[P-1] Banhammered List


This is the list of things not used in Collective 3B. A couple notes about this:
1. I did make an effort here, but I may have forgotten to edit out some references to banhammered things in class descriptions. For example, I might say a class gets a martial arts style. There are no martial arts in 3B, so the class doesn't get it, sorry.
2. I might have forgotten to list a few things here. Don't kill the DM if I did.
3. There a few exceptions which I clearly indicate as exceptions. For example, Barbarian1 gets a limited form of Barbarian Dex and Con.
4. It is quite possible some of these things may be given out or become legal during play. For example, the "Collectivizer" class picks from the entire Collective (currently version 3.4), not 3B, so you can get some "banned" things that way. This is just the stuff I don't want to start the game with.
Section Item
[P2] Ability Scores Barbarian and Exceptional bonuses
Bonus M, P, V actions based on Int+Wis+Chr or Dex
Simplified Wisdom bonus
[P3] Races Custom Races
Mixing Races
Racial Adjectives
[P4] Classes Bonus XP for Class and Race being same name
Bonus XP for Classes being same name
Bonus XP for Single Classedness (you instead get a "+1 level" flag)
Class Adjectives
Mixed-Classing
Split-Classing
[PC3] Priest Classes No GGL (Specialty Priest) picks
[PC4] Rogue Classes Rogue picks can choose only from 3B, not full collective.
[PC5] Psionicist Classes The following frequencies are legal: -2, -1, 0, 1, 2, 3, 7, 10.
[PC6] Custom Classes There are no legal classes in this group.
[PC7] Concordant Classes There are no legal classes in this group.
No Concordant spells may be used anywhere.
[PC14] Demigod Classes There are no legal classes in this group.
No Demigod spells may be used anywhere.
[P5] Kits Kits removed: Adventurer (XP), Animal Master (Familiar), Barbarian (Exc stats), Champion (Wpn spec), Duplicator, Martial Arts, Myrmidon (Wpn spec), Rider (Familiar), Runner (+1V), The Trick, Weapon Master (+ to #Att)
[P6] Weapon Proficiencies Wpn Prof removed: Defender, Exceptional stats, Magnetic Weapon Use, Martial Arts Use, Missile Deflection, Movement, Offensive Dexterity, Quickness, Shield Proficiency, Speed Proficiency, Spell to Weapon Conduction, Stun/Incapacitate Race, Wild Fighting, Wrestling
[P7] Martial Arts Martial Arts
[P8] NonWeapon Proficiencies This is legal, but omitted in Collective 3B to save space.
[P9] Skills This is legal, but omitted in Collective 3B to save space.
[P14] Professional Wrestling Professional Wrestling
[S] Spells Many spells have been removed. For example, the "A action haste" spell is not legal, except for the Chromancer2 class.
Channeling is no longer free. Instead "Semi-Channeling" is free, which gives your full spell progression every turn (instead of every day like regular D&D). You can still pick spells on the fly. Channeling is available as a "-1 level" flag.
[S10] Familiars Familiars
[S12] Spell Research Spell Research
[Q] Psionics Many psionic frequencies are not legal. The following frequencies are legal: -2, -1, 0, 1, 2, 3, 7, 10.
Psionic Enchantments are legal, but it can only give spell levels you already have.
[E4] Magic Items List There is no "open store" anymore. There are too many broken items in the [E4] list for me to go through and evaluate them all. I do take requests, though.
[E5] Unusual Materials Items of Unusual Materials cannot be bought, but I might give out some during play.