[P2] Ability Scores


[P2.1] Ability Scores [Collective 1.x & 3rd Edition]


Score

Mod.
Bonus Spells
123 456 789 ABC D
0-1 -5 --- --- --- --- -
2-3 -4 --- --- --- --- -
4-5 -3 --- --- --- --- -
6-7 -2 --- --- --- --- -
8-9 -1 --- --- --- --- -
10-11 0 --- --- --- --- -
12-13 +1 1-- --- --- --- -
14-15 +2 11- --- --- --- -
16-17 +3 111 --- --- --- -
18-19 +4 111 1-- --- --- -
20-21 +5 211 11- --- --- -
22-23 +6 221 111 --- --- -
24-25 +7 222 111 1-- --- -
26-27 +8 222 211 11- --- -
28-29 +9 322 221 111 --- -
30-31 +10 332 222 111 --- -
32-33 +11 333 222 211 --- -
34-35 +12 333 322 221 --- -
36-37 +13 433 332 222 1-- -
38-39 +14 443 333 222 1-- -
40-41 +15 444 333 322 1-- -
42-43 +16 444 433 332 1-- -
44-45 +17 544 443 333 1-- -
46-47 +18 554 444 333 1-- -
48-49 +19 555 444 433 1-- -
50-51 +20 555 544 443 11- -
52-53 +21 655 554 444 11- -
54-55 +22 665 555 444 21- -
56-57 +23 666 555 544 21- -
58-59 +24 666 655 554 21- -
60-61 +25 766 665 555 21- -
62-63 +26 776 666 555 21- -
64-65 +27 777 666 655 21- -
66-67 +28 777 766 665 21- -
68-69 +29 877 776 666 221 -
70-71 +30 887 777 666 221 -
72-73 +31 888 777 766 321 -
74-75 +32 888 877 776 321 -
76-77 +33 988 887 777 321 -
78-79 +34 998 888 777 321 -
80-81 +35 999 888 877 321 -
82-83 +36 999 988 887 321 -
Strength/Efficiency:
To hit for melee weapons & unarmed.
Max Light Load = 2*((bonus+5)^2)
 
Strength/Muscle:
Damage for melee weapons & unarmed.
Max Press = (bonus+5)^3
 
Dexterity/Coordination:
To hit for missile weapons & unarmed.
 
Dexterity/Balance: (also Dexterity/Reflex)
Armor Class.
Reflex saving throws.
 
Constitution/Fitness:
Hit points per HD.
 
Constitution/Health: (also Constitution/Fortitude)
Fortitude saving throws.
Regeneration rate = (bonus-4)/r.
 
Intelligence/Knowledge:
Nonweapon Proficiencies.
Max Spell Level for Wizards (SL=bonus+5)
 
Intelligence/Reason:
Illusion spell immunity (SL=bonus-4)
Bonus spells for progressions that get Int bonus.
 
Wisdom/Intuition:
Charm spell immunity (SL=bonus-4)
Bonus spells for progressions that get Wis bonus.
 
Wisdom/Willpower:
Necromancy spell immunity (SL=bonus-4)
Will Saving throws.
Max Spell Level for Priests (SL=bonus+3)
 
Charisma/Presence:
Comeliness adjustment.
Bonus spells for progressions that get Chr bonus.
 
Charisma/Leadership:
Maximum henchmen (based on 4), Loyalty adj.
Luck pts per reset (0: spend bonus pt as +- 1 on roll)