[S2] Wizard Spells


[S2.1] Level 1 Wizard Spells

SL # Name School Effect Source
1 1 Armoring, Physical Abj Take -CL dmg per physical attack (counts as Armor spell) DM
1 2 Armor, Set hp Abj +CL current hp, cannot raise current hp above CL*10 (counts as Armor spell but can receive multiples) DM
1 3 Shielder Abj +CL AC, +CL saves; pick an element, you're immune to it DM
1 4 Blink To Alt Target creature is blinked into your group (Reflex save) DM
1 5 Forward Haste I Alt +2C' actions per turn (not every round, you get these only once per fight) DM
1 6 Summon Monster Recall I Cnj Summons 2 DL I monsters. Next time you cast this, you get the same thing unless you spend another slot. DM
1 7 Burst Monster I Cnj Summons a DL II monster, not sick, has only 1S action, disappears after 1r DM
1 8 Specific Monster Summoning I Cnj Choose Animal, Plant, Arctic, or Faerie. You summon 10 DL I monsters of that type. DM
1 9 Detect Boss/NPC party Div Gives location of Boss and NPC party(ies) on current DL DM
1 10 Detect MF/PF/TF/LF Div Gives current MF/PF/TF/LF, current time, current location DM
1 11 Charm Any I Enc Charm any one monster with 3 HD or less (save), creature with < 1 HD gets no save DM
1 12 Dispel 1/3 Enc 33% chance to dispel 1 effect (ER to resist); can material component to make it 67% DM
1 13 Sporacle Orb (low) Ill One target: 1 random low [C] section effect (save) (DM knows what "low" means) DM
1 14 Redirection (low) Ill (1bM to cast), you have a summon: A monster selecting you selects your summon instead DM
1 15 Elemental Blast I Inv CLd2 dmg to one group (no save, random E=1 element each time) DM
1 16 Negative Bolt Nec One target takes CL*DL*5 negative dmg (DL=LVL^0.5 if target's DL is not available) DM
1 17 Slay I Nec Slay one DL I monster (PPD save, aNR to resist) DM

[S2.2] Level 2 Wizard Spells

SL # Name School Effect Source
2 1 Armoring, Mystical Abj Take -CL dmg per spell/psi/innate (counts as Armor, can be used w/ Physical) DM
2 2 Metal Skins Abj 8+CL*2 skins, each is one instance of DR 20/- DM
2 3 Forward Haste II Alt +3C' actions per turn (not every round, you get these only once per fight); 2C'=Q DM
2 4 Summon Monster Recall II Cnj Summons 2 DL II monsters. Next time you cast this, you get the same thing unless you spend another slot. DM
2 5 Burst Monster II Cnj Summons a DL III monster, not sick, has only 1S action, disappears after 1r DM
2 6 Specific Monster Summoning II Cnj Choose Insect, Reptile, Cloud, or Leech. You summon 9 DL II monsters of that type. DM
2 7 Charm Any II Enc Charm any one monster with 8 HD or less (save), creature with < 2 HD gets no save DM
2 8 Dispel 1/2 Enc 50% chance to dispel 1 effect (ER to resist); can material component to make it 100% DM
2 9 Elemental Blast II Inv CLd4 dmg to one group (no save, random E=2 element each time) DM
2 10 Slay II Nec Slay 4 DL's of monsters in one group (max DL=2) (PPD save, aNR to resist) DM

[S2] Wizard Spells


[S2.3] Level 3 Wizard Spells

SL # Name School Effect Source
3 1 Forward Haste III Alt +4C' actions per turn (not every round, you get these only once per fight); 2C'=Q DM
3 2 Summon Monster Recall III Cnj Summons 2 DL III monsters. Next time you cast this, you get the same thing unless you spend another slot. DM
3 3 Burst Monster III Cnj Summons a DL IV monster, not sick, has only 2S actions, disappears after 1r DM
3 4 Specific Monster Summoning III Cnj Choose Humanoid, Water, Hound, or Psionic. You summon 8 DL III monsters of that type. DM
3 5 Treasure Finding Div Potion of Treasure Finding effect DM
3 6 Charm Any III Enc Charm any one monster with 15 HD or less (save), creature with < 3 HD gets no save DM
3 7 Dispel 1 Enc Dispels 1 effect (ER to resist) DM
3 8 Sporacle Orb (medium) Ill One target: 1 random medium [C] section effect (save) [or] two targets get low DM
3 9 Redirection (medium) Ill (1M to cast, duration 1t) ½0, you have a summon: A monster selecting you selects your summon instead DM
3 10 Elemental Blast III Inv CLd6 dmg to one group (no save, random E=3 element each time) DM
3 11 Slay III Nec Slay 9 DL's of monsters in one group (max DL=3) (PPD save, aNR to resist) DM

[S2.4] Level 4 Wizard Spells

SL # Name School Effect Source
4 1 Forward Haste IV Alt +5C' actions per turn (not every round, you get these only once per fight); 2C'=Q DM
4 2 Summon Monster Recall IV Cnj Summons 2 DL IV monsters. Next time you cast this, you get the same thing unless you spend another slot. DM
4 3 Burst Monster IV Cnj Summons a DL V monster, not sick, has only 2S actions, disappears after 1r DM
4 4 Specific Monster Summoning IV Cnj Choose Lycanthrope, Ooze, Space, or Wurm. You summon 7 DL IV monsters of that type. DM
4 5 Charm Any IV Enc Charm any one monster with 24 HD or less (save), creature with < 4 HD gets no save DM
4 6 Dispel 2 Enc Dispels 2 effects (ER to resist) DM
4 7 Elemental Blast IV Inv CLd8 dmg to one group (no save, random E=4 element each time) DM
4 8 Slay IV Nec Slay 16 DL's of monsters in one group (max DL=4) (PPD save, aNR to resist) DM

[S2] Wizard Spells


[S2.5] Level 5 Wizard Spells

SL # Name School Effect Source
5 1 Forward Haste V Alt +6C' actions per turn (not every round, you get these only once per fight); 2C'=Q DM
5 2 Summon Monster Recall V Cnj Summons 2 DL V monsters. Next time you cast this, you get the same thing unless you spend another slot. DM
5 3 Burst Monster V Cnj Summons a DL VI monster, not sick, has only 3S actions, disappears after 1r DM
5 4 Specific Monster Summoning V Cnj Choose Elemental, Undead, Alien, or Inner. You summon 6 DL V monsters of that type. DM
5 5 Charm Any V Enc Charm any one monster with 35 HD or less (save), creature with < 5 HD gets no save DM
5 6 Dispel 3 Enc Dispels 3 effects (ER to resist) DM
5 7 Sporacle Orb (high) Ill One target: 1 random high [C] section effect (save) [or] two targets medium [or] three low DM
5 8 Redirection (high) Ill (1M to cast, duration 1t) 1N, you have a summon: A monster selecting you selects your summon instead DM
5 9 Elemental Blast V Inv CLd10 dmg to one group (no save, random E=5 element each time) DM
5 10 Slay V Nec Slay 25 DL's of monsters in one group (max DL=5) (PPD save, aNR to resist) DM

[S2.6] Level 6 Wizard Spells

SL # Name School Effect Source
6 1 Forward Haste VI Alt +7C' actions per turn (not every round, you get these only once per fight); 2C'=Q DM
6 2 Summon Monster Recall VI Cnj Summons 2 DL VI monsters. Next time you cast this, you get the same thing unless you spend another slot. DM
6 3 Burst Monster VI Cnj Summons a DL VII monster, not sick, has only 3S actions, disappears after 1r DM
6 4 Specific Monster Summoning VI Cnj Choose Giant, Weird, Eelemental, or Unlive. You summon 5 DL VI monsters of that type. DM
6 5 Charm Any VI Enc Charm any one monster (save), creature with < 10 HD gets no save DM
6 6 Dispel 4 Enc Dispels 4 effects (ER to resist) DM
6 7 Elemental Blast VI Inv CLd12 dmg to one group (no save, random E=6 element each time) DM
6 8 Slay VI Nec Slay 36 DL's of monsters in one group (max DL=6) (PPD save, aNR to resist) DM

[S2] Wizard Spells


[S2.7] Level 7 Wizard Spells

SL # Name School Effect Source
7 1 Forward Haste VII Alt +8C' actions per turn (not every round, you get these only once per fight); 2C'=Q DM
7 2 Summon Monster Recall VII Cnj Summons 2 DL VII monsters. Next time you cast this, you get the same thing unless you spend another slot. DM
7 3 Burst Monster VII Cnj Summons a DL VIII monster, not sick, has only 4S actions, disappears after 1r DM
7 4 Specific Monster Summoning VII Cnj Choose Dragon, Golem, Mutant, or Technological. You summon 4 DL VII monsters of that type. DM
7 5 Charm Any VII Enc Charm any two monsters (save), creatures with < 17 HD get no save DM
7 6 Dispel 5 Enc Dispels 5 effects (ER to resist) DM
7 7 Elemental Blast VII Inv CLd20 dmg to one group (no save, random E=7 element each time) DM
7 8 Slay VII Nec Slay 49 DL's of monsters in one group (max DL=7) (PPD save, aNR to resist) DM

[S2.8] Level 8 Wizard Spells

SL # Name School Effect Source
8 1 Forward Haste VIII Alt +9C' actions per turn (not every round, you get these only once per fight); 2C'=Q DM
8 2 Summon Monster Recall VIII Cnj Summons 2 DL VIII monsters. Next time you cast this, you get the same thing unless you spend another slot. DM
8 3 Burst Monster VIII Cnj Summons a DL IX monster, not sick, has only 4S actions, disappears after 1r DM
8 4 Specific Monster Summoning VIII Cnj Choose Beholder, Outer, Mind Flayer, or NPC. You summon 3 DL VIII monsters of that type. DM
8 5 Charm Any VIII Enc Charm any three monsters (save), creatures with < 26 HD get no save DM
8 6 Dispel 6 Enc Dispels 6 effects (ER to resist) DM
8 7 Elemental Blast VIII Inv CLd30 dmg to one group (no save, random E=8 element each time) DM
8 8 Slay VIII Nec Slay 64 DL's of monsters in one group (max DL=8) (PPD save, aNR to resist) DM

[S2.9] Level 9 Wizard Spells

SL # Name School Effect Source
9 1 Forward Haste IX Alt +10C' actions per turn (not every round, you get these only once per fight); 2C'=Q DM
9 2 Summon Monster Recall IX Cnj Summons 2 DL IX monsters. Next time you cast this, you get the same thing unless you spend another slot. DM
9 3 Burst Monster IX Cnj Summons a DL X monster, not sick, has only 5S actions, disappears after 1r DM
9 4 Specific Monster Summoning IX Cnj Choose Cthulhoid, Spirit/Land, Rakshasa, or Virus. You summon 2 DL IX monsters of that type. (DM Note: The DL X version of this is Far Realm, Immortal, Nightmare, or Tarrasque.) DM
9 5 Charm Any IX Enc Charm any four monsters (save), creatures with multiplier x1 or less get no save DM
9 6 Dispel 7 Enc Dispels 7 effects (ER to resist) DM
9 7 Elemental Blast IX Inv CLd50 dmg to one group (no save, random E=8 element each time) DM
9 8 Slay IX Nec Slay 81 DL's of monsters in one group (max DL=9) (PPD save, aNR to resist) DM