[C14] List of all Rogue Abilities


List of all Rogue Abilities

This is intended to be a list of all Rogue abilities, however, very recent Rogue classes (Urbaneer, the full version of Wilderneer, etc.) will not be here.
Repeats are removed; the earliest (alphabetically) class that gets a particular Rogue ability is listed under "Class". Rogue abilities with *any* differences at all (in pipes, actions, base, or penalty/bonus) are included. It is quite possible that strictly inferior versions of certain Rogue abilities are here.
This list is sorted by Level, then by Class.
 
Class Lvl Acrobat Ability | -50% | -100% | -150% Act Base Penalty Bonus
Bounty Hunter1 1 ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL) V 0 Dex-16 Dex-20
Beast Thief 1 ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections VM 0 Dex-14 Dex-19
Rakdos Speedster22 (MTG B/R) 1 +rating/50 A actions /r this turn || B actions || C actions 1F 0 Dex-20 Dex-25
Acrobat1 1 any Thief 1 ability - - - -
Appraiser2 1 Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History M 10 Int-13 Int-15
Assassin1 1 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
Acrobat1 1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
Dungeoneer 1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
Commando3 1 Attack (or) Damage (as per Dungeoneer) - - - -
Commando3 1 Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase V 10 Int-10 Int-16
Mercenary5 1 Avoid Trap (entire party): Mech.|Magic/Psi|OutPh - 10 Int-10 Int-16
Assassin1 1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
Appraiser2 1 Backstab (each 30% = x1) (increases 5/level) (yes this is a weird backstab) 0 55 Int-6 Int-20
Commando3 1 Backstab (each 40% = x1) (increases 10/level) 0 70 Int-6 Int-20
Thief1 1 Backstab (each 40% = x1) (increases 10/level) 0 70 Int-6 Int-20
Mercenary5 1 Backstrike (each 30% = x1 TH) (increases 10/lvl) - 50 Wis-6 Wis-20
Mercenary5 1 Bard3 spell SL=0 | SL=1 || SL=2 ||| SL=3 etc. - 60 Int-11 Int-20
Mercenary5 1 Blend in (everyone believes OK that you're here) - 50 Chr-12 Chr-14
Bard1 1 Charm/Influence Reaction M 10 Chr-8 Chr-12
Beast Thief 1 Charm/Influence Reaction | Taunt M 10 Chr-12 Chr-14
Appraiser2 1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
Scout 1 Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air V 55 Str-10 Str-14
Wilderneer 1 Climb Walls | Overhangs | Upside-Down | Mid-Air | Air Walk | Wind Walk V 55 Str-10 Str-14
White Hat5 1 Clown: -1 Wis, +50 Rogue points
Slut1 1 Comeliness (+1 per 5% made) | Phantasmal Lover | Leomund's Tiny Brothel F 0 Chr-9 Chr-12
Rakdos Speedster22 (MTG B/R) 1 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) ½V 50 Wis-14 Wis-14
Stealth Rogue 1 Counter Innate | Psionic | Magic | Radioactive 1bM -10 Dex-22 Dex-22
Dungeoneer 1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
Appraiser2 1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
Bounty Hunter1 1 Disguise | Alter Appearance M 25 Chr-11 Chr-13
Assassin1 1 Disguise | Alter Appearance VP 25 Wis-9 Wis-12
Jester1 1 Disorder Objects | Mass Entropy V 10 Dex-8 Dex-10
Rakdos Speedster22 (MTG B/R) 1 Do rating/50 physical attacks with one weapon ½P 50 Str-10 Str-18
White Hat5 1 Doctor: Binding wounds is 4+LVL hp. 1M, 1/d: Remove the "wounding" effect.
Wilderneer 1 Ducking (+1 saves per 10% made this segment) V 0 Wis-15 Wis-18
Dimir Soulknife22 (MTG B/U) 1 Duplicate a Psi1 minor ||| major ||| grand ||| super 1M 0 Chr-9 Chr-12
Dimir Soulknife22 (MTG B/U) 1 Duplicate a Psi2 minor ||| major ||| grand ||| super 1M 0 Con-9 Con-12
Dimir Soulknife22 (MTG B/U) 1 Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc. 1M 0 Any-18 Any-24
Bandit1 1 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole PV 0 Str-14 Str-16
Acrobat1 1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
Dungeoneer 1 Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion V 0 Dex-14 Dex-18
Commando3 1 Extra parting shots (+1 attack per 50%) - 10 Dex-9 Dex-12
Commando3 1 Extra range on missiles (3' per 1%) - 10 Wis-13 Wis-15
Slut1 1 Fascinate | Mislead | Misdirection | Innate Turning | Confusion | Taunt M 0 Int-0 Int-12
Acrobat1 1 Feather Falling || Body Control V 20 Dex-12 Dex-14
Appraiser2 1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
Dungeoneer 1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away) M 0 Dex-14 Dex-19
Beast Thief 1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away) M 0 Dex-14 Dex-19
Assassin1 1 Find/Remove Wizard Abjurations/Priest Protections VM 0 Dex-13 Dex-18
Wilderneer 1 Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away) V 10 Dex-4 Dex-8
Slut1 1 Flash | Weakness | Blindness | Symbol of Stunning | Power Word Stun P 30 Con-0 Con-12
Bandit1 1 Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors V 0 Dex-12 Dex-17
Appraiser2 1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
Commando3 1 Hide in Shadows (or) Move Silently (as per Thief2) - - - -
Dungeoneer 1 Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air V 0 Dex-14 Dex-19
Assassin1 1 Impersonation (Physical/Personality/Mannerisms) - 10 Chr-10 Chr-12
Mercenary5 1 Initiative (each 10% = +1 initiative) continuous - 0 Dex-9 Dex-18
Stealth Rogue 1 iunIR || iunaIR || iunaaIR 0 0 Str-16 Str-21
Stealth Rogue 1 iunMR || iunaMR || iunaaMR 0 20 Int-14 Int-19
Stealth Rogue 1 iunPR || iunaPR || iunaaPR 0 10 Chr-15 Chr-20
Stealth Rogue 1 iunRR || iunaRR || iunaaRR 0 30 Con-13 Con-18
Acrobat1 1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
Slut1 1 Kiss to Charm Monster (save) | Blow Kiss (Charm Monster 30' away) || Arousal M 30 Chr-9 Chr-12
Wilderneer 1 Know Visual History | Object Reading | Identify | Legend Lore 0 | M 0 Wis-15 Wis-17
White Hat5 1 Kung Fu: Ability to take martial arts, plus a kit slot to take a martial arts style.
Bard1 1 Legend Lore | Identify 0 | M 0 Int-13 Int-15
Dungeoneer 1 Legend Lore | Identify | Object Reading | Know Visual History 0 | M 0 Int-15 Int-17
Slut1 1 Mount |||| Nothing Happens (you and target do nothing for next segment) V 0 Dex-9 Dex-12
Beast Thief 1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
Monk1 1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
Appraiser2 1 Move Silently || Immovability V 10 Dex-13 Dex-16
Scout 1 Move Silently || Immovability | Avoid Clairnasience V 5 Dex-14 Dex-17
Bard1 1 Musical Inspiration | Emotion (increases 5/level) VM 0 Chr-9 Chr-12
Wilderneer 1 NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group) - 0 Con-9 Con-25
Scout 1 Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock) V 0 Dex-13 Dex-17
Appraiser2 1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
Dungeoneer 1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away) VM 5 Dex-12 Dex-16
Beast Thief 1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away) VM 5 Dex-12 Dex-16
Bandit1 1 Pass without Trace || Etherealness || Probability Travel MV 0 Chr-15 Chr-21
Appraiser2 1 Pick Pockets/Shoplifting | Palm | Present P 15 Dex-12 Dex-16
Appraiser2 1 Read Languages | Decipher Code M 10 Int-9 Int-14
Bard1 1 Read Languages | Decipher Code M 5 Int-9 Int-14
Beast Thief 1 Read Languages | Decipher Code M 0 Int-9 Int-14
TANB1 1 Read Languages | Decipher Code M 5 Int-9 Int-14
White Hat5 1 Resources: Gain LVL*Chr*10 gp per reset.
White Hat5 1 Situational awareness: Cannot be surprised, reduce Backstab/Backstrike on you by 1 multiplier.
Slut1 1 Slap (does dmg to one target = % made by) P 20 Str-0 Str-12
Commando3 1 Spying - 10 Int-11 Int-14
Assassin1 1 Spying - 10 Int-11 Int-14
Scout 1 Spying || Reflecting Pool - || F 5 Int-12 Int-15
Wilderneer 1 Spying || Reflecting Pool || untraceable & without his "ears burning" - || F 10 Int-12 Int-17
Bard1 1 Summon Animals V 0 Chr-9 Chr-12
Yakuza1 1 Take ½ dmg from an Attack | Spell | Psi Power | Innate V 10 Con-15 Con-19
Beast Thief 1 Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
Dungeoneer 1 Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
Jester1 1 Tumbling/Vaulting || Passwall V 40 Dex-13 Dex-17
Slut1 1 Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything) V 10 Wis-0 Wis-12
Wilderneer 1 Untwist - restore an effect that was dispelled/twisted (but not disjoined) VM 0 Wis-14 Wis-19
Acrobat1 1 Vaulting || Passwall V 45 Dex-12 Dex-16
Jester1 1 Ventriloquism | Remote Spell-Casting (1' per 1% made) V 20 Dex-13 Dex-16
Bounty Hunter1 2 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
Monk1 2 Concealment/Blending | Misdirection | Non-Detection M 20 Wis-12 Wis-14
Bandit1 2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
Jester1 2 Disguise | Alter Appearance M 25 Chr-11 Chr-13
Thief1 2 Distraction M 20 Wis-13 Wis-16
TANB1 2 Distraction | Mislead | Forget | Mirage Arcana M 20 Wis-13 Wis-16
Dimir Soulknife22 (MTG B/U) 2 Duplicate a Psi10 minor ||| major ||| grand ||| super 1M 0 Int+Wis-24 Int+Wis-32
Bard1 2 Empathy | ESP M 15 Wis-10 Wis-18
Jester1 2 Friends (no save, affects anything) F 5 Chr-17 Chr-20
Dungeoneer 2 Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object MM 0 Chr-20 Chr-25
Dungeoneer 2 Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add P 5 Str-14 Str-19
TANB1 2 Mimic Voices || Tongues M 25 Wis-9 Wis-12
Bard1 2 Song of Healing (1 hp per 5% roll made) P*M 10 Wis-12 Wis-17
Acrobat1 2 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
Beast Thief 2 X-ray vision | Use innate ability through wall (amount made/10 is #' through wall) M 0 Str-10 Str-20
Dimir Soulknife22 (MTG B/U) 3 Duplicate a Psi5 minor ||| major ||| grand ||| super 1M 0 Chr-15 Chr-20
Appraiser2 3 Identify | Legend Lore (yes this is backwards compared to the Bard ability) M | 0 5 Int-13 Int-15
Acrobat1 3 Lower Encumbrance | Zero Encumbrance | No Armor Penalty P 10 Str-13 Str-18
Bard1 3 Song of Courage (+1 Morale per 5% roll made) P*M 10 Chr-13 Chr-18
Assassin1 4 Alter Self | Change Self | Veil VM 10 Int-13 Int-18
Assassin1 4 any 4th level (or lower) Thief ability - - - -
Acrobat1 4 any Thief 4 ability - - - -
Monk1 4 Clearness of Thought (get a 2nd die roll on any 1 effect /r) MM 0 Wis-18 Wis-25
Monk1 4 Contortion | Elasticity | Become Liquid-Form VM 10 Dex-10 Dex-14
TANB1 4 Deeppockets | Vanish M 10 Int-6 Int-18
Beast Thief 4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away) M 5 Dex-18 Dex-25
Dungeoneer 4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) M 5 Dex-18 Dex-25
Wilderneer 4 Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) V 20 Dex-9 Dex-12
Scout 4 Invisibility | Improved Invisibility M 0 Int-13 Int-18
Yakuza1 4 Leadership (+1 per 20% made to Leadership) M 0 Int-9 Int-12
Mercenary5 4 Pick two Mercenary5 Level 1-3, one Soldier5 Level 1-3, or one Spellshaper5 Level 1-3
White Hat5 4 Pick two WhiteHat5 Level 1-3, one Rebel5 Level 1-3, or one Psi5 minor
Yakuza1 4 Presence (+1 per 20% made to Presence) M 0 Int-9 Int-12
Thief1 4 Read Languages | Decipher Code M 0 Int-9 Int-14
Dungeoneer 4 Sense Danger | Precognition | Choose Future | x1 Avoid Fate VM 25 Wis-9 Wis-12
Bard1 4 Sensitivity to Psychic Impressions ||| Truename M 20 Wis-9 Wis-12
Bard1 4 Song of Vines (save at -1/5% made or Entangled) P*M 10 Dex-14 Dex-19
Bounty Hunter1 4 Song of Vines (save at -1/5% made or Entangled) (see Bard for notes about Songs) P*M 10 Dex-14 Dex-19
Mercenary5 5 Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase - 5 Int-12 Int-18
Mercenary5 5 Controlled Blink (max N*N feet, N is amount made) - 15 Dex-9 Dex-12
Mercenary5 5 Dispel a x1 effect | Instantaneous | Disjunct - 50 Dex-12 Dex-18
Mercenary5 5 Effect Evasion (each 1% = +1 saves) 1V to use - 0 Wis-9 Wis-12
Mercenary5 5 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
Ninja1 5 Escape Bonds | Escape Binding | Escape Imprisonment or Time Stop P 15 Str-13 Str-15
Monk1 5 Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop P 50 Str-12 Str-14
White Hat5 5 Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
Beast Thief 5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
White Hat5 5 Immune to pain. You stay conscious (but cannot be offensive) at up to -LVL hp.
White Hat5 5 Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
Assassin1 5 Mislead | Disappearance M 15 Int-12 Int-16
Acrobat1 5 Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack) V 10 Dex-12 Dex-15
TANB1 5 Sense Danger | Precognition | Choose Future VM 30 Wis-8 Wis-11
Bard1 5 Song of Battle (+1 TH,dmg,or saves per 10% made) P*M 10 Str-15 Str-20
White Hat5 5 Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
White Hat5 5 Turn Undead: You can turn undead as if 4 levels lower.
Beast Thief 6 All-Around Sight | Locate Object | Treasure Finding M 25 Wis-15 Wis-19
Assassin1 6 any 4th level (or lower) Bard ability - - - -
Acrobat1 6 Balance (+1 per 20% made to Balance) M 0 Wis-9 Wis-12
Dungeoneer 6 Blink | Controlled Blink | Dimension Door with no Summoning Sickness M 15 Wis-13 Wis-18
Acrobat1 6 Coordination (+1 per 20% made to Coordination) M 0 Wis-9 Wis-12
TANB1 6 Detect Illusion | Magic | Psi/Anti-Magic | Godly M 30 Int-12 Int-15
Bandit1 6 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
Dungeoneer 6 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole P 10 Str-14 Str-16
Monk1 6 Hold Breath | Hold Life P 15 Con-15 Con-17
Bard1 6 Hypnosis/Command M 25 Chr-13 Chr-15
Bard1 6 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
Bounty Hunter1 6 Invisibility | Improved Invisibility | Dust of Disappearance M 20 Int-12 Int-14
Jester1 6 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 15 Int-13 Int-15
Beast Thief 6 Suggestion | Domination | Eyebite M 10 Int-10 Int-14
Assassin1 6 Touch : Chill/Pain | Para/Vampiric | Energy Drain M 20 Str-9 Str-15
Stealth Rogue 7 Avoid Fate x1 | x2 | x3 | x4 | x5 | etc. 2bM -20 Wis*2-50 Wis*2-50
Monk1 7 Blink | Controlled Blink M 20 Wis-12 Wis-17
Acrobat1 7 Blink | Controlled Blink | Teleport | Teleport without Error M 15 Wis-12 Wis-14
TANB1 7 Blink | Controlled Blink | Teleport | Teleport without Error M 20 Wis-12 Wis-14
Beast Thief 7 Disembodied Hands | Unseen Servant | Invisible Stalker P 30 Chr-10 Chr-20
Jester1 7 Free Action / Remove Paralysis / Remove Domination P 5 Con-8 Con-16
Stealth Rogue 7 iunCR || iunaCR || iunaaCR 0 20 Wis+Chr-28 Wis+Chr-38
Stealth Rogue 7 iunER || iunaER || iunaaER 0 -10 Dex+Int-37 Dex+Int-47
Stealth Rogue 7 iunNR || iunaNR || iunaaNR 0 10 Con+Wis-31 Con+Wis-41
Stealth Rogue 7 iunWR || iunaWR || iunaaWR 0 0 Str+Con-34 Str+Con-44
Dungeoneer 7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #M 0 Int-14 Int-38
Assassin1 7 Misdirection | Aura Alteration | Non-Detection M 20 Wis-10 Wis-18
Bounty Hunter1 7 Polymorph Self | Polymorph Other | Polymorph Object | Shapechange PP 10 Con-15 Con-18
Bard1 7 Suggestion | Domination | Eyebite VM 10 Int-13 Int-14
Dungeoneer 8 Any Subability (+1 per 25% made to that subability) M 0 Int-14 Int-17
Yakuza1 8 Aura Alteration | Unknowable Alignment || Unknowable Truename M 10 Chr-15 Chr-19
Bounty Hunter1 8 Clairvoyance | X-Ray Vision M 10 Wis-10 Wis-20
Dungeoneer 8 Dispel Exhaustion | Heal |||| Reset M 0 Con-16 Con-20
Acrobat1 8 Efficiency (+1 per 20% made to Efficiency) M 0 Int-9 Int-12
Assassin1 8 Feign Death ||| Feign Undeath V 40 Con-9 Con-10
Monk1 8 Intuition (+1 per 20% made to Intuition) M 0 Chr-9 Chr-12
Assassin1 8 Meld into Shadows/Mirrors/Crowds || Disperse VM 25 Str-9 Str-14
Acrobat1 8 Muscle (+1 and +1 per 20% made to Muscle for 1t) M 0 Int-9 Int-12
Mercenary5 8 Pick two from: Mercenary5 Level 5-7, Soldier5 Level 1-3, Spellshaper5 Level 1-3
White Hat5 8 Pick two WhiteHat5 Level 5-7, one Rebel5 Level 1-3, or one Psi5 minor
Jester1 8 Random Telekinesis (10 lbs per 1% made) P 15 Con-6 Con-13
Appraiser2 8 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 20 Int-13 Int-15
Bard1 8 Sending | Demand M 10 Int-9 Int-12
Ninja1 8 Slay (target that you hit saves at +4, -1 per 10% made; or dies) M 0 Wis-13 Wis-19
Bard1 8 Telepathy | Telepathic Projection M 15 Wis-10 Wis-12
Beast Thief 8 Teleport | Teleport without Error || Teleport Other to Self (no save) M 5 Int-16 Int-17
Jester1 8 Uncontrolled Weather (1 mi r per 5% made) M 0 Wis-16 Wis-20
Monk1 8 Willpower (+1 per 20% made to Willpower) M 0 Chr-9 Chr-12
Beast Thief 8 Wraithform | Dream Travel V 25 Con-15 Con-17
Mercenary5 9 +(rating)% money, use at end of run before selling - 0 Cml-9 Cml-18
Mercenary5 9 0,1/r: Get +(amount made) on next Rogue ability - 0 NA NA
Ninja1 9 any 3rd level Ench/Charm spell is cast | any 4th | any 5th | any 6th (#=SL-2) #M 15 Chr-13 Chr-18
Dungeoneer 9 Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question VM 0 Chr-11 Chr-21
Mercenary5 9 Avoid Special (entire party): x1 | x2 | x3 etc. - 0 Int-16 Int-22
Mercenary5 9 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
White Hat5 9 Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
White Hat5 9 BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
Mercenary5 9 Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
Acrobat1 9 Dispel Exhaustion ||| Heal P 10 Con-18 Con-25
Beast Thief 9 Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away) VV 20 Dex-18 Dex-22
Wilderneer 9 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special) V 30 Dex-16 Dex-16
Assassin1 9 Finger of Death | Slay Living | Power Word Kill MM 0 Int-14 Int-17
Jester1 9 Generate Wild Magic Surge MMM 0 Int-20 Int-21
White Hat5 9 Great Medic: Binding wounds is (LVL-8)*5% of max hp (can be more than 100%, current still can't go over max)
Monk1 9 Inner Focus (+1 Str/Dex/Con for 1r per 10% made) M 5 Wis-10 Wis-20
Bard1 9 Object Reading VM 0 Int-12 Int-20
White Hat5 9 Super Fu: Can take a custom martial arts style [P7.9] with A+D+N=LVL*2+12 (can improve it with level)
White Hat5 9 Web of Contacts: Can gain information on most things in a city; Legend Lore LVL*5%
Ninja1 10 Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange MV 0 Chr-16 Chr-16
Assassin1 10 Illusionary Double M 10 Chr-11 Chr-12
Acrobat1 10 Invisibility | Improved Invisibility | Dust of Disappearance MV 20 Int-12 Int-14
Monk1 10 Ki Power (cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL) #M 0 Int-12 Int-36
Bounty Hunter1 10 Locate (anything unique) Across Planes | Clairvoyance there MV 5 Int-12 Int-15
Bandit1 10 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
Jester1 10 Song of Laughter (all other creatures at -1 all rolls per 10% made) P*M 10 Chr-3 Chr-5
Dungeoneer 10 Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing) VV 5 Dex-14 Dex-17
Bard1 10 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
Ninja1 12 any 3rd level Illusion spell is cast | any 4th | any 5th | any 6th (#=SL-2) V#M 15 Dex-18 Dex-22
Dungeoneer 12 Control Movements | Control Physicals | Control Mentals | Control 0 Actions MM 0 Chr-19 Chr-21
Assassin1 12 Dimensional Folding M 40 Int-7 Int-20
Bard1 12 Disharmonic Blast (1 dmg per 1% made) P*M 10 Con-16 Con-22
Bounty Hunter1 12 Find the Path MV 0 Wis-9 Wis-13
Beast Thief 12 Mass Weird / Mass Chaos / Mass Maze MP 0 Chr-23 Chr-25
TANB1 12 Phase Door | Dimension Door M 5 Int-9 Int-20
Acrobat1 12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
Mercenary5 13 Pick 2: Mercenary5 Level 9-12, Soldier5 or Spellshaper5 Level 5-7, other5 Level 1-3
White Hat5 13 Pick two WhiteHat5 Level 9-12, one Rebel5 Level 5-7, or one Psi5 major
Bandit1 13 Preparation (Ability to use +1 action of any type next segment per 50% made) F 0 Wis-18 Wis-22
Mercenary5 14 Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. - -5 Int-22 Int-30
Mercenary5 14 Get save vs effects w/ no save, base=+0+items, each 5% is +1 - 0 Wis-20 Wis-25
White Hat5 14 Kung Fu Hustle: Can have (LVL-6)/4 martial arts styles running at the same time, they all fully stack
Mercenary5 14 Psi(-12)C effect SL=0 | SL=1 || SL=2 ||| SL=3 etc. - 30 Str-22 Str-40
White Hat5 14 Really Immune to pain. You stay conscious (but cannot be offensive) at any finite negative hit point total.
Mercenary5 14 Shield: Add a hp=(%rating) temporary shield, only 1 at a time - 0 Con-18 Con-25
White Hat5 14 Smooth Talker: As long as you and your friends are not hostile, enemies will not attack you 90% (1 check /min)
Mercenary5 14 Speed: Each 50% is +1A action || B's instead || C's instead - 0 Dex-18 Dex-20
White Hat5 14 The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
White Hat5 14 Your BOMBS! (Level ability O above) can hit two groups or can be set on a time delay, you have 3*LVL charges
Ninja1 15 any Metab minor Psi2 is used +1 PSP/10% to maintain | Telep | Clair | Port ( | major) MM 20 Int-21 Int-24
Dungeoneer 15 Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition) MMM 35 Int-19 Int-25
Acrobat1 15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
Monk1 15 Energy Control | Adaptation | Immune to Hostile Environments PV 30 Con-9 Con-12
TANB1 15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
Bard1 15 Find the Path MM 20 Wis-10 Wis-15
TANB1 15 Probability Travel MM 20 Int-13 Int-20
Assassin1 15 Psychic Impersonation || Soul/Spirit Impersonation - 15 Wis-9 Wis-14
Bandit1 16 Enhancement (add how much you made by to your next Rogue ability roll within 1r) F 0 Chr-18 Chr-22
Jester1 18 All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made) FV 50 Dex-25 Dex-50
Ninja1 18 Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t) MV 0 Chr-9 Chr-18
Bard1 18 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
Bounty Hunter1 18 Control Movements | Control Physicals | Control Mentals MM 0 Chr-18 Chr-20
Monk1 18 Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form PP 40 Con-24 Con-24
Mercenary5 18 Pick 2: Soldeier5 Level 9-12, Spellshaper5 Level 9-12, other5 level 5-7
White Hat5 18 Pick two WhiteHat5 Level 14-18, one Rebel5 Level 9-12, or one Psi5 grand
Acrobat1 18 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
Assassin1 18 Shadow Magic | Shadow Walk | Shadow Flight VM 0 Int-16 Int-19
TANB1 18 Shape Alteration/Polymorph Object | Shapechange MM 5 Con-13 Con-20
Beast Thief 18 Time Shift ||| Time Travel VMM 15 Int-17 Int-25
Mercenary5 20 0,1/r: Unspend (amount made by) Rogue points - 0 NA NA
Mercenary5 20 Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc. - -10 Int-30 Int-46
Mercenary5 20 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
Mercenary5 20 Can Dim Door away in combat during your actions | Teleport - -15 Dex-18 Dex-24
Mercenary5 20 Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc. - 50 Dex-24 Dex-32
Mercenary5 20 Pick 1 Level 14-18 Other5 (can be picked multiple times)
Dungeoneer 21 Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form VM 0 Int-17 Int-20
Dungeoneer 24 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole PMM 0 Int-19 Int-25
Bard1 27 Astral Spell MMM 40 Int-18 Int-24
Monk1 27 Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr) FFF 0 Chr-36 Chr-54
Assassin1 27 Destruction/Mordenkainen's Disjunction PMM 0 Int-18 Int-24
Ninja1 27 Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4) #F 0 Int-20 Int-25
Dungeoneer 27 LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5) #F 0 Int-21 Int-26
Acrobat1 27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22
Beast Thief 27 Shift a racial innate power you have to a random power (determined by DM) F 0 Con-20 Con-25
TANB1 27 Time Shift VMM 20 Int-16 Int-24