[C6] Priests Affecting Undead


It takes 1M and 1V action to turn undead. Outer-planar creatures, Lycanthropes, and Golems may also be turned.
"#" (a number) means you need to roll that number or greater on 1d20 to get a "T" result.
"T" means you turn 1d12 of that type of undead. They cannot attack you or your party.
"D" means you turn, destroy, or command (your choice) Nd12 of that type of undead. (N=number after the "D")

    Pri Lvl
Undead HD -2 -1 0
Skeleton 1 19 16 13
Zombie 2 20 17 14
Ghoul 3 - 18 15
Shadow 4 - 19 16
Wight 5 - 20 17
Ghast 6 - - 18
Wraith 7 - - 19
Mummy 8 - - 20
Spectre 9 - - -
Vampire 10 - - -
Ghost 11 - - -
Phantom 12 - - -
Haunt 13 - - -
Spirit 14 - - -
Nightshade 15 - - -
Lich 16 - - -
Demi-Lich 18 - - -
Special 1 21 - - -
Special 2 25 - - -
Special 3 30 - - -
Special 4 36 - - -
Special 5 43 - - -
Special 6 51 - - -
Special 7 62 - - -
Priest Level
1 2 3 4 5 6 7 8
10 7 4 T T D D D2
11 9 6 4 T T D D
12 11 8 6 4 T T D
13 12 10 8 6 4 T T
14 13 12 10 8 6 4 T
15 14 13 12 10 8 6 4
16 15 14 13 12 10 8 6
17 16 15 14 13 12 10 8
18 17 16 15 14 13 12 10
19 18 17 16 15 14 13 12
20 19 18 17 16 15 14 13
- 20 19 18 17 16 15 14
- - 20 19 18 17 16 15
- - - 20 19 18 17 16
- - - - 20 19 18 17
- - - - - 20 19 18
- - - - - - 20 19
- - - - - - - 20
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
- - - - - - - -
Priest Level
9 10 11 12 13 14 15 16 17
D2 D2 D2 D2 D3 D3 D3 D3 D3
D2 D2 D2 D2 D2 D3 D3 D3 D3
D D2 D2 D2 D2 D2 D3 D3 D3
D D D2 D2 D2 D2 D2 D3 D3
T D D D2 D2 D2 D2 D2 D3
T T D D D2 D2 D2 D2 D2
4 T T D D D2 D2 D2 D2
6 4 T T D D D2 D2 D2
8 6 4 T T D D D2 D2
10 8 6 4 T T D D D2
12 10 8 6 4 T T D D
13 12 10 8 6 4 T T D
14 13 12 10 8 6 4 T T
15 14 13 12 10 8 6 4 T
16 15 14 13 12 10 8 6 4
17 16 15 14 13 12 11 10 9
18 17 16 15 14 13 12 11 10
19 18 17 16 15 14 13 12 11
20 19 18 17 16 15 14 13 12
- 20 19 18 17 16 15 14 13
- - 20 19 18 17 16 15 14
- - - - 20 19 18 17 16
- - - - - - - 20 19
- - - - - - - - -
Priest Level
18 19 20 21
D3 D3 D3 D4
D3 D3 D3 D3
D3 D3 D3 D3
D3 D3 D3 D3
D3 D3 D3 D3
D3 D3 D3 D3
D2 D3 D3 D3
D2 D2 D3 D3
D2 D2 D2 D3
D2 D2 D2 D2
D2 D2 D2 D2
D D2 D2 D2
D D D2 D2
T D D D
T T T T
8 7 6 5
9 8 7 6
10 9 8 7
11 10 9 8
12 11 10 9
13 12 11 10
15 14 13 12
18 17 16 15
- - 20 19

[C6] Priests Affecting Undead


    Priest Level
Undead HD 22 23 24 25 26
Skeleton 1 D4 D4 D4 D4 D4
Zombie 2 D4 D4 D4 D4 D4
Ghoul 3 D3 D4 D4 D4 D4
Shadow 4 D3 D3 D4 D4 D4
Wight 5 D3 D3 D3 D4 D4
Ghast 6 D3 D3 D3 D3 D4
Wraith 7 D3 D3 D3 D3 D3
Mummy 8 D3 D3 D3 D3 D3
Spectre 9 D3 D3 D3 D3 D3
Vampire 10 D3 D3 D3 D3 D3
Ghost 11 D2 D3 D3 D3 D3
Phantom 12 D2 D2 D3 D3 D3
Haunt 13 D2 D2 D2 D2 D2
Spirit 14 D D D D D
Nightshade 15 T T T T T
Lich 16 4 3 2 1 T
Demi-Lich 18 5 4 3 2 1
Special 1 21 6 5 4 3 2
Special 2 25 7 6 5 4 3
Special 3 30 8 7 6 5 4
Special 4 36 9 8 7 6 5
Special 5 43 11 10 9 8 7
Special 6 51 14 13 12 11 10
Special 7 62 18 17 16 15 14
Special 8 72 - - - 20 19
Special 9 83 - - - - -
Special 10 95 - - - - -
Priest Level
27 28 29 30 31 32 33 34 35 36
D4 D4 D4 D4 D4 D5 D5 D5 D5 D5
D4 D4 D4 D4 D4 D4 D5 D5 D5 D5
D4 D4 D4 D4 D4 D4 D4 D5 D5 D5
D4 D4 D4 D4 D4 D4 D4 D4 D5 D5
D4 D4 D4 D4 D4 D4 D4 D4 D4 D5
D4 D4 D4 D4 D4 D4 D4 D4 D4 D4
D4 D4 D4 D4 D4 D4 D4 D4 D4 D4
D3 D4 D4 D4 D4 D4 D4 D4 D4 D4
D3 D3 D4 D4 D4 D4 D4 D4 D4 D4
D3 D3 D3 D4 D4 D4 D4 D4 D4 D4
D3 D3 D3 D3 D4 D4 D4 D4 D4 D4
D3 D3 D3 D3 D3 D4 D4 D4 D4 D4
D2 D3 D3 D3 D3 D3 D4 D4 D4 D4
D D2 D3 D3 D3 D3 D3 D4 D4 D4
T D2 D2 D3 D3 D3 D3 D3 D4 D4
T D D D2 D2 D2 D2 D2 D3 D3
T T D D D2 D2 D2 D2 D2 D3
1 T T T T2 T2 T2 T2 T2 T2
2 1 T T T T2 T2 T2 T2 T2
3 2 1 T T T T2 T2 T2 T2
4 3 2 1 T T T T2 T2 T2
6 5 4 3 2 1 T T T2 T2
9 8 7 6 5 4 3 2 1 T
13 12 11 10 9 8 7 6 5 4
18 17 16 15 14 13 12 11 10 9
- - - - 20 19 18 17 16 15
- - - - - - - - - -
(this is for Priests who turn @ 2x level)
38 40 42 44 46 48 50 52 54
D5 D5 D5 D5 D6 D6 D6 D6 D6
D5 D5 D5 D5 D6 D6 D6 D6 D6
D5 D5 D5 D5 D5 D6 D6 D6 D6
D5 D5 D5 D5 D5 D6 D6 D6 D6
D5 D5 D5 D5 D5 D5 D6 D6 D6
D5 D5 D5 D5 D5 D5 D6 D6 D6
D5 D5 D5 D5 D5 D5 D5 D6 D6
D4 D5 D5 D5 D5 D5 D5 D6 D6
D4 D5 D5 D5 D5 D5 D5 D5 D6
D4 D4 D5 D5 D5 D5 D5 D5 D6
D4 D4 D5 D5 D5 D5 D5 D5 D5
D4 D4 D4 D5 D5 D5 D5 D5 D5
D4 D4 D4 D5 D5 D5 D5 D5 D5
D4 D4 D4 D4 D5 D5 D5 D5 D5
D4 D4 D4 D4 D5 D5 D5 D5 D5
D3 D4 D4 D4 D4 D4 D5 D5 D5
D3 D3 D4 D4 D4 D4 D4 D5 D5
T2 T3 T3 T3 T3 T3 T4 T4 T4
T2 T2 T3 T3 T3 T3 T3 T4 T4
T2 T2 T2 T3 T3 T3 T3 T3 T4
T2 T2 T2 T2 T3 T3 T3 T3 T3
T2 T2 T2 T2 T2 T2 T3 T3 T3
T2 T2 T2 T2 T2 T2 T2 T2 T3
2 T T2 T2 T2 T2 T2 T2 T2
7 5 3 1 T T2 T2 T2 T2
13 11 9 7 5 3 1 T T2
20 18 16 14 12 10 8 6 4

[C6.7] Priest Omens

All Priests have the ability to use Omens. These are random wish-like effects from the gods which assist the Priest in combat.
It takes 1F action to use an Omen. 1d12 is rolled, and the Priest's LVL is added. You cannot adjust this die roll with Choose Future type effects or with Luckstone. Some gods/items may alter this roll, so a value of "1" is given. If you roll below the chart, read the entry that's 12 higher, and halve the effect. If you roll above the chart, read the entry that's 12 lower, and add one group.
You do not need to target the Omen until you know what the effect is.
Omens are resisted using HR (Holy Resistance). Another resistance type is given for each power. The defender can use either resistance.
Multipliers are given for each Omen effect. This overrides your own multiplier.
 
# Mult. Omen Effect
1 x1 One target: +10 AC [or] -10 AC for LVL r (aIR; no save)
2 x1 One target: Fear, but does not run away, cowers on the floor (CR; no save)
3 x1 One target: +1S action this round [or] one effect dispelled (ER; no save)
4 x1 One target: Immune to [or] cannot use psionics of any frequency for LVL r (aPR; no save)
5 x1 One target: Gets a DL=(LVL+2)/3 summon [or] Dismiss a summon (no save)
6 x1 One target: Healed [or] Harmed (aNR; no save)
7 x2 One target: Gets 50+5*LVL% in one BlahR for 1t [or] Completely lower one BlahR (no save, no ER)
8 x2 One target: Gets +LVL*2 in one stat or in AC/saves or in TH/dmg for 1t [or] the reverse of this.
9 x2 One target: Gets +LVL*2 current and max hp for 1t [or] the reverse of this.
10 x2 One target: Gets an immunity to a [C] section effect for 1r [or] Twist a non-racial immunity (class is OK)
11 x2 One target: Immune to [or] cannot use physical attacks for LVL r (aWR; no save)
12 x2 One target: Gets ++LVL to his next die roll [pr] --LVL to his next die roll
13 x2 One group: +20 AC [or] -20 AC for LVL r (aIR; no save)
14 x2 One group: Fear, but does not run away, cowers on the floor (CR; no save)
15 x2 One group: +2S action this round [or] one effect dispelled (ER; no save)
16 x2 One group: Immune to [or] cannot use psionics of any frequency for LVL r (aPR; no save)
17 x2 One group: Each member gets a DL=(LVL+2)/3 summon [or] Dismiss a group of summons (no save)
18 x2 One group: Healed [or] Harmed (aNR; no save)
19 x3 One group: Gets 60+6*LVL% in one BlahR for 1t [or] Completely lower one BlahR (no save, no ER)
20 x3 One group: Gets +LVL*3 in one stat or in AC/saves or in TH/dmg for 1t [or] the reverse of this.
21 x3 One group: Gets +LVL*4 current and max hp for 1t [or] the reverse of this.
22 x3 One group: Gets an immunity to a [C] section effect for 1r [or] Twist a non-racial immunity (class is OK)
23 x3 One group: Immune to [or] cannot use physical attacks for LVL r (aWR; no save)
24 x3 One group: Gets ++LVL to his next die roll [pr] --LVL to his next die roll
25 x3 Two groups: +30 AC [or] -30 AC for LVL r (aIR; no save)
26 x3 Two groups: Fear, but does not run away, cowers on the floor (CR; no save)
27 x3 Two groups: +3S action this round [or] one effect dispelled (ER; no save)
28 x3 Two groups: Immune to [or] cannot use psionics of any frequency for LVL r (aPR; no save)
29 x3 Two groups: Each member gets a DL=(LVL+2)/3 summon [or] Dismiss a group of summons (no save)
30 x3 Two groups: Healed [or] Harmed (aNR; no save)
31 x4 Two groups: Gets 70+7*LVL% in one BlahR for 1t [or] Completely lower one BlahR (no save, no ER)
32 x4 Two groups: Gets +LVL*3 in one stat or in AC/saves or in TH/dmg for 1t [or] the reverse of this.
33 x4 Two groups: Gets +LVL*6 current and max hp for 1t [or] the reverse of this.
34 x4 Two groups: Gets an immunity to a [C] section effect for 1r [or] Twist a non-racial immunity (class is OK)
35 x4 Two groups: Immune to [or] cannot use physical attacks for LVL r (aWR; no save)
36 x4 Two groups: Gets ++LVL to his next die roll [pr] --LVL to his next die roll
32 x4
33 x4
34 x4
35 x4 Two groups: Immune to [or] cannot use physical attacks for LVL r (aWR; no save)
36 x4