[E2] Weapons


[E2.1] Weapons Table Notes

Cost: In gold pieces (gp).
Weight: In pounds (lbs).
Size: See [C7.1] for what size weapons you can wield. "*"=2 hands to fire; "n"=no hands to use; "s"=several people to operate; "^"=mounted weapon (or lose 1 die type).
#Att: Base number of attacks. "1" is "Other Weapon" (except for Swords), "2" is "Dagger" (except for Bows), "3" is "Dart". "*"=2 hands to reload; "n"=auto-reloads/doesn't need hands; "!"=no more than this #Att possible except by magic/psionics
Size -M: Damage to Size M and smaller targets. "e" dice are open-ended (if you roll max, roll again and add that to result).
Size L+: Damage to Size L and larger targets.
Critical: Critical range / multiplier. If none is given, assume 20/x2.
Stat (Optional): Which stats are used for TH/dmg for this weapon. Usually [C5] is used instead of this column. "SR" is "Strength Rating" of the weapon (not the user). "Nat" is "Natural" (Str+Dex+2).
Type: B=Blunt, E=Entangling, I=Injecting, P=Piercing, S=Slashing, X=eXplosive
SpeedF (Optional): Speed Factor, which modifies your initiative. Rarely used.

[E2.2] Weapons Table

Weapon gp lbs. Size #Att Size -M Size L+ Critical Notes Source mp New?
Aklys 2 4 S 1* 1d6 1d3 20/x2 UA1 .
Armor, Spiked Leather 30 25 Mn 1n! 1d3 1d3 ? .
Arquebus 500 10 M 1/2* powder powder 20/x2 PH2 .
" Ammo: Gun/Black Powder 25 1 - - 1e12 1e12 ? DM .
" Ammo: Smoke/Gray Powder 10 1 - - 1e10 1e10 ? PH2 .
" Ammo: White/Flash Powder 5 1 - - 1e8 1e8 ? DM .
Arquebus, Caviler 450 11 M 1/3* 1e8 1e8 ? FRA2 .
Arquebus, Mini 50 5 S Other 1e6 1e6 20+ / x3 Ammo is included in cost; gets Dex bonus TH and dmg (no Str) DM . 4.0
Arquebus, Musket 800 20 M 1/3* 1e12 1e12 ? FRA2 .
Axe, Battle 5 6 M 1 1d8 1d8 20/x2 RC0 .
Axe, Battle [3E] 10 7 M ? 1d8 1d8 20/x3 PH3 .
Axe, Broad 30 14 L 1 1d10 1d10 20/x2 .
Axe, Executioner's 248 9 M Melee 2d8 1d6 17+ / x2 Natural 20: Vorpal (Size L or smaller only) DM . 4.0
Axe, Great 40 50 L 1 1d12 1d12 20/x2 .
Axe, Great, Huge 300 400 H 1 1d30 1d30 ? .
Axe, Greataxe [3E] 20 20 L ? 1d12 1d12 20/x3 PH3 .
Axe, Hand 4 3 S Melee 1d6 1d6 20/x2 Thrown: Range 1/2/3, use FastWpn line RC0 . 5.0
Axe, Handaxe [3E] 6 5 S ? 1d6 1d6 20/x3 PH3 .
Axe, Ice 40 5 M Melee 1d6 1d6 20+ / x4 x2 dmg vs. Cold-based/-using/-dwelling. +25% Climb Walls. Frost3 . 4.0
Axe, Medium, Crude Neutronium 1500 600 M Melee 3d16 3d16 20+/x10 DM 61 6.2
Axe, Large, Crude Neutronium 6000 4800 L Melee 4d18 4d18 19+/x11 DM 98 6.2
Axe, Orc Double [3E] 60 25 L 1* 1d8,1d8 1d8,1d8 20/x3 PH3 .
Axe, Throwing 2 3 S 3/2 1d6 1d4 ? .
Axe, Throwing [3E] 8 4 S ? 1d6 1d6 20/x2 PH3 .
Axe, Two-handed 15 10 L 1 1d10 2d8 ? .
Axe, Waraxe, Dwarven [3E] 30 15 M ? 1d10 1d10 20/x3 PH3 .
Axe, Woodcutter's 0.5 4 M 1 1d6 1d4 ? .
Ballista 75 600 H 1/2 1d10+6 1d10+6 ? RC0 .
Ballista, Heavy 6000 2000 Gs 1/3s round round ? .
" Ammo: Heavy Ballista Round 5 30 H - 4d10 5d10 ? .
Ballista, Light 750 200 Hs 1/2s round round ? .
" Ammo: Light Ballista Round 3 16 L - 3d8 4d8 ? .
Barrel of Acid (thrown) 23 30 L 1/1 6d12 6d12 (none) Two of the dmg dice are splash (whole group) DM . 4.0
Barrel of Bees (thrown) 12 20 M 1 2d4 2d4 (none) Hits whole group, moves with group and splashes for 10s. DM . 4.2
Barrel of Green Slime (thrown) 40 25 M 1 3d20 3d20 (none) Hits whole group, all of the damage is spash DM . 4.2
Bat'leth (Klingon) 20 10 L 1 2d8 4d4 ? i/Al- .
Belaying Pin 0.02 2 S 1 1d4 1d4 ? .
Blowgun, < 2' 3 0.6 S Lt X-Bow dart dart 20/x2 Range 1/2/3; no Str bonus to dmg RC0 . 5.0
Blowgun, 4' 3 1 M 2 needle needle 20/x2 UA1 .
Blowgun, 2' + 6 1.5 M Hv X-Bow dart dart 20/x2 Range 2/3/4; gets Str bonus to dmg RC0 . 5.0
" Ammo: Poisoned Dart 0.2 0.02 T - 1d0 1d0 bl-gun Poison: Death/0 (PPD save, DC=20) RC0 . 5.0
Blowgun, 7' 5 2 L 2 needle needle 20/x2 UA1 .
" Ammo: Needle, Barbed 0.03 0 T - 1d3 1d2 20/x2 .
" Ammo: Needle, Hollow 0.02 0 T - 1 1 ? .
" Ammo: Needle, Standard 0.01 0 T - 1d2 1 20/x2 UA1 .
Blowgun, Metsubishi 2 1 S 1/2 powder powder ? .
" Ammo: Powder, Ashes/Dust 0 0 T - 0 0 ? .
" Ammo: Powder, Neutronium Dust 150 50 T - 1d10 1d10 (none) Blindness (RSW save) DM 2 6.2
" Ammo: Powder, Pepper 0.04 0 T - 0 0 ? .
Blunderbus 500 12 M 1/2 1e4 1e4 ? FRA2 .
Blunderbus (Crude Neutronium Pellets) 50000 14 L L XBow 6e12 6e12 17+/x6 Hits one target DM 120 6.2
Blunderbus, Musket (Scatter Gun) 500 14 L L XBow 3e4 3e4 17+ / x2 1d4 attacks (different targets in same group) for each shot iRLR . 4.2
Bo Stick 0.02 4 M 1 1d6 1d4 20/x2 .
Bola 5 0.5 M Other 1d2 1d2 20/x2 Range 2/4/6; Slow 1r (Reflex save) RC0 . 5.0
Bombard 20000 2000 H 1/3 2e20 2e20 ? FRA2 .
Boomerang 1 2 S 1 1d4 1d4 20/x2 .
Bore 150 300 H 1/2 1d6+14 1d6+14 ? RC0 .
Boulder, Size F 0 5000 F 1! 8d12 16d8 20/x2 .
Boulder, Size F, Crude Neutronium 153600 500000 F 1/1 6d30 6d30 20+/x21 DM 20 6.3
Boulder, Size G 0 1000 G 1! 4d12 8d8 20/x2 .
Boulder, Size G, Crude Neutronium 38400 100000 G 1/1 5d28 5d28 20+/x15 DM 16 6.2
Boulder, Size H 0 200 H 1! 2d12 4d8 20/x2 .
Boulder, Size H, Crude Neutronium 9600 20000 H 1/1 4d26 4d26 20+/x10 DM 12 6.2
Boulder, Size L 0 50 L 1! 1d12 2d8 20/x2 .
Boulder, Size L, Crude Neutronium 2400 5000 L 1/1 3d24 3d24 20+/x6 DM 8 6.2
Boulder, Size L, Silver 5 50 L 1/1 1d10 1d10 20+ / x2 Gets +2 TH. x2 dmg vs. Lycanthropes DM . 4.0
Boulder, Size L, Stone 2 75 L 1/1 1d14 1d14 20+ / x2 Ignores Stoneskins. DM . 4.0
Boulder, Size M 0 10 M 1! 1d6 1d8 20/x2 .
Boulder, Size M, Crude Neutronium 600 1000 M 1/1 2d22 2d22 20+/x3 DM 5 6.2
Bow, Compound Long 100 3 L* 2* arrow arrow 20/x2 PH1 .
Bow, Compound Short 75 2 M* 2* arrow arrow 20/x2 PH1 .
Bow, Great 125 8 H* 2* arrow arrow ? .
Bow, Long 40 3 L Bow arrow arrow 20/x2 Range 7/14/21 RC0 . 5.0
" Ammo: Arrow, Large 0.5 0.4 L - 1d10 1d10 ? .
" Ammo: Arrow, Large, Crude Neutronium 150 40 L - 3d20 3d20 20+/x21 Range 2/4/7 on Maldev DM 8 6.2
" Ammo: Arrow, Long 1 0.1 M - 1d8 1d8 bow DM . 5.0
" Ammo: Arrow, Silver Long 20 0.1 M - 1d8 1d8 bow Made of silver DM . 5.0
Bow, Longbow [3E] 75 3 L ? arrow arrow 20/x3 PH3 .
" Ammo: Arrow [3E] 0.05 0.15 M ? 1d8 1d8 20/x3 PH3 .
Bow, Longbow, Composite [3E] 100 3 L ? 1d8 1d8 20/x3 PH3 .
Bow, Pellet 50 2 M* 3/2* pellet pellet ? .
" Ammo: Pellet 0.02 0.2 S - 2d4 1d6+2 ? .
Bow, Pixie 50 1 S* 2* arrow arrow ? .
" Ammo: Arrow, Pixie, Flight 0.01 0 T - 1d4 1d2 ? .
" Ammo: Arrow, Pixie, Forget 0.1 0 T - 0 0 ? .
" Ammo: Arrow, Pixie, Sleep 1 0 T - 0 0 ? .
" Ammo: Arrow, Pixie, War 0.5 0 T - 1d4+1 1d4+1 ? .
Bow, Short 25 2 M Bow arrow arrow 20/x2 Range 5/10/15 RC0 . 5.0
" Ammo: Arrow, Armor Piercer 0.25 0.2 S - 1d4+3 1d4+2 ? .
" Ammo: Arrow, Barbed 0.1 1d6 1d6 ? .
" Ammo: Arrow, Blunt Head 0.01 0.3 1d3 1d3 ? .
" Ammo: Arrow, Broad Head 0.1 1d6+1 1d6 ? .
" Ammo: Arrow, Corded (120') 3 2.5 1d3 1d2 ? .
" Ammo: Arrow, Flaming 2.5 0.4 1d6+1 2d4 ? .
" Ammo: Arrow, Flight (Normal) 0.02 0.2 S - 1d6 1d6 ? PH1 .
" Ammo: Arrow, Frog Crotch 0.5 0.2 S - 1d6 1d3 ? .
" Ammo: Arrow, Grappling (120') 5 3 1d4 1d3 ? .
" Ammo: Arrow, Humming Bulb 0.5 0.2 S - 1d2 1d2 ? .
" Ammo: Arrow, Hunting 0.01 0.1 S - 1d4 1d4 ? .
" Ammo: Arrow, Leaf Head 1 0.2 S - 1d8 1d6 ? .
" Ammo: Arrow, Sheaf/War 0.2 0.3 M - 1d8 1d8 ? .
" Ammo: Arrow, Silver 5 0.05 S - 1d6 1d6 bow Made of silver RC0 . 5.0
" Ammo: Arrow, Spiral 0.5 1d6+1 1d6+1 ? .
" Ammo: Arrow, Stonetip/Crude 0 0.3 S - 1d5 1d5 ? .
" Ammo: Arrow, Wooden 0 0.1 1d5 1d3 ? .
Bow, Shortbow [3E] 30 2 M ? arrow arrow 20/x3 PH3 .
" Ammo: Arrow [3E] 0.05 0.15 S ? 1d6 1d6 20/x2 PH3 .
Bow, Shortbow, Composite [3E] 75 2 M ? 1d6 1d6 20/x3 PH3 .
Bow, Spear 500 70 L Bow spear spear (+2 / x+1) Fires spears. Get Str and Dex both on TH and dmg. DM . 4.2
Ammo: Javelin, Heavy 2 3 M Bow 1d6 1d8 17+ / x3 Crit is improved due to Spear Bow (normally 18+ / x2) DM . 4.2
Ammo: Spear, Manti (+4 heads) 15 9 M Bow 1d8+4 1d8+4 19+ / x4 Crit is improved (normally 20+ / x3). +1 Parting Shots. DM . 4.2
Bow, Sword 2000 80 H* 1* sword sword ? .
Bow, Yuan-Ti Serpent 150 5 M Bow arrow arrow 20+ / x3 Fires arrows or snakes. Drag349 . 4.0
" Ammo: Arrow, Biting 0.5 0.3 S Bow 1d10 1d6 bow Target must make Poison save (DC = AC you hit) or 6 dmg. Can cut ropes. DM . 4.0
" Ammo: Snake 1 1 S Bow 1d12 1d8 bow Target must make Poison save (DC = AC you hit) or 13 dmg Conan . 4.0
Buckler, Spiked 10 5 S 1! 1d4 1d3 ? UA1 .
Caltrop 0.2 0.2 S 5! 1 1d2 20/x2 UA1 .
Caltrop, Tetsu-bishi 0.25 0.3 S 5! 1d4 1d4 ? .
Catapult, Giant 16000 12000 Fs 1/4s boulder boulder ? .
Catapult, Hand 250 16 M 1/2* stone stone ? .
Catapult, Heavy 2000 2000 Gs 1/3s boulder boulder ? .
Catapult, Heavy [0E] 250 1800 H 1/6 1d10+10 1d10+10 ? RC0 .
Catapult, Light 1500 1000 Hs 1/2s boulder boulder ? .
Catapult, Light [0E] 150 1200 H 1/5 1d8+8 1d8+8 ? RC0 .
Cattle Prod / Stun Gun / Pain Stick 250 5 M Melee 9 7 (none) Natural 20: Stunned 1s unless save vs. PPD DM . 4.2
Cestus / Punch-cutter 1 1 S 1 1d+2 1d+2 ? RC0 .
Cestus 5 1 S Unarmed +0d+1 +0d+1 20/x2 Modifies punch damage RC0 . 5.0
Cestus, Crude Neutronium 300 100 S Unarmed (x3)d(x2) (x3)d(x2) (NA) Modifies punch damage; -1 Dex per hand used DM 10 6.2
Chain, Heavy, 4' 16 12 M 1 1d6 1d4 ? .
Chain, Heavy, 8' 32 24 L 1 1d6+1 1d6 ? .
Chain, Light, 4' 12 4 M 1 1d4 1d3 ? .
Chain, Light, 8' 24 8 L 1 1d4+1 1d4 ? .
Chain, Spiked [3E] 25 15 L ? 2d4 2d4 20/x2 PH3 .
Chain, Whipping 10 4 M 1 1d8 1d6 ? .
Chakram (Xena) (thrown) 15 2 S Dagger 1d6 1d6 20+ / x3 If you miss, returns at end of segment. Xena . 4.2
Club 0 3 M 1 1d6 1d3 ? RC0 .
Club (thrown) 0 3 M 1 1d6 1d3 ? .
Club [3E] 0 3 M ? 1d6 1d6 20/x2 PH3 .
Club, Crude Neutronium 150 300 M Melee 3d12 3d12 20+/x8 DM 47 6.2
Club, Giant 0 200 G 1 4d10 4d8 ? .
Club, Greatclub [3E] 5 10 L ? 1d10 1d10 20/x2 PH3 .
Club, Huge 0 50 H 1 3d8 3d6 ? .
Club, Large / Great 0 12 L 1 2d6 2d4 ? .
Club, Spiked 1 4 M 1 1d8 1d6 ? .
Club, Spiked (thrown) 1 4 M 1 1d8 1d6 ? .
Club, Spiked, Large 8 16 L 1 2d8 2d8 ? .
Crossbow, Flame Thrower 300 20 L 1/2 powder powder ? i/Bla .
Crossbow, Hand 300 3 S 1* quarrel quarrel ? UA1 .
" Ammo: Quarrel, Hand 1 0.1 T - 2d3 2d2 ? UA1 .
Crossbow, Hand [3E] 100 3 T ? 1d4 1d4 19-20/x2 PH3 .
Crossbow, Heavy 30 5 L Hv X-Bow quarrel quarrel 20/x2 Range is 8/16/24 RC0 . 5.0
" Ammo: Quarrel, Heavy 0.35 0.04 M - 2d4 2d4 x-bow CF=2: dmg is 4d4 RC0 . 5.0
" Ammo: Quarrel, Heavy, Silver 5 0.04 M - 2d4 2d4 x-bow CF=2: dmg is 4d4 RC0 . 5.0
Crossbow, Heavy [3E] 50 9 M ? quarrel quarrel 19-20/x2 PH3 .
" Ammo: Quarrels [3E] 1 1 S ? 1d10 1d10 NA PH3 .
Crossbow, Light 30 5 M Lt X-Bow quarrel quarrel 20/x2 Range is 6/12/18 RC0 . 5.0
" Ammo: Quarrel, Armor Piercer 1 0.3 S - 1d4+4 1d8+4 ? .
" Ammo: Quarrel, Light 0.3 0.03 S - 1d6 1d6 x-bow CF=2: dmg is 2d6 RC0 . 5.0
" Ammo: Quarrel, Silver 5 0.03 S - 1d6 1d6 x-bow CF=2: dmg is 2d6 RC0 . 5.0
Crossbow, Light [3E] 35 6 S ? quarrel quarrel 19-20/x2 PH3 .
" Ammo: Quarrels [3E] 0.1 0.1 T ? 1d8 1d8 NA PH3 .
Crossbow, Light, Double Shot 70 8 M 2* quarrel quarrel ? .
Crossbow, Repeating 160 16 L 2* quarrel quarrel ? .
Crossbow, Repeating [3E] 250 16 M ? 1d8 1d8 19-20/x2 PH3 .
Crossbow, Triple 110 11 M Bow quarrel quarrel 18+ / x2 Gets +2 attacks on first P action of each combat. DM . 4.0
" Ammo: Quarrel, Glow +0/+0 0.2 0.2 S Bow 2d5 2d5 x-bow Considered a +0 magical weapon. Acts as light source. DM . 4.0
" Ammo: Quarrel, Grappling Hook 5 0.4 S Bow 2d2 2d2 x-bow Has a grappling hook and 50' of thin rope (1 person max). DM . 4.0
Dagger / Dirk 2 1 S 1(2) 1d4 1d3 ? PH1 .
Dagger [3E] 2 1 T ? 1d4 1d4 19-20/x2 PH3 .
Dagger [0E] 3 1 S 1 1d4 1d4 ? RC0 .
Dagger, Averaging 7 0.5 S 1 (2) 1d2+1 1d2+1 ? DM . 3.2
Dagger, Barbed 35 1 S Dagger 1d4 1d4 19+ / x2 x+1 to Backstab multiplier (you have x2 if you didn't have BS) CAdv3 . 4.0
Dagger, Crude Neutronium 600 100 S Dagger 3d8 3d6 20+/x6 Use "Melee" #Att in Melee DM 30 6.2
Dagger, Long 4 2 S 1(1) 1d5 1d4 ? .
Dagger, Normal 3 1 S Melee 1d4 1d4 20/x2 Thrown: Range 1/2/3, use Dagger line RC0 . 5.0
Dagger, Parrying 5 1 S 1 1d3 1d2 ? .
Dagger, Punching [3E] 2 2 T ? 1d4 1d4 20/x3 PH3 .
Dagger, Silver 30 1 S Melee 1d4 1d4 20/x2 Thrown: Range 1/2/3, use Dagger line RC0 . 5.0
Dart (thrown) 0.5 0.5 S 3 1d3 1d2 ? PH1 .
Dart [3E] 0.5 0.5 S ? 1d4 1d4 20/x2 PH3 .
Dart, Barbed (thrown) 1 1 S 2 1d4 1d4 ? .
Dart, Crude Neutronium (thrown) 150 50 S Dart 2d6 2d4 20+/x4 DM 16 6.2
Dart, Lizard Man (thrown) 6 3 L Dart 2d8 2d8 19+ / x2 DM . 4.0
Fang 3 3 S 1 1d6 1d4 ? .
Flail, Dire [3E] 90 20 L ? 1d8,1d8 1d8,1d8 20/x2 PH3 .
Flail, Footman's 15 15 L 1 1d6+1 2d4 ? PH1 .
Flail, Heavy [3E] 15 20 L ? 1d10 1d10 19-20/x2 PH3 .
Flail, Horseman's 8 5 M^ 1^ 1d6+1 1d6+1 ? PH1 .
Flail, Light [3E] 8 5 M ? 1d8 1d8 20/x2 PH3 .
Flindbar 8 6 M 3/2 1d4 1d4 ? .
Fly Swatter, Giant 10 30 H 3/2 1d10 1d6 ? .
Foot Spike 8 1 S Kick d+4 d+4 18+ / x2 Adds to kicking dmg. Overwrites kick crit range. -3" to move rate (this can be bought off for 100 gp) RotW3 . 4.0
Gaff/Hook 2 2 S 1 1d4 1d3 ? .
Garrot 0.5 0.1 S* 1 1d4 1d6 ? UA1 .
Gauntlet, Spiked [3E] 5 2 T ? 1d4 1d4 20/x2 PH3 .
Goblin Stick 5 8 L 1 1d4 1d6 ? .
Grenade, Dust 0.1 0.2 S 1 0 0 ? .
Grenade, Flashpowder 30 0.2 S 1 1 1 ? .
Grenade, Pepper 1 0.2 S 1 0 0 ? .
Grenade, Poison Smoke 12 0.2 S 1 1d2 1 ? .
Guisarme [3E] 9 15 L ? 2d4 2d4 20/x3 PH3 .
Gunsen / Fan, War 4 1 S 1 1d3 1d2 ? .
Halberd 7 15 L Melee 1d10 1d10 20/x2 RC0 . 5.0
Halfspear [3E] 1 3 M ? 1d6 1d6 20/x3 PH3 .
Hammer, Gnome Hooked [3E] 20 6 M ? 1d6,1d4 1d6,1d4 x3/x4 PH3 .
Hammer, Great 32 40 H 1 2d8 2d6 ? .
Hammer, Light [3E] 1 2 S ? 1d4 1d4 20/x2 PH3 .
Hammer, Lucern 7 15 L 1 2d4 1d6 ? PH1 .
Hammer, Sledge 10 10 M 1 1d6+1 1d4+1 ? .
Hammer, Throwing 4 2.5 M FastWpn 1d4 1d4 20/x2 Range is 1/2/3 RC0 . 5.0
Hammer, Throwing (thrown) 4 2.5 M 3/2 1d4 1d4 ? RC0 .
Hammer, War 1 5 M 1(1) 1d6 1d6 ? RC0 .
Hammer, War 5 5 M Melee 1d6 1d6 20/x2 RC0 . 5.0
Hammer, War, Crude Neutronium 3600 800 M Melee 3d16 3d16 20+/x9 DM 60 6.2
Hammer, Warhammer [3E] 12 8 M ? 1d8 1d8 20/x3 PH3 .
Harpoon 5 5 L 1 2d4 2d6 ? UA1 .
Holy Water, Size S (flask) 25 0.1 S Lt X-Bow 0d0 0d0 20/x2 Range 1/3/5; Undead: 1d8 dmg (group) RC0 . 5.0
Holy Water, Size M (keg) 100 2 M Lt X-Bow 0d0 0d0 20/x2 Range 1/3/4; Undead: 2d10 dmg (group) DM . 5.0
Holy Water, Size L (barrel) 400 30 L Lt X-Bow 0d0 0d0 20/x2 Range 1/2/4; Undead: 3d12 dmg (group) DM . 5.0
Holy Water, Size H (tun) 1600 500 H Lt X-Bow 0d0 0d0 20/x2 Range 1/2/3; Undead: 4d14 dmg (group) DM . 5.0
Javelin 0.5 2 M 3/2 1d4 1d4 ? PH1 .
Javelin & Atlatl 1 3 M 1 1d6 1d6 ? UA1 .
Javelin [3E] 1 2 M ? 1d6 1d6 20/x2 PH3 .
Javelin 1 2 M Melee 1d6 1d6 20/x2 Thrown: Range 3/6/9, use FastWpn line RC0 . 5.0
Javelin, Uchi-ne 2 1 S 2 1d4 1d3 ? .
Jaws Teeth 35 1 S Bite d+4 d+4 19+ / x3 Adds to bite dmg. Overwrites bite critical. Bond . 4.2
Jaws Teeth, Crude Neutronium 1050 100 S Bite (x3)d(x2) (x3)d(x2) 20+/x4 Adds to bite dmg. Overwrites bite critical. DM 20 6.2
Jitte 0.5 1 S 1 1d4 1d2 ? .
Jitte, Marohoshi (bladed) 75 3 S Melee+ 1d6 1d4 19+ / x2 (Note the + attack.) +4 TH when disarming DM . 4.2
Jo Stick 0.03 4 M 1 1d6 1d3 ? .
Jitte 50 2 S Melee +1/2 1d4 1d2 20+ / x2 +4 TH when disarming DM . 4.0
Kama [3E] 2 2 S ? 1d6 1d6 20/x2 PH3 .
Kama, Halfling [3E] 2 1 T ? 1d4 1d4 20/x2 PH3 .
Kawanaga / Grappling Hook 12 2 M 1 1d3 1d2 ? .
Kick-Slasher 7 3 Sn 1 1d4+1 1d6+1 ? .
Kiseru / Iron Pipe 3 1 S 1 1d4 1d3 ? .
Knife 0.5 0.5 S 1(2) 1d3 1d3 ? UA1 .
Knuckles, Brass 2 1 S 1 1d3 1d2 ? .
Kukri [3E] 8 1 T ? 1d4 1d4 18-20/x2 PH3 .
Kumade / Rake 1 2 M 1 1d5 1d4 ? .
Kyoketshogi / Bladed Rope 2 1 M 1 1d4 1d4 ? .
Lajatang 7 6 L 1 1d10 1d10 ? .
Lance 10 18 L Melee 1d10 1d10 20/x2 x2 dmg if mounted RC0 . 5.0
Lance, Dragon, Large 320 300 G^ 1!^ 3d20 6d12 ? .
Lance, Dragon, Small 80 39 H^ 1!^ 2d12 4d8 ? .
Lance, Flight 6 5 L^ 1!^ 1d6+1 2d6-1 ? PH1 .
Lance, Heavy [3E] 10 10 M ? 1d8 1d8 20/x3 PH3 .
Lance, Heavy Horse 15 15 L^ 1!^ 1d8+1 3d6 ? .
Lance, Jousting 20 20 L^ 1!^ 1d3-1 1d2-1 ? .
Lance, Light [3E] 6 5 S ? 1d6 1d6 20/x3 PH3 .
Lance, Light Horse 6 5 L^ 1!^ 1d6 1d8 ? .
Lance, Medium Horse 10 10 L^ 1!^ 1d6+1 2d6 ? .
Lasso 0.5 2 L 1 0 0 ? UA1 .
Mace 5 3 M 1 1d6 1d6 ? RC0 .
Mace, Footman's 8 10 M 1 1d6+1 1d6 ? PH1 .
Mace, Great 11 12 L 1 2d8 2d6 ? .
Mace, Heavy [3E] 12 12 M ? 1d8 1d8 20/x2 PH3 .
Mace, Horseman's 5 6 M^ 1^ 1d8 1d6 ? PH1 .
Mace, Light [3E] 5 6 S ? 1d6 1d6 20/x2 PH3 .
Machete 2 3 S 1 1d6 1d5 ? .
Machete, Parang 8 5 M 1 1d8 1d6 ? .
Main-Gauche 3 2 S 1 1d4 1d3 ? .
Man Catcher 30 8 L 1 1d2 1d2 ? UA1 .
Mattock, Masher 900 80 H Melee 1d30 1d30 16+ / x5 Get an extra set of Str bonus to TH and dmg DM . 4.2
Mattock, Masher, Crude Neutronium 270000 8000 H Melee 3d60 3d60 19+/x12 Get an extra set of Str bonus to TH and dmg DM 2700 6.2
Maul 5 10 L 1 2d4 1d10 ? .
Maul, Crude Neutronium 1500 1000 L Melee 6d8 3d20 19+/x10 DM 79 6.2
Maul, Masher 600 40 L Melee 1d20 1d20 17+ / x4 Get an extra set of Str bonus to dmg DM . 4.0
Modular Weapon (Junk Pole Arm) 90+N*N 15+N M+ Melee 1dN 1dN 20+ / x2 Can be disassembled into normal looking objects. N=12-34 is Size L. N=36-50 is Size H. N=52-100 is Size G. Drag316 . 4.0
Monomolecular Blade 3000 1 M ? 3d0 3d0 20/x4 DM . 3.2
Morning Star 10 12 M 1 2d4 1d6+1 ? PH1 .
Morningstar [3E] 8 8 M ? 1d8 1d8 20/x2 PH3 .
Needle 2 0.1 T Needle 1d1 1d1 (none) DM . 4.0
Nekode / Climbing Claws 3 5 S 1 1d4 1d3 ? .
Net 5 10 M 1 0 0 ? RC0 .
Net [3E] 20 10 M ? - - 20/x2 PH3 .
Net, Medium 4 3.5 M Other 1d0 1d0 20/x2 Range 1/2/3; Entangled 1r (Reflex save) RC0 . 5.0
Nunchaku 4 3 M 1 1d6 1d6 ? .
Nunchaku, Halfling [3E] 2 1 T ? 1d4 1d4 20/x2 PH3 .
Nunchaku, Three-piece rod 6 5 M 1 1d8 1d8 ? .
Nunchuka [3E] 2 2 S ? 1d6 1d6 20/x2 PH3 .
Oil, Burning, Size S (flask) 2 1 S Lt X-Bow 1d8 1d8 (none) Range 1/3/5; Splash 1/4th dmg; lasts +1s RC0 . 5.0
Oil, Burning, Size M (keg) 8 1 M Lt X-Bow 2d10 2d10 (none) Range 1/3/4; Splash 1/4th dmg; lasts +2s DM . 5.0
Oil, Burning, Size L (barrel) 32 1 L Lt X-Bow 3d12 3d12 (none) Range 1/2/4; Splash 1/4th dmg; lasts +3s DM . 5.0
Oil, Burning, Size H (tun) 128 1 H Lt X-Bow 4d14 4d14 (none) Range 1/2/3; Splash 1/4th dmg; lasts +4s DM . 5.0
Oil, Greek Fire (flask) 10 2 S 1 2d8 2d10 ? .
Oil, Lamp (barrel) 5 100 L 1/2 8d6 8d8 ? .
Oil, Lamp (flask) 0.06 1 S 1 2d6 2d8 ? RC0 .
Option Mount 8*N N M (varies) (varies) (varies) (varies) 1V: Polymorph this into any Size <= M weapon of cost N gp or less SFB . 4.2
Pick, Footman's 8 6 M 1 1d6+1 2d4 ? PH1 .
Pick, Heavy [3E] 8 6 M ? 1d6 1d6 20/x4 PH3 .
Pick, Horseman's 7 4 M^ 1^ 1d6+1 1d6 ? PH1 .
Pick, Light [3E] 4 4 S ? 1d4 1d4 20/x4 PH3 .
Pick, Mining, Crude Neutronium 2400 600 M Melee 3d8 3d12 20+/x11 DM 44 6.2
Pike 3 8 L Melee 1d10 1d10 20/x2 RC0 . 5.0
Pole Arm 7 15 L 1 1d10 1d10 ? RC0 .
Pole Arm, Awl Pike 5 12 L 1 1d6 1d12 ? PH1 .
Pole Arm, Bardiche 7 12 L 1 2d4 2d6 ? PH1 .
Pole Arm, Bec de corbin 8 10 L 1 1d8 1d6 ? PH1 .
Pole Arm, Bill-Guisarme 7 15 L 1 2d4 1d10 ? PH1 .
Pole Arm, Fauchard 5 7 L 1 1d6 1d8 ? PH1 .
Pole Arm, Fauchard-fork 8 9 L 1 1d8 1d10 ? PH1 .
Pole Arm, Glaive 6 8 L 1 1d6 1d10 ? PH1 .
Pole Arm, Glaive [3E] 8 15 L ? 1d10 1d10 20/x3 PH3 .
Pole Arm, Glaive-Guisarme 10 10 L 1 2d4 2d6 ? PH1 .
Pole Arm, Guisarme 5 8 L 1 2d4 1d8 ? PH1 .
Pole Arm, Guisarme-Voulge 8 15 L 1 2d4 2d4 ? PH1 .
Pole Arm, Halberd 7 15 L 1 1d10 2d6 ? RC0 .
Pole Arm, Halberd [3E] 10 15 L ? 1d10 1d10 20/x3 PH3 .
Pole Arm, Halberd, Great 25 35 H 1 1d12 2d8 ? .
Pole Arm, Hook Fauchard 10 8 L 1 1d4 1d4 ? UA1 .
Pole Arm, Military Fork 4 8 L 1 1d8 2d4 ? PH1 .
Pole Arm, Nagimaki 6 6 L 1 1d6 1d8 ? .
Pole Arm, Naginata 8 10 L 1 1d8 1d10 ? .
Pole Arm, Partisan 10 8 L 1 1d6 1d6+1 ? PH1 .
Pole Arm, Ranseur 6 7 L 1 2d4 2d4 ? PH1 .
Pole Arm, Ranseur [3E] 10 15 L ? 2d4 2d4 20/x3 PH3 .
Pole Arm, Spetum 5 7 L 1 1d6+1 2d6 ? PH1 .
Pole Arm, Tetsubo 2 7 L 1 1d8 1d8 ? .
Pole Arm, Voulge 5 12 L 1 2d4 2d4 ? PH1 .
Polearm 7 15 L Melee 1d10 1d10 20/x2 RC0 . 5.0
Poleaxe 5 12 L Melee 1d10 1d10 20/x2 RC0 . 5.0
Ram 500 6000 Fs 1!s 2d8+16 2d12+24 ? .
Ram Catcher 20 20 L 1 1d8 1d8 ? .
Ram, Battering 100 300 H 1/2 1d6+8 1d6+8 ? RC0 .
Ribald 1200 80 L 12/24* 1e4 1e4 ? FRA2 .
Ring, Poison 45 0 T Punch d+1 d+1 20+ / x2 Adds to punching dmg. Needle on palm side of hand. Natural 20: Poison (6 dmg, no save), or has 1 Venom charge. Drag316 . 4.0
Rock (thrown) 0 1 S 1 1d3 1d3 ? RC0 .
Rock, Thrown 0.1 1 S FastWpn 1d3 1d3 20/x2 Range 1/3/5 RC0 . 5.0
Sai 0.5 2 S 1 1d4 1d2 ? .
Sang kauw 5 10 M 1 1d8 1d6 ? .
Sap / Blackjack 1 0.5 S 1 1d3 1d2 ? RC0 .
Sap (Blackjack) 5 0.5 S Melee 1d2 1d2 20/x2 Behind: Stun 1s (PPD save; Unc. if miss by 10) RC0 . 5.0
Sap [3E] 1 3 S ? 1d6 1d6 20/x2 PH3 .
Scissors, Two-Handed 60 20 L* 1 1d12 1d12 ? .
Scorpion on a Stick 22 2 S 1 1d0+30 1d0+30 (none) No Str bonus. Poison dmg. Includes replacement scorpions. DM . 4.2
Scourge 1 2 S 1 1d4 1d2 ? .
Scythe 5 8 M 1 1d6+1 1d8 ? .
Scythe [3E] 10 12 L ? 2d4 2d4 20/x4 PH3 .
Scythe, Great 40 16 L 1 1d10+1 1d12 ? .
Shaken 2 0.5 S 2 1d4 1d4 ? .
Shield, Horned 15 2 S Lt X-Bow 1d2 1d2 (none) AC +1 (can use while attacking, no shield prof.) RC0 . 5.0
Shield, Knife 65 7 S Lt X-Bow 1d4+1 1d4+1 (none) AC +1 (can use while attacking, no shield prof.) RC0 . 5.0
Shield, Large 14 20 L 1 1d6 1d4 ? .
Shield, Medium 7 10 M 1 1d4 1d3 ? .
Shield, Small 3 5 S 1 1d3 1d2 ? .
Shield, Sword 200 18.5 M Lt X-Bow 1d4+2 1d4+2 (none) AC +2 (can use while attacking, no shield prof.) RC0 . 5.0
Shield, Tower / Body 10 15 L 1 1d5 1d4 ? .
Shield, Tusked 200 27.5 L Hv X-Bow 1d4+1 1d4+1 (none) AC +3 (can use while attacking, no shield prof.) RC0 . 5.0
Shovel, Mining, Crude Neutronium 600 600 M Melee 3d8 3d4 19+/x7 1P: Dig DM 43 6.2
Shuriken [3E] 1 0.1 T ? 1 1 20/x2 PH3 .
Shuriken, Giant / Sword, Star / Krull Glaive 80 6 M 1 1d6 1d8 ? .
Shuriken, Spike 3 0.1 S 3 1d4 1d3 ? .
Shuriken, Star, Large 4 0.3 S 2 1d4 1d4 ? .
Shuriken, Star, Medium 3 0.2 S 3 1d3 1d3 ? .
Shuriken, Star, Small 2 0.1 S 4 1d2 1d2 ? .
Siangham [3E] 3 1 S ? 1d6 1d6 20/x2 PH3 .
Siangham, Halfling [3E] 2 1 T ? 1d4 1d4 20/x2 PH3 .
Siangkam 2 0.5 S 1 1d4+1 1d4 ? .
Sickle 0.6 3 S 1 1d4+1 1d4 ? .
Sickle [3E] 6 3 S ? 1d6 1d6 20/x2 PH3 .
Sickle, Kama 1 2 S 1 1d6 1d4 ? .
Sickle, Kusari-gama 3 3 S 1 1d6 1d4 ? .
Sickle, Large 2 6 M 1 2d4 2d4-1 ? .
Sickle, Throwing 1 3 S 1(1) 1d4+1 1d4 ? .
Sling 0.05 0.1 S 1 stone stone ? RC0 .
" Ammo: Bullet 0.01 0.2 T ? 1d4+1 1d6+1 20/x2 PH1 .
" Ammo: Stone 0 0.1 T ? 1d4 1d4 20/x2 RC0 .
Sling 2 2 S Other 1d4 1d4 20/x2 Range 4/8/16; silver pellets are 5 gp each RC0 . 5.0
Sling [3E] 0 0 S ? 1d4 1d4 20/x2 PH3 .
" Ammo: Bullet [3E] 0.005 0.25 T ? NA NA NA PH3 .
Sode garami 5 5 M 1 1d4 1d3 ? .
Sow 750 4000 Fs 1!s 2d8+8 2d12+36 ? .
Spear 0.8 5 M 1(1) 1d6 1d8 ? RC0 .
Spear 3 3 L Melee 1d6 1d6 20/x2 Thrown: Range 2/4/6, use FastWpn line RC0 . 5.0
Spear, Chained / Chijiriki 6 6 M 1 1d6 1d8 ? .
Spear, Concealed / Shakujo Yari 5 5 M 1(1) 1d6 1d8 ? .
Spear, Crude Neutronium 240 500 M Melee 3d12 3d16 20+/x12 DM 57 6.2
Spear, Dragonslayer 100 22 L Melee 1d10 1d20 20+ / x5 x2 dmg vs. Dragons DM . 4.0
Spear, Large 3 20 L 1(1) 2d6 2d8 ? .
Spear, Long 1 7 L 1(1) 1d8 1d10 ? .
Spear, Longspear [3E] 5 9 L ? 1d8 1d8 20/x3 PH3 .
Spear, Shortspear [3E] 2 5 L ? 1d8 1d8 20/x3 PH3 .
Spear Box 600 800 H 1 1d10 1d10 (none) Autohits a group, or roll to hit 1 target 2d10 times. DM . 4.2
Staff 5 4 M Melee 1d6 1d6 20/x2 RC0 . 5.0
Staff Fling (melee) 1 3 L Melee 1d6 1d6 20+ / x2 Throws Size L boulders. Dmg here is for melee. DM . 4.0
" Ammo: Staff Fling Boulder 0 50 L Melee 1d12 2d8 19+ / x3 This is just a normal Size L boulder, with improved crit due to Staff Fling. DM . 4.0
" Ammo: Staff Fling Stinkpot 12 25 L Melee 1d8 2d6 19+ / x3 Does a Stinking Cloud (DC = AC you hit) on target DM . 4.0
Staff Sling (melee) 0.2 2 M 1 1d4 1d4 ? UA1 .
Staff Sling (missile) 0.2 2 M* 1 stone stone ? UA1 .
" Ammo: Staff Sling Bullet 0.02 0.4 S - 2d4 1d6+2 ? UA1 .
" Ammo: Staff Sling Stone 0 0.3 S - 1d8 2d4 ? UA1 .
" Ammo: Bullet, Crude Neutronium 60 40 S - 6d8 3d13 20+/x10 DM 6 6.2
Staff, Quarter 0 4 L 1 1d6 1d6 ? RC0 .
Staff, Quarterstaff [3E] 0 4 L ? 1d6,1d6 1d6,1d6 20/x2 PH3 .
Starwheel 1000 5 S 1/2 1e4 1e4 ? FRA2 .
Starwheel, Pepper Box 10000 15 M 1/2 1e4 1e4 ? DM .
Stiletto 0.5 0.5 S 1 1d3 1d3 ? .
Stinkpot 0.1 0.5 S - 1d3 1d3 ? .
Sword, Bastard 25 10 M 1 2d4 2d8 ? RC0 .
Sword, Bastard 15 8 L Melee 1d6+1 1d6+1 20/x2 Becomes 1d8+1 if wield two-handed RC0 . 5.0
Sword, Bastard [3E] 35 10 M ? 1d10 1d10 19-20/x2 PH3 .
Sword, Broad / Medium 10 4 M 1 2d4 1d6+1 ? PH1 .
Sword, Class-F 3000 1000 F 1 4d20 12d12 ? .
Sword, Claymore 40 12 L 1 3d3 4d4 ? .
Sword, Claymore, Averaging 50 11 L 1 3d4 3d4 ? DM . 3.2
Sword, Claymore, Crude Neutronium 12000 1200 L Melee 9d6 12d8 19+/x13 DM 112 6.2
Sword, Cutlass 12 4 M 1 1d6 1d8 ? .
Sword, Drusus 50 3 M 1 1d6+1 1d8+1 ? .
Sword, Falchion 17 8 M 1 1d6+1 2d4 ? UA1 .
Sword, Falchion [3E] 75 16 L ? 2d4 2d4 18-20/x2 PH3 .
Sword, Gladiator 130 9 M Melee 1d16 1d6 19+ / x2 Natural 20: Sharpness (Size L or smaller only) DM . 4.0
Sword, Great 800 240 G 1 4d10 6d12 ? .
Sword, Greatsword [3E] 50 15 L ? 2d6 2d6 19-20/x2 PH3 .
Sword, Huge 200 60 H 1 2d10 3d12 ? .
Sword, Huge, Crude Neutronium 60000 6000 H Melee 6d20 9d24 20+/x18 DM 194 6.2
Sword, Infinitely Folded 7500 3 M Melee 2d30 2d30 16+ / x2 Cannot polymorph another item into this, but can merge. DM . 4.2
Sword, Katana 100 6 M 1 1d10 1d12 ? .
Sword, Khopesh 10 7 M 1 2d4 1d6 ? UA1 .
Sword, Long 15 4 M 1 1d8 1d12 ? PH1 .
Sword, Long, Averaging 25 3 M 1 1d10 1d10 ? DM . 3.2
Sword, Long, Crude Neutronium 4500 400 M Melee 3d16 3d24 20+/x14 DM 77 6.2
Sword, Longsword [3E] 15 4 M ? 1d8 1d8 19-20/x2 PH3 .
Sword, Ninja-to 40 5 S 1 1d8 1d6 ? .
Sword, No-Dachi (Size L Katana) 400 12 L Melee 2d12 2d14 19+ / x3 Each attack removes 3 Skins instead of 1 DM . 4.0
Sword, Normal 10 6 M Melee 1d8 1d8 20/x2 RC0 . 5.0
Sword, Pixie 30 1 T 1 1d4 1d5 ? .
Sword, Rapier 15 4 M 1 1d6+1 1d8+1 ? .
Sword, Rapier [3E] 20 3 M ? 1d6 1d6 18-20/x2 PH3 .
Sword, Sabre 17 5 M 1 1d6+1 1d8+1 ? .
Sword, Scimitar 15 4 M 1 1d8 1d8 ? PH1 .
Sword, Scimitar [3E] 15 4 M ? 1d6 1d6 18-20/x2 PH3 .
Sword, Scimitar, Great 45 16 L 1 2d6 4d4 ? .
Sword, Short 7 3 S Melee 1d6 1d6 20/x2 RC0 . 5.0
Sword, Short [3E] 10 3 S ? 1d6 1d6 19-20/x2 PH3 .
Sword, Two Bladed [3E] 100 30 L ? 1d8,1d8 1d8,1d8 19-20/x2 PH3 .
Sword, Two-Handed 50 15 L 1 1d10 3d6 ? PH1 .
Sword, Two-Handed 15 10 L Melee 1d10 1d10 20/x2 RC0 . 5.0
Sword, Two-Handed, Averaging 60 14 L 1 2d8 2d8 ? DM . 3.2
Sword, Two-Handed, Crude Neutronium 15000 1500 L Melee 3d20 9d12 20+/x16 DM 106 6.2
Sword, Wakizashi 30 3 S 1 1d8 1d8 ? .
Sword, Wooden (Boku-toh) 0.5 3 1d4 1d2 ? .
Swordchucks (Sword Nunchucks) 120 10 G-L Melee+2   1d8/1d6/1d4 18+ / x2 Triple weapon. Treat as Size G, each extra hand is -1 size. i 8-bit . 4.2
Tail Ball-Spike 140 12 M Tail d+10 d+10 19+ / x3 Adds to tail slap dmg. Overwrites tail critical. DM . 4.2
Tonfa (Police Baton) 2 2 M Melee 1d6+1 1d6 20+ / x2 Can be used as an AC +3 buckler instead of a weapon A&EG3 . 4.2
Tonfa, Blade 6 4 M Melee 1d8+1 1d8 19+ / x2 Can be used as an AC +4 buckler instead of a weapon DM . 4.2
Torch (lit / thrown) 0.1 1 S 1 1d8 1d8 ? RC0 .
Torch 0.15 2 S Melee 1d4 1d4 20/x2 Light source; thrown range is 1/3/5 RC0 . 5.0
Trebuchet 5000 3000 Gs 1/3s boulder boulder ? .
Trebuchet [0E] 400 2400 G 1/6 1d12+13 1d12+13 ? RC0 .
Trident 15 5 L 1 1d6+1 3d4 ? PH1 .
Trident [3E] 15 5 M ? 1d8 1d8 20/x2 PH3 .
Trident 5 2.5 M Melee 1d6 1d6 20/x2 Thrown: Range 1/2/3, use Melee line RC0 . 5.0
Tui-fa/Tonfa 1 2 S 1 1d6 1d4 ? .
Urgrosh, Dwarven [3E] 50 15 L ? 1d8,1d6 1d8,1d6 20/x3 PH3 .
Wand, Unstable, Magic Missiles 310 1 S 1 1d4+1 1d4+1 (none) Thrown; use once. 2d50 missiles random to group. DM . 4.2
Whip 2 2 M Other 1d4 1d4 20/x2 Entangled 1s (Reflex save), Slow 1s (Fort save) RC0 . 5.0
Whip [3E] 1 2 S ? 1d2 1d2 20/x2 PH3 .
Whip, Metal 4 7.5 M 1 1d4+1 1d4 ? .
Whip, Rawhide 0.1 2 M 1 1d2 1d2 ? RC0 .
Whip-Dagger 40 2 M Melee 1d6 1d6 19+ / x2 Melee weapon, gets Str (TH/dmg) and Dex (TH). DU134 . 4.0
Whip-Dagger (Dagger at end) 25 3 M Melee 1d6 1d6 19+ / x2 Str and Dex both on TH and dmg. Nat 20: Trip (Str check) A&EG3 . 4.2
Yo-Yo, Iron (Sharp) 35 3 M 1 2d4-1 2d4-1 ? Bond .
Yo-Yo, Saw (Sharp) 70 5 M Melee 2d5 2d5 18+ / x2 Melee weapon, gets Str (TH only) and Dex (TH/dmg). Bond . 4.0
Yo-Yo, Stone (Blunt) 25 4 M 1 2d4 2d4-2 ? .

[E2] Weapons


[E2.2A] Weapon Adjectives

Name gp lbs. dmg Notes mp Source New?
Balanced specially for you x2 +0 +0 +1 TH or dmg; Can throw without penalty . DM
Crude Neutronium x500 x100 (x3)d(x2) apply to non-(Crude Neutronium) weapon x100 DM 6.3
Demonic +600 +6 +0d+2 Half of dmg is vile +200 DM
Dwarven-crafted x1.1 x1.5 +0d+4 Unbreakable; Undispellable; A targetted Disintegrate removes this flag x1.1 DM 6.2
Flaming +800 +1 +3 fire Resist Fire . DM
Flowstone +200 x2 +1d+0 +10 TH; +1 crit range; you get -10 AC per Flowstone item +100 DM 6.2
Mercurial x10 +10 +1d-2 Cannot use at all if non-proficient . A&EG3
Shaped Neutronium x600 x5 +0 apply to Crude Neutronium weapon; +100 TH x50 DM 6.2
Sized Down ÷4 ÷8 -1d-2 [or] +0d(÷2-1) -1 size (can't go size L->S); -1 crit range (worst=20); -1 crit multiplier (worst=x1.5) ÷3 DM
Sized Up x4 x8 +1d+2 +1 size (can't go size S->L); +1 crit range; +1 crit multiplier [Maldev is +0 range and +2 mult.] x3 DM
Smelted Neutronium x600 x5 +300 apply to Crude Neutronium weapon; WR shift -(weight)/10% x50 DM 6.2
Solanian Truesteel +1000 x0.7 +0d+2 +1 crit range . A&EG3
Solid Neutronium x1000 x10 +300 apply to Crude Neutronium weapon; +100 TH; WR shift -(weight)/10% x100 DM 6.2
Spell Storing / Runed +500*N +1 +0 Stores N spells /d (you refill at reset); Natural 20: Release a spell charge . DM

[E2] Weapons


[E2.4] Unusual Sized Weapons

This is the procedure to alter a weapon's size. First you must figure out "N":
 
Weapon is:
2 sizes smaller than normal: N=1/4
1 size smaller than normal: N=1/2
normal size: N=1
1 size larger than normal: N=2
2 sizes larger than normal: N=4
3 sizes larger than normal: N=8
 
Cost: multiply by N^2.
Weight: multiply by N^3.
Speed Factor: multiply by N.
 
Damage: adjust by (+1)d(+2) per size class difference; e.g. 2d4 becomes 3d6.
1dS becomes 1d(S/2-1) when lowered by one size (e.g. 1d8 becomes 1d3); fractional die types round up.
 
Crit range: +1 to crit range (not multiplier) per size class difference; if range is already 20 and is being lowered, lower the multiplier by 1 instead; with a minimum of 20/x2.
 
Examples:
 
Sample Weapons: Cost Weight Size Type Speed S-M L
Arquebus +1 size 2000 80 L P/X 30 2000000000000 2000000000000
Battle Axe +1 size 20 56 L S 14 2d10 2d10
Battle Axe +2 size 80 448 H S 28 3d12 3d12
Bow, Short -1 size 8 0.25 S P 4 1d3 1d3
Dagger -1 size 1 0.25 T P 1 1d1 1d1
Sickle +1 size 3 24 M S 8 2d6+1 2d6
Sword, Long -2 size 1 0.0625 T S 1 1d1 1d2
Sword, Long -1 size 4 0.5 S S 3 1d3 1d5
Sword, Long +1 size 60 32 L S 10 2d10 2d14
Sword, Long +2 size 240 256 H S 20 3d12 3d16
Sword, Long +3 size 960 2048 G S 40 4d14 4d18
Sword, Two-Hand, +1 size 200 120 H S 20 2d12 4d8