[M1] Listing of Monsters


[M1.0] Encounter Type

d16 or
d20 Roll
Monster Type DL 0
d100
DL I
d100
DL II
d100
DL III
d100
DL IV
d100
DL V
d100
1 Animal 1-12 1-10 1-9 1-8 1-7 1-6
2 Beholder 13 11 10-11 9-11 8-11 7-11
3 Dragon 14 12 12-13 12-14 12-15 12-16
4 Elemental 15-18 13-16 14-17 15-18 16-19 17-20
5 Giant 19-25 17-23 18-23 19-24 20-24 21-25
6 Golem 26-27 24-27 24-27 25-28 25-28 26-29
7 Humanoid 28-39 28-37 28-35 29-34 29-32 30-31
8 Insect 40-51 38-47 36-44 35-42 33-39 32-37
9 Lycanthrope 52-57 48-53 45-49 43-47 40-43 38-41
10 Ooze 58-59 54-58 50-54 48-52 44-48 42-46
11 Outer 60 59 55-56 53-55 49-52 47-51
12 Plant 61-72 60-72 57-67 56-64 53-59 52-56
13 Reptile 73-84 73-82 68-76 65-72 60-66 57-62
14 Undead 85-86 83-86 77-80 73-76 67-70 63-66
15 Water 87-94 87-93 81-86 77-81 71-74 67-69
16 Weird 95 94 87-89 82-85 75-80 70-76
17 Psionic-using (roll 1d30 for frequency), or roll again 96 95 90-91 86-88 81-84 77-81
18 Technological monster (see [Q8] for ideas), or roll again 97 96 92-93 89-91 85-88 82-86
19 NPC Party, or roll again 98-99 97-99 94-98 92-97 89-96 87-95
20 "Boss" monster (roll again at +1 DL), or roll again 100 100 99-100 98-100 97-100 96-100
d16 or
d20 Roll
Monster Type DL VI
d100
DL VII
d100
DL VIII
d100
DL IX
d100
DL X
d100
DL XI
d100
1 Animal 1-5 1-4 1-3 1-2 1 1-5
2 Beholder 6-11 5-11 4-11 3-11 2-10 6-12
3 Dragon 12-17 12-18 12-19 12-20 11-20 13-19
4 Elemental 18-21 19-22 20-23 21-24 21-24 20-23
5 Giant 22-25 23-26 24-26 25-27 25-26 24
6 Golem 26-29 27-30 27-30 28-31 27-30 25-28
7 Humanoid 30-31 31-32 31-32 32-33 31-32 29-30
8 Insect 32-36 33-36 33-35 34-35 33 31-32
9 Lycanthrope 37-39 37-39 36-37 36-37 34 33
10 Ooze 40-44 40-44 38-41 38-40 35-36 34
11 Outer 45-50 45-51 42-49 41-49 37-46 35-43
12 Plant 51-53 52-53 50 50 47 44
13 Reptile 54-58 54-57 51-53 51-52 48 45
14 Undead 59-62 58-61 54-57 53-56 49-52 46-49
15 Water 63-64 62 58 57 53 50
16 Weird 65-73 63-72 59-70 58-70 54-68 51-66
17 Psionic-using (roll 1d30 for frequency), or roll again 74-79 73-79 71-78 71-79 69-78 67-77
18 Technological monster (see [Q8] for ideas), or roll again 80-85 80-86 79-86 80-88 79-88 78-88
19 NPC Party, or roll again 86-94 87-93 87-92 89-91 89-90 89
20 "Boss" monster (roll again at +1 DL), or roll again 95-100 94-100 93-100 92-100 91-100 90-100

[M1] Listing of Monsters


[M1.0] XP Ranges for Dungeon Levels

DL min XP max XP min CR max CR
I 0 49 0 2
II 50 249 3 5
III 250 999 6 8
IV 1000 2499 9 11
V 2500 4999 12 14
VI 5000 9999 15 17
VII 10000 24999 18 20
VIII 25000 49999 21 23
IX 50000 99999 24 26
X 100000 999999 27 36?

[M1] Listing of Monsters


[M1.1] Monster List, DL I

Name Type DL XP/CR Source Page #
Aarakocra Animal 1 cr 0.5 MCMF3 11 1
Albadian Battle Dog Animal 1 cr 1 CC1 7 2
Al-Mi'Raj Animal 1 15 FF1 11 3
Animal Herd Animal 1 15 L - 4
Animal, Ape Animal 1 cr 2 COC3 199 5
Animal, Aprig Animal 1 15 DS2 10 6
Animal, Bat Animal 1 cr 0.1 COC3 199 7
Animal, Boar Animal 1 cr 2 COC3 199 8
Animal, Crocodile Animal 1 cr 2 COC3 199 9
Animal, Dog Animal 1 cr 0.33 COC3 199 10
Animal, Horse Animal 1 cr 1 COC3 199 11
Animal, Hurrum Animal 1 15 L - 12
Animal, Leopard Animal 1 cr 2 COC3 199 13
Animal, Lizard, Giant Animal 1 cr 2 COC3 200 14
Animal, Ock'n Animal 1 7 L - 15
Animal, Rat Animal 1 cr 0.13 COC3 200 16
Animal, Renk Animal 1 7 L - 17
Animal, Snake, Small Viper Animal 1 cr 0.5 COC3 200 18
Animal, Wolf Animal 1 cr 1 COC3 200 19
Ape Animal 1 cr 2 MM3 193 20
Assassin's Bane Animal 1 cr 2 CC2 11 21
Aven Envoy
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" U - 0/2 - Flying
Animal 1 - MTG - 22
Baboon Animal 1 30 MM1 8 23
Baboon Animal 1 cr 0.5 MM3 193 24
Baboon, Rock Animal 1 20 RC0 158 25
Badger Animal 1 30 MM1 8 26
Badger Animal 1 cr 0.5 MM3 193 27
Bat Animal 1 cr 0.1 MM3 193 28
Bat Animal 1 cr 0.33 EQMN3 162 29
Bat, Carrion Animal 1 cr 1 RDD3 24 30
Bat, Common Animal 1 15 MM 15 31
Bat, Deep, Bonebat Animal 1 cr 2 MCMF3 18 32
Bat, Deep, Night Hunter Animal 1 cr 1 MCMF3 18 33
Bat, Fire Animal 1 1 MMII 16 34
Bat, Giant Animal 1 15 FF1 14 35
Bat, Giant Animal 1 20 RC0 159 36
Bat, Normal Animal 1 5 RC0 159 37
Bat, Skeletal Animal 1 cr 0.33 RDD3 24 38
Bear, Black Animal 1 cr 2 MM3 193 39
Beastlord Warder (Type 1) Animal 1 cr 1 EQMN3 209 40
Beastlord Warder, Spirit of Sharik (Type 2) Animal 1 cr 2 EQMN3 209 41
Bird, Flightless Animal 1 15 MM 27 42
Bird, Magpie, Common Animal 1 15 Myst 14 43
Bird, Piranha, Lesser Animal 1 15 Myst 14 44
Bird, Raven Animal 1 15 MM 27 45
Birds of Paradise
AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
G - 0/1 - Flying T Add one mana of any color to your mana pool. Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare
Animal 1 - MTG - 46
Bison Animal 1 cr 2 MM3 194 47
Blink Dog Animal 1 cr 2 MM3 26 48
Blood Hawk Animal 1 30 FF1 15 49
Blood Sapper Animal 1 cr 1 EQMN3 25 50
Bloodfang the Wolf
" AC 18, HD 5, hp 30, TH +5
" Bite:1D10 Bite:1D10 / Bash_Door Wild_Only Wild_Grass Wild_Wood Animal Unique
" It has been terrorizing the nearby villages.
Animal 1 30 Angband 170 51
Boar Animal 1 cr 2 MM3 194 52
Bog Rats
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Bog Rats can't be blocked by Walls.
Animal 1 - MTG - 53
Brain Mole Animal 1 cr 0.33 PsiH3 143 54
Camel Animal 1 20 RC0 163 55
Camel Animal 1 cr 1 MM3 195 56
Carbuncle Animal 1 21 FF1 17 57
Carnivorous flying monkey
" AC 15, HD 17, hp 153, TH +17
" Claw:1D10 Claw:1D10 Bite:5D1 / Animal Fly Wild_Too Wild_Wood Wild_Mountain
" It looks fantastic, yet frightening.
Animal 1 30 Angband 145 58
Carrion Rats
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" B - 2/1 - Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats deals no combat damage this turn.
Animal 1 - MTG - 59
Carvet Animal 1 cr 0.25 MFF3 14 60
Cat Animal 1 cr 0.25 MM3 195 61
Cat, Crypt Animal 1 cr 0.33 RDD3 33 62
Cat, Domestic Animal 1 7 MMII 22 63
Cat, Domestic Animal 1 7 MM 38 64
Cat, Wild Animal 1 15 MMII 22 65
Cave Star Animal 1 cr 2 LB3 20 66
Cavern Wolf Animal 1 cr 2 MFF3 15 67
Chaffinch
" AC 2, HD 1, hp 1, TH +1
" Bite:1D1 / Fly Wild_Only Wild_Wood Wild_Grassanimal
" Utterly harmless, except when angry.
Animal 1 0 Angband 4 68
Chattur Animal 1 15 L - 69
Cheetah Animal 1 cr 2 MM3 195 70
Circling Vultures
AC 14, HD 2, hp 16, #Att 3, TH +11, dmg 31
B - 3/2 - FlyingIf Circling Vultures is in your hand, you may discard it. Play this ability any time you could play an instant.At the beginning of your upkeep, sacrifice Circling Vultures unless you remove the top creature card in your graveyard from the game.
Animal 1 - MTG - 71
Clubnek Animal 1 30 FF1 19 72
Coreanic Steed Animal 1 cr 2 CC1 46 73
Crescent Elk Animal 1 cr 1 CC1 47 74
Crow
" AC 15, HD 3, hp 15, TH +3
" Bite:1D3 Bite:1D3 / Animal Wild_Only Fly Wild_Grass Wild_Wood
" It is a hooded crow, gray except for the black wings and head.
Animal 1 8 Angband 61 75
Crypt Guardians, Guardian Cat Animal 1 cr 1 BoL3 47 76
Dakon Animal 1 30 FF1 22 77
Decadmeon Animal 1 cr 2 BoL3 50 78
Deepwood Wolverine
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
Animal 1 - MTG - 79
Desert Falcon Animal 1 cr 2 CC1 48 80
Desert Stalker Animal 1 cr 1 BoL3 54 81
Dire Animal, Badger Animal 1 cr 2 MM3 56 82
Dire Animal, Bat Animal 1 cr 2 MM3 57 83
Dire Animal, Rat Animal 1 cr 0.33 MM3 56 84
Dire Animal, Weasel Animal 1 cr 2 MM3 56 85
Diseased Giant Rat Animal 1 cr 2 EQMN3 155 86
Dog Animal 1 cr 0.33 MM3 195 87
Dog Animal 1 cr 1 EQMN3 166 88
Dog, Riding Animal 1 cr 1 MM3 196 89
Dog, Wild Animal 1 30 MM1 29 90
Donkey Animal 1 cr 0.17 MM3 196 91
Dread Raven Animal 1 cr 1 CC1 58 92
Dwarven Pony
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1R, T: Target Dwarf gains mountainwalk until end of turn. (This creature is unblockable as long as defending player controls a mountain.)
Animal 1 - MTG - 93
Eagle Animal 1 cr 0.5 MM3 196 94
Eagle Animal 1 cr 0.5 EQMN3 167 95
Eagle
" AC 20, HD 7, hp 56, TH +7
" Claw:1D3 Claw:1D3 Bite:1D6 / Animal Fly Wild_Only Wild_Waste Wild_Mountain Wild_Wood
" A magnificent huge predatory bird.
Animal 1 22 Angband 172 96
Falcon(Hawk), Large Animal 1 37 MMII 64 97
Falcon(Hawk), Small Animal 1 22 MMII 64 98
Fang, Farmer Maggot's dog
" AC 17, HD 4, hp 24, TH +4
" Bite:1D4 / Unique Bash_Door Animal No_Conf No_Sleep No_Fear
" A rather vicious dog belonging to Farmer Maggot. It thinks you are stealing mushrooms.
Animal 1 30 Angband 55 99
Ferret, Giant Animal 1 15 RC0 177 100
Fledgling Osprey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Fledgling Osprey has flying as long as it's enchanted.
Animal 1 - MTG - 101
Flesh Strippers Animal 1 cr 0.25 CC2 74 102
Fluff Monkey Animal 1 cr 2 BoL3 68 103
Freesia
" AC 17, HD 4, hp 24, TH +4
" Claw:1D2 Claw:1D3 / Unique Bash_Door Animal No_Conf No_Sleep
" A striped housecat who enjoys hunting.
Animal 1 32 Angband 57 104
Frost Ape Animal 1 cr 1 CC1 78 105
Fruit bat
" AC 11, HD 2, hp 4, TH +2
" Bite:1D1 / Animal Fly Wild_Too Wild_Wood Wild_Swamp
" A fast-moving pest.
Animal 1 1 Angband 37 106
Giant brown bat
" AC 12, HD 2, hp 18, TH +2
" Bite:1D3 / Fly Wild_Too Wild_Mountain Wild_Wood Animal
" It screeches as it attacks.
Animal 1 10 Angband 114 107
Giant grey rat
" AC 6, HD 2, hp 4, TH +2
" Bite:Poison:1D4 / Multiply Animal Im_Pois
" It is a rodent of unusual size.
Animal 1 2 Angband 156 108
Giant Strider Animal 1 cr 1 MCMF3 51 109
Giant white mouse
" AC 4, HD 1, hp 3, TH +1
" Bite:1D2 / Wild_Too Wild_Grass Multiply Swim Animal
" It is about three feet long with large teeth.
Animal 1 1 Angband 27 110
Giant white rat
" AC 6, HD 2, hp 4, TH +2
" Bite:Poison:1D3 / Multiply Animal
" It is a very vicious rodent.
Animal 1 1 Angband 86 111
Glittering Lynx
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Prevent all damage that would be dealt to Glittering Lynx. 2: Until end of turn, Glittering Lynx loses 'Prevent all damage that would be dealt to Glittering Lynx.' Any player may play this ability.
Animal 1 - MTG - 112
Gnat Miser
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Each opponent's maximum hand size is reduced by one.
Animal 1 - MTG - 113
Goat Animal 1 36 MMII 70 114
Gorilla Shaman
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - XX1: Destroy target noncreature artifact with converted mana cost X.
Animal 1 - MTG - 115
Grip, Farmer Maggot's dog
" AC 17, HD 4, hp 24, TH +4
" Bite:1D4 / Unique Bash_Door Animal No_Conf No_Sleep No_Fear
" A rather vicious dog belonging to Farmer Maggot. It thinks you are stealing mushrooms.
Animal 1 30 Angband 53 116
Gullion Animal 1 7 L - 117
Hawk Animal 1 cr 0.33 MM3 197 118
Helirax Animal 1 cr 1 MFF3 42 119
Hippogriff Animal 1 cr 2 MM3 118 120
Hoar Fox Animal 1 42 FF1 50 121
Horse, Draft Horse Animal 1 35 RC0 185 122
Horse, Heavy Animal 1 cr 1 MM3 197 123
Horse, Heavy War Animal 1 cr 2 MM3 197 124
Horse, Light Animal 1 cr 1 MM3 197 125
Horse, Light War Animal 1 cr 1 MM3 197 126
Horse, Pony Animal 1 20 RC0 185 127
Horse, Riding Horse Animal 1 20 RC0 185 128
Horse, War Horse Animal 1 35 RC0 185 129
Hound, Dread, Carcass Animal 1 cr 1 RDD3 80 130
Hound, Dread, Mastiff Animal 1 cr 1 RDD3 80 131
Hound, Dread, Phantom Animal 1 cr 2 RDD3 80 132
Hunting hawk of Julian
" AC 15, HD 6, hp 48, TH +6
" Claw:1D3 Claw:1D3 Bite:1D4 / Animal No_Fear Fly Wild_Wood
" Trained to hunt and kill without fear.
Animal 1 22 Angband 151 133
Hurr Jackal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T: Target creature can't be regenerated this turn.
Animal 1 - MTG - 134
Ice Weasel Animal 1 cr 0.5 CC1 117 135
Isamaru, Hound of Konda
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" W - 2/2 - (no abilities)
Animal 1 - MTG - 136
Jackal Animal 1 7 MM1 56 137
Jackal Pup
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Whenever Jackal Pup is dealt damage, it deals that much damage to you.
Animal 1 - MTG - 138
Jackal
" AC 5, HD 1, hp 4, TH +1
" Bite:1D1 / Friends Animal Wild_Too Wild_Wood Wild_Grass
" It is a yapping snarling dog, dangerous when in a pack.
Animal 1 1 Angband 35 139
Jarbo Animal 1 7 Ann1 70 140
Joven's Ferrets
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
Animal 1 - MTG - 141
Jungle Lion
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" G - 2/1 - Jungle Lion can't intercept.
Animal 1 - MTG - 142
Karothaur Animal 1 cr 1 BoL3 100 143
Kird Ape
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Kird Ape gets +1/+2 as long as you control a forest.
Animal 1 - MTG - 144
Kitsune Diviner
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - T Tap target Spirit.
Animal 1 - MTG - 145
Krenshar Animal 1 cr 1 MM3 125 146
Laccolith Whelp
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp deals no combat damage this turn.
Animal 1 - MTG - 147
Leafwing Animal 1 cr 0.5 BoL3 106 148
Leonin Elder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever an artifact comes into play, you may gain 1 life.
Animal 1 - MTG - 149
Leopard Animal 1 cr 2 MM3 198 150
Lightning Hawk Animal 1 cr 1 CC2 107 151
Mammal, Beaver Animal 1 7 MM 244 152
Mammal, Cattle Animal 1 15 MM 243 153
Mammal, Chattur Animal 1 15 MM 241 154
Mammal, Chipmunk Animal 1 0 MM 244 155
Mammal, Ermine Animal 1 15 MM 244 156
Mammal, Ferret Animal 1 15 MM 244 157
Mammal, Gopher Animal 1 7 MM 244 158
Mammal, Hedgehog Animal 1 7 MM 244 159
Mammal, Jackal Animal 1 7 MM 241 160
Mammal, Mink Animal 1 15 MM 244 161
Mammal, Mole Animal 1 0 MM 244 162
Mammal, Mouse Animal 1 0 MM 244 163
Mammal, Muskrat Animal 1 7 MM 244 164
Mammal, Opossum Animal 1 7 MM 244 165
Mammal, Otter Animal 1 7 MM 244 166
Mammal, Porcupine,Black Animal 1 15 MM 241 167
Mammal, Porcupine,Brown Animal 1 15 MM 241 168
Mammal, Rabbit Animal 1 7 MM 244 169
Mammal, Raccoon Animal 1 7 MM 244 170
Mammal, Squirrel Animal 1 0 MM 244 171
Mammal, Squirrel,Flying Animal 1 0 MM 244 172
Mammal, Weasel Animal 1 7 MM 241 173
Mammal, Woodchuck Animal 1 7 MM 244 174
Mere-Lurker Animal 1 cr 0.25 CC1 132 175
Miser Jackal Animal 1 cr 0.25 CC1 135 176
Monkey Animal 1 cr 0.17 MM3 198 177
Moon Cat Animal 1 cr 0.5 CC1 137 178
Mossdog
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
Animal 1 - MTG - 179
Mountain Goat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)
Animal 1 - MTG - 180
Mowz Animal 1 cr 0.25 LB3 76 181
Muck Rats
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - (no abilities)
Animal 1 - MTG - 182
Mule Animal 1 20 RC0 195 183
Mule Animal 1 cr 1 MM3 198 184
Nezumi Shadow-Watcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
Animal 1 - MTG - 185
Night Terror Animal 1 cr 2 CC1 143 186
Nimble Mongoose
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Nimble Mongoose can't be the target of spells or abilities.Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 1 - MTG - 187
Otter Animal 1 7 MMII 97 188
Owl Animal 1 45 MMII 97 189
Owl Animal 1 cr 0.25 MM3 199 190
Pegasus Animal 1 25 RC0 199 191
Pelopos, Male Animal 1 cr 2 BoL3 122 192
Pony Animal 1 cr 0.25 MM3 200 193
Pony, War Animal 1 cr 0.25 MM3 200 194
Porpoise Animal 1 cr 0.5 MM3 200 195
Pouncing Jaguar
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" G - 2/2 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Animal 1 - MTG - 196
Preychaser Animal 1 cr 1 CC2 129 197
Quillion Animal 1 cr 0.5 BoL3 130 198
Ram Animal 1 42 MMII 104 199
Rat Animal 1 3 MMII 105 200
Rat Animal 1 cr 0.13 MM3 201 201
Rat Animal 1 cr 0.5 EQMN3 171 202
Rat, Camprat Animal 1 7 L - 203
Rat, Common Animal 1 7 MM 300 204
Rat, Giant Animal 1 5 RC0 201 205
Rat, Giant Animal 1 10 MM1 81 206
Rat, Giant Animal 1 15 MM 300 207
Rat, Giant Animal 1 cr 1 EQMN3 171 208
Rat, Normal Animal 1 2 RC0 201 209
Ratroo Animal 1 cr 0.25 CC1 155 210
Rat-thing
" AC 15, HD 7, hp 63, TH +7
" Bite:3D2 Bite:3D2 / Scare / Evil Animal
" A ratlike creature with a humanlike face. "The bones of the tiny paws, it is rumoured, imply prehensile characteristics more typical of a diminutive monkey than a of a rat;
Animal 1 10 Angband 115 211
Raven Animal 1 cr 0.17 MM3 201 212
Raven (Crow), Ordinary Animal 1 15 L - 213
Raven
" AC 15, HD 3, hp 15, TH +3
" Bite:1D4 Bite:1D4 / Animal Wild_Only Fly Wild_Grass Wild_Wood
" Larger than a crow, pitch black.
Animal 1 8 Angband 68 214
Raven, Huge Animal 1 45 MMII 105 215
Raven, Ordinary Animal 1 1 MMII 105 216
Razorback Animal 1 cr 1 RDD3 127 217
Roc Hatchling
AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
R - 0/1 - Roc Hatchling comes into play with four shell counters on it.At the beginning of your upkeep, remove a shell counter from Roc Hatchling.Roc Hatchling gets +3/+2 and has flying as long as it has no shell counters on it.
Animal 1 - MTG - 218
Rock mole
" AC 15, HD 9, hp 99, TH +9
" Bite:1D10 Bite:1D10 / Weird_Mind Bash_Door Kill_Wall Kill_Item Animal
" Despite its minuscule size, this mole creature has fangs powerful enough to bore through solid rock.
Animal 1 25 Angband 161 219
Rogue Elephant
" AC 19, HD 3, hp 24, #Att 3, TH +12, dmg 31
" G - 3/3 - When Rogue Elephant comes into play, sacrifice it unless you sacrifice a forest.
Animal 1 - MTG - 220
Rothe Animal 1 30 FF1 76 221
Rothe, Deep Animal 1 cr 2 FRCS3 313 222
Rothe, Ghost Animal 1 cr 2 FRCS3 313 223
Rothe, Surface Animal 1 cr 2 FRCS3 313 224
Sacred Prey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - When Sacred Prey becomes blocked, you gain 1 life.
Animal 1 - MTG - 225
Savannah Lions
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" W - 2/1 - (no abilities)
Animal 1 - MTG - 226
Scarred Puma
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Scarred Puma can't attack unless a black or green creature also attacks.
Animal 1 - MTG - 227
Scavyt Animal 1 cr 0.33 RDD3 133 228
Scrawny cat
" AC 3, HD 1, hp 2, TH +1
" Claw:1D1 / Wild_Too Wild_Grass Wild_Town Wild_Onlyanimal
" A skinny little furball with sharp claws and a menacing look.
Animal 1 0 Angband 2 229
Scruffy little dog
" AC 3, HD 1, hp 3, TH +1
" Bite:1D1 / Wild_Town Wild_Onlyanimal
" A thin flea-ridden mutt, growling as you get close.
Animal 1 0 Angband 7 230
Scythe Falcon Animal 1 cr 2 CC1 165 231
Sentry Crow Animal 1 cr 0.25 CC1 168 232
Sewer Rats
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - B, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn.
Animal 1 - MTG - 233
Shadow Asp Animal 1 cr 2 RDD3 136 234
Shrew, Giant Animal 1 13 RC0 203 235
Siren Vulture Animal 1 cr 0.5 CC1 170 236
Skaven shaman
" AC 10, HD 7, hp 56, TH +7
" Hit:1D7 Hit:1D7 / Blink Cause_1 Missile Conf Scare / Wild_Too Wild_Swamp Wild_Waste Bash_Door Evil
" The shaman of a skaven tribe gets his powers from a mystic stone corrupted by chaos, called a Warp Stone.
Animal 1 36 Angband 217 237
Skaven
" AC 20, HD 8, hp 72, TH +8
" Hit:1D4 Hit:1D4 / Evil Friends Wild_Too Wild_Waste Wild_Swamp
" A mutated rat-creature from the great waste, it is vaguely humanoid in appearance and walks on its hind legs. This raceserves chaos fervently and is great
Animal 1 20 Angband 158 238
Skunk Animal 1 6 MMII 110 239
Skunk, Red-stripe Animal 1 cr 1 BoL3 156 240
Skyshroud Ridgeback
" AC 19, HD 3, hp 24, #Att 2, TH +7, dmg 21
" G - 2/3 - Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Animal 1 - MTG - 241
Slinker Animal 1 7 L - 242
Sneaky the Weasel, Page of Enkili Animal 1 cr 0.25 TDATD3 64 243
Sparrow
" AC 2, HD 1, hp 1, TH +1
" Bite:1D1 / Fly Wild_Town Wild_Onlyanimal
" Utterly harmless, except when angry.
Animal 1 0 Angband 3 244
Spider, Monkey Animal 1 7 L - 245
Squirrel Animal 1 0 MMII 114 246
Squirrel, Carnivorus Flying Animal 1 15 MMII 114 247
Squirrel, Giant Black Animal 1 30 MMII 114 248
Stirge Animal 1 13 RC0 208 249
Stirge Animal 1 cr 0.5 MM3 173 250
Suntail Hawk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Flying (This creature can't be blocked except by creatures with flying.)
Animal 1 - MTG - 251
Swan Animal 1 0 MMII 116 252
Tabaxi Animal 1 30 FF1 86 253
Tarpan
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - When Tarpan is put into a graveyard from play, you gain 1 life.
Animal 1 - MTG - 254
Tentacle Rat Animal 1 cr 1 RDD3 145 255
Tethered Griffin
" AC 19, HD 3, hp 24, #Att 2, TH +7, dmg 21
" W - 2/3 - FlyingWhen you control no enchantments, sacrifice Tethered Griffin.
Animal 1 - MTG - 256
Thark Animal 1 cr 2 LB3 129 257
The wounded bear
" AC 18, HD 8, hp 80, TH +8
" Claw:1D5 Claw:1D5 Bite:1D10 / Bash_Door Unique Animal Wild_Only Wild_Wood Wild_Grass Wild_Mountain
" A wounded bear, who has occasionally attacked humans.
Animal 1 25 Angband 159 258
Thought Nibbler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingYour maximum hand size is reduced by two.
Animal 1 - MTG - 259
Timber Wolves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Banding
Animal 1 - MTG - 260
Toad, Giant Animal 1 25 RC0 209 261
Trained Jackal
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - (no abilities)
Animal 1 - MTG - 262
Tree Monkey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Tree Monkey can block creatures with flying.
Animal 1 - MTG - 263
Tundra Wolves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - First strike (This creature deals combat damage before creatures without first strike.)
Animal 1 - MTG - 264
Vampire Bats
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - FlyingB: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn.
Animal 1 - MTG - 265
Vore Animal 1 cr 2 MFF3 83 266
Vrail Animal 1 cr 1 CC1 211 267
Vulchling Animal 1 15 MMII 124 268
Vulture Animal 1 30 MMII 125 269
War bear
" AC 25, HD 7, hp 70, TH +7
" Claw:1D4 Claw:1D4 Bite:1D6 / Weird_Mind Bash_Door Friends Animal
" Bears with tusks, trained to kill.
Animal 1 25 Angband 173 270
Weasel Animal 1 3 MMII 125 271
Weasel Animal 1 cr 0.25 MM3 203 272
Weaver Rat Animal 1 cr 1 BoL3 194 273
Webbird Animal 1 10 MMII 125 274
Whippoorwill
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - GG, T: Target creature can't be regenerated this turn. Effects that would prevent damage from being dealt to that creature are ignored. When the creature is put into a graveyard, remove the creature from game.
Animal 1 - MTG - 275
Wild cat
" AC 15, HD 2, hp 12, TH +2
" Claw:1D3 Claw:1D3 / Bash_Door Wild_Too Animal
" A larger than normal feline, hissing loudly. Its velvet claws conceal a fistful of needles.
Animal 1 8 Angband 62 276
Wild Dogs
AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
G - 2/1 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs.
Animal 1 - MTG - 277
Wild rabbit
" AC 2, HD 1, hp 2, TH +1
" Bite:1D1 / Wild_Only Wild_Grass Wild_Wood Animal
" It is not a carnivore, but will defend itself if you stray too close.
Animal 1 0 Angband 5 278
Wolf Animal 1 cr 1 MM3 204 279
Wolf, Black Animal 1 cr 1 EQMN3 175 280
Wolf, Farmer Maggot's dog
" AC 17, HD 4, hp 24, TH +4
" Bite:1D4 / Unique Bash_Door Animal No_Conf No_Sleep No_Fear
" A rather vicious dog belonging to Farmer Maggot. It thinks you are stealing mushrooms.
Animal 1 30 Angband 54 281
Wolf, Normal Wolf Animal 1 25 RC0 212 282
Wolf, Snow Animal 1 cr 2 EQMN3 175 283
Wolfrat Animal 1 cr 1 CC2 213 284
Wolverine Animal 1 cr 2 MM3 204 285
Worg Animal 1 cr 2 MM3 184 286
Yeti
" AC 12, HD 8, hp 72, TH +8
" Claw:1D3 Claw:1D3 Bite:1D4 / Bash_Door Wild_Too Wild_Mountain Animal Im_Cold
" A large white figure covered in shaggy fur.
Animal 1 30 Angband 154 287
Zodiac Goat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (If defending player has a mountain in play, Zodiac Goat can't be blocked.)
Animal 1 - MTG - 288
Zodiac Rabbit
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk (If defending player has a forest in play, Zodiac Hare can't be blocked.)
Animal 1 - MTG - 289
Zodiac Rat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Swampwalk (If defending player has a swamp in play, Zodiac Rat can't be blocked.)
Animal 1 - MTG - 290
Beholder-kin, Eyeball Beholder 1 cr 0.5 MCMF3 23 1
Blast Spore Beholder 1 13 RC0 162 2
Bloodshot eye
" AC 6, HD 3, hp 27, TH +3
" Gaze:Blind:2D6 / Drain_Mana / Fly Hurt_Lite No_Fear
" A disembodied eye, bloodshot and nasty.
Beholder 1 15 Angband 129 3
Disenchanter eye
" AC 8, HD 5, hp 40, TH +5
" Gaze:Un_Bonus / Drain_Mana / Attr_Multi Attr_Any Res_Dise Fly Hurt_Lite No_Fear
" A disembodied eye, crackling with magic.
Beholder 1 20 Angband 104 4
Eye, Floating Beholder 1 45 MM1 40 5
Floating eye
" AC 6, HD 1, hp 2, TH +1
" Gaze:Paralyze / Fly Hurt_Lite No_Fear
" A disembodied eye, floating a few feet above the ground.
Beholder 1 1 Angband 32 6
Gas Spore Beholder 1 49 MM1 42 7
Gorbel Beholder 1 48 FF1 46 8
Radiation eye
" AC 5, HD 2, hp 14, TH +2
" Gaze:Lose_Str:1D6 / Drain_Mana / Fly Hurt_Lite No_Fear
" A disembodied eye, crackling with energy.
Beholder 1 6 Angband 80 9
Baby black dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Acid / Fly Only_Gold Bash_Door Evil Dragon Im_Acid
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a dull black.
Dragon 1 35 Angband 166 1
Baby blue dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Elec / Only_Gold Bash_Door Fly Evil Dragon Im_Elec
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a pale blue.
Dragon 1 35 Angband 163 2
Baby green dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Pois / Only_Gold Bash_Door Fly Evil Dragon Im_Pois
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a sickly green.
Dragon 1 35 Angband 165 3
Baby red dragon
" AC 15, HD 8, hp 80, TH +8
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Fire / Fly Only_Gold Bash_Door Evil Dragon Im_Fire
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a pale red.
Dragon 1 35 Angband 167 4
Baby white dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Cold / Fly Only_Gold Bash_Door Evil Dragon Im_Cold
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a pale white.
Dragon 1 35 Angband 164 5
Dragon, Black, Age 1 Dragon 1 cr 2 MM3 63 6
Dragon, Blue, Age 1 Dragon 1 cr 2 MM3 65 7
Dragon, Brass, Age 1 Dragon 1 cr 2 MM3 70 8
Dragon, Bronze, Age 1 Dragon 1 cr 2 MM3 71 9
Dragon, Brown, Age 1 Dragon 1 cr 2 MCMF3 39 10
Dragon, Carp [Yu Lung], Age 1 Dragon 1 cr 2 OA3 154 11
Dragon, Copper, Age 1 Dragon 1 cr 2 MM3 73 12
Dragon, Deep, Age 1 Dragon 1 cr 2 MCMF3 40 13
Dragon, Fang, Age 1 Dragon 1 cr 2 MCMF3 41 14
Dragon, Green, Age 1 Dragon 1 cr 2 MM3 66 15
Dragon, Half-Dragon Dragon 1 15 Ann2 45 16
Dragon, Shadow, Age 1 Dragon 1 cr 2 MCMF3 42 17
Dragon, Slarecian, Age 1 Dragon 1 cr 2 CC2 61 18
Dragon, Song, Age 1 Dragon 1 cr 2 MCMF3 44 19
Dragon, White, Age 1 Dragon 1 cr 1 MM3 69 20
Dragon, White, Age 2 Dragon 1 cr 2 MM3 69 21
Mangonnel Dragon 1 cr 2 MFF3 47 22
Pseudodragon Dragon 1 cr 1 MM3 152 23
Shrieking Drake
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingWhen Shrieking Drake comes into play, return a creature you control to its owner's hand.
Dragon 1 - MTG - 24
Spindrift Drake
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" U - 2/1 - FlyingAt the beginning of your upkeep, sacrifice Spindrift Drake unless you pay U.
Dragon 1 - MTG - 25
Wyrmspawn, Adult Dragon 1 cr 2 CC1 217 26
Wyrmspawn, Young Dragon 1 cr 0.25 CC1 217 27
Air Element Squid Elemental 1 cr 1 MOP3 191 1
Azer Elemental 1 cr 2 MM3 22 2
Blue Spitter Elemental 1 cr 0.25 MFF3 90 3
Elemental Leech Elemental 1 cr 1 BoL3 60 4
Elemental, Air Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 189 5
Elemental, Air, Small Elemental 1 cr 1 MM3 81 6
Elemental, Blood, Small Elemental 1 cr 1 RDD3 51 7
Elemental, Earth Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 191 8
Elemental, Earth, Small Elemental 1 cr 1 MM3 82 9
Elemental, Fire Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 194 10
Elemental, Fire, Small Elemental 1 cr 1 MM3 83 11
Elemental, Grave, Small Elemental 1 cr 1 RDD3 53 12
Elemental, Mist, Small Elemental 1 cr 1 RDD3 52 13
Elemental, Pyre, Small Elemental 1 cr 1 RDD3 49 14
Elemental, Steam Elemental 1 cr 2 EQMN3 64 15
Elemental, Water Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 197 16
Elemental, Water, Small Elemental 1 cr 1 MM3 84 17
Hearth Fiend Elemental 1 cr 2 RDD3 77 18
Homonculous, Breather Elemental 1 15 PS3 50 19
Horddsa Elemental 1 cr 0.17 MFF3 90 20
Paraelemental, Ice, Small Elemental 1 cr 1 MOP3 181 21
Paraelemental, Magma, Small Elemental 1 cr 1 MOP3 181 22
Paraelemental, Ooze, Small Elemental 1 cr 1 MOP3 183 23
Paraelemental, Smoke, Small Elemental 1 cr 1 MOP3 184 24
Quinnilip Elemental 1 cr 0.13 MFF3 91 25
Rhazling Elemental 1 cr 1 MFF3 91 26
Runnk Elemental 1 cr 0.5 CC1 160 27
Salamander, Flamebrother Elemental 1 cr 2 MM3 159 28
Salt Basilisk Elemental 1 cr 2 MFF3 92 29
Seaspark Elemental 1 cr 1 CC1 167 30
Sorcerer's Apprentice Elemental 1 cr 2 LB3 116 31
Spark Elemental
" AC 11, HD 1, hp 8, #Att 3, TH +10, dmg 31
" R - 3/1 - Trample, haste At end of turn, sacrifice Spark Elemental.
Elemental 1 - MTG - 32
Storm Crow Elemental 1 cr 0.5 MFF3 93 33
Stormchild Elemental 1 cr 1 CC2 175 34
Strife Elemental Elemental 1 cr 2 CC1 194 35
Thoqqua Elemental 1 cr 2 MM3 175 36
Wood Element Leopard Elemental 1 cr 2 MOP3 196 37
Dogman Giant 1 cr 1 BoL3 56 1
Martti Ihrasaari
" AC 15, HD 35, hp 525, TH +35
" Hit:1D3 / Unique Giant Friendly Wild_Town Wild_Onlyonly_Item Bash_Door No_Conf No_Sleep
" He weighs 127 kg. He is the president of some remote country.
Giant 1 0 Angband 19 2
Speedster Giant 1 cr 1 BoL3 166 3
Animated Object, Medium Golem 1 cr 2 MM3 17 1
Animated Object, Small Golem 1 cr 1 MM3 17 2
Animated Object, Tiny Golem 1 cr 0.5 MM3 17 3
Animation, Juli's (Type 2) Golem 1 cr 1 EQMN3 186 4
Animation, Mircyl's (Type 3) Golem 1 cr 2 EQMN3 186 5
Animation, Pendril's (Type 1) Golem 1 cr 0.5 EQMN3 186 6
Animator, Tiny Golem 1 cr 2 RDD3 12 7
Arcbound Worker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 1 - MTG - 8
Astral Construct, 1st Level Golem 1 cr 0.33 PsiH3 140 9
Astral Construct, 2nd Level Golem 1 cr 1 PsiH3 140 10
Astral Construct, 3rd Level Golem 1 cr 2 PsiH3 140 11
Blood Pet
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Blood Pet: Add B to your mana pool.
Golem 1 - MTG - 12
Bonedreg, Quadruped Golem 1 cr 2 LoH3 11 13
Brass Man
" AC 19, HD 3, hp 24, #Att 1, TH +4, dmg 11
" 1 - 1/3 - Brass Man doesn't untap during your untap phase.1: Untap Brass Man. Play this ability only during your upkeep.
Golem 1 - MTG - 14
Carrionette Golem 1 cr 1 RDD3 31 15
Changeling (Kin) Golem 1 cr 1 RDD3 35 16
Cinder Wall
" AC 19, HD 3, hp 24, #Att 3, TH +12, dmg 31
" R - 3/3 - (Walls can't attack.) When Cinder Wall blocks, destroy it at end of combat.
Golem 1 - MTG - 17
Clockwork, Runaway Golem 1 cr 0.5 EQMN3 38 18
Crawling Claw Golem 1 cr 0.33 MCMF3 29 19
Creeping copper coins
" AC 20, HD 5, hp 40, TH +5
" Hit:1D4 Touch:Poison:2D4 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins.
Golem 1 9 Angband 85 20
Creeping silver coins
" AC 18, HD 8, hp 64, TH +8
" Hit:1D6 Touch:Poison:2D6 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins, crawling forward on thousands of tiny legs.
Golem 1 18 Angband 117 21
Death sword
" AC 20, HD 5, hp 35, TH +5
" Hit:5D5 Hit:5D5 Hit:5D5 Hit:5D5 / Nonliving No_Fear Stupid Empty_Mind Cold_Blood Char_Multi No_Conf No_Sleep Evil Im_Cold Im_Fire Im_Elec Im_Pois
" A bloodthirsty blade lurking for prey. Beware!
Golem 1 30 Angband 107 22
Evil Clown Doll Golem 1 cr 2 N&D3 24 23
Figurine, Ceramic Golem 1 cr 1 RDD3 57 24
Figurine, Crystal Golem 1 cr 1 RDD3 57 25
Figurine, Obsidian Golem 1 cr 2 RDD3 57 26
Gargoyle, Kir-Lanan Golem 1 cr 2 FRCS3 312 27
Golem, Bone Golem 1 cr 0.5 CC1 81 28
Golem, Clay Golem 1 cr 2 D2D 74 29
Golem, Venom Golem 1 cr 1 CC2 86 30
Golem, Wood Golem 1 35 RC0 180 31
Homunculus Golem 1 cr 1 MM3 120 32
Life-Shaped, Shieldbug Golem 1 7 Ann3 70 33
Merchant Ship
AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
U - 0/2 - Islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.) Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
Golem 1 - MTG - 34
Myr Mindservant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - 2, T Shuffle your library.
Golem 1 - MTG - 35
Myr Moonvessel
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool.
Golem 1 - MTG - 36
Myr Servitor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.
Golem 1 - MTG - 37
Ornithopter
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" 0 - 0/2 - Flying (This creature can't be blocked except by creatures with flying.) Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Antiquities Common
Golem 1 - MTG - 38
Phyrexian Dreadnought
AC 154, HD 12, hp 96, #Att 12, TH +156, dmg 121
1 - 12/12 - TrampleIf Phyrexian Dreadnought would come into play, sacrifice any number of creatures with total power 12 or greater. If you do, put Phyrexian Dreadnought into play. If you don't, put it into its owner's graveyard.
Golem 1 - MTG - 39
Phyrexian Walker
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" 0 - 0/3 - (no abilities)
Golem 1 - MTG - 40
Poppet Golem 1 cr 0.5 LB3 87 41
Razorgrass Screen
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" 1 - 2/1 - Defender (This creature can't attack.) Razorgrass Screen blocks each turn if able.
Golem 1 - MTG - 42
Roterothopter
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" 1 - 0/2 - Flying2: Roterothopter gets +1/+0 until end of turn. No more than 4 can be spent this way each turn.
Golem 1 - MTG - 43
Shargoyle Golem 1 cr 2 BoL3 148 44
Shield Sphere
" AC 46, HD 6, hp 48, #Att 1, TH +6, dmg 1
" 0 - 0/6 - (Walls can't attack.) Whenever Shield Sphere blocks, put a -0/-1 counter on it.
Golem 1 - MTG - 45
Soldevi Sentry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - 1: The next time Soldevi Sentry would be destroyed this turn, instead regenerate it and target opponent may draw a card.
Golem 1 - MTG - 46
Statue, Living, Crystal Golem 1 35 RC0 208 47
Steel Wall
" AC 26, HD 4, hp 32, #Att 1, TH +4, dmg 1
" 1 - 0/4 - Defender (This creature can't attack.)
Golem 1 - MTG - 48
Stone Zombie Golem 1 cr 2 CC2 174 49
Straw Golem
" AC 19, HD 3, hp 24, #Att 2, TH +7, dmg 21
" 1 - 2/3 - When an opponent plays a creature spell, sacrifice Straw Golem.
Golem 1 - MTG - 50
Tinder Wall
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" G - 0/3 - (Walls can't attack.) Sacrifice Tinder Wall: Add RR to your mana pool.R, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.
Golem 1 - MTG - 51
Totem of Mormo Golem 1 cr 1 CC2 194 52
Wall of Hope
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" W - 0/3 - (Walls can't attack). Whenever Wall of Hope is dealt damage, you gain that much life.
Golem 1 - MTG - 53
Wall of Wood
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" G - 0/3 - (Walls can't attack.)
Golem 1 - MTG - 54
Aarakocra Human 1 42 FF1 8 1
Abandoned, The Human 1 cr 0.5 CC1 6 2
Abu Ja'far
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - When Abu Ja'far is put into a graveyard from play during combat, destroy all creatures it blocked or that blocked it this turn. They can't be regenerated.
Human 1 - MTG - 3
Agent of black market
" AC 10, HD 2, hp 16, TH +2
" Hit:1D6 Touch:Eat_Item / Wild_Town Wild_Swamp Wild_Wood Wild_Grass Wild_Mountain Wild_Onlytake_Item Bash_Door Evil
" He 'finds' new wares for the Black Market. From unwary adventurers...
Human 1 0 Angband 14 4
Agent of Stromgald
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Add B to your mana pool.
Human 1 - MTG - 5
Aimless looking merchant
" AC 3, HD 3, hp 9, TH +3
" Hit:1D3 / Only_Gold Take_Item Bash_Door Wild_Town Wild_Only
" The typical ponce around town, with purse jingling, and looking for more amulets of adornment to buy.
Human 1 0 Angband 16 6
Aisling Leprechaun
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (The creature remains green until it leaves play.)
Human 1 - MTG - 7
Akki Avalanchers
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn.
Human 1 - MTG - 8
Alaborn Zealot
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - If Alaborn Zealot blocks, destroy both Alaborn Zealot and the creature it blocks. (Destroy both creatures before you deal damage.)
Human 1 - MTG - 9
Ali Baba
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Tap target Wall.
Human 1 - MTG - 10
Ana Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - U, T: Target creature gains flying until end of turn.B, T: Target creature gets -2/-0 until end of turn.
Human 1 - MTG - 11
Animan Human 1 cr 0.5 BoL3 8 12
Armorer Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - B, T: Target creature gets +1/+0 until end of turn.G, T: Target creature gets +0/+1 until end of turn.
Human 1 - MTG - 13
Asabi, Asabi Human 1 cr 1 MCMF3 15 14
Auriok Glaivemaster
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
Human 1 - MTG - 15
Auriok Transfixer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T Tap target artifact.
Human 1 - MTG - 16
Aviak, Egret Human 1 cr 2 EQMN3 23 17
Bakemono Human 1 cr 0.5 OA3 146 18
Bakemono Human 1 15 L - 19
Bakhna Rakhna Human 1 cr 1 RDD3 20 20
Balduvian Shaman
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
U - 1/1 - T: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains 'Cumulative upkeep 1.' (For example, you may change 'counters black spells" to "counters blue spells.")
Human 1 - MTG - 21
Bandit Human 1 9 MM1 66 22
Bandit Human 1 10 RC0 158 23
Bandit
" AC 12, HD 6, hp 96, TH +6
" Hit:2D4 Touch:Eat_Gold / Wild_Too Take_Item Bash_Door Evil
" He is after your cash!
Human 1 26 Angband 150 24
Bat Devil Human 1 cr 0.5 CC1 15 25
Battle scarred veteran
" AC 16, HD 6, hp 48, TH +6
" Hit:2D6 / Wild_Town Wild_Onlytake_Item Bash_Door
" He doesn't take to strangers kindly.
Human 1 0 Angband 18 26
Belsamaug Human 1 cr 2 CC1 16 27
Benalish Hero
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Banding
Human 1 - MTG - 28
Benalish Missionary
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W, T: Prevent all combat damage that would be dealt this turn by target blocked creature.
Human 1 - MTG - 29
Benevolent Bodyguard
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Human 1 - MTG - 30
Berserker Human 1 10 MM1 66 31
Berserker Human 1 19 RC0 161 32
Birchlore Rangers
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 1 - MTG - 33
Bixie, Drone Human 1 cr 0.33 EQMN3 24 34
Bixie, Worker Human 1 cr 0.25 EQMN3 24 35
Black harpy
" AC 11, HD 2, hp 18, TH +2
" Claw:1D2 Claw:1D2 Bite:1D3 / Fe Fly Wild_Too Wild_Mountain Animal Evil
" A woman's face on the body of a vicious black bird.
Human 1 19 Angband 157 36
Blood Celebrant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - B, Pay 1 life: Add one mana of any color to your mana pool.
Human 1 - MTG - 37
Blood Maiden Human 1 cr 0.5 CC2 20 38
Blood Sprite Human 1 cr 0.5 CC2 24 39
Bloodfire Dwarf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
Human 1 - MTG - 40
Blubbering idiot
" AC 1, HD 1, hp 2, TH +1
" Drool / Wild_Town Wild_Only Take_Item
" He tends to blubber a lot.
Human 1 0 Angband 9 41
Blue Human 1 cr 0.5 PsiH3 142 42
Blue yeek
" AC 15, HD 2, hp 12, TH +2
" Hit:1D5 / Bash_Door Animal Im_Acid
" A small humanoid figure.
Human 1 4 Angband 52 43
Bone Gatherer Human 1 cr 1 BoL3 18 44
Booka Human 1 13 FF1 16 45
Boros Recruit
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" (R/W) - 1/1 - (o(r/w) can be paid with either R or W.) First strike
Human 1 - MTG - 46
Boulder Mites Human 1 cr 0.5 BoL3 22 47
Branded Brawlers
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land.
Human 1 - MTG - 48
Brewer Gnome Human 1 cr 1 CC1 23 49
Brodda, the Easterling
" AC 20, HD 15, hp 150, TH +15
" Hit:1D12 Hit:1D12 Hit:1D12 Hit:1D12 / Unique Evil Wild_Too Only_Item Bash_Door
" A nasty piece of work, Brodda picks on defenseless women and children."And Morwen was gone. Empty stood her house, bro
Human 1 100 Angband 169 50
Brown Ouphe
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G, T Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Human 1 - MTG - 51
Brown yeek
" AC 12, HD 3, hp 21, TH +3
" Hit:1D6 / Bash_Door Animal Im_Acid
" It is a strange small humanoid.
Human 1 11 Angband 141 52
Buccaneer Human 1 9 MM1 66 53
Bugbear Human 1 cr 2 MM3 27 54
Bullywug Human 1 cr 1 MCMF3 25 55
Bushi Tenderfoot
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. ----- Kenzo the Hardhearted Legendary Creature - Human Samurai 3/4 Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Human 1 - MTG - 56
Buso, Tagamaling Human 1 cr 2 OA3 149 57
Camel
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - BandingPrevent all damage that would be dealt by Deserts to creatures banded with Camel.
Human 1 - MTG - 58
Caregiver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 1 - MTG - 59
Carnival Krewe, Bone Bosun Human 1 cr 0.33 CC2 30 60
Carnival Krewe, Heron Priest Human 1 cr 2 CC2 31 61
Carnival Krewe, Plague Wretch Human 1 cr 2 CC1 33 62
Carnival of Shadows, Shadowjester Human 1 cr 1 CC2 33 63
Cave orc
" AC 18, HD 8, hp 72, TH +8
" Hit:1D8 / Friends Bash_Door Evil Orc Hurt_Lite
" He is often found in huge numbers in deep caves.
Human 1 20 Angband 126 64
Caveman Human 1 24 MM1 66 65
Ceta Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - R, T: Target creature gets +2/+0 until end of turn.G, T: Add one mana of any color to your mana pool.
Human 1 - MTG - 66
Charduni Human 1 cr 0.25 CC1 39 67
Charfiend Human 1 cr 1 CC1 42 68
Charm Peddler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T, Discard a card from your hand: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Human 1 - MTG - 69
Children of Korlis
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Human 1 - MTG - 70
Cho-Arrim Alchemist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1WW, T, Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage and gain that much life.
Human 1 - MTG - 71
Choker Human 1 cr 2 MM3 36 72
Chosen One Human 1 cr 2 MCMF3 27 73
Civic Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - G, T: Target creature gets +0/+1 until end of turn.U, T: Put target creature you control on top of its owner's library.
Human 1 - MTG - 74
Clergy of the Holy Nimbus
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - When Clergy of the Holy Nimbus is destroyed or take lethal damage, unless opponent pays 1 Clergy are regenerated. DAK: If Clergy of the Holy Nimbus would be put into your graveyard from play, regenerate it instead unless an opponent pays 1. If Clergy of the Holy Nimbus would be destroyed, regenerate it unless an opponent pays 1.
Human 1 - MTG - 75
Cloud Pirates
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingCloud Pirates can intercept only creatures with flying.
Human 1 - MTG - 76
Cloud Sprite
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingCloud Sprite may block only creatures with flying.
Human 1 - MTG - 77
Coal Goblin Human 1 cr 0.25 CC1 44 78
Confessor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever a player discards a card from his or her hand, you may gain 1 life.
Human 1 - MTG - 79
Corrupt Rogue, Black Rogue Human 1 cr 2 D2D 69 80
Corrupt Rogue, Dark Hunter Human 1 cr 0.25 D2D 69 81
Corrupt Rogue, Dark Stalker Human 1 cr 1 D2D 69 82
Corrupt Rogue, Vile Hunter Human 1 cr 0.5 D2D 69 83
Crazed Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Crazed Goblin attacks each turn if able.
Human 1 - MTG - 84
Crimson Kobolds
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" 0 - 0/1 - This card is a red spell.Crimson Kobolds is a red creature.
Human 1 - MTG - 85
Crookshank Kobolds
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" 0 - 0/1 - This card is a red spell.Crookshank Kobolds is a red creature.
Human 1 - MTG - 86
Cultist, Novitiate Human 1 cr 1 COC3 189 87
Dananshee Human 1 cr 2 CC2 46 88
Dark elf
" AC 10, HD 5, hp 50, TH +5
" Hit:1D6 Hit:1D6 / Conf Darkness Missile / Bash_Door Evil Hurt_Lite
" An elven figure with jet black skin and white hair, his eyes are large and twisted with evil.
Human 1 25 Angband 122 89
Dark Supplicant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - TAP, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it.
Human 1 - MTG - 90
Daru Mender
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Daru Mender is turned face up, regenerate target creature.
Human 1 - MTG - 91
Death Speakers
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Protection from black
Human 1 - MTG - 92
Dedicated Martyr
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Sacrifice Dedicated Martyr: You gain 3 life.
Human 1 - MTG - 93
Deep Fey Human 1 cr 1 MFF3 23 94
Defiant Elf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Trample
Human 1 - MTG - 95
Deftblade Elite
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Provoke (When this attacks, you may have target creature defending player controls untap and block it if able). 1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Human 1 - MTG - 96
Dega Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - B, T: Target creature gets -2/-0 until end of turn.R, T: Target creature gets +2/+0 until end of turn.
Human 1 - MTG - 97
Dervish Human 1 9 MM1 66 98
Devoted Caretaker
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - W, T: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Human 1 - MTG - 99
Devoted Hero
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - (no abilities)
Human 1 - MTG - 100
Devoted Retainer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 1 - MTG - 101
Devout Harpist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Destroy target enchant creature.
Human 1 - MTG - 102
Devout Monk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - When Devout Monk comes into play, you gain 1 life.
Human 1 - MTG - 103
Diligent Farmhand
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - 1G, Sacrifice Diligent Farmhand: Search your library for a basic land card, and put that card into play tapped. Then shuffle your library.If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a Muscle Burst.
Human 1 - MTG - 104
Dire Corby Human 1 30 FF1 26 105
Disciple of the Vault
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
Human 1 - MTG - 106
Dover Human 1 cr 0.5 MFF3 28 107
Drifter il-Dal
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" U - 2/1 - Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U.
Human 1 - MTG - 108
Druid Lyrist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Druid Lyrist: Destroy target enchantment.
Human 1 - MTG - 109
Dryad Human 1 25 RC0 174 110
Dryad Human 1 cr 1 MM3 78 111
Dwarf Human 1 10 RC0 174 112
Dwarf Human 1 cr 0.5 MM3 79 113
Dwarf, Forsaken Human 1 cr 0.5 CC1 64 114
Dwarven Armorer
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" R - 0/2 - R, T, Discard a card from your hand: Put a +0/+1 counter or a +1/+0 counter on target creature.
Human 1 - MTG - 115
Dwarven Grunt
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk
Human 1 - MTG - 116
Dwarven Scorcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.
Human 1 - MTG - 117
Dwarven Trader
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - (no abilities)
Human 1 - MTG - 118
Eager Cadet
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - (no abilities)
Human 1 - MTG - 119
Elf Human 1 6 RC0 177 120
Elf Human 1 13 MM1 39 121
Elf Human 1 cr 1 MM3 85 122
Elf, Forsaken Human 1 cr 0.5 CC1 68 123
Elf, Gray Human 1 13 MM1 39 124
Elf, Shadow Human 1 15 DMR2 37 125
Elf, Wood Human 1 13 MM1 39 126
Elves of Deep Shadow
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.
Human 1 - MTG - 127
Elvish Berserker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Human 1 - MTG - 128
Elvish Herder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G: Target creature gains trample until end of turn.
Human 1 - MTG - 129
Elvish Lookout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Elvish Lookout can't be the target of spells or abilities.
Human 1 - MTG - 130
Elvish Lyrist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Elvish Lyrist: Destroy target enchantment.
Human 1 - MTG - 131
Elvish Pioneer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.
Human 1 - MTG - 132
Elvish Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T: Untap target attacking creature you control and remove it from combat. (It doesn't receive or deal combat damage.)
Human 1 - MTG - 133
Elvish Scrapper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Elvish Scrapper: Destroy target artifact.
Human 1 - MTG - 134
Elvish Skysweeper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 4G, Sacrifice a creature: Destroy target creature with flying.
Human 1 - MTG - 135
Empty-Shrine Kannushi
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Empty-Shrine Kannushi has protection from the colors of permanents you control.
Human 1 - MTG - 136
Enslaved Dwarf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Human 1 - MTG - 137
Ewok
" AC 15, HD 2, hp 12, TH +2
" Hit:1D6 Hit:1D6 / Arrow_1 / Bash_Door Friends Wild_Too Wild_Wood
" A cute, furry little animal, full of merchandising potential.
Human 1 20 Angband 92 138
Exemplar Human 1 cr 2 CC1 71 139
Face Stealer Human 1 cr 1 CC2 70 140
Faerie Human 1 19 RC0 177 141
Faerie Squadron
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Kicker 3U (You may pay an additional 3U as you play this spell.)If you paid the kicker cost, Faerie Squadron comes into play with two +1/+1 counters on it and has flying.
Human 1 - MTG - 142
Faerie, Petty, Squeaker Human 1 15 Ann1 48 143
Faerie, Petty, Stwinger Human 1 15 Ann1 48 144
Farmer Maggot
" AC 10, HD 35, hp 350, TH +35
" Hit:1D3 / Unique Friendly Wild_Town Wild_Onlyonly_Item Bash_Door No_Conf No_Sleep
" Before you appears a broad thick-set hobbit with a round red face. "What's wrong with old Maggot?" asked Pippin. "He's a goo
Human 1 0 Angband 8 145
Filcher Human 1 cr 0.25 CC2 71 146
Filthy street urchin
" AC 2, HD 1, hp 4, TH +1
" Beg Touch:Eat_Gold / Evil Wild_Town Wild_Only Friends Take_Item
" He looks squalid and thoroughly revolting.
Human 1 0 Angband 1 147
Fire Bowman
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - On your turn, before you attack, you may destroy Fire Bowman to have it deal 1 damage to any one creature or player.
Human 1 - MTG - 148
Flailing Soldier
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - 1: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability.1: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability.
Human 1 - MTG - 149
Flying Men
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Flying
Human 1 - MTG - 150
Folk of An-Havva
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
Human 1 - MTG - 151
Foothill Guide
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Protection from Goblins. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 1 - MTG - 152
Frenzied Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn.
Human 1 - MTG - 153
Frontline Strategist
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Frontline Strategist is turned face up, prevent all combat damage non-Soldiers would deal this turn.
Human 1 - MTG - 154
Fugitive Wizard
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - (no abilities)
Human 1 - MTG - 155
Fyndhorn Elves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Add G to your mana pool.
Human 1 - MTG - 156
Ghazban Ogre
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" G - 2/2 - At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazban Ogre.
Human 1 - MTG - 157
Ghazban Ogress
AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
G - 2/2 - When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress.
Human 1 - MTG - 158
Gibberling Human 1 21 FF1 43 159
Gibberling Human 1 cr 0.33 MCMF3 52 160
Gnoll Human 1 20 RC0 180 161
Gnoll Human 1 42 MM1 46 162
Gnoll Human 1 cr 1 MM3 105 163
Gnoll, Blackburrow Human 1 cr 2 EQMN3 89 164
Gnome Human 1 10 RC0 180 165
Gnome Human 1 12 MM1 46 166
Gnome Human 1 cr 1 MM3 106 167
Goblin Human 1 5 RC0 180 168
Goblin Human 1 15 MM1 47 169
Goblin Human 1 cr 0.25 MM3 107 170
Goblin Human 1 15 MM 163 171
Goblin Human 1 cr 0.5 EQMN3 92 172
Goblin Artisans
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T: Choose target artifact spell you control and flip a coin. If you win the flip, draw a card. If you lose the flip, counter that spell.
Human 1 - MTG - 173
Goblin Balloon Brigade
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Goblin Balloon Brigade gains flying until end of turn.
Human 1 - MTG - 174
Goblin Bookie
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T: Reflip any coin or reroll any die.
Human 1 - MTG - 175
Goblin Cadets
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
Human 1 - MTG - 176
Goblin Chirurgeon
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" R - 0/2 - Sacrifice a Goblin: Regenerate target creature.
Human 1 - MTG - 177
Goblin Cohort
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Goblin Cohort can't attack unless you've played a creature spell this turn.
Human 1 - MTG - 178
Goblin Digging Team
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T, Sacrifice Goblin Digging Team: Destroy target Wall.
Human 1 - MTG - 179
Goblin Firestarter
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - On your turn, before you attack, you may destroy Goblin Firestarter to have it deal 1 damage to any one creature or player.
Human 1 - MTG - 180
Goblin Grappler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Provoke (When this attacks, you may have target creature defending player controls untap and block it if able)
Human 1 - MTG - 181
Goblin Lackey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Goblin Lackey deals damage to a player, you may put a Goblin card from your hand into play.
Human 1 - MTG - 182
Goblin Mountaineer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (If defending player has any mountains in play, Goblin Mountaineer can't be blocked.)
Human 1 - MTG - 183
Goblin Patrol
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Human 1 - MTG - 184
Goblin Sledder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 185
Goblin Soothsayer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
Human 1 - MTG - 186
Goblin Spy
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Play with the top card of your library revealed.
Human 1 - MTG - 187
Goblin Swine-Rider
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - When Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature.
Human 1 - MTG - 188
Goblin Taskmaster
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1R: Target Goblin gets +1/+0 until end of turn. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 1 - MTG - 189
Goblin Vandal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Goblin Vandal attacks and isn't blocked, you may pay R to destroy target artifact defending player controls. If you pay, Goblin Vandal deals no combat damage this turn.
Human 1 - MTG - 190
Goblin Welder
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
R - 1/1 - T: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still valid as this ability resolves, that player simultaneously sacrifices the artifact in play and puts the artifact from his or her graveyard into play.
Human 1 - MTG - 191
Goblin, Aqua Human 1 cr 1 EQMN3 92 192
Goblin, Dekanter Human 1 cr 1 MCMF3 53 193
Goblin, Ice Human 1 cr 2 EQMN3 92 194
Goblins of the Flarg
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) When you controls a Dwarf, sacrifice Goblins of the Flarg.
Human 1 - MTG - 195
Goblyn Human 1 cr 2 RDD3 66 196
Godo's Irregulars
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Godo's Irregulars deals 1 damage to target creature blocking it.
Human 1 - MTG - 197
Grabber Human 1 cr 2 BoL3 72 198
Granger Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - W, T: Target creature gains first strike until end of turn.R, T: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
Human 1 - MTG - 199
Greenseeker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Human 1 - MTG - 200
Gremishka Human 1 cr 0.33 RDD3 72 201
Gremlin, Jermlaine Human 1 15 MM 176 202
Grim Lavamancer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, TAP, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.
Human 1 - MTG - 203
Grimlock Human 1 42 FF1 48 204
Grimlock Human 1 cr 1 MM3 114 205
Grotesque Human 1 cr 0.5 CC2 87 206
Groundling Human 1 cr 2 MCMF3 57 207
Groundskeeper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G: Return target basic land card from your graveyard to your hand.
Human 1 - MTG - 208
Grunt Human 1 cr 2 BoL3 80 209
Gustcloak Runner
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Human 1 - MTG - 210
Haazda Exonerator
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T, Sacrifice Haazda Exonerator: Destroy target Aura.
Human 1 - MTG - 211
Hagling Human 1 cr 2 CC2 92 212
Half-Elf Human 1 13 MM1 39 213
Halfling Human 1 5 RC0 182 214
Halfling Human 1 9 MM1 50 215
Halfling Human 1 cr 0.25 CC1 101 216
Halfling Human 1 cr 0.5 MM3 116 217
Halfling, Stout Human 1 9 MM1 51 218
Halfling, Tallfellow Human 1 9 MM1 50 219
Half-Orc Human 1 12 MM1 76 220
Hapless Researcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Sacrifice Hapless Researcher: Draw a card, then discard a card from your hand.
Human 1 - MTG - 221
Harvest Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Discard a card from your hand: Until end of turn, if you tap a land for mana, it produces one mana of any color instead of its normal type and amount.
Human 1 - MTG - 222
Hill Howler Human 1 cr 2 CC1 108 223
Hill orc
" AC 16, HD 9, hp 81, TH +9
" Hit:1D10 / Friends Bash_Door Evil Orc Hurt_Lite
" He is a hardy well-weathered survivor.
Human 1 25 Angband 149 224
Hobgoblin Human 1 15 RC0 185 225
Hobgoblin Human 1 30 MM1 52 226
Hobgoblin Human 1 cr 0.5 MM3 119 227
Hobo
" AC 1, HD 1, hp 2, TH +1
" Drool / Wild_Town Wild_Only Take_Item Bash_Door
" Ugly doesn't begin to describe him.
Human 1 0 Angband 10 228
Honor Guard
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W: Honor Guard gets +0/+1 until end of turn.
Human 1 - MTG - 229
Honorable Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.
Human 1 - MTG - 230
Human, Aborigine/Cavema Human 1 15 MM 196 231
Human, Adventurer, 1-3 Human 1 15 MM 196 232
Human, Bandit/Brigand Human 1 15 MM 196 233
Human, Barbarian/Nomad Human 1 15 MM 196 234
Human, Berserker/Dervis Human 1 15 MM 196 235
Human, Brecht (Tradesm) Human 1 15 Ann3 58 236
Human, Farmer/Herder Human 1 15 MM 196 237
Human, Gentry Human 1 15 MM 196 238
Human, Ice Folk Human 1 15 L - 239
Human, Khinasi (Soldie) Human 1 15 Ann3 58 240
Human, Lost One Human 1 7 L - 241
Human, Mercenary Human 1 15 MM 196 242
Human, Merchant Sailor Human 1 15 MM 196 243
Human, Merchant Trader Human 1 15 MM 196 244
Human, Middle Class Human 1 15 MM 196 245
Human, Peasant/Serf Human 1 15 MM 196 246
Human, Pilgrim Human 1 15 MM 196 247
Human, Pirate/Buccannee Human 1 15 MM 196 248
Human, Plainsman Human 1 15 L - 249
Human, Police/Constabul Human 1 15 MM 196 250
Human, Rjurik (Berserk) Human 1 15 Ann3 58 251
Human, Sailor Human 1 15 MM 196 252
Human, Slaver Human 1 15 MM 196 253
Human, Soldier Human 1 15 MM 196 254
Human, Tradesman/Crafts Human 1 15 MM 196 255
Human, Tribesman Human 1 15 MM 196 256
Human, Vistana Human 1 15 Ann2 72 257
Human, Vistani Human 1 cr 0.5 RDD3 82 258
Human, Vos (Mercenary) Human 1 15 Ann3 58 259
Hutaakan, Other Human 1 7 Myst 64 260
Hutaakan, Warrior Human 1 15 Myst 64 261
Hybsil Human 1 33 MMII 76 262
Hybsil Human 1 cr 1 MCMF3 61 263
Icatian Infantry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1: Icatian Infantry gains banding until end of turn.1: Icatian Infantry gains first strike until end of turn.
Human 1 - MTG - 264
Icatian Javelineers
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Icatian Javelineers comes into play with a javelin counter on it. T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. Fallen Empires Common, Fallen Empires Common
Human 1 - MTG - 265
Icatian Moneychanger
AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
W - 0/2 - Icatian Moneychanger comes into play with three credit counters on it.When Icatian Moneychanger comes into play, it deals 3 damage to you.At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep.
Human 1 - MTG - 266
Icatian Priest
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1WW: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 267
Icatian Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1, T: Target creature gains first strike until end of turn.
Human 1 - MTG - 268
Ice Ghoul Human 1 cr 1 CC1 115 269
Imagecrafter
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Tap: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.
Human 1 - MTG - 270
Infantry Veteran
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Target attacking creature gets +1/+1 until end of turn.
Human 1 - MTG - 271
Initiates of the Ebon Hand
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - 1: Add B to your mana pool. If more than 3 is spent this way in one turn, sacrifice Initiates of the Ebon Hand at end of turn.
Human 1 - MTG - 272
Jermlaine Human 1 10 FF1 53 273
Jermlaine Human 1 15 L - 274
Jukai Messenger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk
Human 1 - MTG - 275
Jumu Human 1 cr 1 BoL3 96 276
Kaer Human 1 cr 2 BoL3 98 277
Kara-Kara Human 1 15 DMR2 63 278
Keeper of Kookus
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Keeper of Kookus gains protection from red until end of turn.
Human 1 - MTG - 279
Kelsinko Ranger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W: Target green creature gains first strike until end of turn.
Human 1 - MTG - 280
Killmoulis Human 1 13 FF1 57 281
Kill-Suit Cultist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Kill-Suit Cultist attacks each turn if able. B, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
Human 1 - MTG - 282
Kjeldoran Warrior
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Banding
Human 1 - MTG - 283
Knuk Human 1 cr 0.5 MFF3 45 284
Kobold Human 1 5 RC0 187 285
Kobold Human 1 7 MM1 57 286
Kobold Human 1 cr 0.17 MM3 123 287
Kobold
" AC 12, HD 4, hp 24, TH +4
" Hit:1D8 / Wild_Too Bash_Door Evil Im_Pois
" It is a small, dog-headed humanoid.
Human 1 3 Angband 30 288
Kobold, Kobold Human 1 7 MM 214 289
Kobold, Standard Adult Human 1 cr 1 EQMN3 111 290
Kobolds of Kher Keep
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" 0 - 0/1 - This card is a red spell.Kobolds of Kher Keep is a red creature.
Human 1 - MTG - 291
Korobokuru Human 1 cr 0.5 OA3 171 292
Krark-Clan Shaman
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
Human 1 - MTG - 293
Kris Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T, Discard a card from your hand: Kris Mage deals 1 damage to target creature or player.
Human 1 - MTG - 294
Krosan Wayfarer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Sacrifice Krosan Wayfarer: Put a land card from your hand into play.
Human 1 - MTG - 295
Kyuss, Son of Human 1 10 FF1 83 296
Lagduf, the Snaga
" AC 20, HD 14, hp 140, TH +14
" Hit:1D10 Hit:1D10 Hit:1D9 Hit:1D9 / Unique Escort Only_Item Bash_Door Evil Orc
" A captain of a regiment of weaker orcs, Lagduf keeps his troop in order with displays of excessive violence."I've told you
Human 1 80 Angband 140 297
Large kobold
" AC 20, HD 10, hp 90, TH +10
" Hit:1D10 / Bash_Door Evil Im_Pois
" It a man-sized figure with the all too recognizable face of a kobold.
Human 1 25 Angband 102 298
Liberated Dwarf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
Human 1 - MTG - 299
Lionheart Maverick
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Vigilance 4W: Lionheart Maverick gets +1/+2 until end of turn.
Human 1 - MTG - 300
Little Girl
" AC 10.25, HD 0.5, hp 4, #Att 1, TH +0.75, dmg 6
" W (half) - 0.5/0.5 - (no abilities)
Human 1 - MTG - 301
Lizard Man Human 1 25 RC0 189 302
Lizardfolk Human 1 cr 1 MM3 128 303
Llanowar Elite
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Kicker 8 (You may pay an additional 8 as you play this spell.)TrampleIf you paid the kicker cost, Llanowar Elite comes into play with five +1/+1 counters on it.
Human 1 - MTG - 304
Llanowar Elves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Add G to your mana pool.
Human 1 - MTG - 305
Loyal Sentry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - When Loyal Sentry blocks, destroy it and the creature it blocks. (Destroy both creatures before dealing damage.)
Human 1 - MTG - 306
Magus of the Candelabra
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - X, T Untap X target lands.
Human 1 - MTG - 307
Magus of the Scroll
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 3, T Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.
Human 1 - MTG - 308
Mangy looking leper
" AC 2, HD 1, hp 1, TH +1
" Beg Touch:Disease / Wild_Town Wild_Onlytake_Item
" You feel it isn't safe to touch him.
Human 1 0 Angband 13 309
Manticora Human 1 cr 2 CC1 128 310
Mean looking mercenary
" AC 10, HD 4, hp 32, TH +4
" Hit:1D10 / Wild_Grass Wild_Town Wild_Wood Wild_Onlytake_Item Bash_Door Evil
" No job is too low for him.
Human 1 0 Angband 17 311
Men, Brigand Human 1 10 RC0 193 312
Men, Buccaneer/Pirate Human 1 10 RC0 193 313
Men, Dervish Human 1 10 RC0 193 314
Men, Nomad Human 1 10 RC0 193 315
Men, Trader Human 1 10 RC0 193 316
Merchant Human 1 9 MM1 66 317
Merman Human 1 30 MM1 70 318
Miracle Worker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Destroy target enchant creature enchanting a creature you control.
Human 1 - MTG - 319
Mite Human 1 7 FF1 66 320
Mogg Conscripts
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Mogg Conscripts can't attack unless you've played a creature spell this turn.
Human 1 - MTG - 321
Mogg Fanatic
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
Human 1 - MTG - 322
Mogg Raider
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 323
Mogg Sentry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.
Human 1 - MTG - 324
Molting Harpy
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" B - 2/1 - FlyingAt the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2.
Human 1 - MTG - 325
Mons's Goblin Raiders
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - (no abilities)
Human 1 - MTG - 326
Mons's Goblin Waiters
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a creature or land: Add 1/2*R to your mana pool.
Human 1 - MTG - 327
Mother of Runes
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Target creature you control gains protection from the color of your choice until end of turn.
Human 1 - MTG - 328
Mountain Bandit
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountain Bandit is unaffected by summoning sickness.
Human 1 - MTG - 329
Mtenda Herder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Human 1 - MTG - 330
Mughash the Kobold Lord
" AC 15, HD 12, hp 120, TH +12
" Hit:1D10 Hit:1D10 Hit:1D10 / Unique Speak Escort Escorts Only_Item Bash_Door Evil Im_Pois
" Strong and powerful, for a kobold.
Human 1 100 Angband 135 331
Mugwump Human 1 cr 2 BoL3 116 332
Murdersprite Human 1 cr 0.5 CC1 139 333
Mystic Penitent
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Attacking doesn't cause Mystic Penitent to tap.Threshold - Mystic Penitent gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
Human 1 - MTG - 334
Nagleg Human 1 cr 0.25 MFF3 50 335
Nange Human 1 cr 0.5 LB3 78 336
Nat, Einsaung Human 1 cr 1 OA3 176 337
Neanderthal (Caveman) Human 1 20 RC0 196 338
Necra Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - G, T: Add one mana of any color to your mana pool.W, T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 1 - MTG - 339
Netter en-Dal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T, Discard a card from your hand: Target creature can't attack this turn.
Human 1 - MTG - 340
Nezumi Human 1 cr 0.5 OA3 178 341
Nibelung
" AC 15, HD 6, hp 24, TH +6
" Hit:1D6 Touch:Eat_Gold / Friends Take_Item Bash_Door Hurt_Lite Res_Dise
" Night dwarfs collecting new riches for their master, Alberich.
Human 1 6 Angband 111 342
Nightling Human 1 cr 2 MFF3 51 343
Nightscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - U, T: Put target creature you control on top of its owner's library.R, T: Target creature gains first strike until end of turn.
Human 1 - MTG - 344
Nomads en-Kor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play.
Human 1 - MTG - 345
Norin the Wary
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.
Human 1 - MTG - 346
Norker Human 1 30 FF1 68 347
Normal Human Human 1 5 RC0 197 348
Norwood Ranger
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - (no abilities)
Human 1 - MTG - 349
Nova Cleric
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - 2W, Tap, Sacrifice Nova Cleric: Destroy all enchantments.
Human 1 - MTG - 350
Novice archer
" AC 10, HD 4, hp 36, TH +4
" Hit:1D4 Hit:1D4 / Arrow_1 / Wild_Too Only_Gold Bash_Door
" A nasty little fellow with a bow and arrow.
Human 1 20 Angband 116 351
Novice mage
" AC 7, HD 5, hp 20, TH +5
" Hit:1D4 / Blink Blind Conf Missile / Wild_Too Bash_Door
" He is leaving behind a trail of dropped spell components.
Human 1 7 Angband 46 352
Novice mage
" AC 7, HD 5, hp 20, TH +5
" Hit:1D4 / Blink Blind Conf Missile / Wild_Too Bash_Door
" He is leaving behind a trail of dropped spell components.
Human 1 7 Angband 46 353
Novice paladin
" AC 15, HD 4, hp 36, TH +4
" Hit:1D7 Hit:1D7 / Scare Cause_1 / Wild_Too Bash_Door
" An adventurer both devoutly religious and skillful in combat. He seems to consider you an agent of the devil.
Human 1 20 Angband 97 354
Novice paladin
" AC 15, HD 4, hp 36, TH +4
" Hit:1D7 Hit:1D7 / Scare Cause_1 / Wild_Too Bash_Door
" An adventurer both devoutly religious and skillful in combat. He seems to consider you an agent of the devil.
Human 1 20 Angband 97 355
Novice priest
" AC 9, HD 6, hp 24, TH +6
" Hit:1D5 / Heal Scare Cause_1 / Good Wild_Too Bash_Door
" He is tripping over his priestly robes.
Human 1 7 Angband 45 356
Novice priest
" AC 9, HD 6, hp 24, TH +6
" Hit:1D5 / Heal Scare Cause_1 / Good Wild_Too Bash_Door
" He is tripping over his priestly robes.
Human 1 7 Angband 45 357
Novice ranger
" AC 10, HD 4, hp 36, TH +4
" Hit:1D5 Hit:1D5 / Arrow_2 Missile / Bash_Door Wild_Too Wild_Wood
" An agile hunter, ready and relaxed.
Human 1 18 Angband 83 358
Novice ranger
" AC 10, HD 4, hp 36, TH +4
" Hit:1D5 Hit:1D5 / Arrow_2 Missile / Bash_Door Wild_Too Wild_Wood
" An agile hunter, ready and relaxed.
Human 1 18 Angband 83 359
Novice rogue
" AC 11, HD 6, hp 24, TH +6
" Hit:1D6 Touch:Eat_Gold / Take_Item Bash_Door Wild_Too Evil
" A rather shifty individual.
Human 1 6 Angband 44 360
Novice warrior
" AC 13, HD 7, hp 28, TH +7
" Hit:1D7 Hit:1D6 / Wild_Too Bash_Door
" He looks inexperienced but tough.
Human 1 6 Angband 43 361
Novice warrior
" AC 13, HD 7, hp 28, TH +7
" Hit:1D7 Hit:1D6 / Wild_Too Bash_Door
" He looks inexperienced but tough.
Human 1 6 Angband 43 362
Obedient Human 1 15 RL3 86 363
Ogre, Ogre Human 1 cr 2 MM3 144 364
Ogrillon Human 1 42 FF1 70 365
Oortling Human 1 15 L - 366
Orc Human 1 10 RC0 199 367
Orc Human 1 15 MM1 76 368
Orc Human 1 cr 0.5 MM3 146 369
Orc shaman
" AC 10, HD 6, hp 48, TH +6
" Hit:1D6 Hit:1D6 / Blink Cause_1 Missile / Wild_Too Wild_Wood Wild_Swamp Wild_Mountain Bash_Door Evil Orc Hurt_Lite
" An orc dressed in skins who gestures wildly.
Human 1 30 Angband 162 370
Orc, Deathfist Pawn Human 1 cr 0.5 EQMN3 116 371
Orc, Orc Human 1 15 MM 281 372
Orcish Captain
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1: Choose a target Orc. Flip a coin. If you win the flip, that Orc gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
Human 1 - MTG - 373
Orcish Conscripts
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Orcish Conscripts can't attack unless at least two other creatures attack.Orcish Conscripts can't block unless at least two other creatures block.
Human 1 - MTG - 374
Orcish Lumberjack
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T, Sacrifice a forest: Add three mana in any combination of red and/or green mana to your mana pool.
Human 1 - MTG - 375
Orcish Spy
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T: Look at the top three cards of target player's library. (Put them back in the same order.)
Human 1 - MTG - 376
Order of the Stars
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - Defender (This creature can't attack.) As Order of the Stars comes into play, choose a color. Order of the Stars has protection from the chosen color.
Human 1 - MTG - 377
Patron of the Wild
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
Human 1 - MTG - 378
Picker Human 1 cr 0.25 MFF3 55 379
Pilfer Sprite Human 1 cr 0.25 CC2 122 380
Pilgrim Human 1 9 MM1 66 381
Pitiful looking beggar
" AC 2, HD 1, hp 4, TH +1
" Beg / Wild_Town Wild_Onlytake_Item
" You just can't help feeling sorry for him.
Human 1 0 Angband 12 382
Pixie Human 1 19 RC0 200 383
Planar Guide
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 3W, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control.
Human 1 - MTG - 384
Promised Kannushi
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
Human 1 - MTG - 385
Proud, The Human 1 cr 1 CC1 148 386
Quaggoth Human 1 42 FF1 74 387
Quevari Human 1 cr 1 RDD3 123 388
Quevari Human 1 15 L - 389
Quirion Ranger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Return a forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
Human 1 - MTG - 390
Rag Dealer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - 2B, T Remove up to three target cards in a single graveyard from the game.
Human 1 - MTG - 391
Raging Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Haste (This creature may attack and T the turn it comes under your control.)
Human 1 - MTG - 392
Raka Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - W, T: Prevent the next 1 damage that would be dealt to target creature or player this turn.U, T: Target creature gains flying until end of turn.
Human 1 - MTG - 393
Ramosian Sergeant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 3, T: Search your library for a Rebel card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
Human 1 - MTG - 394
Rampart Crawler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Rampart Crawler can't be blocked by Walls.
Human 1 - MTG - 395
Ratman (Slitheren) Human 1 cr 0.5 CC1 150 396
Ratman, Brown Gorger Human 1 cr 0.5 CC1 151 397
Ratman, Daywalker Human 1 cr 1 CC2 131 398
Ratman, Diseased Human 1 cr 0.5 CC1 152 399
Ratman, Foamer Human 1 cr 0.5 CC1 153 400
Ratman, Red Witch Human 1 cr 0.5 CC1 154 401
Ratman, Stalker Human 1 cr 1 CC2 132 402
Ratman, White Wraith Human 1 cr 1 CC2 133 403
Rat-Thing Human 1 cr 0.5 COC3 179 404
Ravenkin Human 1 cr 2 RDD3 126 405
Raving lunatic
" AC 1, HD 3, hp 12, TH +3
" Drool / Wild_Town Wild_Only Take_Item
" Drooling and comical, but then, what do you expect?
Human 1 0 Angband 11 406
Resistance Fighter
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Resistance Fighter: Prevent all combat damage that would be dealt by target creature this turn.
Human 1 - MTG - 407
Rime Dryad
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - Snow-covered forestwalk (This creature is unblockable as long as defending player controls a snow-covered forest.)
Human 1 - MTG - 408
Robin Hood, the Outlaw
" AC 15, HD 10, hp 120, TH +10
" Hit:1D5 Hit:1D5 Touch:Eat_Gold Touch:Eat_Item / Arrow_2 Heal Traps / Unique Only_Item Wild_Too Wild_Wood Take_Item Bash_Door Evil
" The legendary archer steals from the rich (you qualify).
Human 1 150 Angband 138 409
Rokuro-Kubi Human 1 cr 2 OA3 190 410
Royal Herbalist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 2, Remove the top card of your library from the game: You gain 1 life.
Human 1 - MTG - 411
Ruhk Human 1 cr 0.5 LB3 100 412
Sacred Guide
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other revealed cards from the game.
Human 1 - MTG - 413
Sage of Epityr
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order.
Human 1 - MTG - 414
Sagon Human 1 cr 0.5 CC2 135 415
Satyr Human 1 cr 2 MM3 160 416
Savaen Elves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - GG, T: Destroy target enchant land.
Human 1 - MTG - 417
Scavenger Folk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Scavenger Folk: Destroy target artifact.
Human 1 - MTG - 418
Scruffy looking hobbit
" AC 11, HD 2, hp 12, TH +2
" Hit:1D4 Touch:Eat_Gold / Take_Item Bash_Door Evil
" A short little guy, in bedraggled clothes. He appears to be looking for a good tavern.
Human 1 4 Angband 74 419
Scryb Sprites
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Flying
Human 1 - MTG - 420
Serra Zealot
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - First strike
Human 1 - MTG - 421
Shadow Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - U, T Put target creature you control on top of its owner's library. R, T Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
Human 1 - MTG - 422
Shanodin Dryads
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk (This creature is unblockable as long as defending player controls a forest.)
Human 1 - MTG - 423
Shaper Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - W, T: Target creature gains first strike until end of turn.B, T: Target creature gets +1/+0 until end of turn.
Human 1 - MTG - 424
Shield Mate
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
Human 1 - MTG - 425
Simic Initiate
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Human 1 - MTG - 426
Singing, happy drunk
" AC 3, HD 2, hp 6, TH +2
" Beg / Only_Gold Wild_Town Wild_Onlytake_Item Bash_Door
" He makes you glad to be sober.
Human 1 0 Angband 15 427
Siv Human 1 cr 1 MCMF3 78 428
Skarrgan Pit-Skulk
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
Human 1 - MTG - 429
Skirk Prospector
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a Goblin: Add R to your mana pool.
Human 1 - MTG - 430
Skyshroud Archer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Target creature with flying gets -1/-1 until end of turn.
Human 1 - MTG - 431
Skyshroud Elite
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
Human 1 - MTG - 432
Skyshroud Ranger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Put a land card from your hand into play. Play this ability only if you could play a sorcery.
Human 1 - MTG - 433
Small kobold
" AC 10, HD 2, hp 14, TH +2
" Hit:1D5 / Wild_Too Bash_Door Evil Im_Pois
" It is a squat and ugly humanoid figure.
Human 1 5 Angband 29 434
Smeagol
" AC 24, HD 4, hp 20, TH +4
" Touch:Eat_Gold / Unique Swim Smart Wild_Too Only_Item Take_Item Bash_Door Invisibleevil
" Down the face of a precipice, sheer and almost smooth it seemed in the pale moonlight, a small black shape was moving with its
Human 1 16 Angband 63 435
Snaga
" AC 16, HD 6, hp 54, TH +6
" Hit:1D8 / Friends Wild_Too Bash_Door Evil Orc Hurt_Lite
" He is one of the many weaker 'slave' orcs, often mistakenly known as a goblin.
Human 1 15 Angband 118 436
Snotling
" AC 20, HD 4, hp 20, TH +4
" Hit:1D6 / Friends Bash_Door Wild_Too Wild_Wood Evil Orc Hurt_Lite
" A pathetic breed of tiny snaga-like creatures. They are running wild and screaming all the time!
Human 1 15 Angband 87 437
Soldier of Fortune
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T: Target player shuffles his or her library.
Human 1 - MTG - 438
Soltari Foot Soldier
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.)
Human 1 - MTG - 439
Songstitcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
Human 1 - MTG - 440
Soul Warden
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever another creature comes into play, you gain 1 life.
Human 1 - MTG - 441
Spark Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
Human 1 - MTG - 442
Spider-Eye Goblin Human 1 cr 0.5 CC1 186 443
Spirit Folk Human 1 cr 0.5 OA3 192 444
Sprite Human 1 6 RC0 208 445
Sprite, Grig Human 1 cr 1 MM3 172 446
Sprite, Nixie Human 1 cr 1 MM3 172 447
Spurnmage Advocate
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - {tap}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.
Human 1 - MTG - 448
Stampede Driver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G, T, Discard a card from your hand: Creatures you control get +1/+1 and gain trample until end of turn.
Human 1 - MTG - 449
Stormscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - W, T: Tap target creature.B, T: Target player loses 1 life.
Human 1 - MTG - 450
Stwinger Human 1 15 L - 451
Subdweller Human 1 cr 1 RDD3 143 452
Sunscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - G, T: Target creature gets +1/+1 until end of turn.U, T: Put target creature you control on top of its owner's library.
Human 1 - MTG - 453
Sutak Human 1 cr 1 CC2 181 454
Sylvan Safekeeper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Sacrifice a land: Target creature you control can't be the target of spells or abilities this turn.
Human 1 - MTG - 455
Tasloi Human 1 15 MMII 118 456
Tasloi Human 1 cr 0.5 OA3 193 457
Taunting Elf
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" G - 0/1 - All creatures able to block Taunting Elf do so.
Human 1 - MTG - 458
Tcho-Tcho Human 1 cr 1 COC3 185 459
Tengu, Crow-headed Human 1 cr 1 OA3 194 460
Thornscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - W, T: Tap target creature.R, T: Target creature gains first strike until end of turn.
Human 1 - MTG - 461
Thoughtpicker Witch
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - 1, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.
Human 1 - MTG - 462
Thunderscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - B, T: Target player loses 1 life.G, T: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 463
Tidal Visionary
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - T: Target creature becomes the color of your choice until end of turn.
Human 1 - MTG - 464
Tireless Tribe
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Discard a card from your hand: Tireless Tribe gets +0/+4 until end of turn.
Human 1 - MTG - 465
Tokal Tribesman Human 1 cr 0.5 CC1 199 466
Trade Caravan
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - At the beginning of your upkeep, put a currency counter on Trade Caravan.Remove two currency counters from Trade Caravan: Untap target basic land. Play this ability only during an opponent's upkeep.
Human 1 - MTG - 467
Tragic Poet
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Human 1 - MTG - 468
Treetop Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Treetop Scout can't be blocked except by creatures with flying.
Human 1 - MTG - 469
Trickster Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - U, T, Discard a card from your hand: Tap or untap target artifact, creature, or land.
Human 1 - MTG - 470
Troglodyte Human 1 25 RC0 210 471
Troglodyte Human 1 cr 1 MM3 179 472
Trusted Advisor
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" U - 1/2 - Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Human 1 - MTG - 473
Ubantu Tribesman Human 1 cr 0.25 CC1 201 474
Valco Human 1 cr 0.5 MFF3 79 475
Vangal's Chosen Human 1 cr 1 CC2 202 476
Vertigen Human 1 cr 2 CC2 209 477
Veteran Explorer
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Each player who searched his or her library then shuffles his or her library.
Human 1 - MTG - 478
Vigilant Martyr
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Vigilant Martyr: Regenerate target creature. WW, T, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment in play.
Human 1 - MTG - 479
Village Elder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice a forest: Regenerate target creature.
Human 1 - MTG - 480
Viridian Acolyte
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1, T Add one mana of any color to your mana pool.
Human 1 - MTG - 481
Vogel Human 1 cr 0.5 MFF3 82 482
Volunteer Militia
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - (no abilities)
Human 1 - MTG - 483
Votary of the Conclave
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 2G: Regenerate Votary of the Conclave.
Human 1 - MTG - 484
Warbreak Trumpeter
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
R - 1/1 - Morph XXR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens into play.
Human 1 - MTG - 485
War-Torch Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
Human 1 - MTG - 486
Weathered Wayfarer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Tap: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.
Human 1 - MTG - 487
Weatherseed Elf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Target creature gains forestwalk until end of turn. (It's unblockable as long as defending player controls a forest.)
Human 1 - MTG - 488
White harpy
" AC 18, HD 2, hp 10, TH +2
" Claw:1D1 Claw:1D1 Bite:1D2 / Fe Fly Wild_Too Wild_Mountain Animal Evil
" A flying, screeching bird with a woman's face.
Human 1 5 Angband 51 489
Wild Cantor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" (R/G) - 1/1 - (o(r/g) can be paid with either R or G.) Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
Human 1 - MTG - 490
Willow Dryad
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk (If defending player has any forests in play, Willow Dryad can't be intercepted.)
Human 1 - MTG - 491
Willow Elf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - (no abilities)
Human 1 - MTG - 492
Woodland Druid
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - (no abilities)
Human 1 - MTG - 493
Woodsman
" AC 5, HD 3, hp 9, TH +3
" Hit:1D6 / Wild_Only Wild_Wood Only_Gold Take_Item Bash_Door
" He has an axe with a sharp and strong edge.
Human 1 0 Angband 6 494
Wormtongue, Agent of Saruman
" AC 15, HD 19, hp 190, TH +19
" Hit:1D5 Hit:1D5 Touch:Eat_Gold / Heal Slow Traps Bo_Cold Ba_Pois / Unique Only_Item Take_Item Bash_Door Evil Res_Tele
" He's been spying for Saruman. He is a snivelling wretch with no morals."
Human 1 150 Angband 137 495
Xvart Human 1 7 FF1 96 496
Zog
" AC 25, HD 11, hp 99, TH +11
" Hit:1D8 Hit:1D8 Drool / Evil Bash_Door
" Drooling, insectoid aliens with disgusting habits.
Human 1 25 Angband 98 497
Zug Human 1 cr 2 LB3 145 498
Addazahr Insect 1 15 Ann2 8 1
Alabaster Leech
" AC 19, HD 3, hp 24, #Att 1, TH +4, dmg 11
" W - 1/3 - White spells you play cost W more to play.
Insect 1 - MTG - 2
Ant, Giant Insect 1 30 MM1 7 3
Assassin Bug, Giant Insect 1 cr 2 RDD3 18 4
Bee, Giant Insect 1 6 RC0 160 5
Beetle, Fire Insect 1 cr 0.33 EQMN3 177 6
Beetle, Giant Fire Insect 1 30 MM1 9 7
Beetle, Giant Scarab Insect 1 cr 2 RDD3 25 8
Beetle, Giant, Fire Insect 1 15 RC0 160 9
Beetle, Giant, Oil Insect 1 25 RC0 160 10
Beetle, Grave Scarab Insect 1 cr 0.1 RDD3 25 11
Beetle, Klicnik, Drone/Worker Insect 1 cr 0.5 EQMN3 179 12
Beetle, Klicnik, Prince/Princess Insect 1 cr 1 EQMN3 179 13
Bloat Fly Insect 1 cr 1 N&D3 8 14
Blood Moth Insect 1 cr 0.25 CC2 21 15
Bloodfly Insect 1 cr 1 CC2 26 16
Blue worm mass
" AC 4, HD 4, hp 28, TH +4
" Crawl:Cold:1D4 / Stupid Weird_Mind Cold_Blood Multiply Animal Im_Cold Swim Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 5 Angband 89 17
Bookworm Insect 1 10 MMII 21 18
Brass Gnat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat.
Insect 1 - MTG - 19
Carrion Beetles
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - 2B, T: Remove up to three target cards in a single graveyard from the game.
Insect 1 - MTG - 20
Carrion Stalker Insect 1 cr 2 RDD3 30 21
Cave Cricket Insect 1 30 MMII 23 22
Cave spider
" AC 14, HD 2, hp 8, TH +2
" Bite:1D4 / Friends Weird_Mind Bash_Door Animal Hurt_Lite
" It is a black spider that moves in fits and starts.
Insect 1 7 Angband 60 23
Centipede, Giant Insect 1 6 RC0 163 24
Centipede, Giant Insect 1 45 MM1 14 25
Centipede, Huge Insect 1 46 MMII 24 26
Centipede, Spirit, Greater Insect 1 cr 2 OA3 150 27
Centipede, Spirit, Least Insect 1 cr 0.5 OA3 150 28
Centipede, Spirit, Lesser Insect 1 cr 1 OA3 150 29
Chitine Insect 1 cr 1 MCMF3 26 30
Clear worm mass
" AC 3, HD 3, hp 12, TH +3
" Crawl:Poison:1D2 / Attr_Clear Swim Stupid Weird_Mind Invisible Multiply Animal Im_Pois Hurt_Lite No_Fear
" It is a disgusting mass of poisonous worms.
Insect 1 4 Angband 79 31
Clockwork Beetle
" AC 14, HD 2, hp 16, #Att 1, TH +6, dmg 21
" 1 - 2/2 - Clockwork Beetle comes into play with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
Insect 1 - MTG - 32
Cruel Guest Insect 1 cr 0.13 MFF3 20 33
Culverin
" AC 7, HD 6, hp 30, TH +6
" / Arrow_3 / Never_Blow Animal Wild_Wood
" A many legged scuttling thing, it spits pebbles with deadly force.
Insect 1 25 Angband 867 34
Duct Crawler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1R: Target creature can't block Duct Crawler this turn.
Insect 1 - MTG - 35
Formian, Worker Insect 1 30 MMII 66 36
Formian, Worker Insect 1 cr 0.5 MM3 90 37
Giant Ant, Queen Insect 1 cr 2 MM3 205 38
Giant Ant, Soldier Insect 1 cr 2 MM3 205 39
Giant Ant, Worker Insect 1 cr 1 MM3 205 40
Giant Bee Insect 1 cr 0.5 MM3 206 41
Giant Beetle, Bombardier Insect 1 cr 2 MM3 206 42
Giant Beetle, Fire Insect 1 cr 0.33 MM3 206 43
Giant black ant
" AC 12, HD 2, hp 16, TH +2
" Bite:1D4 / Weird_Mind Bash_Door Wild_Too Wild_Wood Wild_Grass Animal
" It is about three feet long.
Insect 1 8 Angband 49 44
Giant leech
" AC 15, HD 5, hp 35, TH +5
" Bite:3D1 Bite:3D1 / Animal Aquatic Weird_Mind
" Yech! The disgusting thing only wants your blood!
Insect 1 20 Angband 95 45
Giant Praying Mantis Insect 1 cr 2 MM3 206 46
Giant red ant
" AC 17, HD 3, hp 21, TH +3
" Bite:1D4 Sting:Lose_Str:1D4 / Weird_Mind Bash_Door Wild_Too Animal
" It is large and has venomous mandibles.
Insect 1 22 Angband 168 47
Giant slug
" AC 12, HD 9, hp 81, TH +9
" Bite:Acid:2D4 Bite:Acid:2D6 / Br_Acid / Animal Empty_Mind Kill_Item Kill_Body Swim Wild_Too
" It is slowly making its way towards you, eating everything in its path...
Insect 1 25 Angband 120 48
Giant white ant
" AC 12, HD 2, hp 14, TH +2
" Bite:1D4 / Weird_Mind Bash_Door Wild_Too Wild_Grassanimal
" It is about two feet long and has sharp pincers.
Insect 1 7 Angband 75 49
Giant white centipede
" AC 8, HD 3, hp 15, TH +3
" Bite:1D2 Sting:1D2 / Weird_Mind Bash_Door Wild_Too Animal
" It is about four feet long and carnivorous.
Insect 1 2 Angband 24 50
Giant white louse
" AC 3, HD 1, hp 1, TH +1
" Bite:1D1 / Multiply Weird_Mind Animal
" It is six inches long.
Insect 1 1 Angband 69 51
Gore Beetle Insect 1 cr 0.5 CC1 87 52
Green worm mass
" AC 3, HD 4, hp 20, TH +4
" Crawl:Acid:1D3 / Stupid Weird_Mind Multiply Animal Im_Acid Swim Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 3 Angband 58 53
Grid bug
" AC 4, HD 2, hp 8, TH +2
" Bite:Elec:1D4 / Friends Fly Stupid Weird_Mind Animal No_Fear Im_Elec
" A strange electric bug.
Insect 1 2 Angband 34 54
Insect from Shaggai Insect 1 cr 2 COC3 175 55
Insect swarm
" AC 8, HD 2, hp 4, TH +2
" Bite:1D2 Sting:1D2 / Animal Weird_Mind Fly Wild_Too Wild_Grass Wild_Wood Wild_Swamp
" A lone insect may be harmless, but there's a whole swarm of them here!
Insect 1 1 Angband 38 56
Insect, Cave Cricket Insect 1 15 MM 204 57
Insect, Ear Seeker Insect 1 15 MM 204 58
Insect, Pernicon Insect 1 15 MM 204 59
Insidious Bookworms
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - When Insidious Bookworms is put into a graveyard from play, you may pay 1B to have target player discard a card at random from his or her hand.
Insect 1 - MTG - 60
Killer bee
" AC 25, HD 2, hp 6, TH +2
" Sting:Poison:1D4 Sting:Lose_Str:1D4 / Weird_Mind Friends Fly Wild_Too Animal
" It is poisonous and aggressive.
Insect 1 22 Angband 174 61
Lamprey Insect 1 42 MM1 59 62
Lard Worm Insect 1 cr 0.25 CC1 123 63
Leech, Magical Insect 1 15 RL3 67 64
Leech, Psionic Insect 1 15 RL3 68 65
Leech, Swarm Insect 1 15 MM 219 66
Leech, Throat Insect 1 9 FF1 88 67
Leech, Witchbane Insect 1 cr 0.25 RDD3 90 68
Locust, Giant Insect 1 30 RC0 189 69
Mantrid Insect 1 cr 2 LB3 72 70
Metallic blue centipede
" AC 11, HD 3, hp 15, TH +3
" Crawl:1D2 / Weird_Mind Bash_Door Wild_Too Animal
" It is about four feet long and carnivorous.
Insect 1 7 Angband 67 71
Metallic green centipede
" AC 10, HD 3, hp 15, TH +3
" Crawl:1D1 / Wild_Too Weird_Mind Bash_Door Animal
" It is about four feet long and carnivorous.
Insect 1 3 Angband 42 72
Metallic red centipede
" AC 13, HD 3, hp 24, TH +3
" Crawl:1D2 / Weird_Mind Bash_Door Wild_Too Animal
" It is about four feet long and carnivorous.
Insect 1 12 Angband 77 73
Metallic Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - Metallic Sliver counts as a Sliver.
Insect 1 - MTG - 74
Mindlash Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - All Slivers have "1, Sacrifice this creature: Each player discards a card."
Insect 1 - MTG - 75
Monstrous Centipede, Huge Insect 1 cr 2 MM3 208 76
Monstrous Centipede, Large Insect 1 cr 1 MM3 208 77
Monstrous Centipede, Medium Insect 1 cr 0.5 MM3 207 78
Monstrous Centipede, Small Insect 1 cr 0.25 MM3 207 79
Monstrous Centipede, Tiny Insect 1 cr 0.13 MM3 207 80
Monstrous Scorpion, Large Insect 1 cr 2 MM3 209 81
Monstrous Scorpion, Medium Insect 1 cr 1 MM3 209 82
Monstrous Scorpion, Small Insect 1 cr 0.5 MM3 208 83
Monstrous Scorpion, Tiny Insect 1 cr 0.25 MM3 208 84
Monstrous Spider, Large Insect 1 cr 2 MM3 210 85
Monstrous Spider, Medium Insect 1 cr 1 MM3 210 86
Monstrous Spider, Small Insect 1 cr 0.5 MM3 210 87
Monstrous Spider, Tiny Insect 1 cr 0.25 MM3 209 88
Night Singer Insect 1 cr 0.25 CC1 142 89
Parasite, Ear Seeker Insect 1 15 Ann1 94 90
Pedipalp, Large Insect 1 30 MMII 100 91
Pernicon Insect 1 10 FF1 72 92
Pernicon Insect 1 15 L - 93
Pestilite Insect 1 cr 1 CC2 121 94
Phyrexian Battleflies
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - FlyingB: Phyrexian Battleflies gets +1/+0 until end of turn. This ability may be played no more than twice each turn.
Insect 1 - MTG - 95
Plague Beetle
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Insect 1 - MTG - 96
Plated Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - All Slivers get +0/+1.
Insect 1 - MTG - 97
Puppeteer Insect 1 cr 1 PsiH3 153 98
Red worm mass
" AC 8, HD 4, hp 28, TH +4
" Crawl:Fire:1D6 / Stupid Empty_Mind Multiply Bash_Door Animal Im_Fire Swim Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 6 Angband 105 99
Robber Fly Insect 1 20 RC0 202 100
Rot Grub Insect 1 0 MM1 83 101
Screeching Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - All Slivers have "T Target player puts the top card of his or her library into his or her graveyard."
Insect 1 - MTG - 102
Scum Creeper Insect 1 21 MMII 107 103
Sha'az Insect 1 15 L - 104
Shock Beetle Insect 1 cr 2 MFF3 65 105
Sidewinder Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - All Slivers have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Insect 1 - MTG - 106
Skindelver Insect 1 cr 1 BoL3 152 107
Skullworm Insect 1 cr 0.25 CC2 161 108
Solar Scarab Insect 1 cr 0.5 CC1 184 109
Soldier ant
" AC 5, HD 2, hp 10, TH +2
" Bite:1D2 / Weird_Mind Bash_Door Animal Wild_Too Wild_Grass
" A large ant with powerful mandibles.
Insect 1 3 Angband 36 110
Sour Grub Insect 1 cr 0.25 CC1 185 111
Spider, Arach Insect 1 cr 2 D2D 81 112
Spider, Giant, Crab Spider Insect 1 25 RC0 206 113
Spider, Jungle Insect 1 cr 1 EQMN3 181 114
Spider, Spiderling Insect 1 cr 0.5 EQMN3 181 115
Spider, Subterranean, Hairy Insect 1 cr 0.5 MCMF3 79 116
Spike Drone
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Spike Drone comes into play with a +1/+1 counter on it.2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
Insect 1 - MTG - 117
Steam Weevil Insect 1 7 DMR2 102 118
Tar Beetle Insect 1 cr 0.5 CC2 186 119
Termite, Giant Worker Insect 1 30 MMII 118 120
Tokal Insect 1 cr 1 CC1 198 121
Wasp, Giant Insect 1 cr 2 EQMN3 183 122
Wasp, Giant Drone Insect 1 cr 0.5 EQMN3 183 123
Whistle Mite Insect 1 cr 0.13 MFF3 84 124
White worm mass
" AC 3, HD 3, hp 15, TH +3
" Crawl:Poison:1D2 / Swim Stupid Weird_Mind Multiply Animal Im_Pois Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 2 Angband 31 125
Wirewood Symbiote
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn.
Insect 1 - MTG - 126
Wood spider
" AC 10, HD 2, hp 14, TH +2
" Bite:1D3 Sting:Poison:1D4 / Friends Weird_Mind Bash_Door Wild_Too Wild_Woodanimal Im_Pois
" It scuttles towards you.
Insect 1 15 Angband 127 127
Xantid Swarm
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" G - 0/1 - FlyingWhenever Xantid Swarm attacks, defending player can't play spells this turn.
Insect 1 - MTG - 128
Yellow worm mass
" AC 3, HD 3, hp 24, TH +3
" Crawl:Lose_Dex:1D3 / Swim Stupid Weird_Mind Multiply Animal Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 4 Angband 78 129
Bog Hag Lycanthrope 1 cr 2 OA3 147 1
Hengeyokai Lycanthrope 1 cr 0.5 OA3 168 2
Lycanthrope, Wererat Lycanthrope 1 cr 2 MM3 219 3
Mtenda Lion
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" G - 2/1 - Whenever Mtenda Lion attacks, the defending player may pay U. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
Lycanthrope 1 - MTG - 4
Picker Crowd Member Lycanthrope 1 cr 1 MFF3 86 5
Skin Thief Lycanthrope 1 cr 2 RDD3 141 6
Tempus Twin Lycanthrope 1 cr 2 CC2 189 7
Tween Lycanthrope 1 15 L - 8
Vermin Host, Leech Lycanthrope 1 cr 2 CC2 206 9
Vermin Host, Rat Lycanthrope 1 cr 1 CC2 207 10
Vermin Host, Spider Lycanthrope 1 cr 2 CC2 208 11
Were-Vulture Lycanthrope 1 cr 2 CC1 213 12
Bagskin Ooze 1 cr 0.5 BoL3 12 1
Bloodshot icky thing
" AC 10, HD 5, hp 40, TH +5
" Touch:1D4 Crawl:Acid:2D4 / Drain_Mana / Empty_Mind Swim Im_Pois
" It is a strange, slimy, icky creature.
Ooze 1 24 Angband 155 2
Blubbering icky thing
" AC 6, HD 4, hp 28, TH +4
" Crawl:Poison:1D4 Crawl:Eat_Food Drool Drool / Swim Empty_Mind Take_Item Kill_Body Im_Pois
" It is a smallish, slimy, icky, hungry creature.
Ooze 1 8 Angband 41 3
Blue jelly
" AC 1, HD 9, hp 72, TH +9
" Touch:Cold:1D6 / Cold_Blood Stupid Empty_Mind Im_Cold Hurt_Lite No_Conf No_Sleep No_Fear
" It's a large pile of pulsing blue flesh.
Ooze 1 14 Angband 84 4
Blue ooze
" AC 11, HD 2, hp 10, TH +2
" Crawl:Cold:1D4 / Stupid Empty_Mind Swim Im_Cold No_Conf No_Sleep No_Fear
" It's blue and it's oozing.
Ooze 1 7 Angband 99 5
Brown mold
" AC 12, HD 11, hp 88, TH +11
" Hit:Confuse:1D4 / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" A strange brown growth on the dungeon floor.
Ooze 1 20 Angband 113 6
Cave Moth Ooze 1 cr 1 CC1 35 7
Clear icky thing
" AC 6, HD 2, hp 10, TH +2
" Touch:1D2 / Attr_Clear Swim Invisible Empty_Mind
" It is a smallish, slimy, icky, blobby creature.
Ooze 1 1 Angband 26 8
Gello Monster Ooze 1 15 E - 9
Green icky thing
" AC 16, HD 3, hp 27, TH +3
" Touch:Acid:2D5 / Swim Empty_Mind Im_Acid
" It is a smallish, slimy, icky, acidic creature.
Ooze 1 18 Angband 132 10
Green jelly
" AC 1, HD 17, hp 136, TH +17
" Touch:Acid:1D2 / Stupid Empty_Mind Im_Acid Hurt_Lite No_Conf No_Sleep No_Fear
" It is a large pile of pulsing green flesh.
Ooze 1 18 Angband 101 11
Green mold
" AC 15, HD 16, hp 128, TH +16
" Hit:Terrify:1D4 / Stupid Empty_Mind Im_Acid Im_Pois No_Conf No_Sleep No_Fear
" It is a strange growth on the dungeon floor.
Ooze 1 28 Angband 146 12
Green ooze
" AC 12, HD 3, hp 9, TH +3
" Crawl:Acid:1D3 / Stupid Empty_Mind Im_Acid Im_Pois Swim No_Conf No_Sleep No_Fear
" It's green and it's oozing.
Ooze 1 4 Angband 64 13
Green Slime Ooze 1 30 RC0 181 14
Grey icky thing
" AC 10, HD 3, hp 24, TH +3
" Touch:1D5 / Swim Empty_Mind
" It is a smallish, slimy, icky, nasty creature.
Ooze 1 10 Angband 103 15
Grey mold
" AC 2, HD 1, hp 2, TH +1
" Hit:1D4 Hit:1D4 / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" A small strange growth.
Ooze 1 3 Angband 20 16
Mold, Brown Ooze 1 0 MM1 71 17
Mold, Brown Ooze 1 15 MM 255 18
Mold, Yellow Ooze 1 0 MM1 71 19
Mwonvuli Ooze
" AC 131, HD 11, hp 88, #Att 11, TH +132, dmg 111
" G - 11/11 - 1+*/1+*Cumulative upkeep 2Mwonvuli Ooze's power and toughness are each equal to 1 plus its last paid cumulative upkeep.
Ooze 1 - MTG - 20
Ooze, Maggot Ooze 1 cr 2 BoL3 120 21
Portuguese man-o-war
" AC 15, HD 8, hp 80, TH +8
" Touch:Paralyze:1D6 Touch:Paralyze:1D6 / Animal Aquatic Im_Pois Wild_Too
" A strange water creature, whose touch can be deadly.
Ooze 1 25 Angband 160 22
Primordial Ooze
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
R - 1/1 - Primordial Ooze attacks each turn if able.At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you.
Ooze 1 - MTG - 23
Red jelly
" AC 4, HD 20, hp 160, TH +20
" Touch:Lose_Str:1D5 / Stupid Empty_Mind Hurt_Lite No_Conf No_Sleep No_Fear
" It is a large pulsating mound of red flesh.
Ooze 1 26 Angband 131 24
S.N.O.T.
AC 26, HD 4, hp 32, #Att 1, TH +20, dmg 41
G - 4/4 - As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.)
Ooze 1 - MTG - 25
Silver jelly
" AC 1, HD 8, hp 64, TH +8
" Touch:Eat_Lite:1D3 Touch:Eat_Lite:1D3 / 5 Drain_Mana / Stupid Empty_Mind Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" It is a large pile of silver flesh that sucks all light from its surroundings.
Ooze 1 12 Angband 73 26
Smudge Ooze 1 cr 2 BoL3 162 27
Unlife Ooze 1 cr 0.5 CC2 201 28
White icky thing
" AC 6, HD 3, hp 15, TH +3
" Touch:1D2 / Swim Empty_Mind
" It is a smallish, slimy, icky creature.
Ooze 1 1 Angband 25 29
White jelly
" AC 1, HD 6, hp 48, TH +6
" Touch:Poison:1D2 / Stupid Empty_Mind Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" Its a large pile of white flesh.
Ooze 1 10 Angband 48 30
Yellow jelly
" AC 1, HD 8, hp 64, TH +8
" Touch:Poison:1D3 / 5 Drain_Mana / Stupid Empty_Mind Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" It's a large pile of yellow flesh.
Ooze 1 12 Angband 66 31
Yellow Mold Ooze 1 25 RC0 213 32
Yellow mold
" AC 4, HD 6, hp 48, TH +6
" Hit:1D4 / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" It is a strange growth on the dungeon floor.
Ooze 1 9 Angband 76 33
Abatwa Outer 1 cr 2 EDD3 8 1
Abyssal Dire Rat Outer 1 cr 0.5 MM3 212 2
Bariaur Outer 1 cr 0.5 MOP3 161 3
Bat Demon, Blink Bat Outer 1 cr 2 D2D 65 4
Bat Demon, Desert Wing Outer 1 cr 1 D2D 65 5
Bat Demon, Fiend Outer 1 cr 1 D2D 65 6
Bat Demon, Gloom Bat Outer 1 cr 2 D2D 65 7
Cabal Trainee
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
Outer 1 - MTG - 8
Celestial, Lantern Archon Outer 1 cr 2 MM3 29 9
Dakeen Outer 1 cr 1 LB3 30 10
Demon, Abyssal Larva Outer 1 cr 2 CC2 50 11
Demon, Dretch Outer 1 cr 2 MM3 41 12
Demon, Manes Outer 1 27 MM1 17 13
Devil, Imp Outer 1 cr 2 MM3 48 14
Devil, Lemure Outer 1 cr 1 MM3 48 15
Devil, Nupperibo Outer 1 27 MMII 49 16
Dreamweaver Outer 1 cr 0.1 RDD3 46 17
Duskwalker
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
B - 1/1 - Kicker 3B (You may pay an additional 3B as you play this spell.)If you paid the kicker cost, Duskwalker comes into play with two +1/+1 counters on it and has 'Duskwalker can't be blocked except by artifact creatures and/or black creatures.'
Outer 1 - MTG - 18
Fallen One Shaman, Demented Outer 1 cr 2 D2D 71 19
Fallen One Shaman, Deranged Outer 1 cr 2 D2D 71 20
Fallen One Shaman, Enraged Outer 1 cr 1 D2D 71 21
Fallen One, Carver Outer 1 cr 0.25 D2D 70 22
Fallen One, Dark One Outer 1 cr 1 D2D 70 23
Fallen One, Devilkin Outer 1 cr 0.5 D2D 70 24
Fallen One, Fallen One Outer 1 cr 0.17 D2D 70 25
Fallen One, Warped One Outer 1 cr 2 D2D 70 26
Familiar, Lesser (Type 2) Outer 1 cr 2 EQMN3 200 27
Familiar, Minor (Type 1) Outer 1 cr 1 EQMN3 200 28
Galltrit Outer 1 48 FF1 40 29
Githyanki Outer 1 cr 1 MOP3 174 30
Githyanki Outer 1 cr 1 PsiH3 147 31
Githzerai Outer 1 cr 1 MOP3 176 32
Githzerai Outer 1 cr 1 PsiH3 149 33
Goatman, Blood Clan Outer 1 cr 2 D2D 73 34
Goatman, Moon Clan Outer 1 cr 0.5 D2D 73 35
Goatman, Night Clan Outer 1 cr 1 D2D 73 36
Greater hell-beast
" AC 75, HD 15, hp 1125, TH +15
" Gaze Gaze Crush / Tport Blink Tele_Away / Evil Im_Acid Im_Elec Im_Fire Im_Pois Im_Cold Res_Neth Res_Wate Res_Plas Res_Dise Res_Nexu Kill_Wall Swim
" This unholy abomination will crush you. Flee while y
Outer 1 25 Angband 39 37
Gremlin Outer 1 16 RC0 181 38
Gremlin
" AC 15, HD 4, hp 24, TH +4
" Claw:Eat_Food:1D2 Claw:Eat_Food:1D2 Bite:Eat_Food:1D3 / Multiply Im_Pois Hurt_Lite Evil Demon Take_Item Swim
" Don't splash water on them, and don't feed them after midnight!
Outer 1 6 Angband 153 39
Herlekin Outer 1 cr 1 LoH3 25 40
Hound of Ill Omen Outer 1 0 FF1 51 41
Hound of Ill-Omen Outer 1 0 Ann3 57 42
Kiliakai Outer 1 cr 2 EDD3 110 43
Knocker Outer 1 cr 0.5 LoH3 32 44
Larva Outer 1 15 MM1 59 45
Lemure
" AC 16, HD 9, hp 81, TH +9
" Hit:1D8 / Friends Bash_Door Evil Demon Im_Fire No_Fear
" It is the larval form of a major demon.
Outer 1 16 Angband 148 46
Mandragoras Outer 1 cr 2 AotA3 44 47
Manes
" AC 18, HD 6, hp 48, TH +6
" Hit:1D8 / Friends Bash_Door Evil Demon Im_Fire No_Fear
" It is a minor but aggressive demon.
Outer 1 16 Angband 128 48
Mbulu Outer 1 cr 2 EDD3 145 49
Merrow Outer 1 cr 2 EDD3 146 50
Modron, Monodrone Outer 1 42 MMII 87 51
Mountain Fairy Outer 1 cr 2 EDD3 148 52
Nisse Outer 1 cr 1 EDD3 153 53
Nixie Outer 1 cr 2 EDD3 154 54
Nurgling
" AC 16, HD 6, hp 60, TH +6
" Bite:Disease:1D8 / Friends Friend Bash_Door Im_Pois Evil Demon Im_Fire No_Fear
" It is a minor demon servitor of Nurgle. It looks like a hairless teddy bear, with twisted eyes and rotting, ghoulish skin.
Outer 1 19 Angband 139 55
Ogre Petitioner Outer 1 cr 1 MOP3 200 56
Pit Imp
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - FlyingB: Pit Imp gets +1/+0 until end of turn. Spend no more than BB this way each turn.
Outer 1 - MTG - 57
Planetouched, Aasimar Outer 1 cr 0.5 MM3 151 58
Planetouched, Genasi, Air Outer 1 cr 0.5 MCMF3 71 59
Planetouched, Genasi, Earth Outer 1 cr 0.5 MCMF3 71 60
Planetouched, Genasi, Fire Outer 1 cr 0.5 MCMF3 71 61
Planetouched, Genasi, Water Outer 1 cr 0.5 MCMF3 71 62
Planetouched, Tiefling Outer 1 cr 0.5 MM3 151 63
Planetouched, Tiefling, Fey'ri Outer 1 cr 2 MCMF3 72 64
Planetouched, Tiefling, Tanarukk Outer 1 cr 2 MCMF3 72 65
Ponaturi Outer 1 cr 2 EDD3 163 66
Shadowraven (Eyes of Golthain) Outer 1 cr 0.25 CC2 147 67
Skin Weaver Outer 1 cr 0.5 CC2 157 68
Slarecian Shadowspawn Outer 1 cr 2 CC2 164 69
Sleeper Agent
" AC 19, HD 3, hp 24, #Att 3, TH +12, dmg 31
" B - 3/3 - When Sleeper Agent comes into play, target opponent gains control of it.At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
Outer 1 - MTG - 70
Stench Toad Outer 1 cr 2 CC2 172 71
Stone-Throwing Devils
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - First strike
Outer 1 - MTG - 72
Strigae Outer 1 cr 2 EDD3 179 73
Surem Outer 1 cr 1 EDD3 182 74
Tengu, Small Outer 1 cr 2 EDD3 184 75
Terror from Beyond Outer 1 cr 1 COC3 187 76
Time Killer Outer 1 cr 1 CC2 193 77
Vargouille Outer 1 cr 2 MM3 182 78
Whiptail Outer 1 cr 1 LoH3 49 79
Alchemy Plant Plant 1 15 L - 1
Bloodgrass Plant 1 15 DS2 16 2
Brambleweed, Tree Plant 1 0 L - 3
Brambleweed, Weed Plant 1 15 L - 4
Bushlurker Plant 1 cr 1 BoL3 26 5
Child Trap Plant 1 cr 0.25 CC1 43 6
Corpse Fungus Plant 1 cr 0.5 LB3 22 7
Curl Fungus Plant 1 cr 0.25 BoL3 48 8
Death's Bloom Plant 1 cr 1 MFF3 22 9
Esperweed Plant 1 0 L - 10
Fungus, Shrieker Plant 1 cr 1 MM3 93 11
Gadabout Plant 1 0 L - 12
Gallows Vine Plant 1 cr 1 CC2 78 13
Grab Grass Plant 1 10 RC0 181 14
Grath, Core Plant 1 cr 2 BoL3 74 15
Grath, Sproutling Plant 1 cr 1 BoL3 74 16
Green Guardian Plant 1 cr 0.5 BoL3 78 17
Klaaku Bean Plant 1 cr 1 BoL3 102 18
Mi-Go Plant 1 cr 2 COC3 176 19
Plant, Amber Lotus Plant 1 15 Myst 88 20
Plant, Bloodrose Plant 1 cr 0.5 RDD3 113 21
Plant, Crawling Ivy Plant 1 cr 2 RDD3 113 22
Plant, Death's Head (Detached) Plant 1 cr 0.17 RDD3 113 23
Plant, Fearweed Plant 1 cr 1 RDD3 114 24
Plant, Vampire Moss Plant 1 7 Ann1 96 25
Purple mushroom patch
" AC 1, HD 1, hp 1, TH +1
" Spore:Lose_Con:1D2 Spore:Lose_Con:1D2 Spore:Lose_Con:1D2 / Stupid Empty_Mind No_Conf No_Sleep No_Fear
" Yum! It looks quite tasty.
Plant 1 15 Angband 108 26
Scorpion Cactus Plant 1 cr 1 BoL3 142 27
Shrieker Plant 1 7 MM1 87 28
Shrieker Plant 1 35 RC0 203 29
Shrieker mushroom patch
" AC 3, HD 1, hp 1, TH +1
" / Shriek / Never_Blow Stupid Empty_Mind Im_Pois Wild_Too Wild_Swamp No_Conf No_Sleep No_Fear
" Yum! These look quite tasty.
Plant 1 1 Angband 40 30
Slithervine Plant 1 cr 0.25 MFF3 67 31
Spotted mushroom patch
" AC 3, HD 1, hp 1, TH +1
" Spore:Poison:2D4 / Wild_Too Wild_Swamp Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" Yum! It looks quite tasty.
Plant 1 3 Angband 72 32
Starfly Plant Plant 1 0 L - 33
Thallid
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. Fallen Empires Common, Fallen Empires Common, Fallen Empires Common
Plant 1 - MTG - 34
Yellow mushroom patch
" AC 3, HD 1, hp 1, TH +1
" Spore:Terrify:1D6 / Wild_Too Wild_Swamp Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" Yum! It looks quite tasty.
Plant 1 2 Angband 47 35
Ankisaurus Reptile 1 30 MMII 50 1
Asaatth Reptile 1 cr 2 CC1 12 2
Basking Rootwalla
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - 1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0 (You may play this card for its madness cost at the time you discard it from your hand.)
Reptile 1 - MTG - 3
Black naga
" AC 20, HD 4, hp 36, TH +4
" Crush:1D8 / Fe Bash_Door Swim Evil
" A large black serpent's body with a female torso.
Reptile 1 20 Angband 71 4
Blood Asp Reptile 1 cr 1 BoL3 16 5
Camptosaurus Reptile 1 7 MMII 51 6
Cave lizard
" AC 12, HD 2, hp 14, TH +2
" Bite:1D5 / Animal Swim
" It is an armoured lizard with a powerful bite.
Reptile 1 8 Angband 82 7
Claw Viper, Tomb Viper Reptile 1 cr 2 D2D 68 8
Composognathus Reptile 1 7 MMII 51 9
Copperhead snake
" AC 16, HD 3, hp 18, TH +3
" Bite:Poison:2D4 / Swim Wild_Too Bash_Door Animal Im_Pois
" It has a copper head and sharp venomous fangs.
Reptile 1 15 Angband 106 10
Crocodile Reptile 1 cr 2 MM3 195 11
Crocodile, Normal Reptile 1 20 RC0 164 12
Dactyl Reptile 1 cr 0.5 LB3 26 13
Dinosaur, Camptosaurus Reptile 1 15 L - 14
Electric Eel
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - When Electric Eel comes into play, it deals 1 damage to you.RR: Electric Eel gets +2/+0 until end of turn and it deals 1 damage to you.
Reptile 1 - MTG - 15
Euparkeria Reptile 1 30 MMII 52 16
Firenewt Reptile 1 cr 1 MCMF3 48 17
Giant green frog
" AC 8, HD 2, hp 16, TH +2
" Bite:1D3 / Wild_Only Wild_Shore Wild_Swamp Bash_Door Animal
" It is as big as a wolf.
Reptile 1 6 Angband 56 18
Giant pink frog
" AC 16, HD 4, hp 32, TH +4
" Bite:Lose_Str:2D4 / Wild_Only Wild_Shore Wild_Swamp Bash_Door Animal
" It looks poisonous.
Reptile 1 16 Angband 121 19
Giant salamander
" AC 20, HD 4, hp 32, TH +4
" Bite:Fire:3D6 / Br_Fire / Animal Im_Fire Swim
" A large black and yellow lizard. You'd better run away!
Reptile 1 50 Angband 143 20
Grayscaled Gharial
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Islandwalk
Reptile 1 - MTG - 21
Green naga
" AC 20, HD 6, hp 54, TH +6
" Crush:1D8 Spit:Acid:2D6 / Fe Take_Item Bash_Door Swim Wild_Too Wild_Shore Evil Im_Acid
" A large green serpent with a female's torso. Her green skin glistens with acid.
Reptile 1 30 Angband 94 22
Hookwing Reptile 1 cr 0.25 CC1 111 23
Jaculi Reptile 1 15 FF1 53 24
King cobra
" AC 15, HD 5, hp 50, TH +5
" Spit:Blind:1D2 Bite:Poison:3D4 / Wild_Too Wild_Swamp Wild_Wood Bash_Door Swim Animal Im_Pois
" It is a large snake with a hooded face.
Reptile 1 28 Angband 171 25
Large brown snake
" AC 15, HD 4, hp 24, TH +4
" Bite:1D3 Crush:1D4 / Swim Bash_Door Animal
" It is about eight feet long.
Reptile 1 3 Angband 28 26
Large grey snake
" AC 22, HD 4, hp 36, TH +4
" Bite:1D5 Crush:1D8 / Swim Bash_Door Wild_Too Animal
" It is about ten feet long.
Reptile 1 14 Angband 90 27
Large white snake
" AC 17, HD 3, hp 18, TH +3
" Bite:1D1 Crush:1D1 / Wild_Too Bash_Door Animal
" It is about eight feet long.
Reptile 1 2 Angband 21 28
Large yellow snake
" AC 20, HD 3, hp 21, TH +3
" Bite:1D4 Crush:1D6 / Swim Wild_Too Bash_Door Animal
" It is about ten feet long.
Reptile 1 9 Angband 59 29
Lizard Reptile 1 cr 0.17 MM3 198 30
Lizard, Giant Reptile 1 cr 2 MM3 198 31
Lizard, Riding Reptile 1 cr 2 FRCS3 308 32
Lizard, Spitting Crawler Reptile 1 cr 0.33 FRCS3 308 33
Marsh Boa
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Reptile 1 - MTG - 34
Miredweller Reptile 1 cr 2 CC1 134 35
Muck Dweller Reptile 1 10 MMII 93 36
Murkdweller Reptile 1 15 MM 259 37
Nafs Asp
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay 1 to prevent this damage.
Reptile 1 - MTG - 38
Naf's Asp
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Naf'sAsp deals damage to an opponent, that player loses 1 life at the beginning of his or her next draw step unless he or she pays 1 before then.
Reptile 1 - MTG - 39
Naga, Crown, Newborn Reptile 1 cr 0.5 CC2 115 40
Naga, Crown, Young Reptile 1 cr 2 CC2 115 41
Naga, Shinomen, Asp Reptile 1 cr 2 OA3 173 42
Naga, Shinomen, Chameleon Reptile 1 cr 1 OA3 173 43
Naga, Shinomen, Greensnake Reptile 1 cr 0.5 OA3 173 44
Newt
" AC 8, HD 2, hp 12, TH +2
" Bite:1D3 Bite:1D3 / Weird_Mind Swim Wild_Too Wild_Grass Wild_Waste Wild_Shore Wild_Swamp Wild_Mountain Animal
" A small, harmless lizard.
Reptile 1 2 Angband 23 45
Night lizard
" AC 20, HD 3, hp 21, TH +3
" Bite:1D6 Bite:1D6 / Animal Swim Wild_Too
" It is a black lizard with overlapping scales and a powerful jaw.
Reptile 1 35 Angband 134 46
Obstinate Familiar
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - If you would draw a card, you may skip that draw instead.
Reptile 1 - MTG - 47
Ornitholestes Reptile 1 30 MMII 53 48
Orochi Leafcaller
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G: Add one mana of any color to your mana pool.
Reptile 1 - MTG - 49
Pterosaur, Small (Pterodactyl) Reptile 1 10 RC0 201 50
Rattlesnake
" AC 12, HD 4, hp 32, TH +4
" Bite:Poison:2D5 / Swim Wild_Too Bash_Door Animal Im_Pois
" It is recognized by the hard-scaled end of its body that is often rattled to frighten its prey.
Reptile 1 20 Angband 119 51
Red naga
" AC 40, HD 8, hp 64, TH +8
" Crush:1D10 Bite:Lose_Str:1D4 / Fe Swim Wild_Too Wild_Shore Take_Item Bash_Door Evil
" A large red snake with a woman's torso.
Reptile 1 40 Angband 130 52
Rock lizard
" AC 5, HD 3, hp 12, TH +3
" Bite:1D1 / Animal Swim Wild_Too Wild_Mountain
" It is a small lizard with a hardened hide.
Reptile 1 2 Angband 33 53
Sakura-Tribe Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T You may put a land card from your hand into play.
Reptile 1 - MTG - 54
Salamander
" AC 12, HD 3, hp 21, TH +3
" Bite:Fire:1D3 / Swim Wild_Too Wild_Volcano Animal Im_Fire
" A small black and orange lizard.
Reptile 1 10 Angband 50 55
Serpent People Reptile 1 cr 1 COC3 179 56
Shocker Lizard Reptile 1 cr 2 MM3 164 57
Slime Reaver Reptile 1 cr 1 CC2 168 58
Snake, Constrictor Reptile 1 cr 2 MM3 201 59
Snake, Crown Cobra Reptile 1 cr 1 BoL3 164 60
Snake, Giant Racer Reptile 1 20 RC0 204 61
Snake, Large Viper Reptile 1 cr 2 MM3 202 62
Snake, Medium Viper Reptile 1 cr 1 MM3 202 63
Snake, Moss Reptile 1 cr 0.1 EQMN3 172 64
Snake, Pit Viper Reptile 1 25 RC0 204 65
Snake, Rattlesnake Reptile 1 cr 2 EQMN3 172 66
Snake, Small Viper Reptile 1 cr 0.5 MM3 202 67
Snake, Spitting Cobra Reptile 1 13 RC0 204 68
Snake, Tiny Viper Reptile 1 cr 0.33 MM3 201 69
Snake, Tressym Reptile 1 cr 0.25 FRCS3 309 70
Snake, Two-headed Adder Reptile 1 cr 1 FRCS3 309 71
Snake, Winged Viper Reptile 1 cr 2 FRCS3 309 72
Spined Lizard Reptile 1 cr 2 CC2 171 73
Spore Frog
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
Reptile 1 - MTG - 74
Squelleroo Reptile 1 cr 1 BoL3 170 75
Tainted, Misshapen Reptile 1 cr 1 D2D 82 76
Tisyah Reptile 1 cr 1 LB3 133 77
Toad Reptile 1 cr 0.1 MM3 203 78
Toad, Fire Reptile 1 cr 2 OA3 196 79
Toad, Giant Reptile 1 cr 1 OA3 196 80
Toad, Poisonous Reptile 1 cr 2 OA3 196 81
Torpid Moloch
" AC 14, HD 2, hp 16, #Att 3, TH +11, dmg 31
" R - 3/2 - Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn.
Reptile 1 - MTG - 82
Water Wurm
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Water Wurm gets +0/+1 as long as an opponent controls an island.
Reptile 1 - MTG - 83
Accursed Centaur
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" B - 2/2 - When Accursed Centaur comes into play, sacrifice a creature.
Undead 1 - MTG - 1
Acid Shambler Undead 1 cr 1 CC2 6 2
Alley Reaper Undead 1 cr 2 CC1 8 3
Animated Corpse Undead 1 cr 1 COC3 158 4
Baneguard Undead 1 cr 2 MCMF3 17 5
Bile Urchin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Bile Urchin: Target player loses 1 life.
Undead 1 - MTG - 6
Blood Zombie Undead 1 cr 1 CC2 25 7
Bussengeist Undead 1 0 L - 8
Cacogen Undead 1 cr 2 MFF3 14 9
Carnophage
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" B - 2/2 - At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Undead 1 - MTG - 10
Carrion Feeder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Carrion Feeder can't block.Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Undead 1 - MTG - 11
Chardun-Slain Undead 1 cr 2 CC1 41 12
Child of Thorns
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
Undead 1 - MTG - 13
Crimson Bones Undead 1 cr 2 RDD3 40 14
Crypt Creep
" AC 15, HD 4, hp 36, TH +4
" Claw:1D2 Claw:1D2 Bite:Poison / Cause_1 S_Undead / Cold_Blood Bash_Door Friends Evil Undead Im_Pois No_Conf No_Sleep Hurt_Lite
" Frightening skeletal figures in black robes.
Undead 1 25 Angband 124 15
Disembodied hand that strangled people
" AC 20, HD 5, hp 40, TH +5
" Crush:1D8 / Empty_Mind Cold_Blood Bash_Door Evil Undead Im_Pois Fly No_Conf No_Sleep No_Fear
" Even today, nobody knows where it lurks...
Undead 1 20 Angband 112 16
Dreamcatcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Whenever you play a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
Undead 1 - MTG - 17
Drowned Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - U, Sacrifice a creature: Discard a card, then draw a card.
Undead 1 - MTG - 18
Dwarf, Faerunian Undead 1 cr 0.5 MCMF3 47 19
Entrails Feaster
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
Undead 1 - MTG - 20
Festering Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.
Undead 1 - MTG - 21
Frostling
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice Frostling: Frostling deals 1 damage to target creature.
Undead 1 - MTG - 22
Gaki, Jiki-Niku-Gaki Undead 1 cr 1 OA3 163 23
Geist Undead 1 0 RL3 45 24
Geist, Human Undead 1 cr 0.5 RDD3 63 25
Ghost-Lit Redeemer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T You gain 2 life. Channel - 1W, Discard Ghost-Lit Redeemer: You gain 4 life.
Undead 1 - MTG - 26
Ghost-Lit Stalker
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
B - 1/1 - 4B, T Target player discards two cards. Play this ability only any time you could play a sorcery. Channel - 5BB, Discard Ghost-Lit Stalker: Target player discards four cards. Play this ability only any time you could play a sorcery.
Undead 1 - MTG - 27
Ghoul Undead 1 25 RC0 178 28
Ghoul Undead 1 cr 2 COC3 169 29
Ghoul, Ghoul Undead 1 cr 1 MM3 97 30
Glitterfang
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Haste At end of turn, return Glitterfang to its owner's hand.
Undead 1 - MTG - 31
Green glutton ghost
" AC 12, HD 2, hp 10, TH +2
" Touch:Eat_Food:1D1 / Fly Invisible Cold_Blood Pass_Wall Evil Undead No_Conf No_Sleep
" It is a very ugly green ghost with a voracious appetite.
Undead 1 15 Angband 100 32
Hana Kami
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
Undead 1 - MTG - 33
Inn-Wight Undead 1 cr 2 CC1 118 34
Kami of False Hope
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
Undead 1 - MTG - 35
Kjeldoran Dead
" AC 11, HD 1, hp 8, #Att 3, TH +10, dmg 31
" B - 3/1 - When Kjeldoran Dead comes into play, sacrifice a creature.B: Regenerate Kjeldoran Dead.
Undead 1 - MTG - 36
Lantern Kami
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Flying
Undead 1 - MTG - 37
Lebendtod, Human Undead 1 cr 2 RDD3 90 38
Lost soul
" AC 8, HD 2, hp 12, TH +2
" Hit:2D2 Touch:Lose_Wis / 5 Tport Drain_Mana / Fly Invisible Cold_Blood Take_Item Pass_Wall Evil Undead Im_Cold No_Conf No_Sleep
" It is almost insubstantial.
Undead 1 18 Angband 133 39
Maggot Carrier
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - When Maggot Carrier comes into play, each player loses 1 life.
Undead 1 - MTG - 40
Martyred Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Sacrifice a creature: Target creature can't attack this turn.
Undead 1 - MTG - 41
Morgaunt Undead 1 cr 1 CC1 138 42
Night-Touched Hound Undead 1 cr 2 CC2 120 43
Phantom Undead 1 0 MMII 100 44
Phantom Undead 1 0 MM 287 45
Phantom warrior
" AC 15, HD 4, hp 24, TH +4
" Hit:1D11 Hit:1D11 / Pass_Wall No_Sleep Friends Cold_Blood Nonliving No_Fear Empty_Mind Fly
" Creatures that are half real, half illusion.
Undead 1 15 Angband 152 46
Plagued Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - B, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Undead 1 - MTG - 47
Poltergeist
" AC 13, HD 2, hp 8, TH +2
" Touch:Terrify / 5 Blink / Fly Invisible Cold_Blood Pass_Wall Take_Item Evil Undead Im_Cold Im_Pois Hurt_Lite No_Conf No_Sleep
" It is a ghastly, ghostly form.
Undead 1 8 Angband 65 48
Putrid Imp
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
B - 1/1 - Discard a card from your hand: Putrid Imp gains flying until end of turn. Threshold - Putrid Imp gets +1/+1 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)
Undead 1 - MTG - 49
Rotting corpse
" AC 15, HD 6, hp 48, TH +6
" Claw:Poison:1D3 Claw:Poison:1D3 / Bash_Door Friends No_Conf No_Sleep Undead Evil No_Fear Im_Poisim_Cold Cold_Blood Empty_Mind
" Corpses awakened from their sleep by dark sorceries.
Undead 1 15 Angband 125 50
Scorched Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.
Undead 1 - MTG - 51
Seawraith Undead 1 cr 1 BoL3 146 52
Seeker's Bane Undead 1 cr 2 CC2 141 53
Shadow Undead 1 35 RC0 203 54
Shadowperson, Revered A Undead 1 0 L - 55
Siege Undead, Boneman Undead 1 cr 1 CC2 151 56
Siege Undead, Meatman Undead 1 cr 2 CC2 152 57
Siege Undead, Sandman Undead 1 cr 2 CC2 153 58
Skeletal Companion (Type 1) Undead 1 cr 0.33 EQMN3 202 59
Skeletal Companion (Type 2) Undead 1 cr 1 EQMN3 202 60
Skeletal Companion (Type 3) Undead 1 cr 2 EQMN3 202 61
Skeleton Undead 1 10 RC0 204 62
Skeleton Undead 1 21 MM1 87 63
Skeleton kobold
" AC 16, HD 4, hp 28, TH +4
" Hit:1D6 / Cold_Blood Empty_Mind Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a small animated kobold skeleton.
Undead 1 12 Angband 91 64
Skeleton orc
" AC 18, HD 7, hp 56, TH +7
" Hit:2D5 / Cold_Blood Empty_Mind Bash_Door Evil Orc Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is an animated orc skeleton.
Undead 1 26 Angband 136 65
Skeleton, Animal Undead 1 15 MMII 109 66
Skeleton, Bone Warrior Undead 1 cr 1 D2D 79 67
Skeleton, Burning Dead Undead 1 cr 2 D2D 79 68
Skeleton, Huge Undead 1 cr 2 MM3 165 69
Skeleton, Large Undead 1 cr 1 MM3 165 70
Skeleton, Medium Undead 1 cr 0.33 MM3 165 71
Skeleton, Returned Undead 1 cr 0.5 D2D 79 72
Skeleton, Returned Mage Undead 1 cr 1 D2D 80 73
Skeleton, Skeleton Undead 1 cr 0.25 D2D 79 74
Skeleton, Small Undead 1 cr 0.25 MM3 165 75
Skeleton, Strahd's Skeletal Steed Undead 1 cr 2 RDD3 139 76
Skeleton, Tiny Undead 1 cr 0.17 MM3 165 77
Slithering Shade
AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
B - 0/1 - Defender (This creature can't attack.) B: Slithering Shade gets +1/+1 until end of turn. Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
Undead 1 - MTG - 78
Spirit Waif Undead 1 cr 0.5 RDD3 142 79
Starved Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, Sacrifice a creature: You gain 1 life.
Undead 1 - MTG - 80
Tattooed Corpse Undead 1 cr 2 CC2 187 81
Teardrop Kami
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Sacrifice Teardrop Kami: You may tap or untap target creature.
Undead 1 - MTG - 82
Traproot Kami
" AC 110, HD 10, hp 80, #Att 1, TH +10, dmg 1
" G - 0/10 - Defender (This creature can't attack.) Traproot Kami's toughness is equal to the number of Forests in play. Traproot Kami can block as though it had flying.
Undead 1 - MTG - 83
Urborg Skeleton
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - Kicker 3 (You may pay an additional 3 as you play this spell.)B: Regenerate Urborg Skeleton.If you paid the kicker cost, Urborg Skeleton comes into play with a +1/+1 counter on it.
Undead 1 - MTG - 84
Vebulid
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Vebulid comes into play with a +1/+1 counter on it.At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.When Vebulid attacks or blocks, destroy it at end of combat.
Undead 1 - MTG - 85
Wandering Ones
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - (no abilities)
Undead 1 - MTG - 86
Wraith, Ghost Undead 1 cr 2 D2D 85 87
Yellow Musk Zombie Undead 1 42 FF1 97 88
Zombie Undead 1 20 RC0 213 89
Zombie Undead 1 30 MM1 103 90
Zombie Cannibal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game.
Undead 1 - MTG - 91
Zombie Fog, Fog Cadaver Undead 1 cr 0.5 RDD3 173 92
Zombie, Ghoul Undead 1 cr 1 D2D 87 93
Zombie, Hungry Dead Undead 1 cr 0.5 D2D 87 94
Zombie, Large Undead 1 cr 1 MM3 192 95
Zombie, Medium Undead 1 cr 0.5 MM3 191 96
Zombie, Small Undead 1 cr 0.25 MM3 191 97
Zombie, Tiny Undead 1 cr 0.17 MM3 191 98
Zombie, Zombie Undead 1 cr 0.33 D2D 87 99
Zombified kobold
" AC 14, HD 4, hp 36, TH +4
" Hit:1D2 Hit:1D2 / Empty_Mind Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is an animated kobold corpse. Flesh falls off in large chunks as it shambles forward.
Undead 1 14 Angband 123 100
Animal, Shark Water 1 cr 2 COC3 200 1
Barracuda Water 1 30 MM1 8 2
Barracuda
" AC 30, HD 5, hp 50, TH +5
" Bite:10D1 Bite:1D10 / Aquatic Animal Wild_Too
" A predatory fish with razor-sharp teeth.
Water 1 30 Angband 96 3
Blood Sea Jellyfish Water 1 cr 1 CC2 23 4
Coralsheil Water 1 cr 0.5 BoL3 40 5
Crab, Giant Water 1 35 RC0 164 6
Deep One Water 1 cr 2 COC3 163 7
Devilfish, Acolyte Water 1 10 RC0 165 8
Devilfish, Priest Water 1 25 RC0 165 9
Drowned Lady Water 1 cr 0.25 CC1 62 10
Ebon Eel Water 1 cr 1 CC1 67 11
Elf, Aquatic Water 1 13 MM1 39 12
Fish, Barracuda Water 1 15 MM 117 13
Fish, Black Burner Water 1 7 L - 14
Fish, Bloatfish Water 1 7 L - 15
Fish, Crystal Nipper Water 1 15 L - 16
Fish, Giant, Giant Bass Water 1 20 RC0 177 17
Fish, Hetfish Water 1 15 Ann2 52 18
Fish, Icetail Water 1 15 L - 19
Fish, Piranha Water 1 7 MM 117 20
Fish, Piranha Water 1 cr 0.33 EQMN3 169 21
Fish, Quipper Water 1 7 MM 117 22
Froglock Water 1 cr 0.5 EQMN3 72 23
Gurgler Water 1 cr 2 BoL3 82 24
Ipitt Water 1 cr 1 BoL3 94 25
Ixitxachitl Water 1 42 MM1 55 26
Kappa Water 1 cr 2 OA3 169 27
Koalindl Water 1 cr 0.125 EQMN3 110 28
Kuo-Toa Water 1 cr 2 MM3 125 29
Locathah Water 1 30 MM1 62 30
Locathah Water 1 cr 0.5 MM3 129 31
Manta Riders
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - U: Manta Riders gains flying until end of turn.
Water 1 - MTG - 32
Merfolk Water 1 cr 0.5 MM3 135 33
Merfolk of the Pearl Trident
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - (no abilities)
Water 1 - MTG - 34
Nixie Water 1 13 RC0 197 35
Nixie Water 1 48 MM1 74 36
Octopus Water 1 cr 1 MM3 199 37
Piranha
" AC 10, HD 2, hp 10, TH +2
" Bite:9D1 / Friends Aquatic Animal Wild_Too
" Bloodthirsty fish who can smell your blood from a great distance.
Water 1 8 Angband 70 38
Piscean, Green Water 1 cr 2 CC2 126 39
Quipper Water 1 7 FF1 74 40
Razorfin Dolphin Water 1 cr 2 CC2 134 41
Reed Stalker Water 1 cr 1 BoL3 136 42
Reef Shaman
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" U - 0/2 - T: Target land's type becomes the basic land type of your choice until end of turn.
Water 1 - MTG - 43
Rootwater Diver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - T, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
Water 1 - MTG - 44
Rootwater Mystic
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - 1U: Look at the top card of target player's library.
Water 1 - MTG - 45
Sahuagin Water 1 cr 2 MM3 157 46
Sandbar Merfolk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)
Water 1 - MTG - 47
Sea Horse, Giant Water 1 30 MM1 86 48
Sea Spawn, Minion Water 1 cr 1 RDD3 134 49
Shalarin Water 1 cr 0.5 MCMF3 76 50
Shark, Bull Water 1 25 RC0 203 51
Shark, Large Water 1 cr 2 MM3 201 52
Shark, Medium Water 1 cr 1 MM3 201 53
Skum Water 1 cr 2 MM3 166 54
Squid Water 1 cr 1 MM3 202 55
Surf Tangler Water 1 cr 2 BoL3 172 56
Swordfish
" AC 15, HD 4, hp 40, TH +4
" Sting:5D1 Sting:5D1 / Animal Aquatic Wild_Too
" An animal with a swordlike "beak".
Water 1 15 Angband 88 57
Tako Water 1 cr 2 OA3 193 58
Tangle-o-vines Water 1 cr 2 BoL3 178 59
Termite, Water, Fresh Water Water 1 25 RC0 209 60
Termite, Water, Swamp Water 1 15 RC0 209 61
Tidal Warrior
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - T: Target land becomes an island until end of turn.
Water 1 - MTG - 62
Urchin, Black Water 1 42 FF1 92 63
Acid Beast, Acid Beast Weird 1 cr 2 D2D 64 1
Akop Weird 1 cr 2 LoH3 4 2
Areme Symhiore Weird 1 cr 1 CC2 8 3
Blinking dot
" AC 2, HD 1, hp 2, TH +1
" Spore:Confuse:1D4 / Blink / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" Is it there or is it not?
Weird 1 1 Angband 22 4
Block Weird 1 cr 2 N&D3 10 5
Blood Boulder Weird 1 cr 2 MFF3 10 6
Bloodhawk, Black Raptor Weird 1 cr 1 D2D 67 7
Bloodhawk, Bloodhawk Weird 1 cr 1 D2D 67 8
Bloodhawk, Cloud Stalker Weird 1 cr 2 D2D 67 9
Bloodhawk, Foul Crow Weird 1 cr 0.5 D2D 67 10
Bowler Weird 1 7 MMII 21 11
Brain Mole Weird 1 46 MM1 11 12
Cerebral Parasite Weird 1 0 MM1 14 13
Constellate Weird 1 0 L - 14
Dark Cloud Weird 1 cr 2 N&D3 14 15
Darkmantle Weird 1 cr 1 MM3 39 16
Deryth (Disjoined) Weird 1 cr 0.25 CC2 55 17
Dreamshadow Weird 1 7 L - 18
Ear Seeker Weird 1 0 MM1 36 19
Ethereal Parasite Weird 1 cr 2 N&D3 22 20
Glimmer Weird 1 cr 2 N&D3 30 21
Gossamer, Standard Weird 1 7 L - 22
Hardak Weird 1 cr 1 BoL3 86 23
Harpy Weird 1 cr 2 CC1 104 24
Lassoo Weird 1 cr 2 MFF3 46 25
Marikith, Hunter Weird 1 cr 2 RDD3 105 26
Mortiss Weird 1 15 L - 27
Mud-Man Weird 1 42 MMII 93 28
Obliviax Weird 1 45 MMII 96 29
Phenomid, Gatherer Weird 1 cr 2 N&D3 48 30
Rohch, Wood Weird 1 15 L - 31
Scavenger, Bone Gnasher Weird 1 cr 1 D2D 78 32
Scavenger, Plague Eater Weird 1 cr 0.5 D2D 78 33
Scavenger, Scavenger Weird 1 cr 0.33 D2D 78 34
Scavenger, Shadow Beast Weird 1 cr 1 D2D 78 35
Space monster
" AC 15, HD 18, hp 144, TH +18
" Hit:Terrify:1D4 / Pass_Wall No_Conf No_Sleep Nonliving Im_Acid Fly
" A black hole in the fabric of reality.
Weird 1 28 Angband 144 36
Swamp Tyrant, Swamp Mite Weird 1 cr 0.13 CC2 184 37
Thought Drinker Weird 1 cr 2 CC2 190 38
Thought Eater Weird 1 cr 2 PsiH3 154 39
Trilloch Weird 1 0 FF1 89 40
Tween Weird 1 21 FF1 91 41
Vagabond Weird 1 0 MMII 123 42
Vilstrak Weird 1 10 MMII 124 43
Will-O'-The-Wisp
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - FlyingB: Regenerate Will-o'-the-Wisp
Weird 1 - MTG - 44
Worm, Bookworm Weird 1 15 MM 364 45
Worm, Rot Grub Weird 1 15 MM 364 46
Yellow light
" AC 10, HD 2, hp 10, TH +2
" Explode:Blind / Empty_Mind Fly Nonliving
" A fast-moving bright light.
Weird 1 4 Angband 81 47

[M1] Listing of Monsters


[M1.2] Monster List, DL II

Name Type DL XP/CR Source Page #
Al-mi'raj Animal 2 65 L - 1
Animal Herd Animal 2 75 RC0 157 2
Animal, Bear Animal 2 cr 4 COC3 199 3
Animal, Critic Animal 2 35 L - 4
Animal, Erdlu Animal 2 65 L - 5
Animal, Jankz Animal 2 35 L - 6
Animal, Kank Animal 2 35 L - 7
Animal, Kip Animal 2 65 L - 8
Animal, Lion Animal 2 cr 3 COC3 200 9
Animal, Mulworm Animal 2 35 DS2 10 10
Animal, Sygra Animal 2 35 DS2 10 11
Ape, Gorilla Animal 2 195 MM1 7 12
Ape, Snow Animal 2 50 RC0 157 13
Ape, White Animal 2 75 RC0 158 14
Aquamoeba
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1U - 1/3 - Discard a card from your hand: Switch Aquamoeba's power and toughness until end of turn.
Animal 2 - MTG - 15
Arctic Foxes
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow-covered land.
Animal 2 - MTG - 16
Armored Pegasus
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Flying
Animal 2 - MTG - 17
Ashcoat Bear
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Flash (You may play this spell any time you could play an instant.)
Animal 2 - MTG - 18
Aven Farseer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingWhenever a creature is turned face up, put a +1/+1 counter on Aven Farseer.
Animal 2 - MTG - 19
Axe Beak Animal 2 52 MM1 7 20
Azorius First-Wing
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WU - 2/2 - Flying, protection from enchantments
Animal 2 - MTG - 21
Badger, Giant Animal 2 52 MM1 8 22
Balduvian Bears
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 23
Banderlog Animal 2 90 MMII 13 24
Barbary Apes
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 25
Bat, Deep, Sinister Animal 2 cr 3 MCMF3 18 26
Bat, Giant Animal 2 cr 4 EQMN3 162 27
Bat, Sentinel Animal 2 65 L - 28
Bay Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingAttacking doesn't cause Bay Falcon to tap.
Animal 2 - MTG - 29
Beacon Hawk
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. W: Beacon Hawk gets +0/+1 until end of turn.
Animal 2 - MTG - 30
Bear Cub
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 31
Bear, Black Animal 2 75 RC0 159 32
Bear, Black Animal 2 127 MM1 9 33
Bear, Black Animal 2 cr 3 EQMN3 163 34
Bear, Brown Animal 2 cr 4 MM3 193 35
Bear, Gorilla Animal 2 127 FF1 46 36
Bear, Grizzly Animal 2 175 RC0 159 37
Bear, Polar Animal 2 cr 4 MM3 194 38
Beastlord Warder, Spirit of Kahliz (Type 3) Animal 2 cr 4 EQMN3 209 39
Beastlord Warder, Spirit of Keshuval (Type 4) Animal 2 cr 5 EQMN3 209 40
Beaver, Giant Animal 2 90 MM1 9 41
Benevolent Unicorn
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.
Animal 2 - MTG - 42
B-I-N-G-O
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Trample Whenever a player plays a spell, put a chip counter on its converted mana cost. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
Animal 2 - MTG - 43
Bird, Falcon Animal 2 65 MM 27 44
Bird, Hawk Animal 2 65 MM 27 45
Bird, Kingfisher Animal 2 35 MM 27 46
Bird, Magpie, Giant Animal 2 65 Myst 14 47
Bird, Owl Animal 2 65 MM 27 48
Bird, Piranha, Greater Animal 2 65 Myst 14 49
Bird, Raven, Huge Animal 2 35 MM 27 50
Bird, Sprackle, Lesser Animal 2 65 Myst 14 51
Bird, Swan Animal 2 65 MM 27 52
Bird, Vulture Animal 2 65 MM 27 53
Bird, Wari Animal 2 65 MM 27 54
Bladeface Animal 2 cr 3 BoL3 14 55
Blight Wolf Animal 2 cr 5 CC1 19 56
Blindheim Animal 2 195 FF1 15 57
Blurred Mongoose
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Blurred Mongoose can't be countered.Blurred Mongoose can't be the target of spells or abilities.
Animal 2 - MTG - 58
Boar, Normal Animal 2 50 RC0 162 59
Boar, Wild Animal 2 127 MM1 11 60
Bull Animal 2 127 MM1 12 61
Camel, Desert Animal 2 65 L - 62
Camel, Mountain Animal 2 65 L - 63
Camel, Racing Animal 2 65 L - 64
Camel, Wild Animal 2 52 MM1 13 65
Canyon Wildcat
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)
Animal 2 - MTG - 66
Capashen Unicorn
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - 1W, T, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Animal 2 - MTG - 67
Cardpecker
" AC 12, HD 2, hp 36, #Att 2, TH +6.5, dmg 32
" 1W - 1.5/1 - Flying Gotcha - Whenever an opponent touches the table with his or her hand, you may say "Gotcha!" If you do, return Cardpecker from your graveyard to your hand.
Animal 2 - MTG - 68
Carnivorous Death-Parrot
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
Animal 2 - MTG - 69
Carrion Hound Animal 2 cr 3 CC2 36 70
Cat, Domestic, FR Animal 2 35 L - 71
Cat, Great, Lion Animal 2 175 RC0 163 72
Cat, Great, Mountain Lion Animal 2 50 RC0 163 73
Cat, Great, Panther Animal 2 75 RC0 163 74
Cat, Midnight Animal 2 cr 3 RDD3 33 75
Cat, Plains Animal 2 cr 3 RDD3 33 76
Cat, Wild Animal 2 35 MM 38 77
Cat, Wild, FR Animal 2 65 L - 78
Cat, Winged, Lesser Animal 2 65 Ann1 19 79
Cattle, Wild Animal 2 52 MM1 13 80
Cavern Harpy
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" UB - 2/1 - FlyingWhen Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand.Pay 1 life: Return Cavern Harpy to its owner's hand.
Animal 2 - MTG - 81
Cheap Ass
" AC 34.5, HD 7, hp 126, #Att 2, TH +9, dmg 22
" 1W - 1/3.5 - Spells you play cost 1/2 less to play.
Animal 2 - MTG - 82
Cheetah Animal 2 97 MMII 25 83
Chicken Egg
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" 1R - 0/1 - During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.
Animal 2 - MTG - 84
Chortler Animal 2 cr 3 MFF3 18 85
Clear hound
" AC 14, HD 7, hp 84, TH +14
" Bite:1D6 Bite:1D6 Bite:1D6 / Attr_Clear Friends Invisible Bash_Door Animal
" A completely translucent hound.
Animal 2 50 Angband 282 86
Coast Watcher
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying, protection from green
Animal 2 - MTG - 87
Cooshee Animal 2 165 MMII 26 88
Courier Hawk
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Flying, vigilance
Animal 2 - MTG - 89
Crane, Giant Animal 2 52 MMII 26 90
Crocodile, Crocodile Animal 2 65 MM 49 91
Dakmor Bat
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Flying
Animal 2 - MTG - 92
Dauthi Horror
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures.
Animal 2 - MTG - 93
Debbi Animal 2 65 L - 94
Deer, Irish Animal 2 90 MM1 55 95
Defiant Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying 4, T: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
Animal 2 - MTG - 96
Dire Animal, Ape Animal 2 cr 3 MM3 57 97
Dire Animal, Boar Animal 2 cr 4 MM3 57 98
Dire Animal, Lion Animal 2 cr 5 MM3 57 99
Dire Animal, Wolf Animal 2 cr 3 MM3 57 100
Dire Animal, Wolverine Animal 2 cr 4 MM3 57 101
Dog, Bog Hound Animal 2 65 Ann2 42 102
Dog, Death Animal 2 157 FF1 23 103
Dog, Saluqi Animal 2 35 Ann1 23 104
Dog, War Animal 2 52 MM1 29 105
Dog, War Animal 2 65 MM 57 106
Dog, Wild Animal 2 35 MM 57 107
Dream Thrush
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingT: Target land's type becomes a basic land type of your choice until end of turn.
Animal 2 - MTG - 108
Drekavac
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - When Drekavac comes into play, sacrifice it unless you discard a noncreature card.
Animal 2 - MTG - 109
Duskrider Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying, protection from black
Animal 2 - MTG - 110
Dwarf Hound Animal 2 cr 3 CC1 65 111
Dweller on the threshold
" AC 20, HD 22, hp 352, TH +44
" Gaze:Paralyze Claw:Un_Power:3D5 Claw:Fire:3D5 Bite:Un_Bonus:2D5 / Bo_Acid Conf Drain_Mana / Evil Im_Pois Im_Cold Im_Fire No_Fear No_Conf No_Sleepres_Dise
" A creature like a giant purple Buddha wi
Animal 2 100 Angband 263 112
Eagle Animal 2 52 MMII 62 113
Eagle, Giant Animal 2 225 MM1 36 114
Eagle, Giant Animal 2 cr 4 EQMN3 167 115
Eblis Animal 2 247 MMII 62 116
Eight-and-a-Half-Tails
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - 1W: Target permanent you control gains protection from white until end of turn. 1: Target spell or permanent becomes white until end of turn.
Animal 2 - MTG - 117
Elfin Cat Animal 2 197 MMII 63 118
Equus Animal 2 cr 3 BoL3 62 119
Feral Prophet Animal 2 cr 3 N&D3 28 120
Filthy Cur
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Whenever Filthy Cur is dealt damage, you lose that much life.
Animal 2 - MTG - 121
Flawder Animal 2 35 L - 122
Flow Barnacle Animal 2 35 L - 123
Forest Bear
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 124
Freewind Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying, protection from red
Animal 2 - MTG - 125
Frog, Giant Animal 2 67 MM1 41 126
Frog, Killer Animal 2 54 MM1 41 127
Frog, Killer Animal 2 35 MM 119 128
Frog, Poisonous Animal 2 52 MM1 41 129
Frog, Poisonous Animal 2 65 MM 119 130
Ghost Hounds
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Attacking doesn't cause Ghost Hounds to tap. Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
Animal 2 - MTG - 131
Giant Albatross
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - FlyingWhen Giant Albatross is put into a graveyard from play, you may pay 1U. If you do, for each creature that damaged Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
Animal 2 - MTG - 132
Giant Eagle Animal 2 cr 3 MM3 102 133
Giant Owl Animal 2 cr 3 MM3 103 134
Giant Strider Animal 2 109 FF1 42 135
Goat, Giant Animal 2 127 MM1 47 136
Gobhobbler Rats
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BR - 2/2 - Hellbent - Gobhobbler Rats gets +1/+0 and has "B: Regenerate Gobhobbler Rats" as long as you have no cards in hand.
Animal 2 - MTG - 137
Great Swan, The Animal 2 cr 3 CC1 92 138
Griffon Animal 2 cr 4 MM3 113 139
Griffon
" AC 6, HD 21, hp 336, TH +42
" Hit:3D4 Bite:2D6 / Bash_Door Fly Wild_Too Wild_Wood Wild_Mountain Wild_Grass Animal
" It is half lion, half eagle. It flies menacingly towards you.
Animal 2 70 Angband 279 140
Griffon, Griffawn Animal 2 cr 4 EQMN3 100 141
Grimclaw Bats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Flying B, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
Animal 2 - MTG - 142
Grizzly bear
" AC 40, HD 10, hp 220, TH +20
" Claw:1D5 Claw:1D5 Bite:1D10 / Bash_Door Wild_Wood Wild_Mountain Animal Wild_Only
" A huge, beastly bear.
Animal 2 25 Angband 191 143
Grizzly Bears
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 144
Gryph Animal 2 127 FF1 48 145
Heat Stalker Animal 2 cr 3 MFF3 41 146
Hellcat
" AC 20, HD 7, hp 112, TH +14
" Claw:1D5 Claw:1D5 Bite:1D8 / Animal Weird_Mind Friends Im_Fire Evil
" It is as large as a tiger, its yellow eyes are pupilless.
Animal 2 40 Angband 222 147
Hipparion
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - Hipparion can't block creatures with power 3 or greater unless you pay 1. (This cost is paid as blockers are declared.)
Animal 2 - MTG - 148
Hippocampus
" AC 4, HD 14, hp 252, TH +28
" Bite:2D5 Bite:2D5 / Aquatic Wild_Too Animal
" A truly strange hybrid of a horse and a fish.
Animal 2 30 Angband 207 149
Hippogriff
" AC 4, HD 14, hp 252, TH +28
" Hit:2D5 Bite:2D5 / Bash_Door Fly Wild_Too Wild_Mountain Wild_Grassanimal
" A strange hybrid of eagle, lion and horse. It looks weird.
Animal 2 30 Angband 209 150
Hobbes the Tiger
" AC 20, HD 8, hp 160, TH +16
" Claw:1D11 Claw:1D11 Bite:1D4 / Bash_Door Unique No_Conf No_Sleepanimal
" Fast-moving, with a taste for tuna sandwiches.
Animal 2 45 Angband 200 151
Hornsaw Unicorn Animal 2 cr 5 CC1 112 152
Horse, Draft Animal 2 65 MM 194 153
Horse, Light Animal 2 240 MM1 53 154
Horse, Light Animal 2 35 MM 194 155
Horse, Medium Animal 2 65 MM 194 156
Horse, Mule Animal 2 65 MM 194 157
Horse, Pony Animal 2 135 MM1 53 158
Horse, Pony Animal 2 35 MM 194 159
Horse, Riding Animal 2 65 MM 194 160
Horse, Wild Animal 2 240 MM1 53 161
Horse, Wild Animal 2 35 MM 194 162
Hound of Tindalos Animal 2 cr 3 COC3 173 163
Hrinruuk's Hound Animal 2 cr 5 CC2 96 164
Hyena Animal 2 52 MM1 54 165
Hyenodon Animal 2 135 MM1 54 166
Irish wolfhound of Flora
" AC 18, HD 7, hp 126, TH +14
" Bite:1D5 Bite:1D5 / Animal No_Fear Friends
" Well-trained watchdogs, obedient to death.
Animal 2 40 Angband 254 167
Karoo Meerkat
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Protection from blue
Animal 2 - MTG - 168
Keffiz Animal 2 cr 4 CC1 122 169
Kes'trekel Animal 2 35 DS2 62 170
Kitsune Loreweaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - 1W: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
Animal 2 - MTG - 171
Kuro's Taken
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 1B: Regenerate Kuro's Taken.
Animal 2 - MTG - 172
Laughing Hyena
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Gotcha - Whenever an opponent laughs, you may say "Gotcha!" If you do, return Laughing Hyena from your graveyard to your hand.
Animal 2 - MTG - 173
Leonin Den-Guard
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Animal 2 - MTG - 174
Leonin Shikari
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - You may play equip abilities any time you could play an instant.
Animal 2 - MTG - 175
Leonin Skyhunter
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Flying (This creature can't be blocked except by creatures with flying.)
Animal 2 - MTG - 176
Leonin Squire
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - When Leonin Squire comes into play, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
Animal 2 - MTG - 177
Leopard Animal 2 225 MM1 60 178
Leucrotta Animal 2 cr 4 MCMF3 63 179
Light hound
" AC 20, HD 4, hp 56, TH +8
" Bite:1D6 / Br_Lite / Friends Bash_Door Animal
" A brilliant canine form whose light hurts your eyes, even at this distance.
Animal 2 50 Angband 271 180
Lion Animal 2 cr 3 MM3 198 181
Lion Animal 2 cr 5 EQMN3 170 182
Lion, Mountain Animal 2 165 MM1 61 183
Lion, Puma Animal 2 cr 4 EQMN3 170 184
Loxodon Peacekeeper
AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
1W - 4/4 - At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
Animal 2 - MTG - 185
Lynx
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Forestwalk (If defending player has any forests in play, Lynx can't be blocked.)
Animal 2 - MTG - 186
Lynx, Giant Animal 2 180 MM1 64 187
Mad Dog
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
Animal 2 - MTG - 188
Mammal, Antelope Animal 2 35 MM 243 189
Mammal, Baboon Animal 2 35 MM 241 190
Mammal, Badger Animal 2 35 MM 241 191
Mammal, Badger, Giant Animal 2 65 Ann2 83 192
Mammal, Camel Animal 2 65 MM 243 193
Mammal, Dakon Animal 2 65 MM 241 194
Mammal, Debbi Animal 2 65 MM 241 195
Mammal, Goat Animal 2 35 MM 241 196
Mammal, Hsing-sing Animal 2 65 MM 241 197
Mammal, Hyena Animal 2 65 MM 241 198
Mammal, Llama Animal 2 65 Ann2 84 199
Mammal, Monkey Animal 2 35 MM 244 200
Mammal, Otter, Sea Animal 2 35 MM 244 201
Mammal, Pig, Domestic Animal 2 35 MM 244 202
Mammal, Pig, Wild Animal 2 35 MM 244 203
Mammal, Rothe Animal 2 35 MM 241 204
Mammal, Sheep Animal 2 35 MM 243 205
Mammal, Skunk Animal 2 35 MM 241 206
Mammal, Sleek Animal 2 65 MM 241 207
Mammal, Squirrel,Giant Animal 2 35 MM 244 208
Mammal, Stag Animal 2 65 MM 241 209
Mammal, Stag, Wild Animal 2 65 Ann2 84 210
Manni Animal 2 65 L - 211
Mawgriff Animal 2 cr 3 MFF3 48 212
Mesa Chicken
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
Animal 2 - MTG - 213
Mesa Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying1W: Mesa Falcon gets +0/+1 until end of turn.
Animal 2 - MTG - 214
Mesa Pegasus
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying, banding
Animal 2 - MTG - 215
Mine-dog
" AC 20, HD 5, hp 60, TH +10
" Explode:6D6 / Friends Bash_Door Animal
" An explosive charge has been attached to this poor animal, who has been trained to search for its target and detonate.
Animal 2 40 Angband 221 216
Minimal (29 Types) Animal 2 100 MMII 85 217
Mistral Charger
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Flying
Animal 2 - MTG - 218
Mobat Animal 2 225 MMII 15 219
Mongbat
" AC 70, HD 8, hp 176, TH +16
" Claw:1D4 Claw:1D4 Bite:Poison:1D8 / Animal Evil Friend Friends Fly Im_Cold Im_Elec Im_Pois Weird_Mind
" Devil-bats, notoriously difficult to kill.
Animal 2 65 Angband 235 220
Moon beast
" AC 20, HD 8, hp 144, TH +16
" Claw:1D3 Claw:1D3 Butt:1D6 / Heal Blind Darkness Conf Cause_2 / Only_Item Bash_Door Evil Im_Fire Animal
" Great greyish-white slippery things which could expand and contract at will, and whose principle shape..
Animal 2 57 Angband 223 221
Mystic Familiar
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Flying. Threshold - Mystic Familiar gets +1/+1 and has protection from black. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 2 - MTG - 222
Netmaster Animal 2 cr 4 BoL3 118 223
Neurok Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
Animal 2 - MTG - 224
Nezumi Bone-Reader
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B, Sacrifice a creature: Target player discards a card. Play this ability only any time you could play a sorcery.
Animal 2 - MTG - 225
Nezumi Cutthroat
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - Fear Nezumi Cutthroat can't block.
Animal 2 - MTG - 226
Nezumi Graverobber
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1B - 2/1 - 1B: Remove target card in an opponent's graveyard from the game. If no cards are in that graveyard, flip Nezumi Graverobber. ----- Nighteyes the Desecrator Legendary Creature - Rat Wizard 4/2 4B: Put target creature card in a graveyard into play under your control.
Animal 2 - MTG - 227
Nezumi Shortfang
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - 1B, T Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. ----- Stabwhisker the Odious Legendary Creature - Rat Shaman 3/3 At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
Animal 2 - MTG - 228
Noble Stag Animal 2 cr 4 LB3 83 229
Orafaun Animal 2 cr 4 CC1 145 230
Orsk Animal 2 cr 3 LB3 85 231
Osai Vultures
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - FlyingAt end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures.Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
Animal 2 - MTG - 232
Osquip Animal 2 90 FF1 70 233
Owl Bear Animal 2 175 RC0 199 234
Owl Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Owl Familiar comes into play from your hand, draw a card, then choose and discard a card from your hand.
Animal 2 - MTG - 235
Owl, Giant Animal 2 225 MM1 77 236
Owlbear Animal 2 cr 4 MM3 148 237
Owlbear
" AC 10, HD 12, hp 192, TH +24
" Claw:1D3 Claw:1D3 Crush:1D10 / Evil Animal Bash_Door
" A bizarre bear-creature with the claws and the face of an owl.
Animal 2 35 Angband 188 238
Panther
" AC 20, HD 7, hp 112, TH +14
" Claw:1D8 Claw:1D8 / Bash_Door Wild_Too Wild_Wood Wild_Grass Animal
" A large black cat, stalking you with intent. It thinks you're its next meal.
Animal 2 25 Angband 198 239
Patrol Hound
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Discard a card from your hand: Patrol Hound gains first strike until end of turn.
Animal 2 - MTG - 240
Pegasus Animal 2 90 MM1 78 241
Pegasus Animal 2 cr 3 MM3 148 242
Pelopos, Female Animal 2 cr 3 BoL3 122 243
Peryton Animal 2 cr 5 MCMF3 69 244
Phantom Whelp
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat.
Animal 2 - MTG - 245
Plaguecat Animal 2 cr 3 CC1 147 246
Plaxmanta
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - Flash When Plaxmanta comes into play, creatures you control can't be the targets of spells or abilities this turn. When Plaxmanta comes into play, sacrifice it unless G was spent to play it.
Animal 2 - MTG - 247
Pleistocene, Axebeak Animal 2 65 Ann2 97 248
Pygmy Hippo
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
GU - 2/2 - Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player tap all mana-producing lands he or she controls and empty his or her mana pool. If you do, Pygmy Hippo deals no combat damage this turn and at the beginning of your postcombat main phase you add an amount of colorless mana to your mana pool equal to the amount of mana emptied from defending player's mana pool this way.
Animal 2 - MTG - 249
Pygmy Razorback
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Trample
Animal 2 - MTG - 250
Rabid Rats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T: Target blocking creature gets -1/-1 until end of turn.
Animal 2 - MTG - 251
Ram, Giant Animal 2 127 MM1 81 252
Rat, Giant Plague Animal 2 cr 5 EQMN3 171 253
Rat, Vapor Animal 2 78 MMII 105 254
Rat, Vapor Animal 2 35 L - 255
Rats of Rath
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - B: Destroy target artifact, creature, or land you control.
Animal 2 - MTG - 256
Raven (Crow), Huge Animal 2 35 L - 257
Raven, Giant Animal 2 90 MMII 105 258
Ravenous Rats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - When Ravenous Rats comes into play, target opponent discards a card from his or her hand.
Animal 2 - MTG - 259
Revered Unicorn
" AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
" 1W - 2/3 - Cumulative upkeep 1When Revered Unicorn leaves play, its controller gains life equal to Revered Unicorn's last paid cumulative upkeep.
Animal 2 - MTG - 260
Rhinoceros Animal 2 cr 4 MM3 201 261
Riptide Mangler
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1U - 0/3 - 1U: Change Riptide Mangler's power to target creature's power. (It doesn't change back at end of turn)
Animal 2 - MTG - 262
Rothe, Deep Animal 2 65 L - 263
Royal Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying
Animal 2 - MTG - 264
Rust monster
" AC 46, HD 15, hp 360, TH +30
" Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 / Stupid Weird_Mind Kill_Item Im_Acid Im_Pois No_Conf
" It is a weird, small animal with two antennae popping forth from its forehead. It looks
Animal 2 50 Angband 284 265
Sage Owl
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.
Animal 2 - MTG - 266
Samurai of the Pale Curtain
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, remove it from the game instead.
Animal 2 - MTG - 267
Scaled Wolf Animal 2 cr 3 EQMN3 127 268
Sea Eagle
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying
Animal 2 - MTG - 269
Sensei Golden-Tail
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1W - 2/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 1W, T Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery.
Animal 2 - MTG - 270
Shadow hound
" AC 20, HD 4, hp 56, TH +8
" Bite:1D6 / Br_Dark / Friends Bash_Door Hurt_Lite Animal
" A hole in the air in the shape of a huge hound. No light falls upon its form.
Animal 2 50 Angband 272 271
Shadowcat Animal 2 cr 3 CC2 146 272
Shockhat Animal 2 cr 3 CC2 149 273
Skullbear Animal 2 cr 4 BoL3 154 274
Skullsnatcher
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1B - 2/1 - Ninjutsu B (B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game.
Animal 2 - MTG - 275
Skunk, Giant Animal 2 247 MM1 88 276
Skyshroud Condor
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - FlyingYou can't play Skyshroud Condor unless you've played another spell this turn.
Animal 2 - MTG - 277
Skyshroud Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingAttacking doesn't cause Skyshroud Falcon to tap.
Animal 2 - MTG - 278
Skyshroud War Beast
AC 210, HD 20, hp 360, #Att 10, TH +220, dmg 202
1G - 10/10 - TrampleAs Skyshroud War Beast comes into play, choose an opponent.Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
Animal 2 - MTG - 279
Sleek Animal 2 65 L - 280
Soulcatcher
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingWhenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.
Animal 2 - MTG - 281
Spawn of Marbas Animal 2 cr 3 AotA3 57 282
Spectral Bears
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1G - 3/3 - Whenever Spectral Bears attacks, if defending player controls no black cards, it doesn't untap during your next untap step.
Animal 2 - MTG - 283
Spectral Lynx
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Protection from greenB: Regenerate Spectral Lynx.
Animal 2 - MTG - 284
Spectral Panther Animal 2 cr 4 MCMF3 79 285
Spire Owl
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Spire Owl comes into play, look at the top four cards of your library, then put them back in any order.
Animal 2 - MTG - 286
Split-Tail Miko
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - W, T Prevent the next 2 damage that would be dealt to target creature or player this turn.
Animal 2 - MTG - 287
Stag Animal 2 52 MM1 92 288
Stag, Giant Animal 2 135 MM1 92 289
Stag, Wild Animal 2 65 L - 290
Stirge Animal 2 54 MM1 92 291
Storm Crow
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Flying
Animal 2 - MTG - 292
Stormscape Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying White spells and black spells you play cost 1 less to play.
Animal 2 - MTG - 293
Swarm of Rats
" AC 12, HD 2, hp 36, #Att 10, TH +202, dmg 202
" 1B - 10/1 - Swarm of Rats's power is equal to the number of Rats you control.
Animal 2 - MTG - 294
Taer Animal 2 225 MMII 117 295
Tainted Monkey
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life.
Animal 2 - MTG - 296
Tanil's Fox Animal 2 cr 5 CC1 196 297
Thork Animal 2 135 FF1 88 298
Thought Eater
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - FlyingYour maximum hand size is reduced by three.
Animal 2 - MTG - 299
Tiger Animal 2 cr 4 MM3 203 300
Tiger Animal 2 cr 5 EQMN3 173 301
Tiger
" AC 10, HD 9, hp 180, TH +18
" Claw:1D8 Claw:1D8 Bite:1D6 / Bash_Door Wild_Too Wild_Grass Wild_Wood Wild_Mountainanimal
" One of the largest of its species, a sleek orange and black shape creeps towards you, ready to pounce.
Animal 2 40 Angband 230 302
Toad, Fire Animal 2 247 FF1 38 303
Toad, Giant Animal 2 75 MM1 95 304
Toad, Poisonous Animal 2 232 MM1 95 305
Toad, Rock/Cave Animal 2 75 RC0 209 306
Trained Pronghorn
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Discard a card from your hand: Prevent all damage that would be dealt to Trained Pronghorn this turn.
Animal 2 - MTG - 307
Tumble Ox Animal 2 cr 4 MFF3 75 308
Unicorn Animal 2 125 RC0 211 309
Unicorn Animal 2 cr 3 MM3 181 310
Unicorn, Black Animal 2 cr 3 MCMF3 83 311
Unicorn, Shadow Animal 2 cr 4 RDD3 146 312
Urchin, Land Animal 2 225 MMII 122 313
Vairaven Animal 2 cr 4 CC1 209 314
Vorpal bunny
" AC 30, HD 7, hp 140, TH +14
" Bite:6D1 Bite:7D1 / Blink / Bash_Door Wild_Too Wild_Mountain Animal
" It looks very cute, except for the razor sharp teeth. It moans ominously as it jumps at your throat!
Animal 2 40 Angband 205 315
Vulture, Giant Animal 2 52 MMII 125 316
Warg
" AC 14, HD 6, hp 96, TH +12
" Bite:1D8 / Friends Wild_Too Wild_Wood Wild_Mountain Bash_Door Animal Evil
" It is a large wolf with eyes full of cunning.
Animal 2 40 Angband 257 317
Warthog Animal 2 52 MM1 11 318
Watchwolf
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" GW - 3/3 - (no abilities)
Animal 2 - MTG - 319
Weasel, Giant Animal 2 125 RC0 212 320
Weasel, Giant Animal 2 187 MM1 100 321
Welkin Hawk
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingWhen Welkin Hawk is put into a graveyard from play, you may search your library for a Welkin Hawk card, reveal that card, and put it into your hand. Then shuffle your library.
Animal 2 - MTG - 322
Werebear
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add G to your mana pool.Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 2 - MTG - 323
Wererat
" AC 2, HD 14, hp 224, TH +28
" Claw:1D8 Claw:1D8 Bite:2D6 / Blink Cause_2 Bo_Cold Ba_Pois S_Kin / Only_Gold Bash_Door Animal Evil
" A large rat with glowing red eyes. The wererat is a disgusting creature, relishing in filth and disease.
Animal 2 55 Angband 270 324
Whipstag Animal 2 cr 3 BoL3 200 325
White wolf
" AC 18, HD 5, hp 70, TH +10
" Bite:1D3 Bite:1D4 / Friends Bash_Door Wild_Too Wild_Waste Animal Im_Cold
" A large and muscled wolf from the northern wastes. Its breath is cold and icy and its fur coated in frost.
Animal 2 30 Angband 211 326
Wild Mongrel
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Animal 2 - MTG - 327
Winter Wolf Animal 2 cr 5 MM3 184 328
Witherstench Animal 2 97 FF1 95 329
Wolf
" AC 20, HD 4, hp 56, TH +8
" Bite:1D6 / Friends Bash_Door Wild_Too Wild_Wood Wild_Waste Wild_Mountain Animal
" It howls and snaps at you.
Animal 2 30 Angband 196 330
Wolf, Dire (Worg) Animal 2 135 MM1 101 331
Wolf, Dire Wolf Animal 2 125 RC0 212 332
Wolf, War Animal 2 cr 4 EQMN3 175 333
Wolverine Animal 2 187 MM1 101 334
Wyluli Wolf
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Target creature gets +1/+1 until end of turn.
Animal 2 - MTG - 335
Zephyr Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingAttacking doesn't cause Zephyr Falcon to tap.
Animal 2 - MTG - 336
Zodiac Monkey
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Forestwalk (If defending player has a forest in play, Zodaic Monkey can't be blocked.)
Animal 2 - MTG - 337
Zodiac Rooster
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Plainswalk (If defending player has a plain in play, Zodiac Rooster can't be blocked.)
Animal 2 - MTG - 338
Clockwork Horror,Copper Beholder 2 65 L - 1
Eye Killer Beholder 2 225 FF1 35 2
Flumph Beholder 2 54 FF1 39 3
Gazer
" AC 8, HD 7, hp 126, TH +14
" Gaze:Paralyze:1D2 Gaze:Confuse:1D2 / Hold Conf / Fly Im_Pois Wild_Too Wild_Wood Evil
" A floating eye surrounded by number of smaller eyestalks. Its gaze seems mesmerizing.
Beholder 2 40 Angband 218 4
Thought Bleeder Beholder 2 cr 3 EQMN3 141 5
Volt Beholder 2 75 FF1 94 6
Watcher Beholder 2 cr 3 BoL3 192 7
2-headed hydra
" AC 50, HD 75, hp 450, TH +150
" Bite:2D6 Bite:2D6 / Scare / Wild_Too Wild_Shore Wild_Swamp Only_Gold Swim Bash_Door Move_Body Animal
" A strange reptilian hybrid with two heads, guarding its hoard.
Dragon 2 80 Angband 301 1
Baby multi-hued dragon
" AC 20, HD 8, hp 144, TH +16
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Acid Br_Fire Br_Cold Br_Elec Br_Pois / Attr_Multi Only_Gold Bash_Door Evil Dragon Fly Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois
" This hatchling dragon is still soft, it
Dragon 2 45 Angband 204 2
Chromithian Dragon 2 cr 3 MFF3 19 3
Dragon, Black, Age 2 Dragon 2 cr 3 MM3 63 4
Dragon, Black, Age 3 Dragon 2 cr 4 MM3 63 5
Dragon, Blue, Age 2 Dragon 2 cr 3 MM3 65 6
Dragon, Blue, Age 3 Dragon 2 cr 5 MM3 65 7
Dragon, Brass, Age 2 Dragon 2 cr 3 MM3 70 8
Dragon, Brass, Age 3 Dragon 2 cr 5 MM3 70 9
Dragon, Bronze, Age 2 Dragon 2 cr 4 MM3 71 10
Dragon, Brown, Age 2 Dragon 2 cr 3 MCMF3 39 11
Dragon, Brown, Age 3 Dragon 2 cr 5 MCMF3 39 12
Dragon, Carp [Yu Lung], Age 2 Dragon 2 cr 4 OA3 154 13
Dragon, Copper, Age 2 Dragon 2 cr 4 MM3 73 14
Dragon, Deep, Age 2 Dragon 2 cr 4 MCMF3 40 15
Dragon, Fang, Age 2 Dragon 2 cr 3 MCMF3 41 16
Dragon, Fang, Age 3 Dragon 2 cr 4 MCMF3 41 17
Dragon, Gold, Age 1 Dragon 2 cr 4 MM3 74 18
Dragon, Green, Age 2 Dragon 2 cr 3 MM3 66 19
Dragon, Green, Age 3 Dragon 2 cr 4 MM3 66 20
Dragon, Mock Dragon 2 cr 4 CC1 50 21
Dragon, Pocket Dragon 2 65 DMR2 31 22
Dragon, Red, Age 1 Dragon 2 cr 3 MM3 68 23
Dragon, Red, Age 2 Dragon 2 cr 4 MM3 68 24
Dragon, Shadow, Age 2 Dragon 2 cr 3 MCMF3 42 25
Dragon, Shadow, Age 3 Dragon 2 cr 5 MCMF3 42 26
Dragon, Silver, Age 1 Dragon 2 cr 3 MM3 75 27
Dragon, Silver, Age 2 Dragon 2 cr 4 MM3 75 28
Dragon, Slarecian, Age 2 Dragon 2 cr 3 CC2 61 29
Dragon, Slarecian, Age 3 Dragon 2 cr 5 CC2 61 30
Dragon, Song, Age 2 Dragon 2 cr 4 MCMF3 44 31
Dragon, White, Age 3 Dragon 2 cr 3 MM3 69 32
Dragon, White, Age 4 Dragon 2 cr 5 MM3 69 33
Dragonkin Dragon 2 cr 3 MCMF3 45 34
Drake Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1U - 2/1 - Flying When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.
Dragon 2 - MTG - 35
Drake, Ebon Dragon 2 cr 4 EQMN3 58 36
Drake, Mandrake Dragon 2 80 RC0 173 37
Drake, Wooddrake Dragon 2 225 RC0 173 38
Emerald Dragonfly
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - FlyingGG: Emerald Dragonfly gains first strike until end of turn.
Dragon 2 - MTG - 39
Fae Drake Dragon 2 cr 3 EQMN3 67 40
Firedrake Dragon 2 187 FF1 36 41
Firedrake Dragon 2 cr 5 CC1 75 42
Gilded Drake
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1U - 3/3 - FlyingWhen Gilded Drake comes into play, exchange control of Gilded Drake for target creature an opponent controls. If you can't, sacrifice Gilded Drake.
Dragon 2 - MTG - 43
Half-Dragon Ogre Dragon 2 cr 4 MM3 215 44
Hydra, 5-headed Dragon 2 cr 4 MM3 121 45
Hydra, 6-headed Dragon 2 cr 5 MM3 121 46
Ibrandlin Dragon 2 cr 5 MCMF3 62 47
Iron Dragon Dragon 2 cr 3 CC2 99 48
Kari Dragon Dragon 2 cr 5 LB3 58 49
Molten Hydra
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - 1RR: Put a +1/+1 counter on Molten Hydra.T, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way.
Dragon 2 - MTG - 50
Pseudo dragon
" AC 50, HD 14, hp 280, TH +28
" Claw:1D3 Claw:1D3 Bite:1D5 / Conf Scare Br_Lite Br_Dark / Fly Bash_Door Dragon
" A small relative of the dragon that inhabits dark caves.
Dragon 2 150 Angband 193 51
Sand Wyvern Dragon 2 cr 3 CC2 138 52
Spiketail Hatchling
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying (This creature can't be blocked except by creatures with flying.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.
Dragon 2 - MTG - 53
Spire Wyvem Dragon 2 cr 4 CC1 187 54
Air spirit
" AC 30, HD 6, hp 96, TH +12
" Hit:1D3 / Nonliving Empty_Mind Invisible Cold_Blood Bash_Door Evil Im_Pois Fly No_Conf No_Sleep No_Fear
" A whirlwind of sentient air.
Elemental 2 40 Angband 227 1
Animental, ML1 monster Elemental 2 35 PS3 14 2
Arrowhawk, Adult Elemental 2 cr 5 MM3 19 3
Arrowhawk, Juvenile Elemental 2 cr 3 MM3 19 4
Azer (Garrash) Elemental 2 65 L - 5
Bane Cloud Elemental 2 cr 4 CC2 14 6
Blazing Effigy
AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
1R - 0/3 - When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to it this turn by other Blasing Effigies.
Elemental 2 - MTG - 7
Crysmal Elemental 2 cr 3 PsiH3 146 8
Earth spirit
" AC 40, HD 10, hp 160, TH +20
" Hit:1D8 Hit:1D8 / Empty_Mind Cold_Blood Pass_Wall Fly Nonliving Evil Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock No_Conf No_Sleep No_Fear
" A whirling form of sentient rock.
Elemental 2 64 Angband 305 9
Elemental, Air (Type 3) Elemental 2 cr 4 EQMN3 189 10
Elemental, Air (Type 4) Elemental 2 cr 5 EQMN3 189 11
Elemental, Air (Type 5) Elemental 2 cr 5 EQMN3 189 12
Elemental, Air Elementaling (Type 2) Elemental 2 cr 3 EQMN3 189 13
Elemental, Air, Large Elemental 2 cr 5 MM3 81 14
Elemental, Air, Medium Elemental 2 cr 3 MM3 81 15
Elemental, Blood, Large Elemental 2 cr 5 RDD3 51 16
Elemental, Blood, Medium Elemental 2 cr 3 RDD3 51 17
Elemental, Earth (Type 3) Elemental 2 cr 4 EQMN3 191 18
Elemental, Earth (Type 4) Elemental 2 cr 5 EQMN3 192 19
Elemental, Earth (Type 5) Elemental 2 cr 5 EQMN3 192 20
Elemental, Earth Elementaling (Type 2) Elemental 2 cr 3 EQMN3 191 21
Elemental, Earth, Large Elemental 2 cr 5 MM3 82 22
Elemental, Earth, Medium Elemental 2 cr 3 MM3 82 23
Elemental, Fire (Type 3) Elemental 2 cr 4 EQMN3 194 24
Elemental, Fire (Type 4) Elemental 2 cr 5 EQMN3 195 25
Elemental, Fire (Type 5) Elemental 2 cr 5 EQMN3 195 26
Elemental, Fire Elementaling (Type 2) Elemental 2 cr 3 EQMN3 194 27
Elemental, Fire, Large Elemental 2 cr 5 MM3 83 28
Elemental, Fire, Medium Elemental 2 cr 3 MM3 83 29
Elemental, Grave, Large Elemental 2 cr 5 RDD3 53 30
Elemental, Grave, Medium Elemental 2 cr 3 RDD3 53 31
Elemental, Mist, Large Elemental 2 cr 5 RDD3 52 32
Elemental, Mist, Medium Elemental 2 cr 3 RDD3 52 33
Elemental, Pyre, Large Elemental 2 cr 5 RDD3 49 34
Elemental, Pyre, Medium Elemental 2 cr 3 RDD3 49 35
Elemental, Water (Type 3) Elemental 2 cr 4 EQMN3 197 36
Elemental, Water (Type 4) Elemental 2 cr 5 EQMN3 198 37
Elemental, Water (Type 5) Elemental 2 cr 5 EQMN3 198 38
Elemental, Water Elementaling (Type 2) Elemental 2 cr 3 EQMN3 197 39
Elemental, Water, Large Elemental 2 cr 5 MM3 84 40
Elemental, Water, Medium Elemental 2 cr 3 MM3 84 41
Energon, Xag-Ya Elemental 2 cr 4 MOP3 168 42
Energon, Xeg-Yi Elemental 2 cr 5 MOP3 168 43
Ephemera, Dusk Beast Elemental 2 cr 3 MOP3 170 44
Fire Element Ape Elemental 2 cr 3 MOP3 193 45
Fire Snake Elemental 2 109 FF1 38 46
Flame Swallow Elemental 2 65 L - 47
Fledgling Djinn
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - FlyingAt the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
Elemental 2 - MTG - 48
Forge Wight Elemental 2 cr 4 CC1 77 49
Genie, Djinni Elemental 2 cr 5 MM3 94 50
Genie, Janni Elemental 2 cr 4 MM3 94 51
Homonculous, Skin Elemental 2 65 PS3 50 52
Ice Serpent Elemental 2 cr 3 MCMF3 62 53
Kal-Muru (Shipbane) Elemental 2 35 DMR2 62 54
Lloigor Elemental 2 cr 5 COC3 175 55
Magman Elemental 2 145 MMII 82 56
Magmin Elemental 2 cr 3 MM3 130 57
Mephit, Air Elemental 2 cr 3 MM3 132 58
Mephit, Dust Elemental 2 cr 3 MM3 132 59
Mephit, Earth Elemental 2 cr 3 MM3 132 60
Mephit, Fire Elemental 2 cr 3 MM3 132 61
Mephit, Ice Elemental 2 cr 3 MM3 132 62
Mephit, Magma Elemental 2 cr 3 MM3 132 63
Mephit, Ooze Elemental 2 cr 3 MM3 132 64
Mephit, Salt Elemental 2 cr 3 MM3 132 65
Mephit, Steam Elemental 2 cr 3 MM3 132 66
Mephit, Water Elemental 2 cr 3 MM3 133 67
Muddite Elemental 2 cr 4 EQMN3 115 68
Paraelemental, Ice, Large Elemental 2 cr 5 MOP3 181 69
Paraelemental, Ice, Medium Elemental 2 cr 3 MOP3 181 70
Paraelemental, Magma, Large Elemental 2 cr 5 MOP3 181 71
Paraelemental, Magma, Medium Elemental 2 cr 3 MOP3 181 72
Paraelemental, Ooze, Large Elemental 2 cr 5 MOP3 183 73
Paraelemental, Ooze, Medium Elemental 2 cr 3 MOP3 183 74
Paraelemental, Smoke, Large Elemental 2 cr 5 MOP3 184 75
Paraelemental, Smoke, Medium Elemental 2 cr 3 MOP3 184 76
Plant Elemental
" AC 42, HD 8, hp 144, #Att 3, TH +26, dmg 62
" 1G - 3/4 - When Plant Elemental comes into play from your hand, destroy one of your forests or destroy Plant Elemental.
Elemental 2 - MTG - 77
Pride of the Clouds
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
WU - 1/1 - Flying Pride of the Clouds gets +1/+1 for each other creature in play with flying. Forecast - 2WU, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)
Elemental 2 - MTG - 78
Pyre Elemental 2 cr 5 CC1 149 79
Rast Elemental 2 cr 5 MM3 154 80
Salamander, Average Elemental 2 cr 5 MM3 159 81
Sand Flail Elemental 2 cr 3 LB3 103 82
Scile Elemental 2 35 PS3 94 83
Shadow Wight Elemental 2 cr 4 MOP3 190 84
Sleet Devil Elemental 2 cr 4 CC1 183 85
Thunder Kite Elemental 2 cr 3 CC2 192 86
Tojanida, Adult Elemental 2 cr 5 MM3 177 87
Tojanida, Juvenile Elemental 2 cr 3 MM3 177 88
Vortex Elemental 2 75 FF1 94 89
Water Element Tiger Elemental 2 cr 4 MOP3 194 90
Water spirit
" AC 20, HD 9, hp 144, TH +18
" Hit:2D4 Hit:2D4 / Empty_Mind Cold_Blood Bash_Door Evil Im_Pois Fly Nonliving No_Conf No_Sleep No_Fear
" A whirlpool of sentient liquid.
Elemental 2 58 Angband 303 91
Windrider Elemental 2 cr 4 CC2 211 92
Woods Haunt Elemental 2 cr 3 CC1 216 93
Xorn, Minor Elemental 2 cr 3 MM3 187 94
Albino Troll
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1G - 3/3 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 1G: Regenerate Albino Troll.
Giant 2 - MTG - 1
Boarclops Giant 2 cr 3 MFF3 11 2
Celestian Giant 2 cr 4 CC1 37 3
Cyclopskin Giant 2 135 MMII 27 4
Ettin Giant 2 cr 5 MM3 89 5
Exterion Giant 2 cr 4 BoL3 64 6
Fatling Giant 2 cr 5 CC1 73 7
Fire giant
" AC 50, HD 14, hp 224, TH +28
" Hit:Fire:3D7 Hit:Fire:3D7 / Bash_Door Wild_Too Wild_Volcano Evil Giant Aura_Fire Im_Fire
" A glowing fourteen foot tall giant. Flames drip from its red skin.
Giant 2 54 Angband 288 8
Frost giant
" AC 40, HD 12, hp 240, TH +24
" Hit:Cold:3D6 Hit:2D8 / Wild_Too Wild_Waste Wild_Mountain Bash_Door Evil Giant Aura_Cold Im_Cold
" A twelve foot tall giant covered in furs.
Giant 2 75 Angband 278 9
Giant, Phaerlin Giant 2 cr 3 MCMF3 50 10
Hill giant
" AC 34, HD 12, hp 240, TH +24
" Hit:3D6 Hit:3D6 / Wild_Too Wild_Mountain Bash_Door Evil Giant Male
" A ten foot tall humanoid with powerful muscles.
Giant 2 60 Angband 255 11
Pygmy Troll
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. G: Regenerate Pygmy Troll.
Giant 2 - MTG - 12
Steppe Troll Giant 2 cr 5 CC1 191 13
Troll, Ice Giant 2 66 FF1 90 14
Tuscar Giant 2 cr 4 CC2 197 15
Wang-Liang Giant 2 cr 4 OA3 198 16
AEtherflame Wall
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1R - 0/4 - Defender AEtherflame Wall can block creatures with shadow as though they didn't have shadow. R: AEtherflame Wall gets +1/+0 until end of turn.
Golem 2 - MTG - 1
Alpha Myr
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 2 - 2/1 - (no abilities)
Golem 2 - MTG - 2
Angelic Wall
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1W - 0/4 - (Walls can't attack.)Flying
Golem 2 - MTG - 3
Animated Object, Huge Golem 2 cr 5 MM3 17 4
Animated Object, Large Golem 2 cr 3 MM3 17 5
Animation, Kilan's (Type 4) Golem 2 cr 3 EQMN3 186 6
Animation, Shalee's (Type 5) Golem 2 cr 4 EQMN3 186 7
Animation, Sisna's (Type 6) Golem 2 cr 5 EQMN3 186 8
Arcbound Ravager
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
2 - 1/1 - Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 2 - MTG - 9
Arcbound Stinger
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - Flying Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 2 - MTG - 10
Astral Construct, 4th Level Golem 2 cr 4 PsiH3 141 11
Astral Construct, 5th Level Golem 2 cr 5 PsiH3 141 12
Basal Thrull
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" BB - 1/2 - T, Sacrifice Basal Thrull: Add BB to your mana pool.
Golem 2 - MTG - 13
Battering Ram
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - 1/1Banding if attackingWhenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Golem 2 - MTG - 14
Bonedreg, Biped Golem 2 cr 3 LoH3 11 15
Clay golem
" AC 20, HD 10, hp 160, TH +20
" Hit:1D8 Hit:1D8 / Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock Nonliving No_Conf No_Sleep No_Fear
" It is a massive animated statue made out of hardened clay.
Golem 2 50 Angband 261 16
Cloaker
" AC 30, HD 6, hp 72, TH +12
" Hit:Paralyze:5D5 Hit:Terrify:5D5 / Nonliving No_Fear Stupid Empty_Mind Cold_Blood Char_Multi No_Conf No_Sleep Evil Im_Cold Im_Elec Im_Pois
" It resembles a normal cloak until some poor fool ventures too close!
Golem 2 30 Angband 243 17
Clockwork Horror, Coppe Golem 2 65 Ann4 17 18
Clockwork, Rogue Golem 2 cr 3 EQMN3 38 19
Copper Gnomes
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - 4, Sacrifice Copper Gnomes: Put an artifact card from your hand into play.
Golem 2 - MTG - 20
Copper Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add G to your mana pool.
Golem 2 - MTG - 21
Coretapper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
Golem 2 - MTG - 22
Creeping gold coins
" AC 26, HD 12, hp 192, TH +24
" Hit:2D5 Touch:Poison:3D5 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins, crawling forward on thousands of tiny legs.
Golem 2 32 Angband 195 23
Creeping mithril coins
" AC 40, HD 15, hp 240, TH +30
" Hit:2D5 Touch:Poison:3D5 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins, shambling forward on thousands of tiny legs.
Golem 2 45 Angband 239 24
Darkenbeast Golem 2 cr 4 MCMF3 30 25
Emblazoned Golem
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
2 - 1/2 - Kicker X (You may pay an additional X as you play this spell.)Spend only colored mana on X. No more than one mana of each color may be spent this way.If you paid the kicker cost, Emblazoned Golem comes into play with X +1/+1 counters on it.
Golem 2 - MTG - 26
Figurine, Ivory Golem 2 cr 3 RDD3 57 27
Figurine, Porcelain Golem 2 cr 3 RDD3 57 28
Flesh golem
" AC 20, HD 9, hp 144, TH +18
" Hit:1D6 Hit:1D6 / Empty_Mind Bash_Door Swim Im_Elec Im_Cold No_Conf No_Sleep No_Fear Nonliving
" A shambling humanoid monster with long scars.
Golem 2 50 Angband 256 29
Fog Bank
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1U - 0/2 - (Walls can't attack.) FlyingPrevent all combat damage that would be dealt to and dealt by Fog Bank.
Golem 2 - MTG - 30
Gargoyle Golem 2 175 RC0 178 31
Gargoyle Golem 2 247 MM1 42 32
Gargoyle Golem 2 cr 4 MM3 94 33
Gargoyle, Gargoyle Golem 2 cr 5 D2D 72 34
Gargoyle, Winged Demon Golem 2 cr 4 D2D 72 35
Goblin Rock Sled
" AC 12, HD 2, hp 36, #Att 3, TH +20, dmg 62
" 1R - 3/1 - TrampleRock Sled doesn't untap during your untap step if it attacked during your last turn.Rock Sled can't attack unless defending player controls a mountain.
Golem 2 - MTG - 36
Gold Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add W to your mana pool.
Golem 2 - MTG - 37
Golem, Blood Golem 2 cr 3 D2D 74 38
Golem, Iron Golem 2 cr 4 D2D 74 39
Golem, Quicksilver Golem 2 cr 4 CC2 82 40
Golem, Silver Golem 2 cr 5 CC1 85 41
Golem, Tar Golem 2 cr 3 CC2 85 42
Golem, Wood Golem 2 cr 5 CC1 86 43
Hollow Knight Golem 2 cr 5 CC1 109 44
Homonculus Golem 2 121 MM1 53 45
Iron Cobra Golem 2 132 FF1 52 46
Iron Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add R to your mana pool.
Golem 2 - MTG - 47
Jhoira's Toolbox
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - 2: Regenerate target artifact creature.
Golem 2 - MTG - 48
Kani Doll Golem 2 35 L - 49
Leaden Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add B to your mana pool.
Golem 2 - MTG - 50
Life-Shaped, Climbdog Golem 2 65 Ann3 70 51
Life-Shaped, Darkstrike Golem 2 65 Ann3 70 52
Life-Shaped, Watcher Golem 2 35 Ann3 70 53
Living Tattoo, Dark Man Golem 2 cr 3 RDD3 93 54
Living Tattoo, Grandfather Raven Golem 2 cr 3 RDD3 94 55
Living Tattoo, Living Spear Golem 2 cr 3 RDD3 93 56
Living Tattoo, Silver Wolf Golem 2 cr 3 RDD3 94 57
Living Tattoo, Violet Panther Golem 2 cr 3 RDD3 94 58
Living Tattoo, Winged Snake Golem 2 cr 3 RDD3 94 59
Manakin
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T: Add one colorless mana to your mana pool.
Golem 2 - MTG - 60
Marionette Golem 2 cr 3 N&D3 44 61
Medusa, Glyptar Golem 2 65 MM 248 62
Millikin
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" 2 - 0/1 - T, Put the top card of your library into your graveyard: Add one colorless mana to your mana pool.
Golem 2 - MTG - 63
Mourning Thrull
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1(W/B) - 1/1 - (o(w/b) can be paid with either W or B.) Flying Whenever Mourning Thrull deals damage, you gain that much life.
Golem 2 - MTG - 64
Myr Retriever
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
Golem 2 - MTG - 65
Necrophidius Golem 2 177 FF1 67 66
Old Man Willow
" AC 10, HD 16, hp 640, TH +32
" Touch:Paralyze Touch:Paralyze Crush:2D12 / Tele_To / Animal Cold_Blood Wild_Only Wild_Wood Empty_Mind Unique Res_Wate Im_Pois Im_Acid Only_Item
" ...a huge willow-tree, old and hoary. Enormous it looked, its
Golem 2 150 Angband 206 67
Omega Myr
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 2 - 1/2 - (no abilities)
Golem 2 - MTG - 68
Prison Barricade
AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
1W - 1/3 - (Walls can't attack.)Kicker 1W (You may pay an additional 1W as you play this spell.)If you paid the kicker cost, Prison Barricade comes into play with a +1/+1 counter on it and may attack as though it weren't a Wall.
Golem 2 - MTG - 69
Prow Golem Golem 2 cr 5 BoL3 124 70
Quiver slot
" AC -8, HD 1, hp 2, TH +2
" Spore:Confuse:1D1 / Arrow_1 / Cold_Blood Multiply Stupid Empty_Mind No_Conf No_Sleep No_Fear
" It looks weird.
Golem 2 3 Angband 185 71
Scarecrow Golem 2 247 FF1 77 72
Scarecrow, Dread Golem 2 cr 3 RDD3 132 73
Shallow puddle
" AC 24, HD 9, hp 108, TH +18
" Touch:Acid:2D3 Touch:Acid:2D3 / Cold_Blood Swim Im_Elec Im_Acid Im_Pois No_Fear No_Conf No_Sleep Nonliving Empty_Mind
" It is a placid watery pool.
Golem 2 70 Angband 873 74
Shimmering Barrier
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) (Walls can't attack.) First strike
Golem 2 - MTG - 75
Silver Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add U to your mana pool.
Golem 2 - MTG - 76
Skeletal Host Golem 2 cr 5 CC2 155 77
Slarecian Gargoyle Golem 2 cr 5 CC1 175 78
Slarecian Muse Golem 2 cr 5 CC1 179 79
Spincrusher
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 2 - 0/2 - Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.
Golem 2 - MTG - 80
Statue, Living, Iron Golem 2 125 RC0 208 81
Sunscape Familiar
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1W - 0/3 - (Walls can't attack.)Green spells and blue spells you play cost 1 less to play.
Golem 2 - MTG - 82
The Borshin
" AC 30, HD 9, hp 270, TH +18
" Hit:2D11 Crush:2D15 Touch:Terrify / Bash_Door Unique No_Conf No_Sleep Im_Pois Im_Cold No_Fear
" Pallid and twisted, this creature hates the very sight of you."It looked like something that had started out to be
Golem 2 45 Angband 177 83
Thrull Surgeon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only if you could play a sorcery.
Golem 2 - MTG - 84
Thunder Orb Golem 2 cr 3 CC1 197 85
Vine Trellis
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1G - 0/4 - (Walls can't attack.) T: Add G to your mana pool.
Golem 2 - MTG - 86
Wall of Blossoms
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1G - 0/4 - (Walls can't attack.) When Wall of Blossoms comes into play, draw a card.
Golem 2 - MTG - 87
Wall of Caltrops
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1W - 2/1 - (Walls can't attack.) Whenever Wall of Caltrops and at least one other Wall block a creature, Wall of Caltrops gains banding until end of turn unless a non-Wall creature also blocks that creature.DAK: In the original, it wouldn't gain it unless another Wall also blocked the creature as well . Still want that restriction'
Golem 2 - MTG - 88
Wall of Corpses
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1B - 0/2 - (Walls can't attack.) B, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
Golem 2 - MTG - 89
Wall of Deceit
" AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
" 1U - 0/5 - (Walls can't attack). 3: Turn Wall of Deceit face down. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost)
Golem 2 - MTG - 90
Wall of Diffusion
" AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
" 1R - 0/5 - (Walls can't attack.) Wall of Diffusion may block as though it had shadow.
Golem 2 - MTG - 91
Wall of Earth
" AC 82, HD 12, hp 216, #Att 2, TH +12, dmg 2
" 1R - 0/6 - (Walls can't attack.)
Golem 2 - MTG - 92
Wall of Essence
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1W - 0/4 - (Walls can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
Golem 2 - MTG - 93
Wall of Glare
" AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
" 1W - 0/5 - (Walls can't attack.) Wall of Glare may block any number of creatures each combat.
Golem 2 - MTG - 94
Wall of Junk
" AC 108, HD 14, hp 252, #Att 2, TH +14, dmg 2
" 2 - 0/7 - (Walls can't attack.) Whenever Wall of Junk blocks, return it to its owner's hand at end of combat.
Golem 2 - MTG - 95
Wall of Kelp
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" UU - 0/3 - (Walls can't attack.) UU, T: Put a 0/1 blue Kelp creature token into play. This creature is a Wall.
Golem 2 - MTG - 96
Wall of Mulch
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1G - 0/4 - (Walls can't attack.) G, Sacrifice a Wall: Draw a card.
Golem 2 - MTG - 97
Wall of Razors
" AC 12, HD 2, hp 36, #Att 4, TH +34, dmg 82
" 1R - 4/1 - (Walls can't attack.) First strike
Golem 2 - MTG - 98
Wall of Resistance
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1W - 0/3 - (Walls can't attack.) FlyingAt end of turn, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
Golem 2 - MTG - 99
Wall of Roots
" AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
" 1G - 0/5 - Defender Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn.
Golem 2 - MTG - 100
Wall of Souls
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1B - 0/4 - (Walls can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
Golem 2 - MTG - 101
Wall of Tears
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1U - 0/4 - (Walls can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Golem 2 - MTG - 102
Wall of Tombstones
" AC 252, HD 22, hp 396, #Att 2, TH +22, dmg 2
" 1B - 0/11 - (Walls can't attack.) At the beginning of your draw step, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard.
Golem 2 - MTG - 103
Winged Warrior Golem 2 35 DMR2 112 104
Aarakocra Human 2 65 MM 5 1
Aarakocra, Athasian Human 2 65 DS2 8 2
Advance Scout
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - First strikeW: Target creature gains first strike until end of turn.
Human 2 - MTG - 3
Agent of Shauku
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1B, Sacrifice a land: Target creature gets +2/+0 until end of turn.
Human 2 - MTG - 4
Akki Blizzard-Herder
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land.
Human 2 - MTG - 5
Akki Raider
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn.
Human 2 - MTG - 6
Akki Rockspeaker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - When Akki Rockspeaker comes into play, add R to your mana pool.
Human 2 - MTG - 7
Akki Underling
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
Human 2 - MTG - 8
Alaborn Grenadier
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Attacking doesn't cause Alaborn Grenadier to tap.
Human 2 - MTG - 9
Alaborn Musketeer
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Alaborn Musketeer can block creatures with flying.
Human 2 - MTG - 10
Alaghi Human 2 cr 4 MCMF3 14 11
Amrou Kithkin
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" WW - 1/1 - Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Human 2 - MTG - 12
Amrou Scout
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - 4, T Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library.
Human 2 - MTG - 13
Aphetto Alchemist
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Tap: Untap target artifact or creature. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 14
Apprentice Necromancer
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - B, T, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. (The creature may attack and T the turn it comes under your control.)
Human 2 - MTG - 15
Araba Mothrider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 2 - MTG - 16
Arak (Shadow Fey), Powrie (Redcap) Human 2 cr 4 RDD3 13 17
Arak (Shadow Fey), Shee Human 2 cr 5 RDD3 14 18
Arak (Shadow Fey), Sith Human 2 cr 5 RDD3 15 19
Arak (Shadow Fey), Teg Human 2 cr 3 RDD3 16 20
Ardent Soldier
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1W - 1/2 - Kicker 2 (You may pay an additional 2 as you play this spell.)Attacking doesn't cause Ardent Soldier to tap.If you paid the kicker cost, Ardent Soldier comes into play with a +1/+1 counter on it.
Human 2 - MTG - 21
Argothian Enchantress
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" 1G - 0/1 - Argothian Enchantress can't be the target of spells or abilities.Whenever you play an enchantment spell, draw a card.
Human 2 - MTG - 22
Argothian Pixies
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Argothian Pixies can't be blocked by artifact creatures.Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
Human 2 - MTG - 23
Asabi, Stingtail Human 2 cr 3 MCMF3 15 24
Asherake Human 2 cr 3 MFF3 6 25
Atomie Human 2 60 MMII 11 26
Auriok Bladewarden
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
Human 2 - MTG - 27
Auriok Champion
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" WW - 1/1 - Protection from black and from red Whenever another creature comes into play, you may gain 1 life.
Human 2 - MTG - 28
Auriok Steelshaper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
Human 2 - MTG - 29
Avenger en-Dal
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - 2W, T, Discard a card from your hand: Remove target attacking creature from the game. Its controller gains life equal to its toughness.
Human 2 - MTG - 30
Aviak, Darter Human 2 cr 3 EQMN3 23 31
Aviak, Harrier Human 2 cr 5 EQMN3 23 32
Aviak,Rook Human 2 cr 4 EQMN3 23 33
Aysen Bureaucrats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Tap target creature with power 2 or less.
Human 2 - MTG - 34
Azorius Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (W/U)(W/U) - 2/2 - (o(w/u) can be paid with either W or U.) 2W: Tap target creature. 2U: Counter target activated ability. (Mana abilities can't be targeted.)
Human 2 - MTG - 35
Backwards Man Human 2 cr 4 RDD3 19 36
Bahk, Age 1 Human 2 cr 3 BoL3 217 37
Bajang Human 2 cr 3 OA3 145 38
Balduvian Conjurer
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1U - 0/2 - T: Until end of turn, target snow-covered land becomes a 2/2 creature that's still a land.
Human 2 - MTG - 39
Bandersnatch Human 2 cr 4 MFF3 8 40
Baobhan Sith Human 2 cr 3 RDD3 21 41
Barbarian Outcast
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - When you control no swamps, sacrifice Barbarian Outcast.
Human 2 - MTG - 42
Battlefield Medic
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Tap: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.
Human 2 - MTG - 43
Battle-Mad Ronin
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able.
Human 2 - MTG - 44
Beacon of Destiny
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - TAP: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Human 2 - MTG - 45
Beloved Chaplain
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Protection from creatures
Human 2 - MTG - 46
Benalish Cavalry
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Human 2 - MTG - 47
Benalish Trapper
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - W, T: Tap target creature.
Human 2 - MTG - 48
Berserker
" AC 54, HD 16, hp 320, TH +32
" Hit:4D4 Hit:4D4 Hit:4D4 / No_Fear No_Stun Bash_Door Wild_Too Wild_Waste
" A warrior in a battle-frenzy; he'll stop only when he drops.
Human 2 50 Angband 293 49
Bisan Human 2 cr 5 OA3 147 50
Bixie, Queen Human 2 cr 3 EQMN3 24 51
Black Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - First strike, protection from white
Human 2 - MTG - 52
Black ogre
" AC 24, HD 14, hp 252, TH +28
" Hit:2D8 Hit:2D8 / Wild_Too Wild_Mountain Friends Bash_Door Evil Giant
" A massive orc-like figure with black skin and powerful arms.
Human 2 75 Angband 262 53
Black orc
" AC 62, HD 8, hp 160, TH +16
" Hit:3D4 Hit:3D4 / 5Arrow_1 / Wild_Too Friends Bash_Door Evil Orc Hurt_Lite
" He is a large orc with powerful arms and deep black skin.
Human 2 45 Angband 244 54
Blighted Shaman
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn.T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Human 2 - MTG - 55
Blink Dog Human 2 125 RC0 162 56
Bloodline Shaman
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Tap: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Human 2 - MTG - 57
Bog Initiate
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1: Add B to your mana pool.
Human 2 - MTG - 58
Bola Warrior
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - R, T, Discard a card from your hand: Target creature can't block this turn.
Human 2 - MTG - 59
Boldor, King of the Yeeks
" AC 30, HD 13, hp 260, TH +26
" Hit:1D9 Hit:1D9 Hit:1D8 / Heal Blink Tport Blind Slow S_Kin / Unique Escort Escorts Only_Item Smart Bash_Door Animal Evil Im_Acid
" A great yeek, powerful in magic and sorcery, but a yeek all the
Human 2 200 Angband 237 60
Booka Human 2 35 L - 61
Boowray Human 2 cr 3 RDD3 27 62
Boros Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (R/W)(R/W) - 2/2 - (o(r/w) can be paid with either R or W.) 1R: Target creature gains haste until end of turn. 1W: Target creature gains first strike until end of turn.
Human 2 - MTG - 63
Boros Swiftblade
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" RW - 1/2 - Double strike
Human 2 - MTG - 64
Brine Shaman
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.1UU, Sacrifice a creature: Counter target creature spell.
Human 2 - MTG - 65
Broken One Human 2 cr 3 RDD3 29 66
Brownie Human 2 97 MM1 11 67
Brownie, Killmoulis Human 2 35 MM 31 68
Brownie, Redcap Human 2 35 DMR2 17 69
Brownie, Scout Human 2 cr 3 EQMN3 28 70
Buckawn Human 2 97 MMII 21 71
Budoka Gardener
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1G - 2/1 - T You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. ----- Dokai, Weaver of Life Legendary Creature - Human Monk 3/3 4GG, T Put an X/X green Elemental creature token into play, where X is the number of lands you control.
Human 2 - MTG - 72
Bugbear Human 2 50 RC0 162 73
Bugbear Human 2 202 MM1 12 74
Bullywug Human 2 120 FF1 16 75
Bullywug Human 2 65 MM 34 76
Buso, Tigbanua Human 2 cr 3 OA3 148 77
Cackling Witch
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - XB, T, Discard a card from your hand: Target creature gets +X/+0 until end of turn.
Human 2 - MTG - 78
Capashen Knight
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - First strike1W: Capashen Knight gets +1/+0 until end of turn.
Human 2 - MTG - 79
Carnival of Shadows, Dark Harlequin Human 2 cr 4 CC2 32 80
Catapult Squad
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Human 2 - MTG - 81
Cateran Persuader
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - 1, T: Search your library for a Mercenary card with converted mana cost 1 or less and put that card into play. Then shuffle your library.
Human 2 - MTG - 82
Cay-Man Human 2 35 DMR2 20 83
Centaur Human 2 75 RC0 163 84
Centaur Human 2 127 MM1 14 85
Centaur Human 2 cr 3 MM3 33 86
Chameleon Man Human 2 35 DMR2 20 87
Cheerful leprechaun
" AC 2, HD 2, hp 16, TH +4
" Touch:Eat_Gold Touch:Eat_Food / Blink / Multiply Only_Gold Good
" A merry little gnome.
Human 2 23 Angband 258 88
Citanul Druid
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever an opponent plays an artifact spell, Citanul Druid gets a +1/+1 counter.
Human 2 - MTG - 89
Clergy en-Vec
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 2 - MTG - 90
Cloud of Faeries
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.) FlyingWhen Cloud of Faeries comes into play, if you played it from your hand, untap up to two lands.
Human 2 - MTG - 91
Cloudreach Cavalry
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird.
Human 2 - MTG - 92
Corpse Whisperer Human 2 cr 4 CC2 40 93
Corrupt Rogue, Flesh Hunter Human 2 cr 4 D2D 69 94
Crabman Human 2 52 FF1 21 95
Crabman Human 2 65 MM 47 96
Craven Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Craven Knight can't intercept.
Human 2 - MTG - 97
Crawman Human 2 cr 3 N&D3 12 98
Crimson Acolyte
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Protection from redW: Target creature gains protection from red until end of turn.
Human 2 - MTG - 99
Crossbow Infantry
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Human 2 - MTG - 100
Cryion Human 2 35 DMR2 23 101
Cultist Human 2 cr 5 COC3 189 102
Cuombajj Witches
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" BB - 1/3 - T: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
Human 2 - MTG - 103
Dark Confidant
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Human 2 - MTG - 104
Dark Creeper Human 2 165 FF1 22 105
Dark elven mage
" AC 10, HD 5, hp 100, TH +10
" Hit:1D6 Hit:1D6 / Blind Conf Missile Darkness Ba_Pois / Only_Item Bash_Door Evil Im_Pois Hurt_Lite
" A dark elven figure, dressed all in black, hurling spells at you.
Human 2 50 Angband 178 106
Dark elven priest
" AC 20, HD 5, hp 110, TH +10
" Hit:1D9 Hit:1D10 / Heal Blind Conf Cause_2 Darkness Missile / Only_Item Smart Bash_Door Evil Hurt_Lite
" A dark elven figure, dressed all in black, chanting curses and waiting to deliver your soul to hel
Human 2 50 Angband 226 107
Dark elven warrior
" AC 18, HD 7, hp 154, TH +14
" Hit:1D8 Hit:1D8 / Missile / Bash_Door Evil Hurt_Lite
" A dark elven figure in armour and ready with his sword.
Human 2 50 Angband 182 108
Darkwing Human 2 65 Myst 23 109
Daru Spiritualist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Whenever a Cleric you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Human 2 - MTG - 110
Dauthi Slayer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able.
Human 2 - MTG - 111
Dauthi Warlord
" AC 12, HD 2, hp 36, #Att 10, TH +202, dmg 202
" 1B - 10/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow in play.
Human 2 - MTG - 112
Dawnstrider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - G, T, Discard a card from your hand: Prevent all combat damage that would be dealt this turn.
Human 2 - MTG - 113
Deceiver Human 2 cr 5 BoL3 52 114
Deepwood Drummer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - G, T, Discard a card from your hand: Target creature gets +2/+2 until end of turn.
Human 2 - MTG - 115
Deepwood Elder
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GG - 2/2 - XGG, T, Discard a card from your hand: X target lands become forests until end of turn.
Human 2 - MTG - 116
Derro Human 2 240 MMII 42 117
Deryth (Joined) Human 2 cr 4 CC2 57 118
Dimir Guildmage
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
(U/B)(U/B) - 2/2 - (o(u/b) can be paid with either U or B.) 3U: Target player draws a card. Play this ability only any time you could play a sorcery. 3B: Target player discards a card. Play this ability only any time you could play a sorcery.
Human 2 - MTG - 119
Diplomatic Escort
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - U, T, Discard a card from your hand: Counter target spell or ability that targets a creature.
Human 2 - MTG - 120
Disciple of Grace
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Protection from black. Cycling 2 (2, Discard this card from your hand: Draw a card.)
Human 2 - MTG - 121
Disciple of Law
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) Protection from red
Human 2 - MTG - 122
Disciple of Malice
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1B - 1/2 - Protection from white. Cycling 2 (2, Discard this card from your hand: Draw a card.)
Human 2 - MTG - 123
Diurgle Human 2 cr 4 N&D3 16 124
Divining Witch
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - 1B, T, Discard a card from your hand: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game.
Human 2 - MTG - 125
Dohwar Human 2 65 L - 126
Doppleganger Human 2 cr 3 MM3 60 127
Drooling Ogre
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1R - 3/3 - Whenever a player plays an artifact spell, that player gains control of Drooling Ogre. (This effect doesn't end at end of turn.)
Human 2 - MTG - 128
Druid
" AC 10, HD 8, hp 192, TH +16
" Hit:2D4 Hit:2D4 / Haste Blink Blind Hold Slow Bo_Fire Bo_Elec / Wild_Too Wild_Wood Smart Bash_Door Evil
" A mystic at one with nature. Om.
Human 2 50 Angband 241 129
Dryad Human 2 157 MM1 35 130
Dryad Sophisticate
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Nonbasic landwalk
Human 2 - MTG - 131
Duergar Human 2 100 MMII 61 132
Dwarf Human 2 225 MM1 35 133
Dwarf, Arctic Human 2 35 Ann3 35 134
Dwarf, Athasian Human 2 65 DS2 34 135
Dwarven Berserker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
Human 2 - MTG - 136
Dwarven Blastminer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - 2R, Tap: Destroy target nonbasic land. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)"
Human 2 - MTG - 137
Dwarven Lieutenant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" RR - 1/2 - 1R: Target Dwarf gets +1/+0 until end of turn.
Human 2 - MTG - 138
Dwarven Miner
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - 2R, T: Destroy target nonbasic land.
Human 2 - MTG - 139
Dwarven Soldier
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Whenever Dwarven Soldier blocks or becomes blocked by an Orc, Dwarven Soldier gets +0/+2 until end of turn.
Human 2 - MTG - 140
Dwarven Weaponsmith
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - T, Sacrifice an artifact: Put a +1/+1 counter on target creature.
Human 2 - MTG - 141
Earthblighter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 2B, TAP, Sacrifice a Goblin: Destroy target land.
Human 2 - MTG - 142
Eladamri, Lord of Leaves
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GG - 2/2 - All Elves have forestwalk. (They're unblockable as long as defending player controls a forest.) Elves can't be the target of spells or abilities.
Human 2 - MTG - 143
Elf, Drow Human 2 160 FF1 33 144
Elf, Grugach Human 2 97 MMII 63 145
Elf, Valley Human 2 97 MMII 63 146
Elvish Archers
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - First strike
Human 2 - MTG - 147
Elvish Farmer
AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
1G - 0/2 - At the beginning of your upkeep, put a spore counter on Elvish Farmer.Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: You gain 2 life.
Human 2 - MTG - 148
Elvish Hunter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - 1G, T: Target creature doesn't untap during its controller's next untap step.
Human 2 - MTG - 149
Elvish Vanguard
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.
Human 2 - MTG - 150
Elvish Warrior
" AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
" GG - 2/3 - (no abilities)
Human 2 - MTG - 151
Erg Raiders
AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
1B - 2/3 - At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you. Ignore this effect if you didn't control Erg Raiders continuously since the beginning of the turn.
Human 2 - MTG - 152
Errant Doomsayers
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T Tap target creature with toughness 2 or less.
Human 2 - MTG - 153
Escape Artist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Escape Artist is unblockable.U, Discard a card from your hand: Return Escape Artist to its owner's hand.
Human 2 - MTG - 154
Ettercap Human 2 247 FF1 35 155
Ettercap Human 2 cr 4 MM3 88 156
Exiled Doomsayer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - All morph costs cost {2} more. (This doesn't affect the cost to play creatures face down.)
Human 2 - MTG - 157
Exorcist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" WW - 1/1 - 1W, T: Destroy target black creature.
Human 2 - MTG - 158
Expendable Troops
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - T, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
Human 2 - MTG - 159
Faerie, Commoner Human 2 cr 4 EQMN3 68 160
Faerie, Petty, Bramble Human 2 65 Ann3 44 161
Faith Healer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Sacrifice an enchantment: You gain life equal to its converted mana cost.
Human 2 - MTG - 162
Fallen Askari
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block.
Human 2 - MTG - 163
Faust Human 2 cr 5 MFF3 33 164
Femeref Enchantress
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" GW - 1/2 - Whenever an enchantment is put into a graveyard from play, draw a card.
Human 2 - MTG - 165
Femeref Healer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 2 - MTG - 166
Field Surgeon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Human 2 - MTG - 167
Fire Newt Human 2 135 FF1 36 168
Fire Sprites
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - FlyingG, T: Add R to your mana pool.
Human 2 - MTG - 169
Firebrand Ranger
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - G, T: Put a basic land card from your hand into play.
Human 2 - MTG - 170
Fireslinger
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - T: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
Human 2 - MTG - 171
Fleet-Footed Monk
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Fleet-Footed Monk can't be intercepted by any creature with offense 2 or greater.
Human 2 - MTG - 172
Flind Human 2 52 FF1 39 173
Forcemage Advocate
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - {tap}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.
Human 2 - MTG - 174
Forest troll
" AC 40, HD 14, hp 280, TH +28
" Hit:1D4 Hit:1D4 Bite:1D6 / Friends Wild_Too Wild_Wood Bash_Door Evil Troll Hurt_Lite
" He is green skinned and ugly.
Human 2 70 Angband 297 175
Forlarren Human 2 135 FF1 39 176
Frazzled Editor
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Protection from wordy (Something is wordy if it has four or more lines of text in its text box.)
Human 2 - MTG - 177
Fresh Volunteers
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - (no abilities)
Human 2 - MTG - 178
Freyalise Supplicant
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T, Sacrifice a red or white creature: Freyalise Supplicant deals to target creature or player damage equal to half the sacrificed creature's power, rounded down.
Human 2 - MTG - 179
Frost Man Human 2 187 FF1 40 180
Gaea's Herald
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Creature spells can't be countered.
Human 2 - MTG - 181
Gaea's Skyfolk
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GU - 2/2 - Flying
Human 2 - MTG - 182
Gatherer of Graces
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces.
Human 2 - MTG - 183
Gauntling Human 2 cr 4 CC2 79 184
Gempalm Strider
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Cycling 2GG (2GG, Discard this card from your hand: Draw a card). When you cycle Gempalm Strider, all Elves get +2/+2 until end of turn.
Human 2 - MTG - 185
Gibberling Human 2 35 MM 149 186
Girallon Human 2 cr 5 MM3 104 187
Glory Seeker
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - (no abilities)
Human 2 - MTG - 188
Gnoll, Gnoll Human 2 35 MM 158 189
Gnome mage
" AC 10, HD 5, hp 80, TH +10
" Hit:1D5 / Blink Darkness Bo_Cold S_Monster / Friends Bash_Door Evil
" A mage of short stature.
Human 2 40 Angband 281 190
Gnome, Gnome Human 2 65 MM 159 191
Gnome, Tinker Human 2 65 MM 159 192
Goblin Archaeologist
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - R, T Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
Human 2 - MTG - 193
Goblin Brigand
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Goblin Brigand attacks each turn if able.
Human 2 - MTG - 194
Goblin Bully
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - (no abilities)
Human 2 - MTG - 195
Goblin Elite Infantry
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Human 2 - MTG - 196
Goblin Firebug
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - When Goblin Firebug leaves play, sacrifice a land.
Human 2 - MTG - 197
Goblin Glider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - FlyingGoblin Glider can't block.
Human 2 - MTG - 198
Goblin Legionnaire
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
RW - 2/2 - R, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.W, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Human 2 - MTG - 199
Goblin Lookout
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - TAP, Sacrifice a Goblin: All Goblins get +2/+0 until end of turn.
Human 2 - MTG - 200
Goblin Masons
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - When Goblin Masons is put into a graveyard from play, destroy target Wall.
Human 2 - MTG - 201
Goblin Mime
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - When you speak, sacrifice Goblin Mime.
Human 2 - MTG - 202
Goblin Piker
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - (no abilities)
Human 2 - MTG - 203
Goblin Piledriver
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Human 2 - MTG - 204
Goblin Polka Band
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" RR - 1/1 - 2, T, Pay R for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases.
Human 2 - MTG - 205
Goblin Raider
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Goblin Raider can't block.
Human 2 - MTG - 206
Goblin Recruiter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards, then shuffle your library and put them on top of it.
Human 2 - MTG - 207
Goblin Sappers
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - RR, T: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.RRRR, T: Target creature you control is unblockable this turn. Destroy it at end of combat.
Human 2 - MTG - 208
Goblin Ski Patrol
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - 1R: Goblin Ski Patrol gets +2/+0 and gains flying until end of turn. Destroy it at end of turn. It can't be regenerated. Play this ability only once and only if you control a snow-covered mountain.
Human 2 - MTG - 209
Goblin Skycutter
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Human 2 - MTG - 210
Goblin Striker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - First strike, haste
Human 2 - MTG - 211
Goblin Tinkerer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - R, T: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.
Human 2 - MTG - 212
Goblin Turncoat
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - Sacrifice a Goblin: Regenerate Goblin Turncoat.
Human 2 - MTG - 213
Goblin War Buggy
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
1R - 2/2 - Haste (This creature may attack and T the turn it comes under your control.) Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Human 2 - MTG - 214
Goblin, Cerilian,Common Human 2 35 Ann3 52 215
Goblin, Cerilian,Elite Human 2 65 Ann3 52 216
Goblin, Flame Human 2 cr 5 EQMN3 92 217
Goblin, Isle Human 2 cr 3 EQMN3 92 218
Golden Muse Human 2 cr 4 N&D3 31 219
Golfimbul, the Hill Orc Chief
" AC 50, HD 18, hp 360, TH +36
" Hit:1D12 Hit:1D12 Hit:1D10 Hit:1D10 / Unique Wild_Too Escort Only_Item Bash_Door Evil Orc Im_Fire Im_Cold Im_Elec Im_Pois
" A leader of a band of raiding orcs, he picks on hobbits.
Human 2 230 Angband 215 220
Golgari Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (B/G)(B/G) - 2/2 - (o(b/g) can be paid with either B or G.) 4B, Sacrifice a creature: Return target creature card from your graveyard to your hand. 4G: Put a +1/+1 counter on target creature.
Human 2 - MTG - 221
Golgari Thug
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library. Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Human 2 - MTG - 222
Grig Human 2 67 MMII 71 223
Grimlock Human 2 35 MM 179 224
Grippli Human 2 75 MMII 71 225
Grippli Human 2 65 MM 180 226
Grishnakh, the Hill Orc
" AC 30, HD 16, hp 320, TH +32
" Hit:1D12 Hit:1D10 Hit:1D12 Hit:1D10 / Unique Escort Wild_Too Only_Item Bash_Door Evil Orc Im_Pois
" He is a cunning and devious orc. "Grishnakh [was] a short crook-legged creature, very broad and wi
Human 2 160 Angband 186 227
Gruul Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (R/G)(R/G) - 2/2 - (o(r/g) can be paid with either R or G.) 3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. 3G: Target creature gets +2/+2 until end of turn.
Human 2 - MTG - 228
Gurik Cha'ahl (Ghost P) Human 2 65 L - 229
Hag, Cavern Human 2 cr 5 CC1 96 230
Hag, Green Human 2 cr 5 MM3 115 231
Hag, Sea Human 2 cr 4 MM3 115 232
Hag, Swamp Human 2 cr 5 CC1 100 233
Hai Nu Human 2 35 L - 234
Halfling, Athasian Human 2 65 DS2 53 235
Halfling, Hairfoot Human 2 35 MM 183 236
Halfling, Stout Human 2 35 MM 183 237
Halfling, Tallfellow Human 2 35 MM 183 238
Half-orc
" AC 30, HD 12, hp 240, TH +24
" Hit:3D4 Hit:3D4 / Wild_Too Friends Bash_Door Evil Orc
" He is a hideous deformed cross-breed with man and orc, combining man's strength and cunning with orcish evil.
Human 2 50 Angband 264 239
Half-Troll/Half-Bugbear Human 2 cr 3 MFF3 88 240
Hammer Mage
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - XR, T, Discard a card from your hand: Destroy all artifacts with converted mana X or less.
Human 2 - MTG - 241
Hand of Cruelty
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 2 - MTG - 242
Hand of Honor
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Protection from black Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 2 - MTG - 243
Hanid Human 2 cr 3 CC1 103 244
Harrier, Larvae Human 2 35 L - 245
Harvester Druid
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - {tap}: Add to your mana pool one mana of any color that a land you control could produce.
Human 2 - MTG - 246
Hasran Ogress
" AC 18, HD 4, hp 72, #Att 3, TH +22, dmg 62
" BB - 3/2 - Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay 2.
Human 2 - MTG - 247
Hate Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - 2: Target blue or red creature gets +1/+0 until end of turn.
Human 2 - MTG - 248
Headhunter
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - Whenever Headhunter deals combat damage to a player, that player discards a card from his or her hand. Morph B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 249
Headsman (Thug), 4 HD Human 2 175 RC0 184 250
Heart Warden
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add one green mana to your mana pool.2, Sacrifice Heart Warden: Draw a card.
Human 2 - MTG - 251
Heartwood Dryad
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Heartwood Dryad may block as though it had shadow.
Human 2 - MTG - 252
Hej-kin Human 2 65 L - 253
Hermit Druid
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - G, T: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Human 2 - MTG - 254
Hisoka's Guard
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - You may choose not to untap Hisoka's Guard during your untap step. 1U, T As long as Hisoka's Guard remains tapped, target creature you control other than Hisoka's Guard can't be the target of spells or abilities.
Human 2 - MTG - 255
Hobgoblin Human 2 35 MM 191 256
Hobgoblin, Norker Human 2 35 L - 257
Hook Horror Human 2 135 FF1 51 258
Hsing-sing Human 2 65 L - 259
Hulking Goblin
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Hulking Goblin can't intercept.
Human 2 - MTG - 260
Human, Abber Nomad Human 2 65 L - 261
Human, Adventurer, 2-4 Human 2 65 MM 196 262
Human, Anurien (Knight) Human 2 65 Ann3 58 263
Human, Dune Trader Human 2 35 DS2 54 264
Human, Ex-Gladiator Human 2 65 DS2 54 265
Human, Ex-Slave Human 2 35 DS2 54 266
Human, Herdsman Human 2 35 DS2 54 267
Human, Madman Human 2 35 L - 268
Human, Noble Human 2 65 DS2 54 269
Human, Pygmy Human 2 35 Ann4 50 270
Human, Rebel Human 2 35 L - 271
Human, Wako (SeaPirate) Human 2 35 L - 272
Humble Budoka
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Humble Budoka can't be the target of spells or abilities.
Human 2 - MTG - 273
Hutaakan, Priest Human 2 65 Myst 64 274
Icatian Lieutenant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" WW - 1/2 - 1W: Target Soldier gets +1/+0 until end of turn.
Human 2 - MTG - 275
Illusionist
" AC 10, HD 8, hp 128, TH +16
" Hit:2D2 / Haste Blink Tport Blind Hold Slow Conf Darkness / Smart Bash_Door Evil
" A deceptive spell caster.
Human 2 50 Angband 240 276
Independent Troops
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - (no abilities)
Human 2 - MTG - 277
Information Dealer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Tap: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order.
Human 2 - MTG - 278
Ingenious Thief
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Ingenious Thief comes into play from your hand, look at your opponent's hand.
Human 2 - MTG - 279
Inner-Chamber Guard
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1W - 0/2 - Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Human 2 - MTG - 280
Instigator
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1BB, T, Discard a card from your hand: Creatures target player controls attack this turn if able.
Human 2 - MTG - 281
Ironclaw Orcs
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Ironclaw Orcs can't block a creature with power 2 or greater.
Human 2 - MTG - 282
Ishi-Ishi, Akki Crackshot
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever an opponent plays a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
Human 2 - MTG - 283
Ith'n Ya'roo Human 2 cr 5 MFF3 43 284
Izzet Guildmage
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
(U/R)(U/R) - 2/2 - (o(u/r) can be paid with either U or R.) 2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. 2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
Human 2 - MTG - 285
Jack Frost Human 2 cr 3 RDD3 85 286
Joiner Adept
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Lands you control have "T Add one mana of any color to your mana pool."
Human 2 - MTG - 287
Jushi Apprentice
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1U - 1/2 - 2U, T Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. ----- Tomoya the Revealer Legendary Creature - Human Wizard 2/3 3UU, T Target player draws X cards, where X is the number of cards in your hand.
Human 2 - MTG - 288
Kamikaze yeek
" AC 20, HD 3, hp 48, TH +6
" Explode:15D2 / Bash_Door Animal Im_Acid No_Fear
" The evil wizard Bruce has trained them to be living weapons.
Human 2 10 Angband 179 289
Keeper of the Beasts
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" GG - 1/2 - G, T: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you.
Human 2 - MTG - 290
Keeper of the Dead
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" BB - 1/2 - B, T: Destroy target nonblack creature. Play this ability only if that creature's controller has at least two fewer creature cards in his or her graveyard than you have in yours.
Human 2 - MTG - 291
Keeper of the Flame
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" RR - 1/2 - R, T: Keeper of the Flame deals 2 damage to target opponent. Play this ability only if that player has more life than you.
Human 2 - MTG - 292
Keeper of the Light
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" WW - 1/2 - W, T: You gain 3 life. Play this ability only if you have less life than an opponent.
Human 2 - MTG - 293
Keeper of the Mind
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - U, T: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you have in yours.
Human 2 - MTG - 294
Kender Human 2 65 L - 295
Kentaro, the Smiling Cat
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1W - 2/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay X rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost.
Human 2 - MTG - 296
Kercpa Human 2 65 Ann4 52 297
Kiku, Night's Flower
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - 2BB, T Target creature deals damage to itself equal to its power.
Human 2 - MTG - 298
King Suleiman
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Destroy target Efreet or Djinn.
Human 2 - MTG - 299
Kjeldoran Guard
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - T: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow-covered lands.
Human 2 - MTG - 300
Kjeldoran Knight
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" WW - 1/1 - Banding1W: Kjeldoran Knight gets +1/+0 until end of turn.WW: Kjeldoran Knight gets +0/+2 until end of turn.
Human 2 - MTG - 301
Knight archer
" AC 30, HD 7, hp 154, TH +14
" Hit:3D4 Hit:3D4 / Arrow_2 / Bash_Door
" A warrior trained in melee as well as missile weapons.
Human 2 40 Angband 219 302
Knight Errant
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - (no abilities)
Human 2 - MTG - 303
Knight of Stromgald
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - Protection from whiteBB: Knight of Stromgald gets +1/+0 until end of turn.B: Knight of Stromgald gains first strike until end of turn.
Human 2 - MTG - 304
Knight of the Hokey Pokey
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
WW - 2/2 - First strike1W, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees) : Prevent all damage to Knight of the Hokey Pokey from any one source.
Human 2 - MTG - 305
Knight of the Holy Nimbus
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
WW - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. 2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.
Human 2 - MTG - 306
Kobold Drill Sergeant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Kobolds you control get +0/+1 and have trample.
Human 2 - MTG - 307
Kobold Overlord
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - First strikeKobolds you control have first strike.
Human 2 - MTG - 308
Kobold Taskmaster
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Other Kobolds you control get +1/+0.
Human 2 - MTG - 309
Kobold, Urd Human 2 35 MM 214 310
Konda's Hatamoto
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1W - 1/2 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Human 2 - MTG - 311
Krovikan Elementalist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - 2R: Target creature gets +1/+0 until end of turn.UU: Target creature you control gains flying until end of turn. Sacrifice it at end of turn.
Human 2 - MTG - 312
Kuo-Toa Human 2 160 FF1 57 313
Kyren Glider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - FlyingKyren Glider can't block.
Human 2 - MTG - 314
Kyren Legate
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - If an opponent controls a plains and you control a mountain, you may play Kyren Legate without paying its mana cost.Haste (This creature may attack and T the turn it comes under your control.)
Human 2 - MTG - 315
Leprechaun Human 2 120 MM1 60 316
Lizard Man Human 2 52 MM1 62 317
Lizard Man, Lizard Man Human 2 65 MM 227 318
Lizard-kin, Cayman Human 2 65 Myst 72 319
Lizardman
" AC 30, HD 11, hp 220, TH +22
" Hit:4D4 Hit:4D4 / Swim Im_Acid Friends Wild_Too Wild_Shore Bash_Door Evil
" Intelligent lizard beings from the depths.
Human 2 55 Angband 290 320
Llanowar Druid
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - T, Sacrifice Llanowar Druid: Untap all forests.
Human 2 - MTG - 321
Llanowar Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GW - 2/2 - Protection from black
Human 2 - MTG - 322
Longbow Archer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - First strikeLongbow Archer may block as though it had flying.
Human 2 - MTG - 323
Looter il-Kor
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Human 2 - MTG - 324
Lore Broker
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - T Each player draws a card, then discards a card.
Human 2 - MTG - 325
Losel Human 2 35 L - 326
Lumengrid Warden
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1U - 1/3 - (no abilities)
Human 2 - MTG - 327
Lupin Human 2 65 Myst 74 328
Lurking Informant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1(U/B) - 1/2 - (o(u/b) can be paid with either U or B.) 2, T Look at the top card of target player's library. You may put that card into that player's graveyard.
Human 2 - MTG - 329
Magical Hacker
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - U: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Human 2 - MTG - 330
Magus of the Unseen
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - 1U, T: Untap target artifact an opponent control and gain control of it until end of turn. If it's an artifact creature, it gains haste until end of turn. When you lose control of the artifact, tap it. (The creature may attack and T the turn it comes under your control.)
Human 2 - MTG - 331
Manster Human 2 cr 3 CC1 127 332
Marsh Goblins
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BR - 1/1 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Human 2 - MTG - 333
Master Decoy
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - W, T: Tap target creature.
Human 2 - MTG - 334
Master yeek
" AC 20, HD 8, hp 144, TH +16
" Hit:1D8 / Blink Tport Blind Slow Ba_Pois S_Monster / Bash_Door Animal Evil Im_Acid
" A small humanoid that radiates some power.
Human 2 28 Angband 224 335
Meazel Human 2 127 FF1 63 336
Meazel Human 2 cr 4 MCMF3 65 337
Meddling Mage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WU - 2/2 - As Meddling Mage comes into play, name a nonland card.The named card can't be played.
Human 2 - MTG - 338
Medusa Human 2 175 RC0 192 339
Metathran Soldier
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Metathran Soldier is unblockable.
Human 2 - MTG - 340
Might Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - 2: Target red or white creature gains trample until end of turn.
Human 2 - MTG - 341
Minamo Scrollkeeper
" AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
" 1U - 2/3 - Defender (This creature can't attack.) Your maximum hand size is increased by one.
Human 2 - MTG - 342
Minamo Sightbender
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - X, T Target creature with power X or less is unblockable this turn.
Human 2 - MTG - 343
Minotaur Human 2 cr 4 MM3 137 344
Minotaur Explorer
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1R - 3/3 - When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand.
Human 2 - MTG - 345
Minotaurus Human 2 cr 5 BoL3 112 346
Misshapen Fiend
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Flying
Human 2 - MTG - 347
Mistfolk
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - U: Counter target spell that targets Mistfolk.
Human 2 - MTG - 348
Mogg Flunkies
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1R - 3/3 - Mogg Flunkies can't attack or block alone.
Human 2 - MTG - 349
Mogg Jailer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
Human 2 - MTG - 350
Mogg Maniac
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.
Human 2 - MTG - 351
Mogg Squad
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1R - 3/3 - Mogg Squad gets -1/-1 for each other creature in play.
Human 2 - MTG - 352
Mogg Toady
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player.
Human 2 - MTG - 353
Mogg War Marshal
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - Echo 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.
Human 2 - MTG - 354
Mongrelman Human 2 165 MMII 92 355
Mongrelman Human 2 35 MM 257 356
Monk Realist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - When Monk Realist comes into play, destroy target enchantment.
Human 2 - MTG - 357
Moon Sprite
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Flying
Human 2 - MTG - 358
Moor Man Human 2 cr 3 RDD3 108 359
Mul Human 2 65 DS2 72 360
Multani's Acolyte
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
GG - 2/1 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Multani's Acolyte comes into play, draw a card.
Human 2 - MTG - 361
Myconid Human 2 65 MM 264 362
Mystic Visionary
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Threshold - Mystic Visionary has flying. (You have threshold as long as seven or more cards are in your graveyard.)
Human 2 - MTG - 363
Mystic, Mystic Human 2 175 RC0 195 364
Narleth Human 2 cr 5 CC1 141 365
Nat, Hkum Yeng Human 2 cr 3 OA3 176 366
Nat, Lu Human 2 cr 4 OA3 176 367
Needleman Human 2 127 FF1 67 368
Nilbog Human 2 79 FF1 67 369
Nixie
" AC 34, HD 13, hp 260, TH +26
" Hit:6D3 Hit:6D3 / Aquatic Wild_Too Male
" A race of fair yet belligrent sea elves.
Human 2 60 Angband 248 370
Nomadic Elf
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - 1G: Add one mana of any color to your mana pool.
Human 2 - MTG - 371
Obsidian Acolyte
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Protection from blackW: Target creature gains protection from black until end of turn.
Human 2 - MTG - 372
Ogre Human 2 125 RC0 198 373
Ogre Human 2 135 MM1 75 374
Ogre
" AC 22, HD 9, hp 162, TH +18
" Hit:2D8 / Friends Wild_Too Wild_Wood Wild_Mountain Bash_Door Evil Giant
" A hideous, smallish giant that is often found near or with orcs.
Human 2 50 Angband 238 375
Okk
" AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
" 1R - 4/4 - Okk can't attack unless a creature with greater power also attacks.Okk can't block unless a creature with greater power also blocks.
Human 2 - MTG - 376
Oracle en-Vec
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - T: Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of those creatures that didn't attack. Play this ability only during your turn.
Human 2 - MTG - 377
Orc captain
" AC 50, HD 14, hp 280, TH +28
" Hit:3D4 Hit:3D4 Hit:3D4 / 5Arrow_1 / Wild_Too Bash_Door Escort Evil Orc Speak
" An armoured orc with an air of authority.
Human 2 40 Angband 285 378
Orc, Crushbone Centurion Human 2 cr 3 EQMN3 116 379
Orc, Orog Human 2 65 MM 281 380
Orcish Healer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" RR - 1/1 - RR, T: Target creature can't be regenerated this turn.RBB, T: Regenerate target black or green creature.RGG, T: Regenerate target black or green creature.
Human 2 - MTG - 381
Orcish Librarian
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - R, T Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order.
Human 2 - MTG - 382
Orcish Settlers
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - XXR, T, Sacrifice Orcish Settlers: Destroy X target lands.
Human 2 - MTG - 383
Order of Leitbur
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - Protection from blackWW: Order of Leitbur gets +1/+0 until end of turn.W: Order of Leitbur gets first strike until end of turn.
Human 2 - MTG - 384
Order of the Ebon Hand
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - Protection from whiteBB: Order of the Ebon Hand gets +1/+0 until end of turn.B: Order of the Ebon Hand gains first strike until end of turn.
Human 2 - MTG - 385
Order of the White Shield
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - Protection from blackW: Order of the White Shield gains first strike until end of turn.WW: Order of the White Shield gets +1/+0 until end of turn.
Human 2 - MTG - 386
Orfax, Son of Boldor
" AC 22, HD 8, hp 160, TH +16
" Hit:1D9 Hit:1D8 Insult Insult / Heal Blink Tele_To Slow Conf S_Monster / Unique Escort Escorts Only_Item Smart Bash_Door Animal Evil Im_Acid
" He's just like daddy! He knows mighty spells, but fortunat
Human 2 80 Angband 180 387
Orzhov Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (W/B)(W/B) - 2/2 - (o(w/b) can be paid with either W or B.) 2W: Target player gains 1 life. 2B: Each player loses 1 life.
Human 2 - MTG - 388
Overtaker
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - 3U, T, Discard a card from your hand: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It may attack and T the turn it comes under your control.)
Human 2 - MTG - 389
Painshrieker Human 2 cr 4 LoH3 43 390
Pardic Miner
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Sacrifice Pardic Miner: Target player can't play lands this turn.
Human 2 - MTG - 391
Pendelhaven Elder
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T Each 1/1 creature you control gets +1/+2 until end of turn.
Human 2 - MTG - 392
People of the Woods
" AC 210, HD 20, hp 360, #Att 2, TH +22, dmg 22
" GG - 1/10 - People of the Woods's toughness is equal to the number of forests you control.
Human 2 - MTG - 393
Phanaton Human 2 35 Myst 87 394
Phantom Nomad
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Human 2 - MTG - 395
Pikemen
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Banding, first strike
Human 2 - MTG - 396
Pit Keeper
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Human 2 - MTG - 397
Pixie Human 2 157 MM1 79 398
Plague Witch
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B, T, Discard a card from your hand: Target creature gets -1/-1 until end of turn.
Human 2 - MTG - 399
Pledge Familiar Human 2 cr 5 EQMN3 120 400
Port Inspector
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Whenever Port Inspector becomes blocked, you may look at defending player's hand.
Human 2 - MTG - 401
Priest of Titania
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add G to your mana pool for each Elf in play.
Human 2 - MTG - 402
Priest of Yawgmoth
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1B - 1/2 - T, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost.
Human 2 - MTG - 403
Priest
" AC 20, HD 8, hp 128, TH +16
" Hit:2D3 Hit:2D3 / Heal Scare Cause_2 S_Monster / Good Smart Bash_Door
" A robed humanoid dedicated to his god.
Human 2 36 Angband 225 404
Quaggoth Human 2 cr 3 MCMF3 75 405
Quirion Dryad
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
Human 2 - MTG - 406
Quirion Elves
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - As Quirion Elves comes into play, choose a color.T: Add G to your mana pool.T: Add one mana of the chosen color to your mana pool.
Human 2 - MTG - 407
Quirion Explorer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Human 2 - MTG - 408
Quirion Sentinel
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - When Quirion Sentinel comes into play, add one mana of any color to your mana pool.
Human 2 - MTG - 409
Qullan Human 2 109 FF1 74 410
Rage Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - 2: Target black or green creature gains haste until end of turn. (It may attack and T the turn it comes under your control.)
Human 2 - MTG - 411
Rainbow Knights
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - When Rainbow Knights comes into play it gains protection from a random color permanently.1: First strike until end of turn.WW: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random.
Human 2 - MTG - 412
Rakasta Human 2 65 Myst 91 413
Ramosian Lieutenant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - 4, T: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
Human 2 - MTG - 414
Raving Oni-Slave
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - When Raving Oni-Slave comes into play, you lose 3 life if you don't control a Demon. When Raving Oni-Slave leaves play, you lose 3 life if you don't control a Demon.
Human 2 - MTG - 415
Recluse Human 2 35 RL3 93 416
Repentant Blacksmith
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Protection from red
Human 2 - MTG - 417
Ribsnapper Human 2 cr 3 BoL3 138 418
Riptide Biologist
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Protection from Beasts. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 419
River Nymph Human 2 cr 3 CC1 158 420
Rock Hopper Human 2 35 L - 421
Rofellos, Llanowar Emissary
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" GG - 2/1 - T: Add one green mana to your mana pool for each forest you control.
Human 2 - MTG - 422
Rushwood Dryad
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
Human 2 - MTG - 423
Saffi Eriksdotter
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GW - 2/2 - Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play.
Human 2 - MTG - 424
Sage of Lat-Nam
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - T, Sacrifice an artifact: Draw a card.
Human 2 - MTG - 425
Samite Healer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 2 - MTG - 426
Samite Pilgrim
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Human 2 - MTG - 427
Saurial, Bladeback Human 2 35 Ann3 90 428
Saurial, Finhead Human 2 35 Ann3 90 429
Saurial, Flyer Human 2 65 Ann3 90 430
Scab-Clan Mauler
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" RG - 1/1 - Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.) Trample
Human 2 - MTG - 431
Scar Twin Human 2 cr 3 CC2 140 432
Scarwood Goblins
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GR - 2/2 - Counts as both a green card and a red card.
Human 2 - MTG - 433
Scarwood Hag
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - GGGG, T: Target creature gains forestwalk until end of turn. (It's unblockable as long as defending player controls a forest.) T: Target creature loses forestwalk until end of turn.
Human 2 - MTG - 434
Scathe, Larvae Human 2 35 L - 435
Scryb Ranger
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - Flash (You may play this spell any time you could play an instant.) Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
Human 2 - MTG - 436
Sea Sprite
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying, protection from red
Human 2 - MTG - 437
Seeder Human 2 cr 3 MFF3 62 438
Seeker of Skybreak
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - T: Untap target creature.
Human 2 - MTG - 439
Selesnya Evangel
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" GW - 1/2 - 1, T, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.
Human 2 - MTG - 440
Selesnya Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (G/W)(G/W) - 2/2 - (o(g/w) can be paid with either G or W.) 3G: Put a 1/1 green Saproling creature token into play. 3W: Creatures you control get +1/+1 until end of turn.
Human 2 - MTG - 441
Sell-Sword Brute
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.
Human 2 - MTG - 442
Seton's Scout
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Seton's Scout may block as though it had flying. Threshold - Seton's Scout gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Human 2 - MTG - 443
Shadow Creature of Fiona
" AC 10, HD 7, hp 112, TH +14
" Hit:1D7 Hit:1D7 / Bash_Door Friends Im_Pois No_Sleep No_Conf
" There was something unusual about their appearance... For one thing, all had uniformly bloodshot eyes. Very, very bloodshot eyes. With
Human 2 35 Angband 201 444
Shaman en-Kor
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1W - 1/2 - 0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play.1W: All damage that would be dealt to target creature this turn from a source of your choice is dealt to Shaman en-Kor instead as long as both creatures are in play.
Human 2 - MTG - 445
Shelkin Brownie
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Target creature loses bands with other until end of turn.
Human 2 - MTG - 446
Shield Bearer
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1W - 0/3 - Banding
Human 2 - MTG - 447
Shocker Human 2 97 FF1 79 448
Shrieking Mogg
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Haste (This creature may attack and T the turn it comes under your control.) When Shrieking Mogg comes into play, tap all other creatures.
Human 2 - MTG - 449
Shu Farmer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - On your turn, before you attack, you may tap Shu Farmer to gain 1 life.
Human 2 - MTG - 450
Silent Assassin
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - 3B: Destroy target blocking creature at end of combat.
Human 2 - MTG - 451
Silhana Ledgewalker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Silhana Ledgewalker can't be blocked except by creatures with flying. Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
Human 2 - MTG - 452
Silkenfist Fighter
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - Whenever Silkenfist Fighter becomes blocked, untap it.
Human 2 - MTG - 453
Silt Runner Human 2 35 L - 454
Silver Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - First strike, protection from red
Human 2 - MTG - 455
Silverglade Pathfinder
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - 1G, T, Discard a card from your hand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Human 2 - MTG - 456
Simic Guildmage
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
(G/U)(G/U) - 2/2 - (o(g/u) can be paid with either G or U.) 1G: Move a +1/+1 counter from target creature onto another target creature with the same controller. 1U: Attach target Aura enchanting a permanent to another permanent with the same controller.
Human 2 - MTG - 457
Sindbad
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T Draw a card and reveal it. If it isn't a land card, discard it. Arabian Nights Uncommon
Human 2 - MTG - 458
Sis'thik (DesertScourg) Human 2 65 DMR2 95 459
Skein Human 2 cr 4 CC2 154 460
Skin Devil Human 2 cr 4 CC1 171 461
Skirk Alarmist
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Haste. TAP: Turn target face-down creature you control face up. At end of turn, sacrifice it.
Human 2 - MTG - 462
Skirk Drill Sergeant
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1R - 2/1 - Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay 2R. If you do, reveal the top card of your library. If it's a Goblin card, put it into play. Otherwise, put it into your graveyard.
Human 2 - MTG - 463
Skirk Marauder
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1R - 2/1 - Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Skirk Marauder is turned face up, it deals 2 damage to target creature or player."
Human 2 - MTG - 464
Skitterwing Human 2 cr 3 LB3 107 465
Skresh Human 2 cr 5 LB3 109 466
Sky Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1U - 2/1 - 2: Target white or black creature gains flying until end of turn.
Human 2 - MTG - 467
Skyshooter
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Skyshooter may block as though it has flying.T, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
Human 2 - MTG - 468
Skyshroud Elf
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add G to your mana pool. 1: Add W or R to your mana pool.
Human 2 - MTG - 469
Slobad, Goblin Tinkerer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
Human 2 - MTG - 470
Snaga sapper
" AC 22, HD 6, hp 96, TH +12
" Hit:1D8 Explode:20D2 / Wild_Too Bash_Door Evil Orc Hurt_Lite
" He is one of the many weaker 'slave' orcs, often mistakenly known as a goblin. He is equipped with an explosive charge.
Human 2 15 Angband 251 471
Soldevi Adnate
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1B - 1/2 - T, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool.
Human 2 - MTG - 472
Soldevi Machinist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T: Add two colorless mana to your mana pool. This mana can only be used to pay an artifact's activation cost.
Human 2 - MTG - 473
Soldevi Sage
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T, Sacrifice two lands: Draw three cards, then discard one of them.
Human 2 - MTG - 474
Soltari Emissary
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - W: Soltari Emissary gains shadow until end of turn. (This creature may block or be blocked by only creatures with shadow.)
Human 2 - MTG - 475
Soltari Monk
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - Protection from black; shadow (This creature may block or be blocked by only creatures with shadow.)
Human 2 - MTG - 476
Soltari Priest
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
Human 2 - MTG - 477
Soltari Trooper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Human 2 - MTG - 478
Soul Shepherd
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - W, Remove a creature card in your graveyard from the game: You gain 1 life.
Human 2 - MTG - 479
Sparkmage Apprentice
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.
Human 2 - MTG - 480
Sparksmith
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Tap: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play.
Human 2 - MTG - 481
Spectral Hunter Human 2 cr 3 COC3 183 482
Spineless Thug
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Spineless Thug can't block.
Human 2 - MTG - 483
Spirit Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - 2: Target green or blue creature gets +0/+1 until end of turn.
Human 2 - MTG - 484
Spiteful Bully
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
Human 2 - MTG - 485
Spitfire Handler
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. R: Spitfire Handler gets +1/+0 until end of turn.
Human 2 - MTG - 486
Sprite Human 2 120 MM1 92 487
Sprite, Pixie Human 2 cr 4 MM3 172 488
Squire
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - (no abilities)
Human 2 - MTG - 489
Standard Bearer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
Human 2 - MTG - 490
Starlight Invoker
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - 7W: You gain 5 life.
Human 2 - MTG - 491
Steadfast Guard
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Attacking doesn't cause Steadfast Guard to tap.
Human 2 - MTG - 492
Stern Proctor
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - When Stern Proctor comes into play, return target artifact or enchantment to its owner's hand.
Human 2 - MTG - 493
Stinger Human 2 cr 4 MCMF3 80 494
Stoic Champion
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Human 2 - MTG - 495
Stonewood Invoker
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - 7G: Stonewood Invoker gets +5/+5 until end of turn.
Human 2 - MTG - 496
Straw Soldiers
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1U - 1/3 - (no abilities)
Human 2 - MTG - 497
Student of Elements
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - When Student of Elements has flying, flip it. ----- Tobita, Master of Winds Legendary Creature - Human Wizard 3/3 Creatures you control have flying.
Human 2 - MTG - 498
Sundered Woman Human 2 cr 5 CC2 178 499
Sunstrike Legionnaire
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1W - 1/2 - Sunstrike Legionnaire doesn't untap during your untap step. . Whenever another creature comes into play, untap Sunstrike Legionnaire. . TAP: Tap target creature with converted mana cost 3 or less.
Human 2 - MTG - 500
Surveilling Sprite
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying When Surveilling Sprite is put into a graveyard from play, you may draw a card.
Human 2 - MTG - 501
Swamp Gobbler Human 2 cr 3 CC1 195 502
Sword Dancer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - WW: Target attacking creature gets -1/-0 until end of turn.
Human 2 - MTG - 503
Swordsman
" AC 30, HD 10, hp 180, TH +20
" Hit:3D5 Hit:3D5 / Wild_Too Bash_Door
" A warrior of considerable skill.
Human 2 40 Angband 216 504
Sylvan Hierophant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return target creature card from your graveyard to your hand.
Human 2 - MTG - 505
Sylvok Explorer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T Add to your mana pool one mana of any color that a land an opponent controls could produce.
Human 2 - MTG - 506
Talas Explorer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Talas Explorer comes into play from your hand, look at your opponent's hand.
Human 2 - MTG - 507
Talas Merchant
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1U - 1/3 - (no abilities)
Human 2 - MTG - 508
Talas Scout
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Flying
Human 2 - MTG - 509
Tarek Human 2 65 DS2 106 510
Taskmaster Human 2 cr 5 N&D3 62 511
Tasloi Human 2 35 MM 340 512
Tax collector
" AC 22, HD 6, hp 96, TH +12
" Touch:Eat_Gold Touch:Eat_Item / Take_Item Bash_Door Evil
" He is eyeing your purse suspiciously.
Human 2 35 Angband 199 513
Tel-Jilad Chosen
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Protection from artifacts
Human 2 - MTG - 514
Temple Acolyte
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - When Temple Acolyte comes into play from your hand, you gain 3 life.
Human 2 - MTG - 515
Thal Human 2 cr 3 LB3 127 516
Thalakos Seer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" UU - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) When Thalakos Seer leaves play, draw a card.
Human 2 - MTG - 517
Thalakos Sentry
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Shadow (This creature may block or be blocked by only creatures with shadow)
Human 2 - MTG - 518
Thelon of Havenwood
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GG - 2/2 - Each Fungus gets +1/+1 for each spore counter on it. BG, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play.
Human 2 - MTG - 519
Thick-Skinned Goblin
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - You may pay 0 rather than pay the echo cost for permanents you control. R: Thick-Skinned Goblin gains protection from red until end of turn.
Human 2 - MTG - 520
Thought Courier
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T Draw a card, then discard a card.
Human 2 - MTG - 521
Thundersong Trumpeter
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" RW - 2/1 - T Target creature can't attack or block this turn.
Human 2 - MTG - 522
Tin Street Hooligan
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - When Tin Street Hooligan comes into play, if G was spent to play Tin Street Hooligan, destroy target artifact.
Human 2 - MTG - 523
Tolarian Entrancer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
Human 2 - MTG - 524
Tonic Peddler
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - W, T, Discard a card from your hand: Target player gains 3 life.
Human 2 - MTG - 525
Touch Corrupter Human 2 cr 3 CC2 195 526
Toymaker
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
2 - 1/1 - 1, T, Discard a card from your hand: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
Human 2 - MTG - 527
Transluminant
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - W, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.
Human 2 - MTG - 528
Tribal Forcemage
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Tribal Forcemage is turned face up, creatures of the type of your choice get +2/+2 and gain trample until end of turn.
Human 2 - MTG - 529
Troglodyte Human 2 54 MM1 97 530
Troll Human 2 cr 5 MM3 180 531
True Believer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - You can't be the target of spells or abilities.
Human 2 - MTG - 532
Tyin, Larva Human 2 65 L - 533
Ufthak of Cirith Ungol
" AC 40, HD 22, hp 440, TH +44
" Hit:3D4 Hit:3D4 Hit:3D4 Hit:3D4 / Unique Escort Only_Item Bash_Door Evil Orc Im_Cold Im_Pois
" A strong orc guarding the pass of Cirith Ungol. He is mortally afraid of spiders.
Human 2 200 Angband 260 534
Ukrudan Stalker Human 2 cr 5 CC2 199 535
Uktabi Faerie
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Flying3G, Sacrifice Uktabi Faerie: Destroy target artifact.
Human 2 - MTG - 536
Ulfast, Son of Ulfang
" AC 30, HD 25, hp 500, TH +50
" Hit:3D5 Hit:3D5 Hit:3D5 Hit:3D5 / Unique Only_Item Take_Item Bash_Door Evil
" A short and swarthy Easterling.
Human 2 200 Angband 291 537
Undertaker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B, T, Discard a card: Return target creature card from your graveyard to your hand.
Human 2 - MTG - 538
Unitaur Human 2 cr 4 CC2 200 539
Unseen Walker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Forestwalk (This creature is unblockable as long as defending player controls a forest.) 1GG: Target creature gains forestwalk until end of turn.
Human 2 - MTG - 540
Urborg Elf
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add G, U, or B to your mana pool.
Human 2 - MTG - 541
Urgoda Human 2 cr 3 MFF3 78 542
Utvara Scalper
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Flying Utvara Scalper attacks each turn if able.
Human 2 - MTG - 543
Vampyre Human 2 cr 4 RDD3 166 544
Varchild's War-Riders
AC 42, HD 8, hp 144, #Att 3, TH +26, dmg 62
1R - 3/4 - Trample, rampage 1 (Whenever this creature bcomes blocked by two or mor creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control.Whenever a creature blocks it other than the first creature that blocks it each turn, Varchild's War-Riders gets +1/+1 until end of turn.
Human 2 - MTG - 545
Varkha Human 2 35 Ann4 89 546
Vedalken Engineer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T Add two mana of any one color to your mana pool. Spend this mana only to play artifact spells or activated abilities of artifacts.
Human 2 - MTG - 547
Vedalken Mastermind
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - U, T Return target permanent you control to its owner's hand.
Human 2 - MTG - 548
Veteran Armorer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Other creatures you control get +0/+1.
Human 2 - MTG - 549
Veteran Brawlers
" AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
" 1R - 4/4 - Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.
Human 2 - MTG - 550
Veteran Cavalier
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Attacking doesn't cause Veteran Cavalier to tap.
Human 2 - MTG - 551
Viridian Zealot
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" GG - 2/1 - 1G, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
Human 2 - MTG - 552
Vodalian Hypnotist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - 2B, T: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery.
Human 2 - MTG - 553
Voidmage Apprentice
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Voidmage Apprentice is turned face up, counter target spell.
Human 2 - MTG - 554
Voidmage Prodigy
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" UU - 2/1 - UU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 555
Volunteer Reserves
" AC 42, HD 8, hp 144, #Att 2, TH +16, dmg 42
" 1W - 2/4 - BandingCumulative upkeep 1
Human 2 - MTG - 556
Warrior en-Kor
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - 0: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play.
Human 2 - MTG - 557
Waterfront Bouncer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - U, T, Discard a card from your hand: Return target creature to its owner's hand.
Human 2 - MTG - 558
Wei Ambush Force
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - When Wei Ambush Force attacks, it gets +2S/+0D until the end of the turn.
Human 2 - MTG - 559
Wei Infantry
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - (no abilities)
Human 2 - MTG - 560
Wei Scout
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Horsemanship
Human 2 - MTG - 561
Wellwisher
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Tap: You gain 1 life for each Elf in play.
Human 2 - MTG - 562
Wemic Human 2 cr 3 MCMF3 84 563
Whipcorder
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - W, Tap: Tap target creature. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 564
Whirling Dervish
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" GG - 1/1 - Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. Fourth Edition Uncommon, Legends Uncommon
Human 2 - MTG - 565
White Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - First strike, protection from black
Human 2 - MTG - 566
Willbender
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1U - 1/2 - Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.
Human 2 - MTG - 567
Willow Faerie
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Flying
Human 2 - MTG - 568
Wind Dancer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingT: Target creature gains flying until end of turn.
Human 2 - MTG - 569
Wirebound Berserker Human 2 cr 3 CC2 212 570
Wirewood Elf
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Tap: Add G to your mana pool.
Human 2 - MTG - 571
Wirewood Herald
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card. If you do, reveal that card and put it into your hand. Then shuffle your library.
Human 2 - MTG - 572
Wirewood Hivemaster
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever another nontoken Elf comes into play, you may put a 1/1 green Insect creature token into play.
Human 2 - MTG - 573
Wood Sage
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" UG - 1/1 - T: Name a creature card. Reveal the top four cards of your library. Put any of them that are the named card into your hand and the rest into your graveyard.
Human 2 - MTG - 574
Wu Infantry
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1U - 2/1 - (no abilities)
Human 2 - MTG - 575
Wu Light Cavalry
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Horsemanship
Human 2 - MTG - 576
Wu Scout
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - HorsemanshipWhen Wu Scout comes into play, look at your opponent's hand.
Human 2 - MTG - 577
Wu Spy
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - When Wu Spy comes into play, look at the top two cards of any player's library. Put one of them on the top of that player's library and the other in his or her graveyard.
Human 2 - MTG - 578
Yavimaya Barbarian
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" RG - 2/2 - Protection from blue
Human 2 - MTG - 579
Yellow Scarves Cavalry
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - HorsemanshipYellow Scarves Cavalry can't block.
Human 2 - MTG - 580
Yellow Scarves Troops
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Yellow Scarves Troops can't block.
Human 2 - MTG - 581
Yeti Human 2 cr 3 OA3 199 582
Young Wei Recruits
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Young Wei Recruit can't block.
Human 2 - MTG - 583
Youthful Knight
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - First strike
Human 2 - MTG - 584
Yuki-on-na Human 2 cr 4 OA3 200 585
Zuran Enchanter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - 2B, T: Target player discards a card from his or her hand. Play this ability only during your turn.
Human 2 - MTG - 586
Abyss worm mass
" AC 4, HD 4, hp 56, TH +8
" Crawl:Exp_10 / Stupid Weird_Mind Multiply Bash_Door Evil Swim Animal Hurt_Lite No_Fear Kill_Wall Cold_Blood Invisible
" Even more disgusting dark worms, their essence that of unbeing.
Insect 2 7 Angband 214 1
Acidic Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BR - 2/2 - All Slivers have "2, Sacrifice this creature: This creature deals 2 damage to target creature or player."
Insect 2 - MTG - 2
Acridian
" AC 42, HD 8, hp 144, #Att 2, TH +16, dmg 42
" 1G - 2/4 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Insect 2 - MTG - 3
Ankheg Insect 2 cr 3 MM3 18 4
Ant, Giant Insect 2 125 RC0 157 5
Aquastrand Spider
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
1G - 2/2 - Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) G: Target creature with a +1/+1 counter on it can block as though it had flying this turn.
Insect 2 - MTG - 6
Aranea Insect 2 cr 4 MM3 19 7
Aspis, Larva Insect 2 65 L - 8
Assassin Bug Insect 2 97 FF1 12 9
Bayou Dragonfly
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Flying; swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Insect 2 - MTG - 10
Bee, Giant, Worker Honeybee Insect 2 225 MMII 17 11
Beetle, Dragon Insect 2 65 Ann2 19 12
Beetle, Fire Insect 2 35 MM 18 13
Beetle, Giant Insect 2 cr 3 EQMN3 178 14
Beetle, Giant Bombardier Insect 2 157 MM1 9 15
Beetle, Giant Boring Insect 2 135 MM1 9 16
Beetle, Giant Water Insect 2 127 MM1 9 17
Beetle, Giant, Death Insect 2 cr 4 EQMN3 178 18
Beetle, Giant, Tiger Insect 2 50 RC0 160 19
Beetle, Klicnik, Queen Insect 2 cr 3 EQMN3 179 20
Beetle, Monstrous Scarab Insect 2 cr 4 RDD3 25 21
Belsameth Sorcerer Spider Insect 2 cr 3 CC2 215 22
Berserker Wasp Insect 2 cr 5 CC1 17 23
Bloodling Insect 2 cr 4 TDATD3 195 24
Brood of Cockroaches
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - When Brood of Cockroaches is put into your graveyard from play, at end of turn, you lose 1 life and return Brood of Cockroaches to your hand.
Insect 2 - MTG - 25
Broodhatch Nantuko
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Insect 2 - MTG - 26
Burbur Insect 2 35 Ann3 17 27
Canopy Spider
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1G - 1/3 - Canopy Spider may block as though it had flying.
Insect 2 - MTG - 28
Carrion Crawler Insect 2 75 RC0 163 29
Carrion Crawler Insect 2 cr 4 MM3 29 30
Cathedral Beetle Insect 2 cr 4 CC1 34 31
Cave Moray Insect 2 195 MMII 24 32
Centipede, Giant Insect 2 35 MM 42 33
Centipede, Huge Insect 2 35 MM 42 34
Centipede, Megalo- Insect 2 187 MMII 24 35
Choldrith Insect 2 cr 4 MCMF3 27 36
Clawspider Insect 2 cr 5 BoL3 36 37
Clot Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - All Slivers have "2: Regenerate this creature."
Insect 2 - MTG - 38
Crypt Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - All Slivers have ""TAP: Regenerate target Sliver.
Insect 2 - MTG - 39
Crystalline Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WU - 2/2 - Slivers can't be the target of spells or abilities.
Insect 2 - MTG - 40
Dakmor Scorpion
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - (no abilities)
Insect 2 - MTG - 41
Drider
" AC 20, HD 7, hp 182, TH +14
" Hit:1D12 Hit:1D12 Bite:Poison:1D6 / Conf Cause_1 Darkness Missile Arrow_2 / Bash_Door Evil Im_Pois
" A dark elven torso merged with the bloated form of a giant spider.
Insect 2 55 Angband 234 42
Firefly, Giant Insect 2 54 MMII 65 43
Fly, Giant Bluebottle Insect 2 52 MMII 65 44
Fly, Giant Horse Insect 2 225 MMII 65 45
Fog of Gnats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - FlyingB: Regenerate Fog of Gnats.
Insect 2 - MTG - 46
Folugub Insect 2 cr 3 PsiH3 146 47
Formian, Warrior Insect 2 225 MMII 66 48
Formian, Warrior Insect 2 cr 3 MM3 90 49
Formian, Worker Insect 2 35 Ann3 48 50
Frumious bandersnatch
" AC 20, HD 10, hp 160, TH +20
" Bite:2D4 Bite:2D4 Sting:2D4 / Weird_Mind Bash_Door Animal
" It is a vast armoured centipede with massive mandibles and a spiked tail.
Insect 2 40 Angband 232 51
Garbug, Black Insect 2 217 FF1 41 52
Gemhide Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - All Slivers have "T Add one mana of any color to your mana pool."
Insect 2 - MTG - 53
Ghostflame Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BR - 2/2 - All Slivers are colorless.
Insect 2 - MTG - 54
Giant Beetle, Stag Insect 2 cr 4 MM3 206 55
Giant clear centipede
" AC 20, HD 4, hp 56, TH +8
" Bite:2D4 Sting:2D4 / Attr_Clear Invisible Weird_Mind Bash_Door Wild_Too Animal
" It is about four feet long and carnivorous.
Insect 2 30 Angband 276 56
Giant flea
" AC -4, HD 1, hp 4, TH +2
" Bite:1D2 / Fly Weird_Mind Multiply Animal
" It makes you itch just to look at it.
Insect 2 3 Angband 259 57
Giant fruit fly
" AC 4, HD 1, hp 8, TH +2
" Bite:1D2 / Fly Multiply Weird_Mind Animal
" A fast-breeding, annoying pest.
Insect 2 4 Angband 197 58
Giant green dragon fly
" AC 22, HD 2, hp 32, TH +4
" Bite:Poison:1D6 / Br_Pois / Wild_Too Wild_Swamp Weird_Mind Bash_Door Fly Animal Im_Pois
" A vast, foul-smelling dragonfly.
Insect 2 70 Angband 287 59
Giant red scorpion
" AC 78, HD 10, hp 160, TH +20
" Bite:2D4 Sting:Lose_Str:1D7 / Weird_Mind Bash_Door Wild_Too Animal
" It is fast and poisonous.
Insect 2 62 Angband 304 60
Giant Slug
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 5: At the beginning of your next upkeep, Giant Slug gains landwalk for the type of land of your choice until end of turn.
Insect 2 - MTG - 61
Giant spider
" AC 10, HD 7, hp 140, TH +14
" Bite:1D10 Bite:Poison:1D6 Bite:Poison:1D6 Bite:1D10 / Weird_Mind Bash_Door Wild_Too Animal Im_Pois
" It is a vast black spider whose bulbous body is bloated with poison.
Insect 2 35 Angband 175 62
Giant tarantula
" AC 22, HD 7, hp 210, TH +14
" Bite:Poison:1D6 Bite:Poison:1D6 Bite:Poison:1D6 / Weird_Mind Bash_Door Wild_Too Animal Im_Pois
" A giant spider with hairy black and red legs.
Insect 2 70 Angband 275 63
Giant Wasp Insect 2 cr 3 MM3 206 64
Giant white dragon fly
" AC 20, HD 3, hp 54, TH +6
" Bite:Cold:1D6 / Br_Cold / Wild_Too Wild_Waste Fly Weird_Mind Bash_Door Animal Im_Cold
" It is a large fly that drips frost.
Insect 2 60 Angband 250 65
Giant white tick
" AC 20, HD 8, hp 128, TH +16
" Bite:Poison:2D6 / Weird_Mind Bash_Door Fly Animal Im_Pois
" It is moving slowly towards you.
Insect 2 27 Angband 176 66
Goldbug Insect 2 67 FF1 46 67
Heart Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - All Slivers have haste. (They may attack and T the turn they come under your control.)
Insect 2 - MTG - 68
Hibernation Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" UB - 2/2 - All Slivers have "Pay 2 life: Return this creature to its owner's hand."
Insect 2 - MTG - 69
Hornet, Giant Insect 2 247 FF1 51 70
Hummerhorn
" AC 4, HD 2, hp 8, TH +4
" Bite:Confuse:2D2 / Fly Multiply Weird_Mind Animal
" A giant buzzing wasp, its stinger drips venom.
Insect 2 4 Angband 289 71
Hunter Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - All Slivers have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able)
Insect 2 - MTG - 72
Insect Swarm Insect 2 125 RC0 187 73
Insect, Ant, Worker Insect 2 35 MM 204 74
Insect, Aspis, Larva Insect 2 65 MM 204 75
Insect, Firefriend Insect 2 35 MM 204 76
Insect, Fly, Bluebottle Insect 2 65 MM 204 77
Insect, Praying Mantis Insect 2 35 MM 204 78
Insect, Termite,Worker Insect 2 35 MM 204 79
Insect, Tick Insect 2 35 MM 204 80
Ironshell Beetle
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - When Ironshell Beetle comes into play, put a +1/+1 counter on target creature.
Insect 2 - MTG - 81
Jhoira's Timebug
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
2 - 1/2 - T Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
Insect 2 - MTG - 82
Killer brown beetle
" AC 30, HD 9, hp 144, TH +18
" Bite:3D4 / Weird_Mind Bash_Door Fly Animal
" It is a vicious insect with a tough carapace.
Insect 2 38 Angband 236 83
Lamprey, Giant Insect 2 247 MM1 59 84
Lamprey, Land Insect 2 54 MMII 80 85
Leech, Giant Insect 2 240 MM1 60 86
Leech, Giant Insect 2 65 MM 219 87
Leech, Giant Swamp Insect 2 cr 4 EQMN3 180 88
Leech, Throat Insect 2 35 MM 219 89
Mi-Go
" AC 20, HD 10, hp 160, TH +20
" Sting:Poison:1D4 Bite:Lose_Str:1D2 / Conf S_Monster S_Demon / Im_Pois Im_Cold Cold_Blood Animal Evil No_Sleep No_Conf Fly
" They were pinkish things about five feet long; with crustaceous bodies bearing vast pairs o
Insect 2 80 Angband 274 90
Mirkwood spider
" AC 16, HD 6, hp 96, TH +12
" Bite:1D8 Bite:Poison:1D6 Bite:Poison:1D6 / Friends Wild_Too Wild_Wood Weird_Mind Bash_Door Hurt_Lite Animal Evil Im_Pois
" A strong and powerful spider from Mirkwood forest. Cunning and evil, it seeks to tas
Insect 2 25 Angband 277 91
Monstrous Spider, Huge Insect 2 cr 4 MM3 210 92
Muscle Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - All Slivers get +1/+1.
Insect 2 - MTG - 93
Nantuko Shade
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - B: Nantuko Shade gets +1/+1 until end of turn.
Insect 2 - MTG - 94
Nantuko Tracer
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - When Nantuko Tracer comes into play, you may put target card from a graveyard on the bottom of its owner's library.
Insect 2 - MTG - 95
Nether worm mass
" AC 2, HD 3, hp 54, TH +6
" Touch:Exp_10 / Swim Stupid Weird_Mind Multiply Bash_Door Animal Hurt_Lite No_Fear
" It is a disgusting mass of dark worms, eating each other, the floor, the air, you....
Insect 2 6 Angband 213 96
Night Tyrant Insect 2 cr 4 CC1 144 97
Parasite, Bloodring Insect 2 65 Ann1 94 98
Pedipalp, Huge Insect 2 75 MMII 100 99
Pedipalp, Large Insect 2 35 L - 100
Phase Spider Insect 2 cr 5 MM3 150 101
Plague Fiend
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays 2.
Insect 2 - MTG - 102
Praying Mantis, Gargant Insect 2 35 L - 103
Quick Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - You may play Quick Sliver any time you could play an instant. Any player may play Sliver cards any time he or she could play an instant.
Insect 2 - MTG - 104
Quilled Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - All Slivers have "T This creature deals 1 damage to target attacking or blocking creature."
Insect 2 - MTG - 105
Rhagodessa Insect 2 125 RC0 202 106
Ruby Leech
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - First strikeRed spells you play cost R more to play.
Insect 2 - MTG - 107
Sandshocker Insect 2 cr 5 BoL3 140 108
Sapphire Leech
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - FlyingBlue spells you play cost U more to play.
Insect 2 - MTG - 109
Scorpion, Giant Insect 2 125 RC0 203 110
Scorpion, Huge Insect 2 247 MMII 107 111
Scorpion, Large Insect 2 135 MMII 107 112
Shard Spider Insect 2 cr 3 CC2 148 113
Shocker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever Shocker deals damage to a player, that player discards his or her hand, then draws that many cards.
Insect 2 - MTG - 114
Software bug
" AC 2, HD 1, hp 8, TH +2
" Bite:1D2 / Multiply Weird_Mind Bash_Door Fly Animal
" Oh no! They are everywhere!
Insect 2 4 Angband 246 115
Solifugid, Large Insect 2 127 MMII 112 116
Spider Eater Insect 2 cr 5 MM3 171 117
Spider, Carrion Insect 2 cr 5 EQMN3 181 118
Spider, Desert Tarantula Insect 2 cr 3 EQMN3 181 119
Spider, Flame Spider Insect 2 cr 5 D2D 81 120
Spider, Giant, Black Widow Insect 2 50 RC0 206 121
Spider, Giant, Tarantella Insect 2 125 RC0 206 122
Spider, Hairy Insect 2 65 MM 326 123
Spider, Huge Insect 2 217 MM1 90 124
Spider, Huge Wood Insect 2 35 DMR2 101 125
Spider, Large Insect 2 97 MM1 90 126
Spider, Plopped Insect 2 65 Myst 103 127
Spider, Poison Spinner Insect 2 cr 4 D2D 81 128
Spider, Sand Insect 2 35 DMR2 100 129
Spider, Silt Insect 2 65 DS2 100 130
Spider, Subterranean, Sword Insect 2 cr 5 MCMF3 79 131
Spined Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" RG - 2/2 - Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Insect 2 - MTG - 132
Spinneret Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - All Slivers have "This creature can block as though it had flying."
Insect 2 - MTG - 133
Swamp Mosquito
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" 1B - 0/1 - Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Alliances Common
Insect 2 - MTG - 134
Talon Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - All Slivers have first strike.
Insect 2 - MTG - 135
Termite, Soldier Insect 2 75 MMII 118 136
Thoqqua Insect 2 97 FF1 87 137
Thornscape Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Red spells and white spells you play cost 1 less to play.
Insect 2 - MTG - 138
Tick, Giant Insect 2 157 MM1 94 139
Tick, Heart Insect 2 65 Ann1 109 140
Two-Headed Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - All Slivers have "This creature can't be blocked except by two or more creatures."
Insect 2 - MTG - 141
Unstable worm mass
" AC 0, HD 3, hp 48, TH +6
" Explode:Fire:5D5 / Swim Stupid Weird_Mind Multiply Bash_Door Animal Hurt_Lite No_Fear
" A seething mass of thick, glowing worms.
Insect 2 7 Angband 871 142
Victual Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GW - 2/2 - All Slivers have "2, Sacrifice this creature: You gain 4 life."
Insect 2 - MTG - 143
Wezer, Worker Insect 2 65 L - 144
Winged Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - All Slivers have flying.
Insect 2 - MTG - 145
Wolf Spider, Giant Insect 2 cr 3 CC1 215 146
Xixchil Insect 2 65 L - 147
_____
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - 1: This card's name becomes the name of your choice. Play this ability anywhere, anytime.
Lycanthrope 2 - MTG - 1
Batling Lycanthrope 2 cr 3 EQMN3 160 2
Doppleganger Lycanthrope 2 125 RC0 167 3
Doppleganger, Dread Lycanthrope 2 cr 3 RDD3 43 4
Dracoplasm
AC 210, HD 20, hp 360, #Att 10, TH +220, dmg 202
UR - 10/10 - FlyingAs Dracoplasm comes into play, sacrifice any number of creatures.Dracoplasm's power is equal to the total power of the sacrificed creatures and its toughness is equal to the total toughness of those creatures.R: Dracoplasm gets +1/+0 until end of turn.
Lycanthrope 2 - MTG - 5
Enraging Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - R, T: Enraging Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature has haste.' Enchant target creature with Enraging Licid. As long as Enraging Licid enchants that creature, you may pay R to end this effect. (That creature may attack and T the turn it comes under your control.)
Lycanthrope 2 - MTG - 6
Erayo, Soratami Ascendant
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - Flying Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant. ----- Erayo's Essence Legendary Enchantment Whenever an opponent plays a spell for the first time in a turn, counter that spell.
Lycanthrope 2 - MTG - 7
Floodbringer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Flying 2, Return a land you control to its owner's hand: Tap target land.
Lycanthrope 2 - MTG - 8
Ghaunadan Lycanthrope 2 cr 5 MCMF3 49 9
Impersonator Lycanthrope 2 cr 3 RDD3 84 10
Leeching Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - B, T: Leeching Licid loses all abilities and becomes an enchant creature that reads 'At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.' Enchant target creature with Leeching Licid. As long as Leeching Licid enchants that creature, you may pay B to end this effect.
Lycanthrope 2 - MTG - 11
Loup-Garou, Lowland Lycanthrope 2 cr 5 RDD3 98 12
Loup-Garou, Mountain Lycanthrope 2 cr 5 RDD3 98 13
Lycanthrope, Wearbear Lycanthrope 2 cr 5 MM3 219 14
Lycanthrope, Werebat Lycanthrope 2 75 RC0 190 15
Lycanthrope, Werebat Lycanthrope 2 cr 4 MFF3 92 16
Lycanthrope, Wereboar Lycanthrope 2 200 RC0 190 17
Lycanthrope, Wereboar Lycanthrope 2 cr 3 MM3 219 18
Lycanthrope, Werefox Lycanthrope 2 75 RC0 190 19
Lycanthrope, Wererat Lycanthrope 2 50 RC0 190 20
Lycanthrope, Wereshark Lycanthrope 2 125 RC0 190 21
Lycanthrope, Wereshark Lycanthrope 2 cr 4 MFF3 92 22
Lycanthrope, Weretiger Lycanthrope 2 cr 5 MM3 220 23
Lycanthrope, Werewolf Lycanthrope 2 125 RC0 190 24
Lycanthrope, Werewolf Lycanthrope 2 cr 3 MM3 220 25
Malaugrym Lycanthrope 2 cr 4 MCMF3 64 26
Mamono Lycanthrope 2 cr 4 OA3 172 27
Man-Drake Lycanthrope 2 65 E - 28
Metamorph Lycanthrope 2 100 RC0 194 29
Mimic Lycanthrope 2 cr 4 MM3 135 30
Nurturing Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - G, T: Nurturing Licid loses all abilities and becomes an enchant creature that reads 'G: Regenerate enchanted creature.' Enchant target creature with Nurturing Licid. As long as Nurturing Licid enchants that creature, you may pay G to end this effect.
Lycanthrope 2 - MTG - 31
Oboro Breezecaller
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying 2, Return a land you control to its owner's hand: Untap target land.
Lycanthrope 2 - MTG - 32
Paka Lycanthrope 2 cr 5 RDD3 111 33
Quickening Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - 1W, T: Quickening Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature has first strike.' Enchant target creature with Quickening Licid. As long as Quickening Licid enchants that creature, you may pay W to end this effect.
Lycanthrope 2 - MTG - 34
Seawolf, Lesser Lycanthrope 2 75 MMII 81 35
Selkie Lycanthrope 2 112 MMII 107 36
Shape Stealer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" UU - 1/1 - Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.
Lycanthrope 2 - MTG - 37
Soratami Cloudskater
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying 2, Return a land you control to its owner's hand: Draw a card, then discard a card.
Lycanthrope 2 - MTG - 38
Stinging Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - 1U, T: Stinging Licid loses all abilities and becomes an enchant creature that reads 'Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.' Enchant target creature with Stinging Licid. As long as Stinging Licid enchants that creature, you may pay U to end this effect.
Lycanthrope 2 - MTG - 39
Swanmay Lycanthrope 2 160 MMII 116 40
Vermin Host, Cockroach Lycanthrope 2 cr 3 CC2 205 41
Werebadger Lycanthrope 2 cr 4 RDD3 98 42
Werejackal Lycanthrope 2 cr 3 RDD3 99 43
Werejaguar Lycanthrope 2 cr 4 RDD3 99 44
Wereleopard Lycanthrope 2 cr 4 RDD3 99 45
Wererat Lycanthrope 2 225 MM1 63 46
Wereraven Lycanthrope 2 cr 3 RDD3 100 47
Wereray Lycanthrope 2 cr 3 RDD3 100 48
Wolfwere Lycanthrope 2 cr 4 RDD3 171 49
Aballin Ooze 2 cr 4 MCMF3 11 1
Angler Ooze Ooze 2 cr 3 CC1 10 2
Blob Ooze 2 cr 4 N&D3 9 3
Bloodman Ooze 2 cr 5 CC2 27 4
Blue icky thing
" AC 18, HD 7, hp 84, TH +14
" Crawl:Poison:1D4 Crawl:Eat_Food Hit:1D4 Hit:1D4 / Blind Conf Scare / Multiply Bash_Door Swim Evil Im_Pois
" It is a strange, slimy, icky creature, with rudimentary intelligence, but evil cunning. It hungers
Ooze 2 20 Angband 252 5
Brain Ooze 2 cr 5 BoL3 24 6
Cold Slime Ooze 2 cr 3 CC1 45 7
Consumptive Goo
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
Ooze 2 - MTG - 8
Disenchanter mold
" AC 2, HD 11, hp 176, TH +22
" Touch:Un_Bonus:1D6 / Drain_Mana / Stupid Empty_Mind Res_Dise Im_Pois Attr_Multi No_Conf No_Sleep No_Fear
" It is a strange glowing growth on the dungeon floor.
Ooze 2 40 Angband 192 9
Fungi, Violet Ooze 2 202 MM1 42 10
Gelatinous Cube Ooze 2 125 RC0 178 11
Gelatinous Cube Ooze 2 225 MM1 43 12
Gelatinous cube
" AC 2, HD 27, hp 540, TH +54
" Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 / Stupid Empty_Mind Cold_Blood Take_Item Bash_Door Swim Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear
" It is a strange, vast gelatinous st
Ooze 2 80 Angband 286 13
Gibbering mouther
" AC 18, HD 6, hp 72, TH +12
" Crawl:Poison:1D4 / Scare Conf Br_Lite / Multiply Evil Swim Im_Pois Empty_Mind No_Fear
" A chaotic mass of pulsating flesh, mouths and eyes.
Ooze 2 20 Angband 253 14
Grape jelly
" AC -8, HD 36, hp 576, TH +72
" Touch:Exp_10 / Drain_Mana / Stupid Empty_Mind Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" It is a pulsing mound of glowing flesh.
Ooze 2 60 Angband 212 15
Gray Ooze Ooze 2 50 RC0 181 16
Hairy mold
" AC 2, HD 11, hp 176, TH +22
" Hit:Poison:1D3 / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" It is a strange hairy growth on the dungeon floor.
Ooze 2 32 Angband 190 17
Mold, Deep Ooze 2 35 Ann2 88 18
Mold, Gray Ooze 2 65 Ann2 88 19
Mold, Russet Ooze 2 160 MMII 91 20
Mold, Russet Ooze 2 35 MM 255 21
Mold, Yellow Ooze 2 65 MM 255 22
Ochre Jelly Ooze 2 225 MM1 75 23
Ochre jelly
" AC 26, HD 9, hp 144, TH +18
" Touch:Acid:1D10 Touch:Acid:2D6 Touch:Acid:2D6 / Stupid Empty_Mind Cold_Blood Take_Item Bash_Door Im_Acid Im_Pois Swim No_Conf No_Sleep No_Fear
" A fast moving highly acidic jelly thing, that is eating away the f
Ooze 2 40 Angband 245 24
Ooze, Gelatinous Cube Ooze 2 cr 3 MM3 145 25
Ooze, Gray Ooze Ooze 2 cr 4 MM3 145 26
Ooze, Green Slime Ooze 2 65 MM 278 27
Ooze, Ochre Jelly Ooze 2 cr 5 MM3 145 28
Sandling Ooze 2 127 MMII 106 29
Spotted jelly
" AC 0, HD 10, hp 160, TH +20
" Touch:Acid:1D10 Touch:Acid:2D6 Touch:Acid:2D6 / Stupid Empty_Mind Cold_Blood Im_Acid Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" A jelly thing.
Ooze 2 33 Angband 233 30
Stunjelly Ooze 2 187 FF1 84 31
Symbiotic Jelly Ooze 2 97 FF1 85 32
Undead mass
" AC 10, HD 6, hp 96, TH +12
" Touch:Disease:1D6 Touch:Lose_Con:1D6 / Undead Empty_Mind No_Conf No_Sleep Im_Pois Im_Cold No_Fear Hurt_Lite Cold_Blood Evil Multiply
" A sickening mound of decaying flesh, bones, hands and so on. It seems to be g
Ooze 2 33 Angband 202 33
Undead Ooze Ooze 2 cr 4 CC1 202 34
Vile Bile
" AC 22.5, HD 5, hp 90, #Att 2.5, TH +17.5, dmg 52
" 1B - 2.5/2.5 - Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.
Ooze 2 - MTG - 35
Visceral Mass Ooze 2 cr 4 N&D3 66 36
Aatxe Outer 2 cr 5 EDD3 6 1
Abishai, Black Outer 2 cr 5 MCMF3 12 2
Abishai, White Outer 2 cr 5 MCMF3 12 3
Abyssal Gatekeeper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature.
Outer 2 - MTG - 4
Abyssal Lamprey Outer 2 cr 4 CC2 5 5
Achaierai Outer 2 cr 5 MM3 15 6
Aeon Outer 2 cr 3 LB3 10 7
Akvan Outer 2 cr 5 EDD3 19 8
Al Outer 2 cr 5 EDD3 20 9
Alastor Outer 2 cr 3 EDD3 21 10
Alrune Outer 2 cr 4 AotA3 31 11
Am-Ren Outer 2 cr 3 MFF3 3 12
Arcane Devourer Outer 2 cr 5 CC2 7 13
Astral Searcher Outer 2 109 FF1 13 14
Barghest Outer 2 cr 4 MM3 22 15
Barghest, Greater Outer 2 cr 5 MM3 22 16
Bat Demon, Blood Diver Outer 2 cr 3 D2D 65 17
Bat Demon, Dark Familiar Outer 2 cr 4 D2D 65 18
Bdud Outer 2 cr 3 EDD3 37 19
Berbalang Outer 2 97 FF1 14 20
Berbalang Outer 2 65 L - 21
Blue horror
" AC 40, HD 11, hp 198, TH +22
" Claw:Terrify:1D8 Claw:Terrify:1D8 / Friends Bash_Door Evil Demon Im_Fire No_Fear No_Conf
" An ugly screaming little demon servant of Tzeentch.
Outer 2 25 Angband 189 22
Bog Imp
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Flying
Outer 2 - MTG - 23
Boggurt Outer 2 cr 3 LB3 15 24
Bori Outer 2 cr 3 EDD3 43 25
Bulugon Outer 2 cr 5 LoH3 12 26
Bunyip Outer 2 cr 5 EDD3 45 27
Cabal Inquisitor
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - Threshold - 1B, T, Remove two cards in your graveyard from the game: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. (Play this ability only if seven or more cards are in your graveyard.)
Outer 2 - MTG - 28
Celestial Lion Outer 2 cr 3 MM3 211 29
Celestial, Hound Archon Outer 2 cr 4 MM3 29 30
Croucher Outer 2 cr 3 EDD3 48 31
Daemon, Grisly Minstrel Outer 2 cr 4 CC2 41 32
Daevas Outer 2 cr 4 EDD3 49 33
Dauthi Cutthroat
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) 1B, T: Destroy target creature with shadow.
Outer 2 - MTG - 34
Deadly Sin, Avarice Outer 2 cr 5 EDD3 53 35
Deadly Sin, Envy Outer 2 cr 5 EDD3 54 36
Deadly Sin, Gluttony Outer 2 cr 5 EDD3 55 37
Deadly Sin, Lust Outer 2 cr 5 EDD3 56 38
Deadly Sin, Sloth Outer 2 cr 5 EDD3 58 39
Demon, Quasit Outer 2 cr 3 MM3 41 40
Demon, Yochlol Outer 2 cr 5 MCMF3 34 41
Devil, Heartclutch Outer 2 cr 4 CC2 59 42
Devil, Lemure Outer 2 97 MM1 23 43
Devil, Spinagon Outer 2 cr 4 MOP3 167 44
Dimensional Shambler Outer 2 cr 3 COC3 165 45
Div Outer 2 cr 3 EDD3 61 46
Dodo Outer 2 cr 5 EDD3 63 47
Domovoi Outer 2 cr 5 EDD3 64 48
Dream Folk Outer 2 cr 4 CC2 63 49
Dream Spawn, Gray Morph Outer 2 cr 3 RDD3 44 50
Dream Spawn, Shadow Morph Outer 2 cr 5 RDD3 44 51
Dreamwrack Outer 2 cr 3 CC2 65 52
Drug Outer 2 cr 3 EDD3 65 53
Duergar Outer 2 cr 3 EDD3 66 54
Dybbuk Outer 2 cr 5 EDD3 67 55
Elder Thing Outer 2 cr 4 COC3 165 56
Fallen One Shaman, Depraved Outer 2 cr 3 D2D 71 57
Fallen One Shaman, Warped Outer 2 cr 4 D2D 71 58
Familiar (Type 3) Outer 2 cr 3 EQMN3 200 59
Familiar, Greater (Type 4) Outer 2 cr 4 EQMN3 200 60
Fenhound Outer 2 cr 4 RDD3 56 61
Feral Outer 2 cr 5 CC1 74 62
Foul Imp
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - FlyingWhen Foul Imp comes into play, you lose 2 life.
Outer 2 - MTG - 63
Galla Outer 2 cr 5 EDD3 74 64
Gamygn Outer 2 cr 5 EDD3 79 65
Goatman, Death Clan Outer 2 cr 3 D2D 73 66
Goatman, Hell Clan Outer 2 cr 4 D2D 73 67
Grotesque Herder Outer 2 cr 5 CC2 88 68
Grotesque Parasite Outer 2 cr 3 CC2 90 69
Half-Celestial Unicorn Outer 2 cr 4 MM3 214 70
Half-Fiend, Draegloth Outer 2 cr 5 MCMF3 59 71
Hell Hound Outer 2 cr 3 MM3 118 72
Hell Hound Beast of Xvim Outer 2 cr 4 MFF3 86 73
Hellwarden Outer 2 cr 4 LoH3 24 74
Herensugue Outer 2 cr 5 EDD3 85 75
Homonculous
" AC 22, HD 6, hp 96, TH +12
" Hit:Paralyze:1D2 Hit:1D10 / Bash_Door Nonliving Fly Evil Demon Im_Fire No_Fear
" It is a small demonic spirit full of malevolence.
Outer 2 40 Angband 280 76
Howler Outer 2 cr 3 MM3 121 77
Hydraggon Outer 2 cr 3 AotA3 38 78
Ice Stalker Outer 2 cr 3 LoH3 26 79
Imp
" AC 20, HD 4, hp 64, TH +8
" Hit:Poison:3D4 Hit:Poison:3D4 / Blink Tport Tele_To Tele_Level Blind Conf Scare Bo_Fire / Fly Only_Item Smart Invisible Cold_Blood Bash_Door Evil Demon Im_Fire Res_Tele
" The lawful evil master's favourite pet.
Outer 2 55 Angband 296 80
Imp, Assassin Outer 2 cr 4 RDD3 83 81
Imp, Wood Outer 2 65 Myst 65 82
Iya Outer 2 cr 5 EDD3 98 83
Jahi Outer 2 cr 5 AotA3 40 84
Jata Outer 2 cr 3 EDD3 99 85
Karina Outer 2 cr 5 EDD3 104 86
Kayeri Outer 2 cr 3 EDD3 105 87
Ke'lets Outer 2 cr 5 EDD3 106 88
Kelpie Outer 2 cr 5 EDD3 107 89
Kishi Outer 2 cr 5 EDD3 113 90
Kitchen Fairies Outer 2 cr 5 EDD3 114 91
Kitsune Outer 2 cr 3 EDD3 115 92
Kuru-pira Outer 2 cr 5 EDD3 122 93
Lamia Outer 2 cr 5 EDD3 123 94
Larva Outer 2 35 PS1 62 95
Leyak Outer 2 cr 5 EDD3 125 96
Liderc Outer 2 cr 5 EDD3 126 97
Lioumere Outer 2 cr 5 EDD3 128 98
Loup Garou Outer 2 cr 5 EDD3 129 99
Madame White Outer 2 cr 4 EDD3 132 100
Mare Outer 2 cr 4 EDD3 143 101
Mephit, Fire Outer 2 225 FF1 64 102
Mephit, Lava Outer 2 207 FF1 64 103
Mephit, Smoke Outer 2 207 FF1 64 104
Mercane Outer 2 cr 5 ELH3 204 105
Mercane Outer 2 cr 5 MOP3 179 106
Mesmeric Fiend
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Mesmeric Fiend leaves play, return the removed card to its owner's hand.
Outer 2 - MTG - 107
Mimi Outer 2 cr 5 EDD3 147 108
Modron, Duodrone Outer 2 75 MMII 87 109
Modron, Quadrone Outer 2 247 MMII 88 110
Modron, Tridrone Outer 2 127 MMII 88 111
Myrlochar Outer 2 cr 4 MCMF3 66 112
Ngarara Outer 2 cr 5 EDD3 150 113
Nightgaunt Outer 2 cr 4 COC3 178 114
Nightmare Outer 2 cr 5 MM3 140 115
Nuckelavee Outer 2 cr 4 EDD3 155 116
Oni Outer 2 cr 4 EDD3 156 117
Oni, Shadowlands, Haino no Outer 2 cr 3 OA3 182 118
Palis Outer 2 cr 4 EDD3 158 119
Pardoner, The Outer 2 cr 5 N&D3 46 120
Patupairehe Outer 2 cr 4 EDD3 159 121
Pey Outer 2 cr 4 EDD3 161 122
Pink horror
" AC