[M1] Listing of Monsters


[M1.0] Encounter Type

d16 or
d20 Roll
Monster Type DL 0
d100
DL I
d100
DL II
d100
DL III
d100
DL IV
d100
DL V
d100
1 Animal 1-12 1-10 1-9 1-8 1-7 1-6
2 Beholder 13 11 10-11 9-11 8-11 7-11
3 Dragon 14 12 12-13 12-14 12-15 12-16
4 Elemental 15-18 13-16 14-17 15-18 16-19 17-20
5 Giant 19-25 17-23 18-23 19-24 20-24 21-25
6 Golem 26-27 24-27 24-27 25-28 25-28 26-29
7 Humanoid 28-39 28-37 28-35 29-34 29-32 30-31
8 Insect 40-51 38-47 36-44 35-42 33-39 32-37
9 Lycanthrope 52-57 48-53 45-49 43-47 40-43 38-41
10 Ooze 58-59 54-58 50-54 48-52 44-48 42-46
11 Outer 60 59 55-56 53-55 49-52 47-51
12 Plant 61-72 60-72 57-67 56-64 53-59 52-56
13 Reptile 73-84 73-82 68-76 65-72 60-66 57-62
14 Undead 85-86 83-86 77-80 73-76 67-70 63-66
15 Water 87-94 87-93 81-86 77-81 71-74 67-69
16 Weird 95 94 87-89 82-85 75-80 70-76
17 Psionic-using (roll 1d30 for frequency), or roll again 96 95 90-91 86-88 81-84 77-81
18 Technological monster (see [Q8] for ideas), or roll again 97 96 92-93 89-91 85-88 82-86
19 NPC Party, or roll again 98-99 97-99 94-98 92-97 89-96 87-95
20 "Boss" monster (roll again at +1 DL), or roll again 100 100 99-100 98-100 97-100 96-100
d16 or
d20 Roll
Monster Type DL VI
d100
DL VII
d100
DL VIII
d100
DL IX
d100
DL X
d100
DL XI
d100
1 Animal 1-5 1-4 1-3 1-2 1 1-5
2 Beholder 6-11 5-11 4-11 3-11 2-10 6-12
3 Dragon 12-17 12-18 12-19 12-20 11-20 13-19
4 Elemental 18-21 19-22 20-23 21-24 21-24 20-23
5 Giant 22-25 23-26 24-26 25-27 25-26 24
6 Golem 26-29 27-30 27-30 28-31 27-30 25-28
7 Humanoid 30-31 31-32 31-32 32-33 31-32 29-30
8 Insect 32-36 33-36 33-35 34-35 33 31-32
9 Lycanthrope 37-39 37-39 36-37 36-37 34 33
10 Ooze 40-44 40-44 38-41 38-40 35-36 34
11 Outer 45-50 45-51 42-49 41-49 37-46 35-43
12 Plant 51-53 52-53 50 50 47 44
13 Reptile 54-58 54-57 51-53 51-52 48 45
14 Undead 59-62 58-61 54-57 53-56 49-52 46-49
15 Water 63-64 62 58 57 53 50
16 Weird 65-73 63-72 59-70 58-70 54-68 51-66
17 Psionic-using (roll 1d30 for frequency), or roll again 74-79 73-79 71-78 71-79 69-78 67-77
18 Technological monster (see [Q8] for ideas), or roll again 80-85 80-86 79-86 80-88 79-88 78-88
19 NPC Party, or roll again 86-94 87-93 87-92 89-91 89-90 89
20 "Boss" monster (roll again at +1 DL), or roll again 95-100 94-100 93-100 92-100 91-100 90-100

[M1] Listing of Monsters


[M1.0] XP Ranges for Dungeon Levels

DL min XP max XP min CR max CR
I 0 49 0 2
II 50 249 3 5
III 250 999 6 8
IV 1000 2499 9 11
V 2500 4999 12 14
VI 5000 9999 15 17
VII 10000 24999 18 20
VIII 25000 49999 21 23
IX 50000 99999 24 26
X 100000 999999 27 36?

[M1] Listing of Monsters


[M1.1] Monster List, DL I

Name Type DL XP/CR Source Page #
Aarakocra Animal 1 cr 0.5 MCMF3 11 1
Albadian Battle Dog Animal 1 cr 1 CC1 7 2
Al-Mi'Raj Animal 1 15 FF1 11 3
Animal Herd Animal 1 15 L - 4
Animal, Ape Animal 1 cr 2 COC3 199 5
Animal, Aprig Animal 1 15 DS2 10 6
Animal, Bat Animal 1 cr 0.1 COC3 199 7
Animal, Boar Animal 1 cr 2 COC3 199 8
Animal, Crocodile Animal 1 cr 2 COC3 199 9
Animal, Dog Animal 1 cr 0.33 COC3 199 10
Animal, Horse Animal 1 cr 1 COC3 199 11
Animal, Hurrum Animal 1 15 L - 12
Animal, Leopard Animal 1 cr 2 COC3 199 13
Animal, Lizard, Giant Animal 1 cr 2 COC3 200 14
Animal, Ock'n Animal 1 7 L - 15
Animal, Rat Animal 1 cr 0.13 COC3 200 16
Animal, Renk Animal 1 7 L - 17
Animal, Snake, Small Viper Animal 1 cr 0.5 COC3 200 18
Animal, Wolf Animal 1 cr 1 COC3 200 19
Ape Animal 1 cr 2 MM3 193 20
Assassin's Bane Animal 1 cr 2 CC2 11 21
Aven Envoy
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" U - 0/2 - Flying
Animal 1 - MTG - 22
Baboon Animal 1 30 MM1 8 23
Baboon Animal 1 cr 0.5 MM3 193 24
Baboon, Rock Animal 1 20 RC0 158 25
Badger Animal 1 30 MM1 8 26
Badger Animal 1 cr 0.5 MM3 193 27
Bat Animal 1 cr 0.1 MM3 193 28
Bat Animal 1 cr 0.33 EQMN3 162 29
Bat, Carrion Animal 1 cr 1 RDD3 24 30
Bat, Common Animal 1 15 MM 15 31
Bat, Deep, Bonebat Animal 1 cr 2 MCMF3 18 32
Bat, Deep, Night Hunter Animal 1 cr 1 MCMF3 18 33
Bat, Fire Animal 1 1 MMII 16 34
Bat, Giant Animal 1 15 FF1 14 35
Bat, Giant Animal 1 20 RC0 159 36
Bat, Normal Animal 1 5 RC0 159 37
Bat, Skeletal Animal 1 cr 0.33 RDD3 24 38
Bear, Black Animal 1 cr 2 MM3 193 39
Beastlord Warder (Type 1) Animal 1 cr 1 EQMN3 209 40
Beastlord Warder, Spirit of Sharik (Type 2) Animal 1 cr 2 EQMN3 209 41
Bird, Flightless Animal 1 15 MM 27 42
Bird, Magpie, Common Animal 1 15 Myst 14 43
Bird, Piranha, Lesser Animal 1 15 Myst 14 44
Bird, Raven Animal 1 15 MM 27 45
Birds of Paradise
AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
G - 0/1 - Flying T Add one mana of any color to your mana pool. Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare
Animal 1 - MTG - 46
Bison Animal 1 cr 2 MM3 194 47
Blink Dog Animal 1 cr 2 MM3 26 48
Blood Hawk Animal 1 30 FF1 15 49
Blood Sapper Animal 1 cr 1 EQMN3 25 50
Bloodfang the Wolf
" AC 18, HD 5, hp 30, TH +5
" Bite:1D10 Bite:1D10 / Bash_Door Wild_Only Wild_Grass Wild_Wood Animal Unique
" It has been terrorizing the nearby villages.
Animal 1 30 Angband 170 51
Boar Animal 1 cr 2 MM3 194 52
Bog Rats
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Bog Rats can't be blocked by Walls.
Animal 1 - MTG - 53
Brain Mole Animal 1 cr 0.33 PsiH3 143 54
Camel Animal 1 20 RC0 163 55
Camel Animal 1 cr 1 MM3 195 56
Carbuncle Animal 1 21 FF1 17 57
Carnivorous flying monkey
" AC 15, HD 17, hp 153, TH +17
" Claw:1D10 Claw:1D10 Bite:5D1 / Animal Fly Wild_Too Wild_Wood Wild_Mountain
" It looks fantastic, yet frightening.
Animal 1 30 Angband 145 58
Carrion Rats
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" B - 2/1 - Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats deals no combat damage this turn.
Animal 1 - MTG - 59
Carvet Animal 1 cr 0.25 MFF3 14 60
Cat Animal 1 cr 0.25 MM3 195 61
Cat, Crypt Animal 1 cr 0.33 RDD3 33 62
Cat, Domestic Animal 1 7 MMII 22 63
Cat, Domestic Animal 1 7 MM 38 64
Cat, Wild Animal 1 15 MMII 22 65
Cave Star Animal 1 cr 2 LB3 20 66
Cavern Wolf Animal 1 cr 2 MFF3 15 67
Chaffinch
" AC 2, HD 1, hp 1, TH +1
" Bite:1D1 / Fly Wild_Only Wild_Wood Wild_Grassanimal
" Utterly harmless, except when angry.
Animal 1 0 Angband 4 68
Chattur Animal 1 15 L - 69
Cheetah Animal 1 cr 2 MM3 195 70
Circling Vultures
AC 14, HD 2, hp 16, #Att 3, TH +11, dmg 31
B - 3/2 - FlyingIf Circling Vultures is in your hand, you may discard it. Play this ability any time you could play an instant.At the beginning of your upkeep, sacrifice Circling Vultures unless you remove the top creature card in your graveyard from the game.
Animal 1 - MTG - 71
Clubnek Animal 1 30 FF1 19 72
Coreanic Steed Animal 1 cr 2 CC1 46 73
Crescent Elk Animal 1 cr 1 CC1 47 74
Crow
" AC 15, HD 3, hp 15, TH +3
" Bite:1D3 Bite:1D3 / Animal Wild_Only Fly Wild_Grass Wild_Wood
" It is a hooded crow, gray except for the black wings and head.
Animal 1 8 Angband 61 75
Crypt Guardians, Guardian Cat Animal 1 cr 1 BoL3 47 76
Dakon Animal 1 30 FF1 22 77
Decadmeon Animal 1 cr 2 BoL3 50 78
Deepwood Wolverine
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
Animal 1 - MTG - 79
Desert Falcon Animal 1 cr 2 CC1 48 80
Desert Stalker Animal 1 cr 1 BoL3 54 81
Dire Animal, Badger Animal 1 cr 2 MM3 56 82
Dire Animal, Bat Animal 1 cr 2 MM3 57 83
Dire Animal, Rat Animal 1 cr 0.33 MM3 56 84
Dire Animal, Weasel Animal 1 cr 2 MM3 56 85
Diseased Giant Rat Animal 1 cr 2 EQMN3 155 86
Dog Animal 1 cr 0.33 MM3 195 87
Dog Animal 1 cr 1 EQMN3 166 88
Dog, Riding Animal 1 cr 1 MM3 196 89
Dog, Wild Animal 1 30 MM1 29 90
Donkey Animal 1 cr 0.17 MM3 196 91
Dread Raven Animal 1 cr 1 CC1 58 92
Dwarven Pony
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1R, T: Target Dwarf gains mountainwalk until end of turn. (This creature is unblockable as long as defending player controls a mountain.)
Animal 1 - MTG - 93
Eagle Animal 1 cr 0.5 MM3 196 94
Eagle Animal 1 cr 0.5 EQMN3 167 95
Eagle
" AC 20, HD 7, hp 56, TH +7
" Claw:1D3 Claw:1D3 Bite:1D6 / Animal Fly Wild_Only Wild_Waste Wild_Mountain Wild_Wood
" A magnificent huge predatory bird.
Animal 1 22 Angband 172 96
Falcon(Hawk), Large Animal 1 37 MMII 64 97
Falcon(Hawk), Small Animal 1 22 MMII 64 98
Fang, Farmer Maggot's dog
" AC 17, HD 4, hp 24, TH +4
" Bite:1D4 / Unique Bash_Door Animal No_Conf No_Sleep No_Fear
" A rather vicious dog belonging to Farmer Maggot. It thinks you are stealing mushrooms.
Animal 1 30 Angband 55 99
Ferret, Giant Animal 1 15 RC0 177 100
Fledgling Osprey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Fledgling Osprey has flying as long as it's enchanted.
Animal 1 - MTG - 101
Flesh Strippers Animal 1 cr 0.25 CC2 74 102
Fluff Monkey Animal 1 cr 2 BoL3 68 103
Freesia
" AC 17, HD 4, hp 24, TH +4
" Claw:1D2 Claw:1D3 / Unique Bash_Door Animal No_Conf No_Sleep
" A striped housecat who enjoys hunting.
Animal 1 32 Angband 57 104
Frost Ape Animal 1 cr 1 CC1 78 105
Fruit bat
" AC 11, HD 2, hp 4, TH +2
" Bite:1D1 / Animal Fly Wild_Too Wild_Wood Wild_Swamp
" A fast-moving pest.
Animal 1 1 Angband 37 106
Giant brown bat
" AC 12, HD 2, hp 18, TH +2
" Bite:1D3 / Fly Wild_Too Wild_Mountain Wild_Wood Animal
" It screeches as it attacks.
Animal 1 10 Angband 114 107
Giant grey rat
" AC 6, HD 2, hp 4, TH +2
" Bite:Poison:1D4 / Multiply Animal Im_Pois
" It is a rodent of unusual size.
Animal 1 2 Angband 156 108
Giant Strider Animal 1 cr 1 MCMF3 51 109
Giant white mouse
" AC 4, HD 1, hp 3, TH +1
" Bite:1D2 / Wild_Too Wild_Grass Multiply Swim Animal
" It is about three feet long with large teeth.
Animal 1 1 Angband 27 110
Giant white rat
" AC 6, HD 2, hp 4, TH +2
" Bite:Poison:1D3 / Multiply Animal
" It is a very vicious rodent.
Animal 1 1 Angband 86 111
Glittering Lynx
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Prevent all damage that would be dealt to Glittering Lynx. 2: Until end of turn, Glittering Lynx loses 'Prevent all damage that would be dealt to Glittering Lynx.' Any player may play this ability.
Animal 1 - MTG - 112
Gnat Miser
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Each opponent's maximum hand size is reduced by one.
Animal 1 - MTG - 113
Goat Animal 1 36 MMII 70 114
Gorilla Shaman
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - XX1: Destroy target noncreature artifact with converted mana cost X.
Animal 1 - MTG - 115
Grip, Farmer Maggot's dog
" AC 17, HD 4, hp 24, TH +4
" Bite:1D4 / Unique Bash_Door Animal No_Conf No_Sleep No_Fear
" A rather vicious dog belonging to Farmer Maggot. It thinks you are stealing mushrooms.
Animal 1 30 Angband 53 116
Gullion Animal 1 7 L - 117
Hawk Animal 1 cr 0.33 MM3 197 118
Helirax Animal 1 cr 1 MFF3 42 119
Hippogriff Animal 1 cr 2 MM3 118 120
Hoar Fox Animal 1 42 FF1 50 121
Horse, Draft Horse Animal 1 35 RC0 185 122
Horse, Heavy Animal 1 cr 1 MM3 197 123
Horse, Heavy War Animal 1 cr 2 MM3 197 124
Horse, Light Animal 1 cr 1 MM3 197 125
Horse, Light War Animal 1 cr 1 MM3 197 126
Horse, Pony Animal 1 20 RC0 185 127
Horse, Riding Horse Animal 1 20 RC0 185 128
Horse, War Horse Animal 1 35 RC0 185 129
Hound, Dread, Carcass Animal 1 cr 1 RDD3 80 130
Hound, Dread, Mastiff Animal 1 cr 1 RDD3 80 131
Hound, Dread, Phantom Animal 1 cr 2 RDD3 80 132
Hunting hawk of Julian
" AC 15, HD 6, hp 48, TH +6
" Claw:1D3 Claw:1D3 Bite:1D4 / Animal No_Fear Fly Wild_Wood
" Trained to hunt and kill without fear.
Animal 1 22 Angband 151 133
Hurr Jackal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T: Target creature can't be regenerated this turn.
Animal 1 - MTG - 134
Ice Weasel Animal 1 cr 0.5 CC1 117 135
Isamaru, Hound of Konda
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" W - 2/2 - (no abilities)
Animal 1 - MTG - 136
Jackal Animal 1 7 MM1 56 137
Jackal Pup
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Whenever Jackal Pup is dealt damage, it deals that much damage to you.
Animal 1 - MTG - 138
Jackal
" AC 5, HD 1, hp 4, TH +1
" Bite:1D1 / Friends Animal Wild_Too Wild_Wood Wild_Grass
" It is a yapping snarling dog, dangerous when in a pack.
Animal 1 1 Angband 35 139
Jarbo Animal 1 7 Ann1 70 140
Joven's Ferrets
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
Animal 1 - MTG - 141
Jungle Lion
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" G - 2/1 - Jungle Lion can't intercept.
Animal 1 - MTG - 142
Karothaur Animal 1 cr 1 BoL3 100 143
Kird Ape
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Kird Ape gets +1/+2 as long as you control a forest.
Animal 1 - MTG - 144
Kitsune Diviner
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - T Tap target Spirit.
Animal 1 - MTG - 145
Krenshar Animal 1 cr 1 MM3 125 146
Laccolith Whelp
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp deals no combat damage this turn.
Animal 1 - MTG - 147
Leafwing Animal 1 cr 0.5 BoL3 106 148
Leonin Elder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever an artifact comes into play, you may gain 1 life.
Animal 1 - MTG - 149
Leopard Animal 1 cr 2 MM3 198 150
Lightning Hawk Animal 1 cr 1 CC2 107 151
Mammal, Beaver Animal 1 7 MM 244 152
Mammal, Cattle Animal 1 15 MM 243 153
Mammal, Chattur Animal 1 15 MM 241 154
Mammal, Chipmunk Animal 1 0 MM 244 155
Mammal, Ermine Animal 1 15 MM 244 156
Mammal, Ferret Animal 1 15 MM 244 157
Mammal, Gopher Animal 1 7 MM 244 158
Mammal, Hedgehog Animal 1 7 MM 244 159
Mammal, Jackal Animal 1 7 MM 241 160
Mammal, Mink Animal 1 15 MM 244 161
Mammal, Mole Animal 1 0 MM 244 162
Mammal, Mouse Animal 1 0 MM 244 163
Mammal, Muskrat Animal 1 7 MM 244 164
Mammal, Opossum Animal 1 7 MM 244 165
Mammal, Otter Animal 1 7 MM 244 166
Mammal, Porcupine,Black Animal 1 15 MM 241 167
Mammal, Porcupine,Brown Animal 1 15 MM 241 168
Mammal, Rabbit Animal 1 7 MM 244 169
Mammal, Raccoon Animal 1 7 MM 244 170
Mammal, Squirrel Animal 1 0 MM 244 171
Mammal, Squirrel,Flying Animal 1 0 MM 244 172
Mammal, Weasel Animal 1 7 MM 241 173
Mammal, Woodchuck Animal 1 7 MM 244 174
Mere-Lurker Animal 1 cr 0.25 CC1 132 175
Miser Jackal Animal 1 cr 0.25 CC1 135 176
Monkey Animal 1 cr 0.17 MM3 198 177
Moon Cat Animal 1 cr 0.5 CC1 137 178
Mossdog
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
Animal 1 - MTG - 179
Mountain Goat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)
Animal 1 - MTG - 180
Mowz Animal 1 cr 0.25 LB3 76 181
Muck Rats
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - (no abilities)
Animal 1 - MTG - 182
Mule Animal 1 20 RC0 195 183
Mule Animal 1 cr 1 MM3 198 184
Nezumi Shadow-Watcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
Animal 1 - MTG - 185
Night Terror Animal 1 cr 2 CC1 143 186
Nimble Mongoose
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Nimble Mongoose can't be the target of spells or abilities.Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 1 - MTG - 187
Otter Animal 1 7 MMII 97 188
Owl Animal 1 45 MMII 97 189
Owl Animal 1 cr 0.25 MM3 199 190
Pegasus Animal 1 25 RC0 199 191
Pelopos, Male Animal 1 cr 2 BoL3 122 192
Pony Animal 1 cr 0.25 MM3 200 193
Pony, War Animal 1 cr 0.25 MM3 200 194
Porpoise Animal 1 cr 0.5 MM3 200 195
Pouncing Jaguar
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" G - 2/2 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Animal 1 - MTG - 196
Preychaser Animal 1 cr 1 CC2 129 197
Quillion Animal 1 cr 0.5 BoL3 130 198
Ram Animal 1 42 MMII 104 199
Rat Animal 1 3 MMII 105 200
Rat Animal 1 cr 0.13 MM3 201 201
Rat Animal 1 cr 0.5 EQMN3 171 202
Rat, Camprat Animal 1 7 L - 203
Rat, Common Animal 1 7 MM 300 204
Rat, Giant Animal 1 5 RC0 201 205
Rat, Giant Animal 1 10 MM1 81 206
Rat, Giant Animal 1 15 MM 300 207
Rat, Giant Animal 1 cr 1 EQMN3 171 208
Rat, Normal Animal 1 2 RC0 201 209
Ratroo Animal 1 cr 0.25 CC1 155 210
Rat-thing
" AC 15, HD 7, hp 63, TH +7
" Bite:3D2 Bite:3D2 / Scare / Evil Animal
" A ratlike creature with a humanlike face. "The bones of the tiny paws, it is rumoured, imply prehensile characteristics more typical of a diminutive monkey than a of a rat;
Animal 1 10 Angband 115 211
Raven Animal 1 cr 0.17 MM3 201 212
Raven (Crow), Ordinary Animal 1 15 L - 213
Raven
" AC 15, HD 3, hp 15, TH +3
" Bite:1D4 Bite:1D4 / Animal Wild_Only Fly Wild_Grass Wild_Wood
" Larger than a crow, pitch black.
Animal 1 8 Angband 68 214
Raven, Huge Animal 1 45 MMII 105 215
Raven, Ordinary Animal 1 1 MMII 105 216
Razorback Animal 1 cr 1 RDD3 127 217
Roc Hatchling
AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
R - 0/1 - Roc Hatchling comes into play with four shell counters on it.At the beginning of your upkeep, remove a shell counter from Roc Hatchling.Roc Hatchling gets +3/+2 and has flying as long as it has no shell counters on it.
Animal 1 - MTG - 218
Rock mole
" AC 15, HD 9, hp 99, TH +9
" Bite:1D10 Bite:1D10 / Weird_Mind Bash_Door Kill_Wall Kill_Item Animal
" Despite its minuscule size, this mole creature has fangs powerful enough to bore through solid rock.
Animal 1 25 Angband 161 219
Rogue Elephant
" AC 19, HD 3, hp 24, #Att 3, TH +12, dmg 31
" G - 3/3 - When Rogue Elephant comes into play, sacrifice it unless you sacrifice a forest.
Animal 1 - MTG - 220
Rothe Animal 1 30 FF1 76 221
Rothe, Deep Animal 1 cr 2 FRCS3 313 222
Rothe, Ghost Animal 1 cr 2 FRCS3 313 223
Rothe, Surface Animal 1 cr 2 FRCS3 313 224
Sacred Prey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - When Sacred Prey becomes blocked, you gain 1 life.
Animal 1 - MTG - 225
Savannah Lions
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" W - 2/1 - (no abilities)
Animal 1 - MTG - 226
Scarred Puma
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Scarred Puma can't attack unless a black or green creature also attacks.
Animal 1 - MTG - 227
Scavyt Animal 1 cr 0.33 RDD3 133 228
Scrawny cat
" AC 3, HD 1, hp 2, TH +1
" Claw:1D1 / Wild_Too Wild_Grass Wild_Town Wild_Onlyanimal
" A skinny little furball with sharp claws and a menacing look.
Animal 1 0 Angband 2 229
Scruffy little dog
" AC 3, HD 1, hp 3, TH +1
" Bite:1D1 / Wild_Town Wild_Onlyanimal
" A thin flea-ridden mutt, growling as you get close.
Animal 1 0 Angband 7 230
Scythe Falcon Animal 1 cr 2 CC1 165 231
Sentry Crow Animal 1 cr 0.25 CC1 168 232
Sewer Rats
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - B, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn.
Animal 1 - MTG - 233
Shadow Asp Animal 1 cr 2 RDD3 136 234
Shrew, Giant Animal 1 13 RC0 203 235
Siren Vulture Animal 1 cr 0.5 CC1 170 236
Skaven shaman
" AC 10, HD 7, hp 56, TH +7
" Hit:1D7 Hit:1D7 / Blink Cause_1 Missile Conf Scare / Wild_Too Wild_Swamp Wild_Waste Bash_Door Evil
" The shaman of a skaven tribe gets his powers from a mystic stone corrupted by chaos, called a Warp Stone.
Animal 1 36 Angband 217 237
Skaven
" AC 20, HD 8, hp 72, TH +8
" Hit:1D4 Hit:1D4 / Evil Friends Wild_Too Wild_Waste Wild_Swamp
" A mutated rat-creature from the great waste, it is vaguely humanoid in appearance and walks on its hind legs. This raceserves chaos fervently and is great
Animal 1 20 Angband 158 238
Skunk Animal 1 6 MMII 110 239
Skunk, Red-stripe Animal 1 cr 1 BoL3 156 240
Skyshroud Ridgeback
" AC 19, HD 3, hp 24, #Att 2, TH +7, dmg 21
" G - 2/3 - Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Animal 1 - MTG - 241
Slinker Animal 1 7 L - 242
Sneaky the Weasel, Page of Enkili Animal 1 cr 0.25 TDATD3 64 243
Sparrow
" AC 2, HD 1, hp 1, TH +1
" Bite:1D1 / Fly Wild_Town Wild_Onlyanimal
" Utterly harmless, except when angry.
Animal 1 0 Angband 3 244
Spider, Monkey Animal 1 7 L - 245
Squirrel Animal 1 0 MMII 114 246
Squirrel, Carnivorus Flying Animal 1 15 MMII 114 247
Squirrel, Giant Black Animal 1 30 MMII 114 248
Stirge Animal 1 13 RC0 208 249
Stirge Animal 1 cr 0.5 MM3 173 250
Suntail Hawk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Flying (This creature can't be blocked except by creatures with flying.)
Animal 1 - MTG - 251
Swan Animal 1 0 MMII 116 252
Tabaxi Animal 1 30 FF1 86 253
Tarpan
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - When Tarpan is put into a graveyard from play, you gain 1 life.
Animal 1 - MTG - 254
Tentacle Rat Animal 1 cr 1 RDD3 145 255
Tethered Griffin
" AC 19, HD 3, hp 24, #Att 2, TH +7, dmg 21
" W - 2/3 - FlyingWhen you control no enchantments, sacrifice Tethered Griffin.
Animal 1 - MTG - 256
Thark Animal 1 cr 2 LB3 129 257
The wounded bear
" AC 18, HD 8, hp 80, TH +8
" Claw:1D5 Claw:1D5 Bite:1D10 / Bash_Door Unique Animal Wild_Only Wild_Wood Wild_Grass Wild_Mountain
" A wounded bear, who has occasionally attacked humans.
Animal 1 25 Angband 159 258
Thought Nibbler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingYour maximum hand size is reduced by two.
Animal 1 - MTG - 259
Timber Wolves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Banding
Animal 1 - MTG - 260
Toad, Giant Animal 1 25 RC0 209 261
Trained Jackal
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - (no abilities)
Animal 1 - MTG - 262
Tree Monkey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Tree Monkey can block creatures with flying.
Animal 1 - MTG - 263
Tundra Wolves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - First strike (This creature deals combat damage before creatures without first strike.)
Animal 1 - MTG - 264
Vampire Bats
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - FlyingB: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn.
Animal 1 - MTG - 265
Vore Animal 1 cr 2 MFF3 83 266
Vrail Animal 1 cr 1 CC1 211 267
Vulchling Animal 1 15 MMII 124 268
Vulture Animal 1 30 MMII 125 269
War bear
" AC 25, HD 7, hp 70, TH +7
" Claw:1D4 Claw:1D4 Bite:1D6 / Weird_Mind Bash_Door Friends Animal
" Bears with tusks, trained to kill.
Animal 1 25 Angband 173 270
Weasel Animal 1 3 MMII 125 271
Weasel Animal 1 cr 0.25 MM3 203 272
Weaver Rat Animal 1 cr 1 BoL3 194 273
Webbird Animal 1 10 MMII 125 274
Whippoorwill
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - GG, T: Target creature can't be regenerated this turn. Effects that would prevent damage from being dealt to that creature are ignored. When the creature is put into a graveyard, remove the creature from game.
Animal 1 - MTG - 275
Wild cat
" AC 15, HD 2, hp 12, TH +2
" Claw:1D3 Claw:1D3 / Bash_Door Wild_Too Animal
" A larger than normal feline, hissing loudly. Its velvet claws conceal a fistful of needles.
Animal 1 8 Angband 62 276
Wild Dogs
AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
G - 2/1 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs.
Animal 1 - MTG - 277
Wild rabbit
" AC 2, HD 1, hp 2, TH +1
" Bite:1D1 / Wild_Only Wild_Grass Wild_Wood Animal
" It is not a carnivore, but will defend itself if you stray too close.
Animal 1 0 Angband 5 278
Wolf Animal 1 cr 1 MM3 204 279
Wolf, Black Animal 1 cr 1 EQMN3 175 280
Wolf, Farmer Maggot's dog
" AC 17, HD 4, hp 24, TH +4
" Bite:1D4 / Unique Bash_Door Animal No_Conf No_Sleep No_Fear
" A rather vicious dog belonging to Farmer Maggot. It thinks you are stealing mushrooms.
Animal 1 30 Angband 54 281
Wolf, Normal Wolf Animal 1 25 RC0 212 282
Wolf, Snow Animal 1 cr 2 EQMN3 175 283
Wolfrat Animal 1 cr 1 CC2 213 284
Wolverine Animal 1 cr 2 MM3 204 285
Worg Animal 1 cr 2 MM3 184 286
Yeti
" AC 12, HD 8, hp 72, TH +8
" Claw:1D3 Claw:1D3 Bite:1D4 / Bash_Door Wild_Too Wild_Mountain Animal Im_Cold
" A large white figure covered in shaggy fur.
Animal 1 30 Angband 154 287
Zodiac Goat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (If defending player has a mountain in play, Zodiac Goat can't be blocked.)
Animal 1 - MTG - 288
Zodiac Rabbit
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk (If defending player has a forest in play, Zodiac Hare can't be blocked.)
Animal 1 - MTG - 289
Zodiac Rat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Swampwalk (If defending player has a swamp in play, Zodiac Rat can't be blocked.)
Animal 1 - MTG - 290
Beholder-kin, Eyeball Beholder 1 cr 0.5 MCMF3 23 1
Blast Spore Beholder 1 13 RC0 162 2
Bloodshot eye
" AC 6, HD 3, hp 27, TH +3
" Gaze:Blind:2D6 / Drain_Mana / Fly Hurt_Lite No_Fear
" A disembodied eye, bloodshot and nasty.
Beholder 1 15 Angband 129 3
Disenchanter eye
" AC 8, HD 5, hp 40, TH +5
" Gaze:Un_Bonus / Drain_Mana / Attr_Multi Attr_Any Res_Dise Fly Hurt_Lite No_Fear
" A disembodied eye, crackling with magic.
Beholder 1 20 Angband 104 4
Eye, Floating Beholder 1 45 MM1 40 5
Floating eye
" AC 6, HD 1, hp 2, TH +1
" Gaze:Paralyze / Fly Hurt_Lite No_Fear
" A disembodied eye, floating a few feet above the ground.
Beholder 1 1 Angband 32 6
Gas Spore Beholder 1 49 MM1 42 7
Gorbel Beholder 1 48 FF1 46 8
Radiation eye
" AC 5, HD 2, hp 14, TH +2
" Gaze:Lose_Str:1D6 / Drain_Mana / Fly Hurt_Lite No_Fear
" A disembodied eye, crackling with energy.
Beholder 1 6 Angband 80 9
Baby black dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Acid / Fly Only_Gold Bash_Door Evil Dragon Im_Acid
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a dull black.
Dragon 1 35 Angband 166 1
Baby blue dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Elec / Only_Gold Bash_Door Fly Evil Dragon Im_Elec
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a pale blue.
Dragon 1 35 Angband 163 2
Baby green dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Pois / Only_Gold Bash_Door Fly Evil Dragon Im_Pois
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a sickly green.
Dragon 1 35 Angband 165 3
Baby red dragon
" AC 15, HD 8, hp 80, TH +8
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Fire / Fly Only_Gold Bash_Door Evil Dragon Im_Fire
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a pale red.
Dragon 1 35 Angband 167 4
Baby white dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Cold / Fly Only_Gold Bash_Door Evil Dragon Im_Cold
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a pale white.
Dragon 1 35 Angband 164 5
Dragon, Black, Age 1 Dragon 1 cr 2 MM3 63 6
Dragon, Blue, Age 1 Dragon 1 cr 2 MM3 65 7
Dragon, Brass, Age 1 Dragon 1 cr 2 MM3 70 8
Dragon, Bronze, Age 1 Dragon 1 cr 2 MM3 71 9
Dragon, Brown, Age 1 Dragon 1 cr 2 MCMF3 39 10
Dragon, Carp [Yu Lung], Age 1 Dragon 1 cr 2 OA3 154 11
Dragon, Copper, Age 1 Dragon 1 cr 2 MM3 73 12
Dragon, Deep, Age 1 Dragon 1 cr 2 MCMF3 40 13
Dragon, Fang, Age 1 Dragon 1 cr 2 MCMF3 41 14
Dragon, Green, Age 1 Dragon 1 cr 2 MM3 66 15
Dragon, Half-Dragon Dragon 1 15 Ann2 45 16
Dragon, Shadow, Age 1 Dragon 1 cr 2 MCMF3 42 17
Dragon, Slarecian, Age 1 Dragon 1 cr 2 CC2 61 18
Dragon, Song, Age 1 Dragon 1 cr 2 MCMF3 44 19
Dragon, White, Age 1 Dragon 1 cr 1 MM3 69 20
Dragon, White, Age 2 Dragon 1 cr 2 MM3 69 21
Mangonnel Dragon 1 cr 2 MFF3 47 22
Pseudodragon Dragon 1 cr 1 MM3 152 23
Shrieking Drake
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingWhen Shrieking Drake comes into play, return a creature you control to its owner's hand.
Dragon 1 - MTG - 24
Spindrift Drake
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" U - 2/1 - FlyingAt the beginning of your upkeep, sacrifice Spindrift Drake unless you pay U.
Dragon 1 - MTG - 25
Wyrmspawn, Adult Dragon 1 cr 2 CC1 217 26
Wyrmspawn, Young Dragon 1 cr 0.25 CC1 217 27
Air Element Squid Elemental 1 cr 1 MOP3 191 1
Azer Elemental 1 cr 2 MM3 22 2
Blue Spitter Elemental 1 cr 0.25 MFF3 90 3
Elemental Leech Elemental 1 cr 1 BoL3 60 4
Elemental, Air Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 189 5
Elemental, Air, Small Elemental 1 cr 1 MM3 81 6
Elemental, Blood, Small Elemental 1 cr 1 RDD3 51 7
Elemental, Earth Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 191 8
Elemental, Earth, Small Elemental 1 cr 1 MM3 82 9
Elemental, Fire Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 194 10
Elemental, Fire, Small Elemental 1 cr 1 MM3 83 11
Elemental, Grave, Small Elemental 1 cr 1 RDD3 53 12
Elemental, Mist, Small Elemental 1 cr 1 RDD3 52 13
Elemental, Pyre, Small Elemental 1 cr 1 RDD3 49 14
Elemental, Steam Elemental 1 cr 2 EQMN3 64 15
Elemental, Water Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 197 16
Elemental, Water, Small Elemental 1 cr 1 MM3 84 17
Hearth Fiend Elemental 1 cr 2 RDD3 77 18
Homonculous, Breather Elemental 1 15 PS3 50 19
Horddsa Elemental 1 cr 0.17 MFF3 90 20
Paraelemental, Ice, Small Elemental 1 cr 1 MOP3 181 21
Paraelemental, Magma, Small Elemental 1 cr 1 MOP3 181 22
Paraelemental, Ooze, Small Elemental 1 cr 1 MOP3 183 23
Paraelemental, Smoke, Small Elemental 1 cr 1 MOP3 184 24
Quinnilip Elemental 1 cr 0.13 MFF3 91 25
Rhazling Elemental 1 cr 1 MFF3 91 26
Runnk Elemental 1 cr 0.5 CC1 160 27
Salamander, Flamebrother Elemental 1 cr 2 MM3 159 28
Salt Basilisk Elemental 1 cr 2 MFF3 92 29
Seaspark Elemental 1 cr 1 CC1 167 30
Sorcerer's Apprentice Elemental 1 cr 2 LB3 116 31
Spark Elemental
" AC 11, HD 1, hp 8, #Att 3, TH +10, dmg 31
" R - 3/1 - Trample, haste At end of turn, sacrifice Spark Elemental.
Elemental 1 - MTG - 32
Storm Crow Elemental 1 cr 0.5 MFF3 93 33
Stormchild Elemental 1 cr 1 CC2 175 34
Strife Elemental Elemental 1 cr 2 CC1 194 35
Thoqqua Elemental 1 cr 2 MM3 175 36
Wood Element Leopard Elemental 1 cr 2 MOP3 196 37
Dogman Giant 1 cr 1 BoL3 56 1
Martti Ihrasaari
" AC 15, HD 35, hp 525, TH +35
" Hit:1D3 / Unique Giant Friendly Wild_Town Wild_Onlyonly_Item Bash_Door No_Conf No_Sleep
" He weighs 127 kg. He is the president of some remote country.
Giant 1 0 Angband 19 2
Speedster Giant 1 cr 1 BoL3 166 3
Animated Object, Medium Golem 1 cr 2 MM3 17 1
Animated Object, Small Golem 1 cr 1 MM3 17 2
Animated Object, Tiny Golem 1 cr 0.5 MM3 17 3
Animation, Juli's (Type 2) Golem 1 cr 1 EQMN3 186 4
Animation, Mircyl's (Type 3) Golem 1 cr 2 EQMN3 186 5
Animation, Pendril's (Type 1) Golem 1 cr 0.5 EQMN3 186 6
Animator, Tiny Golem 1 cr 2 RDD3 12 7
Arcbound Worker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 1 - MTG - 8
Astral Construct, 1st Level Golem 1 cr 0.33 PsiH3 140 9
Astral Construct, 2nd Level Golem 1 cr 1 PsiH3 140 10
Astral Construct, 3rd Level Golem 1 cr 2 PsiH3 140 11
Blood Pet
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Blood Pet: Add B to your mana pool.
Golem 1 - MTG - 12
Bonedreg, Quadruped Golem 1 cr 2 LoH3 11 13
Brass Man
" AC 19, HD 3, hp 24, #Att 1, TH +4, dmg 11
" 1 - 1/3 - Brass Man doesn't untap during your untap phase.1: Untap Brass Man. Play this ability only during your upkeep.
Golem 1 - MTG - 14
Carrionette Golem 1 cr 1 RDD3 31 15
Changeling (Kin) Golem 1 cr 1 RDD3 35 16
Cinder Wall
" AC 19, HD 3, hp 24, #Att 3, TH +12, dmg 31
" R - 3/3 - (Walls can't attack.) When Cinder Wall blocks, destroy it at end of combat.
Golem 1 - MTG - 17
Clockwork, Runaway Golem 1 cr 0.5 EQMN3 38 18
Crawling Claw Golem 1 cr 0.33 MCMF3 29 19
Creeping copper coins
" AC 20, HD 5, hp 40, TH +5
" Hit:1D4 Touch:Poison:2D4 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins.
Golem 1 9 Angband 85 20
Creeping silver coins
" AC 18, HD 8, hp 64, TH +8
" Hit:1D6 Touch:Poison:2D6 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins, crawling forward on thousands of tiny legs.
Golem 1 18 Angband 117 21
Death sword
" AC 20, HD 5, hp 35, TH +5
" Hit:5D5 Hit:5D5 Hit:5D5 Hit:5D5 / Nonliving No_Fear Stupid Empty_Mind Cold_Blood Char_Multi No_Conf No_Sleep Evil Im_Cold Im_Fire Im_Elec Im_Pois
" A bloodthirsty blade lurking for prey. Beware!
Golem 1 30 Angband 107 22
Evil Clown Doll Golem 1 cr 2 N&D3 24 23
Figurine, Ceramic Golem 1 cr 1 RDD3 57 24
Figurine, Crystal Golem 1 cr 1 RDD3 57 25
Figurine, Obsidian Golem 1 cr 2 RDD3 57 26
Gargoyle, Kir-Lanan Golem 1 cr 2 FRCS3 312 27
Golem, Bone Golem 1 cr 0.5 CC1 81 28
Golem, Clay Golem 1 cr 2 D2D 74 29
Golem, Venom Golem 1 cr 1 CC2 86 30
Golem, Wood Golem 1 35 RC0 180 31
Homunculus Golem 1 cr 1 MM3 120 32
Life-Shaped, Shieldbug Golem 1 7 Ann3 70 33
Merchant Ship
AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
U - 0/2 - Islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.) Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
Golem 1 - MTG - 34
Myr Mindservant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - 2, T Shuffle your library.
Golem 1 - MTG - 35
Myr Moonvessel
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool.
Golem 1 - MTG - 36
Myr Servitor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.
Golem 1 - MTG - 37
Ornithopter
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" 0 - 0/2 - Flying (This creature can't be blocked except by creatures with flying.) Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Antiquities Common
Golem 1 - MTG - 38
Phyrexian Dreadnought
AC 154, HD 12, hp 96, #Att 12, TH +156, dmg 121
1 - 12/12 - TrampleIf Phyrexian Dreadnought would come into play, sacrifice any number of creatures with total power 12 or greater. If you do, put Phyrexian Dreadnought into play. If you don't, put it into its owner's graveyard.
Golem 1 - MTG - 39
Phyrexian Walker
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" 0 - 0/3 - (no abilities)
Golem 1 - MTG - 40
Poppet Golem 1 cr 0.5 LB3 87 41
Razorgrass Screen
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" 1 - 2/1 - Defender (This creature can't attack.) Razorgrass Screen blocks each turn if able.
Golem 1 - MTG - 42
Roterothopter
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" 1 - 0/2 - Flying2: Roterothopter gets +1/+0 until end of turn. No more than 4 can be spent this way each turn.
Golem 1 - MTG - 43
Shargoyle Golem 1 cr 2 BoL3 148 44
Shield Sphere
" AC 46, HD 6, hp 48, #Att 1, TH +6, dmg 1
" 0 - 0/6 - (Walls can't attack.) Whenever Shield Sphere blocks, put a -0/-1 counter on it.
Golem 1 - MTG - 45
Soldevi Sentry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - 1: The next time Soldevi Sentry would be destroyed this turn, instead regenerate it and target opponent may draw a card.
Golem 1 - MTG - 46
Statue, Living, Crystal Golem 1 35 RC0 208 47
Steel Wall
" AC 26, HD 4, hp 32, #Att 1, TH +4, dmg 1
" 1 - 0/4 - Defender (This creature can't attack.)
Golem 1 - MTG - 48
Stone Zombie Golem 1 cr 2 CC2 174 49
Straw Golem
" AC 19, HD 3, hp 24, #Att 2, TH +7, dmg 21
" 1 - 2/3 - When an opponent plays a creature spell, sacrifice Straw Golem.
Golem 1 - MTG - 50
Tinder Wall
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" G - 0/3 - (Walls can't attack.) Sacrifice Tinder Wall: Add RR to your mana pool.R, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.
Golem 1 - MTG - 51
Totem of Mormo Golem 1 cr 1 CC2 194 52
Wall of Hope
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" W - 0/3 - (Walls can't attack). Whenever Wall of Hope is dealt damage, you gain that much life.
Golem 1 - MTG - 53
Wall of Wood
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" G - 0/3 - (Walls can't attack.)
Golem 1 - MTG - 54
Aarakocra Human 1 42 FF1 8 1
Abandoned, The Human 1 cr 0.5 CC1 6 2
Abu Ja'far
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - When Abu Ja'far is put into a graveyard from play during combat, destroy all creatures it blocked or that blocked it this turn. They can't be regenerated.
Human 1 - MTG - 3
Agent of black market
" AC 10, HD 2, hp 16, TH +2
" Hit:1D6 Touch:Eat_Item / Wild_Town Wild_Swamp Wild_Wood Wild_Grass Wild_Mountain Wild_Onlytake_Item Bash_Door Evil
" He 'finds' new wares for the Black Market. From unwary adventurers...
Human 1 0 Angband 14 4
Agent of Stromgald
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Add B to your mana pool.
Human 1 - MTG - 5
Aimless looking merchant
" AC 3, HD 3, hp 9, TH +3
" Hit:1D3 / Only_Gold Take_Item Bash_Door Wild_Town Wild_Only
" The typical ponce around town, with purse jingling, and looking for more amulets of adornment to buy.
Human 1 0 Angband 16 6
Aisling Leprechaun
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (The creature remains green until it leaves play.)
Human 1 - MTG - 7
Akki Avalanchers
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn.
Human 1 - MTG - 8
Alaborn Zealot
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - If Alaborn Zealot blocks, destroy both Alaborn Zealot and the creature it blocks. (Destroy both creatures before you deal damage.)
Human 1 - MTG - 9
Ali Baba
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Tap target Wall.
Human 1 - MTG - 10
Ana Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - U, T: Target creature gains flying until end of turn.B, T: Target creature gets -2/-0 until end of turn.
Human 1 - MTG - 11
Animan Human 1 cr 0.5 BoL3 8 12
Armorer Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - B, T: Target creature gets +1/+0 until end of turn.G, T: Target creature gets +0/+1 until end of turn.
Human 1 - MTG - 13
Asabi, Asabi Human 1 cr 1 MCMF3 15 14
Auriok Glaivemaster
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
Human 1 - MTG - 15
Auriok Transfixer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T Tap target artifact.
Human 1 - MTG - 16
Aviak, Egret Human 1 cr 2 EQMN3 23 17
Bakemono Human 1 cr 0.5 OA3 146 18
Bakemono Human 1 15 L - 19
Bakhna Rakhna Human 1 cr 1 RDD3 20 20
Balduvian Shaman
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
U - 1/1 - T: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains 'Cumulative upkeep 1.' (For example, you may change 'counters black spells" to "counters blue spells.")
Human 1 - MTG - 21
Bandit Human 1 9 MM1 66 22
Bandit Human 1 10 RC0 158 23
Bandit
" AC 12, HD 6, hp 96, TH +6
" Hit:2D4 Touch:Eat_Gold / Wild_Too Take_Item Bash_Door Evil
" He is after your cash!
Human 1 26 Angband 150 24
Bat Devil Human 1 cr 0.5 CC1 15 25
Battle scarred veteran
" AC 16, HD 6, hp 48, TH +6
" Hit:2D6 / Wild_Town Wild_Onlytake_Item Bash_Door
" He doesn't take to strangers kindly.
Human 1 0 Angband 18 26
Belsamaug Human 1 cr 2 CC1 16 27
Benalish Hero
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Banding
Human 1 - MTG - 28
Benalish Missionary
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W, T: Prevent all combat damage that would be dealt this turn by target blocked creature.
Human 1 - MTG - 29
Benevolent Bodyguard
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Human 1 - MTG - 30
Berserker Human 1 10 MM1 66 31
Berserker Human 1 19 RC0 161 32
Birchlore Rangers
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 1 - MTG - 33
Bixie, Drone Human 1 cr 0.33 EQMN3 24 34
Bixie, Worker Human 1 cr 0.25 EQMN3 24 35
Black harpy
" AC 11, HD 2, hp 18, TH +2
" Claw:1D2 Claw:1D2 Bite:1D3 / Fe Fly Wild_Too Wild_Mountain Animal Evil
" A woman's face on the body of a vicious black bird.
Human 1 19 Angband 157 36
Blood Celebrant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - B, Pay 1 life: Add one mana of any color to your mana pool.
Human 1 - MTG - 37
Blood Maiden Human 1 cr 0.5 CC2 20 38
Blood Sprite Human 1 cr 0.5 CC2 24 39
Bloodfire Dwarf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
Human 1 - MTG - 40
Blubbering idiot
" AC 1, HD 1, hp 2, TH +1
" Drool / Wild_Town Wild_Only Take_Item
" He tends to blubber a lot.
Human 1 0 Angband 9 41
Blue Human 1 cr 0.5 PsiH3 142 42
Blue yeek
" AC 15, HD 2, hp 12, TH +2
" Hit:1D5 / Bash_Door Animal Im_Acid
" A small humanoid figure.
Human 1 4 Angband 52 43
Bone Gatherer Human 1 cr 1 BoL3 18 44
Booka Human 1 13 FF1 16 45
Boros Recruit
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" (R/W) - 1/1 - (o(r/w) can be paid with either R or W.) First strike
Human 1 - MTG - 46
Boulder Mites Human 1 cr 0.5 BoL3 22 47
Branded Brawlers
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land.
Human 1 - MTG - 48
Brewer Gnome Human 1 cr 1 CC1 23 49
Brodda, the Easterling
" AC 20, HD 15, hp 150, TH +15
" Hit:1D12 Hit:1D12 Hit:1D12 Hit:1D12 / Unique Evil Wild_Too Only_Item Bash_Door
" A nasty piece of work, Brodda picks on defenseless women and children."And Morwen was gone. Empty stood her house, bro
Human 1 100 Angband 169 50
Brown Ouphe
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G, T Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Human 1 - MTG - 51
Brown yeek
" AC 12, HD 3, hp 21, TH +3
" Hit:1D6 / Bash_Door Animal Im_Acid
" It is a strange small humanoid.
Human 1 11 Angband 141 52
Buccaneer Human 1 9 MM1 66 53
Bugbear Human 1 cr 2 MM3 27 54
Bullywug Human 1 cr 1 MCMF3 25 55
Bushi Tenderfoot
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. ----- Kenzo the Hardhearted Legendary Creature - Human Samurai 3/4 Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Human 1 - MTG - 56
Buso, Tagamaling Human 1 cr 2 OA3 149 57
Camel
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - BandingPrevent all damage that would be dealt by Deserts to creatures banded with Camel.
Human 1 - MTG - 58
Caregiver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 1 - MTG - 59
Carnival Krewe, Bone Bosun Human 1 cr 0.33 CC2 30 60
Carnival Krewe, Heron Priest Human 1 cr 2 CC2 31 61
Carnival Krewe, Plague Wretch Human 1 cr 2 CC1 33 62
Carnival of Shadows, Shadowjester Human 1 cr 1 CC2 33 63
Cave orc
" AC 18, HD 8, hp 72, TH +8
" Hit:1D8 / Friends Bash_Door Evil Orc Hurt_Lite
" He is often found in huge numbers in deep caves.
Human 1 20 Angband 126 64
Caveman Human 1 24 MM1 66 65
Ceta Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - R, T: Target creature gets +2/+0 until end of turn.G, T: Add one mana of any color to your mana pool.
Human 1 - MTG - 66
Charduni Human 1 cr 0.25 CC1 39 67
Charfiend Human 1 cr 1 CC1 42 68
Charm Peddler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T, Discard a card from your hand: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Human 1 - MTG - 69
Children of Korlis
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Human 1 - MTG - 70
Cho-Arrim Alchemist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1WW, T, Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage and gain that much life.
Human 1 - MTG - 71
Choker Human 1 cr 2 MM3 36 72
Chosen One Human 1 cr 2 MCMF3 27 73
Civic Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - G, T: Target creature gets +0/+1 until end of turn.U, T: Put target creature you control on top of its owner's library.
Human 1 - MTG - 74
Clergy of the Holy Nimbus
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - When Clergy of the Holy Nimbus is destroyed or take lethal damage, unless opponent pays 1 Clergy are regenerated. DAK: If Clergy of the Holy Nimbus would be put into your graveyard from play, regenerate it instead unless an opponent pays 1. If Clergy of the Holy Nimbus would be destroyed, regenerate it unless an opponent pays 1.
Human 1 - MTG - 75
Cloud Pirates
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingCloud Pirates can intercept only creatures with flying.
Human 1 - MTG - 76
Cloud Sprite
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingCloud Sprite may block only creatures with flying.
Human 1 - MTG - 77
Coal Goblin Human 1 cr 0.25 CC1 44 78
Confessor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever a player discards a card from his or her hand, you may gain 1 life.
Human 1 - MTG - 79
Corrupt Rogue, Black Rogue Human 1 cr 2 D2D 69 80
Corrupt Rogue, Dark Hunter Human 1 cr 0.25 D2D 69 81
Corrupt Rogue, Dark Stalker Human 1 cr 1 D2D 69 82
Corrupt Rogue, Vile Hunter Human 1 cr 0.5 D2D 69 83
Crazed Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Crazed Goblin attacks each turn if able.
Human 1 - MTG - 84
Crimson Kobolds
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" 0 - 0/1 - This card is a red spell.Crimson Kobolds is a red creature.
Human 1 - MTG - 85
Crookshank Kobolds
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" 0 - 0/1 - This card is a red spell.Crookshank Kobolds is a red creature.
Human 1 - MTG - 86
Cultist, Novitiate Human 1 cr 1 COC3 189 87
Dananshee Human 1 cr 2 CC2 46 88
Dark elf
" AC 10, HD 5, hp 50, TH +5
" Hit:1D6 Hit:1D6 / Conf Darkness Missile / Bash_Door Evil Hurt_Lite
" An elven figure with jet black skin and white hair, his eyes are large and twisted with evil.
Human 1 25 Angband 122 89
Dark Supplicant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - TAP, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it.
Human 1 - MTG - 90
Daru Mender
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Daru Mender is turned face up, regenerate target creature.
Human 1 - MTG - 91
Death Speakers
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Protection from black
Human 1 - MTG - 92
Dedicated Martyr
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Sacrifice Dedicated Martyr: You gain 3 life.
Human 1 - MTG - 93
Deep Fey Human 1 cr 1 MFF3 23 94
Defiant Elf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Trample
Human 1 - MTG - 95
Deftblade Elite
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Provoke (When this attacks, you may have target creature defending player controls untap and block it if able). 1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Human 1 - MTG - 96
Dega Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - B, T: Target creature gets -2/-0 until end of turn.R, T: Target creature gets +2/+0 until end of turn.
Human 1 - MTG - 97
Dervish Human 1 9 MM1 66 98
Devoted Caretaker
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - W, T: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Human 1 - MTG - 99
Devoted Hero
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - (no abilities)
Human 1 - MTG - 100
Devoted Retainer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 1 - MTG - 101
Devout Harpist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Destroy target enchant creature.
Human 1 - MTG - 102
Devout Monk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - When Devout Monk comes into play, you gain 1 life.
Human 1 - MTG - 103
Diligent Farmhand
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - 1G, Sacrifice Diligent Farmhand: Search your library for a basic land card, and put that card into play tapped. Then shuffle your library.If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a Muscle Burst.
Human 1 - MTG - 104
Dire Corby Human 1 30 FF1 26 105
Disciple of the Vault
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
Human 1 - MTG - 106
Dover Human 1 cr 0.5 MFF3 28 107
Drifter il-Dal
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" U - 2/1 - Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U.
Human 1 - MTG - 108
Druid Lyrist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Druid Lyrist: Destroy target enchantment.
Human 1 - MTG - 109
Dryad Human 1 25 RC0 174 110
Dryad Human 1 cr 1 MM3 78 111
Dwarf Human 1 10 RC0 174 112
Dwarf Human 1 cr 0.5 MM3 79 113
Dwarf, Forsaken Human 1 cr 0.5 CC1 64 114
Dwarven Armorer
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" R - 0/2 - R, T, Discard a card from your hand: Put a +0/+1 counter or a +1/+0 counter on target creature.
Human 1 - MTG - 115
Dwarven Grunt
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk
Human 1 - MTG - 116
Dwarven Scorcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.
Human 1 - MTG - 117
Dwarven Trader
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - (no abilities)
Human 1 - MTG - 118
Eager Cadet
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - (no abilities)
Human 1 - MTG - 119
Elf Human 1 6 RC0 177 120
Elf Human 1 13 MM1 39 121
Elf Human 1 cr 1 MM3 85 122
Elf, Forsaken Human 1 cr 0.5 CC1 68 123
Elf, Gray Human 1 13 MM1 39 124
Elf, Shadow Human 1 15 DMR2 37 125
Elf, Wood Human 1 13 MM1 39 126
Elves of Deep Shadow
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.
Human 1 - MTG - 127
Elvish Berserker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Human 1 - MTG - 128
Elvish Herder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G: Target creature gains trample until end of turn.
Human 1 - MTG - 129
Elvish Lookout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Elvish Lookout can't be the target of spells or abilities.
Human 1 - MTG - 130
Elvish Lyrist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Elvish Lyrist: Destroy target enchantment.
Human 1 - MTG - 131
Elvish Pioneer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.
Human 1 - MTG - 132
Elvish Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T: Untap target attacking creature you control and remove it from combat. (It doesn't receive or deal combat damage.)
Human 1 - MTG - 133
Elvish Scrapper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Elvish Scrapper: Destroy target artifact.
Human 1 - MTG - 134
Elvish Skysweeper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 4G, Sacrifice a creature: Destroy target creature with flying.
Human 1 - MTG - 135
Empty-Shrine Kannushi
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Empty-Shrine Kannushi has protection from the colors of permanents you control.
Human 1 - MTG - 136
Enslaved Dwarf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Human 1 - MTG - 137
Ewok
" AC 15, HD 2, hp 12, TH +2
" Hit:1D6 Hit:1D6 / Arrow_1 / Bash_Door Friends Wild_Too Wild_Wood
" A cute, furry little animal, full of merchandising potential.
Human 1 20 Angband 92 138
Exemplar Human 1 cr 2 CC1 71 139
Face Stealer Human 1 cr 1 CC2 70 140
Faerie Human 1 19 RC0 177 141
Faerie Squadron
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Kicker 3U (You may pay an additional 3U as you play this spell.)If you paid the kicker cost, Faerie Squadron comes into play with two +1/+1 counters on it and has flying.
Human 1 - MTG - 142
Faerie, Petty, Squeaker Human 1 15 Ann1 48 143
Faerie, Petty, Stwinger Human 1 15 Ann1 48 144
Farmer Maggot
" AC 10, HD 35, hp 350, TH +35
" Hit:1D3 / Unique Friendly Wild_Town Wild_Onlyonly_Item Bash_Door No_Conf No_Sleep
" Before you appears a broad thick-set hobbit with a round red face. "What's wrong with old Maggot?" asked Pippin. "He's a goo
Human 1 0 Angband 8 145
Filcher Human 1 cr 0.25 CC2 71 146
Filthy street urchin
" AC 2, HD 1, hp 4, TH +1
" Beg Touch:Eat_Gold / Evil Wild_Town Wild_Only Friends Take_Item
" He looks squalid and thoroughly revolting.
Human 1 0 Angband 1 147
Fire Bowman
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - On your turn, before you attack, you may destroy Fire Bowman to have it deal 1 damage to any one creature or player.
Human 1 - MTG - 148
Flailing Soldier
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - 1: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability.1: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability.
Human 1 - MTG - 149
Flying Men
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Flying
Human 1 - MTG - 150
Folk of An-Havva
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
Human 1 - MTG - 151
Foothill Guide
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Protection from Goblins. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 1 - MTG - 152
Frenzied Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn.
Human 1 - MTG - 153
Frontline Strategist
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Frontline Strategist is turned face up, prevent all combat damage non-Soldiers would deal this turn.
Human 1 - MTG - 154
Fugitive Wizard
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - (no abilities)
Human 1 - MTG - 155
Fyndhorn Elves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Add G to your mana pool.
Human 1 - MTG - 156
Ghazban Ogre
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" G - 2/2 - At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazban Ogre.
Human 1 - MTG - 157
Ghazban Ogress
AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
G - 2/2 - When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress.
Human 1 - MTG - 158
Gibberling Human 1 21 FF1 43 159
Gibberling Human 1 cr 0.33 MCMF3 52 160
Gnoll Human 1 20 RC0 180 161
Gnoll Human 1 42 MM1 46 162
Gnoll Human 1 cr 1 MM3 105 163
Gnoll, Blackburrow Human 1 cr 2 EQMN3 89 164
Gnome Human 1 10 RC0 180 165
Gnome Human 1 12 MM1 46 166
Gnome Human 1 cr 1 MM3 106 167
Goblin Human 1 5 RC0 180 168
Goblin Human 1 15 MM1 47 169
Goblin Human 1 cr 0.25 MM3 107 170
Goblin Human 1 15 MM 163 171
Goblin Human 1 cr 0.5 EQMN3 92 172
Goblin Artisans
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T: Choose target artifact spell you control and flip a coin. If you win the flip, draw a card. If you lose the flip, counter that spell.
Human 1 - MTG - 173
Goblin Balloon Brigade
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Goblin Balloon Brigade gains flying until end of turn.
Human 1 - MTG - 174
Goblin Bookie
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T: Reflip any coin or reroll any die.
Human 1 - MTG - 175
Goblin Cadets
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
Human 1 - MTG - 176
Goblin Chirurgeon
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" R - 0/2 - Sacrifice a Goblin: Regenerate target creature.
Human 1 - MTG - 177
Goblin Cohort
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Goblin Cohort can't attack unless you've played a creature spell this turn.
Human 1 - MTG - 178
Goblin Digging Team
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T, Sacrifice Goblin Digging Team: Destroy target Wall.
Human 1 - MTG - 179
Goblin Firestarter
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - On your turn, before you attack, you may destroy Goblin Firestarter to have it deal 1 damage to any one creature or player.
Human 1 - MTG - 180
Goblin Grappler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Provoke (When this attacks, you may have target creature defending player controls untap and block it if able)
Human 1 - MTG - 181
Goblin Lackey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Goblin Lackey deals damage to a player, you may put a Goblin card from your hand into play.
Human 1 - MTG - 182
Goblin Mountaineer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (If defending player has any mountains in play, Goblin Mountaineer can't be blocked.)
Human 1 - MTG - 183
Goblin Patrol
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Human 1 - MTG - 184
Goblin Sledder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 185
Goblin Soothsayer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
Human 1 - MTG - 186
Goblin Spy
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Play with the top card of your library revealed.
Human 1 - MTG - 187
Goblin Swine-Rider
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - When Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature.
Human 1 - MTG - 188
Goblin Taskmaster
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1R: Target Goblin gets +1/+0 until end of turn. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 1 - MTG - 189
Goblin Vandal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Goblin Vandal attacks and isn't blocked, you may pay R to destroy target artifact defending player controls. If you pay, Goblin Vandal deals no combat damage this turn.
Human 1 - MTG - 190
Goblin Welder
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
R - 1/1 - T: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still valid as this ability resolves, that player simultaneously sacrifices the artifact in play and puts the artifact from his or her graveyard into play.
Human 1 - MTG - 191
Goblin, Aqua Human 1 cr 1 EQMN3 92 192
Goblin, Dekanter Human 1 cr 1 MCMF3 53 193
Goblin, Ice Human 1 cr 2 EQMN3 92 194
Goblins of the Flarg
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) When you controls a Dwarf, sacrifice Goblins of the Flarg.
Human 1 - MTG - 195
Goblyn Human 1 cr 2 RDD3 66 196
Godo's Irregulars
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Godo's Irregulars deals 1 damage to target creature blocking it.
Human 1 - MTG - 197
Grabber Human 1 cr 2 BoL3 72 198
Granger Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - W, T: Target creature gains first strike until end of turn.R, T: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
Human 1 - MTG - 199
Greenseeker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Human 1 - MTG - 200
Gremishka Human 1 cr 0.33 RDD3 72 201
Gremlin, Jermlaine Human 1 15 MM 176 202
Grim Lavamancer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, TAP, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.
Human 1 - MTG - 203
Grimlock Human 1 42 FF1 48 204
Grimlock Human 1 cr 1 MM3 114 205
Grotesque Human 1 cr 0.5 CC2 87 206
Groundling Human 1 cr 2 MCMF3 57 207
Groundskeeper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G: Return target basic land card from your graveyard to your hand.
Human 1 - MTG - 208
Grunt Human 1 cr 2 BoL3 80 209
Gustcloak Runner
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Human 1 - MTG - 210
Haazda Exonerator
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T, Sacrifice Haazda Exonerator: Destroy target Aura.
Human 1 - MTG - 211
Hagling Human 1 cr 2 CC2 92 212
Half-Elf Human 1 13 MM1 39 213
Halfling Human 1 5 RC0 182 214
Halfling Human 1 9 MM1 50 215
Halfling Human 1 cr 0.25 CC1 101 216
Halfling Human 1 cr 0.5 MM3 116 217
Halfling, Stout Human 1 9 MM1 51 218
Halfling, Tallfellow Human 1 9 MM1 50 219
Half-Orc Human 1 12 MM1 76 220
Hapless Researcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Sacrifice Hapless Researcher: Draw a card, then discard a card from your hand.
Human 1 - MTG - 221
Harvest Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Discard a card from your hand: Until end of turn, if you tap a land for mana, it produces one mana of any color instead of its normal type and amount.
Human 1 - MTG - 222
Hill Howler Human 1 cr 2 CC1 108 223
Hill orc
" AC 16, HD 9, hp 81, TH +9
" Hit:1D10 / Friends Bash_Door Evil Orc Hurt_Lite
" He is a hardy well-weathered survivor.
Human 1 25 Angband 149 224
Hobgoblin Human 1 15 RC0 185 225
Hobgoblin Human 1 30 MM1 52 226
Hobgoblin Human 1 cr 0.5 MM3 119 227
Hobo
" AC 1, HD 1, hp 2, TH +1
" Drool / Wild_Town Wild_Only Take_Item Bash_Door
" Ugly doesn't begin to describe him.
Human 1 0 Angband 10 228
Honor Guard
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W: Honor Guard gets +0/+1 until end of turn.
Human 1 - MTG - 229
Honorable Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.
Human 1 - MTG - 230
Human, Aborigine/Cavema Human 1 15 MM 196 231
Human, Adventurer, 1-3 Human 1 15 MM 196 232
Human, Bandit/Brigand Human 1 15 MM 196 233
Human, Barbarian/Nomad Human 1 15 MM 196 234
Human, Berserker/Dervis Human 1 15 MM 196 235
Human, Brecht (Tradesm) Human 1 15 Ann3 58 236
Human, Farmer/Herder Human 1 15 MM 196 237
Human, Gentry Human 1 15 MM 196 238
Human, Ice Folk Human 1 15 L - 239
Human, Khinasi (Soldie) Human 1 15 Ann3 58 240
Human, Lost One Human 1 7 L - 241
Human, Mercenary Human 1 15 MM 196 242
Human, Merchant Sailor Human 1 15 MM 196 243
Human, Merchant Trader Human 1 15 MM 196 244
Human, Middle Class Human 1 15 MM 196 245
Human, Peasant/Serf Human 1 15 MM 196 246
Human, Pilgrim Human 1 15 MM 196 247
Human, Pirate/Buccannee Human 1 15 MM 196 248
Human, Plainsman Human 1 15 L - 249
Human, Police/Constabul Human 1 15 MM 196 250
Human, Rjurik (Berserk) Human 1 15 Ann3 58 251
Human, Sailor Human 1 15 MM 196 252
Human, Slaver Human 1 15 MM 196 253
Human, Soldier Human 1 15 MM 196 254
Human, Tradesman/Crafts Human 1 15 MM 196 255
Human, Tribesman Human 1 15 MM 196 256
Human, Vistana Human 1 15 Ann2 72 257
Human, Vistani Human 1 cr 0.5 RDD3 82 258
Human, Vos (Mercenary) Human 1 15 Ann3 58 259
Hutaakan, Other Human 1 7 Myst 64 260
Hutaakan, Warrior Human 1 15 Myst 64 261
Hybsil Human 1 33 MMII 76 262
Hybsil Human 1 cr 1 MCMF3 61 263
Icatian Infantry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1: Icatian Infantry gains banding until end of turn.1: Icatian Infantry gains first strike until end of turn.
Human 1 - MTG - 264
Icatian Javelineers
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Icatian Javelineers comes into play with a javelin counter on it. T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. Fallen Empires Common, Fallen Empires Common
Human 1 - MTG - 265
Icatian Moneychanger
AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
W - 0/2 - Icatian Moneychanger comes into play with three credit counters on it.When Icatian Moneychanger comes into play, it deals 3 damage to you.At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep.
Human 1 - MTG - 266
Icatian Priest
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1WW: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 267
Icatian Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1, T: Target creature gains first strike until end of turn.
Human 1 - MTG - 268
Ice Ghoul Human 1 cr 1 CC1 115 269
Imagecrafter
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Tap: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.
Human 1 - MTG - 270
Infantry Veteran
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Target attacking creature gets +1/+1 until end of turn.
Human 1 - MTG - 271
Initiates of the Ebon Hand
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - 1: Add B to your mana pool. If more than 3 is spent this way in one turn, sacrifice Initiates of the Ebon Hand at end of turn.
Human 1 - MTG - 272
Jermlaine Human 1 10 FF1 53 273
Jermlaine Human 1 15 L - 274
Jukai Messenger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk
Human 1 - MTG - 275
Jumu Human 1 cr 1 BoL3 96 276
Kaer Human 1 cr 2 BoL3 98 277
Kara-Kara Human 1 15 DMR2 63 278
Keeper of Kookus
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Keeper of Kookus gains protection from red until end of turn.
Human 1 - MTG - 279
Kelsinko Ranger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W: Target green creature gains first strike until end of turn.
Human 1 - MTG - 280
Killmoulis Human 1 13 FF1 57 281
Kill-Suit Cultist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Kill-Suit Cultist attacks each turn if able. B, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
Human 1 - MTG - 282
Kjeldoran Warrior
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Banding
Human 1 - MTG - 283
Knuk Human 1 cr 0.5 MFF3 45 284
Kobold Human 1 5 RC0 187 285
Kobold Human 1 7 MM1 57 286
Kobold Human 1 cr 0.17 MM3 123 287
Kobold
" AC 12, HD 4, hp 24, TH +4
" Hit:1D8 / Wild_Too Bash_Door Evil Im_Pois
" It is a small, dog-headed humanoid.
Human 1 3 Angband 30 288
Kobold, Kobold Human 1 7 MM 214 289
Kobold, Standard Adult Human 1 cr 1 EQMN3 111 290
Kobolds of Kher Keep
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" 0 - 0/1 - This card is a red spell.Kobolds of Kher Keep is a red creature.
Human 1 - MTG - 291
Korobokuru Human 1 cr 0.5 OA3 171 292
Krark-Clan Shaman
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
Human 1 - MTG - 293
Kris Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T, Discard a card from your hand: Kris Mage deals 1 damage to target creature or player.
Human 1 - MTG - 294
Krosan Wayfarer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Sacrifice Krosan Wayfarer: Put a land card from your hand into play.
Human 1 - MTG - 295
Kyuss, Son of Human 1 10 FF1 83 296
Lagduf, the Snaga
" AC 20, HD 14, hp 140, TH +14
" Hit:1D10 Hit:1D10 Hit:1D9 Hit:1D9 / Unique Escort Only_Item Bash_Door Evil Orc
" A captain of a regiment of weaker orcs, Lagduf keeps his troop in order with displays of excessive violence."I've told you
Human 1 80 Angband 140 297
Large kobold
" AC 20, HD 10, hp 90, TH +10
" Hit:1D10 / Bash_Door Evil Im_Pois
" It a man-sized figure with the all too recognizable face of a kobold.
Human 1 25 Angband 102 298
Liberated Dwarf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
Human 1 - MTG - 299
Lionheart Maverick
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Vigilance 4W: Lionheart Maverick gets +1/+2 until end of turn.
Human 1 - MTG - 300
Little Girl
" AC 10.25, HD 0.5, hp 4, #Att 1, TH +0.75, dmg 6
" W (half) - 0.5/0.5 - (no abilities)
Human 1 - MTG - 301
Lizard Man Human 1 25 RC0 189 302
Lizardfolk Human 1 cr 1 MM3 128 303
Llanowar Elite
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Kicker 8 (You may pay an additional 8 as you play this spell.)TrampleIf you paid the kicker cost, Llanowar Elite comes into play with five +1/+1 counters on it.
Human 1 - MTG - 304
Llanowar Elves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Add G to your mana pool.
Human 1 - MTG - 305
Loyal Sentry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - When Loyal Sentry blocks, destroy it and the creature it blocks. (Destroy both creatures before dealing damage.)
Human 1 - MTG - 306
Magus of the Candelabra
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - X, T Untap X target lands.
Human 1 - MTG - 307
Magus of the Scroll
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 3, T Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.
Human 1 - MTG - 308
Mangy looking leper
" AC 2, HD 1, hp 1, TH +1
" Beg Touch:Disease / Wild_Town Wild_Onlytake_Item
" You feel it isn't safe to touch him.
Human 1 0 Angband 13 309
Manticora Human 1 cr 2 CC1 128 310
Mean looking mercenary
" AC 10, HD 4, hp 32, TH +4
" Hit:1D10 / Wild_Grass Wild_Town Wild_Wood Wild_Onlytake_Item Bash_Door Evil
" No job is too low for him.
Human 1 0 Angband 17 311
Men, Brigand Human 1 10 RC0 193 312
Men, Buccaneer/Pirate Human 1 10 RC0 193 313
Men, Dervish Human 1 10 RC0 193 314
Men, Nomad Human 1 10 RC0 193 315
Men, Trader Human 1 10 RC0 193 316
Merchant Human 1 9 MM1 66 317
Merman Human 1 30 MM1 70 318
Miracle Worker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Destroy target enchant creature enchanting a creature you control.
Human 1 - MTG - 319
Mite Human 1 7 FF1 66 320
Mogg Conscripts
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Mogg Conscripts can't attack unless you've played a creature spell this turn.
Human 1 - MTG - 321
Mogg Fanatic
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
Human 1 - MTG - 322
Mogg Raider
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 323
Mogg Sentry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.
Human 1 - MTG - 324
Molting Harpy
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" B - 2/1 - FlyingAt the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2.
Human 1 - MTG - 325
Mons's Goblin Raiders
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - (no abilities)
Human 1 - MTG - 326
Mons's Goblin Waiters
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a creature or land: Add 1/2*R to your mana pool.
Human 1 - MTG - 327
Mother of Runes
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Target creature you control gains protection from the color of your choice until end of turn.
Human 1 - MTG - 328
Mountain Bandit
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountain Bandit is unaffected by summoning sickness.
Human 1 - MTG - 329
Mtenda Herder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Human 1 - MTG - 330
Mughash the Kobold Lord
" AC 15, HD 12, hp 120, TH +12
" Hit:1D10 Hit:1D10 Hit:1D10 / Unique Speak Escort Escorts Only_Item Bash_Door Evil Im_Pois
" Strong and powerful, for a kobold.
Human 1 100 Angband 135 331
Mugwump Human 1 cr 2 BoL3 116 332
Murdersprite Human 1 cr 0.5 CC1 139 333
Mystic Penitent
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Attacking doesn't cause Mystic Penitent to tap.Threshold - Mystic Penitent gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
Human 1 - MTG - 334
Nagleg Human 1 cr 0.25 MFF3 50 335
Nange Human 1 cr 0.5 LB3 78 336
Nat, Einsaung Human 1 cr 1 OA3 176 337
Neanderthal (Caveman) Human 1 20 RC0 196 338
Necra Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - G, T: Add one mana of any color to your mana pool.W, T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 1 - MTG - 339
Netter en-Dal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T, Discard a card from your hand: Target creature can't attack this turn.
Human 1 - MTG - 340
Nezumi Human 1 cr 0.5 OA3 178 341
Nibelung
" AC 15, HD 6, hp 24, TH +6
" Hit:1D6 Touch:Eat_Gold / Friends Take_Item Bash_Door Hurt_Lite Res_Dise
" Night dwarfs collecting new riches for their master, Alberich.
Human 1 6 Angband 111 342
Nightling Human 1 cr 2 MFF3 51 343
Nightscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - U, T: Put target creature you control on top of its owner's library.R, T: Target creature gains first strike until end of turn.
Human 1 - MTG - 344
Nomads en-Kor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play.
Human 1 - MTG - 345
Norin the Wary
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.
Human 1 - MTG - 346
Norker Human 1 30 FF1 68 347
Normal Human Human 1 5 RC0 197 348
Norwood Ranger
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - (no abilities)
Human 1 - MTG - 349
Nova Cleric
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - 2W, Tap, Sacrifice Nova Cleric: Destroy all enchantments.
Human 1 - MTG - 350
Novice archer
" AC 10, HD 4, hp 36, TH +4
" Hit:1D4 Hit:1D4 / Arrow_1 / Wild_Too Only_Gold Bash_Door
" A nasty little fellow with a bow and arrow.
Human 1 20 Angband 116 351
Novice mage
" AC 7, HD 5, hp 20, TH +5
" Hit:1D4 / Blink Blind Conf Missile / Wild_Too Bash_Door
" He is leaving behind a trail of dropped spell components.
Human 1 7 Angband 46 352
Novice mage
" AC 7, HD 5, hp 20, TH +5
" Hit:1D4 / Blink Blind Conf Missile / Wild_Too Bash_Door
" He is leaving behind a trail of dropped spell components.
Human 1 7 Angband 46 353
Novice paladin
" AC 15, HD 4, hp 36, TH +4
" Hit:1D7 Hit:1D7 / Scare Cause_1 / Wild_Too Bash_Door
" An adventurer both devoutly religious and skillful in combat. He seems to consider you an agent of the devil.
Human 1 20 Angband 97 354
Novice paladin
" AC 15, HD 4, hp 36, TH +4
" Hit:1D7 Hit:1D7 / Scare Cause_1 / Wild_Too Bash_Door
" An adventurer both devoutly religious and skillful in combat. He seems to consider you an agent of the devil.
Human 1 20 Angband 97 355
Novice priest
" AC 9, HD 6, hp 24, TH +6
" Hit:1D5 / Heal Scare Cause_1 / Good Wild_Too Bash_Door
" He is tripping over his priestly robes.
Human 1 7 Angband 45 356
Novice priest
" AC 9, HD 6, hp 24, TH +6
" Hit:1D5 / Heal Scare Cause_1 / Good Wild_Too Bash_Door
" He is tripping over his priestly robes.
Human 1 7 Angband 45 357
Novice ranger
" AC 10, HD 4, hp 36, TH +4
" Hit:1D5 Hit:1D5 / Arrow_2 Missile / Bash_Door Wild_Too Wild_Wood
" An agile hunter, ready and relaxed.
Human 1 18 Angband 83 358
Novice ranger
" AC 10, HD 4, hp 36, TH +4
" Hit:1D5 Hit:1D5 / Arrow_2 Missile / Bash_Door Wild_Too Wild_Wood
" An agile hunter, ready and relaxed.
Human 1 18 Angband 83 359
Novice rogue
" AC 11, HD 6, hp 24, TH +6
" Hit:1D6 Touch:Eat_Gold / Take_Item Bash_Door Wild_Too Evil
" A rather shifty individual.
Human 1 6 Angband 44 360
Novice warrior
" AC 13, HD 7, hp 28, TH +7
" Hit:1D7 Hit:1D6 / Wild_Too Bash_Door
" He looks inexperienced but tough.
Human 1 6 Angband 43 361
Novice warrior
" AC 13, HD 7, hp 28, TH +7
" Hit:1D7 Hit:1D6 / Wild_Too Bash_Door
" He looks inexperienced but tough.
Human 1 6 Angband 43 362
Obedient Human 1 15 RL3 86 363
Ogre, Ogre Human 1 cr 2 MM3 144 364
Ogrillon Human 1 42 FF1 70 365
Oortling Human 1 15 L - 366
Orc Human 1 10 RC0 199 367
Orc Human 1 15 MM1 76 368
Orc Human 1 cr 0.5 MM3 146 369
Orc shaman
" AC 10, HD 6, hp 48, TH +6
" Hit:1D6 Hit:1D6 / Blink Cause_1 Missile / Wild_Too Wild_Wood Wild_Swamp Wild_Mountain Bash_Door Evil Orc Hurt_Lite
" An orc dressed in skins who gestures wildly.
Human 1 30 Angband 162 370
Orc, Deathfist Pawn Human 1 cr 0.5 EQMN3 116 371
Orc, Orc Human 1 15 MM 281 372
Orcish Captain
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1: Choose a target Orc. Flip a coin. If you win the flip, that Orc gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
Human 1 - MTG - 373
Orcish Conscripts
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Orcish Conscripts can't attack unless at least two other creatures attack.Orcish Conscripts can't block unless at least two other creatures block.
Human 1 - MTG - 374
Orcish Lumberjack
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T, Sacrifice a forest: Add three mana in any combination of red and/or green mana to your mana pool.
Human 1 - MTG - 375
Orcish Spy
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T: Look at the top three cards of target player's library. (Put them back in the same order.)
Human 1 - MTG - 376
Order of the Stars
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - Defender (This creature can't attack.) As Order of the Stars comes into play, choose a color. Order of the Stars has protection from the chosen color.
Human 1 - MTG - 377
Patron of the Wild
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
Human 1 - MTG - 378
Picker Human 1 cr 0.25 MFF3 55 379
Pilfer Sprite Human 1 cr 0.25 CC2 122 380
Pilgrim Human 1 9 MM1 66 381
Pitiful looking beggar
" AC 2, HD 1, hp 4, TH +1
" Beg / Wild_Town Wild_Onlytake_Item
" You just can't help feeling sorry for him.
Human 1 0 Angband 12 382
Pixie Human 1 19 RC0 200 383
Planar Guide
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 3W, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control.
Human 1 - MTG - 384
Promised Kannushi
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Soulshift 7 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
Human 1 - MTG - 385
Proud, The Human 1 cr 1 CC1 148 386
Quaggoth Human 1 42 FF1 74 387
Quevari Human 1 cr 1 RDD3 123 388
Quevari Human 1 15 L - 389
Quirion Ranger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Return a forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
Human 1 - MTG - 390
Rag Dealer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - 2B, T Remove up to three target cards in a single graveyard from the game.
Human 1 - MTG - 391
Raging Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Haste (This creature may attack and T the turn it comes under your control.)
Human 1 - MTG - 392
Raka Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - W, T: Prevent the next 1 damage that would be dealt to target creature or player this turn.U, T: Target creature gains flying until end of turn.
Human 1 - MTG - 393
Ramosian Sergeant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 3, T: Search your library for a Rebel card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
Human 1 - MTG - 394
Rampart Crawler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Rampart Crawler can't be blocked by Walls.
Human 1 - MTG - 395
Ratman (Slitheren) Human 1 cr 0.5 CC1 150 396
Ratman, Brown Gorger Human 1 cr 0.5 CC1 151 397
Ratman, Daywalker Human 1 cr 1 CC2 131 398
Ratman, Diseased Human 1 cr 0.5 CC1 152 399
Ratman, Foamer Human 1 cr 0.5 CC1 153 400
Ratman, Red Witch Human 1 cr 0.5 CC1 154 401
Ratman, Stalker Human 1 cr 1 CC2 132 402
Ratman, White Wraith Human 1 cr 1 CC2 133 403
Rat-Thing Human 1 cr 0.5 COC3 179 404
Ravenkin Human 1 cr 2 RDD3 126 405
Raving lunatic
" AC 1, HD 3, hp 12, TH +3
" Drool / Wild_Town Wild_Only Take_Item
" Drooling and comical, but then, what do you expect?
Human 1 0 Angband 11 406
Resistance Fighter
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Resistance Fighter: Prevent all combat damage that would be dealt by target creature this turn.
Human 1 - MTG - 407
Rime Dryad
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - Snow-covered forestwalk (This creature is unblockable as long as defending player controls a snow-covered forest.)
Human 1 - MTG - 408
Robin Hood, the Outlaw
" AC 15, HD 10, hp 120, TH +10
" Hit:1D5 Hit:1D5 Touch:Eat_Gold Touch:Eat_Item / Arrow_2 Heal Traps / Unique Only_Item Wild_Too Wild_Wood Take_Item Bash_Door Evil
" The legendary archer steals from the rich (you qualify).
Human 1 150 Angband 138 409
Rokuro-Kubi Human 1 cr 2 OA3 190 410
Royal Herbalist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 2, Remove the top card of your library from the game: You gain 1 life.
Human 1 - MTG - 411
Ruhk Human 1 cr 0.5 LB3 100 412
Sacred Guide
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other revealed cards from the game.
Human 1 - MTG - 413
Sage of Epityr
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - When Sage of Epityr comes into play, look at the top four cards of your library, then put them back in any order.
Human 1 - MTG - 414
Sagon Human 1 cr 0.5 CC2 135 415
Satyr Human 1 cr 2 MM3 160 416
Savaen Elves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - GG, T: Destroy target enchant land.
Human 1 - MTG - 417
Scavenger Folk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Scavenger Folk: Destroy target artifact.
Human 1 - MTG - 418
Scruffy looking hobbit
" AC 11, HD 2, hp 12, TH +2
" Hit:1D4 Touch:Eat_Gold / Take_Item Bash_Door Evil
" A short little guy, in bedraggled clothes. He appears to be looking for a good tavern.
Human 1 4 Angband 74 419
Scryb Sprites
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Flying
Human 1 - MTG - 420
Serra Zealot
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - First strike
Human 1 - MTG - 421
Shadow Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - U, T Put target creature you control on top of its owner's library. R, T Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
Human 1 - MTG - 422
Shanodin Dryads
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk (This creature is unblockable as long as defending player controls a forest.)
Human 1 - MTG - 423
Shaper Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - W, T: Target creature gains first strike until end of turn.B, T: Target creature gets +1/+0 until end of turn.
Human 1 - MTG - 424
Shield Mate
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
Human 1 - MTG - 425
Simic Initiate
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Graft 1 (This creature comes into play with a +1/+1 counter on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
Human 1 - MTG - 426
Singing, happy drunk
" AC 3, HD 2, hp 6, TH +2
" Beg / Only_Gold Wild_Town Wild_Onlytake_Item Bash_Door
" He makes you glad to be sober.
Human 1 0 Angband 15 427
Siv Human 1 cr 1 MCMF3 78 428
Skarrgan Pit-Skulk
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
Human 1 - MTG - 429
Skirk Prospector
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a Goblin: Add R to your mana pool.
Human 1 - MTG - 430
Skyshroud Archer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Target creature with flying gets -1/-1 until end of turn.
Human 1 - MTG - 431
Skyshroud Elite
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
Human 1 - MTG - 432
Skyshroud Ranger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Put a land card from your hand into play. Play this ability only if you could play a sorcery.
Human 1 - MTG - 433
Small kobold
" AC 10, HD 2, hp 14, TH +2
" Hit:1D5 / Wild_Too Bash_Door Evil Im_Pois
" It is a squat and ugly humanoid figure.
Human 1 5 Angband 29 434
Smeagol
" AC 24, HD 4, hp 20, TH +4
" Touch:Eat_Gold / Unique Swim Smart Wild_Too Only_Item Take_Item Bash_Door Invisibleevil
" Down the face of a precipice, sheer and almost smooth it seemed in the pale moonlight, a small black shape was moving with its
Human 1 16 Angband 63 435
Snaga
" AC 16, HD 6, hp 54, TH +6
" Hit:1D8 / Friends Wild_Too Bash_Door Evil Orc Hurt_Lite
" He is one of the many weaker 'slave' orcs, often mistakenly known as a goblin.
Human 1 15 Angband 118 436
Snotling
" AC 20, HD 4, hp 20, TH +4
" Hit:1D6 / Friends Bash_Door Wild_Too Wild_Wood Evil Orc Hurt_Lite
" A pathetic breed of tiny snaga-like creatures. They are running wild and screaming all the time!
Human 1 15 Angband 87 437
Soldier of Fortune
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T: Target player shuffles his or her library.
Human 1 - MTG - 438
Soltari Foot Soldier
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.)
Human 1 - MTG - 439
Songstitcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
Human 1 - MTG - 440
Soul Warden
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever another creature comes into play, you gain 1 life.
Human 1 - MTG - 441
Spark Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
Human 1 - MTG - 442
Spider-Eye Goblin Human 1 cr 0.5 CC1 186 443
Spirit Folk Human 1 cr 0.5 OA3 192 444
Sprite Human 1 6 RC0 208 445
Sprite, Grig Human 1 cr 1 MM3 172 446
Sprite, Nixie Human 1 cr 1 MM3 172 447
Spurnmage Advocate
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - {tap}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature.
Human 1 - MTG - 448
Stampede Driver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G, T, Discard a card from your hand: Creatures you control get +1/+1 and gain trample until end of turn.
Human 1 - MTG - 449
Stormscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - W, T: Tap target creature.B, T: Target player loses 1 life.
Human 1 - MTG - 450
Stwinger Human 1 15 L - 451
Subdweller Human 1 cr 1 RDD3 143 452
Sunscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - G, T: Target creature gets +1/+1 until end of turn.U, T: Put target creature you control on top of its owner's library.
Human 1 - MTG - 453
Sutak Human 1 cr 1 CC2 181 454
Sylvan Safekeeper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Sacrifice a land: Target creature you control can't be the target of spells or abilities this turn.
Human 1 - MTG - 455
Tasloi Human 1 15 MMII 118 456
Tasloi Human 1 cr 0.5 OA3 193 457
Taunting Elf
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" G - 0/1 - All creatures able to block Taunting Elf do so.
Human 1 - MTG - 458
Tcho-Tcho Human 1 cr 1 COC3 185 459
Tengu, Crow-headed Human 1 cr 1 OA3 194 460
Thornscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - W, T: Tap target creature.R, T: Target creature gains first strike until end of turn.
Human 1 - MTG - 461
Thoughtpicker Witch
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - 1, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.
Human 1 - MTG - 462
Thunderscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - B, T: Target player loses 1 life.G, T: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 463
Tidal Visionary
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - T: Target creature becomes the color of your choice until end of turn.
Human 1 - MTG - 464
Tireless Tribe
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Discard a card from your hand: Tireless Tribe gets +0/+4 until end of turn.
Human 1 - MTG - 465
Tokal Tribesman Human 1 cr 0.5 CC1 199 466
Trade Caravan
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - At the beginning of your upkeep, put a currency counter on Trade Caravan.Remove two currency counters from Trade Caravan: Untap target basic land. Play this ability only during an opponent's upkeep.
Human 1 - MTG - 467
Tragic Poet
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Human 1 - MTG - 468
Treetop Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Treetop Scout can't be blocked except by creatures with flying.
Human 1 - MTG - 469
Trickster Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - U, T, Discard a card from your hand: Tap or untap target artifact, creature, or land.
Human 1 - MTG - 470
Troglodyte Human 1 25 RC0 210 471
Troglodyte Human 1 cr 1 MM3 179 472
Trusted Advisor
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" U - 1/2 - Your maximum hand size is increased by two. At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Human 1 - MTG - 473
Ubantu Tribesman Human 1 cr 0.25 CC1 201 474
Valco Human 1 cr 0.5 MFF3 79 475
Vangal's Chosen Human 1 cr 1 CC2 202 476
Vertigen Human 1 cr 2 CC2 209 477
Veteran Explorer
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Each player who searched his or her library then shuffles his or her library.
Human 1 - MTG - 478
Vigilant Martyr
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Vigilant Martyr: Regenerate target creature. WW, T, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment in play.
Human 1 - MTG - 479
Village Elder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice a forest: Regenerate target creature.
Human 1 - MTG - 480
Viridian Acolyte
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1, T Add one mana of any color to your mana pool.
Human 1 - MTG - 481
Vogel Human 1 cr 0.5 MFF3 82 482
Volunteer Militia
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - (no abilities)
Human 1 - MTG - 483
Votary of the Conclave
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 2G: Regenerate Votary of the Conclave.
Human 1 - MTG - 484
Warbreak Trumpeter
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
R - 1/1 - Morph XXR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens into play.
Human 1 - MTG - 485
War-Torch Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
Human 1 - MTG - 486
Weathered Wayfarer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Tap: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.
Human 1 - MTG - 487
Weatherseed Elf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Target creature gains forestwalk until end of turn. (It's unblockable as long as defending player controls a forest.)
Human 1 - MTG - 488
White harpy
" AC 18, HD 2, hp 10, TH +2
" Claw:1D1 Claw:1D1 Bite:1D2 / Fe Fly Wild_Too Wild_Mountain Animal Evil
" A flying, screeching bird with a woman's face.
Human 1 5 Angband 51 489
Wild Cantor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" (R/G) - 1/1 - (o(r/g) can be paid with either R or G.) Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
Human 1 - MTG - 490
Willow Dryad
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk (If defending player has any forests in play, Willow Dryad can't be intercepted.)
Human 1 - MTG - 491
Willow Elf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - (no abilities)
Human 1 - MTG - 492
Woodland Druid
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - (no abilities)
Human 1 - MTG - 493
Woodsman
" AC 5, HD 3, hp 9, TH +3
" Hit:1D6 / Wild_Only Wild_Wood Only_Gold Take_Item Bash_Door
" He has an axe with a sharp and strong edge.
Human 1 0 Angband 6 494
Wormtongue, Agent of Saruman
" AC 15, HD 19, hp 190, TH +19
" Hit:1D5 Hit:1D5 Touch:Eat_Gold / Heal Slow Traps Bo_Cold Ba_Pois / Unique Only_Item Take_Item Bash_Door Evil Res_Tele
" He's been spying for Saruman. He is a snivelling wretch with no morals."
Human 1 150 Angband 137 495
Xvart Human 1 7 FF1 96 496
Zog
" AC 25, HD 11, hp 99, TH +11
" Hit:1D8 Hit:1D8 Drool / Evil Bash_Door
" Drooling, insectoid aliens with disgusting habits.
Human 1 25 Angband 98 497
Zug Human 1 cr 2 LB3 145 498
Addazahr Insect 1 15 Ann2 8 1
Alabaster Leech
" AC 19, HD 3, hp 24, #Att 1, TH +4, dmg 11
" W - 1/3 - White spells you play cost W more to play.
Insect 1 - MTG - 2
Ant, Giant Insect 1 30 MM1 7 3
Assassin Bug, Giant Insect 1 cr 2 RDD3 18 4
Bee, Giant Insect 1 6 RC0 160 5
Beetle, Fire Insect 1 cr 0.33 EQMN3 177 6
Beetle, Giant Fire Insect 1 30 MM1 9 7
Beetle, Giant Scarab Insect 1 cr 2 RDD3 25 8
Beetle, Giant, Fire Insect 1 15 RC0 160 9
Beetle, Giant, Oil Insect 1 25 RC0 160 10
Beetle, Grave Scarab Insect 1 cr 0.1 RDD3 25 11
Beetle, Klicnik, Drone/Worker Insect 1 cr 0.5 EQMN3 179 12
Beetle, Klicnik, Prince/Princess Insect 1 cr 1 EQMN3 179 13
Bloat Fly Insect 1 cr 1 N&D3 8 14
Blood Moth Insect 1 cr 0.25 CC2 21 15
Bloodfly Insect 1 cr 1 CC2 26 16
Blue worm mass
" AC 4, HD 4, hp 28, TH +4
" Crawl:Cold:1D4 / Stupid Weird_Mind Cold_Blood Multiply Animal Im_Cold Swim Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 5 Angband 89 17
Bookworm Insect 1 10 MMII 21 18
Brass Gnat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat.
Insect 1 - MTG - 19
Carrion Beetles
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - 2B, T: Remove up to three target cards in a single graveyard from the game.
Insect 1 - MTG - 20
Carrion Stalker Insect 1 cr 2 RDD3 30 21
Cave Cricket Insect 1 30 MMII 23 22
Cave spider
" AC 14, HD 2, hp 8, TH +2
" Bite:1D4 / Friends Weird_Mind Bash_Door Animal Hurt_Lite
" It is a black spider that moves in fits and starts.
Insect 1 7 Angband 60 23
Centipede, Giant Insect 1 6 RC0 163 24
Centipede, Giant Insect 1 45 MM1 14 25
Centipede, Huge Insect 1 46 MMII 24 26
Centipede, Spirit, Greater Insect 1 cr 2 OA3 150 27
Centipede, Spirit, Least Insect 1 cr 0.5 OA3 150 28
Centipede, Spirit, Lesser Insect 1 cr 1 OA3 150 29
Chitine Insect 1 cr 1 MCMF3 26 30
Clear worm mass
" AC 3, HD 3, hp 12, TH +3
" Crawl:Poison:1D2 / Attr_Clear Swim Stupid Weird_Mind Invisible Multiply Animal Im_Pois Hurt_Lite No_Fear
" It is a disgusting mass of poisonous worms.
Insect 1 4 Angband 79 31
Clockwork Beetle
" AC 14, HD 2, hp 16, #Att 1, TH +6, dmg 21
" 1 - 2/2 - Clockwork Beetle comes into play with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
Insect 1 - MTG - 32
Cruel Guest Insect 1 cr 0.13 MFF3 20 33
Culverin
" AC 7, HD 6, hp 30, TH +6
" / Arrow_3 / Never_Blow Animal Wild_Wood
" A many legged scuttling thing, it spits pebbles with deadly force.
Insect 1 25 Angband 867 34
Duct Crawler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1R: Target creature can't block Duct Crawler this turn.
Insect 1 - MTG - 35
Formian, Worker Insect 1 30 MMII 66 36
Formian, Worker Insect 1 cr 0.5 MM3 90 37
Giant Ant, Queen Insect 1 cr 2 MM3 205 38
Giant Ant, Soldier Insect 1 cr 2 MM3 205 39
Giant Ant, Worker Insect 1 cr 1 MM3 205 40
Giant Bee Insect 1 cr 0.5 MM3 206 41
Giant Beetle, Bombardier Insect 1 cr 2 MM3 206 42
Giant Beetle, Fire Insect 1 cr 0.33 MM3 206 43
Giant black ant
" AC 12, HD 2, hp 16, TH +2
" Bite:1D4 / Weird_Mind Bash_Door Wild_Too Wild_Wood Wild_Grass Animal
" It is about three feet long.
Insect 1 8 Angband 49 44
Giant leech
" AC 15, HD 5, hp 35, TH +5
" Bite:3D1 Bite:3D1 / Animal Aquatic Weird_Mind
" Yech! The disgusting thing only wants your blood!
Insect 1 20 Angband 95 45
Giant Praying Mantis Insect 1 cr 2 MM3 206 46
Giant red ant
" AC 17, HD 3, hp 21, TH +3
" Bite:1D4 Sting:Lose_Str:1D4 / Weird_Mind Bash_Door Wild_Too Animal
" It is large and has venomous mandibles.
Insect 1 22 Angband 168 47
Giant slug
" AC 12, HD 9, hp 81, TH +9
" Bite:Acid:2D4 Bite:Acid:2D6 / Br_Acid / Animal Empty_Mind Kill_Item Kill_Body Swim Wild_Too
" It is slowly making its way towards you, eating everything in its path...
Insect 1 25 Angband 120 48
Giant white ant
" AC 12, HD 2, hp 14, TH +2
" Bite:1D4 / Weird_Mind Bash_Door Wild_Too Wild_Grassanimal
" It is about two feet long and has sharp pincers.
Insect 1 7 Angband 75 49
Giant white centipede
" AC 8, HD 3, hp 15, TH +3
" Bite:1D2 Sting:1D2 / Weird_Mind Bash_Door Wild_Too Animal
" It is about four feet long and carnivorous.
Insect 1 2 Angband 24 50
Giant white louse
" AC 3, HD 1, hp 1, TH +1
" Bite:1D1 / Multiply Weird_Mind Animal
" It is six inches long.
Insect 1 1 Angband 69 51
Gore Beetle Insect 1 cr 0.5 CC1 87 52
Green worm mass
" AC 3, HD 4, hp 20, TH +4
" Crawl:Acid:1D3 / Stupid Weird_Mind Multiply Animal Im_Acid Swim Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 3 Angband 58 53
Grid bug
" AC 4, HD 2, hp 8, TH +2
" Bite:Elec:1D4 / Friends Fly Stupid Weird_Mind Animal No_Fear Im_Elec
" A strange electric bug.
Insect 1 2 Angband 34 54
Insect from Shaggai Insect 1 cr 2 COC3 175 55
Insect swarm
" AC 8, HD 2, hp 4, TH +2
" Bite:1D2 Sting:1D2 / Animal Weird_Mind Fly Wild_Too Wild_Grass Wild_Wood Wild_Swamp
" A lone insect may be harmless, but there's a whole swarm of them here!
Insect 1 1 Angband 38 56
Insect, Cave Cricket Insect 1 15 MM 204 57
Insect, Ear Seeker Insect 1 15 MM 204 58
Insect, Pernicon Insect 1 15 MM 204 59
Insidious Bookworms
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - When Insidious Bookworms is put into a graveyard from play, you may pay 1B to have target player discard a card at random from his or her hand.
Insect 1 - MTG - 60
Killer bee
" AC 25, HD 2, hp 6, TH +2
" Sting:Poison:1D4 Sting:Lose_Str:1D4 / Weird_Mind Friends Fly Wild_Too Animal
" It is poisonous and aggressive.
Insect 1 22 Angband 174 61
Lamprey Insect 1 42 MM1 59 62
Lard Worm Insect 1 cr 0.25 CC1 123 63
Leech, Magical Insect 1 15 RL3 67 64
Leech, Psionic Insect 1 15 RL3 68 65
Leech, Swarm Insect 1 15 MM 219 66
Leech, Throat Insect 1 9 FF1 88 67
Leech, Witchbane Insect 1 cr 0.25 RDD3 90 68
Locust, Giant Insect 1 30 RC0 189 69
Mantrid Insect 1 cr 2 LB3 72 70
Metallic blue centipede
" AC 11, HD 3, hp 15, TH +3
" Crawl:1D2 / Weird_Mind Bash_Door Wild_Too Animal
" It is about four feet long and carnivorous.
Insect 1 7 Angband 67 71
Metallic green centipede
" AC 10, HD 3, hp 15, TH +3
" Crawl:1D1 / Wild_Too Weird_Mind Bash_Door Animal
" It is about four feet long and carnivorous.
Insect 1 3 Angband 42 72
Metallic red centipede
" AC 13, HD 3, hp 24, TH +3
" Crawl:1D2 / Weird_Mind Bash_Door Wild_Too Animal
" It is about four feet long and carnivorous.
Insect 1 12 Angband 77 73
Metallic Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - Metallic Sliver counts as a Sliver.
Insect 1 - MTG - 74
Mindlash Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - All Slivers have "1, Sacrifice this creature: Each player discards a card."
Insect 1 - MTG - 75
Monstrous Centipede, Huge Insect 1 cr 2 MM3 208 76
Monstrous Centipede, Large Insect 1 cr 1 MM3 208 77
Monstrous Centipede, Medium Insect 1 cr 0.5 MM3 207 78
Monstrous Centipede, Small Insect 1 cr 0.25 MM3 207 79
Monstrous Centipede, Tiny Insect 1 cr 0.13 MM3 207 80
Monstrous Scorpion, Large Insect 1 cr 2 MM3 209 81
Monstrous Scorpion, Medium Insect 1 cr 1 MM3 209 82
Monstrous Scorpion, Small Insect 1 cr 0.5 MM3 208 83
Monstrous Scorpion, Tiny Insect 1 cr 0.25 MM3 208 84
Monstrous Spider, Large Insect 1 cr 2 MM3 210 85
Monstrous Spider, Medium Insect 1 cr 1 MM3 210 86
Monstrous Spider, Small Insect 1 cr 0.5 MM3 210 87
Monstrous Spider, Tiny Insect 1 cr 0.25 MM3 209 88
Night Singer Insect 1 cr 0.25 CC1 142 89
Parasite, Ear Seeker Insect 1 15 Ann1 94 90
Pedipalp, Large Insect 1 30 MMII 100 91
Pernicon Insect 1 10 FF1 72 92
Pernicon Insect 1 15 L - 93
Pestilite Insect 1 cr 1 CC2 121 94
Phyrexian Battleflies
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - FlyingB: Phyrexian Battleflies gets +1/+0 until end of turn. This ability may be played no more than twice each turn.
Insect 1 - MTG - 95
Plague Beetle
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Insect 1 - MTG - 96
Plated Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - All Slivers get +0/+1.
Insect 1 - MTG - 97
Puppeteer Insect 1 cr 1 PsiH3 153 98
Red worm mass
" AC 8, HD 4, hp 28, TH +4
" Crawl:Fire:1D6 / Stupid Empty_Mind Multiply Bash_Door Animal Im_Fire Swim Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 6 Angband 105 99
Robber Fly Insect 1 20 RC0 202 100
Rot Grub Insect 1 0 MM1 83 101
Screeching Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - All Slivers have "T Target player puts the top card of his or her library into his or her graveyard."
Insect 1 - MTG - 102
Scum Creeper Insect 1 21 MMII 107 103
Sha'az Insect 1 15 L - 104
Shock Beetle Insect 1 cr 2 MFF3 65 105
Sidewinder Sliver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - All Slivers have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Insect 1 - MTG - 106
Skindelver Insect 1 cr 1 BoL3 152 107
Skullworm Insect 1 cr 0.25 CC2 161 108
Solar Scarab Insect 1 cr 0.5 CC1 184 109
Soldier ant
" AC 5, HD 2, hp 10, TH +2
" Bite:1D2 / Weird_Mind Bash_Door Animal Wild_Too Wild_Grass
" A large ant with powerful mandibles.
Insect 1 3 Angband 36 110
Sour Grub Insect 1 cr 0.25 CC1 185 111
Spider, Arach Insect 1 cr 2 D2D 81 112
Spider, Giant, Crab Spider Insect 1 25 RC0 206 113
Spider, Jungle Insect 1 cr 1 EQMN3 181 114
Spider, Spiderling Insect 1 cr 0.5 EQMN3 181 115
Spider, Subterranean, Hairy Insect 1 cr 0.5 MCMF3 79 116
Spike Drone
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Spike Drone comes into play with a +1/+1 counter on it.2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
Insect 1 - MTG - 117
Steam Weevil Insect 1 7 DMR2 102 118
Tar Beetle Insect 1 cr 0.5 CC2 186 119
Termite, Giant Worker Insect 1 30 MMII 118 120
Tokal Insect 1 cr 1 CC1 198 121
Wasp, Giant Insect 1 cr 2 EQMN3 183 122
Wasp, Giant Drone Insect 1 cr 0.5 EQMN3 183 123
Whistle Mite Insect 1 cr 0.13 MFF3 84 124
White worm mass
" AC 3, HD 3, hp 15, TH +3
" Crawl:Poison:1D2 / Swim Stupid Weird_Mind Multiply Animal Im_Pois Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 2 Angband 31 125
Wirewood Symbiote
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn.
Insect 1 - MTG - 126
Wood spider
" AC 10, HD 2, hp 14, TH +2
" Bite:1D3 Sting:Poison:1D4 / Friends Weird_Mind Bash_Door Wild_Too Wild_Woodanimal Im_Pois
" It scuttles towards you.
Insect 1 15 Angband 127 127
Xantid Swarm
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" G - 0/1 - FlyingWhenever Xantid Swarm attacks, defending player can't play spells this turn.
Insect 1 - MTG - 128
Yellow worm mass
" AC 3, HD 3, hp 24, TH +3
" Crawl:Lose_Dex:1D3 / Swim Stupid Weird_Mind Multiply Animal Hurt_Lite No_Fear
" It is a large slimy mass of worms.
Insect 1 4 Angband 78 129
Bog Hag Lycanthrope 1 cr 2 OA3 147 1
Hengeyokai Lycanthrope 1 cr 0.5 OA3 168 2
Lycanthrope, Wererat Lycanthrope 1 cr 2 MM3 219 3
Mtenda Lion
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" G - 2/1 - Whenever Mtenda Lion attacks, the defending player may pay U. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
Lycanthrope 1 - MTG - 4
Picker Crowd Member Lycanthrope 1 cr 1 MFF3 86 5
Skin Thief Lycanthrope 1 cr 2 RDD3 141 6
Tempus Twin Lycanthrope 1 cr 2 CC2 189 7
Tween Lycanthrope 1 15 L - 8
Vermin Host, Leech Lycanthrope 1 cr 2 CC2 206 9
Vermin Host, Rat Lycanthrope 1 cr 1 CC2 207 10
Vermin Host, Spider Lycanthrope 1 cr 2 CC2 208 11
Were-Vulture Lycanthrope 1 cr 2 CC1 213 12
Bagskin Ooze 1 cr 0.5 BoL3 12 1
Bloodshot icky thing
" AC 10, HD 5, hp 40, TH +5
" Touch:1D4 Crawl:Acid:2D4 / Drain_Mana / Empty_Mind Swim Im_Pois
" It is a strange, slimy, icky creature.
Ooze 1 24 Angband 155 2
Blubbering icky thing
" AC 6, HD 4, hp 28, TH +4
" Crawl:Poison:1D4 Crawl:Eat_Food Drool Drool / Swim Empty_Mind Take_Item Kill_Body Im_Pois
" It is a smallish, slimy, icky, hungry creature.
Ooze 1 8 Angband 41 3
Blue jelly
" AC 1, HD 9, hp 72, TH +9
" Touch:Cold:1D6 / Cold_Blood Stupid Empty_Mind Im_Cold Hurt_Lite No_Conf No_Sleep No_Fear
" It's a large pile of pulsing blue flesh.
Ooze 1 14 Angband 84 4
Blue ooze
" AC 11, HD 2, hp 10, TH +2
" Crawl:Cold:1D4 / Stupid Empty_Mind Swim Im_Cold No_Conf No_Sleep No_Fear
" It's blue and it's oozing.
Ooze 1 7 Angband 99 5
Brown mold
" AC 12, HD 11, hp 88, TH +11
" Hit:Confuse:1D4 / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" A strange brown growth on the dungeon floor.
Ooze 1 20 Angband 113 6
Cave Moth Ooze 1 cr 1 CC1 35 7
Clear icky thing
" AC 6, HD 2, hp 10, TH +2
" Touch:1D2 / Attr_Clear Swim Invisible Empty_Mind
" It is a smallish, slimy, icky, blobby creature.
Ooze 1 1 Angband 26 8
Gello Monster Ooze 1 15 E - 9
Green icky thing
" AC 16, HD 3, hp 27, TH +3
" Touch:Acid:2D5 / Swim Empty_Mind Im_Acid
" It is a smallish, slimy, icky, acidic creature.
Ooze 1 18 Angband 132 10
Green jelly
" AC 1, HD 17, hp 136, TH +17
" Touch:Acid:1D2 / Stupid Empty_Mind Im_Acid Hurt_Lite No_Conf No_Sleep No_Fear
" It is a large pile of pulsing green flesh.
Ooze 1 18 Angband 101 11
Green mold
" AC 15, HD 16, hp 128, TH +16
" Hit:Terrify:1D4 / Stupid Empty_Mind Im_Acid Im_Pois No_Conf No_Sleep No_Fear
" It is a strange growth on the dungeon floor.
Ooze 1 28 Angband 146 12
Green ooze
" AC 12, HD 3, hp 9, TH +3
" Crawl:Acid:1D3 / Stupid Empty_Mind Im_Acid Im_Pois Swim No_Conf No_Sleep No_Fear
" It's green and it's oozing.
Ooze 1 4 Angband 64 13
Green Slime Ooze 1 30 RC0 181 14
Grey icky thing
" AC 10, HD 3, hp 24, TH +3
" Touch:1D5 / Swim Empty_Mind
" It is a smallish, slimy, icky, nasty creature.
Ooze 1 10 Angband 103 15
Grey mold
" AC 2, HD 1, hp 2, TH +1
" Hit:1D4 Hit:1D4 / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" A small strange growth.
Ooze 1 3 Angband 20 16
Mold, Brown Ooze 1 0 MM1 71 17
Mold, Brown Ooze 1 15 MM 255 18
Mold, Yellow Ooze 1 0 MM1 71 19
Mwonvuli Ooze
" AC 131, HD 11, hp 88, #Att 11, TH +132, dmg 111
" G - 11/11 - 1+*/1+*Cumulative upkeep 2Mwonvuli Ooze's power and toughness are each equal to 1 plus its last paid cumulative upkeep.
Ooze 1 - MTG - 20
Ooze, Maggot Ooze 1 cr 2 BoL3 120 21
Portuguese man-o-war
" AC 15, HD 8, hp 80, TH +8
" Touch:Paralyze:1D6 Touch:Paralyze:1D6 / Animal Aquatic Im_Pois Wild_Too
" A strange water creature, whose touch can be deadly.
Ooze 1 25 Angband 160 22
Primordial Ooze
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
R - 1/1 - Primordial Ooze attacks each turn if able.At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay X, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you.
Ooze 1 - MTG - 23
Red jelly
" AC 4, HD 20, hp 160, TH +20
" Touch:Lose_Str:1D5 / Stupid Empty_Mind Hurt_Lite No_Conf No_Sleep No_Fear
" It is a large pulsating mound of red flesh.
Ooze 1 26 Angband 131 24
S.N.O.T.
AC 26, HD 4, hp 32, #Att 1, TH +20, dmg 41
G - 4/4 - As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.)
Ooze 1 - MTG - 25
Silver jelly
" AC 1, HD 8, hp 64, TH +8
" Touch:Eat_Lite:1D3 Touch:Eat_Lite:1D3 / 5 Drain_Mana / Stupid Empty_Mind Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" It is a large pile of silver flesh that sucks all light from its surroundings.
Ooze 1 12 Angband 73 26
Smudge Ooze 1 cr 2 BoL3 162 27
Unlife Ooze 1 cr 0.5 CC2 201 28
White icky thing
" AC 6, HD 3, hp 15, TH +3
" Touch:1D2 / Swim Empty_Mind
" It is a smallish, slimy, icky creature.
Ooze 1 1 Angband 25 29
White jelly
" AC 1, HD 6, hp 48, TH +6
" Touch:Poison:1D2 / Stupid Empty_Mind Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" Its a large pile of white flesh.
Ooze 1 10 Angband 48 30
Yellow jelly
" AC 1, HD 8, hp 64, TH +8
" Touch:Poison:1D3 / 5 Drain_Mana / Stupid Empty_Mind Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" It's a large pile of yellow flesh.
Ooze 1 12 Angband 66 31
Yellow Mold Ooze 1 25 RC0 213 32
Yellow mold
" AC 4, HD 6, hp 48, TH +6
" Hit:1D4 / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" It is a strange growth on the dungeon floor.
Ooze 1 9 Angband 76 33
Abatwa Outer 1 cr 2 EDD3 8 1
Abyssal Dire Rat Outer 1 cr 0.5 MM3 212 2
Bariaur Outer 1 cr 0.5 MOP3 161 3
Bat Demon, Blink Bat Outer 1 cr 2 D2D 65 4
Bat Demon, Desert Wing Outer 1 cr 1 D2D 65 5
Bat Demon, Fiend Outer 1 cr 1 D2D 65 6
Bat Demon, Gloom Bat Outer 1 cr 2 D2D 65 7
Cabal Trainee
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
Outer 1 - MTG - 8
Celestial, Lantern Archon Outer 1 cr 2 MM3 29 9
Dakeen Outer 1 cr 1 LB3 30 10
Demon, Abyssal Larva Outer 1 cr 2 CC2 50 11
Demon, Dretch Outer 1 cr 2 MM3 41 12
Demon, Manes Outer 1 27 MM1 17 13
Devil, Imp Outer 1 cr 2 MM3 48 14
Devil, Lemure Outer 1 cr 1 MM3 48 15
Devil, Nupperibo Outer 1 27 MMII 49 16
Dreamweaver Outer 1 cr 0.1 RDD3 46 17
Duskwalker
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
B - 1/1 - Kicker 3B (You may pay an additional 3B as you play this spell.)If you paid the kicker cost, Duskwalker comes into play with two +1/+1 counters on it and has 'Duskwalker can't be blocked except by artifact creatures and/or black creatures.'
Outer 1 - MTG - 18
Fallen One Shaman, Demented Outer 1 cr 2 D2D 71 19
Fallen One Shaman, Deranged Outer 1 cr 2 D2D 71 20
Fallen One Shaman, Enraged Outer 1 cr 1 D2D 71 21
Fallen One, Carver Outer 1 cr 0.25 D2D 70 22
Fallen One, Dark One Outer 1 cr 1 D2D 70 23
Fallen One, Devilkin Outer 1 cr 0.5 D2D 70 24
Fallen One, Fallen One Outer 1 cr 0.17 D2D 70 25
Fallen One, Warped One Outer 1 cr 2 D2D 70 26
Familiar, Lesser (Type 2) Outer 1 cr 2 EQMN3 200 27
Familiar, Minor (Type 1) Outer 1 cr 1 EQMN3 200 28
Galltrit Outer 1 48 FF1 40 29
Githyanki Outer 1 cr 1 MOP3 174 30
Githyanki Outer 1 cr 1 PsiH3 147 31
Githzerai Outer 1 cr 1 MOP3 176 32
Githzerai Outer 1 cr 1 PsiH3 149 33
Goatman, Blood Clan Outer 1 cr 2 D2D 73 34
Goatman, Moon Clan Outer 1 cr 0.5 D2D 73 35
Goatman, Night Clan Outer 1 cr 1 D2D 73 36
Greater hell-beast
" AC 75, HD 15, hp 1125, TH +15
" Gaze Gaze Crush / Tport Blink Tele_Away / Evil Im_Acid Im_Elec Im_Fire Im_Pois Im_Cold Res_Neth Res_Wate Res_Plas Res_Dise Res_Nexu Kill_Wall Swim
" This unholy abomination will crush you. Flee while y
Outer 1 25 Angband 39 37
Gremlin Outer 1 16 RC0 181 38
Gremlin
" AC 15, HD 4, hp 24, TH +4
" Claw:Eat_Food:1D2 Claw:Eat_Food:1D2 Bite:Eat_Food:1D3 / Multiply Im_Pois Hurt_Lite Evil Demon Take_Item Swim
" Don't splash water on them, and don't feed them after midnight!
Outer 1 6 Angband 153 39
Herlekin Outer 1 cr 1 LoH3 25 40
Hound of Ill Omen Outer 1 0 FF1 51 41
Hound of Ill-Omen Outer 1 0 Ann3 57 42
Kiliakai Outer 1 cr 2 EDD3 110 43
Knocker Outer 1 cr 0.5 LoH3 32 44
Larva Outer 1 15 MM1 59 45
Lemure
" AC 16, HD 9, hp 81, TH +9
" Hit:1D8 / Friends Bash_Door Evil Demon Im_Fire No_Fear
" It is the larval form of a major demon.
Outer 1 16 Angband 148 46
Mandragoras Outer 1 cr 2 AotA3 44 47
Manes
" AC 18, HD 6, hp 48, TH +6
" Hit:1D8 / Friends Bash_Door Evil Demon Im_Fire No_Fear
" It is a minor but aggressive demon.
Outer 1 16 Angband 128 48
Mbulu Outer 1 cr 2 EDD3 145 49
Merrow Outer 1 cr 2 EDD3 146 50
Modron, Monodrone Outer 1 42 MMII 87 51
Mountain Fairy Outer 1 cr 2 EDD3 148 52
Nisse Outer 1 cr 1 EDD3 153 53
Nixie Outer 1 cr 2 EDD3 154 54
Nurgling
" AC 16, HD 6, hp 60, TH +6
" Bite:Disease:1D8 / Friends Friend Bash_Door Im_Pois Evil Demon Im_Fire No_Fear
" It is a minor demon servitor of Nurgle. It looks like a hairless teddy bear, with twisted eyes and rotting, ghoulish skin.
Outer 1 19 Angband 139 55
Ogre Petitioner Outer 1 cr 1 MOP3 200 56
Pit Imp
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - FlyingB: Pit Imp gets +1/+0 until end of turn. Spend no more than BB this way each turn.
Outer 1 - MTG - 57
Planetouched, Aasimar Outer 1 cr 0.5 MM3 151 58
Planetouched, Genasi, Air Outer 1 cr 0.5 MCMF3 71 59
Planetouched, Genasi, Earth Outer 1 cr 0.5 MCMF3 71 60
Planetouched, Genasi, Fire Outer 1 cr 0.5 MCMF3 71 61
Planetouched, Genasi, Water Outer 1 cr 0.5 MCMF3 71 62
Planetouched, Tiefling Outer 1 cr 0.5 MM3 151 63
Planetouched, Tiefling, Fey'ri Outer 1 cr 2 MCMF3 72 64
Planetouched, Tiefling, Tanarukk Outer 1 cr 2 MCMF3 72 65
Ponaturi Outer 1 cr 2 EDD3 163 66
Shadowraven (Eyes of Golthain) Outer 1 cr 0.25 CC2 147 67
Skin Weaver Outer 1 cr 0.5 CC2 157 68
Slarecian Shadowspawn Outer 1 cr 2 CC2 164 69
Sleeper Agent
" AC 19, HD 3, hp 24, #Att 3, TH +12, dmg 31
" B - 3/3 - When Sleeper Agent comes into play, target opponent gains control of it.At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
Outer 1 - MTG - 70
Stench Toad Outer 1 cr 2 CC2 172 71
Stone-Throwing Devils
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - First strike
Outer 1 - MTG - 72
Strigae Outer 1 cr 2 EDD3 179 73
Surem Outer 1 cr 1 EDD3 182 74
Tengu, Small Outer 1 cr 2 EDD3 184 75
Terror from Beyond Outer 1 cr 1 COC3 187 76
Time Killer Outer 1 cr 1 CC2 193 77
Vargouille Outer 1 cr 2 MM3 182 78
Whiptail Outer 1 cr 1 LoH3 49 79
Alchemy Plant Plant 1 15 L - 1
Bloodgrass Plant 1 15 DS2 16 2
Brambleweed, Tree Plant 1 0 L - 3
Brambleweed, Weed Plant 1 15 L - 4
Bushlurker Plant 1 cr 1 BoL3 26 5
Child Trap Plant 1 cr 0.25 CC1 43 6
Corpse Fungus Plant 1 cr 0.5 LB3 22 7
Curl Fungus Plant 1 cr 0.25 BoL3 48 8
Death's Bloom Plant 1 cr 1 MFF3 22 9
Esperweed Plant 1 0 L - 10
Fungus, Shrieker Plant 1 cr 1 MM3 93 11
Gadabout Plant 1 0 L - 12
Gallows Vine Plant 1 cr 1 CC2 78 13
Grab Grass Plant 1 10 RC0 181 14
Grath, Core Plant 1 cr 2 BoL3 74 15
Grath, Sproutling Plant 1 cr 1 BoL3 74 16
Green Guardian Plant 1 cr 0.5 BoL3 78 17
Klaaku Bean Plant 1 cr 1 BoL3 102 18
Mi-Go Plant 1 cr 2 COC3 176 19
Plant, Amber Lotus Plant 1 15 Myst 88 20
Plant, Bloodrose Plant 1 cr 0.5 RDD3 113 21
Plant, Crawling Ivy Plant 1 cr 2 RDD3 113 22
Plant, Death's Head (Detached) Plant 1 cr 0.17 RDD3 113 23
Plant, Fearweed Plant 1 cr 1 RDD3 114 24
Plant, Vampire Moss Plant 1 7 Ann1 96 25
Purple mushroom patch
" AC 1, HD 1, hp 1, TH +1
" Spore:Lose_Con:1D2 Spore:Lose_Con:1D2 Spore:Lose_Con:1D2 / Stupid Empty_Mind No_Conf No_Sleep No_Fear
" Yum! It looks quite tasty.
Plant 1 15 Angband 108 26
Scorpion Cactus Plant 1 cr 1 BoL3 142 27
Shrieker Plant 1 7 MM1 87 28
Shrieker Plant 1 35 RC0 203 29
Shrieker mushroom patch
" AC 3, HD 1, hp 1, TH +1
" / Shriek / Never_Blow Stupid Empty_Mind Im_Pois Wild_Too Wild_Swamp No_Conf No_Sleep No_Fear
" Yum! These look quite tasty.
Plant 1 1 Angband 40 30
Slithervine Plant 1 cr 0.25 MFF3 67 31
Spotted mushroom patch
" AC 3, HD 1, hp 1, TH +1
" Spore:Poison:2D4 / Wild_Too Wild_Swamp Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" Yum! It looks quite tasty.
Plant 1 3 Angband 72 32
Starfly Plant Plant 1 0 L - 33
Thallid
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - At the beginning of your upkeep, put a spore counter on Thallid. Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token into play. Fallen Empires Common, Fallen Empires Common, Fallen Empires Common
Plant 1 - MTG - 34
Yellow mushroom patch
" AC 3, HD 1, hp 1, TH +1
" Spore:Terrify:1D6 / Wild_Too Wild_Swamp Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" Yum! It looks quite tasty.
Plant 1 2 Angband 47 35
Ankisaurus Reptile 1 30 MMII 50 1
Asaatth Reptile 1 cr 2 CC1 12 2
Basking Rootwalla
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - 1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0 (You may play this card for its madness cost at the time you discard it from your hand.)
Reptile 1 - MTG - 3
Black naga
" AC 20, HD 4, hp 36, TH +4
" Crush:1D8 / Fe Bash_Door Swim Evil
" A large black serpent's body with a female torso.
Reptile 1 20 Angband 71 4
Blood Asp Reptile 1 cr 1 BoL3 16 5
Camptosaurus Reptile 1 7 MMII 51 6
Cave lizard
" AC 12, HD 2, hp 14, TH +2
" Bite:1D5 / Animal Swim
" It is an armoured lizard with a powerful bite.
Reptile 1 8 Angband 82 7
Claw Viper, Tomb Viper Reptile 1 cr 2 D2D 68 8
Composognathus Reptile 1 7 MMII 51 9
Copperhead snake
" AC 16, HD 3, hp 18, TH +3
" Bite:Poison:2D4 / Swim Wild_Too Bash_Door Animal Im_Pois
" It has a copper head and sharp venomous fangs.
Reptile 1 15 Angband 106 10
Crocodile Reptile 1 cr 2 MM3 195 11
Crocodile, Normal Reptile 1 20 RC0 164 12
Dactyl Reptile 1 cr 0.5 LB3 26 13
Dinosaur, Camptosaurus Reptile 1 15 L - 14
Electric Eel
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - When Electric Eel comes into play, it deals 1 damage to you.RR: Electric Eel gets +2/+0 until end of turn and it deals 1 damage to you.
Reptile 1 - MTG - 15
Euparkeria Reptile 1 30 MMII 52 16
Firenewt Reptile 1 cr 1 MCMF3 48 17
Giant green frog
" AC 8, HD 2, hp 16, TH +2
" Bite:1D3 / Wild_Only Wild_Shore Wild_Swamp Bash_Door Animal
" It is as big as a wolf.
Reptile 1 6 Angband 56 18
Giant pink frog
" AC 16, HD 4, hp 32, TH +4
" Bite:Lose_Str:2D4 / Wild_Only Wild_Shore Wild_Swamp Bash_Door Animal
" It looks poisonous.
Reptile 1 16 Angband 121 19
Giant salamander
" AC 20, HD 4, hp 32, TH +4
" Bite:Fire:3D6 / Br_Fire / Animal Im_Fire Swim
" A large black and yellow lizard. You'd better run away!
Reptile 1 50 Angband 143 20
Grayscaled Gharial
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Islandwalk
Reptile 1 - MTG - 21
Green naga
" AC 20, HD 6, hp 54, TH +6
" Crush:1D8 Spit:Acid:2D6 / Fe Take_Item Bash_Door Swim Wild_Too Wild_Shore Evil Im_Acid
" A large green serpent with a female's torso. Her green skin glistens with acid.
Reptile 1 30 Angband 94 22
Hookwing Reptile 1 cr 0.25 CC1 111 23
Jaculi Reptile 1 15 FF1 53 24
King cobra
" AC 15, HD 5, hp 50, TH +5
" Spit:Blind:1D2 Bite:Poison:3D4 / Wild_Too Wild_Swamp Wild_Wood Bash_Door Swim Animal Im_Pois
" It is a large snake with a hooded face.
Reptile 1 28 Angband 171 25
Large brown snake
" AC 15, HD 4, hp 24, TH +4
" Bite:1D3 Crush:1D4 / Swim Bash_Door Animal
" It is about eight feet long.
Reptile 1 3 Angband 28 26
Large grey snake
" AC 22, HD 4, hp 36, TH +4
" Bite:1D5 Crush:1D8 / Swim Bash_Door Wild_Too Animal
" It is about ten feet long.
Reptile 1 14 Angband 90 27
Large white snake
" AC 17, HD 3, hp 18, TH +3
" Bite:1D1 Crush:1D1 / Wild_Too Bash_Door Animal
" It is about eight feet long.
Reptile 1 2 Angband 21 28
Large yellow snake
" AC 20, HD 3, hp 21, TH +3
" Bite:1D4 Crush:1D6 / Swim Wild_Too Bash_Door Animal
" It is about ten feet long.
Reptile 1 9 Angband 59 29
Lizard Reptile 1 cr 0.17 MM3 198 30
Lizard, Giant Reptile 1 cr 2 MM3 198 31
Lizard, Riding Reptile 1 cr 2 FRCS3 308 32
Lizard, Spitting Crawler Reptile 1 cr 0.33 FRCS3 308 33
Marsh Boa
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Reptile 1 - MTG - 34
Miredweller Reptile 1 cr 2 CC1 134 35
Muck Dweller Reptile 1 10 MMII 93 36
Murkdweller Reptile 1 15 MM 259 37
Nafs Asp
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay 1 to prevent this damage.
Reptile 1 - MTG - 38
Naf's Asp
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Naf'sAsp deals damage to an opponent, that player loses 1 life at the beginning of his or her next draw step unless he or she pays 1 before then.
Reptile 1 - MTG - 39
Naga, Crown, Newborn Reptile 1 cr 0.5 CC2 115 40
Naga, Crown, Young Reptile 1 cr 2 CC2 115 41
Naga, Shinomen, Asp Reptile 1 cr 2 OA3 173 42
Naga, Shinomen, Chameleon Reptile 1 cr 1 OA3 173 43
Naga, Shinomen, Greensnake Reptile 1 cr 0.5 OA3 173 44
Newt
" AC 8, HD 2, hp 12, TH +2
" Bite:1D3 Bite:1D3 / Weird_Mind Swim Wild_Too Wild_Grass Wild_Waste Wild_Shore Wild_Swamp Wild_Mountain Animal
" A small, harmless lizard.
Reptile 1 2 Angband 23 45
Night lizard
" AC 20, HD 3, hp 21, TH +3
" Bite:1D6 Bite:1D6 / Animal Swim Wild_Too
" It is a black lizard with overlapping scales and a powerful jaw.
Reptile 1 35 Angband 134 46
Obstinate Familiar
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - If you would draw a card, you may skip that draw instead.
Reptile 1 - MTG - 47
Ornitholestes Reptile 1 30 MMII 53 48
Orochi Leafcaller
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G: Add one mana of any color to your mana pool.
Reptile 1 - MTG - 49
Pterosaur, Small (Pterodactyl) Reptile 1 10 RC0 201 50
Rattlesnake
" AC 12, HD 4, hp 32, TH +4
" Bite:Poison:2D5 / Swim Wild_Too Bash_Door Animal Im_Pois
" It is recognized by the hard-scaled end of its body that is often rattled to frighten its prey.
Reptile 1 20 Angband 119 51
Red naga
" AC 40, HD 8, hp 64, TH +8
" Crush:1D10 Bite:Lose_Str:1D4 / Fe Swim Wild_Too Wild_Shore Take_Item Bash_Door Evil
" A large red snake with a woman's torso.
Reptile 1 40 Angband 130 52
Rock lizard
" AC 5, HD 3, hp 12, TH +3
" Bite:1D1 / Animal Swim Wild_Too Wild_Mountain
" It is a small lizard with a hardened hide.
Reptile 1 2 Angband 33 53
Sakura-Tribe Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T You may put a land card from your hand into play.
Reptile 1 - MTG - 54
Salamander
" AC 12, HD 3, hp 21, TH +3
" Bite:Fire:1D3 / Swim Wild_Too Wild_Volcano Animal Im_Fire
" A small black and orange lizard.
Reptile 1 10 Angband 50 55
Serpent People Reptile 1 cr 1 COC3 179 56
Shocker Lizard Reptile 1 cr 2 MM3 164 57
Slime Reaver Reptile 1 cr 1 CC2 168 58
Snake, Constrictor Reptile 1 cr 2 MM3 201 59
Snake, Crown Cobra Reptile 1 cr 1 BoL3 164 60
Snake, Giant Racer Reptile 1 20 RC0 204 61
Snake, Large Viper Reptile 1 cr 2 MM3 202 62
Snake, Medium Viper Reptile 1 cr 1 MM3 202 63
Snake, Moss Reptile 1 cr 0.1 EQMN3 172 64
Snake, Pit Viper Reptile 1 25 RC0 204 65
Snake, Rattlesnake Reptile 1 cr 2 EQMN3 172 66
Snake, Small Viper Reptile 1 cr 0.5 MM3 202 67
Snake, Spitting Cobra Reptile 1 13 RC0 204 68
Snake, Tiny Viper Reptile 1 cr 0.33 MM3 201 69
Snake, Tressym Reptile 1 cr 0.25 FRCS3 309 70
Snake, Two-headed Adder Reptile 1 cr 1 FRCS3 309 71
Snake, Winged Viper Reptile 1 cr 2 FRCS3 309 72
Spined Lizard Reptile 1 cr 2 CC2 171 73
Spore Frog
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
Reptile 1 - MTG - 74
Squelleroo Reptile 1 cr 1 BoL3 170 75
Tainted, Misshapen Reptile 1 cr 1 D2D 82 76
Tisyah Reptile 1 cr 1 LB3 133 77
Toad Reptile 1 cr 0.1 MM3 203 78
Toad, Fire Reptile 1 cr 2 OA3 196 79
Toad, Giant Reptile 1 cr 1 OA3 196 80
Toad, Poisonous Reptile 1 cr 2 OA3 196 81
Torpid Moloch
" AC 14, HD 2, hp 16, #Att 3, TH +11, dmg 31
" R - 3/2 - Defender (This creature can't attack.) Sacrifice three lands: Torpid Moloch loses defender until end of turn.
Reptile 1 - MTG - 82
Water Wurm
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Water Wurm gets +0/+1 as long as an opponent controls an island.
Reptile 1 - MTG - 83
Accursed Centaur
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" B - 2/2 - When Accursed Centaur comes into play, sacrifice a creature.
Undead 1 - MTG - 1
Acid Shambler Undead 1 cr 1 CC2 6 2
Alley Reaper Undead 1 cr 2 CC1 8 3
Animated Corpse Undead 1 cr 1 COC3 158 4
Baneguard Undead 1 cr 2 MCMF3 17 5
Bile Urchin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Bile Urchin: Target player loses 1 life.
Undead 1 - MTG - 6
Blood Zombie Undead 1 cr 1 CC2 25 7
Bussengeist Undead 1 0 L - 8
Cacogen Undead 1 cr 2 MFF3 14 9
Carnophage
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" B - 2/2 - At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Undead 1 - MTG - 10
Carrion Feeder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Carrion Feeder can't block.Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Undead 1 - MTG - 11
Chardun-Slain Undead 1 cr 2 CC1 41 12
Child of Thorns
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
Undead 1 - MTG - 13
Crimson Bones Undead 1 cr 2 RDD3 40 14
Crypt Creep
" AC 15, HD 4, hp 36, TH +4
" Claw:1D2 Claw:1D2 Bite:Poison / Cause_1 S_Undead / Cold_Blood Bash_Door Friends Evil Undead Im_Pois No_Conf No_Sleep Hurt_Lite
" Frightening skeletal figures in black robes.
Undead 1 25 Angband 124 15
Disembodied hand that strangled people
" AC 20, HD 5, hp 40, TH +5
" Crush:1D8 / Empty_Mind Cold_Blood Bash_Door Evil Undead Im_Pois Fly No_Conf No_Sleep No_Fear
" Even today, nobody knows where it lurks...
Undead 1 20 Angband 112 16
Dreamcatcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Whenever you play a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
Undead 1 - MTG - 17
Drowned Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - U, Sacrifice a creature: Discard a card, then draw a card.
Undead 1 - MTG - 18
Dwarf, Faerunian Undead 1 cr 0.5 MCMF3 47 19
Entrails Feaster
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
Undead 1 - MTG - 20
Festering Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.
Undead 1 - MTG - 21
Frostling
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice Frostling: Frostling deals 1 damage to target creature.
Undead 1 - MTG - 22
Gaki, Jiki-Niku-Gaki Undead 1 cr 1 OA3 163 23
Geist Undead 1 0 RL3 45 24
Geist, Human Undead 1 cr 0.5 RDD3 63 25
Ghost-Lit Redeemer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T You gain 2 life. Channel - 1W, Discard Ghost-Lit Redeemer: You gain 4 life.
Undead 1 - MTG - 26
Ghost-Lit Stalker
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
B - 1/1 - 4B, T Target player discards two cards. Play this ability only any time you could play a sorcery. Channel - 5BB, Discard Ghost-Lit Stalker: Target player discards four cards. Play this ability only any time you could play a sorcery.
Undead 1 - MTG - 27
Ghoul Undead 1 25 RC0 178 28
Ghoul Undead 1 cr 2 COC3 169 29
Ghoul, Ghoul Undead 1 cr 1 MM3 97 30
Glitterfang
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Haste At end of turn, return Glitterfang to its owner's hand.
Undead 1 - MTG - 31
Green glutton ghost
" AC 12, HD 2, hp 10, TH +2
" Touch:Eat_Food:1D1 / Fly Invisible Cold_Blood Pass_Wall Evil Undead No_Conf No_Sleep
" It is a very ugly green ghost with a voracious appetite.
Undead 1 15 Angband 100 32
Hana Kami
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
Undead 1 - MTG - 33
Inn-Wight Undead 1 cr 2 CC1 118 34
Kami of False Hope
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
Undead 1 - MTG - 35
Kjeldoran Dead
" AC 11, HD 1, hp 8, #Att 3, TH +10, dmg 31
" B - 3/1 - When Kjeldoran Dead comes into play, sacrifice a creature.B: Regenerate Kjeldoran Dead.
Undead 1 - MTG - 36
Lantern Kami
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Flying
Undead 1 - MTG - 37
Lebendtod, Human Undead 1 cr 2 RDD3 90 38
Lost soul
" AC 8, HD 2, hp 12, TH +2
" Hit:2D2 Touch:Lose_Wis / 5 Tport Drain_Mana / Fly Invisible Cold_Blood Take_Item Pass_Wall Evil Undead Im_Cold No_Conf No_Sleep
" It is almost insubstantial.
Undead 1 18 Angband 133 39
Maggot Carrier
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - When Maggot Carrier comes into play, each player loses 1 life.
Undead 1 - MTG - 40
Martyred Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Sacrifice a creature: Target creature can't attack this turn.
Undead 1 - MTG - 41
Morgaunt Undead 1 cr 1 CC1 138 42
Night-Touched Hound Undead 1 cr 2 CC2 120 43
Phantom Undead 1 0 MMII 100 44
Phantom Undead 1 0 MM 287 45
Phantom warrior
" AC 15, HD 4, hp 24, TH +4
" Hit:1D11 Hit:1D11 / Pass_Wall No_Sleep Friends Cold_Blood Nonliving No_Fear Empty_Mind Fly
" Creatures that are half real, half illusion.
Undead 1 15 Angband 152 46
Plagued Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - B, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Undead 1 - MTG - 47
Poltergeist
" AC 13, HD 2, hp 8, TH +2
" Touch:Terrify / 5 Blink / Fly Invisible Cold_Blood Pass_Wall Take_Item Evil Undead Im_Cold Im_Pois Hurt_Lite No_Conf No_Sleep
" It is a ghastly, ghostly form.
Undead 1 8 Angband 65 48
Putrid Imp
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
B - 1/1 - Discard a card from your hand: Putrid Imp gains flying until end of turn. Threshold - Putrid Imp gets +1/+1 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)
Undead 1 - MTG - 49
Rotting corpse
" AC 15, HD 6, hp 48, TH +6
" Claw:Poison:1D3 Claw:Poison:1D3 / Bash_Door Friends No_Conf No_Sleep Undead Evil No_Fear Im_Poisim_Cold Cold_Blood Empty_Mind
" Corpses awakened from their sleep by dark sorceries.
Undead 1 15 Angband 125 50
Scorched Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.
Undead 1 - MTG - 51
Seawraith Undead 1 cr 1 BoL3 146 52
Seeker's Bane Undead 1 cr 2 CC2 141 53
Shadow Undead 1 35 RC0 203 54
Shadowperson, Revered A Undead 1 0 L - 55
Siege Undead, Boneman Undead 1 cr 1 CC2 151 56
Siege Undead, Meatman Undead 1 cr 2 CC2 152 57
Siege Undead, Sandman Undead 1 cr 2 CC2 153 58
Skeletal Companion (Type 1) Undead 1 cr 0.33 EQMN3 202 59
Skeletal Companion (Type 2) Undead 1 cr 1 EQMN3 202 60
Skeletal Companion (Type 3) Undead 1 cr 2 EQMN3 202 61
Skeleton Undead 1 10 RC0 204 62
Skeleton Undead 1 21 MM1 87 63
Skeleton kobold
" AC 16, HD 4, hp 28, TH +4
" Hit:1D6 / Cold_Blood Empty_Mind Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a small animated kobold skeleton.
Undead 1 12 Angband 91 64
Skeleton orc
" AC 18, HD 7, hp 56, TH +7
" Hit:2D5 / Cold_Blood Empty_Mind Bash_Door Evil Orc Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is an animated orc skeleton.
Undead 1 26 Angband 136 65
Skeleton, Animal Undead 1 15 MMII 109 66
Skeleton, Bone Warrior Undead 1 cr 1 D2D 79 67
Skeleton, Burning Dead Undead 1 cr 2 D2D 79 68
Skeleton, Huge Undead 1 cr 2 MM3 165 69
Skeleton, Large Undead 1 cr 1 MM3 165 70
Skeleton, Medium Undead 1 cr 0.33 MM3 165 71
Skeleton, Returned Undead 1 cr 0.5 D2D 79 72
Skeleton, Returned Mage Undead 1 cr 1 D2D 80 73
Skeleton, Skeleton Undead 1 cr 0.25 D2D 79 74
Skeleton, Small Undead 1 cr 0.25 MM3 165 75
Skeleton, Strahd's Skeletal Steed Undead 1 cr 2 RDD3 139 76
Skeleton, Tiny Undead 1 cr 0.17 MM3 165 77
Slithering Shade
AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
B - 0/1 - Defender (This creature can't attack.) B: Slithering Shade gets +1/+1 until end of turn. Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
Undead 1 - MTG - 78
Spirit Waif Undead 1 cr 0.5 RDD3 142 79
Starved Rusalka
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, Sacrifice a creature: You gain 1 life.
Undead 1 - MTG - 80
Tattooed Corpse Undead 1 cr 2 CC2 187 81
Teardrop Kami
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Sacrifice Teardrop Kami: You may tap or untap target creature.
Undead 1 - MTG - 82
Traproot Kami
" AC 110, HD 10, hp 80, #Att 1, TH +10, dmg 1
" G - 0/10 - Defender (This creature can't attack.) Traproot Kami's toughness is equal to the number of Forests in play. Traproot Kami can block as though it had flying.
Undead 1 - MTG - 83
Urborg Skeleton
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - Kicker 3 (You may pay an additional 3 as you play this spell.)B: Regenerate Urborg Skeleton.If you paid the kicker cost, Urborg Skeleton comes into play with a +1/+1 counter on it.
Undead 1 - MTG - 84
Vebulid
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Vebulid comes into play with a +1/+1 counter on it.At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.When Vebulid attacks or blocks, destroy it at end of combat.
Undead 1 - MTG - 85
Wandering Ones
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - (no abilities)
Undead 1 - MTG - 86
Wraith, Ghost Undead 1 cr 2 D2D 85 87
Yellow Musk Zombie Undead 1 42 FF1 97 88
Zombie Undead 1 20 RC0 213 89
Zombie Undead 1 30 MM1 103 90
Zombie Cannibal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game.
Undead 1 - MTG - 91
Zombie Fog, Fog Cadaver Undead 1 cr 0.5 RDD3 173 92
Zombie, Ghoul Undead 1 cr 1 D2D 87 93
Zombie, Hungry Dead Undead 1 cr 0.5 D2D 87 94
Zombie, Large Undead 1 cr 1 MM3 192 95
Zombie, Medium Undead 1 cr 0.5 MM3 191 96
Zombie, Small Undead 1 cr 0.25 MM3 191 97
Zombie, Tiny Undead 1 cr 0.17 MM3 191 98
Zombie, Zombie Undead 1 cr 0.33 D2D 87 99
Zombified kobold
" AC 14, HD 4, hp 36, TH +4
" Hit:1D2 Hit:1D2 / Empty_Mind Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is an animated kobold corpse. Flesh falls off in large chunks as it shambles forward.
Undead 1 14 Angband 123 100
Animal, Shark Water 1 cr 2 COC3 200 1
Barracuda Water 1 30 MM1 8 2
Barracuda
" AC 30, HD 5, hp 50, TH +5
" Bite:10D1 Bite:1D10 / Aquatic Animal Wild_Too
" A predatory fish with razor-sharp teeth.
Water 1 30 Angband 96 3
Blood Sea Jellyfish Water 1 cr 1 CC2 23 4
Coralsheil Water 1 cr 0.5 BoL3 40 5
Crab, Giant Water 1 35 RC0 164 6
Deep One Water 1 cr 2 COC3 163 7
Devilfish, Acolyte Water 1 10 RC0 165 8
Devilfish, Priest Water 1 25 RC0 165 9
Drowned Lady Water 1 cr 0.25 CC1 62 10
Ebon Eel Water 1 cr 1 CC1 67 11
Elf, Aquatic Water 1 13 MM1 39 12
Fish, Barracuda Water 1 15 MM 117 13
Fish, Black Burner Water 1 7 L - 14
Fish, Bloatfish Water 1 7 L - 15
Fish, Crystal Nipper Water 1 15 L - 16
Fish, Giant, Giant Bass Water 1 20 RC0 177 17
Fish, Hetfish Water 1 15 Ann2 52 18
Fish, Icetail Water 1 15 L - 19
Fish, Piranha Water 1 7 MM 117 20
Fish, Piranha Water 1 cr 0.33 EQMN3 169 21
Fish, Quipper Water 1 7 MM 117 22
Froglock Water 1 cr 0.5 EQMN3 72 23
Gurgler Water 1 cr 2 BoL3 82 24
Ipitt Water 1 cr 1 BoL3 94 25
Ixitxachitl Water 1 42 MM1 55 26
Kappa Water 1 cr 2 OA3 169 27
Koalindl Water 1 cr 0.125 EQMN3 110 28
Kuo-Toa Water 1 cr 2 MM3 125 29
Locathah Water 1 30 MM1 62 30
Locathah Water 1 cr 0.5 MM3 129 31
Manta Riders
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - U: Manta Riders gains flying until end of turn.
Water 1 - MTG - 32
Merfolk Water 1 cr 0.5 MM3 135 33
Merfolk of the Pearl Trident
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - (no abilities)
Water 1 - MTG - 34
Nixie Water 1 13 RC0 197 35
Nixie Water 1 48 MM1 74 36
Octopus Water 1 cr 1 MM3 199 37
Piranha
" AC 10, HD 2, hp 10, TH +2
" Bite:9D1 / Friends Aquatic Animal Wild_Too
" Bloodthirsty fish who can smell your blood from a great distance.
Water 1 8 Angband 70 38
Piscean, Green Water 1 cr 2 CC2 126 39
Quipper Water 1 7 FF1 74 40
Razorfin Dolphin Water 1 cr 2 CC2 134 41
Reed Stalker Water 1 cr 1 BoL3 136 42
Reef Shaman
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" U - 0/2 - T: Target land's type becomes the basic land type of your choice until end of turn.
Water 1 - MTG - 43
Rootwater Diver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - T, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
Water 1 - MTG - 44
Rootwater Mystic
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - 1U: Look at the top card of target player's library.
Water 1 - MTG - 45
Sahuagin Water 1 cr 2 MM3 157 46
Sandbar Merfolk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)
Water 1 - MTG - 47
Sea Horse, Giant Water 1 30 MM1 86 48
Sea Spawn, Minion Water 1 cr 1 RDD3 134 49
Shalarin Water 1 cr 0.5 MCMF3 76 50
Shark, Bull Water 1 25 RC0 203 51
Shark, Large Water 1 cr 2 MM3 201 52
Shark, Medium Water 1 cr 1 MM3 201 53
Skum Water 1 cr 2 MM3 166 54
Squid Water 1 cr 1 MM3 202 55
Surf Tangler Water 1 cr 2 BoL3 172 56
Swordfish
" AC 15, HD 4, hp 40, TH +4
" Sting:5D1 Sting:5D1 / Animal Aquatic Wild_Too
" An animal with a swordlike "beak".
Water 1 15 Angband 88 57
Tako Water 1 cr 2 OA3 193 58
Tangle-o-vines Water 1 cr 2 BoL3 178 59
Termite, Water, Fresh Water Water 1 25 RC0 209 60
Termite, Water, Swamp Water 1 15 RC0 209 61
Tidal Warrior
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - T: Target land becomes an island until end of turn.
Water 1 - MTG - 62
Urchin, Black Water 1 42 FF1 92 63
Acid Beast, Acid Beast Weird 1 cr 2 D2D 64 1
Akop Weird 1 cr 2 LoH3 4 2
Areme Symhiore Weird 1 cr 1 CC2 8 3
Blinking dot
" AC 2, HD 1, hp 2, TH +1
" Spore:Confuse:1D4 / Blink / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" Is it there or is it not?
Weird 1 1 Angband 22 4
Block Weird 1 cr 2 N&D3 10 5
Blood Boulder Weird 1 cr 2 MFF3 10 6
Bloodhawk, Black Raptor Weird 1 cr 1 D2D 67 7
Bloodhawk, Bloodhawk Weird 1 cr 1 D2D 67 8
Bloodhawk, Cloud Stalker Weird 1 cr 2 D2D 67 9
Bloodhawk, Foul Crow Weird 1 cr 0.5 D2D 67 10
Bowler Weird 1 7 MMII 21 11
Brain Mole Weird 1 46 MM1 11 12
Cerebral Parasite Weird 1 0 MM1 14 13
Constellate Weird 1 0 L - 14
Dark Cloud Weird 1 cr 2 N&D3 14 15
Darkmantle Weird 1 cr 1 MM3 39 16
Deryth (Disjoined) Weird 1 cr 0.25 CC2 55 17
Dreamshadow Weird 1 7 L - 18
Ear Seeker Weird 1 0 MM1 36 19
Ethereal Parasite Weird 1 cr 2 N&D3 22 20
Glimmer Weird 1 cr 2 N&D3 30 21
Gossamer, Standard Weird 1 7 L - 22
Hardak Weird 1 cr 1 BoL3 86 23
Harpy Weird 1 cr 2 CC1 104 24
Lassoo Weird 1 cr 2 MFF3 46 25
Marikith, Hunter Weird 1 cr 2 RDD3 105 26
Mortiss Weird 1 15 L - 27
Mud-Man Weird 1 42 MMII 93 28
Obliviax Weird 1 45 MMII 96 29
Phenomid, Gatherer Weird 1 cr 2 N&D3 48 30
Rohch, Wood Weird 1 15 L - 31
Scavenger, Bone Gnasher Weird 1 cr 1 D2D 78 32
Scavenger, Plague Eater Weird 1 cr 0.5 D2D 78 33
Scavenger, Scavenger Weird 1 cr 0.33 D2D 78 34
Scavenger, Shadow Beast Weird 1 cr 1 D2D 78 35
Space monster
" AC 15, HD 18, hp 144, TH +18
" Hit:Terrify:1D4 / Pass_Wall No_Conf No_Sleep Nonliving Im_Acid Fly
" A black hole in the fabric of reality.
Weird 1 28 Angband 144 36
Swamp Tyrant, Swamp Mite Weird 1 cr 0.13 CC2 184 37
Thought Drinker Weird 1 cr 2 CC2 190 38
Thought Eater Weird 1 cr 2 PsiH3 154 39
Trilloch Weird 1 0 FF1 89 40
Tween Weird 1 21 FF1 91 41
Vagabond Weird 1 0 MMII 123 42
Vilstrak Weird 1 10 MMII 124 43
Will-O'-The-Wisp
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - FlyingB: Regenerate Will-o'-the-Wisp
Weird 1 - MTG - 44
Worm, Bookworm Weird 1 15 MM 364 45
Worm, Rot Grub Weird 1 15 MM 364 46
Yellow light
" AC 10, HD 2, hp 10, TH +2
" Explode:Blind / Empty_Mind Fly Nonliving
" A fast-moving bright light.
Weird 1 4 Angband 81 47

[M1] Listing of Monsters


[M1.2] Monster List, DL II

Name Type DL XP/CR Source Page #
Al-mi'raj Animal 2 65 L - 1
Animal Herd Animal 2 75 RC0 157 2
Animal, Bear Animal 2 cr 4 COC3 199 3
Animal, Critic Animal 2 35 L - 4
Animal, Erdlu Animal 2 65 L - 5
Animal, Jankz Animal 2 35 L - 6
Animal, Kank Animal 2 35 L - 7
Animal, Kip Animal 2 65 L - 8
Animal, Lion Animal 2 cr 3 COC3 200 9
Animal, Mulworm Animal 2 35 DS2 10 10
Animal, Sygra Animal 2 35 DS2 10 11
Ape, Gorilla Animal 2 195 MM1 7 12
Ape, Snow Animal 2 50 RC0 157 13
Ape, White Animal 2 75 RC0 158 14
Aquamoeba
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1U - 1/3 - Discard a card from your hand: Switch Aquamoeba's power and toughness until end of turn.
Animal 2 - MTG - 15
Arctic Foxes
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow-covered land.
Animal 2 - MTG - 16
Armored Pegasus
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Flying
Animal 2 - MTG - 17
Ashcoat Bear
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Flash (You may play this spell any time you could play an instant.)
Animal 2 - MTG - 18
Aven Farseer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingWhenever a creature is turned face up, put a +1/+1 counter on Aven Farseer.
Animal 2 - MTG - 19
Axe Beak Animal 2 52 MM1 7 20
Azorius First-Wing
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WU - 2/2 - Flying, protection from enchantments
Animal 2 - MTG - 21
Badger, Giant Animal 2 52 MM1 8 22
Balduvian Bears
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 23
Banderlog Animal 2 90 MMII 13 24
Barbary Apes
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 25
Bat, Deep, Sinister Animal 2 cr 3 MCMF3 18 26
Bat, Giant Animal 2 cr 4 EQMN3 162 27
Bat, Sentinel Animal 2 65 L - 28
Bay Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingAttacking doesn't cause Bay Falcon to tap.
Animal 2 - MTG - 29
Beacon Hawk
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. W: Beacon Hawk gets +0/+1 until end of turn.
Animal 2 - MTG - 30
Bear Cub
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 31
Bear, Black Animal 2 75 RC0 159 32
Bear, Black Animal 2 127 MM1 9 33
Bear, Black Animal 2 cr 3 EQMN3 163 34
Bear, Brown Animal 2 cr 4 MM3 193 35
Bear, Gorilla Animal 2 127 FF1 46 36
Bear, Grizzly Animal 2 175 RC0 159 37
Bear, Polar Animal 2 cr 4 MM3 194 38
Beastlord Warder, Spirit of Kahliz (Type 3) Animal 2 cr 4 EQMN3 209 39
Beastlord Warder, Spirit of Keshuval (Type 4) Animal 2 cr 5 EQMN3 209 40
Beaver, Giant Animal 2 90 MM1 9 41
Benevolent Unicorn
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.
Animal 2 - MTG - 42
B-I-N-G-O
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Trample Whenever a player plays a spell, put a chip counter on its converted mana cost. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
Animal 2 - MTG - 43
Bird, Falcon Animal 2 65 MM 27 44
Bird, Hawk Animal 2 65 MM 27 45
Bird, Kingfisher Animal 2 35 MM 27 46
Bird, Magpie, Giant Animal 2 65 Myst 14 47
Bird, Owl Animal 2 65 MM 27 48
Bird, Piranha, Greater Animal 2 65 Myst 14 49
Bird, Raven, Huge Animal 2 35 MM 27 50
Bird, Sprackle, Lesser Animal 2 65 Myst 14 51
Bird, Swan Animal 2 65 MM 27 52
Bird, Vulture Animal 2 65 MM 27 53
Bird, Wari Animal 2 65 MM 27 54
Bladeface Animal 2 cr 3 BoL3 14 55
Blight Wolf Animal 2 cr 5 CC1 19 56
Blindheim Animal 2 195 FF1 15 57
Blurred Mongoose
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Blurred Mongoose can't be countered.Blurred Mongoose can't be the target of spells or abilities.
Animal 2 - MTG - 58
Boar, Normal Animal 2 50 RC0 162 59
Boar, Wild Animal 2 127 MM1 11 60
Bull Animal 2 127 MM1 12 61
Camel, Desert Animal 2 65 L - 62
Camel, Mountain Animal 2 65 L - 63
Camel, Racing Animal 2 65 L - 64
Camel, Wild Animal 2 52 MM1 13 65
Canyon Wildcat
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)
Animal 2 - MTG - 66
Capashen Unicorn
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - 1W, T, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Animal 2 - MTG - 67
Cardpecker
" AC 12, HD 2, hp 36, #Att 2, TH +6.5, dmg 32
" 1W - 1.5/1 - Flying Gotcha - Whenever an opponent touches the table with his or her hand, you may say "Gotcha!" If you do, return Cardpecker from your graveyard to your hand.
Animal 2 - MTG - 68
Carnivorous Death-Parrot
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - Flying At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
Animal 2 - MTG - 69
Carrion Hound Animal 2 cr 3 CC2 36 70
Cat, Domestic, FR Animal 2 35 L - 71
Cat, Great, Lion Animal 2 175 RC0 163 72
Cat, Great, Mountain Lion Animal 2 50 RC0 163 73
Cat, Great, Panther Animal 2 75 RC0 163 74
Cat, Midnight Animal 2 cr 3 RDD3 33 75
Cat, Plains Animal 2 cr 3 RDD3 33 76
Cat, Wild Animal 2 35 MM 38 77
Cat, Wild, FR Animal 2 65 L - 78
Cat, Winged, Lesser Animal 2 65 Ann1 19 79
Cattle, Wild Animal 2 52 MM1 13 80
Cavern Harpy
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" UB - 2/1 - FlyingWhen Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand.Pay 1 life: Return Cavern Harpy to its owner's hand.
Animal 2 - MTG - 81
Cheap Ass
" AC 34.5, HD 7, hp 126, #Att 2, TH +9, dmg 22
" 1W - 1/3.5 - Spells you play cost 1/2 less to play.
Animal 2 - MTG - 82
Cheetah Animal 2 97 MMII 25 83
Chicken Egg
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" 1R - 0/1 - During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.
Animal 2 - MTG - 84
Chortler Animal 2 cr 3 MFF3 18 85
Clear hound
" AC 14, HD 7, hp 84, TH +14
" Bite:1D6 Bite:1D6 Bite:1D6 / Attr_Clear Friends Invisible Bash_Door Animal
" A completely translucent hound.
Animal 2 50 Angband 282 86
Coast Watcher
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying, protection from green
Animal 2 - MTG - 87
Cooshee Animal 2 165 MMII 26 88
Courier Hawk
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Flying, vigilance
Animal 2 - MTG - 89
Crane, Giant Animal 2 52 MMII 26 90
Crocodile, Crocodile Animal 2 65 MM 49 91
Dakmor Bat
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Flying
Animal 2 - MTG - 92
Dauthi Horror
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures.
Animal 2 - MTG - 93
Debbi Animal 2 65 L - 94
Deer, Irish Animal 2 90 MM1 55 95
Defiant Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying 4, T: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
Animal 2 - MTG - 96
Dire Animal, Ape Animal 2 cr 3 MM3 57 97
Dire Animal, Boar Animal 2 cr 4 MM3 57 98
Dire Animal, Lion Animal 2 cr 5 MM3 57 99
Dire Animal, Wolf Animal 2 cr 3 MM3 57 100
Dire Animal, Wolverine Animal 2 cr 4 MM3 57 101
Dog, Bog Hound Animal 2 65 Ann2 42 102
Dog, Death Animal 2 157 FF1 23 103
Dog, Saluqi Animal 2 35 Ann1 23 104
Dog, War Animal 2 52 MM1 29 105
Dog, War Animal 2 65 MM 57 106
Dog, Wild Animal 2 35 MM 57 107
Dream Thrush
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingT: Target land's type becomes a basic land type of your choice until end of turn.
Animal 2 - MTG - 108
Drekavac
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - When Drekavac comes into play, sacrifice it unless you discard a noncreature card.
Animal 2 - MTG - 109
Duskrider Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying, protection from black
Animal 2 - MTG - 110
Dwarf Hound Animal 2 cr 3 CC1 65 111
Dweller on the threshold
" AC 20, HD 22, hp 352, TH +44
" Gaze:Paralyze Claw:Un_Power:3D5 Claw:Fire:3D5 Bite:Un_Bonus:2D5 / Bo_Acid Conf Drain_Mana / Evil Im_Pois Im_Cold Im_Fire No_Fear No_Conf No_Sleepres_Dise
" A creature like a giant purple Buddha wi
Animal 2 100 Angband 263 112
Eagle Animal 2 52 MMII 62 113
Eagle, Giant Animal 2 225 MM1 36 114
Eagle, Giant Animal 2 cr 4 EQMN3 167 115
Eblis Animal 2 247 MMII 62 116
Eight-and-a-Half-Tails
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - 1W: Target permanent you control gains protection from white until end of turn. 1: Target spell or permanent becomes white until end of turn.
Animal 2 - MTG - 117
Elfin Cat Animal 2 197 MMII 63 118
Equus Animal 2 cr 3 BoL3 62 119
Feral Prophet Animal 2 cr 3 N&D3 28 120
Filthy Cur
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Whenever Filthy Cur is dealt damage, you lose that much life.
Animal 2 - MTG - 121
Flawder Animal 2 35 L - 122
Flow Barnacle Animal 2 35 L - 123
Forest Bear
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 124
Freewind Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying, protection from red
Animal 2 - MTG - 125
Frog, Giant Animal 2 67 MM1 41 126
Frog, Killer Animal 2 54 MM1 41 127
Frog, Killer Animal 2 35 MM 119 128
Frog, Poisonous Animal 2 52 MM1 41 129
Frog, Poisonous Animal 2 65 MM 119 130
Ghost Hounds
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Attacking doesn't cause Ghost Hounds to tap. Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
Animal 2 - MTG - 131
Giant Albatross
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - FlyingWhen Giant Albatross is put into a graveyard from play, you may pay 1U. If you do, for each creature that damaged Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
Animal 2 - MTG - 132
Giant Eagle Animal 2 cr 3 MM3 102 133
Giant Owl Animal 2 cr 3 MM3 103 134
Giant Strider Animal 2 109 FF1 42 135
Goat, Giant Animal 2 127 MM1 47 136
Gobhobbler Rats
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BR - 2/2 - Hellbent - Gobhobbler Rats gets +1/+0 and has "B: Regenerate Gobhobbler Rats" as long as you have no cards in hand.
Animal 2 - MTG - 137
Great Swan, The Animal 2 cr 3 CC1 92 138
Griffon Animal 2 cr 4 MM3 113 139
Griffon
" AC 6, HD 21, hp 336, TH +42
" Hit:3D4 Bite:2D6 / Bash_Door Fly Wild_Too Wild_Wood Wild_Mountain Wild_Grass Animal
" It is half lion, half eagle. It flies menacingly towards you.
Animal 2 70 Angband 279 140
Griffon, Griffawn Animal 2 cr 4 EQMN3 100 141
Grimclaw Bats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Flying B, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
Animal 2 - MTG - 142
Grizzly bear
" AC 40, HD 10, hp 220, TH +20
" Claw:1D5 Claw:1D5 Bite:1D10 / Bash_Door Wild_Wood Wild_Mountain Animal Wild_Only
" A huge, beastly bear.
Animal 2 25 Angband 191 143
Grizzly Bears
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - (no abilities)
Animal 2 - MTG - 144
Gryph Animal 2 127 FF1 48 145
Heat Stalker Animal 2 cr 3 MFF3 41 146
Hellcat
" AC 20, HD 7, hp 112, TH +14
" Claw:1D5 Claw:1D5 Bite:1D8 / Animal Weird_Mind Friends Im_Fire Evil
" It is as large as a tiger, its yellow eyes are pupilless.
Animal 2 40 Angband 222 147
Hipparion
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - Hipparion can't block creatures with power 3 or greater unless you pay 1. (This cost is paid as blockers are declared.)
Animal 2 - MTG - 148
Hippocampus
" AC 4, HD 14, hp 252, TH +28
" Bite:2D5 Bite:2D5 / Aquatic Wild_Too Animal
" A truly strange hybrid of a horse and a fish.
Animal 2 30 Angband 207 149
Hippogriff
" AC 4, HD 14, hp 252, TH +28
" Hit:2D5 Bite:2D5 / Bash_Door Fly Wild_Too Wild_Mountain Wild_Grassanimal
" A strange hybrid of eagle, lion and horse. It looks weird.
Animal 2 30 Angband 209 150
Hobbes the Tiger
" AC 20, HD 8, hp 160, TH +16
" Claw:1D11 Claw:1D11 Bite:1D4 / Bash_Door Unique No_Conf No_Sleepanimal
" Fast-moving, with a taste for tuna sandwiches.
Animal 2 45 Angband 200 151
Hornsaw Unicorn Animal 2 cr 5 CC1 112 152
Horse, Draft Animal 2 65 MM 194 153
Horse, Light Animal 2 240 MM1 53 154
Horse, Light Animal 2 35 MM 194 155
Horse, Medium Animal 2 65 MM 194 156
Horse, Mule Animal 2 65 MM 194 157
Horse, Pony Animal 2 135 MM1 53 158
Horse, Pony Animal 2 35 MM 194 159
Horse, Riding Animal 2 65 MM 194 160
Horse, Wild Animal 2 240 MM1 53 161
Horse, Wild Animal 2 35 MM 194 162
Hound of Tindalos Animal 2 cr 3 COC3 173 163
Hrinruuk's Hound Animal 2 cr 5 CC2 96 164
Hyena Animal 2 52 MM1 54 165
Hyenodon Animal 2 135 MM1 54 166
Irish wolfhound of Flora
" AC 18, HD 7, hp 126, TH +14
" Bite:1D5 Bite:1D5 / Animal No_Fear Friends
" Well-trained watchdogs, obedient to death.
Animal 2 40 Angband 254 167
Karoo Meerkat
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Protection from blue
Animal 2 - MTG - 168
Keffiz Animal 2 cr 4 CC1 122 169
Kes'trekel Animal 2 35 DS2 62 170
Kitsune Loreweaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - 1W: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
Animal 2 - MTG - 171
Kuro's Taken
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 1B: Regenerate Kuro's Taken.
Animal 2 - MTG - 172
Laughing Hyena
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Gotcha - Whenever an opponent laughs, you may say "Gotcha!" If you do, return Laughing Hyena from your graveyard to your hand.
Animal 2 - MTG - 173
Leonin Den-Guard
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Animal 2 - MTG - 174
Leonin Shikari
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - You may play equip abilities any time you could play an instant.
Animal 2 - MTG - 175
Leonin Skyhunter
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Flying (This creature can't be blocked except by creatures with flying.)
Animal 2 - MTG - 176
Leonin Squire
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - When Leonin Squire comes into play, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
Animal 2 - MTG - 177
Leopard Animal 2 225 MM1 60 178
Leucrotta Animal 2 cr 4 MCMF3 63 179
Light hound
" AC 20, HD 4, hp 56, TH +8
" Bite:1D6 / Br_Lite / Friends Bash_Door Animal
" A brilliant canine form whose light hurts your eyes, even at this distance.
Animal 2 50 Angband 271 180
Lion Animal 2 cr 3 MM3 198 181
Lion Animal 2 cr 5 EQMN3 170 182
Lion, Mountain Animal 2 165 MM1 61 183
Lion, Puma Animal 2 cr 4 EQMN3 170 184
Loxodon Peacekeeper
AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
1W - 4/4 - At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
Animal 2 - MTG - 185
Lynx
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Forestwalk (If defending player has any forests in play, Lynx can't be blocked.)
Animal 2 - MTG - 186
Lynx, Giant Animal 2 180 MM1 64 187
Mad Dog
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
Animal 2 - MTG - 188
Mammal, Antelope Animal 2 35 MM 243 189
Mammal, Baboon Animal 2 35 MM 241 190
Mammal, Badger Animal 2 35 MM 241 191
Mammal, Badger, Giant Animal 2 65 Ann2 83 192
Mammal, Camel Animal 2 65 MM 243 193
Mammal, Dakon Animal 2 65 MM 241 194
Mammal, Debbi Animal 2 65 MM 241 195
Mammal, Goat Animal 2 35 MM 241 196
Mammal, Hsing-sing Animal 2 65 MM 241 197
Mammal, Hyena Animal 2 65 MM 241 198
Mammal, Llama Animal 2 65 Ann2 84 199
Mammal, Monkey Animal 2 35 MM 244 200
Mammal, Otter, Sea Animal 2 35 MM 244 201
Mammal, Pig, Domestic Animal 2 35 MM 244 202
Mammal, Pig, Wild Animal 2 35 MM 244 203
Mammal, Rothe Animal 2 35 MM 241 204
Mammal, Sheep Animal 2 35 MM 243 205
Mammal, Skunk Animal 2 35 MM 241 206
Mammal, Sleek Animal 2 65 MM 241 207
Mammal, Squirrel,Giant Animal 2 35 MM 244 208
Mammal, Stag Animal 2 65 MM 241 209
Mammal, Stag, Wild Animal 2 65 Ann2 84 210
Manni Animal 2 65 L - 211
Mawgriff Animal 2 cr 3 MFF3 48 212
Mesa Chicken
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
Animal 2 - MTG - 213
Mesa Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying1W: Mesa Falcon gets +0/+1 until end of turn.
Animal 2 - MTG - 214
Mesa Pegasus
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying, banding
Animal 2 - MTG - 215
Mine-dog
" AC 20, HD 5, hp 60, TH +10
" Explode:6D6 / Friends Bash_Door Animal
" An explosive charge has been attached to this poor animal, who has been trained to search for its target and detonate.
Animal 2 40 Angband 221 216
Minimal (29 Types) Animal 2 100 MMII 85 217
Mistral Charger
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Flying
Animal 2 - MTG - 218
Mobat Animal 2 225 MMII 15 219
Mongbat
" AC 70, HD 8, hp 176, TH +16
" Claw:1D4 Claw:1D4 Bite:Poison:1D8 / Animal Evil Friend Friends Fly Im_Cold Im_Elec Im_Pois Weird_Mind
" Devil-bats, notoriously difficult to kill.
Animal 2 65 Angband 235 220
Moon beast
" AC 20, HD 8, hp 144, TH +16
" Claw:1D3 Claw:1D3 Butt:1D6 / Heal Blind Darkness Conf Cause_2 / Only_Item Bash_Door Evil Im_Fire Animal
" Great greyish-white slippery things which could expand and contract at will, and whose principle shape..
Animal 2 57 Angband 223 221
Mystic Familiar
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Flying. Threshold - Mystic Familiar gets +1/+1 and has protection from black. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 2 - MTG - 222
Netmaster Animal 2 cr 4 BoL3 118 223
Neurok Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
Animal 2 - MTG - 224
Nezumi Bone-Reader
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B, Sacrifice a creature: Target player discards a card. Play this ability only any time you could play a sorcery.
Animal 2 - MTG - 225
Nezumi Cutthroat
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - Fear Nezumi Cutthroat can't block.
Animal 2 - MTG - 226
Nezumi Graverobber
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1B - 2/1 - 1B: Remove target card in an opponent's graveyard from the game. If no cards are in that graveyard, flip Nezumi Graverobber. ----- Nighteyes the Desecrator Legendary Creature - Rat Wizard 4/2 4B: Put target creature card in a graveyard into play under your control.
Animal 2 - MTG - 227
Nezumi Shortfang
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - 1B, T Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. ----- Stabwhisker the Odious Legendary Creature - Rat Shaman 3/3 At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
Animal 2 - MTG - 228
Noble Stag Animal 2 cr 4 LB3 83 229
Orafaun Animal 2 cr 4 CC1 145 230
Orsk Animal 2 cr 3 LB3 85 231
Osai Vultures
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - FlyingAt end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures.Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
Animal 2 - MTG - 232
Osquip Animal 2 90 FF1 70 233
Owl Bear Animal 2 175 RC0 199 234
Owl Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Owl Familiar comes into play from your hand, draw a card, then choose and discard a card from your hand.
Animal 2 - MTG - 235
Owl, Giant Animal 2 225 MM1 77 236
Owlbear Animal 2 cr 4 MM3 148 237
Owlbear
" AC 10, HD 12, hp 192, TH +24
" Claw:1D3 Claw:1D3 Crush:1D10 / Evil Animal Bash_Door
" A bizarre bear-creature with the claws and the face of an owl.
Animal 2 35 Angband 188 238
Panther
" AC 20, HD 7, hp 112, TH +14
" Claw:1D8 Claw:1D8 / Bash_Door Wild_Too Wild_Wood Wild_Grass Animal
" A large black cat, stalking you with intent. It thinks you're its next meal.
Animal 2 25 Angband 198 239
Patrol Hound
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Discard a card from your hand: Patrol Hound gains first strike until end of turn.
Animal 2 - MTG - 240
Pegasus Animal 2 90 MM1 78 241
Pegasus Animal 2 cr 3 MM3 148 242
Pelopos, Female Animal 2 cr 3 BoL3 122 243
Peryton Animal 2 cr 5 MCMF3 69 244
Phantom Whelp
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat.
Animal 2 - MTG - 245
Plaguecat Animal 2 cr 3 CC1 147 246
Plaxmanta
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - Flash When Plaxmanta comes into play, creatures you control can't be the targets of spells or abilities this turn. When Plaxmanta comes into play, sacrifice it unless G was spent to play it.
Animal 2 - MTG - 247
Pleistocene, Axebeak Animal 2 65 Ann2 97 248
Pygmy Hippo
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
GU - 2/2 - Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player tap all mana-producing lands he or she controls and empty his or her mana pool. If you do, Pygmy Hippo deals no combat damage this turn and at the beginning of your postcombat main phase you add an amount of colorless mana to your mana pool equal to the amount of mana emptied from defending player's mana pool this way.
Animal 2 - MTG - 249
Pygmy Razorback
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Trample
Animal 2 - MTG - 250
Rabid Rats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T: Target blocking creature gets -1/-1 until end of turn.
Animal 2 - MTG - 251
Ram, Giant Animal 2 127 MM1 81 252
Rat, Giant Plague Animal 2 cr 5 EQMN3 171 253
Rat, Vapor Animal 2 78 MMII 105 254
Rat, Vapor Animal 2 35 L - 255
Rats of Rath
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - B: Destroy target artifact, creature, or land you control.
Animal 2 - MTG - 256
Raven (Crow), Huge Animal 2 35 L - 257
Raven, Giant Animal 2 90 MMII 105 258
Ravenous Rats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - When Ravenous Rats comes into play, target opponent discards a card from his or her hand.
Animal 2 - MTG - 259
Revered Unicorn
" AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
" 1W - 2/3 - Cumulative upkeep 1When Revered Unicorn leaves play, its controller gains life equal to Revered Unicorn's last paid cumulative upkeep.
Animal 2 - MTG - 260
Rhinoceros Animal 2 cr 4 MM3 201 261
Riptide Mangler
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1U - 0/3 - 1U: Change Riptide Mangler's power to target creature's power. (It doesn't change back at end of turn)
Animal 2 - MTG - 262
Rothe, Deep Animal 2 65 L - 263
Royal Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying
Animal 2 - MTG - 264
Rust monster
" AC 46, HD 15, hp 360, TH +30
" Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 / Stupid Weird_Mind Kill_Item Im_Acid Im_Pois No_Conf
" It is a weird, small animal with two antennae popping forth from its forehead. It looks
Animal 2 50 Angband 284 265
Sage Owl
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.
Animal 2 - MTG - 266
Samurai of the Pale Curtain
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, remove it from the game instead.
Animal 2 - MTG - 267
Scaled Wolf Animal 2 cr 3 EQMN3 127 268
Sea Eagle
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying
Animal 2 - MTG - 269
Sensei Golden-Tail
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1W - 2/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 1W, T Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery.
Animal 2 - MTG - 270
Shadow hound
" AC 20, HD 4, hp 56, TH +8
" Bite:1D6 / Br_Dark / Friends Bash_Door Hurt_Lite Animal
" A hole in the air in the shape of a huge hound. No light falls upon its form.
Animal 2 50 Angband 272 271
Shadowcat Animal 2 cr 3 CC2 146 272
Shockhat Animal 2 cr 3 CC2 149 273
Skullbear Animal 2 cr 4 BoL3 154 274
Skullsnatcher
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1B - 2/1 - Ninjutsu B (B, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game.
Animal 2 - MTG - 275
Skunk, Giant Animal 2 247 MM1 88 276
Skyshroud Condor
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - FlyingYou can't play Skyshroud Condor unless you've played another spell this turn.
Animal 2 - MTG - 277
Skyshroud Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingAttacking doesn't cause Skyshroud Falcon to tap.
Animal 2 - MTG - 278
Skyshroud War Beast
AC 210, HD 20, hp 360, #Att 10, TH +220, dmg 202
1G - 10/10 - TrampleAs Skyshroud War Beast comes into play, choose an opponent.Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
Animal 2 - MTG - 279
Sleek Animal 2 65 L - 280
Soulcatcher
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingWhenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.
Animal 2 - MTG - 281
Spawn of Marbas Animal 2 cr 3 AotA3 57 282
Spectral Bears
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1G - 3/3 - Whenever Spectral Bears attacks, if defending player controls no black cards, it doesn't untap during your next untap step.
Animal 2 - MTG - 283
Spectral Lynx
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Protection from greenB: Regenerate Spectral Lynx.
Animal 2 - MTG - 284
Spectral Panther Animal 2 cr 4 MCMF3 79 285
Spire Owl
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Spire Owl comes into play, look at the top four cards of your library, then put them back in any order.
Animal 2 - MTG - 286
Split-Tail Miko
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - W, T Prevent the next 2 damage that would be dealt to target creature or player this turn.
Animal 2 - MTG - 287
Stag Animal 2 52 MM1 92 288
Stag, Giant Animal 2 135 MM1 92 289
Stag, Wild Animal 2 65 L - 290
Stirge Animal 2 54 MM1 92 291
Storm Crow
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Flying
Animal 2 - MTG - 292
Stormscape Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying White spells and black spells you play cost 1 less to play.
Animal 2 - MTG - 293
Swarm of Rats
" AC 12, HD 2, hp 36, #Att 10, TH +202, dmg 202
" 1B - 10/1 - Swarm of Rats's power is equal to the number of Rats you control.
Animal 2 - MTG - 294
Taer Animal 2 225 MMII 117 295
Tainted Monkey
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life.
Animal 2 - MTG - 296
Tanil's Fox Animal 2 cr 5 CC1 196 297
Thork Animal 2 135 FF1 88 298
Thought Eater
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - FlyingYour maximum hand size is reduced by three.
Animal 2 - MTG - 299
Tiger Animal 2 cr 4 MM3 203 300
Tiger Animal 2 cr 5 EQMN3 173 301
Tiger
" AC 10, HD 9, hp 180, TH +18
" Claw:1D8 Claw:1D8 Bite:1D6 / Bash_Door Wild_Too Wild_Grass Wild_Wood Wild_Mountainanimal
" One of the largest of its species, a sleek orange and black shape creeps towards you, ready to pounce.
Animal 2 40 Angband 230 302
Toad, Fire Animal 2 247 FF1 38 303
Toad, Giant Animal 2 75 MM1 95 304
Toad, Poisonous Animal 2 232 MM1 95 305
Toad, Rock/Cave Animal 2 75 RC0 209 306
Trained Pronghorn
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Discard a card from your hand: Prevent all damage that would be dealt to Trained Pronghorn this turn.
Animal 2 - MTG - 307
Tumble Ox Animal 2 cr 4 MFF3 75 308
Unicorn Animal 2 125 RC0 211 309
Unicorn Animal 2 cr 3 MM3 181 310
Unicorn, Black Animal 2 cr 3 MCMF3 83 311
Unicorn, Shadow Animal 2 cr 4 RDD3 146 312
Urchin, Land Animal 2 225 MMII 122 313
Vairaven Animal 2 cr 4 CC1 209 314
Vorpal bunny
" AC 30, HD 7, hp 140, TH +14
" Bite:6D1 Bite:7D1 / Blink / Bash_Door Wild_Too Wild_Mountain Animal
" It looks very cute, except for the razor sharp teeth. It moans ominously as it jumps at your throat!
Animal 2 40 Angband 205 315
Vulture, Giant Animal 2 52 MMII 125 316
Warg
" AC 14, HD 6, hp 96, TH +12
" Bite:1D8 / Friends Wild_Too Wild_Wood Wild_Mountain Bash_Door Animal Evil
" It is a large wolf with eyes full of cunning.
Animal 2 40 Angband 257 317
Warthog Animal 2 52 MM1 11 318
Watchwolf
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" GW - 3/3 - (no abilities)
Animal 2 - MTG - 319
Weasel, Giant Animal 2 125 RC0 212 320
Weasel, Giant Animal 2 187 MM1 100 321
Welkin Hawk
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingWhen Welkin Hawk is put into a graveyard from play, you may search your library for a Welkin Hawk card, reveal that card, and put it into your hand. Then shuffle your library.
Animal 2 - MTG - 322
Werebear
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add G to your mana pool.Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 2 - MTG - 323
Wererat
" AC 2, HD 14, hp 224, TH +28
" Claw:1D8 Claw:1D8 Bite:2D6 / Blink Cause_2 Bo_Cold Ba_Pois S_Kin / Only_Gold Bash_Door Animal Evil
" A large rat with glowing red eyes. The wererat is a disgusting creature, relishing in filth and disease.
Animal 2 55 Angband 270 324
Whipstag Animal 2 cr 3 BoL3 200 325
White wolf
" AC 18, HD 5, hp 70, TH +10
" Bite:1D3 Bite:1D4 / Friends Bash_Door Wild_Too Wild_Waste Animal Im_Cold
" A large and muscled wolf from the northern wastes. Its breath is cold and icy and its fur coated in frost.
Animal 2 30 Angband 211 326
Wild Mongrel
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Animal 2 - MTG - 327
Winter Wolf Animal 2 cr 5 MM3 184 328
Witherstench Animal 2 97 FF1 95 329
Wolf
" AC 20, HD 4, hp 56, TH +8
" Bite:1D6 / Friends Bash_Door Wild_Too Wild_Wood Wild_Waste Wild_Mountain Animal
" It howls and snaps at you.
Animal 2 30 Angband 196 330
Wolf, Dire (Worg) Animal 2 135 MM1 101 331
Wolf, Dire Wolf Animal 2 125 RC0 212 332
Wolf, War Animal 2 cr 4 EQMN3 175 333
Wolverine Animal 2 187 MM1 101 334
Wyluli Wolf
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Target creature gets +1/+1 until end of turn.
Animal 2 - MTG - 335
Zephyr Falcon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingAttacking doesn't cause Zephyr Falcon to tap.
Animal 2 - MTG - 336
Zodiac Monkey
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Forestwalk (If defending player has a forest in play, Zodaic Monkey can't be blocked.)
Animal 2 - MTG - 337
Zodiac Rooster
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Plainswalk (If defending player has a plain in play, Zodiac Rooster can't be blocked.)
Animal 2 - MTG - 338
Clockwork Horror,Copper Beholder 2 65 L - 1
Eye Killer Beholder 2 225 FF1 35 2
Flumph Beholder 2 54 FF1 39 3
Gazer
" AC 8, HD 7, hp 126, TH +14
" Gaze:Paralyze:1D2 Gaze:Confuse:1D2 / Hold Conf / Fly Im_Pois Wild_Too Wild_Wood Evil
" A floating eye surrounded by number of smaller eyestalks. Its gaze seems mesmerizing.
Beholder 2 40 Angband 218 4
Thought Bleeder Beholder 2 cr 3 EQMN3 141 5
Volt Beholder 2 75 FF1 94 6
Watcher Beholder 2 cr 3 BoL3 192 7
2-headed hydra
" AC 50, HD 75, hp 450, TH +150
" Bite:2D6 Bite:2D6 / Scare / Wild_Too Wild_Shore Wild_Swamp Only_Gold Swim Bash_Door Move_Body Animal
" A strange reptilian hybrid with two heads, guarding its hoard.
Dragon 2 80 Angband 301 1
Baby multi-hued dragon
" AC 20, HD 8, hp 144, TH +16
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Acid Br_Fire Br_Cold Br_Elec Br_Pois / Attr_Multi Only_Gold Bash_Door Evil Dragon Fly Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois
" This hatchling dragon is still soft, it
Dragon 2 45 Angband 204 2
Chromithian Dragon 2 cr 3 MFF3 19 3
Dragon, Black, Age 2 Dragon 2 cr 3 MM3 63 4
Dragon, Black, Age 3 Dragon 2 cr 4 MM3 63 5
Dragon, Blue, Age 2 Dragon 2 cr 3 MM3 65 6
Dragon, Blue, Age 3 Dragon 2 cr 5 MM3 65 7
Dragon, Brass, Age 2 Dragon 2 cr 3 MM3 70 8
Dragon, Brass, Age 3 Dragon 2 cr 5 MM3 70 9
Dragon, Bronze, Age 2 Dragon 2 cr 4 MM3 71 10
Dragon, Brown, Age 2 Dragon 2 cr 3 MCMF3 39 11
Dragon, Brown, Age 3 Dragon 2 cr 5 MCMF3 39 12
Dragon, Carp [Yu Lung], Age 2 Dragon 2 cr 4 OA3 154 13
Dragon, Copper, Age 2 Dragon 2 cr 4 MM3 73 14
Dragon, Deep, Age 2 Dragon 2 cr 4 MCMF3 40 15
Dragon, Fang, Age 2 Dragon 2 cr 3 MCMF3 41 16
Dragon, Fang, Age 3 Dragon 2 cr 4 MCMF3 41 17
Dragon, Gold, Age 1 Dragon 2 cr 4 MM3 74 18
Dragon, Green, Age 2 Dragon 2 cr 3 MM3 66 19
Dragon, Green, Age 3 Dragon 2 cr 4 MM3 66 20
Dragon, Mock Dragon 2 cr 4 CC1 50 21
Dragon, Pocket Dragon 2 65 DMR2 31 22
Dragon, Red, Age 1 Dragon 2 cr 3 MM3 68 23
Dragon, Red, Age 2 Dragon 2 cr 4 MM3 68 24
Dragon, Shadow, Age 2 Dragon 2 cr 3 MCMF3 42 25
Dragon, Shadow, Age 3 Dragon 2 cr 5 MCMF3 42 26
Dragon, Silver, Age 1 Dragon 2 cr 3 MM3 75 27
Dragon, Silver, Age 2 Dragon 2 cr 4 MM3 75 28
Dragon, Slarecian, Age 2 Dragon 2 cr 3 CC2 61 29
Dragon, Slarecian, Age 3 Dragon 2 cr 5 CC2 61 30
Dragon, Song, Age 2 Dragon 2 cr 4 MCMF3 44 31
Dragon, White, Age 3 Dragon 2 cr 3 MM3 69 32
Dragon, White, Age 4 Dragon 2 cr 5 MM3 69 33
Dragonkin Dragon 2 cr 3 MCMF3 45 34
Drake Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1U - 2/1 - Flying When Drake Familiar comes into play, sacrifice it unless you return an enchantment in play to its owner's hand.
Dragon 2 - MTG - 35
Drake, Ebon Dragon 2 cr 4 EQMN3 58 36
Drake, Mandrake Dragon 2 80 RC0 173 37
Drake, Wooddrake Dragon 2 225 RC0 173 38
Emerald Dragonfly
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - FlyingGG: Emerald Dragonfly gains first strike until end of turn.
Dragon 2 - MTG - 39
Fae Drake Dragon 2 cr 3 EQMN3 67 40
Firedrake Dragon 2 187 FF1 36 41
Firedrake Dragon 2 cr 5 CC1 75 42
Gilded Drake
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1U - 3/3 - FlyingWhen Gilded Drake comes into play, exchange control of Gilded Drake for target creature an opponent controls. If you can't, sacrifice Gilded Drake.
Dragon 2 - MTG - 43
Half-Dragon Ogre Dragon 2 cr 4 MM3 215 44
Hydra, 5-headed Dragon 2 cr 4 MM3 121 45
Hydra, 6-headed Dragon 2 cr 5 MM3 121 46
Ibrandlin Dragon 2 cr 5 MCMF3 62 47
Iron Dragon Dragon 2 cr 3 CC2 99 48
Kari Dragon Dragon 2 cr 5 LB3 58 49
Molten Hydra
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - 1RR: Put a +1/+1 counter on Molten Hydra.T, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way.
Dragon 2 - MTG - 50
Pseudo dragon
" AC 50, HD 14, hp 280, TH +28
" Claw:1D3 Claw:1D3 Bite:1D5 / Conf Scare Br_Lite Br_Dark / Fly Bash_Door Dragon
" A small relative of the dragon that inhabits dark caves.
Dragon 2 150 Angband 193 51
Sand Wyvern Dragon 2 cr 3 CC2 138 52
Spiketail Hatchling
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying (This creature can't be blocked except by creatures with flying.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.
Dragon 2 - MTG - 53
Spire Wyvem Dragon 2 cr 4 CC1 187 54
Air spirit
" AC 30, HD 6, hp 96, TH +12
" Hit:1D3 / Nonliving Empty_Mind Invisible Cold_Blood Bash_Door Evil Im_Pois Fly No_Conf No_Sleep No_Fear
" A whirlwind of sentient air.
Elemental 2 40 Angband 227 1
Animental, ML1 monster Elemental 2 35 PS3 14 2
Arrowhawk, Adult Elemental 2 cr 5 MM3 19 3
Arrowhawk, Juvenile Elemental 2 cr 3 MM3 19 4
Azer (Garrash) Elemental 2 65 L - 5
Bane Cloud Elemental 2 cr 4 CC2 14 6
Blazing Effigy
AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
1R - 0/3 - When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to it this turn by other Blasing Effigies.
Elemental 2 - MTG - 7
Crysmal Elemental 2 cr 3 PsiH3 146 8
Earth spirit
" AC 40, HD 10, hp 160, TH +20
" Hit:1D8 Hit:1D8 / Empty_Mind Cold_Blood Pass_Wall Fly Nonliving Evil Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock No_Conf No_Sleep No_Fear
" A whirling form of sentient rock.
Elemental 2 64 Angband 305 9
Elemental, Air (Type 3) Elemental 2 cr 4 EQMN3 189 10
Elemental, Air (Type 4) Elemental 2 cr 5 EQMN3 189 11
Elemental, Air (Type 5) Elemental 2 cr 5 EQMN3 189 12
Elemental, Air Elementaling (Type 2) Elemental 2 cr 3 EQMN3 189 13
Elemental, Air, Large Elemental 2 cr 5 MM3 81 14
Elemental, Air, Medium Elemental 2 cr 3 MM3 81 15
Elemental, Blood, Large Elemental 2 cr 5 RDD3 51 16
Elemental, Blood, Medium Elemental 2 cr 3 RDD3 51 17
Elemental, Earth (Type 3) Elemental 2 cr 4 EQMN3 191 18
Elemental, Earth (Type 4) Elemental 2 cr 5 EQMN3 192 19
Elemental, Earth (Type 5) Elemental 2 cr 5 EQMN3 192 20
Elemental, Earth Elementaling (Type 2) Elemental 2 cr 3 EQMN3 191 21
Elemental, Earth, Large Elemental 2 cr 5 MM3 82 22
Elemental, Earth, Medium Elemental 2 cr 3 MM3 82 23
Elemental, Fire (Type 3) Elemental 2 cr 4 EQMN3 194 24
Elemental, Fire (Type 4) Elemental 2 cr 5 EQMN3 195 25
Elemental, Fire (Type 5) Elemental 2 cr 5 EQMN3 195 26
Elemental, Fire Elementaling (Type 2) Elemental 2 cr 3 EQMN3 194 27
Elemental, Fire, Large Elemental 2 cr 5 MM3 83 28
Elemental, Fire, Medium Elemental 2 cr 3 MM3 83 29
Elemental, Grave, Large Elemental 2 cr 5 RDD3 53 30
Elemental, Grave, Medium Elemental 2 cr 3 RDD3 53 31
Elemental, Mist, Large Elemental 2 cr 5 RDD3 52 32
Elemental, Mist, Medium Elemental 2 cr 3 RDD3 52 33
Elemental, Pyre, Large Elemental 2 cr 5 RDD3 49 34
Elemental, Pyre, Medium Elemental 2 cr 3 RDD3 49 35
Elemental, Water (Type 3) Elemental 2 cr 4 EQMN3 197 36
Elemental, Water (Type 4) Elemental 2 cr 5 EQMN3 198 37
Elemental, Water (Type 5) Elemental 2 cr 5 EQMN3 198 38
Elemental, Water Elementaling (Type 2) Elemental 2 cr 3 EQMN3 197 39
Elemental, Water, Large Elemental 2 cr 5 MM3 84 40
Elemental, Water, Medium Elemental 2 cr 3 MM3 84 41
Energon, Xag-Ya Elemental 2 cr 4 MOP3 168 42
Energon, Xeg-Yi Elemental 2 cr 5 MOP3 168 43
Ephemera, Dusk Beast Elemental 2 cr 3 MOP3 170 44
Fire Element Ape Elemental 2 cr 3 MOP3 193 45
Fire Snake Elemental 2 109 FF1 38 46
Flame Swallow Elemental 2 65 L - 47
Fledgling Djinn
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - FlyingAt the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
Elemental 2 - MTG - 48
Forge Wight Elemental 2 cr 4 CC1 77 49
Genie, Djinni Elemental 2 cr 5 MM3 94 50
Genie, Janni Elemental 2 cr 4 MM3 94 51
Homonculous, Skin Elemental 2 65 PS3 50 52
Ice Serpent Elemental 2 cr 3 MCMF3 62 53
Kal-Muru (Shipbane) Elemental 2 35 DMR2 62 54
Lloigor Elemental 2 cr 5 COC3 175 55
Magman Elemental 2 145 MMII 82 56
Magmin Elemental 2 cr 3 MM3 130 57
Mephit, Air Elemental 2 cr 3 MM3 132 58
Mephit, Dust Elemental 2 cr 3 MM3 132 59
Mephit, Earth Elemental 2 cr 3 MM3 132 60
Mephit, Fire Elemental 2 cr 3 MM3 132 61
Mephit, Ice Elemental 2 cr 3 MM3 132 62
Mephit, Magma Elemental 2 cr 3 MM3 132 63
Mephit, Ooze Elemental 2 cr 3 MM3 132 64
Mephit, Salt Elemental 2 cr 3 MM3 132 65
Mephit, Steam Elemental 2 cr 3 MM3 132 66
Mephit, Water Elemental 2 cr 3 MM3 133 67
Muddite Elemental 2 cr 4 EQMN3 115 68
Paraelemental, Ice, Large Elemental 2 cr 5 MOP3 181 69
Paraelemental, Ice, Medium Elemental 2 cr 3 MOP3 181 70
Paraelemental, Magma, Large Elemental 2 cr 5 MOP3 181 71
Paraelemental, Magma, Medium Elemental 2 cr 3 MOP3 181 72
Paraelemental, Ooze, Large Elemental 2 cr 5 MOP3 183 73
Paraelemental, Ooze, Medium Elemental 2 cr 3 MOP3 183 74
Paraelemental, Smoke, Large Elemental 2 cr 5 MOP3 184 75
Paraelemental, Smoke, Medium Elemental 2 cr 3 MOP3 184 76
Plant Elemental
" AC 42, HD 8, hp 144, #Att 3, TH +26, dmg 62
" 1G - 3/4 - When Plant Elemental comes into play from your hand, destroy one of your forests or destroy Plant Elemental.
Elemental 2 - MTG - 77
Pride of the Clouds
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
WU - 1/1 - Flying Pride of the Clouds gets +1/+1 for each other creature in play with flying. Forecast - 2WU, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying into play. (Play this ability only during your upkeep and only once each turn.)
Elemental 2 - MTG - 78
Pyre Elemental 2 cr 5 CC1 149 79
Rast Elemental 2 cr 5 MM3 154 80
Salamander, Average Elemental 2 cr 5 MM3 159 81
Sand Flail Elemental 2 cr 3 LB3 103 82
Scile Elemental 2 35 PS3 94 83
Shadow Wight Elemental 2 cr 4 MOP3 190 84
Sleet Devil Elemental 2 cr 4 CC1 183 85
Thunder Kite Elemental 2 cr 3 CC2 192 86
Tojanida, Adult Elemental 2 cr 5 MM3 177 87
Tojanida, Juvenile Elemental 2 cr 3 MM3 177 88
Vortex Elemental 2 75 FF1 94 89
Water Element Tiger Elemental 2 cr 4 MOP3 194 90
Water spirit
" AC 20, HD 9, hp 144, TH +18
" Hit:2D4 Hit:2D4 / Empty_Mind Cold_Blood Bash_Door Evil Im_Pois Fly Nonliving No_Conf No_Sleep No_Fear
" A whirlpool of sentient liquid.
Elemental 2 58 Angband 303 91
Windrider Elemental 2 cr 4 CC2 211 92
Woods Haunt Elemental 2 cr 3 CC1 216 93
Xorn, Minor Elemental 2 cr 3 MM3 187 94
Albino Troll
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1G - 3/3 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) 1G: Regenerate Albino Troll.
Giant 2 - MTG - 1
Boarclops Giant 2 cr 3 MFF3 11 2
Celestian Giant 2 cr 4 CC1 37 3
Cyclopskin Giant 2 135 MMII 27 4
Ettin Giant 2 cr 5 MM3 89 5
Exterion Giant 2 cr 4 BoL3 64 6
Fatling Giant 2 cr 5 CC1 73 7
Fire giant
" AC 50, HD 14, hp 224, TH +28
" Hit:Fire:3D7 Hit:Fire:3D7 / Bash_Door Wild_Too Wild_Volcano Evil Giant Aura_Fire Im_Fire
" A glowing fourteen foot tall giant. Flames drip from its red skin.
Giant 2 54 Angband 288 8
Frost giant
" AC 40, HD 12, hp 240, TH +24
" Hit:Cold:3D6 Hit:2D8 / Wild_Too Wild_Waste Wild_Mountain Bash_Door Evil Giant Aura_Cold Im_Cold
" A twelve foot tall giant covered in furs.
Giant 2 75 Angband 278 9
Giant, Phaerlin Giant 2 cr 3 MCMF3 50 10
Hill giant
" AC 34, HD 12, hp 240, TH +24
" Hit:3D6 Hit:3D6 / Wild_Too Wild_Mountain Bash_Door Evil Giant Male
" A ten foot tall humanoid with powerful muscles.
Giant 2 60 Angband 255 11
Pygmy Troll
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. G: Regenerate Pygmy Troll.
Giant 2 - MTG - 12
Steppe Troll Giant 2 cr 5 CC1 191 13
Troll, Ice Giant 2 66 FF1 90 14
Tuscar Giant 2 cr 4 CC2 197 15
Wang-Liang Giant 2 cr 4 OA3 198 16
AEtherflame Wall
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1R - 0/4 - Defender AEtherflame Wall can block creatures with shadow as though they didn't have shadow. R: AEtherflame Wall gets +1/+0 until end of turn.
Golem 2 - MTG - 1
Alpha Myr
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 2 - 2/1 - (no abilities)
Golem 2 - MTG - 2
Angelic Wall
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1W - 0/4 - (Walls can't attack.)Flying
Golem 2 - MTG - 3
Animated Object, Huge Golem 2 cr 5 MM3 17 4
Animated Object, Large Golem 2 cr 3 MM3 17 5
Animation, Kilan's (Type 4) Golem 2 cr 3 EQMN3 186 6
Animation, Shalee's (Type 5) Golem 2 cr 4 EQMN3 186 7
Animation, Sisna's (Type 6) Golem 2 cr 5 EQMN3 186 8
Arcbound Ravager
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
2 - 1/1 - Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 2 - MTG - 9
Arcbound Stinger
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - Flying Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 2 - MTG - 10
Astral Construct, 4th Level Golem 2 cr 4 PsiH3 141 11
Astral Construct, 5th Level Golem 2 cr 5 PsiH3 141 12
Basal Thrull
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" BB - 1/2 - T, Sacrifice Basal Thrull: Add BB to your mana pool.
Golem 2 - MTG - 13
Battering Ram
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - 1/1Banding if attackingWhenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Golem 2 - MTG - 14
Bonedreg, Biped Golem 2 cr 3 LoH3 11 15
Clay golem
" AC 20, HD 10, hp 160, TH +20
" Hit:1D8 Hit:1D8 / Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock Nonliving No_Conf No_Sleep No_Fear
" It is a massive animated statue made out of hardened clay.
Golem 2 50 Angband 261 16
Cloaker
" AC 30, HD 6, hp 72, TH +12
" Hit:Paralyze:5D5 Hit:Terrify:5D5 / Nonliving No_Fear Stupid Empty_Mind Cold_Blood Char_Multi No_Conf No_Sleep Evil Im_Cold Im_Elec Im_Pois
" It resembles a normal cloak until some poor fool ventures too close!
Golem 2 30 Angband 243 17
Clockwork Horror, Coppe Golem 2 65 Ann4 17 18
Clockwork, Rogue Golem 2 cr 3 EQMN3 38 19
Copper Gnomes
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - 4, Sacrifice Copper Gnomes: Put an artifact card from your hand into play.
Golem 2 - MTG - 20
Copper Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add G to your mana pool.
Golem 2 - MTG - 21
Coretapper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.
Golem 2 - MTG - 22
Creeping gold coins
" AC 26, HD 12, hp 192, TH +24
" Hit:2D5 Touch:Poison:3D5 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins, crawling forward on thousands of tiny legs.
Golem 2 32 Angband 195 23
Creeping mithril coins
" AC 40, HD 15, hp 240, TH +30
" Hit:2D5 Touch:Poison:3D5 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins, shambling forward on thousands of tiny legs.
Golem 2 45 Angband 239 24
Darkenbeast Golem 2 cr 4 MCMF3 30 25
Emblazoned Golem
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
2 - 1/2 - Kicker X (You may pay an additional X as you play this spell.)Spend only colored mana on X. No more than one mana of each color may be spent this way.If you paid the kicker cost, Emblazoned Golem comes into play with X +1/+1 counters on it.
Golem 2 - MTG - 26
Figurine, Ivory Golem 2 cr 3 RDD3 57 27
Figurine, Porcelain Golem 2 cr 3 RDD3 57 28
Flesh golem
" AC 20, HD 9, hp 144, TH +18
" Hit:1D6 Hit:1D6 / Empty_Mind Bash_Door Swim Im_Elec Im_Cold No_Conf No_Sleep No_Fear Nonliving
" A shambling humanoid monster with long scars.
Golem 2 50 Angband 256 29
Fog Bank
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1U - 0/2 - (Walls can't attack.) FlyingPrevent all combat damage that would be dealt to and dealt by Fog Bank.
Golem 2 - MTG - 30
Gargoyle Golem 2 175 RC0 178 31
Gargoyle Golem 2 247 MM1 42 32
Gargoyle Golem 2 cr 4 MM3 94 33
Gargoyle, Gargoyle Golem 2 cr 5 D2D 72 34
Gargoyle, Winged Demon Golem 2 cr 4 D2D 72 35
Goblin Rock Sled
" AC 12, HD 2, hp 36, #Att 3, TH +20, dmg 62
" 1R - 3/1 - TrampleRock Sled doesn't untap during your untap step if it attacked during your last turn.Rock Sled can't attack unless defending player controls a mountain.
Golem 2 - MTG - 36
Gold Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add W to your mana pool.
Golem 2 - MTG - 37
Golem, Blood Golem 2 cr 3 D2D 74 38
Golem, Iron Golem 2 cr 4 D2D 74 39
Golem, Quicksilver Golem 2 cr 4 CC2 82 40
Golem, Silver Golem 2 cr 5 CC1 85 41
Golem, Tar Golem 2 cr 3 CC2 85 42
Golem, Wood Golem 2 cr 5 CC1 86 43
Hollow Knight Golem 2 cr 5 CC1 109 44
Homonculus Golem 2 121 MM1 53 45
Iron Cobra Golem 2 132 FF1 52 46
Iron Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add R to your mana pool.
Golem 2 - MTG - 47
Jhoira's Toolbox
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - 2: Regenerate target artifact creature.
Golem 2 - MTG - 48
Kani Doll Golem 2 35 L - 49
Leaden Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add B to your mana pool.
Golem 2 - MTG - 50
Life-Shaped, Climbdog Golem 2 65 Ann3 70 51
Life-Shaped, Darkstrike Golem 2 65 Ann3 70 52
Life-Shaped, Watcher Golem 2 35 Ann3 70 53
Living Tattoo, Dark Man Golem 2 cr 3 RDD3 93 54
Living Tattoo, Grandfather Raven Golem 2 cr 3 RDD3 94 55
Living Tattoo, Living Spear Golem 2 cr 3 RDD3 93 56
Living Tattoo, Silver Wolf Golem 2 cr 3 RDD3 94 57
Living Tattoo, Violet Panther Golem 2 cr 3 RDD3 94 58
Living Tattoo, Winged Snake Golem 2 cr 3 RDD3 94 59
Manakin
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T: Add one colorless mana to your mana pool.
Golem 2 - MTG - 60
Marionette Golem 2 cr 3 N&D3 44 61
Medusa, Glyptar Golem 2 65 MM 248 62
Millikin
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" 2 - 0/1 - T, Put the top card of your library into your graveyard: Add one colorless mana to your mana pool.
Golem 2 - MTG - 63
Mourning Thrull
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1(W/B) - 1/1 - (o(w/b) can be paid with either W or B.) Flying Whenever Mourning Thrull deals damage, you gain that much life.
Golem 2 - MTG - 64
Myr Retriever
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
Golem 2 - MTG - 65
Necrophidius Golem 2 177 FF1 67 66
Old Man Willow
" AC 10, HD 16, hp 640, TH +32
" Touch:Paralyze Touch:Paralyze Crush:2D12 / Tele_To / Animal Cold_Blood Wild_Only Wild_Wood Empty_Mind Unique Res_Wate Im_Pois Im_Acid Only_Item
" ...a huge willow-tree, old and hoary. Enormous it looked, its
Golem 2 150 Angband 206 67
Omega Myr
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 2 - 1/2 - (no abilities)
Golem 2 - MTG - 68
Prison Barricade
AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
1W - 1/3 - (Walls can't attack.)Kicker 1W (You may pay an additional 1W as you play this spell.)If you paid the kicker cost, Prison Barricade comes into play with a +1/+1 counter on it and may attack as though it weren't a Wall.
Golem 2 - MTG - 69
Prow Golem Golem 2 cr 5 BoL3 124 70
Quiver slot
" AC -8, HD 1, hp 2, TH +2
" Spore:Confuse:1D1 / Arrow_1 / Cold_Blood Multiply Stupid Empty_Mind No_Conf No_Sleep No_Fear
" It looks weird.
Golem 2 3 Angband 185 71
Scarecrow Golem 2 247 FF1 77 72
Scarecrow, Dread Golem 2 cr 3 RDD3 132 73
Shallow puddle
" AC 24, HD 9, hp 108, TH +18
" Touch:Acid:2D3 Touch:Acid:2D3 / Cold_Blood Swim Im_Elec Im_Acid Im_Pois No_Fear No_Conf No_Sleep Nonliving Empty_Mind
" It is a placid watery pool.
Golem 2 70 Angband 873 74
Shimmering Barrier
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) (Walls can't attack.) First strike
Golem 2 - MTG - 75
Silver Myr
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 2 - 1/1 - T Add U to your mana pool.
Golem 2 - MTG - 76
Skeletal Host Golem 2 cr 5 CC2 155 77
Slarecian Gargoyle Golem 2 cr 5 CC1 175 78
Slarecian Muse Golem 2 cr 5 CC1 179 79
Spincrusher
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 2 - 0/2 - Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.
Golem 2 - MTG - 80
Statue, Living, Iron Golem 2 125 RC0 208 81
Sunscape Familiar
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1W - 0/3 - (Walls can't attack.)Green spells and blue spells you play cost 1 less to play.
Golem 2 - MTG - 82
The Borshin
" AC 30, HD 9, hp 270, TH +18
" Hit:2D11 Crush:2D15 Touch:Terrify / Bash_Door Unique No_Conf No_Sleep Im_Pois Im_Cold No_Fear
" Pallid and twisted, this creature hates the very sight of you."It looked like something that had started out to be
Golem 2 45 Angband 177 83
Thrull Surgeon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1B, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only if you could play a sorcery.
Golem 2 - MTG - 84
Thunder Orb Golem 2 cr 3 CC1 197 85
Vine Trellis
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1G - 0/4 - (Walls can't attack.) T: Add G to your mana pool.
Golem 2 - MTG - 86
Wall of Blossoms
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1G - 0/4 - (Walls can't attack.) When Wall of Blossoms comes into play, draw a card.
Golem 2 - MTG - 87
Wall of Caltrops
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1W - 2/1 - (Walls can't attack.) Whenever Wall of Caltrops and at least one other Wall block a creature, Wall of Caltrops gains banding until end of turn unless a non-Wall creature also blocks that creature.DAK: In the original, it wouldn't gain it unless another Wall also blocked the creature as well . Still want that restriction'
Golem 2 - MTG - 88
Wall of Corpses
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1B - 0/2 - (Walls can't attack.) B, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
Golem 2 - MTG - 89
Wall of Deceit
" AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
" 1U - 0/5 - (Walls can't attack). 3: Turn Wall of Deceit face down. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost)
Golem 2 - MTG - 90
Wall of Diffusion
" AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
" 1R - 0/5 - (Walls can't attack.) Wall of Diffusion may block as though it had shadow.
Golem 2 - MTG - 91
Wall of Earth
" AC 82, HD 12, hp 216, #Att 2, TH +12, dmg 2
" 1R - 0/6 - (Walls can't attack.)
Golem 2 - MTG - 92
Wall of Essence
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1W - 0/4 - (Walls can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
Golem 2 - MTG - 93
Wall of Glare
" AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
" 1W - 0/5 - (Walls can't attack.) Wall of Glare may block any number of creatures each combat.
Golem 2 - MTG - 94
Wall of Junk
" AC 108, HD 14, hp 252, #Att 2, TH +14, dmg 2
" 2 - 0/7 - (Walls can't attack.) Whenever Wall of Junk blocks, return it to its owner's hand at end of combat.
Golem 2 - MTG - 95
Wall of Kelp
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" UU - 0/3 - (Walls can't attack.) UU, T: Put a 0/1 blue Kelp creature token into play. This creature is a Wall.
Golem 2 - MTG - 96
Wall of Mulch
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1G - 0/4 - (Walls can't attack.) G, Sacrifice a Wall: Draw a card.
Golem 2 - MTG - 97
Wall of Razors
" AC 12, HD 2, hp 36, #Att 4, TH +34, dmg 82
" 1R - 4/1 - (Walls can't attack.) First strike
Golem 2 - MTG - 98
Wall of Resistance
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1W - 0/3 - (Walls can't attack.) FlyingAt end of turn, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
Golem 2 - MTG - 99
Wall of Roots
" AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
" 1G - 0/5 - Defender Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn.
Golem 2 - MTG - 100
Wall of Souls
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1B - 0/4 - (Walls can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
Golem 2 - MTG - 101
Wall of Tears
" AC 42, HD 8, hp 144, #Att 2, TH +8, dmg 2
" 1U - 0/4 - (Walls can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Golem 2 - MTG - 102
Wall of Tombstones
" AC 252, HD 22, hp 396, #Att 2, TH +22, dmg 2
" 1B - 0/11 - (Walls can't attack.) At the beginning of your draw step, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard.
Golem 2 - MTG - 103
Winged Warrior Golem 2 35 DMR2 112 104
Aarakocra Human 2 65 MM 5 1
Aarakocra, Athasian Human 2 65 DS2 8 2
Advance Scout
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - First strikeW: Target creature gains first strike until end of turn.
Human 2 - MTG - 3
Agent of Shauku
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1B, Sacrifice a land: Target creature gets +2/+0 until end of turn.
Human 2 - MTG - 4
Akki Blizzard-Herder
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land.
Human 2 - MTG - 5
Akki Raider
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn.
Human 2 - MTG - 6
Akki Rockspeaker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - When Akki Rockspeaker comes into play, add R to your mana pool.
Human 2 - MTG - 7
Akki Underling
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
Human 2 - MTG - 8
Alaborn Grenadier
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Attacking doesn't cause Alaborn Grenadier to tap.
Human 2 - MTG - 9
Alaborn Musketeer
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Alaborn Musketeer can block creatures with flying.
Human 2 - MTG - 10
Alaghi Human 2 cr 4 MCMF3 14 11
Amrou Kithkin
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" WW - 1/1 - Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Human 2 - MTG - 12
Amrou Scout
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - 4, T Search your library for a Rebel card with converted mana cost 3 or less and put it into play. Then shuffle your library.
Human 2 - MTG - 13
Aphetto Alchemist
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Tap: Untap target artifact or creature. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 14
Apprentice Necromancer
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - B, T, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it. (The creature may attack and T the turn it comes under your control.)
Human 2 - MTG - 15
Araba Mothrider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 2 - MTG - 16
Arak (Shadow Fey), Powrie (Redcap) Human 2 cr 4 RDD3 13 17
Arak (Shadow Fey), Shee Human 2 cr 5 RDD3 14 18
Arak (Shadow Fey), Sith Human 2 cr 5 RDD3 15 19
Arak (Shadow Fey), Teg Human 2 cr 3 RDD3 16 20
Ardent Soldier
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1W - 1/2 - Kicker 2 (You may pay an additional 2 as you play this spell.)Attacking doesn't cause Ardent Soldier to tap.If you paid the kicker cost, Ardent Soldier comes into play with a +1/+1 counter on it.
Human 2 - MTG - 21
Argothian Enchantress
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" 1G - 0/1 - Argothian Enchantress can't be the target of spells or abilities.Whenever you play an enchantment spell, draw a card.
Human 2 - MTG - 22
Argothian Pixies
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Argothian Pixies can't be blocked by artifact creatures.Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
Human 2 - MTG - 23
Asabi, Stingtail Human 2 cr 3 MCMF3 15 24
Asherake Human 2 cr 3 MFF3 6 25
Atomie Human 2 60 MMII 11 26
Auriok Bladewarden
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
Human 2 - MTG - 27
Auriok Champion
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" WW - 1/1 - Protection from black and from red Whenever another creature comes into play, you may gain 1 life.
Human 2 - MTG - 28
Auriok Steelshaper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
Human 2 - MTG - 29
Avenger en-Dal
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - 2W, T, Discard a card from your hand: Remove target attacking creature from the game. Its controller gains life equal to its toughness.
Human 2 - MTG - 30
Aviak, Darter Human 2 cr 3 EQMN3 23 31
Aviak, Harrier Human 2 cr 5 EQMN3 23 32
Aviak,Rook Human 2 cr 4 EQMN3 23 33
Aysen Bureaucrats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Tap target creature with power 2 or less.
Human 2 - MTG - 34
Azorius Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (W/U)(W/U) - 2/2 - (o(w/u) can be paid with either W or U.) 2W: Tap target creature. 2U: Counter target activated ability. (Mana abilities can't be targeted.)
Human 2 - MTG - 35
Backwards Man Human 2 cr 4 RDD3 19 36
Bahk, Age 1 Human 2 cr 3 BoL3 217 37
Bajang Human 2 cr 3 OA3 145 38
Balduvian Conjurer
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1U - 0/2 - T: Until end of turn, target snow-covered land becomes a 2/2 creature that's still a land.
Human 2 - MTG - 39
Bandersnatch Human 2 cr 4 MFF3 8 40
Baobhan Sith Human 2 cr 3 RDD3 21 41
Barbarian Outcast
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - When you control no swamps, sacrifice Barbarian Outcast.
Human 2 - MTG - 42
Battlefield Medic
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Tap: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.
Human 2 - MTG - 43
Battle-Mad Ronin
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able.
Human 2 - MTG - 44
Beacon of Destiny
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - TAP: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Human 2 - MTG - 45
Beloved Chaplain
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Protection from creatures
Human 2 - MTG - 46
Benalish Cavalry
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Human 2 - MTG - 47
Benalish Trapper
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - W, T: Tap target creature.
Human 2 - MTG - 48
Berserker
" AC 54, HD 16, hp 320, TH +32
" Hit:4D4 Hit:4D4 Hit:4D4 / No_Fear No_Stun Bash_Door Wild_Too Wild_Waste
" A warrior in a battle-frenzy; he'll stop only when he drops.
Human 2 50 Angband 293 49
Bisan Human 2 cr 5 OA3 147 50
Bixie, Queen Human 2 cr 3 EQMN3 24 51
Black Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - First strike, protection from white
Human 2 - MTG - 52
Black ogre
" AC 24, HD 14, hp 252, TH +28
" Hit:2D8 Hit:2D8 / Wild_Too Wild_Mountain Friends Bash_Door Evil Giant
" A massive orc-like figure with black skin and powerful arms.
Human 2 75 Angband 262 53
Black orc
" AC 62, HD 8, hp 160, TH +16
" Hit:3D4 Hit:3D4 / 5Arrow_1 / Wild_Too Friends Bash_Door Evil Orc Hurt_Lite
" He is a large orc with powerful arms and deep black skin.
Human 2 45 Angband 244 54
Blighted Shaman
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn.T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Human 2 - MTG - 55
Blink Dog Human 2 125 RC0 162 56
Bloodline Shaman
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Tap: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Human 2 - MTG - 57
Bog Initiate
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1: Add B to your mana pool.
Human 2 - MTG - 58
Bola Warrior
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - R, T, Discard a card from your hand: Target creature can't block this turn.
Human 2 - MTG - 59
Boldor, King of the Yeeks
" AC 30, HD 13, hp 260, TH +26
" Hit:1D9 Hit:1D9 Hit:1D8 / Heal Blink Tport Blind Slow S_Kin / Unique Escort Escorts Only_Item Smart Bash_Door Animal Evil Im_Acid
" A great yeek, powerful in magic and sorcery, but a yeek all the
Human 2 200 Angband 237 60
Booka Human 2 35 L - 61
Boowray Human 2 cr 3 RDD3 27 62
Boros Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (R/W)(R/W) - 2/2 - (o(r/w) can be paid with either R or W.) 1R: Target creature gains haste until end of turn. 1W: Target creature gains first strike until end of turn.
Human 2 - MTG - 63
Boros Swiftblade
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" RW - 1/2 - Double strike
Human 2 - MTG - 64
Brine Shaman
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.1UU, Sacrifice a creature: Counter target creature spell.
Human 2 - MTG - 65
Broken One Human 2 cr 3 RDD3 29 66
Brownie Human 2 97 MM1 11 67
Brownie, Killmoulis Human 2 35 MM 31 68
Brownie, Redcap Human 2 35 DMR2 17 69
Brownie, Scout Human 2 cr 3 EQMN3 28 70
Buckawn Human 2 97 MMII 21 71
Budoka Gardener
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1G - 2/1 - T You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener. ----- Dokai, Weaver of Life Legendary Creature - Human Monk 3/3 4GG, T Put an X/X green Elemental creature token into play, where X is the number of lands you control.
Human 2 - MTG - 72
Bugbear Human 2 50 RC0 162 73
Bugbear Human 2 202 MM1 12 74
Bullywug Human 2 120 FF1 16 75
Bullywug Human 2 65 MM 34 76
Buso, Tigbanua Human 2 cr 3 OA3 148 77
Cackling Witch
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - XB, T, Discard a card from your hand: Target creature gets +X/+0 until end of turn.
Human 2 - MTG - 78
Capashen Knight
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - First strike1W: Capashen Knight gets +1/+0 until end of turn.
Human 2 - MTG - 79
Carnival of Shadows, Dark Harlequin Human 2 cr 4 CC2 32 80
Catapult Squad
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Human 2 - MTG - 81
Cateran Persuader
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - 1, T: Search your library for a Mercenary card with converted mana cost 1 or less and put that card into play. Then shuffle your library.
Human 2 - MTG - 82
Cay-Man Human 2 35 DMR2 20 83
Centaur Human 2 75 RC0 163 84
Centaur Human 2 127 MM1 14 85
Centaur Human 2 cr 3 MM3 33 86
Chameleon Man Human 2 35 DMR2 20 87
Cheerful leprechaun
" AC 2, HD 2, hp 16, TH +4
" Touch:Eat_Gold Touch:Eat_Food / Blink / Multiply Only_Gold Good
" A merry little gnome.
Human 2 23 Angband 258 88
Citanul Druid
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever an opponent plays an artifact spell, Citanul Druid gets a +1/+1 counter.
Human 2 - MTG - 89
Clergy en-Vec
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 2 - MTG - 90
Cloud of Faeries
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.) FlyingWhen Cloud of Faeries comes into play, if you played it from your hand, untap up to two lands.
Human 2 - MTG - 91
Cloudreach Cavalry
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird.
Human 2 - MTG - 92
Corpse Whisperer Human 2 cr 4 CC2 40 93
Corrupt Rogue, Flesh Hunter Human 2 cr 4 D2D 69 94
Crabman Human 2 52 FF1 21 95
Crabman Human 2 65 MM 47 96
Craven Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Craven Knight can't intercept.
Human 2 - MTG - 97
Crawman Human 2 cr 3 N&D3 12 98
Crimson Acolyte
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Protection from redW: Target creature gains protection from red until end of turn.
Human 2 - MTG - 99
Crossbow Infantry
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Human 2 - MTG - 100
Cryion Human 2 35 DMR2 23 101
Cultist Human 2 cr 5 COC3 189 102
Cuombajj Witches
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" BB - 1/3 - T: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
Human 2 - MTG - 103
Dark Confidant
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Human 2 - MTG - 104
Dark Creeper Human 2 165 FF1 22 105
Dark elven mage
" AC 10, HD 5, hp 100, TH +10
" Hit:1D6 Hit:1D6 / Blind Conf Missile Darkness Ba_Pois / Only_Item Bash_Door Evil Im_Pois Hurt_Lite
" A dark elven figure, dressed all in black, hurling spells at you.
Human 2 50 Angband 178 106
Dark elven priest
" AC 20, HD 5, hp 110, TH +10
" Hit:1D9 Hit:1D10 / Heal Blind Conf Cause_2 Darkness Missile / Only_Item Smart Bash_Door Evil Hurt_Lite
" A dark elven figure, dressed all in black, chanting curses and waiting to deliver your soul to hel
Human 2 50 Angband 226 107
Dark elven warrior
" AC 18, HD 7, hp 154, TH +14
" Hit:1D8 Hit:1D8 / Missile / Bash_Door Evil Hurt_Lite
" A dark elven figure in armour and ready with his sword.
Human 2 50 Angband 182 108
Darkwing Human 2 65 Myst 23 109
Daru Spiritualist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Whenever a Cleric you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Human 2 - MTG - 110
Dauthi Slayer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able.
Human 2 - MTG - 111
Dauthi Warlord
" AC 12, HD 2, hp 36, #Att 10, TH +202, dmg 202
" 1B - 10/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow in play.
Human 2 - MTG - 112
Dawnstrider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - G, T, Discard a card from your hand: Prevent all combat damage that would be dealt this turn.
Human 2 - MTG - 113
Deceiver Human 2 cr 5 BoL3 52 114
Deepwood Drummer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - G, T, Discard a card from your hand: Target creature gets +2/+2 until end of turn.
Human 2 - MTG - 115
Deepwood Elder
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GG - 2/2 - XGG, T, Discard a card from your hand: X target lands become forests until end of turn.
Human 2 - MTG - 116
Derro Human 2 240 MMII 42 117
Deryth (Joined) Human 2 cr 4 CC2 57 118
Dimir Guildmage
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
(U/B)(U/B) - 2/2 - (o(u/b) can be paid with either U or B.) 3U: Target player draws a card. Play this ability only any time you could play a sorcery. 3B: Target player discards a card. Play this ability only any time you could play a sorcery.
Human 2 - MTG - 119
Diplomatic Escort
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - U, T, Discard a card from your hand: Counter target spell or ability that targets a creature.
Human 2 - MTG - 120
Disciple of Grace
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Protection from black. Cycling 2 (2, Discard this card from your hand: Draw a card.)
Human 2 - MTG - 121
Disciple of Law
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) Protection from red
Human 2 - MTG - 122
Disciple of Malice
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1B - 1/2 - Protection from white. Cycling 2 (2, Discard this card from your hand: Draw a card.)
Human 2 - MTG - 123
Diurgle Human 2 cr 4 N&D3 16 124
Divining Witch
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - 1B, T, Discard a card from your hand: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game.
Human 2 - MTG - 125
Dohwar Human 2 65 L - 126
Doppleganger Human 2 cr 3 MM3 60 127
Drooling Ogre
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1R - 3/3 - Whenever a player plays an artifact spell, that player gains control of Drooling Ogre. (This effect doesn't end at end of turn.)
Human 2 - MTG - 128
Druid
" AC 10, HD 8, hp 192, TH +16
" Hit:2D4 Hit:2D4 / Haste Blink Blind Hold Slow Bo_Fire Bo_Elec / Wild_Too Wild_Wood Smart Bash_Door Evil
" A mystic at one with nature. Om.
Human 2 50 Angband 241 129
Dryad Human 2 157 MM1 35 130
Dryad Sophisticate
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Nonbasic landwalk
Human 2 - MTG - 131
Duergar Human 2 100 MMII 61 132
Dwarf Human 2 225 MM1 35 133
Dwarf, Arctic Human 2 35 Ann3 35 134
Dwarf, Athasian Human 2 65 DS2 34 135
Dwarven Berserker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
Human 2 - MTG - 136
Dwarven Blastminer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - 2R, Tap: Destroy target nonbasic land. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)"
Human 2 - MTG - 137
Dwarven Lieutenant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" RR - 1/2 - 1R: Target Dwarf gets +1/+0 until end of turn.
Human 2 - MTG - 138
Dwarven Miner
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - 2R, T: Destroy target nonbasic land.
Human 2 - MTG - 139
Dwarven Soldier
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Whenever Dwarven Soldier blocks or becomes blocked by an Orc, Dwarven Soldier gets +0/+2 until end of turn.
Human 2 - MTG - 140
Dwarven Weaponsmith
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - T, Sacrifice an artifact: Put a +1/+1 counter on target creature.
Human 2 - MTG - 141
Earthblighter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 2B, TAP, Sacrifice a Goblin: Destroy target land.
Human 2 - MTG - 142
Eladamri, Lord of Leaves
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GG - 2/2 - All Elves have forestwalk. (They're unblockable as long as defending player controls a forest.) Elves can't be the target of spells or abilities.
Human 2 - MTG - 143
Elf, Drow Human 2 160 FF1 33 144
Elf, Grugach Human 2 97 MMII 63 145
Elf, Valley Human 2 97 MMII 63 146
Elvish Archers
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - First strike
Human 2 - MTG - 147
Elvish Farmer
AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
1G - 0/2 - At the beginning of your upkeep, put a spore counter on Elvish Farmer.Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: You gain 2 life.
Human 2 - MTG - 148
Elvish Hunter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - 1G, T: Target creature doesn't untap during its controller's next untap step.
Human 2 - MTG - 149
Elvish Vanguard
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.
Human 2 - MTG - 150
Elvish Warrior
" AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
" GG - 2/3 - (no abilities)
Human 2 - MTG - 151
Erg Raiders
AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
1B - 2/3 - At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you. Ignore this effect if you didn't control Erg Raiders continuously since the beginning of the turn.
Human 2 - MTG - 152
Errant Doomsayers
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T Tap target creature with toughness 2 or less.
Human 2 - MTG - 153
Escape Artist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Escape Artist is unblockable.U, Discard a card from your hand: Return Escape Artist to its owner's hand.
Human 2 - MTG - 154
Ettercap Human 2 247 FF1 35 155
Ettercap Human 2 cr 4 MM3 88 156
Exiled Doomsayer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - All morph costs cost {2} more. (This doesn't affect the cost to play creatures face down.)
Human 2 - MTG - 157
Exorcist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" WW - 1/1 - 1W, T: Destroy target black creature.
Human 2 - MTG - 158
Expendable Troops
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - T, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
Human 2 - MTG - 159
Faerie, Commoner Human 2 cr 4 EQMN3 68 160
Faerie, Petty, Bramble Human 2 65 Ann3 44 161
Faith Healer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Sacrifice an enchantment: You gain life equal to its converted mana cost.
Human 2 - MTG - 162
Fallen Askari
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block.
Human 2 - MTG - 163
Faust Human 2 cr 5 MFF3 33 164
Femeref Enchantress
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" GW - 1/2 - Whenever an enchantment is put into a graveyard from play, draw a card.
Human 2 - MTG - 165
Femeref Healer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 2 - MTG - 166
Field Surgeon
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Human 2 - MTG - 167
Fire Newt Human 2 135 FF1 36 168
Fire Sprites
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - FlyingG, T: Add R to your mana pool.
Human 2 - MTG - 169
Firebrand Ranger
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - G, T: Put a basic land card from your hand into play.
Human 2 - MTG - 170
Fireslinger
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - T: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
Human 2 - MTG - 171
Fleet-Footed Monk
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Fleet-Footed Monk can't be intercepted by any creature with offense 2 or greater.
Human 2 - MTG - 172
Flind Human 2 52 FF1 39 173
Forcemage Advocate
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - {tap}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.
Human 2 - MTG - 174
Forest troll
" AC 40, HD 14, hp 280, TH +28
" Hit:1D4 Hit:1D4 Bite:1D6 / Friends Wild_Too Wild_Wood Bash_Door Evil Troll Hurt_Lite
" He is green skinned and ugly.
Human 2 70 Angband 297 175
Forlarren Human 2 135 FF1 39 176
Frazzled Editor
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Protection from wordy (Something is wordy if it has four or more lines of text in its text box.)
Human 2 - MTG - 177
Fresh Volunteers
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - (no abilities)
Human 2 - MTG - 178
Freyalise Supplicant
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T, Sacrifice a red or white creature: Freyalise Supplicant deals to target creature or player damage equal to half the sacrificed creature's power, rounded down.
Human 2 - MTG - 179
Frost Man Human 2 187 FF1 40 180
Gaea's Herald
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Creature spells can't be countered.
Human 2 - MTG - 181
Gaea's Skyfolk
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GU - 2/2 - Flying
Human 2 - MTG - 182
Gatherer of Graces
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Gatherer of Graces gets +1/+1 for each Aura attached to it. Sacrifice an Aura: Regenerate Gatherer of Graces.
Human 2 - MTG - 183
Gauntling Human 2 cr 4 CC2 79 184
Gempalm Strider
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Cycling 2GG (2GG, Discard this card from your hand: Draw a card). When you cycle Gempalm Strider, all Elves get +2/+2 until end of turn.
Human 2 - MTG - 185
Gibberling Human 2 35 MM 149 186
Girallon Human 2 cr 5 MM3 104 187
Glory Seeker
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - (no abilities)
Human 2 - MTG - 188
Gnoll, Gnoll Human 2 35 MM 158 189
Gnome mage
" AC 10, HD 5, hp 80, TH +10
" Hit:1D5 / Blink Darkness Bo_Cold S_Monster / Friends Bash_Door Evil
" A mage of short stature.
Human 2 40 Angband 281 190
Gnome, Gnome Human 2 65 MM 159 191
Gnome, Tinker Human 2 65 MM 159 192
Goblin Archaeologist
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - R, T Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
Human 2 - MTG - 193
Goblin Brigand
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Goblin Brigand attacks each turn if able.
Human 2 - MTG - 194
Goblin Bully
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - (no abilities)
Human 2 - MTG - 195
Goblin Elite Infantry
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Human 2 - MTG - 196
Goblin Firebug
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - When Goblin Firebug leaves play, sacrifice a land.
Human 2 - MTG - 197
Goblin Glider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - FlyingGoblin Glider can't block.
Human 2 - MTG - 198
Goblin Legionnaire
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
RW - 2/2 - R, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.W, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Human 2 - MTG - 199
Goblin Lookout
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - TAP, Sacrifice a Goblin: All Goblins get +2/+0 until end of turn.
Human 2 - MTG - 200
Goblin Masons
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - When Goblin Masons is put into a graveyard from play, destroy target Wall.
Human 2 - MTG - 201
Goblin Mime
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - When you speak, sacrifice Goblin Mime.
Human 2 - MTG - 202
Goblin Piker
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - (no abilities)
Human 2 - MTG - 203
Goblin Piledriver
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Human 2 - MTG - 204
Goblin Polka Band
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" RR - 1/1 - 2, T, Pay R for each target: Tap any number of random target creatures. Goblins tapped in this way do not untap during their controllers' next untap phases.
Human 2 - MTG - 205
Goblin Raider
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Goblin Raider can't block.
Human 2 - MTG - 206
Goblin Recruiter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards, then shuffle your library and put them on top of it.
Human 2 - MTG - 207
Goblin Sappers
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - RR, T: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.RRRR, T: Target creature you control is unblockable this turn. Destroy it at end of combat.
Human 2 - MTG - 208
Goblin Ski Patrol
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - 1R: Goblin Ski Patrol gets +2/+0 and gains flying until end of turn. Destroy it at end of turn. It can't be regenerated. Play this ability only once and only if you control a snow-covered mountain.
Human 2 - MTG - 209
Goblin Skycutter
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Human 2 - MTG - 210
Goblin Striker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - First strike, haste
Human 2 - MTG - 211
Goblin Tinkerer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - R, T: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.
Human 2 - MTG - 212
Goblin Turncoat
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - Sacrifice a Goblin: Regenerate Goblin Turncoat.
Human 2 - MTG - 213
Goblin War Buggy
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
1R - 2/2 - Haste (This creature may attack and T the turn it comes under your control.) Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Human 2 - MTG - 214
Goblin, Cerilian,Common Human 2 35 Ann3 52 215
Goblin, Cerilian,Elite Human 2 65 Ann3 52 216
Goblin, Flame Human 2 cr 5 EQMN3 92 217
Goblin, Isle Human 2 cr 3 EQMN3 92 218
Golden Muse Human 2 cr 4 N&D3 31 219
Golfimbul, the Hill Orc Chief
" AC 50, HD 18, hp 360, TH +36
" Hit:1D12 Hit:1D12 Hit:1D10 Hit:1D10 / Unique Wild_Too Escort Only_Item Bash_Door Evil Orc Im_Fire Im_Cold Im_Elec Im_Pois
" A leader of a band of raiding orcs, he picks on hobbits.
Human 2 230 Angband 215 220
Golgari Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (B/G)(B/G) - 2/2 - (o(b/g) can be paid with either B or G.) 4B, Sacrifice a creature: Return target creature card from your graveyard to your hand. 4G: Put a +1/+1 counter on target creature.
Human 2 - MTG - 221
Golgari Thug
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - When Golgari Thug is put into a graveyard from play, put target creature card in your graveyard on top of your library. Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Human 2 - MTG - 222
Grig Human 2 67 MMII 71 223
Grimlock Human 2 35 MM 179 224
Grippli Human 2 75 MMII 71 225
Grippli Human 2 65 MM 180 226
Grishnakh, the Hill Orc
" AC 30, HD 16, hp 320, TH +32
" Hit:1D12 Hit:1D10 Hit:1D12 Hit:1D10 / Unique Escort Wild_Too Only_Item Bash_Door Evil Orc Im_Pois
" He is a cunning and devious orc. "Grishnakh [was] a short crook-legged creature, very broad and wi
Human 2 160 Angband 186 227
Gruul Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (R/G)(R/G) - 2/2 - (o(r/g) can be paid with either R or G.) 3R, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. 3G: Target creature gets +2/+2 until end of turn.
Human 2 - MTG - 228
Gurik Cha'ahl (Ghost P) Human 2 65 L - 229
Hag, Cavern Human 2 cr 5 CC1 96 230
Hag, Green Human 2 cr 5 MM3 115 231
Hag, Sea Human 2 cr 4 MM3 115 232
Hag, Swamp Human 2 cr 5 CC1 100 233
Hai Nu Human 2 35 L - 234
Halfling, Athasian Human 2 65 DS2 53 235
Halfling, Hairfoot Human 2 35 MM 183 236
Halfling, Stout Human 2 35 MM 183 237
Halfling, Tallfellow Human 2 35 MM 183 238
Half-orc
" AC 30, HD 12, hp 240, TH +24
" Hit:3D4 Hit:3D4 / Wild_Too Friends Bash_Door Evil Orc
" He is a hideous deformed cross-breed with man and orc, combining man's strength and cunning with orcish evil.
Human 2 50 Angband 264 239
Half-Troll/Half-Bugbear Human 2 cr 3 MFF3 88 240
Hammer Mage
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - XR, T, Discard a card from your hand: Destroy all artifacts with converted mana X or less.
Human 2 - MTG - 241
Hand of Cruelty
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 2 - MTG - 242
Hand of Honor
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Protection from black Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 2 - MTG - 243
Hanid Human 2 cr 3 CC1 103 244
Harrier, Larvae Human 2 35 L - 245
Harvester Druid
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - {tap}: Add to your mana pool one mana of any color that a land you control could produce.
Human 2 - MTG - 246
Hasran Ogress
" AC 18, HD 4, hp 72, #Att 3, TH +22, dmg 62
" BB - 3/2 - Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay 2.
Human 2 - MTG - 247
Hate Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - 2: Target blue or red creature gets +1/+0 until end of turn.
Human 2 - MTG - 248
Headhunter
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - Whenever Headhunter deals combat damage to a player, that player discards a card from his or her hand. Morph B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 249
Headsman (Thug), 4 HD Human 2 175 RC0 184 250
Heart Warden
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add one green mana to your mana pool.2, Sacrifice Heart Warden: Draw a card.
Human 2 - MTG - 251
Heartwood Dryad
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Heartwood Dryad may block as though it had shadow.
Human 2 - MTG - 252
Hej-kin Human 2 65 L - 253
Hermit Druid
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - G, T: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Human 2 - MTG - 254
Hisoka's Guard
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - You may choose not to untap Hisoka's Guard during your untap step. 1U, T As long as Hisoka's Guard remains tapped, target creature you control other than Hisoka's Guard can't be the target of spells or abilities.
Human 2 - MTG - 255
Hobgoblin Human 2 35 MM 191 256
Hobgoblin, Norker Human 2 35 L - 257
Hook Horror Human 2 135 FF1 51 258
Hsing-sing Human 2 65 L - 259
Hulking Goblin
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Hulking Goblin can't intercept.
Human 2 - MTG - 260
Human, Abber Nomad Human 2 65 L - 261
Human, Adventurer, 2-4 Human 2 65 MM 196 262
Human, Anurien (Knight) Human 2 65 Ann3 58 263
Human, Dune Trader Human 2 35 DS2 54 264
Human, Ex-Gladiator Human 2 65 DS2 54 265
Human, Ex-Slave Human 2 35 DS2 54 266
Human, Herdsman Human 2 35 DS2 54 267
Human, Madman Human 2 35 L - 268
Human, Noble Human 2 65 DS2 54 269
Human, Pygmy Human 2 35 Ann4 50 270
Human, Rebel Human 2 35 L - 271
Human, Wako (SeaPirate) Human 2 35 L - 272
Humble Budoka
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Humble Budoka can't be the target of spells or abilities.
Human 2 - MTG - 273
Hutaakan, Priest Human 2 65 Myst 64 274
Icatian Lieutenant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" WW - 1/2 - 1W: Target Soldier gets +1/+0 until end of turn.
Human 2 - MTG - 275
Illusionist
" AC 10, HD 8, hp 128, TH +16
" Hit:2D2 / Haste Blink Tport Blind Hold Slow Conf Darkness / Smart Bash_Door Evil
" A deceptive spell caster.
Human 2 50 Angband 240 276
Independent Troops
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - (no abilities)
Human 2 - MTG - 277
Information Dealer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Tap: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order.
Human 2 - MTG - 278
Ingenious Thief
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Ingenious Thief comes into play from your hand, look at your opponent's hand.
Human 2 - MTG - 279
Inner-Chamber Guard
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1W - 0/2 - Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Human 2 - MTG - 280
Instigator
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1BB, T, Discard a card from your hand: Creatures target player controls attack this turn if able.
Human 2 - MTG - 281
Ironclaw Orcs
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Ironclaw Orcs can't block a creature with power 2 or greater.
Human 2 - MTG - 282
Ishi-Ishi, Akki Crackshot
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever an opponent plays a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
Human 2 - MTG - 283
Ith'n Ya'roo Human 2 cr 5 MFF3 43 284
Izzet Guildmage
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
(U/R)(U/R) - 2/2 - (o(u/r) can be paid with either U or R.) 2U: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. 2R: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
Human 2 - MTG - 285
Jack Frost Human 2 cr 3 RDD3 85 286
Joiner Adept
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Lands you control have "T Add one mana of any color to your mana pool."
Human 2 - MTG - 287
Jushi Apprentice
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1U - 1/2 - 2U, T Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. ----- Tomoya the Revealer Legendary Creature - Human Wizard 2/3 3UU, T Target player draws X cards, where X is the number of cards in your hand.
Human 2 - MTG - 288
Kamikaze yeek
" AC 20, HD 3, hp 48, TH +6
" Explode:15D2 / Bash_Door Animal Im_Acid No_Fear
" The evil wizard Bruce has trained them to be living weapons.
Human 2 10 Angband 179 289
Keeper of the Beasts
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" GG - 1/2 - G, T: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you.
Human 2 - MTG - 290
Keeper of the Dead
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" BB - 1/2 - B, T: Destroy target nonblack creature. Play this ability only if that creature's controller has at least two fewer creature cards in his or her graveyard than you have in yours.
Human 2 - MTG - 291
Keeper of the Flame
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" RR - 1/2 - R, T: Keeper of the Flame deals 2 damage to target opponent. Play this ability only if that player has more life than you.
Human 2 - MTG - 292
Keeper of the Light
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" WW - 1/2 - W, T: You gain 3 life. Play this ability only if you have less life than an opponent.
Human 2 - MTG - 293
Keeper of the Mind
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - U, T: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you have in yours.
Human 2 - MTG - 294
Kender Human 2 65 L - 295
Kentaro, the Smiling Cat
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1W - 2/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay X rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost.
Human 2 - MTG - 296
Kercpa Human 2 65 Ann4 52 297
Kiku, Night's Flower
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - 2BB, T Target creature deals damage to itself equal to its power.
Human 2 - MTG - 298
King Suleiman
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Destroy target Efreet or Djinn.
Human 2 - MTG - 299
Kjeldoran Guard
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - T: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Guard. Play this ability only during combat and only if defending player controls no snow-covered lands.
Human 2 - MTG - 300
Kjeldoran Knight
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" WW - 1/1 - Banding1W: Kjeldoran Knight gets +1/+0 until end of turn.WW: Kjeldoran Knight gets +0/+2 until end of turn.
Human 2 - MTG - 301
Knight archer
" AC 30, HD 7, hp 154, TH +14
" Hit:3D4 Hit:3D4 / Arrow_2 / Bash_Door
" A warrior trained in melee as well as missile weapons.
Human 2 40 Angband 219 302
Knight Errant
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - (no abilities)
Human 2 - MTG - 303
Knight of Stromgald
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - Protection from whiteBB: Knight of Stromgald gets +1/+0 until end of turn.B: Knight of Stromgald gains first strike until end of turn.
Human 2 - MTG - 304
Knight of the Hokey Pokey
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
WW - 2/2 - First strike1W, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees) : Prevent all damage to Knight of the Hokey Pokey from any one source.
Human 2 - MTG - 305
Knight of the Holy Nimbus
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
WW - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. 2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.
Human 2 - MTG - 306
Kobold Drill Sergeant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Kobolds you control get +0/+1 and have trample.
Human 2 - MTG - 307
Kobold Overlord
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - First strikeKobolds you control have first strike.
Human 2 - MTG - 308
Kobold Taskmaster
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Other Kobolds you control get +1/+0.
Human 2 - MTG - 309
Kobold, Urd Human 2 35 MM 214 310
Konda's Hatamoto
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1W - 1/2 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Human 2 - MTG - 311
Krovikan Elementalist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - 2R: Target creature gets +1/+0 until end of turn.UU: Target creature you control gains flying until end of turn. Sacrifice it at end of turn.
Human 2 - MTG - 312
Kuo-Toa Human 2 160 FF1 57 313
Kyren Glider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - FlyingKyren Glider can't block.
Human 2 - MTG - 314
Kyren Legate
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - If an opponent controls a plains and you control a mountain, you may play Kyren Legate without paying its mana cost.Haste (This creature may attack and T the turn it comes under your control.)
Human 2 - MTG - 315
Leprechaun Human 2 120 MM1 60 316
Lizard Man Human 2 52 MM1 62 317
Lizard Man, Lizard Man Human 2 65 MM 227 318
Lizard-kin, Cayman Human 2 65 Myst 72 319
Lizardman
" AC 30, HD 11, hp 220, TH +22
" Hit:4D4 Hit:4D4 / Swim Im_Acid Friends Wild_Too Wild_Shore Bash_Door Evil
" Intelligent lizard beings from the depths.
Human 2 55 Angband 290 320
Llanowar Druid
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - T, Sacrifice Llanowar Druid: Untap all forests.
Human 2 - MTG - 321
Llanowar Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GW - 2/2 - Protection from black
Human 2 - MTG - 322
Longbow Archer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - First strikeLongbow Archer may block as though it had flying.
Human 2 - MTG - 323
Looter il-Kor
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Human 2 - MTG - 324
Lore Broker
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - T Each player draws a card, then discards a card.
Human 2 - MTG - 325
Losel Human 2 35 L - 326
Lumengrid Warden
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1U - 1/3 - (no abilities)
Human 2 - MTG - 327
Lupin Human 2 65 Myst 74 328
Lurking Informant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1(U/B) - 1/2 - (o(u/b) can be paid with either U or B.) 2, T Look at the top card of target player's library. You may put that card into that player's graveyard.
Human 2 - MTG - 329
Magical Hacker
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - U: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Human 2 - MTG - 330
Magus of the Unseen
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - 1U, T: Untap target artifact an opponent control and gain control of it until end of turn. If it's an artifact creature, it gains haste until end of turn. When you lose control of the artifact, tap it. (The creature may attack and T the turn it comes under your control.)
Human 2 - MTG - 331
Manster Human 2 cr 3 CC1 127 332
Marsh Goblins
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BR - 1/1 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Human 2 - MTG - 333
Master Decoy
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - W, T: Tap target creature.
Human 2 - MTG - 334
Master yeek
" AC 20, HD 8, hp 144, TH +16
" Hit:1D8 / Blink Tport Blind Slow Ba_Pois S_Monster / Bash_Door Animal Evil Im_Acid
" A small humanoid that radiates some power.
Human 2 28 Angband 224 335
Meazel Human 2 127 FF1 63 336
Meazel Human 2 cr 4 MCMF3 65 337
Meddling Mage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WU - 2/2 - As Meddling Mage comes into play, name a nonland card.The named card can't be played.
Human 2 - MTG - 338
Medusa Human 2 175 RC0 192 339
Metathran Soldier
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Metathran Soldier is unblockable.
Human 2 - MTG - 340
Might Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - 2: Target red or white creature gains trample until end of turn.
Human 2 - MTG - 341
Minamo Scrollkeeper
" AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
" 1U - 2/3 - Defender (This creature can't attack.) Your maximum hand size is increased by one.
Human 2 - MTG - 342
Minamo Sightbender
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - X, T Target creature with power X or less is unblockable this turn.
Human 2 - MTG - 343
Minotaur Human 2 cr 4 MM3 137 344
Minotaur Explorer
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1R - 3/3 - When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand.
Human 2 - MTG - 345
Minotaurus Human 2 cr 5 BoL3 112 346
Misshapen Fiend
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Flying
Human 2 - MTG - 347
Mistfolk
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - U: Counter target spell that targets Mistfolk.
Human 2 - MTG - 348
Mogg Flunkies
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1R - 3/3 - Mogg Flunkies can't attack or block alone.
Human 2 - MTG - 349
Mogg Jailer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
Human 2 - MTG - 350
Mogg Maniac
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.
Human 2 - MTG - 351
Mogg Squad
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1R - 3/3 - Mogg Squad gets -1/-1 for each other creature in play.
Human 2 - MTG - 352
Mogg Toady
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player.
Human 2 - MTG - 353
Mogg War Marshal
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - Echo 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal comes into play or is put into a graveyard from play, put a 1/1 red Goblin creature token into play.
Human 2 - MTG - 354
Mongrelman Human 2 165 MMII 92 355
Mongrelman Human 2 35 MM 257 356
Monk Realist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - When Monk Realist comes into play, destroy target enchantment.
Human 2 - MTG - 357
Moon Sprite
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Flying
Human 2 - MTG - 358
Moor Man Human 2 cr 3 RDD3 108 359
Mul Human 2 65 DS2 72 360
Multani's Acolyte
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
GG - 2/1 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Multani's Acolyte comes into play, draw a card.
Human 2 - MTG - 361
Myconid Human 2 65 MM 264 362
Mystic Visionary
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - Threshold - Mystic Visionary has flying. (You have threshold as long as seven or more cards are in your graveyard.)
Human 2 - MTG - 363
Mystic, Mystic Human 2 175 RC0 195 364
Narleth Human 2 cr 5 CC1 141 365
Nat, Hkum Yeng Human 2 cr 3 OA3 176 366
Nat, Lu Human 2 cr 4 OA3 176 367
Needleman Human 2 127 FF1 67 368
Nilbog Human 2 79 FF1 67 369
Nixie
" AC 34, HD 13, hp 260, TH +26
" Hit:6D3 Hit:6D3 / Aquatic Wild_Too Male
" A race of fair yet belligrent sea elves.
Human 2 60 Angband 248 370
Nomadic Elf
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - 1G: Add one mana of any color to your mana pool.
Human 2 - MTG - 371
Obsidian Acolyte
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Protection from blackW: Target creature gains protection from black until end of turn.
Human 2 - MTG - 372
Ogre Human 2 125 RC0 198 373
Ogre Human 2 135 MM1 75 374
Ogre
" AC 22, HD 9, hp 162, TH +18
" Hit:2D8 / Friends Wild_Too Wild_Wood Wild_Mountain Bash_Door Evil Giant
" A hideous, smallish giant that is often found near or with orcs.
Human 2 50 Angband 238 375
Okk
" AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
" 1R - 4/4 - Okk can't attack unless a creature with greater power also attacks.Okk can't block unless a creature with greater power also blocks.
Human 2 - MTG - 376
Oracle en-Vec
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - T: Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of those creatures that didn't attack. Play this ability only during your turn.
Human 2 - MTG - 377
Orc captain
" AC 50, HD 14, hp 280, TH +28
" Hit:3D4 Hit:3D4 Hit:3D4 / 5Arrow_1 / Wild_Too Bash_Door Escort Evil Orc Speak
" An armoured orc with an air of authority.
Human 2 40 Angband 285 378
Orc, Crushbone Centurion Human 2 cr 3 EQMN3 116 379
Orc, Orog Human 2 65 MM 281 380
Orcish Healer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" RR - 1/1 - RR, T: Target creature can't be regenerated this turn.RBB, T: Regenerate target black or green creature.RGG, T: Regenerate target black or green creature.
Human 2 - MTG - 381
Orcish Librarian
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - R, T Look at the top eight cards of your library. Remove four of them at random from the game, then put the rest on top of your library in any order.
Human 2 - MTG - 382
Orcish Settlers
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - XXR, T, Sacrifice Orcish Settlers: Destroy X target lands.
Human 2 - MTG - 383
Order of Leitbur
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - Protection from blackWW: Order of Leitbur gets +1/+0 until end of turn.W: Order of Leitbur gets first strike until end of turn.
Human 2 - MTG - 384
Order of the Ebon Hand
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - Protection from whiteBB: Order of the Ebon Hand gets +1/+0 until end of turn.B: Order of the Ebon Hand gains first strike until end of turn.
Human 2 - MTG - 385
Order of the White Shield
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - Protection from blackW: Order of the White Shield gains first strike until end of turn.WW: Order of the White Shield gets +1/+0 until end of turn.
Human 2 - MTG - 386
Orfax, Son of Boldor
" AC 22, HD 8, hp 160, TH +16
" Hit:1D9 Hit:1D8 Insult Insult / Heal Blink Tele_To Slow Conf S_Monster / Unique Escort Escorts Only_Item Smart Bash_Door Animal Evil Im_Acid
" He's just like daddy! He knows mighty spells, but fortunat
Human 2 80 Angband 180 387
Orzhov Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (W/B)(W/B) - 2/2 - (o(w/b) can be paid with either W or B.) 2W: Target player gains 1 life. 2B: Each player loses 1 life.
Human 2 - MTG - 388
Overtaker
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - 3U, T, Discard a card from your hand: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It may attack and T the turn it comes under your control.)
Human 2 - MTG - 389
Painshrieker Human 2 cr 4 LoH3 43 390
Pardic Miner
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Sacrifice Pardic Miner: Target player can't play lands this turn.
Human 2 - MTG - 391
Pendelhaven Elder
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T Each 1/1 creature you control gets +1/+2 until end of turn.
Human 2 - MTG - 392
People of the Woods
" AC 210, HD 20, hp 360, #Att 2, TH +22, dmg 22
" GG - 1/10 - People of the Woods's toughness is equal to the number of forests you control.
Human 2 - MTG - 393
Phanaton Human 2 35 Myst 87 394
Phantom Nomad
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Human 2 - MTG - 395
Pikemen
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Banding, first strike
Human 2 - MTG - 396
Pit Keeper
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - When Pit Keeper comes into play, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Human 2 - MTG - 397
Pixie Human 2 157 MM1 79 398
Plague Witch
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B, T, Discard a card from your hand: Target creature gets -1/-1 until end of turn.
Human 2 - MTG - 399
Pledge Familiar Human 2 cr 5 EQMN3 120 400
Port Inspector
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Whenever Port Inspector becomes blocked, you may look at defending player's hand.
Human 2 - MTG - 401
Priest of Titania
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add G to your mana pool for each Elf in play.
Human 2 - MTG - 402
Priest of Yawgmoth
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1B - 1/2 - T, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost.
Human 2 - MTG - 403
Priest
" AC 20, HD 8, hp 128, TH +16
" Hit:2D3 Hit:2D3 / Heal Scare Cause_2 S_Monster / Good Smart Bash_Door
" A robed humanoid dedicated to his god.
Human 2 36 Angband 225 404
Quaggoth Human 2 cr 3 MCMF3 75 405
Quirion Dryad
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
Human 2 - MTG - 406
Quirion Elves
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - As Quirion Elves comes into play, choose a color.T: Add G to your mana pool.T: Add one mana of the chosen color to your mana pool.
Human 2 - MTG - 407
Quirion Explorer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Human 2 - MTG - 408
Quirion Sentinel
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - When Quirion Sentinel comes into play, add one mana of any color to your mana pool.
Human 2 - MTG - 409
Qullan Human 2 109 FF1 74 410
Rage Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - 2: Target black or green creature gains haste until end of turn. (It may attack and T the turn it comes under your control.)
Human 2 - MTG - 411
Rainbow Knights
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - When Rainbow Knights comes into play it gains protection from a random color permanently.1: First strike until end of turn.WW: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random.
Human 2 - MTG - 412
Rakasta Human 2 65 Myst 91 413
Ramosian Lieutenant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - 4, T: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
Human 2 - MTG - 414
Raving Oni-Slave
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - When Raving Oni-Slave comes into play, you lose 3 life if you don't control a Demon. When Raving Oni-Slave leaves play, you lose 3 life if you don't control a Demon.
Human 2 - MTG - 415
Recluse Human 2 35 RL3 93 416
Repentant Blacksmith
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Protection from red
Human 2 - MTG - 417
Ribsnapper Human 2 cr 3 BoL3 138 418
Riptide Biologist
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Protection from Beasts. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 419
River Nymph Human 2 cr 3 CC1 158 420
Rock Hopper Human 2 35 L - 421
Rofellos, Llanowar Emissary
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" GG - 2/1 - T: Add one green mana to your mana pool for each forest you control.
Human 2 - MTG - 422
Rushwood Dryad
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
Human 2 - MTG - 423
Saffi Eriksdotter
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GW - 2/2 - Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from play this turn, return that card to play.
Human 2 - MTG - 424
Sage of Lat-Nam
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - T, Sacrifice an artifact: Draw a card.
Human 2 - MTG - 425
Samite Healer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 2 - MTG - 426
Samite Pilgrim
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Human 2 - MTG - 427
Saurial, Bladeback Human 2 35 Ann3 90 428
Saurial, Finhead Human 2 35 Ann3 90 429
Saurial, Flyer Human 2 65 Ann3 90 430
Scab-Clan Mauler
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" RG - 1/1 - Bloodthirst 2 (If an opponent was dealt damage this turn, this creature comes into play with two +1/+1 counters on it.) Trample
Human 2 - MTG - 431
Scar Twin Human 2 cr 3 CC2 140 432
Scarwood Goblins
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GR - 2/2 - Counts as both a green card and a red card.
Human 2 - MTG - 433
Scarwood Hag
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - GGGG, T: Target creature gains forestwalk until end of turn. (It's unblockable as long as defending player controls a forest.) T: Target creature loses forestwalk until end of turn.
Human 2 - MTG - 434
Scathe, Larvae Human 2 35 L - 435
Scryb Ranger
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - Flash (You may play this spell any time you could play an instant.) Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn.
Human 2 - MTG - 436
Sea Sprite
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying, protection from red
Human 2 - MTG - 437
Seeder Human 2 cr 3 MFF3 62 438
Seeker of Skybreak
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - T: Untap target creature.
Human 2 - MTG - 439
Selesnya Evangel
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" GW - 1/2 - 1, T, Tap an untapped creature you control: Put a 1/1 green Saproling creature token into play.
Human 2 - MTG - 440
Selesnya Guildmage
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" (G/W)(G/W) - 2/2 - (o(g/w) can be paid with either G or W.) 3G: Put a 1/1 green Saproling creature token into play. 3W: Creatures you control get +1/+1 until end of turn.
Human 2 - MTG - 441
Sell-Sword Brute
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - When Sell-Sword Brute is put into a graveyard from play, it deals 2 damage to you.
Human 2 - MTG - 442
Seton's Scout
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Seton's Scout may block as though it had flying. Threshold - Seton's Scout gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Human 2 - MTG - 443
Shadow Creature of Fiona
" AC 10, HD 7, hp 112, TH +14
" Hit:1D7 Hit:1D7 / Bash_Door Friends Im_Pois No_Sleep No_Conf
" There was something unusual about their appearance... For one thing, all had uniformly bloodshot eyes. Very, very bloodshot eyes. With
Human 2 35 Angband 201 444
Shaman en-Kor
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1W - 1/2 - 0: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play.1W: All damage that would be dealt to target creature this turn from a source of your choice is dealt to Shaman en-Kor instead as long as both creatures are in play.
Human 2 - MTG - 445
Shelkin Brownie
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Target creature loses bands with other until end of turn.
Human 2 - MTG - 446
Shield Bearer
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1W - 0/3 - Banding
Human 2 - MTG - 447
Shocker Human 2 97 FF1 79 448
Shrieking Mogg
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Haste (This creature may attack and T the turn it comes under your control.) When Shrieking Mogg comes into play, tap all other creatures.
Human 2 - MTG - 449
Shu Farmer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - On your turn, before you attack, you may tap Shu Farmer to gain 1 life.
Human 2 - MTG - 450
Silent Assassin
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - 3B: Destroy target blocking creature at end of combat.
Human 2 - MTG - 451
Silhana Ledgewalker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Silhana Ledgewalker can't be blocked except by creatures with flying. Silhana Ledgewalker can't be the target of spells or abilities your opponents control.
Human 2 - MTG - 452
Silkenfist Fighter
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - Whenever Silkenfist Fighter becomes blocked, untap it.
Human 2 - MTG - 453
Silt Runner Human 2 35 L - 454
Silver Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - First strike, protection from red
Human 2 - MTG - 455
Silverglade Pathfinder
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - 1G, T, Discard a card from your hand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Human 2 - MTG - 456
Simic Guildmage
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
(G/U)(G/U) - 2/2 - (o(g/u) can be paid with either G or U.) 1G: Move a +1/+1 counter from target creature onto another target creature with the same controller. 1U: Attach target Aura enchanting a permanent to another permanent with the same controller.
Human 2 - MTG - 457
Sindbad
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T Draw a card and reveal it. If it isn't a land card, discard it. Arabian Nights Uncommon
Human 2 - MTG - 458
Sis'thik (DesertScourg) Human 2 65 DMR2 95 459
Skein Human 2 cr 4 CC2 154 460
Skin Devil Human 2 cr 4 CC1 171 461
Skirk Alarmist
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Haste. TAP: Turn target face-down creature you control face up. At end of turn, sacrifice it.
Human 2 - MTG - 462
Skirk Drill Sergeant
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1R - 2/1 - Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay 2R. If you do, reveal the top card of your library. If it's a Goblin card, put it into play. Otherwise, put it into your graveyard.
Human 2 - MTG - 463
Skirk Marauder
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1R - 2/1 - Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Skirk Marauder is turned face up, it deals 2 damage to target creature or player."
Human 2 - MTG - 464
Skitterwing Human 2 cr 3 LB3 107 465
Skresh Human 2 cr 5 LB3 109 466
Sky Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1U - 2/1 - 2: Target white or black creature gains flying until end of turn.
Human 2 - MTG - 467
Skyshooter
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Skyshooter may block as though it has flying.T, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
Human 2 - MTG - 468
Skyshroud Elf
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add G to your mana pool. 1: Add W or R to your mana pool.
Human 2 - MTG - 469
Slobad, Goblin Tinkerer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
Human 2 - MTG - 470
Snaga sapper
" AC 22, HD 6, hp 96, TH +12
" Hit:1D8 Explode:20D2 / Wild_Too Bash_Door Evil Orc Hurt_Lite
" He is one of the many weaker 'slave' orcs, often mistakenly known as a goblin. He is equipped with an explosive charge.
Human 2 15 Angband 251 471
Soldevi Adnate
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1B - 1/2 - T, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool.
Human 2 - MTG - 472
Soldevi Machinist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T: Add two colorless mana to your mana pool. This mana can only be used to pay an artifact's activation cost.
Human 2 - MTG - 473
Soldevi Sage
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T, Sacrifice two lands: Draw three cards, then discard one of them.
Human 2 - MTG - 474
Soltari Emissary
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - W: Soltari Emissary gains shadow until end of turn. (This creature may block or be blocked by only creatures with shadow.)
Human 2 - MTG - 475
Soltari Monk
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - Protection from black; shadow (This creature may block or be blocked by only creatures with shadow.)
Human 2 - MTG - 476
Soltari Priest
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" WW - 2/1 - Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)
Human 2 - MTG - 477
Soltari Trooper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Human 2 - MTG - 478
Soul Shepherd
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - W, Remove a creature card in your graveyard from the game: You gain 1 life.
Human 2 - MTG - 479
Sparkmage Apprentice
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - When Sparkmage Apprentice comes into play, it deals 1 damage to target creature or player.
Human 2 - MTG - 480
Sparksmith
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Tap: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play.
Human 2 - MTG - 481
Spectral Hunter Human 2 cr 3 COC3 183 482
Spineless Thug
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Spineless Thug can't block.
Human 2 - MTG - 483
Spirit Weaver
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - 2: Target green or blue creature gets +0/+1 until end of turn.
Human 2 - MTG - 484
Spiteful Bully
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
Human 2 - MTG - 485
Spitfire Handler
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. R: Spitfire Handler gets +1/+0 until end of turn.
Human 2 - MTG - 486
Sprite Human 2 120 MM1 92 487
Sprite, Pixie Human 2 cr 4 MM3 172 488
Squire
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - (no abilities)
Human 2 - MTG - 489
Standard Bearer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
Human 2 - MTG - 490
Starlight Invoker
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - 7W: You gain 5 life.
Human 2 - MTG - 491
Steadfast Guard
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Attacking doesn't cause Steadfast Guard to tap.
Human 2 - MTG - 492
Stern Proctor
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - When Stern Proctor comes into play, return target artifact or enchantment to its owner's hand.
Human 2 - MTG - 493
Stinger Human 2 cr 4 MCMF3 80 494
Stoic Champion
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Human 2 - MTG - 495
Stonewood Invoker
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - 7G: Stonewood Invoker gets +5/+5 until end of turn.
Human 2 - MTG - 496
Straw Soldiers
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1U - 1/3 - (no abilities)
Human 2 - MTG - 497
Student of Elements
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - When Student of Elements has flying, flip it. ----- Tobita, Master of Winds Legendary Creature - Human Wizard 3/3 Creatures you control have flying.
Human 2 - MTG - 498
Sundered Woman Human 2 cr 5 CC2 178 499
Sunstrike Legionnaire
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1W - 1/2 - Sunstrike Legionnaire doesn't untap during your untap step. . Whenever another creature comes into play, untap Sunstrike Legionnaire. . TAP: Tap target creature with converted mana cost 3 or less.
Human 2 - MTG - 500
Surveilling Sprite
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying When Surveilling Sprite is put into a graveyard from play, you may draw a card.
Human 2 - MTG - 501
Swamp Gobbler Human 2 cr 3 CC1 195 502
Sword Dancer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - WW: Target attacking creature gets -1/-0 until end of turn.
Human 2 - MTG - 503
Swordsman
" AC 30, HD 10, hp 180, TH +20
" Hit:3D5 Hit:3D5 / Wild_Too Bash_Door
" A warrior of considerable skill.
Human 2 40 Angband 216 504
Sylvan Hierophant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return target creature card from your graveyard to your hand.
Human 2 - MTG - 505
Sylvok Explorer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T Add to your mana pool one mana of any color that a land an opponent controls could produce.
Human 2 - MTG - 506
Talas Explorer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingWhen Talas Explorer comes into play from your hand, look at your opponent's hand.
Human 2 - MTG - 507
Talas Merchant
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1U - 1/3 - (no abilities)
Human 2 - MTG - 508
Talas Scout
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Flying
Human 2 - MTG - 509
Tarek Human 2 65 DS2 106 510
Taskmaster Human 2 cr 5 N&D3 62 511
Tasloi Human 2 35 MM 340 512
Tax collector
" AC 22, HD 6, hp 96, TH +12
" Touch:Eat_Gold Touch:Eat_Item / Take_Item Bash_Door Evil
" He is eyeing your purse suspiciously.
Human 2 35 Angband 199 513
Tel-Jilad Chosen
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Protection from artifacts
Human 2 - MTG - 514
Temple Acolyte
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - When Temple Acolyte comes into play from your hand, you gain 3 life.
Human 2 - MTG - 515
Thal Human 2 cr 3 LB3 127 516
Thalakos Seer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" UU - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) When Thalakos Seer leaves play, draw a card.
Human 2 - MTG - 517
Thalakos Sentry
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Shadow (This creature may block or be blocked by only creatures with shadow)
Human 2 - MTG - 518
Thelon of Havenwood
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GG - 2/2 - Each Fungus gets +1/+1 for each spore counter on it. BG, Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play.
Human 2 - MTG - 519
Thick-Skinned Goblin
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - You may pay 0 rather than pay the echo cost for permanents you control. R: Thick-Skinned Goblin gains protection from red until end of turn.
Human 2 - MTG - 520
Thought Courier
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T Draw a card, then discard a card.
Human 2 - MTG - 521
Thundersong Trumpeter
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" RW - 2/1 - T Target creature can't attack or block this turn.
Human 2 - MTG - 522
Tin Street Hooligan
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - When Tin Street Hooligan comes into play, if G was spent to play Tin Street Hooligan, destroy target artifact.
Human 2 - MTG - 523
Tolarian Entrancer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
Human 2 - MTG - 524
Tonic Peddler
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - W, T, Discard a card from your hand: Target player gains 3 life.
Human 2 - MTG - 525
Touch Corrupter Human 2 cr 3 CC2 195 526
Toymaker
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
2 - 1/1 - 1, T, Discard a card from your hand: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
Human 2 - MTG - 527
Transluminant
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - W, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.
Human 2 - MTG - 528
Tribal Forcemage
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Tribal Forcemage is turned face up, creatures of the type of your choice get +2/+2 and gain trample until end of turn.
Human 2 - MTG - 529
Troglodyte Human 2 54 MM1 97 530
Troll Human 2 cr 5 MM3 180 531
True Believer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - You can't be the target of spells or abilities.
Human 2 - MTG - 532
Tyin, Larva Human 2 65 L - 533
Ufthak of Cirith Ungol
" AC 40, HD 22, hp 440, TH +44
" Hit:3D4 Hit:3D4 Hit:3D4 Hit:3D4 / Unique Escort Only_Item Bash_Door Evil Orc Im_Cold Im_Pois
" A strong orc guarding the pass of Cirith Ungol. He is mortally afraid of spiders.
Human 2 200 Angband 260 534
Ukrudan Stalker Human 2 cr 5 CC2 199 535
Uktabi Faerie
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Flying3G, Sacrifice Uktabi Faerie: Destroy target artifact.
Human 2 - MTG - 536
Ulfast, Son of Ulfang
" AC 30, HD 25, hp 500, TH +50
" Hit:3D5 Hit:3D5 Hit:3D5 Hit:3D5 / Unique Only_Item Take_Item Bash_Door Evil
" A short and swarthy Easterling.
Human 2 200 Angband 291 537
Undertaker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B, T, Discard a card: Return target creature card from your graveyard to your hand.
Human 2 - MTG - 538
Unitaur Human 2 cr 4 CC2 200 539
Unseen Walker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Forestwalk (This creature is unblockable as long as defending player controls a forest.) 1GG: Target creature gains forestwalk until end of turn.
Human 2 - MTG - 540
Urborg Elf
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - T: Add G, U, or B to your mana pool.
Human 2 - MTG - 541
Urgoda Human 2 cr 3 MFF3 78 542
Utvara Scalper
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Flying Utvara Scalper attacks each turn if able.
Human 2 - MTG - 543
Vampyre Human 2 cr 4 RDD3 166 544
Varchild's War-Riders
AC 42, HD 8, hp 144, #Att 3, TH +26, dmg 62
1R - 3/4 - Trample, rampage 1 (Whenever this creature bcomes blocked by two or mor creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)Cumulative upkeep-Put a 1/1 red Survivor creature token into play under an opponent's control.Whenever a creature blocks it other than the first creature that blocks it each turn, Varchild's War-Riders gets +1/+1 until end of turn.
Human 2 - MTG - 545
Varkha Human 2 35 Ann4 89 546
Vedalken Engineer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T Add two mana of any one color to your mana pool. Spend this mana only to play artifact spells or activated abilities of artifacts.
Human 2 - MTG - 547
Vedalken Mastermind
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - U, T Return target permanent you control to its owner's hand.
Human 2 - MTG - 548
Veteran Armorer
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Other creatures you control get +0/+1.
Human 2 - MTG - 549
Veteran Brawlers
" AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
" 1R - 4/4 - Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.
Human 2 - MTG - 550
Veteran Cavalier
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - Attacking doesn't cause Veteran Cavalier to tap.
Human 2 - MTG - 551
Viridian Zealot
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" GG - 2/1 - 1G, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
Human 2 - MTG - 552
Vodalian Hypnotist
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - 2B, T: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery.
Human 2 - MTG - 553
Voidmage Apprentice
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Voidmage Apprentice is turned face up, counter target spell.
Human 2 - MTG - 554
Voidmage Prodigy
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" UU - 2/1 - UU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 555
Volunteer Reserves
" AC 42, HD 8, hp 144, #Att 2, TH +16, dmg 42
" 1W - 2/4 - BandingCumulative upkeep 1
Human 2 - MTG - 556
Warrior en-Kor
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - 0: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play.
Human 2 - MTG - 557
Waterfront Bouncer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - U, T, Discard a card from your hand: Return target creature to its owner's hand.
Human 2 - MTG - 558
Wei Ambush Force
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - When Wei Ambush Force attacks, it gets +2S/+0D until the end of the turn.
Human 2 - MTG - 559
Wei Infantry
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - (no abilities)
Human 2 - MTG - 560
Wei Scout
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Horsemanship
Human 2 - MTG - 561
Wellwisher
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Tap: You gain 1 life for each Elf in play.
Human 2 - MTG - 562
Wemic Human 2 cr 3 MCMF3 84 563
Whipcorder
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - W, Tap: Tap target creature. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 2 - MTG - 564
Whirling Dervish
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" GG - 1/1 - Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. Fourth Edition Uncommon, Legends Uncommon
Human 2 - MTG - 565
White Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WW - 2/2 - First strike, protection from black
Human 2 - MTG - 566
Willbender
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1U - 1/2 - Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.
Human 2 - MTG - 567
Willow Faerie
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Flying
Human 2 - MTG - 568
Wind Dancer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - FlyingT: Target creature gains flying until end of turn.
Human 2 - MTG - 569
Wirebound Berserker Human 2 cr 3 CC2 212 570
Wirewood Elf
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Tap: Add G to your mana pool.
Human 2 - MTG - 571
Wirewood Herald
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card. If you do, reveal that card and put it into your hand. Then shuffle your library.
Human 2 - MTG - 572
Wirewood Hivemaster
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever another nontoken Elf comes into play, you may put a 1/1 green Insect creature token into play.
Human 2 - MTG - 573
Wood Sage
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" UG - 1/1 - T: Name a creature card. Reveal the top four cards of your library. Put any of them that are the named card into your hand and the rest into your graveyard.
Human 2 - MTG - 574
Wu Infantry
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1U - 2/1 - (no abilities)
Human 2 - MTG - 575
Wu Light Cavalry
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Horsemanship
Human 2 - MTG - 576
Wu Scout
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - HorsemanshipWhen Wu Scout comes into play, look at your opponent's hand.
Human 2 - MTG - 577
Wu Spy
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - When Wu Spy comes into play, look at the top two cards of any player's library. Put one of them on the top of that player's library and the other in his or her graveyard.
Human 2 - MTG - 578
Yavimaya Barbarian
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" RG - 2/2 - Protection from blue
Human 2 - MTG - 579
Yellow Scarves Cavalry
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - HorsemanshipYellow Scarves Cavalry can't block.
Human 2 - MTG - 580
Yellow Scarves Troops
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - Yellow Scarves Troops can't block.
Human 2 - MTG - 581
Yeti Human 2 cr 3 OA3 199 582
Young Wei Recruits
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - Young Wei Recruit can't block.
Human 2 - MTG - 583
Youthful Knight
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - First strike
Human 2 - MTG - 584
Yuki-on-na Human 2 cr 4 OA3 200 585
Zuran Enchanter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - 2B, T: Target player discards a card from his or her hand. Play this ability only during your turn.
Human 2 - MTG - 586
Abyss worm mass
" AC 4, HD 4, hp 56, TH +8
" Crawl:Exp_10 / Stupid Weird_Mind Multiply Bash_Door Evil Swim Animal Hurt_Lite No_Fear Kill_Wall Cold_Blood Invisible
" Even more disgusting dark worms, their essence that of unbeing.
Insect 2 7 Angband 214 1
Acidic Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BR - 2/2 - All Slivers have "2, Sacrifice this creature: This creature deals 2 damage to target creature or player."
Insect 2 - MTG - 2
Acridian
" AC 42, HD 8, hp 144, #Att 2, TH +16, dmg 42
" 1G - 2/4 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Insect 2 - MTG - 3
Ankheg Insect 2 cr 3 MM3 18 4
Ant, Giant Insect 2 125 RC0 157 5
Aquastrand Spider
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
1G - 2/2 - Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) G: Target creature with a +1/+1 counter on it can block as though it had flying this turn.
Insect 2 - MTG - 6
Aranea Insect 2 cr 4 MM3 19 7
Aspis, Larva Insect 2 65 L - 8
Assassin Bug Insect 2 97 FF1 12 9
Bayou Dragonfly
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Flying; swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Insect 2 - MTG - 10
Bee, Giant, Worker Honeybee Insect 2 225 MMII 17 11
Beetle, Dragon Insect 2 65 Ann2 19 12
Beetle, Fire Insect 2 35 MM 18 13
Beetle, Giant Insect 2 cr 3 EQMN3 178 14
Beetle, Giant Bombardier Insect 2 157 MM1 9 15
Beetle, Giant Boring Insect 2 135 MM1 9 16
Beetle, Giant Water Insect 2 127 MM1 9 17
Beetle, Giant, Death Insect 2 cr 4 EQMN3 178 18
Beetle, Giant, Tiger Insect 2 50 RC0 160 19
Beetle, Klicnik, Queen Insect 2 cr 3 EQMN3 179 20
Beetle, Monstrous Scarab Insect 2 cr 4 RDD3 25 21
Belsameth Sorcerer Spider Insect 2 cr 3 CC2 215 22
Berserker Wasp Insect 2 cr 5 CC1 17 23
Bloodling Insect 2 cr 4 TDATD3 195 24
Brood of Cockroaches
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - When Brood of Cockroaches is put into your graveyard from play, at end of turn, you lose 1 life and return Brood of Cockroaches to your hand.
Insect 2 - MTG - 25
Broodhatch Nantuko
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Insect 2 - MTG - 26
Burbur Insect 2 35 Ann3 17 27
Canopy Spider
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1G - 1/3 - Canopy Spider may block as though it had flying.
Insect 2 - MTG - 28
Carrion Crawler Insect 2 75 RC0 163 29
Carrion Crawler Insect 2 cr 4 MM3 29 30
Cathedral Beetle Insect 2 cr 4 CC1 34 31
Cave Moray Insect 2 195 MMII 24 32
Centipede, Giant Insect 2 35 MM 42 33
Centipede, Huge Insect 2 35 MM 42 34
Centipede, Megalo- Insect 2 187 MMII 24 35
Choldrith Insect 2 cr 4 MCMF3 27 36
Clawspider Insect 2 cr 5 BoL3 36 37
Clot Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - All Slivers have "2: Regenerate this creature."
Insect 2 - MTG - 38
Crypt Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - All Slivers have ""TAP: Regenerate target Sliver.
Insect 2 - MTG - 39
Crystalline Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WU - 2/2 - Slivers can't be the target of spells or abilities.
Insect 2 - MTG - 40
Dakmor Scorpion
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - (no abilities)
Insect 2 - MTG - 41
Drider
" AC 20, HD 7, hp 182, TH +14
" Hit:1D12 Hit:1D12 Bite:Poison:1D6 / Conf Cause_1 Darkness Missile Arrow_2 / Bash_Door Evil Im_Pois
" A dark elven torso merged with the bloated form of a giant spider.
Insect 2 55 Angband 234 42
Firefly, Giant Insect 2 54 MMII 65 43
Fly, Giant Bluebottle Insect 2 52 MMII 65 44
Fly, Giant Horse Insect 2 225 MMII 65 45
Fog of Gnats
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - FlyingB: Regenerate Fog of Gnats.
Insect 2 - MTG - 46
Folugub Insect 2 cr 3 PsiH3 146 47
Formian, Warrior Insect 2 225 MMII 66 48
Formian, Warrior Insect 2 cr 3 MM3 90 49
Formian, Worker Insect 2 35 Ann3 48 50
Frumious bandersnatch
" AC 20, HD 10, hp 160, TH +20
" Bite:2D4 Bite:2D4 Sting:2D4 / Weird_Mind Bash_Door Animal
" It is a vast armoured centipede with massive mandibles and a spiked tail.
Insect 2 40 Angband 232 51
Garbug, Black Insect 2 217 FF1 41 52
Gemhide Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - All Slivers have "T Add one mana of any color to your mana pool."
Insect 2 - MTG - 53
Ghostflame Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BR - 2/2 - All Slivers are colorless.
Insect 2 - MTG - 54
Giant Beetle, Stag Insect 2 cr 4 MM3 206 55
Giant clear centipede
" AC 20, HD 4, hp 56, TH +8
" Bite:2D4 Sting:2D4 / Attr_Clear Invisible Weird_Mind Bash_Door Wild_Too Animal
" It is about four feet long and carnivorous.
Insect 2 30 Angband 276 56
Giant flea
" AC -4, HD 1, hp 4, TH +2
" Bite:1D2 / Fly Weird_Mind Multiply Animal
" It makes you itch just to look at it.
Insect 2 3 Angband 259 57
Giant fruit fly
" AC 4, HD 1, hp 8, TH +2
" Bite:1D2 / Fly Multiply Weird_Mind Animal
" A fast-breeding, annoying pest.
Insect 2 4 Angband 197 58
Giant green dragon fly
" AC 22, HD 2, hp 32, TH +4
" Bite:Poison:1D6 / Br_Pois / Wild_Too Wild_Swamp Weird_Mind Bash_Door Fly Animal Im_Pois
" A vast, foul-smelling dragonfly.
Insect 2 70 Angband 287 59
Giant red scorpion
" AC 78, HD 10, hp 160, TH +20
" Bite:2D4 Sting:Lose_Str:1D7 / Weird_Mind Bash_Door Wild_Too Animal
" It is fast and poisonous.
Insect 2 62 Angband 304 60
Giant Slug
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 5: At the beginning of your next upkeep, Giant Slug gains landwalk for the type of land of your choice until end of turn.
Insect 2 - MTG - 61
Giant spider
" AC 10, HD 7, hp 140, TH +14
" Bite:1D10 Bite:Poison:1D6 Bite:Poison:1D6 Bite:1D10 / Weird_Mind Bash_Door Wild_Too Animal Im_Pois
" It is a vast black spider whose bulbous body is bloated with poison.
Insect 2 35 Angband 175 62
Giant tarantula
" AC 22, HD 7, hp 210, TH +14
" Bite:Poison:1D6 Bite:Poison:1D6 Bite:Poison:1D6 / Weird_Mind Bash_Door Wild_Too Animal Im_Pois
" A giant spider with hairy black and red legs.
Insect 2 70 Angband 275 63
Giant Wasp Insect 2 cr 3 MM3 206 64
Giant white dragon fly
" AC 20, HD 3, hp 54, TH +6
" Bite:Cold:1D6 / Br_Cold / Wild_Too Wild_Waste Fly Weird_Mind Bash_Door Animal Im_Cold
" It is a large fly that drips frost.
Insect 2 60 Angband 250 65
Giant white tick
" AC 20, HD 8, hp 128, TH +16
" Bite:Poison:2D6 / Weird_Mind Bash_Door Fly Animal Im_Pois
" It is moving slowly towards you.
Insect 2 27 Angband 176 66
Goldbug Insect 2 67 FF1 46 67
Heart Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - All Slivers have haste. (They may attack and T the turn they come under your control.)
Insect 2 - MTG - 68
Hibernation Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" UB - 2/2 - All Slivers have "Pay 2 life: Return this creature to its owner's hand."
Insect 2 - MTG - 69
Hornet, Giant Insect 2 247 FF1 51 70
Hummerhorn
" AC 4, HD 2, hp 8, TH +4
" Bite:Confuse:2D2 / Fly Multiply Weird_Mind Animal
" A giant buzzing wasp, its stinger drips venom.
Insect 2 4 Angband 289 71
Hunter Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - All Slivers have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able)
Insect 2 - MTG - 72
Insect Swarm Insect 2 125 RC0 187 73
Insect, Ant, Worker Insect 2 35 MM 204 74
Insect, Aspis, Larva Insect 2 65 MM 204 75
Insect, Firefriend Insect 2 35 MM 204 76
Insect, Fly, Bluebottle Insect 2 65 MM 204 77
Insect, Praying Mantis Insect 2 35 MM 204 78
Insect, Termite,Worker Insect 2 35 MM 204 79
Insect, Tick Insect 2 35 MM 204 80
Ironshell Beetle
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - When Ironshell Beetle comes into play, put a +1/+1 counter on target creature.
Insect 2 - MTG - 81
Jhoira's Timebug
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
2 - 1/2 - T Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
Insect 2 - MTG - 82
Killer brown beetle
" AC 30, HD 9, hp 144, TH +18
" Bite:3D4 / Weird_Mind Bash_Door Fly Animal
" It is a vicious insect with a tough carapace.
Insect 2 38 Angband 236 83
Lamprey, Giant Insect 2 247 MM1 59 84
Lamprey, Land Insect 2 54 MMII 80 85
Leech, Giant Insect 2 240 MM1 60 86
Leech, Giant Insect 2 65 MM 219 87
Leech, Giant Swamp Insect 2 cr 4 EQMN3 180 88
Leech, Throat Insect 2 35 MM 219 89
Mi-Go
" AC 20, HD 10, hp 160, TH +20
" Sting:Poison:1D4 Bite:Lose_Str:1D2 / Conf S_Monster S_Demon / Im_Pois Im_Cold Cold_Blood Animal Evil No_Sleep No_Conf Fly
" They were pinkish things about five feet long; with crustaceous bodies bearing vast pairs o
Insect 2 80 Angband 274 90
Mirkwood spider
" AC 16, HD 6, hp 96, TH +12
" Bite:1D8 Bite:Poison:1D6 Bite:Poison:1D6 / Friends Wild_Too Wild_Wood Weird_Mind Bash_Door Hurt_Lite Animal Evil Im_Pois
" A strong and powerful spider from Mirkwood forest. Cunning and evil, it seeks to tas
Insect 2 25 Angband 277 91
Monstrous Spider, Huge Insect 2 cr 4 MM3 210 92
Muscle Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - All Slivers get +1/+1.
Insect 2 - MTG - 93
Nantuko Shade
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" BB - 2/1 - B: Nantuko Shade gets +1/+1 until end of turn.
Insect 2 - MTG - 94
Nantuko Tracer
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - When Nantuko Tracer comes into play, you may put target card from a graveyard on the bottom of its owner's library.
Insect 2 - MTG - 95
Nether worm mass
" AC 2, HD 3, hp 54, TH +6
" Touch:Exp_10 / Swim Stupid Weird_Mind Multiply Bash_Door Animal Hurt_Lite No_Fear
" It is a disgusting mass of dark worms, eating each other, the floor, the air, you....
Insect 2 6 Angband 213 96
Night Tyrant Insect 2 cr 4 CC1 144 97
Parasite, Bloodring Insect 2 65 Ann1 94 98
Pedipalp, Huge Insect 2 75 MMII 100 99
Pedipalp, Large Insect 2 35 L - 100
Phase Spider Insect 2 cr 5 MM3 150 101
Plague Fiend
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays 2.
Insect 2 - MTG - 102
Praying Mantis, Gargant Insect 2 35 L - 103
Quick Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - You may play Quick Sliver any time you could play an instant. Any player may play Sliver cards any time he or she could play an instant.
Insect 2 - MTG - 104
Quilled Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - All Slivers have "T This creature deals 1 damage to target attacking or blocking creature."
Insect 2 - MTG - 105
Rhagodessa Insect 2 125 RC0 202 106
Ruby Leech
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1R - 2/2 - First strikeRed spells you play cost R more to play.
Insect 2 - MTG - 107
Sandshocker Insect 2 cr 5 BoL3 140 108
Sapphire Leech
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - FlyingBlue spells you play cost U more to play.
Insect 2 - MTG - 109
Scorpion, Giant Insect 2 125 RC0 203 110
Scorpion, Huge Insect 2 247 MMII 107 111
Scorpion, Large Insect 2 135 MMII 107 112
Shard Spider Insect 2 cr 3 CC2 148 113
Shocker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever Shocker deals damage to a player, that player discards his or her hand, then draws that many cards.
Insect 2 - MTG - 114
Software bug
" AC 2, HD 1, hp 8, TH +2
" Bite:1D2 / Multiply Weird_Mind Bash_Door Fly Animal
" Oh no! They are everywhere!
Insect 2 4 Angband 246 115
Solifugid, Large Insect 2 127 MMII 112 116
Spider Eater Insect 2 cr 5 MM3 171 117
Spider, Carrion Insect 2 cr 5 EQMN3 181 118
Spider, Desert Tarantula Insect 2 cr 3 EQMN3 181 119
Spider, Flame Spider Insect 2 cr 5 D2D 81 120
Spider, Giant, Black Widow Insect 2 50 RC0 206 121
Spider, Giant, Tarantella Insect 2 125 RC0 206 122
Spider, Hairy Insect 2 65 MM 326 123
Spider, Huge Insect 2 217 MM1 90 124
Spider, Huge Wood Insect 2 35 DMR2 101 125
Spider, Large Insect 2 97 MM1 90 126
Spider, Plopped Insect 2 65 Myst 103 127
Spider, Poison Spinner Insect 2 cr 4 D2D 81 128
Spider, Sand Insect 2 35 DMR2 100 129
Spider, Silt Insect 2 65 DS2 100 130
Spider, Subterranean, Sword Insect 2 cr 5 MCMF3 79 131
Spined Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" RG - 2/2 - Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Insect 2 - MTG - 132
Spinneret Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - All Slivers have "This creature can block as though it had flying."
Insect 2 - MTG - 133
Swamp Mosquito
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" 1B - 0/1 - Flying Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) Alliances Common
Insect 2 - MTG - 134
Talon Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - All Slivers have first strike.
Insect 2 - MTG - 135
Termite, Soldier Insect 2 75 MMII 118 136
Thoqqua Insect 2 97 FF1 87 137
Thornscape Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Red spells and white spells you play cost 1 less to play.
Insect 2 - MTG - 138
Tick, Giant Insect 2 157 MM1 94 139
Tick, Heart Insect 2 65 Ann1 109 140
Two-Headed Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - All Slivers have "This creature can't be blocked except by two or more creatures."
Insect 2 - MTG - 141
Unstable worm mass
" AC 0, HD 3, hp 48, TH +6
" Explode:Fire:5D5 / Swim Stupid Weird_Mind Multiply Bash_Door Animal Hurt_Lite No_Fear
" A seething mass of thick, glowing worms.
Insect 2 7 Angband 871 142
Victual Sliver
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GW - 2/2 - All Slivers have "2, Sacrifice this creature: You gain 4 life."
Insect 2 - MTG - 143
Wezer, Worker Insect 2 65 L - 144
Winged Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - All Slivers have flying.
Insect 2 - MTG - 145
Wolf Spider, Giant Insect 2 cr 3 CC1 215 146
Xixchil Insect 2 65 L - 147
_____
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - 1: This card's name becomes the name of your choice. Play this ability anywhere, anytime.
Lycanthrope 2 - MTG - 1
Batling Lycanthrope 2 cr 3 EQMN3 160 2
Doppleganger Lycanthrope 2 125 RC0 167 3
Doppleganger, Dread Lycanthrope 2 cr 3 RDD3 43 4
Dracoplasm
AC 210, HD 20, hp 360, #Att 10, TH +220, dmg 202
UR - 10/10 - FlyingAs Dracoplasm comes into play, sacrifice any number of creatures.Dracoplasm's power is equal to the total power of the sacrificed creatures and its toughness is equal to the total toughness of those creatures.R: Dracoplasm gets +1/+0 until end of turn.
Lycanthrope 2 - MTG - 5
Enraging Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - R, T: Enraging Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature has haste.' Enchant target creature with Enraging Licid. As long as Enraging Licid enchants that creature, you may pay R to end this effect. (That creature may attack and T the turn it comes under your control.)
Lycanthrope 2 - MTG - 6
Erayo, Soratami Ascendant
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - Flying Whenever the fourth spell of a turn is played, flip Erayo, Soratami Ascendant. ----- Erayo's Essence Legendary Enchantment Whenever an opponent plays a spell for the first time in a turn, counter that spell.
Lycanthrope 2 - MTG - 7
Floodbringer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Flying 2, Return a land you control to its owner's hand: Tap target land.
Lycanthrope 2 - MTG - 8
Ghaunadan Lycanthrope 2 cr 5 MCMF3 49 9
Impersonator Lycanthrope 2 cr 3 RDD3 84 10
Leeching Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - B, T: Leeching Licid loses all abilities and becomes an enchant creature that reads 'At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.' Enchant target creature with Leeching Licid. As long as Leeching Licid enchants that creature, you may pay B to end this effect.
Lycanthrope 2 - MTG - 11
Loup-Garou, Lowland Lycanthrope 2 cr 5 RDD3 98 12
Loup-Garou, Mountain Lycanthrope 2 cr 5 RDD3 98 13
Lycanthrope, Wearbear Lycanthrope 2 cr 5 MM3 219 14
Lycanthrope, Werebat Lycanthrope 2 75 RC0 190 15
Lycanthrope, Werebat Lycanthrope 2 cr 4 MFF3 92 16
Lycanthrope, Wereboar Lycanthrope 2 200 RC0 190 17
Lycanthrope, Wereboar Lycanthrope 2 cr 3 MM3 219 18
Lycanthrope, Werefox Lycanthrope 2 75 RC0 190 19
Lycanthrope, Wererat Lycanthrope 2 50 RC0 190 20
Lycanthrope, Wereshark Lycanthrope 2 125 RC0 190 21
Lycanthrope, Wereshark Lycanthrope 2 cr 4 MFF3 92 22
Lycanthrope, Weretiger Lycanthrope 2 cr 5 MM3 220 23
Lycanthrope, Werewolf Lycanthrope 2 125 RC0 190 24
Lycanthrope, Werewolf Lycanthrope 2 cr 3 MM3 220 25
Malaugrym Lycanthrope 2 cr 4 MCMF3 64 26
Mamono Lycanthrope 2 cr 4 OA3 172 27
Man-Drake Lycanthrope 2 65 E - 28
Metamorph Lycanthrope 2 100 RC0 194 29
Mimic Lycanthrope 2 cr 4 MM3 135 30
Nurturing Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - G, T: Nurturing Licid loses all abilities and becomes an enchant creature that reads 'G: Regenerate enchanted creature.' Enchant target creature with Nurturing Licid. As long as Nurturing Licid enchants that creature, you may pay G to end this effect.
Lycanthrope 2 - MTG - 31
Oboro Breezecaller
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying 2, Return a land you control to its owner's hand: Untap target land.
Lycanthrope 2 - MTG - 32
Paka Lycanthrope 2 cr 5 RDD3 111 33
Quickening Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - 1W, T: Quickening Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature has first strike.' Enchant target creature with Quickening Licid. As long as Quickening Licid enchants that creature, you may pay W to end this effect.
Lycanthrope 2 - MTG - 34
Seawolf, Lesser Lycanthrope 2 75 MMII 81 35
Selkie Lycanthrope 2 112 MMII 107 36
Shape Stealer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" UU - 1/1 - Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.
Lycanthrope 2 - MTG - 37
Soratami Cloudskater
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying 2, Return a land you control to its owner's hand: Draw a card, then discard a card.
Lycanthrope 2 - MTG - 38
Stinging Licid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - 1U, T: Stinging Licid loses all abilities and becomes an enchant creature that reads 'Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.' Enchant target creature with Stinging Licid. As long as Stinging Licid enchants that creature, you may pay U to end this effect.
Lycanthrope 2 - MTG - 39
Swanmay Lycanthrope 2 160 MMII 116 40
Vermin Host, Cockroach Lycanthrope 2 cr 3 CC2 205 41
Werebadger Lycanthrope 2 cr 4 RDD3 98 42
Werejackal Lycanthrope 2 cr 3 RDD3 99 43
Werejaguar Lycanthrope 2 cr 4 RDD3 99 44
Wereleopard Lycanthrope 2 cr 4 RDD3 99 45
Wererat Lycanthrope 2 225 MM1 63 46
Wereraven Lycanthrope 2 cr 3 RDD3 100 47
Wereray Lycanthrope 2 cr 3 RDD3 100 48
Wolfwere Lycanthrope 2 cr 4 RDD3 171 49
Aballin Ooze 2 cr 4 MCMF3 11 1
Angler Ooze Ooze 2 cr 3 CC1 10 2
Blob Ooze 2 cr 4 N&D3 9 3
Bloodman Ooze 2 cr 5 CC2 27 4
Blue icky thing
" AC 18, HD 7, hp 84, TH +14
" Crawl:Poison:1D4 Crawl:Eat_Food Hit:1D4 Hit:1D4 / Blind Conf Scare / Multiply Bash_Door Swim Evil Im_Pois
" It is a strange, slimy, icky creature, with rudimentary intelligence, but evil cunning. It hungers
Ooze 2 20 Angband 252 5
Brain Ooze 2 cr 5 BoL3 24 6
Cold Slime Ooze 2 cr 3 CC1 45 7
Consumptive Goo
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
Ooze 2 - MTG - 8
Disenchanter mold
" AC 2, HD 11, hp 176, TH +22
" Touch:Un_Bonus:1D6 / Drain_Mana / Stupid Empty_Mind Res_Dise Im_Pois Attr_Multi No_Conf No_Sleep No_Fear
" It is a strange glowing growth on the dungeon floor.
Ooze 2 40 Angband 192 9
Fungi, Violet Ooze 2 202 MM1 42 10
Gelatinous Cube Ooze 2 125 RC0 178 11
Gelatinous Cube Ooze 2 225 MM1 43 12
Gelatinous cube
" AC 2, HD 27, hp 540, TH +54
" Touch:Acid:1D10 Touch:Acid:1D10 Touch:Acid:1D10 / Stupid Empty_Mind Cold_Blood Take_Item Bash_Door Swim Im_Acid Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear
" It is a strange, vast gelatinous st
Ooze 2 80 Angband 286 13
Gibbering mouther
" AC 18, HD 6, hp 72, TH +12
" Crawl:Poison:1D4 / Scare Conf Br_Lite / Multiply Evil Swim Im_Pois Empty_Mind No_Fear
" A chaotic mass of pulsating flesh, mouths and eyes.
Ooze 2 20 Angband 253 14
Grape jelly
" AC -8, HD 36, hp 576, TH +72
" Touch:Exp_10 / Drain_Mana / Stupid Empty_Mind Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" It is a pulsing mound of glowing flesh.
Ooze 2 60 Angband 212 15
Gray Ooze Ooze 2 50 RC0 181 16
Hairy mold
" AC 2, HD 11, hp 176, TH +22
" Hit:Poison:1D3 / Stupid Empty_Mind Im_Pois No_Conf No_Sleep No_Fear
" It is a strange hairy growth on the dungeon floor.
Ooze 2 32 Angband 190 17
Mold, Deep Ooze 2 35 Ann2 88 18
Mold, Gray Ooze 2 65 Ann2 88 19
Mold, Russet Ooze 2 160 MMII 91 20
Mold, Russet Ooze 2 35 MM 255 21
Mold, Yellow Ooze 2 65 MM 255 22
Ochre Jelly Ooze 2 225 MM1 75 23
Ochre jelly
" AC 26, HD 9, hp 144, TH +18
" Touch:Acid:1D10 Touch:Acid:2D6 Touch:Acid:2D6 / Stupid Empty_Mind Cold_Blood Take_Item Bash_Door Im_Acid Im_Pois Swim No_Conf No_Sleep No_Fear
" A fast moving highly acidic jelly thing, that is eating away the f
Ooze 2 40 Angband 245 24
Ooze, Gelatinous Cube Ooze 2 cr 3 MM3 145 25
Ooze, Gray Ooze Ooze 2 cr 4 MM3 145 26
Ooze, Green Slime Ooze 2 65 MM 278 27
Ooze, Ochre Jelly Ooze 2 cr 5 MM3 145 28
Sandling Ooze 2 127 MMII 106 29
Spotted jelly
" AC 0, HD 10, hp 160, TH +20
" Touch:Acid:1D10 Touch:Acid:2D6 Touch:Acid:2D6 / Stupid Empty_Mind Cold_Blood Im_Acid Im_Pois Hurt_Lite No_Conf No_Sleep No_Fear
" A jelly thing.
Ooze 2 33 Angband 233 30
Stunjelly Ooze 2 187 FF1 84 31
Symbiotic Jelly Ooze 2 97 FF1 85 32
Undead mass
" AC 10, HD 6, hp 96, TH +12
" Touch:Disease:1D6 Touch:Lose_Con:1D6 / Undead Empty_Mind No_Conf No_Sleep Im_Pois Im_Cold No_Fear Hurt_Lite Cold_Blood Evil Multiply
" A sickening mound of decaying flesh, bones, hands and so on. It seems to be g
Ooze 2 33 Angband 202 33
Undead Ooze Ooze 2 cr 4 CC1 202 34
Vile Bile
" AC 22.5, HD 5, hp 90, #Att 2.5, TH +17.5, dmg 52
" 1B - 2.5/2.5 - Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.
Ooze 2 - MTG - 35
Visceral Mass Ooze 2 cr 4 N&D3 66 36
Aatxe Outer 2 cr 5 EDD3 6 1
Abishai, Black Outer 2 cr 5 MCMF3 12 2
Abishai, White Outer 2 cr 5 MCMF3 12 3
Abyssal Gatekeeper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature.
Outer 2 - MTG - 4
Abyssal Lamprey Outer 2 cr 4 CC2 5 5
Achaierai Outer 2 cr 5 MM3 15 6
Aeon Outer 2 cr 3 LB3 10 7
Akvan Outer 2 cr 5 EDD3 19 8
Al Outer 2 cr 5 EDD3 20 9
Alastor Outer 2 cr 3 EDD3 21 10
Alrune Outer 2 cr 4 AotA3 31 11
Am-Ren Outer 2 cr 3 MFF3 3 12
Arcane Devourer Outer 2 cr 5 CC2 7 13
Astral Searcher Outer 2 109 FF1 13 14
Barghest Outer 2 cr 4 MM3 22 15
Barghest, Greater Outer 2 cr 5 MM3 22 16
Bat Demon, Blood Diver Outer 2 cr 3 D2D 65 17
Bat Demon, Dark Familiar Outer 2 cr 4 D2D 65 18
Bdud Outer 2 cr 3 EDD3 37 19
Berbalang Outer 2 97 FF1 14 20
Berbalang Outer 2 65 L - 21
Blue horror
" AC 40, HD 11, hp 198, TH +22
" Claw:Terrify:1D8 Claw:Terrify:1D8 / Friends Bash_Door Evil Demon Im_Fire No_Fear No_Conf
" An ugly screaming little demon servant of Tzeentch.
Outer 2 25 Angband 189 22
Bog Imp
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Flying
Outer 2 - MTG - 23
Boggurt Outer 2 cr 3 LB3 15 24
Bori Outer 2 cr 3 EDD3 43 25
Bulugon Outer 2 cr 5 LoH3 12 26
Bunyip Outer 2 cr 5 EDD3 45 27
Cabal Inquisitor
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - Threshold - 1B, T, Remove two cards in your graveyard from the game: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. (Play this ability only if seven or more cards are in your graveyard.)
Outer 2 - MTG - 28
Celestial Lion Outer 2 cr 3 MM3 211 29
Celestial, Hound Archon Outer 2 cr 4 MM3 29 30
Croucher Outer 2 cr 3 EDD3 48 31
Daemon, Grisly Minstrel Outer 2 cr 4 CC2 41 32
Daevas Outer 2 cr 4 EDD3 49 33
Dauthi Cutthroat
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) 1B, T: Destroy target creature with shadow.
Outer 2 - MTG - 34
Deadly Sin, Avarice Outer 2 cr 5 EDD3 53 35
Deadly Sin, Envy Outer 2 cr 5 EDD3 54 36
Deadly Sin, Gluttony Outer 2 cr 5 EDD3 55 37
Deadly Sin, Lust Outer 2 cr 5 EDD3 56 38
Deadly Sin, Sloth Outer 2 cr 5 EDD3 58 39
Demon, Quasit Outer 2 cr 3 MM3 41 40
Demon, Yochlol Outer 2 cr 5 MCMF3 34 41
Devil, Heartclutch Outer 2 cr 4 CC2 59 42
Devil, Lemure Outer 2 97 MM1 23 43
Devil, Spinagon Outer 2 cr 4 MOP3 167 44
Dimensional Shambler Outer 2 cr 3 COC3 165 45
Div Outer 2 cr 3 EDD3 61 46
Dodo Outer 2 cr 5 EDD3 63 47
Domovoi Outer 2 cr 5 EDD3 64 48
Dream Folk Outer 2 cr 4 CC2 63 49
Dream Spawn, Gray Morph Outer 2 cr 3 RDD3 44 50
Dream Spawn, Shadow Morph Outer 2 cr 5 RDD3 44 51
Dreamwrack Outer 2 cr 3 CC2 65 52
Drug Outer 2 cr 3 EDD3 65 53
Duergar Outer 2 cr 3 EDD3 66 54
Dybbuk Outer 2 cr 5 EDD3 67 55
Elder Thing Outer 2 cr 4 COC3 165 56
Fallen One Shaman, Depraved Outer 2 cr 3 D2D 71 57
Fallen One Shaman, Warped Outer 2 cr 4 D2D 71 58
Familiar (Type 3) Outer 2 cr 3 EQMN3 200 59
Familiar, Greater (Type 4) Outer 2 cr 4 EQMN3 200 60
Fenhound Outer 2 cr 4 RDD3 56 61
Feral Outer 2 cr 5 CC1 74 62
Foul Imp
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - FlyingWhen Foul Imp comes into play, you lose 2 life.
Outer 2 - MTG - 63
Galla Outer 2 cr 5 EDD3 74 64
Gamygn Outer 2 cr 5 EDD3 79 65
Goatman, Death Clan Outer 2 cr 3 D2D 73 66
Goatman, Hell Clan Outer 2 cr 4 D2D 73 67
Grotesque Herder Outer 2 cr 5 CC2 88 68
Grotesque Parasite Outer 2 cr 3 CC2 90 69
Half-Celestial Unicorn Outer 2 cr 4 MM3 214 70
Half-Fiend, Draegloth Outer 2 cr 5 MCMF3 59 71
Hell Hound Outer 2 cr 3 MM3 118 72
Hell Hound Beast of Xvim Outer 2 cr 4 MFF3 86 73
Hellwarden Outer 2 cr 4 LoH3 24 74
Herensugue Outer 2 cr 5 EDD3 85 75
Homonculous
" AC 22, HD 6, hp 96, TH +12
" Hit:Paralyze:1D2 Hit:1D10 / Bash_Door Nonliving Fly Evil Demon Im_Fire No_Fear
" It is a small demonic spirit full of malevolence.
Outer 2 40 Angband 280 76
Howler Outer 2 cr 3 MM3 121 77
Hydraggon Outer 2 cr 3 AotA3 38 78
Ice Stalker Outer 2 cr 3 LoH3 26 79
Imp
" AC 20, HD 4, hp 64, TH +8
" Hit:Poison:3D4 Hit:Poison:3D4 / Blink Tport Tele_To Tele_Level Blind Conf Scare Bo_Fire / Fly Only_Item Smart Invisible Cold_Blood Bash_Door Evil Demon Im_Fire Res_Tele
" The lawful evil master's favourite pet.
Outer 2 55 Angband 296 80
Imp, Assassin Outer 2 cr 4 RDD3 83 81
Imp, Wood Outer 2 65 Myst 65 82
Iya Outer 2 cr 5 EDD3 98 83
Jahi Outer 2 cr 5 AotA3 40 84
Jata Outer 2 cr 3 EDD3 99 85
Karina Outer 2 cr 5 EDD3 104 86
Kayeri Outer 2 cr 3 EDD3 105 87
Ke'lets Outer 2 cr 5 EDD3 106 88
Kelpie Outer 2 cr 5 EDD3 107 89
Kishi Outer 2 cr 5 EDD3 113 90
Kitchen Fairies Outer 2 cr 5 EDD3 114 91
Kitsune Outer 2 cr 3 EDD3 115 92
Kuru-pira Outer 2 cr 5 EDD3 122 93
Lamia Outer 2 cr 5 EDD3 123 94
Larva Outer 2 35 PS1 62 95
Leyak Outer 2 cr 5 EDD3 125 96
Liderc Outer 2 cr 5 EDD3 126 97
Lioumere Outer 2 cr 5 EDD3 128 98
Loup Garou Outer 2 cr 5 EDD3 129 99
Madame White Outer 2 cr 4 EDD3 132 100
Mare Outer 2 cr 4 EDD3 143 101
Mephit, Fire Outer 2 225 FF1 64 102
Mephit, Lava Outer 2 207 FF1 64 103
Mephit, Smoke Outer 2 207 FF1 64 104
Mercane Outer 2 cr 5 ELH3 204 105
Mercane Outer 2 cr 5 MOP3 179 106
Mesmeric Fiend
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - When Mesmeric Fiend comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game. When Mesmeric Fiend leaves play, return the removed card to its owner's hand.
Outer 2 - MTG - 107
Mimi Outer 2 cr 5 EDD3 147 108
Modron, Duodrone Outer 2 75 MMII 87 109
Modron, Quadrone Outer 2 247 MMII 88 110
Modron, Tridrone Outer 2 127 MMII 88 111
Myrlochar Outer 2 cr 4 MCMF3 66 112
Ngarara Outer 2 cr 5 EDD3 150 113
Nightgaunt Outer 2 cr 4 COC3 178 114
Nightmare Outer 2 cr 5 MM3 140 115
Nuckelavee Outer 2 cr 4 EDD3 155 116
Oni Outer 2 cr 4 EDD3 156 117
Oni, Shadowlands, Haino no Outer 2 cr 3 OA3 182 118
Palis Outer 2 cr 4 EDD3 158 119
Pardoner, The Outer 2 cr 5 N&D3 46 120
Patupairehe Outer 2 cr 4 EDD3 159 121
Pey Outer 2 cr 4 EDD3 161 122
Pink horror
" AC 30, HD 10, hp 180, TH +20
" Claw:Terrify:1D8 Claw:Terrify:1D8 Bite:Confuse:1D6 / Conf Scare / Friends Bash_Door Evil Demon Im_Fire No_Fear No_Conf
" An ugly screaming little demon servant of Tzeentch.
Outer 2 64 Angband 242 123
Puck Outer 2 cr 3 EDD3 165 124
Quasit
" AC 20, HD 4, hp 64, TH +8
" Bite:Lose_Dex:1D6 Claw:1D3 Claw:1D3 / Blink Tport Tele_To Tele_Level Blind Conf Scare / Fly Only_Item Smart Invisible Bash_Door Evil Demon Im_Fire Nonliving
" The chaotic evil master's favourite pet.
Outer 2 50 Angband 294 125
Rakshasa Outer 2 cr 3 EDD3 168 126
Ranead Outer 2 cr 4 BoL3 132 127
Ravid Outer 2 cr 5 MM3 154 128
Razorvine Outer 2 35 PS2 78 129
Rusalka Outer 2 cr 5 EDD3 171 130
Sand-dweller
" AC 10, HD 7, hp 126, TH +14
" Claw:1D6 Claw:1D6 / Friends Wild_Too Wild_Waste Bash_Door Hurt_Lite Evil Male
" Rough-skinned, large-eyed, large-eared, with a horrible, distorted resemblance to the koala bear facially, though his body had an
Outer 2 30 Angband 183 131
Schir Outer 2 cr 4 AotA3 50 132
Screaming Devilkin Outer 2 135 FF1 77 133
Serra Avenger
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" WW - 3/3 - You can't play Serra Avenger during your first, second, or third turns of the game. Flying, vigilance
Outer 2 - MTG - 134
Shadow Mastiff Outer 2 cr 5 MM3 162 135
Skittering Skirge
" AC 18, HD 4, hp 72, #Att 3, TH +22, dmg 62
" BB - 3/2 - FlyingWhen you play a creature spell, sacrifice Skittering Skirge.
Outer 2 - MTG - 136
Skiver Outer 2 cr 3 CC2 158 137
Skoggra Outer 2 cr 4 EDD3 178 138
Slarecian Worm Outer 2 cr 4 CC2 166 139
Soulsniffer Outer 2 cr 5 LoH3 45 140
Spinder Outer 2 cr 4 LoH3 44 141
Squealing Devil
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1R - 2/1 - Fear When Squealing Devil comes into play, you may pay X. If you do, target creature gets +X/+0 until end of turn. When Squealing Devil comes into play, sacrifice it unless B was spent to play it.
Outer 2 - MTG - 142
Stench Kow Outer 2 225 MMII 115 143
Stranger Outer 2 cr 5 N&D3 60 144
Striga Outer 2 cr 3 LoH3 46 145
Stygian Interloper Outer 2 cr 5 AotA3 59 146
Sustaining Spirit
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1W - 0/3 - Cumulative upkeep 1WDamage that would reduce your life total to less than 1 reduces it to 1 instead.
Outer 2 - MTG - 147
Tengu
" AC 22, HD 11, hp 198, TH +22
" Hit:1D8 / Blink Tele_To Tele_Away Tport / Bash_Door Evil Demon Im_Fire No_Fear Res_Tele Fly
" It is a fast-moving demon that blinks quickly in and out of existence; no other demon matches its teleporting mastery.
Outer 2 40 Angband 194 148
Tengu, Medium Outer 2 cr 5 EDD3 184 149
Tommy-Knockers Outer 2 cr 4 EDD3 188 150
Udu Outer 2 cr 4 EDD3 190 151
Vertigo Outer 2 cr 3 N&D3 64 152
Vierhaander Outer 2 cr 5 LoH3 47 153
Willowy Woman Outer 2 cr 3 N&D3 68 154
Wood Wives Outer 2 cr 5 EDD3 198 155
Wormfang Newt
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - When Wormfang Newt comes into play, remove a land you control from the game. When Wormfang Newt leaves play, return the removed card to play under its owner's control.
Outer 2 - MTG - 156
Yeth Hound Outer 2 cr 3 MM3 188 157
Assassin Vine Plant 2 cr 3 MM3 20 1
Cactus, Rock Plant 2 65 DS2 18 2
Campestri Plant 2 65 Ann1 17 3
Chamber Oak, Age 1 Plant 2 cr 5 BoL3 30 4
Chronolily Plant 2 65 Ann2 31 5
Clear mushroom patch
" AC -8, HD 1, hp 2, TH +2
" Spore:1D1 / Attr_Clear Invisible Cold_Blood Multiply Stupid Empty_Mind No_Conf No_Sleep No_Fear
" Yum! It looks quite tasty.
Plant 2 3 Angband 184 6
Clodder Plant 2 cr 3 BoL3 38 7
Dustdigger Plant 2 247 MMII 61 8
Fungus, Violet Plant 2 cr 3 MM3 93 9
Green Warder Plant 2 cr 4 MCMF3 57 10
Harnadryad Plant 2 cr 5 CC1 102 11
Kampfult Plant 2 54 MMII 78 12
Magic mushroom patch
" AC 10, HD 1, hp 2, TH +2
" / Blink Slow Scare Darkness / Never_Blow Friends Stupid Res_Tele No_Conf No_Sleep No_Fear
" Yum! It looks quite tasty. It seems to glow with an unusual light.
Plant 2 10 Angband 267 13
Mandragora Plant 2 180 MMII 82 14
Phantom Fungus Plant 2 cr 3 MM3 149 15
Plant, Archer Bush Plant 2 35 Myst 88 16
Plant, Bloodroot Plant 2 cr 3 RDD3 113 17
Plant, Grab Grass Plant 2 35 Myst 88 18
Plant, Lashweed Plant 2 cr 4 RDD3 114 19
Plant, Obliviax Plant 2 35 MM 293 20
Quickgrass Plant 2 cr 4 MFF3 60 21
Red Colony Plant 2 cr 3 CC1 157 22
Retch Plant Plant 2 225 MMII 106 23
Serpent Root Plant 2 cr 4 CC1 169 24
Shimmerweed Plant 2 35 L - 25
Snapper-Saw Plant 2 247 MMII 66 26
Sporali, Crafter Plant 2 cr 5 EQMN3 137 27
Spore Flower
" AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
" GG - 0/1 - At the beginning of your upkeep, put a spore counter on Spore Flower.Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
Plant 2 - MTG - 28
Strangle Weed Plant 2 52 MM1 93 29
Stranglebark Plant 2 cr 4 MFF3 69 30
Thallid Shell-Dweller
AC 60, HD 10, hp 180, #Att 2, TH +10, dmg 2
1G - 0/5 - Defender At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token into play.
Plant 2 - MTG - 31
Thicketeer Plant 2 cr 3 BoL3 182 32
Tri-Flower Frond Plant 2 180 MMII 121 33
Twilight Bloom Plant 2 187 MMII 122 34
Udoroot Plant 2 cr 5 PsiH3 155 35
Utopia Tree
" AC 18, HD 4, hp 72, #Att 2, TH +4, dmg 2
" 1G - 0/2 - T: Add one mana of any color to your mana pool.
Plant 2 - MTG - 36
Vine, Infinity Plant 2 35 L - 37
Vinelasher Kudzu
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever a land comes into play under your control, put a +1/+1 counter on Vinelasher Kudzu.
Plant 2 - MTG - 38
Whipweed Plant 2 180 FF1 94 39
Yellow Musk Creeper Plant 2 97 FF1 97 40
Zygom Plant 2 127 MMII 132 41
Aquantis Reptile 2 cr 5 CC1 11 1
Arcbound Slith
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
2 - 1/1 - Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Reptile 2 - MTG - 2
Babbler Reptile 2 195 FF1 13 3
Banelar Reptile 2 cr 5 MCMF3 18 4
Basilisk Reptile 2 cr 5 MM3 23 5
Black mamba
" AC 18, HD 7, hp 112, TH +14
" Bite:Poison:4D4 / Bash_Door Swim Wild_Too Wild_Wood Wild_Grass Wild_Swampanimal Im_Pois
" It has glistening black skin, a sleek body and highly venomous fangs.
Reptile 2 40 Angband 210 6
Blade Hood Reptile 2 cr 3 CC1 18 7
Bonesnapper Reptile 2 90 FF1 15 8
Carnival Krewe, Alligator Man Reptile 2 cr 3 CC1 30 9
Cinder Crawler
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - R: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked.
Reptile 2 - MTG - 10
Claw Viper, Claw Viper Reptile 2 cr 3 D2D 68 11
Claw Viper, Pit Viper Reptile 2 cr 5 D2D 68 12
Claw Viper, Salamander Reptile 2 cr 4 D2D 68 13
Coiling Oracle
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" GU - 1/1 - When Coiling Oracle comes into play, reveal the top card of your library. If it's a land card, put it into play. Otherwise, put that card into your hand.
Reptile 2 - MTG - 14
Coral Eel
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1U - 2/1 - (no abilities)
Reptile 2 - MTG - 15
Crocodile Reptile 2 90 MM1 15 16
Crocodile, Giant Reptile 2 cr 4 MM3 195 17
Dark naga
" AC 54, HD 17, hp 374, TH +34
" Sting:1D10 Bite:1D10 / Hold Conf Bo_Cold Heal Darkness / Fe Im_Pois Im_Cold Res_Wate Bash_Door Empty_Mind Swim Evil
" A giant snake-like figure with a woman's torso. Not as strong as other nagas, but more talente
Reptile 2 90 Angband 265 18
Deinonychus Reptile 2 195 MMII 51 19
Dimetrodon Reptile 2 97 MMII 52 20
Dinosaur, Compsognathus Reptile 2 35 Ann2 35 21
Dinosaur, Deinonychus Reptile 2 cr 3 MM3 55 22
Dinosaur, Dimetrodon Reptile 2 65 Ann2 37 23
Dinosaur, Elasmosaurus Reptile 2 cr 5 MM3 55 24
Dinosaur, Euparkeria Reptile 2 35 Ann2 37 25
Dinosaur, Iguanodon Reptile 2 65 Ann2 38 26
Dinosaur, Monoclonius Reptile 2 35 Ann2 38 27
Dinosaur, Ornitholestes Reptile 2 35 L - 28
Dinosaur, Podokesaurus Reptile 2 35 L - 29
Dire Monitor Reptile 2 cr 4 CC1 49 30
Dream Snake Reptile 2 cr 3 CC1 59 31
Frostbiter Reptile 2 cr 3 MFF3 35 32
Giant Tortoise
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Giant Tortoise gets +0/+3 as long as it's untapped.
Reptile 2 - MTG - 33
Grippett Reptile 2 cr 3 CC1 93 34
Guardian naga
" AC 54, HD 17, hp 374, TH +34
" Crush:2D8 Bite:1D8 Bite:1D8 / Fe Bash_Door Swim Evil
" A giant snake-like figure with a woman's torso.
Reptile 2 80 Angband 269 35
Haicusin Reptile 2 cr 4 BoL3 84 36
Hannya Reptile 2 cr 4 OA3 166 37
Harvest Wurm
" AC 18, HD 4, hp 72, #Att 3, TH +22, dmg 62
" 1G - 3/2 - When Harvest Wurm comes into play, sacrifice it unless you return any basic land card from your graveyard to your hand.
Reptile 2 - MTG - 38
Horned Kavu
" AC 42, HD 8, hp 144, #Att 3, TH +26, dmg 62
" RG - 3/4 - When Horned Kavu comes into play, return a red or green creature you control to its owner's hand.
Reptile 2 - MTG - 39
Iguanodon Reptile 2 225 MM1 25 40
Imbul (Faix) Reptile 2 35 L - 41
Kavu Titan
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Kicker 2G (You may pay an additional 2G as you play this spell.)If you paid the kicker cost, Kavu Titan comes into play with three +1/+1 counters on it and has trample.
Reptile 2 - MTG - 42
Kozar Reptile 2 cr 4 LB3 62 43
Latch Toad Reptile 2 cr 4 MFF3 46 44
Lizard, Giant Reptile 2 187 MM1 61 45
Lizard, Giant, Draco Reptile 2 125 RC0 189 46
Lizard, Giant, Gecko Reptile 2 50 RC0 189 47
Lizard, Pack Reptile 2 cr 3 FRCS3 308 48
Lizard, Rockhome Reptile 2 65 Myst 70 49
Matsu-Tribe Sniper
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1G - 1/1 - T Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Reptile 2 - MTG - 50
Naga, Crown Reptile 2 cr 5 CC2 115 51
Naga, Shinomen, Cobra Reptile 2 cr 3 OA3 173 52
Naga, Shinomen, Constrictor Reptile 2 cr 3 OA3 173 53
Ophidian Reptile 2 187 MMII 97 54
Orochi Ranger
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Reptile 2 - MTG - 55
Orochi Sustainer
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - T Add G to your mana pool.
Reptile 2 - MTG - 56
Paragon Crocodile Reptile 2 cr 5 CC1 146 57
Podokesaurus Reptile 2 52 MMII 54 58
Pouncing Kavu
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - Kicker 2R (You may pay an additional 2R as you play this spell.)First strikeIf you paid the kicker cost, Pouncing Kavu comes into play with two +1/+1 counters on it and has haste. (It may attack and T the turn it comes under your control.)
Reptile 2 - MTG - 59
Pterafolk Reptile 2 cr 3 MCMF3 74 60
Pteranodon Reptile 2 127 MM1 27 61
Pterosaur, Medium (Pteranodon) Reptile 2 175 RC0 201 62
Pygmy Pyrosaur
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Pygmy Pyrosaur can't block.R: Pygmy Pyrosaur gets +1/+0 until end of turn.
Reptile 2 - MTG - 63
Pyric Salamander
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - R: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at end of turn.
Reptile 2 - MTG - 64
Quisloi Reptile 2 cr 3 LB3 94 65
River Boa
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1G - 2/1 - Islandwalk (This creature is unblockable as long as defending player controls an island.) G: Regenerate River Boa.
Reptile 2 - MTG - 66
Rogue Kavu
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
Reptile 2 - MTG - 67
Rumbler Reptile 2 cr 3 CC1 159 68
Sakura-Tribe Elder
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library.
Reptile 2 - MTG - 69
Skittish Kavu
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
Reptile 2 - MTG - 70
Slith Bloodletter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. 1B: Regenerate Slith Bloodletter.
Reptile 2 - MTG - 71
Slith Firewalker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" RR - 1/1 - Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
Reptile 2 - MTG - 72
Slith Predator
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" GG - 1/1 - Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Reptile 2 - MTG - 73
Snake, Cistern Asp Reptile 2 cr 5 EQMN3 172 74
Snake, Constrictor Reptile 2 127 MMII 111 75
Snake, Darkweed Reptile 2 cr 4 EQMN3 172 76
Snake, Giant Constrictor Reptile 2 cr 5 MM3 201 77
Snake, Giant Rattler Reptile 2 125 RC0 204 78
Snake, Huge Viper Reptile 2 cr 3 MM3 202 79
Tainted, Disfigured Reptile 2 cr 3 D2D 82 80
Tainted, Tainted Reptile 2 cr 4 D2D 82 81
Tangle Asp
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
Reptile 2 - MTG - 82
Tempting Wurm
" AC 60, HD 10, hp 180, #Att 5, TH +60, dmg 102
" 1G - 5/5 - When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.
Reptile 2 - MTG - 83
Thunderscape Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - First strikeBlack spells and green spells you play cost 1 less to play.
Reptile 2 - MTG - 84
Toad, Ice Reptile 2 cr 3 OA3 196 85
Trogodon Reptile 2 cr 3 CC1 200 86
Valligator Reptile 2 cr 5 BoL3 188 87
Viashino Sandscout
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - Haste (This creature may attack and T the turn it comes under your control.) At end of turn, return Viashino Sandscout to its owner's hand.
Reptile 2 - MTG - 88
Viashino Slasher
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - R: Viashino Slasher gets +1/-1 until end of turn.
Reptile 2 - MTG - 89
Vintara Snapper
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" GG - 2/2 - Vintara Snapper can't be the target of spells or abilities as long as you control no untapped lands.
Reptile 2 - MTG - 90
Vlasta
" AC 10, HD 9, hp 108, TH +18
" Bite:Blind:1D10 Bite:Blind:1D10 /
" This strange creature looks like a miniature tyrannosaurus. It has empty, pale eyes and a sharp beak, which it aims at your eyes as it jumps at you!
Reptile 2 40 Angband 249 91
Yuan-ti, Halfblood Reptile 2 cr 5 MM3 190 92
Yuan-ti, Pureblood Reptile 2 cr 5 MM3 190 93
Yuan-Ti, Tainted One Reptile 2 cr 5 MFF3 96 94
Zard Reptile 2 65 L - 95
Adherer Undead 2 225 FF1 9 1
Allip Undead 2 cr 3 MM3 16 2
Anaba Ancestor
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1R - 1/1 - T: Target Minotaur gets +1/+1 until end of turn.
Undead 2 - MTG - 3
Angelic Curator
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying, protection from artifacts
Undead 2 - MTG - 4
Angelic Page
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - FlyingT: Target attacking or blocking creature gets +1/+1 until end of turn.
Undead 2 - MTG - 5
Arayashka (Snow Wraith) Undead 2 cr 5 RDD3 17 6
Ashen-Skin Zubera
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1B - 1/2 - When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn.
Undead 2 - MTG - 7
Banedead Undead 2 cr 3 MCMF3 16 8
Barrow Ghoul
" AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
" 1B - 4/4 - At the beginning of your upkeep, sacrifice Barrow Ghoul unless you remove the top creature card in your graveyard from the game.
Undead 2 - MTG - 9
Bat, Skeletal Undead 2 65 L - 10
Blademane Baku
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1R - 1/1 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. 1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
Undead 2 - MTG - 11
Blind Creeper
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn.
Undead 2 - MTG - 12
Bloated, The Undead 2 cr 4 N&D3 6 13
Bloodcurdler
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - FlyingAt the beginning of your upkeep, put the top card of your library into your graveyard.Threshold - Bloodcurdler gets +1/+1 and has At the end of your turn, remove two cards in your graveyard from the game. (You have threshold as long as seven or
Undead 2 - MTG - 14
Bone Sovereign Undead 2 cr 5 MFF3 12 15
Boneknitter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 1B: Regenerate target Zombie. Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Undead 2 - MTG - 16
Boneshard Slasher
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - Flying. Threshold - Boneshard Slasher gets +2/+2 and has `When Boneshard Slasher becomes the target of a spell or ability, sacrifice it.` (You have threshold as long as seven or more cards are in your graveyard.)
Undead 2 - MTG - 17
Bonewing Undead 2 cr 3 CC2 28 18
Bottle-Imp Undead 2 cr 4 CC1 22 19
Bowlyn Undead 2 cr 3 RDD3 28 20
Burned Ones Undead 2 cr 4 CC2 29 21
Butcher Spirit Undead 2 cr 4 CC1 25 22
Cabal Interrogator
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - {B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery.
Undead 2 - MTG - 23
Carrionette
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - 2BB: Remove Carrionette and target creature from the game unless that creature's controller pays 2. Play this ability only if Carrionette is in your graveyard.
Undead 2 - MTG - 24
Cat, Skeletal Undead 2 65 RL3 23 25
Claw, Crawling Undead 2 35 L - 26
Cloaker, Dread, Undead Undead 2 cr 5 RDD3 37 27
Coffer Corpse Undead 2 54 FF1 19 28
Coffer Corpse Undead 2 65 Ann3 23 29
Crawling Claw Undead 2 35 MM 48 30
Cruel Deceiver
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1B - 2/1 - 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains Whenever Cruel Deceiver deals damage to a creature, destroy that
creature until end of turn. Play this ability only once each turn.
Undead 2 - MTG - 31
Crypt Creeper
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - Sacrifice Crypt Creeper: Remove target card in a graveyard from the game.
Undead 2 - MTG - 32
Cyclopean Mummy
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game.
Undead 2 - MTG - 33
Dark Familiar Undead 2 cr 3 LB3 33 34
Dauthi Ghoul
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on Dauthi Ghoul.
Undead 2 - MTG - 35
Deathknell Kami
AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
1B - 0/1 - Flying 2: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at end of turn. Soulshift 1 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
Undead 2 - MTG - 36
Deathspore Thallid
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Undead 2 - MTG - 37
Dimir Infiltrator
AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
UB - 1/3 - Dimir Infiltrator is unblockable. Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Undead 2 - MTG - 38
Dread Warrior Undead 2 cr 3 MCMF3 46 39
Dripping-Tongue Zubera
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - When Dripping-Tongue Zubera is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play for each Zubera put into a graveyard from play this turn.
Undead 2 - MTG - 40
Drowned
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - B: Regenerate Drowned.
Undead 2 - MTG - 41
Drudge Skeletons
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B: Regenerate Drudge Skeletons.
Undead 2 - MTG - 42
Ember-Fist Zubera
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - When Ember-Fist Zubera is put into a graveyard from play, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from play this turn.
Undead 2 - MTG - 43
Fire Vampire Undead 2 cr 3 COC3 166 44
Flesh Reaver
" AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
" 1B - 4/4 - Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
Undead 2 - MTG - 45
Fleshcrawler Undead 2 cr 4 CC1 76 46
Floating-Dream Zubera
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - When Floating-Dream Zubera is put into a graveyard from play, draw a card for each Zubera put into a graveyard from play this turn.
Undead 2 - MTG - 47
Flying skull
" AC 20, HD 7, hp 140, TH +14
" Bite:Poison:1D3 Bite:Lose_Str:1D4 / Undead Evil Im_Pois Im_Cold Weird_Mind No_Fear Fly No_Conf No_Sleep Bash_Door Friends Cold_Blood
" A skullpack animated by necromantic spells.
Undead 2 50 Angband 273 48
Frightcrawler
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1B - 1/1 - Frightcrawler can't be blocked except by artifact creatures and/or black creatures.Threshold - Frightcrawler gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)
Undead 2 - MTG - 49
Froglok Ghoul Undead 2 cr 5 EQMN3 155 50
Gaki, Shikki-Gaki Undead 2 cr 4 OA3 163 51
Gaki, Shinen-Gaki Undead 2 cr 4 OA3 163 52
Ghost of the Hunt Undead 2 cr 3 LB3 54 53
Ghost Warden
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - T Target creature gets +1/+1 until end of turn.
Undead 2 - MTG - 54
Ghost-Lit Warder
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - 3U, T Counter target spell unless its controller pays 2. Channel - 3U, Discard Ghost-Lit Warder: Counter target spell unless its controller pays 4.
Undead 2 - MTG - 55
Ghoul Undead 2 97 MM1 43 56
Ghoul Lord Undead 2 cr 3 BoL3 70 57
Ghoul, Ghast Undead 2 cr 3 MM3 97 58
Guardian of Solitude
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - Whenever you play a Spirit or Arcane spell, target creature gains flying until end of turn.
Undead 2 - MTG - 59
Haunt Undead 2 247 MMII 74 60
Haunted House, Age 1 Undead 2 cr 4 N&D3 34 61
Hearth Kami
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1R - 2/1 - X, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.
Undead 2 - MTG - 62
Hopping Vampire Undead 2 cr 5 OA3 169 63
Hound, Skeletal Undead 2 65 RL3 60 64
Hunted Horror
" AC 108, HD 14, hp 252, #Att 7, TH +112, dmg 142
" BB - 7/7 - Trample When Hunted Horror comes into play, put two 3/3 green Centaur creature tokens with protection from black into play under target opponent's control.
Undead 2 - MTG - 65
Ice Haunt Undead 2 cr 4 CC1 116 66
Iksar Skeleton Undead 2 cr 3 EQMN3 158 67
Incinerated Undead 2 cr 3 N&D3 38 68
Kaijin of the Vanishing Touch
AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
1U - 0/3 - Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's in play.)
Undead 2 - MTG - 69
Kami of Ancient Law
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1W - 2/2 - Sacrifice Kami of Ancient Law: Destroy target enchantment.
Undead 2 - MTG - 70
Kami of the Crescent Moon
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" UU - 1/3 - At the beginning of each player's draw step, that player draws a card.
Undead 2 - MTG - 71
Kataki, War's Wage
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1W - 2/1 - All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 1."
Undead 2 - MTG - 72
Lich-Hound Undead 2 cr 5 LB3 64 73
Llanowar Dead
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BG - 2/2 - T: Add B to your mana pool.
Undead 2 - MTG - 74
Loam Dweller
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1G - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a land card from your hand into play tapped.
Undead 2 - MTG - 75
Lost One Undead 2 cr 3 N&D3 40 76
Lurking Nightstalker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" BB - 1/1 - If Lurking Nightstalker attacks, it gets +2/+0 until the end of the turn.
Undead 2 - MTG - 77
Marrow Knight Undead 2 cr 5 CC1 130 78
Memedi, Common Undead 2 35 L - 79
Memory-Eater Undead 2 cr 4 CC1 131 80
Metathran Zombie
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - B: Regenerate Metathran Zombie.
Undead 2 - MTG - 81
Mire Shade
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B, Sacrifice a swamp: Put a +1/+1 counter on Mire Shade. Play this ability only if you could play a sorcery.
Undead 2 - MTG - 82
Mist Ferryman Undead 2 cr 4 RDD3 107 83
Mist Reaper Undead 2 cr 3 CC2 111 84
Mistwalker Undead 2 cr 3 CC1 136 85
Moaning spirit
" AC 10, HD 3, hp 54, TH +6
" Wail:Terrify Touch:Lose_Dex:1D8 / 5 Tport Scare / Fly Invisible Cold_Blood Pass_Wall Evil Undead Im_Cold No_Conf No_Sleep
" A ghostly apparition that shrieks horribly.
Undead 2 44 Angband 231 86
Mummy Undead 2 cr 3 MM3 138 87
Nakaya Shade
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.
Undead 2 - MTG - 88
Nether Shadow
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
BB - 1/1 - Haste (This creature may attack and T the turn it comes under your control.) At the beginning of your upkeep, if Nether Shadow is in your graveyard with three creature cards above it, you may put Nether Shadow into play.
Undead 2 - MTG - 89
Nether Traitor
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
BB - 1/1 - Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from play, you may pay B. If you do, return Nether Traitor from your graveyard to play.
Undead 2 - MTG - 90
Nightscape Familiar
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Blue spells and red spells you play cost 1 less to play.1B: Regenerate Nightscape Familiar.
Undead 2 - MTG - 91
Night-Touched Controller Undead 2 cr 4 CC2 119 92
Odem Undead 2 cr 5 RDD3 110 93
Onikage Undead 2 cr 3 OA3 188 94
Petalmane Baku
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. 1, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.
Undead 2 - MTG - 95
Phantasmal Mount
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - FlyingT: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves play this turn, sacrifice that creature. When the creature leaves play this turn, sacrifice Phantasmal Mount.
Undead 2 - MTG - 96
Phantasmal Sphere
AC 12, HD 2, hp 36, #Att 2, TH +2, dmg 2
1U - 0/1 - FlyingAt the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay 1 for each +1/+1 counter on it.When Phantasmal Sphere leaves play, put a blue Orb creature token with flying into play under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.
Undead 2 - MTG - 97
Phantom, Sheet Undead 2 157 FF1 78 98
Phyrexian Denouncer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - T, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
Undead 2 - MTG - 99
Plaguebearer of Nurgle
" AC 40, HD 8, hp 160, TH +16
" Claw:Disease:2D5 Claw:Disease:2D5 Butt:3D5 / Scare S_Ant Cause_2 Slow / Bash_Door Im_Cold Evil Demon Undead Im_Pois Nonliving
" An unfortunate individual, who was killed by the incurable disease kno
Undead 2 75 Angband 268 100
Plaguebearer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - XXB: Destroy target nonblack creature with converted mana cost equal to X.
Undead 2 - MTG - 101
Poltergeist Undead 2 51 FF1 73 102
Pseudo-Undead Undead 2 80 MMII 102 103
Pteron Ghost
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1W - 1/1 - Flying Sacrifice Pteron Ghost: Regenerate target artifact.
Undead 2 - MTG - 104
Putrid Warrior
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WB - 2/2 - Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.
Undead 2 - MTG - 105
Rakdos Guildmage
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
(B/R)(B/R) - 2/2 - (o(b/r) can be paid with either B or R.) 3B, Discard a card: Target creature gets -2/-2 until end of turn. 3R: Put a 2/1 red Goblin creature token with haste into play. Remove it from the game at end of turn.
Undead 2 - MTG - 106
Restless Dead
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B: Regenerate Restless Dead.
Undead 2 - MTG - 107
Roofstalker Wight
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - 1U: Roofstalker Wight gains flying until end of turn.
Undead 2 - MTG - 108
Rotting Giant
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - Whenever Rotting Giant attacks or blocks sacrifice it unless you remove a card in your graveyard from the game.
Undead 2 - MTG - 109
Sand Mummy Undead 2 cr 3 CC2 136 110
Sangrophage
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" BB - 3/3 - At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
Undead 2 - MTG - 111
Servant of Glaaki
" AC 10, HD 7, hp 154, TH +14
" Crush:1D8 Claw:Disease:1D3 / Cause_1 Scare / Bash_Door Friends Hurt_Lite No_Conf No_Sleep Undead Evil No_Fear Im_Poisim_Cold Cold_Blood
" ...the hand of a corpse -- bloodless and skeletal, and with impos
Undead 2 25 Angband 181 112
Shadow Undead 2 cr 3 MM3 161 113
Shadow Asp Undead 2 65 RL3 98 114
Shadow Lord Undead 2 cr 5 CC2 144 115
Shepherd of Rot
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Tap: Each player loses 1 life for each Zombie in play.
Undead 2 - MTG - 116
Shinen of Life's Roar
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1G - 1/2 - All creatures able to block Shinen of Life's Roar do so. Channel - 2GG, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
Undead 2 - MTG - 117
Shivan Zombie
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BR - 2/2 - Protection from white
Undead 2 - MTG - 118
Silent Horror Undead 2 cr 5 N&D3 56 119
Silent Horror, Mirror Creep Undead 2 cr 5 N&D3 57 120
Silent-Chant Zubera
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - When Silent-Chant Zubera is put into a graveyard from play, you gain 2 life for each Zubera put into a graveyard from play this turn.
Undead 2 - MTG - 121
Skeletal Companion (Type 4) Undead 2 cr 3 EQMN3 202 122
Skeletal Companion (Type 5) Undead 2 cr 4 EQMN3 202 123
Skeletal Companion (Type 6) Undead 2 cr 5 EQMN3 202 124
Skeletal Snake
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - (no abilities)
Undead 2 - MTG - 125
Skeleton Dark-Boned Undead 2 cr 4 EQMN3 133 126
Skeleton Dry-Bone Undead 2 cr 5 EQMN3 133 127
Skeleton human
" AC 20, HD 7, hp 112, TH +14
" Hit:1D8 / Empty_Mind Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is an animated human skeleton.
Undead 2 38 Angband 228 128
Skeleton Ice-Boned Undead 2 cr 3 EQMN3 134 129
Skeleton, Animal Undead 2 65 MM 315 130
Skeleton, Bone Mage Undead 2 cr 3 D2D 80 131
Skeleton, Burning Dead Mage Undead 2 cr 4 D2D 80 132
Skeleton, Dust Undead 2 65 Ann4 73 133
Skeleton, Hell Horror Undead 2 cr 4 D2D 79 134
Skeleton, Horror Undead 2 cr 3 D2D 79 135
Skeleton, Horror Mage Undead 2 cr 5 D2D 80 136
Skeleton, Pyroskeleton Undead 2 cr 3 RDD3 139 137
Skeleton, Skeleton Undead 2 65 MM 315 138
Skinthinner
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1B - 2/1 - Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
Undead 2 - MTG - 139
Skulking Ghost
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1B - 2/1 - When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
Undead 2 - MTG - 140
Skull King Undead 2 cr 3 CC2 159 141
Skulldugger Undead 2 cr 4 AotA3 54 142
Slarecian Ghoul Undead 2 cr 4 CC1 177 143
Slarecian Shadowman Undead 2 cr 3 CC1 181 144
Smoke Fiend Undead 2 cr 3 BoL3 160 145
Soilshaper
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1G - 1/1 - Whenever you play a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Undead 2 - MTG - 146
Spirit of the Plague Undead 2 cr 4 CC1 188 147
Spirit, Stone, Small Undead 2 65 L - 148
Squirming Mass
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - Squirming Mass can't be blocked except by artifact creatures and/or black creatures.
Undead 2 - MTG - 149
Star Vampire Undead 2 cr 4 COC3 184 150
Tallowisp
" AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
" 1W - 1/3 - Whenever you play a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.
Undead 2 - MTG - 151
Thoul Undead 2 65 RC0 209 152
Unholy Child Undead 2 cr 3 CC1 208 153
Unworthy Dead
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B: Regenerate Unworthy Dead.
Undead 2 - MTG - 154
Vampire Spawn Undead 2 cr 4 MM3 182 155
Vampire, Banished Undead 2 cr 4 D2D 83 156
Vampire, Ghoul Lord Undead 2 cr 5 D2D 83 157
Vargouille Undead 2 177 MMII 123 158
Vodalian Zombie
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" UB - 2/2 - Protection from green
Undead 2 - MTG - 159
Walking Dead
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1B - 1/1 - B: Regenerate Walking Dead.
Undead 2 - MTG - 160
Well Spirit Undead 2 cr 3 CC1 212 161
Whipstitched Zombie
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay B.
Undead 2 - MTG - 162
Wicked Akuba
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - B: Target player dealt damage by Wicked Akuba this turn loses 1 life.
Undead 2 - MTG - 163
Wight Undead 2 50 RC0 212 164
Wight Undead 2 cr 3 MM3 183 165
Wight, Dread, Common Undead 2 cr 4 RDD3 170 166
Withered Wretch
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" BB - 2/2 - 1: Remove target card in a graveyard from the game.
Undead 2 - MTG - 167
Wolf, Zombie Undead 2 65 Ann1 124 168
Working Stiff
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1B - 2/2 - As Working Stiff comes into play, straighten your arms. When you bend an elbow, sacrifice Working Stiff.
Undead 2 - MTG - 169
Wraith Undead 2 175 RC0 212 170
Wraith Undead 2 cr 5 MM3 185 171
Wraith, Apparition Undead 2 cr 5 D2D 85 172
Wraith, Specter Undead 2 cr 4 D2D 85 173
Wraith, Wraith Undead 2 cr 3 D2D 85 174
Wretched Anurid
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1B - 3/3 - Whenever another creature comes into play, you lose 1 life.
Undead 2 - MTG - 175
Zombie, Common Undead 2 65 MM 373 176
Zombie, Huge Undead 2 cr 3 MM3 192 177
Zombie, Juju Undead 2 165 MMII 131 178
Zombie, Monster Undead 2 225 MMII 131 179
Zombie, Plague Bearer Undead 2 cr 4 D2D 87 180
Zombie, Tyrantfog Undead 2 cr 3 MCMF3 85 181
Zombified human
" AC 14, HD 9, hp 144, TH +18
" Hit:1D4 Hit:1D4 / Empty_Mind Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a shambling human corpse dropping chunks of flesh behind it.
Undead 2 34 Angband 229 182
Zombified orc
" AC 14, HD 8, hp 128, TH +16
" Hit:1D4 Hit:1D4 Hit:1D4 / Cold_Blood Empty_Mind Bash_Door Evil Orc Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a shambling orcish corpse leaving behind a trail of flesh.
Undead 2 30 Angband 208 183
Arctic Merfolk
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.)If you paid the kicker cost, Arctic Merfolk comes into play with a +1/+1 counter on it.
Water 2 - MTG - 1
Ascallion, Young Water 2 65 L - 2
Bunyip Water 2 135 FF1 17 3
Caiman Water 2 cr 5 EQMN3 165 4
Carnival Krewe, Blood Kraken Water 2 cr 5 CC1 31 5
Cephalid Illusionist
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. 2U, TAP: This turn prevent all combat damage that would be dealt to and dealt by target creature you control.
Water 2 - MTG - 6
Cephalid Scout
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Flying2U, Sacrifice a land: Draw a card.
Water 2 - MTG - 7
Cephalid Snitch
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
Water 2 - MTG - 8
Cephalid Vandal
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
Water 2 - MTG - 9
Coral Fighters
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Water 2 - MTG - 10
Coral Merfolk
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" 1U - 2/1 - (no abilities)
Water 2 - MTG - 11
Coral Trickster
AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
1U - 2/1 - Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent.
Water 2 - MTG - 12
Crab, Giant Water 2 52 MM1 15 13
Crayfish, Giant Water 2 135 MM1 15 14
Crustacean, Crab Water 2 65 MM 50 15
Dandan
" AC 12, HD 2, hp 36, #Att 4, TH +34, dmg 82
" UU - 4/1 - Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. Chronicles Common, Arabian Nights Common
Water 2 - MTG - 16
Darting Merfolk
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - U: Return Darting Merfolk to its owner's hand.
Water 2 - MTG - 17
Devilfish, Bishop Water 2 175 RC0 165 18
Devilfish, Curate Water 2 50 RC0 165 19
Dolphin Water 2 50 RC0 167 20
Dolphin Water 2 97 MM1 29 21
Dragonfish Water 2 97 FF1 30 22
Drownling Water 2 cr 3 RDD3 47 23
Drusker Water 2 cr 3 BoL3 58 24
Eel, Electric Water 2 97 MM1 36 25
Eel, Giant Water 2 73 MM1 36 26
Eel, Weed Water 2 225 MM1 36 27
Fish, Ascallion, Young Water 2 65 Ann4 31 28
Fish, Eel, Electric Water 2 65 MM 117 29
Fish, Floating Eye Water 2 35 Ann2 52 30
Fish, Irridescent Pleco Water 2 35 Ann2 55 31
Fish, Ixitxachitl Water 2 35 MM 117 32
Fish, Kreel Water 2 65 Ann4 32 33
Fish, Lamprey Water 2 65 MM 117 34
Fish, Piranha, Giant Water 2 65 MM 117 35
Fish, Ray, Electric Water 2 65 Ann4 36 36
Fish, Razorgill Water 2 cr 3 EQMN3 169 37
Fish, Sea Horse Water 2 35 MM 117 38
Fish, Shark Water 2 65 MM 117 39
Fish, Skyfish Water 2 65 Ann4 32 40
Fish, Spiny Sleeper Water 2 35 L - 41
Fish, Wattley Water 2 35 Ann2 55 42
Froglock, Shin Water 2 cr 4 EQMN3 72 43
Galina's Knight
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" WU - 2/2 - Protection from red
Water 2 - MTG - 44
Giant octopus
" AC 50, HD 22, hp 484, TH +44
" Spit:Blind:1D3 Crush:8D3 Crush:8D3 Crush:8D3 / Im_Cold Res_Wate Aquatic Animal Wild_Too
" It doesn't move very fast, but when it does - watch out!
Water 2 60 Angband 266 45
Giant piranha
" AC 30, HD 5, hp 80, TH +10
" Bite:9D1 Bite:9D1 / No_Sleep Wild_Too Friends Aquatic Animal
" A very large and bloodthirsty fish.
Water 2 40 Angband 187 46
Hammerhead Shark
" AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
" 1U - 2/3 - Hammerhead Shark can't attack unless defending player controls an island.
Water 2 - MTG - 47
Hammerhead
" AC 50, HD 11, hp 220, TH +22
" Bite:4D4 Butt:4D4 Bite:4D4 / Animal Aquatic Wild_Too
" A hungry shark with a strange head.
Water 2 40 Angband 292 48
Hulkraik Water 2 cr 5 BoL3 88 49
Ixitxachitl Water 2 35 MM 209 50
Ixitxachitl
" AC 20, HD 9, hp 144, TH +18
" Sting:Poison:2D5 Sting:Poison:2D5 / Animal Evil Aquatic Im_Pois Wild_Too
" A devil ray of the depths.
Water 2 40 Angband 220 51
Ixitxachitl, Ixzan Water 2 65 Ann3 64 52
Jellyfish, Giant Water 2 65 Ann2 74 53
Kelpie Water 2 247 FF1 55 54
Locathah Water 2 35 MM 228 55
Lord of Atlantis
AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
UU - 2/2 - Other Merfolk get +1/+1 and have islandwalk. Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare
Water 2 - MTG - 56
Lurker Below Water 2 cr 3 CC2 108 57
Manta Ray, Normal Water 2 125 RC0 192 58
Merfolk Assassin
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" UU - 1/2 - T Destroy target creature with islandwalk.
Water 2 - MTG - 59
Merfolk Looter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T: Draw a card, then discard a card from your hand.
Water 2 - MTG - 60
Merfolk Raiders
" AC 28, HD 6, hp 108, #Att 2, TH +14, dmg 42
" 1U - 2/3 - Phasing; islandwalk (This creature is unblockable as long as defending player control an island.)
Water 2 - MTG - 61
Merfolk Traders
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - When Merfolk Traders comes into play, draw a card, then discard a card from your hand.
Water 2 - MTG - 62
Merman Water 2 75 RC0 194 63
Merman Water 2 65 MM 249 64
Ogre, Aquatic Water 2 195 MMII 96 65
Otter, Giant Water 2 135 MM1 77 66
Pike, Giant Water 2 127 MM1 78 67
Ray, Sting Water 2 135 MM1 81 68
Razorfin Hunter
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" UR - 1/1 - T: Razorfin Hunter deals 1 damage to target creature or player.
Water 2 - MTG - 69
Reaver Water 2 cr 4 RDD3 128 70
Remnant, Aquatic Water 2 cr 3 RDD3 130 71
River Merfolk
" AC 12, HD 2, hp 36, #Att 2, TH +10, dmg 42
" UU - 2/1 - U: River Merfolk gains mountainwalk until end of turn. (It's unblockable as long as defending player controls a mountain.)
Water 2 - MTG - 72
Rootwater Thief
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1U - 1/2 - U: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library.
Water 2 - MTG - 73
Sahuagin Water 2 52 MM1 84 74
Saprazzan Heir
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Whenever Saprazzan Heir becomes blocked, you may draw three cards.
Water 2 - MTG - 75
School of Piranha
" AC 28, HD 6, hp 108, #Att 3, TH +24, dmg 62
" 1U - 3/3 - At the beginning of your upkeep, sacrifice School of Piranha unless you pay 1U.
Water 2 - MTG - 76
Sea Lion Water 2 225 MM1 86 77
Sea Lion Water 2 cr 4 MM3 160 78
Sea Scryer
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T: Add one colorless mana to your mana pool.1, T: Add U to your mana pool.
Water 2 - MTG - 79
Sea Spawn, Master Water 2 cr 5 RDD3 134 80
Sea Spawn, Minion Water 2 35 RL3 97 81
Serpentine Water 2 cr 3 MFF3 63 82
Shark, Huge Water 2 cr 4 MM3 201 83
Shark, Mako Water 2 75 RC0 203 84
Shark-kin Water 2 65 Myst 99 85
Snake, Sea Snake Water 2 50 RC0 204 86
Svyelunite Priest
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - UU, T: Target creature can't be the target of spells or abilities this turn. Play this ability only during your upkeep.
Water 2 - MTG - 87
Swamp Devil Water 2 cr 4 BoL3 174 88
Swordfish Water 2 52 MMII 117 89
Termite, Water, Salt Water Water 2 75 RC0 209 90
Triton Water 2 157 MM1 96 91
Triton Water 2 cr 4 MM3 178 92
Tusked Toad Water 2 cr 3 BoL3 186 93
Urchin, Black Water 2 65 MM 354 94
Urchin, Green Water 2 75 FF1 92 95
Urchin, Red Water 2 127 FF1 92 96
Vendrin Water 2 cr 3 LB3 139 97
Viscerid Drone
AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
1U - 1/2 - T, Sacrifice a creature and a swamp: Destroy target nonartifact creature. It can't be regenerated.T, Sacrifice a creature and a snow-covered swamp: Destroy target creature. It can't be regenerated.
Water 2 - MTG - 98
Vodalian Merchant
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - When Vodalian Merchant comes into play, draw a card, then discard a card from your hand.
Water 2 - MTG - 99
Vodalian Mystic
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T: Target instant or sorcery spell becomes the color of your choice.
Water 2 - MTG - 100
Vodalian Soldiers
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - (no abilities)
Water 2 - MTG - 101
Walking Sponge
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - T: Target creature loses flying, first strike, or trample until end of turn.
Water 2 - MTG - 102
Whale, Baleen Water 2 cr 5 MM3 204 103
Whale, Orca Water 2 cr 5 MM3 204 104
Whirlpool Rider
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - When Whirlpool Rider comes into play, shuffle the cards from your hand into your library, then draw that many cards.
Water 2 - MTG - 105
Acid Beast, Pit Beast Weird 2 cr 4 D2D 64 1
Acid Beast, Poison Spitter Weird 2 cr 3 D2D 64 2
Arch Lurker Weird 2 cr 5 CC2 10 3
Aspis, Larva Weird 2 195 MMII 10 4
Atog
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1R - 1/2 - Sacrifice an artifact: Atog gets +2/+2 until end of turn. Common, Antiquities Common
Weird 2 - MTG - 5
Auratog
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1W - 1/2 - Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
Weird 2 - MTG - 6
Baazrag Weird 2 65 DS2 14 7
Ball lightning
" AC 20, HD 5, hp 50, TH +10
" Explode:Elec:8D8 / Fly Empty_Mind Aura_Elec Im_Elec No_Fear No_Conf No_Sleep Nonliving
" A crackling ball of energy.
Weird 2 50 Angband 300 8
Blade Beast Weird 2 cr 3 CC2 17 9
Brain Mole Weird 2 35 MM 29 10
Byakhee Weird 2 cr 3 COC3 159 11
Cave Fisher Weird 2 127 MMII 24 12
Cerebral Parasite Weird 2 35 L - 13
Cetavolver
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1U - 1/1 - Kicker 1R and/or GIf you paid the 1R kicker cost, Cetavolver comes into play with two +1/+1 counters on it and has first strike.If you paid the G kicker cost, Cetavolver comes into play with a +1/+1 counter on it and has trample.
Weird 2 - MTG - 14
Chaos shapechanger
" AC 10, HD 15, hp 270, TH +30
" Hit:1D5 Hit:1D5 Hit:Confuse:1D3 / Bo_Fire Bo_Cold Conf / Evil Shapechanger Attr_Multi Attr_Any
" A vaguely humanoid form constantly changing its appearance.
Weird 2 38 Angband 203 15
Chronatog
" AC 18, HD 4, hp 72, #Att 2, TH +6, dmg 22
" 1U - 1/2 - 0: Chronatog gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn.
Weird 2 - MTG - 16
Cloaker Weird 2 cr 5 MM3 37 17
Cloaker, Dread, Resplendent Weird 2 cr 5 RDD3 37 18
Cloaker, Dread, Shadow Weird 2 cr 5 RDD3 37 19
Cloudskate
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - Flying Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Weird 2 - MTG - 20
Cockatrice Weird 2 cr 3 MM3 38 21
Degavolver
AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
1W - 1/1 - Kicker 1B and/or RIf you paid the 1B kicker cost, Degavolver comes into play with two +1/+1 counters on it and has 'Pay 3 life: Regenerate Degavolver.'If you paid the R kicker cost, Degavolver comes into play with a +1/+1 counter on it and has first strike.
Weird 2 - MTG - 22
Displacer Beast Weird 2 cr 4 MM3 59 23
Dream Stalker
" AC 60, HD 10, hp 180, #Att 2, TH +12, dmg 22
" 1U - 1/5 - When Dream Stalker comes into play, return a permanent you control to its owner's hand.
Weird 2 - MTG - 24
Dune Delver Weird 2 cr 5 CC1 63 25
Ertai's Familiar
" AC 18, HD 4, hp 72, #Att 2, TH +12, dmg 42
" 1U - 2/2 - PhasingWhen Ertai's Familiar leaves play, put the top three cards of your library into your graveyard.U: Ertai's Familiar can't phase out until your next upkeep.
Weird 2 - MTG - 26
Ethereal Filcher Weird 2 cr 3 MM3 87 27
Ethereal Marauder Weird 2 cr 3 MM3 88 28
Faceless Stalker Weird 2 cr 4 N&D3 26 29
Fathom Seer
AC 28, HD 6, hp 108, #Att 2, TH +8, dmg 22
1U - 1/3 - Morph-Return two Islands you control to their owner's hand. (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards.
Weird 2 - MTG - 30
Freezing sphere
" AC 20, HD 5, hp 50, TH +10
" Explode:Cold:8D8 / Fly Empty_Mind Aura_Cold Im_Cold No_Fear No_Conf No_Sleep Nonliving
" The embodiment of cold.
Weird 2 50 Angband 298 31
Gambado Weird 2 127 FF1 41 32
Geonid Weird 2 65 Myst 47 33
Gibbering Mouther Weird 2 cr 5 MM3 104 34
Gorgon, High Weird 2 cr 5 CC1 88 35
Gorgon, Low Weird 2 cr 5 CC1 90 36
Gremishka Weird 2 35 RL3 52 37
Gremlin, Galltrit Weird 2 65 MM 174 38
Gremlin, Mite Weird 2 35 MM 174 39
Gremlin, Snyad Weird 2 65 MM 174 40
Grick Weird 2 cr 3 MM3 112 41
Grumpet Weird 2 cr 5 MFF3 38 42
Harpy Weird 2 50 RC0 182 43
Harpy Weird 2 217 MM1 51 44
Harpy Weird 2 cr 4 MM3 117 45
Hazy Homunculus
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Hazy Homunculus is unblockable as long as defending player controls an untapped land.
Weird 2 - MTG - 46
Head Hunter Weird 2 cr 3 RDD3 76 47
Hippocampus Weird 2 90 MM1 51 48
Hippogriff Weird 2 50 RC0 184 49
Hippogriff Weird 2 90 MM1 52 50
Hovara Weird 2 cr 5 MFF3 42 51
Imaginary Pet
" AC 42, HD 8, hp 144, #Att 4, TH +40, dmg 82
" 1U - 4/4 - At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
Weird 2 - MTG - 52
Imorph Weird 2 195 FF1 52 53
Jumping fireball
" AC 20, HD 5, hp 50, TH +10
" Explode:Fire:8D8 / Fly Empty_Mind Aura_Fire Im_Fire No_Fear No_Conf No_Sleep Nonliving
" The embodiment of heat.
Weird 2 50 Angband 299 54
Khomet Weird 2 cr 5 LB3 60 55
Krajen, Immature Weird 2 35 L - 56
Luck Eater Weird 2 187 MMII 80 57
Lumenage Weird 2 cr 4 N&D3 42 58
Lurker
" AC 30, HD 15, hp 300, TH +30
" Hit:1D8 Hit:1D8 / Char_Clear Attr_Clear Empty_Mind Invisible Cold_Blood No_Conf No_Sleep No_Fear
" A strange creature that merges with the dungeon floor, trapping its victims by enveloping them within its perfectly
Weird 2 80 Angband 247 59
Mantari Weird 2 97 FF1 62 60
Manticore Weird 2 cr 5 MM3 130 61
Mist, Scarlet Dancer Weird 2 35 Ann3 81 62
Mistform Sliver
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - All Slivers have "1: This creature's type becomes the creature type of your choice in addition to its other types until end of turn."
Weird 2 - MTG - 63
Mistform Stalker
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - 1: Mistform Stalker's type becomes the creature type of your choice until end of turn. 2UU: Mistform Stalker gets +2/+2 and gains flying until end of turn.
Weird 2 - MTG - 64
Moon-Hex Pegasus Weird 2 cr 4 CC2 225 65
Nyth Weird 2 cr 5 MCMF3 68 66
Otyugh Weird 2 cr 4 MM3 147 67
Peltast Weird 2 65 Ann2 94 68
Peryton Weird 2 225 MM1 78 69
Phaerimm Weird 2 cr 5 MCMF3 70 70
Piercer Weird 2 90 MM1 78 71
Piercer Weird 2 35 MM 290 72
Ring-worm Weird 2 35 L - 73
Rohch, Killer Weird 2 65 L - 74
Rust Monster Weird 2 cr 3 MM3 157 75
Scavver, Gray Weird 2 65 L - 76
Silt Spawn Weird 2 65 DS2 96 77
Skulk Weird 2 54 FF1 80 78
Slough Weird 2 cr 3 BoL3 158 79
Sneaky Homunculus
" AC 12, HD 2, hp 36, #Att 2, TH +4, dmg 22
" 1U - 1/1 - Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Weird 2 - MTG - 80
Spaceworm Weird 2 65 L - 81
Sphinx
" AC 70, HD 40, hp 400, TH +80
" Claw:2D6 Claw:2D6 / Scare Conf / Only_Gold Fly Bash_Door Wild_Too Wild_Mountainanimal
" It will eat you if you cannot answer its riddle.
Weird 2 80 Angband 295 82
Sphinx, Hieraco- Weird 2 cr 5 MM3 170 83
Swamp Fisher Weird 2 cr 4 CC2 183 84
Swamp thing
" AC 50, HD 10, hp 280, TH +20
" Claw:Terrify:2D5 Claw:Terrify:5D2 / Swim Bash_Door Wild_Too Wild_Swamp
" A creature that was once human, but is now as green as moss.
Weird 2 80 Angband 302 85
Swamp Tyrant, Swampling Weird 2 cr 3 CC2 184 86
Syft Weird 2 cr 3 LB3 120 87
Tall Mouther Weird 2 cr 5 MCMF3 81 88
Tar Beast Weird 2 cr 5 MFF3 73 89
Tegano Weird 2 cr 3 LB3 122 90
Temporal Filcher Weird 2 cr 3 PsiH3 154 91
Tirapheg Weird 2 99 FF1 89 92
Umber hulk
" AC 40, HD 14, hp 280, TH +28
" Gaze:Confuse Hit:1D6 Hit:1D6 Bite:2D6 / Empty_Mind Cold_Blood Bash_Door Kill_Wall Animal Evil Im_Pois Hurt_Rock No_Conf No_Sleep
" This bizarre creature has glaring eyes and large mandibles capable of slicing th
Weird 2 75 Angband 283 93
Ustilagor Weird 2 202 MMII 122 94
Vengaurak Weird 2 cr 4 CC1 210 95
Vertigo Spawn
" AC 28, HD 6, hp 108, #Att 2, TH +6, dmg 2
" 1U - 0/3 - Defender (This creature can't attack.) Whenever Vertigo Spawn blocks a creature, tap that creature. It doesn't untap during its controller's next untap step.
Weird 2 - MTG - 96
Webbird Weird 2 65 Ann2 113 97
Xaren Weird 2 82 MMII 129 98

[M1] Listing of Monsters


[M1.3] Monster List, DL III

Name Type DL XP/CR Source Page #
Adarkar Unicorn
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - T: Add either U or U and one colorless mana to your mana pool. This mana is usable only to pay for cumulative upkeep.
Animal 3 - MTG - 1
Air hound
" AC 25, HD 10, hp 240, TH +30
" Bite:1D8 Bite:1D8 Claw:3D3 Claw:3D3 / Br_Pois / Friends Fly Bash_Door Animal Im_Pois
" Swirling vapours surround this beast as it floats towards you, seemingly walking on air. Noxious gases sting your throat.
Animal 3 200 Angband 338 2
Amalthean Ram Animal 3 cr 6 CC1 9 3
Amberjuron Animal 3 cr 6 MFF3 2 4
Animal, Carru Animal 3 175 DS2 10 5
Animal, Elephant Animal 3 cr 8 COC3 199 6
Animal, Z'tal Animal 3 120 L - 7
Anurid Barkripper
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Threshold - Anurid Barkripper gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 3 - MTG - 8
Anurid Brushhopper
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 1GW - 3/4 - Discard two cards from your hand: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn.
Animal 3 - MTG - 9
Anurid Scavenger
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2G - 3/3 - Protection from black. At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
Animal 3 - MTG - 10
Anurid Swarmsnapper
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2G - 1/4 - Anurid Swarmsnapper may block as though it had flying. 1G: Anurid Swarmsnapper may block an additional creature this turn.
Animal 3 - MTG - 11
Ape, Carnivorous Animal 3 255 MM1 7 12
Aswan Jaguar
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck. GG, T: Bury target creature of the chosen type.
Animal 3 - MTG - 13
Baboon, Banderlog Animal 3 120 L - 14
Bear, Black Animal 3 175 MM 17 15
Bear, Brown Animal 3 450 MM1 9 16
Bear, Cave Animal 3 450 RC0 159 17
Bear, Cave Animal 3 712 MM1 9 18
Bear, Kodiak Animal 3 cr 6 EQMN3 163 19
Bear, Polar Animal 3 275 RC0 159 20
Beastlord Warder, Spirit of Herikol (Type 5) Animal 3 cr 6 EQMN3 209 21
Beastlord Warder, Spirit of Kashek (Type 7) Animal 3 cr 7 EQMN3 210 22
Beastlord Warder, Spirit of Kati Sha (Type 11) Animal 3 cr 7 EQMN3 210 23
Beastlord Warder, Spirit of Khurenz (Type 10) Animal 3 cr 7 EQMN3 210 24
Beastlord Warder, Spirit of Omarkin (Type 8) Animal 3 cr 7 EQMN3 210 25
Beastlord Warder, Spirit of Yekan (Type 6) Animal 3 cr 7 EQMN3 209 26
Beastlord Warder, Spirit of Zehkes (Type 9) Animal 3 cr 7 EQMN3 210 27
Belbe's Percher
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Flying Belbe's Percher can block only creatures with flying.
Animal 3 - MTG - 28
Bird Maiden
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - Flying
Animal 3 - MTG - 29
Bird, Blood Hawk Animal 3 120 MM 27 30
Bird, Condor Animal 3 175 MM 27 31
Bird, Eagle, Wild Animal 3 175 MM 27 32
Bird, Emre Animal 3 120 MM 27 33
Bird, Raven, Giant Animal 3 175 MM 27 34
Bird, Sprackle, Greater Animal 3 175 Myst 14 35
Bird, Vulture, Giant Animal 3 120 MM 27 36
Blink dog
" AC 70, HD 6, hp 108, TH +18
" Bite:1D8 / Blink Tele_To / Friends Bash_Door Animal Res_Tele
" A strange magical member of the canine race, its form seems to shimmer and fade in front of your very eyes.
Animal 3 50 Angband 312 37
Blood Hound
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.At the end of your turn, remove all +1/+1 counters from Blood Hound.
Animal 3 - MTG - 38
Bloodmare Animal 3 cr 6 CC1 20 39
Blue dragon bat
" AC 19, HD 3, hp 36, TH +9
" Bite:Elec:1D3 / Br_Elec / Bash_Door Fly Animal Im_Elec
" It is a glowing blue bat with a sharp tail.
Animal 3 54 Angband 351 40
Boar, Giant Animal 3 337 MM1 11 41
Branchsnap Lorian
" AC 13, HD 3, hp 90, #Att 4, TH +51, dmg 123
" 1GG - 4/1 - Trample. Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost)
Animal 3 - MTG - 42
Brushwagg
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1GG - 3/2 - Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
Animal 3 - MTG - 43
Buffalo Animal 3 525 MM1 11 44
Bulette Animal 3 cr 7 MM3 28 45
Camel, War Animal 3 120 L - 46
Carrion
" AC 25, HD 11, hp 396, TH +33
" Claw:Poison:2D3 Claw:Poison:2D3 Bite:Exp_20:1D8 / Cold_Blood Bash_Door Evil Animal Undead Fly Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" A mummified, undead great avian creature, who now serves as a steed for migh
Animal 3 70 Angband 361 47
Cat Warriors
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Forestwalk (This creature is unblockable as long as defending player controls a forest.)
Animal 3 - MTG - 48
Cat, Cheetah Animal 3 175 MM 36 49
Cat, Great, Sabre-Tooth Tiger Animal 3 650 RC0 163 50
Cat, Great, Tiger Animal 3 275 RC0 163 51
Cat, Lynx Animal 3 175 MM 36 52
Cat, Winged, Tressym Animal 3 175 Ann1 19 53
Caterwaul Animal 3 255 FF1 18 54
Cave Tiger
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Animal 3 - MTG - 55
Chambered Nautilus
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Whenever Chambered Nautilus becomes blocked, you may draw a card.
Animal 3 - MTG - 56
Chicken a la King
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1UU - 2/2 - Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.) Tap a Chicken you control: Roll a six-sided die.
Animal 3 - MTG - 57
Chittering Rats
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library.
Animal 3 - MTG - 58
Chuul Animal 3 cr 7 MM3 36 59
Cloudchaser Kestrel
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Flying When Cloudchaser Kestrel comes into play, destroy target enchantment. W: Target permanent becomes white until end of turn.
Animal 3 - MTG - 60
Cold hound
" AC 25, HD 7, hp 126, TH +21
" Bite:Cold:1D6 Claw:1D8 Bite:1D6 / Br_Cold / Friends Bash_Door Animal Im_Cold
" A hound as tall as a man, this creature appears to be composed of angular planes of ice. Cold radiates from it and freezes your bre
Animal 3 70 Angband 308 61
Colos Yearling
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) R: Colos Yearling gets +1/+0 until end of turn.
Animal 3 - MTG - 62
Coltpixy Animal 3 120 Myst 20 63
Cosmic Larva
" AC 118, HD 18, hp 540, #Att 7, TH +165, dmg 213
" 1RR - 7/6 - Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
Animal 3 - MTG - 64
Crypt Rats
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - X: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.
Animal 3 - MTG - 65
Dauthi Jackal
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) BB, Sacrifice Dauthi Jackal: Destroy target blocking creature.
Animal 3 - MTG - 66
Death Sheep Animal 3 175 E - 67
Deathmask Nezumi
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear.
Animal 3 - MTG - 68
Death's-Head Buzzard
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1BB - 2/1 - FlyingWhen Death's-Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn.
Animal 3 - MTG - 69
Devil Dog Animal 3 525 FF1 26 70
Dire Animal, Bear Animal 3 cr 7 MM3 58 71
Dire Animal, Tiger Animal 3 cr 8 MM3 58 72
Dire Wolves
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Dire Wolves has banding as long as you control a plains.
Animal 3 - MTG - 73
Diseased Vermin
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent it has previously damaged, where X is the number of infection counters on it.Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
Animal 3 - MTG - 74
Disenchanter beast
" AC 70, HD 23, hp 2070, TH +69
" Touch:Un_Bonus:1D10 Touch:Un_Bonus:1D10 Touch:Un_Bonus:1D10 Touch:Un_Bonus:1D10 / Drain_Mana / Stupid Weird_Mind Res_Dise Im_Acid Im_Pois No_Conf
" It looks like an anteater, and there is a static feel
Animal 3 250 Angband 399 75
Diving Griffin
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Flying (This creature can't be blocked except by creatures with flying.) Attacking doesn't cause Diving Griffin to tap.
Animal 3 - MTG - 76
Dog, Blink Animal 3 255 MM1 10 77
Dog, Death Animal 3 120 MM 57 78
Doombat Animal 3 600 FF1 27 79
Dumb Ass
" AC 22, HD 6, hp 180, #Att 3.5, TH +42.75, dmg 108
" 2R - 3.5/2 - At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
Animal 3 - MTG - 80
Earth hound
" AC 25, HD 10, hp 240, TH +30
" Bite:1D8 Bite:1D8 Claw:3D3 Claw:3D3 / Br_Shar / Friends Bash_Door Animal
" A beautiful crystalline shape does not disguise the danger this hound clearly presents. Your flesh tingles as it approaches.
Animal 3 200 Angband 337 81
Elephant Animal 3 cr 8 MM3 197 82
Elite Cat Warrior
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - Forestwalk (If defending player has any forests in play, Elite Cat Warrior can't be intercepted.)
Animal 3 - MTG - 83
Ember Beast
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2R - 3/4 - Ember Beast can't attack or block alone.
Animal 3 - MTG - 84
Emperor Stag Animal 3 cr 6 CC1 70 85
Energy hound
" AC 25, HD 7, hp 126, TH +21
" Bite:Elec:1D3 Bite:Elec:1D3 Bite:Elec:1D3 / Br_Elec / Friends Bash_Door Animal Im_Elec
" Saint Elmo's Fire forms a ghostly halo around this hound, and sparks sting your fingers as energy builds up in the air
Animal 3 70 Angband 309 86
Erdland Animal 3 120 L - 87
Ethyk Animal 3 175 Ann3 41 88
Fire hound
" AC 25, HD 7, hp 126, TH +21
" Bite:Fire:1D3 Bite:Fire:1D3 Bite:Fire:1D3 / Br_Fire / Friends Bash_Door Animal Im_Fire
" Flames lick at its feet and its tongue is a blade of fire. You can feel a furnace heat radiating from the creature.
Animal 3 70 Angband 307 89
Flail Snail Animal 3 525 FF1 38 90
Fleetfoot Panther
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 1GW - 3/4 - You may play Fleetfoot Panther any time you could play an instant.When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand.
Animal 3 - MTG - 91
Fleeting Aven
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Flying. Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
Animal 3 - MTG - 92
Fleshhound of Khorne
" AC 25, HD 14, hp 840, TH +42
" Claw:4D1 Claw:4D1 Bite:6D1 Bite:6D1 / Bash_Door Demon No_Stun No_Fear Animal Evil Im_Fire No_Sleep No_Conf Res_Neth Res_Nexu Res_Dise Res_Plas
" A revolting canine creature, a huge demon hound with a s
Animal 3 150 Angband 374 93
Flightless Bird Animal 3 360 MM1 41 94
Flowstone Shambler
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - R: Flowstone Shambler gets +1/-1 until end of turn.
Animal 3 - MTG - 95
Frog, Giant Animal 3 120 MM 119 96
Fylamarid
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1UU - 1/3 - FlyingFylamarid can't be blocked by blue creatures.U: Target creature becomes blue until end of turn.
Animal 3 - MTG - 97
Gate Hound
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - Creatures you control have vigilance as long as Gate Hound is enchanted.
Animal 3 - MTG - 98
Giant Badger
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
Animal 3 - MTG - 99
Gibbering Hyenas
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2G - 3/2 - Gibbering Hyenas can't block black creatures.
Animal 3 - MTG - 100
Glittering Lion
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - Prevent all damage that would be dealt to Glittering Lion. 3: Until end of turn, Glittering Lion loses 'Prevent all damage that would be dealt to Glittering Lion.' Any player may play this ability.
Animal 3 - MTG - 101
Gnasher, Normal Animal 3 120 Ann1 62 102
Goblin Bear Animal 3 cr 6 CC1 80 103
Gorge Hound Animal 3 cr 6 EQMN3 97 104
Gorgon Animal 3 cr 8 MM3 111 105
Gorilla Pack
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2G - 3/3 - Foresthome (This creature can't attack unless defending player controls a forest. When you control no forests, sacrifice this creature.)
Animal 3 - MTG - 106
Gorilla Warrior
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2G - 3/2 - (no abilities)
Animal 3 - MTG - 107
Graniteback Animal 3 cr 8 EQMN3 99 108
Great eagle
" AC 175, HD 75, hp 1125, TH +225
" Claw:6D3 Claw:6D3 Bite:3D6 / Fly Wild_Only Wild_Mountain Wild_Volcanoanimal Good
" An agent of supernatural beings, this creature looks like a huge eagle.
Animal 3 150 Angband 335 109
Great Harrier Animal 3 cr 8 CC1 91 110
Griffon, Grifenne Animal 3 cr 6 EQMN3 100 111
Grim Animal 3 cr 6 RDD3 73 112
Gristleback
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.) Sacrifice Gristleback: You gain life equal to Gristleback's power.
Animal 3 - MTG - 113
Grizzled Wolverine
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - Whenever Grizzled Wolverine becomes blocked, you may pay R. If you do, Grizzled Wolverine gets +2/+0 until end of turn.
Animal 3 - MTG - 114
Grollub
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2B - 3/3 - Whenever Grollub is dealt damage, each opponent gains that much life.
Animal 3 - MTG - 115
Guma
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Protection from blue
Animal 3 - MTG - 116
Gustcloak Harrier
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Flying. Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
Animal 3 - MTG - 117
Gwaihir the Windlord
" AC 175, HD 64, hp 1920, TH +192
" Claw:15D2 Claw:15D2 Bite:3D10 / Fly Unique Wild_Only Wild_Mountain Wild_Volcano Friendlyanimal Good
" An agent of supernatural beings, this creature looks like a huge eagle.
Animal 3 360 Angband 410 118
Herd Animal Animal 3 600 MM1 51 119
Hippopotamus Animal 3 562 MM1 52 120
Horse, Draft Animal 3 360 MM1 53 121
Horse, Heavy Animal 3 405 MM1 53 122
Horse, Heavy Animal 3 120 MM 194 123
Horse, Medium Animal 3 270 MM1 53 124
Horseshoe Crab
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - U: Untap Horseshoe Crab.
Animal 3 - MTG - 125
Hungry Hungry Heifer
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2G - 3/3 - During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer.
Animal 3 - MTG - 126
Hunting Cheetah
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - When Hunting Cheetah successfully damages your opponent, you may search your library for a forest card, reveal that card, and put it into your hand. Shuffle your library afterward.
Animal 3 - MTG - 127
Hunting Moa
AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
2G - 3/2 - Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.
Animal 3 - MTG - 128
Ice Wolf Animal 3 120 DMR2 60 129
Infected Vermin
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - 2B: Infected Vermin deals 1 damage to each creature and each player. Threshold - 3B: Infected Vermin deals 3 damage to each creature and each player. (Play this ability only if seven or more cards are in your graveyard.)
Animal 3 - MTG - 130
Jaguar Animal 3 307 MM1 56 131
Jamuraan Lion
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2W - 3/1 - W, T: Target creature can't block this turn.
Animal 3 - MTG - 132
Keeper of the Nine Gales
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - Flying. TAP, Tap two untapped Birds you control: Return target permanent to its owner's hand.
Animal 3 - MTG - 133
Kitsune Blademaster
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - First strike Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Animal 3 - MTG - 134
Kitsune Bonesetter
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 2W - 0/1 - T Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent.
Animal 3 - MTG - 135
Kitsune Palliator
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 2W - 0/2 - T Prevent the next 1 damage that would be dealt to each creature and each player this turn.
Animal 3 - MTG - 136
Kitsune Riftwalker
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1WW - 2/1 - Protection from Spirits and from Arcane
Animal 3 - MTG - 137
Krosan Warchief
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Beast spells you play cost {1} less to play.{1}{G}: Regenerate target Beast.
Animal 3 - MTG - 138
Laccolith Grunt
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt deals no combat damage this turn.
Animal 3 - MTG - 139
Leery Fogbeast
" AC 22, HD 6, hp 180, #Att 4, TH +54, dmg 123
" 2G - 4/2 - Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
Animal 3 - MTG - 140
Leucrotta Animal 3 712 MM1 60 141
Lhee, Lesser Animal 3 120 L - 142
Lieutenant Kirtar
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Flying1W, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game.
Animal 3 - MTG - 143
Lion Animal 3 450 MM1 61 144
Lion, Highlands Animal 3 cr 7 EQMN3 170 145
Lion, Spotted Animal 3 450 MM1 61 146
Lone Wolf
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - You may have Lone Wolf deal its combat damage to defending player as though it weren't blocked.
Animal 3 - MTG - 147
Longhorn Firebeast
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2R - 3/2 - When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.
Animal 3 - MTG - 148
Mammal, Ape Animal 3 175 MM 241 149
Mammal, Banderlog Animal 3 120 MM 241 150
Mammal, Beaver, Giant Animal 3 120 Ann2 83 151
Mammal, Boar Animal 3 175 MM 241 152
Mammal, Buffalo Animal 3 175 MM 243 153
Mammal, Bull Animal 3 175 Ann2 84 154
Mammal, Caribou Animal 3 120 Ann2 84 155
Mammal, Goat, Giant Animal 3 175 Ann2 84 156
Mammal, Gorilla Animal 3 175 MM 241 157
Mammal, Hyenodon Animal 3 175 Ann2 83 158
Mammal, Losel Animal 3 120 MM 241 159
Mammal, Osquip Animal 3 120 MM 241 160
Mammal, Otter, Giant Animal 3 175 MM 244 161
Mammal, Otter, Giant Animal 3 175 Ann2 83 162
Mammal, Ram Animal 3 175 Ann2 84 163
Mammal, Stag, Giant Animal 3 175 Ann2 84 164
Mammal, Stench Kow Animal 3 175 MM 241 165
Mammal, Warthog Animal 3 120 MM 241 166
Mammal, Weasel, Giant Animal 3 175 Ann2 83 167
Mammal, Wolverine Animal 3 120 MM 241 168
Megatherium
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 2G - 4/4 - TrampleWhen Megatherium comes into play, sacrifice it unless you pay 1 for each card in your hand.
Animal 3 - MTG - 169
Meneldor the Swift
" AC 76, HD 80, hp 1680, TH +240
" Claw:7D3 Claw:7D3 Bite:3D7 / Fly Unique Wild_Only Wild_Mountain Wild_Volcano Friendlyanimal Good
" An agent of supernatural beings, this creature looks like a huge eagle.
Animal 3 360 Angband 384 170
Mirri, Cat Warrior
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1GG - 2/3 - First strike; forestwalk (This creature is unblockable as long as defending player controls a forest.) Attacking doesn't cause Mirri, Cat Warrior to tap.
Animal 3 - MTG - 171
Morin Animal 3 120 L - 172
Mule Animal 3 360 MM1 72 173
Nezumi Ronin
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Animal 3 - MTG - 174
Noble Panther
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1GW - 3/3 - 1: Noble Panther gains first strike until end of turn.
Animal 3 - MTG - 175
Oliphant Animal 3 900 MMII 96 176
Opal-Eye, Konda's Yojimbo
AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
1WW - 1/4 - Bushido 1; defender (This creature can't attack.) T The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. 1W: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Animal 3 - MTG - 177
Owlbear Animal 3 337 MM1 77 178
Pale Bears
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.)
Animal 3 - MTG - 179
Pallimud
" AC 37, HD 9, hp 270, #Att 10, TH +309, dmg 303
" 2R - 10/3 - As Pallimud comes into play, choose an opponent.Pallimud's power is equal to the number of tapped lands the chosen player controls.
Animal 3 - MTG - 180
Pearled Unicorn
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - (no abilities)
Animal 3 - MTG - 181
Pegasus Charger
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Flying, first strike
Animal 3 - MTG - 182
Penumbra Bobcat
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2G - 2/1 - When Penumbra Bobcat is put into a graveyard from play, put a 2/1 black Cat creature token into play.
Animal 3 - MTG - 183
Pestilence Rats
AC 37, HD 9, hp 270, #Att 10, TH +309, dmg 303
2B - 10/3 - Pestilence Rats's power is equal to the total number of other Rats in play. (For example, as long as there are two other Rats in play, Pestilence Rats's power and toughness are 2/3.)
Animal 3 - MTG - 184
Pious Kitsune
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2W - 1/2 - At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is in play, you gain 1 life for each devotion counter on Pious Kitsune. T, Remove a devotion counter from Pious Kitsune: You gain 1 life.
Animal 3 - MTG - 185
Plague Rats
" AC 310, HD 30, hp 900, #Att 10, TH +330, dmg 303
" 2B - 10/10 - Plague Rats's power and toughness are each equal to the number of Plague Rats in play.
Animal 3 - MTG - 186
Plated Pegasus
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2W - 1/2 - Flash (You may play this spell any time you could play an instant.) Flying If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.
Animal 3 - MTG - 187
Pleistocene, Irish Deer Animal 3 120 Ann2 97 188
Polar Animal 3 cr 7 MFF3 56 189
Porcupine, Giant Animal 3 525 MM1 79 190
Poultrygeist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - FlyingWhenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
Animal 3 - MTG - 191
Raging Bull
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - (no abilities)
Animal 3 - MTG - 192
Raging Cougar
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Raging Cougar is unaffected by summoning sickness.
Animal 3 - MTG - 193
Raging Gorilla
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2R - 2/3 - Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
Animal 3 - MTG - 194
Rasclinn Animal 3 120 L - 195
Rat, Osquip Animal 3 120 MM 300 196
Raven (Crow), Giant Animal 3 175 L - 197
Raven Familiar
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2U - 1/2 - Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Animal 3 - MTG - 198
Razortooth Rats
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Razortooth Rats can't be blocked except by artifact creatures and/or black creatures.
Animal 3 - MTG - 199
Red dragon bat
" AC 22, HD 2, hp 54, TH +6
" Bite:Fire:1D3 / Br_Fire / Bash_Door Fly Animal Im_Fire
" It is a sharp-tailed bat, wreathed in fire.
Animal 3 60 Angband 377 200
Regal Unicorn
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2W - 2/3 - (no abilities)
Animal 3 - MTG - 201
Relentless Rats
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats. A deck can have any number of cards named Relentless Rats.
Animal 3 - MTG - 202
Ridgeline Rager
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - R: Ridgeline Rager gets +1/+0 until end of turn.
Animal 3 - MTG - 203
Riptide Crab
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1WU - 1/3 - Attacking doesn't cause Riptide Crab to tap.When Riptide Crab is put into a graveyard from play, draw a card.
Animal 3 - MTG - 204
Roc, Small Animal 3 275 RC0 202 205
Rune-Tail, Kitsune Ascendant
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. ----- Rune-Tail's Essence Legendary Enchantment Prevent all damage that would be dealt to creatures you control.
Animal 3 - MTG - 206
Rysorian Badger
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - Whenever Rysorian Badger attacks and isn't blocked, you may remove up to two target creature cards in defending player's graveyard from the game. If you do, you gain 1 life for each card removed this way and Rysorian Badger deals no combat damage this turn.
Animal 3 - MTG - 207
Sabertooth Alley Cat
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1RR - 2/1 - Sabertooth Alley Cat attacks each turn if able. 1R: Creatures without defender can't block Sabertooth Alley Cat this turn.
Animal 3 - MTG - 208
Sabre-tooth tiger
" AC 55, HD 14, hp 588, TH +42
" Claw:1D10 Claw:1D10 Bite:1D10 Bite:1D10 / Bash_Door Wild_Wood Wild_Too Wild_Grass Animal
" A fierce and dangerous cat, its huge tusks and sharp claws would lacerate even the strongest armour.
Animal 3 120 Angband 339 209
Sabretooth Tiger
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - First strike
Animal 3 - MTG - 210
Sand Cat Animal 3 120 L - 211
Sasquatch
" AC 40, HD 14, hp 798, TH +42
" Claw:1D10 Claw:1D10 Bite:2D8 / Bash_Door Wild_Too Wild_Mountain Wild_Wood Wild_Waste Animal Im_Cold
" A tall shaggy, furry humanoid, it could call the yeti brother.
Animal 3 180 Angband 343 212
Scorpion, Gold Animal 3 175 DS2 91 213
Scorpion, Large Animal 3 175 MM 309 214
Sengir Bats
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1BB - 1/2 - FlyingWhenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats
Animal 3 - MTG - 215
Silt Crawler
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2G - 3/3 - When Silt Crawler comes into play, tap all lands you control.
Animal 3 - MTG - 216
Simian Grunts
AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
2G - 3/4 - You may play Simian Grunts any time you could play an instant.Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Animal 3 - MTG - 217
Skyhunter Cub
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Animal 3 - MTG - 218
Skyhunter Prowler
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - Flying (This creature can't be blocked except by creatures with flying.) Vigilance (Attacking doesn't cause this creature to tap.)
Animal 3 - MTG - 219
Skyhunter Skirmisher
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1WW - 1/1 - Flying, double strike
Animal 3 - MTG - 220
Skywing Aven
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying. Discard a card from your hand: Return Skywing Aven to its owner's hand.
Animal 3 - MTG - 221
Smart Ass
AC 13, HD 3, hp 90, #Att 3, TH +21.75, dmg 78
2U - 2.5/1 - Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn.
Animal 3 - MTG - 222
Snow Hound
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - 1, T: Return Snow Hound and target blue or green creature you control to their owner's hand.
Animal 3 - MTG - 223
Spirit Wolf, Companion (Type 1) Animal 3 cr 6 EQMN3 206 224
Spirit Wolf, Guardian (Type 3) Animal 3 cr 8 EQMN3 206 225
Spirit Wolf, Vigilant (Type 2) Animal 3 cr 7 EQMN3 206 226
Spur Grappler
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - Spur Grappler gets +2/+1 as long as you control no untapped lands.
Animal 3 - MTG - 227
Squirrel Mob
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Squirrel Mob gets +1/+1 for each other Squirrel in play.
Animal 3 - MTG - 228
Stag, Giant Animal 3 175 L - 229
Stirge Animal 3 175 MM 332 230
Su-Monster Animal 3 337 MM1 93 231
Tearn Animal 3 cr 8 BoL3 180 232
Tel-Jilad Wolf
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Animal 3 - MTG - 233
Thoughtbound Primoc
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2R - 2/3 - Flying. At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc.
Animal 3 - MTG - 234
Tiger Animal 3 337 MM1 94 235
Tiger, Sabertooth Animal 3 cr 7 EQMN3 173 236
Tiger, Sabretooth Animal 3 825 MM1 94 237
Toad, Giant Animal 3 120 MM 345 238
Toad, Ice Animal 3 307 MM1 95 239
Toad, Poisonous Animal 3 175 MM 345 240
Trained Armodon
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1GG - 3/3 - (no abilities)
Animal 3 - MTG - 241
Trained Cheetah
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - When Trained Cheetah attacks and is blocked, it gets +1S/+1D until the end of the turn.
Animal 3 - MTG - 242
Treacherous Werewolf
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - Threshold - Treacherous Werewolf gets +2/+2 and has `When Treacherous Werewolf is put into a graveyard from play, you lose 4 life.` (You have threshold as long as seven or more cards are in your graveyard.)
Animal 3 - MTG - 243
Trygon Predator
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1GU - 2/3 - Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Animal 3 - MTG - 244
Uktabi Orangutan
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - When Uktabi Orangutan comes into play, destroy target artifact.
Animal 3 - MTG - 245
Unicorn Animal 3 600 MM1 98 246
Vampire bat
" AC 40, HD 9, hp 189, TH +27
" Bite:Exp_40:1D4 Bite:Exp_40:1D4 / Cold_Blood Regenerate Fly Evil Animal Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" An undead bat that flies at your neck hungrily.
Animal 3 150 Angband 391 247
Vampire Hounds
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Discard a creature card from your hand: Vampire Hounds gets +2/+2 until end of turn.
Animal 3 - MTG - 248
Vapor Bore Animal 3 cr 8 MFF3 80 249
Warthog
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1GG - 3/2 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Animal 3 - MTG - 250
Water hound
" AC 25, HD 10, hp 240, TH +30
" Bite:Acid:2D8 Bite:Acid:2D8 Claw:3D3 Claw:3D3 / Br_Acid / Friends Bash_Door Swim Animal Im_Acid
" Liquid footprints follow this hound as it pads around the dungeon. An acrid smell of acid rises from the dog's
Animal 3 200 Angband 340 251
Weir
" AC 25, HD 7, hp 252, TH +21
" Bite:1D6 Bite:1D6 / Bash_Door Animal Evil Friends
" It is a tracker; half human, half beast.
Animal 3 150 Angband 344 252
Werewolf
" AC 34, HD 14, hp 924, TH +42
" Bite:1D6 Bite:1D6 Bite:1D10 / Take_Item Bash_Door Animal Evil
" It is a huge wolf with eyes that glow with manly intelligence.
Animal 3 150 Angband 347 253
Wild Aesthir
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - Flying, first strikeWW: Wild Aesthir gets +2/+0 until end of turn. Play this ability no more than once each turn.
Animal 3 - MTG - 254
Wild Colos
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Haste (This creature may attack and T the turn it comes under your control.)
Animal 3 - MTG - 255
Wild Griffin
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Flying
Animal 3 - MTG - 256
Wild Mammoth
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2G - 3/4 - At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth.
Animal 3 - MTG - 257
Windreaper Falcon
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1RG - 1/1 - Flying, protection from blue
Animal 3 - MTG - 258
Wingbeat Warrior
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2W - 2/1 - Flying. Morph 2W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.). When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
Animal 3 - MTG - 259
Wolf, Dire Animal 3 175 MM 362 260
Wolf, Dire Animal 3 cr 6 EQMN3 175 261
Wolf, Mist Animal 3 175 L - 262
Wolf, Winter Animal 3 367 MM1 101 263
Wolf, Wolf Animal 3 120 MM 362 264
Wolf, Worg Animal 3 120 MM 362 265
Wolverine, Giant Animal 3 307 MM1 101 266
Woolly Mammoths
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1GG - 3/2 - Woolly Mammoths has trample as long as you control a snow-covered land.
Animal 3 - MTG - 267
Yeth Hound Animal 3 352 MMII 129 268
Yeti Animal 3 652 MM1 103 269
Zhackal Animal 3 120 L - 270
Zodiac Dog
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Mountainwalk (If defending player has a mountain in play, Zodiac Dog can't be blocked.)
Animal 3 - MTG - 271
Zorbo Animal 3 420 MMII 131 272
Beholder, Lensman Beholder 3 175 MM 25 1
Clockwork Horror,Electr Beholder 3 175 L - 2
Clockwork Horror,Silver Beholder 3 120 L - 3
Ethereal Assassin Beholder 3 cr 7 LB3 42 4
Gallows Eye Beholder 3 cr 8 CC2 76 5
Gholimor Beholder 3 cr 7 LB3 52 6
Gibbering Mouther Beholder 3 315 MMII 69 7
Gorbel Beholder 3 120 L - 8
Howling Abomination Beholder 3 cr 8 CC2 95 9
Ioun Beholder Beholder 3 cr 7 CC2 97 10
Spectator Beholder 3 525 MMII 112 11
Tentamort Beholder 3 712 FF1 86 12
Wandering Eye
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - Flying All players play with their hands revealed.
Beholder 3 - MTG - 13
Whipsting Beholder 3 175 Ann1 119 14
4-headed hydra
" AC 85, HD 75, hp 1350, TH +225
" Bite:2D6 Bite:2D6 Bite:2D6 Bite:2D6 / Scare / Only_Gold Wild_Too Wild_Swamp Wild_Shore Bash_Door Move_Body Animal
" A strange reptilian hybrid with four heads, guarding its hoard.
Dragon 3 350 Angband 387 1
Azimaet Drake
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - FlyingU: Azimaet Drake gets +1/+0 until end of turn. Play this ability only once each turn.
Dragon 3 - MTG - 2
Coastal Drake
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying1U, T: Return target Kavu to its owner's hand.
Dragon 3 - MTG - 3
Draconian, Baaz Dragon 3 175 L - 4
Draconian, Traag Dragon 3 120 L - 5
Dragon, Black, Age 4 Dragon 3 cr 6 MM3 63 6
Dragon, Black, Age 5 Dragon 3 cr 8 MM3 63 7
Dragon, Blue, Age 4 Dragon 3 cr 7 MM3 65 8
Dragon, Brass, Age 4 Dragon 3 cr 7 MM3 70 9
Dragon, Bronze, Age 3 Dragon 3 cr 6 MM3 71 10
Dragon, Bronze, Age 4 Dragon 3 cr 8 MM3 71 11
Dragon, Brown, Age 4 Dragon 3 cr 7 MCMF3 39 12
Dragon, Carp Dragon 3 525 FF1 30 13
Dragon, Carp [Yu Lung], Age 3 Dragon 3 cr 6 OA3 154 14
Dragon, Coiled [Pan Lung], Age 4 Dragon 3 cr 7 OA3 158 15
Dragon, Copper, Age 3 Dragon 3 cr 6 MM3 73 16
Dragon, Copper, Age 4 Dragon 3 cr 8 MM3 73 17
Dragon, Deep, Age 3 Dragon 3 cr 6 MCMF3 40 18
Dragon, Deep, Age 4 Dragon 3 cr 8 MCMF3 40 19
Dragon, Earth [Li Lung], Age 4 Dragon 3 cr 8 OA3 156 20
Dragon, Faerie Dragon 3 420 MMII 57 21
Dragon, Fang, Age 4 Dragon 3 cr 6 MCMF3 41 22
Dragon, Fang, Age 5 Dragon 3 cr 8 MCMF3 41 23
Dragon, Gold, Age 2 Dragon 3 cr 6 MM3 74 24
Dragon, Gold, Age 3 Dragon 3 cr 8 MM3 74 25
Dragon, Green, Age 4 Dragon 3 cr 7 MM3 66 26
Dragon, Red, Age 3 Dragon 3 cr 6 MM3 68 27
Dragon, Seawrack Dragon 3 cr 6 CC1 55 28
Dragon, Shadow Dragon 3 367 MMII 58 29
Dragon, Shadow, Age 4 Dragon 3 cr 7 MCMF3 42 30
Dragon, Silver, Age 3 Dragon 3 cr 6 MM3 75 31
Dragon, Slarecian, Age 4 Dragon 3 cr 7 CC2 61 32
Dragon, Song, Age 3 Dragon 3 cr 6 MCMF3 44 33
Dragon, Song, Age 4 Dragon 3 cr 8 MCMF3 44 34
Dragon, Spirit [Shen Lung], Age 4 Dragon 3 cr 8 OA3 159 35
Dragon, White, Age 5 Dragon 3 cr 7 MM3 69 36
Dragon, White, Small Dragon 3 950 RC0 168 37
Dragonne Dragon 3 cr 7 MM3 77 38
Dragonnel Dragon 3 900 MMII 60 39
Drake Hatchling
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - FlyingU: Drake Hatchling gets +1/+0 until end of turn. Play this ability only once each turn.
Dragon 3 - MTG - 40
Drake, Colddrake Dragon 3 550 RC0 173 41
Drake, Fire Dragon 3 cr 6 EQMN3 58 42
Drake, Onyx Dragon 3 cr 6 EQMN3 58 43
Draken Dragon 3 175 E - 44
Dray Dragon 3 175 DS2 28 45
Ebon Drake
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2B - 3/3 - Flying Whenever a player plays a spell, you lose 1 life.
Dragon 3 - MTG - 46
Fire Drake
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1RR - 1/2 - FlyingR: Fire Drake gets +1/+0 until end of turn. Play this ability no more than once each turn.
Dragon 3 - MTG - 47
Hydra, 5-headed, Cryo- Dragon 3 cr 6 MM3 121 48
Hydra, 5-headed, Cryo-, Lernaean Dragon 3 cr 8 MM3 121 49
Hydra, 5-headed, Lernaean Dragon 3 cr 7 MM3 121 50
Hydra, 5-headed, Pyro- Dragon 3 cr 6 MM3 121 51
Hydra, 5-headed, Pyro-, Lernaean Dragon 3 cr 8 MM3 121 52
Hydra, 6-headed, Cryo- Dragon 3 cr 7 MM3 121 53
Hydra, 6-headed, Lernaean Dragon 3 cr 8 MM3 121 54
Hydra, 6-headed, Pyro- Dragon 3 cr 7 MM3 121 55
Hydra, 7-headed Dragon 3 cr 6 MM3 121 56
Hydra, 7-headed, Cryo- Dragon 3 cr 8 MM3 121 57
Hydra, 7-headed, Pyro- Dragon 3 cr 8 MM3 121 58
Hydra, 8 heads Dragon 3 975 MM1 53 59
Hydra, 8-headed Dragon 3 cr 7 MM3 122 60
Hydra, 9-headed Dragon 3 cr 8 MM3 122 61
Lizard, Ice Dragon 3 382 FF1 52 62
Pseudo-Dragon Dragon 3 300 MM1 79 63
Sea Drake
" AC 37, HD 9, hp 270, #Att 4, TH +57, dmg 123
" 2U - 4/3 - FlyingWhen Sea Drake comes into play from your hand, return any two of your lands from play to your hand.
Dragon 3 - MTG - 64
Silver Drake
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1WU - 3/3 - FlyingWhen Silver Drake comes into play, return a white or blue creature you control to its owner's hand.
Dragon 3 - MTG - 65
Spiketail Drakeling
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays 2.
Dragon 3 - MTG - 66
Teferi's Drake
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2U - 3/2 - Flying, phasing
Dragon 3 - MTG - 67
Tempest Drake
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WU - 2/2 - FlyingAttacking doesn't cause Tempest Drake to tap.
Dragon 3 - MTG - 68
Timid Drake
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2U - 3/3 - FlyingWhen another creature comes into play, return Timid Drake to its owner's hand.
Dragon 3 - MTG - 69
Tolarian Drake
" AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
" 2U - 2/4 - Flying, phasing
Dragon 3 - MTG - 70
Tower Drake
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - FlyingW: Tower Drake gets +0/+1 until end of turn.
Dragon 3 - MTG - 71
Tylor, 1 Dragon 3 120 L - 72
Urborg Drake
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1UB - 2/3 - FlyingUrborg Drake attacks each turn if able.
Dragon 3 - MTG - 73
Wind Drake
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Flying
Dragon 3 - MTG - 74
Wormfang Drake
AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
2U - 3/4 - Flying. When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game. When Wormfang Drake leaves play, return the removed card to play under its owner's control.
Dragon 3 - MTG - 75
Wyvern Dragon 3 850 RC0 213 76
Wyvern Dragon 3 cr 6 MM3 186 77
Wyvern
" AC 76, HD 75, hp 1125, TH +225
" Bite:2D6 Bite:2D6 Bite:2D6 Sting:Poison:1D6 / Only_Gold Im_Pois Fly Bash_Door Move_Body Dragon Wild_Too Wild_Wood Wild_Mountain Animal Evil
" A fast-moving and deadly dragonian animal. Beware its poisonous sting!
Dragon 3 360 Angband 334 78
Animental, ML2 monster Elemental 3 120 PS3 14 1
Arrowhawk, Elder Elemental 3 cr 8 MM3 19 2
Azer/Amaimon Elemental 3 337 MMII 12 3
Ball Lightning
" AC 13, HD 3, hp 90, #Att 6, TH +111, dmg 183
" RRR - 6/1 - Trample; haste (This creature may attack and T the turn it comes under your control.) At end of turn, sacrifice Ball Lightning.
Elemental 3 - MTG - 4
Belker Elemental 3 cr 6 MM3 26 5
Cheatyface
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" UUU - 2/2 - You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game. Flying
Elemental 3 - MTG - 6
Chlorophant
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
GGG - 1/1 - At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.Threshold - At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant. (You have threshold as long as seven or more cards are in your graveyard.)
Elemental 3 - MTG - 7
Cloud Elemental
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2U - 2/3 - FlyingCloud Elemental can block only creatures with flying.
Elemental 3 - MTG - 8
Cloudsting Elemental 3 cr 6 CC2 39 9
Cold Element Shambling Mound Elemental 3 cr 8 MOP3 195 10
Cold vortex
" AC 16, HD 6, hp 162, TH +18
" Engulf:Cold:3D3 / Br_Cold / Aura_Cold Cold_Blood Empty_Mind Bash_Door Powerful Fly Im_Cold No_Fear No_Conf No_Sleep Nonliving
" A twisting whirlpool of frost.
Elemental 3 100 Angband 358 11
Desert Ghost, Immature Elemental 3 175 DMR2 28 12
Diabolus Elemental 3 120 Myst 26 13
Earth Element Rhinoceros Elemental 3 cr 6 MOP3 192 14
Elemental Vermin, Air Elemental 3 175 Ann1 46 15
Elemental Vermin, Earth Elemental 3 175 Ann1 46 16
Elemental Vermin, Fire Elemental 3 175 Ann1 46 17
Elemental Vermin, Water Elemental 3 175 Ann1 46 18
Elemental
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
Elemental 3 - MTG - 19
Elemental, Air (Type 6) Elemental 3 cr 6 EQMN3 189 20
Elemental, Air (Type 7) Elemental 3 cr 7 EQMN3 190 21
Elemental, Air (Type 8) Elemental 3 cr 8 EQMN3 190 22
Elemental, Air, 8 HD Elemental 3 650 RC0 175 23
Elemental, Air, Huge Elemental 3 cr 7 MM3 81 24
Elemental, Blood, Huge Elemental 3 cr 7 RDD3 51 25
Elemental, Earth (Type 6) Elemental 3 cr 6 EQMN3 192 26
Elemental, Earth (Type 7) Elemental 3 cr 7 EQMN3 192 27
Elemental, Earth (Type 8) Elemental 3 cr 8 EQMN3 192 28
Elemental, Earth, 8 HD Elemental 3 650 RC0 175 29
Elemental, Earth, Huge Elemental 3 cr 7 MM3 82 30
Elemental, Fire (Type 6) Elemental 3 cr 6 EQMN3 195 31
Elemental, Fire (Type 7) Elemental 3 cr 7 EQMN3 195 32
Elemental, Fire (Type 8) Elemental 3 cr 8 EQMN3 195 33
Elemental, Fire Snake Elemental 3 120 MM 103 34
Elemental, Fire, 8 HD Elemental 3 650 RC0 175 35
Elemental, Fire, Huge Elemental 3 cr 7 MM3 83 36
Elemental, Grave, Huge Elemental 3 cr 7 RDD3 53 37
Elemental, Mist, Huge Elemental 3 cr 7 RDD3 52 38
Elemental, Pyre, Huge Elemental 3 cr 7 RDD3 49 39
Elemental, Slime Elemental 3 cr 8 EQMN3 63 40
Elemental, Water (Type 6) Elemental 3 cr 6 EQMN3 198 41
Elemental, Water (Type 7) Elemental 3 cr 7 EQMN3 198 42
Elemental, Water (Type 8) Elemental 3 cr 8 EQMN3 198 43
Elemental, Water, 8 HD Elemental 3 650 RC0 175 44
Elemental, Water, Huge Elemental 3 cr 7 MM3 84 45
Elmarin Elemental 3 175 L - 46
Energy vortex
" AC 16, HD 8, hp 288, TH +24
" Engulf:Elec:5D5 / Br_Elec / Fly Empty_Mind Bash_Door Powerful Aura_Elec Im_Elec No_Fear No_Conf No_Sleep Nonliving
" A shimmering tornado of air, sparks crackle along its length.
Elemental 3 130 Angband 359 47
Facet Elemental 3 175 PS3 40 48
Fire Bat Elemental 3 175 PS3 42 49
Fire Imp Elemental 3 cr 7 EQMN3 70 50
Fire spirit
" AC 25, HD 7, hp 189, TH +21
" Hit:Fire:2D6 Hit:Fire:2D6 / Empty_Mind Bash_Door Fly Nonliving Evil Im_Fire Im_Pois Wild_Too Wild_Volcano No_Conf No_Sleep No_Fear Aura_Fire
" A whirlwind of sentient flame.
Elemental 3 75 Angband 306 51
Fire vortex
" AC 16, HD 6, hp 162, TH +18
" Engulf:Fire:3D3 / Br_Fire / Fly Wild_Volcano Wild_Too Empty_Mind Bash_Door Powerful Aura_Fire Im_Fire No_Fear No_Conf No_Sleep Nonliving
" A whirling maelstrom of fire.
Elemental 3 100 Angband 354 52
Flame Spirit, Least Elemental 3 120 L - 53
Flaring Flame-Kin
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "R: Flaring Flame-Kin gets +1/+0 until end of turn."
Elemental 3 - MTG - 54
Fog Elemental
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 2U - 4/4 - FlyingWhen Fog Elemental attacks or blocks, sacrifice it at end of combat.
Elemental 3 - MTG - 55
Frenetic Efreet
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1UR - 2/1 - Flying0: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet.
Elemental 3 - MTG - 56
Fundamental Elemental 3 175 PS3 46 57
Fundamental, Air Elemental 3 120 Myst 44 58
Fundamental, Earth Elemental 3 120 Myst 44 59
Fundamental, Fire Elemental 3 175 Myst 45 60
Fundamental, Water Elemental 3 120 Myst 45 61
Genie, Dao Elemental 3 cr 7 MOP3 173 62
Genie, Efreeti Elemental 3 cr 8 MM3 94 63
Genie, Tasked,Herdsman Elemental 3 175 L - 64
Genie, Tasked,Winemaker Elemental 3 120 L - 65
Grue, Chaggrin Elemental 3 637 MMII 72 66
Grue, Harginn Elemental 3 367 MMII 73 67
Grue, Ildriss Elemental 3 367 MMII 73 68
Grue, Varrdig Elemental 3 975 MMII 73 69
Half-Earth Elemental Minotaur Elemental 3 cr 6 MOP3 189 70
Indentured Djinn
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 1UU - 4/4 - FlyingWhen Indentured Djinn comes into play, each other player may draw up to three cards.
Elemental 3 - MTG - 71
Invisible Stalker Elemental 3 cr 7 MM3 123 72
Junun Efreet
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1BB - 3/3 - FlyingAt the beginning of your upkeep, sacrifice Junun Efreet unless you pay BB.
Elemental 3 - MTG - 73
Khargra Elemental 3 450 FF1 56 74
Markeen (Genie Double) Elemental 3 120 L - 75
Mijae Djinn
" AC 37, HD 9, hp 270, #Att 6, TH +117, dmg 183
" RRR - 6/3 - Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
Elemental 3 - MTG - 76
Nereid Elemental 3 300 MMII 95 77
Old Man of the Sea
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
1UU - 2/3 - You may choose not to untap Old Man of the Sea during your untap step.T: Gain control of target creature with power equal to or less than the power of Old Man of the Sea as long as Old Man of the Sea remains tapped and its power remains equal to or greater than the creature's power.
Elemental 3 - MTG - 78
Paraelemental, Ice, Huge Elemental 3 cr 7 MOP3 181 79
Paraelemental, Magma, Huge Elemental 3 cr 7 MOP3 183 80
Paraelemental, Ooze, Huge Elemental 3 cr 7 MOP3 183 81
Paraelemental, Smoke, Huge Elemental 3 cr 7 MOP3 184 82
Phantom Stalker Elemental 3 562 FF1 72 83
Plasm, Normal Elemental 3 500 RC0 200 84
Salamander Noble,Lesser Elemental 3 175 PS3 92 85
Serendib Efreet
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2U - 3/4 - FlyingAt the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Elemental 3 - MTG - 86
Shad Elemental 3 175 PS3 96 87
Shimmering Efreet
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Flying, phasingWhenever Shimmering Efreet phases in, target creature phases out.
Elemental 3 - MTG - 88
Stone Worm Elemental 3 cr 6 LB3 118 89
Storm Kin Elemental 3 cr 7 CC1 193 90
Time Elemental
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 2U - 0/2 - When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.2UU, T: Return target permanent with no enchantments on it to its owner's hand.
Elemental 3 - MTG - 91
Vermin, Elemental,Air Elemental 3 175 L - 92
Vermin, Elemental,Earth Elemental 3 175 L - 93
Vermin, Elemental,Fire Elemental 3 175 L - 94
Vermin, Elemental,Water Elemental 3 175 L - 95
War Elemental
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" RRR - 1/1 - When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
Elemental 3 - MTG - 96
Water vortex
" AC 16, HD 6, hp 162, TH +18
" Engulf:Acid:3D3 / Br_Acid / Empty_Mind Bash_Door Powerful Fly Im_Acid No_Fear No_Conf No_Sleep Nonliving
" A caustic spinning whirlpool of water.
Elemental 3 100 Angband 355 97
Water Weird Elemental 3 555 MM1 100 98
Whirling Dervish Elemental 3 cr 6 EQMN3 149 99
Wind Walker Elemental 3 862 MM1 101 100
Xorn, Average Elemental 3 cr 6 MM3 187 101
Xorn, Elder Elemental 3 cr 8 MM3 187 102
Ydwen Efreet
" AC 118, HD 18, hp 540, #Att 3, TH +45, dmg 93
" RRR - 3/6 - During declare blockers, flip a coin. If you lose the flip, Ydwen Efreet can't block this turn.
Elemental 3 - MTG - 103
Bloodrock Cyclops
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2R - 3/3 - Bloodrock Cyclops attacks each turn if able.
Giant 3 - MTG - 1
Bottle Gnomes
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 3 - 1/3 - Sacrifice Bottle Gnomes: You gain 3 life.
Giant 3 - MTG - 2
Cloud giant
" AC 70, HD 25, hp 750, TH +75
" Hit:Elec:3D8 Hit:Elec:3D8 / Take_Item Bash_Door Evil Giant Im_Elec Male
" It is a twenty foot tall giant wreathed in clouds.
Giant 3 125 Angband 349 3
Craven Giant
" AC 13, HD 3, hp 90, #Att 4, TH +51, dmg 123
" 2R - 4/1 - Craven Giant can't block.
Giant 3 - MTG - 4
Flayed Giant Giant 3 cr 6 CC2 73 5
Gaurak Troll Giant 3 cr 8 CC2 80 6
Giant, Fog Giant 3 cr 8 MCMF3 50 7
Giant, Hill Giant 3 650 RC0 179 8
Giant, Hill Giant 3 cr 7 MM3 98 9
Giant, Stone Giant 3 900 RC0 179 10
Giant, Stone Giant 3 cr 8 MM3 98 11
Giant, Verbeeg Giant 3 412 MMII 69 12
Gor Giant 3 cr 7 LB3 89 13
Half-Giant Giant 3 175 DS2 52 14
Half-Giant, Athasian Giant 3 120 L - 15
Horned Troll
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - G: Regenerate Horned Troll.
Giant 3 - MTG - 16
Jungle Troll
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1RG - 2/1 - R: Regenerate Jungle Troll.G: Regenerate Jungle Troll.
Giant 3 - MTG - 17
Marrowtongue Giant 3 cr 6 BoL3 110 18
Oni, Common Giant 3 cr 7 OA3 180 19
Patchwork Gnomes
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 3 - 2/1 - Discard a card from your hand: Regenerate Patchwork Gnomes.
Giant 3 - MTG - 20
Pygmy Giant
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 1RR - 0/2 - R, T, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.
Giant 3 - MTG - 21
Sea Troll
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - U: Regenerate Sea Troll. Play this ability only if Sea Troll blocked a blue creature or a blue creature blocked Sea Troll this turn.
Giant 3 - MTG - 22
Sedge Troll
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Sedge Troll gets +1/+1 as long as you control a swamp.B: Regenerate Sedge Troll.
Giant 3 - MTG - 23
Stone giant
" AC 85, HD 20, hp 480, TH +60
" Hit:3D8 Hit:3D8 / Take_Item Bash_Door Evil Giant Wild_Too Wild_Mountain
" It is eighteen feet tall and looking at you.
Giant 3 90 Angband 321 24
Surged Giant Giant 3 cr 6 CC2 180 25
Tar Pit Warrior
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2B - 3/4 - When Tar Pit Warrior becomes the target of a spell or ability, sacrifice Tar Pit Warrior.
Giant 3 - MTG - 26
Troll Giant 3 650 RC0 210 27
Troll Giant 3 787 MM1 97 28
Troll Ascetic
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1GG - 3/2 - Troll Ascetic can't be the target of spells or abilities your opponents control. 1G: Regenerate Troll Ascetic.
Giant 3 - MTG - 29
Troll, Dread Giant 3 cr 6 RDD3 145 30
Troll, Spectral Giant 3 862 FF1 91 31
Uthden Troll
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - R: Regenerate Uthden Troll. Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon
Giant 3 - MTG - 32
Aesthir Glider
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 3 - 2/1 - FlyingAesthir Glider can't block.
Golem 3 - MTG - 1
Alabaster Wall
" AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3
" 2W - 0/4 - (Walls can't attack.) T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Golem 3 - MTG - 2
Animated Object, Gargantuan Golem 3 cr 7 MM3 17 3
Animation, Aanya's (Type 10) Golem 3 cr 7 EQMN3 187 4
Animation, Boltran's (Type 9) Golem 3 cr 7 EQMN3 186 5
Animation, Sagar's (Type 7) Golem 3 cr 6 EQMN3 186 6
Animation, Uleen's (Type 8) Golem 3 cr 6 EQMN3 186 7
Animation, Yegoreff's (Type 11) Golem 3 cr 8 EQMN3 187 8
Armor Thrull
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2B - 1/3 - T, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
Golem 3 - MTG - 9
Assembly-Worker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - T Target Assembly-Worker gets +1/+1 until end of turn.
Golem 3 - MTG - 10
Astral Construct, 6th Level Golem 3 cr 7 PsiH3 141 11
Astral Construct, 7th Level Golem 3 cr 8 PsiH3 141 12
Auto-roller
" AC 100, HD 55, hp 1980, TH +165
" Crush:1D8 Crush:1D8 Crush:1D8 Crush:1D8 / Res_Teleempty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Poisno_Fear No_Conf No_Sleep Nonliving
" It looks like a huge spiked roller, moving on its own to
Golem 3 230 Angband 368 13
Basalt Gargoyle
AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
2R - 3/2 - Flying Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) R: Basalt Gargoyle gets +0/+1 until end of turn.
Golem 3 - MTG - 14
Battered Golem
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 3 - 3/2 - Battered Golem doesn't untap during your untap step. Whenever an artifact comes into play, you may untap Battered Golem.
Golem 3 - MTG - 15
Battle Rampart
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2R - 1/3 - (Walls can't attack.)T: Target creature gains haste until end of turn. (That creature may attack and T the turn it comes under your control.)
Golem 3 - MTG - 16
Blessed Ring Golem 3 cr 6 MFF3 9 17
Blistering Barrier
" AC 22, HD 6, hp 180, #Att 5, TH +81, dmg 153
" 2R - 5/2 - (Walls can't attack.)
Golem 3 - MTG - 18
Blood Vassal
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Sacrifice Blood Vassal: Add BB to your mana pool.
Golem 3 - MTG - 19
Brass Secretary
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 3 - 2/1 - 2, Sacrifice Brass Secretary: Draw a card.
Golem 3 - MTG - 20
Carnival Krewe, Necromantic Golem Golem 3 cr 7 CC1 32 21
Carrion Wall
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1BB - 3/2 - (Walls can't attack.) 1B: Regenerate Carrion Wall.
Golem 3 - MTG - 22
Caryatid Column Golem 3 420 FF1 18 23
Cathodion
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 3 - 3/3 - When Cathodion is put into a graveyard from play, add 3 to your mana pool.
Golem 3 - MTG - 24
Cemetery Gate
" AC 85, HD 15, hp 450, #Att 3, TH +15, dmg 3
" 2B - 0/5 - (Walls can't attack.) Protection from black
Golem 3 - MTG - 25
Chaos Glohe Golem 3 cr 6 CC2 37 26
Chest mimic
" AC 40, HD 7, hp 294, TH +21
" Gaze:Confuse:2D3 Claw:Poison:3D4 Claw:Poison:3D4 Spit:Blind:2D3 / Blind Conf Scare Cause_2 Bo_Pois Ba_Pois S_Monster / Char_Multi Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear
" A strange creature that disguis
Golem 3 70 Angband 353 27
Clay Pigeon
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
3 - 1/1 - Flying1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.
Golem 3 - MTG - 28
Clockwork Horror, Elect Golem 3 175 Ann4 17 29
Clockwork Horror, Silve Golem 3 120 Ann4 17 30
Coiled Tinviper
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 3 - 2/1 - First strike
Golem 3 - MTG - 31
Conundrum Manticore Golem 3 cr 7 CC2 222 32
Deep puddle
" AC 100, HD 17, hp 306, TH +51
" Touch:Acid:4D3 Touch:Acid:3D3 / Cold_Blood Swim Im_Elec Im_Acid Im_Pois No_Fear No_Conf No_Sleep Nonliving Empty_Mind
" It is a large, rippling watery pool.
Golem 3 70 Angband 874 33
Door mimic
" AC 25, HD 7, hp 210, TH +21
" Hit:Poison:3D4 Hit:Confuse:2D3 Hit:Paralyze:2D3 / Blind Conf Scare Cause_2 Bo_Cold / Char_Multi Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear
" A strange creature that disguises itself as a door to lure unsuspe
Golem 3 70 Angband 311 34
Dragon Engine
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 3 - 1/3 - 2: Dragon Engine gets +1/+0 until end of turn.
Golem 3 - MTG - 35
Ersatz Gnomes
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 3 - 1/1 - T: Target spell is colorless.T: Target permanent becomes colorless until end of turn.
Golem 3 - MTG - 36
Flesh Terror Golem 3 cr 7 BoL3 66 37
Flowstone Wall
" AC 118, HD 18, hp 540, #Att 3, TH +18, dmg 3
" 2R - 0/6 - (Walls can't attack.) R: Flowstone Wall gets +1/-1 until end of turn.
Golem 3 - MTG - 38
Gargoyle, Blood Claw Golem 3 cr 6 D2D 72 39
Gargoyle, Death Wing Golem 3 cr 7 D2D 72 40
Glacial Wall
" AC 157, HD 21, hp 630, #Att 3, TH +21, dmg 3
" 2U - 0/7 - (Walls can't attack.)
Golem 3 - MTG - 41
Golem, Bone Golem 3 500 RC0 180 42
Golem, Copper Golem 3 cr 6 CC1 82 43
Golem, Doll Golem 3 cr 8 RDD3 67 44
Golem, Fire Golem 3 cr 6 D2D 74 45
Golem, Flesh Golem 3 cr 7 MM3 108 46
Golem, Glass Golem 3 cr 8 RDD3 68 47
Golem, Obsidian Golem 3 500 RC0 180 48
Golem, Serpent Golem 3 cr 6 CC2 83 49
Golem, Thayan Golem 3 cr 8 MCMF3 56 50
Golern, Sword Golem 3 cr 8 CC2 84 51
Granite Gargoyle
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - FlyingR: Granite Gargoyle gets +0/+1 until end of turn.
Golem 3 - MTG - 52
Hopping Automaton
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - 0: Hopping Automaton gets -1/-1 and gains flying until end of turn.
Golem 3 - MTG - 53
Horrible Hordes
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - Rampage 1 (Whenever this creature becomes blocked by two or more creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Golem 3 - MTG - 54
Huorn
" AC 46, HD 35, hp 1050, TH +105
" Crush:3D6 Crush:3D6 Crush:3D6 Crush:3D6 / Blink Tele_To / No_Sleep No_Conf Animal Weird_Mind Evilres_Wate Im_Cold Wild_Only Wild_Wood
" A very strong near-sentient tree, which has become hostile to humanoid forms
Golem 3 75 Angband 329 55
Iron golem
" AC 100, HD 56, hp 2016, TH +168
" Hit:1D12 / Slow / Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois No_Conf No_Sleep No_Fear Nonliving
" It is a massive metal statue that moves steadily towards you.
Golem 3 160 Angband 367 56
Jack-O-Lantern Golem 3 cr 6 EQMN3 109 57
Jangling Automaton
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 3 - 3/2 - When Jangling Automaton attacks, untap all creatures defending player controls.
Golem 3 - MTG - 58
Junk Diver
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 3 - 1/1 - FlyingWhen Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
Golem 3 - MTG - 59
Landmine
" AC 16, HD 5, hp 90, TH +15
" Explode:25D2 / Char_Clear Attr_Clear Empty_Mind Invisible Cold_Blood No_Conf No_Sleep No_Fear
" It was left here to be used against intruders.
Golem 3 50 Angband 333 60
Leering Gargoyle
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WU - 2/2 - FlyingT: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
Golem 3 - MTG - 61
Life-Shaped, Ber-ethern Golem 3 120 Ann3 71 62
Life-Shaped, Dhev-sahr Golem 3 120 Ann3 71 63
Life-Shaped, Protector Golem 3 120 Ann3 70 64
Living Wall (CR 8) Golem 3 cr 8 RDD3 95 65
Livingstone
" AC 22, HD 4, hp 96, TH +12
" Hit:2D5 Hit:2D5 / Multiply Im_Cold Cold_Blood Im_Acid Im_Elec No_Fear Im_Fire Im_Pois No_Conf No_Sleep Friends Char_Multi Hurt_Rock
" A sentient section of wall.
Golem 3 56 Angband 336 66
Magen, Caldron Golem 3 175 Myst 77 67
Magen, Demos Golem 3 120 Myst 77 68
Magen, Hypnos Golem 3 175 Myst 77 69
Margoyle Golem 3 525 MMII 83 70
Metalworker
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 3 - 1/2 - T: Reveal any number of artifact cards in your hand. Add two colorless mana to your mana pool for each card revealed this way.
Golem 3 - MTG - 71
Metathran Transport
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1UU - 1/3 - FlyingMetathran Transport can't be blocked by blue creatures.U: Target creature becomes blue until end of turn.
Golem 3 - MTG - 72
Mindbender Spores
AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
2G - 0/1 - (Walls can't attack.)FlyingWhenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains 'This creature doesn't untap during your untap step if it has a fungus counter on it. At the beginning of your upkeep, remove a fungus counter from this creature.'
Golem 3 - MTG - 73
Mindstab Thrull
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - When Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand.
Golem 3 - MTG - 74
Mirror Fiend Golem 3 cr 7 MFF3 49 75
Monitor Golem 3 cr 8 BoL3 114 76
Morgue Thrull
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
Golem 3 - MTG - 77
Myr Adapter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 3 - 1/1 - Myr Adapter gets +1/+1 for each Equipment attached to it.
Golem 3 - MTG - 78
Myr Landshaper
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 3 - 1/1 - T Target land becomes an artifact in addition to its other types until end of turn.
Golem 3 - MTG - 79
Necrite
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - When Necrite attacks and isn't blocked, you may sacrifice it to destroy target creature defending player controls. That creature can't be regenerated.
Golem 3 - MTG - 80
Noble Foil Golem 3 cr 6 LB3 81 81
Noxious fume
" AC 91, HD 3, hp 27, TH +9
" Touch:Poison:3D3 / Invisible Multiply Fly Swim Pass_Wall Kill_Body Im_Fire Im_Cold Im_Acid Im_Elec Im_Pois Nonliving Empty_Mind Cold_Blood Wild_Volcano Wild_Swamp No_Fear No_Conf No_Sleep No_Stun
" It is a swir
Golem 3 30 Angband 875 82
Onulet
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - 2/2When Onulet is put into a graveyard from play, you gain 2 life.
Golem 3 - MTG - 83
Phyrexian War Beast
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 3 - 3/4 - When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
Golem 3 - MTG - 84
Pitchstone Wall
" AC 85, HD 15, hp 450, #Att 3, TH +27, dmg 63
" 2R - 2/5 - (Walls can't attack.) Whenever you discard a card from your hand, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
Golem 3 - MTG - 85
Potion mimic
" AC 25, HD 7, hp 210, TH +21
" Hit:Poison:3D4 Hit:2D3 Hit:2D3 / Blind Conf Scare Cause_2 Bo_Cold / Char_Multi Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear
" A strange creature that disguises itself as discarded objects to lure unsuspectin
Golem 3 60 Angband 310 86
Proteus Machine
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
3 - 2/2 - Morph {0} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Proteus Machine is turned face up, its type becomes the creature type of your choice. (This effect doesn't end at end of turn.)
Golem 3 - MTG - 87
Psychic Membrane
" AC 37, HD 9, hp 270, #Att 3, TH +9, dmg 3
" 2U - 0/3 - Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card.
Golem 3 - MTG - 88
Pukelman
" AC 100, HD 46, hp 1656, TH +138
" Hit:1D12 Hit:3D6 / Slow Conf Bo_Acid / Empty_Mind Cold_Blood Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock Nonliving No_Conf No_Sleep No_Fear
" A stumpy figure carved from stone, with glittering eyes.
Golem 3 600 Angband 398 89
Quicksilver Wall
" AC 118, HD 18, hp 540, #Att 3, TH +21, dmg 33
" 2U - 1/6 - (Walls can't attack.) 4: Return Quicksilver Wall to its owner's hand. Any player may play this ability.
Golem 3 - MTG - 90
Rakdos Ickspitter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BR - 1/1 - T Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
Golem 3 - MTG - 91
Reef Pirates
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.
Golem 3 - MTG - 92
Scroll mimic
" AC 40, HD 7, hp 294, TH +21
" Hit:Poison:3D4 Hit:Poison:3D4 Hit:2D3 Hit:2D3 / Blind Conf Scare Cause_2 Bo_Fire S_Monster / Char_Multi Empty_Mind Cold_Blood No_Conf No_Sleep No_Fear
" A strange creature that disguises itself as discarded ob
Golem 3 60 Angband 352 93
Serrated Biskelion
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - T: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
Golem 3 - MTG - 94
Shield Guardian Golem 3 cr 8 MM3 163 95
Shrieking Grotesque
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Flying When Shrieking Grotesque comes into play, if B was spent to play Shrieking Grotesque, target player discards a card.
Golem 3 - MTG - 96
Silent watcher
" AC 100, HD 60, hp 3600, TH +180
" Gaze:Terrify Gaze:Paralyze Gaze:Lose_Str / Shriek S_Monster S_Monsters Hold Conf Mind_Blast Drain_Mana / Empty_Mind Cold_Blood Bash_Door Nonliving Im_Fire Im_Cold Im_Elec Im_Pois Evil Hurt_Rock Hurt_Lite
Golem 3 590 Angband 397 97
Sparring Golem
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Golem 3 - MTG - 98
Statue, Living, Crystal Golem 3 120 Myst 107 99
Statue, Living, Rock Golem 3 300 RC0 208 100
Statue, Living, Silver Golem 3 120 Myst 107 101
Steam Frigate
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2U - 3/3 - Steam Frigate can't attack unless the defending player has an island in play.
Golem 3 - MTG - 102
Steel Beetle Golem 3 cr 8 CC1 189 103
Steel Golem
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 3 - 3/4 - You can't play creature spells.
Golem 3 - MTG - 104
Stone golem
" AC 85, HD 20, hp 480, TH +60
" Hit:1D10 Hit:1D10 / Cold_Blood Empty_Mind Bash_Door Im_Fire Im_Cold Im_Elec Im_Pois Hurt_Rock No_Conf No_Sleep No_Fear Nonliving
" It is a massive animated statue.
Golem 3 100 Angband 323 105
Stone Guardian Golem 3 825 MMII 115 106
Stunwall
" AC 25, HD 3, hp 72, TH +9
" Touch:Paralyze:10D1 Touch:Paralyze:10D1 / Im_Cold Cold_Blood Im_Acid Im_Elec No_Fear Im_Fire Im_Pois No_Conf No_Sleep Char_Multi Empty_Mind Hurt_Rock
" A sentient section of wall.
Golem 3 50 Angband 326 107
Suntouched Myr
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 3 - 3/3 - Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Golem 3 - MTG - 108
Thermal Navigator
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
Golem 3 - MTG - 109
Thrull Wizard
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - 1B: Counter target black spell unless that spell's controller pays B or 3.
Golem 3 - MTG - 110
Thunder Wall
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 1UU - 0/2 - (Walls can't attack.) FlyingU: Thunder Wall gets +1/+1 until end of turn.
Golem 3 - MTG - 111
Ticking Gnomes
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
3 - 3/3 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
Golem 3 - MTG - 112
Togglodyte
AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
3 - 4/4 - Togglodyte comes into play turned on. Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented.
Golem 3 - MTG - 113
Toy Boat
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
3 - 3/3 - Cumulative upkeep-Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it-without pausing between or fumbling it.)
Golem 3 - MTG - 114
Vampiric mist
" AC 58, HD 7, hp 168, TH +21
" Engulf:Exp_Vamp:2D6 / Im_Cold Im_Pois Im_Acid Res_Neth Wild_Too Wild_Swamp Evil Empty_Mind Cold_Blood Friends
" A cloud of evil, sentient mist.
Golem 3 40 Angband 365 115
Vodalian War Machine
AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3
1UU - 0/4 - (Walls can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine may attack this turn as though it weren't a Wall.Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.When Vodalian War Machine is put in a graveyard, destroy all Merfolk tapped to pay for either of its abilities.
Golem 3 - MTG - 116
Walking Archive
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
3 - 1/1 - Defender (This creature can't attack.) Walking Archive comes into play with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. 2WU: Put a +1/+1 counter on Walking Archive.
Golem 3 - MTG - 117
Wall of Air
" AC 85, HD 15, hp 450, #Att 3, TH +18, dmg 33
" 1UU - 1/5 - (Walls can't attack.)Flying
Golem 3 - MTG - 118
Wall of Blood
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 2B - 0/2 - Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Golem 3 - MTG - 119
Wall of Bone
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2B - 1/4 - (Walls can't attack.)B: Regenerate Wall of Bone.
Golem 3 - MTG - 120
Wall of Brambles
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - (Walls can't attack.) G: Regenerate Wall of Brambles.
Golem 3 - MTG - 121
Wall of Dust
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2R - 1/4 - (Walls can't attack.) Creatures blocked by Wall of Dust can't attack during their controller's next turn.
Golem 3 - MTG - 122
Wall of Fire
" AC 85, HD 15, hp 450, #Att 3, TH +15, dmg 3
" 1RR - 0/5 - (Walls can't attack.)R: Wall of Fire gets +1/+0 until end of turn.
Golem 3 - MTG - 123
Wall of Granite
" AC 157, HD 21, hp 630, #Att 3, TH +21, dmg 3
" 2R - 0/7 - Wall of Granite can't attack.
Golem 3 - MTG - 124
Wall of Heat
" AC 118, HD 18, hp 540, #Att 3, TH +30, dmg 63
" 2R - 2/6 - (Walls can't attack.)
Golem 3 - MTG - 125
Wall of Ice
" AC 157, HD 21, hp 630, #Att 3, TH +21, dmg 3
" 2G - 0/7 - (Walls can't attack.)
Golem 3 - MTG - 126
Wall of Lava
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1RR - 1/3 - (Walls can't attack.) R: Wall of Lava gets +1/+1 until end of turn.
Golem 3 - MTG - 127
Wall of Light
" AC 85, HD 15, hp 450, #Att 3, TH +18, dmg 33
" 2W - 1/5 - (Walls can't attack.) Protection from black
Golem 3 - MTG - 128
Wall of Nets
AC 157, HD 21, hp 630, #Att 3, TH +21, dmg 3
1WW - 0/7 - (Walls can't attack.) At end of combat, remove from the game all creatures blocked by Wall of Nets.When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets.
Golem 3 - MTG - 129
Wall of Putrid Flesh
" AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
" 2B - 2/4 - (Walls can't attack.) Protection from whitePrevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
Golem 3 - MTG - 130
Wall of Shadows
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 1BB - 0/1 - (Walls can't attack.) Prevent all combat damage that would be dealt to Wall of Shadows.Wall of Shadows can't be the target of spells and abilities that target only Walls.
Golem 3 - MTG - 131
Wall of Shields
" AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3
" 3 - 0/4 - (Walls can't attack.) Banding
Golem 3 - MTG - 132
Wall of Spears
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 3 - 2/3 - (Walls can't attack.)First strike
Golem 3 - MTG - 133
Wall of Stone
" AC 202, HD 24, hp 720, #Att 3, TH +24, dmg 3
" 1RR - 0/8 - (Walls can't attack.)
Golem 3 - MTG - 134
Wall of Vipers
" AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
" 2B - 2/4 - (Walls can't attack.) 3: Destroy Wall of Vipers and target creature it's blocking. Any player may play this ability.
Golem 3 - MTG - 135
Wall of Water
" AC 85, HD 15, hp 450, #Att 3, TH +15, dmg 3
" 1UU - 0/5 - (Walls can't attack.) U: Wall of Water gets +1/+0 until end of turn.
Golem 3 - MTG - 136
Watchdog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 3 - 1/2 - Watchdog blocks if able.Whenever a creature attacks you, if Watchdog is untapped, that creature gets -1/-0 until end of turn.
Golem 3 - MTG - 137
Whip Vine
AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
2G - 1/4 - (Walls can't attack.)Whip Vine may block as though it had flying.You may choose not to untap Whip Vine during your untap step.T: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step as long as Whip Vine remains tapped.
Golem 3 - MTG - 138
Wu Warship
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2U - 3/3 - Wu Warship can't attack unless the defending player has an island in play.
Golem 3 - MTG - 139
Xiclotlan
" AC 70, HD 19, hp 1425, TH +57
" Crush:6D4 Crush:6D4 Bite:3D2 / Empty_Mind Bash_Door Im_Pois Im_Elec
" ...a metallically grey tree... about sixteen feet high with very thick cylindrical branches... cylinders further divided into six flat circu
Golem 3 60 Angband 396 140
Abbey Matron
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - W, T: Abbey Matron gets +0/+3 until end of turn.
Human 3 - MTG - 1
Academy Researchers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - When Academy Researchers comes into play, you may put an enchant creature card from your hand into play enchanting Academy Researchers.
Human 3 - MTG - 2
Adun Oakenshield
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" GRB - 1/2 - BRG, T: Return target creature card from your graveyard to your hand.
Human 3 - MTG - 3
Akki Coalflinger
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - First strike R, T Attacking creatures gain first strike until end of turn.
Human 3 - MTG - 4
Akki Drillmaster
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T Target creature gains haste until end of turn.
Human 3 - MTG - 5
Alaborn Trooper
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2W - 2/3 - (no abilities)
Human 3 - MTG - 6
Alaborn Veteran
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - On your turn, before you attack, you may tap Alaborn Veteran to give any one creature +2/+2 until the end of the turn.
Human 3 - MTG - 7
Alert Shu Infantry
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Attacking doesn't cause Alert Shu Infantry to tap.
Human 3 - MTG - 8
Algoid Human 3 420 FF1 11 9
Alley Grifters
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - Whenever Alley Grifters becomes blocked, defending player discards a card from his or her hand.
Human 3 - MTG - 10
Amrou Seekers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
Human 3 - MTG - 11
Angamaite of Umbar
" AC 100, HD 80, hp 1680, TH +240
" Hit:4D6 Hit:4D6 Hit:4D6 Hit:4D6 / Slow Forget / Unique Only_Item Bash_Door Evil Im_Fire Im_Elec No_Conf No_Sleep
" A Black Numenorean who hates the men of the west.
Human 3 400 Angband 380 12
Angus Mackenzie
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" WUG - 2/2 - GWU, T: Prevent all combat damage that would be dealt this turn.
Human 3 - MTG - 13
An-Havva Constable
" AC 373, HD 33, hp 990, #Att 3, TH +45, dmg 63
" 1GG - 2/11 - An-Havva Constable's toughness is equal to 1 plus the number of green creatures in play.
Human 3 - MTG - 14
Aperusa Human 3 175 L - 15
Aphetto Exterminator
AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
2B - 3/1 - Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
Human 3 - MTG - 16
Aphetto Grifter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - Tap two untapped Wizards you control: Tap target permanent.
Human 3 - MTG - 17
Apprentice Sorcerer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - On your turn, before you attack, you may tap Apprentice Sorcerer to have it deal 1 damage to any one creature or player.
Human 3 - MTG - 18
Apprentice Wizard
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 1UU - 0/1 - U, T: Add three colorless mana to your mana pool.
Human 3 - MTG - 19
Arc Mage
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - 2R, T, Discard a card from your hand: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players.
Human 3 - MTG - 20
Argivian Archaeologist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1WW - 1/1 - WW, T: Return artifact card from your graveyard to your hand.
Human 3 - MTG - 21
Argivian Blacksmith
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - T: Prevent the next 2 damage that would be dealt to target artifact creature.
Human 3 - MTG - 22
Arms Dealer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - 1R, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Human 3 - MTG - 23
Artful Looter
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - T Draw a card, then discard a card. Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter.
Human 3 - MTG - 24
Athach Human 3 cr 7 MM3 21 25
Auramancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.
Human 3 - MTG - 26
Avenging Druid
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
2G - 1/3 - Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard.
Human 3 - MTG - 27
Aviak, Avocet Human 3 cr 6 EQMN3 23 28
Azog, King of the Uruk-Hai
" AC 100, HD 63, hp 1890, TH +189
" Hit:5D5 Hit:5D5 Hit:5D5 / Unique Escort Escorts Only_Item Bash_Door Evil Orc Im_Pois
" He is also known as the King of Khazad-dum. His ego is renowned to be bigger than his head.
Human 3 1111 Angband 373 29
Azorius AEthermage
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1WU - 1/1 - Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.
Human 3 - MTG - 30
Azusa, Lost but Seeking
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - You may play two additional lands on each of your turns.
Human 3 - MTG - 31
Bahk, Age 2 Human 3 cr 7 BoL3 217 32
Bakhna Rakhna Human 3 175 RL3 14 33
Balduvian Barbarians
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1RR - 3/2 - (no abilities)
Human 3 - MTG - 34
Balloon Peddler
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - U, tap, Discard a card from your hand: Target creature gains flying until end of turn.
Human 3 - MTG - 35
Balshan Beguiler
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
Human 3 - MTG - 36
Balthor the Stout
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - All Barbarians get +1/+1. R: Target Barbarian gets +1/+0 until end of turn.
Human 3 - MTG - 37
Barbarian Bully
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Discard a card at random from your hand: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn.
Human 3 - MTG - 38
Barbarian Guides
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2R - 1/2 - 2R, T: Target creature you control gains the snow-covered landwalk ability of your choice until end of turn. Return that creature to its owner's hand at end of turn. (It's unblockable as long as defending player controls a snow-covered land of that type.)
Human 3 - MTG - 39
Barbarian Lunatic
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - 2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
Human 3 - MTG - 40
Barrin, Master Wizard
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - 2, Sacrifice a permanent: Return target creature to its owner's hand.
Human 3 - MTG - 41
Beast Walkers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - G: Beast Walkers gains banding until end of turn.
Human 3 - MTG - 42
Benalish Emissary
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2W - 1/4 - Kicker 1G (You may pay an additional 1G as you play this spell.)When Benalish Emissary comes into play, if you paid the kicker cost, destroy target land.
Human 3 - MTG - 43
Benalish Infantry
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - Banding
Human 3 - MTG - 44
Benalish Knight
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - First strikeYou may play Benalish Knight any time you could play an instant.
Human 3 - MTG - 45
Benalish Lancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Kicker 2W (You may pay an additional 2W as you play this spell.)If you paid the kicker cost, Benalish Lancer comes into play with two +1/+1 counters on it and has first strike.
Human 3 - MTG - 46
Blaster Mage
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - R, T, Discard a card from your hand: Destroy target Wall.
Human 3 - MTG - 47
Blazing Blade Askari
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2: Blazing Blade Askari becomes colorless until end of turn.
Human 3 - MTG - 48
Bloodthirsty Ogre
AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
2B - 3/1 - T Put a devotion counter on Bloodthirsty Ogre. T Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Play this ability only if you control a Demon.
Human 3 - MTG - 49
Bog Glider
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - Flying T, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
Human 3 - MTG - 50
Bog Raiders
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Human 3 - MTG - 51
Bog Smugglers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Human 3 - MTG - 52
Bog Witch
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - B, T, Discard a card from your hand: Add BBB to your mana pool.
Human 3 - MTG - 53
Boggle Human 3 255 MMII 20 54
Bolg, Son of Azog
" AC 55, HD 35, hp 1050, TH +105
" Hit:3D6 Hit:3D6 Hit:3D6 Hit:3D6 / Unique Escort Only_Item Bash_Door Evil Orc Im_Pois
" A large and powerful orc. He looks just like his daddy. He is tall and fast, but fortunately blessed with orcish br
Human 3 800 Angband 330 55
Border Guard
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2W - 1/4 - (no abilities)
Human 3 - MTG - 56
Brassclaw Orcs
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Brassclaw Orcs can't block a creature with power 2 or greater.
Human 3 - MTG - 57
Broken One, Common Human 3 175 MM 30 58
Brothers of Fire
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
Human 3 - MTG - 59
Brothers Yamazaki
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2R - 2/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Human 3 - MTG - 60
Brownie, Brownie Human 3 175 MM 31 61
Brownie, Dobie Human 3 120 Ann2 23 62
Brownie, Farmer Human 3 cr 8 EQMN3 28 63
Brute Human 3 cr 7 EQMN3 29 64
Budoka Pupil
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1GG - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it. ---- Ichiga, Who Topples Oaks Legendary Creature - Spirit 4/3 Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
Human 3 - MTG - 65
Bugbear Human 3 120 MM 32 66
Burning Shield Askari
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) RR: Burning Shield Askari gains first strike until end of turn.
Human 3 - MTG - 67
Burning-Tree Shaman
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 1RG - 3/4 - Whenever a player plays an activated ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Human 3 - MTG - 68
Burynai Human 3 cr 7 EQMN3 31 69
Cabal Archon
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
Human 3 - MTG - 70
Cabal Slaver
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Whenever a Goblin deals combat damage to a player, that player discards a card from his or her hand.
Human 3 - MTG - 71
Cadaverous Knight
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1BB: Regenerate Cadaverous Knight.
Human 3 - MTG - 72
Caller of the Claw
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - You may play Caller of the Claw any time you could play an instant. . When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn."
Human 3 - MTG - 73
Caller of the Hunt
" AC 310, HD 30, hp 900, #Att 10, TH +330, dmg 303
" 2G - 10/10 - As you play Caller of the Hunt, choose a creature type.Caller of the Hunt's power and toughness are each equal to the number of creatures in play of the chosen type.
Human 3 - MTG - 74
Callow Jushi
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1UU - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it. ---- Jaraku the Interloper Legendary Creature - Spirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays 2.
Human 3 - MTG - 75
Capashen Templar
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - W: Capashen Templar gets +0/+1 until end of turn.
Human 3 - MTG - 76
Capricious Sorcerer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - On your turn, before you attack, you may tap Capricious Sorcerer to have it deal 1 damage to any one creature or player.
Human 3 - MTG - 77
Cartographer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - When Cartographer comes into play, you may return target land card from your graveyard to your hand.
Human 3 - MTG - 78
Cateran Brute
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - 2,T: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
Human 3 - MTG - 79
Cave People
AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
1RR - 1/4 - Whenever Cave People attacks, it gets +1/-2 until end of turn.1RR, T: Target creature gains mountainwalk until end of turn. (It's unblockable as long as defending player controls a mountain.)
Human 3 - MTG - 80
Centaur Human 3 175 MM 41 81
Centaur Archer
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1RG - 3/2 - T: Centaur Archer deals 1 damage to target creature with flying.
Human 3 - MTG - 82
Centaur Safeguard
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2(G/W) - 3/1 - (o(g/w) can be paid with either G or W.) When Centaur Safeguard is put into a graveyard from play, you may gain 3 life.
Human 3 - MTG - 83
Centaur, Desert Human 3 120 L - 84
Centaur, Krynn Human 3 120 L - 85
Centaur-kin, Ha'pony Human 3 175 Ann2 29 86
Centaur-kin, Zebranaur Human 3 175 Ann2 30 87
Ceremonial Guard
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2R - 3/4 - When Ceremonial Guard attacks or blocks, destroy it at end of combat.
Human 3 - MTG - 88
Chaos beastman
" AC 130, HD 14, hp 336, TH +42
" Hit:Confuse:3D5 Hit:Exp_20:3D5 / Missile Bo_Fire Conf Tport / Bash_Door No_Conf No_Sleep Evil Im_Pois Im_Fire Attr_Any Attr_Multi
" A truly loathsome thing, twisted by chaos, it is a mixture of several dif
Human 3 75 Angband 318 89
Charging Paladin
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Human 3 - MTG - 90
Chieftain en-Dal
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
Human 3 - MTG - 91
Children/Sea Human 3 120 Ann4 15 92
Chitine Human 3 120 Ann1 21 93
Cho-Arrim Legate
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - Protection from blackIf an opponent controls a swamp and you control a plains, you may play Cho-Arrim Legate without paying its mana cost.
Human 3 - MTG - 94
Choker Human 3 120 Myst 19 95
Chosen of Hastur, Greg Linday Human 3 cr 8 COC3 191 96
Civic Wayfinder
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Human 3 - MTG - 97
Coffin Queen
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - You may choose not to untap Coffin Queen during your untap step.2B, T: Put target creature card from a graveyard into play under your control. Remove that creature from the game when Coffin Queen becomes untapped or you don't control Coffin Queen.
Human 3 - MTG - 98
Combat Medic
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 2W - 0/2 - 1W: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 99
Corrupt Court Official
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - When Corrupt Official comes into play, your opponent chooses and discards a card from his or her hand. (Ignore this effect if your opponent doesn't have any cards.)
Human 3 - MTG - 100
Council of Advisors
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - When Council of Advisors comes into play, draw a card.
Human 3 - MTG - 101
Court Hussar
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
2U - 1/3 - Vigilance When Court Hussar comes into play, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar comes into play, sacrifice it unless W was spent to play it.
Human 3 - MTG - 102
Crafty Pathmage
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - Tap: Target creature with power 2 or less is unblockable this turn.
Human 3 - MTG - 103
Cunning Bandit
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1RR - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it. ---- Azamuki, Treachery Incarnate Legendary Creature - Spirit 5/2 Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Human 3 - MTG - 104
Daring Apprentice
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - T, Sacrifice Daring Apprentice: Counter target spell.
Human 3 - MTG - 105
Dark Creeper Human 3 120 L - 106
Dark elven druid
" AC 55, HD 14, hp 840, TH +42
" Hit:1D7 Hit:1D7 Hit:3D8 / Heal Conf Darkness S_Monster S_Spider Missile / Only_Item Bash_Door Evil Im_Pois Hurt_Lite No_Conf No_Sleep
" A powerful dark elf, with mighty nature-controlling enchantments.
Human 3 500 Angband 400 107
Dark elven lord
" AC 40, HD 13, hp 585, TH +39
" Hit:3D8 Hit:3D5 / Haste Blind Conf Darkness Bo_Fire Bo_Cold Missile / Only_Item Bash_Door Evil Hurt_Lite
" A dark elven figure in armour and radiating evil power.
Human 3 500 Angband 348 108
Dark elven warlock
" AC 4, HD 5, hp 150, TH +15
" Hit:1D6 Hit:1D6 / Conf Missile Darkness Bo_Mana / Only_Item Bash_Door Friendsevil Im_Pois Hurt_Lite
" A dark elven mage with spells of frightening destructive power.
Human 3 75 Angband 375 109
Dark Stalker Human 3 300 FF1 23 110
Dark Stalker Human 3 175 L - 111
Darkwatch Elves
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.) Protection from black
Human 3 - MTG - 112
Daru Healer
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2W - 1/2 - Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 3 - MTG - 113
Dauthi Mercenary
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) 1B: Dauthi Mercenary gets +1/+0 until end of turn.
Human 3 - MTG - 114
D'Avenant Archer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - T: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Human 3 - MTG - 115
D'Avenant Healer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1WW - 1/2 - T D'Avenant Healer deals 1 damage to target attacking or blocking creature. T Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 116
Dawning Purist
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 3 - MTG - 117
Death Charmer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays 2.
Human 3 - MTG - 118
Deathly Warrior, Usher Human 3 cr 7 EQMN3 43 119
Defender of Chaos
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - You may play Defender of Chaos any time you could play an instant.Protection from white
Human 3 - MTG - 120
Defender of Law
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - You may play Defender of Law any time you could play an instant.Protection from red
Human 3 - MTG - 121
Defiant Vanguard
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. 5, T Search your library for a Rebel card with converted mana cost 4 or less and put it into play. Then shuffle your library.
Human 3 - MTG - 122
Descendant of Kiyomaro
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1WW - 2/3 - As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
Human 3 - MTG - 123
Descendant of Masumaro
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2G - 1/1 - At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
Human 3 - MTG - 124
Desert Nomads
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Desertwalk (This creature is unblockable as long as defending player controls a Desert.) Prevent all damage that would be dealt to Desert Nomads by Deserts.
Human 3 - MTG - 125
Devout Witness
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - 1W, T, Discard a card from your hand: Destroy target artifact or enchantment.
Human 3 - MTG - 126
Disciple of Kangee
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - U, T: Target creature gains flying and becomes blue until end of turn.
Human 3 - MTG - 127
Disruptive Pitmage
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - Tap: Counter target spell unless its controller pays 1. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 3 - MTG - 128
Disruptive Student
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - T: Counter target spell unless its controller pays 1.
Human 3 - MTG - 129
Dogged Hunter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - T: Destroy target creature token.
Human 3 - MTG - 130
Doomed Necromancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - B, Tap, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.
Human 3 - MTG - 131
Dosan the Falling Leaf
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Players can play spells only during their own turns.
Human 3 - MTG - 132
Dragonspeaker Shaman
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - Dragon spells you play cost {2} less to play.
Human 3 - MTG - 133
Dream Fighter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out.
Human 3 - MTG - 134
Drejori Human 3 cr 8 N&D3 18 135
Dune Stalker Human 3 600 FF1 30 136
Dwarf, Daergar Human 3 120 L - 137
Dwarf, Gully Human 3 120 L - 138
Dwarf, Hill Human 3 175 MM 94 139
Dwarf, Theiwar Human 3 120 L - 140
Dwarven Bloodboiler
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" RRR - 2/2 - Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
Human 3 - MTG - 141
Dwarven Demolition Team
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - T: Destroy target Wall.
Human 3 - MTG - 142
Dwarven Nomad
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - T: Target creature with power 2 or less is unblockable this turn.
Human 3 - MTG - 143
Dwarven Patrol
" AC 22, HD 6, hp 180, #Att 4, TH +54, dmg 123
" 2R - 4/2 - Dwarven Patrol doesn't untap during your untap step.Whenever you play a nonred spell, untap Dwarven Patrol.
Human 3 - MTG - 144
Dwarven Recruiter
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
Human 3 - MTG - 145
Dwarven Sea Clan
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - T: At end of combat, Dwarven Sea Clan deals 2 damage to target attacking or blocking creature. Play this ability only if that creature's controller controls an island.
Human 3 - MTG - 146
Dwarven Thaumaturgist
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - T: Switch target creature's power and toughness until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.
Human 3 - MTG - 147
Dwarven Vigilantes
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes deals no combat damage this turn..
Human 3 - MTG - 148
Dwarven Warriors
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - T: Target creature with power 2 or less is unblockable this turn.
Human 3 - MTG - 149
Ebonblade Reaper
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 3 - MTG - 150
Echo Tracer
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Echo Tracer is turned face up, return target creature to its owner's hand.
Human 3 - MTG - 151
Edgewalker
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1WB - 2/2 - Cleric spells you play cost {W}{B} less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost {1}{W}, it costs {1} to play.)
Human 3 - MTG - 152
Elf Replica
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - 1G, Sacrifice Elf Replica: Destroy target enchantment.
Human 3 - MTG - 153
Elf, Grugach Human 3 120 L - 154
Elf, Half- Human 3 120 L - 155
Elf, Kagonesti Human 3 120 L - 156
Elf, Qualinesti Human 3 120 L - 157
Elf, Silvanesti Human 3 120 L - 158
Elite Javelineer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
Human 3 - MTG - 159
Elvish Champion
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a forest.)
Human 3 - MTG - 160
Elvish Healer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
Human 3 - MTG - 161
Elvish Ranger
" AC 13, HD 3, hp 90, #Att 4, TH +51, dmg 123
" 2G - 4/1 - (no abilities)
Human 3 - MTG - 162
Emcee
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 2W - 0/1 - Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
Human 3 - MTG - 163
Enslaved Scout
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - 2: Enslaved Scout gains mountainwalk until end of turn. (This creature is unblockable as long as defending player controls a mountain.)
Human 3 - MTG - 164
Ermordenung, Human Human 3 cr 6 RDD3 55 165
Ertai, Wizard Adept
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - 2UU, T: Counter target spell.
Human 3 - MTG - 166
Eternal Witness
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1GG - 2/1 - When Eternal Witness comes into play, you may return target card from your graveyard to your hand.
Human 3 - MTG - 167
Everglove Courier
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2G - 2/1 - You may choose not to untap Everglove Courier during your untap step. 2G, Tap: As long as Everglove Courier remains tapped, target Elf gets +2/+2 and has trample.
Human 3 - MTG - 168
Faerie Noble
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - FlyingFaeries you control get +0/+1.T: Faeries you control get +1/+0 until end of turn.
Human 3 - MTG - 169
Faithful Squire
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1WW - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it. ----- Kaiso, Memory of Loyalty Legendary Creature - Spirit 3/4 Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
Human 3 - MTG - 170
Farrelite Priest
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1WW - 1/3 - 1: Add W to your mana pool. If more than 3 is spent this way during a turn, sacrifice Farrelite Priest at end of turn.
Human 3 - MTG - 171
Farrel's Zealot
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot deals no combat damage this turn.
Human 3 - MTG - 172
Fascist Art Director
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - WW: Fascist Art Director gains protection from the artist of your choice until end of turn..
Human 3 - MTG - 173
Fatespinner
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1UU - 1/2 - At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Human 3 - MTG - 174
Fault Riders
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Play this ability only once each turn.
Human 3 - MTG - 175
Femeref Archers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - T: Femeref Archers deals 4 damage to target attacking creature with flying.
Human 3 - MTG - 176
Femeref Knight
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) W: Attacking doesn't cause Femeref Knight to tap this turn.
Human 3 - MTG - 177
Femeref Scouts
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2W - 1/4 - (no abilities)
Human 3 - MTG - 178
Feral Animist
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1RG - 2/1 - 3: Feral Animist gets +X/+0 until end of turn, where X is its power.
Human 3 - MTG - 179
Fierce Empath
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.
Human 3 - MTG - 180
Flailing Ogre
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2R - 3/3 - 1: Flailing Ogre gets +1/+1 until end of turn. Any player may play this ability.1: Flailing Ogre gets -1/-1 until end of turn. Any player may play this ability.
Human 3 - MTG - 181
Flamestick Courier
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - You may choose not to untap Flamestick Courier during your untap step. 2R, Tap: As long as Flamestick Courier remains tapped, target Goblin gets +2/+2 and has haste.
Human 3 - MTG - 182
Flamewave Invoker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - 7R: Flamewave Invoker deals 5 damage to target player.
Human 3 - MTG - 183
Fleshgrafter
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
Human 3 - MTG - 184
Flowstone Channeler
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - 1R, T, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
Human 3 - MTG - 185
Fraction Jackson
" AC 16.75, HD 4.5, hp 135, #Att 3, TH +7.5, dmg 33
" 2G - 1/1.5 - G, T Return target card with a 1/2 on it from your graveyard to your hand.
Human 3 - MTG - 186
Freewind Equenaut
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Flying As long as Freewind Equenaut is enchanted, it has "T Freewind Equenaut deals 2 damage to target attacking or blocking creature."
Human 3 - MTG - 187
Fyndhorn Brownie
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - 2G, T: Untap target creature.
Human 3 - MTG - 188
Fyndhorn Druid
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - When Fyndhorn Druid is put into a graveyard, if was blocked this turn, you gain 4 life.
Human 3 - MTG - 189
Fyndhorn Elder
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - T: Add GG to your mana pool.
Human 3 - MTG - 190
Gaea's Avenger
" AC 373, HD 33, hp 990, #Att 11, TH +396, dmg 333
" 1GG - 11/11 - Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts opponents control.
Human 3 - MTG - 191
Gempalm Incinerator
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2R - 2/1 - Cycling 1R (1R, Discard this card from your hand: Draw a card). When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play.
Human 3 - MTG - 192
Gempalm Sorcerer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Cycling 2U (2U, Discard this card from your hand: Draw a card). When you cycle Gempalm Sorcerer, all Wizards gain flying until end of turn.
Human 3 - MTG - 193
Ghitu Fire-Eater
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
Human 3 - MTG - 194
Ghitu Slinger
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Ghitu Slinger comes into play, it deals 2 damage to target creature or player.
Human 3 - MTG - 195
Ghosthelm Courier
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2U - 2/1 - You may choose not to untap Ghosthelm Courier during your untap step. 2U, Tap: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities.
Human 3 - MTG - 196
Gith Human 3 175 MM 151 197
Glowrider
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Noncreature spells cost 1 more to play.
Human 3 - MTG - 198
Gnat Alley Creeper
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2R - 3/1 - Gnat Alley Creeper can't be blocked by creatures with flying.
Human 3 - MTG - 199
Gnoll, Flind Human 3 120 MM 158 200
Gnoll, Mas Human 3 cr 6 EQMN3 89 201
Gnoll, Snowfang Human 3 cr 7 EQMN3 89 202
Gnome, Forest Human 3 120 MM 159 203
Goblin Brawler
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - First strike Goblin Brawler can't be equipped.
Human 3 - MTG - 204
Goblin Cavaliers
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2R - 3/2 - (no abilities)
Human 3 - MTG - 205
Goblin Chariot
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Haste (This creature may attack and T the turn it comes under your control.)
Human 3 - MTG - 206
Goblin Flectomancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" URR - 2/2 - Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
Human 3 - MTG - 207
Goblin Flotilla
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.) At the beginning of combat, you may pay R. If you don't, creatures that block or are blocked by Goblin Flotilla this turn gain first strike until end of turn.
Human 3 - MTG - 208
Goblin General
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1RR - 1/1 - When Goblin General attacks, all your Goblins get +1/+1 until the end of the turn.
Human 3 - MTG - 209
Goblin Hero
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - (no abilities)
Human 3 - MTG - 210
Goblin King
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - All Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a mountain.)
Human 3 - MTG - 211
Goblin Matron
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card and put it into your hand. Then shuffle your library.
Human 3 - MTG - 212
Goblin Medics
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.
Human 3 - MTG - 213
Goblin Replica
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 3 - 2/2 - 3R, Sacrifice Goblin Replica: Destroy target artifact.
Human 3 - MTG - 214
Goblin Secret Agent
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - First strike At the beginning of your upkeep, reveal a card from your hand at random.
Human 3 - MTG - 215
Goblin Sharpshooter
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2R - 1/1 - Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter. Tap: Goblin Sharpshooter deals 1 damage to target creature or player.
Human 3 - MTG - 216
Goblin Sky Raider
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - Flying
Human 3 - MTG - 217
Goblin Spelunkers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Mountainwalk Urza's Saga Common
Human 3 - MTG - 218
Goblin Warchief
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - Goblin spells you play cost {1} less to play.Goblins you control have haste.
Human 3 - MTG - 219
Goblin, Cerilian,Huge Human 3 120 Ann3 52 220
Goblin, Inferno Human 3 cr 6 EQMN3 92 221
Goblin, Pickclaw Human 3 cr 8 EQMN3 92 222
Gorbag, the Orc Captain
" AC 70, HD 28, hp 840, TH +84
" Hit:3D8 Hit:3D8 Hit:3D5 Hit:3D5 / Unique Escort Only_Item Bash_Door Evil Orc Im_Pois
" A gruesomely ugly but cunning orc, his eyes regard you with hatred. His powerful arms flex menacingly as he adv
Human 3 400 Angband 315 223
Gorge Minotaur Human 3 cr 8 EQMN3 98 224
Graceful Adept
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - You have no maximum hand size.
Human 3 - MTG - 225
Grave Robbers
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - B, T: Remove target artifact card in a graveyard from the game. You gain 2 life.
Human 3 - MTG - 226
Gray Ogre
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - (no abilities)
Human 3 - MTG - 227
Groundling Human 3 175 Ann4 47 228
Grung Human 3 120 L - 229
Gyerian Human 3 120 Myst 57 230
Haazda Shield Mate
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay WW. W: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Human 3 - MTG - 231
Hadozee Human 3 120 L - 232
Hag, Annis Human 3 cr 6 MM3 115 233
Hag, Brine Human 3 cr 6 CC1 95 234
Hag, Ice Human 3 cr 6 CC1 97 235
Hag, Storm Human 3 cr 7 CC1 99 236
Hagen, son of Alberich
" AC 100, HD 82, hp 1722, TH +246
" Hit:3D7 Hit:3D7 Hit:3D7 Hit:Un_Bonus / Heal Haste Bo_Fire / Unique Only_Item Drop_Chosen Bash_Door Evil Im_Fire Im_Cold No_Conf No_Sleep Res_Tele
" Alberich's son, born of a mortal woman won with
Human 3 300 Angband 383 237
Hallowed Healer
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2W - 1/1 - T: Prevent the next 2 damage that would be dealt to target creature or player this turn.Threshold - T: Prevent the next 4 damage that would be dealt to target creature or player this turn. (Play this ability only if seven or more cards are in your g
Human 3 - MTG - 238
Hanna, Ship's Navigator
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1WU - 1/2 - 1WU, T: Return target artifact or enchantment card from your graveyard to your hand.
Human 3 - MTG - 239
Hardened warrior
" AC 40, HD 10, hp 330, TH +30
" Hit:3D5 Hit:3D5 / Take_Item Bash_Door Evil
" A scarred warrior who moves with confidence.
Human 3 60 Angband 372 240
Headless Horseman
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - (no abilities)
Human 3 - MTG - 241
Helionaut
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - Flying1, T: Add one mana of any color to your mana pool.
Human 3 - MTG - 242
Hell-Bent Raider
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - First strike, haste. Discard a card at random from your hand: Hell-Bent Raider gains protection from white until end of turn.
Human 3 - MTG - 243
Hired Muscle
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1BB - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At end of turn, if there are two or more ki counters on Hired Muscle, you may flip it. ---- Scarmaker Legendary Creature - Spirit 4/4 Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.
Human 3 - MTG - 244
Hook Horror Human 3 175 MM 193 245
Hua Tuo, Honored Physician
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1GG - 1/2 - On your turn, before you attack, you may tap Hua Tuo to put any one creature card from your graveyard on the top of your library.
Human 3 - MTG - 246
Hulking Ogre
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2R - 3/3 - Hulking Ogre can't block.
Human 3 - MTG - 247
Human, Adventurer, 4-7 Human 3 175 MM 196 248
Human, Frost Barbarian Human 3 120 L - 249
Human, Knight of Solams Human 3 120 L - 250
Human, Templar Human 3 120 DS2 54 251
Human, Voodan Human 3 120 L - 252
Hurloon Minotaur
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1RR - 2/3 - (no abilities)
Human 3 - MTG - 253
Hurloon Shaman
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1RR - 2/3 - When Hurloon Shaman is put into a graveyard from play, each player sacrifices a land.
Human 3 - MTG - 254
Hurloon Wrangler
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.)
Human 3 - MTG - 255
Hyperion Blacksmith
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - T: Tap or untap target artifact an opponent controls.
Human 3 - MTG - 256
Icatian Crier
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - 1W, T, Discard a card: Put two 1/1 white Citizen creature tokens into play.
Human 3 - MTG - 257
Ichneumon Druid
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1GG - 1/1 - Whenever an opponent plays an instant spell other than the first instant spell that player plays each turn, Ichneumon Druid deals 4 damage to him or her.
Human 3 - MTG - 258
Ignoble Soldier
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2W - 3/1 - Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
Human 3 - MTG - 259
Imperial Recruiter
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2R - 1/1 - When Imperial Recruiter comes into play, search your library for a creature card with power no greater than 2S, reveal that card, and put it into your hand. Shuffle your library afterward.
Human 3 - MTG - 260
Intrepid Hero
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - T: Destroy target creature with power 4 or greater.
Human 3 - MTG - 261
Ironclaw Buzzardiers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Ironclaw Buzzardiers can't block creatures with power 2 or greater. R: Ironclaw Buzzardiers gains flying until end of turn.
Human 3 - MTG - 262
Isao, Enlightened Bushi
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2G - 2/1 - Isao, Enlightened Bushi can't be countered. Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) 2: Regenerate target Samurai.
Human 3 - MTG - 263
Ivy Dancer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - T Target creature gains forestwalk until end of turn.
Human 3 - MTG - 264
Jagged Poppet
AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
1BR - 3/4 - Whenever Jagged Poppet is dealt damage, discard that many cards. Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Human 3 - MTG - 265
Jaya Ballard, Task Mage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1RR - 2/2 - R, T, Discard a card: Destroy target blue permanent. 1R, T, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. 5RR, T, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
Human 3 - MTG - 266
Jolrael's Centaur
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1GG - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jolrael's Centaur can't be the target of spells or abilities.
Human 3 - MTG - 267
Juniper Order Advocate
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped.
Human 3 - MTG - 268
Juniper Order Druid
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - T: Untap target land.
Human 3 - MTG - 269
Keen-Eyed Archers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Keen-Eyed Archers can intercept as though it had flying.
Human 3 - MTG - 270
Keeper of the Sacred Word
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - As Keeper of the Sacred Word comes into play, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
Human 3 - MTG - 271
Keepers of the Faith
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1WW - 2/3 - (no abilities)
Human 3 - MTG - 272
Keldon Arsonist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - 1, Sacrifice two lands: Destroy target land.
Human 3 - MTG - 273
Keldon Vandals
" AC 13, HD 3, hp 90, #Att 4, TH +51, dmg 123
" 2R - 4/1 - EchoWhen Keldon Vandals comes into play, destroy target artifact.
Human 3 - MTG - 274
Kenku Human 3 630 FF1 56 275
Kenku Human 3 175 MM 211 276
King's Assassin
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - On your turn, before you attack, you may tap King's Assassin to destroy any one tapped creature.
Human 3 - MTG - 277
Kizoku Human 3 cr 7 RDD3 87 278
Kjeldoran Skyknight
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - Banding, flying, first strike
Human 3 - MTG - 279
Knight Of Dawn
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - First strikeWW: Knight of Dawn gains protection from the color of your choice until end of turn.
Human 3 - MTG - 280
Knight Of Dusk
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - BB: Destroy target creature blocking Knight of Dusk.
Human 3 - MTG - 281
Knight of the Mists
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists comes into play, you may pay U. If you don't, destroy target Knight. It can't be regenerated.
Human 3 - MTG - 282
Knight of Valor
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1W: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Play this ability only once each turn.
Human 3 - MTG - 283
Korobokuru, Common Human 3 175 L - 284
Krark-Clan Grunt
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
Human 3 - MTG - 285
Krark-Clan Stoker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T, Sacrifice an artifact: Add RR to your mana pool.
Human 3 - MTG - 286
Krosan Avenger
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2G - 3/1 - TrampleThreshold - 1G: Regenerate Krosan Avenger. (Play this ability only if seven or more cards are in your graveyard.)
Human 3 - MTG - 287
Krosan Restorer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - TAP: Untap target land. Threshold - TAP: Untap up to three target lands. (Play this ability only if seven or more cards are in your graveyard.)
Human 3 - MTG - 288
Krovikan Sorcerer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - T, Discard a card from your hand: Draw a card.T, Discard a black card from your hand: Draw two cards, then discard one of them.
Human 3 - MTG - 289
Kuon, Ogre Ascendant
AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
BBB - 2/4 - At end of turn, if three or more creatures were put into graveyards from play this turn, flip Kuon, Ogre Ascendant. ----- Kuon's Essence Legendary Enchantment At the beginning of each player's upkeep, that player sacrifices a creature.
Human 3 - MTG - 290
Kuo-Toa Human 3 175 MM 215 291
Kyren Sniper
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.
Human 3 - MTG - 292
Lady Evangela
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" BUW - 1/2 - WB, T: Prevent all combat damage that would be dealt by target creature this turn.
Human 3 - MTG - 293
Lady Sun
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - On your turn, before you attack, you may tap Lady Sun to return it and any one other creature to their owners' hands.
Human 3 - MTG - 294
Laerti, Laerti Human 3 120 Ann2 77 295
Lamia Human 3 cr 6 MM3 126 296
Lava Children Human 3 307 FF1 61 297
Lawbringer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - T, Sacrifice Lawbringer: Remove target red creature from the game.
Human 3 - MTG - 298
Leaf Dancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - Forestwalk
Human 3 - MTG - 299
Ley Druid
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - T: Untap target land.
Human 3 - MTG - 300
Lightbringer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - T, Sacrifice Lightbringer: Remove target black creature from the game.
Human 3 - MTG - 301
Lin Sivvi, Defiant Hero
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
1WW - 1/3 - X, T: Search your library for a Rebel card with converted mana cost X or less and put that card into play. Then shuffle your library. 3: Put target Rebel card from your graveyard on the bottom of your library.
Human 3 - MTG - 302
Lizard King Human 3 825 FF1 61 303
Lizard king
" AC 40, HD 13, hp 468, TH +39
" Hit:5D5 Hit:5D5 Wail:Terrify / Swim Im_Acid Im_Pois Wild_Shore Bash_Door Evil
" A lizardman leader.
Human 3 150 Angband 332 304
Lizard Man, Krynn,Bakal Human 3 175 L - 305
Lizard-kin, Chameleon Human 3 120 Myst 72 306
Lizard-kin, Sis'thik Human 3 175 Myst 72 307
Llanowar Cavalry
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2G - 1/4 - W: Attacking doesn't cause Llanowar Cavalry to tap this turn.
Human 3 - MTG - 308
Llanowar Sentinel
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - When Llanowar Sentinel comes into play, you may pay 1G. If you do, search your library for a Llanowar Sentinel card and put that card into play. Then shuffle your library.
Human 3 - MTG - 309
Llanowar Vanguard
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - T: Llanowar Vanguard gets +0/+4 until end of turn.
Human 3 - MTG - 310
Loaming Shaman
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2G - 3/2 - When Loaming Shaman comes into play, target player shuffles any number of target cards from his or her graveyard into his or her library.
Human 3 - MTG - 311
Loyal Retainers
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - On your turn, before you attack you may put Loyal Retainers in your graveyard to take any one Legend card from your graveyard and put that creature into play.
Human 3 - MTG - 312
Lugdush, the Uruk
" AC 115, HD 50, hp 1500, TH +150
" Hit:3D8 Hit:3D8 Hit:3D5 Hit:3D5 / Unique Escort Only_Item Bash_Door Evil Orc Im_Fire Im_Cold Im_Pois No_Conf No_Sleep
" A strong and cunning orc warrior, Lugdush sneers as he insults your mother.
Human 3 550 Angband 356 313
Lumengrid Sentinel
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - Flying Whenever an artifact comes into play under your control, you may tap target permanent.
Human 3 - MTG - 314
Lyzolda, the Blood Witch
AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
1BR - 3/1 - 2, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Human 3 - MTG - 315
Mage il-Vec
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T, Discard a card at random from your hand: Mage il-Vec deals 1 damage to target creature or player.
Human 3 - MTG - 316
Man of Measure
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1. As long as you're taller than an opponent, Man of Measure gets +1/+0.
Human 3 - MTG - 317
Mangara of Corondor
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1WW - 1/1 - T Remove Mangara of Corondor and target permanent from the game.
Human 3 - MTG - 318
Masako the Humorless
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Flash Tapped creatures you control can block as though they were untapped.
Human 3 - MTG - 319
Masker Human 3 cr 8 LB3 74 320
Master Apothecary
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" WWW - 2/2 - Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 321
Master of Arms
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - First strike1W: Tap target creature blocking Master of Arms.
Human 3 - MTG - 322
Master rogue
" AC 34, HD 10, hp 270, TH +30
" Hit:2D8 Hit:2D8 Hit:Eat_Gold:4D4 / Take_Item Bash_Door Evil
" A thief of great power and shifty speed.
Human 3 110 Angband 376 323
Meazel Human 3 120 Ann3 80 324
Medusa Human 3 cr 7 MM3 131 325
Meenlock Human 3 360 FF1 63 326
Mercenary Informer
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Mercenary Informer can't be the target of black spells or abilities. 2W: Put target Mercenary card on the bottom of its owner's library.
Human 3 - MTG - 327
Mercenary Knight
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 2B - 4/4 - When Mercenary Knight comes into play from your hand, choose and discard a summon creature from your hand or destroy Mercenary Knight.
Human 3 - MTG - 328
Merchant of Secrets
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - When Merchant of Secrets comes into play, draw a card.
Human 3 - MTG - 329
Merieke Ri Berit
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
WUB - 1/1 - Merieke Ri Berit doesn't untap during your untap step. T Gain control of target creature as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves play or becomes untapped, destroy that creature. It can't be regenerated.
Human 3 - MTG - 330
Metathran Elite
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1UU - 2/3 - Metathran Elite is unblockable as long as it's enchanted.
Human 3 - MTG - 331
Militant Monk
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1WW - 2/1 - Attacking doesn't cause Militant Monk to tap. TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 332
Mime, the Nibelung
" AC 100, HD 82, hp 1722, TH +246
" Hit:3D6 Hit:3D6 Hit:Un_Bonus Touch:Eat_Gold / Heal Haste Bo_Fire / Unique Only_Item Bash_Door Evil Im_Fire Im_Cold No_Conf No_Sleep Res_Dise Res_Tele
" This tiny night dwarf is as greedy for gold as
Human 3 300 Angband 382 333
Mind Flayer Human 3 cr 8 MM3 136 334
Mine Bearer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - T, Sacrifice Mine Bearer: Destroy target attacking creature.
Human 3 - MTG - 335
Minister of Impediments
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2(W/U) - 1/1 - (o(w/u) can be paid with either W or U.) T Tap target creature.
Human 3 - MTG - 336
Minotaur Human 3 275 RC0 195 337
Minotaur Human 3 600 MM1 71 338
Minotaur Warrior
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2R - 2/3 - (no abilities)
Human 3 - MTG - 339
Mistblade Shinobi
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - Ninjutsu U (U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Human 3 - MTG - 340
Mogg Assassin
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2R - 2/1 - T: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
Human 3 - MTG - 341
Mold Man Human 3 120 MM 256 342
Moniker Mage
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - U, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn. U, Say an opponent's middle name: Moniker Mage gains flying until end of turn.
Human 3 - MTG - 343
Monk Idealist
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.
Human 3 - MTG - 344
Moriok Rigger
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger.
Human 3 - MTG - 345
Mother of Goons
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2B - 3/2 - Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature.
Human 3 - MTG - 346
Mundungu
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UB - 1/1 - T: Counter target spell unless its controller pays 1 and 1 life.
Human 3 - MTG - 347
Musician
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - Cumulative upkeep 1T: Target creature gains 'At the beginning of your upkeep, sacrifice this creature unless you pay 1.' (This effect doesn't end at end of turn.)
Human 3 - MTG - 348
Mystic Crusader
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1WW - 2/1 - Protection from black and from redThreshold - Mystic Crusader gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
Human 3 - MTG - 349
Nathri Human 3 120 PS3 62 350
Needleman Human 3 120 Ann3 82 351
Neurok Prodigy
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand.
Human 3 - MTG - 352
Neurok Spy
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Neurok Spy is unblockable as long as defending player controls an artifact.
Human 3 - MTG - 353
Neurok Transmuter
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - U: Target creature becomes an artifact in addition to its other types until end of turn. U: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Human 3 - MTG - 354
Niall Silvain
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" GGG - 2/2 - GGGG, T: Regenerated target creature.
Human 3 - MTG - 355
Nightguard Patrol
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - First strike, vigilance
Human 3 - MTG - 356
Nightscape Battlemage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - Kicker 2U and/or 2RWhen Nightscape Battlemage comes into play, if you paid the 2U kicker cost, return up to two target nonblack creatures to their owners' hands.When Nightscape Battlemage comes into play, if you paid the 2R kicker cost, destroy target land.
Human 3 - MTG - 357
Nightwind Glider
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Flying, protection from black
Human 3 - MTG - 358
Nikaal Human 3 175 DS2 74 359
Noble Benefactor
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library shuffles it.
Human 3 - MTG - 360
Nomad Decoy
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - W, T: Tap target creature.Threshold - WW, T: Tap two target creatures. (Play this ability only as long as seven or more cards are in your graveyard.)
Human 3 - MTG - 361
Nomad Mythmaker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - W, {tap}: Put target enchant creature card from a graveyard into play enchanting a creature you control. (You control that enchantment.)
Human 3 - MTG - 362
Norwood Warrior
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - If Norwood Warrior attacks and is blocked, it gets +1/+1 until the end of the turn.
Human 3 - MTG - 363
Nosy Goblin
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - Tap, Sacrifice Nosy Goblin: Destroy target face-down creature.
Human 3 - MTG - 364
Nymph Human 3 525 MM1 74 365
Nymph Human 3 cr 6 MM3 143 366
Ogre Marauder
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 1BB - 3/1 - Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
Human 3 - MTG - 367
Ogre, Kyrnn Human 3 175 L - 368
Ogre, Ogre Mage Human 3 cr 8 MM3 144 369
Ogre, Ogrillon Human 3 175 MM 274 370
Ogre, Orughi Human 3 175 L - 371
Ophidian Human 3 175 Ann1 91 372
Opportunist
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T: Opportunist deals 1 damage to target creature that was dealt damage this turn.
Human 3 - MTG - 373
Orc General
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T, Sacrifice an Orc or a Goblin: All Orcs get +1/+1 until end of turn.
Human 3 - MTG - 374
Orc, Neo-Orog, Red Human 3 175 Ann3 83 375
Orc, Ondonti Human 3 120 Ann3 84 376
Orc, Ry'gorr Human 3 cr 8 EQMN3 116 377
Orcish Artillery
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1RR - 1/3 - T: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
Human 3 - MTG - 378
Orcish Cannoneers
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1RR - 1/3 - T: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
Human 3 - MTG - 379
Orcish Farmer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - T: Target land becomes a swamp until its controller's next untap step.
Human 3 - MTG - 380
Orcish Mechanics
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - T, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.
Human 3 - MTG - 381
Orcish Paratroopers
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 2R - 4/4 - When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely.
Human 3 - MTG - 382
Orcish Veteran
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Orcish Veteran can't block white creatures with power 2 or greater.R: Orcish Veteran gains first strike until end of turn.
Human 3 - MTG - 383
Order of the Sacred Torch
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - T, Pay 1 life: Counter target black spell.
Human 3 - MTG - 384
Orim, Samite Healer
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1WW - 1/3 - T: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 385
Orzhov Euthanist
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Euthanist comes into play or the creature it haunts is put into a graveyard, destroy target creature that was dealt damage this turn.
Human 3 - MTG - 386
Orzhov Pontiff
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1WB - 1/1 - Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Orzhov Pontiff comes into play or the creature it haunts is put into a graveyard, choose one - creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.
Human 3 - MTG - 387
Ouphe Vandals
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - G, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.)
Human 3 - MTG - 388
Outrider en-Kor
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
Human 3 - MTG - 389
Ovinomancer
AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
2U - 0/1 - When Ovinomancer comes into play, sacrifice it unless you return three basic lands you control to their owner's hand. T, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play.
Human 3 - MTG - 390
Paladin en-Vec
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - First strike, protection from black, protection from red
Human 3 - MTG - 391
Pang Tong, 'Young Phoenix'
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1WW - 1/2 - On your turn, before you attack, you may tap Pang Tong to give any one creature +0S/+2D until the end of the turn.
Human 3 - MTG - 392
Pardic Swordsmith
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - R, Discard a card at random from your hand: Pardic Swordsmith gets +2/+0 until end of turn.
Human 3 - MTG - 393
Paretiophage Human 3 cr 6 MFF3 54 394
Patron Wizard
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" UUU - 2/2 - Tap an untapped Wizard you control: Counter target spell unless its controller pays 1.
Human 3 - MTG - 395
Peacekeeper
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - At the beginning of your upkeep, sacrifice Peacekeeper unless you pay 1W.Creatures can't attack.
Human 3 - MTG - 396
Pearlspear Courier
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2W - 2/1 - You may choose not to untap Pearlspear Courier during your untap step. 2W, Tap: As long as Pearlspear Courier remains tapped, target Soldier gets +2/+2 and has "Attacking doesn't cause this creature to tap."
Human 3 - MTG - 397
Pech Human 3 360 MMII 99 398
Phthisic Human 3 cr 6 PsiH3 151 399
Phyrexian Driver
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - When Phyrexian Driver comes into play, all other Mercenaries get +1/+1 until end of turn.
Human 3 - MTG - 400
Pianna, Nomad Captain
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
Human 3 - MTG - 401
Pilgrim of Justice
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - Protection from redW, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
Human 3 - MTG - 402
Pilgrim of Virtue
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - Protection from blackW, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
Human 3 - MTG - 403
Pradesh Gypsies
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - 1G, T: Target creature gets -2/-0 until end of turn.
Human 3 - MTG - 404
Preacher
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1WW - 1/1 - T: Gain control of target creature of an opponent's choice that he or she controls. When Preacher becomes untapped or leaves play, you lose control of that creature. You may choose not to untap Preacher during your untap step.
Human 3 - MTG - 405
Primal Forcemage
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever another creature comes into play under your control, that creature gets +3/+3 until end of turn.
Human 3 - MTG - 406
Prodigal Sorcerer
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - T Prodigal Sorcerer deals 1 damage to target creature or player. Starter 2000 Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common
Human 3 - MTG - 407
Pterran Human 3 175 L - 408
Pulsemage Advocate
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - {tap}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play.
Human 3 - MTG - 409
Puppeteer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - U, T: Tap or untap target creature.
Human 3 - MTG - 410
Pyknite
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - When Pyknite comes into play, draw a card at the beginning of the next turn's upkeep.
Human 3 - MTG - 411
Quaggoth Human 3 175 MM 298 412
Quickling Human 3 300 MMII 103 413
Quicksilver Stalker Human 3 cr 6 CC2 130 414
Quirion Druid
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - G, T: Target land becomes a 2/2 green creature that's still a land. (The land remains a creature until it leaves play.)
Human 3 - MTG - 415
Ragnar
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" UWG - 2/2 - GWU, T: Regenerate target creature.
Human 3 - MTG - 416
Rakdos Augermage
AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
BBR - 3/2 - First strike T Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Play this ability only any time you could play a sorcery.
Human 3 - MTG - 417
Ramosian Captain
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - First strike5, T: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library.
Human 3 - MTG - 418
Ranger en-Vec
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WG - 2/2 - First strikeG: Regenerate Ranger en-Vec.
Human 3 - MTG - 419
Rathi Intimidator
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
1BB - 2/1 - Rathi Intimidator can't be blocked except by artifact creatures and black creatures. 2, T: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
Human 3 - MTG - 420
Raven Guild Initiate
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2U - 1/4 - Morph-Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Human 3 - MTG - 421
Raven Guild Master
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1UU - 1/1 - Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game.Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Human 3 - MTG - 422
Ravenkin Human 3 175 L - 423
Rayne, Academy Chancellor
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - Whenever you or a permanent you control becomes the target of a spell or ability controlled by one of your opponents, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card.
Human 3 - MTG - 424
Rebel Informer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2B - 1/2 - Rebel Informer can't be the target of white spells or abilities. 3: Put target Rebel card on the bottom of its owner's library.
Human 3 - MTG - 425
Reborn Hero
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - Attacking doesn't cause Reborn Hero to tap. Threshold - When Reborn Hero is put into a graveyard from play, you may pay WW. If you do, return Reborn Hero to play under your control. (You have threshold if seven or more cards are in your graveyard.)
Human 3 - MTG - 426
Reggelid Human 3 175 Ann3 88 427
Reki, the History of Kamigawa
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - Whenever you play a legendary spell, draw a card.
Human 3 - MTG - 428
Reliquary Monk
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.
Human 3 - MTG - 429
Revered Elder
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - 1: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
Human 3 - MTG - 430
Riptide Entrancer
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1UU - 1/1 - Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 3 - MTG - 431
Riptide Survivor
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2U - 2/1 - Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Riptide Survivor is turned face up, discard two cards from your hand, then draw three cards.
Human 3 - MTG - 432
Rishadan Airship
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2U - 3/1 - FlyingRishadan Airship may block only creatures with flying.
Human 3 - MTG - 433
Rishadan Cutpurse
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - When Rishadan Cutpurse comes into play, each opponent sacrifices a permanent unless he or she pays 1.
Human 3 - MTG - 434
Rock Jockey
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2R - 3/3 - You can't play Rock Jockey if you played a land this turn.You can't play lands if you played Rock Jockey this turn.
Human 3 - MTG - 435
Rock Man Human 3 120 Myst 92 436
Rogue Skycaptain
AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
2R - 3/4 - FlyingAt the beginning of your upkeep, put a wage counter on Rogue Skycaptain, then you may pay 2 for each wage counter on it. If you don't pay, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
Human 3 - MTG - 437
Ronin Houndmaster
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Haste Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 3 - MTG - 438
Royal Assassin
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - T: Destroy target tapped creature.
Human 3 - MTG - 439
Royal Trooper
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Royal Trooper blocks, it gets +2/+2 until end of turn.
Human 3 - MTG - 440
Rushwood Herbalist
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - G, T, Discard a card from your hand: Regenerate target creature.
Human 3 - MTG - 441
Rushwood Legate
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2G - 2/1 - If an opponent controls an island and you control a forest, you may play Rushwood Legate without paying its mana cost.
Human 3 - MTG - 442
Sadistic Augermage
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - When Sadistic Augermage is put into a graveyard from play, each player puts a card from his or her hand on top of his or her library.
Human 3 - MTG - 443
Samite Archer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1WU - 1/1 - T: Prevent the next 1 damage that would be dealt to target creature or player this turn.T: Samite Archer deals 1 damage to target creature or player.
Human 3 - MTG - 444
Samite Elder
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - T: Creatures you control gain protection from the color(s) of target permanent you control until end of turn.
Human 3 - MTG - 445
Sanctum Custodian
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 446
Sanctum Guardian
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 1WW - 1/4 - Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Human 3 - MTG - 447
Sandman Human 3 322 FF1 77 448
Sandmasker Human 3 cr 7 CC1 163 449
Sangahyando of Umbar
" AC 100, HD 80, hp 1680, TH +240
" Hit:4D6 Hit:4D6 Hit:4D6 Hit:4D6 / Slow Forget / Unique Only_Item Bash_Door Evil Im_Fire Im_Elec No_Conf No_Sleep
" A Black Numenorean with a blacker heart.
Human 3 400 Angband 392 450
Sanguine Guard
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - First strike1B: Regenerate Sanguine Guard.
Human 3 - MTG - 451
Sasquatch Human 3 300 RC0 203 452
Satyr Human 3 420 MM1 85 453
Saurial, Hornhead Human 3 120 Ann3 90 454
Searing Spear Askari
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)1R: This turn, Searing Spear Askari can't be blocked except by two or more creatures.
Human 3 - MTG - 455
Seasoned Tactician
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - 3, Remove the top four cards of your library from the game: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Human 3 - MTG - 456
Serpent Warrior
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2B - 3/3 - When Serpent Warrior comes into play, you lose 3 life.
Human 3 - MTG - 457
Seton, Krosan Protector
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" GGG - 2/2 - Tap an untapped Druid you control: Add G to your mana pool.
Human 3 - MTG - 458
Shadowmage Infiltrator
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1UB - 1/3 - Fear Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Human 3 - MTG - 459
Shadowperson Human 3 175 L - 460
Shagrat, the Orc Captain
" AC 70, HD 28, hp 840, TH +84
" Hit:3D8 Hit:3D8 Hit:3D5 Hit:3D5 / Unique Escort Only_Item Bash_Door Evil Orc Im_Pois
" He is an Uruk of power and great cunning.
Human 3 400 Angband 314 461
Shan Sao Human 3 120 L - 462
Shargugh Human 3 175 Myst 98 463
Shield Dancer
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - 2W: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
Human 3 - MTG - 464
Shieldmage Advocate
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - {tap}: Return target card in an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.
Human 3 - MTG - 465
Shinka Gatekeeper
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2R - 3/2 - Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
Human 3 - MTG - 466
Shivan Emissary
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2R - 1/1 - Kicker 1B (You may pay an additional 1B as you play this spell.)When Shivan Emissary comes into play, if you paid the kicker cost, destroy target nonblack creature. It can't be regenerated.
Human 3 - MTG - 467
Shu Cavalry
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Horsemanship
Human 3 - MTG - 468
Shu Defender
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Shu Defender blocks, it gets +0S/+2D until the end of the turn.
Human 3 - MTG - 469
Shu Foot Soldiers
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2W - 2/3 - (no abilities)
Human 3 - MTG - 470
Shu Grain Caravan
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Shu Grain Caravan comes into play, you gain 2 life.
Human 3 - MTG - 471
Silent Attendant
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 2W - 0/2 - T: You gain 1 life.
Human 3 - MTG - 472
Silhana Starfletcher
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2G - 1/3 - As Silhana Starfletcher comes into play, choose a color. T Add one mana of the chosen color to your mana pool. Silhana Starfletcher can block as though it had flying.
Human 3 - MTG - 473
Silkwing Scout
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying G, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Human 3 - MTG - 474
Sirine Human 3 525 MMII 109 475
Sisters of the Flame
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - T: Add R to your mana pool.
Human 3 - MTG - 476
Skin Thieves Human 3 120 RL3 103 477
Skirk Commando
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
1RR - 2/1 - Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 3 - MTG - 478
Skulking Fugitive
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2B - 3/4 - When Skulking Fugitive becomes the target of a spell or ability, sacrifice Skulking Fugitive.
Human 3 - MTG - 479
Skull Collector
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1BB - 3/3 - At the beginning of your upkeep, return a black creature you control to its owner's hand. 1B: Regenerate Skull Collector.
Human 3 - MTG - 480
Skyknight Legionnaire
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RW - 2/2 - Flying, haste
Human 3 - MTG - 481
Skyquill Human 3 cr 6 CC1 172 482
Skyshroud Sentinel
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2G - 1/1 - When Skyshroud Sentinel comes into play, you may search your library for up to three Skyshroud Sentinel cards, reveal them, and put them into your hand. If you do, shuffle your library.
Human 3 - MTG - 483
Slingshot Goblin
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - R, T: Slingshot Goblin deals 2 damage to target blue creature.
Human 3 - MTG - 484
Sokenzan Renegade
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
2R - 3/3 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.
Human 3 - MTG - 485
Soldevi Heretic
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - W, T: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
Human 3 - MTG - 486
Soldier Replica
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 3 - 1/3 - 1W, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.
Human 3 - MTG - 487
Soltari Champion
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Shadow (This creature may block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
Human 3 - MTG - 488
Soltari Crusader
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) 1W: Soltari Crusader gets +1/+0 until end of turn.
Human 3 - MTG - 489
Soltari Lancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Shadow (This creature may block or be blocked by only creatures with shadow.) First strike if attacking.
Human 3 - MTG - 490
Soltari Visionary
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Shadow (This creature may block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
Human 3 - MTG - 491
Sonnuniel, Herald of Irda Human 3 cr 6 TDATD3 115 492
Soraya the Falconer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - All Birds get +1/+1.1W: Target Bird gains banding until end of turn.
Human 3 - MTG - 493
Sorceress Queen
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - T: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
Human 3 - MTG - 494
Soul Charmer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2.
Human 3 - MTG - 495
Soul Sculptor
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2W - 1/1 - 1W, T: Target creature becomes an enchantment and loses all abilities until a player plays a creature spell.
Human 3 - MTG - 496
Spawnbroker
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - When Spawnbroker comes into play, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
Human 3 - MTG - 497
Spellbane Centaur
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2G - 3/2 - Creatures you control can't be the targets of blue spells or abilities from blue sources.
Human 3 - MTG - 498
Spikeshot Goblin
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - R, T Spikeshot Goblin deals damage equal to its power to target creature or player.
Human 3 - MTG - 499
Spirit Folk, Bamboo Human 3 175 L - 500
Spirit Folk, River Human 3 175 L - 501
Spiritling Human 3 cr 7 EQMN3 135 502
Spiritling, Willowisp Human 3 cr 7 EQMN3 135 503
Sprite Noble
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Flying Other creatures you control with flying get +0/+1. T Other creatures you control with flying get +1/+0 until end of turn.
Human 3 - MTG - 504
Squee, Goblin Nabob
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - At the beginning of your upkeep, if Squee, Goblin Nabob is in your graveyard, you may return Squee to your hand.
Human 3 - MTG - 505
Stalking Assassin
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UB - 1/1 - 3U, T: Tap target creature.3B, T: Destroy target tapped creature.
Human 3 - MTG - 506
Standing Troops
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2W - 1/4 - Attacking doesn't cause Standing Troops to tap.
Human 3 - MTG - 507
Starke of Rath
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - T: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath.
Human 3 - MTG - 508
Stern Judge
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - TAP: Each player loses 1 life for each swamp he or she controls.
Human 3 - MTG - 509
Stern Marshal
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - On your turn, before you attack, you may tap Stern Marshal to give any one creature +2/+2 until the end of the turn.
Human 3 - MTG - 510
Stone troll
" AC 40, HD 23, hp 483, TH +69
" Hit:1D6 Hit:1D6 Bite:3D4 / Friends Bash_Door Evil Troll Hurt_Lite Hurt_Rock
" He is a giant troll with scabrous black skin.
Human 3 85 Angband 401 511
Stoneshaker Shaman
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - At the end of each player's turn, that player sacrifices an untapped land.
Human 3 - MTG - 512
Storm Shaman
" AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3
" 2R - 0/4 - R: Storm Shaman gets +1/+0 until end of turn.
Human 3 - MTG - 513
Stormscape Battlemage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - Kicker W and/or 2BWhen Stormscape Battlemage comes into play, if you paid the W kicker cost, you gain 3 life.When Stormscape Battlemage comes into play, if you paid the 2B kicker cost, destroy target nonblack creature. That creature can't be regenerated.
Human 3 - MTG - 514
Stromgald Cabal
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - T, Pay 1 life: Counter target white spell.
Human 3 - MTG - 515
Strongarm Thug
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - When Strongarm Thug comes into play, you may return a Mercenary card from your graveyard to your hand.
Human 3 - MTG - 516
Stronghold Assassin
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1BB - 2/1 - T, Sacrifice a creature: Destroy target nonblack creature.
Human 3 - MTG - 517
Stronghold Biologist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - UU, T, Discard a card from your hand: Counter target creature spell.
Human 3 - MTG - 518
Stronghold Machinist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - UU, T, Discard a card from your hand: Counter target noncreature spell.
Human 3 - MTG - 519
Sundered Mage Human 3 cr 8 CC2 176 520
Sunscape Battlemage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - Kicker 1G and/or 2UWhen Sunscape Battlemage comes into play, if you paid the 1G kicker cost, destroy target creature with flying.When Sunscape Battlemage comes into play, if you paid the 2U kicker cost, draw two cards.
Human 3 - MTG - 521
Suq'Ata Assassin
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1BB - 1/1 - Suq'Ata Assassin can't be blocked except by artifact creatures and/or black creatures.Whenever Suq'Ata Assassin attacks and isn't blocked, the defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Human 3 - MTG - 522
Suq'Ata Firewalker
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 1UU - 0/1 - Suq'Ata Firewalker can't be the target of red spells or abilities.T: Suq'Ata Firewalker deals 1 damage to target creature or player.
Human 3 - MTG - 523
Suq'Ata Lancer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Human 3 - MTG - 524
Swanmay, Swanmay Human 3 120 MM 334 525
Syllix Human 3 175 L - 526
Sylph Human 3 487 MM1 93 527
Synod Artificer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - X, T Tap X target noncreature artifacts. X, T Untap X target noncreature artifacts.
Human 3 - MTG - 528
Takenuma Bleeder
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2B - 3/3 - Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
Human 3 - MTG - 529
Talas Warrior
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Talas Warrior can't be blocked.
Human 3 - MTG - 530
Tanglewalker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Creatures you control are unblockable as long as defending player controls an artifact land.
Human 3 - MTG - 531
Taoist Hermit
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever your opponent chooses a creature in play, he or she can't choose Taoist Hermit.
Human 3 - MTG - 532
Taoist Mystic
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Taoist Mystic can't be blocked by creatures with horsemanship.
Human 3 - MTG - 533
Tari Human 3 120 DS2 108 534
Tari, Warrior Human 3 175 DS2 108 535
Task Force
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2W - 1/3 - Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Human 3 - MTG - 536
Tauron Human 3 cr 7 CC2 188 537
Teferi's Honor Guard
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) UU: Teferi's Honor Guard phases out.
Human 3 - MTG - 538
Telepathic Spies
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - When Telepathic Spies comes into play, look at target opponent's hand.
Human 3 - MTG - 539
Temple Elder
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - On your turn, before you attack, you may tap Temple Elder to gain 1 life.
Human 3 - MTG - 540
Temporal Adept
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - UUU, T: Return target permanent to its owner's hand.
Human 3 - MTG - 541
Tengu, Crow Human 3 175 L - 542
Tengu, Human-headed Human 3 cr 6 OA3 194 543
Terraformer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - 1: Choose a basic land type. The land type of each land you control becomes that type until end of turn.
Human 3 - MTG - 544
Tetsuo Umezawa
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" RBU - 3/3 - Tetsuo Umezawa can't be the target of enchant creature spells.UBBR, T: Choose one ' Destroy target tapped creature; or destroy target blocking creature.
Human 3 - MTG - 545
Teysa, Orzhov Scion
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
1WB - 2/3 - Sacrifice three white creatures: Remove target creature from the game. Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.
Human 3 - MTG - 546
Thalakos Dreamsower
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) You may choose not to untap Thalakos Dreamsower during your untap step.Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as Thalakos Dreamsower remains tapped.
Human 3 - MTG - 547
Thalakos Scout
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) Discard a card from your hand: Return Thalakos Scout to its owner's hand.
Human 3 - MTG - 548
Thanoi (Walrus Man) Human 3 120 L - 549
Thelonite Druid
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - 1G, T, Sacrifice a creature: Until end of turn, all forests you control become 2/3 creatures that are still lands.
Human 3 - MTG - 550
Thermal Glider
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Flying, protection from red
Human 3 - MTG - 551
Thornscape Battlemage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - Kicker R and/or W When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player. When Thornscape Battlemage comes into play, if the W kicker cost was paid, destroy target artifact.
Human 3 - MTG - 552
Thornwind Faeries
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - FlyingT: Thornwind Faeries deals 1 damage to target creature or player.
Human 3 - MTG - 553
Thunderscape Battlemage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Kicker 1B and/or GWhen Thunderscape Battlemage comes into play, if you paid the 1B kicker cost, target player discards two cards from his or her hand.When Thunderscape Battlemage comes into play, if you paid the G kicker cost, destroy target enchantment.
Human 3 - MTG - 554
Timberwatch Elf
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - TAP: Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
Human 3 - MTG - 555
Titania's Chosen
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen.
Human 3 - MTG - 556
Tivadar of Thorn
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - First strike, protection from red When Tivadar of Thorn comes into play, destroy target Goblin.
Human 3 - MTG - 557
Tizmak Human 3 cr 8 EQMN3 143 558
Tolarian Emissary
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - Kicker 1W (You may pay an additional 1W as you play this spell.)FlyingWhen Tolarian Emissary comes into play, if you paid the kicker cost, destroy target enchantment.
Human 3 - MTG - 559
Tortle, Snapper Human 3 120 Myst 115 560
Tortle, Tortle Human 3 175 Myst 115 561
Toshiro Umezawa
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1BB - 2/2 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead.
Human 3 - MTG - 562
Town Sentry
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - If Town Sentry blocks, it gets +0/+2 until the end of the turn.
Human 3 - MTG - 563
Tracker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - GG, T: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
Human 3 - MTG - 564
Treasure Hunter
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.
Human 3 - MTG - 565
Treetop Rangers
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Treetop Rangers can't be blocked except by creatures with flying.
Human 3 - MTG - 566
Tren Human 3 175 L - 567
Trespasser il-Vec
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Human 3 - MTG - 568
Trinket Mage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
Human 3 - MTG - 569
Troglodyte Human 3 120 MM 348 570
Troll priest
" AC 55, HD 21, hp 630, TH +63
" Hit:1D8 Hit:1D8 Bite:3D4 / Blink Scare Cause_1 Missile Darkness / Bash_Door Evil Troll Hurt_Lite No_Conf No_Sleep
" A troll who is so bright he knows how to read.
Human 3 100 Angband 403 571
Troll, Ice Human 3 175 MM 349 572
Trophy Hunter
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
2G - 2/3 - 1G: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter.
Human 3 - MTG - 573
Troubled Healer
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Human 3 - MTG - 574
Tsuno Human 3 cr 6 OA3 197 575
Ugluk, the Uruk
" AC 106, HD 45, hp 1350, TH +135
" Hit:3D5 Hit:3D5 Hit:3D5 Hit:3D5 / Unique Escort Only_Item Bash_Door Evil Orc Im_Pois
" Another of Morgoth's servants, this orc is strong and cunning. He is ugly and scarred from many power struggles.
Human 3 550 Angband 350 576
Umpleby Human 3 525 FF1 92 577
Unstable Hulk
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1RR - 2/2 - Morph 3RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
Human 3 - MTG - 578
Urborg Emissary
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Kicker 1U (You may pay an additional 1U as you play this spell.)When Urborg Emissary comes into play, if you paid the kicker cost, return target permanent to its owner's hand.
Human 3 - MTG - 579
Urborg Syphon-Mage
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - 2B, T, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Human 3 - MTG - 580
Uruk
" AC 55, HD 6, hp 180, TH +18
" Hit:3D5 Hit:3D5 / Arrow_1 / Friends Bash_Door Evil Orc Im_Pois
" He is a cunning orc of power, as tall as a man, and stronger. It fears little.
Human 3 68 Angband 313 581
Vedalken Plotter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - When Vedalken Plotter comes into play, exchange control of target land you control and target land an opponent controls.
Human 3 - MTG - 582
Vegepygmy Human 3 637 MMII 124 583
Venerable Monk
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Venerable Monk comes into play, you gain 2 life.
Human 3 - MTG - 584
Verduran Emissary
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - Kicker 1R (You may pay an additional 1R as you play this spell.)When Verduran Emissary comes into play, if you paid the kicker cost, destroy target artifact. It can't be regenerated.
Human 3 - MTG - 585
Verduran Enchantress
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 1GG - 0/2 - Whenever you play an enchantment spell, you may draw a card.
Human 3 - MTG - 586
Vigean Graftmage
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 1U: Untap target creature with a +1/+1 counter on it.
Human 3 - MTG - 587
Vigilant Sentry
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1WW - 2/2 - Threshold - Vigilant Sentry gets +1/+1 and has `{tap}: Target attacking or blocking creature gets +3/+3 until end of turn.` (You have threshold as long as seven or more cards are in your graveyard.)
Human 3 - MTG - 588
Villainous Ogre
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2B - 3/2 - Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has "B: Regenerate Villainous Ogre."
Human 3 - MTG - 589
Villichi Human 3 120 L - 590
Viridian Joiner
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - T Add an amount of G to your mana pool equal to Viridian Joiner's power.
Human 3 - MTG - 591
Viridian Shaman
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - When Viridian Shaman comes into play, destroy target artifact.
Human 3 - MTG - 592
Vorlog, Human Human 3 cr 7 RDD3 169 593
Vulshok Sorcerer
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1RR - 1/1 - Haste T Vulshok Sorcerer deals 1 damage to target creature or player.
Human 3 - MTG - 594
Walker of Secret Ways
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2U - 1/2 - Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.) Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. 1U: Return target Ninja you control to its owner's hand. Play this ability only during your turn.
Human 3 - MTG - 595
Wandering Mage
AC 37, HD 9, hp 270, #Att 3, TH +9, dmg 3
WUB - 0/3 - W, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.U: Prevent the next 1 damage that would be dealt to target Cleric or Wizard this turn.B, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.
Human 3 - MTG - 596
Weatherseed Faeries
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying, protection from red
Human 3 - MTG - 597
Wee Dragonauts
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1UR - 1/3 - Flying Whenever you play an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Human 3 - MTG - 598
Wei Strike Force
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Horsemanship
Human 3 - MTG - 599
Wemic Human 3 300 MMII 126 600
Whip Sergeant
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - R: Target creature gains haste until end of turn. (It may attack and T the turn it comes under your control.)
Human 3 - MTG - 601
Whipgrass Entangler
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
2W - 1/3 - 1W: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays 1 for each Cleric in play. (This cost is paid as attackers or blockers are declared)"
Human 3 - MTG - 602
Wiggle, Hurwaet Human 3 120 L - 603
Wiggle, Swamp Human 3 175 L - 604
Windseeker Centaur
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - Attacking does not cause Windseeker Centaur to tap.
Human 3 - MTG - 605
Wirewood Savage
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever a Beast comes into play, you may draw a card.
Human 3 - MTG - 606
Wizard Mentor
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - T: Return Wizard Mentor and target creature you control to their owner's hand.
Human 3 - MTG - 607
Wizard Replica
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 3 - 1/3 - Flying U, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2.
Human 3 - MTG - 608
Wood Elves
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - When Wood Elves comes into play, search your library for a forest card and put that card into play. Then shuffle your library.
Human 3 - MTG - 609
Wormwood Dryad
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2G - 3/1 - G: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. B: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
Human 3 - MTG - 610
Wryback Human 3 175 L - 611
Wu Longbowman
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - On your turn, before you attack, you may tap Wu Longbowman to have it deal 1 damage to any one creature or player.
Human 3 - MTG - 612
Xill Human 3 487 FF1 96 613
Xun Yu, Wei Advisor
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - On your turn, before you attack, you may tap Xun Yu to give one of your creatures +2S/+0D until the end of the turn.
Human 3 - MTG - 614
Yavimaya Dryad
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1GG - 2/1 - Forestwalk When Yavimaya Dryad comes into play, you may search your library for a Forest card and put it into play tapped under target player's control. If you do, shuffle your library.
Human 3 - MTG - 615
Yavimaya Elder
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
1GG - 2/1 - When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.2, Sacrifice Yavimaya Elder: Draw a card.
Human 3 - MTG - 616
Yavimaya Enchantress
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Yavimaya Enchantress gets +1/+1 for each enchantment in play.
Human 3 - MTG - 617
Yavimaya Granger
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Yavimaya Granger comes into play, you may search your library for a basic land card and put that land into play tapped. If you do, shuffle your library.
Human 3 - MTG - 618
Yotian Soldier
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 3 - 1/4 - Vigilance _____ this ability anywhere, anytime.
Human 3 - MTG - 619
Yuan-ti, Histachii Human 3 120 MM 370 620
Zealot il-Vec
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2W - 1/1 - Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
Human 3 - MTG - 621
Zealous Inquisitor
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
Human 3 - MTG - 622
Zhalfirin Commander
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1WW: Target Knight gets +1/+1 until end of turn.
Human 3 - MTG - 623
Zhalfirin Crusader
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1WW - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1W: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.
Human 3 - MTG - 624
Zhalfirin Knight
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) WW: Zhalfirin Knight gains first strike until end of turn.
Human 3 - MTG - 625
Zhuge Jin, Wu Strategist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - On your turn, before you attack, you may tap Zhuge Jin to make any one creature unblockable this turn.
Human 3 - MTG - 626
Zo-Zu the Punisher
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1RR - 2/2 - Whenever a land comes into play, Zo-Zu the Punisher deals 2 damage to that land's controller. Advanced Hoverguard or abilities this turn.
Human 3 - MTG - 627
Zuo Ci, the Mocking Sage
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1GG - 1/2 - Zuo Ci can't be blocked by creatures with horsemanship.Whenever your opponent chooses a creature in play, he or she can't choose Zuo Ci.
Human 3 - MTG - 628
Zuran Spellcaster
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - T: Zuran Spellcaster deals 1 damage to target creature or player.
Human 3 - MTG - 629
Andradite Leech
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Black spells you play cost B more to play.B: Andradite Leech gets +1/+1 until end of turn.
Insect 3 - MTG - 1
Ankheg Insect 3 585 MM1 6 2
Ankheg Insect 3 175 MM 7 3
Ant Lion Insect 3 862 MMII 10 4
Antloid, Worker Insect 3 120 L - 5
Armor Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - All Slivers have "2: This creature gets +0/+1 until end of turn."
Insect 3 - MTG - 6
Army Ants
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BR - 1/1 - T, Sacrifice a land: Destroy target land.
Insect 3 - MTG - 7
Barbed Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - All Slivers have "2: This creature gets +1/+0 until end of turn."
Insect 3 - MTG - 8
Basal Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - All Slivers have "Sacrifice this creature: Add BB to your mana pool."
Insect 3 - MTG - 9
Bee, Giant, Bumblebee Insect 3 600 MMII 17 10
Bee, Giant, Soldier Honeybee Insect 3 300 MMII 17 11
Beetle, Bombardier Insect 3 120 MM 18 12
Beetle, Boring Insect 3 175 MM 18 13
Beetle, Giant Stag Insect 3 600 MM1 9 14
Beetle, Giant, Borer Insect 3 cr 6 EQMN3 178 15
Beetle, Giant, Scythe Insect 3 cr 8 EQMN3 178 16
Beetle, Slicer Insect 3 412 MMII 17 17
Beetle, Stink Insect 3 120 Ann3 12 18
Blade Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - All Slivers get +1/+0.
Insect 3 - MTG - 19
Bloodworm, Giant Insect 3 337 FF1 15 20
Boadile
" AC 25, HD 30, hp 630, TH +90
" Bite:2D5 Crush:2D8 Crush:2D8 / Stupid Cold_Blood Bash_Door Animal Res_Wate Swim Wild_Shore Wild_Ocean
" ...Head something like a croc's, only bigger. Around forty feet long. Able to roll itself into a big beachba
Insect 3 300 Angband 869 21
Caecilia Insect 3 500 RC0 162 22
Carrion Crawler Insect 3 870 MM1 13 23
Carrion crawler
" AC 40, HD 14, hp 504, TH +42
" Sting:Paralyze:2D6 Sting:Paralyze:2D6 / Weird_Mind Bash_Door Animal Im_Pois
" A hideous centipede covered in slime and with glowing tentacles around its head.
Insect 3 60 Angband 395 24
Caustic Wasps
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - FlyingWhenever Caustic Wasps deals combat damage to a player, you may have it destroy target artifact that player controls.
Insect 3 - MTG - 25
Cave Fisher Insect 3 175 MM 40 26
Cavern Crawler
" AC 37, HD 9, hp 270, #Att 3, TH +9, dmg 3
" 2R - 0/3 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) R: Cavern Crawler gets +1/-1 until end of turn.
Insect 3 - MTG - 27
Centipede, Megalo Insect 3 175 MM 42 28
Centipede, Spirit,Least Insect 3 120 L - 29
Chern's Children Insect 3 cr 6 CC2 38 30
Coiling Woodworm
" AC 13, HD 3, hp 90, #Att 10, TH +303, dmg 303
" 2G - 10/1 - Coiling Woodworm's power is equal to the number of forests in play.
Insect 3 - MTG - 31
Drachnid, Silklurker Insect 3 cr 7 EQMN3 45 32
Drachnid, Webstrander Insect 3 cr 7 EQMN3 45 33
Dragonfly, Black Insect 3 175 Myst 32 34
Dragonfly, Giant Insect 3 787 MMII 59 35
Dragonfly, Green Insect 3 175 Myst 32 36
Dragonfly, White Insect 3 120 Myst 32 37
Drider Insect 3 cr 7 MM3 78 38
Endless Cockroaches
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - If Endless Cockroaches is put into your discard pile from play, return Endless Cockroaches to your hand.
Insect 3 - MTG - 39
Ferropede
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 3 - 1/1 - Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
Insect 3 - MTG - 40
Fire Ants
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - T: Fire Ants deals 1 damage to each other creature without flying.
Insect 3 - MTG - 41
Firewake Sliver
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1RG - 1/1 - All Slivers have haste and "1, Sacrifice this creature: Target Sliver gets +2/+2 until end of turn."
Insect 3 - MTG - 42
Flow of Maggots
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Cumulative upkeep 1Flow of Maggots can't be blocked by non-Wall creatures.
Insect 3 - MTG - 43
Fly, Tiger Insect 3 412 FF1 88 44
Formian, Myrmarch Insect 3 600 MMII 66 45
Formian, Taskmaster Insect 3 cr 7 MM3 90 46
Fyrefly Insect 3 175 L - 47
Garbug, Violet Insect 3 285 FF1 41 48
Giant black dragon fly
" AC 10, HD 2, hp 48, TH +6
" / Br_Acid / Never_Blow Weird_Mind Bash_Door Fly Wild_Too Wild_Swamp Animal Im_Acid
" The size of a large bird, this fly drips caustic acid.
Insect 3 68 Angband 322 49
Giant bronze dragon fly
" AC 10, HD 2, hp 48, TH +6
" / Br_Conf / Never_Blow Fly Weird_Mind Bash_Door Wild_Too Wild_Mountain Animal No_Conf No_Sleep
" This vast gleaming bronze fly has wings which beat mesmerically fast.
Insect 3 70 Angband 320 50
Giant gold dragon fly
" AC 10, HD 2, hp 48, TH +6
" Bite:1D3 / Br_Soun / Wild_Too Wild_Mountain Weird_Mind Bash_Door Animal Im_Fire Fly
" Large beating wings support this dazzling insect. A loud buzzing noise pervades the air.
Insect 3 78 Angband 325 51
Giant Trap Door Spider
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1RG - 2/3 - 1RG, T: Remove from the game Giant Trap Door Spider and target creature without flying that's attacking you.
Insect 3 - MTG - 52
Giant yellow scorpion
" AC 37, HD 9, hp 216, TH +27
" Bite:1D8 Sting:Poison:2D5 / Weird_Mind Bash_Door Wild_Too Animal
" It is a giant scorpion with a sharp stinger.
Insect 3 60 Angband 369 53
Gloomwing Insect 3 787 MMII 70 54
Goliath Beetle
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2G - 3/1 - Trample
Insect 3 - MTG - 55
Harmonic Sliver
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1GW - 1/1 - All Slivers have "When this creature comes into play, destroy target artifact or enchantment."
Insect 3 - MTG - 56
Horned Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - All Slivers have trample.
Insect 3 - MTG - 57
Insect, Ant, Warrior Insect 3 175 MM 204 58
Insect, Assassin Bug Insect 3 120 MM 204 59
Insect, Bee, Worker Insect 3 175 MM 204 60
Insect, Fyrefly Insect 3 175 MM 204 61
Insect, Termite,Soldier Insect 3 120 MM 204 62
Killer Bees
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 1GG - 0/1 - FlyingG: Killer Bees gets +1/+1 until end of turn.
Insect 3 - MTG - 63
Killer crimson beetle
" AC 55, HD 14, hp 336, TH +42
" Bite:Lose_Str:4D4 / Wild_Too Weird_Mind Bash_Door Animal Fly
" A giant beetle with poisonous mandibles.
Insect 3 85 Angband 405 64
Killer stag beetle
" AC 61, HD 14, hp 336, TH +42
" Claw:1D12 Claw:1D12 / Wild_Too Weird_Mind Bash_Door Animal Fly
" It is a giant beetle with vicious claws.
Insect 3 80 Angband 366 65
Killer white beetle
" AC 61, HD 14, hp 336, TH +42
" Bite:4D5 / Weird_Mind Bash_Door Wild_Too Animal Fly
" It is looking for prey.
Insect 3 85 Angband 378 66
Land Leeches
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - First strike
Insect 3 - MTG - 67
Leech, Giant Insect 3 275 RC0 188 68
Mana Leech
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - You may choose not to untap Mana Leech during your untap step.T: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped.
Insect 3 - MTG - 69
Marker Beetles
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1GG - 2/3 - When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn.2, Sacrifice Marker Beetles: Draw a card.
Insect 3 - MTG - 70
Mindwhip Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - All Slivers have "2, Sacrifice this creature: Target player discards a card at random from his or her hand. Play this ability only if you could play a sorcery."
Insect 3 - MTG - 71
Mnemonic Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - All Slivers have "2, Sacrifice this creature: Draw a card."
Insect 3 - MTG - 72
Mole Worms
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - You may choose not to untap Mole Worms during your untap step.T: Tap target land. It doesn't untap during its controller's untap step as long as Mole Worms remains tapped.
Insect 3 - MTG - 73
Monstrous Centipede, Colossal Insect 3 cr 8 MM3 208 74
Monstrous Centipede, Gargantuan Insect 3 cr 6 MM3 208 75
Monstrous Scorpion, Huge Insect 3 cr 6 MM3 209 76
Monstrous Spider, Gargantuan Insect 3 cr 7 MM3 210 77
Moonwing Moth
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1WW - 2/1 - Flying W: Moonwing Moth gets +0/+1 until end of turn.
Insect 3 - MTG - 78
Nantuko Blightcutter
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - Protection from black. Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control. (You have threshold as long as seven or more cards are in your graveyard.)
Insect 3 - MTG - 79
Nantuko Elder
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - T: Add 1G to your mana pool.
Insect 3 - MTG - 80
Nantuko Mentor
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - 2G, T: Target creature gets +X/+X until end of turn, where X is that creature's power.
Insect 3 - MTG - 81
Nantuko Shaman
AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
2G - 3/2 - When Nantuko Shaman comes into play, if you control no tapped lands, draw a card. Suspend 1-2GG (Rather than play this card from your hand, you may pay 2GG and remove it from the game with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
Insect 3 - MTG - 82
Nullmage Advocate
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - {tap}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.
Insect 3 - MTG - 83
Opaline Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WU - 2/2 - All Slivers have "Whenever this creature becomes the target of a spell an opponent controls, you may draw a card."
Insect 3 - MTG - 84
Parasite, Goldbug Insect 3 120 Ann1 94 85
Parasite, Vilirij Insect 3 120 Ann1 94 86
Parasite, Wizard Lice Insect 3 120 Ann1 94 87
Pedipalp, Giant Insect 3 255 MMII 100 88
Pedipalp, Huge Insect 3 175 L - 89
Phase spider
" AC 19, HD 4, hp 96, TH +12
" Bite:1D8 Bite:Poison:1D6 Bite:Poison:1D6 / Blink Tele_To / Friends Wild_Too Wild_Wood Weird_Mind Bash_Door Swim Animal Im_Pois Res_Tele
" A spider that never seems quite there. Everywhere you look it is just ha
Insect 3 60 Angband 331 90
Pincer Spider
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
2G - 2/3 - Kicker 3 (You may pay an additional 3 as you play this spell.)Pincer Spider may block as though it had flying.If you paid the kicker cost, Pincer Spider comes into play with a +1/+1 counter on it.
Insect 3 - MTG - 91
Pincher Beetles
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2G - 3/1 - Pincher Beetles can't be the target of spells or abilities.
Insect 3 - MTG - 92
Pit Scorpion
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
Insect 3 - MTG - 93
Rib Cage Spider
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2G - 1/4 - Rib Cage Spider may block as though it had flying.
Insect 3 - MTG - 94
Robber Fly
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - FlyingWhenever Robber Fly becomes blocked, defending player discards his or her hand, then draws that many cards.
Insect 3 - MTG - 95
Scorpion, Giant Insect 3 975 MM1 85 96
Sedge Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - All Slivers have "This creature gets +1/+1 as long as you control a Swamp" and "B: Regenerate this creature."
Insect 3 - MTG - 97
Shadow Sliver
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - All Slivers have shadow. (They can block or be blocked by only creatures with shadow.)
Insect 3 - MTG - 98
Solifugid, Giant Insect 3 525 MMII 112 99
Solifugid, Huge Insect 3 337 MMII 112 100
Solifugid, Large Insect 3 175 L - 101
Spectral Sliver
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - All Slivers have "2: This creature gets +1/+1 until end of turn."
Insect 3 - MTG - 102
Spider of Leng Insect 3 cr 6 COC3 183 103
Spider, Giant Insect 3 472 MM1 90 104
Spider, Large Insect 3 175 MM 326 105
Spider, Spider Magus Insect 3 cr 6 D2D 81 106
Spike Cannibal
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - Spike Cannibal comes into play with a +1/+1 counter on it.When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it.
Insect 3 - MTG - 107
Spike Feeder
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1GG - 2/2 - Spike Feeder comes into play with two +1/+1 counters on it. 2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. Uncommon, Stronghold Uncommon
Insect 3 - MTG - 108
Spike Rogue
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1GG - 2/2 - Spike Rogue comes into play with two +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
Insect 3 - MTG - 109
Spike Worker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Spike Worker comes into play with two +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
Insect 3 - MTG - 110
Spitting Slug
AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
1GG - 2/4 - Whenever Spitting Slug blocks or becomes blocked, you may pay 1G. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
Insect 3 - MTG - 111
Twigwalker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - 1G, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
Insect 3 - MTG - 112
Unyaro Bees
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" GGG - 0/1 - Flying G: Unyaro Bees gets +1/+1 until end of turn. 3G, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
Insect 3 - MTG - 113
Venomwing Insect 3 cr 6 EQMN3 147 114
Wasp, Giant Insect 3 480 MM1 99 115
Wereworm
" AC 85, HD 70, hp 2310, TH +210
" Gaze:Exp_20 Crawl:Acid:2D4 Bite:1D10 Bite:Poison:1D6 / Bash_Door Evil Swim Wild_Too Wild_Swampanimal Im_Acid
" A huge wormlike shape dripping acid, twisted by evil sorcery into a foul monster that breeds on dea
Insect 3 300 Angband 404 116
Wezer, Soldier Insect 3 120 L - 117
Woolly Spider
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1GG - 2/3 - Woolly Spider may block as though it had flying.Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
Insect 3 - MTG - 118
Worm That Walks Insect 3 cr 6 COC3 188 119
Xira Arien
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" BRG - 1/2 - FlyingBRG, T: Target player draws a card.
Insect 3 - MTG - 120
Yavimaya Gnats
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 2G - 0/1 - FlyingG: Regenerate Yavimaya Gnats.
Insect 3 - MTG - 121
Yowl Insect 3 cr 7 MFF3 84 122
Calming Licid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2W - 2/2 - W, T: Calming Licid loses all abilities and becomes an enchant creature that reads "Enchanted creature can't attack." Enchant target creature with Calming Licid. You may pay W to end this effect.
Lycanthrope 3 - MTG - 1
Convulsing Licid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - R, T: Convulsing Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature can't block.' Enchant target creature with Convulsing Licid. As long as Convulsing Licid enchants that creature, you may pay R to end this effect.
Lycanthrope 3 - MTG - 2
Corrupting Licid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - B, T: Corrupting Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature can't be blocked except by artifact creatures and/or black creatures.' Enchant target creature with Corrupting Licid. As long as Corrupting Licid enchants that creature, you may pay B to end this effect.
Lycanthrope 3 - MTG - 3
Dermoplasm
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - Flying. Morph 2UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Dermoplasm is turned face up, you may put a creature card with morph from your hand into play face up. If you do, return Dermoplasm to its owner's hand.
Lycanthrope 3 - MTG - 4
Dimir Doppelganger
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 1UB - 0/2 - 1UB: Remove target creature card in a graveyard from the game. Dimir Doppelganger becomes a copy of that card and gains this ability.
Lycanthrope 3 - MTG - 5
Dominating Licid
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1UU - 1/1 - 1UU, T: Dominating Licid loses all abilities and becomes an enchant creature that reads "You control enchanted creature." Enchant target creature with Dominating Licid. You may pay U to end this effect.
Lycanthrope 3 - MTG - 6
Doppelganger Lycanthrope 3 495 MM1 29 7
Dralnu's Pet
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1UU - 2/2 - Kicker-2B, Discard a creature card from your hand. (You may pay 2B and discard a creature card from your hand in addition to any other costs as you play this spell.)If you paid the kicker cost, Dralnu's Pet has flying and comes into play with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
Lycanthrope 3 - MTG - 8
Gliding Licid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - U, T: Gliding Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature has flying.' Enchant target creature with Gliding Licid. As long as Gliding Licid enchants that creature, you may pay U to end this effect.
Lycanthrope 3 - MTG - 9
Lycanthrope, Seawolf, L Lycanthrope 3 120 MM 232 10
Lycanthrope, Werebear Lycanthrope 3 500 RC0 190 11
Lycanthrope, Werecrocodile Lycanthrope 3 cr 6 MFF3 92 12
Lycanthrope, Wereseal Lycanthrope 3 400 RC0 190 13
Lycanthrope, Weretiger Lycanthrope 3 300 RC0 190 14
Moonbow Illusionist
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying 2, Return a land you control to its owner's hand: Target land's type becomes the basic land type of your choice until end of turn.
Lycanthrope 3 - MTG - 15
Phasm Lycanthrope 3 cr 7 MM3 150 16
Red Widow Lycanthrope 3 cr 6 RDD3 129 17
Shifty Doppelganger
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2U - 1/1 - 3U, Remove Shifty Doppelganger from the game: Put a creature card from your hand into play. That creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play.
Lycanthrope 3 - MTG - 18
Skulk Lycanthrope 3 120 L - 19
Soratami Rainshaper
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying 3, Return a land you control to its owner's hand: Target creature you control can't be the target of spells or abilities this turn.
Lycanthrope 3 - MTG - 20
Sync Lycanthrope 3 cr 6 MFF3 71 21
Tempting Licid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - G, T: Tempting Licid loses all abilities and becomes an enchant creature that reads "All creatures able to block enchanted creature do so." Enchant target creature with Tempting Licid. You may pay G to end this effect.
Lycanthrope 3 - MTG - 22
Transmogrifying Licid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
3 - 2/2 - 1, T: Transmogrifying Licid loses all abilities and becomes an enchant creature that reads 'Enchanted creature gets +1/+1 and is an artifact creature.' Enchant target creature with Transmogrifying Licid. As long as Transmogrifying Licid enchants that creature, you may pay 1 to end this effect.
Lycanthrope 3 - MTG - 23
Vagabond Lycanthrope 3 120 L - 24
Volrath's Shapeshifter
AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
1UU - 0/1 - As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter is a copy of that card that has this ability and '2: Discard a card from your hand.'2: Discard a card from your hand.
Lycanthrope 3 - MTG - 25
Wereboar Lycanthrope 3 412 MM1 63 26
Weretiger Lycanthrope 3 787 MM1 63 27
Werewolf Lycanthrope 3 307 MM1 63 28
Wolfwere Lycanthrope 3 825 MMII 127 29
Wolfwere, Greater Lycanthrope 3 cr 7 RDD3 171 30
Black ooze
" AC 10, HD 4, hp 108, TH +12
" Touch:Acid:2D6 / Drain_Mana / Stupid Empty_Mind Multiply Swim Take_Item Kill_Body Bash_Door Im_Pois No_Fear
" It is a strangely moving puddle.
Ooze 3 7 Angband 371 1
Black
" AC 76, HD 11, hp 462, TH +33
" Engulf:Exp_Vamp:2D6 Engulf:Exp_Vamp:2D6 / Im_Cold Im_Pois Im_Acid Res_Neth Evil Empty_Mind Cold_Blood Friends
" The eldritch blood of Yibb-Tstll is know only as "the Black": it is an amorphous substance, who will su
Ooze 3 50 Angband 402 2
Cave Shrike Ooze 3 cr 6 CC1 36 3
Cavecrawler Ooze 3 cr 7 BoL3 28 4
Formless Spawn Ooze 3 cr 8 COC3 168 5
Grave Ooze Ooze 3 cr 6 RDD3 71 6
Gray Ooze Ooze 3 300 MM1 49 7
Green Slime Ooze 3 915 MM1 49 8
Lava Ooze Ooze 3 900 RC0 188 9
Mold, Chromatic Ooze 3 175 Ann4 56 10
Mold, Death Ooze 3 175 Ann2 88 11
Necroplasm
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1BB - 1/1 - At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. At the end of your turn, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. Dredge 2
Ooze 3 - MTG - 12
Ochre Jelly Ooze 3 300 RC0 198 13
Ooze, Black Pudding Ooze 3 cr 7 MM3 145 14
Ooze, Crystal Ooze 3 337 MMII 27 15
Red mold
" AC 4, HD 11, hp 264, TH +33
" Touch:Fire:4D4 / Stupid Empty_Mind Im_Fire Im_Pois No_Conf No_Sleep No_Fear
" It is a strange red growth on the dungeon floor; it seems to burn with flame.
Ooze 3 64 Angband 324 16
Shadow Ooze Ooze 3 cr 6 LB3 105 17
Silver Slime Ooze 3 120 L - 18
Slime, Olive Ooze 3 495 MMII 110 19
Slithering Tracker Ooze 3 420 MM1 88 20
Symbiont Ooze 3 175 L - 21
Abaddon Outer 3 cr 7 EDD3 7 1
Abishai, Blue Outer 3 cr 7 MCMF3 13 2
Abishai, Green Outer 3 cr 6 MCMF3 12 3
Abishai, Red Outer 3 cr 8 MCMF3 13 4
Abraxus Outer 3 cr 8 EDD3 10 5
Abrian Outer 3 175 PS2 8 6
Abyss Ants Outer 3 175 Ann1 9 7
Agares Outer 3 cr 7 EDD3 14 8
Ahpuch Outer 3 cr 6 EDD3 15 9
Arch-vile
" AC 25, HD 8, hp 264, TH +24
" Claw:3D9 Claw:3D9 / Ba_Fire Anim_Dead / Evil Demon Bash_Door Powerful Cold_Blood Im_Fire Res_Neth No_Conf No_Sleep Nonliving No_Stun
" A pale, corpse-like lesser demon, who moves very fast and spawns evil everywh
Outer 3 300 Angband 357 10
Asakku Outer 3 cr 7 LoH3 6 11
Astral Abductor Outer 3 cr 6 N&D3 4 12
Avatar of Discord
" AC 37, HD 9, hp 270, #Att 5, TH +84, dmg 153
" (B/R)(B/R)(B/R) - 5/3 - (o(b/r) can be paid with either B or R.) Flying When Avatar of Discord comes into play, sacrifice it unless you discard two cards.
Outer 3 - MTG - 13
Baatezu, Lemure Outer 3 120 PS1 25 14
Baatezu, Nupperibo Outer 3 120 PS1 26 15
Bladeling Outer 3 120 Ann3 14 16
Bloodthorn Outer 3 175 PS2 16 17
Bone Shredder
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Bone Shredder comes into play, destroy target nonartifact, nonblack creature.
Outer 3 - MTG - 18
Cabal Torturer
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1BB - 1/1 - B, TAP: Target creature gets -1/-1 until end of turn. Threshold - 3BB, TAP: Target creature gets -2/-2 until end of turn. (Play this ability only if seven or more cards are in your graveyard.)
Outer 3 - MTG - 19
Chamagon Outer 3 cr 7 LoH3 15 20
Changing Bear Maiden Outer 3 cr 8 EDD3 46 21
Daemon, Moon Outer 3 cr 8 CC2 42 22
Daemon, Plague Angel Outer 3 cr 7 CC2 44 23
Daemonette of Slaanesh
" AC 55, HD 9, hp 216, TH +27
" Claw:Confuse:3D5 Claw:Confuse:3D5 / Scare S_Demon Cause_2 Conf Bo_Fire Bo_Cold / Fe Bash_Door Im_Cold No_Conf No_Sleep Evil Demon Im_Pois Im_Fire
" It is minor female demon, vaguely human-like, but
Outer 3 75 Angband 319 24
Daggerclaw Imp
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Flying Daggerclaw Imp can't block.
Outer 3 - MTG - 25
Darba Outer 3 cr 6 AotA3 34 26
Dauthi Marauder
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Shadow (This creature may block or be blocked by only creatures with shadow.)
Outer 3 - MTG - 27
Dauthi Trapper
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - T: Target creature gains shadow until end of turn. (This creature may block or be blocked by only creatures with shadow.)
Outer 3 - MTG - 28
Deadly Sin, Anger Outer 3 cr 7 EDD3 52 29
Deadly Sin, Pride Outer 3 cr 6 EDD3 57 30
Demon, Armanite Outer 3 cr 7 MOP3 164 31
Demon, Dretch Outer 3 262 MMII 38 32
Demon, Leonine Outer 3 cr 6 CC2 53 33
Demon, Rutterkin Outer 3 637 MMII 41 34
Demon, Uridezu Outer 3 cr 6 MOP3 164 35
Despair Outer 3 cr 7 CC2 58 36
Devil Doll Outer 3 cr 7 MFF3 25 37
Devil, Abishai, Blue Outer 3 825 MMII 45 38
Devil, Abishai, Green Outer 3 825 MMII 45 39
Devil, Abishai, Red Outer 3 480 MMII 45 40
Devil, Abishai, White Outer 3 975 MMII 45 41
Devil, Barbazu Outer 3 cr 7 MM3 48 42
Devil, Erinyes Outer 3 cr 7 MM3 49 43
Devil, Hamatula Outer 3 cr 8 MM3 49 44
Devil, Hellcat Outer 3 cr 7 MM3 48 45
Devil, Kyton Outer 3 cr 6 MM3 48 46
Devil, Osyluth Outer 3 cr 6 MM3 48 47
Devil, Spined Outer 3 360 MMII 49 48
Distender Outer 3 cr 8 LoH3 18 49
Doc Cu'o'c Outer 3 cr 6 OA3 151 50
Dream Spawn, Ennui Outer 3 cr 6 RDD3 44 51
Dusk Imp
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Flying (This creature can't be blocked except by creatures with flying.)
Outer 3 - MTG - 52
Dweller at Crossroads Outer 3 cr 6 CC1 66 53
Enchanted Being
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
Outer 3 - MTG - 54
Enveloper of the Innocent Outer 3 cr 8 AotA3 35 55
Faceless Devourer
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2B - 2/1 - Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer comes into play, remove another target creature with shadow from the game. When Faceless Devourer leaves play, return the removed card to play under its owner's control.
Outer 3 - MTG - 56
Fledgling Imp
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - B, Discard a card from your hand: Fledgling Imp gains flying until end of turn.
Outer 3 - MTG - 57
Gladiatrix Outer 3 cr 7 LoH3 22 58
Gravegouger
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - When Gravegouger comes into play, remove up to two target cards in a single graveyard from the game. When Gravegouger leaves play, return the removed cards to their owner's graveyard.
Outer 3 - MTG - 59
Grim Outer 3 427 MMII 72 60
Grim Reaper (Death Spirit) Outer 3 cr 7 RDD3 74 61
Guiding Spirit
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1WU - 1/2 - FlyingT: If the top card of target player's graveyard is a creature card, put that card on the top of that player's library.
Outer 3 - MTG - 62
Guta Outer 3 cr 6 EDD3 83 63
Haunted Angel
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2W - 3/3 - FlyingWhen Haunted Angel is put into a graveyard from play, remove Haunted Angel from the game and each other player puts a 3/3 black Angel creature token with flying into play.
Outer 3 - MTG - 64
Hell Hound Outer 3 375 MM1 51 65
Homonculous, Fylgar Outer 3 120 DMR2 57 66
Homonculous, Gretch Outer 3 120 DMR2 57 67
Homonculous, Ulzaq Outer 3 120 DMR2 57 68
Hope Outer 3 cr 6 CC2 94 69
Hydromorph Guardian
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - U, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.
Outer 3 - MTG - 70
Imp Outer 3 412 MM1 54 71
Imp, Bog Outer 3 120 Myst 65 72
Imp, Chaos Outer 3 175 Ann3 63 73
Imp, Garden Outer 3 120 Myst 65 74
Jumbo Imp
AC 46.75, HD 10.5, hp 315, #Att 3.5, TH +47.25, dmg 108
2B - 3.5/3.5 - FlyingWhen you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.
Outer 3 - MTG - 75
Kaia Outer 3 cr 6 EDD3 100 76
Kalevanpojat Outer 3 cr 7 EDD3 101 77
Kere Outer 3 cr 8 LoH3 31 78
Khaasta Outer 3 175 PS2 58 79
Kitsune-Tsuki Outer 3 cr 7 EDD3 116 80
Kulshedra Outer 3 cr 7 EDD3 120 81
Lammasu Outer 3 cr 8 MM3 127 82
Leshii Outer 3 cr 8 EDD3 124 83
Lesser hell-beast
" AC 130, HD 15, hp 3375, TH +45
" Gaze:Terrify:1D4 Gaze:Terrify:1D4 Crush:44D1 / Tport Blink Tele_Away / Evil Im_Acid Im_Elec Im_Fire Im_Pois Im_Cold Res_Neth Res_Wate Res_Plas Res_Dise Res_Nexu Kill_Wall Swim
" This creature just migh
Outer 3 400 Angband 388 84
Lillend Outer 3 cr 7 MM3 128 85
Lost Soul
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1BB - 2/1 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Outer 3 - MTG - 86
Maddening Imp
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - FlyingT: Non-Wall creatures target opponent controls attack this turn if able. At end of turn, destroy each of those creatures that didn't attack. Play this ability only during an opponent's turn and only before combat.
Outer 3 - MTG - 87
Mahr Outer 3 cr 7 EDD3 134 88
Malphas Outer 3 cr 8 EDD3 135 89
Manuane Outer 3 cr 8 EDD3 139 90
Marchocias Outer 3 cr 7 EDD3 142 91
Mephit, Steam Outer 3 262 FF1 64 92
Modron, Pentadrone Outer 3 525 MMII 88 93
Nettling Imp
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - T: Target non-Wall creature an opponent controls attacks this turn, if able. At end of turn, if that creature didn't attack this turn, destroy it. Ignore this effect if that player didn't control the creature continuously since the beginning of the turn. Play this ability only during an opponent's turn before attackers are declared.
Outer 3 - MTG - 94
Nightmare Outer 3 900 MM1 74 95
Nightmare, Dread Outer 3 cr 6 RDD3 109 96
Ninimini Outer 3 cr 8 EDD3 152 97
Nishruu Outer 3 cr 6 MCMF3 67 98
Overeager Apprentice
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2B - 1/2 - Discard a card from your hand, Sacrifice Overeager Apprentice: Add BBB to your mana pool.
Outer 3 - MTG - 99
Ox-demon Outer 3 cr 6 EDD3 157 100
Pain Mistress Outer 3 cr 7 LoH3 42 101
Phyrexian Broodlings
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - 1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
Outer 3 - MTG - 102
Phyrexian Gremlins
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - You may choose not to untap Phyrexian Gremlins during your untap step.T: Tap target artifact. As long as Phyrexian Gremlins remain tapped, that artifact doesn't untap during its controller's untap step.
Outer 3 - MTG - 103
Phyrexian Infiltrator
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - 2UU: Exchange control of Phyrexian Infiltrator and target creature.
Outer 3 - MTG - 104
Piscodaemon Outer 3 682 MMII 30 105
Priest of Gix
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - When Priest of Gix comes into play, if you played it from your hand, add BBB to your mana pool.
Outer 3 - MTG - 106
Psezpolnica Outer 3 cr 8 EDD3 164 107
Quasit Outer 3 487 MM1 80 108
Ravenous Skirge
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - FlyingWhenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
Outer 3 - MTG - 109
Reave Outer 3 175 PS2 80 110
Reaver Outer 3 cr 7 LB3 98 111
Savant Hydra Outer 3 cr 7 CC1 164 112
Scion of the Wild
" AC 310, HD 30, hp 900, #Att 3, TH +330, dmg 303
" 1GG - 10/10 - Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Outer 3 - MTG - 113
Sebettu Outer 3 cr 7 EDD3 174 114
Servant Of Volrath
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 2B - 3/3 - When Servant of Volrath leaves play, sacrifice a creature.
Outer 3 - MTG - 115
Servitor of the Outer Gods Outer 3 cr 6 COC3 180 116
Shackledeath Outer 3 cr 8 CC2 142 117
Shadow Fiend Outer 3 cr 8 RDD3 137 118
Shauku's Minion
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BR - 2/2 - BR, T: Shauku's Minion deals 2 damage to target white creature.
Outer 3 - MTG - 119
Shedim Outer 3 cr 6 EDD3 176 120
Shetan Outer 3 cr 8 EDD3 177 121
Shoggti Outer 3 cr 7 AotA3 53 122
Silencer Outer 3 cr 8 MFF3 66 123
Simpathetic Outer 3 175 PS2 94 124
Slaad, Blue Outer 3 cr 8 MM3 166 125
Slaad, Red Outer 3 cr 7 MM3 166 126
Slithery Stalker
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1BB - 1/1 - Swampwalk. When Slithery Stalker comes into play, remove target green or white creature an opponent controls from the game. When Slithery Stalker leaves play, return the removed card to play under its owner's control.
Outer 3 - MTG - 127
Solesik Outer 3 cr 8 AotA3 55 128
Soul Guardian Outer 3 cr 8 CC2 169 129
Soul of Evil Humanoid Outer 3 cr 7 N&D3 59 130
Spectral Hound Outer 3 425 RC0 205 131
Spineseeker Outer 3 cr 8 AotA3 58 132
Stinkweed Imp
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
2B - 1/2 - Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Outer 3 - MTG - 133
Succubus Outer 3 cr 8 EDD3 180 134
Sunfly Outer 3 120 PS2 100 135
Tawiskaron Outer 3 cr 6 EDD3 183 136
Teferi's Imp
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - Flying, phasingWhenever Teferi's Imp phases out, discard a card from your hand.Whenever Teferi's Imp phases in, draw a card.
Outer 3 - MTG - 137
Tethered Skirge
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - FlyingWhenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
Outer 3 - MTG - 138
Thunder Beast Outer 3 975 MMII 120 139
Timmerian Fiends
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1BB - 1/1 - Remove Timmerian Fiends from your deck before playing if you're not playing for ante.BBB, Sacrifice Timmerian Fiends: Put target artifact an opponent owns into your graveyard and put Timmerian Fiends from anywhere into that opponent's graveyard, unless that player antes the top card of his or her library. This change in ownership is permanent.
Outer 3 - MTG - 140
Urborg Phantom
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Urborg Phantom can't block.U: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
Outer 3 - MTG - 141
Wormfang Turtle
" AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
" 2U - 2/4 - When Wormfang Turtle comes into play, remove a land you control from the game. When Wormfang Turtle leaves play, return the removed card to play under its owner's control.
Outer 3 - MTG - 142
Xill Outer 3 cr 6 MM3 187 143
Yugoloth, Canoloth Outer 3 cr 6 MOP3 187 144
Yugoloth, Mezzoloth Outer 3 cr 7 MOP3 187 145
Aartuk, Warrior Plant 3 120 L - 1
Barkburr/Direburr Plant 3 412 MMII 14 2
Basidirond Plant 3 712 MMII 15 3
Carapace Plant 3 175 Ann4 14 4
Carnivorous Tree Plant 3 cr 6 CC2 34 5
Cradle Guard
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 1GG - 4/4 - Trample; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Plant 3 - MTG - 6
Dark Tree Plant 3 cr 7 MCMF3 31 7
Doppleganger Plant, Pod Plant 3 120 L - 8
Dream Cactus Plant 3 cr 6 MFF3 30 9
Ebony Treefolk
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1BG - 3/3 - BG: Ebony Treefolk gets +1/+1 until end of turn.
Plant 3 - MTG - 10
Forest Slayer Plant 3 cr 8 LB3 48 11
Fungus, Gas Spore Plant 3 120 MM 120 12
Fungus, Shrieker Plant 3 120 MM 120 13
Fungus, Violet Plant 3 175 MM 120 14
Ironblood Tree Plant 3 cr 7 BoL3 92 15
Leeching Willow Plant 3 cr 7 CC2 103 16
Mantrap Plant 3 412 MMII 83 17
Myconid Plant 3 637 MMII 94 18
Phycomid Plant 3 420 MMII 101 19
Plant, Dew Fronds Plant 3 175 L - 20
Plant, Doppleganger Plant Plant 3 cr 6 RDD3 113 21
Plant, Fearweed Plant 3 120 RL3 91 22
Plant, Kampfult Plant 3 175 L - 23
Plant, Strangleweed Plant 3 120 MM 293 24
Plant, Thorny Plant 3 175 MM 293 25
Plant, Twilight Bloom Plant 3 175 Ann2 95 26
Plant, Vampire Rose Plant 3 175 Myst 88 27
Plant, Whipweed Plant 3 175 L - 28
Quickwood Tree Plant 3 525 MMII 104 29
Razorthorn Plant 3 cr 7 BoL3 134 30
Shambling Mound Plant 3 cr 6 MM3 162 31
Shambling mound
" AC 4, HD 15, hp 270, TH +45
" Hit:1D8 Hit:1D8 / Shriek / Only_Gold Wild_Too Wild_Swamp Stupid Empty_Mind Bash_Door Evil No_Conf No_Sleep No_Fear
" A pile of rotting vegetation that slides towards you with a disgusting stench, waking all
Plant 3 75 Angband 316 32
Spirit, Nature, Least Plant 3 120 L - 33
Spirit, Nature, Lesser Plant 3 175 L - 34
Sporali, Soldier Plant 3 cr 7 EQMN3 137 35
Tanglefiend Plant 3 cr 6 MFF3 72 36
Tendriculos Plant 3 cr 6 MM3 175 37
Thallid Devourer
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1GG - 2/2 - At the beginning of your upkeep, put a spore counter on Thallid Devourer.Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token into play.Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
Plant 3 - MTG - 38
Thallid Germinator
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - At the beginning of your upkeep, put a spore counter on Thallid Germinator. Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token into play. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Plant 3 - MTG - 39
Thorn Thallid
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1GG - 2/2 - At the beginning of your upkeep, put a spore counter on Thorn Thallid.Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.
Plant 3 - MTG - 40
Treant Plant 3 cr 8 MM3 178 41
Treefolk Seedlings
" AC 310, HD 30, hp 900, #Att 3, TH +42, dmg 63
" 2G - 2/10 - Treefolk Seedlings's toughness is equal to the number of forests you control.
Plant 3 - MTG - 42
Vigean Hydropon
AC 85, HD 15, hp 450, #Att 3, TH +90, dmg 153
1GU - 5/5 - Graft 5 (This creature comes into play with five +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) Vigean Hydropon can't attack or block.
Plant 3 - MTG - 43
Willow Tree Warrior Plant 3 cr 6 CC1 214 44
Witherweed Plant 3 412 FF1 95 45
Zombie Plant Plant 3 120 L - 46
Zygom Plant 3 120 L - 47
Alpha Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - 1G: Target Kavu gets -1/+1 until end of turn.
Reptile 3 - MTG - 1
Amphibious Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Reptile 3 - MTG - 2
Archelon I. Reptile 3 337 MM1 24 3
Basilisk Reptile 3 950 RC0 159 4
Behir Reptile 3 cr 8 MM3 24 5
Bloated Toad
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)Protection from blue
Reptile 3 - MTG - 6
Bloodscale Prowler
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2R - 3/1 - Bloodthirst 1 (If an opponent was dealt damage this turn, this creature comes into play with a +1/+1 counter on it.)
Reptile 3 - MTG - 7
Boalisk Reptile 3 525 MMII 19 8
Bonesnapper Reptile 3 120 L - 9
Caldera Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - 1B: Caldera Kavu gets +1/+1 until end of turn.G: Caldera Kavu becomes the color of your choice until end of turn.
Reptile 3 - MTG - 10
Ceratosaurus Reptile 3 900 MM1 24 11
Chub Toad
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2G - 1/1 - Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Reptile 3 - MTG - 12
Claw Viper, Serpent Magus Reptile 3 cr 6 D2D 68 13
Crag Saurian
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" RRR - 4/4 - Whenever Crag Saurian is dealt damage, the controller of that damage's source gains control of Crag Saurian.
Reptile 3 - MTG - 14
Crocodile Reptile 3 cr 7 EQMN3 165 15
Crocodile, Giant Reptile 3 600 MM1 15 16
Crocodile, Large Reptile 3 275 RC0 164 17
Darter Reptile 3 120 L - 18
Destrachan Reptile 3 cr 8 MM3 47 19
Digester Reptile 3 cr 6 MM3 54 20
Dilophosaurus Reptile 3 900 MMII 52 21
Dinosaur, Land Herbivore, Small Reptile 3 500 RC0 166 22
Dinosaur, Megaraptor Reptile 3 cr 6 MM3 55 23
Dinosaur, Pteranodon Reptile 3 175 MM 54 24
Dinosaur, Triceratops Reptile 3 cr 7 MM3 55 25
Dinosaur, Tyrannosaurus Reptile 3 cr 8 MM3 55 26
Dromosaur
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2R - 2/3 - Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
Reptile 3 - MTG - 27
Electric eel
" AC 40, HD 11, hp 495, TH +33
" Touch:Elec:2D7 Touch:Elec:7D2 Touch:Elec:2D7 / Aquatic Animal Im_Elec Res_Wate Wild_Too
" This cute little serpentine creature can create a deadly voltage. Better watch out!
Reptile 3 145 Angband 346 28
Fallow Wurm
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 2G - 4/4 - When Fallow Wurm comes into play, sacrifice it unless you discard a land card from your hand.
Reptile 3 - MTG - 29
Familiar Eater Reptile 3 cr 6 LB3 44 30
Frost Salamander,Ice Cr Reptile 3 175 Myst 43 31
Giant Turtle
" AC 58, HD 12, hp 360, #Att 3, TH +24, dmg 63
" 1GG - 2/4 - Giant Turtle can't attack if it attacked during your last turn.
Reptile 3 - MTG - 32
Glass Asp
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1GG - 2/1 - Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays 2 before that step.
Reptile 3 - MTG - 33
Golgari Brownscale
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
1GG - 2/3 - When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Reptile 3 - MTG - 34
Gorak Reptile 3 120 DS2 51 35
Gravedigger Reptile 3 cr 7 BoL3 76 36
Heway Reptile 3 175 L - 37
Hooded Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - B: Hooded Kavu can't be blocked this turn except by artifact creatures and/or black creatures.
Reptile 3 - MTG - 38
Horned Turtle
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2U - 1/4 - (no abilities)
Reptile 3 - MTG - 39
Hornet Cobra
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1GG - 2/1 - First strike
Reptile 3 - MTG - 40
Hunting Kavu
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1RG - 2/3 - 1RG, T: Remove from the game Hunting Kavu and target creature without flying that's attacking you.
Reptile 3 - MTG - 41
Hydra Snake Reptile 3 cr 6 BoL3 90 42
Ice Basilisk Reptile 3 cr 6 CC1 114 43
Jhakar Reptile 3 120 DS2 59 44
Kashi-Tribe Elite
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
1GG - 2/3 - Legendary Snakes you control can't be the targets of spells or abilities. Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Reptile 3 - MTG - 45
Kavu Aggressor
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2R - 3/2 - Kicker 4 (You may pay an additional 4 as you play this spell.)Kavu Aggressor can't block.If you paid the kicker cost, Kavu Aggressor comes into play with a +1/+1 counter on it.
Reptile 3 - MTG - 46
Kavu Glider
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - W: Kavu Glider gets +0/+1 until end of turn.U: Kavu Glider gains flying until end of turn.
Reptile 3 - MTG - 47
Kavu Recluse
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T: Target land becomes a forest until end of turn.
Reptile 3 - MTG - 48
Kavu Scout
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 2R - 0/2 - Kavu Scout gets +1/+0 for each basic land type among lands you control.
Reptile 3 - MTG - 49
Lava Lizard Reptile 3 cr 7 BoL3 104 50
Lava Lizard Reptile 3 175 DMR2 68 51
Lava Runner
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1RR - 2/2 - Haste (This creature may attack and T the turn it comes under your control.)Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
Reptile 3 - MTG - 52
Leaping Lizard
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1GG - 2/3 - 1G: Leaping Lizard gains flying and gets -0/-1 until end of turn.
Reptile 3 - MTG - 53
Lizard, Footpad Reptile 3 120 Myst 70 54
Lizard, Giant Reptile 3 175 MM 226 55
Lizard, Giant, Horned Chameleon Reptile 3 300 RC0 189 56
Lizard, Giant, Tuatara Reptile 3 275 RC0 189 57
Lizard, Subterranean Reptile 3 525 MM1 61 58
Lowland Basilisk
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2G - 1/3 - Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Reptile 3 - MTG - 59
Massopondylus Reptile 3 337 MMII 53 60
Matsu-Tribe Decoy
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
2G - 1/3 - 2G: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Reptile 3 - MTG - 61
Monoclonius Reptile 3 825 MM1 26 62
Morgue Toad
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Sacrifice Morgue Toad: Add UR to your mana pool.
Reptile 3 - MTG - 63
Naga, Dark Reptile 3 cr 8 MM3 138 64
Noxious Toad
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - If Noxious Toad is put into your discard pile from play, your opponent chooses and discards a card from his or her hand.
Reptile 3 - MTG - 65
Ophidian
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian deals no combat damage this turn.
Reptile 3 - MTG - 66
Orochi Eggwatcher
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2G - 1/1 - 2G, T Put a 1/1 green Snake creature token into play. If you control ten or more creatures, flip Orochi Eggwatcher. ----- Shidako, Broodmistress Legendary Creature - Snake Shaman 3/3 G, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
Reptile 3 - MTG - 67
Phororhacos Reptile 3 900 MMII 54 68
Plateosaurus Reptile 3 562 MM1 27 69
Plaxcaster Frogling
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
1GU - 3/3 - Graft 3 (This creature comes into play with three +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) 2: Target creature with a +1/+1 counter on it can't be the target of spells or abilities this turn.
Reptile 3 - MTG - 70
Pterosaur, Giant Reptile 3 525 MMII 54 71
Pygmy Allosaurus
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
Reptile 3 - MTG - 72
Python
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 1BB - 3/2 - (no abilities)
Reptile 3 - MTG - 73
Radiant Kavu
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" RGW - 3/3 - RGW: Prevent all combat damage blue creatures and black creatures would deal this turn.
Reptile 3 - MTG - 74
Raging Kavu
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 1RG - 3/1 - Haste (This creature may attack and T the turn it comes under your control.)You may play Raging Kavu any time you could play an instant.
Reptile 3 - MTG - 75
Rhaumbusun Reptile 3 120 L - 76
Ribbon Snake
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1UU - 2/3 - Flying 2: Ribbon Snake loses flying until end of turn. Any player may play this ability.
Reptile 3 - MTG - 77
Rock Reptile Reptile 3 900 MMII 106 78
Rootwalla
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - 1G: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.
Reptile 3 - MTG - 79
Sabertooth Cobra
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays 2 before that turn to prevent this effect. (A player with ten or more poison counters loses the game.)
Reptile 3 - MTG - 80
Sarnak Reptile 3 cr 6 EQMN3 126 81
Sasaya, Orochi Ascendant
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
1GG - 2/3 - Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. ----- Sasaya's Essence Legendary Enchantment Whenever a land you control is tapped for mana, add one mana of that type to your mana pool for each other land you control with the same name.
Reptile 3 - MTG - 82
Scalding Salamander
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
Reptile 3 - MTG - 83
Serpent man
" AC 40, HD 12, hp 360, TH +36
" Bite:Poison:5D5 Bite:Poison:5D5 / Ba_Pois S_Monster Scare Hold Bo_Pois / Swim Im_Pois Im_Acid Friends Bash_Door Evil
" They walked lithely and sinnously erect on pre-mammalian members, their pied and hairless
Reptile 3 75 Angband 364 84
Shivan Raptor
AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
2R - 3/1 - First strike; haste (This creature may attack and T the turn it comes under your control.) Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Reptile 3 - MTG - 85
Shizuko, Caller of Autumn
AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
1GG - 2/3 - At the beginning of each player's upkeep, that player adds GGG to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end.
Reptile 3 - MTG - 86
Skum Reptile 3 175 Ann1 100 87
Slather Reptile 3 cr 8 MFF3 66 88
Slimy Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T: Target land becomes a swamp until end of turn.
Reptile 3 - MTG - 89
Slith Ascendant
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1WW - 1/1 - Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Reptile 3 - MTG - 90
Slith Strider
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1UU - 1/1 - Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
Reptile 3 - MTG - 91
Snake, Amphisbaena Reptile 3 712 MM1 88 92
Snake, Constrictor Reptile 3 337 MM1 88 93
Snake, Constrictor,Norm Reptile 3 175 MM 320 94
Snake, Dawnbane Serpent Reptile 3 cr 8 EQMN3 172 95
Snake, Deathfang Reptile 3 175 L - 96
Snake, Flying Fang Reptile 3 120 L - 97
Snake, Heway Reptile 3 175 MM 320 98
Snake, Poison, Normal Reptile 3 175 MM 320 99
Snake, Poisonous Reptile 3 382 MMII 111 100
Snake, Poisonous Reptile 3 585 MM1 88 101
Snake, Rock Python Reptile 3 300 RC0 204 102
Snake, Sewerm Reptile 3 120 Ann4 74 103
Snake, Spitting Reptile 3 585 MM1 88 104
Spitting Crawler Reptile 3 175 L - 105
Struthiomimus Reptile 3 337 MMII 54 106
Swamp Hellion Reptile 3 cr 8 MFF3 70 107
Tainted, Afflicted Reptile 3 cr 6 D2D 82 108
Tanystropheus Reptile 3 562 MMII 55 109
Thundering Wurm
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 2G - 4/4 - When Thundering Wurm comes into play from your hand, discard a land from your hand or destroy Thundering Wurm.
Reptile 3 - MTG - 110
Tundra Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - T: Target land becomes a plains or an island until end of turn.
Reptile 3 - MTG - 111
Tyrannosaurus
" AC 85, HD 150, hp 1350, TH +450
" Claw:1D6 Claw:1D6 Bite:3D6 Bite:3D6 / Bash_Door Move_Body Animal
" A horror from prehistory, reawakened by chaos.
Reptile 3 350 Angband 389 112
Viashino Bladescout
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1RR - 2/1 - Flash (You may play this spell any time you could play an instant.) When Viashino Bladescout comes into play, target creature gains first strike until end of turn.
Reptile 3 - MTG - 113
Viashino Grappler
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2R - 3/1 - G: Viashino Grappler gains trample until end of turn.
Reptile 3 - MTG - 114
Viashino Heretic
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2R - 1/3 - 1R, T: Destroy target artifact. Viashino Heretic deals to that artifact's controller damage equal to the artifact's converted mana cost.
Reptile 3 - MTG - 115
Viashino Outrider
" AC 37, HD 9, hp 270, #Att 4, TH +57, dmg 123
" 2R - 4/3 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Reptile 3 - MTG - 116
Viashino Sandstalker
" AC 22, HD 6, hp 180, #Att 4, TH +54, dmg 123
" 1RR - 4/2 - Haste (This creature may attack the turn it comes under your control.) At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.)
Reptile 3 - MTG - 117
Vicious Kavu
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BR - 2/2 - Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
Reptile 3 - MTG - 118
Vug Lizard
AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
1RR - 3/4 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Reptile 3 - MTG - 119
Whiptongue Frog
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 2U - 1/3 - U: Whiptongue Frog gains flying until end of turn.
Reptile 3 - MTG - 120
Yuan-Ti Reptile 3 720 MMII 130 121
Yuan-ti, Abomination Reptile 3 cr 7 MM3 190 122
Zodiac Snake
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Swampwalk (If defending player has a swamp in play, Zodiac Snake can't be blocked.)
Reptile 3 - MTG - 123
Abyssal Nocturnus
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
Undead 3 - MTG - 1
Adamaro, First to Desire
" AC 157, HD 21, hp 630, #Att 3, TH +168, dmg 213
" 1RR - 7/7 - Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Undead 3 - MTG - 2
Akikage Undead 3 cr 7 RDD3 10 3
Animator, Minor Undead 3 120 RL3 11 4
Azorius Herald
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - Azorius Herald is unblockable. When Azorius Herald comes into play, you gain 4 life. When Azorius Herald comes into play, sacrifice it unless U was spent to play it.
Undead 3 - MTG - 5
Banshee
" AC 16, HD 4, hp 108, TH +12
" Wail:Terrify Touch:Exp_20 / 5 Tport Drain_Mana / Fe Invisible Cold_Blood Take_Item Pass_Wall Fly Evil Undead Im_Cold Im_Pois No_Conf No_Sleep
" It is a ghostly woman's form that wails mournfully.
Undead 3 60 Angband 394 6
Bastellas (Dream Stalker) Undead 3 cr 6 RDD3 22 7
Benevolent Ancestor
" AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3
" 2W - 0/4 - Defender (This creature can't attack.) T Prevent the next 1 damage that would be dealt to target creature or player this turn.
Undead 3 - MTG - 8
Bloodletter
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2B - 2/3 - When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
Undead 3 - MTG - 9
Bodak Undead 3 cr 8 MM3 27 10
Bogardan Firefiend
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature.
Undead 3 - MTG - 11
Bone Dancer
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1BB - 2/2 - Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard into play under your control. If you do, Bone Dancer deals no combat damage this turn.
Undead 3 - MTG - 12
Bone Lord Undead 3 cr 6 CC1 21 13
Breathstealer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - B: Breathstealer gets +1/-1 until end of turn.
Undead 3 - MTG - 14
Brutal Deceiver
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Play this ability only once each turn.
Undead 3 - MTG - 15
Callous Deceiver
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
2U - 1/3 - 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Play this ability only once each turn.
Undead 3 - MTG - 16
Cantivore
" AC 310, HD 30, hp 900, #Att 10, TH +330, dmg 303
" 1WW - 10/10 - Attacking doesn't cause Cantivore to tap.Cantivore's power and toughness are equal to the number of enchantment cards in all graveyards.
Undead 3 - MTG - 17
Carven Caryatid
" AC 85, HD 15, hp 450, #Att 3, TH +27, dmg 63
" 1GG - 2/5 - Defender (This creature can't attack.) When Carven Caryatid comes into play, draw a card.
Undead 3 - MTG - 18
Cat, Crypt, Normal Undead 3 120 Ann2 26 19
Chilling Apparition
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.
Undead 3 - MTG - 20
Chosen One Undead 3 175 Ann3 20 21
Cinder Shade
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BR - 1/1 - B: Cinder Shade gets +1/+1 until end of turn.R, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
Undead 3 - MTG - 22
Cloud Spirit
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2U - 3/1 - FlyingCloud Spirit may block only creatures with flying.
Undead 3 - MTG - 23
Corpse Candle Undead 3 cr 6 RDD3 39 24
Crypt Thing Undead 3 412 FF1 21 25
Curst Undead 3 cr 6 MFF3 87 26
Deepwood Ghoul
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Pay 2 life: Regenerate Deepwood Ghoul.
Undead 3 - MTG - 27
Dimir Cutpurse
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UB - 2/2 - Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Undead 3 - MTG - 28
Dread Warrior Undead 3 175 Ann3 29 29
Drift of Phantasms
AC 85, HD 15, hp 450, #Att 3, TH +15, dmg 3
2U - 0/5 - Defender (This creature can't attack.) Flying Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Undead 3 - MTG - 30
Drinker of Sorrow
" AC 37, HD 9, hp 270, #Att 5, TH +84, dmg 153
" 2B - 5/3 - Drinker of Sorrow can't block. . Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
Undead 3 - MTG - 31
Dross Harvester
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 1BB - 4/4 - Protection from white At the end of your turn, you lose 4 life. Whenever a creature is put into a graveyard from play, you gain 2 life.
Undead 3 - MTG - 32
Dross Prowler
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Fear
Undead 3 - MTG - 33
Elder Pine of Jukai
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2G - 2/1 - Whenever you play a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2
Undead 3 - MTG - 34
Elvish Spirit Guide
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Remove Elvish Spirit Guide from the game: Add G to your mana pool. Play this ability only if Elvish Spirit Guide is in your hand and only if you could play an instant.
Undead 3 - MTG - 35
Embalmed Brawler
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand). Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
Undead 3 - MTG - 36
Emissary of Despair
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1BB - 2/1 - Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
Undead 3 - MTG - 37
Emissary of Hope
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1WW - 2/1 - Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
Undead 3 - MTG - 38
Eternal Humanoid Undead 3 cr 6 N&D3 21 39
Feral Shadow
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Flying
Undead 3 - MTG - 40
Fire Imp
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - When Fire Imp comes into play from your hand, it deals 2 damage to any one creature. (If you're the only player with creatures, Fire Imp deals 2 damage to one of your creatures.)
Undead 3 - MTG - 41
Foul Familiar
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Foul Familiar can't block.B, Pay 1 life: Return Foul Familiar to its owner's hand.
Undead 3 - MTG - 42
Foul Spirit
" AC 22, HD 6, hp 180, #Att 3, TH +33, dmg 93
" 2B - 3/2 - FlyingWhen Foul Spirit comes into play from your hand, destroy one of your lands.
Undead 3 - MTG - 43
Frightshroud Courier
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
2B - 2/1 - You may choose not to untap Frightshroud Courier during your untap step. 2B, Tap: As long as Frightshroud Courier remains tapped, target Zombie gets +2/+2 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Undead 3 - MTG - 44
Frozen Shade
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 2B - 0/1 - B: Frozen Shade gets +1/+1 until end of turn.
Undead 3 - MTG - 45
Furnace Spirit
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2R - 1/1 - Haste (This creature may attack and T the turn it comes under your control.) R: Furnace Spirit gets +1/+0 until end of turn.
Undead 3 - MTG - 46
Gaki, Jiki-Ketsu-Gaki Undead 3 cr 6 OA3 163 47
Gangrenous Zombies
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1BB - 2/2 - T, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow-covered swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
Undead 3 - MTG - 48
Ghast Undead 3 285 MM1 43 49
Ghast
" AC 40, HD 9, hp 270, TH +27
" Kick:3D3 Kick:9D1 Bite:6D2 / No_Sleep No_Conf Undead Evil Im_Pois Im_Cold Cold_Blood Hurt_Lite Swim Eldritch_Horrorbash_Door
" A repulsive being which leaps on long hind legs like a kangaroo. Its face is curiously h
Undead 3 75 Angband 327 50
Ghastly Remains
AC 85, HD 15, hp 450, #Att 5, TH +90, dmg 153
BBB - 5/5 - Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand). At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay BBB. If you do, return Ghastly Remains to your hand.
Undead 3 - MTG - 51
Ghost Human Undead 3 cr 7 MM3 213 52
Ghost-Lit Nourisher
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2G - 2/1 - 2G, T Target creature gets +2/+2 until end of turn. Channel - 3G, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
Undead 3 - MTG - 53
Ghost-Lit Raider
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - 2R, T Ghost-Lit Raider deals 2 damage to target creature. Channel - 3R, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.
Undead 3 - MTG - 54
Ghostly Horde Undead 3 120 Myst 48 55
Ghosts of the Damned
" AC 22, HD 6, hp 180, #Att 3, TH +6, dmg 3
" 1BB - 0/2 - T: Target creature gets -1/-0 until end of turn.
Undead 3 - MTG - 56
Ghoul Lord, Human Undead 3 cr 8 RDD3 65 57
Ghoul, Elder Undead 3 175 DMR2 48 58
Ghoul, Ghoul Undead 3 175 MM 131 59
Ghoul, Lacedon Undead 3 175 MM 131 60
Ghoul, Sheet Undead 3 255 FF1 78 61
Gnarled Mass
" AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
" 1GG - 3/3 - (no abilities)
Undead 3 - MTG - 62
Gray Philosopher,Malice Undead 3 120 Myst 55 63
Grimguard Humanoid Undead 3 cr 6 N&D3 32 64
Hama Undead 3 120 L - 65
Haunt, Lesser Undead 3 120 DMR2 52 66
Haunted House, Age 2 Undead 3 cr 6 N&D3 34 67
Haunted House, Age 3 Undead 3 cr 8 N&D3 34 68
Haunting Apparition
AC 22, HD 6, hp 180, #Att 11, TH +369, dmg 333
1UB - 11/2 - FlyingAs Haunting Apparition comes into play, choose an opponent.Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
Undead 3 - MTG - 69
Hearth Horror Undead 3 cr 7 MFF3 40 70
Hidden Horror
" AC 58, HD 12, hp 360, #Att 4, TH +60, dmg 123
" 1BB - 4/4 - When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand.
Undead 3 - MTG - 71
Hollow Specter
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1BB - 2/2 - Flying. Whenever Hollow Specter deals combat damage to a player, you may pay X. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.
Undead 3 - MTG - 72
Hound, Phantom Undead 3 175 RL3 59 73
Huecuva Undead 3 810 FF1 51 74
Hunted Phantasm
" AC 118, HD 18, hp 540, #Att 4, TH +66, dmg 123
" 1UU - 4/6 - Hunted Phantasm is unblockable. When Hunted Phantasm comes into play, put five 1/1 red Goblin creature tokens into play under target opponent's control.
Undead 3 - MTG - 75
Hypnotic Specter
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - FlyingWhenever Hypnotic Specter deals damage to an opponent, that player discards a card at random from his or her hand.
Undead 3 - MTG - 76
Ice skeleton
" AC 31, HD 14, hp 378, TH +42
" Claw:Cold:2D3 Claw:Cold:2D3 / Only_Item Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a skeleton covered in frost.
Undead 3 70 Angband 379 77
Infectious Host
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - When Infectious Host is put into a graveyard from play, target player loses 2 life.
Undead 3 - MTG - 78
Jolly Roger Undead 3 cr 6 RDD3 86 79
Kabuto Moth
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2W - 1/2 - Flying T Target creature gets +1/+2 until end of turn.
Undead 3 - MTG - 80
Kami of the Hunt
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Whenever you play a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
Undead 3 - MTG - 81
Kami of the Waning Moon
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - Flying Whenever you play a Spirit or Arcane spell, target creature gains fear until end of turn.
Undead 3 - MTG - 82
Kami of Twisted Reflection
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
Undead 3 - MTG - 83
Khabal Ghoul
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - At end of turn, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from play this turn.
Undead 3 - MTG - 84
Kira, Great Glass-Spinner
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
Undead 3 - MTG - 85
Kouko
" AC 25, HD 8, hp 192, TH +24
" Hit:1D6 Hit:1D6 Touch:Exp_20 / Scare Drain_Mana / Cold_Blood Bash_Door Fly Evil Undead Im_Cold Im_Pois Hurt_Lite No_Conf No_Sleep
" It is a ghostly apparition with a humanoid form.
Undead 3 140 Angband 381 86
Kragling Undead 3 175 DS2 66 87
Lava Zombie
" AC 37, HD 9, hp 270, #Att 4, TH +57, dmg 123
" 1BR - 4/3 - When Lava Zombie comes into play, return a black or red creature you control to its owner's hand.2: Lava Zombie gets +1/+0 until end of turn.
Undead 3 - MTG - 88
Lim-D'Cohort
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1BB - 2/3 - Whenever Lim-D'Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
Undead 3 - MTG - 89
Lim-D'High Guard
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 1BB - 2/1 - First strike1B: Regenerate Lim-D'High Guard.
Undead 3 - MTG - 90
Looming Shade
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - B: Looming Shade gets +1/+1 until end of turn.
Undead 3 - MTG - 91
Lord of the Undead
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - All Zombies get +1/+1. 1B, T: Return target Zombie card from your graveyard to your hand.
Undead 3 - MTG - 92
Mannichi, the Fevered Dream
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - 1R: Switch each creature's power and toughness until end of turn.
Undead 3 - MTG - 93
Mastiff, Shadow Undead 3 277 MMII 84 94
Mischievous Poltergeist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - FlyingPay 1 life: Regenerate Mischievous Poltergeist.
Undead 3 - MTG - 95
Moaning Spirit
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - Flying
Undead 3 - MTG - 96
Mohrg Undead 3 cr 8 MM3 137 97
Mournful Zombie
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2B - 2/1 - W, T: Target player gains 1 life.
Undead 3 - MTG - 98
Mummified human
" AC 31, HD 18, hp 432, TH +54
" Hit:2D4 Hit:2D4 / Only_Item Empty_Mind Cold_Blood Bash_Door Evil Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is a human form encased in mouldy wrappings.
Undead 3 70 Angband 390 99
Mummified orc
" AC 22, HD 12, hp 288, TH +36
" Hit:2D4 Hit:2D4 / Empty_Mind Cold_Blood Bash_Door Evil Orc Undead Im_Cold Im_Pois No_Conf No_Sleep No_Fear
" It is an orcish figure covered in wrappings.
Undead 3 56 Angband 362 100
Mummy Undead 3 575 RC0 195 101
Nantuko Husk
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
Undead 3 - MTG - 102
Nether Spirit
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
Undead 3 - MTG - 103
Nikko-Onna
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - When Nikko-Onna comes into play, destroy target enchantment. Whenever you play a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
Undead 3 - MTG - 104
Nim Abomination
" AC 58, HD 12, hp 360, #Att 3, TH +39, dmg 93
" 2B - 3/4 - At the end of your turn, if Nim Abomination is untapped, you lose 3 life.
Undead 3 - MTG - 105
Nim Lasher
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - Nim Lasher gets +1/+0 for each artifact you control.
Undead 3 - MTG - 106
Nim Replica
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 3 - 3/1 - 2B, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
Undead 3 - MTG - 107
Organ Grinder
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - TAP, Remove three cards in your graveyard from the game: Target player loses 3 life.
Undead 3 - MTG - 108
Pain Kami
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2R - 2/2 - XR, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.
Undead 3 - MTG - 109
Penanggalan Undead 3 435 FF1 71 110
Pennaggolan, Human Undead 3 cr 7 OA3 190 111
Phantom beast
" AC 40, HD 8, hp 288, TH +24
" Hit:44D2 Hit:44D2 / Pass_Wall No_Sleep Cold_Blood Nonliving No_Fear Res_Tele Empty_Mind Fly
" A creature that is half real, half illusion.
Undead 3 100 Angband 385 112
Phantom Nantuko
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2G - 2/2 - Trample. Phantom Nantuko comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. {tap}: Put a +1/+1 counter on Phantom Nantuko.
Undead 3 - MTG - 113
Phantom Tiger
" AC 10, HD 0, hp 0, #Att 3, TH +3, dmg 33
" 2G - 1/0 - Phantom Tiger comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
Undead 3 - MTG - 114
Phyrexian Ghoul
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Undead 3 - MTG - 115
Phyrexian Negator
" AC 85, HD 15, hp 450, #Att 5, TH +90, dmg 153
" 2B - 5/5 - TrampleWhenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it.
Undead 3 - MTG - 116
Phyrexian Rager
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - When Phyrexian Rager comes into play, you draw a card and you lose 1 life.
Undead 3 - MTG - 117
Physiquer Undead 3 cr 6 N&D3 52 118
Plague Spitter
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player.
Undead 3 - MTG - 119
Plant, Yellow Musk Zomb Undead 3 120 MM 291 120
P'oh, Gohei(PaperGhost) Undead 3 120 L - 121
Poltergeist Undead 3 120 MM 291 122
Pyre Zombie
AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
1BR - 2/1 - At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BB. If you do, return Pyre Zombie from your graveyard to your hand.1RR, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
Undead 3 - MTG - 123
Quagmire Druid
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - G, T, Sacrifice a creature: Destroy target enchantment.
Undead 3 - MTG - 124
Radiant Essence
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1GW - 2/3 - Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
Undead 3 - MTG - 125
Ragamuffyn
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Hellbent - T, Sacrifice a creature or land: Draw a card. Play this ability only if you have no cards in hand.
Undead 3 - MTG - 126
Raiding Nightstalker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Swampwalk (If defending player has any swamps in play, Raiding Nightstalker can't be blocked.)
Undead 3 - MTG - 127
Restless Bones
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - 3B, T Target creature gains swampwalk until end of turn. 1B: Regenerate Restless Bones.
Undead 3 - MTG - 128
Revenant Undead 3 cr 8 MFF3 94 129
River Kaijin
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2U - 1/4 - (no abilities)
Undead 3 - MTG - 130
Rotlung Reanimator
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.
Undead 3 - MTG - 131
Rushlight Undead 3 cr 8 RDD3 131 132
Scathe Zombies
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - (no abilities)
Undead 3 - MTG - 133
Severed Legion
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1BB - 2/2 - Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Undead 3 - MTG - 134
Shade Undead 3 300 MMII 108 135
Shadow Undead 3 382 MM1 86 136
Shambling Shell
AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
1BG - 3/1 - Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Undead 3 - MTG - 137
Shinen of Fury's Fire
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2R - 2/1 - Haste Channel - R, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
Undead 3 - MTG - 138
Shinen of Stars' Light
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2W - 2/1 - First strike Channel - 1W, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
Undead 3 - MTG - 139
Skeletal Companion (Type 10) Undead 3 cr 8 EQMN3 203 140
Skeletal Companion (Type 11) Undead 3 cr 8 EQMN3 203 141
Skeletal Companion (Type 7) Undead 3 cr 6 EQMN3 203 142
Skeletal Companion (Type 8) Undead 3 cr 7 EQMN3 203 143
Skeletal Companion (Type 9) Undead 3 cr 7 EQMN3 203 144
Skeleton Scavengers
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - Skeleton Scavengers comes into play with one +1/+1 counter on it.Pay 1 for each +1/+1 counter on Skeleton Scavengers: The next time Skeleton Scavengers would be destroyed this turn, regenerate it and put a +1/+1 counter on it instead.
Undead 3 - MTG - 145
Skeleton, Archer Undead 3 175 RL3 100 146
Skeleton, Gargantuan Undead 3 cr 7 MM3 165 147
Skeleton, Giant Ant Undead 3 120 RL3 101 148
Skittering Horror
" AC 37, HD 9, hp 270, #Att 4, TH +57, dmg 123
" 2B - 4/3 - When you play a creature spell, sacrifice Skittering Horror.
Undead 3 - MTG - 149
Skulking Knight
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
2B - 3/3 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Skulking Knight becomes the target of a spell or ability, sacrifice it.
Undead 3 - MTG - 150
Sky Spirit
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WU - 2/2 - Flying, first strike
Undead 3 - MTG - 151
Smokespew Invoker
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - 7B: Target creature gets -3/-3 until end of turn.
Undead 3 - MTG - 152
Snyad Undead 3 322 FF1 83 153
Souls of the Faultless
" AC 58, HD 12, hp 360, #Att 3, TH +12, dmg 3
" WBB - 0/4 - Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
Undead 3 - MTG - 154
Soulsworn Jury
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2W - 1/4 - Defender (This creature can't attack.) 1U, Sacrifice Soulsworn Jury: Counter target creature spell.
Undead 3 - MTG - 155
Spectre Undead 3 725 RC0 205 156
Spectre Undead 3 cr 7 MM3 169 157
Spined Basher
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Undead 3 - MTG - 158
Spined Fluke
" AC 13, HD 3, hp 90, #Att 5, TH +78, dmg 153
" 2B - 5/1 - When Spined Fluke comes into play, sacrifice a creature.B: Regenerate Spined Fluke.
Undead 3 - MTG - 159
Spirit, Stone, Medium Undead 3 175 L - 160
Stoic Ephemera
" AC 85, HD 15, hp 450, #Att 5, TH +90, dmg 153
" 2W - 5/5 - Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat.
Undead 3 - MTG - 161
Temp of the Damned
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
2B - 3/3 - When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll.During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned.
Undead 3 - MTG - 162
Terravore
" AC 310, HD 30, hp 900, #Att 10, TH +330, dmg 303
" 1GG - 10/10 - TrampleTerravore's power and toughness are each equal to the number of land cards in all graveyards.
Undead 3 - MTG - 163
Thief of Hope
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
Undead 3 - MTG - 164
Thunder Spirit
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1WW - 2/2 - Flying, first strike
Undead 3 - MTG - 165
Twilight Drover
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2W - 1/1 - Whenever a creature token leaves play, put a +1/+1 counter on Twilight Drover. 2W, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying into play.
Undead 3 - MTG - 166
Undead Gladiator
AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
1BB - 3/1 - 1B, Discard a card from your hand: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep. Cycling 1B (1B, Discard this card from your hand: Draw a card.)
Undead 3 - MTG - 167
Undead Warlord Undead 3 cr 8 MFF3 77 168
Unhallowed, Faithless Knight, The Undead 3 cr 8 CC1 204 169
Unhallowed, False Lover, The Undead 3 cr 7 CC1 205 170
Unhallowed, Forsaken Priest, The Undead 3 cr 8 CC1 206 171
Unhallowed, Treacherous Thief, The Undead 3 cr 7 CC1 207 172
Urborg Mindsucker
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2B - 2/2 - B, Sacrifice Urborg Mindsucker: Target opponent discards a card at random from his or her hand. Play this ability only if you could play a sorcery.
Undead 3 - MTG - 173
Urborg Panther
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for a Spirit of the Night card and put that creature into play. Then shuffle your library.
Undead 3 - MTG - 174
Vampire Human Undead 3 cr 7 MM3 222 175
Vampire, Blood Lord Undead 3 cr 8 D2D 83 176
Vampire, Chiang-Shi, Human Undead 3 cr 7 RDD3 163 177
Vampire, Dark Lord Undead 3 cr 7 D2D 83 178
Vampire, Dwarven Undead 3 cr 8 RDD3 165 179
Vampire, Elven Undead 3 cr 7 RDD3 165 180
Vampire, Gnomish Undead 3 cr 6 RDD3 165 181
Vampire, Halfling Undead 3 cr 6 RDD3 166 182
Vampire, Night Lord Undead 3 cr 6 D2D 83 183
Vampire, Nosferatu, Human Undead 3 cr 7 RDD3 164 184
Vampire, Vrykolaka, Human Undead 3 cr 6 RDD3 164 185
Vesper Ghoul
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - T, Pay 1 life: Add one mana of any color to your mana pool.
Undead 3 - MTG - 186
Walking Desecration
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - B, Tap: Creatures of the type of your choice attack this turn if able.
Undead 3 - MTG - 187
Waxmane Baku
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2W - 2/2 - Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. 1, Remove X ki counters from Waxmane Baku: Tap X target creatures.
Undead 3 - MTG - 188
Wight Undead 3 810 MM1 100 189
Wight, Dread, Greater Undead 3 cr 6 RDD3 170 190
Will Sapper Undead 3 cr 8 EQMN3 150 191
Wraith Undead 3 862 MM1 102 192
Wraith, Dark Shape Undead 3 cr 6 D2D 85 193
Wraith, Soul Beckoner Undead 3 175 L - 194
Xenic Poltergeist
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 1BB - 1/1 - T: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its total converted mana cost.
Undead 3 - MTG - 195
Zombie Fanboy
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
2B - 1/1 - As Zombie Fanboy comes into play, choose an artist. Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy. AEtherflame Wall though they didn't have shadow. R: AEtherflame Wall gets +1/+0 until end of turn.
Undead 3 - MTG - 196
Zombie Fog Undead 3 cr 7 RDD3 173 197
Zombie Fog, Cadaver Undead 3 175 RL3 124 198
Zombie Lord, Human Undead 3 cr 6 RDD3 176 199
Zombie Master
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 1BB - 2/3 - All Zombies have "B: Regenerate this creature" and swampwalk. (They're unblockable as long as defending player controls a swamp.)
Undead 3 - MTG - 200
Zombie Scavengers
" AC 13, HD 3, hp 90, #Att 3, TH +30, dmg 93
" 2B - 3/1 - Remove the top creature card in your graveyard from the game: Regenerate Zombie Scavengers.
Undead 3 - MTG - 201
Zombie Trailblazer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" BBB - 2/2 - Tap an untapped Zombie you control: Target land becomes a swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
Undead 3 - MTG - 202
Zombie, Desert Undead 3 120 RL3 123 203
Zombie, Drowned Carcass Undead 3 cr 6 D2D 87 204
Zombie, Gargantuan Undead 3 cr 6 MM3 192 205
Zombie, Wolf Undead 3 120 RL3 126 206
Aboleth Water 3 cr 7 MM3 15 1
Ambassador Laquatus
" AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
" 1UU - 1/3 - 3: Target player puts the top three cards of his or her library into his or her graveyard.
Water 3 - MTG - 2
Anemone, Giant Water 3 cr 8 MFF3 4 3
Beetle, Water Water 3 120 MM 18 4
Bunyip Water 3 175 Ann3 16 5
Callous Oppressor
AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
1UU - 1/2 - You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creature type. Tap: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped.
Water 3 - MTG - 6
Catfish, Giant Water 3 975 MMII 23 7
Cephalid Constable
AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
1UU - 1/1 - Whenever Cephalid Constable deals combat damage to a player, return up to X target permanents that player controls to their owners' hands, where X is the damage it dealt to that player.
Water 3 - MTG - 8
Cephalid Inkshrouder
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Discard a card from your hand: Cephalid Inkshrouder can't be the target of spells or abilities and is unblockable this turn.
Water 3 - MTG - 9
Cephalid Looter
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - T: Target player draws a card, then discards a card from his or her hand.
Water 3 - MTG - 10
Cephalid Pathmage
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - Cephalid Pathmage is unblockable. . TAP, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn.
Water 3 - MTG - 11
Children of the Sea, St Water 3 120 L - 12
Clam Session
AC 85, HD 15, hp 450, #Att 3, TH +27, dmg 63
1UU - 2/5 - When Clam Session comes into play, choose a word. During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.
Water 3 - MTG - 13
Clam, Giant Water 3 175 Ann4 16 14
Clam-I-Am
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Whenever you roll a 3 on a six-sided die, you may reroll that die.
Water 3 - MTG - 15
Coral, Brain Coral Water 3 175 Ann4 21 16
Crustacean, Crayfish Water 3 175 MM 50 17
Dank Water 3 cr 7 MFF3 21 18
Devilfish, Patriarch Water 3 675 RC0 165 19
Devouring Deep
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.)
Water 3 - MTG - 20
Dolphin Water 3 120 MM 59 21
Eel, Electric Marine Water 3 600 MMII 62 22
Elf, Dargonesti Water 3 120 L - 23
Elf, Dimernesti Water 3 120 L - 24
Fish, Eel, Giant Water 3 175 MM 117 25
Fish, Eel, Weed Water 3 120 MM 117 26
Fish, Giant, Giant Rockfish Water 3 400 RC0 177 27
Fish, Pike Water 3 175 MM 117 28
Fish, Sting Ray Water 3 120 MM 117 29
Froglock, Yun Water 3 cr 8 EQMN3 72 30
Gar, Giant Water 3 825 MM1 42 31
Globefish
" AC 25, HD 14, hp 420, TH +42
" Bite:Poison:5D5 Bite:Poison:5D5 / Br_Pois / Empty_Mind Bash_Door Powerful Aquatic Im_Pois No_Stun Wild_Too
" This cute fish is among the most poisonous creatures there are.
Water 3 200 Angband 360 32
Great white shark
" AC 85, HD 75, hp 1350, TH +225
" Bite:3D6 Bite:3D6 Bite:3D6 / Aquatic Animal
" A very large carnivorous fish.
Water 3 250 Angband 386 33
Hippocampus Water 3 120 MM 189 34
Homarid
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - Homarid comes into play with a tide counter on it.At the beginning of your upkeep, put a tide counter on Homarid.As long as there is exactly one tide counter on Homarid, it gets -1/-1.As long as there are exactly three tide counters on Homarid, it gets +1/+1.Whenever there are four tide counters on Homarid, remove all tide counters from it.
Water 3 - MTG - 35
Ixitxachitl priest
" AC 40, HD 7, hp 210, TH +21
" Sting:Poison:2D7 Sting:Poison:2D7 / Tele_To Heal Scare Cause_2 Blind S_Monster / Animal Evil Aquatic Im_Pois Wild_Too
" A devil ray of the depths, with priestly magic.
Water 3 80 Angband 328 36
Killer whale
" AC 58, HD 22, hp 726, TH +66
" Bite:8D3 Bite:8D3 / Aquatic Wild_Too Wild_Oceananimal
" An almost beautiful, deadly beast.
Water 3 85 Angband 363 37
Man-o'-War
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - When Man-o'-War comes into play, return target creature to its owner's hand.
Water 3 - MTG - 38
Manta Ray
AC 37, HD 9, hp 270, #Att 3, TH +36, dmg 93
1UU - 3/3 - Islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) Manta Ray can't be blocked except by blue creatures.
Water 3 - MTG - 39
Merfolk Seer
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - When Merfolk Seer is put into a graveyard from play, you may pay 1U. If you do, draw a card.
Water 3 - MTG - 40
Naga, Water Water 3 cr 7 MM3 138 41
Narwhale Water 3 285 MMII 95 42
Ningyo Water 3 120 L - 43
Octopus, Giant Water 3 825 MM1 75 44
Octopus, Giant Water 3 cr 8 MM3 199 45
Piscean, Black Water 3 cr 7 CC2 125 46
Portuguese Man-o-war, Giant Water 3 277 MM1 79 47
Quagmire Lamprey
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2B - 1/1 - Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
Water 3 - MTG - 48
Ray, Pungi Water 3 615 MM1 81 49
Rootwater Commando
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.)
Water 3 - MTG - 50
Rootwater Hunter
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - T: Rootwater Hunter deals 1 damage to target creature or player.
Water 3 - MTG - 51
Rootwater Shaman
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - You may play enchant creature cards any time you could play an instant.
Water 3 - MTG - 52
Sahuagin Water 3 175 MM 306 53
Saprazzan Raider
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2U - 1/2 - When Saprazzan Raider becomes blocked, return it to its owner's hand.
Water 3 - MTG - 54
Sea Drake Water 3 cr 7 BoL3 144 55
Sea Hag Water 3 900 MM1 86 56
Seasinger
AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
1UU - 0/1 - When you control no islands, sacrifice Seasinger.T: Gain control of target creature if its controller controls an island. You lose control of that creature when Seasinger leaves play, you lose control of Seasinger, or Seasinger becomes untapped. You may choose not to untap Seasinger during your untap step.
Water 3 - MTG - 57
Selkie Water 3 175 MM 311 58
Shark, Great White Water 3 650 RC0 203 59
Shoreline Raider
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Protection from Kavu
Water 3 - MTG - 60
Spider, Giant Marine Water 3 975 MMII 113 61
Spider, Giant Water Water 3 285 MM1 90 62
Spiny Starfish
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 2U - 0/1 - U: Regenerate Spiny Starfish.At end of turn, if Spiny Starfish was regenerated this turn, put a 0/1 blue Starfish creature token into play for each time it was regenerated this turn.
Water 3 - MTG - 63
Spirit Folk, Sea Water 3 175 L - 64
Troll, Scrag, Fresh Water 3 600 MMII 121 65
Urchin, Green Water 3 120 MM 354 66
Urchin, Silver Water 3 600 FF1 92 67
Urchin, Yellow Water 3 307 FF1 92 68
Vendrin, Deep Water Water 3 cr 7 LB3 139 69
Vodalian Illusionist
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - UU, T: Target creature phases out.
Water 3 - MTG - 70
Vodalian Knights
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1UU - 2/2 - First strike, islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice this creature.) U: Vodalian Knights gains flying until end of turn.
Water 3 - MTG - 71
Vodalian Mage
" AC 13, HD 3, hp 90, #Att 3, TH +6, dmg 33
" 2U - 1/1 - U, T: Counter target spell unless its controller pays 1.
Water 3 - MTG - 72
Vodyanoi Water 3 975 FF1 93 73
Whale
" AC 55, HD 22, hp 1320, TH +66
" Crush:1D20 Crush:1D20 / Res_Wateanimal Aquatic Wild_Too
" Although it looks like a fish and lives in water, it is in fact a mammal. And it is huge!
Water 3 175 Angband 345 74
Whale, Cachalot Water 3 cr 6 MM3 204 75
Whale, Killer Water 3 275 RC0 212 76
Whale, Narwhal Water 3 175 MM 358 77
Whirlpool Warrior
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2U - 2/2 - When Whirlpool Warrior comes into play, shuffle the cards from your hand into your library, then draw that many cards.R, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Water 3 - MTG - 78
White shark
" AC 55, HD 7, hp 210, TH +21
" Bite:3D5 Bite:3D5 / Animal Aquatic Wild_Too
" Fast moving hunter of the depths, when this creature moves, everybody in water is in danger!
Water 3 68 Angband 317 79
Acid Beast, Lava Maw Weird 3 cr 6 D2D 64 1
Aspis, Drone Weird 3 450 MMII 10 2
Barrow Worm Weird 3 cr 8 CC1 14 3
Boggart Weird 3 937 MMII 19 4
Bouncing Beebles
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Bouncing Beebles is unblockable as long as defending player controls an artifact.
Weird 3 - MTG - 5
Bursting Beebles
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2U - 2/2 - Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist.
Weird 3 - MTG - 6
Chaos Beast Weird 3 cr 7 MM3 34 7
Charrel Weird 3 cr 6 MFF3 17 8
Chimera Weird 3 cr 7 MM3 35 9
Chimera
" AC 19, HD 9, hp 216, TH +27
" Bite:1D10 Bite:Fire:1D3 Bite:Fire:1D3 / Br_Fire / Fly Bash_Door Wild_Too Wild_Mountain Im_Fire
" It is a strange concoction of lion, dragon and goat. It looks very odd but very avoidable.
Weird 3 200 Angband 341 10
Chthonian Weird 3 cr 8 COC3 161 11
Cloaker Weird 3 525 MMII 25 12
Cloaker Lord Weird 3 cr 7 MCMF3 28 13
Cockatrice Weird 3 425 RC0 164 14
Cockatrice Weird 3 472 MM1 15 15
Cockatrice Weird 3 cr 8 EQMN3 39 16
Dark Womh Weird 3 cr 6 CC2 47 17
Decapus Weird 3 175 Myst 24 18
Deepspawn Weird 3 cr 8 MCMF3 32 19
Delphinid Weird 3 120 L - 20
Disenchanter Weird 3 307 FF1 27 21
Displacer Beast Weird 3 500 RC0 166 22
Displacer Beast Weird 3 712 MM1 28 23
Executioner's Hood Weird 3 480 MMII 64 24
Fleeting Image
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying1U: Return Fleeting Image to its owner's hand.
Weird 3 - MTG - 25
Foratog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2G - 1/2 - G, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Weird 3 - MTG - 26
Gambado Weird 3 175 Ann1 52 27
Gelectrode
" AC 13, HD 3, hp 90, #Att 3, TH +3, dmg 3
" 1UR - 0/1 - T Gelectrode deals 1 damage to target creature or player. Whenever you play an instant or sorcery spell, you may untap Gelectrode.
Weird 3 - MTG - 28
Gnarl Weird 3 cr 7 MFF3 37 29
Gnawer, Insatiable Weird 3 cr 7 EQMN3 88 30
Gray Render Weird 3 cr 8 MM3 112 31
Griffon Weird 3 450 RC0 181 32
Griffon Weird 3 562 MM1 50 33
Gus
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 2G - 2/2 - Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
Weird 3 - MTG - 34
Gutwrench Weird 3 cr 8 MFF3 39 35
Hamster, Giant Space Weird 3 175 L - 36
Haun Weird 3 175 L - 37
Hippogriff Weird 3 175 MM 190 38
Illusionary Presence
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
1UU - 2/2 - Cumulative upkeep UAt the beginning of your upkeep, Illusionary Presence gains the landwalk ability of your choice until end of turn. (It's unblockable as long as defending player controls a land of that type.)
Weird 3 - MTG - 39
Intellect Devourer Weird 3 cr 6 PsiH3 150 40
It
" AC 100, HD 58, hp 1914, TH +174
" Gaze:Blind:8D8 Touch:Terrify Gaze:Exp_40 Touch:Eat_Item / Drain_Mana Blink Blind Scare Conf S_Undead S_Monster Heal Tele_Away Darkness S_Hydra Traps Forget Tele_To Shriek / Only_Item Char_Multi Char_Clear Attr_Clear
Weird 3 400 Angband 393 41
Kamadan Weird 3 360 FF1 55 42
Kech Weird 3 307 MMII 78 43
Lithatog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1RG - 1/2 - Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.Sacrifice a land: Lithatog gets +1/+1 until end of turn.
Weird 3 - MTG - 44
Lock Lurker Weird 3 175 Ann1 75 45
Lurker
" AC 37, HD 9, hp 270, #Att 3, TH +21, dmg 63
" 2G - 2/3 - Lurker can't be the target of a spell unless it was declared as an attacker or blocker this turn.
Weird 3 - MTG - 46
Magebane Weird 3 175 Ann1 81 47
Manikin Weird 3 120 Myst 79 48
Mantari Weird 3 120 L - 49
Manticore Weird 3 650 RC0 192 50
Manticore Weird 3 787 MM1 65 51
Mistform Dreamer
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Flying. 1: Mistform Dreamer's type becomes the creature type of your choice until end of turn.
Weird 3 - MTG - 52
Mistform Wall
" AC 58, HD 12, hp 360, #Att 3, TH +15, dmg 33
" 2U - 1/4 - (Walls can't attack.) 1: Mistform Wall's type becomes the creature type of your choice until end of turn.
Weird 3 - MTG - 53
Mistform Warchief
AC 37, HD 9, hp 270, #Att 3, TH +12, dmg 33
2U - 1/3 - Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.{T}: Mistform Warchief's type becomes the creature type of your choice until end of turn.
Weird 3 - MTG - 54
Mudman Weird 3 175 MM 260 55
Necratog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1BB - 1/2 - Remove the top creature card in your graveyard from the game: Necratog gets +2/+2 until end of turn.
Weird 3 - MTG - 56
Necravolver
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2B - 2/2 - Kicker 1G and/or WIf you paid the 1G kicker cost, Necravolver comes into play with two +1/+1 counters on it and has trample.If you paid the W kicker cost, Necravolver comes into play with a +1/+1 counter on it and has 'Whenever Necravolver deals damage, you gain that much life."
Weird 3 - MTG - 57
Pegasus Weird 3 175 MM 285 58
Phantatog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1WU - 1/2 - Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.Discard a card from your hand: Phantatog gets +1/+1 until end of turn.
Weird 3 - MTG - 59
Phantom Warrior
" AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
" 1UU - 2/2 - Phantom Warrior is unblockable.
Weird 3 - MTG - 60
Phenomid, Examiner Weird 3 cr 6 N&D3 48 61
Psychatog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1UB - 1/2 - Discard a card from your hand: Psychatog gets +1/+1 until end of turn.Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
Weird 3 - MTG - 62
Pyrolisk Weird 3 360 MMII 103 63
Quylthulg
" AC -17, HD 4, hp 96, TH +12
" / Blink S_Monster / Never_Blowempty_Mind Invisible No_Conf No_Sleep No_Fear
" It is a strange pulsing mound of flesh.
Weird 3 250 Angband 342 64
Raggamoffyn, Tatterdema Weird 3 120 Ann2 100 65
Rakavolver
AC 22, HD 6, hp 180, #Att 3, TH +18, dmg 63
2R - 2/2 - Kicker 1W and/or UIf you paid the 1W kicker cost, Rakavolver comes into play with two +1/+1 counters on it and has 'Whenever Rakavolver deals damage, you gain that much life.'If you paid the U kicker cost, Rakavolver comes into play with a +1/+1 counter on it and has flying.
Weird 3 - MTG - 66
Remorhaz Weird 3 cr 7 MM3 155 67
Rohch, Swamp Weird 3 120 L - 68
Rust Monster Weird 3 277 MM1 83 69
Rust Monster Weird 3 300 RC0 202 70
Sand Burrower Weird 3 cr 6 CC1 162 71
Sarcatog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1BR - 1/2 - Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn.Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
Weird 3 - MTG - 72
Sharn Weird 3 cr 6 MCMF3 76 73
Shroomer Weird 3 cr 7 BoL3 150 74
Slaver Weird 3 cr 7 LB3 112 75
Sphinx, Crio- Weird 3 cr 7 MM3 170 76
Sphinx, Gyno- Weird 3 cr 8 MM3 170 77
Sphinx, Hieraco- Weird 3 900 MM1 89 78
Spinal Villain
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 2R - 1/2 - T: Destroy target blue creature.
Weird 3 - MTG - 79
Storoper Weird 3 750 MMII 115 80
Sussurus Weird 3 825 FF1 84 81
Swamp Tyrant, Swamp Tyrant Weird 3 cr 7 CC2 184 82
Terithran Weird 3 862 FF1 87 83
Terror, Tentacle Weird 3 cr 7 EQMN3 139 84
Thalakos Mistfolk
" AC 13, HD 3, hp 90, #Att 3, TH +15, dmg 63
" 2U - 2/1 - Shadow (This creature may block or be blocked by only creatures with shadow.) U: Put Thalakos Mistfolk on top of its owner's library.
Weird 3 - MTG - 85
Thaumatog
" AC 22, HD 6, hp 180, #Att 3, TH +9, dmg 33
" 1GW - 1/2 - Sacrifice a land: Thaumatog gets +1/+1 until end of turn.Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
Weird 3 - MTG - 86
Thet Weird 3 cr 6 LB3 131 87
Thought Eater Weird 3 382 MM1 94 88
Thunderherder Weird 3 525 MMII 120 89
Transposer Weird 3 787 MMII 120 90
Umber Hulk Weird 3 cr 7 MM3 180 91
Will-o'-wisp Weird 3 cr 6 MM3 183 92
Wychlamp Weird 3 120 DMR2 114 93
Zurchin Weird 3 120 L - 94

[M1] Listing of Monsters


[M1.4] Monster List, DL IV

Name Type DL XP/CR Source Page #
Achaierai Animal 4 1950 FF1 9 1
Alguduir, Young Animal 4 420 L - 2
Apes of Rath
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 2GG - 5/4 - Whenever Apes of Rath attacks, it doesn't untap during your next untap step.
Animal 4 - MTG - 3
Argothian Swine
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Trample
Animal 4 - MTG - 4
Armidron Animal 4 cr 9 BoL3 10 5
Armored Griffin
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - FlyingAttacking doesn't cause Armored Griffin to tap.
Animal 4 - MTG - 6
Ascending Aven
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 2UU - 3/2 - Flying. Ascending Aven may block only creatures with flying. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 4 - MTG - 7
Asperii (Wind Steed) Animal 4 420 L - 8
Assault Zeppelid
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GU - 3/3 - Flying, trample
Animal 4 - MTG - 9
Aurochs
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3G - 2/3 - TrampleAurochs gets +1/+0 for each other attacking Aurochs as long as it's attacking.
Animal 4 - MTG - 10
Aurora Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingW: Target permanent becomes white until end of turn.
Animal 4 - MTG - 11
Aven Cloudchaser
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying (This creature can't be blocked except by creatures with flying.) When Aven Cloudchaser comes into play, destroy target enchantment.
Animal 4 - MTG - 12
Aven Fisher
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying (This creature can't be blocked except by creatures with flying.) When Aven Fisher is put into a graveyard from play, you may draw a card.
Animal 4 - MTG - 13
Aven Fogbringer
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3U - 2/1 - Flying. When Aven Fogbringer comes into play, return target land to its owner's hand.
Animal 4 - MTG - 14
Aven Liberator
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
2WW - 2/3 - FlyingMorph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Animal 4 - MTG - 15
Aven Redeemer
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying. TAP: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Animal 4 - MTG - 16
Aven Smokeweaver
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2UU - 2/3 - Flying, protection from red
Animal 4 - MTG - 17
Aven Trooper
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3W - 1/1 - Flying. 2W, Discard a card from your hand: Aven Trooper gets+1/+2 until end of turn.
Animal 4 - MTG - 18
Balshan Collaborator
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying. B: Balshan Collaborator gets +1/+1 until end of turn.
Animal 4 - MTG - 19
Barishi
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 2GG - 4/3 - When Barishi is put into a graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library.
Animal 4 - MTG - 20
Bat of Gorgoroth
" AC 90, HD 20, hp 800, TH +80
" Bite:Poison:1D10 Claw:1D4 / Scare Br_Pois Br_Dark / Move_Body Fly Bash_Door Move_Body Friends Animal Im_Pois
" Fed with horrid meats and grown to enormous size, this slavering creature seeks livelier pre
Animal 4 200 Angband 878 21
Bat, Huge Animal 4 420 MM 15 22
Battering Craghorn
" AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
" 2RR - 3/1 - First strike. Morph 1RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 4 - MTG - 23
Battlewise Aven
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying. Threshold - Battlewise Aven gets +1/+1 and has first strike. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 4 - MTG - 24
Bear, Brown Animal 4 420 MM 17 25
Bear, Polar Animal 4 1350 MMII 16 26
Bear, Tundra Kodiak Animal 4 cr 10 EQMN3 163 27
Beast of Nurgle
" AC 70, HD 15, hp 420, TH +60
" Touch:Poison:3D3 Touch:Disease:3D3 Bite:Acid:4D5 / Weird_Mind Bash_Door Im_Acid Im_Pois Demon Evil Im_Fire Swim
" It walks on four legs, but mostly resembles a slug-shaped jelly. It even has two disgusting
Animal 4 100 Angband 422 28
Beguiler Animal 4 270 L - 29
Behemoth Animal 4 2400 MMII 18 30
Bird, Eagle, Giant Animal 4 420 MM 27 31
Bird, Owl, Giant Animal 4 270 MM 27 32
Bird, Skyfisher Animal 4 270 MM 27 33
Blastoderm
AC 110, HD 20, hp 880, #Att 5, TH +120, dmg 204
2GG - 5/5 - Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
Animal 4 - MTG - 34
Blind Hunter
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2WB - 2/2 - Flying Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.) When Blind Hunter comes into play or the creature it haunts is put into a graveyard, target player loses 2 life and you gain 2 life.
Animal 4 - MTG - 35
Blistering Firecat
" AC 14, HD 4, hp 176, #Att 7, TH +200, dmg 284
" 1RRR - 7/1 - Trample, haste. At end of turn, sacrifice Blistering Firecat. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 4 - MTG - 36
Boar, Great Animal 4 1750 RC0 162 37
Boobrie Animal 4 1350 MMII 20 38
Bosom Buddy
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 3W - 1/4 - Whenever you play a spell, you may gain 1/2 life for each word in that spell's name.
Animal 4 - MTG - 39
Bull Elephant
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3G - 4/4 - When Bull Elephant comes into play, sacrifice it unless you return two forests you control to their owner's hand.
Animal 4 - MTG - 40
Bull Hippo
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Islandwalk (This creature is unblockable as long as defending player controls an island.)
Animal 4 - MTG - 41
Canopy Crawler
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3G - 2/2 - Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand). TAP: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler."
Animal 4 - MTG - 42
Carrier Pigeons
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3W - 1/1 - FlyingWhen Carrier Pigeons comes into play, draw a card at the beginning of the next turn's upkeep.
Animal 4 - MTG - 43
Cat, Change Cat Animal 4 270 L - 44
Cat, Jaguar Animal 4 420 MM 36 45
Cat, Leopard Animal 4 270 MM 36 46
Cat, Lion, Mountain Animal 4 270 MM 36 47
Cat, Luck Eater Animal 4 420 L - 48
Cat, Tagster Animal 4 270 L - 49
Cat, Tigone Animal 4 420 L - 50
Caterwaul Animal 4 270 L - 51
Catoblepas
" AC 74, HD 30, hp 840, TH +120
" Gaze:Terrify:2D4 Gaze:Blind:2D4 Butt:2D6 Bite:2D12 / Only_Gold Evil Bash_Door Swim Wild_Too Wild_Swamp Animal Im_Pois
" A strange ox-like form with a huge head but a thin, weak neck, it looks like the creation
Animal 4 400 Angband 447 52
Cerulean Roc Animal 4 cr 9 CC1 38 53
Chainflinger
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3R - 2/2 - 1R, T: Chainflinger deals 1 damage to target creature or player.Threshold - 2R, T: Chainflinger deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)
Animal 4 - MTG - 54
Charmed Griffin
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3W - 3/3 - FlyingWhen Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand.
Animal 4 - MTG - 55
Clockwork Condor
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 4 - 3/3 - Flying Clockwork Condor comes into play with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
Animal 4 - MTG - 56
Cloudchaser Eagle
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingWhen Cloudchaser Eagle comes into play, destroy target enchantment.
Animal 4 - MTG - 57
Commander Eesha
" AC 74, HD 16, hp 704, #Att 4, TH +32, dmg 84
" 2WW - 2/4 - Flying, protection from creatures
Animal 4 - MTG - 58
Crazed Armodon
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - G: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at end of turn. Play this ability only once each turn.
Animal 4 - MTG - 59
Creature Guy
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Gotcha - Whenever an opponent says "Creature" or "Guy," you may say "Gotcha!" If you do, return Creature Guy from your graveyard to your hand.
Animal 4 - MTG - 60
Crimson Manticore
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2RR - 2/2 - FlyingR, T: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Animal 4 - MTG - 61
Crookclaw Transmuter
AC 14, HD 4, hp 176, #Att 4, TH +40, dmg 124
3U - 3/1 - Flash (You may play this spell any time you could play an instant.) Flying When Crookclaw Transmuter comes into play, switch target creature's power and toughness until end of turn.
Animal 4 - MTG - 62
Daraja Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingSacrifice Daraja Griffin: Destroy target black creature.
Animal 4 - MTG - 63
Darba
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 3G - 5/4 - At the beginning of your upkeep, sacrifice Darba unless you pay oGoG.
Animal 4 - MTG - 64
Disease Carriers
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - When Disease Carriers is put into a graveyard from play, target creature gets -2/-2 until end of turn.
Animal 4 - MTG - 65
Displacer beast
" AC 170, HD 25, hp 700, TH +100
" Bite:2D8 Hit:1D10 Hit:1D10 Hit:1D10 / Invisible Bash_Door Animal
" It is a huge black panther, clubbed tentacles sprouting from its shoulders.
Animal 4 100 Angband 412 66
Dive Bomber
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying. Tap, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
Animal 4 - MTG - 67
Dog, Blink Animal 4 270 MM 57 68
Dolphin, Athasian Animal 4 270 Ann4 24 69
Doombat
" AC 118, HD 18, hp 1728, TH +72
" Bite:Fire:5D4 Bite:Fire:5D4 Bite:Fire:5D4 / Weird_Mind Bash_Door Aura_Fire Fly Im_Fire Evil Animal
" It is a fast moving creature of chaos, a gigantic black bat surrounded by flickering bright red flames.
Animal 4 250 Angband 484 70
Earsplitting Rats
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3B - 2/1 - When Earsplitting Rats comes into play, each player discards a card from his or her hand. Discard a card from your hand: Regenerate Earsplitting Rats.
Animal 4 - MTG - 71
Ekundu Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying, first strike
Animal 4 - MTG - 72
Elephant Animal 4 2250 MM1 38 73
Elephant Animal 4 cr 9 EQMN3 168 74
Elephant Bird Animal 4 420 L - 75
Elephant, Mammoth, Wooly Animal 4 cr 11 EQMN3 168 76
Elephant, Normal Animal 4 1600 RC0 176 77
Elephant, Prehistoric Animal 4 1650 RC0 176 78
Elven Warhounds
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
Animal 4 - MTG - 79
Endangered Armodon
" AC 110, HD 20, hp 880, #Att 4, TH +84, dmg 164
" 2GG - 4/5 - When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
Animal 4 - MTG - 80
Erithizon
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2GG - 4/4 - Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
Animal 4 - MTG - 81
Falcon, Fire Animal 4 270 L - 82
Familiar, Pseudo- Animal 4 270 RL3 34 83
Fangren Firstborn
" AC 26, HD 8, hp 352, #Att 4, TH +72, dmg 164
" 1GGG - 4/2 - Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
Animal 4 - MTG - 84
Flailing Manticore
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
3R - 3/3 - Flying, first strike1: Flailing Manticore gets +1/+1 until end of turn. Any player may play this ability.1: Flailing Manticore gets -1/-1 until end of turn. Any player may play this ability.
Animal 4 - MTG - 85
Fledgling Mawcor
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying T Fledgling Mawcor deals 1 damage to target creature or player. Morph UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 4 - MTG - 86
Flowstone Charger
" AC 110, HD 20, hp 880, #Att 4, TH +36, dmg 84
" 2RW - 2/5 - Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
Animal 4 - MTG - 87
Frankie Peanuts
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
2WW - 2/3 - At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Animal 4 - MTG - 88
Free-Range Chicken
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
3G - 3/3 - 1G: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.)
Animal 4 - MTG - 89
Glowing Anemone
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 3U - 1/3 - When Glowing Anemone comes into play, you may return target land to its owner's hand.
Animal 4 - MTG - 90
Gnasher, Winged Animal 4 270 Ann1 62 91
Gnoph-Keh Animal 4 cr 10 COC3 170 92
Gnoph-Keh
" AC 70, HD 15, hp 900, TH +60
" Claw:Cold:2D4 Claw:Cold:2D4 Butt:2D9 / Br_Cold Bo_Icee Bo_Cold Ba_Cold / Bash_Door Aura_Cold Im_Cold Animal Evil
" A creature with a sharp horn: "the hairy myth-thing of the Greenland ice, that walked sometimes
Animal 4 95 Angband 407 93
Golden Bear
" AC 46, HD 12, hp 528, #Att 4, TH +76, dmg 164
" 3G - 4/3 - (no abilities)
Animal 4 - MTG - 94
Gorgon
" AC 146, HD 30, hp 1680, TH +120
" Butt:3D9 Butt:3D9 Bite:Poison:1D10 Kick:2D4 / Br_Pois / Animal Move_Body Wild_Too Wild_Wood Bash_Door Im_Pois Im_Acid Evil
" A bull whose skin is made of steel plates. Watch out for its deadly breath!
Animal 4 275 Angband 475 95
Gorilla Chieftain
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - 1G: Regenerate Gorilla Chieftain.
Animal 4 - MTG - 96
Graceful Antelope
" AC 74, HD 16, hp 704, #Att 4, TH +20, dmg 44
" 2WW - 1/4 - PlainswalkWhenever Graceful Antelope deals combat damage to a player, you may have target land become a plains until Graceful Antelope leaves play.
Animal 4 - MTG - 97
Greater Mossdog
AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
3G - 3/3 - Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Animal 4 - MTG - 98
Greatswan Animal 4 420 L - 99
Griffon Animal 4 cr 9 EQMN3 100 100
Guard Dogs
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - 2W, T: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
Animal 4 - MTG - 101
Gulf Squid
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - When Gulf Squid comes into play, tap all lands target player controls.
Animal 4 - MTG - 102
Gustcloak Skirmisher
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - Flying. Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
Animal 4 - MTG - 103
Gyre (Bodi) Animal 4 420 L - 104
Heart Wolf
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - First strikeT: Target Dwarf gains first strike and gets +2/+0 until end of turn. When that Dwarf leaves play this turn, sacrifice Heart Wolf. Play this ability only during combat.
Animal 4 - MTG - 105
Hellhole Rats
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BR - 2/2 - Haste When Hellhole Rats comes into play, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.
Animal 4 - MTG - 106
Herd Gnarr
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - Whenever another creature comes into play under your control, Herd Gnarr gets +2/+2 until end of turn.
Animal 4 - MTG - 107
Hoary Steed Animal 4 cr 9 ELH3 197 108
Horned Cheetah
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2GW - 2/2 - Whenever Horned Cheetah deals damage, you gain that much life.
Animal 4 - MTG - 109
Horse, Moon-horse Animal 4 270 Ann2 70 110
Howling Wolf
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2GG - 2/2 - When Howling Wolves comes into play, you may search your library for up to three Howling Wolves cards, reveal them, and put them into your hand. If you do, shuffle your library.
Animal 4 - MTG - 111
Hunted Wumpus
" AC 154, HD 24, hp 1056, #Att 6, TH +168, dmg 244
" 3G - 6/6 - When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.
Animal 4 - MTG - 112
Huror (Ice Bear) Animal 4 cr 10 CC1 113 113
Iron Tusker Animal 4 cr 10 CC1 121 114
Jackalope Herd
" AC 110, HD 20, hp 880, #Att 4, TH +84, dmg 164
" 3G - 4/5 - When you play a spell, return Jackalope Herd to its owner's hand.
Animal 4 - MTG - 115
Kangee, Aerie Keeper
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2WU - 2/2 - Kicker 2X (You may pay an additional 2X as you play this spell.)FlyingWhen Kangee, Aerie Keeper comes into play, if you paid the kicker cost, put X feather counters on it.All Birds get +1/+1 for each feather counter on Kangee, Aerie Keeper.
Animal 4 - MTG - 116
Karstoderm
" AC 110, HD 20, hp 880, #Att 4, TH +120, dmg 204
" 2GG - 5/5 - Karstoderm comes into play with five +1/+1 counters on it. Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.
Animal 4 - MTG - 117
Keeneye Aven
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - Flying. Cycling 2 (2, Discard this card from your hand: Draw a card)
Animal 4 - MTG - 118
Kezzerdrix
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2BB - 4/4 - First strikeAt the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
Animal 4 - MTG - 119
King Cheetah
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3G - 3/2 - You may play King Cheetah any time you could play an instant.
Animal 4 - MTG - 120
Kingfisher
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - FlyingWhen Kingfisher is put into a graveyard from play, draw a card.
Animal 4 - MTG - 121
Kitsune Healer
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - T Prevent the next 1 damage that would be dealt to target creature or player this turn. T Prevent all damage that would be dealt to target legendary creature this turn.
Animal 4 - MTG - 122
Kitsune Mystic
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3W - 2/3 - At end of turn, if Kitsune Mystic is enchanted by two or more Auras, flip it. ----- Autumn-Tail, Kitsune Sage Legendary Creature - Fox Wizard 4/5 1: Attach target Aura attached to a creature to another creature.
Animal 4 - MTG - 123
Krazy Kow
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player.
Animal 4 - MTG - 124
Krosan Beast
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3G - 1/1 - Threshold - Krosan Beast gets +7/+7. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 4 - MTG - 125
Krosan Vorine
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3G - 3/2 - Provoke (When this attacks, you may have target creature defending player controls untap and block it if able). Krosan Vorine can't be blocked by more than one creature.
Animal 4 - MTG - 126
Kupuk Animal 4 420 L - 127
Laccolith Warrior
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior deals no combat damage this turn.
Animal 4 - MTG - 128
Lava Hounds
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2RR - 4/4 - Haste (This creature may attack the turn it comes under your control.) When Lava Hounds comes into play, it deals 4 damage to you.
Animal 4 - MTG - 129
Legendary Bear Animal 4 cr 9 ELH3 202 130
Legendary Tiger Animal 4 cr 10 ELH3 202 131
Leonin Abunas
" AC 110, HD 20, hp 880, #Att 4, TH +36, dmg 84
" 3W - 2/5 - Artifacts you control can't be the targets of spells or abilities your opponents control.
Animal 4 - MTG - 132
Leonin Battlemage
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - T Target creature gets +1/+1 until end of turn. Whenever you play a spell, you may untap Leonin Battlemage.
Animal 4 - MTG - 133
Lesser Gargadon
" AC 74, HD 16, hp 704, #Att 6, TH +160, dmg 244
" 2RR - 6/4 - Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
Animal 4 - MTG - 134
Lexivore
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3W - 2/3 - If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.)
Animal 4 - MTG - 135
Lhee, Common Animal 4 270 L - 136
Lightning Hounds
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 2RR - 3/2 - First strike
Animal 4 - MTG - 137
Locust Miser
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - Each opponent's maximum hand size is reduced by two.
Animal 4 - MTG - 138
Loxodon Anchorite
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - T Prevent the next 2 damage that would be dealt to target creature or player this turn.
Animal 4 - MTG - 139
Loxodon Gatekeeper
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - Artifacts, creatures, and lands your opponents control come into play tapped.
Animal 4 - MTG - 140
Loxodon Hierarch
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2GW - 4/4 - When Loxodon Hierarch comes into play, you gain 4 life. GW, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
Animal 4 - MTG - 141
Loxodon Punisher
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Loxodon Punisher gets +2/+2 for each Equipment attached to it.
Animal 4 - MTG - 142
Lumbering Satyr
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 2GG - 5/4 - All creatures gain forestwalk. (They're unblockable as long as defending player controls a forest.)
Animal 4 - MTG - 143
Major Teroh
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - Flying. 3WW, Sacrifice Major Teroh: Remove all black creatures from the game.
Animal 4 - MTG - 144
Mammal, Cooshee Animal 4 270 MM 241 145
Mammal, Skunk, Giant Animal 4 420 Ann2 83 146
Mammal, Taer Animal 4 270 MM 241 147
Mammal, Tyrg Animal 4 270 MM 241 148
Marsh Lurker
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3B - 3/2 - Sacrifice a swamp: Marsh Lurker can't be blocked this turn except by artifact creatures and black creatures.
Animal 4 - MTG - 149
Mastodon Animal 4 1087 MM1 65 150
Mercurial Kite
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - FlyingWhenever Mercurial Kite deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.
Animal 4 - MTG - 151
Mistmoon Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingWhen Mistmoon Griffin is put into any graveyard from play, remove Mistmoon Griffin from the game, then put the top creature card from your graveyard into play.
Animal 4 - MTG - 152
Mongrel Pack
" AC 14, HD 4, hp 176, #Att 4, TH +68, dmg 164
" 3G - 4/1 - When Mongrel Pack is put into a graveyard from play during combat, put four 1/1 green Hound creature tokens into play.
Animal 4 - MTG - 153
Monkey Monkey Monkey
" AC 14, HD 4, hp 176, #Att 4, TH +8, dmg 44
" 3G - 1/1 - As Monkey Monkey Monkey comes into play, choose a letter. Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
Animal 4 - MTG - 154
Monstrous Hound
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 3R - 4/4 - Monstrous Hound can't attack unless you control more lands than defending player.Monstrous Hound can't block unless you control more lands than attacking player.
Animal 4 - MTG - 155
Mountain Yeti
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2RR - 3/3 - Protection from white, mountainwalk (This creature is unblockable as long as defending player controls a mountain.)
Animal 4 - MTG - 156
Mtenda Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - FlyingW, T: Return Mtenda Griffin to its owner's hand and return target Griffin card in your graveyard to your hand. Play this ability only during your upkeep.
Animal 4 - MTG - 157
Multi-hued hound
" AC 50, HD 30, hp 840, TH +120
" Claw:3D6 Claw:3D6 Bite:4D4 Bite:4D4 / Br_Acid Br_Pois Br_Cold Br_Fire Br_Elec / Friends Bash_Door Attr_Multi Animal No_Conf No_Sleepim_Elec Im_Pois Im_Acid Im_Fire Im_Cold
" Shimmering in rainbow hues, t
Animal 4 600 Angband 513 158
Muskhorn Animal 4 cr 9 CC1 140 159
Nexus hound
" AC 30, HD 25, hp 700, TH +100
" Bite:2D8 Bite:2D8 Claw:3D3 Claw:3D3 / Br_Nexu / Res_Nexu Friends Bash_Door Animal No_Conf No_Sleep
" A locus of conflicting points coalesce to form the vague shape of a huge hound. Or is it just your imagina
Animal 4 250 Angband 429 160
Noble Elephant
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Banding, trample
Animal 4 - MTG - 161
Oraxid
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3U - 2/3 - Protection from red
Animal 4 - MTG - 162
Orpsu (Night Stirge) Animal 4 420 L - 163
Owl, Space Animal 4 420 L - 164
Pardic Firecat
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3R - 2/3 - HasteIf Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a Flame Burst.
Animal 4 - MTG - 165
Possessed Aven
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2UU - 3/3 - Flying. Threshold - Possessed Aven gets +1/+1, is black, and has `2B, TAP: Destroy target blue creature.`` (You have threshold as long as seven or more cards are in your graveyard.)
Animal 4 - MTG - 166
Rabid Wombat
" AC 14, HD 4, hp 176, #Att 4, TH +4, dmg 4
" 2GG - 0/1 - Attacking doesn't cause Rabid Wombat to tap.Rabid Wombat gets +2/+2 for each enchant creature enchanting it.
Animal 4 - MTG - 167
Rainbow Crow
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying1: Rainbow Crow becomes the color of your choice until end of turn.
Animal 4 - MTG - 168
Rampant Elephant
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - G: Target creature blocks Rampant Elephant this turn if able.
Animal 4 - MTG - 169
Ravenous Baboons
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3R - 2/2 - When Ravenous Baboons comes into play, destroy target nonbasic land.
Animal 4 - MTG - 170
Ravenous Baloth
" AC 74, HD 16, hp 704, #Att 4, TH +80, dmg 164
" 2GG - 4/4 - Sacrifice a Beast: You gain 4 life.
Animal 4 - MTG - 171
Razorclaw Bear
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - If Razorclaw Bear attacks and is blocked, it gets +2/+2 until the end of the turn.
Animal 4 - MTG - 172
Razorfoot Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying, first strike
Animal 4 - MTG - 173
Rhinoceros Animal 4 1350 MM1 82 174
Rhinoceros, Woolly Animal 4 2025 MM1 82 175
Ridgetop Raptor
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3R - 2/1 - Double strike (This creature deals both first-strike and regular combat damage)
Animal 4 - MTG - 176
River Bear
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Islandwalk (If defending player has any islands in play, River Bear can't be blocked.)
Animal 4 - MTG - 177
Roc Animal 4 cr 9 MM3 156 178
Roc of Kher Ridges
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3R - 3/3 - Flying
Animal 4 - MTG - 179
Roc, Large Animal 4 1250 RC0 202 180
Root Greevil
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3G - 2/3 - 2G, T, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
Animal 4 - MTG - 181
Rukh Egg
" AC 46, HD 12, hp 528, #Att 4, TH +12, dmg 4
" 3R - 0/3 - When Rukh Egg is put into a graveyard from play, put a 4/4 red Rukh creature token with flying into play at end of turn.
Animal 4 - MTG - 182
Sage Aven
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 3U - 1/3 - Flying. When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.
Animal 4 - MTG - 183
Sage Camel Animal 4 cr 9 CC1 161 184
Sand Squid
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
3U - 2/2 - Islandwalk (This creature is unblockable as long as defending player controls an island.)You may choose not to untap Sand Squid during your untap step.T: Tap target creature. That creature does not untap during its controller's untap step as long as Sand Squid remains tapped.
Animal 4 - MTG - 185
Sawtooth Loon
AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
2WU - 2/2 - FlyingWhen Sawtooth Loon comes into play, return a white or blue creature you control to its owner's hand.When Sawtooth Loon comes into play, draw two cards, then put two cards from your hand on the bottom of your library.
Animal 4 - MTG - 186
Scorpion, Huge Animal 4 420 MM 309 187
Screeching Buzzard
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3B - 2/2 - Flying. When Screeching Buzzard is put into a graveyard from play, each opponent discards a card from his or her hand.
Animal 4 - MTG - 188
Screeching Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Flying R: Target creature can't block Screeching Griffin this turn.
Animal 4 - MTG - 189
Screeching Harpy
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 2BB - 2/2 - Flying1B: Regenerate Screeching Harpy.
Animal 4 - MTG - 190
Shaleskin Plower
" AC 26, HD 8, hp 352, #Att 4, TH +44, dmg 124
" 3R - 3/2 - Morph 4R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Shaleskin Plower is turned face up, destroy target land.
Animal 4 - MTG - 191
Shantak
" AC 78, HD 25, hp 1400, TH +100
" Bite:1D6 Bite:1D6 Bite:1D6 / Scare Haste / Animal Im_Acid Evil Eldritch_Horror Fly
" A scaly bird larger than an elephants, with a horse-like head.
Animal 4 280 Angband 434 192
Silver Erne
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3U - 2/2 - Flying, trample
Animal 4 - MTG - 193
Six-y Beast
AC 154, HD 24, hp 1056, #Att 4, TH +168, dmg 244
3R - 6/6 - As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast.
Animal 4 - MTG - 194
Skyhunter Patrol
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 2WW - 2/3 - Flying, first strike
Animal 4 - MTG - 195
Skyshroud Cutter
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - If you control a forest, you may have each other player gain 5 life instead of paying Skyshroud Cutter's mana cost.
Animal 4 - MTG - 196
Slashing Tiger
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - When Slashing Tiger attacks and is blocked, it gets +2S/+2D until the end of the turn.
Animal 4 - MTG - 197
Snarling Undorak
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - 2G: Target Beast gets +1/+1 until end of turn. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Animal 4 - MTG - 198
Snorting Gahr
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 2GG - 3/3 - Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
Animal 4 - MTG - 199
Southern Elephant
" AC 74, HD 16, hp 704, #Att 4, TH +52, dmg 124
" 3G - 3/4 - (no abilities)
Animal 4 - MTG - 200
Space Swine Animal 4 420 L - 201
Spirit Bear Animal 4 cr 9 EQMN3 205 202
Spirit Wolf, Frenzied (Type 4) Animal 4 cr 9 EQMN3 206 203
Spirit Wolf, Spirit of the Howler (Type 5) Animal 4 cr 11 EQMN3 206 204
Spotted Griffin
" AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
" 3W - 2/3 - Flying
Animal 4 - MTG - 205
Springing Tiger
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Threshold - Springing Tiger gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 4 - MTG - 206
Stalking Tiger
" AC 46, HD 12, hp 528, #Att 4, TH +48, dmg 124
" 3G - 3/3 - Stalking Tiger can't be blocked by more than one creature.
Animal 4 - MTG - 207
Stampeding Serow
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 2GG - 5/4 - Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.
Animal 4 - MTG - 208
Stampeding Wildebeests
" AC 74, HD 16, hp 704, #Att 5, TH +116, dmg 204
" 2GG - 5/4 - TrampleAt the beginning of your upkeep, return a green creature you control to its owner's hand.
Animal 4 - MTG - 209
Stormwatch Eagle
" AC 14, HD 4, hp 176, #Att 4, TH +20, dmg 84
" 3U - 2/1 - Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
Animal 4 - MTG - 210
Striped Bears
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3G - 2/2 - When Striped Bears comes into play, draw a card.
Animal 4 - MTG - 211
Sylvan Yeti
" AC 74, HD 16, hp 704, #Att 10, TH +416, dmg 404
" 2GG - 10/4 - Sylvan Yeti has power equal to the number of cards you have in your hand.
Animal 4 - MTG - 212
Taan Tiger Animal 4 cr 9 BoL3 176 213
Taj-Nar Swordsmith
AC 46, HD 12, hp 528, #Att 4, TH +28, dmg 84
3W - 2/3 - When Taj-Nar Swordsmith comes into play, you may pay X. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.
Animal 4 - MTG - 214
Teremko Griffin
" AC 26, HD 8, hp 352, #Att 4, TH +24, dmg 84
" 3W - 2/2 - Banding, flying
Animal 4 - MTG - 215
Thieving Magpie
" AC 46, HD 12, hp 528, #Att 4, TH +16, dmg 44
" 2UU - 1/3 - FlyingWhenever Thieving Magpie deals damage to an opponent, you draw a card.
Animal 4 - MTG - 216
Thorondor
" AC 98, HD 64, hp 3072, TH +256
" Claw:16