[M1] Listing of Monsters


[M1.0] Encounter Type

d16 or
d20 Roll
Monster Type DL 0
d100
DL I
d100
DL II
d100
DL III
d100
DL IV
d100
DL V
d100
1 Animal 1-12 1-10 1-9 1-8 1-7 1-6
2 Beholder 13 11 10-11 9-11 8-11 7-11
3 Dragon 14 12 12-13 12-14 12-15 12-16
4 Elemental 15-18 13-16 14-17 15-18 16-19 17-20
5 Giant 19-25 17-23 18-23 19-24 20-24 21-25
6 Golem 26-27 24-27 24-27 25-28 25-28 26-29
7 Humanoid 28-39 28-37 28-35 29-34 29-32 30-31
8 Insect 40-51 38-47 36-44 35-42 33-39 32-37
9 Lycanthrope 52-57 48-53 45-49 43-47 40-43 38-41
10 Ooze 58-59 54-58 50-54 48-52 44-48 42-46
11 Outer 60 59 55-56 53-55 49-52 47-51
12 Plant 61-72 60-72 57-67 56-64 53-59 52-56
13 Reptile 73-84 73-82 68-76 65-72 60-66 57-62
14 Undead 85-86 83-86 77-80 73-76 67-70 63-66
15 Water 87-94 87-93 81-86 77-81 71-74 67-69
16 Weird 95 94 87-89 82-85 75-80 70-76
17 Psionic-using (roll 1d30 for frequency), or roll again 96 95 90-91 86-88 81-84 77-81
18 Technological monster (see [Q8] for ideas), or roll again 97 96 92-93 89-91 85-88 82-86
19 NPC Party, or roll again 98-99 97-99 94-98 92-97 89-96 87-95
20 "Boss" monster (roll again at +1 DL), or roll again 100 100 99-100 98-100 97-100 96-100
d16 or
d20 Roll
Monster Type DL VI
d100
DL VII
d100
DL VIII
d100
DL IX
d100
DL X
d100
DL XI
d100
1 Animal 1-5 1-4 1-3 1-2 1 1-5
2 Beholder 6-11 5-11 4-11 3-11 2-10 6-12
3 Dragon 12-17 12-18 12-19 12-20 11-20 13-19
4 Elemental 18-21 19-22 20-23 21-24 21-24 20-23
5 Giant 22-25 23-26 24-26 25-27 25-26 24
6 Golem 26-29 27-30 27-30 28-31 27-30 25-28
7 Humanoid 30-31 31-32 31-32 32-33 31-32 29-30
8 Insect 32-36 33-36 33-35 34-35 33 31-32
9 Lycanthrope 37-39 37-39 36-37 36-37 34 33
10 Ooze 40-44 40-44 38-41 38-40 35-36 34
11 Outer 45-50 45-51 42-49 41-49 37-46 35-43
12 Plant 51-53 52-53 50 50 47 44
13 Reptile 54-58 54-57 51-53 51-52 48 45
14 Undead 59-62 58-61 54-57 53-56 49-52 46-49
15 Water 63-64 62 58 57 53 50
16 Weird 65-73 63-72 59-70 58-70 54-68 51-66
17 Psionic-using (roll 1d30 for frequency), or roll again 74-79 73-79 71-78 71-79 69-78 67-77
18 Technological monster (see [Q8] for ideas), or roll again 80-85 80-86 79-86 80-88 79-88 78-88
19 NPC Party, or roll again 86-94 87-93 87-92 89-91 89-90 89
20 "Boss" monster (roll again at +1 DL), or roll again 95-100 94-100 93-100 92-100 91-100 90-100

[M1] Listing of Monsters


[M1.0] XP Ranges for Dungeon Levels

DL min XP max XP min CR max CR
I 0 49 0 2
II 50 249 3 5
III 250 999 6 8
IV 1000 2499 9 11
V 2500 4999 12 14
VI 5000 9999 15 17
VII 10000 24999 18 20
VIII 25000 49999 21 23
IX 50000 99999 24 26
X 100000 999999 27 36?

[M1] Listing of Monsters


[M1.1] Monster List, DL I

Name Type DL XP/CR Source Page #
Aarakocra Animal 1 cr 0.5 MCMF3 11 1
Albadian Battle Dog Animal 1 cr 1 CC1 7 2
Al-Mi'Raj Animal 1 15 FF1 11 3
Animal Herd Animal 1 15 L - 4
Animal, Ape Animal 1 cr 2 COC3 199 5
Animal, Aprig Animal 1 15 DS2 10 6
Animal, Bat Animal 1 cr 0.1 COC3 199 7
Animal, Boar Animal 1 cr 2 COC3 199 8
Animal, Crocodile Animal 1 cr 2 COC3 199 9
Animal, Dog Animal 1 cr 0.33 COC3 199 10
Animal, Horse Animal 1 cr 1 COC3 199 11
Animal, Hurrum Animal 1 15 L - 12
Animal, Leopard Animal 1 cr 2 COC3 199 13
Animal, Lizard, Giant Animal 1 cr 2 COC3 200 14
Animal, Ock'n Animal 1 7 L - 15
Animal, Rat Animal 1 cr 0.13 COC3 200 16
Animal, Renk Animal 1 7 L - 17
Animal, Snake, Small Viper Animal 1 cr 0.5 COC3 200 18
Animal, Wolf Animal 1 cr 1 COC3 200 19
Ape Animal 1 cr 2 MM3 193 20
Assassin's Bane Animal 1 cr 2 CC2 11 21
Aven Envoy
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" U - 0/2 - Flying
Animal 1 - MTG - 22
Baboon Animal 1 30 MM1 8 23
Baboon Animal 1 cr 0.5 MM3 193 24
Baboon, Rock Animal 1 20 RC0 158 25
Badger Animal 1 30 MM1 8 26
Badger Animal 1 cr 0.5 MM3 193 27
Bat Animal 1 cr 0.1 MM3 193 28
Bat Animal 1 cr 0.33 EQMN3 162 29
Bat, Carrion Animal 1 cr 1 RDD3 24 30
Bat, Common Animal 1 15 MM 15 31
Bat, Deep, Bonebat Animal 1 cr 2 MCMF3 18 32
Bat, Deep, Night Hunter Animal 1 cr 1 MCMF3 18 33
Bat, Fire Animal 1 1 MMII 16 34
Bat, Giant Animal 1 15 FF1 14 35
Bat, Giant Animal 1 20 RC0 159 36
Bat, Normal Animal 1 5 RC0 159 37
Bat, Skeletal Animal 1 cr 0.33 RDD3 24 38
Bear, Black Animal 1 cr 2 MM3 193 39
Beastlord Warder (Type 1) Animal 1 cr 1 EQMN3 209 40
Beastlord Warder, Spirit of Sharik (Type 2) Animal 1 cr 2 EQMN3 209 41
Bird, Flightless Animal 1 15 MM 27 42
Bird, Magpie, Common Animal 1 15 Myst 14 43
Bird, Piranha, Lesser Animal 1 15 Myst 14 44
Bird, Raven Animal 1 15 MM 27 45
Birds of Paradise
AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
G - 0/1 - Flying T Add one mana of any color to your mana pool. Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare
Animal 1 - MTG - 46
Bison Animal 1 cr 2 MM3 194 47
Blink Dog Animal 1 cr 2 MM3 26 48
Blood Hawk Animal 1 30 FF1 15 49
Blood Sapper Animal 1 cr 1 EQMN3 25 50
Bloodfang the Wolf
" AC 18, HD 5, hp 30, TH +5
" Bite:1D10 Bite:1D10 / Bash_Door Wild_Only Wild_Grass Wild_Wood Animal Unique
" It has been terrorizing the nearby villages.
Animal 1 30 Angband 170 51
Boar Animal 1 cr 2 MM3 194 52
Bog Rats
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Bog Rats can't be blocked by Walls.
Animal 1 - MTG - 53
Brain Mole Animal 1 cr 0.33 PsiH3 143 54
Camel Animal 1 20 RC0 163 55
Camel Animal 1 cr 1 MM3 195 56
Carbuncle Animal 1 21 FF1 17 57
Carnivorous flying monkey
" AC 15, HD 17, hp 153, TH +17
" Claw:1D10 Claw:1D10 Bite:5D1 / Animal Fly Wild_Too Wild_Wood Wild_Mountain
" It looks fantastic, yet frightening.
Animal 1 30 Angband 145 58
Carrion Rats
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" B - 2/1 - Whenever Carrion Rats attacks or blocks, any player may remove a card in his or her graveyard from the game. If a player does, Carrion Rats deals no combat damage this turn.
Animal 1 - MTG - 59
Carvet Animal 1 cr 0.25 MFF3 14 60
Cat Animal 1 cr 0.25 MM3 195 61
Cat, Crypt Animal 1 cr 0.33 RDD3 33 62
Cat, Domestic Animal 1 7 MMII 22 63
Cat, Domestic Animal 1 7 MM 38 64
Cat, Wild Animal 1 15 MMII 22 65
Cave Star Animal 1 cr 2 LB3 20 66
Cavern Wolf Animal 1 cr 2 MFF3 15 67
Chaffinch
" AC 2, HD 1, hp 1, TH +1
" Bite:1D1 / Fly Wild_Only Wild_Wood Wild_Grassanimal
" Utterly harmless, except when angry.
Animal 1 0 Angband 4 68
Chattur Animal 1 15 L - 69
Cheetah Animal 1 cr 2 MM3 195 70
Circling Vultures
AC 14, HD 2, hp 16, #Att 3, TH +11, dmg 31
B - 3/2 - FlyingIf Circling Vultures is in your hand, you may discard it. Play this ability any time you could play an instant.At the beginning of your upkeep, sacrifice Circling Vultures unless you remove the top creature card in your graveyard from the game.
Animal 1 - MTG - 71
Clubnek Animal 1 30 FF1 19 72
Coreanic Steed Animal 1 cr 2 CC1 46 73
Crescent Elk Animal 1 cr 1 CC1 47 74
Crow
" AC 15, HD 3, hp 15, TH +3
" Bite:1D3 Bite:1D3 / Animal Wild_Only Fly Wild_Grass Wild_Wood
" It is a hooded crow, gray except for the black wings and head.
Animal 1 8 Angband 61 75
Crypt Guardians, Guardian Cat Animal 1 cr 1 BoL3 47 76
Dakon Animal 1 30 FF1 22 77
Decadmeon Animal 1 cr 2 BoL3 50 78
Deepwood Wolverine
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
Animal 1 - MTG - 79
Desert Falcon Animal 1 cr 2 CC1 48 80
Desert Stalker Animal 1 cr 1 BoL3 54 81
Dire Animal, Badger Animal 1 cr 2 MM3 56 82
Dire Animal, Bat Animal 1 cr 2 MM3 57 83
Dire Animal, Rat Animal 1 cr 0.33 MM3 56 84
Dire Animal, Weasel Animal 1 cr 2 MM3 56 85
Diseased Giant Rat Animal 1 cr 2 EQMN3 155 86
Dog Animal 1 cr 0.33 MM3 195 87
Dog Animal 1 cr 1 EQMN3 166 88
Dog, Riding Animal 1 cr 1 MM3 196 89
Dog, Wild Animal 1 30 MM1 29 90
Donkey Animal 1 cr 0.17 MM3 196 91
Dread Raven Animal 1 cr 1 CC1 58 92
Dwarven Pony
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1R, T: Target Dwarf gains mountainwalk until end of turn. (This creature is unblockable as long as defending player controls a mountain.)
Animal 1 - MTG - 93
Eagle Animal 1 cr 0.5 MM3 196 94
Eagle Animal 1 cr 0.5 EQMN3 167 95
Eagle
" AC 20, HD 7, hp 56, TH +7
" Claw:1D3 Claw:1D3 Bite:1D6 / Animal Fly Wild_Only Wild_Waste Wild_Mountain Wild_Wood
" A magnificent huge predatory bird.
Animal 1 22 Angband 172 96
Falcon(Hawk), Large Animal 1 37 MMII 64 97
Falcon(Hawk), Small Animal 1 22 MMII 64 98
Fang, Farmer Maggot's dog
" AC 17, HD 4, hp 24, TH +4
" Bite:1D4 / Unique Bash_Door Animal No_Conf No_Sleep No_Fear
" A rather vicious dog belonging to Farmer Maggot. It thinks you are stealing mushrooms.
Animal 1 30 Angband 55 99
Ferret, Giant Animal 1 15 RC0 177 100
Fledgling Osprey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Fledgling Osprey has flying as long as it's enchanted.
Animal 1 - MTG - 101
Flesh Strippers Animal 1 cr 0.25 CC2 74 102
Fluff Monkey Animal 1 cr 2 BoL3 68 103
Freesia
" AC 17, HD 4, hp 24, TH +4
" Claw:1D2 Claw:1D3 / Unique Bash_Door Animal No_Conf No_Sleep
" A striped housecat who enjoys hunting.
Animal 1 32 Angband 57 104
Frost Ape Animal 1 cr 1 CC1 78 105
Fruit bat
" AC 11, HD 2, hp 4, TH +2
" Bite:1D1 / Animal Fly Wild_Too Wild_Wood Wild_Swamp
" A fast-moving pest.
Animal 1 1 Angband 37 106
Giant brown bat
" AC 12, HD 2, hp 18, TH +2
" Bite:1D3 / Fly Wild_Too Wild_Mountain Wild_Wood Animal
" It screeches as it attacks.
Animal 1 10 Angband 114 107
Giant grey rat
" AC 6, HD 2, hp 4, TH +2
" Bite:Poison:1D4 / Multiply Animal Im_Pois
" It is a rodent of unusual size.
Animal 1 2 Angband 156 108
Giant Strider Animal 1 cr 1 MCMF3 51 109
Giant white mouse
" AC 4, HD 1, hp 3, TH +1
" Bite:1D2 / Wild_Too Wild_Grass Multiply Swim Animal
" It is about three feet long with large teeth.
Animal 1 1 Angband 27 110
Giant white rat
" AC 6, HD 2, hp 4, TH +2
" Bite:Poison:1D3 / Multiply Animal
" It is a very vicious rodent.
Animal 1 1 Angband 86 111
Glittering Lynx
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Prevent all damage that would be dealt to Glittering Lynx. 2: Until end of turn, Glittering Lynx loses 'Prevent all damage that would be dealt to Glittering Lynx.' Any player may play this ability.
Animal 1 - MTG - 112
Gnat Miser
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Each opponent's maximum hand size is reduced by one.
Animal 1 - MTG - 113
Goat Animal 1 36 MMII 70 114
Gorilla Shaman
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - XX1: Destroy target noncreature artifact with converted mana cost X.
Animal 1 - MTG - 115
Grip, Farmer Maggot's dog
" AC 17, HD 4, hp 24, TH +4
" Bite:1D4 / Unique Bash_Door Animal No_Conf No_Sleep No_Fear
" A rather vicious dog belonging to Farmer Maggot. It thinks you are stealing mushrooms.
Animal 1 30 Angband 53 116
Gullion Animal 1 7 L - 117
Hawk Animal 1 cr 0.33 MM3 197 118
Helirax Animal 1 cr 1 MFF3 42 119
Hippogriff Animal 1 cr 2 MM3 118 120
Hoar Fox Animal 1 42 FF1 50 121
Horse, Draft Horse Animal 1 35 RC0 185 122
Horse, Heavy Animal 1 cr 1 MM3 197 123
Horse, Heavy War Animal 1 cr 2 MM3 197 124
Horse, Light Animal 1 cr 1 MM3 197 125
Horse, Light War Animal 1 cr 1 MM3 197 126
Horse, Pony Animal 1 20 RC0 185 127
Horse, Riding Horse Animal 1 20 RC0 185 128
Horse, War Horse Animal 1 35 RC0 185 129
Hound, Dread, Carcass Animal 1 cr 1 RDD3 80 130
Hound, Dread, Mastiff Animal 1 cr 1 RDD3 80 131
Hound, Dread, Phantom Animal 1 cr 2 RDD3 80 132
Hunting hawk of Julian
" AC 15, HD 6, hp 48, TH +6
" Claw:1D3 Claw:1D3 Bite:1D4 / Animal No_Fear Fly Wild_Wood
" Trained to hunt and kill without fear.
Animal 1 22 Angband 151 133
Hurr Jackal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T: Target creature can't be regenerated this turn.
Animal 1 - MTG - 134
Ice Weasel Animal 1 cr 0.5 CC1 117 135
Isamaru, Hound of Konda
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" W - 2/2 - (no abilities)
Animal 1 - MTG - 136
Jackal Animal 1 7 MM1 56 137
Jackal Pup
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Whenever Jackal Pup is dealt damage, it deals that much damage to you.
Animal 1 - MTG - 138
Jackal
" AC 5, HD 1, hp 4, TH +1
" Bite:1D1 / Friends Animal Wild_Too Wild_Wood Wild_Grass
" It is a yapping snarling dog, dangerous when in a pack.
Animal 1 1 Angband 35 139
Jarbo Animal 1 7 Ann1 70 140
Joven's Ferrets
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
Animal 1 - MTG - 141
Jungle Lion
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" G - 2/1 - Jungle Lion can't intercept.
Animal 1 - MTG - 142
Karothaur Animal 1 cr 1 BoL3 100 143
Kird Ape
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Kird Ape gets +1/+2 as long as you control a forest.
Animal 1 - MTG - 144
Kitsune Diviner
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - T Tap target Spirit.
Animal 1 - MTG - 145
Krenshar Animal 1 cr 1 MM3 125 146
Laccolith Whelp
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp deals no combat damage this turn.
Animal 1 - MTG - 147
Leafwing Animal 1 cr 0.5 BoL3 106 148
Leonin Elder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever an artifact comes into play, you may gain 1 life.
Animal 1 - MTG - 149
Leopard Animal 1 cr 2 MM3 198 150
Lightning Hawk Animal 1 cr 1 CC2 107 151
Mammal, Beaver Animal 1 7 MM 244 152
Mammal, Cattle Animal 1 15 MM 243 153
Mammal, Chattur Animal 1 15 MM 241 154
Mammal, Chipmunk Animal 1 0 MM 244 155
Mammal, Ermine Animal 1 15 MM 244 156
Mammal, Ferret Animal 1 15 MM 244 157
Mammal, Gopher Animal 1 7 MM 244 158
Mammal, Hedgehog Animal 1 7 MM 244 159
Mammal, Jackal Animal 1 7 MM 241 160
Mammal, Mink Animal 1 15 MM 244 161
Mammal, Mole Animal 1 0 MM 244 162
Mammal, Mouse Animal 1 0 MM 244 163
Mammal, Muskrat Animal 1 7 MM 244 164
Mammal, Opossum Animal 1 7 MM 244 165
Mammal, Otter Animal 1 7 MM 244 166
Mammal, Porcupine,Black Animal 1 15 MM 241 167
Mammal, Porcupine,Brown Animal 1 15 MM 241 168
Mammal, Rabbit Animal 1 7 MM 244 169
Mammal, Raccoon Animal 1 7 MM 244 170
Mammal, Squirrel Animal 1 0 MM 244 171
Mammal, Squirrel,Flying Animal 1 0 MM 244 172
Mammal, Weasel Animal 1 7 MM 241 173
Mammal, Woodchuck Animal 1 7 MM 244 174
Mere-Lurker Animal 1 cr 0.25 CC1 132 175
Miser Jackal Animal 1 cr 0.25 CC1 135 176
Monkey Animal 1 cr 0.17 MM3 198 177
Moon Cat Animal 1 cr 0.5 CC1 137 178
Mossdog
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
Animal 1 - MTG - 179
Mountain Goat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)
Animal 1 - MTG - 180
Mowz Animal 1 cr 0.25 LB3 76 181
Muck Rats
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - (no abilities)
Animal 1 - MTG - 182
Mule Animal 1 20 RC0 195 183
Mule Animal 1 cr 1 MM3 198 184
Nezumi Shadow-Watcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
Animal 1 - MTG - 185
Night Terror Animal 1 cr 2 CC1 143 186
Nimble Mongoose
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Nimble Mongoose can't be the target of spells or abilities.Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
Animal 1 - MTG - 187
Otter Animal 1 7 MMII 97 188
Owl Animal 1 45 MMII 97 189
Owl Animal 1 cr 0.25 MM3 199 190
Pegasus Animal 1 25 RC0 199 191
Pelopos, Male Animal 1 cr 2 BoL3 122 192
Pony Animal 1 cr 0.25 MM3 200 193
Pony, War Animal 1 cr 0.25 MM3 200 194
Porpoise Animal 1 cr 0.5 MM3 200 195
Pouncing Jaguar
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" G - 2/2 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Animal 1 - MTG - 196
Preychaser Animal 1 cr 1 CC2 129 197
Quillion Animal 1 cr 0.5 BoL3 130 198
Ram Animal 1 42 MMII 104 199
Rat Animal 1 3 MMII 105 200
Rat Animal 1 cr 0.13 MM3 201 201
Rat Animal 1 cr 0.5 EQMN3 171 202
Rat, Camprat Animal 1 7 L - 203
Rat, Common Animal 1 7 MM 300 204
Rat, Giant Animal 1 5 RC0 201 205
Rat, Giant Animal 1 10 MM1 81 206
Rat, Giant Animal 1 15 MM 300 207
Rat, Giant Animal 1 cr 1 EQMN3 171 208
Rat, Normal Animal 1 2 RC0 201 209
Ratroo Animal 1 cr 0.25 CC1 155 210
Rat-thing
" AC 15, HD 7, hp 63, TH +7
" Bite:3D2 Bite:3D2 / Scare / Evil Animal
" A ratlike creature with a humanlike face. "The bones of the tiny paws, it is rumoured, imply prehensile characteristics more typical of a diminutive monkey than a of a rat;
Animal 1 10 Angband 115 211
Raven Animal 1 cr 0.17 MM3 201 212
Raven (Crow), Ordinary Animal 1 15 L - 213
Raven
" AC 15, HD 3, hp 15, TH +3
" Bite:1D4 Bite:1D4 / Animal Wild_Only Fly Wild_Grass Wild_Wood
" Larger than a crow, pitch black.
Animal 1 8 Angband 68 214
Raven, Huge Animal 1 45 MMII 105 215
Raven, Ordinary Animal 1 1 MMII 105 216
Razorback Animal 1 cr 1 RDD3 127 217
Roc Hatchling
AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
R - 0/1 - Roc Hatchling comes into play with four shell counters on it.At the beginning of your upkeep, remove a shell counter from Roc Hatchling.Roc Hatchling gets +3/+2 and has flying as long as it has no shell counters on it.
Animal 1 - MTG - 218
Rock mole
" AC 15, HD 9, hp 99, TH +9
" Bite:1D10 Bite:1D10 / Weird_Mind Bash_Door Kill_Wall Kill_Item Animal
" Despite its minuscule size, this mole creature has fangs powerful enough to bore through solid rock.
Animal 1 25 Angband 161 219
Rogue Elephant
" AC 19, HD 3, hp 24, #Att 3, TH +12, dmg 31
" G - 3/3 - When Rogue Elephant comes into play, sacrifice it unless you sacrifice a forest.
Animal 1 - MTG - 220
Rothe Animal 1 30 FF1 76 221
Rothe, Deep Animal 1 cr 2 FRCS3 313 222
Rothe, Ghost Animal 1 cr 2 FRCS3 313 223
Rothe, Surface Animal 1 cr 2 FRCS3 313 224
Sacred Prey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - When Sacred Prey becomes blocked, you gain 1 life.
Animal 1 - MTG - 225
Savannah Lions
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" W - 2/1 - (no abilities)
Animal 1 - MTG - 226
Scarred Puma
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Scarred Puma can't attack unless a black or green creature also attacks.
Animal 1 - MTG - 227
Scavyt Animal 1 cr 0.33 RDD3 133 228
Scrawny cat
" AC 3, HD 1, hp 2, TH +1
" Claw:1D1 / Wild_Too Wild_Grass Wild_Town Wild_Onlyanimal
" A skinny little furball with sharp claws and a menacing look.
Animal 1 0 Angband 2 229
Scruffy little dog
" AC 3, HD 1, hp 3, TH +1
" Bite:1D1 / Wild_Town Wild_Onlyanimal
" A thin flea-ridden mutt, growling as you get close.
Animal 1 0 Angband 7 230
Scythe Falcon Animal 1 cr 2 CC1 165 231
Sentry Crow Animal 1 cr 0.25 CC1 168 232
Sewer Rats
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - B, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Play this ability no more than three times each turn.
Animal 1 - MTG - 233
Shadow Asp Animal 1 cr 2 RDD3 136 234
Shrew, Giant Animal 1 13 RC0 203 235
Siren Vulture Animal 1 cr 0.5 CC1 170 236
Skaven shaman
" AC 10, HD 7, hp 56, TH +7
" Hit:1D7 Hit:1D7 / Blink Cause_1 Missile Conf Scare / Wild_Too Wild_Swamp Wild_Waste Bash_Door Evil
" The shaman of a skaven tribe gets his powers from a mystic stone corrupted by chaos, called a Warp Stone.
Animal 1 36 Angband 217 237
Skaven
" AC 20, HD 8, hp 72, TH +8
" Hit:1D4 Hit:1D4 / Evil Friends Wild_Too Wild_Waste Wild_Swamp
" A mutated rat-creature from the great waste, it is vaguely humanoid in appearance and walks on its hind legs. This raceserves chaos fervently and is great
Animal 1 20 Angband 158 238
Skunk Animal 1 6 MMII 110 239
Skunk, Red-stripe Animal 1 cr 1 BoL3 156 240
Skyshroud Ridgeback
" AC 19, HD 3, hp 24, #Att 2, TH +7, dmg 21
" G - 2/3 - Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Animal 1 - MTG - 241
Slinker Animal 1 7 L - 242
Sneaky the Weasel, Page of Enkili Animal 1 cr 0.25 TDATD3 64 243
Sparrow
" AC 2, HD 1, hp 1, TH +1
" Bite:1D1 / Fly Wild_Town Wild_Onlyanimal
" Utterly harmless, except when angry.
Animal 1 0 Angband 3 244
Spider, Monkey Animal 1 7 L - 245
Squirrel Animal 1 0 MMII 114 246
Squirrel, Carnivorus Flying Animal 1 15 MMII 114 247
Squirrel, Giant Black Animal 1 30 MMII 114 248
Stirge Animal 1 13 RC0 208 249
Stirge Animal 1 cr 0.5 MM3 173 250
Suntail Hawk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Flying (This creature can't be blocked except by creatures with flying.)
Animal 1 - MTG - 251
Swan Animal 1 0 MMII 116 252
Tabaxi Animal 1 30 FF1 86 253
Tarpan
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - When Tarpan is put into a graveyard from play, you gain 1 life.
Animal 1 - MTG - 254
Tentacle Rat Animal 1 cr 1 RDD3 145 255
Tethered Griffin
" AC 19, HD 3, hp 24, #Att 2, TH +7, dmg 21
" W - 2/3 - FlyingWhen you control no enchantments, sacrifice Tethered Griffin.
Animal 1 - MTG - 256
Thark Animal 1 cr 2 LB3 129 257
The wounded bear
" AC 18, HD 8, hp 80, TH +8
" Claw:1D5 Claw:1D5 Bite:1D10 / Bash_Door Unique Animal Wild_Only Wild_Wood Wild_Grass Wild_Mountain
" A wounded bear, who has occasionally attacked humans.
Animal 1 25 Angband 159 258
Thought Nibbler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingYour maximum hand size is reduced by two.
Animal 1 - MTG - 259
Timber Wolves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Banding
Animal 1 - MTG - 260
Toad, Giant Animal 1 25 RC0 209 261
Trained Jackal
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - (no abilities)
Animal 1 - MTG - 262
Tree Monkey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Tree Monkey can block creatures with flying.
Animal 1 - MTG - 263
Tundra Wolves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - First strike (This creature deals combat damage before creatures without first strike.)
Animal 1 - MTG - 264
Vampire Bats
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" B - 0/1 - FlyingB: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn.
Animal 1 - MTG - 265
Vore Animal 1 cr 2 MFF3 83 266
Vrail Animal 1 cr 1 CC1 211 267
Vulchling Animal 1 15 MMII 124 268
Vulture Animal 1 30 MMII 125 269
War bear
" AC 25, HD 7, hp 70, TH +7
" Claw:1D4 Claw:1D4 Bite:1D6 / Weird_Mind Bash_Door Friends Animal
" Bears with tusks, trained to kill.
Animal 1 25 Angband 173 270
Weasel Animal 1 3 MMII 125 271
Weasel Animal 1 cr 0.25 MM3 203 272
Weaver Rat Animal 1 cr 1 BoL3 194 273
Webbird Animal 1 10 MMII 125 274
Whippoorwill
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - GG, T: Target creature can't be regenerated this turn. Effects that would prevent damage from being dealt to that creature are ignored. When the creature is put into a graveyard, remove the creature from game.
Animal 1 - MTG - 275
Wild cat
" AC 15, HD 2, hp 12, TH +2
" Claw:1D3 Claw:1D3 / Bash_Door Wild_Too Animal
" A larger than normal feline, hissing loudly. Its velvet claws conceal a fistful of needles.
Animal 1 8 Angband 62 276
Wild Dogs
AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
G - 2/1 - Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.) At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs.
Animal 1 - MTG - 277
Wild rabbit
" AC 2, HD 1, hp 2, TH +1
" Bite:1D1 / Wild_Only Wild_Grass Wild_Wood Animal
" It is not a carnivore, but will defend itself if you stray too close.
Animal 1 0 Angband 5 278
Wolf Animal 1 cr 1 MM3 204 279
Wolf, Black Animal 1 cr 1 EQMN3 175 280
Wolf, Farmer Maggot's dog
" AC 17, HD 4, hp 24, TH +4
" Bite:1D4 / Unique Bash_Door Animal No_Conf No_Sleep No_Fear
" A rather vicious dog belonging to Farmer Maggot. It thinks you are stealing mushrooms.
Animal 1 30 Angband 54 281
Wolf, Normal Wolf Animal 1 25 RC0 212 282
Wolf, Snow Animal 1 cr 2 EQMN3 175 283
Wolfrat Animal 1 cr 1 CC2 213 284
Wolverine Animal 1 cr 2 MM3 204 285
Worg Animal 1 cr 2 MM3 184 286
Yeti
" AC 12, HD 8, hp 72, TH +8
" Claw:1D3 Claw:1D3 Bite:1D4 / Bash_Door Wild_Too Wild_Mountain Animal Im_Cold
" A large white figure covered in shaggy fur.
Animal 1 30 Angband 154 287
Zodiac Goat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (If defending player has a mountain in play, Zodiac Goat can't be blocked.)
Animal 1 - MTG - 288
Zodiac Rabbit
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk (If defending player has a forest in play, Zodiac Hare can't be blocked.)
Animal 1 - MTG - 289
Zodiac Rat
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Swampwalk (If defending player has a swamp in play, Zodiac Rat can't be blocked.)
Animal 1 - MTG - 290
Beholder-kin, Eyeball Beholder 1 cr 0.5 MCMF3 23 1
Blast Spore Beholder 1 13 RC0 162 2
Bloodshot eye
" AC 6, HD 3, hp 27, TH +3
" Gaze:Blind:2D6 / Drain_Mana / Fly Hurt_Lite No_Fear
" A disembodied eye, bloodshot and nasty.
Beholder 1 15 Angband 129 3
Disenchanter eye
" AC 8, HD 5, hp 40, TH +5
" Gaze:Un_Bonus / Drain_Mana / Attr_Multi Attr_Any Res_Dise Fly Hurt_Lite No_Fear
" A disembodied eye, crackling with magic.
Beholder 1 20 Angband 104 4
Eye, Floating Beholder 1 45 MM1 40 5
Floating eye
" AC 6, HD 1, hp 2, TH +1
" Gaze:Paralyze / Fly Hurt_Lite No_Fear
" A disembodied eye, floating a few feet above the ground.
Beholder 1 1 Angband 32 6
Gas Spore Beholder 1 49 MM1 42 7
Gorbel Beholder 1 48 FF1 46 8
Radiation eye
" AC 5, HD 2, hp 14, TH +2
" Gaze:Lose_Str:1D6 / Drain_Mana / Fly Hurt_Lite No_Fear
" A disembodied eye, crackling with energy.
Beholder 1 6 Angband 80 9
Baby black dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Acid / Fly Only_Gold Bash_Door Evil Dragon Im_Acid
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a dull black.
Dragon 1 35 Angband 166 1
Baby blue dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Elec / Only_Gold Bash_Door Fly Evil Dragon Im_Elec
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a pale blue.
Dragon 1 35 Angband 163 2
Baby green dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Pois / Only_Gold Bash_Door Fly Evil Dragon Im_Pois
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a sickly green.
Dragon 1 35 Angband 165 3
Baby red dragon
" AC 15, HD 8, hp 80, TH +8
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Fire / Fly Only_Gold Bash_Door Evil Dragon Im_Fire
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a pale red.
Dragon 1 35 Angband 167 4
Baby white dragon
" AC 15, HD 7, hp 70, TH +7
" Claw:1D3 Claw:1D3 Bite:1D5 / Br_Cold / Fly Only_Gold Bash_Door Evil Dragon Im_Cold
" This hatchling dragon is still soft, its eyes unaccustomed to light and its scales a pale white.
Dragon 1 35 Angband 164 5
Dragon, Black, Age 1 Dragon 1 cr 2 MM3 63 6
Dragon, Blue, Age 1 Dragon 1 cr 2 MM3 65 7
Dragon, Brass, Age 1 Dragon 1 cr 2 MM3 70 8
Dragon, Bronze, Age 1 Dragon 1 cr 2 MM3 71 9
Dragon, Brown, Age 1 Dragon 1 cr 2 MCMF3 39 10
Dragon, Carp [Yu Lung], Age 1 Dragon 1 cr 2 OA3 154 11
Dragon, Copper, Age 1 Dragon 1 cr 2 MM3 73 12
Dragon, Deep, Age 1 Dragon 1 cr 2 MCMF3 40 13
Dragon, Fang, Age 1 Dragon 1 cr 2 MCMF3 41 14
Dragon, Green, Age 1 Dragon 1 cr 2 MM3 66 15
Dragon, Half-Dragon Dragon 1 15 Ann2 45 16
Dragon, Shadow, Age 1 Dragon 1 cr 2 MCMF3 42 17
Dragon, Slarecian, Age 1 Dragon 1 cr 2 CC2 61 18
Dragon, Song, Age 1 Dragon 1 cr 2 MCMF3 44 19
Dragon, White, Age 1 Dragon 1 cr 1 MM3 69 20
Dragon, White, Age 2 Dragon 1 cr 2 MM3 69 21
Mangonnel Dragon 1 cr 2 MFF3 47 22
Pseudodragon Dragon 1 cr 1 MM3 152 23
Shrieking Drake
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingWhen Shrieking Drake comes into play, return a creature you control to its owner's hand.
Dragon 1 - MTG - 24
Spindrift Drake
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" U - 2/1 - FlyingAt the beginning of your upkeep, sacrifice Spindrift Drake unless you pay U.
Dragon 1 - MTG - 25
Wyrmspawn, Adult Dragon 1 cr 2 CC1 217 26
Wyrmspawn, Young Dragon 1 cr 0.25 CC1 217 27
Air Element Squid Elemental 1 cr 1 MOP3 191 1
Azer Elemental 1 cr 2 MM3 22 2
Blue Spitter Elemental 1 cr 0.25 MFF3 90 3
Elemental Leech Elemental 1 cr 1 BoL3 60 4
Elemental, Air Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 189 5
Elemental, Air, Small Elemental 1 cr 1 MM3 81 6
Elemental, Blood, Small Elemental 1 cr 1 RDD3 51 7
Elemental, Earth Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 191 8
Elemental, Earth, Small Elemental 1 cr 1 MM3 82 9
Elemental, Fire Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 194 10
Elemental, Fire, Small Elemental 1 cr 1 MM3 83 11
Elemental, Grave, Small Elemental 1 cr 1 RDD3 53 12
Elemental, Mist, Small Elemental 1 cr 1 RDD3 52 13
Elemental, Pyre, Small Elemental 1 cr 1 RDD3 49 14
Elemental, Steam Elemental 1 cr 2 EQMN3 64 15
Elemental, Water Elementalkin (Type 1) Elemental 1 cr 1 EQMN3 197 16
Elemental, Water, Small Elemental 1 cr 1 MM3 84 17
Hearth Fiend Elemental 1 cr 2 RDD3 77 18
Homonculous, Breather Elemental 1 15 PS3 50 19
Horddsa Elemental 1 cr 0.17 MFF3 90 20
Paraelemental, Ice, Small Elemental 1 cr 1 MOP3 181 21
Paraelemental, Magma, Small Elemental 1 cr 1 MOP3 181 22
Paraelemental, Ooze, Small Elemental 1 cr 1 MOP3 183 23
Paraelemental, Smoke, Small Elemental 1 cr 1 MOP3 184 24
Quinnilip Elemental 1 cr 0.13 MFF3 91 25
Rhazling Elemental 1 cr 1 MFF3 91 26
Runnk Elemental 1 cr 0.5 CC1 160 27
Salamander, Flamebrother Elemental 1 cr 2 MM3 159 28
Salt Basilisk Elemental 1 cr 2 MFF3 92 29
Seaspark Elemental 1 cr 1 CC1 167 30
Sorcerer's Apprentice Elemental 1 cr 2 LB3 116 31
Spark Elemental
" AC 11, HD 1, hp 8, #Att 3, TH +10, dmg 31
" R - 3/1 - Trample, haste At end of turn, sacrifice Spark Elemental.
Elemental 1 - MTG - 32
Storm Crow Elemental 1 cr 0.5 MFF3 93 33
Stormchild Elemental 1 cr 1 CC2 175 34
Strife Elemental Elemental 1 cr 2 CC1 194 35
Thoqqua Elemental 1 cr 2 MM3 175 36
Wood Element Leopard Elemental 1 cr 2 MOP3 196 37
Dogman Giant 1 cr 1 BoL3 56 1
Martti Ihrasaari
" AC 15, HD 35, hp 525, TH +35
" Hit:1D3 / Unique Giant Friendly Wild_Town Wild_Onlyonly_Item Bash_Door No_Conf No_Sleep
" He weighs 127 kg. He is the president of some remote country.
Giant 1 0 Angband 19 2
Speedster Giant 1 cr 1 BoL3 166 3
Animated Object, Medium Golem 1 cr 2 MM3 17 1
Animated Object, Small Golem 1 cr 1 MM3 17 2
Animated Object, Tiny Golem 1 cr 0.5 MM3 17 3
Animation, Juli's (Type 2) Golem 1 cr 1 EQMN3 186 4
Animation, Mircyl's (Type 3) Golem 1 cr 2 EQMN3 186 5
Animation, Pendril's (Type 1) Golem 1 cr 0.5 EQMN3 186 6
Animator, Tiny Golem 1 cr 2 RDD3 12 7
Arcbound Worker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Golem 1 - MTG - 8
Astral Construct, 1st Level Golem 1 cr 0.33 PsiH3 140 9
Astral Construct, 2nd Level Golem 1 cr 1 PsiH3 140 10
Astral Construct, 3rd Level Golem 1 cr 2 PsiH3 140 11
Blood Pet
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Sacrifice Blood Pet: Add B to your mana pool.
Golem 1 - MTG - 12
Bonedreg, Quadruped Golem 1 cr 2 LoH3 11 13
Brass Man
" AC 19, HD 3, hp 24, #Att 1, TH +4, dmg 11
" 1 - 1/3 - Brass Man doesn't untap during your untap phase.1: Untap Brass Man. Play this ability only during your upkeep.
Golem 1 - MTG - 14
Carrionette Golem 1 cr 1 RDD3 31 15
Changeling (Kin) Golem 1 cr 1 RDD3 35 16
Cinder Wall
" AC 19, HD 3, hp 24, #Att 3, TH +12, dmg 31
" R - 3/3 - (Walls can't attack.) When Cinder Wall blocks, destroy it at end of combat.
Golem 1 - MTG - 17
Clockwork, Runaway Golem 1 cr 0.5 EQMN3 38 18
Crawling Claw Golem 1 cr 0.33 MCMF3 29 19
Creeping copper coins
" AC 20, HD 5, hp 40, TH +5
" Hit:1D4 Touch:Poison:2D4 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins.
Golem 1 9 Angband 85 20
Creeping silver coins
" AC 18, HD 8, hp 64, TH +8
" Hit:1D6 Touch:Poison:2D6 / Only_Gold Cold_Blood Bash_Door Animal Im_Pois No_Conf No_Sleep
" It is a pile of coins, crawling forward on thousands of tiny legs.
Golem 1 18 Angband 117 21
Death sword
" AC 20, HD 5, hp 35, TH +5
" Hit:5D5 Hit:5D5 Hit:5D5 Hit:5D5 / Nonliving No_Fear Stupid Empty_Mind Cold_Blood Char_Multi No_Conf No_Sleep Evil Im_Cold Im_Fire Im_Elec Im_Pois
" A bloodthirsty blade lurking for prey. Beware!
Golem 1 30 Angband 107 22
Evil Clown Doll Golem 1 cr 2 N&D3 24 23
Figurine, Ceramic Golem 1 cr 1 RDD3 57 24
Figurine, Crystal Golem 1 cr 1 RDD3 57 25
Figurine, Obsidian Golem 1 cr 2 RDD3 57 26
Gargoyle, Kir-Lanan Golem 1 cr 2 FRCS3 312 27
Golem, Bone Golem 1 cr 0.5 CC1 81 28
Golem, Clay Golem 1 cr 2 D2D 74 29
Golem, Venom Golem 1 cr 1 CC2 86 30
Golem, Wood Golem 1 35 RC0 180 31
Homunculus Golem 1 cr 1 MM3 120 32
Life-Shaped, Shieldbug Golem 1 7 Ann3 70 33
Merchant Ship
AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
U - 0/2 - Islandhome (This creature can't attack unless defending player controls an island. When you control no islands, sacrifice it.) Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
Golem 1 - MTG - 34
Myr Mindservant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - 2, T Shuffle your library.
Golem 1 - MTG - 35
Myr Moonvessel
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool.
Golem 1 - MTG - 36
Myr Servitor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.
Golem 1 - MTG - 37
Ornithopter
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" 0 - 0/2 - Flying (This creature can't be blocked except by creatures with flying.) Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Antiquities Common
Golem 1 - MTG - 38
Phyrexian Dreadnought
AC 154, HD 12, hp 96, #Att 12, TH +156, dmg 121
1 - 12/12 - TrampleIf Phyrexian Dreadnought would come into play, sacrifice any number of creatures with total power 12 or greater. If you do, put Phyrexian Dreadnought into play. If you don't, put it into its owner's graveyard.
Golem 1 - MTG - 39
Phyrexian Walker
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" 0 - 0/3 - (no abilities)
Golem 1 - MTG - 40
Poppet Golem 1 cr 0.5 LB3 87 41
Razorgrass Screen
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" 1 - 2/1 - Defender (This creature can't attack.) Razorgrass Screen blocks each turn if able.
Golem 1 - MTG - 42
Roterothopter
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" 1 - 0/2 - Flying2: Roterothopter gets +1/+0 until end of turn. No more than 4 can be spent this way each turn.
Golem 1 - MTG - 43
Shargoyle Golem 1 cr 2 BoL3 148 44
Shield Sphere
" AC 46, HD 6, hp 48, #Att 1, TH +6, dmg 1
" 0 - 0/6 - (Walls can't attack.) Whenever Shield Sphere blocks, put a -0/-1 counter on it.
Golem 1 - MTG - 45
Soldevi Sentry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" 1 - 1/1 - 1: The next time Soldevi Sentry would be destroyed this turn, instead regenerate it and target opponent may draw a card.
Golem 1 - MTG - 46
Statue, Living, Crystal Golem 1 35 RC0 208 47
Steel Wall
" AC 26, HD 4, hp 32, #Att 1, TH +4, dmg 1
" 1 - 0/4 - Defender (This creature can't attack.)
Golem 1 - MTG - 48
Stone Zombie Golem 1 cr 2 CC2 174 49
Straw Golem
" AC 19, HD 3, hp 24, #Att 2, TH +7, dmg 21
" 1 - 2/3 - When an opponent plays a creature spell, sacrifice Straw Golem.
Golem 1 - MTG - 50
Tinder Wall
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" G - 0/3 - (Walls can't attack.) Sacrifice Tinder Wall: Add RR to your mana pool.R, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.
Golem 1 - MTG - 51
Totem of Mormo Golem 1 cr 1 CC2 194 52
Wall of Hope
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" W - 0/3 - (Walls can't attack). Whenever Wall of Hope is dealt damage, you gain that much life.
Golem 1 - MTG - 53
Wall of Wood
" AC 19, HD 3, hp 24, #Att 1, TH +3, dmg 1
" G - 0/3 - (Walls can't attack.)
Golem 1 - MTG - 54
Aarakocra Human 1 42 FF1 8 1
Abandoned, The Human 1 cr 0.5 CC1 6 2
Abu Ja'far
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - When Abu Ja'far is put into a graveyard from play during combat, destroy all creatures it blocked or that blocked it this turn. They can't be regenerated.
Human 1 - MTG - 3
Agent of black market
" AC 10, HD 2, hp 16, TH +2
" Hit:1D6 Touch:Eat_Item / Wild_Town Wild_Swamp Wild_Wood Wild_Grass Wild_Mountain Wild_Onlytake_Item Bash_Door Evil
" He 'finds' new wares for the Black Market. From unwary adventurers...
Human 1 0 Angband 14 4
Agent of Stromgald
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Add B to your mana pool.
Human 1 - MTG - 5
Aimless looking merchant
" AC 3, HD 3, hp 9, TH +3
" Hit:1D3 / Only_Gold Take_Item Bash_Door Wild_Town Wild_Only
" The typical ponce around town, with purse jingling, and looking for more amulets of adornment to buy.
Human 1 0 Angband 16 6
Aisling Leprechaun
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (The creature remains green until it leaves play.)
Human 1 - MTG - 7
Akki Avalanchers
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn.
Human 1 - MTG - 8
Alaborn Zealot
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - If Alaborn Zealot blocks, destroy both Alaborn Zealot and the creature it blocks. (Destroy both creatures before you deal damage.)
Human 1 - MTG - 9
Ali Baba
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Tap target Wall.
Human 1 - MTG - 10
Ana Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - U, T: Target creature gains flying until end of turn.B, T: Target creature gets -2/-0 until end of turn.
Human 1 - MTG - 11
Animan Human 1 cr 0.5 BoL3 8 12
Armorer Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - B, T: Target creature gets +1/+0 until end of turn.G, T: Target creature gets +0/+1 until end of turn.
Human 1 - MTG - 13
Asabi, Asabi Human 1 cr 1 MCMF3 15 14
Auriok Glaivemaster
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
Human 1 - MTG - 15
Auriok Transfixer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T Tap target artifact.
Human 1 - MTG - 16
Aviak, Egret Human 1 cr 2 EQMN3 23 17
Bakemono Human 1 cr 0.5 OA3 146 18
Bakemono Human 1 15 L - 19
Bakhna Rakhna Human 1 cr 1 RDD3 20 20
Balduvian Shaman
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
U - 1/1 - T: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains 'Cumulative upkeep 1.' (For example, you may change 'counters black spells" to "counters blue spells.")
Human 1 - MTG - 21
Bandit Human 1 9 MM1 66 22
Bandit Human 1 10 RC0 158 23
Bandit
" AC 12, HD 6, hp 96, TH +6
" Hit:2D4 Touch:Eat_Gold / Wild_Too Take_Item Bash_Door Evil
" He is after your cash!
Human 1 26 Angband 150 24
Bat Devil Human 1 cr 0.5 CC1 15 25
Battle scarred veteran
" AC 16, HD 6, hp 48, TH +6
" Hit:2D6 / Wild_Town Wild_Onlytake_Item Bash_Door
" He doesn't take to strangers kindly.
Human 1 0 Angband 18 26
Belsamaug Human 1 cr 2 CC1 16 27
Benalish Hero
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Banding
Human 1 - MTG - 28
Benalish Missionary
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W, T: Prevent all combat damage that would be dealt this turn by target blocked creature.
Human 1 - MTG - 29
Benevolent Bodyguard
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Human 1 - MTG - 30
Berserker Human 1 10 MM1 66 31
Berserker Human 1 19 RC0 161 32
Birchlore Rangers
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 1 - MTG - 33
Bixie, Drone Human 1 cr 0.33 EQMN3 24 34
Bixie, Worker Human 1 cr 0.25 EQMN3 24 35
Black harpy
" AC 11, HD 2, hp 18, TH +2
" Claw:1D2 Claw:1D2 Bite:1D3 / Fe Fly Wild_Too Wild_Mountain Animal Evil
" A woman's face on the body of a vicious black bird.
Human 1 19 Angband 157 36
Blood Celebrant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - B, Pay 1 life: Add one mana of any color to your mana pool.
Human 1 - MTG - 37
Blood Maiden Human 1 cr 0.5 CC2 20 38
Blood Sprite Human 1 cr 0.5 CC2 24 39
Bloodfire Dwarf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
Human 1 - MTG - 40
Blubbering idiot
" AC 1, HD 1, hp 2, TH +1
" Drool / Wild_Town Wild_Only Take_Item
" He tends to blubber a lot.
Human 1 0 Angband 9 41
Blue Human 1 cr 0.5 PsiH3 142 42
Blue yeek
" AC 15, HD 2, hp 12, TH +2
" Hit:1D5 / Bash_Door Animal Im_Acid
" A small humanoid figure.
Human 1 4 Angband 52 43
Bone Gatherer Human 1 cr 1 BoL3 18 44
Booka Human 1 13 FF1 16 45
Boros Recruit
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" (R/W) - 1/1 - (o(r/w) can be paid with either R or W.) First strike
Human 1 - MTG - 46
Boulder Mites Human 1 cr 0.5 BoL3 22 47
Branded Brawlers
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land.
Human 1 - MTG - 48
Brewer Gnome Human 1 cr 1 CC1 23 49
Brodda, the Easterling
" AC 20, HD 15, hp 150, TH +15
" Hit:1D12 Hit:1D12 Hit:1D12 Hit:1D12 / Unique Evil Wild_Too Only_Item Bash_Door
" A nasty piece of work, Brodda picks on defenseless women and children."And Morwen was gone. Empty stood her house, bro
Human 1 100 Angband 169 50
Brown Ouphe
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G, T Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Human 1 - MTG - 51
Brown yeek
" AC 12, HD 3, hp 21, TH +3
" Hit:1D6 / Bash_Door Animal Im_Acid
" It is a strange small humanoid.
Human 1 11 Angband 141 52
Buccaneer Human 1 9 MM1 66 53
Bugbear Human 1 cr 2 MM3 27 54
Bullywug Human 1 cr 1 MCMF3 25 55
Bushi Tenderfoot
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. ----- Kenzo the Hardhearted Legendary Creature - Human Samurai 3/4 Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Human 1 - MTG - 56
Buso, Tagamaling Human 1 cr 2 OA3 149 57
Camel
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" W - 0/1 - BandingPrevent all damage that would be dealt by Deserts to creatures banded with Camel.
Human 1 - MTG - 58
Caregiver
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 1 - MTG - 59
Carnival Krewe, Bone Bosun Human 1 cr 0.33 CC2 30 60
Carnival Krewe, Heron Priest Human 1 cr 2 CC2 31 61
Carnival Krewe, Plague Wretch Human 1 cr 2 CC1 33 62
Carnival of Shadows, Shadowjester Human 1 cr 1 CC2 33 63
Cave orc
" AC 18, HD 8, hp 72, TH +8
" Hit:1D8 / Friends Bash_Door Evil Orc Hurt_Lite
" He is often found in huge numbers in deep caves.
Human 1 20 Angband 126 64
Caveman Human 1 24 MM1 66 65
Ceta Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - R, T: Target creature gets +2/+0 until end of turn.G, T: Add one mana of any color to your mana pool.
Human 1 - MTG - 66
Charduni Human 1 cr 0.25 CC1 39 67
Charfiend Human 1 cr 1 CC1 42 68
Charm Peddler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T, Discard a card from your hand: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Human 1 - MTG - 69
Children of Korlis
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Human 1 - MTG - 70
Cho-Arrim Alchemist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1WW, T, Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage and gain that much life.
Human 1 - MTG - 71
Choker Human 1 cr 2 MM3 36 72
Chosen One Human 1 cr 2 MCMF3 27 73
Civic Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - G, T: Target creature gets +0/+1 until end of turn.U, T: Put target creature you control on top of its owner's library.
Human 1 - MTG - 74
Clergy of the Holy Nimbus
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - When Clergy of the Holy Nimbus is destroyed or take lethal damage, unless opponent pays 1 Clergy are regenerated. DAK: If Clergy of the Holy Nimbus would be put into your graveyard from play, regenerate it instead unless an opponent pays 1. If Clergy of the Holy Nimbus would be destroyed, regenerate it unless an opponent pays 1.
Human 1 - MTG - 75
Cloud Pirates
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingCloud Pirates can intercept only creatures with flying.
Human 1 - MTG - 76
Cloud Sprite
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - FlyingCloud Sprite may block only creatures with flying.
Human 1 - MTG - 77
Coal Goblin Human 1 cr 0.25 CC1 44 78
Confessor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever a player discards a card from his or her hand, you may gain 1 life.
Human 1 - MTG - 79
Corrupt Rogue, Black Rogue Human 1 cr 2 D2D 69 80
Corrupt Rogue, Dark Hunter Human 1 cr 0.25 D2D 69 81
Corrupt Rogue, Dark Stalker Human 1 cr 1 D2D 69 82
Corrupt Rogue, Vile Hunter Human 1 cr 0.5 D2D 69 83
Crazed Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Crazed Goblin attacks each turn if able.
Human 1 - MTG - 84
Crimson Kobolds
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" 0 - 0/1 - This card is a red spell.Crimson Kobolds is a red creature.
Human 1 - MTG - 85
Crookshank Kobolds
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" 0 - 0/1 - This card is a red spell.Crookshank Kobolds is a red creature.
Human 1 - MTG - 86
Cultist, Novitiate Human 1 cr 1 COC3 189 87
Dananshee Human 1 cr 2 CC2 46 88
Dark elf
" AC 10, HD 5, hp 50, TH +5
" Hit:1D6 Hit:1D6 / Conf Darkness Missile / Bash_Door Evil Hurt_Lite
" An elven figure with jet black skin and white hair, his eyes are large and twisted with evil.
Human 1 25 Angband 122 89
Dark Supplicant
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - TAP, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it.
Human 1 - MTG - 90
Daru Mender
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost). When Daru Mender is turned face up, regenerate target creature.
Human 1 - MTG - 91
Death Speakers
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Protection from black
Human 1 - MTG - 92
Dedicated Martyr
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, Sacrifice Dedicated Martyr: You gain 3 life.
Human 1 - MTG - 93
Deep Fey Human 1 cr 1 MFF3 23 94
Defiant Elf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Trample
Human 1 - MTG - 95
Deftblade Elite
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Provoke (When this attacks, you may have target creature defending player controls untap and block it if able). 1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Human 1 - MTG - 96
Dega Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - B, T: Target creature gets -2/-0 until end of turn.R, T: Target creature gets +2/+0 until end of turn.
Human 1 - MTG - 97
Dervish Human 1 9 MM1 66 98
Devoted Caretaker
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - W, T: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Human 1 - MTG - 99
Devoted Hero
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - (no abilities)
Human 1 - MTG - 100
Devoted Retainer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Human 1 - MTG - 101
Devout Harpist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Destroy target enchant creature.
Human 1 - MTG - 102
Devout Monk
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - When Devout Monk comes into play, you gain 1 life.
Human 1 - MTG - 103
Diligent Farmhand
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
G - 1/1 - 1G, Sacrifice Diligent Farmhand: Search your library for a basic land card, and put that card into play tapped. Then shuffle your library.If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a Muscle Burst.
Human 1 - MTG - 104
Dire Corby Human 1 30 FF1 26 105
Disciple of the Vault
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
Human 1 - MTG - 106
Dover Human 1 cr 0.5 MFF3 28 107
Drifter il-Dal
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" U - 2/1 - Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U.
Human 1 - MTG - 108
Druid Lyrist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Druid Lyrist: Destroy target enchantment.
Human 1 - MTG - 109
Dryad Human 1 25 RC0 174 110
Dryad Human 1 cr 1 MM3 78 111
Dwarf Human 1 10 RC0 174 112
Dwarf Human 1 cr 0.5 MM3 79 113
Dwarf, Forsaken Human 1 cr 0.5 CC1 64 114
Dwarven Armorer
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" R - 0/2 - R, T, Discard a card from your hand: Put a +0/+1 counter or a +1/+0 counter on target creature.
Human 1 - MTG - 115
Dwarven Grunt
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk
Human 1 - MTG - 116
Dwarven Scorcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.
Human 1 - MTG - 117
Dwarven Trader
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - (no abilities)
Human 1 - MTG - 118
Eager Cadet
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - (no abilities)
Human 1 - MTG - 119
Elf Human 1 6 RC0 177 120
Elf Human 1 13 MM1 39 121
Elf Human 1 cr 1 MM3 85 122
Elf, Forsaken Human 1 cr 0.5 CC1 68 123
Elf, Gray Human 1 13 MM1 39 124
Elf, Shadow Human 1 15 DMR2 37 125
Elf, Wood Human 1 13 MM1 39 126
Elves of Deep Shadow
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.
Human 1 - MTG - 127
Elvish Berserker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Human 1 - MTG - 128
Elvish Herder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G: Target creature gains trample until end of turn.
Human 1 - MTG - 129
Elvish Lookout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Elvish Lookout can't be the target of spells or abilities.
Human 1 - MTG - 130
Elvish Lyrist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Elvish Lyrist: Destroy target enchantment.
Human 1 - MTG - 131
Elvish Pioneer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.
Human 1 - MTG - 132
Elvish Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T: Untap target attacking creature you control and remove it from combat. (It doesn't receive or deal combat damage.)
Human 1 - MTG - 133
Elvish Scrapper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Sacrifice Elvish Scrapper: Destroy target artifact.
Human 1 - MTG - 134
Elvish Skysweeper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 4G, Sacrifice a creature: Destroy target creature with flying.
Human 1 - MTG - 135
Empty-Shrine Kannushi
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Empty-Shrine Kannushi has protection from the colors of permanents you control.
Human 1 - MTG - 136
Enslaved Dwarf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Human 1 - MTG - 137
Ewok
" AC 15, HD 2, hp 12, TH +2
" Hit:1D6 Hit:1D6 / Arrow_1 / Bash_Door Friends Wild_Too Wild_Wood
" A cute, furry little animal, full of merchandising potential.
Human 1 20 Angband 92 138
Exemplar Human 1 cr 2 CC1 71 139
Face Stealer Human 1 cr 1 CC2 70 140
Faerie Human 1 19 RC0 177 141
Faerie Squadron
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Kicker 3U (You may pay an additional 3U as you play this spell.)If you paid the kicker cost, Faerie Squadron comes into play with two +1/+1 counters on it and has flying.
Human 1 - MTG - 142
Faerie, Petty, Squeaker Human 1 15 Ann1 48 143
Faerie, Petty, Stwinger Human 1 15 Ann1 48 144
Farmer Maggot
" AC 10, HD 35, hp 350, TH +35
" Hit:1D3 / Unique Friendly Wild_Town Wild_Onlyonly_Item Bash_Door No_Conf No_Sleep
" Before you appears a broad thick-set hobbit with a round red face. "What's wrong with old Maggot?" asked Pippin. "He's a goo
Human 1 0 Angband 8 145
Filcher Human 1 cr 0.25 CC2 71 146
Filthy street urchin
" AC 2, HD 1, hp 4, TH +1
" Beg Touch:Eat_Gold / Evil Wild_Town Wild_Only Friends Take_Item
" He looks squalid and thoroughly revolting.
Human 1 0 Angband 1 147
Fire Bowman
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - On your turn, before you attack, you may destroy Fire Bowman to have it deal 1 damage to any one creature or player.
Human 1 - MTG - 148
Flailing Soldier
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - 1: Flailing Soldier gets +1/+1 until end of turn. Any player may play this ability.1: Flailing Soldier gets -1/-1 until end of turn. Any player may play this ability.
Human 1 - MTG - 149
Flying Men
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Flying
Human 1 - MTG - 150
Folk of An-Havva
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
Human 1 - MTG - 151
Foothill Guide
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Protection from Goblins. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 1 - MTG - 152
Frenzied Goblin
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Frenzied Goblin attacks, you may pay R. If you do, target creature can't block this turn.
Human 1 - MTG - 153
Frontline Strategist
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Frontline Strategist is turned face up, prevent all combat damage non-Soldiers would deal this turn.
Human 1 - MTG - 154
Fugitive Wizard
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - (no abilities)
Human 1 - MTG - 155
Fyndhorn Elves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Add G to your mana pool.
Human 1 - MTG - 156
Ghazban Ogre
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" G - 2/2 - At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazban Ogre.
Human 1 - MTG - 157
Ghazban Ogress
AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
G - 2/2 - When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazban Ogress.
Human 1 - MTG - 158
Gibberling Human 1 21 FF1 43 159
Gibberling Human 1 cr 0.33 MCMF3 52 160
Gnoll Human 1 20 RC0 180 161
Gnoll Human 1 42 MM1 46 162
Gnoll Human 1 cr 1 MM3 105 163
Gnoll, Blackburrow Human 1 cr 2 EQMN3 89 164
Gnome Human 1 10 RC0 180 165
Gnome Human 1 12 MM1 46 166
Gnome Human 1 cr 1 MM3 106 167
Goblin Human 1 5 RC0 180 168
Goblin Human 1 15 MM1 47 169
Goblin Human 1 cr 0.25 MM3 107 170
Goblin Human 1 15 MM 163 171
Goblin Human 1 cr 0.5 EQMN3 92 172
Goblin Artisans
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T: Choose target artifact spell you control and flip a coin. If you win the flip, draw a card. If you lose the flip, counter that spell.
Human 1 - MTG - 173
Goblin Balloon Brigade
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Goblin Balloon Brigade gains flying until end of turn.
Human 1 - MTG - 174
Goblin Bookie
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T: Reflip any coin or reroll any die.
Human 1 - MTG - 175
Goblin Cadets
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
Human 1 - MTG - 176
Goblin Chirurgeon
" AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
" R - 0/2 - Sacrifice a Goblin: Regenerate target creature.
Human 1 - MTG - 177
Goblin Cohort
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Goblin Cohort can't attack unless you've played a creature spell this turn.
Human 1 - MTG - 178
Goblin Digging Team
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - T, Sacrifice Goblin Digging Team: Destroy target Wall.
Human 1 - MTG - 179
Goblin Firestarter
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - On your turn, before you attack, you may destroy Goblin Firestarter to have it deal 1 damage to any one creature or player.
Human 1 - MTG - 180
Goblin Grappler
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Provoke (When this attacks, you may have target creature defending player controls untap and block it if able)
Human 1 - MTG - 181
Goblin Lackey
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Goblin Lackey deals damage to a player, you may put a Goblin card from your hand into play.
Human 1 - MTG - 182
Goblin Mountaineer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (If defending player has any mountains in play, Goblin Mountaineer can't be blocked.)
Human 1 - MTG - 183
Goblin Patrol
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Human 1 - MTG - 184
Goblin Sledder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 185
Goblin Soothsayer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
Human 1 - MTG - 186
Goblin Spy
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Play with the top card of your library revealed.
Human 1 - MTG - 187
Goblin Swine-Rider
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - When Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature.
Human 1 - MTG - 188
Goblin Taskmaster
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 1R: Target Goblin gets +1/+0 until end of turn. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Human 1 - MTG - 189
Goblin Vandal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever Goblin Vandal attacks and isn't blocked, you may pay R to destroy target artifact defending player controls. If you pay, Goblin Vandal deals no combat damage this turn.
Human 1 - MTG - 190
Goblin Welder
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
R - 1/1 - T: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still valid as this ability resolves, that player simultaneously sacrifices the artifact in play and puts the artifact from his or her graveyard into play.
Human 1 - MTG - 191
Goblin, Aqua Human 1 cr 1 EQMN3 92 192
Goblin, Dekanter Human 1 cr 1 MCMF3 53 193
Goblin, Ice Human 1 cr 2 EQMN3 92 194
Goblins of the Flarg
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountainwalk (This creature is unblockable as long as defending player controls a mountain.) When you controls a Dwarf, sacrifice Goblins of the Flarg.
Human 1 - MTG - 195
Goblyn Human 1 cr 2 RDD3 66 196
Godo's Irregulars
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Godo's Irregulars deals 1 damage to target creature blocking it.
Human 1 - MTG - 197
Grabber Human 1 cr 2 BoL3 72 198
Granger Guildmage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - W, T: Target creature gains first strike until end of turn.R, T: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
Human 1 - MTG - 199
Greenseeker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Human 1 - MTG - 200
Gremishka Human 1 cr 0.33 RDD3 72 201
Gremlin, Jermlaine Human 1 15 MM 176 202
Grim Lavamancer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, TAP, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.
Human 1 - MTG - 203
Grimlock Human 1 42 FF1 48 204
Grimlock Human 1 cr 1 MM3 114 205
Grotesque Human 1 cr 0.5 CC2 87 206
Groundling Human 1 cr 2 MCMF3 57 207
Groundskeeper
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - 1G: Return target basic land card from your graveyard to your hand.
Human 1 - MTG - 208
Grunt Human 1 cr 2 BoL3 80 209
Gustcloak Runner
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Human 1 - MTG - 210
Haazda Exonerator
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T, Sacrifice Haazda Exonerator: Destroy target Aura.
Human 1 - MTG - 211
Hagling Human 1 cr 2 CC2 92 212
Half-Elf Human 1 13 MM1 39 213
Halfling Human 1 5 RC0 182 214
Halfling Human 1 9 MM1 50 215
Halfling Human 1 cr 0.25 CC1 101 216
Halfling Human 1 cr 0.5 MM3 116 217
Halfling, Stout Human 1 9 MM1 51 218
Halfling, Tallfellow Human 1 9 MM1 50 219
Half-Orc Human 1 12 MM1 76 220
Hapless Researcher
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Sacrifice Hapless Researcher: Draw a card, then discard a card from your hand.
Human 1 - MTG - 221
Harvest Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - G, T, Discard a card from your hand: Until end of turn, if you tap a land for mana, it produces one mana of any color instead of its normal type and amount.
Human 1 - MTG - 222
Hill Howler Human 1 cr 2 CC1 108 223
Hill orc
" AC 16, HD 9, hp 81, TH +9
" Hit:1D10 / Friends Bash_Door Evil Orc Hurt_Lite
" He is a hardy well-weathered survivor.
Human 1 25 Angband 149 224
Hobgoblin Human 1 15 RC0 185 225
Hobgoblin Human 1 30 MM1 52 226
Hobgoblin Human 1 cr 0.5 MM3 119 227
Hobo
" AC 1, HD 1, hp 2, TH +1
" Drool / Wild_Town Wild_Only Take_Item Bash_Door
" Ugly doesn't begin to describe him.
Human 1 0 Angband 10 228
Honor Guard
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W: Honor Guard gets +0/+1 until end of turn.
Human 1 - MTG - 229
Honorable Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.
Human 1 - MTG - 230
Human, Aborigine/Cavema Human 1 15 MM 196 231
Human, Adventurer, 1-3 Human 1 15 MM 196 232
Human, Bandit/Brigand Human 1 15 MM 196 233
Human, Barbarian/Nomad Human 1 15 MM 196 234
Human, Berserker/Dervis Human 1 15 MM 196 235
Human, Brecht (Tradesm) Human 1 15 Ann3 58 236
Human, Farmer/Herder Human 1 15 MM 196 237
Human, Gentry Human 1 15 MM 196 238
Human, Ice Folk Human 1 15 L - 239
Human, Khinasi (Soldie) Human 1 15 Ann3 58 240
Human, Lost One Human 1 7 L - 241
Human, Mercenary Human 1 15 MM 196 242
Human, Merchant Sailor Human 1 15 MM 196 243
Human, Merchant Trader Human 1 15 MM 196 244
Human, Middle Class Human 1 15 MM 196 245
Human, Peasant/Serf Human 1 15 MM 196 246
Human, Pilgrim Human 1 15 MM 196 247
Human, Pirate/Buccannee Human 1 15 MM 196 248
Human, Plainsman Human 1 15 L - 249
Human, Police/Constabul Human 1 15 MM 196 250
Human, Rjurik (Berserk) Human 1 15 Ann3 58 251
Human, Sailor Human 1 15 MM 196 252
Human, Slaver Human 1 15 MM 196 253
Human, Soldier Human 1 15 MM 196 254
Human, Tradesman/Crafts Human 1 15 MM 196 255
Human, Tribesman Human 1 15 MM 196 256
Human, Vistana Human 1 15 Ann2 72 257
Human, Vistani Human 1 cr 0.5 RDD3 82 258
Human, Vos (Mercenary) Human 1 15 Ann3 58 259
Hutaakan, Other Human 1 7 Myst 64 260
Hutaakan, Warrior Human 1 15 Myst 64 261
Hybsil Human 1 33 MMII 76 262
Hybsil Human 1 cr 1 MCMF3 61 263
Icatian Infantry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1: Icatian Infantry gains banding until end of turn.1: Icatian Infantry gains first strike until end of turn.
Human 1 - MTG - 264
Icatian Javelineers
AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
W - 1/1 - Icatian Javelineers comes into play with a javelin counter on it. T, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. Fallen Empires Common, Fallen Empires Common
Human 1 - MTG - 265
Icatian Moneychanger
AC 14, HD 2, hp 16, #Att 1, TH +2, dmg 1
W - 0/2 - Icatian Moneychanger comes into play with three credit counters on it.When Icatian Moneychanger comes into play, it deals 3 damage to you.At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Play this ability only during your upkeep.
Human 1 - MTG - 266
Icatian Priest
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1WW: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 267
Icatian Scout
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1, T: Target creature gains first strike until end of turn.
Human 1 - MTG - 268
Ice Ghoul Human 1 cr 1 CC1 115 269
Imagecrafter
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" U - 1/1 - Tap: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.
Human 1 - MTG - 270
Infantry Veteran
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Target attacking creature gets +1/+1 until end of turn.
Human 1 - MTG - 271
Initiates of the Ebon Hand
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - 1: Add B to your mana pool. If more than 3 is spent this way in one turn, sacrifice Initiates of the Ebon Hand at end of turn.
Human 1 - MTG - 272
Jermlaine Human 1 10 FF1 53 273
Jermlaine Human 1 15 L - 274
Jukai Messenger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Forestwalk
Human 1 - MTG - 275
Jumu Human 1 cr 1 BoL3 96 276
Kaer Human 1 cr 2 BoL3 98 277
Kara-Kara Human 1 15 DMR2 63 278
Keeper of Kookus
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R: Keeper of Kookus gains protection from red until end of turn.
Human 1 - MTG - 279
Kelsinko Ranger
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 1W: Target green creature gains first strike until end of turn.
Human 1 - MTG - 280
Killmoulis Human 1 13 FF1 57 281
Kill-Suit Cultist
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Kill-Suit Cultist attacks each turn if able. B, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
Human 1 - MTG - 282
Kjeldoran Warrior
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Banding
Human 1 - MTG - 283
Knuk Human 1 cr 0.5 MFF3 45 284
Kobold Human 1 5 RC0 187 285
Kobold Human 1 7 MM1 57 286
Kobold Human 1 cr 0.17 MM3 123 287
Kobold
" AC 12, HD 4, hp 24, TH +4
" Hit:1D8 / Wild_Too Bash_Door Evil Im_Pois
" It is a small, dog-headed humanoid.
Human 1 3 Angband 30 288
Kobold, Kobold Human 1 7 MM 214 289
Kobold, Standard Adult Human 1 cr 1 EQMN3 111 290
Kobolds of Kher Keep
" AC 11, HD 1, hp 8, #Att 1, TH +1, dmg 1
" 0 - 0/1 - This card is a red spell.Kobolds of Kher Keep is a red creature.
Human 1 - MTG - 291
Korobokuru Human 1 cr 0.5 OA3 171 292
Krark-Clan Shaman
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
Human 1 - MTG - 293
Kris Mage
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, T, Discard a card from your hand: Kris Mage deals 1 damage to target creature or player.
Human 1 - MTG - 294
Krosan Wayfarer
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Sacrifice Krosan Wayfarer: Put a land card from your hand into play.
Human 1 - MTG - 295
Kyuss, Son of Human 1 10 FF1 83 296
Lagduf, the Snaga
" AC 20, HD 14, hp 140, TH +14
" Hit:1D10 Hit:1D10 Hit:1D9 Hit:1D9 / Unique Escort Only_Item Bash_Door Evil Orc
" A captain of a regiment of weaker orcs, Lagduf keeps his troop in order with displays of excessive violence."I've told you
Human 1 80 Angband 140 297
Large kobold
" AC 20, HD 10, hp 90, TH +10
" Hit:1D10 / Bash_Door Evil Im_Pois
" It a man-sized figure with the all too recognizable face of a kobold.
Human 1 25 Angband 102 298
Liberated Dwarf
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - R, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
Human 1 - MTG - 299
Lionheart Maverick
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Vigilance 4W: Lionheart Maverick gets +1/+2 until end of turn.
Human 1 - MTG - 300
Little Girl
" AC 10.25, HD 0.5, hp 4, #Att 1, TH +0.75, dmg 6
" W (half) - 0.5/0.5 - (no abilities)
Human 1 - MTG - 301
Lizard Man Human 1 25 RC0 189 302
Lizardfolk Human 1 cr 1 MM3 128 303
Llanowar Elite
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - Kicker 8 (You may pay an additional 8 as you play this spell.)TrampleIf you paid the kicker cost, Llanowar Elite comes into play with five +1/+1 counters on it.
Human 1 - MTG - 304
Llanowar Elves
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" G - 1/1 - T: Add G to your mana pool.
Human 1 - MTG - 305
Loyal Sentry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - When Loyal Sentry blocks, destroy it and the creature it blocks. (Destroy both creatures before dealing damage.)
Human 1 - MTG - 306
Magus of the Candelabra
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - X, T Untap X target lands.
Human 1 - MTG - 307
Magus of the Scroll
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - 3, T Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.
Human 1 - MTG - 308
Mangy looking leper
" AC 2, HD 1, hp 1, TH +1
" Beg Touch:Disease / Wild_Town Wild_Onlytake_Item
" You feel it isn't safe to touch him.
Human 1 0 Angband 13 309
Manticora Human 1 cr 2 CC1 128 310
Mean looking mercenary
" AC 10, HD 4, hp 32, TH +4
" Hit:1D10 / Wild_Grass Wild_Town Wild_Wood Wild_Onlytake_Item Bash_Door Evil
" No job is too low for him.
Human 1 0 Angband 17 311
Men, Brigand Human 1 10 RC0 193 312
Men, Buccaneer/Pirate Human 1 10 RC0 193 313
Men, Dervish Human 1 10 RC0 193 314
Men, Nomad Human 1 10 RC0 193 315
Men, Trader Human 1 10 RC0 193 316
Merchant Human 1 9 MM1 66 317
Merman Human 1 30 MM1 70 318
Miracle Worker
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Destroy target enchant creature enchanting a creature you control.
Human 1 - MTG - 319
Mite Human 1 7 FF1 66 320
Mogg Conscripts
" AC 14, HD 2, hp 16, #Att 2, TH +6, dmg 21
" R - 2/2 - Mogg Conscripts can't attack unless you've played a creature spell this turn.
Human 1 - MTG - 321
Mogg Fanatic
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
Human 1 - MTG - 322
Mogg Raider
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Human 1 - MTG - 323
Mogg Sentry
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.
Human 1 - MTG - 324
Molting Harpy
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" B - 2/1 - FlyingAt the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2.
Human 1 - MTG - 325
Mons's Goblin Raiders
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - (no abilities)
Human 1 - MTG - 326
Mons's Goblin Waiters
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Sacrifice a creature or land: Add 1/2*R to your mana pool.
Human 1 - MTG - 327
Mother of Runes
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - T: Target creature you control gains protection from the color of your choice until end of turn.
Human 1 - MTG - 328
Mountain Bandit
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" R - 1/1 - Mountain Bandit is unaffected by summoning sickness.
Human 1 - MTG - 329
Mtenda Herder
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Human 1 - MTG - 330
Mughash the Kobold Lord
" AC 15, HD 12, hp 120, TH +12
" Hit:1D10 Hit:1D10 Hit:1D10 / Unique Speak Escort Escorts Only_Item Bash_Door Evil Im_Pois
" Strong and powerful, for a kobold.
Human 1 100 Angband 135 331
Mugwump Human 1 cr 2 BoL3 116 332
Murdersprite Human 1 cr 0.5 CC1 139 333
Mystic Penitent
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - Attacking doesn't cause Mystic Penitent to tap.Threshold - Mystic Penitent gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
Human 1 - MTG - 334
Nagleg Human 1 cr 0.25 MFF3 50 335
Nange Human 1 cr 0.5 LB3 78 336
Nat, Einsaung Human 1 cr 1 OA3 176 337
Neanderthal (Caveman) Human 1 20 RC0 196 338
Necra Disciple
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - G, T: Add one mana of any color to your mana pool.W, T: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Human 1 - MTG - 339
Netter en-Dal
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - W, T, Discard a card from your hand: Target creature can't attack this turn.
Human 1 - MTG - 340
Nezumi Human 1 cr 0.5 OA3 178 341
Nibelung
" AC 15, HD 6, hp 24, TH +6
" Hit:1D6 Touch:Eat_Gold / Friends Take_Item Bash_Door Hurt_Lite Res_Dise
" Night dwarfs collecting new riches for their master, Alberich.
Human 1 6 Angband 111 342
Nightling Human 1 cr 2 MFF3 51 343
Nightscape Apprentice
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" B - 1/1 - U, T: Put target creature you control on top of its owner's library.R, T: Target creature gains first strike until end of turn.
Human 1 - MTG - 344
Nomads en-Kor
" AC 11, HD 1, hp 8, #Att 1, TH +2, dmg 11
" W - 1/1 - 0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead as long as both creatures are in play.
Human 1 - MTG - 345
Norin the Wary
" AC 11, HD 1, hp 8, #Att 2, TH +5, dmg 21
" R - 2/1 - When a player plays a spell or a creature attacks, remove Norin the Wary from the game. Return it to play under its owner's control at end of turn.
Human 1 - MTG - 346
Norker Human 1 30 FF1 68 347
Normal Human Human 1 5 RC0 197 348
Norwood Ranger
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" G - 1/2 - (no abilities)
Human 1 - MTG - 349
Nova Cleric
" AC 14, HD 2, hp 16, #Att 1, TH +3, dmg 11
" W - 1/2 - 2W, Tap, Sacrifice Nova Cleric: Destroy all enchantments.
Human 1 - MTG - 350
Novice archer
" AC 10, HD 4, hp 36, TH +4
" Hit:1D4 Hit:1D4 / Arrow_1 / Wild_Too Only_Gold Bash_Door
" A nasty little fellow with a bow and arrow.
Human 1 20 Angband 116 351
Novice mage
" AC 7, HD 5, hp 20, TH +5
" Hit:1D4 / Blink Blind Conf Missile / Wild_Too Bash_Door
" He is leaving behind a trail of dropped spell components.
Human 1 7 Angband 46 352
Novice mage
" AC 7, HD 5, hp 20, TH +5
" Hit:1D4 / Blink Blind Conf Missile / Wild_Too Bash_Door
" He is leaving behind a trail of dropped spell components.
Human 1 7 Angband 46 353
Novice paladin
" AC 15, HD 4, hp 36, TH +4
" Hit:1D7 Hit:1D7 / Scare Cause_1 / Wild_Too Bash_Door
" An adventurer both devoutly religious and skillful in combat. He seems to consider you an agent of the devil.
Human 1 20 Angband 97 354
Novice paladin
" AC 15, HD 4, hp 36, TH +4
" Hit:1D7 Hit:1D7 / Scare Cause_1 / Wild_Too Bash_Door
" An adventurer both devoutly religious and skillful in combat. He seems to consider you an agent of the devil.
Human 1 20 Angband 97 355
Novice priest
" AC 9, HD 6, hp 24, TH +6
" Hit:1D5 / Heal Scare Cause_1 / Good Wild_Too Bash_Door
" He is tripping over his priestly robes.
Human 1 7 Angband 45 356
Novice priest
" AC 9, HD 6, hp 24, TH +6
" Hit:1D5 / Heal Scare Cause_1 / Good Wild_Too Bash_Door
" He is tripping over his priestly robes.
Human 1 7 Angband 45 357
Novice ranger
" AC 10, HD 4, hp 36, TH +4
" Hit:1D5 Hit:1D5 / Arrow_2 Missile / Bash_Door Wild_Too Wild_Wood
" An agile hunter, ready and relaxed.
Human 1 18 Angband 83 358
Novice ranger
" AC 10, HD 4, hp 36, TH +4
" Hit:1D5 Hit:1D5 / Arrow_2 Missile / Bash_Door Wild_Too Wild_Wood
" An agile hunter, ready and relaxed.
Human 1 18 Angband 83 359
Novice rogue
" AC 11, HD 6, hp 24, TH +6