[MC2] Monster Collective, Psionics
[MC2.--2] Monster Psi--2
| Use
| SL
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
| d
| 2
| 1
| Biosaveback
| Metab
| Int-7
| 9+5/r
| -2 dmg/energy att; +CL/3 saves
| +CL saves instead
| DM
| | d
| 2
| 2
| Deflection
| Kinet
| Con-5
| 6
| [pick R,M,P,I] Deflection CL*5%
| pick 2, or Reflection on 1
| DM
| | d
| 2
| 3
| Endurance of the Land
| Metab
| Int-7
| 15+3/r
| +5 max hp; +3 AC; +3 saves; IR 25%
| Lasts 5r after maint.
| DM
|
| d
| 2
| 4
| Inertial Wall
| Kinet
| Int-8
| 11+8/r
| Melee: -CL dmg/att; Missile: Delay 1s
| Another Melee -CL/att
| DM
| | d
| 2
| 5
| Magnify
| M-Psi
| Chr-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
| | d
| 2
| 6
| Resist Disease
| Metab
| Int-8
| 18/d
| Resist disease
| Immune disease
| DM
|
| c
| 2
| 1
| Cell Arrangement
| Metab
| Int-8
| 2*N
| cures 5*N% of max hp (max N=CL*5+35)
| Half cost in PSPs
| DM
| | c
| 2
| 2
| Double [C]
| Metab
| Int-8
| 11
| Doubles a harmful [C] section effect
| Becomes capital lettered
| DM
| | d
| 5
| 1
| Energy Command
| Metab
| Int-7
| 10
| Pick an element, you resist it
| You double resist it
| DM
|
| d
| 5
| 2
| Regen
| Metab
| Int-6
| 24+9/t
| Troll-like regen CL hp/r
| 2*CL instead
| DM
| | c
| 5
| 1
| Alter Reality
| All
| Any-15
| 375
| Alter Reality (any Psi major)
| Double CL effect
| DM
| | c
| 5
| 2
| Death Trade
| Metab
| Int-12
| 60
| You and target up to 10*CL^3 dmg (necro)
| You take half
| DM
|
| c
| 5
| 3
| Demolish
| Kinet
| Int-8
| 27
| CLd6 normal ele. dmg (group, save:½)
| (2*CL)d6 instead
| DM
| | c
| 5
| 4
| Immediate Healing
| Metab
| Int-5
| 45
| Heal, can have no more Heals this day
| this hour instead
| DM
| | c
| 5
| 5
| Put Out of Misery
| Kinet
| Chr-9
| 60
| Put Out of Misery
| Really Put Out of Misery
| DM
|
| d
| 8
| 1
| Eeelemental Composition
| Metab
| Int-9
| 36+5/r
| Can be any Normal/Para/Quasi Eeele
| Can be Semi Eeele
| DM
| | d
| 8
| 2
| Endurance of the World
| Metab
| Int-11
| 15/r
| +9 TH; +9 dmg; IECNR +25%
| Lasts 5r after maint.
| DM
| | d
| 8
| 3
| UltraArmor [--X]
| Telep
| Wis-10
| 30
| iunPaPaaPaaaPR CL*2%
| CL*4 instead
| DM
|
| c
| 8
| 1
| Grand Acidify
| Kinet
| Int-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| | d
| 11
| 1
| Z Acceleration
| Metab
| Wis-15
| 45/r
| +CL Q∞0 actions /r (self)
| Cast Psi using 0 actions
| DM
| | d
| 11
| 2
| Psi Inertial Improver
| Port
| Str-23
| 105/r
| Psi gives no save in your group
| --
| DM
|
| c
| 11
| 1
| Change Reality
| All
| Any-25
| 600
| Change Reality (any Psi grand)
| Double CL effect
| DM
| | c
| 11
| 2
| Planetary Demolish
| Kinet
| Int-30
| 5400
| 1 idmg in any E=CL/6 element
| 2 idmg; CL/3 instead
| DM
|
|
[MC2] Monster Collective, Psionics
[MC2.-17] Monster Psi-17
| Use
| SL
| #
| Effect
|
| c
| 2
| 1
| Chaos Ball your group (incl. yourself) for LVLd6 dmg
| | c
| 2
| 2
| Create a LVL*10' Wall of Stone with random orientation in the room
| | c
| 2
| 3
| Create a random trap (only enemies trigger it)
|
| c
| 2
| 4
| Sleep your entire group (incl. yourself) (save)
| | c
| 2
| 5
| Wand of Wonder effect
| | d
| 5
| 1
| Confusion shield (whoever hits you saves or is Confused)
|
| c
| 5
| 1
| Chain Lightning: as spell, but jumps randomly (not closest person), can hit someone more than once
| | c
| 5
| 2
| Create a random trick (only enemies trigger it)
| | c
| 5
| 3
| Fist of Force (LVLd8 force dmg to one target)
|
| c
| 5
| 4
| Teleport Other Away
| | c
| 8
| 1
| Call Chaos: LVL random groups take 75 Chaos dmg (include PC in possibilities)
| | c
| 8
| 2
| Create a random special (only enemies trigger it)
|
| c
| 8
| 3
| Earthquake your group (incl. yourself) for LVLd20 dmg, flying doesn't help
| | c
| 11
| 1
| Invoke Logrus: 66*LVL Vile Eldritch Chaos to a group (no save)
| | c
| 11
| 2
| Word of Destruction: Room shape is rearranged, everyone in room (incl. PCs) take a slay (save) and a blind (no save), each object in room has 50% chance of shattering
|
|
[MC2] Monster Collective, Psionics
[MC2.-15] Monster Psi-15
| Use
| SL
| #
| Name
| Effect
|
| d
| 2
| 1
| Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (EE=1) eelement. Breath = 50% of current hp total.
| | d
| 2
| 2
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (EE=1) eelement. Breath = (CL+1)d(CL*2+2).
| | d
| 2
| 3
| Add Resistance
| Resist one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
|
| d
| 2
| 4
| Add Tentacle
| Tentacle does 1d(CL*2) damage
| | d
| 2
| 5
| Increase Touch Damage
| CLdCL dmg with unarmed touch (do not add punch or weapon damage)
| | c
| 2
| 1
| Alter Resistances
| Alter two resistances (or one immunity) to be of different eelement(s) (Pick an EE factor = original)
|
| d
| 5
| 1
| Add Immunity
| Immune to one normal (EE=1) eelement, this can be taken twice for an EE=2, thrice for an EE=3, etc.
| | d
| 5
| 2
| Dial-a-Breath Eelement (<)
| You can use any eelement with EE factor less than your normal breath.
| | d
| 8
| 1
| Add Global Resistance
| Resist all EE=1 eelements, this can be taken twice for EE=2 (doesn't include EE=1), thrice for EE=3, etc.
|
| d
| 8
| 2
| Dial-a-Breath Element (=)
| You can use any eelement with E factor equal to or less than your normal breath.
| | d
| 11
| 1
| Add Global Immunity
| Immune to all EE=1 eelements, this can be taken twice for EE=2 (doesn't include E=1), thrice for EE=3, etc.
|
|
[MC2] Monster Collective, Psionics
[MC2.-12L] Monster Psi-12L
| Use
| SL
| #
| Name
| PSPs
| Effect
|
| d
| 1
| 1
| Anti-Psionic Resistance
| 4+3/t
| +5*CL% AntiPsiR
| | c
| 1
| 1
| Blind/Unblind
| 9
| Cure or Cause Blindness (RSW save)
| | c
| 1
| 2
| Charm Blast
| 8
| One group is charmed (Will save), doesn't affect undead etc.
|
| c
| 1
| 3
| Choose Summoning I
| 12
| Monster Summoning using ML I chart, you pick the result
| | c
| 1
| 4
| Law Bolt
| 11
| CLxCL mental dmg to 1 target (Reflex:½); C-align x2 dmg
| | d
| 2
| 1
| Hold Life
| 20+6/t
| Immune to XP/Stat Drain; Immune Aging
|
| c
| 2
| 1
| Choose Summoning II
| 24
| Monster Summoning using ML II chart, you pick the result
| | c
| 2
| 2
| Dispel Anti-Psi
| 14
| Dispels one anti-Psi effect
| | c
| 2
| 3
| Force Shape & Wrench
| 20
| Force Shapechange & Wrench (no save, get ER & aNR)
|
| c
| 2
| 4
| Law Beam
| 22
| CLxCL mental dmg in line (Reflex:½); C-align x2 dmg
| | c
| 2
| 5
| Phantasmal Killer
| 18
| Phantasmal Killer
| | c
| 2
| 6
| Suggestion Blast
| 16
| One group is suggested (Will save), all use same suggestion
|
| d
| 3
| 1
| Choose Die Result
| 30
| Choose result of one die roll (not "deep", only affects one die)
| | d
| 3
| 2
| Globe of Low Resistance
| 12+9/r
| Immune to SL 0-2 (all types), Resist SL 3-4 (all types)
| | d
| 3
| 3
| Hold All
| 30+9/t
| Immune to XP/Stat/Multiplier/Action Drain, Aging, As You Are
|
| c
| 3
| 1
| Choose Summoning III
| 36
| Monster Summoning using ML III chart, you pick the result
| | c
| 3
| 2
| Domination Blast
| 24
| One group is dominated (Will save), *does* affect undead etc.
| | c
| 3
| 3
| Law Double Beam
| 33
| CLxCL mental dmg in 2 lines (Reflex:½); C-align x2 dmg
|
| d
| 4
| 1
| Duplicate Tech Item
| 40
| Duplicate a x0 or x1 Technology Item
| | d
| 4
| 2
| Effect Immunity
| 16+12/t
| Pick any spell or power. You are immune to that effect.
| | d
| 4
| 3
| See Through
| 12+12/t
| See through Dust of Disappearance & Mirage Arcana effects
|
| c
| 4
| 1
| Chain Question Mark
| 32
| Remotely "wake up" or alert a friendly group on same DL
| | c
| 4
| 2
| Choose Summoning IV
| 48
| Monster Summoning using ML IV chart, you pick the result
| | c
| 4
| 3
| Law Triple Beam
| 44
| CLxCL mental dmg in 3 lines (Reflex:½); C-align x2 dmg
|
| c
| 5
| 1
| Choose Summoning V
| 60
| Monster Summoning using ML V chart, you pick the result
| | c
| 6
| 1
| Law Quadruple Beam
| 55
| CLxCLx2 mental dmg in 4 lines (no save); C-align x3 dmg
| | c
| 7
| 1
| Choose Summoning VI
| 72
| Monster Summoning using ML VI chart, you pick the result
|
| c
| 8
| 1
| Choose Summoning VII
| 84
| Monster Summoning using ML VII chart, you pick the result
| | c
| 9
| 1
| Choose Summoning VIII
| 96
| Monster Summoning using ML VIII chart, you pick the result
| | c
| 9
| 2
| Law Quintruple Beam
| 66
| CLxCLx3 mental dmg in 5 lines (no save); C-align x4 dmg
|
| d
| 10
| 1
| Spirit Resistance
| 40+30/t
| +5*CL% XR
| | c
| 15
| 1
| Sit Down Already!
| 300
| All within sight (incl. party) are Set (no resistance/immunity). The current half-segment will end after the current stack, as everyone is considered to have spent all of their actions.
|
|
[MC2] Monster Collective, Psionics
[MC2.-12T] Monster Psi-12T
| Use
| SL
| #
| Name
| PSPs
| Effect
|
| d
| 1
| 1
| Effects Preservation
| 6+2/t
| +5*CL% AntiMR; +2*CL% ER
| | d
| 1
| 2
| Spectral Natural Fighting
| 12+2/t
| Spectral Hand; no ill effects from punching/kicking things
| | c
| 1
| 1
| Bring Animals I
| 12
| Summon CL Animals using ML I chart, you pick the result
|
| c
| 1
| 2
| Hold Blast
| 8
| One group is held (Will save)
| | c
| 1
| 3
| Ice Aura
| 10+2/r
| Anyone who melees with you takes CL ice dmg /s (no save)
| | d
| 2
| 1
| Polymoph Self
| 20
| Polymorph Self; lasts CL turns
|
| d
| 2
| 2
| Stay Conscious
| 24+4/t
| You stay conscious up to -10-CLxCL hp (defensive acts only)
| | d
| 2
| 3
| Touch Reflection
| 16+4/t
| Touch effects are reflected back to opponent
| | c
| 2
| 1
| Bring Animals II
| 24
| Summon CL Animals using ML II chart, you pick the result
|
| c
| 2
| 2
| Dispel Anti-Magic
| 14
| Dispels one anti-Magic effect (or) Halve ER (no ER or save)
| | c
| 2
| 3
| Dust Aura
| 20+4/r
| Enemies in your group takes CL dust dmg /s (no save)
| | d
| 3
| 1
| Globe of Mid Resistance
| 18+6/r
| Immune to SL 2-4 (all types), Resist SL 1 & 3 (all types)
|
| d
| 3
| 2
| Heal Self
| 39/d
| 1/d (automatic): If you go below 0 hp, you are Healed
| | d
| 3
| 3
| Tenser's Transformation
| 30
| Tenser's Transformation
| | c
| 3
| 1
| Bring Animals III
| 36
| Summon CL Animals using ML III chart, you pick the result
|
| c
| 3
| 2
| Feeblemind Blast
| 24
| One group is feebleminded (Will save)
| | c
| 3
| 3
| Wall of Element
| 33
| Wall of a normal/para/quasi element. Dmg is CLxCL.
| | d
| 4
| 1
| Duplicate Natural Item
| 36
| Duplicate a x0 or x1 Natural or Anti-Magical Item
|
| d
| 4
| 2
| Effect Familiarity
| 20+8/t
| Pick any spell/power. You resist it; and at +50% when using it.
| | d
| 4
| 3
| Improved Inallability
| 26+8/t
| Improved Invisibility (sight/sound/smell), can't be touched
| | d
| 4
| 4
| Resurrect Self
| 52/d
| Teleport Away when killed, Resurrect Self 1 round later
|
| d
| 4
| 5
| Time Aura
| 40+8/r
| Enemies in your group lose 1 action /s (no save)
| | c
| 4
| 1
| Bring Animals IV
| 48
| Summon CL Animals using ML IV chart, you pick the result
| | c
| 5
| 1
| Bring Animals V
| 60
| Summon CL*2 Animals using ML V chart, you pick the result
|
| c
| 6
| 1
| Anti-Time Aura
| 80+16/r
| Enemies in your room takes CL*2 anti-time dmg /s (no save)
| | c
| 7
| 1
| Bring Animals VI
| 72
| Summon CL*3 Animals using ML VI chart, you pick the result
| | d
| 8
| 1
| Bring Animals VII
| 84
| Summon CL*4 Animals using ML VII chart, you pick the result
|
| c
| 9
| 1
| Bring Animals VIII
| 96
| Summon CL*5 Animals using ML VIII chart, you pick the result
| | c
| 9
| 2
| Crapulence Aura
| 160+32/r
| Enemies in sight takes CL*3 crapulence dmg /s (no resistance)
| | d
| 10
| 1
| Spirit Preservation
| 60+20/t
| +5*CL% aXR
|
| c
| 15
| 1
| Ka-boom!
| 300
| All within sight (incl. party) take CL idmg (no resistance/imm.). This damage is considered idmg even when using the [X] section (with a P save for 0), however, it requires a G action to use this power under the [X] section rules. (Outside of [X] section, this power is an M action to use, just like everything else here.)
|
|
[MC2] Monster Collective, Psionics
[MC2.-12C] Monster Psi-12C
| Use
| SL
| #
| Name
| PSPs
| Effect
|
| d
| 1
| 1
| Commotion Resistance
| 8+1/t
| +CL*5% RR; Resist own effects; Resist Wild Surges
| | d
| 1
| 2
| Cthulhoid Aura
| 10+1/r
| You look like a cthulhoid beast, gaze to fear (save vs. Will)
| | c
| 1
| 1
| Cthulhoid Swarm I
| 12
| Summon CL Monsters using ML I "Weird" chart (random)
|
| c
| 1
| 2
| High-Frequency Sample
| 13
| Generate a High-Frequency Sampler minor effect
| | c
| 1
| 3
| Taunt Blast
| 8
| One group will attack you on their next action (no save)
| | c
| 1
| 4
| Wild Invocation I
| 11
| Random 0th (50%) or 1st (50%) SL Wizard Invocation spell
|
| d
| 2
| 1
| Anti-Technological Armor
| 23+1/t
| +5*CL% TechR (or) Resist Technology
| | d
| 2
| 2
| Know Next Dice Rolls
| 19+1/t
| 0,1/r: Roll dice ahead of time before action, can choose not to
| | c
| 2
| 1
| Chromatic Blast
| 18
| Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12
|
| c
| 2
| 2
| Confusion Blast
| 16
| One group is confused (Will save)
| | c
| 2
| 3
| Contagion/Enervation
| 26
| One target is hit by Contagion & Enervation (PPD for each)
| | c
| 2
| 4
| Cthulhoid Swarm II
| 24
| Summon CL Monsters using ML II "Weird" chart (random)
|
| c
| 2
| 5
| Dispel Radiation/Tech
| 14
| Dispels one Radioactive, Wild/Chaos, or Technological effect
| | c
| 2
| 6
| Wild Invocation II
| 22
| Random 2nd (60%) or 3rd (40%) SL Wizard Invocation spell
| | d
| 3
| 1
| Globe of High Resistance
| 24+3/r
| Immune to SL 4-6 (all types), Resist SL 2-3 (all types)
|
| d
| 3
| 2
| Mirror Mislead
| 30+3/r
| Does a Mislead spell, a Mirror Image, and a Displacement
| | c
| 3
| 1
| Cthulhoid Swarm III
| 36
| Summon CL Monsters using ML III "Weird" chart (random)
| | c
| 3
| 2
| Strip Down (Nude Bomb)
| 20+1/s
| Choose 1 target; he removes/drops 1 item /s (no save)
|
| c
| 3
| 3
| Weird Chaos
| 24
| Two groups: One gets hit by Weird, the other Chaos (as spells)
| | c
| 3
| 4
| Wild Invocation III
| 33
| Random 4th (70%) or 5th (30%) SL Wizard Invocation spell
| | d
| 4
| 1
| Duplicate Radio. Item
| 40
| Duplicate a x0 or x1 Radioactive Item
|
| d
| 4
| 2
| Effect Amplification
| 24+4/t
| Pick any spell/power. You have double effect with that power.
| | c
| 4
| 1
| Cthulhoid Swarm IV
| 48
| Summon CL Monsters using ML IV "Weird" chart (random)
| | c
| 4
| 2
| Dancing Chaos
| 40+4/r
| Every segment, a random SL=1d10 effect hits a random target
|
| c
| 4
| 3
| Wild Invocation IV
| 44
| Random 6th (80%) or 7th (20%) SL Wizard Invocation spell
| | c
| 5
| 1
| Cthulhoid Swarm V
| 60
| Summon CL*2 Monsters using ML V "Weird" chart (random)
| | c
| 6
| 1
| Wild Invocation V
| 55
| Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
|
| c
| 7
| 1
| Cthulhoid Swarm VI
| 72
| Summon CL*4 Monsters using ML VI "Weird" chart (random)
| | c
| 8
| 1
| Cthulhoid Swarm VII
| 84
| Summon CL*6 Monsters using ML VII "Weird" chart (random)
| | c
| 9
| 1
| Cthulhoid Swarm VIII
| 96
| Summon CL*9 Monsters using ML VIII "Weird" chart (random)
|
| c
| 9
| 2
| Wild Invocation VI
| 66
| Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell
| | d
| 10
| 1
| Anti-Commotion Resist.
| 80+10/t
| +CL*5% aaAllR (Anti-Anti R vs. everything)
| | c
| 15
| 1
| Get it on!
| 300
| All within sight (incl. party) get +1QQQQQOppF this segment. You can use it and a normal Opp action in the same segment. You may ignore the "Opp" part of this if you wish (i.e. use it on your half of the segment).
|
|
[MC2] Monster Collective, Psionics
[MC2.-9] Monster Psi-9
| Use
| SL
| #
| Name
| Check
| Description [perm. effects in brackets]
|
| d
| 2
| 1
| Blister-healer
| Chr/m
| [+1 TH, -1 dmg/att]
| | d
| 2
| 2
| Electricity Suppressor
| Chr/r
| Resist Lightning
| | d
| 2
| 3
| No Poison For Me
| Wis/r
| Resist Poison ("death" becomes ½ max hp)
|
| d
| 2
| 4
| Resistance to Anti-Magic
| Chr/m
| CH*5% aMR (adjust @ 12th casting level)
| | d
| 2
| 5
| Resistance to Anti-Psionics
| Dex/m
| CH*5% aPR (adj.@12th)
| | d
| 2
| 6
| Specific Reduction
| Int/m
| takes -1d4 dmg/m on contact w/ substance
|
| c
| 2
| 1
| Loss of Limbs
| Wis/h
| Target is sharped (save)
| | c
| 2
| 2
| You'll Shoot Your Eye Out!
| Wis/r
| Target loses 1 eye (no save)
| | d
| 5
| 1
| Become Brain-independent
| Dex/m
| Can use 2M /s, immune ment.attack
|
| d
| 5
| 2
| Molecular Maintainer
| Wis/r
| Resist Disruption; Immune Disintegration
| | d
| 5
| 3
| Self-Transformer
| Str/r
| Polymorph Self
| | d
| 5
| 4
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
| c
| 5
| 1
| AntiBio Force: Force Beam
| Chr/r
| Target in cocoon (save), no M actions
| | c
| 5
| 2
| AntiBio Force: No Flight
| Chr/h
| Target cannot Fly/Levitate (no save)
| | c
| 5
| 3
| AntiBio Force: Super Slow
| Chr/r
| -½CH Dex, -1P action, ÷CH move rate
|
| c
| 5
| 4
| AntiBio Force:Vulnerability
| Chr/m
| -CH AC,+½CH dmg per attack (incl.spells) (no save)
| | c
| 5
| 5
| Degenerator
| Chr/d
| Remove all regeneration sources on target (no save)
| | c
| 5
| 6
| Trirestoration
| Dex/r
| Fix 1 effect that was dispelled within last r
|
| c
| 5
| 7
| Ultraweakness
| Int/r
| -CH Str, -CH more Str for Max.Press (no save)
| | d
| 8
| 1
| Control Air: Armor
| Int/m
| +CH Saves, Armor has 10*CH hp
| | d
| 8
| 2
| Energy Kinetic: Amplify
| Wis/r
| Add 3*CH dice to your next energy attack
|
| c
| 8
| 1
| Hyperkinetic: Decr.Attacks
| Wis/r
| -CH P actions (yuck!) (no save)
| | c
| 8
| 2
| Hyperkinetic:Hyper Inaction
| Wis/m
| -CH V actions, -CH AC (no save)
| | d
| 11
| 1
| AntiBio Force: Inaccuracy
| Con/t
| People need a 20+CH to Autohit you
|
| d
| 11
| 2
| Control Air: Less Damage
| Int/t
| x10 hp
| | c
| 11
| 1
| AntiBio Force: Lose Health
| Con/t
| -CH Con, degen all hit points each r (no save)
| | c
| 11
| 2
| DeAmplification
| Con/r
| (can borrow 1M) ÷CH effect on any effect
|
| c
| 11
| 3
| DeShielder: DeShield
| Con/t
| 1000 dmg
| | c
| 11
| 4
| Hyperkinetic: Decr.Mentals
| Dex/r
| -CH Mental actions (no save)
| | c
| 11
| 5
| Nightmare: Improver Beam
| Dex/r
| +CH/6 to being's multiplier (will be Set in 1r)
|
| c
| 11
| 6
| Nightmare: Physical Blast
| Dex/r
| CHxCH'r,lose CHd4 physical stats (save:½)
| | c
| 11
| 7
| Polyrestoration
| Dex/r
| Trirestoration CH targets
| | c
| 11
| 8
| Reverse Contingency
| Con/d
| Dispel a Contingency and everything in it
|
| c
| 11
| 9
| True Vulnerability
| Dex/m
| -CH*2% irreducible RR,MR,PsiR,InnateR,aPsiR (no ER)
|
|
[MC2] Monster Collective, Psionics
[MC2.-6G] Monster Psi-6G
| Use
| SL
| #
| Name
| PSPs
| Effect
|
| d
| 1
| 1
| Angelfire
| 4+Q
| Spend Q psi points from non-Psi(-6) pools you have: Your next attack does +Q dmg
| | d
| 1
| 2
| Trumpet
| 3/m
| Each segment, if an enemy combatant does *not* attack you, he takes CL dmg (no save)
| | c
| 1
| 1
| Angelic Heal
| 2*N
| Cure N hp to one target (max N = 5+CL^2)
|
| c
| 1
| 2
| Angelic Heal Other †
| N
| 1bM: Cure N total hp to any number of targets, you lose N hp (max N = 10+2*CL^2)
| | c
| 1
| 3
| Avenge
| 13
| Choose a target, you deal double weapon damage to that target this combat
| | c
| 1
| 4
| Blinding Light
| 13
| Target is blinded (RSW save), halves his AC (Spell save), loses next P action (BW save)
|
| c
| 1
| 5
| Bloodboil
| 7/r
| Target takes CL holy blood dmg (no save) per segment
| | c
| 1
| 6
| Exorcise
| 4
| CL dmg & CL^3 lbs. telekinesis in a 70' line (no save); for objects, can force item saves
| | c
| 1
| 7
| Glimmer †
| 13/r
| 1bM: Target can't be directly targetted; effects on him (including this) can still be targetted
|
| c
| 1
| 8
| Guardian †
| N
| 1bM: Prevent N of the damage being done to one target
| | c
| 1
| 9
| Lightning
| 6
| Target takes (CL+2)d6 holy lightning dmg (save: ½)
| | d
| 2
| 1
| Angelic Wall
| 11/m
| DR 40/+CL
|
| d
| 2
| 2
| Starlit
| 23/h
| Holy Fire Shield (half damage back in melee); +CL*20% RaRR; Ultravision
| | c
| 2
| 1
| Brimstone
| 12
| Three 35' radius areas: CL^2 holy fire dmg (no save)
| | c
| 2
| 2
| Pentecost
| 18+N
| 35' radius: All targets make Will save (extra -CL-N*3 penalty) or Confused CL rounds
|
| c
| 2
| 3
| Possess
| 7/s
| Target dominated (Will save); takes (CL+3)^2 dmg/s; you can't use actions while this runs
| | c
| 2
| 4
| Renewal †
| 11
| 1bM: One target at negative hp is cured to 0 hp
| | d
| 3
| 1
| Deflect
| N/s
| iRMaMPaPIWR 3*N%; iXR 2*N%; iGR N%; cannot move while using; max N = 30
|
| c
| 3
| 1
| Angelic Favor †
| 14
| 1bM: Summon a DL IV Angel/Deva, lasts until destroyed
| | c
| 3
| 2
| Insist Creature
| 25
| Target creature is dominated (save vs. Will at -CL penalty) for CL rounds
| | c
| 3
| 3
| Locusts
| 25
| Creeping doom with CL^3 insects (each having 1 hp and doing 1 dmg)
|
| c
| 3
| 4
| Mercy
| 14+N
| Any number of targets within sight (can include yourself) each gain N hp; max N = 30
| | c
| 3
| 5
| Protector †
| 13/r
| 1bM: Target gains 30 max hp (he does gain the 30 current hp too when this power is used)
| | d
| 4
| 1
| Iridescence †
| 35/m
| 1bM: Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
|
| d
| 4
| 2
| Warp Time †
| 28/m
| 1bM: Double AC vs. missiles; Resist breath weapons and area effects
| | c
| 4
| 1
| Desolation
| 43+AL
| All psionic pools (including yours and friends) within 70' radius are emptied (use antiPsiR)
| | c
| 4
| 2
| Luminescence
| 34
| 70' radius: Holy Fireball CLd6, Prismatic Spray effect, Chromatic Orb effect, Blind (save)
|
| c
| 4
| 3
| To Salt
| 50
| Petrify one target (save vs. petrif at extra -CL), if save take CL^2 holy salt dmg
| | d
| 5
| 1
| Fury †
| 24/m
| 1bM: Troll regen 1/10 of max hp (round down) /s; Immune to Put Out of Misery / Coup de Grace
| | d
| 5
| 2
| Platinum Angel
| 70/h
| Immune to slay and Capital S Slay; do not die at any negative hp total (still unconscious)
|
| c
| 5
| 1
| Apocalypse
| 60
| Pick a 350' radius area, next segment, all in area take CL^3 vile dmg (no resistance)
| | c
| 5
| 2
| Chorus
| 23
| Your summoned creatures are dispelled; gain their combined hp (can go above max)
| | c
| 5
| 3
| Insist Power †
| 75
| 1bM: Counter an effect which counters one of your effects
|
| c
| 5
| 4
| Resurrect/Destruct
| 70
| Resurrection or Destruction
| | d
| 6
| 1
| Worship
| 60/h
| Immune Opposition (as in Mirror), Truename Erased, Annihilation
| | d
| 6
| 2
| Wrath †
| 35/r
| 1bM: Can use an extra 1P each segment this round; Immune to Fire and Negative
|
| c
| 6
| 1
| Holy Beam
| 80
| Holy Bolt (1 group)
| | d
| 7
| 1
| Armageddon †
| 40/r
| 1bM: Can use +1M/s this round; Immune Cold; Immune Shadow
| | c
| 7
| 1
| Counterspell †
| 100
| 1bM: Counter an effect
|
| c
| 7
| 2
| Summon Angel
| 80
| Summons a DL VIII Angel (good aligned Outer-planar creature)
|
|
[MC2] Monster Collective, Psionics
[MC2.-6N] Monster Psi-6N
| Use
| SL
| #
| Name
| PSPs
| Effect
|
| c
| 1
| 1
| Earth Bolt
| N
| Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
| | c
| 1
| 2
| Force of Nature I
| 1
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
| | c
| 1
| 3
| Natural Healing ~
| 8
| 1P or 1M: Target is cured equal to his Con score in hp
|
| c
| 1
| 4
| Naturalize
| 11
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
| | d
| 2
| 1
| Adaptation ~
| 3/h
| 1P or 1M: NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| | c
| 2
| 1
| Earth Storm
| 4*N
| Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
|
| c
| 2
| 2
| Force of Nature II
| 4
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
| | c
| 2
| 3
| Gaea’s Blessing
| 11
| Reconstruct up to three effects which were dispelled/twisted within the last turn
| | d
| 3
| 1
| Gaea’s Embrace ~
| 22/h
| 1P or 1M: Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
|
| d
| 3
| 2
| Gaea’s Herald ~
| 11/t
| 1P or 1M: When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| | d
| 3
| 3
| Nature’s Cloak
| 12/m
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
| | c
| 3
| 1
| Call of the Wild
| 7
| Summon any real-world animal (your choice), you get CL/ML of them (round up)
|
| c
| 3
| 2
| Force of Nature III
| 9
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
| | c
| 3
| 3
| Life Essence
| N
| If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
| | d
| 4
| 1
| Dual Nature ~
| 24/m
| 1P or 1M: Whenever you summon or create creatures, you get twice as many of them
|
| d
| 4
| 2
| Gaea’s Avenger ~
| 4*N/s
| 1P or 1M: Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
| | c
| 4
| 1
| Force of Nature IV
| 16
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| | d
| 5
| 1
| Everhome
| 16/d
| Your home plane is every plane; when this effect ends, your home plane = current plane
|
| d
| 5
| 2
| Gaea’s Liege ~
| 33/h
| 1P or 1M: Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
| | c
| 5
| 1
| Child of Gaea
| 33
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| | c
| 5
| 2
| Force of Nature V
| 25
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
|
| c
| 6
| 1
| Force of Nature VI
| 36
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
|
|
[MC2] Monster Collective, Psionics
[MC2.-6E] Monster Psi-6E
| Use
| SL
| #
| Name
| PSPs
| Effect
|
| d
| 1
| 1
| Ashes
| 4/r
| Half of your weapon dmg is vile dmg (perm hp)
| | d
| 1
| 2
| Demonfire
| 3+Q
| Spend the Q points from non-Psi(-6) frequencies. Your next attack is at +Q to hit.
| | c
| 1
| 1
| Chilling Darkness
| 6
| Target gets -1 all #Att (PP save); x½ save bonus (PPD save); lose next M act. (BW save)
|
| c
| 1
| 2
| Darkbolt N
| 6
| ½M, -1 current hp: Target takes CLd4 darkness dmg (no save) and stun 1 segment (Para save)
| | c
| 1
| 3
| Drain Life N
| 11+N
| ½M, -1 current hp: Target takes N unholy negative vile grave dmg (no save); gain N hp (can go above max)
| | c
| 2
| 1
| Circle of Nausea
| 13
| 30' r: -CL TH, saves, prof/stat checks for 1t (no save), lose 1 random action (Petrif save)
|
| c
| 2
| 2
| Darkbeam N
| 13
| ½M, -4 current hp: 60' line takes CLd6 darkness dmg (no save) and stun 2 segments (Para save at -CL)
| | c
| 2
| 3
| Evil Eye
| 14/cr
| Target's AC becomes 66-CL^2 (Petrif save at -CL); "/cr" means "per complete round"
| | c
| 2
| 4
| Jovial Evil N
| 12
| ½M, -4 current hp: 30' r: CLd6 unholy radiance (no save), good-align have no resist and take x2 dmg
|
| c
| 2
| 5
| Simulacrum
| 11
| (borrow 1M from future to use) Redirect an effect targetting you to one of your summons
| | c
| 3
| 1
| Darkcone N
| 20
| ½M, -9 current hp: 60' cone takes CLd8 darkness dmg (no save) and stun 3 segments (Para save at -CL*2)
| | c
| 3
| 2
| Festering Evil
| 25/r
| Each segment, all non-E creatures within sight take CL unholy grave dmg (no save)
|
| c
| 3
| 3
| Lurking Evil N
| 30
| ½M, -9 current hp: Summon CL Horrors: AC 40, hp 400, Att 4, TH+40, dmg 40; sac Horror: 4 dmg (no resist)
| | c
| 3
| 4
| Phase
| 30/cr
| (between rounds borrow 1M) "phased out" this r, pass through obj, no affecting real things
| | c
| 3
| 5
| Spoils of Evil
| 12
| For each recently-dead (within last turn) body around, add 1 Psi(-6)E PSP & cure 1 hp
|
| c
| 3
| 6
| Stench of Evil N
| 22
| ½M, -9 current hp: 30'r: CL^3 stench dmg (save:½), they can use X PSP (any freq/spells, use Q11) prevent X
| | c
| 4
| 1
| Evil Eye 2
| 28/cr
| As Evil Eye, but no save
| | c
| 4
| 2
| Lurking Evil 2 N
| 45
| ½M, -16 current hp: Summon CL Horrors: AC 60, hp 600, Att 6, TH+60, dmg 60; sac Horror: 6 dmg (no resist)
|
| c
| 4
| 3
| Multi-Twist N
| 40
| ½M, -16 current hp: Twist (dispel) CL effects
| | c
| 5
| 1
| Beacon of Unrest
| 60
| Bring a defeated monster back to life under your control (counts as a "Revive")
| | c
| 5
| 2
| Infernal Spawn of Evil
| 36
| Summon a Demon Beast: AC 70, hp 700, #Att 7/1, TH +70, dmg 70, 1M: 10 dmg to target
|
| d
| 6
| 1
| Bringer
| 6/d
| Immune Illusions; Immune Disease; Immune Reverse Healing
| | c
| 6
| 1
| Infernal Spawn of Infernal Spawn of Evil
| 49
| Summon a Demon Child: AC 80, hp 800, #Att 8/1, TH +80, dmg 80, 1M: 20 dmg to target
|
|
[MC2] Monster Collective, Psionics
[MC2.-5] Monster Psi-5
| Use
| SL
| #
| Name
| PSPs
| Effect
|
| d
| 2
| 1
| Immune to Charm
| 1+1/h
| Target is immune to charm & hypnosis
| | d
| 2
| 2
| Immune to Fear
| 1+1/h
| Target is immune to fear & beguiling
| | d
| 2
| 3
| Immune to Hold
| 1+1/h
| Target is immune to hold & stop
|
| d
| 2
| 4
| Immune to Sleep
| 1+1/h
| Target is immune to sleep & exhaustion
| | c
| 2
| 1
| Aging
| 1
| Target is aged CL*CL years (no save)
| | c
| 2
| 2
| Bolt of Nothing
| 1
| CL dmg to one target (no save); that targets loses next M action (save)
|
| c
| 2
| 3
| Immobilize
| 1
| -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
| | c
| 2
| 4
| Nullcancel
| 1
| Dispel one x1 effect (no save, gets ER)
| | d
| 5
| 1
| Immune to Poison
| 2+2/h
| Target is immune to poison & disease
|
| c
| 5
| 1
| Beam of Nothing
| 2
| CL*CL dmg in a 30' line (no save); they lose next F action (save)
| | c
| 5
| 2
| Energy Drain
| 2
| Target is energy drained CL levels in every class (1 save for each level)
| | c
| 5
| 3
| Zombify
| 2
| Target gets -CL each to Int, Wis, and Chr (save for each point)
|
| c
| 8
| 1
| Cone of Nothing
| 3
| CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| | c
| 8
| 2
| Spectrify
| 3
| Target gets -CL each to Str, Dex, and Con (save for each point)
|
|
[MC2] Monster Collective, Psionics
[MC2.-3] Monster Psi-3
| Use
| SL
| ##
| Name
| Discip.
| Short Description
| Source
|
| d
| 1
| 1
| Lesser Metaphys. Armor
| Clasen
| Enemies need a +1 weapon to hit you.
| DM
| | d
| 1
| 2
| Tail of the Rat
| Psymet
| Gain a tail; your base tail attack does 1d4 damage.
| DM
| | c
| 1
| 1
| Astral Destruct I
| Metcre
| Creates astral destruct to fight for you.
| DM
|
| c
| 1
| 2
| Biodust
| Psykin
| 1d4 dust dmg/r to up to 2 cr.
| DM
| | c
| 1
| 3
| Lesser Spirit Adjustment
| Psymet
| You heal 1d8 hp, +1 to next PP save, or restore 1 negative level.
| DM
| | c
| 2
| 1
| Astral Destruct II
| Metcre
| Create astral destruct to fight for you.
| DM
|
| c
| 2
| 2
| Chilling Ray
| Metcre
| Cold ray deals 3d6 damage to foe.
| DM
| | c
| 2
| 3
| Muscle Lock
| Telep
| Subject cannot move or take any physical actions.
| DM
| | c
| 2
| 4
| Psionic Trap
| Psyport
| Create a psionic trap (a minor High Frequency Sample effect)
| DM
|
| c
| 2
| 5
| Spirit Adjustment
| Psymet
| You heal 3d6 hp, +3 to next PP save, or restore 2 negative levels.
| DM
| | d
| 3
| 1
| Metaphysical Armor
| Metcre
| Enemies need a +3 weapon to hit you.
| DM
| | d
| 3
| 2
| Plasmic Form
| Psymet
| Plasma damaging shield (50% damage back)
| DM
|
| d
| 3
| 3
| Replacement
| Psymet
| Dispel displacement effect, or you ignore displacement for 1 turn
| DM
| | c
| 3
| 1
| Astral Destruct III
| Metcre
| Astral destruct fights for you.
| DM
| | c
| 3
| 2
| Blackice
| Metcre
| Deals 5d4 black ice damage in 20 ft. radius.
| DM
|
| c
| 3
| 3
| Cone of Earthquake
| Psykin
| Earthquake inflicts 5d4 sonic damage (group)
| DM
| | c
| 3
| 4
| Dimension Trade
| Psyport
| Switch places with anyone you see (unwilling gets save)
| DM
| | c
| 3
| 5
| Drop
| Psyport
| Target cannot fly (no save)
| DM
|
| c
| 3
| 6
| Summon Monster II
| Telep
| Summons a DL II monster, can be in addition to astral destruct
| DM
| | d
| 4
| 1
| Dimensional Enhancer
| Psyport
| Can teleport or dim door away during combat (x1 Special)
| DM
| | d
| 4
| 2
| Shards Touch
| Psymet
| Your shards touch deals 7d6 acid damage.
| DM
|
| d
| 4
| 3
| Spell Barrier
| Psykin
| SR 10+2*CL
| DM
| | c
| 4
| 1
| Astral Destruct IV
| Metcre
| Astral destruct fights for you.
| DM
| | c
| 4
| 2
| Dismiss Elemental
| Metcre
| Dismiss an elemental (no save)
| DM
|
| c
| 4
| 3
| Hold Monster
| Psyport
| Hold Monster
| DM
| | c
| 4
| 4
| Wall of Element
| Metcre
| Pick an element, it's a wall of it. Damage = CLd4 if you pass through.
| DM
| | d
| 5
| 1
| Outcarnate
| Metcre
| One anti-psionic effect is permanent.
| DM
|
| d
| 5
| 2
| Physical Barrier
| Psymet
| -CL dmg per physical attack
| DM
| | c
| 5
| 1
| Astral Destruct V
| Metcre
| Astral destruct fights for you.
| DM
| | c
| 5
| 2
| Darkness Blast
| Psykin
| Darkness blast inflicts 9d4 damage in 20' radius.
| DM
|
| d
| 6
| 1
| Breath of the Drake
| Psymet
| Breath water for 11d4 damage.
| DM
| | d
| 6
| 2
| Suspend Death
| Psymet
| It takes CL rounds for you to die due to being at negative hp
| DM
| | c
| 6
| 1
| Astral Destruct VI
| Metcre
| Astral destruct fights for you.
| DM
|
| c
| 6
| 2
| Mass Confusion
| Telep
| Confusion a group (Will save)
| DM
| | c
| 6
| 3
| Replace
| Psykin
| Put an object into someone's inventory (Reflex save)
| DM
| | d
| 7
| 1
| Contingency
| Metcre
| Sets trigger condition for another power.
| DM
|
| d
| 7
| 2
| Metal Body
| Psymet
| AC +CL, saves +CL, unarmed dmg +CL, DR CL/-
| DM
| | d
| 7
| 3
| Rebound
| Psykin
| MPaPReflection CL*15%
| DM
| | c
| 7
| 1
| Astral Destruct VII
| Metcre
| Astral destruct fights for you.
| DM
|
| d
| 8
| 1
| Spiritual Body
| Psymet
| Planar Displaced, Immune Matter, you can't physically attack
| DM
| | d
| 8
| 2
| Telepathic Sphere
| Psykin
| Mobile force globe protects group from mental attacks
| DM
| | c
| 8
| 1
| Astral Destruct VIII
| Metcre
| Astral destruct fights for you.
| DM
|
| c
| 8
| 2
| Recall Birth
| Clasen
| Foe vividly recalls its birth, and gains CL negative levels (no save)
| DM
| | c
| 9
| 1
| Armageddon
| Metcre
| Destroy a demiplane (will probably get Objected to unless it's empty)
| DM
| | c
| 9
| 2
| Astral Destruct IX
| Metcre
| Astral destruct fights for you.
| DM
|
| c
| 9
| 3
| Pawn
| Telep
| Pawn someone (gets a Will and a Spell save, making either is a make)
| DM
|
|
[MC2] Monster Collective, Psionics
[MC2.-2] Monster Psi-2
| Use
| SL
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
| d
| 2
| 1
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| DM
| | d
| 2
| 2
| NoBlink
| Port
| Int+1
| 7+3/r
| Blinking does not function within 100'
| within 1000'
| DM
| | d
| 2
| 3
| Replacement
| Metab
| Con-3
| 6+3/r
| Ignore displacement
| Ignore mirror images
| DM
|
| c
| 2
| 1
| Adrenalin Drain
| Metab
| Con-3
| 8+4/r
| 6 Str,Dex,or Con dmg
| 6 to all three
| DM
| | c
| 2
| 2
| Cause Disease
| Metab
| Con-3
| 12
| Cause Disease
| Cause 2 diseases
| DM
| | c
| 2
| 3
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| max 20*level hp /r; disease=+5 PSPs
| Half cost in PSPs
| DM
|
| c
| 2
| 4
| Decelerate
| Metab
| Con-2
| 10+10/m
| Target loses next action (save)
| next 2 actions
| DM
| | c
| 2
| 5
| Deflect
| Kinet
| Int
| 4
| Deflect a melee attack
| --
| DM
| | c
| 2
| 6
| Half Pain
| Metab
| Con-3
| 7
| Take half damage from one person for 1t
| --
| DM
|
| c
| 2
| 7
| Reduced Strength
| Metab
| Wis-3
| 2S+S/r
| Strength dmg, Max=level
| Max=2*level
| DM
| | c
| 2
| 8
| Sight Less
| Telep
| Con-3
| C+5/m
| Blindness (save)
| Deafness (save)
| DM
| | c
| 2
| 9
| Sound Less
| Telep
| Con-2
| C+4/t
| Deafness (save)
| Blindness (save)
| DM
|
| c
| 2
| 10
| Taste Less
| Telep
| Con-2
| C+4/t
| Cannot taste, drink potions, eat pills (save)
| Target cannot smell
| DM
| | c
| 2
| 11
| Time Diminish
| Port
| Int-7
| 54/r
| -3 M, -3 P, -3 V (save)
| -1 more each type
| DM
| | c
| 2
| 12
| Time Halve
| Port
| Int-1
| 22/s
| Lose one instance of "Q" on all action types
| -4 AC/save; -2 TH
| DM
|
| c
| 2
| 13
| Weakness of the Land
| Metab
| Con-2
| 10+2/r
| 25 dmg, -3 TH, -3 dmg, -25% MR
| Lasts 5r after maint.
| DM
| | d
| 5
| 1
| Energy Release
| Metab
| Con-2
| 1/die
| +CL to CL on your next damaging power
| --
| DM
| | d
| 5
| 2
| Insens. to Psychic Imp.
| Clair
| Wis-4
| 12+2/m
| Resist Psionics
| Resist Anti-Psionics
| DM
|
| c
| 5
| 1
| Acidify
| Kinet
| Con-3
| 18
| (level)d6 acid dmg (save:½)
| (2*level)d6 acid damage
| DM
| | c
| 5
| 2
| Degenerate
| Metab
| Con-4
| 18+6/t
| Degenerate (LVL /s)
| 2*LVL /s
| DM
| | c
| 5
| 3
| Endorphin Drain
| Metab
| Chr-6
| 16+8/r
| 6 Int,Wis,or Chr dmg
| 6 to all three
| DM
|
| c
| 5
| 4
| Life Field
| Metab
| Con-8
| 40
| All in party all healed for LVL hp
| 2*LVL hp instead
| DM
| | d
| 8
| 1
| Eelemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Eele
| Can be Semi Eele
| DM
| | d
| 8
| 2
| Ultrasword [-X]
| Telep
| Chr-5
| 20
| Ignore non-racial immunity to psionics
| --
| DM
|
| c
| 8
| 1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi-1 major
| Double CL effect
| DM
| | c
| 8
| 2
| Grand Acidify
| Kinet
| Con-5
| 27
| CLd20 acid damage
| Use d30's
| DM
| | c
| 8
| 3
| Steal Actions
| M-Psi
| *Auto*
| 0
| Steal an action (save)
| --
| DM
|
| c
| 8
| 4
| Weakness of the World
| Metab
| Con-6
| 10/r
| -9/-9 AC/saves, -25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| | d
| 11
| 1
| Magic Inertial Improver
| Port
| Dex-18
| 70/r
| Spells give no save in your group
| --
| DM
| | d
| 11
| 2
| Public Access Lock
| Clair
| Int-20
| 90/r
| Your truename is unknowable
| Thoughts unknowable too
| DM
|
| c
| 11
| 1
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi-1 grand
| Double CL effect
| DM
| | c
| 11
| 2
| Planetary Acidify
| Kinet
| Con-25
| 3600
| Acidifies 1 planet or moon (!)
| 2 planets or moons!
| DM
|
|
[MC2] Monster Collective, Psionics
[MC2.-1] Monster Psi-1
| Use
| SL
| ##
| Name
| PSPs
| Short Description
|
| d
| 2
| 1
| Steadiness
| 3/t
| Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
| | d
| 2
| 2
| Visibility
| 3/t
| Everything within 30'r is visible (counters hidden and Disappearance too)
| | c
| 2
| 1
| Cell Rearrangement
| N
| Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
|
| c
| 2
| 2
| Object Writing
| 1/r
| Item must make item saving throw or destroyed
| | c
| 2
| 3
| Premature Trigger
| 10
| Set off someone else's trigger prematurely (no save, ER resists)
| | c
| 2
| 4
| Resume Animation
| 6
| Remove one instance of Paralysis, Stun, Hold, etc. on yourself
|
| c
| 2
| 5
| Reverse ESP
| 2/r
| 0, 1/r: Target hears your thoughts and must save or insane.
| | d
| 5
| 1
| Effects Resistance
| 10/h
| +level*5% ER; others you target -level*5% ER; no selective targetting penalties
| | d
| 5
| 2
| Hand-to-Hand Resistance
| 10/h
| +level*5% aWR; others you target -level*5% aWR; no selective targetting penalties
|
| d
| 5
| 3
| Inverse Magic Jar
| 20/r
| Another being can use your body
| | c
| 5
| 1
| Energy Amplification
| 1/HD
| Add dice to a damaging effect which is resolving (Max = level) only on 1 target
| | c
| 5
| 2
| Imp. Cell Rearrangement
| N
| As Cell Rearrangement but range=10*level'; Max N = level*10
|
| c
| 5
| 3
| Mental Paralysis Bolt
| 15+HD
| Save -6; 1 creature cannot use M actions for CL rounds; Max HD = 2*level
| | c
| 5
| 4
| Physical Surgery
| N*10
| Pick 1: Halve hp & slow (N=1), Ray/Enfeeblement (N=5), Insanity (N=6); all have save
| | d
| 8
| 1
| Anti-Psionic Disruption
| 40/r
| No Anti-Psi powers (any freq.) can be used in 50' r
|
| c
| 8
| 1
| Decay
| 50
| 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
| | c
| 8
| 2
| Energy Solidity
| 3/HD
| As per Energy Amplification but entire effect is amplified
| | d
| 11
| 1
| Villain Element
| 600
| Casts any one 1st level Villain spell
|
| c
| 11
| 1
| Cellular Cure / Cause
| X
| Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
| | c
| 11
| 2
| Insist
| 40
| [0 action] Counters a counterspell; that same type of counterspell can't be used again
| | c
| 11
| 3
| Limitation
| 1000
| 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
|
| c
| 11
| 4
| No Resistance (Physical)
| 400
| 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
|
|
[MC2] Monster Collective, Psionics
[MC2.0] Monster Psi0
| Use
| SL
| #
| Power
| P0P
| Action
| Effect
|
| d
| 2
| 1
| Catfall
| 1
| 1P
| Land on feet, get a Dex check versus each die of the falling damage
| | d
| 2
| 2
| Fast-draw
| 1
| 0
| 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
| | c
| 2
| 1
| Arrow Cutting
| 1
| 1V
| You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
|
| c
| 2
| 2
| Choke
| 1
| 1P
| One attack: Each round target makes Con check or unconscious, maintain by using 1V
| | c
| 2
| 3
| Disable Limb
| 1
| 1P
| One attack: One limb cannot be used by target for 1t (no save)
| | c
| 2
| 4
| Disarm
| 1
| 1P
| One attack: Target is disarmed (no save)
|
| c
| 2
| 5
| Medicine I
| 1
| 1V
| Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
| | c
| 2
| 6
| Throw
| 1
| 1P
| Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
| | d
| 5
| 1
| Focus: Magic Resistance
| 3
| 0
| KiL*5% MR for 1r
|
| d
| 5
| 2
| Focus: Stay Conscious
| X
| 0
| Stay Conscious at negative hp; X = -(current hp)/2, round up
| | c
| 5
| 1
| Death Touch
| 3
| 1P
| One attack: Death (save vs. PPD)
| | c
| 5
| 2
| Ear Pop
| 2
| 2patt
| (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
|
| c
| 5
| 3
| Fire and Stones
| 2
| 2att
| (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
| | c
| 5
| 4
| Flash Kick
| 3
| 1P,1V
| One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
| | c
| 5
| 5
| Lightning Stroke
| 3
| 1V
| Each time you miss this round you may reroll (you are actually making new 2nd attacks)
|
| c
| 5
| 6
| Shockwave
| 3
| 1F
| Earthquake KiL' r (as spell)
| | d
| 8
| 1
| Acid Breath
| 5
| MouthP
| Breathe Acid (as per dragon)
| | d
| 8
| 2
| Cobra Charm
| 4
| EyeP
| Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
|
| d
| 8
| 3
| Energy Reflection
| 5
| 1V
| As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
| | d
| 8
| 4
| Extendable Limbs
| 0
| 0
| Your limbs can extend an extra KiL'
| | d
| 8
| 5
| Regeneration
| 0
| 0
| Regenerate KiL hp per round (given as KiL/10 hp per segment)
|
| d
| 8
| 6
| Shock Treatment
| 0
| 0
| Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: ½)
| | d
| 8
| 7
| Yoga Flame
| 4
| MouthP
| Breathe Fire (as per dragon)
| | c
| 8
| 1
| Chi Kung Healing
| X
| 1M
| Cure X*KiL hp to one target
|
| c
| 8
| 2
| Fireball
| 4
| 1M
| KiLd6 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
| | c
| 8
| 3
| Iceblast
| 5
| 1M
| KiLd4 dmg in a KiL*5' line (ice damage) (save:½)
| | c
| 8
| 4
| Improved Fireball
| 6
| 1M
| KiLd8 dmg, KiL' radius (fire damage) (save:½, if made save again for 0)
|
| c
| 8
| 5
| Musical Accomplishment
| 4
| MouthP
| Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
| | c
| 8
| 6
| Sonic Boom
| 4
| 1M
| KiLd4 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
| | c
| 8
| 7
| Spinning Foot Sweep
| 4
| 1katt
| One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
|
| c
| 8
| 8
| Storm Hammer
| 5
| 1P,1V
| One attack: Target takes KiL*10' falling damage
| | c
| 8
| 9
| Stunning Shout
| 6
| MouthP
| Target must save vs. PP or stunned 1d(KiL) segments
| | d
| 11
| 1
| Focus: Resist Death
| X
| 0
| Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
|
| c
| 11
| 1
| Flying Fireball
| 8
| 1M,1V
| KiLd8 dmg in a KiL' radius (fire damage) (save:½)
| | c
| 11
| 2
| Inferno Strike
| 7
| 1F
| KiLd20 dmg, KiL*3' radius (fire damage) (save:½), center at caster (who doesn't take dmg)
| | c
| 11
| 3
| Repeating Fireball
| 3*X
| 1M
| Throw X Fireballs (see above)
|
| c
| 11
| 4
| Thunderclap
| 8
| 1M
| KiLd12 dmg, KiL' radius (sound damage) (save:½, if made save again for 0)
|
|
[MC2] Monster Collective, Psionics
[MC2.1] Monster Psi1
| Use
| SL
| ##
| Name
| PSPs
| Short Description
|
| d
| 2
| 1
| Automaton
| 10/r
| Animate Object (as spell)
| | d
| 2
| 2
| Psionic Trigger
| 10/d
| Contingency for 1 psi power (still need points)
| | d
| 2
| 3
| Telekinetic Barrier
| 5N /t
| Take -N dmg per physical attack (max N = level)
|
| c
| 2
| 1
| Cell Adjustment
| 1/hp
| Max.# hp = level*5, Cure Disease=20/70
| | c
| 2
| 2
| Command
| 5
| Command (as spell)
| | c
| 2
| 3
| Domination
| 5+HD/r
| Save; Psionic gets control of all actions
|
| c
| 2
| 4
| Hypnosis
| 1/HD
| Level>10 or Int16=save; Max.HD=ä(level)
| | c
| 2
| 5
| Invisibility
| 3/t
| Mental Invisibility, affects ä(level) in HD
| | c
| 2
| 6
| Lights
| 1/t
| Faerie Fire, Dancing Lights, Light
|
| c
| 2
| 7
| Telekinetic Blade
| 5/r
| Base damage CLdCL, considered +CL/3 weapon, mental weapon
| | d
| 5
| 1
| Body Control
| 2/t
| Water Breathing, Resist environment 1 HD/level
| | d
| 5
| 2
| Controlled Blinking
| 5/r
| Blink 10'/level each round (no action after 1st)
|
| d
| 5
| 3
| Deflection
| 1/% /h
| Energy (non-Physical) Reflection, max=level*10%
| | d
| 5
| 4
| Mind Bar
| 5/d
| Immune to Ench/Cha,Magic Jar,Domination,Invis.
| | d
| 5
| 5
| Pass-Way
| 20/'
| Can pass through any material or Wall spell (no harm)
|
| d
| 5
| 6
| Shape Alteration
| 3+W
| W=weight/1000, Polymorph Self (as spell)
| | d
| 5
| 7
| Wards
| 50
| Pro.Evil&Scrying, no one can enter, break=150pts
| | c
| 5
| 1
| Dispel Exhaustion
| 14
| Mental Surgery (1) but all in psi link affected
|
| c
| 5
| 2
| Energy Control
| 1/HD
| Max.=level in HD damage, must be energy attack
| | c
| 5
| 3
| Energy Dissipation
| 20
| Take half damage from an energy attack
| | c
| 5
| 4
| Improved Cell Adj.
| 1/hp
| Cell Adj. but range=10'*level, Max.hp=10*level/r
|
| c
| 5
| 5
| Improved Invisibility
| 9/t
| Invisibility but can attack and remain Invis.
| | c
| 5
| 6
| Magic Jar
| 20
| Magic Jar (as spell), save penalty -1/level
| | c
| 5
| 7
| Mass Domination
| 10+HD
| Save-4; Max.=5 creatures of level HD
|
| c
| 5
| 8
| Mental Surgery
| 10*lvl
| 1=Dispel Exhaustion,5=Feeblemind,6=Cure Insanity
| | c
| 5
| 9
| Paralysis Bolt
| 15+HD
| Save-6; 1 creature, Max.HD=2*level
| | c
| 5
| 10
| Telekinesis
| 3/r
| Max.Weight=3*sum(level), accel. 2"/r move rate
|
| d
| 8
| 1
| Amplify Power
| 10N
| +N to CL (or) +N*10% effect to next Psi1 power (max N=CL)
| | d
| 8
| 2
| Psionic Amplification
| 8*Mult
| Multiplies a power; Max.=level/4+1
| | d
| 8
| 3
| Psionic Disruption
| 40/r
| No psi powers (any freq.) can be used in 50'r
|
| d
| 8
| 4
| Shade
| 100
| Creates a ghost/shade of person who died here, half powers
| | d
| 8
| 5
| Suppression
| 3/r
| Cannot use or be affected by psionics, all psi effects drop
| | c
| 8
| 1
| Death Stare
| 75
| Save-6; Death; Stun 2d4r if over 2*level HD
|
| c
| 8
| 2
| Energy Cancel
| 3/HD
| As Energy Control but removes entire area effect
| | c
| 8
| 3
| Energy Jar
| 15/HD
| As Energy Control, can throw affect yourself once for 1M
| | c
| 8
| 4
| Grand Domination
| 3*HD/r
| Save at penalty equal to level; no HD limit
|
| c
| 8
| 5
| Limited Wish
| 320
| Limited Wish (as spell)
| | c
| 8
| 6
| Severance
| 20*SL
| Save; stops use of any 1 ability in creature
| | d
| 11
| 1
| Energy Dampen
| 1/HD/d
| Permanent Energy Cancel on self or 100'cu area
|
| d
| 11
| 2
| Hero Element
| 700
| Casts any one 1st level Hero spell
| | d
| 11
| 3
| Legend Element
| 400
| Casts any one 1st level Legend spell
| | d
| 11
| 4
| Shotokan Spirit
| 60/r
| Know and can use all Psi0 minor/major/grand powers
|
| d
| 11
| 5
| Sinanju Spirit
| 60/r
| Know and can use all Martial Arts powers
| | c
| 11
| 1
| Cellular Heal/Harm
| X
| up to X targets: Heal or Harm X% of max hp
| | c
| 11
| 2
| Counterspell
| 40*SL
| [0 action to use] Counters a Magic/Psi/Innate
|
| c
| 11
| 3
| Mental Deceleration
| 100*N
| Target loses next N mental actions (no save)
| | c
| 11
| 4
| No Resistance
| 400
| 1 target: Lowers Class VI,PsiR,Defense X for 1t
| | c
| 11
| 5
| Physical Deceleration
| 50*N
| Target loses next N physical actions (no save)
|
| c
| 11
| 6
| Super Domination
| 10*HD
| Dominate one target (no save, no PsiR, no Wis)
| | c
| 11
| 7
| Telekinetic Crush
| X
| 1 target: X*X*X telekinetic damage (no save)
| | c
| 11
| 8
| Wish
| 480
| Wish (as spell), or any Psi2 Dev/Sci/High Sci
|
|
[MC2] Monster Collective, Psionics
[MC2.2] Monster Psi2
| Use
| SL
| #
| Power
| Disip.
| Check
| PSPs
| Effect
| Power Score
| Source
|
| d
| 2
| 1
| Awe
| Telep
| Chr-2
| C+4/r
| Won't attack caster (save)
| No save
| PHBR5
| | d
| 2
| 2
| Biofeedback
| Metab
| Con-2
| 6+3/r
| -2 dmg/att;+level/3 AC bonus
| +level AC bonus
| PHBR5
| | d
| 2
| 3
| Blink
| Port
| Int+1
| 7+3/r
| Blink
| Blink Wounding 1/r
| WatW2
|
| d
| 2
| 4
| Displacement
| Metab
| Con-3
| 6+3/r
| As per Displacer Beast
| AC bonus is +4
| PHBR5
| | d
| 2
| 5
| Ectoplasmic Form
| Metab
| Con-4
| 9+9/r
| Pass through solid objects
| Maintenance 3/r
| PHBR5
| | d
| 2
| 6
| Gird
| M-Psi
| Int-3
| 2*M/m
| Maintain powers w/o conc.
| Maintain in sleep
| PHBR5
|
| d
| 2
| 7
| Inertial Barrier
| Kinet
| Con-3
| 7+5/r
| Melee:delay 1r;Mis.:-dice dmg
| Mis.:-dice-1 dmg
| PHBR5
| | d
| 2
| 8
| Invisibility
| Telep
| Int-5
| C+2/r/P
| Makes someone invisible
| Superior Invisibility
| PHBR5
| | d
| 2
| 9
| Iron Will
| M-Psi
| Wis
| 8+3/m
| Can fully act up to -10 hp
| Can act up to -15 hp
| WatW2
|
| d
| 2
| 10
| Magnify
| M-Psi
| Wis-5
| 25M+M/r
| Mult. power (Max=level/5+1)
| M+1, no extra cost
| PHBR5
| | d
| 2
| 11
| Mind Bar
| Telep
| Int-2
| 6+4/m
| 75% vs. Ench/Cha;immune Telep.
| +5 in contests
| PHBR5
| | d
| 2
| 12
| Phase
| Port
| Wis-1
| 6+6/r
| Out of phase; cannot attack
| x2 move rate
| WatW2
|
| d
| 2
| 13
| Prolong
| M-Psi
| Con-4
| 5+2/r
| Range & area of powers +50%
| Range & area +100%
| PHBR5
| | d
| 2
| 14
| Psychic Blade
| M-Psi
| Con-2
| 7+X+X/r
| Blade: 1d6/1d6 +2/+X, stun 1d6r (save)
| 1d10/1d10
| WatW2
| | d
| 2
| 15
| Strength of the Land
| Metab
| Con-2
| 10+2/r
| +25 hp,+3 TH,+3 dmg,25% MR
| Lasts 5r after maint.
| DSDK2
|
| d
| 2
| 16
| Time/Space Anchor
| Port
| Int
| 5+1/m
| Cannot be teleported
| --
| PHBR5
| | c
| 2
| 1
| Aging
| Metab
| Con-7
| 15
| (level)d4 years aged
| (level)d10 years
| PHBR5
| | c
| 2
| 2
| Ballistic Attack
| Kinet
| Con-2
| 5
| Roll TH; (level)d4 damage
| (level)d8 damage
| PHBR5
|
| c
| 2
| 3
| Cause Decay
| Metab
| Con-2
| 4
| Item falls apart(save vs.acid)
| No save allowed
| PHBR5
| | c
| 2
| 4
| Cause Sleep
| Metab
| Wis-2
| 9+2/r
| Sleep (save)
| No memory of sleep
| WatW2
| | c
| 2
| 5
| Cell Adjustment
| Metab
| Con-3
| 1/hp
| 20*level hp:1r;disease=+5 PSPs
| Half cost in PSPs
| PHBR5
|
| c
| 2
| 6
| Control Body
| Kinet
| Con-2
| 8+8/r
| Control all P,V actions
| Auto. win Contest
| PHBR5
| | c
| 2
| 7
| Deflect
| Kinet
| Int
| 4
| Deflect a missile
| --
| WatW2
| | c
| 2
| 8
| Double Pain
| Metab
| Con-3
| 7
| All dmg phantom x2 for 1t
| SS or unc. each hit
| PHBR5
|
| c
| 2
| 9
| Inflict Pain
| Telep
| Con-4
| C+2/r
| -4 TH; no spells (save)
| unc. 1d10r (save)
| PHBR5
| | c
| 2
| 10
| Invincible Foes
| Telep
| Wis-3
| C+5/r
| Next hit drops target 1t
| --
| PHBR5
| | c
| 2
| 11
| Momentum Theft
| Kinet
| Int-2
| 5+
| Stop (200 lbs, each x2 is +5 PSPs)
| Held for 1r
| WatW2
|
| c
| 2
| 12
| Opposite Reaction
| Kinet
| Con-1
| 5
| Missile returns at attacker
| Breaks missile
| DSDK2
| | c
| 2
| 13
| Phase Object
| Port
| Wis-3
| 10+5/r
| Object out of phase
| May disintegrate
| WatW2
| | c
| 2
| 14
| Sensory Suppression
| Telep
| Int-2
| C+4/r
| Blindness and Deafness
| Loses all 5 senses
| WatW2
|
| c
| 2
| 15
| Splice
| M-Psi
| Int-2S
| 5S+S/r
| Do combined powers as 1 Mental
| +2 checks when used
| PHBR5
| | c
| 2
| 16
| Teleport Lock
| Port
| Int-1
| 8+2/r
| Target cannot teleport (no save)
| --
| WatW2
| | c
| 2
| 17
| Time Shift
| Port
| Int
| 16+3/rS
| Move into future;Max=(level)r
| Add 1r to Max
| PHBR5
|
| d
| 5
| 1
| Kinetic Control
| Kinet
| Int-3
| 15+7/r
| Take only 2+leak vs. physical attacks
| Reflect 1d10 dmg
| WatW2
| | d
| 5
| 2
| Nerve Manipulation
| Metab
| Con-3
| 14
| Touch: Pain 1d3 r
| Stun 1d2 r
| WatW2
| | d
| 5
| 3
| Subjective Reality
| M-Psi
| Wis-5
| 35+7/m
| Immune to 1 specific type of effect
| Can change /r
| WatW2
|
| d
| 5
| 4
| Superior Invisibility
| Telep
| Int-5
| C+5/r/P
| No sound,smell; attack breaks
| Improved Invisibility
| PHBR5
| | d
| 5
| 5
| Suppress Magic
| M-Psi
| Con-4
| 30+X/r
| Anti-Magic Shell (SL=X) 60' r
| Dispel-Magic Zone
| WatW2
| | c
| 5
| 1
| Banishment
| Port
| Int-1
| 30+10/r
| Target in pocket;returns @ end
| Cannot gate/teleport
| PHBR5
|
| c
| 5
| 2
| Death Field
| Metab
| Con-8
| 40
| Set amount of dmg(others save)
| You take ½ amount
| PHBR5
| | c
| 5
| 3
| Detonate
| Kinet
| Con-3
| 18
| (level)d6 damage (save:½)
| (2*level)d6 damage
| PHBR5
| | c
| 5
| 4
| Disintegrate
| Kinet
| Wis-4
| 40
| Disintegrate 8 cu.' (save)
| (save-5);16 cu.'
| PHBR5
|
| c
| 5
| 5
| Domination
| Telep
| Wis-4
| 2C+2C/r
| Get control of all actions
| Maintenance halved
| PHBR5
| | c
| 5
| 6
| Energy Containment
| Metab
| Con-2
| 1/die
| Absorb max 1 die/lvl;glow:-2AC
| 0 dmg from energy
| PHBR5
| | c
| 5
| 7
| Mass Domination
| Telep
| Wis-6
| C+2L/r
| Up to 5 creatures Dominated
| Range 100y
| PHBR5
|
| c
| 5
| 8
| Metamorphosis
| Metab
| Con-6
| 21+1/t
| Polymorph Self(even to object)
| Max 3*caster's mass
| PHBR5
| | c
| 5
| 9
| Mindflame
| Telep
| Wis-6
| 30
| <=8 HD Stun 2d6 r; >8 HD Dazed 1d3 r
| <=16 HD; >16 HD
| WatW2
| | c
| 5
| 10
| Project Force
| Kinet
| Con-2
| 10
| (level)d6 damage (save:½)
| Knock down M target
| PHBR5
|
| c
| 5
| 11
| Summon Planar Creature
| Port
| Int-4
| 45*#PL
| Choice of plane but not exact
| Creature not angry
| PHBR5
| | c
| 5
| 12
| Summon Planar Energies
| Port
| Int
| 32
| 3d12 dmg no resistance
| 4d12 dmg no resist
| WatW2
| | c
| 5
| 13
| Telekinesis
| Kinet
| Wis-3
| W+hW/r
| Object move rate 6
| Can move 2nd object
| PHBR5
|
| c
| 5
| 14
| Telekinetic Barrier
| Kinet
| Con-3
| 18+10/r
| Wall of Force
| Free maintain 3r
| WatW2
| | d
| 8
| 1
| Cosmic Awareness
| Clair
| Wis-6
| 10/r
| Detect "Everything" CL*30'
| Range is sight
| WatW2
| | d
| 8
| 2
| Elemental Composition
| Metab
| Con-4
| 24+3/r
| Can be any Normal/Para/Quasi Ele
| Can be Semi Ele
| WatW2
|
| d
| 8
| 3
| Strength of the World
| Metab
| Con-6
| 10/r
| +9/+9 AC/saves, +25% RR/MR/PsiR
| Lasts 5r after maint.
| DM
| | d
| 8
| 4
| Ultrashield [X]
| Telep
| Chr-5
| 20
| Cannot attack / be attacked w/ Psi
| Can still attack
| DM
| | c
| 8
| 1
| Alter Reality
| All
| Any-10
| 250
| Alter Reality or Psi1 major
| Double CL effect
| DM
|
| c
| 8
| 2
| Energy Cancel
| Metab
| Con-6
| 1/die
| Cancels entire energy effect
| Autocancel all this s
| DM
| | c
| 8
| 3
| Grand Detonate
| Kinet
| Con-5
| 27
| CLd20 shards damage
| Use d30's
| DM
| | c
| 8
| 4
| Megakinesis
| Kinet
| Wis-4
| X/r
| TK, X=(lbs.)*(speed in ")/lvl^2
| PSP cost halved
| WatW2
|
| c
| 8
| 5
| Time Shift Other
| Port
| Int-S*3
| S*6
| Time Shift other S r (no save)
| -CL*5% to PsiR roll
| DM
| | d
| 11
| 1
| Magic Inertial Barrier
| Port
| Dex-18
| 70/r
| Spell delayed 1 s if hitting you
| Delayed 2 s
| DM
| | d
| 11
| 2
| Spirit in the Sky
| Telep
| Chr-15
| 1/week
| No physical body, can use 2 M /s
| Can use 3 M /s
| DM
|
| c
| 11
| 1
| Cellular Heal/Harm
| Metab
| Con-13
| X
| X targets: Heal/Harm X% of max
| X*2% of max
| DM
| | c
| 11
| 2
| Change Reality
| All
| Any-20
| 400
| Change Reality or Psi1 grand
| Double CL effect
| DM
| | c
| 11
| 3
| Planetary Detonate
| Kinet
| Con-25
| 3600
| Detonates 1 planet or moon (!)
| 2 planets or moons!
| DM
|
| c
| 11
| 4
| Public Access Key
| Clair
| Int-20
| 90/r
| Target's Truename is visual (!)
| Thoughts visible too
| DM
| | c
| 11
| 5
| Superblast [V]
| Telep
| Str-20
| 250
| All in 1 mile insane (no PsiR)
| 2 mile radius
| DM
|
|
[MC2] Monster Collective, Psionics
[MC2.3] Monster Psi3
| Use
| SL
| ##
| Power
| Discip.
| Short Description
| Source
|
| d
| 1
| 1
| Biocurrent
| Psykin
| Continuous bioelectrical current deals 1d4 electrical dmg/r to up to 2 cr.
| PsiHB3
| | d
| 1
| 2
| Dissipating Touch
| Psyport
| Touch deals 1d8 damage.
| PsiHB3
| | d
| 1
| 3
| Steadfast Gaze
| Clasen
| Gaze attacks hold no terror for you.
| PsiHB3
|
| d
| 1
| 4
| Vigor
| Psymet
| You gain 3 temporary hit points.
| PsiHB3
| | c
| 1
| 1
| Astral Construct I
| Metcre
| Creates astral construct to fight for you.
| PsiHB3
| | c
| 1
| 2
| Charm Person
| Telep
| Makes one person your friend.
| PsiHB3
|
| c
| 1
| 3
| Lesser Cell Adjustment
| Psymet
| You heal 1d8 hp, +1 to next poison/disease save, or heal 1 ability point.
| PsiHB3
| | d
| 2
| 1
| Invisibility
| Psykin
| Subject is invisible for 10 min./level or until it attacks.
| PsiHB3
| | c
| 2
| 1
| Astral Construct II
| Metcre
| Create astral construct to fight for you.
| PsiHB3
|
| c
| 2
| 2
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
| PsiHB3
| | c
| 2
| 3
| Cell Adjustment
| Psymet
| You heal 3d6 dmg, bonus to next poison/disease save, or heal 2 ability pts.
| PsiHB3
| | c
| 2
| 4
| Ecto Puppet
| Metcre
| You directly control an astral construct.
| PsiHB3
|
| c
| 2
| 5
| Suggestion
| Telep
| Compels subject to follow suggested action.
| PsiHB3
| | d
| 3
| 1
| Claws of the Vampire
| Psymet
| Your base unarmed attack does 1d8 damage. You heal the same amount.
| PsiHB3
| | d
| 3
| 2
| Displacement
| Psymet
| Attacks miss subject 50% of the time.
| PsiHB3
|
| c
| 3
| 1
| Astral Construct III
| Metcre
| Astral construct fights for you.
| PsiHB3
| | c
| 3
| 2
| Charm Monster
| Telep
| Makes monster believe it is your ally.
| PsiHB3
| | c
| 3
| 3
| Cone of Sound
| Psykin
| Sonic energy inflicts 5d4 sonic damage.
| PsiHB3
|
| c
| 3
| 4
| Greater Concussion
| Psykin
| Pummel foe for 5d6 damage.
| PsiHB3
| | c
| 3
| 5
| Lesser Domination
| Telep
| Forces subject to obey your will.
| PsiHB3
| | c
| 3
| 6
| Negate Psionics
| Psykin
| Cancels psionic powers and effects.
| PsiHB3
|
| c
| 3
| 7
| Time Hop
| Psyport
| Subject hops forward in time 3d6 rounds.
| PsiHB3
| | d
| 4
| 1
| Dimensional Anchor
| Psyport
| Bars extradimensional movement.
| PsiHB3
| | d
| 4
| 2
| Dissolving Touch
| Psymet
| Your acid touch deals 7d6 acid damage.
| PsiHB3
|
| d
| 4
| 3
| Freedom of Movement
| Psyport
| Move normally despite impediments.
| PsiHB3
| | d
| 4
| 4
| Inertial Barrier
| Psykin
| Subject gains damage reduction (10/+5).
| PsiHB3
| | d
| 4
| 5
| Polymorph Self
| Psymet
| You assume a new form.
| PsiHB3
|
| c
| 4
| 1
| Astral Construct IV
| Metcre
| Astral construct fights for you.
| PsiHB3
| | c
| 4
| 2
| Dismissal
| Psyport
| Forces a creature to return to a native plane.
| PsiHB3
| | c
| 4
| 3
| Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
| d
| 5
| 1
| Clairtangency
| Psykin
| You can use Far Hand at any distance.
| PsiHB3
| | d
| 5
| 2
| Energy Barrier
| Psymet
| You convert energy attacks to harmless light.
| PsiHB3
| | d
| 5
| 3
| Metamorphosis
| Psymet
| You take the form of creatures and objects.
| PsiHB3
|
| d
| 5
| 4
| Power Resistance
| Clasen
| You gain power resistance.
| PsiHB3
| | d
| 5
| 5
| Teleport Trigger
| Psyport
| Predetermined event triggers teleport.
| PsiHB3
| | c
| 5
| 1
| Astral Construct V
| Metcre
| Astral construct fights for you.
| PsiHB3
|
| c
| 5
| 2
| Baleful Teleport
| Psyport
| Destructive teleport deals 9d6 damage.
| PsiHB3
| | c
| 5
| 3
| Brilliant Blast
| Psykin
| Light blast inflicts 9d4 damage in 20' radius.
| PsiHB3
| | c
| 5
| 4
| Greater Domination
| Telep
| Subject obeys your will.
| PsiHB3
|
| d
| 6
| 1
| Ablating
| Psykin
| You are buffered from one Negate Psionics effect.
| PsiHB3
| | d
| 6
| 2
| Breath of the Dragon
| Psymet
| Breath fire for 11d4 damage.
| PsiHB3
| | d
| 6
| 3
| Improved Vigor
| Psymet
| You gain 13 temporary hit points.
| PsiHB3
|
| d
| 6
| 4
| Null Psionics Field
| Psykin
| Negates psionics within 10 ft.
| PsiHB3
| | c
| 6
| 1
| Astral Construct VI
| Metcre
| Astral construct fights for you.
| PsiHB3
| | c
| 6
| 2
| Banishment
| Psyport
| Banishes extraplanar creatures.
| PsiHB3
|
| c
| 6
| 3
| Disintegrate
| Psykin
| One creature or object vanishes.
| PsiHB3
| | c
| 6
| 4
| Mass Suggestion
| Telep
| Many targets follow suggested action.
| PsiHB3
| | c
| 6
| 5
| Retrieve
| Psykin
| You teleport to your hand an item you can see.
| PsiHB3
|
| d
| 7
| 1
| Contingency
| Metcre
| Sets trigger condition for another power.
| PsiHB3
| | c
| 7
| 1
| Astral Construct VII
| Metcre
| Astral construct fights for you.
| PsiHB3
| | c
| 7
| 2
| Divert Teleport
| Psyport
| Choose destination for another's Teleport.
| PsiHB3
|
| c
| 7
| 3
| Improved Telekinesis
| Psykin
| Lift or move 50 lb./level at long range.
| PsiHB3
| | c
| 7
| 4
| Insanity
| Telep
| Subject is permanently wacky.
| PsiHB3
| | c
| 7
| 5
| Mass Domination
| Telep
| Many targets subject to your will.
| PsiHB3
|
| c
| 7
| 6
| Plane Shift
| Psyport
| Up to eight subjects travel to another plane.
| PsiHB3
| | c
| 7
| 7
| Reddopsi
| Psykin
| Foe's power rebounds on her.
| PsiHB3
| | c
| 8
| 1
| Astral Construct VIII
| Metcre
| Astral construct fights for you.
| PsiHB3
|
| c
| 8
| 2
| Recall Death
| Clasen
| Foe vividly recalls its future death, and dies.
| PsiHB3
| | c
| 8
| 3
| True Domination
| Telep
| Dominated subjects less likely to defy your will.
| PsiHB3
| | d
| 9
| 1
| Affinity Field
| Psymet
| Effects that affect you also affect others.
| PsiHB3
|
| d
| 9
| 2
| Shapechange
| Psymet
| You become any creature, change one/round.
| PsiHB3
| | c
| 9
| 1
| Apopsi
| Telep
| You delete the psionic power of another.
| PsiHB3
| | c
| 9
| 2
| Astral Construct IX
| Metcre
| Astral construct fights for you.
| PsiHB3
|
| c
| 9
| 3
| Dissolution
| Psykin
| You Disintegrate really large objects or creatures.
| PsiHB3
| | c
| 9
| 4
| Monster Domination
| Telep
| Dominates any creature for less time.
| PsiHB3
| | c
| 9
| 5
| Thrall
| Telep
| Target is your slave forever.
| PsiHB3
|
| c
| 9
| 6
| True Telekinesis
| Psykin
| Lift or move 500 lb./level at long range.
| PsiHB3
|
|
[MC2] Monster Collective, Psionics
[MC2.3½] Monster Psi3½
| Use
| SL
| ##
| Power
| Discip.
| Short Description
|
| d
| 1
| 1
| Biofeedback
| Psion/PsyWar
| Gain damage reduction 2/-.
| | d
| 1
| 2
| Prevenom
| PsyWar
| Your claws gain a poison coating.
| | d
| 1
| 3
| Vigor
| Psion/PsyWar
| Gain 5 temporary hit points.
|
| c
| 1
| 1
| Astral Construct
| Metacre
| Creates astral construct to fight for you.
| | c
| 1
| 2
| Catfall
| Psion/PsyWar
| Instantly save yourself from a fall.
| | c
| 1
| 3
| Charm, Psionic
| Telep
| Makes one person your friend.
|
| c
| 1
| 4
| Daze, Psionic
| Psion
| Humanoid creature of 4 HD or less loses next action.
| | c
| 1
| 5
| Déjà Vu
| Psion
| Your target repeats his last action.
| | c
| 1
| 6
| Mind Thrust
| Psion
| Deal 1d10 damage.
|
| d
| 2
| 1
| Dissolving Touch
| PsyWar
| Your touch deals 4d6 acid damage.
| | d
| 2
| 2
| Dissolving Weapon
| PsyWar
| Your weapon deals 4d6 acid damage.
| | d
| 2
| 3
| Energy Adaptation, Specified
| Psion/PsyWar
| Gain resistance 10 against one energy type.
|
| d
| 2
| 4
| Thought Shield
| Psion/PsyWar
| Gain PR 13 against mind-affecting powers.
| | c
| 2
| 1
| Body Adjustment
| Psion/PsyWar
| You heal 1d12 damage.
| | c
| 2
| 2
| Brain Lock
| Telep
| Subject cannot move or take any mental actions.
|
| c
| 2
| 3
| Cloud Mind
| Psion
| You erase knowledge of your presence from target’s mind.
| | c
| 2
| 4
| Dimension Swap
| Port/PsyWar
| You and ally or two allies switch positions.
| | c
| 2
| 5
| Energy Missile
| Kines
| Deal 3d6 energy damage to up to five subjects.
|
| c
| 2
| 6
| Energy Stun
| Psion
| Deal 1d6 damage and stun target if it fails both saves.
| | c
| 2
| 7
| Strength of My Enemy
| PsyWar
| Siphon away your enemy’s strength and grow stronger.
| | c
| 2
| 8
| Suggestion, Psionic
| Telep
| Compels subject to follow stated course of action.
|
| d
| 3
| 1
| Claws of the Vampire
| PsyWar
| Heal half of your claw’s base damage.
| | d
| 3
| 2
| Empathic Feedback
| Psion/PsyWar
| When you are hit in melee, your attacker takes damage.
| | d
| 3
| 3
| Evade Burst
| Psion/PsyWar
| You take no damage from a burst on a successful Reflex save.
|
| d
| 3
| 4
| Exhalation of the Black Dragon
| PsyWar
| Your acid breath deals 3d6 damage to a close target.
| | d
| 3
| 5
| Vampiric Blade
| PsyWar
| You heal half of your base weapon damage.
| | c
| 3
| 1
| Dismiss Ectoplasm
| Psion
| Dissipates ectoplasmic targets and effects.
|
| c
| 3
| 2
| Dispel Psionics
| Psion
| Cancels psionic powers and effects.
| | c
| 3
| 3
| Ectoplasmic Cocoon
| Metacre
| You encapsulate a foe so it can’t move.
| | c
| 3
| 4
| Energy Wall
| Psion
| Create wall of your chosen energy type.
|
| c
| 3
| 5
| Eradicate Invisibility
| Psion
| Negate invisibility in 50-ft. burst.
| | c
| 3
| 6
| Psionic Blast
| Psion
| Stun creatures in 30-ft. cone for 1 round.
| | c
| 3
| 7
| Telekinetic Thrust
| Psion
| Hurl objects with the force of your mind.
|
| c
| 3
| 8
| Time Hop
| Psion
| Subject hops forward in time 1 round/level.
| | d
| 4
| 1
| Dimensional Anchor, Psionic
| Port
| Bars extra dimensional movement.
| | d
| 4
| 2
| Freedom of Movement, Psionic
| Psion/PsyWar
| You cannot be held or otherwise rendered immobile.
|
| d
| 4
| 3
| Immovability
| PsyWar
| You are almost impossible to move and gain DR 15/-.
| | d
| 4
| 4
| Inertial Barrier
| Kines/PsyWar
| Gain DR 5/-.
| | d
| 4
| 5
| Intellect Fortress
| Psion
| Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
|
| d
| 4
| 6
| Metamorphosis
| Metab
| Assume shape of creature or object.
| | d
| 4
| 7
| Steadfast Perception
| PsyWar
| Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
| | d
| 4
| 8
| Truevenom
| PsyWar
| Your natural weapons are covered in horrible poison.
|
| d
| 4
| 9
| Truevenom Weapon
| PsyWar
| Your weapon is horribly poisonous.
| | c
| 4
| 1
| Control Body
| Kines
| Take rudimentary control of your foe’s limbs.
| | c
| 4
| 2
| Dismissal, Psionic
| Port
| Forces a creature to return to its native plane.
|
| c
| 4
| 3
| Dominate, Psionic
| Telep
| Control target telepathically.
| | c
| 4
| 4
| Wall of Ectoplasm
| Psion
| You create a protective barrier.
| | d
| 5
| 1
| Catapsi
| Psion/PsyWar
| Psychic static inhibits power manifestation.
|
| d
| 5
| 2
| Clairtangent Hand
| Clairsent
| Emulate far hand at a distance.
| | d
| 5
| 3
| Incarnate
| Psion
| Make some powers permanent.
| | d
| 5
| 4
| Power Resistance
| Psion
| Grant PR equal to 12 + level.
|
| d
| 5
| 5
| Teleport Trigger
| Port
| Predetermined event triggers teleport.
| | d
| 5
| 6
| Tower of Iron Will
| Psion
| Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
| | c
| 5
| 1
| Baleful Teleport
| Port
| Destructive teleport deals 9d6 damage.
|
| c
| 5
| 2
| Energy Current
| Kines
| Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
| | c
| 5
| 3
| Psionic Revivify
| Metab
| Return the dead to life before the psyche leaves the corpse.
| | c
| 5
| 4
| Psychic Crush
| Psion
| Brutally crush subject’s mental essence, reducing subject to -1 hit points.
|
| c
| 5
| 5
| Second Chance
| Clairsent
| Gain a reroll.
| | d
| 6
| 1
| Breath of the Black Dragon
| Psion/PsyWar
| Breathe acid for 11d6 damage.
| | d
| 6
| 2
| Contingency, Psionic
| Psion
| Sets trigger condition for another power.
|
| d
| 6
| 3
| Dispelling Buffer
| Kines/PsyWar
| Subject is buffered from one dispel psionics effect.
| | d
| 6
| 4
| Form of Doom
| PsyWar
| You transform into a frightening tentacled beast.
| | d
| 6
| 5
| Mind Blank, Personal
| Psion/PsyWar
| You are immune to scrying and mental effects.
|
| d
| 6
| 6
| Null Psionics Field
| Kines
| Create a field where psionic power does not function.
| | c
| 6
| 1
| Banishment, Psionic
| Port
| Banishes extraplanar creatures.
| | c
| 6
| 2
| Co-opt Concentration
| Psion
| Take control of foe’s concentration power.
|
| c
| 6
| 3
| Crystallize
| Metacre
| Turn subject permanently to crystal.
| | c
| 6
| 4
| Disintegrate, Psionic
| Psion
| Turn one creature or object to dust.
| | c
| 6
| 5
| Retrieve
| Psion
| Teleport to your hand an item you can see.
|
| d
| 7
| 1
| Reddopsi
| Kines
| Powers targeting you rebound on manifester.
| | c
| 7
| 1
| Crisis of Life
| Telep
| Stop subject’s heart.
| | c
| 7
| 2
| Divert Teleport
| Psion
| Choose destination for another’s teleport.
|
| c
| 7
| 3
| Ectoplasmic Cocoon, Mass
| Metacre
| You encapsulate all foes in a 20-ft. radius.
| | c
| 7
| 4
| Energy Wave
| Psion
| Deal 13d4 damage of your chosen energy type in 120-ft. cone.
| | c
| 7
| 5
| Fate of One
| Clairsent
| Reroll any roll you just failed.
|
| c
| 7
| 6
| Insanity
| Psion
| Subject is permanently confused.
| | d
| 8
| 1
| Mind Blank, Psionic
| Psion
| Subject immune to mental/emotional effects, scrying, and remote viewing.
| | d
| 8
| 2
| True Metabolism
| Psion
| You regenerate 10 hit points/round.
|
| c
| 8
| 1
| Recall Death
| Psion
| Subject dies or takes 5d6 damage.
| | c
| 8
| 2
| Time Hop, Mass
| Port
| Willing subjects hop forward in time.
| | d
| 9
| 1
| Affinity Field
| Psion
| Effects that affect you also affect others.
|
| d
| 9
| 2
| Metamorphosis, Greater
| Metab
| Assume shape of any nonunique creature or object each round.
| | c
| 9
| 1
| Apopsi
| Psion
| You delete target’s psionic powers.
| | c
| 9
| 2
| Assimilate
| Psion
| Incorporate creature into your own body.
|
| c
| 9
| 3
| Timeless Body
| Psion
| Ignore all harmful, and helpful, effects for 1 round.
| | c
| 9
| 4
| Tornado Blast
| Kines
| Vortex of air subjects your foes to 17d6 damage and moves them.
|
|
[MC2] Monster Collective, Psionics
[MC2.4] Monster X4
| Use
| SL
| #
| Name
| Effect
|
| d
| 2
| 1
| Ability Score *1.25
| Choose one ability score. New score = (old score - 10) * 1.25 + 10
| | d
| 2
| 2
| AC *1.25
| Your new AC = (old AC - 10) * 1.25 + 10
| | d
| 2
| 3
| Actions *1.25
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 1.25
|
| d
| 2
| 4
| Damage *1.25
| Damage with one physical weapon is multiplied by 1.25
| | d
| 2
| 5
| hp *1.25
| Multiply hp by 1.25
| | d
| 2
| 6
| Item *1.25
| How many of an item exists is multiplied by 1.25 (you need a Grand to duplicate a x2 item)
|
| d
| 2
| 7
| Money *1.25
| How much money you get in dungeon is multiplied by 1.25 (only affects you, not whole party)
| | d
| 2
| 8
| Move Rate *1.25
| Multiply Move Rate by 1.25
| | d
| 2
| 9
| Multiplier *1.25
| Add 1.25-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
| d
| 2
| 10
| Saves *1.25
| Multiply your save rolls by 1.25, you automake saves on natural 21-1.25 or better (Minor is 19).
| | d
| 2
| 11
| Spell *1.25
| One spell that you know has it's effect multiplied by 1.25, or costs only 1/(1.25*2-1) of a spell slot
| | d
| 2
| 12
| To Hit *1.25
| Multiply your to hit rolls by 1.25, you autohit on natural 21-1.25 or better (Minor is 19).
|
| d
| 5
| 1
| Ability Score *1.5
| Choose one ability score. New score = (old score - 10) * 1.5 + 10
| | d
| 5
| 2
| AC *1.5
| Your new AC = (old AC - 10) * 1.5 + 10
| | d
| 5
| 3
| Actions *1.5
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 1.5
|
| d
| 5
| 4
| Damage *1.5
| Damage with one physical weapon is multiplied by 1.5
| | d
| 5
| 5
| hp *1.5
| Multiply hp by 1.5
| | d
| 5
| 6
| Item *1.5
| How many of an item exists is multiplied by 1.5 (you need a Grand to duplicate a x2 item)
|
| d
| 5
| 7
| Money *1.5
| How much money you get in dungeon is multiplied by 1.5 (only affects you, not whole party)
| | d
| 5
| 8
| Move Rate *1.5
| Multiply Move Rate by 1.5
| | d
| 5
| 9
| Multiplier *1.5
| Add 1.5-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
| d
| 5
| 10
| Saves *1.5
| Multiply your save rolls by 1.5, you automake saves on natural 21-1.5 or better (Minor is 19).
| | d
| 5
| 11
| Spell *1.5
| One spell that you know has it's effect multiplied by 1.5, or costs only 1/(1.5*2-1) of a spell slot
| | d
| 5
| 12
| To Hit *1.5
| Multiply your to hit rolls by 1.5, you autohit on natural 21-1.5 or better (Minor is 19).
|
| d
| 8
| 1
| Ability Score *2
| Choose one ability score. New score = (old score - 10) * 2 + 10
| | d
| 8
| 2
| AC *2
| Your new AC = (old AC - 10) * 2 + 10
| | d
| 8
| 3
| Actions *2
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 2
|
| d
| 8
| 4
| Damage *2
| Damage with one physical weapon is multiplied by 2
| | d
| 8
| 5
| hp *2
| Multiply hp by 2
| | d
| 8
| 6
| Item *2
| How many of an item exists is multiplied by 2 (you need a Grand to duplicate a x2 item)
|
| d
| 8
| 7
| Money *2
| How much money you get in dungeon is multiplied by 2 (only affects you, not whole party)
| | d
| 8
| 8
| Move Rate *2
| Multiply Move Rate by 2
| | d
| 8
| 9
| Multiplier *2
| Add 2-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
| d
| 8
| 10
| Saves *2
| Multiply your save rolls by 2, you automake saves on natural 21-2 or better (Minor is 19).
| | d
| 8
| 11
| Spell *2
| One spell that you know has it's effect multiplied by 2, or costs only 1/(2*2-1) of a spell slot
| | d
| 8
| 12
| To Hit *2
| Multiply your to hit rolls by 2, you autohit on natural 21-2 or better (Minor is 19).
|
| d
| 11
| 1
| Ability Score *2.5
| Choose one ability score. New score = (old score - 10) * 2.5 + 10
| | d
| 11
| 2
| AC *2.5
| Your new AC = (old AC - 10) * 2.5 + 10
| | d
| 11
| 3
| Actions *2.5
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 2.5
|
| d
| 11
| 4
| Damage *2.5
| Damage with one physical weapon is multiplied by 2.5
| | d
| 11
| 5
| hp *2.5
| Multiply hp by 2.5
| | d
| 11
| 6
| Item *2.5
| How many of an item exists is multiplied by 2.5 (you need a Grand to duplicate a x2 item)
|
| d
| 11
| 7
| Money *2.5
| How much money you get in dungeon is multiplied by 2.5 (only affects you, not whole party)
| | d
| 11
| 8
| Move Rate *2.5
| Multiply Move Rate by 2.5
| | d
| 11
| 9
| Multiplier *2.5
| Add 2.5-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
| d
| 11
| 10
| Saves *2.5
| Multiply your save rolls by 2.5, you automake saves on natural 21-2.5 or better (Minor is 19).
| | d
| 11
| 11
| Spell *2.5
| One spell that you know has it's effect multiplied by 2.5, or costs only 1/(2.5*2-1) of a spell slot
| | d
| 11
| 12
| To Hit *2.5
| Multiply your to hit rolls by 2.5, you autohit on natural 21-2.5 or better (Minor is 19).
|
| d
| 14
| 1
| Ability Score *3
| Choose one ability score. New score = (old score - 10) * 3 + 10
| | d
| 14
| 2
| AC *3
| Your new AC = (old AC - 10) * 3 + 10
| | d
| 14
| 3
| Actions *3
| Pick one action type (M, P, V). Your number of actions of that type is multiplied by 3
|
| d
| 14
| 4
| Damage *3
| Damage with one physical weapon is multiplied by 3
| | d
| 14
| 5
| hp *3
| Multiply hp by 3
| | d
| 14
| 6
| Item *3
| How many of an item exists is multiplied by 3 (you need a Grand to duplicate a x2 item)
|
| d
| 14
| 7
| Money *3
| How much money you get in dungeon is multiplied by 3 (only affects you, not whole party)
| | d
| 14
| 8
| Move Rate *3
| Multiply Move Rate by 3
| | d
| 14
| 9
| Multiplier *3
| Add 3-1 to your multiplier (see [X]). Using a Minor does nothing. Using a Major: +1 mult. in offense or defense (not both).
|
| d
| 14
| 10
| Saves *3
| Multiply your save rolls by 3, you automake saves on natural 21-3 or better (Minor is 19).
| | d
| 14
| 11
| Spell *3
| One spell that you know has it's effect multiplied by 3, or costs only 1/(3*2-1) of a spell slot
| | d
| 14
| 12
| To Hit *3
| Multiply your to hit rolls by 3, you autohit on natural 21-3 or better (Minor is 19).
|
|
[MC2] Monster Collective, Psionics
[MC2.5] Monster Psi5
| Use
| SL
| #
| Name
| PSPs
| Effect
|
| d
| 2
| 1
| Invisibility Realm
| 3/r
| Improved Invis., can see other Invis.
| | d
| 2
| 2
| Physical Protection
| 1/r
| Caster's hit points triple for duration
| | d
| 2
| 3
| Withdraw
| 1/r
| Withdraw, can use non-offensive Mentals
|
| c
| 2
| 1
| Heal Self
| 1
| Cure up to 100 hp, Regenerate (as spell)
| | c
| 2
| 2
| Magical Protection
| 1
| (Z action) Spell must make Casting Level check on d20
| | c
| 2
| 3
| Modify Reality (least)
| SL^2
| Duplicate 1st-3rd level Alteration spell
|
| c
| 2
| 4
| Natural Protection
| 1
| (Z action) Natural Effect damage resistance 75% for 1s
| | c
| 2
| 5
| Psionic Protection
| 1
| (Z action) Power must make Casting Level check on d20
| | c
| 2
| 6
| Reroll
| 6
| (Z action) Reroll any die roll (yourself or other)
|
| d
| 5
| 1
| No Target
| 6/t
| Cannot be directly targetted with effects
| | c
| 5
| 1
| Alter Reality (lesser)
| SL^2
| Duplicate 1st-5th level Alt,Ele,Hea
| | c
| 5
| 2
| Concentration Break
| 10*M
| Target loses M Mentals (maintenance=+M/r)
|
| c
| 5
| 3
| Disbelieve Death
| 13
| (absolute 0 action, can do mult.) CL% chance: Not dead
| | c
| 5
| 4
| Disjoin Magic
| 12
| Mordenkainen's Disjunction (as spell)
| | c
| 5
| 5
| Dispel Psionics
| 10
| Destroy maintained psionics (all freq.)
|
| c
| 5
| 6
| Irrestible Charm
| 10
| Charm Monster, no save
| | c
| 5
| 7
| Magic Jar
| 10
| Magic Jar (as spell), save at -level
| | c
| 5
| 8
| Telekinesis
| 6
| Telekinesis (weight limit=level+1 tons)
|
| d
| 8
| 1
| Construction
| 15
| Builds 1 machine up to level+1 complexity
| | c
| 8
| 1
| Alter Reality (greater)
| 30
| Alter Reality (as spell)
| | c
| 8
| 2
| Change Reality (lesser)
| SL^2
| 1st-7th level Alt,Cnj,Cre,Ele,Hea,Sum
|
| c
| 8
| 3
| Destroy Matter
| 15
| Disintegrate (save), if save made takes half max hp
| | c
| 8
| 4
| Time Stop
| 15
| Time Stop (as spell, maintained 3/r)
| | d
| 11
| 1
| Psionic Permanency
| 28/56
| (freq.5/other)Perm.psi power,no maint.cost
|
| d
| 11
| 2
| Shapechange
| 28
| Shapechange (as spell,phys.innates gained)
| | c
| 11
| 1
| Change Reality (greater)
| 42
| As the 10th level spell, non-phys.things
| | c
| 11
| 2
| Godly Protection
| 28
| (Z action) iGR = CL% for 1s, works on up to xCL beings
|
| d
| 14
| 1
| Physical Independence
| 36/d
| You do not die as a result of being at negative hp
| | c
| 14
| 1
| Unchangeable Reality
| 54
| As the 12th level spell
|
|
[MC2] Monster Collective, Psionics
[MC2.6G] Monster Psi6G
| Use
| SL
| #
| Name
| DPPs
| Effect
|
| d
| 1
| 1
| Fortitude
| 20/d
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