| On this table, "bTH" means "base To Hit" (or "base Attack Bonus"), which is only from your classes.
| | All of the "4.0" feats have been modified from their original source, for Collective play.
| |
|
| Feat
| Type
| Prerequisite
| Benefit
| Source
| New?
|
| Ability Focus
| Magic
| -
| One of your racial, magic, or psionic abilities gives an extra -CL to save
| ArcEv3
| 4.0
| | Accelerate Weapon
| ?
| -
| +1/4 to #Att with one weapon (does stack with Spec. / Martial Arts), can take this more than once
| DM
| 3.6
| | Aid Spellcasting
| Magic
| Int 15, Chr 15
| 1M, as someone else is casting a spell: add your CL to their CL
| ArcEv3
| 4.0
|
| Alertness
| General
| -
| +2 bonus on all Listen checks and Spot checks.
| 3E
|
| | Ambidexterity
| General
| Dex 15
| Ignore TH penalties for using an off hand.
| 3E
|
| | Archer Focus
| Combat
| Dex 13
| 1V, while using a missile weapon: "Material component" one attack (x2 TH, x2 dmg)
| DM
| 4.0
|
| Armor Proficiency (heavy)
| General
| (medium)
| [Collective Ruling] No rogue penalties in heavy armor
| 3E
|
| | Armor Proficiency (light)
| General
| -
| [Collective Ruling] No rogue penalties in light armor
| 3E
|
| | Armor Proficiency (medium)
| General
| (light)
| [Collective Ruling] No rogue penalties in medium armor
| 3E
|
|
| Bite
| Combat
| -
| You can bite in combat (dmg for size M = 1d6)
| ArcEv3
| 4.0
| | Blind-Fight
| General
| -
| Can reroll the miss chance percentile roll one time
| 3E
|
| | Blood as Power
| Magic
| Wis 17
| 0, while casting a spell, take 6*SL dmg: This spell doesn't cost a spell slot
| ArcEv3
| 4.0
|
| Bloody Strike
| Combat
| bAB +5
| 0, while attacking: Each hit causes degeneration 1 hp /s
| ArcEv3
| 4.0
| | Born Hero
| Talent
| LVL 8
| +1 HNCL for purposes of qualifying for Concordant classes
| ArcEv3
| 4.0
| | Brandish Magical Might
| Magic
| Int 17, Wis 17
| 1bM, spend a spell slot of same SL and type as one being cast: Counter that spell
| ArcEv3
| 4.0
|
| Brew Potion
| Item Cr.
| Level 3
| Can create a potion of any spell of 3rd level or lower in 1 day
| 3E
|
| | Cleave
| General
| Power Att.
| If drop a creature, +1 attack against another (only 1/round)
| 3E
|
| | Combat Casting
| General
| -
| +4 bonus to Concentration checks made to cast a spell
| 3E
|
|
| Combat Reflexes
| General
| -
| +Dex mod #Att vs. defenseles enemies (max 1 attack per enemy)
| 3E
|
| | Complex Spell
| Magic
| Int 18
| One "weird" or "opposite" spell that you know costs only 1 spell slot instead of 2
| DM
| 4.0
| | Conjure Mastery
| Magic
| Chr 17, LVL 5
| Your summons have +2 rhp. If take this twice, can have +1 DL instead of +4 rhp
| ArcEv3
| 4.0
|
| Corrupt Mage
| Magic
| -
| One of your spells that does elemental damage adds "Negative" to it's element
| ArcEv3
| 4.0
| | Craft Magic Arms and Armor
| Item Cr.
| Level 5
| Can create magic weapons, armor, or shields (1 day per 1000 gp)
| 3E
|
| | Craft Rod
| Item Cr.
| Level 9
| Can create rods (1 day per 1000 gp)
| 3E
|
|
| Craft Staff
| Item Cr.
| Level 12
| Can create staves (1 day per 1000 gp)
| 3E
|
| | Craft Wand
| Item Cr.
| Level 5
| Can create wands (1 day per 1000 gp)
| 3E
|
| | Craft Wondrous Item
| Item Cr.
| Level 3
| Can create miscellaneous magic items (1 day per 1000 gp)
| 3E
|
|
| Creator Mage
| Magic
| Int 17, LVL 9
| One of your spell effects is permanent (one instance only)
| ArcEv3
| 4.0
| | Crippling Strike
| Combat
| Int 17
| 0, while attacking: Each hit causes 1 Str dmg
| ArcEv3
| 4.0
| | Defensive
| Combat
| -
| +N AC, -N TH (max N = LVL)
| ArcEv3
| 4.0
|
| Deflect Arrows
| General
| Imp. Unarm.
| Need empty hand. Reflex save vs. DC 20+plusses to deflect (1/r)
| 3E
|
| | Dodge
| General
| Dex 13
| +1 AC vs. one opponent (change on each of your actions)
| 3E
|
| | Eidetic Memory
| Talent
| -
| Eidetic Memory / Photographic Memory
| DM
| 4.0
|
| Empower Spell
| Metamag.
| -
| Spell does +50% effect. Spell has +2 SL.
| 3E
|
| | Endurance
| General
| -
| +4 endurance checks
| 3E
|
| | Enlarge Spell
| Metamag.
| -
| Spell has x2 range. Spell has +1 SL.
| 3E
|
|
| Exotic Weapon Proficiency
| General
| bTH +1
| [Collective Ruling] +3 weapon proficiencies
| 3E
|
| | Expertise
| General
| Int 13
| Choose 0 ≤N≤5. You get -N TH and +N AC (change on your action)
| 3E
|
| | Extend Spell
| Metamag.
| -
| Spell has x2 duration. Spell has +1 SL
| 3E
|
|
| Extra Turning
| Special
| -
| [Collective Ruling] +1 CL with Turn Undead
| 3E
|
| | Far Shot
| General
| Point Blank
| Ranged weapons are x2 range
| 3E
|
| | Fast Healer
| Talent
| Con 9
| x1.5 Regeneration rate [or] Regenerate 1 hp /s
| ArcEv3
| 4.0
|
| Flyby Attack
| General
| Flying
| Can use partial action while moving
| 3E
|
| | Forge Ring
| Item Cr.
| Level 12
| Can create rings (1 day per 1000 gp)
| 3E
|
| | Great Cleave
| General
| Cleave
| As Cleave but limit=6 to number of times
| 3E
|
|
| Great Fortitude
| General
| -
| +2 Fort saves
| 3E
|
| | Heighten Spell
| Metamag.
| -
| Choose an N, spell has +N SL and is considered a +N SL spell
| 3E
|
| | Improved Bull Rush
| General
| Power Att.
| Do not draw attack of opportunity when bull rushing
| 3E
|
|
| Improved Critical
| General
| bTH +8
| Double threat range with weapon (does not stack with itself)
| 3E
|
| | Improved Disarm
| General
| Expertise
| Do not draw attack of opportunity when disarming
| 3E
|
| | Improved Initiative
| General
| -
| +4 initiative
| 3E
|
|
| Improved Trip
| General
| Expertise
| +1 attack if you succussfully trip someone
| 3E
|
| | Improved Two-Weapon Fight.
| General
| bTH +9
| +1 attack with off-hand weapon (max 2)
| 3E
|
| | Improved Unarmed Strike
| General
| -
| Considered "armed" even when unarmed
| 3E
|
|
| Inverse Cleave
| Combat
| Str 12, Dex 15
| If you spend all your attacks in 1P on one target and he doesn't drop, get +1 attack
| DM
| 4.0
| | Iron Will
| General
| -
| +2 Will saves
| 3E
|
| | Leadership
| General
| Level 6
| [Collective Ruling] You can command a bunch of people J
| 3E
|
|
| Lightning Reflexes
| General
| -
| +2 Reflex saves
| 3E
|
| | Linked Spells
| Magic
| Int 5
| Can split a SL=F+1 slot into smaller slots that all go off at same time (F=#feats)
| DM
| 4.0
| | Maintains
| Metamag.
| -
| +3 to maximum number of maintained effects
| DM
| 4.1
|
| Martial Weapon Proficiency
| General
| -
| The character makes attack rolls with the weapon normally.
| 3E
|
| | Maximize Spell
| Metamag.
| -
| All variable effects of a spell are maximized. Spell has +3 SL.
| 3E
|
| | Mighty Hurl
| Combat
| Str 13
| Your thrown weapons of size L or larger count as seige attacks (ignore skins, etc.)
| DM
| 4.0
|
| Mixed Channeling
| Magic
| LVL 3
| You are "Chaining" from SL 0 to F, but "Channeling" from SL F+1 and up (F=#feats)
| DM
| 4.0
| | Mobility
| General
| -
| +4 AC vs. parting attacks
| 3E
|
| | Mounted Archery
| General
| MountedC.
| Halve penalties when using a ranged weapon while mounted
| 3E
|
|
| Mounted Combat
| General
| Ride skill
| 1/round: Can make a Ride check to negate a hit to your mount
| 3E
|
| | Multiattack
| General
| 3+ nat. att.
| Secondary attacks are at -2 TH (instead of -5 TH)
| 3E
|
| | Multidexterity
| General
| Dex 15
| No penalties in off hands
| 3E
|
|
| Multiweapon Fighting
| General
| 3+ hands
| Reduce penalties in off-hands by 2
| 3E
|
| | No Rogue Adjustments
| ?
| -
| Your armor generates no rogue adjustments
| DM
| 3.6
| | Point Blank Shot
| General
| -
| +1 TH, +1 dmg with ranged weapons up to 30'
| 3E
|
|
| Power Attack
| General
| Str 13
| Choose N ≤ bTH. -N TH and +N dmg. (change on your action)
| 3E
|
| | Precise Shot
| General
| Point Blank
| Can use missile weapons in melee without -4 TH penalty
| 3E
|
| | Priest
| Ceremon.
| Wis 11, LVL 4
| Gain a GGL pick treating your effective level as LVL/4 (round down)
| DM
| 4.0
|
| Psionic Power Focus
| Psionic
| -
| Get +F to the CL of one psionic power (F=#feats)
| DM
| 4.0
| | Psionic Power Score
| Psionic
| -
| Always "Power Score" one psionic power (this halves it's PSP cost for non-Psi2)
| DM
| 4.0
| | Quick Draw
| General
| bTH +1
| Can draw weapon as a free action
| 3E
|
|
| Quicken Spell
| Metamag.
| -
| 1 quickened spell can be cast for free per round. Spell has +4 SL.
| 3E
|
| | Rapid Shot
| General
| Point Blank
| +1 #Att with a ranged weapon (max 2)
| 3E
|
| | Resistance to Disease
| Talent
| Con 13
| Resist disease
| ArcEv3
| 4.0
|
| Resistance to Magic
| Talent
| Int 13
| SR LVL
| ArcEv3
| 4.0
| | Resistance to Poison
| Talent
| Con 13
| Resist poison (death poisons still lethal unless take this twice, then it's 40 dmg)
| ArcEv3
| 4.0
| | Resistance to Psionics
| Talent
| Chr 13
| PowR LVL (Power Resistance, this acts like SR but vs. psionics)
| DM
| 4.0
|
| Ride-By Attack
| General
| MountedC.
| While charging, can move again past target (max move = speed x2)
| 3E
|
| | Rogue Ability Focus
| Talent
| Dex 9
| Get +15 rogue points (or +5 to skill check) on one rogue ability
| DM
| 4.0
| | Rogue Pick
| Talent
| Rogue 3
| Get an "Any Rogue 1" pick
| DM
| 4.0
|
| Run
| General
| -
| Move at x5 instead of x4 speed while running
| 3E
|
| | Scribe Scroll
| Item Cr.
| Level 1
| Can create scrolls (1 day per 1000 gp)
| 3E
|
| | Shield Proficiency
| General
| -
| Can use a shield and suffer only the standard penalties.
| 3E
|
|
| Shot on the Run
| General
| PointB.,Dod.
| Move before and after an attack with ranged (max move = speed)
| 3E
|
| | Silent Spell
| Metamag.
| -
| Spell does not have V component. Spell has +1 SL.
| 3E
|
| | Simple Weapon Proficiency
| General
| -
| Make attack rolls with simple weapons normally.
| 3E
|
|
| Skill Focus
| General
| -
| +2 bonus with a skill
| 3E
|
| | Slippery Mind
| Ceremon.
| Wis 13
| Get an extra save vs. mental effects (only if it offers a save)
| ArcEv3
| 4.0
| | Speed Burst
| Combat
| LVL 2
| 1V, (LVL/2)/d: Move at double movement rate
| ArcEv3
| 4.0
|
| Spell Affinity
| Magic
| -
| Can use one spell slot as if it was 1 SL higher (Twilighting applies)
| ArcEv3
| 4.0
| | Spell Focus
| General
| -
| Your spells of a school have +2 DC on saves
| 3E
|
| | Spell Mastery
| Special
| Wizard
| Can refer to a number of spells = Int mod. without using spellbook
| 3E
|
|
| Spell Penetration
| General
| -
| +2 CL vs. SR
| 3E
|
| | Spirited Charge
| General
| Ride-By Att.
| x2 melee dmg while mounted and charging (x3 with a lance)
| 3E
|
| | Spring Attack
| General
| Dodge,Mob.
| Move before and after an attack with melee (max move = speed)
| 3E
|
|
| Still Spell
| Metamag.
| -
| Spell does not have S component. Spell has +1 SL.
| 3E
|
| | Stunning Fist
| General
| bTH +8
| Get only one attack, if hits, enemy Fort saves or stunned for 1 round
| 3E
|
| | Sturdy
| Talent
| -
| Get HD & 1d0 once (you get Con bonus one extra time) (it's once, not every level)
| ArcEv3
| 4.0
|
| Sunder
| General
| Power Att.
| When you strike at an opponent’s weapon, no attack of opportunity
| 3E
|
| | Toughness
| General
| -
| +3 hp
| 3E
|
| | Track
| General
| -
| Tracking
| 3E
|
|
| Trample
| General
| Mounted C.
| Mount can trample over opponent (1 hoof attack)
| 3E
|
| | Turn Mastery
| Talent
| Wis 9
| +1 LVL for purposes of turning undead
| DM
| 4.0
| | Two-Weapon Fighting
| General
| -
| TH penalties for fighting with two weapons are reduced by 2.
| 3E
|
|
| Unique Psionic Power
| Psionic
| Chr 18
| DM rolls a High-Frequency sample, you can request a school/sphere, you know it
| DM
| 4.0
| | Unique Spell
| Magic
| Int 18
| DM rolls a High-Frequency sample, you can request a school/sphere, you know it
| ArcEv3
| 4.0
| | Weapon Finesse
| General
| bTH +1
| Can use Dex instead on Str on TH rolls with a weapon
| 3E
|
|
| Weapon Focus
| General
| bTH +1
| +1 TH with a weapon (does not stack with itself)
| 3E
|
| | Weapon Specialization
| Special
| -
| +2 dmg with a weapon (does not stack with itself)
| 3E
|
| | Whirlwind Attack
| General
| SpringA
| Can replace all attacks with 1 attack on all opponents within 5'
| 3E
|
|
|