| 1st Tier Maneuver
| Type
| Method
| #Act
| Notes
|
| Clothesline
| F/S
| Blunt
| 1 att / ½V
| Do 1 punch attack at +4/+0, target makes Str-10 check or prone
| | Frog Splash
| F/S
| Blunt
| 1P / 1V
| Do 1 body attack at +0/x2½
| | Suicide Dive
| F/S
| Blunt
| 1P / 1V
| Do 1 body attack at -4/x3, you take 1/2 of the damage as well
|
| Big Boot
| S
| Kick
| N att
| Do 1 kick attack at +0/xN
| | Dropkick
| F
| Kick
| 1 att / ½V
| Do 1 kick attack at +2/+2
| | Guillotine Legdrop (Diving Leg drop)
| F/S
| Kick
| 1P / 1V
| Do 1 kick attack at +8/x2
|
| Kick Out
| S
| Kick
| 1bV
| Escape a Overbear or Bear Hug type attack
| | Missile Dropkick
| F
| Kick
| 1 att / 1V
| Do 1 kick attack at +4/+4
| | Somersault Legdrop
| F/S
| Kick
| 1P / 1V
| Do 1 kick attack at +2/x2½
|
| Arm Twist Ropewalk Chop (Old School)
| S
| Lock
| 1P / ½V
| Do 1 punch attack at +6/x2
| | Blatant Choke Hold
| F/S
| Lock
| 1P
| Do 1 punch attack at +0/+0, if it hits, target is unconscious for as long as you hold the choke (Fort save)
| | Chinlock
| S
| Lock
| 2 att
|
|
| Figure Four Leglock
|
| Lock
|
|
| | Rest Hold
| S
| Lock
| 1 att
| You are holding target; both you and held target get double regeneration rate
| | **** (Four Star) Match
| F/S
| M/P Tr. -1
| 1F, 1/d
| If current fight lasts for at least 1 r, +10% XP for all defeated enemies
|
| Bump
| F/S
| M/P Tr. -1
| 1M / 1 att
| LVL% chance you can do 1 attack which ignores all defenses/immunities (you may even attack a familiar with this)
| | Busted Open
| S
| M/P Tr. -1
| 1 att
| Target gains Wounding LVL hp/s (stacks with itself)
| | Catchphrase
| F/S
| M/P Tr. -1
| (talking), 0, 1/t
| Command (as spell)
|
| Cheap Heat (Run Your Stinking Mouth)
| F/S
| M/P Tr. -1
| (talking), 0, 1/t
| Taunt (as spell)
| | Cheap Pop
| F/S
| M/P Tr. -1
| (talking), 0, 1/t
| Friends (as spell)
| | Clean Finish
| F/S
| M/P Tr. -1
| 1 att
| Target at below -10 hp is slain
|
| Clusterf*ck
| S
| M/P Tr. -1
| 1M, 1V
| Two groups (one of which you're in) are merged
| | Cutting a Promo
| F/S
| M/P Tr. -1
| (talking), 1M, 1/t
| Capital E Explain
| | Hot Tag
| F
| M/P Tr. -1
| 1M
| You and a willing party member switch places
|
| Jobber
| F/S
| M/P Tr. -1
| 1M
| Target creature (in a group with at least one other monster like it) or target summon gets Psi2 Double Pain (no save)
| | No Sale
| S
| M/P Tr. -1
| ½bV
| Take no damage from a physical attack
| | Signature (Trademark) Move
| (as move)
| M/P Tr. -1
| add a 0 action
| You can have only LVL/9+1 Signature Moves. Each Signature Move is a maneuver with an attached X4 Minor power to it (x1.5)
|
| Squash
| S
| M/P Tr. -1
| (none)
| If you do more than half of the target's hp in one attack, he will be automatically slain when below -10 hp.
| | Flying Crossbody
| F
| Move
| 1 att / 1V
| The rest of your attacks this P action are at +4/+0, target makes Str-10 check or prone
| | Kip-up
| F
| Move
| 0
| Stand up
|
| Reverse Flying Crossbody
| F
| Move
| 2 att / 1V
| The rest of your attacks this P action are at +6/+0, target makes Str-10 check or prone
| | Run-in
| F
| Move
| ½V
| Move into a group
| | Sandbag
| S
| Move
| 1bV
| Take no damage from a Throw maneuver (Professional Wrestling or Martial Arts)
|
| Skin the Cat
| F
| Move
| ½bV
| Immune to a normal (non-special) throw, telekinesis, gust of wind effect
| | Springboard
| F
| Move
| 1 att / ½V
| Jump LVL*3', next maneuver is at +4/+4
| | Sunset Flip
| F
| Move
| ½V
| You are behind target (in position to backstab)
|
| Body Slam
| S
| Push
| 1 att / ½V
| Target takes 2d6+Str bonus falling damage, target makes Str-12 check or prone
| | Bulldog
| F/S
| Push
| 1 att
| Target takes 1d6+Str bonus falling damage, target makes Str-11 check or prone
| | Fireman's Carry Takeover
| S
| Push
| 1 att / 1V
| Target takes 4d6+Str bonus falling damage, target makes Str-14 check or prone
|
| Gorilla Press Slam
| S
| Push
| 2 att / 1V
| Target takes 5d6+2*Str bonus falling damage, target makes Str-16 check or prone
| | Pumphandle Slam
| S
| Push
| 3 att / ½V
| Target takes 4d6+Str bonus falling damage, target makes Str-15 check or prone
| | Springboard Bullog
| F
| Push
| 2 att / ½V
| Target takes 3d6+Str bonus falling damage, target makes Str-13 check or prone
|
| Back Rake
| F/S
| Slash
| 2 att
| (Must be in position to backstab) Do 1 punch attack, if hit does a stun for 1 s (RSW save)
| | Axe Handle
| F/S
| Strike
| 1 att / ½V
| Do 1 punch attack at +2/+2
| | Diving Elbow Drop
| F/S
| Strike
| 1P / 1V
| Do 1 punch attack at +8/x2
|
| Diving Fist Drop
| F
| Strike
| 1P / 1V
| Do 1 punch attack at +2/x2½
| | Diving Headbutt
| S
| Strike
| 1P / 1V
| Do 1 headbutt attack at -4/x3
| | Soupbone
| S
| Strike
| 2 att
| Do 1 punch at +0/x2.5 dmg
|
| Airplane Spin Toss
| F
| Throw
| 1P / 1V
| Target takes LVLd6+Str bonus falling damage, target prone
| | Arm Drag
| F
| Throw
| ½V
| Target makes Dex-10 check or prone
| | Atomic Drop
| F/S
| Throw
| 1P / ½V
| (Must be in position to backstab) Do 1 kick attack at +4/+0, if hit does a stun for 1d2 s (Fort save)
|
| Brainbuster
| S
| Throw
| 1P / 1V
| Target takes 8d6 falling damage, target stunned for 1s (Spell save), target makes Str-20 check or prone
| | Catapult
| F/S
| Throw
| 1P / 1V
| Target takes 4d6 falling damage, target is thrown out of group, target makes Str-15 check or prone
| | Delayed Suplex
| S
| Throw
| 2 att / 1V
| Target takes 5d6+Str bonus falling damage, target makes Str-17 check or prone
|
| Flapjack
| F/S
| Throw
| 1 att / 1V
| Target takes 1d6+Str bonus falling damage, target prone
| | Hurricanrana (Frankensteiner).
| F
| Throw
| 1P
| Do 1 kick attack at +2/+2, target takes 1d6 falling damage, target makes Dex-11 check or prone
| | Samoan Drop
| S
| Throw
| 1 att / 1V
| Target takes 2*Str bonus falling damage, target makes Str-12 check or prone
|
| Snap Suplex
| F
| Throw
| 1 att / 1V
| Target takes 2d6 falling damage, target makes Str-18 check or prone
| | Suplex (Vertical Suplex)
| F/S
| Throw
| 1 att / ½V
| Target takes 4d6 falling damage, target makes Str-14 check or prone
| | Drop Toe-Hold
| F
| Vital
| 1 att / ½V
| Target prone
|
| Eye Poke (Thumb to the Eye)
| F
| Vital
| 1 att
| Do 1 punch attack at -4/x0, if hits does blindness 1d2 s (Reflex save)
| | Eye Rake
| F
| Vital
| 2 att
| Do 1 punch attack at -0/x0, if hits does blindness 1d3 s (Reflex save)
| | Low Blow
| S
| Vital
| 2 att
| Do 1 punch attack at -4/x0, if hits does stun 1d4 s (Fort save)
|
| Mist
| F
| Vital
| Mouth's P
| Target blinded 1d4 s (BW save)
| | Neckbreaker
| F
| Vital
| 1P / ½V
| Do 1 punch attack at -4/+0, if hit does a stun for 1d3 s (Fort save), target prone
| | Stinkface
| S
| Vital
| 1V
| Target nauseated 1d6 s (Fort save)
|
| Foreign Object Attack
| F
| Weapon
| (none)
| Can use #Att adjustment on weapons
| | Foreign Object Damage
| S
| Weapon
| (none)
| Can use die adjustment on weapons
| | Bear Hug
|
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| Five Star Frog Splash
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| | Sleeper Hold
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