[P8] Proficiencies, Nonweapon
| # NonWeapon Proficiencies = (Int:Kn Score) + (Highest Level) + (Age adj.)
| |
| | If not using subability scores and age adjustments, your number of nonweapons is just your Int score plus your highest level. Yes, that's a lot compared to normal 1st/2nd edition AD&D.
| |
| | Every proficiency costs 1 slot. Each additional slot gives either one extra d20 to roll for the proficiency check (the best of all dice rolled is used), or +1 to the check needed.
|
|
[P8.1] Free Proficiencies
| The following are free (0 slots) for most characters:
| |
| | The PC's Secondary Skill/Job (Farmer,Hunter,etc.) [extra @ 2 slots]
| | Language,Modern (native:speak)
| | Language,Modern (native:read/write) [if education available]
| | Language,Modern (Common:speak) [if frequent contact with outside world]
| | Language,Modern (Common:read/write) [if education and frequent contact]
| | Language,Modern (Alignment Tongue) [if similar alignments to PC in native land]
| | Law & Customs,Local (native area) [if there is any!]
| | Local History (native area) [if storytellers or records are kept]
| | Riding,Land-based or Navigation (small craft) [if _required_ for native area]
| | Survival (area type), Hunting, Cooking, and/or Hiding [if _required_ for area]
| | Swimming [if done commonly in area]
|
|
[P8.2] Switching Weapon & Non-Weapon Proficiencies
| Any character may trade 2 Non-Weapon proficiencies to get 1 Weapon proficiency.
| | Any character may trade 2 Weapon proficiencies to get 1 Non-Weapon proficiency.
| | This proficiency trading may be done as much as you like.
| |
| | You may spend 4 Non-Weapon proficiencies to buy a Kit (see [P5]). This Kit can in turn be used to buy a Feat (see [P11]).
|
|
[P8.3] Non-Weapon Proficiencies - Adventuring
| Proficiency
| Check
| Note
|
| Alertness
| Wis+1
|
| | All-Around Sight
| Wis-4
|
| | Ambush
| Wis
|
|
| Animal Handling
| Wis-1
|
| | Appraising
| Int
|
| | Armor Optimization
| Wis+1
|
|
| Balance
| Dex
|
| | BlahR Evasion
| (varies)
| see [P8.9]
| | Camouflage
| Int
|
|
| Charioteering
| Dex+2
|
| | Concealment
| Dex-4
|
| | Danger Sense
| Wis+1
|
|
| Deceiving
| Chr-1
|
| | Depth Sense
| Wis-5
|
| | Direction Sense
| Wis+1
|
|
| Disease Resistance
| Con-1
|
| | Disguise
| Chr-1
|
| | Distance Sense
| Wis+2
|
|
| Dweomercraft
| Int-3
|
| | Eavesdropping
| Int+1
|
| | Endurance
| Con
|
|
| Escape Bonds
| Str-1
|
| | Evasion
| Dex
|
| | Fast-Talking
| Chr
|
|
| Fire Building
| Wis-1
|
| | Foraging
| Int-2
|
| | Free-Fall
| Dex
|
|
| Harness Subconscious
| Wis-1
|
| | Healing
| Wis-2
|
| | Heat/Cold Protection
| Int-2
|
|
| Heavy Lifting
| Str
|
| | Herbalism
| Int-2
|
| | Hiding
| Int-1
|
|
| Hypnosis
| Chr-2
|
| | Information Gathering
| Int
|
| | Insanity Check
| Int-6
|
|
| Intimidation
| Chr
|
| | Jumping
| Dex
|
| | Light Sleeping
| Wis-3
|
|
| Looting
| Dex
|
| | Lycanthropy Control
| Wis-4
|
| | Magic Item Use
| Int-2
|
|
| MR Penetration
| Int
|
| | Mapping, Dungeon
| Wis
|
| | Mapping, Wilderness
| Wis
|
|
| Meditation
| Wis
|
| | Meditative Focus
| Wis+1
|
| | Mental Resistance
| Wis-3
|
|
| Navigation
| Int-2
|
| | No Noticeable Effect Casting
| Int-6
|
| | Observation
| Int
|
|
| Pest Control
| Wis
|
| | Piloting, Air-based
| Int-4
|
| | Piloting, Water-based
| Int-2
|
|
| Poison Resistance
| Con-3
|
| | Psionic Detection
| Wis-2
|
| | Psionic Resistance Evasion
| Wis
| see [P8.9]
|
| Rejuvenation
| Wis-1
|
| | Riding, Air-based
| Wis-2
|
| | Riding, Water-based
| Wis+3
|
|
| Rope Use
| Dex
|
| | Running
| Con-3
|
| | Searching
| Dex
|
|
| Set Snares
| Dex-1
|
| | Shield Proficiency
| NA
|
| | Slow Respiration
| Wis
|
|
| Speed Casting
| Wis-2
|
| | Spellcraft
| Int-2
|
| | Spelljamming Helm Operation
| Int-3
|
|
| Spelunking
| Int-2
|
| | Stealth
| Dex
|
| | Subtle Casting
| Dex-2
|
|
| Survival
| Int
|
| | Survival, Anti-Matter based Prime
| Wis-20
|
| | Tactics (small scale)
| Int-2
|
|
| Tactics (mass combat)
| Int-4
|
| | Torture Resistance
| Con-2
|
| | Tracking
| Wis-4
|
|
| Trail Hiding
| Int
|
| | Trailing
| Dex
|
| | Tumbling (defensive)
| Dex
|
|
| Tumbling (offensive)
| Dex-2
|
| | Water Find/Sense
| Int
|
| | Weather Sense
| Wis-3
|
|
| Weight Sense
| Wis-1
|
|
|
[P8] Proficiencies, Nonweapon
[P8.4] Non-Weapon Proficiencies - Knowledge
| Proficiency
| Check
| Note
|
| Agriculture
| Int
|
| | Alchemy
| Wis-3
|
| | Alternate Prime Knowledge
| Int-2
|
|
| Amphibians
| Int
|
| | Ancient History
| Int-3
|
| | Ancient Technology
| Int-4
|
|
| Animal Lore (generic)
| Int
|
| | Arachnids
| Int
|
| | Archeology
| Int-4
|
|
| Art & Music Lore
| Int-1
|
| | Astral Planar Knowledge
| Int-1
|
| | Astrology & Numerology
| Int
|
|
| Astronomy
| Int-2
|
| | Avians
| Int-1
|
| | Biology
| Int-2
|
|
| Botany
| Int-1
|
| | Bushes & Shrubs
| Int
|
| | Calligraphy
| Int-2
|
|
| Cephalopods & Echinoderms
| Int
|
| | Chemistry
| Int-8
|
| | Criminology
| Wis-1
|
|
| Crustaceans & Mollusks
| Int
|
| | Cryptography
| Int-3
|
| | Demonology
| Wis-3
|
|
| Divination (non-magical)
| Wis-4
|
| | Dragon Lore
| Int-2
|
| | Ecology
| Int
|
|
| Economics
| Int
|
| | Engineering & Architecture
| Int-3
|
| | Ethereal Planar Knowledge
| Int-1
|
|
| Etiquette
| Chr
|
| | Exorcism
| Wis-3
|
| | Flowers
| Int+1
|
|
| Fungus Identification
| Wis+1
|
| | Genie Lore
| Int
|
| | Geography
| Int
|
|
| Geology & Mineralogy
| Int-1
|
| | Grasses & Grains & Weeds
| Int+1
|
| | Guild Lore
| Wis
|
|
| Heraldry
| Int
|
| | Heraldry, Space
| Int-1
|
| | Humanoid Lore
| Int
|
|
| Ichthyoids
| Int
|
| | Immortal Lore
| Int-8
|
| | Inner Planar Knowledge
| Int-2
|
|
| Insects
| Int
|
| | Language, Ancient (speak)
| Int-3
| see [P8.7]
| | Language, Ancient (write)
| Int
| see [P8.7]
|
| Language, Bleah (speak)
| 20-Int
| see [P8.7], yes this is a weird check
| | Language, Bleah (write)
| 1-Int
| see [P8.7], yes this is a weird check
| | Language, Modern (write)
| Int+1
| see [P8.7]
|
| Language Theory
| Int-4
|
| | Law & Customs, Local
| Int
|
| | Legends & Folklore
| Int-3
|
|
| Literature
| Int+1
|
| | Local History
| Int+2
|
| | Logic
| Int+1
|
|
| Lycanthrope Lore
| Int
|
| | Magical Engineering
| Int-3
|
| | Magical Theory
| Int-4
|
|
| Mammals
| Int+1
|
| | Marsupials
| Int
|
| | Mathematics
| Int+1
|
|
| Metaphysics
| Int-3
|
| | Meteorology & Climatology
| Int-1
|
| | Monster Trivia (not lore)
| Int-2
|
|
| Mosses & Ferns
| Int
|
| | Nature Lore
| Wis-2
|
| | Oceanography
| Int-1
|
|
| Outer Planar Knowledge
| Int-3
|
| | Philosophy & Ethics
| Wis-3
|
| | Physics
| Int-6
|
|
| Planet Lore
| Int
|
| | Plant Lore (generic)
| Int-1
|
| | Psionic Engineering
| Int-6
|
|
| Psionic Theory
| Int-4
|
| | Psychology
| Chr-2
|
| | Religion
| Wis
|
|
| Reptiles
| Int
|
| | Runecraft
| Int-1
|
| | Symbol Lore
| Int-2
|
|
| Theology
| Wis-3
|
| | Trees
| Int
|
| | Undead Lore
| Wis-2
|
|
|
[P8] Proficiencies, Nonweapon
[P8.5] Non-Weapon Proficiencies - Occupation
| Proficiency
| Check
| Note
|
| Accounting
| Int+1
|
| | Alley Sweeping
| HNCL-20
|
| | Animal Training
| Wis-3
|
|
| Armoring
| Int-2
|
| | Banking
| Int
|
| | Barber
| Dex-1
|
|
| Bargaining
| Wis+2
|
| | Barkeeping
| Int
|
| | Bartending
| Chr+1
|
|
| Blacksmithing
| Str
|
| | Bouncer
| Str
|
| | Bowyer/Fletcher
| Dex-1
|
|
| Builder
| Str-1
|
| | Butcher
| Str
|
| | Butler
| Chr
|
|
| Bribery
| Chr-4
|
| | Bureaucracy
| Chr-2
|
| | Carpentry
| Str
|
|
| Chanting
| Chr+2
|
| | Cheating
| Chr-2
|
| | Clockmaking
| Int-6
|
|
| Cobbling
| Dex
|
| | Confectioner
| Wis+1
|
| | Craft Instrument
| Dex-2
|
|
| Crowd Working
| Chr+2
|
| | Debate
| Wis-1
|
| | Diplomacy
| Chr-1
|
|
| Dyer
| Int-1
|
| | Farming
| Wis
|
| | Fire Control
| Dex
|
|
| Forgery
| Dex-1
|
| | Fortune Telling
| Chr+2
|
| | Gem Cutting
| Dex-2
|
|
| Glassblowing
| Int-1
|
| | Goldsmithing
| Dex
|
| | Gunsmithing
| Dex-4
|
|
| Interrogation
| Int-1
|
| | Journalism
| Chr+1
|
| | Leadership
| Chr
|
|
| Leatherworking
| Int
|
| | Locksmithing
| Dex-3
|
| | Miller
| Int
|
|
| Mining
| Wis-3
|
| | Minting
| Int-2
|
| | Painting (non-artistic)
| Dex-1
|
|
| Paper-Making
| Wis-3
|
| | Perfumer
| Wis-1
|
| | Politics
| Chr+2
|
|
| Public Speaking
| Chr-1
|
| | Rogue Abilities
| (varies)
| see [PC4]
| | Seamanship
| Dex-1
|
|
| Shepherd
| Int+1
|
| | Shipbuilding
| Int-1
|
| | Slaver
| Wis-4
|
|
| Smelting
| Str-1
|
| | Spacemanship
| Dex+1
|
| | Spicer
| Wis-1
|
|
| Stonemasonry
| Str-2
|
| | Taxidermist
| Int-2
|
| | Teaching
| Wis
|
|
| Torture
| Int
|
| | Undertaker
| Wis-2
|
| | Veterinary Healing
| Wis-1
|
|
| Wagoneering
| Int
|
| | Weaponsmithing
| Int-3
|
| | Winemaking
| Int
|
|
|
[P8] Proficiencies, Nonweapon
[P8.6] Non-Weapon Proficiencies - Hobby
| Proficiency
| Check
| Note
|
| Acting
| Chr
|
| | Aerobics
| Con
|
| | Animal Noise
| Wis-1
|
|
| Artistic Ability
| Wis-2
|
| | Beekeeping
| Int
|
| | Begging
| Chr+3
|
|
| Boasting
| Chr+3
|
| | Boating
| Wis+1
|
| | Body Language
| Wis-2
|
|
| Brewing
| Int
|
| | Carving
| Dex-1
|
| | Ceremony
| Wis
|
|
| Chain Meteor Swarm DodgeBall
| Dex-20
|
| | Cheesemaking
| Int
|
| | Comedy
| Chr
|
|
| Cooking
| Int
|
| | Creative Writing
| Int-2
|
| | Dancing
| Dex
|
|
| Deep Diving
| Con-1
|
| | Diving
| Dex
|
| | Drinking
| Con
|
|
| Eating
| Con
|
| | Family History
| Int
|
| | Fire Walking
| Con-1
|
|
| Fishing
| Wis
|
| | Gaming
| Chr
|
| | Gardening
| Wis-2
|
|
| Hiking
| Int+3
|
| | Hunting
| Wis-1
|
| | Juggling
| Dex-1
|
|
| Kite Flying
| Dex
|
| | Language, Modern (speak)
| Int+2
| see [P8.7]
| | Listening
| Wis+1
|
|
| Magic Tricks
| Dex-2
|
| | Mime
| Int
|
| | Model Making
| Dex-1
|
|
| Modeling
| Cml
|
| | Mountaineering
| Wis-1
|
| | Musical Instrument
| Dex-1
|
|
| Origami
| Dex-1
|
| | Painting (artistic)
| Int-4
|
| | Poetry
| Int-2
|
|
| Pottery
| Dex-1
|
| | Puzzle Solving
| Int-2
|
| | Reading Lips
| Int-2
|
|
| Seamstress/Tailor
| Dex-1
|
| | Seduction
| Chr
|
| | Sculpting
| Dex
|
|
| Sign Language
| Dex
|
| | Signaling
| Int-1
|
| | Singing
| Chr-1
|
|
| Skinning
| Int
|
| | Sports (Str-based)
| Str
|
| | Sports (Dex-based)
| Dex
|
|
| Storytelling
| Chr-1
|
| | Street Sense
| Chr-1
|
| | Swimming
| Con
|
|
| Teasing
| Chr-1
|
| | Tightrope Walking
| Dex-1
|
| | Ventriloquism
| Int-2
|
|
| Voice Mimicry
| Int-2
|
| | Weaving
| Int-1
|
| | Weight Training
| Str-1
|
|
| Whistling/Humming
| Dex+2
|
| | Yelling
| Con+1
|
|
|
[P8] Proficiencies, Nonweapon
[P8.7] Non-Weapon Proficiencies - Languages
| Language
| Note
|
| Alignment (LG, LN, LE, etc.)
|
| | Ancient Common
|
| | Beholder
|
|
| Bleah (*)
| Limited Availability: Int must be 1 or less
| | Brownie
|
| | Bugbear
|
|
| Centaur
|
| | Common
|
| | Daemon
|
|
| Demon
|
| | Deva
|
| | Devil
|
|
| Dragon
|
| | Druid (*)
| Limited Availability: Must be a Druid or Ranger
| | Dryad
|
|
| Dwarvish
|
| | Elemental
|
| | Elvish
|
|
| Ettin
|
| | Gargoyle
|
| | Giant
|
|
| Githyanki
|
| | Goblin/Hobgoblin
|
| | Gnoll
|
|
| Halfling
|
| | Kobold
|
| | Lammasu
|
|
| Lizard Man
|
| | Manticore
|
| | Medusa
|
|
| Mind Flayer
|
| | Minotaur
|
| | Modron
|
|
| Morse Code (*)
| Limited Availability: Must have knowledge of TechL=8
| | Naga
|
| | Neogi
|
|
| Nixie/Pixie/Nymph
|
| | Ogre
|
| | Orc
|
|
| Oriental Common
|
| | Overcommon
|
| | Salamander
|
|
| Satyr
|
| | Shedu
|
| | Sigil-speak
|
|
| Sign Language
|
| | Sylph
|
| | Thieves' Cant (*)
| Limited Availability: Must be a Rogue
|
| Titan
|
| | Troll
|
| | True Tongue (*)
| Limited Availability: Must be a God?
|
| Ultracommon (*)
| Limited Availability: Must be from underdark
| | Undercommon
|
| | Xorn
|
|
|
[P8] Proficiencies, Nonweapon
[P8.8] Non-Weapon Proficiencies - Technological
| These require a technology-type class (Psi8, Technologist, etc.) in order to be available.
| |
|
|
Proficiency
| SFB CustLeg Cost
|
Check
|
Note
|
| Anti-Security Procedures
| 15
| Str-15
| Break out of the Brig or whatever
| | Astrogation Skill - Pilot Interstellar Jump [JUMP boxes]
| 4
| Int-4
|
| | Astrogation Skill - Risk Jumping [JUMP boxes]
| 6
| Wis-6
|
|
| Atmosphere Craft Pilot
| 2
| Dex-2
|
| | Beam Weapons
| 2
| Dex-2
|
| | Communications Systems Operation
| 7
| Chr-7
|
|
| Communications Systems Technology
| 15
| Int-15
|
| | Computer Operation
| 2
| Int-2
|
| | Computer Skill - Bypassing Security
| 3
| Int-3
|
|
| Computer Skill - Defeating Security
| 4
| Int-4
|
| | Computer Skill - Displaying Information
| 1
| Int-1
|
| | Computer Skill - Interfacing Computers
| 1
| Int-1
|
|
| Computer Skill - Manipulating Programs
| 1
| Int-1
|
| | Computer Skill - Repairing Computers
| 2
| Int-2
|
| | Computer Skill - Writing Programs
| 1
| Int-1
|
|
| Computer Technology
| 4
| Int-4
|
| | Damage Control Procedures
| 2
| Con-2
|
| | Deflector Shield Operation
| 1
| Wis-1
|
|
| Deflector Shield Technology
| 2
| Int-2
|
| | Demolitions - Defusing Charges
| 2
| Dex-2
|
| | Demolitions - Setting Charges
| 2
| Dex-2
|
|
| Electronics Technology
| 1
| Int-1
|
| | Environmental - Analyze Ecosystems
| 1
| Int-1
|
| | Environmental - Analyzing Samples
| 1
| Int-1
|
|
| Environmental - Concealment
| 2
| Dex-2
|
| | Environmental - Finding Directions
| 1
| Int-1
|
| | Environmental - Making Tools/Weapons
| 1
| Str-1
|
|
| Environmental - Naming
| 1
| Chr-1
|
| | Environmental - Stealth
| 2
| Dex-2
|
| | Environmental - Survival
| 2
| Con-2
|
|
| Environmental - Tracking
| 2
| Wis-2
|
| | Environmental Suit Operation
| 1
| Dex-1
|
| | Generic Skill - Operation of an SSD box - Control
| BPV/2
| Chr-BPV/2
| BPV is from SFB, if not available, use (gp cost)/100000
|
| Generic Skill - Operation of an SSD box - Generic
| BPV/2
| Con-BPV/2
| BPV is from SFB, if not available, use (gp cost)/100000
| | Generic Skill - Operation of an SSD box - Power/Def.
| BPV/2
| Dex-BPV/2
| BPV is from SFB, if not available, use (gp cost)/100000
| | Generic Skill - Operation of an SSD box - Weapons
| BPV/2
| Str-BPV/2
| BPV is from SFB, if not available, use (gp cost)/100000
|
| Generic Skill - Repair of an SSD box - Control
| BPV
| Wis-BPV
| BPV is from SFB, if not available, use (gp cost)/100000
| | Generic Skill - Repair of an SSD box - Generic
| BPV
| Int-BPV
| BPV is from SFB, if not available, use (gp cost)/100000
| | Generic Skill - Repair of an SSD box - Power/Def.
| BPV
| Con-BPV
| BPV is from SFB, if not available, use (gp cost)/100000
|
| Generic Skill - Repair of an SSD box - Weapons
| BPV
| Dex-BPV
| BPV is from SFB, if not available, use (gp cost)/100000
| | Generic Skill - Theory of an SSD box - Control
| BPV*2
| Int-BPV*2
| BPV is from SFB, if not available, use (gp cost)/100000
| | Generic Skill - Theory of an SSD box - Generic
| BPV*2
| Str-BPV*2
| BPV is from SFB, if not available, use (gp cost)/100000
|
| Generic Skill - Theory of an SSD box - Power/Def.
| BPV*2
| Wis-BPV*2
| BPV is from SFB, if not available, use (gp cost)/100000
| | Generic Skill - Theory of an SSD box - Weapons
| BPV*2
| Chr-BPV*2
| BPV is from SFB, if not available, use (gp cost)/100000
| | Ground Vehicle Operation
| 1
| Dex-1
|
|
| Gyrojet Weapons
| 1
| Str-1
|
| | Hasty Fix
| 15
| Con-15
| Hastily fix a bunch of boxes on that ship you just captured so you can get away right now
| | High-G Operation
| 10
| Con-10
| Can operate at very high or fluctuating gravity zones
|
| Hit Stuff Targetted
| 10
| Str-10
| Hitting or Shooting stuff in just the right way to blow it up in spectacular fashion
| | Holodeck Technology
| 20
| Int-20
|
| | Languages - Computer
| 2
| Int-2
|
|
| Life Sciences - Bionics
| 3
| Str-3
|
| | Life Sciences - Botany
| 1
| Wis-1
|
| | Life Sciences - Ecology
| 2
| Int-2
|
|
| Life Sciences - Exobiology
| 2
| Int-2
|
| | Life Sciences - Genetics
| 3
| Int-3
|
| | Life Sciences - Zoology
| 1
| Int-1
|
|
| Life Support Systems Technology
| 1
| Int-1
|
| | Marksmanship - Archaic Weapon
| 1
| Dex-1
|
| | Marksmanship - Modern Weapon
| 1
| Dex-1
|
|
| Martial Arts - Defensive Throwing
| 1
| Dex-1
|
| | Martial Arts - Melee
| 1
| Str-1
|
| | Martial Arts - Nerve Combat
| 2
| Dex-2
|
|
| Martial Arts - Tumbling
| 1
| Dex-1
|
| | Mechanical Engineering
| 2
| Str-2
|
| | Medical Science - General Medicine
| 2
| Wis-2
|
|
| Medical Science - Pathology
| 2
| Wis-2
|
| | Medical Science - Psychology
| 3
| Chr-3
|
| | Medical Science - Surgery
| 3
| Wis-3
|
|
| Medical Skill - Activating Freeze Fields
| 1
| Wis-1
|
| | Medical Skill - Administering Drugs
| 1
| Wis-1
|
| | Medical Skill - Controlling Infection
| 1
| Wis-1
|
|
| Medical Skill - Curing Diseases
| 1
| Wis-1
|
| | Medical Skill - Diagnosis
| 1
| Wis-1
|
| | Medical Skill - First Aid
| 1
| Wis-1
|
|
| Medical Skill - Major Surgery
| 3
| Dex-3
|
| | Medical Skill - Minor Surgery
| 2
| Dex-2
|
| | Medical Skill - Neutralizing Toxins
| 1
| Wis-1
|
|
| Melee Weapons
| 1
| Str-1
|
| | Modify Personal Technology
| 10
| Dex-10
| Modify some piece of personal technology to do something completely different
| | Multiverse Science - Time/Loop Theory
| 10
| Wis-10
|
|
| Personal Weapons Technology
| 2
| Int-2
|
| | Physical Science - Chemistry
| 2
| Int-2
|
| | Physical Science - Computer Science
| 2
| Int-2
|
|
| Physical Science - Mathematics
| 2
| Int-2
|
| | Physical Science - Physics
| 2
| Int-2
|
| | Piloting Skill - Evasion
| 2
| Dex-2
|
|
| Piloting - Increase Accuracy of Weapon
| 3
| Dex-3
|
| | Piloting - Increase Maneuver Rating
| 3
| Dex-3
|
| | Planetary Science - Geology
| 1
| Int-1
|
|
| Planetary Science - Hydrology
| 1
| Int-1
|
| | Planetary Science - Meteorology
| 1
| Int-1
|
| | Planetary Survival
| 2
| Con-2
|
|
| Projectile Weapons
| 1
| Dex-1
|
| | Psycho-Social Skill - Communication
| 3
| Chr-3
|
| | Psycho-Social Skill - Empathy
| 10
| Chr-10
|
|
| Psycho-Social Skill - Hypnosis
| 8
| Chr-8
|
| | Psycho-Social Skill - Persuasion
| 4
| Chr-4
|
| | Psycho-Social Skill - Psycho-Pathology
| 6
| Chr-6
|
|
| Psycho-Social Skill - Understand
| 15
| Chr-15
| Understand reason/motive for doing a certain action
| | Replicator Technology
| 8
| Int-8
|
| | Robotics - Activate / Deactivate
| 2
| Int-2
|
|
| Robotics - Adding Equipment
| 3
| Dex-3
|
| | Robotics - Altering Mission
| 4
| Wis-4
|
| | Robotics - Identification
| 2
| Int-2
|
|
| Robotics - Listing Functions
| 3
| Int-3
|
| | Robotics - Removing Security Locks
| 8
| Wis-8
|
| | Robotics - Repairing Robots
| 4
| Con-4
|
|
| Security Procedures
| 2
| Str-2
|
| | Shuttlecraft Pilot
| 2
| Dex-2
|
| | Shuttlecraft Systems Technology
| 4
| Int-4
|
|
| Small Equipment Systems Operation
| 1
| Wis-1
|
| | Small Equipment Systems Technology
| 2
| Int-2
|
| | Small Unit Tactics
| 1
| Wis-1
|
|
| Social Science - Archaeology
| 1
| Int-1
|
| | Social Science - Economics
| 1
| Int-1
|
| | Social Science - Law
| 1
| Int-1
|
|
| Social Science - Political Science
| 1
| Chr-1
|
| | Social Science - Racial Culture/History
| 1
| Int-1
|
| | Space Science - Astrogation/Navigation
| 2
| Wis-2
|
|
| Space Science - Astronautics/Engineer
| 2
| Wis-2
|
| | Space Science - Astronomy
| 1
| Int-1
|
| | Space Science - Astrophysics
| 2
| Int-2
|
|
| Starship Combat Strategy/Tactics
| 3
| Wis-3
|
| | Starship Communications Procedures
| 5
| Chr-5
|
| | Starship Engineering
| 2
| Con-2
|
|
| Starship Helm Operation
| 2
| Dex-2
|
| | Starship Navigation
| 2
| Wis-2
|
| | Starship Sensors
| 1
| Int-1
|
|
| Starship Weaponry Alteration
| 15
| Dex-15
| phase discriminators, hit cloaked ships, etc.
| | Starship Weaponry Operation
| 8
| Dex-8
|
| | Starship Weaponry Technology
| 16
| Int-16
|
|
| Taunt
| 10
| Chr-10
| can direct at someone else for extra difficulty
| | Technician - Deactivate Alarms/Defense
| 4
| Dex-4
|
| | Technician - Detect Alarms / Defenses
| 2
| Chr-2
|
|
| Technician - Opening Locks
| 1
| Dex-1
|
| | Technician - Operating Machinery
| 1
| Str-1
|
| | Technician - Repairing Machinery
| 1
| Con-1
|
|
| Technobabble Sense
| 15
| Int-15
| Can understand or generate a horrific Technobabble spew
| | Thrown Weapons
| 1
| Dex-1
|
| | Transporter Operational Procedures
| 2
| Wis-2
|
|
| Trivia
| 1
| Int-1
|
| | Understand Alien Technology
| 15
| Wis-15
| Understand some alien/high-tech system which you have no right to comprehend
| | Vehicle Operation
| 3
| Dex-3
|
|
| Warp Drive Technology
| 8
| Int-8
|
| | Warp Field Manipulation
| 10
| Int-10
| lets you do funky warp-field manipulations
| | Water Vehicle Operation
| 2
| Wis-2
|
|
| Zero-G Operation
| 2
| Con-2
|
|
|
[P8] Proficiencies, Nonweapon
[P8.9] Non-Weapon Proficiencies - BlahR Evasion
| There is an Adventuring Proficiency for each Resistance type ("MR Evasion", "WR Evasion", etc.).
| |
| | Here's which ability score each "blahR" lines up with for purposes of that blahR's "Evasion" proficiency check.
| |
| | MIRef is "Magic or Innate Reflection". "PRRef" is "Psionic or Radiation Reflection".
| |
| | It requires 1V action to use an Evasion proficiency. This 1V action does not count against the limit of 1P+1M+1V for the segment. Roll a check, each -1 you make by reduces the target's rating by 5% this segment for your effects.
| |
| | There is currently no "GR Evasion" or Evasion for irreducible types.
|
|
| blahR:
| WR
| ER
| aWR, MIRef
| aER, PRRef
| aRR
| RR
| MR, SR
| aMR
| PR, PowR
| aPR
| aIR
| IR
| XR
|
| Ability Score:
| Str:Ef
| Str:Mu
| Dex:Co
| Dex:Ba
| Con:Fi
| Con:He
| Int:Kn
| Int:Re
| Wis:In
| Wis:Wi
| Chr:Pr
| Chr:Ld
| HNCL
|
|