[PC-4] Overt Classes Group


Cascade Rammer / Dragon Cleaver

Level KXP
Spells
1 0 (none)
2 3 (none)
3 6 (none)
4 12 (none)
5 24 (none)
6 48 (none)
7 100 (none)
8 200 (none)
9 400 (none)
10 800 (none)
11 1200 (none)
12 1600 (none)
13 2000 (none)
14 2400 (none)
15 2800 (none)
16 3200 (none)
17 3600 (none)
18 4000 (none)
19 4400 (none)
20 4800 (none)
21 5200 (none)
22 5600 (none)
23 6000 (none)
24 6400 (none)
25 6800 (none)
26 7200 (none)
27 7600 (none)
28 8000 (none)
29 8400 (none)
30 8800 (none)
31 9200 (none)
32 9600 (none)
33 10000 (none)
34 10400 (none)
35 10800 (none)
36 11200 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  6  2  3  0  2  0
+3  6  4  6  3  4  1  3  0
+5  6  5  6  3  4  1  3  0
+7  6  5  7  3  5  1  4  1
+9  6  6  7  3  5  2  4  1
+11  7  6  7  4  6  2  5  1
+13  7  7  7  4  6  3  5  2
+15  7  7  8  4  7  3  6  2
+17  7  8  8  4  7  3  6  2
+19  8  8  8  5  8  4  7  3
+21  8  9  8  5  8  4  7  3
+23  8  9  9  5  9  5  8  3
+25  8 10  9  5  9  5  8  4
+27  9 10  9  6 10  5  9  4
+29  9 11  9  6 10  6  9  4
+31  9 11 10  6 11  6 10  5
+33  9 12 10  6 11  7 10  5
+35 10 12 10  7 12  7 11  5
Requisites: Str 16, Dex 14, Con 15
Alignment: any
HD/level: d12
Weapon Prof.: 6+level*2
To Hit Table: 2xWar
Save Table: Rog
Reference: DM
Groups: Warrior, Overt
 
Cascade Rammer:
Gets Barbarian Str, Exceptional Dex, and Barbarian Con.
Weapon Specialization uses "Spec Barbarian" line for number of attacks.
You may melee things that aren't in your group (you have 10*LVL' reach).
Level 1 ¶: Cascade Ram: 1P: Do (LVL+2)/2 melee attacks to a group (overwrites your normal # attacks, and it's irrelevant how many arms / weapons you have).
Level 1 ¶: 1V, take 1/4 your max hp as damage: Deal 1/2 your max hp as damage to one target (no save, aWR to resist).
Level 1: 1bV: Interpose yourself in front of an attack sequence.
Level 9: 1bV: Spell/Psionic Interpose yourself in front of a spell or psionic power (you become the target, if it's an area, you become the center).
Dragon Cleaver:
Gets Barbarian Str, Barbarian Dex, and Exceptional Con.
Weapon Specialization uses "Spec Barbarian" line for number of attacks.
You have +LVL instances of Tactical Movement (you may move to 1+LVL groups of targets with a single V action).
Level 1 ¶: Dragon Cleave: As per the epic feat; if you use a melee attack and kill (put below 0 hp) a target, you gain +1 attack.
Level 1 ¶: On a natural roll of 20-LVL/2 or greater with a melee attack, you Sharpness the target.
Level 1: Flying LVL*3" (C) and Immune to Breath Weapons.
Level 9: You deal x(LVL-7) dmg vs. Size G or larger targets.

[PC-4] Overt Classes Group


Destruction Priest


Level

KXP
Priest
123 456 78

TH
1 0 2*- --- -- +0
2 2 21* --- -- +1
3 4 321 --- -- +1
4 7.5 422 --- -- +2
5 12.5 432 0-- -- +3
6 20 432 1-- -- +3
7 35 443 1-- -- +4
8 60 443 20- -- +5
9 90 543 21- -- +5
10 125 543 320 -- +6
11 200 553 321 0- +7
12 300 554 432 1- +7
13 750 655 543 2- +8
14 1150 666 654 3- +9
15 1550 666 666 4- +9
16 1950 666 666 5- +10
17 2350 666 666 6- +11
18 2750 666 666 60 +11
19 3150 666 666 61 +12
20 3550 666 666 62 +13
21 3950 666 666 63 +13
22 4350 666 666 64 +14
23 4750 666 666 65 +15
24 5150 766 666 65 +15
25 5550 776 666 65 +16
26 5950 777 666 65 +17
27 6350 777 766 65 +17
28 6750 777 776 65 +18
29 7150 777 777 65 +19
30 7550 777 777 75 +19
31 7950 777 777 76 +20
32 8350 777 777 77 +21
33 8750 887 777 77 +21
34 9150 888 877 77 +22
35 9550 888 888 77 +23
36 9950 888 888 881 +23
37 19900 888 888 882 +24
38 29850 888 888 883 +25
39 39800 888 888 884 +25
45 99500 998 888 888 +30
54 189050 A99 999 999 1 +36
63 278600 AA9 999 999 9 +42
72 368150 AAA AAA AAA A1 +48
Requisites: Str 12, Dex 12, Wis 15
Alignment: C any [or] any E
HD/level: d6-1
Weapon Prof.: 4+level/3
Reference: DM
Groups: Priest, Overt
Complexity: CF=3
 
Saving Throws:
PPD: level+6 Fort: level+0
RSW: level+4 Reflex: level+3
PP: level+5 Will: level+4
BW: level+3
Spell: level+2
 
CF=3 or less: The *'s on the spell progression are - (dash).
CF=4 or more: The *'s on the spell progression are 0 (zero).
Gets Str or Dex (not Wis) bonus to spell progression.
Exceptional Str and Dex bonus.
Bonus grand in Destruction sphere.
Level N (every level): Using the list below, pick an ability.
A. Can trade 5(M or P) -> 1RS action (you can use 1S+1V+1RS /s)
B. Intermediate Str and Dex bonus.
C. Immune to Creation sphere, Sphere of Creation.
D. 1bM: One creature deals double combat damage this segment.
E. Can "Barbarian Smash" artifacts and items (destroy for XP).
F. 1P: Destroy an Altar, Magical Pool, or Wall.
G. 1P: Unsummon a summon.
H. 1P: Halve the hp on one target (no resistance).
I. 1M: Drain all changes from an item. If it was your item, do N*2 dmg to one target (N=# charges)
J. Immune to Destruction sphere, Disintegrate, Annihilation.
K. Free GGL (Specialty God) pick in a god that has a Str or Dex requirement.
L. 1P: Defile the MF, PF, TF, PsiF, or TechF by 2.
M. 1F, 1/h: Remove a x1 Terrain Feature.
N. Your summons and created monsters explode for DL^3 dmg (to one target) when they are killed.
O. 1M: Dispel a x1 effect.
 
New Destruction Spells:
Astral Destruct N (SL=N): Summon an Astral Destruct of DL=N.
Mass Infliction (SL=1): Deal CL dmg to a Legion (group of groups)
Destruction Shield (SL=2): Damaging shield (50% back) of type Destruction.
Mayhem (SL=3): CLd4 Raw Logrus dmg to one group (no save; aCR to resist)
Transformation Ball (SL=4): Summons a DL VI Ball of Fire or Ice; it polymorphs things to fire or ice when it hits (PP save or petrified to fire or ice). You have +1 summon slot for this.
*Disease* (SL=5): Nasty disease with immediate effects on one group (two PPD saves; aNR)
Oerthquake (SL=6): Two groups touching the ground (and one structure if desired) take CL*20 earth dmg (no save).
Unholy Word Destroy (SL=7): Target is Destructed and Disintegrated (no save; aNR to resist).
Planar Scatter (SL=8): Terrain Feature of Random Plane Shift per segment (Spell save).
Destroy Conduit (SL=9): Destroy a Conduit, Gate, UltraBlack Gate, Whirlpool, Wormhole, Iconian Gateway, Temporal Rift, or Teleportation Chamber.

[PC-4] Overt Classes Group


Mob Instigator1

Level KXP Psi100
mMG S
1 0 1-- -
2 1 2-- -
3 3 3-- -
4 9 4-- -
5 18 5-- -
6 36 51- -
7 72 52- -
8 144 53- -
9 210 54- -
10 288 55- -
11 576 66- -
12 864 77- -
13 1152 88- -
14 1440 881 -
15 1728 882 -
16 2016 883 -
17 2304 884 -
18 2592 885 -
19 2880 886 -
20 3168 887 -
21 3456 888 -
22 3744 999 -
23 4032 AAA -
24 4320 BBB -
25 4608 BBB 1
26 4896 BBB 2
27 5184 BBB 3
28 5472 BBB 4
29 5760 BBB 5
30 6048 BBB 6
31 6336 BBB 7
32 6624 BBB 8
33 6912 BBB 9
34 7200 BBB A
35 7488 BBB B
36 7776 CCC C
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 18, Wis 9
Alignment: any
HD/level: d8
Weapon Prof.: 3+level/3
To Hit Table: Rog
Save Table: Rog
Reference: DM
Groups: Rogue, Overt
 
Has access to Psi100 powers. Psionic Strength = (highest of Int,Wis,Chr)*2/3*(level+9)
Gets 50 Rogue points per level instead of 40.
Level 1: Gain "Thieves' Cant" language.
Lvl Mob Instigator1 Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Any Rogue 1 ability - - - -
2 Mass Pick Pockets (pick everything off of someone) (-10%/level of target) V 0 Dex-18 Dex-24
2 Mass Open/Close Locks (all in room): Mech. | Magic/Psi | OutPhase V 0 Dex-16 Dex-22
2 Mass Find/Remove Traps (all in room): Mech. | Magic/Psi | OutPhase | Pro. V 0 Dex-18 Dex-25
2 Mass Move Silently (whole party) V 0 Dex-19 Dex-24
2 Mass Hide in Shadows (whole party) V 0 Dex-16 Dex-24
2 Detect Noise/Smell | Clairaudience/Clairnasience V 0 Wis-12 Wis-30
2 Mass Climb Walls (whole party) V 10 Str-13 Str-19
2 Mass Backstab (each attack is Backstab) (each 40% = x1) (increases 10/level) 0 40 Int-9 Int-30
3 Mimic Voices/Mannerisms/Personality V 0 Wis-13 Wis-18
3 Mass Distraction (one group) V 0 Wis-19 Wis-24
4 Mass Contortion | Mass Elasticity | Mass Become Liquid-Form (whole party) V 0 Dex-15 Dex-21
5 Mass Find/Remove Tricks (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) V 0 Dex-27 Dex-37
5 Read/Write/Speak Languages | Decipher Code/Password V 0 Int-13 Int-21
5 Portable Hole || We're gone (whole party to my pocket dimension) V 0 Int-9 Int-27
6 ESP/Sense Danger | Precognition/Postcognition |||| Choose one die roll V 0 Wis-12 Wis-16
7 All-Around Sight | Locate Object/Person | Cosmic Awareness V 0 Wis-22 Wis-28
7 Detect (school/sphere) | Magic/Innate | Psi/Radiation/Anti-Magic | Concordant/Godly V 0 Int-18 Int-22
8 Mass Blink | Mass Controlled Blink (whole party) V 0 Wis-18 Wis-25
9 Read/Write Magic (Warrior/Wizard/Priest/Rogue) ||| (Concordant) ||| (Godly) V 0 Int-19 Int-22
9 Mass Wraithform | Mass Dream Travel (whole party) V 0 Con-22 Con-25
10 Clairvoyance/Clairaudience | X-Ray Vision/N-Ray Vision V 0 Wis-15 Wis-30
10 Mass Find/Remove Specials (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) V 0 Dex-40 Dex-55
11 Mass Invisibility | Mass Improved Invisibility (whole party) V 0 Int-19 Int-27
13 Phase/Shadow Door | Dimension/Plant Door | Gate/Fire Gate V 0 Int-13 Int-30
16 Mass Probability Travel (whole party) V 0 Int-19 Int-30
19 Shape Alteration/Polymorph Object | Shapechange/Shapechange Other V 0 Con-19 Con-30
28 Time Shift/Time Shift Other | Mass Time Shift (whole party) V 0 Int-24 Int-36

[PC-4] Overt Classes Group


Psi1200L


Level

KXP
Psi1200L
mMG S

TH
1 0 1-- - +1
2 2.15 2-- - +2
3 4.3 3-- - +3
4 8.6 31- - +4
5 17.2 32- - +5
6 34.4 33- - +6
7 68.8 43- - +7
8 127.6 44- - +8
9 225.2 441 - +9
10 390.4 442 - +10
11 680.4 443 - +11
12 1440 544 - +12
13 1910 554 - +13
14 2380 555 - +14
15 2850 655 - +15
16 3320 665 - +16
17 3790 666 - +17
18 4260 666 1 +18
19 4730 666 2 +19
20 5200 666 3 +20
21 5670 666 4 +21
22 6140 666 5 +22
23 6610 666 6 +23
24 7080 766 6 +24
25 7550 776 6 +25
26 8020 777 6 +26
27 8490 777 7 +27
28 8960 877 7 +28
29 9430 887 7 +29
30 9900 888 7 +30
31 10370 888 8 +31
32 10840 988 8 +32
33 11310 998 8 +33
34 11780 999 8 +34
35 12250 999 9 +35
36 12720 999 91 +36
37 25440 999 92 +37
38 38160 999 93 +38
39 50880 999 94 +39
45 127200 A99 99 +45
54 241680 BBB BB +54
63 356160 DDD DC +63
72 470640 FFE EE1 +72
Requisites: Con 10, Int 10, Wis 10, Chr 10
Alignment: L any
HD/level: 4d1
Weapon Prof.: 5+level/3
Reference: DM {Storm Psi12L}
Groups: Psionicist, Overt
Complexity: CF=3
 
Saving Throws:
PPD: level*2 Fort: level*2
RSW: level*3 Reflex: level
PP: level*2 Will: level*3
BW: level
Spell: level
 
See [Q1200L] for rules and powers.
PSPs = (Con+Int+Wis+Chr) * LVL
Level 1: Immune Chaos, Wild Magic, Black Ice.
Level 1: Immune to harmful area effects from other party members
Level 1: 0, 1/r: Ignore someone else's immunity to Law for this segment.
 

[PC-4] Overt Classes Group


[Q1200L] Psi1200L Powers

Type # Power PSPs Effect
Minor 1 Behold the Law 6 Group takes CL Chr dmg (no save)
Minor 2 Law Blast 6 Deal CLd4 Law dmg to one group (no save)
Minor 3 Daze Area 10 Daze (CL targets or 1 group, Will save)
Minor 4 Modron Swarm I 13 Summon CL ML I or CL/2 ML II Modrons
Minor 5 Dispel Radiation/Demon Blast 15 Dispels CL Radioactive, Wild/Chaos, or Demonic effects
Minor 6 Feast Area 20 10'x10' area has food; this counts as a goodberry spell; potions have x1.5 effect
Minor 7 Restoration Touch 27 Restoration 1 level or CL stat dmg
Minor 8 Tongues/Comprehend Area 7 x1 Special: Tongues and Comprehend Languages to everyone else in area
Minor 9 Protection from Chaos 10'r 7+1/r Protection from Chaos 10'r
Minor 10 Selective Grouping 6 Group CL individual targets as you like into other groups
Minor 11 Morale Check Blast 9 Force CL target creatures or 1 group to make a Morale check
Minor 12 Summon Protector Zone 1/s x1 Enemy Special: Enemies will attack your summons before they attack you
Major 1 Lawful Combat Zone 38 x1 Special: Everyone rolls exactly a "10" to hit on the 1d20 roll
Major 2 Contact Other/Higher Plane 17 Contact Other/Higher Plane or Commune, up to CL planes removed
Major 3 Modron Horror Swarm II 47 Summon CL/2 ML III or CL/3 ML IV or CL/4 ML V Modrons
Major 4 True Sight 29+2/r True Sight; Immune Mislead, Mirror Image, Displacement
Major 5 Gravity Zone 28+1/s x1 Enemy Special: Gravity increased by CL-3 G's
Major 6 Reduced Causality 28 Creature saves vs. RSW or his physical attacks do 1/10 damage
Major 7 Anti-Sporacle 32 Anti-Sporacle (random beneficial [C] section effect; see Exhilarator class) a target; may have one running at a time
Major 8 Sweep Up 19+1/s All loose items in the room are put into your inventory
Major 9 Wishoid Stability Zone 38/t x1 Special: Wishoids do not drain the MF/PF
Grand 1 Area Amplification 23 Your next Psi1200L power has double area (e.g. CL targets -> CL*2 targets; 1 group -> 2 groups)
Grand 2 Modron Swarm III 170 Summon CL/3 ML VI or CL/4 ML VII or CL/5 ML VIII Modrons
Grand 3 Enhance Technology 54 Improve the Tech of an item by 1 (to a max of TechL=CL)
Grand 4 Bring Forth 108 Teleport / Plane Shift a known unique creature to you (RSW save); They get initiative on you (they act first)
Grand 5 Control Weather 10/r x1 Terrain Feature: Control Weather; 1M: A group takes CLd20 Natural Weather dmg
Grand 6 Wandering Monster Modification 11/r x1 Terrain Feature: Wandering monsters occur either (choose:) x2 or ÷2 as often
Super 1 Modron Swarm IV 614 Summon CL/4 ML IX or CL/5 ML X or CL/6 ML XI Modrons
Super 2 Invoke Tranquility 48/s x1 Terrain Feature: Lockdown P and V actions, Dispel one effect per creature per segment, Reduce all stats by 1 per segment
Super 3 Pure Stasis 320 All enemies you can see (up to CL groups) take CL^2 Law dmg (no save) and lose CL San (Will save for half)

[PC-4] Overt Classes Group


Psi1200C

Level KXP
Spells
1 0 (none)
2 2.15 (none)
3 4.3 (none)
4 8.6 (none)
5 17.2 (none)
6 34.4 (none)
7 68.8 (none)
8 127.6 (none)
9 225.2 (none)
10 390.4 (none)
11 680.4 (none)
12 1440 (none)
13 1910 (none)
14 2380 (none)
15 2850 (none)
16 3320 (none)
17 3790 (none)
18 4260 (none)
19 4730 (none)
20 5200 (none)
21 5670 (none)
22 6140 (none)
23 6610 (none)
24 7080 (none)
25 7550 (none)
26 8020 (none)
27 8490 (none)
28 8960 (none)
29 9430 (none)
30 9900 (none)
31 10370 (none)
32 10840 (none)
33 11310 (none)
34 11780 (none)
35 12250 (none)
36 12720 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  1  1  1  1  1  1  1  1
+2  2  2  2  2  2  2  2  2
+3  3  3  3  3  3  3  3  3
+4  4  4  4  4  4  4  4  4
+5  5  5  5  5  5  5  5  5
+6  6  6  6  6  6  6  6  6
+7  7  7  7  7  7  7  7  7
+8  8  8  8  8  8  8  8  8
+9  9  9  9  9  9  9  9  9
+10 10 10 10 10 10 10 10 10
+11 11 11 11 11 11 11 11 11
+12 12 12 12 12 12 12 12 12
+13 13 13 13 13 13 13 13 13
+14 14 14 14 14 14 14 14 14
+15 15 15 15 15 15 15 15 15
+16 16 16 16 16 16 16 16 16
+17 17 17 17 17 17 17 17 17
+18 18 18 18 18 18 18 18 18
Requisites: Str 10, Dex 10, Wis 10, Chr 10
Alignment: C any
HD/level: 2d15-6
Weapon Prof.: 7+level
To Hit Table: Mon
Save Table: 2xMon
Reference: DM
Groups: Psionicist, Overt
 
See [Q1200C] for rules and powers. You know all the powers, as long as you have the CPPs to run them. This means that yes, you can throw Majors (or even Grands/Supers) at level 1 if you have the points.
Chaos Psionic Points (CPPs) = (Str+Dex+Wis+Chr) * (Psi1200C level)
Level 1: Immune Chaos, Wild Magic, Black Ice.
Level 1: Immune to your own effects.
Level 1: 0, 1/r: Ignore someone else's immunity to Chaos for this segment.
 
Note: Psi1200C effects that say "CL targets" can choose the same target more than once. This is an exception to the normal Collective rules on this.

[PC-4] Overt Classes Group


[Q1200C] Psi1200C Powers

Type # Power CPPs Effect
Minor 1 Behold the Chaoticness 6 Rope-like shapes appear; Group is Insane (RSW save to lose CL San points instead)
Minor 2 Chaos Blast 6 Deal CLd4 Chaos dmg to one group (no save)
Minor 3 Confusion Area 10 Confusion (CL targets or 1 group, Will save)
Minor 4 Cthulhoid Horror Swarm I 13 Summon CL ML I or CL/2 ML II Cthulhoid Horror monsters
Minor 5 Dispel Radiation/Tech Blast 15 Dispels CL Radioactive, Wild/Chaos, or Technological effects
Minor 6 Dissension's Feast Area 20 10'x10' area has food spoiled; ruins goodberries; shuts off potions
Minor 7 Enervation Area 27 Enervation (CL targets or 1 group, PPD save)
Minor 8 Mistaken Missive Area 7 10'x10' area of writings (incl. magical writings, scrolls) becomes illegible; Removes Glyphs/Symbols
Minor 9 Protection from Law 10'r 7+1/r Protection from Law 10'r
Minor 10 Push Wave 6 Throw a group back (10*CL' Falling dmg, no save)
Minor 11 Taunt Blast 9 CL target creatures or 1 group will attack you on their next action (no save)
Minor 12 Trip/Fumble Zone 1/s x1 Enemy Special: Enemies Trip (Fort save) and Fumble (Reflex save) each segment
Major 1 Chaotic Combat Zone 38 x1 Special: Everyone rolls 1d10 to hit, "1"-"5" results are left alone (they mean 1-5), "6"-"10" means 16-20 (add 10 to the result)
Major 2 Contact Other/Higher Plane 17 Contact Other/Higher Plane or Commune, up to CL planes removed
Major 3 Cthulhoid Horror Swarm II 47 Summon CL/2 ML III or CL/3 ML IV or CL/4 ML V Cthulhoid Horror monsters
Major 4 Mirror Mislead 29+2/r Does a Non-Detection, a Mislead, a Mirror Image, and a Displacement
Major 5 Random Push Zone 28+1/s x1 Enemy Special: Enemies take 10*CL' Falling dmg per segment
Major 6 Reverse Causality 28 Creature saves vs. RSW or his physical attacks damage himself instead of others
Major 7 Sporacle 32 Sporacle (random [C] section effect) a group.
Major 8 Strip Down (Nude Bomb) 19+1/s Choose 1 target; he removes/drops 1 item and 1 effect /s (no save)
Major 9 Wishoid Mutation Zone 38/t x1 Special: Wishoids have random effects
Grand 1 Area Amplification 23 Your next Psi1200C power has double area (e.g. CL targets -> CL*2 targets; 1 group -> 2 groups)
Grand 2 Cthulhoid Horror Swarm III 170 Summon CL/3 ML VI or CL/4 ML VII or CL/5 ML VIII Cthulhoid Horror monsters
Grand 3 Enhance Radiation 54 The radiation level in the room is raised or lowered (your choice) by RS=CL/3
Grand 4 Hornung's Area Dispatcher 108 Plane Shift away (CL targets or 1 group, each goes to a random plane, Will save)
Grand 5 Uncontrolled Weather Zone 10/r x1 Terrain Feature: Weather in area become extreme; Everyone takes CLd20 Natural Weather dmg /r
Grand 6 Wandering Monster Modification 11/r x1 Terrain Feature: Wandering monsters occur either (choose:) x2 or ÷2 as often
Super 1 Cthulhoid Horror Swarm IV 614 Summon CL/4 ML IX or CL/5 ML X or CL/6 ML XI Cthulhoid Horror monsters
Super 2 Invoke Devastation 48/s x1 Terrain Feature: It's raining Colorless Fire; All in area are Wild Surged, Wand of Wondered, Sporacled, and DNA Scrambled /s
Super 3 Raw Logrus 320 All enemies you can see (up to CL groups) take CL^2 Chaos dmg (no save) and lose CL San (Will save for half)

[PC-4] Overt Classes Group


Sporacle of Chaos

Level KXP Psi12C,29
mMG SUV WX
TH
1 0 0-- -- +1
2 2.3 1e- -- +2
3 4.6 10- -- +3
4 9.2 21h -- +4
5 18.4 210 -- +5
6 35 321 l- +6
7 65 432 k- +7
8 130 432 0- +8
9 230 543 1v +9
10 460 654 2u +10
11 690 765 3t +11
12 920 876 4s +12
13 1150 987 5r +13
14 1380 A98 6q +14
15 1610 BA9 7p +15
16 1840 CBA 8o +16
17 2070 DCB 9n +17
18 2300 DCB 90 +18
19 2530 DCB 91 +19
20 2760 DCB 92 +20
21 2990 DCB 93 +21
22 3220 DCB 94 +22
23 3450 DCB 95 +23
24 3680 DCB 96 +24
25 3910 DCB 97 +25
26 4140 DCB 98 +26
27 4370 DCB 99 +27
28 4600 DCB A9 +28
29 4830 DCB AA +29
30 5060 DCB BA +30
31 5290 DCB BB +31
32 5520 DCC BB +32
33 5750 DCC CB +33
34 5980 DCC CC +34
35 6210 DDC CC +35
36 6440 DDD CC1 +36
37 12880 DDD CC2 +37
38 19320 DDD CC3 +38
39 25760 DDD CC4 +39
45 64400 DDD CCA +45
54 122360 EEE EDD +54
63 180320 GFF FFF +63
72 238280 HHH GGG 1 +72
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
-3 +0 +3 +5 +0 +1 -3 +6 +13 +0 1
 
Requisites: Con 13, Int 17, Chr 6,
  Race Slots 1, Class Slots 2
Alignment: C any
HD/level: ++d4
Weapon Prof.: 1+level/4
To Hit Table: Mon
Reference: DM
Groups: Psionicist, Overt, Archetype
Complexity: CF=3
   
Saving Throws:  
PPD: 0+level
RSW: 8+level
PP: 4+level
BW: 0+level
Spell: 5+level
Fort: 4+level
Reflex: -1+level
Will: -2+level
   
Considered a "Beholder" race.
You have 0 arms and 0 legs. Your bite attack is 1d12 dmg. You fly at (LVL+2)*3" (D).
 
PSPs = (Dex+Int*2+Wis)*LVL
Has access to Psi(-12)C, 12C, 1200C, and 29.
Gets Int bonus to psionic progression.
For Psi29, has LVL*2 Eye Points and LVL+1 Eyes, one of which must be fixed. Psi29 powers do not count against progression, but you must have at least a "1" in a power level to get a Psi29 eye of that type (e.g. you need to have at least 1 Major to get a Major eye).
"Sporacle-ize" is a Psi29 Minor for you.
Psionic effects that say "CL targets" can choose the same target more than once. This is an exception to the normal Collective rules on this.
 
Level 1: Immune Chaos, Wild Magic, Black Ice.
Level 1: Immune to your own effects.
Level 1: 0, 1/r: Ignore someone else's immunity to Chaos for this segment.

[PC-4] Overt Classes Group


Psi(-12)C,12C,1200C Powers

Type # Power PSPs Description
Minor 1 Anti-Technological Armor 12+1/t +5*CL% TechR (or) Resist Technology
Minor 2 Behold the Chaoticness 12 Rope-like shapes appear; Group is Insane (RSW save to lose CL San points instead)
Minor 3 Chaos Blast 12 Deal CLd4 Chaos dmg to one group (no save)
Minor 4 Chaos Shield 20 Chaos Shield (TM 21)
Minor 5 Chromatic Blast 9 Area effect Chromatic (50%) / Metallic (50%) Orb; CL=1d12
Minor 6 Commotion Resistance 4+1/t +CL*5% RR; Resist own effects; Resist Wild Surges
Minor 7 Confusion 10 Confusion (as spell)
Minor 8 Confusion Area 20 Confusion (CL targets or 1 group, Will save)
Minor 9 Confusion Blast 8 One group is confused (Will save)
Minor 10 Contagion/Enervation 13 One target is hit by Contagion & Enervation (PPD for each)
Minor 11 Cthulhoid Aura 5+1/r You look like a cthulhoid beast, gaze to fear (save vs. Will)
Minor 12 Cthulhoid Horror Swarm I 26 Summon CL ML I or CL/2 ML II Cthulhoid Horror monsters
Minor 13 Cthulhoid Swarm I 6 Summon CL Monsters using ML I "Weird" chart (random)
Minor 14 Cthulhoid Swarm II 12 Summon CL Monsters using ML II "Weird" chart (random)
Minor 15 Detect Chaos & Radiation 4+1/t Detect Chaos & Radiation continuous (ask DM as a 0 action)
Minor 16 Detect Law/Psionics 1/r Detect Law (and) Detect Psionics
Minor 17 Disorder Objects 8 Group of objects become chaotically arranged
Minor 18 Dispel Radiation/Tech 7 Dispels one Radioactive, Wild/Chaos, or Technological effect
Minor 19 Dispel Radiation/Tech Blast 30 Dispels CL Radioactive, Wild/Chaos, or Technological effects
Minor 20 Dissension's Feast 20 Dissension's Feast (TM 57)
Minor 21 Dissension's Feast Area 40 10'x10' area has food spoiled; ruins goodberries; shuts off potions
Minor 22 Enervation Area 54 Enervation (CL targets or 1 group, PPD save)
Minor 23 Entropy 18/t Disorder Objects continuous in 180'r
Minor 24 High-Frequency Sample 7 Generate a High-Frequency Sampler minor effect
Minor 25 Know Next Dice Rolls 10+1/t 0,1/r: Roll dice ahead of time before action, can choose not to
Minor 26 Mistaken Missive 8 Mistaken Missive (TM 53)
Minor 27 Mistaken Missive Area 14 10'x10' area of writings (incl. magical writings, scrolls) becomes illegible; Removes Glyphs/Symbols
Minor 28 Protection from Law 8+1/r As Pro.Evil but versus Lawful alignment
Minor 29 Protection from Law 10'r 14+2/r Protection from Law 10'r
Minor 30 Push Wave 12 Throw a group back (10*CL' Falling dmg, no save)
Minor 31 Random Polymorph Self 5 Polymoph Self Randomly (use ML I or II chart); lasts 1 turn
Minor 32 Shifting Appearance 20/t Appearance shifts to a random combination of creatures each round (strange to behold)
Minor 33 Taunt Blast 4 One group will attack you on their next action (no save)
Minor 34 Taunt Blast 18 CL target creatures or 1 group will attack you on their next action (no save)
Minor 35 Trip/Fumble Zone 2/s x1 Enemy Special: Enemies Trip (Fort save) and Fumble (Reflex save) each segment
Minor 36 Wild Invocation I 6 Random 0th (50%) or 1st (50%) SL Wizard Invocation spell
Minor 37 Wild Invocation II 11 Random 2nd (60%) or 3rd (40%) SL Wizard Invocation spell
Major 1 Behold the Chaos 12 Identify Chaotic/Wild effect, even one that defies normal ID
Major 2 Chaotic Combat 38 Chaotic Combat (TM 75)
Major 3 Chaotic Combat Zone 76 x1 Special: Everyone rolls 1d10 to hit, "1"-"5" results are left alone (they mean 1-5), "6"-"10" means 16-20 (add 10 to the result)
Major 4 Chaotic Commands 48 Chaotic Commands (TM 89)
Major 5 Chaotic Sleep 38 Chaotic Sleep (TM 76)
Major 6 Charm Chaotic Creature 30 Charm (no save) only vs. Chaotic creatures
Major 7 Contact Other Plane 9 Contact Other/Higher Plane
Major 8 Contact Other/Higher Plane 34 Contact Other/Higher Plane or Commune, up to CL planes removed
Major 9 Cthulhoid Horror Swarm II 94 Summon CL/2 ML III or CL/3 ML IV or CL/4 ML V Cthulhoid Horror monsters
Major 10 Cthulhoid Swarm III 18 Summon CL Monsters using ML III "Weird" chart (random)
Major 11 Cthulhoid Swarm IV 24 Summon CL Monsters using ML IV "Weird" chart (random)
Major 12 Dancing Chaos 20+2/r Every segment, a random SL=1d10 effect hits a random target
Major 13 Destroy Clone 48 Kills a Clone, Simulacrum, or Shapechanger
Major 14 Duplicate Radio. Item 20 Duplicate a x0 or x1 Radioactive Item
Major 15 Effect Amplification 12+2/t Pick any spell/power. You have double effect with that power.
Major 16 Globe of High Resistance 12+2/r Immune to SL 4-6 (all types), Resist SL 2-3 (all types)
Major 17 Inverted Ethics 40 Inverted Ethics (TM 80)
Major 18 Mirror Mislead 15+2/r Does a Mislead spell, a Mirror Image, and a Displacement
Major 19 Mirror Mislead 58+4/r Does a Non-Detection, a Mislead, a Mirror Image, and a Displacement
Major 20 Miscast Magic 33 Miscast Magic (TM 69), also works on psionics
Major 21 Physical Freedom 48 Free Action (and) Remove Paralysis (and) Remove Domination (or) gives a path to escape local authorities
Major 22 Random Causality 28 Random Causality (TM 69)
Major 23 Random Push Zone 56+2/s x1 Enemy Special: Enemies take 10*CL' Falling dmg per segment
Major 24 Random Telekinetics 28+2/r All objects in 60'r area randomly telekinese around, creatures in area take 1d6*1d10 dmg/r
Major 25 Randomness 23/t All your non-permanent die rolls of NdS instead are rolled as Nd(S+2)-N
Major 26 Redirect Question Mark 16 Force a "question mark" to go opposite direction
Major 27 Reverse Causality 56 Creature saves vs. RSW or his physical attacks damage himself instead of others
Major 28 Shift Towards Chaos 40 Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards C
Major 29 Sporacle 64 Sporacle (random [C] section effect) a group.
Major 30 Strip Down (Nude Bomb) 10+1/s Choose 1 target; he removes/drops 1 item /s (no save)
Major 31 Strip Down (Nude Bomb) 38+2/s Choose 1 target; he removes/drops 1 item and 1 effect /s (no save)
Major 32 Unlimited Wish Mutation 20/t Wishes/Miracles/Alter Realities/etc. have random effects 30' r
Major 33 Unlimited Wish Volley 26 50%: You get an Unlimited Wish; 50%: Closest enemy gets it
Major 34 Weird Chaos 12 Two groups: One gets hit by Weird, the other Chaos (as spells)
Major 35 Wild Invocation III 17 Random 4th (70%) or 5th (30%) SL Wizard Invocation spell
Major 36 Wild Invocation IV 22 Random 6th (80%) or 7th (20%) SL Wizard Invocation spell
Major 37 Wishoid Mutation Zone 76/t x1 Special: Wishoids have random effects
Grand 1 Area Amplification 46 Your next Psi1200C power has double area (e.g. CL targets -> CL*2 targets; 1 group -> 2 groups)
Grand 2 Cthulhoid Horror Swarm III 340 Summon CL/3 ML VI or CL/4 ML VII or CL/5 ML VIII Cthulhoid Horror monsters
Grand 3 Cthulhoid Swarm V 30 Summon CL*2 Monsters using ML V "Weird" chart (random)
Grand 4 Enhance Radiation 108 The radiation level in the room is raised or lowered (your choice) by RS=CL/3
Grand 5 Hornung's Area Dispatcher 216 Plane Shift away (CL targets or 1 group, each goes to a random plane, Will save)
Grand 6 Mental Freedom 63 Ejection (and) Restore Memories/Clarity of Mind (and) Remove Possession; This effect costs no actions to use
Grand 7 Random Dispatcher 80 Hornung's Random Dispatcher (TM 44), no save
Grand 8 Random Gravity 70 Gravity in 1 mile radius becomes random (1d6-3 times normal gravity each round)
Grand 9 Summon Chaotic Creature 60 Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
Grand 10 Uncontrolled Weather 70 Weather Patterns in area become random/extreme
Grand 11 Uncontrolled Weather Zone 20/r x1 Terrain Feature: Weather in area become extreme; Everyone takes CLd20 Natural Weather dmg /r
Grand 12 Wandering Monster Modification 22/r x1 Terrain Feature: Wandering monsters occur either (choose:) x2 or ÷2 as often
Grand 13 Wild Invocation V 28 Random 8 (90%) or 1d4+8 (10%) SL Wizard Invocation spell
Grand 14 Wild Magic Surge 78 Generate (level) Wild Surges within 60' each round for 1h
Grand 15 Wildstrike 60 Wildstrike (TM 39)
Super 1 Chaos Storm 180+8/r All in 120'r area are affected by Weird, Maze, and Chaos (as spells) every round
Super 2 Cthulhoid Horror Swarm IV 1228 Summon CL/4 ML IX or CL/5 ML X or CL/6 ML XI Cthulhoid Horror monsters
Super 3 Cthulhoid Swarm VI 36 Summon CL*4 Monsters using ML VI "Weird" chart (random)
Super 4 Cthulhoid Swarm VII 42 Summon CL*6 Monsters using ML VII "Weird" chart (random)
Super 5 Grand Chaos 200/r All die rolls by all creatures within 240' of caster become either minimum (50%) or maximum (50%), check for each grouping of dice rolled
Super 6 Invoke Devastation 96/s x1 Terrain Feature: It's raining Colorless Fire; All in area are Wild Surged, Wand of Wondered, Sporacled, and DNA Scrambled /s
Super 7 Raw Logrus 640 All enemies you can see (up to CL groups) take CL^2 Chaos dmg (no save) and lose CL San (Will save for half)
Ultra 1 Anti-Commotion Resist. 40+5/t +CL*5% aaAllR (Anti-Anti R vs. everything)
Ultra 2 Cthulhoid Swarm VIII 48 Summon CL*9 Monsters using ML VIII "Weird" chart (random)
Ultra 3 Get it on! 150 All within sight (incl. party) get +1QQQQQOppF this segment. You can use it and a normal Opp action in the same segment. You may ignore the "Opp" part of this if you wish (i.e. use it on your half of the segment).
Ultra 4 Wild Invocation VI 33 Random 10 (95%) or 2m4+10 (5%) SL Wizard Invocation spell