[PC1] Warrior Group Classes
All Warrior Classes
| Level 1: May use shields as both a shield and as a weapon at the same time if the character's highest level is in Warrior group.
| | Level 1: Gain "Bash". 1P: Do 1 attack, if you hit do normal damage and target is stunned for 1d4 segments (save).
| | Level 1: Exceptional Strength and Constitution.
| | Level 1: Can specialize in weapons.
| | Level 1: #Attacks = level if creatures being fought are less than 1 HD.
| | Level 3: Gain "Dirt Kick". 1P: Do 1 kick attack, if you hit do normal damage and target is blind for 1d10 segments (save).
| | Level 5: Gain "Whirl". 1P: Do 1 attack on every target within 10'r (one group usually).
| | Level 7: Gain "Windpipe". 1P: Do 1 attack, if you hit do no damage and target is stunned for 1d6 segments (save /segment).
| | Level 9: Gain "Impale". 1P: Do 1 attack per weapon you are wielding (+1 more attack with your primary hand if you are hasted).
| | Impale hit = 20-(your level), regardless of target's AC. Apply no modifiers to this roll except the weapon's magical plusses.
| | Impale dmg = (avg dmg of the weapon with no modifiers except it's own magical plusses)*(your Warrior level).
| | Level 9: Name Level: Attracts up to 100 followers (0-level men-at-arms). Dividing the warrior's XP by 1000 is a good indication of how many (maximum) followers he could have at any one time.
| | Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold, and spends at least half of his time there (6 months per year).
|
|
2nd Edition Warriors (from HLC2 book)
| Level 10: Bravery: You gain an additional save vs. charm effects (even if the original effect has no save).
| | Level 11: Adaptation: You do not suffer combat penalties due to being in an unusual environment.
| | Level 12: All-Around Attack: 1P: Deal (CL/2)d8 base damage to all creatures within 5' (apply Str, weapon, and magical bonuses as if you were doing a weapon strike). This strike is resisted using IR (InnateR), not WR, and ignores blah-skins.
| | Level 13: Frighten/Challenge: 1M: Cause fear or taunt one group of creatures (save).
| | Level 14: Captivate: 1M: Suggestion (as spell) (save)
| | Level 15: Inner Focus: 1M: +2 (or a set score of CL+3) to Str, Dex, or Con, -2 to the other two (maintained effect).
| | Level 16: Signature Item: Pick one item you own. It cannot be dispelled, twisted, picked, or fail an item save.
| | Level 17: Signature Mount: You gain a familiar which must be a mount. You may instead combine the Signature Item and Signature Mount abilities to have an "Intelligent Magic/Psionic Item" familiar (assuming the item is intelligent).
| | Level 18: Sense Danger: 1M, 1/turn: You know if you are about to be ambushed. You know whether a creature is ready for combat. You know if you are about to be backstabbed. You know if there is something invisible/hidden nearby. Lasts for 1r.
| | Level 19: Death Blow: 1P: Make one attack against one target. That attack has "save or be slain".
| | Level 20: Hardiness: 1M, may borrow from the future: Delay one special effect from affecting you for (CL-10) rounds. When you do suffer the effect, you get no saving throw. You may not have more than Hardiness running at a time.
| | Level 21: Breech Immunity: Add +(CL-20) to what weapon you are considered to hit. You don't actually get a bonus to hit.
| | Level 22: Extra Followers: +2d6 followers. +2d6 more followers every 5 levels hereafter.
| | Level 23: Intimidation: 1M: Area effect: Lose Morale (no save). Has no effect on creatures who can't possibly lose morale.
| | Level 24: Can use scrolls and magic items specifically designed for another class.
| | Level 25: If you have a Wizard progression, can write Wizard scrolls. If you have a Priest progression, can write Priest scrolls.
| | Level 26: Considered a Wizard/Priest of CL=9 for using items specifically requiring those classes (e.g. Sphere/Annihilation).
| | Level 27: Immune to disease, lycanthropy, mummy rot.
|
|
[PC1] Warrior Group Classes
Admiral (SFB)
| Level
| KXP
| Captain [LO] 123 45 [1]
|
| 1
| 0
| 1-- -- [-]
| | 2
| 6
| 2-- -- [-]
| | 3
| 12
| 21- -- [-]
|
| 4
| 24
| 22- -- [-]
| | 5
| 48
| 32- -- [-]
| | 6
| 96
| 321 -- [-]
|
| 7
| 192
| 322 -- [-]
| | 8
| 384
| 332 -- [-]
| | 9
| 768
| 332 1- [-]
|
| 10
| 1536
| 332 2- [-]
| | 11
| 3000
| 333 2- [-]
| | 12
| 3360
| 333 21 [-]
|
| 13
| 3720
| 333 22 [-]
| | 14
| 4080
| 333 32 [-]
| | 15
| 4440
| 333 33 [-]
|
| 16
| 4800
| 433 33 [-]
| | 17
| 5160
| 443 33 [-]
| | 18
| 5520
| 444 33 [-]
|
| 19
| 5880
| 444 43 [-]
| | 20
| 6240
| 444 44 [-]
| | 21
| 6600
| 544 44 [-]
|
| 22
| 6960
| 554 44 [-]
| | 23
| 7320
| 555 44 [-]
| | 24
| 7680
| 555 54 [-]
|
| 25
| 8040
| 555 55 [-]
| | 26
| 8400
| 555 55 [1]
| | 27
| 8760
| 555 55 [2]
|
| 28
| 9120
| 555 55 [3]
| | 29
| 9480
| 555 55 [4]
| | 30
| 9840
| 555 55 [5]
|
| 31
| 10200
| 655 55 [5]
| | 32
| 10560
| 665 55 [5]
| | 33
| 10920
| 666 55 [5]
|
| 34
| 11280
| 666 65 [5]
| | 35
| 11640
| 666 66 [5]
| | 36
| 12000
| 666 66 [6]
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
| | +3
| 6 4 5 4 3 2 2 1
|
| +5
| 8 5 7 6 4 3 3 2
| | +6
| 8 6 7 7 5 4 3 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +11
| 12 10 11 12 9 6 5 4
| | +12
| 13 11 12 13 10 7 6 4
|
| +14
| 14 12 13 14 11 8 6 5
| | +15
| 14 12 14 14 11 8 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
| +18
| 15 14 14 14 13 10 8 6
| | +20
| 15 14 15 15 14 11 9 7
| | +21
| 15 14 15 15 14 11 9 7
|
| +23
| 15 14 15 15 15 12 10 8
| | +24
| 15 15 15 15 15 13 10 8
| | +26
| 16 15 15 15 15 14 11 9
|
|
| Requisites:
| Str 8, Dex 8, Con 13, Int 17, Wis 15, Chr 18
| | Alignment:
| any
| | HD/level:
| d12
| | Weapon Prof.:
| 7+level
| | To Hit Table:
| 1˝xWar
| | Save Table:
| 1˝xWar
| | Reference:
| SFB {Planeshifted Captain}
| | Groups:
| Warrior, Concordant (x1), Technology
|
|
| See next page for spells. Can cast Legendary Officer spells (of 20 Captain Points) starting at level 26. For now, you can think of these as 1st level x2 Concordant spells, and I have listed them as such.
| | Some of these abilities don't do much unless you have another class. For example, several deal with your summons, to use them you need a way of summoning something.
| | This class (of course) gets "All Warrior" abilities, such as the ability to weapon specialize (as a Warrior).
|
|
[PC1] Warrior Group Classes
Amulet Destroyer1JG
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.25
| 2-- --- ---
| | 3
| 4.5
| 3-- --- ---
|
| 4
| 9
| 41- --- ---
| | 5
| 18
| 421 --- ---
| | 6
| 36
| 432 --- ---
|
| 7
| 72
| 433 1-- ---
| | 8
| 144
| 443 21- ---
| | 9
| 288
| 444 22- ---
|
| 10
| 576
| 444 221 ---
| | 11
| 1076
| 444 332 ---
| | 12
| 1576
| 444 443 ---
|
| 13
| 2076
| 444 444 ---
| | 14
| 2576
| 544 444 1--
| | 15
| 3076
| 554 444 2--
|
| 16
| 3576
| 555 444 3--
| | 17
| 4076
| 555 544 4--
| | 18
| 4576
| 555 554 41-
|
| 19
| 5076
| 555 555 42-
| | 20
| 5576
| 555 555 53-
| | 21
| 6076
| 555 555 54-
|
| 22
| 6576
| 555 555 55-
| | 23
| 7076
| 655 555 551
| | 24
| 7576
| 665 555 552
|
| 25
| 8076
| 666 555 553
| | 26
| 8576
| 666 655 554
| | 27
| 9076
| 666 665 555
|
| 28
| 9576
| 666 666 555
| | 29
| 10076
| 666 666 655
| | 30
| 10576
| 666 666 665
|
| 31
| 11076
| 666 666 666
| | 32
| 11576
| 777 666 666
| | 33
| 12076
| 777 777 666
|
| 34
| 12576
| 777 777 777
| | 35
| 13076
| 888 777 777
| | 36
| 13576
| 888 888 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +1
| 4 8 5 4 7 0 1 2
| | +2
| 4 8 6 4 7 1 2 2
|
| +3
| 5 9 7 5 8 2 3 3
| | +4
| 5 10 7 5 9 2 3 4
| | +5
| 6 10 8 6 9 3 4 5
|
| +6
| 6 11 8 6 10 3 4 5
| | +7
| 7 12 9 7 11 4 5 6
| | +8
| 7 12 9 8 11 4 5 7
|
| +9
| 8 13 10 8 12 5 6 8
| | +10
| 8 13 11 9 12 6 7 8
| | +11
| 9 14 11 10 13 6 7 9
|
| +12
| 9 14 12 10 13 7 8 10
| | +13
| 10 15 13 11 14 8 9 11
| | +14
| 10 15 13 11 15 8 9 11
|
| +15
| 11 16 13 12 15 9 10 12
| | +16
| 11 16 14 12 15 9 10 13
| | +17
| 12 16 14 13 16 10 11 14
|
|
| Requisites:
| Str 16
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 1+level/2
| | To Hit Table:
| War
| | Save Table:
| 1˝xWiz
| | Reference:
| DM {Planeshifted Amulet Maker1JG}
| | Groups:
| Warrior, Wizard, Alternate
| |
|
|
|
| Level 1: Irreducible Pick Pockets LVL*5% (not shifted by target's HD/Level)
| | Level 1: 0, 1 attack: Destroy a magic item.
| | Level 1: 1P: Dispel a spell/psionic effect.
| | Level 1: Your Personality Score = Con+Int+Wis+Chr+2*LVL.
| | Level 1: +LVL distributed among AC, TH, or dmg.
| | Level 2: 1M, heavy concentration (lose 1M each round): Lockdown E actions.
| | Level 18: Immune to the effects of ego from any item of your multiplier or less.
|
|
[PC1] Warrior Group Classes
Animal0
| Level
| KXP
| War/Ani 123 456
|
| 1
| 0.5 (owe)
| *-- ---
| | 2
| 1
| 1-- ---
| | 3
| 2
| 2-- ---
|
| 4
| 4
| 21- ---
| | 5
| 8
| 31- ---
| | 6
| 16
| 32- ---
|
| 7
| 30
| 321 ---
| | 8
| 60
| 331 ---
| | 9
| 120
| 332 ---
|
| 10
| 220
| 332 1--
| | 11
| 320
| 333 1--
| | 12
| 420
| 333 2--
|
| 13
| 520
| 333 21-
| | 14
| 620
| 333 31-
| | 15
| 720
| 333 32-
|
| 16
| 820
| 433 321
| | 17
| 920
| 443 331
| | 18
| 1020
| 444 332
|
| 19
| 1120
| 444 432
| | 20
| 1220
| 444 443
| | 21
| 1320
| 444 444
|
| 22
| 1420
| 554 444
| | 23
| 1520
| 555 444
| | 24
| 1620
| 555 544
|
| 25
| 1720
| 555 554
| | 26
| 1820
| 555 555
| | 27
| 1920
| 665 555
|
| 28
| 2020
| 666 555
| | 29
| 2120
| 666 655
| | 30
| 2220
| 666 665
|
| 31
| 2320
| 666 666
| | 32
| 2420
| 776 666
| | 33
| 2520
| 777 666
|
| 34
| 2620
| 777 766
| | 35
| 2720
| 777 776
| | 36
| 2820
| 777 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 10 9 8 5 6 2 1 0
| | +1
| 10 9 8 6 6 2 1 0
| | +1
| 10 9 8 6 7 3 2 0
|
| +2
| 12 11 10 8 9 3 2 1
| | +3
| 12 11 10 9 9 4 2 1
| | +3
| 12 11 10 9 10 4 3 1
|
| +3
| 14 13 12 11 12 5 3 2
| | +4
| 14 13 12 12 12 5 4 2
| | +5
| 14 13 13 12 12 6 4 2
|
| +5
| 16 15 14 14 15 6 4 3
| | +5
| 16 15 15 14 15 7 5 3
| | +6
| 16 15 15 15 15 7 5 3
|
| +7
| 16 15 15 15 15 7 5 3
| | +7
| 16 15 15 15 15 7 5 3
| | +7
| 16 15 15 15 15 7 5 3
|
| +8
| 16 15 15 15 15 7 5 3
| | +9
| 16 15 15 15 15 7 5 3
| | +9
| 16 15 15 15 15 7 5 3
|
|
| Requisites:
| Str 13
| | Alignment:
| any
| | HD/level:
| & d4
| | Weapon Prof.:
| & 2+level/3
| | To Hit Table:
| CTD0
| | Save Table:
| Half0
| | Reference:
| DM
| | Groups:
| Monster, Warrior
| |
|
|
|
| Can cast Warrior spells, or Priest Animal sphere spells. At level 1 can cast one 1st level Priest Animal spell.
| | Level 4 ¶: Can use Psi14 minors as if they were 2nd level spells.
| | Level 10 ¶: Can use Psi14 majors as if they were 4th level spells.
| | Level 16 ¶: Can use Psi14 grands as if they were 6th level spells.
| |
| | New Animal spells for Animal0 class:
| | Animal Grove (all SL's): [x1 Special] All Animals in the room get +SL rhp (this cures them that amount when you cast the spell)
| | Animal Horde (SL=3): This uses up the spell slot completely while running. You have +1 summon slot only for Animals. This may be picked more than once.
| | Selective Animal Summoning N (all SL's): Summon a DL=SL Animal, you can pick it off the chart directly.
|
|
[PC1] Warrior Group Classes
Anti-Barbarian100
| Level
| KXP
| Warrior 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 6
| 2-- --- ---
| | 3
| 12
| 21- --- ---
|
| 4
| 24
| 32- --- ---
| | 5
| 48
| 421 --- ---
| | 6
| 80
| 422 --- ---
|
| 7
| 150
| 432 1-- ---
| | 8
| 275
| 433 2-- ---
| | 9
| 500
| 433 21- ---
|
| 10
| 1000
| 443 22- ---
| | 11
| 1500
| 444 33- ---
| | 12
| 2000
| 444 441 ---
|
| 13
| 2500
| 555 442 ---
| | 14
| 3000
| 555 442 1--
| | 15
| 3500
| 555 552 1--
|
| 16
| 4000
| 555 553 21-
| | 17
| 4500
| 555 553 32-
| | 18
| 5000
| 555 553 321
|
| 19
| 5500
| 555 553 331
| | 20
| 6000
| 555 554 332
| | 21
| 6500
| 555 554 442
|
| 22
| 7000
| 555 555 443
| | 23
| 7500
| 555 555 553
| | 24
| 8000
| 555 555 554
|
| 25
| 8500
| 555 555 555
| | 26
| 9000
| 666 655 555
| | 27
| 9500
| 666 666 655
|
| 28
| 10000
| 666 666 666
| | 29
| 10500
| 777 766 666
| | 30
| 11000
| 777 777 766
|
| 31
| 11500
| 777 777 777
| | 32
| 12000
| 888 877 777
| | 33
| 12500
| 888 888 877
|
| 34
| 13000
| 888 888 888
| | 35
| 13500
| 999 988 888
| | 36
| 14000
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 20 10 15 5 5 5 5 0
| | +10
| 25 10 20 10 5 5 5 0
| | +20
| 25 15 20 15 10 10 10 5
|
| +30
| 30 20 25 20 15 10 10 5
| | +40
| 35 25 30 25 20 15 10 5
| | +50
| 40 25 35 30 20 15 15 10
|
| +60
| 40 30 35 35 25 20 15 10
| | +70
| 45 35 40 40 30 20 20 10
| | +80
| 50 40 45 45 35 25 20 15
|
| +90
| 55 40 50 50 35 25 20 15
| | +100
| 55 45 50 55 40 30 25 15
| | +110
| 60 50 55 60 45 30 25 20
|
| +120
| 65 55 60 65 50 35 30 20
| | +130
| 70 55 65 70 50 35 30 20
| | +140
| 70 60 65 70 55 40 30 25
|
| +150
| 70 60 70 70 55 40 35 25
| | +160
| 70 65 70 70 60 45 35 25
| | +170
| 75 65 70 70 60 45 40 30
|
|
| Requisites:
| Str 100, Con 50, Class Slots 3
| | Alignment:
| any
| | HD/level:
| & d100 (no Con bonus)
| | Weapon Prof.:
| & level*10
| | To Hit Table:
| War*10 (see note)
| | Save Table:
| War*5 (see note)
| | Reference:
| DM
| | Groups:
| Warrior, Futureshifted
| |
|
|
|
| Gets no stat bonuses from any ability score. This affects your entire character, even class abilities outside of Anti-Barbarian100. No effect will allow you to gain a stat bonus from any ability score (adding "Exc Str" doesn't work, the "Auto-Str" weapon flag doesn't work, etc.). This also affects stat bonuses to spell/psi progressions. Note you do not get stat penalties either, if your stat is low.
| | The "To Hit" of "Mon*10" means to read the Monster table at your level, and multiply the result by 10 (this is different from "10xMon", where you multiply your level by 10 before reading). Similarly Saves of "War*5" means to multiply the result of Warrior by 5 (not the level). The correct values are given in the TH/Saves table above.
| | Uses the "Barbarian" line for number of attacks.
| | Level 1 ¶: Rolls 1d100 to hit and for saves. Automatically hits (succeeds) on a natural 90-100. Automatically misses on a 01-09. Critical ranges for weapons are 4 times listed values (so 20+/x2 becomes 80+/x2, and 16+/x4 becomes 64+/x4). DM Note: When rolling to hit, I recommend you roll d10's (for the first digit) first, as most likely you either hit by a lot or missed by a lot.
| | Level 1 ¶: Rolls 1d100-40 for ability score, proficiency and skill checks.
| | Level 1 ¶: You may have up to LVL+2 instances of Weapon Specialization for each weapon, where each instance gives 3 half-plusses in the weapon. (e.g. at level 1 you can be Triple Specialized in Long Sword, giving +0/+9 TH/dmg).
| | Level 1 ¶: You are not limited to LVL when purchasing the Weapon Proficiency "Weapon Mastery"; you have no limit at all.
| | Level 3: You may cast Psi9 powers as if they were Warrior spells. Minor is SL=2, Major is SL=5, Grand is SL=8, and Super is SL=11. You do not have Psi9 "tracks"; the spell slot covers the cost.
|
|
[PC1] Warrior Group Classes
Anti-Paladin1
| Level
| KXP
| Priest 123 4
|
| 1
| 0
| --- -
| | 2
| 1.625
| --- -
| | 3
| 3.25
| --- -
|
| 4
| 6.5
| --- -
| | 5
| 13
| --- -
| | 6
| 26
| 1-- -
|
| 7
| 52
| 2-- -
| | 8
| 104
| 21- -
| | 9
| 208
| 22- -
|
| 10
| 416
| 221 -
| | 11
| 832
| 222 -
| | 12
| 1664
| 222 1
|
| 13
| 2100
| 222 2
| | 14
| 2500
| 322 2
| | 15
| 2900
| 332 2
|
| 16
| 3300
| 333 2
| | 17
| 3700
| 333 3
| | 18
| 4100
| 433 3
|
| 19
| 4500
| 443 3
| | 20
| 4900
| 444 3
| | 21
| 5300
| 444 4
|
| 22
| 5700
| 544 4
| | 23
| 6100
| 554 4
| | 24
| 6500
| 555 4
|
| 25
| 6900
| 555 5
| | 26
| 7300
| 655 5
| | 27
| 7700
| 665 5
|
| 28
| 8100
| 666 5
| | 29
| 8500
| 666 6
| | 30
| 8900
| 666 6
|
| 31
| 9300
| 666 6
| | 32
| 9700
| 666 6
| | 33
| 10100
| 666 6
|
| 34
| 10500
| 666 6
| | 35
| 10900
| 666 6
| | 36
| 11300
| 666 6
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 12, Dex 6, Con 10, Int 10, Wis 12
| | Alignment:
| any E
| | HD/level:
| 2d8-1
| | Weapon Prof.:
| 5+level
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| BoD2
| | Groups:
| Warrior
| |
|
|
|
| Level 1: +level Cml or -level Cml (your choice, you may switch sign during a reset).
| | Level 1: +2 to hit with all weapons.
| | Level 1: +2 saving throws.
| | Level 1: Immunity to disease.
| | Level 1: 1M, 1/d: Cause 2*level hp damage by touch (no save) or cure same amount to self.
| | Level 1: Protection from Good cont.
| | Level 1: Backstab x(level/9+2), round down.
| | Level 1: Poison Use proficiency.
| | Level 1: Control Undead as if a Cleric 2 levels lower.
| | Level 3: Attract undead followers.
| | Level 4: Summon Warhorse: usually a demonic beast or a Nightmare.
| | Level 6: Begins getting Cleric spells.
|
|
[PC1] Warrior Group Classes
Arcane Archer3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 10
| (none)
| | 3
| 30
| (none)
|
| 4
| 60
| (none)
| | 5
| 100
| (none)
| | 6
| 150
| (none)
|
| 7
| 210
| (none)
| | 8
| 280
| (none)
| | 9
| 360
| (none)
|
| 10
| 450
| (none)
| | 11
| 550
| (none)
| | 12
| 660
| (none)
|
| 13
| 780
| (none)
| | 14
| 910
| (none)
| | 15
| 1050
| (none)
|
| 16
| 1200
| (none)
| | 17
| 1360
| (none)
| | 18
| 1530
| (none)
|
| 19
| 1710
| (none)
| | 20
| 1900
| (none)
| | 21
| 2100
| (none)
|
| 22
| 2310
| (none)
| | 23
| 2530
| (none)
| | 24
| 2760
| (none)
|
| 25
| 3000
| (none)
| | 26
| 3250
| (none)
| | 27
| 3510
| (none)
|
| 28
| 3780
| (none)
| | 29
| 4060
| (none)
| | 30
| 4350
| (none)
|
| 31
| 4650
| (none)
| | 32
| 4960
| (none)
| | 33
| 5280
| (none)
|
| 34
| 5610
| (none)
| | 35
| 5950
| (none)
| | 36
| 6300
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +2
| 5 2 4 2 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
|
| +4
| 6 4 5 4 3 2 2 1
| | +5
| 7 5 6 5 4 3 2 1
| | +6
| 8 5 7 6 4 3 3 2
|
| +7
| 8 6 7 7 5 4 3 2
| | +8
| 9 7 8 8 6 4 4 2
| | +9
| 10 8 9 9 7 5 4 3
|
| +10
| 11 8 10 10 7 5 4 3
| | +11
| 11 9 10 11 8 6 5 3
| | +12
| 12 10 11 12 9 6 5 4
|
| +13
| 13 11 12 13 10 7 6 4
| | +14
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 13 14 11 8 6 5
|
| +16
| 14 12 14 14 11 8 7 5
| | +17
| 14 13 14 14 12 9 7 5
| | +18
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Dex 0, Warrior 3, Wizard 1
| | Alignment:
| Any
| | HD/level:
| d8
| | Weapon Prof.:
| 0+level
| | To Hit Table:
| +level
| | Save Table:
| War
| | Reference:
| DMG3-28
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Every arrow you shoot may over-write it's bonus (if any) with a +1/+1 bonus.
| | Level 2: You may place spell effects that you can cast on an arrow; the effect is delivered when the arrow hits. The arrow must be used within 1 turn of placing it on the arrow or the effect is lost.
| | Level 3: Every arrow you shoot may over-write it's bonus (if any) with a +2/+2 bonus.
| | Level 4: Seeker Arrow: 0, 1/d: An arrow you shoot can move around corners to strike a known enemy.
| | Level 5: Every arrow you shoot may over-write it's bonus (if any) with a +3/+3 bonus.
| | Level 6: Phase Arrow: 0, 1/d: Can shoot an arrow through solid objects.
| | Level 7: Every arrow you shoot may over-write it's bonus (if any) with a +4/+4 bonus.
| | Level 8: Hail of Arrows: 1P, 1/d: Fire CL arrows, max 1 per target.
| | Level 9: Every arrow you shoot may over-write it's bonus (if any) with a +5/+5 bonus.
| | Level 10: Arrow of Death: Can have a single arrow which will slay (Fortitude save vs. 20) a target.
|
|
[PC1] Warrior Group Classes
Arch-Archer1
| Level
| KXP
| Spells
|
| 1
| 7.5
| (none)
| | 2
| 20
| (none)
| | 3
| 40
| (none)
|
| 4
| 60
| (none)
| | 5
| 80
| (none)
| | 6
| 120
| (none)
|
| 7
| 240
| (none)
| | 8
| 480
| (none)
| | 9
| 960
| (none)
|
| 10
| 1440
| (none)
| | 11
| 1920
| (none)
| | 12
| 2400
| (none)
|
| 13
| 2880
| (none)
| | 14
| 3360
| (none)
| | 15
| 3840
| (none)
|
| 16
| 4320
| (none)
| | 17
| 4800
| (none)
| | 18
| 5280
| (none)
|
| 19
| 5760
| (none)
| | 20
| 6240
| (none)
| | 21
| 6720
| (none)
|
| 22
| 7200
| (none)
| | 23
| 7680
| (none)
| | 24
| 8160
| (none)
|
| 25
| 8640
| (none)
| | 26
| 9120
| (none)
| | 27
| 9600
| (none)
|
| 28
| 10080
| (none)
| | 29
| 10560
| (none)
| | 30
| 11040
| (none)
|
| 31
| 11520
| (none)
| | 32
| 12000
| (none)
| | 33
| 12480
| (none)
|
| 34
| 12960
| (none)
| | 35
| 13440
| (none)
| | 36
| 13920
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
| | +5
| 6 4 5 4 3 2 2 1
|
| +7
| 8 5 7 6 4 3 3 2
| | +9
| 8 6 7 7 5 4 3 2
| | +11
| 10 8 9 9 7 5 4 3
|
| +13
| 11 8 10 10 7 5 4 3
| | +15
| 12 10 11 12 9 6 5 4
| | +17
| 13 11 12 13 10 7 6 4
|
| +19
| 14 12 13 14 11 8 6 5
| | +21
| 14 12 14 14 11 8 7 5
| | +23
| 15 13 14 14 12 9 8 6
|
| +25
| 15 14 14 14 13 10 8 6
| | +27
| 15 14 15 15 14 11 9 7
| | +29
| 15 14 15 15 14 11 9 7
|
| +31
| 15 14 15 15 15 12 10 8
| | +33
| 15 15 15 15 15 13 10 8
| | +35
| 16 15 15 15 15 14 11 9
|
|
| Requisites:
| Str 16, Dex 24, Con 10, Int 15, Wis 7, Chr 7
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 5+level
| | To Hit Table:
| 2xWar
| | Save Table:
| 1˝xWar
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Uses the "Barb1" line for specialization.
| | Level 1: True Point Blank: If within 5' per level, double ALL of the damage for the arrow (including bonuses).
| | Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
| | Level 1: No penalty for called shots with missile weapons.
| | Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| | Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| | Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| | Level 9: Full Str bonus with missile weapons that are listed as "˝Str".
| | Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| | Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| | Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
|
|
[PC1] Warrior Group Classes
Arch-Daggerer0
| Level
| KXP
| Druid Wizard 123 12
|
| 1
| 5
| --- --
| | 2
| 10
| --- --
| | 3
| 20
| --- --
|
| 4
| 40
| --- --
| | 5
| 60
| --- --
| | 6
| 80
| --- --
|
| 7
| 120
| --- --
| | 8
| 240
| 1-- --
| | 9
| 480
| 1-- 1-
|
| 10
| 960
| 2-- 1-
| | 11
| 1440
| 2-- 2-
| | 12
| 1920
| 21- 2-
|
| 13
| 2400
| 21- 21
| | 14
| 2880
| 22- 21
| | 15
| 3360
| 22- 22
|
| 16
| 3840
| 221 22
| | 17
| 4320
| 222 22
| | 18
| 4800
| 322 22
|
| 19
| 5280
| 322 32
| | 20
| 5760
| 332 32
| | 21
| 6240
| 332 32
|
| 22
| 6720
| 333 33
| | 23
| 7200
| 333 33
| | 24
| 7680
| 433 33
|
| 25
| 8160
| 433 33
| | 26
| 8640
| 443 43
| | 27
| 9120
| 443 43
|
| 28
| 9600
| 444 43
| | 29
| 10080
| 444 44
| | 30
| 10560
| 544 44
|
| 31
| 11040
| 544 44
| | 32
| 11520
| 554 44
| | 33
| 12000
| 555 54
|
| 34
| 12480
| 655 54
| | 35
| 12960
| 665 54
| | 36
| 13440
| 666 55
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
| | +5
| 6 4 5 4 3 2 2 1
|
| +7
| 8 5 7 6 4 3 3 2
| | +9
| 8 6 7 7 5 4 3 2
| | +11
| 10 8 9 9 7 5 4 3
|
| +13
| 11 8 10 10 7 5 4 3
| | +15
| 12 10 11 12 9 6 5 4
| | +17
| 13 11 12 13 10 7 6 4
|
| +19
| 14 12 13 14 11 8 6 5
| | +21
| 14 12 14 14 11 8 7 5
| | +23
| 15 13 14 14 12 9 8 6
|
| +25
| 15 14 14 14 13 10 8 6
| | +27
| 15 14 15 15 14 11 9 7
| | +29
| 15 14 15 15 14 11 9 7
|
| +31
| 15 14 15 15 15 12 10 8
| | +33
| 15 15 15 15 15 13 10 8
| | +35
| 16 15 15 15 15 14 11 9
|
|
| Requisites:
| Str 19, Dex 24, Con 9, Int 13, Wis 6, Chr 6
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 4+level
| | To Hit Table:
| 2xWar
| | Save Table:
| 1˝xWar
| | Reference:
| DM {Planeshifted Arch-Archer1}
| | Groups:
| Warrior
| |
|
|
|
| Can use only Daggers for weapons.
| | Number of attacks with missile Daggers = LVL+3. Number of attacks with melee Daggers = (LVL+2)/2.
| | Long Daggers are free for you. They do 1d6 dmg, and critical on 19+/x3. You can still buy other types of Daggers if you like.
| | Level 1: True Point Blank: If within 1' per level, double ALL of the damage for the dagger (including bonuses).
| | Level 1: No penalty for called shots with missile weapons.
| | Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| | Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| | Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| | Level 4: 1F: Polymorph a weapon (you are holding) into a Dagger.
| | Level 8: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| | Level 9: Full Str bonus with missile weapons that are listed as "˝Str".
| | Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| | Level 9: 1F: Merge the magical properties of two Daggers together.
|
|
[PC1] Warrior Group Classes
Archer-Ranger1
| Level
| KXP
| Druid Wizard 123 12
|
| 1
| 0
| --- --
| | 2
| 2.725
| --- --
| | 3
| 5.45
| --- --
|
| 4
| 11.9
| --- --
| | 5
| 23.8
| --- --
| | 6
| 46.1
| --- --
|
| 7
| 100
| --- --
| | 8
| 177
| 1-- --
| | 9
| 317
| 1-- 1-
|
| 10
| 572
| 2-- 1-
| | 11
| 940
| 2-- 2-
| | 12
| 1307
| 21- 2-
|
| 13
| 1675
| 21- 21
| | 14
| 2042
| 22- 21
| | 15
| 2410
| 22- 22
|
| 16
| 2780
| 221 22
| | 17
| 3150
| 222 22
| | 18
| 3520
| 322 22
|
| 19
| 3890
| 322 32
| | 20
| 4260
| 332 32
| | 21
| 4630
| 332 32
|
| 22
| 5000
| 333 33
| | 23
| 5370
| 333 33
| | 24
| 5740
| 433 33
|
| 25
| 6110
| 433 33
| | 26
| 6480
| 443 43
| | 27
| 6850
| 443 43
|
| 28
| 7220
| 444 43
| | 29
| 7590
| 444 44
| | 30
| 7960
| 544 44
|
| 31
| 8330
| 544 44
| | 32
| 8700
| 554 44
| | 33
| 9070
| 555 54
|
| 34
| 9440
| 655 54
| | 35
| 9810
| 665 54
| | 36
| 10180
| 666 55
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 15, Dex 15, Con 14, Int 13, Wis 14, Chr 6
| | Alignment:
| any
| | HD/level:
| +d8
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| BoD3
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
| | Level 1: No penalty for called shots with missile weapons.
| | Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| | Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| | Level 1: Free Tracking proficiency, number of free slots = Ranger's level ÷ 2.
| | Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies.
| | Level 1: +4 to hit and +1/level damage versus a species enemy. This can be either a single race without qualifier ("All dragons", "All demons", but not "All demi-humans") or "Giant-class" (which includes all creatures who have 2 arms, 2 legs, and have skin, fur, or scales; but does not include humans and demi-humans).
| | Level 1: Rogue abilities as per Scout (see [PC4]).
| | Level 1: Surprise 50% of time, is surprised only 1 in 6.
| | Level 1: Excess goods/treasure must be donated as per paladin.
| | Level 1: Cannot hire men-at-arms (Ignore this restriction)
| | Level 1: Cannot operate with more than 2 other Rangers (Ignore this restriction)
| | Level 4: Locate Object/Animal/Plant (level÷4) times per day (as Priest spells).
| | Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| | Level 8: Ability to cast druid spells (no wisdom bonus), see table in [S1].
| | Level 8: Can now hire men-at-arms
| | Level 9: Ability to cast wizard spells (can specialize in charm/divination), see table in [S1]. (Ran2 does not get this ability)
| | Level 9: Full Str bonus with missile weapons that are listed as "˝Str".
| | Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| | Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| | Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
| | Level 10: Can use Priest and Wizard items that are not written.
| | Level 10: Attract 2-20 followers
| | Level 18: Find the Path 1/day (as the Priest spell).
|
|
[PC1] Warrior Group Classes
Archer0 / Er0 / Ranger0
| Level
| KXP
| Druid Wizard 123 12
|
| 1
| 0
| --- --
| | 2
| 0.625
| --- --
| | 3
| 1.25
| --- --
|
| 4
| 2.75
| --- --
| | 5
| 5.5
| --- --
| | 6
| 10.625
| --- --
|
| 7
| 23.125
| --- --
| | 8
| 40.5
| --- --
| | 9
| 71.75
| 1-- --
|
| 10
| 128
| 1-- 1-
| | 11
| 212.5
| 2-- 1-
| | 12
| 296.75
| 2-- 2-
|
| 13
| 381.25
| 21- 2-
| | 14
| 465.5
| 21- 21
| | 15
| 550
| 22- 21
|
| 16
| 635
| 22- 22
| | 17
| 720
| 221 22
| | 18
| 805
| 222 22
|
| 19
| 890
| 322 22
| | 20
| 975
| 322 32
| | 21
| 1060
| 332 32
|
| 22
| 1145
| 332 32
| | 23
| 1230
| 333 33
| | 24
| 1315
| 333 33
|
| 25
| 1400
| 433 33
| | 26
| 1485
| 433 33
| | 27
| 1570
| 443 43
|
| 28
| 1655
| 443 43
| | 29
| 1740
| 444 43
| | 30
| 1825
| 444 44
|
| 31
| 1910
| 544 44
| | 32
| 1995
| 544 44
| | 33
| 2080
| 554 44
|
| 34
| 2165
| 555 54
| | 35
| 2250
| 655 54
| | 36
| 2335
| 665 54
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 14, Dex 17, Wis 10, Chr 12
| | Alignment:
| any G
| | HD/level:
| d8
| | Weapon Prof.:
| 3+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| D&D Cartoon
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Uses "Dagger" column for number of attacks when using a bow.
| | Level 1: Get Str and Dex bonus with bows, even if not using a Strength Bow.
| | Level 1: Free single specialization in bow (spend 1 slot to double spec.).
| | Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d10 dmg, crits on 19-20 for x3, and is a +LVL/+LVL magic weapon. It dissipates after use.
| | Level 1: Divide actual range by 1.5 when determining range to target (only applies to missile weapons).
| | Level 5: "Whirl" may be used with an energy arrow from your bow. 1P: Do 1 attack on every target within 10'r (one group usually).
| | Level 9: Ability to cast druid spells (no wisdom bonus).
| | Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| | Level 9: "Impale" may be used with an energy arrow from your bow. 1P: Do 1 attack per bow you are wielding (+1 more attack with your primary hand if you are hasted).
| | Impale hit = 20-(your level), regardless of target's AC. Apply no modifiers to this roll except the weapon's magical plusses.
| | Impale dmg = (avg dmg of the weapon with no modifiers except it's own magical plusses)*(your Warrior level).
| | Level 10: Ability to cast wizard spells (can specialize in charm/divination).
| | Level 10: May cast wizard spells through your arrows.
|
|
[PC1] Warrior Group Classes
Archer1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.5
| (none)
| | 3
| 5
| (none)
|
| 4
| 11
| (none)
| | 5
| 22
| (none)
| | 6
| 42.5
| (none)
|
| 7
| 92.5
| (none)
| | 8
| 162
| (none)
| | 9
| 287
| (none)
|
| 10
| 512
| (none)
| | 11
| 850
| (none)
| | 12
| 1187
| (none)
|
| 13
| 1525
| (none)
| | 14
| 1862
| (none)
| | 15
| 2200
| (none)
|
| 16
| 2540
| (none)
| | 17
| 2880
| (none)
| | 18
| 3220
| (none)
|
| 19
| 3560
| (none)
| | 20
| 3900
| (none)
| | 21
| 4240
| (none)
|
| 22
| 4580
| (none)
| | 23
| 4920
| (none)
| | 24
| 5260
| (none)
|
| 25
| 5600
| (none)
| | 26
| 5940
| (none)
| | 27
| 6280
| (none)
|
| 28
| 6620
| (none)
| | 29
| 6960
| (none)
| | 30
| 7300
| (none)
|
| 31
| 7640
| (none)
| | 32
| 7980
| (none)
| | 33
| 8320
| (none)
|
| 34
| 8660
| (none)
| | 35
| 9000
| (none)
| | 36
| 9340
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 15, Dex 15, Con 9, Int 6, Wis 6, Chr 6
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| BoD3
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
| | Level 1: No penalty for called shots with missile weapons.
| | Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| | Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| | Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| | Level 9: Full Str bonus with missile weapons that are listed as "˝Str".
| | Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| | Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| | Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
|
|
[PC1] Warrior Group Classes
Aristocrat3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 5
| (none)
| | 3
| 15
| (none)
|
| 4
| 30
| (none)
| | 5
| 50
| (none)
| | 6
| 75
| (none)
|
| 7
| 105
| (none)
| | 8
| 140
| (none)
| | 9
| 180
| (none)
|
| 10
| 225
| (none)
| | 11
| 275
| (none)
| | 12
| 330
| (none)
|
| 13
| 390
| (none)
| | 14
| 455
| (none)
| | 15
| 525
| (none)
|
| 16
| 600
| (none)
| | 17
| 680
| (none)
| | 18
| 765
| (none)
|
| 19
| 855
| (none)
| | 20
| 950
| (none)
| | 21
| 1050
| (none)
|
| 22
| 1155
| (none)
| | 23
| 1265
| (none)
| | 24
| 1380
| (none)
|
| 25
| 1500
| (none)
| | 26
| 1625
| (none)
| | 27
| 1755
| (none)
|
| 28
| 1890
| (none)
| | 29
| 2030
| (none)
| | 30
| 2175
| (none)
|
| 31
| 2325
| (none)
| | 32
| 2480
| (none)
| | 33
| 2640
| (none)
|
| 34
| 2805
| (none)
| | 35
| 2975
| (none)
| | 36
| 3150
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +3
| 7 5 6 5 4 3 2 1
| | +4
| 8 5 7 6 4 3 3 2
|
| +5
| 8 6 7 7 5 4 3 2
| | +6
| 9 7 8 8 6 4 4 2
| | +6
| 10 8 9 9 7 5 4 3
|
| +7
| 11 8 10 10 7 5 4 3
| | +8
| 11 9 10 11 8 6 5 3
| | +9
| 12 10 11 12 9 6 5 4
|
| +9
| 13 11 12 13 10 7 6 4
| | +10
| 14 11 13 14 10 7 6 4
| | +11
| 14 12 13 14 11 8 6 5
|
| +12
| 14 12 14 14 11 8 7 5
| | +12
| 14 13 14 14 12 9 7 5
| | +13
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Chr 0
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 10+level/9
| | To Hit Table:
| +level*3/4
| | Save Table:
| War
| | Reference:
| DMG3-38
| | Groups:
| Warrior
| |
|
|
|
|
|
[PC1] Warrior Group Classes
Athlete
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.9
| (none)
| | 3
| 5.8
| (none)
|
| 4
| 11.6
| (none)
| | 5
| 23.2
| (none)
| | 6
| 46.4
| (none)
|
| 7
| 92.8
| (none)
| | 8
| 185.6
| (none)
| | 9
| 371.2
| (none)
|
| 10
| 600
| (none)
| | 11
| 890
| (none)
| | 12
| 1180
| (none)
|
| 13
| 1470
| (none)
| | 14
| 1760
| (none)
| | 15
| 2050
| (none)
|
| 16
| 2340
| (none)
| | 17
| 2630
| (none)
| | 18
| 2920
| (none)
|
| 19
| 3210
| (none)
| | 20
| 3500
| (none)
| | 21
| 3790
| (none)
|
| 22
| 4080
| (none)
| | 23
| 4370
| (none)
| | 24
| 4660
| (none)
|
| 25
| 4950
| (none)
| | 26
| 5240
| (none)
| | 27
| 5530
| (none)
|
| 28
| 5820
| (none)
| | 29
| 6110
| (none)
| | 30
| 6400
| (none)
|
| 31
| 6690
| (none)
| | 32
| 6980
| (none)
| | 33
| 7270
| (none)
|
| 34
| 7560
| (none)
| | 35
| 7850
| (none)
| | 36
| 8140
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 2 4 2 1 1 1 0
| | +2
| 6 4 5 4 3 2 2 1
| | +3
| 8 5 7 6 4 3 3 2
|
| +5
| 9 7 8 8 6 4 4 2
| | +6
| 11 8 10 10 7 5 4 3
| | +8
| 12 10 11 12 9 6 5 4
|
| +9
| 14 11 13 14 10 7 6 4
| | +11
| 14 12 14 14 11 8 7 5
| | +12
| 15 13 14 14 12 9 8 6
|
| +14
| 15 14 15 15 13 10 8 6
| | +15
| 15 14 15 15 14 11 9 7
| | +17
| 15 14 15 15 15 12 10 8
|
| +18
| 15 15 15 15 15 13 11 8
| | +20
| 16 15 15 15 15 14 12 9
| | +21
| 16 15 16 15 15 15 12 10
|
| +23
| 16 16 16 15 15 16 13 10
| | +24
| 16 16 16 16 16 17 14 11
| | +26
| 17 16 16 16 16 18 15 12
|
|
| Requisites:
| Str 16, Dex 15, Con 17
| | Alignment:
| any
| | HD/level:
| & d24
| | Weapon Prof.:
| 4+level*(Int bonus)/4
| | To Hit Table:
| 1˝xWar
| | Save Table:
| 2xWar
| | Reference:
| DM
| | Groups:
| Warrior
| |
| | Exceptional Str, Dex, and Con.
| | Gets 30 Rogue points per level. Does not get the "Any Rogue" picks at levels divisible by 9, since this isn't a Rogue class.
| | Level N (every level): +1 to Str, Dex, or Con.
| | Level 1: One Professional Wrestling style; +1 Professional Wrestling maneuver per level. See [P14].
| | Level 1: +LVL Str, Dex, or Con based Nonweapon proficiencies.
| | Level 1: Sustain Str, Dex, and Con.
| | Level 1: Immune Fatigue, Disease; Resist Sleep.
| | Level 4: Choose one: Barbarian Str, Dex, or Con.
| | Level 9: Choose one: Barbarian Str, Dex, or Con. (you have 2 Bar stats now)
| | Level 16: The last of Str, Dex, or Con is Barbarian bonus now.
| |
|
|
|
| Lvl
| Athlete Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| | 1
| NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group)
| -
| 0
| Con-9
| Con-25
| | 1
| Take ˝ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
|
| 1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
| | 1
| any Acrobat Level 1 ability
| -
| -
| -
| -
| | 1
| any Str, Dex, or Con based Level 1 ability
| -
| -
| -
| -
|
| 2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| | 3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| | 4
| Contortion | Elasticity | Become Liquid-Form
| V
| 10
| Dex-10
| Dex-14
|
| 5
| any Str, Dex, or Con based Level 5 ability
| -
| -
| -
| -
| | 6
| Hold Breath | Hold Life
| V
| 15
| Con-15
| Con-17
| | 7
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
|
| 8
| Dispel Exhaustion | Heal |||| Reset
| M
| 0
| Con-16
| Con-20
| | 9
| any Rogue Level 9 ability
| -
| -
| -
| -
|
|
[PC1] Warrior Group Classes
Avenger0
| Level
| KXP
| Priest 123 456
|
| 1
| 0
| --- ---
| | 2
| 2
| --- ---
| | 3
| 4
| 0-- ---
|
| 4
| 8
| 0-- ---
| | 5
| 16
| 0-- ---
| | 6
| 32
| 1-- ---
|
| 7
| 64
| 1-- ---
| | 8
| 120
| 1-- ---
| | 9
| 240
| 20- ---
|
| 10
| 360
| 20- ---
| | 11
| 480
| 20- ---
| | 12
| 600
| 21- ---
|
| 13
| 720
| 21- ---
| | 14
| 840
| 21- ---
| | 15
| 960
| 220 ---
|
| 16
| 1080
| 220 ---
| | 17
| 1200
| 220 ---
| | 18
| 1320
| 221 ---
|
| 19
| 1440
| 221 ---
| | 20
| 1560
| 221 ---
| | 21
| 1680
| 322 0--
|
| 22
| 1800
| 322 0--
| | 23
| 1920
| 322 0--
| | 24
| 2040
| 332 1--
|
| 25
| 2160
| 332 1--
| | 26
| 2280
| 332 1--
| | 27
| 2400
| 333 20-
|
| 28
| 2520
| 333 20-
| | 29
| 2640
| 333 20-
| | 30
| 2760
| 443 21-
|
| 31
| 2880
| 443 21-
| | 32
| 3000
| 443 21-
| | 33
| 3120
| 443 320
|
| 34
| 3240
| 443 320
| | 35
| 3360
| 443 320
| | 36
| 3480
| 444 321
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 6 5 4 3 2 1 1 0
| | +1
| 6 5 4 3 3 1 1 0
| | +2
| 6 5 4 4 3 2 2 1
|
| +3
| 8 7 6 5 4 2 2 1
| | +3
| 8 7 6 5 5 3 2 1
| | +4
| 8 7 6 6 5 3 3 2
|
| +5
| 10 9 8 7 6 4 3 2
| | +5
| 10 9 8 7 7 4 4 2
| | +6
| 10 9 8 8 7 5 4 3
|
| +7
| 12 11 10 9 8 5 4 3
| | +7
| 12 11 10 9 9 6 5 3
| | +8
| 12 11 10 10 9 6 5 4
|
| +9
| 12 12 11 10 9 7 6 4
| | +9
| 12 12 11 10 10 7 6 4
| | +10
| 12 12 11 11 10 8 6 5
|
| +11
| 13 12 12 11 10 8 7 5
| | +11
| 13 12 12 11 11 9 7 5
| | +12
| 13 12 12 12 11 9 8 6
|
|
| Requisites:
| Str 9, Wis 0
| | Alignment:
| C any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Ftr0
| | Reference:
| RC0-18
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| | Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| | Level 1: +1 slot in Weapon Mastery per level.
| | Level 1: Detect evil/good/non-balance continuous.
| | Level 3: Cast Priest spells using progression of Cleric0 at 1/3 level (round down). Caster level = actual level.
| | Level 3: Turn/Command Undead at 1/3 level (round down).
| | Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
|
|
[PC1] Warrior Group Classes
Barbarian0
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 16
| (none)
| | 6
| 32
| (none)
|
| 7
| 64
| (none)
| | 8
| 120
| (none)
| | 9
| 240
| (none)
|
| 10
| 360
| (none)
| | 11
| 480
| (none)
| | 12
| 600
| (none)
|
| 13
| 720
| (none)
| | 14
| 840
| (none)
| | 15
| 960
| (none)
|
| 16
| 1080
| (none)
| | 17
| 1200
| (none)
| | 18
| 1320
| (none)
|
| 19
| 1440
| (none)
| | 20
| 1560
| (none)
| | 21
| 1680
| (none)
|
| 22
| 1800
| (none)
| | 23
| 1920
| (none)
| | 24
| 2040
| (none)
|
| 25
| 2160
| (none)
| | 26
| 2280
| (none)
| | 27
| 2400
| (none)
|
| 28
| 2520
| (none)
| | 29
| 2640
| (none)
| | 30
| 2760
| (none)
|
| 31
| 2880
| (none)
| | 32
| 3000
| (none)
| | 33
| 3120
| (none)
|
| 34
| 3240
| (none)
| | 35
| 3360
| (none)
| | 36
| 3480
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 6 5 4 3 2 1 1 0
| | +1
| 6 5 4 3 3 1 1 0
| | +2
| 6 5 4 4 3 2 2 1
|
| +3
| 8 7 6 5 4 2 2 1
| | +4
| 8 7 6 5 5 3 2 1
| | +5
| 8 7 6 6 5 3 3 2
|
| +6
| 10 9 8 7 6 4 3 2
| | +7
| 10 9 8 7 7 4 4 2
| | +8
| 10 9 8 8 7 5 4 3
|
| +9
| 12 11 10 9 8 5 4 3
| | +10
| 12 11 10 9 9 6 5 3
| | +11
| 12 11 10 10 9 6 5 4
|
| +12
| 12 12 11 10 9 7 6 4
| | +13
| 12 12 11 10 10 7 6 4
| | +14
| 12 12 11 11 10 8 6 5
|
| +15
| 13 12 12 11 10 8 7 5
| | +16
| 13 12 12 11 11 9 7 5
| | +17
| 13 12 12 12 11 9 8 6
|
|
| Requisites:
| Str 13, Dex 13, Con 13
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 5+level/2
| | To Hit Table:
| War
| | Save Table:
| Ftr0
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Can have Exceptional Str, Dex, or Con bonus.
| | Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| | Level N (each level): +1 to Str, Dex, or Con. (These don't have to all be the same stat.)
|
|
[PC1] Warrior Group Classes
Barbarian1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 6
| (none)
| | 3
| 12
| (none)
|
| 4
| 24
| (none)
| | 5
| 48
| (none)
| | 6
| 80
| (none)
|
| 7
| 150
| (none)
| | 8
| 275
| (none)
| | 9
| 500
| (none)
|
| 10
| 1000
| (none)
| | 11
| 1500
| (none)
| | 12
| 2000
| (none)
|
| 13
| 2500
| (none)
| | 14
| 3000
| (none)
| | 15
| 3500
| (none)
|
| 16
| 4000
| (none)
| | 17
| 4500
| (none)
| | 18
| 5000
| (none)
|
| 19
| 5500
| (none)
| | 20
| 6000
| (none)
| | 21
| 6500
| (none)
|
| 22
| 7000
| (none)
| | 23
| 7500
| (none)
| | 24
| 8000
| (none)
|
| 25
| 8500
| (none)
| | 26
| 9000
| (none)
| | 27
| 9500
| (none)
|
| 28
| 10000
| (none)
| | 29
| 10500
| (none)
| | 30
| 11000
| (none)
|
| 31
| 11500
| (none)
| | 32
| 12000
| (none)
| | 33
| 12500
| (none)
|
| 34
| 13000
| (none)
| | 35
| 13500
| (none)
| | 36
| 14000
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 15, Dex 14, Con 15
| | Alignment:
| any T
| | HD/level:
| d12
| | Weapon Prof.:
| 6+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| UA1-19
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Save adjustments: PPD +4, RSW +2, PP +3, BW +2, SP +(level/4, round down)
| | Level 1: Super Dexterity bonus for free as long as fairly bulky or non-bulky armor is worn; otherwise, exceptional Dex applies.
| | (If Super abilities scores are not being used: +2 AC per Dex over 14)
| | Level 1: Super Constitution bonus. (If Super abilities scores are not being used: +2 hp/HD per Con over 14)
| | Level 1: May buy Super Strength bonus for 1 weapon proficiency slot.
| | Level 1: +3 bonus to movement rate.
| | Level 1: Cannot use any magic items or cast spells even if has another class that is a spellcaster. (Ignore this restriction)
| | Level 1: Climb Cliffs & Trees = 10+5*level % (as Climb Walls); Hide in Natural Surroundings = 15+5*level % (as Hide in Shadows).
| | Level 1: Detect Illusion 5*level % (requires 1 mental action) 1/r.
| | Level 1: 1M, 1/r: Detect Magic (other than Illusion/Phantasms) 25%, does not give schools or spheres, but does give intensity.
| | Level 1: Free Wilderness Survival proficiency (1 slot).
| | Level 1: First Aid: equal to Healing proficiency except requires no Wis check and gives only 1 hit point back.
| | Level 1: Free Tracking and Hunting proficiencies, each has slots equal to the Barbarian's level ¸ 3, rounded up.
| | Level 1: Choose two of the following as free proficiency slots (1 slot each): Animal Handling, Signaling, Running, Small Water Craft, Sound Imitation, Wild Fighting, Jumping, Back Protection, Direction Sense, or Set Snares.
| | Level 3: May use magical potions. (Ignore this restriction)
| | Level 4: May use magical weapons. (Ignore this restriction)
| | Level 4: Can hit targets that require a +1 or better weapon to hit without such a magic weapon.
| | Level 5: May use magical armor. (Ignore this restriction)
| | Level 7: May use miscellaneous magic items and magical rings.
| | Level 8: Can hit targets that require a +2 or better weapon to hit without such a magic weapon.
| | Level 9: May use all magic items that a regular Warrior could use. (Ignore this restriction)
| | Level 9: May cast spells if has another class that is a spellcaster. (Ignore this restriction)
|
|
[PC1] Warrior Group Classes
Barbarian3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 10
| (none)
| | 3
| 30
| (none)
|
| 4
| 60
| (none)
| | 5
| 100
| (none)
| | 6
| 150
| (none)
|
| 7
| 210
| (none)
| | 8
| 280
| (none)
| | 9
| 360
| (none)
|
| 10
| 450
| (none)
| | 11
| 550
| (none)
| | 12
| 660
| (none)
|
| 13
| 780
| (none)
| | 14
| 910
| (none)
| | 15
| 1050
| (none)
|
| 16
| 1200
| (none)
| | 17
| 1360
| (none)
| | 18
| 1530
| (none)
|
| 19
| 1710
| (none)
| | 20
| 1900
| (none)
| | 21
| 2100
| (none)
|
| 22
| 2310
| (none)
| | 23
| 2530
| (none)
| | 24
| 2760
| (none)
|
| 25
| 3000
| (none)
| | 26
| 3250
| (none)
| | 27
| 3510
| (none)
|
| 28
| 3780
| (none)
| | 29
| 4060
| (none)
| | 30
| 4350
| (none)
|
| 31
| 4650
| (none)
| | 32
| 4960
| (none)
| | 33
| 5280
| (none)
|
| 34
| 5610
| (none)
| | 35
| 5950
| (none)
| | 36
| 6300
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +2
| 5 2 4 2 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
|
| +4
| 6 4 5 4 3 2 2 1
| | +5
| 7 5 6 5 4 3 2 1
| | +6
| 8 5 7 6 4 3 3 2
|
| +7
| 8 6 7 7 5 4 3 2
| | +8
| 9 7 8 8 6 4 4 2
| | +9
| 10 8 9 9 7 5 4 3
|
| +10
| 11 8 10 10 7 5 4 3
| | +11
| 11 9 10 11 8 6 5 3
| | +12
| 12 10 11 12 9 6 5 4
|
| +13
| 13 11 12 13 10 7 6 4
| | +14
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 13 14 11 8 6 5
|
| +16
| 14 12 14 14 11 8 7 5
| | +17
| 14 13 14 14 12 9 7 5
| | +18
| 15 13 14 14 12 9 8 6
|
|
|