[PC10] Mini-Classes Group


All Mini-Classes

"Mini-Classes" are a way for PCs to spend XP on things other than classes. Mini-Classes are not actually classes, but do use some of the mechanics of normal classes.
 
1. Each PC has 2 Mini-Class slots, which are different than (and in addition to) normal Class slots. You cannot pick the same Mini-Class twice. Mini-Classes do not affect "single classedness". Your character cannot consist solely of Mini-Classes; you must have at least one real class (x0 beings and "Normal Men" can ignore this rule).
2. Each Mini-Class has an XP cost and a level, like a normal class. The highest level you can have in a Mini-Class is HNCL (with no modifiers whatsover; it's your actual highest level).
3. Mini-Classes give nothing other than what they indicate. Unless noted, they do not give stat points, hit dice, or anything else that levels normally give. They cannot absorb negative level drain.
4. Mini-Classes do not have pre-requisites, but some abilities might be useless if you have low stats in the wrong place.
5. Mini-Classes with progressions do not get stat bonus innately, but a bonus could be added by some other means.
6. You may use Class Adjectives and "Level Books" on Mini-Classes. DM note: This seems rather inefficient though.
7. There are "Alternate" forms of every Mini-Class listed to the right of the normal Mini-Class; so effectively there are two Mini-Classes per page. However, you cannot take a Mini-Class and it's Alternate form at the same time. DM note: This was done primarily to fill white space (otherwise these sheets would be rather narrow with lots of empty space).

[PC10] Mini-Classes Group


Ability Score Points (Mini-Class)

Level KXP Effect Total
1 1 +1 ability score point (+1)
2 2 +1 ability score point (+2)
3 4 +1 ability score point (+3)
4 8 +1 ability score point (+4)
5 16 +1 ability score point (+5)
6 32 +1 ability score point (+6)
7 64 +1 ability score point (+7)
8 128 +1 ability score point (+8)
9 200 +1 ability score point (+9)
10 300 +1 ability score point (+10)
11 400 +1 ability score point (+11)
12 500 +1 ability score point (+12)
13 600 +1 ability score point (+13)
14 700 +1 ability score point (+14)
15 800 +1 ability score point (+15)
16 900 +1 ability score point (+16)
17 1000 +1 ability score point (+17)
18 1100 +1 ability score point (+18)
19 1200 +1 ability score point (+19)
20 1300 +1 ability score point (+20)
21 1400 +1 ability score point (+21)
22 1500 +1 ability score point (+22)
23 1600 +1 ability score point (+23)
24 1700 +1 ability score point (+24)
25 1800 +1 ability score point (+25)
26 1900 +1 ability score point (+26)
27 2000 +1 ability score point (+27)
28 2100 +1 ability score point (+28)
29 2200 +1 ability score point (+29)
30 2300 +1 ability score point (+30)
31 2400 +1 ability score point (+31)
32 2500 +1 ability score point (+32)
33 2600 +1 ability score point (+33)
34 2700 +1 ability score point (+34)
35 2800 +1 ability score point (+35)
36 2900 +1 ability score point (+36)
Alternate Effect Alt Total
One "held/sustained" stat (+0 and 1 held)
+1 ability score point (+1 and 1 held)
+1 ability score point (+2 and 1 held)
+1 ability score point (+3 and 1 held)
One "held/sustained" stat (+3 and 2 held)
+1 ability score point (+4 and 2 held)
+1 ability score point (+5 and 2 held)
+1 ability score point (+6 and 2 held)
One "held/sustained" stat (+6 and 3 held)
+1 ability score point (+7 and 3 held)
+1 ability score point (+8 and 3 held)
+1 ability score point (+9 and 3 held)
One "held/sustained" stat (+9 and 4 held)
+1 ability score point (+10 and 4 held)
+1 ability score point (+11 and 4 held)
+1 ability score point (+12 and 4 held)
One "held/sustained" stat (+12 and 5 held)
+1 ability score point (+13 and 5 held)
+1 ability score point (+14 and 5 held)
+1 ability score point (+15 and 5 held)
One "held/sustained" stat (+15 and 6 held)
+1 ability score point (+16 and 6 held)
+1 ability score point (+17 and 6 held)
+1 ability score point (+18 and 6 held)
One "held/sustained" stat (+18 and 7 held)
+1 ability score point (+19 and 7 held)
+1 ability score point (+20 and 7 held)
+1 ability score point (+21 and 7 held)
One "held/sustained" stat (+21 and 8 held)
+1 ability score point (+22 and 8 held)
+1 ability score point (+23 and 8 held)
+1 ability score point (+24 and 8 held)
One "held/sustained" stat (+24 and 9 held)
+1 ability score point (+25 and 9 held)
+1 ability score point (+26 and 9 held)
+1 ability score point (+27 and 9 held)

[PC10] Mini-Classes Group


Armor Class (Mini-Class)

Level KXP Effect Total
1 0.3 +1 AC (+1)
2 0.6 +1 AC (+2)
3 1.2 +1 AC (+3)
4 2.4 +1 AC (+4)
5 4.8 +1 AC (+5)
6 9.6 +1 AC (+6)
7 19.2 +1 AC (+7)
8 38.4 +1 AC (+8)
9 60 +1 AC (+9)
10 90 +1 AC (+10)
11 120 +1 AC (+11)
12 150 +1 AC (+12)
13 180 +1 AC (+13)
14 210 +1 AC (+14)
15 240 +1 AC (+15)
16 270 +1 AC (+16)
17 300 +1 AC (+17)
18 330 +1 AC (+18)
19 360 +1 AC (+19)
20 390 +1 AC (+20)
21 420 +1 AC (+21)
22 450 +1 AC (+22)
23 480 +1 AC (+23)
24 510 +1 AC (+24)
25 540 +1 AC (+25)
26 570 +1 AC (+26)
27 600 +1 AC (+27)
28 630 +1 AC (+28)
29 660 +1 AC (+29)
30 690 +1 AC (+30)
31 720 +1 AC (+31)
32 750 +1 AC (+32)
33 780 +1 AC (+33)
34 810 +1 AC (+34)
35 840 +1 AC (+35)
36 870 +1 AC (+36)
Alternate Effect Alt Total
+2 AT; you don't get AT from armor (+2)
+2 AT; you don't get AT from armor (+4)
+2 AT; you don't get AT from armor (+6)
+2 AT; you don't get AT from armor (+8)
+2 AT; you don't get AT from armor (+10)
+2 AT; you don't get AT from armor (+12)
+2 AT; you don't get AT from armor (+14)
+2 AT; you don't get AT from armor (+16)
+2 AT; you don't get AT from armor (+18)
+2 AT; you don't get AT from armor (+20)
+2 AT; you don't get AT from armor (+22)
+2 AT; you don't get AT from armor (+24)
+2 AT; you don't get AT from armor (+26)
+2 AT; you don't get AT from armor (+28)
+2 AT; you don't get AT from armor (+30)
+2 AT; you don't get AT from armor (+32)
+2 AT; you don't get AT from armor (+34)
+2 AT; you don't get AT from armor (+36)
+2 AT; you don't get AT from armor (+38)
+2 AT; you don't get AT from armor (+40)
+2 AT; you don't get AT from armor (+42)
+2 AT; you don't get AT from armor (+44)
+2 AT; you don't get AT from armor (+46)
+2 AT; you don't get AT from armor (+48)
+2 AT; you don't get AT from armor (+50)
+2 AT; you don't get AT from armor (+52)
+2 AT; you don't get AT from armor (+54)
+2 AT; you don't get AT from armor (+56)
+2 AT; you don't get AT from armor (+58)
+2 AT; you don't get AT from armor (+60)
+2 AT; you don't get AT from armor (+62)
+2 AT; you don't get AT from armor (+64)
+2 AT; you don't get AT from armor (+66)
+2 AT; you don't get AT from armor (+68)
+2 AT; you don't get AT from armor (+70)
+2 AT; you don't get AT from armor (+72)

[PC10] Mini-Classes Group


B Actions (Mini-Class)

Level KXP Effect Total
1 1 +1 B Action /r (+1)
2 2 +1 B Action /r (+2)
3 4 +1 B Action /r (+3)
4 8 +1 B Action /r (+4)
5 16 +1 B Action /r (+5)
6 32 +1 B Action /r (+6)
7 64 +1 B Action /r (+7)
8 128 +1 B Action /r (+8)
9 200 +1 B Action /r (+9)
10 300 +1 B Action /r (+10)
11 400 +1 B Action /r (+11)
12 500 +1 B Action /r (+12)
13 600 +1 B Action /r (+13)
14 700 +1 B Action /r (+14)
15 800 +1 B Action /r (+15)
16 900 +1 B Action /r (+16)
17 1000 +1 B Action /r (+17)
18 1100 +1 B Action /r (+18)
19 1200 +1 B Action /r (+19)
20 1300 +1 B Action /r (+20)
21 1400 +1 B Action /r (+21)
22 1500 +1 B Action /r (+22)
23 1600 +1 B Action /r (+23)
24 1700 +1 B Action /r (+24)
25 1800 +1 B Action /r (+25)
26 1900 +1 B Action /r (+26)
27 2000 +1 B Action /r (+27)
28 2100 +1 B Action /r (+28)
29 2200 +1 B Action /r (+29)
30 2300 +1 B Action /r (+30)
31 2400 +1 B Action /r (+31)
32 2500 +1 B Action /r (+32)
33 2600 +1 B Action /r (+33)
34 2700 +1 B Action /r (+34)
35 2800 +1 B Action /r (+35)
36 2900 +1 B Action /r (+36)
Alternate Effect Alt Total
+1 A' action /r (3A' -> 1QZ) (+1)
+1 A' action /r (3A' -> 1QZ) (+2)
+1 A' action /r (3A' -> 1QZ) (+3)
+1 A' action /r (3A' -> 1QZ) (+4)
+1 A' action /r (3A' -> 1QZ) (+5)
+1 A' action /r (3A' -> 1QZ) (+6)
+1 A' action /r (3A' -> 1QZ) (+7)
+1 A' action /r (3A' -> 1QZ) (+8)
+1 A' action /r (3A' -> 1QZ) (+9)
+1 A' action /r (3A' -> 1QZ) (+10)
+1 A' action /r (3A' -> 1QZ) (+11)
+1 A' action /r (3A' -> 1QZ) (+12)
+1 A' action /r (3A' -> 1QZ) (+13)
+1 A' action /r (3A' -> 1QZ) (+14)
+1 A' action /r (3A' -> 1QZ) (+15)
+1 A' action /r (3A' -> 1QZ) (+16)
+1 A' action /r (3A' -> 1QZ) (+17)
+1 A' action /r (3A' -> 1QZ) (+18)
+1 A' action /r (3A' -> 1QZ) (+19)
+1 A' action /r (3A' -> 1QZ) (+20)
+1 A' action /r (3A' -> 1QZ) (+21)
+1 A' action /r (3A' -> 1QZ) (+22)
+1 A' action /r (3A' -> 1QZ) (+23)
+1 A' action /r (3A' -> 1QZ) (+24)
+1 A' action /r (3A' -> 1QZ) (+25)
+1 A' action /r (3A' -> 1QZ) (+26)
+1 A' action /r (3A' -> 1QZ) (+27)
+1 A' action /r (3A' -> 1QZ) (+28)
+1 A' action /r (3A' -> 1QZ) (+29)
+1 A' action /r (3A' -> 1QZ) (+30)
+1 A' action /r (3A' -> 1QZ) (+31)
+1 A' action /r (3A' -> 1QZ) (+32)
+1 A' action /r (3A' -> 1QZ) (+33)
+1 A' action /r (3A' -> 1QZ) (+34)
+1 A' action /r (3A' -> 1QZ) (+35)
+1 A' action /r (3A' -> 1QZ) (+36)

[PC10] Mini-Classes Group


BlahR (Mini-Class)

Level KXP Effect Total
1 0.625 BlahR (RMPIR) +10% (+10%)
2 1.25 BlahR (RMPIR) +10% (+20%)
3 2.5 BlahR (RMPIR) +10% (+30%)
4 5 BlahR (RMPIR) +10% (+40%)
5 10 BlahR (RMPIR) +10% (+50%)
6 20 BlahR (RMPIR) +10% (+60%)
7 40 BlahR (RMPIR) +10% (+70%)
8 80 BlahR (RMPIR) +10% (+80%)
9 125 BlahR (RMPIR) +10% (+90%)
10 187.5 BlahR (RMPIR) +10% (+100%)
11 250 BlahR (RMPIR) +10% (+110%)
12 312.5 BlahR (RMPIR) +10% (+120%)
13 375 BlahR (RMPIR) +10% (+130%)
14 437.5 BlahR (RMPIR) +10% (+140%)
15 500 BlahR (RMPIR) +10% (+150%)
16 562.5 BlahR (RMPIR) +10% (+160%)
17 625 BlahR (RMPIR) +10% (+170%)
18 687.5 BlahR (RMPIR) +10% (+180%)
19 750 BlahR (RMPIR) +10% (+190%)
20 812.5 BlahR (RMPIR) +10% (+200%)
21 875 BlahR (RMPIR) +10% (+210%)
22 937.5 BlahR (RMPIR) +10% (+220%)
23 1000 BlahR (RMPIR) +10% (+230%)
24 1062.5 BlahR (RMPIR) +10% (+240%)
25 1125 BlahR (RMPIR) +10% (+250%)
26 1187.5 BlahR (RMPIR) +10% (+260%)
27 1250 BlahR (RMPIR) +10% (+270%)
28 1312.5 BlahR (RMPIR) +10% (+280%)
29 1375 BlahR (RMPIR) +10% (+290%)
30 1437.5 BlahR (RMPIR) +10% (+300%)
31 1500 BlahR (RMPIR) +10% (+310%)
32 1562.5 BlahR (RMPIR) +10% (+320%)
33 1625 BlahR (RMPIR) +10% (+330%)
34 1687.5 BlahR (RMPIR) +10% (+340%)
35 1750 BlahR (RMPIR) +10% (+350%)
36 1812.5 BlahR (RMPIR) +10% (+360%)
Alternate Effect Alt Total
aBlahR (aRaMaPaIR) +10% (+10%)
aBlahR (aRaMaPaIR) +10% (+20%)
aBlahR (aRaMaPaIR) +10% (+30%)
aBlahR (aRaMaPaIR) +10% (+40%)
aBlahR (aRaMaPaIR) +10% (+50%)
aBlahR (aRaMaPaIR) +10% (+60%)
aBlahR (aRaMaPaIR) +10% (+70%)
aBlahR (aRaMaPaIR) +10% (+80%)
aBlahR (aRaMaPaIR) +10% (+90%)
aBlahR (aRaMaPaIR) +10% (+100%)
aBlahR (aRaMaPaIR) +10% (+110%)
aBlahR (aRaMaPaIR) +10% (+120%)
aBlahR (aRaMaPaIR) +10% (+130%)
aBlahR (aRaMaPaIR) +10% (+140%)
aBlahR (aRaMaPaIR) +10% (+150%)
aBlahR (aRaMaPaIR) +10% (+160%)
aBlahR (aRaMaPaIR) +10% (+170%)
aBlahR (aRaMaPaIR) +10% (+180%)
aBlahR (aRaMaPaIR) +10% (+190%)
aBlahR (aRaMaPaIR) +10% (+200%)
aBlahR (aRaMaPaIR) +10% (+210%)
aBlahR (aRaMaPaIR) +10% (+220%)
aBlahR (aRaMaPaIR) +10% (+230%)
aBlahR (aRaMaPaIR) +10% (+240%)
aBlahR (aRaMaPaIR) +10% (+250%)
aBlahR (aRaMaPaIR) +10% (+260%)
aBlahR (aRaMaPaIR) +10% (+270%)
aBlahR (aRaMaPaIR) +10% (+280%)
aBlahR (aRaMaPaIR) +10% (+290%)
aBlahR (aRaMaPaIR) +10% (+300%)
aBlahR (aRaMaPaIR) +10% (+310%)
aBlahR (aRaMaPaIR) +10% (+320%)
aBlahR (aRaMaPaIR) +10% (+330%)
aBlahR (aRaMaPaIR) +10% (+340%)
aBlahR (aRaMaPaIR) +10% (+350%)
aBlahR (aRaMaPaIR) +10% (+360%)
 
You may take both forms of this Mini-class. Each still costs 1 Mini-class slot.

[PC10] Mini-Classes Group


BlahR Evasion (Mini-Class)

Level KXP Effect Total
1 1 25% of one BlahR Evasion (25%)
2 2 25% of one BlahR Evasion (50%)
3 4 25% of one BlahR Evasion (75%)
4 8 25% of one BlahR Evasion (100%)
5 16 25% of one BlahR Evasion (125%)
6 32 25% of one BlahR Evasion (150%)
7 64 25% of one BlahR Evasion (175%)
8 100 25% of one BlahR Evasion (200%)
9 150 25% of one BlahR Evasion (225%)
10 200 25% of one BlahR Evasion (250%)
11 250 25% of one BlahR Evasion (275%)
12 300 25% of one BlahR Evasion (300%)
13 350 25% of one BlahR Evasion (325%)
14 400 25% of one BlahR Evasion (350%)
15 450 25% of one BlahR Evasion (375%)
16 500 25% of one BlahR Evasion (400%)
17 550 25% of one BlahR Evasion (425%)
18 600 25% of one BlahR Evasion (450%)
19 650 25% of one BlahR Evasion (475%)
20 700 25% of one BlahR Evasion (500%)
21 750 25% of one BlahR Evasion (525%)
22 800 25% of one BlahR Evasion (550%)
23 850 25% of one BlahR Evasion (575%)
24 900 25% of one BlahR Evasion (600%)
25 950 25% of one BlahR Evasion (625%)
26 1000 25% of one BlahR Evasion (650%)
27 1050 25% of one BlahR Evasion (675%)
28 1100 25% of one BlahR Evasion (700%)
29 1150 25% of one BlahR Evasion (725%)
30 1200 25% of one BlahR Evasion (750%)
31 1250 25% of one BlahR Evasion (775%)
32 1300 25% of one BlahR Evasion (800%)
33 1350 25% of one BlahR Evasion (825%)
34 1400 25% of one BlahR Evasion (850%)
35 1450 25% of one BlahR Evasion (875%)
36 1500 25% of one BlahR Evasion (900%)
Alternate Effect Alt Total
10% to one oBlahR (10%)
10% to one oBlahR (20%)
10% to one oBlahR (30%)
10% to one oBlahR (40%)
10% to one oBlahR (50%)
10% to one oBlahR (60%)
10% to one oBlahR (70%)
10% to one oBlahR (80%)
10% to one oBlahR (90%)
10% to one oBlahR (100%)
10% to one oBlahR (110%)
10% to one oBlahR (120%)
10% to one oBlahR (130%)
10% to one oBlahR (140%)
10% to one oBlahR (150%)
10% to one oBlahR (160%)
10% to one oBlahR (170%)
10% to one oBlahR (180%)
10% to one oBlahR (190%)
10% to one oBlahR (200%)
10% to one oBlahR (210%)
10% to one oBlahR (220%)
10% to one oBlahR (230%)
10% to one oBlahR (240%)
10% to one oBlahR (250%)
10% to one oBlahR (260%)
10% to one oBlahR (270%)
10% to one oBlahR (280%)
10% to one oBlahR (290%)
10% to one oBlahR (300%)
10% to one oBlahR (310%)
10% to one oBlahR (320%)
10% to one oBlahR (330%)
10% to one oBlahR (340%)
10% to one oBlahR (350%)
10% to one oBlahR (360%)
 
Each level, pick a BlahR. You automatically Evade 25% of that BlahR.
For the Alternate version, instead you get oBlahR 10% (Offensive BlahR). This reduces their BlahR if they have it. If they don't have it (or if you have oBlahR left over), roll your oBlahR, if you make it, they take x2 effect.

[PC10] Mini-Classes Group


Capital Immuner (Mini-Class)

Level KXP Effect Total
1 6 Immune to a [C] section effect and it's Capital version (1)
2 12 Immune to a [C] section effect and it's Capital version (2)
3 24 Immune to a [C] section effect and it's Capital version (3)
4 48 Immune to a [C] section effect and it's Capital version (4)
5 96 Immune to a [C] section effect and it's Capital version (5)
6 192 Immune to a [C] section effect and it's Capital version (6)
7 384 Immune to a [C] section effect and it's Capital version (7)
8 600 Immune to a [C] section effect and it's Capital version (8)
9 900 Immune to a [C] section effect and it's Capital version (9)
10 1200 Immune to a [C] section effect and it's Capital version (10)
11 1500 Immune to a [C] section effect and it's Capital version (11)
12 1800 Immune to a [C] section effect and it's Capital version (12)
13 2100 Immune to a [C] section effect and it's Capital version (13)
14 2400 Immune to a [C] section effect and it's Capital version (14)
15 2700 Immune to a [C] section effect and it's Capital version (15)
16 3000 Immune to a [C] section effect and it's Capital version (16)
17 3300 Immune to a [C] section effect and it's Capital version (17)
18 3600 Immune to a [C] section effect and it's Capital version (18)
19 3900 Immune to a [C] section effect and it's Capital version (19)
20 4200 Immune to a [C] section effect and it's Capital version (20)
21 4500 Immune to a [C] section effect and it's Capital version (21)
22 4800 Immune to a [C] section effect and it's Capital version (22)
23 5100 Immune to a [C] section effect and it's Capital version (23)
24 5400 Immune to a [C] section effect and it's Capital version (24)
25 5700 Immune to a [C] section effect and it's Capital version (25)
26 6000 Immune to a [C] section effect and it's Capital version (26)
27 6300 Immune to a [C] section effect and it's Capital version (27)
28 6600 Immune to a [C] section effect and it's Capital version (28)
29 6900 Immune to a [C] section effect and it's Capital version (29)
30 7200 Immune to a [C] section effect and it's Capital version (30)
31 7500 Immune to a [C] section effect and it's Capital version (31)
32 7800 Immune to a [C] section effect and it's Capital version (32)
33 8100 Immune to a [C] section effect and it's Capital version (33)
34 8400 Immune to a [C] section effect and it's Capital version (34)
35 8700 Immune to a [C] section effect and it's Capital version (35)
36 9000 Immune to a [C] section effect and it's Capital version (36)
Alternate Effect Alt Total
Immune to an element; does "spread" (1)
Immune to an element; does "spread" (2)
Immune to an element; does "spread" (3)
Immune to an element; does "spread" (4)
Immune to an element; does "spread" (5)
Immune to an element; does "spread" (6)
Immune to an element; does "spread" (7)
Immune to an element; does "spread" (8)
Immune to an element; does "spread" (9)
Immune to an element; does "spread" (10)
Immune to an element; does "spread" (11)
Immune to an element; does "spread" (12)
Immune to an element; does "spread" (13)
Immune to an element; does "spread" (14)
Immune to an element; does "spread" (15)
Immune to an element; does "spread" (16)
Immune to an element; does "spread" (17)
Immune to an element; does "spread" (18)
Immune to an element; does "spread" (19)
Immune to an element; does "spread" (20)
Immune to an element; does "spread" (21)
Immune to an element; does "spread" (22)
Immune to an element; does "spread" (23)
Immune to an element; does "spread" (24)
Immune to an element; does "spread" (25)
Immune to an element; does "spread" (26)
Immune to an element; does "spread" (27)
Immune to an element; does "spread" (28)
Immune to an element; does "spread" (29)
Immune to an element; does "spread" (30)
Immune to an element; does "spread" (31)
Immune to an element; does "spread" (32)
Immune to an element; does "spread" (33)
Immune to an element; does "spread" (34)
Immune to an element; does "spread" (35)
Immune to an element; does "spread" (36)
 
"Hard to get to" [C] section effects (that do not have a lower case version, like Set and As You Are) cost this class 3 picks each.
Being immune to slay and Capital S Slay, or stun and Capital S Stun, with 1 pick is perfectly fine.

[PC10] Mini-Classes Group


Caster Level (Mini-Class)

Level KXP Effect Total
1 1.5 +1 CL in one class (+1)
2 3 +1 CL in one class (+2)
3 6 +1 CL in one class (+3)
4 12 +1 CL in one class (+4)
5 24 +1 CL in one class (+5)
6 48 +1 CL in one class (+6)
7 96 +1 CL in one class (+7)
8 192 +1 CL in one class (+8)
9 300 +1 CL in one class (+9)
10 450 +1 CL in one class (+10)
11 600 +1 CL in one class (+11)
12 750 +1 CL in one class (+12)
13 900 +1 CL in one class (+13)
14 1050 +1 CL in one class (+14)
15 1200 +1 CL in one class (+15)
16 1350 +1 CL in one class (+16)
17 1500 +1 CL in one class (+17)
18 1650 +1 CL in one class (+18)
19 1800 +1 CL in one class (+19)
20 1950 +1 CL in one class (+20)
21 2100 +1 CL in one class (+21)
22 2250 +1 CL in one class (+22)
23 2400 +1 CL in one class (+23)
24 2550 +1 CL in one class (+24)
25 2700 +1 CL in one class (+25)
26 2850 +1 CL in one class (+26)
27 3000 +1 CL in one class (+27)
28 3150 +1 CL in one class (+28)
29 3300 +1 CL in one class (+29)
30 3450 +1 CL in one class (+30)
31 3600 +1 CL in one class (+31)
32 3750 +1 CL in one class (+32)
33 3900 +1 CL in one class (+33)
34 4050 +1 CL in one class (+34)
35 4200 +1 CL in one class (+35)
36 4350 +1 CL in one class (+36)
Alternate Effect Alt Total
Your spells/psi shift blahR by -25% (-25%)
Your spells/psi shift blahR by -25% (-50%)
Your spells/psi shift blahR by -25% (-75%)
Your spells/psi shift blahR by -25% (-100%)
Your spells/psi shift blahR by -25% (-125%)
Your spells/psi shift blahR by -25% (-150%)
Your spells/psi shift blahR by -25% (-175%)
Your spells/psi shift blahR by -25% (-200%)
Your spells/psi shift blahR by -25% (-225%)
Your spells/psi shift blahR by -25% (-250%)
Your spells/psi shift blahR by -25% (-275%)
Your spells/psi shift blahR by -25% (-300%)
Your spells/psi shift blahR by -25% (-325%)
Your spells/psi shift blahR by -25% (-350%)
Your spells/psi shift blahR by -25% (-375%)
Your spells/psi shift blahR by -25% (-400%)
Your spells/psi shift blahR by -25% (-425%)
Your spells/psi shift blahR by -25% (-450%)
Your spells/psi shift blahR by -25% (-475%)
Your spells/psi shift blahR by -25% (-500%)
Your spells/psi shift blahR by -25% (-525%)
Your spells/psi shift blahR by -25% (-550%)
Your spells/psi shift blahR by -25% (-575%)
Your spells/psi shift blahR by -25% (-600%)
Your spells/psi shift blahR by -25% (-625%)
Your spells/psi shift blahR by -25% (-650%)
Your spells/psi shift blahR by -25% (-675%)
Your spells/psi shift blahR by -25% (-700%)
Your spells/psi shift blahR by -25% (-725%)
Your spells/psi shift blahR by -25% (-750%)
Your spells/psi shift blahR by -25% (-775%)
Your spells/psi shift blahR by -25% (-800%)
Your spells/psi shift blahR by -25% (-825%)
Your spells/psi shift blahR by -25% (-850%)
Your spells/psi shift blahR by -25% (-875%)
Your spells/psi shift blahR by -25% (-900%)

[PC10] Mini-Classes Group


Chr (Mini-Class)

Level KXP Effect Total
1 2 +2 set Chr; +10% Money * (+2; x1.1)
2 4 +2 set Chr; +10% Money * (+4; x1.2)
3 8 +2 set Chr; +10% Money * (+6; x1.3)
4 16 +2 set Chr; +10% Money * (+8; x1.4)
5 32 +2 set Chr; +10% Money * (+10; x1.5)
6 64 +2 set Chr; +10% Money * (+12; x1.6)
7 128 +2 set Chr; +10% Money * (+14; x1.7)
8 200 +2 set Chr; +10% Money * (+16; x1.8)
9 300 +2 set Chr; +10% Money * (+18; x1.9)
10 400 +2 set Chr; +10% Money * (+20; x2)
11 500 +2 set Chr; +10% Money * (+22; x2.1)
12 600 +2 set Chr; +10% Money * (+24; x2.2)
13 700 +2 set Chr; +10% Money * (+26; x2.3)
14 800 +2 set Chr; +10% Money * (+28; x2.4)
15 900 +2 set Chr; +10% Money * (+30; x2.5)
16 1000 +2 set Chr; +10% Money * (+32; x2.6)
17 1100 +2 set Chr; +10% Money * (+34; x2.7)
18 1200 +2 set Chr; +10% Money * (+36; x2.8)
19 1300 +2 set Chr; +10% Money * (+38; x2.9)
20 1400 +2 set Chr; +10% Money * (+40; x3)
21 1500 +2 set Chr; +10% Money * (+42; x3.1)
22 1600 +2 set Chr; +10% Money * (+44; x3.2)
23 1700 +2 set Chr; +10% Money * (+46; x3.3)
24 1800 +2 set Chr; +10% Money * (+48; x3.4)
25 1900 +2 set Chr; +10% Money * (+50; x3.5)
26 2000 +2 set Chr; +10% Money * (+52; x3.6)
27 2100 +2 set Chr; +10% Money * (+54; x3.7)
28 2200 +2 set Chr; +10% Money * (+56; x3.8)
29 2300 +2 set Chr; +10% Money * (+58; x3.9)
30 2400 +2 set Chr; +10% Money * (+60; x4)
31 2500 +2 set Chr; +10% Money * (+62; x4.1)
32 2600 +2 set Chr; +10% Money * (+64; x4.2)
33 2700 +2 set Chr; +10% Money * (+66; x4.3)
34 2800 +2 set Chr; +10% Money * (+68; x4.4)
35 2900 +2 set Chr; +10% Money * (+70; x4.5)
36 3000 +2 set Chr; +10% Money * (+72; x4.6)
Alt1 Effect Alt2 Effect Alt Total
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+4)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+8)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+12)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+16)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+20)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+24)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+28)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+32)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+36)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+40)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+44)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+48)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+52)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+56)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+60)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+64)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+68)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+72)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+76)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+80)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+84)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+88)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+92)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+96)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+100)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+104)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+108)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+112)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+116)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+120)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+124)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+128)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+132)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+136)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+140)
+4 set Presence (prog. bonus); * +4 set Leadership (followers); * (+144)
 
This class gives +1 rank of Exceptional Chr which stacks on top on what you already have (unless the source says it can't be improved).
Sustain Chr, Cml.
All three forms of the class gives +10% Money per level.
The Alternate versions cannot use ability score sleazing for Chr.

[PC10] Mini-Classes Group


Con (Mini-Class)

Level KXP Effect Total
1 2 +2 set Con; Regen +1 hp/s * (+2; +1/s)
2 4 +2 set Con; Regen +2 hp/s * (+4; +3/s)
3 8 +2 set Con; Regen +3 hp/s * (+6; +6/s)
4 16 +2 set Con; Regen +4 hp/s * (+8; +10/s)
5 32 +2 set Con; Regen +5 hp/s * (+10; +15/s)
6 64 +2 set Con; Regen +6 hp/s * (+12; +21/s)
7 128 +2 set Con; Regen +7 hp/s * (+14; +28/s)
8 200 +2 set Con; Regen +8 hp/s * (+16; +36/s)
9 300 +2 set Con; Regen +9 hp/s * (+18; +45/s)
10 400 +2 set Con; Regen +10 hp/s * (+20; +55/s)
11 500 +2 set Con; Regen +11 hp/s * (+22; +66/s)
12 600 +2 set Con; Regen +12 hp/s * (+24; +78/s)
13 700 +2 set Con; Regen +13 hp/s * (+26; +91/s)
14 800 +2 set Con; Regen +14 hp/s * (+28; +105/s)
15 900 +2 set Con; Regen +15 hp/s * (+30; +120/s)
16 1000 +2 set Con; Regen +16 hp/s * (+32; +136/s)
17 1100 +2 set Con; Regen +17 hp/s * (+34; +153/s)
18 1200 +2 set Con; Regen +18 hp/s * (+36; +171/s)
19 1300 +2 set Con; Regen +19 hp/s * (+38; +190/s)
20 1400 +2 set Con; Regen +20 hp/s * (+40; +210/s)
21 1500 +2 set Con; Regen +21 hp/s * (+42; +231/s)
22 1600 +2 set Con; Regen +22 hp/s * (+44; +253/s)
23 1700 +2 set Con; Regen +23 hp/s * (+46; +276/s)
24 1800 +2 set Con; Regen +24 hp/s * (+48; +300/s)
25 1900 +2 set Con; Regen +25 hp/s * (+50; +325/s)
26 2000 +2 set Con; Regen +26 hp/s * (+52; +351/s)
27 2100 +2 set Con; Regen +27 hp/s * (+54; +378/s)
28 2200 +2 set Con; Regen +28 hp/s * (+56; +406/s)
29 2300 +2 set Con; Regen +29 hp/s * (+58; +435/s)
30 2400 +2 set Con; Regen +30 hp/s * (+60; +465/s)
31 2500 +2 set Con; Regen +31 hp/s * (+62; +496/s)
32 2600 +2 set Con; Regen +32 hp/s * (+64; +528/s)
33 2700 +2 set Con; Regen +33 hp/s * (+66; +561/s)
34 2800 +2 set Con; Regen +34 hp/s * (+68; +595/s)
35 2900 +2 set Con; Regen +35 hp/s * (+70; +630/s)
36 3000 +2 set Con; Regen +36 hp/s * (+72; +666/s)
Alt1 Effect Alt2 Effect Alt Total
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+4)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+8)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+12)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+16)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+20)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+24)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+28)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+32)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+36)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+40)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+44)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+48)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+52)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+56)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+60)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+64)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+68)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+72)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+76)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+80)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+84)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+88)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+92)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+96)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+100)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+104)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+108)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+112)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+116)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+120)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+124)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+128)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+132)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+136)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+140)
+4 set Fitness (hp bonus) +4 set Health (Fort saves); * (+144)
 
This class gives +1 rank of Exceptional Con which stacks on top on what you already have (unless the source says it can't be improved).
Sustain Con.
The Regen is not Troll-like. You will die in 1 round if you exceed your "regen buffer" of -10-(Regen rate/s)*10.
The Alternate versions cannot use ability score sleazing for Con.
The Alt2 side (Health) gets the Regen rare. The Alt1 side (Fitness) does not.

[PC10] Mini-Classes Group


Concordant Spell Progression (Mini-Class)

Level KXP Concordant
123 456 789 [ABC]
1 4 1-- --- --- [---]
2 8 2-- --- --- [---]
3 16 3-- --- --- [---]
4 32 31- --- --- [---]
5 64 32- --- --- [---]
6 128 33- --- --- [---]
7 256 431 --- --- [---]
8 512 432 --- --- [---]
9 800 433 --- --- [---]
10 1200 443 1-- --- [---]
11 1600 543 2-- --- [---]
12 2000 543 3-- --- [---]
13 2400 544 31- --- [---]
14 2800 554 32- --- [---]
15 3200 654 33- --- [---]
16 3600 654 431 --- [---]
17 4000 655 432 --- [---]
18 4400 665 433 --- [---]
19 4800 765 443 1-- [---]
20 5200 765 543 2-- [---]
21 5600 766 543 3-- [---]
22 6000 776 544 31- [---]
23 6400 876 554 32- [---]
24 6800 876 654 33- [---]
25 7200 877 654 431 [---]
26 7600 887 655 432 [---]
27 8000 987 665 433 [---]
28 8400 987 765 443 [1--]
29 8800 988 765 543 [2--]
30 9200 998 766 543 [3--]
31 9600 A98 776 544 [31-]
32 10000 A98 876 554 [32-]
33 10400 A99 876 654 [33-]
34 10800 AA9 877 654 [431]
35 11200 BA9 887 655 [432]
36 11600 BA9 987 665 [433]
Alternate
123 456 789 [ABC DE]
1-- --- --- [--- --]
11- --- --- [--- --]
21- --- --- [--- --]
22- --- --- [--- --]
221 --- --- [--- --]
321 --- --- [--- --]
322 --- --- [--- --]
322 1-- --- [--- --]
322 2-- --- [--- --]
332 2-- --- [--- --]
332 21- --- [--- --]
332 22- --- [--- --]
332 221 --- [--- --]
332 222 --- [--- --]
333 222 --- [--- --]
333 222 1-- [--- --]
333 222 2-- [--- --]
333 222 21- [--- --]
333 222 22- [--- --]
333 322 22- [--- --]
333 322 221 [--- --]
333 322 222 [--- --]
333 322 222 [1-- --]
333 322 222 [2-- --]
333 332 222 [2-- --]
333 332 222 [21- --]
333 332 222 [22- --]
333 333 222 [22- --]
333 333 222 [221 --]
333 333 222 [222 --]
333 333 322 [222 --]
333 333 322 [222 1-]
333 333 322 [222 2-]
333 333 332 [222 2-]
333 333 332 [222 21]
333 333 332 [222 22]
 
SL 1-9: Choose spells from any x1 Concordant spell charts you know. Each such spell is only 1 spell slot on this progression. This is an exception to the rule that unusual spell charts require 2 spell slots each per slot. The "Mortal0" spell chart is automatically known. Other charts may be gained by spending a Research Point during a reset, or by learning the class.
SL 10+: Choose spells from any x1 or x2 Concordant spell charts you know. This is a x1 class so the resultant spells will be considered x1 effects (unless you yourself is x2 or better).

[PC10] Mini-Classes Group


Damage (Mini-Class)

Level KXP Effect Total
1 0.3 +1 damage (with weapons) (+1)
2 0.6 +1 damage (with weapons) (+2)
3 1.2 +1 damage (with weapons) (+3)
4 2.4 +1 damage (with weapons) (+4)
5 4.8 +1 damage (with weapons) (+5)
6 9.6 +1 damage (with weapons) (+6)
7 19.2 +1 damage (with weapons) (+7)
8 38.4 +1 damage (with weapons) (+8)
9 60 +1 damage (with weapons) (+9)
10 90 +1 damage (with weapons) (+10)
11 120 +1 damage (with weapons) (+11)
12 150 +1 damage (with weapons) (+12)
13 180 +1 damage (with weapons) (+13)
14 210 +1 damage (with weapons) (+14)
15 240 +1 damage (with weapons) (+15)
16 270 +1 damage (with weapons) (+16)
17 300 +1 damage (with weapons) (+17)
18 330 +1 damage (with weapons) (+18)
19 360 +1 damage (with weapons) (+19)
20 390 +1 damage (with weapons) (+20)
21 420 +1 damage (with weapons) (+21)
22 450 +1 damage (with weapons) (+22)
23 480 +1 damage (with weapons) (+23)
24 510 +1 damage (with weapons) (+24)
25 540 +1 damage (with weapons) (+25)
26 570 +1 damage (with weapons) (+26)
27 600 +1 damage (with weapons) (+27)
28 630 +1 damage (with weapons) (+28)
29 660 +1 damage (with weapons) (+29)
30 690 +1 damage (with weapons) (+30)
31 720 +1 damage (with weapons) (+31)
32 750 +1 damage (with weapons) (+32)
33 780 +1 damage (with weapons) (+33)
34 810 +1 damage (with weapons) (+34)
35 840 +1 damage (with weapons) (+35)
36 870 +1 damage (with weapons) (+36)
Alternate Effect Alt Total
+1 damage per die (with spells / psi) (+1)
+1 damage per die (with spells / psi) (+2)
+1 damage per die (with spells / psi) (+3)
+1 damage per die (with spells / psi) (+4)
+1 damage per die (with spells / psi) (+5)
+1 damage per die (with spells / psi) (+6)
+1 damage per die (with spells / psi) (+7)
+1 damage per die (with spells / psi) (+8)
+1 damage per die (with spells / psi) (+9)
+1 damage per die (with spells / psi) (+10)
+1 damage per die (with spells / psi) (+11)
+1 damage per die (with spells / psi) (+12)
+1 damage per die (with spells / psi) (+13)
+1 damage per die (with spells / psi) (+14)
+1 damage per die (with spells / psi) (+15)
+1 damage per die (with spells / psi) (+16)
+1 damage per die (with spells / psi) (+17)
+1 damage per die (with spells / psi) (+18)
+1 damage per die (with spells / psi) (+19)
+1 damage per die (with spells / psi) (+20)
+1 damage per die (with spells / psi) (+21)
+1 damage per die (with spells / psi) (+22)
+1 damage per die (with spells / psi) (+23)
+1 damage per die (with spells / psi) (+24)
+1 damage per die (with spells / psi) (+25)
+1 damage per die (with spells / psi) (+26)
+1 damage per die (with spells / psi) (+27)
+1 damage per die (with spells / psi) (+28)
+1 damage per die (with spells / psi) (+29)
+1 damage per die (with spells / psi) (+30)
+1 damage per die (with spells / psi) (+31)
+1 damage per die (with spells / psi) (+32)
+1 damage per die (with spells / psi) (+33)
+1 damage per die (with spells / psi) (+34)
+1 damage per die (with spells / psi) (+35)
+1 damage per die (with spells / psi) (+36)

[PC10] Mini-Classes Group


Damage Resistance (Mini-Class)

Level KXP Version1 Effect
1 0.8 inDR 2/+1
2 1.6 inDR 4/+2
3 3.2 inDR 6/+3
4 6.4 inDR 8/+4
5 12.8 inDR 10/+5
6 25.6 inDR 12/+6
7 51.2 inDR 14/+7
8 102.4 inDR 16/+8
9 160 inDR 18/+9
10 240 inDR 20/+10
11 320 inDR 22/+11
12 400 inDR 24/+12
13 480 inDR 26/+13
14 560 inDR 28/+14
15 640 inDR 30/+15
16 720 inDR 32/+16
17 800 inDR 34/+17
18 880 inDR 36/+18
19 960 inDR 38/+19
20 1040 inDR 40/+20
21 1120 inDR 42/+21
22 1200 inDR 44/+22
23 1280 inDR 46/+23
24 1360 inDR 48/+24
25 1440 inDR 50/+25
26 1520 inDR 52/+26
27 1600 inDR 54/+27
28 1680 inDR 56/+28
29 1760 inDR 58/+29
30 1840 inDR 60/+30
31 1920 inDR 62/+31
32 2000 inDR 64/+32
33 2080 inDR 66/+33
34 2160 inDR 68/+34
35 2240 inDR 70/+35
36 2320 inDR 72/+36
Version2 Effect
-1 per physical attack
-2 per physical attack
-3 per physical attack
-4 per physical attack
-5 per physical attack
-6 per physical attack
-7 per physical attack
-8 per physical attack
-9 per physical attack
-10 per physical attack
-11 per physical attack
-12 per physical attack
-13 per physical attack
-14 per physical attack
-15 per physical attack
-16 per physical attack
-17 per physical attack
-18 per physical attack
-19 per physical attack
-20 per physical attack
-21 per physical attack
-22 per physical attack
-23 per physical attack
-24 per physical attack
-25 per physical attack
-26 per physical attack
-27 per physical attack
-28 per physical attack
-29 per physical attack
-30 per physical attack
-31 per physical attack
-32 per physical attack
-33 per physical attack
-34 per physical attack
-35 per physical attack
-36 per physical attack
Version3 Effect
silver or magic weapon needed to hit you
+0 weapon needed to hit you
+1 weapon needed to hit you
+2 weapon needed to hit you
+3 weapon needed to hit you
+4 weapon needed to hit you
+5 weapon needed to hit you
+6 weapon needed to hit you
+7 weapon needed to hit you
+8 weapon needed to hit you
+9 weapon needed to hit you
+10 weapon needed to hit you
+11 weapon needed to hit you
+12 weapon needed to hit you
+13 weapon needed to hit you
+14 weapon needed to hit you
+15 weapon needed to hit you
+16 weapon needed to hit you
+17 weapon needed to hit you
+18 weapon needed to hit you
+19 weapon needed to hit you
+20 weapon needed to hit you
+21 weapon needed to hit you
+22 weapon needed to hit you
+23 weapon needed to hit you
+24 weapon needed to hit you
+25 weapon needed to hit you
+26 weapon needed to hit you
+27 weapon needed to hit you
+28 weapon needed to hit you
+29 weapon needed to hit you
+30 weapon needed to hit you
+31 weapon needed to hit you
+32 weapon needed to hit you
+33 weapon needed to hit you
+34 weapon needed to hit you
This class has two alternate versions (so it has three versions total). "Version1" is the "Normal" version; the others are "Alternates".
inDR is "irreducible, non-ignorable" DR.

[PC10] Mini-Classes Group


Dex (Mini-Class)

Level KXP Effect Total
1 2 +2 set Dex (+2)
2 4 +2 set Dex (+4)
3 8 +2 set Dex (+6)
4 16 +2 set Dex (+8)
5 32 +2 set Dex (+10)
6 64 +2 set Dex (+12)
7 128 +2 set Dex (+14)
8 200 +2 set Dex (+16)
9 300 +2 set Dex (+18)
10 400 +2 set Dex (+20)
11 500 +2 set Dex (+22)
12 600 +2 set Dex (+24)
13 700 +2 set Dex (+26)
14 800 +2 set Dex (+28)
15 900 +2 set Dex (+30)
16 1000 +2 set Dex (+32)
17 1100 +2 set Dex (+34)
18 1200 +2 set Dex (+36)
19 1300 +2 set Dex (+38)
20 1400 +2 set Dex (+40)
21 1500 +2 set Dex (+42)
22 1600 +2 set Dex (+44)
23 1700 +2 set Dex (+46)
24 1800 +2 set Dex (+48)
25 1900 +2 set Dex (+50)
26 2000 +2 set Dex (+52)
27 2100 +2 set Dex (+54)
28 2200 +2 set Dex (+56)
29 2300 +2 set Dex (+58)
30 2400 +2 set Dex (+60)
31 2500 +2 set Dex (+62)
32 2600 +2 set Dex (+64)
33 2700 +2 set Dex (+66)
34 2800 +2 set Dex (+68)
35 2900 +2 set Dex (+70)
36 3000 +2 set Dex (+72)
Alt1 Effect Alt2 Effect Alt Total
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+4)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+8)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+12)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+16)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+20)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+24)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+28)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+32)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+36)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+40)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+44)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+48)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+52)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+56)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+60)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+64)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+68)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+72)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+76)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+80)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+84)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+88)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+92)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+96)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+100)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+104)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+108)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+112)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+116)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+120)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+124)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+128)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+132)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+136)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+140)
+4 set Coordination (TH) +4 set Balance/Reflex (AC) (+144)
 
This class gives +1 rank of Exceptional Dex which stacks on top on what you already have (unless the source says it can't be improved).
Sustain Dex.
You get the bonus P,V actions based on high Dex used in earlier versions of the Collective.
Take N=Dex-14 (this can't be improved), spend N=4 for +1V, spend N=8 for +1P (so at Dex 22 you can have either +2V or +1P).
The Alternate versions cannot use ability score sleazing for Dex.

[PC10] Mini-Classes Group


Group XP (Mini-Class)

Level KXP Normal Effect Total
1 0 x2 XP if all classes in same group (+0)
2 10 +1 class slot in chosen group (+1)
3 20 +1 class slot in chosen group (+2)
4 40 +1 class slot in chosen group (+3)
5 80 +1 class slot in chosen group (+4)
6 160 +1 class slot in chosen group (+5)
7 320 +1 class slot in chosen group (+6)
8 640 +1 class slot in chosen group (+7)
9 1280 +1 class slot in chosen group (+8)
10 2000 +1 class slot in chosen group (+9)
11 3000 +1 class slot in chosen group (+10)
12 4000 +1 class slot in chosen group (+11)
13 5000 +1 class slot in chosen group (+12)
14 6000 +1 class slot in chosen group (+13)
15 7000 +1 class slot in chosen group (+14)
16 8000 +1 class slot in chosen group (+15)
17 9000 +1 class slot in chosen group (+16)
18 10000 +1 class slot in chosen group (+17)
19 11000 +1 class slot in chosen group (+18)
20 12000 +1 class slot in chosen group (+19)
21 13000 +1 class slot in chosen group (+20)
22 14000 +1 class slot in chosen group (+21)
23 15000 +1 class slot in chosen group (+22)
24 16000 +1 class slot in chosen group (+23)
25 17000 +1 class slot in chosen group (+24)
26 18000 +1 class slot in chosen group (+25)
27 19000 +1 class slot in chosen group (+26)
28 20000 +1 class slot in chosen group (+27)
29 21000 +1 class slot in chosen group (+28)
30 22000 +1 class slot in chosen group (+29)
31 23000 +1 class slot in chosen group (+30)
32 24000 +1 class slot in chosen group (+31)
33 25000 +1 class slot in chosen group (+32)
34 26000 +1 class slot in chosen group (+33)
35 27000 +1 class slot in chosen group (+34)
36 28000 +1 class slot in chosen group (+35)
Alternate Effect Total
Race XP div. starts reducing at level 4 (0)
+0.2 in mixed race abilities (0.2)
+0.2 in mixed race abilities (0.4)
+0.2 in mixed race abilities (0.6)
+0.2 in mixed race abilities (0.8)
+0.2 in mixed race abilities (1)
+0.2 in mixed race abilities (1.2)
+0.2 in mixed race abilities (1.4)
+0.2 in mixed race abilities (1.6)
+0.2 in mixed race abilities (1.8)
+0.2 in mixed race abilities (2)
+0.2 in mixed race abilities (2.2)
+0.2 in mixed race abilities (2.4)
+0.2 in mixed race abilities (2.6)
+0.2 in mixed race abilities (2.8)
+0.2 in mixed race abilities (3)
+0.2 in mixed race abilities (3.2)
+0.2 in mixed race abilities (3.4)
+0.2 in mixed race abilities (3.6)
+0.2 in mixed race abilities (3.8)
+0.2 in mixed race abilities (4)
+0.2 in mixed race abilities (4.2)
+0.2 in mixed race abilities (4.4)
+0.2 in mixed race abilities (4.6)
+0.2 in mixed race abilities (4.8)
+0.2 in mixed race abilities (5)
+0.2 in mixed race abilities (5.2)
+0.2 in mixed race abilities (5.4)
+0.2 in mixed race abilities (5.6)
+0.2 in mixed race abilities (5.8)
+0.2 in mixed race abilities (6)
+0.2 in mixed race abilities (6.2)
+0.2 in mixed race abilities (6.4)
+0.2 in mixed race abilities (6.6)
+0.2 in mixed race abilities (6.8)
+0.2 in mixed race abilities (7)
Note this Mini-class requires 0 XP to be 1st level. Many times there is no reason to raise the level of this class.
Normal: Choose a group of classes. Get x2 XP if all of your (non-Mini, non-Concordant) classes all have that group in common. This does not stack with the x2 XP for single-classedness. Further levels give class slots in that group.
Alternate: Your racial XP divisor starts to be reduced by 0.5 per level starting at level 4 instead of (the normal) level 9. Further levels give you mixed race abilities; you may have the abilities of another race of divisor N by spending N-0.8. (So each level you could take a ÷1 race's abilities)

[PC10] Mini-Classes Group


Heals (Mini-Class)

Level KXP Effect
1 1.5 1M, 1/t: Death's Door
2 3 1M, 1/t: Death's Door
3 6 1M, 1/t: Dispel Exhaustion
4 12 1M, 1/t: Dispel Exhaustion
5 24 1M, 1/t: Heal
6 48 1M, 1/t: Heal
7 96 1M, 1/t: Cureall
8 150 1M, 1/t: Cureall
9 225 1M, 1/t: Cureall+Remove 1 [C] effect
10 300 1M, 1/t: Cureall+Remove 1 [C] effect
11 375 1M, 1/t: Cureall+Remove 1 [C] effect
12 450 1M, 1/t: Cureall+Remove 1 [C] effect
13 525 1M, 1/t: Cureall+Remove 1 [C] effect
14 600 1M, 1/t: Cureall+Remove 1 [C] effect
15 675 1M, 1/t: Cureall+Remove 1 [C] effect
16 750 1M, 1/t: Cureall+Remove 1 [C] effect
17 825 1M, 1/t: Cureall+Remove 1 [C] effect
18 900 1M, 1/t: Fix
19 975 1M, 1/t: Fix
20 1050 1M, 1/t: Fix
21 1125 1M, 1/t: Fix
22 1200 1M, 1/t: Fix
23 1275 1M, 1/t: Fix
24 1350 1M, 1/t: Fix
25 1425 1M, 1/t: Fix
26 1500 1M, 1/t: Fix
27 1575 1M, 1/t: Fix
28 1650 1M, 1/t: Fix
29 1725 1M, 1/t: Fix
30 1800 1M, 1/t: Fix
31 1875 1M, 1/t: Fix
32 1950 1M, 1/t: Fix
33 2025 1M, 1/t: Fix
34 2100 1M, 1/t: Fix
35 2175 1M, 1/t: Fix
36 2250 1M, 1/t: Fix
Alternate Effect
1M, 1/d: Protection from Death
1M, 1/d: Protection from Death
1M, 1/d: Raise Dead
1M, 1/d: Raise Dead
1M, 1/d: Raise Dead
1M, 1/d: Resurrection
1M, 1/d: Resurrection
1M, 1/d: Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: True Resurrection
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
1M, 1/d: Reverse Pixelation
 
You can take both versions of this mini class.
These are cumulative; at level 2 you can Death's Door 3 per day (1 from Level 1, 2 from level 2).
"Protection from Death" makes someone immune to slay effects for 1 turn.

[PC10] Mini-Classes Group


Hit Dice / Hit Points (Mini-Classes)

Level KXP Effect Total
1 0.5 Hit Dice & 1d4 (total HD = & 1d4)
2 1 Hit Dice & 1d4 (total HD = & 2d4)
3 2 Hit Dice & 1d4 (total HD = & 3d4)
4 4 Hit Dice & 1d4 (total HD = & 4d4)
5 8 Hit Dice & 1d4 (total HD = & 5d4)
6 16 Hit Dice & 1d4 (total HD = & 6d4)
7 32 Hit Dice & 1d4 (total HD = & 7d4)
8 64 Hit Dice & 1d4 (total HD = & 8d4)
9 100 Hit Dice & 1d4 (total HD = & 9d4)
10 150 Hit Dice & 1d4 (total HD = & 10d4)
11 200 Hit Dice & 1d4 (total HD = & 11d4)
12 250 Hit Dice & 1d4 (total HD = & 12d4)
13 300 Hit Dice & 1d4 (total HD = & 13d4)
14 350 Hit Dice & 1d4 (total HD = & 14d4)
15 400 Hit Dice & 1d4 (total HD = & 15d4)
16 450 Hit Dice & 1d4 (total HD = & 16d4)
17 500 Hit Dice & 1d4 (total HD = & 17d4)
18 550 Hit Dice & 1d4 (total HD = & 18d4)
19 600 Hit Dice & 1d4 (total HD = & 19d4)
20 650 Hit Dice & 1d4 (total HD = & 20d4)
21 700 Hit Dice & 1d4 (total HD = & 21d4)
22 750 Hit Dice & 1d4 (total HD = & 22d4)
23 800 Hit Dice & 1d4 (total HD = & 23d4)
24 850 Hit Dice & 1d4 (total HD = & 24d4)
25 900 Hit Dice & 1d4 (total HD = & 25d4)
26 950 Hit Dice & 1d4 (total HD = & 26d4)
27 1000 Hit Dice & 1d4 (total HD = & 27d4)
28 1050 Hit Dice & 1d4 (total HD = & 28d4)
29 1100 Hit Dice & 1d4 (total HD