| SL
| #
| Spell
| School
| Effect
|
| 0
| 1
| Candle Communication
| Cthulhu
| Can communicate to someone you know (across planes) if they are running this spell too
| | 0
| 2
| Detect Life
| Cthulhu
| Detect Life
| | 0
| 3
| Elder Sign
| Cthulhu
| Outer planar creatures cannot cross the line
|
| 0
| 4
| Message
| Cthulhu
| Message
| | 1
| 1
| Anti-Magic Armor
| Anti-Magic
| Armor has +1/+1 AC/saves for 1t
| | 1
| 2
| Anti-Magic Missile
| Anti-Magic
| (L+1)/2 missiles; 1d4+1 dmg gravity (no save)
|
| 1
| 3
| Anti-Magic Mouth
| Anti-Magic
| Mouth that moves around (like Wizard Eye), can speak through it
| | 1
| 4
| Augury
| Cthulhu
| Augury
| | 1
| 5
| Bind Enemy
| Cthulhu
| Choose a target. You can't attack or target him, and vice versa.
|
| 1
| 6
| Chant of Thoth
| Cthulhu
| +CL Int checks
| | 1
| 7
| Charm Chicken
| Poultrymancy
| Charm all chickens in a group (no save).
| | 1
| 8
| Charm Cow
| Bovinomancy
| Charm all cows in a group (no save).
|
| 1
| 9
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=1 Eelemental
| | 1
| 10
| Charm Sheep
| Ovinomancy
| Charm all sheep in a group (no save).
| | 1
| 11
| Chicken Person
| Poultrymancy
| Person becomes lethargic and loses all actions for CL rounds.
|
| 1
| 12
| Chicken Swarm Summoning
| Poultrymancy
| Summons CL*10 chickens. They are DL 0 monsters, and don't do much, but they suck up a lot of damage.
| | 1
| 13
| Cloud Memory
| Cthulhu
| Forget (Will save)
| | 1
| 14
| Communication
| Logic
| Allows communication with any creature with Int 1+
|
| 1
| 15
| Contact Human
| Cthulhu
| Contact a specific person
| | 1
| 16
| Control Weather
| Cthulhu
| Control Weather
| | 1
| 17
| Counter Wishoid
| Incantatrix
| 1bM: Counter a Wishoid or Miracle (need not be magical in nature)
|
| 1
| 18
| Cow Person
| Bovinomancy
| Person becomes lethargic and loses all actions for CL rounds.
| | 1
| 19
| Cow Swarm Summoning
| Bovinomancy
| Summons CL*10 cows. They are DL 0 monsters, and don't do much, but they suck up a lot of damage.
| | 1
| 20
| Create Bad-Corpse Dust
| Cthulhu
| Create a line that Undead cannot cross
|
| 1
| 21
| Create Technological Item 1
| Technology
| Creates a technological item of TechL = 1 (duration 1 turns; material componenting may be used to double the TechL or duraton).
| | 1
| 22
| Darkness
| MTG B
| 1bM: Immune to a P attack from someone
| | 1
| 23
| Deflect Harm
| Cthulhu
| Deflect next CL physical attacks on you, but each causes 2 Int dmg to you
|
| 1
| 24
| Delay Image
| Chronomancy
| +2 AC, +1 saves
| | 1
| 25
| Detect Chaos
| Logic
| Detects all Chaotic creatures within 360'
| | 1
| 26
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 10 feet, ID within sight
|
| 1
| 27
| Detect Magic
| Cthulhu
| Detect Magic
| | 1
| 28
| Detect Temporal Anomaly
| Chronomancy
| Detect Temporal Anomaly
| | 1
| 29
| Detect/Identify Anti-Magic
| Anti-Magic
| Detect/Identify Anti-Magic
|
| 1
| 30
| Detect/Locate Chicken
| Poultrymancy
| Detects and Locates chickens within CL miles.
| | 1
| 31
| Detect/Locate Cow
| Bovinomancy
| Detects and Locates cows within CL miles.
| | 1
| 32
| Detect/Locate Sheep
| Ovinomancy
| Detects and Locates sheep within CL miles.
|
| 1
| 33
| Determine Operation of Mechanism
| Logic
| Can use a tech level object of less than or equal to LVL
| | 1
| 34
| Dispel Abjuration/Protection
| Incantatrix
| Dispels an Abjuration or Protection effect
| | 1
| 35
| Dispel Illusion/Metamagic
| Incantatrix
| Dispels an Illusion or Metamagic effect
|
| 1
| 36
| Dominate Animal
| Cthulhu
| Dominate Animal (save)
| | 1
| 37
| Eelemental Ball N
| Eelemental, Inv.
| CLd1 dmg to a group, no save, EE=1
| | 1
| 38
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=1
|
| 1
| 39
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=1 Eelemental
| | 1
| 40
| Eelusionary Double N
| Eelemental, Ill.
| 1 Mirror Images, each has 1 hp to be detected as such
| | 1
| 41
| Eibon’s Wheel of Mist
| Cthulhu
| Your group is Invisible
|
| 1
| 42
| Fly 3"
| Force
| Fly at 3" (F)
| | 1
| 43
| Force Ball 1
| Force
| CL*2 force dmg to one group (no save)
| | 1
| 44
| Force Feather Fall
| Force
| Feather Fall (or) Immune to TK or falling dmg this segment (can cast using 1bM action)
|
| 1
| 45
| Foul Potions
| Anti-Magic
| Foul (Destroy) 10*CL doses of magical Potions in someone's inventory (no save), the potions can be fixed out of combat if done within the hour
| | 1
| 46
| Haste A1
| Chronomancy
| +1A action
| | 1
| 47
| Heel N
| Eelemental, Nec.
| Cures 4% of max hp
|
| 1
| 48
| Invisibility Purge
| Cthulhu
| Dispel Invisibility
| | 1
| 49
| Know Time
| Chronomancy
| Know date and day
| | 1
| 50
| Lightning Bolt
| MTG R
| Target takes 30 lightning dmg (Spell save for 0)
|
| 1
| 51
| Magic Resistance
| Incantatrix
| MR CL*10%
| | 1
| 52
| Memory Protection
| Incantatrix
| Immune to one memory/action/spell stealing effect (lasts until used)
| | 1
| 53
| Mind Games
| MTG U
| Target loses his next action (Spell save)
|
| 1
| 54
| Mirror of Tarkhun Atep
| Cthulhu
| Creates a mirror
| | 1
| 55
| Nightmare
| Cthulhu
| Target sleeping person has a nightmare
| | 1
| 56
| Nystul's Anti-Magic Aura
| Anti-Magic
| Makes an object radiate anti-magic; considered a +0 weapon on the damage side
|
| 1
| 57
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 25% (EE=1)
| | 1
| 58
| Order Objects
| Logic
| Arrange group of small objects by some order (or) count a group of objects (or) weigh an object
| | 1
| 59
| Pose Mundane
| Cthulhu
| Illusion: Room appears to be normal/ordinary (x1 Trick)
|
| 1
| 60
| Power of Nyambe
| Cthulhu
| +2d6 SL's added to your current progression for today; -1 Con (permanent)
| | 1
| 61
| Precognitive Sense
| Chronomancy
| Precognition
| | 1
| 62
| Remove Magical Snare
| Incantatrix
| Removes a Magical Snare, a Glyph, or a Symbol (does not cover Magical Traps in general, see SL 3)
|
| 1
| 63
| Seal of Isis
| Cthulhu
| Object will make it's next item saving throw
| | 1
| 64
| Shatter x0
| Force
| Destroys a x0 item
| | 1
| 65
| Sheep Person / Ovinize
| Ovinomancy
| Person becomes lethargic and loses all actions for CL rounds.
|
| 1
| 66
| Sheep Swarm Summoning
| Ovinomancy, MTG U
| Summons CL*10 sheep. They are DL 0 monsters, and don't do much, but they suck up a lot of damage.
| | 1
| 67
| Slow Metabolism
| Chronomancy
| Need not eat/drink
| | 1
| 68
| Snare Dreamer
| Cthulhu
| Dispel a Somniomancy effect
|
| 1
| 69
| TK Push 1
| Force
| Size M target is pushed CL*10' (takes falling damage), ×/÷ 2 for each size difference
| | 1
| 70
| TK Shield 1
| Force
| AC +8+CL; +1 saves vs. anything that causes damage
| | 1
| 71
| True Strike
| Cthulhu
| Next attack at +20 TH
|
| 1
| 72
| Unmask Demon
| Cthulhu
| Dispel a Change Self or Alter Appearance effect
| | 1
| 73
| View Gate
| Cthulhu
| Can see through a Gate to other side clearly
| | 1
| 74
| Voice of Ra
| Cthulhu
| +1d6+1 Chr
|
| 1
| 75
| Warding the Eye
| Cthulhu
| Immune to the "Evil Eye" spell (on this list)
| | 2
| 1
| Accelerate Plant Growth
| Chronomancy
| Plant Growth
| | 2
| 2
| Animate Dead
| MTG B
| Animates a dead monster as your summon (1 DL lower)
|
| 2
| 3
| Anti-Magic Resistance
| Anti-Magic
| aMR 50+CL*5% [duration 2 hours]
| | 2 (1+1)
| 4
| Aspirant 1-1
| Aspirant/Lich
| 1M, 1/r: Any 0th level Wizard spell
| | 2 (1+1)
| 5
| Aspirant 1-2
| Aspirant/Lich
| 1M, 1/r: Any 0th level Priest spell
|
| 2 (1+1)
| 6
| Aspirant 1-3
| Aspirant/Lich
| 1M, 1/r: Any 0th level psionic effect (Psi1, Psi2, or Psi3 only)
| | 2 (1+1)
| 7
| Aspirant 1-4
| Aspirant/Lich
| 1M: Turn Undead at CL=LVL
| | 2 (1+1)
| 8
| Aspirant 1-5
| Aspirant/Lich
| 1M: Speak with Dead or Undead; 1M: Capital E Explain to Dead or Undead
|
| 2 (1+1)
| 9
| Aspirant 1-6
| Aspirant/Lich
| +10*LVL% WR
| | 2 (1+1)
| 10
| Aspirant 1-7
| Aspirant/Lich
| Mask Undead status; Turn as if double HD
| | 2 (1+1)
| 11
| Aspirant 1-8
| Aspirant/Lich
| Detect Magic Items; 1M: Identify Magic Item
|
| 2 (1+1)
| 12
| Aspirant 1-9
| Aspirant/Lich
| 1M, 1/d: Gain +1 XP
| | 2 (1+1)
| 13
| Aspirant 1-10
| Aspirant/Lich
| 1P: Create x1 Trap 15*LVL%
| | 2 (1+1)
| 14
| Aspirant 1-11
| Aspirant/Lich
| Material componenting costs ˝V action
|
| 2 (1+1)
| 15
| Aspirant 1-12
| Aspirant/Lich
| +LVL V actions, or +LVL M actions that can be used only for Proto-Lich spells
| | 2 (1+1)
| 16
| Aspirant 1-13
| Aspirant/Lich
| Cold LVL dmg by touch
| | 2 (1+1)
| 17
| Aspirant 1-14
| Aspirant/Lich
| +1 Research Point (or drawn sheet) per reset (see [P12])
|
| 2 (1+1)
| 18
| Aspirant 1-15
| Aspirant/Lich
| 1F or 1X, 1/d: Duplicate any level 1 Proto-Lich spell, it has (at most) duration LVL turns
| | 2
| 19
| Aura of Dominion
| MTG U
| Target can use 2M this segment.
| | 2
| 20
| Blank
| Anti-Magic
| [1Z to cast] Counter a Blink effect
|
| 2
| 21
| Bring Pestilence
| Cthulhu
| Disease (1d4 stat dmg to Str, Dex, or Con) (Fort save)
| | 2
| 22
| Cast Out Shan
| Cthulhu
| Dismiss a DL I-II Insect or Undead
| | 2
| 23
| Cause Fear
| Cthulhu
| Fear (Will save)
|
| 2
| 24
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=2 Eelemental
| | 2
| 25
| Chickenskin
| Poultrymancy
| Get 6+CL chickenskins. Each chickenskin is a DL 20/- effect vs. one attack.
| | 2
| 26
| Circle of Nausea
| Cthulhu
| Nausea to one group (Fort save)
|
| 2
| 27
| Command
| Logic
| As per priest spell but can use 2 words
| | 2
| 28
| Confusion
| Incantatrix
| One target is confused (save)
| | 2
| 29
| Contact Creature
| Cthulhu
| Contact a specific creature type
|
| 2
| 30
| Countermagic
| Incantatrix
| 1bM: Counter a magical spell or magic item activation.
| | 2
| 31
| Cowskin
| Bovinomancy
| Get 6+CL cowskins. Each cowskin is a DL 20/- effect vs. one attack.
| | 2
| 32
| Create Technological Item 2
| Technology
| Creates a technological item of TechL = 2 (duration 2 turns; material componenting may be used to double the TechL or duraton).
|
| 2
| 33
| Darkness
| Cthulhu
| Darkness
| | 2
| 34
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 100 feet, ID within sight
| | 2
| 35
| Detect/Dispel Charm/Ego
| Incantatrix
| Detects/Dispels Charm or Ego Domination (for 1s, lets you drop the item)
|
| 2
| 36
| Dismissal
| Cthulhu
| Dismiss an outer planar creature (save)
| | 2
| 37
| Dispel Magic
| Incantatrix
| Dispel Magic
| | 2
| 38
| Dispel Magic (one effect)
| Anti-Magic
| Dispels one magic effect (no option to dispel an area like normal Dispel Magic)
|
| 2
| 39
| Disrupt Concentration
| Incantatrix
| Target cannot heavy concentrate (no save)
| | 2
| 40
| Dominate Person
| Cthulhu
| Dominate Person (save)
| | 2
| 41
| Drain Charges
| Anti-Magic
| Target magic item loses 10*CL charges (no save)
|
| 2
| 42
| Dread Curse of Azathoth
| Cthulhu
| 1d3 Chr dmg
| | 2
| 43
| Echoing Ruin
| MTG R
| Destroy all magic items of the same exact type (Disint. save each)
| | 2
| 44
| Eelemental Ball N
| Eelemental, Inv.
| CLd2 dmg to a group, no save, EE=2
|
| 2
| 45
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=2
| | 2
| 46
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=2 Eelemental
| | 2
| 47
| Eelusionary Double N
| Eelemental, Ill.
| 2 Mirror Images, each has 4 hp to be detected as such
|
| 2
| 48
| Enchant Item
| Cthulhu
| Add a half plus to an item (for 1 hour)
| | 2
| 49
| Evil Eye
| Cthulhu
| Curse: -4 TH, checks, saves (save)
| | 2
| 50
| Fast-Talking
| Logic
| All targets must save vs. spell at a penalty equal to 2*CL or believe what he is saying as true
|
| 2
| 51
| Find Gate
| Cthulhu
| Detect Gates
| | 2
| 52
| Fist of Yog-Sothoth
| Cthulhu
| CLd6 force dmg to one target (no save)
| | 2
| 53
| Flesh Ward
| Cthulhu
| DR 10/+1
|
| 2
| 54
| Fly 9"
| Force
| Fly at 9" (E)
| | 2
| 55
| Force Ball 2
| Force
| CL*4 force dmg to one group (no save)
| | 2
| 56
| Force Spike
| Metamagic, MTG U
| 1 bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
|
| 2
| 57
| Frozen Tracks
| Cthulhu
| Stop (save)
| | 2
| 58
| Grasp of Cthulhu
| Cthulhu
| Target takes 2d6 dmg /r (save)
| | 2
| 59
| Haste A2
| Chronomancy
| +2A or +1B actions
|
| 2
| 60
| Healing Touch
| Cthulhu
| Touch to cure 1d8+CL hp and 1 stat point dmg
| | 2
| 61
| Heel N
| Eelemental, Nec.
| Cures 9% of max hp
| | 2 (1+1)
| 62
| Henchman 1-1
| Henchman/Villain
| 1P, 1/d: Create a MINIATURE GIANT ROBOT, a DL (CL+3)/2 Golem or Technological monster (treat as a summon)
|
| 2 (1+1)
| 63
| Henchman 1-2
| Henchman/Villain
| 0, 1/d: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero or Sidekick.
| | 2 (1+1)
| 64
| Henchman 1-3
| Henchman/Villain
| 1M: Monster Summoning (CL+1)/2
| | 2 (1+1)
| 65
| Henchman 1-4
| Henchman/Villain
| You adjust all BlahR by -5*level%
|
| 2 (1+1)
| 66
| Henchman 1-5
| Henchman/Villain
| +10% XP in Henchman, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| | 2 (1+1)
| 67
| Henchman 1-6
| Henchman/Villain
| You ignore one level of Resist Elements on other people (Immune -> Double Resist, Double Resist -> Resist, Resist -> nothing)
| | 2 (1+1)
| 68
| Henchman 1-7
| Henchman/Villain
| You ignore one level of Resist Hold/Stun/Para. on other people
|
| 2 (1+1)
| 69
| Henchman 1-8
| Henchman/Villain
| You ignore one level of Resist Action/Memory/Other Stealing on other people
| | 2 (1+1)
| 70
| Henchman 1-9
| Henchman/Villain
| 1V, 1/r: Choose one creature. He cannot use any V actions on his next segment.
| | 2 (1+1)
| 71
| Henchman 1-10
| Henchman/Villain
| 1bM: Counter an Avoid Fate or Energy Control (Psi1/Psi2)
|
| 2 (1+1)
| 72
| Henchman 1-11
| Henchman/Villain
| 1bF: Counter a counterspell effect.
| | 2 (1+1)
| 73
| Henchman 1-12
| Henchman/Villain
| You can have two summons (same group).
| | 2
| 74
| Hide from the Eye
| Cthulhu
| Invisibility
|
| 2
| 75
| Hypnotism
| Cthulhu
| Hypnosis (save)
| | 2
| 76
| Identify Spirit
| Cthulhu
| Detect Possession
| | 2
| 77
| Insect Plague
| Cthulhu
| Area effect 1 dmg /s insects
|
| 2
| 78
| Levitate
| Cthulhu
| Levitate
| | 2
| 79
| Life Sounding
| Chronomancy
| Know target's age and how many years of natural lifespan is left
| | 2
| 80
| Locate Object
| Cthulhu
| Locate Object
|
| 2
| 81
| Magic Weapon
| Cthulhu
| Weapon gets +1/+1 for 1 turn
| | 2
| 82
| Mass Feather Fall
| Force
| Feather Fall any number of targets within sight (each gets a save)
| | 2
| 83
| Mind Blank
| Incantatrix
| Mind Blank
|
| 2
| 84
| Obscuring Mist
| Cthulhu
| Wall of Fog
| | 2
| 85
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 50% (EE=1)
| | 2
| 86
| Preserve
| Chronomancy
| Target object is preserved and will not spoil/rot
|
| 2
| 87
| Protection from Chaos
| Logic
| As per Pro.Evil but against Chaotic creatures
| | 2
| 88
| Rope Trap
| Anti-Magic
| Create a x1 magical trap of Maze
| | 2
| 89
| Sekhmenkenhep's Words
| Cthulhu
| Convince people that what you're saying is true (save)
|
| 2
| 90
| Shatter x1
| Force
| Destroys a x0 to x1 item
| | 2
| 91
| Sheepskin
| Ovinomancy
| Get 6+CL sheepskins. Each sheepskin is a DL 20/- effect vs. one attack.
| | 2
| 92
| Skin of Sedefkar
| Cthulhu
| +CL/5 AC
|
| 2
| 93
| Song of Hastur
| Cthulhu
| Target takes 2d6 dmg /r (save)
| | 2
| 94
| Soul Trap
| Cthulhu
| Speak with Dead but you had to be the one who killed him
| | 2
| 95
| Spectral Mouth
| Anti-Magic
| Can have a breath effect start from a remote location
|
| 2
| 96
| Spectral Razor
| Cthulhu
| Magical blade that's 2d6 dmg and counts as a +5 weapon
| | 2
| 97
| Suggestion
| Cthulhu
| Suggestion (save)
| | 2
| 98
| Time Stop Object
| Chronomancy
| Time stops an inanimate object for 1-3 rounds
|
| 2
| 99
| Timeslip
| Chronomancy
| (can cast in response to being attacked) You disappear from the combat until next round.
| | 2
| 100
| TK Push 2
| Force
| Size M target is pushed CL*20' (takes falling damage), ×/÷ 2 for each size difference
| | 2
| 101
| TK Shield 2
| Force
| AC +7+CL*4/3; +3 saves vs. anything that causes damage
|
| 2
| 102
| Voorish Sign
| Cthulhu
| The next spell you cast will be at +3 CL
| | 2
| 103
| Wandering Soul
| Cthulhu
| Dream Travel
| | 2
| 104
| Ward against Pyschics
| Cthulhu
| Psionic Feats cannot be used in the room (x1 Special)
|
| 3
| 1
| Anti-Magic Circle Against T/N/S/J/A/Nil
| Anti-Magic
| As "Protection from [alignment]" spells, against one of T/N/S/J/A/Nil
| | 3
| 2
| Articus's Melee Manager
| Chronomancy
| Target gets +CL/5 melee attacks per P action for 2*CL rounds
| | 3 (2+1)
| 3
| Aspirant 2-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-1st level Wizard spell
|
| 3 (2+1)
| 4
| Aspirant 2-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-1st level Priest spell
| | 3 (2+1)
| 5
| Aspirant 2-3
| Aspirant/Lich
| 1M, 1/r: Any 0th-1st level psionic effect (Psi1, Psi2, or Psi3 only)
| | 3 (2+1)
| 6
| Aspirant 2-4
| Aspirant/Lich
| Immune Turning
|
| 3 (2+1)
| 7
| Aspirant 2-5
| Aspirant/Lich
| 1M: Control Undead (as per Turn Undead)
| | 3 (2+1)
| 8
| Aspirant 2-6
| Aspirant/Lich
| +10*LVL% RaRR
| | 3 (2+1)
| 9
| Aspirant 2-7
| Aspirant/Lich
| Detect Concordant Beings; 1M: Legend Lore Concordant Being
|
| 3 (2+1)
| 10
| Aspirant 2-8
| Aspirant/Lich
| 1M: Create x1 Trick 15*LVL%
| | 3 (2+1)
| 11
| Aspirant 2-9
| Aspirant/Lich
| Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
| | 3 (2+1)
| 12
| Aspirant 2-10
| Aspirant/Lich
| +LVL/3 M actions
|
| 3 (2+1)
| 13
| Aspirant 2-11
| Aspirant/Lich
| 1M, Touch: Energy Drain 2 levels
| | 3 (2+1)
| 14
| Aspirant 2-12
| Aspirant/Lich
| Duplicate any SL 1 Concordant group spell (i.e. non-Concordant SL 1)
| | 3
| 15
| Attrition
| MTG B
| Sacrifice a summon: Target is slain (PPD save)
|
| 3
| 16
| Black Binding
| Cthulhu
| Animate a dead corpse as a DL III Undead
| | 3
| 17
| Breath of the Deep
| Cthulhu
| Target is drowning (Fort save per segment or 2d6 dmg)
| | 3
| 18
| Charisma
| MTG U
| Your attacks are charm branded (Will save)
|
| 3
| 19
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=3 Eelemental
| | 3
| 20
| Chromatic Blast
| Delusion/Illusion
| Chromatic Orb for a group, don't need to roll to hit
| | 3
| 21
| Contact Deity
| Cthulhu
| Contact a specific deity 50+CL%; caster becomes insane (Will save)
|
| 3
| 22
| Create Technological Item 3
| Technology
| Creates a technological item of TechL = 3 (duration 3 turns; material componenting may be used to double the TechL or duraton).
| | 3
| 23
| Curse of the Stone
| Cthulhu
| Target cannot act (save) as long as you heavy concentrate (can't use M actions)
| | 3
| 24
| Delay Life
| Anti-Magic
| [1bM to cast] Counter a Raise effect (Resurrection still works), or Turn off someone's Regen Buffer
|
| 3
| 25
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 1,000 feet, ID within sight
| | 3
| 26
| Displacement I
| Delusion/Illusion
| Displaced (AC +2, first attack misses)
| | 3
| 27
| Divination
| Cthulhu
| Divination
|
| 3
| 28
| Drainheal
| Incantatrix
| Drain the local MF by 1: Heal self.
| | 3
| 29
| Eelemental Ball N
| Eelemental, Inv.
| CLd3 dmg to a group, no save, EE=3
| | 3
| 30
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=3
|
| 3
| 31
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=3 Eelemental
| | 3
| 32
| Eelusionary Double N
| Eelemental, Ill.
| 3 Mirror Images, each has 9 hp to be detected as such
| | 3
| 33
| Fervor
| MTG R
| You and your summons are not summoning sick.
|
| 3
| 34
| Flowform
| Anti-Magic
| Enter the nearby border Phlogiston plane
| | 3
| 35
| Fly 18"
| Force
| Fly at 18" (D)
| | 3
| 36
| Force Ball 3
| Force
| CL*6 force dmg to one group (no save)
|
| 3
| 37
| Fowl Play
| Poultrymancy, MTG U
| Target gets polymorphed into a chicken (PP save). If save missed target gains the mentality of a chicken (Will save).
| | 3
| 38
| Greater Anti-Magic Armor
| Anti-Magic
| Armor has +CL/3 AC and +CL/3 saves for 1t
| | 3
| 39
| Haste A3
| Chronomancy
| +3A, +2B, or +1C actions
|
| 3
| 40
| Heel N
| Eelemental, Nec.
| Cures 16% of max hp
| | 3 (2+1)
| 41
| Henchman 2-1
| Henchman/Villain
| 1V: Twist (Remove an effect on a person)
| | 3 (2+1)
| 42
| Henchman 2-2
| Henchman/Villain
| 1P, 1/d: Slay someone with the Sidekick class (PPD save)
|
| 3 (2+1)
| 43
| Henchman 2-3
| Henchman/Villain
| 1M, 1/d: Contact Other Plane, Ask the Local Lord a question, or reverse Tempus Lawfulness
| | 3 (2+1)
| 44
| Henchman 2-4
| Henchman/Villain
| 1M, 1/r: Causeall one target.
| | 3 (2+1)
| 45
| Henchman 2-5
| Henchman/Villain
| Pick a psionic power you have. +1M a round only for that psionic power, and it requires 2 saves to avoid.
|
| 3 (2+1)
| 46
| Henchman 2-6
| Henchman/Villain
| Pick a spell you have. It is "material componented" for range for free, and it requires 2 saves to avoid.
| | 3 (2+1)
| 47
| Henchman 2-7
| Henchman/Villain
| All your innate abilities can be used one extra time per day (e.g. 3/d becomes 4/d). Your Innates require 2 saves to avoid.
| | 3 (2+1)
| 48
| Henchman 2-8
| Henchman/Villain
| +1 minor in a psionic progression you have.
|
| 3 (2+1)
| 49
| Henchman 2-9
| Henchman/Villain
| 1P, 1/r: Choose one creature. He cannot use any P actions on his next segment.
| | 3 (2+1)
| 50
| Henchman 2-10
| Henchman/Villain
| 1M, #bM, only on your segment: Dispel # effects on one target (max #=LVL, you can borrow a lot here)
| | 3 (2+1)
| 51
| Henchman 2-11
| Henchman/Villain
| 1F, 1/d: Lower the "Time Reality Stability" ability on another person (PP save)
|
| 3 (2+1)
| 52
| Henchman 2-12
| Henchman/Villain
| May wear two suits of armor, your AT sources fully stack
| | 3
| 53
| Hold Monster
| Logic
| As per Enc/Cha spell, save at -2*CL
| | 3
| 54
| Illusion Summoning III
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL IV, defends as a DL II
|
| 3
| 55
| Imprison Mind
| Cthulhu
| Target spirit / life essence cannot leave the body it's in (save)
| | 3
| 56
| Life Tether
| Chronomancy
| You know when in time the target is at all times, when time travelling can use the target as anchor
| | 3
| 57
| Maladweomer
| Incantatrix
| Target has minimum effect with spells (others have +4 saves) for 1t, this can be reversed (Empradweomer)
|
| 3
| 58
| Mana Leak
| Metamagic, MTG U
| 1 bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| | 3
| 59
| Mindblast
| Cthulhu
| Insanity (save)
| | 3
| 60
| Mini Globe of Invulnerability
| Incantatrix
| Immune to SL 0-2 spells
|
| 3
| 61
| Minor Paradox
| Chronomancy
| Counter an effect that just occured last segment (it is undone)
| | 3
| 62
| Mirror Image III
| Delusion/Illusion
| 6 Mirror Images, can't be dispelled/disbelieved
| | 3
| 63
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 75% (EE=1)
|
| 3
| 64
| Personal Illusion
| Logic
| Makes an exact illusion (all senses) of a creature
| | 3
| 65
| Phantom Shield
| Delusion/Illusion
| AC +CL*2; saves +CL; MDeflection CL*10%
| | 3
| 66
| Polymorph to Cow
| Bovinomancy
| Target gets polymorphed into a cow (PP save). If save missed target gains the mentality of a cow (Will save).
|
| 3
| 67
| Polymorph to Sheep
| Ovinomancy
| Target gets polymorphed into a sheep (PP save). If save missed target gains the mentality of a sheep (Will save).
| | 3
| 68
| Pro. from Magic Armor
| Anti-Magic
| You ignore the AC plusses from magic armor for 1t
| | 3
| 69
| Pro. from Shields
| Anti-Magic
| Ignore damaging shield effects
|
| 3
| 70
| Raise Night Fog
| Cthulhu
| Fog
| | 3
| 71
| Red Sign of Shudde M'ell
| Cthulhu
| Group takes 1d6+LVL dmg (no save)
| | 3
| 72
| Remove Curse
| Incantatrix
| Remove Curse
|
| 3
| 73
| Remove Magical Trap
| Incantatrix
| Removes a Magical Trap; you have 100+CL*5% chance in it (minus the usual FRTraps shift)
| | 3
| 74
| Shatter x2
| Force
| Destroys a x0 to x2 item
| | 3
| 75
| Shriveling
| Cthulhu
| CLd4 dark energy dmg to one target (no save)
|
| 3
| 76
| Siren's Song
| Cthulhu
| Charm 2*CL HD of creatures (save)
| | 3
| 77
| Slow
| Chronomancy
| Slow (save)
| | 3
| 78
| Steal Magical Enchantment
| Incantatrix
| Steal a magical effect someone is running; it is on you now, you need to maintain it
|
| 3
| 79
| Summon/Bind Creature
| Cthulhu
| Summons a DL 1d4 Outer creature
| | 3
| 80
| Time Snare
| Chronomancy
| Target will do the same actions it did last time it acted (Spell save each round until made)
| | 3
| 81
| TK Push 3
| Force
| Size M target is pushed CL*30' (takes falling damage), ×/÷ 2 for each size difference
|
| 3
| 82
| TK Shield 3
| Force
| AC +6+CL*5/3; +6 saves vs. anything that causes damage
| | 3
| 83
| True Darkness
| Delusion/Illusion
| Total Darkness, Infravision / See in Darkness / Truesight doesn't work
| | 3
| 84
| Wall of Force
| Force
| Wall of Force (not solid)
|
| 3
| 85
| Wave of Oblivion
| Cthulhu
| If near a body of water, creates a large wave (CLd4 water dmg, no save)
| | 3
| 86
| Wither Limb
| Cthulhu
| Sharpness a random limb (save)
| | 3
| 87
| Wrack
| Cthulhu
| Pain (-2 all rolls) (save)
|
| 4
| 1
| AEther Flash
| MTG R
| Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)
| | 4
| 2
| Airskin
| Anti-Magic
| 4+CL/2 Airskins. Each Airskin halves the damage from an energy-based attack. Can use 1Z to have a second Airskin halve it again.
| | 4
| 3
| Animal Form
| Cthulhu
| Polymorph Self into a specific animal
|
| 4
| 4
| Anti-Chicken Shell
| Poultrymancy
| You are completely immune to anything a chicken might do to you. You can still affect them normally.
| | 4
| 5
| Anti-Cow Shell
| Bovinomancy
| You are completely immune to anything a cow might do to you. You can still affect them normally.
| | 4
| 6
| Anti-Magic Mirror
| Anti-Magic
| Like crystal ball but with sound and scent instead of sight
|
| 4
| 7
| Anti-Sheep Shell
| Ovinomancy
| You are completely immune to anything a sheep might do to you. You can still affect them normally.
| | 4 (3+1)
| 8
| Aspirant 3-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-2nd level Wizard spell
| | 4 (3+1)
| 9
| Aspirant 3-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-2nd level Priest spell
|
| 4 (3+1)
| 10
| Aspirant 3-3
| Aspirant/Lich
| 1M, LVL/d: Grant Undead Status
| | 4 (3+1)
| 11
| Aspirant 3-4
| Aspirant/Lich
| +10*LVL MR
| | 4 (3+1)
| 12
| Aspirant 3-5
| Aspirant/Lich
| 1F: Create x1 Special 5*LVL%
|
| 4 (3+1)
| 13
| Aspirant 3-6
| Aspirant/Lich
| 0, Gaze: Life Trapping (as per Mirror) (save)
| | 4 (3+1)
| 14
| Aspirant 3-7
| Aspirant/Lich
| Immune to Twilight
| | 4 (3+1)
| 15
| Aspirant 3-8
| Aspirant/Lich
| 1M, touch: Imprisonment (save)
|
| 4 (3+1)
| 16
| Aspirant 3-9
| Aspirant/Lich
| 1M: LVLd10 Colorless Fire dmg to one target (no save)
| | 4 (3+1)
| 17
| Aspirant 3-10
| Aspirant/Lich
| Troll-like Regen LVL hp /s
| | 4 (3+1)
| 18
| Aspirant 3-11
| Aspirant/Lich
| Double the memorization of 1 SL (Wizard or Priest)
|
| 4 (3+1)
| 19
| Aspirant 3-12
| Aspirant/Lich
| Duplicate any SL 2 Concordant group spell (i.e. non-Concordant SL 2)
| | 4
| 20
| Bind Loup-Garou
| Cthulhu
| Force Shapechange and Dispel a Psi14 effect
| | 4
| 21
| Bind Soul
| Cthulhu
| Put someone's soul in a receptacle (Will save)
|
| 4
| 22
| Blur Zone
| Delusion/Illusion
| Nothing can be targetting in the room (x1 Special)
| | 4
| 23
| Breeding Pit
| MTG B
| Once per round, get a DL I Thrull as a summon (limit=LVL)
| | 4
| 24
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=4 Eelemental
|
| 4
| 25
| Charm Lawful Creature
| Logic
| Target Lawful creature is charmed (no save)
| | 4
| 26
| Cloak of Fire
| Cthulhu
| +1d4+1 Dex; +3" move rate; Fire damaging shield (1d8 fire dmg /hit); You take 1 dmg /r
| | 4
| 27
| Coastal Piracy
| MTG U
| Whenever you kill a creature, restore 1 SL in memorization
|
| 4
| 28
| Counterspell
| Metamagic, MTG U
| 1 bM or 1 OppM: Counter target magical/psionic effect.
| | 4
| 29
| Create Exhaustion
| Anti-Magic
| Target takes 50% more damage than the damage he's taken so far (RSW save for 25%)
| | 4
| 30
| Create Scrying Window
| Cthulhu
| Postcognition
|
| 4
| 31
| Create Technological Item 4
| Technology
| Creates a technological item of TechL = 4 (duration 4 turns; material componenting may be used to double the TechL or duraton).
| | 4
| 32
| Curse of the Putrid Husk
| Cthulhu
| Curse: Insanity (save)
| | 4
| 33
| Curse of the Rat-thing
| Cthulhu
| Animate a dead corpse as a DL IV Undead
|
| 4
| 34
| Dark Resurrection
| Cthulhu
| Raise Dead
| | 4
| 35
| Deflection
| Incantatrix
| 1bM: Redirect a magical spell or magic item activation to hit a different target.
| | 4
| 36
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 10,000 feet, ID within sight
|
| 4
| 37
| Disrupt Undead
| Incantatrix
| Each segment for 4 segments, choose a group of undead: <= Shadow is D(usted), <= Lich takes CLd6 dmg
| | 4
| 38
| Eelemental Ball N
| Eelemental, Inv.
| CLd4 dmg to a group, no save, EE=4
| | 4
| 39
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=4
|
| 4
| 40
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=4 Eelemental
| | 4
| 41
| Eelusionary Double N
| Eelemental, Ill.
| 4 Mirror Images, each has 16 hp to be detected as such
| | 4
| 42
| Fly 30"
| Force
| Fly at 30" (C)
|
| 4
| 43
| Force Ball 4
| Force
| CL*8 force dmg to one group (no save)
| | 4
| 44
| Fork
| Metamagic, MTG R
| 1 bM or 1 OppM: Copy target magical/psionic effect.
| | 4
| 45
| Hands of Colubra
| Cthulhu
| Your arms turn into snakes that deal 1d6 dmg + 1d6 Str dmg
|
| 4
| 46
| Haste A4
| Chronomancy
| +4A, +3B, or +2C actions
| | 4
| 47
| Heel N
| Eelemental, Nec.
| Cures 25% of max hp
| | 4 (3+1)
| 48
| Henchman 3-1
| Henchman/Villain
| You can have three summons (same group).
|
| 4 (3+1)
| 49
| Henchman 3-2
| Henchman/Villain
| You can have one familiar. This spell does the "Find Familiar" effect when you take it.
| | 4 (3+1)
| 50
| Henchman 3-3
| Henchman/Villain
| 1M: Fascinate a group (Will save)
| | 4 (3+1)
| 51
| Henchman 3-4
| Henchman/Villain
| 0, 1/t: Counter a chosen die roll (they have to roll it now) or rerolled die roll
|
| 4 (3+1)
| 52
| Henchman 3-5
| Henchman/Villain
| 1M, 1/d: Set (reverse Reset) one target.
| | 4 (3+1)
| 53
| Henchman 3-6
| Henchman/Villain
| You ignore one level of Resist Elements and Eelements on other people (stacks with the lower level version of this)
| | 4 (3+1)
| 54
| Henchman 3-7
| Henchman/Villain
| 1M, 1/r: Dispel a Haste effect. New Haste effects cannot be used in the room (this counts as a x1 Special).
|
| 4 (3+1)
| 55
| Henchman 3-8
| Henchman/Villain
| 1M, 1/d: Segment 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
| | 4 (3+1)
| 56
| Henchman 3-9
| Henchman/Villain
| 1M, 1/r: Choose one creature. He cannot use any M actions on his next segment.
| | 4 (3+1)
| 57
| Henchman 3-10
| Henchman/Villain
| 1M: Drop an Anti-Magic Shell, Anti-Psionic Shell, or Anti-Innate Shell
|
| 4 (3+1)
| 58
| Henchman 3-11
| Henchman/Villain
| Anti-Sidekick shell SL 0-3 (Sidekick effects of SL 0-3 cannot be used within 20'r)
| | 4 (3+1)
| 59
| Henchman 3-12
| Henchman/Villain
| 1F, 1/d: Multiply an effect you do by x1+LVL/10.
| | 4
| 60
| Hold Illusion
| Delusion/Illusion
| Next Illusion spell you cast requires no maintained, doesn't drop if you drop
|
| 4
| 61
| Illusion Summoning IV
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL VI, defends as a DL II
| | 4
| 62
| Locate Creature
| Cthulhu
| Locate a specific creature
| | 4
| 63
| Look to the Future
| Cthulhu
| Can see into the future
|
| 4
| 64
| Maintain Dampen
| Incantatrix
| Everyone in the room gets -CL to their # of maintained effects (treat as a x1 Special), or affect just one target
| | 4
| 65
| Mind Transfer
| Cthulhu
| Switch bodies with someone (save)
| | 4
| 66
| Mirror Image IV
| Delusion/Illusion
| 8 Mirror Images, can't be dispelled/disbelieved
|
| 4
| 67
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 100% (EE=1)
| | 4
| 68
| Pipes of Madness
| Cthulhu
| Insanity to a group (save)
| | 4
| 69
| Prophecy
| Chronomancy
| Improved Precognition
|
| 4
| 70
| Ray of Oblivion
| Incantatrix
| Target forgets how to cast CL spells by name (the spell slots are not regained until next reset)
| | 4
| 71
| Return to Rest
| Cthulhu
| Destroy an undead (save)
| | 4
| 72
| Rope Trap
| Delusion/Illusion
| Target is ejected to Astral and Heavily Stunned (PP save)
|
| 4
| 73
| Shatter x3
| Force
| Destroys a x0 to x3 item
| | 4
| 74
| Soul Singing
| Cthulhu
| Illusion: Target sees and hears what you wish, no one else affected (save)
| | 4
| 75
| Speak with Dead
| Cthulhu
| Speak with Dead
|
| 4
| 76
| Steal Mental
| Incantatrix
| Target loses 1M from his remaining mentals (or owes one), you gain 1M (target saves vs. Spell)
| | 4
| 77
| Steal Summon
| Incantatrix
| Steal someone's summon (your summon slot needs to be open to do this)
| | 4
| 78
| Summon Time Elemental
| Chronomancy
| Summons a normal (non-special) DL IV Time Elemental
|
| 4
| 79
| Teleport
| Force
| Teleport
| | 4
| 80
| Temporal Push
| Chronomancy
| Target is thrown CL+1 rounds into the future (Will save)
| | 4
| 81
| Timeheal
| Chronomancy
| Heal (as spell), 5*N% chance of failure, where N is the number of rounds before now the target was at full health
|
| 4
| 82
| TK Push 4
| Force
| Size M target is pushed CL*40' (takes falling damage), ×/÷ 2 for each size difference
| | 4
| 83
| TK Shield 4
| Force
| AC +5+CL*2; +10 saves vs. anything that causes damage
| | 4
| 84
| Unspeakable Oath
| Cthulhu
| Get a random minor magic item (50%) or +1 Int (50%) for 1 turn
|
| 4
| 85
| Wesley's Temporal Disjunction
| Chronomancy
| -1 to #Att, always loses initiative for 1d10+5 days (Spell save)
| | 4
| 86
| X-ray Vision
| Delusion/Illusion
| X-ray Vision
| | 5
| 1
| Accelerate Animal Growth
| Chronomancy
| Age a creature CL months, is at half number of attacks for CL turns (RSW save)
|
| 5
| 2
| Anti-Magic Jar
| Anti-Magic
| Exorcism and Remove Domination/Charm/Magic Jar on 1 target, or the target drops an item that's Ego Dominating him (no resistance)
| | 5
| 3
| Anti-Magic Shell (one SL)
| Anti-Magic
| Pick one SL. Turns off magical spells and effects of exactly that SL (lower or higher is not affected)
| | 5
| 4
| Anti-Magic Shell 5
| Incantatrix
| Spells of SL 0-4 don't work in your group
|
| 5
| 5
| Articus's Devolutionary Warrior
| Chronomancy
| Target gets +1d6 Str/Dex/Con and -3d6 Int/Wis/Chr (minimum 1) (Spell save)
| | 5 (4+1)
| 6
| Aspirant 4-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-3rd level Wizard spell
| | 5 (4+1)
| 7
| Aspirant 4-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-3rd level Priest spell
|
| 5 (4+1)
| 8
| Aspirant 4-3
| Aspirant/Lich
| 1M, 1/r: Any psionic minor (Psi1, Psi2, or Psi3 only)
| | 5 (4+1)
| 9
| Aspirant 4-4
| Aspirant/Lich
| +10*LVL PaPR
| | 5 (4+1)
| 10
| Aspirant 4-5
| Aspirant/Lich
| 1M: Dispel Innate or Racial ability effect
|
| 5 (4+1)
| 11
| Aspirant 4-6
| Aspirant/Lich
| 1M, 1/d: Reset
| | 5 (4+1)
| 12
| Aspirant 4-7
| Aspirant/Lich
| 1M, 1/d: Contact Alternate Reality
| | 5 (4+1)
| 13
| Aspirant 4-8
| Aspirant/Lich
| 1M, 1/d: Create Any DL 4 Monster
|
| 5 (4+1)
| 14
| Aspirant 4-9
| Aspirant/Lich
| 1M, touch: Steal all spells (save)
| | 5 (4+1)
| 15
| Aspirant 4-10
| Aspirant/Lich
| 1M, touch: Lose LVLd4 stat pts
| | 5 (4+1)
| 16
| Aspirant 4-11
| Aspirant/Lich
| 1bF: Fork
|
| 5 (4+1)
| 17
| Aspirant 4-12
| Aspirant/Lich
| Duplicate any SL 3 Concordant group spell (i.e. non-Concordant SL 3)
| | 5
| 18
| Banishment of Yde Etad
| Cthulhu
| Banish an outer planar creature to home plane (Will save)
| | 5
| 19
| Blind/Deafen
| Cthulhu
| Blind and Deafen target (Fort save on each)
|
| 5
| 20
| Cast Out Devil
| Cthulhu
| Exorcise
| | 5
| 21
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=5 Eelemental
| | 5
| 22
| Chicken Life
| Poultrymancy
| 0 action to cast, consume a chicken in your group: Heal self.
|
| 5
| 23
| Chickening Doom
| Poultrymancy
| Like a Creeping Doom, but it's Rabid Dire Chickens. You get CL*3 chickens, each with 10 hp/dmg.
| | 5
| 24
| Cow Life
| Bovinomancy
| 0 action to cast, consume a cow in your group: Heal self.
| | 5
| 25
| Cowing Doom
| Bovinomancy
| Like a Creeping Doom, but it's Rabid Dire Cows. You get CL*3 cows, each with 10 hp/dmg.
|
| 5
| 26
| Create Barrier of Naach-Tith
| Cthulhu
| Wall: Spells cannot pass, Str check (DC 40) to pass
| | 5
| 27
| Create Slipgate
| Chronomancy
| Create a temporal gate
| | 5
| 28
| Create Technological Item 5
| Technology
| Creates a technological item of TechL = 5 (duration 5 turns; material componenting may be used to double the TechL or duraton).
|
| 5
| 29
| Deflection
| Metamagic, MTG U
| 1 bM or 1 OppM: Redirect target magical/psionic effect to another target.
| | 5
| 30
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 100,000 feet, ID within sight
| | 5
| 31
| Eelemental Ball N
| Eelemental, Inv.
| CLd5 dmg to a group, no save, EE=5
|
| 5
| 32
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=5
| | 5
| 33
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=5 Eelemental
| | 5
| 34
| Eelusionary Double N
| Eelemental, Ill.
| 5 Mirror Images, each has 25 hp to be detected as such
|
| 5
| 35
| Evacuation
| MTG U
| A group of summons is unsummoned
| | 5
| 36
| Extinction
| MTG B
| Slay all creatures of one race in a group (PPD save)
| | 5
| 37
| False Skin
| Delusion/Illusion
| CL*3/2+5 False Skins (F.S.), each causes enemy to roll a natural "2" TH
|
| 5
| 38
| Fissure
| MTG R
| Slay target creature (RSW save), or Earthquake the floor
| | 5
| 39
| Fly 45"
| Force
| Fly at 45" (B)
| | 5
| 40
| Force Ball 5
| Force
| CL*10 force dmg to one group (no save)
|
| 5
| 41
| Gravity Wave
| Force
| Increase/decrease gravity in area by +/- CL G's (treat as a x1 Special)
| | 5
| 42
| Haste A5
| Chronomancy
| +5A, +4B, or +3C actions
| | 5
| 43
| Heel N
| Eelemental, Nec.
| Cures 36% of max hp
|
| 5 (4+1)
| 44
| Henchman 4-1
| Henchman/Villain
| 5F, Marry the SIDEKICK'S SWEETHEART: The Sidekick in question is Pixelated.
| | 5 (4+1)
| 45
| Henchman 4-2
| Henchman/Villain
| You can't be targetted until your summons are destroyed.
| | 5 (4+1)
| 46
| Henchman 4-3
| Henchman/Villain
| 1M: But wait, the other Henchman over there FORGOT ONE SMALL THING and he is Crapped and Slain. (save for each)
|
| 5 (4+1)
| 47
| Henchman 4-4
| Henchman/Villain
| Pick a spell you have. It costs ˝M to use.
| | 5 (4+1)
| 48
| Henchman 4-5
| Henchman/Villain
| Pick a psionic power you have. It costs ˝M to use.
| | 5 (4+1)
| 49
| Henchman 4-6
| Henchman/Villain
| Pick an innate ability you have. It costs ˝M to use.
|
| 5 (4+1)
| 50
| Henchman 4-7
| Henchman/Villain
| 1M, 1/d: Segments 9 and 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
| | 5 (4+1)
| 51
| Henchman 4-8
| Henchman/Villain
| +1 Opposing action. (Remember you can translate 1Opp -> 1F, so this still does something even if Opposings aren't available)
| | 5 (4+1)
| 52
| Henchman 4-9
| Henchman/Villain
| 1F, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
|
| 5 (4+1)
| 53
| Henchman 4-10
| Henchman/Villain
| 1bM: Counter a Limited Wish, Alter Reality, or Miracle 0-7
| | 5 (4+1)
| 54
| Henchman 4-11
| Henchman/Villain
| -1 actions of all types to everyone in the room (x1 Special)
| | 5 (4+1)
| 55
| Henchman 4-12
| Henchman/Villain
| 1F, 1/d: +1 to your multiplier for 1 round
|
| 5
| 56
| Illusion Summoning V
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL VIII, defends as a DL II
| | 5
| 57
| Magic Jar
| Cthulhu
| Magic Jar
| | 5
| 58
| Mirror Image V
| Delusion/Illusion
| 10 Mirror Images, can't be dispelled/disbelieved
|
| 5
| 59
| N-ray Vision
| Delusion/Illusion
| N-ray Vision (pick an element it's blocked by)
| | 5
| 60
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 125% (EE=1)
| | 5
| 61
| Power Word Feeblemind
| Incantatrix
| Target with <= 80 hp is Feebleminded (no save)
|
| 5
| 62
| Quash
| Incantatrix
| 1bM: Counter a magical spell or magic item activation. This cannot be responded to (except by Capital I Insist). This spell or item activation cannot be used again by that person for 1 turn.
| | 5
| 63
| Remove Magical Trap
| Incantatrix
| Removes a Magical Trap; you have 50+CL*10% chance in it (minus the usual FRTricks shift)
| | 5
| 64
| Shadow Anti-Magic
| Anti-Magic
| CLd6 dmg (pick a normal or para element) to a group, Int check for half damage
|
| 5
| 65
| Shadow Magic
| Delusion/Illusion
| Wishoid for a SL 0-5 Wizard spell, has only 50% effect
| | 5
| 66
| Shatter x4
| Force
| Destroys a x0 to x4 item
| | 5
| 67
| Sheep Life
| Ovinomancy
| 0 action to cast, consume a sheep in your group: Heal self.
|
| 5
| 68
| Sheeping Doom
| Ovinomancy
| Like a Creeping Doom, but it's Rabid Dire Sheep. You get CL*3 sheep, each with 10 hp/dmg.
| | 5
| 69
| Spell Shield
| Incantatrix
| +CL saves vs. magic effects; +CL saves vs. mental effects (they do stack)
| | 5
| 70
| Steal Enchantment
| Incantatrix
| Steal an effect (not necessarily magical) someone is running; it is on you now, you need to maintain it
|
| 5
| 71
| Steal Illusion
| Delusion/Illusion
| Gain control of an Illusion effect (no save, ER to resist)
| | 5
| 7 | |