[PC4] Rogue Classes Group


Accomplice

Level KXP Accomp A-H
123 45 [1]
1 0 1-- -- [-]
2 3.3 2-- -- [-]
3 6.6 3-- -- [-]
4 13.2 4-- -- [-]
5 26.4 41- -- [-]
6 52.8 42- -- [-]
7 105.6 43- -- [-]
8 213 44- -- [-]
9 430 441 -- [-]
10 860 442 -- [-]
11 1290 443 -- [-]
12 1720 443 1- [-]
13 2150 444 1- [-]
14 2580 444 2- [-]
15 3010 444 3- [-]
16 3440 444 4- [-]
17 3870 544 4- [-]
18 4300 554 4- [-]
19 4730 555 4- [-]
20 5160 555 41 [-]
21 5590 555 51 [-]
22 6020 655 51 [-]
23 6450 655 52 [-]
24 6880 665 52 [-]
25 7310 666 52 [-]
26 7740 666 53 [-]
27 8170 666 63 [1]
28 8600 766 63 [1]
29 9030 766 64 [2]
30 9460 776 64 [2]
31 9890 777 64 [3]
32 10320 777 65 [3]
33 10750 777 75 [4]
34 11180 877 75 [4]
35 11610 887 76 [5]
36 12040 888 76 [5]
TH Saves
PD RS PP BW Sp Fo Re Wi
+4  4  2  3  1  1  1  1  0
+5  5  2  4  2  1  1  1  0
+5  5  3  4  3  2  2  2  1
+6  6  4  5  4  3  2  2  1
+6  7  5  6  5  4  3  2  1
+7  8  5  7  6  4  3  3  2
+7  8  6  7  7  5  4  3  2
+8  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+9 11  9 10 11  8  6  5  3
+10 12 10 11 12  9  6  5  4
+10 13 11 12 13 10  7  6  4
+11 14 11 13 14 10  7  6  4
+11 14 12 13 14 11  8  6  5
+12 14 12 14 14 11  8  7  5
+12 14 13 14 14 12  9  7  5
+13 15 13 14 14 12  9  8  6
Requisites: Str 16, Int 18, Logic 7
Alignment: any E
HD/level: ++d13
Weapon Prof.: 6+level/2
To Hit Table: 4+level/2
Save Table: War
Reference: DM {Reduced Anti-Hero}
Groups: Rogue, Concordant (x1), Mirror
 
Logic is an ability score based off of Int. It is equal to 2+(Int bonus) base. Note that you will "owe" one stat point to Logic with an 18 Int (since your Logic will be only 6), unless you have Exceptional Int bonus somehow.
Gets Exc Str. Can purchase Exc Dex for 1 weapon slot and Exc Con for 4 weapon slots.
Can weapon specialize and uses the "Ranger" line for number of attacks.
Gets 80 Rogue points per level.
On the Rogue Ability table, cannot use picks to get other picks (no "chaining" of picks).
Your CCL with Anti-Hero spells is CL-26.
Lvl Ability
1 Any Bandit1 level 2 ability
1 Any Bounty Hunter1 level 2 ability
1 Any Executioner1 level 1 ability
1 Any Mercenary5 level 1 ability
1 Any Scarlet Assassin level 1 ability
1 Any The Hidden level 1 ability
5 Any Bandit1 level 6 ability
5 Any Bounty Hunter1 level 6 ability
5 Any Executioner1 level 5 ability
5 Any Mercenary5 level 5 ability
5 Any Scarlet Assassin level 5 ability
5 Any The Hidden level 5 ability
9 Any Bandit1 level 10 ability
9 Any Bounty Hunter1 level 10 ability
9 Any Executioner1 level 9 ability
9 Any Mercenary5 level 9 ability
9 Any Scarlet Assassin level 9 ability
9 Any The Hidden level 9 ability
13 Any Bandit1 level 16 ability
13 Any Bounty Hunter1 level 15 ability
13 Any Executioner1 level 13 ability
13 Any Mercenary5 level 14 ability
13 Any Scarlet Assassin level 13 ability
13 Any The Hidden level 13 ability

[PC4] Rogue Classes Group


Accomplice Spells

Level # Spell
1 1 10*CL% iaIR
1 2 +10% XP in Accomplice, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
1 3 1M: LVLd6 dmg, E=1 element, one target, no save
1 4 1M: Target is paralyzed (PPD save)
1 5 1M: Steal an action or memory (Will save)
1 6 +CL/2 QV actions
1 7 +LVL SL's in one spell progression (Wizard or Priest)
1 8 +2 CL with psionics
1 9 +1 Str, Dex, Con, Int, Wis, and Chr
2 1 10*CL% iaMR
2 2 1M, 2/d: Causeall
2 3 +CL/3 QP actions
2 4 Pick a psionic power you have. It does not give a saving throw.
2 5 1M: Remove one Resist to something (no save, use ER)
2 6 10*CL% ER
2 7 0, 3/d: Counter a counterspell
2 8 0, 2/r: Force an extra saving throw an effect (doesn't have to be your effect; choose the worst)
2 9 0, 2/r: Force an extra to hit roll on someone is attacking (choose the worst)
3 1 10*CL% iaPR
3 2 +1 per damage die on your physical attacks; Enemies get --1 to hit you
3 3 0, 2/d: Set one target (Fort save, if they make it their hit points halve)
3 4 1M: LVLd12 dmg, E=3 element, one target, no save
3 5 0, 2/d: Incurse one target (Will save, if they make it they lose 3M actions)
3 6 +CL/4 QM actions
3 7 1M: Sporacle a group (a random [C] section effect)
3 8 1V: Lend a V action to someone
4 1 Pick a spell you have. It costs half the number of actions it normally requires.
4 2 Pick a psionic power you have. It costs half the number of actions it normally requires.
4 3 +1 to number of segments per round (i.e. you get a segment 11)]
4 4 +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
5 1 10*CL% aER
5 2 +CL/5 Q0 actions
5 3 Pick an action type. You are immune to actions of that type being locked down.
Anti-Hero 1 (11) 1 10*CCL% uWR (unadjustable WR, does shift, can't be lowered/halved)
Anti-Hero 1 (11) 2 1M: LVLd60 dmg, E=CCL element, one target (no save, use XR to resist)
Anti-Hero 1 (11) 3 1M: Target is Capital P Paralyzed (no save, use XR to resist)
Anti-Hero 1 (11) 4 1M: Capital E Extract, or steal actions of one type (no save, use XR to resist)
Anti-Hero 1 (11) 5 +1 QX action
Anti-Hero 1 (11) 6 +CCL to Str, Dex, Con, Int, Wis, Chr, Cml, Luck
Anti-Hero 1 (11) 7 1M: Target takes an Ego Domination attack with Ego=20*CCL (if he fails he is Dominated by you)
Anti-Hero 1 (11) 8 Duplicate a Level: ability of a non-Concordant class
Anti-Hero 1 (11) 9 Free wild talent in Psi81, PSPs=40*CCL, use ML=9+CCL in the Psi81 class.

[PC4] Rogue Classes Group


Acrobat0

Level KXP
Spells
1 0 (none)
2 0.625 (none)
3 1.25 (none)
4 2.5 (none)
5 5 (none)
6 10 (none)
7 22.5 (none)
8 37.5 (none)
9 62.5 (none)
10 90 (none)
11 125 (none)
12 250 (none)
13 375 (none)
14 500 (none)
15 625 (none)
16 750 (none)
17 875 (none)
18 1000 (none)
19 1125 (none)
20 1250 (none)
21 1375 (none)
22 1500 (none)
23 1625 (none)
24 1750 (none)
25 1875 (none)
26 2000 (none)
27 2125 (none)
28 2250 (none)
29 2375 (none)
30 2500 (none)
31 2625 (none)
32 2750 (none)
33 2875 (none)
34 3000 (none)
35 3125 (none)
36 3250 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 14, Dex 17, Con 16
Alignment: any G
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: D&D Cartoon
Groups: Rogue
 
Level 1: Gets Exceptional Dex bonus.
Level 1: +1V action.
Level 1: Get Str and Dex bonus (to hit and damage for both) with staffs (staves).
Level 9: Can convert 1V->1QV (but not QV->QQV)
Level 9: Free Martial Arts style; +1 LVL-8 maneuvers.
Lvl Acrobat Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole PV 0 Str-14 Str-16
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Feather Falling || Body Control V 20 Dex-12 Dex-14
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Vaulting || Passwall V 45 Dex-12 Dex-16
1 any Rogue level 1 ability - - - -
2 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
2 any Rogue level 2 ability - - - -
3 Lower Encumbrance | Zero Encumbrance | No Armor Penalty P 10 Str-13 Str-18
4 any Rogue level 4 ability - - - -
5 Your attacks this segment are stun branded (save) V 10 Dex-17 Dex-22
6 Knock someone down; no save; penalty=(their Str)*2 V 0 Str-14 Str-19
7 Do (rating/25) attacks with one weapon; each attack does half damage P 25 Str-15 Str-23
8 Blink | Controlled Blink | Teleport | Teleport without Error M 15 Wis-12 Wis-14
9 Dispel Exhaustion ||| Heal P 10 Con-18 Con-25
10 Invisibility | Improved Invisibility | Dust of Disappearance MV 20 Int-12 Int-14
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
18 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22

[PC4] Rogue Classes Group


Acrobat1

Level KXP
Spells
1 0 (none)
2 1.25 (none)
3 2.5 (none)
4 5 (none)
5 10 (none)
6 20 (none)
7 45 (none)
8 75 (none)
9 125 (none)
10 180 (none)
11 250 (none)
12 500 (none)
13 750 (none)
14 1000 (none)
15 1250 (none)
16 1500 (none)
17 1750 (none)
18 2000 (none)
19 2250 (none)
20 2500 (none)
21 2750 (none)
22 3000 (none)
23 3250 (none)
24 3500 (none)
25 3750 (none)
26 4000 (none)
27 4250 (none)
28 4500 (none)
29 4750 (none)
30 5000 (none)
31 5250 (none)
32 5500 (none)
33 5750 (none)
34 6000 (none)
35 6250 (none)
36 6500 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 15, Dex 16
Alignment: non-LG/CG
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: UA1-23
Groups: Rogue
 
Level 1: Gets Barbarian Dex bonus.
Lvl Acrobat Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Vaulting || Passwall V 45 Dex-12 Dex-16
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Feather Falling || Body Control V 20 Dex-12 Dex-14
1 any Thief 1 ability - - - -
1 any Assassin 1 ability - - - -
1 any Monk 1 ability - - - -
2 any Ninja 1 ability - - - -
2 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
3 Lower Encumbrance | Zero Encumbrance | No Armor Penalty P 10 Str-13 Str-18
4 any Bard 4 ability - - - -
4 any Thief 4 ability - - - -
5 Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack) V 10 Dex-12 Dex-15
6 Coordination (+1 per 20% made to Coordination) M 0 Wis-9 Wis-12
6 Balance (+1 per 20% made to Balance) M 0 Wis-9 Wis-12
7 Blink | Controlled Blink | Teleport | Teleport without Error M 15 Wis-12 Wis-14
8 Efficiency (+1 per 20% made to Efficiency) M 0 Int-9 Int-12
8 Muscle (+1 and +1 per 20% made to Muscle for 1t) M 0 Int-9 Int-12
9 Dispel Exhaustion ||| Heal P 10 Con-18 Con-25
10 Invisibility | Improved Invisibility | Dust of Disappearance MV 20 Int-12 Int-14
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
18 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22

[PC4] Rogue Classes Group


Anti-Thief

Level KXP
Spells
1 0 (none)
2 1.25 (none)
3 2.5 (none)
4 5 (none)
5 10 (none)
6 20 (none)
7 40 (none)
8 80 (none)
9 160 (none)
10 285 (none)
11 410 (none)
12 535 (none)
13 660 (none)
14 785 (none)
15 910 (none)
16 1160 (none)
17 1285 (none)
18 1535 (none)
19 1785 (none)
20 2035 (none)
21 2285 (none)
22 2535 (none)
23 2785 (none)
24 3035 (none)
25 3285 (none)
26 3535 (none)
27 4035 (none)
28 4535 (none)
29 5035 (none)
30 5535 (none)
31 6035 (none)
32 6535 (none)
33 7035 (none)
34 7535 (none)
35 8035 (none)
36 9035 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+0  6  5  7  3  5  1  4  1
+1  7  6  7  4  6  2  5  1
+1  7  7  8  4  7  3  6  2
+2  8  8  8  5  8  4  7  3
+2  8  9  9  5  9  5  8  3
+3  9 10  9  6 10  5  9  4
+3  9 11 10  6 11  6 10  5
+4 10 12 10  7 12  7 11  5
+4 10 13 11  7 13  8 12  6
+5 11 14 11  8 14  9 13  7
+5 12 15 12  9 14  9 14  7
+6 13 16 13 11 15 10 15  8
+6 14 16 14 13 15 11 16  9
+7 15 16 15 14 16 12 17  9
+7 16 16 16 16 16 13 18 10
+8 16 16 16 16 16 13 19 11
+8 16 17 16 16 16 14 20 11
Requisites: Dex 8, Wis 8
Alignment: non-CE
HD/level: 2d4
Weapon Prof.: 2+level
To Hit Table: Rog
Save Table: 2xRog
Reference: DM
Groups: Rogue
 
Gets no Rogue abilities.
Level 1: iIR (Irreducible Innate Resistance) = level*4% up to level 10. After level 10, it becomes 25+level*2%.
Level 1: Immune to Pick Pockets.
Level 4: 1M, can borrow from next segment: Counter a Rogue ability that was just used.
Level 4: 1V: Target loses 1V action.
Level 9: All Rogue abilities within 30' of you are lowered by 100%.
Level 9: 1V: Lower a Rogue ability effect on someone (such as Invisibility).

[PC4] Rogue Classes Group


Appraiser2

Level KXP
Spells
1 0 (none)
2 1.25 (none)
3 2.5 (none)
4 4.5 (none)
5 9 (none)
6 17.5 (none)
7 35 (none)
8 60 (none)
9 90 (none)
10 140 (none)
11 200 (none)
12 400 (none)
13 600 (none)
14 800 (none)
15 1000 (none)
16 1200 (none)
17 1400 (none)
18 1600 (none)
19 1800 (none)
20 2000 (none)
21 2200 (none)
22 2400 (none)
23 2600 (none)
24 2800 (none)
25 3000 (none)
26 3200 (none)
27 3400 (none)
28 3600 (none)
29 3800 (none)
30 4000 (none)
31 4200 (none)
32 4400 (none)
33 4600 (none)
34 4800 (none)
35 5000 (none)
36 5200 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 9, Int 12, Wis 10, Chr 9
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: S&S2
Groups: Rogue
 
Level 1: Thieves' Cant.
Level 1: Get +CL*5% more money when selling an item (max = 50%).
Level 1: Get -CL*5% off when buying an item (max = 50%).
DM Note #1 on the above two abilities: You generally cannot sell an item to someone for more money than you bought it for! The maximums are based on the "The party sells items for half their purchase value" rule. If that is not the case, adjust the max up or down accordingly.
DM Note #2 on the above two abilities: These abilities *do* stack with other Appraiser2's in the party (or if you have Appraiser2 class more than once), but the maximum still applies to the combined result.
Level 1: 1M, CL/d: Detect Magic.
Level 1: Have a contact for each CL. A contact is a knowledgeable or useful person that the Appraiser2 can get information (or other benefits) from. The contact considers the Appraiser2 friendly (but will not outrageously trust him). If the Appraiser2 kills one of his contacts, he has a 50% chance of losing each of his other contacts.
Lvl Appraiser2 Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Pick Pockets/Shoplifting | Palm | Present P 15 Dex-12 Dex-16
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Move Silently || Immovability V 10 Dex-13 Dex-16
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Backstab (each 30% = x1) (increases 5/level) (yes this is a weird backstab) 0 55 Int-6 Int-20
1 Read Languages | Decipher Code M 10 Int-9 Int-14
1 Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History M 10 Int-13 Int-15
3 Identify | Legend Lore (yes this is backwards compared to the Bard ability) M | 0 5 Int-13 Int-15
8 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 20 Int-13 Int-15

[PC4] Rogue Classes Group


Arcane Rogue

Level KXP
Spells
1 0 (none)
2 2.5 (none)
3 5 (none)
4 10 (none)
5 20 (none)
6 40 (none)
7 80 (none)
8 140 (none)
9 220 (none)
10 320 (none)
11 440 (none)
12 880 (none)
13 1320 (none)
14 1760 (none)
15 2200 (none)
16 2640 (none)
17 3080 (none)
18 3520 (none)
19 3960 (none)
20 4400 (none)
21 4840 (none)
22 5280 (none)
23 5720 (none)
24 6160 (none)
25 6600 (none)
26 7040 (none)
27 7480 (none)
28 7920 (none)
29 8360 (none)
30 8800 (none)
31 9240 (none)
32 9680 (none)
33 10120 (none)
34 10560 (none)
35 11000 (none)
36 11440 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 4, Dex 13, Con 4, Int 4, Wis 4, Chr 9
Alignment: non-LG
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: DM
Groups: Rogue
 
Gets 50 Rogue points per level.
Gets it's level in "Arcane Rogue picks" per level. For example, at level 3, you have 6 levels of picks total (1+2+3), so you can get six Level 1 picks, or one Level 6 pick, or any combination in between.
A list of "Arcane Rogue picks" follows. These are all the Rogue abilities in the Collective that are *not* in the "Any Rogue" list. So these are the more "obscure" abilities.
This class does NOT get the normal Level 9, Level 18, and Level 27 "Any Rogue" picks. It does get the Level 36 pick, however.
Level 1 ¶: Gain (LVL+3)/4 "Put Brain on a Plate" ( Λ , also called "script-V") actions. Λ actions can be used once per day. Λ actions can be downgraded to an OppV or a QV action.
Level 1 ¶: 1Λ: Do LVL instances of one rogue ability. Abilities that are LVL based add only +1 to LVL per additional instance.

[PC4] Rogue Classes Group


Arcane Rogue Abilities

Class Lvl Arcane Rogue Ability | -50% | -100% | -150% Act Base Penalty Bonus
Hit Man5 1 #Attacks = level if creatures being fought are less than LVL HD
Arcane5 1 +(LVL+1)/2 Chr; Sustain Chr
Hit Man5 1 +1 to # of attacks with all attack forms (weapon, natural, etc.)
Hit Man5 1 +LVL damage
Quintessential Thief6 1 +LVL TH {Thug} or +LVL TH and dmg with unarmed attacks {Brawler}
Quintessential Thief6 1 +LVL*5% money {Treasure Hunter}
Quintessential Thief6 1 1 hour of walking around a city: Gain LVL^3 gp (picking up things off street) {Beggar}
Secret Agent5 Picks 1 Absolute Certainty: Add your Wis bonus to all stat/proficiency/skill checks
Quintessential Thief6 1 Always make Chr checks. {Diplomat}
Urbaneer (Cityneer) 1 Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc. M 100 Chr-3 Chr-12
Divine Assassin 1 Assassination (-3% per HD/level of target) 0 0 Wis-15 Wis-25
Sightseer Rogue chart 1 Attack/backstab around corners (each 1% rating = 1 degree of angle around corner) 0 50 Wis-11 Wis-16
Stealth Ninja1 1 Backstab (each 25% = x1) (increases 10/level) 0 40 Int-16 Int-25
Hit Man5 1 Backstab = x(LVL+2)/2
Quintessential Thief6 1 Bag of Holding; 1M: Locate Black Market in city {Smuggler}
Ferret 1 Body Freedom (transfer P <-> M action types freely; Str <-> Int, Dex <-> Wis, Con <-> Chr) FFF 0 Chr-36 Chr-54
Quintessential Thief6 1 Can backstab every attack (1N action) vs. Panicked person; 1M: Panic (Will save) {Spy}
Quintessential Thief6 1 Can specialize in weapons as a Warrior. {Assassin}
Songsmith Bard 1 Charm/Influence Reaction ||| Erase a "!" mark in dungron S 10 Chr-10 Chr-13
Pioneer (Outland Pioneer) Rogue chart 1 Comprehend Languages | Tongues | Message ( | per plane) 0 50 Int-9 Int-12
Secret Agent5 Picks 1 Connected: You know a friend in every city, for shelter and/or locating a shop/person
Holy Monk1 1 Curing (1 hp per 1%), self or others V 0 Wis-9 Wis-12
Wilderneer 1 Deal x2 dmg with an attack | Spell | Psi power | Innate V 5 Str-16 Str-20
Ill Omen Master 1 Delay (target doesn't go next segment, save DC = amt made) {Rogue ability: 30 / Wis-11 / Wis-16 } F 30 Wis-11 Wis-13
Quintessential Thief6 1 Detect Lie cont.; Detect Hidden cont. {Inspector}
Sightseer Rogue chart 1 Detect Lie or Undetectable Lie (1 at a time, cont.)
Arcane5 1 Detect/Identify Technology; Can operate Spelljamming Helms
Secret Agent5 Picks 1 Doublespeak: 0, Speaking action, 1/r: Charm (save)
Time Bandit 1 Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack MV 0 Con-12 Con-15
Sightseer Rogue chart 1 Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3) V 0 Dex-20 Dex-25
Myth 1 Find/Remove Abjuration/Protection ("Twist") | All of the same effect on 1 target | All of the same effect in your group V 10 Int-13 Int-15
Black Hat5 1 Fool: -1 Int, +50 Rogue points
Overt Rogue 1 Fork Innate | Psionic | Magic | Radioactive 1M (may borrow) -10 Chr-22 Chr-22
Secret Agent5 Picks 1 Gear: All your items are (nonmagical) +1/+1 items
Engineer 1 Identify | Legend Lore M | 0 5 Int-13 Int-15
Quintessential Thief6 1 Improve Exceptional Dex to Barbarian Dex bonus. {Barbarian}
Engineer 1 inRR || inaRR || inaaRR ( | TechR in addition to RR) 0 30 Con-13 Con-18
Stealth Ninja1 1 iunPR || iunaPR || iunaaPR ( | gives iunIR [and variants] instead) 0 10 Chr-15 Chr-20
Black Hat5 1 Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
Songsmith Bard 1 Legend Lore | Identify ||| Know how to defeat a god or destroy an artifact 0 | M ||| F 0 Int-15 Int-16
Ferret 1 Limited Wish (#=1) [limited to SL=LVL-1 or less effects] #F 0 Int-20 Int-25
Ill Omen Master 1 Lockdown rating/20 C actions worth F 0 DIWC-40 DIWC-60
Myth 1 Move Silently + Hide In Shadows together | Can backstab to someone's flank | Dimension Door V 20 Dex-12 Dex-14
Songsmith Bard 1 Musical Inspiration | Emotion ||| Suggestion S 5*LVL Chr-11 Chr-13
Overt Rogue 1 oIR || oaIR || oaaIR 0 0 Int-16 Int-21
Overt Rogue 1 oMR || oaMR || oaaMR 0 20 Str-14 Str-19
Overt Rogue 1 oPR || oaPR || oaaPR 0 10 Con-15 Con-20
Overt Rogue 1 oRR || oaRR || oaaRR 0 30 Chr-13 Chr-18
Wilderneer 1 Pass without trace | Alter footprints || Plant Door || Transport via Plants V Wis-14 Wis-19
Urbaneer (Cityneer) 1 Pick Pockets/Shoplifting | Palm | Present | Immune PP P 15 Dex-12 Dex-16
Rocketeer 1 Rating/30 instances of Resist an element or eelement (doesn't "spread") - 30 Con-10 Con-15
Songsmith Bard 1 Read Languages | Decipher Code ||| Read text that has been scrambled or erased M 5 Int-11 Int-15
Holy Monk1 1 Restore stat damage (1 per 5%), self or others V 0 Wis-9 Wis-12
Unholy SuperMonk1 1 Restore/Cause stat damage (1 per 5% made), self or others (PPD save:) V 0 Wis-13 Wis-18
Rocketeer 1 Self Destruct: You and your group takes (Rating) tech dmg. P 30*LVL Str-1 Str-19
Arcane5 1 Sell items for 64+LVL% of value instead of 50%
Scarlet Assassin 1 Silence 15' r | Darkness 15' r V 40 Chr-4 Chr-8
Black Hat5 1 Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
Black Hat5 1 Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
Songsmith Bard 1 Song of Evasion (party gets +1 AC per 10% rating) mouth'sP 0 Dex-12 Dex-15
Songsmith Bard 1 Song of Resistance (party gets -1 dmg/attack per 25% rating) mouth'sP 0 Con-16 Con-25
Quintessential Thief6 1 Species Enemy as per Ranger1 {Avenger}
Scarlet Monk 1 Spying | ESP (without him knowing) || Capital E Extract - 10 Int-11 Int-14
Songsmith Bard 1 Summon DL I Animal ( || per +1 DL) ||| Summon DL I (specify type) V 0 Chr-11 Chr-13
Secret Agent5 Picks 1 Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
Scarlet Monk 1 Tracking | Trailing | Stalking V 0 Int-12 Int-15
Secret Agent5 Picks 1 Tracking as a Ranger; Trailing proficiency; 2F, 1/d: Find the Path
Black Hat5 1 Training: Gain 1 stat point per reset.
Engineer 1 Understand how a tech item works (-5%/tech level) V 25 Con-10 Con-12
Ill Omen Master 1 Unequip (one item unequipped, save DC = amount made) {Rogue ability: 50 / Dex-12 / Dex-14 } V 50 Dex-12 Dex-14
Secret Agent5 Picks 1 Versatility: x(1+LVL/10) Nonweapon proficiencies.
Secret Agent5 Picks 1 Weapon Specialist: Specialized in a weapon, get +LVL+6 TH (+0 dmg) instead of usual amount
Hit Man5 1 x2 Str bonus instead of x3/2 when wielding weapon 2-handed
Scarlet Assassin 2 Backdrain (do rating/10 random stat dmg) (increases 10/level) 0 0 Con-6 Con-20
Scarlet Assassin 2 Backtwist (Twist rating/30 effects) (increases 10/lvl) 0 20 Dex-6 Dex-20
Wilderneer 2 Can wield weapons of your size without Str requirement | +1 your size || +2 ||| +3 - 5 Str-14 Str-19
Mob Instigator1 2 Detect Noise/Smell | Clairaudience/Clairnasience V 0 Wis-12 Wis-30
Songsmith Bard 2 Empathy | ESP ||| Tap Psionic Link M 15 Wis-13 Wis-20
Urbaneer (Cityneer) 2 Feign Weakness (everyone thinks you're a x0 putz, unless you're hostile) 0 0 Chr-15 Chr-18
Engineer 2 Item Speed: One of your items gets +1E action || two items |||| one gets +1QE V 0 Con-10 Con-15
Urbaneer (Cityneer) 2 Locate nearest dungeon within rating/5 miles | with deepest DL | with most valuable item 2M 0 Chr-20 Chr-25
Mob Instigator1 2 Mass Backstab (each attack is Backstab) (each 40% = x1) (increases 10/level) 0 40 Int-9 Int-30
Mob Instigator1 2 Mass Climb Walls (whole party) V 10 Str-13 Str-19
Mob Instigator1 2 Mass Find/Remove Traps (all in room): Mech. | Magic/Psi | OutPhase | Pro. V 0 Dex-18 Dex-25
Mob Instigator1 2 Mass Hide in Shadows (whole party) V 0 Dex-16 Dex-24
Mob Instigator1 2 Mass Move Silently (whole party) V 0 Dex-19 Dex-24
Mob Instigator1 2 Mass Open/Close Locks (all in room): Mech. | Magic/Psi | OutPhase V 0 Dex-16 Dex-22
Mob Instigator1 2 Mass Pick Pockets (pick everything off of someone) (-10%/level of target) V 0 Dex-18 Dex-24
Myth 2 Monster Summoning DL I || DL II || DL III || DL IV || etc. (2 pipes each) M 50 Wis-16 Wis-17
Holy Monk1 2 Remove Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse V 0 Wis-9 Wis-12
Unholy SuperMonk1 2 Remove/Cause Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse (PPD save per 10% made) V 0 Wis-13 Wis-18
Songsmith Bard 2 Song of Blasting (group takes 1 sound dmg per 5% rating /s) mouth'sP 10 Str-15 Str-19
Black Rogue 2 Song of Harming (1 dmg per 5% roll made) P*M 10 Wis-12 Wis-17
Songsmith Bard 2 Song of Healing (cures whole party 1 hp per 10% rating /s) mouth'sP 10 Wis-15 Wis-19
Scarlet Monk 3 ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special M 20 Dex-18 Dex-28
Engineer 3 +(rating/50) wear locations (any body location you want) V 0 Str-10 Str-15
Stealth Ninja1 3 Backstrike (each 25% = x1 TH) (increases 10/lvl) 0 20 Wis-16 Wis-25
Myth 3 Blink | Blink Away Randomly (no parting shots) | Teleport (no delay) to random place within 10 miles 0 0 Con-22 Con-25
Divine Assassin 3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
Divine Assassin 3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
Mob Instigator1 3 Mass Distraction (one group) V 0 Wis-19 Wis-24
Mob Instigator1 3 Mimic Voices/Mannerisms/Personality V 0 Wis-13 Wis-18
Songsmith Bard 3 Song of Courage (+1 Morale per 5% rating, Removes Fear) mouth'sP 10 Chr-17 Chr-21
Songsmith Bard 3 Song of Fear (Fear a group, Will save target # = rating) mouth'sP 10 Int-17 Int-21
Pioneer (Outland Pioneer) Rogue chart 3 Summon a DL 1 Outer creature ( || per extra DL) M 100 Con-12 Con-16
Sightseer Rogue chart 3 Summon a DL 1 Spirit of the Land creature ( || per extra DL) M 100 Con-12 Con-16
Wilderneer 3 Tree | Gaseous Form | Wraithform ||| I'm Gone (to my own Pocket Plane) M 0 Wis-8 Wis-20
Wilderneer 4 ++rating/100 to a die roll | Reroll a die roll || Counterspell || Object bM or hM 25 Dex-16 Dex-24
Myth 4 +rating/25 TH | +rating/20 AC | +rating/15 max hp (lasts 1 turn) P 0 Str-32 Str-33
Scarlet Monk 4 Don't generate Alley encounters | Sewer/Attic | Old City at Night M 10 Wis-15 Wis-20
Sightseer Rogue chart 4 Ignore or Counter an Interpose | Rescue | Escape | I'm Gone 0 0 Wis-14 Wis-19
Ferret 4 Limited Wish (#=1) | Alter Reality (#=2) [limited to SL=LVL-1 or less effects] #F 0 Int-20 Int-25
Mob Instigator1 4 Mass Contortion | Mass Elasticity | Mass Become Liquid-Form (whole party) V 0 Dex-15 Dex-21
Holy Monk1 4 Restore level drains (1 per 10%), self or other V 0 Wis-9 Wis-12
Unholy SuperMonk1 4 Restore/Cause level drains (1 per 10% made), self or other (PPD save:) V 0 Wis-13 Wis-18
Songsmith Bard 4 Sensitivity to Psychic Impressions ||| Truename ||| Rotating Truename M 20 Wis-14 Wis-16
Songsmith Bard 4 Song of Dispelling (Dispel one effect on each creature in a group /s) mouth'sP 10 Wis-19 Wis-23
Songsmith Bard 4 Song of Vines (Entangle a group, Reflex save target # = rating) mouth'sP 10 Dex-19 Dex-23
Hit Man5 5 +LVL to hit
Hit Man5 5 +LVL weapon proficiencies
Hit Man5 5 +LVL*100 item XP in Weapon flags per day
Arcane5 5 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
Arcane5 5 Can "Frugal" potions (+50% to number of uses)
Hit Man5 5 Can affect creatures that require a +LVL-1 weapon to hit
Hit Man5 5 Considered 1 size larger for what size weapons you can wield
Secret Agent5 Picks 5 Cool Customer: Immune Fear, Emotion, Charm, Domination
Black Rogue 5 Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance 2M 0 Wis-12 Wis-20
Pioneer (Outland Pioneer) Rogue chart 5 Dimensional Folding || Proof against Teleportation M 40 Int-7 Int-20
Black Hat5 5 Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
Secret Agent5 Picks 5 Dubious Technology: 1/reset: Get a random TechL=LVL*2 item from the DM (usually with a drawback)
Stealth Ninja1 5 Erase a "?", "¿", "!", "¡", ".", ",", ":", or ";" in dungeon - 0 Dex-18 Dex-24
Black Hat5 5 Gain a Specialty God pick, ignoring the "Turn" column (unless you have turning from another source and want a bonus).
Secret Agent5 Picks 5 Hacker: Can manipulate/reprogram Technological/Psi8/Psi16 items up to TechL=LVL+2
Black Hat5 5 Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
Secret Agent5 Picks 5 Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
Black Hat5 5 Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
Secret Agent5 Picks 5 Know It All: LVL*5% chance of knowing something about *any* topic (even if no chance to know).
Mob Instigator1 5 Mass Find/Remove Tricks (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) V 0 Dex-27 Dex-37
Arcane5 5 nM: Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
Arcane5 5 Nonmagical items (all types) are one-third cost for you
Secret Agent5 Picks 5 Overkill: If you put someone below -50 hp, they are automatically slain.
Secret Agent5 Picks 5 Plausible Deniability: You can never be "guilty" of a crime according to the law.
Mob Instigator1 5 Portable Hole || We're gone (whole party to my pocket dimension) V 0 Int-9 Int-27
Mob Instigator1 5 Read/Write/Speak Languages | Decipher Code/Password V 0 Int-13 Int-21
Secret Agent5 Picks 5 Slimy: You and the space you're standing at can't be targetted.
Songsmith Bard 5 Song of Battle (+1 TH,dmg,or saves per 15% rating) mouth'sP 10 Str-21 Str-25
Songsmith Bard 5 Song of Certamen (+1 dmg /die with spells per 15% rating) mouth'sP 10 Int-21 Int-25
Black Hat5 5 Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
Acrobat0 5 Your attacks this segment are stun branded (save) V 10 Dex-17 Dex-22
Wilderneer 6 Clairnasience | Eagle Eye Vision | Sending - 0 Wis-12 Wis-15
Stealth Ninja1 6 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of the Hole P 10 Str-14 Str-16
Wilderneer 6 Escape Entanglement/Web | Escape Maze | Escape Temporal Stasis || Escape Magical Grove bP 10 Int-14 Int-16
Mob Instigator1 6 ESP/Sense Danger | Precognition/Postcognition |||| Choose one die roll V 0 Wis-12 Wis-16
Pioneer (Outland Pioneer) Rogue chart 6 Ethereal Spell / Ethereal Projection | Shadow Spell (project to Plane of Shadow) MM 35 Wis-16 Wis-21
Acrobat0 6 Knock someone down; no save; penalty=(their Str)*2 V 0 Str-14 Str-19
Urbaneer (Cityneer) 6 Locate Object in City || Country MM
Quintessential Thief6 7 +LVL Int; Legend Lore LVL*10% {Explorer}
Quintessential Thief6 7 0, 1/d: +LVL TH and +LVL*2 damage this turn {Shadow Avenger}
Quintessential Thief6 7 1F, 1/reset: Create a Psi8 item with TechL=LVL; can have LVL of these items {Tinker}
Quintessential Thief6 7 1F, 1/reset: Create an item of any E=LVL/2 material, do not need to pay cost {Outcast}
Quintessential Thief6 7 1M: Find the Path; 1M: Locate Object; 1M: Locate Person {Pathfinder}
Mob Instigator1 7 All-Around Sight | Locate Object/Person | Cosmic Awareness V 0 Wis-22 Wis-28
Quintessential Thief6 7 Always get special treatment and respect from Local Ruler {Agent of the Crown}
Musketeer/Cannoneer 7 BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological dmg, area (no save) (TechR)
Quintessential Thief6 7 Can attack with missiles in a way that people don't know where it's from {Commando}
Quintessential Thief6 7 Can buy property or businesses at half cost {Businessman}
Mob Instigator1 7 Detect (school/sphere) | Magic/Innate | Psi/Radiation/Anti-Magic | Concordant/Godly V 0 Int-18 Int-22
Urbaneer (Cityneer) 7 Dimension Door | Blink | Controlled Blink M 20 Int-13 Int-18
Acrobat0 7 Do (rating/25) attacks with one weapon; each attack does half damage P 25 Str-15 Str-23
Time Bandit 7 Find the Path ( | for each plane removed) MM 20 Wis-10 Wis-15
Quintessential Thief6 7 Immune to terrain, hostile environments {Outlaw}
Engineer 7 inWR || inaWR || inaaWR ( | CR in addition to WR) 0 0 Str+Con-34 Str+Con-44
Luckier (Random Rogue #115354) 7 oCR || oaCR || oaaCR 0 20 Dex+Con-28 Dex+Con-38
Overt Rogue 7 oER || oaER || oaaER 0 -10 Str+Wis-37 Str+Wis-47
Overt Rogue 7 oNR || oaNR || oaaNR 0 10 Dex+Chr-31 Dex+Chr-41
Overt Rogue 7 oWR || oaWR || oaaWR 0 0 Int+Chr-34 Int+Chr-44
Rocketeer 7 Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up) nM 100 - -
Overt Rogue 7 Seal Fate (counter a counter) x1 | x2 | x3 | etc. 2M (may borrow) -20 Dex*2-50 Dex*2-50
Wilderneer 7 Wilderness Power (any Priest Animal/Plant/Travellers) (penalty = -SL*50%) | Wiz Conjuration #M 0 Cml-14 Cml-38
Wilderneer 8 Any Dex or Wis based Non-Weapon Proficiency (+1 per 25% made to the check) M 0 Dex+Wis-28 Dex+Wis-34
Myth 8 Dimension Fold or x1 Special of Proof vs. Teleportation | Find/Remove Teleport Redirection/Protection (borrow the F action as you are grabbed/stopped) | Create/Destroy Gate F or bF 0 Chr-40 Chr-45
Sightseer Rogue chart 8 Immune to detection / divination effects - - - -
Mob Instigator1 8 Mass Blink | Mass Controlled Blink (whole party) V 0 Wis-18 Wis-25
Rocketeer 8 Remove Capital B Blasted or Capital M Mauled from someone 3F 100 - -
Wilderneer 8 Target loses next P action | Harm ||| Set M 0 Chr-16 Chr-20
Divine Assassin 9 +LVL*rating/2 item XP in Weapon flags per day F 0 NA NA
Hit Man5 9 +LVL-4 feats
Hit Man5 9 +LVL-8 crit range (even beyond the 11-20 limit)
Hit Man5 9 1V, may borrow: Jump to other group (60'), deflect attacks to you
Arcane5 9 3F, 1/t: Remove Capital B Blasted or Capital M Mauled from someone
Divine Assassin 9 Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you V 0 Dex-17 Dex-28
Secret Agent5 Picks 9 Avoid Fate: 0, 1/d: Avoid Fate at xLVL/4 multiplier
Hit Man5 9 Can operate at any negative hp total, cannot be offensive
Secret Agent5 Picks 9 Cheat Death: 1D, 1/d: Resurrect, but you're 1d20 miles away in a random direction.
Wilderneer 9 Commune with Nature | Contact Other/Higher Plane || Contact Other Multiverse/Timeline (SFB LoopComm) 1V+1M 0 Cml-22 Cml-42
The Hidden 9 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x2 Special) V 0 Dex-12 Dex-15
Secret Agent5 Picks 9 Flawless Search: LVL% chance of finding something not even in the DM's key for the dungeon
Secret Agent5 Picks 9 Guns Blazing: May use two sets of missile weapons per set of hands
Arcane5 9 Ignore MR with your Rogue spells
Hit Man5 9 Immune parting shots
Arcane5 9 Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
Arcane5 9 Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
Secret Agent5 Picks 9 Immune to insta-kill and slay effects
Secret Agent5 Picks 9 Insane Stunt: 0, 1/d: Wish (only to combo with something else you're doing this segment)
Sightseer Rogue chart 9 Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future M - - -
Ferret 9 Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) #F 0 Int-20 Int-25
Mob Instigator1 9 Mass Wraithform | Mass Dream Travel (whole party) V 0 Con-22 Con-25
Mob Instigator1 9 Read/Write Magic (Warrior/Wizard/Priest/Rogue) ||| (Concordant) ||| (Godly) V 0 Int-19 Int-22
Songsmith Bard 9 Song of Wishing (Does a SL=rating/40 Wizard or Priest effect /s, max SL=LVL/2) mouth'sP 0 Int+Wis-49 Int+Wis-55
Holy Monk1 10 Chi Power (cast a Shukenja spell of spell level SL) (penalty = -SL*50%) (#=SL) #M 0 Wis-12 Wis-36
Mob Instigator1 10 Clairvoyance/Clairaudience | X-Ray Vision/N-Ray Vision V 0 Wis-15 Wis-30
Mob Instigator1 10 Mass Find/Remove Specials (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) V 0 Dex-40 Dex-55
Wilderneer 10 Speed: +1A action per 50% rating | B's | C's (does not count as your haste) 2V 5 Dex-14 Dex-17
Mob Instigator1 11 Mass Invisibility | Mass Improved Invisibility (whole party) V 0 Int-19 Int-27
Unholy SuperMonk1 12 Disharmonic Blast (1 dmg per 1% made to area) P*M 10 Con-16 Con-22
Pioneer (Outland Pioneer) Rogue chart 12 Dismiss Elemental | Banishment | Dispel Evil/Good M 60 Con-12 Con-17
Wilderneer 12 Hold all Stats || Hold all Actions || Your actions can't be locked down 2M 0 Chr-19 Chr-21
Engineer 12 Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
Quintessential Thief6 13 +LVL Luck; Luckstone effect {Gambler}
Quintessential Thief6 13 0, when creating a Trap/Trick/Special: An additional -LVL*10% penalty to remove it.
Quintessential Thief6 13 1M: Learn a fact (e.g. a weakness) about a monster never seen before {Deep Tracker}
Quintessential Thief6 13 Free Specialty Priest pick in Flying Spaghetti Monster {Pirate}
Quintessential Thief6 13 Gain a Divine Companion (both a Familiar and an Animal Companion) {Divine Footpad}
Quintessential Thief6 13 Get xLVL dmg on someone who's at negative hp immediately (no delay) {Executioner}
Mob Instigator1 13 Phase/Shadow Door | Dimension/Plant Door | Gate/Fire Gate V 0 Int-13 Int-30
Time Bandit 13 Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends) MMMM 35 Cml-22 Cml-29
Time Bandit 14 (Use 1/turn max) Can convert 1V->1IV or 1Z->1IZ (instantaneous actions), one time per 50% made this turn. 0 0 Wis-49 Wis-50
Hit Man5 14 +LVL-13 crit multiplier
Arcane5 14 1bM, 1/r: Counterspell
Arcane5 14 1bM, 1/r: Fork
Arcane5 14 Get +1 IM (Instantaneous Mental) action per turn.
Arcane5 14 Immune to LVL elements/eelements (doesn't "spread")
Black Rogue 15 Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane) 3M 35 Wis-19 Wis-25
Mob Instigator1 16 Mass Probability Travel (whole party) V 0 Int-19 Int-30
Sightseer Rogue chart 18 Duplicate a Psi5 or Psi10 minor || major ||||| grand ( | Psi-5) M 0 Con-15 Con-22
Pioneer (Outland Pioneer) Rogue chart 18 Duplicate a Psi6, 12, or 30 minor || major ||||| grand ( | -6 or -12) M 0 Con-15 Con-22
Rocketeer 18 Fork 1bM 100 - -
Wilderneer 18 Loop Shift ||| Loop Travel 1V+2M 15 Wis-34 Wis-50
Songsmith Bard 18 Song of Escape/Teleport Away (Party Escapes; or Teleport Away a group, Fort save target # = rating) mouth'sP 0 Dex-33 Dex-35
Engineer 18 Speak with Technology (giving it Pseudo-Intelligence) V 0 Con-15 Con-23
Luckier (Random Rogue #115354) 18 Summon (and control) Blue Time Elemental | Red | Silver | Green | Yellow | Purple | Gold M -150 Chr-1 Chr-125
Mob Instigator1 19 Shape Alteration/Polymorph Object | Shapechange/Shapechange Other V 0 Con-19 Con-30
White Hat5 20 +LVL to LVL in another White Hat (or Black Hat) pick
Arcane5 20 1M, 1/d: Summon LVL DL=10 other Arcane5 NPCs to assist you
Arcane5 20 1N, 1/s: Capital O Object to a time or loop travel effect. It cannot be used again this turn
Arcane5 20 400F, 1/d: Create a magic item of <= LVL*400 XP value
White Hat5 20 BOMBS!!!: Your BOMBS! have unlimited charges; LVL*(3m6) dmg to 1 group or LVL*(2m8) dmg to 2 groups
White Hat5 20 Master Fu: LVL*2 slots in Martial Arts maneuvers; 2nd tier costs 2 maneuvers each, even if Banhammered
White Hat5 20 Not Noticed: You take 1/10 dmg (physical and energy) vs. monsters that are at least x10 your current hp
White Hat5 20 Super Resources: Get a xCL/18 random Artifact each reset, it will be useful (not crap)
White Hat5 20 Tinkerer: 1/reset: Make a Psi8 item of TechL=LVL; your effects ignore TechR
Arcane5 20 Use "Mixed Classing" to mix one (known) class from the Lost or Technology group into this class
Pioneer (Outland Pioneer) Rogue chart 21 Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc. 0 -150 Luck-5 Luck-10
Wilderneer 21 Find/Remove x4 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x3 Special) V 40 Dex-25 Dex-25
Engineer 21 You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes V 0 Con-20 Con-28
Scarlet Assassin 24 Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid) 0 30 NA NA
Black Rogue 24 Energy Drain+Destruction+Degenerate target ||| Put target in the Hole 1P+2M 0 Wis-19 Wis-25
Myth 24 Innate Deflection | Radiation | Magic | Psionic ||||||| Concordant (extra | for Reflection) bS 0 Con-45 Con-50
Wilderneer 24 Restoration+Resurrection+Regenerate target ||| Get target out of the Hole 1P+2M 0 Wis-19 Wis-25
Sightseer Rogue chart 24 See in Capital D Darkness - - - -
Pioneer (Outland Pioneer) Rogue chart 24 Snap Silver Cord |||||| Put Target Down Deeper Hole |||||| Erase Truename M -30 HNCL-24 HNCL-24
Engineer 27 Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc. M 0 Con-25 Con-33
Pioneer (Outland Pioneer) Rogue chart 27 Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate MMMMM 50 HCL-9 HCL-18
Wilderneer 27 Miracle 7 | Miracle 8 | Miracle 9 | Miracle 10 | Miracle 11 (#-6)M 0 Wis-21 Wis-26
Rocketeer 27 Nuke (does a nuclear bomb; Rating/100 idmg in huge area) 2F 100 Str-2 Str-38
Songsmith Bard 27 Song of As You Are (Group increases 1 XP divisor per 30% rating) mouth'sP 0 Chr-39 Chr-40
Sightseer Rogue chart 27 Summon (and control) DL XI Far Realm, Immortal, Nightmare Dimension, or Tarraque World monster ( || per extra DL) MM 0 Cml-55 Cml-70
Mob Instigator1 28 Time Shift/Time Shift Other | Mass Time Shift (whole party) V 0 Int-24 Int-36
Wilderneer 36 Cast a 1st level Avangion or Clerical Elemental spell, it lasts for only 1 round (unless original duration is shorter) X or 4F 0 Luck-9 Luck-18
Unique 37 BackSteal: Steal an effect off of target for yourself per 60% (aXR to avoid) 0 50+10*L NA NA
Unique 37 Don't generate "?" in Dungeons | Always has initiative | Teleport No Delay | Between | No "!" in Dungeons V 10 Dex-25 Dex-30
Unique 37 Instantaneous an effect | all effects on 1 target | all effects in 800' | no aXR, no ER vs. this V 0 Int-26 Int-32
Unique 38 Monster Summoning for DL X (full ctrl) || Summon another Legend (no ctrl) || DL XI or Legend (full ctrl) M 30 Wis-33 Wis-38
Unique 39 +1 iTH | +1 iAC | +1 ihp ( | +1 more per pipe) P -40 Str-64 Str-74
Unique 39 Escape | Escape to Elemental Plane of Time | Escape to Ultraplanes | I'm Gone 0 -30 Con-45 Con-57
Unique 40 Concordant Wish: 0th | 1st || 2nd ||| 3rd |||| 4th etc. X 0 HNCL-36 HNCL-36
Unique 42 Create/Destroy Conduit/Wormhole | to Alternate Reality | to Ultraplanes F -50 Chr-80 Chr-107
Unique 45 Speed: Each 50% is 1X action (100% for 1QX) 0 0 NA Your Multiplier
Unique 48 Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made) 0 -60 Wis-99 Wis-132
Unique 54 Concordant Deflection | Reflection ( |||| Godly) ( ||||||||| Ultraplanar) bX -70 Con-90 Con-149

[PC4] Rogue Classes Group


Arcane5

Level KXP Rog/Tech/Psi8
123 456 789
1 0 - --- ---
2 2.25 1 --- ---
3 4.5 11 --- ---
4 9 21 --- ---
5 18 21 -- ---
6 36 211 -- ---
7 72 211 - ---
8 144 221 - ---
9 288 221 1 ---
10 450 222 1 ---
11 675 222 11 ---
12 900 222 11 --
13 1125 222 111 --
14 1350 322 211 --
15 1575 322 211 1--
16 1800 332 221 1-
17 2025 332 221 11-
18 2250 332 221 11
19 2475 333 222 111
20 2700 433 322 211
21 2925 443 332 221
22 3150 444 333 222
23 3375 544 433 322
24 3600 554 443 332
25 3825 555 444 333
26 4050 655 544 433
27 4275 665 554 443
28 4500 666 555 444
29 4725 766 655 544
30 4950 776 665 554
31 5175 777 666 555
32 5400 877 766 655
33 5625 887 776 665
34 5850 888 777 666
35 6075 988 877 766
36 6300 998 887 776
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  5  2  3  0  2  0
+1  5  4  5  3  4  1  3  0
+2  5  5  5  3  4  1  4  1
+3  7  6  7  5  5  2  5  1
+3  7  6  7  5  6  3  5  2
+5  9  8  9  6  7  3  6  2
+5  9  8  9  7  7  4  7  3
+6  9  9  9  7  8  5  8  3
+7 11 10 11  8  9  5  8  4
+7 11 10 11  9 10  6  9  4
+8 11 11 11  9 10  6 10  5
+9 13 12 13 11 11  7 11  5
+9 13 12 13 11 12  7 11  6
+11 14 13 14 12 13  8 12  6
+11 14 13 14 13 13  9 13  7
+12 14 14 14 13 14  9 14  7
+13 15 14 15 14 14 10 14  8
+13 15 15 15 15 14 11 15  8
Requisites: Dex 13, Int 9, Chr 13
Alignment: L any
HD/level: d8
Weapon Prof.: 4+level/4
To Hit Table: 1xCTD0
Save Table: 1xThf0
Reference: DM
Groups: Rogue, Technology
 
Gets Exceptional Dex and Chr.
Can cast Rogue spells and the Technology school (Wizard spells). Specialized in Bard school (Rogue spells) and Technology school (Wizard spells).
Can specialize in weapons using "Non-War" line.
There is a "Create Technological Item" spell of each spell level; each spell creates an item of TechL = SL (material componenting may be used to double the TL). The item cannot weigh more than level^2 pounds, or it has some flaw which requires upkeep and/or repair to keep it operating effectively. The spell effect will end in level turns unless a Permanency spell is used.
Note that creating a temporary machine which creates a real machine is perfectly legal.
Level 1: +1 technological proficiency per level, see Psi8.
Level 1: May use Psi8 minors as if they were 2nd level spells.
Level 7: May use Psi8 majors as if they were 5th level spells.
Level 16: May use Psi8 grands as if they were 8th level spells.
Level 54: May use Psi8 supers as if they were 11th level spells.
Each level, get one "5th edition" pick from the choices below.
This class does not get Rogue points unless Rogue abilities are taken off this chart.
 
Levels Pick Description
Level 1-3: A +(LVL+1)/2 Chr; Sustain Chr
B Detect/Identify Technology; Can operate Spelljamming Helms
C Detect Lie or Undetectable Lie (1 at a time, cont.)
D Sell items for 64+LVL% of value instead of 50%
E Any Rogue 1 ability; +10*LVL Rogue points (this may be taken multiple times)
Level 4: Pick two Arcane5 Level 1-3, one Secret Agent5 Level 1-3, or one Psi16 minor
Level 5-7: F Can "Frugal" potions (+50% to number of uses)
G 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
H nM: Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
I Nonmagical items (all types) are one-third cost for you
J Any Rogue 5 ability; +10*LVL Rogue points (this may be taken multiple times)
Level 8: Pick two Arcane5 Level 5-7, one Secret Agent5 Level 5-7, or two Psi16 minors
Level 9-12: K Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
L Ignore MR with your Rogue spells
M Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
N 3F, 1/t: Remove Capital B Blasted or Capital M Mauled from someone
O Any Rogue 9 ability; +10*LVL Rogue points (this may be taken multiple times)
Level 13: Pick two Arcane5 Level 9-12, one Secret Agent5 Level 9-12, or one Psi16 major
Level 14-18: P 1bM, 1/r: Counterspell
Q 1bM, 1/r: Fork
R Immune to LVL elements/eelements (doesn't "spread")
S Get +1 IM (Instantaneous Mental) action per turn.
T Any Rogue 14 ability; +10*LVL Rogue points (this may be taken multiple times)
Level 18: Pick two Arcane5 Level 14-18, one Secret Agent5 Level 14-18, or two Psi16 majors
Level 20-26: U 1M, 1/d: Summon LVL DL=10 other Arcane5 NPCs to assist you
V 400F, 1/d: Create a magic item of <= LVL*400 XP value
W 1N, 1/s: Capital O Object to a time or loop travel effect. It cannot be used again this turn
X Use "Mixed Classing" to mix one (known) class from the Lost or Technology group into this class
Y Any Rogue 20 ability; +10*LVL Rogue points (this may be taken multiple times)
Z Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
Level 27-36: Pick two Arcane5 Level 20-26, one Secret Agent5 Level 20-26, or one Psi16 grand

[PC4] Rogue Classes Group


Assassin1

Level KXP
Spells
1 0 (none)
2 1.5 (none)
3 3 (none)
4 6 (none)
5 12 (none)
6 25 (none)
7 50 (none)
8 100 (none)
9 200 (none)
10 300 (none)
11 425 (none)
12 575 (none)
13 750 (none)
14 1000 (none)
15 1500 (none)
16 2000 (none)
17 2500 (none)
18 3000 (none)
19 3500 (none)
20 4000 (none)
21 4500 (none)
22 5000 (none)
23 5500 (none)
24 6000 (none)
25 6500 (none)
26 7000 (none)
27 7500 (none)
28 8000 (none)
29 8500 (none)
30 9000 (none)
31 9500 (none)
32 10000 (none)
33 10500 (none)
34 11000 (none)
35 11500 (none)
36 12000 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 12, Dex 12, Int 11
Alignment: any E
HD/level: d6
Weapon Prof.: 3+level/4
To Hit Table: Rog
Save Table: Rog
Reference: PH1-28
Groups: Rogue
 
Level 1: Poison Use proficiency (1 slot per 4 levels, round up).
Level 1: Cannot have any hirelings until Level 4.
Level 1: Can weapon specialize (using "Spec Non-War" line)
Level 4: Allowed to have lower level assassins as hirelings.
Level 8: Allowed to have lower level rogues as hirelings.
Level 9: Can speak Level-8 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-14 alignment languages.
Level 12: Allowed to have any hirelings.
Level 14: (Guildmaster) Only 1 of this level per area.
Level 14: Has 7-28 guild members. 75% chance a guild member will leave if guildmasters change.
Level 15: Only 1 of this level per continent.
Lvl Assassin Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
1 Spying - 10 Int-11 Int-14
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
1 Disguise | Alter Appearance VP 25 Wis-9 Wis-12
1 Impersonation (Physical/Personality/Mannerisms) - 10 Chr-10 Chr-12
1 Find/Remove Wizard Abjurations/Priest Protections VM 0 Dex-13 Dex-18
1 any 1st level Thief ability - - - -
1 any 1st level Thief ability - - - -
2 any 1st level Thief ability - - - -
2 any 1st level Ninja ability - - - -
3 any 1st level Thief ability - - - -
4 Alter Self | Change Self | Veil VM 10 Int-13 Int-18
4 any 4th level (or lower) Thief ability - - - -
5 Mislead | Disappearance M 15 Int-12 Int-16
6 Touch : Chill/Pain | Para/Vampiric | Energy Drain M 20 Str-9 Str-15
6 any 4th level (or lower) Bard ability - - - -
7 Misdirection | Aura Alteration | Non-Detection M 20 Wis-10 Wis-18
8 Meld into Shadows/Mirrors/Crowds || Disperse VM 25 Str-9 Str-14
8 Feign Death ||| Feign Undeath V 40 Con-9 Con-10
9 Finger of Death | Slay Living | Power Word Kill MM 0 Int-14 Int-17
10 Illusionary Double M 10 Chr-11 Chr-12
12 Dimensional Folding M 40 Int-7 Int-20
15 Psychic Impersonation || Soul/Spirit Impersonation - 15 Wis-9 Wis-14
18 Shadow Magic | Shadow Walk | Shadow Flight VM 0 Int-16 Int-19
27 Destruction/Mordenkainen's Disjunction PMM 0 Int-18 Int-24

[PC4] Rogue Classes Group


Assassin3

Level KXP Wizard
123 45
1 Rog5 0-- --
2 10 1-- --
3 30 10- --
4 60 11- --
5 100 110 --
6 150 111 --
7 210 211 0-
8 280 211 1-
9 360 221 1-
10 450 222 1-
11 550 222 10
12 660 222 11
13 780 222 21
14 910 222 22
15 1050 322 22
16 1200 332 22
17 1360 333 22
18 1530 333 32
19 1710 333 33
20 1900 433 33
21 2100 443 33
22 2310 444 33
23 2530 444 43
24 2760 444 44
25 3000 544 44
26 3250 554 44
27 3510 555 44
28 3780 555 54
29 4060 555 55
30 4350 655 55
31 4650 665 55
32 4960 666 55
33 5280 666 65
34 5610 666 66
35 5950 766 66
36 6300 776 66
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+3  6  6  7  3  5  2  4  1
+4  7  6  7  4  6  2  5  1
+5  7  7  7  4  6  3  5  2
+6  7  7  8  4  7  3  6  2
+6  7  8  8  4  7  3  6  2
+7  8  8  8  5  8  4  7  3
+8  8  9  8  5  8  4  7  3
+9  8  9  9  5  9  5  8  3
+9  8 10  9  5  9  5  8  4
+10  9 10  9  6 10  5  9  4
+11  9 11  9  6 10  6  9  4
+12  9 11 10  6 11  6 10  5
+12  9 12 10  6 11  7 10  5
+13 10 12 10  7 12  7 11  5
Requisites:  
Alignment: any E
HD/level: d6
Weapon Prof.: 10+level/9
To Hit Table: +level*3/4
Save Table: Rog
Reference: DMG3-29
Groups: Rogue
 
Gets Wizard spells (see progression), gets Int bonus.
Level 1: Sneak Attack: +((LVL+1)/2)d6 damage when attacking from behind.
Level 1: Death Attack: If have seen target for 3 rounds, can make 1 attack to paralyze or kill (Fort save).
Level 1: Poison Use proficiency.
Level 2: +LVL/2 saves vs. poison.
Level 2: Uncanny Dodge: Retain Dex bonus even if flat-footed.
Level 5: Can no longer be flanked.
Level 10: +1 saves vs. traps.

[PC4] Rogue Classes Group


Backstabber0

Level KXP
Spells
1 0 (none)
2 1.2 (none)
3 2.4 (none)
4 4.8 (none)
5 9.6 (none)
6 20 (none)
7 40 (none)
8 80 (none)
9 160 (none)
10 280 (none)
11 400 (none)
12 520 (none)
13 640 (none)
14 760 (none)
15 880 (none)
16 1000 (none)
17 1120 (none)
18 1240 (none)
19 1360 (none)
20 1480 (none)
21 1600 (none)
22 1720 (none)
23 1840 (none)
24 1960 (none)
25 2080 (none)
26 2200 (none)
27 2320 (none)
28 2440 (none)
29 2560 (none)
30 2680 (none)
31 2800 (none)
32 2920 (none)
33 3040 (none)
34 3160 (none)
35 3280 (none)
36 3400 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  5  2  3  0  2  0
+1  5  4  5  3  3  1  3  0
+2  5  4  5  3  4  1  3  0
+3  5  5  5  3  4  1  4  1
+3  7  6  7  4  5  2  4  1
+4  7  6  7  5  5  2  5  1
+5  7  6  7  5  6  3  5  2
+5  7  7  7  5  6  3  6  2
+6  9  8  9  6  7  3  6  2
+7  9  8  9  7  7  4  7  3
+7  9  8  9  7  8  4  7  3
+8  9  9  9  7  8  5  8  3
+9 11 10 11  8  9  5  8  4
+9 11 10 11  9  9  5  9  4
+10 11 10 11  9 10  6  9  4
+11 11 11 11  9 10  6 10  5
+11 13 12 13 10 11  7 10  5
+12 13 12 13 11 11  7 11  5
Requisites: Dex 16, Str 13
Alignment: any
HD/level: d4
Weapon Prof.: 3+level/3
To Hit Table: Ftr0
Save Table: Thf0
Reference: DM
Groups: Rogue
 
Has a Backstab multiplier of x(LVL+1). Gets +4*LVL from behind instead of the usual +4 from behind.
Can weapon specialize using the "Non-Warrior" line.
Gets 20 Rogue points per level in other Rogue abilities. This class doesn't get a whole lot of picks, though.
Level 1 ¶: 1V: Controlled Blink.
Level 1: Get one "Any Rogue level 1" pick.
Level 4 ¶: You Backstab with up to LVL/2 of your attacks per P action from behind.
Level 4: Get one "Any Rogue level 4" pick.
Level 9 ¶: You ignore people's immunity to Backstab.
Level 9: Get one "Any Rogue level 9" pick (this is in addition to the normal level 9 pick).
Level 16: Get one "Any Rogue level 16" pick.
Level 18 ¶: You can reduce your Backstab multiplier by N to "Twist" (dispel) N effects on the target. You can reduce the multiplier all the way down to x0.
Level 25: Get one "Any Rogue level 25" pick.
Level 27 ¶: You are considered "Behind" everyone at all times, even if you are directly facing them.
Level 36: Get one "Any Rogue level 36" pick (this is in addition to the normal level 36 pick).

[PC4] Rogue Classes Group


Bandit1

Level KXP
Spells
1 0 (none)
2 1.8 (none)
3 3.6 (none)
4 7.5 (none)
5 15 (none)
6 30 (none)
7 60 (none)
8 110 (none)
9 200 (none)
10 300 (none)
11 450 (none)
12 650 (none)
13 900 (none)
14 1150 (none)
15 1400 (none)
16 1650 (none)
17 1900 (none)
18 2150 (none)
19 2400 (none)
20 2650 (none)
21 2900 (none)
22 3150 (none)
23 3400 (none)
24 3650 (none)
25 3900 (none)
26 4150 (none)
27 4400 (none)
28 4650 (none)
29 4900 (none)
30 5150 (none)
31 5400 (none)
32 5650 (none)
33 5900 (none)
34 6150 (none)
35 6400 (none)
36 6650 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+1  5  2  4  2  1  1  1  0
+2  5  3  4  3  2  2  2  1
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
Requisites: Str 12, Dex 12, Con 12, Int 10
Alignment: any
HD/level: d8+1
Weapon Prof.: 2+level/4
To Hit Table: War
Save Table: War
Reference: BoD4
Groups: Rogue
 
Level 1: Tracking as per Ranger of half the Bandit's level.
Level 1: Use the "Non-Spec War" column for number of attacks.
Level 1: # Attacks = level vs. creatures with less than 1 HD.
Lvl Bandit Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors V 0 Dex-12 Dex-17
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Pass without Trace || Etherealness || Probability Travel MV 0 Chr-15 Chr-21
1 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole PV 0 Str-14 Str-16
1 Any Scout 1 or Bounty Hunter 1 or Yakuza 1 ability - - - -
2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
3 Lower Encumbrance | Zero Encumbrance | No Armor Penalty P 10 Str-13 Str-18
4 Mislead | Disappearance M 15 Int-12 Int-16
6 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
8 Any Scout 8 or Bounty Hunter 8 or Yakuza 8 ability - - - -
10 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
13 Preparation (Ability to use +1 action of any type next segment per 50% made) F 0 Wis-18 Wis-22
16 Enhancement (add how much you made by to your next Rogue ability roll within 1r) F 0 Chr-18 Chr-22

[PC4] Rogue Classes Group


Bard1

Level KXP Priest
123 45
1 War5/Rog5 1-- --
2 2 2-- --
3 4 3-- --
4 8 31- --
5 16 32- --
6 25 33- --
7 40 331 --
8 60 332 --
9 85 333 --
10 110 333 1-
11 150 333 2-
12 200 333 3-
13 400 333 31
14 600 333 32
15 800 333 33
16 1000 433 33
17 1200 443 33
18 1400 444 33
19 1600 544 43
20 1800 544 44
21 2000 554 44
22 2200 555 44
23 3000 555 55
24 3800 665 55
25 4600 666 55
26 5400 666 65
27 6200 666 66
28 7000 776 66
29 7800 777 76
30 8600 777 77
31 9400 887 77
32 10200 888 87
33 11000 888 88
34 11800 998 88
35 12600 999 98
36 13400 999 99
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 15, Dex 15, Con 10, Int 12, Wis 15, Chr 15
Alignment: T* or *N
HD/level: & (-1) d6
Weapon Prof.: 5+level/4
To Hit Table: Rog
Save Table: Rog
Reference: PH1-117
Groups: Rogue
 
(Optional, you can still use points if you like): Gets no Rogue points, instead, add this to each ability: +(Your level)*10-(level you gained ability)*5
All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
Cast Druid spells, spheres are as Druid.
Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
Lvl Bard Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Legend Lore | Identify 0 | M 0 Int-13 Int-15
1 Read Languages | Decipher Code M 5 Int-9 Int-14
1 Musical Inspiration | Emotion (increases 5/level) VM 0 Chr-9 Chr-12
1 Summon Animals V 0 Chr-9 Chr-12
1 Charm/Influence Reaction M 10 Chr-8 Chr-12
1 any 1st level Thief ability - - - -
1 any 1st level Thief ability - - - -
1 any 1st level Thief ability - - - -
2 Song of Healing (1 hp per 5% roll made) P*M 10 Wis-12 Wis-17
2 Empathy | ESP M 15 Wis-10 Wis-18
3 Song of Courage (+1 Morale per 5% roll made) P*M 10 Chr-13 Chr-18
4 Song of Vines (save at -1/5% made or Entangled) P*M 10 Dex-14 Dex-19
4 Sensitivity to Psychic Impressions ||| Truename M 20 Wis-9 Wis-12
5 Song of Battle (+1 TH,dmg,or saves per 10% made) P*M 10 Str-15 Str-20
6 Hypnosis/Command M 25 Chr-13 Chr-15
6 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
7 Suggestion | Domination | Eyebite VM 10 Int-13 Int-14
8 Sending | Demand M 10 Int-9 Int-12
8 Telepathy | Telepathic Projection M 15 Wis-10 Wis-12
9 Object Reading VM 0 Int-12 Int-20
10 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
12 Disharmonic Blast (1 dmg per 1% made) P*M 10 Con-16 Con-22
15 Find the Path MM 20 Wis-10 Wis-15
18 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
27 Astral Spell MMM 40 Int-18 Int-24

[PC4] Rogue Classes Group


Bard1JG

Level KXP
Spells
1 0 (none)
2 1.8 (none)
3 3.6 (none)
4 7.2 (none)
5 14.4 (none)
6 28.8 (none)
7 57.6 (none)
8 115.2 (none)
9 230.4 (none)
10 590.4 (none)
11 950.4 (none)
12 1310.4 (none)
13 1670.4 (none)
14 2030.4 (none)
15 2390.4 (none)
16 2750.4 (none)
17 3110.4 (none)
18 3470.4 (none)
19 3830.4 (none)
20 4190.4 (none)
21 4550.4 (none)
22 4910.4 (none)
23 5270.4 (none)
24 5630.4 (none)
25 5990.4 (none)
26 6350.4 (none)
27 6710.4 (none)
28 7070.4 (none)
29 7430.4 (none)
30 7790.4 (none)
31 8150.4 (none)
32 8510.4 (none)
33 8870.4 (none)
34 9230.4 (none)
35 9590.4 (none)
36 9950.4 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 10, Chr 14
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/3
To Hit Table: Rog
Save Table: Rog
Reference: FGE1JG
Groups: Rogue
 
(abilities unknown)

[PC4] Rogue Classes Group


Bard1N

Level KXP Wizard Priest
123 4  123 456 7
1 0 --- -  1-- --- -
2 2 --- -  2-- --- -
3 4 1-- -  3-- --- -
4 8 2-- -  31- --- -
5 16 21- -  31- --- -
6 33 31- -  32- --- -
7 67 31- -  321 --- -
8 135 32- -  331 --- -
9 270 32- -  332 --- -
10 500 321 -  332 --- -
11 750 331 -  332 1-- -
12 1000 332 -  333 1-- -
13 1300 332 1  333 2-- -
14 1600 332 1  333 21- -
15 1900 333 1  333 21- -
16 2250 333 1  333 31- -
17 2600 333 2  333 31- -
18 2950 333 2  333 32- -
19 3300 433 2  333 321 -
20 3700 443 2  433 321 -
21 4150 443 2  443 322 -
22 4650 543 2  443 322 1
23 5400 543 3  443 322 2
24 6400 544 3  443 333 2
25 7400 544 4  443 333 3
26 8400 554 4  444 433 3
27 9400 555 4  444 444 3
28 10400 555 5  444 444 4
29 11400 655 5  554 444 4
30 12400 665 5  555 544 4
31 13400 666 5  555 555 4
32 14400 666 6  655 555 5
33 15400 776 6  666 555 5
34 16400 777 6  666 665 5
35 17400 777 7  666 666 6
36 18400 777 7  666 666 6
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 9, Dex 16, Con 6, Int 15, Wis 12, Chr 15
Alignment: non-E
HD/level: & d6
Weapon Prof.: 3+level/3
To Hit Table: Rog
Save Table: Rog
Reference: BoD3
Groups: Rogue
 
(Optional, you can still use points if you like): Gets no Rogue points, instead, add this to each ability: +(Your level)*10-(level you gained ability)*5
All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
Cast Druid spells, spheres are as Druid. Cast Wizard spells, can specialize, choose an opposite.
Level N (every level): +1 nonweapon proficiency.
In the rogue chart below, note that "any [blah] level Rogue ability" cannot themselves be picked with Rogue picks.
Lvl Bard Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Legend Lore | Identify 0 | M 0 Int-13 Int-15
1 Read Languages | Decipher Code M 5 Int-9 Int-14
1 Musical Inspiration | Emotion (increases 5/level) VM 0 Chr-9 Chr-12
1 Summon Animals V 0 Chr-9 Chr-12
1 Charm/Influence Reaction M 10 Chr-8 Chr-12
1 Song of Healing (1 hp per 5% roll made) P*M 10 Wis-12 Wis-17
1 Empathy | ESP M 15 Wis-10 Wis-18
1 any 2nd level Rogue ability (this is not a typo) - - - -
2 Song of Courage (+1 Morale per 5% roll made) P*M 10 Chr-13 Chr-18
2 any 3rd level Rogue ability (this is not a typo) - - - -
3 Song of Vines (save at -1/5% made or Entangled) P*M 10 Dex-14 Dex-19
3 Sensitivity to Psychic Impressions ||| Truename M 20 Wis-9 Wis-12
4 Song of Battle (+1 TH,dmg,or saves per 10% made) P*M 10 Str-15 Str-20
4 any 5th level Rogue ability (this is not a typo) - - - -
5 Hypnosis/Command M 25 Chr-13 Chr-15
5 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
6 Suggestion | Domination | Eyebite VM 10 Int-13 Int-14
7 Sending | Demand M 10 Int-9 Int-12
7 Telepathy | Telepathic Projection M 15 Wis-10 Wis-12
8 Object Reading VM 0 Int-12 Int-20
8 any 9th level Rogue ability (this is not a typo) - - - -
9 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
11 Disharmonic Blast (1 dmg per 1% made) P*M 10 Con-16 Con-22
14 Find the Path MM 20 Wis-10 Wis-15
16 any 18th level Rogue ability (this is not a typo) - - - -
17 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
26 Astral Spell MMM 40 Int-18 Int-24
32 any 36th level Rogue ability (this is not a typo) - - - -

[PC4] Rogue Classes Group


Bard2

Level KXP Wizard
123 456
1 0 --- ---
2 1.25 1-- ---
3 2.5 2-- ---
4 5 21- ---
5 10 31- ---
6 20 32- ---
7 40 321 ---
8 70 331 ---
9 110 332 ---
10 160 332 1--
11 220 333 1--
12 440 333 2--
13 660 333 21-
14 880 333 31-
15 1100 333 32-
16 1320 433 321
17 1540 443 331
18 1760 444 332
19 1980 444 432
20 2200 444 443
21 2420 444 444
22 2640 554 444
23 2860 555 444
24 3080 555 544
25 3300 555 554
26 3520 555 555
27 3740 665 555
28 3960 666 555
29 4180 666 655
30 4400 666 665
31 4620 666 666
32 4840 776 666
33 5060 777 666
34 5280 777 766
35 5500 777 776
36 5720 777 777
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 12, Int 13, Chr 15
Alignment: T* or *N
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: PH2-41
Groups: Rogue
 
Bard2 gets 40 Rogue points per level.
All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
Cast Wizard spells, may (2nd edition) specialize, pick an opposite.
Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
Lvl Bard Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Legend Lore | Identify 0 | M 0 Int-13 Int-15
1 Read Languages | Decipher Code M 5 Int-9 Int-14
1 Musical Inspiration | Emotion (increases 5/level) VM 0 Chr-9 Chr-12
1 Summon Animals V 0 Chr-9 Chr-12
1 Charm/Influence Reaction M 10 Chr-8 Chr-12
1 any 1st level Thief ability - - - -
1 any 1st level Thief ability - - - -
1 any 1st level Thief ability - - - -
2 Song of Healing (1 hp per 5% roll made) P*M 10 Wis-12 Wis-17
2 Empathy | ESP M 15 Wis-10 Wis-18
3 Song of Courage (+1 Morale per 5% roll made) P*M 10 Chr-13 Chr-18
4 Song of Vines (save at -1/5% made or Entangled) P*M 10 Dex-14 Dex-19
4 Sensitivity to Psychic Impressions ||| Truename M 20 Wis-9 Wis-12
5 Song of Battle (+1 TH,dmg,or saves per 10% made) P*M 10 Str-15 Str-20
6 Hypnosis/Command M 25 Chr-13 Chr-15
6 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
7 Suggestion | Domination | Eyebite VM 10 Int-13 Int-14
8 Sending | Demand M 10 Int-9 Int-12
8 Telepathy | Telepathic Projection M 15 Wis-10 Wis-12
9 Object Reading VM 0 Int-12 Int-20
10 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
12 Disharmonic Blast (1 dmg per 1% made) P*M 10 Con-16 Con-22
15 Find the Path MM 20 Wis-10 Wis-15
18 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
27 Astral Spell MMM 40 Int-18 Int-24

[PC4] Rogue Classes Group


Bard3

Level KXP Bard
123 456 7
1 0 --- --- -
2 10 2-- --- -
3 30 3-- --- -
4 60 32- --- -
5 100 43- --- -
6 150 43- --- -
7 210 442 --- -
8 280 443 --- -
9 360 443 --- -
10 450 444 2-- -
11 550 444 3-- -
12 660 444 3-- -
13 780 444 42- -
14 910 444 43- -
15 1050 444 43- -
16 1200 544 442 -
17 1360 554 443 -
18 1530 555 443 -
19 1710 555 554 -
20 1900 555 554 -
21 2100 555 554 0
22 2310 555 554 1
23 2530 555 554 2
24 2760 555 554 3
25 3000 555 554 4
26 3250 555 555 4
27 3510 555 555 5
28 3780 655 555 5
29 4060 665 555 5
30 4350 666 555 5
31 4650 666 655 5
32 4960 666 665 5
33 5280 666 666 5
34 5610 666 666 6
35 5950 766 666 6
36 6300 776 666 6
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+3  6  6  7  3  5  2  4  1
+4  7  6  7  4  6  2  5  1
+5  7  7  7  4  6  3  5  2
+6  7  7  8  4  7  3  6  2
+6  7  8  8  4  7  3  6  2
+7  8  8  8  5  8  4  7  3
+8  8  9  8  5  8  4  7  3
+9  8  9  9  5  9  5  8  3
+9  8 10  9  5  9  5  8  4
+10  9 10  9  6 10  5  9  4
+11  9 11  9  6 10  6  9  4
+12  9 11 10  6 11  6 10  5
+12  9 12 10  6 11  7 10  5
+13 10 12 10  7 12  7 11  5
Requisites: Dex 0, Int 0, Chr 0 (10)
Alignment: T* or *N
HD/level: d6
Weapon Prof.: 6+level/9
To Hit Table: +level*3/4
Save Table: Rog
Reference: PH3-26
Groups: Rogue
 
Gets spell progression and Chr bonus to spells.
Level 1: Bardic Music, see PH3 page 28.
Level 1: Legend Lore, make a LVL+(Int modifier) check vs. DC of 10, 20, 25, or 30.

[PC4] Rogue Classes Group


Beast Thief

Level KXP
Spells
1 0 (none)
2 1 (none)
3 2 (none)
4 4 (none)
5 8 (none)
6 16 (none)
7 32 (none)
8 64 (none)
9 128 (none)
10 228 (none)
11 328 (none)
12 428 (none)
13 528 (none)
14 628 (none)
15 728 (none)
16 928 (none)
17 1028 (none)
18 1228 (none)
19 1428 (none)
20 1628 (none)
21 1828 (none)
22 2028 (none)
23 2228 (none)
24 2428 (none)
25 2628 (none)
26 2828 (none)
27 3228 (none)
28 3628 (none)
29 4028 (none)
30 4428 (none)
31 4828 (none)
32 5228 (none)
33 5628 (none)
34 6028 (none)
35 6428 (none)
36 7228 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 11
Alignment: any
HD/level: d8
Weapon Prof.: 4+level/2
To Hit Table: Rog
Save Table: Rog
Reference: DM
Groups: Rogue
 
Level 1: For an extra M action, any Rogue ability may be used up to level*10 feet away.
Lvl Beast Thief Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Take dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
1 Charm/Influence Reaction | Taunt M 10 Chr-12 Chr-14
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away) M 0 Dex-14 Dex-19
1 ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections VM 0 Dex-14 Dex-19
1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away) VM 5 Dex-12 Dex-16
1 Read Languages | Decipher Code M 0 Int-9 Int-14
2 Empathy | ESP M 15 Wis-10 Wis-18
2 X-ray vision | Use innate ability through wall (amount made/10 is #' through wall) M 0 Str-10 Str-20
3 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away) M 5 Dex-18 Dex-25
4 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
6 All-Around Sight | Locate Object | Treasure Finding M 25 Wis-15 Wis-19
6 Suggestion | Domination | Eyebite M 10 Int-10 Int-14
7 Disembodied Hands | Unseen Servant | Invisible Stalker P 30 Chr-10 Chr-20
8 Teleport | Teleport without Error || Teleport Other to Self (no save) M 5 Int-16 Int-17
8 Wraithform | Dream Travel V 25 Con-15 Con-17
9 Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away) VV 20 Dex-18 Dex-22
10 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
12 Mass Weird / Mass Chaos / Mass Maze MP 0 Chr-23 Chr-25
15 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
18 Time Shift ||| Time Travel VMM 15 Int-17 Int-25
27 Shift a racial innate power you have to a random power (determined by DM) F 0 Con-20 Con-25

[PC4] Rogue Classes Group


Black Hat5

Level KXP
Spells
1 0 (none)
2 2.7 (none)
3 5.4 (none)
4 10.8 (none)
5 21.6 (none)
6 43.2 (none)
7 86.4 (none)
8 172.8 (none)
9 300 (none)
10 530 (none)
11 760 (none)
12 990 (none)
13 1220 (none)
14 1450 (none)
15 1680 (none)
16 1910 (none)
17 2140 (none)
18 2370 (none)
19 2600 (none)
20 2830 (none)
21 3060 (none)
22 3290 (none)
23 3520 (none)
24 3750 (none)
25 3980 (none)
26 4210 (none)
27 4440 (none)
28 4670 (none)
29 4900 (none)
30 5130 (none)
31 5360 (none)
32 5590 (none)
33 5820 (none)
34 6050 (none)
35 6280 (none)
36 6510 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 10  9  8  5  6  2  1  0
+2 10  9  8  6  6  2  1  0
+3 10  9  8  6  7  3  2  0
+5 12 11 10  8  9  3  2  1
+6 12 11 10  9  9  4  2  1
+8 12 11 10  9 10  4  3  1
+9 14 13 12 11 12  5  3  2
+11 14 13 12 12 12  5  4  2
+12 14 13 13 12 12  6  4  2
+14 16 15 14 14 15  6  4  3
+15 16 15 15 14 15  7  5  3
+17 16 15 15 15 15  7  5  3
+18 16 15 15 15 15  7  5  3
+20 16 15 15 15 15  7  5  3
+21 16 15 15 15 15  7  5  3
+23 16 15 15 15 15  7  5  3
+24 16 15 15 15 15  7  5  3
+26 16 15 15 15 15  7  5  3
Requisites: Dex 9, Chr 6
Alignment: any (most E)
HD/level: +2d6
Weapon Prof.: 3+level
To Hit Table: 1xWar
Save Table: Half0
Reference: DM {Planeshifted White Hat5}
Groups: Rogue, Alternate
 
This class gets 1 "Any Rogue LVL/2 (round up) pick" per level. This class gets only 30 rogue points per level.
 
Levels Pick Description
Level 1-3: A Fool: -1 Int, +50 Rogue points
B Training: Gain 1 stat point per reset.
C Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
D Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
E Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
Level 4: Pick two BlackHat5 Level 1-3, one Mercenary5 Level 1-3, or one Psi-5 minor
Level 5-7: F Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
G Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
H Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
I Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
J Gain a Specialty God pick, ignoring the "Turn" column (unless you have turning from another source and want a bonus).
Level 8: Pick two BlackHat5 Level 5-7, one Mercenary5 Level 1-3, or one Psi-5 minor
Level 9-12: K
L
M
N
O
Level 13:
Level 14-18: P
Q
R
S
T
Level 18:
Level 20-26: U  
V  
W  
X  
Y  
Z  
Level 27-36:  

[PC4] Rogue Classes Group


Black Rogue

Level KXP Rog/Black
123 456
1 0 *-- ---
2 1.2 1-- ---
3 2.4 2-- ---
4 4.8 21- ---
5 9.6 31- ---
6 20 32- ---
7 40 321 ---
8 80 331 ---
9 160 332 ---
10 280 332 1--
11 400 333 1--
12 520 333 2--
13 640 333 21-
14 760 333 31-
15 880 333 32-
16 1000 433 321
17 1120 443 331
18 1240 444 332
19 1360 444 432
20 1480 444 443
21 1600 444 444
22 1720 554 444
23 1840 555 444
24 1960 555 544
25 2080 555 554
26 2200 555 555
27 2320 665 555
28 2440 666 555
29 2560 666 655
30 2680 666 665
31 2800 666 666
32 2920 776 666
33 3040 777 666
34 3160 777 766
35 3280 777 776
36 3400 777 777
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  5  2  3  0  2  0
+1  5  4  5  3  3  1  3  0
+1  5  4  5  3  4  1  3  0
+2  5  5  5  3  4  1  4  1
+3  7  6  7  4  5  2  4  1
+3  7  6  7  5  5  2  5  1
+3  7  6  7  5  6  3  5  2
+4  7  7  7  5  6  3  6  2
+5  9  8  9  6  7  3  6  2
+5  9  8  9  7  7  4  7  3
+5  9  8  9  7  8  4  7  3
+6  9  9  9  7  8  5  8  3
+7 11 10 11  8  9  5  8  4
+7 11 10 11  9  9  5  9  4
+7 11 10 11  9 10  6  9  4
+8 11 11 11  9 10  6 10  5
+9 13 12 13 10 11  7 10  5
+9 13 12 13 11 11  7 11  5
Requisites: Dex 9
Alignment: any
HD/level: d4
Weapon Prof.: 2+level/3
To Hit Table: CTD0
Save Table: Thf0
Reference: DM
Groups: Rogue
 
Can cast Rogue or MTG Black spells. Can cast one 1st level MTG Black spell (not a Rogue spell) at level 1.
New MTG Black spells for Black Rogue class:
Paralyze (SL=1): Target is paralyzed (PP save)
Unholy Strength (SL=1): Get +2 TH and dmg (considered magical plusses), and +1 AC and saves.
Simulacrum (SL=2): 1bM: Redirect any amount of damage from you to one of your subordinates.
Terror (SL=2): Target is slain (PPD save, does not affect Undead or Golems, or things without souls)
Gloom (SL=3): [x1 Special] Priest spells cost triple spell slots to cast.
Lich (SL=4): Cast a 1st level Lich spell. You go to 0 max and current hp for 1 turn.
Old MTG Black spells from Wizard of the Coast class (you can use these):
Darkness (SL=1): 1bM: Immune to a P attack from someone
Animate Dead (SL=2): Animates a dead monster as your summon (1 DL lower)
Attrition (SL=3): Sacrifice a summon: Target is slain (PPD save)
Breeding Pit (SL=4): Once per round, get a DL I Thrull as a summon (limit=LVL)
Extinction (SL=5): Slay all creatures of one race in a group (PPD save)
Dark Offering (SL=6): Slay a creature (PPD save), you gain it's hp to current hp
Decree of Pain (SL=8): Slay all creatures in two groups (PPD save) or one group (no save)
Lvl Rogue Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
1 any Assassin 1 ability - - - -
2 Song of Harming (1 dmg per 5% roll made) P*M 10 Wis-12 Wis-17
2 any Assassin 2 ability - - - -
3 any Rogue 3 ability - - - -
5 Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance 2M 0 Wis-12 Wis-20
7 Blink | Controlled Blink | Teleport | Teleport without Error M 15 Wis-12 Wis-14
7 Misdirection | Aura Alteration | Non-Detection M 20 Wis-10 Wis-18
8 Slay (target that you hit saves at +4, -1 per 10% made; or dies) M 0 Wis-13 Wis-19
12 Find the Path MV 0 Wis-9 Wis-13
15 Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane) 3M 35 Wis-19 Wis-25
24 Energy Drain+Destruction+Degenerate target ||| Put target in the Hole 1P+2M 0 Wis-19 Wis-25

[PC4] Rogue Classes Group


Bounty Hunter1

Level KXP Wiz/Pri
Spells
1 0 (1 SL, max SL=1)
2 2.5 (2 SL, max SL=1)
3 5 (3 SL, max SL=1)
4 12.5 (4 SL, max SL=2)
5 25 (5 SL, max SL=2)
6 50 (6 SL, max SL=2)
7 100 (7 SL, max SL=3)
8 175 (8 SL, max SL=3)
9 300 (9 SL, max SL=3)
10 450 (10 SL, max SL=4)
11 600 (11 SL, max SL=4)
12 750 (12 SL, max SL=4)
13 900 (13 SL, max SL=5)
14 1200 (14 SL, max SL=5)
15 1500 (15 SL, max SL=5)
16 1800 (16 SL, max SL=6)
17 2100 (17 SL, max SL=6)
18 2400 (18 SL, max SL=6)
19 2700 (19 SL, max SL=7)
20 3000 (20 SL, max SL=7)
21 3300 (21 SL, max SL=7)
22 3600 (22 SL, max SL=8)
23 3900 (23 SL, max SL=8)
24 4200 (24 SL, max SL=8)
25 4500 (25 SL, max SL=9)
26 4800 (26 SL, max SL=9)
27 5100 (27 SL, max SL=9)
28 5400 (28 SL, max SL=10)
29 5700 (29 SL, max SL=10)
30 6000 (30 SL, max SL=10)
31 6300 (31 SL, max SL=11)
32 6600 (32 SL, max SL=11)
33 6900 (33 SL, max SL=11)
34 7200 (34 SL, max SL=12)
35 7500 (35 SL, max SL=12)
36 7800 (36 SL, max SL=12)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+1  5  2  4  2  1  1  1  0
+2  5  3  4  3  2  2  2  1
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
Requisites: Str 15, Dex 14, Con 14, Int 13
Alignment: non-G
HD/level: d8
Weapon Prof.: 3+level/2
To Hit Table: War
Save Table: War
Reference: BoD4
Groups: Rogue
 
Tracking as per Ranger; Full damage vs. any creature when subduing; Level 1: +1 weapon prof/level
Gets experience level in Divination spell levels (Wiz or Pri) per day. Max spell level = (Bounty Hunter level)/3, round up.
Lvl Bounty Hunter Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Move Silently || Immovability V 10 Dex-13 Dex-16
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
1 ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL) V 0 Dex-16 Dex-20
1 Spying - 10 Int-11 Int-14
1 Disguise | Alter Appearance M 25 Chr-11 Chr-13
2 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
2 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
3 Read Languages | Decipher Code M 0 Int-9 Int-14
4 Song of Vines (save at -1/5% made or Entangled) (see Bard for notes about Songs) P*M 10 Dex-14 Dex-19
4 Legend Lore | Identify 0 | M 0 Int-13 Int-15
5 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
6 All-Around Sight | Locate Object | Treasure Finding M 25 Wis-15 Wis-19
6 Invisibility | Improved Invisibility | Dust of Disappearance M 20 Int-12 Int-14
7 Polymorph Self | Polymorph Other | Polymorph Object | Shapechange PP 10 Con-15 Con-18
8 Clairvoyance | X-Ray Vision M 10 Wis-10 Wis-20
8 Teleport | Teleport without Error || Teleport Other to Self (no save) M 5 Int-16 Int-17
9 Finger of Death | Slay Living | Power Word Kill MM 0 Int-14 Int-17
10 Locate (anything unique) Across Planes | Clairvoyance there MV 5 Int-12 Int-15
12 Find the Path MV 0 Wis-9 Wis-13
15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
18 Control Movements | Control Physicals | Control Mentals MM 0 Chr-18 Chr-20
27 Destruction/Mordenkainen's Disjunction PMM 0 Int-18 Int-24

[PC4] Rogue Classes Group


Bureaucrat1 / Politician1


Level

KXP

Spells

TH
1 0 (none) +0
2 1.2 (none) +0
3 2.4 (none) +1
4 4.8 (none) +1
5 9.6 (none) +2
6 20 (none) +2
7 60 (none) +3
8 120 (none) +3
9 240 (none) +4
10 360 (none) +4
11 480 (none) +5
12 600 (none) +5
13 720 (none) +6
14 840 (none) +6
15 960 (none) +7
16 1080 (none) +7
17 1200 (none) +8
18 1320 (none) +8
19 1440 (none) +9
20 1560 (none) +9
21 1680 (none) +10
22 1800 (none) +10
23 1920 (none) +11
24 2040 (none) +11
25 2160 (none) +12
26 2280 (none) +12
27 2400 (none) +13
28 2520 (none) +13
29 2640 (none) +14
30 2760 (none) +14
31 2880 (none) +15
32 3000 (none) +15
33 3120 (none) +16
34 3240 (none) +16
35 3360 (none) +17
36 3480 (none) +17
37 3600 (none) +18
38 3720 (none) +18
39 3840 (none) +19
45 4560 (none) +22
54 5640 (none) +26
63 6720 (none) +31
72 7800 (none) +35
Requisites: Int 15 or Wis 15 or Chr 15
Alignment: L any
HD/level: d4+2
Weapon Prof.: 2+level/5
To Hit Table: Rog
Reference: Dragon 74
Groups: Rogue, Joke, Robot Controlled
Complexity: CF=2
   
Saving Throws:  
PPD: level+7
RSW: level+3
PP: level+5
BW: level+4
Spell: level+2
Fort: level+0
Reflex: level+0
Will: level+4
   
Level 1: Speak Bullroar language.
Level 1: CR 60+LVL*5%.
Level 1: 1/reset: You accept a bribe for (1d10)*100 gp. (Has no game effect other than money)
Level 1 ¶: Only during reset: Spend 20*N gp: +N XP.
Level N (every level): Choose one Sage knowledge in one of these areas:
A. Specifics on any town business: income, taxes, prices, profit, etc.
B. Specifics on any town proprietor: class and level
C. Ownership of magic items in town: limit one item per person
D. Specifics on any other town bureau or board: inner workings, procedures, purpose, effectiveness, accomplishments, problems, etc.
E. Specifics on the town nobility, if any: know the names and titles of all nobles in his town
F. Specifics on town officials, mayor, aldermen, sheriff, etc.
G. Specifics on shady town occupants: assassins. guild, thieves guild, bully gangs, protection rackets, press gangs, waterfront bars, etc.
H. Local heraldry
I. Signs and sigils
J. Cryptography
K. Demography of humans, demihumans, and humanoids in town
L. History of town or city
M. History of county or country
N. Legends and folklore of area
O. Local laws
P. Town customs
Q. Genealogy of prominent citizens
R. Source of maps of town showing sewers, old construction, proposed construction, etc.
S. Maps of buildings in town . not necessarily depicting the interior, or all the rooms, of a structure
T. Information on monsters in the locale
U. Timetables for ships, barges, wagons, coaches, etc.
V. Knowledge of town tariffs, taxes and levies
W. Knowledge of local dialects and languages; the ability to translate them
X. Specific facts on local temples and their occupants
Y. Information on local magic-users and illusionists
Z. Information on rangers or paladins in the area
AA. Knowledge, of one of the above sorts, of another town or city in the area
Lvl Scout Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Produce Trance (Entranced, Will save) 1M 15 Wis-10 Wis-10
1 Lose Paperwork (it's gone until you want it) 1V 25 Dex-10 Dex-10
1 Infuriate (Taunt) | Enrage 1V 20 Int-10 Int-10
1 Always make Chr checks. {Diplomat}
1 Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc. M 100 Chr-3 Chr-12
1 Any Rogue level 1 ability - - - -
1 Spying | ESP (without him knowing) || Capital E Extract - 10 Int-11 Int-14
2 Captivate (Fascinated, RSW save) 1M 5 Chr-10 Chr-10
3 ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special M 20 Dex-18 Dex-28
4 Confusion (Spell save) 1M 10 Int-10 Int-10
4 Don't generate Alley encounters | Sewer/Attic | Old City at Night M 10 Wis-15 Wis-20
5 Mass Suggestion (one group) ( || +1 group) 1M 0 Chr-10 Chr-10
6 Sixth Sense (Precognition, be in right place at right time) | X-ray vision 1F 0 Wis-10 Wis-10
7 Can buy property or businesses at half cost {Businessman}
8 All-Around Sight | Locate Object/Person | Cosmic Awareness V 0 Wis-22 Wis-28
9 Stuff the Ballot Box (you win a voted on result) 2V 0 Dex-10 Dex-10

[PC4] Rogue Classes Group


Carasting

Level KXP DragonMage,Pri
123 456 789 AB
TH
1 0 0-- --- -- +5
2 5 1-- --- -- +6
3 10 20- --- -- +7
4 15 21- --- -- +8
5 25 320 --- -- +9
6 45 321 --- -- +10
7 85 432 0-- -- +11
8 165 432 1-- -- +12
9 325 543 20- -- +13
10 575 543 21- -- +14
11 825 654 320 -- +15
12 1075 654 321 -- +16
13 1325 765 432 0- +17
14 1575 765 432 1- +18
15 1825 776 543 2- +19
16 2075 776 543 20 +20
17 2325 776 543 21 +21
18 2575 777 654 32 +22
19 2825 777 654 32 +23
20 3075 777 765 43 +24
21 3325 777 776 54 +25
22 3575 777 777 65 +26
23 3825 777 777 76 +27
24 4075 777 777 77 +28
25 4325 777 777 77 +29
26 4575 888 877 77 +30
27 4825 888 888 87 +31
28 5075 888 888 88 +32
29 5325 988 888 88 +33
30 5575 998 888 88 +34
31 5825 999 888 88 +35
32 6075 999 988 88 +36
33 6325 999 998 88 +37
34 6575 999 999 88 +38
35 6825 999 999 98 +39
36 7075 999 999 991 +40
37 14150 999 999 992 +41
38 21225 999 999 993 +42
39 28300 999 999 994 +43
45 70750 A99 999 999 +49
54 134425 AAA AAA AAA 1 +58
63 198100 AAA AAA AAA A +67
72 261775 BBB BBB BBA A1 +76
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
+5 +4 +3 +4 +4 -6 -6 +5 +0 +0 1
 
Requisites: Str 17, Dex 16, Con 12, Int 14, Wis 13,
  Race Slots 1, Class Slots 2
Alignment: not LG
HD/level: & ++++d5
Weapon Prof.: & 5+level/4
To Hit Table: Mon+4
Save Table: Wiz / (2xMon)
Reference: DM
Groups: Rogue, Monster, Archetype
Complexity: CF=3
   
Saving Throws:  
PPD: level+3
RSW: level+6
PP: level+4
BW: level+2
Spell: level+5
Fort: level+0
Reflex: level+0
Will: level+0
   
Considered a "Wyvern" race.
Gets Int bonus to spell progression. Can cast Wizard or Priest spells. Specialized in Dragon school (no opposite).
Exc Str, Exc Dex, and Exc Con bonus.
Gets 100 Rogue points per level.
Can weapon specialize using the Non-Warrior line.
Level 1: Fly at (LVL+4)*5" (D).
Level 1: Immune Poison. Tail's P: Do an attack at 1d2 dmg plus poison (LVL*10 dmg, save for 0)
Level 1: Choose an E=1, E=2, or E=3 element. Immune to that element. Mouth's P, LVL/d: Breath Weapon of that element, dmg = (current hp) / (breath's E factor), BW save for
Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
Level 1: Can Assassinate Undead (even if they are normally immune to this).
Level 1: 1 attack that hits: Coup de grace.
Level 3: +LVL/3 Q0 actions per round.
Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
Level 9: Ignore immunity to Assassination. Can assassinate things not normally affected by Assassination (such as Golems).
Level 9: 1 attack that hits: Really Put Out of Misery
 
Lvl Carasting Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections VM 0 Dex-14 Dex-19
1 +rating/50 A actions /r this turn || B actions || C actions F 0 Dex-20 Dex-25
1 Assassination (-3% per HD/level of target) 0 0 Wis-15 Wis-25
1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
1 Backstrike (each 30% = x1 TH) (increases 10/lvl) 0 50 Wis-6 Wis-20
1 Charm/Influence Reaction | Taunt M 10 Chr-12 Chr-14
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away) M 0 Dex-14 Dex-19
1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away) VM 5 Dex-12 Dex-16
1 Read Languages | Decipher Code M 0 Int-9 Int-14
1 Slap (does dmg to one target = % made by) P 20 Str-0 Str-12
1 Take dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
2 Backdrain (do rating/10 random stat dmg) (increases 10/level) 0 0 Con-6 Con-20
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) V 50 Wis-14 Wis-14
2 Empathy | ESP M 15 Wis-10 Wis-18
2 X-ray vision | Use innate ability through wall (amount made/10 is #' through wall) M 0 Str-10 Str-20
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
3 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
4 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
4 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away) M 5 Dex-18 Dex-25
4 Song of Battle (+1 TH,dmg,or saves per 10% made) V,*M 10 Str-15 Str-20
5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
5 Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is a point each).
6 All-Around Sight | Locate Object | Treasure Finding M 25 Wis-15 Wis-19
6 Suggestion | Domination | Eyebite M 10 Int-10 Int-14
6 Touch : Chill/Pain | Para/Vampiric | Energy Drain 0 20 Str-9 Str-15
7 Disembodied Hands | Unseen Servant | Invisible Stalker P 30 Chr-10 Chr-20
8 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
8 Teleport | Teleport without Error || Teleport Other to Self (no save) M 5 Int-16 Int-17
8 Wraithform | Dream Travel V 25 Con-15 Con-17
9 Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away) VV 20 Dex-18 Dex-22
10 Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
10 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
15 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
18 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
18 Time Shift ||| Time Travel VMM 15 Int-17 Int-25
24 Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid) 0 30 NA NA
27 Shift a racial innate power you have to a random power (determined by DM) F 0 Con-20 Con-25

[PC4] Rogue Classes Group


Carasting (Dragon Mage Spells)

SL # Spell School Effect
1 1 Charm Dragon Dragon, Cha. Charm a Dragon (Will save, Wis bonus, missed save by 10 = "Subdued" and no more saves)
2 Claws Dragon, Alt. Your claw damage is CLd4
3 Resist Dragon Breath Dragon, Abj. Resist Dragon Breath
4 Summon Dragon I Dragon, Summ. Summons a DL I Dragon
2 1 Bite Dragon, Alt. Your bite damage is CLd6
2 Immune Fear Dragon, Abj. Immune Fear
3 Scales Dragon, Abj. AT +CL*4; MR +CL*10%
4 Summon Dragon II Dragon, Summ. Summons a DL II Dragon
3 1 Double Resist Dragon Breath Dragon, Abj. Double Resist Dragon Breath
2 Locate Dragon Dragon, Div. Locate nearest dragon (may specify type or an individual dragon)
3 Summon Dragon III Dragon, Summ. Summons a DL III Dragon
4 Wings Dragon, Alt. Fly at CL*6" (D)
4 1 Breath Weapon Dragon, Alt. You have a breath weapon, pick a E=CL/4 element, 3/d or 1/3r, =current hp (BW save:)
2 Clairnasience Dragon, Div. You gain Clairnasience
3 Summon Dragon IV Dragon, Summ. Summons a DL IV Dragon
4 Tail Dragon, Alt. Grow a tail, damage is CLd5
5 1 Dragon Slaying Dragon, Enc. Your party does x2 damage (of all types) against dragons
2 Immune Dragon Breath Dragon, Abj. Immune Dragon Breath
3 Polymorph Dragon Armor Dragon, Alt. Turn a dragon armor into another type (<= gp value)
4 Summon Dragon V Dragon, Summ. Summons a DL V Dragon
6 1 Anti-Psi15 Shell Dragon, Abj. Immune to Psi15 and Psi-15 effects; Resist all Elements/Eelements
2 Drolem Dragon, Enc. Raise a dead dragon as a DL=Age/2+4 Drolem (Undead Golem), +1 Revive slot
3 Gravity Sphere Dragon, MTG R No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)
4 Summon Dragon VI Dragon, Summ. Summons a DL VI Dragon
7 1 Dragonskin Dragon, Abj. Get 8+CL/3 Dragonskins, each Dragonskin ignores a limb's worth of attacks (no leak)
2 Harm Dragon Dragon, Nec. This is a Harm that actually works on Dragons (puts a dragon to 1 hp, no halving of hp)
3 Immune Breath Weapons Dragon, Abj. Immune Breath Weapons (even non-dragon)
4 Summon Dragon VII Dragon, Summ. Summons a DL VII Dragon
8 1 Dragonlancing Dragon, Enc. Add you or your mount's current hp (if it's a dragon) to your melee dmg
2 Lernaean Dragon, Nec. Choose one of your limbs (or your head), it is Lernaean
3 Shapechange Dragon Dragon, Alt. You Shapechange into a dragon (or) Shapechange Other on a dragon
4 Summon Dragon VIII Dragon, Summ. Summons a DL VIII Dragon
9 1 Control Dragon Dragon, Cha. *Charm* (Subdue) a Dragon (no save, use CR at 1/10 rating, no MR)
2 Dragoncasting Dragon, Meta-Magic Add you or your mount's current hp (if it's a dragon) to your damaging spell effects
3 Immune Area Innates Dragon, Abj. Immune to area Innate abilities unless directly targetted
4 Summon Dragon IX Dragon, Summ. Summons a DL IX Dragon
10 1 Anti-Dragon Shell Dragon, Abj. Hedges out all Dragons in your group; Immune to all Dragon damage and effects
2 Dispel Innates Zone Dragon, Anti-Magic Creates a DIZ (Dispel Innates Zone) (x1 Special)
3 Dragon of Tyr Dragon, Defil. 2F actions to cast, 1/d: Duplicate a 1st level Dragon of Tyr2 spell
4 Summon Dragon X Dragon, Summ. Summons a DL X Dragon

[PC4] Rogue Classes Group


Commando3

Level KXP
Spells
1 0 (none)
2 3 (none)
3 5.9 (none)
4 11.6 (none)
5 22.8 (none)
6 44.8 (none)
7 88 (none)
8 172.8 (none)
9 339.2 (none)
10 570 (none)
11 810 (none)
12 1050 (none)
13 1290 (none)
14 1530 (none)
15 1770 (none)
16 2010 (none)
17 2250 (none)
18 2490 (none)
19 2730 (none)
20 2970 (none)
21 3210 (none)
22 3450 (none)
23 3690 (none)
24 3930 (none)
25 4170 (none)
26 4410 (none)
27 4650 (none)
28 4890 (none)
29 5130 (none)
30 5370 (none)
31 5610 (none)
32 5850 (none)
33 6090 (none)
34 6330 (none)
35 6570 (none)
36 6810 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  1  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  2  3  1
+3  6  5  7  4  5  2  4  1
+4  7  6  7  5  5  3  4  1
+5  8  6  7  6  6  3  5  2
+6  8  7  7  7  6  4  5  2
+7  9  7  8  8  7  4  6  2
+8 10  8  9  9  7  5  6  3
+9 11  8 10 10  8  5  7  3
+10 11  9 10 11  8  6  7  3
+11 12 10 11 12  9  6  8  4
+12 13 11 12 13 10  7  8  4
+13 14 11 13 14 10  7  9  4
+14 14 12 13 14 11  8  9  5
+15 14 12 14 14 11  8 10  5
+16 14 13 14 14 12  9 10  5
+17 15 13 14 14 12  9 11  6
Requisites: Str 9, Dex 13, Wis 9
Alignment: any
HD/level: d6
Weapon Prof.: 4+level/2
To Hit Table: War
Save Table: War/Rog
Reference: UPC3
Groups: Rogue
 
Gets "All Warrior" abilities. May spend 11-LVL nonweapon proficiencies to get Barbarian Dex. May spend 13-LVL nonweapon proficiencies to get Barbarian Str. May spend 15-LVL nonweapon proficiencies to get Barbarian Con. If you buy Barbarian Con in this way, it applies to all your classes, not just Commando3, unless the class specifically says it cannot get Barbarian Con bonus (such as Cthulhoid Horror, Villain).
Level 1: No parting shots on you.
Level 1: Tracking as per ranger.
Level 1: Point blank is LVL' and x2 base dice.
Level 1: Effectively need not eat or drink (living off the land).
Level 1: 1F: Next enemy you see within 1 round is surprised (PP save).
 
(The Rogue table below is incomplete; until it is completed, Commando3 gets an "Any Rogue" pick every even level.)
Lvl Commando Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Extra parting shots (+1 attack per 50%) - 10 Dex-9 Dex-12
1 Extra range on missiles (3' per 1%) - 10 Wis-13 Wis-15
1 Backstab (each 40% = x1) (increases 10/level) 0 70 Int-6 Int-20
1 Spying - 10 Int-11 Int-14
1 Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase V 10 Int-10 Int-16
1 Hide in Shadows (or) Move Silently (as per Thief2) - - - -
1 Attack (or) Damage (as per Dungeoneer) - - - -
1 any 1st level Dex-based Rogue abilitiy - - - -

[PC4] Rogue Classes Group


Crosis Purger (MTG B/U/R) (Dimir/Izzet/Rakdos)

Level KXP Wizard
123 456 789
1 0 - --- ---
2 4.375 11- --- ---
3 8.75 21 --- ---
4 17.5 221 --- ---
5 35 321 -- ---
6 70 332 1-- ---
7 140 432 1- ---
8 280 443 21- ---
9 560 543 21 ---
10 1120 554 321 ---
11 1680 654 321 --
12 2240 665 432 1--
13 2800 765 432 1-
14 3360 776 543 21-
15 3920 876 543 21
16 4480 876 543 211
17 5040 876 543 221
18 5600 876 543 321
19 6160 876 544 321
20 6720 876 554 321
21 7280 876 654 321
22 7840 877 654 321
23 8400 887 654 321
24 8960 987 654 321
25 9520 987 654 322
26 10080 987 654 332
27 10640 987 654 432
28 11200 987 655 432
29 11760 987 665 432
30 12320 987 765 432
31 12880 988 765 432
32 13440 998 765 432
33 14000 998 765 433
34 14560 998 765 443
35 15120 998 765 543
36 15680 998 766 543
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  5  7  8  3  6  1  2  1
+2  6  7  8  3  7  1  3  2
+3  6  8  8  4  7  2  3  2
+3  6  8  8  4  7  2  4  3
+4  6  9  9  4  8  2  4  3
+4  7  9  9  5  8  3  5  4
+5  7 10  9  5  9  3  5  4
+5  7 10  9  6  9  4  6  5
+6  7 10 10  6  9  4  6  5
+6  8 11 10  6 10  4  7  6
+7  8 11 10  7 10  5  7  6
+7  8 12 10  7 11  5  8  7
+8  8 12 11  8 11  6  8  7
+8  9 13 11  8 11  6  9  8
+9  9 13 11  8 12  6  9  8
+9  9 13 11  9 12  7 10  9
+10  9 14 12  9 13  7 10  9
+10 10 14 12 10 13  8 11 10
Requisites: Dex 22, Int 21, Wis 15, 3 class slots
Alignment: LN
HD/level: d30
Weapon Prof.: 7+level/2
To Hit Table: Rog +4 levels
Save Table: Wiz/Rog/Psi
Reference: DM
Groups: Wizard, Rogue
 
Extra Barbarian Dex bonus [bonus = (Dex-16)*5/2]. Barbarian Int bonus.
Has 135+55*LVL Rogue points.
Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed. This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
Channeling. Int bonus to spells. Specialized in Wizard Metamagic school.
Moving costs you only V action. (This effectively doubles your movement rate.)
Level 1: +1 borrowed M action per round.
Level 1: 1M: Summon a kobold (AC 10, hp 10, TH +1, dmg 1). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
Level 3: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell you cast this segment.
Level 4: 1V: +1 QV next segment.
Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
Level 4: 2M+V: Target gets -4*LVL TH, dmg, AC, and saves until end of round.
Level 4: 1M: Summon a goblin (AC 20, hp 10, TH +20, dmg 20). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
Level 5: +1 borrowed M action per round.
Level 9: 1P: +1 QP next segment.
Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
Level 9: For HD/level, this class copies the cumulative (&) modifier (if it's there on the class you're copying). This applies to all dice (even those below level 9).
Level 9: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell someone else cast.
Level 9: +1 Q borrowed M action per round.
Level 9: 1M: Summon a ball lightning (AC 20, hp 10, TH +60, dmg 60). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
New spells:
Force Spike (Metamagic, SL 2): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
Mana Leak (Metamagic, SL 3): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
Counterspell (Metamagic, SL 4): 1 borrowed M or 1 OppM: Counter target magical/psionic effect.
Fork (Metamagic, SL 4): 1 borrowed M or 1 OppM: Copy target magical/psionic effect.
Deflection (Metamagic, SL 5): 1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.
Quash (Metamagic, SL 6): 1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
Lvl Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions 1F 0 Dex-20 Dex-25
1 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) V 50 Wis-14 Wis-14
1 Do rating/50 physical attacks with one weapon P 50 Str-10 Str-18
1 Duplicate a Psi1 minor ||| major ||| grand ||| super 1M 0 Chr-9 Chr-12
1 Duplicate a Psi2 minor ||| major ||| grand ||| super 1M 0 Con-9 Con-12
1 Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc. 1M 0 Any-18 Any-24
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
2 Duplicate a Psi10 minor ||| major ||| grand ||| super 1M 0 Int+Wis-24 Int+Wis-32
2 Any Rogue Level 2 ability - - - -
3 Duplicate a Psi5 minor ||| major ||| grand ||| super 1M 0 Chr-15 Chr-20
3 Any Rogue Level 3 ability - - - -
4 Any Rogue Level 4 ability - - - -
4 Any Rogue Level 4 ability - - - -
5 Any Rogue Level 5 ability - - - -
5 Any Rogue Level 5 ability - - - -
6 Any Rogue Level 6 ability - - - -
6 Any Rogue Level 6 ability - - - -
7 Any Rogue Level 7 ability - - - -
7 Any Rogue Level 7 ability - - - -
8 Any Rogue Level 8 ability - - - -
8 Any Rogue Level 8 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -

[PC4] Rogue Classes Group


Dimir Soulknife (MTG B/U)

Level KXP
Spells
1 0 (none)
2 2.625 (none)
3 5.25 (none)
4 10.5 (none)
5 21 (none)
6 42 (none)
7 84 (none)
8 168 (none)
9 336 (none)
10 672 (none)
11 1008 (none)
12 1344 (none)
13 1680 (none)
14 2016 (none)
15 2352 (none)
16 2688 (none)
17 3024 (none)
18 3360 (none)
19 3696 (none)
20 4032 (none)
21 4368 (none)
22 4704 (none)
23 5040 (none)
24 5376 (none)
25 5712 (none)
26 6048 (none)
27 6384 (none)
28 6720 (none)
29 7056 (none)
30 7392 (none)
31 7728 (none)
32 8064 (none)
33 8400 (none)
34 8736 (none)
35 9072 (none)
36 9408 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  5  4  8  2  3  1  2  1
+2  6  4  8  3  4  1  3  2
+3  6  5  8  3  4  2  3  2
+3  6  5  8  3  5  2  4  3
+4  6  6  9  3  5  2  4  3
+4  7  6  9  4  6  3  5  4
+5  7  7  9  4  6  3  5  4
+5  7  7  9  4  7  4  6  5
+6  7  8 10  5  7  4  6  5
+6  8  8 10  5  8  4  7  6
+7  8  9 10  5  8  5  7  6
+7  8  9 10  6  9  5  8  7
+8  8 10 11  6  9  6  8  7
+8  9 10 11  6 10  6  9  8
+9  9 11 11  7 10  6  9  8
+9  9 11 11  7 11  7 10  9
+10  9 12 12  7 11  7 10  9
+10 10 12 12  8 12  8 11 10
Requisites: Dex 16, Int 14, Wis 14
Alignment: LN, LE, NE, or TN
HD/level: & 13  (see note)
Weapon Prof.: 5+level/2
To Hit Table: Rog +4 levels
Save Table: Rog/Psi
Reference: DM
Groups: Rogue
 
Hit Dice: This class doesn't get HD, only hp, so you don't apply Con bonus. It is cumulative, though. You can treat it as "& 0d6+13" if something else is affecting your HD/level.
Exceptional Dex bonus.
Has 60+30*LVL Rogue points.
Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed.
This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
Level 4: 1V: +1 QV next segment.
Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
Level 9: 1P: +1 QP next segment.
Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
Lvl Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Duplicate a Psi1 minor ||| major ||| grand ||| super 1M 0 Chr-9 Chr-12
1 Duplicate a Psi2 minor ||| major ||| grand ||| super 1M 0 Con-9 Con-12
1 Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc. 1M 0 Any-18 Any-24
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
2 Duplicate a Psi10 minor ||| major ||| grand ||| super 1M 0 Int+Wis-24 Int+Wis-32
3 Duplicate a Psi5 minor ||| major ||| grand ||| super 1M 0 Chr-15 Chr-20
4 Any Rogue Level 4 ability - - - -
5 Any Rogue Level 5 ability - - - -
6 Any Rogue Level 6 ability - - - -
7 Any Rogue Level 7 ability - - - -
8 Any Rogue Level 8 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -

[PC4] Rogue Classes Group


Divine Assassin

Level KXP Priest
123 456 7
1 0 1-- --- -
2 2.25 20- --- -
3 4.5 21- --- -
4 9 320 --- -
5 18 331 --- -
6 37.5 332 0-- -
7 75 332 1-- -
8 150 333 20- -
9 300 443 21- -
10 450 443 320 -
11 637.5 544 321 -
12 862.5 655 322 -
13 1125 666 422 0
14 1500 666 532 1
15 2000 666 642 1
16 2500 777 643 1
17 3000 777 753 2
18 3500 888 864 2
19 4000 998 864 2
20 4500 999 875 2
21 5000 999 986 2
22 5500 999 996 3
23 6000 999 997 3
24 6500 999 998 3
25 7000 999 998 4
26 7500 999 999 4
27 8000 999 999 5
28 8500 999 999 6
29 9000 999 999 7
30 9500 999 999 8
31 10000 999 999 9
32 10500 AAA A99 9
33 11000 AAA AAA 9
34 11500 AAA AAA A
35 12000 BBB BAA A
36 12500 BBB BBB B
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  7  6  3  6  1  2  2
+1  8  7  6  3  7  1  3  3
+2  9  8  6  4  7  2  3  3
+3  9  8  7  4  7  2  4  4
+4 10  9  7  5  8  3  4  4
+5 10  9  7  6  8  3  5  5
+6 11 10  8  7  9  4  5  5
+7 11 10  9  8  9  4  6  6
+8 12 10  9  9  9  5  6  6
+9 12 11 10 10 10  5  7  7
+10 13 11 10 11 10  6  7  7
+11 13 12 11 12 11  6  8  8
+12 13 12 12 13 11  7  8  8
+13 14 13 13 14 11  7  9  9
+14 14 13 13 14 12  8  9  9
+15 14 13 14 14 12  8 10 10
+16 15 14 14 14 13  9 10 10
+17 15 14 14 14 13  9 11 11
Requisites: Str 10, Dex 14, Int 12, Wis 13
Alignment: any E
HD/level: d8
Weapon Prof.: 3+level/2
To Hit Table: War
Save Table: Pri/Rog
Reference: Lexx
Groups: Priest, Rogue
 
Gets "All Priest" and "All Rogue" abilities.
Gets Dex bonus to Priest spells (yes this is strange).
Gets 40 Rogue points per level.
Can weapon specialize using the Non-Warrior line.
Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
Level 1: Can Assassinate Undead (even if they are normally immune to this).
Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
Level 9: Ignore immunity to Assassination. Can assassinate things not normally affected by Assassination (such as Golems).
DM Note: This rogue chart is identical to the Executioner1/ArchAssassin1 chart. Note you get only 40 points per level (Executioner1 gets 50).
Lvl Divine Assassin Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions F 0 Dex-20 Dex-25
1 Assassination (-3% per HD/level of target) 0 0 Wis-15 Wis-25
1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
1 Backstrike (each 30% = x1 TH) (increases 10/lvl) 0 50 Wis-6 Wis-20
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Find/Remove Wizard Abjurations/Priest Protections V 0 Dex-13 Dex-18
1 Slap (does dmg to one target = % made by) P 20 Str-0 Str-12
1 any 1st level Rogue ability - - - -
1 any 1st level Rogue ability - - - -
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) V 50 Wis-14 Wis-14
2 any 2nd level Rogue ability - - - -
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
4 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
4 Song of Battle (+1 TH,dmg,or saves per 10% made) V,*M 10 Str-15 Str-20
5 Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is a point each).
5 any 5th level Rogue ability - - - -
6 Touch : Chill/Pain | Para/Vampiric | Energy Drain 0 20 Str-9 Str-15
6 any 6th level Rogue ability - - - -
7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #V 0 Int-14 Int-38
7 Slay (target that you hit saves at +4, -1 per 10% made; or dies) V 0 Wis-13 Wis-19
8 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
8 Finger of Death | Slay Living | Power Word Kill V 0 Int-14 Int-17
9 Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you V 0 Dex-17 Dex-28
9 +LVL*rating/2 item XP in Weapon flags per day F 0 NA NA
10 Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
12 Disharmonic Blast (1 dmg per 1% made) V 10 Con-16 Con-22
15
18 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
27 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole V 0 Int-19 Int-25

[PC4] Rogue Classes Group


Doomscout3

Level KXP
Rogue Abilities
TH
1 0 (none) & +1
2 10 +1 LVL to one class's Rogue abilities & +1
3 30 +1 LVL to one class's Rogue abilities & +1
4 60 +2 LVL to one class's Rogue abilities & +2
5 100 +2 LVL to one class's Rogue abilities & +2
6 150 +3 LVL to one class's Rogue abilities & +2
7 210 +3 LVL to one class's Rogue abilities & +3
8 280 +4 LVL to one class's Rogue abilities & +3
9 360 +4 LVL to one class's Rogue abilities & +3
10 450 +5 LVL to one class's Rogue abilities & +4
11 550 +5 LVL to one class's Rogue abilities & +4
12 660 +6 LVL to one class's Rogue abilities & +4
13 780 +6 LVL to one class's Rogue abilities & +5
14 910 +7 LVL to one class's Rogue abilities & +5
15 1050 +7 LVL to one class's Rogue abilities & +5
16 1200 +8 LVL to one class's Rogue abilities & +6
17 1360 +8 LVL to one class's Rogue abilities & +6
18 1530 +9 LVL to one class's Rogue abilities & +6
19 1710 +9 LVL to one class's Rogue abilities & +7
20 1900 +10 LVL to one class's Rogue abilities & +7
21 2100 +10 LVL to one class's Rogue abilities & +7
22 2310 +11 LVL to one class's Rogue abilities & +8
23 2530 +11 LVL to one class's Rogue abilities & +8
24 2760 +12 LVL to one class's Rogue abilities & +8
25 3000 +12 LVL to one class's Rogue abilities & +9
26 3250 +13 LVL to one class's Rogue abilities & +9
27 3510 +13 LVL to one class's Rogue abilities & +9
28 3780 +14 LVL to one class's Rogue abilities & +10
29 4060 +14 LVL to one class's Rogue abilities & +10
30 4350 +15 LVL to one class's Rogue abilities & +10
31 4650 +15 LVL to one class's Rogue abilities & +11
32 4960 +16 LVL to one class's Rogue abilities & +11
33 5280 +16 LVL to one class's Rogue abilities & +11
34 5610 +17 LVL to one class's Rogue abilities & +12
35 5950 +17 LVL to one class's Rogue abilities & +12
36 6300 +18 LVL to one class's Rogue abilities & +12
37 12600 +18 LVL to one class's Rogue abilities & +13
38 18900 +19 LVL to one class's Rogue abilities & +13
39 25200 +19 LVL to one class's Rogue abilities & +13
45 63000 +22 LVL to one class's Rogue abilities & +15
54 119700 +27 LVL to one class's Rogue abilities & +18
63 176400 +31 LVL to one class's Rogue abilities & +21
72 233100 +36 LVL to one class's Rogue abilities & +24
Requisites: Dex 0, (Rogue 7)
Alignment: any
HD/level: & d7
Weapon Prof.: & (2+level)/3
To Hit Table: & +(2+level)/3
Reference: DM {Planeshifted Doomguard3}
Groups: Rogue, Planar, Alternate
Complexity: CF=3
 
Saving Throws:  
PPD: & 0+level
RSW: & 0+level
PP: & 0+level
BW: & 0+level
Spell: & 0+level
Fort: & 0+level
Reflex: & 0+level
Will: & 0+level
   
Gets Exceptional Dex.
Add this class's level adjustment to the LVL of one of your other classes' Rogue abilities. This affects how far down the chart you read (for which Rogue abilities you have), and the number of points you have. It also affects your CL (or effective level) if that is needed for anything. It does not affect "Level:" abilities, lines of text, or spellcasting.
Level 1 ¶: +1 "Any Rogue N" pick per Reset, where N is your current level. This is added to this (Doomscout3) class, not to the class you are adding the LVL adjustment to. This class does get the normal 40 Rogue points per level.
Level 1 ¶: +LVL to your CL when casting Rogue spells.
Level 2: Rogue Expertise: LVL-1 extra skill points in 3rd edition Rogue skills; 1M, 1/d: Legend Lore
Level 3: Innate Adaptation: Double Resist Innate abilities (or anything resisted using IR).
Level 4: Snap or Crash: +LVL-3 stat points distributed among Dex or Str.
Level 7: Unmaking Weapon: 1 attack or V: Dispel Weapon or anti-Weapon (includes damaging Shields; anything that uses WR or aWR to resist)
Level 9: Innate Gate: 1M: Innate Gate
Planar Feats:
Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
Air Heritage: Immune Air; Flying 12"; +2 Dex checks
Discern Planar Location: You know what plane you're on at all times. You also know the MF, PF, TF, PsiF, TechF, and LoopF.
Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
Hide in Plane [plane]: Specify a whole plane (not a layer). You do not generate "?" marks in that plane; monsters generally don't initiate combat with you (even if they see you).
Hold Plane: You are immune to any effect which would change which plane you're on (can lower this at will).
Hold Sanity: Sustain Sanity; Resist Raw Logrus; Immune to ESP, Insanity, Capital E Extract
Natural Heavyweight: Immune Gravity
Natural Lightweight: Immune TK or falling dmg (choose one per instance of this feat)
Negative Heritage: Immune Negative; Sustain Chr; (Take this feat twice: Hold XP, Life)
Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
Planar Coloring: 0, 1/r: Add "Holy", "Eldritch" or "Unholy" as an adjective to one your Elemental spells or effects.
Planar Survival [plane]: Specify a whole plane (not a layer). You are immune to the environment of that plane.
Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
Portal Feel: LVL*10% chance to know where a portal/gate/dim-door/painting/etc. goes to.
Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
Water Heritage: Immune Water; Water Breathing; Swim 18"

[PC4] Rogue Classes Group


Dungeoneer

Level KXP
Spells
1 0 (none)
2 3 (none)
3 6 (none)
4 12 (none)
5 24 (none)
6 48 (none)
7 96 (none)
8 192 (none)
9 350 (none)
10 600 (none)
11 850 (none)
12 1100 (none)
13 1350 (none)
14 1600 (none)
15 1850 (none)
16 2100 (none)
17 2350 (none)
18 2600 (none)
19 2850 (none)
20 3100 (none)
21 3350 (none)
22 3600 (none)
23 3850 (none)
24 4100 (none)
25 4350 (none)
26 4600 (none)
27 4850 (none)
28 5100 (none)
29 5350 (none)
30 5600 (none)
31 5850 (none)
32 6100 (none)
33 6350 (none)
34 6600 (none)
35 6850 (none)
36 7100 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+0  6  5  7  3  5  1  4  1
+1  7  6  7  4  6  2  5  1
+1  7  7  8  4  7  3  6  2
+2  8  8  8  5  8  4  7  3
+2  8  9  9  5  9  5  8  3
+3  9 10  9  6 10  5  9  4
+3  9 11 10  6 11  6 10  5
+4 10 12 10  7 12  7 11  5
+4 10 13 11  7 13  8 12  6
+5 11 14 11  8 14  9 13  7
+5 12 15 12  9 14  9 14  7
+6 13 16 13 11 15 10 15  8
+6 14 16 14 13 15 11 16  9
+7 15 16 15 14 16 12 17  9
+7 16 16 16 16 16 13 18 10
+8 16 16 16 16 16 13 19 11
+8 16 17 16 16 16 14 20 11
Requisites: Dex 18, Int 12
Alignment: any
HD/level: +d6
Weapon Prof.: 4+level/3
To Hit Table: Rog
Save Table: 2xRog
Reference: DM / DSG1
Groups: Rogue
 
Gets 60 Rogue points per level
Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
Lvl Dungeoneer Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away) VM 5 Dex-12 Dex-16
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away) M 0 Dex-14 Dex-19
1 ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections VM 0 Dex-14 Dex-19
1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion V 0 Dex-14 Dex-18
1 Legend Lore | Identify | Object Reading | Know Visual History 0 | M 0 Int-15 Int-17
1 Take dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
1 Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air V 0 Dex-14 Dex-19
1 Any Rogue 1 ability - - - -
2 Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add P 5 Str-14 Str-19
2 Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object MM 0 Chr-20 Chr-25
3 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
3 Any Rogue 3 ability - - - -
4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) M 5 Dex-18 Dex-25
4 Sense Danger | Precognition | Choose Future | x1 Avoid Fate VM 25 Wis-9 Wis-12
5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
5 Any Rogue 5 ability - - - -
6 Blink | Controlled Blink | Dimension Door with no Summoning Sickness M 15 Wis-13 Wis-18
6 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole P 10 Str-14 Str-16
7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #M 0 Int-14 Int-38
7 Any Rogue 7 ability - - - -
8 Any Subability (+1 per 25% made to that subability) M 0 Int-14 Int-17
8 Dispel Exhaustion | Heal |||| Reset M 0 Con-16 Con-20
9 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
9 Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question VM 0 Chr-11 Chr-21
10 Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing) VV 5 Dex-14 Dex-17
12 Control Movements | Control Physicals | Control Mentals | Control 0 Actions MM 0 Chr-19 Chr-21
15 Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition) MMM 35 Int-19 Int-25
18 Time Shift ||| Time Travel VMM 15 Int-17 Int-25
21 Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form VM 0 Int-17 Int-20
24 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole PMM 0 Int-19 Int-25
27 LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5) #F 0 Int-21 Int-26

[PC4] Rogue Classes Group


Dwarven Offender3

Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 128 (none)
9 256 (none)
10 450 (none)
11 550 (none)
12 660 (none)
13 780 (none)
14 910 (none)
15 1050 (none)
16 1200 (none)
17 1360 (none)
18 1530 (none)
19 1710 (none)
20 1900 (none)
21 2100 (none)
22 2310 (none)
23 2530 (none)
24 2760 (none)
25 3000 (none)
26 3250 (none)
27 3510 (none)
28 3780 (none)
29 4060 (none)
30 4350 (none)
31 4650 (none)
32 4960 (none)
33 5280 (none)
34 5610 (none)
35 5950 (none)
36 6300 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 10  9  8  5  6  2  1  0
+2 10  9  8  6  6  2  1  0
+3 10  9  8  6  7  3  2  0
+4 12 11 10  8  9  3  2  1
+5 12 11 10  9  9  4  2  1
+6 12 11 10  9 10  4  3  1
+7 14 13 12 11 12  5  3  2
+8 14 13 12 12 12  5  4  2
+9 14 13 13 12 12  6  4  2
+10 16 15 14 14 15  6  4  3
+11 16 15 15 14 15  7  5  3
+12 16 15 15 15 15  7  5  3
+13 16 15 15 15 15  7  5  3
+14 16 15 15 15 15  7  5  3
+15 16 15 15 15 15  7  5  3
+16 16 15 15 15 15  7  5  3
+17 16 15 15 15 15  7  5  3
+18 16 15 15 15 15  7  5  3
Requisites: Chr 0, Rogue 4
Alignment: C any
HD/level: d12
Weapon Prof.: 0+level
To Hit Table: +level
Save Table: Dwarf0
Reference: DM {Planeshifted Dwarven Defender3}
Groups: Warrior, Rogue, Alternate
 
Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
Level 1: Offensive Stance: 0, [(LVL+1)/2] /d: +2 Str, +2 Con, -2 all saves, -4 AC, lasts for 3+(Con bonus) rounds.
Level 1: Get +LVL parting shots whenever the opportunity for parting shots arise.
Level 2: Offensive Awareness: Gets Dex bonus to TH with melee weapons.
Level 5: When you flank someone, get +LVL to hit. When you're behind someone, get +LVL*2 to hit.
Level 6: Ignore DR.
Level 10: Your traps (and your traps that you've captured) do double effect.
Level 10: Ignore WR, aWR.

[PC4] Rogue Classes Group


Engineer

Level KXP Ench/Psi8/16
mMG S
1 0 1-- -
2 3 2-- -
3 6 3-- -
4 12 31- -
5 24 41- -
6 48 42- -
7 96 52- -
8 192 53- -
9 350 531 -
10 600 541 -
11 850 641 -
12 1100 642 -
13 1350 652 -
14 1600 752 -
15 1850 753 -
16 2100 763 -
17 2350 863 -
18 2600 863 1
19 2850 864 1
20 3100 874 1
21 3350 974 1
22 3600 974 2
23 3850 975 2
24 4100 985 2
25 4350 985 3
26 4600 986 3
27 4850 996 3
28 5100 996 4
29 5350 997 4
30 5600 997 5
31 5850 998 5
32 6100 998 6
33 6350 999 6
34 6600 999 7
35 6850 999 8
36 7100 999 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+0  6  5  7  3  5  1  4  1
+1  7  6  7  4  6  2  5  1
+1  7  7  8  4  7  3  6  2
+2  8  8  8  5  8  4  7  3
+2  8  9  9  5  9  5  8  3
+3  9 10  9  6 10  5  9  4
+3  9 11 10  6 11  6 10  5
+4 10 12 10  7 12  7 11  5
+4 10 13 11  7 13  8 12  6
+5 11 14 11  8 14  9 13  7
+5 12 15 12  9 14  9 14  7
+6 13 16 13 11 15 10 15  8
+6 14 16 14 13 15 11 16  9
+7 15 16 15 14 16 12 17  9
+7 16 16 16 16 16 13 18 10
+8 16 16 16 16 16 13 19 11
+8 16 17 16 16 16 14 20 11
Requisites: Dex 18, Con 12
Alignment: any
HD/level: +d6
Weapon Prof.: 4+level/3
To Hit Table: Rog
Save Table: 2xRog
Reference: DM {Planeshifted Wilderneer}
Groups: Rogue, Alternate, Technology
 
Gets 60 Rogue points per level.
For powers (see progression), you can pick from Psi8 or Psi16, or from the Enchantment/Charm School (Wizard) at a 1 SL penalty, so "m"=SL 1, "M"=SL 4, "G"=SL 7, and "S"=SL 10.
May material component spells, but not psionic powers.
May have up to LVL Psi8/Psi16 items (combined, this is not for each frequency).
Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
Level 1: +1 Technological proficiency per level, see [P8.8] for list.
Level 9 (and every further level divisible by 9): Has access to another School, at the same 1 SL penalty.
Lvl Engineer Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History M 10 Int-13 Int-15
1 Clown: -1 Wis, +50 Rogue points
1 Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away) V 10 Dex-4 Dex-8
1 Identify | Legend Lore M | 0 5 Int-13 Int-15
1 inRR || inaRR || inaaRR ( | TechR in addition to RR) 0 30 Con-13 Con-18
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away) VM 5 Dex-12 Dex-16
1 Resources: Gain LVL*Chr*10 gp per reset.
1 Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything) V 10 Wis-0 Wis-12
1 Understand how a tech item works (-5%/tech level) V 25 Con-10 Con-12
1 Any Rogue 1 ability - - - -
2 Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add P 5 Str-14 Str-19
2 Item Speed: One of your items gets +1E action || two items |||| one gets +1QE V 0 Con-10 Con-15
3 +(rating/50) wear locations (any body location you want) V 0 Str-10 Str-15
3 Any Rogue 3 ability - - - -
4 Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) V 20 Dex-9 Dex-12
4 Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
5 Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
5 Any Rogue 5 ability - - - -
6 Disembodied Hands | Unseen Servant | Invisible Stalker P 30 Chr-10 Chr-20
6 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
7 inWR || inaWR || inaaWR ( | CR in addition to WR) 0 0 Str+Con-34 Str+Con-44
7 Any Rogue 7 ability - - - -
8 BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
8 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special) M 20 Int-13 Int-15
9 +(rating)% money, use at end of run before selling - 0 Cml-9 Cml-18
9 Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
10 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
12 Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
15 The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
18 Speak with Technology (giving it Pseudo-Intelligence) V 0 Con-15 Con-23
21 You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes V 0 Con-20 Con-28
24 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole V 0 Int-19 Int-25
27 Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc. M 0 Con-25 Con-33

[PC4] Rogue Classes Group


Executioner1 / ArchAssassin1

Level KXP
Spells
1 0 (none)
2 2.25 (none)
3 4.5 (none)
4 9 (none)
5 18 (none)
6 37.5 (none)
7 75 (none)
8 150 (none)
9 300 (none)
10 450 (none)
11 637.5 (none)
12 862.5 (none)
13 1125 (none)
14 1500 (none)
15 2000 (none)
16 2500 (none)
17 3000 (none)
18 3500 (none)
19 4000 (none)
20 4500 (none)
21 5000 (none)
22 5500 (none)
23 6000 (none)
24 6500 (none)
25 7000 (none)
26 7500 (none)
27 8000 (none)
28 8500 (none)
29 9000 (none)
30 9500 (none)
31 10000 (none)
32 10500 (none)
33 11000 (none)
34 11500 (none)
35 12000 (none)
36 12500 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  5  6  3  4  1  3  0
+2  6  5  7  3  5  1  4  1
+3  7  6  7  4  6  2  5  1
+4  7  7  7  4  6  3  5  2
+5  7  8  8  4  7  3  6  2
+6  8  8  8  5  8  4  7  3
+7  8  9  9  5  9  5  8  3
+8  8 10  9  5  9  5  8  4
+9  9 11  9  6 10  6  9  4
+10  9 11 10  6 11  6 10  5
+11 10 12 10  7 12  7 11  5
+12 10 13 10  7 12  7 11  6
+13 10 14 11  8 13  8 12  6
+14 11 14 11  8 14  9 13  7
+15 12 15 12  9 14  9 14  7
+16 12 15 13 10 14 10 14  8
+17 13 16 14 12 15 11 15  8
Requisites: Str 15, Dex 14, Int 13
Alignment: any E
HD/level: d8
Weapon Prof.: 3+level
To Hit Table: War
Save Table: 1xRog
Reference: DM
Groups: Warrior, Rogue, Alternate
 
Gets "All Warrior" and "All Rogue" abilities (so can weapon specialize as a warrior, etc.).
Gets Exc Str.
Gets 50 Rogue points per level.
Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
Level 1: 1 attack that hits: Coup de grace.
Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
Level 9: 1 attack that hits: Really Put Out of Misery
Lvl Executioner Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions F 0 Dex-20 Dex-25
1 Assassination (-3% per HD/level of target) 0 0 Wis-15 Wis-25
1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
1 Backstrike (each 30% = x1 TH) (increases 10/lvl) 0 50 Wis-6 Wis-20
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Find/Remove Wizard Abjurations/Priest Protections V 0 Dex-13 Dex-18
1 Slap (does dmg to one target = % made by) P 20 Str-0 Str-12
1 any 1st level Rogue ability - - - -
1 any 1st level Rogue ability - - - -
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) V 50 Wis-14 Wis-14
2 any 2nd level Rogue ability - - - -
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
4 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
4 Song of Battle (+1 TH,dmg,or saves per 10% made) V,*M 10 Str-15 Str-20
5 Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is a point each).
5 any 5th level Rogue ability - - - -
6 Touch : Chill/Pain | Para/Vampiric | Energy Drain 0 20 Str-9 Str-15
6 any 6th level Rogue ability - - - -
7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #V 0 Int-14 Int-38
7 Slay (target that you hit saves at +4, -1 per 10% made; or dies) V 0 Wis-13 Wis-19
8 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
8 Finger of Death | Slay Living | Power Word Kill V 0 Int-14 Int-17
9 Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you V 0 Dex-17 Dex-28
9 +LVL*rating/2 item XP in Weapon flags per day F 0 NA NA
10 Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
12 Disharmonic Blast (1 dmg per 1% made) V 10 Con-16 Con-22
15
18 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
27 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole V 0 Int-19 Int-25

[PC4] Rogue Classes Group


False God

Level KXP Imm0
9
1 0 1
2 700 2
3 2100 3
4 4200 4
5 7000 5
6 10500 6
7 14000 7
8 21000 8
9 28000 9
10 35000 10
11 42000 11
12 49000 12
13 56000 13
14 63000 14
15 70000 15
16 77000 16
17 84000 17
18 91000 18
19 98000 19
20 105000 20
21 112000 21
22 119000 22
23 126000 23
24 133000 24
25 140000 25
26 147000 26
27 154000 27
28 161000 28
29 168000 29
30 175000 30
31 182000 31
32 189000 32
33 196000 33
34 203000 34
35 210000 35
36 217000 36
37 434000 37
38 651000 38
39 868000 39
45 2170000 45
54 4123000 54
63 6076000 63
72 8029000 72
Requisites: (Priest 14 and Rogue 16) or HNCL 30,
  Con 14, Int 21, Wis 28, Chr 35, Cml 18
Alignment: non-L
HD/level: & d50
Weapon Prof.: 7+level
To Hit: & +level
Saves: & +level
Reference: DM
Groups: Concordant (x2), Demigod (x2),
  Priest, Rogue, Overt
 
[X] Section stats
ihp +2
iTH +2
P Save -1
M Save +2
War -1
Rog +2
PPsi -1
Wiz +0
Pri +2
MPsi +2
       
Gets +1G action per round.
In addition to your normal summon slots, you have LVL Followers slots. Each slot can hold up to 100 Followers.
You can leave your Followers "at home" instead of having them travel with you. If you have more Followers than available slots, the extras must be left at home.
1/d: Followers that were with you for the past day gain +2 levels and +1 DL if you were adventuring, or +1 level and +1/2 DL if you were not adventuring. Followers at home gain a level only 1% of the time.
1/d: Gain (LVL+4)^2 Followers; they are level 1 and DL=1.
1/d: For each Follower (either with you or at home), gain L^2 Worship Points, where L is his level.
This class gets Imm0 spells at full LVL, but you must spend 10*LVL Worship Points whenever you cast a Imm0 spell. Exception: The "Shape Reality" powers require this cost for each F action the power uses.
Imm0 spells are generally resisted using GR.
0: Redirect damage you're taking to your Worship Point total instead of your hp total.
1V, N Worship Points: True Resurrection on N targets in one group (usually on your Followers)
1G, 70*N Worship Points: Pawn a target who has xN defensive multiplier; he becomes one of your Followers. He gains the Pawn or Spawn class if he has the requisites.
1G, 700*LVL Worship Points: Create an "Avatar" of yourself. It's a copy of yourself that can be used for other things. (You can treat it like the "copy of yourself from the chalkboard" power if you wish.)
You do not appear on the GGL, as you are not actually a god. You also cannot answer Divine Intervention rolls. However, you may grant powers or fake a Divine Intervention for your Followers using other effects (Imbue with Spell Ability, area effect buffs, etc.)
Trying to "convince" a False God's Followers that their god is not real generally fails. Even if it does fail, the high level Followers (the ones the False God really cares about) probably won't even care that much.

[PC4] Rogue Classes Group


Immortal0 Spells

Level # Spell Name Spell Description
9 1 Armor Class +LVL*100 AC
9 2 Artifact Creation 20F, 1/reset: Create a x2 artifact
9 3 Aura Attack 1V: All within 60' make Will save (with no bonuses) or Awed
9 4 Bestow 1F, 1/reset: Raise target's ability score by CL, or a perm. 1st-7th SL (Wiz/Pri/Psi) effect
9 5 Call Other Get the assistance of another Imm0 character (treat like a summon)
9 6 Combat Abilities xx(LVL+1) dmg with attacks
9 7 Communication 0: Communicate with any known being in the plane, ignores most barriers
9 8 Conceal Nature Target (person or item) is obscured from detection of multiplier, alignment, etc.
9 9 Control Undead Turn Undead (control or turn), automatically get a "D" result regardless of HD of targets
9 10 Create Magic Items 1/reset: Create 10*CL KXP of magic items (all x1 items)
9 11 Create Species Create a new race; merge two races together or use Custom Races rules
9 12 Detect Immortal Detects/Identifies Concordant/Immortal effects
9 13 Detection Suite Have all Wiz and Pri Divination effects running
9 14 Dragon Breath Mouth's P: Breathe an E=(LVL+3) element for current hp in dmg, no save, use XR
9 15 Dragon Form 1V: Shapechange to any known dragon type
9 16 Enhanced Reflexes Always roll max on initiative, cannot be surprised
9 17 Extra Attacks xx(LVL+2)/2 number of attacks
9 18 Fighter Options Have all "Level:" abilities of up to LVL Warrior classes
9 19 Grant Power Points Target is imbued with one 1st level Imm0 spell
9 20 Groan Mouth's P: All targets in LVL groups are paralyzed (no save, no immunity)
9 21 Hear Supplicants Know if someone is mentally asking for your help
9 22 Height Change 0: Change size to any size up to LVL classes past size G
9 23 Howl Mouth's P: Fear all targets in LVL groups (no save, no immunity)
9 24 Immortal Eye Wizard Eye with Cosmic Awareness, undetectable, no "ears burning", teleport at will
9 25 Improve Ability Scores +25*LVL stat points
9 26 Improved Saving Throws Automatically make saves in LVL categories
9 27 Incorporeal Form Cannot have anything hostile done to you, but cannot be hostile to others
9 28 Increased Damage +LVLd+0 dmg with all effects you do (weapons, spells, psionics, etc.)
9 29 Increased Move Rate +LVL*100" Move Rate, all your V actions are infinitely Quick
9 30 Infinite Spell Duration Next magic, psionic, innate effect you do has infinite duration (treat as a Permanency)
9 31 Leech Whenever you touch, attack, or are touched or attacked, they are drained LVL+2 levels
9 32 Magic Resistance 45+5*LVL% iMR
9 33 Manifestation Form You have a material form and are not really "killed" if it is destroyed
9 34 Mortal Immunity Immune to magic, psionic, innate effects of x1 multiplier
9 35 Mystic Abilities Abilities as per a Mystic0 of level = LVL*3+13
9 36 Poison Bite/Sting Can bite or sting for poison (Capital S Slain, save for normal slain)
9 37 Poison Spit Mouth's P: Spit Poison on a group (death or 40*LVL)
9 38 Power Attack (LVLd6)*10 dmg (No Resistance) to a target on same plane, or adjacent plane @ dmg
9 39 Probe Capital E Extract, Know Truename, Know a Weakness of Target (XR roll for each)
9 40 Probe-Shield Stops one "Probe" effect (above)
9 41 Reduce Saving Throw Target cannot make saving throws
9 42 Regeneration Regenerate all hp per segment
9 43 Shape Reality, Alt. Char. 25F, 1/reset: Change appearance, physical/magical law, MF, TF, PF of a plane
9 44 Shape Reality, Cr. Body 20F, 1/reset: Create a moon or planet
9 45 Shape Reality, Cr. Plane 30F, 1/reset: Create a plane one plane removed from current plane
9 46 Shape Reality, Mv. Body 10F, 1/reset: Move a moon or planet
9 47 Shape Reality, Mv. Plane 15F, 1/reset: Move a plane's connection from one plane to another
9 48 Snap 1 attack: Grab a target and pull him in, it becomes part of your group
9 49 Summon Item Produce an item that you've lost, works across planes
9 50 Swoop 7V (may borrow), 1/r: +1 OppP, +1 OppV this round
9 51 Thief Abilities Abilities as per a Thief0 of level = LVL*3+13
9 52 Transform Shapechange Other, can change target's character classes and memories too
9 53 Travel Powers 1M: Travel to anywhere on this plane or adjacent plane, no delay
9 54 Weapon Mastery +100*LVL slots in Weapon Mastery, can go beyond max of # slots = level
9 55 Weapon Needed Need a +5*LVL weapon to hit you, this cannot be ignored with class abilities

[PC4] Rogue Classes Group


Ferret

Level KXP
Spells
1 0 (none)
2 4.8 (none)
3 9.6 (none)
4 19.2 (none)
5 38.4 (none)
6 80 (none)
7 160 (none)
8 320 (none)
9 640 (none)
10 1120 (none)
11 1600 (none)
12 2080 (none)
13 2560 (none)
14 3040 (none)
15 3520 (none)
16 4000 (none)
17 4480 (none)
18 4960 (none)
19 5440 (none)
20 5920 (none)
21 6400 (none)
22 6880 (none)
23 7360 (none)
24 7840 (none)
25 8320 (none)
26 8800 (none)
27 9280 (none)
28 9760 (none)
29 10240 (none)
30 10720 (none)
31 11200 (none)
32 11680 (none)
33 12160 (none)
34 12640 (none)
35 13120 (none)
36 13600 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+8 (total = 54, max = 18)
+9 (total = 57, max = 19)
+9 (total = 60, max = 20)
+10 (total = 63, max = 21)
+10 (total = 66, max = 22)
+11 (total = 69, max = 23)
+11 (total = 72, max = 24)
+12 (total = 75, max = 25)
+12 (total = 78, max = 26)
Requisites: Dex 20, Chr 20
Alignment: any
HD/level: d6
Weapon Prof.: 4+level/4
To Hit Table: Cust
Save Table: Cust
Reference: DM {Planeshifted Weasel}
Groups: Rogue, Custom, Alternate
 
Gets 80 Rogue points per level.
Level N (every level): Get one "Level:" pick from any class you know as a player. It must be a "simple" pick (no entire spell progressions, subclasses, etc.)
Level 9: This "Level:" pick may be non-simple.
Level 18: This "Level:" pick may be non-simple, or something that normally cannot be picked (e.g. a Swashbuckler ability).
Level 27: This "Level:" pick may be non-simple, something that normally cannot be picked (e.g. a Swashbuckler ability), or a line of text at the top of a class description that isn't a "Level:" ability at all.
Lvl Wilderneer Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Astral Spell MMM 40 Int-18 Int-24
1 Body Freedom (transfer P <-> M action types freely; Str <-> Int, Dex <-> Wis, Con <-> Chr) FFF 0 Chr-36 Chr-54
1 Destruction/Mordenkainen's Disjunction PMM 0 Int-18 Int-24
1 Limited Wish (#=1) [limited to SL=LVL-1 or less effects] #F 0 Int-20 Int-25
1 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22
1 Shift a racial innate power you have to a random power (determined by DM) F 0 Con-20 Con-25
1 Time Shift VMM 20 Int-16 Int-24
3 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole PMM 0 Int-19 Int-25
4 Limited Wish (#=1) | Alter Reality (#=2) [limited to SL=LVL-1 or less effects] #F 0 Int-20 Int-25
6 Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form VM 0 Int-17 Int-20
7 0,1/r: Unspend (amount made by) Rogue points - 0 NA NA
7 Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc. - -10 Int-30 Int-46
7 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
7 Can Dim Door away in combat during your actions | Teleport - -15 Dex-18 Dex-24
7 Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc. - 50 Dex-24 Dex-32
9 All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made) FV 50 Dex-25 Dex-50
9 Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t) MV 0 Chr-9 Chr-18
9 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
9 Control Movements | Control Physicals | Control Mentals MM 0 Chr-18 Chr-20
9 Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form PP 40 Con-24 Con-24
9 Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) #F 0 Int-20 Int-25
9 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
9 Shape Alteration/Polymorph Object | Shapechange MM 5 Con-13 Con-20
9 Time Shift ||| Time Travel VMM 15 Int-17 Int-25
16 Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4) #F 0 Int-20 Int-25

[PC4] Rogue Classes Group


Generic Rogue


Level

KXP
Wiz/Pri/Rog
123 456 789

TH
1 0 1-- --- +0
2 1.5 2-- --- +0
3 3 21- --- +1
4 6 31- --- +1
5 12 32- --- +2
6 24 321 --- +2
7 48 331 --- +3
8 96 332 --- +3
9 192 332 1-- +4
10 492 333 1-- +4
11 792 333 2-- +5
12 1092 333 21- +5
13 1392 333 31- +6
14 1692 333 32- +6
15 1992 433 321 +7
16 2292 443 331 +7
17 2592 444 332 +8
18 2892 444 432 +8
19 3192 444 443 +9
20 3492 444 444 +9
21 3792 554 444 +10
22 4092 555 444 +10
23 4392 555 544 +11
24 4692 555 554 +11
25 4992 555 555 +12
26 5292 665 555 +12
27 5592 666 555 +13
28 5892 666 655 +13
29 6192 666 665 +14
30 6492 666 666 +14
31 6792 776 666 +15
32 7092 777 666 +15
33 7392 777 766 +16
34 7692 777 776 +16
35 7992 777 777 +17
36 8292 777 777 1 +17
37 16584 777 777 2 +18
38 24876 777 777 3 +18
39 33168 777 777 4 +19
45 82920 888 777 7 +22
54 157548 999 988 81 +26
63 232176 999 999 88 +31
72 306804 AAA AAA 991 +35
Requisites: Dex 18
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/2
To Hit Table: Rog
Reference: DM
Groups: Rogue, Custom
Complexity: CF=2
   
Saving Throws:  
PPD: level+4
RSW: level+3
PP: level+5
BW: level+1
Spell: level+2
Fort: level+0
Reflex: level+6
Will: level+0
   
Does not get the normal 40 Rogue points per level.
Does not automatically get the spell progression listed.
Level N (every level) ¶: Choose two:
A. 40 Rogue points
B. N levels of Rogue picks; if you pick this twice within a single level, you may combine these (e.g. at level 3 you could get a "Level 6:" pick).
C. Spell progression: You get the difference from ML=N and ML=N-1. (e.g. at Level 6 you get one 3rd). This can be used as Wizard, Priest, or Rogue spells.
D. +1V action, or add a "Q" to one of your existing V actions.
E. +1 Hit Die (it's a d6).
F. +1 Dex.
G. Counts as two picks: One level of Exceptional Dex.
H. Counts as two picks: A "Level N:" (or less) Rogue ability from a class you know.
Level 9, 18, 27, etc.: Instead of the "Any Rogue" ability you get from being in Rogue group, you may have another choice (above) instead.

[PC4] Rogue Classes Group


Halfling0

Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 120 (none)
9 300 (none)
10 600 (none)
11 900 (none)
12 1200 (none)
13 1500 (none)
14 1800 (none)
15 2100 (none)
16 2400 (none)
17 2700 (none)
18 3000 (none)
19 3300 (none)
20 3600 (none)
21 3900 (none)
22 4200 (none)
23 4500 (none)
24 4800 (none)
25 5100 (none)
26 5400 (none)
27 5700 (none)
28 6000 (none)
29 6300 (none)
30 6600 (none)
31 6900 (none)
32 7200 (none)
33 7500 (none)
34 7800 (none)
35 8100 (none)
36 8400 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 10  9  8  5  6  2  1  0
+1 10  9  8  6  6  2  1  0
+1 10  9  8  6  7  3  2  0
+2 12 11 10  8  9  3  2  1
+3 12 11 10  9  9  4  2  1
+3 12 11 10  9 10  4  3  1
+3 14 13 12 11 12  5  3  2
+4 14 13 12 12 12  5  4  2
+5 14 13 13 12 12  6  4  2
+5 16 15 14 14 15  6  4  3
+5 16 15 15 14 15  7  5  3
+6 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+8 16 15 15 15 15  7  5  3
+9 16 15 15 15 15  7  5  3
+9 16 15 15 15 15  7  5  3
Requisites: Str 9, Dex 9, Con 9
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/3
To Hit Table: CTD0
Save Table: Half0
Reference: RC0-26
Groups: Warrior, Rogue
 
Gets "Level:" abilities of Fighter0.
Level 1: +1 Hobby proficiency per level.
Level 8: +10 HNCL (this can't be picked)
Level 9: Resist Magic and Breath Weapons.
Halfling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
Lvl Ability
1 Any Rogue 1 ability
2 Any Rogue 1 ability
3 Any Rogue 2 ability
4 Any Rogue 3 ability
5 Any Rogue 4 ability
6 Any Rogue 5 ability
7 Any Rogue 6 ability
8 Any Rogue 7 ability
16 Any Rogue 10 ability
24 Any Rogue 15 ability
32 Any Rogue 27 ability

[PC4] Rogue Classes Group


Halo

Level KXP Warrior/Rogue
123 456 789 A
TH
1 0 1-- --- - +1
2 2.25 2-- --- - +3
3 4.5 21- --- - +5
4 9 32- --- - +7
5 18 421 --- - +9
6 37.5 431 --- - +11
7 75 432 --- - +13
8 150 432 1-- - +15
9 300 533 2-- - +17
10 450 543 21- - +19
11 637.5 543 32- - +21
12 862.5 554 321 - +23
13 1125 554 322 - +25
14 1500 554 322 1 +27
15 1875 554 422 2 +29
16 2250 555 432 2 +31
17 2625 555 532 2 +33
18 3000 555 533 2 +35
19 3375 555 543 2 +37
20 3750 555 543 3 +39
21 4125 555 554 3 +41
22 4500 555 555 4 +43
23 4875 555 555 5 +45
24 5250 666 655 5 +47
25 5625 666 666 6 +49
26 6000 777 766 6 +51
27 6375 777 777 7 +53
28 6750 888 877 7 +55
29 7125 888 888 8 +57
30 7500 999 988 8 +59
31 7875 999 999 9 +61
32 8250 AAA A99 9 +63
33 8625 AAA AAA A +65
34 9000 BBB BAA A +67
35 9375 BBB BBB B +69
36 9750 CCC CCC C1 +71
37 19500 CCC CCC C2 +73
38 29250 CCC CCC C3 +75
39 39000 CCC CCC C4 +77
45 97500 CCC CCC CA +89
54 185250 DDD DDD CC1 +107
63 273000 DDD DDD CCA +125
72 360750 EEE DDD DDD 1 +143
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
+5 +4 +0 +4 -4 -3 -2 +3 +6 +3 1
 
Requisites: Str 16, Dex 14, Int 13,
  Race Slots 1, Class Slots 2
Alignment: any E
HD/level: d8
Weapon Prof.: 3+level
To Hit Table: 2xWar
Save Table: 1xRog
Reference: DM
Groups: Warrior, Rogue, Archetype
Complexity: CF=3
   
Saving Throws:  
PPD: level*3/2+4
RSW: level*3/2+3
PP: level*3/2+5
BW: level*3/2+1
Spell: level*3/2+2
Fort: level*3/2-1
Reflex: level*3/2+1
Will: level*3/2-1
   
Counts as an "Evil Outer" race.
Gets "All Warrior" and "All Rogue" abilities (so can weapon specialize as a warrior, etc.).
Can cast Warrior or Rogue spells.
Gets Barbarian Dex and Exceptional Str (or the reverse if you prefer).
Weapon specializes using the "Barbarian" line.
Gets 70 Rogue points per level.
You have a "Halo" which is treated as a body part.
You may cast spells with your "Halo's P" action. This means with 1P you can cast a spell and physically attack at the same time.
You can still cast spells with 1M if you wish.
Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
Level 1: 1 attack that hits: Coup de grace.
Level 3: +1Z actions per segment. Can use +1Z action per segment.
Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
Level 9: 1 attack that hits: Really Put Out of Misery
For Rogue abilities, see next page.

[PC4] Rogue Classes Group


Halo Rogue Abilities

Lvl Halo Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions F 0 Dex-20 Dex-25
1 Assassination (-3% per HD/level of target) 0 0 Wis-15 Wis-25
1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
1 Backstrike (each 30% = x1 TH) (increases 10/lvl) 0 50 Wis-6 Wis-20
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Find/Remove Wizard Abjurations/Priest Protections V 0 Dex-13 Dex-18
1 Silence 15' r | Darkness 15' r V 40 Chr-4 Chr-8
1 Slap (does dmg to one target = % made by) P 20 Str-0 Str-12
2 Backdrain (do rating/10 random stat dmg) (increases 10/level) 0 0 Con-6 Con-20
2 Backtwist (Twist rating/30 effects) (increases 10/lvl) 0 20 Dex-6 Dex-20
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) V 50 Wis-14 Wis-14
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
4 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
4 Song of Battle (+1 TH,dmg,or saves per 10% made) V,*M 10 Str-15 Str-20
5 Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is a point each).
6 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
6 Touch : Chill/Pain | Para/Vampiric | Energy Drain 0 20 Str-9 Str-15
7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #V 0 Int-14 Int-38
7 Slay (target that you hit saves at +4, -1 per 10% made; or dies) V 0 Wis-13 Wis-19
8 Finger of Death | Slay Living | Power Word Kill V 0 Int-14 Int-17
9 +LVL*rating/2 item XP in Weapon flags per day F 0 NA NA
9 Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you V 0 Dex-17 Dex-28
10 Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
12 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
12 Disharmonic Blast (1 dmg per 1% made) V 10 Con-16 Con-22
24 Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid) 0 30 NA NA
27 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole V 0 Int-19 Int-25

[PC4] Rogue Classes Group


High Thief


Level

KXP

Spells

TH
1 0 (none) +0
2 1.25 (none) +0
3 2.5 (none) +1
4 5 (none) +1
5 10 (none) +2
6 20 (none) +2
7 40 (none) +3
8 70 (none) +3
9 110 (none) +4
10 160 (none) +4
11 220 (none) +5
12 440 (none) +5
13 660 (none) +6
14 880 (none) +6
15 1100 (none) +7
16 1320 (none) +7
17 1540 (none) +8
18 1760 (none) +8
19 1980 (none) +9
20 2200 (none) +9
21 2420 (none) +10
22 2640 (none) +10
23 2860 (none) +11
24 3080 (none) +11
25 3300 (none) +12
26 3520 (none) +12
27 3740 (none) +13
28 3960 (none) +13
29 4180 (none) +14
30 4400 (none) +14
31 4620 (none) +15
32 4840 (none) +15
33 5060 (none) +16
34 5280 (none) +16
35 5500 (none) +17
36 5720 (none) +17
37 11440 (none) +18
38 17160 (none) +18
39 22880 (none) +19
45 57200 (none) +22
54 108680 (none) +26
63 160160 (none) +31
72 211640 (none) +35
Requisites: Dex 25
Alignment: any
HD/level: d6
Weapon Prof.: 3+level/7
Reference: DM
Groups: Rogue
Complexity: CF=3
 
Saving Throws:
PPD: level+3 Fort: level+3
RSW: level+6 Reflex: level+6
PP: level+3 Will: level+0
BW: level+6
Spell: level+3
 
Gets 40 Rogue points per level.
Barbarian Dex bonus.
Level 1 ¶: Get three "Any Rogue 9" picks. These may be downgraded.
Level N (every level starting at level 2) ¶: Get one "Any Rogue N+8" pick. You do not get "Bonus" column (but you do get "Penalty").
 
Hundred Points variant: Double the XP table. At level 1 you get 50 points (instead of 40). Starting at level 2, you get 100 Rogue points per level (instead of 40). [e.g. At level 3 you would have 250 points total.] Class is otherwise unchanged.

[PC4] Rogue Classes Group


Hit Man5

Level KXP
Spells
1 0 (none)
2 3.1 (none)
3 6.2 (none)
4 12.3 (none)
5 24.6 (none)
6 49 (none)
7 98 (none)
8 196 (none)
9 392 (none)
10 766 (none)
11 1129 (none)
12 1492 (none)
13 1855 (none)
14 2218 (none)
15 2581 (none)
16 2944 (none)
17 3307 (none)
18 3670 (none)
19 4033 (none)
20 4396 (none)
21 4759 (none)
22 5122 (none)
23 5485 (none)
24 5848 (none)
25 6211 (none)
26 6574 (none)
27 6937 (none)
28 7300 (none)
29 7663 (none)
30 8026 (none)
31 8389 (none)
32 8752 (none)
33 9115 (none)
34 9478 (none)
35 9841 (none)
36 10204 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  6  2  3  0  2  0
+3  6  4  6  3  4  1  3  0
+5  6  5  6  3  4  1  3  0
+7  6  5  7  3  5  1  4  1
+9  6  6  7  3  5  2  4  1
+11  7  6  7  4  6  2  5  1
+13  7  7  7  4  6  3  5  2
+15  7  7  8  4  7  3  6  2
+17  7  8  8  4  7  3  6  2
+19  8  8  8  5  8  4  7  3
+21  8  9  8  5  8  4  7  3
+23  8  9  9  5  9  5  8  3
+25  8 10  9  5  9  5  8  4
+27  9 10  9  6 10  5  9  4
+29  9 11  9  6 10  6  9  4
+31  9 11 10  6 11  6 10  5
+33  9 12 10  6 11  7 10  5
+35 10 12 10  7 12  7 11  5
Requisites: Str 19, Dex 13, Con 11
Alignment: any
HD/level: d10
Weapon Prof.: 5+level
To Hit Table: 2xWar
Save Table: Rog
Reference: DM {Planeshifted Sniper}
Groups: Warrior, Rogue, Alternate
 
This is a mixed Smasher-Thug5. (where "Smasher" is the Str version of "Sneak")
Gains all Str-based Rogue abilities.
May specialize a number of times equal to LVL. Each level of specialization is LVL*3 half-plusses.
Has Barbarian Str and Exceptional Con.
Levels Pick Description
Level 1-3: A +LVL damage
B +1 to # of attacks with all attack forms (weapon, natural, etc.)
C #Attacks = level if creatures being fought are less than LVL HD
D x2 Str bonus instead of x3/2 when wielding weapon 2-handed
E Backstab = x(LVL+2)/2
Level 4: Pick any Warrior5 class level 1-3
Level 5-7: F Considered 1 size larger for what size weapons you can wield
G +LVL*100 item XP in Weapon flags per day
H +LVL to hit
I +LVL weapon proficiencies
J Can affect creatures that require a +LVL-1 weapon to hit
Level 8: Pick any Warrior5 class level 5-7
Level 9-12: K +LVL-8 crit range (even beyond the 11-20 limit)
L Immune parting shots
M +LVL-4 feats
N 1V, may borrow: Jump to other group (60'), deflect attacks to you
O Can operate at any negative hp total, cannot be offensive
Level 13: Pick any Warrior5 class level 9-12
Level 14-18: P +LVL-13 crit multiplier

[PC4] Rogue Classes Group


Holy Monk1

Level KXP
Spells
1 0 (none)
2 2.7 (none)
3 5.7 (none)
4 12 (none)
5 27 (none)
6 57 (none)
7 117.6 (none)
8 240 (none)
9 420 (none)
10 600 (none)
11 840 (none)
12 1140 (none)
13 1500 (none)
14 2100 (none)
15 2700 (none)
16 3300 (none)
17 3900 (none)
18 4500 (none)
19 5100 (none)
20 5700 (none)
21 6300 (none)
22 6900 (none)
23 7500 (none)
24 8100 (none)
25 8700 (none)
26 9300 (none)
27 9900 (none)
28 10500 (none)
29 11100 (none)
30 11700 (none)
31 12300 (none)
32 12900 (none)
33 13500 (none)
34 14100 (none)
35 14700 (none)
36 15300 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  5  2  3  0  0  2
+0  8  4  6  3  4  0  0  3
+1  9  5  6  3  4  0  1  3
+1  9  5  6  4  4  1  1  4
+2 10  6  7  4  5  1  1  4
+2 10  6  7  5  5  2  2  5
+3 11  7  8  5  6  2  2  5
+3 11  7  9  6  6  2  2  6
+4 12  7  9  6  7  3  3  6
+4 12  8  9  6  7  3  3  7
+5 13  8 10  7  8  4  3  7
+5 13  9 10  7  8  4  4  8
+6 13  9 10  7  8  4  4  8
+6 14  9 11  8  9  5  4  9
+7 14 10 11  8  9  5  5  9
+7 14 10 11  9  9  6  5 10
+8 15 11 12  9 10  6  5 10
+8 15 11 12 10 11  6  6 11
Requisites: Str 14, Dex 14, Con 11, Wis 16
Alignment: LG, LN, or NG
HD/level: & +d8
Weapon Prof.: 2+level
To Hit Table: Rog
Save Table: Pri
Reference: DM {Planeshifted Monk1}
Groups: Priest, Rogue, Alternate
 
Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
Level 1: Natural AT is 10+level
Level 1: Base movement rate is (14+level)"
Level 1: Against area effects that give a save for : the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level (even if Banhammered)
Level 2: Mask the mind from ESP and similar effects: chance is 66%+2%/level.
Level 3: Speak with animals (continuous).
Level 4: Immunity to disease and slow effects (continuous).
Level 4: Self healing (laying on hands): LVL*LVL hp, can be done once per day.
Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
Level 5: +1V action.
Level 5: Open hands are considered a +1 weapon to hit.
Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
Level 6: Empathy once per day.
Level 7: Invisibility (psi freq. 0) level times per day.
Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
Level 8: Body Control, level/2 turns/day.
Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
Lvl Holy Monk Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
1 Curing (1 hp per 1%), self or others V 0 Wis-9 Wis-12
1 Restore stat damage (1 per 5%), self or others V 0 Wis-9 Wis-12
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
2 Remove Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse V 0 Wis-9 Wis-12
2 Concealment/Blending | Misdirection | Non-Detection M 20 Wis-12 Wis-14
3 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
4 Restore level drains (1 per 10%), self or other V 0 Wis-9 Wis-12
4 Clearness of Thought (get a 2nd die roll on any 1 effect /r) MM 0 Wis-18 Wis-25
5 Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop P 50 Str-12 Str-14
6 Hold Breath | Hold Life P 15 Con-15 Con-17
6 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
7 Blink | Controlled Blink M 20 Wis-12 Wis-17
8 Intuition (+1 per 20% made to Intuition) M 0 Chr-9 Chr-12
8 Willpower (+1 per 20% made to Willpower) M 0 Chr-9 Chr-12
9 Inner Focus (+1 Str/Dex/Con for 1r per 10% made) M 5 Wis-10 Wis-20
10 Chi Power (cast a Shukenja spell of spell level SL) (penalty = -SL*50%) (#=SL) #M 0 Wis-12 Wis-36
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
15 Energy Control | Adaptation | Immune to Hostile Environments PV 30 Con-9 Con-12
18 Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form PP 40 Con-24 Con-24
27 Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr) FFF 0 Chr-36 Chr-54
 
Exp Level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17+
Open Hand Dmg: 1d3 1d4 1d6 1d6 1d6+1 2d4 2d4+1 2d6 3d4 2d6+1 3d4+1 4d4 4d4+1 5d4 6d4 5d6 8d4
Open Hand #Att: 1/1 1/1 1/1 5/4 5/4 3/2 3/2 3/2 2/1 2/1 5/2 5/2 5/2 3/1 3/1 4/1 4/1

[PC4] Rogue Classes Group


Houri1JG

Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 128 (none)
9 256 (none)
10 656 (none)
11 1056 (none)
12 1456 (none)
13 1856 (none)
14 2256 (none)
15 2656 (none)
16 3056 (none)
17 3456 (none)
18 3856 (none)
19 4256 (none)
20 4656 (none)
21 5056 (none)
22 5456 (none)
23 5856 (none)
24 6256 (none)
25 6656 (none)
26 7056 (none)
27 7456 (none)
28 7856 (none)
29 8256 (none)
30 8656 (none)
31 9056 (none)
32 9456 (none)
33 9856 (none)
34 10256 (none)
35 10656 (none)
36 11056 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+4  6  6  7  3  5  2  4  1
+5  7  6  7  4  6  2  5  1
+6  7  7  7  4  6  3  5  2
+7  7  7  8  4  7  3  6  2
+8  7  8  8  4  7  3  6  2
+9  8  8  8  5  8  4  7  3
+10  8  9  8  5  8  4  7  3
+11  8  9  9  5  9  5  8  3
+12  8 10  9  5  9  5  8  4
+13  9 10  9  6 10  5  9  4
+14  9 11  9  6 10  6  9  4
+15  9 11 10  6 11  6 10  5
+16  9 12 10  6 11  7 10  5
+17 10 12 10  7 12  7 11  5
Requisites: Dex 13, Int 10, Chr 15, Cml12
Alignment: any
HD/level: d1+6
Weapon Prof.: 0+level
To Hit Table: War
Save Table: Rog
Reference: FGE1JG
Groups: Rogue
 
(abilities unknown)

[PC4] Rogue Classes Group


Ill Omen Master

Level KXP
Spells
1 0 (none)
2 2.5 (none)
3 5 (none)
4 10 (none)
5 20 (none)
6 42.5 (none)
7 70 (none)
8 110 (none)
9 160 (none)
10 220 (none)
11 440 (none)
12 660 (none)
13 880 (none)
14 1100 (none)
15 1320 (none)
16 1540 (none)
17 1760 (none)
18 1980 (none)
19 2200 (none)
20 2420 (none)
21 2640 (none)
22 2860 (none)
23 3080 (none)
24 3300 (none)
25 3520 (none)
26 3740 (none)
27 3960 (none)
28 4180 (none)
29 4400 (none)
30 4620 (none)
31 4840 (none)
32 5060 (none)
33 5280 (none)
34 5500 (none)
35 5720 (none)
36 5940 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  9 10  9  6 10  5  9  4
+7  9 11 10  6 11  6 10  5
+8 10 12 10  7 12  7 11  5
+9 10 13 11  7 13  8 12  6
+10 11 14 11  8 14  9 13  7
+11 12 15 12  9 14  9 14  7
+12 13 16 13 11 15 10 15  8
+13 14 16 14 13 15 11 16  9
+14 15 16 15 14 16 12 17  9
+15 16 16 16 16 16 13 18 10
+16 16 16 16 16 16 13 19 11
+17 16 17 16 16 16 14 20 11
Requisites: Dex 27, Chr 27
Alignment: any
HD/level: d8
Weapon Prof.: 3+level/3
To Hit Table: War
Save Table: 2xRog
Reference: DM {Lost Luck Master}
Groups: Rogue, Lost
 
You have LVL "Ill Omen" points per turn.
1N, spend n Ill Omen points: Target gets --n to a die roll. You can do this after seeing their die roll result.
1M: Target takes LVL Luck damage (Reflex save for half). Negative Luck causes a minus on all die rolls (it is not a "--" however, just a normal "-").
Lvl Luck Master Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Backtwist (Twist rating/30 effects) V 20+LVL*10 Dex-9 Dex-12
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Delay (target doesn't go next segment, save DC = amt made) {Rogue ability: 30 / Wis-11 / Wis-16 } F 30 Wis-11 Wis-13
1 Ducking (+1 saves per 10% made this segment) V 0 Wis-15 Wis-18
1 Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion V 0 Dex-14 Dex-18
1 Lockdown rating/20 C actions worth F 0 DIWC-40 DIWC-60
1 Take dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
1 Unequip (one item unequipped, save DC = amount made) {Rogue ability: 50 / Dex-12 / Dex-14 } V 50 Dex-12 Dex-14
1 Any Rogue 1 ability - - - -
2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
3 Duplicate a Psi5 minor ||| major ||| grand ||| super 1M 0 Chr-15 Chr-20
4 Sense Danger | Precognition | Choose Future | x1 Avoid Fate VM 25 Wis-9 Wis-12
4 Any Rogue 4 ability - - - -
5 Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase - 5 Int-12 Int-18
6 Effect Evasion (each 1% = +1 saves) 1V to use - 0 Wis-9 Wis-12
7 Avoid Fate x1 | x2 | x3 | x4 | x5 | etc. 2bM -20 Wis*2-50 Wis*2-50
8 Any Subability (+1 per 25% made to that subability) M 0 Int-14 Int-17
9 0,1/r: Get +(amount made) on next Rogue ability - 0 NA NA
9 Avoid Special (entire party): x1 | x2 | x3 etc. - 0 Int-16 Int-22
14 Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. - -5 Int-22 Int-30
14 Get save vs effects w/ no save, base=+0+items, each 5% is +1 - 0 Wis-20 Wis-25
16 Enhancement (add how much you made by to your next Rogue ability roll within 1r) F 0 Chr-18 Chr-22

[PC4] Rogue Classes Group


Infinite Rogue

Level KXP
Spells
TH
1 0 (none) +1
2 6 (none) +1
3 12 (none) +1
4 24 (none) +2
5 48 (none) +3
6 100 (none) +3
7 200 (none) +3
8 400 (none) +4
9 800 (none) +5
10 1400 (none) +5
11 2000 (none) +5
12 2600 (none) +6
13 3200 (none) +7
14 3800 (none) +7
15 4400 (none) +7
16 5000 (none) +8
17 5600 (none) +9
18 6200 (none) +9
19 6800 (none) +9
20 7400 (none) +10
21 8000 (none) +11
22 8600 (none) +11
23 9200 (none) +11
24 9800 (none) +12
25 10400 (none) +13
26 11000 (none) +13
27 11600 (none) +13
28 12200 (none) +14
29 12800 (none) +15
30 13400 (none) +15
31 14000 (none) +15
32 14600 (none) +16
33 15200 (none) +17
34 15800 (none) +17
35 16400 (none) +17
36 17000 (none) +18
37 34000 (none) +19
38 51000 (none) +19
39 68000 (none) +19
45 170000 (none) +23
54 323000 (none) +27
63 476000 (none) +32
72 629000 (none) +36
Requisites: Dex 45
Alignment: any
HD/level: d4
Weapon Prof.: 2+level/3
To Hit Table: CTD0
Reference: DM
Groups: Rogue, Concordant (x1)
Complexity: CF=5
 
Saving Throws:  
PPD: 5+level
RSW: 4+level
PP: 5+level
BW: 2+level
Spell: 3+level
Fort: 0+level
Reflex: 12+level
Will: 0+level
   
Has "infinite" Rogue points. Certain abilities may be limited to a finite amount, due to Multiverse Project limits.
Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.

[PC4] Rogue Classes Group


Jester1

Level KXP Wiz/Pri
123 456 78
1 0 --- --- --
2 1.1 1-- --- --
3 2.2 2-- --- --
4 4.5 21- --- --
5 9 32- --- --
6 18 321 --- --
7 36 432 --- --
8 66 432 1-- --
9 106 443 2-- --
10 160 443 21- --
11 250 444 32- --
12 450 444 321 --
13 650 444 432 --
14 850 444 432 1-
15 1050 444 443 2-
16 1250 444 443 21
17 1450 444 444 32
18 1650 444 444 33
19 1850 444 444 44
20 2050 544 444 44
21 2250 554 444 44
22 2450 555 444 44
23 2650 555 544 44
24 2850 555 554 44
25 3050 555 555 44
26 3250 555 555 54
27 3450 555 555 55
28 3650 655 555 55
29 3850 665 555 55
30 4050 666 555 55
31 4250 666 655 55
32 4450 666 665 55
33 4650 666 666 55
34 4850 666 666 65
35 5050 666 666 66
36 5250 777 777 77
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+0  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+1  6  6  7  3  5  2  4  1
+1  7  6  7  4  6  2  5  1
+2  7  7  7  4  6  3  5  2
+2  7  7  8  4  7  3  6  2
+2  7  8  8  4  7  3  6  2
+3  8  8  8  5  8  4  7  3
+3  8  9  8  5  8  4  7  3
+3  8  9  9  5  9  5  8  3
+4  8 10  9  5  9  5  8  4
+4  9 10  9  6 10  5  9  4
+4  9 11  9  6 10  6  9  4
+5  9 11 10  6 11  6 10  5
+5  9 12 10  6 11  7 10  5
+5 10 12 10  7 12  7 11  5
Requisites: Dex 9, Int 12, Wis 12, Chr 13
Alignment: C any
HD/level: d5+1
Weapon Prof.: 1+level/2
To Hit Table: Wiz
Save Table: Rog
Reference: BoD4
Groups: Rogue, Joke
 
Wizard Schools Allowed: Ench/Charm, Wild Magic, Conj/Summ, Ill/Pha, Punomancy
Priest Spheres Allowed: Chaos, Charm (these spells are considered 1 level higher)
Level 1: +1 Hobby or Occupation prof/level
Level 1: +1 to all saves
Level 1: Immune to Insanity, Ench/Charm, Wild Magic, Punomancy
Level 1: All die rolls at +4 on die type but -2 on result ("1d6" "1d10-2")
Level 1: Can choose results from Wand of Wonder
Lvl Jester Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Pick Pockets/Shoplifting | Palm | Present P 15 Dex-12 Dex-16
1 Charm/Influence Reaction | Taunt M 10 Chr-12 Chr-14
1 Read Languages | Decipher Code M 0 Int-9 Int-14
1 Ventriloquism | Remote Spell-Casting (1' per 1% made) V 20 Dex-13 Dex-16
1 Tumbling/Vaulting || Passwall V 40 Dex-13 Dex-17
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Disorder Objects | Mass Entropy V 10 Dex-8 Dex-10
2 Disguise | Alter Appearance M 25 Chr-11 Chr-13
2 Friends (no save, affects anything) F 5 Chr-17 Chr-20
3 Feather Falling || Body Control V 20 Dex-12 Dex-14
4 Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack) V 10 Dex-12 Dex-15
4 Legend Lore | Identify 0 | M 0 Int-13 Int-15
5 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
6 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 15 Int-13 Int-15
6 Suggestion | Domination | Eyebite M 10 Int-10 Int-14
7 Free Action / Remove Paralysis / Remove Domination P 5 Con-8 Con-16
8 Random Telekinesis (10 lbs per 1% made) P 15 Con-6 Con-13
8 Uncontrolled Weather (1 mi r per 5% made) M 0 Wis-16 Wis-20
9 Generate Wild Magic Surge MMM 0 Int-20 Int-21
10 Song of Laughter (all other creatures at -1 all rolls per 10% made) P*M 10 Chr-3 Chr-5
12 Mass Weird / Mass Chaos / Mass Maze MP 0 Chr-23 Chr-25
15 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
18 All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made) FV 50 Dex-25 Dex-50
27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22

[PC4] Rogue Classes Group


Kobold0

Level KXP
Spells
1 0.5 (owe) (none)
2 1 (none)
3 2 (none)
4 4 (none)
5 8 (none)
6 16 (none)
7 30 (none)
8 60 (none)
9 120 (none)
10 220 (none)
11 320 (none)
12 420 (none)
13 520 (none)
14 620 (none)
15 720 (none)
16 820 (none)
17 920 (none)
18 1020 (none)
19 1120 (none)
20 1220 (none)
21 1320 (none)
22 1420 (none)
23 1520 (none)
24 1620 (none)
25 1720 (none)
26 1820 (none)
27 1920 (none)
28 2020 (none)
29 2120 (none)
30 2220 (none)
31 2320 (none)
32 2420 (none)
33 2520 (none)
34 2620 (none)
35 2720 (none)
36 2820 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 10  9  8  5  6  2  1  0
+1 10  9  8  6  6  2  1  0
+1 10  9  8  6  7  3  2  0
+2 12 11 10  8  9  3  2  1
+3 12 11 10  9  9  4  2  1
+3 12 11 10  9 10  4  3  1
+3 14 13 12 11 12  5  3  2
+4 14 13 12 12 12  5  4  2
+5 14 13 13 12 12  6  4  2
+5 16 15 14 14 15  6  4  3
+5 16 15 15 14 15  7  5  3
+6 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+8 16 15 15 15 15  7  5  3
+9 16 15 15 15 15  7  5  3
+9 16 15 15 15 15  7  5  3
Requisites: Dex 13
Alignment: any E (or) any S
HD/level: & d4
Weapon Prof.: & 4+level/4
To Hit Table: CTD0
Save Table: Half0
Reference: 0D&D
Groups: Rogue, Monster
 
This class can be considered Rogue group in addition to Monster group if you have Halfling0, Scout, or Thief0 class.
(Some sort of Rogue chart, temporary rule is to use Scout or Halfling0, your choice)

[PC4] Rogue Classes Group


Leech

Level KXP Priest
123 456 789 ABC
TH
1 0 1-- --- --- +0
2 2.5 20- --- --- +1
3 5 21- --- --- +1
4 7.5 320 --- --- +2
5 12.5 421 --- --- +3
6 25 422 0-- --- +3
7 50 432 1-- --- +4
8 100 433 20- --- +5
9 200 433 210 --- +5
10 400 443 221 --- +6
11 650 444 321 0-- +7
12 900 444 421 10- +7
13 1150 555 432 111 +8
14 1400 555 442 111 +9
15 1650 555 552 111 +9
16 1900 555 553 211 +10
17 2150 555 554 321 +11
18 2400 555 554 321 +11
19 2650 555 554 322 +12
20 2900 555 554 333 +13
21 3150 555 554 444 +13
22 3400 555 555 555 +14
23 3650 666 666 666 +15
24 3900 776 666 666 +15
25 4150 777 766 666 +16
26 4400 777 776 666 +17
27 4650 777 777 666 +17
28 4900 777 777 776 +18
29 5150 777 777 777 +19
30 5400 887 777 777 +19
31 5650 888 777 777 +20
32 5900 888 877 777 +21
33 6150 888 887 777 +21
34 6400 888 888 777 +22
35 6650 888 888 877 +23
36 6900 888 888 887 1 +23
37 13800 888 888 887 2 +24
38 20700 888 888 887 3 +25
39 27600 888 888 887 4 +25
45 69000 988 888 888 8 +29
54 131100 999 999 999 81 +35
63 193200 A99 999 999 98 +41
72 255300 AAA AAA AA9 991 +47
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
+4 +4 +3 +5 +4 -6 -8 +0 +0 +0 1
 
Requisites: Str 13, Dex 13, Con 11, Int 15, Wis 13,
  Race Slots 1, Class Slots 2
Alignment: any E
HD/level: & +d9
Weapon Prof.: 3+level/4
To Hit Table: Pri
Save Table: Pri
Reference: DM
Groups: Priest, Rogue, Archetype
Complexity: CF=3
   
Saving Throws:  
PPD: level+7
RSW: level+3
PP: level+4
BW: level+1
Spell: level+2
Fort: level-1
Reflex: level-1
Will: level+1
   
Considered an "Evil Outer" and a "Blood Wave" race.
Gets 50 Rogue points per level.
Knows the Eel sphere. Knows the Virus school as a sphere, and can cast those spells as if they were Priest spells.
This class uses "Defiler" type magic, and drains the MF with time.
Level 1: Immune to Diseases, Viruses, Lycanthropy.
Level 3: Identify Object's chemical makeup by sight.
Level 4: Periodic Table elements are considered Semi for you.
Level 5: Detect Leeches and Eels 40' cont.
Level 6: Periodic Table elements are considered Quasi for you.
Level 9: 1M: Identify Magical Pool.
Level 9: Mental link with your Leeches and Eels.
Level 10: Periodic Table elements are considered Para for you.
Level 18: Periodic Table elements are considered normal for you.
 
For Rogue abilities, see next page.

[PC4] Rogue Classes Group


Eels/Viruses

Eel Sphere:
Leeches (SL=1): This acts like goodberries, each casting gives 3 Leeches. Leeches can cure or cause 1 hp, and can move on their own.
Summon Eelemental (SL=N): Summon a DL N Eelemental (DM has table)
Summon Leech (SL=N): Summon a DL N Leech (DM has table)
Call Eelectricity (SL=2): CLd6 Eelectricity dmg (no save; NR to resist) to one target
Powerleech (SL=2): Whenever an enemy activates an item, be cured 10 hp.
Thoughtleech (SL=2): Whenever an enemy uses a psionic ability, be cured N hp, where N=SL of the effect.
Blessing of Leeches (SL=3): Target regenerates at CL hp/s.
Drainheal (SL=3, also Incantatrix): Drain the local MF by 1: Heal self.
Protection from Eelements (SL=3): Resist all Eelements, or absorb 12*CL Eelemental dmg.
Eels (SL=4): This acts like goodberries, each casting gives 1 Eel. Eels can remove or cause 1 [C] section effect (PPD save, effect is random).
Steal Summon (SL=4, also Incantatrix): Steal someone's summon (your summon slot needs to be open to do this)
Reelly Put Out of Misery (SL=5): Ignore regen buffer then Put out of Misery (lower s slay). Doesn't trigger contingencies.
Heel (SL=6): Remove all hp of dmg and remove 1 [C] section effect
Hovercraft Full of Eels (SL=7): Like a Chariot of Sustarre, but it's Eels!
Multi Eel (SL=7): Summons CL Eels of DL=7, which use up 1 summon slot. They aren't summoning sick!
Mindleech Mass (SL=8): Acts as a DL VII Leech summon (counts as 100 leeches); steals 1 spell (and puts in your memorization) per attack
Robe of Eeling (SL=8): Get 2d10 random SL=1d6 Eel effects (self or other) every round for 1h
iHeel (SL=9): Remove CL idmg and remove CL [C] section effects
 
Virus Sphere:
Detect [Disease] (SL=0): Detects diseases of one particular type
Detect Disease (SL=1): Detects diseases of any type
Cause [Disease] 1 (SL=1): Cure/cause disease in one target (PPD save), material componenting does two targets (or the same target twice, but not a group)
Virus Summoning N (SL=N): Summons a DL=N Virus
Cause [Disease] 2 (SL=2): Cure/cause disease in one target (PPD save), material componenting does a group
Cure Disease (SL=3)
Contagion (SL=3)
Cause [Disease] N (SL=N, starting at SL=3): Cure/cause disease in N-2 groups (PPD save), material componenting does N-1 groups (can hit same group multiple times)
Virus [Disease] N (SL=N, starting at SL=3): As per Cure or Inflict Disease N-2; for each infected person, check CL% per segment, if made, travels to another person in the room
Inflict [Disease] 4 (SL=4): Cure/cause disease in one target (no save, aNR to resist), material componenting does two targets (or the same target twice, but not a group)
Inflict [Disease] 5 (SL=5): Cure/cause disease in one target (no save, aNR to resist), material componenting does a group
Cause [Lycanthropy] 5 (SL=5): Cure/cause lycanthropy in one target (PPD save, even when curing), material componenting does two targets, each type of Lycanthropy is a spell slot
Mummy Rot (SL=5): Your touch is Mummy Rot branded
Cause [Undead status] 6 (SL=6): Cure/cause undead status in one target (PPD save, even when curing), material componenting does two targets, each type of Undead is a spell slot
Heal (SL=6)
Inflict [Disease] N (SL=N, starting at SL=6): Cure/cause disease in N-5 groups (no save, aNR to resist), material componenting does N-4 groups (can hit same group multiple times)
Cureall (SL=7)
Cause [Unlive status] 8 (SL=8): Cure/cause unlive status in one target (PPD save, even when curing), material componenting does two targets, each type of Unlive is a spell slot
Virus Charm (SL=9)
Magical Plague (SL=10): [x2 Terrain Feature] Does a random SL 0-9 Virus spell /segment

[PC4] Rogue Classes Group


Leech Rogue Abilities

Lvl Leech Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 1 hour of walking around a city: Gain LVL^3 gp (picking up things off street) {Beggar}
1 Backstab (each 25% = x1) (increases 10/level) 0 40 Int-16 Int-25
1 Bag of Holding; 1M: Locate Black Market in city {Smuggler}
1 Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3) V 0 Dex-20 Dex-25
1 Find/Remove Abjuration/Protection ("Twist") | All of the same effect on 1 target | All of the same effect in your group V 10 Int-13 Int-15
1 Fork Innate | Psionic | Magic | Radioactive 1M (may borrow) -10 Chr-22 Chr-22
1 Pick Pockets/Shoplifting | Palm | Present | Immune PP P 15 Dex-12 Dex-16
1 Sell items for 64+LVL% of value instead of 50%
1 Unequip (one item unequipped, save DC = amount made) {Rogue ability: 50 / Dex-12 / Dex-14 } V 50 Dex-12 Dex-14
2 Backdrain (do rating/10 random stat dmg) (increases 10/level) 0 0 Con-6 Con-20
2 Mass Pick Pockets (pick everything off of someone) (-10%/level of target) V 0 Dex-18 Dex-24
2 Remove/Cause Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse (PPD save per 10% made) V 0 Wis-13 Wis-18
3 ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special M 20 Dex-18 Dex-28
3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
4 Don't generate Alley encounters | Sewer/Attic | Old City at Night M 10 Wis-15 Wis-20
4 Mass Contortion | Mass Elasticity | Mass Become Liquid-Form (whole party) V 0 Dex-15 Dex-21
5 Can "Frugal" potions (+50% to number of uses)
5 Erase a "?", "¿", "!", "¡", ".", ",", ":", or ";" in dungeon - 0 Dex-18 Dex-24
5 Slimy: You and the space you're standing at can't be targetted.
6 Locate Object in City || Country MM
7 Immune to terrain, hostile environments {Outlaw}
8 Remove Capital B Blasted or Capital M Mauled from someone 3F 100 - -
9 Cheat Death: 1D, 1/d: Resurrect, but you're 1d20 miles away in a random direction.
9 Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
9 Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
13 +LVL Luck; Luckstone effect {Gambler}
13 Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends) MMMM 35 Cml-22 Cml-29
14 Get +1 IM (Instantaneous Mental) action per turn.
14 Immune to LVL elements/eelements (doesn't "spread")
20 1N, 1/s: Capital O Object to a time or loop travel effect. It cannot be used again this turn
24 Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid) 0 30 NA NA
24 Energy Drain+Destruction+Degenerate target ||| Put target in the Hole 1P+2M 0 Wis-19 Wis-25
24 See in Capital D Darkness - - - -
27 Summon (and control) DL XI Far Realm, Immortal, Nightmare Dimension, or Tarraque World monster ( || per extra DL) MM 0 Cml-55 Cml-70

[PC4] Rogue Classes Group


Ling0

Level KXP
Spells
1 0 (none)
2 4 (none)
3 8 (none)
4 16 (none)
5 32 (none)
6 64 (none)
7 128 (none)
8 240 (none)
9 600 (none)
10 1200 (none)
11 1800 (none)
12 2400 (none)
13 3000 (none)
14 3600 (none)
15 4200 (none)
16 4800 (none)
17 5400 (none)
18 6000 (none)
19 6600 (none)
20 7200 (none)
21 7800 (none)
22 8400 (none)
23 9000 (none)
24 9600 (none)
25 10200 (none)
26 10800 (none)
27 11400 (none)
28 12000 (none)
29 12600 (none)
30 13200 (none)
31 13800 (none)
32 14400 (none)
33 15000 (none)
34 15600 (none)
35 16200 (none)
36 16800 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+2 20 18 16 10 12  4  2  0
+2 20 18 16 12 12  4  2  0
+2 20 18 16 12 14  6  4  0
+4 24 22 20 16 18  6  4  2
+6 24 22 20 18 18  8  4  2
+6 24 22 20 18 20  8  6  2
+6 28 26 24 22 24 10  6  4
+8 28 26 24 24 24 10  8  4
+10 28 26 26 24 24 12  8  4
+10 32 30 28 28 30 12  8  6
+10 32 30 30 28 30 14 10  6
+12 32 30 30 30 30 14 10  6
+14 32 30 30 30 30 14 10  6
+14 32 30 30 30 30 14 10  6
+14 32 30 30 30 30 14 10  6
+16 32 30 30 30 30 14 10  6
+18 32 30 30 30 30 14 10  6
+18 32 30 30 30 30 14 10  6
Requisites: Str 18, Dex 18, Con 18
Alignment: any
HD/level: d12
Weapon Prof.: 4+level/2
To Hit Table: CTD0*2
Save Table: Half0*2
Reference: DM {Double Halfling0}
Groups: Warrior, Rogue
 
Gets 80 Rogue points per level.
Gets "Level:" abilities of Fighter0.
Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
Level 1: +2 proficiencies per level.
Level 4: Double Over Hit: If you hit someone and your TH bonus was greater than double his AC, do x2 dmg (instead of x1.5 for Over Hit).
Level 8: +10 HNCL (this can't be picked)
Level 9: Double Resist Magic and Breath Weapons.
Ling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
Lvl Ability
1 Any two Rogue 1 abilities
2 Any two Rogue 2 abilities
3 Any two Rogue 3 abilities
4 Any two Rogue 4 abilities
5 Any two Rogue 5 abilities
6 Any two Rogue 6 abilities
7 Any two Rogue 7 abilities
8 Any two Rogue 8 abilities
16 Any two Rogue 12 abilities
24 Any two Rogue 18 abilities
32 Any two Rogue 32 abilities

[PC4] Rogue Classes Group


Luck Master

Level KXP
Spells
1 0 (none)
2 2.5 (none)
3 5 (none)
4 10 (none)
5 20 (none)
6 42.5 (none)
7 70 (none)
8 110 (none)
9 160 (none)
10 220 (none)
11 440 (none)
12 660 (none)
13 880 (none)
14 1100 (none)
15 1320 (none)
16 1540 (none)
17 1760 (none)
18 1980 (none)
19 2200 (none)
20 2420 (none)
21 2640 (none)
22 2860 (none)
23 3080 (none)
24 3300 (none)
25 3520 (none)
26 3740 (none)
27 3960 (none)
28 4180 (none)
29 4400 (none)
30 4620 (none)
31 4840 (none)
32 5060 (none)
33 5280 (none)
34 5500 (none)
35 5720 (none)
36 5940 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+0  6  5  7  3  5  1  4  1
+1  7  6  7  4  6  2  5  1
+1  7  7  8  4  7  3  6  2
+2  8  8  8  5  8  4  7  3
+2  8  9  9  5  9  5  8  3
+3  9 10  9  6 10  5  9  4
+3  9 11 10  6 11  6 10  5
+4 10 12 10  7 12  7 11  5
+4 10 13 11  7 13  8 12  6
+5 11 14 11  8 14  9 13  7
+5 12 15 12  9 14  9 14  7
+6 13 16 13 11 15 10 15  8
+6 14 16 14 13 15 11 16  9
+7 15 16 15 14 16 12 17  9
+7 16 16 16 16 16 13 18 10
+8 16 16 16 16 16 13 19 11
+8 16 17 16 16 16 14 20 11
Requisites: Dex 18, Int 9, Wis 9, Chr 18
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: 2xRog
Reference: DM
Groups: Rogue
 
Level N (every level): Luckstone effect (stacks with itself)
Level 1: +LVL Luck (the ability score)
(DM note: None of the Rogue abilities in the Rogue chart are new.)
Lvl Luck Master Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase V 10 Int-10 Int-16
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Ducking (+1 saves per 10% made this segment) V 0 Wis-15 Wis-18
1 Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion V 0 Dex-14 Dex-18
1 Situational awareness: Cannot be surprised, reduce Backstab/Backstrike on you by 1 multiplier. - - - -
1 Take dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
1 Any Rogue 1 ability - - - -
2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
3 Duplicate a Psi5 minor ||| major ||| grand ||| super 1M 0 Chr-15 Chr-20
4 Sense Danger | Precognition | Choose Future | x1 Avoid Fate VM 25 Wis-9 Wis-12
4 Any Rogue 4 ability - - - -
5 Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase - 5 Int-12 Int-18
6 Effect Evasion (each 1% = +1 saves) 1V to use - 0 Wis-9 Wis-12
7 Avoid Fate x1 | x2 | x3 | x4 | x5 | etc. 2bM -20 Wis*2-50 Wis*2-50
8 Any Subability (+1 per 25% made to that subability) M 0 Int-14 Int-17
9 0,1/r: Get +(amount made) on next Rogue ability - 0 NA NA
9 Avoid Special (entire party): x1 | x2 | x3 etc. - 0 Int-16 Int-22
14 Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. - -5 Int-22 Int-30
14 Get save vs effects w/ no save, base=+0+items, each 5% is +1 - 0 Wis-20 Wis-25
16 Enhancement (add how much you made by to your next Rogue ability roll within 1r) F 0 Chr-18 Chr-22

[PC4] Rogue Classes Group


Luckier (Random Rogue #115354)

Level KXP Wizard
123 456
1 0 --- ---
2 3 1-- ---
3 6 2-- ---
4 13 21- ---
5 26 31- ---
6 49 32- ---
7 90 321 ---
8 167 331 ---
9 298 332 ---
10 511 332 1--
11 735 333 1--
12 994 333 2--
13 1272 333 21-
14 1596 333 31-
15 1938 333 32-
16 2282 433 321
17 2627 443 331
18 2973 444 332
19 3405 444 432
20 3757 444 443
21 4116 444 444
22 4501 554 444
23 4895 555 444
24 5298 555 544
25 5701 555 554
26 6105 555 555
27 6510 665 555
28 6916 666 555
29 7322 666 655
30 7729 666 665
31 8136 666 666
32 8544 776 666
33 8953 777 666
34 9362 777 766
35 9773 777 776
36 10183 777 777
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+4  6  6  7  3  5  2  4  1
+5  7  6  7  4  6  2  5  1
+6  7  7  7  4  6  3  5  2
+7  7  7  8  4  7  3  6  2
+8  7  8  8  4  7  3  6  2
+9  8  8  8  5  8  4  7  3
+10  8  9  8  5  8  4  7  3
+11  8  9  9  5  9  5  8  3
+12  8 10  9  5  9  5  8  4
+13  9 10  9  6 10  5  9  4
+14  9 11  9  6 10  6  9  4
+15  9 11 10  6 11  6 10  5
+16  9 12 10  6 11  7 10  5
+17 10 12 10  7 12  7 11  5
Requisites: (none)
Alignment: any
HD/level: d5
Weapon Prof.: 3+level/3
To Hit Table: War
Save Table: Rog
Reference: DM Random, Manny 12/08/07
Groups: Rogue, Random
 
Level N (every level): Luckstone effect (stacks with itself)
Level 1: Base movement rate is (14+level)"
Level 1: Can weapon specialize as per Ranger1.
Level 1: Death Attack: If have seen target for 3 rounds, can make 1 attack to paralyze or kill (Fort save).
Level 1: Free Martial Arts style; +2 maneuvers per level.
Level 1: Thieves' Cant.
Level 4: Immunity to disease and slow effects (continuous).
Level 7: Effect Evasion (each 1% = +1 saves) 1V to use
Level 7: Invisibility (psi freq. 0) level times per day.
Level 7: Leap of the Clouds: Jumping distance (vertical or horizontal) is not limited according to her height.
Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
Level 9: Lose the V action gained at Level 5, gain one P action.
Level 12: 1M: Disable all non-Rogue classes in your group (RSW save for each class)
Level 15: BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
Level 19: Always get special treatment and respect from Local Ruler {Agent of the Crown}
Level 22: Can instead use LL/2 (round up) F actions /s

Gets 24 Rogue points per level, see table below:
Lvl Rogue Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 any 1st level Thief ability - - - -
1 any 1st level Thief ability - - - -
1 Any Rogue Level 1 ability - - - -
1 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Pass without Trace || Etherealness || Probability Travel MV 0 Chr-15 Chr-21
1 Read Languages | Decipher Code M 5 Int-9 Int-14
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) V 50 Wis-14 Wis-14
3 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
4 any Rogue 4 ability - - - -
4 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
7 Any Rogue 7 ability - - - -
7 Any Rogue Level 7 ability - - - -
7 oCR || oaCR || oaaCR 0 20 Dex+Con-28 Dex+Con-38
16 Any Rogue 10 ability
18 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
18 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
18 Summon (and control) Blue Time Elemental | Red | Silver | Green | Yellow | Purple | Gold M -150 Chr-1 Chr-125
27 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole PMM 0 Int-19 Int-25

[PC4] Rogue Classes Group


Martial Artist1JG

Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 128 (none)
9 256 (none)
10 656 (none)
11 1056 (none)
12 1456 (none)
13 1856 (none)
14 2256 (none)
15 2656 (none)
16 3056 (none)
17 3456 (none)
18 3856 (none)
19 4256 (none)
20 4656 (none)
21 5056 (none)
22 5456 (none)
23 5856 (none)
24 6256 (none)
25 6656 (none)
26 7056 (none)
27 7456 (none)
28 7856 (none)
29 8256 (none)
30 8656 (none)
31 9056 (none)
32 9456 (none)
33 9856 (none)
34 10256 (none)
35 10656 (none)
36 11056 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  5  6  3  4  1  3  0
+2  6  5  7  3  5  1  4  1
+3  7  6  7  4  6  2  5  1
+4  7  7  7  4  6  3  5  2
+5  7  8  8  4  7  3  6  2
+6  8  8  8  5  8  4  7  3
+7  8  9  9  5  9  5  8  3
+8  8 10  9  5  9  5  8  4
+9  9 11  9  6 10  6  9  4
+10  9 11 10  6 11  6 10  5
+11 10 12 10  7 12  7 11  5
+12 10 13 10  7 12  7 11  6
+13 10 14 11  8 13  8 12  6
+14 11 14 11  8 14  9 13  7
+15 12 15 12  9 14  9 14  7
+16 12 15 13 10 14 10 14  8
+17 13 16 14 12 15 11 15  8
Requisites: Str 15, Dex 15, Con 15
Alignment: T* or *N
HD/level: d10
Weapon Prof.: 0+level
To Hit Table: War
Save Table: 1xRog
Reference: FGE1JG
Groups: Rogue
 
(abilities unknown)

[PC4] Rogue Classes Group


Master Thief

Level KXP
Spells
1 0 (none)
2 4 (none)
3 8 (none)
4 16 (none)
5 32 (none)
6 64 (none)
7 128 (none)
8 256 (none)
9 512 (none)
10 800 (none)
11 1200 (none)
12 1600 (none)
13 2000 (none)
14 2400 (none)
15 2800 (none)
16 3200 (none)
17 3600 (none)
18 4000 (none)
19 4400 (none)
20 4800 (none)
21 5200 (none)
22 5600 (none)
23 6000 (none)
24 6400 (none)
25 6800 (none)
26 7200 (none)
27 7600 (none)
28 8000 (none)
29 8400 (none)
30 8800 (none)
31 9200 (none)
32 9600 (none)
33 10000 (none)
34 10400 (none)
35 10800 (none)
36 11200 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  0  0  0  0  0  0  0  0
+0  1  1  1  1  1  1  1  1
+1  2  2  2  2  2  2  2  2
+1  3  3  3  3  3  3  3  3
+2  3  3  3  3  3  3  3  3
+2  4  4  4  4  4  4  4  4
+3  5  5  5  5  5  5  5  5
+3  6  6  6  6  6  6  6  6
+4  6  6  6  6  6  6  6  6
+4  7  7  7  7  7  7  7  7
+5  8  8  8  8  8  8  8  8
+5  9  9  9  9  9  9  9  9
+6  9  9  9  9  9  9  9  9
+6 10 10 10 10 10 10 10 10
+7 11 11 11 11 11 11 11 11
+7 12 12 12 12 12 12 12 12
+8 12 12 12 12 12 12 12 12
+8 13 13 13 13 13 13 13 13
Requisites: Str 9, Dex 12, Con 9, Int 9, Chr 16
Alignment: T any (or) C any
HD/level: d4+3
Weapon Prof.: 6+level/4
To Hit Table: Rog
Save Table: 1xMon
Reference: DM
Groups: Rogue
 
Abilities not given, presumably similar to Lord (Warrior group) or Master Wizard (Wizard group)
Master Thief gets 70 Rogue points per level.

[PC4] Rogue Classes Group


Mercenary5

Level KXP
Spells
1 0 (none)
2 1.5 (none)
3 3 (none)
4 6 (none)
5 12 (none)
6 24 (none)
7 48 (none)
8 96 (none)
9 192 (none)
10 384 (none)
11 750 (none)
12 1000 (none)
13 1250 (none)
14 1500 (none)
15 1750 (none)
16 2000 (none)
17 2250 (none)
18 2500 (none)
19 2750 (none)
20 3000 (none)
21 3250 (none)
22 3500 (none)
23 3750 (none)
24 4000 (none)
25 4250 (none)
26 4500 (none)
27 4750 (none)
28 5000 (none)
29 5250 (none)
30 5500 (none)
31 5750 (none)
32 6000 (none)
33 6250 (none)
34 6500 (none)
35 6750 (none)
36 7000 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 17, Int 9
Alignment: any
HD/level: 2d6
Weapon Prof.: 3+level/2
To Hit Table: Rog
Save Table: Rog
Reference: DM
Groups: Rogue
 
Can specialize in weapons (use the Thief/Assassin column in Number of Attacks table).
Each level, get one "5th edition" pick from the choices below.
Other Rogue classes may pick off this chart; the first Level 1-3 they pick is considered Level 1, the second is Level 2, and the third through fifth are Level 3. (similar for Levels 5-7, etc.) If some other (non-Rogue) class gets Mercenary5 abilities, they get 20 rogue points per level (total, regardless of how many Mercenary5 abilities they manifest).
 
"Backstorm" notes:
Normally, the base number of attacks that is considered "Backstabbing" is as follows:
If behind: 1, or equal to the number of weapon arms (each weapon backstabs only once).
If to flank/side: 0. You can usually get flank/side for free on a size G monster (like a Dragon).
If to front: -1.
Backstorm adds to this number, so if you have 150 in backstorm (+3) and are attacking to the front, two of your attacks can be considered "Backstabbing". (You are in effect "Frontstabbing")
Backstorm is only added once per segment (not per target), you do not add the Backstorm bonus for each target you engage this segment.
An absolute miss (1 or less on the natural TH roll) does not "use up" a backstab attempt.
Levels Pick Mercenary5 Ability | -50% | -100% | -150% Act Base Penalty Bonus
Level 1-3: A Avoid Trap (entire party): Mech.|Magic/Psi|OutPh - 10 Int-10 Int-16
B Backstrike (each 30% = x1 TH) (increases 10/lvl) - 50 Wis-6 Wis-20
C Bard3 spell SL=0 | SL=1 || SL=2 ||| SL=3 etc. - 60 Int-11 Int-20
D Initiative (each 10% = +1 initiative) continuous - 0 Dex-9 Dex-18
E Blend in (everyone believes OK that you're here) - 50 Chr-12 Chr-14
Level 4: Pick two Mercenary5 Level 1-3, one Soldier5 Level 1-3, or one Spellshaper5 Level 1-3
Level 5-7: F Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase - 5 Int-12 Int-18
G Effect Evasion (each 1% = +1 saves) 1V to use - 0 Wis-9 Wis-12
H Dispel a x1 effect | Instantaneous | Disjunct - 50 Dex-12 Dex-18
I Controlled Blink (max N*N feet, N is amount made) - 15 Dex-9 Dex-12
J Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
Level 8: Pick two from: Mercenary5 Level 5-7, Soldier5 Level 1-3, Spellshaper5 Level 1-3
Level 9-12: K Avoid Special (entire party): x1 | x2 | x3 etc. - 0 Int-16 Int-22
L Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
M Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
N +(rating)% money, use at end of run before selling - 0 Cml-9 Cml-18
O 0,1/r: Get +(amount made) on next Rogue ability - 0 NA NA
Level 13: Pick 2: Mercenary5 Level 9-12, Soldier5 or Spellshaper5 Level 5-7, other5 Level 1-3
Level 14-18: P Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. - -5 Int-22 Int-30
Q Get save vs effects w/ no save, base=+0+items, each 5% is +1 - 0 Wis-20 Wis-25
R Psi(-12)C effect SL=0 | SL=1 || SL=2 ||| SL=3 etc. - 30 Str-22 Str-40
S Shield: Add a hp=(%rating) temporary shield, only 1 at a time - 0 Con-18 Con-25
T Speed: Each 50% is +1A action || B's instead || C's instead - 0 Dex-18 Dex-20
Level 18: Pick 2: Soldeier5 Level 9-12, Spellshaper5 Level 9-12, other5 level 5-7
Level 20-26: U Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc. - -10 Int-30 Int-46
V Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
W Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc. - 50 Dex-24 Dex-32
X Can Dim Door away in combat during your actions | Teleport - -15 Dex-18 Dex-24
Y 0,1/r: Unspend (amount made by) Rogue points - 0 NA NA
Z Pick 1 Level 14-18 Other5 (can be picked multiple times)

[PC4] Rogue Classes Group


Merchant1JG

Level KXP
Spells
1 0 (none)
2 1.5 (none)
3 3 (none)
4 6 (none)
5 12 (none)
6 24 (none)
7 48 (none)
8 96 (none)
9 192 (none)
10 492 (none)
11 792 (none)
12 1092 (none)
13 1392 (none)
14 1692 (none)
15 1992 (none)
16 2292 (none)
17 2592 (none)
18 2892 (none)
19 3192 (none)
20 3492 (none)
21 3792 (none)
22 4092 (none)
23 4392 (none)
24 4692 (none)
25 4992 (none)
26 5292 (none)
27 5592 (none)
28 5892 (none)
29 6192 (none)
30 6492 (none)
31 6792 (none)
32 7092 (none)
33 7392 (none)
34 7692 (none)
35 7992 (none)
36 8292 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Int 11, Chr 11
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/2
To Hit Table: Rog
Save Table: Rog
Reference: FGE1JG
Groups: Rogue
 
(abilities unknown)

[PC4] Rogue Classes Group


Minion (Arch-Henchman)

Level KXP Hench./Acc.
123 45 [1]
1 0 1-- -- [-]
2 7.5 2-- -- [-]
3 15 21- -- [-]
4 30 31- -- [-]
5 60 32- -- [-]
6 120 321 -- [-]
7 240 421 -- [-]
8 480 431 -- [-]
9 960 431 1- [-]
10 1560 432 1- [-]
11 2160 542 1- [-]
12 2760 542 21 [-]
13 3360 543 21 [-]
14 3960 543 22 [-]
15 4560 543 32 [-]
16 5160 543 33 [-]
17 5760 544 33 [-]
18 6360 544 43 [-]
19 6960 544 44 [-]
20 7560 554 44 [-]
21 8160 555 44 [-]
22 8760 555 54 [-]
23 9360 555 55 [-]
24 9960 655 55 [-]
25 10560 665 55 [1]
26 11160 666 55 [1]
27 11760 666 65 [2]
28 12360 666 66 [2]
29 12960 766 66 [3]
30 13560 776 66 [3]
31 14160 777 66 [4]
32 14760 777 76 [4]
33 15360 777 77 [5]
34 15960 877 77 [5]
35 16560 887 77 [6]
36 17160 888 77 [6]
TH Saves
PD RS PP BW Sp Fo Re Wi
+5  1  1  1  1  1  1  1  1
+6  2  2  2  2  2  2  2  2
+7  3  3  3  3  3  3  3  3
+8  4  4  4  4  4  4  4  4
+9  5  5  5  5  5  5  5  5
+10  6  6  6  6  6  6  6  6
+11  7  7  7  7  7  7  7  7
+12  8  8  8  8  8  8  8  8
+13  9  9  9  9  9  9  9  9
+14 10 10 10 10 10 10 10 10
+15 11 11 11 11 11 11 11 11
+16 12 12 12 12 12 12 12 12
+17 13 13 13 13 13 13 13 13
+18 14 14 14 14 14 14 14 14
+19 15 15 15 15 15 15 15 15
+20 16 16 16 16 16 16 16 16
+21 17 17 17 17 17 17 17 17
+22 18 18 18 18 18 18 18 18
Requisites: Str 16, Dex 19, Int 25, Logic 7; Class slots 3
Alignment: any E
HD/level: 2d13 (no Con bonus)
Weapon Prof.: 6+level
To Hit Table: 4+level
Save Table: 2xMon
Reference: DM {Reduced Villain/Anti-Hero}
Groups: Wizard, Rogue, Concordant (x1)
 
Does not get any Con bonus at all on it's Hit Dice, and Con bonuses cannot be bought for this class in any way.
Can cast Henchman or Accomplice spells.
Gets Exc Str, Dex, and Int.
Can weapon specialize and uses the "Ranger" line for number of attacks.
Gets 80 Rogue points per level. Gets an "Any Rogue" pick each level.
Level 25: Can cast Villain or Anti-Hero spells. Your CCL is your (CL-23)/2.

[PC4] Rogue Classes Group


Minion (Arch-Henchman) Spells

Class Level # Spell
Henchman 1 1 1P, 1/d: Create a MINIATURE GIANT ROBOT, a DL (CL+3)/2 Golem or Technological monster (treat as a summon)
Henchman 1 2 0, 1/d: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero or Sidekick.
Henchman 1 3 1M: Monster Summoning (CL+1)/2
Henchman 1 4 You adjust all BlahR by -5*level%
Henchman 1 5 +10% XP in Henchman, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
Henchman 1 6 You ignore one level of Resist Elements on other people (Immune -> Double Resist, Double Resist -> Resist, Resist -> nothing)
Henchman 1 7 You ignore one level of Resist Hold/Stun/Para. on other people
Henchman 1 8 You ignore one level of Resist Action/Memory/Other Stealing on other people
Henchman 1 9 1V, 1/r: Choose one creature. He cannot use any V actions on his next segment.
Henchman 1 10 1bM: Counter an Avoid Fate or Energy Control (Psi1/Psi2)
Henchman 1 11 1bF: Counter a counterspell effect.
Henchman 1 12 You can have two summons (same group).
Accomplice 1 13 10*CL% iaIR
Accomplice 1 14 +10% XP in Accomplice, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
Accomplice 1 15 1M: LVLd6 dmg, E=1 element, one target, no save
Accomplice 1 16 1M: Target is paralyzed (PPD save)
Accomplice 1 17 1M: Steal an action or memory (Will save)
Accomplice 1 18 +CL/2 QV actions
Accomplice 1 19 +LVL SL's in one spell progression (Wizard or Priest)
Accomplice 1 20 +2 CL with psionics
Accomplice 1 21 +1 Str, Dex, Con, Int, Wis, and Chr
Henchman 2 1 1V: Twist (Remove an effect on a person)
Henchman 2 2 1P, 1/d: Slay someone with the Sidekick class (PPD save)
Henchman 2 3 1M, 1/d: Contact Other Plane, Ask the Local Lord a question, or reverse Tempus Lawfulness
Henchman 2 4 1M, 1/r: Causeall one target.
Henchman 2 5 Pick a psionic power you have. +1M a round only for that psionic power, and it requires 2 saves to avoid.
Henchman 2 6 Pick a spell you have. It is "material componented" for range for free, and it requires 2 saves to avoid.
Henchman 2 7 All your innate abilities can be used one extra time per day (e.g. 3/d becomes 4/d). Your Innates require 2 saves to avoid.
Henchman 2 8 +1 minor in a psionic progression you have.
Henchman 2 9 1P, 1/r: Choose one creature. He cannot use any P actions on his next segment.
Henchman 2 10 1M, #bM, only on your segment: Dispel # effects on one target (max #=LVL, you can borrow a lot here)
Henchman 2 11 1F, 1/d: Lower the "Time Reality Stability" ability on another person (PP save)
Henchman 2 12 May wear two suits of armor, your AT sources fully stack
Accomplice 2 13 10*CL% iaMR
Accomplice 2 14 1M, 2/d: Causeall
Accomplice 2 15 +CL/3 QP actions
Accomplice 2 16 Pick a psionic power you have. It does not give a saving throw.
Accomplice 2 17 1M: Remove one Resist to something (no save, use ER)
Accomplice 2 18 10*CL% ER
Accomplice 2 19 0, 3/d: Counter a counterspell
Accomplice 2 20 0, 2/r: Force an extra saving throw an effect (doesn't have to be your effect; choose the worst)
Accomplice 2 21 0, 2/r: Force an extra to hit roll on someone is attacking (choose the worst)
Henchman 3 1 You can have three summons (same group).
Henchman 3 2 You can have one familiar. This spell does the "Find Familiar" effect when you take it.
Henchman 3 3 1M: Fascinate a group (Will save)
Henchman 3 4 0, 1/t: Counter a chosen die roll (they have to roll it now) or rerolled die roll
Henchman 3 5 1M, 1/d: Set (reverse Reset) one target.
Henchman 3 6 You ignore one level of Resist Elements and Eelements on other people (stacks with the lower level version of this)
Henchman 3 7 1M, 1/r: Dispel a Haste effect. New Haste effects cannot be used in the room (this counts as a x1 Special).
Henchman 3 8 1M, 1/d: Segment 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
Henchman 3 9 1M, 1/r: Choose one creature. He cannot use any M actions on his next segment.
Henchman 3 10 1M: Drop an Anti-Magic Shell, Anti-Psionic Shell, or Anti-Innate Shell
Henchman 3 11 Anti-Sidekick shell SL 0-3 (Sidekick effects of SL 0-3 cannot be used within 20'r)
Henchman 3 12 1F, 1/d: Multiply an effect you do by x1+LVL/10.
Accomplice 3 13 10*CL% iaPR
Accomplice 3 14 +1 per damage die on your physical attacks; Enemies get --1 to hit you
Accomplice 3 15 0, 2/d: Set one target (Fort save, if they make it their hit points halve)
Accomplice 3 16 1M: LVLd12 dmg, E=3 element, one target, no save
Accomplice 3 17 0, 2/d: Incurse one target (Will save, if they make it they lose 3M actions)
Accomplice 3 18 +CL/4 QM actions
Accomplice 3 19 1M: Sporacle a group (a random [C] section effect)
Accomplice 3 20 1V: Lend a V action to someone
Henchman 4 1 5F, Marry the SIDEKICK'S SWEETHEART: The Sidekick in question is Pixelated.
Henchman 4 2 You can't be targetted until your summons are destroyed.
Henchman 4 3 1M: But wait, the other Henchman over there FORGOT ONE SMALL THING and he is Crapped and Slain. (save for each)
Henchman 4 4 Pick a spell you have. It costs M to use.
Henchman 4 5 Pick a psionic power you have. It costs M to use.
Henchman 4 6 Pick an innate ability you have. It costs M to use.
Henchman 4 7 1M, 1/d: Segments 9 and 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
Henchman 4 8 +1 Opposing action. (Remember you can translate 1Opp -> 1F, so this still does something even if Opposings aren't available)
Henchman 4 9 1F, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
Henchman 4 10 1bM: Counter a Limited Wish, Alter Reality, or Miracle 0-7
Henchman 4 11 -1 actions of all types to everyone in the room (x1 Special)
Henchman 4 12 1F, 1/d: +1 to your multiplier for 1 round
Accomplice 4 13 Pick a spell you have. It costs half the number of actions it normally requires.
Accomplice 4 14 Pick a psionic power you have. It costs half the number of actions it normally requires.
Accomplice 4 15 +1 to number of segments per round (i.e. you get a segment 11)]
Accomplice 4 16 +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
Henchman 5 1 You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
Henchman 5 2 You have a MOST ANNOYING CONSULTANT, you can "take back" an action once per round and try something else.
Henchman 5 3 10F, tell an enemy Sidekick your MASTER PLAN: Components of your Master Plan is affected by a X4 Grand (x2 effect)
Henchman 5 4 You see the ERROR OF YOUR WAYS, drop Henchman class (and can never return), gain Sidekick with x1.5 your Sidekick XP.
Henchman 5 5 1M: You ONE-UP a MYTH and LIE THROUGH YOUR TEETH, all Myth abilities in your group do not function for 1t.
Henchman 5 6 1F: Charm or Dominate target x0 or x1 creature (save)
Henchman 5 7 You adjust all AllR by -5*level% (this stacks with the lower level version of this)
Henchman 5 8 1V, 1/d: Ignore an Immunity to something.
Henchman 5 9 0, 1/r: Choose one creature. He cannot use Zero or Opposing actions this segment.
Henchman 5 10 1M: All x1 and lower effects on one target are dispelled.
Henchman 5 11 Lockdown X actions continuous in your group
Henchman 5 12 1V, LVL/d: You ignore one level of Resist to something
Accomplice 5 13 10*CL% aER
Accomplice 5 14 +CL/5 Q0 actions
Accomplice 5 15 Pick an action type. You are immune to actions of that type being locked down.
Villain CSL 1 (11) 1 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
Villain CSL 1 (11) 2 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
Villain CSL 1 (11) 3 You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
Villain CSL 1 (11) 4 You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
Villain CSL 1 (11) 5 +10% XP in all your non-Concordant classes.
Villain CSL 1 (11) 6 You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
Villain CSL 1 (11) 7 You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
Villain CSL 1 (11) 8 You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
Villain CSL 1 (11) 9 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
Villain CSL 1 (11) 10 The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
Villain CSL 1 (11) 11 NF, may borrow: Counter a level N Concordant ability.
Villain CSL 1 (11) 12 xVL number of henchmen, followers, summons, familiars
Anti-Hero CSL 1 (11) 13 10*CCL% uWR (unadjustable WR, does shift, can't be lowered/halved)
Anti-Hero CSL 1 (11) 14 1M: LVLd60 dmg, E=CCL element, one target (no save, use XR to resist)
Anti-Hero CSL 1 (11) 15 1M: Target is Capital P Paralyzed (no save, use XR to resist)
Anti-Hero CSL 1 (11) 16 1M: Capital E Extract, or steal actions of one type (no save, use XR to resist)
Anti-Hero CSL 1 (11) 17 +1 QX action
Anti-Hero CSL 1 (11) 18 +CCL to Str, Dex, Con, Int, Wis, Chr, Cml, Luck
Anti-Hero CSL 1 (11) 19 1M: Target takes an Ego Domination attack with Ego=20*CCL (if he fails he is Dominated by you)
Anti-Hero CSL 1 (11) 20 Duplicate a Level: ability of a non-Concordant class
Anti-Hero CSL 1 (11) 21 Free wild talent in Psi81, PSPs=40*CCL, use ML=9+CCL in the Psi81 class.

[PC4] Rogue Classes Group


Mob Instigator1

Level KXP Psi100
mMG S
1 0 1-- -
2 1 2-- -
3 3 3-- -
4 9 4-- -
5 18 5-- -
6 36 51- -
7 72 52- -
8 144 53- -
9 210 54- -
10 288 55- -
11 576 66- -
12 864 77- -
13 1152 88- -
14 1440 881 -
15 1728 882 -
16 2016 883 -
17 2304 884 -
18 2592 885 -
19 2880 886 -
20 3168 887 -
21 3456 888 -
22 3744 999 -
23 4032 AAA -
24 4320 BBB -
25 4608 BBB 1
26 4896 BBB 2
27 5184 BBB 3
28 5472 BBB 4
29 5760 BBB 5
30 6048 BBB 6
31 6336 BBB 7
32 6624 BBB 8
33 6912 BBB 9
34 7200 BBB A
35 7488 BBB B
36 7776 CCC C
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 18, Wis 9
Alignment: any
HD/level: d8
Weapon Prof.: 3+level/3
To Hit Table: Rog
Save Table: Rog
Reference: DM
Groups: Rogue, Overt
 
Has access to Psi100 powers. Psionic Strength = (highest of Int,Wis,Chr)*2/3*(level+9)
Gets 50 Rogue points per level instead of 40.
Level 1: Gain "Thieves' Cant" language.
Lvl Mob Instigator1 Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Any Rogue 1 ability - - - -
2 Mass Pick Pockets (pick everything off of someone) (-10%/level of target) V 0 Dex-18 Dex-24
2 Mass Open/Close Locks (all in room): Mech. | Magic/Psi | OutPhase V 0 Dex-16 Dex-22
2 Mass Find/Remove Traps (all in room): Mech. | Magic/Psi | OutPhase | Pro. V 0 Dex-18 Dex-25
2 Mass Move Silently (whole party) V 0 Dex-19 Dex-24
2 Mass Hide in Shadows (whole party) V 0 Dex-16 Dex-24
2 Detect Noise/Smell | Clairaudience/Clairnasience V 0 Wis-12 Wis-30
2 Mass Climb Walls (whole party) V 10 Str-13 Str-19
2 Mass Backstab (each attack is Backstab) (each 40% = x1) (increases 10/level) 0 40 Int-9 Int-30
3 Mimic Voices/Mannerisms/Personality V 0 Wis-13 Wis-18
3 Mass Distraction (one group) V 0 Wis-19 Wis-24
4 Mass Contortion | Mass Elasticity | Mass Become Liquid-Form (whole party) V 0 Dex-15 Dex-21
5 Mass Find/Remove Tricks (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) V 0 Dex-27 Dex-37
5 Read/Write/Speak Languages | Decipher Code/Password V 0 Int-13 Int-21
5 Portable Hole || We're gone (whole party to my pocket dimension) V 0 Int-9 Int-27
6 ESP/Sense Danger | Precognition/Postcognition |||| Choose one die roll V 0 Wis-12 Wis-16
7 All-Around Sight | Locate Object/Person | Cosmic Awareness V 0 Wis-22 Wis-28
7 Detect (school/sphere) | Magic/Innate | Psi/Radiation/Anti-Magic | Concordant/Godly V 0 Int-18 Int-22
8 Mass Blink | Mass Controlled Blink (whole party) V 0 Wis-18 Wis-25
9 Read/Write Magic (Warrior/Wizard/Priest/Rogue) ||| (Concordant) ||| (Godly) V 0 Int-19 Int-22
9 Mass Wraithform | Mass Dream Travel (whole party) V 0 Con-22 Con-25
10 Clairvoyance/Clairaudience | X-Ray Vision/N-Ray Vision V 0 Wis-15 Wis-30
10 Mass Find/Remove Specials (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) V 0 Dex-40 Dex-55
11 Mass Invisibility | Mass Improved Invisibility (whole party) V 0 Int-19 Int-27
13 Phase/Shadow Door | Dimension/Plant Door | Gate/Fire Gate V 0 Int-13 Int-30
16 Mass Probability Travel (whole party) V 0 Int-19 Int-30
19 Shape Alteration/Polymorph Object | Shapechange/Shapechange Other V 0 Con-19 Con-30
28 Time Shift/Time Shift Other | Mass Time Shift (whole party) V 0 Int-24 Int-36

[PC4] Rogue Classes Group


Monk1

Level KXP
Spells
1 0 (none)
2 2.25 (none)
3 4.75 (none)
4 10 (none)
5 22.5 (none)
6 47.5 (none)
7 98 (none)
8 200 (none)
9 350 (none)
10 500 (none)
11 700 (none)
12 950 (none)
13 1250 (none)
14 1750 (none)
15 2250 (none)
16 2750 (none)
17 3250 (none)
18 3750 (none)
19 4250 (none)
20 4750 (none)
21 5250 (none)
22 5750 (none)
23 6250 (none)
24 6750 (none)
25 7250 (none)
26 7750 (none)
27 8250 (none)
28 8750 (none)
29 9250 (none)
30 9750 (none)
31 10250 (none)
32 10750 (none)
33 11250 (none)
34 11750 (none)
35 12250 (none)
36 12750 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+2  6  5  7  3  5  1  4  1
+3  6  6  7  3  5  2  4  1
+3  7  6  7  4  6  2  5  1
+4  7  7  7  4  6  3  5  2
+5  7  7  8  4  7  3  6  2
+5  7  8  8  4  7  3  6  2
+6  8  8  8  5  8  4  7  3
+7  8  9  8  5  8  4  7  3
+7  8  9  9  5  9  5  8  3
+8  8 10  9  5  9  5  8  4
+9  9 10  9  6 10  5  9  4
+9  9 11  9  6 10  6  9  4
+10  9 11 10  6 11  6 10  5
+11  9 12 10  6 11  7 10  5
+11 10 12 10  7 12  7 11  5
Requisites: Str 15, Dex 15, Con 11, Wis 15
Alignment: L any
HD/level: +d4
Weapon Prof.: 1+level/2
To Hit Table: Pri
Save Table: Rog
Reference: PH1-30
Groups: Rogue
 
Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
Level 1: +level/2 dmg with weapons
Level 1: Natural AC is 11-level
Level 1: Base movement rate is (14+level)"
Level 1: Against area effects that give a save for : the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
Level 1: Feign death for 2 turns per level, once per day.
Level 1: Pass over rough terrain at full movement rate.
Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level
Level 2: Mask the mind from ESP and similar effects: chance is 66%+2%/level.
Level 3: Speak with animals (continuous).
Level 4: Immunity to disease and slow effects (continuous).
Level 4: Self healing (laying on hands): 1 hp/level, can be done once per day.
Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
Level 5: +1V action.
Level 5: Open hands are considered a +1 weapon to hit.
Level 5: Mind over body for 1 day per level.
Level 5: Body equilibrium for 1 round per level, once per day.
Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
Level 6: Empathy once per day.
Level 7: Invisibility (psi freq. 0) level times per day.
Level 7: Can convert M -> V actions.
Level 7: Molecular Manipulation X turns/day at level Y, X*Y=14*(monk's level).
Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
Level 8: Body Control, level/2 turns/day.
Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
Level 9: Lose the V action gained at Level 5, gain one P action.
Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
Lvl Monk Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
2 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
2 Concealment/Blending | Misdirection | Non-Detection M 20 Wis-12 Wis-14
3 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
4 Clearness of Thought (get a 2nd die roll on any 1 effect /r) MM 0 Wis-18 Wis-25
4 Contortion | Elasticity | Become Liquid-Form VM 10 Dex-10 Dex-14
5 Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop P 50 Str-12 Str-14
6 Hold Breath | Hold Life P 15 Con-15 Con-17
6 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
7 Blink | Controlled Blink M 20 Wis-12 Wis-17
8 Intuition (+1 per 20% made to Intuition) M 0 Chr-9 Chr-12
8 Willpower (+1 per 20% made to Willpower) M 0 Chr-9 Chr-12
9 Inner Focus (+1 Str/Dex/Con for 1r per 10% made) M 5 Wis-10 Wis-20
10 Ki Power (cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL) #M 0 Int-12 Int-36
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
15 Energy Control | Adaptation | Immune to Hostile Environments PV 30 Con-9 Con-12
18 Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form PP 40 Con-24 Con-24
27 Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr) FFF 0 Chr-36 Chr-54
 
Exp Level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17+
Open Hand Dmg: 1d3 1d4 1d6 1d6 1d6+1 2d4 2d4+1 2d6 3d4 2d6+1 3d4+1 4d4 4d4+1 5d4 6d4 5d6 8d4
Open Hand #Att: 1/1 1/1 1/1 5/4 5/4 3/2 3/2 3/2 2/1 2/1 5/2 5/2 5/2 3/1 3/1 4/1 4/1

[PC4] Rogue Classes Group


Monk1S

Level KXP Psi0
mMG S
1 0 --- -
2 1.5 1-- -
3 3 2-- -
4 6 3-- -
5 12 4-- -
6 25 5-- -
7 40 6-- -
8 70 61- -
9 110 62- -
10 160 63- -
11 220 64- -
12 400 65- -
13 650 651 -
14 900 652 -
15 1150 653 -
16 1400 654 -
17 1650 654 1
18 1900 654 2
19 2200 654 3
20 2500 654 4
21 2800 655 4
22 3800 655 5
23 4800 665 5
24 5800 666 5
25 6800 666 6
26 7800 766 6
27 8800 776 6
28 9800 777 6
29 10800 777 7
30 11800 877 7
31 12800 887 7
32 13800 888 7
33 14800 888 8
34 15800 988 8
35 16800 998 8
36 17800 999 8
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+4  6  6  7  3  5  2  4  1
+5  7  6  7  4  6  2  5  1
+6  7  7  7  4  6  3  5  2
+7  7  7  8  4  7  3  6  2
+8  7  8  8  4  7  3  6  2
+9  8  8  8  5  8  4  7  3
+10  8  9  8  5  8  4  7  3
+11  8  9  9  5  9  5  8  3
+12  8 10  9  5  9  5  8  4
+13  9 10  9  6 10  5  9  4
+14  9 11  9  6 10  6  9  4
+15  9 11 10  6 11  6 10  5
+16  9 12 10  6 11  7 10  5
+17 10 12 10  7 12  7 11  5
Requisites: Str 16, Dex 16, Con 12, Wis 16
Alignment: L any
HD/level: +d6
Weapon Prof.: 1+level
To Hit Table: 2xRog
Save Table: Rog
Reference: BoD3
Groups: Rogue
 
Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
Level 1: +level/2 dmg with weapons
Level 1: Natural AT is 1+level
Level 1: Base movement rate is (14+level)"
Level 1: Against area effects that give a save for : the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
Level 1: Feign death for 2 turns per level, at will.
Level 1: Pass over rough terrain at full movement rate.
Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level
Level 1: ESP has only (38-level*2)% chance of affecting the monk
Level 1: Speak with animals (continuous).
Level 1: Immune to disease, haste, and slow; Immunity can be dropped if the monk wishes
Level 1: Lay on hands 1d4-6+level hp, 1/d
Level 1: Speak with Plants at will
Level 1: Beguiling, Hypnosis, Charm, Suggestion has only (95-level*5)% chance of affecting the monk
Level 1: Telepathic and Psionic Blast attacks use assumed Int of 18 (unless actual Int is higher)
Level 1: Immune to poison
Level 1: Immune to Geas and Quest
Level 1: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
Level 1: Gets Psi0 powers, see progression and [Q0].
Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
Level 5: +1V action.
Level 5: Open hands are considered a +1 weapon to hit.
Level 5: Mind over body for 1 day per level.
Level 5: Body equilibrium for 1 round per level, once per day.
Level 5: Can have hirelings
Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
Level 6: Empathy once per day.
Level 7: Invisibility (psi freq. 0) level times per day.
Level 7: Can convert M -> V actions.
Level 7: Molecular Manipulation X turns/day at level Y, X*Y=14*(monk's level).
Level 7: Only 3 of this level in any given area
Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
Level 8: Retarded Aging
Level 8: Body Control, level/2 turns/day.
Level 8: Attracts followers if build a monestary
Level 9: Lose the V action gained at Level 5, gain one P action.
Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
Level 9: Takes half damage from a spell (that gives no save) if save is failed
Levels 9-16: Only 1 of each level in any given area
Level 13: Can fall any distance if within 8' of a wall
Level 17: Only 1 of this level in any given country
Lvl Monk Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
2 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
2 Concealment/Blending | Misdirection | Non-Detection M 20 Wis-12 Wis-14
3 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
4 Clearness of Thought (get a 2nd die roll on any 1 effect /r) MM 0 Wis-18 Wis-25
4 Contortion | Elasticity | Become Liquid-Form VM 10 Dex-10 Dex-14
5 Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop P 50 Str-12 Str-14
6 Hold Breath | Hold Life P 15 Con-15 Con-17
6 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
7 Blink | Controlled Blink M 20 Wis-12 Wis-17
8 Intuition (+1 per 20% made to Intuition) M 0 Chr-9 Chr-12
8 Willpower (+1 per 20% made to Willpower) M 0 Chr-9 Chr-12
9 Inner Focus (+1 Str/Dex/Con for 1r per 10% made) M 5 Wis-10 Wis-20
10 Ki Power (cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL) #M 0 Int-12 Int-36
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
15 Energy Control | Adaptation | Immune to Hostile Environments PV 30 Con-9 Con-12
18 Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form PP 40 Con-24 Con-24
27 Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr) FFF 0 Chr-36 Chr-54
 
Exp Level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21+
Open Hand Dmg: 1d4 1d6 1d8 2d4 2d6 2d8 3d6 3d8 3d10 4d8 4d10 4d12 5d10 5d12 5d16 6d16 6d20 6d24 7d24 7d30 8d30
Open Hand #Att: 1/1 1/1 3/2 3/2 2/1 2/1 5/2 5/2 3/1 3/1 7/2 7/2 4/1 4/1 9/2 9/2 5/1 5/1 11/2 11/2 6/1

[PC4] Rogue Classes Group


Monk3

Level KXP
Spells
1 0 (none)
2 10 (none)
3 30 (none)
4 60 (none)
5 100 (none)
6 150 (none)
7 210 (none)
8 280 (none)
9 360 (none)
10 450 (none)
11 550 (none)
12 660 (none)
13 780 (none)
14 910 (none)
15 1050 (none)
16 1200 (none)
17 1360 (none)
18 1530 (none)
19 1710 (none)
20 1900 (none)
21 2100 (none)
22 2310 (none)
23 2530 (none)
24 2760 (none)
25 3000 (none)
26 3250 (none)
27 3510 (none)
28 3780 (none)
29 4060 (none)
30 4350 (none)
31 4650 (none)
32 4960 (none)
33 5280 (none)
34 5610 (none)
35 5950 (none)
36 6300 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+3  6  6  7  3  5  2  4  1
+4  7  6  7  4  6  2  5  1
+5  7  7  7  4  6  3  5  2
+6  7  7  8  4  7  3  6  2
+6  7  8  8  4  7  3  6  2
+7  8  8  8  5  8  4  7  3
+8  8  9  8  5  8  4  7  3
+9  8  9  9  5  9  5  8  3
+9  8 10  9  5  9  5  8  4
+10  9 10  9  6 10  5  9  4
+11  9 11  9  6 10  6  9  4
+12  9 11 10  6 11  6 10  5
+12  9 12 10  6 11  7 10  5
+13 10 12 10  7 12  7 11  5
Requisites: Str 0, Dex 0, Wis 0
Alignment: L any
HD/level: d8
Weapon Prof.: 12+level/9
To Hit Table: +level*3/4
Save Table: Rog
Reference: PH3-37
Groups: Rogue
 
Level 1: Unarmed Strike: Double class TH bonus when attacking unarmed. Base damage is 1d(LVL*2/3+6).
Level 1: Stunning Attack: A monk has the ability to stun a creature damaged by her unarmed attacks.
Level 1: Evasion: Can avoid even magical and unusual attacks with great agility. (Takes 0 dmg if made save for )
Level 2: Deflect Arrows: Gains the Deflect Arrows feat, even if she doesn't have the prerequisite Dexterity score.
Level 3: Fast Movement: Moves faster then normal.
Level 3: Still Mind: +2 bonus to saving throws against spells and effects from the Enchantment school
Level 4: Slow Fall: A monk within arm's reach of a wall can use the wall to slow her descent.
Level 5: +(LVL-1)/4 AC.
Level 5: Purity of Body: Gains immunity to all diseases except for magical diseases such as mummy rot and lycanthropy.
Level 6: Improved Trip: Gains Improved Trip feat.
Level 7: Wholeness of Body: Can cure up to twice her current level in hit points each day, and can spread this healing out among several uses.
Level 7: Leap of the Clouds: Jumping distance (vertical or horizontal) is not limited according to her height.
Level 9: Improved Evasion: Monk's evasion ability improves: takes only damage on a failed save.
Level 10: Ki Strike: Unarmed attack is empowered with ki. The unarmed strike damage from such an attack can deal damage to a creature with damage reduction, such as a wight, as if the blow were made with a weapon with a +1 enhancement bonus.
Level 11: Diamond Body: Gains immunity to poison of all kinds.
Level 12: Abundant Step: Can slip magically between spaces, as per the spell dimension door, once per day.
Level 13: Diamond Soul: Spell resistance = level +10.
Level 15: Quivering Palm: Can use the quivering palm. This terrifying attack allows the monk to set up vibrations within the body of another creature that can then be fatal if the monk so desires.
Level 17: Timeless Body: No longer suffers ability penalties for aging and cannot be magically aged.
Level 17: Tongue of the Sun and Moon: A monk of 17th level or above can speak with any living creature.
Level 19: Empty Body: Can assume an ethereal state for 1 round per level per day, as per the spell etherealness.
Level 20: Perfect Self: Forevermore treated as an outsider (extraplanar creature) rather then a humanoid.

[PC4] Rogue Classes Group


Mountaineer (Mountain Druid)


Level

KXP
Priest      1
123 456 789 0

TH
1 0 20- --- - +2
2 3 210 --- - +4
3 6 321 --- - +6
4 12 422 --- - +8
5 24 432 0-- - +10
6 48 432 1-- - +12
7 96 443 1-- - +14
8 192 443 20- - +16
9 350 543 21- - +18
10 600 543 320 - +20
11 850 553 321 0 +22
12 1100 554 432 1 +24
13 1350 655 543 2 +26
14 1600 666 654 3 +28
15 1850 666 666 6 +30
16 2100 666 666 6 +32
17 2350 666 666 6 +34
18 2600 666 666 6 +36
19 2850 666 666 6 +38
20 3100 666 666 6 +40
21 3350 666 666 6 +42
22 3600 666 666 6 +44
23 3850 666 666 6 +46
24 4100 766 666 6 +48
25 4350 776 666 6 +50
26 4600 777 666 6 +52
27 4850 777 766 6 +54
28 5100 777 776 6 +56
29 5350 777 777 6 +58
30 5600 777 777 7 +60
31 5850 888 777 7 +62
32 6100 888 887 7 +64
33 6350 888 888 8 +66
34 6600 999 888 8 +68
35 6850 999 998 8 +70
36 7100 999 999 91 +72
37 14200 999 999 92 +74
38 21300 999 999 93 +76
39 28400 999 999 94 +78
45 71000 A99 999 99 +90
54 134900 BAA AAA AA1 +108
63 198800 BAA AAA AAA +126
72 262700 BBB BBB BBB 1 +144
Requisites: Con 15, Dex 12, Wis 12, Chr 15
Alignment: T any (or) any N
HD/level: & 4d4
Weapon Prof.: 4+level/3
Reference: DM
Groups: Priest, Rogue
Complexity: CF=4
 
Saving Throws:
PPD: level+8 Fort: level+5
RSW: level+8 Reflex: level+4
PP: level+8 Will: level+4
BW: level+4
Spell: level+4
 
Exceptional Con.
Gets 60 Rogue points per level
Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
Level 1: Speak Druid language
Level 3: Pass through overgrown areas without trace and at full movement rate.
Level 7: Immunity to woodland Charms.
Level 7: Shape Change to Reptile/Fish, Bird, Mammal (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
Level 9: Enter Elemental plane of Earth; Conjure Earth Elemental at will; Immune Earth, Air
Level 15: 6 bonus spell levels, lost when advance to Level 16.
Level 16: Immunity to all poisons.
Level 16: Add level*10 to max age, considered "Young Adult" at all ages.
Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like.
Level 17: Hibernate; Suspend Animation up to level*10 years.
Level 17: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
Level 21: Enter Para-Elemental planes.
Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
Lvl Mountaineer Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Climb Walls | Overhangs | Upside-Down | Mid-Air | Air Walk | Wind Walk V 55 Str-10 Str-14
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Know Visual History | Object Reading | Identify | Legend Lore 0 | M 0 Wis-15 Wis-17
1 Pass without Trace || Etherealness || Probability Travel MV 0 Chr-15 Chr-21
1 Any Rogue 1 ability - - - -
2 Concealment/Blending | Misdirection | Non-Detection M 20 Wis-12 Wis-14
3 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
4 Sense Danger | Precognition | Choose Future | x1 Avoid Fate VM 25 Wis-9 Wis-12
5 Controlled Blink (max N*N feet, N is amount made) - 15 Dex-9 Dex-12
6 Hold Breath | Hold Life P 15 Con-15 Con-17
7 iunNR || iunaNR || iunaaNR 0 10 Con+Wis-31 Con+Wis-41
8 Clairvoyance | X-Ray Vision M 10 Wis-10 Wis-20
9 Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question VM 0 Chr-11 Chr-21
12 Find the Path MV 0 Wis-9 Wis-13
18 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
27 Body Freedom (transfer action types freely) FFF 0 Chr-36 Chr-54

[PC4] Rogue Classes Group


Mover0

Level KXP
Spells
1 0 (none)
2 1.2 (none)
3 2.4 (none)
4 4.8 (none)
5 9.6 (none)
6 20 (none)
7 40 (none)
8 80 (none)
9 160 (none)
10 280 (none)
11 400 (none)
12 520 (none)
13 640 (none)
14 760 (none)
15 880 (none)
16 1000 (none)
17 1120 (none)
18 1240 (none)
19 1360 (none)
20 1480 (none)
21 1600 (none)
22 1720 (none)
23 1840 (none)
24 1960 (none)
25 2080 (none)
26 2200 (none)
27 2320 (none)
28 2440 (none)
29 2560 (none)
30 2680 (none)
31 2800 (none)
32 2920 (none)
33 3040 (none)
34 3160 (none)
35 3280 (none)
36 3400 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  5  2  3  0  2  0
+1  5  4  5  3  3  1  3  0
+1  5  4  5  3  4  1  3  0
+2  5  5  5  3  4  1  4  1
+3  7  6  7  4  5  2  4  1
+3  7  6  7  5  5  2  5  1
+3  7  6  7  5  6  3  5  2
+4  7  7  7  5  6  3  6  2
+5  9  8  9  6  7  3  6  2
+5  9  8  9  7  7  4  7  3
+5  9  8  9  7  8  4  7  3
+6  9  9  9  7  8  5  8  3
+7 11 10 11  8  9  5  8  4
+7 11 10 11  9  9  5  9  4
+7 11 10 11  9 10  6  9  4
+8 11 11 11  9 10  6 10  5
+9 13 12 13 10 11  7 10  5
+9 13 12 13 11 11  7 11  5
Requisites: Dex 18
Alignment: any
HD/level: d4
Weapon Prof.: 2+level/3
To Hit Table: CTD0
Save Table: Thf0
Reference: DM
Groups: Rogue
 
Hold V actions. You may convert 2V -> 1QV.
Level 1: +1V action (total +1)
Level 2: +1V action (total +2)
Level 3: +1V action (total +3)
Level 4: +1V action (total +4)
Level 5: +1V action (total +5)
Level 6: +1V action (total +6)
Level 7: +1V action (total +7)
Level 8: +1V action (total +8)
Level 9: +1V action (total +9)
Lvl Rogue Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Pick Pockets/Shoplifting | Palm | Present P 15 Dex-12 Dex-16
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Move Silently || Immovability V 10 Dex-13 Dex-16
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Backstab (each 40% = x1) (increases 10/level) 0 70 Int-6 Int-20
2 Mimic Voices || Tongues M 25 Wis-9 Wis-12
2 Distraction M 20 Wis-13 Wis-16
3 Contortion | Elasticity | Become Liquid-Form VM 10 Dex-10 Dex-14
4 Read Languages | Decipher Code M 0 Int-9 Int-14
4 Deeppockets | Vanish M 10 Int-6 Int-18
5 Sense Danger | Precognition | Choose Future VM 30 Wis-8 Wis-11
6 All-Around Sight | Locate Object | Treasure Finding M 25 Wis-15 Wis-19
6 Detect Illusion | Magic | Psi/Anti-Magic | Godly M 30 Int-12 Int-15
7 Blink | Controlled Blink M 20 Wis-12 Wis-17
8 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 15 Int-13 Int-15
8 Wraithform | Dream Travel V 25 Con-15 Con-17
9 Clairvoyance | X-Ray Vision M 10 Wis-10 Wis-20
9 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) M 5 Dex-18 Dex-25
10 Invisibility | Improved Invisibility M 0 Int-13 Int-18
12 Phase Door | Dimension Door M 5 Int-9 Int-20
15 Probability Travel MM 20 Int-13 Int-20
18 Shape Alteration/Polymorph Object | Shapechange MM 5 Con-13 Con-20
27 Time Shift VMM 20 Int-16 Int-24

[PC4] Rogue Classes Group


Musketeer/Cannoneer

Level KXP
Spells
1 0 (none)
2 1.8 (none)
3 3.6 (none)
4 7.2 (none)
5 14.4 (none)
6 28.8 (none)
7 57.6 (none)
8 112.5 (none)
9 225 (none)
10 450 (none)
11 675 (none)
12 900 (none)
13 1125 (none)
14 1350 (none)
15 1575 (none)
16 1800 (none)
17 2025 (none)
18 2250 (none)
19 2475 (none)
20 2700 (none)
21 2925 (none)
22 3150 (none)
23 3375 (none)
24 3600 (none)
25 3825 (none)
26 4050 (none)
27 4275 (none)
28 4500 (none)
29 4725 (none)
30 4950 (none)
31 5175 (none)
32 5400 (none)
33 5625 (none)
34 5850 (none)
35 6075 (none)
36 6300 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 8, Dex 14
Alignment: any
HD/level: d5
Weapon Prof.: 5+level/3
To Hit Table: Rog
Save Table: Rog
Reference: DM
Groups: Rogue, Technology
 
Can always purchase Musketeer/Cannoneer equipment (see below), even if above the tech level of the campaign. If no stores are available in the campaign, can create the equipment himself, but it still requires the same money, and it requires time (1 minute per 10 gp value).
DM Note: The Musketeer/Cannoneer equipment list is the same as Demolitionist (Warrior group), except a few Cannons have been added. Demolitionist can use these new items too.
Guns and grenades get Dex bonus to hit, but nothing else. Giving a gun AutoStr does nothing. Giving a gun AutoDex gives it Dex bonus to damage. Specialization and weapon mastery may be added as usual. For number of attacks, specialization uses Sword for 1/1, Dagger for 2/1, and Dart for 3/1 based weapons. Cannons are 1/2 of an attack behind Sword (so specialized at first level is 1/1).
There is no ammo for guns. The cost for grenades is per grenade; if you buy 100, you have "Capital E Enough" of them and do not need to keep track of them.
For damage dice, "1e6" means an "open ended d6" (roll 1d6, if you roll a 6, roll again and add 6). "2m8" means multiply two d8's together (giving a skewed 1-64 range; the average is 20.25). "3m6" means multiply three d6's together (a skewed 1-216 range; the average is 42.875).
Level 1: Identify and operate technological devices up to TechL=LVL.
Level 1: Identify and operate technological weapons of TechL=LVL*2 or lower that are found in the dungeon. This includes Psi8 weapons. Can modify them at a cost of 400 gp per TechL difference.
Level 1: May weapon specialize in technological weapons using the Non-Warrior line for number of attacks.
Level 12: Can purchase non-weapon technological items (such as high-tech armor). This is currently undefined.
Lvl Musketeer Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Extra range on missiles (3' per 1%) - 10 Wis-13 Wis-15
1 Resources: Gain LVL*Chr*10 gp per reset.
1 any Thief 1 ability - - - -
2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
2 any Thief 2 ability - - - -
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
4 Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
5 Controlled Blink (max N*N feet, N is amount made) - 15 Dex-9 Dex-12
6 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
7 BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological dmg, area (no save) (TechR)
8 +(rating)% money, use at end of run before selling - 0 Cml-9 Cml-18
9 Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
11 Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
13 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32

[PC4] Rogue Classes Group


Musketeer/Cannoneer Weapons

Weapon Cost [gp] Size #Att Base dmg Critical Notes
Grenade, concussion 280 (each) S 1/1 4d6 [group] none Group is also stunned for 1d4 s (PPD save)
Grenade, EMP 400 (each) S 1/1 dispel [group] none Dispels Technology/Psi8/Psi16 in a group
Grenade, fragmentation 44 (each) S 1/1 3e6 [group] none
Grenade, gravitic 180 (each) S 1/1 60' fall [group] none Group takes 60' of falling (TK/gravity) dmg
Grenade, psionic 100 (each) S 1/1 psi blast [group] none Psi1 Psionic Blast (Psi Blast save as usual)
Grenade, shrapnel 120 (each) S 1/1 5e6 [group] none Damage is of type shards
Grenade, singularity 1300 (each) S 1/1 15d6 [group] 20/x10 Creates a miniature black hole for 1s
Grenade, smoke 10 (each) S 1/1 smoke [group] none Makes smoke (group cannot see and is under cover)
Grenade, sonic pulse 54 (each) S 1/1 3d6 [group] none Group is also deaf (Fort save)
Grenade, tangler 30 (each) S 1/1 web [group] none As per a Web spell
Grenade, tear gas 20 (each) S 1/1 tear gas [group] none PPD save or nauseated (-10 all actions) for 1d20 s
Grenade, thermite 29 (each) S 1/1 2d6 [group] none x5 dmg vs. items/structures
Grenade, white phosphorus 39 (each) S 1/1 2d6 [group] none Group takes 1e6 dmg /s for 1d10 s
Grenade launcher, medium 2000 M 1/1 (grenade) (grenade) Longer range with grenades.
Grenade launcher, large 6000 L 2/1 (grenade) (grenade) Longer range and faster fire rate with grenades.
Explosive, C-4 (plastic) 78 (each) S 1/1 4e6 [group] none
Explosive, det cord 19 (each) S 1/1 2e6 [group] none Does a "line" instead of an explosion.
Explosive, dynamite 19 (each) S 1/1 2e6 [group] none
Handgun, small, semi auto (Walther PPK .32) 1200 S 2/1 2e4 20/x4
Handgun, medium, semi auto (Beretta 9mm) 2200 S 2/1 2e6 20/x4
Handgun, large, semi auto (Desert Eagle .50) 3400 M 2/1 2e8 20/x4
Handgun, small, full auto 1600 S 3/1 2e3 20/x3
Handgun, medium, full auto (Skorpion .32) 2400 M 3/1 2e4 20/x3
Handgun, large, full auto (MAC Ingrim .45) 4500 M 3/1 2e6 20/x3
Rifle, medium, semi auto 3500 L 2/1 2e8 20/x5
Rifle, large, semi auto 5100 L 2/1 2e10 20/x5
Rifle, medium, full auto (AK-47 7.62mm) 4600 L 3/1 2e6 20/x4
Rifle, large, full auto (M-60 machine gun) 7500 L 3/1 2e8 20/x4
Rifle, shotgun (12-gague) 2100 L 1/1 1e20 16-20/x3 Has a 1e4 "splash" damage in target's group.
Rifle, sniper (Barrett Light .50) 12600 L (H) 1/1 4e6 18-20/x6 On tripod (size H) has a built-in ++1 to hit.
Flamethrower 1900 L 1/1 3d6 [group] none Hits a group. Targets can save for half damage.
Laser pistol 67000 S 4/1 2m8 17-20/x5 Range is 2700' (1/2 of a mile)
Laser rifle 295000 M 4/1 3m6 17-20/x6 Range is 4000' (3/4 of a mile)
Mine, shrapnel 180 (each) M 1V act 6e6 [group] none Treat as a x1 Technological Trap (-200%)
Rocket Launcher (M72A3 LAW) 490 (each) L 1/1 10d6 [group] none Cost is per shot. Hits a group.
Taser 570 S 1/1 1d4+stun none PPD save for stunned for 1d20 s
Cannon, large (new) 4000 L 1/2 2e20 [1] + 1e20 [group] 19-20/x2 So 1 target takes 3e20, the rest in group take 1e20.
Cannon, huge (new) 10000 H 1/2 3e20 [1] + 2e20 [group] 18-20/x3 So 1 target takes 5e20, the rest in group take 2e20.
Cannon, giant (new) 25000 G 1/2 4e20 [1] + 3e20 [group] 17-20/x4 So 1 target takes 7e20, the rest in group take 3e20.
Weapon, Psi8 TechL*400 (varies) (varies) (varies) (varies) See [Q8]. TechL is limited to your LVL*2.

[PC4] Rogue Classes Group


Mystic0

Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 120 (none)
9 240 (none)
10 360 (none)
11 480 (none)
12 600 (none)
13 720 (none)
14 840 (none)
15 960 (none)
16 1080 (none)
17 1200 (none)
18 1320 (none)
19 1440 (none)
20 1560 (none)
21 1680 (none)
22 1800 (none)
23 1920 (none)
24 2040 (none)
25 2160 (none)
26 2280 (none)
27 2400 (none)
28 2520 (none)
29 2640 (none)
30 2760 (none)
31 2880 (none)
32 3000 (none)
33 3120 (none)
34 3240 (none)
35 3360 (none)
36 3480 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  5  2  3  0  2  0
+1  5  4  5  3  3  1  3  0
+2  5  4  5  3  4  1  3  0
+3  5  5  5  3  4  1  4  1
+3  7  6  7  4  5  2  4  1
+4  7  6  7  5  5  2  5  1
+5  7  6  7  5  6  3  5  2
+5  7  7  7  5  6  3  6  2
+6  9  8  9  6  7  3  6  2
+7  9  8  9  7  7  4  7  3
+7  9  8  9  7  8  4  7  3
+8  9  9  9  7  8  5  8  3
+9 11 10 11  8  9  5  8  4
+9 11 10 11  9  9  5  9  4
+10 11 10 11  9 10  6  9  4
+11 11 11 11  9 10  6 10  5
+11 13 12 13 10 11  7 10  5
+12 13 12 13 11 11  7 11  5
Requisites: Str 9, Dex 13, Wis 13
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/3
To Hit Table: Ftr0
Save Table: Thf0
Reference: 0D&D
Groups: Rogue
 
Level 1: One Martial Arts style (may not be custom).
Level 1: +1 Martial Arts maneuver slot per level.
Level 1: +1 AC per level if not wearing armor.
Level 1: +1" to movement rate per level.
Level 1: +1 dmg with open hand attacks per level. Base number of open hand attacks = (level+3)/4.
Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
Level 2: Cannot be surprised. Always attack first even if party loses initiative.
Level 4: 1V, 1/d: Cure Con*level hp of damage. This may be broken up into smaller amounts over the day if desired.
Level 6: Speak with Animals continuous.
Level 8: Resist Magic and Breath Weapons.
Level 9: Gets another Martial Arts style. It may be custom, even if you already have a custom style.
Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
Level 10: Speak with Anyone continuous.
Level 12: Immune to Enchantment/Charm spells, Resist Psionics.
Level 12: (level-11)*4% iPR
Level 14: 2V: Leave the Multiverse, physically travel up to 1V action relative distance (even through objects), then reappear.
Level 14: 0, touch, 5/d: Gentle Touch. Choose an effect: Charm, Cureall, Death, Quest, Paralysis. You get one of each per day. None of these effects have a saving throw.

[PC4] Rogue Classes Group


Myth

Level KXP Myth     Legend
123 456 78 [1]
1 0 1-- --- -- [-]
2 5 2-- --- -- [-]
3 15 21- --- -- [-]
4 30 22- --- -- [-]
5 50 221 --- -- [-]
6 75 222 --- -- [-]
7 150 222 1-- -- [-]
8 300 222 2-- -- [-]
9 600 222 21- -- [-]
10 1000 222 22- -- [-]
11 1400 222 221 -- [-]
12 1800 222 222 -- [-]
13 2200 222 222 1- [-]
14 2600 222 222 2- [-]
15 3000 222 222 21 [-]
16 3400 222 222 22 [-]
17 3800 332 222 22 [-]
18 4200 333 322 22 [-]
19 4600 333 333 22 [-]
20 5000 333 333 33 [-]
21 5400 443 333 33 [-]
22 5800 444 433 33 [-]
23 6200 444 444 33 [-]
24 6600 444 444 44 [-]
25 7000 554 444 44 [-]
26 7400 555 544 44 [-]
27 7800 555 555 44 [1]
28 8200 555 555 55 [1]
29 8600 665 555 55 [2]
30 9000 666 655 55 [2]
31 9400 666 666 55 [3]
32 9800 666 666 66 [3]
33 10200 776 666 66 [4]
34 10600 777 766 66 [4]
35 11000 777 777 66 [5]
36 11400 777 777 77 [5]
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+0  6  5  7  3  5  1  4  1
+1  7  6  7  4  6  2  5  1
+1  7  7  8  4  7  3  6  2
+2  8  8  8  5  8  4  7  3
+2  8  9  9  5  9  5  8  3
+3  9 10  9  6 10  5  9  4
+3  9 11 10  6 11  6 10  5
+4 10 12 10  7 12  7 11  5
+4 10 13 11  7 13  8 12  6
+5 11 14 11  8 14  9 13  7
+5 12 15 12  9 14  9 14  7
+6 13 16 13 11 15 10 15  8
+6 14 16 14 13 15 11 16  9
+7 15 16 15 14 16 12 17  9
+7 16 16 16 16 16 13 18 10
+8 16 16 16 16 16 13 19 11
+8 16 17 16 16 16 14 20 11
Requisites: Str 17, Dex 8, Con 17, Int 8, Wis 17
Alignment: any
HD/level: & 2d4
Weapon Prof.: 8+level
To Hit Table: Rog
Save Table: 2xRog
Reference: DM {Reduced Legend}
Groups: Rogue, Concordant (x1)
 
Gets Exceptional Str, Dex, and Con.
Gets 50 Rogue points per level.
Gets Myth spells, see Myth spell table (next page). Gets Legend spells starting at level 27, see [PC7].
Level 27: You attack or defend as a x2 being. (toggle this using 1M or 1T action.)
 
Lvl Myth Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Move Silently + Hide In Shadows together | Can backstab to someone's flank | Dimension Door V 20 Dex-12 Dex-14
1 Find/Remove Abjuration/Protection ("Twist") | All of the same effect on 1 target | All of the same effect in your group V 10 Int-13 Int-15
1 Any 2nd level Rogue ability (This is not a typo.) - - - -
2 Monster Summoning DL I || DL II || DL III || DL IV || etc. (2 pipes each) M 50 Wis-16 Wis-17
2 Any 2nd level Rogue ability - - - -
3 Blink | Blink Away Randomly (no parting shots) | Teleport (no delay) to random place within 10 miles 0 0 Con-22 Con-25
3 Any 2nd level Rogue ability (This is not a typo.) - - - -
4 +rating/25 TH | +rating/20 AC | +rating/15 max hp (lasts 1 turn) P 0 Str-32 Str-33
8 Dimension Fold or x1 Special of Proof vs. Teleportation | Find/Remove Teleport Redirection/Protection (borrow the F action as you are grabbed/stopped) | Create/Destroy Gate F or bF 0 Chr-40 Chr-45
16 (Use 1/turn max) Can convert 1V->1IV or 1Z->1IZ (instantaneous actions), one time per 50% made this turn. 0 0 Wis-49 Wis-50
20 Any 1st level Legend ability (see [PC7]) - - - -
24 Innate Deflection | Radiation | Magic | Psionic ||||||| Concordant (extra | for Reflection) bS 0 Con-45 Con-50
32 Any 1st level Unique ability (see [PC7]) - - - -

[PC4] Rogue Classes Group


Myth Spells

Level # Spell
1 1 All your effects with saves require two saves (pick worst result)
1 2 Can use 3V /s instead of standard actions per segment
1 3 1M, 1/d: Cast 3rd lvl Wiz or 1st lvl Pri spell (does not Twilight you)
1 4 Your Personality score = Con+Int+Wis+Chr+Level.
1 5 Immune to Coup de grace and Mind Reading / ESP
1 6 1P: Lower all x0 and x1 effects on you and 1 target in your group
1 7 +1 V action
1 8 Immune to Rainbow Silver effect
1 9 0, LVL/d: One target gets -10*LVL% MR, PR, IR, or RR
2 1 Material componenting spells (Wizard or Priest) costs you only V action
2 2 0, LVL/d: One target gets -10*LVL% to any one resistance other than GR, aGR, XR, or aXR
2 3 Immune to Harm and Causeall
2 4 0, 1/d: Choose a die roll you make.
2 5 1M, 1/d: Use Psi1, 2, 9, or 18 Minor, PSPs=LVL*10
2 6 Can target yourself two times for twice the effect (magic or psi)
2 7 Resist Time
2 8 (LVL)F, 1/d: Create an item worth LVL*100 item XP or less.
2 9 +LVL A actions
3 1 +1 to F factor in Custom2 without paying for it (see [PC6])
3 2 1M, 1/d: Cast 4th lvl Wiz or 3rd lvl Pri spell (does not Twilight you)
3 3 1M: Dispel Innate
3 4 +1 F action
3 5 0, 1/d: Ignore someone's resistance or double resistance to something
3 6 1F, 1/d: Target effect, with multiplier of x2 or greater, is lowered by 1 multiplier (Effects of x9 or greater ignore this.)
3 7 1M, 1/d: Mini Fury (Do LVL QM actions only for magic or psi, at the end of the effect, you are Crapped and Set)
3 8 0, 1/d: Reset self, you will not get your next Natural Reset.
3 9 Duplicate one 1st level Boss or Sidekick spell
4 1 Duplicate one 1st-2nd level Boss or Sidekick spell
4 2 Get 2 Resets per Reset (doesn't stack w/self, one of them is an Artificial Reset)
4 3 +LVL*20% distributed among RMPIWR
4 4 1F, 1/h: Locate Person/Object
4 5 1F, 1/h: Speak with Person (Tongues)
4 6 1V: Magic Jar
4 7 Immune to effects that specifically affect your race (Arrow of Slaying, etc.)
4 8 Always do at least 1 damage as long as you hit, regardless of immunities / WR / pro weapons / etc.
4 9 1V: Lower one x0 effect. 1P: Lower one x1 effect.
5 1 Pick magic, psi, radiation, or innate. Your effects of that type give half blahR (normal and irreducible; unadjustable blahR's are not affected)
5 2 0, 1/s: Have a LVL% chance per segment of being able to attack a Familiar even if it's immune (the Familiar will know you're doing this even if you fail)
5 3 Time/Reality Stability
5 4 1V: Lower all x0 effects on 1 target. 1P: Lower LVL x1 effects on 1 target.
5 5 1M: Roll 1d50-20. After rolling and seeing the result, you may disable that Psionic frequency in the area for 1 turn (treat as a x1 Special).
5 6 1M, 1/d: Contact Higher Plane (not Other; this is the version that has a chance of insanity)
5 7 +1 Opp action (if Opposing actions are pixelated, gives +1QS instead)
5 8 Can trade a Myth SL N for N Myth SLs. This effect also gives you 2 SLs of Myth spells.
5 9 1S: Lower LVL x1 effects in the same group.
6 1 Material componenting spells (Wizard or Priest) costs you only V action
6 2 0, 1/d: For 1 turn, casting multiple Wishes/Miracles doesn't harm MF in the area
6 3 1M, 1/d: Cast 5th lvl Wiz or Pri spell
6 4 1M: Disable all non-Rogue classes in your group (RSW save for each class)
6 5 Resist one element of E=LVL or less (change at reset)
6 6 Immune to 0th-3rd level spells of one school or sphere
6 7 You may mix this class with any other single class, that is itself not in a mix. Uses the 50% version of mixed classing.
6 8 0: Zero & Opposing actions cannot be used in your group.
6 9 1bF: Counterspell
7 1 0, 1/d: Avoid Fate of x2 multiplier
7 2 Duplicate one 1st-4th level Boss or Sidekick spell
7 3 1F: Sever Warden / Brass Gnat / ProtoLich's power connection (Will save)
7 4 1M: Target loses this segment's actions (RSW save)
7 5 1P: You and target cannot use F, S, M, or Opp actions (target gets RSW save)
7 6 1V, 1/t: Choose Future
7 7 You can use +1 segment /r (i.e. you get a segment 11)
7 8 Reduced time paradox/oddities while time travelling
7 9 0, 1/t: Counter a Counterspell
8 1 1 Reset of F actions, 1/w: Create a LVL*1000 item XP magic item
8 2 +3 HNCL for purposes of qualifying for Concordant classes
8 3 1V, 2/d: Drop or add a class (even during combat)
8 4 1 Reset: Mordenkainen's Magnificient Mansion (permanent)
8 5 Duplicate 4 SL's of Mortal0 spells
8 6 +LVL*5% XR
8 7 1F, 1/d: Target Myth loses Myth class & all spells (Will save)
8 8 1F: Dominate target creature (Will save)
8 9 1bF, 1/d: Capital O Object
Legend 1 (11) 1 All your effects have no save (incl. Scarab/Pro)
Legend 1 (11) 2 Can instead use LL/2 (round up) F actions /s
Legend 1 (11) 3 1M,1/d: Cast 10th lvl Wiz or 8th lvl Pri spell
Legend 1 (11) 4 Immune Ego/Domination of mult = to LL or less
Legend 1 (11) 5 Immune Head Blown Off, slain, crapped, Extract
Legend 1 (11) 6 1V: Lower all x1 effects on 1 target
Legend 1 (11) 7 +LL S actions
Legend 1 (11) 8 Truename is unreadable to mult = to LL or less
Legend 1 (11) 9 0,LL/d: One target gets -10*LL% irrBlahR (MPIRR)

[PC4] Rogue Classes Group


Nicol Bolas (MTG B/U/R) (Dimir/Izzet/Rakdos)

Level KXP Wizard
123 456 789 AB
1 0 2- --- --- --
2 5.625 31 --- --- --
3 11.25 421 --- --- --
4 22.5 532 -- --- --
5 45 643 1- --- --
6 90 754 21- --- --
7 180 865 32 --- --
8 360 976 43 --- --
9 720 A87 541 -- --
10 1440 A98 652 1-- --
11 2160 AA9 763 2- --
12 2880 AAA 874 3- --
13 3600 AAA 985 4- --
14 4320 AAA A96 51 --
15 5040 AAA AA7 621 --
16 5760 AAA AA8 732 --
17 6480 AAA AA9 843 --
18 7200 AAA AAA 954 -
19 7920 AAA AAA A65 -
20 8640 AAA AAA A76 1-
21 9360 AAA AAA A87 1-
22 10080 AAA AAA A98 2-
23 10800 AAA AAA AA9 2-
24 11520 AAA AAA AAA 3-
25 12240 BBB BBB BBB 3-
26 12960 BBB BBB BBB 4-
27 13680 CCC CCC CCC 4
28 14400 CCC CCC CCC 5
29 15120 DDD DDD DDD 5
30 15840 DDD DDD DDD 51
31 16560 DDD DDD DDD 61
32 17280 EEE EEE EEE 61
33 18000 EEE EEE EEE 71
34 18720 FFF FFF FFF 71
35 19440 FFF FFF FFF 81
36 20160 FFF FFF FFF 82
TH Saves
PD RS PP BW Sp Fo Re Wi
+2 10 14 16  6 12  2  4  2
+3 12 14 16  6 14  2  6  4
+3 12 16 16  8 14  4  6  4
+4 12 16 16  8 14  4  8  6
+4 12 18 18  8 16  4  8  6
+5 14 18 18 10 16  6 10  8
+5 14 20 18 10 18  6 10  8
+6 14 20 18 12 18  8 12 10
+6 14 20 20 12 18  8 12 10
+7 16 22 20 12 20  8 14 12
+7 16 22 20 14 20 10 14 12
+8 16 24 20 14 22 10 16 14
+8 16 24 22 16 22 12 16 14
+9 18 26 22 16 22 12 18 16
+9 18 26 22 16 24 12 18 16
+10 18 26 22 18 24 14 20 18
+10 18 28 24 18 26 14 20 18
+11 20 28 24 20 26 16 22 20
Requisites: Dex 28, Int 26, Wis 17, 4 class slots
Alignment: LN
HD/level: d40
Weapon Prof.: 8+level
To Hit Table: Rog +5 levels
Save Table: (Wiz/Rog/Psi)*2
Reference: DM {Arch- Crosis Purger}
Groups: Wizard, Rogue, Monster
 
Super Barbarian Dex bonus [bonus = (Dex-18)*3]. Extra-Barbarian Int bonus.
Has 155+65*LVL Rogue points.
Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed. This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
Channeling. Int bonus to spells. Specialized in Wizard Metamagic school.
Moving costs you only V action. (This effectively doubles your movement rate.)
Level 1: +1 borrowed M action per round.
Level 1: 1M: Summon a kobold (AC 10, hp 10, TH +1, dmg 1). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
Level 3: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell you cast this segment.
Level 4: 1V: +1 QV next segment.
Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
Level 4: 2M+V: Target gets -4*LVL TH, dmg, AC, and saves until end of round.
Level 4: 1M: Summon a goblin (AC 20, hp 10, TH +20, dmg 20). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
Level 5: +1 borrowed M action per round.
Level 9: 1P: +1 QP next segment.
Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
Level 9: For HD/level, this class copies the cumulative (&) modifier (if it's there on the class you're copying). This applies to all dice (even those below level 9).
Level 9: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell someone else cast.
Level 9: +1 Q borrowed M action per round.
Level 9: 1M: Summon a ball lightning (AC 20, hp 10, TH +60, dmg 60). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
New spells:
Force Spike (Metamagic, SL 2): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
Mana Leak (Metamagic, SL 3): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
Counterspell (Metamagic, SL 4): 1 borrowed M or 1 OppM: Counter target magical/psionic effect.
Fork (Metamagic, SL 4): 1 borrowed M or 1 OppM: Copy target magical/psionic effect.
Deflection (Metamagic, SL 5): 1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.
Quash (Metamagic, SL 6): 1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
Lvl Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions 1F 0 Dex-20 Dex-25
1 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) V 50 Wis-14 Wis-14
1 Do rating/50 physical attacks with one weapon P 50 Str-10 Str-18
1 Duplicate a Psi1 minor ||| major ||| grand ||| super 1M 0 Chr-9 Chr-12
1 Duplicate a Psi2 minor ||| major ||| grand ||| super 1M 0 Con-9 Con-12
1 Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc. 1M 0 Any-18 Any-24
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
2 Duplicate a Psi10 minor ||| major ||| grand ||| super 1M 0 Int+Wis-24 Int+Wis-32
2 Any Rogue Level 2 ability - - - -
3 Duplicate a Psi5 minor ||| major ||| grand ||| super 1M 0 Chr-15 Chr-20
3 Any Rogue Level 3 ability - - - -
4 Any Rogue Level 4 ability - - - -
4 Any Rogue Level 4 ability - - - -
5 Any Rogue Level 5 ability - - - -
5 Any Rogue Level 5 ability - - - -
6 Any Rogue Level 6 ability - - - -
6 Any Rogue Level 6 ability - - - -
7 Any Rogue Level 7 ability - - - -
7 Any Rogue Level 7 ability - - - -
8 Any Rogue Level 8 ability - - - -
8 Any Rogue Level 8 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -

[PC4] Rogue Classes Group


Nikki

Level KXP Priest
123 456 789 ABC D
TH
1 0 1-- --- --- - +0
2 1.1 20- --- --- - +1
3 2.2 21- --- --- - +1
4 4.4 320 --- --- - +2
5 8.8 321 --- --- - +3
6 17.6 432 0-- --- - +3
7 35.2 432 1-- --- - +4
8 70.4 543 20- --- - +5
9 140.8 543 21- --- - +5
10 250 654 320 --- - +6
11 400 654 321 --- - +7
12 550 765 432 0-- - +7
13 700 765 432 1-- - +8
14 850 776 543 20- - +9
15 1000 776 543 21- - +9
16 1150 777 654 320 - +10
17 1300 777 654 321 - +11
18 1450 777 765 432 - +11
19 4150 777 776 543 - +12
20 4350 777 777 654 - +13
21 4700 777 777 765 - +13
22 5050 777 777 776 - +14
23 5400 777 777 777 - +15
24 5750 888 877 777 - +15
25 6100 888 888 877 - +16
26 6450 888 888 888 - +17
27 6800 888 888 888 b +17
28 7150 888 888 888 0 +18
29 7500 888 888 888 1 +19
30 7850 888 888 888 2 +19
31 8200 888 888 888 3 +20
32 8550 888 888 888 4 +21
33 8900 888 888 888 5 +21
34 9250 888 888 888 6 +22
35 9600 888 888 888 7 +23
36 9950 888 888 888 81 +23
37 19900 888 888 888 82 +24
38 29850 888 888 888 83 +25
39 39800 888 888 888 84 +25
45 99500 998 888 888 88 +29
54 189050 999 999 999 981 +35
63 278600 999 999 999 999 +41
72 368150 AAA AAA AA9 999 1 +47
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
-4 +3 +3 -4 +5 +5 +10 +0 +0 +0 1
 
Requisites: Dex 12, Con 12, Wis 18, Chr 19,
  Race Slots 1, Class Slots 2
Alignment: T any (or) C any (or) any S
HD/level: d20
Weapon Prof.: 3+level/2
To Hit Table: Pri
Save Table: 2xPri
Reference: DM
Groups: Priest, Rogue, Archetype
Complexity: CF=3
   
Saving Throws:  
PPD: level*2+6
RSW: level*2+2
PP: level*2+4
BW: level*2+1
Spell: level*2+2
Fort: level*2-2
Reflex: level*2-2
Will: level*2+1
   
Grand in Love sphere.
Gets 30 Rogue points per level.
Level 1 ¶: Your spells are resisted using CR instead of MR.
Level 1 ¶: Regenerate Heal per segment: Each segment, you get a Heal spell cast on you.
Level 1: You cast Enchantment, Charm, and Love spells at +1 caster level.
Level 2: Hold Chr.
Level 3: +LVL on TH, dmg and AC provided you have made love within the past day.
Level 4: Your summon gain your Chr bonus to LVL/HD. (Divide this by 4 to get adjustment to DL)
Level 5: Your Enchantment, Charm, and Love based abilities and spells can work upon those typically immune to such effects, at half effect.
 
Love Spells:
Charm Animal (SL=1): Makes one animal your friend (Will save).
Eagle's Splendor (SL=2): Subject gains +4 to Charisma for 1 min./level.
Blindness/Deafness (SL=3): Makes subject blinded or deafened (RSW save)
Charm Monster (SL=4): Makes monster believe it is your ally. (Will save)
Symbol of Sleep (SL=5): Triggered rune puts nearby creatures into catatonic slumber. (no save)
Symbol of Persuasion (SL=6): Triggered rune charms nearby creatures. (no save)
Power Word Blind (SL=7): Blinds and Stuns creature with 200 hp or less. (no save)
Sympathy (SL=8): Object or location attracts certain creatures.
Dominate Monster (SL=9): Charm Monster (no save).
 
Lvl Nikki Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Kiss to Charm Monster (save) | Blow Kiss (Charm Monster 30' away) || Arousal M 30 Chr-9 Chr-12
1 Mount |||| Nothing Happens (you and target do nothing for next segment) V 0 Dex-9 Dex-12
1 Slap (does dmg to one target = % made by) P 20 Str-0 Str-12
1 Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything) V 10 Wis-0 Wis-12
1 Fascinate | Mislead | Misdirection | Innate Turning | Confusion | Taunt M 0 Int-0 Int-12
1 Flash | Weakness | Blindness | Symbol of Stunning | Power Word Stun P 30 Con-0 Con-12
1 Comeliness (+1 per 5% made) | Phantasmal Lover | Leomund's Tiny Brothel F 0 Chr-9 Chr-12
1 any Acrobat1 ability - - - -

[PC4] Rogue Classes Group


Ninja1

Level KXP
Spells
1 0 (none)
2 4 (none)
3 8 (none)
4 15 (none)
5 30 (none)
6 60 (none)
7 120 (none)
8 240 (none)
9 500 (none)
10 1000 (none)
11 1300 (none)
12 1600 (none)
13 1900 (none)
14 2200 (none)
15 2500 (none)
16 2800 (none)
17 3100 (none)
18 3400 (none)
19 3700 (none)
20 4000 (none)
21 4300 (none)
22 4600 (none)
23 4900 (none)
24 5200 (none)
25 5500 (none)
26 5800 (none)
27 6100 (none)
28 6400 (none)
29 6700 (none)
30 7000 (none)
31 7300 (none)
32 7600 (none)
33 7900 (none)
34 8200 (none)
35 8500 (none)
36 8800 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+4  6  6  7  3  5  2  4  1
+5  7  6  7  4  6  2  5  1
+6  7  7  7  4  6  3  5  2
+7  7  7  8  4  7  3  6  2
+8  7  8  8  4  7  3  6  2
+9  8  8  8  5  8  4  7  3
+10  8  9  8  5  8  4  7  3
+11  8  9  9  5  9  5  8  3
+12  8 10  9  5  9  5  8  4
+13  9 10  9  6 10  5  9  4
+14  9 11  9  6 10  6  9  4
+15  9 11 10  6 11  6 10  5
+16  9 12 10  6 11  7 10  5
+17 10 12 10  7 12  7 11  5
Requisites: Dex 14, Int 15, Chr 14
Alignment: non-G
HD/level: &d2
Weapon Prof.: 0+level
To Hit Table: War
Save Table: Rog
Reference: OA1
Groups: Rogue
 
Level 1: +1 weapon prof/level
Level 1: Free Martial Arts style; +2 maneuvers per level.
Lvl Ninja Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Move Silently || Immovability V 10 Dex-13 Dex-16
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
1 Spying - 10 Int-11 Int-14
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
1 Vaulting || Passwall V 45 Dex-12 Dex-16
1 Feather Falling || Body Control V 20 Dex-12 Dex-14
2 Concealment/Blending | Misdirection | Non-Detection M 20 Wis-12 Wis-14
2 Disguise | Alter Appearance M 25 Chr-11 Chr-13
3 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
4 any Rogue 4 ability - - - -
4 any Rogue 4 ability - - - -
5 Escape Bonds | Escape Binding | Escape Imprisonment or Time Stop P 15 Str-13 Str-15
6 Hold Breath | Hold Life P 15 Con-15 Con-17
6 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
7 Invisibility | Improved Invisibility | Dust of Disappearance M 20 Int-12 Int-14
8 Inner Focus (+1 Str/Dex/Con for 1r per 10% made) M 5 Wis-10 Wis-20
8 Slay (target that you hit saves at +4, -1 per 10% made; or dies) M 0 Wis-13 Wis-19
9 any 3rd level Ench/Charm spell is cast | any 4th | any 5th | any 6th (#=SL-2) #M 15 Chr-13 Chr-18
10 Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange MV 0 Chr-16 Chr-16
12 any 3rd level Illusion spell is cast | any 4th | any 5th | any 6th (#=SL-2) V#M 15 Dex-18 Dex-22
15 any Metab minor Psi2 is used +1 PSP/10% to maintain | Telep | Clair | Port ( | major) MM 20 Int-21 Int-24
18 Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t) MV 0 Chr-9 Chr-18
27 Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4) #F 0 Int-20 Int-25

[PC4] Rogue Classes Group


Ninja1JG

Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 128 (none)
9 256 (none)
10 656 (none)
11 1056 (none)
12 1456 (none)
13 1856 (none)
14 2256 (none)
15 2656 (none)
16 3056 (none)
17 3456 (none)
18 3856 (none)
19 4256 (none)
20 4656 (none)
21 5056 (none)
22 5456 (none)
23 5856 (none)
24 6256 (none)
25 6656 (none)
26 7056 (none)
27 7456 (none)
28 7856 (none)
29 8256 (none)
30 8656 (none)
31 9056 (none)
32 9456 (none)
33 9856 (none)
34 10256 (none)
35 10656 (none)
36 11056 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+4  6  6  7  3  5  2  4  1
+5  7  6  7  4  6  2  5  1
+6  7  7  7  4  6  3  5  2
+7  7  7  8  4  7  3  6  2
+8  7  8  8  4  7  3  6  2
+9  8  8  8  5  8  4  7  3
+10  8  9  8  5  8  4  7  3
+11  8  9  9  5  9  5  8  3
+12  8 10  9  5  9  5  8  4
+13  9 10  9  6 10  5  9  4
+14  9 11  9  6 10  6  9  4
+15  9 11 10  6 11  6 10  5
+16  9 12 10  6 11  7 10  5
+17 10 12 10  7 12  7 11  5
Requisites: Str 15, Dex 15, Con 15
Alignment: any
HD/level: & d6
Weapon Prof.: 6+level
To Hit Table: 2xRog
Save Table: Rog
Reference: FGE1JG
Groups: Rogue
 
 
CF=1:
 
Gets 40 rogue points per level.
This class has "Ability to take martial arts", but does not come with a style or maneuvers for free.
Level 1: 1M, LVL/t: Faerie Fire (target gets -2 AC)
Level 1: Arm's P: 1d10 fire dmg to one target, takes additional 1d4 dmg each segment for 5 s.
Level 1: 1V, LVL/t: Flaming Hands: Your hands are on fire, and you do +1d4 unarmed dmg this round.
Level 1: 1M, LVL/t: Light (can blind one target, Spell save)
Level 1: Can see in normal darkness.
Level 1: Can go LVL days without food or water.
Level 1: Ignore the first LVL*3/2 (round down) * 10' of falling dmg.
Level 2: +LVL/2 dmg
Level 2: +LVL/2 AC
Level 2: 1M, 1/d: Rope Trick
Level 5: Disguise (auto power score)
Level 5: 1M, (LVL-4)/t: Cloudkill (Group takes 1 poison dmg /s; those with < 5 HD make PPD save or slain; moves at 2"; lasts 6 t)
Level 6: Reads on the Spec Barbarian line using LVL-5 for number of attacks (i.e. you are 3/2 with melee at level 6, since you read on the level 1 line), even with non-specialized weapons.
Level 8: Your Disguise cannot be penetrated by mundane means (no skill checks or proficiency checks are sufficient).
Level 9: 1V, (LVL-8)/t: Venom touch: Your hands are poisonous (death/0, PPD save) when you strike unarmed for 1 round
Level 9: Can see in magical darkness.
Level 12: Your Disguise cannot be penetrated by psionics. You are immune to ESP, probe, and empathy.
Level 16: Your Disguise cannot be penetrated by magic. You and your effects are immune to True Sight.
Level 27: Can see in Capital D Darkness.
 
Lvl Thief Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Assassination (-10% per HD/level of target) 0 0 Wis-13 Wis-15
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Move Silently || Immovability V 10 Dex-13 Dex-16
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Backstab (each 40% = x1) (increases 10/level) 0 70 Int-6 Int-20
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
4 Read Languages | Decipher Code M 0 Int-9 Int-14
5 Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack) V 10 Dex-12 Dex-15
8 Feign Death ||| Feign Undeath V 40 Con-9 Con-10
10 Invisibility | Improved Invisibility M 0 Int-13 Int-18

[PC4] Rogue Classes Group


Orzhov Euthanist (MTG B/W)

Level KXP Priest
123 456 789
1 0 0-h --- ---
2 2.125 1-g --- ---
3 4.25 11- f-- ---
4 8.5 21- e-- ---
5 17 211 -e- ---
6 34 321 -d- ---
7 68 321 1-d ---
8 136 432 1-c ---
9 272 432 11- c--
10 544 543 21- b--
11 816 543 211 a--
12 1088 654 321 0--
13 1360 654 321 1--
14 1632 654 322 1--
15 1904 654 322 2--
16 2176 654 332 2c-
17 2448 654 333 2b-
18 2720 654 333 3a-
19 2992 654 433 30-
20 3264 654 433 31-
21 3536 654 443 31-
22 3808 654 444 31c
23 4080 654 444 32b
24 4352 654 444 42a
25 4624 655 444 420
26 4896 655 544 421
27 5168 655 554 421
28 5440 655 555 421
29 5712 655 555 431
30 5984 655 555 532
31 6256 665 555 532
32 6528 666 555 532
33 6800 666 655 532
34 7072 666 665 532
35 7344 666 666 532
36 7616 666 666 542
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  7  6  3  6  1  2  2
+1  8  7  6  3  7  1  3  3
+1  9  8  6  4  7  2  3  3
+2  9  8  7  4  7  2  4  4
+3 10  9  7  5  8  3  4  4
+3 10  9  7  6  8  3  5  5
+4 11 10  8  7  9  4  5  5
+5 11 10  9  8  9  4  6  6
+5 12 10  9  9  9  5  6  6
+6 12 11 10 10 10  5  7  7
+7 13 11 10 11 10  6  7  7
+7 13 12 11 12 11  6  8  8
+8 13 12 12 13 11  7  8  8
+9 14 13 13 14 11  7  9  9
+9 14 13 13 14 12  8  9  9
+10 14 13 14 14 12  8 10 10
+11 15 14 14 14 13  9 10 10
+11 15 14 14 14 13  9 11 11
Requisites: Wis 18, Dex 14
Alignment: LE, NE, NG, or CN
HD/level: 2d2 {Wis}  (see note)
Weapon Prof.: 4+level/2
To Hit Table: Pri
Save Table: Pri/Rog
Reference: DM {Planeshifted Orzhov Necromancer22}
Groups: Priest, Rogue, Alternate
 
Hit Dice: "2d2 {Wis}" means you get Wis bonus to the HD for this class, not Con bonus. You may apply Exceptional or Barbarian Wis if you have it. You cannot choose to apply Con anyway.
Exceptional Dex bonus.
Channeling.
Grand in Priest Necromancy spells.
May have 1+LVL "Revive slots" instead of the usual one "Summon slot". An animated xM (multiplier M) being uses up M*M Revive slots.
A Revive is an animated (undead) monster with half the original monster's stats. It also has half the original monster's special abilities. It cannot be healed, but it regenerates at N hp/r (where N is it's DL rating).
A Revive of a Revive has 1/4 the original stats, and so on. Round stats down. If the resultant creature has 0 max hp, the Revive fails.
Level 1: Your weapons are Wounding (for each hit, it does an extra 1 point of damage per segment).
Level 1: 1D (even if D actions aren't being used): Slay the person that killed you (save)
 
New spell:
Revive N (Necromancy, SL N): Revive a DL=N monster.
 
Lvl Euthanist Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
1 any Assassin 1 ability - - - -
2 Song of Harming (1 dmg per 5% roll made) P*M 10 Wis-12 Wis-17
2 any Assassin 2 ability - - - -
3 any Rogue 3 ability - - - -
5 Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance 2M 0 Wis-12 Wis-20
7 Blink | Controlled Blink | Teleport | Teleport without Error M 15 Wis-12 Wis-14
7 Misdirection | Aura Alteration | Non-Detection M 20 Wis-10 Wis-18
8 Slay (target that you hit saves at +4, -1 per 10% made; or dies) M 0 Wis-13 Wis-19
12 Find the Path MV 0 Wis-9 Wis-13
15 Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane) 3M 35 Wis-19 Wis-25
24 Energy Drain+Destruction+Degenerate target ||| Put target in the Hole 1P+2M 0 Wis-19 Wis-25

[PC4] Rogue Classes Group


Orzhov Scion (MTG B/W)

Level KXP Priest
123 456 789
1 0 000 --- ---
2 3.187 100 --- ---
3 6.375 110 0-- ---
4 12.75 210 0-- ---
5 25.5 211 00- ---
6 51 321 00- ---
7 102 321 100 ---
8 204 432 100 ---
9 408 432 110 0--
10 816 543 210 0--
11 1224 654 321 0--
12 1632 654 322 1--
13 2040 654 332 2c-
14 2448 654 333 3a-
15 2856 654 433 31-
16 3264 654 444 31c
17 3672 654 444 42a
18 4080 655 544 421
19 4488 655 555 431
20 4896 665 555 532
21 5304 666 655 532
22 5712 666 666 532
23 6120 666 666 543
24 6528 666 666 544
25 6936 666 666 554
26 7344 666 666 555
27 7752 666 666 655
28 8160 666 666 665
29 8568 666 666 666
30 8976 666 666 666
31 9384 666 666 666
32 9792 666 666 666
33 10200 666 666 666
34 10608 666 666 666
35 11016 666 666 666
36 11424 666 666 666
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  7  6  3  6  1  2  2
+1  8  7  6  3  7  1  3  3
+1  9  8  6  4  7  2  3  3
+2  9  8  7  4  7  2  4  4
+3 10  9  7  5  8  3  4  4
+3 10  9  7  6  8  3  5  5
+4 11 10  8  7  9  4  5  5
+5 11 10  9  8  9  4  6  6
+5 12 10  9  9  9  5  6  6
+6 12 11 10 10 10  5  7  7
+7 13 11 10 11 10  6  7  7
+7 13 12 11 12 11  6  8  8
+8 13 12 12 13 11  7  8  8
+9 14 13 13 14 11  7  9  9
+9 14 13 13 14 12  8  9  9
+10 14 13 14 14 12  8 10 10
+11 15 14 14 14 13  9 10 10
+11 15 14 14 14 13  9 11 11
Requisites: Wis 20, Dex 16; Class slots 2
Alignment: LE, NE, NG, or CN
HD/level: 3d3 {Wis}  (see note)
Weapon Prof.: 5+level/2
To Hit Table: Pri
Save Table: Pri/Rog
Reference: DM {Arch-Orzhov Euthanist}
Groups: Priest, Rogue
 
Hit Dice: "3d3 {Wis}" means you get Wis bonus to the HD for this class, not Con bonus. You may apply Exceptional or Barbarian Wis if you have it. You cannot choose to apply Con anyway.
Barbarian Dex bonus. Exceptional Wis bonus.
Channeling.
Grand in Priest Necromancy spells.
May have 2+LVL "Revive slots" instead of the usual one "Summon slot". An animated xM (multiplier M) being uses up M*M Revive slots.
A Revive is an animated (undead) monster with half the original monster's stats. It also has half the original monster's special abilities. It cannot be healed, but it regenerates at N hp/r (where N is it's DL rating).
A Revive of a Revive has 1/4 the original stats, and so on. Round stats down. If the resultant creature has 0 max hp, the Revive fails.
Level 1: Your weapons are Wounding (for each hit, it does an extra 1 point of damage per segment).
Level 1: 1D (even if D actions aren't being used): Slay the person that killed you (save)
 
New spell:
Revive N (Necromancy, SL N): Revive a DL=N monster.
 
Lvl Divine Assassin Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions F 0 Dex-20 Dex-25
1 Assassination (-3% per HD/level of target) 0 0 Wis-15 Wis-25
1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
1 Backstrike (each 30% = x1 TH) (increases 10/lvl) 0 50 Wis-6 Wis-20
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Find/Remove Wizard Abjurations/Priest Protections V 0 Dex-13 Dex-18
1 Slap (does dmg to one target = % made by) P 20 Str-0 Str-12
1 any 1st level Rogue ability - - - -
1 any 1st level Rogue ability - - - -
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) V 50 Wis-14 Wis-14
2 Song of Harming (1 dmg per 5% roll made) P*M 10 Wis-12 Wis-17
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
4 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
4 Song of Battle (+1 TH,dmg,or saves per 10% made) V,*M 10 Str-15 Str-20
5 Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is a point each).
5 Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance 2M 0 Wis-12 Wis-20
6 Misdirection | Aura Alteration | Non-Detection M 20 Wis-10 Wis-18
6 any 6th level Rogue ability - - - -
7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #V 0 Int-14 Int-38
7 Slay (target that you hit saves at +4, -1 per 10% made; or dies) V 0 Wis-13 Wis-19
8 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
8 Finger of Death | Slay Living | Power Word Kill V 0 Int-14 Int-17
9 Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you V 0 Dex-17 Dex-28
9 +LVL*rating/2 item XP in Weapon flags per day F 0 NA NA
10 Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
12 Disharmonic Blast (1 dmg per 1% made) V 10 Con-16 Con-22
15 Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane) 3M 35 Wis-19 Wis-25
18 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
27 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole V 0 Int-19 Int-25

[PC4] Rogue Classes Group


Overt Rogue

Level KXP
Spells
1 0 (none)
2 4.5 (none)
3 9 (none)
4 18 (none)
5 36 (none)
6 72 (none)
7 144 (none)
8 288 (none)
9 500 (none)
10 850 (none)
11 1200 (none)
12 1550 (none)
13 1900 (none)
14 2250 (none)
15 2600 (none)
16 2950 (none)
17 3300 (none)
18 3650 (none)
19 4000 (none)
20 4350 (none)
21 4700 (none)
22 5050 (none)
23 5400 (none)
24 5750 (none)
25 6100 (none)
26 6450 (none)
27 6800 (none)
28 7150 (none)
29 7500 (none)
30 7850 (none)
31 8200 (none)
32 8550 (none)
33 8900 (none)
34 9250 (none)
35 9600 (none)
36 9950 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  5  6  3  4  1  3  0
+0  7  6  7  4  6  2  5  1
+1  7  8  8  4  7  3  6  2
+1  8  9  9  5  9  5  8  3
+2  9 11  9  6 10  6  9  4
+2 10 12 10  7 12  7 11  5
+3 10 14 11  8 13  8 12  6
+3 12 15 12  9 14  9 14  7
+4 13 16 14 12 15 11 15  8
+4 15 16 15 14 16 12 17  9
+5 16 16 16 16 16 13 18 10
+5 16 17 16 16 16 14 20 11
+6 16 17 16 16 16 14 20 11
+6 16 17 16 16 16 14 20 11
+7 16 17 16 16 16 14 20 11
+7 16 17 16 16 16 14 20 11
+8 16 17 16 16 16 14 20 11
+8 16 17 16 16 16 14 20 11
Requisites: Dex 21, Chr 13
Alignment: L*
HD/level: d3
Weapon Prof.: & 10+level/9
To Hit Table: 3xRog
Save Table: Rog
Reference: DM {Mirror Stealth Rogue} {Reduced Overt Master}
Groups: Rogue, Concordant (x1), Mirror
 
Gets 50 rogue points per level.
Level 1: Thieves' Cant.
BlahR's are offensive (o). This means you reduce BlahR's that you face by this amount. Irreducible BlahR's are reduced at 1 per 5% of oBlahR. Unadjustable BlahR's cannot be adjusted this way. If you have unspent oBlahR left over, roll it, if you make it, you multiply your effect by x2 (or x+1).
You pick one ability per level.
Level 9: 1M, 1/t: Go On the Mound. You are 1 plane removed, your effects are x2 multiplier and x2 effect (or x+1). You are considered Planar Displaced and can't be targetted. Someone else On the Mound can attack you normally, if you are dropped, you are returned to the plane you came from (Went Off the Mound).
 
Lvl Appraiser2 Ability | -50% | -100% | -150% Act Base Penalty Bonus
1-6 oRR || oaRR || oaaRR 0 30 Chr-13 Chr-18
1-6 oMR || oaMR || oaaMR 0 20 Str-14 Str-19
1-6 oPR || oaPR || oaaPR 0 10 Con-15 Con-20
1-6 oIR || oaIR || oaaIR 0 0 Int-16 Int-21
1-6 Fork Innate | Psionic | Magic | Radioactive 1M (may borrow) -10 Chr-22 Chr-22
1-6 Any Rogue ability (= level you took this at) na na na na
7-12 oCR || oaCR || oaaCR 0 20 Dex+Con-28 Dex+Con-38
7-12 oNR || oaNR || oaaNR 0 10 Dex+Chr-31 Dex+Chr-41
7-12 oWR || oaWR || oaaWR 0 0 Int+Chr-34 Int+Chr-44
7-12 oER || oaER || oaaER 0 -10 Str+Wis-37 Str+Wis-47
7-12 Seal Fate (counter a counter) x1 | x2 | x3 | etc. 2M (may borrow) -20 Dex*2-50 Dex*2-50
7-12 Any Rogue ability (= level you took this at) na na na na

[PC4] Rogue Classes Group


Overseer


Level

KXP
Wizard
123 456 789

TH
1 0 -- --- --- +0
2 3 - --- --- +1
3 6 --- --- +1
4 12 -- --- +2
5 24 - --- +3
6 48 --- +3
7 96 -- +4
8 192 - +5
9 350 +5
10 600 1 +6
11 850 11 +7
12 1100 111 +7
13 1350 111 1 +8
14 1600 111 11 +9
15 1850 111 111 +9
16 2100 111 111 1 +10
17 2350 111 111 11 +11
18 2600 111 111 111 +11
19 2850 221 111 111 +12
20 3100 222 211 111 +13
21 3350 222 222 111 +13
22 3600 222 222 221 +14
23 3850 222 222 222 +15
24 4100 333 222 222 +15
25 4350 333 333 222 +16
26 4600 333 333 333 +17
27 4850 444 433 333 +17
28 5100 444 444 443 +18
29 5350 444 444 444 +19
30 5600 555 554 444 +19
31 5850 555 555 555 +20
32 6100 666 666 555 +21
33 6350 666 666 666 +21
34 6600 777 777 766 +22
35 6850 777 777 777 +23
36 7100 888 888 887 1 +23
37 14200 888 888 887 2 +24
38 21300 888 888 887 3 +25
39 28400 888 888 887 4 +25
45 71000 988 888 888 8 +30
54 134900 999 999 999 81 +36
63 198800 999 999 999 99 +42
72 262700 AAA AAA AA9 991 +48
Requisites: Dex 12, Int 18, Chr 18,
  Class Slots 2
Alignment: any
HD/level: ++d4
Weapon Prof.: 2+level/3
Reference: DM
Groups: Wizard, Rogue
Complexity: CF=3
 
Saving Throws:
PPD: level+4 Fort: level+4
RSW: level+4 Reflex: level+4
PP: level+4 Will: level+4
BW: level+4
Spell: level+4
 
Gets 60 Rogue points per level
Specialized in a School, no opposite.
+1 summon slot.
+1 henchmen slot, and can use special henchmen.
 
Lvl Overseer Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase V 10 Int-10 Int-16
1 Blend in (everyone believes OK that you're here) - 50 Chr-12 Chr-14
1 Charm/Influence Reaction M 10 Chr-8 Chr-12
1 iunPR || iunaPR || iunaaPR 0 10 Chr-15 Chr-20
1 Legend Lore | Identify ||| Know how to defeat a god or destroy an artifact 0 | M ||| F 0 Int-15 Int-16
1 Resources: Gain LVL*Chr*10 gp per reset.
1 Spying | ESP (without him knowing) || Capital E Extract - 10 Int-11 Int-14
1 Connected: You know a friend in every city, for shelter and/or locating a shop/person
1 Detect Lie or Undetectable Lie (1 at a time, cont.)
1 Versatility: x(1+LVL/10) Nonweapon proficiencies.
2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
2 Friends (no save, affects anything) F 5 Chr-17 Chr-20
3 Song of Courage (+1 Morale per 5% roll made) P*M 10 Chr-13 Chr-18
3 Song of Fear (Fear a group, Will save target # = rating) mouth'sP 10 Int-17 Int-21
4 Leadership (+1 per 20% made to Leadership) M 0 Int-9 Int-12
4 Presence (+1 per 20% made to Presence) M 0 Int-9 Int-12
5 Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase - 5 Int-12 Int-18
5 Plausible Deniability: You can never be "guilty" of a crime according to the law.
6 Hypnosis/Command M 25 Chr-13 Chr-15
6 Suggestion | Domination | Eyebite M 10 Int-10 Int-14
7 iunCR || iunaCR || iunaaCR 0 20 Wis+Chr-28 Wis+Chr-38
7 Can buy property or businesses at half cost {Businessman}
8 Sending | Demand M 10 Int-9 Int-12
8 Teleport | Teleport without Error || Teleport Other to Self (no save) M 5 Int-16 Int-17
9 Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question VM 0 Chr-11 Chr-21
9 Avoid Special (entire party): x1 | x2 | x3 etc. - 0 Int-16 Int-22
10 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
12 Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. - -5 Int-22 Int-30
15 Smooth Talker: As long as you and your friends are not hostile, enemies will not attack you 90% (1 check /min)
18 Control Movements | Control Physicals | Control Mentals MM 0 Chr-18 Chr-20
21 Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc. 0 -150 Luck-5 Luck-10
24 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole PMM 0 Int-19 Int-25
27 LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5) #F 0 Int-21 Int-26

Overseer (Henchmen Adjectives)

Name gp /day Notes
Greater x1.5 +1 DL (can take this only once)
Hardy x1.25 +1 defensive DL (can take this only once)
Lesser x0.75 -1 DL (can take this only once)
More than Enough x1.1 Ability to buy 1000 of these (rather than 100 or 10000), this is called "More than Enough"
Tough x1.1 +1 rhp (can take this multiple times, each costs x+0.1)
Vicious x1.25 +1 offensive DL (can take this only once)

Overseer (Henchmen)

Name gp /day Effective DL Notes
Cloistered Cleric 3 DL I They throw Cure (or Cause) Lights, once a round.
Hobbit 5 DL I They have the standard 8 Thief abilities (FRT, OL, etc.)
Muscle Sliver 30 DL I (or more) DL=cube root of (number of Muscle Slivers); Have no real "special" abilities
Musketeer 4 DL II If killed in melee, they explode on their enemy for 1d4 Tech dmg.
Bulette of Xvim 9 DL II (attack as III) Don't have to pay them after the first day, as long as there's plenty of corpses to eat.
Rogue Invisible Stalker 12 DL III Have level 1-8 Rogue-like abilities
Cambion 20 DL III Psi6 / Psi12 Minor and Major abilities (choose alignment)
Hound of Ill Omen 50 DL IV Shift enemies' die rolls out of their favor
Luck Cat 100 DL IV Adjust 1 die roll per round
Faerie 65 DL IV (defend as VI) |AC| 18; area effects kill only 1 of them
Mind Flayer Mercenary 150 DL V Lots of Grand psionic effects. This is the closest you're gonna get to Astral Constructs on this table.
SFB Prime Team 200 DL V Like a mini NPC party. Not as clever as the PCs, but they can operate on their own if given orders.
Henchman 400 DL VI As in the x1 Concordant class. Sidekicks cost the same amount.
Rakshasa Mercenary 900 DL VII Lots of SL 5-8 spell effects
Proto-Lich 1600 DL VIII Nasty Higher Undead. Looking for that last haul before retiring to Lichdom.
Small Game Hunter 6000 DL IX Looking for something to smash.
Big Game Hunter 15000 DL X Kill All.
Big Game Faerie 22000 DL X (defend as XI) Big Game Hunter with Faerie abilities.

[PC4] Rogue Classes Group


Pariah (Anti-Legend)

Level KXP Anti-Legend
123 456 78
1 0 1-- --- --
2 1000 11- --- --
3 3000 111 --- --
4 6000 111 1-- --
5 10000 111 11- --
6 15000 111 111 --
7 20000 111 111 1-
8 30000 111 111 11
9 40000 221 111 11
10 50000 222 211 11
11 60000 222 222 11
12 70000 222 222 22
13 80000 333 222 22
14 90000 333 333 22
15 100000 333 333 33
16 110000 444 433 33
17 120000 444 444 44
18 130000 555 554 44
19 140000 555 555 55
20 150000 666 666 55
21 160000 666 666 66
22 170000 777 777 76
23 180000 777 777 77
24 190000 888 888 88
25 200000 999 999 99
26 210000 AAA AAA AA
27 220000 BBB BBB BB
28 230000 CCC CCC CC
29 240000 DDD DDD DD
30 250000 EEE EEE EE
31 260000 FFF FFF FF
32 270000 GGG GGG GG
33 280000 HHH HHH HH
34 290000 III III II
35 300000 JJJ JJJ JJ
36 310000 KKK KKK KK1
37 620000 KKK KKK KK2
38 930000 KKK KKK KK3
39 1240000 KKK KKK KK4
45 3100000 LLL LLL KK4
54 5890000 LLL LLL LLA 1
63 8680000 LLL LLL LLA A
72 11470000 LLL LLL LLE E1
Requisites: HNCL 27,
  Str 9, Dex 18, Int 18, Wis 9, Chr 18
Alignment: any
HD/level: & +++++3d4
Weapon Prof.: 8+level
To Hit: +level+18
Saves: +level+18
Reference: DM
Groups: Concordant (x2),
  Rogue, Mirror
 
[X] Section stats
ihp +2
iTH +10
P Save +0
M Save +0
War +1
Rog +1
PPsi -1
Wiz +1
Pri +0
MPsi +0
   
Barbarian Int, Wis, and Chr.
Gets 1X action per round.
50 "Concordant" points per level for the Rogue-like chart.
Lvl Pariah Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Don't generate "?" in Dungeons | (each pipe is another symbol or another PC) V 10 Wis-25 Wis-30
1 Permanency an effect ||| Continuous an effect X 0 Int-31 Int-42
1 Any 36th level Rogue ability (1 Concordant point = 2 Rogue points) - - - -
1 BackSwipe: Steal an item off of target for yourself per 100% (aWR to avoid) 0 40+10*LVL NA NA
2 Monster Summoning for CCL DL=9 monsters || DL=10 or 3*CCL DL=9 M 15 Wis-28 Wis-33
3 Teleport No Delay, No Sickness (same plane) | (each pipe is one extra PC) 0 -50 Con-40 Con-47
3 +1 idmg | +1 iSaves | +1 ihp ( | +1 more per pipe) P -20 Int-59 Int-64
4 Any 3rd level or lower Shadow5 or Legend ability (or) Read Lich Magic - - - -
6 Create/Destroy Magical Pool or Spell Gate || Travel to Far Realm | Loop Travel (1 LoopF) F -25 Chr-75 Chr-97
9 Speed: Each 75% is 1H action 0 0 Dex-20 Dex-40
12 Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made) 0 -60 Wis-99 Wis-132
18 Fork that works (even on someone else's effect) bX -35 Dex-90 Dex-149

[PC4] Rogue Classes Group


Pariah (Anti-Legend) Spells

Level # Spell
1 1 Scarab of Protection (get a save vs. things with no save, target = 20, can use items)
1 2 Can act once per round on the bottom of the segment
1 3 1M,1/d: Cast one SL=9 Rogue spell or "cast" a Level 1 to (CCL+18) Rogue pick as if it was a spell (points=CCL*50%)
1 4 1X: Ego Dominate someone within sight as if you were a magic item; your "Ego" = (Int+Chr+HNCL+CCL)
1 5 1X: 1 target: Head Blown Off, slain, crapped, or Extract (no save; XR to avoid)
1 6 1X: Lower one x2 effect
2 1 Your x1 classes' abilities (not counting spells or psi) cost half the number of actions to use
2 2 +10*CCL% iAR
2 3 1X: 1 target: Set, Slain, Crapped, or As You Are (no save; XR to avoid)
2 4 1M,1/d: Use Psi7/8/14/15 Super, PSPs=LVL*100
2 5 Can target someone else N times for N times effect
2 6 +CCL/2 X actions
3 1 1M: [x2 Special] Dispel Technology Zone
3 2 Can act on segment 0 with one action only
3 3 0, CCL/d: Immuner pick (can use multiples at once if needed)
3 4 0, 1/d: Your multiplier increases by x1/x1, x2/x0, or x0/x2 for 1 round
3 5 0, CCL/d: Step Out of It or Counter a Step Out of It
3 6 0, CCL/d: Reset or Set one target
4 1 Can use +1 Artificial Reset per Natural Reset (day)
4 2 1X: Distribute a loss of -CCL*20% iBlahR's to a group
4 3 You cannot be located by Locate effects.
4 4 1N: Counter a Speaking action.
4 5 You have LVL/2 Clones that actually work (they must be hunted down in order to defeat you)
4 6 1X: Genocide a monster type in the room (no save; XR to avoid)
 
(continued next page)

[PC4] Rogue Classes Group


Pariah (Anti-Legend) Spells (cont.)

Level # Spell
5 1 0, CCL/d: Replace a BlahR type you have with another type for 1 segment.
5 2 You have "Familiar immunity" as long as you aren't offensive.
5 3 1X: 1 target: Down a Hole, Clone Insanity, or Kill @ Birth (no save; XR to avoid)
5 4 0, CCL/d: Put an effect back up on you that was just dispelled.
5 5 1X: [x2 Special] Choose a psionic frequency. It has double effect in the room.
5 6 0: Can trade a Pariah CSL N slot for a total of N in CSL's of slots
6 1 Your x1 classes' abilities (not counting spells or psi) cost one-quarter the number of actions to use
6 2 1X: Lower the PF, MF, TF, TechF, or PsiF in the room by up to CCL/2.
6 3 You ignore Anti-Concordant Shell. +CCL*20% aXR.
6 4 Can convert 3a -> 1 Ia (Instantaneous) for any action type
6 5 +LVL slots for classes, mini classes, or races
6 6 0: [x2 Special] I, J, K, etc. (Instantaneous type) actions cannot be used in the room.
7 1 0, CCL/d: Counter an Avoid Fate or Divine Intervention roll.
7 2 1X, 1/d: Gain an extra half-segment after the current one.
7 3 1P: Target cannot use X, H, W, R, or Q-infinity actions (no resistance)
7 4 1X: [x2 Enemy Special] Enemies cannot act on segments divisible by 4
7 5 1X: Time travel, up to 2^CCL years, each barrier divides the maximum by 10
7 6 0, CCL/d: Capital O Object; you may Object to only part of the effect if you wish (e.g. you can counter a Step Out of It, but leave the Crapped in place.)
8 1 1 Reset of F actions, 1/d: Create a "High" Intelligent Item
8 2 +9 HCL for purposes of qualifying for x3 classes
8 3 2X: Destroy the Plane you're in; you Escape (This will almost certainly be Objected to unless the plane is small/abandoned)
8 4 1X, LVL/d: Target loses CCL^2*200 Worship points (That's a lot if you're wondering; 1 Worship Point = 1 Character-LVL^2 of worship per day)
8 5 +CCL*10% HNaHaNR
8 6 1X: Spawn target creature (save)

[PC4] Rogue Classes Group


Picker0

Level KXP
Spells
1 0 (none)
2 1.2 (none)
3 2.4 (none)
4 4.8 (none)
5 9.6 (none)
6 20 (none)
7 40 (none)
8 80 (none)
9 160 (none)
10 280 (none)
11 400 (none)
12 520 (none)
13 640 (none)
14 760 (none)
15 880 (none)
16 1000 (none)
17 1120 (none)
18 1240 (none)
19 1360 (none)
20 1480 (none)
21 1600 (none)
22 1720 (none)
23 1840 (none)
24 1960 (none)
25 2080 (none)
26 2200 (none)
27 2320 (none)
28 2440 (none)
29 2560 (none)
30 2680 (none)
31 2800 (none)
32 2920 (none)
33 3040 (none)
34 3160 (none)
35 3280 (none)
36 3400 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  5  2  3  0  2  0
+1  5  4  5  3  3  1  3  0
+1  5  4  5  3  4  1  3  0
+2  5  5  5  3  4  1  4  1
+3  7  6  7  4  5  2  4  1
+3  7  6  7  5  5  2  5  1
+3  7  6  7  5  6  3  5  2
+4  7  7  7  5  6  3  6  2
+5  9  8  9  6  7  3  6  2
+5  9  8  9  7  7  4  7  3
+5  9  8  9  7  8  4  7  3
+6  9  9  9  7  8  5  8  3
+7 11 10 11  8  9  5  8  4
+7 11 10 11  9  9  5  9  4
+7 11 10 11  9 10  6  9  4
+8 11 11 11  9 10  6 10  5
+9 13 12 13 10 11  7 10  5
+9 13 12 13 11 11  7 11  5
Requisites: Dex 16, Wis 13
Alignment: any
HD/level: d4
Weapon Prof.: 3+level/3
To Hit Table: CTD0
Save Table: Thf0
Reference: DM
Groups: Rogue
 
Has infinite percentage in "Pick Pockets". Can Pick an item of any multiplier with a single V action, and automatically succeed regardless of penalties. In combat situations you will almost always be noticed, unless the item picked was minor. Note you can also place items (or yourself) on people with this ability.
Gets 20 Rogue points per level in other Rogue abilities. This class doesn't get a whole lot of picks, though.
Level 1 ¶: 1V: Create and deliver a Bomb on someone. This Bomb explodes for 10*LVL technological damage, with a LVL dmg splash to the group (no save) (TechR to resist). You can set the Bomb to go off on a delay; the Bomb will noticed only LVL% of the time (where LVL is the level/HD of the person).
Level 1: Get one "Any Rogue level 1" pick.
Level 4 ¶: 2V: Pick every single item off of someone. Or put any number of objects on someone, which can include LVL/2 Bombs.
Level 4: Get one "Any Rogue level 4" pick.
Level 9 ¶: 1V: Steal Enchantment; i.e. you move an effect from the target to yourself. (no save) (ER to resist)
Level 9: Get one "Any Rogue level 9" pick (this is in addition to the normal level 9 pick).
Level 16: Get one "Any Rogue level 16" pick.
Level 18 ¶: You can Pick Pockets (or Steal Enchantments) up to LVL*10' away. You can "sideways" Pick Pockets (i.e. you put an item from person A into person B's inventory directly, without going through you first.)
Level 25: Get one "Any Rogue level 25" pick.
Level 27 ¶: 1F: Clean Sweep: Every single non-living object in the room is put into your inventory. You may be selective about it (you don't have to pick all your friends' items).
Level 36: Get one "Any Rogue level 36" pick (this is in addition to the normal level 36 pick).

[PC4] Rogue Classes Group


Pioneer (Outland Pioneer)

Level KXP
Spells
1 0 (none)
2 3 (none)
3 6 (none)
4 12 (none)
5 24 (none)
6 48 (none)
7 96 (none)
8 192 (none)
9 350 (none)
10 600 (none)
11 850 (none)
12 1100 (none)
13 1350 (none)
14 1600 (none)
15 1850 (none)
16 2100 (none)
17 2350 (none)
18 2600 (none)
19 2850 (none)
20 3100 (none)
21 3350 (none)
22 3600 (none)
23 3850 (none)
24 4100 (none)
25 4350 (none)
26 4600 (none)
27 4850 (none)
28 5100 (none)
29 5350 (none)
30 5600 (none)
31 5850 (none)
32 6100 (none)
33 6350 (none)
34 6600 (none)
35 6850 (none)
36 7100 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+0  6  5  7  3  5  1  4  1
+1  7  6  7  4  6  2  5  1
+1  7  7  8  4  7  3  6  2
+2  8  8  8  5  8  4  7  3
+2  8  9  9  5  9  5  8  3
+3  9 10  9  6 10  5  9  4
+3  9 11 10  6 11  6 10  5
+4 10 12 10  7 12  7 11  5
+4 10 13 11  7 13  8 12  6
+5 11 14 11  8 14  9 13  7
+5 12 15 12  9 14  9 14  7
+6 13 16 13 11 15 10 15  8
+6 14 16 14 13 15 11 16  9
+7 15 16 15 14 16 12 17  9
+7 16 16 16 16 16 13 18 10
+8 16 16 16 16 16 13 19 11
+8 16 17 16 16 16 14 20 11
Requisites: Dex 18, Con 12
Alignment: any
HD/level: +d6
Weapon Prof.: 4+level/3
To Hit Table: Rog
Save Table: 2xRog
Reference: DM {Planeshifted Dungeoneer}
Groups: Rogue, Alternate, Planar
 
Gets 60 Rogue points per level
Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
 
For Rogue Chart, see next page.

[PC4] Rogue Classes Group


Pioneer (Outland Pioneer) Rogue chart

Lvl Pioneer Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Blend in (everyone believes OK that you're here) - 50 Chr-12 Chr-14
1 Comprehend Languages | Tongues | Message ( | per plane) 0 50 Int-9 Int-12
1 Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack MV 0 Con-12 Con-15
1 Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away) VV 20 Dex-18 Dex-22
1 Know Visual History | Object Reading | Identify | Legend Lore 0 | M 0 Wis-15 Wis-17
1 Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object MM 0 Chr-20 Chr-25
1 Pass without Trace || Etherealness || Probability Travel MV 0 Chr-15 Chr-21
1 Spying || Reflecting Pool || untraceable & without his "ears burning" - || F 10 Int-12 Int-17
1 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
1 Any Rogue 1 ability - - - -
2 Blink | Controlled Blink | Dimension Door with no Summoning Sickness M 15 Wis-13 Wis-18
2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
3 Summon a DL 1 Outer creature ( || per extra DL) M 100 Con-12 Con-16
3 Any Rogue 3 ability - - - -
4 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole P 10 Str-14 Str-16
4 Wraithform | Dream Travel V 25 Con-15 Con-17
5 Dimensional Folding || Proof against Teleportation M 40 Int-7 Int-20
5 Any Rogue 5 ability - - - -
6 Ethereal Spell / Ethereal Projection | Shadow Spell (project to Plane of Shadow) MM 35 Wis-16 Wis-21
6 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
7 Energy Control | Adaptation | Immune to Hostile Environments PV 30 Con-9 Con-12
7 Any Rogue 7 ability - - - -
8 Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition) MMM 35 Int-19 Int-25
8 Find the Path ( | for each plane removed) MM 20 Wis-10 Wis-15
9 Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question VM 0 Chr-11 Chr-21
9 Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form PP 40 Con-24 Con-24
10 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
12 Dismiss Elemental | Banishment | Dispel Evil/Good M 60 Con-12 Con-17
15 Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends) MMMM 35 Cml-22 Cml-29
18 Duplicate a Psi6, 12, or 30 minor || major ||||| grand ( | -6 or -12) M 0 Con-15 Con-22
21 Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc. 0 -150 Luck-5 Luck-10
24 Snap Silver Cord |||||| Put Target Down Deeper Hole |||||| Erase Truename M -30 HNCL-24 HNCL-24
27 Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate MMMMM 50 HCL-9 HCL-18

[PC4] Rogue Classes Group


Piper0


Level

KXP

Spells

TH
1 0 (none) +1
2 2.4 (none) +1
3 4.8 (none) +1
4 9.6 (none) +2
5 19.2 (none) +3
6 40 (none) +3
7 80 (none) +3
8 160 (none) +4
9 320 (none) +5
10 560 (none) +5
11 800 (none) +5
12 1040 (none) +6
13 1280 (none) +7
14 1520 (none) +7
15 1760 (none) +7
16 2000 (none) +8
17 2240 (none) +9
18 2480 (none) +9
19 2720 (none) +9
20 2960 (none) +10
21 3200 (none) +11
22 3440 (none) +11
23 3680 (none) +11
24 3920 (none) +12
25 4160 (none) +13
26 4400 (none) +13
27 4640 (none) +13
28 4880 (none) +14
29 5120 (none) +15
30 5360 (none) +15
31 5600 (none) +15
32 5840 (none) +16
33 6080 (none) +17
34 6320 (none) +17
35 6560 (none) +17
36 6800 (none) +18
37 13600 (none) +19
38 20400 (none) +19
39 27200 (none) +19
45 68000 (none) +23
54 129200 (none) +27
63 190400 (none) +31
72 251600 (none) +36
Requisites: Dex 19
Alignment: any
HD/level: d5
Weapon Prof.: 3+level/2
To Hit Table: CTD0
Reference: DM {Planeshifted Pointer0}
Groups: Rogue, Custom, Alternate
Complexity: CF=2
   
Saving Throws:  
PPD: 0; always makes PPD saves of DC ≤ LVL*10
RSW: 0; always makes RSW saves of DC ≤ LVL*7
PP: 0; always makes PP saves of DC ≤ LVL*9
BW: 0; always makes BW saves of DC ≤ LVL*11
Spell: 0; always makes Spell saves of DC ≤ LVL*6
Fort: 0; always makes Fort saves of DC ≤ LVL*8
Reflex: 0; always makes Reflex saves of DC ≤ LVL*12
Will: 0; always makes Will saves of DC ≤ LVL*5
   
Does not get any Rogue points.
Automatically succeeds at the un-Piped ( "|" ) version of any Rogue ability it has. You "made the roll by 10*LVL points", if that matters.
Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.
Level N (every level): Get one "Pipe" to allocate to a Rogue ability. This increases what you automatically succeed at, to include one Pipe. This also increases the "amount you made by" to 20*LVL, for the Rogue abilities that care about that. You may pick the same Rogue ability multiple times. Third pick would be: two pipes and made by 30*LVL, etc.
 
CF=3:
You may spend two "Pipe" picks to add a new ability (with a Pipe) to an existing Rogue ability. Each Pipe is +1 SL of effect, similar to Meta-Magic / Meta-Psionic feats.
Example 1: "Heal self" is a Rogue ability. For +1 SL (2 Pipe picks) you could add "Cureall self" to it; to make it "Heal self | Cureall self". Or you could increase it's range from 0 to Touch, making it "Heal self | Heal (touch)". (DM Note: In reality it would be "Heal self | Heal", since we rarely enforce Touch effects in the game.)
Example 2: You could add "Area" to a Rogue ability for +2 SL, or two Pipes (so this would be four Pipe picks total). So "Slap || Slap (1 group)" would work.
This two Pipe pick cost gives you effectively one pick towards that Rogue ability, by the way (so you do automatically make the ability you just created.)
 
CF=4:
Level 4 ¶: Instead of spending two Pipe picks to add a new ability (the CF=3 text), you may alternatively spend one Pipe pick + one Research Point.
Level 9 ¶: When you pick a new Rogue ability, you may "splice" it onto the end of an existing Rogue ability by putting a Pipe on it. Example: "Legend Lore | Identify" + "Blink | Controlled Blink" would become ""Legend Lore | Identify | Blink | Controlled Blink". Note that Rogue abilities with long Pipe chains are inefficient for this. Rogue abilities with an ellipsis ("...") at the end don't work properly with this at all.
 
CF=5:
1/game, at end of game: You may permanently add a modified Rogue ability (using the CF=3 note above) to the "All Rogue Abilities" chart.

[PC4] Rogue Classes Group


Pointer (Random Rogue #11829)

Level KXP
Spells
1 0 (none)
2 4 (none)
3 11 (none)
4 24 (none)
5 43 (none)
6 74 (none)
7 129 (none)
8 225 (none)
9 388 (none)
10 630 (none)
11 876 (none)
12 1166 (none)
13 1482 (none)
14 1842 (none)
15 2218 (none)
16 2602 (none)
17 2982 (none)
18 3367 (none)
19 3844 (none)
20 4240 (none)
21 4644 (none)
22 5142 (none)
23 5655 (none)
24 6176 (none)
25 6698 (none)
26 7220 (none)
27 7758 (none)
28 8320 (none)
29 8882 (none)
30 9446 (none)
31 10010 (none)
32 10575 (none)
33 11140 (none)
34 11706 (none)
35 12273 (none)
36 12858 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+0  5  2  4  2  1  1  1  0
+1  5  3  4  3  2  2  2  1
+1  6  4  5  4  3  2  2  1
+2  7  5  6  5  4  3  2  1
+2  8  5  7  6  4  3  3  2
+3  8  6  7  7  5  4  3  2
+3  9  7  8  8  6  4  4  2
+4 10  8  9  9  7  5  4  3
+4 11  8 10 10  7  5  4  3
+5 11  9 10 11  8  6  5  3
+5 12 10 11 12  9  6  5  4
+6 13 11 12 13 10  7  6  4
+6 14 11 13 14 10  7  6  4
+7 14 12 13 14 11  8  6  5
+7 14 12 14 14 11  8  7  5
+8 14 13 14 14 12  9  7  5
+8 15 13 14 14 12  9  8  6
Requisites: Dex 6
Alignment: L any
HD/level: +d6
Weapon Prof.: 3+level
To Hit Table: Rog
Save Table: War
Reference: DM Random, John 11/11/07
Groups: Rogue, Random
 
Gains all Dex-based Rogue abilities.
Level 1 ¶: Any Rogue 1 ability, or two Rogue 1 abilities based on Dex. This class gets 20*LVL Rogue points.
Level 1: Beguiling, Hypnosis, Charm, Suggestion has only (95-level*5)% chance of affecting the monk
Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
Level 1: Tracking as per Ranger of half the Bandit's level.
Level 2: Deflect Arrows: Gains the Deflect Arrows feat, even if she doesn't have the prerequisite Dexterity score.
Level 4: Immunity to disease and slow effects (continuous).
Level 5: Body equilibrium for 1 round per level, once per day.
Level 5: Can have hirelings
Level 6: Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
Level 8: Body Control, level/2 turns/day.
Level 9: All Rogue abilities within 30' of you are lowered by 100%.
Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
Level 9: Takes half damage from a spell (that gives no save) if save is failed
Level 17: Timeless Body: No longer suffers ability penalties for aging and cannot be magically aged.

Gets 34 Rogue points per level, see table below:
Lvl Rogue Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Spying - 10 Int-11 Int-14
1 Resources: Gain LVL*Chr*10 gp per reset.
1 Find/Remove Wizard Abjurations/Priest Protections V 0 Dex-13 Dex-18
1 Charm/Influence Reaction | Taunt M 10 Chr-12 Chr-14
1 Any Rogue Level 1 ability - - - -
2 any Ninja 1 ability - - - -
3 Song of Vines (save at -1/5% made or Entangled) P*M 10 Dex-14 Dex-19
4 Sensitivity to Psychic Impressions ||| Truename M 20 Wis-9 Wis-12
5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
5 Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop P 50 Str-12 Str-14
6 Any Rogue Level 6 ability - - - -
8 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
8 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special) M 20 Int-13 Int-15
10 Locate (anything unique) Across Planes | Clairvoyance there MV 5 Int-12 Int-15
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
14 Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. - -5 Int-22 Int-30
18 Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form VM 0 Int-17 Int-20

[PC4] Rogue Classes Group


Pointer0

Level KXP
Spells
1 0 (none)
2 2.4 (none)
3 4.8 (none)
4 9.6 (none)
5 19.2 (none)
6 40 (none)
7 80 (none)
8 160 (none)
9 320 (none)
10 560 (none)
11 800 (none)
12 1040 (none)
13 1280 (none)
14 1520 (none)
15 1760 (none)
16 2000 (none)
17 2240 (none)
18 2480 (none)
19 2720 (none)
20 2960 (none)
21 3200 (none)
22 3440 (none)
23 3680 (none)
24 3920 (none)
25 4160 (none)
26 4400 (none)
27 4640 (none)
28 4880 (none)
29 5120 (none)
30 5360 (none)
31 5600 (none)
32 5840 (none)
33 6080 (none)
34 6320 (none)
35 6560 (none)
36 6800 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  5  2  3  0  2  0
+1  5  4  5  3  3  1  3  0
+1  5  4  5  3  4  1  3  0
+2  5  5  5  3  4  1  4  1
+3  7  6  7  4  5  2  4  1
+3  7  6  7  5  5  2  5  1
+3  7  6  7  5  6  3  5  2
+4  7  7  7  5  6  3  6  2
+5  9  8  9  6  7  3  6  2
+5  9  8  9  7  7  4  7  3
+5  9  8  9  7  8  4  7  3
+6  9  9  9  7  8  5  8  3
+7 11 10 11  8  9  5  8  4
+7 11 10 11  9  9  5  9  4
+7 11 10 11  9 10  6  9  4
+8 11 11 11  9 10  6 10  5
+9 13 12 13 10 11  7 10  5
+9 13 12 13 11 11  7 11  5
Requisites: Dex 16
Alignment: any
HD/level: d5
Weapon Prof.: 3+level/2
To Hit Table: CTD0
Save Table: Thf0
Reference: DM
Groups: Rogue
 
Gets 120 Rogue points per level.
Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.

[PC4] Rogue Classes Group


Profiteer

Level KXP
Spells
1 0 (none)
2 4.5 (none)
3 9 (none)
4 18 (none)
5 36 (none)
6 72 (none)
7 144 (none)
8 288 (none)
9 525 (none)
10 900 (none)
11 1275 (none)
12 1650 (none)
13 2025 (none)
14 2400 (none)
15 2775 (none)
16 3150 (none)
17 3525 (none)
18 3900 (none)
19 4275 (none)
20 4650 (none)
21 5025 (none)
22 5400 (none)
23 5775 (none)
24 6150 (none)
25 6525 (none)
26 6900 (none)
27 7275 (none)
28 7650 (none)
29 8025 (none)
30 8400 (none)
31 8775 (none)
32 9150 (none)
33 9525 (none)
34 9900 (none)
35 10275 (none)
36 10650 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  9 10  9  6 10  5  9  4
+7  9 11 10  6 11  6 10  5
+8 10 12 10  7 12  7 11  5
+9 10 13 11  7 13  8 12  6
+10 11 14 11  8 14  9 13  7
+11 12 15 12  9 14  9 14  7
+12 13 16 13 11 15 10 15  8
+13 14 16 14 13 15 11 16  9
+14 15 16 15 14 16 12 17  9
+15 16 16 16 16 16 13 18 10
+16 16 16 16 16 16 13 19 11
+17 16 17 16 16 16 14 20 11
Requisites: Dex 26; Class slots 2
Alignment: any
HD/level: ++d6
Weapon Prof.: 5+level/2
To Hit Table: 2xRog
Save Table: 3xRog
Reference: DM
Groups: Rogue
 
Gets 0 (zero) Rogue points per level. Knows all of the "eer" Rogue charts, with the "Penalty" column becoming "Bonus". You do get double bonus if you qualify for both bonus rows.
In addition to the normal +1 ability score point per level, each level choose one:
1. +1 ability score point in each of three different stats.
or
2. +2 ability score points in one single stat.
Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
Level 9, 18, etc.: The "Any Rogue" pick you get here does have the Penalty->Bonus overwrite.
 

[PC4] Rogue Classes Group


Profiteer Rogue Abilities

 
Lvl Profiteer Ability | -50% | -100% | -150% Act Base Bonus Bonus
1 ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections VM 0 Dex-14 Dex-19
1 Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc. M 100 Chr-3 Chr-12
1 Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History M 10 Int-13 Int-15
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Attack/backstab around corners (each 1% rating = 1 degree of angle around corner) 0 50 Wis-11 Wis-16
1 Blend in (everyone believes OK that you're here) - 50 Chr-12 Chr-14
1 Climb Walls | Overhangs | Upside-Down | Mid-Air | Air Walk | Wind Walk V 55 Str-10 Str-14
1 Clown: -1 Wis, +50 Rogue points
1 Comprehend Languages | Tongues | Message ( | per plane) 0 50 Int-9 Int-12
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Deal x2 dmg with an attack | Spell | Psi power | Innate V 5 Str-16 Str-20
1 Detect Lie or Undetectable Lie (1 at a time, cont.) - - - -
1 Disguise | Alter Appearance M 25 Chr-11 Chr-13
1 Ducking (+1 saves per 10% made this segment) V 0 Wis-15 Wis-18
1 Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack MV 0 Con-12 Con-15
1 Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion V 0 Dex-14 Dex-18
1 Extra parting shots (+1 attack per 50%) - 10 Dex-9 Dex-12
1 Extra range on missiles (3' per 1%) - 10 Wis-13 Wis-15
1 Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3) V 0 Dex-20 Dex-25
1 Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away) VV 20 Dex-18 Dex-22
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away) M 0 Dex-14 Dex-19
1 Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away) V 10 Dex-4 Dex-8
1 Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air V 0 Dex-14 Dex-19
1 Identify | Legend Lore M | 0 5 Int-13 Int-15
1 inRR || inaRR || inaaRR ( | TechR in addition to RR) 0 30 Con-13 Con-18
1 Know Visual History | Object Reading | Identify | Legend Lore 0 | M 0 Wis-15 Wis-17
1 Legend Lore | Identify | Object Reading | Know Visual History 0 | M 0 Int-15 Int-17
1 Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object MM 0 Chr-20 Chr-25
1 NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group) - 0 Con-9 Con-25
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away) VM 5 Dex-12 Dex-16
1 Pass without trace | Alter footprints || Plant Door || Transport via Plants V Wis-14 Wis-19
1 Pass without Trace || Etherealness || Probability Travel MV 0 Chr-15 Chr-21
1 Pick Pockets/Shoplifting | Palm | Present | Immune PP P 15 Dex-12 Dex-16
1 Rating/30 instances of Resist an element or eelement (doesn't "spread") - 30 Con-10 Con-15
1 Read Languages | Decipher Code M 5 Int-9 Int-14
1 Resources: Gain LVL*Chr*10 gp per reset.
1 Self Destruct: You and your group takes (Rating) tech dmg. P 30*LVL Str-1 Str-19
1 Spying | ESP (without him knowing) || Capital E Extract - 10 Int-11 Int-14
1 Spying || Reflecting Pool || untraceable & without his "ears burning" - || F 10 Int-12 Int-17
1 Take dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
1 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
1 Tracking | Trailing | Stalking V 0 Int-12 Int-15
1 Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything) V 10 Wis-0 Wis-12
1 Understand how a tech item works (-5%/tech level) V 25 Con-10 Con-12
1 Untwist - restore an effect that was dispelled/twisted (but not disjoined) 1V+1M 0 Wis-14 Wis-19
2 Blink | Controlled Blink | Dimension Door with no Summoning Sickness M 15 Wis-13 Wis-18
2 Can wield weapons of your size without Str requirement | +1 your size || +2 ||| +3 - 5 Str-14 Str-19
2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
2 Feign Weakness (everyone thinks you're a x0 putz, unless you're hostile) 0 0 Chr-15 Chr-18
2 Item Speed: One of your items gets +1E action || two items |||| one gets +1QE V 0 Con-10 Con-15
2 Locate nearest dungeon within rating/5 miles | with deepest DL | with most valuable item 2M 0 Chr-20 Chr-25
2 Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add P 5 Str-14 Str-19
2 X-ray vision | Use innate ability through wall (amount made/10 is #' through wall) M 0 Str-10 Str-20
3 ("Twirl") Find/Remove Guardian/Warding/Forbiddence effect on area M 20 Dex-18 Dex-28
3 +(rating/50) wear locations (any body location you want) V 0 Str-10 Str-15
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
3 Summon a DL 1 Outer creature ( || per extra DL) M 100 Con-12 Con-16
3 Summon a DL 1 Spirit of the Land creature ( || per extra DL) M 100 Con-12 Con-16
3 Tree | Gaseous Form | Wraithform ||| I'm Gone (to my own Pocket Plane) M 0 Wis-8 Wis-20
4 ++rating/100 to a die roll | Reroll a die roll || Counterspell || Object bM or hM 25 Dex-16 Dex-24
4 All-Around Sight | Locate Object | Treasure Finding M 25 Wis-15 Wis-19
4 Don't generate Alley encounters | Sewer/Attic | Old City at Night M 10 Wis-15 Wis-20
4 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole P 10 Str-14 Str-16
4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) M 5 Dex-18 Dex-25
4 Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) V 20 Dex-9 Dex-12
4 Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
4 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
4 Ignore or Counter an Interpose | Rescue | Escape | I'm Gone 0 0 Wis-14 Wis-19
4 Sense Danger | Precognition | Choose Future | x1 Avoid Fate VM 25 Wis-9 Wis-12
4 Wraithform | Dream Travel V 25 Con-15 Con-17
5 BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
5 Controlled Blink (max N*N feet, N is amount made) - 15 Dex-9 Dex-12
5 Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance 2M 0 Wis-12 Wis-20
5 Dimensional Folding || Proof against Teleportation M 40 Int-7 Int-20
5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
5 Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
6 Clairnasience | Eagle Eye Vision | Sending - 0 Wis-12 Wis-15
6 Disembodied Hands | Unseen Servant | Invisible Stalker P 30 Chr-10 Chr-20
6 Escape Entanglement/Web | Escape Maze | Escape Temporal Stasis || Escape Magical Grove bP 10 Int-14 Int-16
6 Ethereal Spell / Ethereal Projection | Shadow Spell (project to Plane of Shadow) MM 35 Wis-16 Wis-21
6 Fork Innate | Psionic | Magic | Radioactive bM -10 Chr-22 Chr-22
6 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
6 Locate Object in City || Country MM
6 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
6 Meld into Shadows/Mirrors/Crowds || Disperse VM 25 Str-9 Str-14
6 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
7 Avoid Fate x1 | x2 | x3 | x4 | x5 | etc. 2bM -20 Wis*2-50 Wis*2-50
7 Dimension Door | Blink | Controlled Blink M 20 Int-13 Int-18
7 Energy Control | Adaptation | Immune to Hostile Environments PV 30 Con-9 Con-12
7 inWR || inaWR || inaaWR ( | CR in addition to WR) 0 0 Str+Con-34 Str+Con-44
7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #M 0 Int-14 Int-38
7 Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up) nM 100 - -
7 Wilderness Power (any Priest Animal/Plant/Travellers) (penalty = -SL*50%) | Wiz Conjuration #M 0 Cml-14 Cml-38
8 +(rating)% money, use at end of run before selling - 0 Cml-9 Cml-18
8 Any Dex or Wis based Non-Weapon Proficiency (+1 per 25% made to the check) M 0 Dex+Wis-28 Dex+Wis-34
8 Any Subability (+1 per 25% made to that subability) M 0 Int-14 Int-17
8 Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition) MMM 35 Int-19 Int-25
8 Dispel Exhaustion | Heal |||| Reset M 0 Con-16 Con-20
8 Find the Path ( | for each plane removed) MM 20 Wis-10 Wis-15
8 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special) M 20 Int-13 Int-15
8 Immune to detection / divination effects - - - -
8 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 20 Int-13 Int-15
8 Remove Capital B Blasted or Capital M Mauled from someone 3F 100 - -
8 Target loses next P action | Harm ||| Set M 0 Chr-16 Chr-20
8 Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
9 Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question VM 0 Chr-11 Chr-21
9 Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
9 Commune with Nature | Contact Other/Higher Plane || Contact Other Multiverse/Timeline (SFB LoopComm) 1V+1M 0 Cml-22 Cml-42
9 Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form PP 40 Con-24 Con-24
9 Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future M - - -
10 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
10 Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange MV 0 Chr-16 Chr-16
10 Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing) VV 5 Dex-14 Dex-17
10 Speed: +1A action per 50% rating | B's | C's (does not count as your haste) 2V 5 Dex-14 Dex-17
12 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
12 Control Movements | Control Physicals | Control Mentals | Control 0 Actions MM 0 Chr-19 Chr-21
12 Dismiss Elemental | Banishment | Dispel Evil/Good M 60 Con-12 Con-17
12 Get save vs effects w/ no save, base=+0+items, each 5% is +1 - 0 Wis-20 Wis-25
12 Hold all Stats || Hold all Actions || Your actions can't be locked down 2M 0 Chr-19 Chr-21
15 Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. - -5 Int-22 Int-30
15 Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane) 3M 35 Wis-19 Wis-25
15 Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends) MMMM 35 Cml-22 Cml-29
15 The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
18 Duplicate a Psi5 or Psi10 minor || major ||||| grand ( | Psi-5) M 0 Con-15 Con-22
18 Duplicate a Psi6, 12, or 30 minor || major ||||| grand ( | -6 or -12) M 0 Con-15 Con-22
18 Fork 1bM 100 - -
18 Loop Shift ||| Loop Travel 1V+2M 15 Wis-34 Wis-50
18 Speak with Technology (giving it Pseudo-Intelligence) V 0 Con-15 Con-23
18 Time Shift ||| Time Travel VMM 15 Int-17 Int-25
21 Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc. 0 -150 Luck-5 Luck-10
21 Find/Remove x4 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x3 Special) V 40 Dex-25 Dex-25
21 Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form VM 0 Int-17 Int-20
21 You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes V 0 Con-20 Con-28
24 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole PMM 0 Int-19 Int-25
24 Restoration+Resurrection+Regenerate target ||| Get target out of the Hole 1P+2M 0 Wis-19 Wis-25
24 See in Capital D Darkness - - - -
24 Snap Silver Cord |||||| Put Target Down Deeper Hole |||||| Erase Truename M -30 HNCL-24 HNCL-24
27 Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc. M 0 Con-25 Con-33
27 Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate MMMMM 50 HCL-9 HCL-18
27 LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5) #F 0 Int-21 Int-26
27 Miracle 7 | Miracle 8 | Miracle 9 | Miracle 10 | Miracle 11 (#-6)M 0 Wis-21 Wis-26
27 Nuke (does a nuclear bomb; Rating/100 idmg in huge area) 2F 100 Str-2 Str-38
27 Summon (and control) DL XI Far Realm, Immortal, Nightmare Dimension, or Tarraque World monster ( || per extra DL) MM 0 Cml-55 Cml-70
36 Cast a 1st level Avangion or Clerical Elemental spell, it lasts for only 1 round (unless original duration is shorter) X or 4F 0 Luck-9 Luck-18

[PC4] Rogue Classes Group


Psionic Mystic0/10

Level KXP Psi0/Psi10
123 456 789
1 0 1-- --- ---
2 3 2-- --- ---
3 6 21- --- ---
4 12 32- --- ---
5 24 43- --- ---
6 48 431 --- ---
7 96 542 --- ---
8 180 653 --- ---
9 360 653 1-- ---
10 540 764 2-- ---
11 720 875 3-- ---
12 900 986 4-- ---
13 1080 986 41- ---
14 1260 A97 52- ---
15 1440 AA8 63- ---
16 1620 AA9 74- ---
17 1800 AAA 851 ---
18 1980 AAA 962 ---
19 2160 AAA A73 ---
20 2340 AAA A84 ---
21 2520 AAA A95 ---
22 2700 AAA AA6 1--
23 2880 AAA AA7 2--
24 3060 AAA AA8 3--
25 3240 AAA AA9 4--
26 3420 AAA AAA 5--
27 3600 AAA AAA 6--
28 3780 AAA AAA 71-
29 3960 AAA AAA 82-
30 4140 AAA AAA 93-
31 4320 AAA AAA A4-
32 4500 AAA AAA A5-
33 4680 AAA AAA A6-
34 4860 AAA AAA A7-
35 5040 AAA AAA A81
36 5220 AAA AAA A92
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  3  8  2  3  1  0  1
+1  5  4  8  2  3  1  0  2
+2  6  4  8  3  4  2  0  2
+3  6  5  8  3  4  2  1  3
+3  6  5  9  3  4  2  1  3
+4  6  6  9  4  5  3  1  4
+5  7  6  9  4  5  3  2  4
+5  7  7  9  4  5  4  2  5
+6  7  7 10  5  6  4  2  5
+7  7  8 10  5  6  4  3  6
+7  8  8 10  5  6  5  3  6
+8  8  9 10  6  7  5  3  7
+9  8  9 11  6  7  6  4  7
+9  8 10 11  6  7  6  4  8
+10  9 10 11  7  8  6  4  8
+11  9 11 11  7  8  7  5  9
+11  9 11 12  7  9  7  5  9
+12  9 12 12  8  9  8  5 10
Requisites: Str 9, Dex 13, Int 10, Wis 18, Chr 10
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/3
To Hit Table: Ftr0
Save Table: Psi
Reference: DM {Planeshifted Mystic0}
Groups: Rogue, Psionicist, Alternate
 
For abilities, see next page.

[PC4] Rogue Classes Group


Psionic Mystic0/10 Abilities

Can access Psi0 and Psi10 powers. See [Q10] for rules and powers.
PSPs = (LVL+Str+Dex+Con+Int+Wis-60)*3.
These are in Psi0 or Psi10 points. Note that the Psi0 powers will appear to be quite cheap, since Psi0 and Psi10 points are normally not 1 to 1 compatible.
These PSPs are each 2 Psi1 PSPs for conversion purposes.
 
Psi10 powers marked with a asterisk ( * ) can be used as a 0 action.
Your "KiL" is 2 times your CL (i.e. you count as a "Monk" in [Q0]).
 
The progression given is for Psi10. You can also pick Psi0 powers, in the following (somewhat non-standard) way:
SL=1, 2, 3 can be used for Psi0 minors.
SL=4, 5, 6 can be used for Psi0 majors.
SL=7, 8, 9 can be used for Psi0 grands.
 
This class also gets the standard Mystic0 abilities: (DM note: These are unchanged from the normal Mystic0 class.)
Level 1: One Martial Arts style (may not be custom).
Level 1: +1 Martial Arts maneuver slot per level.
Level 1: +1 AC per level if not wearing armor.
Level 1: +1" to movement rate per level.
Level 1: +1 dmg with open hand attacks per level. Base number of open hand attacks = (level+3)/4.
Level 1: Gets 1 "Any Monk or Acrobat" pick per level. Gets 40 rogue points per level.
Level 2: Cannot be surprised. Always attack first even if party loses initiative.
Level 4: 1V, 1/d: Cure Con*level hp of damage. This may be broken up into smaller amounts over the day if desired.
Level 6: Speak with Animals continuous.
Level 8: Resist Magic and Breath Weapons.
Level 9: Gets another Martial Arts style. It may be custom, even if you already have a custom style.
Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
Level 10: Speak with Anyone continuous.
Level 12: Immune to Enchantment/Charm spells, Resist Psionics.
Level 12: (level-11)*4% iPR
Level 14: 2V: Leave the Multiverse, physically travel up to 1V action relative distance (even through objects), then reappear.
Level 14: 0, touch, 5/d: Gentle Touch. Choose an effect: Charm, Cureall, Death, Quest, Paralysis. You get one of each per day. None of these effects have a saving throw.

[PC4] Rogue Classes Group


General Psi0 Information

KiL (Ki Level) = (highest Psi0 level)*3 + (highest Monk1 level)*2 + (highest Wild Talent level).
 
P0Ps = Str + Dex + Con + Wis - 40 + KiL
These are restored at 1 per round until the maximum per turn (equal to KiL) is reached.
1 P0P = 20 Psi1 points = 2 Psi9 track points for purposes of Psi11 conversion.
 
Psi0 and Monk1 get a progression (this replaces the "1 Martial Arts slot per level" in the Collective). You may downgrade if desired.
Wild Talents must buy these using Martial Arts slots (1 for Minor, 2 for Major, 3 for Grand, 4 for Super). They get the ability to take 1 power per level, levels 1-9 is Minor, 10-18 is Major, 19-27 is Grand, 28-36 is Super. You may take lesser types if desired.
 
In the "Act" column below (which is the actions needed to perform the maneuver), read "patt" as "punch attack" and "katt" as "kick attack".
 
Read "One attack:" on the Effects tables below as "Gain and do one attack, if successful, do the following:". You don't actually do damage with the attack unless noted.

[PC4] Rogue Classes Group


Psi0 Minor Powers

# Power P0P Action Effect
1 Acting 0 0 Acting, Spying, Disguise proficiencies; KiL*10% chance to resist Detect Lie spell
2 Armory 0 0 Armor Optimization, Armor/Weapon Identification, Armor/Weapon Repair proficiencies
3 Arrow Cutting 1 1V You get a Dex check (with penalty = enemy's level) for each missile shot at you this round
4 Binding 0 1V Tie up a helpless/surrendered foe so they cannot escape by physical means
5 Bowyer 0 0 Bowyer/Fletcher proficiency; 1 week of F actions: Make a nonmagical +1/+0 bow.
6 Calligraphy 1 0 Copy documents; Can copy magical writings at KiL% success, (100-KiL)% destroy original
7 Catfall 1 1P Land on feet, get a Dex check versus each die of the falling damage
8 Choke 1 1P One attack: Each round target makes Con check or unconscious, maintain by using 1V
9 Classical Literature 0 0 Legend Lore KiL%
10 Climbing 1 1V Gain Climb Walls rating of KiL*10% for the round
11 Contortion 1 1V Escape Bonds (but not from Binding power above); can squeeze through small gaps
12 Dance 0 0 Dancing, Juggling, Mime proficiencies; Can communicate without using spoken words
13 Double Attack 1 1att Do two attacks, each rolls 1d10 to hit, these cannot be traded in to do something else
14 Disable Limb 1 1P One attack: One limb cannot be used by target for 1t (no save)
15 Disarm 1 1P One attack: Target is disarmed (no save)
16 Entangle 1 1P One attack: Do one attack of dmg; -1 segment that target can use per round; maintain 1V
17 Fast-draw 1 0 1 of your weapon attacks occurs at start of round; can pick up 1 weapon without using 1V
18 Focus: Skill 1 1M +1 slot in a non-weapon proficiency (even if you don't have the proficiency) for 1r
19 Forced March 1 0 +KiL to movement rate for the day
20 Grapple 1 1P One attack: Do KiL + Str bonus (to damage) dmg every round, maintain by using 1V
21 Hawking 0 0 Can train a hawk to hunt or spy (not as good as a familiar, but close)
22 Horsemanship 1 1V Horsemanship proficiency; Keeps mount under control in difficult situations
23 Hurling 1 1P One attack: Throw any weapon (incl. weapons not meant to be thrown) without hit penalty
24 Kippup 1 0 Stand up without using a V action.
25 Leaping 1 1V Jump KiL*5' horizontally or KiL*2' vertically
26 Maka Wara 0 0 Each time someone hits you with an unarmed attack, he takes 1 damage back.
27 Medicine I 1 1V Choose one: Cure KiL hp; Cure Wounding; Repair disabled limb
28 Meditation -3 1 turn +KiL mental saves & Immune Fear for 1t; x2 normal healing/regenation rate in non-combat
29 Music 0 0 Music Composition, Instrumental, Singing proficiencies
30 Piercing Thrust 1 0 Do maximum damage with a piercing weapon attack.
31 Reverse Cut 0 0 Can attack to side or behind at no penalty (don't have to turn around)
32 Rhetoric 0 0 Fast-talking, Negotiation, Preaching proficiencies
33 Silent Garrote 1 1P One attack: Choke as above (you must be in Backstab position); Silence 15'r for duration.
34 Silent Kill 1 1P One attack: Do a x2 Backstab (you must be in Backstab position); Silence 15'r for that 1s.
35 Smashing Blow 1 1att Double the "to hit" roll with a blunt attack; Natural 19-20 is automatic hit.
36 Stealthy Movement 1 1V Gain Move Silently and Hide in Shadows ratings of KiL*10% for the round
37 Strike 1 0 Add your Str hit and damage bonus a second time for all attacks for this segment
38 Swimming 1 1M Can swim underwater for the round with no chance of drowning; Resist Water for 1 round
39 Tea Ceremony X 1 turn Give to other Psi0-users in room a total of X Psi0 points, this may be above max for 1 turn
40 Theology 0 0 Religion proficiency; Detect divine beings
41 Throw 1 1P Make one attack, if successful, throw target level*10' in one direction, he takes falling dmg
42 Trip 1 1att One attack: Do KiL dmg; target is down but may spend 1V to get back up
43 Unarmed Combat 0 0 +level TH and dmg with unarmed combat

[PC4] Rogue Classes Group


Psi0 Major Powers

# Power P0P Action Effect
1 Air Throw 3 1P,1V One attack: Target takes KiL*5' falling damage
2 Backflip Kick 2 1katt One kicking attack to opponent's back (not a backstab): Normal damage.
3 Buffalo Punch 2 2patt One punching attack: x3 normal damage.
4 Concealment 2 1M Invisibility
5 Death Touch 3 1P One attack: Death (save vs. PPD)
6 Double Dread Kick 2 2katt,1V Two kicking attacks: Each does normal damage and knocks the target back KiL'
7 Double-Hit Kick 2 0 Repeat damage of last kicking attack to same target
8 Double-Hit Knee 2 1katt Two kicking attacks: Normal damage; both must be vs. same target.
9 Dragon Kick 2 1P One kicking attack: That attack does Hp (hull points) instead of hp; target knocked down
10 Dragon Punch 2 1P One punching attack: That attack does Hp (hull points) instead of hp; target knocked down
11 Ear Pop 2 2patt (The 2att from seperate limbs) One attack: Target stunned and deaf (each save vs. PP)
12 Fire and Stones 2 2att (The 2att from seperate limbs) One attack: Destroys enemy's weapon (item save)
13 Flash Kick 3 1P,1V One kicking attack at +KiL to hit, ignores stoneskins/ironskins: x10 damage, knockdown
14 Flying Knee Thrust 2 1katt,1V One kicking attack: x2 normal damage.
15 Flying Thrust Kick 3 2katt,1V One kicking attack: x5 normal damage, knocked down.
16 Focus: Magic Resistance 3 0 KiL*5% MR for 1r
17 Focus: Stay Conscious X 0 Stay Conscious at negative hp; X = -(current hp)/2, round up
18 Foot Sweep 2 1katt One kicking attack: Normal damage, target is knocked down
19 Forward Flip Knee 2 1katt One kicking attack to opponent's back of head (not backstab) at -4 TH: Normal damage.
20 Handstand Kick 2 1katt,1V One kicking attack: Normal damage, with a bonus equal to your movement rate (in inches)
21 Head Butt 2 1HeadP One attack: Do double normal punching damage with your head.
22 Hundred Hand Slap 3 1F Ten punching attacks: Each does normal punching damage; all must be vs. same target
23 Hurricane Kick 2 1P,1V Do 1 attack on each target in a KiL*5' line: Normal damage plus knocked down.
24 Hyper Fist 3 1patt Three punching attacks: Each does normal punching damage; all must be vs. same target
25 Lightning Leg 3 1P,1M Ten kicking attacks: Each does normal kicking damage; all must be vs. same target
26 Lightning Stroke 3 1V Each time you miss this round you may reroll (you are actually making new 2nd attacks)
27 Medicine II 2 1V Choose one: Restore 1 stat point; Cure Disease; Neutralize Poison
28 Monkey Grab Punch 3 2patt One punch attack at +KiL to hit, cannot be parried/countered/dodged: Do normal damage.
29 Power Uppercut 2 2patt One punch attack at +KiL to hit: Do normal damage.
30 Precision Strike 0 0 All your weapons gain (+0)d(+2) on damage.
31 Rekka Ken 3 0 Ability to use 2P actions (but only for unarmed combat) this segment.
32 Returning Hurl 3 1P Hurling (above); if weapon has chain attached it has end-of-round returning.
33 San He 3 0 For 1r: Immovability; cannot be knocked back/down; cannot use V actions
34 Shockwave 3 1F Earthquake KiL' r (as spell)
35 Slide Kick 2 1katt One kicking attack, auto hits if target is not flying: Normal damage, target is knocked down
36 Spinning Back Fist 2 1patt,1V One punch attack: That attack does x2 damage.
37 Spinning Clothesline 3 1P One punching attack on each target within KiL'r: Do normal damage.
38 Spinning Knuckle 3 0 Repeat damage of last punching attack on same target
39 Stepping Front Kick 2 3katt,1V Two kicking attacks, second autohits if first hits: Normal damage, target knocked back KiL'
40 Toughskin 0 0 +KiL/2 AC bonus
41 Triple Strike 3 3att (The 3att from seperate limbs) Three attacks at same target at +KiL to hit: Normal dmg.
42 Whirlwind Kick 3 1P One kicking attack on each target within KiL'r: Do normal damage.
43 Wounded Knee 3 1katt One kicking attack: Target loses 1V action per round for 1t.

[PC4] Rogue Classes Group


Psi0 Grand Powers

# Power P0P Action Effect
1 Acid Breath 5 MouthP Breathe Acid (as per dragon)
2 Air Hurricane Kick 4 1P,1V Do 1 attack on each target in a KiL*5' line even in air: Normal damage plus knocked down.
3 Channel-strike 4 0 One attack: Normal results of attack. All Channel-strike in round must be vs. same target.
4 Chi Kung Healing X 1M Cure X*KiL hp to one target
5 Cobra Charm 4 EyeP Gaze, target must save vs. RSW or he cannot use any actions next segment, maintain 1M
6 Divination 6 1 turn Ask the DM a question, answer is given as (choose one:) 1 English word or cryptic phrase
7 Energy Reflection 5 1V As Arrow Cutting (above), except vs. magical missiles (even vs. Meteor Swarms & such)
8 Extendable Limbs 0 0 Your limbs can extend an extra KiL'
9 Fireball 4 1M KiLd6 dmg, KiL' radius (fire damage) (save:, if made save again for 0)
10 Flaming Dragon Punch 4 1P Dragon Punch (above); Do an extra set of hull damage (elemental fire damage) (save:)
11 Focus: Ability 6 1F +1 to an ability score for 1t
12 Ghost Form 6 1M Out-of-phase for 1r (cannot affect or be affected by solid objects), maintain 1M and 1 P0P
13 Great Wall of China 6 1P,1V KiL kicking attacks distributed among targets within KiL'r: Do normal damage.
14 Iceblast 5 1M KiLd4 dmg in a KiL*5' line (ice damage) (save:)
15 Improved Fireball 6 1M KiLd8 dmg, KiL' radius (fire damage) (save:, if made save again for 0)
16 Mind Reading 4 1M ESP; Know what the target is going to do next round
17 Musical Accomplishment 4 MouthP Allies can reroll (choose one:) missed to hit, missed saves, missed BlahR rolls (for 1m)
18 Regeneration 0 0 Regenerate KiL hp per round (given as KiL/10 hp per segment)
19 Shock Treatment 0 0 Immune Lightning; 1 P0P, 1V: Deal KiL damage to one target (save: )
20 Sonic Boom 4 1M KiLd4 dmg, KiL' radius (sound damage) (save:, if made save again for 0)
21 Spinning Foot Sweep 4 1katt One kicking attack on each target within KiL'r: Normal damage, targets are knocked down
22 Storm Hammer 5 1P,1V One attack: Target takes KiL*10' falling damage
23 Stunning Shout 6 MouthP Target must save vs. PP or stunned 1d(KiL) segments
24 Telepathy 4 1M Telepathy (as spell)
25 TurboSpinningClothesline 6 1P Two attacks on each target within KiL'r: Do normal damage.
26 Yoga Flame 4 MouthP Breathe Fire (as per dragon)
27 Yoga Teleport 6 1M Tesseract (as spell effect), KiL% chance of not being stunned afterwards

Psi0 Super Powers

# Power P0P Action Effect
1 Flying Fireball 8 1M,1V KiLd8 dmg in a KiL' radius (fire damage) (save:)
2 Focus: Resist Death X 0 Stay Alive (but probably unconscious) past -10 hp; X = -(current hp)/2, round down
3 Inferno Strike 7 1F KiLd20 dmg, KiL*3' radius (fire damage) (save:), center at caster (who doesn't take dmg)
4 Repeating Fireball 3*X 1M Throw X Fireballs (see above)
5 Thunderclap 8 1M KiLd12 dmg, KiL' radius (sound damage) (save:, if made save again for 0)
6 Zen No Mind 10 0 Ability to use 2M actions per segment

[PC4] Rogue Classes Group


Basic Psi10 Information

Psi10 (class) PSPs = (LVL+Int+Wis-20)*5
Psi10 (wild) PSPs = (LVL+Int+Wis-13)*2
 
1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis)/2 per hour, or (total multipliers of beings within 100') per hour
 
Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
 
Powers marked with an asterisk ( * ) can be used as a 0 action.
 
Level requirement for SL's for Wild Talents:
SL1=1, SL2=4, SL3=8, SL4=12, SL5=17, SL6=22
 
Wild Talent Progression:
 
Int+Wis+level Psi10
123 456
14-18 2-- ---
19-21 4-- ---
22-24 6-- ---
25-30 71- ---
31-35 82- ---
36-40 93- ---
41-45 A31 ---
46-50 A42 ---
51-55 A53 ---
56-60 A63 1--
61-65 A64 2--
66-70 A74 3--
71-75 A84 31-
76-80 A85 32-
81-85 A85 43-
86-90 A95 431
91-95 A96 432

[PC4] Rogue Classes Group


Psi10 First Level Powers (minors)

# Name Disc. PSPs Effect Source
1 Affect Normal Fires Pyro 1/r Affect Normal Fires RAPsi
2 Awaken Somn 2 Wakes someone up (removes a sleep effect) RAPsi
3 Detect Evil Empa 3 Detect Evil 3r RAPsi
4 Detect Lie * Telep 2/r Detect Lie RAPsi
5 Detect Lie II * Empa 3 Detect Lie 1r, Undetectable Lie doesn't work, instead gives save (at +5 bonus) RAPsi
6 Dispel Exhaustion Telep 5 Target heals 25% of damage taken RAPsi
7 Distract Telep 5/r Target cannot cast spells (save vs. spell) RAPsi
8 Dream Interpretation Somn 2 Interprets a dream; gives some insight RAPsi
9 Extrasensory Scan Telep 2/r Detect Life, Detect Psionics RAPsi
10 Feather Fall * TK 2/r Feather Fall RAPsi
11 Heat I Pyro 1/r Target takes 1d4 dmg /r RAPsi
12 Hide Emotion * Telep 3/r Undetectable emotion; immune ESP; +3 saves vs. emotion-changing effects RAPsi
13 Ignite Pyro 4 Burns an object (item save vs. fire) RAPsi
14 Instant Sleep Somn 1 Caster goes to sleep; gets x1.5 benefit per unit time RAPsi
15 Lift TK w*S/r TK up/down only; w = ln(weight in lbs.); S = ln(speed in ") RAPsi
16 Light Pyro 3/r Light RAPsi
17 Manipulate TK D/r Fine-control TK; max weight = CL lbs.; D = Dex score desired (max = Wis) RAPsi
18 Melt Pyro 5/r Melts an object (item save vs. fire), metal armors get -2 AT RAPsi
19 Resistance to Sleep Somn 2/h Immune Sleep RAPsi
20 Sleeping Awareness Somn 1/h Aware of surroundings while sleeping RAPsi
21 Sleeping Levitation Somn 1/h Levitate while sleeping (do not need to sleep on ground) RAPsi
22 Slide TK *w*S/r TK horizontal across floor only (max incline = CL*5); same w and S as Lift RAPsi
23 Spook Telep 5 Fear (save vs. spell at -CL/3) RAPsi
24 Suggest Telep 8 Suggestion (save) RAPsi
25 Tongues * Telep 3/r Tongues RAPsi
26 Wakefulness Somn 1/d Need not sleep; doesn't gain natural resets while not sleeping RAPsi

[PC4] Rogue Classes Group


Psi10 Second Level Powers (minors)

# Name Disc. PSPs Effect Source
1 Active Telepathy Telep 5/r Telepathy RAPsi
2 Beam of Light Pyro 5/r Line of Blindness (all in area save vs. spell or blinded) RAPsi
3 Bend TK *S/r Bend an object; S = Str score desired (max = Int) RAPsi
4 Break TK S/r Break an object (item save); S = Str score desired (max = Int) RAPsi
5 Chameleon * Telep 7/r +4 set Chr RAPsi
6 Confuse Telep 14 Confusion (save) RAPsi
7 Contingency Awaken Somn 3 Set a contingency for conditions to wake up RAPsi
8 Cool * Pyro 8/r Keeps object at a normal temperature; Imm. to increase temperature change RAPsi
9 Darkness Pyro 7/r Darkness (can target someone to blind them, they get a save) RAPsi
10 Detect Charm * Empa 8 Detect Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest RAPsi
11 Detect Motive * Telep 10 Gives motive for why someone is asking the way he is RAPsi
12 Dream Somn 3 Sleeping target has a dream (caster has no control) RAPsi
13 Emotion Read Telep 10 Read emotional state RAPsi
14 Empathy Empa 10 Sense needs, drives, emotions of target RAPsi
15 Enforced Sleep Somn 2/target Sleep 3*CL r (save vs. spell); max HD affected /target = CL RAPsi
16 Extinguish Pyro 10 Puts out a fire, or dispel a fire-based spell (Wall of Fire, Fire Shield, etc.) RAPsi
17 False Emotion * Telep 7/r Give off a false emotional state, true emotion is undetectable RAPsi
18 Fear Telep 17 Fear (save vs. spell at -CL/3); Fumble (save vs. spell) RAPsi
19 Feeblemind Telep 10 Feeblemind (save) RAPsi
20 Fire Protection * Pyro 8/r Resist Fire RAPsi
21 Floating Disc TK w/r Floating Disc; w = log(weight in lbs.) RAPsi
22 Healing Empa 15 Take X dmg, which regen at 1 hp/r: Target is cured X hp (max X = 24) RAPsi
23 Homeostasis * Pyro 1/r Resist non-magical Heat and Cold RAPsi
24 Intensify Fire * Pyro 10/r Doubles the damage of an existing fire effect RAPsi
25 Jump * TK J Jump J" (max J = CL*4) RAPsi
26 Know Alignment * Telep 12 Know Alignment RAPsi
27 Levitate TK 5/r Levitation RAPsi
28 Message Somn 4 Sends a message; same plane RAPsi
29 Mind Read * Telep 20/r Read surface thoughts of target RAPsi
30 Pain Erase Telep 8/r Target heals 25% of damage taken; Take only 75% of damage received RAPsi
31 Pillar of Fire Pyro 10/r Makes a column of fire (10' wide by 10*CL' high), 1d10 dmg RAPsi
32 Prolonged Wakefulness Somn 2/d Need not sleep; only 1 natural reset per 2 days while not sleeping RAPsi
33 Push TK *S/r Push an object; S = Str score desired (max = Int) RAPsi
34 Remove Fear Telep 8 Remove Fear RAPsi
35 Shield * TK A/r AT +10+A source (max A = CL) RAPsi
36 Talk in Sleep Somn 4 Sleeping target talks in his sleep (presumably about his dream) RAPsi
37 Troubled Sleep Somn 4/h Fear (save vs. spell); if sleeping, target has nightmares RAPsi
38 Untroubled Sleep Somn 2/h Cannot be targetted by Somniomancy effects while sleeping RAPsi
39 Warmth * Pyro 8/r Keeps object at a normal temperature; Imm. to decrease temperature change RAPsi
40 Wind TK 3/r Gust of Wind RAPsi

[PC4] Rogue Classes Group


Psi10 Third Level Powers (majors)

# Name Disc. PSPs Effect Source
1 Accelerated Sleep Somn 4/h While sleeping/resting, get x(CL+4)/5 benefit per unit time RAPsi
2 Alertness Somn 3/h Target has half chances of surprise RAPsi
3 Animal Communication * Telep 12/r Speak with Animals RAPsi
4 Automaton Telep 21/r Control target's V actions (save) RAPsi
5 Burn Pyro 13 Target takes (4+CL/3)d6 fire dmg (save:) RAPsi
6 Chill Metal Pyro 11 Chill Metal RAPsi
7 Clairvoyant Dreaming Somn 10 Clairvoyance (caster is sleeping while doing this) RAPsi
8 Comprehend Languages Empa 7/r Comprehend Languages RAPsi
9 Confound * Telep 15/r Telepathy/ESP/etc. on you give false set of thoughts RAPsi
10 Control Telep 30/r Control target's P actions (save); Caster cannot use M actions RAPsi
11 Crush TK 10 Crush an item (item save vs. crushing blow) RAPsi
12 Detect Invisible Creatures Telep 15/r Detect Life; Detect Invisibility; Detect Dust of Disappearance RAPsi
13 Dream Protection Somn 5/h Immune to Somniomancy effects while sleeping RAPsi
14 Emotion Write Telep 9/r Change target's emotional state (save) RAPsi
15 Enforced Wakefulness Somn 1/3t Target cannot sleep (and does not get natural resets) RAPsi
16 Fire Curtain Pyro 9/r Circular wall of fire around caster, 3d6 dmg RAPsi
17 Fire Missiles Pyro 10 Shoot (CL-2)/2 fire missiles, each does 1d4+1 fire dmg RAPsi
18 Freeze Pyro 13 Target takes (4+CL/3)d6 cold dmg (save:) RAPsi
19 Ground * Pyro 8/r Immune Lightning, must be touching the ground RAPsi
20 Heat Metal Pyro 11 Heat Metal RAPsi
21 Heat Ray Pyro 12 Line, all in area CLd6 heat dmg (save:), immunity to non-magical heat works RAPsi
22 Hold Telep 5/r Hold Monster (save) RAPsi
23 Identification Somn 15 Identify any x1 item (magic, psi, techonology, etc.) RAPsi
24 Impact TK 12 (CL+3)d8 telekinetic dmg; one target; no save RAPsi
25 Insanity Telep 16/r Target gets Int set to 3; Insanity (save for each) RAPsi
26 Know Alignment II * Empa 17 Know Alignment, Unknowable Alignment doesn't work, instead gives a save RAPsi
27 Locale Somn 12 Gives Local Area Knowledge (as per proficiency) in unknown area RAPsi
28 Masks * Telep 20/r Immune Telepathy/ESP/etc. RAPsi
29 Pain Block Telep 15/r Target heals 50% of damage taken; Take only 50% of damage received RAPsi
30 Rapport Telep 10/r Telepathy, can read target's memories RAPsi
31 Remote Sensing Telep 17/r Have access to all senses of the target RAPsi
32 Remove Fear II Empa 8 Remove Fear, target is immune to fear for 1 turn RAPsi
33 Shatter TK 6 Crush an item (item save vs. crushing blow); only vs. size S or smaller items RAPsi
34 Sleeping Automaton Somn 15 Control P and V actions on a sleeping target RAPsi
35 Static Charge Pyro 10 Target takes (2+CL/3)d4 lightning dmg, this effect can be Delayed Blasted RAPsi
36 Throw TK 8 Throw a small object to deal (CL+4)d6 dmg to a target (don't need to roll to hit) RAPsi
37 Ventriloquism * Telep 18/r Ventriloquism RAPsi
38 Wall of Fire Pyro 13 Wall of Fire, 3d6 dmg RAPsi

[PC4] Rogue Classes Group


Psi10 Fourth Level Powers (majors)

# Name Disc. PSPs Effect Source
1 Agony Telep 10/r -3 Int, -4 Wis, -3 saves, -3 TH, -3 dmg, can't use magic/psi, slow (save each) RAPsi
2 Chill TK w*T/r Lower temperature in object; w = ln(weight in lbs.); T = ln(change F) RAPsi
3 Dream Projection Somn 10 Can control details of a sleeping target's dream RAPsi
4 Dream Reading Somn 6/r Can view the dreams of sleeping target RAPsi
5 Dream Suggestion Somn 18 Suggestion (CL/2 saves vs.spell) RAPsi
6 Energy Armor * Pyro 7/r AT +10 source, destroy any weapon that strikes you (save vs. lightning) RAPsi
7 Fire Stream Pyro 18/r Choose 1 target within 120' per segment, it takes 6d6 fire dmg (save:) RAPsi
8 Forerunners Somn 16 Precognition (caster is sleeping this segment) RAPsi
9 Friends * Empa 15 Set Chr 19 for CL/3 turns RAPsi
10 Heat II TK w*T/r Raise temperature in object; w = ln(weight in lbs.); T = ln(change F) RAPsi
11 Kinetic Wall TK 8/r Immobile wall that blocks missile and melee weapons; must spend 1V to pass RAPsi
12 Masquerade Empa 1/h Caster has the mind-set and thought patterns of another RAPsi
13 Memory Read Telep 8/r Read memories of target RAPsi
14 Memory Protection * Telep 5/r Immune to Memory stealing, mind reading, Capital E Extract RAPsi
15 Mental Erasure Telep 30 Forget (save at -5-CL/3) RAPsi
16 Mental Guard Somn 12/h Imm. Charm,Confusion,Fear,Feeblemind,Possession,Soul Trap,Suggestion RAPsi
17 Nightmare Somn 18 Target does not gain next natural reset, takes 1d10 dmg (save vs. spell) RAPsi
18 Power Shift * Telep 1/d Your psionic powers appear to be a different form of energy (magic, innate, etc.) to Detection effects DM
19 Scare Empa 15 Fear 1d3+CL/2 r, target must save every round (even if made previous saves) RAPsi
20 Sensitivity to Psychic Imp. Empa 20 Sensitivity to Psychic Impressions RAPsi
21 Sleep of Healing Somn 21 Target sleeps this segment, cure CL/2 hp, disease, blind, feeblemind, insanity RAPsi
22 Slow TK 3/r Slow; -1P action (save for each) RAPsi
23 Stasis * Somn 18 Feign Death (can be used on willing others) RAPsi
24 Static Discharge Pyro 35 All in caster's group (except caster) take (10+CL/3)d6 lightning dmg (save:) RAPsi
25 Waking Nightmare * Somn 5/r Target is immune to emotion changes and hallucinations RAPsi
26 Walking Sleep Somn 10/h Target is fully aware and can use Z and V actions while asleep RAPsi

[PC4] Rogue Classes Group


Psi10 Fifth Level Powers (grands)

# Name Disc. PSPs Effect Source
1 Charm Person Empa 15 Charm Person (make CL saves) RAPsi
2 Cleave * TK N/r Mental weapon: Use 1M to get #Att=2, dmg=1dN, considered +N/5 wpn RAPsi
3 Dream of Communion Somn 30 Contact other Plane (caster is sleeping this segment) RAPsi
4 Dream Quest Somn 30 Quest/Geas (save vs. spell) RAPsi
5 Dream Travel Somn 50 Teleport (same plane) (caster is sleeping this segment) RAPsi
6 Fire Blast Pyro 26 One group takes (8+CL/5)d6 fire dmg (save:) RAPsi
7 Fire Strands Pyro 22 Web spell, everyone within takes Xd6 dmg /r, X is # sizes larger than size T RAPsi
8 Fly * TK S/r Fly at S*3" RAPsi
9 Hypnotism Empa 20 Hypnosis (make CL saves) RAPsi
10 Kinetic Dome TK 10/r Kinetic Wall (see above) but is a hemisphere RAPsi
11 Lightning Bolt Pyro 24 Lightning Bolt, CLd6 dmg (save:) RAPsi
12 Madness Somn 35 Nightmare (see above); Target gains 1 insanity (save vs. spell) RAPsi
13 Memory Write Telep 65 Change a memory in a target (save) RAPsi
14 Mind Block Telep 17/h Can't be mentally targetted; auto make Will/Mental saves; can't be scryed RAPsi
15 Mindreave Telep 70 Target gets Int set to 3; Insanity; lose all spells; lose all PSPs (save for each) RAPsi
16 Object Reading Empa 35 Object Reading RAPsi
17 Plane Shift Somn 55 Plane Shift (caster is sleeping this segment) RAPsi
18 Prescient Dream Somn 62 Precognition about a person or item, more exact information than Forerunners RAPsi
19 Resistance Shift * Empa 1/d Your psionic powers are resisted using a different resistance (MR, IR, etc., but not anti's or GR/XR) DM
20 Sleep Guard Somn 15 Contigency Awaken, wake up and do a Psi10 power (chosen ahead of time) RAPsi
21 Suggestion Empa 17 Suggestion (make CL saves) RAPsi
22 Transportation Somn 50+15P Teleport (same plane) (P=# of people) (all in the effect are sleeping this seg.) RAPsi

[PC4] Rogue Classes Group


Psi10 Sixth Level Powers (grands)

# Name Disc. PSPs Effect Source
1 Animate Fire Pyro 15/r Turn fire into 2^(X+1) HD fire elemental, where X is the # sizes beyond size T RAPsi
2 Astral Dreaming Somn 55+15P Astral spell (P=# of people) (all in the effect are sleeping this segment) RAPsi
3 Compress TK 10/r Target gets -1 size (max weight affected = 2^CL pounds) RAPsi
4 Disintegrate TK 15 Disintegrate (save) RAPsi
5 Dream of Death Somn 55 Death Spell 5d20 HD (save vs. Death Magic), sleeping targets get no save RAPsi
6 Energy Quench Pyro 40 Death Spell 4d20 HD (save vs. Death Magic), works on undead and golems RAPsi
7 Enlarge TK 10/r Target gets +1 size (max weight affected = 2^CL pounds) RAPsi
8 Group Mind * Telep 15/r Group has each other's proficiencies, feats, kits, memories, thoughts RAPsi
9 Mind Quench Telep 51 Death Spell 3d20 HD (save vs. Death Magic), creatures w/ Int 1-8 get no save RAPsi
10 Mindwipe Telep 65 Wipe all memories in target (save) RAPsi
11 Sleeping Wish Somn 60 Duplicate a SL 1-5 Psi10 power (caster is sleeping this segment) RAPsi
12 Summon Fire Elemental Pyro 40+5/r Summons a 12 HD Fire Elemental, or gain control of someone's Fire Ele. RAPsi
13 Telempathic Projection Empa 21 All others around you can sense your thoughts, feelings, emotions RAPsi
14 Telepathy Empa 10/r Telepathy (across planes) RAPsi
15 Trigger Telep 70 Delayed Blast Mind Quench, only 1 target, will go off on a set condition RAPsi

[PC4] Rogue Classes Group


Psi10 Seventh Level Powers (grands)

# Name Disc. PSPs Effect Source
1 Chain Contingency Somn 70 Chain Contingency for Psi10 powers DM
2 Improved Sleep Somn 70 Sleep a group (no save, CR to resist) DM
3 Magnify Fire * Pyro 35 xCL dmg to a fire effect being cast DM
4 Remove Charm Empa 35 Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest DM
5 Spirit Chameleon Telep 70 +1 permanent Int, Wis, or Chr (max=LVL*2) DM
6 Super Push TK 35 Target takes CL*20' falling damage DM

Psi10 Eighth Level Powers (supers)

# Name Disc. PSPs Effect Source
1 Automaton II Telep 40 Control all actions (save) DM
2 Falsename * Telep 80 You give off a false Truename (it's someone else's) DM
3 Fire Protection * Pyro 80 Immune any element with a fire component DM
4 Improved Rest Somn 80 Get 2 resets per reset DM
5 Mass Impact TK 40 (CL+4)d10 TK dmg to a group (no save) DM
6 Predict and Counter * Empa 40 Predict what someone is about to do, can counter it DM

Psi10 Ninth Level Powers (supers)

# Name Disc. PSPs Effect Source
1 Fire Armor * Pyro 90 AT +CL*5 source; Disintegration shield (100% dmg back) DM
2 Mass Agony Telep 45 Group takes CL Int and Wis dmg (no save) DM
3 Mass Suggestion Somn 45 Group is Suggested (CL saves to avoid) DM
4 Megaslow * TK 45 Target loses next CL P actions (save for each) DM
5 Static Blast Pyro 90 (11+CL)d8 Electricity dmg to a group (no save) DM
6 True Friends * Empa 90 Mirage Arcana that you are the monster's friends DM

Psi10 Tenth Level Powers (supers)

# Name Disc. PSPs Effect Source
1 Annihilate TK 100 Target is Annihilated (save) DM
2 Between Somn 100 Between (teleport across planes ignoring defenses) DM
3 Cleaver * TK 50 Mental weapon; #Att=CL; dmg=1dCL DM
4 Fire Prison Pyro 50 Imprisonment; Takes 1 vile dmg /s (no resistance) DM
5 Irresistable Charm Empa 100 Charm (no save, CR to resist) DM
6 Mindrape Telep 50 Capital E Extract; Set Int 2 (no save) DM

[PC4] Rogue Classes Group


Quarterling0

Level KXP
Spells
1 0 (none)
2 0.5 (none)
3 1 (none)
4 2 (none)
5 4 (none)
6 8 (none)
7 16 (none)
8 30 (none)
9 75 (none)
10 150 (none)
11 225 (none)
12 300 (none)
13 375 (none)
14 450 (none)
15 525 (none)
16 600 (none)
17 675 (none)
18 750 (none)
19 825 (none)
20 900 (none)
21 975 (none)
22 1050 (none)
23 1125 (none)
24 1200 (none)
25 1275 (none)
26 1350 (none)
27 1425 (none)
28 1500 (none)
29 1575 (none)
30 1650 (none)
31 1725 (none)
32 1800 (none)
33 1875 (none)
34 1950 (none)
35 2025 (none)
36 2100 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  9  8  7  4  5  1  0  0
+1 10  9  8  5  6  2  1  0
+1 10  9  8  5  6  2  1  0
+1 10  9  8  6  6  2  1  0
+1 10  9  8  6  6  2  1  0
+1 10  9  8  6  7  3  2  0
+1 10  9  8  6  7  3  2  0
+2 12 11 10  8  9  3  2  1
+2 12 11 10  8  9  3  2  1
+3 12 11 10  9  9  4  2  1
+3 12 11 10  9  9  4  2  1
+3 12 11 10  9 10  4  3  1
+3 12 11 10  9 10  4  3  1
+3 14 13 12 11 12  5  3  2
+3 14 13 12 11 12  5  3  2
+4 14 13 12 12 12  5  4  2
+4 14 13 12 12 12  5  4  2
+5 14 13 13 12 12  6  4  2
Requisites: Str 6, Dex 8, Con 5
Alignment: any
HD/level: d4
Weapon Prof.: 1+level/4
To Hit Table: xCTD0
Save Table: xHalf0
Reference: DM
Groups: Rogue
 
Gets only 20 Rogue points per level instead of 40.
Quarterling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
   
Level 1: x5 Personality Score vs. magic items with Ego.
Level 1: Over Hit: If your attack bonus is greater than the target's AC, do x1.5 damage.
Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
Level 2: +LVL/2 Hobby proficiencies.
Level 2: +LVL/2 slots in Weapon Mastery.
Level 8, 16, 24, etc. ¶: +1 HNCL
Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
Level 10: Resist Magic and Breath Weapons.
Level 16: If you need a 2 or less to hit a target, you may attack it twice for each attack.
Level 32: If you need a 2 or less to hit a target, you may attack it three times for each attack.
Lvl Ability
1 Any Rogue 1 ability
2 Any Rogue 1 ability
3 Any Rogue 1 ability
4 Any Rogue 2 ability
5 Any Rogue 2 ability
6 Any Rogue 3 ability
7 Any Rogue 3 ability
8 Any Rogue 4 ability
16 Any Rogue 8 ability
24 Any Rogue 12 ability
32 Any Rogue 16 ability

[PC4] Rogue Classes Group


Quick Man (Dextrous Man)


Level

KXP
Rog
123 456

TH
1 0 1-- --- +1
2 5 2-- --- +2
3 10 21- --- +3
4 20 32- --- +4
5 40 421 --- +5
6 80 422 --- +6
7 160 432 1-- +7
8 320 433 2-- +8
9 640 433 21- +9
10 1000 443 22- +10
11 1500 444 33- +11
12 2000 444 441 +12
13 2500 555 442 +13
14 3000 555 443 +14
15 3500 555 544 +15
16 4000 555 555 +16
17 4500 665 555 +17
18 5000 666 655 +18
19 5500 666 666 +19
20 6000 776 666 +20
21 6500 777 766 +21
22 7000 777 777 +22
23 7500 887 777 +23
24 8000 888 877 +24
25 8500 888 888 +25
26 9000 998 888 +26
27 9500 999 988 +27
28 10000 999 999 +28
29 10500 AA9 999 +29
30 11000 AAA A99 +30
31 11500 AAA AAA +31
32 12000 BBA AAA +32
33 12500 BBB BAA +33
34 13000 BBB BBB +34
35 13500 CCB BBB +35
36 14000 CCC CBB 1 +36
37 28000 CCC CBB 2 +37
38 42000 CCC CBB 3 +38
39 56000 CCC CBB 4 +39
45 140000 CCC CBB A +45
54 266000 DDD DCC C1 +54
63 392000 DDD DCC CA +63
72 518000 EED DDD DD1 +72
Requisites: Dex 100
Alignment: any
HD/level: d6
Weapon Prof.: 3+level/2
Reference: DM
Groups: Rogue, Maxi
Complexity: CF=3
 
Saving Throws:
PPD: level*3 Fort: level*3
RSW: level*3 Reflex: level*3
PP: level*3 Will: level*3
BW: level*3
Spell: level*3
 
Sustain Dex.
+1 rank of Exceptional Dex which stacks on top on what you already have (unless the source says it can't be improved).
+LVL*2 Dex
You get the bonus P,V actions based on high Dex used in earlier versions of the Collective. Take N=Dex-14, spend N=4 for +1V, spend N=8 for +1P (so at Dex 22 you can have either +2V or +1P).
You can use an unlimited amount of shifting of Subability scores ("sleazing") for Dex.
Automatically make Dex checks and Reflex saves.
 
AC +LVL
Resist falling damage.
Free Martial Arts style, +LVL maneuvers
Movement rate doubled, then add +LVL*3"
Number of Attacks (all weapons) +LVL/4
Tactical Movement +1+LVL/4 instances
+LVL V actions; can convert 2V->1QV; 2QV->1QQV
+LVL/5 QZ actions
 
Gets 75 Rogue points per level.
Level N (every level): Any Rogue N pick. You get an extra (second) pick at level 1.
 
Level 1 ¶: Instead of using your TH bonus, you can divide the target's AC by LVL, that's what you need on 1d20 to hit (with no bonuses).
Level 1: Connected: You know a friend in every city, for shelter and/or locating a shop/person
Level 1: Detect Lie or Undetectable Lie (1 at a time, cont.)
Level 1: Sell items for 64+LVL% of value instead of 50%
Level 2: +(LVL+1)/2 Chr; Sustain Chr
Level 2: Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
Level 2: Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
Level 2: Training: Gain 1 stat point per reset.
Level 3: Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
Level 3: Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
Level 3: Nonmagical items (all types) are one-third cost for you
Level 3: Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
Level 4: 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
Level 4: Can "Frugal" potions (+50% to number of uses)
Level 4: Overkill: If you put someone below -50 hp, they are automatically slain.
Level 4: Slimy: You and the space you're standing at can't be targetted.
Level 5: Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
Level 5: Moving is only V action
Level 6: Ignore MR with your Rogue spells
Level 6: Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
Level 7: 1bM, 1/r: Counterspell
Level 7: Immune to LVL elements/eelements (doesn't "spread")
Level 8: 1bM, 1/r: Fork
Level 8: Get +1 IM (Instantaneous Mental) action per turn.
Level 12: Using Rogue abilities is only V action each

[PC4] Rogue Classes Group


Quickling0

Level KXP Faerie
01 1 2 2 3 3 4
1 17.6 (owe) 1-- - - - - - -
2 52.8 11- - - - - - -
3 123.2 111 - - - - - -
4 264 211 - - - - - -
5 414 221 - - - - - -
6 564 221 1 - - - - -
7 714 222 1 - - - - -
8 864 222 2 - - - - -
9 1014 222 2 1 - - - -
10 1164 222 2 2 - - - -
11 1314 322 2 2 - - - -
12 1464 332 2 2 - - - -
13 1614 333 2 2 - - - -
14 1764 333 3 2 - - - -
15 1914 333 3 3 - - - -
16 2064 333 3 3 1 - - -
17 2214 333 3 3 2 - - -
18 2364 333 3 3 3 - - -
19 2514 333 3 3 3 1 - -
20 2664 333 3 3 3 2 - -
21 2814 333 3 3 3 3 - -
22 2964 333 3 3 3 3 1 -
23 3114 333 3 3 3 3 2 -
24 3264 333 3 3 3 3 3 -
25 3414 333 3 3 3 3 3 1
26 3564 333 3 3 3 3 3 2
27 3714 333 3 3 3 3 3 3
28 3864 444 3 3 3 3 3 3
29 4014 444 4 4 4 3 3 3
30 4164 444 4 4 4 4 4 4
31 4314 555 4 4 4 4 4 4
32 4464 555 5 5 5 4 4 4
33 4614 555 5 5 5 5 5 5
34 4764 666 5 5 5 5 5 5
35 4914 666 6 6 6 5 5 5
36 5064 666 6 6 6 6 6 6
TH Saves
PD RS PP BW Sp Fo Re Wi
+5  2  2  2  2  2  2  2  2
+6  3  3  3  3  3  3  3  3
+7  3  3  3  3  3  3  3  3
+8  4  4  4  4  4  4  4  4
+9  4  4  4  4  4  4  4  4
+10  5  5  5  5  5  5  5  5
+11  5  5  5  5  5  5  5  5
+12  6  6  6  6  6  6  6  6
+13  6  6  6  6  6  6  6  6
+14  7  7  7  7  7  7  7  7
+15  7  7  7  7  7  7  7  7
+16  8  8  8  8  8  8  8  8
+17  8  8  8  8  8  8  8  8
+18  9  9  9  9  9  9  9  9
+19  9  9  9  9  9  9  9  9
+20 10 10 10 10 10 10 10 10
+21 10 10 10 10 10 10 10 10
+22 11 11 11 11 11 11 11 11
Requisites: Dex 18, Wis 16
Alignment: C any (or) any E
HD/level: & +++d8
Weapon Prof.: & 4+level/3
To Hit Table: War +4 levels
Save Table: Mon +4 levels
Reference: 0D&D {Planeshifted Troll0}
Groups: Rogue, Monster, Alternate
 
Has a Faerie progression (no stat bonus).
Level 1: Base movement rate is 96".
Level 1: Exceptional Dex bonus; i.e. bonus is (Dex-12).
Level N (each level): +2 Dex. This bonus cannot be used to qualify for the Quickling0 class itself, and you can't 2 for 1 trade it away.
Level 1: Barbarian Dex bonus; i.e. bonus is (Dex-14)*2.
Level 1: You can use missile weapons in each hand (no limit of 1 per set of hands).
Level 1 ¶: Any Rogue 1 ability, or two Rogue 1 abilities based on Dex. This class gets 20*LVL Rogue points.
Level 4 ¶: Any Rogue 4 ability, or two Rogue 4 abilities based on Dex.
Level 9: Extra Barbarian Dex bonus; i.e. bonus is (Dex-16)*5/2, round down.
Level 9 ¶: Any Rogue 9 ability, or two Rogue 9 abilities based on Dex. (This is in addition to the normal "Any Rogue 9" ability you get for being a Rogue.)
Level 16 ¶: +2 HNCL
Level 18: Super Barbarian Dex bonus; i.e. bonus is (Dex-18)*3.
Level 18 ¶: Any Rogue 18 ability, or two Rogue 18 abilities based on Dex. (This is in addition to the normal "Any Rogue 18" ability you get for being a Rogue.)

[PC4] Rogue Classes Group


Quintessential Thief6

Level KXP Spells
1 0 (none)
2 6 (none)
3 18 (none)
4 36 (none)
5 60 (none)
6 90 (none)
7 126 (none)
8 168 (none)
9 216 (none)
10 486.4 (none)
11 729.6 (none)
12 972.8 (none)
13 1216 (none)
14 1459.2 (none)
15 1702.4 (none)
16 1945.6 (none)
17 2188.8 (none)
18 2432 (none)
19 2675.2 (none)
20 2918.4 (none)
21 3161.6 (none)
22 3404.8 (none)
23 3648 (none)
24 3891.2 (none)
25 4134.4 (none)
26 4377.6 (none)
27 4620.8 (none)
28 4864 (none)
29 5107.2 (none)
30 5350.4 (none)
31 5593.6 (none)
32 5836.8 (none)
33 6080 (none)
34 6323.2 (none)
35 6566.4 (none)
36 6809.6 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 20
Alignment: any
HD/level: d15
Weapon Prof.: 8+level/8
To Hit Table: Rog
Save Table: Rog
Reference: Quintessential Rogue3
Groups: Rogue
 
Gets Exceptional Dex.
Gets any "Any Rogue" pick and 80 Rogue points per level.
"¶" means this ability cannot itself be picked with a "Level:" or Rogue pick.  
Levels 1-5:
(2/level)
A. Can specialize in weapons as a Warrior. {Assassin}
B. 1 hour of walking around a city: Gain LVL^3 gp (picking up things off street) {Beggar}
C. Improve Exceptional Dex to Barbarian Dex bonus. {Barbarian}
D. ¶ Two "Level 1:" abilities from any class you know {Dilettente}
E. Always make Chr checks. {Diplomat}
F. Detect Lie cont.; Detect Hidden cont. {Inspector}
G. ¶ Get an extra "Any Rogue" pick per level. {Scout}
H. Bag of Holding; 1M: Locate Black Market in city {Smuggler}
I. Can backstab every attack (1N action) vs. Panicked person; 1M: Panic (Will save) {Spy}
J. +LVL TH {Thug} or +LVL TH and dmg with unarmed attacks {Brawler}
K. +LVL*5% money {Treasure Hunter}
L. Species Enemy as per Ranger1 {Avenger}
Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
Levels 7-11:
(2/level)
M. +LVL Int; Legend Lore LVL*10% {Explorer}
N. Immune to terrain, hostile environments {Outlaw}
O. 1M: Find the Path; 1M: Locate Object; 1M: Locate Person {Pathfinder}
P. 1F, 1/reset: Create an item of any E=LVL/2 material, do not need to pay cost {Outcast}
Q. 1F, 1/reset: Create a Psi8 item with TechL=LVL; can have LVL of these items {Tinker}
R. Can buy property or businesses at half cost {Businessman}
S. Always get special treatment and respect from Local Ruler {Agent of the Crown}
T. Can attack with missiles in a way that people don't know where it's from {Commando}
U. 0, 1/d: +LVL TH and +LVL*2 damage this turn {Shadow Avenger}
Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
Levels 13-17:
(2/level)
V. +LVL Luck; Luckstone effect {Gambler}
W. Free Specialty Priest pick in Flying Spaghetti Monster {Pirate}
X. Gain a Divine Companion (both a Familiar and an Animal Companion) {Divine Footpad}
Y. 1M: Learn a fact (e.g. a weakness) about a monster never seen before {Deep Tracker}
Z. Get xLVL dmg on someone who's at negative hp immediately (no delay) {Executioner}
AA. 0, when creating a Trap/Trick/Special: An additional -LVL*10% penalty to remove it.
Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11

[PC4] Rogue Classes Group


Rakdos Speedster (MTG B/R)

Level KXP
Spells
1 0 (none)
2 2.375 (none)
3 4.75 (none)
4 9.5 (none)
5 19 (none)
6 38 (none)
7 76 (none)
8 152 (none)
9 304 (none)
10 608 (none)
11 912 (none)
12 1216 (none)
13 1520 (none)
14 1824 (none)
15 2128 (none)
16 2432 (none)
17 2736 (none)
18 3040 (none)
19 3344 (none)
20 3648 (none)
21 3952 (none)
22 4256 (none)
23 4560 (none)
24 4864 (none)
25 5168 (none)
26 5472 (none)
27 5776 (none)
28 6080 (none)
29 6384 (none)
30 6688 (none)
31 6992 (none)
32 7296 (none)
33 7600 (none)
34 7904 (none)
35 8208 (none)
36 8512 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  7  6  3  6  0  2  1
+0  6  7  6  3  7  1  3  1
+1  6  8  6  4  7  1  3  2
+1  6  8  7  4  7  1  4  2
+2  6  9  7  4  8  2  4  3
+2  7  9  7  5  8  2  5  3
+3  7 10  7  5  9  3  5  4
+3  7 10  8  6  9  3  6  4
+4  7 10  8  6  9  3  6  5
+4  8 11  8  6 10  4  7  5
+5  8 11  9  7 10  4  7  6
+5  8 12  9  7 11  5  8  6
+6  8 12  9  8 11  5  8  7
+6  9 13 10  8 11  5  9  7
+7  9 13 10  8 12  6  9  8
+7  9 13 11  9 12  6 10  8
+8  9 14 11  9 13  7 10  9
+8 10 14 11 10 13  7 11  9
Requisites: Dex 20, Wis 14
Alignment: NE, CE, CN, or LN
HD/level: AC-10  (see note)
Weapon Prof.: 7+level/6
To Hit Table: Rog
Save Table: Rog/Wiz
Reference: DM
Groups: Rogue
 
Hit Dice: This class doesn't get HD, only hp, so you don't apply Con bonus. Multiply your level by AC-10 to get your hp. You can treat it as "0d6+AC-10" if something else is affecting your HD/level.
Barbarian Dex bonus.
Has 75+25*LVL Rogue points.
Moving costs you only V action. (This effectively doubles your movement rate.)
Level 1: 1M: Summon a kobold (AC 10, hp 10, TH +1, dmg 1). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
Level 4: 2M+V: Target gets -4*LVL TH, dmg, AC, and saves until end of round.
Level 4: 1M: Summon a goblin (AC 20, hp 10, TH +20, dmg 20). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
Level 9: 1M: Summon a ball lightning (AC 20, hp 10, TH +60, dmg 60). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
 
Lvl Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions 1F 0 Dex-20 Dex-25
1 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) V 50 Wis-14 Wis-14
1 Do rating/50 physical attacks with one weapon P 50 Str-10 Str-18
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
2 Any Rogue Level 2 ability - - - -
3 Any Rogue Level 3 ability - - - -
4 Any Rogue Level 4 ability - - - -
5 Any Rogue Level 5 ability - - - -
6 Any Rogue Level 6 ability - - - -
7 Any Rogue Level 7 ability - - - -
8 Any Rogue Level 8 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -

[PC4] Rogue Classes Group


Remover


Level

KXP
Priest
123 456 789 ABC DE

TH
1 0 000 --- --- -- +0
2 2 000 0-- --- -- +0
3 6 000 00- --- -- +0
4 15 000 000 --- -- +0
5 39 000 000 0-- -- +0
6 97 000 000 00- -- +0
7 244 111 110 000 -- +0
8 391 111 111 111 -- +0
9 750 111 111 111 0- +0
10 1100 222 221 111 0- +0
11 1450 222 222 222 1- +0
12 1800 222 222 222 10 +0
13 2150 333 332 222 10 +0
14 2500 333 333 333 20 +0
15 2850 333 333 333 21 +0
16 3200 333 333 333 22 +0
17 3550 333 333 333 32 +0
18 3900 333 333 333 33 +0
19 4250 433 333 333 33 +0
20 4600 443 333 333 33 +0
21 4950 444 333 333 33 +0
22 5300 444 433 333 33 +0
23 5650 444 443 333 33 +0
24 6000 444 444 333 33 +0
25 6350 444 444 433 33 +0
26 6700 444 444 443 33 +0
27 7050 444 444 444 33 +0
28 7400 444 444 444 43 +0
29 7750 444 444 444 44 +0
30 8100 544 444 444 44 +0
31 8450 554 444 444 44 +0
32 8800 555 444 444 44 +0
33 9150 555 544 444 44 +0
34 9500 555 554 444 44 +0
35 9850 555 555 444 44 +0
36 10200 555 555 544 441 +0
37 20400 555 555 544 442 +0
38 30600 555 555 544 443 +0
39 40800 555 555 544 444 +0
45 102000 655 555 555 555 +0
54 193800 666 666 666 555 1 +0
63 285600 766 666 666 666 6 +0
72 377400 777 777 777 666 61 +0
Requisites: Dex 18, Wis 9,
  Class Slots 3
Alignment: not LG
HD/level: d6
Weapon Prof.: 3+level/3
To Hit Table: +0
Reference: RKR
Groups: Priest, Rogue, PC Designed
Complexity: CF=5
   
Saving Throws:  
PPD: level*2+0 ++1
RSW: level*2+0 ++1
PP: level*2+0 ++1
BW: level*2+0 ++1
Spell: level*2+0 ++1
Fort: level*2+0 ++1
Reflex: level*2+0 ++1
Will: level*2+0 ++1
 
++1 to saves means to adjust the true die roll by 1.
Gets Dex bonus to spell progression.
40 Rogue points per level.
Gets 1 Rogue pick at 1st level, then 1 more every 3rd level.
Spells with SL > (LVL+1)/2 may only be used for Healing sphere spells.

[PC4] Rogue Classes Group


Rocketeer

Level KXP Invocation
123 456 7
1 0 1-- --- -
2 3 2-- --- -
3 6 21- --- -
4 12 32- --- -
5 24 331 --- -
6 48 332 --- -
7 96 332 1-- -
8 192 333 2-- -
9 350 443 21- -
10 600 443 32- -
11 850 544 321 -
12 1100 655 322 -
13 1350 666 422 -
14 1600 666 532 1
15 1850 666 642 1
16 2100 777 643 1
17 2350 777 753 2
18 2600 888 864 2
19 2850 998 864 2
20 3100 999 875 2
21 3350 999 986 2
22 3600 999 996 3
23 3850 999 997 3
24 4100 999 998 3
25 4350 999 998 4
26 4600 999 999 4
27 4850 999 999 5
28 5100 999 999 6
29 5350 999 999 7
30 5600 999 999 8
31 5850 999 999 9
32 6100 AAA A99 9
33 6350 AAA AAA 9
34 6600 AAA AAA A
35 6850 BBB BAA A
36 7100 BBB BBB B
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  9 10  9  6 10  5  9  4
+7  9 11 10  6 11  6 10  5
+8 10 12 10  7 12  7 11  5
+9 10 13 11  7 13  8 12  6
+10 11 14 11  8 14  9 13  7
+11 12 15 12  9 14  9 14  7
+12 13 16 13 11 15 10 15  8
+13 14 16 14 13 15 11 16  9
+14 15 16 15 14 16 12 17  9
+15 16 16 16 16 16 13 18 10
+16 16 16 16 16 16 13 19 11
+17 16 17 16 16 16 14 20 11
Requisites: Dex 18, Luck 12 (can owe)
Alignment: C any
HD/level: +d6
Weapon Prof.: 5+level
To Hit Table: 2xRog
Save Table: 2xRog
Reference: DM
Groups: Rogue, Technology
 
Gets 60 Rogue points per level.
Can spend stat points due to level to Luck (in fact you must do this in order to fill the Luck requirement).
Can cast Wizard Invocation spells.
Level 1: Flying at 6*LVL" (D) via a rocket pack on your back.
Level 1: Can weapon specialize as per Barbarian in the Number of Attacks table.
Level 1 ¶: ROCKETS!!!: You always have a (free) Missile Launcher weapon for each hand, which fires an endless supply of ROCKETS!!! Your ROCKETS!!! have a range of 30*LVL*LVL feet. You have two options when firing:
[1] You can ROCKET!!! one target, this is treated as a normal weapon attack (you need to roll to hit as usual). Base number of attacks as per Bow, dmg = 1e(LVL*10) / 1e(LVL*10), with Dex bonus and specialization for TH/dmg. Critical is 20+/x(LVL+2)/2.
[2] You can ROCKET!!! one group, this auto-hits, the entire group takes 2e(LVL*4) technological dmg, with Dex bonus (and specialization) on dmg.
Level 2: +1 Technological proficiency per even level, see [P8.8] for list.
Level 9 (and every further level divisible by 9): Has access to another School.
Lvl Rocketeer Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Rating/30 instances of Resist an element or eelement (doesn't "spread") - 30 Con-10 Con-15
1 Self Destruct: You and your group takes (Rating) tech dmg. P 30*LVL Str-1 Str-19
1 Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away) V 10 Dex-4 Dex-8
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away) VM 5 Dex-12 Dex-16
1 Resources: Gain LVL*Chr*10 gp per reset.
1 Extra range on missiles (3' per 1%) - 10 Wis-13 Wis-15
1 Understand how a tech item works (-5%/tech level) V 25 Con-10 Con-12
1 Any Rogue 1 ability - - - -
2 Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add P 5 Str-14 Str-19
2 Item Speed: One of your items gets +1E action || two items |||| one gets +1QE V 0 Con-10 Con-15
3 +(rating/50) wear locations (any body location you want) V 0 Str-10 Str-15
3 Any Rogue 3 ability - - - -
4 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
4 Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
5 BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
5 Any Rogue 5 ability - - - -
6 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
6 Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) V 20 Dex-9 Dex-12
7 Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up) nM 100 - -
7 Any Rogue 7 ability - - - -
8 Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
8 Remove Capital B Blasted or Capital M Mauled from someone 3F 100 - -
9 +(rating)% money, use at end of run before selling - 0 Cml-9 Cml-18
9 Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
10 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special) M 20 Int-13 Int-15
12 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
15 The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
18 Fork 1bM 100 - -
21 Speak with Technology (giving it Pseudo-Intelligence) V 0 Con-15 Con-23
24 You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes V 0 Con-20 Con-28
27 Nuke (does a nuclear bomb; Rating/100 idmg in huge area) 2F 100 Str-2 Str-38

[PC4] Rogue Classes Group


Rogue3

Level KXP
Spells
1 0 (none)
2 10 (none)
3 30 (none)
4 60 (none)
5 100 (none)
6 150 (none)
7 210 (none)
8 280 (none)
9 360 (none)
10 450 (none)
11 550 (none)
12 660 (none)
13 780 (none)
14 910 (none)
15 1050 (none)
16 1200 (none)
17 1360 (none)
18 1530 (none)
19 1710 (none)
20 1900 (none)
21 2100 (none)
22 2310 (none)
23 2530 (none)
24 2760 (none)
25 3000 (none)
26 3250 (none)
27 3510 (none)
28 3780 (none)
29 4060 (none)
30 4350 (none)
31 4650 (none)
32 4960 (none)
33 5280 (none)
34 5610 (none)
35 5950 (none)
36 6300 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+3  6  6  7  3  5  2  4  1
+4  7  6  7  4  6  2  5  1
+5  7  7  7  4  6  3  5  2
+6  7  7  8  4  7  3  6  2
+6  7  8  8  4  7  3  6  2
+7  8  8  8  5  8  4  7  3
+8  8  9  8  5  8  4  7  3
+9  8  9  9  5  9  5  8  3
+9  8 10  9  5  9  5  8  4
+10  9 10  9  6 10  5  9  4
+11  9 11  9  6 10  6  9  4
+12  9 11 10  6 11  6 10  5
+12  9 12 10  6 11  7 10  5
+13 10 12 10  7 12  7 11  5
Requisites: Dex 0, Int 0, Wis 0
Alignment: any
HD/level: d6
Weapon Prof.: 9+level/9
To Hit Table: +level*3/4
Save Table: Rog
Reference: PH3-46
Groups: Rogue
 
Level 1: Sneak Attack: +((LVL+1)/2)d6 damage when attacking from behind.
Level 1: Find Magical traps (DC=25+SL)
Level 1: Disarm Magical traps (DC=25+SL); Bypass Magical traps (DC=35+SL)
Level 2: Evasion: Can avoid even magical and unusual attacks with great agility. (Takes 0 dmg if made save for )
Level 3: Uncanny Dodge: Retain Dex bonus even if flat-footed.
Level 6: Can no longer be flanked.
Level 10: Choose (LVL-7)/3 of the following:
Crippling Strike: Sneak Attack also causes loss of 1 Str (no save)
Defensive Roll: 0, 1/d: If would be reduced to 0 hp or less, make Reflex save vs. DC=dmg to take half damage
Improved Evasion: Takes only damage on a failed save.
Opportunist: Can make attack of opportunity on someone who was just hit by someone else.
Skill Mastery: +3+(Int modifier) skills.
Slippery Mind: If failed a save vs. an enchantment, can make another save 1 round later.
Feat: +1 feat.
Level 11: +(LVL-5)/6 saves vs. traps.

[PC4] Rogue Classes Group


Scarlet Assassin

Level KXP
Spells
1 0 (none)
2 2.25 (none)
3 4.5 (none)
4 9 (none)
5 18 (none)
6 37.5 (none)
7 75 (none)
8 150 (none)
9 300 (none)
10 450 (none)
11 637.5 (none)
12 862.5 (none)
13 1125 (none)
14 1500 (none)
15 2000 (none)
16 2500 (none)
17 3000 (none)
18 3500 (none)
19 4000 (none)
20 4500 (none)
21 5000 (none)
22 5500 (none)
23 6000 (none)
24 6500 (none)
25 7000 (none)
26 7500 (none)
27 8000 (none)
28 8500 (none)
29 9000 (none)
30 9500 (none)
31 10000 (none)
32 10500 (none)
33 11000 (none)
34 11500 (none)
35 12000 (none)
36 12500 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  5  6  3  4  1  3  0
+2  6  5  7  3  5  1  4  1
+3  7  6  7  4  6  2  5  1
+4  7  7  7  4  6  3  5  2
+5  7  8  8  4  7  3  6  2
+6  8  8  8  5  8  4  7  3
+7  8  9  9  5  9  5  8  3
+8  8 10  9  5  9  5  8  4
+9  9 11  9  6 10  6  9  4
+10  9 11 10  6 11  6 10  5
+11 10 12 10  7 12  7 11  5
+12 10 13 10  7 12  7 11  6
+13 10 14 11  8 13  8 12  6
+14 11 14 11  8 14  9 13  7
+15 12 15 12  9 14  9 14  7
+16 12 15 13 10 14 10 14  8
+17 13 16 14 12 15 11 15  8
Requisites: Str 13, Dex 14, Int 15
Alignment: LE (overwrite)
HD/level: d8
Weapon Prof.: 3+level
To Hit Table: War
Save Table: 1xRog
Reference: DM
Groups: Rogue
 
For Alignment, "(overwrite)" means this class requires LE alignment, but it overwrites all of your other alignment restrictions to be LE as well.
   
Gets Barbarian Dex and Exceptional Str (or the reverse if you prefer).
Gets 70 Rogue points per level.
Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
Level 1: 1 attack that hits: Coup de grace.
Level 3: +LVL/3 Q0 actions per round.
Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
Level 9: 1 attack that hits: Really Put Out of Misery
Lvl Executioner Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Assassination (-3% per HD/level of target) 0 0 Wis-15 Wis-25
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
1 Backstrike (each 30% = x1 TH) (increases 10/lvl) 0 50 Wis-6 Wis-20
1 Find/Remove Wizard Abjurations/Priest Protections V 0 Dex-13 Dex-18
1 Silence 15' r | Darkness 15' r V 40 Chr-4 Chr-8
1 any 1st level Rogue ability - - - -
1 any 1st level Rogue ability - - - -
2 Backtwist (Twist rating/30 effects) (increases 10/lvl) 0 20 Dex-6 Dex-20
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) V 50 Wis-14 Wis-14
2 any 2nd level Rogue ability - - - -
2 Backdrain (do rating/10 random stat dmg) (increases 10/level) 0 0 Con-6 Con-20
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
4 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
5 any 5th level Rogue ability - - - -
6 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
6 any 6th level Rogue ability - - - -
7 Slay (target that you hit saves at +4, -1 per 10% made; or dies) V 0 Wis-13 Wis-19
8 Finger of Death | Slay Living | Power Word Kill V 0 Int-14 Int-17
9 Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you V 0 Dex-17 Dex-28
10 Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
12 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
24 Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid) 0 30 NA NA

[PC4] Rogue Classes Group


Scarlet Monk

Level KXP Psi0
mMG S
1 0 1-- -
2 3 2-- -
3 6 3-- -
4 12 4-- -
5 25 5-- -
6 40 61- -
7 70 62- -
8 110 63- -
9 160 64- -
10 220 651 -
11 400 652 -
12 650 653 -
13 900 654 1
14 1150 654 2
15 1400 654 3
16 1650 654 4
17 1900 655 4
18 2200 655 5
19 2500 665 5
20 2800 666 5
21 3800 666 6
22 4800 766 6
23 5800 776 6
24 6800 777 6
25 7800 777 7
26 8800 877 7
27 9800 887 7
28 10800 888 7
29 11800 888 8
30 12800 988 8
31 13800 998 8
32 14800 999 8
33 15800 999 9
34 16800 A99 9
35 17800 AA9 9
36 18800 AAA 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  6  4  6  3  4  1  3  0
+2  6  5  7  3  5  1  4  1
+4  7  6  7  4  6  2  5  1
+5  7  7  8  4  7  3  6  2
+7  8  8  8  5  8  4  7  3
+8  8  9  9  5  9  5  8  3
+10  9 10  9  6 10  5  9  4
+11  9 11 10  6 11  6 10  5
+13 10 12 10  7 12  7 11  5
+14 10 13 11  7 13  8 12  6