[PC4] Rogue Classes Group


Accomplice

Level KXP Accomp A-H
123 45 [1]
1 0 1-- -- [-]
2 3.3 2-- -- [-]
3 6.6 3-- -- [-]
4 13.2 4-- -- [-]
5 26.4 41- -- [-]
6 52.8 42- -- [-]
7 105.6 43- -- [-]
8 213 44- -- [-]
9 430 441 -- [-]
10 860 442 -- [-]
11 1290 443 -- [-]
12 1720 443 1- [-]
13 2150 444 1- [-]
14 2580 444 2- [-]
15 3010 444 3- [-]
16 3440 444 4- [-]
17 3870 544 4- [-]
18 4300 554 4- [-]
19 4730 555 4- [-]
20 5160 555 41 [-]
21 5590 555 51 [-]
22 6020 655 51 [-]
23 6450 655 52 [-]
24 6880 665 52 [-]
25 7310 666 52 [-]
26 7740 666 53 [-]
27 8170 666 63 [1]
28 8600 766 63 [1]
29 9030 766 64 [2]
30 9460 776 64 [2]
31 9890 777 64 [3]
32 10320 777 65 [3]
33 10750 777 75 [4]
34 11180 877 75 [4]
35 11610 887 76 [5]
36 12040 888 76 [5]
TH Saves
PD RS PP BW Sp Fo Re Wi
+4  4  2  3  1  1  1  1  0
+5  5  2  4  2  1  1  1  0
+5  5  3  4  3  2  2  2  1
+6  6  4  5  4  3  2  2  1
+6  7  5  6  5  4  3  2  1
+7  8  5  7  6  4  3  3  2
+7  8  6  7  7  5  4  3  2
+8  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+9 11  9 10 11  8  6  5  3
+10 12 10 11 12  9  6  5  4
+10 13 11 12 13 10  7  6  4
+11 14 11 13 14 10  7  6  4
+11 14 12 13 14 11  8  6  5
+12 14 12 14 14 11  8  7  5
+12 14 13 14 14 12  9  7  5
+13 15 13 14 14 12  9  8  6
Requisites: Str 16, Int 18, Logic 7
Alignment: any E
HD/level: ++d13
Weapon Prof.: 6+level/2
To Hit Table: 4+level/2
Save Table: War
Reference: DM {Reduced Anti-Hero}
Groups: Rogue, Concordant (x1), Mirror
 
Logic is an ability score based off of Int. It is equal to 2+(Int bonus) base. Note that you will "owe" one stat point to Logic with an 18 Int (since your Logic will be only 6), unless you have Exceptional Int bonus somehow.
Gets Exc Str. Can purchase Exc Dex for 1 weapon slot and Exc Con for 4 weapon slots.
Can weapon specialize and uses the "Ranger" line for number of attacks.
Gets 80 Rogue points per level.
On the Rogue Ability table, cannot use picks to get other picks (no "chaining" of picks).
Your CCL with Anti-Hero spells is CL-26.
Lvl Ability
1 Any Bandit1 level 2 ability
1 Any Bounty Hunter1 level 2 ability
1 Any Executioner1 level 1 ability
1 Any Mercenary5 level 1 ability
1 Any Scarlet Assassin level 1 ability
1 Any The Hidden level 1 ability
5 Any Bandit1 level 6 ability
5 Any Bounty Hunter1 level 6 ability
5 Any Executioner1 level 5 ability
5 Any Mercenary5 level 5 ability
5 Any Scarlet Assassin level 5 ability
5 Any The Hidden level 5 ability
9 Any Bandit1 level 10 ability
9 Any Bounty Hunter1 level 10 ability
9 Any Executioner1 level 9 ability
9 Any Mercenary5 level 9 ability
9 Any Scarlet Assassin level 9 ability
9 Any The Hidden level 9 ability
13 Any Bandit1 level 16 ability
13 Any Bounty Hunter1 level 15 ability
13 Any Executioner1 level 13 ability
13 Any Mercenary5 level 14 ability
13 Any Scarlet Assassin level 13 ability
13 Any The Hidden level 13 ability

[PC4] Rogue Classes Group


Accomplice Spells

Level # Spell
1 1 10*CL% iaIR
1 2 +10% XP in Accomplice, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
1 3 1M: LVLd6 dmg, E=1 element, one target, no save
1 4 1M: Target is paralyzed (PPD save)
1 5 1M: Steal an action or memory (Will save)
1 6 +CL/2 QV actions
1 7 +LVL SL's in one spell progression (Wizard or Priest)
1 8 +2 CL with psionics
1 9 +1 Str, Dex, Con, Int, Wis, and Chr
2 1 10*CL% iaMR
2 2 1M, 2/d: Causeall
2 3 +CL/3 QP actions
2 4 Pick a psionic power you have. It does not give a saving throw.
2 5 1M: Remove one Resist to something (no save, use ER)
2 6 10*CL% ER
2 7 0, 3/d: Counter a counterspell
2 8 0, 2/r: Force an extra saving throw an effect (doesn't have to be your effect; choose the worst)
2 9 0, 2/r: Force an extra to hit roll on someone is attacking (choose the worst)
3 1 10*CL% iaPR
3 2 +1 per damage die on your physical attacks; Enemies get --1 to hit you
3 3 0, 2/d: Set one target (Fort save, if they make it their hit points halve)
3 4 1M: LVLd12 dmg, E=3 element, one target, no save
3 5 0, 2/d: Incurse one target (Will save, if they make it they lose 3M actions)
3 6 +CL/4 QM actions
3 7 1M: Sporacle a group (a random [C] section effect)
3 8 1V: Lend a V action to someone
4 1 Pick a spell you have. It costs half the number of actions it normally requires.
4 2 Pick a psionic power you have. It costs half the number of actions it normally requires.
4 3 +1 to number of segments per round (i.e. you get a segment 11)]
4 4 +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
5 1 10*CL% aER
5 2 +CL/5 Q0 actions
5 3 Pick an action type. You are immune to actions of that type being locked down.
Anti-Hero 1 (11) 1 10*CCL% uWR (unadjustable WR, does shift, can't be lowered/halved)
Anti-Hero 1 (11) 2 1M: LVLd60 dmg, E=CCL element, one target (no save, use XR to resist)
Anti-Hero 1 (11) 3 1M: Target is Capital P Paralyzed (no save, use XR to resist)
Anti-Hero 1 (11) 4 1M: Capital E Extract, or steal actions of one type (no save, use XR to resist)
Anti-Hero 1 (11) 5 +1 QX action
Anti-Hero 1 (11) 6 +CCL to Str, Dex, Con, Int, Wis, Chr, Cml, Luck
Anti-Hero 1 (11) 7 1M: Target takes an Ego Domination attack with Ego=20*CCL (if he fails he is Dominated by you)
Anti-Hero 1 (11) 8 Duplicate a Level: ability of a non-Concordant class
Anti-Hero 1 (11) 9 Free wild talent in Psi81, PSPs=40*CCL, use ML=9+CCL in the Psi81 class.

[PC4] Rogue Classes Group


Acrobat0

Level KXP
Spells
1 0 (none)
2 0.625 (none)
3 1.25 (none)
4 2.5 (none)
5 5 (none)
6 10 (none)
7 22.5 (none)
8 37.5 (none)
9 62.5 (none)
10 90 (none)
11 125 (none)
12 250 (none)
13 375 (none)
14 500 (none)
15 625 (none)
16 750 (none)
17 875 (none)
18 1000 (none)
19 1125 (none)
20 1250 (none)
21 1375 (none)
22 1500 (none)
23 1625 (none)
24 1750 (none)
25 1875 (none)
26 2000 (none)
27 2125 (none)
28 2250 (none)
29 2375 (none)
30 2500 (none)
31 2625 (none)
32 2750 (none)
33 2875 (none)
34 3000 (none)
35 3125 (none)
36 3250 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 14, Dex 17, Con 16
Alignment: any G
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: D&D Cartoon
Groups: Rogue
 
Level 1: Gets Exceptional Dex bonus.
Level 1: +1V action.
Level 1: Get Str and Dex bonus (to hit and damage for both) with staffs (staves).
Level 9: Can convert 1V->1QV (but not QV->QQV)
Level 9: Free Martial Arts style; +1 LVL-8 maneuvers.
Lvl Acrobat Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole PV 0 Str-14 Str-16
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Feather Falling || Body Control V 20 Dex-12 Dex-14
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Vaulting || Passwall V 45 Dex-12 Dex-16
1 any Rogue level 1 ability - - - -
2 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
2 any Rogue level 2 ability - - - -
3 Lower Encumbrance | Zero Encumbrance | No Armor Penalty P 10 Str-13 Str-18
4 any Rogue level 4 ability - - - -
5 Your attacks this segment are stun branded (save) V 10 Dex-17 Dex-22
6 Knock someone down; no save; penalty=(their Str)*2 V 0 Str-14 Str-19
7 Do (rating/25) attacks with one weapon; each attack does half damage P 25 Str-15 Str-23
8 Blink | Controlled Blink | Teleport | Teleport without Error M 15 Wis-12 Wis-14
9 Dispel Exhaustion ||| Heal P 10 Con-18 Con-25
10 Invisibility | Improved Invisibility | Dust of Disappearance MV 20 Int-12 Int-14
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
18 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22

[PC4] Rogue Classes Group


Acrobat1

Level KXP
Spells
1 0 (none)
2 1.25 (none)
3 2.5 (none)
4 5 (none)
5 10 (none)
6 20 (none)
7 45 (none)
8 75 (none)
9 125 (none)
10 180 (none)
11 250 (none)
12 500 (none)
13 750 (none)
14 1000 (none)
15 1250 (none)
16 1500 (none)
17 1750 (none)
18 2000 (none)
19 2250 (none)
20 2500 (none)
21 2750 (none)
22 3000 (none)
23 3250 (none)
24 3500 (none)
25 3750 (none)
26 4000 (none)
27 4250 (none)
28 4500 (none)
29 4750 (none)
30 5000 (none)
31 5250 (none)
32 5500 (none)
33 5750 (none)
34 6000 (none)
35 6250 (none)
36 6500 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 15, Dex 16
Alignment: non-LG/CG
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: UA1-23
Groups: Rogue
 
Level 1: Gets Barbarian Dex bonus.
Lvl Acrobat Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Vaulting || Passwall V 45 Dex-12 Dex-16
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Feather Falling || Body Control V 20 Dex-12 Dex-14
1 any Thief 1 ability - - - -
1 any Assassin 1 ability - - - -
1 any Monk 1 ability - - - -
2 any Ninja 1 ability - - - -
2 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
3 Lower Encumbrance | Zero Encumbrance | No Armor Penalty P 10 Str-13 Str-18
4 any Bard 4 ability - - - -
4 any Thief 4 ability - - - -
5 Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack) V 10 Dex-12 Dex-15
6 Coordination (+1 per 20% made to Coordination) M 0 Wis-9 Wis-12
6 Balance (+1 per 20% made to Balance) M 0 Wis-9 Wis-12
7 Blink | Controlled Blink | Teleport | Teleport without Error M 15 Wis-12 Wis-14
8 Efficiency (+1 per 20% made to Efficiency) M 0 Int-9 Int-12
8 Muscle (+1 and +1 per 20% made to Muscle for 1t) M 0 Int-9 Int-12
9 Dispel Exhaustion ||| Heal P 10 Con-18 Con-25
10 Invisibility | Improved Invisibility | Dust of Disappearance MV 20 Int-12 Int-14
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
18 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22

[PC4] Rogue Classes Group


Anti-Thief

Level KXP
Spells
1 0 (none)
2 1.25 (none)
3 2.5 (none)
4 5 (none)
5 10 (none)
6 20 (none)
7 40 (none)
8 80 (none)
9 160 (none)
10 285 (none)
11 410 (none)
12 535 (none)
13 660 (none)
14 785 (none)
15 910 (none)
16 1160 (none)
17 1285 (none)
18 1535 (none)
19 1785 (none)
20 2035 (none)
21 2285 (none)
22 2535 (none)
23 2785 (none)
24 3035 (none)
25 3285 (none)
26 3535 (none)
27 4035 (none)
28 4535 (none)
29 5035 (none)
30 5535 (none)
31 6035 (none)
32 6535 (none)
33 7035 (none)
34 7535 (none)
35 8035 (none)
36 9035 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+0  6  5  7  3  5  1  4  1
+1  7  6  7  4  6  2  5  1
+1  7  7  8  4  7  3  6  2
+2  8  8  8  5  8  4  7  3
+2  8  9  9  5  9  5  8  3
+3  9 10  9  6 10  5  9  4
+3  9 11 10  6 11  6 10  5
+4 10 12 10  7 12  7 11  5
+4 10 13 11  7 13  8 12  6
+5 11 14 11  8 14  9 13  7
+5 12 15 12  9 14  9 14  7
+6 13 16 13 11 15 10 15  8
+6 14 16 14 13 15 11 16  9
+7 15 16 15 14 16 12 17  9
+7 16 16 16 16 16 13 18 10
+8 16 16 16 16 16 13 19 11
+8 16 17 16 16 16 14 20 11
Requisites: Dex 8, Wis 8
Alignment: non-CE
HD/level: 2d4
Weapon Prof.: 2+level
To Hit Table: Rog
Save Table: 2xRog
Reference: DM
Groups: Rogue
 
Gets no Rogue abilities.
Level 1: iIR (Irreducible Innate Resistance) = level*4% up to level 10. After level 10, it becomes 25+level*2%.
Level 1: Immune to Pick Pockets.
Level 4: 1M, can borrow from next segment: Counter a Rogue ability that was just used.
Level 4: 1V: Target loses 1V action.
Level 9: All Rogue abilities within 30' of you are lowered by 100%.
Level 9: 1V: Lower a Rogue ability effect on someone (such as Invisibility).

[PC4] Rogue Classes Group


Appraiser2

Level KXP
Spells
1 0 (none)
2 1.25 (none)
3 2.5 (none)
4 4.5 (none)
5 9 (none)
6 17.5 (none)
7 35 (none)
8 60 (none)
9 90 (none)
10 140 (none)
11 200 (none)
12 400 (none)
13 600 (none)
14 800 (none)
15 1000 (none)
16 1200 (none)
17 1400 (none)
18 1600 (none)
19 1800 (none)
20 2000 (none)
21 2200 (none)
22 2400 (none)
23 2600 (none)
24 2800 (none)
25 3000 (none)
26 3200 (none)
27 3400 (none)
28 3600 (none)
29 3800 (none)
30 4000 (none)
31 4200 (none)
32 4400 (none)
33 4600 (none)
34 4800 (none)
35 5000 (none)
36 5200 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 9, Int 12, Wis 10, Chr 9
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: S&S2
Groups: Rogue
 
Level 1: Thieves' Cant.
Level 1: Get +CL*5% more money when selling an item (max = 50%).
Level 1: Get -CL*5% off when buying an item (max = 50%).
DM Note #1 on the above two abilities: You generally cannot sell an item to someone for more money than you bought it for! The maximums are based on the "The party sells items for half their purchase value" rule. If that is not the case, adjust the max up or down accordingly.
DM Note #2 on the above two abilities: These abilities *do* stack with other Appraiser2's in the party (or if you have Appraiser2 class more than once), but the maximum still applies to the combined result.
Level 1: 1M, CL/d: Detect Magic.
Level 1: Have a contact for each CL. A contact is a knowledgeable or useful person that the Appraiser2 can get information (or other benefits) from. The contact considers the Appraiser2 friendly (but will not outrageously trust him). If the Appraiser2 kills one of his contacts, he has a 50% chance of losing each of his other contacts.
Lvl Appraiser2 Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Pick Pockets/Shoplifting | Palm | Present P 15 Dex-12 Dex-16
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Move Silently || Immovability V 10 Dex-13 Dex-16
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Backstab (each 30% = x1) (increases 5/level) (yes this is a weird backstab) 0 55 Int-6 Int-20
1 Read Languages | Decipher Code M 10 Int-9 Int-14
1 Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History M 10 Int-13 Int-15
3 Identify | Legend Lore (yes this is backwards compared to the Bard ability) M | 0 5 Int-13 Int-15
8 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 20 Int-13 Int-15

[PC4] Rogue Classes Group


Arcane Rogue

Level KXP
Spells
1 0 (none)
2 2.5 (none)
3 5 (none)
4 10 (none)
5 20 (none)
6 40 (none)
7 80 (none)
8 140 (none)
9 220 (none)
10 320 (none)
11 440 (none)
12 880 (none)
13 1320 (none)
14 1760 (none)
15 2200 (none)
16 2640 (none)
17 3080 (none)
18 3520 (none)
19 3960 (none)
20 4400 (none)
21 4840 (none)
22 5280 (none)
23 5720 (none)
24 6160 (none)
25 6600 (none)
26 7040 (none)
27 7480 (none)
28 7920 (none)
29 8360 (none)
30 8800 (none)
31 9240 (none)
32 9680 (none)
33 10120 (none)
34 10560 (none)
35 11000 (none)
36 11440 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 4, Dex 13, Con 4, Int 4, Wis 4, Chr 9
Alignment: non-LG
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: DM
Groups: Rogue
 
Gets 50 Rogue points per level.
Gets it's level in "Arcane Rogue picks" per level. For example, at level 3, you have 6 levels of picks total (1+2+3), so you can get six Level 1 picks, or one Level 6 pick, or any combination in between.
A list of "Arcane Rogue picks" follows. These are all the Rogue abilities in the Collective that are *not* in the "Any Rogue" list. So these are the more "obscure" abilities.
This class does NOT get the normal Level 9, Level 18, and Level 27 "Any Rogue" picks. It does get the Level 36 pick, however.
Level 1 ¶: Gain (LVL+3)/4 "Put Brain on a Plate" ( Λ , also called "script-V") actions. Λ actions can be used once per day. Λ actions can be downgraded to an OppV or a QV action.
Level 1 ¶: 1Λ: Do LVL instances of one rogue ability. Abilities that are LVL based add only +1 to LVL per additional instance.

[PC4] Rogue Classes Group


Arcane Rogue Abilities

Class Lvl Arcane Rogue Ability | -50% | -100% | -150% Act Base Penalty Bonus
Hit Man5 1 #Attacks = level if creatures being fought are less than LVL HD
Arcane5 1 +(LVL+1)/2 Chr; Sustain Chr
Hit Man5 1 +1 to # of attacks with all attack forms (weapon, natural, etc.)
Hit Man5 1 +LVL damage
Quintessential Thief6 1 +LVL TH {Thug} or +LVL TH and dmg with unarmed attacks {Brawler}
Quintessential Thief6 1 +LVL*5% money {Treasure Hunter}
Quintessential Thief6 1 1 hour of walking around a city: Gain LVL^3 gp (picking up things off street) {Beggar}
Secret Agent5 Picks 1 Absolute Certainty: Add your Wis bonus to all stat/proficiency/skill checks
Quintessential Thief6 1 Always make Chr checks. {Diplomat}
Urbaneer (Cityneer) 1 Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc. M 100 Chr-3 Chr-12
Divine Assassin 1 Assassination (-3% per HD/level of target) ½0 0 Wis-15 Wis-25
Sightseer Rogue chart 1 Attack/backstab around corners (each 1% rating = 1 degree of angle around corner) 0 50 Wis-11 Wis-16
Stealth Ninja1 1 Backstab (each 25% = x1) (increases 10/level) ½0 40 Int-16 Int-25
Hit Man5 1 Backstab = x(LVL+2)/2
Quintessential Thief6 1 Bag of Holding; 1M: Locate Black Market in city {Smuggler}
Ferret 1 Body Freedom (transfer P <-> M action types freely; Str <-> Int, Dex <-> Wis, Con <-> Chr) FFF 0 Chr-36 Chr-54
Quintessential Thief6 1 Can backstab every attack (1N action) vs. Panicked person; 1M: Panic (Will save) {Spy}
Quintessential Thief6 1 Can specialize in weapons as a Warrior. {Assassin}
Songsmith Bard 1 Charm/Influence Reaction ||| Erase a "!" mark in dungron S 10 Chr-10 Chr-13
Pioneer (Outland Pioneer) Rogue chart 1 Comprehend Languages | Tongues | Message ( | per plane) 0 50 Int-9 Int-12
Secret Agent5 Picks 1 Connected: You know a friend in every city, for shelter and/or locating a shop/person
Holy Monk1 1 Curing (1 hp per 1%), self or others V 0 Wis-9 Wis-12
Wilderneer 1 Deal x2 dmg with an attack | Spell | Psi power | Innate V 5 Str-16 Str-20
Ill Omen Master 1 Delay (target doesn't go next segment, save DC = amt made) {Rogue ability: 30 / Wis-11 / Wis-16 } F 30 Wis-11 Wis-13
Quintessential Thief6 1 Detect Lie cont.; Detect Hidden cont. {Inspector}
Sightseer Rogue chart 1 Detect Lie or Undetectable Lie (1 at a time, cont.)
Arcane5 1 Detect/Identify Technology; Can operate Spelljamming Helms
Secret Agent5 Picks 1 Doublespeak: 0, Speaking action, 1/r: Charm (save)
Time Bandit 1 Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack MV 0 Con-12 Con-15
Sightseer Rogue chart 1 Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3) V 0 Dex-20 Dex-25
Myth 1 Find/Remove Abjuration/Protection ("Twist") | All of the same effect on 1 target | All of the same effect in your group V 10 Int-13 Int-15
Black Hat5 1 Fool: -1 Int, +50 Rogue points
Overt Rogue 1 Fork Innate | Psionic | Magic | Radioactive 1M (may borrow) -10 Chr-22 Chr-22
Secret Agent5 Picks 1 Gear: All your items are (nonmagical) +1/+1 items
Engineer 1 Identify | Legend Lore M | 0 5 Int-13 Int-15
Quintessential Thief6 1 Improve Exceptional Dex to Barbarian Dex bonus. {Barbarian}
Engineer 1 inRR || inaRR || inaaRR ( | TechR in addition to RR) 0 30 Con-13 Con-18
Stealth Ninja1 1 iunPR || iunaPR || iunaaPR ( | gives iunIR [and variants] instead) 0 10 Chr-15 Chr-20
Black Hat5 1 Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
Songsmith Bard 1 Legend Lore | Identify ||| Know how to defeat a god or destroy an artifact 0 | M ||| F 0 Int-15 Int-16
Ferret 1 Limited Wish (#=1) [limited to SL=LVL-1 or less effects] #F 0 Int-20 Int-25
Ill Omen Master 1 Lockdown rating/20 C actions worth F 0 DIWC-40 DIWC-60
Myth 1 Move Silently + Hide In Shadows together | Can backstab to someone's flank | Dimension Door V 20 Dex-12 Dex-14
Songsmith Bard 1 Musical Inspiration | Emotion ||| Suggestion S 5*LVL Chr-11 Chr-13
Overt Rogue 1 oIR || oaIR || oaaIR 0 0 Int-16 Int-21
Overt Rogue 1 oMR || oaMR || oaaMR 0 20 Str-14 Str-19
Overt Rogue 1 oPR || oaPR || oaaPR 0 10 Con-15 Con-20
Overt Rogue 1 oRR || oaRR || oaaRR 0 30 Chr-13 Chr-18
Wilderneer 1 Pass without trace | Alter footprints || Plant Door || Transport via Plants ½V Wis-14 Wis-19
Urbaneer (Cityneer) 1 Pick Pockets/Shoplifting | Palm | Present | Immune PP P 15 Dex-12 Dex-16
Rocketeer 1 Rating/30 instances of Resist an element or eelement (doesn't "spread") - 30 Con-10 Con-15
Songsmith Bard 1 Read Languages | Decipher Code ||| Read text that has been scrambled or erased M 5 Int-11 Int-15
Holy Monk1 1 Restore stat damage (1 per 5%), self or others V 0 Wis-9 Wis-12
Unholy SuperMonk1 1 Restore/Cause stat damage (1 per 5% made), self or others (PPD save:½) V 0 Wis-13 Wis-18
Rocketeer 1 Self Destruct: You and your group takes (Rating) tech dmg. P 30*LVL Str-1 Str-19
Arcane5 1 Sell items for 64+LVL% of value instead of 50%
Scarlet Assassin 1 Silence 15' r | Darkness 15' r ½V 40 Chr-4 Chr-8
Black Hat5 1 Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
Black Hat5 1 Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
Songsmith Bard 1 Song of Evasion (party gets +1 AC per 10% rating) mouth'sP 0 Dex-12 Dex-15
Songsmith Bard 1 Song of Resistance (party gets -1 dmg/attack per 25% rating) mouth'sP 0 Con-16 Con-25
Quintessential Thief6 1 Species Enemy as per Ranger1 {Avenger}
Scarlet Monk 1 Spying | ESP (without him knowing) || Capital E Extract - 10 Int-11 Int-14
Songsmith Bard 1 Summon DL I Animal ( || per +1 DL) ||| Summon DL I (specify type) V 0 Chr-11 Chr-13
Secret Agent5 Picks 1 Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
Scarlet Monk 1 Tracking | Trailing | Stalking V 0 Int-12 Int-15
Secret Agent5 Picks 1 Tracking as a Ranger; Trailing proficiency; 2F, 1/d: Find the Path
Black Hat5 1 Training: Gain 1 stat point per reset.
Engineer 1 Understand how a tech item works (-5%/tech level) V 25 Con-10 Con-12
Ill Omen Master 1 Unequip (one item unequipped, save DC = amount made) {Rogue ability: 50 / Dex-12 / Dex-14 } V 50 Dex-12 Dex-14
Secret Agent5 Picks 1 Versatility: x(1+LVL/10) Nonweapon proficiencies.
Secret Agent5 Picks 1 Weapon Specialist: Specialized in a weapon, get +LVL+6 TH (+0 dmg) instead of usual amount
Hit Man5 1 x2 Str bonus instead of x3/2 when wielding weapon 2-handed
Scarlet Assassin 2 Backdrain (do rating/10 random stat dmg) (increases 10/level) ½0 0 Con-6 Con-20
Scarlet Assassin 2 Backtwist (Twist rating/30 effects) (increases 10/lvl) ½0 20 Dex-6 Dex-20
Wilderneer 2 Can wield weapons of your size without Str requirement | +1 your size || +2 ||| +3 - 5 Str-14 Str-19
Mob Instigator1 2 Detect Noise/Smell | Clairaudience/Clairnasience V 0 Wis-12 Wis-30
Songsmith Bard 2 Empathy | ESP ||| Tap Psionic Link M 15 Wis-13 Wis-20
Urbaneer (Cityneer) 2 Feign Weakness (everyone thinks you're a x0 putz, unless you're hostile) 0 0 Chr-15 Chr-18
Engineer 2 Item Speed: One of your items gets +1E action || two items |||| one gets +1QE V 0 Con-10 Con-15
Urbaneer (Cityneer) 2 Locate nearest dungeon within rating/5 miles | with deepest DL | with most valuable item 2M 0 Chr-20 Chr-25
Mob Instigator1 2 Mass Backstab (each attack is Backstab) (each 40% = x1) (increases 10/level) 0 40 Int-9 Int-30
Mob Instigator1 2 Mass Climb Walls (whole party) V 10 Str-13 Str-19
Mob Instigator1 2 Mass Find/Remove Traps (all in room): Mech. | Magic/Psi | OutPhase | Pro. V 0 Dex-18 Dex-25
Mob Instigator1 2 Mass Hide in Shadows (whole party) V 0 Dex-16 Dex-24
Mob Instigator1 2 Mass Move Silently (whole party) V 0 Dex-19 Dex-24
Mob Instigator1 2 Mass Open/Close Locks (all in room): Mech. | Magic/Psi | OutPhase V 0 Dex-16 Dex-22
Mob Instigator1 2 Mass Pick Pockets (pick everything off of someone) (-10%/level of target) V 0 Dex-18 Dex-24
Myth 2 Monster Summoning DL I || DL II || DL III || DL IV || etc. (2 pipes each) M 50 Wis-16 Wis-17
Holy Monk1 2 Remove Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse V 0 Wis-9 Wis-12
Unholy SuperMonk1 2 Remove/Cause Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse (PPD save per 10% made) V 0 Wis-13 Wis-18
Songsmith Bard 2 Song of Blasting (group takes 1 sound dmg per 5% rating /s) mouth'sP 10 Str-15 Str-19
Black Rogue 2 Song of Harming (1 dmg per 5% roll made) P*M 10 Wis-12 Wis-17
Songsmith Bard 2 Song of Healing (cures whole party 1 hp per 10% rating /s) mouth'sP 10 Wis-15 Wis-19
Scarlet Monk 3 ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special M 20 Dex-18 Dex-28
Engineer 3 +(rating/50) wear locations (any body location you want) V 0 Str-10 Str-15
Stealth Ninja1 3 Backstrike (each 25% = x1 TH) (increases 10/lvl) ½0 20 Wis-16 Wis-25
Myth 3 Blink | Blink Away Randomly (no parting shots) | Teleport (no delay) to random place within 10 miles 0 0 Con-22 Con-25
Divine Assassin 3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
Divine Assassin 3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
Mob Instigator1 3 Mass Distraction (one group) V 0 Wis-19 Wis-24
Mob Instigator1 3 Mimic Voices/Mannerisms/Personality V 0 Wis-13 Wis-18
Songsmith Bard 3 Song of Courage (+1 Morale per 5% rating, Removes Fear) mouth'sP 10 Chr-17 Chr-21
Songsmith Bard 3 Song of Fear (Fear a group, Will save target # = rating) mouth'sP 10 Int-17 Int-21
Pioneer (Outland Pioneer) Rogue chart 3 Summon a DL 1 Outer creature ( || per extra DL) M 100 Con-12 Con-16
Sightseer Rogue chart 3 Summon a DL 1 Spirit of the Land creature ( || per extra DL) M 100 Con-12 Con-16
Wilderneer 3 Tree | Gaseous Form | Wraithform ||| I'm Gone (to my own Pocket Plane) M 0 Wis-8 Wis-20
Wilderneer 4 ++rating/100 to a die roll | Reroll a die roll || Counterspell || Object bM or hM 25 Dex-16 Dex-24
Myth 4 +rating/25 TH | +rating/20 AC | +rating/15 max hp (lasts 1 turn) P 0 Str-32 Str-33
Scarlet Monk 4 Don't generate Alley encounters | Sewer/Attic | Old City at Night M 10 Wis-15 Wis-20
Sightseer Rogue chart 4 Ignore or Counter an Interpose | Rescue | Escape | I'm Gone 0 0 Wis-14 Wis-19
Ferret 4 Limited Wish (#=1) | Alter Reality (#=2) [limited to SL=LVL-1 or less effects] #F 0 Int-20 Int-25
Mob Instigator1 4 Mass Contortion | Mass Elasticity | Mass Become Liquid-Form (whole party) V 0 Dex-15 Dex-21
Holy Monk1 4 Restore level drains (1 per 10%), self or other V 0 Wis-9 Wis-12
Unholy SuperMonk1 4 Restore/Cause level drains (1 per 10% made), self or other (PPD save:½) V 0 Wis-13 Wis-18
Songsmith Bard 4 Sensitivity to Psychic Impressions ||| Truename ||| Rotating Truename M 20 Wis-14 Wis-16
Songsmith Bard 4 Song of Dispelling (Dispel one effect on each creature in a group /s) mouth'sP 10 Wis-19 Wis-23
Songsmith Bard 4 Song of Vines (Entangle a group, Reflex save target # = rating) mouth'sP 10 Dex-19 Dex-23
Hit Man5 5 +LVL to hit
Hit Man5 5 +LVL weapon proficiencies
Hit Man5 5 +LVL*100 item XP in Weapon flags per day
Arcane5 5 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
Arcane5 5 Can "Frugal" potions (+50% to number of uses)
Hit Man5 5 Can affect creatures that require a +LVL-1 weapon to hit
Hit Man5 5 Considered 1 size larger for what size weapons you can wield
Secret Agent5 Picks 5 Cool Customer: Immune Fear, Emotion, Charm, Domination
Black Rogue 5 Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance 2M 0 Wis-12 Wis-20
Pioneer (Outland Pioneer) Rogue chart 5 Dimensional Folding || Proof against Teleportation M 40 Int-7 Int-20
Black Hat5 5 Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
Secret Agent5 Picks 5 Dubious Technology: 1/reset: Get a random TechL=LVL*2 item from the DM (usually with a drawback)
Stealth Ninja1 5 Erase a "?", "¿", "!", "¡", ".", ",", ":", or ";" in dungeon - 0 Dex-18 Dex-24
Black Hat5 5 Gain a Specialty God pick, ignoring the "Turn" column (unless you have turning from another source and want a bonus).
Secret Agent5 Picks 5 Hacker: Can manipulate/reprogram Technological/Psi8/Psi16 items up to TechL=LVL+2
Black Hat5 5 Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
Secret Agent5 Picks 5 Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
Black Hat5 5 Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
Secret Agent5 Picks 5 Know It All: LVL*5% chance of knowing something about *any* topic (even if no chance to know).
Mob Instigator1 5 Mass Find/Remove Tricks (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) V 0 Dex-27 Dex-37
Arcane5 5 nM: Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
Arcane5 5 Nonmagical items (all types) are one-third cost for you
Secret Agent5 Picks 5 Overkill: If you put someone below -50 hp, they are automatically slain.
Secret Agent5 Picks 5 Plausible Deniability: You can never be "guilty" of a crime according to the law.
Mob Instigator1 5 Portable Hole || We're gone (whole party to my pocket dimension) V 0 Int-9 Int-27
Mob Instigator1 5 Read/Write/Speak Languages | Decipher Code/Password V 0 Int-13 Int-21
Secret Agent5 Picks 5 Slimy: You and the space you're standing at can't be targetted.
Songsmith Bard 5 Song of Battle (+1 TH,dmg,or saves per 15% rating) mouth'sP 10 Str-21 Str-25
Songsmith Bard 5 Song of Certamen (+1 dmg /die with spells per 15% rating) mouth'sP 10 Int-21 Int-25
Black Hat5 5 Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
Acrobat0 5 Your attacks this segment are stun branded (save) V 10 Dex-17 Dex-22
Wilderneer 6 Clairnasience | Eagle Eye Vision | Sending - 0 Wis-12 Wis-15
Stealth Ninja1 6 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of the Hole P 10 Str-14 Str-16
Wilderneer 6 Escape Entanglement/Web | Escape Maze | Escape Temporal Stasis || Escape Magical Grove bP 10 Int-14 Int-16
Mob Instigator1 6 ESP/Sense Danger | Precognition/Postcognition |||| Choose one die roll V 0 Wis-12 Wis-16
Pioneer (Outland Pioneer) Rogue chart 6 Ethereal Spell / Ethereal Projection | Shadow Spell (project to Plane of Shadow) MM 35 Wis-16 Wis-21
Acrobat0 6 Knock someone down; no save; penalty=(their Str)*2 V 0 Str-14 Str-19
Urbaneer (Cityneer) 6 Locate Object in City || Country MM
Quintessential Thief6 7 +LVL Int; Legend Lore LVL*10% {Explorer}
Quintessential Thief6 7 0, 1/d: +LVL TH and +LVL*2 damage this turn {Shadow Avenger}
Quintessential Thief6 7 1F, 1/reset: Create a Psi8 item with TechL=LVL; can have LVL of these items {Tinker}
Quintessential Thief6 7 1F, 1/reset: Create an item of any E=LVL/2 material, do not need to pay cost {Outcast}
Quintessential Thief6 7 1M: Find the Path; 1M: Locate Object; 1M: Locate Person {Pathfinder}
Mob Instigator1 7 All-Around Sight | Locate Object/Person | Cosmic Awareness V 0 Wis-22 Wis-28
Quintessential Thief6 7 Always get special treatment and respect from Local Ruler {Agent of the Crown}
Musketeer/Cannoneer 7 BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological dmg, area (no save) (TechR)
Quintessential Thief6 7 Can attack with missiles in a way that people don't know where it's from {Commando}
Quintessential Thief6 7 Can buy property or businesses at half cost {Businessman}
Mob Instigator1 7 Detect (school/sphere) | Magic/Innate | Psi/Radiation/Anti-Magic | Concordant/Godly V 0 Int-18 Int-22
Urbaneer (Cityneer) 7 Dimension Door | Blink | Controlled Blink M 20 Int-13 Int-18
Acrobat0 7 Do (rating/25) attacks with one weapon; each attack does half damage P 25 Str-15 Str-23
Time Bandit 7 Find the Path ( | for each plane removed) MM 20 Wis-10 Wis-15
Quintessential Thief6 7 Immune to terrain, hostile environments {Outlaw}
Engineer 7 inWR || inaWR || inaaWR ( | CR in addition to WR) 0 0 Str+Con-34 Str+Con-44
Luckier (Random Rogue #115354) 7 oCR || oaCR || oaaCR 0 20 Dex+Con-28 Dex+Con-38
Overt Rogue 7 oER || oaER || oaaER 0 -10 Str+Wis-37 Str+Wis-47
Overt Rogue 7 oNR || oaNR || oaaNR 0 10 Dex+Chr-31 Dex+Chr-41
Overt Rogue 7 oWR || oaWR || oaaWR 0 0 Int+Chr-34 Int+Chr-44
Rocketeer 7 Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up) nM 100 - -
Overt Rogue 7 Seal Fate (counter a counter) x1 | x2 | x3 | etc. 2M (may borrow) -20 Dex*2-50 Dex*2-50
Wilderneer 7 Wilderness Power (any Priest Animal/Plant/Travellers) (penalty = -SL*50%) | Wiz Conjuration #M 0 Cml-14 Cml-38
Wilderneer 8 Any Dex or Wis based Non-Weapon Proficiency (+1 per 25% made to the check) M 0 Dex+Wis-28 Dex+Wis-34
Myth 8 Dimension Fold or x1 Special of Proof vs. Teleportation | Find/Remove Teleport Redirection/Protection (borrow the F action as you are grabbed/stopped) | Create/Destroy Gate F or bF 0 Chr-40 Chr-45
Sightseer Rogue chart 8 Immune to detection / divination effects - - - -
Mob Instigator1 8 Mass Blink | Mass Controlled Blink (whole party) V 0 Wis-18 Wis-25
Rocketeer 8 Remove Capital B Blasted or Capital M Mauled from someone 3F 100 - -
Wilderneer 8 Target loses next P action | Harm ||| Set M 0 Chr-16 Chr-20
Divine Assassin 9 +LVL*rating/2 item XP in Weapon flags per day F 0 NA NA
Hit Man5 9 +LVL-4 feats
Hit Man5 9 +LVL-8 crit range (even beyond the 11-20 limit)
Hit Man5 9 1V, may borrow: Jump to other group (60'), deflect attacks to you
Arcane5 9 3F, 1/t: Remove Capital B Blasted or Capital M Mauled from someone
Divine Assassin 9 Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you V 0 Dex-17 Dex-28
Secret Agent5 Picks 9 Avoid Fate: 0, 1/d: Avoid Fate at xLVL/4 multiplier
Hit Man5 9 Can operate at any negative hp total, cannot be offensive
Secret Agent5 Picks 9 Cheat Death: 1D, 1/d: Resurrect, but you're 1d20 miles away in a random direction.
Wilderneer 9 Commune with Nature | Contact Other/Higher Plane || Contact Other Multiverse/Timeline (SFB LoopComm) 1V+1M 0 Cml-22 Cml-42
The Hidden 9 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x2 Special) V 0 Dex-12 Dex-15
Secret Agent5 Picks 9 Flawless Search: LVL% chance of finding something not even in the DM's key for the dungeon
Secret Agent5 Picks 9 Guns Blazing: May use two sets of missile weapons per set of hands
Arcane5 9 Ignore MR with your Rogue spells
Hit Man5 9 Immune parting shots
Arcane5 9 Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
Arcane5 9 Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
Secret Agent5 Picks 9 Immune to insta-kill and slay effects
Secret Agent5 Picks 9 Insane Stunt: 0, 1/d: Wish (only to combo with something else you're doing this segment)
Sightseer Rogue chart 9 Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future M - - -
Ferret 9 Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) #F 0 Int-20 Int-25
Mob Instigator1 9 Mass Wraithform | Mass Dream Travel (whole party) V 0 Con-22 Con-25
Mob Instigator1 9 Read/Write Magic (Warrior/Wizard/Priest/Rogue) ||| (Concordant) ||| (Godly) V 0 Int-19 Int-22
Songsmith Bard 9 Song of Wishing (Does a SL=rating/40 Wizard or Priest effect /s, max SL=LVL/2) mouth'sP 0 Int+Wis-49 Int+Wis-55
Holy Monk1 10 Chi Power (cast a Shukenja spell of spell level SL) (penalty = -SL*50%) (#=SL) #M 0 Wis-12 Wis-36
Mob Instigator1 10 Clairvoyance/Clairaudience | X-Ray Vision/N-Ray Vision V 0 Wis-15 Wis-30
Mob Instigator1 10 Mass Find/Remove Specials (all in room): x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) V 0 Dex-40 Dex-55
Wilderneer 10 Speed: +1A action per 50% rating | B's | C's (does not count as your haste) 2V 5 Dex-14 Dex-17
Mob Instigator1 11 Mass Invisibility | Mass Improved Invisibility (whole party) V 0 Int-19 Int-27
Unholy SuperMonk1 12 Disharmonic Blast (1 dmg per 1% made to area) P*M 10 Con-16 Con-22
Pioneer (Outland Pioneer) Rogue chart 12 Dismiss Elemental | Banishment | Dispel Evil/Good M 60 Con-12 Con-17
Wilderneer 12 Hold all Stats || Hold all Actions || Your actions can't be locked down 2M 0 Chr-19 Chr-21
Engineer 12 Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
Quintessential Thief6 13 +LVL Luck; Luckstone effect {Gambler}
Quintessential Thief6 13 0, when creating a Trap/Trick/Special: An additional -LVL*10% penalty to remove it.
Quintessential Thief6 13 1M: Learn a fact (e.g. a weakness) about a monster never seen before {Deep Tracker}
Quintessential Thief6 13 Free Specialty Priest pick in Flying Spaghetti Monster {Pirate}
Quintessential Thief6 13 Gain a Divine Companion (both a Familiar and an Animal Companion) {Divine Footpad}
Quintessential Thief6 13 Get xLVL dmg on someone who's at negative hp immediately (no delay) {Executioner}
Mob Instigator1 13 Phase/Shadow Door | Dimension/Plant Door | Gate/Fire Gate V 0 Int-13 Int-30
Time Bandit 13 Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends) MMMM 35 Cml-22 Cml-29
Time Bandit 14 (Use 1/turn max) Can convert 1V->1IV or 1Z->1IZ (instantaneous actions), one time per 50% made this turn. 0 0 Wis-49 Wis-50
Hit Man5 14 +LVL-13 crit multiplier
Arcane5 14 1bM, 1/r: Counterspell
Arcane5 14 1bM, 1/r: Fork
Arcane5 14 Get +1 IM (Instantaneous Mental) action per turn.
Arcane5 14 Immune to LVL elements/eelements (doesn't "spread")
Black Rogue 15 Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane) 3M 35 Wis-19 Wis-25
Mob Instigator1 16 Mass Probability Travel (whole party) V 0 Int-19 Int-30
Sightseer Rogue chart 18 Duplicate a Psi5 or Psi10 minor || major ||||| grand ( | Psi-5) M 0 Con-15 Con-22
Pioneer (Outland Pioneer) Rogue chart 18 Duplicate a Psi6, 12, or 30 minor || major ||||| grand ( | -6 or -12) M 0 Con-15 Con-22
Rocketeer 18 Fork 1bM 100 - -
Wilderneer 18 Loop Shift ||| Loop Travel 1V+2M 15 Wis-34 Wis-50
Songsmith Bard 18 Song of Escape/Teleport Away (Party Escapes; or Teleport Away a group, Fort save target # = rating) mouth'sP 0 Dex-33 Dex-35
Engineer 18 Speak with Technology (giving it Pseudo-Intelligence) V 0 Con-15 Con-23
Luckier (Random Rogue #115354) 18 Summon (and control) Blue Time Elemental | Red | Silver | Green | Yellow | Purple | Gold M -150 Chr-1 Chr-125
Mob Instigator1 19 Shape Alteration/Polymorph Object | Shapechange/Shapechange Other V 0 Con-19 Con-30
White Hat5 20 +LVL to LVL in another White Hat (or Black Hat) pick
Arcane5 20 1M, 1/d: Summon LVL DL=10 other Arcane5 NPCs to assist you
Arcane5 20 1N, 1/s: Capital O Object to a time or loop travel effect. It cannot be used again this turn
Arcane5 20 400F, 1/d: Create a magic item of <= LVL*400 XP value
White Hat5 20 BOMBS!!!: Your BOMBS! have unlimited charges; LVL*(3m6) dmg to 1 group or LVL*(2m8) dmg to 2 groups
White Hat5 20 Master Fu: LVL*2 slots in Martial Arts maneuvers; 2nd tier costs 2 maneuvers each, even if Banhammered
White Hat5 20 Not Noticed: You take 1/10 dmg (physical and energy) vs. monsters that are at least x10 your current hp
White Hat5 20 Super Resources: Get a xCL/18 random Artifact each reset, it will be useful (not crap)
White Hat5 20 Tinkerer: 1/reset: Make a Psi8 item of TechL=LVL; your effects ignore TechR
Arcane5 20 Use "Mixed Classing" to mix one (known) class from the Lost or Technology group into this class
Pioneer (Outland Pioneer) Rogue chart 21 Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc. 0 -150 Luck-5 Luck-10
Wilderneer 21 Find/Remove x4 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x3 Special) V 40 Dex-25 Dex-25
Engineer 21 You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes V 0 Con-20 Con-28
Scarlet Assassin 24 Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid) ½0 30 NA NA
Black Rogue 24 Energy Drain+Destruction+Degenerate target ||| Put target in the Hole 1P+2M 0 Wis-19 Wis-25
Myth 24 Innate Deflection | Radiation | Magic | Psionic ||||||| Concordant (extra | for Reflection) bS 0 Con-45 Con-50
Wilderneer 24 Restoration+Resurrection+Regenerate target ||| Get target out of the Hole 1P+2M 0 Wis-19 Wis-25
Sightseer Rogue chart 24 See in Capital D Darkness - - - -
Pioneer (Outland Pioneer) Rogue chart 24 Snap Silver Cord |||||| Put Target Down Deeper Hole |||||| Erase Truename M -30 HNCL-24 HNCL-24
Engineer 27 Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc. M 0 Con-25 Con-33
Pioneer (Outland Pioneer) Rogue chart 27 Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate MMMMM 50 HCL-9 HCL-18
Wilderneer 27 Miracle 7 | Miracle 8 | Miracle 9 | Miracle 10 | Miracle 11 (#-6)M 0 Wis-21 Wis-26
Rocketeer 27 Nuke (does a nuclear bomb; Rating/100 idmg in huge area) 2F 100 Str-2 Str-38
Songsmith Bard 27 Song of As You Are (Group increases 1 XP divisor per 30% rating) mouth'sP 0 Chr-39 Chr-40
Sightseer Rogue chart 27 Summon (and control) DL XI Far Realm, Immortal, Nightmare Dimension, or Tarraque World monster ( || per extra DL) MM 0 Cml-55 Cml-70
Mob Instigator1 28 Time Shift/Time Shift Other | Mass Time Shift (whole party) V 0 Int-24 Int-36
Wilderneer 36 Cast a 1st level Avangion or Clerical Elemental spell, it lasts for only 1 round (unless original duration is shorter) X or 4F 0 Luck-9 Luck-18
Unique 37 BackSteal: Steal an effect off of target for yourself per 60% (aXR to avoid) 0 50+10*L NA NA
Unique 37 Don't generate "?" in Dungeons | Always has initiative | Teleport No Delay | Between | No "!" in Dungeons V 10 Dex-25 Dex-30
Unique 37 Instantaneous an effect | all effects on 1 target | all effects in 800' | no aXR, no ER vs. this V 0 Int-26 Int-32
Unique 38 Monster Summoning for DL X (full ctrl) || Summon another Legend (no ctrl) || DL XI or Legend (full ctrl) M 30 Wis-33 Wis-38
Unique 39 +1 iTH | +1 iAC | +1 ihp ( | +1 more per pipe) P -40 Str-64 Str-74
Unique 39 Escape | Escape to Elemental Plane of Time | Escape to Ultraplanes | I'm Gone 0 -30 Con-45 Con-57
Unique 40 Concordant Wish: 0th | 1st || 2nd ||| 3rd |||| 4th etc. X 0 HNCL-36 HNCL-36
Unique 42 Create/Destroy Conduit/Wormhole | to Alternate Reality | to Ultraplanes F -50 Chr-80 Chr-107
Unique 45 Speed: Each 50% is 1X action (100% for 1QX) 0 0 NA Your Multiplier
Unique 48 Can use +N extra actions if get only 1 action to respond to something nasty (N=number of pipes made) 0 -60 Wis-99 Wis-132
Unique 54 Concordant Deflection | Reflection ( |||| Godly) ( ||||||||| Ultraplanar) bX -70 Con-90 Con-149

[PC4] Rogue Classes Group


Arcane5

Level KXP Rog/Tech/Psi8
123 456 789
1 0 ½½- --- ---
2 2.25 1½½ --- ---
3 4.5 11½ --- ---
4 9 21½ --- ---
5 18 21½ ½-- ---
6 36 211 ½-- ---
7 72 211 ½½- ---
8 144 221 ½½- ---
9 288 221 1½½ ---
10 450 222 1½½ ---
11 675 222 11½ ---
12 900 222 11½ ½--
13 1125 222 111 ½--
14 1350 322 211 ½--
15 1575 322 211 1--
16 1800 332 221 1½-
17 2025 332 221 11-
18 2250 332 221 11½
19 2475 333 222 111
20 2700 433 322 211
21 2925 443 332 221
22 3150 444 333 222
23 3375 544 433 322
24 3600 554 443 332
25 3825 555 444 333
26 4050 655 544 433
27 4275 665 554 443
28 4500 666 555 444
29 4725 766 655 544
30 4950 776 665 554
31 5175 777 666 555
32 5400 877 766 655
33 5625 887 776 665
34 5850 888 777 666
35 6075 988 877 766
36 6300 998 887 776
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  5  2  3  0  2  0
+1  5  4  5  3  4  1  3  0
+2  5  5  5  3  4  1  4  1
+3  7  6  7  5  5  2  5  1
+3  7  6  7  5  6  3  5  2
+5  9  8  9  6  7  3  6  2
+5  9  8  9  7  7  4  7  3
+6  9  9  9  7  8  5  8  3
+7 11 10 11  8  9  5  8  4
+7 11 10 11  9 10  6  9  4
+8 11 11 11  9 10  6 10  5
+9 13 12 13 11 11  7 11  5
+9 13 12 13 11 12  7 11  6
+11 14 13 14 12 13  8 12  6
+11 14 13 14 13 13  9 13  7
+12 14 14 14 13 14  9 14  7
+13 15 14 15 14 14 10 14  8
+13 15 15 15 15 14 11 15  8
Requisites: Dex 13, Int 9, Chr 13
Alignment: L any
HD/level: d8
Weapon Prof.: 4+level/4
To Hit Table: 1½xCTD0
Save Table: 1½xThf0
Reference: DM
Groups: Rogue, Technology
 
Gets Exceptional Dex and Chr.
Can cast Rogue spells and the Technology school (Wizard spells). Specialized in Bard school (Rogue spells) and Technology school (Wizard spells).
Can specialize in weapons using "Non-War" line.
There is a "Create Technological Item" spell of each spell level; each spell creates an item of TechL = SL (material componenting may be used to double the TL). The item cannot weigh more than level^2 pounds, or it has some flaw which requires upkeep and/or repair to keep it operating effectively. The spell effect will end in level turns unless a Permanency spell is used.
Note that creating a temporary machine which creates a real machine is perfectly legal.
Level 1: +1 technological proficiency per level, see Psi8.
Level 1: May use Psi8 minors as if they were 2nd level spells.
Level 7: May use Psi8 majors as if they were 5th level spells.
Level 16: May use Psi8 grands as if they were 8th level spells.
Level 54: May use Psi8 supers as if they were 11th level spells.
Each level, get one "5th edition" pick from the choices below.
This class does not get Rogue points unless Rogue abilities are taken off this chart.
 
Levels Pick Description
Level 1-3: A +(LVL+1)/2 Chr; Sustain Chr
B Detect/Identify Technology; Can operate Spelljamming Helms
C Detect Lie or Undetectable Lie (1 at a time, cont.)
D Sell items for 64+LVL% of value instead of 50%
E Any Rogue 1 ability; +10*LVL Rogue points (this may be taken multiple times)
Level 4: Pick two Arcane5 Level 1-3, one Secret Agent5 Level 1-3, or one Psi16 minor
Level 5-7: F Can "Frugal" potions (+50% to number of uses)
G 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
H nM: Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
I Nonmagical items (all types) are one-third cost for you
J Any Rogue 5 ability; +10*LVL Rogue points (this may be taken multiple times)
Level 8: Pick two Arcane5 Level 5-7, one Secret Agent5 Level 5-7, or two Psi16 minors
Level 9-12: K Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
L Ignore MR with your Rogue spells
M Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
N 3F, 1/t: Remove Capital B Blasted or Capital M Mauled from someone
O Any Rogue 9 ability; +10*LVL Rogue points (this may be taken multiple times)
Level 13: Pick two Arcane5 Level 9-12, one Secret Agent5 Level 9-12, or one Psi16 major
Level 14-18: P 1bM, 1/r: Counterspell
Q 1bM, 1/r: Fork
R Immune to LVL elements/eelements (doesn't "spread")
S Get +1 IM (Instantaneous Mental) action per turn.
T Any Rogue 14 ability; +10*LVL Rogue points (this may be taken multiple times)
Level 18: Pick two Arcane5 Level 14-18, one Secret Agent5 Level 14-18, or two Psi16 majors
Level 20-26: U 1M, 1/d: Summon LVL DL=10 other Arcane5 NPCs to assist you
V 400F, 1/d: Create a magic item of <= LVL*400 XP value
W 1N, 1/s: Capital O Object to a time or loop travel effect. It cannot be used again this turn
X Use "Mixed Classing" to mix one (known) class from the Lost or Technology group into this class
Y Any Rogue 20 ability; +10*LVL Rogue points (this may be taken multiple times)
Z Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
Level 27-36: Pick two Arcane5 Level 20-26, one Secret Agent5 Level 20-26, or one Psi16 grand

[PC4] Rogue Classes Group


Assassin1

Level KXP
Spells
1 0 (none)
2 1.5 (none)
3 3 (none)
4 6 (none)
5 12 (none)
6 25 (none)
7 50 (none)
8 100 (none)
9 200 (none)
10 300 (none)
11 425 (none)
12 575 (none)
13 750 (none)
14 1000 (none)
15 1500 (none)
16 2000 (none)
17 2500 (none)
18 3000 (none)
19 3500 (none)
20 4000 (none)
21 4500 (none)
22 5000 (none)
23 5500 (none)
24 6000 (none)
25 6500 (none)
26 7000 (none)
27 7500 (none)
28 8000 (none)
29 8500 (none)
30 9000 (none)
31 9500 (none)
32 10000 (none)
33 10500 (none)
34 11000 (none)
35 11500 (none)
36 12000 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 12, Dex 12, Int 11
Alignment: any E
HD/level: d6
Weapon Prof.: 3+level/4
To Hit Table: Rog
Save Table: Rog
Reference: PH1-28
Groups: Rogue
 
Level 1: Poison Use proficiency (1 slot per 4 levels, round up).
Level 1: Cannot have any hirelings until Level 4.
Level 1: Can weapon specialize (using "Spec Non-War" line)
Level 4: Allowed to have lower level assassins as hirelings.
Level 8: Allowed to have lower level rogues as hirelings.
Level 9: Can speak Level-8 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-14 alignment languages.
Level 12: Allowed to have any hirelings.
Level 14: (Guildmaster) Only 1 of this level per area.
Level 14: Has 7-28 guild members. 75% chance a guild member will leave if guildmasters change.
Level 15: Only 1 of this level per continent.
Lvl Assassin Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
1 Spying - 10 Int-11 Int-14
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
1 Disguise | Alter Appearance VP 25 Wis-9 Wis-12
1 Impersonation (Physical/Personality/Mannerisms) - 10 Chr-10 Chr-12
1 Find/Remove Wizard Abjurations/Priest Protections VM 0 Dex-13 Dex-18
1 any 1st level Thief ability - - - -
1 any 1st level Thief ability - - - -
2 any 1st level Thief ability - - - -
2 any 1st level Ninja ability - - - -
3 any 1st level Thief ability - - - -
4 Alter Self | Change Self | Veil VM 10 Int-13 Int-18
4 any 4th level (or lower) Thief ability - - - -
5 Mislead | Disappearance M 15 Int-12 Int-16
6 Touch : Chill/Pain | Para/Vampiric | Energy Drain M 20 Str-9 Str-15
6 any 4th level (or lower) Bard ability - - - -
7 Misdirection | Aura Alteration | Non-Detection M 20 Wis-10 Wis-18
8 Meld into Shadows/Mirrors/Crowds || Disperse VM 25 Str-9 Str-14
8 Feign Death ||| Feign Undeath V 40 Con-9 Con-10
9 Finger of Death | Slay Living | Power Word Kill MM 0 Int-14 Int-17
10 Illusionary Double M 10 Chr-11 Chr-12
12 Dimensional Folding M 40 Int-7 Int-20
15 Psychic Impersonation || Soul/Spirit Impersonation - 15 Wis-9 Wis-14
18 Shadow Magic | Shadow Walk | Shadow Flight VM 0 Int-16 Int-19
27 Destruction/Mordenkainen's Disjunction PMM 0 Int-18 Int-24

[PC4] Rogue Classes Group


Assassin3

Level KXP Wizard
123 45
1 Rog5 0-- --
2 10 1-- --
3 30 10- --
4 60 11- --
5 100 110 --
6 150 111 --
7 210 211 0-
8 280 211 1-
9 360 221 1-
10 450 222 1-
11 550 222 10
12 660 222 11
13 780 222 21
14 910 222 22
15 1050 322 22
16 1200 332 22
17 1360 333 22
18 1530 333 32
19 1710 333 33
20 1900 433 33
21 2100 443 33
22 2310 444 33
23 2530 444 43
24 2760 444 44
25 3000 544 44
26 3250 554 44
27 3510 555 44
28 3780 555 54
29 4060 555 55
30 4350 655 55
31 4650 665 55
32 4960 666 55
33 5280 666 65
34 5610 666 66
35 5950 766 66
36 6300 776 66
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+3  6  6  7  3  5  2  4  1
+4  7  6  7  4  6  2  5  1
+5  7  7  7  4  6  3  5  2
+6  7  7  8  4  7  3  6  2
+6  7  8  8  4  7  3  6  2
+7  8  8  8  5  8  4  7  3
+8  8  9  8  5  8  4  7  3
+9  8  9  9  5  9  5  8  3
+9  8 10  9  5  9  5  8  4
+10  9 10  9  6 10  5  9  4
+11  9 11  9  6 10  6  9  4
+12  9 11 10  6 11  6 10  5
+12  9 12 10  6 11  7 10  5
+13 10 12 10  7 12  7 11  5
Requisites:  
Alignment: any E
HD/level: d6
Weapon Prof.: 10+level/9
To Hit Table: +level*3/4
Save Table: Rog
Reference: DMG3-29
Groups: Rogue
 
Gets Wizard spells (see progression), gets Int bonus.
Level 1: Sneak Attack: +((LVL+1)/2)d6 damage when attacking from behind.
Level 1: Death Attack: If have seen target for 3 rounds, can make 1 attack to paralyze or kill (Fort save).
Level 1: Poison Use proficiency.
Level 2: +LVL/2 saves vs. poison.
Level 2: Uncanny Dodge: Retain Dex bonus even if flat-footed.
Level 5: Can no longer be flanked.
Level 10: +1 saves vs. traps.

[PC4] Rogue Classes Group


Backstabber0

Level KXP
Spells
1 0 (none)
2 1.2 (none)
3 2.4 (none)
4 4.8 (none)
5 9.6 (none)
6 20 (none)
7 40 (none)
8 80 (none)
9 160 (none)
10 280 (none)
11 400 (none)
12 520 (none)
13 640 (none)
14 760 (none)
15 880 (none)
16 1000 (none)
17 1120 (none)
18 1240 (none)
19 1360 (none)
20 1480 (none)
21 1600 (none)
22 1720 (none)
23 1840 (none)
24 1960 (none)
25 2080 (none)
26 2200 (none)
27 2320 (none)
28 2440 (none)
29 2560 (none)
30 2680 (none)
31 2800 (none)
32 2920 (none)
33 3040 (none)
34 3160 (none)
35 3280 (none)
36 3400 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  5  2  3  0  2  0
+1  5  4  5  3  3  1  3  0
+2  5  4  5  3  4  1  3  0
+3  5  5  5  3  4  1  4  1
+3  7  6  7  4  5  2  4  1
+4  7  6  7  5  5  2  5  1
+5  7  6  7  5  6  3  5  2
+5  7  7  7  5  6  3  6  2
+6  9  8  9  6  7  3  6  2
+7  9  8  9  7  7  4  7  3
+7  9  8  9  7  8  4  7  3
+8  9  9  9  7  8  5  8  3
+9 11 10 11  8  9  5  8  4
+9 11 10 11  9  9  5  9  4
+10 11 10 11  9 10  6  9  4
+11 11 11 11  9 10  6 10  5
+11 13 12 13 10 11  7 10  5
+12 13 12 13 11 11  7 11  5
Requisites: Dex 16, Str 13
Alignment: any
HD/level: d4
Weapon Prof.: 3+level/3
To Hit Table: Ftr0
Save Table: Thf0
Reference: DM
Groups: Rogue
 
Has a Backstab multiplier of x(LVL+1). Gets +4*LVL from behind instead of the usual +4 from behind.
Can weapon specialize using the "Non-Warrior" line.
Gets 20 Rogue points per level in other Rogue abilities. This class doesn't get a whole lot of picks, though.
Level 1 ¶: 1V: Controlled Blink.
Level 1: Get one "Any Rogue level 1" pick.
Level 4 ¶: You Backstab with up to LVL/2 of your attacks per P action from behind.
Level 4: Get one "Any Rogue level 4" pick.
Level 9 ¶: You ignore people's immunity to Backstab.
Level 9: Get one "Any Rogue level 9" pick (this is in addition to the normal level 9 pick).
Level 16: Get one "Any Rogue level 16" pick.
Level 18 ¶: You can reduce your Backstab multiplier by N to "Twist" (dispel) N effects on the target. You can reduce the multiplier all the way down to x0.
Level 25: Get one "Any Rogue level 25" pick.
Level 27 ¶: You are considered "Behind" everyone at all times, even if you are directly facing them.
Level 36: Get one "Any Rogue level 36" pick (this is in addition to the normal level 36 pick).

[PC4] Rogue Classes Group


Bandit1

Level KXP
Spells
1 0 (none)
2 1.8 (none)
3 3.6 (none)
4 7.5 (none)
5 15 (none)
6 30 (none)
7 60 (none)
8 110 (none)
9 200 (none)
10 300 (none)
11 450 (none)
12 650 (none)
13 900 (none)
14 1150 (none)
15 1400 (none)
16 1650 (none)
17 1900 (none)
18 2150 (none)
19 2400 (none)
20 2650 (none)
21 2900 (none)
22 3150 (none)
23 3400 (none)
24 3650 (none)
25 3900 (none)
26 4150 (none)
27 4400 (none)
28 4650 (none)
29 4900 (none)
30 5150 (none)
31 5400 (none)
32 5650 (none)
33 5900 (none)
34 6150 (none)
35 6400 (none)
36 6650 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+1  5  2  4  2  1  1  1  0
+2  5  3  4  3  2  2  2  1
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
Requisites: Str 12, Dex 12, Con 12, Int 10
Alignment: any
HD/level: d8+1
Weapon Prof.: 2+level/4
To Hit Table: War
Save Table: War
Reference: BoD4
Groups: Rogue
 
Level 1: Tracking as per Ranger of half the Bandit's level.
Level 1: Use the "Non-Spec War" column for number of attacks.
Level 1: # Attacks = level vs. creatures with less than 1 HD.
Lvl Bandit Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors V 0 Dex-12 Dex-17
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Pass without Trace || Etherealness || Probability Travel MV 0 Chr-15 Chr-21
1 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole PV 0 Str-14 Str-16
1 Any Scout 1 or Bounty Hunter 1 or Yakuza 1 ability - - - -
2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
3 Lower Encumbrance | Zero Encumbrance | No Armor Penalty P 10 Str-13 Str-18
4 Mislead | Disappearance M 15 Int-12 Int-16
6 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
8 Any Scout 8 or Bounty Hunter 8 or Yakuza 8 ability - - - -
10 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
13 Preparation (Ability to use +1 action of any type next segment per 50% made) F 0 Wis-18 Wis-22
16 Enhancement (add how much you made by to your next Rogue ability roll within 1r) F 0 Chr-18 Chr-22

[PC4] Rogue Classes Group


Bard1

Level KXP Priest
123 45
1 War5/Rog5 1-- --
2 2 2-- --
3 4 3-- --
4 8 31- --
5 16 32- --
6 25 33- --
7 40 331 --
8 60 332 --
9 85 333 --
10 110 333 1-
11 150 333 2-
12 200 333 3-
13 400 333 31
14 600 333 32
15 800 333 33
16 1000 433 33
17 1200 443 33
18 1400 444 33
19 1600 544 43
20 1800 544 44
21 2000 554 44
22 2200 555 44
23 3000 555 55
24 3800 665 55
25 4600 666 55
26 5400 666 65
27 6200 666 66
28 7000 776 66
29 7800 777 76
30 8600 777 77
31 9400 887 77
32 10200 888 87
33 11000 888 88
34 11800 998 88
35 12600 999 98
36 13400 999 99
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 15, Dex 15, Con 10, Int 12, Wis 15, Chr 15
Alignment: T* or *N
HD/level: & (-1) d6
Weapon Prof.: 5+level/4
To Hit Table: Rog
Save Table: Rog
Reference: PH1-117
Groups: Rogue
 
(Optional, you can still use points if you like): Gets no Rogue points, instead, add this to each ability: +(Your level)*10-(level you gained ability)*5
All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
Cast Druid spells, spheres are as Druid.
Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
Lvl Bard Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Legend Lore | Identify 0 | M 0 Int-13 Int-15
1 Read Languages | Decipher Code M 5 Int-9 Int-14
1 Musical Inspiration | Emotion (increases 5/level) VM 0 Chr-9 Chr-12
1 Summon Animals V 0 Chr-9 Chr-12
1 Charm/Influence Reaction M 10 Chr-8 Chr-12
1 any 1st level Thief ability - - - -
1 any 1st level Thief ability - - - -
1 any 1st level Thief ability - - - -
2 Song of Healing (1 hp per 5% roll made) P*M 10 Wis-12 Wis-17
2 Empathy | ESP M 15 Wis-10 Wis-18
3 Song of Courage (+1 Morale per 5% roll made) P*M 10 Chr-13 Chr-18
4 Song of Vines (save at -1/5% made or Entangled) P*M 10 Dex-14 Dex-19
4 Sensitivity to Psychic Impressions ||| Truename M 20 Wis-9 Wis-12
5 Song of Battle (+1 TH,dmg,or saves per 10% made) P*M 10 Str-15 Str-20
6 Hypnosis/Command M 25 Chr-13 Chr-15
6 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
7 Suggestion | Domination | Eyebite VM 10 Int-13 Int-14
8 Sending | Demand M 10 Int-9 Int-12
8 Telepathy | Telepathic Projection M 15 Wis-10 Wis-12
9 Object Reading VM 0 Int-12 Int-20
10 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
12 Disharmonic Blast (1 dmg per 1% made) P*M 10 Con-16 Con-22
15 Find the Path MM 20 Wis-10 Wis-15
18 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
27 Astral Spell MMM 40 Int-18 Int-24

[PC4] Rogue Classes Group


Bard1JG

Level KXP
Spells
1 0 (none)
2 1.8 (none)
3 3.6 (none)
4 7.2 (none)
5 14.4 (none)
6 28.8 (none)
7 57.6 (none)
8 115.2 (none)
9 230.4 (none)
10 590.4 (none)
11 950.4 (none)
12 1310.4 (none)
13 1670.4 (none)
14 2030.4 (none)
15 2390.4 (none)
16 2750.4 (none)
17 3110.4 (none)
18 3470.4 (none)
19 3830.4 (none)
20 4190.4 (none)
21 4550.4 (none)
22 4910.4 (none)
23 5270.4 (none)
24 5630.4 (none)
25 5990.4 (none)
26 6350.4 (none)
27 6710.4 (none)
28 7070.4 (none)
29 7430.4 (none)
30 7790.4 (none)
31 8150.4 (none)
32 8510.4 (none)
33 8870.4 (none)
34 9230.4 (none)
35 9590.4 (none)
36 9950.4 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 10, Chr 14
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/3
To Hit Table: Rog
Save Table: Rog
Reference: FGE1JG
Groups: Rogue
 
(abilities unknown)

[PC4] Rogue Classes Group


Bard1N

Level KXP Wizard Priest
123 4  123 456 7
1 0 --- -  1-- --- -
2 2 --- -  2-- --- -
3 4 1-- -  3-- --- -
4 8 2-- -  31- --- -
5 16 21- -  31- --- -
6 33 31- -  32- --- -
7 67 31- -  321 --- -
8 135 32- -  331 --- -
9 270 32- -  332 --- -
10 500 321 -  332 --- -
11 750 331 -  332 1-- -
12 1000 332 -  333 1-- -
13 1300 332 1  333 2-- -
14 1600 332 1  333 21- -
15 1900 333 1  333 21- -
16 2250 333 1  333 31- -
17 2600 333 2  333 31- -
18 2950 333 2  333 32- -
19 3300 433 2  333 321 -
20 3700 443 2  433 321 -
21 4150 443 2  443 322 -
22 4650 543 2  443 322 1
23 5400 543 3  443 322 2
24 6400 544 3  443 333 2
25 7400 544 4  443 333 3
26 8400 554 4  444 433 3
27 9400 555 4  444 444 3
28 10400 555 5  444 444 4
29 11400 655 5  554 444 4
30 12400 665 5  555 544 4
31 13400 666 5  555 555 4
32 14400 666 6  655 555 5
33 15400 776 6  666 555 5
34 16400 777 6  666 665 5
35 17400 777 7  666 666 6
36 18400 777 7  666 666 6
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 9, Dex 16, Con 6, Int 15, Wis 12, Chr 15
Alignment: non-E
HD/level: & d6
Weapon Prof.: 3+level/3
To Hit Table: Rog
Save Table: Rog
Reference: BoD3
Groups: Rogue
 
(Optional, you can still use points if you like): Gets no Rogue points, instead, add this to each ability: +(Your level)*10-(level you gained ability)*5
All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
Cast Druid spells, spheres are as Druid. Cast Wizard spells, can specialize, choose an opposite.
Level N (every level): +1 nonweapon proficiency.
In the rogue chart below, note that "any [blah] level Rogue ability" cannot themselves be picked with Rogue picks.
Lvl Bard Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Legend Lore | Identify 0 | M 0 Int-13 Int-15
1 Read Languages | Decipher Code M 5 Int-9 Int-14
1 Musical Inspiration | Emotion (increases 5/level) VM 0 Chr-9 Chr-12
1 Summon Animals V 0 Chr-9 Chr-12
1 Charm/Influence Reaction M 10 Chr-8 Chr-12
1 Song of Healing (1 hp per 5% roll made) P*M 10 Wis-12 Wis-17
1 Empathy | ESP M 15 Wis-10 Wis-18
1 any 2nd level Rogue ability (this is not a typo) - - - -
2 Song of Courage (+1 Morale per 5% roll made) P*M 10 Chr-13 Chr-18
2 any 3rd level Rogue ability (this is not a typo) - - - -
3 Song of Vines (save at -1/5% made or Entangled) P*M 10 Dex-14 Dex-19
3 Sensitivity to Psychic Impressions ||| Truename M 20 Wis-9 Wis-12
4 Song of Battle (+1 TH,dmg,or saves per 10% made) P*M 10 Str-15 Str-20
4 any 5th level Rogue ability (this is not a typo) - - - -
5 Hypnosis/Command M 25 Chr-13 Chr-15
5 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
6 Suggestion | Domination | Eyebite VM 10 Int-13 Int-14
7 Sending | Demand M 10 Int-9 Int-12
7 Telepathy | Telepathic Projection M 15 Wis-10 Wis-12
8 Object Reading VM 0 Int-12 Int-20
8 any 9th level Rogue ability (this is not a typo) - - - -
9 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
11 Disharmonic Blast (1 dmg per 1% made) P*M 10 Con-16 Con-22
14 Find the Path MM 20 Wis-10 Wis-15
16 any 18th level Rogue ability (this is not a typo) - - - -
17 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
26 Astral Spell MMM 40 Int-18 Int-24
32 any 36th level Rogue ability (this is not a typo) - - - -

[PC4] Rogue Classes Group


Bard2

Level KXP Wizard
123 456
1 0 --- ---
2 1.25 1-- ---
3 2.5 2-- ---
4 5 21- ---
5 10 31- ---
6 20 32- ---
7 40 321 ---
8 70 331 ---
9 110 332 ---
10 160 332 1--
11 220 333 1--
12 440 333 2--
13 660 333 21-
14 880 333 31-
15 1100 333 32-
16 1320 433 321
17 1540 443 331
18 1760 444 332
19 1980 444 432
20 2200 444 443
21 2420 444 444
22 2640 554 444
23 2860 555 444
24 3080 555 544
25 3300 555 554
26 3520 555 555
27 3740 665 555
28 3960 666 555
29 4180 666 655
30 4400 666 665
31 4620 666 666
32 4840 776 666
33 5060 777 666
34 5280 777 766
35 5500 777 776
36 5720 777 777
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 12, Int 13, Chr 15
Alignment: T* or *N
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: PH2-41
Groups: Rogue
 
Bard2 gets 40 Rogue points per level.
All of the "Song" abilties disallow the use of P actions while being used. They may be maintained next round for 1P action.
Cast Wizard spells, may (2nd edition) specialize, pick an opposite.
Level 4: +(LVL*2-5)/3 (round down) nonweapon proficiencies
Lvl Bard Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Legend Lore | Identify 0 | M 0 Int-13 Int-15
1 Read Languages | Decipher Code M 5 Int-9 Int-14
1 Musical Inspiration | Emotion (increases 5/level) VM 0 Chr-9 Chr-12
1 Summon Animals V 0 Chr-9 Chr-12
1 Charm/Influence Reaction M 10 Chr-8 Chr-12
1 any 1st level Thief ability - - - -
1 any 1st level Thief ability - - - -
1 any 1st level Thief ability - - - -
2 Song of Healing (1 hp per 5% roll made) P*M 10 Wis-12 Wis-17
2 Empathy | ESP M 15 Wis-10 Wis-18
3 Song of Courage (+1 Morale per 5% roll made) P*M 10 Chr-13 Chr-18
4 Song of Vines (save at -1/5% made or Entangled) P*M 10 Dex-14 Dex-19
4 Sensitivity to Psychic Impressions ||| Truename M 20 Wis-9 Wis-12
5 Song of Battle (+1 TH,dmg,or saves per 10% made) P*M 10 Str-15 Str-20
6 Hypnosis/Command M 25 Chr-13 Chr-15
6 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
7 Suggestion | Domination | Eyebite VM 10 Int-13 Int-14
8 Sending | Demand M 10 Int-9 Int-12
8 Telepathy | Telepathic Projection M 15 Wis-10 Wis-12
9 Object Reading VM 0 Int-12 Int-20
10 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
12 Disharmonic Blast (1 dmg per 1% made) P*M 10 Con-16 Con-22
15 Find the Path MM 20 Wis-10 Wis-15
18 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
27 Astral Spell MMM 40 Int-18 Int-24

[PC4] Rogue Classes Group


Bard3

Level KXP Bard
123 456 7
1 0 --- --- -
2 10 2-- --- -
3 30 3-- --- -
4 60 32- --- -
5 100 43- --- -
6 150 43- --- -
7 210 442 --- -
8 280 443 --- -
9 360 443 --- -
10 450 444 2-- -
11 550 444 3-- -
12 660 444 3-- -
13 780 444 42- -
14 910 444 43- -
15 1050 444 43- -
16 1200 544 442 -
17 1360 554 443 -
18 1530 555 443 -
19 1710 555 554 -
20 1900 555 554 -
21 2100 555 554 0
22 2310 555 554 1
23 2530 555 554 2
24 2760 555 554 3
25 3000 555 554 4
26 3250 555 555 4
27 3510 555 555 5
28 3780 655 555 5
29 4060 665 555 5
30 4350 666 555 5
31 4650 666 655 5
32 4960 666 665 5
33 5280 666 666 5
34 5610 666 666 6
35 5950 766 666 6
36 6300 776 666 6
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+3  6  6  7  3  5  2  4  1
+4  7  6  7  4  6  2  5  1
+5  7  7  7  4  6  3  5  2
+6  7  7  8  4  7  3  6  2
+6  7  8  8  4  7  3  6  2
+7  8  8  8  5  8  4  7  3
+8  8  9  8  5  8  4  7  3
+9  8  9  9  5  9  5  8  3
+9  8 10  9  5  9  5  8  4
+10  9 10  9  6 10  5  9  4
+11  9 11  9  6 10  6  9  4
+12  9 11 10  6 11  6 10  5
+12  9 12 10  6 11  7 10  5
+13 10 12 10  7 12  7 11  5
Requisites: Dex 0, Int 0, Chr 0 (10)
Alignment: T* or *N
HD/level: d6
Weapon Prof.: 6+level/9
To Hit Table: +level*3/4
Save Table: Rog
Reference: PH3-26
Groups: Rogue
 
Gets spell progression and Chr bonus to spells.
Level 1: Bardic Music, see PH3 page 28.
Level 1: Legend Lore, make a LVL+(Int modifier) check vs. DC of 10, 20, 25, or 30.

[PC4] Rogue Classes Group


Beast Thief

Level KXP
Spells
1 0 (none)
2 1 (none)
3 2 (none)
4 4 (none)
5 8 (none)
6 16 (none)
7 32 (none)
8 64 (none)
9 128 (none)
10 228 (none)
11 328 (none)
12 428 (none)
13 528 (none)
14 628 (none)
15 728 (none)
16 928 (none)
17 1028 (none)
18 1228 (none)
19 1428 (none)
20 1628 (none)
21 1828 (none)
22 2028 (none)
23 2228 (none)
24 2428 (none)
25 2628 (none)
26 2828 (none)
27 3228 (none)
28 3628 (none)
29 4028 (none)
30 4428 (none)
31 4828 (none)
32 5228 (none)
33 5628 (none)
34 6028 (none)
35 6428 (none)
36 7228 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 11
Alignment: any
HD/level: d8
Weapon Prof.: 4+level/2
To Hit Table: Rog
Save Table: Rog
Reference: DM
Groups: Rogue
 
Level 1: For an extra M action, any Rogue ability may be used up to level*10 feet away.
Lvl Beast Thief Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
1 Charm/Influence Reaction | Taunt M 10 Chr-12 Chr-14
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away) M 0 Dex-14 Dex-19
1 ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections VM 0 Dex-14 Dex-19
1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away) VM 5 Dex-12 Dex-16
1 Read Languages | Decipher Code M 0 Int-9 Int-14
2 Empathy | ESP M 15 Wis-10 Wis-18
2 X-ray vision | Use innate ability through wall (amount made/10 is #' through wall) M 0 Str-10 Str-20
3 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away) M 5 Dex-18 Dex-25
4 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
6 All-Around Sight | Locate Object | Treasure Finding M 25 Wis-15 Wis-19
6 Suggestion | Domination | Eyebite M 10 Int-10 Int-14
7 Disembodied Hands | Unseen Servant | Invisible Stalker P 30 Chr-10 Chr-20
8 Teleport | Teleport without Error || Teleport Other to Self (no save) M 5 Int-16 Int-17
8 Wraithform | Dream Travel V 25 Con-15 Con-17
9 Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away) VV 20 Dex-18 Dex-22
10 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
12 Mass Weird / Mass Chaos / Mass Maze MP 0 Chr-23 Chr-25
15 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
18 Time Shift ||| Time Travel VMM 15 Int-17 Int-25
27 Shift a racial innate power you have to a random power (determined by DM) F 0 Con-20 Con-25

[PC4] Rogue Classes Group


Black Hat5

Level KXP
Spells
1 0 (none)
2 2.7 (none)
3 5.4 (none)
4 10.8 (none)
5 21.6 (none)
6 43.2 (none)
7 86.4 (none)
8 172.8 (none)
9 300 (none)
10 530 (none)
11 760 (none)
12 990 (none)
13 1220 (none)
14 1450 (none)
15 1680 (none)
16 1910 (none)
17 2140 (none)
18 2370 (none)
19 2600 (none)
20 2830 (none)
21 3060 (none)
22 3290 (none)
23 3520 (none)
24 3750 (none)
25 3980 (none)
26 4210 (none)
27 4440 (none)
28 4670 (none)
29 4900 (none)
30 5130 (none)
31 5360 (none)
32 5590 (none)
33 5820 (none)
34 6050 (none)
35 6280 (none)
36 6510 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 10  9  8  5  6  2  1  0
+2 10  9  8  6  6  2  1  0
+3 10  9  8  6  7  3  2  0
+5 12 11 10  8  9  3  2  1
+6 12 11 10  9  9  4  2  1
+8 12 11 10  9 10  4  3  1
+9 14 13 12 11 12  5  3  2
+11 14 13 12 12 12  5  4  2
+12 14 13 13 12 12  6  4  2
+14 16 15 14 14 15  6  4  3
+15 16 15 15 14 15  7  5  3
+17 16 15 15 15 15  7  5  3
+18 16 15 15 15 15  7  5  3
+20 16 15 15 15 15  7  5  3
+21 16 15 15 15 15  7  5  3
+23 16 15 15 15 15  7  5  3
+24 16 15 15 15 15  7  5  3
+26 16 15 15 15 15  7  5  3
Requisites: Dex 9, Chr 6
Alignment: any (most E)
HD/level: +2d6
Weapon Prof.: 3+level
To Hit Table: 1½xWar
Save Table: Half0
Reference: DM {Planeshifted White Hat5}
Groups: Rogue, Alternate
 
This class gets 1 "Any Rogue LVL/2 (round up) pick" per level. This class gets only 30 rogue points per level.
 
Levels Pick Description
Level 1-3: A Fool: -1 Int, +50 Rogue points
B Training: Gain 1 stat point per reset.
C Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
D Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
E Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
Level 4: Pick two BlackHat5 Level 1-3, one Mercenary5 Level 1-3, or one Psi-5 minor
Level 5-7: F Jack: +LVL divided among Chr, Cml, or level for purposes of how many kits and feats you can have.
G Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
H Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
I Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
J Gain a Specialty God pick, ignoring the "Turn" column (unless you have turning from another source and want a bonus).
Level 8: Pick two BlackHat5 Level 5-7, one Mercenary5 Level 1-3, or one Psi-5 minor
Level 9-12: K
L
M
N
O
Level 13:
Level 14-18: P
Q
R
S
T
Level 18:
Level 20-26: U  
V  
W  
X  
Y  
Z  
Level 27-36:  

[PC4] Rogue Classes Group


Black Rogue

Level KXP Rog/Black
123 456
1 0 *-- ---
2 1.2 1-- ---
3 2.4 2-- ---
4 4.8 21- ---
5 9.6 31- ---
6 20 32- ---
7 40 321 ---
8 80 331 ---
9 160 332 ---
10 280 332 1--
11 400 333 1--
12 520 333 2--
13 640 333 21-
14 760 333 31-
15 880 333 32-
16 1000 433 321
17 1120 443 331
18 1240 444 332
19 1360 444 432
20 1480 444 443
21 1600 444 444
22 1720 554 444
23 1840 555 444
24 1960 555 544
25 2080 555 554
26 2200 555 555
27 2320 665 555
28 2440 666 555
29 2560 666 655
30 2680 666 665
31 2800 666 666
32 2920 776 666
33 3040 777 666
34 3160 777 766
35 3280 777 776
36 3400 777 777
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  5  2  3  0  2  0
+1  5  4  5  3  3  1  3  0
+1  5  4  5  3  4  1  3  0
+2  5  5  5  3  4  1  4  1
+3  7  6  7  4  5  2  4  1
+3  7  6  7  5  5  2  5  1
+3  7  6  7  5  6  3  5  2
+4  7  7  7  5  6  3  6  2
+5  9  8  9  6  7  3  6  2
+5  9  8  9  7  7  4  7  3
+5  9  8  9  7  8  4  7  3
+6  9  9  9  7  8  5  8  3
+7 11 10 11  8  9  5  8  4
+7 11 10 11  9  9  5  9  4
+7 11 10 11  9 10  6  9  4
+8 11 11 11  9 10  6 10  5
+9 13 12 13 10 11  7 10  5
+9 13 12 13 11 11  7 11  5
Requisites: Dex 9
Alignment: any
HD/level: d4
Weapon Prof.: 2+level/3
To Hit Table: CTD0
Save Table: Thf0
Reference: DM
Groups: Rogue
 
Can cast Rogue or MTG Black spells. Can cast one 1st level MTG Black spell (not a Rogue spell) at level 1.
New MTG Black spells for Black Rogue class:
Paralyze (SL=1): Target is paralyzed (PP save)
Unholy Strength (SL=1): Get +2 TH and dmg (considered magical plusses), and +1 AC and saves.
Simulacrum (SL=2): 1bM: Redirect any amount of damage from you to one of your subordinates.
Terror (SL=2): Target is slain (PPD save, does not affect Undead or Golems, or things without souls)
Gloom (SL=3): [x1 Special] Priest spells cost triple spell slots to cast.
Lich (SL=4): Cast a 1st level Lich spell. You go to 0 max and current hp for 1 turn.
Old MTG Black spells from Wizard of the Coast class (you can use these):
Darkness (SL=1): 1bM: Immune to a P attack from someone
Animate Dead (SL=2): Animates a dead monster as your summon (1 DL lower)
Attrition (SL=3): Sacrifice a summon: Target is slain (PPD save)
Breeding Pit (SL=4): Once per round, get a DL I Thrull as a summon (limit=LVL)
Extinction (SL=5): Slay all creatures of one race in a group (PPD save)
Dark Offering (SL=6): Slay a creature (PPD save), you gain it's hp to current hp
Decree of Pain (SL=8): Slay all creatures in two groups (PPD save) or one group (no save)
Lvl Rogue Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
1 any Assassin 1 ability - - - -
2 Song of Harming (1 dmg per 5% roll made) P*M 10 Wis-12 Wis-17
2 any Assassin 2 ability - - - -
3 any Rogue 3 ability - - - -
5 Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance 2M 0 Wis-12 Wis-20
7 Blink | Controlled Blink | Teleport | Teleport without Error M 15 Wis-12 Wis-14
7 Misdirection | Aura Alteration | Non-Detection M 20 Wis-10 Wis-18
8 Slay (target that you hit saves at +4, -1 per 10% made; or dies) M 0 Wis-13 Wis-19
12 Find the Path MV 0 Wis-9 Wis-13
15 Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane) 3M 35 Wis-19 Wis-25
24 Energy Drain+Destruction+Degenerate target ||| Put target in the Hole 1P+2M 0 Wis-19 Wis-25

[PC4] Rogue Classes Group


Bounty Hunter1

Level KXP Wiz/Pri
Spells
1 0 (1 SL, max SL=1)
2 2.5 (2 SL, max SL=1)
3 5 (3 SL, max SL=1)
4 12.5 (4 SL, max SL=2)
5 25 (5 SL, max SL=2)
6 50 (6 SL, max SL=2)
7 100 (7 SL, max SL=3)
8 175 (8 SL, max SL=3)
9 300 (9 SL, max SL=3)
10 450 (10 SL, max SL=4)
11 600 (11 SL, max SL=4)
12 750 (12 SL, max SL=4)
13 900 (13 SL, max SL=5)
14 1200 (14 SL, max SL=5)
15 1500 (15 SL, max SL=5)
16 1800 (16 SL, max SL=6)
17 2100 (17 SL, max SL=6)
18 2400 (18 SL, max SL=6)
19 2700 (19 SL, max SL=7)
20 3000 (20 SL, max SL=7)
21 3300 (21 SL, max SL=7)
22 3600 (22 SL, max SL=8)
23 3900 (23 SL, max SL=8)
24 4200 (24 SL, max SL=8)
25 4500 (25 SL, max SL=9)
26 4800 (26 SL, max SL=9)
27 5100 (27 SL, max SL=9)
28 5400 (28 SL, max SL=10)
29 5700 (29 SL, max SL=10)
30 6000 (30 SL, max SL=10)
31 6300 (31 SL, max SL=11)
32 6600 (32 SL, max SL=11)
33 6900 (33 SL, max SL=11)
34 7200 (34 SL, max SL=12)
35 7500 (35 SL, max SL=12)
36 7800 (36 SL, max SL=12)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+1  5  2  4  2  1  1  1  0
+2  5  3  4  3  2  2  2  1
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
Requisites: Str 15, Dex 14, Con 14, Int 13
Alignment: non-G
HD/level: d8
Weapon Prof.: 3+level/2
To Hit Table: War
Save Table: War
Reference: BoD4
Groups: Rogue
 
Tracking as per Ranger; Full damage vs. any creature when subduing; Level 1: +1 weapon prof/level
Gets experience level in Divination spell levels (Wiz or Pri) per day. Max spell level = (Bounty Hunter level)/3, round up.
Lvl Bounty Hunter Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Move Silently || Immovability V 10 Dex-13 Dex-16
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
1 ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL) V 0 Dex-16 Dex-20
1 Spying - 10 Int-11 Int-14
1 Disguise | Alter Appearance M 25 Chr-11 Chr-13
2 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
2 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
3 Read Languages | Decipher Code M 0 Int-9 Int-14
4 Song of Vines (save at -1/5% made or Entangled) (see Bard for notes about Songs) P*M 10 Dex-14 Dex-19
4 Legend Lore | Identify 0 | M 0 Int-13 Int-15
5 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
6 All-Around Sight | Locate Object | Treasure Finding M 25 Wis-15 Wis-19
6 Invisibility | Improved Invisibility | Dust of Disappearance M 20 Int-12 Int-14
7 Polymorph Self | Polymorph Other | Polymorph Object | Shapechange PP 10 Con-15 Con-18
8 Clairvoyance | X-Ray Vision M 10 Wis-10 Wis-20
8 Teleport | Teleport without Error || Teleport Other to Self (no save) M 5 Int-16 Int-17
9 Finger of Death | Slay Living | Power Word Kill MM 0 Int-14 Int-17
10 Locate (anything unique) Across Planes | Clairvoyance there MV 5 Int-12 Int-15
12 Find the Path MV 0 Wis-9 Wis-13
15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
18 Control Movements | Control Physicals | Control Mentals MM 0 Chr-18 Chr-20
27 Destruction/Mordenkainen's Disjunction PMM 0 Int-18 Int-24

[PC4] Rogue Classes Group


Bureaucrat1 / Politician1


Level

KXP

Spells

TH
1 0 (none) +0
2 1.2 (none) +0
3 2.4 (none) +1
4 4.8 (none) +1
5 9.6 (none) +2
6 20 (none) +2
7 60 (none) +3
8 120 (none) +3
9 240 (none) +4
10 360 (none) +4
11 480 (none) +5
12 600 (none) +5
13 720 (none) +6
14 840 (none) +6
15 960 (none) +7
16 1080 (none) +7
17 1200 (none) +8
18 1320 (none) +8
19 1440 (none) +9
20 1560 (none) +9
21 1680 (none) +10
22 1800 (none) +10
23 1920 (none) +11
24 2040 (none) +11
25 2160 (none) +12
26 2280 (none) +12
27 2400 (none) +13
28 2520 (none) +13
29 2640 (none) +14
30 2760 (none) +14
31 2880 (none) +15
32 3000 (none) +15
33 3120 (none) +16
34 3240 (none) +16
35 3360 (none) +17
36 3480 (none) +17
37 3600 (none) +18
38 3720 (none) +18
39 3840 (none) +19
45 4560 (none) +22
54 5640 (none) +26
63 6720 (none) +31
72 7800 (none) +35
Requisites: Int 15 or Wis 15 or Chr 15
Alignment: L any
HD/level: d4+2
Weapon Prof.: 2+level/5
To Hit Table: Rog
Reference: Dragon 74
Groups: Rogue, Joke, Robot Controlled
Complexity: CF=2
   
Saving Throws:  
PPD: level+7
RSW: level+3
PP: level+5
BW: level+4
Spell: level+2
Fort: level+0
Reflex: level+0
Will: level+4
   
Level 1: Speak Bullroar language.
Level 1: CR 60+LVL*5%.
Level 1: 1/reset: You accept a bribe for (1d10)*100 gp. (Has no game effect other than money)
Level 1 ¶: Only during reset: Spend 20*N gp: +N XP.
Level N (every level): Choose one Sage knowledge in one of these areas:
A. Specifics on any town business: income, taxes, prices, profit, etc.
B. Specifics on any town proprietor: class and level
C. Ownership of magic items in town: limit one item per person
D. Specifics on any other town bureau or board: inner workings, procedures, purpose, effectiveness, accomplishments, problems, etc.
E. Specifics on the town nobility, if any: know the names and titles of all nobles in his town
F. Specifics on town officials, mayor, aldermen, sheriff, etc.
G. Specifics on shady town occupants: assassins. guild, thieves guild, bully gangs, protection rackets, press gangs, waterfront bars, etc.
H. Local heraldry
I. Signs and sigils
J. Cryptography
K. Demography of humans, demihumans, and humanoids in town
L. History of town or city
M. History of county or country
N. Legends and folklore of area
O. Local laws
P. Town customs
Q. Genealogy of prominent citizens
R. Source of maps of town showing sewers, old construction, proposed construction, etc.
S. Maps of buildings in town . not necessarily depicting the interior, or all the rooms, of a structure
T. Information on monsters in the locale
U. Timetables for ships, barges, wagons, coaches, etc.
V. Knowledge of town tariffs, taxes and levies
W. Knowledge of local dialects and languages; the ability to translate them
X. Specific facts on local temples and their occupants
Y. Information on local magic-users and illusionists
Z. Information on rangers or paladins in the area
AA. Knowledge, of one of the above sorts, of another town or city in the area
Lvl Scout Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Produce Trance (Entranced, Will save) 1M 15 Wis-10 Wis-10
1 Lose Paperwork (it's gone until you want it) 1V 25 Dex-10 Dex-10
1 Infuriate (Taunt) | Enrage 1V 20 Int-10 Int-10
1 Always make Chr checks. {Diplomat}
1 Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc. M 100 Chr-3 Chr-12
1 Any Rogue level 1 ability - - - -
1 Spying | ESP (without him knowing) || Capital E Extract - 10 Int-11 Int-14
2 Captivate (Fascinated, RSW save) 1M 5 Chr-10 Chr-10
3 ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special M 20 Dex-18 Dex-28
4 Confusion (Spell save) 1M 10 Int-10 Int-10
4 Don't generate Alley encounters | Sewer/Attic | Old City at Night M 10 Wis-15 Wis-20
5 Mass Suggestion (one group) ( || +1 group) 1M 0 Chr-10 Chr-10
6 Sixth Sense (Precognition, be in right place at right time) | X-ray vision 1F 0 Wis-10 Wis-10
7 Can buy property or businesses at half cost {Businessman}
8 All-Around Sight | Locate Object/Person | Cosmic Awareness V 0 Wis-22 Wis-28
9 Stuff the Ballot Box (you win a voted on result) 2V 0 Dex-10 Dex-10

[PC4] Rogue Classes Group


Carasting

Level KXP DragonMage,Pri
123 456 789 AB
TH
1 0 0-- --- -- +5
2 5 1-- --- -- +6
3 10 20- --- -- +7
4 15 21- --- -- +8
5 25 320 --- -- +9
6 45 321 --- -- +10
7 85 432 0-- -- +11
8 165 432 1-- -- +12
9 325 543 20- -- +13
10 575 543 21- -- +14
11 825 654 320 -- +15
12 1075 654 321 -- +16
13 1325 765 432 0- +17
14 1575 765 432 1- +18
15 1825 776 543 2- +19
16 2075 776 543 20 +20
17 2325 776 543 21 +21
18 2575 777 654 32 +22
19 2825 777 654 32 +23
20 3075 777 765 43 +24
21 3325 777 776 54 +25
22 3575 777 777 65 +26
23 3825 777 777 76 +27
24 4075 777 777 77 +28
25 4325 777 777 77 +29
26 4575 888 877 77 +30
27 4825 888 888 87 +31
28 5075 888 888 88 +32
29 5325 988 888 88 +33
30 5575 998 888 88 +34
31 5825 999 888 88 +35
32 6075 999 988 88 +36
33 6325 999 998 88 +37
34 6575 999 999 88 +38
35 6825 999 999 98 +39
36 7075 999 999 991 +40
37 14150 999 999 992 +41
38 21225 999 999 993 +42
39 28300 999 999 994 +43
45 70750 A99 999 999 +49
54 134425 AAA AAA AAA 1 +58
63 198100 AAA AAA AAA A +67
72 261775 BBB BBB BBA A1 +76
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
+5 +4 +3 +4 +4 -6 -6 +5 +0 +0 ÷1
 
Requisites: Str 17, Dex 16, Con 12, Int 14, Wis 13,
  Race Slots 1, Class Slots 2
Alignment: not LG
HD/level: & ++++d5
Weapon Prof.: & 5+level/4
To Hit Table: Mon+4
Save Table: Wiz / (2xMon)
Reference: DM
Groups: Rogue, Monster, Archetype
Complexity: CF=3
   
Saving Throws:  
PPD: level+3
RSW: level+6
PP: level+4
BW: level+2
Spell: level+5
Fort: level+0
Reflex: level+0
Will: level+0
   
Considered a "Wyvern" race.
Gets Int bonus to spell progression. Can cast Wizard or Priest spells. Specialized in Dragon school (no opposite).
Exc Str, Exc Dex, and Exc Con bonus.
Gets 100 Rogue points per level.
Can weapon specialize using the Non-Warrior line.
Level 1: Fly at (LVL+4)*5" (D).
Level 1: Immune Poison. Tail's P: Do an attack at 1d2 dmg plus poison (LVL*10 dmg, save for 0)
Level 1: Choose an E=1, E=2, or E=3 element. Immune to that element. Mouth's P, LVL/d: Breath Weapon of that element, dmg = (current hp) / (breath's E factor), BW save for ½
Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
Level 1: Can Assassinate Undead (even if they are normally immune to this).
Level 1: 1 attack that hits: Coup de grace.
Level 3: +LVL/3 Q0 actions per round.
Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
Level 9: Ignore immunity to Assassination. Can assassinate things not normally affected by Assassination (such as Golems).
Level 9: 1 attack that hits: Really Put Out of Misery
 
Lvl Carasting Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections VM 0 Dex-14 Dex-19
1 +rating/50 A actions /r this turn || B actions || C actions F 0 Dex-20 Dex-25
1 Assassination (-3% per HD/level of target) ½0 0 Wis-15 Wis-25
1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
1 Backstab (each 30% = x1) (increases 10/level) ½0 50 Int-6 Int-20
1 Backstrike (each 30% = x1 TH) (increases 10/lvl) ½0 50 Wis-6 Wis-20
1 Charm/Influence Reaction | Taunt M 10 Chr-12 Chr-14
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away) M 0 Dex-14 Dex-19
1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away) VM 5 Dex-12 Dex-16
1 Read Languages | Decipher Code M 0 Int-9 Int-14
1 Slap (does dmg to one target = % made by) P 20 Str-0 Str-12
1 Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
2 Backdrain (do rating/10 random stat dmg) (increases 10/level) ½0 0 Con-6 Con-20
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) ½V 50 Wis-14 Wis-14
2 Empathy | ESP M 15 Wis-10 Wis-18
2 X-ray vision | Use innate ability through wall (amount made/10 is #' through wall) M 0 Str-10 Str-20
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
3 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
4 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
4 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away) M 5 Dex-18 Dex-25
4 Song of Battle (+1 TH,dmg,or saves per 10% made) V,*M 10 Str-15 Str-20
5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
5 Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
6 All-Around Sight | Locate Object | Treasure Finding M 25 Wis-15 Wis-19
6 Suggestion | Domination | Eyebite M 10 Int-10 Int-14
6 Touch : Chill/Pain | Para/Vampiric | Energy Drain 0 20 Str-9 Str-15
7 Disembodied Hands | Unseen Servant | Invisible Stalker P 30 Chr-10 Chr-20
8 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
8 Teleport | Teleport without Error || Teleport Other to Self (no save) M 5 Int-16 Int-17
8 Wraithform | Dream Travel V 25 Con-15 Con-17
9 Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away) VV 20 Dex-18 Dex-22
10 Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
10 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
15 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
18 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
18 Time Shift ||| Time Travel VMM 15 Int-17 Int-25
24 Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid) ½0 30 NA NA
27 Shift a racial innate power you have to a random power (determined by DM) F 0 Con-20 Con-25

[PC4] Rogue Classes Group


Carasting (Dragon Mage Spells)

SL # Spell School Effect
1 1 Charm Dragon Dragon, Cha. Charm a Dragon (Will save, Wis bonus, missed save by 10 = "Subdued" and no more saves)
2 Claws Dragon, Alt. Your claw damage is CLd4
3 Resist Dragon Breath Dragon, Abj. Resist Dragon Breath
4 Summon Dragon I Dragon, Summ. Summons a DL I Dragon
2 1 Bite Dragon, Alt. Your bite damage is CLd6
2 Immune Fear Dragon, Abj. Immune Fear
3 Scales Dragon, Abj. AT +CL*4; MR +CL*10%
4 Summon Dragon II Dragon, Summ. Summons a DL II Dragon
3 1 Double Resist Dragon Breath Dragon, Abj. Double Resist Dragon Breath
2 Locate Dragon Dragon, Div. Locate nearest dragon (may specify type or an individual dragon)
3 Summon Dragon III Dragon, Summ. Summons a DL III Dragon
4 Wings Dragon, Alt. Fly at CL*6" (D)
4 1 Breath Weapon Dragon, Alt. You have a breath weapon, pick a E=CL/4 element, 3/d or 1/3r, =current hp (BW save:½)
2 Clairnasience Dragon, Div. You gain Clairnasience
3 Summon Dragon IV Dragon, Summ. Summons a DL IV Dragon
4 Tail Dragon, Alt. Grow a tail, damage is CLd5
5 1 Dragon Slaying Dragon, Enc. Your party does x2 damage (of all types) against dragons
2 Immune Dragon Breath Dragon, Abj. Immune Dragon Breath
3 Polymorph Dragon Armor Dragon, Alt. Turn a dragon armor into another type (<= gp value)
4 Summon Dragon V Dragon, Summ. Summons a DL V Dragon
6 1 Anti-Psi15 Shell Dragon, Abj. Immune to Psi15 and Psi-15 effects; Resist all Elements/Eelements
2 Drolem Dragon, Enc. Raise a dead dragon as a DL=Age/2+4 Drolem (Undead Golem), +1 Revive slot
3 Gravity Sphere Dragon, MTG R No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)
4 Summon Dragon VI Dragon, Summ. Summons a DL VI Dragon
7 1 Dragonskin Dragon, Abj. Get 8+CL/3 Dragonskins, each Dragonskin ignores a limb's worth of attacks (no leak)
2 Harm Dragon Dragon, Nec. This is a Harm that actually works on Dragons (puts a dragon to 1 hp, no halving of hp)
3 Immune Breath Weapons Dragon, Abj. Immune Breath Weapons (even non-dragon)
4 Summon Dragon VII Dragon, Summ. Summons a DL VII Dragon
8 1 Dragonlancing Dragon, Enc. Add you or your mount's current hp (if it's a dragon) to your melee dmg
2 Lernaean Dragon, Nec. Choose one of your limbs (or your head), it is Lernaean
3 Shapechange Dragon Dragon, Alt. You Shapechange into a dragon (or) Shapechange Other on a dragon
4 Summon Dragon VIII Dragon, Summ. Summons a DL VIII Dragon
9 1 Control Dragon Dragon, Cha. *Charm* (Subdue) a Dragon (no save, use CR at 1/10 rating, no MR)
2 Dragoncasting Dragon, Meta-Magic Add you or your mount's current hp (if it's a dragon) to your damaging spell effects
3 Immune Area Innates Dragon, Abj. Immune to area Innate abilities unless directly targetted
4 Summon Dragon IX Dragon, Summ. Summons a DL IX Dragon
10 1 Anti-Dragon Shell Dragon, Abj. Hedges out all Dragons in your group; Immune to all Dragon damage and effects
2 Dispel Innates Zone Dragon, Anti-Magic Creates a DIZ (Dispel Innates Zone) (x1 Special)
3 Dragon of Tyr Dragon, Defil. 2F actions to cast, 1/d: Duplicate a 1st level Dragon of Tyr2 spell
4 Summon Dragon X Dragon, Summ. Summons a DL X Dragon

[PC4] Rogue Classes Group


Commando3

Level KXP
Spells
1 0 (none)
2 3 (none)
3 5.9 (none)
4 11.6 (none)
5 22.8 (none)
6 44.8 (none)
7 88 (none)
8 172.8 (none)
9 339.2 (none)
10 570 (none)
11 810 (none)
12 1050 (none)
13 1290 (none)
14 1530 (none)
15 1770 (none)
16 2010 (none)
17 2250 (none)
18 2490 (none)
19 2730 (none)
20 2970 (none)
21 3210 (none)
22 3450 (none)
23 3690 (none)
24 3930 (none)
25 4170 (none)
26 4410 (none)
27 4650 (none)
28 4890 (none)
29 5130 (none)
30 5370 (none)
31 5610 (none)
32 5850 (none)
33 6090 (none)
34 6330 (none)
35 6570 (none)
36 6810 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  1  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  2  3  1
+3  6  5  7  4  5  2  4  1
+4  7  6  7  5  5  3  4  1
+5  8  6  7  6  6  3  5  2
+6  8  7  7  7  6  4  5  2
+7  9  7  8  8  7  4  6  2
+8 10  8  9  9  7  5  6  3
+9 11  8 10 10  8  5  7  3
+10 11  9 10 11  8  6  7  3
+11 12 10 11 12  9  6  8  4
+12 13 11 12 13 10  7  8  4
+13 14 11 13 14 10  7  9  4
+14 14 12 13 14 11  8  9  5
+15 14 12 14 14 11  8 10  5
+16 14 13 14 14 12  9 10  5
+17 15 13 14 14 12  9 11  6
Requisites: Str 9, Dex 13, Wis 9
Alignment: any
HD/level: d6
Weapon Prof.: 4+level/2
To Hit Table: War
Save Table: War/Rog
Reference: UPC3
Groups: Rogue
 
Gets "All Warrior" abilities. May spend 11-LVL nonweapon proficiencies to get Barbarian Dex. May spend 13-LVL nonweapon proficiencies to get Barbarian Str. May spend 15-LVL nonweapon proficiencies to get Barbarian Con. If you buy Barbarian Con in this way, it applies to all your classes, not just Commando3, unless the class specifically says it cannot get Barbarian Con bonus (such as Cthulhoid Horror, Villain).
Level 1: No parting shots on you.
Level 1: Tracking as per ranger.
Level 1: Point blank is LVL' and x2 base dice.
Level 1: Effectively need not eat or drink (living off the land).
Level 1: 1F: Next enemy you see within 1 round is surprised (PP save).
 
(The Rogue table below is incomplete; until it is completed, Commando3 gets an "Any Rogue" pick every even level.)
Lvl Commando Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Extra parting shots (+1 attack per 50%) - 10 Dex-9 Dex-12
1 Extra range on missiles (3' per 1%) - 10 Wis-13 Wis-15
1 Backstab (each 40% = x1) (increases 10/level) 0 70 Int-6 Int-20
1 Spying - 10 Int-11 Int-14
1 Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase V 10 Int-10 Int-16
1 Hide in Shadows (or) Move Silently (as per Thief2) - - - -
1 Attack (or) Damage (as per Dungeoneer) - - - -
1 any 1st level Dex-based Rogue abilitiy - - - -

[PC4] Rogue Classes Group


Crosis Purger (MTG B/U/R) (Dimir/Izzet/Rakdos)

Level KXP Wizard
123 456 789
1 0 ½½- --- ---
2 4.375 11- --- ---
3 8.75 21½ --- ---
4 17.5 221 --- ---
5 35 321 ½-- ---
6 70 332 1-- ---
7 140 432 1½- ---
8 280 443 21- ---
9 560 543 21½ ---
10 1120 554 321 ---
11 1680 654 321 ½--
12 2240 665 432 1--
13 2800 765 432 1½-
14 3360 776 543 21-
15 3920 876 543 21½
16 4480 876 543 211
17 5040 876 543 221
18 5600 876 543 321
19 6160 876 544 321
20 6720 876 554 321
21 7280 876 654 321
22 7840 877 654 321
23 8400 887 654 321
24 8960 987 654 321
25 9520 987 654 322
26 10080 987 654 332
27 10640 987 654 432
28 11200 987 655 432
29 11760 987 665 432
30 12320 987 765 432
31 12880 988 765 432
32 13440 998 765 432
33 14000 998 765 433
34 14560 998 765 443
35 15120 998 765 543
36 15680 998 766 543
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  5  7  8  3  6  1  2  1
+2  6  7  8  3  7  1  3  2
+3  6  8  8  4  7  2  3  2
+3  6  8  8  4  7  2  4  3
+4  6  9  9  4  8  2  4  3
+4  7  9  9  5  8  3  5  4
+5  7 10  9  5  9  3  5  4
+5  7 10  9  6  9  4  6  5
+6  7 10 10  6  9  4  6  5
+6  8 11 10  6 10  4  7  6
+7  8 11 10  7 10  5  7  6
+7  8 12 10  7 11  5  8  7
+8  8 12 11  8 11  6  8  7
+8  9 13 11  8 11  6  9  8
+9  9 13 11  8 12  6  9  8
+9  9 13 11  9 12  7 10  9
+10  9 14 12  9 13  7 10  9
+10 10 14 12 10 13  8 11 10
Requisites: Dex 22, Int 21, Wis 15, 3 class slots
Alignment: LN
HD/level: d30
Weapon Prof.: 7+level/2
To Hit Table: Rog +4 levels
Save Table: Wiz/Rog/Psi
Reference: DM
Groups: Wizard, Rogue
 
Extra Barbarian Dex bonus [bonus = (Dex-16)*5/2]. Barbarian Int bonus.
Has 135+55*LVL Rogue points.
Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed. This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
Channeling. Int bonus to spells. Specialized in Wizard Metamagic school.
Moving costs you only ½V action. (This effectively doubles your movement rate.)
Level 1: +1 borrowed M action per round.
Level 1: 1M: Summon a kobold (AC 10, hp 10, TH +1, dmg 1). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
Level 3: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell you cast this segment.
Level 4: 1V: +1 QV next segment.
Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
Level 4: 2M+½V: Target gets -4*LVL TH, dmg, AC, and saves until end of round.
Level 4: 1M: Summon a goblin (AC 20, hp 10, TH +20, dmg 20). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
Level 5: +1 borrowed M action per round.
Level 9: 1P: +1 QP next segment.
Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
Level 9: For HD/level, this class copies the cumulative (&) modifier (if it's there on the class you're copying). This applies to all dice (even those below level 9).
Level 9: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell someone else cast.
Level 9: +1 Q borrowed M action per round.
Level 9: 1M: Summon a ball lightning (AC 20, hp 10, TH +60, dmg 60). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
New spells:
Force Spike (Metamagic, SL 2): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
Mana Leak (Metamagic, SL 3): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
Counterspell (Metamagic, SL 4): 1 borrowed M or 1 OppM: Counter target magical/psionic effect.
Fork (Metamagic, SL 4): 1 borrowed M or 1 OppM: Copy target magical/psionic effect.
Deflection (Metamagic, SL 5): 1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.
Quash (Metamagic, SL 6): 1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
Lvl Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions 1F 0 Dex-20 Dex-25
1 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) ½V 50 Wis-14 Wis-14
1 Do rating/50 physical attacks with one weapon ½P 50 Str-10 Str-18
1 Duplicate a Psi1 minor ||| major ||| grand ||| super 1M 0 Chr-9 Chr-12
1 Duplicate a Psi2 minor ||| major ||| grand ||| super 1M 0 Con-9 Con-12
1 Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc. 1M 0 Any-18 Any-24
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
2 Duplicate a Psi10 minor ||| major ||| grand ||| super 1M 0 Int+Wis-24 Int+Wis-32
2 Any Rogue Level 2 ability - - - -
3 Duplicate a Psi5 minor ||| major ||| grand ||| super 1M 0 Chr-15 Chr-20
3 Any Rogue Level 3 ability - - - -
4 Any Rogue Level 4 ability - - - -
4 Any Rogue Level 4 ability - - - -
5 Any Rogue Level 5 ability - - - -
5 Any Rogue Level 5 ability - - - -
6 Any Rogue Level 6 ability - - - -
6 Any Rogue Level 6 ability - - - -
7 Any Rogue Level 7 ability - - - -
7 Any Rogue Level 7 ability - - - -
8 Any Rogue Level 8 ability - - - -
8 Any Rogue Level 8 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -

[PC4] Rogue Classes Group


Dimir Soulknife (MTG B/U)

Level KXP
Spells
1 0 (none)
2 2.625 (none)
3 5.25 (none)
4 10.5 (none)
5 21 (none)
6 42 (none)
7 84 (none)
8 168 (none)
9 336 (none)
10 672 (none)
11 1008 (none)
12 1344 (none)
13 1680 (none)
14 2016 (none)
15 2352 (none)
16 2688 (none)
17 3024 (none)
18 3360 (none)
19 3696 (none)
20 4032 (none)
21 4368 (none)
22 4704 (none)
23 5040 (none)
24 5376 (none)
25 5712 (none)
26 6048 (none)
27 6384 (none)
28 6720 (none)
29 7056 (none)
30 7392 (none)
31 7728 (none)
32 8064 (none)
33 8400 (none)
34 8736 (none)
35 9072 (none)
36 9408 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  5  4  8  2  3  1  2  1
+2  6  4  8  3  4  1  3  2
+3  6  5  8  3  4  2  3  2
+3  6  5  8  3  5  2  4  3
+4  6  6  9  3  5  2  4  3
+4  7  6  9  4  6  3  5  4
+5  7  7  9  4  6  3  5  4
+5  7  7  9  4  7  4  6  5
+6  7  8 10  5  7  4  6  5
+6  8  8 10  5  8  4  7  6
+7  8  9 10  5  8  5  7  6
+7  8  9 10  6  9  5  8  7
+8  8 10 11  6  9  6  8  7
+8  9 10 11  6 10  6  9  8
+9  9 11 11  7 10  6  9  8
+9  9 11 11  7 11  7 10  9
+10  9 12 12  7 11  7 10  9
+10 10 12 12  8 12  8 11 10
Requisites: Dex 16, Int 14, Wis 14
Alignment: LN, LE, NE, or TN
HD/level: & 13  (see note)
Weapon Prof.: 5+level/2
To Hit Table: Rog +4 levels
Save Table: Rog/Psi
Reference: DM
Groups: Rogue
 
Hit Dice: This class doesn't get HD, only hp, so you don't apply Con bonus. It is cumulative, though. You can treat it as "& 0d6+13" if something else is affecting your HD/level.
Exceptional Dex bonus.
Has 60+30*LVL Rogue points.
Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed.
This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
Level 4: 1V: +1 QV next segment.
Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
Level 9: 1P: +1 QP next segment.
Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
Lvl Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Duplicate a Psi1 minor ||| major ||| grand ||| super 1M 0 Chr-9 Chr-12
1 Duplicate a Psi2 minor ||| major ||| grand ||| super 1M 0 Con-9 Con-12
1 Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc. 1M 0 Any-18 Any-24
1 Any Rogue Level 1 ability - - - -
1 Any Rogue Level 1 ability - - - -
2 Duplicate a Psi10 minor ||| major ||| grand ||| super 1M 0 Int+Wis-24 Int+Wis-32
3 Duplicate a Psi5 minor ||| major ||| grand ||| super 1M 0 Chr-15 Chr-20
4 Any Rogue Level 4 ability - - - -
5 Any Rogue Level 5 ability - - - -
6 Any Rogue Level 6 ability - - - -
7 Any Rogue Level 7 ability - - - -
8 Any Rogue Level 8 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -
9 Any Rogue Level 9 ability - - - -

[PC4] Rogue Classes Group


Divine Assassin

Level KXP Priest
123 456 7
1 0 1-- --- -
2 2.25 20- --- -
3 4.5 21- --- -
4 9 320 --- -
5 18 331 --- -
6 37.5 332 0-- -
7 75 332 1-- -
8 150 333 20- -
9 300 443 21- -
10 450 443 320 -
11 637.5 544 321 -
12 862.5 655 322 -
13 1125 666 422 0
14 1500 666 532 1
15 2000 666 642 1
16 2500 777 643 1
17 3000 777 753 2
18 3500 888 864 2
19 4000 998 864 2
20 4500 999 875 2
21 5000 999 986 2
22 5500 999 996 3
23 6000 999 997 3
24 6500 999 998 3
25 7000 999 998 4
26 7500 999 999 4
27 8000 999 999 5
28 8500 999 999 6
29 9000 999 999 7
30 9500 999 999 8
31 10000 999 999 9
32 10500 AAA A99 9
33 11000 AAA AAA 9
34 11500 AAA AAA A
35 12000 BBB BAA A
36 12500 BBB BBB B
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  7  6  3  6  1  2  2
+1  8  7  6  3  7  1  3  3
+2  9  8  6  4  7  2  3  3
+3  9  8  7  4  7  2  4  4
+4 10  9  7  5  8  3  4  4
+5 10  9  7  6  8  3  5  5
+6 11 10  8  7  9  4  5  5
+7 11 10  9  8  9  4  6  6
+8 12 10  9  9  9  5  6  6
+9 12 11 10 10 10  5  7  7
+10 13 11 10 11 10  6  7  7
+11 13 12 11 12 11  6  8  8
+12 13 12 12 13 11  7  8  8
+13 14 13 13 14 11  7  9  9
+14 14 13 13 14 12  8  9  9
+15 14 13 14 14 12  8 10 10
+16 15 14 14 14 13  9 10 10
+17 15 14 14 14 13  9 11 11
Requisites: Str 10, Dex 14, Int 12, Wis 13
Alignment: any E
HD/level: d8
Weapon Prof.: 3+level/2
To Hit Table: War
Save Table: Pri/Rog
Reference: Lexx
Groups: Priest, Rogue
 
Gets "All Priest" and "All Rogue" abilities.
Gets Dex bonus to Priest spells (yes this is strange).
Gets 40 Rogue points per level.
Can weapon specialize using the Non-Warrior line.
Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
Level 1: Can Assassinate Undead (even if they are normally immune to this).
Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
Level 9: Ignore immunity to Assassination. Can assassinate things not normally affected by Assassination (such as Golems).
DM Note: This rogue chart is identical to the Executioner1/ArchAssassin1 chart. Note you get only 40 points per level (Executioner1 gets 50).
Lvl Divine Assassin Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions F 0 Dex-20 Dex-25
1 Assassination (-3% per HD/level of target) ½0 0 Wis-15 Wis-25
1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
1 Backstab (each 30% = x1) (increases 10/level) ½0 50 Int-6 Int-20
1 Backstrike (each 30% = x1 TH) (increases 10/lvl) ½0 50 Wis-6 Wis-20
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Find/Remove Wizard Abjurations/Priest Protections V 0 Dex-13 Dex-18
1 Slap (does dmg to one target = % made by) P 20 Str-0 Str-12
1 any 1st level Rogue ability - - - -
1 any 1st level Rogue ability - - - -
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) ½V 50 Wis-14 Wis-14
2 any 2nd level Rogue ability - - - -
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
4 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
4 Song of Battle (+1 TH,dmg,or saves per 10% made) V,*M 10 Str-15 Str-20
5 Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
5 any 5th level Rogue ability - - - -
6 Touch : Chill/Pain | Para/Vampiric | Energy Drain 0 20 Str-9 Str-15
6 any 6th level Rogue ability - - - -
7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #V 0 Int-14 Int-38
7 Slay (target that you hit saves at +4, -1 per 10% made; or dies) V 0 Wis-13 Wis-19
8 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
8 Finger of Death | Slay Living | Power Word Kill V 0 Int-14 Int-17
9 Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you V 0 Dex-17 Dex-28
9 +LVL*rating/2 item XP in Weapon flags per day F 0 NA NA
10 Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
12 Disharmonic Blast (1 dmg per 1% made) V 10 Con-16 Con-22
15
18 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
27 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole V 0 Int-19 Int-25

[PC4] Rogue Classes Group


Doomscout3

Level KXP
Rogue Abilities
TH
1 0 (none) & +1
2 10 +1 LVL to one class's Rogue abilities & +1
3 30 +1 LVL to one class's Rogue abilities & +1
4 60 +2 LVL to one class's Rogue abilities & +2
5 100 +2 LVL to one class's Rogue abilities & +2
6 150 +3 LVL to one class's Rogue abilities & +2
7 210 +3 LVL to one class's Rogue abilities & +3
8 280 +4 LVL to one class's Rogue abilities & +3
9 360 +4 LVL to one class's Rogue abilities & +3
10 450 +5 LVL to one class's Rogue abilities & +4
11 550 +5 LVL to one class's Rogue abilities & +4
12 660 +6 LVL to one class's Rogue abilities & +4
13 780 +6 LVL to one class's Rogue abilities & +5
14 910 +7 LVL to one class's Rogue abilities & +5
15 1050 +7 LVL to one class's Rogue abilities & +5
16 1200 +8 LVL to one class's Rogue abilities & +6
17 1360 +8 LVL to one class's Rogue abilities & +6
18 1530 +9 LVL to one class's Rogue abilities & +6
19 1710 +9 LVL to one class's Rogue abilities & +7
20 1900 +10 LVL to one class's Rogue abilities & +7
21 2100 +10 LVL to one class's Rogue abilities & +7
22 2310 +11 LVL to one class's Rogue abilities & +8
23 2530 +11 LVL to one class's Rogue abilities & +8
24 2760 +12 LVL to one class's Rogue abilities & +8
25 3000 +12 LVL to one class's Rogue abilities & +9
26 3250 +13 LVL to one class's Rogue abilities & +9
27 3510 +13 LVL to one class's Rogue abilities & +9
28 3780 +14 LVL to one class's Rogue abilities & +10
29 4060 +14 LVL to one class's Rogue abilities & +10
30 4350 +15 LVL to one class's Rogue abilities & +10
31 4650 +15 LVL to one class's Rogue abilities & +11
32 4960 +16 LVL to one class's Rogue abilities & +11
33 5280 +16 LVL to one class's Rogue abilities & +11
34 5610 +17 LVL to one class's Rogue abilities & +12
35 5950 +17 LVL to one class's Rogue abilities & +12
36 6300 +18 LVL to one class's Rogue abilities & +12
37 12600 +18 LVL to one class's Rogue abilities & +13
38 18900 +19 LVL to one class's Rogue abilities & +13
39 25200 +19 LVL to one class's Rogue abilities & +13
45 63000 +22 LVL to one class's Rogue abilities & +15
54 119700 +27 LVL to one class's Rogue abilities & +18
63 176400 +31 LVL to one class's Rogue abilities & +21
72 233100 +36 LVL to one class's Rogue abilities & +24
Requisites: Dex 0, (Rogue 7)
Alignment: any
HD/level: & d7
Weapon Prof.: & (2+level)/3
To Hit Table: & +(2+level)/3
Reference: DM {Planeshifted Doomguard3}
Groups: Rogue, Planar, Alternate
Complexity: CF=3
 
Saving Throws:  
PPD: & 0+level
RSW: & 0+level
PP: & 0+level
BW: & 0+level
Spell: & 0+level
Fort: & 0+level
Reflex: & 0+level
Will: & 0+level
   
Gets Exceptional Dex.
Add this class's level adjustment to the LVL of one of your other classes' Rogue abilities. This affects how far down the chart you read (for which Rogue abilities you have), and the number of points you have. It also affects your CL (or effective level) if that is needed for anything. It does not affect "Level:" abilities, lines of text, or spellcasting.
Level 1 ¶: +1 "Any Rogue N" pick per Reset, where N is your current level. This is added to this (Doomscout3) class, not to the class you are adding the LVL adjustment to. This class does get the normal 40 Rogue points per level.
Level 1 ¶: +LVL to your CL when casting Rogue spells.
Level 2: Rogue Expertise: LVL-1 extra skill points in 3rd edition Rogue skills; 1M, 1/d: Legend Lore
Level 3: Innate Adaptation: Double Resist Innate abilities (or anything resisted using IR).
Level 4: Snap or Crash: +LVL-3 stat points distributed among Dex or Str.
Level 7: Unmaking Weapon: 1 attack or ½V: Dispel Weapon or anti-Weapon (includes damaging Shields; anything that uses WR or aWR to resist)
Level 9: Innate Gate: 1M: Innate Gate
Planar Feats:
Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
Air Heritage: Immune Air; Flying 12"; +2 Dex checks
Discern Planar Location: You know what plane you're on at all times. You also know the MF, PF, TF, PsiF, TechF, and LoopF.
Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
Hide in Plane [plane]: Specify a whole plane (not a layer). You do not generate "?" marks in that plane; monsters generally don't initiate combat with you (even if they see you).
Hold Plane: You are immune to any effect which would change which plane you're on (can lower this at will).
Hold Sanity: Sustain Sanity; Resist Raw Logrus; Immune to ESP, Insanity, Capital E Extract
Natural Heavyweight: Immune Gravity
Natural Lightweight: Immune TK or falling dmg (choose one per instance of this feat)
Negative Heritage: Immune Negative; Sustain Chr; (Take this feat twice: Hold XP, Life)
Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
Planar Coloring: 0, 1/r: Add "Holy", "Eldritch" or "Unholy" as an adjective to one your Elemental spells or effects.
Planar Survival [plane]: Specify a whole plane (not a layer). You are immune to the environment of that plane.
Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
Portal Feel: LVL*10% chance to know where a portal/gate/dim-door/painting/etc. goes to.
Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
Water Heritage: Immune Water; Water Breathing; Swim 18"

[PC4] Rogue Classes Group


Dungeoneer

Level KXP
Spells
1 0 (none)
2 3 (none)
3 6 (none)
4 12 (none)
5 24 (none)
6 48 (none)
7 96 (none)
8 192 (none)
9 350 (none)
10 600 (none)
11 850 (none)
12 1100 (none)
13 1350 (none)
14 1600 (none)
15 1850 (none)
16 2100 (none)
17 2350 (none)
18 2600 (none)
19 2850 (none)
20 3100 (none)
21 3350 (none)
22 3600 (none)
23 3850 (none)
24 4100 (none)
25 4350 (none)
26 4600 (none)
27 4850 (none)
28 5100 (none)
29 5350 (none)
30 5600 (none)
31 5850 (none)
32 6100 (none)
33 6350 (none)
34 6600 (none)
35 6850 (none)
36 7100 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+0  6  5  7  3  5  1  4  1
+1  7  6  7  4  6  2  5  1
+1  7  7  8  4  7  3  6  2
+2  8  8  8  5  8  4  7  3
+2  8  9  9  5  9  5  8  3
+3  9 10  9  6 10  5  9  4
+3  9 11 10  6 11  6 10  5
+4 10 12 10  7 12  7 11  5
+4 10 13 11  7 13  8 12  6
+5 11 14 11  8 14  9 13  7
+5 12 15 12  9 14  9 14  7
+6 13 16 13 11 15 10 15  8
+6 14 16 14 13 15 11 16  9
+7 15 16 15 14 16 12 17  9
+7 16 16 16 16 16 13 18 10
+8 16 16 16 16 16 13 19 11
+8 16 17 16 16 16 14 20 11
Requisites: Dex 18, Int 12
Alignment: any
HD/level: +d6
Weapon Prof.: 4+level/3
To Hit Table: Rog
Save Table: 2xRog
Reference: DM / DSG1
Groups: Rogue
 
Gets 60 Rogue points per level
Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
Lvl Dungeoneer Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away) VM 5 Dex-12 Dex-16
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away) M 0 Dex-14 Dex-19
1 ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections VM 0 Dex-14 Dex-19
1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion V 0 Dex-14 Dex-18
1 Legend Lore | Identify | Object Reading | Know Visual History 0 | M 0 Int-15 Int-17
1 Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
1 Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air V 0 Dex-14 Dex-19
1 Any Rogue 1 ability - - - -
2 Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add P 5 Str-14 Str-19
2 Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object MM 0 Chr-20 Chr-25
3 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
3 Any Rogue 3 ability - - - -
4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) M 5 Dex-18 Dex-25
4 Sense Danger | Precognition | Choose Future | x1 Avoid Fate VM 25 Wis-9 Wis-12
5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
5 Any Rogue 5 ability - - - -
6 Blink | Controlled Blink | Dimension Door with no Summoning Sickness M 15 Wis-13 Wis-18
6 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole P 10 Str-14 Str-16
7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #M 0 Int-14 Int-38
7 Any Rogue 7 ability - - - -
8 Any Subability (+1 per 25% made to that subability) M 0 Int-14 Int-17
8 Dispel Exhaustion | Heal |||| Reset M 0 Con-16 Con-20
9 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
9 Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question VM 0 Chr-11 Chr-21
10 Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing) VV 5 Dex-14 Dex-17
12 Control Movements | Control Physicals | Control Mentals | Control 0 Actions MM 0 Chr-19 Chr-21
15 Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition) MMM 35 Int-19 Int-25
18 Time Shift ||| Time Travel VMM 15 Int-17 Int-25
21 Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form VM 0 Int-17 Int-20
24 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole PMM 0 Int-19 Int-25
27 LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5) #F 0 Int-21 Int-26

[PC4] Rogue Classes Group


Dwarven Offender3

Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 128 (none)
9 256 (none)
10 450 (none)
11 550 (none)
12 660 (none)
13 780 (none)
14 910 (none)
15 1050 (none)
16 1200 (none)
17 1360 (none)
18 1530 (none)
19 1710 (none)
20 1900 (none)
21 2100 (none)
22 2310 (none)
23 2530 (none)
24 2760 (none)
25 3000 (none)
26 3250 (none)
27 3510 (none)
28 3780 (none)
29 4060 (none)
30 4350 (none)
31 4650 (none)
32 4960 (none)
33 5280 (none)
34 5610 (none)
35 5950 (none)
36 6300 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 10  9  8  5  6  2  1  0
+2 10  9  8  6  6  2  1  0
+3 10  9  8  6  7  3  2  0
+4 12 11 10  8  9  3  2  1
+5 12 11 10  9  9  4  2  1
+6 12 11 10  9 10  4  3  1
+7 14 13 12 11 12  5  3  2
+8 14 13 12 12 12  5  4  2
+9 14 13 13 12 12  6  4  2
+10 16 15 14 14 15  6  4  3
+11 16 15 15 14 15  7  5  3
+12 16 15 15 15 15  7  5  3
+13 16 15 15 15 15  7  5  3
+14 16 15 15 15 15  7  5  3
+15 16 15 15 15 15  7  5  3
+16 16 15 15 15 15  7  5  3
+17 16 15 15 15 15  7  5  3
+18 16 15 15 15 15  7  5  3
Requisites: Chr 0, Rogue 4
Alignment: C any
HD/level: d12
Weapon Prof.: 0+level
To Hit Table: +level
Save Table: Dwarf0
Reference: DM {Planeshifted Dwarven Defender3}
Groups: Warrior, Rogue, Alternate
 
Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
Level 1: Offensive Stance: 0, [(LVL+1)/2] /d: +2 Str, +2 Con, -2 all saves, -4 AC, lasts for 3+(Con bonus) rounds.
Level 1: Get +LVL parting shots whenever the opportunity for parting shots arise.
Level 2: Offensive Awareness: Gets Dex bonus to TH with melee weapons.
Level 5: When you flank someone, get +LVL to hit. When you're behind someone, get +LVL*2 to hit.
Level 6: Ignore DR.
Level 10: Your traps (and your traps that you've captured) do double effect.
Level 10: Ignore WR, aWR.

[PC4] Rogue Classes Group


Engineer

Level KXP Ench/Psi8/16
mMG S
1 0 1-- -
2 3 2-- -
3 6 3-- -
4 12 31- -
5 24 41- -
6 48 42- -
7 96 52- -
8 192 53- -
9 350 531 -
10 600 541 -
11 850 641 -
12 1100 642 -
13 1350 652 -
14 1600 752 -
15 1850 753 -
16 2100 763 -
17 2350 863 -
18 2600 863 1
19 2850 864 1
20 3100 874 1
21 3350 974 1
22 3600 974 2
23 3850 975 2
24 4100 985 2
25 4350 985 3
26 4600 986 3
27 4850 996 3
28 5100 996 4
29 5350 997 4
30 5600 997 5
31 5850 998 5
32 6100 998 6
33 6350 999 6
34 6600 999 7
35 6850 999 8
36 7100 999 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+0  6  5  7  3  5  1  4  1
+1  7  6  7  4  6  2  5  1
+1  7  7  8  4  7  3  6  2
+2  8  8  8  5  8  4  7  3
+2  8  9  9  5  9  5  8  3
+3  9 10  9  6 10  5  9  4
+3  9 11 10  6 11  6 10  5
+4 10 12 10  7 12  7 11  5
+4 10 13 11  7 13  8 12  6
+5 11 14 11  8 14  9 13  7
+5 12 15 12  9 14  9 14  7
+6 13 16 13 11 15 10 15  8
+6 14 16 14 13 15 11 16  9
+7 15 16 15 14 16 12 17  9
+7 16 16 16 16 16 13 18 10
+8 16 16 16 16 16 13 19 11
+8 16 17 16 16 16 14 20 11
Requisites: Dex 18, Con 12
Alignment: any
HD/level: +d6
Weapon Prof.: 4+level/3
To Hit Table: Rog
Save Table: 2xRog
Reference: DM {Planeshifted Wilderneer}
Groups: Rogue, Alternate, Technology
 
Gets 60 Rogue points per level.
For powers (see progression), you can pick from Psi8 or Psi16, or from the Enchantment/Charm School (Wizard) at a 1 SL penalty, so "m"=SL 1, "M"=SL 4, "G"=SL 7, and "S"=SL 10.
May material component spells, but not psionic powers.
May have up to LVL Psi8/Psi16 items (combined, this is not for each frequency).
Level 1: Can weapon specialize (as per "Non-Warrior" in the Number of Attacks table).
Level 1: +1 Technological proficiency per level, see [P8.8] for list.
Level 9 (and every further level divisible by 9): Has access to another School, at the same 1 SL penalty.
Lvl Engineer Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History M 10 Int-13 Int-15
1 Clown: -1 Wis, +50 Rogue points
1 Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away) V 10 Dex-4 Dex-8
1 Identify | Legend Lore M | 0 5 Int-13 Int-15
1 inRR || inaRR || inaaRR ( | TechR in addition to RR) 0 30 Con-13 Con-18
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away) VM 5 Dex-12 Dex-16
1 Resources: Gain LVL*Chr*10 gp per reset.
1 Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything) V 10 Wis-0 Wis-12
1 Understand how a tech item works (-5%/tech level) V 25 Con-10 Con-12
1 Any Rogue 1 ability - - - -
2 Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add P 5 Str-14 Str-19
2 Item Speed: One of your items gets +1E action || two items |||| one gets +1QE V 0 Con-10 Con-15
3 +(rating/50) wear locations (any body location you want) V 0 Str-10 Str-15
3 Any Rogue 3 ability - - - -
4 Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) V 20 Dex-9 Dex-12
4 Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
5 Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
5 Any Rogue 5 ability - - - -
6 Disembodied Hands | Unseen Servant | Invisible Stalker P 30 Chr-10 Chr-20
6 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
7 inWR || inaWR || inaaWR ( | CR in addition to WR) 0 0 Str+Con-34 Str+Con-44
7 Any Rogue 7 ability - - - -
8 BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
8 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special) M 20 Int-13 Int-15
9 +(rating)% money, use at end of run before selling - 0 Cml-9 Cml-18
9 Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
10 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
12 Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
15 The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
18 Speak with Technology (giving it Pseudo-Intelligence) V 0 Con-15 Con-23
21 You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes V 0 Con-20 Con-28
24 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole V 0 Int-19 Int-25
27 Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc. M 0 Con-25 Con-33

[PC4] Rogue Classes Group


Executioner1 / ArchAssassin1

Level KXP
Spells
1 0 (none)
2 2.25 (none)
3 4.5 (none)
4 9 (none)
5 18 (none)
6 37.5 (none)
7 75 (none)
8 150 (none)
9 300 (none)
10 450 (none)
11 637.5 (none)
12 862.5 (none)
13 1125 (none)
14 1500 (none)
15 2000 (none)
16 2500 (none)
17 3000 (none)
18 3500 (none)
19 4000 (none)
20 4500 (none)
21 5000 (none)
22 5500 (none)
23 6000 (none)
24 6500 (none)
25 7000 (none)
26 7500 (none)
27 8000 (none)
28 8500 (none)
29 9000 (none)
30 9500 (none)
31 10000 (none)
32 10500 (none)
33 11000 (none)
34 11500 (none)
35 12000 (none)
36 12500 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  5  6  3  4  1  3  0
+2  6  5  7  3  5  1  4  1
+3  7  6  7  4  6  2  5  1
+4  7  7  7  4  6  3  5  2
+5  7  8  8  4  7  3  6  2
+6  8  8  8  5  8  4  7  3
+7  8  9  9  5  9  5  8  3
+8  8 10  9  5  9  5  8  4
+9  9 11  9  6 10  6  9  4
+10  9 11 10  6 11  6 10  5
+11 10 12 10  7 12  7 11  5
+12 10 13 10  7 12  7 11  6
+13 10 14 11  8 13  8 12  6
+14 11 14 11  8 14  9 13  7
+15 12 15 12  9 14  9 14  7
+16 12 15 13 10 14 10 14  8
+17 13 16 14 12 15 11 15  8
Requisites: Str 15, Dex 14, Int 13
Alignment: any E
HD/level: d8
Weapon Prof.: 3+level
To Hit Table: War
Save Table: 1½xRog
Reference: DM
Groups: Warrior, Rogue, Alternate
 
Gets "All Warrior" and "All Rogue" abilities (so can weapon specialize as a warrior, etc.).
Gets Exc Str.
Gets 50 Rogue points per level.
Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
Level 1: 1 attack that hits: Coup de grace.
Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
Level 9: 1 attack that hits: Really Put Out of Misery
Lvl Executioner Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions F 0 Dex-20 Dex-25
1 Assassination (-3% per HD/level of target) ½0 0 Wis-15 Wis-25
1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
1 Backstab (each 30% = x1) (increases 10/level) ½0 50 Int-6 Int-20
1 Backstrike (each 30% = x1 TH) (increases 10/lvl) ½0 50 Wis-6 Wis-20
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Find/Remove Wizard Abjurations/Priest Protections V 0 Dex-13 Dex-18
1 Slap (does dmg to one target = % made by) P 20 Str-0 Str-12
1 any 1st level Rogue ability - - - -
1 any 1st level Rogue ability - - - -
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) ½V 50 Wis-14 Wis-14
2 any 2nd level Rogue ability - - - -
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
4 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
4 Song of Battle (+1 TH,dmg,or saves per 10% made) V,*M 10 Str-15 Str-20
5 Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
5 any 5th level Rogue ability - - - -
6 Touch : Chill/Pain | Para/Vampiric | Energy Drain 0 20 Str-9 Str-15
6 any 6th level Rogue ability - - - -
7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #V 0 Int-14 Int-38
7 Slay (target that you hit saves at +4, -1 per 10% made; or dies) V 0 Wis-13 Wis-19
8 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
8 Finger of Death | Slay Living | Power Word Kill V 0 Int-14 Int-17
9 Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you V 0 Dex-17 Dex-28
9 +LVL*rating/2 item XP in Weapon flags per day F 0 NA NA
10 Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
12 Disharmonic Blast (1 dmg per 1% made) V 10 Con-16 Con-22
15
18 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
27 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole V 0 Int-19 Int-25

[PC4] Rogue Classes Group


Ferret

Level KXP
Spells
1 0 (none)
2 4.8 (none)
3 9.6 (none)
4 19.2 (none)
5 38.4 (none)
6 80 (none)
7 160 (none)
8 320 (none)
9 640 (none)
10 1120 (none)
11 1600 (none)
12 2080 (none)
13 2560 (none)
14 3040 (none)
15 3520 (none)
16 4000 (none)
17 4480 (none)
18 4960 (none)
19 5440 (none)
20 5920 (none)
21 6400 (none)
22 6880 (none)
23 7360 (none)
24 7840 (none)
25 8320 (none)
26 8800 (none)
27 9280 (none)
28 9760 (none)
29 10240 (none)
30 10720 (none)
31 11200 (none)
32 11680 (none)
33 12160 (none)
34 12640 (none)
35 13120 (none)
36 13600 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 (total = 27, max = 9)
+1 (total = 30, max = 10)
+2 (total = 33, max = 11)
+3 (total = 36, max = 12)
+4 (total = 39, max = 13)
+5 (total = 42, max = 14)
+6 (total = 45, max = 15)
+7 (total = 48, max = 16)
+8 (total = 51, max = 17)
+8 (total = 54, max = 18)
+9 (total = 57, max = 19)
+9 (total = 60, max = 20)
+10 (total = 63, max = 21)
+10 (total = 66, max = 22)
+11 (total = 69, max = 23)
+11 (total = 72, max = 24)
+12 (total = 75, max = 25)
+12 (total = 78, max = 26)
Requisites: Dex 20, Chr 20
Alignment: any
HD/level: d6
Weapon Prof.: 4+level/4
To Hit Table: Cust
Save Table: Cust
Reference: DM {Planeshifted Weasel}
Groups: Rogue, Custom, Alternate
 
Gets 80 Rogue points per level.
Level N (every level): Get one "Level:" pick from any class you know as a player. It must be a "simple" pick (no entire spell progressions, subclasses, etc.)
Level 9: This "Level:" pick may be non-simple.
Level 18: This "Level:" pick may be non-simple, or something that normally cannot be picked (e.g. a Swashbuckler ability).
Level 27: This "Level:" pick may be non-simple, something that normally cannot be picked (e.g. a Swashbuckler ability), or a line of text at the top of a class description that isn't a "Level:" ability at all.
Lvl Wilderneer Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Astral Spell MMM 40 Int-18 Int-24
1 Body Freedom (transfer P <-> M action types freely; Str <-> Int, Dex <-> Wis, Con <-> Chr) FFF 0 Chr-36 Chr-54
1 Destruction/Mordenkainen's Disjunction PMM 0 Int-18 Int-24
1 Limited Wish (#=1) [limited to SL=LVL-1 or less effects] #F 0 Int-20 Int-25
1 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22
1 Shift a racial innate power you have to a random power (determined by DM) F 0 Con-20 Con-25
1 Time Shift VMM 20 Int-16 Int-24
3 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole PMM 0 Int-19 Int-25
4 Limited Wish (#=1) | Alter Reality (#=2) [limited to SL=LVL-1 or less effects] #F 0 Int-20 Int-25
6 Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form VM 0 Int-17 Int-20
7 0,1/r: Unspend (amount made by) Rogue points - 0 NA NA
7 Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc. - -10 Int-30 Int-46
7 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
7 Can Dim Door away in combat during your actions | Teleport - -15 Dex-18 Dex-24
7 Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc. - 50 Dex-24 Dex-32
9 All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made) FV 50 Dex-25 Dex-50
9 Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t) MV 0 Chr-9 Chr-18
9 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
9 Control Movements | Control Physicals | Control Mentals MM 0 Chr-18 Chr-20
9 Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form PP 40 Con-24 Con-24
9 Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) #F 0 Int-20 Int-25
9 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
9 Shape Alteration/Polymorph Object | Shapechange MM 5 Con-13 Con-20
9 Time Shift ||| Time Travel VMM 15 Int-17 Int-25
16 Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4) #F 0 Int-20 Int-25

[PC4] Rogue Classes Group


Generic Rogue


Level

KXP
Wiz/Pri/Rog
123 456 789

TH
1 0 1-- --- +0
2 1.5 2-- --- +0
3 3 21- --- +1
4 6 31- --- +1
5 12 32- --- +2
6 24 321 --- +2
7 48 331 --- +3
8 96 332 --- +3
9 192 332 1-- +4
10 492 333 1-- +4
11 792 333 2-- +5
12 1092 333 21- +5
13 1392 333 31- +6
14 1692 333 32- +6
15 1992 433 321 +7
16 2292 443 331 +7
17 2592 444 332 +8
18 2892 444 432 +8
19 3192 444 443 +9
20 3492 444 444 +9
21 3792 554 444 +10
22 4092 555 444 +10
23 4392 555 544 +11
24 4692 555 554 +11
25 4992 555 555 +12
26 5292 665 555 +12
27 5592 666 555 +13
28 5892 666 655 +13
29 6192 666 665 +14
30 6492 666 666 +14
31 6792 776 666 +15
32 7092 777 666 +15
33 7392 777 766 +16
34 7692 777 776 +16
35 7992 777 777 +17
36 8292 777 777 1 +17
37 16584 777 777 2 +18
38 24876 777 777 3 +18
39 33168 777 777 4 +19
45 82920 888 777 7 +22
54 157548 999 988 81 +26
63 232176 999 999 88 +31
72 306804 AAA AAA 991 +35
Requisites: Dex 18
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/2
To Hit Table: Rog
Reference: DM
Groups: Rogue, Custom
Complexity: CF=2
   
Saving Throws:  
PPD: level+4
RSW: level+3
PP: level+5
BW: level+1
Spell: level+2
Fort: level+0
Reflex: level+6
Will: level+0
   
Does not get the normal 40 Rogue points per level.
Does not automatically get the spell progression listed.
Level N (every level) ¶: Choose two:
A. 40 Rogue points
B. N levels of Rogue picks; if you pick this twice within a single level, you may combine these (e.g. at level 3 you could get a "Level 6:" pick).
C. Spell progression: You get the difference from ML=N and ML=N-1. (e.g. at Level 6 you get one 3rd). This can be used as Wizard, Priest, or Rogue spells.
D. +1V action, or add a "Q" to one of your existing V actions.
E. +1 Hit Die (it's a d6).
F. +1 Dex.
G. Counts as two picks: One level of Exceptional Dex.
H. Counts as two picks: A "Level N:" (or less) Rogue ability from a class you know.
Level 9, 18, 27, etc.: Instead of the "Any Rogue" ability you get from being in Rogue group, you may have another choice (above) instead.

[PC4] Rogue Classes Group


Halfling0

Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 120 (none)
9 300 (none)
10 600 (none)
11 900 (none)
12 1200 (none)
13 1500 (none)
14 1800 (none)
15 2100 (none)
16 2400 (none)
17 2700 (none)
18 3000 (none)
19 3300 (none)
20 3600 (none)
21 3900 (none)
22 4200 (none)
23 4500 (none)
24 4800 (none)
25 5100 (none)
26 5400 (none)
27 5700 (none)
28 6000 (none)
29 6300 (none)
30 6600 (none)
31 6900 (none)
32 7200 (none)
33 7500 (none)
34 7800 (none)
35 8100 (none)
36 8400 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 10  9  8  5  6  2  1  0
+1 10  9  8  6  6  2  1  0
+1 10  9  8  6  7  3  2  0
+2 12 11 10  8  9  3  2  1
+3 12 11 10  9  9  4  2  1
+3 12 11 10  9 10  4  3  1
+3 14 13 12 11 12  5  3  2
+4 14 13 12 12 12  5  4  2
+5 14 13 13 12 12  6  4  2
+5 16 15 14 14 15  6  4  3
+5 16 15 15 14 15  7  5  3
+6 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+8 16 15 15 15 15  7  5  3
+9 16 15 15 15 15  7  5  3
+9 16 15 15 15 15  7  5  3
Requisites: Str 9, Dex 9, Con 9
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/3
To Hit Table: CTD0
Save Table: Half0
Reference: RC0-26
Groups: Warrior, Rogue
 
Gets "Level:" abilities of Fighter0.
Level 1: +1 Hobby proficiency per level.
Level 8: +10 HNCL (this can't be picked)
Level 9: Resist Magic and Breath Weapons.
Halfling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
Lvl Ability
1 Any Rogue 1 ability
2 Any Rogue 1 ability
3 Any Rogue 2 ability
4 Any Rogue 3 ability
5 Any Rogue 4 ability
6 Any Rogue 5 ability
7 Any Rogue 6 ability
8 Any Rogue 7 ability
16 Any Rogue 10 ability
24 Any Rogue 15 ability
32 Any Rogue 27 ability

[PC4] Rogue Classes Group


Halo

Level KXP Warrior/Rogue
123 456 789 A
TH
1 0 1-- --- - +1
2 2.25 2-- --- - +3
3 4.5 21- --- - +5
4 9 32- --- - +7
5 18 421 --- - +9
6 37.5 431 --- - +11
7 75 432 --- - +13
8 150 432 1-- - +15
9 300 533 2-- - +17
10 450 543 21- - +19
11 637.5 543 32- - +21
12 862.5 554 321 - +23
13 1125 554 322 - +25
14 1500 554 322 1 +27
15 1875 554 422 2 +29
16 2250 555 432 2 +31
17 2625 555 532 2 +33
18 3000 555 533 2 +35
19 3375 555 543 2 +37
20 3750 555 543 3 +39
21 4125 555 554 3 +41
22 4500 555 555 4 +43
23 4875 555 555 5 +45
24 5250 666 655 5 +47
25 5625 666 666 6 +49
26 6000 777 766 6 +51
27 6375 777 777 7 +53
28 6750 888 877 7 +55
29 7125 888 888 8 +57
30 7500 999 988 8 +59
31 7875 999 999 9 +61
32 8250 AAA A99 9 +63
33 8625 AAA AAA A +65
34 9000 BBB BAA A +67
35 9375 BBB BBB B +69
36 9750 CCC CCC C1 +71
37 19500 CCC CCC C2 +73
38 29250 CCC CCC C3 +75
39 39000 CCC CCC C4 +77
45 97500 CCC CCC CA +89
54 185250 DDD DDD CC1 +107
63 273000 DDD DDD CCA +125
72 360750 EEE DDD DDD 1 +143
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
+5 +4 +0 +4 -4 -3 -2 +3 +6 +3 ÷1
 
Requisites: Str 16, Dex 14, Int 13,
  Race Slots 1, Class Slots 2
Alignment: any E
HD/level: d8
Weapon Prof.: 3+level
To Hit Table: 2xWar
Save Table: 1½xRog
Reference: DM
Groups: Warrior, Rogue, Archetype
Complexity: CF=3
   
Saving Throws:  
PPD: level*3/2+4
RSW: level*3/2+3
PP: level*3/2+5
BW: level*3/2+1
Spell: level*3/2+2
Fort: level*3/2-1
Reflex: level*3/2+1
Will: level*3/2-1
   
Counts as an "Evil Outer" race.
Gets "All Warrior" and "All Rogue" abilities (so can weapon specialize as a warrior, etc.).
Can cast Warrior or Rogue spells.
Gets Barbarian Dex and Exceptional Str (or the reverse if you prefer).
Weapon specializes using the "Barbarian" line.
Gets 70 Rogue points per level.
You have a "Halo" which is treated as a body part.
You may cast spells with your "Halo's P" action. This means with 1P you can cast a spell and physically attack at the same time.
You can still cast spells with 1M if you wish.
Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
Level 1: 1 attack that hits: Coup de grace.
Level 3: +1Z actions per segment. Can use +1Z action per segment.
Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
Level 9: 1 attack that hits: Really Put Out of Misery
For Rogue abilities, see next page.

[PC4] Rogue Classes Group


Halo Rogue Abilities

Lvl Halo Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 +rating/50 A actions /r this turn || B actions || C actions F 0 Dex-20 Dex-25
1 Assassination (-3% per HD/level of target) ½0 0 Wis-15 Wis-25
1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
1 Backstab (each 30% = x1) (increases 10/level) ½0 50 Int-6 Int-20
1 Backstrike (each 30% = x1 TH) (increases 10/lvl) ½0 50 Wis-6 Wis-20
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Find/Remove Wizard Abjurations/Priest Protections V 0 Dex-13 Dex-18
1 Silence 15' r | Darkness 15' r ½V 40 Chr-4 Chr-8
1 Slap (does dmg to one target = % made by) P 20 Str-0 Str-12
2 Backdrain (do rating/10 random stat dmg) (increases 10/level) ½0 0 Con-6 Con-20
2 Backtwist (Twist rating/30 effects) (increases 10/lvl) ½0 20 Dex-6 Dex-20
2 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) ½V 50 Wis-14 Wis-14
3 Considered extra +(rating/25) weapon to hit V 0 Str-5 Str-15
3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
4 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
4 Song of Battle (+1 TH,dmg,or saves per 10% made) V,*M 10 Str-15 Str-20
5 Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
6 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
6 Touch : Chill/Pain | Para/Vampiric | Energy Drain 0 20 Str-9 Str-15
7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #V 0 Int-14 Int-38
7 Slay (target that you hit saves at +4, -1 per 10% made; or dies) V 0 Wis-13 Wis-19
8 Finger of Death | Slay Living | Power Word Kill V 0 Int-14 Int-17
9 +LVL*rating/2 item XP in Weapon flags per day F 0 NA NA
9 Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you V 0 Dex-17 Dex-28
10 Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
12 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
12 Disharmonic Blast (1 dmg per 1% made) V 10 Con-16 Con-22
24 Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid) ½0 30 NA NA
27 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole V 0 Int-19 Int-25

[PC4] Rogue Classes Group


High Thief


Level

KXP

Spells

TH
1 0 (none) +0
2 1.25 (none) +0
3 2.5 (none) +1
4 5 (none) +1
5 10 (none) +2
6 20 (none) +2
7 40 (none) +3
8 70 (none) +3
9 110 (none) +4
10 160 (none) +4
11 220 (none) +5
12 440 (none) +5
13 660 (none) +6
14 880 (none) +6
15 1100 (none) +7
16 1320 (none) +7
17 1540 (none) +8
18 1760 (none) +8
19 1980 (none) +9
20 2200 (none) +9
21 2420 (none) +10
22 2640 (none) +10
23 2860 (none) +11
24 3080 (none) +11
25 3300 (none) +12
26 3520 (none) +12
27 3740 (none) +13
28 3960 (none) +13
29 4180 (none) +14
30 4400 (none) +14
31 4620 (none) +15
32 4840 (none) +15
33 5060 (none) +16
34 5280 (none) +16
35 5500 (none) +17
36 5720 (none) +17
37 11440 (none) +18
38 17160 (none) +18
39 22880 (none) +19
45 57200 (none) +22
54 108680 (none) +26
63 160160 (none) +31
72 211640 (none) +35
Requisites: Dex 25
Alignment: any
HD/level: d6
Weapon Prof.: 3+level/7
Reference: DM
Groups: Rogue
Complexity: CF=3
 
Saving Throws:
PPD: level+3 Fort: level+3
RSW: level+6 Reflex: level+6
PP: level+3 Will: level+0
BW: level+6
Spell: level+3
 
Gets 40 Rogue points per level.
Barbarian Dex bonus.
Level 1 ¶: Get three "Any Rogue 9" picks. These may be downgraded.
Level N (every level starting at level 2) ¶: Get one "Any Rogue N+8" pick. You do not get "Bonus" column (but you do get "Penalty").
 
Hundred Points variant: Double the XP table. At level 1 you get 50 points (instead of 40). Starting at level 2, you get 100 Rogue points per level (instead of 40). [e.g. At level 3 you would have 250 points total.] Class is otherwise unchanged.

[PC4] Rogue Classes Group


Hit Man5

Level KXP
Spells
1 0 (none)
2 3.1 (none)
3 6.2 (none)
4 12.3 (none)
5 24.6 (none)
6 49 (none)
7 98 (none)
8 196 (none)
9 392 (none)
10 766 (none)
11 1129 (none)
12 1492 (none)
13 1855 (none)
14 2218 (none)
15 2581 (none)
16 2944 (none)
17 3307 (none)
18 3670 (none)
19 4033 (none)
20 4396 (none)
21 4759 (none)
22 5122 (none)
23 5485 (none)
24 5848 (none)
25 6211 (none)
26 6574 (none)
27 6937 (none)
28 7300 (none)
29 7663 (none)
30 8026 (none)
31 8389 (none)
32 8752 (none)
33 9115 (none)
34 9478 (none)
35 9841 (none)
36 10204 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  6  2  3  0  2  0
+3  6  4  6  3  4  1  3  0
+5  6  5  6  3  4  1  3  0
+7  6  5  7  3  5  1  4  1
+9  6  6  7  3  5  2  4  1
+11  7  6  7  4  6  2  5  1
+13  7  7  7  4  6  3  5  2
+15  7  7  8  4  7  3  6  2
+17  7  8  8  4  7  3  6  2
+19  8  8  8  5  8  4  7  3
+21  8  9  8  5  8  4  7  3
+23  8  9  9  5  9  5  8  3
+25  8 10  9  5  9  5  8  4
+27  9 10  9  6 10  5  9  4
+29  9 11  9  6 10  6  9  4
+31  9 11 10  6 11  6 10  5
+33  9 12 10  6 11  7 10  5
+35 10 12 10  7 12  7 11  5
Requisites: Str 19, Dex 13, Con 11
Alignment: any
HD/level: d10
Weapon Prof.: 5+level
To Hit Table: 2xWar
Save Table: Rog
Reference: DM {Planeshifted Sniper}
Groups: Warrior, Rogue, Alternate
 
This is a mixed Smasher-Thug5. (where "Smasher" is the Str version of "Sneak")
Gains all Str-based Rogue abilities.
May specialize a number of times equal to LVL. Each level of specialization is LVL*3 half-plusses.
Has Barbarian Str and Exceptional Con.
Levels Pick Description
Level 1-3: A +LVL damage
B +1 to # of attacks with all attack forms (weapon, natural, etc.)
C #Attacks = level if creatures being fought are less than LVL HD
D x2 Str bonus instead of x3/2 when wielding weapon 2-handed
E Backstab = x(LVL+2)/2
Level 4: Pick any Warrior5 class level 1-3
Level 5-7: F Considered 1 size larger for what size weapons you can wield
G +LVL*100 item XP in Weapon flags per day
H +LVL to hit
I +LVL weapon proficiencies
J Can affect creatures that require a +LVL-1 weapon to hit
Level 8: Pick any Warrior5 class level 5-7
Level 9-12: K +LVL-8 crit range (even beyond the 11-20 limit)
L Immune parting shots
M +LVL-4 feats
N 1V, may borrow: Jump to other group (60'), deflect attacks to you
O Can operate at any negative hp total, cannot be offensive
Level 13: Pick any Warrior5 class level 9-12
Level 14-18: P +LVL-13 crit multiplier

[PC4] Rogue Classes Group


Holy Monk1

Level KXP
Spells
1 0 (none)
2 2.7 (none)
3 5.7 (none)
4 12 (none)
5 27 (none)
6 57 (none)
7 117.6 (none)
8 240 (none)
9 420 (none)
10 600 (none)
11 840 (none)
12 1140 (none)
13 1500 (none)
14 2100 (none)
15 2700 (none)
16 3300 (none)
17 3900 (none)
18 4500 (none)
19 5100 (none)
20 5700 (none)
21 6300 (none)
22 6900 (none)
23 7500 (none)
24 8100 (none)
25 8700 (none)
26 9300 (none)
27 9900 (none)
28 10500 (none)
29 11100 (none)
30 11700 (none)
31 12300 (none)
32 12900 (none)
33 13500 (none)
34 14100 (none)
35 14700 (none)
36 15300 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  5  2  3  0  0  2
+0  8  4  6  3  4  0  0  3
+1  9  5  6  3  4  0  1  3
+1  9  5  6  4  4  1  1  4
+2 10  6  7  4  5  1  1  4
+2 10  6  7  5  5  2  2  5
+3 11  7  8  5  6  2  2  5
+3 11  7  9  6  6  2  2  6
+4 12  7  9  6  7  3  3  6
+4 12  8  9  6  7  3  3  7
+5 13  8 10  7  8  4  3  7
+5 13  9 10  7  8  4  4  8
+6 13  9 10  7  8  4  4  8
+6 14  9 11  8  9  5  4  9
+7 14 10 11  8  9  5  5  9
+7 14 10 11  9  9  6  5 10
+8 15 11 12  9 10  6  5 10
+8 15 11 12 10 11  6  6 11
Requisites: Str 14, Dex 14, Con 11, Wis 16
Alignment: LG, LN, or NG
HD/level: & +d8
Weapon Prof.: 2+level
To Hit Table: Rog
Save Table: Pri
Reference: DM {Planeshifted Monk1}
Groups: Priest, Rogue, Alternate
 
Level 1: Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Str bonus).
Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d6 r (save vs. para)
Level 1: If Open Hands stuns, chance to kill is (level)*3+(target's AC)% (no save)
Level 1: Natural AT is 10+level
Level 1: Base movement rate is (14+level)"
Level 1: Against area effects that give a save for ½: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
Level 1: One Martial Arts style; +1 Martial Arts maneuver slot /level (even if Banhammered)
Level 2: Mask the mind from ESP and similar effects: chance is 66%+2%/level.
Level 3: Speak with animals (continuous).
Level 4: Immunity to disease and slow effects (continuous).
Level 4: Self healing (laying on hands): LVL*LVL hp, can be done once per day.
Level 4: The monk may fall 30' without taking damage if within 1' of a wall.
Level 5: +1V action.
Level 5: Open hands are considered a +1 weapon to hit.
Level 6: The monk may fall 40' without taking damage if within 4' of a wall.
Level 6: Empathy once per day.
Level 7: Invisibility (psi freq. 0) level times per day.
Level 8: Resistamce to Charm, +4 (or 18 Int) vs. psionic attacks
Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
Level 8: Body Control, level/2 turns/day.
Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than monk's level, if hp of target is equal to or less than 2 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
Level 9: HyperMental: +1M for 1 round, -1M for next 2 rounds.
Lvl Holy Monk Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
1 Curing (1 hp per 1%), self or others V 0 Wis-9 Wis-12
1 Restore stat damage (1 per 5%), self or others V 0 Wis-9 Wis-12
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
2 Remove Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse V 0 Wis-9 Wis-12
2 Concealment/Blending | Misdirection | Non-Detection M 20 Wis-12 Wis-14
3 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
4 Restore level drains (1 per 10%), self or other V 0 Wis-9 Wis-12
4 Clearness of Thought (get a 2nd die roll on any 1 effect /r) MM 0 Wis-18 Wis-25
5 Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop P 50 Str-12 Str-14
6 Hold Breath | Hold Life P 15 Con-15 Con-17
6 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
7 Blink | Controlled Blink M 20 Wis-12 Wis-17
8 Intuition (+1 per 20% made to Intuition) M 0 Chr-9 Chr-12
8 Willpower (+1 per 20% made to Willpower) M 0 Chr-9 Chr-12
9 Inner Focus (+1 Str/Dex/Con for 1r per 10% made) M 5 Wis-10 Wis-20
10 Chi Power (cast a Shukenja spell of spell level SL) (penalty = -SL*50%) (#=SL) #M 0 Wis-12 Wis-36
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
15 Energy Control | Adaptation | Immune to Hostile Environments PV 30 Con-9 Con-12
18 Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form PP 40 Con-24 Con-24
27 Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr) FFF 0 Chr-36 Chr-54
 
Exp Level: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17+
Open Hand Dmg: 1d3 1d4 1d6 1d6 1d6+1 2d4 2d4+1 2d6 3d4 2d6+1 3d4+1 4d4 4d4+1 5d4 6d4 5d6 8d4
Open Hand #Att: 1/1 1/1 1/1 5/4 5/4 3/2 3/2 3/2 2/1 2/1 5/2 5/2 5/2 3/1 3/1 4/1 4/1

[PC4] Rogue Classes Group


Houri1JG

Level KXP
Spells
1 0 (none)
2 2 (none)
3 4 (none)
4 8 (none)
5 16 (none)
6 32 (none)
7 64 (none)
8 128 (none)
9 256 (none)
10 656 (none)
11 1056 (none)
12 1456 (none)
13 1856 (none)
14 2256 (none)
15 2656 (none)
16 3056 (none)
17 3456 (none)
18 3856 (none)
19 4256 (none)
20 4656 (none)
21 5056 (none)
22 5456 (none)
23 5856 (none)
24 6256 (none)
25 6656 (none)
26 7056 (none)
27 7456 (none)
28 7856 (none)
29 8256 (none)
30 8656 (none)
31 9056 (none)
32 9456 (none)
33 9856 (none)
34 10256 (none)
35 10656 (none)
36 11056 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+4  6  6  7  3  5  2  4  1
+5  7  6  7  4  6  2  5  1
+6  7  7  7  4  6  3  5  2
+7  7  7  8  4  7  3  6  2
+8  7  8  8  4  7  3  6  2
+9  8  8  8  5  8  4  7  3
+10  8  9  8  5  8  4  7  3
+11  8  9  9  5  9  5  8  3
+12  8 10  9  5  9  5  8  4
+13  9 10  9  6 10  5  9  4
+14  9 11  9  6 10  6  9  4
+15  9 11 10  6 11  6 10  5
+16  9 12 10  6 11  7 10  5
+17 10 12 10  7 12  7 11  5
Requisites: Dex 13, Int 10, Chr 15, Cml12
Alignment: any
HD/level: d1+6
Weapon Prof.: 0+level
To Hit Table: War
Save Table: Rog
Reference: FGE1JG
Groups: Rogue
 
(abilities unknown)

[PC4] Rogue Classes Group


Ill Omen Master

Level KXP
Spells
1 0 (none)
2 2.5 (none)
3 5 (none)
4 10 (none)
5 20 (none)
6 42.5 (none)
7 70 (none)
8 110 (none)
9 160 (none)
10 220 (none)
11 440 (none)
12 660 (none)
13 880 (none)
14 1100 (none)
15 1320 (none)
16 1540 (none)
17 1760 (none)
18 1980 (none)
19 2200 (none)
20 2420 (none)
21 2640 (none)
22 2860 (none)
23 3080 (none)
24 3300 (none)
25 3520 (none)
26 3740 (none)
27 3960 (none)
28 4180 (none)
29 4400 (none)
30 4620 (none)
31 4840 (none)
32 5060 (none)
33 5280 (none)
34 5500 (none)
35 5720 (none)
36 5940 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  9 10  9  6 10  5  9  4
+7  9 11 10  6 11  6 10  5
+8 10 12 10  7 12  7 11  5
+9 10 13 11  7 13  8 12  6
+10 11 14 11  8 14  9 13  7
+11 12 15 12  9 14  9 14  7
+12 13 16 13 11 15 10 15  8
+13 14 16 14 13 15 11 16  9
+14 15 16 15 14 16 12 17  9
+15 16 16 16 16 16 13 18 10
+16 16 16 16 16 16 13 19 11
+17 16 17 16 16 16 14 20 11
Requisites: Dex 27, Chr 27
Alignment: any
HD/level: d8
Weapon Prof.: 3+level/3
To Hit Table: War
Save Table: 2xRog
Reference: DM {Lost Luck Master}
Groups: Rogue, Lost
 
You have LVL "Ill Omen" points per turn.
1N, spend n Ill Omen points: Target gets --n to a die roll. You can do this after seeing their die roll result.
1M: Target takes LVL Luck damage (Reflex save for half). Negative Luck causes a minus on all die rolls (it is not a "--" however, just a normal "-").
Lvl Luck Master Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Backtwist (Twist rating/30 effects) V 20+LVL*10 Dex-9 Dex-12
1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
1 Delay (target doesn't go next segment, save DC = amt made) {Rogue ability: 30 / Wis-11 / Wis-16 } F 30 Wis-11 Wis-13
1 Ducking (+1 saves per 10% made this segment) V 0 Wis-15 Wis-18
1 Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion V 0 Dex-14 Dex-18
1 Lockdown rating/20 C actions worth F 0 DIWC-40 DIWC-60
1 Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
1 Unequip (one item unequipped, save DC = amount made) {Rogue ability: 50 / Dex-12 / Dex-14 } V 50 Dex-12 Dex-14
1 Any Rogue 1 ability - - - -
2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
3 Duplicate a Psi5 minor ||| major ||| grand ||| super 1M 0 Chr-15 Chr-20
4 Sense Danger | Precognition | Choose Future | x1 Avoid Fate VM 25 Wis-9 Wis-12
4 Any Rogue 4 ability - - - -
5 Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase - 5 Int-12 Int-18
6 Effect Evasion (each 1% = +1 saves) 1V to use - 0 Wis-9 Wis-12
7 Avoid Fate x1 | x2 | x3 | x4 | x5 | etc. 2bM -20 Wis*2-50 Wis*2-50
8 Any Subability (+1 per 25% made to that subability) M 0 Int-14 Int-17
9 0,1/r: Get +(amount made) on next Rogue ability - 0 NA NA
9 Avoid Special (entire party): x1 | x2 | x3 etc. - 0 Int-16 Int-22
14 Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. - -5 Int-22 Int-30
14 Get save vs effects w/ no save, base=+0+items, each 5% is +1 - 0 Wis-20 Wis-25
16 Enhancement (add how much you made by to your next Rogue ability roll within 1r) F 0 Chr-18 Chr-22

[PC4] Rogue Classes Group


Infinite Rogue

Level KXP
Spells
TH
1 0 (none) +1
2 6 (none) +1
3 12 (none) +1
4 24 (none) +2
5 48 (none) +3
6 100 (none) +3
7 200 (none) +3
8 400 (none) +4
9 800 (none) +5
10 1400 (none) +5
11 2000 (none) +5
12 2600 (none) +6
13 3200 (none) +7
14 3800 (none) +7
15 4400 (none) +7
16 5000 (none) +8
17 5600 (none) +9
18 6200 (none) +9
19 6800 (none) +9
20 7400 (none) +10
21 8000 (none) +11
22 8600 (none) +11
23 9200 (none) +11
24 9800 (none) +12
25 10400 (none) +13
26 11000 (none) +13
27 11600 (none) +13
28 12200 (none) +14
29 12800 (none) +15
30 13400 (none) +15
31 14000 (none) +15
32 14600 (none) +16
33 15200 (none) +17
34 15800 (none) +17
35 16400 (none) +17
36 17000 (none) +18
37 34000 (none) +19
38 51000 (none) +19
39 68000 (none) +19
45 170000 (none) +23
54 323000 (none) +27
63 476000 (none) +32
72 629000 (none) +36
Requisites: Dex 45
Alignment: any
HD/level: d4
Weapon Prof.: 2+level/3
To Hit Table: CTD0
Reference: DM
Groups: Rogue, Concordant (x1)
Complexity: CF=5
 
Saving Throws:  
PPD: 5+level
RSW: 4+level
PP: 5+level
BW: 2+level
Spell: 3+level
Fort: 0+level
Reflex: 12+level
Will: 0+level
   
Has "infinite" Rogue points. Certain abilities may be limited to a finite amount, due to Multiverse Project limits.
Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.

[PC4] Rogue Classes Group


Jester1

Level KXP Wiz/Pri
123 456 78
1 0 --- --- --
2 1.1 1-- --- --
3 2.2 2-- --- --
4 4.5 21- --- --
5 9 32- --- --
6 18 321 --- --
7 36 432 --- --
8 66 432 1-- --
9 106 443 2-- --
10 160 443 21- --
11 250 444 32- --
12 450 444 321 --
13 650 444 432 --
14 850 444 432 1-
15 1050 444 443 2-
16 1250 444 443 21
17 1450 444 444 32
18 1650 444 444 33
19 1850 444 444 44
20 2050 544 444 44
21 2250 554 444 44
22 2450 555 444 44
23 2650 555 544 44
24 2850 555 554 44
25 3050 555 555 44
26 3250 555 555 54
27 3450 555 555 55
28 3650 655 555 55
29 3850 665 555 55
30 4050 666 555 55
31 4250 666 655 55
32 4450 666 665 55
33 4650 666 666 55
34 4850 666 666 65
35 5050 666 666 66
36 5250 777 777 77
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+0  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+1  6  6  7  3  5  2  4  1
+1  7  6  7  4  6  2  5  1
+2  7  7  7  4  6  3  5  2
+2  7  7  8  4  7  3  6  2
+2  7  8  8  4  7  3  6  2
+3  8  8  8  5  8  4  7  3
+3  8  9  8  5  8  4  7  3
+3  8  9  9  5  9  5  8  3
+4  8 10  9  5  9  5  8  4
+4  9 10  9  6 10  5  9  4
+4  9 11  9  6 10  6  9  4
+5  9 11 10  6 11  6 10  5
+5  9 12 10  6 11  7 10  5
+5 10 12 10  7 12  7 11  5
Requisites: Dex 9, Int 12, Wis 12, Chr 13
Alignment: C any
HD/level: d5+1
Weapon Prof.: 1+level/2
To Hit Table: Wiz
Save Table: Rog
Reference: BoD4
Groups: Rogue, Joke
 
Wizard Schools Allowed: Ench/Charm, Wild Magic, Conj/Summ, Ill/Pha, Punomancy
Priest Spheres Allowed: Chaos, Charm (these spells are considered 1 level higher)
Level 1: +1 Hobby or Occupation prof/level
Level 1: +1 to all saves
Level 1: Immune to Insanity, Ench/Charm, Wild Magic, Punomancy
Level 1: All die rolls at +4 on die type but -2 on result ("1d6" ® "1d10-2")
Level 1: Can choose results from Wand of Wonder
Lvl Jester Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Pick Pockets/Shoplifting | Palm | Present P 15 Dex-12 Dex-16
1 Charm/Influence Reaction | Taunt M 10 Chr-12 Chr-14
1 Read Languages | Decipher Code M 0 Int-9 Int-14
1 Ventriloquism | Remote Spell-Casting (1' per 1% made) V 20 Dex-13 Dex-16
1 Tumbling/Vaulting || Passwall V 40 Dex-13 Dex-17
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Disorder Objects | Mass Entropy V 10 Dex-8 Dex-10
2 Disguise | Alter Appearance M 25 Chr-11 Chr-13
2 Friends (no save, affects anything) F 5 Chr-17 Chr-20
3 Feather Falling || Body Control V 20 Dex-12 Dex-14
4 Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack) V 10 Dex-12 Dex-15
4 Legend Lore | Identify 0 | M 0 Int-13 Int-15
5 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
6 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 15 Int-13 Int-15
6 Suggestion | Domination | Eyebite M 10 Int-10 Int-14
7 Free Action / Remove Paralysis / Remove Domination P 5 Con-8 Con-16
8 Random Telekinesis (10 lbs per 1% made) P 15 Con-6 Con-13
8 Uncontrolled Weather (1 mi r per 5% made) M 0 Wis-16 Wis-20
9 Generate Wild Magic Surge MMM 0 Int-20 Int-21
10 Song of Laughter (all other creatures at -1 all rolls per 10% made) P*M 10 Chr-3 Chr-5
12 Mass Weird / Mass Chaos / Mass Maze MP 0 Chr-23 Chr-25
15 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
18 All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made) FV 50 Dex-25 Dex-50
27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22

[PC4] Rogue Classes Group


Kobold0

Level KXP
Spells
1 0.5 (owe) (none)
2 1 (none)
3 2 (none)
4 4 (none)
5 8 (none)
6 16 (none)
7 30 (none)
8 60 (none)
9 120 (none)
10 220 (none)
11 320 (none)
12 420 (none)
13 520 (none)
14 620 (none)
15 720 (none)
16 820 (none)
17 920 (none)
18 1020 (none)
19 1120 (none)
20 1220 (none)
21 1320 (none)
22 1420 (none)
23 1520 (none)
24 1620 (none)
25 1720 (none)
26 1820 (none)
27 1920 (none)
28 2020 (none)
29 2120 (none)
30 2220 (none)
31 2320 (none)
32 2420 (none)
33 2520 (none)
34 2620 (none)
35 2720 (none)
36 2820 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 10  9  8  5  6  2  1  0
+1 10  9  8  6  6  2  1  0
+1 10  9  8  6  7  3  2  0
+2 12 11 10  8  9  3  2  1
+3 12 11 10  9  9  4  2  1
+3 12 11 10  9 10  4  3  1
+3 14 13 12 11 12  5  3  2
+4 14 13 12 12 12  5  4  2
+5 14 13 13 12 12  6  4  2
+5 16 15 14 14 15  6  4  3
+5 16 15 15 14 15  7  5  3
+6 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+8 16 15 15 15 15  7  5  3
+9 16 15 15 15 15  7  5  3
+9 16 15 15 15 15  7  5  3
Requisites: Dex 13
Alignment: any E (or) any S
HD/level: & d4
Weapon Prof.: & 4+level/4
To Hit Table: CTD0
Save Table: Half0
Reference: 0D&D
Groups: Rogue, Monster
 
This class can be considered Rogue group in addition to Monster group if you have Halfling0, Scout, or Thief0 class.
(Some sort of Rogue chart, temporary rule is to use Scout or Halfling0, your choice)

[PC4] Rogue Classes Group


Leech

Level KXP Priest
123 456 789 ABC
TH
1 0 1-- --- --- +0
2 2.5 20- --- --- +1
3 5 21- --- --- +1
4 7.5 320 --- --- +2
5 12.5 421 --- --- +3
6 25 422 0-- --- +3
7 50 432 1-- --- +4
8 100 433 20- --- +5
9 200 433 210 --- +5
10 400 443 221 --- +6
11 650 444 321 0-- +7
12 900 444 421 10- +7
13 1150 555 432 111 +8
14 1400 555 442 111 +9
15 1650 555 552 111 +9
16 1900 555 553 211 +10
17 2150 555 554 321 +11
18 2400 555 554 321 +11
19 2650 555 554 322 +12
20 2900 555 554 333 +13
21 3150 555 554 444 +13
22 3400 555 555 555 +14
23 3650 666 666 666 +15
24 3900 776 666 666 +15
25 4150 777 766 666 +16
26 4400 777 776 666 +17
27 4650 777 777 666 +17
28 4900 777 777 776 +18
29 5150 777 777 777 +19
30 5400 887 777 777 +19
31 5650 888 777 777 +20
32 5900 888 877 777 +21
33 6150 888 887 777 +21
34 6400 888 888 777 +22
35 6650 888 888 877 +23
36 6900 888 888 887 1 +23
37 13800 888 888 887 2 +24
38 20700 888 888 887 3 +25
39 27600 888 888 887 4 +25
45 69000 988 888 888 8 +29
54 131100 999 999 999 81 +35
63 193200 A99 999 999 98 +41
72 255300 AAA AAA AA9 991 +47
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
+4 +4 +3 +5 +4 -6 -8 +0 +0 +0 ÷1
 
Requisites: Str 13, Dex 13, Con 11, Int 15, Wis 13,
  Race Slots 1, Class Slots 2
Alignment: any E
HD/level: & +d9
Weapon Prof.: 3+level/4
To Hit Table: Pri
Save Table: Pri
Reference: DM
Groups: Priest, Rogue, Archetype
Complexity: CF=3
   
Saving Throws:  
PPD: level+7
RSW: level+3
PP: level+4
BW: level+1
Spell: level+2
Fort: level-1
Reflex: level-1
Will: level+1
   
Considered an "Evil Outer" and a "Blood Wave" race.
Gets 50 Rogue points per level.
Knows the Eel sphere. Knows the Virus school as a sphere, and can cast those spells as if they were Priest spells.
This class uses "Defiler" type magic, and drains the MF with time.
Level 1: Immune to Diseases, Viruses, Lycanthropy.
Level 3: Identify Object's chemical makeup by sight.
Level 4: Periodic Table elements are considered Semi for you.
Level 5: Detect Leeches and Eels 40' cont.
Level 6: Periodic Table elements are considered Quasi for you.
Level 9: 1M: Identify Magical Pool.
Level 9: Mental link with your Leeches and Eels.
Level 10: Periodic Table elements are considered Para for you.
Level 18: Periodic Table elements are considered normal for you.
 
For Rogue abilities, see next page.

[PC4] Rogue Classes Group


Eels/Viruses

Eel Sphere:
Leeches (SL=1): This acts like goodberries, each casting gives 3 Leeches. Leeches can cure or cause 1 hp, and can move on their own.
Summon Eelemental (SL=N): Summon a DL N Eelemental (DM has table)
Summon Leech (SL=N): Summon a DL N Leech (DM has table)
Call Eelectricity (SL=2): CLd6 Eelectricity dmg (no save; NR to resist) to one target
Powerleech (SL=2): Whenever an enemy activates an item, be cured 10 hp.
Thoughtleech (SL=2): Whenever an enemy uses a psionic ability, be cured N hp, where N=SL of the effect.
Blessing of Leeches (SL=3): Target regenerates at CL hp/s.
Drainheal (SL=3, also Incantatrix): Drain the local MF by 1: Heal self.
Protection from Eelements (SL=3): Resist all Eelements, or absorb 12*CL Eelemental dmg.
Eels (SL=4): This acts like goodberries, each casting gives 1 Eel. Eels can remove or cause 1 [C] section effect (PPD save, effect is random).
Steal Summon (SL=4, also Incantatrix): Steal someone's summon (your summon slot needs to be open to do this)
Reelly Put Out of Misery (SL=5): Ignore regen buffer then Put out of Misery (lower s slay). Doesn't trigger contingencies.
Heel (SL=6): Remove all hp of dmg and remove 1 [C] section effect
Hovercraft Full of Eels (SL=7): Like a Chariot of Sustarre, but it's Eels!
Multi Eel (SL=7): Summons CL Eels of DL=7, which use up 1 summon slot. They aren't summoning sick!
Mindleech Mass (SL=8): Acts as a DL VII Leech summon (counts as 100 leeches); steals 1 spell (and puts in your memorization) per attack
Robe of Eeling (SL=8): Get 2d10 random SL=1d6 Eel effects (self or other) every round for 1h
iHeel (SL=9): Remove CL idmg and remove CL [C] section effects
 
Virus Sphere:
Detect [Disease] (SL=0): Detects diseases of one particular type
Detect Disease (SL=1): Detects diseases of any type
Cause [Disease] 1 (SL=1): Cure/cause disease in one target (PPD save), material componenting does two targets (or the same target twice, but not a group)
Virus Summoning N (SL=N): Summons a DL=N Virus
Cause [Disease] 2 (SL=2): Cure/cause disease in one target (PPD save), material componenting does a group
Cure Disease (SL=3)
Contagion (SL=3)
Cause [Disease] N (SL=N, starting at SL=3): Cure/cause disease in N-2 groups (PPD save), material componenting does N-1 groups (can hit same group multiple times)
Virus [Disease] N (SL=N, starting at SL=3): As per Cure or Inflict Disease N-2; for each infected person, check CL% per segment, if made, travels to another person in the room
Inflict [Disease] 4 (SL=4): Cure/cause disease in one target (no save, aNR to resist), material componenting does two targets (or the same target twice, but not a group)
Inflict [Disease] 5 (SL=5): Cure/cause disease in one target (no save, aNR to resist), material componenting does a group
Cause [Lycanthropy] 5 (SL=5): Cure/cause lycanthropy in one target (PPD save, even when curing), material componenting does two targets, each type of Lycanthropy is a spell slot
Mummy Rot (SL=5): Your touch is Mummy Rot branded
Cause [Undead status] 6 (SL=6): Cure/cause undead status in one target (PPD save, even when curing), material componenting does two targets, each type of Undead is a spell slot
Heal (SL=6)
Inflict [Disease] N (SL=N, starting at SL=6): Cure/cause disease in N-5 groups (no save, aNR to resist), material componenting does N-4 groups (can hit same group multiple times)
Cureall (SL=7)
Cause [Unlive status] 8 (SL=8): Cure/cause unlive status in one target (PPD save, even when curing), material componenting does two targets, each type of Unlive is a spell slot
Virus Charm (SL=9)
Magical Plague (SL=10): [x2 Terrain Feature] Does a random SL 0-9 Virus spell /segment

[PC4] Rogue Classes Group


Leech Rogue Abilities

Lvl Leech Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 1 hour of walking around a city: Gain LVL^3 gp (picking up things off street) {Beggar}
1 Backstab (each 25% = x1) (increases 10/level) ½0 40 Int-16 Int-25
1 Bag of Holding; 1M: Locate Black Market in city {Smuggler}
1 Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3) V 0 Dex-20 Dex-25
1 Find/Remove Abjuration/Protection ("Twist") | All of the same effect on 1 target | All of the same effect in your group V 10 Int-13 Int-15
1 Fork Innate | Psionic | Magic | Radioactive 1M (may borrow) -10 Chr-22 Chr-22
1 Pick Pockets/Shoplifting | Palm | Present | Immune PP P 15 Dex-12 Dex-16
1 Sell items for 64+LVL% of value instead of 50%
1 Unequip (one item unequipped, save DC = amount made) {Rogue ability: 50 / Dex-12 / Dex-14 } V 50 Dex-12 Dex-14
2 Backdrain (do rating/10 random stat dmg) (increases 10/level) ½0 0 Con-6 Con-20
2 Mass Pick Pockets (pick everything off of someone) (-10%/level of target) V 0 Dex-18 Dex-24
2 Remove/Cause Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse (PPD save per 10% made) V 0 Wis-13 Wis-18
3 ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special M 20 Dex-18 Dex-28
3 Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR V/N 0 Dex-10 Dex-20
4 Don't generate Alley encounters | Sewer/Attic | Old City at Night M 10 Wis-15 Wis-20
4 Mass Contortion | Mass Elasticity | Mass Become Liquid-Form (whole party) V 0 Dex-15 Dex-21
5 Can "Frugal" potions (+50% to number of uses)
5 Erase a "?", "¿", "!", "¡", ".", ",", ":", or ";" in dungeon - 0 Dex-18 Dex-24
5 Slimy: You and the space you're standing at can't be targetted.
6 Locate Object in City || Country MM
7 Immune to terrain, hostile environments {Outlaw}
8 Remove Capital B Blasted or Capital M Mauled from someone 3F 100 - -
9 Cheat Death: 1D, 1/d: Resurrect, but you're 1d20 miles away in a random direction.
9 Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
9 Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
13 +LVL Luck; Luckstone effect {Gambler}
13 Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends) MMMM 35 Cml-22 Cml-29
14 Get +1 IM (Instantaneous Mental) action per turn.
14 Immune to LVL elements/eelements (doesn't "spread")
20 1N, 1/s: Capital O Object to a time or loop travel effect. It cannot be used again this turn
24 Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid) ½0 30 NA NA
24 Energy Drain+Destruction+Degenerate target ||| Put target in the Hole 1P+2M 0 Wis-19 Wis-25
24 See in Capital D Darkness - - - -
27 Summon (and control) DL XI Far Realm, Immortal, Nightmare Dimension, or Tarraque World monster ( || per extra DL) MM 0 Cml-55 Cml-70

[PC4] Rogue Classes Group


Ling0

Level KXP
Spells
1 0 (none)
2 4 (none)
3 8 (none)
4 16 (none)
5 32 (none)
6 64 (none)
7 128 (none)
8 240 (none)
9 600 (none)
10 1200 (none)
11 1800 (none)
12 2400 (none)
13 3000 (none)
14 3600 (none)
15 4200 (none)
16 4800 (none)
17 5400 (none)
18 6000 (none)
19 6600 (none)
20 7200 (none)
21 7800 (none)
22 8400 (none)
23 9000 (none)
24 9600 (none)
25 10200 (none)
26 10800 (none)
27 11400 (none)
28 12000 (none)
29 12600 (none)
30 13200 (none)
31 13800 (none)
32 14400 (none)
33 15000 (none)
34 15600 (none)
35 16200 (none)
36 16800 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+2 20 18 16 10 12  4  2  0
+2 20 18 16 12 12  4  2  0
+2 20 18 16 12 14  6  4  0
+4 24 22 20 16 18  6  4  2
+6 24 22 20 18 18  8  4  2
+6 24 22 20 18 20  8  6  2
+6 28 26 24 22 24 10  6  4
+8 28 26 24 24 24 10  8  4
+10 28 26 26 24 24 12  8  4
+10 32 30 28 28 30 12  8  6
+10 32 30 30 28 30 14 10  6
+12 32 30 30 30 30 14 10  6
+14 32 30 30 30 30 14 10  6
+14 32 30 30 30 30 14 10  6
+14 32 30 30 30 30 14 10  6
+16 32 30 30 30 30 14 10  6
+18 32 30 30 30 30 14 10  6
+18 32 30 30 30 30 14 10  6
Requisites: Str 18, Dex 18, Con 18
Alignment: any
HD/level: d12
Weapon Prof.: 4+level/2
To Hit Table: CTD0*2
Save Table: Half0*2
Reference: DM {Double Halfling0}
Groups: Warrior, Rogue
 
Gets 80 Rogue points per level.
Gets "Level:" abilities of Fighter0.
Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
Level 1: +2 proficiencies per level.
Level 4: Double Over Hit: If you hit someone and your TH bonus was greater than double his AC, do x2 dmg (instead of x1.5 for Over Hit).
Level 8: +10 HNCL (this can't be picked)
Level 9: Double Resist Magic and Breath Weapons.
Ling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
Lvl Ability
1 Any two Rogue 1 abilities
2 Any two Rogue 2 abilities
3 Any two Rogue 3 abilities
4 Any two Rogue 4 abilities
5 Any two Rogue 5 abilities
6 Any two Rogue 6 abilities
7 Any two Rogue 7 abilities
8 Any two Rogue 8 abilities
16 Any two Rogue 12 abilities
24 Any two Rogue 18 abilities
32 Any two Rogue 32 abilities

[PC4] Rogue Classes Group


Luck Master

Level KXP
Spells
1 0 (none)
2 2.5 (none)
3 5 (none)
4 10 (none)
5 20 (none)
6 42.5 (none)
7 70 (none)
8 110 (none)
9 160 (none)
10 220 (none)
11 440 (none)
12 660 (none)
13 880 (none)
14 1100 (none)
15 1320 (none)
16 1540 (none)
17 1760 (none)
18 1980 (none)
19 2200 (none)
20 2420 (none)
21 2640 (none)
22 2860 (none)
23 3080 (none)
24 3300 (none)
25 3520 (none)
26 3740 (none)
27 3960 (none)
28 4180 (none)
29 4400 (none)
30 4620 (none)
31 4840 (none)
32 5060 (none)
33 5280 (none)
34 5500 (none)
35 5720 (none)
36 5940 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+0  6  5  7  3  5  1  4  1
+1  7  6  7  4  6  2  5  1
+1  7  7  8  4  7  3  6  2
+2  8  8  8  5  8  4  7  3
+2  8  9  9  5  9  5  8  3
+3  9 10  9  6 10  5  9  4
+3  9 11 10  6 11  6 10  5
+4 10 12 10  7 12  7 11  5
+4 10 13 11  7 13 &