[PC4] Rogue Group Classes


All Rogue Classes

Level 1: +2 TH from behind. This is addition to the normal +2 TH from behind.
Level 1: When it is gained, the ability "Read Magic" may be replaced with "Ability to Weapon Specialize" for the Rogue. In this case, use the "Specialist Non-Warrior" progression in [P4]. 50% in this ability means you are single specialized, 100% means double, 150% means triple, etc. This ability does also give base proficiency in the weapon, and you may spend weapon slots to increase specialization instead of increading the Ability to Specialize ability.
Level 9: Any Rogue 9 pick.
Level 18: Any Rogue 18 pick.
Level 27: Any Rogue 27 pick.
Level 36: Any Rogue 36 pick.
NOTES ON ROGUE ABILITIES:
All Rogues get 40 Rogue points per level unless indicated. You may "save" Rogue points for higher level abilities later.
If you have more than one instance of the same Rogue ability, just use the better rating (they don't combine in any way).
Averaging Option: You get no Rogue points, instead, add this to each ability: +(Your level)*10-(level you gained ability)*5
All Rogue abilities that are beneficial (Blink, Heal, Time Shift, Speed, etc.) affect only the rogue (Range 0, not Touch).
Rogue abilities that seem to have duration (such as Levitate) last for 1 turn per use.
Rogue abilities are resisted using IR (Innate Resistance).
The effective spell level of a Rogue ability is the level you get it at divided by 3, round up, with a maximum of 9.
A Rogue ability turns off if the PF (Physical Factor) is lower than this calculated spell level.
Anyone (even non-Rogues) may buy a Rogue ability with Non-Weapon Proficiencies. It costs X Non-Weapons to buy a Level X Rogue ability (from any chart). This gives you the listed base and stat modifiers. Each additional proficiency gives +5%.

[PC4] Rogue Group Classes


List of all Rogue Abilities

This is intended to be a list of all Rogue abilities, however, very recent Rogue classes (Urbaneer, the full version of Wilderneer, etc.) will not be here.
Repeats are removed; the earliest (alphabetically) class that gets a particular Rogue ability is listed under "Class". Rogue abilities with *any* differences at all (in pipes, actions, base, or penalty/bonus) are included. It is quite possible that strictly inferior versions of certain Rogue abilities are here.
This list is sorted by Level, then by Class.
 
Class Lvl Acrobat Ability | -50% | -100% | -150% Act Base Penalty Bonus
Bounty Hunter1 1 ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL) V 0 Dex-16 Dex-20
Beast Thief 1 ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections VM 0 Dex-14 Dex-19
Rakdos Speedster22 (MTG B/R) 1 +rating/50 A actions /r this turn || B actions || C actions 1F 0 Dex-20 Dex-25
Acrobat1 1 any Thief 1 ability - - - -
Appraiser2 1 Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History M 10 Int-13 Int-15
Assassin1 1 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
Acrobat1 1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
Dungeoneer 1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
Commando3 1 Attack (or) Damage (as per Dungeoneer) - - - -
Commando3 1 Avoid Trap (entire party): Mech. | Magic/Psi | OutPhase V 10 Int-10 Int-16
Mercenary5 1 Avoid Trap (entire party): Mech.|Magic/Psi|OutPh - 10 Int-10 Int-16
Assassin1 1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
Appraiser2 1 Backstab (each 30% = x1) (increases 5/level) (yes this is a weird backstab) 0 55 Int-6 Int-20
Commando3 1 Backstab (each 40% = x1) (increases 10/level) 0 70 Int-6 Int-20
Thief1 1 Backstab (each 40% = x1) (increases 10/level) 0 70 Int-6 Int-20
Mercenary5 1 Backstrike (each 30% = x1 TH) (increases 10/lvl) - 50 Wis-6 Wis-20
Mercenary5 1 Bard3 spell SL=0 | SL=1 || SL=2 ||| SL=3 etc. - 60 Int-11 Int-20
Mercenary5 1 Blend in (everyone believes OK that you're here) - 50 Chr-12 Chr-14
Bard1 1 Charm/Influence Reaction M 10 Chr-8 Chr-12
Beast Thief 1 Charm/Influence Reaction | Taunt M 10 Chr-12 Chr-14
Appraiser2 1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
Scout 1 Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air V 55 Str-10 Str-14
Wilderneer 1 Climb Walls | Overhangs | Upside-Down | Mid-Air | Air Walk | Wind Walk V 55 Str-10 Str-14
White Hat5 1 Clown: -1 Wis, +50 Rogue points
Slut1 1 Comeliness (+1 per 5% made) | Phantasmal Lover | Leomund's Tiny Brothel F 0 Chr-9 Chr-12
Rakdos Speedster22 (MTG B/R) 1 Controlled Blink | Controlled Blink 10'r (unwilling get PP save) ½V 50 Wis-14 Wis-14
Stealth Rogue 1 Counter Innate | Psionic | Magic | Radioactive 1bM -10 Dex-22 Dex-22
Dungeoneer 1 Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200)) V 0 Str-15 Str-18
Appraiser2 1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
Bounty Hunter1 1 Disguise | Alter Appearance M 25 Chr-11 Chr-13
Assassin1 1 Disguise | Alter Appearance VP 25 Wis-9 Wis-12
Jester1 1 Disorder Objects | Mass Entropy V 10 Dex-8 Dex-10
Rakdos Speedster22 (MTG B/R) 1 Do rating/50 physical attacks with one weapon ½P 50 Str-10 Str-18
White Hat5 1 Doctor: Binding wounds is 4+LVL hp. 1M, 1/d: Remove the "wounding" effect.
Wilderneer 1 Ducking (+1 saves per 10% made this segment) V 0 Wis-15 Wis-18
Dimir Soulknife22 (MTG B/U) 1 Duplicate a Psi1 minor ||| major ||| grand ||| super 1M 0 Chr-9 Chr-12
Dimir Soulknife22 (MTG B/U) 1 Duplicate a Psi2 minor ||| major ||| grand ||| super 1M 0 Con-9 Con-12
Dimir Soulknife22 (MTG B/U) 1 Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc. 1M 0 Any-18 Any-24
Bandit1 1 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole PV 0 Str-14 Str-16
Acrobat1 1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
Dungeoneer 1 Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion V 0 Dex-14 Dex-18
Commando3 1 Extra parting shots (+1 attack per 50%) - 10 Dex-9 Dex-12
Commando3 1 Extra range on missiles (3' per 1%) - 10 Wis-13 Wis-15
Slut1 1 Fascinate | Mislead | Misdirection | Innate Turning | Confusion | Taunt M 0 Int-0 Int-12
Acrobat1 1 Feather Falling || Body Control V 20 Dex-12 Dex-14
Appraiser2 1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
Dungeoneer 1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away) M 0 Dex-14 Dex-19
Beast Thief 1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away) M 0 Dex-14 Dex-19
Assassin1 1 Find/Remove Wizard Abjurations/Priest Protections VM 0 Dex-13 Dex-18
Wilderneer 1 Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away) V 10 Dex-4 Dex-8
Slut1 1 Flash | Weakness | Blindness | Symbol of Stunning | Power Word Stun P 30 Con-0 Con-12
Bandit1 1 Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors V 0 Dex-12 Dex-17
Appraiser2 1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
Commando3 1 Hide in Shadows (or) Move Silently (as per Thief2) - - - -
Dungeoneer 1 Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air V 0 Dex-14 Dex-19
Assassin1 1 Impersonation (Physical/Personality/Mannerisms) - 10 Chr-10 Chr-12
Mercenary5 1 Initiative (each 10% = +1 initiative) continuous - 0 Dex-9 Dex-18
Stealth Rogue 1 iunIR || iunaIR || iunaaIR 0 0 Str-16 Str-21
Stealth Rogue 1 iunMR || iunaMR || iunaaMR 0 20 Int-14 Int-19
Stealth Rogue 1 iunPR || iunaPR || iunaaPR 0 10 Chr-15 Chr-20
Stealth Rogue 1 iunRR || iunaRR || iunaaRR 0 30 Con-13 Con-18
Acrobat1 1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
Slut1 1 Kiss to Charm Monster (save) | Blow Kiss (Charm Monster 30' away) || Arousal M 30 Chr-9 Chr-12
Wilderneer 1 Know Visual History | Object Reading | Identify | Legend Lore 0 | M 0 Wis-15 Wis-17
White Hat5 1 Kung Fu: Ability to take martial arts, plus a kit slot to take a martial arts style.
Bard1 1 Legend Lore | Identify 0 | M 0 Int-13 Int-15
Dungeoneer 1 Legend Lore | Identify | Object Reading | Know Visual History 0 | M 0 Int-15 Int-17
Slut1 1 Mount |||| Nothing Happens (you and target do nothing for next segment) V 0 Dex-9 Dex-12
Beast Thief 1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
Monk1 1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
Appraiser2 1 Move Silently || Immovability V 10 Dex-13 Dex-16
Scout 1 Move Silently || Immovability | Avoid Clairnasience V 5 Dex-14 Dex-17
Bard1 1 Musical Inspiration | Emotion (increases 5/level) VM 0 Chr-9 Chr-12
Wilderneer 1 NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group) - 0 Con-9 Con-25
Scout 1 Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock) V 0 Dex-13 Dex-17
Appraiser2 1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
Dungeoneer 1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away) VM 5 Dex-12 Dex-16
Beast Thief 1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away) VM 5 Dex-12 Dex-16
Bandit1 1 Pass without Trace || Etherealness || Probability Travel MV 0 Chr-15 Chr-21
Appraiser2 1 Pick Pockets/Shoplifting | Palm | Present P 15 Dex-12 Dex-16
Appraiser2 1 Read Languages | Decipher Code M 10 Int-9 Int-14
Bard1 1 Read Languages | Decipher Code M 5 Int-9 Int-14
Beast Thief 1 Read Languages | Decipher Code M 0 Int-9 Int-14
TANB1 1 Read Languages | Decipher Code M 5 Int-9 Int-14
White Hat5 1 Resources: Gain LVL*Chr*10 gp per reset.
White Hat5 1 Situational awareness: Cannot be surprised, reduce Backstab/Backstrike on you by 1 multiplier.
Slut1 1 Slap (does dmg to one target = % made by) P 20 Str-0 Str-12
Commando3 1 Spying - 10 Int-11 Int-14
Assassin1 1 Spying - 10 Int-11 Int-14
Scout 1 Spying || Reflecting Pool - || F 5 Int-12 Int-15
Wilderneer 1 Spying || Reflecting Pool || untraceable & without his "ears burning" - || F 10 Int-12 Int-17
Bard1 1 Summon Animals V 0 Chr-9 Chr-12
Yakuza1 1 Take ½ dmg from an Attack | Spell | Psi Power | Innate V 10 Con-15 Con-19
Beast Thief 1 Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
Dungeoneer 1 Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage) V 5 Con-16 Con-20
Jester1 1 Tumbling/Vaulting || Passwall V 40 Dex-13 Dex-17
Slut1 1 Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything) V 10 Wis-0 Wis-12
Wilderneer 1 Untwist - restore an effect that was dispelled/twisted (but not disjoined) VM 0 Wis-14 Wis-19
Acrobat1 1 Vaulting || Passwall V 45 Dex-12 Dex-16
Jester1 1 Ventriloquism | Remote Spell-Casting (1' per 1% made) V 20 Dex-13 Dex-16
Bounty Hunter1 2 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
Monk1 2 Concealment/Blending | Misdirection | Non-Detection M 20 Wis-12 Wis-14
Bandit1 2 Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane) M 0 Int-8 Int-20
Jester1 2 Disguise | Alter Appearance M 25 Chr-11 Chr-13
Thief1 2 Distraction M 20 Wis-13 Wis-16
TANB1 2 Distraction | Mislead | Forget | Mirage Arcana M 20 Wis-13 Wis-16
Dimir Soulknife22 (MTG B/U) 2 Duplicate a Psi10 minor ||| major ||| grand ||| super 1M 0 Int+Wis-24 Int+Wis-32
Bard1 2 Empathy | ESP M 15 Wis-10 Wis-18
Jester1 2 Friends (no save, affects anything) F 5 Chr-17 Chr-20
Dungeoneer 2 Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object MM 0 Chr-20 Chr-25
Dungeoneer 2 Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add P 5 Str-14 Str-19
TANB1 2 Mimic Voices || Tongues M 25 Wis-9 Wis-12
Bard1 2 Song of Healing (1 hp per 5% roll made) P*M 10 Wis-12 Wis-17
Acrobat1 2 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
Beast Thief 2 X-ray vision | Use innate ability through wall (amount made/10 is #' through wall) M 0 Str-10 Str-20
Dimir Soulknife22 (MTG B/U) 3 Duplicate a Psi5 minor ||| major ||| grand ||| super 1M 0 Chr-15 Chr-20
Appraiser2 3 Identify | Legend Lore (yes this is backwards compared to the Bard ability) M | 0 5 Int-13 Int-15
Acrobat1 3 Lower Encumbrance | Zero Encumbrance | No Armor Penalty P 10 Str-13 Str-18
Bard1 3 Song of Courage (+1 Morale per 5% roll made) P*M 10 Chr-13 Chr-18
Assassin1 4 Alter Self | Change Self | Veil VM 10 Int-13 Int-18
Assassin1 4 any 4th level (or lower) Thief ability - - - -
Acrobat1 4 any Thief 4 ability - - - -
Monk1 4 Clearness of Thought (get a 2nd die roll on any 1 effect /r) MM 0 Wis-18 Wis-25
Monk1 4 Contortion | Elasticity | Become Liquid-Form VM 10 Dex-10 Dex-14
TANB1 4 Deeppockets | Vanish M 10 Int-6 Int-18
Beast Thief 4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away) M 5 Dex-18 Dex-25
Dungeoneer 4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) M 5 Dex-18 Dex-25
Wilderneer 4 Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) V 20 Dex-9 Dex-12
Scout 4 Invisibility | Improved Invisibility M 0 Int-13 Int-18
Yakuza1 4 Leadership (+1 per 20% made to Leadership) M 0 Int-9 Int-12
Mercenary5 4 Pick two Mercenary5 Level 1-3, one Soldier5 Level 1-3, or one Spellshaper5 Level 1-3
White Hat5 4 Pick two WhiteHat5 Level 1-3, one Rebel5 Level 1-3, or one Psi5 minor
Yakuza1 4 Presence (+1 per 20% made to Presence) M 0 Int-9 Int-12
Thief1 4 Read Languages | Decipher Code M 0 Int-9 Int-14
Dungeoneer 4 Sense Danger | Precognition | Choose Future | x1 Avoid Fate VM 25 Wis-9 Wis-12
Bard1 4 Sensitivity to Psychic Impressions ||| Truename M 20 Wis-9 Wis-12
Bard1 4 Song of Vines (save at -1/5% made or Entangled) P*M 10 Dex-14 Dex-19
Bounty Hunter1 4 Song of Vines (save at -1/5% made or Entangled) (see Bard for notes about Songs) P*M 10 Dex-14 Dex-19
Mercenary5 5 Avoid Trick (entire party): Mech.|Magic/Psi|OutPhase - 5 Int-12 Int-18
Mercenary5 5 Controlled Blink (max N*N feet, N is amount made) - 15 Dex-9 Dex-12
Mercenary5 5 Dispel a x1 effect | Instantaneous | Disjunct - 50 Dex-12 Dex-18
Mercenary5 5 Effect Evasion (each 1% = +1 saves) 1V to use - 0 Wis-9 Wis-12
Mercenary5 5 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
Ninja1 5 Escape Bonds | Escape Binding | Escape Imprisonment or Time Stop P 15 Str-13 Str-15
Monk1 5 Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop P 50 Str-12 Str-14
White Hat5 5 Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
Beast Thief 5 Identity Penetration | False Seeing | True Seeing ||| Know Truename MM 0 Wis-12 Wis-20
White Hat5 5 Immune to pain. You stay conscious (but cannot be offensive) at up to -LVL hp.
White Hat5 5 Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
Assassin1 5 Mislead | Disappearance M 15 Int-12 Int-16
Acrobat1 5 Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack) V 10 Dex-12 Dex-15
TANB1 5 Sense Danger | Precognition | Choose Future VM 30 Wis-8 Wis-11
Bard1 5 Song of Battle (+1 TH,dmg,or saves per 10% made) P*M 10 Str-15 Str-20
White Hat5 5 Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
White Hat5 5 Turn Undead: You can turn undead as if 4 levels lower.
Beast Thief 6 All-Around Sight | Locate Object | Treasure Finding M 25 Wis-15 Wis-19
Assassin1 6 any 4th level (or lower) Bard ability - - - -
Acrobat1 6 Balance (+1 per 20% made to Balance) M 0 Wis-9 Wis-12
Dungeoneer 6 Blink | Controlled Blink | Dimension Door with no Summoning Sickness M 15 Wis-13 Wis-18
Acrobat1 6 Coordination (+1 per 20% made to Coordination) M 0 Wis-9 Wis-12
TANB1 6 Detect Illusion | Magic | Psi/Anti-Magic | Godly M 30 Int-12 Int-15
Bandit1 6 Distraction | Mislead | Forget | Mirage Arcana M 15 Wis-13 Wis-16
Dungeoneer 6 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole P 10 Str-14 Str-16
Monk1 6 Hold Breath | Hold Life P 15 Con-15 Con-17
Bard1 6 Hypnosis/Command M 25 Chr-13 Chr-15
Bard1 6 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
Bounty Hunter1 6 Invisibility | Improved Invisibility | Dust of Disappearance M 20 Int-12 Int-14
Jester1 6 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 15 Int-13 Int-15
Beast Thief 6 Suggestion | Domination | Eyebite M 10 Int-10 Int-14
Assassin1 6 Touch : Chill/Pain | Para/Vampiric | Energy Drain M 20 Str-9 Str-15
Stealth Rogue 7 Avoid Fate x1 | x2 | x3 | x4 | x5 | etc. 2bM -20 Wis*2-50 Wis*2-50
Monk1 7 Blink | Controlled Blink M 20 Wis-12 Wis-17
Acrobat1 7 Blink | Controlled Blink | Teleport | Teleport without Error M 15 Wis-12 Wis-14
TANB1 7 Blink | Controlled Blink | Teleport | Teleport without Error M 20 Wis-12 Wis-14
Beast Thief 7 Disembodied Hands | Unseen Servant | Invisible Stalker P 30 Chr-10 Chr-20
Jester1 7 Free Action / Remove Paralysis / Remove Domination P 5 Con-8 Con-16
Stealth Rogue 7 iunCR || iunaCR || iunaaCR 0 20 Wis+Chr-28 Wis+Chr-38
Stealth Rogue 7 iunER || iunaER || iunaaER 0 -10 Dex+Int-37 Dex+Int-47
Stealth Rogue 7 iunNR || iunaNR || iunaaNR 0 10 Con+Wis-31 Con+Wis-41
Stealth Rogue 7 iunWR || iunaWR || iunaaWR 0 0 Str+Con-34 Str+Con-44
Dungeoneer 7 Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation #M 0 Int-14 Int-38
Assassin1 7 Misdirection | Aura Alteration | Non-Detection M 20 Wis-10 Wis-18
Bounty Hunter1 7 Polymorph Self | Polymorph Other | Polymorph Object | Shapechange PP 10 Con-15 Con-18
Bard1 7 Suggestion | Domination | Eyebite VM 10 Int-13 Int-14
Dungeoneer 8 Any Subability (+1 per 25% made to that subability) M 0 Int-14 Int-17
Yakuza1 8 Aura Alteration | Unknowable Alignment || Unknowable Truename M 10 Chr-15 Chr-19
Bounty Hunter1 8 Clairvoyance | X-Ray Vision M 10 Wis-10 Wis-20
Dungeoneer 8 Dispel Exhaustion | Heal |||| Reset M 0 Con-16 Con-20
Acrobat1 8 Efficiency (+1 per 20% made to Efficiency) M 0 Int-9 Int-12
Assassin1 8 Feign Death ||| Feign Undeath V 40 Con-9 Con-10
Monk1 8 Intuition (+1 per 20% made to Intuition) M 0 Chr-9 Chr-12
Assassin1 8 Meld into Shadows/Mirrors/Crowds || Disperse VM 25 Str-9 Str-14
Acrobat1 8 Muscle (+1 and +1 per 20% made to Muscle for 1t) M 0 Int-9 Int-12
Mercenary5 8 Pick two from: Mercenary5 Level 5-7, Soldier5 Level 1-3, Spellshaper5 Level 1-3
White Hat5 8 Pick two WhiteHat5 Level 5-7, one Rebel5 Level 1-3, or one Psi5 minor
Jester1 8 Random Telekinesis (10 lbs per 1% made) P 15 Con-6 Con-13
Appraiser2 8 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 20 Int-13 Int-15
Bard1 8 Sending | Demand M 10 Int-9 Int-12
Ninja1 8 Slay (target that you hit saves at +4, -1 per 10% made; or dies) M 0 Wis-13 Wis-19
Bard1 8 Telepathy | Telepathic Projection M 15 Wis-10 Wis-12
Beast Thief 8 Teleport | Teleport without Error || Teleport Other to Self (no save) M 5 Int-16 Int-17
Jester1 8 Uncontrolled Weather (1 mi r per 5% made) M 0 Wis-16 Wis-20
Monk1 8 Willpower (+1 per 20% made to Willpower) M 0 Chr-9 Chr-12
Beast Thief 8 Wraithform | Dream Travel V 25 Con-15 Con-17
Mercenary5 9 +(rating)% money, use at end of run before selling - 0 Cml-9 Cml-18
Mercenary5 9 0,1/r: Get +(amount made) on next Rogue ability - 0 NA NA
Ninja1 9 any 3rd level Ench/Charm spell is cast | any 4th | any 5th | any 6th (#=SL-2) #M 15 Chr-13 Chr-18
Dungeoneer 9 Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question VM 0 Chr-11 Chr-21
Mercenary5 9 Avoid Special (entire party): x1 | x2 | x3 etc. - 0 Int-16 Int-22
Mercenary5 9 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
White Hat5 9 Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
White Hat5 9 BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
Mercenary5 9 Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc. - 50 Chr-18 Chr-25
Acrobat1 9 Dispel Exhaustion ||| Heal P 10 Con-18 Con-25
Beast Thief 9 Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away) VV 20 Dex-18 Dex-22
Wilderneer 9 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special) V 30 Dex-16 Dex-16
Assassin1 9 Finger of Death | Slay Living | Power Word Kill MM 0 Int-14 Int-17
Jester1 9 Generate Wild Magic Surge MMM 0 Int-20 Int-21
White Hat5 9 Great Medic: Binding wounds is (LVL-8)*5% of max hp (can be more than 100%, current still can't go over max)
Monk1 9 Inner Focus (+1 Str/Dex/Con for 1r per 10% made) M 5 Wis-10 Wis-20
Bard1 9 Object Reading VM 0 Int-12 Int-20
White Hat5 9 Super Fu: Can take a custom martial arts style [P7.9] with A+D+N=LVL*2+12 (can improve it with level)
White Hat5 9 Web of Contacts: Can gain information on most things in a city; Legend Lore LVL*5%
Ninja1 10 Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange MV 0 Chr-16 Chr-16
Assassin1 10 Illusionary Double M 10 Chr-11 Chr-12
Acrobat1 10 Invisibility | Improved Invisibility | Dust of Disappearance MV 20 Int-12 Int-14
Monk1 10 Ki Power (cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL) #M 0 Int-12 Int-36
Bounty Hunter1 10 Locate (anything unique) Across Planes | Clairvoyance there MV 5 Int-12 Int-15
Bandit1 10 Locate (anything unique) Across Planes | Clairvoyance there | TWE there M 0 Int-12 Int-15
Jester1 10 Song of Laughter (all other creatures at -1 all rolls per 10% made) P*M 10 Chr-3 Chr-5
Dungeoneer 10 Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing) VV 5 Dex-14 Dex-17
Bard1 10 Telekinesis (5 lb. per 1% made) M 10 Int-13 Int-17
Ninja1 12 any 3rd level Illusion spell is cast | any 4th | any 5th | any 6th (#=SL-2) V#M 15 Dex-18 Dex-22
Dungeoneer 12 Control Movements | Control Physicals | Control Mentals | Control 0 Actions MM 0 Chr-19 Chr-21
Assassin1 12 Dimensional Folding M 40 Int-7 Int-20
Bard1 12 Disharmonic Blast (1 dmg per 1% made) P*M 10 Con-16 Con-22
Bounty Hunter1 12 Find the Path MV 0 Wis-9 Wis-13
Beast Thief 12 Mass Weird / Mass Chaos / Mass Maze MP 0 Chr-23 Chr-25
TANB1 12 Phase Door | Dimension Door M 5 Int-9 Int-20
Acrobat1 12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
Mercenary5 13 Pick 2: Mercenary5 Level 9-12, Soldier5 or Spellshaper5 Level 5-7, other5 Level 1-3
White Hat5 13 Pick two WhiteHat5 Level 9-12, one Rebel5 Level 5-7, or one Psi5 major
Bandit1 13 Preparation (Ability to use +1 action of any type next segment per 50% made) F 0 Wis-18 Wis-22
Mercenary5 14 Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc. - -5 Int-22 Int-30
Mercenary5 14 Get save vs effects w/ no save, base=+0+items, each 5% is +1 - 0 Wis-20 Wis-25
White Hat5 14 Kung Fu Hustle: Can have (LVL-6)/4 martial arts styles running at the same time, they all fully stack
Mercenary5 14 Psi(-12)C effect SL=0 | SL=1 || SL=2 ||| SL=3 etc. - 30 Str-22 Str-40
White Hat5 14 Really Immune to pain. You stay conscious (but cannot be offensive) at any finite negative hit point total.
Mercenary5 14 Shield: Add a hp=(%rating) temporary shield, only 1 at a time - 0 Con-18 Con-25
White Hat5 14 Smooth Talker: As long as you and your friends are not hostile, enemies will not attack you 90% (1 check /min)
Mercenary5 14 Speed: Each 50% is +1A action || B's instead || C's instead - 0 Dex-18 Dex-20
White Hat5 14 The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
White Hat5 14 Your BOMBS! (Level ability O above) can hit two groups or can be set on a time delay, you have 3*LVL charges
Ninja1 15 any Metab minor Psi2 is used +1 PSP/10% to maintain | Telep | Clair | Port ( | major) MM 20 Int-21 Int-24
Dungeoneer 15 Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition) MMM 35 Int-19 Int-25
Acrobat1 15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
Monk1 15 Energy Control | Adaptation | Immune to Hostile Environments PV 30 Con-9 Con-12
TANB1 15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
Bard1 15 Find the Path MM 20 Wis-10 Wis-15
TANB1 15 Probability Travel MM 20 Int-13 Int-20
Assassin1 15 Psychic Impersonation || Soul/Spirit Impersonation - 15 Wis-9 Wis-14
Bandit1 16 Enhancement (add how much you made by to your next Rogue ability roll within 1r) F 0 Chr-18 Chr-22
Jester1 18 All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made) FV 50 Dex-25 Dex-50
Ninja1 18 Aura of Ill Omen (all in area at -1 on all rolls per 10% made for 1t) MV 0 Chr-9 Chr-18
Bard1 18 Contact Other Plane | Foresight MM 0 Chr-15 Chr-18
Bounty Hunter1 18 Control Movements | Control Physicals | Control Mentals MM 0 Chr-18 Chr-20
Monk1 18 Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form PP 40 Con-24 Con-24
Mercenary5 18 Pick 2: Soldeier5 Level 9-12, Spellshaper5 Level 9-12, other5 level 5-7
White Hat5 18 Pick two WhiteHat5 Level 14-18, one Rebel5 Level 9-12, or one Psi5 grand
Acrobat1 18 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
Assassin1 18 Shadow Magic | Shadow Walk | Shadow Flight VM 0 Int-16 Int-19
TANB1 18 Shape Alteration/Polymorph Object | Shapechange MM 5 Con-13 Con-20
Beast Thief 18 Time Shift ||| Time Travel VMM 15 Int-17 Int-25
Mercenary5 20 0,1/r: Unspend (amount made by) Rogue points - 0 NA NA
Mercenary5 20 Avoid Artifact Effect (entire party): x1 ||| x2 ||| x3 etc. - -10 Int-30 Int-46
Mercenary5 20 Backstave (N/2% of your dmg is vile) || Stun (save=N-100) - 0 Wis-26 Wis-32
Mercenary5 20 Can Dim Door away in combat during your actions | Teleport - -15 Dex-18 Dex-24
Mercenary5 20 Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc. - 50 Dex-24 Dex-32
Mercenary5 20 Pick 1 Level 14-18 Other5 (can be picked multiple times)
Dungeoneer 21 Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form VM 0 Int-17 Int-20
Dungeoneer 24 Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole PMM 0 Int-19 Int-25
Bard1 27 Astral Spell MMM 40 Int-18 Int-24
Monk1 27 Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr) FFF 0 Chr-36 Chr-54
Assassin1 27 Destruction/Mordenkainen's Disjunction PMM 0 Int-18 Int-24
Ninja1 27 Limited Wish (#=1) | Alter Reality (#=2) | Wish (#=3) | Change Reality (#=4) #F 0 Int-20 Int-25
Dungeoneer 27 LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5) #F 0 Int-21 Int-26
Acrobat1 27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22
Beast Thief 27 Shift a racial innate power you have to a random power (determined by DM) F 0 Con-20 Con-25
TANB1 27 Time Shift VMM 20 Int-16 Int-24

[PC4] Rogue Group Classes


Accomplice

Level KXP Accomp A-H
123 45 [1]
1 0 1-- -- [-]
2 3.3 2-- -- [-]
3 6.6 3-- -- [-]
4 13.2 4-- -- [-]
5 26.4 41- -- [-]
6 52.8 42- -- [-]
7 105.6 43- -- [-]
8 213 44- -- [-]
9 430 441 -- [-]
10 860 442 -- [-]
11 1290 443 -- [-]
12 1720 443 1- [-]
13 2150 444 1- [-]
14 2580 444 2- [-]
15 3010 444 3- [-]
16 3440 444 4- [-]
17 3870 544 4- [-]
18 4300 554 4- [-]
19 4730 555 4- [-]
20 5160 555 41 [-]
21 5590 555 51 [-]
22 6020 655 51 [-]
23 6450 655 52 [-]
24 6880 665 52 [-]
25 7310 666 52 [-]
26 7740 666 53 [-]
27 8170 666 63 [1]
28 8600 766 63 [1]
29 9030 766 64 [2]
30 9460 776 64 [2]
31 9890 777 64 [3]
32 10320 777 65 [3]
33 10750 777 75 [4]
34 11180 877 75 [4]
35 11610 887 76 [5]
36 12040 888 76 [5]
TH Saves
PD RS PP BW Sp Fo Re Wi
+4  4  2  3  1  1  1  1  0
+5  5  2  4  2  1  1  1  0
+5  5  3  4  3  2  2  2  1
+6  6  4  5  4  3  2  2  1
+6  7  5  6  5  4  3  2  1
+7  8  5  7  6  4  3  3  2
+7  8  6  7  7  5  4  3  2
+8  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+9 11  9 10 11  8  6  5  3
+10 12 10 11 12  9  6  5  4
+10 13 11 12 13 10  7  6  4
+11 14 11 13 14 10  7  6  4
+11 14 12 13 14 11  8  6  5
+12 14 12 14 14 11  8  7  5
+12 14 13 14 14 12  9  7  5
+13 15 13 14 14 12  9  8  6
Requisites: Str 16, Int 18, Logic 7
Alignment: any E
HD/level: ++d13
Weapon Prof.: 6+level/2
To Hit Table: 4+level/2
Save Table: War
Reference: DM {Reduced Anti-Hero}
Groups: Rogue, Concordant (x1), Mirror
 
Logic is an ability score based off of Int. It is equal to 2+(Int bonus) base. Note that you will "owe" one stat point to Logic with an 18 Int (since your Logic will be only 6), unless you have Exceptional Int bonus somehow.
Gets Exc Str. Can purchase Exc Dex for 1 weapon slot and Exc Con for 4 weapon slots.
Can weapon specialize and uses the "Ranger" line for number of attacks.
Gets 80 Rogue points per level.
On the Rogue Ability table, cannot use picks to get other picks (no "chaining" of picks).
Your CCL with Anti-Hero spells is CL-26.
Lvl Ability
1 Any Bandit1 level 2 ability
1 Any Bounty Hunter1 level 2 ability
1 Any Executioner1 level 1 ability
1 Any Mercenary5 level 1 ability
1 Any Scarlet Assassin level 1 ability
1 Any The Hidden level 1 ability
5 Any Bandit1 level 6 ability
5 Any Bounty Hunter1 level 6 ability
5 Any Executioner1 level 5 ability
5 Any Mercenary5 level 5 ability
5 Any Scarlet Assassin level 5 ability
5 Any The Hidden level 5 ability
9 Any Bandit1 level 10 ability
9 Any Bounty Hunter1 level 10 ability
9 Any Executioner1 level 9 ability
9 Any Mercenary5 level 9 ability
9 Any Scarlet Assassin level 9 ability
9 Any The Hidden level 9 ability
13 Any Bandit1 level 16 ability
13 Any Bounty Hunter1 level 15 ability
13 Any Executioner1 level 13 ability
13 Any Mercenary5 level 14 ability
13 Any Scarlet Assassin level 13 ability
13 Any The Hidden level 13 ability

[PC4] Rogue Group Classes


Accomplice Spells

Level # Spell
1 1 10*CL% iaIR
1 2 +10% XP in Accomplice, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
1 3 1M: LVLd6 dmg, E=1 element, one target, no save
1 4 1M: Target is paralyzed (PPD save)
1 5 1M: Steal an action or memory (Will save)
1 6 +CL/2 QV actions
1 7 +LVL SL's in one spell progression (Wizard or Priest)
1 8 +2 CL with psionics
1 9 +1 Str, Dex, Con, Int, Wis, and Chr
2 1 10*CL% iaMR
2 2 1M, 2/d: Causeall
2 3 +CL/3 QP actions
2 4 Pick a psionic power you have. It does not give a saving throw.
2 5 1M: Remove one Resist to something (no save, use ER)
2 6 10*CL% ER
2 7 0, 3/d: Counter a counterspell
2 8 0, 2/r: Force an extra saving throw an effect (doesn't have to be your effect; choose the worst)
2 9 0, 2/r: Force an extra to hit roll on someone is attacking (choose the worst)
3 1 10*CL% iaPR
3 2 +1 per damage die on your physical attacks; Enemies get --1 to hit you
3 3 0, 2/d: Set one target (Fort save, if they make it their hit points halve)
3 4 1M: LVLd12 dmg, E=3 element, one target, no save
3 5 0, 2/d: Incurse one target (Will save, if they make it they lose 3M actions)
3 6 +CL/4 QM actions
3 7 1M: Sporacle a group (a random [C] section effect)
3 8 1V: Lend a V action to someone
4 1 Pick a spell you have. It costs half the number of actions it normally requires.
4 2 Pick a psionic power you have. It costs half the number of actions it normally requires.
4 3 +1 to number of segments per round (i.e. you get a segment 11)]
4 4 +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
5 1 10*CL% aER
5 2 +CL/5 Q0 actions
5 3 Pick an action type. You are immune to actions of that type being locked down.
Anti-Hero 1 (11) 1 10*CCL% uWR (unadjustable WR, does shift, can't be lowered/halved)
Anti-Hero 1 (11) 2 1M: LVLd60 dmg, E=CCL element, one target (no save, use XR to resist)
Anti-Hero 1 (11) 3 1M: Target is Capital P Paralyzed (no save, use XR to resist)
Anti-Hero 1 (11) 4 1M: Capital E Extract, or steal actions of one type (no save, use XR to resist)
Anti-Hero 1 (11) 5 +1 QX action
Anti-Hero 1 (11) 6 +CCL to Str, Dex, Con, Int, Wis, Chr, Cml, Luck
Anti-Hero 1 (11) 7 1M: Target takes an Ego Domination attack with Ego=20*CCL (if he fails he is Dominated by you)
Anti-Hero 1 (11) 8 Duplicate a Level: ability of a non-Concordant class
Anti-Hero 1 (11) 9 Free wild talent in Psi81, PSPs=40*CCL, use ML=9+CCL in the Psi81 class.

[PC4] Rogue Group Classes


Acrobat0

Level KXP
Spells
1 0 (none)
2 0.625 (none)
3 1.25 (none)
4 2.5 (none)
5 5 (none)
6 10 (none)
7 22.5 (none)
8 37.5 (none)
9 62.5 (none)
10 90 (none)
11 125 (none)
12 250 (none)
13 375 (none)
14 500 (none)
15 625 (none)
16 750 (none)
17 875 (none)
18 1000 (none)
19 1125 (none)
20 1250 (none)
21 1375 (none)
22 1500 (none)
23 1625 (none)
24 1750 (none)
25 1875 (none)
26 2000 (none)
27 2125 (none)
28 2250 (none)
29 2375 (none)
30 2500 (none)
31 2625 (none)
32 2750 (none)
33 2875 (none)
34 3000 (none)
35 3125 (none)
36 3250 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 14, Dex 17, Con 16
Alignment: any G
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: D&D Cartoon
Groups: Rogue
 
Level 1: Gets Exceptional Dex bonus.
Level 1: +1V action.
Level 1: Get Str and Dex bonus (to hit and damage for both) with staffs (staves).
Level 9: Can convert 1V->1QV (but not QV->QQV)
Level 9: Free Martial Arts style; +1 LVL-8 maneuvers.
Lvl Acrobat Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole PV 0 Str-14 Str-16
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Feather Falling || Body Control V 20 Dex-12 Dex-14
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Vaulting || Passwall V 45 Dex-12 Dex-16
1 any Rogue level 1 ability - - - -
2 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
2 any Rogue level 2 ability - - - -
3 Lower Encumbrance | Zero Encumbrance | No Armor Penalty P 10 Str-13 Str-18
4 any Rogue level 4 ability - - - -
5 Your attacks this segment are stun branded (save) V 10 Dex-17 Dex-22
6 Knock someone down; no save; penalty=(their Str)*2 V 0 Str-14 Str-19
7 Do (rating/25) attacks with one weapon; each attack does half damage P 25 Str-15 Str-23
8 Blink | Controlled Blink | Teleport | Teleport without Error M 15 Wis-12 Wis-14
9 Dispel Exhaustion ||| Heal P 10 Con-18 Con-25
10 Invisibility | Improved Invisibility | Dust of Disappearance MV 20 Int-12 Int-14
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
18 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22

[PC4] Rogue Group Classes


Acrobat1

Level KXP
Spells
1 0 (none)
2 1.25 (none)
3 2.5 (none)
4 5 (none)
5 10 (none)
6 20 (none)
7 45 (none)
8 75 (none)
9 125 (none)
10 180 (none)
11 250 (none)
12 500 (none)
13 750 (none)
14 1000 (none)
15 1250 (none)
16 1500 (none)
17 1750 (none)
18 2000 (none)
19 2250 (none)
20 2500 (none)
21 2750 (none)
22 3000 (none)
23 3250 (none)
24 3500 (none)
25 3750 (none)
26 4000 (none)
27 4250 (none)
28 4500 (none)
29 4750 (none)
30 5000 (none)
31 5250 (none)
32 5500 (none)
33 5750 (none)
34 6000 (none)
35 6250 (none)
36 6500 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 15, Dex 16
Alignment: non-LG/CG
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: UA1-23
Groups: Rogue
 
Level 1: Gets Barbarian Dex bonus.
Lvl Acrobat Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Vaulting || Passwall V 45 Dex-12 Dex-16
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Feather Falling || Body Control V 20 Dex-12 Dex-14
1 any Thief 1 ability - - - -
1 any Assassin 1 ability - - - -
1 any Monk 1 ability - - - -
2 any Ninja 1 ability - - - -
2 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
3 Lower Encumbrance | Zero Encumbrance | No Armor Penalty P 10 Str-13 Str-18
4 any Bard 4 ability - - - -
4 any Thief 4 ability - - - -
5 Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack) V 10 Dex-12 Dex-15
6 Coordination (+1 per 20% made to Coordination) M 0 Wis-9 Wis-12
6 Balance (+1 per 20% made to Balance) M 0 Wis-9 Wis-12
7 Blink | Controlled Blink | Teleport | Teleport without Error M 15 Wis-12 Wis-14
8 Efficiency (+1 per 20% made to Efficiency) M 0 Int-9 Int-12
8 Muscle (+1 and +1 per 20% made to Muscle for 1t) M 0 Int-9 Int-12
9 Dispel Exhaustion ||| Heal P 10 Con-18 Con-25
10 Invisibility | Improved Invisibility | Dust of Disappearance MV 20 Int-12 Int-14
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
15 Energy Control | Adaptation | Immune to Hostile Environments PV 5 Con-9 Con-12
18 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
27 Otto's Irresistance Dance | Control Physicals MPV 0 Chr-16 Chr-22

[PC4] Rogue Group Classes


Anti-Thief

Level KXP
Spells
1 0 (none)
2 1.25 (none)
3 2.5 (none)
4 5 (none)
5 10 (none)
6 20 (none)
7 40 (none)
8 80 (none)
9 160 (none)
10 285 (none)
11 410 (none)
12 535 (none)
13 660 (none)
14 785 (none)
15 910 (none)
16 1160 (none)
17 1285 (none)
18 1535 (none)
19 1785 (none)
20 2035 (none)
21 2285 (none)
22 2535 (none)
23 2785 (none)
24 3035 (none)
25 3285 (none)
26 3535 (none)
27 4035 (none)
28 4535 (none)
29 5035 (none)
30 5535 (none)
31 6035 (none)
32 6535 (none)
33 7035 (none)
34 7535 (none)
35 8035 (none)
36 9035 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+0  6  5  7  3  5  1  4  1
+1  7  6  7  4  6  2  5  1
+1  7  7  8  4  7  3  6  2
+2  8  8  8  5  8  4  7  3
+2  8  9  9  5  9  5  8  3
+3  9 10  9  6 10  5  9  4
+3  9 11 10  6 11  6 10  5
+4 10 12 10  7 12  7 11  5
+4 10 13 11  7 13  8 12  6
+5 11 14 11  8 14  9 13  7
+5 12 15 12  9 14  9 14  7
+6 13 16 13 11 15 10 15  8
+6 14 16 14 13 15 11 16  9
+7 15 16 15 14 16 12 17  9
+7 16 16 16 16 16 13 18 10
+8 16 16 16 16 16 13 19 11
+8 16 17 16 16 16 14 20 11
Requisites: Dex 8, Wis 8
Alignment: non-CE
HD/level: 2d4
Weapon Prof.: 2+level
To Hit Table: Rog
Save Table: 2xRog
Reference: DM
Groups: Rogue
 
Gets no Rogue abilities.
Level 1: iIR (Irreducible Innate Resistance) = level*4% up to level 10. After level 10, it becomes 25+level*2%.
Level 1: Immune to Pick Pockets.
Level 4: 1M, can borrow from next segment: Counter a Rogue ability that was just used.
Level 4: 1V: Target loses 1V action.
Level 9: All Rogue abilities within 30' of you are lowered by 100%.
Level 9: 1V: Lower a Rogue ability effect on someone (such as Invisibility).

[PC4] Rogue Group Classes


Appraiser2

Level KXP
Spells
1 0 (none)
2 1.25 (none)
3 2.5 (none)
4 4.5 (none)
5 9 (none)
6 17.5 (none)
7 35 (none)
8 60 (none)
9 90 (none)
10 140 (none)
11 200 (none)
12 400 (none)
13 600 (none)
14 800 (none)
15 1000 (none)
16 1200 (none)
17 1400 (none)
18 1600 (none)
19 1800 (none)
20 2000 (none)
21 2200 (none)
22 2400 (none)
23 2600 (none)
24 2800 (none)
25 3000 (none)
26 3200 (none)
27 3400 (none)
28 3600 (none)
29 3800 (none)
30 4000 (none)
31 4200 (none)
32 4400 (none)
33 4600 (none)
34 4800 (none)
35 5000 (none)
36 5200 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Dex 9, Int 12, Wis 10, Chr 9
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/4
To Hit Table: Rog
Save Table: Rog
Reference: S&S2
Groups: Rogue
 
Level 1: Thieves' Cant.
Level 1: Get +CL*5% more money when selling an item (max = 50%).
Level 1: Get -CL*5% off when buying an item (max = 50%).
DM Note #1 on the above two abilities: You generally cannot sell an item to someone for more money than you bought it for! The maximums are based on the "The party sells items for half their purchase value" rule. If that is not the case, adjust the max up or down accordingly.
DM Note #2 on the above two abilities: These abilities *do* stack with other Appraiser2's in the party (or if you have Appraiser2 class more than once), but the maximum still applies to the combined result.
Level 1: 1M, CL/d: Detect Magic.
Level 1: Have a contact for each CL. A contact is a knowledgeable or useful person that the Appraiser2 can get information (or other benefits) from. The contact considers the Appraiser2 friendly (but will not outrageously trust him). If the Appraiser2 kills one of his contacts, he has a 50% chance of losing each of his other contacts.
Lvl Appraiser2 Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Pick Pockets/Shoplifting | Palm | Present P 15 Dex-12 Dex-16
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Move Silently || Immovability V 10 Dex-13 Dex-16
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
1 Detect Noise | Clairaudience M 15 Wis-8 Wis-20
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Backstab (each 30% = x1) (increases 5/level) (yes this is a weird backstab) 0 55 Int-6 Int-20
1 Read Languages | Decipher Code M 10 Int-9 Int-14
1 Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History M 10 Int-13 Int-15
3 Identify | Legend Lore (yes this is backwards compared to the Bard ability) M | 0 5 Int-13 Int-15
8 Read Magic (Wizard/Priest) ||| Read Magic (Concordant) M 20 Int-13 Int-15

[PC4] Rogue Group Classes


Arcane5

Level KXP Rog/Tech/Psi8
123 456 789
1 0 ½½- --- ---
2 2.25 1½½ --- ---
3 4.5 11½ --- ---
4 9 21½ --- ---
5 18 21½ ½-- ---
6 36 211 ½-- ---
7 72 211 ½½- ---
8 144 221 ½½- ---
9 288 221 1½½ ---
10 450 222 1½½ ---
11 675 222 11½ ---
12 900 222 11½ ½--
13 1125 222 111 ½--
14 1350 322 211 ½--
15 1575 322 211 1--
16 1800 332 221 1½-
17 2025 332 221 11-
18 2250 332 221 11½
19 2475 333 222 111
20 2700 433 322 211
21 2925 443 332 221
22 3150 444 333 222
23 3375 544 433 322
24 3600 554 443 332
25 3825 555 444 333
26 4050 655 544 433
27 4275 665 554 443
28 4500 666 555 444
29 4725 766 655 544
30 4950 776 665 554
31 5175 777 666 555
32 5400 877 766 655
33 5625 887 776 665
34 5850 888 777 666
35 6075 988 877 766
36 6300 998 887 776
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  5  4  5  2  3  0  2  0
+1  5  4  5  3  4  1  3  0
+2  5  5  5  3  4  1  4  1
+3  7  6  7  5  5  2  5  1
+3  7  6  7  5  6  3  5  2
+5  9  8  9  6  7  3  6  2
+5  9  8  9  7  7  4  7  3
+6  9  9  9  7  8  5  8  3
+7 11 10 11  8  9  5  8  4
+7 11 10 11  9 10  6  9  4
+8 11 11 11  9 10  6 10  5
+9 13 12 13 11 11  7 11  5
+9 13 12 13 11 12  7 11  6
+11 14 13 14 12 13  8 12  6
+11 14 13 14 13 13  9 13  7
+12 14 14 14 13 14  9 14  7
+13 15 14 15 14 14 10 14  8
+13 15 15 15 15 14 11 15  8
Requisites: Dex 13, Int 9, Chr 13
Alignment: L any
HD/level: d8
Weapon Prof.: 4+level/4
To Hit Table: 1½xCTD0
Save Table: 1½xThf0
Reference: DM
Groups: Rogue, Technology
 
Gets Exceptional Dex and Chr.
Can cast Rogue spells and the Technology school (Wizard spells). Specialized in Bard school (Rogue spells) and Technology school (Wizard spells).
Can specialize in weapons using "Non-War" line.
There is a "Create Technological Item" spell of each spell level; each spell creates an item of TechL = SL (material componenting may be used to double the TL). The item cannot weigh more than level^2 pounds, or it has some flaw which requires upkeep and/or repair to keep it operating effectively. The spell effect will end in level turns unless a Permanency spell is used.
Note that creating a temporary machine which creates a real machine is perfectly legal.
Level 1: +1 technological proficiency per level, see Psi8.
Level 1: May use Psi8 minors as if they were 2nd level spells.
Level 7: May use Psi8 majors as if they were 5th level spells.
Level 16: May use Psi8 grands as if they were 8th level spells.
Level 54: May use Psi8 supers as if they were 11th level spells.
Each level, get one "5th edition" pick from the choices below.
This class does not get Rogue points unless Rogue abilities are taken off this chart.
 
Levels Pick Description
Level 1-3: A +(LVL+1)/2 Chr; Sustain Chr
B Detect/Identify Technology; Can operate Spelljamming Helms
C Detect Lie or Undetectable Lie (1 at a time, cont.)
D Sell items for 64+LVL% of value instead of 50%
E Any Rogue 1 ability; +10*LVL Rogue points (this may be taken multiple times)
Level 4: Pick two Arcane5 Level 1-3, one Secret Agent5 Level 1-3, or one Psi16 minor
Level 5-7: F Can "Frugal" potions (+50% to number of uses)
G 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
H nM: Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
I Nonmagical items (all types) are one-third cost for you
J Any Rogue 5 ability; +10*LVL Rogue points (this may be taken multiple times)
Level 8: Pick two Arcane5 Level 5-7, one Secret Agent5 Level 5-7, or two Psi16 minors
Level 9-12: K Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
L Ignore MR with your Rogue spells
M Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
N 3F, 1/t: Remove Capital B Blasted or Capital M Mauled from someone
O Any Rogue 9 ability; +10*LVL Rogue points (this may be taken multiple times)
Level 13: Pick two Arcane5 Level 9-12, one Secret Agent5 Level 9-12, or one Psi16 major
Level 14-18: P 1bM, 1/r: Counterspell
Q 1bM, 1/r: Fork
R Immune to LVL elements/eelements (doesn't "spread")
S Get +1 IM (Instantaneous Mental) action per turn.
T Any Rogue 14 ability; +10*LVL Rogue points (this may be taken multiple times)
Level 18: Pick two Arcane5 Level 14-18, one Secret Agent5 Level 14-18, or two Psi16 majors
Level 20-26: U 1M, 1/d: Summon LVL DL=10 other Arcane5 NPCs to assist you
V 400F, 1/d: Create a magic item of <= LVL*400 XP value
W 1N, 1/s: Capital O Object to a time or loop travel effect. It cannot be used again this turn
X Use "Mixed Classing" to mix one (known) class from the Lost or Technology group into this class
Y Any Rogue 20 ability; +10*LVL Rogue points (this may be taken multiple times)
Z Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
Level 27-36: Pick two Arcane5 Level 20-26, one Secret Agent5 Level 20-26, or one Psi16 grand

[PC4] Rogue Group Classes


Assassin1

Level KXP
Spells
1 0 (none)
2 1.5 (none)
3 3 (none)
4 6 (none)
5 12 (none)
6 25 (none)
7 50 (none)
8 100 (none)
9 200 (none)
10 300 (none)
11 425 (none)
12 575 (none)
13 750 (none)
14 1000 (none)
15 1500 (none)
16 2000 (none)
17 2500 (none)
18 3000 (none)
19 3500 (none)
20 4000 (none)
21 4500 (none)
22 5000 (none)
23 5500 (none)
24 6000 (none)
25 6500 (none)
26 7000 (none)
27 7500 (none)
28 8000 (none)
29 8500 (none)
30 9000 (none)
31 9500 (none)
32 10000 (none)
33 10500 (none)
34 11000 (none)
35 11500 (none)
36 12000 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: Str 12, Dex 12, Int 11
Alignment: any E
HD/level: d6
Weapon Prof.: 3+level/4
To Hit Table: Rog
Save Table: Rog
Reference: PH1-28
Groups: Rogue
 
Level 1: Poison Use proficiency (1 slot per 4 levels, round up).
Level 1: Cannot have any hirelings until Level 4.
Level 1: Can weapon specialize (using "Spec Non-War" line)
Level 4: Allowed to have lower level assassins as hirelings.
Level 8: Allowed to have lower level rogues as hirelings.
Level 9: Can speak Level-8 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-14 alignment languages.
Level 12: Allowed to have any hirelings.
Level 14: (Guildmaster) Only 1 of this level per area.
Level 14: Has 7-28 guild members. 75% chance a guild member will leave if guildmasters change.
Level 15: Only 1 of this level per continent.
Lvl Assassin Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Assassination (-5% per HD/level of target) 0 0 Wis-13 Wis-15
1 Spying - 10 Int-11 Int-14
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-20
1 Disguise | Alter Appearance VP 25 Wis-9 Wis-12
1 Impersonation (Physical/Personality/Mannerisms) - 10 Chr-10 Chr-12
1 Find/Remove Wizard Abjurations/Priest Protections VM 0 Dex-13 Dex-18
1 any 1st level Thief ability - - - -
1 any 1st level Thief ability - - - -
2 any 1st level Thief ability - - - -
2 any 1st level Ninja ability - - - -
3 any 1st level Thief ability - - - -
4 Alter Self | Change Self | Veil VM 10 Int-13 Int-18
4 any 4th level (or lower) Thief ability - - - -
5 Mislead | Disappearance M 15 Int-12 Int-16
6 Touch : Chill/Pain | Para/Vampiric | Energy Drain M 20 Str-9 Str-15
6 any 4th level (or lower) Bard ability - - - -
7 Misdirection | Aura Alteration | Non-Detection M 20 Wis-10 Wis-18
8 Meld into Shadows/Mirrors/Crowds || Disperse VM 25 Str-9 Str-14
8 Feign Death ||| Feign Undeath V 40 Con-9 Con-10
9 Finger of Death | Slay Living | Power Word Kill MM 0 Int-14 Int-17
10 Illusionary Double M 10 Chr-11 Chr-12
12 Dimensional Folding M 40 Int-7 Int-20
15 Psychic Impersonation || Soul/Spirit Impersonation - 15 Wis-9 Wis-14
18 Shadow Magic | Shadow Walk | Shadow Flight VM 0 Int-16 Int-19
27 Destruction/Mordenkainen's Disjunction PMM 0 Int-18 Int-24

[PC4] Rogue Group Classes


Assassin3

Level KXP Wizard
123 45
1 Rog5 0-- --
2 10 1-- --
3 30 10- --
4 60 11- --
5 100 110 --
6 150 111 --
7 210 211 0-
8 280 211 1-
9 360 221 1-
10 450 222 1-
11 550 222 10
12 660 222 11
13 780 222 21
14 910 222 22
15 1050 322 22
16 1200 332 22
17 1360 333 22
18 1530 333 32
19 1710 333 33
20 1900 433 33
21 2100 443 33
22 2310 444 33
23 2530 444 43
24 2760 444 44
25 3000 544 44
26 3250 554 44
27 3510 555 44
28 3780 555 54
29 4060 555 55
30 4350 655 55
31 4650 665 55
32 4960 666 55
33 5280 666 65
34 5610 666 66
35 5950 766 66
36 6300 776 66
<
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+1  6  4  6  3  4  1  3  0
+2  6  5  6  3  4  1  3  0
+3  6  5  7  3  5  1  4  1
+3  6  6  7  3  5  2  4  1