[PC42] Collective 4.2 Classes
New Classes to Collective 4.2
| PC1
| PC2
| PC3
| PC4
| | War
| Wiz
| Pri
| Rog
|
| Doomguard3
| Magical Pool Mage
| Eeler1
| Arcane5
| | Meat Helm
| Scarlet Necromancer
| Rith Awakener (MTG G/R/W)
| Pointer0
| | Rith Awakener (MTG G/R/W)
| Wacky Ball Mage
| Scarlet Torturer
| Scarlet Assassin
|
| Scarlet Huntsman
|
| War Priest
| Scarlet Monk
|
|
| PC5
| PC6
| PC7
| PC8
| | Psi
| Cust
| Conc
| Mon
|
| Arch-Psi10
| BlockCustom5
| Concordant Sampler
| Odessa0
| | Psi∞ (Infinity)
| Randomizer3
| Psi∞ (Infinity)
| Rith Awakener (MTG G/R/W)
| |
|
|
| Thirteen Letter Horror
|
|
|
|
| Uniquer3
|
|
| PC9
| PC10
| PC11
| PC12
| | Alt
| Mini
| Mirr
| Planar
|
| BlockCustom5
| Group XP
| Eeler1
| Doomguard3
| | Uniquer3
| Slayer
| Magical Pool Mage
| Magical Pool Mage
| |
| Spell Robe
| Randomizer3
|
|
|
| Stat Requirements
|
|
| |
| Warrior/Rogue Spell Progression
|
|
| |
| Wear Locations / Limbs
|
|
|
|
| PC13
| PC14
| PC16
| PC18
| PC19
| | Lost
| Demigod
| Technology
| Futureshifted
| Random
|
| Thirteen Letter Horror
| Thirteen Letter Horror
| Arcane5
| Concordant Sampler
| Randomizer3
| |
|
|
| Odessa0
|
|
|
[PC42] Collective 4.2 Classes
Arcane5
| Level
| KXP
| Rog/Tech/Psi8 123 456 789
|
| 1
| 0
| ˝˝- --- ---
| | 2
| 2.25
| 1˝˝ --- ---
| | 3
| 4.5
| 11˝ --- ---
|
| 4
| 9
| 21˝ --- ---
| | 5
| 18
| 21˝ ˝-- ---
| | 6
| 36
| 211 ˝-- ---
|
| 7
| 72
| 211 ˝˝- ---
| | 8
| 144
| 221 ˝˝- ---
| | 9
| 288
| 221 1˝˝ ---
|
| 10
| 450
| 222 1˝˝ ---
| | 11
| 675
| 222 11˝ ---
| | 12
| 900
| 222 11˝ ˝--
|
| 13
| 1125
| 222 111 ˝--
| | 14
| 1350
| 322 211 ˝--
| | 15
| 1575
| 322 211 1--
|
| 16
| 1800
| 332 221 1˝-
| | 17
| 2025
| 332 221 11-
| | 18
| 2250
| 332 221 11˝
|
| 19
| 2475
| 333 222 111
| | 20
| 2700
| 433 322 211
| | 21
| 2925
| 443 332 221
|
| 22
| 3150
| 444 333 222
| | 23
| 3375
| 544 433 322
| | 24
| 3600
| 554 443 332
|
| 25
| 3825
| 555 444 333
| | 26
| 4050
| 655 544 433
| | 27
| 4275
| 665 554 443
|
| 28
| 4500
| 666 555 444
| | 29
| 4725
| 766 655 544
| | 30
| 4950
| 776 665 554
|
| 31
| 5175
| 777 666 555
| | 32
| 5400
| 877 766 655
| | 33
| 5625
| 887 776 665
|
| 34
| 5850
| 888 777 666
| | 35
| 6075
| 988 877 766
| | 36
| 6300
| 998 887 776
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 5 2 3 0 2 0
| | +1
| 5 4 5 3 4 1 3 0
| | +2
| 5 5 5 3 4 1 4 1
|
| +3
| 7 6 7 5 5 2 5 1
| | +3
| 7 6 7 5 6 3 5 2
| | +5
| 9 8 9 6 7 3 6 2
|
| +5
| 9 8 9 7 7 4 7 3
| | +6
| 9 9 9 7 8 5 8 3
| | +7
| 11 10 11 8 9 5 8 4
|
| +7
| 11 10 11 9 10 6 9 4
| | +8
| 11 11 11 9 10 6 10 5
| | +9
| 13 12 13 11 11 7 11 5
|
| +9
| 13 12 13 11 12 7 11 6
| | +11
| 14 13 14 12 13 8 12 6
| | +11
| 14 13 14 13 13 9 13 7
|
| +12
| 14 14 14 13 14 9 14 7
| | +13
| 15 14 15 14 14 10 14 8
| | +13
| 15 15 15 15 14 11 15 8
|
|
| Requisites:
| Dex 13, Int 9, Chr 13
| | Alignment:
| L any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level/4
| | To Hit Table:
| 1˝xCTD0
| | Save Table:
| 1˝xThf0
| | Reference:
| DM
| | Groups:
| Rogue, Technology
| |
|
|
|
| Gets Exceptional Dex and Chr.
| | Can cast Rogue spells and the Technology school (Wizard spells). Specialized in Bard school (Rogue spells) and Technology school (Wizard spells).
| | Can specialize in weapons using "Non-War" line.
| | There is a "Create Technological Item" spell of each spell level; each spell creates an item of TechL = SL (material componenting may be used to double the TL). The item cannot weigh more than level^2 pounds, or it has some flaw which requires upkeep and/or repair to keep it operating effectively. The spell effect will end in level turns unless a Permanency spell is used.
| | Note that creating a temporary machine which creates a real machine is perfectly legal.
| | Level 1: +1 technological proficiency per level, see Psi8.
| | Level 1: May use Psi8 minors as if they were 2nd level spells.
| | Level 7: May use Psi8 majors as if they were 5th level spells.
| | Level 16: May use Psi8 grands as if they were 8th level spells.
| | Level 54: May use Psi8 supers as if they were 11th level spells.
| | Each level, get one "5th edition" pick from the choices below.
| | This class does not get Rogue points unless Rogue abilities are taken off this chart.
| |
|
| Levels
| Pick
| Description
|
| Level 1-3:
| A
| +(LVL+1)/2 Chr; Sustain Chr
| | B
| Detect/Identify Technology; Can operate Spelljamming Helms
| | C
| Detect Lie or Undetectable Lie (1 at a time, cont.)
| | D
| Sell items for 64+LVL% of value instead of 50%
| | E
| Any Rogue 1 ability; +10*LVL Rogue points (this may be taken multiple times)
|
| Level 4:
| Pick two Arcane5 Level 1-3, one Secret Agent5 Level 1-3, or one Psi16 minor
|
| Level 5-7:
| F
| Can "Frugal" potions (+50% to number of uses)
| | G
| 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
| | H
| nM: Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
| | I
| Nonmagical items (all types) are one-third cost for you
| | J
| Any Rogue 5 ability; +10*LVL Rogue points (this may be taken multiple times)
|
| Level 8:
| Pick two Arcane5 Level 5-7, one Secret Agent5 Level 5-7, or two Psi16 minors
|
| Level 9-12:
| K
| Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
| | L
| Ignore MR with your Rogue spells
| | M
| Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
| | N
| 3F, 1/t: Remove Capital B Blasted or Capital M Mauled from someone
| | O
| Any Rogue 9 ability; +10*LVL Rogue points (this may be taken multiple times)
|
| Level 13:
| Pick two Arcane5 Level 9-12, one Secret Agent5 Level 9-12, or one Psi16 major
|
| Level 14-18:
| P
| 1bM, 1/r: Counterspell
| | Q
| 1bM, 1/r: Fork
| | R
| Immune to LVL elements/eelements (doesn't "spread")
| | S
| Get +1 IM (Instantaneous Mental) action per turn.
| | T
| Any Rogue 14 ability; +10*LVL Rogue points (this may be taken multiple times)
|
| Level 18:
| Pick two Arcane5 Level 14-18, one Secret Agent5 Level 14-18, or two Psi16 majors
|
| Level 20-26:
| U
| 1M, 1/d: Summon LVL DL=10 other Arcane5 NPCs to assist you
| | V
| 400F, 1/d: Create a magic item of <= LVL*400 XP value
| | W
| 1N, 1/s: Capital O Object to a time or loop travel effect. It cannot be used again this turn
| | X
| Use "Mixed Classing" to mix one (known) class from the Lost or Technology group into this class
| | Y
| Any Rogue 20 ability; +10*LVL Rogue points (this may be taken multiple times)
| | Z
| Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
|
| Level 27-36:
| Pick two Arcane5 Level 20-26, one Secret Agent5 Level 20-26, or one Psi16 grand
|
|
[PC42] Collective 4.2 Classes
Arch-Psi10
| Level
| KXP
| Psi10 123 456 789 AB
|
| 1
| 0
| 21- --- --- --
| | 2
| 10
| 431 --- --- --
| | 3
| 19
| 653 1-- --- --
|
| 4
| 38
| 986 41- --- --
| | 5
| 85
| AAA 851 --- --
| | 6
| 150
| AAA AA6 1-- --
|
| 7
| 222
| AAA AAA 71- --
| | 8
| 327
| AAA AAA A81 --
| | 9
| 483
| AAA AAA A92 1-
|
| 10
| 880
| AAA AAA A92 2-
| | 11
| 1297
| AAA AAA A93 2-
| | 12
| 2550
| AAA AAA A93 3-
|
| 13
| 5010
| AAA AAA A94 3-
| | 14
| 6232
| AAA AAA A94 4-
| | 15
| 7728
| AAA AAA A95 4-
|
| 16
| 8848
| AAA AAA A95 5-
| | 17
| 9920
| AAA AAA A96 5-
| | 18
| 10944
| AAA AAA A96 6-
|
| 19
| 11920
| AAA AAA A97 6-
| | 20
| 12848
| AAA AAA A97 7-
| | 21
| 13728
| AAA AAA A98 7-
|
| 22
| 14560
| AAA AAA A98 8-
| | 23
| 15344
| AAA AAA A99 8-
| | 24
| 16080
| AAA AAA A99 9-
|
| 25
| 16768
| AAA AAA AA9 9-
| | 26
| 17408
| AAA AAA AAA 9-
| | 27
| 18000
| AAA AAA AAA A1
|
| 28
| 18544
| AAA AAA AAA A2
| | 29
| 19040
| AAA AAA AAA A3
| | 30
| 19488
| AAA AAA AAA A4
|
| 31
| 19888
| AAA AAA AAA A5
| | 32
| 20240
| AAA AAA AAA A6
| | 33
| 20544
| AAA AAA AAA A7
|
| 34
| 20800
| AAA AAA AAA A8
| | 35
| 21008
| AAA AAA AAA A9
| | 36
| 21168
| AAA AAA AAA AA
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| -2
| 5 4 8 2 3 1 0 2
| | -2
| 6 5 8 3 4 2 1 3
| | -2
| 6 6 9 4 5 3 1 4
|
| -2
| 7 7 9 4 5 4 2 5
| | -1
| 7 8 10 5 6 4 3 6
| | -1
| 8 9 10 6 7 5 3 7
|
| -1
| 8 10 11 6 7 6 4 8
| | -1
| 9 11 11 7 8 7 5 9
| | +0
| 9 12 12 8 9 8 5 10
|
| +0
| 10 13 12 8 10 8 6 11
| | +0
| 11 14 13 9 11 9 7 12
| | +0
| 11 14 13 10 12 10 7 13
|
| +1
| 13 15 14 12 13 11 8 14
| | +1
| 15 15 15 14 14 12 9 15
| | +1
| 15 16 16 15 15 12 9 16
|
| +1
| 16 16 16 15 16 13 10 17
| | +2
| 16 16 16 16 16 14 11 18
| | +2
| 16 16 16 16 16 15 11 19
|
|
| Requisites:
| Int 15, Wis 15, Chr 15
| | Alignment:
| any
| | HD/level:
| d2
| | Weapon Prof.:
| 5+level/5
| | To Hit Table:
| Psi -4 levels
| | Save Table:
| 2xPsi
| | Reference:
| DM
| | Groups:
| Psionicist
| |
|
|
|
| See [Q10] for rules and powers.
| | Psi10 (class) PSPs = (LVL+Int+Wis-20)*10.
| | 1 Psi10 PSP = 2 Psi1 PSPs. Points are regained at (Int+Wis) per hour, or (total multipliers of beings within 150') per hour
| | Disciplines: Empa = Empathy, Pyro = Pyromancy, Somn = Somniomancy, Telep = Telepathy, TK = Telekinetics
| | Powers marked with a asterisk ( * ) can be used as a 0 action.
| | Level 1: Can "material component" Psi10 powers, by using 1V action.
| | Level 1: May "specialize" in a discipline, this works in the same way as a Wizard specializing in a school. Choose an opposite discipline.
| | Level 9: If specialized in a discipline, SL 1 to (LVL-8) powers in that discipline cost only ˝M to use. SL=11 powers always cost 1M to use, however.
|
|
[PC42] Collective 4.2 Classes
Psi10 Seventh Level Powers
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Chain Contingency
| Somn
| 70
| Chain Contingency for Psi10 powers
| DM
| | 2
| Improved Sleep
| Somn
| 70
| Sleep a group (no save, CR to resist)
| DM
| | 3
| Magnify Fire *
| Pyro
| 35
| xCL dmg to a fire effect being cast
| DM
|
| 4
| Remove Charm
| Empa
| 35
| Remove Charm,Suggestion,Domination,Control Actions,Magic Jar,Geas,Quest
| DM
| | 5
| Spirit Chameleon
| Telep
| 70
| +1 permanent Int, Wis, or Chr (max=LVL*2)
| DM
| | 6
| Super Push
| TK
| 35
| Target takes CL*20' falling damage
| DM
|
|
Psi10 Eighth Level Powers
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Automaton II
| Telep
| 40
| Control all actions (save)
| DM
| | 2
| Falsename *
| Telep
| 80
| You give off a false Truename (it's someone else's)
| DM
| | 3
| Fire Protection *
| Pyro
| 80
| Immune any element with a fire component
| DM
|
| 4
| Improved Rest
| Somn
| 80
| Get 2 resets per reset
| DM
| | 5
| Mass Impact
| TK
| 40
| (CL+4)d10 TK dmg to a group (no save)
| DM
| | 6
| Predict and Counter *
| Empa
| 40
| Predict what someone is about to do, can counter it
| DM
|
|
Psi10 Ninth Level Powers
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Fire Armor *
| Pyro
| 90
| AT +CL*5 source; Disintegration shield (100% dmg back)
| DM
| | 2
| Mass Agony
| Telep
| 45
| Group takes CL Int and Wis dmg (no save)
| DM
| | 3
| Mass Suggestion
| Somn
| 45
| Group is Suggested (CL saves to avoid)
| DM
|
| 4
| Megaslow *
| TK
| 45
| Target loses next CL P actions (save for each)
| DM
| | 5
| Static Blast
| Pyro
| 90
| (11+CL)d8 Electricity dmg to a group (no save)
| DM
| | 6
| True Friends *
| Empa
| 90
| Mirage Arcana that you are the monster's friends
| DM
|
|
Psi10 Tenth Level Powers
| #
| Name
| Disc.
| PSPs
| Effect
| Source
|
| 1
| Annihilate
| TK
| 100
| Target is Annihilated (save)
| DM
| | 2
| Between
| Somn
| 100
| Between (teleport across planes ignoring defenses)
| DM
| | 3
| Cleaver *
| TK
| 50
| Mental weapon; #Att=CL; dmg=1dCL
| DM
|
| 4
| Fire Prison
| Pyro
| 50
| Imprisonment; Takes 1 vile dmg /s (no resistance)
| DM
| | 5
| Irresistable Charm
| Empa
| 100
| Charm (no save, CR to resist)
| DM
| | 6
| Mindrape
| Telep
| 50
| Capital E Extract; Set Int 2 (no save)
| DM
|
|
[PC42] Collective 4.2 Classes
BlockCustom5
| Level
| KXP
| Wiz/Pri/Psi+-5 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 6
| 2-- --- ---
| | 3
| 12
| 3-- --- ---
|
| 4
| 24
| 31- --- ---
| | 5
| 60
| 32- --- ---
| | 6
| 120
| 33- --- ---
|
| 7
| 240
| 331 --- ---
| | 8
| 450
| 332 --- ---
| | 9
| 840
| 333 --- ---
|
| 10
| 1740
| 333 1-- ---
| | 11
| 2640
| 333 2-- ---
| | 12
| 3540
| 333 3-- ---
|
| 13
| 4440
| 333 31- ---
| | 14
| 5340
| 333 32- ---
| | 15
| 6240
| 333 33- ---
|
| 16
| 7140
| 333 331 ---
| | 17
| 8040
| 333 332 ---
| | 18
| 8940
| 333 333 ---
|
| 19
| 9840
| 333 333 1--
| | 20
| 10740
| 333 333 2--
| | 21
| 11640
| 333 333 3--
|
| 22
| 12540
| 333 333 31-
| | 23
| 13440
| 333 333 32-
| | 24
| 14340
| 333 333 33-
|
| 25
| 15240
| 333 333 331
| | 26
| 16140
| 333 333 332
| | 27
| 17040
| 333 333 333
|
| 28
| 17940
| 444 333 333
| | 29
| 18840
| 444 444 333
| | 30
| 19740
| 444 444 444
|
| 31
| 20640
| 555 444 444
| | 32
| 21540
| 555 555 444
| | 33
| 22440
| 555 555 555
|
| 34
| 23340
| 666 555 555
| | 35
| 24240
| 666 666 555
| | 36
| 25140
| 666 666 666
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| (total = 27, max = 9)
| | +2
| (total = 33, max = 11)
| | +3
| (total = 36, max = 12)
|
| +5
| (total = 42, max = 14)
| | +6
| (total = 45, max = 15)
| | +8
| (total = 51, max = 17)
|
| +8
| (total = 54, max = 18)
| | +9
| (total = 60, max = 20)
| | +10
| (total = 63, max = 21)
|
| +11
| (total = 69, max = 23)
| | +11
| (total = 72, max = 24)
| | +12
| (total = 78, max = 26)
|
| +13
| (total = 81, max = 27)
| | +14
| (total = 87, max = 29)
| | +14
| (total = 90, max = 30)
|
| +15
| (total = 96, max = 32)
| | +16
| (total = 99, max = 33)
| | +17
| (total = 105, max = 35)
|
|
| Requisites:
| Four 20's
| | Alignment:
| any
| | HD/level:
| 3d3
| | Weapon Prof.:
| & 3+level
| | To Hit Table:
| 1˝xCust
| | Save Table:
| 1˝xCust
| | Reference:
| DM {Planeshifted ArchCustom5}
| | Groups:
| Custom, Alternate
| |
|
|
| Has a spell progression (unlike Custom5), but does not have a stat bonus to begin with. Can cast Wizard, Priest, Psi-5, or Psi5 powers out of progression. Your PSP pool = Str + Con + Int + Chr - 48 + 3*Level.
| | Each level, pick a 5th edition class. You get all the abilities of that class for the "block" this level is in (e.g. if you pick Soldier5 at level 1, you would get Soldier5's A-E abilities). If the current level is a "Pick whatever" type level (like level 4 in many classes), you get the lower level block (levels 1-3 in this case), plus 1 instance of each pick type listed (if they aren't redundant).
| | Due to their large size, the Occultist5 and Secret Agent5 classes count as 2 picks. If you pick Occultist5 or Secret Agent5 once, you can choose 5 of the picks of that block. When you pick the same class a second time (within the same block), you get the rest of the powers.
| | Has access to all 5th edition classes from previous Collectives (up to Collective 4.1), even if using "Sheets" or Background Points. This class does not automatically know Arcane5, which was introduced in this packet (Collective 4.2). DM Note: Fallen Angel5 and Rakshasa5 were introduced in Collective 3.9, so you know them, but their abilities are not in the current ArchCustom5 list.
| | Gets 40 Rogue points per level.
| | Level 12 ¶: You may pick 6th edition (Quintessential) classes (including your lower level picks if you want to reassign them).
|
|
[PC42] Collective 4.2 Classes
Concordant Sampler
| Level
| KXP
| x2 Conc 123 456
|
| 1
| 0
| 1-- ---
| | 2
| 3.25
| 2-- ---
| | 3
| 6.5
| 3-- ---
|
| 4
| 13
| 4-- ---
| | 5
| 26
| 41- ---
| | 6
| 52
| 42- ---
|
| 7
| 104
| 43- ---
| | 8
| 208
| 44- ---
| | 9
| 416
| 441 ---
|
| 10
| 741
| 442 ---
| | 11
| 1066
| 443 ---
| | 12
| 1391
| 444 ---
|
| 13
| 1716
| 544 ---
| | 14
| 2041
| 554 ---
| | 15
| 2366
| 555 ---
|
| 16
| 3016
| 655 ---
| | 17
| 3341
| 665 ---
| | 18
| 3991
| 665 1--
|
| 19
| 4641
| 665 2--
| | 20
| 5291
| 665 3--
| | 21
| 5941
| 665 4--
|
| 22
| 6591
| 665 5--
| | 23
| 7241
| 666 5--
| | 24
| 7891
| 666 6--
|
| 25
| 8541
| 766 6--
| | 26
| 9191
| 776 6--
| | 27
| 10491
| 776 61-
|
| 28
| 11791
| 776 62-
| | 29
| 13091
| 776 63-
| | 30
| 14391
| 776 64-
|
| 31
| 15691
| 776 65-
| | 32
| 16991
| 776 66-
| | 33
| 18291
| 777 66-
|
| 34
| 19591
| 777 76-
| | 35
| 20891
| 777 77-
| | 36
| 23491
| 777 771
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 9 9 9 9 9 9 9 9
| | +2
| 10 10 10 10 10 10 10 10
| | +4
| 10 10 10 10 10 10 10 10
|
| +6
| 11 11 11 11 11 11 11 11
| | +8
| 11 11 11 11 11 11 11 11
| | +10
| 12 12 12 12 12 12 12 12
|
| +12
| 12 12 12 12 12 12 12 12
| | +14
| 13 13 13 13 13 13 13 13
| | +16
| 13 13 13 13 13 13 13 13
|
| +18
| 14 14 14 14 14 14 14 14
| | +20
| 14 14 14 14 14 14 14 14
| | +22
| 15 15 15 15 15 15 15 15
|
| +24
| 15 15 15 15 15 15 15 15
| | +26
| 16 16 16 16 16 16 16 16
| | +28
| 16 16 16 16 16 16 16 16
|
| +30
| 17 17 17 17 17 17 17 17
| | +32
| 17 17 17 17 17 17 17 17
| | +34
| 18 18 18 18 18 18 18 18
|
|
| Requisites:
| Wis 12, Chr 18, Class Slots 2
| | Alignment:
| any
| | HD/level:
| 2d7
| | Weapon Prof.:
| 7+level/3
| | To Hit Table:
| 2xWar -1 level
| | Save Table:
| Conc÷2 (halve the numbers)
| | Reference:
| DM {Reduced Demigod Sampler}
| | Groups:
| Concordant (x1), Futureshifted
| |
|
|
|
| Each level this class gets one x2 Concordant spell. The progression is in Concordant Spell Levels. The DM rolls two spells at random, and you select one to keep.
| | This class can never get a stat bonus to it's spell progression, a bonus to ML, an extra "0" (or "1") on the progression, or an overwrite to its spell progression.
| | Your CCL (Concordant Caster Level) (or BugL) is your CL divided by 2 (round down). Your WCL (Warlord CL) is your CL divided by 4 (rounded down).
| | Remember that you are still a x1 being, some of the Concordant powers may not be all that great because of this.
| | Level 1: You may raise Luck with your ability score points from level.
| | Level 1: 1/reset: The DM rolls a new choice for up to LVL CSL's of your Concordant spell slots. For each spell slot, you can choose to keep what you had, or switch over to the new spell.
|
|
[PC42] Collective 4.2 Classes
Doomguard3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 10
| +1 ML to one class
| | 3
| 30
| +1 ML to one class
|
| 4
| 60
| +2 ML to one class
| | 5
| 100
| +2 ML to one class
| | 6
| 150
| +3 ML to one class
|
| 7
| 210
| +3 ML to one class
| | 8
| 280
| +4 ML to one class
| | 9
| 360
| +4 ML to one class
|
| 10
| 450
| +5 ML to one class
| | 11
| 550
| +5 ML to one class
| | 12
| 660
| +6 ML to one class
|
| 13
| 780
| +6 ML to one class
| | 14
| 910
| +7 ML to one class
| | 15
| 1050
| +7 ML to one class
|
| 16
| 1200
| +8 ML to one class
| | 17
| 1360
| +8 ML to one class
| | 18
| 1530
| +9 ML to one class
|
| 19
| 1710
| +9 ML to one class
| | 20
| 1900
| +10 ML to one class
| | 21
| 2100
| +10 ML to one class
|
| 22
| 2310
| +11 ML to one class
| | 23
| 2530
| +11 ML to one class
| | 24
| 2760
| +12 ML to one class
|
| 25
| 3000
| +12 ML to one class
| | 26
| 3250
| +13 ML to one class
| | 27
| 3510
| +13 ML to one class
|
| 28
| 3780
| +14 ML to one class
| | 29
| 4060
| +14 ML to one class
| | 30
| 4350
| +15 ML to one class
|
| 31
| 4650
| +15 ML to one class
| | 32
| 4960
| +16 ML to one class
| | 33
| 5280
| +16 ML to one class
|
| 34
| 5610
| +17 ML to one class
| | 35
| 5950
| +17 ML to one class
| | 36
| 6300
| +18 ML to one class
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| & +1
| & +1 (all)
| | & +2
| & +2 (all)
| | & +3
| & +3 (all)
|
| & +4
| & +4 (all)
| | & +5
| & +5 (all)
| | & +6
| & +6 (all)
|
| & +7
| & +7 (all)
| | & +8
| & +8 (all)
| | & +9
| & +9 (all)
|
| & +10
| & +10 (all)
| | & +11
| & +11 (all)
| | & +12
| & +12 (all)
|
| & +13
| & +13 (all)
| | & +14
| & +14 (all)
| | & +15
| & +15 (all)
|
| & +16
| & +16 (all)
| | & +17
| & +17 (all)
| | & +18
| & +18 (all)
|
|
| Requisites:
| Con 0, (Warrior 7)
| | Alignment:
| any
| | HD/level:
| & d12
| | Weapon Prof.:
| & 0+level
| | To Hit Table:
| & +level
| | Save Table:
| & +level
| | Reference:
| PlanarHB3-46
| | Groups:
| Warrior, Planar
| |
|
|
|
| Gets Exceptional Con.
| | Level 1: Entropic Blow: Gain Chr bonus TH and +2*LVL dmg per attack. Your attacks ignore hardness and DR.
| | Level 1: Healing Resistance: Resist Healing and Necromantic spheres (this can be lowered)
| | Level 2: Destructive Expertise: Find/Remove Traps/Tricks/Specials LVL*5%, ignores penalties
| | Level 3: Negative Adaptation: Immune Negative.
| | Level 4: Body or Soul: +LVL-3 stat points distributed among Con or Chr.
| | Level 7: Unmaking Magic: 1 attack: Dispel Magic
| | Level 9: Disintegrate: 1 attack: Disintegrate (PP save)
| |
| | Planar Feats:
| | Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
| | Air Heritage: Immune Air; Flying 12"; +2 Dex checks
| | Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
| | Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
| | Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
| | Natural Heavyweight: Immune Gravity
| | Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
| | Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
| | Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
| | Water Heritage: Immune Water; Water Breathing; Swim 18"
|
|
[PC42] Collective 4.2 Classes
Eeler1
| Level
| KXP
| Priest 123 456 7
|
| 1
| 0
| 1-- --- -
| | 2
| 5
| 10- --- -
| | 3
| 10
| 111 --- -
|
| 4
| 15
| 211 1-- -
| | 5
| 25
| 221 11- -
| | 6
| 50
| 222 111 -
|
| 7
| 100
| 322 211 1
| | 8
| 200
| 332 221 1
| | 9
| 300
| 333 222 1
|
| 10
| 400
| 433 322 2
| | 11
| 500
| 443 332 2
| | 12
| 600
| 444 333 2
|
| 13
| 700
| 544 433 3
| | 14
| 800
| 554 443 3
| | 15
| 900
| 555 444 3
|
| 16
| 1000
| 655 544 4
| | 17
| 1100
| 665 554 4
| | 18
| 1200
| 666 555 4
|
| 19
| 1300
| 766 655 5
| | 20
| 1400
| 776 665 5
| | 21
| 1500
| 777 666 5
|
| 22
| 1600
| 877 766 6
| | 23
| 1700
| 887 776 6
| | 24
| 1800
| 888 777 6
|
| 25
| 1900
| 988 877 7
| | 26
| 2000
| 998 887 7
| | 27
| 2100
| 999 888 7
|
| 28
| 2200
| A99 988 8
| | 29
| 2300
| AA9 998 8
| | 30
| 2400
| AAA 999 8
|
| 31
| 2500
| BAA A99 9
| | 32
| 2600
| BBA AA9 9
| | 33
| 2700
| BBB AAA 9
|
| 34
| 2800
| CBB BAA A
| | 35
| 2900
| CCB BBA A
| | 36
| 3000
| CCC BBB A
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 5 2 3 0 0 2
| | +1
| 8 4 6 3 4 0 0 3
| | +2
| 9 5 6 3 4 0 1 3
|
| +3
| 9 5 6 4 4 1 1 4
| | +4
| 10 6 7 4 5 1 1 4
| | +5
| 10 6 7 5 5 2 2 5
|
| +6
| 11 7 8 5 6 2 2 5
| | +7
| 11 7 9 6 6 2 2 6
| | +8
| 12 7 9 6 7 3 3 6
|
| +9
| 12 8 9 6 7 3 3 7
| | +10
| 13 8 10 7 8 4 3 7
| | +11
| 13 9 10 7 8 4 4 8
|
| +12
| 13 9 10 7 8 4 4 8
| | +13
| 14 9 11 8 9 5 4 9
| | +14
| 14 10 11 8 9 5 5 9
|
| +15
| 14 10 11 9 9 6 5 10
| | +16
| 15 11 12 9 10 6 5 10
| | +17
| 15 11 12 10 11 6 6 11
|
|
| Requisites:
| Str 15, Dex 15, Wis 15
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| War
| | Save Table:
| Pri
| | Reference:
| DM {Mirror Healer1}
| | Groups:
| Priest, Mirror
| |
|
|
|
| Can cast spells only from All, Animal, Eeling, and Summoning spheres. Eeling spells cost ˝ of a spell each to cast.
| | Other spheres cannot be cast at all, but you may pick one sphere which can be cast as if opposite (at 2 spells per spell).
| | Level 1: May weapon specialize using the "Non-War" column.
| | Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
| | Level 4: Detect Leeches and Eels 40' cont.
| | Level 8: 1M: Identify Magical Pool.
| | Level 8: Gain four 1st level Eelemental Wizard spells in your memorization per day.
| | Level 9: Mental link with your Leeches and Eels.
| | Level 10: Gain four 2nd level Eelemental Wizard spells in your memorization per day.
| |
| | Eel Sphere:
| | Leeches (SL=1): This acts like goodberries, each casting gives 3 Leeches. Leeches can cure or cause 1 hp, and can move on their own.
| | Summon Eelemental (SL=N): Summon a DL N Eelemental (DM has table)
| | Summon Leech (SL=N): Summon a DL N Leech (DM has table)
| | Call Eelectricity (SL=2): CLd6 Eelectricity dmg (no save; NR to resist) to one target
| | Protection from Eelements (SL=3): Resist all Eelements, or absorb 12*CL Eelemental dmg.
| | Eels (SL=4): This acts like goodberries, each casting gives 1 Eel. Eels can remove or cause 1 [C] section effect (PPD save, effect is random).
| | Reelly Put Out of Misery (SL=5): Ignore regen buffer then Put out of Misery (lower s slay). Doesn't trigger contingencies.
| | Heel (SL=6): Remove all hp of dmg and remove 1 [C] section effect
| | Hovercraft Full of Eels (SL=7): Like a Chariot of Sustarre, but it's Eels!
| | Multi Eel (SL=7): Summons CL Eels of DL=7, which use up 1 summon slot. They aren't summoning sick!
|
|
[PC42] Collective 4.2 Classes
Group XP (Mini-Class)
| Level
| KXP
| Normal Effect
| Total
|
| 1
| 0
| x2 XP if all classes in same group
| (+0)
| | 2
| 10
| +1 class slot in chosen group
| (+1)
| | 3
| 20
| +1 class slot in chosen group
| (+2)
|
| 4
| 40
| +1 class slot in chosen group
| (+3)
| | 5
| 80
| +1 class slot in chosen group
| (+4)
| | 6
| 160
| +1 class slot in chosen group
| (+5)
|
| 7
| 320
| +1 class slot in chosen group
| (+6)
| | 8
| 640
| +1 class slot in chosen group
| (+7)
| | 9
| 1280
| +1 class slot in chosen group
| (+8)
|
| 10
| 2000
| +1 class slot in chosen group
| (+9)
| | 11
| 3000
| +1 class slot in chosen group
| (+10)
| | 12
| 4000
| +1 class slot in chosen group
| (+11)
|
| 13
| 5000
| +1 class slot in chosen group
| (+12)
| | 14
| 6000
| +1 class slot in chosen group
| (+13)
| | 15
| 7000
| +1 class slot in chosen group
| (+14)
|
| 16
| 8000
| +1 class slot in chosen group
| (+15)
| | 17
| 9000
| +1 class slot in chosen group
| (+16)
| | 18
| 10000
| +1 class slot in chosen group
| (+17)
|
| 19
| 11000
| +1 class slot in chosen group
| (+18)
| | 20
| 12000
| +1 class slot in chosen group
| (+19)
| | 21
| 13000
| +1 class slot in chosen group
| (+20)
|
| 22
| 14000
| +1 class slot in chosen group
| (+21)
| | 23
| 15000
| +1 class slot in chosen group
| (+22)
| | 24
| 16000
| +1 class slot in chosen group
| (+23)
|
| 25
| 17000
| +1 class slot in chosen group
| (+24)
| | 26
| 18000
| +1 class slot in chosen group
| (+25)
| | 27
| 19000
| +1 class slot in chosen group
| (+26)
|
| 28
| 20000
| +1 class slot in chosen group
| (+27)
| | 29
| 21000
| +1 class slot in chosen group
| (+28)
| | 30
| 22000
| +1 class slot in chosen group
| (+29)
|
| 31
| 23000
| +1 class slot in chosen group
| (+30)
| | 32
| 24000
| +1 class slot in chosen group
| (+31)
| | 33
| 25000
| +1 class slot in chosen group
| (+32)
|
| 34
| 26000
| +1 class slot in chosen group
| (+33)
| | 35
| 27000
| +1 class slot in chosen group
| (+34)
| | 36
| 28000
| +1 class slot in chosen group
| (+35)
|
|
| Alternate Effect
| Total
|
| Race XP div. starts reducing at level 4
| (0)
| | +0.2 in mixed race abilities
| (0.2)
| | +0.2 in mixed race abilities
| (0.4)
|
| +0.2 in mixed race abilities
| (0.6)
| | +0.2 in mixed race abilities
| (0.8)
| | +0.2 in mixed race abilities
| (1)
|
| +0.2 in mixed race abilities
| (1.2)
| | +0.2 in mixed race abilities
| (1.4)
| | +0.2 in mixed race abilities
| (1.6)
|
| +0.2 in mixed race abilities
| (1.8)
| | +0.2 in mixed race abilities
| (2)
| | +0.2 in mixed race abilities
| (2.2)
|
| +0.2 in mixed race abilities
| (2.4)
| | +0.2 in mixed race abilities
| (2.6)
| | +0.2 in mixed race abilities
| (2.8)
|
| +0.2 in mixed race abilities
| (3)
| | +0.2 in mixed race abilities
| (3.2)
| | +0.2 in mixed race abilities
| (3.4)
|
| +0.2 in mixed race abilities
| (3.6)
| | +0.2 in mixed race abilities
| (3.8)
| | +0.2 in mixed race abilities
| (4)
|
| +0.2 in mixed race abilities
| (4.2)
| | +0.2 in mixed race abilities
| (4.4)
| | +0.2 in mixed race abilities
| (4.6)
|
| +0.2 in mixed race abilities
| (4.8)
| | +0.2 in mixed race abilities
| (5)
| | +0.2 in mixed race abilities
| (5.2)
|
| +0.2 in mixed race abilities
| (5.4)
| | +0.2 in mixed race abilities
| (5.6)
| | +0.2 in mixed race abilities
| (5.8)
|
| +0.2 in mixed race abilities
| (6)
| | +0.2 in mixed race abilities
| (6.2)
| | +0.2 in mixed race abilities
| (6.4)
|
| +0.2 in mixed race abilities
| (6.6)
| | +0.2 in mixed race abilities
| (6.8)
| | +0.2 in mixed race abilities
| (7)
|
|
| Note this Mini-class requires 0 XP to be 1st level. Many times there is no reason to raise the level of this class.
| | Normal: Choose a group of classes. Get x2 XP if all of your (non-Mini, non-Concordant) classes all have that group in common. This does not stack with the x2 XP for single-classedness. Further levels give class slots in that group.
| | Alternate: Your racial XP divisor starts to be reduced by 0.5 per level starting at level 4 instead of (the normal) level 9. Further levels give you mixed race abilities; you may have the abilities of another race of divisor N by spending N-0.8. (So each level you could take a ÷1 race's abilities)
|
|
[PC42] Collective 4.2 Classes
Magical Pool Mage
| Level
| KXP
| Wizard 123 456 789 A
|
| 1
| 0
| 1-- --- --- -
| | 2
| 2.25
| 20- --- --- -
| | 3
| 4.5
| 21- --- --- -
|
| 4
| 9
| 320 --- --- -
| | 5
| 18
| 421 --- --- -
| | 6
| 35
| 431 a-- --- -
|
| 7
| 60
| 432 0b- --- -
| | 8
| 95
| 432 1ac --- -
| | 9
| 145
| 533 20b d-- -
|
| 10
| 220
| 543 21a ce- -
| | 11
| 440
| 543 320 bdf -
| | 12
| 660
| 554 321 ace -
|
| 13
| 880
| 554 322 0bd -
| | 14
| 1100
| 554 322 1ac -
| | 15
| 1320
| 554 422 20b -
|
| 16
| 1540
| 555 432 21a -
| | 17
| 1760
| 555 532 210 -
| | 18
| 1980
| 555 533 211 g
|
| 19
| 2200
| 555 543 221 f
| | 20
| 2420
| 555 543 321 e
| | 21
| 2640
| 555 554 321 d
|
| 22
| 2860
| 555 555 432 c
| | 23
| 3080
| 555 555 532 b
| | 24
| 3300
| 666 655 532 a
|
| 25
| 3520
| 666 666 642 0
| | 26
| 3740
| 777 766 643 1
| | 27
| 3960
| 777 777 743 1
|
| 28
| 4180
| 888 877 753 1
| | 29
| 4400
| 888 888 853 1
| | 30
| 4620
| 999 988 854 1
|
| 31
| 4840
| 999 999 964 2
| | 32
| 5060
| AAA A99 964 2
| | 33
| 5280
| AAA AAA A64 2
|
| 34
| 5500
| BBB BAA A75 2
| | 35
| 5720
| BBB BBB B75 2
| | 36
| 5940
| CCC CCC C75 3
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 14, Con 9, Int 18
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard, Mirror, Planar
| |
|
| | Specialized in Magical Pools, no opposite.
| | Gets Int bonus to spells.
| | Level 1: Identify Tricks and Magical Pools by sight.
| | Level 1: Swimming proficiency. Free Action underwater.
| | Level 4: 1F: Restore the local MF by 1. (This may be done multiple times.)
| | Level 9 ¶: When drinking from a magical pool, roll 2 results and pick the better.
| | Level 9: 1F: Restore the local PF by 1. (This may be done multiple times.)
| | Level 12: 1F, 1/reset: Make a Magical Pool permanent, infinite charges, and it's effects no longer count against your limit of maintains.
| | Level 16: 1F: Restore the local TF by 1. (This may be done multiple times.)
| | Level 25: 1F: Restore the local LoopF by 1. (This may be done multiple times.)
| |
|
|
|
| Magical Pool spells:
| | Note 1: Magical Pools have CL charges, each charge being a "drink" from the pool. Each person may drink from a Magical Pool only once (using 1V action). If at least one person drinks from a pool, all of that pool's effects together count as 1 effect against your limit of maintains until the next reset. If the pool effect is permanent, after the reset you no longer need to maintain the effect. Only 1 magical pool may be created in a room each reset.
| | Note 2: These spells are only a start. There are likely variants to these spells, such as a high level Healing Pool. Research Points may be spent here.
| | Abjuration Pool (SL=1): Magical Pool. The effect (when drank) is a random SL=1d4 defensive effect from [MC1] Monster Collective, Spells.
| | Create Water (SL=1): Creates a non-magical pool of ordinary water.
| | Healing Pool (SL=1): Magical Pool. The effect (when drank) is a random SL=1d4 Priest Healing spell.
| | Protection Pool (SL=2): Magical Pool. The effect (when drank) is a random SL=1d4 defensive effect from [MC2] Monster Collective, Psionics.
| | Reflecting Pool (SL=2): Magical Pool. Acts as a scrying device. Has only 1 charge, if drank, gives a random Divination effect of SL=1d6.
| | Wonder (SL=2): Does the Wand of Wonder effect on one target.
| | Acid Pool (SL=3): Creates a non-magical pool of nasty acid (1d100 dmg, no save). Can be left behind as a (-50%) Trap. Can be created "through" someone (damaging them).
| | Exploding Pool (SL=3): Hits a group, does a random SL=1d6+1 Invocation effect to the group. Does not count as a Magical Pool.
| | Remove Trick (SL=3): Removes a Trick in the room (can be reversed to create a random Trick).
| | Defensive Pool (SL=4): Magical Pool. The effect (when drank) is a random SL=1d8 defensive effect from [MC1] Monster Collective, Spells.
| | Transport via Water (SL=4): Teleport from one body of water to another.
| | Remove Special (SL=5): Removes a Special in the room (can be reversed to create a random Special).
| | Color Pool (SL=5): Creates a temporary Color Pool (treat as a Gate spell). Does not count as a Magical Pool.
| | Enhance Pool (SL=6): Adds CL charges to an existing Magical Pool. The reverse will destroy a Magical Pool.
| | Monster Pool (SL=6): Magical pool. Each segment, 1 charge is automatically used, and a DL=1d6+4 monster appears. The monster is not a summon, but will not attack the party, and will attack the party's enemies.
| | Enhancement Pool (SL=7): Magical Pool. Items put into the pool (using a charge) gain a small benefit (DM will roll a random 1d1000 item XP flag, or a half-plus). These effects are permanent but each item can be enhanced only once per reset.
| | Disjuncting Pool (SL=8): Magical Pool. An item placed in the pool is Disjuncted, with no Artifact Destruction or Retributive Strike effect. The item will absorb N*N charges from the pool, where N is it's multiplier. If the pool has insufficient charges, the item is unaffected. Can alternatively remove a x1 Terrain Feature completely.
| | Escape Pool (SL=9): Magical Pool. The effect (when drank) is to Escape to a safe location (home or a safe city/town). The effect is instantaneous (no delay).
| | Concordant Sampler Pool (SL=10): Magical Pool. The effect (when drank) is a random CSL=1d4-1 Concordant spell.
|
|
[PC42] Collective 4.2 Classes
Meat Helm
| Level
| KXP
| Warrior 123 456
|
| 1
| 0
| 1-- ---
| | 2
| 9
| 2-- ---
| | 3
| 18
| 21- ---
|
| 4
| 36
| 211 ---
| | 5
| 72
| 221 1--
| | 6
| 144
| 222 2--
|
| 7
| 288
| 333 2--
| | 8
| 576
| 333 31-
| | 9
| 1000
| 443 32-
|
| 10
| 1450
| 444 431
| | 11
| 1900
| 444 432
| | 12
| 2350
| 444 433
|
| 13
| 2800
| 444 444
| | 14
| 3250
| 555 444
| | 15
| 3700
| 555 554
|
| 16
| 4150
| 555 555
| | 17
| 4600
| 666 555
| | 18
| 5050
| 666 665
|
| 19
| 5500
| 666 666
| | 20
| 5950
| 777 666
| | 21
| 6400
| 777 776
|
| 22
| 6850
| 777 777
| | 23
| 7300
| 888 777
| | 24
| 7750
| 888 887
|
| 25
| 8200
| 888 888
| | 26
| 8650
| 999 888
| | 27
| 9100
| 999 998
|
| 28
| 9550
| 999 999
| | 29
| 10000
| AAA 999
| | 30
| 10450
| AAA AA9
|
| 31
| 10900
| AAA AAA
| | 32
| 11350
| BBB AAA
| | 33
| 11800
| BBB BBB
|
| 34
| 12250
| CCB BBB
| | 35
| 12700
| CCC CBB
| | 36
| 13150
| CCC CCC
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 2 4 2 1 1 1 0
| | +3
| 6 4 5 4 3 2 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +7
| 9 7 8 8 6 4 4 2
| | +9
| 11 8 10 10 7 5 4 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +13
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 14 14 11 8 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
| +19
| 15 14 15 15 13 10 8 6
| | +21
| 15 14 15 15 14 11 9 7
| | +23
| 15 14 15 15 15 12 10 8
|
| +25
| 15 15 15 15 15 13 11 8
| | +27
| 16 15 15 15 15 14 12 9
| | +29
| 16 15 16 15 15 15 12 10
|
| +31
| 16 16 16 15 15 16 13 10
| | +33
| 16 16 16 16 16 17 14 11
| | +35
| 17 16 16 16 16 18 15 12
|
|
| Requisites:
| Dex 25, Chr 15, Class Slots 4
| | Alignment:
| any
| | HD/level:
| 2d5
| | Weapon Prof.:
| 6+level
| | To Hit Table:
| 2xWar
| | Save Table:
| 2xWar
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
| | This class costs 4 class slots (or 3 class slots in campaigns where there are only 3 slots).
| | Mini classes and x2 (and above) classes may be used in combination with this class, and the hit points combine normally.
| | This class may multi-class (or dual-class) with Meat Shield and Meat Sword, the combined classes are only 4 class slots (total, even for all three classes).
| | Has a Warrior spell progression. Gets Chr bonus to spells.
| | Level 1: Sustain Dex and Chr
| | Level 1 ¶: iCR LVL*10%
| | Level N (every level) ¶: +1 slot for Henchmen per level. You can never lose control of your Henchman (auto make the Chr checks).
| | Level N (every level): +1 instance of Exc Dex for this class. This is not optional, you must take this, even if your Dex bonus would go down. Bonuses for Dex levels follows:
| |
| |
|
|
| # Exc Dex
| Name
| Bonus
| Dex 20
| Dex 30
| Dex 40
| Dex 50
| Dex 60
| Dex 70
| Dex 80
| Dex 90
| Dex 100
|
| 1
| Exc
| (Dex-12)
| +8
| +18
| +28
| +38
| +48
| +58
| +68
| +78
| +88
| | 2
| Bar
| (Dex-14)*2
| +12
| +32
| +52
| +72
| +92
| +112
| +132
| +152
| +172
| | 3
| Extra Bar
| (Dex-16)*5/2
| +10
| +35
| +60
| +85
| +110
| +135
| +160
| +185
| +210
|
| 4
| Super Bar
| (Dex-18)*3
| +6
| +36
| +66
| +96
| +126
| +156
| +186
| +216
| +246
| | 5
| Mega Bar
| (Dex-20)*7/2
| +0
| +35
| +70
| +105
| +140
| +175
| +210
| +245
| +280
| | 6
| Ultra Bar
| (Dex-22)*4
| -8
| +32
| +72
| +112
| +152
| +192
| +232
| +272
| +312
|
| 7
| Ancillary Bar
| (Dex-24)*9/2
| -18
| +27
| +72
| +117
| +162
| +207
| +252
| +297
| +342
| | 8
| Massive Bar
| (Dex-26)*5
| -30
| +20
| +70
| +120
| +170
| +220
| +270
| +320
| +370
| | 9
| Giga Bar
| (Dex-28)*11/2
| -44
| +11
| +66
| +121
| +176
| +231
| +286
| +341
| +396
|
| 10
| Extreme Bar
| (Dex-30)*6
| -60
| +0
| +60
| +120
| +180
| +240
| +300
| +360
| +420
| | 11
| Tera Bar
| (Dex-32)*13/2
| -78
| -13
| +52
| +117
| +182
| +247
| +312
| +377
| +442
| | 12
| Utmost Bar
| (Dex-34)*7
| -98
| -28
| +42
| +112
| +182
| +252
| +322
| +392
| +462
|
| 13
| Excessive Bar
| (Dex-36)*15/2
| -120
| -45
| +30
| +105
| +180
| +255
| +330
| +405
| +480
| | 14
| Exorbitant Bar
| (Dex-38)*8
| -144
| -64
| +16
| +96
| +176
| +256
| +336
| +416
| +496
| | 15
| Outlandish Bar
| (Dex-40)*17/2
| -170
| -85
| +0
| +85
| +170
| +255
| +340
| +425
| +510
|
| 16
| Ultimate Bar
| (Dex-42)*9
| -198
| -108
| -18
| +72
| +162
| +252
| +342
| +432
| +522
| | 17
| Inordinate Bar
| (Dex-44)*19/2
| -228
| -133
| -38
| +57
| +152
| +247
| +342
| +437
| +532
| | 18
| Uber Bar
| (Dex-46)*10
| -260
| -160
| -60
| +40
| +140
| +240
| +340
| +440
| +540
|
| (beyond)
| ?
| (Dex-N*2-10)*(N/2+1)
|
|
[PC42] Collective 4.2 Classes
Odessa0
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 20.5
| (none)
| | 3
| 41
| (none)
|
| 4
| 82
| (none)
| | 5
| 164
| (none)
| | 6
| 246
| (none)
|
| 7
| 410
| (none)
| | 8
| 574
| (none)
| | 9
| 749
| (none)
|
| 10
| 924
| (none)
| | 11
| 1274
| (none)
| | 12
| 1624
| (none)
|
| 13
| 1974
| (none)
| | 14
| 2324
| (none)
| | 15
| 2674
| (none)
|
| 16
| 3024
| (none)
| | 17
| 3374
| (none)
| | 18
| 3724
| (none)
|
| 19
| 4074
| (none)
| | 20
| 4424
| (none)
| | 21
| 4774
| (none)
|
| 22
| 5124
| (none)
| | 23
| 5474
| (none)
| | 24
| 5824
| (none)
|
| 25
| 6174
| (none)
| | 26
| 6524
| (none)
| | 27
| 6874
| (none)
|
| 28
| 7224
| (none)
| | 29
| 7574
| (none)
| | 30
| 7924
| (none)
|
| 31
| 8274
| (none)
| | 32
| 8624
| (none)
| | 33
| 8974
| (none)
|
| 34
| 9324
| (none)
| | 35
| 9674
| (none)
| | 36
| 10024
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 4 4 4 4 4 4 4
| | +2
| 4 4 4 4 4 4 4 4
| | +3
| 5 5 5 5 5 5 5 5
|
| +4
| 5 5 5 5 5 5 5 5
| | +5
| 6 6 6 6 6 6 6 6
| | +6
| 6 6 6 6 6 6 6 6
|
| +7
| 7 7 7 7 7 7 7 7
| | +8
| 7 7 7 7 7 7 7 7
| | +9
| 8 8 8 8 8 8 8 8
|
| +10
| 8 8 8 8 8 8 8 8
| | +11
| 9 9 9 9 9 9 9 9
| | +12
| 9 9 9 9 9 9 9 9
|
| +13
| 10 10 10 10 10 10 10 10
| | +14
| 10 10 10 10 10 10 10 10
| | +15
| 11 11 11 11 11 11 11 11
|
| +16
| 11 11 11 11 11 11 11 11
| | +17
| 12 12 12 12 12 12 12 12
| | +18
| 12 12 12 12 12 12 12 12
|
|
| Requisites:
| Dex 16, Chr 18
| | Alignment:
| C any (or) any G
| | HD/level:
| d(2*LVL)
| | Weapon Prof.:
| 6+level
| | To Hit Table:
| Mon
| | Save Table:
| Mon +7 levels
| | Reference:
| DM
| | Groups:
| Monster, Futureshifted
| |
|
|
|
| Can weapon specialize in guns, using the "Barbarian" line for attacks.
| | Remember that Cml is assumed to any set number from 3 to 18 at start (most people pick 18!). Cml also gets your Chr bonus (Exceptional or Barbarian Chr is helpful here). Luck is normally equal to HCL (your Highest x2 Concordant Level, usually 0 for most people).
| | Level 1: Exceptional Luck and Cml bonus. This doesn't mean a whole lot.
| | Level 1 ¶: +2 Luck per level. You can't 2 for 1 trade this away.
| | Level 1 ¶: +2 Cml per level. You can't 2 for 1 trade this away.
| | Level 1 ¶: Barbarian Luck and Cml bonus. Barbarian Cml: If your Cml is above 20, you can use 1M action and make a Cml-20 check to "Awe" a group. They make Wis checks, if they fail, they are Fascinated by you and will take no offensive action against you or your party (unless attacked).
| | Level 1 ¶: Auto roll max on the first die of open-ended dice ("e" dice).
| | Level 4 ¶: 1bM, (LVL-3)/d: Target creature rolls all natural 1's "to hit" against you this segment.
| | Level 8 ¶: 1bM, (LVL-3)/d: Target creature rolls a natural 1 on a saving throw against you this segment.
| | Level 9 ¶: Extra Barbarian Luck and Cml bonus. Extra Barbarian Cml: If your Cml is above 40, you can use 1M action and make a Cml-40 check to "Capital S Stun" a group. They make Wis-20 checks, if they fail, they are Capital S Stunned as long as you are in their sight.
| | Level 12 ¶: +LVL/2 HNCL
| | Level 18 ¶: Super Barbarian Luck and Cml bonus. Super Barbarian Cml: If your Cml is above 60, you can use 1M action and make a Cml-60 check to "Capital S Slay" a group. They make Wis-30 checks, if they fail, they are Capital S Slain.
|
|
[PC42] Collective 4.2 Classes
Pointer0
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.4
| (none)
| | 3
| 4.8
| (none)
|
| 4
| 9.6
| (none)
| | 5
| 19.2
| (none)
| | 6
| 40
| (none)
|
| 7
| 80
| (none)
| | 8
| 160
| (none)
| | 9
| 320
| (none)
|
| 10
| 560
| (none)
| | 11
| 800
| (none)
| | 12
| 1040
| (none)
|
| 13
| 1280
| (none)
| | 14
| 1520
| (none)
| | 15
| 1760
| (none)
|
| 16
| 2000
| (none)
| | 17
| 2240
| (none)
| | 18
| 2480
| (none)
|
| 19
| 2720
| (none)
| | 20
| 2960
| (none)
| | 21
| 3200
| (none)
|
| 22
| 3440
| (none)
| | 23
| 3680
| (none)
| | 24
| 3920
| (none)
|
| 25
| 4160
| (none)
| | 26
| 4400
| (none)
| | 27
| 4640
| (none)
|
| 28
| 4880
| (none)
| | 29
| 5120
| (none)
| | 30
| 5360
| (none)
|
| 31
| 5600
| (none)
| | 32
| 5840
| (none)
| | 33
| 6080
| (none)
|
| 34
| 6320
| (none)
| | 35
| 6560
| (none)
| | 36
| 6800
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 5 2 3 0 2 0
| | +1
| 5 4 5 3 3 1 3 0
| | +1
| 5 4 5 3 4 1 3 0
|
| +2
| 5 5 5 3 4 1 4 1
| | +3
| 7 6 7 4 5 2 4 1
| | +3
| 7 6 7 5 5 2 5 1
|
| +3
| 7 6 7 5 6 3 5 2
| | +4
| 7 7 7 5 6 3 6 2
| | +5
| 9 8 9 6 7 3 6 2
|
| +5
| 9 8 9 7 7 4 7 3
| | +5
| 9 8 9 7 8 4 7 3
| | +6
| 9 9 9 7 8 5 8 3
|
| +7
| 11 10 11 8 9 5 8 4
| | +7
| 11 10 11 9 9 5 9 4
| | +7
| 11 10 11 9 10 6 9 4
|
| +8
| 11 11 11 9 10 6 10 5
| | +9
| 13 12 13 10 11 7 10 5
| | +9
| 13 12 13 11 11 7 11 5
|
|
| Requisites:
| Dex 16
| | Alignment:
| any
| | HD/level:
| d5
| | Weapon Prof.:
| 3+level/2
| | To Hit Table:
| CTD0
| | Save Table:
| Thf0
| | Reference:
| DM
| | Groups:
| Rogue
| |
|
|
|
| Gets 120 Rogue points per level.
| | Level N (every level): Get one "Any Rogue level N" pick. This is in addition to the normal levels 9, 18, 27, 36 picks that all Rogues get.
|
|
[PC42] Collective 4.2 Classes
Psi∞ (Infinity) / PsiÀ0 (Aleph sub 0)
| Level
| KXP
| Psi∞ mMG S
|
| 1
| 0
| 1-- -
| | 2
| 10
| 2-- -
| | 3
| 25
| 3-- -
|
| 4
| 50
| 31- -
| | 5
| 100
| 32- -
| | 6
| 250
| 33- -
|
| 7
| 500
| 43- -
| | 8
| 750
| 44- -
| | 9
| 1000
| 441 -
|
| 10
| 1500
| 442 -
| | 11
| 2000
| 443 -
| | 12
| 2500
| 544 -
|
| 13
| 3000
| 554 -
| | 14
| 3500
| 555 -
| | 15
| 4000
| 655 -
|
| 16
| 4500
| 665 -
| | 17
| 5000
| 666 -
| | 18
| 5500
| 666 1
|
| 19
| 6000
| 666 2
| | 20
| 6500
| 666 3
| | 21
| 7000
| 666 4
|
| 22
| 7500
| 666 5
| | 23
| 8000
| 666 6
| | 24
| 8500
| 766 6
|
| 25
| 9000
| 776 6
| | 26
| 9500
| 777 6
| | 27
| 10000
| 777 7
|
| 28
| 10500
| 877 7
| | 29
| 11000
| 887 7
| | 30
| 11500
| 888 7
|
| 31
| 12000
| 888 8
| | 32
| 12500
| 988 8
| | 33
| 13000
| 998 8
|
| 34
| 13500
| 999 8
| | 35
| 14000
| 999 9
| | 36
| 14500
| 999 9
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| -1
| 6 4 8 3 4 2 0 2
| | +0
| 6 6 9 4 5 3 1 4
| | +1
| 7 7 10 5 6 4 2 5
|
| +1
| 8 9 10 6 7 5 3 7
| | +2
| 9 10 11 7 8 6 4 8
| | +3
| 9 12 12 8 9 8 5 10
|
| +4
| 10 13 13 9 11 9 6 11
| | +4
| 11 14 13 10 12 10 7 13
| | +5
| 14 15 14 13 14 11 8 14
|
| +6
| 15 16 16 15 15 12 9 16
| | +7
| 16 16 16 16 16 14 10 17
| | +7
| 16 16 16 16 16 15 11 19
|
| +8
| 16 16 16 16 16 15 14 19
| | +9
| 16 16 16 16 16 16 16 19
| | +10
| 16 17 17 16 17 16 16 19
|
| +10
| 17 17 17 17 17 17 16 19
| | +11
| 17 18 18 17 17 17 17 19
| | +12
| 18 18 18 18 18 17 17 19
|
|
| Requisites:
| Int 15, Wis 15, Chr 15 (one 20)
| | Alignment:
| any
| | HD/level:
| d14
| | Weapon Prof.:
| 3+level/3
| | To Hit Table:
| 3xPsi
| | Save Table:
| 3xPsi
| | Reference:
| DM {Reduced PsiÀ1 (Aleph sub 1)}
| | Groups:
| Psionicist, Concordant (x1)
| |
|
| | See [Q∞] for rules and powers. DM Note: I am temporarily putting the powers on this page.
| | All Psi∞ effects have 0 duration.
| | Psionic Strength = (Int+Wis+Chr)/3*(Level)
| |
|
|
|
| Psi∞ Minors (PSP cost = 1):
| | Break (one item is destroyed, item save vs. disintegration)
| | Dispel (one effect is dispelled)
| | Disruption (group, 50 dmg, RSW save for 10)
| | Enhance (1bM to use, add your CL to the CL of an effect for this segment)
| | Flash Summon Minor (summon a DL IV monster, it attacks once now, then disappears)
| | Random Teleport (one target, 1dCL miles in random direction, RSW save)
| | Reroll die (1bM to use, reroll a die roll you just made)
| | Telekinetic Damage (group, CLd4, no save)
| | Sporacle (random [C8] section effect, one target, RSW save)
| |
| | Psi∞ Majors (PSP cost = 10):
| | Disintegrate (group, RSW save for 25 dmg)
| | Effect Immunity (1bM to use, immune to an effect for this segment)
| | Flash Summon Major (summon a DL VII monster, it attacks once now, then disappears)
| | Instantaneous (reverse Permanency)
| | Random Planeport (one target, 1d(CL-3) planes in a random direction, RSW save)
| | Sharp (group is Sharped, no save)
| | Sporacle-ize (random [C8] section effect, group, RSW save)
| |
| | Psi∞ Grands (PSP cost = 100):
| | Annihilate (group, RSW save for 100 dmg)
| | Flash Summon Grand (summon a DL X monster, it attacks once now, then disappears)
| | Discontinuous (reverse Continuous)
| | Time Start (can be used while Time Stopped, dispels it or creates a time bubble)
|
|
[PC42] Collective 4.2 Classes
Randomizer3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 16
| (none)
| | 6
| 32
| (none)
|
| 7
| 64
| (none)
| | 8
| 128
| (none)
| | 9
| 180
| (none)
|
| 10
| 225
| (none)
| | 11
| 275
| (none)
| | 12
| 330
| (none)
|
| 13
| 390
| (none)
| | 14
| 455
| (none)
| | 15
| 525
| (none)
|
| 16
| 600
| (none)
| | 17
| 680
| (none)
| | 18
| 765
| (none)
|
| 19
| 855
| (none)
| | 20
| 950
| (none)
| | 21
| 1050
| (none)
|
| 22
| 1155
| (none)
| | 23
| 1265
| (none)
| | 24
| 1380
| (none)
|
| 25
| 1500
| (none)
| | 26
| 1625
| (none)
| | 27
| 1755
| (none)
|
| 28
| 1890
| (none)
| | 29
| 2030
| (none)
| | 30
| 2175
| (none)
|
| 31
| 2325
| (none)
| | 32
| 2480
| (none)
| | 33
| 2640
| (none)
|
| 34
| 2805
| (none)
| | 35
| 2975
| (none)
| | 36
| 3150
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1d2-1
| (total = 1d50+1d6, max = 9)
| | +2d2-2
| (total = 1d50+2d6, max = 9)
| | +3d2-3
| (total = 1d50+3d6, max = 9)
|
| +4d2-4
| (total = 1d50+4d6, max = 9)
| | +5d2-5
| (total = 1d50+5d6, max = 9)
| | +6d2-6
| (total = 1d50+6d6, max = 9)
|
| +7d2-7
| (total = 1d50+7d6, max = 9)
| | +8d2-8
| (total = 1d50+8d6, max = 9)
| | +9d2-9
| (total = 1d50+9d6, max = 9)
|
| +10d2-10
| (total = 1d50+10d6, max = 9)
| | +11d2-11
| (total = 1d50+11d6, max = 9)
| | +12d2-12
| (total = 1d50+12d6, max = 9)
|
| +13d2-13
| (total = 1d50+13d6, max = 9)
| | +14d2-14
| (total = 1d50+14d6, max = 9)
| | +15d2-15
| (total = 1d50+15d6, max = 9)
|
| +16d2-16
| (total = 1d50+16d6, max = 9)
| | +17d2-17
| (total = 1d50+17d6, max = 9)
| | +18d2-18
| (total = 1d50+18d6, max = 9)
|
|
| Requisites:
| Con 9 (also see description)
| | Alignment:
| any
| | HD/level:
| d14-7
| | Weapon Prof.:
| 1d4 + (1d2-1) /level
| | To Hit Table:
| +1d2-1 /level
| | Save Table:
| (total=1d50+(level)d6, max=L+8)
| | Reference:
| DM {Mirror Collectivizer3}
| | Groups:
| Custom, Mirror, Random
| |
|
|
|
| Each Level: The DM pulls a class from the [PC19] Random group of classes. You may pick a "Warrior", "Wizard", "Priest", or "Rogue" Random class. You get the following:
| | 1. One of the (non-"Level:") lines of text that defines the class. If there is none, the DM will make up something (like an Exceptional stat or something). If the ability references LVL or CL, it improves with your Randomizer3 level.
| | 2. All "Level:" abilties of that exact level from that class (even if non-pickable). If there are none, you get one lower level ability chosen by the DM (usually one of the better ones). If it references LVL or CL, it improves with your Randomizer3 level.
| | 3. The difference in spell progression from the previous level to this level (e.g. if the previous level was 322 and the new level is 3321, you would get 0101 as your progression). This progression does not improve with level; it's a one time deal (you will probably collect a lot of different progressions tho!). If the progression has a stat bonus, you may use it, but you get only one bonus for each stat (for all of your progressions). If multiple progressions use the same stat, you can split your bonus amongst them as you see fit.
| | 4. Take the class's highest Requisite and add LVL in that stat to this class's Requisites. (For example, if your first pick was Fighter1, this class now requires Str 1 and Con 9). This has a maximum equal to the actual Requisite for the class (e.g. if you get Fighter1 at level 20, you'll add 9 to the Str requirement, not 20). This may cause you to "owe" quite a few stat points. You may spend your stat point for going up in level before the DM checks which class to add.
| | Other notes about this class:
| | N1. If you are picking up Randomizer3 class beyond level 1, all you have to meet is the Con 9 requirement. Then the DM will do all the class stuff and you'll have higher requirements from now on.
| | N2. If you get a Rogue group class, you get (level of this pick)*2*LVL Rogue points. The "level of this pick" doesn't go up with level, but LVL does. (e.g. if you got Rogue group classes at levels 4, 5, and 7, you get 32*LVL Rogue points per level). It is possible the Rogue class you pick may increase this, for example, a reasonable non-"Level:" line of text for one of the "-eer" classes would be 20*LVL Rogue points, since they give 60*LVL Rogue points instead of 40*LVL.
| | N3. If you get a Psionicist group class, you get the PSP difference from previous level to this level (e.g. calculate your pool as if one level lower, and subtract it from your calculated pool for this level). Your pool does not increase in size. If you get an Ioun Stone of PSPs you can transfer PSPs between pools.
| | N4. At the end of the campaign, you may take one (only one!) of the Random classes that were referenced for your Randomizer3 class, and add it permanently to the Collective.
| | N5. Yes, the Weapon Proficiencies, To Hit, and Saves are random. You roll only once per level, when you level. You do not reroll old results.
|
|
[PC42] Collective 4.2 Classes
Rith Awakener (MTG G/R/W) (Boros/Gruul/Selesnya)
| Level
| KXP
| Wiz/Pri 123 456 789
|
| 1
| 0
| 2-- --- ---
| | 2
| 4.8
| 31- --- ---
| | 3
| 9.6
| 430 --- ---
|
| 4
| 19.2
| 542 --- ---
| | 5
| 38.4
| 543 0-- ---
| | 6
| 76.8
| 754 2-- ---
|
| 7
| 153.6
| 764 30- ---
| | 8
| 307.2
| 876 42- ---
| | 9
| 614.4
| 876 530 ---
|
| 10
| 1228.8
| A87 642 ---
| | 11
| 1843.2
| A98 642 0--
| | 12
| 2457.6
| AA9 754 1--
|
| 13
| 3072
| AAA 975 2--
| | 14
| 3686.4
| BAA 975 30-
| | 15
| 4300.8
| BBB 975 41-
|
| 16
| 4915.2
| CBB A97 52-
| | 17
| 5529.6
| CBB AA8 64-
| | 18
| 6144
| CBB BA9 76-
|
| 19
| 6758.4
| CBB BAA 97-
| | 20
| 7372.8
| CBB BAA 981
| | 21
| 7987.2
| CCB BBA 982
|
| 22
| 8601.6
| DCC CBA 992
| | 23
| 9216
| EDC CBB A92
| | 24
| 9830.4
| EEC CBB AA3
|
| 25
| 10444.8
| EED CCB BA3
| | 26
| 11059.2
| EEE CCB BB4
| | 27
| 11673.6
| FFE CCC CB4
|
| 28
| 12288
| FFE EDC CB5
| | 29
| 12902.4
| FFF EDD CC5
| | 30
| 13516.8
| FFF EED DC6
|
| 31
| 14131.2
| GFF FFD DD6
| | 32
| 14745.6
| GGG FFF DD7
| | 33
| 15360
| GGG GFF EE7
|
| 34
| 15974.4
| GGG GGG FE8
| | 35
| 16588.8
| GGG GGG GF8
| | 36
| 17203.2
| GGG GGG GG9
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +2
| 8 7 5 3 6 1 1 2
| | +3
| 8 7 6 3 7 1 1 3
| | +4
| 9 8 6 4 7 2 2 3
|
| +5
| 9 8 6 4 7 2 2 4
| | +6
| 10 9 7 5 8 3 2 4
| | +7
| 10 9 7 6 8 3 3 5
|
| +8
| 11 10 8 7 9 4 3 5
| | +9
| 11 10 9 8 9 4 4 6
| | +10
| 12 10 9 9 9 5 4 6
|
| +11
| 12 11 10 10 10 5 4 7
| | +12
| 13 11 10 11 10 6 5 7
| | +13
| 13 12 11 12 11 6 5 8
|
| +14
| 13 12 12 13 11 7 6 8
| | +15
| 14 13 13 14 11 7 6 9
| | +16
| 14 13 13 14 12 8 6 9
|
| +17
| 14 13 14 14 12 8 7 10
| | +18
| 15 14 14 14 13 9 7 10
| | +19
| 15 14 14 14 13 9 8 11
|
|
| Requisites:
| Str 16, Dex 18, Con 18, Int 16,
| |
| Wis 16, Chr 18, Class Slots 3
| | Alignment:
| CG or CN
| | HD/level:
| 3d8
| | Weapon Prof.:
| 6+level
| | To Hit Table:
| War +3 levels
| | Save Table:
| War/Wiz/Pri
| | Reference:
| DM
| | Groups:
| Warrior, Priest, Monster
| |
|
|
|
| Exceptional Str, Int, Wis bonus.
| | Channeling. Casts Wizard and Priest spells (same SL for both). Gets Wis bonus to spells.
| | Specialized in Wizard Invocation school.
| | Specialized in Animal, Plant, and Charm spheres. Spells of these spheres cost ˝M to cast.
| | Attacking costs you only ˝P action. This means you can do two attack sequences in one segment using 1P.
| | Has an "Animal Companion" slot. This is a monster who is allied to you and stays with you even between resets. It has 1/10 your XP and may be single classed. It may use items. Unlike a familiar it may be damaged. You play the Animal Companion.
| | Animal Companions may be dismissed during reset. Animal Companions don't disappear when dismissed (or killed), they leave a corpse. Anyone can convert Familiar slots to Animal Companion slots.
| | Has a "Familiar" slot.
| | Level 1: You are immune to "summoning sickness" and "teleport sickness".
| | Level 1: You may have your spells (from this class) resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
| | Level 2: 1M: Remove "summoning sickness" and/or "teleport sickness" from target.
| | Level 2: 1M: You will win initiative next segment.
| | Level 4: 1M: Target takes 5*LVL*LVL fire dmg (BW save for 1/2; MR to avoid). The floor at your feet takes LVL Hull dmg.
| | Level 4: 1M, 10/t: Summon a saproling (AC 20, hp 10, TH +10, dmg 10). Any number of saprolings count as only one summon slot, but all of them stay together in a group.
| | Level 4: 1M, 1/r: Your party gets +LVL TH, dmg, AC, and saves until end of round.
| | Level 5: 1M: Target person gets +2*LVL TH, dmg, AC, and saves until end of round.
| | Level 8: Your "fire dmg" ability at level 4 gives no saving throw.
| | Level 9: Specialized in Priest Healing sphere spells.
| | Level 9: 1M: Target gains Free Action until end of turn.
| | Level 9: Gains a Specialty Priest pick. May replace "sphere" with "school" in the effect if desired.
| | Level 9: Free Action cont.
| | Level 9: 1M: Your party gets +LVL*2 distributed among TH, dmg, AC, and saves until end of round. (Everyone in the party gets the same bonus, you don't distribute for each person.)
| | Level 14: +1 Animal Companion slot.
| |
| | New spells:
| | Find Animal Companion (Animal/Charm, SL 1): Summons an Animal Companion with DL=CL/2 (round up).
| | Find Familiar (Summoning/Charm, SL 1): Like the Wizard spell. Only certain Priest classes gain a Familiar slot.
|
|
[PC42] Collective 4.2 Classes
Scarlet Assassin
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.25
| (none)
| | 3
| 4.5
| (none)
|
| |