[PC45] Exemplar (Concordant Archetype Adjectives) (x2) Group


UberVampire5

Level KXP Psi7 Lich
S   SLs
1 0 1   1
2 650 2   2
3 1950 3   3
4 3900 4   4
5 6500 5   5
6 9750 6   6
7 13000 7   7
8 19500 8   8
9 26000 9  9
10 32500 10  10
11 39000 11  11
12 45500 12  12
13 52000 13  13
14 58500 14  14
15 65000 15  15
16 71500 16  16
17 78000 17  17
18 84500 18  18
19 91000 19  19
20 97500 20  20
21 104000 21  21
22 110500 22  22
23 117000 23  23
24 123500 24  24
25 130000 25  25
26 136500 26  26
27 143000 27  27
28 149500 28  28
29 156000 29  29
30 162500 30  30
31 169000 31  31
32 175500 32  32
33 182000 33  33
34 188500 34  34
35 195000 35  35
36 201500 36  36
37 403000 37  37
38 604500 38  38
39 806000 39  39
45 2015000 45  45
54 3828500 54  54
63 5642000 63  63
72 7455500 72  72
Requisites: Vampire 13 or HNCL 22, Race Slots 2,
  Str 26, Dex 18, Con 26
Alignment: NE or CE
HD/level: & 2d12
Weapon Prof.: & 12+level
To Hit: & +level*2
Saves: & +level
Reference: Buffyverse
Groups: Concordant (x2), Exemplar (Concordant Archetype Adjective),
  Monster
 
[X] Section stats Race Adj.
ihp +1 Str & +8
iTH +0 Dex & +4
P Save +0 Con & +7
M Save +0 Int & -2
War +1 Wis & -2
Rog +0 Chr & -2
PPsi +1 Cml & -6
Wiz +1 AT & +6
Pri +1 hp & +200
MPsi -1 TH & +25
    Size & +1/2
   
Undead-type immunities (Fear, ESP, Telepathy, Mind attacks, etc.)
Immune to Turn Undead. Not particularly vulnerable to anything that affects Vampires (Holy Water, Sunlight, etc.)
Ultra Barbarian Str, Dex, and Con. [ Bonus = (Stat-22)*4 ]
+LVL*2 Str, Dex, and Con.
+LVL Second Tier Martial Arts Maneuvers. You know all First Tier Maneuvers.
Enemies need a +LVL*2 weapon to hit you. To ignore this restriction, monsters divide their HD by your LVL*2+2, not the usual 4.
Gets Psi7 powers: Each level, get 1 Super, 2 Grand, 3 Major, or 4 Minor.
Gets your LVL in SL's of Lich spells.
Level N (every level): Get a level=HNCL pick in a 5th edition class.

[PC45] Exemplar (Concordant Archetype Adjectives) (x2) Group


Psi7 Minor Powers

# PSPs Description
1 2 Curse (Spell save)
2 2 Doesn't cost an additional action to use, just your eye's P or M action: Gaze to Charm (save)
3 2 Duplicate a SL 0-1 Necromancy effect (Wizard or Priest)
4 -10 to max Fear aura (anyone who enters your group) (Will save)
5 -10 to max Immunity to cold
6 -10 to max Immunity to disease
7 -10 to max Immunity to emotional effects
8 -10 to max Immunity to sleep, fatigue, and exhaustion
9 2/r Improved Invisibility to Undead
10 2 Moan: One group is feared (Will save)
11 -10 to max Need not breathe
12 -10 to max Need not eat or drink
13 -10 to max Need not sleep; Unaging
14 -10 to max People need a +CL weapon to hit you
15 -10 to max Pick a stat. Whenever you touch someone, they take (CL+1)/2 ability damage to that stat (PPD save)
16 2 Summon a DL I Undead
17 -10 to max Whenever you touch someone, they get a disease (PPD save)
18 -10 to max You Turn Undead at +1 level, +CL to the d20 roll, and +CL/2 to the d12 roll

Psi7 Major Powers

# PSPs Description
1 5 Duplicate a SL 0-3 Necromancy effect (Wizard or Priest) or a SL 1 ProtoLich spell
2 -25 to max Immunity to ability drain
3 -25 to max Immunity to all mind-affecting effects
4 -25 to max Immunity to critical hits
5 -25 to max Immunity to paralysis and stun
6 -25 to max Immunity to poison
7 5/t Incorporealness (+20 AC, you can pass through walls, can pick up objects, but cannot attack)
8 5 Magic Jar / Possession (Will save)
9 -25 to max Regenerate at CL-3 hp /s
10 5 Slay Living (save)
11 5 Summon a DL IV Undead
12 -25 to max Vampiric Regen (CL-3)*10% of damage you deal
13 -25 to max Whenever you touch someone, they are aged CLd4 years (PPD save)
14 -25 to max Whenever you touch someone, they are energy drained (CL+3)/6 levels (no save)
15 -25 to max Whenever you touch someone, they are paralyzed (PP save)
16 5 Wither limbs (like a Sharpness effect) (CL-3 PP saves, each missed save is one lost limb)
17 5 Wrench
18 -25 to max You emit a stench like a ghast

[PC45] Exemplar (Concordant Archetype Adjectives) (x2) Group


Psi7 Grand Powers

# PSPs Description
1 8 Death Spell a group (total CL*CL HD, max HD affected = CL)
2 8 Duplicate a SL 0-5 Necromancy effect (Wizard or Priest) or a SL 2 ProtoLich spell
3 -40 to max Immunity to any effect that requires a Fortitude save (unless the effect also works on objects)
4 -40 to max Immunity to death or slay effects
5 -40 to max Immunity to energy drain and negative levels
6 -40 to max Immunity to Turn Undead
7 8 Summon a DL VII Undead
8 8 Target is energy drained CL/2 levels (no save)
9 -40 to max Whenever you touch someone, they get Mummy Rot (no save)

Psi7 Super Powers

# PSPs Description
1 11 As You Are
2 11 Duplicate a SL 0-7 Necromancy effect (Wizard or Priest) or a SL 3 ProtoLich spell
3 11 Summon a DL X Undead
4 -55 to max When you die, you go to the Negative Energy Plane, and will reform on the Prime the next day
5 -55 to max You do not go unconscious and stay offensive at any negative hp total (but will still die)
6 -55 to max Your unarmed attacks are Vile damage and hard to heal (healing effects are divided by CL-16)

[PC45] Exemplar (Concordant Archetype Adjectives) (x2) Group


Lich Spells

Level # Spell
0 1 0, 1/r: Any 0th-5th level Wizard spell
0 2 0, 1/r: Any 0th-4th level Priest spell
0 3 0, 1/r: Any psionic cantrip
0 4 +5*(Lich level)% WR (not irreducible) that can't be ignored
0 5 Resist Turning (you are double the rating)
0 6 0: Create Snare 20*(Lich level)% (obvious trap, auto detected, needs to be removed to bypass)
1 1 0, 1/r: Any 1st-6th level Wizard spell
1 2 0, 1/r: Any 1st-5th level Priest spell
1 3 0, 1/r: Any psionic minor
1 4 1M: Banish Undead
1 5 Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
1 6 +10*(Lich level)% iWR that can't be ignored
1 7 Mask Undead status; Can't be turned
1 8 Detect Artifacts; 1M: Legend Lore Artifact
1 9 1M, (lich level)/d: Gain +10 XP
1 10 0: Create Traps 15*(Lich level)%
1 11 All spells cost 0 P actions; Material componenting does not cost 1 V action
1 12 +(Lich level) OppV or QM actions
1 13 Negative Cold (Lich level)d10 dmg by touch
1 14 +(Lich level) Research Points per reset (see [P12])
1 15 1F or 1X: Duplicate any level 0 Concordant spell
2 1 0, 1/r: Any 2nd-7th level Wizard spell
2 2 0, 1/r: Any 2nd-6th level Priest spell
2 3 0, 1/r: Any psionic major
2 4 Protection from Turning 100'r
2 5 1M: Control Undead
2 6 +10*(Lich level)% iRR that can't be ignored
2 7 Detect Divine Beings; 1M: Legend Lore Divine Being
2 8 0: Create Tricks 10*(Lich level)%
2 9 Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
2 10 +(Lich level) OppM or QQM actions
2 11 Touch: Energy Drain 2x(Lich level) levels
2 12 1F or 1X: Duplicate any level 1 Concordant spell
2 13 You may material component the Lich powers that duplicate Wizard spells (spend 1V)
2 14 You may material component the Lich powers that duplicate Priest spells (spend 1V)
2 15 You may material component the Lich powers that duplicate Psionic powers (spend 1V)
3 1 0, 1/r: Any 3rd-8th level Wizard spell
3 2 0, 1/r: Any 3rd-7th level Priest spell
3 3 1M: Grant Undead Status
3 4 +10*(Lich level) iMR that can't be ignored
3 5 0: Create Specials 5*(Lich level)%
3 6 Gaze: Life Trapping (as per Mirror)
3 7 Immune to being put down a hole (this does not put you down the deeper hole)
3 8 Imprisonment by touch
3 9 0: 3*(Lich level)d10 Colorless Fire dmg, vile, does indestructible hp dmg
3 10 Troll-like Regen all hp every r
3 11 Double the memorization of 1 SL (one non-Concordant progression)
3 12 1F or 1X: Duplicate any level 2 Concordant spell
4 1 0, 1/r: Any 4th-9th level Wizard spell
4 2 0, 1/r: Any 4th-8th level Priest spell
4 3 0, 1/r: Any psionic grand
4 4 +10*(Lich level) iPR that can't be ignored
4 5 0: Dispel Innate or Racial ability effect
4 6 1M: Reset
4 7 1M: Contact Alternate Reality
4 8 1M: Create Any x2 Monster
4 9 Steal all spells by touch
4 10 Lose (Lich level)d4 stat pts by touch
4 11 1F or 1X: Step Out of It
4 12 1F or 1X: Duplicate any level 3 Concordant spell
5 1 0, 1/r: Any 5th-10th level Wizard spell
5 2 0, 1/r: Any 5th-9th level Priest spell
5 3 +10*(Lich level) iaMR that can't be ignored
5 4 1M: Project Image Across Planes
5 5 1M: Teleport to Alternate Reality
5 6 1M: Contact Ultra Plane
5 7 Conduct M actions through psi link
5 8 Steal all psionics by touch
5 9 Death (capital S Slay) by touch
5 10 1F or 1X: Mental Fury
5 11 +(Lich level) QOppM or QQQM or X actions
5 12 1F or 1X: Duplicate any level 4 Concordant spell
6 1 0, 1/r: Any 6th-11th level Wizard spell
6 2 0, 1/r: Any 6th-10th level Priest spell
6 3 0, 1/r: Any psionic super
6 4 0, 1/r: Any 0th-8th level Warrior, Rogue, or Monster spell
6 5 1M: Teleport to Ultra Plane
6 6 +10*(Lich level) iIR that can't be ignored
6 7 Steal all powers by touch
6 8 Erase Truename by touch
6 9 Troll-like regen all hp (including vile) every s
6 10 Conduct effects through psi link
6 11 +(Lich level) QOppX actions or # segments per round
6 12 1F or 1X: Duplicate any level 5 Concordant spell
7 1 0, 1/r: Any 7th-12th level Wizard spell
7 2 0, 1/r: Any 7th-11th level Priest spell
7 3 +10*(Lich level) iER & iaER that can't be ignored
7 4 Annihilation by touch (cannot be Avoid Fated)
7 5 Incursion by touch (2 successful touches = Loop Incursion)
7 6 1F or 1X: Duplicate any level 6 Concordant spell
8 1 0, 1/r: Any 8th-13th level Wizard spell
8 2 0, 1/r: Any 8th-12th level Priest spell
8 3 0, 1/r: Any psionic ultra
8 4 +10*(Lich level) iXR & iaXR that can't be ignored
8 5 Pixelation by touch (cannot be Objected to, but can be Really Objected to)
8 6 1F or 1X: Duplicate any level 7 Concordant spell

[PC45] Exemplar (Concordant Archetype Adjectives) (x2) Group


Proto-Lich Spells

Level # Spell
1 1 1M, 1/r: Any 0th level Wizard spell
1 2 1M, 1/r: Any 0th level Priest spell
1 3 1M, 1/r: Any 0th level psionic effect
1 4 1M: Turn Undead at CL=LVL
1 5 1M: Speak with Dead or Undead; 1M: Capital E Explain to Dead or Undead
1 6 +10*LVL% WR
1 7 Mask Undead status; Turn as if double HD
1 8 Detect Magic Items; 1M: Identify Magic Item
1 9 1M, 1/d: Gain +1 XP
1 10 1P: Create x1 Trap 15*LVL%
1 11 Material componenting costs V action
1 12 +LVL V actions, or +LVL M actions that can be used only for Proto-Lich spells
1 13 Cold LVL dmg by touch
1 14 +1 Research Point (or drawn sheet) per reset (see [P12])
1 15 1F or 1X, 1/d: Duplicate any level 1 Proto-Lich spell, it has (at most) duration LVL turns
2 1 1M, 1/r: Any 0th-1st level Wizard spell
2 2 1M, 1/r: Any 0th-1st level Priest spell
2 3 1M, 1/r: Any 0th-1st level psionic effect
2 4 Immune Turning
2 5 1M: Control Undead (as per Turn Undead)
2 6 +10*LVL% RaRR
2 7 Detect Concordant Beings; 1M: Legend Lore Concordant Being
2 8 1M: Create x1 Trick 15*LVL%
2 9 Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
2 10 +LVL/3 M actions
2 11 1M, Touch: Energy Drain 2 levels
2 12 Duplicate any SL 1 Concordant group spell (i.e. non-Concordant SL 1)
3 1 1M, 1/r: Any 0th-2nd level Wizard spell
3 2 1M, 1/r: Any 0th-2nd level Priest spell
3 3 1M, LVL/d: Grant Undead Status
3 4 +10*LVL MR
3 5 1F: Create x1 Special 5*LVL%
3 6 0, Gaze: Life Trapping (as per Mirror) (save)
3 7 Immune to Twilight
3 8 1M, touch: Imprisonment (save)
3 9 1M: LVLd10 Colorless Fire dmg to one target (no save)
3 10 Troll-like Regen LVL hp /s
3 11 Double the memorization of 1 SL (Wizard or Priest)
3 12 Duplicate any SL 2 Concordant group spell (i.e. non-Concordant SL 2)
4 1 1M, 1/r: Any 0th-3rd level Wizard spell
4 2 1M, 1/r: Any 0th-3rd level Priest spell
4 3 1M, 1/r: Any psionic minor
4 4 +10*LVL PaPR
4 5 1M: Dispel Innate or Racial ability effect
4 6 1M, 1/d: Reset
4 7 1M, 1/d: Contact Alternate Reality
4 8 1M, 1/d: Create Any DL 4 Monster
4 9 1M, touch: Steal all spells (save)
4 10 1M, touch: Lose LVLd4 stat pts
4 11 1bF: Fork
4 12 Duplicate any SL 3 Concordant group spell (i.e. non-Concordant SL 3)
5 1 1M, 1/r: Any 0th-4th level Wizard spell
5 2 1M, 1/r: Any 0th-4th level Priest spell
5 3 +10*LVL aMR
5 4 1M: Project Image
5 5 1M: Teleport
5 6 1M: Contact Other Plane
5 7 Conduct M actions through psi link (range sight)
5 8 1M, touch: Drain all psionic pools (save)
5 9 1M, touch: Slay Living (save)
5 10 1F: Get 2M you can use this segment
5 11 +LVL/5 QM actions
5 12 Duplicate any SL 4 Concordant group spell (i.e. non-Concordant SL 3)
6 1 1M, 1/r: Any 0th-5th level Wizard spell
6 2 1M, 1/r: Any 0th-5th level Priest spell
6 3 1M, 1/r: Any psionic major
6 4 1M, 1/r: Any 0th-4th level Warrior, Rogue, or Monster spell
6 5 1M: Teleport without Error
6 6 +10*LVL IR
6 7 1M, touch: Steal a random powers for 1 round (no save)
6 8 1M, touch: Erase Truename (must know their Truename first)
6 9 Troll-like regen LVL hp (including vile) /s
6 10 Conduct effects through psi link (within sight)
6 11 +LVL/10 number of segments per round
6 12 Duplicate any SL 5 Concordant group spell (i.e. non-Concordant SL 3)
7 1 1M, 1/r: Any 0th-6th level Wizard spell
7 2 1M, 1/r: Any 0th-6th level Wizard spell
7 3 +10*LVL EaER
7 4 1M, touch: Annihilation (save)
7 5 1M, touch: Incursion (save)
7 6 Duplicate any SL 6 Concordant group spell (i.e. non-Concordant SL 3)
Lich 0 (10) 1 0, 1/r: Any 0th-5th level Wizard spell
Lich 0 (10) 2 0, 1/r: Any 0th-4th level Priest spell
Lich 0 (10) 3 0, 1/r: Any psionic cantrip
Lich 0 (10) 4 +5*(Lich level)% WR (not irreducible) that can't be ignored
Lich 0 (10) 5 Resist Turning (you are double the rating)
Lich 0 (10) 6 0: Create Snare 20*(Lich level)% (obvious trap, auto detected, needs to be removed to bypass)
Lich 1 (11) 1 0, 1/r: Any 1st-6th level Wizard spell
Lich 1 (11) 2 0, 1/r: Any 1st-5th level Priest spell
Lich 1 (11) 3 0, 1/r: Any psionic minor
Lich 1 (11) 4 1M: Banish Undead
Lich 1 (11) 5 Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
Lich 1 (11) 6 +10*(Lich level)% iWR that can't be ignored
Lich 1 (11) 7 Mask Undead status; Can't be turned
Lich 1 (11) 8 Detect Artifacts; 1M: Legend Lore Artifact
Lich 1 (11) 9 1M, (lich level)/d: Gain +10 XP
Lich 1 (11) 10 0: Create Traps 15*(Lich level)%
Lich 1 (11) 11 All spells cost 0 P actions; Material componenting does not cost 1 V action
Lich 1 (11) 12 +(Lich level) OppV or QM actions
Lich 1 (11) 13 Negative Cold (Lich level)d10 dmg by touch
Lich 1 (11) 14 +(Lich level) Research Points per reset (see [P12])
Lich 1 (11) 15 1F or 1X: Duplicate any level 0 Concordant spell

[PC45] Exemplar (Concordant Archetype Adjectives) (x2) Group


[P7.4] Martial Arts Second Tier Maneuvers

2nd Tier Maneuver Type Method #Act Notes
Head Paralysis h Blunt 1P/1M Blow x7 dmg; Target cannot use M/Opp/Zero act perm (no save)
Super Blow xh Blunt 1P/2V Blow x10 dmg; Stun (make 10 saves, each missed is 1s of stun)
n-ary Kick h/s Kick 2 att One kick hits up to 10 targets
Vulnerability Kick s Kick 1 att/1M One kick auto rolls a '20', affects any x1 target (ignore resist/immunity)
Lock Down h Lock * any type Up to 10 targets cannot use actions of that type (no save)
Repetitious Damage s Lock 1P Repeat physical damage of last segment (same targets)
Mental Immunity xs M/P Tr. 1 1M # Become Class VI/Esper-blind; 100% irrMPIRR; lasts until dropped
Reset xh M/P Tr. 1 * all types # Reset yourself
Elemental Immunity h M/P Tr. 2 XM # Immune to any 1 chosen Element for 1d; only 1 such immunity per day
Opposing Strike h/s M/P Tr. 2 1M/1P/1V # +1 Opp action this segment
All-Around Consolidation s M/P Tr. 3 1V All targets (friendly & non-friendly) are considered 1 "group"
Material Componenting xs M/P Tr. 3 0 May use Material Componenting for Martial Arts (1V for double effect)
Effect Reflection s Move 1V # Save to reflect a spell/psi/innate that targets you back to caster
Great Speed s Move 1V Able to use (but does not get) +1P and +1V per segment for 5r (1/d)
Chi Fireball h/s Push 1M 1 target takes 10d10 dmg and Stunned 1s (Save for & ignore stun)
Whirling Accuracy h/s Push 1att +10/+10 TH/dmg with unarmed attacks this segment
Heart xh Slash 1att TH-10: target degenerates max hp /s
Mind h Slash 1att TH-10: target psionically degenerates each freq's max PSP /s
Crushing Punch xh Strike 1P Punch x10 dmg; All dmg is perm. hp
Disastrous Punch h Strike 1P Punch x7 dmg; all items on target save vs. crushing blow or destroyed
Air Throw h/s Throw 1P/1V Throw x10 dmg; Target loses next 7V actions (no save)
Distance Throw s Throw 2att Do a throw up to 120' away and at +10 TH
Fool's Touch s Vital 3att Target Blind (save), Fumbled (save), cannot use Martial Arts (save)
Setting Touch h Vital 5att Target Set (no save)
Maximum Damage h/s Weapon 0 All of your weapons (and unarmed combat) do maximum damage
Weapon of Greatness h Weapon 0 Can use any size weapon with no Str requirements at all