| Power
| TPP
| Type
| Description
|
| Detect Law/Psionics
| 2/r
| Minor
| Detect Law (and) Detect Psionics
| | Disorder Objects
| 15
| Minor
| Group of objects become chaotically arranged
| | Mistaken Missive
| 15
| Minor
| Mistaken Missive (TM 53)
|
| Protection from Law
| 15+2/r
| Minor
| As Pro.Evil but versus Lawful alignment
| | Confusion
| 20
| Minor
| Confusion (as spell)
| | Entropy
| 35/t
| Minor
| Disorder Objects continuous in 180'r
|
| Chaos Shield
| 40
| Minor
| Chaos Shield (TM 21)
| | Dissension's Feast
| 40
| Minor
| Dissension's Feast (TM 57)
| | Shifting Appearance
| 40/t
| Minor
| Appearance shifts to a random combination of creatures each round (strange to behold)
|
| Randomness
| 45/t
| Major
| All your non-permanent die rolls of NdS instead are rolled as Nd(S+2)-N
| | Random Causality
| 55
| Major
| Random Causality (TM 69)
| | Random Telekinetics
| 55+3/r
| Major
| All objects in 60'r area randomly telekinese around, creatures in area take 1d6*1d10 dmg/r
|
| Charm Chaotic Creature
| 60
| Major
| Charm (no save) only vs. Chaotic creatures
| | Miscast Magic
| 65
| Major
| Miscast Magic (TM 69), also works on psionics
| | Chaotic Combat
| 75
| Major
| Chaotic Combat (TM 75)
|
| Chaotic Sleep
| 75
| Major
| Chaotic Sleep (TM 76)
| | Inverted Ethics
| 80
| Major
| Inverted Ethics (TM 80)
| | Shift Towards Chaos
| 80
| Major
| Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards C
|
| Chaotic Commands
| 95
| Major
| Chaotic Commands (TM 89)
| | Physical Freedom
| 95
| Major
| Free Action (and) Remove Paralysis (and) Remove Domination (or) gives a path to escape local authorities
| | Destroy Clone
| 95
| Major
| Kills a Clone, Simulacrum, or Shapechanger
|
| Summon Chaotic Creature
| 120
| Grand
| Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
| | Wildstrike
| 120
| Grand
| Wildstrike (TM 39)
| | Mental Freedom
| 125
| Grand
| Ejection (and) Restore Memories/Clarity of Mind (and) Remove Possession; This effect costs no actions to use
|
| Random Gravity
| 140
| Grand
| Gravity in 1 mile radius becomes random (1d6-3 times normal gravity each round)
| | Uncontrolled Weather
| 140
| Grand
| Weather Patterns in area become random/extreme
| | Wild Magic Surge
| 155
| Grand
| Generate (level) Wild Surges within 60' each round for 1h
|
| Random Dispatcher
| 160
| Grand
| Hornung's Random Dispatcher (TM 44), no save
| | Chaos Storm
| 180+8/r
| Super
| All in 120'r area are affected by Weird, Maze, and Chaos (as spells) every round
| | Grand Chaos
| 200/r
| Super
| All die rolls by all creatures within 240' of caster become either minimum (50%) or maximum (50%), check for each grouping of dice rolled
|
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