| Name
| Effect
|
| Construct Control Item 1
| Create a "Control" type item (see next page) of TechL=CL, each TechL takes 1S action
| | Construct Generic Item 1
| Create a "Generic" type item (see next page) of TechL=CL, each TechL takes 1S action
| | Construct Power/Defensive Item 1
| Create a "Power" type item (see next page) of TechL=CL, each TechL takes 1S action
|
| Construct Weapon Item 1
| Create a "Weapon" type item (see next page) of TechL=CL, each TechL takes 1S action
| | Create Technological Monster I
| Create a DL I Technological Monster (AC=4*CL, hp=8*CL, Str=2*CL)
| | Degrade Technology
| Technological item with TechL<=CL gets -1 TechL (save vs. PP) (minimum TechL=0)
|
| Detect Technology
| Detects Technology and gives TechL within sight
| | Energy Discharge
| 80' line, CL^2 technological dmg (RSW save:½), can power tech items drained of power
| | Hack into Technological Object
| Hack (gain control) of a technological object with TechL<=CL (monsters get save)
|
| Hard Resistance to Radiation
| Double resist radiation (1/4, save for 1/10), Ignore gaining Psi9/18/27 powers due to RS
| | Identify Technology
| Identifies a technological item, 8% chance of failure per TechL greater than your CL
| | Improve Technology
| Technological item with TechL<CL gets +1 TechL (TechL% chance of destroying item)
|
| Mend
| As spell
| | Minor Creation
| As spell
| | Repair Light Damage
| Cures 10 hp (1 Hull point) to a technological item
|
| Speak with Technological Item
| Communicate with technological item (considered semi-intelligent like Speak w/ Plants)
| | Technological Armor
| +CL AC, +CL*2 current hp (like an Armor spell), can stack w/ Armor spell
| | Technological Shield
| DR (CL*2)/(+CL/2) (or) WR 10*CL% (or) Others need a +CL-1 weapon to hit you
|
| Technological Weapon
| Your weapon gets +(CL/2, round down) TH & +(CL/2, round up) dmg, not magical plusses
|
|