[S2] Wizard Spells


[S2.0] Level 0 Wizard Spells (Cantrips)

# Name School Effect Source New?
1 Arcane Mark Meta Place magical writings in area {Touch, 1 group} PH3
2 Armor 0 Abj +CL*0.5 current hp DM
3 Bee Cnj Honeybee appears; 90% likely to sting someone {1 creature} UA1
4 Belch Evo Target belches {1 creature} UA1
5 Blink (cantrip) Evo Target blinks its eyes {1 creature} UA1
6 Bluelight Cnj 5' radius dim light {1 group} UA1
7 Bug Cnj Insect appears; Pinches if appears on someone {1 creature} UA1
8 Change Alt Turns one animal/plant into another (similar) {1 target} UA1
9 Charming 0 Enc Charms a monster, gets a new save every segment DM
10 Chill Evo Chills one target -40° C {1 target} UA1
11 Clean Abj Cleans one area {1 group} UA1
12 Color Evo Colors one target {1 target} UA1
13 Colored Lights Alt,Ill One 12", two 6", three 4", or four 3" dim lights {1-4 targets} UA1
14 Cone of Cold 0 Inv CL cold dmg to a group (save:½) DM
15 Cough Evo Target coughs {1 creature} UA1
16 Creak Evo Creaking sound (like rusty door hinges) UA1
17 Curdle Enc Hastens spoilage or wilting {1 object} UA1
18 Dampen Evo Dampens one area {1 group} UA1
19 Dancing Lights (cantrip) Ill 1-4 illusionary lights, you can move them around {1 group} PH3
20 Daze Enc Target makes no actions next segment (save) {1 creature} PH3
21 Death Spell 0 Nec Slay 1d4 HD of creatures (save) DM
22 Delayed Blast Meta You next spell has a chosen time delay (max 1 day) DM
23 Detect/Identify Radiation Div Detect Radiation; 1M, 1/t: Identify Radioative Item/Effect DM
24 Detect Magic (cantrip) Meta Detect magic (type/power require 1r to get) 60' {self only} PH3
25 Detect Poison Div Detect poisons within 22+3L' r {self only} PH3
26 Detect Radiation Div Detect radiation (incl. RS rating) 30' {self only} DM
27 Dim Alt,Ill Light source sheds only half normal light {1 target} UA1
28 Dirty Evo Dirties an area {1 group} UA1
29 Disrupt Undead Nec 1d6 dmg positive (no save); Only affects undead {1 creature} PH3
30 Distract Enc All within sight look at a spot within 10' of caster {1+ creatures} UA1
31 Dry Abj Dries one area {1 group} UA1
32 Dust Abj Dusts (removes dirt) from an area {1 group} UA1
33 Dusty Evo Makes an area dusty {1 group} UA1
34 Exterminate Abj 1 dmg disintegration to a small creature (save) {1 creature} UA1
35 Feeblemind 0 Enc -2 mental stat points (randomly distributed in packet of 2) (save per packet) DM
36 Fire Shield 0 Abj Anyone who melees with you takes 5% dmg back DM
37 Fireball 0 Inv CL/2 fire dmg to a group (save:½) DM
38 Firefinger Alt,Evo 1 dmg fire (save) {1 target} UA1
39 Flare Evo -1 TH (no save) {1 creature} PH3
40 Flavor Enc Changes the flavor of a target {1 target} UA1
41 Footfall Ill Footsteps sound UA1
42 Freshen Enc Refreshes spoiled food; stops spoilage {1 object} UA1
43 Gather Alt Gathers (sorts) small objects in area {1 group} UA1
44 Ghost Sound Ill Can create sounds in area PH3
45 Giggle Enc Target giggles {1 creature} UA1
46 Gnats Cnj Cloud of gnats; Distracts 1d4 s (save) {1 group} UA1
47 Groan Ill Groaning sound UA1
48 Hairy Alt Causes hair / hair-like growth to thicken {1 target} UA1
49 Haze Alt,Ill -1 TH; +1 saves; +5% Hide in Shadows in area UA1
50 Hide Ill Hides one small object from view {1 object} UA1
51 Knot Alt Rope-like object becomes (hard) knotted {1 object} UA1
52 Light (cantrip) Evo Object glows w/ light 20' r (No blindness/AC adj.) {Touch, 1 object} PH3
53 Lightning Bolt 0 Inv CL/2 lightning dmg to a group (save:½) DM
54 Mage Hand Alt Telekinesis 5 lbs. {1 object} PH3
55 Magic Missile 0 Inv (CL+1)/8 missiles, each does 1d4+1 force dmg (no save) DM
56 Mask Alt,Ill Target's face changes appearance {1 creature} UA1
57 Mending (cantrip) Alt Repairs a small tear or break {1 object} PH3
58 Mirage Ill Target area appears as something else {1 group} UA1
59 Moan Ill Moaning sound UA1
60 Mouse Cnj Mouse appears {1 creature} UA1
61 Mute Alt Turns one small mineral object into another {1 object} UA1
62 Natural/Necromancy Resistance Abj NaNR 70+CL*5% [duration 15 minutes] DM
63 Nod Evo Target nods {1 creature} UA1
64 Noise Ill Sounds in area as caster chooses {1 group} UA1
65 Open/Close Alt Opens or closes a (unlocked) door or container {1 object} PH3
66 Original Haste 0 Alt x5/4 # Attacks, x5/4 move rate DM
67 Palm Ill Caster can hide an object in his hand {Touch, 1 object} UA1
68 Polish Alt Polishes (makes smooth) an object {1 object} UA1
69 Power Word Blind 0 Cha Blinds & stuns a creature if current hp < -200 (no save) DM
70 Power Word Kill 0 Cha Kills a creature if current hp < -150 (no save) DM
71 Power Word Stun 0 Cha Stuns a creature if current hp < -400 (no save) DM
72 Present Alt Teleports a small object to caster's hand {1 object} UA1
73 Prestidigitation (cantrip) Meta Minor "magic tricks" (hide objects,play music,…) PH3
74 Quick Zero Haste Chrono +1QZ action per round (duration 1 turn) (counts as a Haste effect) DM
75 Rainbow (cantrip) Alt,Ill Creates a colorful rainbow; save or look at it 1-4s {1 group} UA1
76 Rattle Ill Rattling sound (like chains) UA1
77 Ravel Alt Unravels / unstitches an object {1 object} UA1
78 Ray of Enfeeblement 0 Cha -2 physical stat points (randomly distributed in packet of 2) (save per packet) DM
79 Ray of Frost Cnj,Evo 1d3 dmg cold (no save) {1 target} PH3
80 Ray of Heat {reverse: Ray of Ooze} Evo CLd2 heat {ooze} damage, area 1 target, no save DM
81 Read Magic (cantrip) Meta Can read magical writings at 1 page per minute {self only} PH3
82 Resistance Abj +1 saves {Touch, 1 target} PH3
83 Salt Evo Salts a target {1 target} UA1
84 Scratch Evo Target scratches himself {1 creature} UA1
85 Shield 0 Abj AT +1 source DM
86 Shine Alt Makes an object shine; remove rust, corrosion {1 object} UA1
87 Smokepuff Evo Small cloud of smoke appears {1 group} UA1
88 Sneeze Evo Target sneezes {1 creature} UA1
89 Sour Evo Makes a target taste sour {1 target} UA1
90 Spell Turning 0 Abj Turns the next CL/8 SL's of spells DM
91 Spice Evo Adds ginger, pepper, bay, garlic, parsely to obj {1 object} UA1
92 Spider Cnj Spider appears; 5% chance of poisonous {1 creature} UA1
93 Spill Alt Causes contents of a container to spill out {1 object} UA1
94 Sprout Alt Causes plants to sprout seeds/flowers {1 group} UA1
95 Stitch Alt Sew seams in cloth or leather {1 group} UA1
96 Sweeten Evo Adds suger, honey, syrup to object {1 object} UA1
97 Tangle Alt Rope-like object becomes tangled {1 object} UA1
98 Tap Evo Tapping/Rapping sound UA1
99 Tarnish Alt Object becomes tarnished (rusted/corroded) {1 object} UA1
100 Tenser's Transformation 0 Alt +2% of max hp to current hp, -4 TH melee DM
101 Thump Ill Thump sound (like something fell) UA1
102 Tie Alt Tie a (easy) knot in a rope or rope-like object {1 object} UA1
103 Tweak Cnj Unseen finger/thumb pinches target {1 creature} UA1
104 Twitch Evo Target twitches {1 creature} UA1
105 Two-D'lusion Ill Wall of illusion; static (non-changing) {1 group} UA1
106 Unlock Cnj Unlocks a simple lock {1 object} UA1
107 Untie Alt Unties a rope object (nullifies Tie, Knot, Tangle) {1 object} UA1
108 Wacky Ball 0 / Normal / 0 Evo Ld2 dmg normal element (save: 0) {1 group} DM
109 Wacky Ball 0 / Normal / ½ Evo Ld1 dmg normal element (save: ½) {1 group} DM
110 Wacky Ball 0 / Normal / ns Evo 1 dmg normal element (no save) {1 group} DM
111 Wacky Bolt 0 / Normal / 0 Evo Ld4 dmg normal element (save: 0) {1 target} DM
112 Wacky Bolt 0 / Normal / ½ Evo Ld2 dmg normal element (save: ½) {1 target} DM
113 Wacky Bolt 0 / Normal / ns Evo Ld1 dmg normal element (no save) {1 target} DM
114 Warm Evo Warms one target +40° C {1 target} UA1
115 Whistle Evo Whistling sound (sharp or eerie, not a cat-call) UA1
116 Wilt Enc Wilts a plant; Plant creatures take 1 dmg (save) {1 target} UA1
117 Wink Enc Target winks {1 creature} UA1
118 Wrap Alt Wraps (bundles and secures) a group of objects {1 group} UA1
119 Yawn Evo Target yawns; Vulnerable to Sleep 1r {1 creature} UA1

[S2] Wizard Spells


[S2.1] Level 1 Wizard Spells

# Name School Effect Source New?
1 Accuracy Enc L missiles get double range categories {L objects} OA1
2 Acid Stream 10' line of acid shoots from open hand DM? (i?)
3 Affect Normal Fire Reduce or enlarge normal fires PH2
4 Affect Normal Fires Alt,Ele Double or halve the effect of a fire {1 group} PH1
5 Alarm 4 hour +½h/level If anyone enter the area of effect the spell let out an alarm PH2
6 Alarm (1) Evo Any creature who approaches triggers a sound {1 group} UA1
7 Alarm (3) Abj Sends mental alarm to you if creature approach {1 group} PH3
8 Alley Summoning I Cnj, Wild Summons a DL II alley monster, under your control, 1% chance per segment of losing control DM
9 Analyze Div Learn 1 characteristic of an item (magic/psi/tech) {Touch, 1 object} RC0
10 Animate Dead Animals Creates skeletons or zombies from normal animals Nec
11 Animate Rope Alt Animates 1 rope-like object {1 object} PH3
12 Animate Wood Alt Animates 1 wood object {Touch, 1 object} OA1
13 Anti-Magic Shell 1 Abj Anti-Magic of SL 0 DM
14 Armor AC6 until 8+1/level points of damage had been sustained by subject PH2
15 Armor (1) Cnj,Abj AC 8 source; +8+L or +2L hp (even above max) {Touch, 1 creature} UA1
16 Armor (2) Cnj,Abj AC 6 source {Touch, 1 creature} PH2
17 Armor 1 Abj +CL*2 current hp DM
18 Armor, Set hp Abj +CL current hp, cannot raise current hp above CL*10 (counts as Armor spell but can receive multiples) DM 4.0
19 Armoring, Physical Abj Take -CL dmg per physical attack (counts as Armor spell) DM 4.0
20 Audible Glamer Ill Makes sounds at target location PH1
21 Audible Glamer Makes illusions of sounds PH2
22 Aura Fire Alt -2 AC {1 target} Thay
23 Awaken Caster awakens when trigger set off DM? (i?)
24 Barrier Abj (5*CL hp Armor spell) South
25 Bigby’s Bookworm Bane Bookworm It’s not actually a protection rather a search and kill spell, which annihilates every bookworm is your library. GRA1
26 Bigby’s Feeling Finger Caster can detect secret door with above average chance. GRA1
27 Bigby's Bookworm Bane Evo Kills bookworms in 100 books/scrolls per minute GRA1
28 Bigby's Feeling Fingers Evo Disembodied hand, can search for secret doors GRA1
29 Blink To Alt Target creature is blinked into your group (Reflex save) DM 4.0
30 Blink Wounding Caster "blinks" randomly if struck by weapon DM? (i?)
31 Breathe Alt (Can breathe anywhere!) South
32 Burning Hand 1d3+2/level hp fire damage PH2
33 Burning Hands (1) Alt,Ele L dmg fire (no save) PH1
34 Burning Hands (2) Alt,Ele 1d3+2L dmg fire (save:½) PH2
35 Burning Hands (3) Alt,Ele Ld4 dmg fire (save:½) PH3
36 Burst Monster I Cnj Summons a DL II monster, not sick, has only 1S action, disappears after 1r DM 4.0
37 Cantrip ALL Can cast 1 cantrip (Wiz 0) per round as Z action PH2
38 Cantrip The lesser art of spellcasting PH2
39 Carasting's Repulsiveness Other creatures try to avoid spell target DM? (i?)
40 Cat Spirit Target has senses/improved reflexes of a cat DM? (i?)
41 Catapult Alt Can throw a large rock +3 TH, dmg=3d6+1 {1 object} FRA2
42 Catapult Spell throwing missiles as a catapult FRA
43 Cause Fear Nec Fear (save) {1 creature} PH3
44 Chain Lightning 1 Inv Do CL lightning hits for CLd1 dmg, decreases 1 die per hit DM
45 Chameleon Ill Target matches surroundings {Touch, 1 target} OA1
46 Change Self Ill Change appearance to anything +/- 1' in size {self only} PH1
47 Change Self Changes the appearance of the caster PH2
48 Charm Any I Enc Charm any one monster with 3 HD or less (save), creature with < 1 HD gets no save DM 4.0
49 Charm Person Enc Charm 1 humanoid {1 creature} PH1
50 Charm Person Charms a person, the charmed being favors the command of the caster PH2
51 Charming I Enc Charms a monster, gets a new save every round DM
52 Chill Touch Nec Add "Save or 1d4 dmg & 1 Str loss" to unarmed {self only} PH2
53 Chill Touch Touch Long lasting spell which causes 1d4 hp of chill damage plus the victim loose 1 point of Strength, has additional effect on undead PH2
54 Chromatic Orb Evo,Ill 1=Pearly (1d4; light in area; save or blinded for L r or until leaves area)
2=Ruby (1d6, save or -1 Str and -1 Dex for 1 r)
3=Flame (1d8; save or 2 fire dmg)
4=Amber (1d10; save or blinded 1d4+4 r)
5=Emerald (1d12; save or nauseated until leaves area)
6=Turquoise (2d8; save or magnetised 3d4 r)
7=Sapphire (2d4; save or paralyzed 5d4 r)
10=Amethyst (slowed 2d4 r (no save); save or petrified)
12=Ashen (paralyzed 1d4+1 r (no save); save or slain) {1 creature}
UA1
55 Chromatic Orb 30 yard Multicolored sphere causing damage by color, has additional effect per color, must be aimed and thrown PHBR2
56 Circle Evo (Combine) Thay
57 Cloud Ladder Alt Creates a ladder {1 group} OA1
58 Cloud Walk Allows target to rest upon or walk on clouds DM? (i?)
59 Color Spray Alt,Ill Unc. if <L; Blind if <L+3; Stun if >L+2 (save if >6) {1d6 creatures} PH1
60 Color Spray Lower HD become unconscious, more HD blind or stun PH2
61 Compass Miniture arrow that always points north DM? (i?)
62 Comprehend Languages Alt Read/Write (not speak) 1 language {Touch, 1 creature} PH1
63 Comprehend Languages Caster can comprehend one creature or writing PH2
64 Cone of Cold 1 Inv CLd2+CL cold dmg to a group (save:½) DM
65 Confuse Language Confuses the speech of one creature or confuses the language on one written object PH2
66 Conjure Spell Component Cnj Material componenting costs 1Z instead of 1V {self only} TM2
67 Conjure Spell Component Conjures spell component under 1 gp value ToM
68 Copy Evo Copies 1 nonmagical book or 1 spellbook page {1 object} PHBR4
69 Copy Copies one written page PHBR2
70 Corpse Light 1 undead body per level can be made illuminating for 1t/level FRA
71 Corpse Link Sensory link between the caster and a dead bony Nec
72 Corpse Visage Ill,Nec Makes target's face appears as a rotting corpse {Touch, 1 creature} PHBR4
73 Corpse Visage Subject’s face become so horrid that anyone gazing upon it will surprise or (1 or lower HD) flee PHBR2
74 Corpselight Alt,Nec Dead/Undead bodies glow; -1 AC penalty {L targets} FRA2
75 Create Item I Cnj Creates an item of <= CL gp value, lasts for 2 turns DM
76 Dancing Light Creates lights which appears to be torches or will-o-wisp or one human shaped light globe PH2
77 Dark Pillar Pillar of darkness that drains consciousness DM? (i?)
78 Darkness Alt,Ill Magical darkness; can blind if targetted (save) {1 group} PH1
79 Death Spell 1 Nec Slay 1d12 HD of creatures (save) DM
80 Delay Image Tim,Ill +2 AC bonus; +1 saves {Touch, 1 creature} Chro2
81 Deny Cold Abj (Resist Cold) Thay
82 Detect Boss/NPC party Div Gives location of Boss and NPC party(ies) on current DL DM 4.0
83 Detect Disease Div Detect disease incl. type within 30' {self only} PHBR4
84 Detect Disease Detect normal and magical diseases PHBR2
85 Detect Illusion Div,Ill Can detect and automatically disbelieve illusions {Touch, 1 creature} PH1
86 Detect Invisibility Div,Ill Det. invisible, astral, ethereal, hidden, out/phase {1 creature} PH1
87 Detect Magic Detect magic in area of effect PH2
88 Detect Magic (1) Div Gives school and general power level within 60' {self only} PH1
89 Detect MF/PF/TF/LF Div Gives current MF/PF/TF/LF, current time, current location DM 4.0
90 Detect Motive Gives an idea about the target's motives DM? (i?)
91 Detect Phase Div,Dim Detects fully phased and ethereal creatures {self only} S&M2
92 Detect Secret Doors Div Detect secret/hidden/concealed doors/containers {self only} PH3
93 Detect Secret Passage/Portal Div Detect secret/hidden/concealed doors/containers {self only} S&M2
94 Detect Temporal Anomaly Tim,Div Detect time distrurbance & cause within 90' {self only} Chro2
95 Detect Undead Div,Nec Detects undead within 60+10L' {self only} PH2
96 Detect Undead Detect the presence of undead PH2
97 Detect/Identify Magic Div Detect Magic; 1M, 1/t: Identify Magic Item/Effect DM
98 Detho's Delirium Nec (Speak with Drunk) Thay
99 Dictation Evo,Geo Any words spoken in area appear on paper {1 group} S&M2
100 Discourage Entry Makes unwelcome visitors afraid to enter lab DM? (i?)
101 Dispel 1/3 Enc 33% chance to dispel 1 effect (ER to resist); can material component to make it 67% DM 4.0
102 Dispel Exhaustion 1 Alt Restore 5% of dmg taken, get an Original Haste 1 for 1 round DM
103 Divining Rod Div,Enc Detects 1 type of general object {self only} PHBR4
104 Divining Rod Much like the locate object spell PHBR2
105 Drawmij's Beast of Burden Alt Halves the effective weight a mount is carrying {1 creature} GRA1
106 Drawmij's Light Step Alt Target leaves no tracks; Walk across water {1 creature} GRA1
107 Drowsy Insects Cnj Swarm of Insects; save or slept 2d6 r {1 group} OA1
108 Dust Warriors Dust/bone creatures appear (caster's control) DM? (i?)
109 Electric Blades 1-4 electric blades shoot from fingertips DM? (i?)
110 Elemental Blast I Inv CLd2 dmg to one group (no save, random E=1 element each time) DM 4.0
111 Elemental Burst Cnj,Ele 1d8 dmg, choose a basic element (save:½) {1 group} OA1
112 Endure Elements Abj -5 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature} PH3
113 Enlarge Alt +/- 20L% size {1 target} PH1
114 Enlarge Enlarge the affected creature or object by 10%/level of caster. Enlarged characters cause more damage PH2
115 Erase Alt Removes writing {1 target} PH1
116 Erase Removes writing from pages, it can erase explosive runes, glyph of warding, sepia snake sigil and wizard mark PH2
117 Expeditious Retreat Alt x3 move rate; Can jump 15' {self only} S&M2
118 Feather Fall Alt Max = (L+1)*200 lbs {1+ targets} PH1
119 Feather Fall Cause the fall of one individual to become more gentle and no damage is suffered upon landing PH2
120 Feeblemind 1 Enc -5 mental stat points (randomly distributed in packet of 5) (save per packet) DM
121 Fiery Eyes Cnj Gaze causes Fascination (save) {self only} OA1
122 Find Familiar Cnj,Enc See [S4], or finds your familiar {1 creature} PH1
123 Find Familiar Conjures a loyal familiar for the caster PH2
124 Find Water Detects the location of water within 10 miles DM? (i?)
125 Fire Burst Alt,Evo L dmg fire (save) {1 group} TM2
126 Fire Burst 1 hp/level of fire damage delivered to anyone near the targeted fire source ToM
127 Fire Shield 1 Abj Anyone who melees with you takes 10% dmg back DM
128 Fireball 1 Inv CLd2 fire dmg to a group (save:½) DM
129 Firewater Alt Turns water into a flammable (2d6) substance UA1
130 Fist of Stone Alt,Ele Str 18 with unarmed attacks {self only} TM2
131 Fist of Stone Turns caster fist into stone giving him a strength of 18/00 ToM
132 Floating Disc Evo Can carry 100L lbs.; Moves at caster's rate {1 group} RC0
133 Fog Phantom Pillar of fog which the caster can see through DM? (i?)
134 Forward Haste I Alt +2C' actions per turn (not every round, you get these only once per fight) DM 4.0
135 Friends Enc +2d4 Chr {self only} PH2
136 Friends The caster appears more friendly, +2d4 Chr PH2
137 Gaze Reflection Alt,Ill Any gaze/eye attack reflection upon enemy {self only} PH2
138 Gaze Reflection Gaze Protect form gaze attack PH2
139 Ghost Light Cnj Ghostly light; Int<6 or HD<2 save or feared 1 r {1 group} OA1
140 Globe of Invulnerability 1 Abj Immune to spells with SL=0 DM
141 Grease Evo Surface becomes greasy/slippery {1 group} UA1
142 Grease Anyone within the area must roll saving throw or slip and fall PH2
143 Hail of Stone Cnj,Evo Ld3 dmg earth (two saves: 1make=½, 2make=0) {1 group} OA1
144 Hold Portal Alt Magically locks a door {1 group} PH1
145 Hold Portal Hold a door securely closed for spell duration PH2
146 Hornung's Guess Div,WM Know how many persons/objects of one type {1 group} TM2
147 Hunting Hound Small dog that can smell but not see or fight DM? (i?)
148 Hypnotism Enc,Ill Suggestion (two saves, fails if both fail) {1d6 creatures} PH1
149 Hypnotism The caster suggest a course of action to be taken to the subject PH2
150 Identify Identifies magical items PH2
151 Ignite Flame Evo (1d3 dmg) South
152 Inaudibility Ill Make no sound when walking (reduces wandering monsters) DM
153 Influence Emotion Slight influence over target's emotion DM? (i?)
154 Insulation Electricity Give +3 bonus to saving throw vs. electricity and halves all damage sustained SSouth
155 Jump Caster can jump farther and into more height whit this spell PH2
156 Jump (1) Alt Can jump 30'; Has 1+L/3 jumps {Touch, 1 creature} PH1
157 Jump (2) Alt Can jump 30' {Touch, 1 creature} PH2
158 Kestrel's Bat Voice Can "see" with sonar in complete darkness DM? (i?)
159 Know History Div General information on history of target {1 target} OA1
160 Know School Div Know schools is specialized/opposite to target {1 target} FRA2
161 Know School Detect the specialization of another mage FRA
162 Ladder Alt (Ladder) South
163 Lasting Breath Alt Can hold breath for duration {L creatures} TM2
164 Lasting Breath Helps subject holds his breath ToM
165 Light Alt,Ill Magical light; can blind if targetted (save) {1 group} PH1
166 Light Brighten surrounding PH2
167 Lightning Bolt 1 Inv CLd2 lightning dmg to a group (save:½) DM
168 Locate Remains Detect the physical remains of dead beings Nec
169 Mage Armor Cnj,Abj +4 AC {Touch, 1 creature} PH3
170 Magic Eye Caster can see through immobile invisible eye DM? (i?)
171 Magic 'mental Magical energy elemental (not under control) DM? (i?)
172 Magic Missile Ball of energy causing 1d4+1 hp damage, you can cast one per every other level you have PH2
173 Magic Missile (0) Evo (2*L+3)/5 missiles; 1d6+1 dmg force (no save) {1+ creatures} RC0
174 Magic Missile (1) Evo (L+1)/2 missiles; 1d4+1 dmg force (no save) {1+ creatures} PH1
175 Magic Missile 1 Inv (CL+1)/2 missiles, each does 1d4+1 force dmg (no save) DM
176 Magic Mouth Magical mouth speak when conditions are met PH2
177 Magic Weapon Alt,Enc Weapon has +1/+1 TH/dmg {Touch, 1 object} PH3
178 Melt Alt Melts snow or ice {1 group} UA1
179 Memorize Song Caster can remember a song for 1 decade DM? (i?)
180 Mending Mends broken, cut or otherwise apart object PH2
181 Message Alt Sends a secret message to target PH1
182 Message Pointed individual receive message and can reply to it PH2
183 Metallic Orb Evo,Ill 1=Lead (1d6; -3 to base movement rate (save))
2=Tin (1d8; Chill L r (save))
3=Bronze (1d10; Cold 2'r, dmg=1d6 (save:0))
4=Copper (1d12; Hypnotism L r (save))
6=Silver (2d6; -2 Con 1 d (no save); Stun L r (save))
8=Electrum (2d8; -20% MR 1 d (no save); -10% RR 1 d (no save); Feeblemind (save))
9=Gold (2d10; Weakness (no save); Dispel E/N/G(save))
11=Steel (2d12; Color Spray 5'r; Prismatic Spray 5'r)
13=Platinum (3d8; Maze (no save); Imprisonment (save)) {1 creature}
DM
184 Metamorphose Liquid Metamorphoses liquid into an other liquid ToM
185 Metamorphose Liquids Alt Turns one liquid into another (nonmagical) {Touch, 1 group} TM2
186 Minor Annoyance Small buzzing sound & pinch in target's ear DM? (i?)
187 Monster Swarm Summoning I Cnj Summons CL*4.5 (round down) DL 0 monsters DM
188 Mordenkainen's Pro. Avians Abj Avians have -2 TH target {Touch, 1 creature} GRA1
189 Mount Cnj Summons a horse/camel/elephant mount {1 creature} UA1
190 Mount Conjure up a mount for a few hour PH2
191 Murdock’s Feathery Flyer Caster can glide with this spell ToM
192 Murdock's Feathery Flyer Alt Can glide {self only} TM2
193 Nahal's Reckless Dweomer Evo,WM L% desired spell you know; else Wild Surge TM2
194 Nauseating Gas Enc Area effect: Nauseated (-5 all actions) (Fort save) DM
195 Negative Bolt Nec One target takes CL*DL*5 negative dmg (DL=LVL^0.5 if target's DL is not available) DM 4.0
196 Noise Filter Filters out offensive or obtrusive sounds DM? (i?)
197 Nystul’s Magical Aura Makes an object radiate magic PH2
198 Nystul's Dancing Werelight Alt Light spell that follows caster, can dim/brighten GRA1
199 Nystul's Flash Evo Dazed 1d4 r (no save); Blind 1d4 r (save) {1 group} GRA1
200 Nystul's Magic Aura Ill Target is considered a magical item {Touch, 1 target} PH1
201 Nystul's Undetectable Aura Ill Object immune to detect spells {Touch, 1 object} PH3
202 Obscuring Mist Cnj Everything has cover to each other {1 group} PH3
203 Original Haste 1 Alt x4/3 # Attacks, x4/3 move rate DM
204 Otiluke's Bubbling Buoyancy Alt Up to 100L lbs float on a cloud of bubbles GRA1
205 Otiluke's Smoky Sphere Evo Smoke, save or coughing (-2 TH/saves) 1d4+1r {1 group} GRA1
206 Otto's Chime of Release Alt All shackles/ropes on creature released {1 creature} GRA1
207 Painting Illusionary magical painting appears (framed!) DM? (i?)
208 Panic Enc Target is Panicked (50% flee, 50% taunted towards you) (Will save) DM
209 Patternweave Div Know what jumble of objects is supposed to be {1 group} TM2
210 Petition Asks an outer planar being a question DM? (i?)
211 Phantasmal Force Ill Area is sq'; Visual only {1 group} PH1
212 Phantasmal Force Makes illusionary images PH2
213 Phantom Armor Alt,Ill AC 3 source; +L hp (even above max); +1 saves {Touch, 1 creature} UA1
214 Poisonous Claws Nec Natural fighting has poison (CL*4 dmg, save for CL) DM
215 Power Word Blind 1 Cha Blinds & stuns a creature if current hp < -160 (no save) DM
216 Power Word Kill 1 Cha Kills a creature if current hp < -120 (no save) DM
217 Power Word Stun 1 Cha Stuns a creature if current hp < -320 (no save) DM
218 Precipitation Alt Light rain in area {1 group} UA1
219 Precognitive Sense Tim,Div Know an event which will occur within 6L h {self only} Chro2
220 Prepared Blast Meta Your next spell has -CL saves, -CL*5% MR (or) +CL/2 to CL DM
221 Prismatic Wall 1 Abj 1 Prismatic color DM
222 Protection from Chaos Abj +2 AC, +2 saves vs. evil; Prevents bodily contact {Touch, 1 creature} PH3
223 Protection from Evil Abj +2 AC, +2 saves vs. evil; Prevents bodily contact {Touch, 1 creature} PH3
224 Protection from Evil Evil Evil creatures fight with penalties, protect from possession and evil mental control, protect from conjured beings PH2
225 Protection from Good Good Good creatures fight with penalties, protect from possession and mental control, protect from conjured beings PH2
226 Protection from Hunger and Thirst One creature can live without nourishment and water for 1 day/level of caster PHBR2
227 Protection from Hunger/Thirst Abj Requires no food or water for duration {Touch, 1 creature} PHBR4
228 Protection from Vermin Abj Protection from creatures <1 HD {Touch, 1 creature} S&M2
229 Push Cnj Push up to 50L lbs.; Can knock over (save) {1 target} PH1
230 Quiet Passage Allows quiet/safe passage if nonhostile intent DM? (i?)
231 Radiation Resistance Abj RR 60+CL*5% [duration 1 hour] DM
232 Rary's Empathic Perception Div Sense emotions, 1 creature per 5r {1+ creatures} GRA1
233 Ray of Enfeeblement (3) Nec -1d6-L/2 Str (save) {1 creature} PH3
234 Ray of Enfeeblement 1 Cha -5 physical stat points (randomly distributed in packets of 5) (save per packet) DM
235 Ray of Fatigue Nec Target is fatigued (save) {1 creature} S&M2
236 Read Illusionist Magic Div,Ill Can read/identify illusionist writings/scrolls {self only} UA1
237 Read Magic With this spell the wizard can read magical scripts PH2
238 Redirection (low) Ill (1bM to cast), you have a summon: A monster selecting you selects your summon instead DM 4.0
239 Reduce Alt -10L% size (max reduction = 50%) {1 target} PH3
240 Reduce Make creature smaller, smallness depends on the level of caster PH2
241 Reveal Colorpool Detects presence of windows to other planes DM? (i?)
242 Reverse Magic I Casts effect's reverse if 1st level & in range DM? (i?)
243 Run Enc (L+1)/2 targets; Move rate doubles {Touch, 1+ creatures} UA1
244 Runetrue Creates a small magical ward against demons DM? (i?)
245 Scales Abj DR (CL*2)/+(CL/2) [duration 1 day] DM
246 Scatterspray Alt Small objects fly about, dmg is 1d6 (save) {1 group} FRA2
247 Scatterspray Floating object cause minimal damage FRA
248 Scroll, Quill and Ink Summons a scroll, quill, and ink from lab DM? (i?)
249 Secret Signs Alt Caster and 1 target can communicate secretly OA1
250 Shield Negates magical missile attacks, provides AC2 vs. hand-hurled missiles, AC3 vs. device-propelled missiles and AC4 vs. other attack, grants +1 saving throw vs. frontal attack PH2
251 Shield (1) Evo,Abj Immune Force; AC2 source; +1 saves {self only} PH1
252 Shield (3) Abj +7 AC; +3 area saves {self only} PH3
253 Shield 1 Abj AT +4 source DM
254 Shielder Abj +CL AC, +CL saves; pick an element, you're immune to it DM 4.0
255 Shock Bolt {reverse: Grave Bolt} Evo CLd4 lightning {grave} damage, area 30' line, no save DM
256 Shocking Grasp Alt,Ele 1d8+L dmg electricity (no save) {Touch, 1 target} PH1
257 Shocking Grasp Touch 1d8+1/level electrical damage PH2
258 Silent Image Ill Area is 10' cubes; Illusion sight component only {1 group} PH3
259 Silvadel's Magic Feather Allows remote manipulation of a feather DM? (i?)
260 Slay I Nec Slay one DL I monster (PPD save, aNR to resist) DM 4.0
261 Sleep Affect 2d4 HD, but monster with more than a 4+3 HD are unaffected, there is no saving throw against this spell PH2
262 Sleep (0) Enc 2d8 HD slept (no save); max HD/creature=4+1 RC0
263 Sleep (1) Enc 4d4 HD slept (no save); max HD/creature=4+2 {1 group} PH1
264 Sleeping Levitation Caster levitates 1'-6' off ground when asleep DM? (i?)
265 Slide Slides a light object across a surface DM? (i?)
266 Slow Metabolism Tim,Alt Slows poison; Needs to eat only once every 12h {Touch, 1 creature} Chro2
267 Sneakabout Light Small light that follows caster/target around DM? (i?)
268 Snilloc’s Snowball Snowball causing 1d3 damage or 1d6 vs. fire dwelling or using creature FRA
269 Snilloc's Snowball Evo 1d3 dmg snow (no save) {1 target} FRA2
270 Sparkle Beam Beam of radiance that makes undead glow/hurt DM? (i?)
271 Specific Monster Summoning I Cnj Choose Animal, Plant, Arctic, or Faerie. You summon 10 DL I monsters of that type. DM 4.0
272 Spectral Voice Like the ventrilquism but voice emits from a undead Nec
273 Spell Turning 1 Abj Turns the next CL/7 SL's of spells DM
274 Spider Climb Alt Climb Walls 200%; No Material componenting {Touch, 1 creature} PH1
275 Spider Climb Subject can climb surfaces, but items glue to his hand PH2
276 Spidereyes caster can see through the eyes of a spider Drow
277 Spook Ill Fear; Target gets a save each round {1 creature} UA1
278 Spook Play upon natural fear, roll saving throw every round PH2
279 Sporacle Orb (low) Ill One target: 1 random low [C] section effect (save) (DM knows what "low" means) DM 4.0
280 Starlight Creates a small bright star miles up in sky DM? (i?)
281 Stepping Stones Creates stones in midair, can be stepped on DM? (i?)
282 Still Water Alt Stills (calms) water in area {1 group} OA1
283 Summon Monster I Cnj Summons a DL 1 creature to fight for you {1 creature} PH3
284 Summon Monster Recall I Cnj Summons 2 DL I monsters. Next time you cast this, you get the same thing unless you spend another slot. DM 4.0
285 Summon Undead Cnj;Nec (2d6 undead; HD<CL) Thay
286 Swim Alt Target can swim at move rate 12 {1 creature} OA1
287 Talk in Sleep Sleeping target starts to talk in sleep DM? (i?)
288 Taunt Enc One or more creatures of 1 type taunted (save) {1 group} PH2
289 Taunt Victims try to attack the caster physically PH2
290 Tenser’s Floating Disc This energy disc can hold up to 45 kg/level of caster PH2
291 Tenser's Eye of the Tiger Alt Night Vision; Has only -1 TH while blind {Touch, 1 creature} GRA1
292 Tenser's Floating Disc Evo Can carry 100L lbs.; Moves at rate 6 {1 group} PH1
293 Tenser's Steady Aim Alt Target has no missile penalty TH while moving {1 creature} GRA1
294 Tenser's Transformation 1 Alt +5% of max hp to current hp, -3 TH melee DM
295 Torture Targets are struck with pain and must lie down DM? (i?)
296 Treacherous Tripwire Invisible and moving tripwire DM? (i?)
297 Tree Swipe Causes a branch of a tree to swing at target DM? (i?)
298 True Strike Div Your next attack is at +20 TH {self only} PH3
299 Tune Instrument plays a tune by itself DM? (i?)
300 Turn Correct Page Turns to correct page in familiar book DM? (i?)
301 Umbrella Invisible umbrella of force, moves with target DM? (i?)
302 Unseen Servant Cnj Invisible servant, can carry 40 lbs. {1 group} PH1
303 Unseen Servant 1hour+1t/lv It serves the caster in mundane tasks like opening doors, dusting, cleaning up etc. PH2
304 Ventriloquism Ill Ventriloquism {1 target} PH1
305 Ventriloquism Sound appears to come from somewhere else PH2
306 Veschiul's Shadowbolt Black ray that causes weakness/depression DM? (i?)
307 Wacky Ball 1 / Normal / 0 Evo Ld4 dmg normal element (save: 0) {1 group} DM
308 Wacky Ball 1 / Normal / ½ Evo Ld2 dmg normal element (save: ½) {1 group} DM
309 Wacky Ball 1 / Para / 0 Evo Ld2 dmg para element (save: 0) {1 group} DM
310 Wacky Ball 1 / Para / ½ Evo Ld1 dmg para element (save: ½) {1 group} DM
311 Wacky Ball 1 / Para / ns Evo 1 dmg para element (no save) {1 group} DM
312 Wacky Bolt 1 / Normal / 0 Evo Ld6 dmg normal element (save: 0) {1 target} DM
313 Wacky Bolt 1 / Normal / ½ Evo Ld4 dmg normal element (save: ½) {1 target} DM
314 Wacky Bolt 1 / Normal / ns Evo Ld2 dmg normal element (no save) {1 target} DM
315 Wacky Bolt 1 / Para / 0 Evo Ld4 dmg para element (save: 0) {1 target} DM
316 Wacky Bolt 1 / Para / ½ Evo Ld2 dmg para element (save: ½) {1 target} DM
317 Wacky Bolt 1 / Para / ns Evo Ld1 dmg para element (no save) {1 target} DM
318 Wall of Darkness 10'x30' wall of complete darkness DM? (i?)
319 Wall of Fog Alt,Ill Blocks sight (incl. Infravision) PH1
320 Wall of Fog 2d4r+20’cube+10’cube/level Obscure light and vision PH2
321 Ward Enc (Wall: Save or want to leave) South
322 Warp Wood Alt Warps wood OA1
323 Water Protection Alt,Abj Immune Drowning; Breathe Underwater {1 target} OA1
324 Waterproof Makes an object resistant to water damage DM? (i?)
325 Weapon Snap Force that tries to break a weapon DM? (i?)
326 Weapon Strike Force that tries to have weapon swing at user DM? (i?)
327 Wish 1 Meta Wish for a SL=0 Wizard spell DM
328 Wizard Glue Very sticky mass of glue DM? (i?)
329 Wizard Mark Alt Makes a permanent mark on target object {1 group} UA1
330 Wizard Mark Writes personal mark upon surface PH2
331 Write Evo Can copy 1 page of magical writings per hour. Does a rough copy of a spell so it can be properly inscribed later. A character may inscribe his caster level in spell levels each day into a format he can memorize from. {1 object} PH1
332 Zile's Rememberance Remembers images of a dead creature's life DM? (i?)

[S2] Wizard Spells


[S2.2] Level 2 Wizard Spells

# Name School Effect Source New?
1 Accelerate Plant Growth Tim Accelerates plant growth by L months {1 group} Chro2
2 Agannazar’s Scorcher Cause 3d6 hp of damage within AE, like flame-thrower. It last for 2 rounds, so it can deliver an additional round of damage FRA
3 Agannazar's Scorcher Evo Target takes 6d6 dmg fire (save:½); others 2d8 {1 group} FRA2
4 Alley Summoning II Cnj, Wild Summons a DL IV alley monster, under your control, 2% chance per segment of losing control DM
5 Alter Self Alt,Ill Alter Appearance; +/- 50% size; Fly 3"; Swim {self only} UA1
6 Alter Self Changes the appearance of the caster, even adding other appendage PH2
7 Animal Companion Enc Make an animal your companion (not familiar) {1 creature} OA1
8 Animate Water Cnj,Enc Animates water, moves at 6", dmg Ld2 /attack OA1
9 Anti-Magic Shell 2 Abj Anti-Magic of SL 0 to 1 DM
10 Apparition Ill -L Cml; causes fear in others <1 HD (save) {Touch, 1 creature} OA1
11 Arcane Lock Abj Locks a look/container {Touch, 1 object} PH3
12 Armor 2 Abj +CL*4 current hp DM
13 Armoring, Mystical Abj Take -CL dmg per spell/psi/innate (counts as Armor, can be used w/ Physical) DM 4.0
14 Bigby’s Dexterous Digits 3t/level A hand which can use tools under the caster control. You can experiment from far away. GRA1
15 Bigby’s Silencing Hand Silence a creature by a hand on it’s mouth. GRA1
16 Bigby's Dextrous Digits Evo Pair disembodied hands; Can use caster's NWP GRA1
17 Bigby's Silencing Hand Evo;Enc Silence (save) {1 creature} GRA1
18 Bind Alt,Enc Animates 1 rope-like object {1 object} UA1
19 Bind Caster can command a rope to knot, tie, coil etc. PH2
20 Bladethirst Alt Weapon gets +3/+0 {Touch, 1 object} FRA2
21 Bladethirst Gives an one time bonus to hit with slashing weapons FRA
22 Blindness Ill Blindness (save); can be dispelled/cured {1 creature} PH2
23 Blindness Cause illusionary blindness, so Cure Blindness won’t remove it PH2
24 Blindness/Deafness Alt Blindness or Deafness (caster's choice) (save) {1 creature} PH3
25 Blur Enemies fight with penalties against blurred wizard PH2
26 Blur (1) Ill +4 AC; +1 saves {self only} PH1
27 Blur (3) Ill 20% WR vs. creatures without True Sight {self only} PH3
28 Bull's Strength Alt +1d4+1 Str {Touch, 1 creature} PH3
29 Burst Monster II Cnj Summons a DL III monster, not sick, has only 1S action, disappears after 1r DM 4.0
30 Cat's Grace Alt +1d8 or +1d4+1 (your choice) Dex {Touch, 1 creature} S&M2
31 Chain Lightning 2 Inv Do CL lightning hits for CLd2 dmg, decreases 1 die per hit DM
32 Chaos Shield Abj Protection from your own wild surges (get save) {self only} TM2
33 Charm Any II Enc Charm any one monster with 8 HD or less (save), creature with < 2 HD gets no save DM 4.0
34 Charming II Enc Charms up to 2 monsters, gets a new save every turn DM
35 Choke Nec;Cnj Ld4 dmg necromantic (save:½) {1 creature} PHBR4
36 Choke 30 yard 1d4 hp suffocating damage/round, there is saving throw to suffer only half damage PHBR2
37 Cloak from Undead Alt;Abj Invisibility to Undead {Touch, 1 creature} FRA2
38 Cloak from Undead Like invisibility to undead FRA
39 Cloak Undead Nec;Abj Undead are invisible, also to Detect Undead {1 group} FRA2
40 Cloak undead Make undead undetectable with detect undead, and the naked eye FRA
41 Combus Evo Thay
42 Cone of Cold 2 Inv CLd4+CL cold dmg to a group (save:½) DM
43 Cone of Eldritch Shards {Acid} Evo CLd6 eldritch shards {acid} damage, area 40' cone, no save DM
44 Continual Flame Ill Magical flame (illusionary); no heat {Touch, 1 object} PH3
45 Continual Light Alt Magical light; can blind if targetted (save) {1 group} PH1
46 Continual Light Causes a globe of light to be appear PH2
47 Create Item II Cnj Creates an item of <= CL^2 gp value, lasts for 4 turns DM
48 Damage Mirror Alt (All in 10' take dmg you take) South
49 Darkness 15’ Radius Cause surrounding to become engulfed in total darkness PH2
50 Darkness, 15' radius Alt Magical darkness {1 group} PH2
51 Darkvision Alt Can see in darkness {Touch, 1 creature} PH3
52 Darsson’s Cooling Breeze 4 hour/lv Provide air ventilation in a room. SSouth
53 Darsson’s Fiery Cube Create a cube of fire causing 1d4 hp of damage/level. SSouth
54 Daylight Evo Object sheds daylight 60' r {Touch, 1 object} PH3
55 Deafness Ill Deafness (save); can be dispelled/cured {1 creature} PH1
56 Deafness Cause illusionary deafness, no curative magic will remove it PH2
57 Death Recall Nec;Div Visualizes last few minutes of a corpse's death {Touch, 1 object} PHBR4
58 Death Recall Visualize the final minutes of the dead PHBR2
59 Death Spell 2 Nec Slay 2d12 HD of creatures (save) DM
60 Decastave Evo Staff: 1d6 dmg force + 1d4 dmg draining {self only} FRA2
61 Decastave 1d6 Wizard must be proficient in staves. It is considered magical FRA
62 Deeppocket Extradimensional space which can contains more mass than the pocket would indicate PH2
63 Deeppockets Alt,Enc Extradimensional space (100 lbs.) {Touch, 1 object} UA1
64 Delay Death One creature can fight after he reached 0 hp till -10 hp, of course with penalties. 1t/level PHBR2
65 Deny Fire Abj (Resist Fire) Thay
66 Detect Evil Detect the presence of evil PH2
67 Detect Evil (0) Div Detect evil / evil intent 60' {self only} RC0
68 Detect Evil (2) Div Detect evil / evil intent 180' {self only} PH2
69 Detect Good Detect the presence of goodness PH2
70 Detect Invisibility Detect invisible being PH2
71 Detect Life Div Detect life 10L' {self only} PHBR4
72 Detect Life Detect the presence of life PHBR2
73 Detect Poison Div Thay
74 Detect Psionics Div Detect Psionics 60' {self only} DM
75 Detect Psionics Detect the presence of psionic activity DS
76 Detect Thoughts Div Detect surface thoughts 60' {self only} PH3
77 Detect/Identify Psionics Div Detect Psionics; 1M, 1/t: Identify Psionic Item/Effect DM
78 Dispel 1/2 Enc 50% chance to dispel 1 effect (ER to resist); can material component to make it 100% DM 4.0
79 Dispel Exhaustion 2 Alt Restore 10% of dmg taken, get an Original Haste 2 for 1 round DM
80 Dispel Radiation Abj Dispels Radiation (1 target = auto success) {1 group} DM
81 Displace Self Alt;Dim Displaced {self only} S&M2
82 Drawmij's Adventurer's Luck Alt Luckstone effect {Touch, 1 creature} GRA1
83 Drawmij's Breath of Life Alt Cannot drown, don't need air, immune to gas {L creatures} GRA1
84 Drawmij's Scent Mask Ill Conceal all odors coming from creatures {Touch, L creatures} GRA1
85 Drawmij's Swift Mount Alt Doubles movement rate {Touch, L/2 creatures} GRA1
86 Elemental Blast II Inv CLd4 dmg to one group (no save, random E=2 element each time) DM 4.0
87 Embalm Protect a dead bony from decaying Nec
88 Enchanted Blade Evo,Enc Electrical sword: +(L+3)/4 TH, total Ld6 dmg {Touch, 1 creature} OA1
89 Endurance Alt +1d4+1 Con {Touch, 1 creature} PH3
90 Entangle (0) Enc Animates a rope; can entangle a creature (save) {1 object} RC0
91 ESP Detect the surface thoughts of other beings PH2
92 ESP (0) Div Can read surface thoughts (no save) {1+ creatures} RC0
93 ESP (1) Div Can read surface thoughts (no save) {1+ creatures} PH1
94 Fascinate Ill Charmed and Fascinated (save) {1 creature} UA1
95 Feeblemind 2 Enc -10 mental stat points (randomly distributed in packets of 5) (save per packet) DM
96 Filter Abj Immune Gas; takes ½ dmg from Chlorine Gas {Touch, 1 group} PHBR4
97 Filter Gases Invisible globe around touched individual. PHBR2
98 Fire Shield 2 Abj Anyone who melees with you takes 25% dmg back DM
99 Fire Shuriken Evo #=(L+5)/6, roll TH, 2d8 dmg fire (no save) & -2TH {1+ creatures} OA1
100 Fireball 2 Inv CLd4 fire dmg to a group (save:½) DM
101 Flame Dagger Evo Thay
102 Flaming Sphere Evo Move rate 3; 2d6 dmg fire (save if not directly hit) {1 group} PH3
103 Flaming Sphere A fiery sphere moves at the caster will damaging anyone in its path for 2d4 points of fire damage PH2
104 Flash Evo (Blindness area) Thay
105 Fleet Fleet Quicken the subject DS
106 Fluid Movement Abj +CL Reflex saves DM
107 Flying Fist Evo Fist attacks by self: +2 TH, dmg 1d2 & -2 TH FRA2
108 Flying Fist Hand can cause punch damage FRA
109 Fog Cloud Alt,Ill Blocks sight (incl. infravision) {1 group} PH3
110 Fog Cloud Conjure huge mass of fog PH2
111 Fool’s Gold Copper coins seems to be gold coins PH2
112 Fools' Gold Alt,Ill 4000L gp value {1 group} PH1
113 Forget Enc Forget (L+2)/3 minutes, or 1 specific memory PH1
114 Forget Subject forget the happenings of the past few rounds PH2
115 Forward Haste II Alt +3C' actions per turn (not every round, you get these only once per fight); 2C'=Q DM 4.0
116 Ghost Pipes Alt;Nec Instrument plays itself {Touch, 1 object} FRA2
117 Ghost Pipes Plays a tune on instruments FRA
118 Ghoul Touch Nec Touch causes paralyzation (save) {self only} PHBR4
119 Ghoul Touch Touch Touched individual paralyses and begin to stink causing other to fight with -2 penalty PHBR2
120 Glitterdust Save vs. Spell or blinded PH2
121 Glitterdust (2) Cnj Blind 1d4+1 r (save) PH2
122 Glitterdust (3) Cnj Blind L r (save) PH3
123 Globe of Invulnerability 2 Abj Immune to spells with SL=0 to 1 DM
124 Hornung's Baneful Deflector Evo Missile vs. you: it hits a random creature in 15' {Touch, 1 creature} TM2
125 Hypnotic Pattern 24 HD of creature kept captive by this spell, if the victim is harmed the spell breaks PH2
126 Hypnotic Pattern (1) Ill 24 HD looking at pattern are Hypnotized PH1
127 Hypnotic Pattern (3) Ill 2d4+L HD looking at pattern are Fascinated {1 group} PH3
128 Ice Knife Evo Roll TH, within 5' take 2d4 dmg ice & numb 1d3r {1+ creatures} OA1
129 Ice Knife 2d4 Shatter on contact PHBR2
130 Improved Phantasmal Force Ill Area is sq'; Sight and sound {1 group} PH1
131 Improved Phantasmal Force Visual illusions and minor sounds PH2
132 Insatiable Thirst Enc Save or drink anything nearby {1 creature} TM2
133 Insatiable Thirst During the spell victim will drink everything he can while he feels an uncontrollable desire to quench his thirst ToM
134 Invisibility Ill Invisibility; attacking ends spell {Touch, 1 target} PH1
135 Invisibility Individual become invisible PH2
136 Irritation Alt -4 AC; -2 TH; -1 Dex; -1 Cml until 1V spent {1 creature} UA1
137 Irritation Various irritations occur PH2
138 Knock Alt Open locked/barred/held/wizard locked doors {1 group} PH1
139 Knock Open a locked door PH2
140 Know Alignment Div Detect alignment 30L' on 1 creature /r {1+ creatures} UA1
141 Know Alignment Reveal the alignment of an NPC or object PH2
142 Leomund’s Trap Permanent Thieves detect traps on trapped object 100% of time PH2
143 Leomund's Trap Ill Illusionary trap, can be "disarmed" to avoid {Touch, 1 object} PH1
144 Levitate Subject can alter his altitude, but cannot fly horizontally without aid PH2
145 Levitate (0) Alt Can levitate up/down at normal movement rate {self only} RC0
146 Levitate (1) Alt Can levitate up/down at normal movement rate {1 creature} PH1
147 Life Sounding Tim Know age of target, and how much lifespan left {Touch, 1 creature} Chro2
148 Lightning Bolt 2 Inv CLd4 lightning dmg to a group (save:½) DM
149 Living Link Sensory link between caster and a living creature Nec
150 Locate Object Pinpoint the location of a known general object PH2
151 Locate Object (1) Div Locate one object {1 object} PH1
152 Locate Object (3) Div Locate one object {1 object} PH3
153 Lock Lock a door PH2
154 Magic Missile 2 Inv (CL+1) missiles, each does 1d4+1 force dmg (no save) DM
155 Magic Mouth Alt Object speaks up to 25 words, can set up trigger {1 object} PH1
156 Magic Resistance Abj MR 50+CL*5% [duration 2 hours] DM
157 Mask Alignment & Blend In Ill You appear to be another alignment / part of enemy's group DM
158 Maximilian’s Earthen Grasp Stony arm reach for the target and grasp him penalizing him in fight ToM
159 Maximillan's Earthen Grasp Alt Arm holds target, has double caster's hp {1 creature} TM2
160 Melf’s Acid Arrow 2d4 point of acid damage, acid last more if caster is more experienced, the arrow must hit the target PH2
161 Melf's Acid Arrow (1) Evo Roll TH +1: (3+L/3)d4+1 dmg acid (no save) {1 target} UA1
162 Melf's Acid Arrow (3) Cnj Roll TH: (2+2*L/3)d4 dmg acid (no save) {1 target} PH3
163 Metal Skins Abj 8+CL*2 skins, each is one instance of DR 20/- DM 4.0
164 Metallic Orb Evo,Ill See [S1.N] for notes on this spell {1 creature} DM
165 Minor Image Ill Area is 10' cubes; Illusion: sight & sound {1 group} PH3
166 Mirror Image Conjures illusionary images of the caster, enemies don’t know which is the caster PH2
167 Mirror Image (0) Ill Creates 1d4 images of yourself {self only} RC0
168 Mirror Image (3) Ill Creates 1d4+L/3 images of yourself {self only} PH3
169 Misdirection Ill Redirects divination spells {1 target} PH3
170 Misdirection Protect from detection spells for 8 hour PH2
171 Monster Summoning 2 Cnj Summon a DL=0 monster DM
172 Monster Swarm Summoning II Cnj Summons CL*4 DL I monsters DM
173 Moon Rune Alt,Geo Wizard mark, not visible until condition reached {1 group} S&M2
174 Mordenkainen's Encompassing Vision Alt All-around sight {Touch, 1 creature} GRA1
175 Move Object Alt South
176 Nahal's Nonsensical Nullifier Abj Know Align / Detect Evil/Lie give random results {Touch, 1 creature} TM2
177 Notched Blast Meta Your next spell is "held" (release as 0), no spells until released DM
178 Nystul's Blackmote Evo 2d6+L dmg darkness/cold (no save) {1 creature} GRA1
179 Nystul's Blazing Beam Evo Blind 2d4r, -4 TH, -4 AC (save); within 1' is ½ {1 creature} GRA1
180 Nystul's Crystal Dagger Evo;Cnj Dagger: 1d4 mineral, +2/+2, +3/+3 vs. undead GRA1
181 Obscure Object Abj Hides object from location/detection/scrying {Touch, 1 object} PH3
182 Obscure Object Protect an object from location finding spells/devices PH2
183 Omen Div Know general fortune of some major undertaking OA1
184 Original Haste 2 Alt x3/2 # Attacks, x3/2 move rate DM
185 Otiluke's Boiling Oil Bath Evo;Cnj 3d4 dmg heat (save:0) {1 creature} GRA1
186 Otto's Soothing Vibrations Enc Friendship (save+2) {1 group} GRA1
187 Otto's Tones of Forgetfulness Enc Forgets all Nonweapons (save) {1 creature} GRA1
188 Past Life Div Know dead's former appearance & last minute {Touch, 1 target} TM2
189 Past Life Visualize the former appearance of a dead ToM
190 Power Word Blind 2 Cha Blinds & stuns a creature if current hp < -120 (no save) DM
191 Power Word Kill 2 Cha Kills a creature if current hp < -90 (no save) DM
192 Power Word Sleep Cnj Thay
193 Power Word Stun 2 Cha Stuns a creature if current hp < -240 (no save) DM
194 Predict Weather Div Thay
195 Preserve Abj,Tim Preserves freshness {1 group} Chro2
196 Prismatic Wall 2 Abj 2 Prismatic colors DM
197 Pro. from Normal Weapons Abj Thay
198 Pro. from Plants Abj Thay
199 Pro. from Poison Abj Thay
200 Pro. from Specific Lycan. Abj Thay
201 Protection from Arrows Abj -10 dmg /missile attack, unless +L/5+1 or better {Touch, 1 creature} PH3
202 Protection from Birds Bird Protect against attack by low level birds and worsen attack roll of higher levels SSouth
203 Protection from Cantrip Cantrip Protect and area or creature from cantrips PH2
204 Protection from Cantrips Abj Immune to 0 level spells (Cantrips or Orisons) {Touch, 1 target} UA1
205 Protection from Charm Abj +L/3 saves vs. charm {Touch, 1 creature} OA1
206 Protection from Paralysis Abj Immune to paralysis, slow, hold {Touch, 1 creature} TM2
207 Protection from Paralysis Paralysis Protect from all form of paralysis ToM
208 Protection from Poison Abj Poison-using creatures must save to attack {Touch, 1 creature} S&M2
209 Pyrotechnics Alt,Ele Blindness within 120' (save); obscures vision PH1
210 Pyrotechnics Smoke arose from exiting fire or sparkles blind others PH2
211 Quimby’s Enchanting Gourment 1hour+1t/lv A special form of unseen servant it cooks for the caster FRA
212 Quimby's Enchaning Gourmet Cnj Specialized Unseen Servant: Cooking/Cleaning {1 group} FRA2
213 Rary's Aptitude Appropriater Div;Alt Know a proficiency the target knows {Touch, 1 creature} GRA1
214 Ray of Enfeeblement Target reduced to strength 5 unless save is made PH2
215 Ray of Enfeeblement (1) Enc Loses 25+2L% Str and physical dmg done {1 creature} PH1
216 Ray of Enfeeblement (2) Enc Str goes to 5, -1 per die physical dmg {1 creature} PH2
217 Ray of Enfeeblement 2 Cha -10 physical stat points (randomly distributed in packets of 5) (save per packet) DM
218 Remove Scent Ill You (or 1 target) has no scent (reduces wandering monsters) DM
219 Resist Elements Abj -12 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature} PH3
220 Resist Energy Drain Abj Thay
221 Ride the Wind Alt Carried by wind at 12" (save) {L creatures} TM2
222 Ride the Wind Caster lifted upon the wind, he can control altitude but no direction of flying ToM
223 Rope Trick Alt Creates 30' rope, top is extradimensional space. If the extra-dimensional space is ruptured (due to Anti-Magic or whatever), the contents will be dumped to the Astral plane. The rope that the spell creates is extremely difficult to destroy by physical means. PH1
224 Rope Trick The caster conjures a rope then goes up on it to an extradimensional dwelling where he can stay for a few time PH2
225 Run Alt (Move Rate 36) South
226 Scare Creatures with fewer than 6 HD are terrified, only elves, half-elves and priests get saving throw PH2
227 Scare (1) Enc Fear (save) {1 creature} PH1
228 Scare (3) Nec Fear (save); Creatures > 5 HD are immune {1 group} PH3
229 See Invisibility Div Detect invisible/astral/ethereal 100+10L' {self only} PH3
230 Sense Shifting Alt Sensory affects of your SL 1-3 spells change {self only} TM2
231 Sense Shifting Alter the sensory effect of spells ToM
232 Shatter Crystalline creatures and object suffer damage PH2
233 Shatter (1) Alt Object destroyed (save vs. crushing blow) {1 object} PH1
234 Shatter (2) Alt Object(s) destroyed (save vs. crushing blow) {1 group} PH2
235 Shield 2 Abj AT +8 source DM
236 Skeletal Hands Summons two hand, they can do various tasks including attacking Nec
237 Skyhook An invisible hook hangs in the air, supporting whatever hanging on it Drow
238 Slay II Nec Slay 4 DL's of monsters in one group (max DL=2) (PPD save, aNR to resist) DM 4.0
239 Smoke Shape Alt Can shape smoke into any shape (such as wall) {Touch} OA1
240 Smoky Form Alt Polymorph to cloud of smoke, +2 wpn to hit {Touch, 1 creature} OA1
241 Snilloc’s Snowball Swarm 1d3 hp/level of ice damage or 1d6/level vs. fire dwelling or using creature FRA
242 Snilloc's Cream Pie Evo 1d3 dmg pie (no save) {1 target} FRA2
243 Snilloc's Snowball Swarm Evo Ld3 dmg snow (save:½) {1 group} FRA2
244 Speak with Dead Nec;Div Thay
245 Specific Monster Summoning II Cnj Choose Insect, Reptile, Cloud, or Leech. You summon 9 DL II monsters of that type. DM 4.0
246 Spectral Hand Nec Can use 1 touch at range per round (roll TH+2). The hand can be re-used, but it must return to the caster so he can touch it. The hand does not need to roll to hit. The hand itself can be attacked (AC 0, has 2 hit points per caster level). The spell level limit is removed. PH2
247 Spectral Hand Through this spell you can deliver touch spells to targets yards away PH2
248 Spell Turning 2 Abj Turns the next CL/6 SL's of spells DM
249 Stinking Cloud Evo Nauseated (save) PH1
250 Stinking Cloud Those within the cloud feel nausea and cannot attack unless save is made PH2
251 Stone Feet Cuts the movement of the target in half DS
252 Strength Alt +1d8 Str {Touch, 1 creature} PH1
253 Strength Strengthen creature. More effective on warriors PH2
254 Summon Monster II Cnj 1 DL 2 or 1d3 DL 1 creatures to fight for you {1 creature} PH3
255 Summon Monster Recall II Cnj Summons 2 DL II monsters. Next time you cast this, you get the same thing unless you spend another slot. DM 4.0
256 Summon Swarm Cnj Summons rats,bats,spiders,etc. 1d4+L/3 dmg/r PH2
257 Summon Swarm Damage depends on actions of the victims, at least 1 hp per round PH2
258 Tail Alt Grow an extra tail [lose spell slot while running] DM
259 Tasha’s Uncontrollable Hideous Laughter Various negative effect as victim collapses into gales of laughter PH2
260 Tasha's Hideous Laughter Enc Do nothing (save) {1 creature} PH3
261 Tasha's Uncont. Hideous Laughter Evo -2 Str and Dazed (save) {1 creature} UA1
262 Tenser's Brawl Alt +2 TH; 10% chance to stun per attack (save) {Touch, 1 creature} GRA1
263 Tenser's Hunting Hawk Alt Polymorphs an arrow into a hunting hawk {Touch, 1 object} GRA1
264 Tenser's Transformation 2 Alt +10% of max hp to current hp, -2 TH melee DM
265 Thunderball Evo (1d6+1 dmg ball, save or deaf) South
266 Time Stop 2 Alt Stops time for 1 segment DM
267 Timeslip Tim Disappear for 1r; teleport up to 10 mi at end {self only} Chro2
268 Tumble Enc (Trip) South
269 Ultravision Alt,Ill Ultravision 300' {Touch, 1 creature} UA1
270 Undead Mount Nec Animates a dead horse/mount, can carry 300 lbs. {1 creature} FRA2
271 Undead Mount Duration is 2 hours +1 hour/level. It animates a dead mount whit that the caster can travel. FRA
272 Undetectable Alignment Protect from alignment probing magic PH2
273 Vocalize Alt Can cast spells without Verbal components {Touch, 1 creature} FRA2
274 Vocalize Alt Can cast spells without Verbal components {Touch, 1 creature} UA1
275 Vocalize Can cast spell without verbal components PHBR2
276 Vocalize Can cast spell without verbal components FRA
277 Wacky Ball 2 / Normal / 0 Evo Ld6 dmg normal element (save: 0) {1 group} DM
278 Wacky Ball 2 / Normal / ½ Evo Ld4 dmg normal element (save: ½) {1 group} DM
279 Wacky Ball 2 / Normal / ns Evo Ld2 dmg normal element (no save) {1 group} DM
280 Wacky Ball 2 / Para / 0 Evo Ld4 dmg para element (save: 0) {1 group} DM
281 Wacky Ball 2 / Para / ½ Evo Ld2 dmg para element (save: ½) {1 group} DM
282 Wacky Ball 2 / Para / ns Evo Ld1 dmg para element (no save) {1 group} DM
283 Wacky Ball 2 / Quasi / 0 Evo Ld2 dmg quasi element (save: 0) {1 group} DM
284 Wacky Ball 2 / Quasi / ½ Evo Ld1 dmg quasi element (save: ½) {1 group} DM
285 Wacky Ball 2 / Quasi / ns Evo 1 dmg quasi element (no save) {1 group} DM
286 Wacky Bolt 2 / Normal / 0 Evo Ld8 dmg normal element (save: 0) {1 target} DM
287 Wacky Bolt 2 / Normal / ½ Evo Ld6 dmg normal element (save: ½) {1 target} DM
288 Wacky Bolt 2 / Normal / ns Evo Ld4 dmg normal element (no save) {1 target} DM
289 Wacky Bolt 2 / Para / 0 Evo Ld6 dmg para element (save: 0) {1 target} DM
290 Wacky Bolt 2 / Para / ½ Evo Ld4 dmg para element (save: ½) {1 target} DM
291 Wacky Bolt 2 / Para / ns Evo Ld2 dmg para element (no save) {1 target} DM
292 Wacky Bolt 2 / Quasi / 0 Evo Ld4 dmg quasi element (save: 0) {1 target} DM
293 Wacky Bolt 2 / Quasi / ½ Evo Ld2 dmg quasi element (save: ½) {1 target} DM
294 Wacky Bolt 2 / Quasi / ns Evo Ld1 dmg quasi element (no save) {1 target} DM
295 Wakefulness Enc Cancels a sleep effect; Resist sleep {1 creature} DK2
296 Wakefulness Whit this spell one could postpone sleep for 8 hour DK
297 Wall of Gloom Cnj;Sha -2 TH through wall; Fear (save) S&M2
298 Web Entangle creatures caught in it PH2
299 Web (0) Evo Save & Str check: Miss 1 = Slow; Miss 2 = Held RC0
300 Web (1) Evo Save & Str check: Miss 1 = Slow; Miss 2 = Held {1 group} PH1
301 Whip Evo Whip, 0,1/r to swing: Fear animals; Disarm (save) {1 object} UA1
302 Whispering Wind Alt,Ill Send 12 word message or cause a sound {1 group} UA1
303 Whispering Wind Delivers message to miles away PH2
304 Wind Breath Evo 5L mph wind; Can knock down objects/creatures OA1
305 Wish 2 Meta Wish for a SL=0 to 1 Wizard spell DM
306 Wizard Lock Alt Magically locks door/lock {Touch, 1 group} PH1
307 Wizard Lock Lock a door, but caster can pass it without effect. The lock is permanent PH2
308 Zephyr Evo Gentle breeze; holds back clouds/vapor {1 group} UA1

[S2] Wizard Spells


[S2.3] Level 3 Wizard Spells

# Name School Effect Source New?
1 Air Breathing Underwater creatures can breathe normal air PH2
2 Alacrity TOM2
3 Alacrity Speed up casting of spell ToM
4 Alamir’s Fundamental Breakdown Learns the ingredients of a magical item or chemical mixture ToM
5 Alamir's Fundamental Breakdown TOM2
6 Alley Summoning III Cnj, Wild Summons a DL VI alley monster, under your control, 3% chance per segment of losing control DM
7 Alternate Reality TOM2
8 Anti-Magic Shell 3 Abj Anti-Magic of SL 0 to 2 DM
9 Armor 3 Abj +CL*6 current hp DM
10 Assist Cnj (Aid) Thay
11 Augmentation I TOM2
12 Augmentation I Augments the damage inflicted by spells of level 1-3 ToM
13 Bigby’s Pugnacious Pugilist 1d2+3 Hit as a fighter half the level of caster, 3 hp/level, AC4. GRA1
14 Blacklight Alt Magical darkness; save each round or effected {1 group} FRA2
15 Blacklight Wraps creatures in total darkness FRA
16 Blink Caster phases thus other cannot hit him PH2
17 Blink (2) Alt 0, 1/r: Uncontrolled Blink somewhere within 10' PH2
18 Blink (3) Alt You randomly vanish and reappear for 1 round/level. PH3
19 Blink (DM) Alt 0, 1/r: Blink; The location is not random (caster has control). If you blink away after meleeing with a creature, it gets a parting shot (but it cannot turn around first). DM
20 Bone Club Enc;Nec Acts as a club +1, +4 vs. undead PHBR4
21 Bone Club 1d6+4 or 1d6+1 Caster must be proficient in club. Club cause more damage on undeads PHBR2
22 Bone Dance Controls a bony if it was a puppet Nec
23 Burst Monster III Cnj Summons a DL IV monster, not sick, has only 2S actions, disappears after 1r DM 4.0
24 Chain Lightning 3 Inv Do CL lightning hits for CLd3 dmg, decreases 1 die per hit DM
25 Chant Enc As Priest spell Thay
26 Charm Any III Enc Charm any one monster with 15 HD or less (save), creature with < 3 HD gets no save DM 4.0
27 Charm Undead Enc Thay
28 Charming III Enc Charms up to 3 monsters, gets a new save every hour DM
29 Clairaudience Div Same plane PH2
30 Clairaudience Far hearing PH2
31 Clairaudience/Clairvoyance Div Hear or see at a distance for 1 min./level. PH3
32 Clairvoyance Div Same plane PH2
33 Clairvoyance Farseeing PH2
34 Cone of Cold 3 Inv CLd6+CL cold dmg to a group (save:½) DM
35 Create Item III Cnj Creates an item of <= CL^3 gp value, lasts for 8 turns DM
36 Darkwing Affected creature grows bat wing, and able to fly Drow
37 Death Spell 3 Nec Slay 3d12 HD of creatures (save) DM
38 Delay Death Enc;Nec Can act normally at up to -10 hp PHBR4
39 Delude Alt Conceals alignment PH2
40 Delude Caster shadows his own alignment with that of a creature in his vicinity, it last for PH2
41 Detect Charm Div Thay
42 Detect Innates Alt Detects innate powers DM
43 Detect/Identify Innates Div Detect Innates; 1M, 1/t: Identify Innate Item/Effect DM
44 Dire Charm Enc Target is charmed and berserked (save) {1 creature} FRA2
45 Dire Charm Subject become berserk, and attack everyone FRA
46 Dispel 1 Enc Dispels 1 effect (ER to resist) DM 4.0
47 Dispel Exhaustion 3 Alt Restore 25% of dmg taken, get an Original Haste 3 for 1 round DM
48 Dispel Illusion Abj;Ill Dispels illusions in area PH1
49 Dispel Magic Abj Dispels magic, (10+CL-enemyCL)*5% in area or auto 1 effect PH2
50 Dispel Magic Abj Cancels magical spells & effects. 1d20+CL vs. 11+enemyCL PH3
51 Dispel Magic Dispels magic PH2
52 Dispel Magic 3 Enc Dispel 1 magic effect DM
53 Dispel Silence Abj;Alt Dispels silence {1 group} FRA2
54 Dispel Silence Dispels silencing magic FRA
55 Displacement Ill WR 50% PH3
56 Drawmij's Marvelous Shield Evo;Abj +2 AC; immune force GRA1
57 Elemental Blast III Inv CLd6 dmg to one group (no save, random E=3 element each time) DM 4.0
58 Enslave Person Enc As Charm Person, except the effect cannot be thrown off by being damaged, and there is no daily save check. DM
59 Explosive Runes Alt;Evo 6d4+6 dmg force or fire (save: ½) PH2
60 Explosive Runes Alt;Evo Deals 6d6 damage (force or fire) (save: ½) when read. PH3
61 Explosive Runes Written material can be warded whit this spell, it detonates when unauthorized person reads it (6d4+6 hp). Warded material is destroyed unless protected from magical fire PH2
62 False Face Caster gain the face of an individual Nec
63 Far Reaching I TOM2
64 Far Reaching I Increase the range of spell