|
|
| Armor Class:
|
| Alignment:
|
|
| Hit Points:
|
| gold:
|
|
|
( Req. )
|
| ( )
|
| ( )
|
| ( )
|
| ( )
|
| ( )
|
| ( )
|
| ( )
|
| ( )
|
|
|
| Base
| Race
| Racial Adjectives
| Trading
| Level
| Items
| Total
|
| Str
|
|
|
|
|
|
|
|
| Dex
|
|
|
|
|
|
|
|
| Con
|
|
|
|
|
|
|
|
| Int
|
|
|
|
|
|
|
|
| Wis
|
|
|
|
|
|
|
|
| Chr
|
|
|
|
|
|
|
|
| (Cml)
|
|
|
|
|
|
|
|
| (Luck)
|
|
|
|
|
|
|
|
|
|
|
|
| Raw XP:
|
| XP Multiplier:
| x
| XP Divisor:
| ÷
| Net XP:
|
|
|
| Class #1:
|
| Level:
|
| XP:
|
| XP/next:
|
| ML:
|
| CL:
|
| Wpn Prof.:
|
| hp:
|
|
| Class #2:
|
| Level:
|
| XP:
|
| XP/next:
|
| ML:
|
| CL:
|
| Wpn Prof.:
|
| hp:
|
|
| Class #3:
|
| Level:
|
| XP:
|
| XP/next:
|
| ML:
|
| CL:
|
| Wpn Prof.:
|
| hp:
|
|
| Class #4:
|
| Level:
|
| XP:
|
| XP/next:
|
| ML:
|
| CL:
|
| Wpn Prof.:
|
| hp:
|
|
| Class #5:
|
| Level:
|
| XP:
|
| XP/next:
|
| ML:
|
| CL:
|
| Wpn Prof.:
|
| hp:
|
|
| Class #6:
|
| Level:
|
| XP:
|
| XP/next:
|
| ML:
|
| CL:
|
| Wpn Prof.:
|
| hp:
|
|
| Class #7:
|
| Level:
|
| XP:
|
| XP/next:
|
| ML:
|
| CL:
|
| Wpn Prof.:
|
| hp:
|
|
| Class #8:
|
| Level:
|
| XP:
|
| XP/next:
|
| ML:
|
| CL:
|
| Wpn Prof.:
|
| hp:
|
|
| Class Adjectives:
| hp subtotal:
|
|
|
| hp from race:
|
|
|
| Base Race and Abilities:
|
|
|
|
|
|
|
|
|
|
|
| Racial Adjectives and Abilities:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Class / Miscellaneous Abilities:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Saving Throws (saves):
| Class
| Items
| Other
| Total
|
| Paralyzation, Poison, Death
|
|
|
|
|
| Rod, Staff, Wand
|
|
|
|
|
| Petrification, Polymorph
|
|
|
|
|
| Breath Weapon
|
|
|
|
|
| Spell
|
|
|
|
|
| Fortitude
|
|
|
|
|
| Reflex
|
|
|
|
|
| Willpower
|
|
|
|
|
|
| Progressions:
| Min
|
| Maj
|
| Gra
|
| Sup
|
| Class:
| 1
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Armor Class (AC):
|
| 10 (base AC)
| 10
|
| Race
|
|
| Armor
|
|
| Shields
|
|
| Dex
|
|
| Class abilities
|
|
| Martial arts
|
|
| Misc. items
|
|
| Spell effects
|
|
| Psi effects
|
|
| Total AC:
|
|
| Actions
|
| V
|
|
| P
|
|
| M
|
|
| S
|
|
| F
|
|
| X
|
|
| A
|
|
| B
|
|
| C
|
|
| QV
|
|
| QP
|
|
| QM
|
|
| QQV
|
|
| QQP
|
|
| QQM
|
|
|
|
|
| BlahR's
|
| CR
|
|
| DR
|
|
| ER
|
|
| IR
|
|
| MR
|
|
| NR
|
|
| PR
|
|
| RR
|
|
| SR
|
|
| TechR
|
|
| WR
|
|
| XR
|
|
|
|
|
|
| Weapon #1:
|
| Item (what is it):
|
|
|
|
|
| Number of Attacks:
|
|
|
| Weapon #1:
|
| To Hit bonus (TH or AB):
|
| Race
|
|
| Base (class)
|
|
| Class abilities
|
|
| Str
|
|
| Dex
|
|
| 2 (if unarmed)
|
|
| Specialization
|
|
| Weapon mastery
|
|
| Weapon plusses
|
|
| Misc. items
|
|
| Off-hand penalty
|
|
| Spell effects
|
|
| Psi effects
|
|
| Total TH
|
|
| Weapon #1:
|
| Damage bonus (dmg):
|
| Race
|
|
| Base (class)
|
|
| Class abilities
|
|
| Str
|
|
| Specialization
|
|
| Weapon mastery
|
|
| Weapon plusses
|
|
| Misc. items
|
|
| Off-hand penalty
|
|
| Spell effects
|
|
| Psi effects
|
|
| Total dmg bonus
|
|
| Weapon base dmg
|
|
| Average dmg
|
|
| (Backstab mult.)
| (x )
|
| (Avg Backstab)
| ( )
|
|
| Weapon #2:
|
| Item (what is it):
|
|
|
|
|
| Number of Attacks:
|
|
|
| Weapon #2:
|
| To Hit bonus (TH or AB):
|
| Race
|
|
| Base (class)
|
|
| Class abilities
|
|
| Str
|
|
| Dex
|
|
| 2 (if unarmed)
|
|
| Specialization
|
|
| Weapon mastery
|
|
| Weapon plusses
|
|
| Misc. items
|
|
| Off-hand penalty
|
|
| Spell effects
|
|
| Psi effects
|
|
| Total TH
|
|
| Weapon #2:
|
| Damage bonus (dmg):
|
| Race
|
|
| Base (class)
|
|
| Class abilities
|
|
| Str
|
|
| Specialization
|
|
| Weapon mastery
|
|
| Weapon plusses
|
|
| Misc. items
|
|
| Off-hand penalty
|
|
| Spell effects
|
|
| Psi effects
|
|
| Total dmg bonus
|
|
| Weapon base dmg
|
|
| Average dmg
|
|
| (Backstab mult.)
| (x )
|
| (Avg Backstab)
| ( )
|
|
| Weapon #3:
|
| Item (what is it):
|
|
|
|
|
| Number of Attacks:
|
|
|
| Weapon #3:
|
| To Hit bonus (TH or AB):
|
| Race
|
|
| Base (class)
|
|
| Class abilities
|
|
| Str
|
|
| Dex
|
|
| 2 (if unarmed)
|
|
| Specialization
|
|
| Weapon mastery
|
|
| Weapon plusses
|
|
| Misc. items
|
|
| Off-hand penalty
|
|
| Spell effects
|
|
| Psi effects
|
|
| Total TH
|
|
| Weapon #3:
|
| Damage bonus (dmg):
|
| Race
|
|
| Base (class)
|
|
| Class abilities
|
|
| Str
|
|
| Specialization
|
|
| Weapon mastery
|
|
| Weapon plusses
|
|
| Misc. items
|
|
| Off-hand penalty
|
|
| Spell effects
|
|
| Psi effects
|
|
| Total dmg bonus
|
|
| Weapon base dmg
|
|
| Average dmg
|
|
| (Backstab mult.)
| (x )
|
| (Avg Backstab)
| ( )
|
|
| Weapon Proficiencies
| Total =
|
| Slots
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Nonweapon Prof.
| Total =
|
| Slots
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Kits
| Total =
|
| Slots
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Feats
| Total =
|
| Slots
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
[P1] How to create a Player Character
| [P1.1] Classes: Select which classes and levels you wish to be, using [P4].
| | Starting XP may be spent freely (multi-classed characters do not have to divide evenly).
| | If starting XP is 0, you may be 1st level in up to 1 class as a single or dual-classed character, or up to four 1st level classes as a multi-classed character.
| | Single classed characters have an XP bonus of +100% (you start with double XP and gain XP at double amounts).
| | Both multi- and dual-classed characters have a limit of 4 classes.
| | If XP is not spent, it may be saved for later use (the XP does not have to "sit" in one of your classes).
| |
| | [P1.2] Class Adjectives: Select which class adjectives you would like, see [P4.8].
| |
| | [P1.3] Race: Select a race from [P3] that uses the appropriate class system, keeping in mind ability score modifiers.
| | The race selected may require you to redo [P1.1], as XP divisors also apply to starting XP.
| | Make a note of special abilities the race possesses.
| | If you do not wish to be a race from [P3], and would like to play a monster, see [P8].
| | XP divisors are lowered by .5 for each level above 8th (retroactively), so a 10th level character can have an XP divisor of 2 with no penalty.
| |
| | [P1.4] Racial Adjectives: Add Racial Adjectives (if available in the campaign), see [P3.5].
| |
| | [P1.5] Age (Optional): Select an age category for your character (child, young, adult, old, or venerable), and make a note of modifiers from [A3].
| |
| | [P1.6] Ability Scores: Place these six scores as you like among the six ability scores: 18, 16, 14, 12, 10 , 8.
| | You may instead use these six scores: 13, 13, 13, 13, 13, 13.
| | You can add 1 point to a stat by subtracting 2 points from other stat(s). This 1 for 2 trading may be done once per reset, as long as no stat falls below 0. Humans may use 1 for 1 trading instead (again, once per reset).
| | Comeliness: This you get to choose. Pick a number from 3 to 18.
| | Apply racial modifiers.
| | Add 1 point to 1 stat for each level. This advancement due to level uses the character's highest level, so a level 2/5 multi-classed PC gets 5 stat points, not 7.
| |
| | [P1.7] Sub-Ability Scores: You may adjust your subability scores (see [P2]).
| | The most you can adjust an ability score is equal to your highest level (e.g. An ability score of 14 at level 4 can be at most 10/18 or 18/10.)
| | Make a note of what your modifiers are due to stats.
| | (Old System, no longer used: Make a note of how many mental actions and max # psi frequencies your character has.)
| |
| | [P1.8] Alignment: Choose an alignment for your character, keeping in mind your classes and your kit and diety selections.
| |
| | [P1.9] Proficiencies: Calculate your number of weapon proficiencies from [P4] and your number of nonweapon proficiencies from [P6].
| | Add on any proficiencies that you get from class (Druid or Bard) and those that are free.
| | (Old System, no longer used: 1/4 of all nonweapon proficiencies must be spent on Occupations or Hobbies, unless you are a human.)
| | Some or all of your proficiencies may be left as Open Slots for later.
| |
| | [P1.10] Kits: You are allowed 1 kit per 2nd edition class ("Fighter2", "Ranger2", etc.), with extras possible for 4 nonweapon slots.
| | Your kits can be left as an Open Kits to use later; you don't have to pick them now.
| |
| | [P1.11] Skills: Calculate your skills, see [P9].
| |
| | [P1.12] Feats: Calculate your feats, see [P11].
| |
| | [P1.13] Spell Memorization: Make a note for each class how many of each spell type and level the PC can cast, using [PC0]. Also make a note of which spell levels can be cast as 1M action instead of 1M+1P.
| |
| | [P1.14] Wizard Spellbooks: If you can cast wizard spells, add your Int and level, and divide the result by 2 if you are a Wizard, 3 otherwise (round fractions down). This is how many 1st level spells you have in your spellbook.
| | Reduce this number by 2 for each spell level above first, up to the maximum spell level you are able to cast, with a minimum of 4 per level.
| | (Example: a level 11 mage with Int 12 would have 11,9,7,5,4 spells in his book.)
| | If you have more than 1 class that casts wizard spells, take Int/2, and add level/2 for each wizard class and level/3 for each non-wizard class.
| |
| | [P1.15] Specialty Priests: If you are a priest, you may sdelect one god to be a specialty priest of.
| | See [PC3] for descriptions of gods. Specialty priests have an additional stat requirement which is cumulative with your class.
| | PCs other than priests may also be specialty followers, but (except in rare cases) do not gain any powers (however, the choice could still influence play dramatically).
| |
| | [P1.16] Rogue Abilities: Calculate your rogue abilities seperately for each class that you have that uses them.
| | If you have the same ability duplicate times from various sources, they don't stack, pick which source you are using.
| | Rogue abilities are modified by race; the stat adjustments due to race also apply to rogue abilities (for percentage-based rogue abilities, each point is 5%).
| | Armor also modifies rogue abilities, see [E2].
| |
| | [P1.17] Psionic Powers: Figure how many and which psionic powers your character knows, using the appropriate rules from section [Q].
| | If your character is both a wild talent and a psionicist of the same frequency, you may choose the higher of either set of numbers for # of psionic points and powers.
| |
| | [P1.18] Magic and Psionic Items: Take your starting magic item XP and use it to purchase magic and psionic items.
| | If this number is not given, start with your character starting XP, take the square root of it, and multiply by 20.
| | Item XP not spent is converted to gold (see [P1.15]).
| | Item XP and Class XP can be converted back and forth using the ratio: 1 Item XP = 10 Class XP.
| | If this reduces your experience level, you must recalculate the previous steps again.
| |
| | [P1.19] Normal Equipment: Take your highest level, square it, and multiply the result by your Chr score.
| | This is how many gold pieces you have to purchase beginning equipment.
| | This money cannot be used to purchase magic/psionic items, but Item XP can be converted using the ratio: 1 Item XP = 10 gp. It is legal, therefore, to convert Class XP to gp on a 1 for 1 basis, but not back.
| |
| | [P1.20] Armor Class: Calculate your Armor Class, using the following rulings:
| | 1. If the PC has more than 1 AC type (called "AT"), take the best, and add +1 bonus for each extra source of AT rating.
| | 2. "Protection" items and "Armor" use the base AC rating and the higher of the two plusses, i.e. Leather+1 and Cloak/Prot+3 yields Leather+3. Bracers of Defense AT +6 added on would yield Bracers of Defense AT +7 (best AT with a +1 for second source) with a +3 protection. Note that if the Cloak was off we would have Bracers AT +7 with +1 protection.
| | 3. Different sources of protection items add together, unless they are of the same physical type (two rings don't add, you get the best).
| |
| | [P1.21] To Hit Bonus and Damage/Attack: Calculate your adjusted To Hit Bonus, number of attacks, and damage for each weapon. Remember that there are many sources of plusses to hit and damage: base, stats (Str/Dex), race adj., magic, specialization, martial arts, and miscellanious magic/psionic items.
| |
| | [P1.22] Hit Points: No class stops gaining hit dice at any level (i.e. a 25th level mage has 25d4 hp).
| | (Old System, no longer used: When rolling for hit points, roll 2 dice, and take the larger of the two results.
| | You may also use the following "average" results without rolling: 1d2=1.5, 1d3=2, 1d4=3, 1d6=5, 1d8=6, 1d10=8, 1d12=10.)
| | In Collective 1.1, all hit dice rolls are maximum (you'll need it!).
| | 1. For single-classed characters, take max at 1st level, add on Con bonus, add race adj., and then add on magic/psionic items that modify hit points.
| | 2. For multi-classed characters, calculate each class seperately, add them together, divide by your number of classes, and then add on race adj. and magic/psionic items that modify hit points.
| | 3. For dual-classed characters, calculate the hit points for your first class, add on any extra hit points from the second class if it exceeds the first in level, and repeat for each additional class. It requires a Limited Wish to change the order of your classes (for example, if you are a mage 5 & fighter 7 and want the fighter hit points for the first 5 levels and want it to be your second class, you'll need to get a Limited Wish to reorder your classes).
| |
| | [P1.23] Last Check and Name: Go through all the steps quickly again, to make sure that later steps did not affect earlier ones (the biggest example being magic items affecting stats).
| | If everything looks OK, select a name for your character (or names, along with subtitles if desired) and character generation is complete.
|
|
[P2] Ability Scores
[P2.1] Ability Scores [Collective 1.x & 3rd Edition]
Score
| Normal Bonus
| Exc. Bonus
| Barb. Bonus
| Bonus Spells 123 456 789 ABC D
|
| 0
| -5
| -12
| -28
| --- --- --- --- -
| | 2
| -4
| -10
| -24
| --- --- --- --- -
| | 4
| -3
| -8
| -20
| --- --- --- --- -
|
| 6
| -2
| -6
| -16
| --- --- --- --- -
| | 8
| -1
| -4
| -12
| --- --- --- --- -
| | 10
| 0
| -2
| -8
| --- --- --- --- -
|
| 12
| +1
| 0
| -4
| 1-- --- --- --- -
| | 14
| +2
| +2
| 0
| 11- --- --- --- -
| | 16
| +3
| +4
| +4
| 111 --- --- --- -
|
| 18
| +4
| +6
| +8
| 111 1-- --- --- -
| | 20
| +5
| +8
| +12
| 211 11- --- --- -
| | 22
| +6
| +10
| +16
| 221 111 --- --- -
|
| 24
| +7
| +12
| +20
| 222 111 1-- --- -
| | 26
| +8
| +14
| +24
| 222 211 11- --- -
| | 28
| +9
| +16
| +28
| 322 221 111 --- -
|
| 30
| +10
| +18
| +32
| 332 222 111 --- -
| | 32
| +11
| +20
| +36
| 333 222 211 --- -
| | 34
| +12
| +22
| +40
| 333 322 221 --- -
|
| 36
| +13
| +24
| +44
| 433 332 222 1-- -
| | 38
| +14
| +26
| +48
| 443 333 222 1-- -
| | 40
| +15
| +28
| +52
| 444 333 322 1-- -
|
| 42
| +16
| +30
| +56
| 444 433 332 1-- -
| | 44
| +17
| +32
| +60
| 544 443 333 1-- -
| | 46
| +18
| +34
| +64
| 554 444 333 1-- -
|
| 48
| +19
| +36
| +68
| 555 444 433 1-- -
| | 50
| +20
| +38
| +72
| 555 544 443 11- -
| | 52
| +21
| +40
| +76
| 655 554 444 11- -
|
| 54
| +22
| +42
| +80
| 665 555 444 21- -
| | 56
| +23
| +44
| +84
| 666 555 544 21- -
| | 58
| +24
| +46
| +88
| 666 655 554 21- -
|
| 60
| +25
| +48
| +92
| 766 665 555 21- -
| | 62
| +26
| +50
| +96
| 776 666 555 21- -
| | 64
| +27
| +52
| +100
| 777 666 655 21- -
|
| 66
| +28
| +54
| +104
| 777 766 665 21- -
| | 68
| +29
| +56
| +108
| 877 776 666 221 -
| | 70
| +30
| +58
| +112
| 887 777 666 221 -
|
| 72
| +31
| +60
| +116
| 888 777 766 321 -
| | 74
| +32
| +62
| +120
| 888 877 776 321 -
| | 76
| +33
| +64
| +124
| 988 887 777 321 -
|
| 78
| +34
| +66
| +128
| 998 888 777 321 -
| | 80
| +35
| +68
| +132
| 999 888 877 321 -
| | 82
| +36
| +70
| +136
| 999 988 887 321 -
|
| 84
| +37
| +72
| +140
| A99 998 888 321 -
| | 86
| +38
| +74
| +144
| AA9 998 888 332 -
| | 88
| +39
| +76
| +148
| AAA 999 988 332 -
|
| 90
| +40
| +78
| +152
| AAA A99 998 432 1
| | 92
| +41
| +80
| +156
| BAA AA9 999 432 1
| | 94
| +42
| +82
| +160
| BBA AAA 999 432 1
|
| 96
| +43
| +84
| +164
| BBB AAA A99 432 1
| | 98
| +44
| +86
| +168
| BBB BAA AA9 432 1
| | 100
| +45
| +88
| +172
| CBB BBA AAA 432 1
|
|
| Strength/Efficiency:
| | To hit for melee weapons & unarmed.
| | Max Light Load = 2*((bonus+5)^2)
| |
| | Strength/Muscle:
| | Damage for melee weapons & unarmed.
| | Max Press = (bonus+5)^3
| |
| | Dexterity/Coordination:
| | To hit for missile weapons & unarmed.
| |
| | Dexterity/Balance: (also Dexterity/Reflex)
| | Armor Class.
| | Reflex saving throws.
| |
| | Constitution/Fitness:
| | Hit points per HD.
| |
| | Constitution/Health: (also Constitution/Fortitude)
| | Fortitude saving throws.
| | Regeneration rate = (bonus-4)/r.
| |
| | Intelligence/Knowledge:
| | Nonweapon Proficiencies.
| | Max Spell Level for Wizards (SL=bonus+5)
| |
| | Intelligence/Reason:
| | Illusion spell immunity (SL=bonus-4)
| | Bonus spells for progressions that get Int bonus.
| |
| | Wisdom/Intuition:
| | Charm spell immunity (SL=bonus-4)
| | Bonus spells for progressions that get Wis bonus.
| |
| | Wisdom/Willpower:
| | Necromancy spell immunity (SL=bonus-4)
| | Will Saving throws.
| | Max Spell Level for Priests (SL=bonus+3)
| |
| | Charisma/Presence:
| | Comeliness adjustment.
| | Bonus spells for progressions that get Chr bonus.
| |
| | Charisma/Leadership:
| | Maximum henchmen (based on 4), Loyalty adj.
| | Luck pts per reset (0: spend bonus pt as +- 1 on roll)
| |
| | Comeliness:
| | Reaction adjustment.
| |
| | Stats beyond 100:
| | See [P2.2]
|
|
[P2] Ability Scores
[P2.2] Ability Scores [above 100]
Score
| Normal Bonus
| Exc. Bonus
| Barb. Bonus
| Bonus Spells
|
| 125
| +57
| +113
| +222
| 15 1st ... one 14th
| | 150
| +70
| +138
| +272
| 18 1st ... one 15th
| | 175
| +82
| +163
| +322
| 21 1st ... one 15th
|
| 200
| +95
| +188
| +372
| 24 1st ... one 16th
| | 225
| +107
| +213
| +422
| 27 1st ... one 17th
| | 250
| +120
| +238
| +472
| 30 1st ... one 17th
|
| 275
| +132
| +263
| +522
| 33 1st ... one 18th
| | 300
| +145
| +288
| +572
| 37 1st ... one 18th
| | 325
| +157
| +313
| +622
| 40 1st ... one 19th
|
| 350
| +170
| +338
| +672
| 43 1st ... one 19th
| | 375
| +182
| +363
| +722
| 46 1st ... one 20th
| | 400
| +195
| +388
| +772
| 49 1st ... one 20th
|
| 425
| +207
| +413
| +822
| 52 1st ... one 21st
| | 450
| +220
| +438
| +872
| 55 1st ... one 21st
| | 475
| +232
| +463
| +922
| 58 1st ... one 22nd
|
| 500
| +245
| +488
| +972
| 62 1st ... one 22nd
| | 525
| +257
| +513
| +1022
| 65 1st ... one 22nd
| | 550
| +270
| +538
| +1072
| 68 1st ... one 23rd
|
| 575
| +282
| +563
| +1122
| 71 1st ... one 23rd
| | 600
| +295
| +588
| +1172
| 74 1st ... one 24th
| | 625
| +307
| +613
| +1222
| 77 1st ... one 24th
|
| 650
| +320
| +638
| +1272
| 80 1st ... one 24th
| | 675
| +332
| +663
| +1322
| 83 1st ... one 25th
| | 700
| +345
| +688
| +1372
| 87 1st ... one 25th
|
| 725
| +357
| +713
| +1422
| 90 1st ... one 25th
| | 750
| +370
| +738
| +1472
| 93 1st ... one 26th
| | 775
| +382
| +763
| +1522
| 96 1st ... one 26th
|
| 800
| +395
| +788
| +1572
| 99 1st ... one 26th
| | 825
| +407
| +813
| +1622
| 102 1st ... one 27th
| | 850
| +420
| +838
| +1672
| 105 1st ... one 27th
|
| 875
| +432
| +863
| +1722
| 108 1st ... one 27th
| | 900
| +445
| +888
| +1772
| 112 1st ... one 28th
| | 925
| +457
| +913
| +1822
| 115 1st ... one 28th
|
| 950
| +470
| +938
| +1872
| 118 1st ... one 28th
| | 975
| +482
| +963
| +1922
| 121 1st ... one 28th
| | 1000
| +495
| +988
| +1972
| 124 1st ... one 29th
|
| 1100
| +545
| +1088
| +2172
| 137 1st ... one 30th
| | 1200
| +595
| +1188
| +2372
| 149 1st ... one 31st
| | 1300
| +645
| +1288
| +2572
| 162 1st ... one 32nd
|
| 1400
| +695
| +1388
| +2772
| 174 1st ... one 33rd
| | 1500
| +745
| +1488
| +2972
| 187 1st ... one 34th
| | 1600
| +795
| +1588
| +3172
| 199 1st ... one 35th
|
| 1700
| +845
| +1688
| +3372
| 212 1st ... one 36th
| | 1800
| +895
| +1788
| +3572
| 224 1st ... one 36th
| | 1900
| +945
| +1888
| +3772
| 237 1st ... one 37th
|
| 2000
| +995
| +1988
| +3972
| 249 1st ... one 38th
| | 2100
| +1045
| +2088
| +4172
| 262 1st ... one 39th
| | 2200
| +1095
| +2188
| +4372
| 274 1st ... one 40th
|
| 2300
| +1145
| +2288
| +4572
| 287 1st ... one 40th
| | 2400
| +1195
| +2388
| +4772
| 299 1st ... one 41st
| | 2500
| +1245
| +2488
| +4972
| 312 1st ... one 42nd
|
| 2600
| +1295
| +2588
| +5172
| 324 1st ... one 42nd
| | 2700
| +1345
| +2688
| +5372
| 337 1st ... one 43rd
| | 2800
| +1395
| +2788
| +5572
| 349 1st ... one 44th
|
| 2900
| +1445
| +2888
| +5772
| 362 1st ... one 44th
| | 3000
| +1495
| +2988
| +5972
| 374 1st ... one 45th
| | 3100
| +1545
| +3088
| +6172
| 387 1st ... one 46th
|
| 3200
| +1595
| +3188
| +6372
| 399 1st ... one 46th
| | 3300
| +1645
| +3288
| +6572
| 412 1st ... one 47th
| | 3400
| +1695
| +3388
| +6772
| 424 1st ... one 48th
|
| 3500
| +1745
| +3488
| +6972
| 437 1st ... one 48th
| | 3600
| +1795
| +3588
| +7172
| 449 1st ... one 49th
| | 3700
| +1845
| +3688
| +7372
| 462 1st ... one 49th
|
| 3800
| +1895
| +3788
| +7572
| 474 1st ... one 50th
| | 3900
| +1945
| +3888
| +7772
| 487 1st ... one 51st
| | 4000
| +1995
| +3988
| +7972
| 499 1st ... one 51st
|
| 4100
| +2045
| +4088
| +8172
| 512 1st ... one 52nd
| | 4200
| +2095
| +4188
| +8372
| 524 1st ... one 52nd
| | 4300
| +2145
| +4288
| +8572
| 537 1st ... one 53rd
|
| 4400
| +2195
| +4388
| +8772
| 549 1st ... one 53rd
| | 4500
| +2245
| +4488
| +8972
| 562 1st ... one 54th
| | 4600
| +2295
| +4588
| +9172
| 574 1st ... one 54th
|
| 4700
| +2345
| +4688
| +9372
| 587 1st ... one 55th
| | 4800
| +2395
| +4788
| +9572
| 599 1st ... one 55th
| | 4900
| +2445
| +4888
| +9772
| 612 1st ... one 56th
|
| 5000
| +2495
| +4988
| +9972
| 624 1st ... one 56th
| | 5100
| +2545
| +5088
| +10172
| 637 1st ... one 57th
| | 5200
| +2595
| +5188
| +10372
| 649 1st ... one 57th
|
| 5300
| +2645
| +5288
| +10572
| 662 1st ... one 58th
| | 5400
| +2695
| +5388
| +10772
| 674 1st ... one 58th
| | 5500
| +2745
| +5488
| +10972
| 687 1st ... one 59th
|
| 5600
| +2795
| +5588
| +11172
| 699 1st ... one 59th
| | 5700
| +2845
| +5688
| +11372
| 712 1st ... one 60th
| | 5800
| +2895
| +5788
| +11572
| 724 1st ... one 60th
|
| 5900
| +2945
| +5888
| +11772
| 737 1st ... one 61st
| | 6000
| +2995
| +5988
| +11972
| 749 1st ... one 61st
| | 6100
| +3045
| +6088
| +12172
| 762 1st ... one 62nd
|
| 6200
| +3095
| +6188
| +12372
| 774 1st ... one 62nd
| | 6300
| +3145
| +6288
| +12572
| 787 1st ... one 63rd
| | 6400
| +3195
| +6388
| +12772
| 799 1st ... one 63rd
|
| 6500
| +3245
| +6488
| +12972
| 812 1st ... one 63rd
| | 6600
| +3295
| +6588
| +13172
| 824 1st ... one 64th
| | 6700
| +3345
| +6688
| +13372
| 837 1st ... one 64th
|
| 6800
| +3395
| +6788
| +13572
| 849 1st ... one 65th
| | 6900
| +3445
| +6888
| +13772
| 862 1st ... one 65th
| | 7000
| +3495
| +6988
| +13972
| 874 1st ... one 66th
|
| 7100
| +3545
| +7088
| +14172
| 887 1st ... one 66th
| | 7200
| +3595
| +7188
| +14372
| 899 1st ... one 66th
| | 7300
| +3645
| +7288
| +14572
| 912 1st ... one 67th
|
| 7400
| +3695
| +7388
| +14772
| 924 1st ... one 67th
| | 7500
| +3745
| +7488
| +14972
| 937 1st ... one 68th
| | 7600
| +3795
| +7588
| +15172
| 949 1st ... one 68th
|
| 7700
| +3845
| +7688
| +15372
| 962 1st ... one 68th
| | 7800
| +3895
| +7788
| +15572
| 974 1st ... one 69th
| | 7900
| +3945
| +7888
| +15772
| 987 1st ... one 69th
|
| 8000
| +3995
| +7988
| +15972
| 999 1st ... one 70th
| | 8100
| +4045
| +8088
| +16172
| 1012 1st ... one 70th
| | 8200
| +4095
| +8188
| +16372
| 1024 1st ... one 70th
|
| 8300
| +4145
| +8288
| +16572
| 1037 1st ... one 71st
| | 8400
| +4195
| +8388
| +16772
| 1049 1st ... one 71st
| | 8500
| +4245
| +8488
| +16972
| 1062 1st ... one 72nd
|
| 8600
| +4295
| +8588
| +17172
| 1074 1st ... one 72nd
| | 8700
| +4345
| +8688
| +17372
| 1087 1st ... one 72nd
| | 8800
| +4395
| +8788
| +17572
| 1099 1st ... one 73rd
|
| 8900
| +4445
| +8888
| +17772
| 1112 1st ... one 73rd
| | 9000
| +4495
| +8988
| +17972
| 1124 1st ... one 74th
| | 9100
| +4545
| +9088
| +18172
| 1137 1st ... one 74th
|
| 9200
| +4595
| +9188
| +18372
| 1149 1st ... one 74th
| | 9300
| +4645
| +9288
| +18572
| 1162 1st ... one 75th
| | 9400
| +4695
| +9388
| +18772
| 1174 1st ... one 75th
|
| 9500
| +4745
| +9488
| +18972
| 1187 1st ... one 75th
| | 9600
| +4795
| +9588
| +19172
| 1199 1st ... one 76th
| | 9700
| +4845
| +9688
| +19372
| 1212 1st ... one 76th
|
| 9800
| +4895
| +9788
| +19572
| 1224 1st ... one 76th
| | 9900
| +4945
| +9888
| +19772
| 1237 1st ... one 77th
| | 10000
| +4995
| +9988
| +19972
| 1249 1st ... one 77th
|
| 20000
| +9995
| +19988
| +39972
| 2499 1st ... one 106th
| | 30000
| +14995
| +29988
| +59972
| 3749 1st ... one 129th
| | 40000
| +19995
| +39988
| +79972
| 4999 1st ... one 148th
|
| 50000
| +24995
| +49988
| +99972
| 6249 1st ... one 165th
| | 60000
| +29995
| +59988
| +119972
| 7499 1st ... one 180th
| | 70000
| +34995
| +69988
| +139972
| 8749 1st ... one 194th
|
| 80000
| +39995
| +79988
| +159972
| 9999 1st ... one 206th
| | 90000
| +44995
| +89988
| +179972
| 11249 1st ... one 219th
| | 100000
| +49995
| +99988
| +199972
| 12499 1st ... one 230th
|
| 200000
| +99995
| +199988
| +399972
| 24999 1st ... one 323rd
| | 300000
| +149995
| +299988
| +599972
| 37499 1st ... one 394th
| | 400000
| +199995
| +399988
| +799972
| 49999 1st ... one 454th
|
| 500000
| +249995
| +499988
| +999972
| 62499 1st ... one 506th
| | 600000
| +299995
| +599988
| +1199972
| 74999 1st ... one 554th
| | 700000
| +349995
| +699988
| +1399972
| 87499 1st ... one 598th
|
| 800000
| +399995
| +799988
| +1599972
| 99999 1st ... one 639th
| | 900000
| +449995
| +899988
| +1799972
| 112499 1st ... one 677th
| | 1000000
| +499995
| +999988
| +1999972
| 124999 1st ... one 714th
|
|
Stats beyond 100:
| | Mod. = +(stat-10)/2
| | bonus 1st = (stat-4)/8
| |
| | highest bonus SL = sqrt((stat-18)/2)+7
| | Stat you need to get a bonus spell of SL = 2*SL*SL - 28*SL + 116
| |
| | Bonus spells 1-9 = (stat-SL*2-2)/8, round down
| | Bonus spells 10+ = (stat-(SL-7)^2*2)/18, round down
| |
| | Barbarian Bonuses:
| | 0: Normal = (Stat-10)/2
| | 1: Exc = (Stat-12)
| | 1½: Intermediate = (Stat-13)*3/2 (This one is rare)
| | 2: Barb = (Stat-14)*2
| | 3: Extra Barb = (Stat-16)*5/2
| | 4: Super Barb = (Stat-18)*3
| | 5: Mega Barb = (Stat-20)*7/2
| | 6: Ultra Barb = (Stat-22)*4
| | 7: Ancillary Barb = (Stat-24)*9/2
| | 8: Massive Barb = (Stat-26)*5
| | 9: Giga Barb = (Stat-28)*11/2
| | 10: Extreme Barb = (Stat-30)*6
| | 11: Tera Barb = (Stat-32)*13/2
| | 12: Utmost Barb = (Stat-34)*7
| | 13: Excessive Barb = (Stat-36)*15/2
| | 14: Exorbitant Barb = (Stat-38)*8
| | 15: Outlandish Barb = (Stat-40)*17/2
| | 16: Ultimate Barb = (Stat-42)*9
| | 17: Inordinate Barb = (Stat-44)*19/2
| | 18: Uber Barb = (Stat-46)*10
| | N: N-ary Barb = (Stat-N*2-10)*(N/2+1)
|
|
[P2] Ability Scores
[P2.6] Going to 0 in an ability score:
| Str:
| Always roll a natural 1 "to hit" when attacking. Cannot carry any object over 1 pound weight.
| | Dex:
| Cannot make any saving throws that are physical in nature. Base movement rate of 0.
| | Con:
| Maximum hit points degenerate at 1 hp per round. Does not benefit from any healing spells.
| | Int:
| Become an NPC immediately. Alignment becomes "Nil". Lose all XP and proficiencies.
| | Wis:
| Cannot make any saving throws that are mental in nature. Cannot cast spells or use psionics.
| | Chr:
| All creatures (friendly or not) may give you a Command or Suggestion as 1M action.
| | Cml:
| You're damn ugly. You will induce Horror (Will save) on sight to any intelligent creature with less than 1 hit die.
| | Luck:
| No special effects (most x0 and x1 creatures have a Luck score of 0).
|
|
[P2] Ability Scores
[P2.8] Ability Score Table [Collective 1.0] (Optional)
| (Old System: This table is no longer used.)
| |
|
|
Ability Score
| Norm Bonus
| Exc Bonus
| Super Bonus
|
| 0
| -10
| -10
| -10
| | 1
| -7
| -6
| -5
| | 2
| -5
| -4
| -4
|
| 3
| -4
| -3
| -3
| | 4
| -3
| -2
| -2
| | 5
| -2
| -1
| -1
|
| 6
| -2
| -1
| 0
| | 7
| -1
| 0
| 0
| | 8
| -1
| 0
| 0
|
| 9
| 0
| 0
| 0
| | 10
| 0
| 0
| 0
| | 11
| 0
| 0
| 0
|
| 12
| 0
| 0
| 0
| | 13
| 0
| +1
| +1
| | 14
| 0
| +1
| +2
|
| 15
| +1
| +2
| +3
| | 16
| +1
| +2
| +4
| | 17
| +2
| +3
| +5
|
| 18
| +2
| +4
| +6
| | 19
| +3
| +5
| +7
| | 20
| +4
| +6
| +8
|
| 21
| +5
| +7
| +9
| | 22
| +6
| +8
| +10
| | 23
| +7
| +9
| +11
|
| 24
| +8
| +10
| +12
| | 25
| +9
| +11
| +13
| | 26
| +10
| +12
| +14
|
| 27
| +11
| +13
| +15
| | 28
| +12
| +14
| +16
| | 29
| +13
| +15
| +17
|
| 30
| +14
| +16
| +18
| | 31
| +15
| +17
| +19
| | 32
| +16
| +18
| +20
|
| 33
| +17
| +19
| +21
| | 34
| +18
| +20
| +22
| | 35
| +19
| +21
| +23
|
| 36
| +20
| +22
| +24
| | 37
| +21
| +23
| +25
| | 38
| +22
| +24
| +26
|
| 39
| +23
| +25
| +27
| | 40
| +24
| +26
| +28
| | 41
| +25
| +27
| +29
|
| 42
| +26
| +28
| +30
| | 43
| +27
| +29
| +31
| | 44
| +28
| +30
| +32
|
| 45
| +29
| +31
| +33
| | 46
| +30
| +32
| +34
| | 47
| +31
| +33
| +35
|
| 48
| +32
| +34
| +36
| | 49
| +33
| +35
| +37
| | 50
| +34
| +36
| +38
|
|
|
|
| |
|
| | Applies to:
|
| |
|
| | Strength/Efficiency:
| To hit for melee weapons & unarmed.
| |
| Weight Allowance (0 = 50 lbs; multiply by [bonus+1])
| |
|
| | Strength/Muscle:
| Damage for melee weapons & unarmed.
| |
| Max Press (0 = 100 lbs; multiply by [bonus+1])
| |
|
| | Dexterity/Coordination:
| To hit for missile weapons & unarmed.
| |
| P/V actions: Spend +4 to get a V, +8 to get a P.
| |
|
| | Dexterity/Balance:
| Armor Class.
| |
| Saving throws vs. area effects.
| |
|
| | Constitution/Fitness:
| Hit points per HD.
| |
|
| |
|
| | Constitution/Health:
| Saving throws vs. PPD.
| |
| Regeneration rate = (bonus-4)/r.
| |
|
| | Intelligence/Knowledge:
| Nonweapon Prof (don't use table, use Kn+Lvl)
| |
| Max Spell Level for Wizards (SL=bonus+5)
| |
|
| | Intelligence/Reason:
| Illusion spell immunity (SL=bonus-4)
| |
| Chance to learn spell (50+bonus*5 %)
| |
|
| | Wisdom/Intuition:
| Charm spell immunity (SL=bonus-4)
| |
| Bonus spells SL 1-4 Priests (spend 3*bonus in SLs, max=bonus)
| |
|
| | Wisdom/Willpower:
| Necromancy spell immunity (based on SL -4)
| |
| Saving throws vs. mental attacks.
| |
| Bonus SL 5-8 Priests (3*bonus in SLs, decreasing)
| | Charisma/Presence:
| Comeliness adjustment.
| |
| Reaction adjustment.
| |
|
| | Charisma/Leadership:
| Maximum henchmen (based on 4), Loyalty adj.
| |
| Luck pts per reset (0: spend bonus pt as +- 1 on roll)
| |
|
| |
|
| | Normal Bonus:
| What everyone normally gets.
| |
|
| | Exceptional Bonus:
| All the ability scores which are requisites for your class.
| |
| You can buy any exceptional bonus for 2 proficiencies.
| |
|
| | Super Bonus:
| A few classes give these for free ("Barbarian" bonus).
| |
| You can buy super bonus for any requisite for 4 prof.
| |
| You cannot buy a super bonus if not a requisite.
| |
|
|
| You cannot buy more bonuses than your experience level divided by 4, round up.
|
|
Re+Wis +Pr
| #M Actions
| # Psi freq.
|
| 0-2
| 0
| 0
| | 3-9
| 0.25
| 0
| | 10-14
| 0.5
| 0
|
| 15-24
| 1
| 0
| | 25-39
| 1
| 1
| | 40-43
| 1
| 2
|
| 44-49
| 1.5
| 2
| | 50-59
| 2
| 2
| | 60-69
| 2
| 3
|
| 70-74
| 2.5
| 3
| | 75-84
| 3
| 3
| | 85-94
| 3
| 4
|
| 95-99
| 3.5
| 4
| | 100-109
| 4
| 4
| | 110-119
| 4
| 5
|
| 120-124
| 4.5
| 5
| | 125-134
| 5
| 5
| | 135-144
| 5
| 6
|
| 145-149
| 5.5
| 6
| | 150-159
| 6
| 6
| | 160-169
| 6
| 7
|
| 170-174
| 6.5
| 7
| | 175-184
| 7
| 7
| | 185-194
| 7
| 8
|
| 195-199
| 7.5
| 8
| | 200-209
| 8
| 8
| | 210-219
| 8
| 9
|
| 220-224
| 8.5
| 9
| | 225-234
| 9
| 9
| | 235-244
| 9
| 10
|
| 245-249
| 9.5
| 10
| | 250+
| 10
| 10
|
|
[P2] Ability Scores
[P2.1-W] Simplified Wisdom Bonus [Collective 1.0] (Optional)
| (Old System: This table is no longer used.)
| |
|
Norm Stat
| Exc Stat
| Super Stat
| Stat Bonus
| MSL=1 1
| MSL=2 12
| MSL=3 123
| MSL=4 123 4
| MSL=5 123 45
| MSL=6 123 456
| MSL=7 123 456 7
| MSL=8 123 456 78
|
| 0-14
| 0-12
| 0-12
| +0
| -
| --
| ---
| --- -
| --- --
| --- ---
| --- --- -
| --- --- --
| | 15-16
| 13-14
| 13
| +1
| 1
| 11
| --1
| --1 -
| --1 --
| --1 ---
| --1 --- -
| --1 --- --
| | 17-18
| 15-16
| 14
| +2
| 2
| 22
| --2
| -1- 1
| -1- 11
| -1- 11-
| -1- 11- -
| -1- 11- --
|
| 19
| 17
| 15
| +3
| 3
| 33
| --3
| 1-- 2
| 1-- 21
| 1-- 21-
| 1-- 21- -
| 1-- 21- --
| | 20
| 18
| 16
| +4
| 4
| 44
| --4
| --- 3
| --- 32
| --- 311
| --- 311 -
| --- 311 --
| | 21
| 19
| 17
| +5
| 5
| 55
| --5
| --1 3
| --1 33
| --1 311
| --1 311 -
| --1 311 --
|
| 22
| 20
| 18
| +6
| 6
| 66
| --6
| -1- 4
| -1- 43
| -1- 421
| -1- 411 1
| -1- 411 1-
| | 23
| 21
| 19
| +7
| 7
| 77
| --7
| 1-- 5
| 1-- 54
| 1-- 531
| 1-- 511 1
| 1-- 511 1-
| | 24
| 22
| 20
| +8
| 8
| 88
| --8
| --- 6
| --- 64
| --- 622
| --- 621 1
| --- 621 1-
|
| 25
| 23
| 21
| +9
| 9
| 99
| --9
| --1 6
| --1 65
| --1 632
| --1 621 1
| --1 611 11
| | 26
| 24
| 22
| +10
| A
| AA
| --A
| -1- 7
| -1- 76
| -1- 732
| -1- 722 1
| -1- 711 11
| | 27
| 25
| 23
| +11
| B
| BB
| --B
| 1-- 8
| 1-- 86
| 1-- 833
| 1-- 822 1
| 1-- 821 11
|
| 28
| 26
| 24
| +12
| C
| CC
| --C
| --- 9
| --- 97
| --- 933
| --- 922 2
| --- 921 11
| | 29
| 27
| 25
| +13
| D
| DD
| --D
| --1 9
| --1 97
| --1 943
| --1 922 2
| --1 922 11
| | 30
| 28
| 26
| +14
| E
| EE
| --E
| -1- A
| -1- A8
| -1- A43
| -1- A32 2
| -1- A32 11
|
| 31
| 29
| 27
| +15
| F
| FF
| --F
| 1-- B
| 1-- B9
| 1-- B44
| 1-- B32 2
| 1-- B22 21
| | 32
| 30
| 28
| +16
| G
| GG
| --G
| --- C
| --- C9
| --- C44
| --- C33 2
| --- C22 21
| | 33
| 31
| 29
| +17
| H
| HH
| --H
| --1 C
| --1 CA
| --1 C54
| --1 C33 2
| --1 C32 21
|
| 34
| 32
| 30
| +18
| I
| II
| --I
| -1- D
| -1- DA
| -1- D64
| -1- D33 3
| -1- D22 22
| | 35
| 33
| 31
| +19
| J
| JJ
| --J
| 1-- E
| 1-- EB
| 1-- E55
| 1-- E33 3
| 1-- E32 22
| | 36
| 34
| 32
| +20
| K
| KK
| --K
| --- F
| --- FC
| --- F65
| --- F43 3
| --- F32 22
|
| 37
| 35
| 33
| +21
| L
| LL
| --L
| --1 F
| --1 FC
| --1 F65
| --1 F43 3
| --1 F33 22
| | 38
| 36
| 34
| +22
| M
| MM
| --M
| -1- G
| -1- GD
| -1- G66
| -1- G44 3
| -1- G33 22
| | 39
| 37
| 35
| +23
| N
| NN
| --N
| 1-- H
| 1-- HD
| 1-- H66
| 1-- H44 3
| 1-- H43 22
|
| 40
| 38
| 36
| +24
| O
| OO
| --O
| --- I
| --- IE
| --- I76
| --- I44 4
| --- I33 32
| | 41
| 39
| 37
| +25
| P
| PP
| --P
| --1 I
| --1 IF
| --1 I76
| --1 I44 4
| --1 I43 32
| | 42
| 40
| 38
| +26
| Q
| QQ
| --Q
| -1- J
| -1- JF
| -1- J77
| -1- J54 4
| -1- J33 33
|
| 43
| 41
| 39
| +27
| R
| RR
| --R
| 1-- K
| 1-- KG
| 1-- K77
| 1-- K54 4
| 1-- K33 33
| | 44
| 42
| 40
| +28
| S
| SS
| --S
| --- L
| --- LG
| --- L87
| --- L55 4
| --- L43 33
| | 45
| 43
| 41
| +29
| T
| TT
| --T
| --1 L
| --1 LH
| --1 L97
| --1 L55 4
| --1 L43 33
|
| 46
| 44
| 42
| +30
| U
| UU
| --U
| -1- M
| -1- MI
| -1- M88
| -1- M55 5
| -1- M44 33
| | 47
| 45
| 43
| +31
| V
| VV
| --V
| 1-- N
| 1-- NI
| 1-- N98
| 1-- N55 5
| 1-- N44 33
| | 48
| 46
| 44
| +32
| W
| WW
| --W
| --- O
| --- OJ
| --- O98
| --- O65 5
| --- O44 43
|
| 49
| 47
| 45
| +33
| X
| XX
| --X
| --1 O
| --1 OJ
| --1 O99
| --1 O65 5
| --1 O44 43
| | 50
| 48
| 46
| +34
| Y
| YY
| --Y
| -1- P
| -1- PK
| -1- P99
| -1- P66 5
| -1- P54 43
| | 51
| 49
| 47
| +35
| Z
| ZZ
| --Z
| 1-- Q
| 1-- QL
| 1-- QA3
| 1-- Q66 5
| 1-- Q44 44
|
| 52
| 50
| 48
| +36
| [
| [[
| --[
| --- R
| --- RL
| --- RA3
| --- R66 6
| --- R44 44
| | 53
| 51
| 49
| +37
| \
| \\
| --\
| --1 R
| --1 RM
| --1 RAA
| --1 R66 6
| --1 R54 44
| | 54
| 52
| 50
| +38
| ]
| ]]
| --]
| -1- S
| -1- SM
| -1- SAA
| -1- S76 6
| -1- S64 44
|
|
| Letter:
| Value:
|
| A
| 10
| | B
| 11
| | C
| 12
|
| D
| 13
| | E
| 14
| | F
| 15
|
| G
| 16
| | H
| 17
| | I
| 18
|
| J
| 19
| | K
| 20
| | L
| 21
|
| M
| 22
| | N
| 23
| | O
| 24
|
| P
| 25
| | Q
| 26
| | R
| 27
|
| S
| 28
| | T
| 29
| | U
| 30
|
| V
| 31
| | W
| 32
| | X
| 33
|
| Y
| 34
| | Z
| 35
| | [
| 36
|
| \
| 37
| | ]
| 38
| | ^
| 39
|
| Letter:
| Value:
|
| a
| -1
| | b
| -2
| | c
| -3
|
| d
| -4
| | e
| -5
| | f
| -6
|
| g
| -7
| | h
| -8
| | i
| -9
|
|
[P2] Ability Scores
[P2.1-W2] Simplified Wisdom Bonus [High Stats] (Optional)
| This shows how many bonus spells of each SL from SL 5 and up you have. Your stat is on the left side, and your MSL (Max Spell Level) is across the top. This is for bonus SL 5+ only. Bonus SL 1-4 are done using previous table, you have many if your stat > 50.
| | Example: A character with a Super Stat of 75 with Max SL = 12 would have 2 bonus spells of each SL from 5-12.
| |
|
Super Stat
| 8
| 9
| 10
| 11
| 12
| 13
| 14
| 15
| 16
| 17
| 18
| 19
| 20
| 21
| 22
| 23
| 24
| 25
| 26
| 27
| 28
| 29
| 30
| 31
| 32
| 33
| 34
| 35
| 36
|
| 20
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| | 25
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| | 30
| 2
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
| 35
| 2
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| | 40
| 3
| 2
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| | 45
| 3
| 2
| 2
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
| 50
| 4
| 3
| 2
| 2
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| | 55
| 4
| 3
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| | 60
| 5
| 4
| 3
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
| 65
| 6
| 4
| 3
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| | 70
| 6
| 4
| 3
| 3
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| | 75
| 7
| 5
| 4
| 3
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
| 80
| 7
| 5
| 4
| 3
| 3
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| | 85
| 8
| 6
| 4
| 3
| 3
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| | 90
| 9
| 6
| 5
| 4
| 3
| 2
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
| 95
| 9
| 7
| 5
| 4
| 3
| 3
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| | 100
| 10
| 7
| 5
| 4
| 3
| 3
| 2
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| | 125
| 13
| 9
| 7
| 6
| 4
| 4
| 3
| 3
| 2
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
|
| 150
| 15
| 11
| 9
| 7
| 6
| 5
| 4
| 3
| 3
| 2
| 2
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| | 175
| 18
| 13
| 10
| 8
| 7
| 6
| 5
| 4
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| 0
| 0
| | 200
| 21
| 16
| 12
| 10
| 8
| 6
| 5
| 5
| 4
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
|
| 225
| 24
| 18
| 14
| 11
| 9
| 7
| 6
| 5
| 5
| 4
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 0
| | 250
| 27
| 20
| 15
| 12
| 10
| 8
| 7
| 6
| 5
| 4
| 4
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| | 275
| 30
| 22
| 17
| 14
| 11
| 9
| 8
| 7
| 6
| 5
| 4
| 4
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| 1
|
| 300
| 33
| 24
| 19
| 15
| 12
| 10
| 9
| 7
| 6
| 6
| 5
| 4
| 4
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| 1
| | 325
| 36
| 26
| 20
| 16
| 13
| 11
| 9
| 8
| 7
| 6
| 5
| 5
| 4
| 4
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 2
| 2
| 1
| 1
| 1
| 1
| 1
| 1
| | 350
| 39
| 28
| 22
| 18
| 14
| 12
| 10
| 9
| 8
| 7
| 6
| 5
| 5
| 4
| 4
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 2
| 2
| 1
| 1
| 1
| 1
| 1
|
| 375
| 41
| 31
| 24
| 19
| 16
| 13
| 11
| 9
| 8
| 7
| 6
| 6
| 5
| 4
| 4
| 4
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 2
| 2
| 1
| 1
| 1
| 1
| | 400
| 44
| 33
| 25
| 20
| 17
| 14
| 12
| 10
| 9
| 8
| 7
| 6
| 5
| 5
| 4
| 4
| 4
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 2
| 2
| 1
| 1
| 1
| | 425
| 47
| 35
| 27
| 22
| 18
| 15
| 13
| 11
| 9
| 8
| 7
| 6
| 6
| 5
| 5
| 4
| 4
| 3
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 2
| 2
| 1
| 1
|
| 450
| 50
| 37
| 29
| 23
| 19
| 16
| 13
| 11
| 10
| 9
| 8
| 7
| 6
| 5
| 5
| 4
| 4
| 4
| 3
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 2
| 2
| 2
| | 475
| 53
| 39
| 30
| 24
| 20
| 17
| 14
| 12
| 11
| 9
| 8
| 7
| 6
| 6
| 5
| 5
| 4
| 4
| 4
| 3
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 2
| 2
| | 500
| 56
| 41
| 32
| 26
| 21
| 18
| 15
| 13
| 11
| 10
| 9
| 8
| 7
| 6
| 6
| 5
| 5
| 4
| 4
| 3
| 3
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 2
|
| 525
| 59
| 43
| 34
| 27
| 22
| 19
| 16
| 13
| 12
| 10
| 9
| 8
| 7
| 6
| 6
| 5
| 5
| 4
| 4
| 4
| 3
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| 2
| | 550
| 62
| 46
| 35
| 28
| 23
| 19
| 16
| 14
| 12
| 11
| 10
| 8
| 8
| 7
| 6
| 6
| 5
| 5
| 4
| 4
| 4
| 3
| 3
| 3
| 3
| 2
| 2
| 2
| 2
| | 575
| 64
| 48
| 37
| 30
| 24
| 20
| 17
| 15
| 13
| 11
| 10
| 9
| 8
| 7
| 6
| 6
| 5
| 5
| 4
| 4
| 4
| 3
| 3
| 3
| 3
| 3
| 2
| 2
| 2
|
| 600
| 67
| 50
| 39
| 31
| 25
| 21
| 18
| 16
| 14
| 12
| 10
| 9
| 8
| 7
| 7
| 6
| 6
| 5
| 5
| 4
| 4
| 4
| 3
| 3
| 3
| 3
| 3
| 2
| 2
| | 625
| 70
| 52
| 40
| 32
| 27
| 22
| 19
| 16
| 14
| 12
| 11
| 10
| 9
| 8
| 7
| 6
| 6
| 5
| 5
| 4
| 4
| 4
| 4
| 3
| 3
| 3
| 3
| 2
| 2
| | 650
| 73
| 54
| 42
| 34
| 28
| 23
| 20
| 17
| 15
| 13
| 11
| 10
| 9
| 8
| 7
| 7
| 6
| 6
| 5
| 5
| 4
| 4
| 4
| 3
| 3
| 3
| 3
| 3
| 2
|
| 675
| 76
| 56
| 44
| 35
| 29
| 24
| 20
| 18
| 15
| 13
| 12
| 11
| 9
| 9
| 8
| 7
| 6
| 6
| 5
| 5
| 5
| 4
| 4
| 4
| 3
| 3
| 3
| 3
| 3
| | 700
| 79
| 58
| 45
| 36
| 30
| 25
| 21
| 18
| 16
| 14
| 12
| 11
| 10
| 9
| 8
| 7
| 7
| 6
| 6
| 5
| 5
| 4
| 4
| 4
| 3
| 3
| 3
| 3
| 3
| | 725
| 82
| 61
| 47
| 38
| 31
| 26
| 22
| 19
| 16
| 14
| 13
| 11
| 10
| 9
| 8
| 8
| 7
| 6
| 6
| 5
| 5
| 5
| 4
| 4
| 4
| 3
| 3
| 3
| 3
|
| 750
| 85
| 63
| 49
| 39
| 32
| 27
| 23
| 20
| 17
| 15
| 13
| 12
| 11
| 10
| 9
| 8
| 7
| 7
| 6
| 6
| 5
| 5
| 4
| 4
| 4
| 4
| 3
| 3
| 3
| | 775
| 88
| 65
| 50
| 40
| 33
| 28
| 24
| 20
| 18
| 16
| 14
| 12
| 11
| 10
| 9
| 8
| 7
| 7
| 6
| 6
| 5
| 5
| 5
| 4
| 4
| 4
| 3
| 3
| 3
| | 800
| 90
| 67
| 52
| 42
| 34
| 29
| 24
| 21
| 18
| 16
| 14
| 13
| 11
| 10
| 9
| 8
| 8
| 7
| 6
| 6
| 5
| 5
| 5
| 4
| 4
| 4
| 4
| 3
| 3
|
| 825
| 93
| 69
| 54
| 43
| 35
| 30
| 25
| 22
| 19
| 17
| 15
| 13
| 12
| 11
| 10
| 9
| 8
| 7
| 7
| 6
| 6
| 5
| 5
| 5
| 4
| 4
| 4
| 3
| 3
| | 850
| 96
| 71
| 55
| 44
| 36
| 31
| 26
| 22
| 19
| 17
| 15
| 13
| 12
| 11
| 10
| 9
| 8
| 7
| 7
| 6
| 6
| 5
| 5
| 5
| 4
| 4
| 4
| 4
| 3
| | 875
| 99
| 73
| 57
| 46
| 38
| 31
| 27
| 23
| 20
| 18
| 16
| 14
| 12
| 11
| 10
| 9
| 8
| 8
| 7
| 7
| 6
| 6
| 5
| 5
| 4
| 4
| 4
| 4
| 3
|
| 900
| 102
| 76
| 59
| 47
| 39
| 32
| 28
| 24
| 21
| 18
| 16
| 14
| 13
| 12
| 10
| 10
| 9
| 8
| 7
| 7
| 6
| 6
| 5
| 5
| 5
| 4
| 4
| 4
| 4
| | 925
| 105
| 78
| 60
| 48
| 40
| 33
| 28
| 24
| 21
| 19
| 17
| 15
| 13
| 12
| 11
| 10
| 9
| 8
| 8
| 7
| 6
| 6
| 6
| 5
| 5
| 4
| 4
| 4
| 4
| | 950
| 108
| 80
| 62
| 50
| 41
| 34
| 29
| 25
| 22
| 19
| 17
| 15
| 14
| 12
| 11
| 10
| 9
| 8
| 8
| 7
| 7
| 6
| 6
| 5
| 5
| 5
| 4
| 4
| 4
|
| 975
| 111
| 82
| 64
| 51
| 42
| 35
| 30
| 26
| 22
| 20
| 17
| 16
| 14
| 13
| 11
| 10
| 9
| 9
| 8
| 7
| 7
| 6
| 6
| 5
| 5
| 5
| 4
| 4
| 4
| | 1000
| 114
| 84
| 65
| 52
| 43
| 36
| 31
| 26
| 23
| 20
| 18
| 16
| 14
| 13
| 12
| 11
| 10
| 9
| 8
| 8
| 7
| 6
| 6
| 6
| 5
| 5
| 5
| 4
| 4
|
|
[P2] Ability Scores
[P2.9] Ability Scores [Collective 0.x] (optional rule)
| (Old System: This table is no longer used.)
| |
|
|
|
| STRENGTH EFFICENCY
| STRENGTH MUSCLE
| Score
| nExc TH
| Exc TH
| Bar TH
| Wt All.
| nExc dmg
| Exc dmg
| Bar dmg
| Max Press
|
| 0
| -10
| -10
| -14
| 0
| -8
| -8
| -28
| 0
| | 1
| -5
| -5
| -13
| 5
| -6
| -4
| -26
| 10
| | 2
| -4
| -3
| -12
| 10
| -4
| -2
| -24
| 20
|
| 3
| -3
| -2
| -11
| 15
| -2
| -1
| -22
| 30
| | 4
| -2
| -1
| -10
| 20
| -1
| -1
| -20
| 40
| | 5
| -1
| -1
| -9
| 25
| -1
| 0
| -18
| 50
|
| 6
| -1
| 0
| -8
| 30
| 0
| 0
| -16
| 60
| | 7
| -1
| 0
| -7
| 35
| 0
| 0
| -14
| 70
| | 8
| 0
| 0
| -6
| 40
| 0
| 0
| -12
| 80
|
| 9
| 0
| 0
| -5
| 45
| 0
| 0
| -10
| 90
| | 10
| 0
| 0
| -4
| 50
| 0
| 0
| -8
| 100
| | 11
| 0
| 0
| -3
| 60
| 0
| +1
| -6
| 120
|
| 12
| 0
| +1
| -2
| 70
| 0
| +1
| -4
| 140
| | 13
| 0
| +1
| -1
| 80
| 0
| +2
| -2
| 160
| | 14
| 0
| +1
| 0
| 90
| +1
| +3
| 0
| 180
|
| 15
| +1
| +2
| +1
| 100
| +1
| +3
| +2
| 200
| | 16
| +1
| +2
| +2
| 120
| +2
| +4
| +4
| 240
| | 17
| +1
| +2
| +3
| 140
| +3
| +5
| +6
| 280
|
| 18
| +2
| +3
| +4
| 160
| +4
| +6
| +8
| 320
| | 19
| +2
| +3
| +5
| 180
| +5
| +7
| +10
| 360
| | 20
| +2
| +3
| +6
| 200
| +6
| +8
| +12
| 400
|
| 21
| +3
| +4
| +7
| 250
| +7
| +9
| +14
| 500
| | 22
| +3
| +4
| +8
| 375
| +8
| +10
| +16
| 750
| | 23
| +4
| +5
| +9
| 500
| +9
| +11
| +18
| 1K
|
| 24
| +5
| +6
| +10
| 750
| +10
| +12
| +20
| 1.5K
| | 25
| +6
| +7
| +11
| 1K
| +12
| +14
| +22
| 2K
| | 26
| +7
| +8
| +12
| 1.5K
| +14
| +16
| +24
| 3K
|
| 27
| +8
| +9
| +13
| 2K
| +16
| +18
| +26
| 4K
| | 28
| +9
| +10
| +14
| 2.5K
| +18
| +20
| +28
| 5K
| | 29
| +10
| +11
| +15
| 3K
| +20
| +22
| +30
| 6K
|
| 30
| +11
| +12
| +16
| 3.5K
| +22
| +24
| +32
| 7K
| | 31
| +12
| +13
| +17
| 4K
| +24
| +26
| +34
| 8K
| | 32
| +13
| +14
| +18
| 4.5K
| +26
| +28
| +36
| 9K
|
| 33
| +14
| +15
| +19
| 5K
| +28
| +30
| +38
| 10K
| | 34
| +15
| +16
| +20
| 5.5K
| +30
| +32
| +40
| 20K
| | 35
| +16
| +17
| +21
| 6K
| +32
| +34
| +42
| 30K
|
| 36
| +17
| +18
| +22
| 6.5K
| +34
| +36
| +44
| 40K
| | 37
| +18
| +19
| +23
| 7K
| +36
| +38
| +46
| 50K
| | 38
| +19
| +20
| +24
| 7.5K
| +38
| +40
| +48
| 60K
|
| 39
| +20
| +21
| +25
| 8K
| +40
| +42
| +50
| 70K
| | 40
| +21
| +22
| +26
| 8.5K
| +42
| +44
| +52
| 80K
| | 41
| +22
| +23
| +27
| 9K
| +43
| +45
| +54
| 90K
|
| 42
| +23
| +24
| +28
| 9.5K
| +44
| +46
| +56
| 100K
| | 43
| +24
| +25
| +29
| 10K
| +45
| +47
| +58
| 200K
| | 44
| +25
| +26
| +30
| 15K
| +46
| +48
| +60
| 300K
|
| 45
| +26
| +27
| +31
| 20K
| +47
| +49
| +62
| 400K
| | 46
| +27
| +28
| +32
| 25K
| +48
| +50
| +64
| 500K
| | 47
| +28
| +29
| +33
| 30K
| +49
| +51
| +66
| 600K
|
| 48
| +29
| +30
| +34
| 35K
| +50
| +52
| +68
| 700K
| | 49
| +30
| +31
| +35
| 40K
| +51
| +53
| +70
| 800K
| | 50
| +31
| +32
| +36
| 45K
| +52
| +54
| +72
| 900K
|
|
DEXTERITY COORDINATION
| DEXTERITY BALANCE
| nExc TH
| Exc TH
| P/V Act
| nExc AC
| Exc AC
| Bar AC
| Area Save
|
| -10
| -10
| 0/0
| +10
| +10
| +28
| -5
| | -7
| -7
| 0/1
| +8
| +8
| +26
| -4
| | -5
| -5
| 1/0
| +6
| +6
| +24
| -4
|
| -3
| -3
| 1/1
| +4
| +4
| +22
| -3
| | -2
| -2
| 1/1
| +3
| +3
| +20
| -2
| | -1
| -1
| 1/1
| +2
| +2
| +18
| -2
|
| 0
| 0
| 1/1
| +1
| +1
| +16
| -1
| | 0
| 0
| 1/1
| 0
| 0
| +14
| -1
| | 0
| 0
| 1/1
| 0
| 0
| +12
| -1
|
| 0
| 0
| 1/1
| 0
| 0
| +10
| 0
| | 0
| 0
| 1/1
| 0
| 0
| +8
| 0
| | 0
| +1
| 1/1
| 0
| 0
| +6
| 0
|
| 0
| +1
| 1/1
| 0
| 0
| +4
| 0
| | 0
| +2
| 1/1
| 0
| -1
| +2
| +1
| | 0
| +2
| 1/1
| 0
| -2
| 0
| +1
|
| +1
| +2
| 1/1
| -1
| -3
| -2
| +1
| | +1
| +3
| 1/1
| -2
| -4
| -4
| +2
| | +2
| +3
| 1/1
| -3
| -5
| -6
| +2
|
| +2
| +4
| 1/1
| -4
| -6
| -8
| +3
| | +3
| +5
| 1/1
| -4
| -7
| -10
| +4
| | +3
| +6
| 1/2
| -5
| -8
| -12
| +4
|
| +4
| +7
| 1/2
| -5
| -8
| -14
| +5
| | +4
| +8
| 2/1
| -6
| -9
| -16
| +6
| | +4
| +9
| 2/1
| -6
| -9
| -18
| +6
|
| +5
| +10
| 2/1
| -6
| -10
| -20
| +7
| | +5
| +11
| 2/2
| -7
| -11
| -22
| +8
| | +6
| +12
| 2/2
| -8
| -12
| -24
| +9
|
| +7
| +13
| 2/2
| -9
| -13
| -26
| +10
| | +8
| +14
| 2/2
| -10
| -14
| -28
| +10
| | +9
| +15
| 2/3
| -11
| -15
| -30
| +11
|
| +10
| +16
| 2/3
| -12
| -16
| -32
| +12
| | +11
| +17
| 3/2
| -13
| -17
| -34
| +12
| | +12
| +18
| 3/2
| -14
| -18
| -36
| +13
|
| +13
| +19
| 3/2
| -15
| -19
| -38
| +14
| | +14
| +20
| 3/3
| -16
| -20
| -40
| +14
| | +15
| +21
| 3/3
| -17
| -21
| -42
| +15
|
| +16
| +22
| 3/3
| -18
| -22
| -44
| +16
| | +17
| +23
| 3/3
| -19
| -23
| -46
| +16
| | +18
| +24
| 3/4
| -20
| -24
| -48
| +17
|
| +19
| +25
| 3/4
| -21
| -25
| -50
| +18
| | +20
| +26
| 4/3
| -22
| -26
| -52
| +18
| | +21
| +27
| 4/3
| -23
| -27
| -54
| +19
|
| +22
| +28
| 4/3
| -24
| -28
| -56
| +20
| | +23
| +29
| 4/4
| -25
| -29
| -58
| +20
| | +24
| +30
| 4/4
| -26
| -30
| -60
| +21
|
| +25
| +31
| 4/4
| -27
| -31
| -62
| +22
| | +26
| +32
| 4/4
| -28
| -32
| -64
| +22
| | +27
| +33
| 4/5
| -29
| -33
| -66
| +23
|
| +28
| +34
| 4/5
| -30
| -34
| -68
| +24
| | +29
| +35
| 5/4
| -31
| -35
| -70
| +24
| | +30
| +36
| 5/4
| -32
| -36
| -72
| +25
|
|
CONSTITUTION FITNESS
| CONSTITUTION HEALTH
| nExc hpD
| Exc hpD
| Bar hpD
| PPD Save
| Regen Rate
| SS RS
|
| -4
| -4
| -28
| -10
| -1/t
| 0%
| | -3
| -3
| -26
| -6
| -1/h
| 10%
| | -2
| -2
| -24
| -3
| -1/d
| 20%
|
| -2
| -1
| -22
| -2
| -1/2d
| 30%
| | -1
| -1
| -20
| -1
| -1/3d
| 40%
| | -1
| 0
| -18
| 0
| -2/w
| 45%
|
| -1
| 0
| -16
| 0
| -1/w
| 50%
| | 0
| 0
| -14
| 0
| Nil
| 55%
| | 0
| 0
| -12
| 0
| Nil
| 60%
|
| 0
| 0
| -10
| 0
| Nil
| 65%
| | 0
| 0
| -8
| 0
| Nil
| 70%
| | 0
| 0
| -6
| 0
| Nil
| 75%
|
| 0
| 0
| -4
| 0
| Nil
| 80%
| | 0
| +1
| -2
| 0
| +1/w
| 85%
| | 0
| +1
| 0
| 0
| +2/w
| 86%
|
| +1
| +1
| +2
| 0
| +1/3d
| 87%
| | +2
| +2
| +4
| 0
| +1/2d
| 88%
| | +2
| +3
| +6
| 0
| +1/d
| 89%
|
| +2
| +4
| +8
| 0
| +2/d
| 90%
| | +2
| +5
| +10
| +1
| +3/d
| 91%
| | +2
| +5
| +12
| +1
| +1/h
| 92%
|
| +2
| +6
| +14
| +2
| +1/t
| 93%
| | +2
| +6
| +16
| +2
| +1/m
| 94%
| | +2
| +6
| +18
| +3
| +1/3r
| 95%
|
| +2
| +7
| +20
| +3
| +1/2r
| 96%
| | +2
| +7
| +22
| +4
| +1/r
| 97%
| | +3
| +8
| +24
| +5
| +2/r
| 98%
|
| +4
| +9
| +26
| +6
| +3/r
| 99%
| | +5
| +10
| +28
| +7
| +4/r
| 99%
| | +6
| +11
| +30
| +8
| +5/r
| 99%
|
| +7
| +12
| +32
| +9
| +6/r
| 100%
| | +8
| +13
| +34
| +10
| +7/r
| 101%
| | +9
| +14
| +36
| +11
| +8/r
| 102%
|
| +10
| +15
| +38
| +12
| +9/r
| 103%
| | +11
| +16
| +40
| +13
| +1/s
| 104%
| | +12
| +17
| +42
| +14
| +2/s
| 105%
|
| +13
| +18
| +44
| +15
| +3/s
| 106%
| | +14
| +19
| +46
| +16
| +4/s
| 107%
| | +15
| +20
| +48
| +17
| +5/s
| 108%
|
| +16
| +21
| +50
| +18
| +6/s
| 109%
| | +17
| +22
| +52
| +19
| +7/s
| 110%
| | +18
| +23
| +54
| +20
| +8/s
| 111%
|
| +19
| +24
| +56
| +21
| +9/s
| 112%
| | +20
| +25
| +58
| +22
| +10/s
| 113%
| | +21
| +26
| +60
| +23
| +11/s
| 114%
|
| +22
| +27
| +62
| +24
| +12/s
| 115%
| | +23
| +28
| +64
| +25
| +13/s
| 116%
| | +24
| +29
| +66
| +26
| +14/s
| 117%
|
| +25
| +30
| +68
| +27
| +15/s
| 118%
| | +26
| +31
| +70
| +28
| +16/s
| 119%
| | +27
| +32
| +72
| +29
| +17/s
| 120%
|
|
| STRENGTH: EFFICIENCY (Ef)
| | nEx TH = Non-Exceptional THAC0 adjustment
| | Exc TH = Exceptional THAC0 adjustment
| | Wt All. = Weight Allowance (lbs.)
| |
| | STRENGTH: MUSCLE (Mu)
| | nEx dmg = Non-Exceptional Damage adjustment
| | Exc dmg = Exceptional Damage adjustment
| | Max Pr. = Maximum Press (lbs.)
| |
| | DEXTERITY: COORDINATION (Co)
| | nEx TH = Non-Exceptional THAC0 adjustment (missile)
| | Exc TH = Exceptional THAC0 adjustment (missile)
| | P/V Act = Number of Physical/Movement Actions
| | offchart: 52=5/5, 56=5/6, 58=6/5, 61=6/6, 65=6/7, 67=7/6, 70=7/7, 74=7/8,
| | 76=8/7, 79=8/8, 83=8/9, 85=9/8, 88=9/9, 92=9/10, 94=10/9, 97=10/10 (max)
| |
| | DEXTERITY: BALANCE (Ba)
| | nEx AC = Non-Exceptional AC adjustment
| | Exc AC = Exceptional AC adjustment
| | Area Save = Saving Throw bonus vs. Area Effects
| |
| | CONSTITUTION: FITNESS (Fi)
| | nEx hpD = Non-Exceptional Hit Point adjustment (per Hit Die)
| | Exc hpD = Exceptional Hit Point adjustment (per Hit Die)
| |
| | CONSTITUTION: HEALTH (He)
| | PPD Sav = Saving bonus vs. Paralyzation, Poison, Death Magic
| | Regen Rate = (w=week,d=day,h=hour,t=turn,m=minute,r=round)
|
|
[P2] Ability Scores
[P2.9] Ability Scores [Collective 0.x] (optional rule) (continued)
| (Old System: This table is no longer used.)
| |
|
|
|
| INTELLIGENCE KNOWLEDGE
| INTELLIGENCE REASON
| Score
| NW Prof
| Sp Lvl
| Ill Imm
| Lrn Sp
| Cha Imm
|
| 0
| 0
| Nil
| 12
| 0
| 18
| | 1
| 1
| 0th
| 4
| 5
| 1
| | 2
| 2
| 1st
| 0
| 10
| Nil
|
| 3
| 3
| 1st
| Nil
| 15
| Nil
| | 4
| 4
| 2nd
| Nil
| 20
| Nil
| | 5
| 5
| 2nd
| Nil
| 25
| Nil
|
| 6
| 6
| 3rd
| Nil
| 30
| Nil
| | 7
| 7
| 3rd
| Nil
| 35
| Nil
| | 8
| 8
| 4th
| Nil
| 40
| Nil
|
| 9
| 9
| 4th
| Nil
| 45
| Nil
| | 10
| 10
| 5th
| Nil
| 50
| Nil
| | 11
| 11
| 5th
| Nil
| 55
| Nil
|
| 12
| 12
| 6th
| Nil
| 60
| Nil
| | 13
| 13
| 6th
| Nil
| 65
| Nil
| | 14
| 14
| 7th
| Nil
| 70
| Nil
|
| 15
| 15
| 7th
| Nil
| 75
| Nil
| | 16
| 16
| 8th
| Nil
| 80
| Nil
| | 17
| 17
| 8th
| Nil
| 85
| Nil
|
| 18
| 18
| 9th
| 0
| 90
| 0
| | 19
| 19
| 9th
| 1
| 92
| 1
| | 20
| 20
| 9th
| 2
| 94
| 2
|
| 21
| 21
| 9th
| 3
| 96
| 3
| | 22
| 22
| 9th
| 4
| 97
| 4
| | 23
| 23
| 9th
| 5
| 98
| 5
|
| 24
| 24
| 9th
| 6
| 99
| 6
| | 25
| 25
| 10th
| 7
| 100
| 7
| | 26
| 26
| 10th
| 7
| 101
| 8
|
| 27
| 27
| 10th
| 7
| 102
| 9
| | 28
| 28
| 10th
| 7
| 103
| 9
| | 29
| 29
| 10th
| 7
| 104
| 9
|
| 30
| 30
| 10th
| 7
| 105
| 9
| | 31
| 31
| 10th
| 7
| 106
| 9
| | 32
| 32
| 10th
| 8
| 107
| 9
|
| 33
| 33
| 10th
| 8
| 108
| 9
| | 34
| 34
| 10th
| 8
| 109
| 9
| | 35
| 35
| 10th
| 8
| 110
| 9
|
| 36
| 36
| 11th
| 8
| 111
| 10
| | 37
| 37
| 11th
| 8
| 112
| 10
| | 38
| 38
| 11th
| 8
| 113
| 10
|
| 39
| 39
| 11th
| 8
| 114
| 10
| | 40
| 40
| 11th
| 9
| 115
| 10
| | 41
| 41
| 11th
| 9
| 116
| 10
|
| 42
| 42
| 11th
| 9
| 117
| 10
| | 43
| 43
| 11th
| 9
| 118
| 10
| | 44
| 44
| 11th
| 9
| 119
| 10
|
| 45
| 45
| 11th
| 9
| 120
| 10
| | 46
| 46
| 11th
| 9
| 121
| 11
| | 47
| 47
| 11th
| 9
| 122
| 11
|
| 48
| 48
| 11th
| 9
| 123
| 11
| | 49
| 49
| 12th
| 10
| 124
| 11
| | 50
| 50
| 12th
| 10
| 125
| 11
|
|
WISDOM INTUITION
| WISDOM WILLPOWER
| Bonus 1234
| Bonus 5678
| M Sav
| Nec Adj
|
| 95%F
| ----
| -10
| 18
| | 80%F
| ----
| -6
| Nil
| | 65%F
| ----
| -4
| Nil
|
| 50%F
| ----
| -3
| Nil
| | 40%F
| ----
| -2
| Nil
| | 30%F
| ----
| -1
| Nil
|
| 20%F
| ----
| -1
| Nil
| | 10%F
| ----
| -1
| Nil
| | 5%F
| ----
| 0
| Nil
|
| ----
| ----
| 0
| Nil
| | ----
| ----
| 0
| Nil
| | ----
| ----
| 0
| Nil
|
| ----
| ----
| 0
| Nil
| | 1---
| ----
| 0
| Nil
| | 2---
| ----
| 0
| Nil
|
| 21--
| ----
| +1
| Nil
| | 22--
| ----
| +2
| Nil
| | 221-
| ----
| +3
| Nil
|
| 2211
| ----
| +4
| Nil
| | 3221
| ----
| +4
| 0
| | 3322
| ----
| +4
| 1
|
| 3332
| 1---
| +4
| 1
| | 3333
| 2---
| +4
| 2
| | 3333
| 31--
| +4
| 3
|
| 3333
| 33--
| +4
| 4
| | 3333
| 332-
| +4
| 5
| | 3333
| 333-
| +5
| 6
|
| 4433
| 333-
| +6
| 7
| | 4444
| 333-
| +7
| 8
| | 4444
| 443-
| +8
| 9
|
| 4444
| 444-
| +9
| 9
| | 5544
| 444-
| +10
| 9
| | 5555
| 444-
| +11
| 9
|
| 5555
| 554-
| +12
| 9
| | 5555
| 555-
| +13
| 9
| | 6655
| 555-
| +14
| 9
|
| 6666
| 555-
| +15
| 9
| | 6666
| 665-
| +16
| 9
| | 6666
| 666-
| +17
| 10
|
| 7766
| 666-
| +18
| 10
| | 7777
| 6661
| +19
| 10
| | 7777
| 7761
| +20
| 10
|
| 7777
| 7771
| +21
| 10
| | 8877
| 7772
| +22
| 10
| | 8888
| 7772
| +23
| 10
|
| 8888
| 8872
| +24
| 10
| | 8888
| 8883
| +25
| 10
| | 9988
| 8883
| +26
| 10
|
| 9999
| 8883
| +27
| 11
| | 9999
| 9984
| +28
| 11
| | 9999
| 9994
| +29
| 11
|
|
CHARISMA PRESENCE
| CHARISMA LEADERSHIP
| Cml Adj
| Rct Adj
| Max Hen
| Loy Adj
| Luck pts/d
| Destiny XP Adj.
|
| -6
| -10
| 0
| -10
| -10
| -10%
| | -5
| -8
| 0
| -8
| -5
| -8%
| | -4
| -6
| 1
| -7
| -4
| -7%
|
| -3
| -5
| 1
| -6
| -3
| -6%
| | -2
| -4
| 1
| -5
| -2
| -5%
| | -2
| -3
| 2
| -4
| -2
| -4%
|
| -1
| -2
| 2
| -3
| -1
| -3%
| | -1
| -1
| 3
| -2
| -1
| -2%
| | -1
| 0
| 3
| -1
| -1
| -1%
|
| 0
| 0
| 4
| 0
| 0
| 0%
| | 0
| 0
| 4
| 0
| 0
| 0%
| | 0
| 0
| 4
| 0
| 0
| 0%
|
| 0
| 0
| 5
| 0
| 0
| 0%
| | +1
| 1
| 5
| 0
| 1
| +1%
| | +1
| 2
| 6
| +1
| 1
| +2%
|
| +1
| 3
| 7
| +3
| 1
| +3%
| | +2
| 5
| 8
| +4
| 2
| +4%
| | +2
| 6
| 10
| +6
| 2
| +5%
|
| +3
| 8
| 15
| +8
| 3
| +6%
| | +4
| 9
| 20
| +10
| 4
| +7%
| | +5
| 10
| 25
| +12
| 5
| +8%
|
| +6
| 11
| 30
| +14
| 6
| +9%
| | +7
| 12
| 35
| +16
| 7
| +10%
| | +8
| 13
| 40
| +18
| 8
| +11%
|
| +9
| 14
| 45
| +20
| 9
| +12%
| | +10
| 15
| 50
| +20
| 10
| +13%
| | +11
| 16
| 60
| +21
| 11
| +14%
|
| +12
| 17
| 70
| +22
| 12
| +15%
| | +13
| 18
| 80
| +23
| 13
| +16%
| | +14
| 19
| 90
| +24
| 14
| +17%
|
| +15
| 20
| 100
| +25
| 15
| +18%
| | +16
| 21
| 110
| +26
| 16
| +19%
| | +17
| 22
| 120
| +27
| 17
| +20%
|
| +18
| 23
| 130
| +28
| 18
| +21%
| | +19
| 24
| 140
| +29
| 19
| +22%
| | +20
| 25
| 150
| +30
| 20
| +23%
|
| +21
| 26
| 160
| +31
| 21
| +24%
| | +22
| 27
| 170
| +32
| 22
| +25%
| | +23
| 28
| 180
| +33
| 23
| +26%
|
| +24
| 29
| 190
| +34
| 24
| +27%
| | +25
| 30
| 200
| +35
| 25
| +28%
| | +26
| 31
| 210
| +36
| 26
| +29%
|
| +27
| 32
| 220
| +37
| 27
| +30%
| | +28
| 33
| 230
| +38
| 28
| +31%
| | +29
| 34
| 240
| +39
| 29
| +32%
|
| +30
| 35
| 250
| +40
| 30
| +33%
| | +31
| 36
| 260
| +41
| 31
| +34%
| | +32
| 37
| 270
| +42
| 32
| +35%
|
| +33
| 38
| 280
| +43
| 33
| +36%
| | +34
| 39
| 290
| +44
| 34
| +37%
| | +35
| 40
| 300
| +45
| 35
| +38%
|
|
COMELINESS APPEARANCE
| COMELINESS STREETWISE
| Awe/Horror SL
| Sav
| HD
|
|
| 6
| -3
| 4
| E
| | 3
| 0
| 2
| E
| | 1
| +3
| 1
| E
|
| Nil
| Nil
| 0
| E
| | Nil
| Nil
| 0
| E
| | Nil
| Nil
| 0
| E
|
| Nil
| Nil
| 0
| E
| | Nil
| Nil
| 0
| E
| | Nil
| Nil
| 0
| E
|
| Nil
| Nil
| 0
| E
| | Nil
| Nil
| 0
| E
| | Nil
| Nil
| 0
| E
|
| Nil
| Nil
| 0
| E
| | Nil
| Nil
| 0
| E
| | Nil
| Nil
| 0
| E
|
| Nil
| Nil
| 0
| E
| | Nil
| Nil
| 0
| E
| | 0
| +8
| 1
| E
|
| 1
| +6
| 2
| E
| | 1
| +4
| 3
| E
| | 2
| +2
| 4
| E
|
| 2
| +1
| 5
| E
| | 3
| 0
| 6
| E
| | 3
| -1
| 7
|
|
| 4
| -2
| 8
|
| | 4
| -3
| 9
|
| | 5
| -4
| 10
|
|
| 5
| -5
| 11
|
| | 6
| -6
| 12
|
| | 6
| -7
| 13
|
|
| 7
| -8
| 14
|
| | 7
| -9
| 15
|
| | 8
| -10
| 16
|
|
| 8
| -11
| 17
|
| | 9
| -12
| 18
|
| | 9
| -13
| 19
|
|
| 9
| -14
| 20
|
| | 9
| -15
| 21
|
| | 10
| -16
| 22
|
|
| 10
| -17
| 23
|
| | 10
| -18
| 24
|
| | 10
| -19
| 25
|
|
| 10
| -20
| 26
|
| | 10
| -21
| 27
|
| | 10
| -22
| 28
|
|
| 10
| -23
| 29
|
| | 11
| -24
| 30
|
| | 11
| -25
| 31
|
|
| 11
| -26
| 32
|
| | 11
| -27
| 33
|
| | 11
| -28
| 34
|
|
|
| INTELLIGENCE: KNOWLEDGE (Kn)
| | Base NWP = Base # of Non-Weapon Proficiencies
| | Sp Lvl = Maximum Spell Level that can be cast
| |
| | INTELLIGENCE: REASON (Re)
| | Ill Imm = Immune to this level Illusion spells
| | Lrn Sp = Chance to Learn a new spell
| |
| | WISDOM: INTUITION (In)
| | Cha Imm = Immune to this level Charm spells
| | Bonus 1234 = (Priest) Bonus level 1/2/3/4 spells
| |
| | WISDOM: WILLPOWER (Wi)
| | Bonus 5678 = (Priest) Bonus level 5/6/7/8 spells
| | Ment Save = Saving Throw bonus vs. Mental spells
| | Nec Imm = Immune to this level Necromancy spells
| |
| | CHARISMA: PRESENCE (Pr)
| | Cml Adj = Adjustment to Comeliness score
| | Rct Adj = Modifier to NPC Reaction Roll
| |
| | CHARISMA: LEADERSHIP (Le)
| | Max Hen = Maximum number of Henchmen
| | Loy Adj = Modifier to NPC Loyalty Roll
| | Awe/Horror SL = Spell Level of Awe/Horror Aura
| | Awe/Horror Save = Adjustment to save vs. spell
| | Awe/Horror HD = Above this HD are immune
| |
| | The "Leadership Spell" nonsense of 0.4 is gone.
|
|
[P3] Races
[P3.1] How to Read the Race Table
| Race:
| Name of each race. Sometimes I list the source in brackets afterward.
| |
|
| | Str,Dex,Con,Int,Wis,Chr,Cml:
| Adjustments to each of the ability scores. The first 6 usually sum to 0, but there are exceptions. DM Note: A lot of the Cml entries are blank right now; check with the DM if you really need it.
| |
|
| | AT:
| Base Armor Class Type. Take the better AT source with a +1 bonus if you are wearing armor.
| |
|
| | hp:
| Bonus hit points. Divide this by 4 and add 1 to get the HD of the original race.
| |
|
| | TH:
| Bonus to hit. Usually, this is approximately equal to the hp bonus divided by 4.
| |
|
| | Div:
| XP Divisor. Divide your XP by this amount. When you reach level 9, your XP divisor goes down by 0.5 (to a minimum of 1, unless your race is already below 1) every level. This adjustment is retroactive (it applies to your previous XP as well), so it is possible to "cascade" and gain several levels at the same time. An Optional Rule would be to make it not retroactive (if you want to slow down the "big" races).
| |
|
| | System:
| Which framework the race uses. "dual" means dual-classing. "multi" means multi-classing. "either" means either dual or multi. "single" means the class cannot use either framework. A race may split-class if it is able to multi-class. Any race (even "single") may mixed-class. You may change your System designation permanently with an Alter Reality spell.
| |
|
| | Size:
| Size of the race. DM Note: A lot of these are blank; hopefully they're obvious until I get it fixed.
| |
|
| | Move:
| Movement rate of the race (not listed yet).
| |
|
| | Ref:
| The source of the race (see [Z])
|
|
[P3] Races
[P3.2] Race Table (Stats)
| Race
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div.
| System
| Size
| Move
| Ref
| New?
|
| Aarakocra
| -1
| 1
| -1
| 0
| 0
| 0
|
| 3
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Aasimon, Agathinon [MC8]
| -2
| 0
| 0
| 1
| 4
| 2
|
| 10
| 28
| 7
| ÷3.5
| single
| M
|
|
|
| | Alaghi
| 2
| 0
| 0
| -2
| 0
| 0
|
| 6
| 9
| 1
| ÷1
| multi
| L
|
|
|
|
| Amberite [RKR]
| 1
| 1
| 3
| 1
| 1
| 1
|
| 0
| 0
| 0
| ÷5.5
| either
|
|
|
|
| | Amberite [ZAngband]
| 1
| 2
| 3
| 2
| 2
| 2
| 4
| 0
| 0
| 0
| ÷3
| dual
| M
|
|
|
| | Android [Hengband]
| 4
| 0
| 4
| -1
| -5
| -2
| 0
| 0
| 3
| 4
| ÷2
| single
| M
|
| Hengband
|
|
| Angel, Fallen
| -1
| -1
| 0
| 0
| +2
| +3
| 0
| +2
| +2
| +2
| ÷1
| single
| M
| 15"
| MTG
| 4.2
| | Angel, Serra
| -2
| -2
| 0
| 0
| +3
| +4
|
| +3
| +3
| +3
| ÷1
|
| M
|
|
| 3.3
| | Arcane
| 1
| -1
| 0
| 4
| 0
| 0
| 1
| 5
| 36
| 5
| ÷2.4
| dual
| M/L
|
| MM2-8
|
|
| Archon, Hound [MC8]
| 1
| 1
| 1
| -1
| 0
| -1
|
| 9
| 20
| 4
| ÷2
| single
|
|
|
|
| | Archon, Sword [MC8]
| 5
| 5
| 3
| 1
| 2
| 1
|
| 15
| 36
| 9
| ÷5.5
| single
|
|
|
|
| | Archon, Warden [MC8]
| 3
| 0
| 2
| 0
| 1
| 0
|
| 11
| 28
| 7
| ÷3.5
| single
|
|
|
|
|
| Atog
| 2
| 1
| 2
| -2
| -1
| -2
| -2
| 5
| 10
| 0
| ÷1.5
| multi
| M
|
| MTG-AQ
|
| | Atog [2]
| +2
| 0
| +4
| -2
| -2
| -2
|
| 3
| +6
| +3
| ÷1
| ?
| S
|
| MTG
| 3.2
| | Atog, Psychatog
| -1
| 0
| -2
| +2
| +2
| -1
|
| +1
| 0
| 0
| ÷1
|
| M/S
|
|
| 3.3
|
| Avatar of Hope
| +1
| -2
| +2
| 0
| +1
| +4
|
| +8
| +6
| +3
| ÷1
|
| L
|
|
| 3.3
| | Avatar of Woe
| +1
| -2
| +2
| 0
| +4
| +1
| -2
| +4
| +6
| +6
| ÷1
| single
| L
| 12"
| MTG
| 4.2
| | Avian [Phoenix]
| -1
| -1
| -1
| 1
| 1
| 1
| 1
| 0
| 0
| 0
| ÷1.3
| dual
| M/L
|
|
|
|
| Balrog [Hengband]
| 4
| 2
| 3
| 2
| -6
| -5
| -6
| 0
| 2
| 4
| ÷2.5
| multi
| L
|
| Hengband
|
| | Barbarian [ZAngband]
| 3
| 1
| 2
| -2
| -1
| -2
| 0
| 0
| 5
| 1
| ÷1.5
| dual
| M
|
|
|
| | Bariaur
| 1
| -1
| 1
| 0
| -1
| 0
| -1
| 4
| 36
| 6
| ÷2.5
| dual
|
|
|
|
|
| Bear, Grizzly
| 3
| 0
| 1
| -3
| 1
| 0
| -2
| 3
| 11
| 2
| ÷2
| dual
| L
| 12
| MonM2
|
| | Bear, Pale
| +2
| 0
| +2
| -1
| -1
| 0
|
| +1
| 0
| +1
| ÷1
|
| L
|
|
| 3.3
| | Bear, Polar
| 4
| 0
| 2
| -3
| 2
| 0
| -1
| 4
| 36
| 7
| ÷3
| dual
| H
| 12
| MonM2
|
|
| Beastman
| 0
| 2
| 0
| 0
| 0
| -2
|
| 2
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Beastman [ZAngband]
| 2
| -1
| 2
| -2
| -1
| -4
| -2
| 0
| 5
| 0
| ÷2
| either
| M
|
|
|
| | Beeble, Bubbling
| -1
| +4
| -1
| +2
| 0
| 0
|
| +2
| +3
| +2
| ÷1
|
| T
|
|
| 3.3
|
| Beholder
| -3
| -1
| 0
| 3
| 1
| 0
| -3
| 10
| 60
| 9
| ÷3
| dual
|
|
|
|
| | Beholder
| -4
| -3
| 1
| 6
| 3
| -3
|
| 10
| 64
| 12
| ÷6
| dual
|
|
|
|
| | Beholder [Angband]
| -3
| -2
| 2
| 7
| 4
| -2
|
| 12
| 60
| 12
| ÷14
| dual
|
|
|
|
|
| Beholder [Phoenix]
| 2
| 4
| 3
| 6
| 3
| -6
|
| 31
| 206
| 11
| ÷6
| dual
|
|
|
|
| | Beholder Mage
| -8
| -3
| 0
| 9
| 6
| -4
|
| 9
| 40
| 8
| ÷5
| dual
|
|
|
|
| | Beholder, Amphisbaena [DM]
| -4
| -6
| 0
| 8
| 6
| -4
|
| 9
| 80
| 15
| ÷9.5
| dual
|
|
|
|
|
| Beholder, Aquatic [0D&D]
| -3
| -2
| 2
| 3
| 3
| -3
|
| 5
| 60
| 12
| ÷5
| dual
|
|
|
|
| | Beholder, Argos
| 5
| 3
| 1
| -2
| -2
| -5
|
| 10
| 32
| 10
| ÷6.5
| dual
|
|
|
|
| | Beholder, Baby [Phoenix]
| -2
| 3
| 2
| 4
| -1
| -3
|
| -6
| -4
| -1
| ÷1
| dual
|
|
|
|
|
| Beholder, Channeling [DM]
| -5
| -3
| 0
| 8
| 5
| -5
|
| 10
| 70
| 13
| ÷7
| dual
|
|
|
|
| | Beholder, Chaos Spawn
| 4
| 3
| 4
| -3
| -2
| -3
|
| 10
| 50
| 10
| ÷6
| dual
|
|
| Angband
|
| | Beholder, Death Kiss
| 6
| 6
| 3
| -6
| -2
| -7
|
| 6
| 76
| 19
| ÷6
| dual
|
|
|
|
|
| Beholder, Director
| 8
| 4
| 6
| -3
| -10
| -5
|
| 8
| 90
| 11
| ÷6
| dual
|
|
|
|
| | Beholder, Doomsphere/Ghost
| -10
| -5
| -5
| 7
| 7
| 6
|
| 21
| 66
| 11
| ÷6.5
| dual
|
|
|
|
| | Beholder, Elder Orb
| -5
| -5
| 2
| 5
| 7
| -4
|
| 11
| 75
| 13
| ÷6.5
| dual
|
|
|
|
|
| Beholder, Evil Eye Orms-by-Gore [MtG]
| 2
| 2
| 5
| 0
| 3
| -10
|
| 22
| 50
| 20
| ÷3.5
| dual
|
|
|
|
| | Beholder, Examiner
| -6
| -5
| 0
| 8
| 2
| 1
|
| 5
| 35
| 7
| ÷4.5
| dual
|
|
|
|
| | Beholder, Eye of the Deep
| -2
| -1
| 2
| 2
| 2
| -3
|
| 5
| 55
| 10
| ÷4.5
| dual
|
|
|
|
|
| Beholder, Gauth
| 0
| -4
| 0
| 4
| 5
| -5
|
| 10
| 34
| 9
| ÷5
| dual
|
|
|
|
| | Beholder, Gazer [Angband]
| -4
| 0
| -1
| 5
| 1
| 0
|
| 8
| 30
| 6
| ÷5
| dual
|
|
|
|
| | Beholder, Gibbering Mouther
| 2
| 3
| 1
| -2
| -2
| -2
|
| 9
| 18
| 3
| ÷4
| dual
|
|
|
|
|
| Beholder, Gorbel
| 1
| 6
| 1
| -4
| -4
| 0
|
| 7
| 5
| 1
| ÷2.5
| dual
|
|
|
|
| | Beholder, Hive Mother
| -1
| -10
| 4
| 7
| 7
| -7
|
| 8
| 160
| 20
| ÷10.5
| dual
|
|
|
|
| | Beholder, Lensman
| 3
| 3
| 2
| -4
| -2
| -2
|
| 7
| 40
| 8
| ÷4.5
| dual
|
|
|
|
|
| Beholder, Lernaean [DM]
| -4
| -2
| 5
| 3
| 1
| -3
|
| 4
| 50
| 10
| ÷8
| dual
|
|
|
|
| | Beholder, Mutant [Synnibarr]
| 3
| 3
| 3
| -1
| -6
| -5
|
| 10
| 90
| 18
| ÷9.5
| dual
|
|
|
|
| | Beholder, Observer
| -5
| -4
| 0
| 7
| 5
| -3
|
| 12
| 43
| 7
| ÷4.5
| dual
|
|
|
|
|
| Beholder, Oldstyle [Phoenix]
| 6
| 5
| 6
| 7
| 6
| -8
|
| 16
| 20
| 1
| ÷5.5
| dual
|
|
|
|
| | Beholder, Orbus
| -3
| -4
| 6
| 0
| -2
| 3
|
| 0
| 32
| 6
| ÷3
| dual
|
|
|
|
| | Beholder, Overseer
| 2
| 0
| -6
| 5
| 4
| -5
|
| 8
| 65
| 13
| ÷7.5
| dual
|
|
|
|
|
| Beholder, Spectator
| -5
| -4
| 1
| 6
| 5
| -3
|
| 6
| 19
| 3
| ÷3
| dual
|
|
|
|
| | Beholder, Sporacle [0D&D]
| 2
| 4
| 3
| -5
| 0
| -4
|
| 10
| 24
| 6
| ÷5
| dual
|
|
|
|
| | Beholder, Stalking Horror [DarkSun]
| 3
| 1
| 3
| -1
| -3
| -3
|
| 13
| 85
| 17
| ÷9
| dual
|
|
|
|
|
| Beholder, Tinkerer (Giant Bubble)
| 1
| 5
| 1
| 3
| -8
| -2
|
| 4
| 19
| 3
| ÷3.5
| dual
|
|
|
|
| | Beholder, Ultimate [Angband]
| -1
| 0
| 4
| 9
| 6
| 0
|
| 20
| 120
| 24
| ÷20
| dual
|
|
|
|
| | Beholder, Undead
| -4
| -4
| 7
| 3
| 3
| -5
|
| 11
| 70
| 15
| ÷7
| dual
|
|
|
|
|
| Beholder, Undead [0D&D]
| 0
| 0
| 2
| 4
| -3
| -3
|
| 14
| 95
| 19
| ÷8.5
| dual
|
|
|
|
| | Beholder, Undead [Angband]
| -2
| -2
| 3
| 8
| 5
| -2
|
| 16
| 90
| 18
| ÷15
| dual
|
|
|
|
| | Beholder, Watcher
| -4
| -4
| -3
| 7
| 3
| 1
|
| 3
| 13
| 2
| ÷6
| dual
|
|
|
|
|
| Beholder, Were-Gelatinous Cube [DM]
| -1
| -2
| 2
| -1
| 6
| -4
|
| 11
| 70
| 13
| ÷6.5
| dual
|
|
|
|
| | Beholderganger [DM]
| 0
| 0
| 0
| 2
| 1
| -3
|
| 0
| 60
| 12
| ÷10.5
| dual
|
|
|
|
| | Beholder-MindFlayer [DSnow]
| -6
| -5
| 0
| 10
| 7
| -6
|
| 13
| 70
| 13
| ÷6.5
| dual
|
|
|
|
|
| Bird Maiden
| -2
| +1
| +2
| -2
| 0
| +1
|
| +5
| +5
| 0
| ÷1
| ?
| M
|
| MTG
| 3.2
| | Bloodwave
| -2
| -1
| 2
| 2
| 2
| -3
| -3
| 0
| 0
| 1
| ÷1
| multi
| M/S
| 6
| DM
|
| | Borg x0
| 2
| -1
| 3
| 1
| 0
| -2
|
| 2
| 0
| 0
| ÷1
|
| M
|
| StarTrek
|
|
| Borg x1
| 2
| -1
| 3
| 1
| 0
| -2
|
| 2
| 0
| 0
| ÷1.5
|
| M
|
| StarTrek
|
| | Brass Gnat
| 0
| 0
| +1
| 0
| 0
| 0
|
| 0
| -1
| 0
| ÷1
|
| T
|
|
| 3.3
| | Bringer of the White Dawn
| +2
| -4
| +1
| +1
| +1
| +4
|
| +4
| +7
| +4
| ÷1
|
| L
|
|
| 3.3
|
| Broken One, Common
| 2
| -3
| 6
| -2
| 0
| -3
| -5
| 3
| 8
| 1
| ÷1.5
| dual
| M
|
| MM2-30
|
| | Broo [Runequest]
| 1
| 0
| 2
| 0
| 0
| -2
| -4
| 1
| 0
| 0
| ÷1
|
| M/L
|
|
|
| | Brownie
| -2
| 3
| -2
| 2
| 0
| 0
| 1
| 7
| -2
| -1
| ÷1.5
| multi
| T
|
| MM2-31
|
|
| Brownie, Fyndhorn
| 0
| +2
| +2
| -1
| -1
| 0
|
| 0
| +1
| 0
| ÷1
|
| M
|
|
| 3.3
| | Brownie, Shelkin
| -2
| 0
| +1
| 0
| +1
| 0
|
| 0
| 0
| 0
| ÷1
| ?
| M/S
|
| MTG
| 3.2
| | Bugbear
| 1
| 0
| 0
| -1
| 0
| -1
|
| 0
| 3
| 0
| ÷1
| multi
| L
|
|
|
|
| Bulette
| 4
| 0
| 4
| -5
| -2
| -1
| -3
| 12
| 32
| 4
| ÷2.6
| single
| L/H
|
| MM2-33
|
| | Bullywug, Advanced
| 0
| 1
| 0
| -1
| 0
| -1
|
| 4
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Cat Warrior
| +1
| +2
| +1
| -2
| 0
| 0
|
| +4
| +4
| +4
| ÷1
| ?
| M
|
| MTG
| 3.2
|
| Celestial Lammasu [MC8]
| 3
| 1
| 3
| 2
| 2
| 2
|
| 3
| 137
| 19
| ÷10.5
| single
|
|
|
|
| | Centaur
| 0
| -2
| 0
| 0
| 1
| 1
| -1
| 5
| 18
| 3
| ÷1.5
| dual
| L
|
|
|
| | Centaur
| 0
| -2
| 1
| 0
| 1
| 0
|
| 5
| 4
| 0
| ÷1
| dual
|
|
|
|
|
| Centaur [Phoenix]
| 1
| 1
| 1
| -1
| -2
| 0
| -1
| 0
| 0
| 0
| ÷1.2
| dual
| L
|
|
|
| | Centaur, Citanul
| +1
| 0
| +2
| -1
| +1
| 0
|
| +2
| +2
| +5
| ÷1
|
| M/L
|
|
| 3.3
| | Centaur, Gara-Khai [Arduin]
| +2
| -1
| +4
| -2
| +3
| +2
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
|
| Centaur, Shinda-Khai [Arduin]
| +2
| -1
| +4
| -2
| +3
| +2
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Centaur, Tar-Khai [Arduin]
| +2
| -1
| +4
| -2
| +3
| +2
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Changeling [Phoenix]
| -1
| 2
| -1
| 1
| 1
| -1
| 0
| 0
| 0
| 0
| ÷1.2
| either
| M
|
|
|
|
| Couatl [MM1]
| 1
| 3
| 1
| 2
| 2
| 0
|
| 5
| 32
| 8
| ÷5
| single
|
|
|
|
| | Crystal Dragon [Phoenix]
| 3
| 1
| 2
| 1
| 1
| 0
| 2
| 9
| 20
| 4
| ÷1.8
| multi
| G
|
|
|
| | Cyclops [Phoenix]
| 3
| 0
| 2
| -1
| -1
| -2
| -2
| 0
| 0
| 0
| ÷1.3
| dual
| L
|
|
|
|
| Cyclops [ZAngband]
| 4
| -3
| 4
| -3
| -3
| -6
| -3
| 0
| 15
| 1
| ÷1
| dual
| L
|
|
|
| | Dark Elf [ZAngband]
| -1
| 2
| -2
| 3
| 2
| 1
| -1
| 0
| -1
| 0
| ÷2
| multi
| L
|
|
|
| | Demon [Phoenix]
| 1
| 0
| 3
| 1
| 1
| -3
| -3
| 4
| 15
| 3
| ÷1.5
| multi
| M/S
|
|
|
|
| Demon, Mold
| +4
| 0
| -2
| 0
| +4
| -2
|
| +5
| +6
| +5
| ÷1
|
| M/L
|
|
| 3.3
| | Deodanth (Elf-Feline) [Arduin]
| +7
| +6
| +2
| +2
| -1
| +3
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Deva, Astral
| +3
| +3
| +4
| +3
| +5
| +3
| ?
| 16
| +68
| +8
| ÷7
| ?
| ?
| ?
| MM2
|
|
| Deva, Monadic
| +2
| +1
| +4
| +2
| +4
| +2
|
| 14
| +60
| +7
| ÷6.5
| ?
| ?
| ?
| MM2
|
| | Deva, Movanic
| +1
| +2
| +4
| +1
| +3
| +1
|
| 15
| +52
| +6
| ÷6
| ?
| ?
| ?
| MM2
|
| | Devil, Stone Throwing
| +1
| +4
| +1
| -1
| -2
| -3
|
| 0
| 0
| +3
| ÷1
| ?
| M
|
| MTG
| 3.2
|
| Doppleganger
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|
|
|
|
| | Dracon
| 2
| -3
| 1
| 0
| 0
| 0
| 0
| 5
| 30
| 5
| ÷2.5
| multi
|
|
|
|
| | Dracon
| 1
| -2
| 1
| 1
| 0
| -1
| -2
| 0
| 0
| 0
| ÷1
|
| L
|
|
|
|
| Draconian [Phoenix]
| 2
| -2
| 2
| 0
| -1
| 0
| 0
| 1
| 5
| 1
| ÷1.5
| multi
| L
|
|
|
| | Draconian [ZAngband]
| 2
| 1
| 2
| 1
| 1
| -3
| 0
| 2
| 5
| 2
| ÷2.5
| multi
| L
|
|
|
| | Dragon [Arduin]
| +2
| +1
| +7
| +2
| +4
| +2
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| Arduin
|
|
| Dragon, Amethyst [Council]
| 5
| -3
| 0
| 3
| 1
| 2
| 4
| 16
| 52
| 13
| ÷7.5
| multi
| G
|
|
|
| | Dragon, Brass [Council]
| 3
| -1
| 0
| 1
| 0
| 0
| 1
| 13
| 44
| 11
| ÷6.5
| multi
| G
|
|
|
| | Dragon, Bronze [Council]
| 5
| -2
| 0
| 2
| 0
| 1
| 3
| 15
| 52
| 13
| ÷7.5
| multi
| G
|
|
|
|
| Dragon, Copper [Council]
| 4
| -1
| 0
| 1
| 0
| 0
| 2
| 14
| 48
| 12
| ÷7
| multi
| G
|
|
|
| | Dragon, Crystal [Council]
| 1
| 0
| 0
| 2
| 1
| 1
| 0
| 12
| 36
| 9
| ÷5.5
| multi
| G
|
|
|
| | Dragon, Electrum [Ann1]
| 5
| -2
| 2
| 2
| 1
| 2
|
| 16
| 58
| 15
| ÷8
| single
|
|
|
|
|
| Dragon, Electrum [DM]
| 5
| -2
| 2
| 2
| 1
| 2
| 4
| 16
| 58
| 14
| ÷8
| multi
| G
|
|
|
| | Dragon, Emerald [Council]
| 3
| -2
| 0
| 2
| 1
| -1
| 2
| 14
| 44
| 11
| ÷6.5
| multi
| G
|
|
|
| | Dragon, Faerie
| 3
| 1
| 2
| 4
| 2
| 3
| 2
| 5
| 0
| 3
| ÷2.4
| multi
| T
|
| MM2-89
|
|
| Dragon, Gold [Council]
| 7
| -3
| 2
| 3
| 0
| 3
| 5
| 17
| 60
| 15
| ÷8.5
| multi
| G
|
|
|
| | Dragon, Gold [MM1]
| 7
| -3
| 2
| 3
| 0
| 3
|
| 17
| 60
| 16
| ÷8.5
| single
|
|
|
|
| | Dragon, Pseudodragon
| 0
| 5
| 1
| 0
| 0
| -1
| -1
| 8
| 4
| 5
| ÷1.7
| multi
| T
|
| MM2-91
|
|
| Dragon, Sapphire [Council]
| 4
| -3
| 0
| 3
| 1
| 1
| 3
| 15
| 48
| 12
| ÷7
| multi
| G
|
|
|
| | Dragon, Silver [Council]
| 6
| -3
| 1
| 2
| 0
| 2
| 4
| 16
| 56
| 14
| ÷8
| multi
| G
|
|
|
| | Dragon, Silver [MM1]
| 6
| -3
| 1
| 2
| 0
| 2
|
| 16
| 56
| 15
| ÷8
| single
|
|
|
|
|
| Dragon, Topaz [Council]
| 2
| -1
| 0
| 2
| 1
| 0
| 1
| 13
| 40
| 10
| ÷6
| multi
| G
|
|
|
| | Drake Familiar
| -1
| +1
| -1
| +2
| 0
| 0
|
| 0
| 0
| +1
| ÷1
|
| M
|
|
| 3.3
| | Drake, Azure
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|
|
|
|
|
| Drake, Fire
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|
|
|
|
| | Drake, Shadow
| 3
| 1
| 2
| 2
| 3
| -6
|
| 10
| 39
| 6
| ÷1.5
| multi
|
|
|
|
| | Drider [Phoenix]
| 1
| 0
| 2
| -1
| -1
| -1
| -2
| 0
| 0
| 0
| ÷1.2
| multi
| L
|
|
|
|
| Drow [Phoenix]
| -1
| 2
| -2
| 1
| 0
| 0
| -1
| 0
| 0
| 0
| ÷1.5
| multi
| M/S
|
|
|
| | Dryad
| -2
| 1
| -1
| 2
| 3
| 3
| 4
| 1
| 4
| 1
| ÷1.9
| multi
| M
|
| MM2-93
|
| | Dryad, Quirion
| 0
| 0
| +2
| -1
| -1
| +1
|
| 0
| 0
| 0
| ÷1
|
| M
|
|
| 3.3
|
| Dryad, Shanodin
| -3
| 0
| -2
| +1
| +2
| +2
|
| 0
| 0
| 0
| ÷1
| ?
| M
|
| MTG
| 3.2
| | Dwarf
| 0
| 0
| 1
| 0
| 0
| -1
|
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Dwarf [Arduin]
| 0
| -1
| +1
| -1
| 2
| -1
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
|
| Dwarf [Phoenix]
| 1
| -2
| 2
| -1
| 1
| -1
| 0
| 0
| 0
| 0
| ÷1.2
| multi
| M/S
|
|
|
| | Dwarf [ZAngband]
| 2
| -2
| 2
| -2
| 2
| -3
| -1
| 0
| 5
| 0
| ÷1
| multi
| M/S
|
|
|
| | Dwarf, Athasian
| 1
| -1
| 2
| 0
| 0
| -2
| -1
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Dwarf, Black Sapphire
| 1
| 1
| 0
| 0
| -1
| -1
| -1
| 5
| 6
| 0
| ÷1.2
| multi
|
|
|
|
| | Dwarf, Dark
| 1
| 0
| 1
| 0
| 0
| -2
| -3
| 0
| 0
| 1
| ÷1.1
| multi
|
|
|
|
| | Dwarf, Derro
| 0
| 3
| 1
| 1
| -2
| -3
| -4
| 2
| 12
| 2
| ÷1.5
| multi
|
|
|
|
|
| Dwarf, Dwarven Warrior
| 1
| -1
| 3
| -1
| -1
| -1
| -1
| 0
| 0
| 0
| ÷2
| multi
| M
|
| MTG-A
|
| | Dwarf, Gray
| 0
| 1
| 1
| 1
| -1
| -2
|
| 0
| 2
| 1
| ÷1.1
| multi
|
|
|
|
| | Dwarf, Gray
| 0
| 1
| 1
| 1
| -1
| -2
| -2
| 0
| 2
| 1
| ÷1.2
| multi
|
|
|
|
|
| Dwarf, Gray1
| 0
| 0
| +1
| 0
| 0
| -1
|
|
|
|
| ÷1
|
|
|
|
|
| | Dwarf, Gully
| 3
| 3
| 0
| -3
| -2
| -1
| -4
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Dwarf, Hill
| 0
| 0
| 1
| 0
| 0
| -1
| -1
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Dwarf, Maldev
| 1
| -1
| 1
| -1
| 1
| -1
| 0
| 0
| 8
| 1
| ÷1.2
| multi
|
|
|
|
| | Dwarf, Mountain
| 1
| 0
| 1
| -1
| 0
| -1
| -2
| 0
| 1
| 0
| ÷1
| multi
|
|
|
|
| | Dwarf, PH3
| 0
| 0
| 2
| 0
| 0
| -2
| -2
| 0
| 0
| 0
| ÷1
| multi
| M
| 9
| PH3
|
|
| Dwarf, Phaeree (Dangerous J.)
| 3
| -2
| 3
| 2
| -2
| -4
| -1
| 1
| 1
| 0
| ÷1
| multi
|
|
|
|
| | Dwarf, Pitfall
| 3
| -3
| 3
| -1
| 0
| -2
| -2
| 8
| 20
| 3
| ÷2
| multi
|
|
|
|
| | Dwarf, Stone
| 2
| -2
| 3
| -2
| 0
| 0
| -1
| 3
| 3
| 0
| ÷1
|
| M/S
|
|
|
|
| Dwarf, Synnibarr
| 1
| 2
| 1
| -2
| 0
| -2
| -1
| 0
| 0
| 0
| ÷1.5
| multi
|
|
|
|
| | Dwarf, Zakhar
| -1
| 1
| 0
| 0
| 1
| -1
| -3
| 0
| 0
| 0
| ÷1.1
| multi
|
|
|
|
| | Dwarf1
| 0
| 0
| 1
| 0
| 0
| -1
|
|
|
|
| ÷1
|
|
|
|
|
|
| Dwarf2
| 0
| 0
| +1
| 0
| 0
| -1
|
|
|
|
| ÷1
|
|
|
|
|
| | Dwarf3
| 0
| 0
| +2
| 0
| 0
| -2
|
|
|
|
| ÷1
|
|
|
|
|
| | Dwarf5
| 0
| 0
| 2
| -1
| 0
| 0
|
| 0
| 0
| 0
| ÷1
| multi
| M/S
|
|
|
|
| Dwarven Demolition Team
| +2
| 0
| +2
| -1
| 0
| -1
|
| 0
| +1
| 0
| ÷1
|
| M
|
|
| 3.3
| | Eel, Slipstream
| 0
| 0
| +1
| +4
| 0
| 0
|
| +5
| +5
| +5
| ÷1
|
| H
|
|
| 3.3
| | Elder Druid
| +2
| -1
| 0
| -1
| +2
| +1
|
| +1
| +3
| +1
| ÷1.4
|
| M
|
|
| 3.6
|
| Elf
| 0
| 1
| -1
| 0
| 0
| 0
|
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Elf [Phoenix]
| -1
| 2
| -2
| 1
| 0
| 0
| 1
| 0
| 0
| 0
| ÷1.3
| multi
| M/S
|
|
|
| | Elf [ZAngband]
| -1
| 1
| -2
| 2
| 2
| 2
| 0
| 0
| -2
| 0
| ÷1.5
| multi
| M/S
|
|
|
|
| Elf, Alfar (Dangerous J.)
| -2
| 2
| 1
| 0
| 2
| -1
| -2
| 1
| 2
| -1
| ÷1
| multi
|
|
|
|
| | Elf, Athasian
| 0
| 2
| -2
| 1
| -1
| 0
| 2
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Elf, Celstar
| -1
| 2
| -3
| 1
| 0
| 1
| 3
| -1
| -1
| -1
| ÷1.5
| multi
|
|
|
|
|
| Elf, City [Arduin]
| 0
| +1
| 0
| +2
| -2
| +2
| ?
| ?
| ?
| ?
| ÷1
| single
| ?
| ?
| Arduin
|
| | Elf, Cloud
| -3
| 1
| -3
| 1
| 2
| 2
| 2
| -1
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Elf, Dark (Drow)
| 0
| 1
| 0
| 1
| 0
| -2
| -1
| 0
| 6
| 1
| ÷2.5
| multi
|
|
|
|
|
| Elf, Dark1
| 0
| 1
| -1
| 0
| 0
| 0
|
|
|
|
| ÷1
| multi
|
|
|
|
| | Elf, Deep Shadow
| -1
| +1
| -1
| 0
| +1
| 0
|
| 0
| -2*LVL
| 0
| ÷1
| ?
| M/S
|
| MTG
| 3.2
| | Elf, Drider
| 2
| 0
| 0
| 1
| -1
| -2
| -6
| 7
| 36
| 7
| ÷3.5
| multi
|
|
|
|
|
| Elf, Drow
| 0
| 1
| 0
| 1
| 0
| -2
|
| 0
| 6
| 1
| ÷1.5
| multi
|
|
|
|
| | Elf, Elvish Archer
| 1
| 3
| -1
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| ÷1.5
| multi
| M
|
| MTG-A
|
| | Elf, Gray
| 0
| 1
| 0
| 0
| 0
| 0
|
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Elf, Gray
| -1
| 1
| -1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Elf, Gray1
| 0
| 1
| -1
| 1
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
| | Elf, Half-Aasimar
| -3
| 1
| -2
| 0
| 3
| 2
| 5
| -2
| -4
| 0
| ÷1
|
| M/S
|
|
|
|
| Elf, High
| 0
| 1
| -1
| 0
| 0
| 0
| 2
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Elf, High [Arduin]
| 0
| +1
| 0
| +2
| -2
| +2
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Elf, Llanowar
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|
|
|
|
|
| Elf, Nobilis (Shadowrun)
| 0
| 1
| -1
| 0
| -1
| 1
| 1
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Elf, PH3
| 0
| 2
| -2
| 0
| 0
| 0
| 2
| 0
| 0
| 0
| ÷1
| multi
| M
| 12
| PH3
|
| | Elf, Pharisee (Caer Sidi)
| 1
| 0
| 0
| 1
| -1
| -1
| 0
| 0
| 1
| 0
| ÷1
| multi
|
|
|
|
|
| Elf, Psielf (Synnibarr)
| 1
| 1
| -2
| 2
| -2
| 0
| 0
| 0
| 0
| 0
| ÷1.3
| multi
|
|
|
|
| | Elf, Savaen
| -2
| +1
| -2
| 0
| +3
| 0
|
| 0
| 0
| 0
| ÷1
| ?
| M/S
|
| MTG
| 3.2
| | Elf, Sea [Arduin]
| 0
| +1
| 0
| +2
| -2
| +2
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
|
| Elf, Shadow
| -1
| 0
| -1
| 2
| 1
| -1
| -1
| 0
| 0
| 0
| ÷1
| multi
| M/S
| 12
| GAZ13
|
| | Elf, Spiritual (Dangerous J.)
| -5
| 0
| -2
| 3
| 3
| 1
| 2
| -1
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Elf, Taunting
| 0
| 0
| +2
| -1
| -1
| 0
|
| 0
| -1
| -1
| ÷1
|
| M/S
|
|
| 3.3
|
| Elf, Valley
| 0
| 0
| -1
| 1
| 0
| 0
|
| 0
| 2
| 0
| ÷1
| multi
|
|
|
|
| | Elf, Valley
| 0
| 0
| -1
| 1
| 0
| 0
| 0
| 0
| 2
| 0
| ÷1.1
| multi
|
|
|
|
| | Elf, Valley1
| 0
| 1
| -1
| 1
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
|
| Elf, Werewood
| 1
| -1
| 1
| 0
| 1
| -2
| -1
| 4
| 4
| 0
| ÷1.2
| multi
|
|
|
|
| | Elf, Wild
| 2
| 0
| 0
| 0
| 0
| 0
|
| 0
| 1
| 0
| ÷1
| multi
|
|
|
|
| | Elf, Wild
| 2
| 1
| 0
| -2
| -1
| 0
| 1
| 0
| 1
| 0
| ÷1
| multi
|
|
|
|
|
| Elf, Wild (Kagonesti)
| 1
| 2
| 0
| -3
| 0
| 0
| 0
| 0
| 1
| 0
| ÷1
| multi
|
|
|
|
| | Elf, Wild1
| 2
| 1
| -1
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
| | Elf, Wood
| 1
| 0
| 0
| -1
| 0
| 0
|
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Elf, Wood
| 1
| 1
| 0
| -1
| -1
| 0
| 1
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Elf, Wood [Arduin]
| 0
| +1
| 0
| +2
| -2
| +2
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Elf, Wood1
| 1
| 1
| -1
| -1
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
|
| Elf1
| 0
| +1
| -1
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
| | Elf2
| 0
| +1
| -1
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
| | Elf3
| 0
| +2
| -2
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
|
| Elf5
| -2
| 2
| -1
| 0
| 4
| 0
|
| 0
| 0
| 0
| ÷1
| multi
| M/S
|
|
|
| | Elf-Halfling
| -2
| 3
| -1
| 1
| -1
| 0
| 1
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Enchanted Being
| -2
| 0
| 0
| 0
| +3
| 0
|
| 0
| 0
| 0
| ÷1
| ?
| M
|
| MTG
| 3.2
|
| Ent [Hengband]
| 2
| -3
| 2
| 0
| 2
| 0
| -1
| 0
| 2
| 0
| ÷1.4
| multi
| H
|
| Hengband
|
| | Ettercap
| 2
| 3
| 2
| -2
| -3
| -2
| -3
| 4
| 16
| 2
| ÷1.8
| single
| M
|
| MM2-114
|
| | Faerie, Thornwind
| -2
| 0
| -2
| +4
| 0
| +1
|
| 0
| +1
| 0
| ÷1
|
| M/S
|
|
| 3.3
|
| Feline [Phoenix]
| 0
| 4
| 4
| 2
| 3
| -4
| 0
| 3
| 0
| 2
| ÷1.5
| multi
| M
|
|
|
| | Feline, Khai-Zirin [Arduin]
| +2
| +6
| +5
| 0
| -2
| +3
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Floral Spuzzem
| 0
| 0
| +2
| +2
| -1
| 0
|
| +1
| +2
| +1
| ÷1
|
| M
|
|
| 3.3
|
| Folk, Scavenger
| 0
| +1
| +2
| -1
| +1
| -1
|
| 0
| +2
| 0
| ÷1
| ?
| M
|
| MTG
| 3.2
| | Fremlin
| -3
| 2
| 0
| 1
| 0
| 0
|
| 4
| 0
| 0
| ÷1
| multi
| S
|
|
|
| | Gargoyle
| 5
| 2
| 5
| -2
| -3
| -3
| -3
| 5
| 16
| 2
| ÷1.7
| single
| M
|
| MM2-125
|
|
| Gargoyle, Abbey
| -3
| -3
| +6
| 0
| 0
| +2
|
| +3
| +3
| +2
| ÷1
|
| L
|
|
| 3.3
| | Gargoyle, Granite
| +2
| -2
| +6
| -3
| 0
| -3
|
| +6
| +6
| +2
| ÷1
| ?
| M/L
|
| MTG
| 3.2
| | Genie, Dao (Earth)
| 5
| 1
| 4
| 1
| -1
| 0
| -2
| 7
| 31
| 4
| ÷2.8
| single
| L
|
| MM2-126
|
|
| Genie, Djinn (Air)
| 3
| 4
| 3
| 2
| -1
| 0
| 0
| 6
| 27
| 3
| ÷2.8
| single
| L
|
| MM2-126
|
| | Genie, Efreet (Fire)
| 4
| 3
| 3
| 1
| -1
| 0
| -1
| 8
| 36
| 5
| ÷3.5
| single
| L
|
| MM2-126
|
| | Genie, Jann (Prime)
| 3
| 2
| 2
| 3
| 0
| 1
| 1
| 5
| 22
| 3
| ÷2.4
| single
| M/L
|
| MM2-126
|
|
| Genie, Marid (Water)
| 6
| 0
| 5
| 4
| -1
| 0
| 1
| 10
| 48
| 6
| ÷6.5
| single
| H
|
| MM2-126
|
| | Ghoul, Khabal
| 0
| 0
| +1
| 0
| 0
| -2
|
| 0
| 0
| 0
| ÷1
| ?
| M
|
| MTG
| 3.2
| | Ghoul, Scavenging
| +1
| +1
| -1
| +1
| +2
| -1
|
| +1
| +2
| +1
| ÷1
|
| M
|
|
| 3.3
|
| Giant [Phoenix]
| 2
| -2
| 0
| -2
| 1
| 1
| 0
| 0
| 0
| 0
| ÷1.2
| either
| H
|
|
|
| | Giant, B'horog (4 armed)
| 2
| 1
| 2
| -2
| -2
| -1
| -2
| 1
| 30
| 5
| ÷2
| dual
|
|
|
|
| | Giant, Cloud
| 9
| -1
| 5
| 1
| -2
| 2
| 2
| 10
| 67
| 8
| ÷4
| dual
| H
|
| MM2-132
|
|
| Giant, Ettin
| 6
| -1
| 4
| -2
| -2
| 1
| -2
| 7
| 36
| 5
| ÷2.4
| dual
| H
|
| MM2-135
|
| | Giant, Fire
| 8
| -1
| 4
| 0
| -2
| 1
| 0
| 5
| 61
| 7
| ÷3.5
| dual
| H
|
| MM2-137
|
| | Giant, Frost
| 7
| -1
| 4
| 0
| -2
| 1
| 0
| 5
| 56
| 7
| ÷3.2
| dual
| H
|
| MM2-140
|
|
| Giant, Greater [Arduin]
| +7
| -1
| +5
| -1
| -1
| 0
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| Arduin
|
| | Giant, Hill
| 5
| -1
| 3
| -2
| -3
| 0
| -1
| 5
| 46
| 5
| ÷2.4
| dual
| H
|
| MM2-141
|
| | Giant, Lesser [Arduin]
| +4
| -4
| +4
| 0
| -2
| -2
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| Arduin
|
|
| Giant, Stone
| 6
| -2
| 6
| 0
| -2
| 1
| -1
| 10
| 55
| 7
| ÷3.2
| dual
| H
|
| MM2-145
|
| | Giant, Storm [MM1]
| 14
| -1
| 7
| 1
| 0
| 3
|
| 9
| 63
| 14
| ÷8
| dual
|
|
|
|
| | Giant-kin, Firbolg
| 2
| 0
| 0
| 0
| 0
| -2
|
| 7
| 13
| 2
| ÷1.5
| multi
|
|
|
|
|
| Giant-kin, Voadkyn
| 1
| 2
| -1
| 0
| -2
| 0
|
| 2
| 7
| 1
| ÷1
| multi
|
|
|
|
| | Giff
| 5
| -1
| 1
| -2
| -1
| 0
| -2
| 4
| 12
| 2
| ÷1.7
| multi
| L
|
| MM2-150
|
| | Giff
| 2
| 0
| 0
| -1
| -1
| 0
| -1
| 3
| 17
| 3
| ÷1.5
| dual
|
|
|
|
|
| Githyanki
| -1
| 1
| -1
| 2
| 1
| -1
| -2
| 1
| 2
| -1
| ÷1
|
| M
|
|
|
| | Githzerai
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|
|
|
|
| | Glasswave
| 1
| -1
| 2
| 2
| -2
| -2
| -1
| 2
| 1
| 0
| ÷1
| multi M/S 9
| DM
|
|
|
|
| Gnoll
| 1
| 0
| 0
| -1
| 0
| -1
|
| 0
| 2
| 0
| ÷1
| multi
|
|
|
|
| | Gnoll [Phoenix]
| 1
| 1
| 1
| -1
| -2
| 0
| -1
| 0
| 0
| 0
| ÷1.2
| multi
| M/L
|
|
|
| | Gnoll, Flind
| 1
| 0
| 0
| 0
| 0
| -1
|
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Gnome
| 0
| 0
| 0
| 1
| -1
| 0
|
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Gnome [Arduin]
| -1
| +1
| +2
| -2
| +2
| -2
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Gnome [Phoenix]
| -1
| -2
| -2
| 1
| 1
| 3
| 0
| 0
| 0
| 0
| ÷1
| multi
| S
|
|
|
|
| Gnome [ZAngband]
| -1
| 2
| 1
| 2
| 0
| -2
| 0
| 0
| -2
| 0
| ÷1.5
| multi
| S
|
|
|
| | Gnome, Deep
| 0
| 1
| 0
| 1
| -1
| -1
|
| 4
| 18
| 2
| ÷1.5
| multi
|
|
|
|
| | Gnome, Deep
| 0
| 1
| 0
| 1
| -1
| -1
| -2
| 4
| 18
| 2
| ÷2.5
| multi
|
|
|
|
|
| Gnome, Deep1
| 0
| 0
| 0
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
| | Gnome, Fabricator
| 0
| 1
| 0
| 1
| -2
| 0
| 0
| 0
| 0
| 0
| ÷1.2
| multi
|
|
|
|
| | Gnome, PH3
| -2
| 0
| 2
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| ÷1
| multi
| S
| 9
| PH3
|
|
| Gnome, Phaeree (Dangerous J.)
| -3
| 0
| -2
| 3
| 1
| 1
| 1
| 0
| 0
| -1
| ÷1
| multi
|
|
|
|
| | Gnome, Surface
| 0
| 0
| 0
| 1
| -1
| 0
| -1
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Gnome, Tinker
| -1
| 2
| 0
| 1
| -2
| 0
| 0
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Gnome1
| 0
| 0
| 0
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
| | Gnome2
| 0
| 0
| 0
| +1
| -1
| 0
|
|
|
|
| ÷1
|
|
|
|
|
| | Gnome3
| -2
| 0
| +2
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
|
| Goblin
| -1
| 0
| 0
| 0
| 0
| -1
|
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Goblin [Arduin]
| -2
| 0
| -1
| -2
| -2
| -3
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Goblin [Phoenix]
| -1
| 1
| 1
| 1
| -1
| -1
| -1
| 0
| 0
| 0
| ÷1.2
| multi
| S
|
|
|
|
| Goblin Goon
| +2
| 0
| +3
| -1
| 0
| -1
|
| +5
| +2
| +5
| ÷1
|
| M/L
|
|
| 3.3
| | Goblin of the Flarg
| +2
| 0
| +1
| -1
| -1
| -1
|
| 0
| 0
| 0
| ÷1
| ?
| M/S
|
| MTG
| 3.2
| | Goblin, Scarlet
| +1
| +2
| 0
| -2
| -1
| 0
| -1
| 0
| 0
| 0
| ÷1
| multi
| M/S
| 12"
| TSB2
| 4.2
|
| Golem [ZAngband]
| 4
| 0
| 4
| -5
| -5
| -4
| -2
| 10
| 10
| 3
| ÷2
| dual
| H
|
|
|
| | Golem, Mycosynth
| +4
| +3
| +4
| -2
| -2
| -4
|
| +4
| +9
| +3
| ÷1
|
| L
|
|
| 3.3
| | Gorn
| 6
| -4
| 4
| -3
| 0
| -3
| -4
| 6
| 20
| 5
| ÷2
| dual
| L
| 9
| StarTrek
|
|
| Green Slime Wave
| 0
| 0
| 0
| 0
| 0
| 0
| -4
| 0
| 0
| 0
| ÷1
| single
| M
| 9"
| DM
| 4.2
| | Grell, Patriarch
| -3
| -4
| -1
| +6
| +3
| -2
|
| 0
| 0
| 0
| ÷4
|
|
|
|
| 3.6
| | Gremlin
| 1
| 6
| 3
| 1
| -1
| -2
| -2
| 6
| 12
| 2
| ÷1.8
| multi
| T
|
| MM2-174
|
|
| Griffon
| 3
| 0
| 3
| -3
| 0
| -1
| 0
| 7
| 24
| 3
| ÷1.8
| multi
| L
|
| MM2-178
|
| | Grommam
| 2
| 2
| 0
| -2
| -1
| -1
| 0
| 1
| 10
| 2
| ÷1.3
| dual
|
|
|
|
| | Gryfalcon [Phoenix]
| 3
| -1
| 1
| 0
| 1
| -1
| 0
| 2
| 5
| 1
| ÷1.5
| multi
| H
|
|
|
|
| Gryphon [Phoenix]
| 1
| 1
| 2
| 1
| -1
| -2
| 0
| 3
| 10
| 1
| ÷1.5
| multi
| H
|
|
|
| | Hadozee, Displacer
| -1
| 3
| 0
| 1
| -1
| -2
| 0
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Hag, Annis
| 4
| -2
| 2
| 1
| 3
| -3
| -5
| 10
| 31
| 3
| ÷2.6
| multi
| M/L
|
| MM2-181
|
|
| Hag, Green
| 4
| -1
| 2
| 1
| 4
| -2
| -4
| 12
| 32
| 4
| ÷2.6
| multi
| M
|
| MM2-181
|
| | Half Elf [Phoenix]
| -1
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| ÷1
| either
| M
|
|
|
| | Half Orc [Phoenix]
| 1
| 1
| 2
| -2
| -2
| 0
| -2
| 0
| 0
| 0
| ÷1.2
| either
| M
|
|
|
|
| Half-Ape (Scarlet Thrall)
| +2
| +1
| +1
| -2
| -2
| 0
| -1
| +1
| +3
| +1
| ÷1
| dual
| M/L
| 12"
| TSB2
| 4.2
| | Half-Baboon (Scarlet Thrall)
| +1
| +2
| +1
| -2
| -1
| -1
| -1
| 0
| +3
| +2
| ÷1
| dual
| M
| 15"
| TSB2
| 4.2
| | Half-Demon5
| 2
| 0
| 0
| 0
| 0
| -1
|
| 0
| 0
| 0
| ÷1
| dual
| M/L
|
|
|
|
| Half-Dragon, Bronze
| 3
| -2
| 1
| 2
| 0
| 1
| 3
| 11
| 68
| 11
| ÷4
| multi
|
|
|
|
| | Half-Dragon, Gold
| 4
| -4
| 1
| 2
| 2
| 1
| 4
| 13
| 80
| 13
| ÷5
| multi
|
|
|
|
| | Half-Dragon, Silver
| 3
| -3
| 2
| 1
| 2
| 0
| 4
| 12
| 74
| 12
| ÷4.5
| multi
|
|
|
|
|
| Half-Dwarf (Mul), Athasian
| 2
| 0
| 1
| -1
| 0
| -2
| -2
| 0
| 0
| 1
| ÷1
| either
|
|
|
|
| | Half-Elf
| 0
| 0
| 0
| 0
| 0
| 0
|
| 0
| 0
| 0
| ÷1
| either
|
|
|
|
| | Half-Elf [Arduin]
| -1
| +1
| -2
| +2
| +1
| +2
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
|
| Half-Elf [ZAngband]
| -1
| 1
| -1
| 1
| 1
| 1
| 0
| 0
| -1
| 0
| ÷1.5
| either
| M
|
|
|
| | Half-Elf, Athasian
| 0
| 1
| -1
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Half-Elf, Cloud
| -2
| 0
| -1
| +1
| +1
| +1
|
| 0
| 0
| 0
| ÷1
| multi
| M
|
|
| 3.2
|
| Half-Elf, Dark
| 0
| 1
| 0
| 0
| 0
| -1
| -2
| 0
| 4
| 0
| ÷1.2
| multi
|
|
|
|
| | Half-Elf, Gray
| -1
| 0
| 0
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Half-Elf, High
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Half-Elf, PH3
| 0
| 0
| 0
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| ÷1
| multi
| M
| 12
| PH3
|
| | Half-Elf, Valley
| 0
| 0
| -1
| 1
| 0
| 0
| 1
| 0
| 1
| 0
| ÷1
| multi
|
|
|
|
| | Half-Elf, Wood
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Half-Elf1
| 0
| 0
| 0
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
| | Half-Elf2
| 0
| 0
| 0
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
| | Half-Elf3
| 0
| 0
| 0
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
|
| Half-Elf5
| -1
| 0
| 0
| 0
| 2
| 0
|
| 0
| 0
| 0
| ÷1
| either
| M
|
|
|
| | Half-Giant [ZAngband]
| 4
| -2
| 3
| -2
| -2
| -3
| 0
| 3
| 15
| 3
| ÷1.5
| dual
| L
|
|
|
| | Half-Giant, Athasian
| 4
| 0
| 2
| -2
| -2
| -2
| -3
| 3
| 42
| 7
| ÷2.5
| dual
|
|
|
|
|
| Halfling [Phoenix]
| -2
| 2
| 0
| 1
| -1
| 0
| 0
| 0
| 0
| 0
| ÷1.2
| multi
| S
|
|
|
| | Halfling, Alfen (Dangerous J)
| 0
| 4
| 1
| -3
| -1
| -1
| 0
| 2
| 2
| 2
| ÷1
| multi
|
|
|
|
| | Halfling, Athasian
| -2
| 2
| -1
| 0
| 2
| -1
| 0
| 0
| 0
| 0
| ÷1.1
| multi
|
|
|
|
|
| Halfling, Hairfoot
| -1
| 2
| -1
| 0
| 0
| 0
| 1
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Halfling, Half-Skulk
| -1
| 5
| -1
| 2
| -1
| -3
| -1
| 0
| 0
| 0
| ÷1
|
| S
|
|
|
| | Halfling, Hobbit [Arduin]
| -1
| +4
| -1
| -2
| 0
| 0
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
|
| Halfling, Jerren
| -2
| 2
| 0
| 0
| 0
| 0
| -1
| 1
| 0
| 1
| ÷1
| mutli
| S
|
| BoVD3-13
|
| | Halfling, Kobbit [Arduin]
| -3
| +5
| -2
| -2
| -1
| -2
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Halfling, Mixed
| -1
| 1
| 0
| 0
| 0
| 0
|
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Halfling, PH3
| -2
| 2
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| ÷1
| multi
| S
| 9
| PH3
|
| | Halfling, Photic (Day People)
| 0
| 2
| -1
| 0
| -1
| 0
| 0
| -1
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Halfling, Stout
| -1
| 1
| 0
| 0
| 0
| 0
|
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Halfling, Stout
| -1
| 1
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Halfling, Tallfellow
| 0
| 1
| 1
| 0
| -1
| -1
| 0
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Halfling1
| -1
| 1
| 0
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
|
| Halfling2
| -1
| +1
| 0
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
| | Halfling3
| -2
| +2
| 0
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
| | Halfling5
| 0
| 2
| 0
| 0
| -1
| 0
|
| 0
| 0
| 0
| ÷1
| multi
| S
|
|
|
|
| Half-Ogre
| 3
| -1
| 2
| -1
| -1
| -2
| -4
| 2
| 8
| 2
| ÷1.3
| multi
|
|
|
|
| | Half-Ogre
| 1
| 1
| 0
| -1
| 0
| -1
|
| 2
| 4
| 0
| ÷1
| either
|
|
|
|
| | Half-Ogre [ZAngband]
| 3
| -1
| 3
| -1
| -1
| -3
| -1
| 2
| 10
| 2
| ÷1
| dual
| M/L
|
|
|
|
| Half-Orc
| 1
| 0
| 1
| 0
| 0
| -2
| -3
| 0
| 0
| 0
| ÷1
| either
|
|
|
|
| | Half-Orc
| 1
| 0
| 1
| 0
| 0
| -2
|
| 0
| 0
| 0
| ÷1
| either
|
|
|
|
| | Half-Orc
| +3
| 0
| +2
| 0
| 0
| -4
| ?
| 0
| 0
| 0
| ÷1
| ?
|
|
| ?
|
|
| Half-Orc [Arduin]
| 0
| -1
| -1
| -2
| -2
| -4
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Half-Orc [ZAngband]
| 2
| 0
| 1
| -1
| 0
| -4
| -3
| 0
| 0
| 0
| ÷1
| either
| M
|
|
|
| | Half-Orc, Acidic
| 1
| 1
| -2
| -1
| 0
| -3
| -6
| 0
| 2
| 1
| ÷1
| either
|
|
|
|
|
| Half-Orc, PH3 (revised)
| 2
| 0
| 0
| -1
| 0
| -1
| -2
| 0
| 0
| 0
| ÷1
| multi
| M/L
| 12
| PH3
|
| | Half-Orc1
| 1
| 0
| 1
| 0
| 0
| -2
|
|
|
|
| ÷1
|
|
|
|
|
| | Half-Orc3
| 2
| 0
| 0
| -2
| 0
| -2
|
|
|
|
| ÷1
|
|
|
|
|
|
| Half-Pixie5
| 0
| 0
| -1
| 2
| 0
| 0
|
| 0
| 0
| 0
| ÷1
| either
| M/S
|
|
|
| | Half-Titan [ZAngband]
| 5
| -2
| 3
| 1
| 1
| 1
| 0
| 4
| 20
| 4
| ÷3
| dual
| H
|
|
|
| | Half-Troll (Angband)
| 4
| -2
| 6
| -2
| -1
| -5
| -5
| 3
| 15
| 2
| ÷2
| multi
|
|
|
|
|
| Half-Troll [ZAngband]
| 4
| -4
| 3
| -4
| -2
| -6
| -1
| 4
| 10
| 2
| ÷1
| dual
| M/L
|
|
|
| | Half-Weasel (Scarlet Thrall)
| 0
| +3
| -1
| +2
| -1
| 0
| 0
| 0
| 0
| 0
| ÷1
| dual
| M
| 15"
| TSB2
| 4.2
| | Half-Wolverine (Scarlet Thrall)
| 0
| +2
| +1
| -1
| +1
| 0
| 0
| 0
| +5
| +1
| ÷1
| dual
| M
| 15"
| TSB2
| 4.2
|
| Half-Yeek5
| -1
| -1
| -1
| -1
| -1
| -1
|
| 0
| 0
| 0
| ÷0.9
| single
| M
|
|
|
| | Harpy
| 0
| 1
| 1
| -2
| 2
| -2
| -3
| 3
| 24
| 3
| ÷1.9
| multi
| M
|
| MM2-184
|
| | Heucuva [Phoenix]
| 4
| 4
| 4
| -4
| -4
| -4
| -4
| 4
| 5
| 4
| ÷1.5
| either
| M
|
|
|
|
| High-Elf [ZAngband]
| 1
| 3
| 1
| 3
| 2
| 5
| 2
| 0
| 0
| 0
| ÷3
| multi
| M/S
|
|
|
| | Hippogriff
| 2
| 2
| 0
| -3
| 0
| -1
| 0
| 5
| 11
| 1
| ÷1.5
| multi
| L
|
| MM2-190
|
| | Hobbit [ZAngband]
| -2
| 3
| 2
| 2
| 1
| 1
| 0
| 0
| -3
| 0
| ÷2
| multi
| S
|
|
|
|
| Hobgoblin
| 0
| 0
| 0
| 0
| 0
| -1
|
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Homarid
| -1
| +2
| -1
| +2
| 0
| 0
|
| +1
| +1
| +1
| ÷1
|
| M
|
|
| 3.3
| | Hook Horror
| 2
| 1
| 1
| -2
| 0
| 0
| -1
| 7
| 16
| 2
| ÷1.5
| multi
| L
|
| MM2-193
|
|
| Horror, Cosmic
| 0
| +3
| -3
| 0
| +6
| -3
|
| +6
| +4
| +6
| ÷1
|
| L
|
|
| 3.3
| | Human
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| ÷1
| dual
|
|
|
|
| | Human
| 0
| 0
| 0
| 0
| 0
| 0
|
| 0
| 0
| 0
| ÷1
| dual
|
|
|
|
|
| Human [Arduin]
| -1
| 0
| -2
| +1
| +2
| +1
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Human, Amazon [Arduin]
| -1
| 0
| -2
| +1
| +2
| +1
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Human, Baklunish
| +1
| 0
| +1
| 0
| -1
| -1
| -1
| 0
| 0
| 0
| ÷1
| dual
| M
| 12"
| Greyhawk
| 4.2
|
| Human, Beholder world [DM]
| -1
| 0
| 0
| 1
| 0
| 0
|
| 0
| 0
| 0
| ÷1.5
| dual
|
|
|
|
| | Human, Deep Imaskari
| 0
| -2
| 0
| 2
| 0
| 0
| -1
| 0
| 0
| 0
| ÷1
| dual
| M
|
| UnderDark3
|
| | Human, Dunadan (Angband)
| 0
| 1
| 0
| 1
| 2
| 1
| 1
| 0
| 0
| 0
| ÷3
| multi
|
|
|
|
|
| Human, Evolved
| -2
| 1
| -2
| 3
| 0
| 1
| 2
| 0
| 0
| 1
| ÷1
|
| M
|
|
|
| | Human, Great
| 1
| 1
| 1
| 2
| -6
| 1
| 2
| 1
| 6
| 1
| ÷1.2
| dual
|
|
|
|
| | Human, Greater
| 1
| 1
| 1
| 1
| 1
| 1
|
| 1
| 4
| 1
| ÷1.3
| dual
|
|
|
|
|
| Human, Greyhawk Dweller
| *
| *
| *
| *
| *
| *
|
| *
| *
| *
| ÷1
| either
|
|
|
|
| | Human, Guour
| 0
| 1
| -1
| -1
| 2
| -1
| -1
| 0
| 2
| 0
| ÷1
| dual
|
|
|
|
| | Human, Lower Dwellers
| 3
| 3
| 3
| -3
| -3
| -3
| -3
| 1
| 4
| 2
| ÷1
| dual
|
|
|
|
|
| Human, Minotaur
| 2
| 0
| 2
| 0
| -2
| -2
| -4
| 2
| 6
| 0
| ÷1
| dual
|
|
|
|
| | Human, PH3
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| ÷1
| multi
| M
| 12
| PH3
|
| | Human, Planar (Tiefling)
| -1
| 0
| 0
| 1
| -1
| 1
| 0
| 0
| 0
| 0
| ÷1
| either
|
|
|
|
|
| Human, Suel / Suloise
| -1
| -2
| 0
| +2
| +2
| +2
| 0
| 0
| 0
| 0
| ÷1
| dual
| M/L
| 12"
| Greyhawk
| 4.2
| | Human, The Eye
| -2
| 1
| 0
| 2
| 1
| -2
|
| 0
| 12
| 2
| ÷1.5
| dual
|
|
|
|
| | Human, The Hand
| 2
| 2
| 0
| 1
| -1
| -3
| -4
| 0
| 0
| 0
| ÷1
|
| M
|
| WGA4
|
|
| Human, Upper Dwellers
| -3
| -3
| -3
| 3
| 3
| 3
| 3
| -1
| -1
| -1
| ÷1
| dual
|
|
|
|
| | Human, Vasharan
| 0
| 0
| 0
| 0
| 0
| 0
| -1
| 0
| 0
| 0
| ÷1
| dual
| M/L
|
| BoVD3-12
|
| | Human, Werehuman
| -1
| -1
| -1
| 0
| 0
| 3
| 3
| 0
| 0
| -1
| ÷1
| dual
| M
| 12
| DM
|
|
| Human, Winged (Alorian)
| -1
| 1
| -1
| 0
| 1
| 0
| 1
| 0
| 0
| 0
| ÷1
| dual
|
|
|
|
| | Human1
| 0
| 0
| 0
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
| | Human2
| 0
| 0
| 0
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
|
| Human3
| 0
| 0
| 0
| 0
| 0
| 0
|
|
|
|
| ÷1
|
|
|
|
|
| | Human5
| 0
| 0
| 0
| 0
| 0
| 0
|
| 0
| 0
| 0
| ÷1
| dual
| M
|
|
|
| | Imp [ZAngband]
| -1
| 1
| 2
| -1
| -1
| -3
| -1
| 0
| 0
| 0
| ÷1
| multi
| T
|
|
|
|
| Imp, Bog
| 0
| +1
| 0
| 0
| 0
| -1
|
| 0
| 0
| 0
| ÷1
| ?
| M
|
| MTG
| 3.2
| | Imp, Nettling
| 0
| +2
| -1
| 0
| +2
| -1
|
| 0
| +1
| 0
| ÷1
|
| S
|
|
| 3.3
| | Kender
| -1
| 2
| 0
| 0
| -1
| 0
| 2
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Kender [Phoenix]
| -1
| 2
| -1
| -1
| 1
| 0
| 0
| 0
| 0
| 0
| ÷1.2
| multi
| S
|
|
|
| | Kenku [Phoenix]
| 1
| 1
| 1
| 2
| 1
| -4
| -3
| 0
| 0
| 0
| ÷1.3
| multi
| M/L
|
|
|
| | Khai-Shang (Weasel-Otter) [Arduin]
| +1
| +5
| +3
| +3
| 0
| +1
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
|
| Ki-rin [MM1]
| 6
| 3
| 4
| 3
| 3
| 1
|
| 15
| 44
| 11
| ÷9.5
| single
|
|
|
|
| | Ki-rin, T'uen-rin [MC8]
| 7
| 2
| 4
| 4
| 4
| 2
|
| 18
| 60
| 15
| ÷12.5
| single
|
|
|
|
| | Klackon [ZAngband]
| 2
| 1
| 2
| -1
| -1
| -2
| -2
| 2
| 0
| 0
| ÷1
| dual
| M/L
|
|
|
|
| Klingon
| 3
| 0
| 1
| -1
| -1
| -2
| -1
| 1
| 2
| 4
| ÷1.5
| multi
|
|
|
|
| | Knoblin (Kobold-Goblin) [Arduin]
| -2
| +3
| -3
| 0
| -1
| -2
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Kobold
| -1
| 2
| -1
| -1
| 1
| -1
| -3
| 0
| -2
| -1
| ÷0.9
| dual
|
|
|
|
|
| Kobold
| -1
| 0
| -1
| 0
| 0
| 0
|
| 0
| 0
| 0
| ÷0.9
| multi
|
|
|
|
| | Kobold [ZAngband]
| 1
| 1
| 0
| -1
| 0
| -4
| -1
| 0
| -1
| -1
| ÷0.9
| dual
| S
|
|
|
| | Kobold, Crimson
| 2
| 1
| -1
| -1
| 0
| -2
| -2
| 0
| -3
| 1
| ÷0.9
| multi
| S
| 9
| MTG
|
|
| Kobold, Crookshank
| 0
| 3
| -1
| -1
| -1
| -1
| -1
| 0
| -2
| 0
| ÷0.9
| multi
| S
| 9
| MTG
|
| | Kobold, Kher Keep
| -1
| 1
| 1
| -1
| 0
| -1
| -1
| 0
| -1
| 0
| ÷0.9
| multi
| S
| 9
| MTG
|
| | Kobold-Lizard Man
| 0
| 1
| 1
| -1
| 0
| -1
| -4
| 3
| 0
| 0
| ÷1
| dual
|
|
|
|
|
| Kzinti
| 2
| 2
| 0
| -1
| 0
| 0
| 1
| 3
| 5
| 5
| ÷2
| multi
| M/L
| 12
| StarTrek
|
| | Lamia
| 1
| 1
| 1
| 2
| 3
| 2
| 1
| 7
| 32
| 4
| ÷2.4
| dual
| M/L
|
| MM2-217
|
| | Lammasu, Lesser
| 2
| 0
| 2
| 4
| 4
| 3
| 2
| 4
| 31
| 3
| ÷2.6
| dual
| L
|
| MM2-218
|
|
| Leprechaun, Aisling
| -2
| +1
| 0
| -2
| +2
| +1
|
| 0
| 0
| 0
| ÷1
| ?
| S
|
| MTG
| 3.2
| | Leviathan, Segovian
| +2
| -2
| +2
| +2
| 0
| 0
|
| +2
| +3
| +2
| ÷1
|
| H
|
|
| 3.3
| | Licid, Dominating
| -2
| 0
| -2
| +4
| 0
| +1
|
| 0
| +1
| 0
| ÷1
|
| S
|
|
| 3.3
|
| Lizard King
| 5
| -2
| 3
| -2
| 1
| -5
| -3
| 7
| 54
| 9
| ÷3
| dual
|
|
|
|
| | Lizard Man
| 3
| 1
| 1
| -2
| -1
| -2
| -2
| 5
| 7
| 1
| ÷1.5
| dual
|
|
|
|
| | Lizard Man
| 0
| 0
| 0
| 0
| 0
| 0
|
| 5
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Lizard Man, Blackmoor
| 5
| 2
| 2
| -3
| -2
| -4
| -6
| 0
| 13
| 3
| ÷2.5
| dual
|
|
|
|
| | Lizard Man, Desert Saurig [Arduin]
| +4
| -3
| 0
| -1
| -1
| -4
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Lizard Man, Hurwaet
| 0
| 0
| -1
| 0
| 1
| 0
| -3
| 0
| 0
| 0
| ÷1
| dual
|
|
|
|
|
| Lizard Man, Krynn
| 2
| 0
| 1
| -1
| 0
| -2
| -2
| 0
| 0
| 0
| ÷1
| dual
|
|
|
|
| | Lizard Man, Swamp Saurig [Arduin]
| +4
| -2
| +1
| -2
| -2
| -4
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| Arduin
|
| | Lung-Ti
| 0
| -1
| 0
| 1
| -1
| 1
| 0
| 2
| 2
| 0
| ÷1
| multi
|
|
|
|
|
| Manotaur
| 6
| 2
| 2
| -1
| -3
| -6
| -6
| 6
| 72
| 12
| ÷4
| dual
|
|
|
|
| | Manticore
| 3
| -1
| 3
| -2
| 1
| 1
| -1
| 6
| 23
| 3
| ÷1.9
| dual
| L/H
|
| MM2-246
|
| | Medusa
| 0
| 2
| 1
| 1
| 1
| 0
| -6
| 5
| 20
| 3
| ÷2
| dual
| M
|
| MM2-247
|
|
| Medusa, Infernal
| 0
| 0
| -2
| +3
| +4
| -2
|
| +3
| +3
| +1
| ÷1
|
| M
|
|
| 3.3
| | Merfolk of the Pearl Trident
| 0
| -1
| +1
| +1
| 0
| -1
|
| +1
| +1
| -1
| ÷1
| ?
| M
|
| MTG
| 3.2
| | Merfolk, River
| -2
| 0
| -2
| +4
| 0
| 0
|
| 0
| 0
| +1
| ÷1
|
| M
|
|
| 3.3
|
| Merman/Mermaid [Arduin]
| +1
| 0
| +2
| +1
| -2
| +1
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| Arduin
|
| | Mimic, Common
| 3
| 3
| 4
| 0
| -4
| -3
| -2
| 3
| 28
| 3
| ÷1.9
| single
| L
|
| MM2-250
|
| | Mind Flayer
| -2
| 1
| 1
| 5
| 4
| -4
| -5
| 0
| 46
| 7
| ÷3
| dual
|
|
|
|
|
| Mind Flayer [ZAngband]
| -3
| 0
| -2
| 4
| 4
| -5
| -3
| 0
| -1
| 0
| ÷1
| either
| M
|
|
|
| | Mind Flayer, Ulitharid
| -3
| 0
| 0
| 6
| 5
| -2
| -2
| 0
| 55
| 8
| ÷7
| dual
| M
| 12
| MCAnn1
|
| | Mind Flayer, Yaggol
| -1
| 2
| 2
| 4
| 3
| -5
| -6
| 2
| 58
| 9
| ÷6
| multi
| M
| 15
| MC4
|
|
| Minotaur
| 5
| 2
| 3
| -3
| -2
| -5
| -6
| 4
| 33
| 5
| ÷2
| dual
|
|
|
|
| | Minotaur
| 2
| 0
| 2
| 0
| -2
| -2
|
| 4
| 6
| 1
| ÷1
| dual
|
|
|
|
| | Minotaur [Phoenix]
| 3
| -1
| 2
| -1
| -2
| -1
| -2
| 0
| 0
| 0
| ÷1.2
| dual
| L
|
|
|
|
| Minotaur, Anaba Ancestor
| +2
| 0
| 0
| -1
| +1
| -1
|
| 0
| 0
| 0
| ÷1
|
| L
|
|
| 3.3
| | Minotaur, Hurloon
| +2
| 0
| +3
| +1
| 0
| -2
|
| +3
| +3
| +3
| ÷1
| ?
| L
|
| MTG
| 3.2
| | Minotaur, Krynn
| 2
| 0
| 2
| 0
| -2
| -2
| -3
| 0
| 0
| 0
| ÷1
| dual
|
|
|
|
|
| Minotaur, Mirror
| 2
| 0
| 2
| 0
| -2
| -2
| -3
| 0
| 0
| 0
| ÷1
| dual
|
|
|
|
| | Mongrelman
| 0*
| -1
| 0*
| 0*
| 0*
| -1
|
| 5
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Naga, Dark
| 3
| 1
| 3
| 3
| -1
| -1
| -3
| 4
| 32
| 4
| ÷2.6
| multi
| L
|
| MM2-267
|
|
| Naga, Guardian
| 4
| 0
| 4
| 3
| -2
| -1
| -2
| 7
| 44
| 6
| ÷3.2
| multi
| H
|
| MM2-266
|
| | Naga, Spirit
| 2
| 2
| 3
| 1
| 3
| 1
| 1
| 6
| 36
| 5
| ÷2.8
| multi
| L/H
|
| MM2-266
|
| | Nameless Race
| +1
| +1
| -1
| +1
| +2
| -1
|
| 0
| +2
| 0
| ÷1
|
| M
|
|
| 3.3
|
| Neogi
| 1
| 4
| 2
| 2
| -3
| -2
| -3
| 7
| 16
| 2
| ÷1.8
| either
| S
|
| MM2-268
|
| | Nibelung [ZAngband]
| 1
| 0
| 2
| -1
| 2
| -4
| -1
| 0
| 5
| 0
| ÷1
| multi
| S
|
|
|
| | Night Stalker, Lurking
| 0
| +1
| 0
| +1
| +3
| -2
| -1
| 0
| 0
| +2
| ÷1
| single
| M
| 12"
| MTG
| 4.2
|
| Night Stalker, Shimian
| 0
| 0
| +1
| 0
| +4
| -2
|
| +3
| +3
| +3
| ÷1
|
| M/L
|
|
| 3.3
| | Nymph
| -3
| 1
| -3
| 3
| 4
| 6
| 7
| 1
| 8
| 1
| ÷2
| multi
| M
|
| MM2-270
|
| | Ogre
| 2
| 0
| 2
| 0
| -2
| -2
|
| 5
| 4
| 1
| ÷1
| multi
|
|
|
|
|
| Ogre Enforcer
| +4
| 0
| +3
| -2
| 0
| -2
|
| +3
| +3
| +3
| ÷1
|
| M/L
|
|
| 3.3
| | Ogre Mage
| 3
| 0
| 0
| 0
| -2
| -1
| -4
| 6
| 26
| 4
| ÷3.5
| multi
|
|
|
|
| | Ogre Mage
| 1
| 0
| 0
| 0
| -2
| 0
|
| 6
| 5
| 1
| ÷1.5
| multi
|
|
|
|
|
| Ogre, Gray
| +4
| 0
| +2
| -3
| -1
| -2
|
| +4
| +4
| +4
| ÷1
| ?
| L
|
| MTG
| 3.2
| | Ogre, High
| 2
| 1
| -2
| 1
| -1
| -1
| -1
| 0
| 19
| 2
| ÷1.5
| multi
|
|
|
|
| | Orc
| 1
| 0
| 0
| 0
| 0
| -2
|
| 0
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Orc, Ironclaw
| +3
| 0
| +3
| -3
| -2
| -1
|
| +4
| +5
| +4
| ÷1
| ?
| M/L
|
| MTG
| 3.2
| | Orc, Lesser [Arduin]
| 0
| -1
| -1
| -3
| -2
| -3
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Orc, Orcish Artillery
| +4
| +1
| 0
| -2
| 0
| -2
|
| +2
| +1
| 0
| ÷1
|
| M/L
|
|
| 3.3
|
| Orc, Scarlet
| +2
| 0
| +1
| -2
| -1
| -1
| -1
| 0
| 0
| +1
| ÷1
| multi
| M
| 12"
| TSB2
| 4.2
| | Orc, Uruk [Arduin]
| +1
| +1
| +1
| -2
| 0
| -1
| ?
| ?
| ?
| ?
| ÷1
| ?
| ?
| ?
| Arduin
|
| | Otyugh, Scarlet
| +1
| -3
| +2
| -2
| 0
| -4
| -7
| +7
| +29
| +5
| ÷1
| multi
| L
| 9"
| TSB2
| 4.2
|
| Owlbear
| 3
| 0
| 3
| -2
| 0
| -1
| -1
| 5
| 18
| 2
| ÷1.7
| multi
| L
|
| MM2-284
|
| | Owlbear, Ice (Snowy Owl/Polar Bear)
| +3
| 0
| +3
| -2
| -2
| -2
| -2
| +4
| +11
| +3
| ÷1
| dual
| L
| 15"
| DM
| 4.2
| | Phelddagrif, Questing
| 0
| -1
| +3
| +1
| 0
| +2
|
| +3
| +2
| +3
| ÷1
|
| M/L
|
|
| 3.3
|
| Phoenix [Phoenix]
| 1
| 4
| 2
| 3
| 0
| 0
| 4
| 4
| 20
| 4
| ÷1.7
| multi
| H
|
|
|
| | Phraint (Ant-Mantis) [Arduin]
| 0
| +8
| -1
| 0
| +1
| -4
| ?
| ?
| ?
| ?
| ÷1
| single
| ?
| ?
| Arduin
|
| | Pixie
| -3
| 4
| -3
| 1
| -1
| 2
| 1
| 5
| 0
| 0
| ÷1.5
| multi
|
|
|
|
|
| Pixie
| -1
| 1
| -1
| 0
| 0
| 1
|
| 5
| 0
| 0
| ÷1.5
| multi
|
|
|
|
| | Pixie [Phoenix]
| -2
| 2
| -2
| 2
| 2
| -2
| 2
| 0
| 0
| 0
| ÷1.2
| multi
| T
|
|
|
| | Pixie Queen
| 0
| 0
| +4
| -2
| 0
| 0
|
| 0
| +2
| 0
| ÷1
|
| S
|
|
| 3.3
|
| Pixie, Argothian
| -3
| +3
| -3
| +1
| +2
| 0
|
| 0
| 0
| +4
| ÷1
| ?
| T
|
| MTG
| 3.2
| | Planetar [MM2]
| 4
| 4
| 7
| 3
| 6
| 5
|
| 17
| 144
| 18
| ÷30.5
| single
|
|
|
|
| | Pocket Dragon
| -6
| 3
| 0
| 4
| -4
| 3
| 2
| 2
| 22
| 2
| ÷2.5
| either
|
|
|
|
|
| Quarterling
| -3
| 3
| 0
| 2
| -1
| -1
| 2
| 0
| -2
| 0
| ÷1
| multi
|
|
|
|
| | Quasit
| 3
| 6
| 5
| 0
| 0
| -3
| -2
| 8
| 6
| 1
| ÷2
| multi
| T/S
|
| MM2-201
|
| | Quickling
| -2
| 6
| -2
| 0
| -2
| 0
| -2
| 4
| 18
| 3
| ÷3
| multi
|
|
|
|
|
| Rakshasa
| 1
| 1
| 1
| 2
| 3
| 4
| 1
| 14
| 24
| 6
| ÷8
| either
| M
| 15
| MonM2
|
| | Romulan
| 0
| 0
| 0
| 1
| 3
| -2
| 0
| 0
| 0
| 0
| ÷1
| multi
| M
| 12
| StarTrek
|
| | Roper
| 2
| -2
| 3
| 3
| 1
| -2
| -3
| 10
| 36
| 5
| ÷4
| multi
| L
|
| MM2-304
|
|
| Rust Monster
| -1
| +2
| 0
| 0
| +1
| 0
| -2
| +2
| +2
| +2
| ÷1
| multi
| M/S
| 12"
| MM1
| 4.2
| | Sandwave
| -1
| -2
| 1
| 3
| 0
| -1
| 0
| 9
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Satyr
| 0
| 1
| 1
| -1
| 0
| -1
|
| 5
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Satyr [Phoenix]
| 3
| -2
| 2
| 1
| -4
| 0
| -1
| 0
| 0
| 0
| ÷1.3
| multi
| M
|
|
|
| | Saurial, Bladeback
| 0
| -2
| 0
| 0
| 1
| 1
|
| 4
| 2
| 0
| ÷1
| multi
|
|
|
|
| | Saurial, Finhead
| 0
| 0
| 0
| 0
| 0
| 0
|
| 5
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Saurial, Flyer
| -1
| 2
| -1
| 0
| 0
| 0
|
| 6
| 0
| 0
| ÷1
| multi
|
|
|
|
| | Saurial, Hornhead
| 1
| -2
| 0
| 1
| 0
| 0
|
| 4
| 3
| 0
| ÷1
| multi
|
|
|
|
| | Scro
| 1
| 0
| 0
| -1
| 0
| 0
| -4
| 8
| 12
| 2
| ÷1.5
| multi
|
|
|
|
|
| Sea Elf [Phoenix]
| -1
| 2
| -1
| 1
| 1
| -2
| 0
| 0
| 0
| 0
| ÷1.3
| multi
| M/S
|
|
|
| | Shade, Frozen
| -1
| +2
| +1
| 0
| 0
| -2
|
| -2
| 0
| 0
| ÷1
| ?
| M
|
| MTG
| 3.2
| | Shade, Undercity
| +2
| +2
| -1
| 0
| +2
| -1
|
| 0
| +3
| 0
| ÷1
|
| M
|
|
| 3.3
|
| Shadow
| 2
| 2
| 0
| 6
| 2
| -3
|
| 2
| 0
| 1
| ÷2.5
|
| L
|
| Babylon5
|
| | Shadow, Nether
| -4
| +3
| +3
| -1
| +1
| -2
|
| 0
| 0
| 0
| ÷1
| ?
| M
|
| MTG
| 3.2
| | Shadow-fairy [Hengband]
| -2
| 1
| -1
| 2
| 2
| 0
| 2
| 0
| -2
| -3
| ÷1.2
| multi
| S
|
| Hengband
|
|
| Shapeshifter
| +2
| +2
| +2
| -1
| -1
| -1
|
| +3
| +4
| +3
| ÷1
|
| M
|
|
| 3.3
| | Shedu [MM1]
| 1
| -1
| 1
| 1
| 3
| 0
|
| 4
| 41
| 8
| ÷3
| single
|
|
|
|
| | Shedu, Greater [MM1]
| 2
| -2
| 2
| 2
| 5
| 1
|
| 2
| 67
| 14
| ÷4
| single
|
|
|
|
|
| Silver Dragon [Phoenix]
| 4
| 1
| 3
| 2
| 2
| 0
| 1
| 2
| 15
| 3
| ÷1.5
| multi
| G
|
|
|
| | Skeleton [ZAngband]
| 0
| 0
| 1
| -2
| -2
| -4
| -3
| 7
| 0
| 0
| ÷1
| either
| M
|
|
|
| | Skeleton, Drudge
| 0
| +1
| -1
| 0
| +2
| -1
|
| 0
| 0
| 0
| ÷1
|
| M
|
|
| 3.3
|
| Sliver, Harmonic
| -1
| -1
| +2
| -1
| -1
| +2
|
| 0
| +1
| 0
| ÷1
|
| S
|
|
| 3.3
| | Solar [MM2]
| 5
| 5
| 9
| 4
| 7
| 7
|
| 19
| 177
| 22
| ÷48
| single
|
|
|
|
| | Specter, Abyssal
| 0
| 0
| -2
| +2
| +4
| -2
|
| +2
| +2
| +1
| ÷1
|
| M
|
|
| 3.3
|
| Specter, Hypnotic
| +1
| +2
| +1
| 0
| 0
| -4
|
| +2
| +2
| +3
| ÷1
| ?
| M
|
| MTG
| 3.2
| | Spectre [ZAngband]
| -5
| 2
| -3
| 4
| 4
| -6
| -3
| 10
| -3
| -1
| ÷1.5
| either
| M
|
|
|
| | Spellweaver
| -6
| 1
| -4
| 5
| 3
| 1
| 0
| 10
| 15
| 3
| ÷10
| dual
| M
| 18
| MCAnn1
|
|
| Sphinx, Andro-
| 3
| -1
| 3
| 3
| 3
| 3
| 2
| 12
| 44
| 6
| ÷3.2
| multi
| L
|
| MM2-324
|
| | Sphinx, Crio-
| 2
| 0
| 2
| 0
| 2
| 1
| 1
| 10
| 36
| 5
| ÷2.8
| multi
| L
|
| MM2-324
|
| | Sphinx, Gyno-
| 1
| 1
| 1
| 4
| 4
| 2
| 2
| 11
| 28
| 4
| ÷2.4
| multi
| L
|
| MM2-324
|
|
| Sphinx, Hieraco-
| 2
| 2
| 2
| -2
| 1
| 0
| 0
| 9
| 32
| 4
| ÷2
| multi
| L
|
| MM2-324
|
| | Spider, Giant, Scarlet
| +2
| +2
| 0
| -2
| 0
| -2
| -5
| +1
| +6
| +2
| ÷1
| single
| M
| 15"
| TSB2
| 4.2
| | Spike Cannibal
| 0
| +1
| -2
| 0
| +4
| -2
|
| 0
| +1
| 0
| ÷1
|
| S
|
|
| 3.3
|
| Sprite [ZAngband]
| -4
| 3
| -2
| 3
| 3
| 2
| 1
| 0
| -3
| 0
| ÷2.5
| multi
| T
|
|
|
| | Sprite, Cloud
| -1
| 0
| -1
| +2
| 0
| 0
|
| 0
| -1
| 0
| ÷1
|
| S
|
|
| 3.3
| | Sprite, Fire
| -3
| +3
| 0
| 0
| 0
| 0
|
| 0
| 0
| 0
| ÷1
| ?
| S
|
| MTG
| 3.2
|
| Su-Monster
| 2
| 2
| -2
| 0
| 3
| 0
| -1
| 4
| 25
| 2
| ÷1.8
| multi
| M
|
| MM2-333
|
| | Swanmay
| -1
| 1
| -1
| 0
| 1
| 0
| 3
| 7
| 0
| 0
| ÷1
| dual
|
|
|
|
| | Swanmay
| 0
| 1
| 0
| 0
| 1
| 0
|
| 7
| 0
| 0
| ÷1
| multi
|
|
|
|
|
| Thallid
| +1
| -1
| +1
| -1
| +2
| -2
|
| +2
| +1
| 0
| ÷1
| ?
| M/L
|
| MTG
| 3.2
| | Thallid, Thorn
| 0
| +1
| +4
| -2
| -2
| 0
|
| +1
| +1
| +1
| ÷1
|
| M
|
|
| 3.3
| | Theiwar [Phoenix]
| -1
| 1
| -1
| 1
| -1
| 1
| 0
| 10
| 0
| 0
| ÷1.3
| multi
| M
|
|
|
|
| Tholian
| -4
| 0
| 2
| 4
| 1
| -3
| -2
| 2
| 0
| 0
| ÷1
| single
| M/S
|
| StarTrek
|
| | Thri-Kreen
| 0
| 2
| 0
| -1
| 1
| -2
| 0
| 5
| 33
| 5
| ÷2.5
| single
|
|
|
|
| | Throon [Arduin]
| +3
| +1
| +6
| -1
| 0
| -2
| ?
| ?
| ?
| ?
| ÷1
| single
| ?
| ?
| Arduin
|
|
| Thrull, Armor
| 1
| -1
| 4
| -1
| -2
| -1
| -5
| 2
| 34
| 1
| ÷1.5
| single
| M/L
| 12
| MTG
|
| | Thrull, Basal
| 0
| 0
| -2
| 0
| +4
| -2
|
| +1
| 0
| 0
| ÷1
|
| M
|
|
| 3.3
| | Thrull, Mindstab
| -1
| 0
| -2
| 1
| 3
| -1
| -4
| 0
| 4
| 2
| ÷1.5
| single
| M/S
| 15
| MTG
|
|
| Tiefling5
| 0
| 0
| -1
| 0
| 0
| 2
|
| 0
| 0
| 0
| ÷1
| dual
| M
|
|
|
| | Tiegre [Phoenix]
| 2
| 2
| 2
| -1
| -1
| 1
| 0
| 0
| 5
| 5
| ÷1.8
| multi
| L
|
|
|
| | Titan [MM1]
| 15
| -2
| 5
| 2
| -2
| 0
|
| 13
| 84
| 21
| ÷11.5
| dual
|
|
|
|
|
| Titan [Phoenix]
| 4
| -2
| 4
| 0
| 0
| -4
| 0
| 10
| 10
| 2
| ÷1.5
| dual
| G
|
|
|
| | Titan, Sundering
| +4
| 0
| +4
| -1
| -2
| -2
|
| +9
| +6
| +6
| ÷1
|
| L
|
|
| 3.3
| | Treefolk, Argothian
| 2
| -4
| 4
| 0
| 3
| 0
| -1
| 20
| 40
| 10
| ÷3.5
| mutli
| H
|
| MTG-AQ
|
|
| Treefolk, Weatherseed
| +2
| -3
| +6
| -3
| 0
| 0
|
| +2
| +3
| +4
| ÷1
|
| L
|
|
| 3.3
| | Troll
| 6
| 0
| 6
| -3
| -3
| -3
| -6
| 4
| 26
| 5
| ÷3
| multi
| L
| 12
| MonM2
|
| | Troll, Scarlet
| +3
| +0
| +3
| -2
| -2
| -1
| -4
| 0
| +4
| +1
| ÷1
| multi
| L
| 12"
| TSB2
| 4.2
|
| Troll, Spirit
| 3
| 2
| 1
| 1
| -1
| -2
| -2
| 6
| 28
| 4
| ÷2
| multi
| L
|
| MM2-349
|
| | Troll, Sporeback
| +3
| 0
| +2
| -1
| -1
| 0
|
| +1
| +2
| +1
| ÷1
|
| M/L
|
|
| 3.3
| | Troll, Two-Headed
| 10
| -3
| 2
| -2
| -2
| -2
| -8
| 4
| 36
| 9
| ÷4
| multi
| L
| 12
| MonM2
|
|
| Tusken Raider
| 2
| 0
| 2
| -1
| -1
| -2
|
| 0
| 0
| 0
| ÷1
|
| M
|
| StarWars
|
| | Uber-Vampire
| 7
| 3
| 4
| -2
| -2
| -4
|
| 5
| 15
| 3
| ÷2.5
|
| M/L
|
| Buffy
|
| | Valkyrie [Phoenix]
| 0
| 1
| 1
| 2
| 2
| 0
| 3
| 3
| 15
| 0
| ÷1.5
| dual
| M
|
|
|
|
| Vampire [ZAngband]
| 3
| -1
| 1
| 3
| -1
| 2
| 0
| 10
| 5
| 2
| ÷3
| either
| M
|
|
|
| | Vampire, Sengir
| +1
| +1
| -2
| +1
| +4
| -2
|
| +3
| +3
| +3
| ÷1
|
| M
|
|
| 3.3
| | Vorlon
| -3
| 1
| 1
| 2
| 6
| 4
|
| 0
| 2
| -1
| ÷2.1
|
| L
|
| Babylon5
|
|
| Wemic
| 1
| -1
| 0
| 0
| 0
| 0
| 0
| 6
| 32
| 4
| ÷2
| dual
|
|
|
|
| | Wemic
| 1
| -1
| 0
| 0
| 0
| 0
|
| 6
| 5
| 0
| ÷1
| multi
|
|
|
|
| | Werewolf, Lesser
| 0
| +3
| -1
| 0
| +2
| -1
|
| +3
| +2
| +1
| ÷1
|
| M
|
|
| 3.3
|
| Whill (Yoda's race)
| -2
| 3
| 3
| 2
| 5
| 1
|
| 0
| 0
| -1
| ÷2
|
| S
|
| StarWars
|
| | Wookie [StarWars]
| 5
| 0
| 1
| -2
| -1
| -2
| -1
| 0
| 3
| 2
| ÷1
|
| M/L
|
|
|
| | Wraith [Phoenix]
| 0
| 4
| 1
| 2
| 0
| -4
| -3
| 10
| 10
| -1
| ÷1.5
| either
| M
|
|
|
|
| Wraith, Bog
| 0
| +2
| -1
| +1
| +2
| -1
|
| +2
| +2
| +2
| ÷1
|
| M
|
|
| 3.3
| | Wyvern
| 6
| 0
| 6
| -2
| -2
| 1
| 0
| 7
| 31
| 3
| ÷2
| multi
| G
|
| MM2-366
|
| | Wyvern, Pyro-
| 3
| 2
| 2
| 0
| 1
| 2
| -3
| 2
| 22
| 4
| ÷2.5
| dual
| H
| 24
| DM
|
|
| Wyvern, Shadow
| 2
| 2
| 1
| 1
| 2
| -5
|
| 1
| 33
| 5
| ÷1.7
| dual
|
|
|
|
| | Yeek [ZAngband]
| -2
| 1
| -2
| 1
| 1
| -7
| -4
| 0
| -3
| 0
| ÷0.9
| either
| M/S
|
|
|
| | Yuan-Ti
| 1
| 2
| 1
| 1
| 3
| 2
| -6
| 0
| 26
| 6
| ÷5
| dual
| M
| 9
| MonM2
|
|
| Yuan-Ti, Spitting
| +1
| +1
| +1
| +1
| +1
| +1
| -5
| 0
| +13
| +3
| ÷1
| multi
| M
| 9"
| TSB2
| 4.2
| | Zombie [ZAngband]
| 2
| 1
| 4
| -6
| -6
| -5
| -4
| 0
| 15
| 3
| ÷1
| either
| M
|
|
|
|
|
[P3] Races
[P3.2] Race Table (Abilities)
| Race
| Abilities
|
| Aarakocra
| Fly 36"; Claw/Claw 1d3/1d3; -3 TH in enclosed areas; No M/L missile penalties
| | Aasimon, Agathinon
| MWR 20%; Pri 7 spell progression; 1M: Shapechange; 1M: Cast a 1st level Priest spell; Turn Undead; Ethereal at will; +1 weapon to hit; Save as Priest 14; Immune Life Drain, Death spells, Disintegrate, positive energy
| | Alaghi
| Fist 2d6; Move Silently (35+level*5)%; Hide in Natural Surroundings (30+level*5)%
|
| Amberite [RKR]
| Amberite [ZAngband] abil.; Space-Time Stability; Lvl 10: Create Trump; Lvl 25: Hellride
| | Amberite [ZAngband]
| Longevity; Sustain Con; Regen 1 hp/r; Lvl 15: Shadow Shift; Lvl 20: Pattern Mindwalk
| | Android [Hengband]
| Immune Disease; Need not eat; Resist Poison; Free Action; Hold Life; Has TechL=LVL guns (Psi8)
|
| Angel, Fallen
| Flying; 0, sacrifice a DL N summon: +N*2 TH/dmg for 1 round and +N*N*10 current hp
| | Angel, Serra
| Flying; Get an attack of opportunity whenever someone joins your group
| | Arcane
| MR 40%; 1M, 3/d: Invisibility; 1M, 3/d: Dimension Door; Telepathy cont.
|
| Archon, Hound
| MIR 10%; 1M: Shapechange Dog/Wolf; +0 wpn to hit; 1M: TWE; Pro. Evil continuous
| | Archon, Sword
| MER 30%; Pri 15 spell prog.; +2 weapon to hit; 1M: TWE; Pro. from Evil continuous
| | Archon, Warden
| MPR 20%; 1M: Cast a 1st-4th level Div spell; +2 wpn to hit; 1M: TWE; Pro. Evil cont.
|
| Atog
| 0, eat an item: +XPV/50 TH, dmg, AC, saves (all for 1t) and +XPV/5 to temp hp (lasts until used)
| | Atog [2]
| 1N, sacrifice a magic item: +(item XP value)/50 TH, dmg, AC, and saves for 1 round
| | Atog, Psychatog
| 1M or (Mouth's P + Consume 2 dead bodies): +LVL AC/dmg until end of round.
|
| Avatar of Hope
| Flying; 2 attacks: Whirl (do 1 attack on each monster in your group)
| | Avatar of Woe
| 1V: Fear (one target, Will save); 1P or 1M: Slay Living (one target, PPD save, 10 dmg if make save)
| | Avian [Phoenix]
| Fly; Detect Invis/Hidden; Farsight; Infravision; Resist Lightning; Vuln Disease/Poison
|
| Balrog [Hengband]
| Breathe Nether or HellFire (area, dmg=LVL*2, no save); Dbl Resist Nether&HellFire; Imm. Insanity
| | Barbarian [ZAngband]
| Immune Fear; 1M,Level 4:Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/save)
| | Bariaur
|
|
| Bear, Grizzly
| Claw 1d4; Bite 1d8; Claw natural "18"+ TH: Hug +2d6 dmg; Operate at up to -8 hp
| | Bear, Pale
| Immune Ice/Cold; Water Breathing; Swim at full movement rate
| | Bear, Polar
| Claw 1d10; Bite 2d6; Claw natural "18"+ TH: Hug +3d6 dmg; Operate at up to -12 hp
|
| Beastman
| Hide in Natural Surroundings 90%; 80% MR, cannot be lowered
| | Beastman [ZAngband]
| Hide; iMR 80%; Immune Conf/Sound/Chaos; 1/lvl: +1 Psi9 power (1:Min, 11:Maj, 21:Gra, 31:Sup)
| | Beeble, Bubbling
| 0, 1/s: For this segment, ignore a non-racial defense on someone
|
| Beholder
|
| | Beholder
| 11 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| | Beholder [Angband]
| 15 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
|
| Beholder [Phoenix]
| 10(1/s) eyes (see Psi29), 1 arm, 2 legs, 1 mouth; levitate
| | Beholder Mage
| 10 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| | Beholder, Amphisbaena [DM]
| 22 eyes (see Psi29), 0 arms, 0 legs, 2 mouths; levitate
|
| Beholder, Aquatic [0D&D]
| 6 eyes (see Psi29), 2 arms, 0 legs, 1 mouth; levitate
| | Beholder, Argos
| 5d4/r eyes (see Psi29), 1d4/r arms, 0 legs, 3d4/r mouths; levitate
| | Beholder, Baby [Phoenix]
| 5(1/s) eyes (see Psi29), 1 arm, 2 legs, 1 mouth; levitate
|
| Beholder, Channeling [DM]
| 11 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| | Beholder, Chaos Spawn [Angband]
| 4 eyes (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
| | Beholder, Death Kiss
| 8 eyes (see Psi29), 0 arms, 0 legs, 10 mouths; levitate
|
| Beholder, Director
| 8 eyes (see Psi29), 0 arms, 9 legs, 1 mouth; levitate
| | Beholder, Doomsphere (Ghost)
| 13 eyes (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
| | Beholder, Elder Orb
| 12 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
|
| Beholder, Evil Eye Orms-by-Gore [MtG]
| 1 ultra eye (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
| | Beholder, Examiner
| 8 eyes (see Psi29), 4 arms, 0 legs, 1 mouth; levitate
| | Beholder, Eye of the Deep
| 6 eyes (see Psi29), 2 arms, 0 legs, 1 mouth; levitate
|
| Beholder, Gauth
| 10 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| | Beholder, Gazer [Angband]
| 4 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| | Beholder, Gibbering Mouther
| 1d20/r eyes (see Psi29), 0 arms, 0 legs, 1d10/r mouth; levitate
|
| Beholder, Gorbel
| 6 eyes (see Psi29), 0 arms, 2 legs, 1 mouth; levitate
| | Beholder, Hive Mother
| 20 eyes (see Psi29), 0 arms, 0 legs, 6 mouths; levitate
| | Beholder, Lensman
| 6 eyes (see Psi29), 5 arms, 0 legs, 1 mouth; levitate
|
| Beholder, Lernaean [DM]
| 2+* eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| | Beholder, Mutant [Synnibarr]
| 18 eyes (see Psi29), 3 arms, 0 legs, 1 mouth; levitate
| | Beholder, Observer
| 9 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
|
| Beholder, Oldstyle [Phoenix]
| 10(1/s) eyes (see Psi29), 2 arms, 2 legs, 1 mouth; levitate
| | Beholder, Orbus
| 4 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| | Beholder, Overseer
| 13 eyes (see Psi29), 8 arms, 1 legs, 3 mouth; levitate
|
| Beholder, Spectator
| 8 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| | Beholder, Sporacle [0D&D]
| 10 eyes (see Psi29), 12 arms, 0 legs, 1 mouth; levitate
| | Beholder, Stalking Horror [DarkSun]
| 1d36/r eyes (see Psi29), 7 arms, 1d8/r legs, 0 mouths; levitate
|
| Beholder, Tinkerer (Giant Bubble)
| 6 eyes (see Psi29), 4 arms, 0 legs, 1 mouth; levitate
| | Beholder, Ultimate [Angband]
| 16 eyes (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
| | Beholder, Undead
| 11 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
|
| Beholder, Undead [0D&D]
| 13 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| | Beholder, Undead [Angband]
| 13 eyes (see Psi29), 0 arms, 0 legs, 1 mouth; levitate
| | Beholder, Watcher
| 19 eyes (see Psi29), 1 arm, 0 legs, 1 mouth; levitate
|
| Beholder, Were-Gelatinous Cube [DM]
| 11 eyes (see Psi29), 0 arms, 0 legs, 0 mouths; levitate
| | Beholderganger [DM]
| var eyes (see Psi29), var arms, var legs, var mouth; levitate
| | Beholder-MindFlayer [DSnow]
| 11 eyes (see Psi29), 0 arms, 0 legs, 1 mouth, 4 tentacles; levitate
|
| Bird Maiden
| Flying
| | Bloodwave
|
| | Borg x0
| Troll-like regen Con-10 hp/s; Adaptive shield (2nd time you take dmg from an effect = 1/2 dmg, etc.); Touch: Shapechange Other to Borg and Control All Actions (save); You are a x0 being; Free Wild Talent in Psi8
|
| Borg x1
| Troll-like regen Con-10 hp/s; Adaptive shield (DR and SR 5*N/-, N=# times hit by an effect); Touch: Shapechange Other to Borg and Control All Actions (save); You are a x1 being; Free Wild Talent in Psi8
| | Brass Gnat
| Flying; Your actions cannot be locked down
| | Bringer of the White Dawn
| 0, 1/r: Recharge one of your magic items by 1 charge (even a potion)
|
| Broken One, Common
| Min 5 hp per HD (even if above max); Regen 1 hp/r; Claws 1d6 dmg; Night Vision; Keen Hearing
| | Broo [Runequest]
| Immune disease, poison; Has gore attack (1d6+disease)
| | Brownie
| Save as Pri 9; 1M, 1/d each: ProEvil, Ventrilo, DancingLights, ContLight, Mirror Im, Conf, DimDoor
|
| Brownie, Fyndhorn
| 1 action, 1/r: Target gains an action of the type you spent on this ability
| | Brownie, Shelkin
| 1V: Split target person/monster away from group of monsters into its own group
| | Bugbear
|
|
| Bulette
| Claws 3d6 dmg; Bite 4d12 dmg; 1V: Jump; Can dig underground at 3" move rate
| | Bullywug, Advanced
| Chameleon; Hop 30' causing +1 TH and double damage 1/r; Swimming prof.
| | Cat Warrior
| Resist falling damage
|
| Celestial Lammasu
| MR 70%; Pri 15 spell progression; Wiz 12 spell progression; 1M, 3/d: Holy Word; 1M: Plane Shift; 1M: TWE; 1M, 1/d: Wish; Triple effect Pro. from Evil radius sight (continuous)
| | Centaur
| Hoof/Hoof 1d6/1d6, can still use arms; Can charge with weapons x2 dmg
| | Centaur
|
|
| Centaur [Phoenix]
| +1 dmg with 1 weapon type /level
| | Centaur, Citanul
| You can't be targetted
| | Centaur, Gara-Khai [Arduin]
| ?
|
| Centaur, Shinda-Khai [Arduin]
| ?
| | Centaur, Tar-Khai [Arduin]
| ?
| | Changeling [Phoenix]
| Dark Vision; Resist Magic/Poison; Vulnerable Cold/Water; Sneak abilities of level/4
|
| Couatl
| Pri 7 spell prog.; Wiz 5 spell prog.; Poisonous bite (Death or degen 2d4 hp per round)
| | Crystal Dragon [Phoenix]
| Infravision; Flying; Immune Fire; Resist Charm/Magic/Disease; Vulnerable Lightning
| | Cyclops [Phoenix]
| Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/save); Resist Fire/Cold; Vuln Mental/Lightning
|
| Cyclops [ZAngband]
| Resist Sound; +level/+0 with thrown rocks
| | Dark Elf [ZAngband]
| Dark Vision; Immune Darkness; 1M, Level 1: Magic Missile; Detect Invis
| | Demon [Phoenix]
| Infravision; Pass Door; Resist Magic/Negative; Vulnerable Holy/Light; Backstab x2
|
| Demon, Mold
| Immune Ooze/Slime/Mold; Mold Shield (50%)
| | Deodanth (Elf-Feline) [Arduin]
| 0, LVL/d, 1 Str dmg, 1 Con dmg: Time Shift 3r
| | Deva, Astral
| MR 65%; Striking +3/+3 Disruption; Pro. from Evil cont.; 1M: Dispel Illusion; 1M: Polymorph Self; 1M: Remove Curse; 1M, 1/d: Blade Barrier; +1 weapon to hit; Immune level loss, Imprisonment, Death spells; 1M, 3/d: Cure Disease; 1M, 3/d: Cure Serious; 1M, 7/d: Dispel Magic; 1M, 1/d: Heal; 1M: Invisibility; 1M: TWE
|
| Deva, Monadic
| MR 60%; Striking +2/+2 Double Range; 1M: Hold Monster; 1M: Project Image; +1 weapon to hit; 1M, 3/d: Cure Disease; 1M, 3/d: Cure Serious; 1M, 7/d: Dispel Magic; 1M, 1/d: Heal; 1M: Invisibility; 1M: TWE
| | Deva, Movanic
| MR 55%; Striking +1/+1 Flame Tongue; 1M: Cure/Cause Blindness; 1M: Detect Traps; 1M: Neutralize Poison; +1 weapon to hit; Immune to Plants, Death spells, level loss, negative/positive energy; 1M, 3/d: Cure Disease; 1M, 3/d: Cure Serious; 1M, 7/d: Dispel Magic; 1M, 1/d: Heal; 1M: Invisibility; 1M: TWE
| | Devil, Stone Throwing
| +6 initiative; +1/2 to # Att with one arm
|
| Doppleganger
|
| | Dracon
|
| | Dracon
| Resist a normal/para element; Mouth's P, 3/d: Breathe normal/quasi ½*hp
|
| Draconian [Phoenix]
| Flying; Immune Poison/Disease; Mouth's P: Breathe a chosen element; Resist Fire/Cold/chosen element; Vuln Slash/Pierce/Lightning; Regen 1 hp/r
| | Draconian [ZAngband]
| Breath Weapon (a normal element); Flying; 1/level: Add a Resist Element
| | Dragon [Arduin]
| ?
|
| Dragon, Amethyst [Council]
| Breath Weapon (Force); Fly; Imm Force/Poison; Water Breathing; 1/d: ReflectingPool
| | Dragon, Brass [Council]
| Breath Weapon (Sleep/Heat); Fly; Imm Fire; Speak with Animals; 1/d: Dust Devil
| | Dragon, Bronze [Council]
| Breath Weapon (Lightning/Repulsion); Fly; Imm Lightn.; Water Breath; 1/d: AiryWater
|
| Dragon, Copper [Council]
| Breath Weapon (Slow/Acid); Fly; Immune Acid; Spider Climb; 1P,3/d: Stone Shape
| | Dragon, Crystal [Council]
| Breath Weapon (Shards); Fly; Imm Mineral/Shard/Light/Cold; Luckstone; 1M: Charm
| | Dragon, Electrum [Ann1]
| MRR 30%; Breathe Enfeeblement Gas; Immune Gas; 1V: Identify; 1M, 1/d: Locate Object; 1M, 3/d: Dispel Magic; 1M, 2/d: Telekinesis; 1M, 1/d: Project Image; 1M, 1/d: Heal
|
| Dragon, Electrum [DM]
| Breath Weapon (Stun/Holy Lighn.); Fly; Imm Lightn.; Res Holy Lightning; 1V: PolySelf
| | Dragon, Emerald [Council]
| Breath Weapon (Sound); Flying; Immune Sound; Flame Walk; 1M,3/d: Hold Person
| | Dragon, Faerie
| MR 32%; 1M: Invis.; Mouth's P, 1/3r: Breathe euphoria (1 target, NR to resist, save:½); Fly 24"C
|
| Dragon, Gold [Council]
| Breath Weapon (Gas/Holy Fire); Fly; Imm Gas/Fire/Holy Fire; 3/d: Poly Self; 1/d: Luck
| | Dragon, Gold [MM1]
| Breathe Holy Fire or Gas; Immune Holy Fire, Fire, Gas; 2 spells (either Wiz or Pri) each level from SL 1 to 6
| | Dragon, Pseudodragon
| MR 35%; Claws 1d3 dmg + poison (sleep 1d6 days); Camouflage 80%; Infravision; Fly 24"B
|
| Dragon, Sapphire [Council]
| Breath Weapon (Sound/Fear); Fly; Imm Fear; Free Action; 1/d:Anti-Magic Shell
| | Dragon, Silver [Council]
| Breath Weapon (Para./Holy Cold); Fly; Imm Cold/Holy Cold; 1V,3/d: Poly Self
| | Dragon, Silver [MM1]
| Breathe Frost or Gas; Immune Frost, Cold, Gas; 2 spells (either Wiz or Pri) each level from SL 1 to 5
|
| Dragon, Topaz [Council]
| Breath Weapon (Dehydration); Fly; Imm Dehydration/Cold; Water Breath; Part Water
| | Drake Familiar
| Flying; 1M: Dispel Magic
| | Drake, Azure
| Fly; Immune Air/Water; Vuln Fire
|
| Drake, Fire
| Fly; Immune Holy Fire; Vuln Cold; Breathe (your alignment) Fire (1/2 max hp, save for 1/4)
| | Drake, Shadow
| Flying; Immune Negative; Vuln Positive; Mouth's P: Breathe negative
| | Drider [Phoenix]
| Infravision; +1P action; Imm Poison; Resist Magic & Negative; Vuln Iron/Light/Holy
|
| Drow [Phoenix]
| Infravision; Resist Charm; Vulnerable Iron & Light; Sneak abilities of level/4
| | Dryad
| MR 50%; 1M, 3/d: Charm Person (-3 save, 1d4 years); 1V: Transport via Plants; Speak w/ Plants
| | Dryad, Quirion
| Whenever you cast a Wizard spell or Psionic ability, +LVL dmg/saves until end of round.
|
| Dryad, Shanodin
| Pass without trace in woods; Improved Invisibility in woods
| | Dwarf
| +Con*2/7 bonus to PPD/RSW/Spell; +1 TH vs. "giant-class"; "giant-class" at -4 TH
| | Dwarf [Arduin]
| Find Mechanical Traps 5*LVL%
|
| Dwarf [Phoenix]
| Resist Poison/Disease; Vuln Water; 1M: Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/saves)
| | Dwarf [ZAngband]
| Resist Magic; Infravision; Immune Blindness; Detect shifting walls/rooms
| | Dwarf, Athasian
|
|
| Dwarf, Black Sapphire
|
| | Dwarf, Dark
| 3M: Anti-Magic Shell; 3V: Controlled Blink; 3P: Wall of Force; Resist Darkness
| | Dwarf, Derro
|
|
| Dwarf, Dwarven Warrior
| 1M: Target a creature, on his next attack (if hits) 20 of his dmg can be No Resistance/Defense
| | Dwarf, Gray
| Dwarf abilities; Immune to illusion spells, paralyzation, non-natural poisons
| | Dwarf, Gray
| Dwarf; Double Health bonus to saves vs. PPD; Immune Illusion/Paralyzation/Poison
|
| Dwarf, Gray1
| +Con*2/7 magic saves; immune paralyzation/poison; vulnerable light
| | Dwarf, Gully
|
| | Dwarf, Hill
|
|
| Dwarf, Maldev
|
| | Dwarf, Mountain
|
| | Dwarf, PH3
| Darkvision 60'; Stonecunning; +2 PPD save; +1 TH vs. orcs/goblins; +4 AC vs. giants
|
| Dwarf, Phaeree (Dangerous J.)
|
| | Dwarf, Pitfall
|
| | Dwarf, Stone
| Immune earth; +Con/3 bonus to PPD/RSW/Spell; +4 TH vs. giant-class
|
| Dwarf, Synnibarr
|
| | Dwarf, Zakhar
| Resist Darkness/Disease/Poison/Disenchant; Double Wis bonus Priest spells
| | Dwarf1
| +Con*2/7 magic/poison saves; +1 TH/+4 AC vs. giant-class; stonecunning
|
| Dwarf2
| +Con*2/7 magic/poison saves; +1 TH/+4 AC vs. giant-class; stonecunning
| | Dwarf3
| +2 fort saves; +1 TH/+4 AC vs. giant-class; stonecunning
| | Dwarf5
| Underdark language; +2 all saves
|
| Dwarven Demolition Team
| 1P: Destroy a Wall (magical or normal up to LVL' thick) or a door
| | Eel, Slipstream
| Create a 10' r Slipstream (SFB) that moves at LVL^2"
| | Elder Druid
| 0, spend 4 spell levels, 1/r: Lend an action (you lose an action & give it to someone) or target loses an action (no save, NR to resist)
|
| Elf
| 90% charm/sleep resistance; +1 TH with (non-crossbow) bows; +1 TH with sword
| | Elf [Phoenix]
| Infravision; Resist Charm; Vulnerable Iron; Sneak abilities of level/4
| | Elf [ZAngband]
| +2 TH with bows; -2 TH in melee; +2 CL with spells; Resist Light
|
| Elf, Alfar (Dangerous J.)
|
| | Elf, Athasian
|
| | Elf, Celstar
|
|
| Elf, City [Arduin]
| ?
| | Elf, Cloud
|
| | Elf, Dark (Drow)
| Immune Darkness; Detect Invis; 1M: Magic Missile
|
| Elf, Dark1
| CR 90%; +2 magic saves; MR 50+lvl*2%; stonecunning; 1/d: Dancing Lights; 1/d: Faerie Fire; 1/d: Darkness; Level 4: 1/d: Detect Magic; 1/d: Know Alignment; 1/d: Levitate; 1/d: Clairvoy.; 1/d: Detect Lie; 1/d: Suggestion; 1/d: Dispel Magic
| | Elf, Deep Shadow
| +2*LVL spell levels in one progression
| | Elf, Drider
|
|
| Elf, Drow
| Resist Charm; Vuln Iron/Light; Sneak abilities of level/4; (50+level*2)% MR; Dancing Lights 1/d; Faerie Fire 1/d; Darkness 1/d; Levitate 1/d; Detect Magic 1/d; Know Alignment 1/d; Clairvoyance 1/d; Suggestion 1/d; Detect Lie 1/d; Dispel Magic 1/d
| | Elf, Elvish Archer
| +5 TH & dmg with Bows; +6 Initiative; Can do 1 action before opponents if they win initiative
| | Elf, Gray
|
|
| Elf, Gray
|
| | Elf, Gray1
| 90% charm/sleep resistance; +1 TH with bows/swords
| | Elf, Half-Aasimar
| MPIRR 30%; +0 weapon to hit; Resist acid, cold, lightning
|
| Elf, High
| Elf abilities
| | Elf, High [Arduin]
| ?
| | Elf, Llanowar
|
|
| Elf, Nobilis (Shadowrun)
|
| | Elf, PH3
| Immune sleep; +2 Ench/Charm saves; Low-light vision; +1 sword prof.; +1 bow prof.
| | Elf, Pharisee (Caer Sidi)
|
|
| Elf, Psielf (Synnibarr)
|
| | Elf, Savaen
| # F actions: Remove trap (#=1), trick (#=2), special (#=3) at 20+LVL*20%
| | Elf, Sea [Arduin]
| ?
|
| Elf, Shadow
| Elf; Can use/make Tech items as if 2 TL lower; (level*5)% InnER; 1M: Ghost Light
| | Elf, Spiritual (Dangerous J.)
|
| | Elf, Taunting
| CR 90%; +1 TH with bows; 1V: Taunt a group (save)
|
| Elf, Valley
| Elf abilities
| | Elf, Valley
| +2 CL with spells; +1 TH with sickle/dagger
| | Elf, Valley1
| 90% charm/sleep resistance; +1 TH with bows/swords
|
| Elf, Werewood
| Elf abilities; 1M: Tree; 1P: Assume Tree form; Vulnerable Darkness
| | Elf, Wild
| Elf abilities; Animal Friendship continuous; Set natural traps 90%
| | Elf, Wild
|
|
| Elf, Wild (Kagonesti)
|
| | Elf, Wild1
| 90% charm/sleep resistance; +1 TH with bows/swords; Animal Friendship
| | Elf, Wood
| Elf abilities
|
| Elf, Wood
|
| | Elf, Wood [Arduin]
| ?
| | Elf, Wood1
| 90% charm/sleep resistance; +1 TH with bows/swords
|
| Elf1
| 90% charm/sleep resistance; +1 TH with bows/swords; Detect secret doors
| | Elf2
| 90% charm/sleep resistance; +1 TH with bows/swords; Detect secret doors
| | Elf3
| Immune sleep; +2 enchantment saves; +1 proficiency each with sword and bow
|
| Elf5
| Elf, Orc, Orog, Uruk-Hai languages; iCR 100%; considered additional +1 weapon to hit
| | Elf-Halfling
|
| | Enchanted Being
| -X dmg per physical att, where X is the number of effects the attacker has running
|
| Ent [Hengband]
| Vuln. Fire; Imm. Aging; Need not eat; Speak w/ Plants; Each level can get +1 Str, -1 Dex, +1 Con
| | Ettercap
| Claws 1d3 dmg; Bite 1d8 dmg + poison (save or death in 1d4 turns); FRT 50%; Immune webs
| | Faerie, Thornwind
| Flying; 1M: LVL^2 psionic dmg to one target (no save)
|
| Feline [Phoenix]
| Detect Invis/Hidden; Farsight; Infravision; Imm Poison; Resist Cold/Charm; Vuln Fire
| | Feline, Khai-Zirin [Arduin]
| ?
| | Floral Spuzzem
| 1 attack: Dispel a magic/psionic item
|
| Folk, Scavenger
| 1M, lose half your current hp (round up the loss): Dispel target magic item
| | Fremlin
| +1 or better weapon to hit; Fly 12" (B)
| | Gargoyle
| +1 wpn to hit; Claws 1d3 dmg; Bite 1d6 dmg; Fly 15"C; Resist Earth; Ignore SS/IS (but not US)
|
| Gargoyle, Abbey
| Flying; Immune Fire, Earth, Chaos
| | Gargoyle, Granite
| Flying; 1N, Lose 1 SL from a spell memorization: +2 AC and saves for 1 turn
| | Genie, Dao (Earth)
| Fly 15"B; Imm. Earth; 1M, 1/d each: GasForm, Invis., Misdir., Passwall, Wall/Stone, Dig, Rock>Mud
|
| Genie, Djinn (Air)
| Fly 24"A; Imm. Air; 1M, 1/d each: GasForm, Invis., CreateFood&Water, MajorCreation, Wind Walk
| | Genie, Efreet (Fire)
| Fly 24"B; Imm. Fire; 1M, 1/d each: GasForm, Invis., Enlarge, PolySelf, Wall/Fire, ProduceFlame
| | Genie, Jann (Prime)
| Fly 30"A; Resist Air/Earth/Fire/Water; 1M, 3/d each: Enlarge, Invis., Ethereal, CreateFood&Water
|
| Genie, Marid (Water)
| Fly 15"B; Imm. Water; 1M, 2/d each: Invis., PolySelf, WaterBreath; 1M: line Water 1d6 dmg + Blind
| | Ghoul, Khabal
| Whenever a creature dies within sight of you, cure 1 hp on yourself
| | Ghoul, Scavenging
| Each time a creature dies in your group, gain 1 temporary hp (not beyond max)
|
| Giant [Phoenix]
| Resist Fire & Cold; Vulnerable Mental & Lightning; Regen 1 hp/r
| | Giant, B'horog (4 armed)
|
| | Giant, Cloud
| Fists 1d10 dmg; 1M, 1/d each: Levitation, Feather Fall; Free wild talent in Psi23 (Cloud Psionics)
|
| Giant, Ettin
| 2 heads; Not slain by vorpal as long as you have at least 1 head; Fists 2d6 dmg; Infravision
| | Giant, Fire
| Fists 1d8 dmg; Imm. Fire; 1V, can borrow: Catch a missile fired at you 50%
| | Giant, Frost
| Fists 1d8 dmg; Imm. Cold; 1V, can borrow: Catch a missile fired at you 40%
|
| Giant, Greater [Arduin]
| ?
| | Giant, Hill
| Fists 1d6 dmg; 1V, can borrow: Catch a missile fired at you 30%
| | Giant, Lesser [Arduin]
| ?
|
| Giant, Stone
| Fists 1d8 dmg; 1V, can borrow: Catch a missile fired at you 90%; Camouflage near stone
| | Giant, Storm
| 1M: 16d6 Lightning Bolt; 1M: Levitate; 3M: Three 30d6 Lightning Bolts; 1M: Weather Summon; Immune Lightning
| | Giant-kin, Firbolg
| MR 15%; Priests XP div is 3, HD is 2d6/lvl, +2 Ill spells of lvl (lvl/5, round up)/lvl
|
| Giant-kin, Voadkyn
| 90% sleep/charm resistance; All Warriors use Pal XP table; +1 TH with bows
| | Giff
| MR 10%; +4 weapon prof.; Arquebus and tech guns cost 1/10 normal cost; Head butt 2d6 dmg
| | Giff
|
|
| Githyanki
| Can have wild talent, no effect on XP bonus from classedness; +9 to #Mentals calc.
| | Githzerai
|
| | Glasswave
|
|
| Gnoll
|
| | Gnoll [Phoenix]
| Detect Hidden; Dark Vision; Vulnerable Silver
| | Gnoll, Flind
| Can attack to disarm instead of damage (opponent must save vs. RSW)
|
| Gnome
| +Con*2/7 bonus to RSW/Spell; +1 TH vs kobolds/goblins; "giant-class" at -4 TH
| | Gnome [Arduin]
| ?
| | Gnome [Phoenix]
| Infravision; Resist Mental; Vulnerable Water
|
| Gnome [ZAngband]
| +Con/6 saves; Infravision; Imm Paralysis; Resist Slow; 1M, Level 3: Dimension Door
| | Gnome, Deep
| Gnome abilities; Immune Illusion; Summon Earth Elemental 1/d; Non-Detection cont.
| | Gnome, Deep
| As other Deep Gnome plus: +3 saves; Blur 1/d; Blindness 1/d; Change Self 1/d
|
| Gnome, Deep1
| +3 all saves; +2 poison saves; immune illusion; camouflage 60%; Non-Detection; 1/d: Blindness; 1/d: Blur; 1/d: Change Self; Level 6, 1/d: Conjure Earth Ele.
| | Gnome, Fabricator
|
| | Gnome, PH3
| Low-light vision; +2 Ill saves; +1 TH vs. goblins; +4 AC vs. giants; Cast a cantrip 1/d
|
| Gnome, Phaeree (Dangerous J.)
|
| | Gnome, Surface
|
| | Gnome, Tinker
|
|
| Gnome1
| +Con*2/7 magic saves; +1 TH/+4 AC vs. giant-class; stonecunning
| | Gnome2
| +Con*2/7 magic saves; +1 TH/+4 AC vs. giant-class; stonecunning
| | Gnome3
| +2 illusion saves; +1 TH/+4 AC vs. giant-class; 1/d: Dancing Lights; 1/d: Ghost Sound; 1/d: Prestidigitation
|
| Goblin
| Detect New or Unusual Construction; -1 TH in daylight
| | Goblin [Arduin]
| ?
| | Goblin [Phoenix]
| Resist Mental; Vulnerable Silver & Light & Wood & Holy; Sneak abilities of level/4
|
| Goblin Goon
| Immune Overbear; Can "narrow salvo" attacks (one 1d20 result for all attacks against one enemy)
| | Goblin of the Flarg
| Immune traps in underground; Special enemy dwarves (as Ranger)
| | Goblin, Scarlet
| Resist Mental; +6 Will or Wis-based saves; +4 weapon prof.; Sneak abilities of level/3
|
| Golem [ZAngband]
| Resist Poison; Detect Invis; Free Act; Hold Life; 1M,Level 10: +lvl AC, lvl Stoneskins
| | Golem, Mycosynth
| +1 TechL with Psi8/16 effects; Get +1 DL whenever you summon a Golem
| | Gorn
| -3 dmg per physical attack
|
| Green Slime Wave
| Considered to have "1 arm" or "2 tentacles" (Green Slime brand, i.e. 2d6 dmg + 1d6 Con dmg)
| | Grell, Patriarch
| +1M; Hold M Actions; Flying; No Arms; No Legs; 10 Tentacles; +1 Psi. Freq.
| | Gremlin
| MR 25%; +1 wpn to hit; Claws 1d4 dmg; Fly 18"B; 1V, 1/t: Taunt; FRT 40%
|
| Griffon
| Fly 30"C; Claws 1d4 dmg; Bite 2d8 dmg; Far Sight; Clairnasience
| | Grommam
|
| | Gryfalcon [Phoenix]
| Infravision; Sneak abilities of lvl/3; Fly; Resist Charm/Poison/Disease; Vuln Acid/Cold
|
| Gryphon [Phoenix]
| Infravision; Fly; Sneak abilities of lvl/3; Resist Magic/Poison; Vuln Acid/Cold/Water
| | Hadozee, Displacer
|
| | Hag, Annis
| MR 20%; 1M: Change Self; Infravision; Claws/Bite 1d8 dmg; 1M, 3/d: Fog Cloud; -1 dmg / phys att.
|
| Hag, Green
| MR 35%; 1M: Change Self; 1M: Invis., WaterBreath, Speak w/Monster, Mimic Voices, Weakness
| | Half Elf [Phoenix]
| Farsight
| | Half Orc [Phoenix]
|
|
| Half-Ape (Scarlet Thrall)
| Resist Psionics; +4 TH and dmg with thrown weapons
| | Half-Baboon (Scarlet Thrall)
| Resist Psionics; Resist Falling Damage; +4 TH and dmg with non-thrown missile weapons
| | Half-Demon5
| Demon language; IR 50%
|
| Half-Dragon, Bronze
|
| | Half-Dragon, Gold
|
| | Half-Dragon, Silver
|
|
| Half-Dwarf (Mul), Athasian
|
| | Half-Elf
| 30% resistance to sleep and charm spells; Detect Secret Doors
| | Half-Elf [Arduin]
| ?
|
| Half-Elf [ZAngband]
| +1 TH with bows; -1 TH in melee; +1 CL with spells
| | Half-Elf, Athasian
|
| | Half-Elf, Cloud
| CNR 70%; Free Wild Talent in Psi23
|
| Half-Elf, Dark
| Resist Darkness; Magic Missile 1/d
| | Half-Elf, Gray
|
| | Half-Elf, High
|
|
| Half-Elf, PH3
| Immune sleep; +2 Ench/Charm saves; Low-light vision
| | Half-Elf, Valley
|
| | Half-Elf, Wood
|
|
| Half-Elf1
| 30% charm/sleep resistance; Detect secret doors
| | Half-Elf2
| 30% charm/sleep resistance; Detect secret doors
| | Half-Elf3
| Immune sleep; +2 enchantment saves
|
| Half-Elf5
| Elf, Orc languages; iCR 90%
| | Half-Giant [ZAngband]
| 1M: Dig; 1P: Destroy Wall; 1M, Level 10: Stone to Mud; Resist Shards; Sustain Str
| | Half-Giant, Athasian
|
|
| Halfling [Phoenix]
| x10 Personality score; Pass Door; Resist Poison & Disease; Vulnerable Light; Sneak abilities of level/3
| | Halfling, Alfen (Dangerous J)
|
| | Halfling, Athasian
| x10 Personality score; Double Health bonus to saves vs. PPD; Resist Fire/Sand; +1 non-weapon prof/level
|
| Halfling, Hairfoot
|
| | Halfling, Half-Skulk
| x10 Personality score; Infravision; Immune darkness; +Dex/3 to all saves; +50 Rogue points
| | Halfling, Hobbit [Arduin]
| ?
|
| Halfling, Jerren
| x10 Personality score; +40 Rogue pts.; +1 all saves; +2 fear saves; Half of dmg you do (physical or magic) is Vile
| | Halfling, Kobbit [Arduin]
| ?
| | Halfling, Mixed
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
|
| Halfling, PH3
| x10 Personality score; +1 saves; +2 fear saves; +1 TH thrown
| | Halfling, Photic
|
| | Halfling, Stout
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
|
| Halfling, Stout
|
| | Halfling, Tallfellow
| x10 Personality score; +Con*2/7 bonus to PPD/RSW/Spell; Detect Grade/Slope/Direction
| | Halfling1
| +Con*2/7 magic saves; stonecunning
|
| Halfling2
| +Con*2/7 magic saves; stonecunning
| | Halfling3
| +1 all saves; +2 fear saves; +1 TH with thrown weapons
| | Halfling5
| Kobold, Goblin languages; +2 TH/dmg with missiles
|
| Half-Ogre
|
| | Half-Ogre
| Priests automatically get Combat,Divination,Healing,Protection,Sun
| | Half-Ogre [ZAngband]
| 1M, Level 13: Glyph of Warding or Explosive Rune; Resist Darkness; Sustain Str
|
| Half-Orc
|
| | Half-Orc
| Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/save); Res Magic/Weapon; Vuln Mental; Reg 1/r
| | Half-Orc
| Resist Weapon; Vuln Mental; Regen 1 hp/r
|
| Half-Orc [Arduin]
| ?
| | Half-Orc [ZAngband]
| Resist Darkness; 1M: Remove Fear
| | Half-Orc, Acidic
|
|
| Half-Orc, PH3
| Darkvision
| | Half-Orc1
| (none)
| | Half-Orc3
| (none)
|
| Half-Pixie5
| Pixie, Druid languages; DR (10*lvl)/+lvl
| | Half-Titan [ZAngband]
| Resist Chaos; 1V, Level 17: Identify and know statistics of creature
| | Half-Troll (Angband)
|
|
| Half-Troll [ZAngband]
| Sustain Str; Regen 1 hp/r; Remove Fear; Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/save)
| | Half-Weasel (Scarlet Thrall)
| Resist Psionics; One "Level 1:" ability in a known class; Any level 1 Rogue ability; +20+5*LVL Rogue pts
| | Half-Wolverine (Scarlet Thrall)
| Resist Psionics; Resist Magic; Resist Innates
|
| Half-Yeek5
| Yeek, Bleah languages; Resist disease
| | Harpy
| Fly 15"C; Mouth's P: Charm (save) to a group; Claws 1d3 dmg; Bite 1d6 dmg
| | Heucuva [Phoenix]
| Dark Vision; Imm Neg./Poison/Disease; Res Weapon; Vuln Holy/Light/Silver; +1 #Att
|
| High-Elf [ZAngband]
| +3 TH with bows; -3 TH in melee; +3 CL with spells; True Sight; Resist Light
| | Hippogriff
| Fly 36"C; Claws 1d6 dmg; Bite 1d10 dmg
| | Hobbit [ZAngband]
| x10 Personality score; +2 TH with bows; -2 TH in melee; +Con/6 saves; Sustain Dex; 1V:Create Food/Water
|
| Hobgoblin
| Detect New Construction, Sloping Passages, Shifting Walls
| | Homarid
| -LVL TH/dmg/AC/saves on odd numbered segments; +LVL on even segments
| | Hook Horror
| Hooks 1d8 dmg; Bite 1d6 dmg; If both hooks hit, bite auto hits; Hear Noise 50%; Blindfighting
|
| Horror, Cosmic
| +2 tentacles; +2 mouths; can do 1 attack on segment 0
| | Human
| Can do 1 for 1 trading for ability scores (instead of 2 for 1)
| | Human
| 1 for 1 trading with ability scores
|
| Human [Arduin]
| ?
| | Human, Amazon [Arduin]
| ?
| | Human, Baklunish
| 3 for 2 trading with ability scores; +1 feat; +3+level skills
|
| Human, Beholder world [DM]
| 1 for 1 trading with ability scores; 2 eyes (see Psi29), 2 arms, 2 legs, 1 mouth; levitate
| | Human, Deep Imaskari
| iXRaRR 30+LVL*2%; Low-Light Vision; +1 to Wiz prog.; 1M (can borrow), 1/d: Capital E Escape
| | Human, Dunadan (Angband)
| 1 for 1 trading with ability scores
|
| Human, Evolved
| 1 for 1 trading; Resist mental attacks; +LVL non-weapon proficiencies
| | Human, Great
| 1 for 1 trading with ability scores
| | Human, Greater
| 1 for 1 trading with ability scores
|
| Human, Greyhawk Dweller
| Goblin, Kobold, Orc languages; Ultravision; MR 10%; Legend Lore 10%; Pick X: Str +1, Dex +1, Con +1, Int +1, Wis +1, Chr +1, hp +4, AC +2, TH +2; Pick Y: Str -1, Dex -1, Con -1, Int -1, Wis -1, Chr -1, hp -4, AC -2, TH -2; X-Y=2; You cannot duplicate any "X" picks, but you may duplicate "Y" picks.
| | Human, Guour
| 1 for 1 trading with ability scores
| | Human, Lower Dwellers
| 1 for 1 trading with ability scores; Infravision; Resist Darkness
|
| Human, Minotaur
| 1 for 1 trading with ability scores; Immune Maze
| | Human, PH3
| +1 feat; +3+level non-weapon prof.
| | Human, Planar (Tiefling)
| 1 for 1 trading with ability scores;
|
| Human, Suel / Suloise
| 4 for 3 trading with ability scores; x2 Personality score; iXGaXaGR LVL*5%
| | Human, The Eye
| 4 eyes (must be one actual eye) (see Psi29), 2 arms, 2 legs, 1 mouth; levitate
| | Human, The Hand
| 1 for 1 trading; Has a large hand instead of head, considered 3-armed
|
| Human, Upper Dwellers
| 1 for 1 trading with ability scores; Ultravision; Resist Light
| | Human, Vasharan
| 2 for 3 trading; +1 feat; +3+LVL skill pts; iGR LVL*3%; Multiply your TH&dmg rolls by enemy's mult.
| | Human, Werehuman
| 1 for 1 stat trading; Has 2 different forms (w/ diff. ability scores); 3F: Switch forms
|
| Human, Winged (Alorian)
| 1 for 1 trading with ability scores; Fly
| | Human1
| (none)
| | Human2
| (none)
|
| Human3
| +1 feat; +3+level skills
| | Human5
| Ancient Oeridian language; 1 for 1 stat trading; max stat due to trading = 17+lvl
| | Imp [ZAngband]
| Resist Fire & Nether; 1M,level 5: Personal Fireball; 1M,level 15: Fireball
|
| Imp, Bog
| Flying; Resist necromantic effects
| | Imp, Nettling
| 1V: Taunt one target (no save); 1M: Command (save)
| | Kender
|
|
| Kender [Phoenix]
| +1P action; +1V action; Resist Water; Vulnerable Mental; Thief abilities of level/4
| | Kenku [Phoenix]
| Farsight; Detect Hidden; Infravision; Flying; Resist Cold; Psionic Regen 1 PSP/r
| | Khai-Shang (Weasel-Otter) [Arduin]
| ?
|
| Ki-rin
| MPR 90%; Horns +3/+3 of Sharpness; Wiz spells 9 8 7 6 5 4 3 2 1; 1M: Major Creation; 1P: Gaseous Form; 1V: Wind Walk; 1M: Advanced Illusion; 1M: Call Lightning; 1M: Summon Weather
| | Ki-rin, T'uen-rin
| MIR 90%; Wiz spells 15 14 13 12 11 10 9 8 7; 1P, 1/d: Awe; Detect Lie cont.; 1M: Plant Growth; 1M: Psionic Blast vs. evil 50 mile radius; 1M: Cure Disease and Plague 100 mile radius
| | Klackon [ZAngband]
| Resist Conf./Acid; +1V action; 1M,Level 5: Personal Acidball; 1M,level 13: Acidball
|
| Klingon
|
| | Knoblin (Kobold-Goblin) [Arduin]
| ?
| | Kobold
| Always attacked last; -1 TH in sunlight
|
| Kobold
|
| | Kobold [ZAngband]
| Resist Poison; +lvl Poison dmg with melee or missile attacks
| | Kobold, Crimson
| Each melee attack does an extra (level) poison dmg (save: 0)
|
| Kobold, Crookshank
| +(5*level)% rogue points
| | Kobold, Kher Keep
| (5*level)% WR
| | Kobold-Lizard Man
|
|
| Kzinti
| Claw 2d4
| | Lamia
| 1M, 1/d: Charm Person, Mirror Image, Suggestion, Illusion; Touch drains 1 Wis (no save)
| | Lammasu
| MR 30%; Fly 24"C; 1M: Invis. or DimDoor; Pro.Evil 10'r; Claws 1d6 dmg; +4 3 2 1 to Priest prog.
|
| Leprechaun, Aisling
| NR 10*LVL%; 1 touch: Effect, weapon, or person is resisted using NR for 1 turn.
| | Leviathan, Segovian
| Water Breathing; Bite attack is 1d30 dmg
| | Licid, Dominating
| 1M: Domination (save) (only one Domination effect running at a time)
|
| Lizard King
|
| | Lizard Man
| Move in water 12"; Water Breathing; Swimming Proficiency
| | Lizard Man
|
|
| Lizard Man, Blackmoor
|
| | Lizard Man, Desert Saurig [Arduin]
| ?
| | Lizard Man, Hurwaet
|
|
| Lizard Man, Krynn
|
| | Lizard Man, Swamp Saurig [Arduin]
| ?
| | Lung-Ti
|
|
| Manotaur
|
| | Manticore
| Fly 18"E; Tail's P, 4/d: Fire 1d6 spikes, each does 1d6 dmg (roll TH for each)
| | Medusa
| Gaze: petrify (save); 1 Snake attack (roll TH) 1 dmg + poison (death/0); Ethereal/Astral Perception
|
| Medusa, Infernal
| Hair's P: 1d2 dmg + Poison (save, death/20) + Petrification (save)
| | Merfolk of the Pearl Trident
| Water Breathing; Swimming
| | Merfolk, River
| Immune Snares/Traps; Resist Tricks/Specials; Water Breathing
|
| Merman/Mermaid [Arduin]
| ?
| | Mimic
| 1V: Alter shape to any solid Size M object; 1 pseudopod 3d4 dmg; Imm. Acid, Slimes; Glue Shield
| | Mind Flayer
|
|
| Mind Flayer [ZAngband]
| Sustain Int & Wis; +1M action; Detect Invis; Telepathy; Mind Blast
| | Mind Flayer, Ulitharid
| +2 M; Flying; +1 to # Psi freq.; MR 90%; 4 Tentacles 1d3; -6 saves vs. your effects
| | Mind Flayer, Yaggol
| +1 P; PR 50%; 5 Tentacles 1d4; +1 weapon to hit
|
| Minotaur
| Tracking; Immune to Maze
| | Minotaur
|
| | Minotaur [Phoenix]
| Farsight; Immune Poison; Vulnerable Bashing; +1 dmg with 1 weapon type /level
|
| Minotaur, Anaba Ancestor
| 1P: Target gains +LVL TH/dmg this segment; 1bM: Target gains +LVL AC/saves this segment
| | Minotaur, Hurloon
| Immune Maze, Binding, Imprisonment
| | Minotaur, Krynn
|
|
| Minotaur, Mirror
| 1M: Maze (Spell save)
| | Mongrelman
| Add +1 to any 0* stat; Mimic Voices; Pick Pockets (50+level*5)%; Camouflage
| | Naga, Dark
| CR 20%; Bite 1d4; Tail 2d4 dmg + Sleep 2d4 r (save); ESP; Imm. Acid, Poison; +4 2 2 to Wiz prog.
|
| Naga, Guardian
| Mouth's P: Spit poison 1 target (death/0); Bite 2d4; Tail 1d6; FRT 120%; +3 2 1 to Priest prog.
| | Naga, Spirit
| Bite 1d3 dmg + poison (death/0); Gaze: charm (save); +3 2 1 to Wiz prog.; +2 2 Priest prog.
| | Nameless Race
| +N TH/dmg, where N is the number of enemies in your group; This race can be any one name
|
| Neogi
| Claws 1d3 dmg; Bite 1d6 dmg + slow 1d8 r (save); 1M: Locate or Charm Umber Hulk (no save)
| | Nibelung [ZAngband]
| Immune Darkness; Resist Disenchantment; Detect shifting walls/rooms
| | Night Stalker, Lurking
| +2 TH/dmg and +1 #Attacks with guns; Can buy guns off of the Demolitionist/Musketeer tables at ÷LVL cost
|
| Night Stalker, Shimian
| 1bV: Interpose yourself in front of an attacking creature
| | Nymph
| MR 50%; 1M, 1/d: Dim Door; Gaze: blind (save); 2V, Gaze: death (save); +4 3 2 1 to Priest prog.
| | Ogre
| Priests automatically get Combat,Divination,Healing,Protection,Sun
|
| Ogre Enforcer
| Ignore effects that do less than LVL*4 dmg
| | Ogre Mage
| Gaseous Form; Fly; Invisibility; Charm Person; Regen 1 hp/r; Cone of Cold (8d8) 1/d
| | Ogre Mage
|
|
| Ogre, Gray
| +LVL TH and dmg with clubs, rocks, boulders
| | Ogre, High
|
| | Orc
| Detect New and Unusual Construction, Sloping Passages; -1 TH in sunlight
|
| Orc, Ironclaw
| Vulnerable Fear
| | Orc, Lesser [Arduin]
| ?
| | Orc, Orcish Artillery
| 1P, take 3 damage: Deal 20*LVL dmg to one target (no save)
|
| Orc, Scarlet
| +6 weapon prof.; 1P, take N damage (max N=LVL*2): Deal 15*N dmg to one target (no save)
| | Orc, Uruk [Arduin]
| ?
| | Otyugh, Scarlet
| 2 tentacles; Mouth's P, 1/t: Breathe Acid (½*hp, area, no save); Any level 1 Rogue ability; +20+5*LVL Rogue pts
|
| Owlbear
| Claws 1d6 dmg; Bite 2d6 dmg; If both claws hit: +2d8 dmg
| | Owlbear, Ice (Snowy Owl/Polar Bear)
| Claws 1d8 dmg; Bite 2d8 dmg; If both claws hit: +2d10 dmg; Immune Ice/Cold; Operate at up to -20 hp
| | Phelddagrif, Questing
| Flying; Resist Necromancy, Fire; 1M: +LVL dmg/saves for 1 round; 1M: Animal Summoning I
|
| Phoenix [Phoenix]
| Fly; Detect Inv/Hid; Reg 2 hp/r; Imm Fire/Charm; Res Disease/Poison; Vuln Cold/Holy
| | Phraint (Ant-Mantis) [Arduin]
| ?
| | Pixie
| Improved Invis; Poly Self; Illusion; Confusion; Dispel Magic; Dancing Lights; ESP; Fly
|
| Pixie
|
| | Pixie [Phoenix]
| Flying; Detect Magic; Infravision; Resist Charm & Mental; Vulnerable Iron
| | Pixie Queen
| Flying; 1M: Target gains Flying
|
| Pixie, Argothian
| Resist Golems, magic item effects
| | Planetar [MM2]
| AllR 75%; Striking +4/+4 Defender, Wounding; Pri 7 and Druid 7 progressions; 1M, 1/d: Animate Object; 1M, 3/d: Blade Barrier; 1M: Continual Light; 1M, 3/d: Dispel Evil; 1M, 7/d: Dispel Illusion; 1M, 3/d: Dispel Magic; 1M, 1/d: Earthquake; 1M, 1/d: Feeblemind; 1M, 2/d: Limited Wish; 1M: Polymorph Object; 1M, 1/d: Fire Storm; 1M, 3/d: Flame Strike; 1M, 3/d: Heal; 1M, 1/d: Holy Word; 1M: Improved Invisibility 10'r; 1M, 1/d: Insect Plague; 1M: Polymorph Self; 1M, 3/d: Raise Dead; 1M: Remove Curse/Fear; 1M, 1/d: Restoration; 1M, 1/d: Shapechange; 1M: Speak with Dead; 1M, 1/d: Symbol; 1M: TWE; 1M, 3/d: True Seeing; 1M, 7/d: Wind Walk; 1M: Commune; 1 Touch: Cure Blindness, Deafness, Disease, or Light Wounds; Detect Evil, Illusion, Invisibility, Lie, Magic, Traps; Resist Fire, Cold; +4 weapon to hit
| | Pocket Dragon
|
|
| Quarterling
|
| | Quasit
| MR 25%; +0 wpn to hit; Imm. Cold/Fire/Lightning; Claw: -1 Dex; Invis.; Regen 1 hp/r; 1/d: Fear 30' r
| | Quickling
| +1P; move rate 96"
|
| Rakshasa
| +2 wpn to hit; Wiz spell prog. 4 3 2 1 (CL=7); Immune spells SL<8; Allergy blessed bolt
| | Romulan
| +4 Wis checks
| | Roper
| MR 80%; Camouflage; 1P,6/d: Target halves Str score (save); Bite 5d4; Imm Lightning; Resist Cold
|
| Rust Monster
| 2 tentacles (Rust Metal brand); Detect Metal; 1V, eat N gp: Cure self N hp (can eat off of your gp count on chalkboard, keep track)
| | Sandwave
|
| | Satyr
| Hoof 2d4; Charm or Sleep or Cause Fear 60'r by musical instrument 1/r
|
| Satyr [Phoenix]
| Detect Hidden/Evil/Good; Immune Fire; Resist Negative; Vulnerable Holy & Light
| | Saurial, Bladeback
| Claw/Claw/Tail 1d4/1d4/1d6; +2 saves vs. sound; -2 saves vs. gas
| | Saurial, Finhead
| Claw/Claw/Tail 1d3/1d3/1d2; +2 saves vs. sound; -2 saves vs. gas
|
| Saurial, Flyer
| Claw/Claw/Bite 1d2/1d2/1d2; +2 saves vs. sound; -2 saves vs. gas; Fly 24"
| | Saurial, Hornhead
| Claw/Claw/Horn/Tail 1d4/1d4/2d6/2d4; +2 saves vs.sound; -2 saves vs.gas
| | Scro
|
|
| Sea Elf [Phoenix]
| Det Hidden; Underwater Action; Resist Water/Cold; Vuln Iron/Fire; +1 CL with Illusion
| | Shade, Frozen
| 1N, Lose 1 SL from a spell memorization: +1 TH, dmg, AC, and saves for 1 turn
| | Shade, Undercity
| 1M: Fear (save); 0, Lose 1 SL in memorization: +LVL dmg/saves for 1 round
|
| Shadow
| Imp. Invis.; 1M: Contagion; 6 limbs; 1M, 1/d: Wraithform
| | Shadow, Nether
| Immune to Summoning Sickness; Regenerate 4 hp/r
| | Shadow-fairy [Hengband]
| 0: Levitation; Vuln. Light; Does not check for "?" marks or Wandering Monsters in dungeon
|
| Shapeshifter
| 1M: Polymorph Self; 1V: +LVL AC/saves and -LVL TH/dmg or vice versa for 1 round
| | Shedu
|
| | Shedu, Greater
|
|
| Silver Dragon [Phoenix]
| Infravision; Flying; Dark Vision; Immune Cold; Resist Charm & Magic & Disease
| | Skeleton [ZAngband]
| Imm Poison/Neg.; True Sight; Res Pierce/Slash/Cold; 2V to drink potions
| | Skeleton, Drudge
| Regenerate 1 hp /s; Resist Piercing weapons
|
| Sliver, Harmonic
| 1M: Dispel Magic/Psi/Innate/Radioactive
| | Solar [MM2]
|
| | Specter, Abyssal
| Flying; Each time you hit with a melee attack, target loses LVL SL's in memorization
|
| Specter, Hypnotic
| Flying; Each hit you do causes loss of LVL SLs in memorization
| | Spectre [ZAngband]
| Pass Wall; Mouth's V: Fear; Hold Life; Det Invis; Res Poison/Cold/Nether; Telepathy
| | Spellweaver
| Each SL on spell progressions is treated as spell level (10-SL)
|
| Sphinx, Andro-
| Fly 30"D; Claws/Bite 2d6 dmg; Mouth's P, 3/d: Fear, Para., or Weakness area; +4 3 2 to Pri prog.
| | Sphinx, Crio-
| Fly 24"D; Claws 2d4 dmg; Head butt 3d6 dmg; +50% to all Wis-based Rogue abilities
| | Sphinx, Gyno-
| Fly 24"D; Claws 2d4 dmg; 1M,1/d: Det.Invis., LegendLore, LocateObj., DispelMagic, RemoveCurse
|
| Sphinx, Hieraco-
| Fly 36"D; Claws 2d4 dmg; Bite 1d10 dmg; +30% to all Dex-based Rogue abilities
| | Spider, Giant, Scarlet
| 6 tentacles (weak lemur-like arms with small hands), 0 arms, 2 legs; Poison bite (+LVL^2 dmg); 1M: Web
| | Spike Cannibal
| 1M+1V: Move an effect from target to yourself
|
| Sprite [ZAngband]
| Flying; Res Light; +1V; +1 specialty school; 1P,Lvl 6: Sleep; 1P,Lvl 15: Sleep Monster
| | Sprite, Cloud
| Flying; Free wild talent in Psi23
| | Sprite, Fire
| Resist Fire; Flying; +1 CL with fire-based and Invocation spells
|
| Su-Monster
| Claws/Bite 1d4 dmg; 1M, 1/d: Haste self; Free wild talent in Psi1, Psi2, or Psi3
| | Swanmay
| +1 or better weapon to hit; 2*(# of HD)% MR; Fly 19"(D); Shapechange to swan
| | Swanmay
|
|
| Thallid
| 1M, 1 per 3 rounds: Monster Summoning I (Plant)
| | Thallid, Thorn
| 1M, once per 3r: 10*LVL wood dmg to one target (no save)
| | Theiwar [Phoenix]
| Resist Charm & Cold & Negative; Vuln Iron & Light & Holy; Sneak abilities of level/4
|
| Tholian
| Fly 12"E; Immune Fire; Resist Earth, Crystal, Minerals; Add Int bonus to any one progression
| | Thri-Kreen
|
| | Throon [Arduin]
| ?
|
| Thrull, Armor
| 1M, 1/d: Stoneskin (30); 1M, 1/d: Armor (+40); 1M, 1/d: Shield (+7 AC, +3 area saves)
| | Thrull, Basal
| Lose half of current hp, lose 2*LVL SLs in memorization: Target gains 2*LVL SLs in memorization
| | Thrull, Mindstab
| 1M, 1/d: Psi1 Psionic Blast; 1M, 1/d: Mind Blast (stun 5r); 1M, 1/d: Power Word Stun
|
| Tiefling5
| Sigilspeak language; +2 CL
| | Tiegre [Phoenix]
| Infravision; Det Hidden; Regen 1 hp/r; Imm Charm; Res Poison/Disease/Light; +1 #Att
| | Titan [MM1]
|
|
| Titan [Phoenix]
| Det Invis; Berserk (+lvl/+lvl TH/dmg, -lvl/-lvl AC/saves); Imm Charm; Resist Weapon
| | Titan, Sundering
| Earthquake continuous (can't be lowered, hole in the middle)
| | Treefolk, Argothian
| 4 limbs (½ Str score if use a weapon); Immune to all effects from items of your multiplier or less
|
| Treefolk, Weatherseed
| 1D: Resurrect self, but you are back at home
| | Troll
| Claw 1d4; Bite 1d6; Regen 3 hp/r
| | Troll, Scarlet
| Immune Fire; Regen 4 hp/s; Do not die until below -600 hp (still unconscious at -1 hp though)
|
| Troll, Spirit
| Imp. Invis.; +0 wpn to hit; Imm.Cold; Regen 3 hp/r; Claws 1d4+Str loss1d4+2; Bite 1d4 VampRegen
| | Troll, Sporeback
| Regenerate 2 hp /s; 0: Target regenerates instead of you this segment
| | Troll, Two-Headed
| 2 heads; Claw 1d4; Bite 1d12; Regen 1 hp/r
|
| Tusken Raider
| (none)
| | Uber-Vampire
| +4 wpn to hit; DR 10/-; Time/Reality Stability; Claw 1d10
| | Valkyrie [Phoenix]
| Infravision; Fly; Regen 1 hp/r; Resist Charm/Holy/Light; Vuln Magic/Negative
|
| Vampire [ZAngband]
| Vulnerable Light; Immune Darkness; Hold Life; Resist Nether & Cold & Poison; Feed
| | Vampire, Sengir
| Flying; Each time you kill someone, get their DL^2 in current hp (can go beyond max, lasts only 1r)
| | Vorlon
| Precog.; 1M: Legend Lore; 1M, 1/d: Holy Bolt; Flying
|
| Wemic
|
| | Wemic
| Claw/Claw 1d4/1d4, can still use arms; Leap 30'
| | Werewolf, Lesser
| 0: Halve your melee damage this segment, but your damage is Vile and causes Lycanthropy
|
| Whill (Yoda's race)
| Size S; +LVL/2 M; +1 to # Psi Freq
| | Wookie [StarWars]
| +4 TH with crossbows; 1V: Throw enemy (roll TH) for LVLd4 dmg
| | Wraith [Phoenix]
| Pass Wall; Flying; Resist Weapon & Cold & Acid; Vulnerable Holy & Light & Magic
|
| Wraith, Bog
| Free wild talent in Psi7 (Undead psi.)
| | Wyvern
| Fly 24"E; No arms; Bite 2d8; Tail 1d8 dmg + poison (death/40)
| | Wyvern, Pyro-
| Flying; Immune Fire; Resist Poison; Mouth's P: Breathe fire; Poisonous tail
|
| Wyvern, Shadow
| Flying; Immune Negative; Resist Poison; Mouth's P: Breathe poison
| | Yeek [ZAngband]
| Mouth's P: Fear; Resist Acid; Level 9: Immune Acid
| | Yuan-Ti
| Immune Poison; Bite 1d10+poison; MR 20%; Cause Fear; Snake Charm; Suggestion
|
| Yuan-Ti, Spitting
| 1 tail; 0 legs (slithers); Immune Poison; Mouth's P: Spit poison LVL*10 dmg (1 target in group, no save)
| | Zombie [ZAngband]
| Resist Nether; 1M: Restoration; Resist Cold & Poison
|
|
[P3] Races
[P3.3] Racial Adjectives (General)
| You may apply one or more “Racial Adjectives” to your base race. These modify your racial adjustments, as seen below.
| | An “&” in front of a value means it is cumulative with your base race.
| | If there is no “&”, it completely replaces the adjustment from your base race.
| | Thus, if you have a +3 and a &+2 to Str, your total adjustment to Str is +5.
| | “na” means no adjustment.
| | “&x2” means to double the racial modifier from your base race.
| | "&÷2" means to halve the racial modifier. Round resultant ability score modifier towards zero (+3 becomes +1; -5 becomes -2).
| | “&rev” means to reverse the racial modifier from your base race.
| | The XP divisor adjustment simply adds to your normal XP divisor. XP divisors due to Racial Adjectives are not lowered above level 9 for Birth Status, Lycanthrope Status, and Undead/Unlive status. The other categories are lowered as per normal.
| |
| | You may have more than one racial adjective, however, no more than one in each category can be used (so you cannot be both a Werebear and a Wererat, for instance). Exception: You can have multiple "Mutations", and can even pick the same mutation more than once.
| | You may not be an Unlive and an Undead at the same time. If you have a replacement modifier somewhere, treat it as your normal racial modifier for other adjectives (a Lich Chosen One has a total of +6x2+8 = +20 to Int). If two different racial adjectives replace the same stat, you would take the average (round up).
| |
| | (This is an old list and no longer valid:) The following “racial adjective” concepts are not listed here, as they can be simulated by other means:
| | Astral (Shadowrun magic), Temporal (Chronomancy magic), Punny (Punomancy magic), Demonic/Holy/Planar (Psi6/12), Godly (Psi7), Cybernetic/Golem/Animated (Psi8/16), Mutant (Psi9), Elemental (Psi15).
| | It is possible I may move the concept of Lycanthropes to a “Moon psionics frequency” at some point in the future
| |
| | The "Lesser" adjective reduces XP divisor. The effect of this can be seen in the table below:
| |
|
|
| Original Divisor:
| below 1.1
| 1.1 to 1.25
| 1.5
| 1.75 to 2
| above 2
|
| New Divisor:
| subtract 0.1
| 1
| 1.25
| 1.5
| subtract 0.5
|
|
[P3] Races
[P3.4] Racial Adjectives (Stats)
| Category
| Racial Adjective
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AC
| hp
| TH
| XP Div
| Size
| New?
|
Birth status
| Cambion
| &+2
| &+1
| &+3
| &-1
| na
| &-2
| &-6
| &+2
| &+6
| &+2
| &÷1
| &+1/3
|
| | Chosen One
| &x2-2
| &x2
| &x2-1
| &x2+8
| &x2+2
| &x2+3
| &x2
| na
| na
| &+3
| &÷2
| na
|
| | Dire
| &+2
| na
| &+1
| na
| &-1
| &-2
| &-2
| &+1
| &+4
| &+2
| &÷0.5
| &+1/3
| 4.2
| | Elite
| &+2
| &+1
| &+2
| &+1
| &+2
| &+3
| &+2
| &+1
| &+8
| &+1
| &÷1
| &+1/2
|
| | Greater
| &x2+1
| &x2
| &x2
| &x2
| &x2
| &x2+1
| &+2
| na
| &+4
| &+1
| &÷1
| &+1/3
|
| | Lesser *
| &÷2-1
| &÷2+1
| &÷2
| &÷2
| &÷2
| &÷2-1
| &-2
| na
| &-4
| &-1
| &÷ -0.5 *
| &-1/3
|
| | Nilbogism
| &rev
| &rev
| &rev
| &rev
| &rev
| &rev
| &rev
| na
| na
| na
| &÷1
| na
|
| | Of Legend
| &x2
| &x2
| &x2
| &x2
| &x2
| &x2
| &x2
| &x2
| &x2
| &x2
| &÷1
| &+1/3
| 4.2
| | Paragon
| &x3
| &x3
| &x3
| &x3
| &x3
| &x3
| &x3
| &x2+29
| special
| &x2+25
| &÷8
| &+2
|
| | Super
| &x2
| &x2
| &x2
| &x2
| &x2
| &x2
| &x2
| &+5
| special
| &+5
| &÷2
| &+1
|
| | Vanilla
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| 0
| ÷1
| na
|
|
Lycanthrope status
| Beast of Xvim
| &+1
| &+1
| &+1
| &-1
| na
| &-2
| &-3
| na
| na
| na
| &÷0.5
| na
|
| | Werebat
| &-1
| &+2
| &+1
| &+1
| &-1
| &-1
| &-2
| na
| &+5
| &+1
| &÷0.5
| na
|
| | Werebear
| &+4
| &-2
| na
| &-2
| &-1
| &+1
| &+1
| &+2
| &+18
| &+3
| &÷1
| &+1/3
|
| | Weredragon
| &+2
| &-2
| &+1
| &+2
| na
| &+2
| &+1
| &+3
| &+12
| &+3
| &÷0.6
| &+1/2
|
| | Wererat
| na
| &+3
| na
| &+1
| &-1
| &-3
| &-1
| na
| na
| &+1
| &÷0.5
| &-1/3
|
| | Weretiger
| &+1
| &+3
| &+1
| na
| na
| &+1
| &+2
| na
| &+9
| &+2
| &÷0.5
| na
|
| | Werewolf
| &+2
| &+1
| na
| &-1
| &-1
| &-1
| na
| &+1
| &+6
| &+2
| &÷1
| na
|
|
| Mutations
| Blink
| &-1
| &+1
| na
| &+1
| na
| &-1
| na
| &+1
| na
| &+1
| &÷0.5
| &-1/2
|
| | Brutal
| &x3
| na
| &x3
| &x2
| na
| &x2
| &-3
| na
| &+32
| &+4
| &÷1
| &+1/3
|
| | Centaur
| &+1
| &+1
| &+1
| &-2
| na
| na
| &-1
| &+2
| &+4
| &+1
| &÷0.3
| &+1/2
|
| | Cryo-
| na
| na
| &+1
| na
| &-1
| na
| &-1
| &+1
| na
| na
| &÷0.7
| na
|
| | Cyclops
| &+3
| &-2
| &+2
| &-1
| &-1
| &-1
| &-2
| &+2
| &+10
| &+2
| &÷0.3
| &+1/2
|
| | Disenchanter
| na
| &+1
| na
| na
| na
| na
| na
| na
| na
| &+1
| &÷0.4
| na
|
| | Displacer
| na
| &+1
| na
| &+1
| &+1
| &-1
| &-1
| &+2
| &+6
| &+2
| &÷0.6
| &+1/2
|
| | Extra Armed
| na
| &+1
| na
| na
| na
| &-1
| &-1
| na
| &+1
| na
| &÷0.3
| na
|
| | Extra Headed
| na
| na
| na
| &+1
| na
| &-1
| &-1
| na
| &+1
| na
| &÷0.2
| na
|
| | Extra Legged
| &+1
| na
| na
| na
| na
| &-1
| &-1
| na
| &+1
| na
| &÷0.2
| na
|
| | Extra Tailed
| na
| na
| &+1
| na
| na
| &-1
| &-1
| na
| &+1
| na
| &÷0.1
| na
|
| | Extra Winged
| na
| na
| na
| na
| &+1
| &-1
| &-1
| na
| &+1
| na
| &÷0.3
| &+1/2
|
| | Lernaean
| na
| &+2
| &+2
| &-1
| &-2
| &-1
| na
| &-1
| na
| na
| &÷0.3
| na
|
| | Medusan
| &-1
| na
| &+1
| &+1
| &+1
| &-2
| &-4
| na
| &+5
| na
| &÷0.8
| na
|
| | Mutant
| &+2
| &+2
| &+2
| &-1
| &-2
| &-3
| &-2
| na
| na
| na
| &÷0.4
| &+1/2
|
| | Phase
| &-1
| &+1
| &-1
| na
| &+1
| &-1
| &-1
| &+2
| na
| &+1
| &÷0.3
| &-1/2
|
| | Pyro-
| na
| na
| &+1
| na
| &-1
| na
| &-1
| &+1
| na
| na
| &÷0.6
| na
|
| | Yuan-Ti
| na
| &+2
| &+1
| &-1
| &+3
| &-5
| &-4
| na
| &+16
| &+4
| &÷1
| na
|
|
Planar Status
| Angelic
| &-2
| na
| na
| na
| &+2
| &+4
| &+4
| &+2
| &+14
| &+1
| &÷1
| &-1/2
|
| | Astral
| &-2
| &-2
| &-2
| &+2
| &+2
| &+2
| na
| &+2
| &-4
| &-2
| &÷0.6
| na
|
| | Demonic
| &+4
| &+2
| &+3
| na
| &-1
| &-4
| &-3
| &+1
| &+13
| &+3
| &÷1
| &+1/2
|
| | Eldritch
| &+1
| &-1
| &+1
| na
| &+3
| na
| na
| &+3
| &+16
| &+2
| &÷1
| na
|
| | Elemental
| na
| na
| &+2
| &-1
| na
| &-1
| &-1
| &+1
| &+8
| na
| &÷0.4
| na
|
| | Ethereal
| &+1
| &-1
| &-1
| &+1
| &+1
| &-1
| na
| &+1
| &-2
| &-1
| &÷0.6
| na
|
| | Far Realm
| &-1
| &+1
| &+2
| &+3
| &-1
| &-1
| na
| na
| na
| na
| &÷1
| na
| 4.2
| | of Chaos
| na
| &+3
| &+1
| na
| &-3
| &-1
| &-2
| na
| &+6
| na
| &÷0.5
| &+1/2
|
| | of Law
| &+1
| &-3
| na
| &+3
| &-1
| na
| &+1
| na
| &+7
| na
| &÷0.5
| &-1/2
|
| | of True
| &-3
| &-1
| na
| na
| &+3
| &+1
| na
| na
| &+8
| na
| &÷0.5
| na
|
| | Shangri-La
| &-2
| na
| &+1
| &+1
| &+1
| na
| &+1
| na
| na
| na
| &÷0.5
| na
| 4.2
| | Temporal
| &-2
| &+3
| &+1
| na
| &+1
| na
| na
| &+3
| na
| &+3
| &÷0.9
| na
|
| | Ultraplanar
| &+4
| &-2
| &+3
| &+1
| &-1
| &+2
| na
| na
| &+10
| &+3
| &÷1
| &+1
| 4.2
|
Size of local race
| Gargantuan
| &+6
| &-6
| &+2
| &-1
| &-1
| na
| na
| &+2
| &+16
| &+3
| &÷2
| &+2
|
| | Giant
| &+3
| &-2
| &+1
| &-1
| &-1
| na
| na
| &+1
| &+4
| &+1
| &÷1
| &+1
|
| | Huge
| &+2
| &-1
| na
| na
| &-1
| na
| na
| &-1
| &+2
| na
| &÷0.3
| &+1/2
|
| | Miniature
| &-2
| &+3
| na
| na
| na
| &-1
| na
| na
| &-1
| na
| na
| &-1
|
| | Pocket
| &-4
| &+6
| na
| na
| na
| &-2
| na
| &+4
| &-8
| na
| &÷0.3
| &-2
|
| | Spriggan
| na
| na
| na
| na
| na
| na
| na
| na
| na
| na
| &÷0.6
| &±2
|
|
Soul Status
| Cloned
| na
| na
| &-1
| na
| na
| na
| na
| na
| na
| na
| &÷0.5
| na
| 4.2
| | Cybernetic
| &+1
| &+1
| &+1
| &+1
| &-2
| &-2
| na
| &+1
| &+6
| &+1
| &÷0.8
| na
|
| | Elder Soul
| na
| na
| na
| na
| &+5
| &+1
| na
| na *
| na
| &+1
| &÷1
| na
| 4.2
| | Golem
| &+2
| &-1
| &+3
| &-1
| &-1
| &-2
| &-1
| &+2
| &+10
| &+2
| &÷1
| &+1/2
|
| | Illusionary /Frax
| &-3
| &+2
| &-3
| &+2
| &+2
| &-3
| na
| na
| &-5
| &
| &÷0.5
| na
|
| | Immortal
| na
| na
| &+5
| na
| na
| na
| na
| na
| &+5
| na
| &÷0.5
| na
| 4.2
|
Terrain- specific
| Black Ice ("Blue")
| &+2
| &-2
| &+2
| &-2
| na
| na
| na
| na
| na
| na
| &÷1
| &+1
| 4.2
| | Cave
| &+3
| na
| &+2
| &-3
| &-1
| &-1
| &-2
| &+1
| &+6
| &+1
| &÷0.1
| na
|
| | Cloud
| &-4
| 3
| &-3
| &+2
| &+2
| na
| &+1
| &-1
| &-2
| na
| &÷0.5
| &-1
|
| | Faerie
| &-4
| &+2
| &-3
| &+1
| &+3
| &+1
| &+2
| &-1
| &-4
| &-2
| &÷0.4
| &-1
|
| | Fire
| &-1
| &+1
| &+1
| na
| na
| &-1
| &-1
| na
| na
| na
| &÷0.5
| na
|
| | Frost/Polar
| &+1
| &-1
| &+1
| &-1
| na
| na
| na
| na
| na
| na
| &÷0.5
| na
|
| | High / Elite
| &-3
| &-1
| &-2
| &+3
| &+2
| &+1
| &+2
| &-1
| &-1
| na
| na
| &-1/3
|
| | High Gravity
| &+4
| &-1
| &+1
| &+1
| na
| &-1
| &-1
| &+4
| &+8
| &-1
| &÷0.5
| &-1/3
|
| | Low / Primitive
| &+4
| na
| &+2
| &-3
| &-1
| &-2
| &-2
| &+1
| &+2
| &+1
| na
| &+1/3
|
| | Savage
| &+2
| &+1
| &+1
| &-2
| na
| &-1
| &-1
| &+1
| &+3
| &+1
| &÷0.5
| na
| 4.2
| | Sea
| &+2
| &+1
| &-1
| na
| na
| &-2
| na
| na
| na
| na
| na
| na
|
| | Underdark
| na
| na
| &+1
| &+1
| &+1
| &-3
| &-2
| na
| &+6
| &+1
| &÷1
| na
|
|
Undead status
| Anhkolox Stahnk
| &+6
| &-3
| &+4
| &-2
| &-2
| &-3
| &-5
| &+6
| &+15
| &+6
| &÷1
| &+1
| 4.2
| | Ghost
| -3
| &+2
| &-1
| na
| 4
| -3
| &-2
| 10
| &+18
| &+4
| &÷1
| na
|
| | Ghoul
| &+1
| na
| na
| -1
| &-2
| &-1
| &-2
| &+2
| &+4
| &+1
| &÷0.4
| na
|
| | Gloid
| &+1
| &+1
| &+1
| &+1
| &+1
| &-2
| &-4
| &+3
| &+6
| &+2
| &÷0.5
| &+1/3
| 4.2
| | Lich
| &-6
| &-6
| &-6
| 6
| &+6
| &+6
| &-13
| &+10
| &+33
| &+5
| &÷5
| na
|
| | Mummy
| &+2
| -2
| 3
| na
| &+3
| -5
| -5
| &+7
| &+11
| &+2
| &÷0.6
| na
|
| | Shade
| &-2
| &+1
| &-1
| na
| &+2
| na
| &-1
| 4
| &+3
| &+2
| &÷0.7
| na
|
| | Shadow
| -4
| &+2
| &-1
| na
| &+3
| na
| -6
| 3
| &+6
| &+4
| &÷1
| na
|
| | Son of Kyuss
| na
| &+3
| na
| na
| na
| &-3
| &-4
| na
| na
| &+1
| &÷0.5
| na
| 4.2
| | Spectre
| -3
| &+1
| &-1
| &+1
| &+2
| na
| -3
| 0
| &+20
| &+3
| &÷2
| na
|
| | Thoul
| &+3
| na
| &+4
| &-2
| &-3
| &-2
| &-3
| &+3
| &+8
| &+2
| &÷0.5
| &+2/3
| 4.2
| | Vampire
| &+3
| na
| &+1
| na
| &+3
| &+2
| &+2
| &+1
| &+24
| &+4
| &÷3
| na
|
| | Wight
| &+1
| &+1
| na
| &-1
| &-1
| na
| &-4
| &+1
| &+12
| &+2
| &÷1
| na
|
| | Wraith
| -2
| &+1
| na
| na
| &+1
| na
| -2
| 1
| &+16
| &+3
| &÷1.5
| na
|
| | Zombified
| &+7
| &-7
| &+7
| na
| &-7
| na
| na
| na
| na
| na
| &÷0.2
| na
| 3.6
|
Unlive status
| Anti-Lich
| &+6
| &+6
| &+6
| -6
| &-6
| &-6
| &+13
| &+10
| &+33
| &+5
| &÷6
| na
|
| | Anti-Wight
| 2
| &-1
| na
| na
| &-1
| na
| 2
| &+1
| &+12
| &+2
| &÷2
| na
|
|
World- specific
| Alternate Univ.
| &rev
| &rev
| &rev
| &rev
| &rev
| &rev
| &rev
| na
| na
| na
| &÷0.5
| na
|
| | Athasian
| &+1
| na
| &+2
| &-1
| &-1
| &-1
| &-1
| &+1
| &+2
| &+1
| na
| na
|
| | Avalon
| na
| na
| na
| &+1
| &+2
| &+3
| &+4
| na
| na
| na
| &÷0.5
| na
| 4.2
| | Beholder World
| &-1
| na
| na
| &+1
| na
| na
| na
| na
| na
| na
| &÷0.5
| na
|
| | Dead Timeline
| na
| na
| &+1
| &+1
| &+2
| &+1
| na
| na
| &+2
| na
| &÷0.8
| na
|
| | Itascan
| &x3+1
| &x3+2
| &x3+3
| &x3+4
| &x3+5
| &x3+6
| &-3
| na
| na
| na
| &÷3
| na
|
| | Laputa
| &-1
| &+1
| &-1
| &+2
| &+1
| na
| &+1
| na
| na
| na
| &÷0.5
| &-1/3
| 4.2
| | Maldev
| &+6
| &-4
| &+3
| &-1
| &-4
| na
| &-1
| &+4
| &+22
| &+4
| &÷2
| &+2/3
|
| | Mirror Universe
| &+2
| &+1
| na
| &x2
| &-1
| &-2
| &x2
| na
| na
| &rev
| na
| na
|
| | Rakshasa World
| na
| &+1
| na
| na
| &+3
| na
| &+1
| &+1
| &+2
| na
| &÷0.5
| na
| 4.2
| | Space
| &-3
| &+1
| na
| &+2
| &-1
| &+1
| &+1
| na
| na
| &+2
| na
| na
|
| | Sunset World
| &-2
| &-2
| &-3
| &+2
| &+2
| &+3
| &-4
| &-3
| &-13
| &-3
| &÷0.4
| na
|
| | Synnibarr
| &x2
| &x2
| &x2
| -2
| -4
| &rev-2
| &-2
| &x2
| &x2
| &x2
| &÷2
| &+1/2
|
| | Tarrasque World
| &+7
| na
| &+6
| &-6
| &-3
| &-4
| &-3
| &+9
| &+30
| &+9
| &÷1
| &+1
| 4.2
|
|
[P3] Races
[P3.4] Racial Adjectives (Abilities)
| Category
| Racial Adjective
| Abilities
|
Birth status
| Cambion
| Resist one thing (pick); Has abilities of Psi6E or Psi(-6)E at half level (round up)
| | Chosen One
| ?
| | Dire
| Bite 1d8 dmg (vile); Claws 1d6 dmg (vile); Immune Fear; 0, take 10 dmg, 1/r: +1P action this round
| | Elite
| Resist Fear; 1M, LVL/d: Remove Fear; Can have two of the same summon; x2 number of followers
| | Greater
| Gets +50% of special abilities
| | Lesser *
| Gets half of special abilities; See [P3.3] for an explanation of what the XP divisor means
| | Nilbogism
| ?
| | Of Legend
| iXaXR 20%; Get double racial abilities for your main race (the DM will determine which abilities stack)
| | Paragon
| +12 hp/HD; x3 move; +20 dmg; Your effects save @ -13; +15 LVL racial abil.; DR 20/+6; regen 20 hp/s
| | Super
| +3 hp/HD; x2 move; +4 dmg; Your effects save @ -6; +7 LVL racial abil.; DR 10/+3; regen 4 hp/s
| | Vanilla
| All stat adj. overwritten to 0; XP divisor overwritten to 1; Will retain some (or all) of special abilities, ask DM to know which ones
|
Lycanthrope status
| Beast of Xvim
| ?
| | Werebat
| Fly 18"C; Sonar; Can "see" without the ability to see; Immune Invisibility & Illusions w/o solid component
| | Werebear
| ?
| | Weredragon
| Pick a normal, para, or quasi element; resist it. Mouth's P, 3/d or 1/3r: Breathe (=½hp, area, save:½)
| | Wererat
| Bite 1d4+disease; Claws 1d4; Vuln Silver; Silver or magic weapon to hit; Bite causes Lycanthropy
| | Weretiger
| Claws 1d6 dmg; Bite 1d8 dmg (assuming size M, size up or down accordingly)
| | Werewolf
| ?
|
| Mutations
| Blink
| 0, 1/r: Controlled Blink; 1M (can borrow): Blink Wounding (can blink away after first melee hit on you)
| | Brutal
| (none)
| | Centaur
| You have the hindquarters of an animal (pick one: Horse, Lion, Giant Spider, Dinosaur, Snake, etc.)
| | Cryo-
| Select a para element; immune to it. Mouth's P, 3/d or 1/3r: Breathe that element (=hp, area, save:½)
| | Cyclops
| Have only one eye; Triple range penalties; Resist gaze effects
| | Disenchanter
| Your touch does a Dispel Radiation, Magic, Psi, or Innate (or one of their anti's) per hit
| | Displacer
| You are displaced (1st attack misses, +2 AC not included on the stats table previous page); +2 tentacles
| | Extra Armed
| +1 arm, it is in a new "group" of arms; If you take this adjective twice, both extra arms are in same group
| | Extra Headed
| +1 head; You are not slain by vorpal effects as long as you have at least 1 head
| | Extra Legged
| +1 leg, it is in a new "group" of legs; If you take this twice, both extra legs are in same group; x4/3 move
| | Extra Tailed
| +1 tail; If your existing tail has a special ability, so does this one
| | Extra Winged
| +2 wings; If you had no wings, you fly at 15"D; If you did, multiply fly move rate by x4/3, turn better by 1
| | Lernaean
| Pick heads, arms, or legs. Whenever one is severed, you get 2 more. Extra limbs disappear after 1 turn.
| | Medusan
| Abilities of Medusa race (see [P3] Race Table); You can petrified yourself by Gaze Reflection or mirrors
| | Mutant
| Psi9: Minors=2, Majors=1, get a half-length track for each stat; Stacks with Psi9 wild talent if you get one
| | Phase
| 1V: Phase in or out. While phased out, get +20 AC, need +2 wpn to hit you, cannot do things physically
| | Pyro-
| Select a normal element; immune to it. Mouth's P, 3/d or 1/3r: Breathe that element (=hp, area, save:½)
| | Yuan-Ti
| Immune poison; Bite 1d4+poison (death/30); x1.5 CL in Priest group; MR +15%
|
Planar Status
| Angelic
| Fly 21"B; iMPR LVL*7%; +2 wpn to hit you; Psi6G: 1st=2, 2nd=1, DPPs = Int+Wis+Chr+level
| | Astral
| Astral Perception; Astral Projection (copy Int->Str, Wis->Dex, Chr->Con); Psi30: 3 "L" powers
| | Demonic
| Fly 27"D; iRIaPR LVL*6%; +0 wpn to hit you; Psi6E: 1st=2, 2nd=1, DPPs = Str+Dex+Con+level
| | Eldritch
| Fly 24"C; iWER LVL*8%; +1 wpn to hit you; Psi6N: 1st=3, CPPs = Wis+Dex+level
| | Elemental
| Pick an element (can be obscure); Immune to that element; Fire Shield of that element
| | Ethereal
| Ethereal Perception; Ethereal Projection (copy Str->Dex, Int->Con, Wis->Chr); Psi60: 3 "L" powers [?]
| | Far Realm
| x2 Personality score; Immune Imprisonment, Life Trapping, Lost in Maelstrom, Maze, Temporal Stasis
| | of Chaos
| Imm. Wild Magic, Chaos, Black Ice, Conf.; Psi(-12)C: "Class Lvl"=LVL/2 (round up), PSPs=Str+Wis+LVL
| | of Law
| Imm. Colorless Fire; Hold Stats&Actions; Psi(-12)L: "Class Lvl"=LVL/2 (round up), PSPs=Con+Chr+LVL
| | of True
| Imm. Natural, anti-Natural, Charm, Tech; Psi(-12)T: "Class Lvl"=LVL/2 (round up), PSPs=Dex+Int +LVL
| | Shangri-La
| Immune Incursion, Pixelation, Truename Erased (you have no Truename at all!), Written Out of Time
| | Temporal
| Time/Reality Stability; Imm. Time; Resist Anti-Time, Loop; 1F, 2/d: Time Travel up to LVL^6 minutes
| | Ultraplanar
| +10 Annihilation dmg unarmed; Immune Annihilation, Time; Level 9: Mouth's P, 1/d: Capital M Moo
|
Size of local race
| Gargantuan
| ?
| | Giant
| ?
| | Huge
| DR (LVL*2)/(+LVL/2); x1.5 Str score for purposes of size of weapons you can wield (see [C7.1])
| | Miniature
| ?
| | Pocket
| True Evasion 28+LVL*2% (weapons have a 28+LVL*2% chance of automatically missing you)
| | Spriggan
| 1V: +/- up to 2 sizes from orig., Eq resizes; Dropped Eq back to normal; Picked up Eq doesn't auto resize
|
Soul Status
| Cloned
| Clone of someone; Not Clone Insane for some reason; 1 Psi9 major; Get compensated items like the NPC
| | Cybernetic
| CaCR LVL*10%; DR LVL/–; Have LVL tech items (see [Q8]) of TechL=LVL; +2 CL w/ Tech classes
| | Elder Soul
| ++1 saves; Enemies get --1 to hit vs. you; Legend Lore LVL*15%; 1/reset DM gives you a previous life ability
| | Golem
| Immune Charm, Coma, Conf., Disease, Dominate, Ego, Enrage, Fear, Hold, Insanity, Para., Sleep, Stun
| | Illusionary /Frax
| Free Wild Talents in Psi5 and Psi10; Immune Annihilation, Clone-Insane, Set, Truename Erased
| | Immortal
| Don't age naturally; Immune Aging, Disease; Double Resist Poison; Time/Reality/Loop Stability
|
Terrain- specific
| Black Ice ("Blue")
| 1M, 1/t: High Frequency Sample or Wild Surge; Immune Black Ice, Bug spells, Chaos, Cold, Ice, Wild Magic
| | Cave
| Class VI/Esper-Blind; Infravision; Ultravision; Know depth underground; Direction Sense
| | Cloud
| ?
| | Faerie
| NaNIaIR 50%; 1M: Cast Wiz charm school, Pri charm sphere, or Psi23 power of SL=LVL/2, round down
| | Fire
| Immune Fire, Hell Fire, Holy Fire, Eldritch Fire, Colorless Fire; 1M: LVLdLVL fire dmg (area, save:½, IR)
| | Frost/Polar
| Immune Cold, Ice, Frost, Gust of Wind, Grease, Black Ice; 1M: LVLdLVL cold dmg (area, save:½, IR)
| | High / Elite
| ?
| | High Gravity
| Immune to shifts in gravity, reverse gravity, telekinesis; Flight 18"; +1 V
| | Low / Primitive
| ?
| | Savage
| +6" move rate; Get 1P+2V instead of standard 1S+1V; Take 1 dmg, 1/attack: Do +LVL dmg with an attack
| | Sea
| ?
| | Underdark
| ?
|
Undead status
| Anhkolox Stahnk
| Immune Fire; Resist Slash/Pierce; Hold Life, All Stats; Mouth's P, LVL/d: Breathe Ash (½*hp, area, no save)
| | Ghost
| +2 wpn to hit; Can go ethereal (AC +10, cannot affect things physically); Touch ages 10d4 years (save)
| | Ghoul
| Claws 1d6+paralyzation 2d6 r (save); Imm. Sleep, Charm; Level 4: Stench 10' r (save or nauseated)
| | Gloid
| iNaNR 64+LVL%; Hold All Stats; +10*3^S gp per reset; 1D: Magic Jar into another creature (Magic Jar save)
| | Lich
| ?
| | Mummy
| Punch 1d12 dmg+1Con+Mummy Rot (-2 Chr /s, save); Gaze: Fear (area, save); +0 wpn to hit; Vuln. Fire
| | Shade
| Touch 1d4+1 dmg + 1 Str; Imm. Cold, Sleep, Charm, Hold; 1V: Shadow Walk; 1V: Meld into Shadows
| | Shadow
| ?
| | Son of Kyuss
| Arm's P: Throw LVL Kyuss Worms, roll TH, 1d4 dmg + become a Son of Kyuss under your control (PP save)
| | Spectre
| ?
| | Thoul
| Troll-like regen 1 hp/s; Claws 1d6+paralyzation 2d6 r (PPD save); Immune Charm, Sharpness, Sleep, Vorpal
| | Vampire
| ?
| | Wight
| ?
| | Wraith
| ?
| | Zombified
| You can be turned.
|
Unlive status
| Anti-Lich
| ?
| | Anti-Wight
| ?
|
World- specific
| Alternate Univ.
| Has the reverse of special abilities listed (DM will determine)
| | Athasian
| ?
| | Avalon
| Immune Natural effects, Wood; Can have 2 "Armor" spells on self; Can have 2 "Haste" spells on self
| | Beholder World
| ?
| | Dead Timeline
| Time/Reality Stability; Immune Extract, Silver Cord Cut, Truename Erased; Loop Lore; 1M: Tempus F-U
| | Itascan
| ?
| | Laputa
| +3 CL damaging spells; Can have LVL/2 Psi8 items with TechL=LVL/2; Immune Anti-Technological effects
| | Maldev
| ?
| | Mirror Universe
| ?
| | Rakshasa World
| +2 wpn to hit you; Wiz spell prog. = LVL in SL's; Immune spells SL<=LVL; Severge Allergy blessed bolts
| | Space
| ?
| | Sunset World
| Resist Psionics; PaPR 40+LVL*5%; 0: Levitate; Psi1: Minor=2, Major=1, PSPs=Int+Wis+Chr+level
| | Synnibarr
| LVLx3 Minors in Psi9, 18, or 27; Full set of tracks; 2 Min->1 Maj, 2 Maj->1 Gra, must be decreasing
| | Tarrasque World
| DR 40/+LVL; MDeflection 75% (on 30% or less it Reflects); Troll-like regeneration 2 hp /s; Bite 2d8 dmg
|
|
[P3] Races
[P3.5] Mixing Races
| You may mix (cross-breed) almost any two races from the standard race table. Simply average the modifiers from the race table, maintaining fractions. Then you can add or subtract "half-stat" points to even out the modifiers. You cannot add or subtract to any stat beyond what each of the races individually gives. (Example: one race has +1 Str, -1 Dex and another has -1 Str, +1 Int. You generate a race with +0 Str, -1/2 Dex, +1/2 Int. You can do any of following: +0 Str, +0 Dex, +0 Int (or) +1 Str, -1 Dex, +0 Int (or) -1 Str, +0 Dex, +1 Int.)
| | Halve your racial powers with numbers associated with them (such as MR). Halve the number of other bonuses and other penalties.
| | For more than 2 (humanoid) races mixed, repeat this process (i.e. you can mix an Elf-Dwarf with a Human).
| | Mixing more than two non-humanoid races under these rules generates a Mongrelman (see race table).
|
|
[P3.6] Custom Races
| Stat adjustments are as you like, with minimum -4 and maximum +4, except you can have one stat out to ±6.
| |
|
|
| Sum:
| -26 to -24
| -23 to -18
| -17 to -12
| -11 to -6
| -5 to +2
| over +2
|
| XPdiv:
| ÷0.6
| ÷0.7
| ÷0.8
| ÷0.9
| ÷1.0
| ÷1 +.1 per point over +2
|
|
| You can also take the special abilities of other races, but you must add it's divisor - 0.8 to your divisor for each one.
| |
|
|
[P3] Races
[P3.9] Monsters as Races
| DM Note: Always ask DM's approval before using this system; as it's not 100% perfect and some MC sheets may become very unbalanced races if this system is not used judiciously.
| |
| | This section uses 2nd edition Monstrous Compendium sheets; but 3rd edition stats could also be used.
| | System 1 lets you convert a MC sheet to Collective Stats for quick play. This is good for one-shots where all the players are playing monsters, or when the DM wishes to assign stats to an NPC monster.
| | System 2 lets you convert a MC sheet to a [P3] style race; this is better for campaigns.
| |
| | For ability scores, add stats for Race Type to stats for Size (the two tables below). If Race Type is not obvious, see [M1] Monster List where I assign every 2nd edition monster a Race Type.
| |
|
|
|
| System 1
| System 2
|
| Race Type
| Str
| Dex
| Con
| (Int)
| Wis
| Chr
| Str
| Dex
| Con
| (Int)
| Wis
| Chr
| | Animal
| 13
| 13
| 13
| (3)
| 13
| 8
| +2
| +1
| +2
| (-4)
| +1
| -1
| | Beholder
| 7
| 6
| 14
| (13)
| 15
| 7
| -2
| -2
| +2
| (+2)
| +3
| -2
|
| Dragon
| 20
| 7
| 15
| (14)
| 14
| 16
| +5
| -2
| +3
| (+2)
| +2
| +3
| | Elemental
| 18
| 14
| 16
| (5)
| 10
| 10
| +4
| +2
| +3
| (-3)
| 0
| 0
| | Giant
| 21
| 12
| 16
| (8)
| 11
| 12
| +6
| +1
| +3
| (-1)
| 0
| +1
|
| Golem
| 20
| 14
| 20
| (2)
| 4
| 4
| +5
| +2
| +5
| (-4)
| -3
| -3
| | Humanoid
| 10
| 10
| 10
| (10)
| 10
| 10
| 0
| 0
| 0
| (0)
| 0
| 0
| | Insect
| 14
| 15
| 14
| (3)
| 5
| 6
| +2
| +3
| +2
| (-4)
| -3
| -2
|
| Lycanthrope
| 12
| 13
| 14
| (11)
| 10
| 8
| +1
| +2
| +2
| (+1)
| 0
| -1
| | Ooze
| 2
| 18
| 16
| (4)
| 5
| 5
| -4
| +4
| +3
| (-3)
| -2
| -3
| | Outer
| 17
| 17
| 17
| (14)
| 7
| 7
| +3
| +3
| +4
| (+2)
| -1
| -2
|
| Plant
| 16
| 4
| 16
| (2)
| 17
| 14
| +3
| -3
| +3
| (-4)
| +4
| +2
| | Reptile
| 15
| 14
| 13
| (3)
| 10
| 8
| +2
| +2
| +2
| (-4)
| 0
| -1
| | Undead*
| 14*
| 8*
| 9*
| (6*)
| 6*
| 3*
| +2*
| -2*
| -1*
| (-4*)
| -4*
| -7*
|
| Water
| 12
| 15
| 12
| (4)
| 12
| 8
| +1
| +2
| +1
| (-3)
| +1
| -1
| | Weird
| 1d20
| 1d20
| 1d20
| (1d20)
| 1d20
| 1d20
| guess!
| guess!
| guess!
| (guess!)
| guess!
| guess!
|
|
|
| | * Undead add 1 to all ability scores per 1000 XPV, round down, for both systems.
| |
|
|
|
| System 1
| System 2
| | Size
| Str
| Dex
| Con
| (Int)
| Wis
| Chr
| Str
| Dex
| Con
| (Int)
| Wis
| Chr
|
| U
| -6
| +9
| -3
| (0)
| 0
| 0
| -3
| +5
| -2
| (0)
| 0
| 0
| | T
| -4
| +6
| -2
| (0)
| 0
| 0
| -2
| +3
| -1
| (0)
| 0
| 0
| | S
| -2
| +3
| -1
| (0)
| 0
| 0
| -1
| +1
| 0
| (0)
| 0
| 0
|
| M/S
| -1
| +1
| 0
| (0)
| 0
| 0
| +1
| +1
| 0
| (0)
| 0
| 0
| | M
| 0
| 0
| 0
| (0)
| 0
| 0
| 0
| 0
| 0
| (0)
| 0
| 0
| | M/L
| +1
| -1
| 0
| (0)
| 0
| 0
| +1
| -1
| 0
| (0)
| 0
| 0
|
| L
| +2
| -2
| +1
| (0)
| -1
| 0
| +1
| -1
| +1
| (0)
| -1
| 0
| | H
| +4
| -4
| +2
| (0)
| -2
| 0
| +2
| -2
| +2
| (0)
| -2
| 0
| | G
| +6
| -6
| +3
| (0)
| -3
| 0
| +3
| -3
| +3
| (0)
| -3
| 0
|
| F
| +8
| -8
| +4
| (0)
| -4
| 0
| +4
| -4
| +4
| (0)
| -4
| 0
|
|
|
| | For Intelligence, you should use the maximum Int score on the sheet for system 1, and (Int-10)/2 (round down) for system 2.
| |
| | System 1: Also add 1 stat point (to each stat) per 1000 XP Value, to make more powerful monsters have higher stats.
| |
| | Base AT = +(10-AC) (assuming 2nd edition AC on the sheet)
| | Bonus hp = +(HD-1)*8 (System 1) or +(HD-1)*4 (System 2)
| | Base TH = +(HD-1) (System 1) or +HD/2 round down (System 2)
| | XP Divisor = ÷(XPV/1000)+1 (System 1) or See Below (System 2)
| |
|
|
| XPV
| XP Div. (System 2)
|
| 1
| ÷0.9
| | 7
| ÷1
| | 15
| ÷1.1
|
| 35
| ÷1.2
| | 65
| ÷1.3
| | 120
| ÷1.4
|
| 175
| ÷1.5
| | 270
| ÷1.6
| | 420
| ÷1.7
|
| 650
| ÷1.8
| | 975
| ÷1.9
|
|
| XPV
| XP Div. (System 2)
|
| 1200
| ÷2
| | 2000
| ÷2.2
| | 3000
| ÷2.4
|
| 4000
| ÷2.6
| | 5000
| ÷2.8
| | 6000
| ÷3
|
| 7000
| ÷3.25
| | 8000
| ÷3.5
| | 9000
| ÷3.75
|
| 10000
| ÷4
| | 11000
| ÷4.3
|
|
| XPV
| XP Div. (System 2)
|
| 12000
| ÷4.7
| | 13000
| ÷5
| | 14000
| ÷5.5
|
| 15000
| ÷6
| | 16000
| ÷6.5
| | 17000
| ÷7
|
| 18000
| ÷7.5
| | 19000
| ÷8
| | 20000
| ÷8.5
|
| 21000
| ÷9
| | 22000+
| ÷(XPV/2000)-1.5
|
|
[P4] Classes
[P4.0] How to read the Class table
| The class table [PC0] is divided into groups (Warrior, Wizard, Priest, Rogue, Psionicist, Concordant), then alphabetically.
|
|
| Class:
| The class name. They are frequently abbreviated, sorry if it's not always obvious what they are. :)
| |
| If a class has a "0" at the end, it's from (non-advanced) D&D.
| |
| If it has a "1", it is considered a "1st edition class". "2" means "2nd edition" and "3" means "3rd edition".
| |
| 30 means "30th edition", based on some ideas from Wizard of the Coast's April Fools 2001 page.
| |
| If there is no number at the end, it was probably made up by me. You may consider it to be any edition you like.
| |
|
| | Requisites:
| (Str, Dex, Con, Int, Wis, Chr) What abilities scores you need for the class.
| |
|
| | HD/Level:
| What you get in hit dice per level. There is no hit dice cap, you get them every level.
| |
| Note that some classes get more than one hit dice per level, and would be listed like "2d4" (or whatever).
| |
| Example: "2d4-1" would mean you roll two four-sided dice and subtract one from the result per level.
| |
| A preceding plus ("+d6") means you gain one extra hit die at first level.
| |
| A preceding minus ("-2d6") means you lose one hit die at first level. "-2d6" would mean 1d6 at 1st, 3d6 at 2nd, etc.
| |
| If you have no hit dice at 1st level, roll 1d6 for hit points. These 1d6 hit points are lost when you do gain a hit die.
| |
| An ampersand ("&d6") means the hit points are completely cumulative with your other classes. This means it
| |
| doesn't get divided for multi-class PCs, and it gives all of its dice (even low level ones) for dual-class PCs.
| |
|
| | Wpn Prof:
| How many weapon proficiencies you get. The first number is how many base you stat with.
| |
| The second number is what you divide you level by for extra slots.
| |
| Example: "4+/3" means you start with 4 weapon proficiencies and get 1 every third level (3rd, 6th, 9th, etc.).
| |
| If the rate is "1", you do get an extra slot at first level (so "5+/1" starts with 6 slots).
| |
| If the rate is "½", you get two extra slots at first level ("5+/½" starts with 7, +2 more at 2nd, +2 more at 3rd, etc.)
| |
| If you have more than one class, you get the best base amount, plus the extras from all your classes.
| |
|
| | THAC0:
| Which THAC0 table you read. "½x" means halve your level (round down). "2x" means double your level.
| |
| Mon is "Monster", which is 20-level.
| |
|
| | Saves:
| Which Saving Throw table you read. "½x" means halve your level (round down). "2x" means double your level.
| |
| Mon is "Monster", which is 18-level in all categories.
| |
| If you have more than one class, write down all your saves for all your classes, then take best for each category.
| |
|
| | Reference:
| Where this class came from. "PH1" is Player's Handbook (1st edition), "PH2" is Player's Handbook (2nd edition),
| |
| UA1 is Unearthed Arcana, etc. For a list of Reference codes, see [Z].
| |
| DM means "Don Miller" (I made it up).
| |
|
| | XP:
| I give levels and XP amounts. XP amounts are given in thousands (sometimes referred to as "KXP").
| |
| The maximum "normal" level is 36. Beyond that, you need XP equal to the 36th level amount for each level.
| |
| Thus, you would need five times the XP amount needed for 36th in order to be 40th level.
|
|
[P4] Classes
[P4.1] Basic Class Frameworks
| All characters have a limit of 4 classes, not counting Concordant classes. You may have any class combination, even the same class more than once. There are no racial limitations on classes.
| |
| | Single-Classing:
| | You gain a +100% XP adjustment as long as you are single classed. The adjustment is not retroactive once the campaign starts.
| |
| | Multi-Classing (1st & 2nd edition):
| | You do not have to divide XP evenly between classes. Calculate your hit points separately for each class, add them up, then divide by the number of classes.
| |
| | Multi-Classing (3rd edition):
| | Add your levels together. Use the most expensive XP table among your classes, using that level. This system is not really used in the Collective because the other options are much more efficient.
| |
| | Dual-Classing (1st & 2nd edition):
| | The ability score requirements for dual-classing itself (15 previous, 17 new class) are dropped.
| | A character may switch classes even if the current class is level 1. The level of abilities from previous classes is equal to the level of your current class; i.e. if you are Ranger 5 & Monk 3 & Wizard 2, you may use 2nd level Ranger and Monk abilities.
| | The "order" of the classes may be altered with a full Wish, causing hit points to be recalculated.
| |
| | See also Mixed-Classing [P4.2] and Split-Classing [P4.3].
|
|
[P4] Classes
[P4.2] Mixed-Classing
| The following only applies to Mixed Classes such as Cavalier-Paladin and Archer-Ranger, where two or more classes' abilities are combined into a single class. This does not apply to Multi and Dual classing (but you can put Mixed classes on a Multi or Dual class character). This is also seperate from Split-classing.
| |
| | The following classes can "mix" with any other class in their group: Archer, Paladin, Acrobat, Ninja, Innate4.
| | Yes, you can be Archer-Paladin-Blah or Acrobat-Ninja-Blah (where Blah is a third class from that group).
| | The XP table is the sum of the most expensive class plus one-tenth the cheaper classes. Thus, a Cavalier-Paladin1 is
| | 2.75 + 2.5 / 10 = 3 KXP for 2nd level.
| |
| | The following classes MUST "mix" with one other class in their group: Specialty (Wizard), Specialty (Priest).
| | Thus a Specialty Mage is 2+2-1=3 BP's.
| | The XP table for the Specialty classes is an assumed 0 (i.e. use the XP table of the other classes).
| |
| | For Background Points [P10], Mixed classes use the sum of the relevant classes, minus 1 per class past the first (Cavalier-Paladin would be 3+2-1=4).
| |
| | The following additional cross-group combinations are allowed. In these cases, you cannot mix in any more classes.
| | The BP cost is in parentheses.
| | Barbarian-Cleric (3), Barbarian-Shaman (2), Archer-Assassin (5), Paladin-Cleric-Specialty Priest (4),
| | Cavalier-Cleric-Specialty Priest (5), Savant-Bard(6 or 7), Ranger-Bounty Hunter (5), Ranger-Scout (2-cheap!),
| | Pet Mage-Druid (10-ouch!), Preserver-Druid (8), Specialty Priest-Psi6-Psi12 (6), Sneak-Archer1 (called a “Sniper”).
| |
| | Requisites is the sum of all the requisities for the sub-classes.
| |
| | HD/level takes better for both number of dice and die type; so a Paladin (d10) mixed with Ranger1 (+d8) would be +d10.
| | If you mixed a 2d2 class with a 1d12 class, you would get a 2d12 class.
| |
| | Wpn Prof takes better for both initial and rate, so Paladin (5+/2) mixed with Duelist (3+/1) would be 5+/1.
| |
| | THAC0 is the better. Note the table may change at high level (e.g. "27-level" for Psi27 is better than "Priest" at high level).
| |
| | Saves goes by any one table from your classes (you pick one). You cannot go category-by-category like dual-/multi-/split-classing, you use one of the two tables entirely. You may switch the entire save table a mixed-class goes by during a reset.
|
|
[P4.3] Split-Classing
| You have only one level number, all your non-Concordant classes are of this level. Your XP per level is the sum of the XP requirements of all the classes put together (make yourself a little chart to make this easier).
| | Your hit points is the sum of all the hit points of all your classes (i.e. you have a lot of hit points).
| | If you read a level book, you simply have a "+1 level" flag to that class, your XP table does not change.
|
|
[P4.6] Dropping Classes
| (optional / unenforced rule)
| |
| | If a PC drops a class, he loses (XP required for that level - XP required for last level) XP; if you drop a 1st level class you lose all XP in that class.
| | The XP becomes "free XP" which can be spent on any other class (even in a different group).
|
|
[P4] Classes
[P4.8] Class Adjectives
| This system allows you to tweak your class in various ways.
| |
| | There is a requisite for each adjective. If you have multiple requisites in the same stat (due to already having a requisite in that stat from your class, or from picking multiple Class Adjectives), use the following formula:
| | New Requisite = (Highest Requisite) + (2nd Highest Requisite)/2 + (3rd Highest Requisite)/3 + …
| | rounded up.
| |
| | These Class Adjectives also adjust your XP Divisor. Add all of your XP Divisors together from Race, Racial Adjectives, and Class Adjectives. This is what you divide your XP by when you get XP. All of these divisors are lowered by 0.5 per level starting with level 9.
| |
|
|
| Category
| Class Adjective
| Req.
| XP Div.
| Notes
|
| HD
| HD/Level: Add 2 to die type
| Con 4
| &÷0.1
| Applies to all dice. This can be taken multiple times.
| | HD/Level: Add 1 to number of dice
| Con 12
| &÷0.3
| This can be taken multiple times.
| | HD/Level: 2m0 (normal Con bonus squared)
| Con 20
| &÷2.0
| Overwrites existing rating.
| | HD: +1 HD at first level (e.g. +d6)
| Con 6
| &÷0.1
| Gives 1 extra HD at level 1. This can be taken at most three times.
|
| Saves
| Saves as Custom
| Any 5
| &÷0.1
| Overwrites existing rating.
| | Saves as Monster
| Con 3
| &÷0.1
| Overwrites existing rating.
| | Saves as (Dwarf0, Elf0, Halfling0)
| (Con, Int, Dex) 8
| &÷0.2
| Overwrites existing rating.
| | Saves as 1½x(War, Wiz, Pri, Rog, or Psi)
| (Str, Int, Wis, Dex, Chr) 6
| &÷0.2
| Overwrites existing rating.
| | Saves as 2x(War, Wiz, Pri, Rog, or Psi)
| (Str, Int, Wis, Dex, Chr) 10
| &÷0.4
| Overwrites existing rating.
| | Saves: +1 category
| Any 3
| &÷0.1+SC
| This gives you an extra category to pick saves from. Add the cost above for the save category (the standard categories cost 0).
|
| To Hit
| To Hit as Cust
| (none)
| &÷0.1
| Overwrites existing rating.
| | To Hit as War
| Str 9
| &÷0.2
| Overwrites existing rating.
| | To Hit as 1½xWar
| Str 12
| &÷0.3
| Overwrites existing rating.
| | To Hit as 2xWar
| Str 16
| &÷0.6
| Overwrites existing rating.
|
| Bar stats
| Barbarian Strength bonus
| Str 14
| &÷0.4
|
| | Barbarian Dexterity bonus
| Dex 14
| &÷0.3
|
| | Barbarian Constitution bonus
| Con 14
| &÷0.3
|
| | Barbarian Int, Wis, or Chr bonus
| Int, Wis, Chr 14
| &÷0.5
|
|
| Spells
| +1 ML
| Int 10
| &÷0.2
| External bonus, so Twilighting still applies if you gain an SL early.
| | Specialization, School/Sphere (pick an opposite)
| Int/Wis 13
| &÷0.1
| This is in addition to what you already get.
| | Specialization, School/Sphere (no opposite)
| Int/Wis 16
| &÷0.2
| This is in addition to what you already get.
| | School/Sphere Robe
| Int/Wis 20
| &÷0.5
| This lets you cast a school/sphere as if it was 1 SL lower. External bonus, so Twilighting still applies.
| | Bonus spells based on an ability score
| (that stat) 13
| &÷0.4
| Cannot get double bonus from one stat, but you can get bonuses from two (or more) different stats
| | Use a different spell progression
| That class's highest Req.
| &÷N
| Pick a class in your group you want to have the progression of. N=(the class's KXP to be 2nd level)/10
| | Channeling
| (none)
| &÷1
| Any memorized spell you have you may cast without losing it from your memorization (i.e. can repeat cast spells you have memorized).
|
| Other
| Specialty Priest pick
| Wis 16
| &÷0.2
| You get an extra specialty priest pick (even if not a Priest).
| | +5 rogue points per level
| Dex 5
| &÷0.1
| This can be taken multiple times.
| | One "Any Rogue N" pick, where N is your current level
| Dex 10
| &÷0.2
| This can be taken multiple times.
| | "Level:" ability from another class in same group
| That class's highest Req.
| &÷0.1
| Cost is per ability.
| | "Level:" ability from another class in different group
| That class's highest Req.
| &÷0.2
| Cost is per ability.
|
|
[PC0] List of Classes
| #
| [PC1] Warrior Group Classes
| #
| [PC1] Warrior Group Classes
| #
| [PC1] Warrior Group Classes
| #
| [PC1] Warrior Group Classes
|
| 1
| Admiral (SFB)
| 43
| Darter0 / Daggerer0 / Shurikener0
| 85
| Knight of the Sword1
| 127
| Sheriff0
| | 2
| Amulet Destroyer1JG
| 44
| Death Machine
| 86
| Knight0
| 128
| Shifter1JG
| | 3
| Animal0
| 45
| Demolitionist
| 87
| Knight1
| 129
| Shooter0
|
| 4
| Anti-Barbarian100
| 46
| Divine Elf0
| 88
| Laitos
| 130
| Sidekick
| | 5
| Anti-Paladin1
| 47
| Duelist1
| 89
| Lancer (#199267)
| 131
| Sith19D
| | 6
| Arcane Archer3
| 48
| Dwarf0
| 90
| Legionnaire
| 132
| Slayer5
|
| 7
| Arch-Animal0
| 49
| Dwarven Defender3
| 91
| Life Machine
| 133
| Small Game Hunter
| | 8
| Arch-Archer1
| 50
| Dwarven Offender3
| 92
| Ling0
| 134
| Smith1
| | 9
| Arch-Daggerer0
| 51
| Elf0
| 93
| Lord
| 135
| Smithie1JG
|
| 10
| Archer-Ranger1
| 52
| Engineer2
| 94
| Loyalist5 / Collaborator5
| 136
| Soldier5
| | 11
| Archer0 / Er0 / Ranger0
| 53
| Executioner1 / ArchAssassin1
| 95
| Meat Helm
| 137
| Strider1 / ArchRanger1
| | 12
| Archer1
| 54
| Expert3
| 96
| Meat Shield
| 138
| Sub-Block
|
| 13
| Aristocrat3
| 55
| Falco
| 97
| Meat Sword
| 139
| Super Barbarian1
| | 14
| Armorer
| 56
| Fighter0
| 98
| Minotaur0
| 140
| Survivalist
| | 15
| Athlete
| 57
| Fighter1
| 99
| Mystic Knight1
| 141
| Survivor
|
| 16
| Avenger0
| 58
| Fighter1JG
| 100
| Ogre0
| 142
| Swashbuckler
| | 17
| Barbarian0
| 59
| Fighter2
| 101
| Orc0
| 143
| Tank / Damage Sponge
| | 18
| Barbarian1
| 60
| Fighter3
| 102
| Ozla
| 144
| Theradin
|
| 19
| Barbarian3
| 61
| Fighter30
| 103
| Paladin0
| 145
| Thug5
| | 20
| Battlelord
| 62
| Githyanki Knight
| 104
| Paladin1
| 146
| Teneb Harvester (MTG B/G/W)
| | 21
| Beast Fighter
| 63
| Gladiator2
| 105
| Paladin2
| 147
| Tracker1JG
|
| 22
| Beastmaster
| 64
| Golgari Brute (MTG B/G)
| 106
| Paladin3
| 148
| Trainer1JG
| | 23
| Beast Rider
| 65
| Grand Meleer1
| 107
| Paladin of Quality1
| 149
| Troll0
| | 24
| Beater5
| 66
| Green Warrior
| 108
| Peacemonger
| 150
| Uncommoner3
|
| 25
| Berserker1
| 67
| Gruul Thug (MTG G/R)
| 109
| Pentarch Paladin
| 151
| Unholy SuperMonk1
| | 26
| Big Game Hunter
| 68
| Grunt
| 110
| Physicaler0
| 152
| Valkyrie1G
| | 27
| Blackguard3
| 69
| Guard
| 111
| Physicalist
| 153
| Vanguard
|
| 28
| Blacksmith2
| 70
| Guide2
| 112
| Professional Wrestler
| 154
| Warlord4
| | 29
| Block
| 71
| Halfling0
| 113
| Psychic Warrior3
| 155
| Warrior1JG
| | 30
| Brick
| 72
| Halo
| 114
| Quintessential Fighter6
| 156
| Warrior3
|
| 31
| Builder (#420746)
| 73
| Hammerer (#811263)
| 115
| Ranger1
| 157
| Weaponmaster
| | 32
| Bushi1
| 74
| Hit Man5
| 116
| Ranger2
| 158
| Wyvern1
| | 33
| Captain (SFB)
| 75
| Hiyah
| 117
| Ranger3
|
|
|
| 34
| Cascade Rammer / Dragon Cleaver
| 76
| Holy Warrior3
| 118
| Rarer3
|
|
| | 35
| Cavalier-Paladin1
| 77
| Jedi0 / Sith0
| 119
| Rebel5
|
|
| | 36
| Cavalier1
| 78
| Jedi19L
| 120
| Rith Awakener (MTG G/R/W)
|
|
|
| 37
| Cerebral Knight2
| 79
| Jock1
| 121
| Ronin1JG
|
|
| | 38
| Choicer (#474063)
| 80
| Kensai1
| 122
| Sailor1JG
|
|
| | 39
| Combatlord
| 81
| Knight of the Crown1
| 123
| Samurai1
|
|
|
| 40
| Commoner3
| 82
| Knight of Quality1
| 124
| Scarlet Huntsman (Anti-Ranger)
|
|
| | 41
| Companion3
| 83
| Knight of Quantity1
| 125
| Scarlet Pimpernel / Liberator
|
|
| | 42
| Crimson Seeker1JG
| 84
| Knight of the Rose1
| 126
| Selesnya Sagittar (MTG G/W)
|
|
|
|
[PC0] List of Classes
| #
| [PC2] Wizard Group Classes
| #
| [PC2] Wizard Group Classes
| #
| [PC2] Wizard Group Classes
| #
| [PC2] Wizard Group Classes
|
| 1
| Abjurer2 / Thaumaturgist
| 40
| Disintegrator3
| 79
| Magus1JG
| 118
| Summoner Mage
| | 2
| Alchemist1
| 41
| Diviner2 / Visionist
| 80
| Master Wizard
| 119
| Technologist
| | 3
| Amulet Destroyer1JG
| 42
| Doomdoctor3
| 81
| Mastermind5
| 120
| Tougher (#231172)
|
| 4
| Amulet Maker1JG
| 43
| Dragon Mage
| 82
| Meat Head
| 121
| Translator1JG
| | 5
| Anti-Magic-User1
| 44
| Eelementalist(-15)
| 83
| Mega-Channeler
| 122
| Transmuter2 / Alterationist
| | 6
| Apothecary2
| 45
| Elemental Wizard1JG
| 84
| Mentaler0
| 123
| Virologist / Virus Mage
|
| 7
| Arcane Wizard
| 46
| Elf0
| 85
| Minion / Arch-Henchman
| 124
| Wacky Ball Mage
| | 8
| Arch-Alchemist1
| 47
| Enchanter2 / Mesmeriser
| 86
| Myrmecologist
| 125
| Wand Mage
| | 9
| Arch-Mage
| 48
| Ethereal Shaman60
| 87
| Necromancer1JG
| 126
| Warlock1
|
| 10
| Arch-Mentaler0
| 49
| Evoker2 / Invoker
| 88
| Necromancer2 / Apparitionist
| 127
| Watcher5
| | 11
| Arch-Sage0
| 50
| Familiar Mage / Petmaster
| 89
| Nicol Bolas (MTG B/U/R)
| 128
| White Robe1
| | 12
| Artificer
| 51
| Force Mage
| 90
| Numot Devastator (MTG U/R/W)
| 129
| White Wanderer1JG
|
| 13
| Artificer24
| 52
| Fortune Teller10
| 91
| Ovinomancer / Bovino- / Poultry-
| 130
| Wild Mage2
| | 14
| Aspirant
| 53
| Frost Wizard1JG
| 92
| Ozla
| 131
| Witch5
| | 15
| Astral PhysAdept
| 54
| Generic Wizard
| 93
| Permission Mage
| 132
| Witch Doctor
|
| 16
| Astral Shaman
| 55
| Geo-Sage1JG
| 94
| Pet Mage
| 133
| Wizard3
| | 17
| Astrologer1JG
| 56
| Gruul Grave-Troll (MTG G/R)
| 95
| Physicist
| 134
| Wizard of the Coast
| | 18
| Beast Arch-Mage
| 57
| Hag0
| 96
| Planeswalker Artificer
| 135
| WuJen1
|
| 19
| Beast Mage
| 58
| Henchman
| 97
| Plator
| 136
| Zantriss
| | 20
| Black Robe1
| 59
| High Mage
| 98
| Ponnet
|
|
| | 21
| Blaster0
| 60
| Historian1JG
| 99
| Preserver2
|
|
|
| 22
| Boros Crossmage (MTG R/W)
| 61
| Historian2
| 100
| Protector Mage
|
|
| | 23
| Cancer Mage3
| 62
| Illogician-17
| 101
| Quick Chaining Wizard
|
|
| | 24
| Cartographer2
| 63
| Illusionist1
| 102
| Quintessential Mage6
|
|
|
| 25
| Challenger
| 64
| Illusionist2 / Phantasmist
| 103
| Red Robe1
|
|
| | 26
| Charm Crafter
| 65
| Incantatrix1
| 104
| Red Wizard
|
|
| | 27
| Chemist
| 66
| Instantaneous Chaining Wizard
| 105
| Sage
|
|
|
| 28
| Chronomancer2
| 67
| Itemizer0
| 106
| Sage0
|
|
| | 29
| Companion Mage
| 68
| Izzet Evoker (MTG U/R)
| 107
| Savant1
|
|
| | 30
| Conjurer2 / Summoner
| 69
| Jedi0 / Sith0
| 108
| Scarlet Necromancer
|
|
|
| 31
| Crosis Purger (MTG B/U/R)
| 70
| Lex Luthor
| 109
| Scribe1
|
|
| | 32
| Cross Mage
| 71
| Life Master1
| 110
| Scribe2
|
|
| | 33
| Cthulhu Investigator5
| 72
| Logician17
| 111
| Seer2
|
|
|
| 34
| Dancing Potion Bottle1
| 73
| Loremaster3
| 112
| Shadow Elf0
|
|
| | 35
| Death Master1
| 74
| Mage2
| 113
| Shastack
|
|
| | 36
| Defiler2
| 75
| Magic-User0
| 114
| Sorcerer3
|
|
|
| 37
| Delusionist1 / ArchIllusionist1
| 76
| Magic-User1
| 115
| Spellbinder
|
|
| | 38
| Demonologist3
| 77
| Magic-User30
| 116
| Spellshaper5
|
|
| | 39
| Diabolist3
| 78
| Magical Pool Mage
| 117
| Status Effect Mage
|
|
|
|
[PC0] List of Classes
| #
| [PC3] Priest Group Classes
| #
| [PC3] Priest Group Classes
| #
| [PC3] Priest Group Classes
|
| 1
| Abettor5 (Anti-Bringer5)
| 43
| Dweomershaper5
| 85
| Plator
| | 2
| Adept3
| 44
| Eeler1
| 86
| Protector0
| | 3
| Acupuncturist1JG
| 45
| Elemental Cleric2
| 87
| Proto-Lich
|
| 4
| Anti-Druid
| 46
| Elemental Druid0
| 88
| Quintessential Cleric6
| | 5
| Arcane Priest
| 47
| Ethereal Repair60
| 89
| Remover
| | 6
| Arch-Priest
| 48
| Faith Healer
| 90
| Rith Awakener (MTG G/R/W)
|
| 7
| Armorer
| 49
| Fallen Angel5
| 91
| Scarlet Chirurgeon
| | 8
| Astral Priest
| 50
| Generic Priest
| 92
| Scarlet Torturer
| | 9
| Atheist(-7)
| 51
| Gorilla Shaman (Mox Monkey)
| 93
| Selesnya Druid (MTG G/W)
|
| 10
| Attendant
| 52
| Guardian Priest
| 94
| Selesnya Sagittar (MTG G/W)
| | 11
| Avatar
| 53
| Hag0
| 95
| SemiDivine3
| | 12
| Barney Emissary
| 54
| Halo Priest
| 96
| Shaman
|
| 13
| Beast Arch-Priest
| 55
| Harmer
| 97
| Shapeshifter2
| | 14
| Beast Cleric
| 56
| Healer1
| 98
| Shooter0
| | 15
| Bringer5
| 57
| Healer1JG
| 99
| Shukenja1
|
| 16
| Buffer
| 58
| Healer2
| 100
| Smiter5
| | 17
| Cleric0
| 59
| Hell's Caretaker
| 101
| Sohei1
| | 18
| Cleric1
| 60
| Hermit0
| 102
| Summoner Cleric
|
| 19
| Cleric1JG
| 61
| Holy Monk1
| 103
| Sun Priest
| | 20
| Cleric2
| 62
| Holy Order of Stars Evil1
| 104
| Templar2
| | 21
| Cleric3
| 63
| Holy Order of Stars Good1
| 105
| Teneb Harvester (MTG B/G/W)
|
| 22
| Cloistered Arch-Cleric1
| 64
| Holy Order of Stars Neutral1
| 106
| Thanatos
| | 23
| Cloistered Cleric1
| 65
| Holy Order of Stars Stupid1
| 107
| Theist7
| | 24
| Cosmos Priest
| 66
| Holy Warrior3
| 108
| Theist14
|
| 25
| Cosmotician
| 67
| Inept-2
| 109
| Traveller Priest
| | 26
| Cross Mage
| 68
| Kabbalist1JG
| 110
| Unholy Order of Stars Jerry1
| | 27
| Death Grant
| 69
| Leech
| 111
| Unholy SuperMonk1
|
| 28
| Demonist1JG
| 70
| Leecher1
| 112
| War Priest
| | 29
| Demonologist
| 71
| Life Master1
| 113
| Warden
| | 30
| Devalogist
| 72
| Limbologist
| 114
| White Priest
|
| 31
| Disciple of Asmodeus3
| 73
| Martyr (Rejuvenate-Other)
| 115
| Witch5
| | 32
| Disciple of Baalzebul3
| 74
| Nikki
| 116
| Wizard of the Coast
| | 33
| Divine Assassin
| 75
| Numbers Priest
| 117
| Worshiper of the UltraBlack
|
| 34
| Divine Elf0
| 76
| ORLY Owl
| 118
| Worshiper of the UltraWhite
| | 35
| Divine Emissary
| 77
| Orzhov Euthanist (MTG B/W)
| 119
| Yuan-Ti / Snake Worshiper
| | 36
| Divine Interventioner
| 78
| Orzhov Necromancer (MTG B/W)
|
|
|
| 37
| Doomshaman3
| 79
| Orzhov Scion (MTG B/W)
|
|
| | 38
| Druid0
| 80
| Pantheon Worshiper
|
|
| | 39
| Druid1
| 81
| Patriarch
|
|
|
| 40
| Druid1JG
| 82
| Pharmacist5
|
|
| | 41
| Druid2
| 83
| Pixie Queen
|
|
| | 42
| Druid3
| 84
| Plant0
|
|
|
|
[PC0] List of Classes
| #
| [PC4] Rogue Group Classes
| #
| [PC4] Rogue Group Classes
| #
| [PC4] Rogue Group Classes
|
| 1
| Accomplice
| 40
| Kobold0
| 79
| Scarlet Monk
| | 2
| Acrobat0
| 41
| Leech
| 80
| Scarlet Pimpernel / Liberator
| | 3
| Acrobat1
| 42
| Ling0
| 81
| Scout
|
| 4
| Anti-Thief
| 43
| Luck Master
| 82
| Secret Agent5
| | 5
| Appraiser2
| 44
| Luckier (#115354)
| 83
| Shadow Elf0
| | 6
| Arcane5
| 45
| Martial Artist1JG
| 84
| Shadowcron
|
| 7
| Arcane Rogue
| 46
| Master Thief
| 85
| Shadowdancer3
| | 8
| Assassin1
| 47
| Mercenary5
| 86
| Shadow-walker1JG
| | 9
| Assassin3
| 48
| Merchant1JG
| 87
| Sightseer
|
| 10
| Backstabber0
| 49
| Minion / Arch-Henchman
| 88
| Slayer3
| | 11
| Bandit1
| 50
| Mob Instigator1
| 89
| Slut1
| | 12
| Bard1
| 51
| Monk1
| 90
| Sneak
|
| 13
| Bard1JG
| 52
| Monk1S
| 91
| Sniper
| | 14
| Bard1N
| 53
| Monk3
| 92
| Songsmith Bard
| | 15
| Bard2
| 54
| Mover0
| 93
| Soulknife3
|
| 16
| Bard3
| 55
| Musketeer/Cannoneer
| 94
| Stealth Ninja1
| | 17
| Beast Thief
| 56
| Mystic0
| 95
| Stealth Rogue
| | 18
| Black Hat5
| 57
| Myth
| 96
| TANB1
|
| 19
| Black Rogue
| 58
| Nicol Bolas (MTG B/U/R)
| 97
| The Hidden
| | 20
| Bounty Hunter1
| 59
| Nikki
| 98
| Thief0
| | 21
| Bureaucrat1 / Politician1
| 60
| Ninja1
| 99
| Thief1
|
| 22
| Carasting
| 61
| Ninja1JG
| 100
| Thief1JG
| | 23
| Commando3
| 62
| Orzhov Euthanist (MTG B/W)
| 101
| Thief2
| | 24
| Crosis Purger (MTG B/U/R)
| 63
| Orzhov Scion (MTG B/W)
| 102
| Thief30
|
| 25
| Dimir Soulknife (MTG B/U)
| 64
| Overt Rogue
| 103
| Time Bandit
| | 26
| Divine Assassin
| 65
| Picker0
| 104
| Tinker1
| | 27
| Dungeoneer
| 66
| Pioneer (Outland Pioneer)
| 105
| Trapper0
|
| 28
| Dwarven Offender3
| 67
| Pointer (#11829)
| 106
| Treasure Hunter
| | 29
| Engineer
| 68
| Pointer0
| 107
| Unholy SuperMonk1
| | 30
| Executioner1 / ArchAssassin1
| 69
| Profiteer
| 108
| Urbaneer (Cityneer)
|
| 31
| Ferret
| 70
| Psionic Mystic0/10
| 109
| Urd0
| | 32
| Generic Rogue
| 71
| Quarterling0
| 110
| Venefic1JG
| | 33
| Halfling0
| 72
| Quickling0
| 111
| Vorosh Hunter (MTG B/U/G)
|
| 34
| Halo
| 73
| Quintessential Thief6
| 112
| Weasel
| | 35
| Hit Man5
| 74
| Rakdos Speedster (MTG B/R)
| 113
| White Hat5
| | 36
| Holy Monk1
| 75
| Remover
| 114
| Wilderneer
|
| 37
| Houri1JG
| 76
| Rocketeer
| 115
| Wyvern1
| | 38
| Ill Omen Master
| 77
| Rogue3
| 116
| Yakuza1
| | 39
| Jester1
| 78
| Scarlet Assassin
|
|
|
|
[PC0] List of Classes
| #
| [PC5] Psionicist Group Classes
| #
| [PC5] Psionicist Group Classes
|
| 1
| Arch-Mutant
| 55
| Psi(-1)
| | 2
| Arch-Psi1
| 56
| Psi(-1)A
| | 3
| Arch-Psi10
| 57
| Psi±2
|
| 4
| Artificer24
| 58
| Psi0
| | 5
| Astral Construct3
| 59
| Psi0.01
| | 6
| Astral Destruct-3
| 60
| Psi1
|
| 7
| Astral PhysAdept
| 61
| Psi1A
| | 8
| Astral Shaman
| 62
| Psi1Blaster
| | 9
| Astraler3
| 63
| Psi2
|
| 10
| Azorius Healer (MTG U/W)
| 64
| Psi3
| | 11
| Beast Psionicist
| 65
| Psi3.5
| | 12
| Blue Psionicist
| 66
| Psi5
|
| 13
| Brain in a Jar / Living Brain
| 67
| Psi6G
| | 14
| Changecat
| 68
| Psi6N
| | 15
| Com1
| 69
| Psi6E
|
| 16
| Dancing Potion Bottle1
| 70
| Psi7 (Undead)
| | 17
| Defender Psionicist
| 71
| Psi8
| | 18
| Ethereal Repair60
| 72
| Psi9
|
| 19
| Ethereal Shaman60
| 73
| Psi9A
| | 20
| Fortune Teller10
| 74
| Psi10
| | 21
| Generic Psionicist
| 75
| Psi11U/W
|
| 22
| Githyanki Knight
| 76
| Psi12L
| | 23
| High Freq. Dabbler
| 77
| Psi12T
| | 24
| High Freq. Sampler
| 78
| Psi12C
|
| 25
| High Psionicist
| 79
| Psi14 (Lycanthrope)
| | 26
| High SL Sampler
| 80
| Psi17
| | 27
| Hiyah
| 81
| Psi18
|
| 28
| Illogician-17
| 82
| Psi24 (Intelligent Items)
| | 29
| Inept-2
| 83
| Psi27
| | 30
| Jedi19L
| 84
| Psi29
|
| 31
| Low Freq. Sampler
| 85
| Psi30
| | 32
| Mentalist
| 86
| Psi36
| | 33
| Metamind3
| 87
| Psi72
|
| 34
| Mind Flayer0
| 88
| Psi81 (Champions)
| | 35
| Mixed Freq. Sampler
| 89
| Psi100
| | 36
| Mutant45 (Marvel)
| 90
| Psi1200C
|
| 37
| Mutant54 (DC)
| 91
| Psi∞ (Infinity)
| | 38
| Numot Devastator (MTG U/R/W)
| 92
| Psi∞*100 (Infinity*100)
| | 39
| Offender Psionicist
| 93
| Psionic Dabbler
|
| 40
| ORLY Owl
| 94
| Psionic Mystic0/10
| | 41
| Physicalist
| 95
| Psychic Warrior3
| | 42
| PolyPsi
| 96
| Pyrokineticist3
|
| 43
| Psi(--2)
| 97
| Quintessential Psion6
| | 44
| Psi(-40)
| 98
| Rixthaxth
| | 45
| Psi(-15)
| 99
| Simic Physicalist (MTG U/G)
|
| 46
| Psi(-12)L
| 100
| Sith19D
| | 47
| Psi(-12)T
| 101
| Vorosh Hunter (MTG B/U/G)
| | 48
| Psi(-12)C
| 102
| X4A
|
| 49
| Psi(-9)
| 103
| X7A
| | 50
| Psi(-6)G
|
|
| | 51
| Psi(-6)N
|
|
|
| 52
| Psi(-6)E
|
|
| | 53
| Psi(-5)
|
|
| | 54
| Psi(-2)
|
|
|
|
| #
| [PC6] Custom Group Classes
| #
| [PC6] Custom Group Classes
|
| 1
| Accountant
| 43
| Quintessential Custom6
| | 2
| Antemortal0
| 44
| Quintessential FMCTP6
| | 3
| Anti-Custom
| 45
| RandomCustom5
|
| 4
| Arch-Custom0
| 46
| Randomizer3
| | 5
| ArchCustom2
| 47
| Scripter
| | 6
| ArchCustom5
| 48
| Statistician
|
| 7
| Barney Emissary
| 49
| Tourist
| | 8
| Biostatistician
| 50
| Unholy Order of Stars Jerry1
| | 9
| BlockCustom5
| 51
| Vanguard
|
| 10
| Collectivizer3
| 52
| Weasel
| | 11
| Companion3
| 53
| WWPRP2/3
| | 12
| Compounder
|
|
|
| 13
| Conjugator
|
|
| | 14
| Custom0
|
|
| | 15
| Custom1
|
|
|
| 16
| Custom2
|
|
| | 17
| Custom5
|
|
| | 18
| Custom Race
|
|
|
| 19
| d20izer3.5
|
|
| | 20
| Dilettante
|
|
| | 21
| Duplicator
|
|
|
| 22
| Emulator
|
|
| | 23
| Exponenter
|
|
| | 24
| Ferret
|
|
|
| 25
| FMCTP1/2
|
|
| | 26
| Generic Priest
|
|
| | 27
| Generic Psionicist
|
|
|
| 28
| Generic Rogue
|
|
| | 29
| Generic Wizard
|
|
| | 30
| GWSSP9A
|
|
|
| 31
| Innovator48
|
|
| | 32
| Internetizer3.5
|
|
| | 33
| Knowledgizer3
|
|
|
| 34
| Life Machine
|
|
| | 35
| Master Custom3.5
|
|
| | 36
| Maxulator
|
|
|
| 37
| Minimizer
|
|
| | 38
| Minulator
|
|
| | 39
| Mixer
|
|
|
| 40
| Mortal0
|
|
| | 41
| Paragon3
|
|
| | 42
| Putz
|
|
|
|
[PC0] List of Classes
| #
| [PC7] Concordant Classes (x1 multiplier)
| #
| [PC7] Concordant Classes (x2 multiplier)
|
(na) 1 (na) (na)
| (na) Elemental Cleric2 (Drake of Tyr2) (King2)
| 51 52 53 (na)
| Avangion2 Clerical Elemental2 Dragon of Tyr2 (Birthright2)
|
2 (na)
| Brass Gnat (Clockwork Horror)
| 54 55 (na)
| Bug Big Bug (Bigger Bug)
|
| (na)
| (Victor5)
| 56
| Champion5
|
| 3
| Master Custom3.5
| 57 58
| Supreme / GrandMaster Custom Concordant
|
| 4
| SemiDivine3
| 59
| Divine3 / HeroDeity3
|
| (na)
| (Evil Underling)
| 60 61
| Evil Overlord Munchkin
|
5 6
| Sidekick Accomplice
| 62 63 (na)
| Hero SuperHero (Anti-Hero)
|
7 8 (na)
| Mortal0 Antemortal0 (Unmortal7)
| 64
| Immortal0
|
9 10
| Myth Paragon3
| 65 66
| Legend Unique / ArchLegend
|
11 12 13 14
| Proto-Lich Aspirant ProtoDracoLich Instantaneous Chaining Wizard
| 67 68 (na) (na) (na)
| Lich Master Lich (DracoLich) (Arch-Lich / Anti-Lich) (DemiDracoLich)
|
| 15
| Putz
| 69
| Pawn
|
16 17 18 19
| Warden Angel5 Fallen Angel5 Serra Angel5
| 70 (na)
| Sentinel (Intermediary)
|
20 21
| Stealth Rogue Overt Rogue
| (na) (na)
| (Stealth Master) (Overt Master)
|
22 23 24 25
| Henchman Minion / Arch-Henchman Giant Robot16 Lex Luthor
| 71 72
| Villain Arch-Villain
|
26 27 28
| Battlelord Combatlord Peacemonger
| 73 (na)
| Warlord (Peacelord)
|
29 30 31 32
| Atheist(-7) X7A Theist7 Theist14
| (na) 74 75 76
| (X(-7)) X7M X7P X14
|
33 34
| Captain (SFB) Admiral (SFB)
| (na)
| (Custom Legendary Officer)
|
| 35
| Charonodaemon5
| (na)
| (Ultrodaemon5)
|
|
| #
| [PC7] Concordant Classes (x1 multiplier)
| #
| [PC7] Concordant Classes (x2 multiplier)
|
36 (na)
| Rakshasa5 (Rakshasa Rukh5)
| (na)
| (Rakshasa Maharajah5)
|
37 38
| Concordant Dabbler Concordant Sampler
| (na)
| (Demigod Sampler)
|
39 40
| Psi∞ (Infinity) Psi∞*100 (Infinity*100)
| (na)
| (none)
|
| 41
| X4A
| (na)
| (X18)
|
| 42
| Baron
| (na) (na)
| (Duke) (ArchDuke)
|
43 44 45 (na) 46
| Rejuvenator Martyr / Rejuvenate-Other Dejuvenator (Self-Destructor) Invigorator / Alljevunator
| (na) (na) (na) (na) (na)
| (Unbreakable) (Afterliver) (Breaker) (Ender) (Vitalizer / Allable / Alliver)
|
| 47
| Concordant Opposer / Outlander / Rilmani
| (na)
| (Intermediary of Pain)
|
48 49
| Exacter0 (X-acter0) Scripter
| (na)
| (G-acter0)
|
| (na)
| (Boss) [MPCs only]
| (na)
| (Big Bad) [MPCs only]
|
| (na)
| (Darkling2)
| 77
| Dark Lord2
|
| (na)
| (Custom Prestige Wizard3)
| 78
| Epic Wizard3
|
| (na)
| (Kami Spirit)
| 79 (na) (na)
| Myojin / Legendary Spirit (Ki-rin) (Tu'en-rin)
|
| (na)
| (Shadow Agent5)
| 80
| Shadow5
|
| 50
| Brain in a Jar / Living Brain
| 81
| Brain in a Box
|
(na) (na)
| (First Tier) (Zeroeth Tier)
| 82
| Second Tier
|
| (na)
| (Deva / Aasimon)
| 83
| Planetar
|
(na) (na)
| (Black Polar Bear) (Bugbear)
| 84
| Blue Bugbear
|
| (na)
| (Sputz)
| 85
| Spawn
|
(na) (na) (na)
| (Acidic Cytoplasm) (Gibbering Mouther) (Black Pudding)
| 86
| Shoggoth
|
|
[PC0] List of Classes
| #
| [PC8] Monster Group Classes
| #
| [PC8] Monster Group Classes
|
| 1
| Angel5
| 37
| Plant0
| | 2
| Animal0
| 38
| Pokemon
| | 3
| Arch-Animal0
| 39
| Polar Bear9
|
| 4
| Astral Construct3
| 40
| Polymorpher
| | 5
| Astral Destruct-3
| 41
| ProtoDracoLich
| | 6
| Astraler3
| 42
| Psi14 (Lycanthrope)
|
| 7
| Block
| 43
| Psi29 (Beholder)
| | 8
| Brass Gnat
| 44
| Quickling0
| | 9
| Carasting
| 45
| Rakshasa5
|
| 10
| Charonodaemon5
| 46
| Rarer3
| | 11
| Companion Mage
| 47
| Rith Awakener (MTG G/R/W)
| | 12
| Cthulhoid Horror5
| 48
| Rixthaxth
|
| 13
| Custom Race
| 49
| Scripter
| | 14
| Dancing Potion Bottle1
| 50
| Serra Angel5
| | 15
| Ethereal Repair60
| 51
| Shapeshifter2
|
| 16
| Faerie
| 52
| Shifter1JG
| | 17
| Falco
| 53
| Sliver
| | 18
| Ghost
| 54
| Smurf
|
| 19
| Giant Robot8
| 55
| Spectre
| | 20
| Githyanki Knight
| 56
| Stuffy Doll16
| | 21
| Golem16
| 57
| Sub-Block
|
| 22
| Gorilla Shaman (Mox Monkey)
| 58
| T-Bear
| | 23
| Gruul Grave-Troll (MTG G/R)
| 59
| Teneb Harvester (MTG B/G/W)
| | 24
| Hag0
| 60
| Theradin
|
| 25
| Internet Troll8
| 61
| Thirteen Letter Horror
| | 26
| Kobold0
| 62
| Troll0
| | 27
| Living Wall
| 63
| Uncommoner3
|
| 28
| Mind Flayer0
| 64
| Uniquer3
| | 29
| Minotaur0
| 65
| Urd0
| | 30
| Nicol Bolas (MTG B/U/R)
| 66
| Vampire5
|
| 31
| Numot Devastator (MTG U/R/W)
| 67
| Vorosh Hunter (MTG B/U/G)
| | 32
| Odessa0
| 68
| Wraith0/7
| | 33
| Ogre0
| 69
| Wyvern1
|
| 34
| Orc0
| 70
| Yuan-Ti / Snake Worshiper
| | 35
| Paragon3
| 71
| Zantriss
| | 36
| Pixie Queen
|
|
|
|
| #
| [PC9] Alternate Group Classes
| #
| [PC9] Alternate Group Classes
|
| 1
| Amulet Destroyer1JG
| 37
| Meat Sword
| | 2
| Anti-Magic-User1
| 38
| Minotaur0
| | 3
| Astral Destruct-3
| 39
| Minulator
|
| 4
| Beast Rider
| 40
| Mixed Freq. Sampler
| | 5
| Biostatistician
| 41
| Orzhov Euthanist (MTG B/W)
| | 6
| Black Hat5
| 42
| Peacemonger
|
| 7
| Block
| 43
| Physicalist
| | 8
| BlockCustom5
| 44
| Physicist
| | 9
| Companion Mage
| 45
| Pioneer (Outland Pioneer)
|
| 10
| Compounder
| 46
| Protector Mage
| | 11
| Conjugator
| 47
| Psi0.01
| | 12
| Cthulhu Investigator5
| 48
| Psi100
|
| 13
| Divine Elf0
| 49
| Psi∞*100 (Infinity*100)
| | 14
| Doomdoctor3
| 50
| Psionic Mystic0/10
| | 15
| Doomshaman3
| 51
| Quickling0
|
| 16
| Dwarven Offender3
| 52
| Rarer3
| | 17
| Engineer
| 53
| Scarlet Chirurgeon
| | 18
| Ethereal Repair60
| 54
| Selesnya Sagittar (MTG G/W)
|
| 19
| Ethereal Shaman60
| 55
| Shadow Elf0
| | 20
| Executioner1 / ArchAssassin1
| 56
| Time Lord13
| | 21
| Ferret
| 57
| Uncommoner3
|
| 22
| Gorilla Shaman (Mox Monkey)
| 58
| Unholy Order of Stars Jerry1
| | 23
| Gruul Grave-Troll (MTG G/R)
| 59
| Uniquer3
| | 24
| Grand Meleer1
| 60
| Urbaneer (Cityneer)
|
| 25
| High SL Sampler
| 61
| Urd0
| | 26
| Hit Man5
| 62
| Witch5
| | 27
| Holy Monk1
| 63
| WWPRP2/3
|
| 28
| Holy Order of Stars Stupid1
|
|
| | 29
| Holy Warrior3
|
|
| | 30
| Illogician-17
|
|
|
| 31
| Inept-2
|
|
| | 32
| Knight of Quantity1
|
|
| | 33
| Knowledgizer3
|
|
|
| 34
| Life Machine
|
|
| | 35
| Life Master1
|
|
| | 36
| Meat Head
|
|
|
|
[PC0] List of Classes
| #
| [PC10] Mini Group Classes
| #
| [PC10] Mini Group Classes
| #
| [PC10] Mini Group Classes
|
| 1
| Ability Score Points
| 37
| Monster Picks
| 73
| Summon DL
| | 2
| Absolute Armor Class
| 38
| Movement Rate
| 74
| Summons
| | 3
| Alignments
| 39
| Number of Attacks
| 75
| To Hit
|
| 4
| Armor Class
| 40
| OtherR
| 76
| Transportation Levels
| | 5
| B Actions
| 41
| Overwrite Progression
| 77
| True Armor Class
| | 6
| BlahR
| 42
| Priest Picks
| 78
| True Damage
|
| 7
| BlahR Evasion
| 43
| Priest Spell Progression
| 79
| True Saves
| | 8
| Capital Immuner
| 44
| Proficiencies
| 80
| True To Hit
| | 9
| Caster Level
| 45
| Psionic Progression
| 81
| True To Hit/Save Penalty
|
| 10
| Chr
| 46
| Psionicist Picks
| 82
| True Turning / True Omens
| | 11
| Con
| 47
| Race Slots
| 83
| Turn Undead
| | 12
| Concordant Spell Progression
| 48
| Research Points
| 84
| Warrior Picks
|
| 13
| Custom Mini9.1
| 49
| Resister
| 85
| Warrior/Rogue Spell Progression
| | 14
| Damage
| 50
| Rogue Abilities
| 86
| Weapon Specialization
| | 15
| Damage Resistance
| 51
| Rogue Picks
| 87
| Wear Locations / Limbs
|
| 16
| Dex
| 52
| Saving Throws
| 88
| Wis
| | 17
| Divisor Saves
| 53
| Set Chr
| 89
| Wizard Picks
| | 18
| Divisor To Hit
| 54
| Set Cml
| 90
| Wizard Spell Progression
|
| 19
| Edition Numbers
| 55
| Set Con
| 91
| XP
| | 20
| GGL Picks
| 56
| Set Damage
|
|
| | 21
| Goodberries
| 57
| Set Dex
|
|
|
| 22
| Group XP
| 58
| Set Hit Points
|
|
| | 23
| Heals
| 59
| Set Int
|
|
| | 24
| Hit Dice / Hit Points
| 60
| Set Str
|
|
|
| 25
| Immuner
| 61
| Set To Hit
|
|
| | 26
| Int
| 62
| Set Wis
|
|
| | 27
| Invisibility Levels
| 63
| Size Class
|
|
|
| 28
| Jobber
| 64
| Slayer
|
|
| | 29
| Kits / Feats
| 65
| Specialty Schools
|
|
| | 30
| Magic Items
| 66
| Specific Immuner
|
|
|
| 31
| Memorization Level
| 67
| Spell Damage
|
|
| | 32
| Meta-Stats
| 68
| Spell Groups
|
|
| | 33
| Mini Custom2
| 69
| Spell Robe
|
|
|
| 34
| Mini Custom5
| 70
| Stat Requirements
|
|
| | 35
| Mini Custom Race
| 71
| Status Immuner
|
|
| | 36
| Money
| 72
| Str
|
|
|
|
[PC0] List of Classes
| #
| [PC11] Mirror Group Classes
|
| 1
| Abettor5 (Anti-Bringer5)
| | 2
| Accomplice
| | 3
| Antemortal0
|
| 4
| Anti-Custom
| | 5
| Dejuvenator
| | 6
| Eeler1
|
| 7
| Fallen Angel5
| | 8
| Leecher1
| | 9
| Loyalist5 / Collaborator5
|
| 10
| Maxulator
| | 11
| Magical Pool Mage
| | 12
| Overt Rogue
|
| 13
| Psi(--2)
| | 14
| Psi(-40)
| | 15
| Psi±2
|
| 16
| Randomizer3
| | 17
| Scarlet Pimpernel / Liberator
| | 18
| Worshiper of the UltraWhite
|
|
| #
| [PC12] Planar Group Classes
|
| 1
| Astral Priest
| | 2
| Baron
| | 3
| Charonodaemon5
|
| 4
| Concordant Opposer / Outlander / Rilmani
| | 5
| Cosmos Priest
| | 6
| Cthulhu Investigator5
|
| 7
| Doomdoctor3
| | 8
| Doomguard3
| | 9
| Doomshaman3
|
| 10
| Halo Priest
| | 11
| Magical Pool Mage
| | 12
| Pioneer (Outland Pioneer)
|
| 13
| Sightseer
| | 14
| Traveller Priest
|
|
| #
| [PC13] Lost Group Classes
|
| 1
| Barney Emissary
| | 2
| Forgotten Lord13
| | 3
| Hermit0
|
| 4
| Ill Omen Master
| | 5
| Planeswalker Artificer
| | 6
| Scarlet Chirurgeon
|
| 7
| Shadowcron
| | 8
| The Hidden
| | 9
| Thirteen Letter Horror
|
| 10
| Time Bandit
| | 11
| Unfinisher3
| | 12
| Wizard of the Coast
|
|
| #
| [PC14] Demigod Group Classes
|
| 1
| Avatar [x1]
| | 2
| Big Game Hunter [x1]
| | 3
| Deified Mortal0 [x1]
|
| 4
| Demigod0 [x3]
| | 5
| Divine Interventioner [x1]
| | 6
| Immortal0 [x2]
|
| 7
| Mortal Hunter [x3]
| | 8
| Planeswalker Artificer [x1]
| | 9
| Small Game Hunter [x1]
|
| 10
| Thirteen Letter Horror [x1]
| | 11
| Vanguard [x1]
| | 12
| Worshiper of the UltraBlack [x1]
|
| 13
| Worshiper of the UltraWhite [x1]
| | 14
| X21 [x3]
|
|
| #
| [PC15] PC Designed Group Classes
|
| 1
| Arch-Mutant
| | 2
| Beater5
| | 3
| Dancing Potion Bottle1
|
| 4
| Disintegrator3
| | 5
| Exponenter
| | 6
| Fortune Teller10
|
| 7
| Remover
| | 8
| Shooter0
|
|
| #
| [PC16] Technology Group Classes
|
| 1
| Admiral (SFB)
| | 2
| Arcane5
| | 3
| Artificer24
|
| 4
| Big Bug [x2]
| | 5
| Brass Gnat
| | 6
| Bug [x2]
|
| 7
| Captain (SFB)
| | 8
| Chemist
| | 9
| Death Grant
|
| 10
| Dejuvenator
| | 11
| Demolitionist
| | 12
| Engineer
|
| 13
| Giant Robot8
| | 14
| Golem16
| | 15
| Internet Troll8
|
| 16
| Invigorator / Alljevunator
| | 17
| Martyr / Rejuvenate-Other
| | 18
| Musketeer/Cannoneer
|
| 19
| Physicist
| | 20
| Psi8
| | 21
| Psi24 (Intelligent Items)
|
| 22
| Rejuvenator
| | 23
| Rocketeer
| | 24
| Stuffy Doll16
|
| 25
| Technologist
| | 26
| Thanatos
| | 27
| Time Lord13
|
| 28
| Tinker1
|
|
[PC0] List of Classes
| #
| [PC17] Joke Group Classes
|
| 1
| Bureaucrat1 / Politician1
| | 2
| Jester1
| | 3
| Jock1
|
| 4
| Pokemon
| | 5
| Smurf
|
|
| #
| [PC18] Futureshifted Group Classes
|
| 1
| Anti-Barbarian100
| | 2
| Astraler3
| | 3
| Concordant Sampler
|
| 4
| Exponenter
| | 5
| Fighter30
| | 6
| Invigorator / Alljevunator
|
| 7
| Magic-User30
| | 8
| Odessa0
| | 9
| Rejuvenator
|
| 10
| Thief30
| | 11
| Unfinisher3
|
|
| #
| [PC19] Random Group Classes
|
| 1
| Builder (Random Warrior #420746)
| | 2
| Choicer (Random Warrior #474063)
| | 3
| Hammerer (Random Warrior #811263)
|
| 4
| Internet Troll8
| | 5
| Internetizer3.5
| | 6
| Lancer (Random Warrior #199267)
|
| 7
| Luckier (Random Rogue #115354)
| | 8
| Minimizer
| | 9
| Pointer (Random Rogue #11829)
|
| 10
| RandomCustom5
| | 11
| Randomizer3
| | 12
| Tougher (Random Wizard #231172)
|
| 13
| Unfinisher3
| | 14
| Wild Mage2
|
|
| #
| [PC20] Concordant Mini Classes
|
| 1
| Epic Feats
| | 2
| Infinite Armor Class
| | 3
| Infinite Hit Points
|
| 4
| Luck
| | 5
| Segments per Round
|
|
| #
| [PC22] Archetype Classes
|
| 1
| Carasting
| | 2
| Changecat
| | 3
| Death Grant
|
| 4
| Falco
| | 5
| Halo
| | 6
| Hiyah
|
| 7
| Laitos
| | 8
| Leech
| | 9
| Lex Luthor
|
| 10
| Nikki
| | 11
| ORLY Owl
| | 12
| Ozla
|
| 13
| Plator
| | 14
| Ponnet
| | 15
| Putz
|
| 16
| Rixthaxth
| | 17
| Shadowcron
| | 18
| Shastack
|
| 19
| T-Bear
| | 20
| Thanatos
| | 21
| Theradin
|
| 22
| Zantriss
|
|
| #
| [PC30] Demigod Mini Classes
|
| 1
| Multiplier
| | 2
| Tiny DemiGod Sampler
|
|
| #
| [PC80] Internet Group Classes
|
| 1
| Internet Troll8
| | 2
| Internetizer3.5
|
|
| #
| [PC220] Originator Mini Classes
|
| 1
| Brown Originator Mini
| | 2
| Player Picks
|
|
| #
| [PC-1] Non-Combatant Group Classes
|
| 1
| Smurf
|
|
| #
| [PC-1] Robot Controlled Group Classes
|
| 1
| Bureaucrat1 / Politician1
|
|
| #
| [PC-4] Overt Group Classes
|
| 1
| Cascade Rammer / Dragon Cleaver
| | 2
| Mob Instigator1
| | 3
| Psi1200C
|
|
| #
| [PC-15] NPC Designed Group Classes
|
| 1
| High Psionicist
|
|
[PC1] Warrior Group Classes
All Warrior Classes
| Level 1: May use shields as both a shield and as a weapon at the same time if the character's highest level is in Warrior group.
| | Level 1: Gain "Bash". 1P: Do 1 attack, if you hit do normal damage and target is stunned for 1d4 segments (save).
| | Level 1: Exceptional Strength and Constitution.
| | Level 1: Can specialize in weapons.
| | Level 1: #Attacks = level if creatures being fought are less than 1 HD.
| | Level 3: Gain "Dirt Kick". 1P: Do 1 kick attack, if you hit do normal damage and target is blind for 1d10 segments (save).
| | Level 5: Gain "Whirl". 1P: Do 1 attack on every target within 10'r (one group usually).
| | Level 7: Gain "Windpipe". 1P: Do 1 attack, if you hit do no damage and target is stunned for 1d6 segments (save /segment).
| | Level 9: Gain "Impale". 1P: Do 1 attack per weapon you are wielding (+1 more attack with your primary hand if you are hasted).
| | Impale hit = 20-(your level), regardless of target's AC. Apply no modifiers to this roll except the weapon's magical plusses.
| | Impale dmg = (avg dmg of the weapon with no modifiers except it's own magical plusses)*(your Warrior level).
| | Level 9: Name Level: Attracts up to 100 followers (0-level men-at-arms). Dividing the warrior's XP by 1000 is a good indication of how many (maximum) followers he could have at any one time.
| | Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold, and spends at least half of his time there (6 months per year).
|
|
2nd Edition Warriors (from HLC2 book)
| Level 10: Bravery: You gain an additional save vs. charm effects (even if the original effect has no save).
| | Level 11: Adaptation: You do not suffer combat penalties due to being in an unusual environment.
| | Level 12: All-Around Attack: 1P: Deal (CL/2)d8 base damage to all creatures within 5' (apply Str, weapon, and magical bonuses as if you were doing a weapon strike). This strike is resisted using IR (InnateR), not WR, and ignores blah-skins.
| | Level 13: Frighten/Challenge: 1M: Cause fear or taunt one group of creatures (save).
| | Level 14: Captivate: 1M: Suggestion (as spell) (save)
| | Level 15: Inner Focus: 1M: +2 (or a set score of CL+3) to Str, Dex, or Con, -2 to the other two (maintained effect).
| | Level 16: Signature Item: Pick one item you own. It cannot be dispelled, twisted, picked, or fail an item save.
| | Level 17: Signature Mount: You gain a familiar which must be a mount. You may instead combine the Signature Item and Signature Mount abilities to have an "Intelligent Magic/Psionic Item" familiar (assuming the item is intelligent).
| | Level 18: Sense Danger: 1M, 1/turn: You know if you are about to be ambushed. You know whether a creature is ready for combat. You know if you are about to be backstabbed. You know if there is something invisible/hidden nearby. Lasts for 1r.
| | Level 19: Death Blow: 1P: Make one attack against one target. That attack has "save or be slain".
| | Level 20: Hardiness: 1M, may borrow from the future: Delay one special effect from affecting you for (CL-10) rounds. When you do suffer the effect, you get no saving throw. You may not have more than Hardiness running at a time.
| | Level 21: Breech Immunity: Add +(CL-20) to what weapon you are considered to hit. You don't actually get a bonus to hit.
| | Level 22: Extra Followers: +2d6 followers. +2d6 more followers every 5 levels hereafter.
| | Level 23: Intimidation: 1M: Area effect: Lose Morale (no save). Has no effect on creatures who can't possibly lose morale.
| | Level 24: Can use scrolls and magic items specifically designed for another class.
| | Level 25: If you have a Wizard progression, can write Wizard scrolls. If you have a Priest progression, can write Priest scrolls.
| | Level 26: Considered a Wizard/Priest of CL=9 for using items specifically requiring those classes (e.g. Sphere/Annihilation).
| | Level 27: Immune to disease, lycanthropy, mummy rot.
|
|
[PC1] Warrior Group Classes
Admiral (SFB)
| Level
| KXP
| Captain [LO] 123 45 [1]
|
| 1
| 0
| 1-- -- [-]
| | 2
| 6
| 2-- -- [-]
| | 3
| 12
| 21- -- [-]
|
| 4
| 24
| 22- -- [-]
| | 5
| 48
| 32- -- [-]
| | 6
| 96
| 321 -- [-]
|
| 7
| 192
| 322 -- [-]
| | 8
| 384
| 332 -- [-]
| | 9
| 768
| 332 1- [-]
|
| 10
| 1536
| 332 2- [-]
| | 11
| 3000
| 333 2- [-]
| | 12
| 3360
| 333 21 [-]
|
| 13
| 3720
| 333 22 [-]
| | 14
| 4080
| 333 32 [-]
| | 15
| 4440
| 333 33 [-]
|
| 16
| 4800
| 433 33 [-]
| | 17
| 5160
| 443 33 [-]
| | 18
| 5520
| 444 33 [-]
|
| 19
| 5880
| 444 43 [-]
| | 20
| 6240
| 444 44 [-]
| | 21
| 6600
| 544 44 [-]
|
| 22
| 6960
| 554 44 [-]
| | 23
| 7320
| 555 44 [-]
| | 24
| 7680
| 555 54 [-]
|
| 25
| 8040
| 555 55 [-]
| | 26
| 8400
| 555 55 [1]
| | 27
| 8760
| 555 55 [2]
|
| 28
| 9120
| 555 55 [3]
| | 29
| 9480
| 555 55 [4]
| | 30
| 9840
| 555 55 [5]
|
| 31
| 10200
| 655 55 [5]
| | 32
| 10560
| 665 55 [5]
| | 33
| 10920
| 666 55 [5]
|
| 34
| 11280
| 666 65 [5]
| | 35
| 11640
| 666 66 [5]
| | 36
| 12000
| 666 66 [6]
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
| | +3
| 6 4 5 4 3 2 2 1
|
| +5
| 8 5 7 6 4 3 3 2
| | +6
| 8 6 7 7 5 4 3 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +11
| 12 10 11 12 9 6 5 4
| | +12
| 13 11 12 13 10 7 6 4
|
| +14
| 14 12 13 14 11 8 6 5
| | +15
| 14 12 14 14 11 8 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
| +18
| 15 14 14 14 13 10 8 6
| | +20
| 15 14 15 15 14 11 9 7
| | +21
| 15 14 15 15 14 11 9 7
|
| +23
| 15 14 15 15 15 12 10 8
| | +24
| 15 15 15 15 15 13 10 8
| | +26
| 16 15 15 15 15 14 11 9
|
|
| Requisites:
| Str 8, Dex 8, Con 13, Int 17, Wis 15, Chr 18
| | Alignment:
| any
| | HD/level:
| d12
| | Weapon Prof.:
| 7+level
| | To Hit Table:
| 1½xWar
| | Save Table:
| 1½xWar
| | Reference:
| SFB {Planeshifted Captain}
| | Groups:
| Warrior, Concordant (x1), Technology
|
|
| See next page for spells. Can cast Legendary Officer spells (of 20 Captain Points) starting at level 26. For now, you can think of these as 1st level x2 Concordant spells, and I have listed them as such.
| | Some of these abilities don't do much unless you have another class. For example, several deal with your summons, to use them you need a way of summoning something.
| | This class (of course) gets "All Warrior" abilities, such as the ability to weapon specialize (as a Warrior).
|
|
[PC1] Warrior Group Classes
Amulet Destroyer1JG
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.25
| 2-- --- ---
| | 3
| 4.5
| 3-- --- ---
|
| 4
| 9
| 41- --- ---
| | 5
| 18
| 421 --- ---
| | 6
| 36
| 432 --- ---
|
| 7
| 72
| 433 1-- ---
| | 8
| 144
| 443 21- ---
| | 9
| 288
| 444 22- ---
|
| 10
| 576
| 444 221 ---
| | 11
| 1076
| 444 332 ---
| | 12
| 1576
| 444 443 ---
|
| 13
| 2076
| 444 444 ---
| | 14
| 2576
| 544 444 1--
| | 15
| 3076
| 554 444 2--
|
| 16
| 3576
| 555 444 3--
| | 17
| 4076
| 555 544 4--
| | 18
| 4576
| 555 554 41-
|
| 19
| 5076
| 555 555 42-
| | 20
| 5576
| 555 555 53-
| | 21
| 6076
| 555 555 54-
|
| 22
| 6576
| 555 555 55-
| | 23
| 7076
| 655 555 551
| | 24
| 7576
| 665 555 552
|
| 25
| 8076
| 666 555 553
| | 26
| 8576
| 666 655 554
| | 27
| 9076
| 666 665 555
|
| 28
| 9576
| 666 666 555
| | 29
| 10076
| 666 666 655
| | 30
| 10576
| 666 666 665
|
| 31
| 11076
| 666 666 666
| | 32
| 11576
| 777 666 666
| | 33
| 12076
| 777 777 666
|
| 34
| 12576
| 777 777 777
| | 35
| 13076
| 888 777 777
| | 36
| 13576
| 888 888 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +1
| 4 8 5 4 7 0 1 2
| | +2
| 4 8 6 4 7 1 2 2
|
| +3
| 5 9 7 5 8 2 3 3
| | +4
| 5 10 7 5 9 2 3 4
| | +5
| 6 10 8 6 9 3 4 5
|
| +6
| 6 11 8 6 10 3 4 5
| | +7
| 7 12 9 7 11 4 5 6
| | +8
| 7 12 9 8 11 4 5 7
|
| +9
| 8 13 10 8 12 5 6 8
| | +10
| 8 13 11 9 12 6 7 8
| | +11
| 9 14 11 10 13 6 7 9
|
| +12
| 9 14 12 10 13 7 8 10
| | +13
| 10 15 13 11 14 8 9 11
| | +14
| 10 15 13 11 15 8 9 11
|
| +15
| 11 16 13 12 15 9 10 12
| | +16
| 11 16 14 12 15 9 10 13
| | +17
| 12 16 14 13 16 10 11 14
|
|
| Requisites:
| Str 16
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 1+level/2
| | To Hit Table:
| War
| | Save Table:
| 1½xWiz
| | Reference:
| DM {Planeshifted Amulet Maker1JG}
| | Groups:
| Warrior, Wizard, Alternate
| |
|
|
|
| Level 1: Irreducible Pick Pockets LVL*5% (not shifted by target's HD/Level)
| | Level 1: 0, 1 attack: Destroy a magic item.
| | Level 1: 1P: Dispel a spell/psionic effect.
| | Level 1: Your Personality Score = Con+Int+Wis+Chr+2*LVL.
| | Level 1: +LVL distributed among AC, TH, or dmg.
| | Level 2: 1M, heavy concentration (lose 1M each round): Lockdown E actions.
| | Level 18: Immune to the effects of ego from any item of your multiplier or less.
|
|
[PC1] Warrior Group Classes
Animal0
| Level
| KXP
| War/Ani 123 456
|
| 1
| 0.5 (owe)
| *-- ---
| | 2
| 1
| 1-- ---
| | 3
| 2
| 2-- ---
|
| 4
| 4
| 21- ---
| | 5
| 8
| 31- ---
| | 6
| 16
| 32- ---
|
| 7
| 30
| 321 ---
| | 8
| 60
| 331 ---
| | 9
| 120
| 332 ---
|
| 10
| 220
| 332 1--
| | 11
| 320
| 333 1--
| | 12
| 420
| 333 2--
|
| 13
| 520
| 333 21-
| | 14
| 620
| 333 31-
| | 15
| 720
| 333 32-
|
| 16
| 820
| 433 321
| | 17
| 920
| 443 331
| | 18
| 1020
| 444 332
|
| 19
| 1120
| 444 432
| | 20
| 1220
| 444 443
| | 21
| 1320
| 444 444
|
| 22
| 1420
| 554 444
| | 23
| 1520
| 555 444
| | 24
| 1620
| 555 544
|
| 25
| 1720
| 555 554
| | 26
| 1820
| 555 555
| | 27
| 1920
| 665 555
|
| 28
| 2020
| 666 555
| | 29
| 2120
| 666 655
| | 30
| 2220
| 666 665
|
| 31
| 2320
| 666 666
| | 32
| 2420
| 776 666
| | 33
| 2520
| 777 666
|
| 34
| 2620
| 777 766
| | 35
| 2720
| 777 776
| | 36
| 2820
| 777 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 10 9 8 5 6 2 1 0
| | +1
| 10 9 8 6 6 2 1 0
| | +1
| 10 9 8 6 7 3 2 0
|
| +2
| 12 11 10 8 9 3 2 1
| | +3
| 12 11 10 9 9 4 2 1
| | +3
| 12 11 10 9 10 4 3 1
|
| +3
| 14 13 12 11 12 5 3 2
| | +4
| 14 13 12 12 12 5 4 2
| | +5
| 14 13 13 12 12 6 4 2
|
| +5
| 16 15 14 14 15 6 4 3
| | +5
| 16 15 15 14 15 7 5 3
| | +6
| 16 15 15 15 15 7 5 3
|
| +7
| 16 15 15 15 15 7 5 3
| | +7
| 16 15 15 15 15 7 5 3
| | +7
| 16 15 15 15 15 7 5 3
|
| +8
| 16 15 15 15 15 7 5 3
| | +9
| 16 15 15 15 15 7 5 3
| | +9
| 16 15 15 15 15 7 5 3
|
|
| Requisites:
| Str 13
| | Alignment:
| any
| | HD/level:
| & d4
| | Weapon Prof.:
| & 2+level/3
| | To Hit Table:
| CTD0
| | Save Table:
| Half0
| | Reference:
| DM
| | Groups:
| Monster, Warrior
| |
|
|
|
| Can cast Warrior spells, or Priest Animal sphere spells. At level 1 can cast one 1st level Priest Animal spell.
| | Level 4 ¶: Can use Psi14 minors as if they were 2nd level spells.
| | Level 10 ¶: Can use Psi14 majors as if they were 4th level spells.
| | Level 16 ¶: Can use Psi14 grands as if they were 6th level spells.
| |
| | New Animal spells for Animal0 class:
| | Animal Grove (all SL's): [x1 Special] All Animals in the room get +SL rhp (this cures them that amount when you cast the spell)
| | Animal Horde (SL=3): This uses up the spell slot completely while running. You have +1 summon slot only for Animals. This may be picked more than once.
| | Selective Animal Summoning N (all SL's): Summon a DL=SL Animal, you can pick it off the chart directly.
|
|
[PC1] Warrior Group Classes
Anti-Barbarian100
| Level
| KXP
| Warrior 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 6
| 2-- --- ---
| | 3
| 12
| 21- --- ---
|
| 4
| 24
| 32- --- ---
| | 5
| 48
| 421 --- ---
| | 6
| 80
| 422 --- ---
|
| 7
| 150
| 432 1-- ---
| | 8
| 275
| 433 2-- ---
| | 9
| 500
| 433 21- ---
|
| 10
| 1000
| 443 22- ---
| | 11
| 1500
| 444 33- ---
| | 12
| 2000
| 444 441 ---
|
| 13
| 2500
| 555 442 ---
| | 14
| 3000
| 555 442 1--
| | 15
| 3500
| 555 552 1--
|
| 16
| 4000
| 555 553 21-
| | 17
| 4500
| 555 553 32-
| | 18
| 5000
| 555 553 321
|
| 19
| 5500
| 555 553 331
| | 20
| 6000
| 555 554 332
| | 21
| 6500
| 555 554 442
|
| 22
| 7000
| 555 555 443
| | 23
| 7500
| 555 555 553
| | 24
| 8000
| 555 555 554
|
| 25
| 8500
| 555 555 555
| | 26
| 9000
| 666 655 555
| | 27
| 9500
| 666 666 655
|
| 28
| 10000
| 666 666 666
| | 29
| 10500
| 777 766 666
| | 30
| 11000
| 777 777 766
|
| 31
| 11500
| 777 777 777
| | 32
| 12000
| 888 877 777
| | 33
| 12500
| 888 888 877
|
| 34
| 13000
| 888 888 888
| | 35
| 13500
| 999 988 888
| | 36
| 14000
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 20 10 15 5 5 5 5 0
| | +10
| 25 10 20 10 5 5 5 0
| | +20
| 25 15 20 15 10 10 10 5
|
| +30
| 30 20 25 20 15 10 10 5
| | +40
| 35 25 30 25 20 15 10 5
| | +50
| 40 25 35 30 20 15 15 10
|
| +60
| 40 30 35 35 25 20 15 10
| | +70
| 45 35 40 40 30 20 20 10
| | +80
| 50 40 45 45 35 25 20 15
|
| +90
| 55 40 50 50 35 25 20 15
| | +100
| 55 45 50 55 40 30 25 15
| | +110
| 60 50 55 60 45 30 25 20
|
| +120
| 65 55 60 65 50 35 30 20
| | +130
| 70 55 65 70 50 35 30 20
| | +140
| 70 60 65 70 55 40 30 25
|
| +150
| 70 60 70 70 55 40 35 25
| | +160
| 70 65 70 70 60 45 35 25
| | +170
| 75 65 70 70 60 45 40 30
|
|
| Requisites:
| Str 100, Con 50, Class Slots 3
| | Alignment:
| any
| | HD/level:
| & d100 (no Con bonus)
| | Weapon Prof.:
| & level*10
| | To Hit Table:
| War*10 (see note)
| | Save Table:
| War*5 (see note)
| | Reference:
| DM
| | Groups:
| Warrior, Futureshifted
| |
|
|
|
| Gets no stat bonuses from any ability score. This affects your entire character, even class abilities outside of Anti-Barbarian100. No effect will allow you to gain a stat bonus from any ability score (adding "Exc Str" doesn't work, the "Auto-Str" weapon flag doesn't work, etc.). This also affects stat bonuses to spell/psi progressions. Note you do not get stat penalties either, if your stat is low.
| | The "To Hit" of "Mon*10" means to read the Monster table at your level, and multiply the result by 10 (this is different from "10xMon", where you multiply your level by 10 before reading). Similarly Saves of "War*5" means to multiply the result of Warrior by 5 (not the level). The correct values are given in the TH/Saves table above.
| | Uses the "Barbarian" line for number of attacks.
| | Level 1 ¶: Rolls 1d100 to hit and for saves. Automatically hits (succeeds) on a natural 90-100. Automatically misses on a 01-09. Critical ranges for weapons are 4 times listed values (so 20+/x2 becomes 80+/x2, and 16+/x4 becomes 64+/x4). DM Note: When rolling to hit, I recommend you roll d10's (for the first digit) first, as most likely you either hit by a lot or missed by a lot.
| | Level 1 ¶: Rolls 1d100-40 for ability score, proficiency and skill checks.
| | Level 1 ¶: You may have up to LVL+2 instances of Weapon Specialization for each weapon, where each instance gives 3 half-plusses in the weapon. (e.g. at level 1 you can be Triple Specialized in Long Sword, giving +0/+9 TH/dmg).
| | Level 1 ¶: You are not limited to LVL when purchasing the Weapon Proficiency "Weapon Mastery"; you have no limit at all.
| | Level 3: You may cast Psi9 powers as if they were Warrior spells. Minor is SL=2, Major is SL=5, Grand is SL=8, and Super is SL=11. You do not have Psi9 "tracks"; the spell slot covers the cost.
|
|
[PC1] Warrior Group Classes
Anti-Paladin1
| Level
| KXP
| Priest 123 4
|
| 1
| 0
| --- -
| | 2
| 1.625
| --- -
| | 3
| 3.25
| --- -
|
| 4
| 6.5
| --- -
| | 5
| 13
| --- -
| | 6
| 26
| 1-- -
|
| 7
| 52
| 2-- -
| | 8
| 104
| 21- -
| | 9
| 208
| 22- -
|
| 10
| 416
| 221 -
| | 11
| 832
| 222 -
| | 12
| 1664
| 222 1
|
| 13
| 2100
| 222 2
| | 14
| 2500
| 322 2
| | 15
| 2900
| 332 2
|
| 16
| 3300
| 333 2
| | 17
| 3700
| 333 3
| | 18
| 4100
| 433 3
|
| 19
| 4500
| 443 3
| | 20
| 4900
| 444 3
| | 21
| 5300
| 444 4
|
| 22
| 5700
| 544 4
| | 23
| 6100
| 554 4
| | 24
| 6500
| 555 4
|
| 25
| 6900
| 555 5
| | 26
| 7300
| 655 5
| | 27
| 7700
| 665 5
|
| 28
| 8100
| 666 5
| | 29
| 8500
| 666 6
| | 30
| 8900
| 666 6
|
| 31
| 9300
| 666 6
| | 32
| 9700
| 666 6
| | 33
| 10100
| 666 6
|
| 34
| 10500
| 666 6
| | 35
| 10900
| 666 6
| | 36
| 11300
| 666 6
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 12, Dex 6, Con 10, Int 10, Wis 12
| | Alignment:
| any E
| | HD/level:
| 2d8-1
| | Weapon Prof.:
| 5+level
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| BoD2
| | Groups:
| Warrior
| |
|
|
|
| Level 1: +level Cml or -level Cml (your choice, you may switch sign during a reset).
| | Level 1: +2 to hit with all weapons.
| | Level 1: +2 saving throws.
| | Level 1: Immunity to disease.
| | Level 1: 1M, 1/d: Cause 2*level hp damage by touch (no save) or cure same amount to self.
| | Level 1: Protection from Good cont.
| | Level 1: Backstab x(level/9+2), round down.
| | Level 1: Poison Use proficiency.
| | Level 1: Control Undead as if a Cleric 2 levels lower.
| | Level 3: Attract undead followers.
| | Level 4: Summon Warhorse: usually a demonic beast or a Nightmare.
| | Level 6: Begins getting Cleric spells.
|
|
[PC1] Warrior Group Classes
Arcane Archer3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 10
| (none)
| | 3
| 30
| (none)
|
| 4
| 60
| (none)
| | 5
| 100
| (none)
| | 6
| 150
| (none)
|
| 7
| 210
| (none)
| | 8
| 280
| (none)
| | 9
| 360
| (none)
|
| 10
| 450
| (none)
| | 11
| 550
| (none)
| | 12
| 660
| (none)
|
| 13
| 780
| (none)
| | 14
| 910
| (none)
| | 15
| 1050
| (none)
|
| 16
| 1200
| (none)
| | 17
| 1360
| (none)
| | 18
| 1530
| (none)
|
| 19
| 1710
| (none)
| | 20
| 1900
| (none)
| | 21
| 2100
| (none)
|
| 22
| 2310
| (none)
| | 23
| 2530
| (none)
| | 24
| 2760
| (none)
|
| 25
| 3000
| (none)
| | 26
| 3250
| (none)
| | 27
| 3510
| (none)
|
| 28
| 3780
| (none)
| | 29
| 4060
| (none)
| | 30
| 4350
| (none)
|
| 31
| 4650
| (none)
| | 32
| 4960
| (none)
| | 33
| 5280
| (none)
|
| 34
| 5610
| (none)
| | 35
| 5950
| (none)
| | 36
| 6300
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +2
| 5 2 4 2 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
|
| +4
| 6 4 5 4 3 2 2 1
| | +5
| 7 5 6 5 4 3 2 1
| | +6
| 8 5 7 6 4 3 3 2
|
| +7
| 8 6 7 7 5 4 3 2
| | +8
| 9 7 8 8 6 4 4 2
| | +9
| 10 8 9 9 7 5 4 3
|
| +10
| 11 8 10 10 7 5 4 3
| | +11
| 11 9 10 11 8 6 5 3
| | +12
| 12 10 11 12 9 6 5 4
|
| +13
| 13 11 12 13 10 7 6 4
| | +14
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 13 14 11 8 6 5
|
| +16
| 14 12 14 14 11 8 7 5
| | +17
| 14 13 14 14 12 9 7 5
| | +18
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Dex 0, Warrior 3, Wizard 1
| | Alignment:
| Any
| | HD/level:
| d8
| | Weapon Prof.:
| 0+level
| | To Hit Table:
| +level
| | Save Table:
| War
| | Reference:
| DMG3-28
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Every arrow you shoot may over-write it's bonus (if any) with a +1/+1 bonus.
| | Level 2: You may place spell effects that you can cast on an arrow; the effect is delivered when the arrow hits. The arrow must be used within 1 turn of placing it on the arrow or the effect is lost.
| | Level 3: Every arrow you shoot may over-write it's bonus (if any) with a +2/+2 bonus.
| | Level 4: Seeker Arrow: 0, 1/d: An arrow you shoot can move around corners to strike a known enemy.
| | Level 5: Every arrow you shoot may over-write it's bonus (if any) with a +3/+3 bonus.
| | Level 6: Phase Arrow: 0, 1/d: Can shoot an arrow through solid objects.
| | Level 7: Every arrow you shoot may over-write it's bonus (if any) with a +4/+4 bonus.
| | Level 8: Hail of Arrows: 1P, 1/d: Fire CL arrows, max 1 per target.
| | Level 9: Every arrow you shoot may over-write it's bonus (if any) with a +5/+5 bonus.
| | Level 10: Arrow of Death: Can have a single arrow which will slay (Fortitude save vs. 20) a target.
|
|
[PC1] Warrior Group Classes
Arch-Animal0
| Level
| KXP
| War/Ani 123 456 789
|
| 1
| 1 (owe)
| 1-- --- ---
| | 2
| 2
| 2-- --- ---
| | 3
| 4
| 21- --- ---
|
| 4
| 8
| 31- --- ---
| | 5
| 16
| 321 --- ---
| | 6
| 32
| 331 --- ---
|
| 7
| 60
| 332 1-- ---
| | 8
| 120
| 333 1-- ---
| | 9
| 240
| 333 21- ---
|
| 10
| 440
| 333 31- ---
| | 11
| 640
| 433 321 ---
| | 12
| 840
| 443 331 ---
|
| 13
| 1040
| 444 332 ---
| | 14
| 1240
| 444 432 ---
| | 15
| 1440
| 444 443 1--
|
| 16
| 1640
| 444 444 1--
| | 17
| 1840
| 554 444 1--
| | 18
| 2040
| 555 444 21-
|
| 19
| 2240
| 555 544 21-
| | 20
| 2440
| 555 554 22-
| | 21
| 2640
| 555 555 32-
|
| 22
| 2840
| 665 555 33-
| | 23
| 3040
| 666 555 43-
| | 24
| 3240
| 666 655 44-
|
| 25
| 3440
| 666 665 54-
| | 26
| 3640
| 666 666 55-
| | 27
| 3840
| 776 666 551
|
| 28
| 4040
| 777 666 552
| | 29
| 4240
| 777 766 553
| | 30
| 4440
| 777 776 554
|
| 31
| 4640
| 777 777 555
| | 32
| 4840
| 777 777 655
| | 33
| 5040
| 777 777 665
|
| 34
| 5240
| 777 777 666
| | 35
| 5440
| 777 777 766
| | 36
| 5640
| 777 777 776
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +2
| 1 1 1 1 1 1 1 1
| | +4
| 2 2 2 2 2 2 2 2
| | +6
| 3 3 3 3 3 3 3 3
|
| +8
| 4 4 4 4 4 4 4 4
| | +10
| 5 5 5 5 5 5 5 5
| | +12
| 6 6 6 6 6 6 6 6
|
| +14
| 7 7 7 7 7 7 7 7
| | +16
| 8 8 8 8 8 8 8 8
| | +18
| 9 9 9 9 9 9 9 9
|
| +20
| 10 10 10 10 10 10 10 10
| | +22
| 11 11 11 11 11 11 11 11
| | +24
| 12 12 12 12 12 12 12 12
|
| +26
| 13 13 13 13 13 13 13 13
| | +28
| 14 14 14 14 14 14 14 14
| | +30
| 15 15 15 15 15 15 15 15
|
| +32
| 16 16 16 16 16 16 16 16
| | +34
| 17 17 17 17 17 17 17 17
| | +36
| 18 18 18 18 18 18 18 18
|
|
| Requisites:
| Str 16
| | Alignment:
| any
| | HD/level:
| & d8
| | Weapon Prof.:
| & 3+level/2
| | To Hit Table:
| 2xMon
| | Save Table:
| Half0
| | Reference:
| DM
| | Groups:
| Monster, Warrior
| |
|
|
|
| Can cast Warrior spells, or Priest Animal sphere spells.
| | Can have LVL summon slots in Animals instead of the usual 1 summon slot.
| | Level 1 ¶: Can use Psi14 minors as if they were 1st level spells.
| | Level 5 ¶: Can use Psi14 majors as if they were 3rd level spells.
| | Level 9 ¶: Can use Psi14 grands as if they were 5th level spells.
| | Level 15 ¶: Can use Psi14 supers as if they were 7th level spells.
| |
| | New Animal spells for Animal0 class:
| | Animal Grove (all SL's): [x1 Special] All Animals in the room get +SL rhp (this cures them that amount when you cast the spell)
| | Animal Horde (SL=3): This uses up the spell slot completely while running. You have +1 summon slot only for Animals. This may be picked more than once.
| | Selective Animal Summoning N (all SL's): Summon a DL=SL Animal, you can pick it off the chart directly.
|
|
[PC1] Warrior Group Classes
Arch-Archer1
| Level
| KXP
| Spells
|
| 1
| 7.5
| (none)
| | 2
| 20
| (none)
| | 3
| 40
| (none)
|
| 4
| 60
| (none)
| | 5
| 80
| (none)
| | 6
| 120
| (none)
|
| 7
| 240
| (none)
| | 8
| 480
| (none)
| | 9
| 960
| (none)
|
| 10
| 1440
| (none)
| | 11
| 1920
| (none)
| | 12
| 2400
| (none)
|
| 13
| 2880
| (none)
| | 14
| 3360
| (none)
| | 15
| 3840
| (none)
|
| 16
| 4320
| (none)
| | 17
| 4800
| (none)
| | 18
| 5280
| (none)
|
| 19
| 5760
| (none)
| | 20
| 6240
| (none)
| | 21
| 6720
| (none)
|
| 22
| 7200
| (none)
| | 23
| 7680
| (none)
| | 24
| 8160
| (none)
|
| 25
| 8640
| (none)
| | 26
| 9120
| (none)
| | 27
| 9600
| (none)
|
| 28
| 10080
| (none)
| | 29
| 10560
| (none)
| | 30
| 11040
| (none)
|
| 31
| 11520
| (none)
| | 32
| 12000
| (none)
| | 33
| 12480
| (none)
|
| 34
| 12960
| (none)
| | 35
| 13440
| (none)
| | 36
| 13920
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
| | +5
| 6 4 5 4 3 2 2 1
|
| +7
| 8 5 7 6 4 3 3 2
| | +9
| 8 6 7 7 5 4 3 2
| | +11
| 10 8 9 9 7 5 4 3
|
| +13
| 11 8 10 10 7 5 4 3
| | +15
| 12 10 11 12 9 6 5 4
| | +17
| 13 11 12 13 10 7 6 4
|
| +19
| 14 12 13 14 11 8 6 5
| | +21
| 14 12 14 14 11 8 7 5
| | +23
| 15 13 14 14 12 9 8 6
|
| +25
| 15 14 14 14 13 10 8 6
| | +27
| 15 14 15 15 14 11 9 7
| | +29
| 15 14 15 15 14 11 9 7
|
| +31
| 15 14 15 15 15 12 10 8
| | +33
| 15 15 15 15 15 13 10 8
| | +35
| 16 15 15 15 15 14 11 9
|
|
| Requisites:
| Str 16, Dex 24, Con 10, Int 15, Wis 7, Chr 7
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 5+level
| | To Hit Table:
| 2xWar
| | Save Table:
| 1½xWar
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Uses the "Barb1" line for specialization.
| | Level 1: True Point Blank: If within 5' per level, double ALL of the damage for the arrow (including bonuses).
| | Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
| | Level 1: No penalty for called shots with missile weapons.
| | Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| | Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| | Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| | Level 9: Full Str bonus with missile weapons that are listed as "½Str".
| | Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| | Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| | Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
|
|
[PC1] Warrior Group Classes
Arch-Daggerer0
| Level
| KXP
| Druid Wizard 123 12
|
| 1
| 5
| --- --
| | 2
| 10
| --- --
| | 3
| 20
| --- --
|
| 4
| 40
| --- --
| | 5
| 60
| --- --
| | 6
| 80
| --- --
|
| 7
| 120
| --- --
| | 8
| 240
| 1-- --
| | 9
| 480
| 1-- 1-
|
| 10
| 960
| 2-- 1-
| | 11
| 1440
| 2-- 2-
| | 12
| 1920
| 21- 2-
|
| 13
| 2400
| 21- 21
| | 14
| 2880
| 22- 21
| | 15
| 3360
| 22- 22
|
| 16
| 3840
| 221 22
| | 17
| 4320
| 222 22
| | 18
| 4800
| 322 22
|
| 19
| 5280
| 322 32
| | 20
| 5760
| 332 32
| | 21
| 6240
| 332 32
|
| 22
| 6720
| 333 33
| | 23
| 7200
| 333 33
| | 24
| 7680
| 433 33
|
| 25
| 8160
| 433 33
| | 26
| 8640
| 443 43
| | 27
| 9120
| 443 43
|
| 28
| 9600
| 444 43
| | 29
| 10080
| 444 44
| | 30
| 10560
| 544 44
|
| 31
| 11040
| 544 44
| | 32
| 11520
| 554 44
| | 33
| 12000
| 555 54
|
| 34
| 12480
| 655 54
| | 35
| 12960
| 665 54
| | 36
| 13440
| 666 55
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
| | +5
| 6 4 5 4 3 2 2 1
|
| +7
| 8 5 7 6 4 3 3 2
| | +9
| 8 6 7 7 5 4 3 2
| | +11
| 10 8 9 9 7 5 4 3
|
| +13
| 11 8 10 10 7 5 4 3
| | +15
| 12 10 11 12 9 6 5 4
| | +17
| 13 11 12 13 10 7 6 4
|
| +19
| 14 12 13 14 11 8 6 5
| | +21
| 14 12 14 14 11 8 7 5
| | +23
| 15 13 14 14 12 9 8 6
|
| +25
| 15 14 14 14 13 10 8 6
| | +27
| 15 14 15 15 14 11 9 7
| | +29
| 15 14 15 15 14 11 9 7
|
| +31
| 15 14 15 15 15 12 10 8
| | +33
| 15 15 15 15 15 13 10 8
| | +35
| 16 15 15 15 15 14 11 9
|
|
| Requisites:
| Str 19, Dex 24, Con 9, Int 13, Wis 6, Chr 6
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 4+level
| | To Hit Table:
| 2xWar
| | Save Table:
| 1½xWar
| | Reference:
| DM {Planeshifted Arch-Archer1}
| | Groups:
| Warrior
| |
|
|
|
| Can use only Daggers for weapons.
| | Number of attacks with missile Daggers = LVL+3. Number of attacks with melee Daggers = (LVL+2)/2.
| | Long Daggers are free for you. They do 1d6 dmg, and critical on 19+/x3. You can still buy other types of Daggers if you like.
| | Level 1: True Point Blank: If within 1' per level, double ALL of the damage for the dagger (including bonuses).
| | Level 1: No penalty for called shots with missile weapons.
| | Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| | Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| | Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| | Level 4: 1F: Polymorph a weapon (you are holding) into a Dagger.
| | Level 8: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| | Level 9: Full Str bonus with missile weapons that are listed as "½Str".
| | Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| | Level 9: 1F: Merge the magical properties of two Daggers together.
|
|
[PC1] Warrior Group Classes
Archer-Ranger1
| Level
| KXP
| Druid Wizard 123 12
|
| 1
| 0
| --- --
| | 2
| 2.725
| --- --
| | 3
| 5.45
| --- --
|
| 4
| 11.9
| --- --
| | 5
| 23.8
| --- --
| | 6
| 46.1
| --- --
|
| 7
| 100
| --- --
| | 8
| 177
| 1-- --
| | 9
| 317
| 1-- 1-
|
| 10
| 572
| 2-- 1-
| | 11
| 940
| 2-- 2-
| | 12
| 1307
| 21- 2-
|
| 13
| 1675
| 21- 21
| | 14
| 2042
| 22- 21
| | 15
| 2410
| 22- 22
|
| 16
| 2780
| 221 22
| | 17
| 3150
| 222 22
| | 18
| 3520
| 322 22
|
| 19
| 3890
| 322 32
| | 20
| 4260
| 332 32
| | 21
| 4630
| 332 32
|
| 22
| 5000
| 333 33
| | 23
| 5370
| 333 33
| | 24
| 5740
| 433 33
|
| 25
| 6110
| 433 33
| | 26
| 6480
| 443 43
| | 27
| 6850
| 443 43
|
| 28
| 7220
| 444 43
| | 29
| 7590
| 444 44
| | 30
| 7960
| 544 44
|
| 31
| 8330
| 544 44
| | 32
| 8700
| 554 44
| | 33
| 9070
| 555 54
|
| 34
| 9440
| 655 54
| | 35
| 9810
| 665 54
| | 36
| 10180
| 666 55
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 15, Dex 15, Con 14, Int 13, Wis 14, Chr 6
| | Alignment:
| any
| | HD/level:
| +d8
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| BoD3
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
| | Level 1: No penalty for called shots with missile weapons.
| | Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| | Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| | Level 1: Free Tracking proficiency, number of free slots = Ranger's level ÷ 2.
| | Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies.
| | Level 1: +4 to hit and +1/level damage versus a species enemy. This can be either a single race without qualifier ("All dragons", "All demons", but not "All demi-humans") or "Giant-class" (which includes all creatures who have 2 arms, 2 legs, and have skin, fur, or scales; but does not include humans and demi-humans).
| | Level 1: Rogue abilities as per Scout (see [PC4]).
| | Level 1: Surprise 50% of time, is surprised only 1 in 6.
| | Level 1: Excess goods/treasure must be donated as per paladin.
| | Level 1: Cannot hire men-at-arms (Ignore this restriction)
| | Level 1: Cannot operate with more than 2 other Rangers (Ignore this restriction)
| | Level 4: Locate Object/Animal/Plant (level÷4) times per day (as Priest spells).
| | Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| | Level 8: Ability to cast druid spells (no wisdom bonus), see table in [S1].
| | Level 8: Can now hire men-at-arms
| | Level 9: Ability to cast wizard spells (can specialize in charm/divination), see table in [S1]. (Ran2 does not get this ability)
| | Level 9: Full Str bonus with missile weapons that are listed as "½Str".
| | Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| | Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| | Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
| | Level 10: Can use Priest and Wizard items that are not written.
| | Level 10: Attract 2-20 followers
| | Level 18: Find the Path 1/day (as the Priest spell).
|
|
[PC1] Warrior Group Classes
Archer0 / Er0 / Ranger0
| Level
| KXP
| Druid Wizard 123 12
|
| 1
| 0
| --- --
| | 2
| 0.625
| --- --
| | 3
| 1.25
| --- --
|
| 4
| 2.75
| --- --
| | 5
| 5.5
| --- --
| | 6
| 10.625
| --- --
|
| 7
| 23.125
| --- --
| | 8
| 40.5
| --- --
| | 9
| 71.75
| 1-- --
|
| 10
| 128
| 1-- 1-
| | 11
| 212.5
| 2-- 1-
| | 12
| 296.75
| 2-- 2-
|
| 13
| 381.25
| 21- 2-
| | 14
| 465.5
| 21- 21
| | 15
| 550
| 22- 21
|
| 16
| 635
| 22- 22
| | 17
| 720
| 221 22
| | 18
| 805
| 222 22
|
| 19
| 890
| 322 22
| | 20
| 975
| 322 32
| | 21
| 1060
| 332 32
|
| 22
| 1145
| 332 32
| | 23
| 1230
| 333 33
| | 24
| 1315
| 333 33
|
| 25
| 1400
| 433 33
| | 26
| 1485
| 433 33
| | 27
| 1570
| 443 43
|
| 28
| 1655
| 443 43
| | 29
| 1740
| 444 43
| | 30
| 1825
| 444 44
|
| 31
| 1910
| 544 44
| | 32
| 1995
| 544 44
| | 33
| 2080
| 554 44
|
| 34
| 2165
| 555 54
| | 35
| 2250
| 655 54
| | 36
| 2335
| 665 54
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 14, Dex 17, Wis 10, Chr 12
| | Alignment:
| any G
| | HD/level:
| d8
| | Weapon Prof.:
| 3+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| D&D Cartoon
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Uses "Dagger" column for number of attacks when using a bow.
| | Level 1: Get Str and Dex bonus with bows, even if not using a Strength Bow.
| | Level 1: Free single specialization in bow (spend 1 slot to double spec.).
| | Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d10 dmg, crits on 19-20 for x3, and is a +LVL/+LVL magic weapon. It dissipates after use.
| | Level 1: Divide actual range by 1.5 when determining range to target (only applies to missile weapons).
| | Level 5: "Whirl" may be used with an energy arrow from your bow. 1P: Do 1 attack on every target within 10'r (one group usually).
| | Level 9: Ability to cast druid spells (no wisdom bonus).
| | Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| | Level 9: "Impale" may be used with an energy arrow from your bow. 1P: Do 1 attack per bow you are wielding (+1 more attack with your primary hand if you are hasted).
| | Impale hit = 20-(your level), regardless of target's AC. Apply no modifiers to this roll except the weapon's magical plusses.
| | Impale dmg = (avg dmg of the weapon with no modifiers except it's own magical plusses)*(your Warrior level).
| | Level 10: Ability to cast wizard spells (can specialize in charm/divination).
| | Level 10: May cast wizard spells through your arrows.
|
|
[PC1] Warrior Group Classes
Archer1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.5
| (none)
| | 3
| 5
| (none)
|
| 4
| 11
| (none)
| | 5
| 22
| (none)
| | 6
| 42.5
| (none)
|
| 7
| 92.5
| (none)
| | 8
| 162
| (none)
| | 9
| 287
| (none)
|
| 10
| 512
| (none)
| | 11
| 850
| (none)
| | 12
| 1187
| (none)
|
| 13
| 1525
| (none)
| | 14
| 1862
| (none)
| | 15
| 2200
| (none)
|
| 16
| 2540
| (none)
| | 17
| 2880
| (none)
| | 18
| 3220
| (none)
|
| 19
| 3560
| (none)
| | 20
| 3900
| (none)
| | 21
| 4240
| (none)
|
| 22
| 4580
| (none)
| | 23
| 4920
| (none)
| | 24
| 5260
| (none)
|
| 25
| 5600
| (none)
| | 26
| 5940
| (none)
| | 27
| 6280
| (none)
|
| 28
| 6620
| (none)
| | 29
| 6960
| (none)
| | 30
| 7300
| (none)
|
| 31
| 7640
| (none)
| | 32
| 7980
| (none)
| | 33
| 8320
| (none)
|
| 34
| 8660
| (none)
| | 35
| 9000
| (none)
| | 36
| 9340
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 15, Dex 15, Con 9, Int 6, Wis 6, Chr 6
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| BoD3
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Point Blank: Archer bow damage at point blank (10' per level) is double the die roll for the arrow (don't double anything else). If the campaign is using a Str bonus limit equal to the max damage of the arrow, the max damage is double for this shot.
| | Level 1: No penalty for called shots with missile weapons.
| | Level 1: Free single specialization in one missile weapon (spend 1 slot to double spec.); free Point Blank proficiency (1 slot).
| | Level 1: Divide actual range by 2 when determining range to target (only applies to missile weapons).
| | Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| | Level 9: Full Str bonus with missile weapons that are listed as "½Str".
| | Level 9: Ability to cast mage spells as a ranger, specializations as an Evoker or Conjurer are allowed instead of ranger choices.
| | Level 9: A target with partial cover is considered to have no cover. Full cover is not affected.
| | Level 9: The archer may prepare special arrows (40 times normal cost) which can "carry" a spell in the missile's head and activate when they hit.
|
|
[PC1] Warrior Group Classes
Aristocrat3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 5
| (none)
| | 3
| 15
| (none)
|
| 4
| 30
| (none)
| | 5
| 50
| (none)
| | 6
| 75
| (none)
|
| 7
| 105
| (none)
| | 8
| 140
| (none)
| | 9
| 180
| (none)
|
| 10
| 225
| (none)
| | 11
| 275
| (none)
| | 12
| 330
| (none)
|
| 13
| 390
| (none)
| | 14
| 455
| (none)
| | 15
| 525
| (none)
|
| 16
| 600
| (none)
| | 17
| 680
| (none)
| | 18
| 765
| (none)
|
| 19
| 855
| (none)
| | 20
| 950
| (none)
| | 21
| 1050
| (none)
|
| 22
| 1155
| (none)
| | 23
| 1265
| (none)
| | 24
| 1380
| (none)
|
| 25
| 1500
| (none)
| | 26
| 1625
| (none)
| | 27
| 1755
| (none)
|
| 28
| 1890
| (none)
| | 29
| 2030
| (none)
| | 30
| 2175
| (none)
|
| 31
| 2325
| (none)
| | 32
| 2480
| (none)
| | 33
| 2640
| (none)
|
| 34
| 2805
| (none)
| | 35
| 2975
| (none)
| | 36
| 3150
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +3
| 7 5 6 5 4 3 2 1
| | +4
| 8 5 7 6 4 3 3 2
|
| +5
| 8 6 7 7 5 4 3 2
| | +6
| 9 7 8 8 6 4 4 2
| | +6
| 10 8 9 9 7 5 4 3
|
| +7
| 11 8 10 10 7 5 4 3
| | +8
| 11 9 10 11 8 6 5 3
| | +9
| 12 10 11 12 9 6 5 4
|
| +9
| 13 11 12 13 10 7 6 4
| | +10
| 14 11 13 14 10 7 6 4
| | +11
| 14 12 13 14 11 8 6 5
|
| +12
| 14 12 14 14 11 8 7 5
| | +12
| 14 13 14 14 12 9 7 5
| | +13
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Chr 0
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 10+level/9
| | To Hit Table:
| +level*3/4
| | Save Table:
| War
| | Reference:
| DMG3-38
| | Groups:
| Warrior
| |
|
|
|
|
|
[PC1] Warrior Group Classes
Armorer
Level
| KXP
| Priest 123 456 789 ABC
| TH
|
| 1
| 0
| 0-- --- ---
| +0
| | 2
| 2.75
| 10- --- ---
| +1
| | 3
| 5.5
| 210 --- ---
| +2
|
| 4
| 12
| 321 --- ---
| +3
| | 5
| 24
| 432 0-- ---
| +4
| | 6
| 45
| 433 1-- ---
| +5
|
| 7
| 95
| 443 20- ---
| +6
| | 8
| 175
| 444 31- ---
| +7
| | 9
| 350
| 444 42a ---
| +8
|
| 10
| 700
| 444 430 ---
| +9
| | 11
| 1050
| 444 441 ---
| +10
| | 12
| 1400
| 544 442 b--
| +11
|
| 13
| 1750
| 554 443 a--
| +12
| | 14
| 2100
| 555 444 0--
| +13
| | 15
| 2450
| 655 544 1--
| +14
|
| 16
| 2800
| 665 554 20-
| +15
| | 17
| 3150
| 666 555 31-
| +16
| | 18
| 3500
| 766 655 420
| +17
|
| 19
| 3850
| 776 665 521
| +18
| | 20
| 4200
| 777 666 522
| +19
| | 21
| 4550
| 877 766 632
| +20
|
| 22
| 4900
| 887 776 633
| +21
| | 23
| 5250
| 888 777 643
| +22
| | 24
| 5600
| 988 877 744
| +23
|
| 25
| 5950
| 998 887 754
| +24
| | 26
| 6300
| 999 888 755
| +25
| | 27
| 6650
| A99 988 865
| +26
|
| 28
| 7000
| AA9 998 866
| +27
| | 29
| 7350
| AAA 999 876
| +28
| | 30
| 7700
| BAA A99 977
| +29
|
| 31
| 8050
| BBA AA9 987
| +30
| | 32
| 8400
| BBB AAA 988
| +31
| | 33
| 8750
| CBB BAA A98
| +32
|
| 34
| 9100
| CCC BBA A99
| +33
| | 35
| 9450
| CCC CCB AA9
| +34
| | 36
| 9800
| CCC CCC CAA 1
| +35
|
| 37
| 19600
| CCC CCC CAA 2
| +36
| | 38
| 29400
| CCC CCC CAA 3
| +37
| | 39
| 39200
| CCC CCC CAA 4
| +38
|
| 45
| 98000
| CCC CCC CAA A
| +44
| | 54
| 186200
| DDC CCC CCC C1
| +53
| | 63
| 274400
| DDC CCC CCC CA
| +62
|
| 72
| 362600
| DDD DDD DDC CC1
| +71
|
|
| Requisites:
| Str 16, Con 12, Wis 16
| | Alignment:
| any
| | HD/level:
| d12
| | Weapon Prof.:
| 3+level
| | To Hit Table:
| War
| | Reference:
| DM
| | Groups:
| Warrior, Priest
| | Complexity:
| CF=2
| |
|
| | Saving Throws:
|
| | PPD:
| level+7
| | RSW:
| level+3
| | PP:
| level+4
| | BW:
| level+2
| | Spell:
| level+2
| | Fort:
| level+4
| | Reflex:
| level+0
| | Will:
| level+7
| |
|
|
| Gets your choice of Str or Wis bonus to spell progression.
| | Divide the cost of non-magical armor items (in section [E3]) by LVL+1. This does apply to variable costs and Dragon Armor. Your sale value is also divided by this amount (you can't use this ability to gain money).
| | Level N (every level): +1 wear location for an armor type (suit of armor, shield, helm, or cloak).
| | Level 1: Your armor may use +1 Armor Adjective each.
| | Level 1: 0: Put on a piece of armor. 1N: Remove a piece of armor.
| | Level 1 ¶: Spend 1000 gp: Buy one armor item off the (non-magical) [E3] armor list regardless of it's cost. This does not affect costs that are variable (so no Cloakers, Dragon Armors, etc.)
| | Level 1 ¶: Spend 1000 gp: Get a half-plus (+1 AC or +1 saves) on an armor item (no upper limit).
| | Level 2 ¶: Divide the cost of [E4.3] Armor Flags by LVL.
| | Level 2 ¶: Multiply your "Personality Score" by LVL when dealing with Ego from intelligent armor items.
| | Level 3, CF=3 ¶: Divide the cost of [E4.4] Diablo Flags by LVL-1.
| | Level 4: You may convert your AC to |AC| (absolute AC) by taking the square root (i.e. AC 64 = |AC| 8). You may switch systems during round break.
| | Level 9: You may give yourself and/or others two Armor spells instead of one.
| | Level 9, CF=3 ¶: May "Sphere Robe" (-1 SL) in Protection, Guardian, or Healing.
| | Level 18: Enemies do not automatically hit you on a natural 20.
| |
| | New Priest Spells:
| | Armor of Faith (SL=1, Protection): Spend N spell slots on this (but you can channel it). It's an "Armor spell" with N*10 hp. (Counts as an Armor spell)
| | Holy Armor (SL=1, Protection): Spend N spell slots on this (but you can channel it). Target gets +N+1 AC and saves. (Counts as an Armor spell)
| | Armor Thrull (SL=3, Summoning): Summons a DL III Armor Thrull. When it dies, someone in the party gets a 20 hp Armor spell.
| | Urza's Armor (SL=6, Protection): Take -10 dmg from each spell, psionic effect, or physical attack.
|
|
[PC1] Warrior Group Classes
Athlete
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.9
| (none)
| | 3
| 5.8
| (none)
|
| 4
| 11.6
| (none)
| | 5
| 23.2
| (none)
| | 6
| 46.4
| (none)
|
| 7
| 92.8
| (none)
| | 8
| 185.6
| (none)
| | 9
| 371.2
| (none)
|
| 10
| 600
| (none)
| | 11
| 890
| (none)
| | 12
| 1180
| (none)
|
| 13
| 1470
| (none)
| | 14
| 1760
| (none)
| | 15
| 2050
| (none)
|
| 16
| 2340
| (none)
| | 17
| 2630
| (none)
| | 18
| 2920
| (none)
|
| 19
| 3210
| (none)
| | 20
| 3500
| (none)
| | 21
| 3790
| (none)
|
| 22
| 4080
| (none)
| | 23
| 4370
| (none)
| | 24
| 4660
| (none)
|
| 25
| 4950
| (none)
| | 26
| 5240
| (none)
| | 27
| 5530
| (none)
|
| 28
| 5820
| (none)
| | 29
| 6110
| (none)
| | 30
| 6400
| (none)
|
| 31
| 6690
| (none)
| | 32
| 6980
| (none)
| | 33
| 7270
| (none)
|
| 34
| 7560
| (none)
| | 35
| 7850
| (none)
| | 36
| 8140
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 2 4 2 1 1 1 0
| | +2
| 6 4 5 4 3 2 2 1
| | +3
| 8 5 7 6 4 3 3 2
|
| +5
| 9 7 8 8 6 4 4 2
| | +6
| 11 8 10 10 7 5 4 3
| | +8
| 12 10 11 12 9 6 5 4
|
| +9
| 14 11 13 14 10 7 6 4
| | +11
| 14 12 14 14 11 8 7 5
| | +12
| 15 13 14 14 12 9 8 6
|
| +14
| 15 14 15 15 13 10 8 6
| | +15
| 15 14 15 15 14 11 9 7
| | +17
| 15 14 15 15 15 12 10 8
|
| +18
| 15 15 15 15 15 13 11 8
| | +20
| 16 15 15 15 15 14 12 9
| | +21
| 16 15 16 15 15 15 12 10
|
| +23
| 16 16 16 15 15 16 13 10
| | +24
| 16 16 16 16 16 17 14 11
| | +26
| 17 16 16 16 16 18 15 12
|
|
| Requisites:
| Str 16, Dex 15, Con 17
| | Alignment:
| any
| | HD/level:
| & d24
| | Weapon Prof.:
| 4+level*(Int bonus)/4
| | To Hit Table:
| 1½xWar
| | Save Table:
| 2xWar
| | Reference:
| DM
| | Groups:
| Warrior
| |
| | Exceptional Str, Dex, and Con.
| | Gets 30 Rogue points per level. Does not get the "Any Rogue" picks at levels divisible by 9, since this isn't a Rogue class.
| | Level N (every level): +1 to Str, Dex, or Con.
| | Level 1: One Professional Wrestling style; +1 Professional Wrestling maneuver per level. See [P14].
| | Level 1: +LVL Str, Dex, or Con based Nonweapon proficiencies.
| | Level 1: Sustain Str, Dex, and Con.
| | Level 1: Immune Fatigue, Disease; Resist Sleep.
| | Level 4: Choose one: Barbarian Str, Dex, or Con.
| | Level 9: Choose one: Barbarian Str, Dex, or Con. (you have 2 Bar stats now)
| | Level 16: The last of Str, Dex, or Con is Barbarian bonus now.
| |
|
|
|
| Lvl
| Athlete Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
| 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| | 1
| NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group)
| -
| 0
| Con-9
| Con-25
| | 1
| Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
|
| 1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
| | 1
| any Acrobat Level 1 ability
| -
| -
| -
| -
| | 1
| any Str, Dex, or Con based Level 1 ability
| -
| -
| -
| -
|
| 2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| | 3
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty
| P
| 10
| Str-13
| Str-18
| | 4
| Contortion | Elasticity | Become Liquid-Form
| V
| 10
| Dex-10
| Dex-14
|
| 5
| any Str, Dex, or Con based Level 5 ability
| -
| -
| -
| -
| | 6
| Hold Breath | Hold Life
| V
| 15
| Con-15
| Con-17
| | 7
| Free Action / Remove Paralysis / Remove Domination
| P
| 5
| Con-8
| Con-16
|
| 8
| Dispel Exhaustion | Heal |||| Reset
| M
| 0
| Con-16
| Con-20
| | 9
| any Rogue Level 9 ability
| -
| -
| -
| -
|
|
[PC1] Warrior Group Classes
Avenger0
| Level
| KXP
| Priest 123 456
|
| 1
| 0
| --- ---
| | 2
| 2
| --- ---
| | 3
| 4
| 0-- ---
|
| 4
| 8
| 0-- ---
| | 5
| 16
| 0-- ---
| | 6
| 32
| 1-- ---
|
| 7
| 64
| 1-- ---
| | 8
| 120
| 1-- ---
| | 9
| 240
| 20- ---
|
| 10
| 360
| 20- ---
| | 11
| 480
| 20- ---
| | 12
| 600
| 21- ---
|
| 13
| 720
| 21- ---
| | 14
| 840
| 21- ---
| | 15
| 960
| 220 ---
|
| 16
| 1080
| 220 ---
| | 17
| 1200
| 220 ---
| | 18
| 1320
| 221 ---
|
| 19
| 1440
| 221 ---
| | 20
| 1560
| 221 ---
| | 21
| 1680
| 322 0--
|
| 22
| 1800
| 322 0--
| | 23
| 1920
| 322 0--
| | 24
| 2040
| 332 1--
|
| 25
| 2160
| 332 1--
| | 26
| 2280
| 332 1--
| | 27
| 2400
| 333 20-
|
| 28
| 2520
| 333 20-
| | 29
| 2640
| 333 20-
| | 30
| 2760
| 443 21-
|
| 31
| 2880
| 443 21-
| | 32
| 3000
| 443 21-
| | 33
| 3120
| 443 320
|
| 34
| 3240
| 443 320
| | 35
| 3360
| 443 320
| | 36
| 3480
| 444 321
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 6 5 4 3 2 1 1 0
| | +1
| 6 5 4 3 3 1 1 0
| | +2
| 6 5 4 4 3 2 2 1
|
| +3
| 8 7 6 5 4 2 2 1
| | +3
| 8 7 6 5 5 3 2 1
| | +4
| 8 7 6 6 5 3 3 2
|
| +5
| 10 9 8 7 6 4 3 2
| | +5
| 10 9 8 7 7 4 4 2
| | +6
| 10 9 8 8 7 5 4 3
|
| +7
| 12 11 10 9 8 5 4 3
| | +7
| 12 11 10 9 9 6 5 3
| | +8
| 12 11 10 10 9 6 5 4
|
| +9
| 12 12 11 10 9 7 6 4
| | +9
| 12 12 11 10 10 7 6 4
| | +10
| 12 12 11 11 10 8 6 5
|
| +11
| 13 12 12 11 10 8 7 5
| | +11
| 13 12 12 11 11 9 7 5
| | +12
| 13 12 12 12 11 9 8 6
|
|
| Requisites:
| Str 9, Wis 0
| | Alignment:
| C any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Ftr0
| | Reference:
| RC0-18
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| | Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| | Level 1: +1 slot in Weapon Mastery per level.
| | Level 1: Detect evil/good/non-balance continuous.
| | Level 3: Cast Priest spells using progression of Cleric0 at 1/3 level (round down). Caster level = actual level.
| | Level 3: Turn/Command Undead at 1/3 level (round down).
| | Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
|
|
[PC1] Warrior Group Classes
Barbarian0
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 16
| (none)
| | 6
| 32
| (none)
|
| 7
| 64
| (none)
| | 8
| 120
| (none)
| | 9
| 240
| (none)
|
| 10
| 360
| (none)
| | 11
| 480
| (none)
| | 12
| 600
| (none)
|
| 13
| 720
| (none)
| | 14
| 840
| (none)
| | 15
| 960
| (none)
|
| 16
| 1080
| (none)
| | 17
| 1200
| (none)
| | 18
| 1320
| (none)
|
| 19
| 1440
| (none)
| | 20
| 1560
| (none)
| | 21
| 1680
| (none)
|
| 22
| 1800
| (none)
| | 23
| 1920
| (none)
| | 24
| 2040
| (none)
|
| 25
| 2160
| (none)
| | 26
| 2280
| (none)
| | 27
| 2400
| (none)
|
| 28
| 2520
| (none)
| | 29
| 2640
| (none)
| | 30
| 2760
| (none)
|
| 31
| 2880
| (none)
| | 32
| 3000
| (none)
| | 33
| 3120
| (none)
|
| 34
| 3240
| (none)
| | 35
| 3360
| (none)
| | 36
| 3480
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 6 5 4 3 2 1 1 0
| | +1
| 6 5 4 3 3 1 1 0
| | +2
| 6 5 4 4 3 2 2 1
|
| +3
| 8 7 6 5 4 2 2 1
| | +4
| 8 7 6 5 5 3 2 1
| | +5
| 8 7 6 6 5 3 3 2
|
| +6
| 10 9 8 7 6 4 3 2
| | +7
| 10 9 8 7 7 4 4 2
| | +8
| 10 9 8 8 7 5 4 3
|
| +9
| 12 11 10 9 8 5 4 3
| | +10
| 12 11 10 9 9 6 5 3
| | +11
| 12 11 10 10 9 6 5 4
|
| +12
| 12 12 11 10 9 7 6 4
| | +13
| 12 12 11 10 10 7 6 4
| | +14
| 12 12 11 11 10 8 6 5
|
| +15
| 13 12 12 11 10 8 7 5
| | +16
| 13 12 12 11 11 9 7 5
| | +17
| 13 12 12 12 11 9 8 6
|
|
| Requisites:
| Str 13, Dex 13, Con 13
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 5+level/2
| | To Hit Table:
| War
| | Save Table:
| Ftr0
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Can have Exceptional Str, Dex, or Con bonus.
| | Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| | Level N (each level): +1 to Str, Dex, or Con. (These don't have to all be the same stat.)
|
|
[PC1] Warrior Group Classes
Barbarian1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 6
| (none)
| | 3
| 12
| (none)
|
| 4
| 24
| (none)
| | 5
| 48
| (none)
| | 6
| 80
| (none)
|
| 7
| 150
| (none)
| | 8
| 275
| (none)
| | 9
| 500
| (none)
|
| 10
| 1000
| (none)
| | 11
| 1500
| (none)
| | 12
| 2000
| (none)
|
| 13
| 2500
| (none)
| | 14
| 3000
| (none)
| | 15
| 3500
| (none)
|
| 16
| 4000
| (none)
| | 17
| 4500
| (none)
| | 18
| 5000
| (none)
|
| 19
| 5500
| (none)
| | 20
| 6000
| (none)
| | 21
| 6500
| (none)
|
| 22
| 7000
| (none)
| | 23
| 7500
| (none)
| | 24
| 8000
| (none)
|
| 25
| 8500
| (none)
| | 26
| 9000
| (none)
| | 27
| 9500
| (none)
|
| 28
| 10000
| (none)
| | 29
| 10500
| (none)
| | 30
| 11000
| (none)
|
| 31
| 11500
| (none)
| | 32
| 12000
| (none)
| | 33
| 12500
| (none)
|
| 34
| 13000
| (none)
| | 35
| 13500
| (none)
| | 36
| 14000
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 15, Dex 14, Con 15
| | Alignment:
| any T
| | HD/level:
| d12
| | Weapon Prof.:
| 6+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| UA1-19
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Save adjustments: PPD +4, RSW +2, PP +3, BW +2, SP +(level/4, round down)
| | Level 1: Super Dexterity bonus for free as long as fairly bulky or non-bulky armor is worn; otherwise, exceptional Dex applies.
| | (If Super abilities scores are not being used: +2 AC per Dex over 14)
| | Level 1: Super Constitution bonus. (If Super abilities scores are not being used: +2 hp/HD per Con over 14)
| | Level 1: May buy Super Strength bonus for 1 weapon proficiency slot.
| | Level 1: +3 bonus to movement rate.
| | Level 1: Cannot use any magic items or cast spells even if has another class that is a spellcaster. (Ignore this restriction)
| | Level 1: Climb Cliffs & Trees = 10+5*level % (as Climb Walls); Hide in Natural Surroundings = 15+5*level % (as Hide in Shadows).
| | Level 1: Detect Illusion 5*level % (requires 1 mental action) 1/r.
| | Level 1: 1M, 1/r: Detect Magic (other than Illusion/Phantasms) 25%, does not give schools or spheres, but does give intensity.
| | Level 1: Free Wilderness Survival proficiency (1 slot).
| | Level 1: First Aid: equal to Healing proficiency except requires no Wis check and gives only 1 hit point back.
| | Level 1: Free Tracking and Hunting proficiencies, each has slots equal to the Barbarian's level ¸ 3, rounded up.
| | Level 1: Choose two of the following as free proficiency slots (1 slot each): Animal Handling, Signaling, Running, Small Water Craft, Sound Imitation, Wild Fighting, Jumping, Back Protection, Direction Sense, or Set Snares.
| | Level 3: May use magical potions. (Ignore this restriction)
| | Level 4: May use magical weapons. (Ignore this restriction)
| | Level 4: Can hit targets that require a +1 or better weapon to hit without such a magic weapon.
| | Level 5: May use magical armor. (Ignore this restriction)
| | Level 7: May use miscellaneous magic items and magical rings.
| | Level 8: Can hit targets that require a +2 or better weapon to hit without such a magic weapon.
| | Level 9: May use all magic items that a regular Warrior could use. (Ignore this restriction)
| | Level 9: May cast spells if has another class that is a spellcaster. (Ignore this restriction)
|
|
[PC1] Warrior Group Classes
Barbarian3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 10
| (none)
| | 3
| 30
| (none)
|
| 4
| 60
| (none)
| | 5
| 100
| (none)
| | 6
| 150
| (none)
|
| 7
| 210
| (none)
| | 8
| 280
| (none)
| | 9
| 360
| (none)
|
| 10
| 450
| (none)
| | 11
| 550
| (none)
| | 12
| 660
| (none)
|
| 13
| 780
| (none)
| | 14
| 910
| (none)
| | 15
| 1050
| (none)
|
| 16
| 1200
| (none)
| | 17
| 1360
| (none)
| | 18
| 1530
| (none)
|
| 19
| 1710
| (none)
| | 20
| 1900
| (none)
| | 21
| 2100
| (none)
|
| 22
| 2310
| (none)
| | 23
| 2530
| (none)
| | 24
| 2760
| (none)
|
| 25
| 3000
| (none)
| | 26
| 3250
| (none)
| | 27
| 3510
| (none)
|
| 28
| 3780
| (none)
| | 29
| 4060
| (none)
| | 30
| 4350
| (none)
|
| 31
| 4650
| (none)
| | 32
| 4960
| (none)
| | 33
| 5280
| (none)
|
| 34
| 5610
| (none)
| | 35
| 5950
| (none)
| | 36
| 6300
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +2
| 5 2 4 2 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
|
| +4
| 6 4 5 4 3 2 2 1
| | +5
| 7 5 6 5 4 3 2 1
| | +6
| 8 5 7 6 4 3 3 2
|
| +7
| 8 6 7 7 5 4 3 2
| | +8
| 9 7 8 8 6 4 4 2
| | +9
| 10 8 9 9 7 5 4 3
|
| +10
| 11 8 10 10 7 5 4 3
| | +11
| 11 9 10 11 8 6 5 3
| | +12
| 12 10 11 12 9 6 5 4
|
| +13
| 13 11 12 13 10 7 6 4
| | +14
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 13 14 11 8 6 5
|
| +16
| 14 12 14 14 11 8 7 5
| | +17
| 14 13 14 14 12 9 7 5
| | +18
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 0, Dex 0, Con 0, Wis 0
| | Alignment:
| any T
| | HD/level:
| d12
| | Weapon Prof.:
| 10+level/9
| | To Hit Table:
| +level
| | Save Table:
| War
| | Reference:
| PH3-24
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Barbarian Rage: 0, (LVL/4)+1 /d: +4 Str, +4 Con, +2 Will saves, -2 AC penalty, cannot use M actions, effect lasts for 3+(Con modifier) rounds. Afterwards, is Fatigued (see [C8]) for 1 turn.
| | Level 1: Fast Movement: +4" to movement rate.
| | Level 2: Uncanny Dodge: Gets Dex bonus to AC even if being attacked from behind or by an invisible creature.
| | Level 5: Cannot be flanked. Enemies do not get a "flank bonus" to hit you.
| | Level 10: +1 AC and +1 saves vs. traps.
| | Level 11: Damage Reduction: -1 damage per attack.
| | Level 13: Total of +2 AC and +2 saves vs. traps.
| | Level 14: Damage Reduction (see Level 11) is now -2 damage per attack.
| | Level 15: Barbarian Rage (see Level 1) gains an extra +2 Str, +2 Con, and +1 Will saves.
| | Level 16: Total of +3 AC and +3 saves vs. traps.
| | Level 17: Damage Reduction (see Level 11) is now -3 damage per attack.
| | Level 19: Total of +4 AC and +4 saves vs. traps.
| | Level 20: No longer fatigued after Barbarian Rage (see Level 1).
| | Level 20: Damage Reduction (see Level 11) is now -4 damage per attack.
|
|
[PC1] Warrior Group Classes
Battlelord
| Level
| KXP
| Battlelord Warlord 123 456 78 [24]
|
| 1
| 0
| --- 1-- -- [--]
| | 2
| 1
| --- 2-- -- [--]
| | 3
| 3
| --- 3-- -- [--]
|
| 4
| 9
| --- 4-- -- [--]
| | 5
| 27
| --- 5-- -- [--]
| | 6
| 81
| --- 6-- -- [--]
|
| 7
| 243
| --- 7-- -- [--]
| | 8
| 500
| --- 8-- -- [--]
| | 9
| 900
| --- 8-- -1 [--]
|
| 10
| 1300
| --- 8-- -2 [--]
| | 11
| 1700
| --- 8-- -3 [--]
| | 12
| 2100
| --- 8-- -4 [--]
|
| 13
| 2500
| --- 8-- -5 [--]
| | 14
| 2900
| --- 8-- -6 [--]
| | 15
| 3300
| --- 8-- -7 [--]
|
| 16
| 3700
| --- 8-- -8 [--]
| | 17
| 4100
| --- 9-- -8 [--]
| | 18
| 4500
| --- 9-- -9 [--]
|
| 19
| 4900
| --- A-- -9 [--]
| | 20
| 5300
| --- A-- -A [--]
| | 21
| 5700
| --- A-- -A [--]
|
| 22
| 6100
| --- A-- -A [--]
| | 23
| 6500
| --- A-- -A [--]
| | 24
| 6900
| --- A-- -A [--]
|
| 25
| 7300
| --- A-- -A [--]
| | 26
| 7700
| --- A-- -A [--]
| | 27
| 8100
| --- A-- -A [1-]
|
| 28
| 8500
| --- A-- -A [11]
| | 29
| 8900
| --- A-- -A [11]
| | 30
| 9300
| --- A-- -A [-2]
|
| 31
| 9700
| --- A-- -A [-2]
| | 32
| 10100
| --- A-- -A [-3]
| | 33
| 10500
| --- A-- -A [-3]
|
| 34
| 10900
| --- A-- -A [-4]
| | 35
| 11300
| --- A-- -A [-4]
| | 36
| 11700
| --- A-- -A [-5]
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +3
| 5 2 4 2 1 1 1 0
| | +5
| 5 3 4 3 2 2 2 1
|
| +7
| 6 4 5 4 3 2 2 1
| | +9
| 7 5 6 5 4 3 2 1
| | +11
| 8 5 7 6 4 3 3 2
|
| +13
| 8 6 7 7 5 4 3 2
| | +15
| 9 7 8 8 6 4 4 2
| | +17
| 10 8 9 9 7 5 4 3
|
| +19
| 11 8 10 10 7 5 4 3
| | +21
| 11 9 10 11 8 6 5 3
| | +23
| 12 10 11 12 9 6 5 4
|
| +25
| 13 11 12 13 10 7 6 4
| | +27
| 14 11 13 14 10 7 6 4
| | +29
| 14 12 13 14 11 8 6 5
|
| +31
| 14 12 14 14 11 8 7 5
| | +33
| 14 13 14 14 12 9 7 5
| | +35
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 23, Dex 17, Con 19
| | Alignment:
| any
| | HD/level:
| & 2d4
| | Weapon Prof.:
| 7+level
| | To Hit Table:
| 2xWar
| | Save Table:
| War
| | Reference:
| DM {Reduced Warlord}
| | Groups:
| Warrior, Concordant (x1)
| |
|
|
|
| Gets Barbarian Str, Dex, or Con.
| | Battlelords get 4th level and 8th level spells, but not other level numbers. (This is done to make Battlelord spells be of the proper SL when other classes use a "Wish" type effect to emulate a Battlelord spell.). They also get Warlord spells starting at level 27.
| | Exception: There is one 2nd level spell which can be picked by downgrading a 4th.
| | Battlelord spells are selected once. You pick them, cast them (using 1M) and they do their effect permanently, using up that spell slot permanently. You can change your Battlelord spells during reset.
| | Level 3: Get another Barbarian Stat.
| | Level 9: Get another Barbarian Stat.
|
|
[PC1] Warrior Group Classes
Battlelord Spells
| Level
| #
| Spell
|
| 2 *
| 1 *
| +LVL V actions (this is an obvious spell that can be downgraded from a 4th or wished for)
| | 4
| 1
| +LVL TH
| | 4
| 2
| +CL dmg
|
| 4
| 3
| +CL AC
| | 4
| 4
| +LVL saves
| | 4
| 5
| +LVL P actions
|
| 4
| 6
| +CL*2 max hp
| | 4
| 7
| +CL B actions
| | 4
| 8
| +LVL set Str. Hold Str.
|
| 4
| 9
| +LVL set Dex. Hold Dex.
| | 4
| 10
| +LVL set Con. Hold Con.
| | 8
| 1
| +1 iTH with one attack per P action, if your Battlelord level is at least 6 (24 wishes if non-Battlelord)
|
| 8
| 2
| +1 idmg with one attack per P action, if your Battlelord level is at least 4 (16 wishes if non-Battlelord)
| | 8
| 3
| +LVL to CL for 4th level Warlord spells
| | 8
| 4
| +CL% iBR (irreducible BlahR = iRMPIR)
|
| 8
| 5
| +LVL M actions
| | 8
| 6
| +1 max ihp, if your Battlelord is at least 5 (20 wishes if non-Battlelord)
| | 8
| 7
| +CL C actions
|
| Warlord 2 (12)
| 1 *
| +WCL Q∞V actions (infinitely quick V actions) (this is an obvious spell that can be downgraded from a 4th or wished for)
| | Warlord 4 (14)
| 1
| +WL iTH
| | Warlord 4 (14)
| 2
| +WCL idmg
|
| Warlord 4 (14)
| 3
| +WCL iAC
| | Warlord 4 (14)
| 4
| +WL isaves
| | Warlord 4 (14)
| 5
| +WCL Q∞P actions (infinitely quick P actions)
|
| Warlord 4 (14)
| 6
| +WCL ihp
| | Warlord 4 (14)
| 7
| +WL X actions
| | Warlord 4 (14)
| 8
| +25*WCL set Str. Hold Str.
|
| Warlord 4 (14)
| 9
| +25*WCL set Dex. Hold Dex.
| | Warlord 4 (14)
| 10
| +25*WCL set Con. Hold Con.
|
|
[PC1] Warrior Group Classes
Beast Fighter
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 16
| (none)
| | 6
| 32
| (none)
|
| 7
| 64
| (none)
| | 8
| 128
| (none)
| | 9
| 256
| (none)
|
| 10
| 456
| (none)
| | 11
| 656
| (none)
| | 12
| 856
| (none)
|
| 13
| 1056
| (none)
| | 14
| 1256
| (none)
| | 15
| 1456
| (none)
|
| 16
| 1856
| (none)
| | 17
| 2056
| (none)
| | 18
| 2456
| (none)
|
| 19
| 2856
| (none)
| | 20
| 3256
| (none)
| | 21
| 3656
| (none)
|
| 22
| 4056
| (none)
| | 23
| 4456
| (none)
| | 24
| 4856
| (none)
|
| 25
| 5256
| (none)
| | 26
| 5656
| (none)
| | 27
| 6456
| (none)
|
| 28
| 7256
| (none)
| | 29
| 8056
| (none)
| | 30
| 8856
| (none)
|
| 31
| 9656
| (none)
| | 32
| 10456
| (none)
| | 33
| 11256
| (none)
|
| 34
| 12056
| (none)
| | 35
| 12856
| (none)
| | 36
| 14456
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 0 0 0 0 0 0 0 0
| | +2
| 1 1 1 1 1 1 1 1
| | +3
| 1 1 1 1 1 1 1 1
|
| +4
| 2 2 2 2 2 2 2 2
| | +5
| 2 2 2 2 2 2 2 2
| | +6
| 3 3 3 3 3 3 3 3
|
| +7
| 3 3 3 3 3 3 3 3
| | +8
| 4 4 4 4 4 4 4 4
| | +9
| 4 4 4 4 4 4 4 4
|
| +10
| 5 5 5 5 5 5 5 5
| | +11
| 5 5 5 5 5 5 5 5
| | +12
| 6 6 6 6 6 6 6 6
|
| +13
| 6 6 6 6 6 6 6 6
| | +14
| 7 7 7 7 7 7 7 7
| | +15
| 7 7 7 7 7 7 7 7
|
| +16
| 8 8 8 8 8 8 8 8
| | +17
| 8 8 8 8 8 8 8 8
| | +18
| 9 9 9 9 9 9 9 9
|
|
| Requisites:
| Str 11
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 5+level
| | To Hit Table:
| Mon
| | Save Table:
| Mon
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Gets Exceptional Con.
| | Level 1: +level to hit with bite attacks.
| | Level 1: On a bite, can transfer one minor innate power he has through the bite. The power can still be used this round.
| | Level 4: Can transfer a major through a bite. (max 1 power per bite)
| | Level 8: +1V action.
| | Level 9: +1 mouth's P.
| | Level 9: Can transfer a grand through a bite. (max 1 power per bite)
| | Level 16: Can transfer a super through a bite. (max 1 power per bite)
|
|
[PC1] Warrior Group Classes
Beastmaster
| Level
| KXP
| Psi1 m
|
| 1
| 0
| -
| | 2
| 2.475
| -
| | 3
| 4.95
| -
|
| 4
| 9.9
| -
| | 5
| 19.8
| 1
| | 6
| 39.6
| 1
|
| 7
| 79.2
| 1
| | 8
| 158.4
| 2
| | 9
| 350
| 2
|
| 10
| 700
| 2
| | 11
| 1050
| 3
| | 12
| 1400
| 3
|
| 13
| 1750
| 3
| | 14
| 2100
| 4
| | 15
| 2450
| 4
|
| 16
| 2800
| 4
| | 17
| 3150
| 5
| | 18
| 3500
| 5
|
| 19
| 3850
| 5
| | 20
| 4200
| 6
| | 21
| 4550
| 6
|
| 22
| 4900
| 6
| | 23
| 5250
| 7
| | 24
| 5600
| 7
|
| 25
| 5950
| 7
| | 26
| 6300
| 8
| | 27
| 6650
| 8
|
| 28
| 7000
| 8
| | 29
| 7350
| 9
| | 30
| 7700
| 9
|
| 31
| 8050
| 9
| | 32
| 8400
| A
| | 33
| 8750
| A
|
| 34
| 9100
| A
| | 35
| 9450
| B
| | 36
| 9800
| B
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 5 2 3 0 0 2
| | +1
| 8 4 6 3 4 0 0 3
| | +2
| 9 5 6 3 4 0 1 3
|
| +3
| 9 5 6 4 4 1 1 4
| | +4
| 10 6 7 4 5 1 1 4
| | +5
| 10 6 7 5 5 2 2 5
|
| +6
| 11 7 8 5 6 2 2 5
| | +7
| 11 7 9 6 6 2 2 6
| | +8
| 12 7 9 6 7 3 3 6
|
| +9
| 12 8 9 6 7 3 3 7
| | +10
| 13 8 10 7 8 4 3 7
| | +11
| 13 9 10 7 8 4 4 8
|
| +12
| 13 9 10 7 8 4 4 8
| | +13
| 14 9 11 8 9 5 4 9
| | +14
| 14 10 11 8 9 5 5 9
|
| +15
| 14 10 11 9 9 6 5 10
| | +16
| 15 11 12 9 10 6 5 10
| | +17
| 15 11 12 10 11 6 6 11
|
|
| Requisites:
| Str 10, Chr 12
| | Alignment:
| any
| | HD/level:
| ++d6
| | Weapon Prof.:
| 1+level
| | To Hit Table:
| War
| | Save Table:
| Pri
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Get "Level:" and spellcasting abilities of Ranger1 or Ranger2 (your choice).
| | Level 1: Get 1 normal familiar.
| | Level 1: 1M, level/d: Animal Friendship
| | Level 2: Get "Level:" abilities (but not spellcasting) of Druid1 or Druid2 (your choice) of half your level (round down).
| | Level 2: Speak with Animals cont.
| | Level 3: Get another normal familiar (total 2).
| | Level 4: All animals within 10' of you gain +1 Int as long as they remain near you.
| | Level 5: Gain 1 Psi1 minor. Your PSPs in Psi1 = (Int+Wis+Chr+Level). You are not considered Psi for purposes of Psi1 attacks. Gain another minor every 3 levels afterwards (level 8, level 11, ...).
| | Level 6: Get another normal familiar (total 3).
| | Level 9: All non-offensive animals within 100' of you take 1/5 damage from all effects.
| | Level 10: Get another normal familiar (total 4).
| | Level 15: Get another normal familiar (total 5).
| | Level 18: All animals (offensive or not) within 100' of you take 1/10 damage from all effects.
| | Level 21: Get another normal familiar (total 6).
| | Level 27: 1M: Shape Change to any animal form.
| | Level 28: Get another normal familiar (total 7).
| | Level 36: Get another normal familiar (total 8).
| | Level 36: You may see through the eyes of and cast spells/psionics through any animal within 10 miles of your location.
|
|
[PC1] Warrior Group Classes
Beast Rider
| Level
| KXP
| Priest 123 4
|
| 1
| 0
| b-- -
| | 2
| 2.475
| a-- -
| | 3
| 4.95
| a-- -
|
| 4
| 9.9
| 0-- -
| | 5
| 19.8
| 0b- -
| | 6
| 39.6
| 1a- -
|
| 7
| 79.2
| 1a- -
| | 8
| 158.4
| 10b -
| | 9
| 350
| 10a -
|
| 10
| 700
| 11a -
| | 11
| 1050
| 110 b
| | 12
| 1400
| 111 a
|
| 13
| 1750
| 111 a
| | 14
| 2100
| 211 0
| | 15
| 2450
| 211 1
|
| 16
| 2800
| 221 1
| | 17
| 3150
| 222 1
| | 18
| 3500
| 322 1
|
| 19
| 3850
| 333 2
| | 20
| 4200
| 333 3
| | 21
| 4550
| 433 3
|
| 22
| 4900
| 443 3
| | 23
| 5250
| 444 3
| | 24
| 5600
| 444 4
|
| 25
| 5950
| 544 4
| | 26
| 6300
| 554 4
| | 27
| 6650
| 555 4
|
| 28
| 7000
| 555 5
| | 29
| 7350
| 655 5
| | 30
| 7700
| 665 5
|
| 31
| 8050
| 666 5
| | 32
| 8400
| 666 6
| | 33
| 8750
| 766 6
|
| 34
| 9100
| 776 6
| | 35
| 9450
| 777 6
| | 36
| 9800
| 777 7
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 5 2 3 0 0 2
| | +1
| 8 4 6 3 4 0 0 3
| | +2
| 9 5 6 3 4 0 1 3
|
| +3
| 9 5 6 4 4 1 1 4
| | +4
| 10 6 7 4 5 1 1 4
| | +5
| 10 6 7 5 5 2 2 5
|
| +6
| 11 7 8 5 6 2 2 5
| | +7
| 11 7 9 6 6 2 2 6
| | +8
| 12 7 9 6 7 3 3 6
|
| +9
| 12 8 9 6 7 3 3 7
| | +10
| 13 8 10 7 8 4 3 7
| | +11
| 13 9 10 7 8 4 4 8
|
| +12
| 13 9 10 7 8 4 4 8
| | +13
| 14 9 11 8 9 5 4 9
| | +14
| 14 10 11 8 9 5 5 9
|
| +15
| 14 10 11 9 9 6 5 10
| | +16
| 15 11 12 9 10 6 5 10
| | +17
| 15 11 12 10 11 6 6 11
|
|
| Requisites:
| Str 11, Chr 13
| | Alignment:
| non-E
| | HD/level:
| ++d8
| | Weapon Prof.:
| 1+level
| | To Hit Table:
| War
| | Save Table:
| Pri
| | Reference:
| DM {Planeshifted Beastmaster}
| | Groups:
| Warrior, Alternate
| |
|
|
|
| Gets priest spells, with Chr bonus. Grand access in Animal and Charm. Cannot cast Necromancy spells at all.
| | Level 1: 1M: Summon a DL=(LVL+1)/2 mount of your choice. A table of mounts is on the following page.
| | Level 1: Get 1 normal familiar, which must be a mount and a natural animal. You don't actually ride your familiar to get it's bonus; you ride your summoned mount (the ability above).
| | Level 1: 1M: Animal Friendship
| | Level 1: 1M: Speak with Animals
| | Level 1: 0: You may take a damaging effect or attack for your mount, or vice versa.
| | Level 2: Your mount takes 1/LVL damage from energy attacks.
| | Level 4: All animals that you ride gain +2 Int.
| | Level 6: Your mount may fly at it's ground speed rate. (Note that Flying isn't listed on the Mount table for DL 4+ mounts, but most already have it.)
|
|
[PC1] Warrior Group Classes
Beast Rider Mounts
| DL
| Mount
| AC
| hp
| #Att
| TH
| dmg
| Special
|
| 1
| Light Horse
| 15
| 50
| 3
| +6
| 5
| Increase stats by 50% each time you level
| | 1
| Camel
| 14
| 60
| 2
| +5
| 7
| Spits for 1d20 dmg
| | 1
| Pegasus
| 17
| 40
| 2
| +4
| 4
| Flying; Regenerate LVL hp/s (self and rider)
|
| 2
| Medium Horse
| 32
| 120
| 3
| +16
| 12
| Increase stats by 50% each time you level
| | 2
| Giant Eagle
| 30
| 140
| 3
| +17
| 17
| Flying; Eagle Eye Vision; Immune Blindness
| | 2
| Unicorn
| 40
| 60
| 2
| +8
| 6
| Luckstone (self and rider)
|
| 3
| Heavy Horse
| 51
| 210
| 3
| +30
| 21
| Increase stats by 50% each time you level
| | 3
| Dragon Horse
| 60
| 240
| 2
| +25
| 15
| Pick a type of dragon. Breath weapon (half hp).
| | 3
| Brontosaurus
| 20
| 1600
| 1
| +80
| 80
| Lernaean; can carry a lot of weight (Str 200)
|
| 4
| Heavy War Horse
| 72
| 320
| 3
| +48
| 32
| Increase stats by 50% each time you level
| | 4
| Dragon, Lesser
| 80
| 400
| 2
| +40
| 30
| Pick a type of dragon. Breath weapon (full hp).
| | 4
| Dog, Beast of Xvim
| 60
| 200
| 1
| +65
| 85
| Beast of Xvim; Ignores aWR / +wpn needed to hit
|
| 5
| Elite War Horse
| 95
| 450
| 3
| +70
| 45
| Increase stats by 50% each time you level
| | 5
| Polar Bear
| 100
| 500
| 3
| +70
| 50
| Immune Cold (self and rider)
| | 5
| Juggernaut
| 350
| 300
| 1
| +120
| 120
| Resist Technological damage (self and rider)
|
| 6
| Greater War Horse
| 120
| 600
| 3
| +96
| 60
| Increase stats by 50% each time you level
| | 6
| Nightmare
| 133
| 666
| 3
| +66
| 66
| Unholy fire shield; Breath weapon (half hp); Plane Shift 1/r
| | 6
| Hydra
| 160
| 800
| 5
| +80
| 80
| 5 Breath Weapons (each is 1/10 current hp)
|
| 7
| Ultra War Horse
| 147
| 770
| 3
| +126
| 77
| Increase stats by 50% each time you level
| | 7
| Opinicus
| 140
| 800
| 2
| +120
| 60
| Heal 1/r (self or rider). iMPIRR 50% (self and rider).
| | 7
| Scaled Wurm
| 490
| 600
| 1
| +300
| 100
| Attack swallows whole (100 dmg /s)
|
| 8
| Gargantuan War Horse
| 176
| 960
| 3
| +160
| 96
| Increase stats by 50% each time you level
| | 8
| Dragon, Greater
| 180
| 1000
| 2
| +140
| 90
| Breath weapon (full hp); Dragonlancing (add mount's hp to rider's dmg)
| | 8
| Time Elemental
| 170
| 700
| 1
| +170
| Inc
| Attack is Incursion (5 RSW saves); Time/Reality Stability (self and rider)
|
| 9
| Chosen One Horse
| 207
| 1170
| 3
| +198
| 117
| Increase stats by 50% each time you level
| | 9
| Ki-Rin
| 210
| 1500
| 2
| +150
| 150
| Wish 1/r; Immune to Traps and Tricks (self and rider)
| | 9
| Ethereal Weebie
| 156
| 600
| 3
| +120
| 120
| Ethereal Projection; +2*LVL weapon to hit (both are self and rider)
|
| 10
| Paragon War Horse
| 240
| 1400
| 3
| +240
| 140
| Increase stats by 50% each time you level
| | 10
| Tarrasque
| 280
| 3000
| 5
| +400
| 210
| iMReflection 50%; Regenerate 6*LVL hp/s (both self and rider)
| | 10
| Ultraplanar Calf
| iAC 1
| ihp 1
| 1
| +500
| 500
| Capital M Moo 1/r; Immune Annihilation (self and rider)
|
|
[PC1] Warrior Group Classes
Beater5
Level
| KXP
| Warrior/Conj/Buffer 123 456 789 ABC D
| TH
|
| 1
| 0
| 11- --- --- -
| +10 ++1
| | 2
| 3.5
| 11- --- --- -
| +11 ++1
| | 3
| 7
| 111 --- --- -
| +11 ++1
|
| 4
| 14
| 111 --- --- -
| +12 ++1
| | 5
| 28
| 111 1-- --- -
| +12 ++1
| | 6
| 56
| 111 1-- --- -
| +13 ++1
|
| 7
| 112
| 111 11- --- -
| +13 ++1
| | 8
| 224
| 111 11- --- -
| +14 ++1
| | 9
| 448
| 111 111 --- -
| +14 ++1
|
| 10
| 750
| 111 111 --- -
| +15 ++1
| | 11
| 1100
| 111 111 1-- -
| +15 ++1
| | 12
| 1450
| 111 111 1-- -
| +16 ++1
|
| 13
| 1800
| 111 111 11- -
| +16 ++1
| | 14
| 2150
| 111 111 11- -
| +17 ++1
| | 15
| 2500
| 111 111 111 -
| +17 ++1
|
| 16
| 2850
| 111 111 111 -
| +18 ++1
| | 17
| 3200
| 111 111 111 1
| +18 ++1
| | 18
| 3550
| 211 111 111 1
| +19 ++1
|
| 19
| 3900
| 221 111 111 1
| +19 ++1
| | 20
| 4250
| 222 111 111 1
| +20 ++1
| | 21
| 4600
| 222 211 111 1
| +20 ++1
|
| 22
| 4950
| 222 221 111 1
| +21 ++1
| | 23
| 5300
| 222 222 111 1
| +21 ++1
| | 24
| 5650
| 222 222 211 1
| +22 ++1
|
| 25
| 6000
| 222 222 221 1
| +22 ++1
| | 26
| 6350
| 222 222 222 1
| +23 ++1
| | 27
| 6700
| 222 222 222 2
| +23 ++1
|
| 28
| 7050
| 322 222 222 2
| +24 ++1
| | 29
| 7400
| 332 222 222 2
| +24 ++1
| | 30
| 7750
| 333 222 222 2
| +25 ++1
|
| 31
| 8100
| 333 322 222 2
| +25 ++1
| | 32
| 8450
| 333 332 222 2
| +26 ++1
| | 33
| 8800
| 333 333 222 2
| +26 ++1
|
| 34
| 9150
| 333 333 322 2
| +27 ++1
| | 35
| 9500
| 333 333 332 2
| +27 ++1
| | 36
| 9850
| 333 333 333 21
| +28 ++1
|
| 37
| 19700
| 333 333 333 22
| +28 ++1
| | 38
| 29550
| 333 333 333 32
| +28 ++2
| | 39
| 39400
| 333 333 333 33
| +28 ++3
|
| 45
| 98500
| 444 444 333 33
| +28 ++4
| | 54
| 187150
| 555 444 444 441
| +28 ++5
| | 63
| 275800
| 555 555 555 444
| +28 ++6
|
| 72
| 364450
| 666 665 555 555 1
| +28 ++7
|
|
| Requisites:
| Str 18, Dex 18, Con 18,
| |
| Class Slots 3
| | Alignment:
| any
| | HD/level:
| 3d1
| | Weapon Prof.:
| 4+level
| | To Hit Table:
| +10+level/2 +1
| | Reference:
| RKR
| | Groups:
| Warrior, PC Designed
| | Complexity:
| CF=5
| |
|
| | Saving Throws:
|
| | PPD:
| level+0 ++1
| | RSW:
| level+0 ++1
| | PP:
| level*2+0 ++1
| | BW:
| level+0 ++1
| | Spell:
| level+0 ++1
| | Fort:
| level*2+0 ++1
| | Reflex:
| level*2+0 ++1
| | Will:
| level+0 ++1
| |
|
|
| ++1 to hit or saves means to adjust true die roll by 1.
| | # Attacks with melee = (Level+2)/2, otherwise as Warrior.
| | Barbarian Str, Dex, or Con; gain another at Level 4 and the last at Level 9.
| | Schools/Spheres: Wizard Conjuration/Summoning, Priest Buffer
| | Level N (every level) ¶: Two level N (or lower) Warrior5 picks.
| | Level 4*N (every level divisible by 4) ¶: One 5th edition pick of lower level.
| |
| | Buff Sphere spells (all of these spells are duration 1d):
| | Armor Class (SL=1): The party gets +LVL AC.
| | Damage (SL=1): The party gets +LVL dmg with attacks.
| | Hit Points (SL=1): The party gets +LVL*6 max hp.
| | Proficiencies (SL=1): The party gets +LVL proficiencies.
| | Saving Throws (SL=1): The party gets +LVL saving throws.
| | To Hit (SL=1): The party gets +LVL to hit.
| | BlahR (SL=1): The party gets +(LVL-2)*10% RMPIR.
| | Damage Resistance (SL=2): The party gets -(LVL-1) dmg per physical attack.
| | Kits/Feats (SL=2): The party gets LVL-1 among Kits or Feats.
| | Movement Rate (SL=2): The party gets +(LVL-1)*3" movement rate.
| | Rogue Ability (SL=2): The party gets +20*(LVL-1) Rogue points and one "Level LVL/2:" pick (round up).
| | Ability Scores (SL=3): The party gets +LVL-2 among ability scores.
| | B Actions (SL=3): The party gets +LVL-2 B actions.
| | BlahR Evasion (SL=3): The party evades 25*(LVL-2)% of RMPIR.
| | Buff Buff (SL=4): One of your Buff spells has double effect (can run LVL-3 of these).
| | Caster Level (SL=5): The party gets +LVL-4 CL.
| | Spell Damage (SL=5): The party gets +LVL-4 dmg per die with damaging spells.
| | Chr (SL=6): The party gets +LVL-5 Chr.
| | Con (SL=6): The party gets +LVL-5 Con.
| | Dex (SL=6): The party gets +LVL-5 Dex.
| | Int (SL=6): The party gets +LVL-5 Int.
| | Str (SL=6): The party gets +LVL-5 Str.
| | Wis (SL=6): The party gets +LVL-5 Wis.
| | True Saves (SL=7): The party gets ++LVL-6 saves.
| | True To Hit (SL=7): The party gets ++LVL-6 to hit.
| | Summon Rhp (SL=8): The party's summons get +CL-7 rhp.
| | Immuner (SL=9): The party gets +LVL-8 immunities to [C] section effects (as per Immuner).
| | Memorization (SL=9): The party gets +LVL-8 SL's in memorization.
| | Wear Locations (SL=10): The party gets +LVL-9 wear locations (as per the Mini class).
|
|
[PC1] Warrior Group Classes
Beater5 5th Edition Abilities (Warrior only)
| Class
| Level
| Pick
| Effect
|
| Loyalist5
| 1
| A
| 0, 1/t: Reorder the "stack" of pending effects.
| | Loyalist5
| 1
| B
| LVL slots in Depth Sense, Tracking, Weight Sense
| | Loyalist5
| 1
| C
| Natural 1's do not automatically miss on saves
|
| Loyalist5
| 1
| D
| Ioun stones and Gemlets are at half monetary cost
| | Loyalist5
| 1
| E
| Immune to telekinesis
| | Rebel5
| 1
| A
| +LVL Initiative (or) Roll 2d12, choose the better
|
| Rebel5
| 1
| B
| LVL slots in Danger Sense, Trailing, Weather Sense
| | Rebel5
| 1
| C
| Natural 1's do not automatically miss to hit
| | Rebel5
| 1
| D
| Nonmagical non-weapon, non-armors are at half cost
|
| Rebel5
| 1
| E
| Immune to falling dmg
| | Slayer5
| 1
| A
| Attractiveness: +LVL*2 Cml.
| | Slayer5
| 1
| B
| Fast Reaction time: +LVL initiative (or) Roll 2d12 for initiative, choose the better.
|
| Slayer5
| 1
| C
| Hard to Kill: +LVL*3 hp, LVL slots in Survival proficiency.
| | Slayer5
| 1
| D
| Acrobatics: Gain a level 1 Acrobat pick, with 50+5*LVL% rogue points in it.
| | Slayer5
| 1
| E
| Wooden stakes (treat as a 1d4/1d3 dagger) have +LVL/+LVL magical plusses and no penalty for called shots.
|
| Soldier5
| 1
| A
| +LVL*3" bonus to movement rate
| | Soldier5
| 1
| B
| LVL slots each in Direction Sense, Tracking, Survival
| | Soldier5
| 1
| C
| Add d+LVL to the damage dice with one weapon type
|
| Soldier5
| 1
| D
| Nonmagical weapons and armor are at half monetary cost for you
| | Soldier5
| 1
| E
| Leave no footprints, actually 1 inch above ground when walking, immune pits/slides/etc.
| | Thug5
| 1
| A
| +LVL damage
|
| Thug5
| 1
| B
| +1 to # of attacks with all attack forms (weapon, natural, etc.)
| | Thug5
| 1
| C
| #Attacks = level if creatures being fought are less than LVL HD
| | Thug5
| 1
| D
| x2 Str bonus instead of x3/2 when wielding weapon 2-handed
|
| Thug5
| 1
| E
| Backstab = x(LVL+2)/2
| | Loyalist5
| 5
| F
| +LVL punch to hit
| | Loyalist5
| 5
| G
| +1 to all crit multipliers
|
| Loyalist5
| 5
| H
| Get +LVL/2 attacks vs. a target if none of your friends attack it this segment
| | Loyalist5
| 5
| I
| Clan and Guild patches are at half cost
| | Loyalist5
| 5
| J
| Ignore someone's immunity to falling dmg, telekinesis, overbearing
|
| Rebel5
| 5
| F
| +LVL punch dmg
| | Rebel5
| 5
| G
| +1 to all crit ranges
| | Rebel5
| 5
| H
| Get +LVL/2 attacks vs. a target for each other person meleeing that target
|
| Rebel5
| 5
| I
| Magical non-weapon, non-armors are at half cost
| | Rebel5
| 5
| J
| You and all you desire within 30' are immune to falling dmg, telekinesis, overbearing
| | Slayer5
| 5
| F
| Acute sense: Pick one of the 5 senses, have eagle vision/hearing (if sight/sound) or can use the sense 30' away.
|
| Slayer5
| 5
| G
| Natural Toughness: -LVL per attack (physical or energy).
| | Slayer5
| 5
| H
| Psychic Visions: You see the future in visions or dreams.
| | Slayer5
| 5
| I
| Resist poison. Death results become half your current hit points in damage (round damage down).
|
| Slayer5
| 5
| J
| Getting Medieval: Divide AC & save bonus by 2 for next hour: Starting next segment, get x2 TH & dmg for 1 hour.
| | Soldier5
| 5
| F
| Bind wounds is LVL hp (can’t bind an already bound wound)
| | Soldier5
| 5
| G
| Subtract 1 from what you need to roll to autohit target
|
| Soldier5
| 5
| H
| Get +LVL melee TH & dmg vs. a target for every other person also meleeing that target
| | Soldier5
| 5
| I
| Magical weapons and armor (including individual flags) are at half cost for you
| | Soldier5
| 5
| J
| Your mount and everyone within 30’ you instruct have the Level 1-3 E ability
|
| Thug5
| 5
| F
| Considered 1 size larger for what size weapons you can wield
| | Thug5
| 5
| G
| +LVL*100 item XP in Weapon flags per day
| | Thug5
| 5
| H
| +LVL to hit
|
| Thug5
| 5
| I
| +LVL weapon proficiencies
| | Thug5
| 5
| J
| Can affect creatures that require a +LVL-1 weapon to hit
| | Loyalist5
| 9
| K
| 1M, 1/d: Summon LVL*3 Loyalist5 NPCs (lvl = LVL*3-24, max=15)
|
| Loyalist5
| 9
| L
| 1P: Attack each target only once this segment (can be >1 group). You autohit them for xLVL/2 dmg.
| | Loyalist5
| 9
| M
| Auto double power score all stat checks.
| | Loyalist5
| 9
| N
| +LVL*5% CNaCNR; SR LVL*5; dust of disappearance cont.; dust of appearance 30'r cont. (hole in middle); considered extra +LVL weapon to hit others
|
| Loyalist5
| 9
| O
| Immune Tricks; Flying movement rate = (LVL^2)"; Sustain all ability scores; Immune Backstab (and it's variants)
| | Rebel5
| 9
| K
| 1M, 1/d: Summon LVL*2 Rebel5 NPCs (lvl = LVL*2-16, max=10)
| | Rebel5
| 9
| L
| 1P: Attack each target only once this segment (can be >1 group). Your base # attacks per weapon/fist = LVL.
|
| Rebel5
| 9
| M
| Any save DC > 100 is considered to be 100 to you
| | Rebel5
| 9
| N
| +LVL*5% WaWR; DR LVL*5/+LVL; intertial barrier cont.; displacement cont.; people need +LVL weapon to hit you
| | Rebel5
| 9
| O
| Immune ground-based traps; ground movement rate = (LVL^2)*2"; Sustain actions; Immune inverse pick pockets
|
| Slayer5
| 9
| K
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. undead
| | Slayer5
| 9
| L
| Immune to innates and touch effects of undead; immune to Lich spells of SL 0 to LVL/6 (round down)
| | Slayer5
| 9
| M
| Detect & Identify Undead, type and number, continuous within LVL*10' through walls
|
| Slayer5
| 9
| N
| Leadership: +LVL Chr
| | Slayer5
| 9
| O
| Contact the Animal Spirit of the Slayers: 1M, 1/reset: +LVL/4 proficiencies (weapon or nonweapon, permanent)
| | Soldier5
| 9
| K
| 1M, 1/d: Summon LVL Soldier5 NPCs (lvl = LVL*2-12, max=12)
|
| Soldier5
| 9
| L
| 1P: Attack only one target this segment. Your base # attacks per weapon/fist = LVL.
| | Soldier5
| 9
| M
| Any target with AC>100 is considered AC=100 to you
| | Soldier5
| 9
| N
| Ignore WR, aWR, DR, aDR, ER, inertial barrier, displacement; considered extra +LVL wpn
|
| Soldier5
| 9
| O
| You & mount fly at (LVL^2)", Sustain Movement Rate, Immune terrain/slow/hold/stop/stun
| | Thug5
| 9
| K
| +LVL-8 crit range (even beyond the 11-20 limit)
| | Thug5
| 9
| L
| Immune parting shots
|
| Thug5
| 9
| M
| +LVL-4 feats
| | Thug5
| 9
| N
| 1V, may borrow: Jump to other group (60'), deflect attacks to you
| | Thug5
| 9
| O
| Can operate at any negative hp total, cannot be offensive
|
| Slayer5
| 14
| P
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. evil outer-planar (demons, devils, daemons, etc.)
| | Slayer5
| 14
| Q
| Immune to innates and touch effects of evil outer-planar; immune to Psi6E & Psi(-6)E effects of SL 1 to LVL/4
| | Slayer5
| 14
| R
| Detect & Identify Evil Outer-Planar, type and number, continuous within LVL*10' through walls
|
| Slayer5
| 14
| S
| Ignore the effects of high multiplier when you attempt to affect things (e.g. people defend as only your multiplier)
| | Slayer5
| 14
| T
| Invoke the First Slayer: 1M, 1/reset: Precognition (that works) & Ask the DM a question
| | Soldier5
| 14
| P
| 1M, 1/d: Summon LVL^2 Soldier5 NPCs (lvl = LVL-9, max=18)
|
| Soldier5
| 14
| Q
| Use "Mixed Classing" (even if illegal) to mix one (legal) Warrior class into this class
| | Soldier5
| 14
| R
| Always roll max to hit & damage with physical attacks
| | Soldier5
| 14
| S
| Ignore iWR, iaWR, iDR, iaDR, iER, "-blah/attack", damaging shields; considered +8 wpn
|
| Soldier5
| 14
| T
| Immune to Time Stop, Opposition, Imprisonment (spell or mirror or iron flask)
| | Thug5
| 14
| P
| +LVL-13 crit multiplier
| | Soldier5
| 20
| U
| 1M, 1/d: Summon LVL^3 Soldier5 NPCs (lvl = LVL-9, max=24)
|
| Soldier5
| 20
| V
| Use "Mixed Classing" (even if illegal) to mix one (legal) class with a Str requirement into this class
| | Soldier5
| 20
| W
| For each 10 points of physical damage, you lower a random stat by 1. (no save)
| | Soldier5
| 20
| X
| Ignore planar displacement & immunity to weapons / matter / physical attacks
|
| Soldier5
| 20
| Y
| Immune to Put Down a Hole, As You Are, Truename Erased, DNA Scrambled
|
|
[PC1] Warrior Group Classes
Berserker1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.2
| (none)
| | 3
| 4.4
| (none)
|
| 4
| 8.8
| (none)
| | 5
| 19.8
| (none)
| | 6
| 38.5
| (none)
|
| 7
| 77
| (none)
| | 8
| 137.5
| (none)
| | 9
| 275
| (none)
|
| 10
| 550
| (none)
| | 11
| 825
| (none)
| | 12
| 1100
| (none)
|
| 13
| 1375
| (none)
| | 14
| 1650
| (none)
| | 15
| 1925
| (none)
|
| 16
| 2200
| (none)
| | 17
| 2475
| (none)
| | 18
| 2750
| (none)
|
| 19
| 3025
| (none)
| | 20
| 3300
| (none)
| | 21
| 3575
| (none)
|
| 22
| 3850
| (none)
| | 23
| 4125
| (none)
| | 24
| 4400
| (none)
|
| 25
| 4675
| (none)
| | 26
| 4950
| (none)
| | 27
| 5225
| (none)
|
| 28
| 5500
| (none)
| | 29
| 5775
| (none)
| | 30
| 6050
| (none)
|
| 31
| 6325
| (none)
| | 32
| 6600
| (none)
| | 33
| 6875
| (none)
|
| 34
| 7150
| (none)
| | 35
| 7425
| (none)
| | 36
| 7700
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 3 1 2 0 0 0 0 -1
| | +3
| 4 2 3 1 1 1 1 0
| | +5
| 4 2 3 1 1 1 1 0
|
| +7
| 5 2 4 2 1 1 1 0
| | +9
| 5 2 4 2 1 1 1 0
| | +11
| 5 3 4 3 2 2 2 1
|
| +13
| 5 3 4 3 2 2 2 1
| | +15
| 6 4 5 4 3 2 2 1
| | +17
| 6 4 5 4 3 2 2 1
|
| +19
| 7 5 6 5 4 3 2 1
| | +21
| 7 5 6 5 4 3 2 1
| | +23
| 8 5 7 6 4 3 3 2
|
| +25
| 8 5 7 6 4 3 3 2
| | +27
| 8 6 7 7 5 4 3 2
| | +29
| 8 6 7 7 5 4 3 2
|
| +31
| 9 7 8 8 6 4 4 2
| | +33
| 9 7 8 8 6 4 4 2
| | +35
| 10 8 9 9 7 5 4 3
|
|
| Requisites:
| Str 9, Con 9
| | Alignment:
| non-L
| | HD/level:
| d12
| | Weapon Prof.:
| 4+level
| | To Hit Table:
| 2xWar
| | Save Table:
| ½xWar
| | Reference:
| BoD2
| | Groups:
| Warrior
| |
|
|
|
| Level 1: +1 to # of attacks with all attack forms (weapon, natural, etc.).
| | Level 9: 1M: Enter "Pissed" mode. (see [C8])
|
|
[PC1] Warrior Group Classes
Big Game Hunter
| Level
| KXP
| BGH [[MH]] 234 [[M]]
|
| 1
| 0
| 1-- [[-]]
| | 2
| 13
| 1-- [[-]]
| | 3
| 26
| 2-- [[-]]
|
| 4
| 52
| 2-- [[-]]
| | 5
| 104
| 3-- [[-]]
| | 6
| 208
| 3-- [[-]]
|
| 7
| 416
| 31- [[-]]
| | 8
| 832
| 31- [[-]]
| | 9
| 1664
| 32- [[-]]
|
| 10
| 2900
| 32- [[-]]
| | 11
| 4200
| 33- [[-]]
| | 12
| 5500
| 33- [[-]]
|
| 13
| 6800
| 43- [[-]]
| | 14
| 8100
| 43- [[-]]
| | 15
| 9400
| 44- [[-]]
|
| 16
| 10700
| 44- [[-]]
| | 17
| 12000
| 54- [[-]]
| | 18
| 13300
| 54- [[-]]
|
| 19
| 14600
| 55- [[-]]
| | 20
| 15900
| 55- [[-]]
| | 21
| 17200
| 65- [[-]]
|
| 22
| 18500
| 65- [[-]]
| | 23
| 19800
| 66- [[-]]
| | 24
| 21100
| 66- [[-]]
|
| 25
| 22400
| 661 [[-]]
| | 26
| 23700
| 661 [[-]]
| | 27
| 25000
| 662 [[-]]
|
| 28
| 26300
| 662 [[-]]
| | 29
| 27600
| 663 [[-]]
| | 30
| 28900
| 663 [[-]]
|
| 31
| 30200
| 664 [[-]]
| | 32
| 31500
| 664 [[-]]
| | 33
| 32800
| 665 [[-]]
|
| 34
| 34100
| 666 [[-]]
| | 35
| 35400
| 666 [[-]]
| | 36
| 36700
| 666 [[1]]
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +2
| 5 3 4 3 2 2 2 1
| | +5
| 8 5 7 6 4 3 3 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +11
| 12 10 11 12 9 6 5 4
| | +14
| 14 12 13 14 11 8 6 5
| | +17
| 15 13 14 14 12 9 8 6
|
| +20
| 15 14 15 15 14 11 9 7
| | +23
| 15 14 15 15 15 12 10 8
| | +26
| 16 15 15 15 15 14 11 9
|
| +29
| 16 15 16 15 15 15 12 10
| | +32
| 16 16 16 15 16 17 14 11
| | +35
| 17 16 16 16 16 18 15 12
|
| +38
| 20 19 19 19 19 21 18 15
| | +41
| 23 22 22 22 22 24 21 18
| | +44
| 26 25 25 25 25 27 24 21
|
| +47
| 29 28 28 28 28 30 27 24
| | +50
| 32 31 31 31 31 33 30 27
| | +53
| 35 34 34 34 34 36 33 30
|
|
| Requisites:
| Str 61, Dex 44, Con 26, Wis 22
| | Alignment:
| any
| | HD/level:
| & 2m0
| | Weapon Prof.:
| & 8+level*2
| | To Hit Table:
| 3xWar
| | Save Table:
| 3xWar
| | Reference:
| DM {Reduced Reduced Mortal Hunter}
| | Groups:
| Warrior, Demigod (x1)
| |
|
|
|
| Gets Barbarian Str, Dex. Uses Normal Con bonus for hit dice (this can't be overwritten).
| | Can weapon specialize using 2*LVL on the Barbarian column.
| | Big Game Hunter class gets 2nd, 3rd, 4th, and 22nd level spells. The 22nd level spells are Mortal Hunter 12th's (Concordant Spell Level=12).
| | Several powers reference F actions as a cost. F actions are 1S+1V or 1M+1P+1V.
| | Gets 1G action per turn. (Once per turn you can use 1G action, it acts as an infinitely quick F action.)
| | Gets a "Level:" ability per level from any Warrior class you know. May pick "paragraph-symboled / unpickable" ( ¶ ) abilities at a 9 level penalty (a Level 3: would become a Level 12:). May pick "lines of text" as if they were Level 18: abilities.
|
|
[PC1] Warrior Group Classes
Big Game Hunter Spells
| Level
| #
| Spell
|
| 2
| 1
| +LVL QQP Actions. Can lock down one action type if desired.
| | 2
| 2
| One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
| | 2
| 3
| 1F, 1/r: Slay a creature (PPD save)
|
| 2
| 4
| 1F+2bF, 1/r: Slay a group of creatures (PPD save)
| | 2
| 5
| 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| | 2
| 6
| 2bF, 1/r: Counter a x1 effect.
|
| 2
| 7
| -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
| | 2
| 8
| Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
| | 2
| 9
| +LVL*2 AC
|
| 3
| 1
| +1 IF (Instantaneous F action) which can't be locked down.
| | 3
| 2
| You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
| | 3
| 3
| 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
|
| 3
| 4
| 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
| | 3
| 5
| 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
| | 3
| 6
| +LVL*3 AC (stacks with the SL=2 ability)
|
| 4
| 1
| 1F: As You Are a group (Will save)
| | 4
| 2
| +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
| | 4
| 3
| You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
|
| 22 (M.H. 12)
| 1
| +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
| | 22 (M.H. 12)
| 2
| Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
| | 22 (M.H. 12)
| 3
| All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
|
| 22 (M.H. 12)
| 4
| 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
| | 22 (M.H. 12)
| 5
| 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
| | 22 (M.H. 12)
| 6
| 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
|
| 22 (M.H. 12)
| 7
| -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
| | 22 (M.H. 12)
| 8
| Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
| | 22 (M.H. 12)
| 9
| |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.
|
|
[PC1] Warrior Group Classes
Blackguard3
| Level
| KXP
| Warrior/Priest 123 456
|
| 1
| 0
| 0-- ---
| | 2
| 10
| 1-- ---
| | 3
| 30
| 10- ---
|
| 4
| 60
| 11- ---
| | 5
| 100
| 110 ---
| | 6
| 150
| 111 ---
|
| 7
| 210
| 211 0--
| | 8
| 280
| 211 1--
| | 9
| 360
| 221 1--
|
| 10
| 450
| 222 1--
| | 11
| 550
| 222 2--
| | 12
| 660
| 322 2--
|
| 13
| 780
| 332 2--
| | 14
| 910
| 333 2--
| | 15
| 1050
| 333 3--
|
| 16
| 1200
| 433 3--
| | 17
| 1360
| 443 3--
| | 18
| 1530
| 443 30-
|
| 19
| 1710
| 444 30-
| | 20
| 1900
| 444 31-
| | 21
| 2100
| 444 41-
|
| 22
| 2310
| 444 42-
| | 23
| 2530
| 544 42-
| | 24
| 2760
| 544 43-
|
| 25
| 3000
| 554 43-
| | 26
| 3250
| 554 44-
| | 27
| 3510
| 554 440
|
| 28
| 3780
| 555 440
| | 29
| 4060
| 555 540
| | 30
| 4350
| 555 541
|
| 31
| 4650
| 555 551
| | 32
| 4960
| 655 551
| | 33
| 5280
| 665 552
|
| 34
| 5610
| 666 552
| | 35
| 5950
| 666 652
| | 36
| 6300
| 666 653
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +2
| 5 2 4 2 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
|
| +4
| 6 4 5 4 3 2 2 1
| | +5
| 7 5 6 5 4 3 2 1
| | +6
| 8 5 7 6 4 3 3 2
|
| +7
| 8 6 7 7 5 4 3 2
| | +8
| 9 7 8 8 6 4 4 2
| | +9
| 10 8 9 9 7 5 4 3
|
| +10
| 11 8 10 10 7 5 4 3
| | +11
| 11 9 10 11 8 6 5 3
| | +12
| 12 10 11 12 9 6 5 4
|
| +13
| 13 11 12 13 10 7 6 4
| | +14
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 13 14 11 8 6 5
|
| +16
| 14 12 14 14 11 8 7 5
| | +17
| 14 13 14 14 12 9 7 5
| | +18
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Wis 0, Warrior 3, Rogue 3
| | Alignment:
| any E
| | HD/level:
| d10
| | Weapon Prof.:
| 0+level
| | To Hit Table:
| +level
| | Save Table:
| War
| | Reference:
| DMG3-30
| | Groups:
| Warrior
| |
|
|
|
| Level 1: 1M: Detect Good.
| | Level 1: Poison Use proficiency.
| | Level 1: Dark Blessing: Add Chr modifier as a bonus to all saving throws.
| | Level 1: Can cast Priest/Warrior spells, gets Wisdom bonus.
| | Level 2: Smite Good: 0, 1/d: +(Chr bonus) TH, +LVL dmg with one attack vs. a good creature.
| | Level 3: Aura of Despair: All enemies within 10 feet get -2 on all saves.
| | Level 3: Can Command Undead as if a cleric of two levels lower.
| | Level 4: Sneak Attack: If you could theoretically backstab someone, deal an extra [(LVL-1)/3]d6 damage (this damage is not multiplied by anything). You many Sneak Attack with a backstab (again, the Sneak Attack damage is not multiplied). You may Sneak Attack with a ranged weapon if within 30 feet.
| | Level 5: Fiendish Servant: Gain a familiar from the following list: Bat, Cat, Horse, Pony, Rat, Raven, Toad (or any of their variants).
|
|
[PC1] Warrior Group Classes
Blacksmith2
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 16
| (none)
| | 6
| 32
| (none)
|
| 7
| 64
| (none)
| | 8
| 125
| (none)
| | 9
| 250
| (none)
|
| 10
| 500
| (none)
| | 11
| 750
| (none)
| | 12
| 1000
| (none)
|
| 13
| 1250
| (none)
| | 14
| 1500
| (none)
| | 15
| 1750
| (none)
|
| 16
| 2000
| (none)
| | 17
| 2250
| (none)
| | 18
| 2500
| (none)
|
| 19
| 2750
| (none)
| | 20
| 3000
| (none)
| | 21
| 3250
| (none)
|
| 22
| 3500
| (none)
| | 23
| 3750
| (none)
| | 24
| 4000
| (none)
|
| 25
| 4250
| (none)
| | 26
| 4500
| (none)
| | 27
| 4750
| (none)
|
| 28
| 5000
| (none)
| | 29
| 5250
| (none)
| | 30
| 5500
| (none)
|
| 31
| 5750
| (none)
| | 32
| 6000
| (none)
| | 33
| 6250
| (none)
|
| 34
| 6500
| (none)
| | 35
| 6750
| (none)
| | 36
| 7000
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 12, Dex 9, Con 12, Int 9, Wis 9
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 3+level/3
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| S&S2
| | Groups:
| Warrior
| |
|
|
|
| Level 1: +1 TH and +2 dmg with hammers.
| | Level 1: Can make metal items (incl. weapons/armor) at half normal cost. Note that a "crap item" (that is already half cost) becomes one-quarter cost.
| | Level 1: Can make items up to his CL as an "S" number on the unusual materials chart. If the "S" number is below CL, it is at half cost.
| | Level 1: Free Blacksmithing, Armorer, Weaponsmithing proficiencies.
| | Level 1: Reads on the "non-Warrior" line for weapon specialization number of attacks. (DM Note: Yeah that sucks, I know. The original class can't specialize at all!)
| | Level 2: Can make items up to his CL/2 (round down) as a TL number on the technological items chart. The items must be generally made of metal (no chemical reactions, electronics, etc.).
| | Level 2: Can make "finely balanced weapons" (see wielding multiple weapons) and "custom fitted armor" (-1 bulk) at x1.5 cost (it's only an additional x[+0.5] for unusual materials, so a x3 item becomes x3.5 for cost).
| | Level 2: Can repair non-magical armor and weapons.
| | Level 4: Can repair magical armor and weapons, each turn spent restores a "half-plus" or a lost ability. The losses must have been physical in nature (crushing blow, etc.).
| | Level 4: Attracts one 1st level apprentice per level.
| | Level 8: Can repair magical armor and weapons, even from non-physical sources (drained, disenchanted, etc.). Disintegrated items *can* be restored if the Blacksmith2 is at the location where the item was disintegrated. Disjuncted, Annihilated, and Pixelated items cannot be restored. DM Note: Annihilated items can be restored if you are at Sigil or higher in the Funnel.
| | Level 9: Can make "Items of Quality". Weapons are +1 TH and +1 dmg, Armor is +1 AC and +1 saves. These are non-magical plusses, but count as plusses for purposes of what you need to hit monsters. Items of quality do not cost any extra money to make, and do not increase the XP sale value of the item (so a Long Sword +1/+1 of Quality [+1/+1] sells for the same amount as a simple Long Sword +1/+1).
| | Level 9: Can make existing items into Items of Quality, it takes 1 hour per item.
| | Level 10: Attacts one level (CL-5) apprentice per level.
| | Level 18: Items of Quality are now +2 for each half-plus. Or they can be 3 total half-plusses (distribute as you like).
| | Level 27: Items of Quality are now +3 for each half-plus. Or they can be 5 total half-plusses (distribute as you like).
| | Level 36: Items of Quality are now +4 for each half-plus. Or they can be 7 total half-plusses (distribute as you like).
|
|
[PC1] Warrior Group Classes
Block
| Level
| KXP
| Spells
|
| 1
| 7
| (none)
| | 2
| 14
| (none)
| | 3
| 28
| (none)
|
| 4
| 56
| (none)
| | 5
| 112
| (none)
| | 6
| 224
| (none)
|
| 7
| 448
| (none)
| | 8
| 560
| (none)
| | 9
| 700
| (none)
|
| 10
| 1400
| (none)
| | 11
| 2100
| (none)
| | 12
| 2800
| (none)
|
| 13
| 3500
| (none)
| | 14
| 4200
| (none)
| | 15
| 4900
| (none)
|
| 16
| 5600
| (none)
| | 17
| 6300
| (none)
| | 18
| 7000
| (none)
|
| 19
| 7700
| (none)
| | 20
| 8400
| (none)
| | 21
| 9100
| (none)
|
| 22
| 9800
| (none)
| | 23
| 10500
| (none)
| | 24
| 11200
| (none)
|
| 25
| 11900
| (none)
| | 26
| 12600
| (none)
| | 27
| 13300
| (none)
|
| 28
| 14000
| (none)
| | 29
| 14700
| (none)
| | 30
| 15400
| (none)
|
| 31
| 16100
| (none)
| | 32
| 16800
| (none)
| | 33
| 17500
| (none)
|
| 34
| 18200
| (none)
| | 35
| 18900
| (none)
| | 36
| 19600
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 3 4 3 2 2 2 1
| | +1
| 8 5 7 6 4 3 3 2
| | +2
| 10 8 9 9 7 5 4 3
|
| +3
| 12 10 11 12 9 6 5 4
| | +4
| 14 12 13 14 11 8 6 5
| | +5
| 15 13 14 14 12 9 8 6
|
| +6
| 15 14 15 15 14 11 9 7
| | +7
| 15 14 15 15 15 12 10 8
| | +8
| 16 15 15 15 15 14 11 9
|
| +9
| 16 15 16 15 15 15 12 10
| | +10
| 16 16 16 15 16 17 14 11
| | +11
| 17 16 16 16 16 18 15 12
|
| +12
| 20 19 19 19 19 21 18 15
| | +13
| 23 22 22 22 22 24 21 18
| | +14
| 26 25 25 25 25 27 24 21
|
| +15
| 29 28 28 28 28 30 27 24
| | +16
| 32 31 31 31 31 33 30 27
| | +17
| 35 34 34 34 34 36 33 30
|
|
| Requisites:
| Con 0
| | Alignment:
| any
| | HD/level:
| 6d4
| | Weapon Prof.:
| 6+level
| | To Hit Table:
| War
| | Save Table:
| 3xWar
| | Reference:
| DM {Planeshifted Brick}
| | Groups:
| Warrior, Monster, Alternate
| |
|
|
|
| Level 1: Regenerate (not Troll-like) Con score in hp per segment.
| | Level 1: +LVL*3 AC.
| | Level 1: 0, LVL/d: Be immune to a [C] section effect for the rest of the day.
|
|
[PC1] Warrior Group Classes
Brick
| Level
| KXP
| Spells
|
| 1
| 70
| (none)
| | 2
| 140
| (none)
| | 3
| 210
| (none)
|
| 4
| 280
| (none)
| | 5
| 350
| (none)
| | 6
| 420
| (none)
|
| 7
| 490
| (none)
| | 8
| 560
| (none)
| | 9
| 700
| (none)
|
| 10
| 1400
| (none)
| | 11
| 2100
| (none)
| | 12
| 2800
| (none)
|
| 13
| 3500
| (none)
| | 14
| 4200
| (none)
| | 15
| 4900
| (none)
|
| 16
| 5600
| (none)
| | 17
| 6300
| (none)
| | 18
| 7000
| (none)
|
| 19
| 7700
| (none)
| | 20
| 8400
| (none)
| | 21
| 9100
| (none)
|
| 22
| 9800
| (none)
| | 23
| 10500
| (none)
| | 24
| 11200
| (none)
|
| 25
| 11900
| (none)
| | 26
| 12600
| (none)
| | 27
| 13300
| (none)
|
| 28
| 14000
| (none)
| | 29
| 14700
| (none)
| | 30
| 15400
| (none)
|
| 31
| 16100
| (none)
| | 32
| 16800
| (none)
| | 33
| 17500
| (none)
|
| 34
| 18200
| (none)
| | 35
| 18900
| (none)
| | 36
| 19600
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 2 4 2 1 1 1 0
| | +2
| 6 4 5 4 3 2 2 1
| | +3
| 8 5 7 6 4 3 3 2
|
| +5
| 9 7 8 8 6 4 4 2
| | +6
| 11 8 10 10 7 5 4 3
| | +8
| 12 10 11 12 9 6 5 4
|
| +9
| 14 11 13 14 10 7 6 4
| | +11
| 14 12 14 14 11 8 7 5
| | +12
| 15 13 14 14 12 9 8 6
|
| +14
| 15 14 15 15 13 10 8 6
| | +15
| 15 14 15 15 14 11 9 7
| | +17
| 15 14 15 15 15 12 10 8
|
| +18
| 15 15 15 15 15 13 11 8
| | +20
| 16 15 15 15 15 14 12 9
| | +21
| 16 15 16 15 15 15 12 10
|
| +23
| 16 16 16 15 15 16 13 10
| | +24
| 16 16 16 16 16 17 14 11
| | +26
| 17 16 16 16 16 18 15 12
|
|
| Requisites:
| Con 0
| | Alignment:
| any
| | HD/level:
| 4d6
| | Weapon Prof.:
| 6+level*2
| | To Hit Table:
| 1½xWar
| | Save Table:
| 2xWar
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Barbarian Con.
| | Level 1: Troll-like regenerate level hp per segment.
| | Level 1: +level/+level to hit and damage with all weapons.
| | Level 1: +level/+level AC and saves. You do not get the save bonus vs. mental effects.
|
|
[PC1] Warrior Group Classes
Builder (Random Warrior #420746)
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 3
| (none)
| | 3
| 8
| (none)
|
| 4
| 17
| (none)
| | 5
| 29
| (none)
| | 6
| 49
| (none)
|
| 7
| 78
| (none)
| | 8
| 128
| (none)
| | 9
| 212
| (none)
|
| 10
| 359
| (none)
| | 11
| 520
| (none)
| | 12
| 698
| (none)
|
| 13
| 865
| (none)
| | 14
| 1037
| (none)
| | 15
| 1215
| (none)
|
| 16
| 1395
| (none)
| | 17
| 1578
| (none)
| | 18
| 1762
| (none)
|
| 19
| 1949
| (none)
| | 20
| 2138
| (none)
| | 21
| 2329
| (none)
|
| 22
| 2523
| (none)
| | 23
| 2718
| (none)
| | 24
| 2916
| (none)
|
| 25
| 3116
| (none)
| | 26
| 3318
| (none)
| | 27
| 3522
| (none)
|
| 28
| 3728
| (none)
| | 29
| 3937
| (none)
| | 30
| 4148
| (none)
|
| 31
| 4360
| (none)
| | 32
| 4575
| (none)
| | 33
| 4793
| (none)
|
| 34
| 5012
| (none)
| | 35
| 5233
| (none)
| | 36
| 5457
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +5
| 8 4 5 2 3 1 1 2
| | +6
| 8 4 6 3 4 1 1 3
| | +7
| 9 5 6 3 4 2 2 3
|
| +8
| 9 5 6 4 4 2 2 4
| | +9
| 10 6 7 5 5 3 2 4
| | +10
| 10 6 7 6 5 3 3 5
|
| +11
| 11 7 8 7 6 4 3 5
| | +12
| 11 7 9 8 6 4 4 6
| | +13
| 12 8 9 9 7 5 4 6
|
| +14
| 12 8 10 10 7 5 5 7
| | +15
| 13 9 10 11 8 6 5 7
| | +16
| 13 10 11 12 9 6 6 8
|
| +17
| 13 11 12 13 10 7 6 8
| | +18
| 14 11 13 14 10 7 7 9
| | +19
| 14 12 13 14 11 8 7 9
|
| +20
| 14 12 14 14 11 8 8 10
| | +21
| 15 13 14 14 12 9 8 10
| | +22
| 15 13 14 14 12 9 9 11
|
|
| Requisites:
| Con 0, Warrior 4
| | Alignment:
| any
| | HD/level:
| ++++++++++++++d0 (see below)
| | Weapon Prof.:
| & 6+level/2
| | To Hit Table:
| War +4 levels
| | Save Table:
| War/Pri/Mon
| | Reference:
| DM Random, Rick 12/08/07
| | Groups:
| Warrior, Random
| |
|
|
|
| Level 1: +2 saving throws.
| | Level 1: Construct a designed engineering task.
| | Level 1: Construct a designed engineering task.
| | Level 1: Divide the cost of buying or making an object of unusual materials by LVL.
| | Level 1: Evaluate the design or construction of some engineering task already done (building, bridge, etc.).
| | Level 2: You may be bound (with Healing/Herbalism proficiency) three times instead of once.
| | Level 4: +LVL QQP Actions. Can lock down one action type if desired.
| | Level 4: +LVL*2 AC
| | Level 4: Seeker Arrow: 0, 1/d: An arrow you shoot can move around corners to strike a known enemy.
| | Level 6: Anti-Henchman Shell SL 0-3 (Henchman effects of SL 0-3 cannot be used within 20')
| | Level 22: 0, 1/t: One of your BlahR's can be used as another BlahR type, you can't use X or G, but any number of a's in front are allowed.
| Gets 10 Rogue points per level, see table below:
|
| Lvl
| Rogue Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
| 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
|
|
[PC1] Warrior Group Classes
Bushi1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 1.5
| (none)
| | 3
| 3
| (none)
|
| 4
| 6
| (none)
| | 5
| 14
| (none)
| | 6
| 30
| (none)
|
| 7
| 60
| (none)
| | 8
| 120
| (none)
| | 9
| 240
| (none)
|
| 10
| 480
| (none)
| | 11
| 710
| (none)
| | 12
| 1000
| (none)
|
| 13
| 1250
| (none)
| | 14
| 1500
| (none)
| | 15
| 1750
| (none)
|
| 16
| 2000
| (none)
| | 17
| 2250
| (none)
| | 18
| 2500
| (none)
|
| 19
| 2750
| (none)
| | 20
| 3000
| (none)
| | 21
| 3250
| (none)
|
| 22
| 3500
| (none)
| | 23
| 3750
| (none)
| | 24
| 4000
| (none)
|
| 25
| 4250
| (none)
| | 26
| 4500
| (none)
| | 27
| 4750
| (none)
|
| 28
| 5000
| (none)
| | 29
| 5250
| (none)
| | 30
| 5500
| (none)
|
| 31
| 5750
| (none)
| | 32
| 6000
| (none)
| | 33
| 6250
| (none)
|
| 34
| 6500
| (none)
| | 35
| 6750
| (none)
| | 36
| 7000
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 4 6 2 3 0 2 0
| | +1
| 6 4 6 3 4 1 3 0
| | +2
| 6 5 6 3 4 1 3 0
|
| +3
| 6 5 7 3 5 1 4 1
| | +4
| 6 6 7 3 5 2 4 1
| | +5
| 7 6 7 4 6 2 5 1
|
| +6
| 7 7 7 4 6 3 5 2
| | +7
| 7 7 8 4 7 3 6 2
| | +8
| 7 8 8 4 7 3 6 2
|
| +9
| 8 8 8 5 8 4 7 3
| | +10
| 8 9 8 5 8 4 7 3
| | +11
| 8 9 9 5 9 5 8 3
|
| +12
| 8 10 9 5 9 5 8 4
| | +13
| 9 10 9 6 10 5 9 4
| | +14
| 9 11 9 6 10 6 9 4
|
| +15
| 9 11 10 6 11 6 10 5
| | +16
| 9 12 10 6 11 7 10 5
| | +17
| 10 12 10 7 12 7 11 5
|
|
| Requisites:
| Str 9, Dex 8, Con 8
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| Rog
| | Reference:
| OA1
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Free Martial Arts style, +1 maneuver per level.
| | Level 1: Weaponsmith, Armorer, Bowyer proficiencies.
| | Level 1: Pay half-price for basic equipment [E1].
| | Level 1: Pick Pockets 20% + 2% per level.
| | Level 1: Kini (Ki Shout): 1 M action, +2 levels (hp, saves, etc.) for 1t. (1/d)
| | Level 5: +1 AC (combines with everything).
| | Level 10: +1 AC (combines with everything).
|
|
[PC1] Warrior Group Classes
Captain (SFB)
| Level
| KXP
| Captain [LO] 123 45 [1]
|
| 1
| 0
| 1-- -- [-]
| | 2
| 5
| 2-- -- [-]
| | 3
| 10
| 3-- -- [-]
|
| 4
| 20
| 31- -- [-]
| | 5
| 40
| 32- -- [-]
| | 6
| 80
| 42- -- [-]
|
| 7
| 160
| 421 -- [-]
| | 8
| 320
| 431 -- [-]
| | 9
| 640
| 432 -- [-]
|
| 10
| 1280
| 432 1- [-]
| | 11
| 2500
| 542 1- [-]
| | 12
| 2800
| 543 2- [-]
|
| 13
| 3100
| 543 21 [-]
| | 14
| 3400
| 543 22 [-]
| | 15
| 3700
| 543 32 [-]
|
| 16
| 4000
| 543 33 [-]
| | 17
| 4300
| 544 33 [-]
| | 18
| 4600
| 544 43 [-]
|
| 19
| 4900
| 544 44 [-]
| | 20
| 5200
| 554 44 [-]
| | 21
| 5500
| 555 44 [-]
|
| 22
| 5800
| 555 54 [-]
| | 23
| 6100
| 555 55 [-]
| | 24
| 6400
| 655 55 [-]
|
| 25
| 6700
| 665 55 [-]
| | 26
| 7000
| 666 55 [-]
| | 27
| 7300
| 666 65 [1]
|
| 28
| 7600
| 666 66 [1]
| | 29
| 7900
| 766 66 [2]
| | 30
| 8200
| 776 66 [2]
|
| 31
| 8500
| 777 66 [3]
| | 32
| 8800
| 777 76 [3]
| | 33
| 9100
| 777 77 [4]
|
| 34
| 9400
| 877 77 [4]
| | 35
| 9700
| 887 77 [5]
| | 36
| 10000
| 888 77 [5]
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 9, Dex 9, Con 13, Int 16,
| | Wis 13, Chr 16
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 6+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| SFB {Reduced Legendary Officer}
| | Groups:
| Warrior, Concordant (x1), Technology
| |
|
|
|
| See next page for spells. Can cast Legendary Officer spells (of 20 Captain Points) starting at level 27. For now, you can think of these as 1st level x2 Concordant spells, and I have listed them as such.
| | Some of these abilities don't do much unless you have another class. For example, several deal with your summons, to use them you need a way of summoning something.
| | This class (of course) gets "All Warrior" abilities, such as the ability to weapon specialize (as a Warrior).
|
|
[PC1] Warrior Group Classes
Captain (SFB) Spells
| Level
| Field
| Spell
|
| 1
| Command
| Can identify and operate any TechL=LVL or lower technological device.
| | 1
| Defense
| Can interpose self in front of any and everyone in your group, you take double damage though
| | 1
| Engineering
| Your items that use charges use only half the number of charges (retain fractions)
|
| 1
| Helm/Nav.
| 0, while moving: Leave a group without generating any parting shots.
| | 1
| Medic
| 1P, 1/d: Deal 1 idmg to a target with at least 1 max ihp (his current hp total can be lower)
| | 1
| Pers.Combat
| Your summons gain XP (possibly levels) in the dungeon.
|
| 1
| Psionic
| 1M, 1/t: Target charmed creature is a friend and will not betray you, don't need the charm effect.
| | 1
| Science
| Eidetic Memory, can "download" your thoughts/memories to computers
| | 1
| Weapons
| No range penalties; Can shoot bows in your group without penalty
|
| 2
| Command
| Your summons and familiars can never betray you, regardless of what happens.
| | 2
| Defense
| If you set off a Trap or Trick, there is a 50% chance it will fizzle and do nothing (and is removed)
| | 2
| Engineering
| You can trade spells between your spell progressions and PSPs between psionic pools.
|
| 2
| Helm/Nav.
| Can move in reverse as fast as you can move forward.
| | 2
| Medic
| 0, 1/r: Cure or Cause 1d6 hp to one target
| | 2
| Pers.Combat
| Need not breathe; Fly LVL" (C)
|
| 2
| Psionic
| 1M, 1V, 1/t: Move to another group. You are simultaneously in 2 groups (your old and your new)
| | 2
| Science
| Troll-like regen 1 hp/s; True Seeing; Far Seeing (Eagle Eye Vision)
| | 2
| Weapons
| 0, 2 attacks with a weapon: Do 1 attack, it is Permanent hp of damage
|
| 3
| Command
| 1N, 1/d: Remove a Hold, Stun, Paralysis, Domination, or Magic Jar effect on yourself.
| | 3
| Defense
| 1N, 1/t: Put an effect back up that you just dropped for a 0 action (has to be done within 1r).
| | 3
| Engineering
| 0 or 1D, 1/t: Ignore a Sharpness or Vorpal effect.
|
| 3
| Helm/Nav.
| Roll 1d6+6 for initiative instead of 1d12.
| | 3
| Medic
| 0, 2 attacks with a weapon: Do 1 attack, if hits, causes 1d3 negative levels (no save)
| | 3
| Pers.Combat
| Your summons have "1S: 10*LVL damage (random element) to 1 target." (LVL=your level)
|
| 3
| Psionic
| You are allowed to have 2 of the same familiar or Specialty God pick, they fully stack
| | 3
| Science
| You get the opportunity to use an extra action in response to a nasty effect; Resist Time
| | 3
| Weapons
| 0: Ignore the phrase "Cannot be targetted" for someone.
|
| 4
| Command
| Charm spells cannot be used by enemies in the room (x1 Special)
| | 4
| Defense
| Immune Telekinesis
| | 4
| Engineering
| You can sell items anywhere, divide price by 1d6. You can buy normal items anywhere.
|
| 4
| Helm/Nav.
| You have a 50% chance of taking only half damage from gross effects (like fireballs)
| | 4
| Medic
| Grant a person one Captain spell slot you have (any SL).
| | 4
| Pers.Combat
| 1V, 1/d: Counter an effect that would cause someone to kill themself.
|
| 4
| Psionic
| You have two hit point totals, your second hp total is 10, need both to drop before dropping
| | 4
| Science
| 1M, 1/d: Research a new spell using the spell research rules (doesn't cost Background Pts.)
| | 4
| Weapons
| Roll 1d30-5 or 1d10+5 to hit (your choice; <=1 is auto-miss, >=20 is auto-hit)
|
| 5
| Command
| Wishoid for two SL 1-4 Concordant (x1) spells.
| | 5
| Defense
| Your shields (items) protect you all-around (this lets you effectively wear a shield on the back).
| | 5
| Engineering
| 1N, 1/reset: Retroactively buy a magic item from the magic shop.
|
| 5
| Helm/Nav.
| Immune Boulders, Gas, Space-Time Discontinuities
| | 5
| Medic
| 0, 1/d: Mass Heal
| | 5
| Pers.Combat
| 0, 1/t: Set a trap that does 35 damage to a group if anyone tries to enter or leave
|
| 5
| Psionic
| Immune to the weird psionic effects of the T'kan Energy Barrier
| | 5
| Science
| Considered 1 multiplier higher with one specific effect (by name)
| | 5
| Weapons
| You are allowed to backstab a target twice, backstabbing costs ½0 action to use.
|
| L.O. 1 (11)
| Command
| Can lie even under Detect Lie / Truthear / Ring of Truth; 1M: Force someone to roll a (100-Wis)% chance they will believe what you say, no matter how outrageous.
| | L.O. 1 (11)
| Defense
| 0, 1/t: One of your BlahR's can be used as another BlahR type, you can't use X or G, but any number of a's in front are allowed.
| | L.O. 1 (11)
| Engineering
| Resist damage, Resist all [C] section effects, Resist beneficial healing effects (can't choose to "not use" this resistance, you can drop this entire effect with 1F action)
|
| L.O. 1 (11)
| Helm/Nav.
| ¼V: Move from one group to another group within LVL feet
| | L.O. 1 (11)
| Medic
| 0, 1/r: Cureall
| | L.O. 1 (11)
| Pers.Combat
| 1M, 1/d: Call a level=LVL/2 Beast Rider mount for yourself.
|
| L.O. 1 (11)
| Psionic
| 1M: Clairvoyance+Clairaudience+Clairnasience, same plane, doesn't cause "ears burning"
| | L.O. 1 (11)
| Science
| You can physically attack even while under Sanctuary / Pro. Evil / Astral Projection / etc., the effect doesn't "see" that you attacked (and isn't reduced)
| | L.O. 1 (11)
| Weapons
| Ignore WR, iWR, aWR, iaWR, +needed to hit, DR, iDR, displacement, planar displacement, pro. weapons, immunity to matter, skins of all types, inertial barrier
|
|
[PC1] Warrior Group Classes
Cascade Rammer / Dragon Cleaver
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 3
| (none)
| | 3
| 6
| (none)
|
| 4
| 12
| (none)
| | 5
| 24
| (none)
| | 6
| 48
| (none)
|
| 7
| 100
| (none)
| | 8
| 200
| (none)
| | 9
| 400
| (none)
|
| 10
| 800
| (none)
| | 11
| 1200
| (none)
| | 12
| 1600
| (none)
|
| 13
| 2000
| (none)
| | 14
| 2400
| (none)
| | 15
| 2800
| (none)
|
| 16
| 3200
| (none)
| | 17
| 3600
| (none)
| | 18
| 4000
| (none)
|
| 19
| 4400
| (none)
| | 20
| 4800
| (none)
| | 21
| 5200
| (none)
|
| 22
| 5600
| (none)
| | 23
| 6000
| (none)
| | 24
| 6400
| (none)
|
| 25
| 6800
| (none)
| | 26
| 7200
| (none)
| | 27
| 7600
| (none)
|
| 28
| 8000
| (none)
| | 29
| 8400
| (none)
| | 30
| 8800
| (none)
|
| 31
| 9200
| (none)
| | 32
| 9600
| (none)
| | 33
| 10000
| (none)
|
| 34
| 10400
| (none)
| | 35
| 10800
| (none)
| | 36
| 11200
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 6 2 3 0 2 0
| | +3
| 6 4 6 3 4 1 3 0
| | +5
| 6 5 6 3 4 1 3 0
|
| +7
| 6 5 7 3 5 1 4 1
| | +9
| 6 6 7 3 5 2 4 1
| | +11
| 7 6 7 4 6 2 5 1
|
| +13
| 7 7 7 4 6 3 5 2
| | +15
| 7 7 8 4 7 3 6 2
| | +17
| 7 8 8 4 7 3 6 2
|
| +19
| 8 8 8 5 8 4 7 3
| | +21
| 8 9 8 5 8 4 7 3
| | +23
| 8 9 9 5 9 5 8 3
|
| +25
| 8 10 9 5 9 5 8 4
| | +27
| 9 10 9 6 10 5 9 4
| | +29
| 9 11 9 6 10 6 9 4
|
| +31
| 9 11 10 6 11 6 10 5
| | +33
| 9 12 10 6 11 7 10 5
| | +35
| 10 12 10 7 12 7 11 5
|
|
| Requisites:
| Str 16, Dex 14, Con 15
| | Alignment:
| any
| | HD/level:
| d12
| | Weapon Prof.:
| 6+level*2
| | To Hit Table:
| 2xWar
| | Save Table:
| Rog
| | Reference:
| DM
| | Groups:
| Warrior, Overt
| |
|
|
|
| Cascade Rammer:
| | Gets Barbarian Str, Exceptional Dex, and Barbarian Con.
| | Weapon Specialization uses "Spec Barbarian" line for number of attacks.
| | You may melee things that aren't in your group (you have 10*LVL' reach).
| | Level 1 ¶: Cascade Ram: 1P: Do (LVL+2)/2 melee attacks to a group (overwrites your normal # attacks, and it's irrelevant how many arms / weapons you have).
| | Level 1 ¶: 1V, take 1/4 your max hp as damage: Deal 1/2 your max hp as damage to one target (no save, aWR to resist).
| | Level 1: 1bV: Interpose yourself in front of an attack sequence.
| | Level 9: 1bV: Spell/Psionic Interpose yourself in front of a spell or psionic power (you become the target, if it's an area, you become the center).
| |
| | Dragon Cleaver:
| | Gets Barbarian Str, Barbarian Dex, and Exceptional Con.
| | Weapon Specialization uses "Spec Barbarian" line for number of attacks.
| | You have +LVL instances of Tactical Movement (you may move to 1+LVL groups of targets with a single V action).
| | Level 1 ¶: Dragon Cleave: As per the epic feat; if you use a melee attack and kill (put below 0 hp) a target, you gain +1 attack.
| | Level 1 ¶: On a natural roll of 20-LVL/2 or greater with a melee attack, you Sharpness the target.
| | Level 1: Flying LVL*3" (C) and Immune to Breath Weapons.
| | Level 9: You deal x(LVL-7) dmg vs. Size G or larger targets.
|
|
[PC1] Warrior Group Classes
Cavalier-Paladin1
| Level
| KXP
| Priest 123 4
|
| 1
| 0
| --- -
| | 2
| 3
| --- -
| | 3
| 6
| --- -
|
| 4
| 13
| --- -
| | 5
| 25.85
| --- -
| | 6
| 48.7
| --- -
|
| 7
| 103.5
| --- -
| | 8
| 189
| --- -
| | 9
| 372
| 1-- -
|
| 10
| 730
| 2-- -
| | 11
| 1110
| 21- -
| | 12
| 1490
| 22- -
|
| 13
| 1870
| 221 -
| | 14
| 2250
| 321 -
| | 15
| 2630
| 321 1
|
| 16
| 3010
| 332 1
| | 17
| 3390
| 333 1
| | 18
| 3770
| 333 1
|
| 19
| 4150
| 333 2
| | 20
| 4530
| 333 3
| | 21
| 4910
| 433 3
|
| 22
| 5290
| 443 3
| | 23
| 5670
| 444 3
| | 24
| 6050
| 444 4
|
| 25
| 6430
| 544 4
| | 26
| 6810
| 554 4
| | 27
| 7190
| 555 4
|
| 28
| 7570
| 555 5
| | 29
| 7950
| 655 5
| | 30
| 8330
| 665 5
|
| 31
| 8710
| 666 5
| | 32
| 9090
| 666 6
| | 33
| 9470
| 766 6
|
| 34
| 9850
| 776 6
| | 35
| 10230
| 777 6
| | 36
| 10610
| 777 7
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 15, Dex 15, Con 15, Int 10, Wis 13, Chr 17
| | Alignment:
| LG
| | HD/level:
| d12
| | Weapon Prof.:
| 5+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| UA1
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| | Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| | Level 1: Free Riding (land-based) proficiency (1 slot).
| | Level 1: Immune to Fear; Protection from Fear 10'r
| | Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| | Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| | Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| | Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| | Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature. This may done as often as the paladin wishes.
| | Level 1: Immunity to all forms of natural (non-magical) disease.
| | Level 1: Lay on Hands: Cure 2 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| | Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| | Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| | Level 1: Turn Undead as a cleric of 2 levels lower.
| | Level 1: +3 on all saving throws; not cumulative with paladin, cavalier, or knight bonus.
| | Level 1: +2 saves vs. Illusions (is cumulative with +3 save ability above)
| | Level 1: Cannot retain more than 10 magic items (2 armor, 4 weapons, 4 any). (Ignore this restriction)
| | Level 1: 10% of all treasure must be given to a religious institution (this is called the tithe). Leftover wealth not spent is also donated. (Ignore this restriction)
| | Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| | Level 3: Effective Charisma with lower level warriors increased by level-1.
| | Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| | Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| | Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| | Level 4: The paladin may call upon a special war horse (which is treated as a mage's familiar). Possible mounts include the following: War Horse, Pegasus/Unicorn, Dragon Horse, Dragon, Opinicus, and Ki-Rin.
| | It takes 17-24 hours for the mount to arrive, and the Hit Dice of the mount cannot be higher than the paladin's level. If the mount is lost, another can be called after the paladin spends 1 week praying (but no more than 2 mounts can be employed in a single decade).
| | Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| | Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| | Level 7: Free Riding (air-based) proficiency (1 slot).
| | Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
| | Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold.
|
|
[PC1] Warrior Group Classes
Cavalier1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.5
| (none)
| | 3
| 5
| (none)
|
| 4
| 10
| (none)
| | 5
| 18.5
| (none)
| | 6
| 37
| (none)
|
| 7
| 85
| (none)
| | 8
| 140
| (none)
| | 9
| 220
| (none)
|
| 10
| 300
| (none)
| | 11
| 600
| (none)
| | 12
| 900
| (none)
|
| 13
| 1200
| (none)
| | 14
| 1500
| (none)
| | 15
| 1800
| (none)
|
| 16
| 2100
| (none)
| | 17
| 2400
| (none)
| | 18
| 2700
| (none)
|
| 19
| 3000
| (none)
| | 20
| 3300
| (none)
| | 21
| 3600
| (none)
|
| 22
| 3900
| (none)
| | 23
| 4200
| (none)
| | 24
| 4500
| (none)
|
| 25
| 4800
| (none)
| | 26
| 5100
| (none)
| | 27
| 5400
| (none)
|
| 28
| 5700
| (none)
| | 29
| 6000
| (none)
| | 30
| 6300
| (none)
|
| 31
| 6600
| (none)
| | 32
| 6900
| (none)
| | 33
| 7200
| (none)
|
| 34
| 7500
| (none)
| | 35
| 7800
| (none)
| | 36
| 8100
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 15, Dex 15, Con 15, Int 10, Wis 10
| | Alignment:
| any G
| | HD/level:
| d12
| | Weapon Prof.:
| 3+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| UA1-14
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| | Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| | Level 1: Free Riding (land-based) proficiency (1 slot).
| | Level 1: Immune to Fear; Protection from Fear 10'r
| | Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| | Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| | Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| | Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
| | Level 1: +2 saves vs. Illusions
| | Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| | Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| | Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| | Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| | Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| | Level 7: Free Riding (air-based) proficiency (1 slot).
| | Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
|
|
[PC1] Warrior Group Classes
Cerebral Knight2
| Level
| KXP
| Psi2 mMG S
|
| 1
| 0
| 3-- -
| | 2
| 2.9
| 3-- -
| | 3
| 5.8
| 5-- -
|
| 4
| 11.6
| 5-- -
| | 5
| 23.2
| 7-- -
| | 6
| 46.4
| 7-- -
|
| 7
| 92.8
| 91- -
| | 8
| 185.6
| 91- -
| | 9
| 371.2
| A1- -
|
| 10
| 600
| A1- -
| | 11
| 1000
| B2- -
| | 12
| 1400
| B2- -
|
| 13
| 1800
| C2- -
| | 14
| 2200
| C2- -
| | 15
| 2600
| D3- -
|
| 16
| 3000
| D3- -
| | 17
| 3400
| E31 -
| | 18
| 3800
| E31 -
|
| 19
| 4200
| F41 -
| | 20
| 4600
| F41 -
| | 21
| 5000
| G41 -
|
| 22
| 5400
| G41 -
| | 23
| 5800
| H52 -
| | 24
| 6200
| H52 -
|
| 25
| 6600
| I52 -
| | 26
| 7000
| I52 -
| | 27
| 7400
| J62 -
|
| 28
| 7800
| J62 -
| | 29
| 8200
| K63 -
| | 30
| 8600
| K63 -
|
| 31
| 9000
| L73 -
| | 32
| 9400
| L73 -
| | 33
| 9800
| M73 -
|
| 34
| 10200
| M73 -
| | 35
| 10600
| N84 1
| | 36
| 11000
| N84 1
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 3 8 2 3 1 0 1
| | +1
| 5 4 8 2 3 1 0 2
| | +2
| 6 4 8 3 4 2 0 2
|
| +3
| 6 5 8 3 4 2 1 3
| | +4
| 6 5 9 3 4 2 1 3
| | +5
| 6 6 9 4 5 3 1 4
|
| +6
| 7 6 9 4 5 3 2 4
| | +7
| 7 7 9 4 5 4 2 5
| | +8
| 7 7 10 5 6 4 2 5
|
| +9
| 7 8 10 5 6 4 3 6
| | +10
| 8 8 10 5 6 5 3 6
| | +11
| 8 9 10 6 7 5 3 7
|
| +12
| 8 9 11 6 7 6 4 7
| | +13
| 8 10 11 6 7 6 4 8
| | +14
| 9 10 11 7 8 6 4 8
|
| +15
| 9 11 11 7 8 7 5 9
| | +16
| 9 11 12 7 9 7 5 9
| | +17
| 9 12 12 8 9 8 5 10
|
|
| Requisites:
| Str 9, Con 9, Int 9, Wis 9
| | Alignment:
| any
| | HD/level:
| +d10
| | Weapon Prof.:
| 3+level/2
| | To Hit Table:
| War
| | Save Table:
| Psi
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Psionic Strength = (Wis+Int+Con)*2-60+(Wis-10)*level
| | Gains Psi2 abilities at half the Cerebral Knight's level (round up).
| | "Casting Level" is the Cerebral Knight's level minus 1.
| | Level 1+: Knights get all the special abilities of fighters. Any fighter may at the end of a gaming session switch to the knight class (as long as he qualifies due to Chr). There is no adjustment in level as both the fighter and knight classes use the "Ftr" XP advancement. If a character ever loses knighthood, he cannot gain it back for 1 year (unless it was an alignment drift that was corrected in one session).
| | Level 1: A knight may request any other knight, paladin, or cavalier to give him sanctuary in their castle or stronghold. Unless the Good-Evil axis of the two warriors are in opposition, the castle/stronghold owner must agree to give the knight food, drink, clothing, and shelter for at least 3 days, and cannot challenge him for that period of time. If the knight challenges the owner or has attacked him in the past, this benefit is lost.
| | Level 1: A knight may align himself with a prince, king, emporer, or lord (9th level warrior or higher). He is then provided all the necessities of life for free for the return of his services should the land be attacked. In addition, the knight may request a number of retainers (usually 0 level men-at-arms) equal to his level at no cost.
| | Level 1: If a call to arms is sounded for a force comparable to the knight's alignment, the knight must respond or lose knight status.
| | Level 1: +1 to hit with lances, swords, maces, and flails.
| | Level 1: +1 on all saving throws; not cumulative with cavalier or paladin bonus.
| | Level 4: Weapon of Choice: A knight may select any one weapon and be considered three levels higher for purposes of how many attacks per round he has.
| | Level 4: Effective Charisma with warriors of lesser level than the knight is increased by 1 per 4 levels of the knight (round down, limit=9 at 36th). The fighter bonus is used instead for those levels where it is higher.
| | Level 4: The Knight may call upon a special war horse as a paladin does.
|
|
[PC1] Warrior Group Classes
Choicer (Random Warrior #474063)
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 6
| (none)
|
| 4
| 13
| (none)
| | 5
| 26
| (none)
| | 6
| 48
| (none)
|
| 7
| 84
| (none)
| | 8
| 148
| (none)
| | 9
| 261
| (none)
|
| 10
| 473
| (none)
| | 11
| 690
| (none)
| | 12
| 911
| (none)
|
| 13
| 1137
| (none)
| | 14
| 1367
| (none)
| | 15
| 1601
| (none)
|
| 16
| 1839
| (none)
| | 17
| 2082
| (none)
| | 18
| 2346
| (none)
|
| 19
| 2615
| (none)
| | 20
| 2890
| (none)
| | 21
| 3170
| (none)
|
| 22
| 3456
| (none)
| | 23
| 3747
| (none)
| | 24
| 4045
| (none)
|
| 25
| 4350
| (none)
| | 26
| 4661
| (none)
| | 27
| 4979
| (none)
|
| 28
| 5304
| (none)
| | 29
| 5636
| (none)
| | 30
| 5976
| (none)
|
| 31
| 6324
| (none)
| | 32
| 6680
| (none)
| | 33
| 7044
| (none)
|
| 34
| 7417
| (none)
| | 35
| 7798
| (none)
| | 36
| 8189
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +3
| 7 5 6 5 4 3 2 1
| | +4
| 8 5 7 6 4 3 3 2
|
| +5
| 8 6 7 7 5 4 3 2
| | +5
| 9 7 8 8 6 4 4 2
| | +6
| 10 8 9 9 7 5 4 3
|
| +7
| 11 8 10 10 7 5 4 3
| | +7
| 11 9 10 11 8 6 5 3
| | +8
| 12 10 11 12 9 6 5 4
|
| +9
| 13 11 12 13 10 7 6 4
| | +9
| 14 11 13 14 10 7 6 4
| | +10
| 14 12 13 14 11 8 6 5
|
| +11
| 14 12 14 14 11 8 7 5
| | +11
| 14 13 14 14 12 9 7 5
| | +12
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 14, Dex 14, Wis 16
| | Alignment:
| L any
| | HD/level:
| d6
| | Weapon Prof.:
| 10+level/9
| | To Hit Table:
| Ftr0
| | Save Table:
| War
| | Reference:
| DM Random, Rian 12/08/07
| | Groups:
| Warrior, Random
| |
|
|
|
| Each Level : The DM rolls a Monster Summoning result of DL=LVL/3 (round up). You gain the racial abilities of what the DM rolls. (You don't actually summon anything, the roll is just to determine what you get.)
| | Level 1: +1 weapon proficiency per level, which can only be used to become proficient (not specialized) in a weapon.
| | Level 1: A knight may request any other knight, paladin, or cavalier to give him sanctuary in their castle or stronghold. Unless the Good-Evil axis of the two warriors are in opposition, the castle/stronghold owner must agree to give the knight food, drink, clothing, and shelter for at least 3 days, and cannot challenge him for that period of time. If the knight challenges the owner or has attacked him in the past, this benefit is lost.
| | Level 1: Can take Improved Two-Weapon Fighting feat even if doesn't have prerequisites.
| | Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| | Level 1: Rolls 1d30-10 for proficiency checks.
| | Level 2: Your items that use charges use only half the number of charges (retain fractions)
| | Level 4: Effective Charisma with warriors of lesser level than the knight is increased by 1 per 4 levels of the knight (round down, limit=9 at 36th). The fighter bonus is used instead for those levels where it is higher.
| | Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| | Level 6: Gain one 1st level apprentice per level.
| | Level 6: Roll 1d6+6 for initiative instead of 1d12.
| | Level 6: Your mount may fly at it's ground speed rate. (Note that Flying isn't listed on the Mount table for DL 4+ mounts, but most already have it.)
| | Level 9: Can build a freehold and attract followers.
| | Level 9: Can make existing items into Items of Quality, it takes 1 hour per item.
| | Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death.
| | Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| | Level 15: Get another normal familiar (total 5).
|
|
[PC1] Warrior Group Classes
Combatlord
| Level
| KXP
| Battlelord Warlord 123 456 78 [24]
|
| 1
| 0
| -1- --- -- [--]
| | 2
| 1.5
| --- 1-- -- [--]
| | 3
| 4.5
| --- 2-- -- [--]
|
| 4
| 13.5
| --- 3-- -- [--]
| | 5
| 40.5
| --- 3-- -½ [--]
| | 6
| 121.5
| --- 3-- -1 [--]
|
| 7
| 364.5
| --- 4-- -1 [--]
| | 8
| 750
| --- 4-- -2 [--]
| | 9
| 1350
| --- 5-- -2 [--]
|
| 10
| 1950
| --- 5-- -3 [--]
| | 11
| 2550
| --- 6-- -3 [--]
| | 12
| 3150
| --- 6-- -4 [--]
|
| 13
| 3750
| --- 7-- -4 [--]
| | 14
| 4350
| --- 7-- -5 [--]
| | 15
| 4950
| --- 8-- -5 [--]
|
| 16
| 5550
| --- 8-- -6 [--]
| | 17
| 6150
| --- 9-- -6 [--]
| | 18
| 6750
| --- 9-- -6 [½-]
|
| 19
| 7350
| --- 9-- -6 [1-]
| | 20
| 7950
| --- A-- -6 [1-]
| | 21
| 8550
| --- A-- -7 [1-]
|
| 22
| 9150
| --- A-- -7 [1½]
| | 23
| 9750
| --- A-- -7 [11]
| | 24
| 10350
| --- A-- -8 [11]
|
| 25
| 10950
| --- A-- -8 [12]
| | 26
| 11550
| --- A-- -9 [12]
| | 27
| 12150
| --- A-- -9 [13]
|
| 28
| 12750
| --- A-- -A [13]
| | 29
| 13350
| --- A-- -A [14]
| | 30
| 13950
| --- A-- -A [-2]
|
| 31
| 14550
| --- A-- -A [-2]
| | 32
| 15150
| --- A-- -A [-3]
| | 33
| 15750
| --- A-- -A [-3]
|
| 34
| 16350
| --- A-- -A [-4]
| | 35
| 16950
| --- A-- -A [-4]
| | 36
| 17550
| --- A-- -A [-5]
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +3
| 5 2 4 2 1 1 1 0
| | +5
| 5 3 4 3 2 2 2 1
|
| +7
| 6 4 5 4 3 2 2 1
| | +9
| 7 5 6 5 4 3 2 1
| | +11
| 8 5 7 6 4 3 3 2
|
| +13
| 8 6 7 7 5 4 3 2
| | +15
| 9 7 8 8 6 4 4 2
| | +17
| 10 8 9 9 7 5 4 3
|
| +19
| 11 8 10 10 7 5 4 3
| | +21
| 11 9 10 11 8 6 5 3
| | +23
| 12 10 11 12 9 6 5 4
|
| +25
| 13 11 12 13 10 7 6 4
| | +27
| 14 11 13 14 10 7 6 4
| | +29
| 14 12 13 14 11 8 6 5
|
| +31
| 14 12 14 14 11 8 7 5
| | +33
| 14 13 14 14 12 9 7 5
| | +35
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 23, Dex 17, Con 19,
| | Class slots 3
| | Alignment:
| any
| | HD/level:
| & 2d4
| | Weapon Prof.:
| 7+level
| | To Hit Table:
| 2xWar
| | Save Table:
| War
| | Reference:
| DM {Reduced Warlord}
| | Groups:
| Warrior, Concordant (x1)
| |
|
|
|
| Gets Extra-Barbarian Str, Dex, or Con. [ bonus = (Stat-16)*5/2 ]
| | Combatlords get 2nd, 4th, and 8th level spells, but not other level numbers. (This is done to make Battlelord spells be of the proper SL when other classes use a "Wish" type effect to emulate a Battlelord spell.). They also get Warlord spells starting at level 18.
| | There are three places where the spell progression is listed as "½". This is not half a spell, this is a spell at 1/2 your CL or LVL for effectiveness (round down).
| | Battlelord spells are selected once. You pick them, cast them (using 1M) and they do their effect permanently, using up that spell slot permanently. You can change your Battlelord spells during reset.
| | Level 2: Get another Extra-Barbarian Stat.
| | Level 7: Get another Extra-Barbarian Stat.
|
|
[PC1] Warrior Group Classes
Battlelord Spells
| Level
| #
| Spell
|
| 2 *
| 1 *
| +LVL V actions (this is an obvious spell that can be downgraded from a 4th or wished for)
| | 4
| 1
| +LVL TH
| | 4
| 2
| +CL dmg
|
| 4
| 3
| +CL AC
| | 4
| 4
| +LVL saves
| | 4
| 5
| +LVL P actions
|
| 4
| 6
| +CL*2 max hp
| | 4
| 7
| +CL B actions
| | 4
| 8
| +LVL set Str. Hold Str.
|
| 4
| 9
| +LVL set Dex. Hold Dex.
| | 4
| 10
| +LVL set Con. Hold Con.
| | 8
| 1
| +1 iTH with one attack per P action, if your Battlelord level is at least 6 (24 wishes if non-Battlelord)
|
| 8
| 2
| +1 idmg with one attack per P action, if your Battlelord level is at least 4 (16 wishes if non-Battlelord)
| | 8
| 3
| +LVL to CL for 4th level Warlord spells
| | 8
| 4
| +CL% iBR (irreducible BlahR = iRMPIR)
|
| 8
| 5
| +LVL M actions
| | 8
| 6
| +1 max ihp, if your Battlelord is at least 5 (20 wishes if non-Battlelord)
| | 8
| 7
| +CL C actions
|
| Warlord 2 (12)
| 1 *
| +WCL Q∞V actions (infinitely quick V actions) (this is an obvious spell that can be downgraded from a 4th or wished for)
| | Warlord 4 (14)
| 1
| +WL iTH
| | Warlord 4 (14)
| 2
| +WCL idmg
|
| Warlord 4 (14)
| 3
| +WCL iAC
| | Warlord 4 (14)
| 4
| +WL isaves
| | Warlord 4 (14)
| 5
| +WCL Q∞P actions (infinitely quick P actions)
|
| Warlord 4 (14)
| 6
| +WCL ihp
| | Warlord 4 (14)
| 7
| +WL X actions
| | Warlord 4 (14)
| 8
| +25*WCL set Str. Hold Str.
|
| Warlord 4 (14)
| 9
| +25*WCL set Dex. Hold Dex.
| | Warlord 4 (14)
| 10
| +25*WCL set Con. Hold Con.
|
|
[PC1] Warrior Group Classes
Commoner3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 5
| (none)
| | 3
| 15
| (none)
|
| 4
| 30
| (none)
| | 5
| 50
| (none)
| | 6
| 75
| (none)
|
| 7
| 105
| (none)
| | 8
| 140
| (none)
| | 9
| 180
| (none)
|
| 10
| 225
| (none)
| | 11
| 275
| (none)
| | 12
| 330
| (none)
|
| 13
| 390
| (none)
| | 14
| 455
| (none)
| | 15
| 525
| (none)
|
| 16
| 600
| (none)
| | 17
| 680
| (none)
| | 18
| 765
| (none)
|
| 19
| 855
| (none)
| | 20
| 950
| (none)
| | 21
| 1050
| (none)
|
| 22
| 1155
| (none)
| | 23
| 1265
| (none)
| | 24
| 1380
| (none)
|
| 25
| 1500
| (none)
| | 26
| 1625
| (none)
| | 27
| 1755
| (none)
|
| 28
| 1890
| (none)
| | 29
| 2030
| (none)
| | 30
| 2175
| (none)
|
| 31
| 2325
| (none)
| | 32
| 2480
| (none)
| | 33
| 2640
| (none)
|
| 34
| 2805
| (none)
| | 35
| 2975
| (none)
| | 36
| 3150
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +1
| 5 3 4 3 2 2 2 1
|
| +2
| 6 4 5 4 3 2 2 1
| | +2
| 7 5 6 5 4 3 2 1
| | +3
| 8 5 7 6 4 3 3 2
|
| +3
| 8 6 7 7 5 4 3 2
| | +4
| 9 7 8 8 6 4 4 2
| | +4
| 10 8 9 9 7 5 4 3
|
| +5
| 11 8 10 10 7 5 4 3
| | +5
| 11 9 10 11 8 6 5 3
| | +6
| 12 10 11 12 9 6 5 4
|
| +6
| 13 11 12 13 10 7 6 4
| | +7
| 14 11 13 14 10 7 6 4
| | +7
| 14 12 13 14 11 8 6 5
|
| +8
| 14 12 14 14 11 8 7 5
| | +8
| 14 13 14 14 12 9 7 5
| | +9
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Con 0
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/9
| | To Hit Table:
| +level/2
| | Save Table:
| War
| | Reference:
| DMG3-38
| | Groups:
| Warrior
| |
|
|
|
| Level 9: Divide the cost of all General equipment (from [E1]) by (LVL-7).
|
|
[PC1] Warrior Group Classes
Companion3
| Level
| KXP
| War/Wiz/Pri 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 10
| 2-- --- ---
| | 3
| 30
| 3-- --- ---
|
| 4
| 60
| 31- --- ---
| | 5
| 100
| 32- --- ---
| | 6
| 150
| 33- --- ---
|
| 7
| 210
| 331 --- ---
| | 8
| 280
| 332 --- ---
| | 9
| 360
| 333 --- ---
|
| 10
| 450
| 333 1-- ---
| | 11
| 550
| 333 2-- ---
| | 12
| 660
| 333 3-- ---
|
| 13
| 780
| 333 31- ---
| | 14
| 910
| 333 32- ---
| | 15
| 1050
| 333 33- ---
|
| 16
| 1200
| 333 331 ---
| | 17
| 1360
| 333 332 ---
| | 18
| 1530
| 333 333 ---
|
| 19
| 1710
| 333 333 1--
| | 20
| 1900
| 333 333 2--
| | 21
| 2100
| 333 333 3--
|
| 22
| 2310
| 333 333 31-
| | 23
| 2530
| 333 333 32-
| | 24
| 2760
| 333 333 33-
|
| 25
| 3000
| 333 333 331
| | 26
| 3250
| 333 333 332
| | 27
| 3510
| 333 333 333
|
| 28
| 3780
| 444 333 333
| | 29
| 4060
| 444 444 333
| | 30
| 4350
| 444 444 444
|
| 31
| 4650
| 555 444 444
| | 32
| 4960
| 555 555 444
| | 33
| 5280
| 555 555 555
|
| 34
| 5610
| 666 555 555
| | 35
| 5950
| 666 666 555
| | 36
| 6300
| 666 666 666
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 14 12 13 14 11 8 6 5
| | +2
| 14 12 14 14 11 8 7 5
| | +3
| 14 13 14 14 12 9 7 5
|
| +5
| 15 13 14 14 12 9 8 6
| | +6
| 15 14 14 14 13 10 8 6
| | +7
| 15 14 15 15 13 10 8 6
|
| +8
| 15 14 15 15 14 11 9 7
| | +10
| 15 14 15 15 14 11 9 7
| | +11
| 15 14 15 15 15 12 10 7
|
| +12
| 15 14 15 15 15 12 10 8
| | +13
| 15 15 15 15 15 13 10 8
| | +15
| 15 15 15 15 15 13 11 8
|
| +16
| 16 15 15 15 15 14 11 9
| | +17
| 16 15 15 15 15 14 12 9
| | +18
| 16 15 16 15 15 15 12 9
|
| +20
| 16 15 16 15 15 15 12 10
| | +21
| 16 16 16 15 15 16 13 10
| | +22
| 16 16 16 15 15 16 13 10
|
|
| Requisites:
| Str 15, Dex 10, Int 10, Wis 10
| | Alignment:
| any
| | HD/level:
| ++++++++++++++d0 (see below)
| | Weapon Prof.:
| 5+level/9
| | To Hit Table:
| +level*5/4
| | Save Table:
| War +14 levels
| | Reference:
| DM {Planeshifted Uncommoner3}
| | Groups:
| Warrior, Custom
| |
|
|
|
| This XP table is the "10 times 3rd edition" version, and cannot be downgraded (to the Fighter2 XP overwrite rule).
| |
| | You get 15 instances of normal Con bonus at level 1 (with nothing from the hit dice themselves, since they are d0's). You cannot get better than normal Con bonus to hit points with this class. If you have no Con bonus, give yourself 6 hp instead. This class does not give any more hit dice until level 15. Starting at level 15, the class gives 1d0 HD per level (again, with only normal Con bonus allowed).
| |
| | Gets Barbarian Str and Exceptional Dex.
| |
| | May specialize just like any other Warrior, but you read 14 levels higher on the number of attacks chart (confirmed: *fourteen* levels; this is not a typo). Effects that add to your level for number of attacks (e.g. Speed proficiency) do not function for you.
| |
| | May cast Warrior, Wizard, or Priest spells. Can never have a stat bonus to this progression. Has access to all schools and spheres, but can never be specialized in a school or Grand in a sphere.
| | You have a set Caster Level (CL) with spells of 14+LVL (e.g. at level 1 your CL is 15, not 1). Since this is a set CL, effects that add to CL do not function for you (unless it adds to "set CL", which is extraordinarily rare).
| |
| | Level 1: +3 Nonweapon proficiencies or +1 Feat per level.
| | Level 1: May have an Animal Companion.
| | Level 1: One free slot in Weapon Mastery (a half plus to hit or damage with a particular weapon) per level; which stacks with specialization and/or Martial Arts.
| | Level 3 (and every level divisible by 3): Gain an "Any Rogue" pick of this level minus 2 (e.g. at Level 6 you get an "Any Rogue 4" pick). You have LVL*2+28 points in that Rogue ability (beyond stat and base).
| | Level 15: +12 to HNCL for purposes of qualifying for Concordant classes.
| | Level 15: This is a reminder that you start getting Hit Dice from this class again (see above).
|
|
[PC1] Warrior Group Classes
Crimson Seeker1JG
| Level
| KXP
| Psi1 Powers
|
| 1
| 0
| (special)
| | 2
| 1.2
| (special)
| | 3
| 2.4
| (special)
|
| 4
| 4.8
| (special)
| | 5
| 9.6
| (special)
| | 6
| 19.2
| (special)
|
| 7
| 38.4
| (special)
| | 8
| 76.8
| (special)
| | 9
| 153.6
| (special)
|
| 10
| 393.6
| (special)
| | 11
| 633.6
| (special)
| | 12
| 873.6
| (special)
|
| 13
| 1113.6
| (special)
| | 14
| 1353.6
| (special)
| | 15
| 1593.6
| (special)
|
| 16
| 1833.6
| (special)
| | 17
| 2073.6
| (special)
| | 18
| 2313.6
| (special)
|
| 19
| 2553.6
| (special)
| | 20
| 2793.6
| (special)
| | 21
| 3033.6
| (special)
|
| 22
| 3273.6
| (special)
| | 23
| 3513.6
| (special)
| | 24
| 3753.6
| (special)
|
| 25
| 3993.6
| (special)
| | 26
| 4233.6
| (special)
| | 27
| 4473.6
| (special)
|
| 28
| 4713.6
| (special)
| | 29
| 4953.6
| (special)
| | 30
| 5193.6
| (special)
|
| 31
| 5433.6
| (special)
| | 32
| 5673.6
| (special)
| | 33
| 5913.6
| (special)
|
| 34
| 6153.6
| (special)
| | 35
| 6393.6
| (special)
| | 36
| 6633.6
| (special)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 3 8 2 3 1 0 1
| | +1
| 5 4 8 2 3 1 0 2
| | +2
| 6 4 8 3 4 2 0 2
|
| +3
| 6 5 8 3 4 2 1 3
| | +4
| 6 5 9 3 4 2 1 3
| | +5
| 6 6 9 4 5 3 1 4
|
| +6
| 7 6 9 4 5 3 2 4
| | +7
| 7 7 9 4 5 4 2 5
| | +8
| 7 7 10 5 6 4 2 5
|
| +9
| 7 8 10 5 6 4 3 6
| | +10
| 8 8 10 5 6 5 3 6
| | +11
| 8 9 10 6 7 5 3 7
|
| +12
| 8 9 11 6 7 6 4 7
| | +13
| 8 10 11 6 7 6 4 8
| | +14
| 9 10 11 7 8 6 4 8
|
| +15
| 9 11 11 7 8 7 5 9
| | +16
| 9 11 12 7 9 7 5 9
| | +17
| 9 12 12 8 9 8 5 10
|
|
| Requisites:
| Str 14, Dex 14
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 3+level
| | To Hit Table:
| War
| | Save Table:
| Psi
| | Reference:
| FGE1JG
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Can use a limited number of Psi1 powers. Get 1 "progression point" per level; it costs 1 progression point for a minor, 4 for a major, 9 for a grand (cannot get supers). You may change your progression each reset. PSPs are as per Psi1A class.
| | Level 1: +LVL dmg.
| | Level 3: +LVL/3 AC.
| | Level 4: Soul Armour: 1M, X*10 PSPs: +X AC and +X dmg for this turn. Automatically Energy Control X HD per effect.
| | Level 5: Scarlet Seeker: Can pick a Specialty God as if a Priest (see [PC3]), but can wear only non-bulky armor (even if in a campaign where armor restrictions are not enforced).
| | Level 5: If using Scarlet Seeker (see Level 5), can: 1M: Summon Aid LVL*5%
| | Level 6: Scarlet Haze: 1M, 1/d: Double attacks on your next P action. At -4 AC penalty for rest of round.
| | Level 7: Scarlet Phase: 0, 1/d: Your Psionic Blasts do triple damage vs. Psi1 targets for LVL turns. At -1d4 AC penalty during this time.
| | Level 8: Can pick a Specialty God as if a Priest (see [PC3]) without the Scarlet Seeker restriction (see Level 5). Does not stack with Scarlet Seeker.
| | Level 8: 1M: Summon Aid LVL*5%
|
|
[PC1] Warrior Group Classes
Darter0
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 16
| (none)
| | 6
| 32
| (none)
|
| 7
| 64
| (none)
| | 8
| 120
| (none)
| | 9
| 240
| (none)
|
| 10
| 360
| (none)
| | 11
| 480
| (none)
| | 12
| 600
| (none)
|
| 13
| 720
| (none)
| | 14
| 840
| (none)
| | 15
| 960
| (none)
|
| 16
| 1080
| (none)
| | 17
| 1200
| (none)
| | 18
| 1320
| (none)
|
| 19
| 1440
| (none)
| | 20
| 1560
| (none)
| | 21
| 1680
| (none)
|
| 22
| 1800
| (none)
| | 23
| 1920
| (none)
| | 24
| 2040
| (none)
|
| 25
| 2160
| (none)
| | 26
| 2280
| (none)
| | 27
| 2400
| (none)
|
| 28
| 2520
| (none)
| | 29
| 2640
| (none)
| | 30
| 2760
| (none)
|
| 31
| 2880
| (none)
| | 32
| 3000
| (none)
| | 33
| 3120
| (none)
|
| 34
| 3240
| (none)
| | 35
| 3360
| (none)
| | 36
| 3480
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 6 5 4 3 2 1 1 0
| | +1
| 6 5 4 3 3 1 1 0
| | +2
| 6 5 4 4 3 2 2 1
|
| +3
| 8 7 6 5 4 2 2 1
| | +3
| 8 7 6 5 5 3 2 1
| | +4
| 8 7 6 6 5 3 3 2
|
| +5
| 10 9 8 7 6 4 3 2
| | +5
| 10 9 8 7 7 4 4 2
| | +6
| 10 9 8 8 7 5 4 3
|
| +7
| 12 11 10 9 8 5 4 3
| | +7
| 12 11 10 9 9 6 5 3
| | +8
| 12 11 10 10 9 6 5 4
|
| +9
| 12 12 11 10 9 7 6 4
| | +9
| 12 12 11 10 10 7 6 4
| | +10
| 12 12 11 11 10 8 6 5
|
| +11
| 13 12 12 11 10 8 7 5
| | +11
| 13 12 12 11 11 9 7 5
| | +12
| 13 12 12 12 11 9 8 6
|
|
| Requisites:
| Str 16, Dex 13
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Ftr0
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Can use only Darts for weapons. Since you can use only one missile weapon per set of arms, you are limited to punching (without Cestus) or using a shield in the off-hand.
| | Number of attacks with Darts = LVL+3.
| | Lizard Man Darts are free for you. They do 1d4 dmg, and critical on 20+/x2. You can still buy other types of Darts if you like.
| | Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| | Level 4: 1F: Polymorph a weapon (you are holding) into a Dart.
| | Level 9: 1F: Merge the magical properties of two Darts together.
| |
| | Variant Class (Daggerer0):
| | Replace all references of "Darts" to "Daggers".
| | Number of attacks with Daggers = LVL+2.
| | Long Daggers are free for you. They do 1d6 dmg, and critical on 19+/x3. You can still buy other types of Daggers if you like.
| |
| | Variant Class (Shurikener0):
| | Replace all references of "Darts" to "Shurikens".
| | Number of attacks with Shurikens = LVL+4.
| | Barbed Shurikens are free for you. They do 1d2 dmg, and never critical. You can still buy other types of Shurikens if you like.
| | Shurikens give only half Str bonus on damage, rounded down.
|
|
[PC1] Warrior Group Classes
Death Machine
| Level
| KXP
| Spells
|
| 1
| 0
| (special)
| | 2
| 12.5
| (special)
| | 3
| 25
| (special)
|
| 4
| 50
| (special)
| | 5
| 100
| (special)
| | 6
| 200
| (special)
|
| 7
| 350
| (special)
| | 8
| 600
| (special)
| | 9
| 900
| (special)
|
| 10
| 1250
| (special)
| | 11
| 2000
| (special)
| | 12
| 3000
| (special)
|
| 13
| 6600
| (special)
| | 14
| 8800
| (special)
| | 15
| 11000
| (special)
|
| 16
| 13200
| (special)
| | 17
| 15400
| (special)
| | 18
| 17600
| (special)
|
| 19
| 19800
| (special)
| | 20
| 22000
| (special)
| | 21
| 24200
| (special)
|
| 22
| 26400
| (special)
| | 23
| 28600
| (special)
| | 24
| 30800
| (special)
|
| 25
| 33000
| (special)
| | 26
| 35200
| (special)
| | 27
| 37400
| (special)
|
| 28
| 39600
| (special)
| | 29
| 41800
| (special)
| | 30
| 44000
| (special)
|
| 31
| 46200
| (special)
| | 32
| 48400
| (special)
| | 33
| 50600
| (special)
|
| 34
| 52800
| (special)
| | 35
| 55000
| (special)
| | 36
| 57200
| (special)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 7 6 3 6 1 2 2
| | +1
| 8 7 6 3 7 1 3 3
| | +2
| 9 8 6 4 7 2 3 3
|
| +3
| 9 8 7 4 7 2 4 4
| | +4
| 10 9 7 5 8 3 4 4
| | +5
| 10 9 7 6 8 3 5 5
|
| +6
| 11 10 8 7 9 4 5 5
| | +7
| 11 10 9 8 9 4 6 6
| | +8
| 12 10 9 9 9 5 6 6
|
| +9
| 12 11 10 10 10 5 7 7
| | +10
| 13 11 10 11 10 6 7 7
| | +11
| 13 12 11 12 11 6 8 8
|
| +12
| 13 12 12 13 11 7 8 8
| | +13
| 14 13 13 14 11 7 9 9
| | +14
| 14 13 13 14 12 8 9 9
|
| +15
| 14 13 14 14 12 8 10 10
| | +16
| 15 14 14 14 13 9 10 10
| | +17
| 15 14 14 14 13 9 11 11
|
|
| Requisites:
| Str 18, Dex 18, Con 18, Int 18, Wis 18, Chr 18
| | Alignment:
| any
| | HD/level:
| 2d12
| | Weapon Prof.:
| 6+level/2
| | To Hit Table:
| War
| | Save Table:
| War/Wiz/Pri/Rog
| | Reference:
| internet
| | Groups:
| Warrior
| |
|
|
|
| Has abilities (and spell/psi progressions) as per Barbarian, Cavalier, Monk, Paladin, Ranger, Druid, Bard, Thief, Psionicist. Pick 1st or 2nd edition version for each class (cannot pick variant classes such as Monk1S). When picking an "edition number" for this class, you must pick 1 or 2. You cannot "owe stat points" to qualify for this class.
| | Level 1: Can weapon specialize up to true quadruple (12 half-plusses).
| | Level 1: +1 bracket lower on the weapon specialization table.
| | Level 1: One free Kit per level. You cannot pick the same kit more than once.
| | Level 1: Gets Dex bonus "to hit" with melee weapons.
|
|
[PC1] Warrior Group Classes
Demolitionist
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 3
| (none)
| | 3
| 6
| (none)
|
| 4
| 12
| (none)
| | 5
| 24
| (none)
| | 6
| 48
| (none)
|
| 7
| 96
| (none)
| | 8
| 187.5
| (none)
| | 9
| 375
| (none)
|
| 10
| 750
| (none)
| | 11
| 1125
| (none)
| | 12
| 1500
| (none)
|
| 13
| 1875
| (none)
| | 14
| 2250
| (none)
| | 15
| 2625
| (none)
|
| 16
| 3000
| (none)
| | 17
| 3375
| (none)
| | 18
| 3750
| (none)
|
| 19
| 4125
| (none)
| | 20
| 4500
| (none)
| | 21
| 4875
| (none)
|
| 22
| 5250
| (none)
| | 23
| 5625
| (none)
| | 24
| 6000
| (none)
|
| 25
| 6375
| (none)
| | 26
| 6750
| (none)
| | 27
| 7125
| (none)
|
| 28
| 7500
| (none)
| | 29
| 7875
| (none)
| | 30
| 8250
| (none)
|
| 31
| 8625
| (none)
| | 32
| 9000
| (none)
| | 33
| 9375
| (none)
|
| 34
| 9750
| (none)
| | 35
| 10125
| (none)
| | 36
| 10500
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 10, Dex 12
| | Alignment:
| any
| | HD/level:
| 2d5
| | Weapon Prof.:
| 6+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| DM
| | Groups:
| Warrior, Technology
| |
|
|
|
| Can always purchase Demolitionist equipment (see below), even if above the tech level of the campaign. If no stores are available in the campaign, can create the equipment himself, but it still requires the same money, and it requires time (1 minute per 10 gp value).
| | Guns and grenades get Dex bonus to hit, but nothing else. Giving a gun AutoStr does nothing. Giving a gun AutoDex gives it Dex bonus to damage. Specialization and weapon mastery may be added as usual. For number of attacks, specialization uses Sword for 1/1, Dagger for 2/1, and Dart for 3/1 based weapons.
| | There is no ammo for guns. The cost for grenades is per grenade; if you buy 100, you have "Capital E Enough" of them and do not need to keep track of them.
| | For damage dice, "1e6" means an "open ended d6" (roll 1d6, if you roll a 6, roll again and add 6). "2m8" means multiply two d8's together (giving a skewed 1-64 range; the average is 20.25). "3m6" means multiply three d6's together (a skewed 1-216 range; the average is 42.875).
| | Level 1: Identify and operate technological devices up to TechL=LVL.
| | Level 1: Identify and operate technological weapons of TechL=LVL*2 or lower that are found in the dungeon. This includes Psi8 weapons. Can modify them at a cost of 400 gp per TechL difference.
| | Level 12: Can purchase non-weapon technological items (such as high-tech armor). This is currently undefined.
|
|
[PC1] Warrior Group Classes
Demolitionist Weapons
| Weapon
| Cost [gp]
| Size
| #Att
| Base dmg
| Critical
| Notes
|
| Grenade, concussion
| 280 (each)
| S
| 1/1
| 4d6 [group]
| none
| Group is also stunned for 1d4 s (PPD save)
| | Grenade, EMP
| 400 (each)
| S
| 1/1
| dispel [group]
| none
| Dispels Technology/Psi8/Psi16 in a group
| | Grenade, fragmentation
| 44 (each)
| S
| 1/1
| 3e6 [group]
| none
|
|
| Grenade, gravitic
| 180 (each)
| S
| 1/1
| 60' fall [group]
| none
| Group takes 60' of falling (TK/gravity) dmg
| | Grenade, psionic
| 100 (each)
| S
| 1/1
| psi blast [group]
| none
| Psi1 Psionic Blast (Psi Blast save as usual)
| | Grenade, shrapnel
| 120 (each)
| S
| 1/1
| 5e6 [group]
| none
| Damage is of type shards
|
| Grenade, singularity
| 1300 (each)
| S
| 1/1
| 15d6 [group]
| 20/x10
| Creates a miniature black hole for 1s
| | Grenade, smoke
| 10 (each)
| S
| 1/1
| smoke [group]
| none
| Makes smoke (group cannot see and is under cover)
| | Grenade, sonic pulse
| 54 (each)
| S
| 1/1
| 3d6 [group]
| none
| Group is also deaf (Fort save)
|
| Grenade, tangler
| 30 (each)
| S
| 1/1
| web [group]
| none
| As per a Web spell
| | Grenade, tear gas
| 20 (each)
| S
| 1/1
| tear gas [group]
| none
| PPD save or nauseated (-10 all actions) for 1d20 s
| | Grenade, thermite
| 29 (each)
| S
| 1/1
| 2d6 [group]
| none
| x5 dmg vs. items/structures
|
| Grenade, white phosphorus
| 39 (each)
| S
| 1/1
| 2d6 [group]
| none
| Group takes 1e6 dmg /s for 1d10 s
| | Grenade launcher, medium
| 2000
| M
| 1/1
| (grenade)
| (grenade)
| Longer range with grenades.
| | Grenade launcher, large
| 6000
| L
| 2/1
| (grenade)
| (grenade)
| Longer range and faster fire rate with grenades.
|
| Explosive, C-4 (plastic)
| 78 (each)
| S
| 1/1
| 4e6 [group]
| none
|
| | Explosive, det cord
| 19 (each)
| S
| 1/1
| 2e6 [group]
| none
| Does a "line" instead of an explosion.
| | Explosive, dynamite
| 19 (each)
| S
| 1/1
| 2e6 [group]
| none
|
|
| Handgun, small, semi auto (Walther PPK .32)
| 1200
| S
| 2/1
| 2e4
| 20/x4
|
| | Handgun, medium, semi auto (Beretta 9mm)
| 2200
| S
| 2/1
| 2e6
| 20/x4
|
| | Handgun, large, semi auto (Desert Eagle .50)
| 3400
| M
| 2/1
| 2e8
| 20/x4
|
|
| Handgun, small, full auto
| 1600
| S
| 3/1
| 2e3
| 20/x3
|
| | Handgun, medium, full auto (Skorpion .32)
| 2400
| M
| 3/1
| 2e4
| 20/x3
|
| | Handgun, large, full auto (MAC Ingrim .45)
| 4500
| M
| 3/1
| 2e6
| 20/x3
|
|
| Rifle, medium, semi auto
| 3500
| L
| 2/1
| 2e8
| 20/x5
|
| | Rifle, large, semi auto
| 5100
| L
| 2/1
| 2e10
| 20/x5
|
| | Rifle, medium, full auto (AK-47 7.62mm)
| 4600
| L
| 3/1
| 2e6
| 20/x4
|
|
| Rifle, large, full auto (M-60 machine gun)
| 7500
| L
| 3/1
| 2e8
| 20/x4
|
| | Rifle, shotgun (12-gague)
| 2100
| L
| 1/1
| 1e20
| 16-20/x3
| Has a 1e4 "splash" damage in target's group.
| | Rifle, sniper (Barrett Light .50)
| 12600
| L (H)
| 1/1
| 4e6
| 18-20/x6
| On tripod (size H) has a built-in ++1 to hit.
|
| Flamethrower
| 1900
| L
| 1/1
| 3d6 [group]
| none
| Hits a group. Targets can save for half damage.
| | Laser pistol
| 67000
| S
| 4/1
| 2m8
| 17-20/x5
| Range is 2700' (1/2 of a mile)
| | Laser rifle
| 295000
| M
| 4/1
| 3m6
| 17-20/x6
| Range is 4000' (3/4 of a mile)
|
| Mine, shrapnel
| 180 (each)
| M
| 1V act
| 6e6 [group]
| none
| Treat as a x1 Technological Trap (-200%)
| | Rocket Launcher (M72A3 LAW)
| 490 (each)
| L
| 1/1
| 10d6 [group]
| none
| Cost is per shot. Hits a group.
| | Taser
| 570
| S
| 1/1
| 1d4+stun
| none
| PPD save for stunned for 1d20 s
|
| Weapon, Psi8
| TechL*400
| (varies)
| (varies)
| (varies)
| (varies)
| See [Q8]. TechL is limited to your LVL*2.
|
|
[PC1] Warrior Group Classes
Divine Elf0
| Level
| KXP
| Priest 123 456 7
|
| 1
| 0
| 0-- --- -
| | 2
| 3
| 1-- --- -
| | 3
| 6
| 20- --- -
|
| 4
| 12
| 21- --- -
| | 5
| 24
| 220 --- -
| | 6
| 48
| 221 --- -
|
| 7
| 90
| 322 0-- -
| | 8
| 187.5
| 332 1-- -
| | 9
| 300
| 333 20- -
|
| 10
| 450
| 443 21- -
| | 11
| 637.5
| 443 320 -
| | 12
| 825
| 444 321 -
|
| 13
| 1012.5
| 554 322 -
| | 14
| 1200
| 555 332 -
| | 15
| 1387.5
| 655 333 -
|
| 16
| 1575
| 655 443 0
| | 17
| 1762.5
| 665 443 1
| | 18
| 1950
| 665 443 2
|
| 19
| 2137.5
| 765 444 2
| | 20
| 2325
| 765 444 3
| | 21
| 2512.5
| 765 554 3
|
| 22
| 2700
| 765 554 4
| | 23
| 2887.5
| 776 654 4
| | 24
| 3075
| 876 655 4
|
| 25
| 3262.5
| 876 655 5
| | 26
| 3450
| 877 665 5
| | 27
| 3637.5
| 887 666 5
|
| 28
| 3825
| 887 776 5
| | 29
| 4012.5
| 887 776 6
| | 30
| 4200
| 888 777 6
|
| 31
| 4387.5
| 888 887 6
| | 32
| 4575
| 988 887 6
| | 33
| 4762.5
| 998 888 7
|
| 34
| 4950
| 999 888 8
| | 35
| 5137.5
| 999 998 8
| | 36
| 5325
| 999 999 9
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 6 5 5 3 3 0 1 1
| | +1
| 6 5 5 4 3 0 1 1
| | +2
| 6 5 5 4 4 0 2 1
|
| +3
| 10 8 8 7 7 1 2 2
| | +3
| 10 8 8 8 7 1 2 2
| | +4
| 10 8 8 8 8 2 3 2
|
| +5
| 14 11 11 11 11 2 3 3
| | +5
| 14 12 11 11 11 2 4 3
| | +6
| 14 12 12 11 11 3 4 3
|
| +7
| 16 14 14 15 15 3 4 4
| | +7
| 16 14 14 15 15 3 4 4
| | +8
| 16 14 14 15 15 3 4 4
|
| +9
| 16 14 14 15 15 3 4 4
| | +9
| 16 14 14 15 15 3 4 4
| | +10
| 16 14 14 15 15 3 4 4
|
| +11
| 16 14 14 15 15 3 4 4
| | +11
| 16 14 14 15 15 3 5 4
| | +12
| 16 14 14 15 15 4 5 4
|
|
| Requisites:
| Str 9, Wis 9
| | Alignment:
| any
| | HD/level:
| d7
| | Weapon Prof.:
| 3+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Elf0
| | Reference:
| DM {Planeshifted Elf0}
| | Groups:
| Priest, Warrior, Alternate
| |
|
|
|
| Priest Spells: Get 1 Grand, 3 Major, 6 Minor spheres.
| | Level 1: Turn Undead, see [S3]
| | Level 1: May use 1 instance of material componenting per spell as a 0 action. You lose this ability if you are a Specialty Priest.
| | Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| | Level 1: +1 slot in Weapon Mastery per level.
| | Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| | Level 9: Can construct religious stronghold, cost is ½ due to religious help. Must contain temple/cathedral/church at least 2500 sq.ft. If cleric clears area, gains 9 sp/inhabitant from trade/taxes/tithes
| | Level 9: Detect Deception: can sense lies and see through all illusions with 1M.
| | Level 9: Loan: Can transfer hit points from self to any creature or group of creatures within sight (1M action). Cannot raise above max hp.
| | Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| | Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| | Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| | Level 10 ¶: +8 HNCL
| | Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| | Level 15: Divine Voice: 1M+1P+1V action: all within 180' save vs. spell or Entralled (as spell). Cleric can issue a Mass Suggestion as well.
| | Level 18: Divine Strength: Can adjust Wis, Str, and Chr as follows: 1M action: one stat raised to equal the cleric's level or +1; the two other stats are reduced by 2; lasts for 1 r/level; maintained effect.
| | Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| | Level 27: Divine Will: Can throw off any one non-godly effect per day; the effect simply does not function on the cleric.
| | Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC1] Warrior Group Classes
Doomguard3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 10
| +1 ML to one class
| | 3
| 30
| +1 ML to one class
|
| 4
| 60
| +2 ML to one class
| | 5
| 100
| +2 ML to one class
| | 6
| 150
| +3 ML to one class
|
| 7
| 210
| +3 ML to one class
| | 8
| 280
| +4 ML to one class
| | 9
| 360
| +4 ML to one class
|
| 10
| 450
| +5 ML to one class
| | 11
| 550
| +5 ML to one class
| | 12
| 660
| +6 ML to one class
|
| 13
| 780
| +6 ML to one class
| | 14
| 910
| +7 ML to one class
| | 15
| 1050
| +7 ML to one class
|
| 16
| 1200
| +8 ML to one class
| | 17
| 1360
| +8 ML to one class
| | 18
| 1530
| +9 ML to one class
|
| 19
| 1710
| +9 ML to one class
| | 20
| 1900
| +10 ML to one class
| | 21
| 2100
| +10 ML to one class
|
| 22
| 2310
| +11 ML to one class
| | 23
| 2530
| +11 ML to one class
| | 24
| 2760
| +12 ML to one class
|
| 25
| 3000
| +12 ML to one class
| | 26
| 3250
| +13 ML to one class
| | 27
| 3510
| +13 ML to one class
|
| 28
| 3780
| +14 ML to one class
| | 29
| 4060
| +14 ML to one class
| | 30
| 4350
| +15 ML to one class
|
| 31
| 4650
| +15 ML to one class
| | 32
| 4960
| +16 ML to one class
| | 33
| 5280
| +16 ML to one class
|
| 34
| 5610
| +17 ML to one class
| | 35
| 5950
| +17 ML to one class
| | 36
| 6300
| +18 ML to one class
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| & +1
| & +1 (all)
| | & +2
| & +2 (all)
| | & +3
| & +3 (all)
|
| & +4
| & +4 (all)
| | & +5
| & +5 (all)
| | & +6
| & +6 (all)
|
| & +7
| & +7 (all)
| | & +8
| & +8 (all)
| | & +9
| & +9 (all)
|
| & +10
| & +10 (all)
| | & +11
| & +11 (all)
| | & +12
| & +12 (all)
|
| & +13
| & +13 (all)
| | & +14
| & +14 (all)
| | & +15
| & +15 (all)
|
| & +16
| & +16 (all)
| | & +17
| & +17 (all)
| | & +18
| & +18 (all)
|
|
| Requisites:
| Con 0, (Warrior 7)
| | Alignment:
| any
| | HD/level:
| & d12
| | Weapon Prof.:
| & 0+level
| | To Hit Table:
| & +level
| | Save Table:
| & +level
| | Reference:
| PlanarHB3-46
| | Groups:
| Warrior, Planar
| |
|
|
|
| Gets Exceptional Con.
| | Level 1: Entropic Blow: Gain Chr bonus TH and +2*LVL dmg per attack. Your attacks ignore hardness and DR.
| | Level 1: Healing Resistance: Resist Healing and Necromantic spheres (this can be lowered)
| | Level 2: Destructive Expertise: Find/Remove Traps/Tricks/Specials LVL*5%, ignores penalties
| | Level 3: Negative Adaptation: Immune Negative.
| | Level 4: Body or Soul: +LVL-3 stat points distributed among Con or Chr.
| | Level 7: Unmaking Magic: 1 attack: Dispel Magic
| | Level 9: Disintegrate: 1 attack: Disintegrate (PP save)
| |
| | Planar Feats:
| | Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
| | Air Heritage: Immune Air; Flying 12"; +2 Dex checks
| | Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
| | Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
| | Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
| | Natural Heavyweight: Immune Gravity
| | Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
| | Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
| | Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
| | Water Heritage: Immune Water; Water Breathing; Swim 18"
|
|
[PC1] Warrior Group Classes
Duelist1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.5
| (none)
| | 3
| 5
| (none)
|
| 4
| 10
| (none)
| | 5
| 20
| (none)
| | 6
| 40
| (none)
|
| 7
| 80
| (none)
| | 8
| 160
| (none)
| | 9
| 320
| (none)
|
| 10
| 640
| (none)
| | 11
| 960
| (none)
| | 12
| 1290
| (none)
|
| 13
| 1600
| (none)
| | 14
| 1920
| (none)
| | 15
| 2220
| (none)
|
| 16
| 2820
| (none)
| | 17
| 3420
| (none)
| | 18
| 4020
| (none)
|
| 19
| 4620
| (none)
| | 20
| 5220
| (none)
| | 21
| 5820
| (none)
|
| 22
| 6420
| (none)
| | 23
| 7020
| (none)
| | 24
| 7620
| (none)
|
| 25
| 8220
| (none)
| | 26
| 8820
| (none)
| | 27
| 9420
| (none)
|
| 28
| 10020
| (none)
| | 29
| 10620
| (none)
| | 30
| 11220
| (none)
|
| 31
| 11820
| (none)
| | 32
| 12420
| (none)
| | 33
| 13020
| (none)
|
| 34
| 13620
| (none)
| | 35
| 14220
| (none)
| | 36
| 14820
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 9, Dex 15, Con 9, Int 10, Wis 6, Chr 6
| | Alignment:
| non-L
| | HD/level:
| d12
| | Weapon Prof.:
| 3+level
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| BoD4
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Surprised only on a 1 on 1d6.
| | Level 1: Code of honor: cannot attack by surprise when fighting one-on-one.
| | Level 1: Choose weapon: +1 TH/+1 dmg/+1 AC; +1 TH/+1 dmg when facing the weapon. This bonus is gained again at every third level plus 1 (4,7,10,etc). You may combine the bonus on the same weapon or select a different one.
| | Level 1: Parry Death Blow: If a weapon would cause Duelist to go below 0 hp, save vs. death or no damage. -1 on save for each blow beyond 1st.
| | Level 1: +(level/2, round up) slots in Speed proficiency.
| | Level 1: Identify weapons 5% per level.
|
|
[PC1] Warrior Group Classes
Dwarf0
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.2
| (none)
| | 3
| 4.4
| (none)
|
| 4
| 8.8
| (none)
| | 5
| 17
| (none)
| | 6
| 35
| (none)
|
| 7
| 70
| (none)
| | 8
| 140
| (none)
| | 9
| 270
| (none)
|
| 10
| 400
| (none)
| | 11
| 530
| (none)
| | 12
| 660
| (none)
|
| 13
| 800
| (none)
| | 14
| 1000
| (none)
| | 15
| 1200
| (none)
|
| 16
| 1400
| (none)
| | 17
| 1600
| (none)
| | 18
| 1800
| (none)
|
| 19
| 2000
| (none)
| | 20
| 2200
| (none)
| | 21
| 2400
| (none)
|
| 22
| 2600
| (none)
| | 23
| 2800
| (none)
| | 24
| 3000
| (none)
|
| 25
| 3200
| (none)
| | 26
| 3400
| (none)
| | 27
| 3600
| (none)
|
| 28
| 3800
| (none)
| | 29
| 4000
| (none)
| | 30
| 4200
| (none)
|
| 31
| 4400
| (none)
| | 32
| 4600
| (none)
| | 33
| 4800
| (none)
|
| 34
| 5000
| (none)
| | 35
| 5200
| (none)
| | 36
| 5400
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 10 9 8 5 6 2 1 0
| | +1
| 10 9 8 6 6 2 1 0
| | +2
| 10 9 8 6 7 3 2 0
|
| +3
| 12 11 10 8 9 3 2 1
| | +3
| 12 11 10 9 9 4 2 1
| | +4
| 12 11 10 9 10 4 3 1
|
| +5
| 14 13 12 11 12 5 3 2
| | +5
| 14 13 12 12 12 5 4 2
| | +6
| 14 13 13 12 12 6 4 2
|
| +7
| 16 15 14 14 15 6 4 3
| | +7
| 16 15 15 14 15 7 5 3
| | +8
| 16 15 15 15 15 7 5 3
|
| +9
| 16 15 15 15 15 7 5 3
| | +9
| 16 15 15 15 15 7 5 3
| | +10
| 16 15 15 15 15 7 5 3
|
| +11
| 16 15 15 15 15 7 5 3
| | +11
| 16 15 15 15 15 7 5 3
| | +12
| 16 15 15 15 15 7 5 3
|
|
| Requisites:
| Str 9, Con 9
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Dwarf0
| | Reference:
| RC0-23
| | Groups:
| Warrior
| |
|
|
|
| Level 2: Abilities of a Thief2 at level/2. Gets 20 Rogue points per level.
| | Level 9: Can use "Smash" and "Parry" as per Fighter0.
| | Level 12: +6 HNCL (this can't be picked)
| | Level 14: Resist Magic.
|
|
[PC1] Warrior Group Classes
Dwarven Defender3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 10
| (none)
| | 3
| 30
| (none)
|
| 4
| 60
| (none)
| | 5
| 100
| (none)
| | 6
| 150
| (none)
|
| 7
| 210
| (none)
| | 8
| 280
| (none)
| | 9
| 360
| (none)
|
| 10
| 450
| (none)
| | 11
| 550
| (none)
| | 12
| 660
| (none)
|
| 13
| 780
| (none)
| | 14
| 910
| (none)
| | 15
| 1050
| (none)
|
| 16
| 1200
| (none)
| | 17
| 1360
| (none)
| | 18
| 1530
| (none)
|
| 19
| 1710
| (none)
| | 20
| 1900
| (none)
| | 21
| 2100
| (none)
|
| 22
| 2310
| (none)
| | 23
| 2530
| (none)
| | 24
| 2760
| (none)
|
| 25
| 3000
| (none)
| | 26
| 3250
| (none)
| | 27
| 3510
| (none)
|
| 28
| 3780
| (none)
| | 29
| 4060
| (none)
| | 30
| 4350
| (none)
|
| 31
| 4650
| (none)
| | 32
| 4960
| (none)
| | 33
| 5280
| (none)
|
| 34
| 5610
| (none)
| | 35
| 5950
| (none)
| | 36
| 6300
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 10 9 8 5 6 2 1 0
| | +2
| 10 9 8 6 6 2 1 0
| | +3
| 10 9 8 6 7 3 2 0
|
| +4
| 12 11 10 8 9 3 2 1
| | +5
| 12 11 10 9 9 4 2 1
| | +6
| 12 11 10 9 10 4 3 1
|
| +7
| 14 13 12 11 12 5 3 2
| | +8
| 14 13 12 12 12 5 4 2
| | +9
| 14 13 13 12 12 6 4 2
|
| +10
| 16 15 14 14 15 6 4 3
| | +11
| 16 15 15 14 15 7 5 3
| | +12
| 16 15 15 15 15 7 5 3
|
| +13
| 16 15 15 15 15 7 5 3
| | +14
| 16 15 15 15 15 7 5 3
| | +15
| 16 15 15 15 15 7 5 3
|
| +16
| 16 15 15 15 15 7 5 3
| | +17
| 16 15 15 15 15 7 5 3
| | +18
| 16 15 15 15 15 7 5 3
|
|
| Requisites:
| Con 0, Warrior 4
| | Alignment:
| L any
| | HD/level:
| d12
| | Weapon Prof.:
| 0+level
| | To Hit Table:
| +level
| | Save Table:
| Dwarf0
| | Reference:
| DMG3-32
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Defensive Stance: 0, [(LVL+1)/2] /d: +2 Str, +2 Con, +2 all saves, +4 AC, cannot move, cannot use V actions, lasts for 3+(Con bonus) rounds. Afterwards, at -2 Str for 1 turn.
| | Level 2: Defensive Awareness: Gets Dex bonus to AC even if being attacked from behind or by an invisible creature.
| | Level 5: Cannot be flanked. Enemies do not get a "flank bonus" to hit you.
| | Level 6: DR (Damage Reduction) 3/-.
| | Level 10: +1 saves vs. traps.
| | Level 10: DR (from Level 6) becomes 6/-.
|
|
[PC1] Warrior Group Classes
Dwarven Offender3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 16
| (none)
| | 6
| 32
| (none)
|
| 7
| 64
| (none)
| | 8
| 128
| (none)
| | 9
| 256
| (none)
|
| 10
| 450
| (none)
| | 11
| 550
| (none)
| | 12
| 660
| (none)
|
| 13
| 780
| (none)
| | 14
| 910
| (none)
| | 15
| 1050
| (none)
|
| 16
| 1200
| (none)
| | 17
| 1360
| (none)
| | 18
| 1530
| (none)
|
| 19
| 1710
| (none)
| | 20
| 1900
| (none)
| | 21
| 2100
| (none)
|
| 22
| 2310
| (none)
| | 23
| 2530
| (none)
| | 24
| 2760
| (none)
|
| 25
| 3000
| (none)
| | 26
| 3250
| (none)
| | 27
| 3510
| (none)
|
| 28
| 3780
| (none)
| | 29
| 4060
| (none)
| | 30
| 4350
| (none)
|
| 31
| 4650
| (none)
| | 32
| 4960
| (none)
| | 33
| 5280
| (none)
|
| 34
| 5610
| (none)
| | 35
| 5950
| (none)
| | 36
| 6300
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 10 9 8 5 6 2 1 0
| | +2
| 10 9 8 6 6 2 1 0
| | +3
| 10 9 8 6 7 3 2 0
|
| +4
| 12 11 10 8 9 3 2 1
| | +5
| 12 11 10 9 9 4 2 1
| | +6
| 12 11 10 9 10 4 3 1
|
| +7
| 14 13 12 11 12 5 3 2
| | +8
| 14 13 12 12 12 5 4 2
| | +9
| 14 13 13 12 12 6 4 2
|
| +10
| 16 15 14 14 15 6 4 3
| | +11
| 16 15 15 14 15 7 5 3
| | +12
| 16 15 15 15 15 7 5 3
|
| +13
| 16 15 15 15 15 7 5 3
| | +14
| 16 15 15 15 15 7 5 3
| | +15
| 16 15 15 15 15 7 5 3
|
| +16
| 16 15 15 15 15 7 5 3
| | +17
| 16 15 15 15 15 7 5 3
| | +18
| 16 15 15 15 15 7 5 3
|
|
| Requisites:
| Chr 0, Rogue 4
| | Alignment:
| C any
| | HD/level:
| d12
| | Weapon Prof.:
| 0+level
| | To Hit Table:
| +level
| | Save Table:
| Dwarf0
| | Reference:
| DM {Planeshifted Dwarven Defender3}
| | Groups:
| Warrior, Rogue, Alternate
| |
|
|
|
| Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
| | Level 1: Offensive Stance: 0, [(LVL+1)/2] /d: +2 Str, +2 Con, -2 all saves, -4 AC, lasts for 3+(Con bonus) rounds.
| | Level 1: Get +LVL parting shots whenever the opportunity for parting shots arise.
| | Level 2: Offensive Awareness: Gets Dex bonus to TH with melee weapons.
| | Level 5: When you flank someone, get +LVL to hit. When you're behind someone, get +LVL*2 to hit.
| | Level 6: Ignore DR.
| | Level 10: Your traps (and your traps that you've captured) do double effect.
| | Level 10: Ignore WR, aWR.
|
|
[PC1] Warrior Group Classes
Elf0
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 4
| 2-- --- ---
| | 3
| 8
| 21- --- ---
|
| 4
| 16
| 22- --- ---
| | 5
| 32
| 221 --- ---
| | 6
| 64
| 222 --- ---
|
| 7
| 120
| 322 1-- ---
| | 8
| 250
| 332 2-- ---
| | 9
| 400
| 333 21- ---
|
| 10
| 600
| 333 32- ---
| | 11
| 850
| 433 321 ---
| | 12
| 1100
| 444 321 ---
|
| 13
| 1350
| 444 322 ---
| | 14
| 1600
| 444 432 ---
| | 15
| 1850
| 544 432 1--
|
| 16
| 2100
| 555 432 2--
| | 17
| 2350
| 655 443 2--
| | 18
| 2600
| 655 443 21-
|
| 19
| 2850
| 655 543 22-
| | 20
| 3100
| 655 544 32-
| | 21
| 3350
| 655 544 321
|
| 22
| 3600
| 665 554 322
| | 23
| 3850
| 666 654 332
| | 24
| 4100
| 776 655 432
|
| 25
| 4350
| 776 655 443
| | 26
| 4600
| 777 665 543
| | 27
| 4850
| 777 665 554
|
| 28
| 5100
| 887 666 654
| | 29
| 5350
| 887 776 655
| | 30
| 5600
| 888 777 665
|
| 31
| 5850
| 888 777 766
| | 32
| 6100
| 988 887 776
| | 33
| 6350
| 999 888 777
|
| 34
| 6600
| 999 988 887
| | 35
| 6850
| 999 999 888
| | 36
| 7100
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 6 5 5 3 3 0 1 1
| | +1
| 6 5 5 4 3 0 1 1
| | +2
| 6 5 5 4 4 0 2 1
|
| +3
| 10 8 8 7 7 1 2 2
| | +3
| 10 8 8 8 7 1 2 2
| | +4
| 10 8 8 8 8 2 3 2
|
| +5
| 14 11 11 11 11 2 3 3
| | +5
| 14 12 11 11 11 2 4 3
| | +6
| 14 12 12 11 11 3 4 3
|
| +7
| 16 14 14 15 15 3 4 4
| | +7
| 16 14 14 15 15 3 4 4
| | +8
| 16 14 14 15 15 3 4 4
|
| +9
| 16 14 14 15 15 3 4 4
| | +9
| 16 14 14 15 15 3 4 4
| | +10
| 16 14 14 15 15 3 4 4
|
| +11
| 16 14 14 15 15 3 4 4
| | +11
| 16 14 14 15 15 3 5 4
| | +12
| 16 14 14 15 15 4 5 4
|
|
| Requisites:
| Str 9, Int 9
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Elf0
| | Reference:
| RC0-25
| | Groups:
| Warrior, Wizard
| |
|
|
|
| Cannot specialize.
| | Level 1: May use 1 material component effect per spell as a zero action.
| | Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| | Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| | Level 1: +1 slot in Weapon Mastery per level.
| | Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| | Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| | Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| | Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| | Level 10: +8 HNCL (this can't be picked)
| | Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| | Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| | Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC1] Warrior Group Classes
Engineer2
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 1.25
| (none)
| | 3
| 2.5
| (none)
|
| 4
| 5
| (none)
| | 5
| 10
| (none)
| | 6
| 20
| (none)
|
| 7
| 40
| (none)
| | 8
| 90
| (none)
| | 9
| 180
| (none)
|
| 10
| 380
| (none)
| | 11
| 590
| (none)
| | 12
| 800
| (none)
|
| 13
| 1000
| (none)
| | 14
| 1200
| (none)
| | 15
| 1400
| (none)
|
| 16
| 1600
| (none)
| | 17
| 1800
| (none)
| | 18
| 2000
| (none)
|
| 19
| 2200
| (none)
| | 20
| 2400
| (none)
| | 21
| 2600
| (none)
|
| 22
| 2800
| (none)
| | 23
| 3000
| (none)
| | 24
| 3200
| (none)
|
| 25
| 3400
| (none)
| | 26
| 3600
| (none)
| | 27
| 3800
| (none)
|
| 28
| 4000
| (none)
| | 29
| 4200
| (none)
| | 30
| 4400
| (none)
|
| 31
| 4600
| (none)
| | 32
| 4800
| (none)
| | 33
| 5000
| (none)
|
| 34
| 5200
| (none)
| | 35
| 5400
| (none)
| | 36
| 5600
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 5 2 3 0 0 2
| | +1
| 8 4 6 3 4 0 0 3
| | +1
| 9 5 6 3 4 0 1 3
|
| +2
| 9 5 6 4 4 1 1 4
| | +3
| 10 6 7 4 5 1 1 4
| | +3
| 10 6 7 5 5 2 2 5
|
| +4
| 11 7 8 5 6 2 2 5
| | +5
| 11 7 9 6 6 2 2 6
| | +5
| 12 7 9 6 7 3 3 6
|
| +6
| 12 8 9 6 7 3 3 7
| | +7
| 13 8 10 7 8 4 3 7
| | +7
| 13 9 10 7 8 4 4 8
|
| +8
| 13 9 10 7 8 4 4 8
| | +9
| 14 9 11 8 9 5 4 9
| | +9
| 14 10 11 8 9 5 5 9
|
| +10
| 14 10 11 9 9 6 5 10
| | +11
| 15 11 12 9 10 6 5 10
| | +11
| 15 11 12 10 11 6 6 11
|
|
| Requisites:
| Int 12, Wis 10
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 3+level/4
| | To Hit Table:
| Pri
| | Save Table:
| Pri
| | Reference:
| S&S2
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Free Engineering, Carpentry, Mining, and Stonemasonry proficiencies.
| | Level 1: Reads on the "non-Warrior" line for weapon specialization number of attacks. (DM Note: Yeah that sucks, I know. The original class can't specialize at all!)
| | Level 1: Design an engineering task.
| | Level 1: Construct a designed engineering task.
| | Level 1: Evaluate the design or construction of some engineering task already done (building, bridge, etc.).
| | Level 6: Gain one 1st level apprentice per level.
| | Level 9: Gain one or more apprentices per level, combined level is equal to CL/2, round up.
| | Level 12: Gain one level (CL-4) apprentice per level.
|
|
[PC1] Warrior Group Classes
Executioner1 / ArchAssassin1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.25
| (none)
| | 3
| 4.5
| (none)
|
| 4
| 9
| (none)
| | 5
| 18
| (none)
| | 6
| 37.5
| (none)
|
| 7
| 75
| (none)
| | 8
| 150
| (none)
| | 9
| 300
| (none)
|
| 10
| 450
| (none)
| | 11
| 637.5
| (none)
| | 12
| 862.5
| (none)
|
| 13
| 1125
| (none)
| | 14
| 1500
| (none)
| | 15
| 2000
| (none)
|
| 16
| 2500
| (none)
| | 17
| 3000
| (none)
| | 18
| 3500
| (none)
|
| 19
| 4000
| (none)
| | 20
| 4500
| (none)
| | 21
| 5000
| (none)
|
| 22
| 5500
| (none)
| | 23
| 6000
| (none)
| | 24
| 6500
| (none)
|
| 25
| 7000
| (none)
| | 26
| 7500
| (none)
| | 27
| 8000
| (none)
|
| 28
| 8500
| (none)
| | 29
| 9000
| (none)
| | 30
| 9500
| (none)
|
| 31
| 10000
| (none)
| | 32
| 10500
| (none)
| | 33
| 11000
| (none)
|
| 34
| 11500
| (none)
| | 35
| 12000
| (none)
| | 36
| 12500
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 4 6 2 3 0 2 0
| | +1
| 6 5 6 3 4 1 3 0
| | +2
| 6 5 7 3 5 1 4 1
|
| +3
| 7 6 7 4 6 2 5 1
| | +4
| 7 7 7 4 6 3 5 2
| | +5
| 7 8 8 4 7 3 6 2
|
| +6
| 8 8 8 5 8 4 7 3
| | +7
| 8 9 9 5 9 5 8 3
| | +8
| 8 10 9 5 9 5 8 4
|
| +9
| 9 11 9 6 10 6 9 4
| | +10
| 9 11 10 6 11 6 10 5
| | +11
| 10 12 10 7 12 7 11 5
|
| +12
| 10 13 10 7 12 7 11 6
| | +13
| 10 14 11 8 13 8 12 6
| | +14
| 11 14 11 8 14 9 13 7
|
| +15
| 12 15 12 9 14 9 14 7
| | +16
| 12 15 13 10 14 10 14 8
| | +17
| 13 16 14 12 15 11 15 8
|
|
| Requisites:
| Str 15, Dex 14, Int 13
| | Alignment:
| any E
| | HD/level:
| d8
| | Weapon Prof.:
| 3+level
| | To Hit Table:
| War
| | Save Table:
| 1½xRog
| | Reference:
| DM
| | Groups:
| Warrior, Rogue, Alternate
| |
|
|
|
| Gets "All Warrior" and "All Rogue" abilities (so can weapon specialize as a warrior, etc.).
| | Gets Exc Str.
| | Gets 50 Rogue points per level.
| | Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
| | Level 1: 1 attack that hits: Coup de grace.
| | Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
| | Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
| | Level 9: 1 attack that hits: Really Put Out of Misery
|
| Lvl
| Executioner Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
| 1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| | 1
| Assassination (-3% per HD/level of target)
| ½0
| 0
| Wis-15
| Wis-25
| | 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
|
| 1
| Backstab (each 30% = x1) (increases 10/level)
| ½0
| 50
| Int-6
| Int-20
| | 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ½0
| 50
| Wis-6
| Wis-20
| | 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
| 1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| | 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
| | 1
| any 1st level Rogue ability
| -
| -
| -
| -
|
| 1
| any 1st level Rogue ability
| -
| -
| -
| -
| | 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ½V
| 50
| Wis-14
| Wis-14
| | 2
| any 2nd level Rogue ability
| -
| -
| -
| -
|
| 3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| | 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| | 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
| 4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| | 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
| | 5
| any 5th level Rogue ability
| -
| -
| -
| -
|
| 6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
| | 6
| any 6th level Rogue ability
| -
| -
| -
| -
| | 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
|
| 7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
| | 8
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| | 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
|
| 9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
| | 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
| | 10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
|
| 12
| Disharmonic Blast (1 dmg per 1% made)
| V
| 10
| Con-16
| Con-22
| | 15
|
|
|
|
|
| | 18
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
|
| 27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
|
|
[PC1] Warrior Group Classes
Expert3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 10
| (none)
| | 3
| 30
| (none)
|
| 4
| 60
| (none)
| | 5
| 100
| (none)
| | 6
| 150
| (none)
|
| 7
| 210
| (none)
| | 8
| 280
| (none)
| | 9
| 360
| (none)
|
| 10
| 450
| (none)
| | 11
| 550
| (none)
| | 12
| 660
| (none)
|
| 13
| 780
| (none)
| | 14
| 910
| (none)
| | 15
| 1050
| (none)
|
| 16
| 1200
| (none)
| | 17
| 1360
| (none)
| | 18
| 1530
| (none)
|
| 19
| 1710
| (none)
| | 20
| 1900
| (none)
| | 21
| 2100
| (none)
|
| 22
| 2310
| (none)
| | 23
| 2530
| (none)
| | 24
| 2760
| (none)
|
| 25
| 3000
| (none)
| | 26
| 3250
| (none)
| | 27
| 3510
| (none)
|
| 28
| 3780
| (none)
| | 29
| 4060
| (none)
| | 30
| 4350
| (none)
|
| 31
| 4650
| (none)
| | 32
| 4960
| (none)
| | 33
| 5280
| (none)
|
| 34
| 5610
| (none)
| | 35
| 5950
| (none)
| | 36
| 6300
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +3
| 7 5 6 5 4 3 2 1
| | +4
| 8 5 7 6 4 3 3 2
|
| +5
| 8 6 7 7 5 4 3 2
| | +6
| 9 7 8 8 6 4 4 2
| | +6
| 10 8 9 9 7 5 4 3
|
| +7
| 11 8 10 10 7 5 4 3
| | +8
| 11 9 10 11 8 6 5 3
| | +9
| 12 10 11 12 9 6 5 4
|
| +9
| 13 11 12 13 10 7 6 4
| | +10
| 14 11 13 14 10 7 6 4
| | +11
| 14 12 13 14 11 8 6 5
|
| +12
| 14 12 14 14 11 8 7 5
| | +12
| 14 13 14 14 12 9 7 5
| | +13
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Int 0
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 5+level/9
| | To Hit Table:
| +level*3/4
| | Save Table:
| War
| | Reference:
| DMG3-38
| | Groups:
| Warrior
| |
|
|
|
| Level 1: +2 Nonweapon proficiencies per level.
|
|
[PC1] Warrior Group Classes
Falco
| Level
| KXP
| Wiz/Pri/Psi7 123 456 789 AB
| TH
|
| 1
| 0
| 1-- --- --
| +1
| | 2
| 3.3
| 2-- --- --
| +2
| | 3
| 6.6
| 30- --- --
| +3
|
| 4
| 13.2
| 41- --- --
| +4
| | 5
| 26.4
| 420 --- --
| +5
| | 6
| 52.8
| 430 --- --
| +6
|
| 7
| 105.6
| 440 --- --
| +7
| | 8
| 211.2
| 541 0-- --
| +8
| | 9
| 422.4
| 542 0-- --
| +9
|
| 10
| 750
| 543 0-- --
| +10
| | 11
| 1100
| 544 0-- --
| +11
| | 12
| 1450
| 554 10- --
| +12
|
| 13
| 1800
| 554 20- --
| +13
| | 14
| 2150
| 554 30- --
| +14
| | 15
| 2500
| 554 40- --
| +15
|
| 16
| 2850
| 655 410 --
| +16
| | 17
| 3200
| 655 420 --
| +17
| | 18
| 3550
| 655 430 --
| +18
|
| 19
| 3900
| 655 440 --
| +19
| | 20
| 4250
| 665 541 0-
| +20
| | 21
| 4600
| 665 542 0-
| +21
|
| 22
| 4950
| 665 543 0-
| +22
| | 23
| 5300
| 665 544 0-
| +23
| | 24
| 5650
| 666 554 10
| +24
|
| 25
| 6000
| 666 554 20
| +25
| | 26
| 6350
| 666 554 30
| +26
| | 27
| 6700
| 666 554 40
| +27
|
| 28
| 7050
| 666 655 41
| +28
| | 29
| 7400
| 666 655 42
| +29
| | 30
| 7750
| 666 655 43
| +30
|
| 31
| 8100
| 666 655 44
| +31
| | 32
| 8450
| 666 655 54
| +32
| | 33
| 8800
| 666 655 55
| +33
|
| 34
| 9150
| 666 666 55
| +34
| | 35
| 9500
| 666 666 65
| +35
| | 36
| 9850
| 666 666 661
| +36
|
| 37
| 19700
| 666 666 662
| +37
| | 38
| 29550
| 666 666 663
| +38
| | 39
| 39400
| 666 666 664
| +39
|
| 45
| 98500
| 777 766 666
| +45
| | 54
| 187150
| 888 777 777 1
| +54
| | 63
| 275800
| 888 777 777 7
| +63
|
| 72
| 364450
| 999 988 888 81
| +72
|
|
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
| +4
| +3
| +4
| -1
| -1
| -2
| -3
| +8
| +20
| +5
| ÷1
|
|
|
| | Requisites:
| Str 13, Dex 9, Con 13,
| |
| Race Slots 1, Class Slots 2
| | Alignment:
| any (usually E)
| | HD/level:
| & d10
| | Weapon Prof.:
| & 6+level/2
| | To Hit Table:
| Mon
| | Save Table:
| Mon
| | Reference:
| DM
| | Groups:
| Warrior, Monster, Archetype
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level+5
| | RSW:
| level+5
| | PP:
| level+5
| | BW:
| level+5
| | Spell:
| level+5
| | Fort:
| level+5
| | Reflex:
| level+5
| | Will:
| level+5
| |
|
|
| Considered a "Vampire" race.
| | Can cast Wizard or Priest spells. Gets your choice of Int or Wis bonus to spell progression. Gets access to 1 school or sphere per level.
| | Can also use Psi7 powers from progression, Minor: SL=1; Major: SL=3; Grand: SL=5; Super: SL=7.
| | Has none of the vulnerabilities of Vampires (You cannot be turned, can operate normally in daylight, etc.)
| | Level 1: +2 or better weapon needed to hit you.
| | Level 1: Troll-like regeneration 3 hp/s.
| | Level 1: Immune Sleep, Charm, Hold, Poison, Paralysis. Resist Cold and Electricity.
| | Level 1 ¶: All of your weapons are Vorpal (Natural 18+: Sever head of target).
| | Level 1 ¶: All of your attacks Energy Drain 2 levels per attack.
| | Level 1 ¶: Each time you kill someone, get their DL^2 in current hp (can go beyond max, lasts only 1r).
| | Level 2: 1M, Gaze: Charm Person (Will save)
| | Level 3: 1V: Shapechange into a Bat, healing yourself 10-40% of damage taken.
| | Level 4: 1F: Summon 10d10 DL I Rats, 10d10 DL I Bats, or 3d6 DL II Wolves.
| | Level 5: 1M: Gaseous Form
| | Each level, get one "5th edition" pick from the choices below.
| |
|
|
[PC1] Warrior Group Classes
Falco (5th ed. picks)
| Levels
| Pick
| Description
|
| Level 1-3:
| A
| +LVL Str and Exceptional Str
| | B
| +LVL Martial Arts maneuvers and Exceptional Dex
| | C
| Bite is vampiric regen (full) and Exceptional Con
| | D
| Immune to fear, emotion, lack of morale
| | E
| 1M, LVL/d: Know direction/distance to most powerful magic item on current DL.
|
| Level 4:
| Pick any Monster5 class level 1-3
|
| Level 5-7:
| F
| Any Rogue level X ability, with Y*LVL points to spend on it, X+Y=8
| | G
| 1F, sacrifice a creature you have subdued/unconscious: Demon Summoning (ML=LVL or HD of sacrifice / 2)
| | H
| Pick sunlight, holy water, wood, or garlic. You are not allergic/vulnerable to this.
| | I
| Immune to ESP, Telepathy, Mind attacks, Psionic blast, etc.
| | J
| 1M, LVL/d: Know direction/distance to most powerful person on current DL.
|
| Level 8:
| Pick any Monster5 class level 5-7
|
| Level 9-12:
| K
| If you bite a creature to death (but not beyond -10 hp), you can raise that creature as a vampire the next day under your control.
| | L
| 2F, sacrifice a creature you have subdued/unconscious: Wishoid/Miracle (SL=LVL or HD of sacrifice / 2)
| | M
| 1V, 3/d: Shapechange (as Druid) into Bat, Rat, or Wolf
| | N
| 0, you are being killed: Gaseous Form, you are not actually dead, move rate = LVL"
| | O
| Continuous Friendship effect running with all monsters of HD = your LVL or less
|
| Level 13:
| Pick any Monster5 class level 9-12
|
| Level 14-18:
| P
|
| | Q
| +(LVL-12)/2 second tier Martial Arts maneuvers
| | R
|
| | S
|
| | T
|
|
| Level 18:
| Pick any Monster5 class level 14-18
|
| Level 20-26:
| U
|
| | V
|
| | W
|
| | X
|
| | Y
|
|
| Level 27-36:
| Pick any Monster5 class level 20-26
|
|
[PC1] Warrior Group Classes
Fighter0
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 16
| (none)
| | 6
| 32
| (none)
|
| 7
| 64
| (none)
| | 8
| 120
| (none)
| | 9
| 240
| (none)
|
| 10
| 360
| (none)
| | 11
| 480
| (none)
| | 12
| 600
| (none)
|
| 13
| 720
| (none)
| | 14
| 840
| (none)
| | 15
| 960
| (none)
|
| 16
| 1080
| (none)
| | 17
| 1200
| (none)
| | 18
| 1320
| (none)
|
| 19
| 1440
| (none)
| | 20
| 1560
| (none)
| | 21
| 1680
| (none)
|
| 22
| 1800
| (none)
| | 23
| 1920
| (none)
| | 24
| 2040
| (none)
|
| 25
| 2160
| (none)
| | 26
| 2280
| (none)
| | 27
| 2400
| (none)
|
| 28
| 2520
| (none)
| | 29
| 2640
| (none)
| | 30
| 2760
| (none)
|
| 31
| 2880
| (none)
| | 32
| 3000
| (none)
| | 33
| 3120
| (none)
|
| 34
| 3240
| (none)
| | 35
| 3360
| (none)
| | 36
| 3480
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 6 5 4 3 2 1 1 0
| | +1
| 6 5 4 3 3 1 1 0
| | +2
| 6 5 4 4 3 2 2 1
|
| +3
| 8 7 6 5 4 2 2 1
| | +3
| 8 7 6 5 5 3 2 1
| | +4
| 8 7 6 6 5 3 3 2
|
| +5
| 10 9 8 7 6 4 3 2
| | +5
| 10 9 8 7 7 4 4 2
| | +6
| 10 9 8 8 7 5 4 3
|
| +7
| 12 11 10 9 8 5 4 3
| | +7
| 12 11 10 9 9 6 5 3
| | +8
| 12 11 10 10 9 6 5 4
|
| +9
| 12 12 11 10 9 7 6 4
| | +9
| 12 12 11 10 10 7 6 4
| | +10
| 12 12 11 11 10 8 6 5
|
| +11
| 13 12 12 11 10 8 7 5
| | +11
| 13 12 12 11 11 9 7 5
| | +12
| 13 12 12 12 11 9 8 6
|
|
| Requisites:
| Str 9
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Ftr0
| | Reference:
| RC0-16
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| | Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| | Level 1: +1 slot in Weapon Mastery per level.
| | Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| | Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| | Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| | Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| | Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| | Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| | Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC1] Warrior Group Classes
Fighter1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 18
| (none)
| | 6
| 35
| (none)
|
| 7
| 70
| (none)
| | 8
| 125
| (none)
| | 9
| 250
| (none)
|
| 10
| 500
| (none)
| | 11
| 750
| (none)
| | 12
| 1000
| (none)
|
| 13
| 1250
| (none)
| | 14
| 1500
| (none)
| | 15
| 1750
| (none)
|
| 16
| 2000
| (none)
| | 17
| 2250
| (none)
| | 18
| 2500
| (none)
|
| 19
| 2750
| (none)
| | 20
| 3000
| (none)
| | 21
| 3250
| (none)
|
| 22
| 3500
| (none)
| | 23
| 3750
| (none)
| | 24
| 4000
| (none)
|
| 25
| 4250
| (none)
| | 26
| 4500
| (none)
| | 27
| 4750
| (none)
|
| 28
| 5000
| (none)
| | 29
| 5250
| (none)
| | 30
| 5500
| (none)
|
| 31
| 5750
| (none)
| | 32
| 6000
| (none)
| | 33
| 6250
| (none)
|
| 34
| 6500
| (none)
| | 35
| 6750
| (none)
| | 36
| 7000
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 9, Con 7
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| PH1-22
| | Groups:
| Warrior
| |
|
|
|
| Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
| | Level 9: Can build a freehold and attract followers.
| | Level 9: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to Fighter's level (this operates on its own unique psionic frequency).
| | Level 12: Automatic proficiency in all weapons that the fighter has seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
| | Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death.
| | Level 18: Fighter's hit points are maximum (consider all hit die rolls to be maximum possible, even if the fighter has non-warrior classes).
| | Level 18: Can automatically hit any mortal creature with a non infinite negative Armor Class when using "Great Swing".
| | Level 18: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1).
| | Level 27: Raise Self: The fighter will be able to Raise Dead on himself 1 day after death (as long as the death was due to physical damage). This ability cannot be used more than once per year.
| | Level 27: Maximum age doubles (the fighter may be lowered 1-2 age categories).
| | Level 27: Ability to grant a total of (#followers) priest levels of spells (maximum spell level = 4) to followers (or himself). The spell recipient must be able to memorize the spells the question (be a ranger, have a priest class, etc.). The fighter may grant spells to himself, even if he cannot normally cast spells (in this case, caster level = 9).
| | Level 36: Fighter may have his "home plane" switched to that of his alignment.
|
|
[PC1] Warrior Group Classes
Fighter1JG
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 1.2
| (none)
| | 3
| 2.4
| (none)
|
| 4
| 4.8
| (none)
| | 5
| 9.6
| (none)
| | 6
| 19.2
| (none)
|
| 7
| 38.4
| (none)
| | 8
| 76.8
| (none)
| | 9
| 153.6
| (none)
|
| 10
| 393.6
| (none)
| | 11
| 633.6
| (none)
| | 12
| 873.6
| (none)
|
| 13
| 1113.6
| (none)
| | 14
| 1353.6
| (none)
| | 15
| 1593.6
| (none)
|
| 16
| 1833.6
| (none)
| | 17
| 2073.6
| (none)
| | 18
| 2313.6
| (none)
|
| 19
| 2553.6
| (none)
| | 20
| 2793.6
| (none)
| | 21
| 3033.6
| (none)
|
| 22
| 3273.6
| (none)
| | 23
| 3513.6
| (none)
| | 24
| 3753.6
| (none)
|
| 25
| 3993.6
| (none)
| | 26
| 4233.6
| (none)
| | 27
| 4473.6
| (none)
|
| 28
| 4713.6
| (none)
| | 29
| 4953.6
| (none)
| | 30
| 5193.6
| (none)
|
| 31
| 5433.6
| (none)
| | 32
| 5673.6
| (none)
| | 33
| 5913.6
| (none)
|
| 34
| 6153.6
| (none)
| | 35
| 6393.6
| (none)
| | 36
| 6633.6
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 12, Dex 12
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| FGE1JG
| | Groups:
| Warrior
| |
|
|
|
| Level 1: +LVL dmg.
| | Level 3: +(LVL/3) AC.
| | Level 8: Can pick a Specialty God as if a Priest (see [PC3]).
| | Level 8: 1M: Summon Aid LVL*5%
|
|
[PC1] Warrior Group Classes
Fighter2
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 16
| (none)
| | 6
| 32
| (none)
|
| 7
| 64
| (none)
| | 8
| 125
| (none)
| | 9
| 250
| (none)
|
| 10
| 500
| (none)
| | 11
| 750
| (none)
| | 12
| 1000
| (none)
|
| 13
| 1250
| (none)
| | 14
| 1500
| (none)
| | 15
| 1750
| (none)
|
| 16
| 2000
| (none)
| | 17
| 2250
| (none)
| | 18
| 2500
| (none)
|
| 19
| 2750
| (none)
| | 20
| 3000
| (none)
| | 21
| 3250
| (none)
|
| 22
| 3500
| (none)
| | 23
| 3750
| (none)
| | 24
| 4000
| (none)
|
| 25
| 4250
| (none)
| | 26
| 4500
| (none)
| | 27
| 4750
| (none)
|
| 28
| 5000
| (none)
| | 29
| 5250
| (none)
| | 30
| 5500
| (none)
|
| 31
| 5750
| (none)
| | 32
| 6000
| (none)
| | 33
| 6250
| (none)
|
| 34
| 6500
| (none)
| | 35
| 6750
| (none)
| | 36
| 7000
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 9
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| PH2-26
| | Groups:
| Warrior
| |
|
|
|
| Level 4: Great Swing: Can choose to make 1 attack per physical action (regardless of how many weapons the PC is using) instead of normal number of attacks. This "great swing" has no extra bonus to hit but does 5 times normal damage and has a 1% per level of fighter of instantly killing any one mortal target (as per assassination). Great swing is not cumulative with Rogue's Backstab or Assassin abilities, but can be used with missile or natural weapons.
| | Level 9: Can build a freehold and attract followers.
| | Level 9: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to Fighter's level (this operates on its own unique psionic frequency).
| | Level 12: Automatic proficiency in all weapons that the fighter has seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
| | Level 12: Can transfer 1/10 of total XP to one of the fighter's children upon natural (mental aging) death.
| | Level 18: Fighter's hit points are maximum (consider all hit die rolls to be maximum possible, even if the fighter has non-warrior classes).
| | Level 18: Can automatically hit any mortal creature with a non infinite negative Armor Class when using "Great Swing".
| | Level 18: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1).
| | Level 27: Raise Self: The fighter will be able to Raise Dead on himself 1 day after death (as long as the death was due to physical damage). This ability cannot be used more than once per year.
| | Level 27: Maximum age doubles (the fighter may be lowered 1-2 age categories).
| | Level 27: Ability to grant a total of (#followers) priest levels of spells (maximum spell level = 4) to followers (or himself). The spell recipient must be able to memorize the spells the question (be a ranger, have a priest class, etc.). The fighter may grant spells to himself, even if he cannot normally cast spells (in this case, caster level = 9).
| | Level 36: Fighter may have his "home plane" switched to that of his alignment.
|
|
[PC1] Warrior Group Classes
Fighter3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 10
| (none)
| | 3
| 30
| (none)
|
| 4
| 60
| (none)
| | 5
| 100
| (none)
| | 6
| 150
| (none)
|
| 7
| 210
| (none)
| | 8
| 280
| (none)
| | 9
| 360
| (none)
|
| 10
| 450
| (none)
| | 11
| 550
| (none)
| | 12
| 660
| (none)
|
| 13
| 780
| (none)
| | 14
| 910
| (none)
| | 15
| 1050
| (none)
|
| 16
| 1200
| (none)
| | 17
| 1360
| (none)
| | 18
| 1530
| (none)
|
| 19
| 1710
| (none)
| | 20
| 1900
| (none)
| | 21
| 2100
| (none)
|
| 22
| 2310
| (none)
| | 23
| 2530
| (none)
| | 24
| 2760
| (none)
|
| 25
| 3000
| (none)
| | 26
| 3250
| (none)
| | 27
| 3510
| (none)
|
| 28
| 3780
| (none)
| | 29
| 4060
| (none)
| | 30
| 4350
| (none)
|
| 31
| 4650
| (none)
| | 32
| 4960
| (none)
| | 33
| 5280
| (none)
|
| 34
| 5610
| (none)
| | 35
| 5950
| (none)
| | 36
| 6300
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +2
| 5 2 4 2 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
|
| +4
| 6 4 5 4 3 2 2 1
| | +5
| 7 5 6 5 4 3 2 1
| | +6
| 8 5 7 6 4 3 3 2
|
| +7
| 8 6 7 7 5 4 3 2
| | +8
| 9 7 8 8 6 4 4 2
| | +9
| 10 8 9 9 7 5 4 3
|
| +10
| 11 8 10 10 7 5 4 3
| | +11
| 11 9 10 11 8 6 5 3
| | +12
| 12 10 11 12 9 6 5 4
|
| +13
| 13 11 12 13 10 7 6 4
| | +14
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 13 14 11 8 6 5
|
| +16
| 14 12 14 14 11 8 7 5
| | +17
| 14 13 14 14 12 9 7 5
| | +18
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 0, Dex 0, Con 0
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 10+level/9
| | To Hit Table:
| +level
| | Save Table:
| War
| | Reference:
| PH3-35
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Does double damage on a natural 20. With a size L+ weapon, hits and does double damage on a natural 19-20.
| | Level 1: In addition to the normal number of feats, Fighter3 gets one feat at level 1, then 1 feat every even level afterwards.
| | The list of allowed bonus feats are: Ambidexterity, Blind-Fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency, Improved Disarm, Improved Trip, Whirlwind Attack, Improved Critical, Improved Initiative, Improved Unarmed Strike, Deflect Arrows, Stunning Strike, Mounted Combat, Point Blank Shot, Power Attack,Quick Draw, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Weapon Specialization (+0/+2). Until these are "collectivized", see PH3 for details
|
|
[PC1] Warrior Group Classes
Fighter30
| Level
| KXP
| Psi9 mMG S
|
| 1
| 0
| 1-- -
| | 2
| 7
| 2-- -
| | 3
| 28
| 3-- -
|
| 4
| 70
| 4-- -
| | 5
| 140
| 5-- -
| | 6
| 245
| 6-- -
|
| 7
| 392
| 7-- -
| | 8
| 588
| 8-- -
| | 9
| 840
| 9-- -
|
| 10
| 1155
| A-- -
| | 11
| 1540
| B-- -
| | 12
| 2002
| B1- -
|
| 13
| 2548
| B2- -
| | 14
| 3185
| B3- -
| | 15
| 3920
| B4- -
|
| 16
| 4760
| B5- -
| | 17
| 5712
| B6- -
| | 18
| 6783
| B7- -
|
| 19
| 7980
| B8- -
| | 20
| 9310
| B9- -
| | 21
| 10780
| BA- -
|
| 22
| 12397
| BB- -
| | 23
| 14168
| BB1 -
| | 24
| 16100
| BB2 -
|
| 25
| 18200
| BB3 -
| | 26
| 20475
| BB4 -
| | 27
| 22932
| BB5 -
|
| 28
| 25578
| BB6 -
| | 29
| 28420
| BB7 -
| | 30
| 31465
| BB8 -
|
| 31
| 34720
| BB9 -
| | 32
| 38192
| BBA -
| | 33
| 41888
| BBB -
|
| 34
| 45815
| BBB 1
| | 35
| 49980
| BBB 2
| | 36
| 54390
| BBB 3
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 20, Dex 10, Con 10
| | Alignment:
| any
| | HD/level:
| d30
| | Weapon Prof.:
| 4+level*2
| | To Hit Table:
| War(d30)
| | Save Table:
| War(d30)
| | Reference:
| wizards
| | Groups:
| Warrior, Futureshifted
| |
|
|
|
| Has Psi9 powers.
| | Level 1: Rolls 1d30 to hit and for saves. Automatically hits (succeeds) on a natural 29-30. Automatically misses on a 1.
| | Level 1: Rolls 1d30-10 for proficiency checks.
|
|
[PC1] Warrior Group Classes
Githyanki Knight
| Level
| KXP
| Psi1/2/3/30 mMG SU
|
| 1
| 0
| 4-- --
| | 2
| 10.25
| 5-- --
| | 3
| 20.5
| 61- --
|
| 4
| 31
| 72- --
| | 5
| 41.5
| 83- --
| | 6
| 52.5
| 94- --
|
| 7
| 65
| A51 --
| | 8
| 107.5
| B61 --
| | 9
| 210
| C72 --
|
| 10
| 312.5
| D82 --
| | 11
| 415
| E93 --
| | 12
| 530
| FA3 1-
|
| 13
| 645
| GB4 1-
| | 14
| 1075
| HC4 1-
| | 15
| 1700
| ID5 2-
|
| 16
| 2330
| JE5 2-
| | 17
| 2960
| KF6 21
| | 18
| 3600
| LG6 31
|
| 19
| 4250
| MH7 31
| | 20
| 4900
| NI7 31
| | 21
| 5550
| OJ8 42
|
| 22
| 6200
| PK8 42
| | 23
| 6850
| QL9 42
| | 24
| 7500
| RM9 52
|
| 25
| 8150
| SNA 53
| | 26
| 8800
| TOA 53
| | 27
| 9450
| UPB 63
|
| 28
| 10100
| VQB 63
| | 29
| 10750
| WRC 64
| | 30
| 11400
| XSC 74
|
| 31
| 12050
| YTD 74
| | 32
| 12700
| ZUD 74
| | 33
| 13350
| ZVE 85
|
| 34
| 14000
| ZWE 85
| | 35
| 14650
| ZXF 85
| | 36
| 15300
| ZYF 95
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 3 8 2 3 1 0 1
| | +2
| 5 4 8 2 3 1 0 2
| | +3
| 6 4 8 3 4 2 0 2
|
| +4
| 6 5 8 3 4 2 1 3
| | +5
| 6 5 9 3 4 2 1 3
| | +6
| 6 6 9 4 5 3 1 4
|
| +7
| 7 6 9 4 5 3 2 4
| | +8
| 7 7 9 4 5 4 2 5
| | +9
| 7 7 10 5 6 4 2 5
|
| +10
| 7 8 10 5 6 4 3 6
| | +11
| 8 8 10 5 6 5 3 6
| | +12
| 8 9 10 6 7 5 3 7
|
| +13
| 8 9 11 6 7 6 4 7
| | +14
| 8 10 11 6 7 6 4 8
| | +15
| 9 10 11 7 8 6 4 8
|
| +16
| 9 11 11 7 8 7 5 9
| | +17
| 9 11 12 7 9 7 5 9
| | +18
| 9 12 12 8 9 8 5 10
|
|
| Requisites:
| Int 16, Wis 16, Chr 16
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 3+level/4
| | To Hit Table:
| Mon
| | Save Table:
| Psi
| | Reference:
| DM
| | Groups:
| Warrior, Psionicist, Monster
| |
|
|
|
| Gets your choice of Psi1, Psi2, or Psi3. Gets Psi30 in addition.
| | See ( [Q1], [Q2], or [Q3] ), and [Q30] for rules and powers.
| | PSPs = (Int+Wis+Chr-36)*10 + level*60
| | These are in Psi1/Psi2 PSPs. Psi3 and Psi30 powers cost 10 times the listed amount.
| | Level 1: Astral Perception and Astral Projection.
| | Level 1: Enemies need a +2 weapon to hit you.
| | Level 1: Knowledge / Legend Lore (Astral Plane), Navigation (Astral Plane)
| | Level 1: All your weapons have LVL half-plusses (if your actual weapon is better, ignore this, this is a minimum amount)
| | Level 1: Turn (Command) Undead as if 2 levels lower.
| | Level 1: 1M, 1/d: Plane Shift
| | Level 3: Knowledge / Legend Lore (Phlogiston), Navigation (Phlogiston)
| | Level 5: 1 attack that hits: Coup de grace (slay someone who's down)
| | Level 7: Add Psi1, Psi2, or Psi3 to known frequencies for this class.
| | Level 9: 1 attack that hits: Capital S Slay (severs silver cord)
| | Level 13: Add Psi1, Psi2, or Psi3 to known frequencies for this class. (You have all three now.)
|
|
[PC1] Warrior Group Classes
Gladiator2
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 3
| (none)
| | 3
| 6
| (none)
|
| 4
| 12
| (none)
| | 5
| 24
| (none)
| | 6
| 48
| (none)
|
| 7
| 100
| (none)
| | 8
| 200
| (none)
| | 9
| 400
| (none)
|
| 10
| 800
| (none)
| | 11
| 1200
| (none)
| | 12
| 1600
| (none)
|
| 13
| 2000
| (none)
| | 14
| 2400
| (none)
| | 15
| 2800
| (none)
|
| 16
| 3200
| (none)
| | 17
| 3600
| (none)
| | 18
| 4000
| (none)
|
| 19
| 4400
| (none)
| | 20
| 4800
| (none)
| | 21
| 5200
| (none)
|
| 22
| 5600
| (none)
| | 23
| 6000
| (none)
| | 24
| 6400
| (none)
|
| 25
| 6800
| (none)
| | 26
| 7200
| (none)
| | 27
| 7600
| (none)
|
| 28
| 8000
| (none)
| | 29
| 8400
| (none)
| | 30
| 8800
| (none)
|
| 31
| 9200
| (none)
| | 32
| 9600
| (none)
| | 33
| 10000
| (none)
|
| 34
| 10400
| (none)
| | 35
| 10800
| (none)
| | 36
| 11200
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 6 2 3 0 2 0
| | +3
| 6 4 6 3 4 1 3 0
| | +5
| 6 5 6 3 4 1 3 0
|
| +7
| 6 5 7 3 5 1 4 1
| | +9
| 6 6 7 3 5 2 4 1
| | +11
| 7 6 7 4 6 2 5 1
|
| +13
| 7 7 7 4 6 3 5 2
| | +15
| 7 7 8 4 7 3 6 2
| | +17
| 7 8 8 4 7 3 6 2
|
| +19
| 8 8 8 5 8 4 7 3
| | +21
| 8 9 8 5 8 4 7 3
| | +23
| 8 9 9 5 9 5 8 3
|
| +25
| 8 10 9 5 9 5 8 4
| | +27
| 9 10 9 6 10 5 9 4
| | +29
| 9 11 9 6 10 6 9 4
|
| +31
| 9 11 10 6 11 6 10 5
| | +33
| 9 12 10 6 11 7 10 5
| | +35
| 10 12 10 7 12 7 11 5
|
|
| Requisites:
| Str 13, Dex 12, Con 15
| | Alignment:
| any
| | HD/level:
| d12
| | Weapon Prof.:
| 6+level*2
| | To Hit Table:
| 2xWar
| | Save Table:
| Rog
| | Reference:
| DS2
| | Groups:
| Warrior
| |
|
|
|
| Gets Exceptional Str, Dex, & Con. Can take Super Str (but not the other 2) for 2 weapon prof.
| | Level 1: Automatically proficient with all weapons.
| | Level 1: Can charge (1V: +4 to hit, double damage) with any melee weapon.
| | Level 1: Normal (non-Troll-like) Regeneration at (level) hp/r.
| | Level 1: Weapon Specialization uses the "Spec Barb1" line in the Number of Attacks table.
| | Level 2: Automatically single specialized with all melee weapons (if the character is Western).
| | Level 3: Triple Specialization is 9 half-plusses if selected for a melee weapon.
| | Level 4: AC bonus of +level/4 (round down) if wearing armor.
| | Level 5: 0: Convert 1P action to 2P actions which can only be used for melee attacks.
| | Level 6: Death Blow: 1P: Make one attack, damage is per normal, target must save vs. PPD or die.
| | Level 10: Quadruple Specialization is 12 half-plusses if selected for a melee weapon.
| | Level 12: Can use an additional 1P action per segment (if you have such actions to spend); this 1P action can be used only for melee attacks.
| | Level 20: Quintruple Specialization is 15 half-plusses if selected for a melee weapon.
| | Level 30: Sextuple Specialization is 18 half-plusses if selected for a melee weapon.
|
|
[PC1] Warrior Group Classes
Golgari Brute (MTG B/G)
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 3.375
| (none)
| | 3
| 6.75
| (none)
|
| 4
| 13.5
| (none)
| | 5
| 27
| (none)
| | 6
| 54
| (none)
|
| 7
| 108
| (none)
| | 8
| 216
| (none)
| | 9
| 432
| (none)
|
| 10
| 864
| (none)
| | 11
| 1296
| (none)
| | 12
| 1728
| (none)
|
| 13
| 2160
| (none)
| | 14
| 2592
| (none)
| | 15
| 3024
| (none)
|
| 16
| 3456
| (none)
| | 17
| 3888
| (none)
| | 18
| 4320
| (none)
|
| 19
| 4752
| (none)
| | 20
| 5184
| (none)
| | 21
| 5616
| (none)
|
| 22
| 6048
| (none)
| | 23
| 6480
| (none)
| | 24
| 6912
| (none)
|
| 25
| 7344
| (none)
| | 26
| 7776
| (none)
| | 27
| 8208
| (none)
|
| 28
| 8640
| (none)
| | 29
| 9072
| (none)
| | 30
| 9504
| (none)
|
| 31
| 9936
| (none)
| | 32
| 10368
| (none)
| | 33
| 10800
| (none)
|
| 34
| 11232
| (none)
| | 35
| 11664
| (none)
| | 36
| 12096
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 4 6 2 3 1 2 0
| | +1
| 6 4 6 3 4 1 3 0
| | +2
| 6 5 6 3 4 2 3 1
|
| +3
| 6 5 7 4 5 2 4 1
| | +4
| 7 6 7 5 5 3 4 1
| | +5
| 8 6 7 6 6 3 5 2
|
| +6
| 8 7 7 7 6 4 5 2
| | +7
| 9 7 8 8 7 4 6 2
| | +8
| 10 8 9 9 7 5 6 3
|
| +9
| 11 8 10 10 8 5 7 3
| | +10
| 11 9 10 11 8 6 7 3
| | +11
| 12 10 11 12 9 6 8 4
|
| +12
| 13 11 12 13 10 7 8 4
| | +13
| 14 11 13 14 10 7 9 4
| | +14
| 14 12 13 14 11 8 9 5
|
| +15
| 14 12 14 14 11 8 10 5
| | +16
| 14 13 14 14 12 9 10 5
| | +17
| 15 13 14 14 12 9 11 6
|
|
| Requisites:
| Str 16, Con 14, Wis 14
| | Alignment:
| LE, NE, CE, or TN
| | HD/level:
| 2½d0 (see note)
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| War/Rog
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Hit Dice: "2½d0" means you get 2½ times your Con bonus per level (round down).
| | Exceptional Str bonus.
| | Gets Wis bonus to physical attacks in addition to Str and/or Dex.
| | Gets Rogue abilities: 1 at Level 1, plus 1 on every level divisible by 3. Doesn't get the level 9 pick (this class isn't a Rogue). Has 30+10*LVL Rogue points.
| | Level 1: Vampiric Regeneration (for every 2 damage you deal in melee: regen 1 hp, cannot go above max).
| | Level 5: 1M: Raise Dead.
| | Level 5: 1M: Target person gets +LVL TH, dmg, AC, and saves until end of turn.
| | Level 9: Double Vampiric Regeneration (for every 1 damage you deal in melee: regen 1 hp, cannot go above max).
| | Level 10: 1M: Raise Dead Fully.
| | Level 16: Your Vampiric Regeneration affects your missile weapons too.
|
|
[PC1] Warrior Group Classes
Grand Meleer1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.5
| (none)
| | 3
| 5
| (none)
|
| 4
| 10
| (none)
| | 5
| 20
| (none)
| | 6
| 40
| (none)
|
| 7
| 80
| (none)
| | 8
| 160
| (none)
| | 9
| 320
| (none)
|
| 10
| 640
| (none)
| | 11
| 960
| (none)
| | 12
| 1290
| (none)
|
| 13
| 1600
| (none)
| | 14
| 1920
| (none)
| | 15
| 2220
| (none)
|
| 16
| 2820
| (none)
| | 17
| 3420
| (none)
| | 18
| 4020
| (none)
|
| 19
| 4620
| (none)
| | 20
| 5220
| (none)
| | 21
| 5820
| (none)
|
| 22
| 6420
| (none)
| | 23
| 7020
| (none)
| | 24
| 7620
| (none)
|
| 25
| 8220
| (none)
| | 26
| 8820
| (none)
| | 27
| 9420
| (none)
|
| 28
| 10020
| (none)
| | 29
| 10620
| (none)
| | 30
| 11220
| (none)
|
| 31
| 11820
| (none)
| | 32
| 12420
| (none)
| | 33
| 13020
| (none)
|
| 34
| 13620
| (none)
| | 35
| 14220
| (none)
| | 36
| 14820
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 4 6 2 3 0 2 0
| | +1
| 6 4 6 3 4 1 3 0
| | +2
| 6 5 6 3 4 1 3 0
|
| +3
| 6 5 7 3 5 1 4 1
| | +4
| 6 6 7 3 5 2 4 1
| | +5
| 7 6 7 4 6 2 5 1
|
| +6
| 7 7 7 4 6 3 5 2
| | +7
| 7 7 8 4 7 3 6 2
| | +8
| 7 8 8 4 7 3 6 2
|
| +9
| 8 8 8 5 8 4 7 3
| | +10
| 8 9 8 5 8 4 7 3
| | +11
| 8 9 9 5 9 5 8 3
|
| +12
| 8 10 9 5 9 5 8 4
| | +13
| 9 10 9 6 10 5 9 4
| | +14
| 9 11 9 6 10 6 9 4
|
| +15
| 9 11 10 6 11 6 10 5
| | +16
| 9 12 10 6 11 7 10 5
| | +17
| 10 12 10 7 12 7 11 5
|
|
| Requisites:
| Str 10, Dex 6, Con 6, Int 9, Wis 15, Chr 9
| | Alignment:
| non-L
| | HD/level:
| d12
| | Weapon Prof.:
| 3+level
| | To Hit Table:
| War
| | Save Table:
| Rog
| | Reference:
| DM {Planeshifted Duelist1}
| | Groups:
| Warrior, Alternate
| |
|
|
|
| Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
| | Level 1: ½P: Move to another group.
| | Level 1: +X to hit or damage, where X is the number of monsters in your group. This X is checked and assigned once each segment, before you do any attacks (but you can check it either before or after moving). If you switch groups you can recheck it.
| | Level 1: Choose a broad monster type (Animal, Beholder, Dragon, etc.): +LVL among TH/dmg/AC when facing this monster. This bonus is gained again at every third level plus 1 (4,7,10,etc). You may combine the bonus on the same monster or select a different one.
| | Level 1: Whirling Parry: 1bV: Parry one attack from each monster in your group this segment.
| | Level 1: +(level/2, round up) slots in Speed proficiency.
| | Level 1: Identify monsters 5% per level.
| | Level 2: Cleave
| | Level 3: Great Cleave
|
|
[PC1] Warrior Group Classes
Green Warrior
| Level
| KXP
| War/Green 123 456
|
| 1
| 0
| *-- ---
| | 2
| 2
| 1-- ---
| | 3
| 4
| 2-- ---
|
| 4
| 8
| 21- ---
| | 5
| 16
| 31- ---
| | 6
| 32
| 32- ---
|
| 7
| 64
| 321 ---
| | 8
| 120
| 331 ---
| | 9
| 240
| 332 ---
|
| 10
| 360
| 332 1--
| | 11
| 480
| 333 1--
| | 12
| 600
| 333 2--
|
| 13
| 720
| 333 21-
| | 14
| 840
| 333 31-
| | 15
| 960
| 333 32-
|
| 16
| 1080
| 433 321
| | 17
| 1200
| 443 331
| | 18
| 1320
| 444 332
|
| 19
| 1440
| 444 432
| | 20
| 1560
| 444 443
| | 21
| 1680
| 444 444
|
| 22
| 1800
| 554 444
| | 23
| 1920
| 555 444
| | 24
| 2040
| 555 544
|
| 25
| 2160
| 555 554
| | 26
| 2280
| 555 555
| | 27
| 2400
| 665 555
|
| 28
| 2520
| 666 555
| | 29
| 2640
| 666 655
| | 30
| 2760
| 666 665
|
| 31
| 2880
| 666 666
| | 32
| 3000
| 776 666
| | 33
| 3120
| 777 666
|
| 34
| 3240
| 777 766
| | 35
| 3360
| 777 776
| | 36
| 3480
| 777 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 6 5 4 3 2 1 1 0
| | +1
| 6 5 4 3 3 1 1 0
| | +2
| 6 5 4 4 3 2 2 1
|
| +3
| 8 7 6 5 4 2 2 1
| | +3
| 8 7 6 5 5 3 2 1
| | +4
| 8 7 6 6 5 3 3 2
|
| +5
| 10 9 8 7 6 4 3 2
| | +5
| 10 9 8 7 7 4 4 2
| | +6
| 10 9 8 8 7 5 4 3
|
| +7
| 12 11 10 9 8 5 4 3
| | +7
| 12 11 10 9 9 6 5 3
| | +8
| 12 11 10 10 9 6 5 4
|
| +9
| 12 12 11 10 9 7 6 4
| | +9
| 12 12 11 10 10 7 6 4
| | +10
| 12 12 11 11 10 8 6 5
|
| +11
| 13 12 12 11 10 8 7 5
| | +11
| 13 12 12 11 11 9 7 5
| | +12
| 13 12 12 12 11 9 8 6
|
|
| Requisites:
| Str 16, Con 13
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Ftr0
| | Reference:
| DM, MTG
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| | Can cast Warrior or MTG Green spells. Can cast one 1st level MTG Green spell (not a Warrior spell) at level 1.
| |
| | New MTG Green spells for Green Warrior class:
| | Giant Growth (SL=1): Target gets +3 TH, dmg, AC, and saves this round.
| | Instill Energy (SL=1): You get +1S action per round for CL r (counts as your haste).
| | Lifeforce (SL=2): 1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7 power.
| | Regeneration (SL=2): You regenerate at CL hp/s. 0, this effect drops and you lose the spell slot: Avoid a slay effect.
| | Tranquility (SL=3): Dispel all effects on one target (use the 50% +/- 5% per CL difference rules)
| | Living Lands (SL=4): Summon CL Treefolk (DL=2), together they occupy 1 summon slot.
| |
| | Old MTG Green spells from Wizard of the Coast class (you can use these):
| | Berserk (SL=1): Attacking creature does x2 dmg and is slain this segment (not 1bM)
| | Bind (SL=2): 1bM: Counter an item ability.
| | Ancestral Mask (SL=3): Target gets +LVL/+LVL TH/dmg for each other of same race in room
| | Aluren (SL=4): You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.
| | Doubling Season (SL=5): Whenever you summon a creature, you get 2 instead (+1 slot too)
| | Desert Twister (SL=6): Destroy something (PP save, like a Disintegrate spell)
| | Tooth and Nail (SL=7): Summon DL VII, can pick type, or can pick creature within type
| | Biorhythm (SL=8): Each person in a group's current hp = (Number of summons)*10
|
|
[PC1] Warrior Group Classes
Gruul Thug (MTG G/R)
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 3.625
| (none)
| | 3
| 7.25
| (none)
|
| 4
| 14.5
| (none)
| | 5
| 29
| (none)
| | 6
| 58
| (none)
|
| 7
| 116
| (none)
| | 8
| 232
| (none)
| | 9
| 464
| (none)
|
| 10
| 928
| (none)
| | 11
| 1392
| (none)
| | 12
| 1856
| (none)
|
| 13
| 2320
| (none)
| | 14
| 2784
| (none)
| | 15
| 3248
| (none)
|
| 16
| 3712
| (none)
| | 17
| 4176
| (none)
| | 18
| 4640
| (none)
|
| 19
| 5104
| (none)
| | 20
| 5568
| (none)
| | 21
| 6032
| (none)
|
| 22
| 6496
| (none)
| | 23
| 6960
| (none)
| | 24
| 7424
| (none)
|
| 25
| 7888
| (none)
| | 26
| 8352
| (none)
| | 27
| 8816
| (none)
|
| 28
| 9280
| (none)
| | 29
| 9744
| (none)
| | 30
| 10208
| (none)
|
| 31
| 10672
| (none)
| | 32
| 11136
| (none)
| | 33
| 11600
| (none)
|
| 34
| 12064
| (none)
| | 35
| 12528
| (none)
| | 36
| 12992
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +3
| 4 7 5 3 6 1 1 1
| | +4
| 5 7 5 3 7 1 1 1
| | +5
| 5 8 5 4 7 2 2 2
|
| +6
| 6 8 6 4 7 2 2 2
| | +7
| 7 9 6 5 8 3 2 3
| | +8
| 8 9 7 6 8 3 3 3
|
| +9
| 8 10 7 7 9 4 3 4
| | +10
| 9 10 8 8 9 4 4 4
| | +11
| 10 10 9 9 9 5 4 5
|
| +12
| 11 11 10 10 10 5 4 5
| | +13
| 11 11 10 11 10 6 5 6
| | +14
| 12 12 11 12 11 6 5 6
|
| +15
| 13 12 12 13 11 7 6 7
| | +16
| 14 13 13 14 11 7 6 7
| | +17
| 14 13 13 14 12 8 6 8
|
| +18
| 14 13 14 14 12 8 7 8
| | +19
| 14 14 14 14 13 9 7 9
| | +20
| 15 14 14 14 13 9 8 9
|
|
| Requisites:
| Str 16, Dex 14, Con 14
| | Alignment:
| CG, CN, CE, or TN
| | HD/level:
| 2e4 (see note)
| | Weapon Prof.:
| 6+level/3
| | To Hit Table:
| War+3
| | Save Table:
| War/Wiz
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Hit Dice: "2e4" are open-ended d4's. If using "Max hp per HD" rule: For each die, you automatically roll a "4" once, then get the average (2.5) on the second roll (the max hp rule is not "deep"). So you get 13 hp per level (plus 2x Con bonus).
| | Exceptional Str bonus.
| | Attacking costs you only ½P action. This means you can do two attack sequences in one segment using 1P.
| | Level 1: You are immune to "summoning sickness" and "teleport sickness".
| | Level 4: 1M: Target takes 5*LVL*LVL fire dmg (BW save for 1/2; MR to avoid). The floor at your feet takes LVL Hull dmg.
| | Level 5: 1M: Target person gets +2*LVL TH, dmg, AC, and saves until end of round.
| | Level 8: Your "fire dmg" ability at level 4 gives no saving throw.
| | Level 9: Free Action cont.
|
|
[PC1] Warrior Group Classes
Grunt
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 1.5
| (none)
| | 3
| 3
| (none)
|
| 4
| 6
| (none)
| | 5
| 12
| (none)
| | 6
| 24
| (none)
|
| 7
| 48
| (none)
| | 8
| 96
| (none)
| | 9
| 200
| (none)
|
| 10
| 400
| (none)
| | 11
| 600
| (none)
| | 12
| 800
| (none)
|
| 13
| 1000
| (none)
| | 14
| 1200
| (none)
| | 15
| 1400
| (none)
|
| 16
| 1600
| (none)
| | 17
| 1800
| (none)
| | 18
| 2000
| (none)
|
| 19
| 2200
| (none)
| | 20
| 2400
| (none)
| | 21
| 2600
| (none)
|
| 22
| 2800
| (none)
| | 23
| 3000
| (none)
| | 24
| 3200
| (none)
|
| 25
| 3400
| (none)
| | 26
| 3600
| (none)
| | 27
| 3800
| (none)
|
| 28
| 4000
| (none)
| | 29
| 4200
| (none)
| | 30
| 4400
| (none)
|
| 31
| 4600
| (none)
| | 32
| 4800
| (none)
| | 33
| 5000
| (none)
|
| 34
| 5200
| (none)
| | 35
| 5400
| (none)
| | 36
| 5600
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 0 0 0 0 0 0 0 0
| | +2
| 1 1 1 1 1 1 1 1
| | +3
| 1 1 1 1 1 1 1 1
|
| +4
| 2 2 2 2 2 2 2 2
| | +5
| 2 2 2 2 2 2 2 2
| | +6
| 3 3 3 3 3 3 3 3
|
| +7
| 3 3 3 3 3 3 3 3
| | +8
| 4 4 4 4 4 4 4 4
| | +9
| 4 4 4 4 4 4 4 4
|
| +10
| 5 5 5 5 5 5 5 5
| | +11
| 5 5 5 5 5 5 5 5
| | +12
| 6 6 6 6 6 6 6 6
|
| +13
| 6 6 6 6 6 6 6 6
| | +14
| 7 7 7 7 7 7 7 7
| | +15
| 7 7 7 7 7 7 7 7
|
| +16
| 8 8 8 8 8 8 8 8
| | +17
| 8 8 8 8 8 8 8 8
| | +18
| 9 9 9 9 9 9 9 9
|
|
| Requisites:
| Str 12, Con 12
| | Alignment:
| any
| | HD/level:
| d20
| | Weapon Prof.:
| 5+level/2
| | To Hit Table:
| Mon
| | Save Table:
| Mon
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Has all special abilities of Fighter.
| | Level 1: +1P action, -1M action. The character still gains the 1P action even if he has no 1M action to lose.
| | Level 2: +1 TH, +1 dmg, -1 AC penalty, -1 save penalty.
| | Level 3: Another +1P action, -1M action, as per level 1. (total +2P, -2M)
| | Level 4: Another +2 TH, +2 dmg, -2 AC penalty, -2 save penalty. (total +3/+3/-3/-3)
| | Level 5: Another +1P action, -1M action, as per level 1. (total +3P, -3M)
| | Level 6: Another +3 TH, +3 dmg, -3 AC penalty, -3 save penalty. (total +6/+6/-6/-6)
| | Level 7: Another +1P action, -1M action, as per level 1. (total +4P, -4M)
| | Level 8: Another +4 TH, +4 dmg, -4 AC penalty, -4 save penalty. (total +10/+10/-10/-10)
| | Level 9: Another +1P action, -1M action, as per level 1. (total +5P, -5M)
| | Level 9: May convert 2P -> 1QP (Quick Physical).
| | Level 10: Another +5 TH, +5 dmg, -5 AC penalty, -5 save penalty. (total +15/+15/-15/-15)
| | Level 11: Another +1P action, -1M action, as per level 1. (total +6P, -6M)
| | Level 12: Another +6 TH, +6 dmg, -6 AC penalty, -6 save penalty. (total +21/+21/-21/-21)
| | Level 13: Another +1P action, -1M action, as per level 1. (total +7P, -7M)
| | Level 14: Another +7 TH, +7 dmg, -7 AC penalty, -7 save penalty. (total +28/+28/-28/-28)
| | Level 15: Another +1P action, -1M action, as per level 1. (total +8P, -8M)
| | Level 16: Another +8 TH, +8 dmg, -8 AC penalty, -8 save penalty. (total +36/+36/-36/-36)
| | Level 17: Another +1P action, -1M action, as per level 1. (total +9P, -9M)
| | Level 18: Another +9 TH, +9 dmg, -9 AC penalty, -9 save penalty. (total +45/+45/-45/-45)
| | Level 18: -1P, Lose ability to use Mental actions this segment, 1/s: +1QP (Quick Physical) you can use this segment.
| | Level 27: Another +1P action, -1M action, as per level 1. (total +10P, -10M) This is the last level this occurs.
| | Level 27: May convert 2P -> 1 OppP (Opposing Physical).
| | Level 28: Another +10 TH, +10 dmg, -10 AC penalty, -10 save penalty. (total +55/+55/-55/-55) This is the last level this occurs.
| | Level 36: You auto-hit any target (and they auto-hit you) on a natural 2 or better. You may use an extra 10 segments per round; but you can use only 1P during those segments (instead of the normal 1P/1V/1M). You auto-miss any save unless you roll a 20.
|
|
[PC1] Warrior Group Classes
Guard
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 0.8
| (none)
| | 3
| 1.6
| (none)
|
| 4
| 3.2
| (none)
| | 5
| 6.4
| (none)
| | 6
| 12.8
| (none)
|
| 7
| 25.6
| (none)
| | 8
| 51.2
| (none)
| | 9
| 102.4
| (none)
|
| 10
| 204.8
| (none)
| | 11
| 360
| (none)
| | 12
| 520
| (none)
|
| 13
| 680
| (none)
| | 14
| 840
| (none)
| | 15
| 1000
| (none)
|
| 16
| 1160
| (none)
| | 17
| 1320
| (none)
| | 18
| 1480
| (none)
|
| 19
| 1640
| (none)
| | 20
| 1800
| (none)
| | 21
| 1960
| (none)
|
| 22
| 2120
| (none)
| | 23
| 2280
| (none)
| | 24
| 2440
| (none)
|
| 25
| 2600
| (none)
| | 26
| 2760
| (none)
| | 27
| 2920
| (none)
|
| 28
| 3080
| (none)
| | 29
| 3240
| (none)
| | 30
| 3400
| (none)
|
| 31
| 3560
| (none)
| | 32
| 3720
| (none)
| | 33
| 3880
| (none)
|
| 34
| 4040
| (none)
| | 35
| 4200
| (none)
| | 36
| 4360
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 6 5 4 3 2 1 1 0
| | +1
| 6 5 4 3 3 1 1 0
| | +2
| 6 5 4 4 3 2 2 1
|
| +3
| 8 7 6 5 4 2 2 1
| | +3
| 8 7 6 5 5 3 2 1
| | +4
| 8 7 6 6 5 3 3 2
|
| +5
| 10 9 8 7 6 4 3 2
| | +5
| 10 9 8 7 7 4 4 2
| | +6
| 10 9 8 8 7 5 4 3
|
| +7
| 12 11 10 9 8 5 4 3
| | +7
| 12 11 10 9 9 6 5 3
| | +8
| 12 11 10 10 9 6 5 4
|
| +9
| 12 12 11 10 9 7 6 4
| | +9
| 12 12 11 10 10 7 6 4
| | +10
| 12 12 11 11 10 8 6 5
|
| +11
| 13 12 12 11 10 8 7 5
| | +11
| 13 12 12 11 11 9 7 5
| | +12
| 13 12 12 12 11 9 8 6
|
|
| Requisites:
| Str 6
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Ftr0
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Needs only a Str of 6 to qualify.
| | Gets Exceptional Str & Con. Can take Super Str & Con for 2 weapon proficiencies each.
| | Level 1: 1V: Deflect 1P action worth of attacks from any target within (5*level)' to yourself. You cannot then deflect these attacks away; you must actually be hittable by the attacks.
| | Level 5: Great Swing as per Fighter.
|
|
[PC1] Warrior Group Classes
Guide2
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 1.5
| (none)
| | 3
| 3
| (none)
|
| 4
| 6
| (none)
| | 5
| 12
| (none)
| | 6
| 25
| (none)
|
| 7
| 50
| (none)
| | 8
| 100
| (none)
| | 9
| 200
| (none)
|
| 10
| 400
| (none)
| | 11
| 600
| (none)
| | 12
| 800
| (none)
|
| 13
| 1000
| (none)
| | 14
| 1200
| (none)
| | 15
| 1400
| (none)
|
| 16
| 1600
| (none)
| | 17
| 1800
| (none)
| | 18
| 2000
| (none)
|
| 19
| 2200
| (none)
| | 20
| 2400
| (none)
| | 21
| 2600
| (none)
|
| 22
| 2800
| (none)
| | 23
| 3000
| (none)
| | 24
| 3200
| (none)
|
| 25
| 3400
| (none)
| | 26
| 3600
| (none)
| | 27
| 3800
| (none)
|
| 28
| 4000
| (none)
| | 29
| 4200
| (none)
| | 30
| 4400
| (none)
|
| 31
| 4600
| (none)
| | 32
| 4800
| (none)
| | 33
| 5000
| (none)
|
| 34
| 5200
| (none)
| | 35
| 5400
| (none)
| | 36
| 5600
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Dex 10, Wis 12, Chr 9
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 3+level/4
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| S&S2
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Direction Sense, Local History and Local Geography proficiencies.
| | Level 1: Tracking as per a Ranger2.
| | Level 1: Avoid Getting Lost: If an effect would make you considered lost, you have a 25% chance of ignoring it (and you are not lost). This goes up by 10% for each Nonweapon proficiency you spend on this ability. This works even on special effects like Tricks and the Maze spell.
| | Level 1: Speaking (but not Read/Write) Languages cost only ½ of a Nonweapon per language.
| | Level 1: Climb Walls 65+LVL*15%. Can assist others, giving them a Climb Walls score at 50% below yours.
| | Level 1: Can sense dungeon depth, shifting rooms, new construction, etc. as per the Dwarf race.
|
|
[PC1] Warrior Group Classes
Halfling0
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 16
| (none)
| | 6
| 32
| (none)
|
| 7
| 64
| (none)
| | 8
| 120
| (none)
| | 9
| 300
| (none)
|
| 10
| 600
| (none)
| | 11
| 900
| (none)
| | 12
| 1200
| (none)
|
| 13
| 1500
| (none)
| | 14
| 1800
| (none)
| | 15
| 2100
| (none)
|
| 16
| 2400
| (none)
| | 17
| 2700
| (none)
| | 18
| 3000
| (none)
|
| 19
| 3300
| (none)
| | 20
| 3600
| (none)
| | 21
| 3900
| (none)
|
| 22
| 4200
| (none)
| | 23
| 4500
| (none)
| | 24
| 4800
| (none)
|
| 25
| 5100
| (none)
| | 26
| 5400
| (none)
| | 27
| 5700
| (none)
|
| 28
| 6000
| (none)
| | 29
| 6300
| (none)
| | 30
| 6600
| (none)
|
| 31
| 6900
| (none)
| | 32
| 7200
| (none)
| | 33
| 7500
| (none)
|
| 34
| 7800
| (none)
| | 35
| 8100
| (none)
| | 36
| 8400
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 10 9 8 5 6 2 1 0
| | +1
| 10 9 8 6 6 2 1 0
| | +1
| 10 9 8 6 7 3 2 0
|
| +2
| 12 11 10 8 9 3 2 1
| | +3
| 12 11 10 9 9 4 2 1
| | +3
| 12 11 10 9 10 4 3 1
|
| +3
| 14 13 12 11 12 5 3 2
| | +4
| 14 13 12 12 12 5 4 2
| | +5
| 14 13 13 12 12 6 4 2
|
| +5
| 16 15 14 14 15 6 4 3
| | +5
| 16 15 15 14 15 7 5 3
| | +6
| 16 15 15 15 15 7 5 3
|
| +7
| 16 15 15 15 15 7 5 3
| | +7
| 16 15 15 15 15 7 5 3
| | +7
| 16 15 15 15 15 7 5 3
|
| +8
| 16 15 15 15 15 7 5 3
| | +9
| 16 15 15 15 15 7 5 3
| | +9
| 16 15 15 15 15 7 5 3
|
|
| Requisites:
| Str 9, Dex 9, Con 9
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| CTD0
| | Save Table:
| Half0
| | Reference:
| RC0-26
| | Groups:
| Warrior, Rogue
| |
|
|
|
| Gets "Level:" abilities of Fighter0.
| | Level 1: +1 Hobby proficiency per level.
| | Level 8: +10 HNCL (this can't be picked)
| | Level 9: Resist Magic and Breath Weapons.
| | Halfling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
|
| Lvl
| Ability
|
| 1
| Any Rogue 1 ability
| | 2
| Any Rogue 1 ability
| | 3
| Any Rogue 2 ability
|
| 4
| Any Rogue 3 ability
| | 5
| Any Rogue 4 ability
| | 6
| Any Rogue 5 ability
|
| 7
| Any Rogue 6 ability
| | 8
| Any Rogue 7 ability
| | 16
| Any Rogue 10 ability
|
| 24
| Any Rogue 15 ability
| | 32
| Any Rogue 27 ability
|
|
[PC1] Warrior Group Classes
Halo
| Level
| KXP
| Warrior/Rogue 123 456 789 A
| TH
|
| 1
| 0
| 1-- --- -
| +1
| | 2
| 2.25
| 2-- --- -
| +3
| | 3
| 4.5
| 21- --- -
| +5
|
| 4
| 9
| 32- --- -
| +7
| | 5
| 18
| 421 --- -
| +9
| | 6
| 37.5
| 431 --- -
| +11
|
| 7
| 75
| 432 --- -
| +13
| | 8
| 150
| 432 1-- -
| +15
| | 9
| 300
| 533 2-- -
| +17
|
| 10
| 450
| 543 21- -
| +19
| | 11
| 637.5
| 543 32- -
| +21
| | 12
| 862.5
| 554 321 -
| +23
|
| 13
| 1125
| 554 322 -
| +25
| | 14
| 1500
| 554 322 1
| +27
| | 15
| 1875
| 554 422 2
| +29
|
| 16
| 2250
| 555 432 2
| +31
| | 17
| 2625
| 555 532 2
| +33
| | 18
| 3000
| 555 533 2
| +35
|
| 19
| 3375
| 555 543 2
| +37
| | 20
| 3750
| 555 543 3
| +39
| | 21
| 4125
| 555 554 3
| +41
|
| 22
| 4500
| 555 555 4
| +43
| | 23
| 4875
| 555 555 5
| +45
| | 24
| 5250
| 666 655 5
| +47
|
| 25
| 5625
| 666 666 6
| +49
| | 26
| 6000
| 777 766 6
| +51
| | 27
| 6375
| 777 777 7
| +53
|
| 28
| 6750
| 888 877 7
| +55
| | 29
| 7125
| 888 888 8
| +57
| | 30
| 7500
| 999 988 8
| +59
|
| 31
| 7875
| 999 999 9
| +61
| | 32
| 8250
| AAA A99 9
| +63
| | 33
| 8625
| AAA AAA A
| +65
|
| 34
| 9000
| BBB BAA A
| +67
| | 35
| 9375
| BBB BBB B
| +69
| | 36
| 9750
| CCC CCC C1
| +71
|
| 37
| 19500
| CCC CCC C2
| +73
| | 38
| 29250
| CCC CCC C3
| +75
| | 39
| 39000
| CCC CCC C4
| +77
|
| 45
| 97500
| CCC CCC CA
| +89
| | 54
| 185250
| DDD DDD CC1
| +107
| | 63
| 273000
| DDD DDD CCA
| +125
|
| 72
| 360750
| EEE DDD DDD 1
| +143
|
|
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
| +5
| +4
| +0
| +4
| -4
| -3
| -2
| +3
| +6
| +3
| ÷1
|
|
|
| | Requisites:
| Str 16, Dex 14, Int 13,
| |
| Race Slots 1, Class Slots 2
| | Alignment:
| any E
| | HD/level:
| d8
| | Weapon Prof.:
| 3+level
| | To Hit Table:
| 2xWar
| | Save Table:
| 1½xRog
| | Reference:
| DM
| | Groups:
| Warrior, Rogue, Archetype
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level*3/2+4
| | RSW:
| level*3/2+3
| | PP:
| level*3/2+5
| | BW:
| level*3/2+1
| | Spell:
| level*3/2+2
| | Fort:
| level*3/2-1
| | Reflex:
| level*3/2+1
| | Will:
| level*3/2-1
| |
|
|
| Counts as an "Evil Outer" race.
| | Gets "All Warrior" and "All Rogue" abilities (so can weapon specialize as a warrior, etc.).
| | Can cast Warrior or Rogue spells.
| | Gets Barbarian Dex and Exceptional Str (or the reverse if you prefer).
| | Weapon specializes using the "Barbarian" line.
| | Gets 70 Rogue points per level.
| | You have a "Halo" which is treated as a body part.
| | You may cast spells with your "Halo's P" action. This means with 1P you can cast a spell and physically attack at the same time.
| | You can still cast spells with 1M if you wish.
| | Level 1: Poison Use proficiency (1 slot per 2 levels, round up).
| | Level 1: 1 attack that hits: Coup de grace.
| | Level 3: +1Z actions per segment. Can use +1Z action per segment.
| | Level 5: Can speak Level-4 additional languages from the following list: LG,LN,LE,NG,TN,NE,CG,CN,CE,Druid,Thieves' Cant. Can never learn more than Int-12 alignment languages.
| | Level 7: Has 8-48 guild members. 50% chance a guild member will leave if guildmasters change.
| | Level 9: 1 attack that hits: Really Put Out of Misery
| |
| | For Rogue abilities, see next page.
|
|
[PC1] Warrior Group Classes
Halo Rogue Abilities
| Lvl
| Halo Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
| 1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| | 1
| Assassination (-3% per HD/level of target)
| ½0
| 0
| Wis-15
| Wis-25
| | 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
|
| 1
| Backstab (each 30% = x1) (increases 10/level)
| ½0
| 50
| Int-6
| Int-20
| | 1
| Backstrike (each 30% = x1 TH) (increases 10/lvl)
| ½0
| 50
| Wis-6
| Wis-20
| | 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
|
| 1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| | 1
| Silence 15' r | Darkness 15' r
| ½V
| 40
| Chr-4
| Chr-8
| | 1
| Slap (does dmg to one target = % made by)
| P
| 20
| Str-0
| Str-12
|
| 2
| Backdrain (do rating/10 random stat dmg) (increases 10/level)
| ½0
| 0
| Con-6
| Con-20
| | 2
| Backtwist (Twist rating/30 effects) (increases 10/lvl)
| ½0
| 20
| Dex-6
| Dex-20
| | 2
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ½V
| 50
| Wis-14
| Wis-14
|
| 3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| | 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| | 4
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
| 4
| Song of Battle (+1 TH,dmg,or saves per 10% made)
| V,*M
| 10
| Str-15
| Str-20
| | 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
| | 6
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
|
| 6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
| | 7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #V
| 0
| Int-14
| Int-38
| | 7
| Slay (target that you hit saves at +4, -1 per 10% made; or dies)
| V
| 0
| Wis-13
| Wis-19
|
| 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
| | 9
| +LVL*rating/2 item XP in Weapon flags per day
| F
| 0
| NA
| NA
| | 9
| Any target with AC>(150-rating/5) is considered AC=(150-rating/5) to you
| V
| 0
| Dex-17
| Dex-28
|
| 10
| Disjoin x2 effect ||||||||| x3 |||||||||||||||| x4 etc.
| -
| 50
| Chr-18
| Chr-25
| | 12
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| | 12
| Disharmonic Blast (1 dmg per 1% made)
| V
| 10
| Con-16
| Con-22
|
| 24
| Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid)
| ½0
| 30
| NA
| NA
| | 27
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| V
| 0
| Int-19
| Int-25
|
|
[PC1] Warrior Group Classes
Hammerer (Random Warrior #811263)
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 3
| (none)
| | 3
| 9
| (none)
|
| 4
| 19
| (none)
| | 5
| 35
| (none)
| | 6
| 61
| (none)
|
| 7
| 106
| (none)
| | 8
| 180
| (none)
| | 9
| 308
| (none)
|
| 10
| 506
| (none)
| | 11
| 749
| (none)
| | 12
| 1042
| (none)
|
| 13
| 1275
| (none)
| | 14
| 1509
| (none)
| | 15
| 1745
| (none)
|
| 16
| 1983
| (none)
| | 17
| 2223
| (none)
| | 18
| 2464
| (none)
|
| 19
| 2708
| (none)
| | 20
| 2954
| (none)
| | 21
| 3202
| (none)
|
| 22
| 3452
| (none)
| | 23
| 3704
| (none)
| | 24
| 3958
| (none)
|
| 25
| 4214
| (none)
| | 26
| 4472
| (none)
| | 27
| 4732
| (none)
|
| 28
| 4994
| (none)
| | 29
| 5258
| (none)
| | 30
| 5524
| (none)
|
| 31
| 5792
| (none)
| | 32
| 6061
| (none)
| | 33
| 6333
| (none)
|
| 34
| 6607
| (none)
| | 35
| 6883
| (none)
| | 36
| 7161
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +3
| 4 2 3 1 1 1 1 0
| | +4
| 5 2 4 2 1 1 1 0
| | +5
| 5 3 4 3 2 2 2 1
|
| +6
| 6 4 5 4 3 2 2 1
| | +7
| 7 5 6 5 4 3 2 1
| | +8
| 8 5 7 6 4 3 3 2
|
| +9
| 8 6 7 7 5 4 3 2
| | +10
| 9 7 8 8 6 4 4 2
| | +11
| 10 8 9 9 7 5 4 3
|
| +12
| 11 8 10 10 7 5 4 3
| | +13
| 11 9 10 11 8 6 5 3
| | +14
| 12 10 11 12 9 6 5 4
|
| +15
| 13 11 12 13 10 7 6 4
| | +16
| 14 11 13 14 10 7 6 4
| | +17
| 14 12 13 14 11 8 6 5
|
| +18
| 14 12 14 14 11 8 7 5
| | +19
| 14 13 14 14 12 9 7 5
| | +20
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 18, Int 16, Cml 7
| | Alignment:
| L any
| | HD/level:
| d8
| | Weapon Prof.:
| 0+level
| | To Hit Table:
| War +3 levels
| | Save Table:
| War
| | Reference:
| DM Random, Manny 11/11/07
| | Groups:
| Warrior, Random
| |
|
|
|
| +1 extra Nonweapon Prof per level.
| | Attacking costs you only ½P action. This means you can do two attack sequences in one segment using 1P.
| | Gets Barbarian Str, Dex, or Con.
| | Level N (every level): +N saves (e.g. at level 10 you are +1+2+3+4+5+6+7+8+9+10 = +55 saves)
| | Level 1: +1 TH and +2 dmg with hammers.
| | Level 1: Can have an Animal Companion (1/10th your XP)
| | Level 1: Can operate at negative hit points. {Knight of the Griffin}
| | Level 2: Open hand damage is (LVL/2)d2.
| | Level 2: Pick a Level 1 Rogue Ability, you have 10*LVL points in it
| | Level 2: Resist Action/Memory/Other Stealing (take half effect, if that's meaningless, you are immune unless you are hit by 2 of them)
| | Level 2: Resist Hold, Stun, Paralyzation, Summ. Sickness (two of these effects must affect you in order for it to work)
| | Level 9: All non-offensive animals within 100' of you take 1/5 damage from all effects.
| | Level 9: Great Kiai (Paralyzing Shout): Mouth's V, 1/d: Str becomes 18 for 2 rounds; all enemies within 10' must save or be paralyzed for 1 round.
| | Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| | Level 10: Can use Priest and Wizard items that are not written.
| | Level 27: Can create a "black" light-saber instead of "red". This has a crit range of 20 for x5; +LVL TH (round down) and +LVL*3/2 dmg (round down). It is vorpal instead of sharpness, with one less range than the sharpness flag.
|
|
[PC1] Warrior Group Classes
Hit Man5
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 3.1
| (none)
| | 3
| 6.2
| (none)
|
| 4
| 12.3
| (none)
| | 5
| 24.6
| (none)
| | 6
| 49
| (none)
|
| 7
| 98
| (none)
| | 8
| 196
| (none)
| | 9
| 392
| (none)
|
| 10
| 766
| (none)
| | 11
| 1129
| (none)
| | 12
| 1492
| (none)
|
| 13
| 1855
| (none)
| | 14
| 2218
| (none)
| | 15
| 2581
| (none)
|
| 16
| 2944
| (none)
| | 17
| 3307
| (none)
| | 18
| 3670
| (none)
|
| 19
| 4033
| (none)
| | 20
| 4396
| (none)
| | 21
| 4759
| (none)
|
| 22
| 5122
| (none)
| | 23
| 5485
| (none)
| | 24
| 5848
| (none)
|
| 25
| 6211
| (none)
| | 26
| 6574
| (none)
| | 27
| 6937
| (none)
|
| 28
| 7300
| (none)
| | 29
| 7663
| (none)
| | 30
| 8026
| (none)
|
| 31
| 8389
| (none)
| | 32
| 8752
| (none)
| | 33
| 9115
| (none)
|
| 34
| 9478
| (none)
| | 35
| 9841
| (none)
| | 36
| 10204
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 6 2 3 0 2 0
| | +3
| 6 4 6 3 4 1 3 0
| | +5
| 6 5 6 3 4 1 3 0
|
| +7
| 6 5 7 3 5 1 4 1
| | +9
| 6 6 7 3 5 2 4 1
| | +11
| 7 6 7 4 6 2 5 1
|
| +13
| 7 7 7 4 6 3 5 2
| | +15
| 7 7 8 4 7 3 6 2
| | +17
| 7 8 8 4 7 3 6 2
|
| +19
| 8 8 8 5 8 4 7 3
| | +21
| 8 9 8 5 8 4 7 3
| | +23
| 8 9 9 5 9 5 8 3
|
| +25
| 8 10 9 5 9 5 8 4
| | +27
| 9 10 9 6 10 5 9 4
| | +29
| 9 11 9 6 10 6 9 4
|
| +31
| 9 11 10 6 11 6 10 5
| | +33
| 9 12 10 6 11 7 10 5
| | +35
| 10 12 10 7 12 7 11 5
|
|
| Requisites:
| Str 19, Dex 13, Con 11
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 5+level
| | To Hit Table:
| 2xWar
| | Save Table:
| Rog
| | Reference:
| DM {Planeshifted Sniper}
| | Groups:
| Warrior, Rogue, Alternate
| |
|
|
|
| This is a mixed Smasher-Thug5. (where "Smasher" is the Str version of "Sneak")
| | Gains all Str-based Rogue abilities.
| | May specialize a number of times equal to LVL. Each level of specialization is LVL*3 half-plusses.
| | Has Barbarian Str and Exceptional Con.
|
| Levels
| Pick
| Description
|
| Level 1-3:
| A
| +LVL damage
| | B
| +1 to # of attacks with all attack forms (weapon, natural, etc.)
| | C
| #Attacks = level if creatures being fought are less than LVL HD
| | D
| x2 Str bonus instead of x3/2 when wielding weapon 2-handed
| | E
| Backstab = x(LVL+2)/2
|
| Level 4:
| Pick any Warrior5 class level 1-3
|
| Level 5-7:
| F
| Considered 1 size larger for what size weapons you can wield
| | G
| +LVL*100 item XP in Weapon flags per day
| | H
| +LVL to hit
| | I
| +LVL weapon proficiencies
| | J
| Can affect creatures that require a +LVL-1 weapon to hit
|
| Level 8:
| Pick any Warrior5 class level 5-7
|
| Level 9-12:
| K
| +LVL-8 crit range (even beyond the 11-20 limit)
| | L
| Immune parting shots
| | M
| +LVL-4 feats
| | N
| 1V, may borrow: Jump to other group (60'), deflect attacks to you
| | O
| Can operate at any negative hp total, cannot be offensive
|
| Level 13:
| Pick any Warrior5 class level 9-12
|
| Level 14-18:
| P
| +LVL-13 crit multiplier
|
|
[PC1] Warrior Group Classes
Hiyah
| Level
| KXP
| Psi81 mMG SUV W
| TH
|
| 1
| 0
| 1-- --
| +2
| | 2
| 3
| 2-- --
| +4
| | 3
| 6
| 3-- --
| +6
|
| 4
| 12
| 31- --
| +8
| | 5
| 24
| 32- --
| +10
| | 6
| 48
| 33- --
| +12
|
| 7
| 96
| 43- --
| +14
| | 8
| 192
| 44- --
| +16
| | 9
| 375
| 441 --
| +18
|
| 10
| 750
| 442 --
| +20
| | 11
| 1125
| 443 --
| +22
| | 12
| 1500
| 444 --
| +24
|
| 13
| 1875
| 544 --
| +26
| | 14
| 2250
| 554 --
| +28
| | 15
| 2625
| 555 --
| +30
|
| 16
| 3000
| 655 --
| +32
| | 17
| 3375
| 665 --
| +34
| | 18
| 3750
| 665 1-
| +36
|
| 19
| 4125
| 665 2-
| +38
| | 20
| 4500
| 665 3-
| +40
| | 21
| 4875
| 665 4-
| +42
|
| 22
| 5250
| 665 5-
| +44
| | 23
| 5625
| 666 5-
| +46
| | 24
| 6000
| 666 6-
| +48
|
| 25
| 6375
| 766 6-
| +50
| | 26
| 6750
| 776 6-
| +52
| | 27
| 7125
| 776 61
| +54
|
| 28
| 7500
| 776 62
| +56
| | 29
| 7875
| 776 63
| +58
| | 30
| 8250
| 776 64
| +60
|
| 31
| 8625
| 776 65
| +62
| | 32
| 9000
| 776 66
| +64
| | 33
| 9375
| 777 66
| +66
|
| 34
| 9750
| 777 76
| +68
| | 35
| 10125
| 777 77
| +70
| | 36
| 10500
| 877 771
| +72
|
| 37
| 21000
| 877 772
| +74
| | 38
| 31500
| 877 773
| +76
| | 39
| 42000
| 877 774
| +78
|
| 45
| 105000
| 888 877
| +90
| | 54
| 199500
| A99 999
| +108
| | 63
| 294000
| BBB BAA
| +126
|
| 72
| 388500
| CCC CCC 1
| +144
|
|
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
| +8
| +0
| +9
| +8
| -6
| -6
| -6
| +10
| +24
| +7
| ÷1
|
|
|
| | Requisites:
| Str 16, Con 18, Int 16,
| |
| Race Slots 1, Class Slots 2
| | Alignment:
| LS
| | HD/level:
| d20
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| 2xMon
| | Save Table:
| Psi
| | Reference:
| DM
| | Groups:
| Warrior, Psionicist, Archetype
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level+4
| | RSW:
| level+2
| | PP:
| level+7
| | BW:
| level+1
| | Spell:
| level+2
| | Fort:
| level+0
| | Reflex:
| level-1
| | Will:
| level+0
| |
|
|
| Considered a "Klickla" race. Klicklas are ball-shaped creatures with one mouth, similar to a beholder with no eyestalks. They have spikes all over their body. They can assume an Astral-like form.
| | Has no limbs, but can use LVL of it's spikes when physically attacking. Each spike is a natural attack that does 1d10 base dmg. Weapon specialization may be used for half-plusses, but gives no extra attacks.
| | See [Q81] for rules and powers. This is a "mutant" frequency and is resisted using RR. It is added to the options for the ArchMutant class.
| | PSPs (Psi 81) = (higher of Int*2 or Con*1)*LVL
| | Exceptional Str and Con.
| | Level 1 ¶: May use Astral Perception and Astral Projection. While projected, enemies need a +LVL+1 weapon to hit you. You can use a Psi1 Psionic Blast while projected.
| | Level 9 ¶: 1F, 1/h: "Microwave" someone. They make an RSW save (or use TechR), and if failed, they are Capital E Extracted, and have all of their memories erased. Their alignment become LS, and they must reallocate half of their XP to Hiyah, Paladin, Slut, Holy Order of Stars Stupid1, or any other class with a "S" alignment requirement.
|
|
[PC1] Warrior Group Classes
Holy Warrior3
| Level
| KXP
| Priest 123 456 789
|
| 1
| 0
| 0-- --- ---
| | 2
| 2
| 1-- --- ---
| | 3
| 4
| 2a- --- ---
|
| 4
| 8
| 30- --- ---
| | 5
| 16
| 32a --- ---
| | 6
| 32
| 430 --- ---
|
| 7
| 64
| 432 a-- ---
| | 8
| 128
| 443 0-- ---
| | 9
| 180
| 543 2a- ---
|
| 10
| 225
| 544 30- ---
| | 11
| 275
| 554 32- ---
| | 12
| 330
| 554 43a ---
|
| 13
| 390
| 655 432 a--
| | 14
| 455
| 655 443 0--
| | 15
| 525
| 665 543 2a-
|
| 16
| 600
| 665 544 30-
| | 17
| 680
| 666 554 32a
| | 18
| 765
| 666 554 430
|
| 19
| 855
| 666 655 432
| | 20
| 950
| 666 655 443
| | 21
| 1050
| 666 665 544
|
| 22
| 1155
| 666 665 555
| | 23
| 1265
| 666 666 555
| | 24
| 1380
| 666 666 655
|
| 25
| 1500
| 666 666 665
| | 26
| 1625
| 666 666 666
| | 27
| 1755
| 766 666 666
|
| 28
| 1890
| 776 666 666
| | 29
| 2030
| 777 666 666
| | 30
| 2175
| 777 766 666
|
| 31
| 2325
| 777 776 666
| | 32
| 2480
| 777 777 666
| | 33
| 2640
| 777 777 766
|
| 34
| 2805
| 777 777 776
| | 35
| 2975
| 777 777 777
| | 36
| 3150
| 877 777 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 8 4 5 2 3 0 0 2
| | +2
| 8 4 6 3 4 0 0 3
| | +3
| 9 5 6 3 4 0 1 3
|
| +4
| 9 5 6 4 4 1 1 4
| | +5
| 10 6 7 4 5 1 1 4
| | +6
| 10 6 7 5 5 2 2 5
|
| +7
| 11 7 8 5 6 2 2 5
| | +8
| 11 7 9 6 6 2 2 6
| | +9
| 12 7 9 6 7 3 3 6
|
| +10
| 12 8 9 6 7 3 3 7
| | +11
| 13 8 10 7 8 4 3 7
| | +12
| 13 9 10 7 8 4 4 8
|
| +13
| 13 9 10 7 8 4 4 8
| | +14
| 14 9 11 8 9 5 4 9
| | +15
| 14 10 11 8 9 5 5 9
|
| +16
| 14 10 11 9 9 6 5 10
| | +17
| 15 11 12 9 10 6 5 10
| | +18
| 15 11 12 10 11 6 6 11
|
|
| Requisites:
| Wis 0
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 9+level/10
| | To Hit Table:
| +level
| | Save Table:
| Pri
| | Reference:
| DM {Planeshifted Warrior3}
| | Groups:
| Warrior, Priest, Alternate
| |
|
|
|
| Level 9: Pick any other Priest class you could qualify for. You gain all abilities of that class as if you were 8 levels lower.
|
|
[PC1] Warrior Group Classes
Jedi0 / Sith0
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| --- --- ---
| | 2
| 2.5
| 1-- --- ---
| | 3
| 5
| 2-- --- ---
|
| 4
| 10
| 21- --- ---
| | 5
| 20
| 22- --- ---
| | 6
| 40
| 221 --- ---
|
| 7
| 80
| 322 --- ---
| | 8
| 160
| 322 1-- ---
| | 9
| 320
| 332 2-- ---
|
| 10
| 500
| 332 21- ---
| | 11
| 875
| 433 22- ---
| | 12
| 1250
| 433 221 ---
|
| 13
| 1625
| 443 322 ---
| | 14
| 2000
| 443 322 1--
| | 15
| 2375
| 544 332 2--
|
| 16
| 2750
| 544 332 21-
| | 17
| 3125
| 554 433 22-
| | 18
| 3500
| 554 433 221
|
| 19
| 3875
| 655 443 322
| | 20
| 4250
| 655 443 322
| | 21
| 4625
| 665 544 332
|
| 22
| 5000
| 665 544 332
| | 23
| 5375
| 766 554 433
| | 24
| 5750
| 766 554 433
|
| 25
| 6125
| 776 655 443
| | 26
| 6500
| 776 655 443
| | 27
| 6875
| 877 665 544
|
| 28
| 7250
| 877 665 544
| | 29
| 7625
| 887 766 554
| | 30
| 8000
| 887 766 554
|
| 31
| 8375
| 988 776 655
| | 32
| 8750
| 988 776 655
| | 33
| 9125
| 998 877 665
|
| 34
| 9500
| 998 877 665
| | 35
| 9875
| 999 887 766
| | 36
| 10250
| 999 887 766
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 5 2 3 0 1 1
| | +1
| 5 4 5 3 3 0 1 1
| | +2
| 5 4 5 3 4 0 1 2
|
| +3
| 5 5 5 3 4 1 2 2
| | +3
| 6 5 5 3 4 1 2 3
| | +4
| 7 6 7 4 6 2 3 3
|
| +5
| 7 6 7 5 6 2 3 4
| | +5
| 7 7 7 5 6 2 3 4
| | +6
| 7 7 7 5 7 3 4 5
|
| +7
| 8 7 7 5 7 3 4 5
| | +7
| 9 8 9 6 9 4 5 6
| | +8
| 9 8 9 7 9 4 5 6
|
| +9
| 9 9 9 7 9 4 5 7
| | +9
| 10 9 9 7 9 5 6 7
| | +10
| 10 9 10 7 9 5 6 8
|
| +11
| 11 10 11 8 12 6 7 8
| | +11
| 11 10 11 9 12 6 7 9
| | +12
| 11 11 11 9 12 6 7 9
|
|
| Requisites:
| Str 18, Dex 9, Con 14, Int 20, Wis 20, Chr 25
| | Alignment:
| any G (Jedi0) (or) any E (Sith0)
| | HD/level:
| d20
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| Ftr0
| | Save Table:
| M-U0
| | Reference:
| Star Wars
| | Groups:
| Warrior, Wizard
| |
|
|
|
| Generic "Level:" abilities as per Warrior. Note this class is Wizard group, not Warrior group.
| |
| | Gets Wizard spells; there is a SL adjustment (positive numbers are bad), as follows:
| | Abj=+1, Alt=+0, Cnj=+3, Div=-1, Enc=+0, Ill=+2, Inv=+2, Nec=+2
| |
| | For example, a Jedi0 can use a SL=5 slot to cast a SL=2 Conjuration spell (it's a +3 penalty "School Robe").
| |
| | Level 1: Assumed to always have a light-saber. Base light-saber damage is 1d20.
| | Level 9: Base light-saber damage is 2d20.
| | Level 18: Base light-saber damage is 3d20.
| | Level 27: Base light-saber damage is 4d20.
| | Level 36+: Base light-saber damage is (LVL/36, round down)d100.
|
|
[PC1] Warrior Group Classes
Jedi19L
| Level
| KXP
| Psi19L mMG S
|
| 1
| 0
| 1-- -
| | 2
| 7
| 2-- -
| | 3
| 14
| 3-- -
|
| 4
| 28
| 4-- -
| | 5
| 56
| 5-- -
| | 6
| 112
| 6-- -
|
| 7
| 224
| 61- -
| | 8
| 448
| 71- -
| | 9
| 896
| 72- -
|
| 10
| 1400
| 82- -
| | 11
| 2100
| 83- -
| | 12
| 2800
| 93- -
|
| 13
| 3500
| 94- -
| | 14
| 4200
| 941 -
| | 15
| 4900
| 951 -
|
| 16
| 5600
| 961 -
| | 17
| 6300
| 962 -
| | 18
| 7000
| 972 -
|
| 19
| 7700
| 982 -
| | 20
| 8400
| 983 -
| | 21
| 9100
| 983 1
|
| 22
| 9800
| 984 1
| | 23
| 10500
| 985 1
| | 24
| 11200
| 986 1
|
| 25
| 11900
| 986 2
| | 26
| 12600
| 987 2
| | 27
| 13300
| 988 2
|
| 28
| 14000
| 998 2
| | 29
| 14700
| 998 3
| | 30
| 15400
| 999 3
|
| 31
| 16100
| 999 4
| | 32
| 16800
| 999 5
| | 33
| 17500
| 999 6
|
| 34
| 18200
| 999 7
| | 35
| 18900
| 999 8
| | 36
| 19600
| 999 9
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 8 4 6 3 4 0 0 3
| | +3
| 9 5 6 4 4 1 1 4
| | +5
| 10 6 7 5 5 2 2 5
|
| +7
| 11 7 9 6 6 2 2 6
| | +9
| 12 8 9 6 7 3 3 7
| | +11
| 13 9 10 7 8 4 4 8
|
| +13
| 14 9 11 8 9 5 4 9
| | +15
| 14 10 11 9 9 6 5 10
| | +17
| 15 11 12 10 11 6 6 11
|
| +19
| 16 12 13 11 12 7 6 12
| | +21
| 16 13 14 12 12 8 7 13
| | +23
| 16 14 14 13 13 9 8 14
|
| +25
| 16 14 15 14 14 10 8 15
| | +27
| 17 15 16 14 14 10 9 16
| | +29
| 17 15 16 15 15 11 10 17
|
| +31
| 17 16 16 15 16 12 10 18
| | +33
| 17 16 16 16 16 13 11 19
| | +35
| 17 16 16 16 16 14 12 20
|
|
| Requisites:
| Wis 17, Chr 14
| | Alignment:
| any G
| | HD/level:
| d16
| | Weapon Prof.:
| & 7+level/2
| | To Hit Table:
| 2xWar
| | Save Table:
| 2xPri
| | Reference:
| Star Wars
| | Groups:
| Warrior, Psionicist
| |
|
|
|
| Gets Barbarian Dex and Con (but not Str).
| | Uses the Barbarian line for number of attacks at double level.
| | Gets Psi19L powers, see progression.
| | PSPs = (Wis+Chr)*Level*2.
| |
| | Level 1: 1 reset of actions: Create a light-saber. You may have at most one light-saber at a time. It is a size M weapon, 1 pound weight, damage 1d10/1d20, and a crit range of 19 for x2 and 20 for x3. Pick "blue" or "green"; blue light-sabers have +LVL*3/2 TH (round down) and +LVL/2 dmg (round down) in plusses; green light-sabers have +LVL TH and +LVL dmg. It has the sharpness flag with range 20, the range improves by 1 per 7 levels. You must still hit the target in order for the sharpness flag to trigger.
| | Level 1: 1V, may borrow from the future: May parry up to LVL attacks this segment. Use your total attack bonus with the weapon (or you can use your bare hands, in case add Str+Dex+2 as usual), this is the amount of damage is reduced from the attack. You may parry each attack only once.
| | Level 1: 0, 1 attack: Attempt to disarm your opponent. Roll to hit and damage normally, but you do no damage, instead, keep track of this pseudo-damage. When it exceeds the target's Dex+HNCL (treating Warrior as double level and Psi19 classes as triple level), the target is disarmed and the weapon flies off (1d10)*10' in a random direction.
| | Level 8: Immune to gas.
| | Level 9: If your Wis is at least 20, you may parry each attack twice (reducing damage by twice your attack bonus).
| | Level 16: Immune to poison.
| | Level 18: If your Wis is at least 40, you may parry each attack three times (reducing damage by thrice your attack bonus).
| | Level 27: Can create a "purple" light-saber instead of "blue" or "green". This has a crit range of 19-20 for x3; +LVL*3/2 TH (round down) and +LVL dmg. It is vorpal instead of sharpness, with one less range than the sharpness flag.
|
|
[PC1] Warrior Group Classes
Jock1
Level
| KXP
| Spells
| TH
|
| 1
| 0
| (none)
| +0
| | 2
| 2.25
| (none)
| +1
| | 3
| 4.5
| (none)
| +2
|
| 4
| 10
| (none)
| +3
| | 5
| 20
| (none)
| +4
| | 6
| 40
| (none)
| +5
|
| 7
| 80
| (none)
| +6
| | 8
| 140
| (none)
| +7
| | 9
| 250
| (none)
| +8
|
| 10
| 500
| (none)
| +9
| | 11
| 750
| (none)
| +10
| | 12
| 1000
| (none)
| +11
|
| 13
| 1250
| (none)
| +12
| | 14
| 1500
| (none)
| +13
| | 15
| 1750
| (none)
| +14
|
| 16
| 2000
| (none)
| +15
| | 17
| 2250
| (none)
| +16
| | 18
| 2500
| (none)
| +17
|
| 19
| 2750
| (none)
| +18
| | 20
| 3000
| (none)
| +19
| | 21
| 3250
| (none)
| +20
|
| 22
| 3500
| (none)
| +21
| | 23
| 3750
| (none)
| +22
| | 24
| 4000
| (none)
| +23
|
| 25
| 4250
| (none)
| +24
| | 26
| 4500
| (none)
| +25
| | 27
| 4750
| (none)
| +26
|
| 28
| 5000
| (none)
| +27
| | 29
| 5250
| (none)
| +28
| | 30
| 5500
| (none)
| +29
|
| 31
| 5750
| (none)
| +30
| | 32
| 6000
| (none)
| +31
| | 33
| 6250
| (none)
| +32
|
| 34
| 6500
| (none)
| +33
| | 35
| 6750
| (none)
| +34
| | 36
| 7000
| (none)
| +35
|
| 37
| 7250
| (none)
| +36
| | 38
| 7500
| (none)
| +37
| | 39
| 7750
| (none)
| +38
|
| 45
| 9250
| (none)
| +44
| | 54
| 11500
| (none)
| +53
| | 63
| 13750
| (none)
| +62
|
| 72
| 16000
| (none)
| +71
|
|
| Requisites:
| Str 10, Con 12
| | Alignment:
| any
| | HD/level:
| d12
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Reference:
| Dragon 72
| | Groups:
| Warrior, Joke
| | Complexity:
| CF=2
| |
|
| | Saving Throws:
|
| | PPD:
| level*3+3
| | RSW:
| level*3+1
| | PP:
| level*3+2
| | BW:
| level*3+0
| | Spell:
| level*3+0
| | Fort:
| level*3+4
| | Reflex:
| level*3+0
| | Will:
| level*3+0
| |
|
|
| Exceptional Str and Con.
| | Level 1: +LVL" move rate
| | Level 1: Choose one (move rate increases are cumulative with class ability above):
| | A. Football Padding: +3+LVL AC (may be combined with armor)
| | B. Jogging Suit: +LVL AC; +LVL" move rate (may be combined with armor)
| | C. Jogging Shorts: +LVL*2" move rate (may be combined with armor)
| | Level 1: Can have the following weapons for free:
| | 1. Baseball Bat: (Size M; 2d6/2d4; 19+/x2; attack as Melee)
| | 2. Footballs (thrown; Size S; 1d4/1d3; 20/x2; attack as Dart)
| | 3. Hockey Stick: (Size L; 3d6/3d6; 19+/x2; attack as Melee)
| | 4. Tennis Racket: (Size M; 1d8/1d6; 17+/x2; attack as FastWpn)
| | Level 1: Sports Lore: 1M: Area effect, Int check, if made have Boredom (as if failed a Morale check), if missed have Admiration (treat as Fascination)
| | Level 1: Protection from Junk Food: Immune poison, bad effects from potions/food (incl. miscibility)
| | Level N (every level) ¶: +1 to Str, Dex, or Con.
| | Level 2: Health Food: 1V, display your food: Nausea (area; PPD save)
| | Level 3: +1QV action each segment for +LVL-2 segments, then Feign Death (can't drop) for 1 round.
| | Level 3: Diet: 1/reset: Lose 2-20 pounds weight
| | Level 4: Mind Over Body: Immune to local terrain
| | Level 5: +N-4 Con, -N+4 Chr, where N is any number from 4 to LVL.
| | Level 6: 1M, 1/d: +8 set Str for 1 turn.
| | Level 7: Boredom w/ Heroic Tales: 1M, 3/d: Sleep (Area effect, PP save)
| | Level 8: 1M: Friends
| | Level 9: Money: +1d10000 gp per reset.
| | Level 10: Fear/Intimidation: 1M: Fear (Area, PP save at -4)
|
|
[PC1] Warrior Group Classes
Kensai1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 3
| (none)
| | 3
| 5.5
| (none)
|
| 4
| 10
| (none)
| | 5
| 22
| (none)
| | 6
| 44
| (none)
|
| 7
| 88
| (none)
| | 8
| 150
| (none)
| | 9
| 250
| (none)
|
| 10
| 500
| (none)
| | 11
| 750
| (none)
| | 12
| 1000
| (none)
|
| 13
| 1250
| (none)
| | 14
| 1500
| (none)
| | 15
| 1750
| (none)
|
| 16
| 2000
| (none)
| | 17
| 2250
| (none)
| | 18
| 2500
| (none)
|
| 19
| 2750
| (none)
| | 20
| 3000
| (none)
| | 21
| 3250
| (none)
|
| 22
| 3500
| (none)
| | 23
| 3750
| (none)
| | 24
| 4000
| (none)
|
| 25
| 4250
| (none)
| | 26
| 4500
| (none)
| | 27
| 4750
| (none)
|
| 28
| 5000
| (none)
| | 29
| 5250
| (none)
| | 30
| 5500
| (none)
|
| 31
| 5750
| (none)
| | 32
| 6000
| (none)
| | 33
| 6250
| (none)
|
| 34
| 6500
| (none)
| | 35
| 6750
| (none)
| | 36
| 7000
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 12, Dex 14, Wis 12
| | Alignment:
| L any
| | HD/level:
| d10
| | Weapon Prof.:
| 3+level
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| OA1
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Free Martial Arts style, +1 maneuver per level.
| | Level 1: Natural AC = 23 - Dex - level/3.
| | Level 1: +1 on initiative, +1 more at each level divisible by 4 plus 1.
| | Level 1: +1 on saving throws, immune to fear.
| | Level 1: Deal maximum damage with chosen weapon (can use level times per day).
| | Level 2: +1 dmg with chosen weapon. +1 dmg at levels 5,8,10,12.
| | Level 3: +1 to hit with chosen weapon, and is considered a +1 magic weapon. +1 more at levels 5,8,10,12.
| | Level 4: Meditation.
| | Level 6: Surprised only on a 1 on 1d6.
| | Level 7: Two-Weapon Fighting and Ambidexterity.
| | Level 9: Whirlwind Attack: Can attack ALL targets within 10' with normal # of attacks each with chosen weapon. Lasts for 1r, usable 1/d.
|
|
[PC1] Warrior Group Classes
Knight of the Crown1
| Level
| KXP
| Spells
|
| 1
| 2.5
| (none)
| | 2
| 5
| (none)
| | 3
| 10
| (none)
|
| 4
| 18.5
| (none)
| | 5
| 37
| (none)
| | 6
| 85
| (none)
|
| 7
| 140
| (none)
| | 8
| 220
| (none)
| | 9
| 300
| (none)
|
| 10
| 600
| (none)
| | 11
| 900
| (none)
| | 12
| 1200
| (none)
|
| 13
| 1500
| (none)
| | 14
| 1800
| (none)
| | 15
| 2100
| (none)
|
| 16
| 2400
| (none)
| | 17
| 2700
| (none)
| | 18
| 3000
| (none)
|
| 19
| 3300
| (none)
| | 20
| 3600
| (none)
| | 21
| 3900
| (none)
|
| 22
| 4200
| (none)
| | 23
| 4500
| (none)
| | 24
| 4800
| (none)
|
| 25
| 5100
| (none)
| | 26
| 5400
| (none)
| | 27
| 5700
| (none)
|
| 28
| 6000
| (none)
| | 29
| 6300
| (none)
| | 30
| 6600
| (none)
|
| 31
| 6900
| (none)
| | 32
| 7200
| (none)
| | 33
| 7500
| (none)
|
| 34
| 7800
| (none)
| | 35
| 8100
| (none)
| | 36
| 8400
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 10, Dex 8, Con 10, Int 7, Wis 10
| | Alignment:
| any
| | HD/level:
| +d10
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| DLA1
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| | Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| | Level 1: Free Riding (land-based) proficiency (1 slot).
| | Level 1: Immune to Fear; Protection from Fear 10'r
| | Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| | Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| | Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| | Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
| | Level 1: +2 saves vs. Illusions
| | Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| | Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| | Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| | Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| | Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| | Level 7: Free Riding (air-based) proficiency (1 slot).
| | Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
|
|
[PC1] Warrior Group Classes
Knight of Quality1
| Level
| KXP
| Psi6G 123 456 7
|
| 1
| 0
| --- --- -
| | 2
| 300
| 1-- --- -
| | 3
| 650
| 2-- --- -
|
| 4
| 1050
| 3-- --- -
| | 5
| 1500
| 41- --- -
| | 6
| 2000
| 52- --- -
|
| 7
| 2550
| 63- --- -
| | 8
| 3150
| 741 --- -
| | 9
| 3800
| 852 --- -
|
| 10
| 4500
| 963 --- -
| | 11
| 5200
| A74 1-- -
| | 12
| 5900
| B85 2-- -
|
| 13
| 6600
| C96 3-- -
| | 14
| 7300
| DA7 4-- -
| | 15
| 8000
| EB8 5-- -
|
| 16
| 8700
| FC9 6-- -
| | 17
| 9400
| GDA 71- -
| | 18
| 10100
| HEB 81- -
|
| 19
| 10800
| IFC 92- -
| | 20
| 11500
| JGD A2- -
| | 21
| 12200
| KHE B3- -
|
| 22
| 12900
| LIF C3- -
| | 23
| 13600
| MJG D41 -
| | 24
| 14300
| NKH E41 -
|
| 25
| 15000
| OLI F52 -
| | 26
| 15700
| PMJ G52 -
| | 27
| 16400
| QNK H63 -
|
| 28
| 17100
| ROL I63 -
| | 29
| 17800
| SPM J74 1
| | 30
| 18500
| TQN K74 1
|
| 31
| 19200
| URO L85 1
| | 32
| 19900
| VSP M85 2
| | 33
| 20600
| WTQ N96 2
|
| 34
| 21300
| XUR O96 2
| | 35
| 22000
| YVS PA7 3
| | 36
| 22700
| ZWT QA7 3
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 8 4 6 3 4 1 1 3
| | +3
| 9 5 6 4 4 2 2 4
| | +5
| 10 6 7 6 5 3 3 5
|
| +7
| 11 7 9 8 6 4 4 6
| | +9
| 12 8 10 10 7 5 4 7
| | +11
| 13 10 11 12 9 6 5 8
|
| +13
| 14 11 13 14 10 7 6 9
| | +15
| 14 12 14 14 11 8 7 10
| | +17
| 15 13 14 14 12 9 8 11
|
| +19
| 16 14 15 15 13 10 8 12
| | +21
| 16 14 15 15 14 11 9 13
| | +23
| 16 14 15 15 15 12 10 14
|
| +25
| 16 15 15 15 15 13 11 15
| | +27
| 17 15 16 15 15 14 12 16
| | +29
| 17 15 16 15 15 15 12 17
|
| +31
| 17 16 16 15 16 16 13 18
| | +33
| 17 16 16 16 16 17 14 19
| | +35
| 17 16 16 16 16 18 15 20
|
|
| Requisites:
| Str 14, Wis 13, Chr 18, Cml 9, Warrior 9
| | Alignment:
| any
| | HD/level:
| d16
| | Weapon Prof.:
| 7+level
| | To Hit Table:
| 2xWar
| | Save Table:
| 2x(War/Pri)
| | Reference:
| L&L1
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Pick weapon of choice; are considered 6 levels higher for # of Attacks purposes.
| | Level 1: +(level+2)/3 to hit with lances, swords, maces, and flails.
| | Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| | Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| | Level 1: Gets spellcasting ability equal to Cleric1, but without Wisdom bonus.
| | Level 1: Turn Undead as a cleric of same level.
| | Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature.
| | Level 1: 1M: Sense Danger.
| | Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| | Level 1: Immunity to all forms of natural (non-magical) disease.
| | Level 1: +3 on all saving throws; not cumulative with any other cavalier, knight, or paladin bonus.
| | Level 1: A additional +3 saves vs. illusions.
| | Level 1: Immune to Fear; Protection from Fear 10'r
| | Level 1: Resistance of 24+3*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast. This is treated similar to Magic Resistance, but does not combine with MR (take the higher of the two for the above effects). This Resistance does work against Psionic effects of the above type.
| | Level 1: Regenerate lvl hp/r.
| | Level 1: Can operate at negative hit points equal to -10*level. While in this state, you cannot make any type of attack (magic, psionic, physical, or otherwise).
| | Level 1: Lay on Hands: Cure 3 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| | Level 1: Cure Disease: can be done once per week per 4 levels (round up).
| | Level 1: Effective Charisma with other warriors is increased by your level.
| | Level 1: Free Riding (land-based) proficiency (1 slot).
| | Level 2: Greater Swing: As per Great Swing but does 6 times normal damage and has a 2% per level of instant killing.
| | Level 2: Gets Psi6G powers. DPPs are the same as a Psi6G: (Chr+Wis+Int)*level.
| | Level 2: +1 Str, Dex, Con, or Chr (replaces percentage rules)
| | Level 3: 1M: Invisibility.
| | Level 3: Free Action cont.
| | Level 3: Free Riding (air-based) proficiency (1 slot).
| | Level 4: +1 Str, Dex, Con, or Chr; must be a different stat from the one picked at Level 2
| | Level 4: May call upon a special war horse as a paladin does.
| | Level 4: Immune to Sharpness and Vorpal effects.
| | Level 4: Can build a freehold and attract followers. Automatically gains 1 XP per year per follower if sets up a stronghold.
| | Level 4: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to your level (this operates on its own unique psionic frequency).
| | Level 4: Gain "Whirl" (slightly improved in area of effect). 1P: Do 1 attack on every target within 15'r (one group usually).
| | Level 5: Gain 40+level*5% WR.
| | Level 6: +1 Str, Dex, Con, or Chr; must be a different stat from the ones picked at Level 2 and 4
| | Level 6: +1 QP action.
| | Level 6: Automatic proficiency in all weapons that you have seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
| | Level 6: Can transfer 1/7 of total XP to one of your children upon natural (mental aging) death.
| | Level 7: 1M: +1 Str this round.
| | Level 7: Gain "Impale"; see the generic Warrior Level 9 ability.
| | Level 8: +1 Str, Dex, Con, or Chr; must be a different stat from the ones picked at Level 2, 4, and 6
| | Level 8: Do not suffer penalties for fighting in an unusual environment (underwater, zero gravity, whatever).
| | Level 9: Your hit points are maximum (consider all hit die rolls to be maximum possible, even if you have non-warrior classes).
| | Level 9: Can automatically hit any mortal creature with a non infinite negative Armor Class when using "Great Swing" or "Greater Swing".
| | Level 9: Mental link to lieutenants now gives the lieutenants the ability to cast 1 first level priest spell per day (casting level = 1).
| | Level 10: Considered a x2 creature.
| | Level 10: 1F: Double your Str, Dex, Con, or Chr shift from 10 until end of round (example: a 23 stat becomes 23+13 = 36)
| | Level 13: Raise Self: Raise Dead on yourself 1 hour after death (as long as the death was due to physical damage). This ability cannot be used more than once per month.
| | Level 13: Maximum age doubles (you may be lowered 1-2 age categories).
| | Level 13: Ability to grant a total of (#followers) priest levels of spells (maximum spell level = 4) to followers (or yourself). The spell recipient must be able to memorize the spells the question (be a ranger, have a priest class, etc.).
| | Level 18: May have you "home plane" switched to that of your alignment.
|
|
[PC1] Warrior Group Classes
Knight of Quantity1
| Level
| KXP
| Warrior 123 456 7
|
| 1
| 0
| 1-- --- -
| | 2
| 7
| 2-- --- -
| | 3
| 17
| 31- --- -
|
| 4
| 41
| 42- --- -
| | 5
| 75
| 531 --- -
| | 6
| 125
| 642 --- -
|
| 7
| 200
| 753 1-- -
| | 8
| 318
| 864 2-- -
| | 9
| 525
| 975 31- -
|
| 10
| 950
| A86 42- -
| | 11
| 1600
| B97 531 -
| | 12
| 2250
| CA8 642 -
|
| 13
| 2900
| DB9 753 1
| | 14
| 3550
| ECA 864 2
| | 15
| 4200
| FDB 975 3
|
| 16
| 4850
| GEC A86 4
| | 17
| 5500
| GFD B97 5
| | 18
| 6150
| GFE CA8 6
|
| 19
| 6800
| GFE DB9 7
| | 20
| 7450
| GFE DCA 8
| | 21
| 8100
| GFE DCB 9
|
| 22
| 8750
| GFE DCB A
| | 23
| 9400
| GFE DCB B
| | 24
| 10050
| GFE DCC B
|
| 25
| 10700
| GFE DCC C
| | 26
| 11350
| GFE DDC C
| | 27
| 12000
| GFE DDD C
|
| 28
| 12650
| GFE DDD D
| | 29
| 13300
| GFE EDD D
| | 30
| 13950
| GFE EED D
|
| 31
| 14600
| GFE EEE D
| | 32
| 15250
| GFE EEE E
| | 33
| 15900
| GFF EEE E
|
| 34
| 16550
| GFF FEE E
| | 35
| 17200
| GFF FFE E
| | 36
| 17850
| GFF FFF E
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 6 2 2 2 2 0
| | +1
| 10 4 8 4 2 2 2 0
| | +2
| 10 6 8 6 4 4 4 2
|
| +3
| 12 8 10 8 6 4 4 2
| | +4
| 14 10 12 10 8 6 4 2
| | +5
| 16 10 14 12 8 6 6 4
|
| +6
| 16 12 14 14 10 8 6 4
| | +7
| 18 14 16 16 12 8 8 4
| | +8
| 20 16 18 18 14 10 8 6
|
| +9
| 22 16 20 20 14 10 8 6
| | +10
| 22 18 20 22 16 12 10 6
| | +11
| 24 20 22 24 18 12 10 8
|
| +12
| 26 22 24 26 20 14 12 8
| | +13
| 28 22 26 28 20 14 12 8
| | +14
| 28 24 26 28 22 16 12 10
|
| +15
| 28 24 28 28 22 16 14 10
| | +16
| 28 26 28 28 24 18 14 10
| | +17
| 30 26 28 28 24 18 16 12
|
|
| Requisites:
| Str 12, Dex 14, Chr 20, Cml 13
| | Alignment:
| any
| | HD/level:
| 5d3 (not a typo: it's five dice.)
| | Weapon Prof.:
| 3*level
| | To Hit Table:
| War
| | Save Table:
| War*2 (see note)
| | Reference:
| DM {Planeshifted Knight of Quality1}
| | Groups:
| Warrior, Alternate
| |
|
|
|
| The Saves of "War*2" means to read the Warrior table at your level, and multiply the results by 2 (this is different from "2xWar", where you multiply your level by 2 before reading).
| | Gets one level of Exceptional stat per level, among Str, Dex, Con, or Chr.
| | Can cast Wizard Conjuration/Summoning spells as if they were Warrior spells.
| | Gets +(LVL+2)/3 Henchmen slots. Can use the special types of Henchmen introduced in the Meat Helm and War Priest classes. Divide the cost of Henchmen by LVL.
| | Level 1 ¶: Pick weapon of choice; your number of attacks with that weapon = (LVL+2)/2.
| | Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| | Level 1: Regenerate LVL hp/s.
| | Level 1: Can operate at negative hit points equal to -10*level. While in this state, you cannot make any type of attack (magic, psionic, physical, or otherwise).
| | Level 1 ¶: +1 extra ability score point per level, can be spent on Str, Dex, Con, or Chr.
| | Level 3: Free Action cont.
| | Level 3: Gets LVL/3 Mounts (see Beast Rider class), DL=(LVL+2)/3.
| | Level 3: Can build a freehold and attract LVLd1000 Followers. Automatically gains 1 XP per year per follower if you set up a stronghold. Each follower is (roll 1d100:) 01-45=level 0, 46-95=level 1, 96-99=level 2, 00=level 3. Assuming no other activity, any given follower has a LVL-2 in 20 chance of going up in level each year (where LVL is your level).
| | Level 3: Mental link with a number of lieutenants (followers that are Warriors of at least 3rd level) equal to your level (this operates on its own unique psionic frequency).
| | Level 4: Gain "Whirl" (slightly improved in area of effect). 1P: Do 1 attack on every target within 15'r (one group usually).
| | Level 5: +(LVL-3)/2 QP actions.
| | Level 9: Starting this level, get one "Level:" pick from any Warrior class you know, at 8 levels lower (so at level 9 you get a "Level 1:", at level 10 you get a "Level 2:", and so forth.)
|
|
[PC1] Warrior Group Classes
Knight of the Rose1
| Level
| KXP
| Priest 123 456 7
|
| 1
| 2.5
| --- --- -
| | 2
| 5
| --- --- -
| | 3
| 12
| --- --- -
|
| 4
| 27
| --- --- -
| | 5
| 60
| --- --- -
| | 6
| 125
| 1-- --- -
|
| 7
| 200
| 2-- --- -
| | 8
| 425
| 21- --- -
| | 9
| 800
| 32- --- -
|
| 10
| 1500
| 42- --- -
| | 11
| 2000
| 421 --- -
| | 12
| 2500
| 531 1-- -
|
| 13
| 3000
| 641 11- -
| | 14
| 3500
| 752 111 -
| | 15
| 4000
| 863 211 1
|
| 16
| 4500
| 973 221 1
| | 17
| 5000
| 984 332 1
| | 18
| 6000
| 995 432 1
|
| 19
| 7000
| 995 432 2
| | 20
| 8000
| 995 433 2
| | 21
| 9000
| 995 433 3
|
| 22
| 10000
| 995 443 3
| | 23
| 11000
| 995 444 3
| | 24
| 12000
| 995 444 4
|
| 25
| 13000
| 995 544 4
| | 26
| 14000
| 995 554 4
| | 27
| 15000
| 995 555 4
|
| 28
| 16000
| 995 555 5
| | 29
| 17000
| 996 555 5
| | 30
| 18000
| 996 655 5
|
| 31
| 19000
| 996 665 5
| | 32
| 20000
| 996 666 5
| | 33
| 21000
| 996 666 6
|
| 34
| 22000
| 997 666 6
| | 35
| 23000
| 997 766 6
| | 36
| 24000
| 997 776 6
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 5 2 3 0 0 2
| | +1
| 8 4 6 3 4 0 0 3
| | +2
| 9 5 6 3 4 0 1 3
|
| +3
| 9 5 6 4 4 1 1 4
| | +4
| 10 6 7 4 5 1 1 4
| | +5
| 10 6 7 5 5 2 2 5
|
| +6
| 11 7 8 5 6 2 2 5
| | +7
| 11 7 9 6 6 2 2 6
| | +8
| 12 7 9 6 7 3 3 6
|
| +9
| 12 8 9 6 7 3 3 7
| | +10
| 13 8 10 7 8 4 3 7
| | +11
| 13 9 10 7 8 4 4 8
|
| +12
| 13 9 10 7 8 4 4 8
| | +13
| 14 9 11 8 9 5 4 9
| | +14
| 14 10 11 8 9 5 5 9
|
| +15
| 14 10 11 9 9 6 5 10
| | +16
| 15 11 12 9 10 6 5 10
| | +17
| 15 11 12 10 11 6 6 11
|
|
| Requisites:
| Str 15, Dex 12, Con 15, Int 10, Wis 13
| | Alignment:
| any G
| | HD/level:
| +d10
| | Weapon Prof.:
| 6+level/2
| | To Hit Table:
| War
| | Save Table:
| Pri
| | Reference:
| DLA1
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| | Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| | Level 1: Free Riding (land-based) proficiency (1 slot).
| | Level 1: Immune to Fear; Protection from Fear 10'r
| | Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| | Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| | Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| | Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
| | Level 1: +2 saves vs. Illusions
| | Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| | Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature. This may done as often as the paladin wishes.
| | Level 1: Immunity to all forms of natural (non-magical) disease.
| | Level 1: Lay on Hands: Cure 2 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| | Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| | Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| | Level 1: Turn Undead as a cleric of 2 levels lower.
| | Level 1: +2 on all saving throws; not cumulative with cavalier or knight bonus.
| | Level 1: Cannot retain more than 10 magic items (2 armor, 4 weapons, 4 any). (Ignore this restriction)
| | Level 1: 10% of all treasure must be given to a religious institution (this is called the tithe). Leftover wealth not spent is also donated. (Ignore this restriction)
| | Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| | Level 3: Effective Charisma with lower level warriors increased by level-1.
| | Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| | Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| | Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| | Level 4: The paladin may call upon a special war horse (which is treated as a mage's familiar). Possible mounts include the following: War Horse, Pegasus/Unicorn, Dragon Horse, Dragon, Opinicus, and Ki-Rin.
| | It takes 17-24 hours for the mount to arrive, and the Hit Dice of the mount cannot be higher than the paladin's level. If the mount is lost, another can be called after the paladin spends 1 week praying (but no more than 2 mounts can be employed in a single decade).
| | Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| | Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| | Level 6: Gains Priest spells; this class does get Wisdom bonus.
| | Level 7: Free Riding (air-based) proficiency (1 slot).
| | Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
| | Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold.
|
|
[PC1] Warrior Group Classes
Knight of the Sword1
| Level
| KXP
| Priest 123 456 7
|
| 1
| 2.5
| --- --- -
| | 2
| 5
| --- --- -
| | 3
| 12
| --- --- -
|
| 4
| 24
| --- --- -
| | 5
| 45
| --- --- -
| | 6
| 95
| 1-- --- -
|
| 7
| 175
| 2-- --- -
| | 8
| 350
| 21- --- -
| | 9
| 700
| 32- --- -
|
| 10
| 1050
| 42- --- -
| | 11
| 1400
| 421 --- -
| | 12
| 1750
| 531 1-- -
|
| 13
| 2100
| 641 11- -
| | 14
| 2450
| 752 111 -
| | 15
| 2800
| 863 211 1
|
| 16
| 3150
| 973 221 1
| | 17
| 3500
| 984 332 1
| | 18
| 3850
| 995 432 1
|
| 19
| 4200
| 995 432 2
| | 20
| 4550
| 995 433 2
| | 21
| 4900
| 995 433 3
|
| 22
| 5250
| 995 443 3
| | 23
| 5600
| 995 444 3
| | 24
| 5950
| 995 444 4
|
| 25
| 6300
| 995 544 4
| | 26
| 6650
| 995 554 4
| | 27
| 7000
| 995 555 4
|
| 28
| 7350
| 995 555 5
| | 29
| 7700
| 996 555 5
| | 30
| 8050
| 996 655 5
|
| 31
| 8400
| 996 665 5
| | 32
| 8750
| 996 666 5
| | 33
| 9100
| 996 666 6
|
| 34
| 9450
| 997 666 6
| | 35
| 9800
| 997 766 6
| | 36
| 10150
| 997 776 6
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 12, Dex 9, Con 10, Int 9, Wis 13
| | Alignment:
| any
| | HD/level:
| +d10
| | Weapon Prof.:
| 5+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| DLA1
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| | Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance.
| | Level 1: Free Riding (land-based) proficiency (1 slot).
| | Level 1: Immune to Fear; Protection from Fear 10'r
| | Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast.
| | Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total. (Cannot be offensive in this state)
| | Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5).
| | Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus.
| | Level 1: +2 saves vs. Illusions
| | Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice).
| | Level 3: +1 Str, Dex, or Con (replaces percentage rules)
| | Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round. This must be a melee weapon.
| | Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice).
| | Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3
| | Level 6: Gains Priest spells; this class does not get Wisdom bonus.
| | Level 7: Free Riding (air-based) proficiency (1 slot).
| | Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks.
|
|
[PC1] Warrior Group Classes
Knight0
| Level
| KXP
| Priest 123 456
|
| 1
| 0
| --- ---
| | 2
| 2
| --- ---
| | 3
| 4
| 0-- ---
|
| 4
| 8
| 0-- ---
| | 5
| 16
| 0-- ---
| | 6
| 32
| 1-- ---
|
| 7
| 64
| 1-- ---
| | 8
| 120
| 1-- ---
| | 9
| 240
| 20- ---
|
| 10
| 360
| 20- ---
| | 11
| 480
| 20- ---
| | 12
| 600
| 21- ---
|
| 13
| 720
| 21- ---
| | 14
| 840
| 21- ---
| | 15
| 960
| 220 ---
|
| 16
| 1080
| 220 ---
| | 17
| 1200
| 220 ---
| | 18
| 1320
| 221 ---
|
| 19
| 1440
| 221 ---
| | 20
| 1560
| 221 ---
| | 21
| 1680
| 322 0--
|
| 22
| 1800
| 322 0--
| | 23
| 1920
| 322 0--
| | 24
| 2040
| 332 1--
|
| 25
| 2160
| 332 1--
| | 26
| 2280
| 332 1--
| | 27
| 2400
| 333 20-
|
| 28
| 2520
| 333 20-
| | 29
| 2640
| 333 20-
| | 30
| 2760
| 443 21-
|
| 31
| 2880
| 443 21-
| | 32
| 3000
| 443 21-
| | 33
| 3120
| 443 320
|
| 34
| 3240
| 443 320
| | 35
| 3360
| 443 320
| | 36
| 3480
| 444 321
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 6 5 4 3 2 1 1 0
| | +1
| 6 5 4 3 3 1 1 0
| | +2
| 6 5 4 4 3 2 2 1
|
| +3
| 8 7 6 5 4 2 2 1
| | +3
| 8 7 6 5 5 3 2 1
| | +4
| 8 7 6 6 5 3 3 2
|
| +5
| 10 9 8 7 6 4 3 2
| | +5
| 10 9 8 7 7 4 4 2
| | +6
| 10 9 8 8 7 5 4 3
|
| +7
| 12 11 10 9 8 5 4 3
| | +7
| 12 11 10 9 9 6 5 3
| | +8
| 12 11 10 10 9 6 5 4
|
| +9
| 12 12 11 10 9 7 6 4
| | +9
| 12 12 11 10 10 7 6 4
| | +10
| 12 12 11 11 10 8 6 5
|
| +11
| 13 12 12 11 10 8 7 5
| | +11
| 13 12 12 11 11 9 7 5
| | +12
| 13 12 12 12 11 9 8 6
|
|
| Requisites:
| Str 9
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Ftr0
| | Reference:
| RC0-18
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| | Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| | Level 1: +1 slot in Weapon Mastery per level.
| | Level 1: Detect evil/good/non-balance continuous.
| | Level 3: Cast Priest spells using progression of Cleric0 at 1/3 level (round down). Caster level = actual level.
| | Level 3: 1M,1/d: Summon level/3 fighters of level/2 to fight for you.
| | Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
|
|
[PC1] Warrior Group Classes
Knight1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.2
| (none)
| | 3
| 4.4
| (none)
|
| 4
| 8.8
| (none)
| | 5
| 19.8
| (none)
| | 6
| 38.5
| (none)
|
| 7
| 77
| (none)
| | 8
| 137.5
| (none)
| | 9
| 275
| (none)
|
| 10
| 550
| (none)
| | 11
| 825
| (none)
| | 12
| 1100
| (none)
|
| 13
| 1375
| (none)
| | 14
| 1650
| (none)
| | 15
| 1925
| (none)
|
| 16
| 2200
| (none)
| | 17
| 2475
| (none)
| | 18
| 2750
| (none)
|
| 19
| 3025
| (none)
| | 20
| 3300
| (none)
| | 21
| 3575
| (none)
|
| 22
| 3850
| (none)
| | 23
| 4125
| (none)
| | 24
| 4400
| (none)
|
| 25
| 4675
| (none)
| | 26
| 4950
| (none)
| | 27
| 5225
| (none)
|
| 28
| 5500
| (none)
| | 29
| 5775
| (none)
| | 30
| 6050
| (none)
|
| 31
| 6325
| (none)
| | 32
| 6600
| (none)
| | 33
| 6875
| (none)
|
| 34
| 7150
| (none)
| | 35
| 7425
| (none)
| | 36
| 7700
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 9, Chr 9
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| L&L1
| | Groups:
| Warrior
| |
|
|
|
| Level 1+: Knights get all the special abilities of fighters. Any fighter may at the end of a gaming session switch to the knight class (as long as he qualifies due to Chr). There is no adjustment in level as both the fighter and knight classes use the "Ftr" XP advancement. If a character ever loses knighthood, he cannot gain it back for 1 year (unless it was an alignment drift that was corrected in one session).
| | Level 1: A knight may request any other knight, paladin, or cavalier to give him sanctuary in their castle or stronghold. Unless the Good-Evil axis of the two warriors are in opposition, the castle/stronghold owner must agree to give the knight food, drink, clothing, and shelter for at least 3 days, and cannot challenge him for that period of time. If the knight challenges the owner or has attacked him in the past, this benefit is lost.
| | Level 1: A knight may align himself with a prince, king, emporer, or lord (9th level warrior or higher). He is then provided all the necessities of life for free for the return of his services should the land be attacked. In addition, the knight may request a number of retainers (usually 0 level men-at-arms) equal to his level at no cost.
| | Level 1: If a call to arms is sounded for a force comparable to the knight's alignment, the knight must respond or lose knight status.
| | Level 1: +1 to hit with lances, swords, maces, and flails.
| | Level 1: +1 on all saving throws; not cumulative with cavalier or paladin bonus.
| | Level 4: Weapon of Choice: A knight may select any one weapon and be considered three levels higher for purposes of how many attacks per round he has.
| | Level 4: Effective Charisma with warriors of lesser level than the knight is increased by 1 per 4 levels of the knight (round down, limit=9 at 36th). The fighter bonus is used instead for those levels where it is higher.
| | Level 4: The Knight may call upon a special war horse as a paladin does.
|
|
[PC1] Warrior Group Classes
Laitos
| Level
| KXP
| Priest/Psi-6G 123 456 7
| TH
|
| 1
| 0
| 0-- --- -
| +1
| | 2
| 3.5
| 1-- --- -
| +3
| | 3
| 7
| 2a- --- -
| +5
|
| 4
| 14
| 30- --- -
| +7
| | 5
| 28
| 41b --- -
| +9
| | 6
| 42
| 52a --- -
| +11
|
| 7
| 70
| 630 c-- -
| +13
| | 8
| 112
| 741 b-- -
| +15
| | 9
| 182
| 852 a-- -
| +17
|
| 10
| 294
| 963 0-- -
| +19
| | 11
| 476
| 974 1-- -
| +21
| | 12
| 770
| 985 2d- -
| +23
|
| 13
| 1246
| 996 3c- -
| +25
| | 14
| 1900
| 997 4b- -
| +27
| | 15
| 2600
| 998 5a- -
| +29
|
| 16
| 3300
| 999 60- -
| +31
| | 17
| 4000
| 999 71e -
| +33
| | 18
| 4700
| 999 81d -
| +35
|
| 19
| 5400
| 999 92c -
| +37
| | 20
| 6100
| 999 92b -
| +39
| | 21
| 6800
| 999 93a -
| +41
|
| 22
| 7500
| 999 930 f
| +43
| | 23
| 8200
| 999 941 e
| +45
| | 24
| 8900
| 999 941 d
| +47
|
| 25
| 9600
| 999 952 c
| +49
| | 26
| 10300
| 999 952 b
| +51
| | 27
| 11000
| 999 963 a
| +53
|
| 28
| 11700
| 999 963 0
| +55
| | 29
| 12400
| 999 974 1
| +57
| | 30
| 13100
| A99 974 1
| +59
|
| 31
| 13800
| AA9 985 1
| +61
| | 32
| 14500
| AAA 985 2
| +63
| | 33
| 15200
| AAA A96 2
| +65
|
| 34
| 15900
| AAA AA6 2
| +67
| | 35
| 16600
| BBB AA7 3
| +69
| | 36
| 17300
| BBB BB7 31
| +71
|
| 37
| 34600
| BBB BB7 32
| +73
| | 38
| 51900
| BBB BB7 33
| +75
| | 39
| 69200
| BBB BB7 43
| +77
|
| 45
| 173000
| BBB BB7 76
| +89
| | 54
| 328700
| BBB BBA 991
| +107
| | 63
| 484400
| BBB BBA A99
| +125
|
| 72
| 640100
| CCB BBB BBB 1
| +143
|
|
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
| +5
| +0
| +0
| -3
| +5
| +8
| +1
| +0
| +0
| +0
| ÷1
|
|
|
| | Requisites:
| Str 15, Wis 16, Chr 26, Cml 12,
| |
| Race Slots 1, Class Slots 2
| | Alignment:
| any G
| | HD/level:
| ++d14
| | Weapon Prof.:
| 7+level*2
| | To Hit Table:
| 2xWar
| | Save Table:
| 2x(War/Pri)
| | Reference:
| DM
| | Groups:
| Warrior, Archetype
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
|
| | RSW:
|
| | PP:
|
| | BW:
|
| | Spell:
|
| | Fort:
|
| | Reflex:
|
| | Will:
|
| |
|
|
| Considered a "Human" race.
| | Gets one level of Exceptional stat per level, among Str, Dex, Con, or Chr.
| | Can cast Priest spells as if they were Warrior spells.
| | Can cast Psi(-6)G powers as if they were Warrior spells, using the same SL's. You get to spend 7*LVL PSPs on the power when you use it, if it has a variable cost.
| | Gets +(LVL+2)/3 Henchmen slots. Can use the special types of Henchmen introduced in the Meat Helm and War Priest classes. Divide the cost of Henchmen by LVL.
| | Turn Undead as a Priest of same level.
| | Level 1 ¶: Can use "2 for 1" ability score trading.
| | Level 1 ¶: +1 extra ability score point per level, can be spent on Str, Dex, Con, or Chr.
| | Level 1: +4 saves; not cumulative with any other cavalier, knight, or paladin bonus. A additional +4 saves vs. illusions.
| | Level 1: +LVL to hit with lances, swords, maces, and flails.
| | Level 1: 1M, 1/t: Lay on Hands: Cure 4*LVL hp.
| | Level 1: 1M, LVL/d: Cure Disease
| | Level 1: 1M: Sense Danger.
| | Level 1: Can operate at negative hit points (even offensively) up to -10*level.
| | Level 1: Detect Evil (Range 60', cont.)
| | Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| | Level 1: Immune disease.
| | Level 1: Immune to Fear; Protection from Fear 10'r
| | Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| | Level 1: Pick weapon of choice; are considered 7 levels higher for # of Attacks purposes.
| | Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| | Level 1: Regenerate LVL hp/s.
| | Level 1: Resistance of 34+4*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast. This is treated similar to Magic Resistance, but does not combine with MR (take the higher of the two for the above effects). This Resistance does work against Psionic effects of the above type.
| | Level 2: Greatest Swing: As per Great Swing but does 7 times normal damage and has a 3% per level of instant killing.
| | Level 3: 1M: Improved Invisibility.
| | Level 3: Free Action cont.
| | Level 3: Gets LVL/3 Mounts (see Beast Rider class) of DL=LVL/3. Alternatively you can have 1 Mount of DL=(LVL-2)/2.
| | Level 4: Immune to Sharpness and Vorpal effects.
| | Level 5: WR 50+LVL*6%
| | Level 6: +(LVL-3)/3 QP actions.
| | Level 8: Do not suffer penalties for fighting in an unusual environment (underwater, zero gravity, whatever).
| | Level 9 ¶: Starting this level, get one "Level:" pick from any Warrior class you know, at 8 levels lower (so at level 9 you get a "Level 1:", at level 10 you get a "Level 2:", and so forth.)
| | Level 9: Can automatically hit any mortal creature with a non infinite negative AC when using "Great Swing" or "Greater Swing".
| | Level 10: Considered a x2 creature.
| | Level 13: Raise Self: Raise Dead on yourself 1 hour after death (as long as the death was due to physical damage). This ability cannot be used more than once per month.
|
|
[PC1] Warrior Group Classes
Laitos (New Henchmen)
| Name
| gp /day
| Effective DL
| Notes
|
| Cloistered Cleric
| 3
| DL I
| They throw Cure (or Cause) Lights, once a round.
| | Hobbit (new to this list)
| 5
| DL I
| They have the standard 8 Thief abilities (FRT, OL, etc.)
| | Muscle Sliver
| 30
| DL I (or more)
| DL=cube root of (number of Muscle Slivers); Have no real "special" abilities
|
| Musketeer
| 4
| DL II
| If killed in melee, they explode on their enemy for 1d4 Tech dmg.
| | Bulette of Xvim
| 9
| DL II (attack as III)
| Don't have to pay them after the first day, as long as there's plenty of corpses to eat.
| | Rogue Invisible Stalker
| 12
| DL III
| Have level 1-8 Rogue-like abilities
|
| Cambion
| 20
| DL III
| Psi6 / Psi12 Minor and Major abilities (choose alignment)
| | Hound of Ill Omen
| 50
| DL IV
| Shift enemies' die rolls out of their favor
| | Luck Cat
| 100
| DL IV
| Adjust 1 die roll per round
|
| Faerie
| 65
| DL IV (defend as VI)
| |AC| 18; area effects kill only 1 of them
| | Mind Flayer Mercenary
| 150
| DL V
| Lots of Grand psionic effects. This is the closest you're gonna get to Astral Constructs on this table.
| | SFB Prime Team
| 200
| DL V
| Like a mini NPC party. Not as clever as the PCs, but they can operate on their own if given orders.
|
| Henchman
| 400
| DL VI
| As in the x1 Concordant class. Sidekicks cost the same amount.
| | Rakshasa Mercenary
| 900
| DL VII
| Lots of SL 5-8 spell effects
| | Proto-Lich
| 1600
| DL VIII
| Nasty Higher Undead. Looking for that last haul before retiring to Lichdom.
|
| Small Game Hunter
| 6000
| DL IX
| Looking for something to smash.
| | Big Game Hunter
| 15000
| DL X
| Kill All.
| | Big Game Faerie
| 22000
| DL X (defend as XI)
| Big Game Hunter with Faerie abilities.
|
|
Laitos (Henchmen Adjectives)
| Name
| gp /day
| Notes
|
| Greater
| x1.5
| +1 DL (can take this only once)
| | Hardy
| x1.25
| +1 defensive DL (can take this only once)
| | Lesser
| x0.75
| -1 DL (can take this only once)
|
| More than Enough
| x1.1
| Ability to buy 1000 of these (rather than 100 or 10000), this is called "More than Enough"
| | Tough
| x1.1
| +1 rhp (can take this multiple times, each costs x+0.1)
| | Vicious
| x1.25
| +1 offensive DL (can take this only once)
|
|
[PC1] Warrior Group Classes
Laitos (Beast Rider Mounts)
| DL
| Mount
| AC
| hp
| #Att
| TH
| dmg
| Special
|
| 1
| Light Horse
| 15
| 50
| 3
| +6
| 5
| Increase stats by 50% each time you level
| | 1
| Camel
| 14
| 60
| 2
| +5
| 7
| Spits for 1d20 dmg
| | 1
| Pegasus
| 17
| 40
| 2
| +4
| 4
| Flying; Regenerate LVL hp/s (self and rider)
|
| 2
| Medium Horse
| 32
| 120
| 3
| +16
| 12
| Increase stats by 50% each time you level
| | 2
| Giant Eagle
| 30
| 140
| 3
| +17
| 17
| Flying; Eagle Eye Vision; Immune Blindness
| | 2
| Unicorn
| 40
| 60
| 2
| +8
| 6
| Luckstone (self and rider)
|
| 3
| Heavy Horse
| 51
| 210
| 3
| +30
| 21
| Increase stats by 50% each time you level
| | 3
| Dragon Horse
| 60
| 240
| 2
| +25
| 15
| Pick a type of dragon. Breath weapon (half hp).
| | 3
| Brontosaurus
| 20
| 1600
| 1
| +80
| 80
| Lernaean; can carry a lot of weight (Str 200)
|
| 4
| Heavy War Horse
| 72
| 320
| 3
| +48
| 32
| Increase stats by 50% each time you level
| | 4
| Dragon, Lesser
| 80
| 400
| 2
| +40
| 30
| Pick a type of dragon. Breath weapon (full hp).
| | 4
| Dog, Beast of Xvim
| 60
| 200
| 1
| +65
| 85
| Beast of Xvim; Ignores aWR / +wpn needed to hit
|
| 5
| Elite War Horse
| 95
| 450
| 3
| +70
| 45
| Increase stats by 50% each time you level
| | 5
| Polar Bear
| 100
| 500
| 3
| +70
| 50
| Immune Cold (self and rider)
| | 5
| Juggernaut
| 350
| 300
| 1
| +120
| 120
| Resist Technological damage (self and rider)
|
| 6
| Greater War Horse
| 120
| 600
| 3
| +96
| 60
| Increase stats by 50% each time you level
| | 6
| Nightmare
| 133
| 666
| 3
| +66
| 66
| Unholy fire shield; Breath weapon (half hp); Plane Shift 1/r
| | 6
| Hydra
| 160
| 800
| 5
| +80
| 80
| 5 Breath Weapons (each is 1/10 current hp)
|
| 7
| Ultra War Horse
| 147
| 770
| 3
| +126
| 77
| Increase stats by 50% each time you level
| | 7
| Opinicus
| 140
| 800
| 2
| +120
| 60
| Heal 1/r (self or rider). iMPIRR 50% (self and rider).
| | 7
| Scaled Wurm
| 490
| 600
| 1
| +300
| 100
| Attack swallows whole (100 dmg /s)
|
| 8
| Gargantuan War Horse
| 176
| 960
| 3
| +160
| 96
| Increase stats by 50% each time you level
| | 8
| Dragon, Greater
| 180
| 1000
| 2
| +140
| 90
| Breath weapon (full hp); Dragonlancing (add mount's hp to rider's dmg)
| | 8
| Time Elemental
| 170
| 700
| 1
| +170
| Inc
| Attack is Incursion (5 RSW saves); Time/Reality Stability (self and rider)
|
| 9
| Chosen One Horse
| 207
| 1170
| 3
| +198
| 117
| Increase stats by 50% each time you level
| | 9
| Ki-Rin
| 210
| 1500
| 2
| +150
| 150
| Wish 1/r; Immune to Traps and Tricks (self and rider)
| | 9
| Ethereal Weebie
| 156
| 600
| 3
| +120
| 120
| Ethereal Projection; +2*LVL weapon to hit (both are self and rider)
|
| 10
| Paragon War Horse
| 240
| 1400
| 3
| +240
| 140
| Increase stats by 50% each time you level
| | 10
| Tarrasque
| 280
| 3000
| 5
| +400
| 210
| iMReflection 50%; Regenerate 6*LVL hp/s (both self and rider)
| | 10
| Ultraplanar Calf
| iAC 1
| ihp 1
| 1
| +500
| 500
| Capital M Moo 1/r; Immune Annihilation (self and rider)
|
|
[PC1] Warrior Group Classes
Lancer (Random Warrior #199267)
| Level
| KXP
| Spells
|
| 1
| 7
| (none)
| | 2
| 36
| (none)
| | 3
| 82
| (none)
|
| 4
| 164
| (none)
| | 5
| 258
| (none)
| | 6
| 364
| (none)
|
| 7
| 490
| (none)
| | 8
| 647
| (none)
| | 9
| 841
| (none)
|
| 10
| 1095
| (none)
| | 11
| 1412
| (none)
| | 12
| 1760
| (none)
|
| 13
| 2411
| (none)
| | 14
| 2898
| (none)
| | 15
| 3386
| (none)
|
| 16
| 3884
| (none)
| | 17
| 4382
| (none)
| | 18
| 4880
| (none)
|
| 19
| 5380
| (none)
| | 20
| 5879
| (none)
| | 21
| 6378
| (none)
|
| 22
| 6878
| (none)
| | 23
| 7378
| (none)
| | 24
| 7879
| (none)
|
| 25
| 8380
| (none)
| | 26
| 8881
| (none)
| | 27
| 9382
| (none)
|
| 28
| 9884
| (none)
| | 29
| 10387
| (none)
| | 30
| 10889
| (none)
|
| 31
| 11392
| (none)
| | 32
| 11895
| (none)
| | 33
| 12399
| (none)
|
| 34
| 12903
| (none)
| | 35
| 13407
| (none)
| | 36
| 13912
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 6 5 4 3 2 1 1 0
| | +1
| 6 5 4 3 3 1 1 0
| | +2
| 6 5 4 4 3 2 2 1
|
| +3
| 8 7 6 5 4 2 2 1
| | +4
| 8 7 6 5 5 3 2 1
| | +5
| 8 7 6 6 5 3 3 2
|
| +6
| 10 9 8 7 6 4 3 2
| | +7
| 10 9 8 7 7 4 4 2
| | +8
| 10 9 8 8 7 5 4 3
|
| +9
| 12 11 10 9 8 5 4 3
| | +10
| 12 11 10 9 9 6 5 3
| | +11
| 12 11 10 10 9 6 5 4
|
| +12
| 12 12 11 10 9 7 6 4
| | +13
| 12 12 11 10 10 7 6 4
| | +14
| 12 12 11 11 10 8 6 5
|
| +15
| 13 12 12 11 10 8 7 5
| | +16
| 13 12 12 11 11 9 7 5
| | +17
| 13 12 12 12 11 9 8 6
|
|
| Requisites:
| Wis 0, Warrior 3, Rogue 3
| | Alignment:
| any
| | HD/level:
| & +++2d8
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| War
| | Save Table:
| Ftr0
| | Reference:
| DM Random
| | Groups:
| Warrior, Random
| |
|
|
|
| Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
| | Level 1 ¶: Dragonlancing / Inverse Dragonlancing: 1V: Get +X to hit and +Y damage (on every attack) until you use this ability again, where X+Y = your max hp. X and Y cannot be negative. These plusses count as magical plusses for purposes of overcoming "+ needed to hit" and DR. This ability does not automatically go up as you level; you need to spend 1V action each time.
| | Level 1: +1 to hit with lances, swords, maces, and flails.
| | Level 1: +LVL dmg.
| | Level 1: Barbarian Con bonus; i.e. bonus is (Con-14)*2.
| | Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| | Level 1: One free Kit per level. You cannot pick the same kit more than once.
| | Level 1: Pick Pockets 20% + 2% per level.
| | Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes.
| | Level 2: +CL V actions
| | Level 2: No range penalties; Can shoot bows in your group without penalty
| | Level 4: 0, 1/d: Counterspell
| | Level 4: 1M, (LVL-3)/d: Taunt a group (Will save)
| | Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| | Level 4: Considered 3 levels higher when using a specific missile weapon (chosen by archer) for purposes of number of attacks.
| | Level 5: Special Mount: Gain a familiar which must be a mount (the familiar list in [S0.5] indicates which types can be mounts).
| | Level 6: Anti-Henchman Shell SL 0-3 (Henchman effects of SL 0-3 cannot be used within 20')
| | Level 6: Automatic proficiency in all weapons that you have seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
| | Level 7: 1 borrowed P, 1/r: Deny N attacks from occuring, where N is your #Att. {Living Blade}
| | Level 8: 1M: A group gets -CL AC (no save)
| | Level 9: 1P: Attack only one target this segment. Your base # attacks per weapon/fist = LVL.
| | Level 10: Pick an action type. You are immune to actions of that type being locked down.
| | Level 13: Your base # attacks is never worse than 1/1 {feat}
| | Level 16: +1 max ihp, if your Battlelord is at least 5 (20 wishes if non-Battlelord)
| | Level 28: 1M: A group gets -25*PCL set Con that ignores Sustain Con
|
|
[PC1] Warrior Group Classes
Legionnaire
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.25
| (none)
| | 3
| 4.5
| (none)
|
| 4
| 9
| (none)
| | 5
| 18
| (none)
| | 6
| 36
| (none)
|
| 7
| 72
| (none)
| | 8
| 144
| (none)
| | 9
| 288
| (none)
|
| 10
| 513
| (none)
| | 11
| 738
| (none)
| | 12
| 963
| (none)
|
| 13
| 1188
| (none)
| | 14
| 1413
| (none)
| | 15
| 1638
| (none)
|
| 16
| 2088
| (none)
| | 17
| 2313
| (none)
| | 18
| 2763
| (none)
|
| 19
| 3213
| (none)
| | 20
| 3663
| (none)
| | 21
| 4113
| (none)
|
| 22
| 4563
| (none)
| | 23
| 5013
| (none)
| | 24
| 5463
| (none)
|
| 25
| 5913
| (none)
| | 26
| 6363
| (none)
| | 27
| 7263
| (none)
|
| 28
| 8163
| (none)
| | 29
| 9063
| (none)
| | 30
| 9963
| (none)
|
| 31
| 10863
| (none)
| | 32
| 11763
| (none)
| | 33
| 12663
| (none)
|
| 34
| 13563
| (none)
| | 35
| 14463
| (none)
| | 36
| 16263
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +3
| 5 2 4 2 1 1 1 0
| | +5
| 5 3 4 3 2 2 2 1
|
| +7
| 6 4 5 4 3 2 2 1
| | +9
| 7 5 6 5 4 3 2 1
| | +11
| 8 5 7 6 4 3 3 2
|
| +13
| 8 6 7 7 5 4 3 2
| | +15
| 9 7 8 8 6 4 4 2
| | +17
| 10 8 9 9 7 5 4 3
|
| +19
| 11 8 10 10 7 5 4 3
| | +21
| 11 9 10 11 8 6 5 3
| | +23
| 12 10 11 12 9 6 5 4
|
| +25
| 13 11 12 13 10 7 6 4
| | +27
| 14 11 13 14 10 7 6 4
| | +29
| 14 12 13 14 11 8 6 5
|
| +31
| 14 12 14 14 11 8 7 5
| | +33
| 14 13 14 14 12 9 7 5
| | +35
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 11, Dex 11, Con 11
| | Alignment:
| any
| | HD/level:
| 2d6
| | Weapon Prof.:
| 6+level*2
| | To Hit Table:
| 2xWar
| | Save Table:
| War
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Cavalier-Legionnaire and Knight-Legionnaire are legal mixed class combinations.
| | Level 1: 1P: Do 1 attack, and roll a natural 19.
| | Level 2: Immune to fear.
| | Level 3: Identify weapons 5% per level.
| | Level 4: 1P: Do 1 attack, and roll a natural 20.
| | Level 5: Does not suffer secondary target penalties, or penalties of -5 or less due to cover.
| | Level 6: Immune to charm.
| | Level 7: 0, 1/r: Reroll a 1 you just rolled on an attack. This ability becomes 2/r (max 1/s) at level 14 and 1/s at level 21.
| | Level 8: Immune to curse.
| | Level 9: 1P: Do 1 attack, roll a natural 20, ignore WR and requirements on plusses needed to hit.
| | Level 9: Mental link with a number of lieutenants (followers that are Warriors of at least 4th level) equal to Legionnaire's level (this operates on its own unique psionic frequency).
| | Level 12: Automatic proficiency in all weapons that the legionnaire has seen in operation (does not count as "free" slots, so 2 slots are still needed to single specialize, etc.).
|
|
[PC1] Warrior Group Classes
Life Machine
| Level
| KXP
| Spells
|
| 1
| 0
| (special)
| | 2
| 6.25
| (special)
| | 3
| 12.5
| (special)
|
| 4
| 25
| (special)
| | 5
| 50
| (special)
| | 6
| 100
| (special)
|
| 7
| 175
| (special)
| | 8
| 300
| (special)
| | 9
| 450
| (special)
|
| 10
| 625
| (special)
| | 11
| 1000
| (special)
| | 12
| 1500
| (special)
|
| 13
| 3300
| (special)
| | 14
| 4400
| (special)
| | 15
| 5500
| (special)
|
| 16
| 6600
| (special)
| | 17
| 7700
| (special)
| | 18
| 8800
| (special)
|
| 19
| 9900
| (special)
| | 20
| 11000
| (special)
| | 21
| 12100
| (special)
|
| 22
| 13200
| (special)
| | 23
| 14300
| (special)
| | 24
| 15400
| (special)
|
| 25
| 16500
| (special)
| | 26
| 17600
| (special)
| | 27
| 18700
| (special)
|
| 28
| 19800
| (special)
| | 29
| 20900
| (special)
| | 30
| 22000
| (special)
|
| 31
| 23100
| (special)
| | 32
| 24200
| (special)
| | 33
| 25300
| (special)
|
| 34
| 26400
| (special)
| | 35
| 27500
| (special)
| | 36
| 28600
| (special)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 7 8 3 6 1 2 2
| | +1
| 8 7 8 3 7 1 3 3
| | +2
| 9 8 8 4 7 2 3 3
|
| +3
| 9 8 8 4 7 2 4 4
| | +4
| 10 9 9 5 8 3 4 4
| | +5
| 10 9 9 6 8 3 5 5
|
| +6
| 11 10 9 7 9 4 5 5
| | +7
| 11 10 9 8 9 4 6 6
| | +8
| 12 10 10 9 9 5 6 6
|
| +9
| 12 11 10 10 10 5 7 7
| | +10
| 13 11 10 11 10 6 7 7
| | +11
| 13 12 11 12 11 6 8 8
|
| +12
| 13 12 12 13 11 7 8 8
| | +13
| 14 13 13 14 11 7 9 9
| | +14
| 14 13 13 14 12 8 9 9
|
| +15
| 14 13 14 14 12 8 10 10
| | +16
| 15 14 14 14 13 9 10 10
| | +17
| 15 14 14 14 13 9 11 11
|
|
| Requisites:
| Str 18, Dex 18, Con 18, Int 18, Wis 18, Chr 18
| | Alignment:
| any
| | HD/level:
| 3d8
| | Weapon Prof.:
| 2+level/6
| | To Hit Table:
| War
| | Save Table:
| War/Wiz/Pri/Rog/Psi
| | Reference:
| DM {Planeshifted Death Machine}
| | Groups:
| Warrior, Custom, Alternate
| |
|
|
|
| Has abilities (and spell/psi progressions) as per Guard, Smith, Abjurer, Sage, Cloistered Cleric, Healer, Bard1, Psi10, Psi23. You cannot "owe stat points" to qualify for this class.
| | Level 1: Can buy Healing proficiency multiple times that stack, the Nth time you buy it costs N slots (e.g. having 10 slots in Healing lets you bind wounds for 4d3, or 4d4 if you also have 1 slot in Herbalism.)
| | Level 1: Immune to negative energy.
| | Level 1: One free Kit per level. You cannot pick the same kit more than once.
| | Level 1: Gets Dex bonus twice to AC.
|
|
[PC1] Warrior Group Classes
Ling0
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 4
| (none)
| | 3
| 8
| (none)
|
| 4
| 16
| (none)
| | 5
| 32
| (none)
| | 6
| 64
| (none)
|
| 7
| 128
| (none)
| | 8
| 240
| (none)
| | 9
| 600
| (none)
|
| 10
| 1200
| (none)
| | 11
| 1800
| (none)
| | 12
| 2400
| (none)
|
| 13
| 3000
| (none)
| | 14
| 3600
| (none)
| | 15
| 4200
| (none)
|
| 16
| 4800
| (none)
| | 17
| 5400
| (none)
| | 18
| 6000
| (none)
|
| 19
| 6600
| (none)
| | 20
| 7200
| (none)
| | 21
| 7800
| (none)
|
| 22
| 8400
| (none)
| | 23
| 9000
| (none)
| | 24
| 9600
| (none)
|
| 25
| 10200
| (none)
| | 26
| 10800
| (none)
| | 27
| 11400
| (none)
|
| 28
| 12000
| (none)
| | 29
| 12600
| (none)
| | 30
| 13200
| (none)
|
| 31
| 13800
| (none)
| | 32
| 14400
| (none)
| | 33
| 15000
| (none)
|
| 34
| 15600
| (none)
| | 35
| 16200
| (none)
| | 36
| 16800
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +2
| 20 18 16 10 12 4 2 0
| | +2
| 20 18 16 12 12 4 2 0
| | +2
| 20 18 16 12 14 6 4 0
|
| +4
| 24 22 20 16 18 6 4 2
| | +6
| 24 22 20 18 18 8 4 2
| | +6
| 24 22 20 18 20 8 6 2
|
| +6
| 28 26 24 22 24 10 6 4
| | +8
| 28 26 24 24 24 10 8 4
| | +10
| 28 26 26 24 24 12 8 4
|
| +10
| 32 30 28 28 30 12 8 6
| | +10
| 32 30 30 28 30 14 10 6
| | +12
| 32 30 30 30 30 14 10 6
|
| +14
| 32 30 30 30 30 14 10 6
| | +14
| 32 30 30 30 30 14 10 6
| | +14
| 32 30 30 30 30 14 10 6
|
| +16
| 32 30 30 30 30 14 10 6
| | +18
| 32 30 30 30 30 14 10 6
| | +18
| 32 30 30 30 30 14 10 6
|
|
| Requisites:
| Str 18, Dex 18, Con 18
| | Alignment:
| any
| | HD/level:
| d12
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| CTD0*2
| | Save Table:
| Half0*2
| | Reference:
| DM {Double Halfling0}
| | Groups:
| Warrior, Rogue
| |
|
|
|
| Gets 80 Rogue points per level.
| | Gets "Level:" abilities of Fighter0.
| | Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| | Level 1: +2 proficiencies per level.
| | Level 4: Double Over Hit: If you hit someone and your TH bonus was greater than double his AC, do x2 dmg (instead of x1.5 for Over Hit).
| | Level 8: +10 HNCL (this can't be picked)
| | Level 9: Double Resist Magic and Breath Weapons.
| | Ling0 still gets the normal level 9, 18, 27, 36 picks in addition to the table below.
|
| Lvl
| Ability
|
| 1
| Any two Rogue 1 abilities
| | 2
| Any two Rogue 2 abilities
| | 3
| Any two Rogue 3 abilities
|
| 4
| Any two Rogue 4 abilities
| | 5
| Any two Rogue 5 abilities
| | 6
| Any two Rogue 6 abilities
|
| 7
| Any two Rogue 7 abilities
| | 8
| Any two Rogue 8 abilities
| | 16
| Any two Rogue 12 abilities
|
| 24
| Any two Rogue 18 abilities
| | 32
| Any two Rogue 32 abilities
|
|
[PC1] Warrior Group Classes
Lord
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 4
| (none)
| | 3
| 8
| (none)
|
| 4
| 16
| (none)
| | 5
| 32
| (none)
| | 6
| 64
| (none)
|
| 7
| 128
| (none)
| | 8
| 256
| (none)
| | 9
| 512
| (none)
|
| 10
| 800
| (none)
| | 11
| 1200
| (none)
| | 12
| 1600
| (none)
|
| 13
| 2000
| (none)
| | 14
| 2400
| (none)
| | 15
| 2800
| (none)
|
| 16
| 3200
| (none)
| | 17
| 3600
| (none)
| | 18
| 4000
| (none)
|
| 19
| 4400
| (none)
| | 20
| 4800
| (none)
| | 21
| 5200
| (none)
|
| 22
| 5600
| (none)
| | 23
| 6000
| (none)
| | 24
| 6400
| (none)
|
| 25
| 6800
| (none)
| | 26
| 7200
| (none)
| | 27
| 7600
| (none)
|
| 28
| 8000
| (none)
| | 29
| 8400
| (none)
| | 30
| 8800
| (none)
|
| 31
| 9200
| (none)
| | 32
| 9600
| (none)
| | 33
| 10000
| (none)
|
| 34
| 10400
| (none)
| | 35
| 10800
| (none)
| | 36
| 11200
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 0 0 0 0 0 0 0 0
| | +1
| 1 1 1 1 1 1 1 1
| | +2
| 2 2 2 2 2 2 2 2
|
| +3
| 3 3 3 3 3 3 3 3
| | +4
| 3 3 3 3 3 3 3 3
| | +5
| 4 4 4 4 4 4 4 4
|
| +6
| 5 5 5 5 5 5 5 5
| | +7
| 6 6 6 6 6 6 6 6
| | +8
| 6 6 6 6 6 6 6 6
|
| +9
| 7 7 7 7 7 7 7 7
| | +10
| 8 8 8 8 8 8 8 8
| | +11
| 9 9 9 9 9 9 9 9
|
| +12
| 9 9 9 9 9 9 9 9
| | +13
| 10 10 10 10 10 10 10 10
| | +14
| 11 11 11 11 11 11 11 11
|
| +15
| 12 12 12 12 12 12 12 12
| | +16
| 12 12 12 12 12 12 12 12
| | +17
| 13 13 13 13 13 13 13 13
|
|
| Requisites:
| Str 12, Con 9, Int 9, Wis 9, Chr 16
| | Alignment:
| L any (or) T any
| | HD/level:
| d4+7
| | Weapon Prof.:
| 8+level/3
| | To Hit Table:
| War
| | Save Table:
| 1½xMon
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Every Level: This class gets a "Level:" pick from other Warrior classes. Take the XP for that LordDM level, look it up on the other class's XP chart, and that is the level of the pick you get in the other class. For example, if a LordDM uses his level 10 (800 KXP) pick on Jedi19L, it would be a Jedi19L level 8 pick (level 9 is too much at 896 KXP). The pick cannot exceed your LordDM level, even if the other class is cheaper.
| | If the other class has a level requirement, treat it as an additional 2^(L-1) KXP requirement, where L is the level needed. For example, if a class requires level 5 in another class, that would be treated as an additional 16 KXP requirement.
| | You may combine two (or more) picks together to get one pick, in which case you add the XP values together before referencing the other class. Again the pick cannot exceed your LordDM level. This lets you pick from a very expensive class. Thus, a LordDM could use his level 10 (800 KXP) and his level 7 (128 KXP) picks to get a Jedi19L level 10 pick.
| |
| | Level 9: Choose "Priest", "Rogue", or "Monster". You may now use picks on classes from that group, but your picks of that group get only half the KXP.
| | Level 18: Choose "Priest", "Rogue", or "Monster" with effects as per Level 9. If you choose the same group twice, your picks of that group are at full KXP instead of halving.
| | Level 27: Choose any group other than "Concordant" with effects as per Level 9. Choosing a group three times or choosing "Warrior" has no effect. Note you can choose "Custom"; you can even build a phantom custom class to pick from!
| | Level 36: Choose any group other than "Concordant" with effects as per Level 9. With this choice only, if you choose a group three times or choose "Warrior", your picks in that group are at double KXP (limited still by your LordDM level).
| |
| | Now to *really* confuse things, note that LordDM can pick "Level:" abilities from it's own class, which would give it more group choices (did you follow that?).
| |
| | If you end up with one Rogue ability, you get 10*LVL rogue points. If you end up with two, you get 20*LVL points. If you end up with three or more, you get 30*LVL points (the maximum).
| |
| | Level 9: All other people in your group get a "256 KXP" Warrior pick, using the LordDM rules above. (You do not get this in addition to your normal Level 9 pick). This ability cannot itself be picked.
| | Level 9: 0, 1/r: Lend Action (any type)
| | Level 9: Spells as per Cleric0 of ML=(LVL -8)*2 [for levels 9-14], ML=LVL-2 [for levels 15+]. Gets Chr bonus to spells.
| | Level 18: All other people in your group get a "3600 KXP" Warrior pick, using the LordDM rules above. (You do not get this in addition to your normal Level 18 pick). This ability cannot itself be picked.
| | Level 18: Free wild talent in one of the following psi frequencies: -12L/T, -9, -6 (any), 6 (any), 10, 11W, 12L/T, 18, 19 (any)
| | Level 18: 1F, 1/reset: Choose a (willing) ally. You can see/speak/hear through that ally's eyes. At double action cost, you may use your abiltiies through that person (e.g. you can cast a material componented spell through him with 2M+2V). When you use an action through him, he cannot use actions of the same type that segment.
|
|
[PC1] Warrior Group Classes
Loyalist5 / Collaborator5
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 4.8
| (none)
| | 3
| 9.6
| (none)
|
| 4
| 19.2
| (none)
| | 5
| 38.4
| (none)
| | 6
| 76.8
| (none)
|
| 7
| 153.6
| (none)
| | 8
| 307.2
| (none)
| | 9
| 614.4
| (none)
|
| 10
| 1000
| (none)
| | 11
| 1500
| (none)
| | 12
| 2000
| (none)
|
| 13
| 2500
| (none)
| | 14
| 3000
| (none)
| | 15
| 3500
| (none)
|
| 16
| 4000
| (none)
| | 17
| 4500
| (none)
| | 18
| 5000
| (none)
|
| 19
| 5500
| (none)
| | 20
| 6000
| (none)
| | 21
| 6500
| (none)
|
| 22
| 7000
| (none)
| | 23
| 7500
| (none)
| | 24
| 8000
| (none)
|
| 25
| 8500
| (none)
| | 26
| 9000
| (none)
| | 27
| 9500
| (none)
|
| 28
| 10000
| (none)
| | 29
| 10500
| (none)
| | 30
| 11000
| (none)
|
| 31
| 11500
| (none)
| | 32
| 12000
| (none)
| | 33
| 12500
| (none)
|
| 34
| 13000
| (none)
| | 35
| 13500
| (none)
| | 36
| 14000
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 6 3 4 0 0 3
| | +1
| 9 5 6 4 4 1 1 4
| | +2
| 10 6 7 5 5 2 2 5
|
| +3
| 11 7 9 6 6 2 2 6
| | +4
| 12 8 9 6 7 3 3 7
| | +5
| 13 9 10 7 8 4 4 8
|
| +6
| 14 9 11 8 9 5 4 9
| | +7
| 14 10 11 9 9 6 5 10
| | +8
| 15 11 12 10 11 6 6 11
|
| +9
| 16 12 13 11 12 7 6 12
| | +10
| 16 13 14 12 12 8 7 13
| | +11
| 16 14 14 13 13 9 8 14
|
| +12
| 16 14 15 14 14 10 8 15
| | +13
| 17 15 16 14 14 10 9 16
| | +14
| 17 15 16 15 15 11 10 17
|
| +15
| 17 16 16 15 16 12 10 18
| | +16
| 17 16 16 16 16 13 11 19
| | +17
| 17 16 16 16 16 14 12 20
|
|
| Requisites:
| Str 13, Con 9, Wis 13
| | Alignment:
| (L or A) any
| | HD/level:
| 3d3
| | Weapon Prof.:
| 6+level/2
| | To Hit Table:
| War
| | Save Table:
| 2xPri
| | Reference:
| DM {Mirror Rebel5}
| | Groups:
| Warrior, Mirror
| |
|
|
|
| Levels
| Pick
| Description
|
| Level 1-3:
| A
| 0, 1/t: Reorder the "stack" of pending effects.
| | B
| LVL slots in Depth Sense, Tracking, Weight Sense
| | C
| Natural 1's do not automatically miss on saves
| | D
| Ioun stones and Gemlets are at half monetary cost
| | E
| Immune to telekinesis
|
| Level 4:
| Pick two from: Loyalist5 Level 1-3, White/Black Hat Level 1-3, or one Psi(-12)L minor
|
| Level 5-7:
| F
| +LVL punch to hit
| | G
| +1 to all crit multipliers
| | H
| Get +LVL/2 attacks vs. a target if none of your friends attack it this segment
| | I
| Clan and Guild patches are at half cost
| | J
| Ignore someone's immunity to falling dmg, telekinesis, overbearing
|
| Level 8:
| Pick two from: Loyalist5 Level 5-7, White/Black Hat Level 5-7, or one Psi(-12)L minor
|
| Level 9-12:
| K
| 1M, 1/d: Summon LVL*3 Loyalist5 NPCs (lvl = LVL*3-24, max=15)
| | L
| 1P: Attack each target only once this segment (can be >1 group). You autohit them for xLVL/2 dmg.
| | M
| Auto double power score all stat checks.
| | N
| +LVL*5% CNaCNR; SR LVL*5; dust of disappearance cont.; dust of appearance 30'r cont. (hole in middle); considered extra +LVL weapon to hit others
| | O
| Immune Tricks; Flying movement rate = (LVL^2)"; Sustain all ability scores; Immune Backstab (and it's variants)
|
| Level 13:
| Pick two from: Loyalist5 Level 9-12, White/Black Hat Level 9-12, one Psi(-12)L major, or one other5 Level 1-3
|
|
[PC1] Warrior Group Classes
Meat Helm
| Level
| KXP
| Warrior 123 456
|
| 1
| 0
| 1-- ---
| | 2
| 9
| 2-- ---
| | 3
| 18
| 21- ---
|
| 4
| 36
| 211 ---
| | 5
| 72
| 221 1--
| | 6
| 144
| 222 2--
|
| 7
| 288
| 333 2--
| | 8
| 576
| 333 31-
| | 9
| 1000
| 443 32-
|
| 10
| 1450
| 444 431
| | 11
| 1900
| 444 432
| | 12
| 2350
| 444 433
|
| 13
| 2800
| 444 444
| | 14
| 3250
| 555 444
| | 15
| 3700
| 555 554
|
| 16
| 4150
| 555 555
| | 17
| 4600
| 666 555
| | 18
| 5050
| 666 665
|
| 19
| 5500
| 666 666
| | 20
| 5950
| 777 666
| | 21
| 6400
| 777 776
|
| 22
| 6850
| 777 777
| | 23
| 7300
| 888 777
| | 24
| 7750
| 888 887
|
| 25
| 8200
| 888 888
| | 26
| 8650
| 999 888
| | 27
| 9100
| 999 998
|
| 28
| 9550
| 999 999
| | 29
| 10000
| AAA 999
| | 30
| 10450
| AAA AA9
|
| 31
| 10900
| AAA AAA
| | 32
| 11350
| BBB AAA
| | 33
| 11800
| BBB BBB
|
| 34
| 12250
| CCB BBB
| | 35
| 12700
| CCC CBB
| | 36
| 13150
| CCC CCC
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 2 4 2 1 1 1 0
| | +3
| 6 4 5 4 3 2 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +7
| 9 7 8 8 6 4 4 2
| | +9
| 11 8 10 10 7 5 4 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +13
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 14 14 11 8 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
| +19
| 15 14 15 15 13 10 8 6
| | +21
| 15 14 15 15 14 11 9 7
| | +23
| 15 14 15 15 15 12 10 8
|
| +25
| 15 15 15 15 15 13 11 8
| | +27
| 16 15 15 15 15 14 12 9
| | +29
| 16 15 16 15 15 15 12 10
|
| +31
| 16 16 16 15 15 16 13 10
| | +33
| 16 16 16 16 16 17 14 11
| | +35
| 17 16 16 16 16 18 15 12
|
|
| Requisites:
| Dex 25, Chr 15, Class Slots 4
| | Alignment:
| any
| | HD/level:
| 2d5
| | Weapon Prof.:
| 6+level
| | To Hit Table:
| 2xWar
| | Save Table:
| 2xWar
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
| | This class costs 4 class slots (or 3 class slots in campaigns where there are only 3 slots).
| | Mini classes and x2 (and above) classes may be used in combination with this class, and the hit points combine normally.
| | This class may multi-class (or dual-class) with Meat Shield and Meat Sword, the combined classes are only 4 class slots (total, even for all three classes).
| | Has a Warrior spell progression. Gets Chr bonus to spells.
| | Level 1: Sustain Dex and Chr
| | Level 1 ¶: iCR LVL*10%
| | Level N (every level) ¶: +1 slot for Henchmen per level. You can never lose control of your Henchman (auto make the Chr checks).
| | Level N (every level): +1 instance of Exc Dex for this class. This is not optional, you must take this, even if your Dex bonus would go down. Bonuses for Dex levels follows:
| |
| |
|
|
| # Exc Dex
| Name
| Bonus
| Dex 20
| Dex 30
| Dex 40
| Dex 50
| Dex 60
| Dex 70
| Dex 80
| Dex 90
| Dex 100
|
| 1
| Exc
| (Dex-12)
| +8
| +18
| +28
| +38
| +48
| +58
| +68
| +78
| +88
| | 2
| Bar
| (Dex-14)*2
| +12
| +32
| +52
| +72
| +92
| +112
| +132
| +152
| +172
| | 3
| Extra Bar
| (Dex-16)*5/2
| +10
| +35
| +60
| +85
| +110
| +135
| +160
| +185
| +210
|
| 4
| Super Bar
| (Dex-18)*3
| +6
| +36
| +66
| +96
| +126
| +156
| +186
| +216
| +246
| | 5
| Mega Bar
| (Dex-20)*7/2
| +0
| +35
| +70
| +105
| +140
| +175
| +210
| +245
| +280
| | 6
| Ultra Bar
| (Dex-22)*4
| -8
| +32
| +72
| +112
| +152
| +192
| +232
| +272
| +312
|
| 7
| Ancillary Bar
| (Dex-24)*9/2
| -18
| +27
| +72
| +117
| +162
| +207
| +252
| +297
| +342
| | 8
| Massive Bar
| (Dex-26)*5
| -30
| +20
| +70
| +120
| +170
| +220
| +270
| +320
| +370
| | 9
| Giga Bar
| (Dex-28)*11/2
| -44
| +11
| +66
| +121
| +176
| +231
| +286
| +341
| +396
|
| 10
| Extreme Bar
| (Dex-30)*6
| -60
| +0
| +60
| +120
| +180
| +240
| +300
| +360
| +420
| | 11
| Tera Bar
| (Dex-32)*13/2
| -78
| -13
| +52
| +117
| +182
| +247
| +312
| +377
| +442
| | 12
| Utmost Bar
| (Dex-34)*7
| -98
| -28
| +42
| +112
| +182
| +252
| +322
| +392
| +462
|
| 13
| Excessive Bar
| (Dex-36)*15/2
| -120
| -45
| +30
| +105
| +180
| +255
| +330
| +405
| +480
| | 14
| Exorbitant Bar
| (Dex-38)*8
| -144
| -64
| +16
| +96
| +176
| +256
| +336
| +416
| +496
| | 15
| Outlandish Bar
| (Dex-40)*17/2
| -170
| -85
| +0
| +85
| +170
| +255
| +340
| +425
| +510
|
| 16
| Ultimate Bar
| (Dex-42)*9
| -198
| -108
| -18
| +72
| +162
| +252
| +342
| +432
| +522
| | 17
| Inordinate Bar
| (Dex-44)*19/2
| -228
| -133
| -38
| +57
| +152
| +247
| +342
| +437
| +532
| | 18
| Uber Bar
| (Dex-46)*10
| -260
| -160
| -60
| +40
| +140
| +240
| +340
| +440
| +540
|
| (beyond)
| ?
| (Dex-N*2-10)*(N/2+1)
|
|
[PC1] Warrior Group Classes
New Henchmen
| Name
| gp /day
| Effective DL
| Notes
|
| Cloistered Cleric
| 3
| DL I
| They throw Cure (or Cause) Lights, once a round.
| | Muscle Sliver
| 30
| DL I (or more)
| DL=cube root of (number of Muscle Slivers); Have no real "special" abilities
| | Musketeer
| 4
| DL II
| If killed in melee, they explode on their enemy for 1d4 Tech dmg.
|
| Bulette of Xvim
| 9
| DL II (attack as III)
| Don't have to pay them after the first day, as long as there's plenty of corpses to eat.
| | Rogue Invisible Stalker
| 12
| DL III
| Have level 1-8 Rogue-like abilities
| | Cambion
| 20
| DL III
| Psi6 / Psi12 Minor and Major abilities (choose alignment)
|
| Hound of Ill Omen
| 50
| DL IV
| Shift enemies' die rolls out of their favor
| | Luck Cat
| 100
| DL IV
| Adjust 1 die roll per round
| | Faerie
| 65
| DL IV (defend as VI)
| |AC| 18; area effects kill only 1 of them
|
| Mind Flayer Mercenary
| 150
| DL V
| Lots of Grand psionic effects. This is the closest you're gonna get to Astral Constructs on this table.
| | SFB Prime Team
| 200
| DL V
| Like a mini NPC party. Not as clever as the PCs, but they can operate on their own if given orders.
| | Henchman
| 400
| DL VI
| As in the x1 Concordant class. Sidekicks cost the same amount.
|
| Rakshasa Mercenary
| 900
| DL VII
| Lots of SL 5-8 spell effects
| | Proto-Lich
| 1600
| DL VIII
| Nasty Higher Undead. Looking for that last haul before retiring to Lichdom.
| | Small Game Hunter
| 6000
| DL IX
| Looking for something to smash.
|
| Big Game Hunter
| 15000
| DL X
| Kill All.
| | Big Game Faerie
| 22000
| DL X (defend as XI)
| Big Game Hunter with Faerie abilities.
|
|
Henchmen Adjectives
| Name
| gp /day
| Notes
|
| Greater
| x1.5
| +1 DL (can take this only once)
| | Hardy
| x1.25
| +1 defensive DL (can take this only once)
| | Lesser
| x0.75
| -1 DL (can take this only once)
|
| More than Enough
| x1.1
| Ability to buy 1000 of these (rather than 100 or 10000), this is called "More than Enough"
| | Tough
| x1.1
| +1 rhp (can take this multiple times, each costs x+0.1)
| | Vicious
| x1.25
| +1 offensive DL (can take this only once)
|
|
[PC1] Warrior Group Classes
Meat Shield
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 9
| (none)
| | 3
| 18
| (none)
|
| 4
| 36
| (none)
| | 5
| 72
| (none)
| | 6
| 144
| (none)
|
| 7
| 288
| (none)
| | 8
| 576
| (none)
| | 9
| 1000
| (none)
|
| 10
| 1450
| (none)
| | 11
| 1900
| (none)
| | 12
| 2350
| (none)
|
| 13
| 2800
| (none)
| | 14
| 3250
| (none)
| | 15
| 3700
| (none)
|
| 16
| 4150
| (none)
| | 17
| 4600
| (none)
| | 18
| 5050
| (none)
|
| 19
| 5500
| (none)
| | 20
| 5950
| (none)
| | 21
| 6400
| (none)
|
| 22
| 6850
| (none)
| | 23
| 7300
| (none)
| | 24
| 7750
| (none)
|
| 25
| 8200
| (none)
| | 26
| 8650
| (none)
| | 27
| 9100
| (none)
|
| 28
| 9550
| (none)
| | 29
| 10000
| (none)
| | 30
| 10450
| (none)
|
| 31
| 10900
| (none)
| | 32
| 11350
| (none)
| | 33
| 11800
| (none)
|
| 34
| 12250
| (none)
| | 35
| 12700
| (none)
| | 36
| 13150
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 2 4 2 1 1 1 0
| | +1
| 6 4 5 4 3 2 2 1
| | +2
| 8 5 7 6 4 3 3 2
|
| +3
| 9 7 8 8 6 4 4 2
| | +4
| 11 8 10 10 7 5 4 3
| | +5
| 12 10 11 12 9 6 5 4
|
| +6
| 14 11 13 14 10 7 6 4
| | +7
| 14 12 14 14 11 8 7 5
| | +8
| 15 13 14 14 12 9 8 6
|
| +9
| 15 14 15 15 13 10 8 6
| | +10
| 15 14 15 15 14 11 9 7
| | +11
| 15 14 15 15 15 12 10 8
|
| +12
| 15 15 15 15 15 13 11 8
| | +13
| 16 15 15 15 15 14 12 9
| | +14
| 16 15 16 15 15 15 12 10
|
| +15
| 16 16 16 15 15 16 13 10
| | +16
| 16 16 16 16 16 17 14 11
| | +17
| 17 16 16 16 16 18 15 12
|
|
| Requisites:
| Con 30, Class Slots 4
| | Alignment:
| any
| | HD/level:
| 10d0 (anti-&)
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| 2xWar
| | Reference:
| Internet term
| | Groups:
| Warrior
| |
|
| | This class costs 4 class slots (or 3 class slots in campaigns where there are only 3 slots).
| | If this class is factored into any multi-class framework, it's hit points do not count at all in the hit point calculation (numerator or denominator) . Example: A Meat Shield / Wizard would use only it's Wizard's HD.
| | Mini classes and x2 (and above) classes may be used in combination with this class, and the hit points combine normally.
| | Level N (every level): +1 instance of Exc Con for this class. This is not optional, you must take this, even if your Con bonus would go down. Bonuses for Con levels follows:
| | Level 1: Sustain Con
| |
|
|
|
| # Exc Con
| Name
| Bonus
| Con 20
| Con 30
| Con 40
| Con 50
| Con 60
| Con 70
| Con 80
| Con 90
| Con 100
|
| 1
| Exc
| (Con-12)
| +8
| +18
| +28
| +38
| +48
| +58
| +68
| +78
| +88
| | 2
| Bar
| (Con-14)*2
| +12
| +32
| +52
| +72
| +92
| +112
| +132
| +152
| +172
| | 3
| Extra Bar
| (Con-16)*5/2
| +10
| +35
| +60
| +85
| +110
| +135
| +160
| +185
| +210
|
| 4
| Super Bar
| (Con-18)*3
| +6
| +36
| +66
| +96
| +126
| +156
| +186
| +216
| +246
| | 5
| Mega Bar
| (Con-20)*7/2
| +0
| +35
| +70
| +105
| +140
| +175
| +210
| +245
| +280
| | 6
| Ultra Bar
| (Con-22)*4
| -8
| +32
| +72
| +112
| +152
| +192
| +232
| +272
| +312
|
| 7
| Ancillary Bar
| (Con-24)*9/2
| -18
| +27
| +72
| +117
| +162
| +207
| +252
| +297
| +342
| | 8
| Massive Bar
| (Con-26)*5
| -30
| +20
| +70
| +120
| +170
| +220
| +270
| +320
| +370
| | 9
| Giga Bar
| (Con-28)*11/2
| -44
| +11
| +66
| +121
| +176
| +231
| +286
| +341
| +396
|
| 10
| Extreme Bar
| (Con-30)*6
| -60
| +0
| +60
| +120
| +180
| +240
| +300
| +360
| +420
| | 11
| Tera Bar
| (Con-32)*13/2
| -78
| -13
| +52
| +117
| +182
| +247
| +312
| +377
| +442
| | 12
| Utmost Bar
| (Con-34)*7
| -98
| -28
| +42
| +112
| +182
| +252
| +322
| +392
| +462
|
| 13
| Excessive Bar
| (Con-36)*15/2
| -120
| -45
| +30
| +105
| +180
| +255
| +330
| +405
| +480
| | 14
| Exorbitant Bar
| (Con-38)*8
| -144
| -64
| +16
| +96
| +176
| +256
| +336
| +416
| +496
| | 15
| Outlandish Bar
| (Con-40)*17/2
| -170
| -85
| +0
| +85
| +170
| +255
| +340
| +425
| +510
|
| 16
| Ultimate Bar
| (Con-42)*9
| -198
| -108
| -18
| +72
| +162
| +252
| +342
| +432
| +522
| | 17
| Inordinate Bar
| (Con-44)*19/2
| -228
| -133
| -38
| +57
| +152
| +247
| +342
| +437
| +532
| | 18
| Uber Bar
| (Con-46)*10
| -260
| -160
| -60
| +40
| +140
| +240
| +340
| +440
| +540
|
| (beyond)
| ?
| (Con-N*2-10)*(N/2+1)
|
|
[PC1] Warrior Group Classes
Meat Sword
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 9
| (none)
| | 3
| 18
| (none)
|
| 4
| 36
| (none)
| | 5
| 72
| (none)
| | 6
| 144
| (none)
|
| 7
| 288
| (none)
| | 8
| 576
| (none)
| | 9
| 1000
| (none)
|
| 10
| 1450
| (none)
| | 11
| 1900
| (none)
| | 12
| 2350
| (none)
|
| 13
| 2800
| (none)
| | 14
| 3250
| (none)
| | 15
| 3700
| (none)
|
| 16
| 4150
| (none)
| | 17
| 4600
| (none)
| | 18
| 5050
| (none)
|
| 19
| 5500
| (none)
| | 20
| 5950
| (none)
| | 21
| 6400
| (none)
|
| 22
| 6850
| (none)
| | 23
| 7300
| (none)
| | 24
| 7750
| (none)
|
| 25
| 8200
| (none)
| | 26
| 8650
| (none)
| | 27
| 9100
| (none)
|
| 28
| 9550
| (none)
| | 29
| 10000
| (none)
| | 30
| 10450
| (none)
|
| 31
| 10900
| (none)
| | 32
| 11350
| (none)
| | 33
| 11800
| (none)
|
| 34
| 12250
| (none)
| | 35
| 12700
| (none)
| | 36
| 13150
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| & +3
| 5 2 4 2 1 1 1 0
| | & +7
| 6 4 5 4 3 2 2 1
| | & +11
| 8 5 7 6 4 3 3 2
|
| & +15
| 9 7 8 8 6 4 4 2
| | & +19
| 11 8 10 10 7 5 4 3
| | & +23
| 12 10 11 12 9 6 5 4
|
| & +27
| 14 11 13 14 10 7 6 4
| | & +31
| 14 12 14 14 11 8 7 5
| | & +35
| 15 13 14 14 12 9 8 6
|
| & +39
| 15 14 15 15 13 10 8 6
| | & +43
| 15 14 15 15 14 11 9 7
| | & +47
| 15 14 15 15 15 12 10 8
|
| & +51
| 15 15 15 15 15 13 11 8
| | & +55
| 16 15 15 15 15 14 12 9
| | & +59
| 16 15 16 15 15 15 12 10
|
| & +63
| 16 16 16 15 15 16 13 10
| | & +67
| 16 16 16 16 16 17 14 11
| | & +71
| 17 16 16 16 16 18 15 12
|
|
| Requisites:
| Str 30, Class Slots 4
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| & 9+level*3
| | To Hit Table:
| & 4xWar
| | Save Table:
| 2xWar
| | Reference:
| DM
| | Groups:
| Warrior, Alternate
| |
|
| | This class costs 4 class slots (or 3 class slots in campaigns where there are only 3 slots).
| | Mini classes and x2 (and above) classes may be used in combination with this class, and the hit points combine normally.
| | This class may multi-class (or dual-class) with Meat Shield, the combined two classes are only 4 class slots (total).
| | Level 1: Sustain Str
| | Level 1 ¶: Base number of attacks with all specialized weapons is 2+LVL/4.
| | Level 1 ¶: Dragonlancing / Inverse Dragonlancing: 1V: Get +X to hit and +Y damage (on every attack) until you use this ability again, where X+Y = your max hp. X and Y cannot be negative. These plusses count as magical plusses for purposes of overcoming "+ needed to hit" and DR. This ability does not automatically go up as you level; you need to spend 1V action each time.
| | Level 1 ¶: 1 attack: Dispel ("Twist") an effect running on someone
| | Level 1 ¶: iaER LVL*10%
| | Level N (every level): +1 instance of Exc Str for this class. This is not optional, you must take this, even if your Str bonus would go down. Bonuses for Str levels follows:
| |
|
|
| # Exc Str
| Name
| Bonus
| Str 20
| Str 30
| Str 40
| Str 50
| Str 60
| Str 70
| Str 80
| Str 90
| Str 100
|
| 1
| Exc
| (Str-12)
| +8
| +18
| +28
| +38
| +48
| +58
| +68
| +78
| +88
| | 2
| Bar
| (Str-14)*2
| +12
| +32
| +52
| +72
| +92
| +112
| +132
| +152
| +172
| | 3
| Extra Bar
| (Str-16)*5/2
| +10
| +35
| +60
| +85
| +110
| +135
| +160
| +185
| +210
|
| 4
| Super Bar
| (Str-18)*3
| +6
| +36
| +66
| +96
| +126
| +156
| +186
| +216
| +246
| | 5
| Mega Bar
| (Str-20)*7/2
| +0
| +35
| +70
| +105
| +140
| +175
| +210
| +245
| +280
| | 6
| Ultra Bar
| (Str-22)*4
| -8
| +32
| +72
| +112
| +152
| +192
| +232
| +272
| +312
|
| 7
| Ancillary Bar
| (Str-24)*9/2
| -18
| +27
| +72
| +117
| +162
| +207
| +252
| +297
| +342
| | 8
| Massive Bar
| (Str-26)*5
| -30
| +20
| +70
| +120
| +170
| +220
| +270
| +320
| +370
| | 9
| Giga Bar
| (Str-28)*11/2
| -44
| +11
| +66
| +121
| +176
| +231
| +286
| +341
| +396
|
| 10
| Extreme Bar
| (Str-30)*6
| -60
| +0
| +60
| +120
| +180
| +240
| +300
| +360
| +420
| | 11
| Tera Bar
| (Str-32)*13/2
| -78
| -13
| +52
| +117
| +182
| +247
| +312
| +377
| +442
| | 12
| Utmost Bar
| (Str-34)*7
| -98
| -28
| +42
| +112
| +182
| +252
| +322
| +392
| +462
|
| 13
| Excessive Bar
| (Str-36)*15/2
| -120
| -45
| +30
| +105
| +180
| +255
| +330
| +405
| +480
| | 14
| Exorbitant Bar
| (Str-38)*8
| -144
| -64
| +16
| +96
| +176
| +256
| +336
| +416
| +496
| | 15
| Outlandish Bar
| (Str-40)*17/2
| -170
| -85
| +0
| +85
| +170
| +255
| +340
| +425
| +510
|
| 16
| Ultimate Bar
| (Str-42)*9
| -198
| -108
| -18
| +72
| +162
| +252
| +342
| +432
| +522
| | 17
| Inordinate Bar
| (Str-44)*19/2
| -228
| -133
| -38
| +57
| +152
| +247
| +342
| +437
| +532
| | 18
| Uber Bar
| (Str-46)*10
| -260
| -160
| -60
| +40
| +140
| +240
| +340
| +440
| +540
|
| (beyond)
| ?
| (Str-N*2-10)*(N/2+1)
|
|
[PC1] Warrior Group Classes
Minotaur0
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 26.4 (owe)
| --- --- ---
| | 2
| 79.2
| 1-- --- ---
| | 3
| 184.8
| 1-- --- ---
|
| 4
| 396
| 2-- --- ---
| | 5
| 621
| 2-- --- ---
| | 6
| 846
| 21- --- ---
|
| 7
| 1071
| 31- --- ---
| | 8
| 1296
| 32- --- ---
| | 9
| 1521
| 42- --- ---
|
| 10
| 1746
| 421 --- ---
| | 11
| 1971
| 421 --- ---
| | 12
| 2196
| 422 --- ---
|
| 13
| 2421
| 432 --- ---
| | 14
| 2646
| 432 1-- ---
| | 15
| 2871
| 433 1-- ---
|
| 16
| 3096
| 433 2-- ---
| | 17
| 3321
| 433 2-- ---
| | 18
| 3546
| 433 21- ---
|
| 19
| 3771
| 443 21- ---
| | 20
| 3996
| 443 22- ---
| | 21
| 4221
| 444 22- ---
|
| 22
| 4446
| 444 33- ---
| | 23
| 4671
| 444 43- ---
| | 24
| 4896
| 444 441 ---
|
| 25
| 5121
| 544 441 ---
| | 26
| 5346
| 555 442 ---
| | 27
| 5571
| 555 442 ---
|
| 28
| 5796
| 555 442 1--
| | 29
| 6021
| 555 542 1--
| | 30
| 6246
| 555 552 1--
|
| 31
| 6471
| 555 553 1--
| | 32
| 6696
| 555 553 21-
| | 33
| 6921
| 555 553 31-
|
| 34
| 7146
| 555 553 32-
| | 35
| 7371
| 555 553 32-
| | 36
| 7596
| 555 553 321
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +6
| 3 3 3 3 3 3 3 3
| | +7
| 3 3 3 3 3 3 3 3
| | +8
| 4 4 4 4 4 4 4 4
|
| +9
| 4 4 4 4 4 4 4 4
| | +10
| 5 5 5 5 5 5 5 5
| | +11
| 5 5 5 5 5 5 5 5
|
| +12
| 6 6 6 6 6 6 6 6
| | +13
| 6 6 6 6 6 6 6 6
| | +14
| 7 7 7 7 7 7 7 7
|
| +15
| 7 7 7 7 7 7 7 7
| | +16
| 8 8 8 8 8 8 8 8
| | +17
| 8 8 8 8 8 8 8 8
|
| +18
| 9 9 9 9 9 9 9 9
| | +19
| 9 9 9 9 9 9 9 9
| | +20
| 10 10 10 10 10 10 10 10
|
| +21
| 10 10 10 10 10 10 10 10
| | +22
| 11 11 11 11 11 11 11 11
| | +23
| 11 11 11 11 11 11 11 11
|
|
| Requisites:
| Str 18, Int 16
| | Alignment:
| C any (or) any E
| | HD/level:
| & +++2d8
| | Weapon Prof.:
| & 5+level/3
| | To Hit Table:
| War +5 levels
| | Save Table:
| Mon +5 levels
| | Reference:
| 0D&D {Planeshifted Troll0}
| | Groups:
| Warrior, Monster, Alternate
| |
|
|
|
| Has a Wizard progression (no stat bonus). Specialized in Illusion. Has normal access to Alteration, Divination, Enchantment/Charm. Has lesser (SL 0-4) access to Conjuration/Summoning. Other schools are opposite.
| | Level 1: Immune to Maze and variants (e.g. Fire Maze)
| | Level 1: Exceptional Con bonus; i.e. bonus is (Con-12).
| | Level N (each level): +2 Str. This bonus cannot be used to qualify for the Minotaur0 class itself, and you can't 2 for 1 trade it away.
| | Level 1: Barbarian Str bonus; i.e. bonus is (Str-14)*2.
| | Level 1: You have two horns, and can attack with them as natural weapons. They are 1d(2*LVL) dmg.
| | Level 1 ¶: You get (a slightly weaker version of) the "Frank" Cheat Code [X3]: Can throw any weapon without penalty, using the "Bow" line (assuming specialization).
| | Level 4: 1M, (LVL-3)/d: Maze (you can reverse this ability to get Find the Path)
| | Level 9: Extra Barbarian Str bonus; i.e. bonus is (Str-16)*5/2, round down.
| | Level 9: Your Frank Cheat Code uses Dagger number of attacks.
| | Level 15 ¶: +3 HNCL
| | Level 18: Super Barbarian Str bonus; i.e. bonus is (Str-18)*3.
| | Level 18: Your Frank Cheat Code uses Dart number of attacks. (This is the best this gets; there is no Shuriken version later.)
|
|
[PC1] Warrior Group Classes
Mystic Knight1
| Level
| KXP
| Psi1 mMG S
|
| 1
| 0
| 1-- -
| | 2
| 2.9
| 1-- -
| | 3
| 5.8
| 2-- -
|
| 4
| 11.6
| 2-- -
| | 5
| 23.2
| 3-- -
| | 6
| 46.4
| 3-- -
|
| 7
| 92.8
| 4-- -
| | 8
| 185.6
| 4-- -
| | 9
| 371.2
| 41- -
|
| 10
| 600
| 41- -
| | 11
| 1000
| 51- -
| | 12
| 1400
| 51- -
|
| 13
| 1800
| 52- -
| | 14
| 2200
| 52- -
| | 15
| 2600
| 62- -
|
| 16
| 3000
| 62- -
| | 17
| 3400
| 63- -
| | 18
| 3800
| 63- -
|
| 19
| 4200
| 73- -
| | 20
| 4600
| 73- -
| | 21
| 5000
| 74- -
|
| 22
| 5400
| 74- -
| | 23
| 5800
| 741 -
| | 24
| 6200
| 741 -
|
| 25
| 6600
| 841 -
| | 26
| 7000
| 841 -
| | 27
| 7400
| 851 -
|
| 28
| 7800
| 851 -
| | 29
| 8200
| 852 -
| | 30
| 8600
| 852 -
|
| 31
| 9000
| 952 -
| | 32
| 9400
| 952 -
| | 33
| 9800
| 962 -
|
| 34
| 10200
| 962 -
| | 35
| 10600
| A62 1
| | 36
| 11000
| A62 1
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 3 8 2 3 1 0 1
| | +1
| 5 4 8 2 3 1 0 2
| | +2
| 6 4 8 3 4 2 0 2
|
| +3
| 6 5 8 3 4 2 1 3
| | +4
| 6 5 9 3 4 2 1 3
| | +5
| 6 6 9 4 5 3 1 4
|
| +6
| 7 6 9 4 5 3 2 4
| | +7
| 7 7 9 4 5 4 2 5
| | +8
| 7 7 10 5 6 4 2 5
|
| +9
| 7 8 10 5 6 4 3 6
| | +10
| 8 8 10 5 6 5 3 6
| | +11
| 8 9 10 6 7 5 3 7
|
| +12
| 8 9 11 6 7 6 4 7
| | +13
| 8 10 11 6 7 6 4 8
| | +14
| 9 10 11 7 8 6 4 8
|
| +15
| 9 11 11 7 8 7 5 9
| | +16
| 9 11 12 7 9 7 5 9
| | +17
| 9 12 12 8 9 8 5 10
|
|
| Requisites:
| Str 9, Int 9, Wis 9, Chr 9
| | Alignment:
| any
| | HD/level:
| +d10
| | Weapon Prof.:
| 3+level/2
| | To Hit Table:
| War
| | Save Table:
| Psi
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Psionic Strength = (Int+Wis+Chr)/5*(level+18)
| | Gains Psi1 abilities at half the Mystic Knight's level (round up).
| | "Casting Level" is the Mystic Knight's level minus 1.
| | Level 1+: Knights get all the special abilities of fighters. Any fighter may at the end of a gaming session switch to the knight class (as long as he qualifies due to Chr). There is no adjustment in level as both the fighter and knight classes use the "Ftr" XP advancement. If a character ever loses knighthood, he cannot gain it back for 1 year (unless it was an alignment drift that was corrected in one session).
| | Level 1: A knight may request any other knight, paladin, or cavalier to give him sanctuary in their castle or stronghold. Unless the Good-Evil axis of the two warriors are in opposition, the castle/stronghold owner must agree to give the knight food, drink, clothing, and shelter for at least 3 days, and cannot challenge him for that period of time. If the knight challenges the owner or has attacked him in the past, this benefit is lost.
| | Level 1: A knight may align himself with a prince, king, emporer, or lord (9th level warrior or higher). He is then provided all the necessities of life for free for the return of his services should the land be attacked. In addition, the knight may request a number of retainers (usually 0 level men-at-arms) equal to his level at no cost.
| | Level 1: If a call to arms is sounded for a force comparable to the knight's alignment, the knight must respond or lose knight status.
| | Level 1: +1 to hit with lances, swords, maces, and flails.
| | Level 1: +1 on all saving throws; not cumulative with cavalier or paladin bonus.
| | Level 4: Weapon of Choice: A knight may select any one weapon and be considered three levels higher for purposes of how many attacks per round he has.
| | Level 4: Effective Charisma with warriors of lesser level than the knight is increased by 1 per 4 levels of the knight (round down, limit=9 at 36th). The fighter bonus is used instead for those levels where it is higher.
| | Level 4: The Knight may call upon a special war horse as a paladin does.
|
|
[PC1] Warrior Group Classes
Ogre0
| Level
| KXP
| Spells
|
| 1
| 3.6 (owe)
| (none)
| | 2
| 7.2
| (none)
| | 3
| 10.8
| (none)
|
| 4
| 14.4
| (none)
| | 5
| 28.8
| (none)
| | 6
| 57.6
| (none)
|
| 7
| 115.2
| (none)
| | 8
| 216
| (none)
| | 9
| 432
| (none)
|
| 10
| 648
| (none)
| | 11
| 864
| (none)
| | 12
| 1080
| (none)
|
| 13
| 1296
| (none)
| | 14
| 1512
| (none)
| | 15
| 1728
| (none)
|
| 16
| 1944
| (none)
| | 17
| 2160
| (none)
| | 18
| 2376
| (none)
|
| 19
| 2592
| (none)
| | 20
| 2808
| (none)
| | 21
| 3024
| (none)
|
| 22
| 3240
| (none)
| | 23
| 3456
| (none)
| | 24
| 3672
| (none)
|
| 25
| 3888
| (none)
| | 26
| 4104
| (none)
| | 27
| 4320
| (none)
|
| 28
| 4536
| (none)
| | 29
| 4752
| (none)
| | 30
| 4968
| (none)
|
| 31
| 5184
| (none)
| | 32
| 5400
| (none)
| | 33
| 5616
| (none)
|
| 34
| 5832
| (none)
| | 35
| 6048
| (none)
| | 36
| 6264
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +4
| 2 2 2 2 2 2 2 2
| | +5
| 2 2 2 2 2 2 2 2
| | +6
| 3 3 3 3 3 3 3 3
|
| +7
| 3 3 3 3 3 3 3 3
| | +8
| 4 4 4 4 4 4 4 4
| | +9
| 4 4 4 4 4 4 4 4
|
| +10
| 5 5 5 5 5 5 5 5
| | +11
| 5 5 5 5 5 5 5 5
| | +12
| 6 6 6 6 6 6 6 6
|
| +13
| 6 6 6 6 6 6 6 6
| | +14
| 7 7 7 7 7 7 7 7
| | +15
| 7 7 7 7 7 7 7 7
|
| +16
| 8 8 8 8 8 8 8 8
| | +17
| 8 8 8 8 8 8 8 8
| | +18
| 9 9 9 9 9 9 9 9
|
| +19
| 9 9 9 9 9 9 9 9
| | +20
| 10 10 10 10 10 10 10 10
| | +21
| 10 10 10 10 10 10 10 10
|
|
| Requisites:
| Str 16, Con 12
| | Alignment:
| any E
| | HD/level:
| +++d12
| | Weapon Prof.:
| 6+level
| | To Hit Table:
| Mon +3 levels
| | Save Table:
| Mon +3 levels
| | Reference:
| DM
| | Groups:
| Warrior, Monster
| |
|
|
|
| Gets Barbarian Str and Con. Weapon specialization uses the "Barbarian" line for number of attacks.
| | Level N (each level) ¶: +1 Str and +1 Con. This bonus cannot be used to qualify for the Ogre0 class itself, and you can't 2 for 1 trade it away.
| | Level 1: Class VI and Esper-Blind (i.e. Immune Psionics), if you want it.
| | Level 1 ¶: All items that cost <= LVL*4 gp cost 0 gp for you. This means you can have "Enough" or "Plenty" of those items.
| | Level 1 ¶: Considered one size larger for purposes of what weapons can be wielded.
| | Level 1: You can hit targets that need a +LVL or better weapon to hit.
| | Level 1: (Gray Ogre) +LVL TH and dmg with clubs and boulders.
| | Level 2: (Merrow) You may lose your bonus to clubs and boulders, and gain the bonus to nets instead, plus Water Breathing and Underwater Action.
| | Level 3: (Villainous Ogre) If not a Merrow, you may lose your bonus to clubs and boulders, and gain Regenerate LVL hp/s and 1M: Summon a DL=LVL/2 Demon.
| | Level 4: (Ogre Mage) If not a Merrow or Villainous Ogre, you may lose your bonus to clubs and boulders, and gain Flying and 1M: Cone of Cold (1 group, LVLd8, Reflex save for ½)
| |
| | Ogre/Hag Clans:
| | Choose one Ogre/Hag Clan at levels 1, 9, 18, 27, and 36. [The names of these clans come from World of Warcraft.] Note that these differ from their Hag0 class descriptions.
| | Bladespire: Specify a species enemy (broad monster type such as Dragons). Get +LVL TH and dmg vs. that enemy.
| | Bloodmaul: The "LVL*4 gp costing 0" power becomes LVL*10 gp instead.
| | Boulderfist: Another +LVL dmg with boulders.
| | Crushridge: +1/3 Size; +1 Int; +2 Wis; If you become an Ogre Mage your Cone of Cold is d10's.
| | Deadwind: +2 Int; 1M: Summon a DL=(LVL+1)/2 creature of Monster Type = 1d20+20.
| | Dreadmaul: Extra-Barbarian Str bonus.
| | Dunemaul: Immune Fire, Heat, Sand, Colorless Fire.
| | Duskbelch: Tactical Movement (+1 group you can melee with per segment); Another +LVL TH with clubs.
| | Dustbelcher: Mouth's P, 1/t: Breathe Dust (1 group, dmg = half current hit points, no save)
| | Firegut: +1 Henchman slot that you can fill will 10 DL=(LVL+2)/3 Orcs during reset time for free.
| | Gordok: +3 Str; Sustain Str.
| | Gordunni: Resist Priest Magic, Resist Negative
| | Laughing Skull: +1 Henchman slot that you can fill will 100 DL=(LVL+3)/4 Orcs during reset time for free.
| | Mo'grosh: You can't be targetted by NPC Parties. You ignore all skins, WR, + needed to hit on NPC Parties.
| | Mok'Nathal: +3 HNCL.
| | Mosh'ogg: +1 Chr; If you are an Ogre Mage you get +1M action.
| | Spirestone: +(LVL+2)/3 Normal Ioun Stones for free.
| | Splinter Fist: +3 saves; You do not generate "?" in underground caves/dungeons.
| | Stonemaul: +LVL TH and dmg with Axes.
| | Stonegullet: Resist Acid; 1M: Summon a (DL+1)/2 Black Dragon or Drake.
| | Torchbelcher: You can throw boulders with every limb (instead of the usual 1 missile weapon per set of limbs rule).
| | Urok: Use d16's instead of d12's for Hit Dice.
| | Warmaul: +1 Henchman slot, can use War Priest/Meat Helm's Henchmen table, no reduction in cost though
|
|
[PC1] Warrior Group Classes
Orc0
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.4
| (none)
| | 3
| 4.8
| (none)
|
| 4
| 9.6
| (none)
| | 5
| 19.2
| (none)
| | 6
| 38.4
| (none)
|
| 7
| 76.8
| (none)
| | 8
| 144
| (none)
| | 9
| 288
| (none)
|
| 10
| 432
| (none)
| | 11
| 576
| (none)
| | 12
| 720
| (none)
|
| 13
| 864
| (none)
| | 14
| 1008
| (none)
| | 15
| 1152
| (none)
|
| 16
| 1296
| (none)
| | 17
| 1440
| (none)
| | 18
| 1584
| (none)
|
| 19
| 1728
| (none)
| | 20
| 1872
| (none)
| | 21
| 2016
| (none)
|
| 22
| 2160
| (none)
| | 23
| 2304
| (none)
| | 24
| 2448
| (none)
|
| 25
| 2592
| (none)
| | 26
| 2736
| (none)
| | 27
| 2880
| (none)
|
| 28
| 3024
| (none)
| | 29
| 3168
| (none)
| | 30
| 3312
| (none)
|
| 31
| 3456
| (none)
| | 32
| 3600
| (none)
| | 33
| 3744
| (none)
|
| 34
| 3888
| (none)
| | 35
| 4032
| (none)
| | 36
| 4176
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 0 0 0 0 0 0 0 0
| | +2
| 1 1 1 1 1 1 1 1
| | +3
| 1 1 1 1 1 1 1 1
|
| +4
| 2 2 2 2 2 2 2 2
| | +5
| 2 2 2 2 2 2 2 2
| | +6
| 3 3 3 3 3 3 3 3
|
| +7
| 3 3 3 3 3 3 3 3
| | +8
| 4 4 4 4 4 4 4 4
| | +9
| 4 4 4 4 4 4 4 4
|
| +10
| 5 5 5 5 5 5 5 5
| | +11
| 5 5 5 5 5 5 5 5
| | +12
| 6 6 6 6 6 6 6 6
|
| +13
| 6 6 6 6 6 6 6 6
| | +14
| 7 7 7 7 7 7 7 7
| | +15
| 7 7 7 7 7 7 7 7
|
| +16
| 8 8 8 8 8 8 8 8
| | +17
| 8 8 8 8 8 8 8 8
| | +18
| 9 9 9 9 9 9 9 9
|
|
| Requisites:
| Str 8, Con 6
| | Alignment:
| any E
| | HD/level:
| d8
| | Weapon Prof.:
| 3+level/2
| | To Hit Table:
| Mon
| | Save Table:
| Mon
| | Reference:
| DM
| | Groups:
| Warrior, Monster
| |
|
|
|
| Gets Exceptional Str, Dex, and Con.
| | Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| | Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| | Level 1: All items that cost <= LVL gp cost 0 gp for you. This means you can have "Enough" or "Plenty" of those items.
|
|
[PC1] Warrior Group Classes
Ozla
| Level
| KXP
| Wizard/Psi19 123 456 789 ABC
| TH
|
| 1
| 0
| 0-- --- ---
| +1
| | 2
| 2.5
| 1-- --- ---
| +3
| | 3
| 5
| 2a- --- ---
| +5
|
| 4
| 10
| 21- --- ---
| +7
| | 5
| 20
| 22b --- ---
| +9
| | 6
| 40
| 221 --- ---
| +11
|
| 7
| 80
| 322 c-- ---
| +13
| | 8
| 160
| 322 1-- ---
| +15
| | 9
| 320
| 332 2d- ---
| +17
|
| 10
| 500
| 332 21- ---
| +19
| | 11
| 875
| 433 22e ---
| +21
| | 12
| 1250
| 433 221 ---
| +23
|
| 13
| 1625
| 443 322 f--
| +25
| | 14
| 2000
| 443 322 1--
| +27
| | 15
| 2375
| 544 332 2g-
| +29
|
| 16
| 2750
| 544 332 21-
| +31
| | 17
| 3125
| 554 433 22h
| +33
| | 18
| 3500
| 554 433 221
| +35
|
| 19
| 3875
| 655 443 322
| +37
| | 20
| 4250
| 655 443 322
| +39
| | 21
| 4625
| 665 544 332
| +41
|
| 22
| 5000
| 665 544 332
| +43
| | 23
| 5375
| 766 554 433
| +45
| | 24
| 5750
| 766 554 433
| +47
|
| 25
| 6125
| 776 655 443
| +49
| | 26
| 6500
| 776 655 443
| +51
| | 27
| 6875
| 877 665 544
| +53
|
| 28
| 7250
| 877 665 544
| +55
| | 29
| 7625
| 887 766 554
| +57
| | 30
| 8000
| 887 766 554
| +59
|
| 31
| 8375
| 988 776 655
| +61
| | 32
| 8750
| 988 776 655
| +63
| | 33
| 9125
| 998 877 665
| +65
|
| 34
| 9500
| 998 877 665
| +67
| | 35
| 9875
| 999 887 766
| +69
| | 36
| 10250
| 999 887 766 1
| +71
|
| 37
| 2041
| 999 887 766 2
| +73
| | 38
| 2408
| 999 887 766 3
| +75
| | 39
| 2775
| 999 887 766 4
| +77
|
| 45
| 4977
| 999 888 777 7
| +89
| | 54
| 8280
| 999 999 988 81
| +107
| | 63
| 11583
| 999 999 999 88
| +125
|
| 72
| 14886
| AAA AAA 999 991
| +143
|
|
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
| +5
| +3
| +4
| +5
| +6
| +7
| +4
| +0
| +0
| +0
| ÷1
|
|
|
| | Requisites:
| Str 18, Dex 9, Con 14, Int 20, Wis 21, Chr 26,
| |
| Race Slots 1, Class Slots 2
| | Alignment:
| any G (or) any E
| | HD/level:
| d20
| | Weapon Prof.:
| & 7+level/2
| | To Hit Table:
| 2xWar
| | Save Table:
| 2xPri
| | Reference:
| DM
| | Groups:
| Warrior, Wizard, Archetype
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level*2+6
| | RSW:
| level*2+2
| | PP:
| level*2+4
| | BW:
| level*2+1
| | Spell:
| level*2+2
| | Fort:
| level*2-2
| | Reflex:
| level*2-2
| | Will:
| level*2+1
| |
|
|
| Is a "1st Edition" class and doesn't double XP cost beyond level 36.
| | Gets Exceptional Dex and Con. CF=4: Gets Barbarian Dex and Con.
| | Uses the Barbarian line for number of attacks. CF=4: Uses the Barbarian line for number of attacks at double level.
| | Can cast Wizard spells or Psi19 powers. For this class, Psi19 uses the following SL's: Minor=1, Major=3, Grand=6, Super=9.
| | Specialized in Chronomancy (no opposite).
| | PSPs = (Wis+Chr)*Level*2.
| |
| | Level 1: 1 reset of actions: Create a light-saber. You may have at most one light-saber at a time. It is a size M weapon, 1 pound weight, damage 1d10/1d20, and a crit range of 19 for x2 and 20 for x3. Pick "blue" or "green"; blue light-sabers have +LVL*3/2 TH (round down) and +LVL/2 dmg (round down) in plusses; green light-sabers have +LVL TH and +LVL dmg. It has the sharpness flag with range 20, the range improves by 1 per 7 levels. You must still hit the target in order for the sharpness flag to trigger.
| | Level 1: There is also the 0 edition light-saber you can have instead. It is 1d20 dmg at level 1, 2d20 at level 9, plus an additional 1d20 dmg every 9 levels after that. It has the normal 20+/x2 critical and no special powers.
| | Level 1: 1V, may borrow from the future: May parry up to LVL attacks this segment. Use your total attack bonus with the weapon (or you can use your bare hands, in case add Str+Dex+2 as usual), this is the amount of damage is reduced from the attack. You may parry each attack only once.
| | Level 1: 0, 1 attack: Attempt to disarm your opponent. Roll to hit and damage normally, but you do no damage, instead, keep track of this pseudo-damage. When it exceeds the target's Dex+HNCL (treating Warrior as double level and Psi19 classes as triple level), the target is disarmed and the weapon flies off (1d10)*10' in a random direction.
| | Level 3: Time/Reality Stability.
| | Level 5: Immune to haste and slow (this immunity may be lowered).
| | Level 8: Immune to gas.
| | Level 9: If your Wis is at least 20, you may parry each attack twice (reducing damage by twice your attack bonus).
| | Level 11: +LVL-10 segments per round.
| | Level 16: Immune to poison.
| | Level 18: If your Wis is at least 40, you may parry each attack three times (reducing damage by thrice your attack bonus).
| | Level 27: Can create a "purple" light-saber instead of "blue" or "green". This has a crit range of 19-20 for x3; +LVL*3/2 TH (round down) and +LVL dmg. It is vorpal instead of sharpness, with one less range than the sharpness flag.
|
|
[PC1] Warrior Group Classes
Ozla (Chronomancy Spells)
| Level
| #
| Spell
| Effect
|
| 1
| 1
| Delay Image
| +2 AC, +1 saves
| | 1
| 2
| Detect Temporal Anomaly
| Detect Temporal Anomaly
| | 1
| 3
| Haste A1
| +1A action
|
| 1
| 4
| Know Time
| Know date and day
| | 1
| 5
| Precognitive Sense
| Precognition
| | 1
| 6
| Slow Metabolism
| Need not eat/drink
|
| 2
| 1
| Accelerate Plant Growth
| Plant Growth
| | 2
| 2
| Haste A2
| +2A or +1B actions
| | 2
| 3
| Life Sounding
| Know target's age and how many years of natural lifespan is left
|
| 2
| 4
| Preserve
| Target object is preserved and will not spoil/rot
| | 2
| 5
| Time Stop Object
| Time stops an inanimate object for 1-3 rounds
| | 2
| 6
| Timeslip
| (can cast in response to being attacked) You disappear from the combat until next round.
|
| 3
| 1
| Articus's Melee Manager
| Target gets +CL/5 melee attacks per P action for 2*CL rounds
| | 3
| 2
| Haste A3
| +3A, +2B, or +1C actions
| | 3
| 3
| Life Tether
| You know when in time the target is at all times, when time travelling can use the target as anchor
|
| 3
| 4
| Minor Paradox
| Counter an effect that just occured last segment (it is undone)
| | 3
| 5
| Slow
| Slow (save)
| | 3
| 6
| Time Snare
| Target will do the same actions it did last time it acted (Spell save each round until made)
|
| 4
| 1
| Haste A4
| +4A, +3B, or +2C actions
| | 4
| 2
| Prophecy
| Improved Precognition
| | 4
| 3
| Summon Time Elemental
| Summons a normal (non-special) DL IV Time Elemental
|
| 4
| 4
| Temporal Push
| Target is thrown CL+1 rounds into the future (Will save)
| | 4
| 5
| Timeheal
| Heal (as spell), 5*N% chance of failure, where N is the number of rounds before now the target was at full health
| | 4
| 6
| Wesley's Temporal Disjunction
| -1 to #Att, always loses initiative for 1d10+5 days (Spell save)
|
| 5
| 1
| Accelerate Animal Growth
| Age a creature CL months, is at half number of attacks for CL turns (RSW save)
| | 5
| 2
| Articus's Devolutionary Warrior
| Target gets +1d6 Str/Dex/Con and -3d6 Int/Wis/Chr (minimum 1) (Spell save)
| | 5
| 3
| Create Slipgate
| Create a temporal gate
|
| 5
| 4
| Haste A5
| +5A, +4B, or +3C actions
| | 5
| 5
| Temporal Wall
| Anyone touching wall is double slowed and Wesley's Temporal Disjunction
| | 5
| 6
| Tempus Fugit
| Tempus Fugit
|
| 6
| 1
| Conceal Temporal Anomaly
| Hides an Anomaly and reduces it's effects
| | 6
| 2
| Haste A6
| +6A, +5B, or +4C actions
| | 6
| 3
| Magic Manager
| May use 2M /s for casting spells, after spell ends (in CL/2 rounds), you must rest for 2 rounds
|
| 6
| 4
| Paradox
| Duplicate a Wizard spell of SL 0-5 or a Priest spell of SL 0-4.
| | 6
| 5
| Tempus Lawfulness
| Fixes temporal anomolies in area
| | 6
| 6
| Unaging
| You do not age this day (Duration 1 day)
|
| 7
| 1
| Commune with Time of Legends
| Commune with Time of Legends
| | 7
| 2
| Haste A7
| +7A, +6B, or +5C actions
| | 7
| 3
| Incurse
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
|
| 7
| 4
| Sands of Time
| Reverse the effect of time on objects.
| | 7
| 5
| Temporal Eye
| Can scry into other times at this location
| | 7
| 6
| Wesley's Delayed Damage
| Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds)
|
| 8
| 1
| Accelerate Lifeline
| Target ages CL years (Spell save)
| | 8
| 2
| Haste A8
| +8A, +7B, or +6C actions
| | 8
| 3
| Item Supercharger
| A magic item can be used twice as often (per turn or day) or it's effects has twice duration
|
| 8
| 4
| Protection from Time
| Immune to and can't use temporal effects
| | 8
| 5
| Time/Reality Stability
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
| | 8
| 6
| Timereaver
| Time Travel Other +/- 5*CL years (Spell save)
|
| 9
| 1
| Haste A9
| +9A, +8B, or +7C actions
| | 9
| 2
| Major Paradox
| Wish (as spell)
| | 9
| 3
| Sever Lifeline
| You do not have or require a silver cord. Immune to aging.
|
| 9
| 4
| Temporal Shell
| Immune time
| | 9
| 5
| Temporal Stasis
| The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature.
| | 9
| 6
| Time Stop
| Stops time for 1d4 rounds
|
|
[PC1] Warrior Group Classes
Paladin0
| Level
| KXP
| Priest 123 456
|
| 1
| 0
| --- ---
| | 2
| 2
| --- ---
| | 3
| 4
| 0-- ---
|
| 4
| 8
| 0-- ---
| | 5
| 16
| 0-- ---
| | 6
| 32
| 1-- ---
|
| 7
| 64
| 1-- ---
| | 8
| 120
| 1-- ---
| | 9
| 240
| 20- ---
|
| 10
| 360
| 20- ---
| | 11
| 480
| 20- ---
| | 12
| 600
| 21- ---
|
| 13
| 720
| 21- ---
| | 14
| 840
| 21- ---
| | 15
| 960
| 220 ---
|
| 16
| 1080
| 220 ---
| | 17
| 1200
| 220 ---
| | 18
| 1320
| 221 ---
|
| 19
| 1440
| 221 ---
| | 20
| 1560
| 221 ---
| | 21
| 1680
| 322 0--
|
| 22
| 1800
| 322 0--
| | 23
| 1920
| 322 0--
| | 24
| 2040
| 332 1--
|
| 25
| 2160
| 332 1--
| | 26
| 2280
| 332 1--
| | 27
| 2400
| 333 20-
|
| 28
| 2520
| 333 20-
| | 29
| 2640
| 333 20-
| | 30
| 2760
| 443 21-
|
| 31
| 2880
| 443 21-
| | 32
| 3000
| 443 21-
| | 33
| 3120
| 443 320
|
| 34
| 3240
| 443 320
| | 35
| 3360
| 443 320
| | 36
| 3480
| 444 321
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 6 5 4 3 2 1 1 0
| | +1
| 6 5 4 3 3 1 1 0
| | +2
| 6 5 4 4 3 2 2 1
|
| +3
| 8 7 6 5 4 2 2 1
| | +3
| 8 7 6 5 5 3 2 1
| | +4
| 8 7 6 6 5 3 3 2
|
| +5
| 10 9 8 7 6 4 3 2
| | +5
| 10 9 8 7 7 4 4 2
| | +6
| 10 9 8 8 7 5 4 3
|
| +7
| 12 11 10 9 8 5 4 3
| | +7
| 12 11 10 9 9 6 5 3
| | +8
| 12 11 10 10 9 6 5 4
|
| +9
| 12 12 11 10 9 7 6 4
| | +9
| 12 12 11 10 10 7 6 4
| | +10
| 12 12 11 11 10 8 6 5
|
| +11
| 13 12 12 11 10 8 7 5
| | +11
| 13 12 12 11 11 9 7 5
| | +12
| 13 12 12 12 11 9 8 6
|
|
| Requisites:
| Str 9, Wis 0
| | Alignment:
| L any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Ftr0
| | Reference:
| RC0-18
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| | Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| | Level 1: +1 slot in Weapon Mastery per level.
| | Level 1: Detect evil/good/non-balance continuous.
| | Level 3: Cast Priest spells using progression of Cleric0 at 1/3 level (round down). Caster level = actual level.
| | Level 3: Turn/Command Undead at 1/3 level (round down).
| | Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
|
|
[PC1] Warrior Group Classes
Paladin1
| Level
| KXP
| Priest 123 4
|
| 1
| 0
| --- -
| | 2
| 2.75
| --- -
| | 3
| 5.5
| --- -
|
| 4
| 12
| --- -
| | 5
| 24
| --- -
| | 6
| 45
| --- -
|
| 7
| 95
| --- -
| | 8
| 175
| --- -
| | 9
| 350
| 1-- -
|
| 10
| 700
| 2-- -
| | 11
| 1050
| 21- -
| | 12
| 1400
| 22- -
|
| 13
| 1750
| 221 -
| | 14
| 2100
| 321 -
| | 15
| 2450
| 321 1
|
| 16
| 2800
| 332 1
| | 17
| 3150
| 333 1
| | 18
| 3500
| 333 1
|
| 19
| 3850
| 333 2
| | 20
| 4200
| 333 3
| | 21
| 4550
| 433 3
|
| 22
| 4900
| 443 3
| | 23
| 5250
| 444 3
| | 24
| 5600
| 444 4
|
| 25
| 5950
| 544 4
| | 26
| 6300
| 554 4
| | 27
| 6650
| 555 4
|
| 28
| 7000
| 555 5
| | 29
| 7350
| 655 5
| | 30
| 7700
| 665 5
|
| 31
| 8050
| 666 5
| | 32
| 8400
| 666 6
| | 33
| 8750
| 766 6
|
| 34
| 9100
| 776 6
| | 35
| 9450
| 777 6
| | 36
| 9800
| 777 7
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 12, Con 9, Int 9, Wis 13, Chr 17
| | Alignment:
| LG
| | HD/level:
| d10
| | Weapon Prof.:
| 3+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| PH1-22
| | Groups:
| Warrior
| |
|
|
|
| Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| | Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature. This may done as often as the paladin wishes.
| | Level 1: Immunity to all forms of natural (non-magical) disease.
| | Level 1: Lay on Hands: Cure 2 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| | Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| | Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| | Level 1: Turn Undead as a cleric of 2 levels lower.
| | Level 1: +2 on all saving throws; not cumulative with cavalier or knight bonus.
| | Level 1: Cannot retain more than 10 magic items (2 armor, 4 weapons, 4 any). (Ignore this restriction)
| | Level 1: 10% of all treasure must be given to a religious institution (this is called the tithe). Leftover wealth not spent is also donated. (Ignore this restriction)
| | Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| | Level 3: Effective Charisma with lower level warriors increased by level-1.
| | Level 4: The paladin may call upon a special war horse (which is treated as a mage's familiar). Possible mounts include the following: War Horse, Pegasus/Unicorn, Dragon Horse, Dragon, Opinicus, and Ki-Rin.
| | It takes 17-24 hours for the mount to arrive, and the Hit Dice of the mount cannot be higher than the paladin's level. If the mount is lost, another can be called after the paladin spends 1 week praying (but no more than 2 mounts can be employed in a single decade).
| | Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold.
|
|
[PC1] Warrior Group Classes
Paladin2
| Level
| KXP
| Priest 123 4
|
| 1
| 0
| --- -
| | 2
| 2.25
| --- -
| | 3
| 4.5
| --- -
|
| 4
| 9
| --- -
| | 5
| 18
| --- -
| | 6
| 36
| --- -
|
| 7
| 75
| --- -
| | 8
| 150
| --- -
| | 9
| 300
| 1-- -
|
| 10
| 600
| 2-- -
| | 11
| 900
| 21- -
| | 12
| 1200
| 22- -
|
| 13
| 1500
| 221 -
| | 14
| 1800
| 321 -
| | 15
| 2100
| 321 1
|
| 16
| 2400
| 332 1
| | 17
| 2700
| 333 1
| | 18
| 3000
| 333 1
|
| 19
| 3300
| 333 2
| | 20
| 3600
| 333 3
| | 21
| 3900
| 433 3
|
| 22
| 4200
| 443 3
| | 23
| 4500
| 444 3
| | 24
| 4800
| 444 4
|
| 25
| 5100
| 544 4
| | 26
| 5400
| 554 4
| | 27
| 5700
| 555 4
|
| 28
| 6000
| 555 5
| | 29
| 6300
| 655 5
| | 30
| 6600
| 665 5
|
| 31
| 6900
| 666 5
| | 32
| 7200
| 666 6
| | 33
| 7500
| 766 6
|
| 34
| 7800
| 776 6
| | 35
| 8100
| 777 6
| | 36
| 8400
| 777 7
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 12, Con 9, Wis 13, Chr 17
| | Alignment:
| LG
| | HD/level:
| d10
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| PH2-27
| | Groups:
| Warrior
| |
|
|
|
| Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| | Level 1: Detect Evil (Range 60', requires 1 mental action) as the spell, except the evil creature must have evil intent in order to be picked up as an evil creature. This may done as often as the paladin wishes.
| | Level 1: Immunity to all forms of natural (non-magical) disease.
| | Level 1: Lay on Hands: Cure 2 hit points per level (Range T, uses 1 mental), once per day. This curing ability may be divided between two or more creatures, and does function on outer planar targets.
| | Level 1: Cure Disease: can be done once per week per 5 levels (round up).
| | Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| | Level 1: Turn Undead as a cleric of 2 levels lower.
| | Level 1: +2 on all saving throws; not cumulative with cavalier or knight bonus.
| | Level 1: Cannot retain more than 10 magic items (2 armor, 4 weapons, 4 any). (Ignore this restriction)
| | Level 1: 10% of all treasure must be given to a religious institution (this is called the tithe). Leftover wealth not spent is also donated. (Ignore this restriction)
| | Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| | Level 3: Effective Charisma with lower level warriors increased by level-1.
| | Level 4: The paladin may call upon a special war horse (which is treated as a mage's familiar). Possible mounts include the following: War Horse, Pegasus/Unicorn, Dragon Horse, Dragon, Opinicus, and Ki-Rin.
| | It takes 17-24 hours for the mount to arrive, and the Hit Dice of the mount cannot be higher than the paladin's level. If the mount is lost, another can be called after the paladin spends 1 week praying (but no more than 2 mounts can be employed in a single decade).
| | Level 9: Automatically gains 1 XP per year per follower if sets up a stronghold.
|
|
[PC1] Warrior Group Classes
Paladin3
| Level
| KXP
| Spells 123 4
|
| 1
| 0
| --- -
| | 2
| 10
| --- -
| | 3
| 30
| --- -
|
| 4
| 60
| 0-- -
| | 5
| 100
| 0-- -
| | 6
| 150
| 1-- -
|
| 7
| 210
| 1-- -
| | 8
| 280
| 10- -
| | 9
| 360
| 10- -
|
| 10
| 450
| 11- -
| | 11
| 550
| 110 -
| | 12
| 660
| 111 -
|
| 13
| 780
| 111 -
| | 14
| 910
| 211 0
| | 15
| 1050
| 211 1
|
| 16
| 1200
| 221 1
| | 17
| 1360
| 222 1
| | 18
| 1530
| 322 1
|
| 19
| 1710
| 333 2
| | 20
| 1900
| 333 3
| | 21
| 2100
| 433 3
|
| 22
| 2310
| 443 3
| | 23
| 2530
| 444 3
| | 24
| 2760
| 444 4
|
| 25
| 3000
| 544 4
| | 26
| 3250
| 554 4
| | 27
| 3510
| 555 4
|
| 28
| 3780
| 555 5
| | 29
| 4060
| 655 5
| | 30
| 4350
| 665 5
|
| 31
| 4650
| 666 5
| | 32
| 4960
| 666 6
| | 33
| 5280
| 766 6
|
| 34
| 5610
| 776 6
| | 35
| 5950
| 777 6
| | 36
| 6300
| 777 7
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +2
| 5 2 4 2 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
|
| +4
| 6 4 5 4 3 2 2 1
| | +5
| 7 5 6 5 4 3 2 1
| | +6
| 8 5 7 6 4 3 3 2
|
| +7
| 8 6 7 7 5 4 3 2
| | +8
| 9 7 8 8 6 4 4 2
| | +9
| 10 8 9 9 7 5 4 3
|
| +10
| 11 8 10 10 7 5 4 3
| | +11
| 11 9 10 11 8 6 5 3
| | +12
| 12 10 11 12 9 6 5 4
|
| +13
| 13 11 12 13 10 7 6 4
| | +14
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 13 14 11 8 6 5
|
| +16
| 14 12 14 14 11 8 7 5
| | +17
| 14 13 14 14 12 9 7 5
| | +18
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 0, Wis 0 (11), Chr 0
| | Alignment:
| LG
| | HD/level:
| d10
| | Weapon Prof.:
| 10+level/9
| | To Hit Table:
| +level
| | Save Table:
| War
| | Reference:
| PH3-41
| | Groups:
| Warrior
| |
|
|
|
| Level 1: 1M: Detect Evil.
| | Level 1: Divine Grace: Add Chr bonus to all saving throws.
| | Level 1: Lay on Hands: 1V, 1/d, touch: Cure LVL*(Chr bonus) hp, or Cause same amount to an undead creature. This can be "broken up" among multiple touches.
| | Level 1: Divine Health: Immune to disease, mummy rot, lycanthropy.
| | Level 2: Aura of Courage: Immune to fear. All within 10' resist fear.
| | Level 2: Smite Evil: 1 attack, 1/d: +(Chr bonus) TH, +LVL dmg with next attack vs. an evil creature.
| | Level 3: Remove Disease: 1M, [LVL/3] /week: Cure Disease.
| | Level 3: Turn Undead as if a Priest of 2 levels lower.
| | Level 4: Can cast Priest spells; gets Wisdom bonus.
| | Level 5: Special Mount: Gain a familiar which must be a mount (the familiar list in [S0.5] indicates which types can be mounts).
|
|
[PC1] Warrior Group Classes
Paladin of Quality1
| Level
| KXP
| Pri/Psi6G 123 456 7
|
| 1
| 0
| 0-- --- -
| | 2
| 14
| 1-- --- -
| | 3
| 28
| 2a- --- -
|
| 4
| 42
| 30- --- -
| | 5
| 70
| 41b --- -
| | 6
| 112
| 52a --- -
|
| 7
| 182
| 630 c-- -
| | 8
| 294
| 741 b-- -
| | 9
| 476
| 852 a-- -
|
| 10
| 770
| 963 0-- -
| | 11
| 1246
| 974 1-- -
| | 12
| 1900
| 985 2d- -
|
| 13
| 2600
| 996 3c- -
| | 14
| 3300
| 997 4b- -
| | 15
| 4000
| 998 5a- -
|
| 16
| 4700
| 999 60- -
| | 17
| 5400
| 999 71e -
| | 18
| 6100
| 999 81d -
|
| 19
| 6800
| 999 92c -
| | 20
| 7500
| 999 92b -
| | 21
| 8200
| 999 93a -
|
| 22
| 8900
| 999 930 f
| | 23
| 9600
| 999 941 e
| | 24
| 10300
| 999 941 d
|
| 25
| 11000
| 999 952 c
| | 26
| 11700
| 999 952 b
| | 27
| 12400
| 999 963 a
|
| 28
| 13100
| 999 963 0
| | 29
| 13800
| 999 974 1
| | 30
| 14500
| A99 974 1
|
| 31
| 15200
| AA9 985 1
| | 32
| 15900
| AAA 985 2
| | 33
| 16600
| AAA A96 2
|
| 34
| 17300
| AAA AA6 2
| | 35
| 18000
| BBB AA7 3
| | 36
| 18700
| BBB BB7 3
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 8 4 6 3 4 1 1 3
| | +3
| 9 5 6 4 4 2 2 4
| | +5
| 10 6 7 6 5 3 3 5
|
| +7
| 11 7 9 8 6 4 4 6
| | +9
| 12 8 10 10 7 5 4 7
| | +11
| 13 10 11 12 9 6 5 8
|
| +13
| 14 11 13 14 10 7 6 9
| | +15
| 14 12 14 14 11 8 7 10
| | +17
| 15 13 14 14 12 9 8 11
|
| +19
| 16 14 15 15 13 10 8 12
| | +21
| 16 14 15 15 14 11 9 13
| | +23
| 16 14 15 15 15 12 10 14
|
| +25
| 16 15 15 15 15 13 11 15
| | +27
| 17 15 16 15 15 14 12 16
| | +29
| 17 15 16 15 15 15 12 17
|
| +31
| 17 16 16 15 16 16 13 18
| | +33
| 17 16 16 16 16 17 14 19
| | +35
| 17 16 16 16 16 18 15 20
|
|
| Requisites:
| Str 15, Wis 16, Chr 26, Cml 12
| | Alignment:
| any G
| | HD/level:
| ++d14
| | Weapon Prof.:
| 7+level*2
| | To Hit Table:
| 2xWar
| | Save Table:
| 2x(War/Pri)
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
| | Gets a Priest spell progression with Wis bonus. Gets Psi6G powers. DPPs are the same as a Psi6G: (Chr+Wis+Int)*level. The progression is shared between Priest and Psi6G.
| |
|
|
| Level 1: Pick weapon of choice; are considered 7 levels higher for # of Attacks purposes.
| | Level 1: +LVL to hit with lances, swords, maces, and flails.
| | Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| | Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| | Level 1: Turn Undead as a cleric of same level.
| | Level 1: Detect Evil (Range 60', cont.)
| | Level 1: 1M: Sense Danger.
| | Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| | Level 1: Immune disease.
| | Level 1: +4 saves; not cumulative with any other cavalier, knight, or paladin bonus. A additional +4 saves vs. illusions.
| | Level 1: Immune to Fear; Protection from Fear 10'r
| | Level 1: Resistance of 34+4*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast. This is treated similar to Magic Resistance, but does not combine with MR (take the higher of the two for the above effects). This Resistance does work against Psionic effects of the above type.
| | Level 1: Regenerate LVL hp/s.
| | Level 1: Can operate at negative hit points (even offensively) up to -10*level.
| | Level 1: 1M, 1/t: Lay on Hands: Cure 4*LVL hp.
| | Level 1: 1M, LVL/d: Cure Disease
| | Level 2: Greatest Swing: As per Great Swing but does 7 times normal damage and has a 3% per level of instant killing.
| | Level 2: +1 Str, Dex, Con, or Chr (replaces percentage rules)
| | Level 3: 1M: Improved Invisibility.
| | Level 3: Free Action cont.
| | Level 4: +1 Str, Dex, Con, or Chr; must be a different stat from the one picked at Level 2
| | Level 4: May have a special mount as if a Beast Rider of 3 levels lower.
| | Level 4: Immune to Sharpness and Vorpal effects.
| | Level 5: WR 50+LVL*6%
| | Level 6: +1 Str, Dex, Con, or Chr; must be a different stat from the ones picked at Level 2 and 4
| | Level 6: +1 QP action.
| | Level 8: +1 Str, Dex, Con, or Chr; must be a different stat from the ones picked at Level 2, 4, and 6
| | Level 8: Do not suffer penalties for fighting in an unusual environment (underwater, zero gravity, whatever).
| | Level 9: Can automatically hit any mortal creature with a non infinite negative AC when using "Great Swing" or "Greater Swing".
| | Level 10: Considered a x2 creature.
| | Level 13: Raise Self: Raise Dead on yourself 1 hour after death (as long as the death was due to physical damage). This ability cannot be used more than once per month.
|
|
[PC1] Warrior Group Classes
Peacemonger
| Level
| KXP
| Peacemonger[PL] 123 456 78 [24]
|
| 1
| 0
| --- 1-- -- [--]
| | 2
| 1
| --- 2-- -- [--]
| | 3
| 3
| --- 3-- -- [--]
|
| 4
| 9
| --- 4-- -- [--]
| | 5
| 27
| --- 5-- -- [--]
| | 6
| 81
| --- 6-- -- [--]
|
| 7
| 243
| --- 7-- -- [--]
| | 8
| 500
| --- 8-- -- [--]
| | 9
| 900
| --- 8-- -1 [--]
|
| 10
| 1300
| --- 8-- -2 [--]
| | 11
| 1700
| --- 8-- -3 [--]
| | 12
| 2100
| --- 8-- -4 [--]
|
| 13
| 2500
| --- 8-- -5 [--]
| | 14
| 2900
| --- 8-- -6 [--]
| | 15
| 3300
| --- 8-- -7 [--]
|
| 16
| 3700
| --- 8-- -8 [--]
| | 17
| 4100
| --- 9-- -8 [--]
| | 18
| 4500
| --- 9-- -9 [--]
|
| 19
| 4900
| --- A-- -9 [--]
| | 20
| 5300
| --- A-- -A [--]
| | 21
| 5700
| --- A-- -A [--]
|
| 22
| 6100
| --- A-- -A [--]
| | 23
| 6500
| --- A-- -A [--]
| | 24
| 6900
| --- A-- -A [--]
|
| 25
| 7300
| --- A-- -A [--]
| | 26
| 7700
| --- A-- -A [--]
| | 27
| 8100
| --- A-- -A [1-]
|
| 28
| 8500
| --- A-- -A [11]
| | 29
| 8900
| --- A-- -A [11]
| | 30
| 9300
| --- A-- -A [-2]
|
| 31
| 9700
| --- A-- -A [-2]
| | 32
| 10100
| --- A-- -A [-3]
| | 33
| 10500
| --- A-- -A [-3]
|
| 34
| 10900
| --- A-- -A [-4]
| | 35
| 11300
| --- A-- -A [-4]
| | 36
| 11700
| --- A-- -A [-5]
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 2 4 2 1 1 1 0
| | +1
| 6 4 5 4 3 2 2 1
| | +2
| 8 5 7 6 4 3 3 2
|
| +3
| 9 7 8 8 6 4 4 2
| | +4
| 11 8 10 10 7 5 4 3
| | +5
| 12 10 11 12 9 6 5 4
|
| +6
| 14 11 13 14 10 7 6 4
| | +7
| 14 12 14 14 11 8 7 5
| | +8
| 15 13 14 14 12 9 8 6
|
| +9
| 15 14 15 15 13 10 8 6
| | +10
| 15 14 15 15 14 11 9 7
| | +11
| 15 14 15 15 15 12 10 8
|
| +12
| 15 15 15 15 15 13 11 8
| | +13
| 16 15 15 15 15 14 12 9
| | +14
| 16 15 16 15 15 15 12 10
|
| +15
| 16 16 16 15 15 16 13 10
| | +16
| 16 16 16 16 16 17 14 11
| | +17
| 17 16 16 16 16 18 15 12
|
|
| Requisites:
| Int 23, Wis 17, Chr 19
| | Alignment:
| any
| | HD/level:
| & 2d4
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| 2xWar
| | Reference:
| DM {Planeshifted Battlelord}
| | Groups:
| Warrior, Concordant (x1), Alternate
| |
|
|
|
| Gets Barbarian Int, Wis, or Chr.
| | Peacemongers get 4th level and 8th level spells, but not other level numbers. (This is done to make Peacemonger spells be of the proper SL when other classes use a "Wish" type effect to emulate a Peacemonger spell.). They also get "Peacelord" (a x2 class) spells starting at level 27.
| | Exception: There is one 2nd level spell which can be picked by downgrading a 4th.
| | Peacemonger spells are selected once. You pick them, cast them (using 1M) and they do their effect permanently, using up that spell slot permanently. You can change your Peacemonger spells during reset.
| | Level 3: Get another Barbarian Stat.
| | Level 9: Get another Barbarian Stat.
|
|
[PC1] Warrior Group Classes
Peacemonger Spells
| Level
| #
| Spell
|
| 2 *
| 1 *
| 1M: A group gets -LVL V actions (no save)
| | 4
| 1
| 1M: A group gets -LVL TH (no save)
| | 4
| 2
| 1M: A group gets -CL dmg (no save)
|
| 4
| 3
| 1M: A group gets -CL AC (no save)
| | 4
| 4
| 1M: A group gets -LVL saves (no save)
| | 4
| 5
| 1M: A group gets -LVL P actions (no save)
|
| 4
| 6
| 1M: A group gets -CL*2 current and max hp (no save)
| | 4
| 7
| 1M: A group gets -CL B actions (no save)
| | 4
| 8
| 1M: A group gets -LVL set Str which ignores Sustain Str (no save)
|
| 4
| 9
| 1M: A group gets -LVL set Dex which ignores Sustain Dex (no save)
| | 4
| 10
| 1M: A group gets -LVL set Con which ignores Sustain Con (no save)
| | 8
| 1
| 1M: A group gets -1 iTH with their next attack (no save)
|
| 8
| 2
| 1M: A group gets -1 idmg with their next attack (no save)
| | 8
| 3
| +LVL to CL for 4th level Peacemonger spells
| | 8
| 4
| 1M: A group gets -CL% iBR (irreducible BlahR = iRMPIR) (no save)
|
| 8
| 5
| 1M: A group gets -LVL M actions (no save)
| | 8
| 6
| 1M: A group gets -1 max ihp or -1 max+current ihp if they have at least 1 ihp (no save)
| | 8
| 7
| 1M: A group gets -CL C actions (no save)
|
| Peacelord 2 (12)
| 1 *
| 1M: A group gets -PCL Q∞V actions (infinitely quick V actions)
| | Peacelord 4 (14)
| 1
| 1M: A group gets -PL iTH
| | Peacelord 4 (14)
| 2
| 1M: A group gets -PCL idmg
|
| Peacelord 4 (14)
| 3
| 1M: A group gets -PCL iAC
| | Peacelord 4 (14)
| 4
| 1M: A group gets -PL isaves
| | Peacelord 4 (14)
| 5
| 1M: A group gets -PCL Q∞P actions (infinitely quick P actions)
|
| Peacelord 4 (14)
| 6
| 1M: A group gets -PCL ihp
| | Peacelord 4 (14)
| 7
| 1M: A group gets -PL X actions
| | Peacelord 4 (14)
| 8
| 1M: A group gets -25*PCL set Str that ignores Sustain Str
|
| Peacelord 4 (14)
| 9
| 1M: A group gets -25*PCL set Dex that ignores Sustain Dex
| | Peacelord 4 (14)
| 10
| 1M: A group gets -25*PCL set Con that ignores Sustain Con
|
|
[PC1] Warrior Group Classes
Pentarch Paladin
| Level
| KXP
| War/Pri 123 456 7
|
| 1
| 0
| 1-- --- -
| | 2
| 7
| 2-- --- -
| | 3
| 14
| 3a- --- -
|
| 4
| 21
| 31- --- -
| | 5
| 35
| 32c --- -
| | 6
| 56
| 33a --- -
|
| 7
| 91
| 331 e-- -
| | 8
| 147
| 332 c-- -
| | 9
| 238
| 333 ag- -
|
| 10
| 385
| 333 1e- -
| | 11
| 623
| 333 2ci -
| | 12
| 950
| 333 3ag -
|
| 13
| 1300
| 333 31e k
| | 14
| 1650
| 333 32c i
| | 15
| 2000
| 333 33a g
|
| 16
| 2350
| 333 331 e
| | 17
| 2700
| 333 332 c
| | 18
| 3050
| 333 333 a
|
| 19
| 3400
| 333 333 1
| | 20
| 3750
| 333 333 2
| | 21
| 4100
| 333 333 3
|
| 22
| 4450
| 433 333 3
| | 23
| 4800
| 443 333 3
| | 24
| 5150
| 444 333 3
|
| 25
| 5500
| 444 433 3
| | 26
| 5850
| 444 443 3
| | 27
| 6200
| 444 444 3
|
| 28
| 6550
| 444 444 4
| | 29
| 6900
| 544 444 4
| | 30
| 7250
| 554 444 4
|
| 31
| 7600
| 555 444 4
| | 32
| 7950
| 555 544 4
| | 33
| 8300
| 555 554 4
|
| 34
| 8650
| 555 555 4
| | 35
| 9000
| 555 555 5
| | 36
| 9350
| 666 666 6
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 6 3 4 1 1 3
| | +2
| 9 5 6 4 4 2 2 4
| | +3
| 10 6 7 6 5 3 3 5
|
| +5
| 11 7 9 8 6 4 4 6
| | +6
| 12 8 10 10 7 5 4 7
| | +8
| 13 10 11 12 9 6 5 8
|
| +9
| 14 11 13 14 10 7 6 9
| | +11
| 14 12 14 14 11 8 7 10
| | +12
| 15 13 14 14 12 9 8 11
|
| +14
| 16 14 15 15 13 10 8 12
| | +15
| 16 14 15 15 14 11 9 13
| | +17
| 16 14 15 15 15 12 10 14
|
| +18
| 16 15 15 15 15 13 11 15
| | +20
| 17 15 16 15 15 14 12 16
| | +21
| 17 15 16 15 15 15 12 17
|
| +23
| 17 16 16 15 16 16 13 18
| | +24
| 17 16 16 16 16 17 14 19
| | +26
| 17 16 16 16 16 18 15 20
|
|
| Requisites:
| Str 11, Wis 12, Chr 22, Cml 8
| | Alignment:
| LG, LN, or NG
| | HD/level:
| +d12
| | Weapon Prof.:
| 7+level
| | To Hit Table:
| 1½xWar
| | Save Table:
| 2x(War/Pri)
| | Reference:
| DM / MTG
| | Groups:
| Warrior
| |
|
| | Gets Exceptional Str and Con. Uses "Cavalier" line for number of attacks.
| | Casts Warrior or Priest spells; you get Wis bonus to progression. Specialized in Warrior Paladin school. Starts with no Priest spheres (not even All); gets major access to one sphere per level.
| |
|
|
|
| Level 1 ¶: Each day, choose a broad monster type (Dragon, Outer, Undead, etc.). You have "1M: Slay Living" on that creature type (PPD save, IR to resist).
| | Level 1 ¶: 1V: All enemies in your group take 10 holy dmg (no save) and are at -10 on AC, to hit, and damage (no save, this lasts until end of round).
| | Level 1: Pick weapon of choice; are considered 6 levels higher for # of Attacks purposes.
| | Level 1: +LVL to hit with lances, swords, maces, and flails.
| | Level 1: May shatter a magical, psionic, or innate effect that is currently running. It requires 10 dmg per spell level of the effect to shatter it. This doesn't require a Holy Avenger.
| | Level 1: If holding a Holy Avenger, +10*N% MR (where N is the weapons TH bonus) and can Dispel Magic
| | Level 1: Turn Undead as a cleric of same level.
| | Level 1: Protection from Evil 10'r (continuous, but may be lowered).
| | Level 1: Immune disease.
| | Level 1: Immune to Fear; Protection from Fear 10'r
| | Level 1: Can operate at negative hit points (not offensively) up to -5*level.
| | Level 1: 1M, 1/r: Lay on Hands: Cure 3*LVL hp.
| | Level 1: 1M, LVL/d: Cure Disease
| | Level 2: +1 Str, Con, Wis, or Chr (replaces percentage rules)
| | Level 4: +1 Str, Con, Wis, or Chr; must be a different stat from the one picked at Level 2
| | Level 4: May have a special mount as if a Beast Rider of 3 levels lower.
| | Level 6: +1 Str, Con, Wis, or Chr; must be a different stat from the ones picked at Level 2 and 4
| | Level 8: +1 Str, Con, Wis, or Chr; must be a different stat from the ones picked at Level 2, 4, and 6
| | Level 9 ¶: Your Slay Living ability (see level 1) no longer has a save.
| | Level 18 ¶: Your Slay Living ability (see level 1) is now Destruction.
| | Level 27 ¶: Your Slay Living ability (see level 1) no longer allows IR.
|
|
[PC1] Warrior Group Classes
Physicaler0
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 16
| (none)
| | 6
| 32
| (none)
|
| 7
| 64
| (none)
| | 8
| 120
| (none)
| | 9
| 240
| (none)
|
| 10
| 360
| (none)
| | 11
| 480
| (none)
| | 12
| 600
| (none)
|
| 13
| 720
| (none)
| | 14
| 840
| (none)
| | 15
| 960
| (none)
|
| 16
| 1080
| (none)
| | 17
| 1200
| (none)
| | 18
| 1320
| (none)
|
| 19
| 1440
| (none)
| | 20
| 1560
| (none)
| | 21
| 1680
| (none)
|
| 22
| 1800
| (none)
| | 23
| 1920
| (none)
| | 24
| 2040
| (none)
|
| 25
| 2160
| (none)
| | 26
| 2280
| (none)
| | 27
| 2400
| (none)
|
| 28
| 2520
| (none)
| | 29
| 2640
| (none)
| | 30
| 2760
| (none)
|
| 31
| 2880
| (none)
| | 32
| 3000
| (none)
| | 33
| 3120
| (none)
|
| 34
| 3240
| (none)
| | 35
| 3360
| (none)
| | 36
| 3480
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 6 5 4 3 2 1 1 0
| | +1
| 6 5 4 3 3 1 1 0
| | +2
| 6 5 4 4 3 2 2 1
|
| +3
| 8 7 6 5 4 2 2 1
| | +3
| 8 7 6 5 5 3 2 1
| | +4
| 8 7 6 6 5 3 3 2
|
| +5
| 10 9 8 7 6 4 3 2
| | +5
| 10 9 8 7 7 4 4 2
| | +6
| 10 9 8 8 7 5 4 3
|
| +7
| 12 11 10 9 8 5 4 3
| | +7
| 12 11 10 9 9 6 5 3
| | +8
| 12 11 10 10 9 6 5 4
|
| +9
| 12 12 11 10 9 7 6 4
| | +9
| 12 12 11 10 10 7 6 4
| | +10
| 12 12 11 11 10 8 6 5
|
| +11
| 13 12 12 11 10 8 7 5
| | +11
| 13 12 12 11 11 9 7 5
| | +12
| 13 12 12 12 11 9 8 6
|
|
| Requisites:
| Str 15, Dex 14
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Ftr0
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Hold P actions. You may convert 2P -> 1QP.
| | Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| | Level 2: +1P action (total +1)
| | Level 4: +1P action (total +2)
| | Level 6: +1P action (total +3)
| | Level 8: +1P action (total +4)
| | Level 10: +1P action (total +5)
| | Level 12: +1P action (total +6)
| | Level 14: +1P action (total +7)
| | Level 16: +1P action (total +8)
| | Level 18: +1P action (total +9)
|
|
[PC1] Warrior Group Classes
Physicalist
| Level
| KXP
| Psi mMG S
|
| 1
| 0
| 3-- -
| | 2
| 10
| 4-- -
| | 3
| 15
| 51- -
|
| 4
| 23
| 52- -
| | 5
| 35
| 53- -
| | 6
| 53
| 54- -
|
| 7
| 80
| 65- -
| | 8
| 120
| 751 -
| | 9
| 180
| 852 -
|
| 10
| 270
| 953 -
| | 11
| 400
| A54 -
| | 12
| 600
| A65 -
|
| 13
| 850
| A75 -
| | 14
| 1150
| A85 -
| | 15
| 1500
| A95 -
|
| 16
| 1900
| BA5 -
| | 17
| 2350
| CA6 1
| | 18
| 2850
| DA7 2
|
| 19
| 3400
| EA8 3
| | 20
| 4000
| FA9 4
| | 21
| 4650
| FBA 5
|
| 22
| 5350
| FCA 5
| | 23
| 6100
| FDA 5
| | 24
| 6900
| FEA 5
|
| 25
| 7750
| GFA 5
| | 26
| 8650
| HFB 6
| | 27
| 9600
| IFC 7
|
| 28
| 10600
| JFD 8
| | 29
| 11650
| KFE 9
| | 30
| 12750
| KGF A
|
| 31
| 13900
| KHF A
| | 32
| 15100
| KIF A
| | 33
| 16350
| KJF A
|
| 34
| 17650
| LKF A
| | 35
| 19000
| MKF B
| | 36
| 20400
| NKG C
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 8 2 3 1 0 2
| | +3
| 6 5 8 3 4 2 1 3
| | +5
| 6 6 9 4 5 3 1 4
|
| +7
| 7 7 9 4 5 4 2 5
| | +9
| 7 8 10 5 6 4 3 6
| | +11
| 8 9 10 6 7 5 3 7
|
| +13
| 8 10 11 6 7 6 4 8
| | +15
| 9 11 11 7 8 7 5 9
| | +17
| 9 12 12 8 9 8 5 10
|
| +19
| 10 13 12 8 10 8 6 11
| | +21
| 11 14 13 9 11 9 7 12
| | +23
| 11 14 13 10 12 10 7 13
|
| +25
| 13 15 14 12 13 11 8 14
| | +27
| 15 15 15 14 14 12 9 15
| | +29
| 15 16 16 15 15 12 9 16
|
| +31
| 16 16 16 15 16 13 10 17
| | +33
| 16 16 16 16 16 14 11 18
| | +35
| 16 16 16 16 16 15 11 19
|
|
| Requisites:
| Str 11, Dex 18, Con 11, Chr 11
| | Alignment:
| any
| | HD/level:
| 2d6
| | Weapon Prof.:
| 9+level/4
| | To Hit Table:
| 2xWar
| | Save Table:
| 2xPsi
| | Reference:
| DM {Planeshifted Mentalist}
| | Groups:
| Warrior, Psionicist, Alternate
| |
|
|
|
| Gets Exceptional Str, Dex, and Con. Uses "Barbarian" line for number of attacks.
| | You get a Martial Arts style and +LVL Martial Arts maneuvers, and a Professional Wrestling style and +LVL Professional Wrestling maneuvers.
| | Physicalist Psionic Pool (PPPs) = (Str*2+Dex*2+Con+Int+Chr)*level/2.
| | The following frequencies are included in Physicalist: Psi0, Psi(-2), Psi7, Psi14, and Psi15.
| | When you get a power on the Physicalist progression, pick any power from those 5 frequencies.
| | PPPs are recovered at your level in points every round. Rejuvenation and the like may improve this point recovery rate.
| | PPPs are the same scale as Psi1 PSPs.
| | 10 PPPs is 1 "track point" for Psi36. You do not have actual tracks, however, and cannot "burn" anything after you have 0 PPPs.
| | Level 9: Pick another frequency to add to Mentalist availability. The frequencies allowed are: Psi(-5), Psi(-6) & Psi(-12)(as a combo), Psi16, Psi36.
| | Level 18: Pick another frequency to add, as per Level 9. You can pick Psi8 at this level.
| | Level 27: Pick another frequency to add, but it can be ANY frequency.
|
|
[PC1] Warrior Group Classes
Professional Wrestler
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 1.9
| (none)
| | 3
| 3.8
| (none)
|
| 4
| 7.6
| (none)
| | 5
| 15.2
| (none)
| | 6
| 30.4
| (none)
|
| 7
| 60.8
| (none)
| | 8
| 121.6
| (none)
| | 9
| 243.2
| (none)
|
| 10
| 480
| (none)
| | 11
| 720
| (none)
| | 12
| 960
| (none)
|
| 13
| 1200
| (none)
| | 14
| 1440
| (none)
| | 15
| 1680
| (none)
|
| 16
| 1920
| (none)
| | 17
| 2160
| (none)
| | 18
| 2400
| (none)
|
| 19
| 2640
| (none)
| | 20
| 2880
| (none)
| | 21
| 3120
| (none)
|
| 22
| 3360
| (none)
| | 23
| 3600
| (none)
| | 24
| 3840
| (none)
|
| 25
| 4080
| (none)
| | 26
| 4320
| (none)
| | 27
| 4560
| (none)
|
| 28
| 4800
| (none)
| | 29
| 5040
| (none)
| | 30
| 5280
| (none)
|
| 31
| 5520
| (none)
| | 32
| 5760
| (none)
| | 33
| 6000
| (none)
|
| 34
| 6240
| (none)
| | 35
| 6480
| (none)
| | 36
| 6720
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 16, Con 18
| | Alignment:
| any
| | HD/level:
| 1d20
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| WWF/WWE/WCW/ECW
| | Groups:
| Warrior
| |
|
|
|
| Exceptional Con.
| | Level 1: One Professional Wrestling style; +1 Professional Wrestling maneuver per level. See [P14].
| | Level 1: Free Double Specialization in one of these weapons (referred to as "Garbage" or "Plunder"): 2"x4" Barbed-Wire Board (Size M, 2d4/2d3); Championship Belt (Size M, 2d3/2d1); Dust/Powder (Size S, 1d1/1d1+blindness); Folding Chair (Size M, 1d6/1d4); Folding Table (Size L, 1d12/1d12); Kendo Stick (Size M, 1d4+3/1d4+2); Ladder (Size H, 1d16/1d12); Pillow (Size S, 1d1/1d1 +1 Chr dmg); Rope/Electrical Cord (Size S, 1d4/1d2+choking); Sledge Hammer (Size L, 1d12/1d8); Spanish Announce Table (Size H, 1d20/1d20); Stop Sign (Size M, 2d4/2d4); Timekeeping Bell (Size S, 1d6/1d2); Trash Can (Size L, 1d8/1d8). These weapons are free for you (no gp cost).
| | Level 1: Regeneration LVL hp/s.
| | Level 1: Can have a "Manager" or "Valet", which uses the same rules (and the same slot) as an Animal Companion.
| | Level 4: 1F, 1/w: Perform a "face turn" or "heel turn", which reverses your alignment. It's usually the G-E axis, but it can be the L-C axis, or both. TN characters may choose to become LG, LE, CG, or CE. "J" and "S" are reverses in the G-E axis. "A"-anything and "Nil" are reverses in the L-C axis.
| | Level 9: 1F, 1/month: Become involved in an "Angle". This is like a Geas or Quest against one enemy (or a group). If you succeed, you will gain a 10-100 KXP bonus (depending on difficulty). The DM will determine who your enemy is, but is usually related to current events in the campaign.
| | Level 9: Gain 10d10 Marks as followers. These are 1st level characters of various classes.
| | Level 18: Gain 10d10 Smarks as followers. These are 4th level characters of various classes.
|
|
[PC1] Warrior Group Classes
Psychic Warrior3
| Level
| KXP
| Psi3 (0) 123 456 78
|
| 1
| 0
| (2) a-- --- --
| | 2
| 10
| (3) 0-- --- --
| | 3
| 30
| (3) 1-- --- --
|
| 4
| 60
| (3) 20- --- --
| | 5
| 100
| (3) 31- --- --
| | 6
| 150
| (3) 320 --- --
|
| 7
| 210
| (3) 321 --- --
| | 8
| 280
| (3) 331 --- --
| | 9
| 360
| (3) 332 0-- --
|
| 10
| 450
| (3) 332 1-- --
| | 11
| 550
| (3) 333 1-- --
| | 12
| 660
| (3) 333 20- --
|
| 13
| 780
| (3) 333 21- --
| | 14
| 910
| (3) 333 31- --
| | 15
| 1050
| (3) 333 320 --
|
| 16
| 1200
| (3) 333 321 --
| | 17
| 1360
| (3) 333 331 --
| | 18
| 1530
| (3) 333 332 --
|
| 19
| 1710
| (3) 433 332 --
| | 20
| 1900
| (3) 433 333 --
| | 21
| 2100
| (3) 443 333 --
|
| 22
| 2310
| (3) 444 333 --
| | 23
| 2530
| (3) 444 433 --
| | 24
| 2760
| (3) 444 443 a-
|
| 25
| 3000
| (3) 444 444 0-
| | 26
| 3250
| (3) 444 444 1-
| | 27
| 3510
| (3) 544 444 1-
|
| 28
| 3780
| (3) 554 444 2-
| | 29
| 4060
| (4) 555 444 2-
| | 30
| 4350
| (5) 555 544 3-
|
| 31
| 4650
| (6) 555 554 3-
| | 32
| 4960
| (7) 555 555 4-
| | 33
| 5280
| (8) 555 555 50
|
| 34
| 5610
| (9) 555 555 51
| | 35
| 5950
| (A) 655 555 51
| | 36
| 6300
| (B) 665 555 52
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +3
| 7 5 6 5 4 3 2 1
| | +4
| 8 5 7 6 4 3 3 2
|
| +5
| 8 6 7 7 5 4 3 2
| | +6
| 9 7 8 8 6 4 4 2
| | +6
| 10 8 9 9 7 5 4 3
|
| +7
| 11 8 10 10 7 5 4 3
| | +8
| 11 9 10 11 8 6 5 3
| | +9
| 12 10 11 12 9 6 5 4
|
| +9
| 13 11 12 13 10 7 6 4
| | +10
| 14 11 13 14 10 7 6 4
| | +11
| 14 12 13 14 11 8 6 5
|
| +12
| 14 12 14 14 11 8 7 5
| | +12
| 14 13 14 14 12 9 7 5
| | +13
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 0 (10), Dex 0 (10), Con 0 (10), Int 0 (10), Wis 0 (10), Chr 0 (10)
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 10+level/9
| | To Hit Table:
| +level*3/4
| | Save Table:
| War
| | Reference:
| PsiHB3-13
| | Groups:
| Warrior, Psionicist
| |
|
|
|
| Has Psi3 powers.
| | P3P calculation = (Level*Level+2*Level-3)/3+Stat/4.
| | Level 1: +1 feat.
| | Level 1: Gain two psionic combat modes. Gain 1 extra mode at each of the following levels: 3, 7, 9, 10, 12, 13, 15, 16.
| | Level 2: +1 feat. Gain another feat every 3 levels after level 2.
| | Level 6: Gain the Weapon Specialization feat.
|
|
[PC1] Warrior Group Classes
Quintessential Fighter6
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 6
| (none)
| | 3
| 18
| (none)
|
| 4
| 36
| (none)
| | 5
| 60
| (none)
| | 6
| 90
| (none)
|
| 7
| 126
| (none)
| | 8
| 168
| (none)
| | 9
| 216
| (none)
|
| 10
| 486.4
| (none)
| | 11
| 729.6
| (none)
| | 12
| 972.8
| (none)
|
| 13
| 1216
| (none)
| | 14
| 1459.2
| (none)
| | 15
| 1702.4
| (none)
|
| 16
| 1945.6
| (none)
| | 17
| 2188.8
| (none)
| | 18
| 2432
| (none)
|
| 19
| 2675.2
| (none)
| | 20
| 2918.4
| (none)
| | 21
| 3161.6
| (none)
|
| 22
| 3404.8
| (none)
| | 23
| 3648
| (none)
| | 24
| 3891.2
| (none)
|
| 25
| 4134.4
| (none)
| | 26
| 4377.6
| (none)
| | 27
| 4620.8
| (none)
|
| 28
| 4864
| (none)
| | 29
| 5107.2
| (none)
| | 30
| 5350.4
| (none)
|
| 31
| 5593.6
| (none)
| | 32
| 5836.8
| (none)
| | 33
| 6080
| (none)
|
| 34
| 6323.2
| (none)
| | 35
| 6566.4
| (none)
| | 36
| 6809.6
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 20
| | Alignment:
| any
| | HD/level:
| d20
| | Weapon Prof.:
| 9+level/6
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| Quintessential Fighter3
| | Groups:
| Warrior
| |
|
|
|
Levels 1-5: (2/level)
| A.
| 0, 1/t: Ignore all damage from one source. {Berserker}
| | B.
| Backstab x(LVL+7)/4. {Brawler}
| | C.
| Can operate at negative hit points. {Knight of the Griffin}
| | D.
| Choose one specific weapon type. +LVL TH with that weapon. {Living Blade}
| | E.
| 1V: +LVL TH/dmg with one shot with a missile weapon {Master Bowman}
| | F.
| 1M, 1/effect: Target gets another save vs. a bad effect that's effecting him {Officer of War}
| | G.
| +1 TH in a specific weapon per level (can choose different weapons each level) {Peasant Hero}
| | H.
| 1M, 1/t: Summon Chr 1st level fighters, all of them together use 1 summon slot {Peasant Hero}
| | I.
| Additional +(LVL+1)/2 AC (round down) when using Armor Optimization {feats}
| | J.
| Barbarian Str bonus {DM}
|
| Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
|
Levels 7-11: (2/level)
| K.
| 0, 1/t: Reroll a die, and choose the result. {Legend}
| | L.
| 1 borrowed P, 1/r: Deny N attacks from occuring, where N is your #Att. {Living Blade}
| | M.
| All in party get +LVL*2 AC/saves/TH/dmg while at home {Noble Defender}
| | N.
| All in party gets +LVL" movement rate. {Officer of War}
| | O.
| +LVL AC/saves if you haven't used a V action on your last segment {Swashbuckler}
| | P.
| "Save for ½" and "Save for a set amount of damage" becomes "Save for 0" for you. {Swashbuckler}
| | Q.
| Held P: Make 1 attack in response to a cast spell. They RSW save (DC=your dmg) or spell disrupted {feat}
| | R.
| 1M: Switch places with someone in sight (unwilling PP save) {feat}
| | S.
| +LVL*2 AC, -LVL*2 TH (toggle using 1V) {feat}
|
| Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
|
Levels 13-17: (2/level)
| T.
| Putting on, taking off, or picking up items does not cost 1V {feat}
| | U.
| All of your attacks are Called Shots at no penalty {feat}
| | V.
| 1M: Target group gets -LVL AC/saves/TH/dmg {feat}
| | W.
| No limit to encumbrance. No armor penalties to rogue abilities {feat}
| | X.
| Immune Overbearing {feat}
| | Y.
| Your base # attacks is never worse than 1/1 {feat}
| | Z.
| No penalties in off-hand use, no matter how many arms {feat}
|
| Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11
|
|
[PC1] Warrior Group Classes
Ranger1
| Level
| KXP
| Druid Wizard 123 12
|
| 1
| 0
| --- --
| | 2
| 2.25
| --- --
| | 3
| 4.5
| --- --
|
| 4
| 10
| --- --
| | 5
| 20
| --- --
| | 6
| 40
| --- --
|
| 7
| 90
| --- --
| | 8
| 150
| 1-- --
| | 9
| 225
| 1-- 1-
|
| 10
| 325
| 2-- 1-
| | 11
| 650
| 2-- 2-
| | 12
| 975
| 21- 2-
|
| 13
| 1300
| 21- 21
| | 14
| 1625
| 22- 21
| | 15
| 1950
| 22- 22
|
| 16
| 2275
| 221 22
| | 17
| 2600
| 222 22
| | 18
| 2925
| 322 22
|
| 19
| 3250
| 322 32
| | 20
| 3575
| 332 32
| | 21
| 3900
| 332 32
|
| 22
| 4225
| 333 33
| | 23
| 4550
| 333 33
| | 24
| 4875
| 433 33
|
| 25
| 5200
| 433 33
| | 26
| 5525
| 443 43
| | 27
| 5850
| 443 43
|
| 28
| 6175
| 444 43
| | 29
| 6500
| 444 44
| | 30
| 6825
| 544 44
|
| 31
| 7150
| 544 44
| | 32
| 7475
| 554 44
| | 33
| 7800
| 555 54
|
| 34
| 8125
| 655 54
| | 35
| 8450
| 665 54
| | 36
| 8775
| 666 55
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 13, Con 14, Int 13, Wis 14
| | Alignment:
| any G
| | HD/level:
| +d8
| | Weapon Prof.:
| 3+level/3
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| PH1-24
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Free Tracking proficiency, number of free slots = Ranger's level ÷ 2.
| | Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies.
| | Level 1: +4 to hit and +1/level damage versus a species enemy. This can be either a single race without qualifier ("All dragons", "All demons", but not "All demi-humans") or "Giant-class" (which includes all creatures who have 2 arms, 2 legs, and have skin, fur, or scales; but does not include humans and demi-humans).
| | Level 1: Rogue abilities as per Scout (see [PC4]).
| | Level 1: Surprise 50% of time, is surprised only 1 in 6.
| | Level 1: Excess goods/treasure must be donated as per paladin.
| | Level 1: Cannot hire men-at-arms (Ignore this restriction)
| | Level 1: Cannot operate with more than 2 other Rangers (Ignore this restriction)
| | Level 4: Locate Object/Animal/Plant (level÷4) times per day (as Priest spells).
| | Level 8: Ability to cast druid spells (no wisdom bonus), see table in [S1].
| | Level 8: Can now hire men-at-arms
| | Level 9: Ability to cast wizard spells (can specialize in charm/divination), see table in [S1]. (Ran2 does not get this ability)
| | Level 10: Can use Priest and Wizard items that are not written.
| | Level 10: Attract 2-20 followers
| | Level 18: Find the Path 1/day (as the Priest spell).
|
|
[PC1] Warrior Group Classes
Ranger2
| Level
| KXP
| Druid 123
|
| 1
| 0
| ---
| | 2
| 2.25
| ---
| | 3
| 4.5
| ---
|
| 4
| 9
| ---
| | 5
| 18
| ---
| | 6
| 36
| ---
|
| 7
| 75
| ---
| | 8
| 150
| 1--
| | 9
| 300
| 2--
|
| 10
| 600
| 21-
| | 11
| 900
| 22-
| | 12
| 1200
| 221
|
| 13
| 1500
| 321
| | 14
| 1800
| 322
| | 15
| 2100
| 332
|
| 16
| 2400
| 333
| | 17
| 2700
| 333
| | 18
| 3000
| 333
|
| 19
| 3300
| 433
| | 20
| 3600
| 443
| | 21
| 3900
| 444
|
| 22
| 4200
| 444
| | 23
| 4500
| 444
| | 24
| 4800
| 544
|
| 25
| 5100
| 554
| | 26
| 5400
| 555
| | 27
| 5700
| 555
|
| 28
| 6000
| 555
| | 29
| 6300
| 655
| | 30
| 6600
| 665
|
| 31
| 6900
| 666
| | 32
| 7200
| 666
| | 33
| 7500
| 666
|
| 34
| 7800
| 766
| | 35
| 8100
| 776
| | 36
| 8400
| 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 13, Dex 13, Con 14, Wis 14
| | Alignment:
| any G
| | HD/level:
| d10
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| PH2-28
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Free Tracking proficiency, number of free slots = Ranger's level ÷ 2.
| | Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies.
| | Level 1: +4 to hit and +1/level damage versus a species enemy. This can be either a single race without qualifier ("All dragons", "All demons", but not "All demi-humans") or "Giant-class" (which includes all creatures who have 2 arms, 2 legs, and have skin, fur, or scales; but does not include humans and demi-humans).
| | Level 1: Rogue abilities as per Scout (see [PC4]).
| | Level 1: Surprise 50% of time, is surprised only 1 in 6.
| | Level 1: Excess goods/treasure must be donated as per paladin.
| | Level 1: Cannot hire men-at-arms (Ignore this restriction)
| | Level 1: Cannot operate with more than 2 other Rangers (Ignore this restriction)
| | Level 4: Locate Object/Animal/Plant (level÷4) times per day (as Priest spells).
| | Level 8: Ability to cast druid spells (no wisdom bonus), see table in [S1].
| | Level 8: Can now hire men-at-arms
| | Level 9: Ability to cast wizard spells (can specialize in charm/divination), see table in [S1]. (Ran2 does not get this ability)
| | Level 10: Can use Priest and Wizard items that are not written.
| | Level 10: Attract 2-20 followers
| | Level 18: Find the Path 1/day (as the Priest spell).
|
|
[PC1] Warrior Group Classes
Ranger3
| Level
| KXP
| Priest 123 4
|
| 1
| 0
| --- -
| | 2
| 10
| --- -
| | 3
| 30
| --- -
|
| 4
| 60
| 0-- -
| | 5
| 100
| 0-- -
| | 6
| 150
| 1-- -
|
| 7
| 210
| 1-- -
| | 8
| 280
| 10- -
| | 9
| 360
| 10- -
|
| 10
| 450
| 11- -
| | 11
| 550
| 110 -
| | 12
| 660
| 111 -
|
| 13
| 780
| 111 -
| | 14
| 910
| 211 0
| | 15
| 1050
| 211 1
|
| 16
| 1200
| 221 1
| | 17
| 1360
| 222 1
| | 18
| 1530
| 322 1
|
| 19
| 1710
| 333 2
| | 20
| 1900
| 333 3
| | 21
| 2100
| 433 3
|
| 22
| 2310
| 443 3
| | 23
| 2530
| 444 3
| | 24
| 2760
| 444 4
|
| 25
| 3000
| 544 4
| | 26
| 3250
| 554 4
| | 27
| 3510
| 555 4
|
| 28
| 3780
| 555 5
| | 29
| 4060
| 655 5
| | 30
| 4350
| 665 5
|
| 31
| 4650
| 666 5
| | 32
| 4960
| 666 6
| | 33
| 5280
| 766 6
|
| 34
| 5610
| 776 6
| | 35
| 5950
| 777 6
| | 36
| 6300
| 777 7
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +2
| 5 2 4 2 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
|
| +4
| 6 4 5 4 3 2 2 1
| | +5
| 7 5 6 5 4 3 2 1
| | +6
| 8 5 7 6 4 3 3 2
|
| +7
| 8 6 7 7 5 4 3 2
| | +8
| 9 7 8 8 6 4 4 2
| | +9
| 10 8 9 9 7 5 4 3
|
| +10
| 11 8 10 10 7 5 4 3
| | +11
| 11 9 10 11 8 6 5 3
| | +12
| 12 10 11 12 9 6 5 4
|
| +13
| 13 11 12 13 10 7 6 4
| | +14
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 13 14 11 8 6 5
|
| +16
| 14 12 14 14 11 8 7 5
| | +17
| 14 13 14 14 12 9 7 5
| | +18
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 0, Dex 0, Wis 0 (11)
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 10+level/9
| | To Hit Table:
| +level
| | Save Table:
| War
| | Reference:
| PH3-44
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Gain Track feat.
| | Level 1: Favored Enemy: Pick a type of creature. +1 dmg & proficiency checks vs. that enemy. Every 5 levels, gain another Favored Enemy and all previous Favored Enemy bonuses increase by +1.
| | Level 1: Can take Improved Two-Weapon Fighting feat even if doesn't have prerequisites.
| | Level 4: Can cast Priest spells; gets Wisdom bonus.
|
|
[PC1] Warrior Group Classes
Rarer3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 3
| (none)
| | 3
| 6
| (none)
|
| 4
| 12
| (none)
| | 5
| 24
| (none)
| | 6
| 48
| (none)
|
| 7
| 96
| (none)
| | 8
| 192
| (none)
| | 9
| 270
| (none)
|
| 10
| 337.5
| (none)
| | 11
| 412.5
| (none)
| | 12
| 495
| (none)
|
| 13
| 585
| (none)
| | 14
| 682.5
| (none)
| | 15
| 787.5
| (none)
|
| 16
| 900
| (none)
| | 17
| 1020
| (none)
| | 18
| 1147.5
| (none)
|
| 19
| 1282.5
| (none)
| | 20
| 1425
| (none)
| | 21
| 1575
| (none)
|
| 22
| 1732.5
| (none)
| | 23
| 1897.5
| (none)
| | 24
| 2070
| (none)
|
| 25
| 2250
| (none)
| | 26
| 2437.5
| (none)
| | 27
| 2632.5
| (none)
|
| 28
| 2835
| (none)
| | 29
| 3045
| (none)
| | 30
| 3262.5
| (none)
|
| 31
| 3487.5
| (none)
| | 32
| 3720
| (none)
| | 33
| 3960
| (none)
|
| 34
| 4207.5
| (none)
| | 35
| 4462.5
| (none)
| | 36
| 4725
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| & +1
| 5 3 8 2 3 1 0 1
| | & +2
| 6 4 8 3 4 2 0 2
| | & +3
| 6 5 8 3 4 2 1 3
|
| & +4
| 6 6 9 4 5 3 1 4
| | & +5
| 7 6 9 4 5 3 2 4
| | & +6
| 7 7 10 5 6 4 2 5
|
| & +7
| 7 8 10 5 6 4 3 6
| | & +8
| 8 9 10 6 7 5 3 7
| | & +9
| 8 9 11 6 7 6 4 7
|
| & +10
| 9 10 11 7 8 6 4 8
| | & +11
| 9 11 11 7 8 7 5 9
| | & +12
| 9 12 12 8 9 8 5 10
|
| & +13
| 10 12 12 8 10 8 6 10
| | & +14
| 10 13 13 9 11 9 6 11
| | & +15
| 11 14 13 9 11 9 7 12
|
| & +16
| 11 14 13 10 12 10 7 13
| | & +17
| 12 14 14 11 13 10 8 13
| | & +18
| 14 15 14 13 14 11 8 14
|
|
| Requisites:
| Chr 20
| | Alignment:
| any
| | HD/level:
| +++d4
| | Weapon Prof.:
| & 3+level*2
| | To Hit Table:
| & +level
| | Save Table:
| 1½xPsi
| | Reference:
| DM {Planeshifted Uncommoner3}
| | Groups:
| Warrior, Monster, Alternate
| |
|
|
|
| Each Level: The DM rolls a Monster Summoning result of DL=2*LVL/5 (round up). The result will be of the "Weird" group, with a random [M2] Monster Template added to it. You gain the racial abilities of what the DM rolls. (You don't actually summon anything, the roll is just to determine what you get.)
| | The progression for the DLs is as follows:
| | Levels 1-9 = 1, 1, 2, 2, 2, 3, 3, 4, 4
| | Levels 10-18 = 4, 5, 5, 6, 6, 6, 7, 7, 8
| | Levels 19-27 = 8, 8, 9, 9, 10, 10, 10, 11, 11
| | Levels 28-36 = 12, 12, 12, 13, 13, 14, 14, 14, 15
| |
| | The "&" on the To Hit means this class adds it's to hit bonus to your highest other class.
| |
| | Level 14: Divide the cost of Artifacts by (LVL-12) or it's multiplier, whichever is higher.
|
|
[PC1] Warrior Group Classes
Rebel5
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 4.8
| (none)
| | 3
| 9.6
| (none)
|
| 4
| 19.2
| (none)
| | 5
| 38.4
| (none)
| | 6
| 76.8
| (none)
|
| 7
| 153.6
| (none)
| | 8
| 307.2
| (none)
| | 9
| 614.4
| (none)
|
| 10
| 1000
| (none)
| | 11
| 1500
| (none)
| | 12
| 2000
| (none)
|
| 13
| 2500
| (none)
| | 14
| 3000
| (none)
| | 15
| 3500
| (none)
|
| 16
| 4000
| (none)
| | 17
| 4500
| (none)
| | 18
| 5000
| (none)
|
| 19
| 5500
| (none)
| | 20
| 6000
| (none)
| | 21
| 6500
| (none)
|
| 22
| 7000
| (none)
| | 23
| 7500
| (none)
| | 24
| 8000
| (none)
|
| 25
| 8500
| (none)
| | 26
| 9000
| (none)
| | 27
| 9500
| (none)
|
| 28
| 10000
| (none)
| | 29
| 10500
| (none)
| | 30
| 11000
| (none)
|
| 31
| 11500
| (none)
| | 32
| 12000
| (none)
| | 33
| 12500
| (none)
|
| 34
| 13000
| (none)
| | 35
| 13500
| (none)
| | 36
| 14000
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 6 4 6 3 4 1 3 0
| | +1
| 6 5 7 3 5 1 4 1
| | +2
| 7 6 7 4 6 2 5 1
|
| +3
| 7 7 8 4 7 3 6 2
| | +4
| 8 8 8 5 8 4 7 3
| | +5
| 8 9 9 5 9 5 8 3
|
| +6
| 9 10 9 6 10 5 9 4
| | +7
| 9 11 10 6 11 6 10 5
| | +8
| 10 12 10 7 12 7 11 5
|
| +9
| 10 13 11 7 13 8 12 6
| | +10
| 11 14 11 8 14 9 13 7
| | +11
| 12 15 12 9 14 9 14 7
|
| +12
| 13 16 13 11 15 10 15 8
| | +13
| 14 16 14 13 15 11 16 9
| | +14
| 15 16 15 14 16 12 17 9
|
| +15
| 16 16 16 16 16 13 18 10
| | +16
| 16 16 16 16 16 13 19 11
| | +17
| 16 17 16 16 16 14 20 11
|
|
| Requisites:
| Str 13, Dex 13, Chr 9
| | Alignment:
| C any
| | HD/level:
| 3d3
| | Weapon Prof.:
| 3+level
| | To Hit Table:
| War
| | Save Table:
| 2xRog
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Levels
| Pick
| Description
|
| Level 1-3:
| A
| +LVL Initiative (or) Roll 2d12, choose the better
| | B
| LVL slots in Danger Sense, Trailing, Weather Sense
| | C
| Natural 1's do not automatically miss to hit
| | D
| Nonmagical non-weapon, non-armors are at half cost
| | E
| Immune to falling dmg
|
| Level 4:
| Pick two from: Rebel Level 1-3, White/Black Hat Level 1-3, or one Psi(-12)C minor
|
| Level 5-7:
| F
| +LVL punch dmg
| | G
| +1 to all crit ranges
| | H
| Get +LVL/2 attacks vs. a target for each other person meleeing that target
| | I
| Magical non-weapon, non-armors are at half cost
| | J
| You and all you desire within 30' are immune to falling dmg, telekinesis, overbearing
|
| Level 8:
| Pick two from: Rebel Level 5-7, White/Black Hat Level 5-7, or one Psi(-12)C minor
|
| Level 9-12:
| K
| 1M, 1/d: Summon LVL*2 Rebel5 NPCs (lvl = LVL*2-16, max=10)
| | L
| 1P: Attack each target only once this segment (can be >1 group). Your base # attacks per weapon/fist = LVL.
| | M
| Any save DC > 100 is considered to be 100 to you
| | N
| +LVL*5% WaWR; DR LVL*5/+LVL; intertial barrier cont.; displacement cont.; people need +LVL weapon to hit you
| | O
| Immune ground-based traps; ground movement rate = (LVL^2)*2"; Sustain actions; Immune inverse pick pockets
|
| Level 13:
| Pick two from: Rebel Level 9-12, White/Black Hat Level 9-12, one Psi(-12)C major, or one other5 Level 1-3
|
| Level 14-18:
| P
|
| | Q
|
| | R
|
| | S
|
| | T
|
|
| Level 18:
|
|
| Level 20-26:
| U
|
| | V
|
| | W
|
| | X
|
| | Y
|
| | Z
|
|
| Level 27-36:
|
|
|
[PC1] Warrior Group Classes
Rith Awakener (MTG G/R/W) (Boros/Gruul/Selesnya)
| Level
| KXP
| Wiz/Pri 123 456 789
|
| 1
| 0
| 2-- --- ---
| | 2
| 4.8
| 31- --- ---
| | 3
| 9.6
| 430 --- ---
|
| 4
| 19.2
| 542 --- ---
| | 5
| 38.4
| 543 0-- ---
| | 6
| 76.8
| 754 2-- ---
|
| 7
| 153.6
| 764 30- ---
| | 8
| 307.2
| 876 42- ---
| | 9
| 614.4
| 876 530 ---
|
| 10
| 1228.8
| A87 642 ---
| | 11
| 1843.2
| A98 642 0--
| | 12
| 2457.6
| AA9 754 1--
|
| 13
| 3072
| AAA 975 2--
| | 14
| 3686.4
| BAA 975 30-
| | 15
| 4300.8
| BBB 975 41-
|
| 16
| 4915.2
| CBB A97 52-
| | 17
| 5529.6
| CBB AA8 64-
| | 18
| 6144
| CBB BA9 76-
|
| 19
| 6758.4
| CBB BAA 97-
| | 20
| 7372.8
| CBB BAA 981
| | 21
| 7987.2
| CCB BBA 982
|
| 22
| 8601.6
| DCC CBA 992
| | 23
| 9216
| EDC CBB A92
| | 24
| 9830.4
| EEC CBB AA3
|
| 25
| 10444.8
| EED CCB BA3
| | 26
| 11059.2
| EEE CCB BB4
| | 27
| 11673.6
| FFE CCC CB4
|
| 28
| 12288
| FFE EDC CB5
| | 29
| 12902.4
| FFF EDD CC5
| | 30
| 13516.8
| FFF EED DC6
|
| 31
| 14131.2
| GFF FFD DD6
| | 32
| 14745.6
| GGG FFF DD7
| | 33
| 15360
| GGG GFF EE7
|
| 34
| 15974.4
| GGG GGG FE8
| | 35
| 16588.8
| GGG GGG GF8
| | 36
| 17203.2
| GGG GGG GG9
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +2
| 8 7 5 3 6 1 1 2
| | +3
| 8 7 6 3 7 1 1 3
| | +4
| 9 8 6 4 7 2 2 3
|
| +5
| 9 8 6 4 7 2 2 4
| | +6
| 10 9 7 5 8 3 2 4
| | +7
| 10 9 7 6 8 3 3 5
|
| +8
| 11 10 8 7 9 4 3 5
| | +9
| 11 10 9 8 9 4 4 6
| | +10
| 12 10 9 9 9 5 4 6
|
| +11
| 12 11 10 10 10 5 4 7
| | +12
| 13 11 10 11 10 6 5 7
| | +13
| 13 12 11 12 11 6 5 8
|
| +14
| 13 12 12 13 11 7 6 8
| | +15
| 14 13 13 14 11 7 6 9
| | +16
| 14 13 13 14 12 8 6 9
|
| +17
| 14 13 14 14 12 8 7 10
| | +18
| 15 14 14 14 13 9 7 10
| | +19
| 15 14 14 14 13 9 8 11
|
|
| Requisites:
| Str 16, Dex 18, Con 18, Int 16,
| |
| Wis 16, Chr 18, Class Slots 3
| | Alignment:
| CG or CN
| | HD/level:
| 3d8
| | Weapon Prof.:
| 6+level
| | To Hit Table:
| War +3 levels
| | Save Table:
| War/Wiz/Pri
| | Reference:
| DM
| | Groups:
| Warrior, Priest, Monster
| |
|
|
|
| Exceptional Str, Int, Wis bonus.
| | Channeling. Casts Wizard and Priest spells (same SL for both). Gets Wis bonus to spells.
| | Specialized in Wizard Invocation school.
| | Specialized in Animal, Plant, and Charm spheres. Spells of these spheres cost ½M to cast.
| | Attacking costs you only ½P action. This means you can do two attack sequences in one segment using 1P.
| | Has an "Animal Companion" slot. This is a monster who is allied to you and stays with you even between resets. It has 1/10 your XP and may be single classed. It may use items. Unlike a familiar it may be damaged. You play the Animal Companion.
| | Animal Companions may be dismissed during reset. Animal Companions don't disappear when dismissed (or killed), they leave a corpse. Anyone can convert Familiar slots to Animal Companion slots.
| | Has a "Familiar" slot.
| | Level 1: You are immune to "summoning sickness" and "teleport sickness".
| | Level 1: You may have your spells (from this class) resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
| | Level 2: 1M: Remove "summoning sickness" and/or "teleport sickness" from target.
| | Level 2: 1M: You will win initiative next segment.
| | Level 4: 1M: Target takes 5*LVL*LVL fire dmg (BW save for 1/2; MR to avoid). The floor at your feet takes LVL Hull dmg.
| | Level 4: 1M, 10/t: Summon a saproling (AC 20, hp 10, TH +10, dmg 10). Any number of saprolings count as only one summon slot, but all of them stay together in a group.
| | Level 4: 1M, 1/r: Your party gets +LVL TH, dmg, AC, and saves until end of round.
| | Level 5: 1M: Target person gets +2*LVL TH, dmg, AC, and saves until end of round.
| | Level 8: Your "fire dmg" ability at level 4 gives no saving throw.
| | Level 9: Specialized in Priest Healing sphere spells.
| | Level 9: 1M: Target gains Free Action until end of turn.
| | Level 9: Gains a Specialty Priest pick. May replace "sphere" with "school" in the effect if desired.
| | Level 9: Free Action cont.
| | Level 9: 1M: Your party gets +LVL*2 distributed among TH, dmg, AC, and saves until end of round. (Everyone in the party gets the same bonus, you don't distribute for each person.)
| | Level 14: +1 Animal Companion slot.
| |
| | New spells:
| | Find Animal Companion (Animal/Charm, SL 1): Summons an Animal Companion with DL=CL/2 (round up).
| | Find Familiar (Summoning/Charm, SL 1): Like the Wizard spell. Only certain Priest classes gain a Familiar slot.
|
|
[PC1] Warrior Group Classes
Ronin1JG
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 1.8
| (none)
| | 3
| 3.6
| (none)
|
| 4
| 7.2
| (none)
| | 5
| 14.4
| (none)
| | 6
| 28.8
| (none)
|
| 7
| 57.6
| (none)
| | 8
| 115.2
| (none)
| | 9
| 230.4
| (none)
|
| 10
| 590.4
| (none)
| | 11
| 950.4
| (none)
| | 12
| 1310.4
| (none)
|
| 13
| 1670.4
| (none)
| | 14
| 2030.4
| (none)
| | 15
| 2390.4
| (none)
|
| 16
| 2750.4
| (none)
| | 17
| 3110.4
| (none)
| | 18
| 3470.4
| (none)
|
| 19
| 3830.4
| (none)
| | 20
| 4190.4
| (none)
| | 21
| 4550.4
| (none)
|
| 22
| 4910.4
| (none)
| | 23
| 5270.4
| (none)
| | 24
| 5630.4
| (none)
|
| 25
| 5990.4
| (none)
| | 26
| 6350.4
| (none)
| | 27
| 6710.4
| (none)
|
| 28
| 7070.4
| (none)
| | 29
| 7430.4
| (none)
| | 30
| 7790.4
| (none)
|
| 31
| 8150.4
| (none)
| | 32
| 8510.4
| (none)
| | 33
| 8870.4
| (none)
|
| 34
| 9230.4
| (none)
| | 35
| 9590.4
| (none)
| | 36
| 9950.4
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 15, Dex 15
| | Alignment:
| L any
| | HD/level:
| d10
| | Weapon Prof.:
| 4+level
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| FGE1JG
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Immune to Pain.
| | Level 1: Go without food or water for LVL extra days.
| | Level 1: Can break objects with bare hands (object makes save vs. crushing blow at -LVL).
| | Level 1: Gets "Ability to take Martial Arts" kit. Does not actually gain any Martial Arts styles or abilities (you need to purchase those).
| | Level 1: If Martial Arts is learned, on each level: One requirement of a style is considered "filled" (without actually filling it).
| | Level 2: +LVL/2 dmg.
| | Level 2: +LVL/2 AC.
| | Level 2: Open hand damage is (LVL/2)d2.
| | Level 3: One arrow/quarrel is automatically deflected per round. This increases by one per 3 levels.
| | Level 4: Feign Death.
| | Level 17: Can break energy fields and wall spells with bare hands (no damage to Ronin, effect gets no save but can roll ER).
|
|
[PC1] Warrior Group Classes
Sailor1JG
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 1.5
| (none)
| | 3
| 3
| (none)
|
| 4
| 6
| (none)
| | 5
| 12
| (none)
| | 6
| 24
| (none)
|
| 7
| 48
| (none)
| | 8
| 96
| (none)
| | 9
| 192
| (none)
|
| 10
| 492
| (none)
| | 11
| 792
| (none)
| | 12
| 1092
| (none)
|
| 13
| 1392
| (none)
| | 14
| 1692
| (none)
| | 15
| 1992
| (none)
|
| 16
| 2292
| (none)
| | 17
| 2592
| (none)
| | 18
| 2892
| (none)
|
| 19
| 3192
| (none)
| | 20
| 3492
| (none)
| | 21
| 3792
| (none)
|
| 22
| 4092
| (none)
| | 23
| 4392
| (none)
| | 24
| 4692
| (none)
|
| 25
| 4992
| (none)
| | 26
| 5292
| (none)
| | 27
| 5592
| (none)
|
| 28
| 5892
| (none)
| | 29
| 6192
| (none)
| | 30
| 6492
| (none)
|
| 31
| 6792
| (none)
| | 32
| 7092
| (none)
| | 33
| 7392
| (none)
|
| 34
| 7692
| (none)
| | 35
| 7992
| (none)
| | 36
| 8292
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 4 6 2 3 0 2 0
| | +1
| 6 4 6 3 4 1 3 0
| | +2
| 6 5 6 3 4 1 3 0
|
| +3
| 6 5 7 3 5 1 4 1
| | +4
| 6 6 7 3 5 2 4 1
| | +5
| 7 6 7 4 6 2 5 1
|
| +6
| 7 7 7 4 6 3 5 2
| | +7
| 7 7 8 4 7 3 6 2
| | +8
| 7 8 8 4 7 3 6 2
|
| +9
| 8 8 8 5 8 4 7 3
| | +10
| 8 9 8 5 8 4 7 3
| | +11
| 8 9 9 5 9 5 8 3
|
| +12
| 8 10 9 5 9 5 8 4
| | +13
| 9 10 9 6 10 5 9 4
| | +14
| 9 11 9 6 10 6 9 4
|
| +15
| 9 11 10 6 11 6 10 5
| | +16
| 9 12 10 6 11 7 10 5
| | +17
| 10 12 10 7 12 7 11 5
|
|
| Requisites:
| Dex 12
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 3+level/2
| | To Hit Table:
| War
| | Save Table:
| Rog
| | Reference:
| FGE1JG
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Not at a fighting penalty on a rocking boat (or other moving surface, or during an earthquake on land).
| | Level 1: Predict Weather 25+LVL*5% (up to LVL/2 days in future)
| | Level 1: Legend Lore 5+LVL*2%
| | Level 1: Ride out Storm 60+LVL*2% (ship is assumed to have survived storm if roll made, severe storms may have penalty)
| | Level 2: +LVL/2 dmg.
| | Level 3: Determine true north (LVL-2)*10%
| | Level 4: +LVL/4 AC.
| | Level 7: Point in direction of desired location (LVL-6)*10%
| | Level 14: Locate Object (LVL-13)*10%
|
|
[PC1] Warrior Group Classes
Samurai1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.5
| (none)
| | 3
| 5
| (none)
|
| 4
| 10
| (none)
| | 5
| 18
| (none)
| | 6
| 36.5
| (none)
|
| 7
| 75
| (none)
| | 8
| 135
| (none)
| | 9
| 235
| (none)
|
| 10
| 400
| (none)
| | 11
| 650
| (none)
| | 12
| 1000
| (none)
|
| 13
| 1300
| (none)
| | 14
| 1600
| (none)
| | 15
| 1900
| (none)
|
| 16
| 2200
| (none)
| | 17
| 2500
| (none)
| | 18
| 2800
| (none)
|
| 19
| 3100
| (none)
| | 20
| 3400
| (none)
| | 21
| 3700
| (none)
|
| 22
| 4000
| (none)
| | 23
| 4300
| (none)
| | 24
| 4600
| (none)
|
| 25
| 4900
| (none)
| | 26
| 5200
| (none)
| | 27
| 5500
| (none)
|
| 28
| 5800
| (none)
| | 29
| 6100
| (none)
| | 30
| 6400
| (none)
|
| 31
| 6700
| (none)
| | 32
| 7000
| (none)
| | 33
| 7300
| (none)
|
| 34
| 7600
| (none)
| | 35
| 7900
| (none)
| | 36
| 8200
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 6 4 6 3 4 1 3 0
| | +1
| 6 5 7 3 5 1 4 1
| | +2
| 7 6 7 4 6 2 5 1
|
| +3
| 7 7 8 4 7 3 6 2
| | +4
| 8 8 8 5 8 4 7 3
| | +5
| 8 9 9 5 9 5 8 3
|
| +6
| 9 10 9 6 10 5 9 4
| | +7
| 9 11 10 6 11 6 10 5
| | +8
| 10 12 10 7 12 7 11 5
|
| +9
| 10 13 11 7 13 8 12 6
| | +10
| 11 14 11 8 14 9 13 7
| | +11
| 12 15 12 9 14 9 14 7
|
| +12
| 13 16 13 11 15 10 15 8
| | +13
| 14 16 14 13 15 11 16 9
| | +14
| 15 16 15 14 16 12 17 9
|
| +15
| 16 16 16 16 16 13 18 10
| | +16
| 16 16 16 16 16 13 19 11
| | +17
| 16 17 16 16 16 14 20 11
|
|
| Requisites:
| Str 13, Con 13, Int 14, Wis 13
| | Alignment:
| L any
| | HD/level:
| d10
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| War
| | Save Table:
| 2xRog
| | Reference:
| OA1
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Gets Monk's progression in Psi0 powers.
| | Level 1: Gets a Martial Arts style and 1 maneuver slot per level.
| | Level 1: Focus Ki: Mouth's V, LVL/d: Str becomes 18 for 1 round.
| | Level 2: +(LVL+1)/3 dmg.
| | Level 3: Surprised only 1 in 6.
| | Level 5: Immune to fear.
| | Level 6: Gaze causes fear to all creatures of 1 HD or less.
| | Level 7: Gain 10 bushi and 1d4 samurai followers of level=1d3.
| | Level 8: Gain 10d10 bushi followers of level 1.
| | Level 9: Gain 2d10 samurai followers of level 1. Gain 1d6+1 specialist followers (armorers, weaponsmiths, etc.).
| | Level 9: Great Kiai (Paralyzing Shout): Mouth's V, 1/d: Str becomes 18 for 2 rounds; all enemies within 10' must save or be paralyzed for 1 round.
|
|
[PC1] Warrior Group Classes
Scarlet Huntsman (Anti-Ranger)
| Level
| KXP
| Warrior Rog 123 456 123 4
|
| 1
| 0
| 2-- --- 1-- -
| | 2
| 3.3
| 31- --- 2-- -
| | 3
| 6.6
| 41- --- 21- -
|
| 4
| 13.2
| 52- --- 31- -
| | 5
| 26.4
| 621 --- 32- -
| | 6
| 52.8
| 731 --- 321 -
|
| 7
| 105.6
| 832 --- 431 -
| | 8
| 211.2
| 942 1-- 432 -
| | 9
| 422.4
| A52 1-- 432 1
|
| 10
| 700
| B53 2-- 443 1
| | 11
| 1030
| C63 21- 543 2
| | 12
| 1360
| D73 21- 544 2
|
| 13
| 1690
| E74 32- 544 3
| | 14
| 2020
| F84 321 554 3
| | 15
| 2350
| G95 321 555 3
|
| 16
| 2680
| H95 321 555 4
| | 17
| 3010
| IA6 321 655 4
| | 18
| 3340
| JB6 421 665 4
|
| 19
| 3670
| KB7 421 666 4
| | 20
| 4000
| LC7 531 666 5
| | 21
| 4330
| MD8 532 766 5
|
| 22
| 4660
| ND8 532 776 5
| | 23
| 4990
| OE9 642 777 5
| | 24
| 5320
| PF9 643 777 6
|
| 25
| 5650
| QFA 743 777 7
| | 26
| 5980
| RGA 753 877 7
| | 27
| 6310
| SHB 753 887 7
|
| 28
| 6640
| THB 854 888 7
| | 29
| 6970
| UIC 864 888 8
| | 30
| 7300
| VJC 964 988 8
|
| 31
| 7630
| WJD 965 998 8
| | 32
| 7960
| XKD 975 999 8
| | 33
| 8290
| YLE A75 999 9
|
| 34
| 8620
| ZLE A75 A99 9
| | 35
| 8950
| ZMF B86 AAA A
| | 36
| 9280
| ZNG C97 BBB B
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
| +18
| 15 14 14 14 13 10 8 6
| | +19
| 15 14 15 15 13 10 8 6
| | +20
| 15 14 15 15 14 11 9 7
|
|
| Requisites:
| Str 16, Dex 16, Wis 16
| | Alignment:
| LE (overwrite)
| | HD/level:
| +‡d10
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War +3 levels
| | Save Table:
| War +3 levels
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
| | For Alignment, "(overwrite)" means this class requires LE alignment, but it overwrites all of your other alignment restrictions to be LE as well.
| |
|
| | For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
| |
|
|
|
| Barbarian Str and Exceptional Dex bonus.
| | Can specialize in one Warrior or Rogue school, with no opposite.
| | Gets one "Any Rogue" pick per level, plus an extra "Any Rogue 1" pick at level 1. 50+30*level Rogue points.
| | Level 1: 1M: Aura Alteration (you appear to be another alignment to Know Alignment etc.), you can be up to LVL steps removed from LE alignment (cannot use diagonals).
| | Level 1: Free Tracking proficiency, number of free slots = level * 2.
| | Level 1: Tailing, City Knowledge, Two-Weapon Fighting proficiencies. No off-hand penalty with any number of weapons.
| | Level N (every level): Choose a species enemy type (see list below). You get +LVL TH and +4 dmg vs. that enemy type. You may pick the same enemy type more than once; each pick is cumulative.
| | Species enemy choices: Alien, Alternate Reality creatures, Animal, Arctic, Avian, Beholder, Cloud, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Cthulhoid Horror, Dragon, Eelemental, Elemental, Faerie, Far Realm, Fire-Using, Giant, Giant-Class, Golem, Group of Classes, Hound, Humanoid, Immortal, Inner Planar, Insect, Leech, Lycanthrope, Magic-Using, Mind Flayer World, Mutant, Nightmare Dimension, NPC, Ooze, Other Timeline/Multiverse, Outer, Plant, Psionic, Rakshasa World, Regenerating, Reptile, Size Class (choose one), Space, Spirit of the Land, Tarrasque World, Technological, Undead, Unlive, Virus, Water, Weird, Wurm.
| | Level 1: Surprise 75% of time, is surprised only 1 in 12.
| | Level 1: Can have a group of 100 Henchmen for free (this group gets restored each reset if they are slain). Each Henchman has maximum value LVL*LVL gp.
| | Level 1: May have a Beast Rider Mount (see Beast Rider class) of DL=LVL/2.
| | Level 1: May use crossbows one-handed. May use two crossbows in one set of arms.
| | Level 2: 1M: Locate Object/Person
| | Level 3: aNR (LVL-2)*20%
| | Level 4: 1M: Fire Door (move from one fire to another you know of within 360 yards); 1F: Fire Gate
| | Level 5: Dust of Disappearance cont.
| | Level 6: Attract 3-30 followers, usually Hunstmen or DL VI+ Humanoids.
| | Level 7: Non-detection cont.
| | Level 8: 1M, 1/t: Maze; 1M, 1/t: Distance Distortion; 1M, 1/t: Mirage Arcana; 1M, 1/t: Massmorph.
| | Level 9: 1M: Find the Path
| | Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider/Huntsman of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
| | Level 11: Cosmic Awareness cont.
|
|
[PC1] Warrior Group Classes
Scarlet Pimpernel / Liberator
| Level
| KXP
| Rogue War 123 456 123 4
|
| 1
| 0
| 2-- --- 1-- -
| | 2
| 3.85
| 31- --- 2-- -
| | 3
| 7.7
| 41- --- 21- -
|
| 4
| 15.4
| 52- --- 31- -
| | 5
| 30.8
| 621 --- 32- -
| | 6
| 61.6
| 731 --- 321 -
|
| 7
| 123.2
| 832 --- 431 -
| | 8
| 246.4
| 942 1-- 432 -
| | 9
| 492.8
| A52 1-- 432 1
|
| 10
| 800
| B53 2-- 443 1
| | 11
| 1170
| C63 21- 543 2
| | 12
| 1540
| D73 21- 544 2
|
| 13
| 1910
| E74 32- 544 3
| | 14
| 2280
| F84 321 554 3
| | 15
| 2650
| G95 321 555 3
|
| 16
| 3020
| H95 321 555 4
| | 17
| 3390
| IA6 321 655 4
| | 18
| 3760
| JB6 421 665 4
|
| 19
| 4130
| KB7 421 666 4
| | 20
| 4500
| LC7 531 666 5
| | 21
| 4870
| MD8 532 766 5
|
| 22
| 5240
| ND8 532 776 5
| | 23
| 5610
| OE9 642 777 5
| | 24
| 5980
| PF9 643 777 6
|
| 25
| 6350
| QFA 743 777 7
| | 26
| 6720
| RGA 753 877 7
| | 27
| 7090
| SHB 753 887 7
|
| 28
| 7460
| THB 854 888 7
| | 29
| 7830
| UIC 864 888 8
| | 30
| 8200
| VJC 964 988 8
|
| 31
| 8570
| WJD 965 998 8
| | 32
| 8940
| XKD 975 999 8
| | 33
| 9310
| YLE A75 999 9
|
| 34
| 9680
| ZLE A75 A99 9
| | 35
| 10050
| ZMF B86 AAA A
| | 36
| 10420
| ZNG C97 BBB B
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
| +18
| 15 14 14 14 13 10 8 6
| | +19
| 15 14 15 15 13 10 8 6
| | +20
| 15 14 15 15 14 11 9 7
|
|
| Requisites:
| Dex 18, Int 16, Chr 16
| | Alignment:
| CG (overwrite)
| | HD/level:
| +‡d10
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War +3 levels
| | Save Table:
| War +3 levels
| | Reference:
| DM {Mirror Scarlet Huntsman}
| | Groups:
| Warrior, Rogue, Mirror
| |
|
| | For Alignment, "(overwrite)" means this class requires CG alignment, but it overwrites all of your other alignment restrictions to be CG as well.
| |
|
| | For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
| |
|
|
|
| Exceptional Str and Barbarian Dex bonus.
| | Can specialize in one Warrior or Rogue school, with no opposite.
| | Gets one "Any Rogue" pick per level, plus an extra "Any Rogue 1" pick at level 1. 60+40*level Rogue points.
| | Level 1: 1M: Alter Appearance (cannot be seen through except by immunity to Mirage Arcana)
| | Level 1: 1M, 1/t: Locate Person or Object.
| | Level 1: Trailing, City Knowledge, Spying proficiencies.
| | Level N (every level): Choose a species type (see list below). You resist effects (not attacks) vs. that species type. You may pick the same species type more than once; each pick is cumulative.
| | Species choices: Alien, Alternate Reality creatures, Animal, Arctic, Avian, Beholder, Cloud, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Cthulhoid Horror, Dragon, Eelemental, Elemental, Faerie, Far Realm, Fire-Using, Giant, Giant-Class, Golem, Group of Classes, Hound, Humanoid, Immortal, Inner Planar, Insect, Leech, Lycanthrope, Magic-Using, Mind Flayer World, Mutant, Nightmare Dimension, NPC, Ooze, Other Timeline/Multiverse, Outer, Plant, Psionic, Rakshasa World, Regenerating, Reptile, Size Class (choose one), Space, Spirit of the Land, Tarrasque World, Technological, Undead, Unlive, Virus, Water, Weird, Wurm.
| | Level 1: Surprise 90% of time.
| | Level 1: 1V, spend X*Y^2 gp, make a Chr check at -Y^2: "Buy off" X Henchmen of DL=Y. They will not attack you or your allies. If you buy them off again (with another V action and gold), they join your side.
| | Level 1: May have a Familiar.
| | Level 1: May throw missile weapons with both hands.
| | Level 2: 1M, 1/t: Find the Path.
| | Level 3: NR (LVL-2)*20%
| | Level 4: 1M: Shadow Door (move from one shadow to another you know of within 360 yards); 1F: Shadow Gate
| | Level 5: Dust of Appearance 30'r cont.
| | Level 6: Attract 2-20 followers, usually DL V+ Humanoids.
| | Level 7: Ignore Non-detection cont.
| | Level 8: 1M, 1/t: Escape a Maze; 1M, 1/t: Ignore Distance Distortion; 1M, 1/t: Ignore Mirage Arcana; 1M, 1/t: Force Shapechange.
| | Level 9: 1M, 1/t: Find the Path across Planes and Time (but not Timelines/Loop).
| | Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider/Huntsman of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
| | Level 11: Cosmic Awareness cont.
|
|
[PC1] Warrior Group Classes
Selesnya Sagittar (MTG G/W)
| Level
| KXP
| Priest 123 456 78
|
| 1
| 0
| a-- --- --
| | 2
| 3.125
| 0-- --- --
| | 3
| 6.25
| 0a- --- --
|
| 4
| 12.5
| 10- --- --
| | 5
| 25
| 20a --- --
| | 6
| 50
| 210 --- --
|
| 7
| 100
| 320 --- --
| | 8
| 200
| 321 --- --
| | 9
| 400
| 321 a-- --
|
| 10
| 800
| 321 0-- --
| | 11
| 1200
| 432 0-- --
| | 12
| 1600
| 432 1-- --
|
| 13
| 2000
| 432 1a- --
| | 14
| 2400
| 432 10- --
| | 15
| 2800
| 543 20- --
|
| 16
| 3200
| 543 21- --
| | 17
| 3600
| 543 21a --
| | 18
| 4000
| 543 210 --
|
| 19
| 4400
| 654 320 --
| | 20
| 4800
| 654 321 --
| | 21
| 5200
| 654 321 a-
|
| 22
| 5600
| 654 321 0-
| | 23
| 6000
| 665 432 0-
| | 24
| 6400
| 665 432 1-
|
| 25
| 6800
| 666 543 1-
| | 26
| 7200
| 666 543 2-
| | 27
| 7600
| 666 543 2a
|
| 28
| 8000
| 666 543 20
| | 29
| 8400
| 666 543 21
| | 30
| 8800
| 666 543 22
|
| 31
| 9200
| 666 543 32
| | 32
| 9600
| 666 654 32
| | 33
| 10000
| 666 654 33
|
| 34
| 10400
| 666 665 43
| | 35
| 10800
| 666 665 44
| | 36
| 11200
| 666 666 54
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 5 2 3 1 1 2
| | +1
| 8 4 6 3 4 1 1 3
| | +2
| 9 5 6 3 4 2 2 3
|
| +3
| 9 5 6 4 4 2 2 4
| | +4
| 10 6 7 5 5 3 2 4
| | +5
| 10 6 7 6 5 3 3 5
|
| +6
| 11 7 8 7 6 4 3 5
| | +7
| 11 7 9 8 6 4 4 6
| | +8
| 12 8 9 9 7 5 4 6
|
| +9
| 12 8 10 10 7 5 4 7
| | +10
| 13 9 10 11 8 6 5 7
| | +11
| 13 10 11 12 9 6 5 8
|
| +12
| 13 11 12 13 10 7 6 8
| | +13
| 14 11 13 14 10 7 6 9
| | +14
| 14 12 13 14 11 8 6 9
|
| +15
| 14 12 14 14 11 8 7 10
| | +16
| 15 13 14 14 12 9 7 10
| | +17
| 15 13 14 14 12 9 8 11
|
|
| Requisites:
| Str 14, Dex 14, Wis 16
| | Alignment:
| LG, NG, CG, or TN
| | HD/level:
| others +1d+0 (see note)
| | Weapon Prof.:
| 5+level/2
| | To Hit Table:
| War
| | Save Table:
| War/Pri
| | Reference:
| DM {Planeshifted Selesnya Druid22}
| | Groups:
| Warrior, Priest, Alternate
| |
|
|
|
| Hit Dice: "&+1d+0" means you add 1 to all your other classes' number of HD per level. This class directly gives 0 hp. Exception: If this is your only class, you get 2d0 per level. (You cannot take this option if you have more than one class.)
| | For "m" based classes (e.g. HD=2m0), just add 1d0 (so your HD becomes 2m0+1d0).
| | Example: Multiclassed Fighter1 level 1 / Selesnya Sagittar level 1, with +2 Con bonus. The fighter gives 24 hp (2d10+2*2). The Sagittar gives 0 hp. The character has 12 hp (24+0 divided by 2).
| | Exceptional Wis bonus.
| | Channeling.
| | Has an "Animal Companion" slot. This is a monster who is allied to you and stays with you even between resets. It has 1/10 your XP and may be single classed. It may use items. Unlike a familiar it may be damaged. You play the Animal Companion.
| | Animal Companions may be dismissed during reset. Animal Companions don't disappear when dismissed (or killed), they leave a corpse. Anyone can convert Familiar slots to Animal Companion slots.
| | Specialized in Animal, Plant, and War spheres. Spells of these spheres cost ½M to cast.
| | Level 1: You may have your spells (from the Selesnya Sagittar class) resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
| | Level 1: Do double damage to creatures in your group when using a bow (this doubles everything, not just the arrow base damage).
| | Level 1: +LVL*2 TH with bows.
| | Level 1: Your bow attacks use the "Dagger" line for number of attacks.
| | Level 2: xLVL range with bows.
| | Level 14: +1 Animal Companion slot.
| |
| | New spell:
| | Find Animal Companion (Animal/Charm, SL 1): Summons an Animal Companion with DL=CL/2 (round up).
|
|
[PC1] Warrior Group Classes
Sheriff0
| Level
| KXP
| Priest 123 456
|
| 1
| 0
| b-- ---
| | 2
| 2
| a-- ---
| | 3
| 4
| 0-- ---
|
| 4
| 8
| 0-- ---
| | 5
| 16
| 0-- ---
| | 6
| 32
| 1-- ---
|
| 7
| 64
| 1b- ---
| | 8
| 120
| 1a- ---
| | 9
| 300
| 20- ---
|
| 10
| 600
| 20- ---
| | 11
| 900
| 20- ---
| | 12
| 1200
| 21- ---
|
| 13
| 1500
| 21b ---
| | 14
| 1800
| 21a ---
| | 15
| 2100
| 220 ---
|
| 16
| 2400
| 220 ---
| | 17
| 2700
| 220 ---
| | 18
| 3000
| 221 ---
|
| 19
| 3300
| 321 b--
| | 20
| 3600
| 322 a--
| | 21
| 3900
| 322 0--
|
| 22
| 4200
| 322 0--
| | 23
| 4500
| 332 0--
| | 24
| 4800
| 332 1--
|
| 25
| 5100
| 333 1b-
| | 26
| 5400
| 333 2a-
| | 27
| 5700
| 333 20-
|
| 28
| 6000
| 433 20-
| | 29
| 6300
| 443 20-
| | 30
| 6600
| 443 21-
|
| 31
| 6900
| 443 31b
| | 32
| 7200
| 443 32a
| | 33
| 7500
| 443 320
|
| 34
| 7800
| 443 320
| | 35
| 8100
| 444 320
| | 36
| 8400
| 444 321
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 10 9 8 5 6 2 1 0
| | +1
| 10 9 8 6 6 2 1 0
| | +2
| 10 9 8 6 7 3 2 0
|
| +3
| 12 11 10 8 9 3 2 1
| | +3
| 12 11 10 9 9 4 2 1
| | +4
| 12 11 10 9 10 4 3 1
|
| +5
| 14 13 12 11 12 5 3 2
| | +5
| 14 13 12 12 12 5 4 2
| | +6
| 14 13 13 12 12 6 4 2
|
| +7
| 16 15 14 14 15 6 4 3
| | +7
| 16 15 15 14 15 7 5 3
| | +8
| 16 15 15 15 15 7 5 3
|
| +9
| 16 15 15 15 15 7 5 3
| | +9
| 16 15 15 15 15 7 5 3
| | +10
| 16 15 15 15 15 7 5 3
|
| +11
| 16 15 15 15 15 7 5 3
| | +11
| 16 15 15 15 15 7 5 3
| | +12
| 16 15 15 15 15 7 5 3
|
|
| Requisites:
| Str 9, Con 9, Chr 9
| | Alignment:
| any
| | HD/level:
| d7
| | Weapon Prof.:
| 3+level/2
| | To Hit Table:
| Ftr0
| | Save Table:
| Half0
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| This class is considered a "Halfling" and a "Paladin" by name (in campaigns where Race=Class matters). This class doesn't get Rogue abilities like a Halfling0, though.
| | Gets +1 Henchmen slot, and can purchase special Henchmen (as per a Meat Helm or War Priest). Divide the cost of Henchmen by LVL.
| | Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
| | Level 1: +1 slot in Weapon Mastery per level.
| | Level 1: +1 Hobby proficiency per level.
| | Level 1: Detect evil/good/non-balance continuous.
| | Level 4: Get a special Mount, like a Paladin.
| | Level 8 ¶: +10 HNCL
| | Level 9: Resist Magic and Breath Weapons.
|
|
[PC1] Warrior Group Classes
New Henchmen
| Name
| gp /day
| Effective DL
| Notes
|
| Cloistered Cleric
| 3
| DL I
| They throw Cure (or Cause) Lights, once a round.
| | Hobbit (new to this list)
| 5
| DL I
| They have the standard 8 Thief abilities (FRT, OL, etc.)
| | Muscle Sliver
| 30
| DL I (or more)
| DL=cube root of (number of Muscle Slivers); Have no real "special" abilities
|
| Musketeer
| 4
| DL II
| If killed in melee, they explode on their enemy for 1d4 Tech dmg.
| | Bulette of Xvim
| 9
| DL II (attack as III)
| Don't have to pay them after the first day, as long as there's plenty of corpses to eat.
| | Rogue Invisible Stalker
| 12
| DL III
| Have level 1-8 Rogue-like abilities
|
| Cambion
| 20
| DL III
| Psi6 / Psi12 Minor and Major abilities (choose alignment)
| | Hound of Ill Omen
| 50
| DL IV
| Shift enemies' die rolls out of their favor
| | Luck Cat
| 100
| DL IV
| Adjust 1 die roll per round
|
| Faerie
| 65
| DL IV (defend as VI)
| |AC| 18; area effects kill only 1 of them
| | Mind Flayer Mercenary
| 150
| DL V
| Lots of Grand psionic effects. This is the closest you're gonna get to Astral Constructs on this table.
| | SFB Prime Team
| 200
| DL V
| Like a mini NPC party. Not as clever as the PCs, but they can operate on their own if given orders.
|
| Henchman
| 400
| DL VI
| As in the x1 Concordant class. Sidekicks cost the same amount.
| | Rakshasa Mercenary
| 900
| DL VII
| Lots of SL 5-8 spell effects
| | Proto-Lich
| 1600
| DL VIII
| Nasty Higher Undead. Looking for that last haul before retiring to Lichdom.
|
| Small Game Hunter
| 6000
| DL IX
| Looking for something to smash.
| | Big Game Hunter
| 15000
| DL X
| Kill All.
| | Big Game Faerie
| 22000
| DL X (defend as XI)
| Big Game Hunter with Faerie abilities.
|
|
Henchmen Adjectives
| Name
| gp /day
| Notes
|
| Greater
| x1.5
| +1 DL (can take this only once)
| | Hardy
| x1.25
| +1 defensive DL (can take this only once)
| | Lesser
| x0.75
| -1 DL (can take this only once)
|
| More than Enough
| x1.1
| Ability to buy 1000 of these (rather than 100 or 10000), this is called "More than Enough"
| | Tough
| x1.1
| +1 rhp (can take this multiple times, each costs x+0.1)
| | Vicious
| x1.25
| +1 offensive DL (can take this only once)
|
|
[PC1] Warrior Group Classes
Shifter1JG
| Level
| KXP
| Psi14 mMG S
|
| 1
| 0
| 1-- -
| | 2
| 1.8
| 2-- -
| | 3
| 3.6
| 3-- -
|
| 4
| 7.2
| 4-- -
| | 5
| 14.4
| 41- -
| | 6
| 28.8
| 42- -
|
| 7
| 57.6
| 43- -
| | 8
| 115.2
| 44- -
| | 9
| 230.4
| 54- -
|
| 10
| 590.4
| 541 -
| | 11
| 950.4
| 542 -
| | 12
| 1310.4
| 543 -
|
| 13
| 1670.4
| 544 -
| | 14
| 2030.4
| 554 -
| | 15
| 2390.4
| 555 -
|
| 16
| 2750.4
| 655 -
| | 17
| 3110.4
| 665 -
| | 18
| 3470.4
| 666 -
|
| 19
| 3830.4
| 766 -
| | 20
| 4190.4
| 766 1
| | 21
| 4550.4
| 766 2
|
| 22
| 4910.4
| 766 3
| | 23
| 5270.4
| 766 4
| | 24
| 5630.4
| 766 5
|
| 25
| 5990.4
| 766 6
| | 26
| 6350.4
| 776 6
| | 27
| 6710.4
| 777 6
|
| 28
| 7070.4
| 777 7
| | 29
| 7430.4
| 877 7
| | 30
| 7790.4
| 887 7
|
| 31
| 8150.4
| 888 7
| | 32
| 8510.4
| 888 8
| | 33
| 8870.4
| 988 8
|
| 34
| 9230.4
| 998 8
| | 35
| 9590.4
| 999 8
| | 36
| 9950.4
| 999 9
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 12, Dex 12
| | Alignment:
| any
| | HD/level:
| 2d4
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| FGE1JG
| | Groups:
| Warrior, Monster
| |
|
|
|
| Considered a Lycanthrope (pick a type, some are included in the Racial Adjective rules in [P3.5]). You can choose to not suffer the XP divisor penalty, but you also do not gain the lycanthrope's racial modifiers.
| | Has a Psi14 progression.
| | Level 1: Know normal animal abilities and weaknesses, and how to trap them.
| | Level 1: Gaze charms animals of the same type as your lycanthropy. Can control 2*LVL in HD of these animals at a time. The effect is permanent, but you can drop control as a 0 action. If you make a Control Animals check of 35+LVL*5%, the effect has no saving throw (the animal may still roll Charm Resistance).
| | Level 1: +LVL dmg.
| | Level 1: Tracking as per a Ranger1.
| | Level 1: Obscure Trail 70+LVL*15% (reduce tracking on you by % made)
| | Level 3: +LVL/3 AC.
|
|
[PC1] Warrior Group Classes
Shooter0
Level
| KXP
| Warrior/Rogue 123 456 789 AB
| TH
|
| 1
| 0
| 0-- --- --
| +5 ++1
| | 2
| 3
| 10- --- --
| +5 ++1
| | 3
| 6
| 110 --- --
| +5 ++1
|
| 4
| 10
| 210 --- --
| +5 ++1
| | 5
| 21
| 211 0-- --
| +5 ++1
| | 6
| 42
| 211 1-- --
| +5 ++1
|
| 7
| 87
| 221 10- --
| +5 ++1
| | 8
| 173
| 222 11- --
| +5 ++1
| | 9
| 346
| 222 21- --
| +5 ++1
|
| 10
| 600
| 322 210 --
| +5 ++1
| | 11
| 900
| 322 211 --
| +5 ++1
| | 12
| 1200
| 322 221 --
| +5 ++1
|
| 13
| 1500
| 332 221 --
| +5 ++1
| | 14
| 1800
| 333 221 0-
| +5 ++1
| | 15
| 2100
| 433 221 1-
| +5 ++1
|
| 16
| 2400
| 433 222 1-
| +5 ++1
| | 17
| 2700
| 433 322 1-
| +5 ++1
| | 18
| 3000
| 443 322 10
| +5 ++1
|
| 19
| 3300
| 443 322 11
| +5 ++1
| | 20
| 3600
| 443 322 21
| +5 ++1
| | 21
| 3900
| 443 322 22
| +5 ++1
|
| 22
| 4200
| 443 332 22
| +5 ++1
| | 23
| 4500
| 443 333 22
| +5 ++1
| | 24
| 4800
| 443 333 32
| +5 ++1
|
| 25
| 5100
| 443 333 33
| +5 ++1
| | 26
| 5400
| 444 333 33
| +5 ++1
| | 27
| 5700
| 444 433 33
| +5 ++1
|
| 28
| 6000
| 444 443 33
| +5 ++1
| | 29
| 6300
| 444 444 33
| +5 ++1
| | 30
| 6600
| 444 444 43
| +5 ++1
|
| 31
| 6900
| 444 444 44
| +5 ++1
| | 32
| 7200
| 544 444 44
| +5 ++1
| | 33
| 7500
| 554 444 44
| +5 ++1
|
| 34
| 7800
| 555 444 44
| +5 ++1
| | 35
| 8100
| 555 544 44
| +5 ++1
| | 36
| 8400
| 555 554 441
| +5 ++1
|
| 37
| 16800
| 555 554 442
| +5 ++1
| | 38
| 25200
| 555 554 443
| +5 ++2
| | 39
| 33600
| 555 554 444
| +5 ++3
|
| 45
| 84000
| 665 555 555
| +5 ++4
| | 54
| 159600
| 766 666 666 1
| +5 ++5
| | 63
| 235200
| 777 776 666 6
| +5 ++6
|
| 72
| 310800
| 888 777 777 71
| +5 ++7
|
|
| Requisites:
| Dex 20, Con 14,
| | nbsp;
| Class Slots 2
| | Alignment:
| any
| | HD/level:
| +2d6
| | Weapon Prof.:
| 0+level*3
| | To Hit Table:
| +5 ++1
| | Reference:
| JF
| | Groups:
| Warrior, Rogue, PC Designed
| | Complexity:
| CF=5
| |
|
| | Saving Throws:
|
| | PPD:
| level+3
| | RSW:
| level+2
| | PP:
| level+1
| | BW:
| level+4
| | Spell:
| level+2
| | Fort:
| level+4
| | Reflex:
| level+7
| | Will:
| level+3
| |
|
|
| ++1 to hit means to adjust the true die roll by 1.
| | Attacking is ½P action.
| | Extra-Barbarian Dex bonus, Exceptional Con bonus.
| | Gets Dex bonus TH and dmg with missile weapons.
| | Gets Dex bonus to spell progression.
| | Gets 30 Rogue points per level.
| | Free double specialization in one weapon type.
| | Level 1: True Point Blank: If within 5' per level, double ALL of the damage for the arrow (including bonuses).
| | Level 1: No penalty for called shots with missile weapons.
| | Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d10 dmg, crits on 19-20 for x3, and is a +LVL/+LVL magic weapon. It dissipates after use.
| | Level N (every level): +1 Dex.
| | Level N (every level): One Dex-based Rogue ability.
|
|
[PC1] Warrior Group Classes
Shooter0 (All Dex-based Rogue Abilities)
| Lvl
| Acrobat Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
| 1
| ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL)
| V
| 0
| Dex-16
| Dex-20
| | 1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
| | 1
| +rating/50 A actions /r this turn || B actions || C actions
| 1F
| 0
| Dex-20
| Dex-25
|
| 1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| | 1
| Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best)
| V
| 0
| Dex-13
| Dex-16
| | 1
| Counter Innate | Psionic | Magic | Radioactive
| 1bM
| -10
| Dex-22
| Dex-22
|
| 1
| Disorder Objects | Mass Entropy
| V
| 10
| Dex-8
| Dex-10
| | 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| | 1
| Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion
| V
| 0
| Dex-14
| Dex-18
|
| 1
| Extra parting shots (+1 attack per 50%)
| -
| 10
| Dex-9
| Dex-12
| | 1
| Feather Falling || Body Control
| V
| 20
| Dex-12
| Dex-14
| | 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
|
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away)
| M
| 0
| Dex-14
| Dex-19
| | 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away)
| M
| 0
| Dex-14
| Dex-19
| | 1
| Find/Remove Wizard Abjurations/Priest Protections
| VM
| 0
| Dex-13
| Dex-18
|
| 1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
| | 1
| Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors
| V
| 0
| Dex-12
| Dex-17
| | 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
|
| 1
| Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air
| V
| 0
| Dex-14
| Dex-19
| | 1
| Initiative (each 10% = +1 initiative) continuous
| -
| 0
| Dex-9
| Dex-18
| | 1
| Jumping | Levitate | Flight
| V
| 20
| Dex-11
| Dex-15
|
| 1
| Mount |||| Nothing Happens (you and target do nothing for next segment)
| V
| 0
| Dex-9
| Dex-12
| | 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
| | 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
|
| 1
| Move Silently || Immovability
| V
| 10
| Dex-13
| Dex-16
| | 1
| Move Silently || Immovability | Avoid Clairnasience
| V
| 5
| Dex-14
| Dex-17
| | 1
| Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)
| V
| 0
| Dex-13
| Dex-17
|
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
| | 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
| | 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away)
| VM
| 5
| Dex-12
| Dex-16
|
| 1
| Pick Pockets/Shoplifting | Palm | Present
| P
| 15
| Dex-12
| Dex-16
| | 1
| Tumbling/Vaulting || Passwall
| V
| 40
| Dex-13
| Dex-17
| | 1
| Vaulting || Passwall
| V
| 45
| Dex-12
| Dex-16
|
| 1
| Ventriloquism | Remote Spell-Casting (1' per 1% made)
| V
| 20
| Dex-13
| Dex-16
| | 2
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| | 2
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
|
| 4
| Contortion | Elasticity | Become Liquid-Form
| VM
| 10
| Dex-10
| Dex-14
| | 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away)
| M
| 5
| Dex-18
| Dex-25
| | 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
|
| 4
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
| | 4
| Song of Vines (save at -1/5% made or Entangled)
| P*M
| 10
| Dex-14
| Dex-19
| | 4
| Song of Vines (save at -1/5% made or Entangled) (see Bard for notes about Songs)
| P*M
| 10
| Dex-14
| Dex-19
|
| 5
| Controlled Blink (max N*N feet, N is amount made)
| -
| 15
| Dex-9
| Dex-12
| | 5
| Dispel a x1 effect | Instantaneous | Disjunct
| -
| 50
| Dex-12
| Dex-18
| | 5
| Erase a "?" in dungeon (loses track of party)
| -
| 0
| Dex-13
| Dex-19
|
| 5
| Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
|
|
|
|
| | 5
| Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack)
| V
| 10
| Dex-12
| Dex-15
| | 7
| iunER || iunaER || iunaaER
| 0
| -10
| Dex+Int-37
| Dex+Int-47
|
| 9
| Backstorm (each 50%: +1 att is considered a backstab)
| -
| 0
| Dex-16
| Dex-22
| | 9
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| | 9
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special)
| V
| 30
| Dex-16
| Dex-16
|
| 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| | 10
| Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing)
| VV
| 5
| Dex-14
| Dex-17
| | 12
| any 3rd level Illusion spell is cast | any 4th | any 5th | any 6th (#=SL-2)
| V#M
| 15
| Dex-18
| Dex-22
|
| 12
| Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M)
| VV
| 15
| Dex-12
| Dex-15
| | 14
| Speed: Each 50% is +1A action || B's instead || C's instead
| -
| 0
| Dex-18
| Dex-20
| | 18
| All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made)
| FV
| 50
| Dex-25
| Dex-50
|
| 18
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| | 20
| Can Dim Door away in combat during your actions | Teleport
| -
| -15
| Dex-18
| Dex-24
| | 20
| Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc.
| -
| 50
| Dex-24
| Dex-32
|
| 27
| Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr)
| FFF
| 0
| Chr-36
| Chr-54
|
|
[PC1] Warrior Group Classes
Sidekick
| Level
| KXP
| Sidek. Hero 123 45 [1]
|
| 1
| 0
| 1-- -- [-]
| | 2
| 3.5
| 2-- -- [-]
| | 3
| 7
| 3-- -- [-]
|
| 4
| 14
| 4-- -- [-]
| | 5
| 28
| 41- -- [-]
| | 6
| 56
| 42- -- [-]
|
| 7
| 112
| 43- -- [-]
| | 8
| 225
| 44- -- [-]
| | 9
| 450
| 441 -- [-]
|
| 10
| 900
| 442 -- [-]
| | 11
| 1800
| 443 -- [-]
| | 12
| 3600
| 443 1- [-]
|
| 13
| 4000
| 444 1- [-]
| | 14
| 4400
| 444 2- [-]
| | 15
| 4800
| 444 3- [-]
|
| 16
| 5200
| 444 4- [-]
| | 17
| 5600
| 544 4- [-]
| | 18
| 6000
| 554 4- [-]
|
| 19
| 6400
| 555 4- [-]
| | 20
| 6800
| 555 41 [-]
| | 21
| 7200
| 555 51 [-]
|
| 22
| 7600
| 655 51 [-]
| | 23
| 8000
| 655 52 [-]
| | 24
| 8400
| 665 52 [-]
|
| 25
| 8800
| 666 52 [-]
| | 26
| 9200
| 666 53 [-]
| | 27
| 9600
| 666 63 [1]
|
| 28
| 10000
| 766 63 [1]
| | 29
| 10400
| 766 64 [2]
| | 30
| 10800
| 776 64 [2]
|
| 31
| 11200
| 777 64 [3]
| | 32
| 11600
| 777 65 [3]
| | 33
| 12000
| 777 75 [4]
|
| 34
| 12400
| 877 75 [4]
| | 35
| 12800
| 887 76 [5]
| | 36
| 13200
| 888 76 [5]
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +2
| 5 2 4 2 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
|
| +4
| 6 4 5 4 3 2 2 1
| | +5
| 7 5 6 5 4 3 2 1
| | +6
| 8 5 7 6 4 3 3 2
|
| +7
| 8 6 7 7 5 4 3 2
| | +8
| 9 7 8 8 6 4 4 2
| | +9
| 10 8 9 9 7 5 4 3
|
| +10
| 11 8 10 10 7 5 4 3
| | +11
| 11 9 10 11 8 6 5 3
| | +12
| 12 10 11 12 9 6 5 4
|
| +13
| 13 11 12 13 10 7 6 4
| | +14
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 13 14 11 8 6 5
|
| +16
| 14 12 14 14 11 8 7 5
| | +17
| 14 13 14 14 12 9 7 5
| | +18
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 18, Int 16, Cml 7
| | Alignment:
| any G
| | HD/level:
| d16
| | Weapon Prof.:
| 4+level
| | To Hit Table:
| Mon
| | Save Table:
| War
| | Reference:
| DM {Reduced Hero}
| | Groups:
| Warrior, Concordant (x1)
| |
|
|
|
| Gets Exc Str. Can purchase Exc Dex for 3 weapon slots and Exc Con for 2 weapon slots.u
| | +1 extra Nonweapon Prof per level.
| | Uses the "Spec. Barbarian" line for number of attacks.
| | Has Overhit (like a 0th edition class) and Full number of attacks on off hand (like a 1st edition class).
|
|
[PC1] Warrior Group Classes
Sidekick Spells
| Level
| #
| Spell
|
| 1
| 1
| 10*CL% IR (Innate resistance)
| | 1
| 2
| +10% XP in Sidekick, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| | 1
| 3
| Resist all Elements
|
| 1
| 4
| Resist Hold, Stun, Paralyzation, Summ. Sickness (two of these effects must affect you in order for it to work)
| | 1
| 5
| Resist Action/Memory/Other Stealing (take half effect, if that's meaningless, you are immune unless you are hit by 2 of them)
| | 1
| 6
| +CL V actions
|
| 1
| 7
| +1 CL in one class
| | 1
| 8
| x1.5 max PSPs in one psionic frequency
| | 1
| 9
| 0, 1/d: Avoid Fate @ x5 multiplier, you cannot act for 1 round afterwards
|
| 1
| 10
| Pick a Level 1 Rogue Ability, you have 10*LVL points in it
| | 1
| 11
| Can combine Martial Arts & Specialization
| | 1
| 12
| +LVL to one ability score
|
| 1
| 13
| xLVL Personality score (for Ego checks)
| | 1
| 14
| Duplicate a "Level 1:" ability of a Warrior class
| | 1
| 15
| Free wild talent in Psi72
|
| 2
| 1
| 10*CL% MR
| | 2
| 2
| 1M, 1/d: Cureall
| | 2
| 3
| +CL-3 P actions
|
| 2
| 4
| Pick a spell you have. It does not give a saving throw.
| | 2
| 5
| +1 spell in a spell progression (Wizard or Priest)
| | 2
| 6
| Free material componenting for range for your psionic powers
|
| 2
| 7
| Resist effects that directly target you
| | 2
| 8
| 10*CL% aER (anti-Effects resistance, defenses that hurt you when you hit someone)
| | 2
| 9
| 0, 1/d: Counterspell
|
| 2
| 10
| 0, 1/r: Roll 2d20 choose the better for one saving throw.
| | 2
| 11
| 0, 1/r: Roll 2d20 choose the better for one attack roll.
| | 2
| 12
| Two of your multiplicative sources of damage fully stack (instead of using the sum and subtract 1 formula)
|
| 3
| 1
| 10*CL% PR (PsiR)
| | 3
| 2
| ++1 on to hit and save rolls.
| | 3
| 3
| 0, 1/d: Reset
|
| 3
| 4
| Resist all Elements (if you take this and the first level version, you are Double Resist all Elements)
| | 3
| 5
| Immune Incursion
| | 3
| 6
| +CL-7 M actions
|
| 3
| 7
| 1M: Dispel a x1 effect. 4M: Dispel a x2 effect.
| | 3
| 8
| Anti-Henchman Shell SL 0-3 (Henchman effects of SL 0-3 cannot be used within 20')
| | 3
| 9
| Immune to a [C] section effect
|
| 4
| 1
| 10*CL% aMR (anti-Magic resistance)
| | 4
| 2
| 10*CL% IR (Innate resistance)
| | 4
| 3
| Pick a spell you have. It costs half the number of actions it normally requires.Y
|
| 4
| 4
| Pick a psionic power you have. It costs half the number of actions it normally requires.>
| | 4
| 5
| +1 to number of segments per round (i.e. you get a segment 11)]
| | 4
| 6
| +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
|
| 5
| 1
| 10*CL% ER (Effects resistance)
| | 5
| 2
| +CL-19 Q∞0 (Infinitely Quick Zero) actions, one of them can be saved to use on opponent's half of segment
| | 5
| 3
| Pick an action type. You are immune to actions of that type being locked down.
|
| Hero 1 (11)
| 1
| 10*(Hero level)% uIR (unadjustable InnateR, does shift, can't be lowered/halved)
| | Hero 1 (11)
| 2
| +50% XP in one non-Concordant class
| | Hero 1 (11)
| 3
| Immune to Inner Elements
|
| Hero 1 (11)
| 4
| Immune to Hold/Stun/Para/Summ.Sickness
| | Hero 1 (11)
| 5
| Immune to Action/Memory/Other Stealing
| | Hero 1 (11)
| 6
| +(Hero level) QV actions
|
| Hero 1 (11)
| 7
| +2*(Hero level) all non-Concordant memorization charts
| | Hero 1 (11)
| 8
| Psi1 has no limit of 1 attack/r, Psi2 has double points, auto Power Score
| | Hero 1 (11)
| 9
| Avoid Fate @ x6 multiplier, (Hero level)/d
|
| Hero 1 (11)
| 10
| All Rogue Abilities at 10*(Hero level)%
| | Hero 1 (11)
| 11
| Can combine Martial Arts & Specialization
| | Hero 1 (11)
| 12
| +(Hero level) to all stats
|
| Hero 1 (11)
| 13
| Immune ego domination
| | Hero 1 (11)
| 14
| Duplicate a Level: ability of a non-Concordant class
| | Hero 1 (11)
| 15
| Free wild talent in Psi72, PPs=200*(Hero level)
|
|
[PC1] Warrior Group Classes
Sith19D
| Level
| KXP
| Psi19D mMG S
|
| 1
| 0
| 1-- -
| | 2
| 6
| 2-- -
| | 3
| 12
| 3-- -
|
| 4
| 24
| 4-- -
| | 5
| 48
| 5-- -
| | 6
| 96
| 51- -
|
| 7
| 192
| 61- -
| | 8
| 384
| 62- -
| | 9
| 768
| 72- -
|
| 10
| 1300
| 73- -
| | 11
| 1900
| 83- -
| | 12
| 2500
| 831 -
|
| 13
| 3100
| 841 -
| | 14
| 3700
| 851 -
| | 15
| 4300
| 852 -
|
| 16
| 4900
| 862 -
| | 17
| 5500
| 872 -
| | 18
| 6100
| 872 1
|
| 19
| 6700
| 873 1
| | 20
| 7300
| 874 1
| | 21
| 7900
| 875 1
|
| 22
| 8500
| 875 2
| | 23
| 9100
| 876 2
| | 24
| 9700
| 877 2
|
| 25
| 10300
| 887 2
| | 26
| 10900
| 887 3
| | 27
| 11500
| 888 3
|
| 28
| 12100
| 988 3
| | 29
| 12700
| 998 3
| | 30
| 13300
| 998 4
|
| 31
| 13900
| 999 4
| | 32
| 14500
| 999 5
| | 33
| 15100
| 999 6
|
| 34
| 15700
| 999 7
| | 35
| 16300
| 999 8
| | 36
| 16900
| 999 9
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 6 2 3 0 2 0
| | +3
| 6 5 6 3 4 1 3 0
| | +5
| 6 5 7 3 5 1 4 1
|
| +7
| 7 6 7 4 6 2 5 1
| | +9
| 7 7 7 4 6 3 5 2
| | +11
| 7 8 8 4 7 3 6 2
|
| +13
| 8 8 8 5 8 4 7 3
| | +15
| 8 9 9 5 9 5 8 3
| | +17
| 8 10 9 5 9 5 8 4
|
| +19
| 9 11 9 6 10 6 9 4
| | +21
| 9 11 10 6 11 6 10 5
| | +23
| 10 12 10 7 12 7 11 5
|
| +25
| 10 13 10 7 12 7 11 6
| | +27
| 10 14 11 8 13 8 12 6
| | +29
| 11 14 11 8 14 9 13 7
|
| +31
| 12 15 12 9 14 9 14 7
| | +33
| 12 15 13 10 14 10 14 8
| | +35
| 13 16 14 12 15 11 15 8
|
|
| Requisites:
| Str 15, Wis 16
| | Alignment:
| any E
| | HD/level:
| d12
| | Weapon Prof.:
| & 6+level/2
| | To Hit Table:
| 2xWar
| | Save Table:
| 1½xRog
| | Reference:
| Star Wars
| | Groups:
| Warrior, Psionicist
| |
|
|
|
| Gets Barbarian Str and Con (but not Dex).
| | Uses the Barbarian line for number of attacks at double level.
| | Gets Psi19D powers, see progression.
| | PSPs = (Str+Con)*Level.
| |
| | Level 1: 1 reset of actions: Create a light-saber. You may have at most one light-saber at a time. It is a size M weapon, 1 pound weight, damage 1d16/1d16, and a crit range of 20 for x4. Your light-saber is "red"; it has +LVL/2 TH (round down) and +LVL*3/2 dmg (round down) in plusses. It has the sharpness flag with range 19-20, the range improves by 1 per 9 levels. You must still hit the target in order for the sharpness flag to trigger.
| | Level 1: 1V, may borrow from the future: May parry up to LVL attacks this segment. Use your total attack bonus with the weapon (or you can use your bare hands, in case add Str+Dex+2 as usual), this is the amount of damage is reduced from the attack. You may parry each attack only once.
| | Level 1: 0, 1 attack: Attempt to disarm your opponent. Roll to hit and damage normally, but you do no damage, instead, keep track of this pseudo-damage. When it exceeds the target's Dex+HNCL (treating Warrior as double level and Psi19 classes as triple level), the target is disarmed and the weapon flies off (1d10)*10' in a random direction.
| | Level 8: Immune to poison.
| | Level 9: If your Dex is at least 20, you may parry each attack twice (reducing damage by twice your attack bonus).
| | Level 16: Immune to gas.
| | Level 18: If your Dex is at least 40, you may parry each attack three times (reducing damage by thrice your attack bonus).
| | Level 27: Can create a "black" light-saber instead of "red". This has a crit range of 20 for x5; +LVL TH (round down) and +LVL*3/2 dmg (round down). It is vorpal instead of sharpness, with one less range than the sharpness flag.
|
|
[PC1] Warrior Group Classes
Slayer5
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 5
| (none)
| | 3
| 10
| (none)
|
| 4
| 20
| (none)
| | 5
| 40
| (none)
| | 6
| 80
| (none)
|
| 7
| 160
| (none)
| | 8
| 320
| (none)
| | 9
| 640
| (none)
|
| 10
| 1000
| (none)
| | 11
| 1500
| (none)
| | 12
| 2000
| (none)
|
| 13
| 2500
| (none)
| | 14
| 3000
| (none)
| | 15
| 3500
| (none)
|
| 16
| 4000
| (none)
| | 17
| 4500
| (none)
| | 18
| 5000
| (none)
|
| 19
| 5500
| (none)
| | 20
| 6000
| (none)
| | 21
| 6500
| (none)
|
| 22
| 7000
| (none)
| | 23
| 7500
| (none)
| | 24
| 8000
| (none)
|
| 25
| 8500
| (none)
| | 26
| 9000
| (none)
| | 27
| 9500
| (none)
|
| 28
| 10000
| (none)
| | 29
| 10500
| (none)
| | 30
| 11000
| (none)
|
| 31
| 11500
| (none)
| | 32
| 12000
| (none)
| | 33
| 12500
| (none)
|
| 34
| 13000
| (none)
| | 35
| 13500
| (none)
| | 36
| 14000
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 2 4 2 1 1 1 0
| | +3
| 6 4 5 4 3 2 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +7
| 9 7 8 8 6 4 4 2
| | +9
| 11 8 10 10 7 5 4 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +13
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 14 14 11 8 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
| +19
| 15 14 15 15 13 10 8 6
| | +21
| 15 14 15 15 14 11 9 7
| | +23
| 15 14 15 15 15 12 10 8
|
| +25
| 15 15 15 15 15 13 11 8
| | +27
| 16 15 15 15 15 14 12 9
| | +29
| 16 15 16 15 15 15 12 10
|
| +31
| 16 16 16 15 15 16 13 10
| | +33
| 16 16 16 16 16 17 14 11
| | +35
| 17 16 16 16 16 18 15 12
|
|
| Requisites:
| Str 16, Dex 13, Con 9, Chr 13, Cml 13
| | Alignment:
| any (most G)
| | HD/level:
| 3d2
| | Weapon Prof.:
| 5+level/2
| | To Hit Table:
| 2xWar
| | Save Table:
| 2xWar
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Gets Barbarian Str, Dex, and Con.
| |
|
| Levels
| Pick
| Description
|
| Level 1-3:
| A
| Attractiveness: +LVL*2 Cml.
| | B
| Fast Reaction time: +LVL initiative (or) Roll 2d12 for initiative, choose the better.
| | C
| Hard to Kill: +LVL*3 hp, LVL slots in Survival proficiency.
| | D
| Acrobatics: Gain a level 1 Acrobat pick, with 50+5*LVL% rogue points in it.
| | E
| Wooden stakes (treat as a 1d4/1d3 dagger) have +LVL/+LVL magical plusses and no penalty for called shots.
|
| Level 4:
| Pick two Soldier5 Level 1-3, one Watcher5 Level 1-3, one Psi(-18) minor, or two Slayer5 Level 1-3
|
| Level 5-7:
| F
| Acute sense: Pick one of the 5 senses, have eagle vision/hearing (if sight/sound) or can use the sense 30' away.
| | G
| Natural Toughness: -LVL per attack (physical or energy).
| | H
| Psychic Visions: You see the future in visions or dreams.
| | I
| Resist poison. Death results become half your current hit points in damage (round damage down).
| | J
| Getting Medieval: Divide AC & save bonus by 2 for next hour: Starting next segment, get x2 TH & dmg for 1 hour.
|
| Level 8:
| Pick one Soldier5 Level 5-7, one Watcher5 Level 1-3, one Psi(-18) minor, or two Slayer5 Level 5-7
|
| Level 9-12:
| K
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. undead
| | L
| Immune to innates and touch effects of undead; immune to Lich spells of SL 0 to LVL/6 (round down)
| | M
| Detect & Identify Undead, type and number, continuous within LVL*10' through walls
| | N
| Leadership: +LVL Chr
| | O
| Contact the Animal Spirit of the Slayers: 1M, 1/reset: +LVL/4 proficiencies (weapon or nonweapon, permanent)
|
| Level 13:
| Pick one Soldier5 Level 9-12, one Watcher5 Level 5-7, one Psi(-18) major, or two Slayer5 Level 9-12
|
| Level 14-18:
| P
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. evil outer-planar (demons, devils, daemons, etc.)
| | Q
| Immune to innates and touch effects of evil outer-planar; immune to Psi6E & Psi(-6)E effects of SL 1 to LVL/4
| | R
| Detect & Identify Evil Outer-Planar, type and number, continuous within LVL*10' through walls
| | S
| Ignore the effects of high multiplier when you attempt to affect things (e.g. people defend as only your multiplier)
| | T
| Invoke the First Slayer: 1M, 1/reset: Precognition (that works) & Ask the DM a question
|
| Level 19:
| Pick one Soldier5 Level 14-18, one Watcher5 Level 9-12, one Psi(-18) grand, or two Slayer5 Level 14-18
|
| Level 20-26:
| U
|
| | V
|
| | W
|
| | X
|
| | Y
|
| | Z
|
|
| Level 27-36:
|
|
|
[PC1] Warrior Group Classes
Small Game Hunter
| Level
| KXP
| S/BGH [[MH]] 123 4 [[M]]
|
| 1
| 0
| 2-- - [[-]]
| | 2
| 6.5
| 3-- - [[-]]
| | 3
| 13
| 4-- - [[-]]
|
| 4
| 26
| 41- - [[-]]
| | 5
| 52
| 41- - [[-]]
| | 6
| 104
| 42- - [[-]]
|
| 7
| 208
| 42- - [[-]]
| | 8
| 416
| 43- - [[-]]
| | 9
| 832
| 43- - [[-]]
|
| 10
| 1450
| 44- - [[-]]
| | 11
| 2100
| 44- - [[-]]
| | 12
| 2750
| 441 - [[-]]
|
| 13
| 3400
| 441 - [[-]]
| | 14
| 4050
| 441 - [[-]]
| | 15
| 4700
| 442 - [[-]]
|
| 16
| 5350
| 442 - [[-]]
| | 17
| 6000
| 442 - [[-]]
| | 18
| 6650
| 443 - [[-]]
|
| 19
| 7300
| 443 - [[-]]
| | 20
| 7950
| 443 - [[-]]
| | 21
| 8600
| 444 - [[-]]
|
| 22
| 9250
| 444 - [[-]]
| | 23
| 9900
| 444 - [[-]]
| | 24
| 10550
| 444 1 [[-]]
|
| 25
| 11200
| 444 1 [[-]]
| | 26
| 11850
| 444 1 [[-]]
| | 27
| 12500
| 444 1 [[-]]
|
| 28
| 13150
| 444 2 [[-]]
| | 29
| 13800
| 444 2 [[-]]
| | 30
| 14450
| 444 2 [[-]]
|
| 31
| 15100
| 444 2 [[-]]
| | 32
| 15750
| 444 3 [[-]]
| | 33
| 16400
| 444 3 [[-]]
|
| 34
| 17050
| 444 3 [[-]]
| | 35
| 17700
| 444 3 [[-]]
| | 36
| 18350
| 444 4 [[1]]
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 2 4 2 1 1 1 0
| | +3
| 6 4 5 4 3 2 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +7
| 9 7 8 8 6 4 4 2
| | +9
| 11 8 10 10 7 5 4 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +13
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 14 14 11 8 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
| +19
| 15 14 15 15 13 10 8 6
| | +21
| 15 14 15 15 14 11 9 7
| | +23
| 15 14 15 15 15 12 10 8
|
| +25
| 15 15 15 15 15 13 11 8
| | +27
| 16 15 15 15 15 14 12 9
| | +29
| 16 15 16 15 15 15 12 10
|
| +31
| 16 16 16 15 15 16 13 10
| | +33
| 16 16 16 16 16 17 14 11
| | +35
| 17 16 16 16 16 18 15 12
|
|
| Requisites:
| Str 36, Dex 27, Con 18, Wis 16
| | Alignment:
| any
| | HD/level:
| & 2m0
| | Weapon Prof.:
| & 4+level
| | To Hit Table:
| 2xWar
| | Save Table:
| 2xWar
| | Reference:
| DM {Reduced Reduced Mortal Hunter}
| | Groups:
| Warrior, Demigod (x1)
| |
|
|
|
| Gets Barbarian Str. Uses Normal Con bonus for hit dice (this can't be overwritten).
| | Can weapon specialize using the Barbarian column.
| | Small Game Hunter class gets 1st, 2nd, 3rd, 4th, and 22nd level spells. The 2nd, 3rd, and 4th level spells are the same as Big Game Hunter. The 22nd level spells are Mortal Hunter 12th's (Concordant Spell Level=12).
| | Several powers reference F actions as a cost. F actions are 1S+1V or 1M+1P+1V.
| | Gets 1G action per turn. (Once per turn you can use 1G action, it acts as an infinitely quick F action.)
| | Gets a "Level:" ability per level from any Warrior class you know. May pick "paragraph-symboled / unpickable" ( ¶ ) abilities at a 12 level penalty (a Level 3: would become a Level 15:). May pick "lines of text" as if they were Level 27: abilities.
|
|
[PC1] Warrior Group Classes
Small Game Hunter Spells
| Level
| #
| Spell
|
| 1
| 1
| +LVL QQV Actions, or can lock down one action type that you have if desired.
| | 1
| 2
| You may be bound (with Healing/Herbalism proficiency) three times instead of once.
| | 1
| 3
| 1F, 1/r: Halve a creature's current hp (PPD save)
|
| 1
| 4
| 1F+2bF, 1/r: Halve the current hp of a group of creatures (PPD save)
| | 1
| 5
| 1F: One target gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| | 1
| 6
| 3bF, 1/r: Counter a x1 magic or psionic effect.
|
| 1
| 7
| -LVL*3 to one stat in your group, has a hole in the middle (you aren't affected by it)
| | 1
| 8
| Resist all natural (NR based) and x0 effects. Get +LVL saves.
| | 1
| 9
| +LVL AC (this does stack with the 2nd level version)
|
| 2
| 1
| +LVL QQP Actions. Can lock down one action type if desired.
| | 2
| 2
| One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
| | 2
| 3
| 1F, 1/r: Slay a creature (PPD save)
|
| 2
| 4
| 1F+2bF, 1/r: Slay a group of creatures (PPD save)
| | 2
| 5
| 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| | 2
| 6
| 2bF, 1/r: Counter a x1 effect.
|
| 2
| 7
| -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
| | 2
| 8
| Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
| | 2
| 9
| +LVL*2 AC
|
| 3
| 1
| +1 IF (Instantaneous F action) which can't be locked down.
| | 3
| 2
| You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
| | 3
| 3
| 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
|
| 3
| 4
| 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
| | 3
| 5
| 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
| | 3
| 6
| +LVL*3 AC (stacks with the SL=2 ability)
|
| 4
| 1
| 1F: As You Are a group (Will save)
| | 4
| 2
| +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
| | 4
| 3
| You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
|
| 22 (M.H. 12)
| 1
| +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
| | 22 (M.H. 12)
| 2
| Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
| | 22 (M.H. 12)
| 3
| All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
|
| 22 (M.H. 12)
| 4
| 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
| | 22 (M.H. 12)
| 5
| 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
| | 22 (M.H. 12)
| 6
| 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
|
| 22 (M.H. 12)
| 7
| -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
| | 22 (M.H. 12)
| 8
| Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
| | 22 (M.H. 12)
| 9
| |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.
|
|
[PC1] Warrior Group Classes
Smith1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 1.5
| (none)
| | 3
| 3
| (none)
|
| 4
| 6
| (none)
| | 5
| 9
| (none)
| | 6
| 15
| (none)
|
| 7
| 21
| (none)
| | 8
| 33
| (none)
| | 9
| 45
| (none)
|
| 10
| 69
| (none)
| | 11
| 93
| (none)
| | 12
| 141
| (none)
|
| 13
| 237
| (none)
| | 14
| 333
| (none)
| | 15
| 429
| (none)
|
| 16
| 525
| (none)
| | 17
| 621
| (none)
| | 18
| 717
| (none)
|
| 19
| 813
| (none)
| | 20
| 909
| (none)
| | 21
| 1005
| (none)
|
| 22
| 1101
| (none)
| | 23
| 1197
| (none)
| | 24
| 1293
| (none)
|
| 25
| 1389
| (none)
| | 26
| 1485
| (none)
| | 27
| 1581
| (none)
|
| 28
| 1677
| (none)
| | 29
| 1773
| (none)
| | 30
| 1869
| (none)
|
| 31
| 1965
| (none)
| | 32
| 2061
| (none)
| | 33
| 2157
| (none)
|
| 34
| 2253
| (none)
| | 35
| 2349
| (none)
| | 36
| 2445
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| War
| 4 2 3 1 1 1 1 0
| | +0
| 5 2 4 2 1 1 1 0
| | +0
| 5 3 4 3 2 2 2 1
|
| +1
| 6 4 5 4 3 2 2 1
| | +1
| 7 5 6 5 4 3 2 1
| | +2
| 8 5 7 6 4 3 3 2
|
| +2
| 8 6 7 7 5 4 3 2
| | +3
| 9 7 8 8 6 4 4 2
| | +3
| 10 8 9 9 7 5 4 3
|
| +4
| 11 8 10 10 7 5 4 3
| | +4
| 11 9 10 11 8 6 5 3
| | +5
| 12 10 11 12 9 6 5 4
|
| +5
| 13 11 12 13 10 7 6 4
| | +6
| 14 11 13 14 10 7 6 4
| | +6
| 14 12 13 14 11 8 6 5
|
| +7
| 14 12 14 14 11 8 7 5
| | +7
| 14 13 14 14 12 9 7 5
| | +8
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 12, Dex 13
| | Alignment:
| any
| | HD/level:
| d10,d4*
| | Weapon Prof.:
| 9+level
| | To Hit Table:
| ½xWar
| | Save Table:
| War
| | Reference:
| BoD4
| | Groups:
| Warrior
| |
|
|
|
| The Smith's first HD is a 1d10. Afterwards, the Smith gets 1d4 per level.
| | Level 1: +1 weapon proficiency per level, which can only be used to become proficient (not specialized) in a weapon.
| | Level 1: Build level^2 gp value of weapons or armor per day. There is a chance the item has a "half-plus" somewhere: Chance = (level)*5+(Dex-16)*3%
| | Level 1: Can work unusual materials (see section [E]) with "S" number equal to level or less.
| | Level 5: Can fashion mechanical locks.
| | Level 12: Identify raw ores on sight.
| | Level 13: Can fashion magical and/or combination locks.
|
|
[PC1] Warrior Group Classes
Smithie1JG
| Level
| KXP
| Wizard 123 456 78
|
| 1
| 0
| --- --- --
| | 2
| 1.5
| ½-- --- --
| | 3
| 3
| 1-- --- --
|
| 4
| 6
| 2-- --- --
| | 5
| 12
| 3½- --- --
| | 6
| 24
| 31- --- --
|
| 7
| 48
| 32- --- --
| | 8
| 96
| 33½ --- --
| | 9
| 192
| 331 --- --
|
| 10
| 492
| 332 --- --
| | 11
| 792
| 333 ½-- --
| | 12
| 1092
| 333 1-- --
|
| 13
| 1392
| 333 2-- --
| | 14
| 1692
| 333 3½- --
| | 15
| 1992
| 333 31- --
|
| 16
| 2292
| 333 32- --
| | 17
| 2592
| 333 33½ --
| | 18
| 2892
| 333 331 --
|
| 19
| 3192
| 333 332 --
| | 20
| 3492
| 333 333 ½-
| | 21
| 3792
| 333 333 1-
|
| 22
| 4092
| 333 333 2-
| | 23
| 4392
| 333 333 3½
| | 24
| 4692
| 333 333 31
|
| 25
| 4992
| 333 333 32
| | 26
| 5292
| 333 333 33
| | 27
| 5592
| 433 333 33
|
| 28
| 5892
| 443 333 33
| | 29
| 6192
| 444 333 33
| | 30
| 6492
| 444 433 33
|
| 31
| 6792
| 444 443 33
| | 32
| 7092
| 444 444 33
| | 33
| 7392
| 444 444 43
|
| 34
| 7692
| 444 444 44
| | 35
| 7992
| 544 444 44
| | 36
| 8292
| 554 444 44
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +1
| 4 7 5 3 7 0 1 1
| | +2
| 4 8 5 4 7 0 1 2
|
| +3
| 4 8 6 4 7 1 2 2
| | +4
| 5 9 6 4 8 1 2 3
| | +5
| 5 9 7 5 8 2 3 3
|
| +6
| 5 10 7 5 9 2 3 4
| | +7
| 6 10 7 6 9 2 3 4
| | +8
| 6 10 8 6 9 3 4 5
|
| +9
| 6 11 8 6 10 3 4 5
| | +10
| 7 11 9 7 10 4 5 6
| | +11
| 7 12 9 7 11 4 5 6
|
| +12
| 7 12 9 8 11 4 5 7
| | +13
| 7 13 10 8 11 5 6 7
| | +14
| 8 13 10 8 12 5 6 8
|
| +15
| 8 13 11 9 12 6 7 8
| | +16
| 8 14 11 9 13 6 7 9
| | +17
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Str 15, Con 15, Wis 13
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 6+level/2
| | To Hit Table:
| War
| | Save Table:
| Wiz
| | Reference:
| FGE1JG
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Divide the cost of buying or making an object of unusual materials by LVL.
| | Level 1: Determine flaw in a weapon or armor.
| | Level 1: Identify weapon or armor LVL*5%.
| | Level 1: +LVL dmg.
| | Level 2: Can cast Wizard spells. Is specialized in Elemental school (the "spells cost half" version of specialization; the "+1 spell per level" version cannot be used). Has normal access to Alteration, Divination and Enchantment schools. All other schools are at double spell cost.
| | Level 4: Weapons and armor created are +0/+0. These are nonmagical plusses, but count versus creatures that require a "+0 weapon to hit".
| | Level 5: The "S" number (indicating which unusual materials are available, see [E5]) is increased by LVL/5.
| | Level 9: Weapons and armor created are +1/+1 nonmagical. This increases by +1/+1 every 5 additional levels
|
|
[PC1] Warrior Group Classes
Soldier5
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2.5
| (none)
| | 3
| 5
| (none)
|
| 4
| 10
| (none)
| | 5
| 20
| (none)
| | 6
| 40
| (none)
|
| 7
| 80
| (none)
| | 8
| 160
| (none)
| | 9
| 320
| (none)
|
| 10
| 500
| (none)
| | 11
| 750
| (none)
| | 12
| 1000
| (none)
|
| 13
| 1250
| (none)
| | 14
| 1500
| (none)
| | 15
| 1750
| (none)
|
| 16
| 2000
| (none)
| | 17
| 2250
| (none)
| | 18
| 2500
| (none)
|
| 19
| 2750
| (none)
| | 20
| 3000
| (none)
| | 21
| 3250
| (none)
|
| 22
| 3500
| (none)
| | 23
| 3750
| (none)
| | 24
| 4000
| (none)
|
| 25
| 4250
| (none)
| | 26
| 4500
| (none)
| | 27
| 4750
| (none)
|
| 28
| 5000
| (none)
| | 29
| 5250
| (none)
| | 30
| 5500
| (none)
|
| 31
| 5750
| (none)
| | 32
| 6000
| (none)
| | 33
| 6250
| (none)
|
| 34
| 6500
| (none)
| | 35
| 6750
| (none)
| | 36
| 7000
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 17, Con 9
| | Alignment:
| L any
| | HD/level:
| 3d4
| | Weapon Prof.:
| 4+level
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Gets Exceptional Str and Con.
| | Can specialize in weapons.
| | Each level, get one "5th edition" pick from the choices below.
| |
|
| Levels
| Pick
| Description
|
| Level 1-3:
| A
| +LVL*3" bonus to movement rate
| | B
| LVL slots each in Direction Sense, Tracking, Survival
| | C
| Add d+LVL to the damage dice with one weapon type
| | D
| Nonmagical weapons and armor are at half monetary cost for you
| | E
| Leave no footprints, actually 1 inch above ground when walking, immune pits/slides/etc.
|
| Level 4:
| Pick two Soldier5 Level 1-3, one Mercenary5 Level 1-3, or one Psi(-5) minor
|
| Level 5-7:
| F
| Bind wounds is LVL hp (can’t bind an already bound wound)
| | G
| Subtract 1 from what you need to roll to autohit target
| | H
| Get +LVL melee TH & dmg vs. a target for every other person also meleeing that target
| | I
| Magical weapons and armor (including individual flags) are at half cost for you
| | J
| Your mount and everyone within 30’ you instruct have the Level 1-3 E ability
|
| Level 8:
| Pick two from: Soldier5 Level 5-7, Mercenary5 Level 1-3, Psi(-5) minor
|
| Level 9-12:
| K
| 1M, 1/d: Summon LVL Soldier5 NPCs (lvl = LVL*2-12, max=12)
| | L
| 1P: Attack only one target this segment. Your base # attacks per weapon/fist = LVL.
| | M
| Any target with AC>100 is considered AC=100 to you
| | N
| Ignore WR, aWR, DR, aDR, ER, inertial barrier, displacement; considered extra +LVL wpn
| | O
| You & mount fly at (LVL^2)", Sustain Movement Rate, Immune terrain/slow/hold/stop/stun
|
| Level 13:
| Pick 2: Soldier5 Level 9-12, Mercenary5 Level 5-7, Psi(-5) major, other5 Level 1-3
|
| Level 14-18:
| P
| 1M, 1/d: Summon LVL^2 Soldier5 NPCs (lvl = LVL-9, max=18)
| | Q
| Use "Mixed Classing" (even if illegal) to mix one (legal) Warrior class into this class
| | R
| Always roll max to hit & damage with physical attacks
| | S
| Ignore iWR, iaWR, iDR, iaDR, iER, "-blah/attack", damaging shields; considered +8 wpn
| | T
| Immune to Time Stop, Opposition, Imprisonment (spell or mirror or iron flask)
|
| Level 18:
| Pick 2: Mercenary5 Level 9-12, Psi(-5) grand, other5 level 5-7
|
| Level 20-26:
| U
| 1M, 1/d: Summon LVL^3 Soldier5 NPCs (lvl = LVL-9, max=24)
| | V
| Use "Mixed Classing" (even if illegal) to mix one (legal) class with a Str requirement into this class
| | W
| For each 10 points of physical damage, you lower a random stat by 1. (no save)
| | X
| Ignore planar displacement & immunity to weapons / matter / physical attacks
| | Y
| Immune to Put Down a Hole, As You Are, Truename Erased, DNA Scrambled
| | Z
| Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
|
| Level 27-36:
| Pick 1 Level 20-26 (or lower) pick from any "5th Edition" class.
|
|
[PC1] Warrior Group Classes
Strider1 / ArchRanger1
| Level
| KXP
| Druid Wiz 123 456 123 4
|
| 1
| 0
| 0-- --- --- -
| | 2
| 3.3
| 1-- --- ½-- -
| | 3
| 6.6
| 2-- --- 1-- -
|
| 4
| 13.2
| 30- --- 2-- -
| | 5
| 26.4
| 41- --- 2½- -
| | 6
| 52.8
| 51- --- 31- -
|
| 7
| 105.6
| 620 --- 32- -
| | 8
| 211.2
| 730 --- 32½ -
| | 9
| 422.4
| 831 --- 431 -
|
| 10
| 700
| 941 0-- 432 -
| | 11
| 1030
| A52 0-- 432 ½
| | 12
| 1360
| B52 1-- 443 1
|
| 13
| 1690
| C63 10- 543 2
| | 14
| 2020
| D73 10- 544 2
| | 15
| 2350
| E74 20- 544 3
|
| 16
| 2680
| F84 210 554 3
| | 17
| 3010
| G95 310 555 3
| | 18
| 3340
| H95 310 555 4
|
| 19
| 3670
| IA6 321 655 4
| | 20
| 4000
| JB6 421 665 4
| | 21
| 4330
| KB7 421 666 4
|
| 22
| 4660
| LC7 531 666 5
| | 23
| 4990
| MD8 532 766 5
| | 24
| 5320
| ND8 532 776 5
|
| 25
| 5650
| OE9 642 777 5
| | 26
| 5980
| PF9 643 777 6
| | 27
| 6310
| QFA 743 777 7
|
| 28
| 6640
| RGA 753 877 7
| | 29
| 6970
| SHB 753 887 7
| | 30
| 7300
| THB 854 888 7
|
| 31
| 7630
| UIC 864 888 8
| | 32
| 7960
| VJC 964 988 8
| | 33
| 8290
| WJD 965 998 8
|
| 34
| 8620
| XKD 975 999 8
| | 35
| 8950
| YLE A75 999 9
| | 36
| 9280
| ZLE A75 A99 9
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
| +18
| 15 14 14 14 13 10 8 6
| | +19
| 15 14 15 15 13 10 8 6
| | +20
| 15 14 15 15 14 11 9 7
|
|
| Requisites:
| Str 13, Dex 13, Con 9, Int 9,
| | Wis 13, Chr 9
| | Alignment:
| any G
| | HD/level:
| +‡d10
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War +3 levels
| | Save Table:
| War +3 levels
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
| | Gets Wisdom bonus for Druid spells. Grand in Animal, Healing, Plant, Travellers.
| | Gets one specialty school; no opposite. Alternatively can be specialized in Alteration and Divination with no opposite.
| | Gets one "Any Rogue" pick per level. 35 Rogue points per level.
| | Level 1: Free Tracking proficiency, number of free slots = Strider's level * 2.
| | Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies. No off-hand penalty with any number of weapons.
| | Level N (every level): Choose a species enemy type (see list below). You get +4 TH and +LVL dmg vs. that enemy type. You may pick the same enemy type more than once; each pick is cumulative.
| | Species enemy choices: Alternate Reality creatures, Animals, Avians, Beholders, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Demons/Devils, Dragons/Reptiles, Elementals, Fire-Using, Giant-Class, Golems (& Constructs), Group of Classes, Humans (& Demihumans), Insects, Lycanthropes, Magic-Using, Other Timeline/Multiverse, Plants, Psionic-Using, Regenerating, Size Class L+, Size Class S-, Slimes (& Oozes/Jellies), Undead, Water-dwelling creatures.
| | Level 1: Surprise 75% of time, is surprised only 1 in 12.
| | Level 1: Can have an Animal Companion (1/10th your XP)
| | Level 1: May have a Beast Rider Mount (see Beast Rider class) of DL=LVL/2.
| | Level 1: May use crossbows one-handed. May use two crossbows in one set of arms.
| | Level 2: 1M: Locate Object/Animal/Plant
| | Level 3: NR (LVL-2)*20%
| | Level 4: 1M: Plant Door; 1F: Transport via Plants
| | Level 5: Can read priest/wizard scrolls of SL 0-5 with no chance of blowing head off. This increases to SL 0-6 at level 10 and SL 0-7 at level 15.
| | Level 6: Attract 3-30 followers, usually Rangers or DL VI+ Animals.
| | Level 7: True Sight cont.
| | Level 8: Immune to Maze, Distance Distortion, Mirage Arcana, and Massmorph.
| | Level 9: 1M: Find the Path
| | Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
| | Level 11: Cosmic Awareness cont.
|
|
[PC1] Warrior Group Classes
Sub-Block
| Level
| KXP
| Abj/Pro 123 456
|
| 1
| 0
| --- ---
| | 2
| 3.5
| 1-- ---
| | 3
| 7
| 2-- ---
|
| 4
| 14
| 21- ---
| | 5
| 28
| 31- ---
| | 6
| 56
| 32- ---
|
| 7
| 112
| 321 ---
| | 8
| 224
| 331 ---
| | 9
| 280
| 332 ---
|
| 10
| 350
| 332 1--
| | 11
| 700
| 333 1--
| | 12
| 1050
| 333 2--
|
| 13
| 1400
| 333 21-
| | 14
| 1750
| 333 31-
| | 15
| 2100
| 333 32-
|
| 16
| 2450
| 433 321
| | 17
| 2800
| 443 331
| | 18
| 3150
| 444 332
|
| 19
| 3500
| 444 432
| | 20
| 3850
| 444 443
| | 21
| 4200
| 444 444
|
| 22
| 4550
| 554 444
| | 23
| 4900
| 555 444
| | 24
| 5250
| 555 544
|
| 25
| 5600
| 555 554
| | 26
| 5950
| 555 555
| | 27
| 6300
| 665 555
|
| 28
| 6650
| 666 555
| | 29
| 7000
| 666 655
| | 30
| 7350
| 666 665
|
| 31
| 7700
| 666 666
| | 32
| 8050
| 776 666
| | 33
| 8400
| 777 666
|
| 34
| 8750
| 777 766
| | 35
| 9100
| 777 776
| | 36
| 9450
| 777 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 3 4 3 2 2 2 1
| | +1
| 8 5 7 6 4 3 3 2
| | +2
| 10 8 9 9 7 5 4 3
|
| +3
| 12 10 11 12 9 6 5 4
| | +4
| 14 12 13 14 11 8 6 5
| | +5
| 15 13 14 14 12 9 8 6
|
| +6
| 15 14 15 15 14 11 9 7
| | +7
| 15 14 15 15 15 12 10 8
| | +8
| 16 15 15 15 15 14 11 9
|
| +9
| 16 15 16 15 15 15 12 10
| | +10
| 16 16 16 15 16 17 14 11
| | +11
| 17 16 16 16 16 18 15 12
|
| +12
| 20 19 19 19 19 21 18 15
| | +13
| 23 22 22 22 22 24 21 18
| | +14
| 26 25 25 25 25 27 24 21
|
| +15
| 29 28 28 28 28 30 27 24
| | +16
| 32 31 31 31 31 33 30 27
| | +17
| 35 34 34 34 34 36 33 30
|
|
| Requisites:
| Con 20
| | Alignment:
| any
| | HD/level:
| 5d3
| | Weapon Prof.:
| 5+level/2
| | To Hit Table:
| War
| | Save Table:
| 3xWar
| | Reference:
| DM {Planeshifted Block}
| | Groups:
| Warrior, Monster
| |
|
|
|
| Can cast Wizard Abjuration or Priest Protection spells, only on self.
| | Level 1: Regenerate Con score in hp per segment.
| | Level 1: +LVL*2 AC.
| | Level 1: 0, LVL/d: Be immune to a [C] section effect for the rest of the day.
|
|
[PC1] Warrior Group Classes
Super Barbarian1
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 8
| (none)
| | 3
| 16
| (none)
|
| 4
| 32
| (none)
| | 5
| 64
| (none)
| | 6
| 106
| (none)
|
| 7
| 200
| (none)
| | 8
| 366
| (none)
| | 9
| 700
| (none)
|
| 10
| 1300
| (none)
| | 11
| 1900
| (none)
| | 12
| 2500
| (none)
|
| 13
| 3100
| (none)
| | 14
| 3700
| (none)
| | 15
| 4300
| (none)
|
| 16
| 4900
| (none)
| | 17
| 5500
| (none)
| | 18
| 6100
| (none)
|
| 19
| 6700
| (none)
| | 20
| 7300
| (none)
| | 21
| 7900
| (none)
|
| 22
| 8500
| (none)
| | 23
| 9100
| (none)
| | 24
| 9700
| (none)
|
| 25
| 10300
| (none)
| | 26
| 10900
| (none)
| | 27
| 11500
| (none)
|
| 28
| 12100
| (none)
| | 29
| 12700
| (none)
| | 30
| 13300
| (none)
|
| 31
| 13900
| (none)
| | 32
| 14500
| (none)
| | 33
| 15100
| (none)
|
| 34
| 15700
| (none)
| | 35
| 16300
| (none)
| | 36
| 16900
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 3 4 3 2 2 2 1
| | +3
| 8 5 7 6 4 3 3 2
| | +5
| 10 8 9 9 7 5 4 3
|
| +7
| 12 10 11 12 9 6 5 4
| | +9
| 14 12 13 14 11 8 6 5
| | +11
| 15 13 14 14 12 9 8 6
|
| +13
| 15 14 15 15 14 11 9 7
| | +15
| 15 14 15 15 15 12 10 8
| | +17
| 16 15 15 15 15 14 11 9
|
| +19
| 16 15 16 15 15 15 12 10
| | +21
| 16 16 16 15 16 17 14 11
| | +23
| 17 16 16 16 16 18 15 12
|
| +25
| 20 19 19 19 19 21 18 15
| | +27
| 23 22 22 22 22 24 21 18
| | +29
| 26 25 25 25 25 27 24 21
|
| +31
| 29 28 28 28 28 30 27 24
| | +33
| 32 31 31 31 31 33 30 27
| | +35
| 35 34 34 34 34 36 33 30
|
|
| Requisites:
| Str 25, Dex 22, Con 24; Class slots 2
| | Alignment:
| any T
| | HD/level:
| 2d20
| | Weapon Prof.:
| 8+level*2
| | To Hit Table:
| 2xWar
| | Save Table:
| 3xWar
| | Reference:
| DM
| | Groups:
| Warrior
| |
| | Gets Super Barb Str, Dex, and Con [ bonus = (Stat-18)*3 ]
| | Attack rate is 2 brackets better than Barbarian (see below)
| | Level 1: +3*LVL" bonus to movement rate.
| | Level 1: Climb Walls/Cliffs/Trees = 30+15*level %; Hide in Natural Surroundings = 45+15*level % (as Hide in Shadows).
| | Level 1: 1M: Detect Illusion
| | Level 1: 1M: Detect Magic
| | Level 1: Free Wilderness Survival proficiency (LVL slots).
| | Level 1: First Aid: same as Healing proficiency except requires no Wis check and gives LVL hit points back.
| | Level 1: Free Tracking and Hunting proficiencies, each has slots equal to the Barbarian's level.
| | Level 1: Free proficiencies in Animal Handling, Signaling, Running, Small Water Craft, Sound Imitation, Wild Fighting, Jumping, Back Protection, Direction Sense, and Set Snares.
| | Level 1: Can hit targets that require a +LVL or better weapon to hit without such a magic weapon.
| |
|
|
Super Barb1
| Extra Barb1
| Spec Barb1 Cav1
| Spec War
| Melee Wpn
| Light X-Bow
| Heavy X-Bow
| Dagger
| Dart
| Small Shurik
| Needle
| Bow
| Other Wpn
| Fast Wpn
|
| ---
| ---
| ---
| ---
| 1/1
| 1/1
| 1/2
| 2/1
| 3/1
| 4/1
| 5/1
| 2/1
| 1/1
| 1/1
| | 1-3
| 1-4
| 1-5
| 1-6
| 3/2
| 1/1
| 1/2
| 3/1
| 4/1
| 5/1
| 6/1
| 2/1
| 3/2
| 2/1
| | 4-6
| 5-8
| 6-10
| 7-12
| 2/1
| 3/2
| 1/1
| 4/1
| 5/1
| 6/1
| 7/1
| 3/1
| 2/1
| 3/1
|
| 7-9
| 9-12
| 11-15
| 13-18
| 5/2
| 2/1
| 3/2
| 5/1
| 6/1
| 7/1
| 8/1
| 4/1
| 2/1
| 4/1
| | 10-12
| 13-16
| 16-20
| 19-24
| 3/1
| 2/1
| 3/2
| 6/1
| 7/1
| 8/1
| 9/1
| 4/1
| 5/2
| 5/1
| | 13-15
| 17-20
| 21-25
| 25-30
| 7/2
| 5/2
| 2/1
| 7/1
| 8/1
| 9/1
| 10/1
| 5/1
| 3/1
| 6/1
|
| 16-18
| 21-24
| 26-30
| 31-36
| 4/1
| 3/1
| 2/1
| 8/1
| 9/1
| 10/1
| 11/1
| 6/1
| 3/1
| 7/1
| | 19-21
| 25-28
| 31-35
| ---
| 9/2
| 3/1
| 5/2
| 9/1
| 10/1
| 11/1
| 12/1
| 6/1
| 7/2
| 8/1
| | 22-24
| 29-32
| 36-40
| ---
| 5/1
| 7/2
| 5/2
| 10/1
| 11/1
| 12/1
| 13/1
| 7/1
| 4/1
| 9/1
|
| 25-27
| 33-36
| 41*
| ---
| 11/2
| 4/1
| 3/1
| 11/1
| 12/1
| 13/1
| 14/1
| 8/1
| 4/1
| 10/1
| | 28-30
| 37-40*
| ---
| ---
| 6/1
| 9/2
| 7/2
| 12/1
| 13/1
| 14/1
| 15/1
| 8/1
| 9/2
| 11/1
| | 31-33
| 41-44*
| ---
| ---
| 13/2
| 5/1
| 7/2
| 13/1
| 14/1
| 15/1
| 16/1
| 9/1
| 5/1
| 12/1
|
| 34-36
| ---
| ---
| ---
| 7/1
| 11/2
| 4/1
| 14/1
| 15/1
| 16/1
| 17/1
| 10/1
| 5/1
| 13/1
|
|
[PC1] Warrior Group Classes
Survivalist
| Level
| KXP
| Wizard/Priest 123 456 7
|
| 1
| 0
| 1-- --- -
| | 2
| 4.5
| 2-- --- -
| | 3
| 9
| 3-- --- -
|
| 4
| 18
| 31- --- -
| | 5
| 36
| 32- --- -
| | 6
| 72
| 33- --- -
|
| 7
| 144
| 331 --- -
| | 8
| 288
| 332 --- -
| | 9
| 500
| 333 --- -
|
| 10
| 900
| 333 1-- -
| | 11
| 1350
| 333 2-- -
| | 12
| 1800
| 333 3-- -
|
| 13
| 2250
| 333 31- -
| | 14
| 2700
| 333 32- -
| | 15
| 3150
| 333 33- -
|
| 16
| 3600
| 333 331 -
| | 17
| 4050
| 333 332 -
| | 18
| 4500
| 333 333 -
|
| 19
| 4950
| 333 333 1
| | 20
| 5400
| 333 333 2
| | 21
| 5850
| 333 333 3
|
| 22
| 6300
| 433 333 3
| | 23
| 6750
| 443 333 3
| | 24
| 7200
| 444 333 3
|
| 25
| 7650
| 444 433 3
| | 26
| 8100
| 444 443 3
| | 27
| 8550
| 444 444 3
|
| 28
| 9000
| 444 444 4
| | 29
| 9450
| 544 444 4
| | 30
| 9900
| 554 444 4
|
| 31
| 10350
| 555 444 4
| | 32
| 10800
| 555 544 4
| | 33
| 11250
| 555 554 4
|
| 34
| 11700
| 555 555 4
| | 35
| 12150
| 555 555 5
| | 36
| 12600
| 666 666 6
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 2 4 2 1 1 1 0
| | +1
| 6 4 5 4 3 2 2 1
| | +2
| 8 5 7 6 4 3 3 2
|
| +3
| 9 7 8 8 6 4 4 2
| | +4
| 11 8 10 10 7 5 4 3
| | +5
| 12 10 11 12 9 6 5 4
|
| +6
| 14 11 13 14 10 7 6 4
| | +7
| 14 12 14 14 11 8 7 5
| | +8
| 15 13 14 14 12 9 8 6
|
| +9
| 15 14 15 15 13 10 8 6
| | +10
| 15 14 15 15 14 11 9 7
| | +11
| 15 14 15 15 15 12 10 8
|
| +12
| 15 15 15 15 15 13 11 8
| | +13
| 16 15 15 15 15 14 12 9
| | +14
| 16 15 16 15 15 15 12 10
|
| +15
| 16 16 16 15 15 16 13 10
| | +16
| 16 16 16 16 16 17 14 11
| | +17
| 17 16 16 16 16 18 15 12
|
|
| Requisites:
| Str 18, Int 12
| | Alignment:
| any
| | HD/level:
| +d10
| | Weapon Prof.:
| 4+level
| | To Hit Table:
| War
| | Save Table:
| 2xWar
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Gets Rogue abilities at 20 points per level; abilities are below.
| | Gets spells; these cost 1M to cast (no 1P needed) and cannot use material componenting.
| | Wizard Schools: Abjuration, Alteration, Divination. Priest Spheres: Astral, Divination, Elemental, Guardian, Healing, Protection, Travelers, Wards. All other spells are opposite (2 spells from memorization to cast).
| | Level 1: Does not suffer secondary target penalties.
| | Level 1: Does not suffer from secondary weapon/arm penalties.
| | Level 1: Is not hit by parting shots when leaving melee.
| | Level 1: Can affect creatures that require +1 or better weapons to hit.
| | Level 2: Troll-like Regeneration at (level/2) hp/r.
| | Level 2: Immune to fear.
| | Level 3: Immune to disease and curses.
| | Level 3: 1M: Sense Danger.
| | Level 4: Can affect creatures that require +2 or better weapons to hit.
| | Level 5: All-Around Attack: 1P: Attack every target within (level*2)' with one attack.
| | Level 7: Can affect creatures that require +3 or better weapons to hit.
| | Level 9: 1M: Your Efficiency, Balance, or Fitness becomes (level+9) for this round only.
| | Level 9: WR (Weapon Resistance) and various "Immunity to Weapon" spells/psi abilities have no effect versus your weapons.
| | Level 10: Can affect creatures that require +4 or better weapons to hit.
| | Level 15: 1V: Delay any (non-hp damaging) harmful effect by (level-14) segments. At the end of that time, the effect resolves.
| |
|
| Lvl
| Survivalist Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
| 1
| ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL)
| V
| 0
| Dex-16
| Dex-20
| | 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| | 2
| Hold Breath || Hold Life
| 0
| 50
| Con-12
| Con-15
|
| 4
| Missile Deflection | Missile Reflection | Spell Deflection | Volley
| V
| 20
| Dex-9
| Dex-12
| | 7
| Dispel Exhaustion ||| Heal
| M
| 0
| Con-14
| Con-18
| | 9
| Any Rogue 9 ability
| -
| -
| -
| -
|
| 11
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| | 16
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| | 22
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
|
|
[PC1] Warrior Group Classes
Survivor
| Level
| KXP
| Wizard/Priest 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 5.5
| 2-- --- ---
| | 3
| 11
| 21- --- ---
|
| 4
| 22
| 32- --- ---
| | 5
| 44
| 421 --- ---
| | 6
| 88
| 422 --- ---
|
| 7
| 176
| 432 1-- ---
| | 8
| 352
| 433 2-- ---
| | 9
| 600
| 433 21- ---
|
| 10
| 1100
| 443 22- ---
| | 11
| 1650
| 444 33- ---
| | 12
| 2200
| 444 441 ---
|
| 13
| 2750
| 555 442 ---
| | 14
| 3300
| 555 442 1--
| | 15
| 3850
| 555 552 1--
|
| 16
| 4400
| 555 553 21-
| | 17
| 4950
| 555 553 32-
| | 18
| 5500
| 555 553 321
|
| 19
| 6050
| 555 553 331
| | 20
| 6600
| 555 554 332
| | 21
| 7150
| 555 554 442
|
| 22
| 7700
| 555 555 443
| | 23
| 8250
| 555 555 553
| | 24
| 8800
| 555 555 554
|
| 25
| 9350
| 555 555 555
| | 26
| 9900
| 666 655 555
| | 27
| 10450
| 666 666 655
|
| 28
| 11000
| 666 666 666
| | 29
| 11550
| 777 766 666
| | 30
| 12100
| 777 777 766
|
| 31
| 12650
| 777 777 777
| | 32
| 13200
| 888 877 777
| | 33
| 13750
| 888 888 877
|
| 34
| 14300
| 888 888 888
| | 35
| 14850
| 999 988 888
| | 36
| 15400
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 6 2 2 2 2 0
| | +2
| 10 4 8 4 2 2 2 0
| | +4
| 10 6 8 6 4 4 4 2
|
| +6
| 12 8 10 8 6 4 4 2
| | +8
| 14 10 12 10 8 6 4 2
| | +10
| 16 10 14 12 8 6 6 4
|
| +12
| 16 12 14 14 10 8 6 4
| | +14
| 18 14 16 16 12 8 8 4
| | +16
| 20 16 18 18 14 10 8 6
|
| +18
| 22 16 20 20 14 10 8 6
| | +20
| 22 18 20 22 16 12 10 6
| | +22
| 24 20 22 24 18 12 10 8
|
| +24
| 26 22 24 26 20 14 12 8
| | +26
| 28 22 26 28 20 14 12 8
| | +28
| 28 24 26 28 22 16 12 10
|
| +30
| 28 24 28 28 22 16 14 10
| | +32
| 28 26 28 28 24 18 14 10
| | +34
| 30 26 28 28 24 18 16 12
|
|
| Requisites:
| Str 26, Int 14, Wis 12
| | Alignment:
| any
| | HD/level:
| & 2d20
| | Weapon Prof.:
| 4+level*2
| | To Hit Table:
| War*2
| | Save Table:
| & War*2
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Weapon specializes using the "Barbarian" line.
| | Gets Rogue abilities at 40 points per level; abilities are below.
| | Gets spells; these cost 1M to cast (no 1P needed) and cannot use material componenting.
| | Wizard Schools: Abjuration, Alteration, Divination. Priest Spheres: Astral, Divination, Elemental, Guardian, Healing, Protection, Travelers, Wards. All other spells are opposite (2 spells from memorization to cast).
| | Level 1: Does not suffer secondary target penalties.
| | Level 1: Does not suffer from secondary weapon/arm penalties.
| | Level 1: Is not hit by parting shots when leaving melee.
| | Level 1: Can affect creatures that require +LVL or better weapons to hit.
| | Level 2: Troll-like Regeneration at LVL/2 hp/s.
| | Level 2: Immune to fear.
| | Level 3: Immune to disease and curses.
| | Level 3: 1M: Sense Danger.
| | Level 5: All-Around Attack: 1P: Attack every target within (level*2)' with one attack.
| | Level 6: WR, aWR, and "Immunity to Weapons" has no effect versus your attacks.
| | Level 9: 1M: Your Efficiency, Balance, or Fitness becomes (LVL*2+9) for this round only.
| | Level 9: 0: Delay any (non-hp damaging) harmful effect by (LVL-8) segments. At the end of that time, the effect resolves.
| |
|
| Lvl
| Survivalist Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
| 1
| ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL)
| V
| 0
| Dex-16
| Dex-20
| | 1
| Evasion (0, make by 5% per amount hit: no dmg from weapon)
| V
| 10
| Dex-11
| Dex-15
| | 1
| Any Rogue 1 ability
| -
| -
| -
| -
|
| 2
| Hold Breath || Hold Life
| 0
| 50
| Con-12
| Con-15
| | 3
| Any Rogue 3 ability
| -
| -
| -
| -
| | 4
| Missile Deflection | Missile Reflection | Spell Deflection | Volley
| V
| 20
| Dex-9
| Dex-12
|
| 7
| Dispel Exhaustion ||| Heal
| M
| 0
| Con-14
| Con-18
| | 9
| Any Rogue 9 ability
| -
| -
| -
| -
| | 11
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
|
| 16
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| | 22
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
|
|
[PC1] Warrior Group Classes
Swashbuckler
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 3
| (none)
| | 3
| 6
| (none)
|
| 4
| 12
| (none)
| | 5
| 24
| (none)
| | 6
| 48
| (none)
|
| 7
| 96
| (none)
| | 8
| 192
| (none)
| | 9
| 384
| (none)
|
| 10
| 600
| (none)
| | 11
| 900
| (none)
| | 12
| 1200
| (none)
|
| 13
| 1500
| (none)
| | 14
| 1800
| (none)
| | 15
| 2100
| (none)
|
| 16
| 2400
| (none)
| | 17
| 2700
| (none)
| | 18
| 3000
| (none)
|
| 19
| 3300
| (none)
| | 20
| 3600
| (none)
| | 21
| 3900
| (none)
|
| 22
| 4200
| (none)
| | 23
| 4500
| (none)
| | 24
| 4800
| (none)
|
| 25
| 5100
| (none)
| | 26
| 5400
| (none)
| | 27
| 5700
| (none)
|
| 28
| 6000
| (none)
| | 29
| 6300
| (none)
| | 30
| 6600
| (none)
|
| 31
| 6900
| (none)
| | 32
| 7200
| (none)
| | 33
| 7500
| (none)
|
| 34
| 7800
| (none)
| | 35
| 8100
| (none)
| | 36
| 8400
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +2
| 4 2 3 1 1 1 1 0
| | +5
| 5 2 4 2 1 1 1 0
| | +8
| 5 3 4 3 2 2 2 1
|
| +11
| 6 4 5 4 3 2 2 1
| | +14
| 7 5 6 5 4 3 2 1
| | +17
| 8 5 7 6 4 3 3 2
|
| +20
| 8 6 7 7 5 4 3 2
| | +23
| 9 7 8 8 6 4 4 2
| | +26
| 10 8 9 9 7 5 4 3
|
| +29
| 11 8 10 10 7 5 4 3
| | +32
| 11 9 10 11 8 6 5 3
| | +35
| 12 10 11 12 9 6 5 4
|
| +38
| 13 11 12 13 10 7 6 4
| | +41
| 14 11 13 14 10 7 6 4
| | +44
| 14 12 13 14 11 8 6 5
|
| +47
| 14 12 14 14 11 8 7 5
| | +50
| 14 13 14 14 12 9 7 5
| | +53
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 14, Dex 14
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 9+level
| | To Hit Table:
| 3xWar
| | Save Table:
| War
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Gets Barbarian Str, Dex.
| | This class can mix with the Huntsman1 (Anti-Ranger1) class.
| | @ below = This "Level:" ability cannot be picked by another effect.
| | Level 1 @: Base # melee attacks = (LVL+2)/2.
| | Level 1 @: 0, LVL/d: +1 QP this round.
| | Level 1: 1 attack: Roll damage, an effect takes a dispel with CL=dmg.
| | Level 1: 1 martial arts maneuver per level, can be spent only on "movement" or "weapon" powers.
| | Level 3: Saves for ½ become saves for 0.
| | Level 4: Always at least double power score Dex checks.
| | Level 5: Immune to Slow, Web, Stop
| | Level 5 @: Abilities as per Acrobat of 4 levels lower; note you get your Level 9 Rogue pick at Swashbuckler level 13.
| | Level 6: 1 attack: Dispel an effect (automatic success)
| | Level 7 @: 0, (LVL-6)/d: +1 OppP this round.
| | Level 8 @: Get Dex & Str with melee attacks.
| | Level 11: Your Level 6 power ignores ER
| | Level 16: Your Level 6 power ignores iER
| | Level 21: Your Level 6 power ignores the fact it's a racial ability, even those that are instrinsic (always running)
|
|
[PC1] Warrior Group Classes
Tank / Damage Sponge
Level
| KXP
| Abj/Pro 123 456 789
| TH
|
| 1
| 0
| 1-- --- ---
| +0
| | 2
| 3.5
| 2-- --- ---
| +1
| | 3
| 7
| 21- --- ---
| +2
|
| 4
| 14
| 22- --- ---
| +3
| | 5
| 28
| 221 --- ---
| +4
| | 6
| 56
| 222 --- ---
| +5
|
| 7
| 112
| 222 1-- ---
| +6
| | 8
| 224
| 222 2-- ---
| +7
| | 9
| 280
| 222 21- ---
| +8
|
| 10
| 350
| 222 22- ---
| +9
| | 11
| 700
| 222 221 ---
| +10
| | 12
| 1050
| 222 222 ---
| +11
|
| 13
| 1400
| 222 222 1--
| +12
| | 14
| 1750
| 222 222 2--
| +13
| | 15
| 2100
| 322 222 2--
| +14
|
| 16
| 2450
| 332 222 2--
| +15
| | 17
| 2800
| 333 222 2--
| +16
| | 18
| 3150
| 333 322 2--
| +17
|
| 19
| 3500
| 333 332 2--
| +18
| | 20
| 3850
| 333 333 2--
| +19
| | 21
| 4200
| 333 333 3--
| +20
|
| 22
| 4550
| 333 333 31-
| +21
| | 23
| 4900
| 333 333 32-
| +22
| | 24
| 5250
| 333 333 33-
| +23
|
| 25
| 5600
| 433 333 33-
| +24
| | 26
| 5950
| 443 333 33-
| +25
| | 27
| 6300
| 444 333 33-
| +26
|
| 28
| 6650
| 444 433 33-
| +27
| | 29
| 7000
| 444 443 33-
| +28
| | 30
| 7350
| 444 444 33-
| +29
|
| 31
| 7700
| 444 444 43-
| +30
| | 32
| 8050
| 444 444 44-
| +31
| | 33
| 8400
| 444 444 441
| +32
|
| 34
| 8750
| 444 444 442
| +33
| | 35
| 9100
| 444 444 443
| +34
| | 36
| 9450
| 444 444 444 1
| +35
|
| 37
| 18900
| 444 444 444 2
| +36
| | 38
| 28350
| 444 444 444 3
| +37
| | 39
| 37800
| 444 444 444 4
| +38
|
| 45
| 94500
| 555 555 444 4
| +44
| | 54
| 179550
| 666 655 555 51
| +53
| | 63
| 264600
| 666 666 666 55
| +62
|
| 72
| 349650
| 777 777 666 661
| +71
|
|
| Requisites:
| Dex 11, Con 19
| | Alignment:
| any
| | HD/level:
| 2d12
| | Weapon Prof.:
| 2+level
| | To Hit Table:
| War
| | Reference:
| DM
| | Groups:
| Warrior
| | Complexity:
| CF=2
| |
|
| | Saving Throws:
|
| | PPD:
| level*3+3
| | RSW:
| level*3+1
| | PP:
| level*3+2
| | BW:
| level*3+1
| | Spell:
| level*3+0
| | Fort:
| level*3+7
| | Reflex:
| level*3+4
| | Will:
| level*3+0
| |
|
|
| Can cast Wizard Abjuration, Priest Protection, or Invigorator (Alljuvenator) spells.
| | Level 1 ¶: Regenerate Con score in hp per segment.
| | Level 1 ¶: DR LVL*5/+LVL.
| | Level 1 ¶: DT 100-LVL*3. Apply all other defenses before checking DT.
| | Level 1 ¶: Resist Magic.
| | Level 1 ¶: Immune Psionics and Radiation.
| | Level 1: +1bV action per round.
| | Level 1: 1bV, 1/s: Interpose in front of a physical attack sequence.
| | Level 1: 1bV, 1/s: Redirect one damaging or harmful effect so it targets yourself.
| | Level 7 ¶: May convert 1V -> 1uncV, 1P -> 1uncP, 1M -> 1uncM, and 1F -> 1uncF. The "unc" prefix is for "Unconscious actions"; these actions can be used even if you're unconscious, stunned, unaware, paralyzed, etc. (but not dead, annihilated, incursed, truename erased, or worse such as pixelated or loop incursed). You may use 1 Unconscious action as your action for the segment, instead of your normal 1S for the segment. You may use Unconscious actions while conscious.
| | Level 13 ¶: May convert 1V -> 1deadV, 1P -> 1deadP, 1M -> 1deadM, and 1F -> 1deadF. The "dead" prefix is for "Dead actions"; these actions can be used even if you're dead, incursed, etc., pretty much any state except for pixelated. You may use 1 Dead action as your action for the segment, instead of your normal 1S for the segment. Note these are not D actions and use different rules. If you somehow generate a D action, you may convert 1D -> 1deadS if you like. You may use Dead actions while conscious or not dead.
| |
| | Protection spells (from the Protector0 class):
| | C-Resist (all SL's): You get SL instances of Resist to a [C] section effect. Can have more than one of these running, but each one is a spell slot.
| | Earth Armor (all SL's): You get Earth Armor, it absorbs 10*SL^3 dmg (like an Armor spell, but doesn't count as your Armor spell).
| | Effects Resistance (SL=3): You get iER 28+CL*2%.
| | Ele-Resist (all SL's): You get SL instances of Resist to an Element (any E factor). Can have more than one of these running, but each one is a spell slot.
| | Magical Cloak (all SL's): You get a cloak (AC +CL) +SL/+SL, that lasts for the entire day, or you can add CL half-plusses to your existing cloak for this day.
| | Original Ironskin (SL=5): This is an Ironskin that stops an entire attack sequence, and doesn't leak. (This can be cast on anyone.)
|
|
[PC1] Warrior Group Classes
Teneb Harvester (MTG B/G/W) (Golgari/Orzhov/Selesnya)
| Level
| KXP
| Priest 123 456 789
|
| 1
| 0
| 1-g --- ---
| | 2
| 3.975
| 11- f-- ---
| | 3
| 7.95
| 210 e-- ---
|
| 4
| 15.9
| 321 -e- ---
| | 5
| 31.8
| 321 0d- ---
| | 6
| 63.6
| 432 1-d ---
|
| 7
| 127.2
| 432 10c ---
| | 8
| 254.4
| 543 21- c--
| | 9
| 508.8
| 543 210 b--
|
| 10
| 1017.6
| 654 321 a--
| | 11
| 1526.4
| 654 321 0--
| | 12
| 2035.2
| 665 432 1--
|
| 13
| 2544
| 666 543 2--
| | 14
| 3052.8
| 666 543 20-
| | 15
| 3561.6
| 666 543 21-
|
| 16
| 4070.4
| 666 654 32-
| | 17
| 4579.2
| 666 665 43-
| | 18
| 5088
| 666 666 54-
|
| 19
| 5596.8
| 666 666 65-
| | 20
| 6105.6
| 666 666 66-
| | 21
| 6614.4
| 666 666 66c
|
| 22
| 7123.2
| 766 666 66b
| | 23
| 7632
| 766 666 66a
| | 24
| 8140.8
| 776 666 660
|
| 25
| 8649.6
| 776 666 661
| | 26
| 9158.4
| 777 666 661
| | 27
| 9667.2
| 777 666 661
|
| 28
| 10176
| 777 766 661
| | 29
| 10684.8
| 777 766 662
| | 30
| 11193.6
| 777 776 662
|
| 31
| 11702.4
| 777 776 662
| | 32
| 12211.2
| 777 777 662
| | 33
| 12720
| 777 777 662
|
| 34
| 13228.8
| 777 777 762
| | 35
| 13737.6
| 777 777 762
| | 36
| 14246.4
| 777 777 772
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +5
| 8 4 5 2 3 1 1 2
| | +6
| 8 4 6 3 4 1 1 3
| | +7
| 9 5 6 3 4 2 2 3
|
| +8
| 9 5 6 4 4 2 2 4
| | +9
| 10 6 7 5 5 3 2 4
| | +10
| 10 6 7 6 5 3 3 5
|
| +11
| 11 7 8 7 6 4 3 5
| | +12
| 11 7 9 8 6 4 4 6
| | +13
| 12 8 9 9 7 5 4 6
|
| +14
| 12 8 10 10 7 5 5 7
| | +15
| 13 9 10 11 8 6 5 7
| | +16
| 13 10 11 12 9 6 6 8
|
| +17
| 13 11 12 13 10 7 6 8
| | +18
| 14 11 13 14 10 7 7 9
| | +19
| 14 12 13 14 11 8 7 9
|
| +20
| 14 12 14 14 11 8 8 10
| | +21
| 15 13 14 14 12 9 8 10
| | +22
| 15 13 14 14 12 9 9 11
|
|
| Requisites:
| Str 16, Con 15, Wis 22, Chr 15, 3 class slots
| | Alignment:
| T any (or) LE
| | HD/level:
| d30
| | Weapon Prof.:
| 7+level/2
| | To Hit Table:
| War +4 levels
| | Save Table:
| War/Pri/Mon
| | Reference:
| DM
| | Groups:
| Warrior, Priest, Monster
| |
|
|
|
| Exceptional Str and Barbarian Wis bonus.
| | Gets Wis bonus to physical attacks in addition to Str and/or Dex.
| | Channeling.
| | Grand in Animal, Charm, Healing, Necromancy, and Plant spheres. Spells in Animal, Charm, and Plant cost ½M to cast.
| | May have 3+LVL "Revive slots" instead of the usual one "Summon slot".
| | Has an "Animal Companion" slot. (1/10 of your XP)
| | Has a "Familiar" slot.
| | Gets Rogue abilities: 1 at Level 1, plus 1 on every level divisible by 3. Doesn't get the level 9 pick (this class isn't a Rogue). Has 30+10*LVL Rogue points.
| | Level 1: Vampiric Regeneration (for every 2 damage you deal in melee: regen 1 hp, cannot go above max).
| | Level 1: You may have your spells (from this class) resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
| | Level 3: ½M: Cure LVL hp.
| | Level 3: ½M: Deal LVL negative energy dmg to one target (no save; aNR to avoid).
| | Level 4: 1M, 10/t: Summon a saproling (AC 20, hp 10, TH +10, dmg 10). Any number of saprolings count as only one summon slot, but all of them stay together in a group.
| | Level 4: 1M, 1/r: Your party gets +LVL TH, dmg, AC, and saves until end of round.
| | Level 5: 1M: Raise Dead.
| | Level 5: 1M: Target person gets +LVL TH, dmg, AC, and saves until end of turn.
| | Level 9: Double Vampiric Regeneration (for every 1 damage you deal in melee: regen 1 hp, cannot go above max).
| | Level 9: ½M: Cure LVL*(LVL-8) hp to a group or to 6 targets.
| | Level 9: ½M: Deal LVL*(LVL-8) negative energy dmg to a group or 6 targets (no save; aNR to avoid).
| | Level 9: 1M: Your party gets +LVL*2 distributed among TH, dmg, AC, and saves until end of round. (Everyone in the party gets the same bonus, you don't distribute for each person.)
| | Level 10: 1M: Raise Dead Fully.
| | Level 14: +1 Animal Companion slot.
| | Level 16: Your Vampiric Regeneration affects your missile weapons too.
| |
| | New spells:
| | Find Animal Companion (Animal/Charm, SL 1): Summons an Animal Companion with DL=CL/2 (round up).
| | Find Familiar (Summoning/Charm, SL 1): Like the Wizard spell. Only certain Priest classes gain a Familiar slot.
| | Revive N (Necromancy, SL N): Revive a DL=N monster.
|
|
[PC1] Warrior Group Classes
Theradin
| Level
| KXP
| Druid Wiz 123 456 123 456 789
| TH
|
| 1
| 0
| 0-- --- --- --- ---
| +5
| | 2
| 3.3
| 1-- --- 1-- --- ---
| +6
| | 3
| 6.6
| 2-- --- 1-- --- ---
| +7
|
| 4
| 13.2
| 30- --- 2-- --- ---
| +8
| | 5
| 26.4
| 41- --- 2-- --- ---
| +9
| | 6
| 52.8
| 51- --- 21- --- ---
| +10
|
| 7
| 105.6
| 620 --- 31- --- ---
| +11
| | 8
| 211.2
| 730 --- 32- --- ---
| +12
| | 9
| 422.4
| 831 --- 42- --- ---
| +13
|
| 10
| 700
| 941 0-- 421 --- ---
| +14
| | 11
| 1030
| A52 0-- 421 --- ---
| +15
| | 12
| 1360
| B52 1-- 422 --- ---
| +16
|
| 13
| 1690
| C63 10- 432 --- ---
| +17
| | 14
| 2020
| D73 10- 432 1-- ---
| +18
| | 15
| 2350
| E74 20- 433 1-- ---
| +19
|
| 16
| 2680
| F84 210 433 2-- ---
| +20
| | 17
| 3010
| G95 310 433 2-- ---
| +21
| | 18
| 3340
| H95 310 433 21- ---
| +22
|
| 19
| 3670
| IA6 321 443 21- ---
| +23
| | 20
| 3996
| JB6 421 443 22- ---
| +24
| | 21
| 4221
| KB7 421 444 22- ---
| +25
|
| 22
| 4446
| LC7 531 444 33- ---
| +26
| | 23
| 4671
| MD8 532 444 43- ---
| +27
| | 24
| 4896
| ND8 532 444 441 ---
| +28
|
| 25
| 5121
| OE9 642 544 441 ---
| +29
| | 26
| 5346
| PF9 643 555 442 ---
| +30
| | 27
| 5571
| QFA 743 555 442 ---
| +31
|
| 28
| 5796
| RGA 753 555 442 1--
| +32
| | 29
| 6021
| SHB 753 555 542 1--
| +33
| | 30
| 6246
| THB 854 555 552 1--
| +34
|
| 31
| 6471
| UIC 864 555 553 1--
| +35
| | 32
| 6696
| VJC 964 555 553 21-
| +36
| | 33
| 6921
| WJD 965 555 553 31-
| +37
|
| 34
| 7146
| XKD 975 555 553 32-
| +38
| | 35
| 7371
| YLE A75 555 553 32-
| +39
| | 36
| 7596
| ZLE A75 1 555 553 321
| +40
|
| 37
| 15192
| ZLE A75 2 555 553 321
| +41
| | 38
| 22788
| ZLE A75 2 555 553 322
| +42
| | 39
| 30384
| ZLE A75 3 555 553 322
| +43
|
| 45
| 75960
| ZLE A75 41 555 554 433
| +49
| | 54
| 144324
| ZLE A75 54 555 555 444 1
| +58
| | 63
| 212688
| ZLE A75 551 555 555 555 5
| +67
|
| 72
| 281052
| ZLE A75 555 666 655 555 51
| +76
|
|
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
| +5
| +4
| +3
| +5
| +4
| +3
| -3
| +4
| +16
| +0
| ÷1
|
|
|
| | Requisites:
| Str 19, Dex 13, Con 9, Int 17, Wis 13, Chr 9,
| |
| Race Slots 1, Class Slots 2
| | Alignment:
| C any
| | HD/level:
| & ++‡‡d10
| | Weapon Prof.:
| & 5+level/2
| | To Hit Table:
| War +5 levels
| | Save Table:
| War +5 levels
| | Reference:
| DM
| | Groups:
| Warrior, Monster, Archetype
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level+7
| | RSW:
| level+5
| | PP:
| level+6
| | BW:
| level+5
| | Spell:
| level+4
| | Fort:
| level+3
| | Reflex:
| level+3
| | Will:
| level+2
| |
|
|
| Considered a "Minotaur" race.
| | For HD, "‡" means an additional HD at level 2 (i.e. this class gets 3 HD at level 2).
| | Gets Wisdom bonus for Druid spells. Grand in Animal, Healing, Plant, Travellers.
| | Gets one specialty school; no opposite. Gets x2 CL with Illusion spells.
| | Gets one "Any Rogue" pick per level. 35 Rogue points per level.
| | Level 1: Free Tracking proficiency, number of free slots = Strider's level * 2.
| | Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies. No off-hand penalty with any number of weapons.
| | Level 1: Immune to Maze and variants (e.g. Fire Maze)
| | Level 1: Exceptional Str bonus. CF=4: Barbarian Str bonus; i.e. bonus is (Str-14)*2.
| | Level 1: Exceptional Con bonus; i.e. bonus is (Con-12).
| | Level 1: You have two horns, and can attack with them as natural weapons. They are 1d(2*LVL) dmg.
| | Level 1 ¶: You get the "Frank" Cheat Code [X3]: Can throw any weapon without penalty, using the "Dart" line (assuming specialization).
| | Level 1: Surprise 75% of time, is surprised only 1 in 12.
| | Level 1: Can have an Animal Companion (1/10th your XP)
| | Level 1: May have a Beast Rider Mount (see Beast Rider class) of DL=LVL/2.
| | Level 1: May use crossbows one-handed. May use two crossbows in one set of arms.
| | Level N (every level): Choose a species enemy type (see list below). You get +4 TH and +LVL dmg vs. that enemy type. You may pick the same enemy type more than once; each pick is cumulative.
| | Species enemy choices: Alternate Reality creatures, Animals, Avians, Beholders, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Demons/Devils, Dragons/Reptiles, Elementals, Fire-Using, Giant-Class, Golems (& Constructs), Group of Classes, Humans (& Demihumans), Insects, Lycanthropes, Magic-Using, Other Timeline/Multiverse, Plants, Psionic-Using, Regenerating, Size Class L+, Size Class S-, Slimes (& Oozes/Jellies), Undead, Water-dwelling creatures.
| | Level N (each level): +1 Str.
| | Level 2: 1M: Locate Object/Animal/Plant
| | Level 3: NR (LVL-2)*20%
| | Level 4: 1M: Plant Door; 1F: Transport via Plants
| | Level 4: 1M, (LVL-3)/d: Maze (you can reverse this ability to get Find the Path)
| | Level 5: Can read priest/wizard scrolls of SL 0-5 with no chance of blowing head off. This increases to SL 0-6 at level 10 and SL 0-7 at level 15.
| | Level 6: Attract 3-30 followers, usually Rangers or DL VI+ Animals.
| | Level 7: True Sight cont.
| | Level 8: Immune to Maze, Distance Distortion, Mirage Arcana, and Massmorph.
| | Level 9: 1M: Find the Path
| | Level 9: CF=5: Extra Barbarian Str bonus; i.e. bonus is (Str-16)*5/2, round down.
| | Level 9: Your Frank Cheat Code uses Small Shuriken number of attacks.
| | Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
| | Level 11: Cosmic Awareness cont.
| | Level 15 ¶: +3 HNCL
| | Level 18: CF=6: Super Barbarian Str bonus; i.e. bonus is (Str-18)*3.
| | Level 18: Your Frank Cheat Code uses Needle number of attacks.
|
|
[PC1] Warrior Group Classes
Theradin (Beast Rider Mounts)
| DL
| Mount
| AC
| hp
| #Att
| TH
| dmg
| Special
|
| 1
| Light Horse
| 15
| 50
| 3
| +6
| 5
| Increase stats by 50% each time you level
| | 1
| Camel
| 14
| 60
| 2
| +5
| 7
| Spits for 1d20 dmg
| | 1
| Pegasus
| 17
| 40
| 2
| +4
| 4
| Flying; Regenerate LVL hp/s (self and rider)
|
| 2
| Medium Horse
| 32
| 120
| 3
| +16
| 12
| Increase stats by 50% each time you level
| | 2
| Giant Eagle
| 30
| 140
| 3
| +17
| 17
| Flying; Eagle Eye Vision; Immune Blindness
| | 2
| Unicorn
| 40
| 60
| 2
| +8
| 6
| Luckstone (self and rider)
|
| 3
| Heavy Horse
| 51
| 210
| 3
| +30
| 21
| Increase stats by 50% each time you level
| | 3
| Dragon Horse
| 60
| 240
| 2
| +25
| 15
| Pick a type of dragon. Breath weapon (half hp).
| | 3
| Brontosaurus
| 20
| 1600
| 1
| +80
| 80
| Lernaean; can carry a lot of weight (Str 200)
|
| 4
| Heavy War Horse
| 72
| 320
| 3
| +48
| 32
| Increase stats by 50% each time you level
| | 4
| Dragon, Lesser
| 80
| 400
| 2
| +40
| 30
| Pick a type of dragon. Breath weapon (full hp).
| | 4
| Dog, Beast of Xvim
| 60
| 200
| 1
| +65
| 85
| Beast of Xvim; Ignores aWR / +wpn needed to hit
|
| 5
| Elite War Horse
| 95
| 450
| 3
| +70
| 45
| Increase stats by 50% each time you level
| | 5
| Polar Bear
| 100
| 500
| 3
| +70
| 50
| Immune Cold (self and rider)
| | 5
| Juggernaut
| 350
| 300
| 1
| +120
| 120
| Resist Technological damage (self and rider)
|
| 6
| Greater War Horse
| 120
| 600
| 3
| +96
| 60
| Increase stats by 50% each time you level
| | 6
| Nightmare
| 133
| 666
| 3
| +66
| 66
| Unholy fire shield; Breath weapon (half hp); Plane Shift 1/r
| | 6
| Hydra
| 160
| 800
| 5
| +80
| 80
| 5 Breath Weapons (each is 1/10 current hp)
|
| 7
| Ultra War Horse
| 147
| 770
| 3
| +126
| 77
| Increase stats by 50% each time you level
| | 7
| Opinicus
| 140
| 800
| 2
| +120
| 60
| Heal 1/r (self or rider). iMPIRR 50% (self and rider).
| | 7
| Scaled Wurm
| 490
| 600
| 1
| +300
| 100
| Attack swallows whole (100 dmg /s)
|
| 8
| Gargantuan War Horse
| 176
| 960
| 3
| +160
| 96
| Increase stats by 50% each time you level
| | 8
| Dragon, Greater
| 180
| 1000
| 2
| +140
| 90
| Breath weapon (full hp); Dragonlancing (add mount's hp to rider's dmg)
| | 8
| Time Elemental
| 170
| 700
| 1
| +170
| Inc
| Attack is Incursion (5 RSW saves); Time/Reality Stability (self and rider)
|
| 9
| Chosen One Horse
| 207
| 1170
| 3
| +198
| 117
| Increase stats by 50% each time you level
| | 9
| Ki-Rin
| 210
| 1500
| 2
| +150
| 150
| Wish 1/r; Immune to Traps and Tricks (self and rider)
| | 9
| Ethereal Weebie
| 156
| 600
| 3
| +120
| 120
| Ethereal Projection; +2*LVL weapon to hit (both are self and rider)
|
| 10
| Paragon War Horse
| 240
| 1400
| 3
| +240
| 140
| Increase stats by 50% each time you level
| | 10
| Tarrasque
| 280
| 3000
| 5
| +400
| 210
| iMReflection 50%; Regenerate 6*LVL hp/s (both self and rider)
| | 10
| Ultraplanar Calf
| iAC 1
| ihp 1
| 1
| +500
| 500
| Capital M Moo 1/r; Immune Annihilation (self and rider)
|
|
[PC1] Warrior Group Classes
Thug5
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 3
| (none)
| | 3
| 6
| (none)
|
| 4
| 12
| (none)
| | 5
| 24
| (none)
| | 6
| 48
| (none)
|
| 7
| 96
| (none)
| | 8
| 192
| (none)
| | 9
| 384
| (none)
|
| 10
| 750
| (none)
| | 11
| 1100
| (none)
| | 12
| 1450
| (none)
|
| 13
| 1800
| (none)
| | 14
| 2150
| (none)
| | 15
| 2500
| (none)
|
| 16
| 2850
| (none)
| | 17
| 3200
| (none)
| | 18
| 3550
| (none)
|
| 19
| 3900
| (none)
| | 20
| 4250
| (none)
| | 21
| 4600
| (none)
|
| 22
| 4950
| (none)
| | 23
| 5300
| (none)
| | 24
| 5650
| (none)
|
| 25
| 6000
| (none)
| | 26
| 6350
| (none)
| | 27
| 6700
| (none)
|
| 28
| 7050
| (none)
| | 29
| 7400
| (none)
| | 30
| 7750
| (none)
|
| 31
| 8100
| (none)
| | 32
| 8450
| (none)
| | 33
| 8800
| (none)
|
| 34
| 9150
| (none)
| | 35
| 9500
| (none)
| | 36
| 9850
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 3 1 2 0 0 0 0 -1
| | +2
| 4 2 3 1 1 1 1 0
| | +3
| 4 2 3 1 1 1 1 0
|
| +5
| 5 2 4 2 1 1 1 0
| | +6
| 5 2 4 2 1 1 1 0
| | +8
| 5 3 4 3 2 2 2 1
|
| +9
| 5 3 4 3 2 2 2 1
| | +11
| 6 4 5 4 3 2 2 1
| | +12
| 6 4 5 4 3 2 2 1
|
| +14
| 7 5 6 5 4 3 2 1
| | +15
| 7 5 6 5 4 3 2 1
| | +17
| 8 5 7 6 4 3 3 2
|
| +18
| 8 5 7 6 4 3 3 2
| | +20
| 8 6 7 7 5 4 3 2
| | +21
| 8 6 7 7 5 4 3 2
|
| +23
| 9 7 8 8 6 4 4 2
| | +24
| 9 7 8 8 6 4 4 2
| | +26
| 10 8 9 9 7 5 4 3
|
|
| Requisites:
| Str 15, Con 13
| | Alignment:
| C*
| | HD/level:
| d16
| | Weapon Prof.:
| 0+level
| | To Hit Table:
| 1½xWar
| | Save Table:
| ½xWar
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| May specialize a number of times equal to LVL. Each level of specialization is LVL*3 half-plusses.
| | Has Barbarian Str and Exceptional Con.
| |
|
| Levels
| Pick
| Description
|
| Level 1-3:
| A
| +LVL damage
| | B
| +1 to # of attacks with all attack forms (weapon, natural, etc.)
| | C
| #Attacks = level if creatures being fought are less than LVL HD
| | D
| x2 Str bonus instead of x3/2 when wielding weapon 2-handed
| | E
| Backstab = x(LVL+2)/2
|
| Level 4:
| Pick any Warrior5 class level 1-3
|
| Level 5-7:
| F
| Considered 1 size larger for what size weapons you can wield
| | G
| +LVL*100 item XP in Weapon flags per day
| | H
| +LVL to hit
| | I
| +LVL weapon proficiencies
| | J
| Can affect creatures that require a +LVL-1 weapon to hit
|
| Level 8:
| Pick any Warrior5 class level 5-7
|
| Level 9-12:
| K
| +LVL-8 crit range (even beyond the 11-20 limit)
| | L
| Immune parting shots
| | M
| +LVL-4 feats
| | N
| 1V, may borrow: Jump to other group (60'), deflect attacks to you
| | O
| Can operate at any negative hp total, cannot be offensive
|
| Level 13:
| Pick any Warrior5 class level 9-12
|
| Level 14-18:
| P
| +LVL-13 crit multiplier
| | Q
|
| | R
|
| | S
|
| | T
|
|
| Level 18:
| Pick any Warrior5 class level 14-18
|
| Level 20-26:
| U
|
| | V
|
| | W
|
| | X
|
| | Y
|
|
| Level 27-36:
| Pick any Warrior5 class level 20-26
|
|
[PC1] Warrior Group Classes
Tracker1JG
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 1.5
| (none)
| | 3
| 3
| (none)
|
| 4
| 6
| (none)
| | 5
| 12
| (none)
| | 6
| 24
| (none)
|
| 7
| 48
| (none)
| | 8
| 96
| (none)
| | 9
| 192
| (none)
|
| 10
| 492
| (none)
| | 11
| 792
| (none)
| | 12
| 1092
| (none)
|
| 13
| 1392
| (none)
| | 14
| 1692
| (none)
| | 15
| 1992
| (none)
|
| 16
| 2292
| (none)
| | 17
| 2592
| (none)
| | 18
| 2892
| (none)
|
| 19
| 3192
| (none)
| | 20
| 3492
| (none)
| | 21
| 3792
| (none)
|
| 22
| 4092
| (none)
| | 23
| 4392
| (none)
| | 24
| 4692
| (none)
|
| 25
| 4992
| (none)
| | 26
| 5292
| (none)
| | 27
| 5592
| (none)
|
| 28
| 5892
| (none)
| | 29
| 6192
| (none)
| | 30
| 6492
| (none)
|
| 31
| 6792
| (none)
| | 32
| 7092
| (none)
| | 33
| 7392
| (none)
|
| 34
| 7692
| (none)
| | 35
| 7992
| (none)
| | 36
| 8292
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 4 6 2 3 0 2 0
| | +1
| 6 4 6 3 4 1 3 0
| | +2
| 6 5 6 3 4 1 3 0
|
| +3
| 6 5 7 3 5 1 4 1
| | +4
| 6 6 7 3 5 2 4 1
| | +5
| 7 6 7 4 6 2 5 1
|
| +6
| 7 7 7 4 6 3 5 2
| | +7
| 7 7 8 4 7 3 6 2
| | +8
| 7 8 8 4 7 3 6 2
|
| +9
| 8 8 8 5 8 4 7 3
| | +10
| 8 9 8 5 8 4 7 3
| | +11
| 8 9 9 5 9 5 8 3
|
| +12
| 8 10 9 5 9 5 8 4
| | +13
| 9 10 9 6 10 5 9 4
| | +14
| 9 11 9 6 10 6 9 4
|
| +15
| 9 11 10 6 11 6 10 5
| | +16
| 9 12 10 6 11 7 10 5
| | +17
| 10 12 10 7 12 7 11 5
|
|
| Requisites:
| Dex 10
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 3+level/3
| | To Hit Table:
| War
| | Save Table:
| Rog
| | Reference:
| FGE1JG
| | Groups:
| Warrior
| |
|
|
|
| Level 1: LVL slots distributed among Tracking and Trailing proficiencies.
| | Level 1: Identify Animals by sight.
| | Level 1: Identify Monster LVL*3%. Chance goes up to LVL*5% with an hour of research in a library.
| | Level 1: Obscure Trail 70+LVL*15% (reduce tracking on you by % made)
| | Level 2: +LVL/2 dmg.
| | Level 3: Determine true north (LVL-2)*10%
| | Level 4: +LVL/4 AC.
| | Level 7: Point in direction of desired location (LVL-6)*10%
| | Level 14: Locate Object (LVL-13)*10%
|
|
[PC1] Warrior Group Classes
Trainer1JG
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 1.2
| (none)
| | 3
| 2.4
| (none)
|
| 4
| 4.8
| (none)
| | 5
| 9.6
| (none)
| | 6
| 19.2
| (none)
|
| 7
| 38.4
| (none)
| | 8
| 76.8
| (none)
| | 9
| 153.6
| (none)
|
| 10
| 393.6
| (none)
| | 11
| 633.6
| (none)
| | 12
| 873.6
| (none)
|
| 13
| 1113.6
| (none)
| | 14
| 1353.6
| (none)
| | 15
| 1593.6
| (none)
|
| 16
| 1833.6
| (none)
| | 17
| 2073.6
| (none)
| | 18
| 2313.6
| (none)
|
| 19
| 2553.6
| (none)
| | 20
| 2793.6
| (none)
| | 21
| 3033.6
| (none)
|
| 22
| 3273.6
| (none)
| | 23
| 3513.6
| (none)
| | 24
| 3753.6
| (none)
|
| 25
| 3993.6
| (none)
| | 26
| 4233.6
| (none)
| | 27
| 4473.6
| (none)
|
| 28
| 4713.6
| (none)
| | 29
| 4953.6
| (none)
| | 30
| 5193.6
| (none)
|
| 31
| 5433.6
| (none)
| | 32
| 5673.6
| (none)
| | 33
| 5913.6
| (none)
|
| 34
| 6153.6
| (none)
| | 35
| 6393.6
| (none)
| | 36
| 6633.6
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Dex 14, Chr 16
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 2+level/2
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| FGE1JG
| | Groups:
| Warrior
| |
|
|
|
| Level 1: LVL slots distributed among Animal Training and Animal Handling proficiencies.
| | Level 1: Identify Animals by sight.
| | Level 1: Calm Animal by gaze 25+LVL*5%
| | Level 1: Charm a calmed Animal by gaze 35+LVL*5% (can attempt to charm a non-calmed animal, suffer -50% penalty).
| | Level 1: Does full damage when subduing animals.
| | Level 4: Pick LVL/4 specific races (e.g. "White Dragons", not "Dragons"). Those races are considered "Animals" to you.
| | Level 8: You are considered all classes in the Collective for purposes of training others.
| | Level 9: Full reset of F actions: Target gains 1 weapon or nonweapon proficiency permanently. You may target yourself.
| | Level 10: Full reset of F actions: Target gains (LVL)^2 XP permanently. You may target yourself.
|
|
[PC1] Warrior Group Classes
Troll0
| Level
| KXP
| Spells
|
| 1
| 35.2 (owe)
| (none)
| | 2
| 105.6
| (none)
| | 3
| 246.4
| (none)
|
| 4
| 528
| (none)
| | 5
| 828
| (none)
| | 6
| 1128
| (none)
|
| 7
| 1428
| (none)
| | 8
| 1728
| (none)
| | 9
| 2028
| (none)
|
| 10
| 2328
| (none)
| | 11
| 2628
| (none)
| | 12
| 2928
| (none)
|
| 13
| 3228
| (none)
| | 14
| 3528
| (none)
| | 15
| 3828
| (none)
|
| 16
| 4128
| (none)
| | 17
| 4428
| (none)
| | 18
| 4728
| (none)
|
| 19
| 5028
| (none)
| | 20
| 5328
| (none)
| | 21
| 5628
| (none)
|
| 22
| 5928
| (none)
| | 23
| 6228
| (none)
| | 24
| 6528
| (none)
|
| 25
| 6828
| (none)
| | 26
| 7128
| (none)
| | 27
| 7428
| (none)
|
| 28
| 7728
| (none)
| | 29
| 8028
| (none)
| | 30
| 8328
| (none)
|
| 31
| 8628
| (none)
| | 32
| 8928
| (none)
| | 33
| 9228
| (none)
|
| 34
| 9528
| (none)
| | 35
| 9828
| (none)
| | 36
| 10128
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +7
| 3 3 3 3 3 3 3 3
| | +8
| 4 4 4 4 4 4 4 4
| | +9
| 4 4 4 4 4 4 4 4
|
| +10
| 5 5 5 5 5 5 5 5
| | +11
| 5 5 5 5 5 5 5 5
| | +12
| 6 6 6 6 6 6 6 6
|
| +13
| 6 6 6 6 6 6 6 6
| | +14
| 7 7 7 7 7 7 7 7
| | +15
| 7 7 7 7 7 7 7 7
|
| +16
| 8 8 8 8 8 8 8 8
| | +17
| 8 8 8 8 8 8 8 8
| | +18
| 9 9 9 9 9 9 9 9
|
| +19
| 9 9 9 9 9 9 9 9
| | +20
| 10 10 10 10 10 10 10 10
| | +21
| 10 10 10 10 10 10 10 10
|
| +22
| 11 11 11 11 11 11 11 11
| | +23
| 11 11 11 11 11 11 11 11
| | +24
| 12 12 12 12 12 12 12 12
|
|
| Requisites:
| Str 16, Con 18
| | Alignment:
| T any (or) any N (or) any E
| | HD/level:
| & +++3d8
| | Weapon Prof.:
| & 6+level/3
| | To Hit Table:
| War +6 levels
| | Save Table:
| Mon +6 levels
| | Reference:
| 0D&D
| | Groups:
| Warrior, Monster
| |
|
|
|
| Level 1: Exceptional Str bonus; i.e. bonus is (Str-12).
| | Level 1: +2 Con per level. This bonus cannot be used to qualify for the Troll0 class itself, and you can't 2 for 1 trade it away.
| | Level 1: Barbarian Con bonus; i.e. bonus is (Con-14)*2.
| | Level 1: Regeneration rate is (Con-12) per segment, troll-like.
| | Level 4: 1M, (LVL-3)/d: Taunt a group (Will save)
| | Level 9: Extra Barbarian Con bonus; i.e. bonus is (Con-16)*5/2, round down.
| | Level 18: Super Barbarian Con bonus; i.e. bonus is (Con-18)*3.
|
|
[PC1] Warrior Group Classes
Uncommoner3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 16
| (none)
| | 6
| 32
| (none)
|
| 7
| 64
| (none)
| | 8
| 128
| (none)
| | 9
| 180
| (none)
|
| 10
| 225
| (none)
| | 11
| 275
| (none)
| | 12
| 330
| (none)
|
| 13
| 390
| (none)
| | 14
| 455
| (none)
| | 15
| 525
| (none)
|
| 16
| 600
| (none)
| | 17
| 680
| (none)
| | 18
| 765
| (none)
|
| 19
| 855
| (none)
| | 20
| 950
| (none)
| | 21
| 1050
| (none)
|
| 22
| 1155
| (none)
| | 23
| 1265
| (none)
| | 24
| 1380
| (none)
|
| 25
| 1500
| (none)
| | 26
| 1625
| (none)
| | 27
| 1755
| (none)
|
| 28
| 1890
| (none)
| | 29
| 2030
| (none)
| | 30
| 2175
| (none)
|
| 31
| 2325
| (none)
| | 32
| 2480
| (none)
| | 33
| 2640
| (none)
|
| 34
| 2805
| (none)
| | 35
| 2975
| (none)
| | 36
| 3150
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +2
| 5 3 8 2 3 1 0 1
| | +4
| 5 4 8 2 3 1 0 2
| | +6
| 6 4 8 3 4 2 0 2
|
| +8
| 6 5 8 3 4 2 1 3
| | +10
| 6 5 9 3 4 2 1 3
| | +12
| 6 6 9 4 5 3 1 4
|
| +14
| 7 6 9 4 5 3 2 4
| | +16
| 7 7 9 4 5 4 2 5
| | +18
| 7 7 10 5 6 4 2 5
|
| +20
| 7 8 10 5 6 4 3 6
| | +22
| 8 8 10 5 6 5 3 6
| | +24
| 8 9 10 6 7 5 3 7
|
| +26
| 8 9 11 6 7 6 4 7
| | +28
| 8 10 11 6 7 6 4 8
| | +30
| 9 10 11 7 8 6 4 8
|
| +32
| 9 11 11 7 8 7 5 9
| | +34
| 9 11 12 7 9 7 5 9
| | +36
| 9 12 12 8 9 8 5 10
|
|
| Requisites:
| Chr 0
| | Alignment:
| any
| | HD/level:
| ++d4
| | Weapon Prof.:
| 9+level
| | To Hit Table:
| +level*2
| | Save Table:
| Psi
| | Reference:
| DM {Planeshifted Commoner3}
| | Groups:
| Warrior, Monster, Alternate
| |
|
|
|
| Each Level: The DM rolls a Monster Summoning result of DL=LVL/3 (round up). You gain the racial abilities of what the DM rolls. (You don't actually summon anything, the roll is just to determine what you get.)
| | Level 9: Divide the cost of Intelligent Magic Items (from [E7]) by (LVL-7).
|
|
[PC1] Warrior Group Classes
Unholy SuperMonk1
| Level
| KXP
| War,Wiz,Rog Psi0 123 456 7 / mMG S
|
| 1
| 0
| 1-- --- - / 1-- -
| | 2
| 2.85
| 20- --- - / 2-- -
| | 3
| 6
| 21- --- - / 3-- -
|
| 4
| 12.6
| 320 --- - / 4-- -
| | 5
| 28.2
| 331 --- - / 5-- -
| | 6
| 59.5
| 332 0-- - / 6-- -
|
| 7
| 121.6
| 332 1-- - / 61- -
| | 8
| 247
| 333 20- - / 62- -
| | 9
| 431
| 443 21- - / 63- -
|
| 10
| 616
| 443 320 - / 64- -
| | 11
| 862
| 544 321 - / 65- -
| | 12
| 1180
| 655 322 - / 651 -
|
| 13
| 1565
| 666 422 0 / 652 -
| | 14
| 2190
| 666 532 1 / 653 -
| | 15
| 2815
| 666 642 1 / 654 -
|
| 16
| 3440
| 777 643 1 / 654 1
| | 17
| 4065
| 777 753 2 / 654 2
| | 18
| 4690
| 888 864 2 / 654 3
|
| 19
| 5320
| 998 864 2 / 654 4
| | 20
| 5950
| 999 875 2 / 655 4
| | 21
| 6580
| 999 986 2 / 655 5
|
| 22
| 7280
| 999 996 3 / 665 5
| | 23
| 7980
| 999 997 3 / 666 5
| | 24
| 8680
| 999 998 3 / 666 6
|
| 25
| 9380
| 999 998 4 / 766 6
| | 26
| 10080
| 999 999 4 / 776 6
| | 27
| 10780
| 999 999 5 / 777 6
|
| 28
| 11480
| 999 999 6 / 777 7
| | 29
| 12180
| 999 999 7 / 877 7
| | 30
| 12880
| 999 999 8 / 887 7
|
| 31
| 13580
| 999 999 9 / 888 7
| | 32
| 14280
| AAA A99 9 / 888 8
| | 33
| 14980
| AAA AAA 9 / 988 8
|
| 34
| 15680
| AAA AAA A / 998 8
| | 35
| 16380
| BBB BAA A / 999 8
| | 36
| 17080
| BBB BBB B / 999 9
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +2
| 8 5 6 3 4 1 3 3
| | +5
| 9 6 7 4 6 2 5 4
| | +8
| 10 8 8 6 7 3 6 5
|
| +11
| 11 9 9 8 9 5 8 6
| | +14
| 12 11 10 10 10 6 9 7
| | +17
| 13 12 11 12 12 7 11 8
|
| +20
| 14 14 13 14 13 8 12 9
| | +23
| 14 15 14 14 14 9 14 10
| | +26
| 15 16 14 14 15 11 15 11
|
| +29
| 16 16 15 15 16 12 17 12
| | +32
| 16 16 16 16 16 13 18 13
| | +35
| 16 17 16 16 16 14 20 14
|
| +38
| 17 18 17 17 17 15 21 15
| | +41
| 18 19 18 18 18 16 22 16
| | +44
| 19 20 19 19 19 17 23 17
|
| +47
| 20 21 20 20 20 18 24 18
| | +50
| 21 22 21 21 21 19 25 19
| | +53
| 22 23 22 22 22 20 26 20
|
|
| Requisites:
| Str 17, Dex 17, Con 13, Wis 19
| | Alignment:
| LE, LN, or NE
| | HD/level:
| & +d13
| | Weapon Prof.:
| & 3+level*2
| | To Hit Table:
| & 3xWar
| | Save Table:
| & (2xWar)/(2xPri)/(3xRog)
| | Reference:
| DM
| | Groups:
| Warrior, Priest, Rogue
| |
|
|
|
| Gets Barbarian Str and Dex, and Exceptional Con.
| | Gets Wis bonus to spell progression. Can cast Warrior, Priest, or Rogue spells.
| | Open Hands number of attacks = (LVL+2)/2. Open Hands base dmg = 1d((LVL+1)*2)
| | Level 1: If Open Hands hit exceeds what is needed by 5, target is stunned for 1d8 r (save vs. para)
| | Level 1: If Open Hands stuns, chance to kill is (level)*4+20-(target's AC)% (no save)
| | Level 1: Open Hands are considered a +LVL weapon to hit.
| | Level 1: Natural AT is +level*2
| | Level 1: Base movement rate is (13+level*2)"
| | Level 1: Against area effects that give a save for ½: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
| | Level 1: 1V (may borrow from next segment): Knock away missile weapons. The missile weapons must be size M or less and must be directed at the monk or a target within 10'. The monk makes a save vs. paralyzation with a penalty equal to the number of magical plusses the weapon has, if successful, the weapon is deflected. The monk can knock away a maximum of 10 missiles, plus 1/level.
| | Level 1: Two Martial Arts styles; +3 Martial Arts maneuver slots /level. This may used for Professional Wrestling instead.
| | Level 1: +LVL dmg with weapons.
| | Level 2: +1QV action.
| | Level 3: Speak with undead (continuous).
| | Level 4: Immunity to disease and slow effects (continuous).
| | Level 4: Self healing (laying on hands): LVL*LVL*2 hp, can be done once per turn.
| | Level 4: Immune falling damage.
| | Level 5: +1QP action.
| | Level 6: +1QQV action.
| | Level 7: Dust of Disappearance (psi freq. 0) level times per day.
| | Level 8: Retarded Aging, Immunity to Poison, Immunity to Geas/Quest
| | Level 9: Quivering Palm 1/d: If target's HD/level is equal to or less than twice the monk's level, if hp of target is equal to or less than 10 times monk's hp, if target is not undead, if an open hand attack hits, then monk can command target to die at any time within 1 day per level (no save).
| | Level 9: +1QM action.
|
| Lvl
| Holy Monk Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
| 1
| +rating/50 A actions /r this turn || B actions || C actions
| F
| 0
| Dex-20
| Dex-25
| | 1
| Curing/Causing (1 hp per 1% made), self or others (PPD save:½)
| V
| 0
| Wis-13
| Wis-18
| | 1
| Restore/Cause stat damage (1 per 5% made), self or others (PPD save:½)
| V
| 0
| Wis-13
| Wis-18
|
| 1
| Find/Remove Wizard Abjurations/Priest Protections
| V
| 0
| Dex-13
| Dex-18
| | 1
| Climb Walls | Climb Overhangs | Climb Upside Down
| V
| 60
| Str-9
| Str-13
| | 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase
| VM
| 10
| Dex-11
| Dex-15
|
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro.
| M
| 5
| Dex-12
| Dex-17
| | 1
| Hide in Shadows || Meld in Shadows/Mirrors
| V
| 5
| Dex-11
| Dex-16
| | 2
| Remove/Cause Slow/Sleep | Disease | Poison/Blindness | Paralysis/Hold | Curse (PPD save per 10% made)
| V
| 0
| Wis-13
| Wis-18
|
| 2
| Concealment/Blending | Misdirection | Non-Detection
| M
| 20
| Wis-12
| Wis-14
| | 3
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| | 4
| Restore/Cause level drains (1 per 10% made), self or other (PPD save:½)
| V
| 0
| Wis-13
| Wis-18
|
| 4
| Don't generate Alley encounters | Sewer/Attic | Old City at Night
| M
| 10
| Wis-15
| Wis-20
| | 5
| Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop
| P
| 50
| Str-12
| Str-14
| | 6
| Touch : Chill/Pain | Para/Vampiric | Energy Drain
| 0
| 20
| Str-9
| Str-15
|
| 6
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| | 7
| Blink | Controlled Blink
| M
| 20
| Wis-12
| Wis-17
| | 8
| Finger of Death | Slay Living | Power Word Kill
| V
| 0
| Int-14
| Int-17
|
| 8
| ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special
| M
| 20
| Dex-18
| Dex-28
| | 9
| Inner Focus (+1 Str/Dex/Con for 1r per 10% made)
| M
| 5
| Wis-10
| Wis-20
| | 10
| Chi Power (cast a Shukenja spell of spell level SL) (penalty = -SL*50%) (#=SL)
| #M
| 0
| Wis-12
| Wis-36
|
| 12
| Disharmonic Blast (1 dmg per 1% made to area)
| P*M
| 10
| Con-16
| Con-22
| | 15
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| | 18
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
|
| 27
| Backsteal (Steal an effect off of target for yourself per 120%) (aXR to avoid)
| ½0
| 30
| NA
| NA
|
|
[PC1] Warrior Group Classes
Valkyrie1G
| Level
| KXP
| Wiz/Pri 123 456 78
|
| 1
| 0
| 0-- --- --
| | 2
| 1
| 1a- --- --
| | 3
| 3
| 10- --- --
|
| 4
| 13
| 21b --- --
| | 5
| 27
| 32a --- --
| | 6
| 55
| 320 --- --
|
| 7
| 111
| 431 c-- --
| | 8
| 223
| 542 b-- --
| | 9
| 447
| 653 a-- --
|
| 10
| 700
| 653 0-- --
| | 11
| 1000
| 764 1d- --
| | 12
| 1300
| 775 2c- --
|
| 13
| 1600
| 776 3b- --
| | 14
| 1900
| 777 4a- --
| | 15
| 2200
| 777 40- --
|
| 16
| 2500
| 777 51e --
| | 17
| 2800
| 777 62d --
| | 18
| 3100
| 777 73c --
|
| 19
| 3400
| 777 74b --
| | 20
| 3700
| 777 75a --
| | 21
| 4000
| 777 750 --
|
| 22
| 4300
| 777 761 f-
| | 23
| 4600
| 777 772 e-
| | 24
| 4900
| 777 773 d-
|
| 25
| 5200
| 777 774 c-
| | 26
| 5500
| 777 775 b-
| | 27
| 5800
| 777 776 a-
|
| 28
| 6100
| 777 776 0-
| | 29
| 6400
| 777 777 1g
| | 30
| 6700
| 777 777 2f
|
| 31
| 7000
| 777 777 3e
| | 32
| 7300
| 777 777 4d
| | 33
| 7600
| 777 777 5c
|
| 34
| 7900
| 777 777 6b
| | 35
| 8200
| 777 777 7a
| | 36
| 8500
| 777 777 70
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| (special)
| | +1
| (special)
| | +2
| (special)
|
| +3
| (special)
| | +4
| (special)
| | +5
| (special)
|
| +6
| (special)
| | +7
| (special)
| | +8
| (special)
|
| +9
| (special)
| | +10
| (special)
| | +11
| (special)
|
| +12
| (special)
| | +13
| (special)
| | +14
| (special)
|
| +15
| (special)
| | +16
| (special)
| | +17
| (special)
|
|
| Requisites:
| Str 12, Con 13, Int 9, Wis 13, Chr 14
| | Alignment:
| L*
| | HD/level:
| 2d6
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| Any: pick one (not Conc), change @ reset
| | Reference:
| Gauntlet II (video game)
| | Groups:
| Warrior
| |
|
|
|
| Level 1: Can cast Wizard Abjuration or Priest Protection spells.
| | Level 1: Gets Chr bonus to spells.
| | Level 1: Can throw any weapon without penalty; it's number of attacks uses the "Bow" line.
| | Level 1: 1P, destroy X doses of potions (any type): Turn Undead at CL=X (max CL=LVL*2)
| | Level 1: 1V, drink X doses of potions (any type): Regain X SLs in your memorization.
| | Level N (every level): +N AC (e.g. at level 10 you are +1+2+3+4+5+6+7+8+9+10 = +55 AC)
| | Level N (every level): +N saves (e.g. at level 10 you are +1+2+3+4+5+6+7+8+9+10 = +55 saves)
| | Level 3: Add a school or sphere.
| | Level 6: Add a school or sphere.
| | Level 10: Add a school or sphere.
| | Level 15: Add a school or sphere.
| | Level 21: Add a school or sphere.
| | Level 28: Add a school or sphere.
| | Level 36: Add a school or sphere.
|
|
[PC1] Warrior Group Classes
Vanguard
| Level
| KXP
| Warrior 123 456 78
|
| 1
| 0
| 0-- --- --
| | 2
| 8
| 1-- --- --
| | 3
| 12
| 2a- --- --
|
| 4
| 17.6
| 30- --- --
| | 5
| 26.4
| 41b --- --
| | 6
| 39.2
| 52a --- --
|
| 7
| 58.4
| 630 c-- --
| | 8
| 87.2
| 741 b-- --
| | 9
| 130.4
| 852 a-- --
|
| 10
| 195.2
| 963 0-- --
| | 11
| 292.8
| 974 1-- --
| | 12
| 439.2
| 985 2d- --
|
| 13
| 658.4
| 996 3c- --
| | 14
| 987.2
| 997 4b- --
| | 15
| 1480.8
| 998 5a- --
|
| 16
| 2220.8
| 999 60- --
| | 17
| 3331.2
| 999 71e --
| | 18
| 5120
| 999 81d --
|
| 19
| 5440
| 999 92c --
| | 20
| 5760
| 999 92b --
| | 21
| 6080
| 999 93a --
|
| 22
| 6400
| 999 930 f-
| | 23
| 6720
| 999 941 e-
| | 24
| 7040
| 999 941 d-
|
| 25
| 7360
| 999 952 c-
| | 26
| 7680
| 999 952 b-
| | 27
| 8000
| 999 963 a-
|
| 28
| 8320
| 999 963 0-
| | 29
| 8640
| 999 974 1-
| | 30
| 8960
| A99 974 1-
|
| 31
| 9280
| AA9 985 1-
| | 32
| 9600
| AAA 985 2-
| | 33
| 9920
| AAA A96 2-
|
| 34
| 10240
| AAA AA6 2-
| | 35
| 10560
| BBB AA7 3-
| | 36
| 10880
| BBB BB7 31
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 2 4 2 1 1 1 0
| | +3
| 6 4 5 4 3 2 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +7
| 9 7 8 8 6 4 4 2
| | +8
| 11 8 10 10 7 5 4 3
| | +9
| 12 10 11 12 9 6 5 4
|
| +10
| 14 11 13 14 10 7 6 4
| | +11
| 14 12 14 14 11 8 7 5
| | +12
| 15 13 14 14 12 9 8 6
|
| +13
| 15 14 15 15 13 10 8 6
| | +14
| 15 14 15 15 14 11 9 7
| | +15
| 15 14 15 15 15 12 10 8
|
| +16
| 15 15 15 15 15 13 11 8
| | +17
| 16 15 15 15 15 14 12 9
| | +18
| 16 15 16 15 15 15 12 10
|
| +19
| 16 16 16 15 15 16 13 10
| | +20
| 16 16 16 16 16 17 14 11
| | +21
| 17 16 16 16 16 18 15 12
|
|
| Requisites:
| Str 15, Con 9, Chr 19
| | Alignment:
| any
| | HD/level:
| 2d10
| | Weapon Prof.:
| 0+2*level
| | To Hit Table:
| 2xCust
| | Save Table:
| 2xWar
| | Reference:
| MTG / DM
| | Groups:
| Warrior, Custom, Demigod (x1)
| |
|
|
|
| Gets Barbarian Str and Exceptional Con. Uses "Cavalier" line for number of attacks.
| | Str score is considered +5*LVL higher for purposes of size of weapons that can be wielded. Never has a Dex requirement for weapon size.
| |
| | Gets Chr bonus to spell progression. Specialized in Warrior Paladin school. Can cast Priest All sphere spells as if they were Warrior spells.
| |
| | You have 1 Vanguard Avatar per level. You cannot pick the same Vanguard Avatar more than once. Vanguard Avatars may be changed during reset.
| | Vanguard Avatars affect the ML for this class only. These ML adjustments are artificial and you will Twilight if you cast a spell with SL above your LVL. If your adjusted ML is 0 or less, your ML is considered to be 0 (and you have no spells). If your ML is greater than 36, gain 1 spell per level, keeping the progression decreasing, you get your first 9th level spell at ML=54.
| | Vanguard Avatars also affect your maximum hit points. If you somehow gain a Vanguard Avatar during combat, your current hp will increase by the same amount.
| | The Vanguard Avatar list is not complete. You may spend 1 research point to add an Avatar from the Magic Online list.
| |
| | Some Vanguard Avatar abilities refer to spending spell slots. You may spend a spell slot which is already assigned to channel a spell, but then of course the spell is no longer being channeled. You could spend 1/2 of a 6th level spell to get 3 SL's, or 1/2 of a 1st and a 1/2 of a 5th, etc. (Please keep fractions to 1/2 only.)
| |
| | New Warrior Spell:
| | Morningtide Summoning (SL=N, Paladin school): Summon 11-SL (choose one of these:) Soldiers, Shamans, Wizards, Warriors, or Rogues of DL=N
|
|
[PC1] Warrior Group Classes
Vanguard Avatars
| Source
| #
| Vanguard Avatar
| Effect
| ML
| max hp
|
| MTG-VG4
| 1
| Ashnod
| Damaging shield vs. melee or missile weapons (effect is lower case s slain, RSW save per attack)
| +1
| -8*level
| | MTG-VG2
| 2
| Barrin
| 0, sacrifice a summon: Dismiss a summon, or force a creature back to it's home plane (RSW save if your summon's DL is less than their DL)
| 0
| +6*level
| | MTG-VG2
| 3
| Crovax
| Whenever you or your summons attack and deal damage, gain 1 hp per attack. (You can go to at most triple max hp)
| +2
| 0
|
| MTG-VG3
| 4
| Eladamri
| 0: Redirect to yourself any amount of damage dealt to your summons.
| -1
| +15*level
| | MTG-VG1
| 5
| Ertai
| You and your summons can't be the target of enemies' spells or abilities.
| -1
| +4*level
| | MTG-VG1
| 6
| Gerrard
| +1F action per round.
| -4
| 0
|
| MTG-VG4
| 7
| Gix
| 1M, use 3 SLs of spell slots: Bring back one of your summons that was just killed in the past round. It is Capital F Fixed.
| -2
| +18*level
| | MTG-VG2
| 8
| Greven il-Vec
| You and your summons can Slay brand on one attack per P action (RSW save, lower case s slain)
| -1
| +2*level
| | MTG-VG2
| 9
| Hanna
| Your spells (from your Vanguard progression) cost 1 SL less (you are School Robed in everything).
| +1
| -5*level
|
| MTG-VG1
| 10
| Karn
| You have an extra "Animated Objects" slot, with at most LVL objects in it. 1M: Animate Object as a DL=(LVL+1)/2 Golem.
| +1
| +6*level
| | MTG-VG3
| 11
| Lyna
| You and your summons gain phasing (they can pass though solid objects and walls).
| +2
| -4*level
| | MTG-VG1
| 12
| Maraxus
| Your summons get +1 offensive DL.
| +1
| +2*level
|
| MTG-VG1
| 13
| Mirri
| You may cast Wizard, Priest, or Rogue spells as if they were Warrior spells.
| 0
| +5*level
| | MTG-VG4
| 14
| Mishra
| You and your summons deal double melee damage.
| 0
| -3*level
| | MTG-VG3
| 15
| Multani
| 0, use a spell slot of SL=N, 1/t: Your summons get +N to offensive DL for 1 turn. This does not stack with itself.
| -3
| -2*level
|
| MTG-VG3
| 16
| Oracle
| 0, 1/r: Remove yourself and any number of your summons from a group (no parting shots; they move LVL*10' away)
| +1
| +9*level
| | MTG-VG2
| 17
| Orim
| You and your summons have +LVL*3' reach upwards.
| 0
| +12*level
| | MTG-VG3
| 18
| Rofellos
| Whenever one of your summons is killed, gain it's DL/10 of an A' action. (1A' -> 1V; 2A' -> 1P; 3A' -> 1M or 1QZ)
| -2
| +4*level
|
| MTG-VG2
| 19
| Selenia
| Your summons can interpose in front of you to absorb attacks.
| +1
| +7*level
| | MTG-VG4
| 20
| Serra
| All creatures you control get +1 defensive DL or +2 rhp (choose one).
| +1
| +level
| | MTG-VG3
| 21
| Sidar Kondo
| 0, use 3 SLs of spell slots: Target gets +3 TH, dmg, AC, and saves for 1r. This ability does stack with itself.
| -1
| +12*level
|
| MTG-VG1
| 22
| Sisay
| Double your spell progression (number of spells per level, including the Chr stat bonus)
| -2
| -3*level
| | MTG-VG3
| 23
| Sliver Queen, Brood Mother
| Extra summon slot, only for at most LVL*5 Slivers. 0, use N SLs of spell slots: Summon a DL N Sliver. It has no special abilities (it is "Vanilla").
| 0
| +8*level
| | MTG-VG1
| 24
| Squee
| You have continuous ESP. 1M: Sense Motive or Detect Lie (no failure). 1M: Tap Psionic Link.
| +3
| -4*level
|
| MTG-VG2
| 25
| Starke
| Whenever you lower (drop) one of your spells, you can get the spell slot back (it becomes an unassigned spell slot if you were channeling it).
| 0
| -2*level
| | MTG-VG1
| 26
| Tahngarth
| You and your summons are unaffected by summoning sickness.
| -1
| +7*level
| | MTG-VG3
| 27
| Takara
| 1N, sacrifice a summon: Deal X damage to one target (no save), where X is the DL of the summon.
| +3
| -8*level
|
| MTG-VG4
| 28
| Tawnos
| You may convert 1M -> 1OppM only for casting spells.
| +3
| -4*level
| | MTG-VG4
| 29
| Titania
| 0, 1/r: An area effect spell you are casting affects an extra group.
| +2
| -5*level
| | MTG-VG4
| 30
| Urza
| 1M, use 3 SLs of spell slots: 10*LVL dmg to one target (no save).
| -1
| +10*level
|
| MTG-VG2
| 31
| Volrath
| When summoning, you can get back the exact same subtype of summon that you last summoned.
| +2
| -3*level
| | MTG-VG4
| 32
| Xantcha
| 0, sacrifice a summon or magic item: Target is cured N hp, where N=(DL^2)*10 of summon, or N=XPV of item.
| +1
| +3*level
|
|
[PC1] Warrior Group Classes
Warlord4
| Level
| KXP
| Powers A E D U
|
| 1
| 0
| 2 1 1 -
| | 2
| 10
| 2 1 1 1
| | 3
| 22.5
| 2 2 1 1
|
| 4
| 37.5
| 2 2 1 1
| | 5
| 55
| 2 2 2 1
| | 6
| 75
| 2 2 2 2
|
| 7
| 100
| 2 3 2 2
| | 8
| 130
| 2 3 2 2
| | 9
| 165
| 2 3 3 2
|
| 10
| 205
| 2 3 3 3
| | 11
| 260
| 2 4 3 3
| | 12
| 320
| 2 4 3 4
|
| 13
| 390
| 2 4 3 4
| | 14
| 470
| 2 4 3 4
| | 15
| 570
| 2 4 3 4
|
| 16
| 690
| 2 4 3 5
| | 17
| 830
| 2 4 3 5
| | 18
| 990
| 2 4 3 5
|
| 19
| 1190
| 2 4 3 5
| | 20
| 1430
| 2 4 4 5
| | 21
| 1750
| 2 4 4 5
|
| 22
| 2100
| 2 4 4 6
| | 23
| 2550
| 2 4 4 6
| | 24
| 3100
| 2 4 4 6
|
| 25
| 3750
| 2 4 4 6
| | 26
| 4500
| 2 4 4 7
| | 27
| 5500
| 2 4 4 7
|
| 28
| 6750
| 2 4 4 7
| | 29
| 8250
| 2 4 4 7
| | 30
| 10000
| 2 4 4 7
|
| 31
| 12000
| 3 4 4 7
| | 32
| 14250
| 4 4 4 7
| | 33
| 16750
| 4 5 4 7
|
| 34
| 19500
| 4 5 5 7
| | 35
| 22500
| 5 5 5 7
| | 36
| 25750
| 5 6 5 7
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +2
| 5 2 4 2 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
|
| +4
| 6 4 5 4 3 2 2 1
| | +5
| 7 5 6 5 4 3 2 1
| | +6
| 8 5 7 6 4 3 3 2
|
| +7
| 8 6 7 7 5 4 3 2
| | +8
| 9 7 8 8 6 4 4 2
| | +9
| 10 8 9 9 7 5 4 3
|
| +10
| 11 8 10 10 7 5 4 3
| | +11
| 11 9 10 11 8 6 5 3
| | +12
| 12 10 11 12 9 6 5 4
|
| +13
| 13 11 12 13 10 7 6 4
| | +14
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 13 14 11 8 6 5
|
| +16
| 14 12 14 14 11 8 7 5
| | +17
| 14 13 14 14 12 9 7 5
| | +18
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 0, (Int or Chr) 0
| | Alignment:
| any
| | HD/level:
| 5 hp
| | Weapon Prof.:
| 4+level
| | To Hit Table:
| Mon
| | Save Table:
| War
| | Reference:
| PH4
| | Groups:
| Warrior
| |
|
|
|
| Powers are listed as follows:
| | A = At-will = no limit on how many times it can be used
| | E = Encounter = can be used 1/turn
| | D = Daily = can be used 1/day
| | U = Utility = see power (how often they can be used varies)
| | Level 1: +7+(Con score) hp.
| | Level 1: +1+LVL/2+LVL/11 Feats.
| | Level 1: Action Point: 1N, 1/t: +1QS action for 1 segment.
| | Level 1: Choose one of these. This choice also affects the results of some powers.
| | A. Inspiring Presence: Whenever a party member uses a Quick action, they are cured (your Chr bonus)+LVL/2 hp.
| | B. Tactical Presence: All party members get +(your Int modifier)/2 TH.
| | Level 1: Inspiring Word: 1V, 2/t: Cure (LVL+4)/5 d6 hp.
| | Level 4: +1 to two ability scores.
| | Level 8: +1 to two ability scores.
| | Level 11: +1 to all ability scores.
| | Level 14: +1 to two ability scores.
| | Level 18: +1 to two ability scores.
| | Level 21: +1 to all ability scores.
| | Level 24: +1 to two ability scores.
| | Level 28: +1 to two ability scores.
| | Level 31: +1 to all ability scores.
| | Level 34: +1 to two ability scores.
|
|
[PC1] Warrior Group Classes
Warlord4 Powers
| Level
| Type
| Warlord4 Power
| Effect
|
| 1
| At-Will
| Commander's Strike
| 1P: An ally of your choice makes a melee basic attack against the target with +(your Int mod) TH/dmg.
| | 1
| At-Will
| Furious Smash
| 1P: Deal (your Str mod) dmg, an ally in your group gets +(your Chr mod) TH/dmg with one attack.
| | 1
| At-Will
| Viper's Strike
| 1P: Roll TH, if hit, deal weapon dmg (x2 dmg at LVL=21), and an ally gets an attack on him.
|
| 1
| At-Will
| Wolf Pack Tactics
| 1P: Roll TH, if hit, deal weapon dmg (x2 dmg at LVL=21), and an ally can leave this group without parting shots.
| | 1
| Encounter
| Guarding Attack
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, and an ally gets +2 AC for 1t. If you have Inspiring Presence, AC is +1+(your Chr mod) instead.
| | 1
| Encounter
| Hammer and Anvil
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, an ally in your group gets an attack on him at +(your Chr mod) TH/dmg.
|
| 1
| Encounter
| Leaf on the Wind
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, and you or an ally swap places with the target.
| | 1
| Encounter
| Warlord's Favor
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, an ally gets +2 TH vs. that target for 1t. If you have Tactical Presence, the bonus is +1+(your Int mod) instead.
| | 1
| Daily
| Bastion of Defense
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, your allies get +1 AC/saves for 1t, and +5+(your Chr mod) temporary hp.
|
| 1
| Daily
| Lead the Attack
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, your allies get +1+(your Int mod) TH vs. the target for 1t.
| | 1
| Daily
| Pin the Foe
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, the target cannot leave this group as long as at least 2 PCs there.
| | 1
| Daily
| White Raven Onslaught
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, an ally moves 10', whenever you or an ally in your group hit, you may move an ally 10'.
|
| 2
| Utility
| Aid the Injured
| 1S, 1/t: Target is cured 7+(your Con mod) hp.
| | 2
| Utility
| Crescendo of Violence
| 0, an ally just critted, 1/t: Ally gains +(your Chr mod) temporary hp.
| | 2
| Utility
| Knight's Move
| 1V, 1/t: Target gets +1V and can use an extra 1V this segment instead of his 1Z action.
|
| 2
| Utility
| Shake It Off
| 1V, 1/t: Target gets another save vs. an effect with +(your Chr mod) bonus.
| | 3
| Encounter
| Hold the Line
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, allies in your group get +2 AC and are immobile for 1t (they can drop the immobility).
| | 3
| Encounter
| Inspiring War Cry
| 1bP, 1/t: Roll TH, if hit, deal weapon dmg, one ally makes a save.
|
| 3
| Encounter
| Steel Monsoon
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, an ally can move 10'. If you have Tactical Presence, the number of allies who can shift = (your Int mod).
| | 3
| Encounter
| Warlord's Strike
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, all your allies get +2 dmg vs. that target for 1t. If you have Inspiring Presence, the bonus is +1+(your Chr mod) instead.
| | 5
| Daily
| Stand the Fallen
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, each ally is cured 7+(your Con mod)+(your Chr mod) hp.
|
| 5
| Daily
| Turning Point
| 1bP, 1/d: Roll TH, if hit, deal x2 weapon dmg, an ally makes a save.
| | 5
| Daily
| Villain's Nightmare
| 1bP, 1/d: Roll TH, if hit, deal x3 weapon dmg, counter someone moving.
| | 6
| Utility
| Guide the Charge
| 0, an ally is charging, 1/t: Ally gets +(your Int mod) dmg and pushes the enemy 20'.
|
| 6
| Utility
| Inspiring Reaction
| 0, you or someone in your group takes dmg, 1/t: Cure 7+(your Con mod)+(your Chr mod) hp
| | 6
| Utility
| Quick Step
| 0, 1/d: An ally gets +12" movement rate for 1t.
| | 6
| Utility
| Stand Tough
| 1V, 1/d: Allies in a group are cured 10+(your Chr mod) hp.
|
| 7
| Encounter
| Lion's Roar
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, you or an ally is cured 7+(your Con mod) hp. If you have Inspiring Presence, cured an additional (your Chr mod) hp.
| | 7
| Encounter
| Sunder Armor
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, any attack on the target gets +2 crit range for 1t.
| | 7
| Encounter
| Surprise Attack
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, an ally gets an attack to use right now. If you have Tactical Presence, he gets +(your Int mod) TH.
|
| 7
| Encounter
| Surround Foe
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, a willing ally joins your group.
| | 9
| Daily
| Iron Dragon Charge
| 1P+1V, 1/d: Roll TH, if hit, deal x3 weapon dmg, for 1t an ally can spend 1V while attacking to deal x2 dmg with one attack to a target.
| | 9
| Daily
| Knock Them Down
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, target is prone, all allies may make a physical attack (for no damage, if hits, knocks their target prone).
|
| 9
| Daily
| White Raven Strike
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, one or two allies gain 15 temporary hp. If you dropped the target with this attack, they get an additional (your Chr mod) temporary hp.
| | 10
| Utility
| Defensive Rally
| 1S, 1/d: Allies in a group are cured 7+(your Con mod) hp, can reroll a save, and get +2 AC/saves for 1t.
| | 10
| Utility
| Ease Suffering
| 1V, 1/d: Allies ignore ongoing damage (damage that occurs every round or segment) for 1t.
|
| 10
| Utility
| Tactical Shift
| 0, a creature hits an ally, 1/d: The ally Blinks away (Blink Wounding). They are still hit the one time.
| | 13
| Encounter
| Beat Them into the Ground
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, target is prone, all allies may make a physical attack (for no damage, if hits, knocks their target prone). If you have Tactical Presence, your allies get +(your Int mod) TH with this.
| | 13
| Encounter
| Bolstering Blow
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, an ally gains 10 temporary hp. If you have Inspiring Presence, he gains an additional (your Chr mod) temporary hp.
|
| 13
| Encounter
| Denying Smite
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, choose an ally, the target cannot attack that ally for 1t.
| | 13
| Encounter
| Fury of the Sirocco
| 1P, 1/t: Roll TH against everyone in a group, if hit, deal weapon dmg. (Whirl)
| | 15
| Daily
| Make Them Bleed
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, plus 5 dmg /s (Fort save ends) for 1t. For 1t, whenever anyone hits that target, they get 5 dmg /s (Fort save ends) for 1t.
|
| 15
| Daily
| Renew the Troops
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, all allies is cured 7+(your Con mod)+(your Chr mod) hp.
| | 15
| Daily
| Warlord's Gambit
| 1P, 1/d: Roll TH, if hit, deal x4 weapon dmg, target gets +2 TH/dmg vs. you, whenever he attacks you, an ally can attack him.
| | 16
| Utility
| Hero's Defiance
| 1bS, 1/d: The target succeeds on a saving throw.
|
| 16
| Utility
| Warlord's Banner
| 1S, 1/t: Allies in a group are cured 7+(your Con mod) hp, and get +2 TH for 1t.
| | 16
| Utility
| White Raven Formation
| 1S, 1/d: Each ally in a group get and can use +1V action this segment.
| | 17
| Encounter
| Battle On
| 1bP, 1/t: Roll TH, if hit, deal x3 weapon dmg, all allies that are saving make a saving throw.
|
| 17
| Encounter
| Hail of Steel
| 1P, 1/t: Roll TH, if hit, deal x2 weapon dmg, and all allies within 50' make a physical attack against him.
| | 17
| Encounter
| Thunderous Fury
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, target is dazed for 1t. If you have Tactical Presence, allies get +(your Int mod) TH against him.
| | 17
| Encounter
| Warlord's Rush
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, allies within sight can move at their movement rate.
|
| 19
| Daily
| Break the Tempo
| 1P, 1/d: Roll TH, if hit, deal x4 weapon dmg, the next time the target attacks, you can spend 1Z and attack him once, if you hit, deal weapon dmg and he is at -(your Int mod) TH.
| | 19
| Daily
| Victory Surge
| 1P, 1/d: Roll TH, if hit, deal x2 weapon dmg, for 1t all allies get +1 attack per segment.
| | 19
| Daily
| Windmill of Doom
| 1P, 1/d: Roll TH, if hit, deal x3 weapon dmg, all allies in your group get an attack against the target.
|
| 22
| Utility
| Heart of the Titan
| 1S, 1/d: Target gains 7+(your Con mod)+(your Chr mod) temporary hp. Until the target loses as many temporary hit points as he or she gained from this power, the target adds your Charisma modifier to damage rolls and can't be dazed, immobilized, pulled, pushed, restrained, slid, slowed, stunned, or weakened.
| | 22
| Utility
| Heroic Surge
| 0, you or any ally takes damage, 1/d: All allies in a group is cured 7+(your Con mod)+(your Chr mod) hp.
| | 22
| Utility
| Own the Battlefield
| 1S, 1/d: You move everyone in a group (you can merge two groups or split a group into smaller groups).
|
| 23
| Encounter
| Great Dragon War Cry
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, and the target is weakened for 1t. If you have Inspiring Presence, allies gain +(your Chr mod) TH vs. him.
| | 23
| Encounter
| Pillar to Post
| 1P, 1/t: Roll TH, if hit, deal x3 weapon dmg, an ally in your group can attack him, if he hits, you get an extra attack against the target too.
| | 23
| Encounter
| Rabbits and Wolves
| 1P, 1/t: Roll TH, if hit, deal x4 weapon dmg, one or two allies can move their movement rate.
|
| 23
| Encounter
| Sudden Assault
| 1P, 1/t: Roll TH, if hit, deal weapon dmg, and an ally gets and can use +1S action this segment. If you have Tactical Presence, this ally gets +(your Int mod) TH vs. your group this segment.
| | 25
| Daily
| Relentless Assault
| 1P, 1/d: Roll TH, if hit, deal x5 weapon dmg, for 1 turn whenever you or an ally scores a crit, they get +1 attack.
| | 25
| Daily
| Stir the Hornet's Nest
| 1P, 1/d: Roll TH, if hit, deal x6 weapon dmg, your allies get +(your Int mod) ranged TH vs. that target for 1t.
|
| 25
| Daily
| White Raven's Call
| 1P, 1/d: Roll TH, if hit, deal x6 weapon dmg, you and your allies each get an additional saving throw against a bad effect on them.
| | 27
| Encounter
| Chimera Battlestrike
| 1V, 1/t: Roll TH against everyone in a group, if hit, deal x3 weapon dmg.
| | 27
| Encounter
| Devastating Charge
| 1P+1V, 1/t: Roll TH, if hit, deal x4 weapon dmg, all allies get +(your Chr mod) dmg when charging.
|
| 27
| Encounter
| Incite Heroism
| 1P, 1/t: Roll TH, if hit, deal x4 weapon dmg, all allies get 20 temporary hp. If you have Inspiring Presence, each ally gets +(your Chr bonus) temporary hp.
| | 27
| Encounter
| Warlord's Doom
| 1P, 1/t: Roll TH, if hit, deal x4 weapon dmg, target will fail his next save.
| | 29
| Daily
| Defy Death
| 0, a creature attacks an ally, 1/d: You are in their group, Roll TH, if hit, deal x7 weapon dmg, and the target's attack misses.
|
| 29
| Daily
| Stand Invincible
| 1P, 1/d: Roll TH, if hit, deal x7 weapon dmg, allies in your group get +4 AC/saves and DR 5 for 1t.
|
|
[PC1] Warrior Group Classes
Warrior1JG
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 1
| (none)
| | 3
| 2
| (none)
|
| 4
| 4
| (none)
| | 5
| 8
| (none)
| | 6
| 16
| (none)
|
| 7
| 32
| (none)
| | 8
| 64
| (none)
| | 9
| 128
| (none)
|
| 10
| 328
| (none)
| | 11
| 528
| (none)
| | 12
| 728
| (none)
|
| 13
| 928
| (none)
| | 14
| 1128
| (none)
| | 15
| 1328
| (none)
|
| 16
| 1528
| (none)
| | 17
| 1728
| (none)
| | 18
| 1928
| (none)
|
| 19
| 2128
| (none)
| | 20
| 2328
| (none)
| | 21
| 2528
| (none)
|
| 22
| 2728
| (none)
| | 23
| 2928
| (none)
| | 24
| 3128
| (none)
|
| 25
| 3328
| (none)
| | 26
| 3528
| (none)
| | 27
| 3728
| (none)
|
| 28
| 3928
| (none)
| | 29
| 4128
| (none)
| | 30
| 4328
| (none)
|
| 31
| 4528
| (none)
| | 32
| 4728
| (none)
| | 33
| 4928
| (none)
|
| 34
| 5128
| (none)
| | 35
| 5328
| (none)
| | 36
| 5528
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 2 3 1 1 1 1 0
| | +1
| 5 2 4 2 1 1 1 0
| | +2
| 5 3 4 3 2 2 2 1
|
| +3
| 6 4 5 4 3 2 2 1
| | +4
| 7 5 6 5 4 3 2 1
| | +5
| 8 5 7 6 4 3 3 2
|
| +6
| 8 6 7 7 5 4 3 2
| | +7
| 9 7 8 8 6 4 4 2
| | +8
| 10 8 9 9 7 5 4 3
|
| +9
| 11 8 10 10 7 5 4 3
| | +10
| 11 9 10 11 8 6 5 3
| | +11
| 12 10 11 12 9 6 5 4
|
| +12
| 13 11 12 13 10 7 6 4
| | +13
| 14 11 13 14 10 7 6 4
| | +14
| 14 12 13 14 11 8 6 5
|
| +15
| 14 12 14 14 11 8 7 5
| | +16
| 14 13 14 14 12 9 7 5
| | +17
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 14, Con 14
| | Alignment:
| any
| | HD/level:
| d12
| | Weapon Prof.:
| 4+level
| | To Hit Table:
| War
| | Save Table:
| War
| | Reference:
| FGE1JG
| | Groups:
| Warrior
| |
|
|
|
| Level 1: +LVL dmg.
| | Level 3: +LVL/3 AC.
| | Level 5: Berserker Option: Can pick a Specialty God as if a Priest (see [PC3]), but can wear only non-bulky armor (even if in a campaign where armor restrictions are not enforced).
| | Level 5: If using Berserker (see Level 5), can: 1M: Summon Aid LVL*5%
| | Level 6: Berserker State: 1M, 1/d: Double attacks on your next P action. Become Exhausted (see [C8]) for rest of round.
| | Level 8: Pick a Specialty God as if a Priest (see [PC3]) without Berserker restriction (see Level 5). Doesn't stack with Berserker.
| | Level 8: 1M: Summon Aid LVL*5%
|
|
[PC1] Warrior Group Classes
Warrior3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 5
| (none)
| | 3
| 15
| (none)
|
| 4
| 30
| (none)
| | 5
| 50
| (none)
| | 6
| 75
| (none)
|
| 7
| 105
| (none)
| | 8
| 140
| (none)
| | 9
| 180
| (none)
|
| 10
| 225
| (none)
| | 11
| 275
| (none)
| | 12
| 330
| (none)
|
| 13
| 390
| (none)
| | 14
| 455
| (none)
| | 15
| 525
| (none)
|
| 16
| 600
| (none)
| | 17
| 680
| (none)
| | 18
| 765
| (none)
|
| 19
| 855
| (none)
| | 20
| 950
| (none)
| | 21
| 1050
| (none)
|
| 22
| 1155
| (none)
| | 23
| 1265
| (none)
| | 24
| 1380
| (none)
|
| 25
| 1500
| (none)
| | 26
| 1625
| (none)
| | 27
| 1755
| (none)
|
| 28
| 1890
| (none)
| | 29
| 2030
| (none)
| | 30
| 2175
| (none)
|
| 31
| 2325
| (none)
| | 32
| 2480
| (none)
| | 33
| 2640
| (none)
|
| 34
| 2805
| (none)
| | 35
| 2975
| (none)
| | 36
| 3150
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 2 3 1 1 1 1 0
| | +2
| 5 2 4 2 1 1 1 0
| | +3
| 5 3 4 3 2 2 2 1
|
| +4
| 6 4 5 4 3 2 2 1
| | +5
| 7 5 6 5 4 3 2 1
| | +6
| 8 5 7 6 4 3 3 2
|
| +7
| 8 6 7 7 5 4 3 2
| | +8
| 9 7 8 8 6 4 4 2
| | +9
| 10 8 9 9 7 5 4 3
|
| +10
| 11 8 10 10 7 5 4 3
| | +11
| 11 9 10 11 8 6 5 3
| | +12
| 12 10 11 12 9 6 5 4
|
| +13
| 13 11 12 13 10 7 6 4
| | +14
| 14 11 13 14 10 7 6 4
| | +15
| 14 12 13 14 11 8 6 5
|
| +16
| 14 12 14 14 11 8 7 5
| | +17
| 14 13 14 14 12 9 7 5
| | +18
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Str 0
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 10+level/9
| | To Hit Table:
| +level
| | Save Table:
| War
| | Reference:
| DMG3-39
| | Groups:
| Warrior
| |
|
|
|
| Level 9: Pick any other Warrior class you could qualify for. You gain all abilities of that class as if you were 8 levels lower.
|
|
[PC1] Warrior Group Classes
Weaponmaster
Level
| KXP
| Spells
| TH
|
| 1
| 0
| (none)
| +1
| | 2
| 4.75
| (none)
| +3
| | 3
| 9.5
| (none)
| +5
|
| 4
| 19
| (none)
| +7
| | 5
| 38
| (none)
| +9
| | 6
| 72
| (none)
| +11
|
| 7
| 140
| (none)
| +13
| | 8
| 275
| (none)
| +15
| | 9
| 450
| (none)
| +17
|
| 10
| 900
| (none)
| +19
| | 11
| 1350
| (none)
| +21
| | 12
| 1800
| (none)
| +23
|
| 13
| 2250
| (none)
| +25
| | 14
| 2700
| (none)
| +27
| | 15
| 3150
| (none)
| +29
|
| 16
| 3600
| (none)
| +31
| | 17
| 4050
| (none)
| +33
| | 18
| 4500
| (none)
| +35
|
| 19
| 4950
| (none)
| +37
| | 20
| 5400
| (none)
| +39
| | 21
| 5850
| (none)
| +41
|
| 22
| 6300
| (none)
| +43
| | 23
| 6750
| (none)
| +45
| | 24
| 7200
| (none)
| +47
|
| 25
| 7650
| (none)
| +49
| | 26
| 8100
| (none)
| +51
| | 27
| 8550
| (none)
| +53
|
| 28
| 9000
| (none)
| +55
| | 29
| 9450
| (none)
| +57
| | 30
| 9900
| (none)
| +59
|
| 31
| 10350
| (none)
| +61
| | 32
| 10800
| (none)
| +63
| | 33
| 11250
| (none)
| +65
|
| 34
| 11700
| (none)
| +67
| | 35
| 12150
| (none)
| +69
| | 36
| 12600
| (none)
| +71
|
| 37
| 25200
| (none)
| +73
| | 38
| 37800
| (none)
| +75
| | 39
| 50400
| (none)
| +77
|
| 45
| 126000
| (none)
| +89
| | 54
| 239400
| (none)
| +107
| | 63
| 352800
| (none)
| +125
|
| 72
| 466200
| (none)
| +143
|
|
| Requisites:
| Str 16, Dex 16, Con 12
| | Alignment:
| any
| | HD/level:
| d12
| | Weapon Prof.:
| 1+level*3
| | To Hit Table:
| 2xWar
| | Reference:
| DM
| | Groups:
| Warrior, Rogue
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level+3
| | RSW:
| level+0
| | PP:
| level+1
| | BW:
| level+2
| | Spell:
| level+0
| | Fort:
| level+4
| | Reflex:
| level+6
| | Will:
| level+0
| |
|
|
| Gets Exceptional Str and Dex.
| | Gets 1 Rogue pick per level, and 50 Rogue points per level.
| | Divide the cost of non-magical weapons (in section [E2]) by LVL+1. Your sale value is also divided by this amount (you can't use this ability to gain money).
| | Level N (every level): +1 limb or wear location for an weapon type. You may use a pick to begin a new set of limbs.
| | Level 1: Your weapons may use +1 Weapon Adjective each.
| | Level 1: 0: Put on a weapon. 1N: Remove a weapon.
| | Level 1 ¶: Spend 500 gp: Buy one weapon off the (non-magical) [E2] weapon list regardless of it's cost. This does not affect costs that are variable.
| | Level 1 ¶: Spend 500 gp: Get a half-plus (+1 to hit or +1 damage) on an weapon item (no upper limit).
| | Level 2 ¶: Divide the cost of [E4.2] Weapon Flags by LVL.
| | Level 2 ¶: Multiply your "Personality Score" by LVL when dealing with Ego from intelligent weapon items.
| | Level 3 ¶: Divide the cost of [E4.4] Diablo Flags by LVL-1.
|
|
[PC1] Warrior Group Classes
Wyvern1
| Level
| KXP
| Dragon Mage 123 456 78
|
| 1
| 2.5 (owe)
| 0-- --- --
| | 2
| 5
| 1-- --- --
| | 3
| 10
| 20- --- --
|
| 4
| 15
| 21- --- --
| | 5
| 25
| 320 --- --
| | 6
| 45
| 321 --- --
|
| 7
| 85
| 432 0-- --
| | 8
| 165
| 432 1-- --
| | 9
| 325
| 543 20- --
|
| 10
| 575
| 543 21- --
| | 11
| 825
| 654 320 --
| | 12
| 1075
| 654 321 --
|
| 13
| 1325
| 765 432 0-
| | 14
| 1575
| 765 432 1-
| | 15
| 1825
| 776 543 2-
|
| 16
| 2075
| 776 543 20
| | 17
| 2325
| 776 543 21
| | 18
| 2575
| 777 654 32
|
| 19
| 2825
| 777 654 32
| | 20
| 3075
| 777 765 43
| | 21
| 3325
| 777 776 54
|
| 22
| 3575
| 777 777 65
| | 23
| 3825
| 777 777 76
| | 24
| 4075
| 777 777 77
|
| 25
| 4325
| 777 777 77
| | 26
| 4575
| 888 877 77
| | 27
| 4825
| 888 888 87
|
| 28
| 5075
| 888 888 88
| | 29
| 5325
| 988 888 88
| | 30
| 5575
| 998 888 88
|
| 31
| 5825
| 999 888 88
| | 32
| 6075
| 999 988 88
| | 33
| 6325
| 999 998 88
|
| 34
| 6575
| 999 999 88
| | 35
| 6825
| 999 999 98
| | 36
| 7075
| 999 999 99
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +5
| 4 7 5 3 6 1 1 1
| | +6
| 4 7 5 3 7 2 2 2
| | +7
| 4 8 5 4 7 3 3 3
|
| +8
| 4 8 6 4 7 4 4 4
| | +9
| 5 9 6 5 8 5 5 5
| | +10
| 6 9 7 6 8 6 6 6
|
| +11
| 7 10 7 7 9 7 7 7
| | +12
| 8 10 8 8 9 8 8 8
| | +13
| 9 10 9 9 9 9 9 9
|
| +14
| 10 11 10 10 10 10 10 10
| | +15
| 11 11 11 11 11 11 11 11
| | +16
| 12 12 12 12 12 12 12 12
|
| +17
| 13 13 13 13 13 13 13 13
| | +18
| 14 14 14 14 14 14 14 14
| | +19
| 15 15 15 15 15 15 15 15
|
| +20
| 16 16 16 16 16 16 16 16
| | +21
| 17 17 17 17 17 17 17 17
| | +22
| 18 18 18 18 18 18 18 18
|
|
| Requisites:
| Str 15, Dex 9, Con 12, Int 9
| | Alignment:
| not LG
| | HD/level:
| & ++++d5
| | Weapon Prof.:
| & 5+level/4
| | To Hit Table:
| Mon+4
| | Save Table:
| Wiz / (2xMon)
| | Reference:
| DM
| | Groups:
| Warrior, Rogue, Monster
| |
|
|
|
| Gets Int bonus to spells.
| | Gets Exc Str and Exc Con bonus.
| | Level 1: Fly at (LVL+4)*5" (D).
| | Level 1: Immune Poison. Tail's P: Do an attack at 1d2 dmg plus poison (LVL*10 dmg, save for 0)
| | Level 1: Choose an E=1, E=2, or E=3 element. Immune to that element. Mouth's P, LVL/d: Breath Weapon of that element, dmg = (current hp) / (breath's E factor), BW save for ½
|
| Lvl
| Wyvern1 Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
| 1
| Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| | 1
| Charm/Influence Reaction | Taunt
| M
| 10
| Chr-12
| Chr-14
| | 1
| Detect Noise | Clairaudience
| M
| 15
| Wis-8
| Wis-20
|
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away)
| M
| 0
| Dex-14
| Dex-19
| | 1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
| | 1
| Move Silently | Passwall | Immovability
| V
| 0
| Dex-15
| Dex-18
|
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away)
| VM
| 5
| Dex-12
| Dex-16
| | 1
| Read Languages | Decipher Code
| M
| 0
| Int-9
| Int-14
| | 2
| Empathy | ESP
| M
| 15
| Wis-10
| Wis-18
|
| 2
| X-ray vision | Use innate ability through wall (amount made/10 is #' through wall)
| M
| 0
| Str-10
| Str-20
| | 3
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
| | 4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away)
| M
| 5
| Dex-18
| Dex-25
|
| 4
| Distraction | Mislead | Forget | Mirage Arcana
| M
| 15
| Wis-13
| Wis-16
| | 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
| | 6
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
|
| 6
| Suggestion | Domination | Eyebite
| M
| 10
| Int-10
| Int-14
| | 7
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
| | 8
| Teleport | Teleport without Error || Teleport Other to Self (no save)
| M
| 5
| Int-16
| Int-17
|
| 8
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| | 9
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| | 10
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
|
| 12
| Mass Weird / Mass Chaos / Mass Maze
| MP
| 0
| Chr-23
| Chr-25
| | 15
| Reverse Gravity | Adjust Gravity
| VM
| 0
| Dex-13
| Dex-17
| | 18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
| 27
| Shift a racial innate power you have to a random power (determined by DM)
| F
| 0
| Con-20
| Con-25
|
|
[PC1] Warrior Group Classes
Dragon Mage Spells
| SL
| #
| Spell
| School
| Effect
|
| 1
| 1
| Charm Dragon
| Dragon, Cha.
| Charm a Dragon (Will save, Wis bonus, missed save by 10 = "Subdued" and no more saves)
| | 2
| Claws
| Dragon, Alt.
| Your claw damage is CLd4
| | 3
| Resist Dragon Breath
| Dragon, Abj.
| Resist Dragon Breath
| | 4
| Summon Dragon I
| Dragon, Summ.
| Summons a DL I Dragon
|
| 2
| 1
| Bite
| Dragon, Alt.
| Your bite damage is CLd6
| | 2
| Immune Fear
| Dragon, Abj.
| Immune Fear
| | 3
| Scales
| Dragon, Abj.
| AT +CL*4; MR +CL*10%
| | 4
| Summon Dragon II
| Dragon, Summ.
| Summons a DL II Dragon
|
| 3
| 1
| Double Resist Dragon Breath
| Dragon, Abj.
| Double Resist Dragon Breath
| | 2
| Locate Dragon
| Dragon, Div.
| Locate nearest dragon (may specify type or an individual dragon)
| | 3
| Summon Dragon III
| Dragon, Summ.
| Summons a DL III Dragon
| | 4
| Wings
| Dragon, Alt.
| Fly at CL*6" (D)
|
| 4
| 1
| Breath Weapon
| Dragon, Alt.
| You have a breath weapon, pick a E=CL/4 element, 3/d or 1/3r, =current hp (BW save:½)
| | 2
| Clairnasience
| Dragon, Div.
| You gain Clairnasience
| | 3
| Summon Dragon IV
| Dragon, Summ.
| Summons a DL IV Dragon
| | 4
| Tail
| Dragon, Alt.
| Grow a tail, damage is CLd5
|
| 5
| 1
| Dragon Slaying
| Dragon, Enc.
| Your party does x2 damage (of all types) against dragons
| | 2
| Immune Dragon Breath
| Dragon, Abj.
| Immune Dragon Breath
| | 3
| Polymorph Dragon Armor
| Dragon, Alt.
| Turn a dragon armor into another type (<= gp value)
| | 4
| Summon Dragon V
| Dragon, Summ.
| Summons a DL V Dragon
|
| 6
| 1
| Anti-Psi15 Shell
| Dragon, Abj.
| Immune to Psi15 and Psi-15 effects; Resist all Elements/Eelements
| | 2
| Drolem
| Dragon, Enc.
| Raise a dead dragon as a DL=Age/2+4 Drolem (Undead Golem), +1 Revive slot
| | 3
| Gravity Sphere
| Dragon, MTG R
| No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)
| | 4
| Summon Dragon VI
| Dragon, Summ.
| Summons a DL VI Dragon
|
| 7
| 1
| Dragonskin
| Dragon, Abj.
| Get 8+CL/3 Dragonskins, each Dragonskin ignores a limb's worth of attacks (no leak)
| | 2
| Harm Dragon
| Dragon, Nec.
| This is a Harm that actually works on Dragons (puts a dragon to 1 hp, no halving of hp)
| | 3
| Immune Breath Weapons
| Dragon, Abj.
| Immune Breath Weapons (even non-dragon)
| | 4
| Summon Dragon VII
| Dragon, Summ.
| Summons a DL VII Dragon
|
| 8
| 1
| Dragonlancing
| Dragon, Enc.
| Add you or your mount's current hp (if it's a dragon) to your melee dmg
| | 2
| Lernaean
| Dragon, Nec.
| Choose one of your limbs (or your head), it is Lernaean
| | 3
| Shapechange Dragon
| Dragon, Alt.
| You Shapechange into a dragon (or) Shapechange Other on a dragon
| | 4
| Summon Dragon VIII
| Dragon, Summ.
| Summons a DL VIII Dragon
|
| 9
| 1
| Control Dragon
| Dragon, Cha.
| *Charm* (Subdue) a Dragon (no save, use CR at 1/10 rating, no MR)
| | 2
| Dragoncasting
| Dragon, Meta-Magic
| Add you or your mount's current hp (if it's a dragon) to your damaging spell effects
| | 3
| Immune Area Innates
| Dragon, Abj.
| Immune to area Innate abilities unless directly targetted
| | 4
| Summon Dragon IX
| Dragon, Summ.
| Summons a DL IX Dragon
|
| 10
| 1
| Anti-Dragon Shell
| Dragon, Abj.
| Hedges out all Dragons in your group; Immune to all Dragon damage and effects
| | 2
| Dispel Innates Zone
| Dragon, Anti-Magic
| Creates a DIZ (Dispel Innates Zone) (x1 Special)
| | 3
| Dragon of Tyr
| Dragon, Defil.
| 2F actions to cast, 1/d: Duplicate a 1st level Dragon of Tyr2 spell
| | 4
| Summon Dragon X
| Dragon, Summ.
| Summons a DL X Dragon
|
|
[PC2] Wizard Group Classes
All Wizard Classes
| Level 1: May material component a spell by spending 1V action. See [S0] for effects of material componenting. Generally, you will can pick from: double effect, double level for purposes of MR shift, double duration, or double range ("0" going to "touch" and "touch" going to 10 feet).
| | Level 1: Allowed to use 1st edition illusionist spells (in PH1, UA1, etc.) as if they were normal wizard spells; you don't have to be an illusionist to use them.
| | Level N: May cast spells of spell level N/3 (round down) without using a P action, if you are specialized in that school.
| | Level N: May cast spells of spell level N/4 (round down) without using a P action.
|
|
[PC2] Wizard Group Classes
Specialist Wizards
| 1st edition specialist wizards are usually custom classes with their own spell progressions and powers. You may choose either the 2nd edition or Collective system of specialization for your specialty schools.
| | 2nd edition specialists gives 1 extra spell for each spell level the caster has. The extra spell must be from the selected specialty school. Their spell progression and XP table (and other data) are identical to Mage2 class, unless noted.
| | Collective specialists grant no extra spells, but the caster may cast spells from his specialty school for ½ of a spell. Their spell progression and XP table (and other data) are identical to Mage2 class, unless noted.
| | For both systems of specialist, you must select an opposite school. The school selected must be one of the 8 major schools. Spells in the opposite school cost 2 full spells to cast.
| | When casting a spell in your specialty school, all creatures get -1 on their save vs. the effect. When you are affected by a spell from your specialty school, you get +1 on your save.
| |
|
|
| School
| 1st ed. specialist
| 2nd ed. Specialist
| Collective specialist
| Requisites
| (Note)
|
| Abjuration
| WRobe1 *
| Abjurer2
| Thaumaturgist
| Int/Wis
|
| | Alteration
| (NA)
| Transmuter2
| Alterationist
| Int/Dex
|
| | Conjuration
| Warlock1 *
| Conjurer2
| Summoner
| Int/Chr
|
|
| Divination
| Savant1 *
| Diviner2
| Visionist, Sage *
| Int/Wis
|
| | Enchantment
| (NA)
| Enchanter2
| Mesmeriser
| Int/Chr
|
| | Illusion
| Illusionist1 *
| Illusionist2
| Phantasmist
| Int/Dex
|
|
| Invocation
| RRobe1
| Evoker2
| Invoker
| Int/Con
|
| | Necromancy
| DeathMaster1*, BRobe1*
| Necromancer2
| Apparitionist
| Int/Wis
|
| | Air
| (NA)
| (NA)
| Aeromancer
| Int/Dex/Wis
|
|
| Chronomancy
| (NA)
| Chronomancer2 *
| Tempromancer *
| Int/Con/Con
| (need Con 18)
| | Cold
| (NA)
| (NA)
| Cryomancer
| Int/Con/Dex
|
| | Eelemental ****
| (NA)
| (NA)
| Eelementalist
| Con/Str
| (see also Psi(-15))
|
| Elemental
| (NA)
| Elementalist2
| Elemental Mage
| Int/Int/Con
| (need Int 18) (see also Psi15)
| | Earth
| (NA)
| (NA)
| Terramancer
| Int/Str/Con
|
| | Fire
| (NA)
| (NA)
| Pyromancer
| Int/Dex/Wis
|
|
| Water
| (NA)
| (NA)
| Aquamancer
| Int/Str/Dex
|
| | Weird Element
| (NA)
| (Element)-ist2
| (Element)-mancer
| Int/???/???
| (??? determined by DM)
| | Alchemy
| Alchemist1 *
| (NA)
| (NA)
| Int/Con
|
|
| Chemistry
| (NA)
| (NA)
| Chemist
| Int/Wis
|
| | Demonology **
| (NA)
| (NA)
| Infernal Mage *
| Int/Str
| (see also Psi6)
| | Dracology
| (NA)
| Dracologist2
| Dragon Mage
| Int/Str
| (see also Psi15)
|
| Incantatrix
| Incantatrix1 *
| Defiler2*,Preserver2*
| Spellstealer *
| Int/Wis/Chr
| (see also Psi20)
| | Metamagic
| (NA)
| Metamagician2
| (NA)
| Int/Int
| (need Int 18)
| | Metamorphics
| (NA)
| Metamorphicist2
| (NA)
| Int/Dex
|
|
| Numbers
| (NA)
| Numerologist2
| (NA)
| Int
| (see also Psi12L)
| | Punomancy ****
| Punomancer1
| Punomancer2
| PunomancerDM
| Wis/Dex
|
| | Somniomancy
| (NA)
| (NA)
| Somniomancer *
| Int/Chr/Wis
|
|
| Technology
| Tinker1 ***
| Spelljammer2 *
| Technologist *
| Int/Int/Dex
| (Int 18) (also Psi8/16)
| | Telekinetics
| (NA)
| Telekineticist2
| (NA)
| Int/Dex
| (see also psionics)
| | Thought
| (NA)
| Thought Mage2
| Mind Mage
| Int/Wis
| (see also psionics)
|
| Wild Magic
| (NA)
| Wild Mage2
| (NA)
| Int/Dex/Wis
| (see also Psi12C)
|
|
|
| | * This class does not use the standard Mage2 spell and XP progression. This class may also have different requisites than this table lists. See the individual class listing in the Class Table and further down in [P4.2] for details. If there is no such listing, just use Mage2 until the proper class is written.
| | ** There is a Demonologist class in the Priest group.
| | *** This is a Rogue group class, see [PC4].
| | **** This may or may not exist depending on the campaign.
| |
| | There is also a "Spellbinder" class, which is specialized in Illusion and Enchantment (see below). Basic data as per Mage2.
|
|
[PC2] Wizard Group Classes
Abjurer2 / Thaumaturgist
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 32- --- ---
| | 5
| 20
| 421 --- ---
| | 6
| 40
| 422 --- ---
|
| 7
| 60
| 432 1-- ---
| | 8
| 90
| 433 2-- ---
| | 9
| 135
| 433 21- ---
|
| 10
| 250
| 443 22- ---
| | 11
| 375
| 444 33- ---
| | 12
| 750
| 444 441 ---
|
| 13
| 1125
| 555 442 ---
| | 14
| 1500
| 555 442 1--
| | 15
| 1875
| 555 552 1--
|
| 16
| 2250
| 555 553 21-
| | 17
| 2625
| 555 553 32-
| | 18
| 3000
| 555 553 321
|
| 19
| 3375
| 555 553 331
| | 20
| 3750
| 555 554 332
| | 21
| 4125
| 555 554 442
|
| 22
| 4500
| 555 555 443
| | 23
| 4875
| 555 555 553
| | 24
| 5250
| 555 555 554
|
| 25
| 5625
| 555 555 555
| | 26
| 6000
| 666 655 555
| | 27
| 6375
| 666 666 655
|
| 28
| 6750
| 666 666 666
| | 29
| 7125
| 777 766 666
| | 30
| 7500
| 777 777 766
|
| 31
| 7875
| 777 777 777
| | 32
| 8250
| 888 877 777
| | 33
| 8625
| 888 888 877
|
| 34
| 9000
| 888 888 888
| | 35
| 9375
| 999 988 888
| | 36
| 9750
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 9, Wis 15
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| PH2-31
| | Groups:
| Wizard
| |
|
|
|
|
|
[PC2] Wizard Group Classes
Alchemist1
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| --- --- ---
| | 2
| 1
| --- --- ---
| | 3
| 3.2
| 1-- --- ---
|
| 4
| 6
| 2-- --- ---
| | 5
| 10
| 3-- --- ---
| | 6
| 18.5
| 41- --- ---
|
| 7
| 30
| 421 --- ---
| | 8
| 50
| 432 --- ---
| | 9
| 75
| 433 1-- ---
|
| 10
| 110
| 443 21- ---
| | 11
| 200
| 444 22- ---
| | 12
| 380
| 444 221 ---
|
| 13
| 560
| 444 332 ---
| | 14
| 640
| 444 443 ---
| | 15
| 820
| 444 444 ---
|
| 16
| 1000
| 544 444 1--
| | 17
| 1180
| 554 444 2--
| | 18
| 1360
| 555 444 3--
|
| 19
| 1540
| 555 544 4--
| | 20
| 1720
| 555 554 41-
| | 21
| 1900
| 555 555 42-
|
| 22
| 2080
| 555 555 53-
| | 23
| 2260
| 555 555 54-
| | 24
| 2440
| 555 555 55-
|
| 25
| 2620
| 655 555 551
| | 26
| 2800
| 665 555 552
| | 27
| 2980
| 666 555 553
|
| 28
| 3160
| 666 655 554
| | 29
| 3340
| 666 665 555
| | 30
| 3520
| 666 666 555
|
| 31
| 3700
| 666 666 655
| | 32
| 3880
| 666 666 665
| | 33
| 4060
| 666 666 666
|
| 34
| 4240
| 777 666 666
| | 35
| 4420
| 777 777 666
| | 36
| 4600
| 777 777 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Str 9, Dex 9, Con 14, Int 10, Wis 6
| | Alignment:
| any
| | HD/level:
| d3
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| BoD3
| | Groups:
| Wizard
| |
|
|
|
| Level 1: One occupation non-weapon proficiency per level (free).
| | Level 1: Read Languages (47+level*3)%.
| | Level 2: Identify minerals by sight.
| | Level 3: Identify potions and poisons by sight.
| | Level 3: Considered specialized in Enchantment/Charm (no opposite).
| | Level 4: Identify plants by sight.
| | Level 4: Can create potions in 1/(level-3) the normal time.
| | Level 5: Identify animals by sight.
| | Level 6: Can write scrolls in 1/(level-5) the normal time.
| | Level 6: Considered specialized in Alteration (no opposites still).
| | Level 7: Can create any expendible/charged item in 1/(level-6) the normal time.
| | Level 9: Predict miscibility (Level-8)*10%.
| | Level 9: Can create any non-artifact magic item in 1/(level-8) the normal time.
| | Level 9: Identify any non-artifact magic item by sight.
| | Level 9: Identify non-immortal monsters by sight.
| | Level 9: Can specialize in (third) school; if this is done, select an opposite.
|
|
[PC2] Wizard Group Classes
Amulet Destroyer1JG
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.25
| 2-- --- ---
| | 3
| 4.5
| 3-- --- ---
|
| 4
| 9
| 41- --- ---
| | 5
| 18
| 421 --- ---
| | 6
| 36
| 432 --- ---
|
| 7
| 72
| 433 1-- ---
| | 8
| 144
| 443 21- ---
| | 9
| 288
| 444 22- ---
|
| 10
| 576
| 444 221 ---
| | 11
| 1076
| 444 332 ---
| | 12
| 1576
| 444 443 ---
|
| 13
| 2076
| 444 444 ---
| | 14
| 2576
| 544 444 1--
| | 15
| 3076
| 554 444 2--
|
| 16
| 3576
| 555 444 3--
| | 17
| 4076
| 555 544 4--
| | 18
| 4576
| 555 554 41-
|
| 19
| 5076
| 555 555 42-
| | 20
| 5576
| 555 555 53-
| | 21
| 6076
| 555 555 54-
|
| 22
| 6576
| 555 555 55-
| | 23
| 7076
| 655 555 551
| | 24
| 7576
| 665 555 552
|
| 25
| 8076
| 666 555 553
| | 26
| 8576
| 666 655 554
| | 27
| 9076
| 666 665 555
|
| 28
| 9576
| 666 666 555
| | 29
| 10076
| 666 666 655
| | 30
| 10576
| 666 666 665
|
| 31
| 11076
| 666 666 666
| | 32
| 11576
| 777 666 666
| | 33
| 12076
| 777 777 666
|
| 34
| 12576
| 777 777 777
| | 35
| 13076
| 888 777 777
| | 36
| 13576
| 888 888 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +1
| 4 8 5 4 7 0 1 2
| | +2
| 4 8 6 4 7 1 2 2
|
| +3
| 5 9 7 5 8 2 3 3
| | +4
| 5 10 7 5 9 2 3 4
| | +5
| 6 10 8 6 9 3 4 5
|
| +6
| 6 11 8 6 10 3 4 5
| | +7
| 7 12 9 7 11 4 5 6
| | +8
| 7 12 9 8 11 4 5 7
|
| +9
| 8 13 10 8 12 5 6 8
| | +10
| 8 13 11 9 12 6 7 8
| | +11
| 9 14 11 10 13 6 7 9
|
| +12
| 9 14 12 10 13 7 8 10
| | +13
| 10 15 13 11 14 8 9 11
| | +14
| 10 15 13 11 15 8 9 11
|
| +15
| 11 16 13 12 15 9 10 12
| | +16
| 11 16 14 12 15 9 10 13
| | +17
| 12 16 14 13 16 10 11 14
|
|
| Requisites:
| Str 16
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 1+level/2
| | To Hit Table:
| War
| | Save Table:
| 1½xWiz
| | Reference:
| DM {Planeshifted Amulet Maker1JG}
| | Groups:
| Warrior, Wizard, Alternate
| |
|
|
|
| Level 1: Irreducible Pick Pockets LVL*5% (not shifted by target's HD/Level)
| | Level 1: 0, 1 attack: Destroy a magic item.
| | Level 1: 1P: Dispel a spell/psionic effect.
| | Level 1: Your Personality Score = Con+Int+Wis+Chr+2*LVL.
| | Level 1: +LVL distributed among AC, TH, or dmg.
| | Level 2: 1M, heavy concentration (lose 1M each round): Lockdown E actions.
| | Level 18: Immune to the effects of ego from any item of your multiplier or less.
|
|
[PC2] Wizard Group Classes
Amulet Maker1JG
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| --- --- ---
| | 2
| 2
| --- --- ---
| | 3
| 4
| 1-- --- ---
|
| 4
| 8
| 2-- --- ---
| | 5
| 16
| 3-- --- ---
| | 6
| 32
| 41- --- ---
|
| 7
| 64
| 421 --- ---
| | 8
| 128
| 432 --- ---
| | 9
| 256
| 433 1-- ---
|
| 10
| 656
| 443 21- ---
| | 11
| 1056
| 444 22- ---
| | 12
| 1456
| 444 221 ---
|
| 13
| 1856
| 444 332 ---
| | 14
| 2256
| 444 443 ---
| | 15
| 2656
| 444 444 ---
|
| 16
| 3056
| 544 444 1--
| | 17
| 3456
| 554 444 2--
| | 18
| 3856
| 555 444 3--
|
| 19
| 4256
| 555 544 4--
| | 20
| 4656
| 555 554 41-
| | 21
| 5056
| 555 555 42-
|
| 22
| 5456
| 555 555 53-
| | 23
| 5856
| 555 555 54-
| | 24
| 6256
| 555 555 55-
|
| 25
| 6656
| 655 555 551
| | 26
| 7056
| 665 555 552
| | 27
| 7456
| 666 555 553
|
| 28
| 7856
| 666 655 554
| | 29
| 8256
| 666 665 555
| | 30
| 8656
| 666 666 555
|
| 31
| 9056
| 666 666 655
| | 32
| 9456
| 666 666 665
| | 33
| 9856
| 666 666 666
|
| 34
| 10256
| 777 666 666
| | 35
| 10656
| 777 777 666
| | 36
| 11056
| 777 777 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
| | +0
| 4 8 6 4 7 1 2 2
|
| +1
| 5 9 7 5 8 2 3 3
| | +1
| 5 10 7 5 9 2 3 4
| | +1
| 6 10 8 6 9 3 4 5
|
| +2
| 6 11 8 6 10 3 4 5
| | +2
| 7 12 9 7 11 4 5 6
| | +2
| 7 12 9 8 11 4 5 7
|
| +3
| 8 13 10 8 12 5 6 8
| | +3
| 8 13 11 9 12 6 7 8
| | +3
| 9 14 11 10 13 6 7 9
|
| +4
| 9 14 12 10 13 7 8 10
| | +4
| 10 15 13 11 14 8 9 11
| | +4
| 10 15 13 11 15 8 9 11
|
| +5
| 11 16 13 12 15 9 10 12
| | +5
| 11 16 14 12 15 9 10 13
| | +5
| 12 16 14 13 16 10 11 14
|
|
| Requisites:
| Str 16
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 1+level/2
| | To Hit Table:
| Wiz
| | Save Table:
| 1½xWiz
| | Reference:
| FGE1JG
| | Groups:
| Wizard
| |
|
|
|
| Level 1: Can wear 1 amulet/necklace per level.
| | Level 1: Can make amulets of unusual materials (see [E5]). The maximum "S" factor is equal to your level. You must spend 25% of the cost of the unusual material, using a base cost of 10 gp per pound (minimum 1 pound). You get all the effects of the unusual material, as if you were wearing armor of that type. The amulet has a base AT of +0.
| | Level 1: Can create counterspell amulets. Choose one of the following:
| | (option a) When the amulet is created, choose a specific effect. 0, 1/reset: Counter an effect that you named.
| | (option b) All effects that directly target you must roll SR vs. (your CL)*2.
| | (option c) Gain MPIRR=(level*5%) vs. effects that directly target you.
| | You may own 1 such counterspell amulet per level (but you might not be able to wear them all at the same time, due to the 1 amulet per level restriction above). The SR and MPIRR amulets stack using the A/1+B/2+C/3+D/4+... formula.
| | Level 1: Can make a spell storing amulet. It stores your level in spell levels. You can have only one of these amulets.
| | Level 1: Unlike other JG classes, AmuletMaker gets no bonuses to AC, TH, or dmg. (This is here to tell you nothing is missing.)
| | Level 2: For each effect you cast that targets just you (even effects from other classes such as psionics), you may place the effect in an unused amulet. The effect works normally on you, but multiply the duration by your level. Each amulet can hold only one such effect. Artifact amulets cannot hold an effect.
| | Level 9: The MPIRR of the level 1 ability (option c) becomes AaAR (RMPIWEaRaMaPaIaWaER)
| | Level 18: Immune to the effects of ego from amulets or necklaces.
|
|
[PC2] Wizard Group Classes
Anti-Magic-User1
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 3.75
| 2-- --- ---
| | 3
| 7.5
| 21- --- ---
|
| 4
| 15
| 32- --- ---
| | 5
| 33.75
| 421 --- ---
| | 6
| 60
| 422 --- ---
|
| 7
| 90
| 432 1-- ---
| | 8
| 135
| 433 2-- ---
| | 9
| 202.5
| 433 21- ---
|
| 10
| 375
| 443 22- ---
| | 11
| 562.5
| 444 33- ---
| | 12
| 1125
| 444 441 ---
|
| 13
| 1687.5
| 555 442 ---
| | 14
| 2250
| 555 442 1--
| | 15
| 2812.5
| 555 552 1--
|
| 16
| 3375
| 555 553 21-
| | 17
| 3937.5
| 555 553 32-
| | 18
| 4500
| 555 553 321
|
| 19
| 5062.5
| 555 553 331
| | 20
| 5625
| 555 554 332
| | 21
| 6187.5
| 555 554 442
|
| 22
| 6750
| 555 555 443
| | 23
| 7312.5
| 555 555 553
| | 24
| 7875
| 555 555 554
|
| 25
| 8437.5
| 555 555 555
| | 26
| 9000
| 666 655 555
| | 27
| 9562.5
| 666 666 655
|
| 28
| 10125
| 666 666 666
| | 29
| 10687.5
| 777 766 666
| | 30
| 11250
| 777 777 766
|
| 31
| 11812.5
| 777 777 777
| | 32
| 12375
| 888 877 777
| | 33
| 12937.5
| 888 888 877
|
| 34
| 13500
| 888 888 888
| | 35
| 14062.5
| 999 988 888
| | 36
| 14625
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 14, Wis 9
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM {Planeshifted Magic-User1}
| | Groups:
| Wizard, Alternate
| |
|
|
|
| Specialization in Anti-Magic; no opposite.
| | Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Anti-Magic Spells
| Level
| #
| Spell
| Effect
|
| 1
| 1
| Anti-Magic Armor
| Armor has +1/+1 AC/saves for 1t
| | 1
| 2
| Anti-Magic Missile
| (L+1)/2 missiles; 1d4+1 dmg gravity (no save)
| | 1
| 3
| Anti-Magic Mouth
| Mouth that moves around (like Wizard Eye), can speak through it
|
| 1
| 4
| Detect/Identify Anti-Magic
| Detect/Identify Anti-Magic
| | 1
| 5
| Foul Potions
| Foul (Destroy) 10*CL doses of magical Potions in someone's inventory (no save), the potions can be fixed out of combat if done within the hour
| | 1
| 6
| Nystul's Anti-Magic Aura
| Makes an object radiate anti-magic; considered a +0 weapon on the damage side
|
| 2
| 1
| Anti-Magic Resistance
| aMR 50+CL*5% [duration 2 hours]
| | 2
| 2
| Blank
| [1Z to cast] Counter a Blink effect
| | 2
| 3
| Dispel Magic (one effect)
| Dispels one magic effect (no option to dispel an area like normal Dispel Magic)
|
| 2
| 4
| Drain Charges
| Target magic item loses 10*CL charges (no save)
| | 2
| 5
| Rope Trap
| Create a x1 magical trap of Maze
| | 2
| 6
| Spectral Mouth
| Can have a breath effect start from a remote location
|
| 3
| 1
| Anti-Magic Circle Against T/N/S/J/A/Nil
| As "Protection from [alignment]" spells, against one of T/N/S/J/A/Nil
| | 3
| 2
| Delay Life
| [1bM to cast] Counter a Raise effect (Resurrection still works), or Turn off someone's Regen Buffer
| | 3
| 3
| Flowform
| Enter the nearby border Phlogiston plane
|
| 3
| 4
| Greater Anti-Magic Armor
| Armor has +CL/3 AC and +CL/3 saves for 1t
| | 3
| 5
| Pro. from Magic Armor
| You ignore the AC plusses from magic armor for 1t
| | 3
| 6
| Pro. from Shields
| Ignore damaging shield effects
|
| 4
| 1
| Airskin
| 4+CL/2 Airskins. Each Airskin halves the damage from an energy-based attack. Can use 1Z to have a second Airskin halve it again.
| | 4
| 2
| Anti-Magic Mirror
| Like crystal ball but with sound and scent instead of sight
| | 4
| 3
| Create Exhaustion
| Target takes 50% more damage than the damage he's taken so far (RSW save for 25%)
|
| 5
| 1
| Anti-Magic Jar
| Exorcism and Remove Domination/Charm/Magic Jar on 1 target, or the target drops an item that's Ego Dominating him (no resistance)
| | 5
| 2
| Anti-Magic Shell (one SL)
| Pick one SL. Turns off magical spells and effects of exactly that SL (lower or higher is not affected)
| | 5
| 3
| Shadow Anti-Magic
| CLd6 dmg (pick a normal or para element) to a group, Int check for half damage
|
| 6
| 1
| Anti-Anti-Magic Shell
| Turns off anti-magical spells and effects of spell levels 0-5
| | 6
| 2
| Demi-Shadow Anti-Magic
| CLd8 dmg (pick a normal, para, or quasi element) to a group, Int check for half damage
| | 6
| 3
| Create DMZ
| Create a DMZ (Dispel Magic Zone), a x1 Special on the room
|
| 7
| 1
| First Level Anti-Magic-User Spells (DM1)
| Cast any four 1st level Anti-Magic spells simultaneously when it is cast.
| | 7
| 2
| First Level Anti-Magic-User Spells (DM2)
| Can cast one 1st Level Anti-Magic spell per round as Z action
| | 7
| 3
|
|
|
| 8
| 1
|
|
| | 8
| 2
|
|
| | 8
| 3
|
|
|
| 9
| 1
| Megaskin
| CL/4 Megaskins. Each Megaskin lets you ignore one energy based attack.
| | 9
| 2
| Round Stop
| The current round will end after the end of this segment (the rest of the segments this round will not occur)
| | 9
| 3
|
|
|
| 10
| 1
| Anti-Anti-Dispel Magic Shell
| Lower an Anti-Dispel Magic Shell
| | 10
| 2
| Anti-Dispel Anti-Magic Shell
| Your effects are immune to low MF, Instantaneous, Look at Me I'm the DCI
| | 10
| 3
|
|
|
|
[PC2] Wizard Group Classes
Apothecary2
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 10- --- ---
| | 3
| 5
| 20- --- ---
|
| 4
| 10
| 200 --- ---
| | 5
| 20
| 200 0-- ---
| | 6
| 40
| 300 0-- ---
|
| 7
| 60
| 300 0-- ---
| | 8
| 80
| 320 0-- ---
| | 9
| 125
| 431 0-- ---
|
| 10
| 200
| 432 10- ---
| | 11
| 350
| 433 20- ---
| | 12
| 650
| 433 210 ---
|
| 13
| 950
| 443 220 ---
| | 14
| 1250
| 444 330 ---
| | 15
| 1550
| 444 431 0--
|
| 16
| 1850
| 554 442 0--
| | 17
| 2150
| 555 442 10-
| | 18
| 2450
| 555 543 20-
|
| 19
| 2750
| 555 554 210
| | 20
| 3050
| 555 555 320
| | 21
| 3350
| 555 555 321
|
| 22
| 3650
| 555 555 332
| | 23
| 3950
| 555 555 443
| | 24
| 4250
| 655 555 554
|
| 25
| 4550
| 666 665 555
| | 26
| 4850
| 776 666 666
| | 27
| 5150
| 777 777 777
|
| 28
| 5450
| 877 777 777
| | 29
| 5750
| 887 777 777
| | 30
| 6050
| 888 777 777
|
| 31
| 6350
| 888 877 777
| | 32
| 6650
| 888 887 777
| | 33
| 6950
| 888 888 777
|
| 34
| 7250
| 888 888 877
| | 35
| 7550
| 888 888 887
| | 36
| 7850
| 888 888 888
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Con 10, Int 12
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| S&S2
| | Groups:
| Wizard
| |
|
|
|
| Level 1: Does not require spellbooks, may cast any Wizard spell that is known. If this is done, there is a (101-Int*5-CL*2)% chance of spell failure.
| | Level 1: If Dex is 15 or more, can 2nd edition specialize in Alteration (pick an opposite school).
| | Level 1: Identify potions, medicines, poison.
| | Level 1: For a potion: Can increase duration by 100% or effect by 50%. Each potion can be improved in this way only once.
| | Level 1: Can build a lab. It costs 1000 gp to build a level 1 lab, an additional 2000 gp to build a level 2 lab, an additional 3000 gp to build a level 3 lab, etc. If the lab is higher level than your Apothecary2 level, treat it as your Apothecary2 level.
| | Level 1: [If a lab is available] 8 hours of actions: Brew potion, make a lab level check, if successful, roll a random potion. If power score, roll twice, picking better result. If fail, there is a minor explosion or some other annoyance (chemical burn, blindness for a day, etc.).
| | Level 1: [If a lab is available] Each reset, add to memorization 1 Alteration spell per spell level up to (lab level)/2, round up.
| | Level 1: [If a lab is available] 1 hour of actions: Roll a (your CL)+(lab CL) check, if success: Make a concoction, some effects follow Aphrodisiac, Beauty Cream (+1 Chr for 1d), Chemical Light, Emetic (causes vomiting), Healing Salve (1d4), Painkiller, Poison (1 use, CLd4 damage or death at CL=9), Poison Antidote, Relaxant, Stimulant
|
|
[PC2] Wizard Group Classes
Arcane Wizard
| Level
| KXP
| Arcane Wizard 123 456 789 A
|
| 1
| 0
| 1-- --- --- -
| | 2
| 5
| 20- --- --- -
| | 3
| 10
| 21- --- --- -
|
| 4
| 20
| 320 --- --- -
| | 5
| 40
| 321 --- --- -
| | 6
| 80
| 432 0-- --- -
|
| 7
| 120
| 432 1-- --- -
| | 8
| 180
| 543 20- --- -
| | 9
| 270
| 543 21- --- -
|
| 10
| 500
| 654 320 --- -
| | 11
| 750
| 654 321 --- -
| | 12
| 1500
| 765 432 0-- -
|
| 13
| 2250
| 765 432 1-- -
| | 14
| 3000
| 776 543 20- -
| | 15
| 3750
| 776 543 21- -
|
| 16
| 4500
| 777 654 320 -
| | 17
| 5250
| 777 654 321 -
| | 18
| 6000
| 777 765 432 -
|
| 19
| 6750
| 777 776 543 -
| | 20
| 7500
| 777 777 654 -
| | 21
| 8250
| 777 777 765 -
|
| 22
| 9000
| 777 777 776 -
| | 23
| 9750
| 777 777 777 -
| | 24
| 10500
| 888 877 777 -
|
| 25
| 11250
| 888 888 877 -
| | 26
| 12000
| 888 888 888 -
| | 27
| 12750
| 888 888 888 b
|
| 28
| 13500
| 888 888 888 0
| | 29
| 14250
| 888 888 888 1
| | 30
| 15000
| 888 888 888 2
|
| 31
| 15750
| 888 888 888 3
| | 32
| 16500
| 888 888 888 4
| | 33
| 17250
| 888 888 888 5
|
| 34
| 18000
| 888 888 888 6
| | 35
| 18750
| 888 888 888 7
| | 36
| 19500
| 888 888 888 8
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 18
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Gets Int bonus to spell progression.
| | Has access only to Wizard Minor Schools that have been written in the Collective. This class is 0.1 of a Collective edition "behind" in what Schools it knows, for example in Collective 3.9 this class knows Collective 3.8 minor Schools (and earlier). When Collective 4.0 comes out, this class will know Collective 3.9 minor Schools.
| | This class cannot cast normal Wizard spells at all. If you generate a "wishoid" effect that emulates a Wizard (or Priest) spell, you may pick only "common" spells (those with source RC0, PH1, UA1, PH2, or PH3). You may "wishoid" for other Arcane Wizard spells, of course. Wishoids for psionic effects are limited to Psi1, Psi2, or Psi3; source PH1, PHBR5, or PsiHB3 only.
| | May specialize in a minor School, if you do, choose an opposite minor School.
| | Wizard Schools that are cross-listed with Concordant group (e.g. Aspirant, Henchman) can be cast by this class, but at a +1 SL penalty. Spells of SL=10 and above do not suffer this penalty and are not adjusted.
| | Does not get Wizard of the Coast class MTG G (Green) and MTG W (White) spells, since they are specifically noted to be Priest Spheres (not Wizard Schools).
| |
| | As of Collective 3.9, this class knows the following Schools (number of spells in parentheses):
| | Anti-Magic (33), Aspirant/Lich (102), Bovinomancy (12), Chronomancy (54), Cthulhu (114), Delusion/Illusion (42), Eelemental (72), Force (54), Henchman/Villain (72), Incantatrix (42), Logic (10), Metamagic (6), MTG B (7), MTG U (15), MTG R (9), Ovinomancy (12), Poultrymancy (12), Quintessential (2), Technology (9)
| | Total number of spells = 668.
|
|
[PC2] Wizard Group Classes
Arcane Wizard Spells
| SL
| #
| Spell
| School
| Effect
|
| 0
| 1
| Candle Communication
| Cthulhu
| Can communicate to someone you know (across planes) if they are running this spell too
| | 0
| 2
| Detect Life
| Cthulhu
| Detect Life
| | 0
| 3
| Elder Sign
| Cthulhu
| Outer planar creatures cannot cross the line
|
| 0
| 4
| Message
| Cthulhu
| Message
| | 1
| 1
| Anti-Magic Armor
| Anti-Magic
| Armor has +1/+1 AC/saves for 1t
| | 1
| 2
| Anti-Magic Missile
| Anti-Magic
| (L+1)/2 missiles; 1d4+1 dmg gravity (no save)
|
| 1
| 3
| Anti-Magic Mouth
| Anti-Magic
| Mouth that moves around (like Wizard Eye), can speak through it
| | 1
| 4
| Augury
| Cthulhu
| Augury
| | 1
| 5
| Bind Enemy
| Cthulhu
| Choose a target. You can't attack or target him, and vice versa.
|
| 1
| 6
| Chant of Thoth
| Cthulhu
| +CL Int checks
| | 1
| 7
| Charm Chicken
| Poultrymancy
| Charm all chickens in a group (no save).
| | 1
| 8
| Charm Cow
| Bovinomancy
| Charm all cows in a group (no save).
|
| 1
| 9
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=1 Eelemental
| | 1
| 10
| Charm Sheep
| Ovinomancy
| Charm all sheep in a group (no save).
| | 1
| 11
| Chicken Person
| Poultrymancy
| Person becomes lethargic and loses all actions for CL rounds.
|
| 1
| 12
| Chicken Swarm Summoning
| Poultrymancy
| Summons CL*10 chickens. They are DL 0 monsters, and don't do much, but they suck up a lot of damage.
| | 1
| 13
| Cloud Memory
| Cthulhu
| Forget (Will save)
| | 1
| 14
| Communication
| Logic
| Allows communication with any creature with Int 1+
|
| 1
| 15
| Contact Human
| Cthulhu
| Contact a specific person
| | 1
| 16
| Control Weather
| Cthulhu
| Control Weather
| | 1
| 17
| Counter Wishoid
| Incantatrix
| 1bM: Counter a Wishoid or Miracle (need not be magical in nature)
|
| 1
| 18
| Cow Person
| Bovinomancy
| Person becomes lethargic and loses all actions for CL rounds.
| | 1
| 19
| Cow Swarm Summoning
| Bovinomancy
| Summons CL*10 cows. They are DL 0 monsters, and don't do much, but they suck up a lot of damage.
| | 1
| 20
| Create Bad-Corpse Dust
| Cthulhu
| Create a line that Undead cannot cross
|
| 1
| 21
| Create Technological Item 1
| Technology
| Creates a technological item of TechL = 1 (duration 1 turns; material componenting may be used to double the TechL or duraton).
| | 1
| 22
| Darkness
| MTG B
| 1bM: Immune to a P attack from someone
| | 1
| 23
| Deflect Harm
| Cthulhu
| Deflect next CL physical attacks on you, but each causes 2 Int dmg to you
|
| 1
| 24
| Delay Image
| Chronomancy
| +2 AC, +1 saves
| | 1
| 25
| Detect Chaos
| Logic
| Detects all Chaotic creatures within 360'
| | 1
| 26
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 10 feet, ID within sight
|
| 1
| 27
| Detect Magic
| Cthulhu
| Detect Magic
| | 1
| 28
| Detect Temporal Anomaly
| Chronomancy
| Detect Temporal Anomaly
| | 1
| 29
| Detect/Identify Anti-Magic
| Anti-Magic
| Detect/Identify Anti-Magic
|
| 1
| 30
| Detect/Locate Chicken
| Poultrymancy
| Detects and Locates chickens within CL miles.
| | 1
| 31
| Detect/Locate Cow
| Bovinomancy
| Detects and Locates cows within CL miles.
| | 1
| 32
| Detect/Locate Sheep
| Ovinomancy
| Detects and Locates sheep within CL miles.
|
| 1
| 33
| Determine Operation of Mechanism
| Logic
| Can use a tech level object of less than or equal to LVL
| | 1
| 34
| Dispel Abjuration/Protection
| Incantatrix
| Dispels an Abjuration or Protection effect
| | 1
| 35
| Dispel Illusion/Metamagic
| Incantatrix
| Dispels an Illusion or Metamagic effect
|
| 1
| 36
| Dominate Animal
| Cthulhu
| Dominate Animal (save)
| | 1
| 37
| Eelemental Ball N
| Eelemental, Inv.
| CLd1 dmg to a group, no save, EE=1
| | 1
| 38
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=1
|
| 1
| 39
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=1 Eelemental
| | 1
| 40
| Eelusionary Double N
| Eelemental, Ill.
| 1 Mirror Images, each has 1 hp to be detected as such
| | 1
| 41
| Eibon’s Wheel of Mist
| Cthulhu
| Your group is Invisible
|
| 1
| 42
| Fly 3"
| Force
| Fly at 3" (F)
| | 1
| 43
| Force Ball 1
| Force
| CL*2 force dmg to one group (no save)
| | 1
| 44
| Force Feather Fall
| Force
| Feather Fall (or) Immune to TK or falling dmg this segment (can cast using 1bM action)
|
| 1
| 45
| Foul Potions
| Anti-Magic
| Foul (Destroy) 10*CL doses of magical Potions in someone's inventory (no save), the potions can be fixed out of combat if done within the hour
| | 1
| 46
| Haste A1
| Chronomancy
| +1A action
| | 1
| 47
| Heel N
| Eelemental, Nec.
| Cures 4% of max hp
|
| 1
| 48
| Invisibility Purge
| Cthulhu
| Dispel Invisibility
| | 1
| 49
| Know Time
| Chronomancy
| Know date and day
| | 1
| 50
| Lightning Bolt
| MTG R
| Target takes 30 lightning dmg (Spell save for 0)
|
| 1
| 51
| Magic Resistance
| Incantatrix
| MR CL*10%
| | 1
| 52
| Memory Protection
| Incantatrix
| Immune to one memory/action/spell stealing effect (lasts until used)
| | 1
| 53
| Mind Games
| MTG U
| Target loses his next action (Spell save)
|
| 1
| 54
| Mirror of Tarkhun Atep
| Cthulhu
| Creates a mirror
| | 1
| 55
| Nightmare
| Cthulhu
| Target sleeping person has a nightmare
| | 1
| 56
| Nystul's Anti-Magic Aura
| Anti-Magic
| Makes an object radiate anti-magic; considered a +0 weapon on the damage side
|
| 1
| 57
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 25% (EE=1)
| | 1
| 58
| Order Objects
| Logic
| Arrange group of small objects by some order (or) count a group of objects (or) weigh an object
| | 1
| 59
| Pose Mundane
| Cthulhu
| Illusion: Room appears to be normal/ordinary (x1 Trick)
|
| 1
| 60
| Power of Nyambe
| Cthulhu
| +2d6 SL's added to your current progression for today; -1 Con (permanent)
| | 1
| 61
| Precognitive Sense
| Chronomancy
| Precognition
| | 1
| 62
| Remove Magical Snare
| Incantatrix
| Removes a Magical Snare, a Glyph, or a Symbol (does not cover Magical Traps in general, see SL 3)
|
| 1
| 63
| Seal of Isis
| Cthulhu
| Object will make it's next item saving throw
| | 1
| 64
| Shatter x0
| Force
| Destroys a x0 item
| | 1
| 65
| Sheep Person / Ovinize
| Ovinomancy
| Person becomes lethargic and loses all actions for CL rounds.
|
| 1
| 66
| Sheep Swarm Summoning
| Ovinomancy, MTG U
| Summons CL*10 sheep. They are DL 0 monsters, and don't do much, but they suck up a lot of damage.
| | 1
| 67
| Slow Metabolism
| Chronomancy
| Need not eat/drink
| | 1
| 68
| Snare Dreamer
| Cthulhu
| Dispel a Somniomancy effect
|
| 1
| 69
| TK Push 1
| Force
| Size M target is pushed CL*10' (takes falling damage), ×/÷ 2 for each size difference
| | 1
| 70
| TK Shield 1
| Force
| AC +8+CL; +1 saves vs. anything that causes damage
| | 1
| 71
| True Strike
| Cthulhu
| Next attack at +20 TH
|
| 1
| 72
| Unmask Demon
| Cthulhu
| Dispel a Change Self or Alter Appearance effect
| | 1
| 73
| View Gate
| Cthulhu
| Can see through a Gate to other side clearly
| | 1
| 74
| Voice of Ra
| Cthulhu
| +1d6+1 Chr
|
| 1
| 75
| Warding the Eye
| Cthulhu
| Immune to the "Evil Eye" spell (on this list)
| | 2
| 1
| Accelerate Plant Growth
| Chronomancy
| Plant Growth
| | 2
| 2
| Animate Dead
| MTG B
| Animates a dead monster as your summon (1 DL lower)
|
| 2
| 3
| Anti-Magic Resistance
| Anti-Magic
| aMR 50+CL*5% [duration 2 hours]
| | 2 (1+1)
| 4
| Aspirant 1-1
| Aspirant/Lich
| 1M, 1/r: Any 0th level Wizard spell
| | 2 (1+1)
| 5
| Aspirant 1-2
| Aspirant/Lich
| 1M, 1/r: Any 0th level Priest spell
|
| 2 (1+1)
| 6
| Aspirant 1-3
| Aspirant/Lich
| 1M, 1/r: Any 0th level psionic effect (Psi1, Psi2, or Psi3 only)
| | 2 (1+1)
| 7
| Aspirant 1-4
| Aspirant/Lich
| 1M: Turn Undead at CL=LVL
| | 2 (1+1)
| 8
| Aspirant 1-5
| Aspirant/Lich
| 1M: Speak with Dead or Undead; 1M: Capital E Explain to Dead or Undead
|
| 2 (1+1)
| 9
| Aspirant 1-6
| Aspirant/Lich
| +10*LVL% WR
| | 2 (1+1)
| 10
| Aspirant 1-7
| Aspirant/Lich
| Mask Undead status; Turn as if double HD
| | 2 (1+1)
| 11
| Aspirant 1-8
| Aspirant/Lich
| Detect Magic Items; 1M: Identify Magic Item
|
| 2 (1+1)
| 12
| Aspirant 1-9
| Aspirant/Lich
| 1M, 1/d: Gain +1 XP
| | 2 (1+1)
| 13
| Aspirant 1-10
| Aspirant/Lich
| 1P: Create x1 Trap 15*LVL%
| | 2 (1+1)
| 14
| Aspirant 1-11
| Aspirant/Lich
| Material componenting costs ½V action
|
| 2 (1+1)
| 15
| Aspirant 1-12
| Aspirant/Lich
| +LVL V actions, or +LVL M actions that can be used only for Proto-Lich spells
| | 2 (1+1)
| 16
| Aspirant 1-13
| Aspirant/Lich
| Cold LVL dmg by touch
| | 2 (1+1)
| 17
| Aspirant 1-14
| Aspirant/Lich
| +1 Research Point (or drawn sheet) per reset (see [P12])
|
| 2 (1+1)
| 18
| Aspirant 1-15
| Aspirant/Lich
| 1F or 1X, 1/d: Duplicate any level 1 Proto-Lich spell, it has (at most) duration LVL turns
| | 2
| 19
| Aura of Dominion
| MTG U
| Target can use 2M this segment.
| | 2
| 20
| Blank
| Anti-Magic
| [1Z to cast] Counter a Blink effect
|
| 2
| 21
| Bring Pestilence
| Cthulhu
| Disease (1d4 stat dmg to Str, Dex, or Con) (Fort save)
| | 2
| 22
| Cast Out Shan
| Cthulhu
| Dismiss a DL I-II Insect or Undead
| | 2
| 23
| Cause Fear
| Cthulhu
| Fear (Will save)
|
| 2
| 24
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=2 Eelemental
| | 2
| 25
| Chickenskin
| Poultrymancy
| Get 6+CL chickenskins. Each chickenskin is a DL 20/- effect vs. one attack.
| | 2
| 26
| Circle of Nausea
| Cthulhu
| Nausea to one group (Fort save)
|
| 2
| 27
| Command
| Logic
| As per priest spell but can use 2 words
| | 2
| 28
| Confusion
| Incantatrix
| One target is confused (save)
| | 2
| 29
| Contact Creature
| Cthulhu
| Contact a specific creature type
|
| 2
| 30
| Countermagic
| Incantatrix
| 1bM: Counter a magical spell or magic item activation.
| | 2
| 31
| Cowskin
| Bovinomancy
| Get 6+CL cowskins. Each cowskin is a DL 20/- effect vs. one attack.
| | 2
| 32
| Create Technological Item 2
| Technology
| Creates a technological item of TechL = 2 (duration 2 turns; material componenting may be used to double the TechL or duraton).
|
| 2
| 33
| Darkness
| Cthulhu
| Darkness
| | 2
| 34
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 100 feet, ID within sight
| | 2
| 35
| Detect/Dispel Charm/Ego
| Incantatrix
| Detects/Dispels Charm or Ego Domination (for 1s, lets you drop the item)
|
| 2
| 36
| Dismissal
| Cthulhu
| Dismiss an outer planar creature (save)
| | 2
| 37
| Dispel Magic
| Incantatrix
| Dispel Magic
| | 2
| 38
| Dispel Magic (one effect)
| Anti-Magic
| Dispels one magic effect (no option to dispel an area like normal Dispel Magic)
|
| 2
| 39
| Disrupt Concentration
| Incantatrix
| Target cannot heavy concentrate (no save)
| | 2
| 40
| Dominate Person
| Cthulhu
| Dominate Person (save)
| | 2
| 41
| Drain Charges
| Anti-Magic
| Target magic item loses 10*CL charges (no save)
|
| 2
| 42
| Dread Curse of Azathoth
| Cthulhu
| 1d3 Chr dmg
| | 2
| 43
| Echoing Ruin
| MTG R
| Destroy all magic items of the same exact type (Disint. save each)
| | 2
| 44
| Eelemental Ball N
| Eelemental, Inv.
| CLd2 dmg to a group, no save, EE=2
|
| 2
| 45
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=2
| | 2
| 46
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=2 Eelemental
| | 2
| 47
| Eelusionary Double N
| Eelemental, Ill.
| 2 Mirror Images, each has 4 hp to be detected as such
|
| 2
| 48
| Enchant Item
| Cthulhu
| Add a half plus to an item (for 1 hour)
| | 2
| 49
| Evil Eye
| Cthulhu
| Curse: -4 TH, checks, saves (save)
| | 2
| 50
| Fast-Talking
| Logic
| All targets must save vs. spell at a penalty equal to 2*CL or believe what he is saying as true
|
| 2
| 51
| Find Gate
| Cthulhu
| Detect Gates
| | 2
| 52
| Fist of Yog-Sothoth
| Cthulhu
| CLd6 force dmg to one target (no save)
| | 2
| 53
| Flesh Ward
| Cthulhu
| DR 10/+1
|
| 2
| 54
| Fly 9"
| Force
| Fly at 9" (E)
| | 2
| 55
| Force Ball 2
| Force
| CL*4 force dmg to one group (no save)
| | 2
| 56
| Force Spike
| Metamagic, MTG U
| 1 bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
|
| 2
| 57
| Frozen Tracks
| Cthulhu
| Stop (save)
| | 2
| 58
| Grasp of Cthulhu
| Cthulhu
| Target takes 2d6 dmg /r (save)
| | 2
| 59
| Haste A2
| Chronomancy
| +2A or +1B actions
|
| 2
| 60
| Healing Touch
| Cthulhu
| Touch to cure 1d8+CL hp and 1 stat point dmg
| | 2
| 61
| Heel N
| Eelemental, Nec.
| Cures 9% of max hp
| | 2 (1+1)
| 62
| Henchman 1-1
| Henchman/Villain
| 1P, 1/d: Create a MINIATURE GIANT ROBOT, a DL (CL+3)/2 Golem or Technological monster (treat as a summon)
|
| 2 (1+1)
| 63
| Henchman 1-2
| Henchman/Villain
| 0, 1/d: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero or Sidekick.
| | 2 (1+1)
| 64
| Henchman 1-3
| Henchman/Villain
| 1M: Monster Summoning (CL+1)/2
| | 2 (1+1)
| 65
| Henchman 1-4
| Henchman/Villain
| You adjust all BlahR by -5*level%
|
| 2 (1+1)
| 66
| Henchman 1-5
| Henchman/Villain
| +10% XP in Henchman, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| | 2 (1+1)
| 67
| Henchman 1-6
| Henchman/Villain
| You ignore one level of Resist Elements on other people (Immune -> Double Resist, Double Resist -> Resist, Resist -> nothing)
| | 2 (1+1)
| 68
| Henchman 1-7
| Henchman/Villain
| You ignore one level of Resist Hold/Stun/Para. on other people
|
| 2 (1+1)
| 69
| Henchman 1-8
| Henchman/Villain
| You ignore one level of Resist Action/Memory/Other Stealing on other people
| | 2 (1+1)
| 70
| Henchman 1-9
| Henchman/Villain
| 1V, 1/r: Choose one creature. He cannot use any V actions on his next segment.
| | 2 (1+1)
| 71
| Henchman 1-10
| Henchman/Villain
| 1bM: Counter an Avoid Fate or Energy Control (Psi1/Psi2)
|
| 2 (1+1)
| 72
| Henchman 1-11
| Henchman/Villain
| 1bF: Counter a counterspell effect.
| | 2 (1+1)
| 73
| Henchman 1-12
| Henchman/Villain
| You can have two summons (same group).
| | 2
| 74
| Hide from the Eye
| Cthulhu
| Invisibility
|
| 2
| 75
| Hypnotism
| Cthulhu
| Hypnosis (save)
| | 2
| 76
| Identify Spirit
| Cthulhu
| Detect Possession
| | 2
| 77
| Insect Plague
| Cthulhu
| Area effect 1 dmg /s insects
|
| 2
| 78
| Levitate
| Cthulhu
| Levitate
| | 2
| 79
| Life Sounding
| Chronomancy
| Know target's age and how many years of natural lifespan is left
| | 2
| 80
| Locate Object
| Cthulhu
| Locate Object
|
| 2
| 81
| Magic Weapon
| Cthulhu
| Weapon gets +1/+1 for 1 turn
| | 2
| 82
| Mass Feather Fall
| Force
| Feather Fall any number of targets within sight (each gets a save)
| | 2
| 83
| Mind Blank
| Incantatrix
| Mind Blank
|
| 2
| 84
| Obscuring Mist
| Cthulhu
| Wall of Fog
| | 2
| 85
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 50% (EE=1)
| | 2
| 86
| Preserve
| Chronomancy
| Target object is preserved and will not spoil/rot
|
| 2
| 87
| Protection from Chaos
| Logic
| As per Pro.Evil but against Chaotic creatures
| | 2
| 88
| Rope Trap
| Anti-Magic
| Create a x1 magical trap of Maze
| | 2
| 89
| Sekhmenkenhep's Words
| Cthulhu
| Convince people that what you're saying is true (save)
|
| 2
| 90
| Shatter x1
| Force
| Destroys a x0 to x1 item
| | 2
| 91
| Sheepskin
| Ovinomancy
| Get 6+CL sheepskins. Each sheepskin is a DL 20/- effect vs. one attack.
| | 2
| 92
| Skin of Sedefkar
| Cthulhu
| +CL/5 AC
|
| 2
| 93
| Song of Hastur
| Cthulhu
| Target takes 2d6 dmg /r (save)
| | 2
| 94
| Soul Trap
| Cthulhu
| Speak with Dead but you had to be the one who killed him
| | 2
| 95
| Spectral Mouth
| Anti-Magic
| Can have a breath effect start from a remote location
|
| 2
| 96
| Spectral Razor
| Cthulhu
| Magical blade that's 2d6 dmg and counts as a +5 weapon
| | 2
| 97
| Suggestion
| Cthulhu
| Suggestion (save)
| | 2
| 98
| Time Stop Object
| Chronomancy
| Time stops an inanimate object for 1-3 rounds
|
| 2
| 99
| Timeslip
| Chronomancy
| (can cast in response to being attacked) You disappear from the combat until next round.
| | 2
| 100
| TK Push 2
| Force
| Size M target is pushed CL*20' (takes falling damage), ×/÷ 2 for each size difference
| | 2
| 101
| TK Shield 2
| Force
| AC +7+CL*4/3; +3 saves vs. anything that causes damage
|
| 2
| 102
| Voorish Sign
| Cthulhu
| The next spell you cast will be at +3 CL
| | 2
| 103
| Wandering Soul
| Cthulhu
| Dream Travel
| | 2
| 104
| Ward against Pyschics
| Cthulhu
| Psionic Feats cannot be used in the room (x1 Special)
|
| 3
| 1
| Anti-Magic Circle Against T/N/S/J/A/Nil
| Anti-Magic
| As "Protection from [alignment]" spells, against one of T/N/S/J/A/Nil
| | 3
| 2
| Articus's Melee Manager
| Chronomancy
| Target gets +CL/5 melee attacks per P action for 2*CL rounds
| | 3 (2+1)
| 3
| Aspirant 2-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-1st level Wizard spell
|
| 3 (2+1)
| 4
| Aspirant 2-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-1st level Priest spell
| | 3 (2+1)
| 5
| Aspirant 2-3
| Aspirant/Lich
| 1M, 1/r: Any 0th-1st level psionic effect (Psi1, Psi2, or Psi3 only)
| | 3 (2+1)
| 6
| Aspirant 2-4
| Aspirant/Lich
| Immune Turning
|
| 3 (2+1)
| 7
| Aspirant 2-5
| Aspirant/Lich
| 1M: Control Undead (as per Turn Undead)
| | 3 (2+1)
| 8
| Aspirant 2-6
| Aspirant/Lich
| +10*LVL% RaRR
| | 3 (2+1)
| 9
| Aspirant 2-7
| Aspirant/Lich
| Detect Concordant Beings; 1M: Legend Lore Concordant Being
|
| 3 (2+1)
| 10
| Aspirant 2-8
| Aspirant/Lich
| 1M: Create x1 Trick 15*LVL%
| | 3 (2+1)
| 11
| Aspirant 2-9
| Aspirant/Lich
| Can convert Wiz <-> Pri spells (2 SL shift: Wiz5=Pri3)
| | 3 (2+1)
| 12
| Aspirant 2-10
| Aspirant/Lich
| +LVL/3 M actions
|
| 3 (2+1)
| 13
| Aspirant 2-11
| Aspirant/Lich
| 1M, Touch: Energy Drain 2 levels
| | 3 (2+1)
| 14
| Aspirant 2-12
| Aspirant/Lich
| Duplicate any SL 1 Concordant group spell (i.e. non-Concordant SL 1)
| | 3
| 15
| Attrition
| MTG B
| Sacrifice a summon: Target is slain (PPD save)
|
| 3
| 16
| Black Binding
| Cthulhu
| Animate a dead corpse as a DL III Undead
| | 3
| 17
| Breath of the Deep
| Cthulhu
| Target is drowning (Fort save per segment or 2d6 dmg)
| | 3
| 18
| Charisma
| MTG U
| Your attacks are charm branded (Will save)
|
| 3
| 19
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=3 Eelemental
| | 3
| 20
| Chromatic Blast
| Delusion/Illusion
| Chromatic Orb for a group, don't need to roll to hit
| | 3
| 21
| Contact Deity
| Cthulhu
| Contact a specific deity 50+CL%; caster becomes insane (Will save)
|
| 3
| 22
| Create Technological Item 3
| Technology
| Creates a technological item of TechL = 3 (duration 3 turns; material componenting may be used to double the TechL or duraton).
| | 3
| 23
| Curse of the Stone
| Cthulhu
| Target cannot act (save) as long as you heavy concentrate (can't use M actions)
| | 3
| 24
| Delay Life
| Anti-Magic
| [1bM to cast] Counter a Raise effect (Resurrection still works), or Turn off someone's Regen Buffer
|
| 3
| 25
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 1,000 feet, ID within sight
| | 3
| 26
| Displacement I
| Delusion/Illusion
| Displaced (AC +2, first attack misses)
| | 3
| 27
| Divination
| Cthulhu
| Divination
|
| 3
| 28
| Drainheal
| Incantatrix
| Drain the local MF by 1: Heal self.
| | 3
| 29
| Eelemental Ball N
| Eelemental, Inv.
| CLd3 dmg to a group, no save, EE=3
| | 3
| 30
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=3
|
| 3
| 31
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=3 Eelemental
| | 3
| 32
| Eelusionary Double N
| Eelemental, Ill.
| 3 Mirror Images, each has 9 hp to be detected as such
| | 3
| 33
| Fervor
| MTG R
| You and your summons are not summoning sick.
|
| 3
| 34
| Flowform
| Anti-Magic
| Enter the nearby border Phlogiston plane
| | 3
| 35
| Fly 18"
| Force
| Fly at 18" (D)
| | 3
| 36
| Force Ball 3
| Force
| CL*6 force dmg to one group (no save)
|
| 3
| 37
| Fowl Play
| Poultrymancy, MTG U
| Target gets polymorphed into a chicken (PP save). If save missed target gains the mentality of a chicken (Will save).
| | 3
| 38
| Greater Anti-Magic Armor
| Anti-Magic
| Armor has +CL/3 AC and +CL/3 saves for 1t
| | 3
| 39
| Haste A3
| Chronomancy
| +3A, +2B, or +1C actions
|
| 3
| 40
| Heel N
| Eelemental, Nec.
| Cures 16% of max hp
| | 3 (2+1)
| 41
| Henchman 2-1
| Henchman/Villain
| 1V: Twist (Remove an effect on a person)
| | 3 (2+1)
| 42
| Henchman 2-2
| Henchman/Villain
| 1P, 1/d: Slay someone with the Sidekick class (PPD save)
|
| 3 (2+1)
| 43
| Henchman 2-3
| Henchman/Villain
| 1M, 1/d: Contact Other Plane, Ask the Local Lord a question, or reverse Tempus Lawfulness
| | 3 (2+1)
| 44
| Henchman 2-4
| Henchman/Villain
| 1M, 1/r: Causeall one target.
| | 3 (2+1)
| 45
| Henchman 2-5
| Henchman/Villain
| Pick a psionic power you have. +1M a round only for that psionic power, and it requires 2 saves to avoid.
|
| 3 (2+1)
| 46
| Henchman 2-6
| Henchman/Villain
| Pick a spell you have. It is "material componented" for range for free, and it requires 2 saves to avoid.
| | 3 (2+1)
| 47
| Henchman 2-7
| Henchman/Villain
| All your innate abilities can be used one extra time per day (e.g. 3/d becomes 4/d). Your Innates require 2 saves to avoid.
| | 3 (2+1)
| 48
| Henchman 2-8
| Henchman/Villain
| +1 minor in a psionic progression you have.
|
| 3 (2+1)
| 49
| Henchman 2-9
| Henchman/Villain
| 1P, 1/r: Choose one creature. He cannot use any P actions on his next segment.
| | 3 (2+1)
| 50
| Henchman 2-10
| Henchman/Villain
| 1M, #bM, only on your segment: Dispel # effects on one target (max #=LVL, you can borrow a lot here)
| | 3 (2+1)
| 51
| Henchman 2-11
| Henchman/Villain
| 1F, 1/d: Lower the "Time Reality Stability" ability on another person (PP save)
|
| 3 (2+1)
| 52
| Henchman 2-12
| Henchman/Villain
| May wear two suits of armor, your AT sources fully stack
| | 3
| 53
| Hold Monster
| Logic
| As per Enc/Cha spell, save at -2*CL
| | 3
| 54
| Illusion Summoning III
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL IV, defends as a DL II
|
| 3
| 55
| Imprison Mind
| Cthulhu
| Target spirit / life essence cannot leave the body it's in (save)
| | 3
| 56
| Life Tether
| Chronomancy
| You know when in time the target is at all times, when time travelling can use the target as anchor
| | 3
| 57
| Maladweomer
| Incantatrix
| Target has minimum effect with spells (others have +4 saves) for 1t, this can be reversed (Empradweomer)
|
| 3
| 58
| Mana Leak
| Metamagic, MTG U
| 1 bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| | 3
| 59
| Mindblast
| Cthulhu
| Insanity (save)
| | 3
| 60
| Mini Globe of Invulnerability
| Incantatrix
| Immune to SL 0-2 spells
|
| 3
| 61
| Minor Paradox
| Chronomancy
| Counter an effect that just occured last segment (it is undone)
| | 3
| 62
| Mirror Image III
| Delusion/Illusion
| 6 Mirror Images, can't be dispelled/disbelieved
| | 3
| 63
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 75% (EE=1)
|
| 3
| 64
| Personal Illusion
| Logic
| Makes an exact illusion (all senses) of a creature
| | 3
| 65
| Phantom Shield
| Delusion/Illusion
| AC +CL*2; saves +CL; MDeflection CL*10%
| | 3
| 66
| Polymorph to Cow
| Bovinomancy
| Target gets polymorphed into a cow (PP save). If save missed target gains the mentality of a cow (Will save).
|
| 3
| 67
| Polymorph to Sheep
| Ovinomancy
| Target gets polymorphed into a sheep (PP save). If save missed target gains the mentality of a sheep (Will save).
| | 3
| 68
| Pro. from Magic Armor
| Anti-Magic
| You ignore the AC plusses from magic armor for 1t
| | 3
| 69
| Pro. from Shields
| Anti-Magic
| Ignore damaging shield effects
|
| 3
| 70
| Raise Night Fog
| Cthulhu
| Fog
| | 3
| 71
| Red Sign of Shudde M'ell
| Cthulhu
| Group takes 1d6+LVL dmg (no save)
| | 3
| 72
| Remove Curse
| Incantatrix
| Remove Curse
|
| 3
| 73
| Remove Magical Trap
| Incantatrix
| Removes a Magical Trap; you have 100+CL*5% chance in it (minus the usual FRTraps shift)
| | 3
| 74
| Shatter x2
| Force
| Destroys a x0 to x2 item
| | 3
| 75
| Shriveling
| Cthulhu
| CLd4 dark energy dmg to one target (no save)
|
| 3
| 76
| Siren's Song
| Cthulhu
| Charm 2*CL HD of creatures (save)
| | 3
| 77
| Slow
| Chronomancy
| Slow (save)
| | 3
| 78
| Steal Magical Enchantment
| Incantatrix
| Steal a magical effect someone is running; it is on you now, you need to maintain it
|
| 3
| 79
| Summon/Bind Creature
| Cthulhu
| Summons a DL 1d4 Outer creature
| | 3
| 80
| Time Snare
| Chronomancy
| Target will do the same actions it did last time it acted (Spell save each round until made)
| | 3
| 81
| TK Push 3
| Force
| Size M target is pushed CL*30' (takes falling damage), ×/÷ 2 for each size difference
|
| 3
| 82
| TK Shield 3
| Force
| AC +6+CL*5/3; +6 saves vs. anything that causes damage
| | 3
| 83
| True Darkness
| Delusion/Illusion
| Total Darkness, Infravision / See in Darkness / Truesight doesn't work
| | 3
| 84
| Wall of Force
| Force
| Wall of Force (not solid)
|
| 3
| 85
| Wave of Oblivion
| Cthulhu
| If near a body of water, creates a large wave (CLd4 water dmg, no save)
| | 3
| 86
| Wither Limb
| Cthulhu
| Sharpness a random limb (save)
| | 3
| 87
| Wrack
| Cthulhu
| Pain (-2 all rolls) (save)
|
| 4
| 1
| AEther Flash
| MTG R
| Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)
| | 4
| 2
| Airskin
| Anti-Magic
| 4+CL/2 Airskins. Each Airskin halves the damage from an energy-based attack. Can use 1Z to have a second Airskin halve it again.
| | 4
| 3
| Animal Form
| Cthulhu
| Polymorph Self into a specific animal
|
| 4
| 4
| Anti-Chicken Shell
| Poultrymancy
| You are completely immune to anything a chicken might do to you. You can still affect them normally.
| | 4
| 5
| Anti-Cow Shell
| Bovinomancy
| You are completely immune to anything a cow might do to you. You can still affect them normally.
| | 4
| 6
| Anti-Magic Mirror
| Anti-Magic
| Like crystal ball but with sound and scent instead of sight
|
| 4
| 7
| Anti-Sheep Shell
| Ovinomancy
| You are completely immune to anything a sheep might do to you. You can still affect them normally.
| | 4 (3+1)
| 8
| Aspirant 3-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-2nd level Wizard spell
| | 4 (3+1)
| 9
| Aspirant 3-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-2nd level Priest spell
|
| 4 (3+1)
| 10
| Aspirant 3-3
| Aspirant/Lich
| 1M, LVL/d: Grant Undead Status
| | 4 (3+1)
| 11
| Aspirant 3-4
| Aspirant/Lich
| +10*LVL MR
| | 4 (3+1)
| 12
| Aspirant 3-5
| Aspirant/Lich
| 1F: Create x1 Special 5*LVL%
|
| 4 (3+1)
| 13
| Aspirant 3-6
| Aspirant/Lich
| 0, Gaze: Life Trapping (as per Mirror) (save)
| | 4 (3+1)
| 14
| Aspirant 3-7
| Aspirant/Lich
| Immune to Twilight
| | 4 (3+1)
| 15
| Aspirant 3-8
| Aspirant/Lich
| 1M, touch: Imprisonment (save)
|
| 4 (3+1)
| 16
| Aspirant 3-9
| Aspirant/Lich
| 1M: LVLd10 Colorless Fire dmg to one target (no save)
| | 4 (3+1)
| 17
| Aspirant 3-10
| Aspirant/Lich
| Troll-like Regen LVL hp /s
| | 4 (3+1)
| 18
| Aspirant 3-11
| Aspirant/Lich
| Double the memorization of 1 SL (Wizard or Priest)
|
| 4 (3+1)
| 19
| Aspirant 3-12
| Aspirant/Lich
| Duplicate any SL 2 Concordant group spell (i.e. non-Concordant SL 2)
| | 4
| 20
| Bind Loup-Garou
| Cthulhu
| Force Shapechange and Dispel a Psi14 effect
| | 4
| 21
| Bind Soul
| Cthulhu
| Put someone's soul in a receptacle (Will save)
|
| 4
| 22
| Blur Zone
| Delusion/Illusion
| Nothing can be targetting in the room (x1 Special)
| | 4
| 23
| Breeding Pit
| MTG B
| Once per round, get a DL I Thrull as a summon (limit=LVL)
| | 4
| 24
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=4 Eelemental
|
| 4
| 25
| Charm Lawful Creature
| Logic
| Target Lawful creature is charmed (no save)
| | 4
| 26
| Cloak of Fire
| Cthulhu
| +1d4+1 Dex; +3" move rate; Fire damaging shield (1d8 fire dmg /hit); You take 1 dmg /r
| | 4
| 27
| Coastal Piracy
| MTG U
| Whenever you kill a creature, restore 1 SL in memorization
|
| 4
| 28
| Counterspell
| Metamagic, MTG U
| 1 bM or 1 OppM: Counter target magical/psionic effect.
| | 4
| 29
| Create Exhaustion
| Anti-Magic
| Target takes 50% more damage than the damage he's taken so far (RSW save for 25%)
| | 4
| 30
| Create Scrying Window
| Cthulhu
| Postcognition
|
| 4
| 31
| Create Technological Item 4
| Technology
| Creates a technological item of TechL = 4 (duration 4 turns; material componenting may be used to double the TechL or duraton).
| | 4
| 32
| Curse of the Putrid Husk
| Cthulhu
| Curse: Insanity (save)
| | 4
| 33
| Curse of the Rat-thing
| Cthulhu
| Animate a dead corpse as a DL IV Undead
|
| 4
| 34
| Dark Resurrection
| Cthulhu
| Raise Dead
| | 4
| 35
| Deflection
| Incantatrix
| 1bM: Redirect a magical spell or magic item activation to hit a different target.
| | 4
| 36
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 10,000 feet, ID within sight
|
| 4
| 37
| Disrupt Undead
| Incantatrix
| Each segment for 4 segments, choose a group of undead: <= Shadow is D(usted), <= Lich takes CLd6 dmg
| | 4
| 38
| Eelemental Ball N
| Eelemental, Inv.
| CLd4 dmg to a group, no save, EE=4
| | 4
| 39
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=4
|
| 4
| 40
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=4 Eelemental
| | 4
| 41
| Eelusionary Double N
| Eelemental, Ill.
| 4 Mirror Images, each has 16 hp to be detected as such
| | 4
| 42
| Fly 30"
| Force
| Fly at 30" (C)
|
| 4
| 43
| Force Ball 4
| Force
| CL*8 force dmg to one group (no save)
| | 4
| 44
| Fork
| Metamagic, MTG R
| 1 bM or 1 OppM: Copy target magical/psionic effect.
| | 4
| 45
| Hands of Colubra
| Cthulhu
| Your arms turn into snakes that deal 1d6 dmg + 1d6 Str dmg
|
| 4
| 46
| Haste A4
| Chronomancy
| +4A, +3B, or +2C actions
| | 4
| 47
| Heel N
| Eelemental, Nec.
| Cures 25% of max hp
| | 4 (3+1)
| 48
| Henchman 3-1
| Henchman/Villain
| You can have three summons (same group).
|
| 4 (3+1)
| 49
| Henchman 3-2
| Henchman/Villain
| You can have one familiar. This spell does the "Find Familiar" effect when you take it.
| | 4 (3+1)
| 50
| Henchman 3-3
| Henchman/Villain
| 1M: Fascinate a group (Will save)
| | 4 (3+1)
| 51
| Henchman 3-4
| Henchman/Villain
| 0, 1/t: Counter a chosen die roll (they have to roll it now) or rerolled die roll
|
| 4 (3+1)
| 52
| Henchman 3-5
| Henchman/Villain
| 1M, 1/d: Set (reverse Reset) one target.
| | 4 (3+1)
| 53
| Henchman 3-6
| Henchman/Villain
| You ignore one level of Resist Elements and Eelements on other people (stacks with the lower level version of this)
| | 4 (3+1)
| 54
| Henchman 3-7
| Henchman/Villain
| 1M, 1/r: Dispel a Haste effect. New Haste effects cannot be used in the room (this counts as a x1 Special).
|
| 4 (3+1)
| 55
| Henchman 3-8
| Henchman/Villain
| 1M, 1/d: Segment 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
| | 4 (3+1)
| 56
| Henchman 3-9
| Henchman/Villain
| 1M, 1/r: Choose one creature. He cannot use any M actions on his next segment.
| | 4 (3+1)
| 57
| Henchman 3-10
| Henchman/Villain
| 1M: Drop an Anti-Magic Shell, Anti-Psionic Shell, or Anti-Innate Shell
|
| 4 (3+1)
| 58
| Henchman 3-11
| Henchman/Villain
| Anti-Sidekick shell SL 0-3 (Sidekick effects of SL 0-3 cannot be used within 20'r)
| | 4 (3+1)
| 59
| Henchman 3-12
| Henchman/Villain
| 1F, 1/d: Multiply an effect you do by x1+LVL/10.
| | 4
| 60
| Hold Illusion
| Delusion/Illusion
| Next Illusion spell you cast requires no maintained, doesn't drop if you drop
|
| 4
| 61
| Illusion Summoning IV
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL VI, defends as a DL II
| | 4
| 62
| Locate Creature
| Cthulhu
| Locate a specific creature
| | 4
| 63
| Look to the Future
| Cthulhu
| Can see into the future
|
| 4
| 64
| Maintain Dampen
| Incantatrix
| Everyone in the room gets -CL to their # of maintained effects (treat as a x1 Special), or affect just one target
| | 4
| 65
| Mind Transfer
| Cthulhu
| Switch bodies with someone (save)
| | 4
| 66
| Mirror Image IV
| Delusion/Illusion
| 8 Mirror Images, can't be dispelled/disbelieved
|
| 4
| 67
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 100% (EE=1)
| | 4
| 68
| Pipes of Madness
| Cthulhu
| Insanity to a group (save)
| | 4
| 69
| Prophecy
| Chronomancy
| Improved Precognition
|
| 4
| 70
| Ray of Oblivion
| Incantatrix
| Target forgets how to cast CL spells by name (the spell slots are not regained until next reset)
| | 4
| 71
| Return to Rest
| Cthulhu
| Destroy an undead (save)
| | 4
| 72
| Rope Trap
| Delusion/Illusion
| Target is ejected to Astral and Heavily Stunned (PP save)
|
| 4
| 73
| Shatter x3
| Force
| Destroys a x0 to x3 item
| | 4
| 74
| Soul Singing
| Cthulhu
| Illusion: Target sees and hears what you wish, no one else affected (save)
| | 4
| 75
| Speak with Dead
| Cthulhu
| Speak with Dead
|
| 4
| 76
| Steal Mental
| Incantatrix
| Target loses 1M from his remaining mentals (or owes one), you gain 1M (target saves vs. Spell)
| | 4
| 77
| Steal Summon
| Incantatrix
| Steal someone's summon (your summon slot needs to be open to do this)
| | 4
| 78
| Summon Time Elemental
| Chronomancy
| Summons a normal (non-special) DL IV Time Elemental
|
| 4
| 79
| Teleport
| Force
| Teleport
| | 4
| 80
| Temporal Push
| Chronomancy
| Target is thrown CL+1 rounds into the future (Will save)
| | 4
| 81
| Timeheal
| Chronomancy
| Heal (as spell), 5*N% chance of failure, where N is the number of rounds before now the target was at full health
|
| 4
| 82
| TK Push 4
| Force
| Size M target is pushed CL*40' (takes falling damage), ×/÷ 2 for each size difference
| | 4
| 83
| TK Shield 4
| Force
| AC +5+CL*2; +10 saves vs. anything that causes damage
| | 4
| 84
| Unspeakable Oath
| Cthulhu
| Get a random minor magic item (50%) or +1 Int (50%) for 1 turn
|
| 4
| 85
| Wesley's Temporal Disjunction
| Chronomancy
| -1 to #Att, always loses initiative for 1d10+5 days (Spell save)
| | 4
| 86
| X-ray Vision
| Delusion/Illusion
| X-ray Vision
| | 5
| 1
| Accelerate Animal Growth
| Chronomancy
| Age a creature CL months, is at half number of attacks for CL turns (RSW save)
|
| 5
| 2
| Anti-Magic Jar
| Anti-Magic
| Exorcism and Remove Domination/Charm/Magic Jar on 1 target, or the target drops an item that's Ego Dominating him (no resistance)
| | 5
| 3
| Anti-Magic Shell (one SL)
| Anti-Magic
| Pick one SL. Turns off magical spells and effects of exactly that SL (lower or higher is not affected)
| | 5
| 4
| Anti-Magic Shell 5
| Incantatrix
| Spells of SL 0-4 don't work in your group
|
| 5
| 5
| Articus's Devolutionary Warrior
| Chronomancy
| Target gets +1d6 Str/Dex/Con and -3d6 Int/Wis/Chr (minimum 1) (Spell save)
| | 5 (4+1)
| 6
| Aspirant 4-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-3rd level Wizard spell
| | 5 (4+1)
| 7
| Aspirant 4-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-3rd level Priest spell
|
| 5 (4+1)
| 8
| Aspirant 4-3
| Aspirant/Lich
| 1M, 1/r: Any psionic minor (Psi1, Psi2, or Psi3 only)
| | 5 (4+1)
| 9
| Aspirant 4-4
| Aspirant/Lich
| +10*LVL PaPR
| | 5 (4+1)
| 10
| Aspirant 4-5
| Aspirant/Lich
| 1M: Dispel Innate or Racial ability effect
|
| 5 (4+1)
| 11
| Aspirant 4-6
| Aspirant/Lich
| 1M, 1/d: Reset
| | 5 (4+1)
| 12
| Aspirant 4-7
| Aspirant/Lich
| 1M, 1/d: Contact Alternate Reality
| | 5 (4+1)
| 13
| Aspirant 4-8
| Aspirant/Lich
| 1M, 1/d: Create Any DL 4 Monster
|
| 5 (4+1)
| 14
| Aspirant 4-9
| Aspirant/Lich
| 1M, touch: Steal all spells (save)
| | 5 (4+1)
| 15
| Aspirant 4-10
| Aspirant/Lich
| 1M, touch: Lose LVLd4 stat pts
| | 5 (4+1)
| 16
| Aspirant 4-11
| Aspirant/Lich
| 1bF: Fork
|
| 5 (4+1)
| 17
| Aspirant 4-12
| Aspirant/Lich
| Duplicate any SL 3 Concordant group spell (i.e. non-Concordant SL 3)
| | 5
| 18
| Banishment of Yde Etad
| Cthulhu
| Banish an outer planar creature to home plane (Will save)
| | 5
| 19
| Blind/Deafen
| Cthulhu
| Blind and Deafen target (Fort save on each)
|
| 5
| 20
| Cast Out Devil
| Cthulhu
| Exorcise
| | 5
| 21
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=5 Eelemental
| | 5
| 22
| Chicken Life
| Poultrymancy
| 0 action to cast, consume a chicken in your group: Heal self.
|
| 5
| 23
| Chickening Doom
| Poultrymancy
| Like a Creeping Doom, but it's Rabid Dire Chickens. You get CL*3 chickens, each with 10 hp/dmg.
| | 5
| 24
| Cow Life
| Bovinomancy
| 0 action to cast, consume a cow in your group: Heal self.
| | 5
| 25
| Cowing Doom
| Bovinomancy
| Like a Creeping Doom, but it's Rabid Dire Cows. You get CL*3 cows, each with 10 hp/dmg.
|
| 5
| 26
| Create Barrier of Naach-Tith
| Cthulhu
| Wall: Spells cannot pass, Str check (DC 40) to pass
| | 5
| 27
| Create Slipgate
| Chronomancy
| Create a temporal gate
| | 5
| 28
| Create Technological Item 5
| Technology
| Creates a technological item of TechL = 5 (duration 5 turns; material componenting may be used to double the TechL or duraton).
|
| 5
| 29
| Deflection
| Metamagic, MTG U
| 1 bM or 1 OppM: Redirect target magical/psionic effect to another target.
| | 5
| 30
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 100,000 feet, ID within sight
| | 5
| 31
| Eelemental Ball N
| Eelemental, Inv.
| CLd5 dmg to a group, no save, EE=5
|
| 5
| 32
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=5
| | 5
| 33
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=5 Eelemental
| | 5
| 34
| Eelusionary Double N
| Eelemental, Ill.
| 5 Mirror Images, each has 25 hp to be detected as such
|
| 5
| 35
| Evacuation
| MTG U
| A group of summons is unsummoned
| | 5
| 36
| Extinction
| MTG B
| Slay all creatures of one race in a group (PPD save)
| | 5
| 37
| False Skin
| Delusion/Illusion
| CL*3/2+5 False Skins (F.S.), each causes enemy to roll a natural "2" TH
|
| 5
| 38
| Fissure
| MTG R
| Slay target creature (RSW save), or Earthquake the floor
| | 5
| 39
| Fly 45"
| Force
| Fly at 45" (B)
| | 5
| 40
| Force Ball 5
| Force
| CL*10 force dmg to one group (no save)
|
| 5
| 41
| Gravity Wave
| Force
| Increase/decrease gravity in area by +/- CL G's (treat as a x1 Special)
| | 5
| 42
| Haste A5
| Chronomancy
| +5A, +4B, or +3C actions
| | 5
| 43
| Heel N
| Eelemental, Nec.
| Cures 36% of max hp
|
| 5 (4+1)
| 44
| Henchman 4-1
| Henchman/Villain
| 5F, Marry the SIDEKICK'S SWEETHEART: The Sidekick in question is Pixelated.
| | 5 (4+1)
| 45
| Henchman 4-2
| Henchman/Villain
| You can't be targetted until your summons are destroyed.
| | 5 (4+1)
| 46
| Henchman 4-3
| Henchman/Villain
| 1M: But wait, the other Henchman over there FORGOT ONE SMALL THING and he is Crapped and Slain. (save for each)
|
| 5 (4+1)
| 47
| Henchman 4-4
| Henchman/Villain
| Pick a spell you have. It costs ½M to use.
| | 5 (4+1)
| 48
| Henchman 4-5
| Henchman/Villain
| Pick a psionic power you have. It costs ½M to use.
| | 5 (4+1)
| 49
| Henchman 4-6
| Henchman/Villain
| Pick an innate ability you have. It costs ½M to use.
|
| 5 (4+1)
| 50
| Henchman 4-7
| Henchman/Villain
| 1M, 1/d: Segments 9 and 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
| | 5 (4+1)
| 51
| Henchman 4-8
| Henchman/Villain
| +1 Opposing action. (Remember you can translate 1Opp -> 1F, so this still does something even if Opposings aren't available)
| | 5 (4+1)
| 52
| Henchman 4-9
| Henchman/Villain
| 1F, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
|
| 5 (4+1)
| 53
| Henchman 4-10
| Henchman/Villain
| 1bM: Counter a Limited Wish, Alter Reality, or Miracle 0-7
| | 5 (4+1)
| 54
| Henchman 4-11
| Henchman/Villain
| -1 actions of all types to everyone in the room (x1 Special)
| | 5 (4+1)
| 55
| Henchman 4-12
| Henchman/Villain
| 1F, 1/d: +1 to your multiplier for 1 round
|
| 5
| 56
| Illusion Summoning V
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL VIII, defends as a DL II
| | 5
| 57
| Magic Jar
| Cthulhu
| Magic Jar
| | 5
| 58
| Mirror Image V
| Delusion/Illusion
| 10 Mirror Images, can't be dispelled/disbelieved
|
| 5
| 59
| N-ray Vision
| Delusion/Illusion
| N-ray Vision (pick an element it's blocked by)
| | 5
| 60
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 125% (EE=1)
| | 5
| 61
| Power Word Feeblemind
| Incantatrix
| Target with <= 80 hp is Feebleminded (no save)
|
| 5
| 62
| Quash
| Incantatrix
| 1bM: Counter a magical spell or magic item activation. This cannot be responded to (except by Capital I Insist). This spell or item activation cannot be used again by that person for 1 turn.
| | 5
| 63
| Remove Magical Trap
| Incantatrix
| Removes a Magical Trap; you have 50+CL*10% chance in it (minus the usual FRTricks shift)
| | 5
| 64
| Shadow Anti-Magic
| Anti-Magic
| CLd6 dmg (pick a normal or para element) to a group, Int check for half damage
|
| 5
| 65
| Shadow Magic
| Delusion/Illusion
| Wishoid for a SL 0-5 Wizard spell, has only 50% effect
| | 5
| 66
| Shatter x4
| Force
| Destroys a x0 to x4 item
| | 5
| 67
| Sheep Life
| Ovinomancy
| 0 action to cast, consume a sheep in your group: Heal self.
|
| 5
| 68
| Sheeping Doom
| Ovinomancy
| Like a Creeping Doom, but it's Rabid Dire Sheep. You get CL*3 sheep, each with 10 hp/dmg.
| | 5
| 69
| Spell Shield
| Incantatrix
| +CL saves vs. magic effects; +CL saves vs. mental effects (they do stack)
| | 5
| 70
| Steal Enchantment
| Incantatrix
| Steal an effect (not necessarily magical) someone is running; it is on you now, you need to maintain it
|
| 5
| 71
| Steal Illusion
| Delusion/Illusion
| Gain control of an Illusion effect (no save, ER to resist)
| | 5
| 72
| Temporal Wall
| Chronomancy
| Anyone touching wall is double slowed and Wesley's Temporal Disjunction
| | 5
| 73
| Tempus Fugit
| Chronomancy
| Tempus Fugit
|
| 5
| 74
| TK Push 5
| Force
| Size M target is pushed CL*50' (takes falling damage), ×/÷ 2 for each size difference
| | 5
| 75
| TK Shield 5
| Force
| AC +4+CL*7/3; +15 saves vs. anything that causes damage
| | 6
| 1
| *Remove Curse*
| Incantatrix
| Remove Heavy Curse
|
| 6
| 2
| Anti-Anti-Magic Shell
| Anti-Magic
| Turns off anti-magical spells and effects of spell levels 0-5
| | 6 (5+1)
| 3
| Aspirant 5-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-4th level Wizard spell
| | 6 (5+1)
| 4
| Aspirant 5-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-4th level Priest spell
|
| 6 (5+1)
| 5
| Aspirant 5-3
| Aspirant/Lich
| +10*LVL aMR
| | 6 (5+1)
| 6
| Aspirant 5-4
| Aspirant/Lich
| 1M: Project Image
| | 6 (5+1)
| 7
| Aspirant 5-5
| Aspirant/Lich
| 1M: Teleport
|
| 6 (5+1)
| 8
| Aspirant 5-6
| Aspirant/Lich
| 1M: Contact Other Plane
| | 6 (5+1)
| 9
| Aspirant 5-7
| Aspirant/Lich
| Conduct M actions through psi link (range sight)
| | 6 (5+1)
| 10
| Aspirant 5-8
| Aspirant/Lich
| 1M, touch: Drain all psionic pools (save)
|
| 6 (5+1)
| 11
| Aspirant 5-9
| Aspirant/Lich
| 1M, touch: Slay Living (save)
| | 6 (5+1)
| 12
| Aspirant 5-10
| Aspirant/Lich
| 1F: Get 2M you can use this segment
| | 6 (5+1)
| 13
| Aspirant 5-11
| Aspirant/Lich
| +LVL/5 QM actions
|
| 6 (5+1)
| 14
| Aspirant 5-12
| Aspirant/Lich
| Duplicate any SL 4 Concordant group spell (i.e. non-Concordant SL 3)
| | 6
| 15
| Become Spectral Hunter
| Cthulhu
| You take on the stats of a random DL VII Weird monster, will be Crapped in CL rounds
| | 6
| 16
| Body Warping of Gorgoroth
| Cthulhu
| Polymorph Self into a creature of +/- 1 size, you get it's Str/Dex/Con
|
| 6
| 17
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=6 Eelemental
| | 6
| 18
| Clutch of Nyogtha
| Cthulhu
| Paralysis (Will save) for as long as you heavy concentrate (can't use M actions)
| | 6
| 19
| Conceal Temporal Anomaly
| Chronomancy
| Hides an Anomaly and reduces it's effects
|
| 6
| 20
| Cow Machine
| Bovinomancy
| Like Cow Person, but no save. You don't see anything if you look at the target.
| | 6
| 21
| Create DMZ
| Anti-Magic
| Create a DMZ (Dispel Magic Zone), a x1 Special on the room
| | 6
| 22
| Create Gate
| Cthulhu
| Gate
|
| 6
| 23
| Create Monster VI
| Quintessential
| Create a DL=1 monster, it's loyal, it's not a summon slot {Soulforger}
| | 6
| 24
| Create Technological Item 6
| Technology
| Creates a technological item of TechL = 6 (duration 6 turns; material componenting may be used to double the TechL or duraton).
| | 6
| 25
| Curse of the Chaugnar Faugn
| Cthulhu
| *Curse* (subject loses 1d4 Chr per day and cannot Reset) (save)
|
| 6
| 26
| Dark Offering
| MTG B
| Slay a creature (PPD save), you gain it's hp to current hp
| | 6
| 27
| Demi-Shadow Anti-Magic
| Anti-Magic
| CLd8 dmg (pick a normal, para, or quasi element) to a group, Int check for half damage
| | 6
| 28
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 1,000,000 feet, ID within sight
|
| 6
| 29
| Disenchant an Item
| Incantatrix
| Item loses 1 multiplier; x(-1) means the item is destroyed
| | 6
| 30
| Dispel Possession
| Incantatrix
| Dispels possession, magic jar, control actions, etc.
| | 6
| 31
| Displacement II
| Delusion/Illusion
| Double Displaced (AC +4, first-second attacks miss)
|
| 6
| 32
| Dragon Roost
| MTG R
| Once per round, get a DL V Dragon as a summon (limit=LVL/3)
| | 6
| 33
| Dust of Disappearance
| Delusion/Illusion
| Dust of Disappearance (AC +8)
| | 6
| 34
| Eelemental Ball N
| Eelemental, Inv.
| CLd6 dmg to a group, no save, EE=6
|
| 6
| 35
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=6
| | 6
| 36
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=6 Eelemental
| | 6
| 37
| Eelusionary Double N
| Eelemental, Ill.
| 6 Mirror Images, each has 36 hp to be detected as such
|
| 6
| 38
| Eldritch Fire Shield
| Quintessential
| Eldritch Fire damaging Shield (200% back) {Sun Mage}
| | 6
| 39
| Eyes of the Zombie
| Cthulhu
| See through the eyes of a zombie (that you control)
| | 6
| 40
| Fire Maze
| Delusion/Illusion
| Like Maze but the subject takes 1 cumulative dmg per segment (no resist)
|
| 6
| 41
| Fly 63"
| Force
| Fly at 63" (A)
| | 6
| 42
| Force Ball 6
| Force
| CL*12 force dmg to one group (no save)
| | 6
| 43
| Haste A6
| Chronomancy
| +6A, +5B, or +4C actions
|
| 6
| 44
| Heel N
| Eelemental, Nec.
| Cures 49% of max hp
| | 6 (5+1)
| 45
| Henchman 5-1
| Henchman/Villain
| You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
| | 6 (5+1)
| 46
| Henchman 5-2
| Henchman/Villain
| You have a MOST ANNOYING CONSULTANT, you can "take back" an action once per round and try something else.
|
| 6 (5+1)
| 47
| Henchman 5-3
| Henchman/Villain
| 10F, tell an enemy Sidekick your MASTER PLAN: Components of your Master Plan is affected by a X4 Grand (x2 effect)
| | 6 (5+1)
| 48
| Henchman 5-4
| Henchman/Villain
| You see the ERROR OF YOUR WAYS, drop Henchman class (and can never return), gain Sidekick with x1.5 your Sidekick XP.
| | 6 (5+1)
| 49
| Henchman 5-5
| Henchman/Villain
| 1M: You ONE-UP a MYTH and LIE THROUGH YOUR TEETH, all Myth abilities in your group do not function for 1t.
|
| 6 (5+1)
| 50
| Henchman 5-6
| Henchman/Villain
| 1F: Charm or Dominate target x0 or x1 creature (save)
| | 6 (5+1)
| 51
| Henchman 5-7
| Henchman/Villain
| You adjust all AllR by -5*level% (this stacks with the lower level version of this)
| | 6 (5+1)
| 52
| Henchman 5-8
| Henchman/Villain
| 1V, 1/d: Ignore an Immunity to something.
|
| 6 (5+1)
| 53
| Henchman 5-9
| Henchman/Villain
| 0, 1/r: Choose one creature. He cannot use Zero or Opposing actions this segment.
| | 6 (5+1)
| 54
| Henchman 5-10
| Henchman/Villain
| 1M: All x1 and lower effects on one target are dispelled.
| | 6 (5+1)
| 55
| Henchman 5-11
| Henchman/Villain
| Lockdown X actions continuous in your group
|
| 6 (5+1)
| 56
| Henchman 5-12
| Henchman/Villain
| 1V, LVL/d: You ignore one level of Resist to something
| | 6
| 57
| Illusion Summoning VI
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL III
| | 6
| 58
| Magic Manager
| Chronomancy
| May use 2M /s for casting spells, after spell ends (in CL/2 rounds), you must rest for 2 rounds
|
| 6
| 59
| Mind's Desire
| MTG U
| You can cast 1d6 spells of SL=1d6 next segment as 1M
| | 6
| 60
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 150% (EE=1)
| | 6
| 61
| Paradox
| Chronomancy
| Duplicate a Wizard spell of SL 0-5 or a Priest spell of SL 0-4.
|
| 6
| 62
| Power Drain
| Cthulhu
| Target loses 1d6 stat points (save), you temporarily gain the amount he lost
| | 6
| 63
| Quash
| Metamagic, MTG U
| 1 bM or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
| | 6
| 64
| Rope Special
| Delusion/Illusion
| Entire room gets Rope Tricked (x1 Special, unwilling get RSW save)
|
| 6
| 65
| Shatter x5
| Force
| Destroys a x0 to x5 item
| | 6
| 66
| Sheep Machine
| Ovinomancy
| Like Sheep Person, but no save. You don't see anything if you look at the target.
| | 6
| 67
| Solid Wall of Force
| Force
| Wall of Force (solid)
|
| 6
| 68
| Spell Reflection
| Incantatrix
| iMReflection CL*5%
| | 6
| 69
| Steal Item
| Incantatrix
| Pick Pockets CL*20% (-5% per LVL of target or -2% per HD of target)
| | 6
| 70
| Stealcharge
| Incantatrix
| Target item loses CL charges, one of your items gains 1 charge (you may reduce CL down to a minimum of 2)
|
| 6
| 71
| Tempus Lawfulness
| Chronomancy
| Fixes temporal anomolies in area
| | 6
| 72
| Tempus Vere Fugit
| Delusion/Illusion
| Like Tempus Fugit but x10 speed
| | 6
| 73
| TK Push 6
| Force
| Size M target is pushed CL*60' (takes falling damage), ×/÷ 2 for each size difference
|
| 6
| 74
| TK Shield 6
| Force
| AC +3+CL*8/3; +21 saves vs. anything that causes damage
| | 6
| 75
| Unaging
| Chronomancy
| You do not age this day (Duration 1 day)
| | 6
| 76
| Undead Robotic Chicken
| Poultrymancy
| True time travel across barriers
|
| 7
| 1
| *Dispel Magic*
| Incantatrix
| Dispels a Prismatic Wall/Sphere (in one spell), an Anti-Dispel Magic Shell, or an entire Chain Contingency chain
| | 7 (6+1)
| 2
| Aspirant 6-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-5th level Wizard spell
| | 7 (6+1)
| 3
| Aspirant 6-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-5th level Priest spell
|
| 7 (6+1)
| 4
| Aspirant 6-3
| Aspirant/Lich
| 1M, 1/r: Any psionic major (Psi1, Psi2, or Psi3 only)
| | 7 (6+1)
| 5
| Aspirant 6-4
| Aspirant/Lich
| 1M, 1/r: Any 0th-4th level Warrior, Rogue, or Monster spell
| | 7 (6+1)
| 6
| Aspirant 6-5
| Aspirant/Lich
| 1M: Teleport without Error
|
| 7 (6+1)
| 7
| Aspirant 6-6
| Aspirant/Lich
| +10*LVL IR
| | 7 (6+1)
| 8
| Aspirant 6-7
| Aspirant/Lich
| 1M, touch: Steal a random powers for 1 round (no save)
| | 7 (6+1)
| 9
| Aspirant 6-8
| Aspirant/Lich
| 1M, touch: Erase Truename (must know their Truename first)
|
| 7 (6+1)
| 10
| Aspirant 6-9
| Aspirant/Lich
| Troll-like regen LVL hp (including vile) /s
| | 7 (6+1)
| 11
| Aspirant 6-10
| Aspirant/Lich
| Conduct effects through psi link (within sight)
| | 7 (6+1)
| 12
| Aspirant 6-11
| Aspirant/Lich
| +LVL/10 number of segments per round
|
| 7 (6+1)
| 13
| Aspirant 6-12
| Aspirant/Lich
| Duplicate any SL 5 Concordant group spell (i.e. non-Concordant SL 3)
| | 7
| 14
| Blatant Thievery
| MTG U
| Pick Pockets LVL*10% on each target in a group
| | 7
| 15
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=7 Eelemental
|
| 7
| 16
| Commune with Time of Legends
| Chronomancy
| Commune with Time of Legends
| | 7
| 17
| Create Self-Ward
| Cthulhu
| DR 10/+1; Resist Aging
| | 7
| 18
| Create Technological Item 7
| Technology
| Creates a technological item of TechL = 7 (duration 7 turns; material componenting may be used to double the TechL or duraton).
|
| 7
| 19
| Create Time Gate
| Cthulhu
| Create a Time Gate 10^(N-4) years
| | 7
| 20
| Delusion
| Delusion/Illusion
| Potion of Delusion, works as real XPV LVL*100 potion unless disbelieved
| | 7
| 21
| Demi-Shadow Door
| Delusion/Illusion
| Plane Shift up to CL/3 planes distance or to any Inner plane, no redirection
|
| 7
| 22
| Demi-Shadow Magic
| Delusion/Illusion
| Wishoid for a SL 0-7 Wizard spell, has only 50% effect
| | 7
| 23
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 10,000,000 feet, ID within sight
| | 7
| 24
| Disjoin Exhaustion
| Delusion/Illusion
| Cure all damage taken; Get +1P and +1V action this round
|
| 7
| 25
| Eelemental Ball N
| Eelemental, Inv.
| CLd7 dmg to a group, no save, EE=7
| | 7
| 26
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=7
| | 7
| 27
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=7 Eelemental
|
| 7
| 28
| Eelusionary Double N
| Eelemental, Ill.
| 7 Mirror Images, each has 49 hp to be detected as such
| | 7
| 29
| First Level Anti-Magic-User Spells (DM1)
| Anti-Magic
| Cast any four 1st level Anti-Magic spells simultaneously when it is cast.
| | 7
| 30
| First Level Anti-Magic-User Spells (DM2)
| Anti-Magic
| Can cast one 1st Level Anti-Magic spell per round as Z action
|
| 7
| 31
| Flame Wave
| MTG R
| CL/3 groups each take 40 eldritch fire dmg (no save)
| | 7
| 32
| Fly 84"
| Force
| Fly at 84" (AA)
| | 7
| 33
| Force Ball 7
| Force
| CL*14 force dmg to one group (no save)
|
| 7
| 34
| Haste A7
| Chronomancy
| +7A, +6B, or +5C actions
| | 7
| 35
| Heel N
| Eelemental, Nec.
| Cures 64% of max hp
| | 7
| 36
| Hyperkinetic Haste A
| Force
| CL A Action Haste (party); The caster (not everyone in the Haste) can convert 2V->1QV, 2P->1QP, 2QV->1QQV, 2QP->2QQP, etc.
|
| 7
| 37
| Illusion Summoning VII
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL V
| | 7
| 38
| Incurse
| Chronomancy
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
| | 7
| 39
| Mordenkainen's Disjunction
| Incantatrix
| Mordenkainen's Disjunction
|
| 7
| 40
| Nightmare
| Delusion/Illusion
| Group affected by a random SL 1d4+2 Psi10 effect (will be harmful, no save)
| | 7
| 41
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 175% (EE=1)
| | 7
| 42
| Remove Magical Special
| Incantatrix
| Removes a Magical Special; you have CL*15% chance in it (minus the usual FRSpecials shift)
|
| 7
| 43
| Sands of Time
| Chronomancy
| Reverse the effect of time on objects.
| | 7
| 44
| Shatter x6
| Force
| Destroys a x0 to x6 item
| | 7
| 45
| Steal Life
| Cthulhu
| Drain 1 stat point per segment from target and add to you temporarily (save per segment)
|
| 7
| 46
| Stealspell
| Incantatrix
| Target loses CL unused spell slots in memorization, you gain 1 of them (target saves vs. Spell) (you may reduce CL down to a minimum of 2)
| | 7
| 47
| Temporal Eye
| Chronomancy
| Can scry into other times at this location
| | 7
| 48
| TK Push 7
| Force
| Size M target is pushed CL*70' (takes falling damage), ×/÷ 2 for each size difference
|
| 7
| 49
| TK Shield 7
| Force
| AC +2+CL*3; +28 saves vs. anything that causes damage
| | 7
| 50
| Unbinding
| Incantatrix
| Hold, Stun, Guards and Wards, Temporal Stasis, Imprisonment, Time Stop, Wizard Lock, Wall of Force, Cube of Force, Forcecage, Maze all end immediately (no effect) if comes into contact with your group. Your group walks around as a mobile DMZ.
| | 7
| 51
| Unfamiliar
| Incantatrix
| Target loses a familiar (the familiar is returned to the Plane of Familiars) (save vs. Spells)
|
| 7
| 52
| Wesley's Delayed Damage
| Chronomancy
| Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds)
| | 7
| 53
| Word of Recall
| Cthulhu
| Word of Recall
| | 8
| 1
| Accelerate Lifeline
| Chronomancy
| Target ages CL years (Spell save)
|
| 8 (7+1)
| 2
| Aspirant 7-1
| Aspirant/Lich
| 1M, 1/r: Any 0th-6th level Wizard spell
| | 8 (7+1)
| 3
| Aspirant 7-2
| Aspirant/Lich
| 1M, 1/r: Any 0th-6th level Wizard spell
| | 8 (7+1)
| 4
| Aspirant 7-3
| Aspirant/Lich
| +10*LVL EaER
|
| 8 (7+1)
| 5
| Aspirant 7-4
| Aspirant/Lich
| 1M, touch: Annihilation (save)
| | 8 (7+1)
| 6
| Aspirant 7-5
| Aspirant/Lich
| 1M, touch: Incursion (save)
| | 8 (7+1)
| 7
| Aspirant 7-6
| Aspirant/Lich
| Duplicate any SL 6 Concordant group spell (i.e. non-Concordant SL 3)
|
| 8
| 8
| Beacon of Tomorrows
| MTG U
| You get an extra segment this round (segment 11 at end)
| | 8
| 9
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=8 Eelemental
| | 8
| 10
| Consume Likeness
| Cthulhu
| Alter Appearance to someone specific who recently died (it's very convincing)
|
| 8
| 11
| Continuous Illusion
| Delusion/Illusion
| Next Illusion spell you cast is Continuous
| | 8
| 12
| Create Technological Item 8
| Technology
| Creates a technological item of TechL = 8 (duration 8 turns; material componenting may be used to double the TechL or duraton).
| | 8
| 13
| Death by Flames
| Cthulhu
| Target takes 1d10 fire dmg /s (no save)
|
| 8
| 14
| Decree of Pain
| MTG B
| Slay all creatures in two groups (PPD save) or one group (no save)
| | 8
| 15
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 100,000,000 feet, ID within sight
| | 8
| 16
| Eelemental Ball N
| Eelemental, Inv.
| CLd8 dmg to a group, no save, EE=8
|
| 8
| 17
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=8
| | 8
| 18
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=8 Eelemental
| | 8
| 19
| Eelusionary Double N
| Eelemental, Ill.
| 8 Mirror Images, each has 64 hp to be detected as such
|
| 8
| 20
| Eye of Light & Darkness
| Cthulhu
| All outer planar creatures take 1 Wis dmg per segment (x1 Special)
| | 8
| 21
| First Level Priest Spells
| Delusion/Illusion
| 0, 1/r: Cast a 1st level Priest spell
| | 8
| 22
| Fly 108"
| Force
| Fly at 108" (SF)
|
| 8
| 23
| Force Ball 8
| Force
| CL*16 force dmg to one group (no save)
| | 8
| 24
| Haste A8
| Chronomancy
| +8A, +7B, or +6C actions
| | 8
| 25
| Heel N
| Eelemental, Nec.
| Cures 81% of max hp
|
| 8
| 26
| Hyperkinetic Haste B
| Force
| CL B Action Haste (party); The caster (not everyone in the Haste) cannot have his hV, hP, bV, bP actions locked down
| | 8
| 27
| Illusion Summoning VIII
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VI
| | 8
| 28
| Insurrection
| MTG R
| Charm a group (Will save, ignores immunity to Charm effects)
|
| 8
| 29
| Item Supercharger
| Chronomancy
| A magic item can be used twice as often (per turn or day) or it's effects has twice duration
| | 8
| 30
| Mass Mirage Arcana
| Delusion/Illusion
| As Mirage Arcana but covers CL sq. miles
| | 8
| 31
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 200% (EE=1)
|
| 8
| 32
| Planar Displacement
| Delusion/Illusion
| Planar Displacement
| | 8
| 33
| Prismatic Beam
| Delusion/Illusion
| Like Prismatic Spray but they take all 7 colors
| | 8
| 34
| Protection from Time
| Chronomancy
| Immune to and can't use temporal effects
|
| 8
| 35
| Shatter x7
| Force
| Destroys a x0 to x7 item
| | 8
| 36
| Time/Reality Stability
| Chronomancy
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
| | 8
| 37
| Timereaver
| Chronomancy
| Time Travel Other +/- 5*CL years (Spell save)
|
| 8
| 38
| TK Push 8
| Force
| Size M target is pushed CL*80' (takes falling damage), ×/÷ 2 for each size difference
| | 8
| 39
| TK Shield 8
| Force
| AC +1+CL*10/3; +36 saves vs. anything that causes damage
| | 9
| 1
| Change Reality
| Delusion/Illusion
| Wishoid for a SL 0-9 Wizard spell, has only 75% effect
|
| 9
| 2
| Charm Eelemental N
| Eelemental, Enc.
| Charm a DL=9 Eelemental
| | 9
| 3
| Create Technological Item 9
| Technology
| Creates a technological item of TechL = 9 (duration 9 turns; material componenting may be used to double the TechL or duraton).
| | 9
| 4
| Detect Eelementals N
| Eelemental, Div.
| Detect all Eelementals within 1,000,000,000 feet, ID within sight
|
| 9
| 5
| Disbelieve Reality
| Delusion/Illusion
| Can disbelieve something that's real (Incursion - PP save)
| | 9
| 6
| Displacement III
| Delusion/Illusion
| Triple Displaced (AC +6, first-third attacks miss)
| | 9
| 7
| Eelemental Ball N
| Eelemental, Inv.
| CLd9 dmg to a group, no save, EE=9
|
| 9
| 8
| Eelemental Form N
| Eelemental, Alt.
| Become an Eelemental of EE=9
| | 9
| 9
| Eelemental Summoning N
| Eelemental, Cnj.
| Summon a DL=9 Eelemental
| | 9
| 10
| Eelusionary Double N
| Eelemental, Ill.
| 9 Mirror Images, each has 81 hp to be detected as such
|
| 9
| 11
| Effects Bubble
| Delusion/Illusion
| Your effects protect each other (and themselves); ER +CL*10%
| | 9
| 12
| Fly 135"
| Force
| Fly at 135" (SW)
| | 9
| 13
| Force Ball 9
| Force
| CL*18 force dmg to one group (no save)
|
| 9
| 14
| Haste A9
| Chronomancy
| +9A, +8B, or +7C actions
| | 9
| 15
| Heel N
| Eelemental, Nec.
| Cures 100% of max hp
| | 9
| 16
| Hyperkinetic Haste C
| Force
| CL C Action Haste (party); The caster (not everyone in the Haste) cannot have his OppV, OppP actions locked down
|
| 9
| 17
| Illusion Summoning IX
| Delusion/Illusion
| Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VIII
| | 9
| 18
| Major Paradox
| Chronomancy
| Wish (as spell)
| | 9
| 19
| Megaskin
| Anti-Magic
| CL/4 Megaskins. Each Megaskin lets you ignore one energy based attack.
|
| 9
| 20
| Moo
| Bovinomancy
| Does a Moo on one target ([C] section effect)
| | 9
| 21
| Ooze Shieeld N
| Eelemental, Abj.
| Eelemental damage shield 225% (EE=1)
| | 9
| 22
| Round Stop
| Anti-Magic
| The current round will end after the end of this segment (the rest of the segments this round will not occur)
|
| 9
| 23
| Second Level Priest Spells
| Delusion/Illusion
| 0, 1/r: Cast a 2nd level Priest spell
| | 9
| 24
| Sever Lifeline
| Chronomancy
| You do not have or require a silver cord. Immune to aging.
| | 9
| 25
| Shatter x8
| Force
| Destroys a x0 to x8 item
|
| 9
| 26
| Stampede of Rabid Chickens
| Poultrymancy
| Like a Meteor Swarm, but damage is of type Chicken and Poison instead of Eldritch Earth and Eldritch Fire. "Chicken" is an EE=3 Eelement. "Poison" is an E=3 Element (Alcohol+Negative).
| | 9
| 27
| Stampede of Rabid Sheep
| Ovinomancy
| Like a Meteor Swarm, but damage is of type Sheep and Poison instead of Eldritch Earth and Eldritch Fire. "Sheep" is an EE=3 Eelement. "Poison" is an E=3 Element (Alcohol+Negative).
| | 9
| 28
| Temporal Shell
| Chronomancy
| Immune time
|
| 9
| 29
| Temporal Stasis
| Chronomancy
| The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature.
| | 9
| 30
| Time Stop
| Chronomancy
| Stops time for 1d4 rounds
| | 9
| 31
| TK Push 9
| Force
| Size M target is pushed CL*90' (takes falling damage), ×/÷ 2 for each size difference
|
| 9
| 32
| TK Shield 9
| Force
| AC +CL*11/3; +45 saves vs. anything that causes damage
| | 10
| 1
| Anti-Anti-Dispel Magic Shell
| Anti-Magic
| Lower an Anti-Dispel Magic Shell
| | 10
| 2
| Anti-Dispel Anti-Magic Shell
| Anti-Magic
| Your effects are immune to low MF, Instantaneous, Look at Me I'm the DCI
|
| 10
| 3
| Aspirant 10-1
| Aspirant/Lich
| 0, 1/r: Any 0th-5th level Wizard spell
| | 10
| 4
| Aspirant 10-2
| Aspirant/Lich
| 0, 1/r: Any 0th-4th level Priest spell
| | 10
| 5
| Aspirant 10-3
| Aspirant/Lich
| 0, 1/r: Any psionic cantrip (Psi1, Psi2, or Psi3 only)
|
| 10
| 6
| Aspirant 10-4
| Aspirant/Lich
| +5*(Lich level)% WR (not irreducible) that can't be ignored
| | 10
| 7
| Aspirant 10-5
| Aspirant/Lich
| Resist Turning (you are double the rating)
| | 10
| 8
| Aspirant 10-6
| Aspirant/Lich
| 0: Create Snare 20*(Lich level)% (obvious trap, auto detected, needs to be removed to bypass)
|
| 11
| 1
| Aspirant 11-1
| Aspirant/Lich
| 0, 1/r: Any 1st-6th level Wizard spell
| | 11
| 2
| Aspirant 11-2
| Aspirant/Lich
| 0, 1/r: Any 1st-5th level Priest spell
| | 11
| 3
| Aspirant 11-3
| Aspirant/Lich
| 0, 1/r: Any psionic minor (Psi1, Psi2, or Psi3 only)
|
| 11
| 4
| Aspirant 11-4
| Aspirant/Lich
| 1M: Banish Undead
| | 11
| 5
| Aspirant 11-5
| Aspirant/Lich
| Speak with Dead & Undead (cont.); 1M: Capital E Extract from Dead & Undead
| | 11
| 6
| Aspirant 11-6
| Aspirant/Lich
| +10*(Lich level)% iWR that can't be ignored
|
| 11
| 7
| Aspirant 11-7
| Aspirant/Lich
| Mask Undead status; Can't be turned
| | 11
| 8
| Aspirant 11-8
| Aspirant/Lich
| Detect Artifacts; 1M: Legend Lore Artifact
| | 11
| 9
| Aspirant 11-9
| Aspirant/Lich
| 1M, (lich level)/d: Gain +10 XP
|
| 11
| 10
| Aspirant 11-10
| Aspirant/Lich
| 0: Create Traps 15*(Lich level)%
| | 11
| 11
| Aspirant 11-11
| Aspirant/Lich
| All spells cost 0 P actions; Material componenting does not cost 1 V action
| | 11
| 12
| Aspirant 11-12
| Aspirant/Lich
| +(Lich level) OppV or QM actions
|
| 11
| 13
| Aspirant 11-13
| Aspirant/Lich
| Negative Cold (Lich level)d10 dmg by touch
| | 11
| 14
| Aspirant 11-14
| Aspirant/Lich
| +(Lich level) Research Points per reset (see [P12])
| | 11
| 15
| Aspirant 11-15
| Aspirant/Lich
| 1F or 1X: Duplicate any level 0 Concordant spell
|
| 11
| 16
| Call Deity
| Cthulhu
| Summons the material form of the god of your choice (remember this is only a x1 effect by itself)
| | 11
| 17
| Dismiss Deity
| Cthulhu
| Dismisses the material form of a god (remember this is only a x1 effect by itself)
| | 11
| 18
| Henchman 11-1
| Henchman/Villain
| 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
|
| 11
| 19
| Henchman 11-2
| Henchman/Villain
| 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
| | 11
| 20
| Henchman 11-3
| Henchman/Villain
| You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
| | 11
| 21
| Henchman 11-4
| Henchman/Villain
| You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
|
| 11
| 22
| Henchman 11-5
| Henchman/Villain
| +10% XP in all your non-Concordant classes.
| | 11
| 23
| Henchman 11-6
| Henchman/Villain
| You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
| | 11
| 24
| Henchman 11-7
| Henchman/Villain
| You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
|
| 11
| 25
| Henchman 11-8
| Henchman/Villain
| You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
| | 11
| 26
| Henchman 11-9
| Henchman/Villain
| 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
| | 11
| 27
| Henchman 11-10
| Henchman/Villain
| The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
|
| 11
| 28
| Henchman 11-11
| Henchman/Villain
| NF, may borrow: Counter a level N Concordant ability.
| | 11
| 29
| Henchman 11-12
| Henchman/Villain
| xVL number of henchmen, followers, summons, familiars
|
|
[PC2] Wizard Group Classes
Arch-Alchemist1
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 1.5
| 2-- --- ---
| | 3
| 4.8
| 3-- --- ---
|
| 4
| 9
| 41- --- ---
| | 5
| 15
| 421 --- ---
| | 6
| 27.75
| 432 --- ---
|
| 7
| 45
| 433 1-- ---
| | 8
| 75
| 443 21- ---
| | 9
| 112.5
| 444 22- ---
|
| 10
| 165
| 444 221 ---
| | 11
| 300
| 444 332 ---
| | 12
| 570
| 444 443 ---
|
| 13
| 840
| 444 444 ---
| | 14
| 960
| 544 444 1--
| | 15
| 1230
| 554 444 2--
|
| 16
| 1500
| 555 444 3--
| | 17
| 1770
| 555 544 4--
| | 18
| 2040
| 555 554 41-
|
| 19
| 2310
| 555 555 42-
| | 20
| 2580
| 555 555 53-
| | 21
| 2850
| 555 555 54-
|
| 22
| 3120
| 555 555 55-
| | 23
| 3390
| 655 555 551
| | 24
| 3660
| 665 555 552
|
| 25
| 3930
| 666 555 553
| | 26
| 4200
| 666 655 554
| | 27
| 4470
| 666 665 555
|
| 28
| 4740
| 666 666 555
| | 29
| 5010
| 666 666 655
| | 30
| 5280
| 666 666 665
|
| 31
| 5550
| 666 666 666
| | 32
| 5820
| 777 666 666
| | 33
| 6090
| 777 777 666
|
| 34
| 6360
| 777 777 777
| | 35
| 6630
| 888 777 777
| | 36
| 6900
| 888 888 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Str 10, Dex 11, Con 17, Int 14, Wis 11
| | Alignment:
| any
| | HD/level:
| d5
| | Weapon Prof.:
| 1+level/4
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Level 1: +2 Non-weapon proficiencies per level.
| | Level 1: Read Languages.
| | Level 1: Identify minerals by sight.
| | Level 1: Identify potions and poisons by sight.
| | Level 1: Considered specialized in Enchantment/Charm (no opposite).
| | Level 1: Identify plants by sight.
| | Level 1: For a potion: Can increase duration by 100% or effect by 50%. Each potion can be improved in this way only once.
| | Level 1: Can build a lab. It costs 1000 gp to build a level 1 lab, an additional 2000 gp to build a level 2 lab, an additional 3000 gp to build a level 3 lab, etc. If the lab is higher level than your level, treat it as your level.
| | Level 1: [If a lab is available] 8 hours of actions: Brew potion, make a lab level check, if successful, roll a random potion. If power score, roll twice, picking better result. If fail, there is a minor explosion or some other annoyance (chemical burn, blindness for a day, etc.).
| | Level 1: [If a lab is available] Each reset, add to memorization 1 Alteration spell per spell level up to (lab level)/2, round up.
| | Level 1: Brew Potions: 10F, 1/reset: Create 100*LVL XP value in potions.
| | Level 2: Identify animals by sight.
| | Level 3: Considered specialized in Alteration (no opposites still).
| | Level 4: Predict miscibility (Level-3)*10%.
| | Level 4: Identify any non-artifact magic item by sight.
| | Level 5: Identify non-immortal monsters by sight.
| | Level 6: Can specialize in (third) school; if this is done, select an opposite.
| | Level 9: Fast-Create Potions: 1F, lose N SL=N spells in memorization: Make a potion of a SL=N effect
| |
| | Known Spells:
| | Foul Potions (SL=1, Anti-Magic): Foul (Destroy) 10*CL doses of magical Potions in someone's inventory (no save), the potions can be fixed out of combat if done within the hour
| | Potion Ball (SL=3, Invocation): Spend a potion while casting: Do a "ball" of that effect.
|
|
[PC2] Wizard Group Classes
Arch-Mage
| Level
| KXP
| Wizard 123 456 789 AB
|
| 1
| 0
| 2½- --- --- --
| | 2
| 5
| 31½ --- --- --
| | 3
| 10
| 421 --- --- --
|
| 4
| 20
| 532 ½-- --- --
| | 5
| 40
| 643 1½- --- --
| | 6
| 80
| 754 21- --- --
|
| 7
| 120
| 865 32½ --- --
| | 8
| 180
| 976 43½ --- --
| | 9
| 270
| A87 541 ½-- --
|
| 10
| 500
| A98 652 1-- --
| | 11
| 750
| AA9 763 2½- --
| | 12
| 1500
| AAA 874 3½- --
|
| 13
| 2250
| AAA 985 4½- --
| | 14
| 3000
| AAA A96 51½ --
| | 15
| 3750
| AAA AA7 621 --
|
| 16
| 4500
| AAA AA8 732 --
| | 17
| 5250
| AAA AA9 843 --
| | 18
| 6000
| AAA AAA 954 ½-
|
| 19
| 6750
| AAA AAA A65 ½-
| | 20
| 7500
| AAA AAA A76 1-
| | 21
| 8250
| AAA AAA A87 1-
|
| 22
| 9000
| AAA AAA A98 2-
| | 23
| 9750
| AAA AAA AA9 2-
| | 24
| 10500
| AAA AAA AAA 3-
|
| 25
| 11250
| BBB BBB BBB 3-
| | 26
| 12000
| BBB BBB BBB 4-
| | 27
| 12750
| CCC CCC CCC 4½
|
| 28
| 13500
| CCC CCC CCC 5½
| | 29
| 14250
| DDD DDD DDD 5½
| | 30
| 15000
| DDD DDD DDD 51
|
| 31
| 15750
| DDD DDD DDD 61
| | 32
| 16500
| EEE EEE EEE 61
| | 33
| 17250
| EEE EEE EEE 71
|
| 34
| 18000
| FFF FFF FFF 71
| | 35
| 18750
| FFF FFF FFF 81
| | 36
| 19500
| FFF FFF FFF 82
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| -1
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 6 4 7 1 2 2
| | +0
| 5 9 7 5 8 2 3 3
|
| +0
| 6 10 7 6 9 2 3 4
| | +0
| 6 11 8 6 10 3 4 5
| | +0
| 7 12 9 7 11 4 5 6
|
| +0
| 7 13 10 8 11 5 6 7
| | +1
| 8 13 11 9 12 6 7 8
| | +1
| 9 14 11 10 13 6 7 9
|
| +1
| 9 15 12 10 14 7 8 10
| | +1
| 10 15 13 11 15 8 9 11
| | +1
| 11 16 13 12 15 9 10 12
|
| +1
| 12 16 14 13 15 10 11 13
| | +2
| 12 16 14 14 16 10 11 14
| | +2
| 13 16 15 14 16 11 12 15
|
| +2
| 14 16 15 15 16 12 13 16
| | +2
| 15 17 16 16 16 13 14 17
| | +2
| 16 17 16 16 17 14 15 18
|
|
| Requisites:
| Con 12, Int 18
| | Alignment:
| any
| | HD/level:
| d3
| | Weapon Prof.:
| 1+level/9
| | To Hit Table:
| ½xWiz
| | Save Table:
| 2xWiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Level 1: Each level, pick one spell. That spell requires only ½ of a spell to cast. This isn't cumulative with school specialization.
| | Level 1: All spells do not have the 1P action requirement. If the spell would not have required 1P action to cast in the first place, one instance of Material Componenting is gained. Does NOT get free Material Componenting for all spells as per Mage/Robe classes, this is used instead. If you have Arch-Mage and another Wizard class, this rule has priority.
| | Level 1: MR adjustment is -5*level% instead of +60-5*level%.
| | Level 1: Can specialize in 1 school for free. Can specialize in another school, but then must pick an opposite. Specialization may be either "Collective type" (1/2 cost on spells) or "2nd edition type" (+1 spell of the school each level).
| | Level 1: Does not suffer ill effects of casting a spell above his normal casting ability due to the Arch-Mage being too low level. If the Arch-Mage's Knowledge score isn't high enough to cast the spell, he suffers the normal effects as per a normal Wizard.
| | Level 4: All of your spells that offer a saving throw now require 2 saving throws, if either is failed, the target is treated as having not saved.
| | Level 9: When modifying an existing spell using spell research [S5], the base time is in days instead of weeks, and CL (Caster level) is 2 times Arch-Mage's level (for this rule only).
| | Level 9: All of your spells that offer a saving throw now require 3 saving throws, if any are failed, the target is treated as having not saved.
| | Level 11: Each level starting at 11th, pick one spell. That spell requires only ½ the number of Mental actions to cast.
| | Level 16: All of your spells that offer a saving throw now require 4 saving throws, if any are failed, the target is treated as having not saved.
| | Level 21: Each level starting at 21st, pick one spell. That spell offers no saving throw (even with Scarab of Protection) and MR cannot be used against it, even irreducible MR. If the target is immune to a spell's effect (Fireball vs. a Red Dragon), the spell still has no effect.
| | Level 25: All of your spells that offer a saving throw now require 5 saving throws, if any are failed, the target is treated as having not saved.
| | Level 31: Each level starting at 31st, pick one spell. That spell can be cast as a 0 action.
| | Level 36: All of your spells that offer a saving throw now require 6 saving throws, if any are failed, the target is treated as having not saved.
|
|
[PC2] Wizard Group Classes
Arch-Mentaler0
| Level
| KXP
| Wizard 123 456 789 AB
|
| 1
| 0
| 2½- --- --- --
| | 2
| 3.75
| 31½ --- --- --
| | 3
| 7.5
| 421 --- --- --
|
| 4
| 15
| 532 ½-- --- --
| | 5
| 30
| 643 1½- --- --
| | 6
| 60
| 754 21- --- --
|
| 7
| 120
| 865 32½ --- --
| | 8
| 225
| 976 43½ --- --
| | 9
| 450
| A87 541 ½-- --
|
| 10
| 675
| A98 652 1-- --
| | 11
| 900
| AA9 763 2½- --
| | 12
| 1125
| AAA 874 3½- --
|
| 13
| 1350
| AAA 985 4½- --
| | 14
| 1575
| AAA A96 51½ --
| | 15
| 1800
| AAA AA7 621 --
|
| 16
| 2025
| AAA AA8 732 --
| | 17
| 2250
| AAA AA9 843 --
| | 18
| 2475
| AAA AAA 954 ½-
|
| 19
| 2700
| AAA AAA A65 ½-
| | 20
| 2925
| AAA AAA A76 1-
| | 21
| 3150
| AAA AAA A87 1-
|
| 22
| 3375
| AAA AAA A98 2-
| | 23
| 3600
| AAA AAA AA9 2-
| | 24
| 3825
| AAA AAA AAA 3-
|
| 25
| 4050
| BBB BBB BBB 3-
| | 26
| 4275
| BBB BBB BBB 4-
| | 27
| 4500
| CCC CCC CCC 4½
|
| 28
| 4725
| CCC CCC CCC 5½
| | 29
| 4950
| DDD DDD DDD 5½
| | 30
| 5175
| DDD DDD DDD 51
|
| 31
| 5400
| DDD DDD DDD 61
| | 32
| 5625
| EEE EEE EEE 61
| | 33
| 5850
| EEE EEE EEE 71
|
| 34
| 6075
| FFF FFF FFF 71
| | 35
| 6300
| FFF FFF FFF 81
| | 36
| 6525
| FFF FFF FFF 82
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 5 2 3 0 1 1
| | +1
| 5 4 5 3 3 0 1 1
| | +1
| 5 4 5 3 4 0 1 2
|
| +1
| 5 5 5 3 4 1 2 2
| | +2
| 6 5 5 3 4 1 2 3
| | +3
| 7 6 7 4 6 2 3 3
|
| +3
| 7 6 7 5 6 2 3 4
| | +3
| 7 7 7 5 6 2 3 4
| | +3
| 7 7 7 5 7 3 4 5
|
| +4
| 8 7 7 5 7 3 4 5
| | +5
| 9 8 9 6 9 4 5 6
| | +5
| 9 8 9 7 9 4 5 6
|
| +5
| 9 9 9 7 9 4 5 7
| | +5
| 10 9 9 7 9 5 6 7
| | +6
| 10 9 10 7 9 5 6 8
|
| +7
| 11 10 11 8 12 6 7 8
| | +7
| 11 10 11 9 12 6 7 9
| | +7
| 11 11 11 9 12 6 7 9
|
|
| Requisites:
| Int 20, Dex 18
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| M-U0
| | Save Table:
| M-U0
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Hold M actions. You may convert 2M -> 1QM.
| | Level N (every level): +1M action
|
|
[PC2] Wizard Group Classes
Arch-Sage0
| Level
| KXP
| Wizard 123 456 789 AB
|
| 1
| 0
| 2½- --- --- --
| | 2
| 5
| 31½ --- --- --
| | 3
| 10
| 421 --- --- --
|
| 4
| 20
| 532 ½-- --- --
| | 5
| 40
| 643 1½- --- --
| | 6
| 80
| 754 21- --- --
|
| 7
| 120
| 865 32½ --- --
| | 8
| 180
| 976 43½ --- --
| | 9
| 270
| A87 541 ½-- --
|
| 10
| 500
| A98 652 1-- --
| | 11
| 750
| AA9 763 2½- --
| | 12
| 1050
| AAA 874 3½- --
|
| 13
| 1350
| AAA 985 4½- --
| | 14
| 1650
| AAA A96 51½ --
| | 15
| 1950
| AAA AA7 621 --
|
| 16
| 2250
| AAA AA8 732 --
| | 17
| 2550
| AAA AA9 843 --
| | 18
| 2850
| AAA AAA 954 ½-
|
| 19
| 3150
| AAA AAA A65 ½-
| | 20
| 3450
| AAA AAA A76 1-
| | 21
| 3750
| AAA AAA A87 1-
|
| 22
| 4050
| AAA AAA A98 2-
| | 23
| 4350
| AAA AAA AA9 2-
| | 24
| 4650
| AAA AAA AAA 3-
|
| 25
| 4950
| BBB BBB BBB 3-
| | 26
| 5250
| BBB BBB BBB 4-
| | 27
| 5550
| CCC CCC CCC 4½
|
| 28
| 5850
| CCC CCC CCC 5½
| | 29
| 6150
| DDD DDD DDD 5½
| | 30
| 6450
| DDD DDD DDD 51
|
| 31
| 6750
| DDD DDD DDD 61
| | 32
| 7050
| EEE EEE EEE 61
| | 33
| 7350
| EEE EEE EEE 71
|
| 34
| 7650
| FFF FFF FFF 71
| | 35
| 7950
| FFF FFF FFF 81
| | 36
| 8250
| FFF FFF FFF 82
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 7 5 3 7 0 1 1
| | +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 7 5 8 2 3 3
|
| +1
| 6 10 7 6 9 2 3 4
| | +2
| 6 11 8 6 10 3 4 5
| | +3
| 7 12 9 7 11 4 5 6
|
| +3
| 7 13 10 8 11 5 6 7
| | +3
| 8 13 11 9 12 6 7 8
| | +3
| 9 14 11 10 13 6 7 9
|
| +4
| 9 15 12 10 14 7 8 10
| | +5
| 10 15 13 11 15 8 9 11
| | +5
| 11 16 13 12 15 9 10 12
|
| +5
| 12 16 14 13 15 10 11 13
| | +5
| 12 16 14 14 16 10 11 14
| | +6
| 13 16 15 14 16 11 12 15
|
| +7
| 14 16 15 15 16 12 13 16
| | +7
| 15 17 16 16 16 13 14 17
| | +7
| 16 17 16 16 17 14 15 18
|
|
| Requisites:
| Con 12, Int 22
| | Alignment:
| any
| | HD/level:
| d2
| | Weapon Prof.:
| 1+level/8
| | To Hit Table:
| M-U0
| | Save Table:
| 2xWiz
| | Reference:
| DM {Planeshifted Arch-Mage}
| | Groups:
| Wizard
| |
|
|
|
| Specialized in Divination. Can specialize in another school, if you do, choose an opposite major school.
| | Level 1: Each level, pick one spell. That spell requires only ½ of a spell to cast. This isn't cumulative with school specialization.
| | Level 1: All spells do not have the 1P action requirement. If the spell would not have required 1P action to cast in the first place, one instance of Material Componenting is gained. Does NOT get free Material Componenting for all spells as per Mage/Robe classes, this is used instead. If you have Arch-Sage and another Wizard class, this rule has priority.
| | Level 1: MR adjustment is -5*level% instead of +60-5*level%.
| | Level 1: Does not suffer ill effects of casting a spell above his normal casting ability due to the Arch-Sage being too low level. If the Arch-Sage's Knowledge score isn't high enough to cast the spell, he suffers the normal effects as per a normal Wizard.
| | Level 1: May use 1 material component effect per spell as a zero action. If you use 1V action, you get double material componenting.
| | Level N (every level): +4 Nonweapon proficiencies.
| | Level 4: When modifying an existing spell using spell research [S5], the base time is in hours instead of weeks, and CL (Caster level) is 3 times Arch-Sage's level (for this rule only).
| | Level 5: All of your spells that offer a saving throw now require 2 saving throws, if either is failed, the target is treated as having not saved.
| | Level 11: All of your spells that offer a saving throw now require 3 saving throws, if any are failed, the target is treated as having not saved.
| | Level 12: Each level starting at 12th, pick one spell. That spell requires only ½ the number of Mental actions to cast.
| | Level 19: All of your spells that offer a saving throw now require 4 saving throws, if any are failed, the target is treated as having not saved.
| | Level 23: Each level starting at 23rd, pick one spell. That spell offers no saving throw (even with Scarab of Protection) and MR cannot be used against it, even irreducible MR. If the target is immune to a spell's effect (Fireball vs. a Red Dragon), the spell still has no effect.
| | Level 29: All of your spells that offer a saving throw now require 5 saving throws, if any are failed, the target is treated as having not saved.
| | Level 34: Each level starting at 34th, pick one spell. That spell can be cast as a 0 action.
| | Level 41: All of your spells that offer a saving throw now require 6 saving throws, if any are failed, the target is treated as having not saved.
| |
| | Divination spells from Sage0 class:
| | True Lore (SL=1): Get a +20 on your next Int stat check (or Int-based proficiency or skill check).
| | Eagle Eye Vision (SL=2): Gives Eagle Eye Vision (far distance vision); reverse gives Fine/Telescopic Vision
| | Planar Locate Person/Object (SL=3): Tells you which plane a person or object is in (but not where in that plane).
| | Tap Psionic Link (SL=4): Taps a psionic link so you can listen in. At least one of the people in the link must be within sight.
| | No Friendly Fire (SL=5): While this effect is running, you know exactly how to center your area effects (even the huge ones) so you hit no friendly people.
| | Predict Chaos (SL=6): You can predict the outcome of the next chaotic effect (Wand of Wonder, Magical Pool, Deck of Many Things, etc.). This spell has a 37-LVL% (unadjustible) chance of causing you to be Spent and gain 1 insanity.
|
|
[PC2] Wizard Group Classes
Artificer
| Level
| KXP
| Wizard 123 456 789 AB
|
| 1
| 0
| 1-- --- --- --
| | 2
| 10
| 2-- --- --- --
| | 3
| 15
| 21- --- --- --
|
| 4
| 22
| 12- --- --- --
| | 5
| 33
| 021 --- --- --
| | 6
| 49
| 012 --- --- --
|
| 7
| 73
| 102 1-- --- --
| | 8
| 109
| 201 2-- --- --
| | 9
| 163
| 310 21- --- --
|
| 10
| 244
| 410 12- --- --
| | 11
| 366
| 521 021 --- --
| | 12
| 549
| 621 012 --- --
|
| 13
| 823
| 731 102 1-- --
| | 14
| 1234
| 832 101 2-- --
| | 15
| 1851
| 942 110 21- --
|
| 16
| 2776
| A42 110 12- --
| | 17
| 4164
| B53 211 021 --
| | 18
| 6400
| C53 211 012 --
|
| 19
| 6800
| D63 211 102 1-
| | 20
| 7200
| E64 221 101 2-
| | 21
| 7600
| F74 321 110 21
|
| 22
| 8000
| G74 321 110 32
| | 23
| 8400
| H85 322 111 32
| | 24
| 8800
| I85 322 111 33
|
| 25
| 9200
| J95 432 111 43
| | 26
| 9600
| K96 432 211 43
| | 27
| 10000
| LA6 432 211 44
|
| 28
| 10400
| NA6 432 211 44
| | 29
| 10800
| OB7 533 221 54
| | 30
| 11200
| PB7 543 221 54
|
| 31
| 11600
| QC7 543 221 55
| | 32
| 12000
| RC8 543 222 55
| | 33
| 12400
| SD8 643 322 55
|
| 34
| 12800
| TD8 643 322 65
| | 35
| 13200
| UE9 653 322 65
| | 36
| 13600
| VE9 653 322 66
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +1
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +2
| 5 9 6 4 8 1 2 3
| | +2
| 5 9 7 5 8 2 3 3
|
| +3
| 5 10 7 5 9 2 3 4
| | +3
| 6 10 7 6 9 2 3 4
| | +4
| 6 10 8 6 9 3 4 5
|
| +4
| 6 11 8 6 10 3 4 5
| | +5
| 7 11 9 7 10 4 5 6
| | +5
| 7 12 9 7 11 4 5 6
|
| +6
| 7 12 9 8 11 4 5 7
| | +6
| 7 13 10 8 11 5 6 7
| | +7
| 8 13 10 8 12 5 6 8
|
| +7
| 8 13 11 9 12 6 7 8
| | +8
| 8 14 11 9 13 6 7 9
| | +8
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Str 9, Con 11, Int 20, Chr 9
| | Alignment:
| any
| | HD/level:
| d5
| | Weapon Prof.:
| 5+level/5
| | To Hit Table:
| Rog
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Specialized in Enchantment; pick an opposite.
| | Level 1: All your items are considered x2 items.
| | Level 1: Identify Artifacts by sight.
| | Level 1: May material component a spell by spending 1V action. See [S0] for effects of material componenting. Generally, you will can pick from: double effect, double level for purposes of MR shift, double duration, or double range ("0" going to "touch" and "touch" going to 10 feet).
| | Level 1: Allowed to use 1st edition illusionist spells (in PH1, UA1, etc.) as if they were normal wizard spells; you don't have to be an illusionist to use them.
| | Level N: May cast spells of spell level N/3 (round down) without using a P action, if you are specialized in that school.
| | Level N: May cast spells of spell level N/4 (round down) without using a P action.
| | Level 1: 1F, (max of level times per day): Create a temporary artifact which lasts for level rounds.
| | Level 9: Know How to Destroy Artifacts by sight.
| |
| | Artificers also have the following ability:
| | 1F, (max of level times per day): Create a temporary artifact which lasts for level rounds. For each level, roll once on the table below (e.g. If the Artificer is level 10 you would roll 8 times on the first column and 2 times on the second column).
| | Then determine a random power of that type (Conc = Concordant Spell, Ioun = Ioun Stone, DMG1 Art = DMG1 Artifact Table,
| | Rog Abil = Rogue Ability at level*50%, MD&D = Master's Set Artifact Table). None of these rolls may be modified.
|
|
| Caster Level
| | d12
| 1-8
| 9-17
| 18-26
| 27-35
| 36+
|
| 1
| Wiz SL 1-3
| Wiz SL 4-6
| Wiz 7-9
| Wiz 10-12
| Wiz 13-15
| | 2
| Pri SL 1-2
| Pri SL 3-5
| Pri SL 6-7
| Pri SL 8-10
| Pri SL 11-12
| | 3
| Conc SL 1
| Conc SL 2
| Conc SL 3
| Conc SL 4
| Conc SL 5
|
| 4
| Psi Minor *
| Psi Major *
| Psi Grand *
| Psi Super *
| Psi Ultra *
| | 5
| Psi Minor *
| Psi Major *
| Psi Grand *
| Psi Super *
| Psi Ultra *
| | 6
| Familiar Normal
| Familiar Super
| Familiar Super
| Familiar Ultra
| Familiar Ultra
|
| 7
| Ioun Normal
| Ioun Don
| Ioun Don
| Ioun Super
| Ioun Super
| | 8
| DMG1 Art Minor
| DMG1 Art Major
| DMG1 Art Prime
| DMG1 Art Prime
| DMG1 Art Prime
| | 9
| DL 1-2 item
| DL 3-4 item
| DL 5-6 item
| DL 7-8 item
| DL 9-10 item
|
| 10
| DL 1-2 item
| DL 3-4 item
| DL 5-6 item
| DL 7-8 item
| DL 9-10 item
| | 11
| Rog Abil 1-8
| Rog Abil 9-17
| Rog Abil 18-26
| Rog Abil 27-35
| Rog Abil 36
| | 12
| MD&D 0-25 PP
| MD&D 30-50 PP
| MD&D 55-75 PP
| MD&D 80-95 PP
| MD&D 100 PP
|
| * For Psionics, roll 1d30 for frequency number.
|
|
[PC2] Wizard Group Classes
Artificer24
| Level
| KXP
| Wizard/Psi24 123 456 789 AB
|
| 1
| 0
| 1-- --- --- --
| | 2
| 10
| 2-- --- --- --
| | 3
| 15
| 21- --- --- --
|
| 4
| 22
| 12- --- --- --
| | 5
| 33
| 021 --- --- --
| | 6
| 49
| 012 --- --- --
|
| 7
| 73
| 102 1-- --- --
| | 8
| 109
| 201 2-- --- --
| | 9
| 163
| 310 21- --- --
|
| 10
| 244
| 410 12- --- --
| | 11
| 366
| 521 021 --- --
| | 12
| 549
| 621 012 --- --
|
| 13
| 823
| 731 102 1-- --
| | 14
| 1234
| 832 101 2-- --
| | 15
| 1851
| 942 110 21- --
|
| 16
| 2776
| A42 110 12- --
| | 17
| 4164
| B53 211 021 --
| | 18
| 6400
| C53 211 012 --
|
| 19
| 6800
| D63 211 102 1-
| | 20
| 7200
| E64 221 101 2-
| | 21
| 7600
| F74 321 110 21
|
| 22
| 8000
| G74 321 110 32
| | 23
| 8400
| H85 322 111 32
| | 24
| 8800
| I85 322 111 33
|
| 25
| 9200
| J95 432 111 43
| | 26
| 9600
| K96 432 211 43
| | 27
| 10000
| LA6 432 211 44
|
| 28
| 10400
| NA6 432 211 44
| | 29
| 10800
| OB7 533 221 54
| | 30
| 11200
| PB7 543 221 54
|
| 31
| 11600
| QC7 543 221 55
| | 32
| 12000
| RC8 543 222 55
| | 33
| 12400
| SD8 643 322 55
|
| 34
| 12800
| TD8 643 322 65
| | 35
| 13200
| UE9 653 322 65
| | 36
| 13600
| VE9 653 322 66
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 3 8 2 3 1 1 1
| | +0
| 5 4 8 2 3 1 1 2
| | +1
| 6 4 8 3 4 2 2 2
|
| +1
| 6 5 8 4 4 2 2 3
| | +2
| 7 5 9 5 4 3 2 3
| | +2
| 8 6 9 6 5 3 3 4
|
| +3
| 8 6 9 7 5 4 3 4
| | +3
| 9 7 9 8 6 4 4 5
| | +4
| 10 8 10 9 7 5 4 5
|
| +4
| 11 8 10 10 7 5 4 6
| | +5
| 11 9 10 11 8 6 5 6
| | +5
| 12 10 11 12 9 6 5 7
|
| +6
| 13 11 12 13 10 7 6 7
| | +6
| 14 11 13 14 10 7 6 8
| | +7
| 14 12 13 14 11 8 6 8
|
| +7
| 14 12 14 14 11 8 7 9
| | +8
| 14 13 14 14 12 9 7 9
| | +8
| 15 13 14 14 12 9 8 10
|
|
| Requisites:
| Str 8, Con 10, Int 25, Chr 8
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 4+level/3
| | To Hit Table:
| Rog
| | Save Table:
| Wiz/Psi
| | Reference:
| DM
| | Groups:
| Wizard, Psionicist, Technology
| |
|
|
|
| Specialized in Enchantment; pick an opposite.
| | See [Q24] for rules and powers. DM Note: This is not the same as the previous Psi24 (Class-based psionics), this was moved to [X24].
| | For this class only, Psi24 minors are SL=1, majors are SL=3, grands are SL=5, supers are SL=8, and ultras are SL=11.
| | Can convert S -> E actions. You can use E actions as a person; if you do, it takes the place of your M or P action for the segment.
| | Psi24 powers cost 1E action to use.
| | Level 1: All your items are considered x2 items.
| | Level 1: Identify Artifacts by sight.
| | Level 1: Allowed to use 1st edition illusionist spells (in PH1, UA1, etc.) as if they were normal wizard spells; you don't have to be an illusionist to use them.
| | Level 1: 1F, (max of level times per day): Create a temporary artifact which lasts for level rounds (see table).
| | Level 1 ¶: You can use E actions on items that you wield for your own Psi24 powers (essentially turning every intelligent item you possess into a "Beanie of +1E Action" for you).
| | Level 1 ¶: 1E: Lend an E action to a magic item. At level 4, you do not need to be touching the item; it can be elsewhere in the party. At level 9, you can lend another Psi24 character an E action with this ability.
| | Level 1 ¶: xLVL Personality score.
| | Level 9: Know How to Destroy Artifacts by sight.
|
|
| Caster Level
| | d12
| 1-6
| 7-13
| 14-20
| 21-27
| 28+
|
| 1
| Wiz SL 1-3
| Wiz SL 4-6
| Wiz 7-9
| Wiz 10-12
| Wiz 13-15
| | 2
| Pri SL 1-2
| Pri SL 3-5
| Pri SL 6-7
| Pri SL 8-10
| Pri SL 11-12
| | 3
| Conc SL 1
| Conc SL 2
| Conc SL 3
| Conc SL 4
| Conc SL 5
|
| 4
| Psi Minor *
| Psi Major *
| Psi Grand *
| Psi Super *
| Psi Ultra *
| | 5
| Psi Minor *
| Psi Major *
| Psi Grand *
| Psi Super *
| Psi Ultra *
| | 6
| Familiar Normal
| Familiar Super
| Familiar Super
| Familiar Ultra
| Familiar Ultra
|
| 7
| Ioun Normal
| Ioun Don
| Ioun Don
| Ioun Super
| Ioun Super
| | 8
| DMG1 Art Minor
| DMG1 Art Major
| DMG1 Art Prime
| DMG1 Art Prime
| DMG1 Art Prime
| | 9
| DL 1-2 item
| DL 3-4 item
| DL 5-6 item
| DL 7-8 item
| DL 9-10 item
|
| 10
| DL 1-2 item
| DL 3-4 item
| DL 5-6 item
| DL 7-8 item
| DL 9-10 item
| | 11
| Rog Abil 1-8
| Rog Abil 9-17
| Rog Abil 18-26
| Rog Abil 27-35
| Rog Abil 36
| | 12
| MD&D 0-25 PP
| MD&D 30-50 PP
| MD&D 55-75 PP
| MD&D 80-95 PP
| MD&D 100 PP
|
| * For Psionics, roll 1d50 for frequency number:
| | [1-10:] --2, -40, -17, -15, -12, -9, -6, -5, -3, -2,
| | [11-20:] -1, 0, 0.01, 1, 2, 3, 3.5, 5, 6, 7,
| | [21-30:] 8, 9, 10, 12, 14, 15, 16, 17, 18, 19,
| | [31-40:] 23, 27, 29, 30, 36, 45, 48, 54, 60, 72,
| | [41-50:] 81, 100, ∞, X-7, X4, X7, X14, X21, X24, roll 1d100-30
|
|
[PC2] Wizard Group Classes
Aspirant
| Level
| KXP
| Wizard 123 456 789 AB
|
| 1
| 75
| 2½- --- --- --
| | 2
| 550
| 31½ --- --- --
| | 3
| 1025
| 421 --- --- --
|
| 4
| 1500
| 532 ½-- --- --
| | 5
| 1975
| 643 1½- --- --
| | 6
| 2450
| 754 21- --- --
|
| 7
| 2925
| 865 32½ --- --
| | 8
| 3400
| 976 43½ --- --
| | 9
| 3875
| A87 541 ½-- --
|
| 10
| 4350
| A98 652 1-- --
| | 11
| 4825
| AA9 763 2½- --
| | 12
| 5300
| AAA 874 3½- --
|
| 13
| 5775
| AAA 985 4½- --
| | 14
| 6250
| AAA A96 51½ --
| | 15
| 6725
| AAA AA7 621 --
|
| 16
| 7200
| AAA AA8 732 --
| | 17
| 7675
| AAA AA9 843 --
| | 18
| 8150
| AAA AAA 954 ½-
|
| 19
| 8625
| AAA AAA A65 ½-
| | 20
| 9100
| AAA AAA A76 1-
| | 21
| 9575
| AAA AAA A87 1-
|
| 22
| 10050
| AAA AAA A98 2-
| | 23
| 10525
| AAA AAA AA9 2-
| | 24
| 11000
| AAA AAA AAA 3-
|
| 25
| 11475
| BBB BBB BBB 3-
| | 26
| 11950
| BBB BBB BBB 4-
| | 27
| 12425
| CCC CCC CCC 4½
|
| 28
| 12900
| CCC CCC CCC 5½
| | 29
| 13375
| DDD DDD DDD 5½
| | 30
| 13850
| DDD DDD DDD 51
|
| 31
| 14325
| DDD DDD DDD 61
| | 32
| 14800
| EEE EEE EEE 61
| | 33
| 15275
| EEE EEE EEE 71
|
| 34
| 15750
| FFF FFF FFF 71
| | 35
| 16225
| FFF FFF FFF 81
| | 36
| 16700
| FFF FFF FFF 82
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| Mon
| 0 0 0 0 0 0 0 0
| | +1
| 1 1 1 1 1 1 1 1
| | +1
| 1 1 1 1 1 1 1 1
|
| +2
| 2 2 2 2 2 2 2 2
| | +2
| 2 2 2 2 2 2 2 2
| | +3
| 3 3 3 3 3 3 3 3
|
| +3
| 3 3 3 3 3 3 3 3
| | +4
| 4 4 4 4 4 4 4 4
| | +4
| 4 4 4 4 4 4 4 4
|
| +5
| 5 5 5 5 5 5 5 5
| | +5
| 5 5 5 5 5 5 5 5
| | +6
| 6 6 6 6 6 6 6 6
|
| +6
| 6 6 6 6 6 6 6 6
| | +7
| 7 7 7 7 7 7 7 7
| | +7
| 7 7 7 7 7 7 7 7
|
| +8
| 8 8 8 8 8 8 8 8
| | +8
| 8 8 8 8 8 8 8 8
| | +9
| 9 9 9 9 9 9 9 9
|
|
| Requisites:
| Int 20, Wis 12, Chr 8
| | Alignment:
| any E
| | HD/level:
| +&d6
| | Weapon Prof.:
| 0+level/2
| | To Hit Table:
| ½xMon
| | Save Table:
| Mon
| | Reference:
| DM
| | Groups:
| Wizard, Concordant (x1)
| |
|
|
|
| This gets the abilities (and spell progression) of Death Master1 and ArchMage.
| | In addition, each level Aspirant gains 1 spell level for Lich spells. This spell level may be spent immediately (for a 1st level Lich spell) or saved for a larger spell. The Aspirant's Lich "progression" must be decreasing, so the soonest the Aspirant could gain a 6th level Lich spell would be level 21 (progression = 111111).
| | DM Note: Note that Aspirant is cheaper than ArchMage at high levels.
| | Level 1: Each level, pick one spell. That spell requires only ½ of a spell to cast. This isn't cumulative with school specialization.
| | Level 1: All spells do not have the 1P action requirement. If the spell would not have required 1P action to cast in the first place, one instance of Material Componenting is gained. Does NOT get free Material Componenting for all spells as per Mage/Robe classes, this is used instead. If you have Arch-Mage and another Wizard class, this rule has priority.
| | Level 1: MR adjustment is -5*level% instead of +60-5*level%.
| | Level 1: Can specialize in 1 school for free. Can specialize in another school, but then must pick an opposite. Specialization may be either "Collective type" (1/2 cost on spells) or "2nd edition type" (+1 spell of the school each level).
| | Level 1: Does not suffer ill effects of casting a spell above his normal casting ability due to the Arch-Mage being too low level. If the Arch-Mage's Knowledge score isn't high enough to cast the spell, he suffers the normal effects as per a normal Wizard.
| | Level 1: Have their own language called "The Language of Death".
| | Level 1: +1 XP for each grave dug; +2 XP for each stolen body.
| | Level 1: Potion of Undead Control and Ring of Regeneration has double effect.
| | Level 1: Undead must save vs. (8+DM's level) to attack the Death Master.
| | Level 1: 5% per level resistance to Charm spells.
| | Level 2: +2 XP for putting a body to rest.
| | Level 3: +3 XP for a properly embalmed body.
| | Level 4: All of your spells that offer a saving throw now require 2 saving throws, if either is failed, the target is treated as having not saved.
| | Level 4: Speak with Undead at will.
| | Level 7: Speak with Dead 1/d.
| | Level 9: Immune to Paralysis, Hold, and any undead touch effect.
| | Level 9: When modifying an existing spell using spell research [S5], the base time is in days instead of weeks, and CL (Caster level) is 2 times Arch-Mage's level (for this rule only).
| | Level 9: All of your spells that offer a saving throw now require 3 saving throws, if any are failed, the target is treated as having not saved.
| | Level 11: Each level starting at 11th, pick one spell. That spell requires only ½ the number of Mental actions to cast.
| | Level 11: Immune to all Energy/Stat drains.
| | Level 16: All of your spells that offer a saving throw now require 4 saving throws, if any are failed, the target is treated as having not saved.
| | Level 21: Each level starting at 21st, pick one spell. That spell offers no saving throw (even with Scarab of Protection) and MR cannot be used against it, even irreducible MR. If the target is immune to a spell's effect (Fireball vs. a Red Dragon), the spell still has no effect.
| | Level 25: All of your spells that offer a saving throw now require 5 saving throws, if any are failed, the target is treated as having not saved.
| | Level 31: Each level starting at 31st, pick one spell. That spell can be cast as a 0 action.
| | Level 36: All of your spells that offer a saving throw now require 6 saving throws, if any are failed, the target is treated as having not saved.
|
|
[PC2] Wizard Group Classes
Astral PhysAdept
| Level
| KXP
| Psi30 SL's 123 456 789 A
|
| 1
| 0
| 3-- --- --- -
| | 2
| 10
| 6-- --- --- -
| | 3
| 20
| 61- --- --- -
|
| 4
| 30
| 62- --- --- -
| | 5
| 40
| 63- --- --- -
| | 6
| 50
| 631 --- --- -
|
| 7
| 100
| 932 --- --- -
| | 8
| 200
| 963 --- --- -
| | 9
| 300
| 963 1-- --- -
|
| 10
| 400
| 993 2-- --- -
| | 11
| 500
| 996 3-- --- -
| | 12
| 1000
| 996 31- --- -
|
| 13
| 1500
| 999 32- --- -
| | 14
| 2000
| 999 63- --- -
| | 15
| 2500
| 999 631 --- -
|
| 16
| 3000
| 999 932 --- -
| | 17
| 3500
| 999 963 --- -
| | 18
| 4000
| 999 963 1-- -
|
| 19
| 4500
| 999 993 2-- -
| | 20
| 5000
| 999 996 3-- -
| | 21
| 5500
| 999 996 31- -
|
| 22
| 6000
| 999 999 32- -
| | 23
| 6500
| 999 999 63- -
| | 24
| 7000
| 999 999 631 -
|
| 25
| 7500
| 999 999 632 -
| | 26
| 8000
| 999 999 963 -
| | 27
| 8500
| 999 999 964 -
|
| 28
| 9000
| 999 999 965 -
| | 29
| 9500
| 999 999 966 -
| | 30
| 10000
| 999 999 976 -
|
| 31
| 10500
| 999 999 977 -
| | 32
| 11000
| 999 999 987 -
| | 33
| 11500
| 999 999 988 -
|
| 34
| 12000
| 999 999 998 -
| | 35
| 12500
| 999 999 999 -
| | 36
| 13000
| 999 999 999 1
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 3 8 2 3 1 0 1
| | +0
| 5 4 8 2 3 1 0 2
| | +0
| 6 4 8 3 4 2 0 2
|
| +1
| 6 5 8 3 4 2 1 3
| | +1
| 6 5 9 3 4 2 1 3
| | +1
| 6 6 9 4 5 3 1 4
|
| +2
| 7 6 9 4 5 3 2 4
| | +2
| 7 7 9 4 5 4 2 5
| | +2
| 7 7 10 5 6 4 2 5
|
| +3
| 7 8 10 5 6 4 3 6
| | +3
| 8 8 10 5 6 5 3 6
| | +3
| 8 9 10 6 7 5 3 7
|
| +4
| 8 9 11 6 7 6 4 7
| | +4
| 8 10 11 6 7 6 4 8
| | +4
| 9 10 11 7 8 6 4 8
|
| +5
| 9 11 11 7 8 7 5 9
| | +5
| 9 11 12 7 9 7 5 9
| | +5
| 9 12 12 8 9 8 5 10
|
|
| Requisites:
| Int 12, Wis 12, Chr 12
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Psi
| | Reference:
| Shadowrun
| | Groups:
| Wizard, Psionicist
| |
|
|
|
| This is a mage which casts Shadowrun powers as if they were spells. AstralPA cannot cast normal Wizard spells.
| | Take the Drain Code of the power, and convert it to a spell level, as follows:
|
| Letter of Drain Code
|
| (so an S5 is spell level 6)
| | L
| M
| S
| D
| X
| Spell Level
| AstralPA cannot use Material Componenting at all, instead, you may burn extra spells from your memorization to get that number of times effect (e.g. if you burn five 1st level spells for one spell, you get x5 effect). This costs no extra actions.
|
| 1
| -
| -
| -
| -
| 0 (1/4 of a 1st level spell)
| Your number of "successes" equals your level (unless you multiply the effect, of course).
| | 2-3
| 1
| -
| -
| -
| 1
| Level 1: May use astral perception.
| | 4-6
| 2
| 1
| -
| -
| 2
| Level 9: May use astral projection.
|
| 7-10
| 3
| 2
| 1
| -
| 3
|
| | 11-15
| 4
| 3
| 2
| 1
| 4
|
| | 16-21
| 5
| 4
| 3
| -
| 5
|
|
| 22-28
| 6-7
| 5
| 4
| 2
| 6
|
| | 29+
| 8-9
| 6
| 3
| -
| 7
|
| | -
| 10+
| 7
| 6
| 3
| 8
|
|
| -
| -
| 8+
| 7
| -
| 9
|
| | -
| -
| -
| 8+
| 4
| 10
|
| | -
| -
| -
| -
| 5+
| 11 (you can't normally get this because it's not on the spell progression)
|
|
|
[PC2] Wizard Group Classes
Astral Shaman
| Level
| KXP
| Psi30 SL's 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 10
| 2-- --- ---
| | 3
| 20
| 21- --- ---
|
| 4
| 30
| 22- --- ---
| | 5
| 40
| 221 --- ---
| | 6
| 50
| 222 --- ---
|
| 7
| 60
| 222 1-- ---
| | 8
| 100
| 222 2-- ---
| | 9
| 200
| 222 21- ---
|
| 10
| 300
| 222 22- ---
| | 11
| 400
| 322 22- ---
| | 12
| 500
| 332 221 ---
|
| 13
| 600
| 333 222 ---
| | 14
| 1000
| 333 322 ---
| | 15
| 1600
| 333 332 ---
|
| 16
| 2200
| 433 333 1--
| | 17
| 2800
| 443 333 2--
| | 18
| 3400
| 444 333 3--
|
| 19
| 4000
| 444 433 3--
| | 20
| 4600
| 444 443 3--
| | 21
| 5200
| 444 444 31-
|
| 22
| 5800
| 444 444 42-
| | 23
| 6400
| 444 444 43-
| | 24
| 7000
| 444 444 44-
|
| 25
| 7600
| 544 444 44-
| | 26
| 8200
| 554 444 44-
| | 27
| 8800
| 555 444 441
|
| 28
| 9400
| 555 544 442
| | 29
| 10000
| 555 554 443
| | 30
| 10600
| 555 555 444
|
| 31
| 11200
| 555 555 544
| | 32
| 11800
| 555 555 554
| | 33
| 12400
| 555 555 555
|
| 34
| 13000
| 666 555 555
| | 35
| 13600
| 666 666 555
| | 36
| 14200
| 666 666 666
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 3 8 2 3 1 0 1
| | +1
| 5 4 8 2 3 1 0 2
| | +1
| 6 4 8 3 4 2 0 2
|
| +2
| 6 5 8 3 4 2 1 3
| | +3
| 6 5 9 3 4 2 1 3
| | +3
| 6 6 9 4 5 3 1 4
|
| +4
| 7 6 9 4 5 3 2 4
| | +5
| 7 7 9 4 5 4 2 5
| | +5
| 7 7 10 5 6 4 2 5
|
| +6
| 7 8 10 5 6 4 3 6
| | +7
| 8 8 10 5 6 5 3 6
| | +7
| 8 9 10 6 7 5 3 7
|
| +8
| 8 9 11 6 7 6 4 7
| | +9
| 8 10 11 6 7 6 4 8
| | +9
| 9 10 11 7 8 6 4 8
|
| +10
| 9 11 11 7 8 7 5 9
| | +11
| 9 11 12 7 9 7 5 9
| | +11
| 9 12 12 8 9 8 5 10
|
|
| Requisites:
| Int 9, Wis 9, Chr 9
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 2+level/4
| | To Hit Table:
| Pri
| | Save Table:
| Psi
| | Reference:
| Shadowrun
| | Groups:
| Wizard, Psionicist
| |
|
|
|
| This is an Astral PA, with the following modifications:
| | Spell progression (for Shadowrun powers) uses the Witch Doctor table.
| | Cannot multiply effects by burning extra spells.
| | Level 1: 1M, level/d: Summon a (normal element) elemental of 4*level HD.
| | Level 1: 1V, sacrifice an elemental you control: Add (the elemental's HD)/4 spell levels to your memorization, or add (the elemental's HD)/2 to the caster level of your next spell.
| | Level 7: You may summon para elementals using the summon ability (Level 1).
| | Level 13: You may summon quasi elementals using the summon ability (Level 1).
| | Level 19: You may summon semi elementals using the summon ability (Level 1).
| | Level 25: You may summon chemical elementals using the summon ability (Level 1).
|
|
[PC2] Wizard Group Classes
Astrologer1JG
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2
| 20- --- ---
| | 3
| 4
| 21- --- ---
|
| 4
| 8
| 220 --- ---
| | 5
| 16
| 221 --- ---
| | 6
| 32
| 222 0-- ---
|
| 7
| 64
| 322 1-- ---
| | 8
| 128
| 332 20- ---
| | 9
| 256
| 333 21- ---
|
| 10
| 656
| 333 320 ---
| | 11
| 1056
| 433 321 ---
| | 12
| 1456
| 444 321 ---
|
| 13
| 1856
| 444 322 ---
| | 14
| 2256
| 444 432 0--
| | 15
| 2656
| 544 432 1--
|
| 16
| 3056
| 555 432 2--
| | 17
| 3456
| 655 443 20-
| | 18
| 3856
| 655 443 21-
|
| 19
| 4256
| 655 543 22-
| | 20
| 4656
| 655 544 320
| | 21
| 5056
| 655 544 321
|
| 22
| 5456
| 665 554 322
| | 23
| 5856
| 666 654 332
| | 24
| 6256
| 776 655 432
|
| 25
| 6656
| 776 655 443
| | 26
| 7056
| 777 665 543
| | 27
| 7456
| 777 665 554
|
| 28
| 7856
| 887 666 654
| | 29
| 8256
| 887 776 655
| | 30
| 8656
| 888 777 665
|
| 31
| 9056
| 888 777 766
| | 32
| 9456
| 988 887 776
| | 33
| 9856
| 999 888 777
|
| 34
| 10256
| 999 988 887
| | 35
| 10656
| 999 999 888
| | 36
| 11056
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 15, Wis 13
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/3
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| FGE1JG
| | Groups:
| Wizard
| |
|
|
|
| If you reset within real (not magical) sight of the sky, you get Wisdom bonus for spells.
| | Level 1: Fly at (level*3)" rate.
| | Level 1: If within sight of the sky, can cast spells as if the MF was 1 higher.
| | Level 1: 1 full reset: On the following reset, your spell progression in your Astrologer class is doubled.
| | Level 2: 1 full reset studying a person (who must be present): All spells you cast on that person are at x(level+1)/2 effect. You are assumed to have already "studied yourself" when you reach level 3.
| | Level 3: 1 full reset: Cast a spell you know; it has permanent duration.
|
|
[PC2] Wizard Group Classes
Beast Arch-Mage
| Level
| KXP
| Wizard 123 456 789 ABC
|
| 1
| 0
| 0b- --- --- ---
| | 2
| 4.5
| 00c --- --- ---
| | 3
| 9
| 000 d-- --- ---
|
| 4
| 18
| 000 0e- --- ---
| | 5
| 39
| 000 00f --- ---
| | 6
| 82.5
| 000 000 g-- ---
|
| 7
| 165
| 000 000 0h- ---
| | 8
| 330
| 111 111 1f- ---
| | 9
| 675
| 111 111 10i ---
|
| 10
| 1350
| 111 111 100 j--
| | 11
| 2025
| 222 222 211 h--
| | 12
| 2700
| 222 222 211 0k-
|
| 13
| 3375
| 333 333 322 1i-
| | 14
| 4050
| 444 444 433 2g-
| | 15
| 4725
| 444 444 433 20l
|
| 16
| 5400
| 555 555 544 31j
| | 17
| 6075
| 666 666 655 42h
| | 18
| 6750
| 666 666 655 420
|
| 19
| 7425
| 777 777 766 531
| | 20
| 8100
| 777 777 777 652
| | 21
| 8775
| 777 777 777 763
|
| 22
| 9450
| 777 777 777 774
| | 23
| 10125
| 777 777 777 775
| | 24
| 10800
| 777 777 777 776
|
| 25
| 11475
| 777 777 777 777
| | 26
| 12150
| 877 777 777 777
| | 27
| 12825
| 887 777 777 777
|
| 28
| 13500
| 888 777 777 777
| | 29
| 14175
| 888 877 777 777
| | 30
| 14850
| 888 887 777 777
|
| 31
| 15525
| 888 888 777 777
| | 32
| 16200
| 888 888 877 777
| | 33
| 16875
| 888 888 887 777
|
| 34
| 17550
| 888 888 888 777
| | 35
| 18225
| 888 888 888 877
| | 36
| 18900
| 888 888 888 887
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 7 5 8 2 3 3
|
| +1
| 6 10 7 6 9 2 3 4
| | +2
| 6 11 8 6 10 3 4 5
| | +2
| 7 12 9 7 11 4 5 6
|
| +3
| 7 13 10 8 11 5 6 7
| | +3
| 8 13 11 9 12 6 7 8
| | +4
| 9 14 11 10 13 6 7 9
|
| +4
| 9 15 12 10 14 7 8 10
| | +5
| 10 15 13 11 15 8 9 11
| | +5
| 11 16 13 12 15 9 10 12
|
| +6
| 12 16 14 13 15 10 11 13
| | +6
| 12 16 14 14 16 10 11 14
| | +7
| 13 16 15 14 16 11 12 15
|
| +7
| 14 16 15 15 16 12 13 16
| | +8
| 15 17 16 16 16 13 14 17
| | +8
| 16 17 16 16 17 14 15 18
|
|
| Requisites:
| Dex 16, Int 26; Class slots 2
| | Alignment:
| any
| | HD/level:
| d7
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| Rog
| | Save Table:
| 2xWiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Gets Int bonus to spell progression.
| | Gets +1 familiar per level (including level 1).
| | Level 1: Each level, pick one spell. That spell requires only ½ of a spell to cast. This isn't cumulative with school specialization.
| | Level 1: Free material componenting. Can double material component if 1V is spent.
| | Level 1: MR adjustment is -5*level% instead of +60-5*level%.
| | Level 1: Can specialize in 1 school for free. Can specialize in another school, but then must pick an opposite. Specialization may be either "Collective type" (1/2 cost on spells) or "2nd edition type" (+1 spell of the school each level).
| | Level 1: Does not suffer ill effects of casting a spell above his normal casting ability due to the Arch-Mage being too low level. If the Arch-Mage's Knowledge score isn't high enough to cast the spell, he suffers the normal effects as per a normal Wizard.
| | Level 4: All of your spells that offer a saving throw now require 2 saving throws, if either is failed, the target is treated as having not saved.
| | Level 9: When modifying an existing spell using spell research [S5], the base time is in days instead of weeks, and CL (Caster level) is 2 times Arch-Mage's level (for this rule only).
| | Level 9: All of your spells that offer a saving throw now require 3 saving throws, if any are failed, the target is treated as having not saved.
| | Level 11: Each level starting at 11th, pick one spell. That spell requires only ½ the number of Mental actions to cast.
| | Level 15: That's an "l" (lower case "L") in 12th's, i.e. -12 (before bonus).
| | Level 16: All of your spells that offer a saving throw now require 4 saving throws, if any are failed, the target is treated as having not saved.
| | Level 21: Each level starting at 21st, pick one spell. That spell offers no saving throw (even with Scarab of Protection) and MR cannot be used against it, even irreducible MR. If the target is immune to a spell's effect (Fireball vs. a Red Dragon), the spell still has no effect.
| | Level 25: All of your spells that offer a saving throw now require 5 saving throws, if any are failed, the target is treated as having not saved.
| | Level 31: Each level starting at 31st, pick one spell. That spell can be cast as a 0 action.
| | Level 36: All of your spells that offer a saving throw now require 6 saving throws, if any are failed, the target is treated as having not saved.
|
|
[PC2] Wizard Group Classes
Beast Mage
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| ½-- --- ---
| | 2
| 2.5
| ½½- --- ---
| | 3
| 5
| ½½½ --- ---
|
| 4
| 10
| ½½½ ½-- ---
| | 5
| 20
| ½½½ ½½- ---
| | 6
| 40
| ½½½ ½½½ ---
|
| 7
| 80
| ½½½ ½½½ ½--
| | 8
| 160
| ½½½ ½½½ ½½-
| | 9
| 320
| ½½½ ½½½ ½½½
|
| 10
| 570
| 1½½ ½½½ ½½½
| | 11
| 820
| 11½ ½½½ ½½½
| | 12
| 1070
| 111 ½½½ ½½½
|
| 13
| 1320
| 111 1½½ ½½½
| | 14
| 1570
| 111 11½ ½½½
| | 15
| 1820
| 111 111 ½½½
|
| 16
| 2320
| 111 111 1½½
| | 17
| 2570
| 111 111 11½
| | 18
| 3070
| 111 111 111
|
| 19
| 3570
| 221 111 111
| | 20
| 4070
| 222 211 111
| | 21
| 4570
| 222 222 111
|
| 22
| 5070
| 222 222 221
| | 23
| 5570
| 222 222 222
| | 24
| 6070
| 333 222 222
|
| 25
| 6570
| 333 333 222
| | 26
| 7070
| 333 333 333
| | 27
| 8070
| 444 433 333
|
| 28
| 9070
| 444 444 443
| | 29
| 10070
| 444 444 444
| | 30
| 11070
| 555 554 444
|
| 31
| 12070
| 555 555 555
| | 32
| 13070
| 666 666 555
| | 33
| 14070
| 666 666 666
|
| 34
| 15070
| 777 777 766
| | 35
| 16070
| 777 777 777
| | 36
| 18070
| 888 888 887
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 9
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 2+level/4
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Specialization is allowed (and suggested due to all the ½'s on the spell progression).
| | This class does get the free Material Componenting of Mage.
|
|
[PC2] Wizard Group Classes
Black Robe1
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 2.5
| 1-- --- ---
| | 2
| 5
| 2-- --- ---
| | 3
| 10
| 21- --- ---
|
| 4
| 17
| 32- --- ---
| | 5
| 35
| 421 --- ---
| | 6
| 45
| 422 --- ---
|
| 7
| 80
| 432 1-- ---
| | 8
| 135
| 433 2-- ---
| | 9
| 290
| 433 21- ---
|
| 10
| 375
| 443 221 ---
| | 11
| 500
| 444 321 ---
| | 12
| 650
| 444 421 1--
|
| 13
| 800
| 555 432 111
| | 14
| 1000
| 555 442 111
| | 15
| 1200
| 555 552 111
|
| 16
| 1400
| 555 553 211
| | 17
| 1650
| 555 554 321
| | 18
| 1900
| 555 554 321
|
| 19
| 2150
| 555 554 322
| | 20
| 2400
| 555 554 333
| | 21
| 2650
| 555 554 444
|
| 22
| 2900
| 555 555 555
| | 23
| 3150
| 666 666 666
| | 24
| 3400
| 776 666 666
|
| 25
| 3650
| 777 766 666
| | 26
| 3900
| 777 776 666
| | 27
| 4150
| 777 777 666
|
| 28
| 4400
| 777 777 776
| | 29
| 4650
| 777 777 777
| | 30
| 4900
| 887 777 777
|
| 31
| 5150
| 888 777 777
| | 32
| 5400
| 888 877 777
| | 33
| 5650
| 888 887 777
|
| 34
| 5900
| 888 888 777
| | 35
| 6150
| 888 888 877
| | 36
| 6400
| 888 888 887
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 6, Int 9
| | Alignment:
| any E
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DLA1
| | Groups:
| Wizard
| |
|
|
|
| Specialized in Necromancy. Has Divination and Abjuration as opposite schools.
| | Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Blaster0
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 22- --- ---
| | 5
| 20
| 221 --- ---
| | 6
| 40
| 222 --- ---
|
| 7
| 80
| 322 1-- ---
| | 8
| 150
| 332 2-- ---
| | 9
| 300
| 333 21- ---
|
| 10
| 450
| 333 32- ---
| | 11
| 600
| 433 321 ---
| | 12
| 750
| 444 321 ---
|
| 13
| 900
| 444 322 ---
| | 14
| 1050
| 444 432 ---
| | 15
| 1200
| 544 432 1--
|
| 16
| 1350
| 555 432 2--
| | 17
| 1500
| 655 443 2--
| | 18
| 1650
| 655 443 21-
|
| 19
| 1800
| 655 543 22-
| | 20
| 1950
| 655 544 32-
| | 21
| 2100
| 655 544 321
|
| 22
| 2250
| 665 554 322
| | 23
| 2400
| 666 654 332
| | 24
| 2550
| 776 655 432
|
| 25
| 2700
| 776 655 443
| | 26
| 2850
| 777 665 543
| | 27
| 3000
| 777 665 554
|
| 28
| 3150
| 887 666 654
| | 29
| 3300
| 887 776 655
| | 30
| 3450
| 888 777 665
|
| 31
| 3600
| 888 777 766
| | 32
| 3750
| 988 887 776
| | 33
| 3900
| 999 888 777
|
| 34
| 4050
| 999 988 887
| | 35
| 4200
| 999 999 888
| | 36
| 4350
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 5 2 3 0 1 1
| | +1
| 5 4 5 3 3 0 1 1
| | +1
| 5 4 5 3 4 0 1 2
|
| +1
| 5 5 5 3 4 1 2 2
| | +2
| 6 5 5 3 4 1 2 3
| | +3
| 7 6 7 4 6 2 3 3
|
| +3
| 7 6 7 5 6 2 3 4
| | +3
| 7 7 7 5 6 2 3 4
| | +3
| 7 7 7 5 7 3 4 5
|
| +4
| 8 7 7 5 7 3 4 5
| | +5
| 9 8 9 6 9 4 5 6
| | +5
| 9 8 9 7 9 4 5 6
|
| +5
| 9 9 9 7 9 4 5 7
| | +5
| 10 9 9 7 9 5 6 7
| | +6
| 10 9 10 7 9 5 6 8
|
| +7
| 11 10 11 8 12 6 7 8
| | +7
| 11 10 11 9 12 6 7 9
| | +7
| 11 11 11 9 12 6 7 9
|
|
| Requisites:
| Int 16, Dex 13
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| M-U0
| | Save Table:
| M-U0
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Can specialize in Invocation, if you do, pick a major opposite school.
| | When you material component one of the new spells below, replace "One target" with "CL targets". You cannot material component to hit a group at all. You are allowed to hit 2 targets at level 1.
| |
| | New Invocation spells for Blaster0 class:
| | Acid Blast (all SL's): One target takes CL*SL Vile Acid dmg (no save, cannot be regenerated)
| | Force Throw (all SL's): One target is thrown backwards 5*CL*SL feet (no save, takes falling dmg as normal, leaves it's group)
| | Glass Shards (all SL's): One target takes CL*SL Glass dmg (no save) and is Sharped (BW save)
| | Time Beam (all SL's): One target takes CL*SL Time dmg (no save) and is Slowed for SL s (RSW save)
| | Void Zone (all SL's): One target is disintegrated (PP save with DC=CL*SL, yes it's an easy save at low level)
| | Wood Spikes (all SL's): One target takes 2*CL*SL Wood dmg (no save)
|
|
[PC2] Wizard Group Classes
Boros Crossmage (MTG R/W)
| Level
| KXP
| Wizard/PriHea 123 456 789
|
| 1
| 0
| 2-- --- ---
| | 2
| 4.125
| 21- --- ---
| | 3
| 8.25
| 22- --- ---
|
| 4
| 16.5
| 221 --- ---
| | 5
| 33
| 222 --- ---
| | 6
| 66
| 322 1-- ---
|
| 7
| 132
| 332 2-- ---
| | 8
| 264
| 333 21- ---
| | 9
| 528
| 333 32- ---
|
| 10
| 1056
| 433 321 ---
| | 11
| 1584
| 444 321 ---
| | 12
| 2112
| 444 322 ---
|
| 13
| 2640
| 444 432 ---
| | 14
| 3168
| 544 432 1--
| | 15
| 3696
| 555 432 2--
|
| 16
| 4224
| 655 443 2--
| | 17
| 4752
| 655 443 21-
| | 18
| 5280
| 655 543 22-
|
| 19
| 5808
| 655 544 32-
| | 20
| 6336
| 655 544 321
| | 21
| 6864
| 665 554 322
|
| 22
| 7392
| 666 654 332
| | 23
| 7920
| 776 655 432
| | 24
| 8448
| 776 655 443
|
| 25
| 8976
| 777 665 543
| | 26
| 9504
| 777 665 554
| | 27
| 10032
| 887 666 654
|
| 28
| 10560
| 887 776 655
| | 29
| 11088
| 888 777 665
| | 30
| 11616
| 888 777 766
|
| 31
| 12144
| 988 887 776
| | 32
| 12672
| 999 888 777
| | 33
| 13200
| 999 988 887
|
| 34
| 13728
| 999 999 888
| | 35
| 14256
| 999 999 998
| | 36
| 14784
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 7 5 3 6 0 1 2
| | +1
| 8 7 6 3 7 0 1 3
| | +1
| 9 8 6 4 7 0 1 3
|
| +2
| 9 8 6 4 7 1 2 4
| | +3
| 10 9 7 4 8 1 2 4
| | +3
| 10 9 7 5 8 2 3 5
|
| +4
| 11 10 8 5 9 2 3 5
| | +5
| 11 10 9 6 9 2 3 6
| | +5
| 12 10 9 6 9 3 4 6
|
| +6
| 12 11 9 6 10 3 4 7
| | +7
| 13 11 10 7 10 4 5 7
| | +7
| 13 12 10 7 11 4 5 8
|
| +8
| 13 12 10 8 11 4 5 8
| | +9
| 14 13 11 8 11 5 6 9
| | +9
| 14 13 11 8 12 5 6 9
|
| +10
| 14 13 11 9 12 6 7 10
| | +11
| 15 14 12 9 13 6 7 10
| | +11
| 15 14 12 10 13 6 7 11
|
|
| Requisites:
| Int 16, Dex 14, Chr 14
| | Alignment:
| NG, CG, CN, or LE
| | HD/level:
| others +0d+4 (see note)
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| Pri
| | Save Table:
| Wiz/Pri
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Hit Dice: "others +0d+4" means you add 4 to all your other classes' HD types. This class directly gives 0 hp. Exception: If this is your only class, you get 1d4 per level. (You cannot take this option if you have more than one class.)
| | Example: Multiclassed Fighter1 level 1 / Boros Crossmage11 level 1, with +2 Con bonus. The fighter gives 16 hp (1d14+2). The crossmage gives 0 hp. The character has 8 hp (16+0 divided by 2).
| | Exceptional Int bonus.
| | Channeling.
| | Specialized in Wizard Invocation school.
| | Turn Undead as a Priest of 3 levels lower.
| | Level 1: May cast Priest Healing sphere spells as if they were Wizard spells of the same level.
| | Level 2: 1M: Remove "summoning sickness" and/or "teleport sickness" from target.
| | Level 2: 1M: You will win initiative next segment.
| | Level 4, 8, 12, etc.: Choose a Priest sphere. May cast spells of that sphere as if they were Wizard spells of the same level.
| | Level 9: Specialized in Priest Healing sphere spells.
| | Level 9: 1M: Target gains Free Action until end of turn.
| | Level 9: Gains a Specialty Priest pick. May replace "sphere" with "school" in the effect if desired.
|
|
[PC2] Wizard Group Classes
Cancer Mage3
| Level
| KXP
| Spells
|
| 1
| Rog4/Pri2
| (none)
| | 2
| 10
| (none)
| | 3
| 30
| (none)
|
| 4
| 60
| (none)
| | 5
| 100
| (none)
| | 6
| 150
| (none)
|
| 7
| 210
| (none)
| | 8
| 280
| (none)
| | 9
| 360
| (none)
|
| 10
| 450
| (none)
| | 11
| 550
| (none)
| | 12
| 660
| (none)
|
| 13
| 780
| (none)
| | 14
| 910
| (none)
| | 15
| 1050
| (none)
|
| 16
| 1200
| (none)
| | 17
| 1360
| (none)
| | 18
| 1530
| (none)
|
| 19
| 1710
| (none)
| | 20
| 1900
| (none)
| | 21
| 2100
| (none)
|
| 22
| 2310
| (none)
| | 23
| 2530
| (none)
| | 24
| 2760
| (none)
|
| 25
| 3000
| (none)
| | 26
| 3250
| (none)
| | 27
| 3510
| (none)
|
| 28
| 3780
| (none)
| | 29
| 4060
| (none)
| | 30
| 4350
| (none)
|
| 31
| 4650
| (none)
| | 32
| 4960
| (none)
| | 33
| 5280
| (none)
|
| 34
| 5610
| (none)
| | 35
| 5950
| (none)
| | 36
| 6300
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +1
| 4 7 5 3 7 0 1 1
| | +2
| 4 8 5 4 7 0 1 2
|
| +3
| 4 8 6 4 7 1 2 2
| | +3
| 5 9 6 4 8 1 2 3
| | +4
| 5 9 7 5 8 2 3 3
|
| +5
| 5 10 7 5 9 2 3 4
| | +6
| 6 10 7 6 9 2 3 4
| | +6
| 6 10 8 6 9 3 4 5
|
| +7
| 6 11 8 6 10 3 4 5
| | +8
| 7 11 9 7 10 4 5 6
| | +9
| 7 12 9 7 11 4 5 6
|
| +9
| 7 12 9 8 11 4 5 7
| | +10
| 7 13 10 8 11 5 6 7
| | +11
| 8 13 10 8 12 5 6 8
|
| +12
| 8 13 11 9 12 6 7 8
| | +12
| 8 14 11 9 13 6 7 9
| | +13
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
|
| | Alignment:
| any E
| | HD/level:
| d6
| | Weapon Prof.:
| 1+/9
| | To Hit Table:
| +level*3/4
| | Save Table:
| Wiz
| | Reference:
| BoVD3-52
| | Groups:
| Wizard
| |
|
|
|
|
|
[PC2] Wizard Group Classes
Cartographer2
| Level
| KXP
| Spells
|
| 1
| 0
| (special)
| | 2
| 1.25
| (special)
| | 3
| 2.5
| (special)
|
| 4
| 4.5
| (special)
| | 5
| 9
| (special)
| | 6
| 17.5
| (special)
|
| 7
| 35
| (special)
| | 8
| 60
| (special)
| | 9
| 90
| (special)
|
| 10
| 140
| (special)
| | 11
| 200
| (special)
| | 12
| 400
| (special)
|
| 13
| 600
| (special)
| | 14
| 800
| (special)
| | 15
| 1000
| (special)
|
| 16
| 1200
| (special)
| | 17
| 1400
| (special)
| | 18
| 1600
| (special)
|
| 19
| 1800
| (special)
| | 20
| 2000
| (special)
| | 21
| 2200
| (special)
|
| 22
| 2400
| (special)
| | 23
| 2600
| (special)
| | 24
| 2800
| (special)
|
| 25
| 3000
| (special)
| | 26
| 3200
| (special)
| | 27
| 3400
| (special)
|
| 28
| 3600
| (special)
| | 29
| 3800
| (special)
| | 30
| 4000
| (special)
|
| 31
| 4200
| (special)
| | 32
| 4400
| (special)
| | 33
| 4600
| (special)
|
| 34
| 4800
| (special)
| | 35
| 5000
| (special)
| | 36
| 5200
| (special)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 4 6 2 3 0 2 0
| | +0
| 6 4 6 3 4 1 3 0
| | +0
| 6 5 6 3 4 1 3 0
|
| +1
| 6 5 7 3 5 1 4 1
| | +1
| 6 6 7 3 5 2 4 1
| | +1
| 7 6 7 4 6 2 5 1
|
| +2
| 7 7 7 4 6 3 5 2
| | +2
| 7 7 8 4 7 3 6 2
| | +2
| 7 8 8 4 7 3 6 2
|
| +3
| 8 8 8 5 8 4 7 3
| | +3
| 8 9 8 5 8 4 7 3
| | +3
| 8 9 9 5 9 5 8 3
|
| +4
| 8 10 9 5 9 5 8 4
| | +4
| 9 10 9 6 10 5 9 4
| | +4
| 9 11 9 6 10 6 9 4
|
| +5
| 9 11 10 6 11 6 10 5
| | +5
| 9 12 10 6 11 7 10 5
| | +5
| 10 12 10 7 12 7 11 5
|
|
| Requisites:
| Dex 10, Int 12
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 2+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Rog
| | Reference:
| S&S2
| | Groups:
| Wizard
| |
|
|
|
| Level 1: Gain your CL in spell levels in memorization. The maximum spell level = (your CL)/2, round up. All spell levels at maximum spell level or lower are assumed to be at least a "0" for purposes of specialization. You may put a "½ " in a spell level (it costs half). Example: A 10th level Cartographer can have a 0, 1½, 0, ½, 1 progression.
| | Level 1: May specialize (either edition) in Divination, pick an opposite school. May specialize in Divination using *both* editions at the same time, in this case, pick a total of three opposite schools.
| | Level 1: Free Cartography and Forgery proficiencies. A free Read/Write language proficiency per level.
| | Level 1: Detect False Maps. This lets you know if a map is generally (over 50%) correct. See "Know Detail on Map" below for abuses of this ability.
| | Level 1: Can map any area he's ever been to by memory.
| | Level 1: Distance Sense (can estimate the distance to anything, error is less than 1%).
| | Level 1: Can copy a non-magical map in 1 hour.
| | Level 1: There is a 5*CL% chance you "just happen to have" a rough map to any given location you go to, assuming your race has visited this place before. These maps are usually incomplete and crude, but may have a clue or two.
| | Level 1: Gain CL^2 gp per day you spend sitting around making maps for people. (DM Note: Lots of other classes should have a similar ability to this.)
| | Level 2: Know Detail on Map. If you make a Forgery roll, you can tell if a minor detail on a map is possible or not (if you don't specify which detail, the DM will point out something interesting about the map). This ability does not allow you to detect the future or whether an individual is in a specific place (e.g. if the map says "Blue Dragon Sizzle lives here", this ability says nothing other than whether a dragon *could* live here). You generally cannot sit down and imagine up maps (or have your friend do it), hoping that some random map you draw gives you information.
| | Level 4: Can map any area he's scrying into (via Crystal Ball or whatever).
| | Level 5: Gain one 1st level apprentice per level. (Two per level starting at level 9)
| | Level 9: May specialize (either edition) in a school of magic, pick an opposite school. If you pick Divination, you get an additional 2nd edition (+1 per SL) source, not 1st edition.
| | Level 9: 1M, 1/t: Map dungeon level. This maps the entire DL, up to 1 mile in diameter. Exact details are not given, just rooms, doors, stairs, and vague features. Major features such as statues, altars, and pools may or may not be included at the DM's whim. Individual isolated sections of underground (not connected to the current dungeon) at the same depth probably will not be included. Certain rooms might be shielded in various ways (generally x2 multiplier effects), and might get omitted. If the map cannot be drawn in a 2 dimensional space, the map will probably have errors. If the map cannot be drawn in a 3 dimensional space, it will probably be a jumble of uselessness in the non-mappable sections. This ability can be used in a building; it maps that level of the building.
| | Level 12: 1M, 1/h: Map wildnerness. This maps 100 yards diameter in wildnerness or 100 feet diameter in a town/city. Interiors of buildings and cliffs and such are given. This ability can be used underground, it maps 100 feet diameter even through solid rock (and to unconnected underground areas).
| | Level 12: Gain a level (CL/2, round down) apprentice per level.
| | Level 18: Once per day can modify a map into an Updating Map. Updating Maps change whenever the area they're mapping changes. The amount of detail on the map stays constant, as long as all details on the map when it was made Updating were true. Thus, if you know Blue Dragon Sizzle is sitting on 5 magic items, and make a Updating Map of his room, the map will change whenever Sizzle moves (and it will tell you where he is if he's still on the map). If he gains or loses any magic items, it will tell you how many. If you specifically gave the properties of each magic item, each new item would also be identified, unless it was of a multiplier higher than the person who created the Updating Map.
| | Level 27: Once per day can modify an Updating Map into a Temporal Map. Temporal Maps have a "date & time" indicator on them, this can be changed once per turn, and the map changes to reflect that date and time.
| | Level 36: Once per day can modify an Updating (or Temporal) Map into a Moving Map. Moving Maps can be "scrolled" in any of the 3 dimensions (up/down, north/south, east/west), the map changes to reflect the change. The Moving Map can "move" any amount of distance once per turn, but it suddenly changes to the new map (if you move the map 100 miles east, you don't get to see it scroll by real fast, it simply switches to the new location).
|
|
[PC2] Wizard Group Classes
Challenger
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 90
| 111 --- ---
| | 2
| 180
| 222 --- ---
| | 3
| 270
| 222 1-- ---
|
| 4
| 360
| 333 2-- ---
| | 5
| 450
| 444 21- ---
| | 6
| 540
| 444 31- ---
|
| 7
| 630
| 444 32- ---
| | 8
| 720
| 444 321 ---
| | 9
| 900
| 555 332 ---
|
| 10
| 1800
| 555 432 1--
| | 11
| 2700
| 555 433 2--
| | 12
| 3600
| 555 543 21-
|
| 13
| 4500
| 555 543 22-
| | 14
| 5400
| 555 543 221
| | 15
| 6300
| 555 544 222
|
| 16
| 7200
| 555 554 322
| | 17
| 8100
| 555 555 322
| | 18
| 9000
| 555 555 332
|
| 19
| 9900
| 555 555 432
| | 20
| 10800
| 555 555 433
| | 21
| 11700
| 555 555 543
|
| 22
| 12600
| 555 555 554
| | 23
| 13500
| 555 555 555
| | 24
| 14400
| 666 666 555
|
| 25
| 15300
| 666 666 666
| | 26
| 16200
| 777 777 666
| | 27
| 17100
| 777 777 777
|
| 28
| 18000
| 888 888 777
| | 29
| 18900
| 888 888 888
| | 30
| 19800
| 999 999 888
|
| 31
| 20700
| 999 999 999
| | 32
| 21600
| AAA AAA 999
| | 33
| 22500
| AAA AAA AAA
|
| 34
| 23400
| BBB BBB AAA
| | 35
| 24300
| BBB BBB BBB
| | 36
| 25200
| CCC CCC CCC
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
| | +1
| 4 8 6 4 7 1 2 2
|
| +1
| 5 9 7 5 8 2 3 3
| | +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 12 9 7 11 4 5 6
| | +4
| 7 12 9 8 11 4 5 7
|
| +4
| 8 13 10 8 12 5 6 8
| | +5
| 8 13 11 9 12 6 7 8
| | +5
| 9 14 11 10 13 6 7 9
|
| +6
| 9 14 12 10 13 7 8 10
| | +6
| 10 15 13 11 14 8 9 11
| | +7
| 10 15 13 11 15 8 9 11
|
| +7
| 11 16 13 12 15 9 10 12
| | +8
| 11 16 14 12 15 9 10 13
| | +8
| 12 16 14 13 16 10 11 14
|
|
| Requisites:
| Dex 11, Int 13, Chr 19
| | Alignment:
| non-L
| | HD/level:
| 2d2
| | Weapon Prof.:
| -1+level*2
| | To Hit Table:
| 1½xWiz
| | Save Table:
| 1½xWiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| This is a powerful version of Illusionist1.
| | Specialized in Illusion, pick an opposite.
| | Level 10: With a 7th level spell, you can create an illusion of a monster so real that persons fighting it actually gain XP from the "monster" if it is killed. Of course the illusion is capable of damaging it's enemy, as if it was a real version of the monster (any attempt to defeat this causes you to gain no XP from the encounter).
| | Level 20: With a 9th level spell, you can create illusionary potions which actually affect the persons drinking them. There is a 1% (non-adjustable) chance the drinker will somehow not be affected by the potion. In this case, the person will no longer be able to believe this power (or the Level 10 one, either). The person cannot control this in any way. The only way to avoid this result is with the Avoid Fate power. This power cannot be done earlier in the Challenger's career (even though he has 9th level spells at level 14).
| | Level 30: Any illusionary effect you create is in fact real. There is no way to distinguish the created item from a "real" one, except by using Psi14. Note that duplicating unique persons or items can be disastrous (due to Clone Insanity and Truename issues).
|
|
[PC2] Wizard Group Classes
Charm Crafter
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| ½-- --- ---
| | 2
| 1
| 1-- --- ---
| | 3
| 2.5
| 2½- --- ---
|
| 4
| 6.5
| 31- --- ---
| | 5
| 15
| 42½ --- ---
| | 6
| 40
| 531 --- ---
|
| 7
| 100
| 642 ½-- ---
| | 8
| 250
| 753 1-- ---
| | 9
| 600
| 864 2½- ---
|
| 10
| 1000
| 975 31- ---
| | 11
| 1400
| A86 42½ ---
| | 12
| 1800
| B97 531 ---
|
| 13
| 2200
| CA8 642 ½--
| | 14
| 2600
| DB9 753 1--
| | 15
| 3000
| ECA 864 2½-
|
| 16
| 3400
| FDB 975 31-
| | 17
| 3800
| GEC A86 42½
| | 18
| 4200
| HFD B97 531
|
| 19
| 4600
| IGE CA8 642
| | 20
| 5000
| JHF DB9 753
| | 21
| 5400
| KIG ECA 864
|
| 22
| 5800
| LJH FDB 975
| | 23
| 6200
| MKI GEC A86
| | 24
| 6600
| NLJ HFD B97
|
| 25
| 7000
| OMK IGE CA8
| | 26
| 7400
| PNL JHF DB9
| | 27
| 7800
| QOM KIG ECA
|
| 28
| 8200
| RPN LJH FDB
| | 29
| 8600
| SQO MKI GEC
| | 30
| 9000
| TRP NLJ HFD
|
| 31
| 9400
| USQ OMK IGE
| | 32
| 9800
| VTR PNL JHF
| | 33
| 10200
| WUS QOM KIG
|
| 34
| 10600
| XVT RPN LJH
| | 35
| 11000
| YWU SQO MKI
| | 36
| 11400
| ZXV TRP NLJ
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 6 4 7 1 2 2
| | +0
| 5 9 7 5 8 2 3 3
|
| +1
| 6 10 7 6 9 2 3 4
| | +1
| 6 11 8 6 10 3 4 5
| | +1
| 7 12 9 7 11 4 5 6
|
| +2
| 7 13 10 8 11 5 6 7
| | +2
| 8 13 11 9 12 6 7 8
| | +2
| 9 14 11 10 13 6 7 9
|
| +3
| 9 15 12 10 14 7 8 10
| | +3
| 10 15 13 11 15 8 9 11
| | +3
| 11 16 13 12 15 9 10 12
|
| +4
| 12 16 14 13 15 10 11 13
| | +4
| 12 16 14 14 16 10 11 14
| | +4
| 13 16 15 14 16 11 12 15
|
| +5
| 14 16 15 15 16 12 13 16
| | +5
| 15 17 16 16 16 13 14 17
| | +5
| 16 17 16 16 17 14 15 18
|
|
| Requisites:
| Int 8, Chr 9
| | Alignment:
| any
| | HD/level:
| +d4
| | Weapon Prof.:
| 2+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| 2xWiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Always 1M+1P to cast spells. The 1M action is used to set up the spell in a temporary item (called a Charm). Any number of spells of a single spell level may be placed into the Charm. The Charm may be saved until used up to 1 month later. Until then, the spell memorization put into the Charm is not regained, even at a Reset. The 1P is used to set off the Charm. The effect of the Charm is a cast spell of the appropriate level (determined when the spell is used). The magnitude of the spell is multiplied by the number of spells stored in the Charm.
| | Cannot use material componenting; they effectively use their own special form of that.
| | Level 1: May specialize in Enchantment/Charm; pick an opposite if you do this.
| | Level 1: Can use multiple charges at once from magic items; the effect is multiplied by the number of charges used.
| | Level 2: All of your items automatically make all item saving throws.
| | Level 4: May specialize in Abjuration; pick an opposite if you do this.
| | Level 9: Your magical effects do not turn off in Anti-Magic of any multiplier.
| | Level 9: 1M: Your Reason, Intuition, or Leadership becomes (level+9) for this round only.
| | Level 9: May specialize in a school of your choice; pick an opposite if you do this.
| | Level 18: Your magical effects cannot be dispelled by Dispel Magic of any multiplier.
| | Level 27: Any of your spells may have duration "Permanent" if desired.
|
|
[PC2] Wizard Group Classes
Chemist
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 1
| 2-- --- ---
| | 3
| 3
| 2½- --- ---
|
| 4
| 6
| 21- --- ---
| | 5
| 10
| 22- --- ---
| | 6
| 20
| 33- --- ---
|
| 7
| 30
| 33½ --- ---
| | 8
| 50
| 331 --- ---
| | 9
| 100
| 332 --- ---
|
| 10
| 150
| 332 ½-- ---
| | 11
| 200
| 332 1-- ---
| | 12
| 400
| 332 2-- ---
|
| 13
| 600
| 333 3-- ---
| | 14
| 800
| 333 3½- ---
| | 15
| 1000
| 333 31- ---
|
| 16
| 1200
| 333 32- ---
| | 17
| 1400
| 333 32½ ---
| | 18
| 1600
| 333 321 ---
|
| 19
| 1800
| 333 322 ---
| | 20
| 2000
| 333 333 ---
| | 21
| 2200
| 333 333 ½--
|
| 22
| 2400
| 333 333 1--
| | 23
| 2600
| 333 333 2--
| | 24
| 2800
| 333 333 2½-
|
| 25
| 3000
| 333 333 21-
| | 26
| 3200
| 333 333 22-
| | 27
| 3400
| 333 333 33-
|
| 28
| 3600
| 333 333 33½
| | 29
| 3800
| 333 333 331
| | 30
| 4000
| 333 333 332
|
| 31
| 4200
| 333 333 333
| | 32
| 4400
| 444 443 333
| | 33
| 4600
| 444 444 444
|
| 34
| 4800
| 555 554 444
| | 35
| 5000
| 555 555 555
| | 36
| 5200
| 666 666 666
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 14, Wis 13
| | Alignment:
| any
| | HD/level:
| d3
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard, Technology
| |
|
|
|
| Level 1: Identify Psionic Items (level*10)%
| | Level 1: +1 Knowledge proficiency per level.
| | Level 1: Decipher Code (47+level*3)%
| | Level 2: Identify Object's chemical makeup by sight.
| | Level 3: Specialization in Alteration gained.
| | Level 3: Periodic Table elements are considered Semi for you.
| | Level 4: Create Chemical Mixture of (level) Complexity Level (see next page; also Tinker Gnome).
| | Level 5: Periodic Table elements are considered Quasi for you.
| | Level 6: Can write scrolls.
| | Level 7: Specialization in Conjuration gained.
| | Level 8: Identify Technological item, function, and (at a -50% penalty) function (level-7)*10%
| | Level 9: Identify non-unique monsters by sight.
| | Level 9: Periodic Table elements are considered Para for you.
| | Level 17: Periodic Table elements are considered normal for you.
| |
| | Sample Complexity Levels of Chemicals:
|
| Complexity
| Substance
|
| 1
| Smoke Bombs, Low Glues (good old Elmer's), Simple Poisons (Class A/B)
| | 2
| Stink Bombs, Medium Glues (superglue), Alcohol, Matches
| | 3
| Poison Gas Bombs, High Glues, Acetone, Poison Antidote, Food Preservatives
|
| 4
| Simple Medicinal Products (aspirin), Water Purification Products
| | 5
| Slippery Physical Liquids (oil), Simple SubAttribute Boosters, Flash Powder
| | 6
| Low Acids, Basic Fire Retardants, Greek Fire
|
| 7
| Medium Acids, Ultimate Fire Retardants, Smoke Powder
| | 8
| Gunpowder, Chemical Welding Agents
| | 9
| Bombs (simple explosive), Stone Dissolving Agents
|
| 10
| Highly Sophisticated Poisons (Class F), Metal Burning Agents
| | 11
| Potions, Cold Bombs, High Acids, Viruses of the order of the Common Cold
| | 12
| Combination Bombs, Lightning Bombs, Stone Gas Bombs
|
| 13
| Potions of x2 strength, Liquid Electronics (!)
| | 14
| Dynamite, Combination Time Bombs, Viruses of the order of AIDS/Ebola
| | 15
| Rocket Propulsion (up to ½ the speed of light)
|
| 16
| Plastic Explosives, Airborne versions of previous liquids
| | 17
| Real-burning Gasoline, Tornadium D-19
| | 18
| Nuclear Fission, Metal Dissolving Agents
|
|
[PC2] Wizard Group Classes
Chronomancer2
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| ½-- --- ---
| | 2
| 3
| 1-- --- ---
| | 3
| 6
| 2½- --- ---
|
| 4
| 12
| 21- --- ---
| | 5
| 24
| 32½ --- ---
| | 6
| 48
| 321 --- ---
|
| 7
| 72
| 332 ½-- ---
| | 8
| 105
| 432 1-- ---
| | 9
| 160
| 433 2½- ---
|
| 10
| 285
| 443 21- ---
| | 11
| 425
| 443 32½ ---
| | 12
| 850
| 544 321 ---
|
| 13
| 1235
| 544 332 ½--
| | 14
| 1610
| 554 432 1--
| | 15
| 1985
| 554 433 2½-
|
| 16
| 2370
| 555 443 21-
| | 17
| 2755
| 655 443 32½
| | 18
| 3140
| 655 544 321
|
| 19
| 3525
| 665 544 332
| | 20
| 3910
| 665 554 432
| | 21
| 4295
| 666 554 433
|
| 22
| 4680
| 666 555 443
| | 23
| 5065
| 766 655 443
| | 24
| 5450
| 766 655 544
|
| 25
| 5835
| 776 665 544
| | 26
| 6220
| 776 665 554
| | 27
| 6605
| 777 666 554
|
| 28
| 6990
| 777 666 555
| | 29
| 7375
| 777 766 655
| | 30
| 7760
| 877 766 655
|
| 31
| 8145
| 877 776 665
| | 32
| 8530
| 887 776 665
| | 33
| 8915
| 887 777 666
|
| 34
| 9300
| 888 777 666
| | 35
| 9685
| 888 777 766
| | 36
| 10070
| 888 877 766
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +1
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +2
| 5 9 6 4 8 1 2 3
| | +2
| 5 9 7 5 8 2 3 3
|
| +3
| 5 10 7 5 9 2 3 4
| | +3
| 6 10 7 6 9 2 3 4
| | +4
| 6 10 8 6 9 3 4 5
|
| +4
| 6 11 8 6 10 3 4 5
| | +5
| 7 11 9 7 10 4 5 6
| | +5
| 7 12 9 7 11 4 5 6
|
| +6
| 7 12 9 8 11 4 5 7
| | +6
| 7 13 10 8 11 5 6 7
| | +7
| 8 13 10 8 12 5 6 8
|
| +7
| 8 13 11 9 12 6 7 8
| | +8
| 8 14 11 9 13 6 7 9
| | +8
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 17, Wis 16
| | Alignment:
| L any or T any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Rog
| | Save Table:
| Wiz
| | Reference:
| Chrono2
| | Groups:
| Wizard
| |
|
|
|
| Specialization in Chromancy; pick one opposite school.
| | Chronomancy spells are not generally available to regular Wizards. Even if a regular Wizard gets access to Chronomancy spells, each Chronomancy spell costs a regular Wizard two spell slots each.
| | Level 3: Time/Reality Stability.
| | Level 5: Immune to haste and slow (this immunity may be lowered).
| | Level 11: +LVL-10 segments per round. Thus a level 25 Chronomancer has 25 segments.
|
|
[PC2] Wizard Group Classes
Chronomancy Spells
| Level
| #
| Spell
| Effect
|
| 1
| 1
| Delay Image
| +2 AC, +1 saves
| | 1
| 2
| Detect Temporal Anomaly
| Detect Temporal Anomaly
| | 1
| 3
| Haste A1
| +1A action
|
| 1
| 4
| Know Time
| Know date and day
| | 1
| 5
| Precognitive Sense
| Precognition
| | 1
| 6
| Slow Metabolism
| Need not eat/drink
|
| 2
| 1
| Accelerate Plant Growth
| Plant Growth
| | 2
| 2
| Haste A2
| +2A or +1B actions
| | 2
| 3
| Life Sounding
| Know target's age and how many years of natural lifespan is left
|
| 2
| 4
| Preserve
| Target object is preserved and will not spoil/rot
| | 2
| 5
| Time Stop Object
| Time stops an inanimate object for 1-3 rounds
| | 2
| 6
| Timeslip
| (can cast in response to being attacked) You disappear from the combat until next round.
|
| 3
| 1
| Articus's Melee Manager
| Target gets +CL/5 melee attacks per P action for 2*CL rounds
| | 3
| 2
| Haste A3
| +3A, +2B, or +1C actions
| | 3
| 3
| Life Tether
| You know when in time the target is at all times, when time travelling can use the target as anchor
|
| 3
| 4
| Minor Paradox
| Counter an effect that just occured last segment (it is undone)
| | 3
| 5
| Slow
| Slow (save)
| | 3
| 6
| Time Snare
| Target will do the same actions it did last time it acted (Spell save each round until made)
|
| 4
| 1
| Haste A4
| +4A, +3B, or +2C actions
| | 4
| 2
| Prophecy
| Improved Precognition
| | 4
| 3
| Summon Time Elemental
| Summons a normal (non-special) DL IV Time Elemental
|
| 4
| 4
| Temporal Push
| Target is thrown CL+1 rounds into the future (Will save)
| | 4
| 5
| Timeheal
| Heal (as spell), 5*N% chance of failure, where N is the number of rounds before now the target was at full health
| | 4
| 6
| Wesley's Temporal Disjunction
| -1 to #Att, always loses initiative for 1d10+5 days (Spell save)
|
| 5
| 1
| Accelerate Animal Growth
| Age a creature CL months, is at half number of attacks for CL turns (RSW save)
| | 5
| 2
| Articus's Devolutionary Warrior
| Target gets +1d6 Str/Dex/Con and -3d6 Int/Wis/Chr (minimum 1) (Spell save)
| | 5
| 3
| Create Slipgate
| Create a temporal gate
|
| 5
| 4
| Haste A5
| +5A, +4B, or +3C actions
| | 5
| 5
| Temporal Wall
| Anyone touching wall is double slowed and Wesley's Temporal Disjunction
| | 5
| 6
| Tempus Fugit
| Tempus Fugit
|
| 6
| 1
| Conceal Temporal Anomaly
| Hides an Anomaly and reduces it's effects
| | 6
| 2
| Haste A6
| +6A, +5B, or +4C actions
| | 6
| 3
| Magic Manager
| May use 2M /s for casting spells, after spell ends (in CL/2 rounds), you must rest for 2 rounds
|
| 6
| 4
| Paradox
| Duplicate a Wizard spell of SL 0-5 or a Priest spell of SL 0-4.
| | 6
| 5
| Tempus Lawfulness
| Fixes temporal anomolies in area
| | 6
| 6
| Unaging
| You do not age this day (Duration 1 day)
|
| 7
| 1
| Commune with Time of Legends
| Commune with Time of Legends
| | 7
| 2
| Haste A7
| +7A, +6B, or +5C actions
| | 7
| 3
| Incurse
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
|
| 7
| 4
| Sands of Time
| Reverse the effect of time on objects.
| | 7
| 5
| Temporal Eye
| Can scry into other times at this location
| | 7
| 6
| Wesley's Delayed Damage
| Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds)
|
| 8
| 1
| Accelerate Lifeline
| Target ages CL years (Spell save)
| | 8
| 2
| Haste A8
| +8A, +7B, or +6C actions
| | 8
| 3
| Item Supercharger
| A magic item can be used twice as often (per turn or day) or it's effects has twice duration
|
| 8
| 4
| Protection from Time
| Immune to and can't use temporal effects
| | 8
| 5
| Time/Reality Stability
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
| | 8
| 6
| Timereaver
| Time Travel Other +/- 5*CL years (Spell save)
|
| 9
| 1
| Haste A9
| +9A, +8B, or +7C actions
| | 9
| 2
| Major Paradox
| Wish (as spell)
| | 9
| 3
| Sever Lifeline
| You do not have or require a silver cord. Immune to aging.
|
| 9
| 4
| Temporal Shell
| Immune time
| | 9
| 5
| Temporal Stasis
| The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature.
| | 9
| 6
| Time Stop
| Stops time for 1d4 rounds
|
|
[PC2] Wizard Group Classes
Companion Mage
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 3
| 2-- --- ---
| | 3
| 6
| 3-- --- ---
|
| 4
| 12
| 4½- --- ---
| | 5
| 24
| 41- --- ---
| | 6
| 48
| 42- --- ---
|
| 7
| 96
| 43- --- ---
| | 8
| 192
| 44½ --- ---
| | 9
| 384
| 441 --- ---
|
| 10
| 750
| 542 --- ---
| | 11
| 1500
| 643 --- ---
| | 12
| 2000
| 744 ½-- ---
|
| 13
| 2500
| 744 1-- ---
| | 14
| 3000
| 754 2-- ---
| | 15
| 3500
| 764 3-- ---
|
| 16
| 4000
| 774 4½- ---
| | 17
| 4500
| 774 41- ---
| | 18
| 5000
| 775 42- ---
|
| 19
| 5500
| 776 43- ---
| | 20
| 6000
| 777 44½ ---
| | 21
| 6500
| 777 441 ---
|
| 22
| 7000
| 777 542 ---
| | 23
| 7500
| 777 643 ---
| | 24
| 8000
| 777 744 ½--
|
| 25
| 8500
| 777 744 1--
| | 26
| 9000
| 777 754 2--
| | 27
| 9500
| 777 764 3--
|
| 28
| 10000
| 777 774 4½-
| | 29
| 10500
| 777 774 41-
| | 30
| 11000
| 777 775 42-
|
| 31
| 11500
| 777 776 43-
| | 32
| 12000
| 777 777 44½
| | 33
| 12500
| 777 777 441
|
| 34
| 13000
| 777 777 542
| | 35
| 13500
| 777 777 643
| | 36
| 14000
| 777 777 744
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 9, Chr 19, Cml 9
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 2+level/4
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM {Planeshifted Pet Mage}
| | Groups:
| Wizard, Monster, Alternate
| |
|
|
|
| Specialized in Enchantment; Normal in Abjuration; all other schools are Opposite.
| | Can have 1 animal companion per level.
| | Your animal companions have (10+LVL)% of your base XP.
|
|
[PC2] Wizard Group Classes
Conjurer2 / Summoner
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 32- --- ---
| | 5
| 20
| 421 --- ---
| | 6
| 40
| 422 --- ---
|
| 7
| 60
| 432 1-- ---
| | 8
| 90
| 433 2-- ---
| | 9
| 135
| 433 21- ---
|
| 10
| 250
| 443 22- ---
| | 11
| 375
| 444 33- ---
| | 12
| 750
| 444 441 ---
|
| 13
| 1125
| 555 442 ---
| | 14
| 1500
| 555 442 1--
| | 15
| 1875
| 555 552 1--
|
| 16
| 2250
| 555 553 21-
| | 17
| 2625
| 555 553 32-
| | 18
| 3000
| 555 553 321
|
| 19
| 3375
| 555 553 331
| | 20
| 3750
| 555 554 332
| | 21
| 4125
| 555 554 442
|
| 22
| 4500
| 555 555 443
| | 23
| 4875
| 555 555 553
| | 24
| 5250
| 555 555 554
|
| 25
| 5625
| 555 555 555
| | 26
| 6000
| 666 655 555
| | 27
| 6375
| 666 666 655
|
| 28
| 6750
| 666 666 666
| | 29
| 7125
| 777 766 666
| | 30
| 7500
| 777 777 766
|
| 31
| 7875
| 777 777 777
| | 32
| 8250
| 888 877 777
| | 33
| 8625
| 888 888 877
|
| 34
| 9000
| 888 888 888
| | 35
| 9375
| 999 988 888
| | 36
| 9750
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Con 15, Int 9
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| PH2-31
| | Groups:
| Wizard
| |
|
|
|
|
|
[PC2] Wizard Group Classes
Crosis Purger (MTG B/U/R) (Dimir/Izzet/Rakdos)
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| ½½- --- ---
| | 2
| 4.375
| 11- --- ---
| | 3
| 8.75
| 21½ --- ---
|
| 4
| 17.5
| 221 --- ---
| | 5
| 35
| 321 ½-- ---
| | 6
| 70
| 332 1-- ---
|
| 7
| 140
| 432 1½- ---
| | 8
| 280
| 443 21- ---
| | 9
| 560
| 543 21½ ---
|
| 10
| 1120
| 554 321 ---
| | 11
| 1680
| 654 321 ½--
| | 12
| 2240
| 665 432 1--
|
| 13
| 2800
| 765 432 1½-
| | 14
| 3360
| 776 543 21-
| | 15
| 3920
| 876 543 21½
|
| 16
| 4480
| 876 543 211
| | 17
| 5040
| 876 543 221
| | 18
| 5600
| 876 543 321
|
| 19
| 6160
| 876 544 321
| | 20
| 6720
| 876 554 321
| | 21
| 7280
| 876 654 321
|
| 22
| 7840
| 877 654 321
| | 23
| 8400
| 887 654 321
| | 24
| 8960
| 987 654 321
|
| 25
| 9520
| 987 654 322
| | 26
| 10080
| 987 654 332
| | 27
| 10640
| 987 654 432
|
| 28
| 11200
| 987 655 432
| | 29
| 11760
| 987 665 432
| | 30
| 12320
| 987 765 432
|
| 31
| 12880
| 988 765 432
| | 32
| 13440
| 998 765 432
| | 33
| 14000
| 998 765 433
|
| 34
| 14560
| 998 765 443
| | 35
| 15120
| 998 765 543
| | 36
| 15680
| 998 766 543
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +2
| 5 7 8 3 6 1 2 1
| | +2
| 6 7 8 3 7 1 3 2
| | +3
| 6 8 8 4 7 2 3 2
|
| +3
| 6 8 8 4 7 2 4 3
| | +4
| 6 9 9 4 8 2 4 3
| | +4
| 7 9 9 5 8 3 5 4
|
| +5
| 7 10 9 5 9 3 5 4
| | +5
| 7 10 9 6 9 4 6 5
| | +6
| 7 10 10 6 9 4 6 5
|
| +6
| 8 11 10 6 10 4 7 6
| | +7
| 8 11 10 7 10 5 7 6
| | +7
| 8 12 10 7 11 5 8 7
|
| +8
| 8 12 11 8 11 6 8 7
| | +8
| 9 13 11 8 11 6 9 8
| | +9
| 9 13 11 8 12 6 9 8
|
| +9
| 9 13 11 9 12 7 10 9
| | +10
| 9 14 12 9 13 7 10 9
| | +10
| 10 14 12 10 13 8 11 10
|
|
| Requisites:
| Dex 22, Int 21, Wis 15, 3 class slots
| | Alignment:
| LN
| | HD/level:
| d30
| | Weapon Prof.:
| 7+level/2
| | To Hit Table:
| Rog +4 levels
| | Save Table:
| Wiz/Rog/Psi
| | Reference:
| DM
| | Groups:
| Wizard, Rogue
| |
|
|
|
| Extra Barbarian Dex bonus [bonus = (Dex-16)*5/2]. Barbarian Int bonus.
| | Has 135+55*LVL Rogue points.
| | Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed. This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
| | Channeling. Int bonus to spells. Specialized in Wizard Metamagic school.
| | Moving costs you only ½V action. (This effectively doubles your movement rate.)
| | Level 1: +1 borrowed M action per round.
| | Level 1: 1M: Summon a kobold (AC 10, hp 10, TH +1, dmg 1). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| | Level 3: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell you cast this segment.
| | Level 4: 1V: +1 QV next segment.
| | Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
| | Level 4: 2M+½V: Target gets -4*LVL TH, dmg, AC, and saves until end of round.
| | Level 4: 1M: Summon a goblin (AC 20, hp 10, TH +20, dmg 20). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| | Level 5: +1 borrowed M action per round.
| | Level 9: 1P: +1 QP next segment.
| | Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
| | Level 9: For HD/level, this class copies the cumulative (&) modifier (if it's there on the class you're copying). This applies to all dice (even those below level 9).
| | Level 9: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell someone else cast.
| | Level 9: +1 Q borrowed M action per round.
| | Level 9: 1M: Summon a ball lightning (AC 20, hp 10, TH +60, dmg 60). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| |
| | New spells:
| | Force Spike (Metamagic, SL 2): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
| | Mana Leak (Metamagic, SL 3): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| | Counterspell (Metamagic, SL 4): 1 borrowed M or 1 OppM: Counter target magical/psionic effect.
| | Fork (Metamagic, SL 4): 1 borrowed M or 1 OppM: Copy target magical/psionic effect.
| | Deflection (Metamagic, SL 5): 1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.
| | Quash (Metamagic, SL 6): 1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
|
| Lvl
| Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
| 1
| +rating/50 A actions /r this turn || B actions || C actions
| 1F
| 0
| Dex-20
| Dex-25
| | 1
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ½V
| 50
| Wis-14
| Wis-14
| | 1
| Do rating/50 physical attacks with one weapon
| ½P
| 50
| Str-10
| Str-18
|
| 1
| Duplicate a Psi1 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-9
| Chr-12
| | 1
| Duplicate a Psi2 minor ||| major ||| grand ||| super
| 1M
| 0
| Con-9
| Con-12
| | 1
| Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc.
| 1M
| 0
| Any-18
| Any-24
|
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| | 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| | 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
|
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| | 2
| Duplicate a Psi10 minor ||| major ||| grand ||| super
| 1M
| 0
| Int+Wis-24
| Int+Wis-32
| | 2
| Any Rogue Level 2 ability
| -
| -
| -
| -
|
| 3
| Duplicate a Psi5 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-15
| Chr-20
| | 3
| Any Rogue Level 3 ability
| -
| -
| -
| -
| | 4
| Any Rogue Level 4 ability
| -
| -
| -
| -
|
| 4
| Any Rogue Level 4 ability
| -
| -
| -
| -
| | 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
| | 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
|
| 6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| | 6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| | 7
| Any Rogue Level 7 ability
| -
| -
| -
| -
|
| 7
| Any Rogue Level 7 ability
| -
| -
| -
| -
| | 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
| | 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
|
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| | 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| | 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| | 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| | 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
|
[PC2] Wizard Group Classes
Cross Mage
| Level
| KXP
| Wizard/Priest 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 1
| 20- --- ---
| | 3
| 3
| 21- --- ---
|
| 4
| 9
| 320 --- ---
| | 5
| 27
| 421 --- ---
| | 6
| 81
| 422 0-- ---
|
| 7
| 243
| 432 1-- ---
| | 8
| 486
| 433 20- ---
| | 9
| 972
| 433 21- ---
|
| 10
| 1458
| 443 22- ---
| | 11
| 1944
| 444 330 ---
| | 12
| 2430
| 444 441 ---
|
| 13
| 2916
| 555 442 0--
| | 14
| 3402
| 555 442 1--
| | 15
| 3888
| 555 552 10-
|
| 16
| 4374
| 555 553 21-
| | 17
| 4860
| 555 553 320
| | 18
| 5346
| 555 553 321
|
| 19
| 5832
| 555 553 331
| | 20
| 6318
| 555 554 332
| | 21
| 6804
| 555 554 442
|
| 22
| 7290
| 555 555 443
| | 23
| 7776
| 555 555 553
| | 24
| 8262
| 555 555 554
|
| 25
| 8748
| 555 555 555
| | 26
| 9234
| 666 655 555
| | 27
| 9720
| 666 666 655
|
| 28
| 10206
| 666 666 666
| | 29
| 10692
| 777 766 666
| | 30
| 11178
| 777 777 766
|
| 31
| 11664
| 777 777 777
| | 32
| 12150
| 888 877 777
| | 33
| 12636
| 888 888 877
|
| 34
| 13122
| 888 888 888
| | 35
| 13608
| 999 988 888
| | 36
| 14094
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 7 5 3 6 0 1 2
| | +1
| 8 7 6 3 7 0 1 3
| | +1
| 9 8 6 4 7 0 1 3
|
| +2
| 9 8 6 4 7 1 2 4
| | +3
| 10 9 7 4 8 1 2 4
| | +3
| 10 9 7 5 8 2 3 5
|
| +4
| 11 10 8 5 9 2 3 5
| | +5
| 11 10 9 6 9 2 3 6
| | +5
| 12 10 9 6 9 3 4 6
|
| +6
| 12 11 9 6 10 3 4 7
| | +7
| 13 11 10 7 10 4 5 7
| | +7
| 13 12 10 7 11 4 5 8
|
| +8
| 13 12 10 8 11 4 5 8
| | +9
| 14 13 11 8 11 5 6 9
| | +9
| 14 13 11 8 12 5 6 9
|
| +10
| 14 13 11 9 12 6 7 10
| | +11
| 15 14 12 9 13 6 7 10
| | +11
| 15 14 12 10 13 6 7 11
|
|
| Requisites:
| Int 10, Wis 17
| | Alignment:
| any
| | HD/level:
| d4+d8
| | Weapon Prof.:
| 2+level/2
| | To Hit Table:
| Pri
| | Save Table:
| Wiz/Pri
| | Reference:
| DM
| | Groups:
| Wizard, Priest
| |
|
|
|
| The save entry means "take the better of Wizard and Priest for each category".
| | You may cast either Wizard or Priest spells from your memorization.
| | Priest spells for this class use schools, not spheres, and any Priest spell falling under a school of your specialization (if any) is considered specialized.
| | Cross Mage also gets the Wisdom bonus to spells.
| | Gets "Channeling" [P4.9] for free.
|
|
[PC2] Wizard Group Classes
Cthulhu Investigator5
| Level
| KXP
| Wizard 123 456 789 AB
|
| 1
| 0
| 2½- --- --- --
| | 2
| 4.5
| 31½ --- --- --
| | 3
| 14
| 421 --- --- --
|
| 4
| 33
| 532 ½-- --- --
| | 5
| 70
| 643 1½- --- --
| | 6
| 145
| 754 21- --- --
|
| 7
| 294
| 865 32½ --- --
| | 8
| 593
| 976 43½ --- --
| | 9
| 1001
| A87 541 ½-- --
|
| 10
| 1410
| A98 652 1-- --
| | 11
| 1819
| AA9 763 2½- --
| | 12
| 2228
| AAA 874 3½- --
|
| 13
| 2637
| AAA 985 4½- --
| | 14
| 3046
| AAA A96 51½ --
| | 15
| 3455
| AAA AA7 621 --
|
| 16
| 3864
| AAA AA8 732 --
| | 17
| 4273
| AAA AA9 843 --
| | 18
| 4682
| AAA AAA 954 ½-
|
| 19
| 5091
| AAA AAA A65 ½-
| | 20
| 5500
| AAA AAA A76 1-
| | 21
| 5909
| AAA AAA A87 1-
|
| 22
| 6318
| AAA AAA A98 2-
| | 23
| 6727
| AAA AAA AA9 2-
| | 24
| 7136
| AAA AAA AAA 3-
|
| 25
| 7545
| BBB BBB BBB 3-
| | 26
| 7954
| BBB BBB BBB 4-
| | 27
| 8363
| CCC CCC CCC 4½
|
| 28
| 8772
| CCC CCC CCC 5½
| | 29
| 9181
| DDD DDD DDD 5½
| | 30
| 9590
| DDD DDD DDD 51
|
| 31
| 9999
| DDD DDD DDD 61
| | 32
| 10408
| EEE EEE EEE 61
| | 33
| 10817
| EEE EEE EEE 71
|
| 34
| 11226
| FFF FFF FFF 71
| | 35
| 11635
| FFF FFF FFF 81
| | 36
| 12044
| FFF FFF FFF 82
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 7 0 1 1
| | +1
| 5 9 6 4 8 1 2 3
| | +2
| 5 10 7 5 9 2 3 4
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 12 9 7 11 4 5 6
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 14 11 9 13 6 7 9
| | +6
| 9 15 12 10 14 7 8 10
| | +7
| 10 15 13 11 15 8 9 11
|
| +8
| 11 16 14 12 15 9 10 13
| | +8
| 12 16 14 13 16 10 11 14
| | +9
| 13 16 15 14 16 11 12 15
|
| +10
| 14 16 15 15 16 12 13 16
| | +11
| 15 17 16 16 16 13 14 18
| | +11
| 16 17 16 16 17 15 15 18
|
| +12
| 16 17 16 16 17 17 16 18
| | +13
| 17 17 17 17 17 17 16 18
| | +14
| 18 18 17 17 17 17 17 18
|
|
| Requisites:
| Dex 12+level, Int 4+2*level
| | Alignment:
| L any (or) W any
| | HD/level:
| d10
| | Weapon Prof.:
| 6+level/6
| | To Hit Table:
| 2½xWiz
| | Save Table:
| 2½xWiz
| | Reference:
| CoC3 {Planeshifted Cthulhoid Horror5)
| | Groups:
| Wizard, Alternate, Planar
| |
|
|
|
| For abilities, see next page.
|
|
[PC2] Wizard Group Classes
Cthulhu Investigator5 Abilities
| The stat requirements for this class is Dex 12+LVL and Int 4+2*LVL. If you gain enough XP to raise in level and do not have the stat requirement, you still go up in level, but you "owe" stat points (can spend stat points only to Dex or Int until you fill the requirements). You cannot add this class unless you have Dex 13 and Int 6 (what you need to be level 1).
| | Specialized in Cthulhu school, pick an opposite. Other Wizards cannot access Cthulhu school at all unless they "know" your class; even then, they need to spend 2 slots each for them.
| | May weapon specialize using the "Spec Non-War" column for number of attacks.
| |
| | Levels 1-3: Pick one of these per level:
| | A. 1M: Dismiss a Ooze or Demon 10*LVL%
| | B. 1M: LVL instances of Resist Insanity
| | C. Immune Goo and Gray Goo
| | D. 1bM, 1/r: Counter a Wild Surge or High-Frequency Sample
| | E. Immune to tentacle damage.
| | Level 4: Pick two Cthulhoid Investigator5 Level 1-3, one Occultist5 Level 1-3, or one Alien Cultist5 Level 1-3
| | Levels 5-7: Pick one of these per level:
| | F. 1P, 1/r: +1QM next segment.
| | G. Immune head blown off, drowning (i.e. you have Water Breathing), falling (i.e. you levitate / feather fall at will)
| | H. 1M+1P: Cure a Potion or Magical Pool effect that occured within the last round.
| | I. 1M+1P: Contact Higher Plane
| | J. 2M: Close a Gate or Dimension Door. Your room has a x1 Special of Proof against Teleportation.
| | Level 8: Pick two Cthulhu Investigator5 Level 5-7, one Occultist5 Level 5-7, or one Alien Cultist5 Level 5-7
| | Levels 9-11: Pick one of these per level:
| | K. Capital S Slay is treated as (lower-case) slay for you
| | L. Immune Clone Insanity, Mirror of Opposition
| | M. 2F, 1/t: Cure Capital C Crapped on someone.
| | N. 8F, 1/d: Cure someone's Erased Truename (you Un-Erase his Truename)
| | O. 1F: Restore Multiplier; Remove Multiplier damage (incl. Vile Multiplier damage)
| | Level 12: Pick two Cthulhu Investigator5 Level 9-11, one Occultist5 Level 9-11, or one Alien Cultist5 Level 9-11
|
|
[PC2] Wizard Group Classes
Cthulhu School Spells
| Name
| SL
| Effect
|
| Candle Communication
| 0
| Can communicate to someone you know (across planes) if they are running this spell too
| | Detect Life
| 0
| Detect Life
| | Elder Sign
| 0
| Outer planar creatures cannot cross the line
|
| Message
| 0
| Message
| | Augury
| 1
| Augury
| | Bind Enemy
| 1
| Choose a target. You can't attack or target him, and vice versa.
|
| Chant of Thoth
| 1
| +CL Int checks
| | Cloud Memory
| 1
| Forget (Will save)
| | Contact Human
| 1
| Contact a specific person
|
| Control Weather
| 1
| Control Weather
| | Create Bad-Corpse Dust
| 1
| Create a line that Undead cannot cross
| | Deflect Harm
| 1
| Deflect next CL physical attacks on you, but each causes 2 Int dmg to you
|
| Detect Magic
| 1
| Detect Magic
| | Dominate Animal
| 1
| Dominate Animal (save)
| | Eibon’s Wheel of Mist
| 1
| Your group is Invisible
|
| Invisibility Purge
| 1
| Dispel Invisibility
| | Mirror of Tarkhun Atep
| 1
| Creates a mirror
| | Nightmare
| 1
| Target sleeping person has a nightmare
|
| Pose Mundane
| 1
| Illusion: Room appears to be normal/ordinary (x1 Trick)
| | Power of Nyambe
| 1
| +2d6 SL's added to your current progression for today; -1 Con (permanent)
| | Seal of Isis
| 1
| Object will make it's next item saving throw
|
| Snare Dreamer
| 1
| Dispel a Somniomancy effect
| | True Strike
| 1
| Next attack at +20 TH
| | Unmask Demon
| 1
| Dispel a Change Self or Alter Appearance effect
|
| View Gate
| 1
| Can see through a Gate to other side clearly
| | Voice of Ra
| 1
| +1d6+1 Chr
| | Warding the Eye
| 1
| Immune to the "Evil Eye" spell (on this list)
|
| Bring Pestilence
| 2
| Disease (1d4 stat dmg to Str, Dex, or Con) (Fort save)
| | Cast Out Shan
| 2
| Dismiss a DL I-II Insect or Undead
| | Cause Fear
| 2
| Fear (Will save)
|
| Circle of Nausea
| 2
| Nausea to one group (Fort save)
| | Contact Creature
| 2
| Contact a specific creature type
| | Darkness
| 2
| Darkness
|
| Dismissal
| 2
| Dismiss an outer planar creature (save)
| | Dominate Person
| 2
| Dominate Person (save)
| | Dread Curse of Azathoth
| 2
| 1d3 Chr dmg
|
| Enchant Item
| 2
| Add a half plus to an item (for 1 hour)
| | Evil Eye
| 2
| Curse: -4 TH, checks, saves (save)
| | Find Gate
| 2
| Detect Gates
|
| Fist of Yog-Sothoth
| 2
| CLd6 force dmg to one target (no save)
| | Flesh Ward
| 2
| DR 10/+1
| | Frozen Tracks
| 2
| Stop (save)
|
| Grasp of Cthulhu
| 2
| Target takes 2d6 dmg /r (save)
| | Healing Touch
| 2
| Touch to cure 1d8+CL hp and 1 stat point dmg
| | Hide from the Eye
| 2
| Invisibility
|
| Hypnotism
| 2
| Hypnosis (save)
| | Identify Spirit
| 2
| Detect Possession
| | Insect Plague
| 2
| Area effect 1 dmg /s insects
|
| Levitate
| 2
| Levitate
| | Locate Object
| 2
| Locate Object
| | Magic Weapon
| 2
| Weapon gets +1/+1 for 1 turn
|
| Obscuring Mist
| 2
| Wall of Fog
| | Sekhmenkenhep's Words
| 2
| Convince people that what you're saying is true (save)
| | Skin of Sedefkar
| 2
| +CL/5 AC
|
| Song of Hastur
| 2
| Target takes 2d6 dmg /r (save)
| | Soul Trap
| 2
| Speak with Dead but you had to be the one who killed him
| | Spectral Razor
| 2
| Magical blade that's 2d6 dmg and counts as a +5 weapon
|
| Suggestion
| 2
| Suggestion (save)
| | Voorish Sign
| 2
| The next spell you cast will be at +3 CL
| | Wandering Soul
| 2
| Dream Travel
|
| Ward against Pyschics
| 2
| Psionic Feats cannot be used in the room (x1 Special)
| | Black Binding
| 3
| Animate a dead corpse as a DL III Undead
| | Breath of the Deep
| 3
| Target is drowning (Fort save per segment or 2d6 dmg)
|
| Contact Deity
| 3
| Contact a specific deity 50+CL%; caster becomes insane (Will save)
| | Curse of the Stone
| 3
| Target cannot act (save) as long as you heavy concentrate (can't use M actions)
| | Divination
| 3
| Divination
|
| Imprison Mind
| 3
| Target spirit / life essence cannot leave the body it's in (save)
| | Mindblast
| 3
| Insanity (save)
| | Raise Night Fog
| 3
| Fog
|
| Red Sign of Shudde M'ell
| 3
| Group takes 1d6+LVL dmg (no save)
| | Shriveling
| 3
| CLd4 dark energy dmg to one target (no save)
| | Siren's Song
| 3
| Charm 2*CL HD of creatures (save)
|
| Summon/Bind Creature
| 3
| Summons a DL 1d4 Outer creature
| | Wave of Oblivion
| 3
| If near a body of water, creates a large wave (CLd4 water dmg, no save)
| | Wither Limb
| 3
| Sharpness a random limb (save)
|
| Wrack
| 3
| Pain (-2 all rolls) (save)
| | Animal Form
| 4
| Polymorph Self into a specific animal
| | Bind Loup-Garou
| 4
| Force Shapechange and Dispel a Psi14 effect
|
| Bind Soul
| 4
| Put someone's soul in a receptacle (Will save)
| | Cloak of Fire
| 4
| +1d4+1 Dex; +3" move rate; Fire damaging shield (1d8 fire dmg /hit); You take 1 dmg /r
| | Create Scrying Window
| 4
| Postcognition
|
| Curse of the Putrid Husk
| 4
| Curse: Insanity (save)
| | Curse of the Rat-thing
| 4
| Animate a dead corpse as a DL IV Undead
| | Dark Resurrection
| 4
| Raise Dead
|
| Hands of Colubra
| 4
| Your arms turn into snakes that deal 1d6 dmg + 1d6 Str dmg
| | Locate Creature
| 4
| Locate a specific creature
| | Look to the Future
| 4
| Can see into the future
|
| Mind Transfer
| 4
| Switch bodies with someone (save)
| | Pipes of Madness
| 4
| Insanity to a group (save)
| | Return to Rest
| 4
| Destroy an undead (save)
|
| Soul Singing
| 4
| Illusion: Target sees and hears what you wish, no one else affected (save)
| | Speak with Dead
| 4
| Speak with Dead
| | Unspeakable Oath
| 4
| Get a random minor magic item (50%) or +1 Int (50%) for 1 turn
|
| Banishment of Yde Etad
| 5
| Banish an outer planar creature to home plane (Will save)
| | Blind/Deafen
| 5
| Blind and Deafen target (Fort save on each)
| | Cast Out Devil
| 5
| Exorcise
|
| Create Barrier of Naach-Tith
| 5
| Wall: Spells cannot pass, Str check (DC 40) to pass
| | Magic Jar
| 5
| Magic Jar
| | Become Spectral Hunter
| 6
| You take on the stats of a random DL VII Weird monster, will be Crapped in CL rounds
|
| Body Warping of Gorgoroth
| 6
| Polymorph Self into a creature of +/- 1 size, you get it's Str/Dex/Con
| | Clutch of Nyogtha
| 6
| Paralysis (Will save) for as long as you heavy concentrate (can't use M actions)
| | Create Gate
| 6
| Gate
|
| Curse of the Chaugnar Faugn
| 6
| *Curse* (subject loses 1d4 Chr per day and cannot Reset) (save)
| | Eyes of the Zombie
| 6
| See through the eyes of a zombie (that you control)
| | Power Drain
| 6
| Target loses 1d6 stat points (save), you temporarily gain the amount he lost
|
| Create Self-Ward
| 7
| DR 10/+1; Resist Aging
| | Create Time Gate
| 7
| Create a Time Gate 10^(N-4) years
| | Steal Life
| 7
| Drain 1 stat point per segment from target and add to you temporarily (save per segment)
|
| Word of Recall
| 7
| Word of Recall
| | Consume Likeness
| 8
| Alter Appearance to someone specific who recently died (it's very convincing)
| | Death by Flames
| 8
| Target takes 1d10 fire dmg /s (no save)
|
| Eye of Light & Darkness
| 8
| All outer planar creatures take 1 Wis dmg per segment (x1 Special)
| | Call Deity
| 11
| Summons the material form of the god of your choice (remember this is only a x1 effect by itself)
| | Dismiss Deity
| 11
| Dismisses the material form of a god (remember this is only a x1 effect by itself)
|
|
[PC2] Wizard Group Classes
Dancing Potion Bottle1
Level
| KXP
| Psi24 mMG SU
| TH
|
| 1
| 0
| 1-- --
|
| | 2
| 2.8
| 2-- --
|
| | 3
| 5.6
| 2-- --
|
|
| 4
| 11.2
| 3-- --
|
| | 5
| 22.4
| 3-- --
|
| | 6
| 44.8
| 31- --
|
|
| 7
| 89.6
| 32- --
|
| | 8
| 179.2
| 32- --
|
| | 9
| 350
| 33- --
|
|
| 10
| 520
| 33- --
|
| | 11
| 690
| 331 --
|
| | 12
| 860
| 332 --
|
|
| 13
| 1030
| 332 --
|
| | 14
| 1200
| 432 --
|
| | 15
| 1370
| 433 --
|
|
| 16
| 1540
| 433 --
|
| | 17
| 1710
| 443 --
|
| | 18
| 1880
| 443 1-
|
|
| 19
| 2050
| 443 2-
|
| | 20
| 2220
| 443 3-
|
| | 21
| 2390
| 443 3-
|
|
| 22
| 2560
| 444 3-
|
| | 23
| 2730
| 444 3-
|
| | 24
| 2900
| 444 4-
|
|
| 25
| 3070
| 444 4-
|
| | 26
| 3240
| 444 4-
|
| | 27
| 3410
| 544 4-
|
|
| 28
| 3580
| 544 4-
|
| | 29
| 3750
| 554 41
|
| | 30
| 3920
| 554 42
|
|
| 31
| 4090
| 555 43
|
| | 32
| 4260
| 555 44
|
| | 33
| 4430
| 555 54
|
|
| 34
| 4600
| 555 54
|
| | 35
| 4770
| 555 55
|
| | 36
| 4940
| 665 551
|
|
| 37
| 5110
| 665 552
|
| | 38
| 5280
| 665 553
|
| | 39
| 5450
| 665 554
|
|
| 45
| 6470
| 766 666
|
| | 54
| 8000
| 888 877
|
| | 63
| 9530
| A99 999
|
|
| 72
| 11060
| BBB AAA 1
|
|
|
| Requisites:
| Int 10, Wis 12
| | Alignment:
| non-L
| | HD/level:
| d6
| | Weapon Prof.:
| 2+level/5
| | To Hit Table:
| Wiz
| | Reference:
| Wiz
| | Groups:
| Psionicist, Wizard, Monster, PC Designed
| | Complexity:
| CF=5
| |
|
| | Saving Throws:
|
| | PPD:
| level+3
| | RSW:
| level+6
| | PP:
| level+4
| | BW:
| level+2
| | Spell:
| level+5
| | Fort:
| level-1
| | Reflex:
| level+0
| | Will:
| level+0
| |
|
|
| You count as a potion for effects that refer to potions.
| | Divide the cost of potions by LVL.
| | Gets +1E action, can use 1S+1E+1V per segment.
| | Level 1: Identify potions by sight.
| | Level 1: For a potion, can increase duration by 100% or effect by 50%. Each potion may be improved only once.
| | Level 1: 1M: Otto's Irresistable Dance (1 creature, no save)
| | Level 1: 0, while drinking a potion: Do a "sip" on the potion, which might identify it. Then the rest of the potion resolves. You may reverse the effect of the entire potion of yourself (Harm -> Heal, Poison -> Neutralize Poison or Sweet Water, etc.). This works even if the sip was lethal.
| | Level 3: 1V, while drinking a potion: "Material Component" a potion's effect, so it does double effect on you.
| | Level 4: Can create potions in 1/(level-3) the normal time.
| | Level 5: Brew Potions: 10F, 1/reset: Create 100*LVL XP value in potions.
| | Level 5: Can "Frugal" potions (+50% to number of uses).
| | Level 5: 1M: Otto's Irresistable Dance (1 group, no save)
| | Level 5: 1M+1P: Brew Space-Mead, a potion that when drank does Astral Spell and an Abyssal Water effect.
| | Level 5: 1M+1P: Cure a Potion effect that occured within the last round.
| | Level 5: 1M: Potion ball (of a potion you have, the potion is used)
| | Level 7: 0, 1/r: Recharge one of your magic items by 1 charge (even a potion)
| | Level 10: 1F, while drinking two potions, 1/reset: The mixing of the potions creates a special effect -- one of the potions chosen at random fails to work, but the other has its effects made permanent on the drinker. The potions's effect becomes a spell-like abilitiy that is always on for the drinker.
|
|
[PC2] Wizard Group Classes
Death Master1
| Level
| KXP
| Wizard 123 456
|
| 1
| 0
| --- ---
| | 2
| 1.33
| --- ---
| | 3
| 2.66
| --- ---
|
| 4
| 5.33
| 1-- ---
| | 5
| 13.3
| 2-- ---
| | 6
| 26.6
| 21- ---
|
| 7
| 53.3
| 211 ---
| | 8
| 113
| 221 1--
| | 9
| 233
| 222 2--
|
| 10
| 466
| 333 2--
| | 11
| 933
| 333 31-
| | 12
| 1877
| 443 32-
|
| 13
| 3333
| 444 431
| | 14
| 3666
| 444 432
| | 15
| 3999
| 444 433
|
| 16
| 4333
| 444 444
| | 17
| 4666
| 555 444
| | 18
| 4999
| 555 554
|
| 19
| 5333
| 555 555
| | 20
| 5666
| 666 555
| | 21
| 5999
| 666 665
|
| 22
| 6333
| 666 666
| | 23
| 6666
| 777 666
| | 24
| 6999
| 777 776
|
| 25
| 7333
| 777 777
| | 26
| 7666
| 888 777
| | 27
| 7999
| 888 887
|
| 28
| 8333
| 888 888
| | 29
| 8666
| 999 888
| | 30
| 8999
| 999 998
|
| 31
| 9333
| 999 999
| | 32
| 9666
| AAA 999
| | 33
| 9999
| AAA AA9
|
| 34
| 10332
| AAA AAA
| | 35
| 10665
| BBB AAA
| | 36
| 10998
| BBB BBB
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 5 2 3 0 0 2
| | +0
| 8 4 6 3 4 0 0 3
| | +1
| 9 5 6 3 4 0 1 3
|
| +1
| 9 5 6 4 4 1 1 4
| | +2
| 10 6 7 4 5 1 1 4
| | +2
| 10 6 7 5 5 2 2 5
|
| +3
| 11 7 8 5 6 2 2 5
| | +3
| 11 7 9 6 6 2 2 6
| | +4
| 12 7 9 6 7 3 3 6
|
| +4
| 12 8 9 6 7 3 3 7
| | +5
| 13 8 10 7 8 4 3 7
| | +5
| 13 9 10 7 8 4 4 8
|
| +6
| 13 9 10 7 8 4 4 8
| | +6
| 14 9 11 8 9 5 4 9
| | +7
| 14 10 11 8 9 5 5 9
|
| +7
| 14 10 11 9 9 6 5 10
| | +8
| 15 11 12 9 10 6 5 10
| | +8
| 15 11 12 10 11 6 6 11
|
|
| Requisites:
| Str 9, Dex 12, Con 14, Int 15, Wis 13
| | Alignment:
| any E
| | HD/level:
| d4+1
| | Weapon Prof.:
| 1+level/4
| | To Hit Table:
| Rog
| | Save Table:
| Pri
| | Reference:
| BoD4
| | Groups:
| Wizard
| |
|
|
|
| Level 1: Have their own language called "The Language of Death".
| | Level 1: +1 XP for each grave dug; +2 XP for each stolen body.
| | Level 1: Potion of Undead Control and Ring of Regeneration has double effect.
| | Level 1: Undead must save vs. (8+DM's level) to attack the Death Master.
| | Level 1: 5% per level resistance to Charm spells.
| | Level 2: +2 XP for putting a body to rest.
| | Level 3: +3 XP for a properly embalmed body.
| | Level 4: Speak with Undead at will.
| | Level 7: Speak with Dead 1/d.
| | Level 9: Immune to Paralysis, Hold, and any undead touch effect.
| | Level 11: Immune to all Energy/Stat drains.
|
|
[PC2] Wizard Group Classes
Defiler2
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 1.75
| 2-- --- ---
| | 3
| 3.5
| 21- --- ---
|
| 4
| 7
| 32- --- ---
| | 5
| 14
| 421 --- ---
| | 6
| 28
| 422 --- ---
|
| 7
| 42
| 432 1-- ---
| | 8
| 63
| 433 2-- ---
| | 9
| 94.5
| 433 21- ---
|
| 10
| 180
| 443 221 ---
| | 11
| 270
| 444 321 ---
| | 12
| 540
| 444 421 1--
|
| 13
| 820
| 555 432 111
| | 14
| 1080
| 555 442 111
| | 15
| 1350
| 555 552 111
|
| 16
| 1620
| 555 553 211
| | 17
| 1890
| 555 554 321
| | 18
| 2160
| 555 554 321
|
| 19
| 2430
| 555 554 322
| | 20
| 2700
| 555 554 333
| | 21
| 2970
| 555 554 444
|
| 22
| 3240
| 555 555 555
| | 23
| 3510
| 666 666 666
| | 24
| 3780
| 776 666 666
|
| 25
| 4050
| 777 766 666
| | 26
| 4320
| 777 776 666
| | 27
| 4590
| 777 777 666
|
| 28
| 4860
| 777 777 776
| | 29
| 5130
| 777 777 777
| | 30
| 5400
| 887 777 777
|
| 31
| 5670
| 888 777 777
| | 32
| 5940
| 888 877 777
| | 33
| 6210
| 888 887 777
|
| 34
| 6480
| 888 888 777
| | 35
| 6750
| 888 888 877
| | 36
| 7020
| 888 888 887
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 9
| | Alignment:
| any E
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DS2
| | Groups:
| Wizard
| |
|
|
|
| Gets Wisdom bonus as bonus Wizard spells. This bonus is in addition to any Wisdom bonus for Priests.
| | Level 1: 1M,1P: Steal Strength from the Land (100 yard radius). This gives you back 1 spell level and lowers the local PF and MF by 1 each.
| | [Spell progression as Black Robe for now, this may change]
|
|
[PC2] Wizard Group Classes
Delusionist1 / ArchIllusionist1
| Level
| KXP
| Wizard 123 456 7
|
| 1
| 0
| 1-- --- -
| | 2
| 3.375
| 20- --- -
| | 3
| 6.75
| 21- --- -
|
| 4
| 13.5
| 32a --- -
| | 5
| 27
| 421 --- -
| | 6
| 52.5
| 431 f-- -
|
| 7
| 90
| 432 b-- -
| | 8
| 142.5
| 432 1-- -
| | 9
| 217.5
| 533 2c- -
|
| 10
| 330
| 543 21- -
| | 11
| 660
| 543 32d -
| | 12
| 990
| 554 321 -
|
| 13
| 1320
| 554 322 e
| | 14
| 1650
| 554 322 1
| | 15
| 1980
| 554 422 2
|
| 16
| 2310
| 555 432 2
| | 17
| 2640
| 555 532 2
| | 18
| 2970
| 555 533 2
|
| 19
| 3300
| 555 543 2
| | 20
| 3630
| 555 543 3
| | 21
| 3960
| 555 554 3
|
| 22
| 4290
| 555 555 4
| | 23
| 4620
| 555 555 5
| | 24
| 4950
| 666 655 5
|
| 25
| 5280
| 666 666 6
| | 26
| 5610
| 777 766 6
| | 27
| 5940
| 777 777 7
|
| 28
| 6270
| 888 877 7
| | 29
| 6600
| 888 888 8
| | 30
| 6930
| 999 988 8
|
| 31
| 7260
| 999 999 9
| | 32
| 7590
| AAA A99 9
| | 33
| 7920
| AAA AAA A
|
| 34
| 8250
| BBB BAA A
| | 35
| 8580
| BBB BBB B
| | 36
| 8910
| CCC CCC C
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 24, Int 23
| | Alignment:
| any
| | HD/level:
| d1
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| This class treats all spells listed for Illusionist1 in Unearthed Arcana (1st Edition) as Illusion spells.
| | Specialized in Illusion, no opposite.
| | Double Sphere Robed in Illusion: Illusion spells are 2 SL lower for you. This never causes Twilighting.
| | Illusion spells cost ½M to cast.
| | Free Material Componenting for Illusion spells. You may Double Material Component (x3 effect) for ½V action. You may Triple Material Component (x4 effect) for another ½V action.
| | Gets Dex bonus to spells.
| | Level 1: +LVL to number of maintained effects.
| | Level 1: You continuously disbelive all Illusions, and automatically power score your check.
|
|
[PC2] Wizard Group Classes
Delusionist1 / ArchIllusionist1 Spells
| SL
| #
| Spell
| Effect
|
| 3
| 1
| Chromatic Blast
| Chromatic Orb for a group, don't need to roll to hit
| | 2
| Displacement I
| Displaced (AC +2, first attack misses)
| | 3
| Illusion Summoning III
| Summons an Illusion/Hologram, attacks as a DL IV, defends as a DL II
| | 4
| Mirror Image III
| 6 Mirror Images, can't be dispelled/disbelieved
| | 5
| Phantom Shield
| AC +CL*2; saves +CL; MDeflection CL*10%
| | 6
| True Darkness
| Total Darkness, Infravision / See in Darkness / Truesight doesn't work
|
| 4
| 1
| Blur Zone
| Nothing can be targetting in the room (x1 Special)
| | 2
| Hold Illusion
| Next Illusion spell you cast requires no maintained, doesn't drop if you drop
| | 3
| Illusion Summoning IV
| Summons an Illusion/Hologram, attacks as a DL VI, defends as a DL II
| | 4
| Mirror Image IV
| 8 Mirror Images, can't be dispelled/disbelieved
| | 5
| Rope Trap
| Target is ejected to Astral and Heavily Stunned (PP save)
| | 6
| X-ray Vision
| X-ray Vision
|
| 5
| 1
| False Skin
| CL*3/2+5 False Skins (F.S.), each causes enemy to roll a natural "2" TH
| | 2
| Illusion Summoning V
| Summons an Illusion/Hologram, attacks as a DL VIII, defends as a DL II
| | 3
| Mirror Image V
| 10 Mirror Images, can't be dispelled/disbelieved
| | 4
| N-ray Vision
| N-ray Vision (pick an element it's blocked by)
| | 5
| Shadow Magic
| Wishoid for a SL 0-5 Wizard spell, has only 50% effect
| | 6
| Steal Illusion
| Gain control of an Illusion effect (no save, ER to resist)
|
| 6
| 1
| Displacement II
| Double Displaced (AC +4, first-second attacks miss)
| | 2
| Dust of Disappearance
| Dust of Disappearance (AC +8)
| | 3
| Fire Maze
| Like Maze but the subject takes 1 cumulative dmg per segment (no resist)
| | 4
| Illusion Summoning VI
| Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL III
| | 5
| Rope Special
| Entire room gets Rope Tricked (x1 Special, unwilling get RSW save)
| | 6
| Tempus Vere Fugit
| Like Tempus Fugit but x10 speed
|
| 7
| 1
| Delusion
| Potion of Delusion, works as real XPV LVL*100 potion unless disbelieved
| | 2
| Demi-Shadow Door
| Plane Shift up to CL/3 planes distance or to any Inner plane, no redirection
| | 3
| Demi-Shadow Magic
| Wishoid for a SL 0-7 Wizard spell, has only 50% effect
| | 4
| Disjoin Exhaustion
| Cure all damage taken; Get +1P and +1V action this round
| | 5
| Illusion Summoning VII
| Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL V
| | 6
| Nightmare
| Group affected by a random SL 1d4+2 Psi10 effect (will be harmful, no save)
|
| 8
| 1
| Continuous Illusion
| Next Illusion spell you cast is Continuous
| | 2
| First Level Priest Spells
| 0, 1/r: Cast a 1st level Priest spell
| | 3
| Illusion Summoning VIII
| Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VI
| | 4
| Mass Mirage Arcana
| As Mirage Arcana but covers CL sq. miles
| | 5
| Planar Displacement
| Planar Displacement
| | 6
| Prismatic Beam
| Like Prismatic Spray but they take all 7 colors
|
| 9
| 1
| Change Reality
| Wishoid for a SL 0-9 Wizard spell, has only 75% effect
| | 2
| Disbelieve Reality
| Can disbelieve something that's real (Incursion - PP save)
| | 3
| Displacement III
| Triple Displaced (AC +6, first-third attacks miss)
| | 4
| Effects Bubble
| Your effects protect each other (and themselves); ER +CL*10%
| | 5
| Illusion Summoning IX
| Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VIII
| | 6
| Second Level Priest Spells
| 0, 1/r: Cast a 2nd level Priest spell
|
|
[PC2] Wizard Group Classes
Delusionist1 : Original Illusionist1 Spells
| #
| 0th Level Spells
|
| 1
| Colored Lights
| | 2
| Dim
| | 3
| Haze
|
| 4
| Mask
| | 5
| Mirage
| | 6
| Noise
|
| 7
| Rainbow
| | 8
| Two-D'lusion
|
|
| #
| 1st Level Spells
|
| 1
| Audible Glamer
| | 2
| Change Self
| | 3
| Chromatic Orb
|
| 4
| Color Spray
| | 5
| Dancing Lights
| | 6
| Darkness
|
| 7
| Detect Illusion
| | 8
| Detect Invisibility
| | 9
| Gaze Reflection
|
| 10
| Hypnotism
| | 11
| Light
| | 12
| Nystul's Magic Aura
|
| 13
| Phantasmal Force
| | 14
| Phantom Armor
| | 15
| Read Illusionist Magic
|
| 16
| Spook
| | 17
| Ventriloquism
| | 18
| Wall of Fog
|
|
| #
| 2nd Level Spells
|
| 1
| Alter Self
| | 2
| Blindness
| | 3
| Blur
|
| 4
| Deafness
| | 5
| Detect Magic
| | 6
| Fascinate
|
| 7
| Fog Cloud
| | 8
| Fool's Gold
| | 9
| Hypnotic Patten
|
| 10
| Improved Phantasmal Force
| | 11
| Invisibility
| | 12
| Leomund's Trap
|
| 13
| Magic Mouth
| | 14
| Mirror Image
| | 15
| Misdirection
|
| 16
| Ultravision
| | 17
| Ventriloquism
| | 18
| Whispering Wind
|
|
| #
| 3rd Level Spells
|
| 1
| Continual Darkness
| | 2
| Continual Light
| | 3
| Delude
|
| 4
| Dispel Illusion
| | 5
| Fear
| | 6
| Hallucinatory Terrain
|
| 7
| Illusionary Script
| | 8
| Invisibility 10' Radius
| | 9
| Non-Detection
|
| 10
| Paralysis
| | 11
| Phantom Steed
| | 12
| Phantom Wind
|
| 13
| Rope Trick
| | 14
| Spectral Force
| | 15
| Suggestion
|
| 16
| Wraithform
|
|
| #
| 4th Level Spells
|
| 1
| Confusion
| | 2
| Dispel Exhaustion
| | 3
| Dispel Magic
|
| 4
| Emotion
| | 5
| Fire Charm
| | 6
| Improved Invisibility
|
| 7
| Massmorph
| | 8
| Minor Creation
| | 9
| Phantasmal Killer
|
| 10
| Rainbow Pattern
| | 11
| Shadow Monsters
| | 12
| Solid Fog
|
| 13
| Vacancy
|
|
| #
| 5th Level Spells
|
| 1
| Advanced Illusion
| | 2
| Chaos
| | 3
| Demi-Shadow Monsters
|
| 4
| Dream
| | 5
| Magic Mirror
| | 6
| Major Creation
|
| 7
| Maze
| | 8
| Projected Image
| | 9
| Shadow Door
|
| 10
| Shadow Magic
| | 11
| Summon Shadow
| | 12
| Tempus Fugit
|
|
| #
| 6th Level Spells
|
| 1
| Conjure Animals
| | 2
| Death Fog
| | 3
| Demi-Shadow Magic
|
| 4
| Mass Suggestion
| | 5
| Mass Invisibility
| | 6
| Mirage Arcane
|
| 7
| Mislead
| | 8
| Permanent Illusion
| | 9
| Phantasmagoria
|
| 10
| Project Image
| | 11
| Programmed Illusion
| | 12
| Shades
|
| 13
| True Sight
| | 14
| Veil
|
|
| #
| 7th Level Spells
|
| 1
| Alter Reality
| | 2
| Astral Spell
| | 3
| First-Level Magic-User Spells
|
| 4
| Mind Blank
| | 5
| Prismatic Spray
| | 6
| Prismatic Wall
|
| 7
| Shadow Walk
| | 8
| Simulacrum
| | 9
| Vision
|
| 10
| Weird
|
|
[PC2] Wizard Group Classes
Demonologist3
| Level
| KXP
| Wizard 123 456
|
| 1
| Wiz5
| 1-- ---
| | 2
| 10
| 11- ---
| | 3
| 30
| 211 ---
|
| 4
| 60
| 221 1--
| | 5
| 100
| 322 1--
| | 6
| 150
| 332 2--
|
| 7
| 210
| 333 2--
| | 8
| 280
| 433 3--
| | 9
| 360
| 443 3--
|
| 10
| 450
| 444 3--
| | 11
| 550
| 444 4--
| | 12
| 660
| 544 4--
|
| 13
| 780
| 544 41-
| | 14
| 910
| 544 42-
| | 15
| 1050
| 544 43-
|
| 16
| 1200
| 544 44-
| | 17
| 1360
| 554 44-
| | 18
| 1530
| 555 44-
|
| 19
| 1710
| 555 54-
| | 20
| 1900
| 555 55-
| | 21
| 2100
| 655 55-
|
| 22
| 2310
| 665 55-
| | 23
| 2530
| 666 55-
| | 24
| 2760
| 666 65-
|
| 25
| 3000
| 666 66-
| | 26
| 3250
| 666 661
| | 27
| 3510
| 666 662
|
| 28
| 3780
| 666 663
| | 29
| 4060
| 666 664
| | 30
| 4350
| 666 665
|
| 31
| 4650
| 666 666
| | 32
| 4960
| 766 666
| | 33
| 5280
| 776 666
|
| 34
| 5610
| 777 666
| | 35
| 5950
| 777 766
| | 36
| 6300
| 777 776
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +1
| 4 7 5 3 7 0 1 1
| | +1
| 4 8 5 4 7 0 1 2
|
| +2
| 4 8 6 4 7 1 2 2
| | +2
| 5 9 6 4 8 1 2 3
| | +3
| 5 9 7 5 8 2 3 3
|
| +3
| 5 10 7 5 9 2 3 4
| | +4
| 6 10 7 6 9 2 3 4
| | +4
| 6 10 8 6 9 3 4 5
|
| +5
| 6 11 8 6 10 3 4 5
| | +5
| 7 11 9 7 10 4 5 6
| | +6
| 7 12 9 7 11 4 5 6
|
| +6
| 7 12 9 8 11 4 5 7
| | +7
| 7 13 10 8 11 5 6 7
| | +7
| 8 13 10 8 12 5 6 8
|
| +8
| 8 13 11 9 12 6 7 8
| | +8
| 8 14 11 9 13 6 7 9
| | +9
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Chr 0 (10)
| | Alignment:
| CE
| | HD/level:
| d4
| | Weapon Prof.:
| 1+/9
| | To Hit Table:
| +level/2
| | Save Table:
| Wiz
| | Reference:
| BoVD3-54
| | Groups:
| Wizard
| |
|
|
|
| Level 1: Charm Demon: 1M, 1/d: Charm a demon, ignores SR/MR.
| | Level 2: Quasit Familiar: Gain a Quasit as a familiar, will replace a previous familiar.
| | Level 3: Summoning Mastery: Whenever a summon monster spell is cast, it is 2 SL higher and will always get a CE monster.
| | Level 4: Acid resistance 10, Cold resistance 10, Fire resistance 10, Electricity resistance 20.
| | Level 5: Immune to Poison.
| | Level 6: Summoning Mastery (see Level 3) is 3 SL higher instead of 2.
| | Level 7: Hold Demon: 1M, 1/d: Hold a demon, ignores SR/MR.
| | Level 8: Can communicate telepathically with any creature within 100'.
| | Level 9: Summoning Mastery (see Level 3) is 4 SL higher instead of 2.
| | Level 10: Dominate Demon: 1M, 1/d: Dominate a demon, ignores SR/MR.
|
|
[PC2] Wizard Group Classes
Diabolist3
| Level
| KXP
| Wizard Spells
|
| 1
| Wiz5
| +1 ML
| | 2
| 10
| +2 ML
| | 3
| 30
| +3 ML
|
| 4
| 60
| +4 ML
| | 5
| 100
| +5 ML
| | 6
| 150
| +6 ML
|
| 7
| 210
| +7 ML
| | 8
| 280
| +8 ML
| | 9
| 360
| +9 ML
|
| 10
| 450
| +10 ML
| | 11
| 550
| +11 ML
| | 12
| 660
| +12 ML
|
| 13
| 780
| +13 ML
| | 14
| 910
| +14 ML
| | 15
| 1050
| +15 ML
|
| 16
| 1200
| +16 ML
| | 17
| 1360
| +17 ML
| | 18
| 1530
| +18 ML
|
| 19
| 1710
| +19 ML
| | 20
| 1900
| +20 ML
| | 21
| 2100
| +21 ML
|
| 22
| 2310
| +22 ML
| | 23
| 2530
| +23 ML
| | 24
| 2760
| +24 ML
|
| 25
| 3000
| +25 ML
| | 26
| 3250
| +26 ML
| | 27
| 3510
| +27 ML
|
| 28
| 3780
| +28 ML
| | 29
| 4060
| +29 ML
| | 30
| 4350
| +30 ML
|
| 31
| 4650
| +31 ML
| | 32
| 4960
| +32 ML
| | 33
| 5280
| +33 ML
|
| 34
| 5610
| +34 ML
| | 35
| 5950
| +35 ML
| | 36
| 6300
| +36 ML
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +1
| 4 7 5 3 7 0 1 1
| | +1
| 4 8 5 4 7 0 1 2
|
| +2
| 4 8 6 4 7 1 2 2
| | +2
| 5 9 6 4 8 1 2 3
| | +3
| 5 9 7 5 8 2 3 3
|
| +3
| 5 10 7 5 9 2 3 4
| | +4
| 6 10 7 6 9 2 3 4
| | +4
| 6 10 8 6 9 3 4 5
|
| +5
| 6 11 8 6 10 3 4 5
| | +5
| 7 11 9 7 10 4 5 6
| | +6
| 7 12 9 7 11 4 5 6
|
| +6
| 7 12 9 8 11 4 5 7
| | +7
| 7 13 10 8 11 5 6 7
| | +7
| 8 13 10 8 12 5 6 8
|
| +8
| 8 13 11 9 12 6 7 8
| | +8
| 8 14 11 9 13 6 7 9
| | +9
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
|
| | Alignment:
| LE
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| +level/2
| | Save Table:
| Wiz
| | Reference:
| BoVD3-56
| | Groups:
| Wizard
| |
|
|
|
| Level 1: +1 to memorization level in another Wizard class per level. (Diabloist3 does not get a spell progression of it's own.)
| | Level 1: Diabolism: 0, 1+level/3 per day: A damaging spell you cast does +1d6 damage and is considered unholy.
| | Level 2: Imp Familiar: Gain an Imp as a familiar, will replace a previous familiar.
| | Level 5: The Diabolism power (see Level 1) does another +1d6 damage (total +2d6).
| | Level 8: Vile Diabolism: 0: Do half damage with a spell, all of the damage is Vile damage (cannot be healed until next reset).
| | Level 10: The Diabolism power (see Level 1) does another +1d6 damage (total +3d6).
|
|
[PC2] Wizard Group Classes
Disintegrator3
Level
| KXP
| Wizard 123 456 789 A
| TH
|
| 1
| 9.2 (owe)
| 00- --0 --- -
| -1
| | 2
| 12.8
| 10- --0 --- -
| +0
| | 3
| 16.4
| 100 --0 --- -
| +0
|
| 4
| 23.6
| 110 --0 --- -
| +0
| | 5
| 38
| 210 0-0 --- -
| +0
| | 6
| 66
| 211 0-0 --- -
| +0
|
| 7
| 122
| 211 000 --- -
| +0
| | 8
| 234
| 221 100 --- -
| +1
| | 9
| 468
| 221 110 0-- -
| +1
|
| 10
| 920
| 222 111 0-- -
| +1
| | 11
| 1380
| 222 111 00- -
| +1
| | 12
| 1840
| 222 211 10- -
| +1
|
| 13
| 2300
| 222 221 100 -
| +1
| | 14
| 2760
| 222 222 110 -
| +2
| | 15
| 3220
| 222 222 211 -
| +2
|
| 16
| 3680
| 222 222 211 0
| +2
| | 17
| 4140
| 222 222 211 1
| +2
| | 18
| 4600
| 222 222 221 1
| +2
|
| 19
| 5060
| 222 222 222 1
| +2
| | 20
| 5520
| 222 222 222 2
| +3
| | 21
| 5980
| 333 222 222 2
| +3
|
| 22
| 6440
| 333 333 222 2
| +3
| | 23
| 6900
| 333 333 333 2
| +3
| | 24
| 7360
| 333 333 333 3
| +3
|
| 25
| 7820
| 444 333 333 3
| +3
| | 26
| 8280
| 444 444 333 3
| +4
| | 27
| 8740
| 444 444 444 3
| +4
|
| 28
| 9200
| 444 444 444 4
| +4
| | 29
| 9660
| 555 444 444 4
| +4
| | 30
| 10120
| 555 555 444 4
| +4
|
| 31
| 10580
| 555 555 555 4
| +4
| | 32
| 11040
| 555 555 555 5
| +5
| | 33
| 11500
| 666 555 555 5
| +5
|
| 34
| 11960
| 666 666 555 5
| +5
| | 35
| 12420
| 666 666 666 5
| +5
| | 36
| 12880
| 666 666 666 61
| +5
|
| 37
| 25760
| 666 666 666 62
| +5
| | 38
| 38640
| 666 666 666 63
| +6
| | 39
| 51520
| 666 666 666 64
| +6
|
| 45
| 128800
| 777 766 666 66
| +7
| | 54
| 244720
| 877 777 777 771
| +8
| | 63
| 360640
| 888 877 777 777
| +10
|
| 72
| 476560
| 888 888 888 888 1
| +11
|
|
| Requisites:
| Int 20, Chr 14,
| |
| Class Slots 2
| | Alignment:
| any
| | HD/level:
| 2d2
| | Weapon Prof.:
| 1+level/4
| | To Hit Table:
| ½xWiz
| | Reference:
| JF
| | Groups:
| Wizard, PC Designed
| | Complexity:
| CF=5
| |
|
| | Saving Throws:
|
| | PPD:
| level+3
| | RSW:
| level+5
| | PP:
| level+2
| | BW:
| level+2
| | Spell:
| level+5
| | Fort:
| level+4
| | Reflex:
| level+4
| | Will:
| level+5
| |
|
|
| Barbarian Int bonus.
| | Simplified Int bonus to spell progression.
| | Free (0 action) Material Componenting for spells.
| | Knows the original Spellshaper5 spells.
| | +1 summon slot for Undead.
| | +1 Familiar slot.
| | Level N (each level): Pick a spell, it costs ½M to cast.
| | Level N (each level): +1 Int.
| |
| | New spell:
| | Summon Undead (SL=N): Summon an Undead of DL=N.
|
|
[PC2] Wizard Group Classes
Disintegrator3 (Original Spellshaper spells)
| SL
| Name
| School
| Effect
|
| 0
| Charming 0
| Enc
| Charms a monster, gets a new save every segment
| | 0
| Delayed Blast
| Meta
| You next spell has a chosen time delay (max 1 day)
| | 0
| Detect/Identify Radiation
| Div
| Detect Radiation; 1M, 1/t: Identify Radioative Item/Effect
|
| 0
| Natural/Necromancy Resistance
| Abj
| NaNR 70+CL*5% [duration 15 minutes]
| | 0
| Ray of Heat {reverse: Ray of Ooze}
| Evo
| CLd2 heat {ooze} damage, area 1 target, no save
| | 1
| Charming I
| Enc
| Charms a monster, gets a new save every round
|
| 1
| Create Item I
| Cnj
| Creates an item of <= CL gp value, lasts for 2 turns
| | 1
| Detect/Identify Magic
| Div
| Detect Magic; 1M, 1/t: Identify Magic Item/Effect
| | 1
| Inaudibility
| Ill
| Make no sound when walking (reduces wandering monsters)
|
| 1
| Monster Swarm Summoning I
| Cnj
| Summons CL*4.5 (round down) DL 0 monsters
| | 1
| Poisonous Claws
| Nec
| Natural fighting has poison (CL*4 dmg, save for CL)
| | 1
| Prepared Blast
| Meta
| Your next spell has -CL saves, -CL*5% MR +CL/2 to CL
| 1
| Radiation Resistance
| Abj
| RR 60+CL*5% [duration 1 hour]
| | 1
| Scales
| Abj
| DR (CL*2)/+(CL/2) [duration 1 day]
| | 1
| Shock Bolt {reverse: Grave Bolt}
| Evo
| CLd4 lightning {grave} damage, area 30' line, no save
|
| 2
| Charming II
| Enc
| Charms up to 2 monsters, gets a new save every turn
| | 2
| Cone of Eldritch Shards {Acid}
| Evo
| CLd6 eldritch shards {acid} damage, area 40' cone, no save
| | 2
| Create Item II
| Cnj
| Creates an item of <= CL^2 gp value, lasts for 4 turns
|
| 2
| Detect/Identify Psionics
| Div
| Detect Psionics; 1M, 1/t: Identify Psionic Item/Effect
| | 2
| Fluid Movement
| Abj
| +CL Reflex saves
| | 2
| Magic Resistance
| Abj
| MR 50+CL*5% [duration 2 hours]
|
| 2
| Mask Alignment & Blend In
| Ill
| You appear to be another alignment / part of enemy's group
| | 2
| Monster Swarm Summoning II
| Cnj
| Summons CL*4 DL I monsters
| | 2
| Notched Blast
| Meta
| Your next spell is "held" (release as 0), no spells until released
|
| 2
| Remove Scent
| Ill
| You (or 1 target) has no scent (reduces wandering monsters)
| | 2
| Tail
| Alt
| Grow an extra tail [lose spell slot while running]
| | 3
| Charming III
| Enc
| Charms up to 3 monsters, gets a new save every hour
|
| 3
| Create Item III
| Cnj
| Creates an item of <= CL^3 gp value, lasts for 8 turns
| | 3
| Detect/Identify Innates
| Div
| Detect Innates; 1M, 1/t: Identify Innate Item/Effect
| | 3
| Monster Swarm Summoning III
| Cnj
| Summons CL*3.5 (round down) DL II monsters
|
| 3
| Psionic Resistance
| Abj
| PsiR 40+CL*5% [duration 3 hours]
| | 3
| Skullcap
| Abj
| +CL Will saves; +CL*2 Personality/Ego score
| | 3
| Spellshaping I
| Meta
| Move a spell effect on target to yourself (they get save)
|
| 3
| Sphere of Composition
| Evo
| CLd8 dmg, picks normal/para/quasi most vuln to, 50' sphere
| | 3
| Steal Breath
| Nec
| Target living creature loses 50% hp (save to lose 10% hp)
| | 3
| Third Arm Growth
| Alt
| Grow an extra arm or leg [lose spell slot while running]
|
|
|
[PC2] Wizard Group Classes
Diviner2 / Visionist
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 32- --- ---
| | 5
| 20
| 421 --- ---
| | 6
| 40
| 422 --- ---
|
| 7
| 60
| 432 1-- ---
| | 8
| 90
| 433 2-- ---
| | 9
| 135
| 433 21- ---
|
| 10
| 250
| 443 22- ---
| | 11
| 375
| 444 33- ---
| | 12
| 750
| 444 441 ---
|
| 13
| 1125
| 555 442 ---
| | 14
| 1500
| 555 442 1--
| | 15
| 1875
| 555 552 1--
|
| 16
| 2250
| 555 553 21-
| | 17
| 2625
| 555 553 32-
| | 18
| 3000
| 555 553 321
|
| 19
| 3375
| 555 553 331
| | 20
| 3750
| 555 554 332
| | 21
| 4125
| 555 554 442
|
| 22
| 4500
| 555 555 443
| | 23
| 4875
| 555 555 553
| | 24
| 5250
| 555 555 554
|
| 25
| 5625
| 555 555 555
| | 26
| 6000
| 666 655 555
| | 27
| 6375
| 666 666 655
|
| 28
| 6750
| 666 666 666
| | 29
| 7125
| 777 766 666
| | 30
| 7500
| 777 777 766
|
| 31
| 7875
| 777 777 777
| | 32
| 8250
| 888 877 777
| | 33
| 8625
| 888 888 877
|
| 34
| 9000
| 888 888 888
| | 35
| 9375
| 999 988 888
| | 36
| 9750
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 9, Wis 16
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| PH2-31
| | Groups:
| Wizard
| |
|
|
|
|
|
[PC2] Wizard Group Classes
Doomdoctor3
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 10
| +1 ML to one class
| | 3
| 30
| +1 ML to one class
|
| 4
| 60
| +2 ML to one class
| | 5
| 100
| +2 ML to one class
| | 6
| 150
| +3 ML to one class
|
| 7
| 210
| +3 ML to one class
| | 8
| 280
| +4 ML to one class
| | 9
| 360
| +4 ML to one class
|
| 10
| 450
| +5 ML to one class
| | 11
| 550
| +5 ML to one class
| | 12
| 660
| +6 ML to one class
|
| 13
| 780
| +6 ML to one class
| | 14
| 910
| +7 ML to one class
| | 15
| 1050
| +7 ML to one class
|
| 16
| 1200
| +8 ML to one class
| | 17
| 1360
| +8 ML to one class
| | 18
| 1530
| +9 ML to one class
|
| 19
| 1710
| +9 ML to one class
| | 20
| 1900
| +10 ML to one class
| | 21
| 2100
| +10 ML to one class
|
| 22
| 2310
| +11 ML to one class
| | 23
| 2530
| +11 ML to one class
| | 24
| 2760
| +12 ML to one class
|
| 25
| 3000
| +12 ML to one class
| | 26
| 3250
| +13 ML to one class
| | 27
| 3510
| +13 ML to one class
|
| 28
| 3780
| +14 ML to one class
| | 29
| 4060
| +14 ML to one class
| | 30
| 4350
| +15 ML to one class
|
| 31
| 4650
| +15 ML to one class
| | 32
| 4960
| +16 ML to one class
| | 33
| 5280
| +16 ML to one class
|
| 34
| 5610
| +17 ML to one class
| | 35
| 5950
| +17 ML to one class
| | 36
| 6300
| +18 ML to one class
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| & +1
| & +1 (all)
| | & +1
| & +2 (all)
| | & +1
| & +3 (all)
|
| & +1
| & +4 (all)
| | & +2
| & +5 (all)
| | & +2
| & +6 (all)
|
| & +2
| & +7 (all)
| | & +2
| & +8 (all)
| | & +3
| & +9 (all)
|
| & +3
| & +10 (all)
| | & +3
| & +11 (all)
| | & +3
| & +12 (all)
|
| & +4
| & +13 (all)
| | & +4
| & +14 (all)
| | & +4
| & +15 (all)
|
| & +4
| & +16 (all)
| | & +5
| & +17 (all)
| | & +5
| & +18 (all)
|
|
| Requisites:
| Int 0, (Wizard 7)
| | Alignment:
| any
| | HD/level:
| & d5
| | Weapon Prof.:
| & (3+level)/4
| | To Hit Table:
| & +(3+level)/4
| | Save Table:
| & +level
| | Reference:
| DM {Planeshifted Doomguard3}
| | Groups:
| Wizard, Planar, Alternate
| |
|
|
|
| Gets Exceptional Int.
| | Level 1 ¶: +1 Research point per Reset for new spells.
| | Level 1 ¶: +1 Specialty school.
| | Level 1 ¶: +LVL to your Wizard CL (in your other Wizard classes)
| | Level 1: Blasting: x2 effect with Invocation spells and effects (this becomes x3 total when material componenting).
| | Level 2: Arcane Expertise: LVL-1 slots in Spellcraft proficiency; 1M, 1/d: Legend Lore
| | Level 3: Shadow Adaptation: Immune Shadow. (You can pick Positive or Negative instead if you prefer.)
| | Level 4: Snap or Reply: +LVL-3 stat points distributed among Dex or Int.
| | Level 7: Unmaking Natural: 1 attack or ½M: Dispel Natural
| | Level 9: Spell Gate: 1M: Spell Gate
| |
| | Planar Feats:
| | Your 1 feat per level from this class can be used on these Planar feats, or can be used as regular feats.
| | Air Heritage: Immune Air; Flying 12"; +2 Dex checks
| | Discern Planar Location: You know what plane you're on at all times. You also know the MF, PF, TF, PsiF, TechF, and LoopF.
| | Earth Heritage: Immune Earth; Immune Overbear, Trip; +1 dmg w/ attacks
| | Elemental Spellcasting: Can shift spells you know to a lower E rating element. +1 CL with Elemental spells.
| | Fire Heritage: Immune Fire; Fire Shield (50%); +2 dmg with unarmed attacks
| | Hide in Plane [plane]: Specify a whole plane (not a layer). You do not generate "?" marks in that plane; monsters generally don't initiate combat with you (even if they see you).
| | Hold Plane: You are immune to any effect which would change which plane you're on (can lower this at will).
| | Hold Sanity: Sustain Sanity; Resist Raw Logrus; Immune to ESP, Insanity, Capital E Extract
| | Natural Heavyweight: Immune Gravity
| | Natural Lightweight: Immune TK or falling dmg (choose one per instance of this feat)
| | Negative Heritage: Immune Negative; Sustain Chr; (Take this feat twice: Hold XP, Life)
| | Outer Summoning Specialist: +1 summon slot for Outer; 1M: Summon a DL=(LVL+2)/3 Outer creature.
| | Planar Coloring: 0, 1/r: Add "Holy", "Eldritch" or "Unholy" as an adjective to one your Elemental spells or effects.
| | Planar Survival [plane]: Specify a whole plane (not a layer). You are immune to the environment of that plane.
| | Planar Touchstone: Gain a Psi-12, Psi-6, Psi6, or Psi12 minor (must match alignment)
| | Portal Feel: LVL*10% chance to know where a portal/gate/dim-door/painting/etc. goes to.
| | Shadow Heritage: Immune Shadow; Sustain Str; Hide in Shadows 75%
| | Water Heritage: Immune Water; Water Breathing; Swim 18"
|
|
[PC2] Wizard Group Classes
Dragon Mage
| Level
| KXP
| Dragon Mage 123 456 789 A
|
| 1
| 0
| 1-- --- --- -
| | 2
| 5
| 20- --- --- -
| | 3
| 10
| 21- --- --- -
|
| 4
| 20
| 320 --- --- -
| | 5
| 40
| 321 --- --- -
| | 6
| 80
| 432 0-- --- -
|
| 7
| 120
| 432 1-- --- -
| | 8
| 180
| 543 20- --- -
| | 9
| 270
| 543 21- --- -
|
| 10
| 500
| 654 320 --- -
| | 11
| 750
| 654 321 --- -
| | 12
| 1500
| 765 432 0-- -
|
| 13
| 2250
| 765 432 1-- -
| | 14
| 3000
| 776 543 20- -
| | 15
| 3750
| 776 543 21- -
|
| 16
| 4500
| 777 654 320 -
| | 17
| 5250
| 777 654 321 -
| | 18
| 6000
| 777 765 432 -
|
| 19
| 6750
| 777 776 543 -
| | 20
| 7500
| 777 777 654 -
| | 21
| 8250
| 777 777 765 -
|
| 22
| 9000
| 777 777 776 -
| | 23
| 9750
| 777 777 777 -
| | 24
| 10500
| 888 877 777 -
|
| 25
| 11250
| 888 888 877 -
| | 26
| 12000
| 888 888 888 -
| | 27
| 12750
| 888 888 888 b
|
| 28
| 13500
| 888 888 888 0
| | 29
| 14250
| 888 888 888 1
| | 30
| 15000
| 888 888 888 2
|
| 31
| 15750
| 888 888 888 3
| | 32
| 16500
| 888 888 888 4
| | 33
| 17250
| 888 888 888 5
|
| 34
| 18000
| 888 888 888 6
| | 35
| 18750
| 888 888 888 7
| | 36
| 19500
| 888 888 888 8
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 4 7 5 3 6 0 1 1
| | +2
| 4 7 5 3 7 0 1 1
| | +3
| 4 8 5 4 7 0 1 2
|
| +4
| 4 8 6 4 7 1 2 2
| | +5
| 5 9 6 4 8 1 2 3
| | +6
| 5 9 7 5 8 2 3 3
|
| +7
| 5 10 7 5 9 2 3 4
| | +8
| 6 10 7 6 9 2 3 4
| | +9
| 6 10 8 6 9 3 4 5
|
| +10
| 6 11 8 6 10 3 4 5
| | +11
| 7 11 9 7 10 4 5 6
| | +12
| 7 12 9 7 11 4 5 6
|
| +13
| 7 12 9 8 11 4 5 7
| | +14
| 7 13 10 8 11 5 6 7
| | +15
| 8 13 10 8 12 5 6 8
|
| +16
| 8 13 11 9 12 6 7 8
| | +17
| 8 14 11 9 13 6 7 9
| | +18
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Str 13, Int 15
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 1+level/2
| | To Hit Table:
| Mon
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Gets your choice of Str or Int bonus to spell progression.
| | Specialized in Dragon Magic (AKA Dracomancy) minor school (see next page). Can cast normal Wizard spells. May specialize in Elemental school, if you do, pick an opposite major school.
| | Level 1: 2V: You may ride a charmed, subdued, or summoned dragon as your mount. In this case, it functions as a Beast Rider mount. If it is a summon, it is no longer a summon and doesn't use a summon slot (it uses your "mount" slot).
|
|
[PC2] Wizard Group Classes
Dragon Mage Spells
| SL
| #
| Spell
| School
| Effect
|
| 1
| 1
| Charm Dragon
| Dragon, Cha.
| Charm a Dragon (Will save, Wis bonus, missed save by 10 = "Subdued" and no more saves)
| | 2
| Claws
| Dragon, Alt.
| Your claw damage is CLd4
| | 3
| Resist Dragon Breath
| Dragon, Abj.
| Resist Dragon Breath
| | 4
| Summon Dragon I
| Dragon, Summ.
| Summons a DL I Dragon
|
| 2
| 1
| Bite
| Dragon, Alt.
| Your bite damage is CLd6
| | 2
| Immune Fear
| Dragon, Abj.
| Immune Fear
| | 3
| Scales
| Dragon, Abj.
| AT +CL*4; MR +CL*10%
| | 4
| Summon Dragon II
| Dragon, Summ.
| Summons a DL II Dragon
|
| 3
| 1
| Double Resist Dragon Breath
| Dragon, Abj.
| Double Resist Dragon Breath
| | 2
| Locate Dragon
| Dragon, Div.
| Locate nearest dragon (may specify type or an individual dragon)
| | 3
| Summon Dragon III
| Dragon, Summ.
| Summons a DL III Dragon
| | 4
| Wings
| Dragon, Alt.
| Fly at CL*6" (D)
|
| 4
| 1
| Breath Weapon
| Dragon, Alt.
| You have a breath weapon, pick a E=CL/4 element, 3/d or 1/3r, =current hp (BW save:½)
| | 2
| Clairnasience
| Dragon, Div.
| You gain Clairnasience
| | 3
| Summon Dragon IV
| Dragon, Summ.
| Summons a DL IV Dragon
| | 4
| Tail
| Dragon, Alt.
| Grow a tail, damage is CLd5
|
| 5
| 1
| Dragon Slaying
| Dragon, Enc.
| Your party does x2 damage (of all types) against dragons
| | 2
| Immune Dragon Breath
| Dragon, Abj.
| Immune Dragon Breath
| | 3
| Polymorph Dragon Armor
| Dragon, Alt.
| Turn a dragon armor into another type (<= gp value)
| | 4
| Summon Dragon V
| Dragon, Summ.
| Summons a DL V Dragon
|
| 6
| 1
| Anti-Psi15 Shell
| Dragon, Abj.
| Immune to Psi15 and Psi-15 effects; Resist all Elements/Eelements
| | 2
| Drolem
| Dragon, Enc.
| Raise a dead dragon as a DL=Age/2+4 Drolem (Undead Golem), +1 Revive slot
| | 3
| Gravity Sphere
| Dragon, MTG R
| No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)
| | 4
| Summon Dragon VI
| Dragon, Summ.
| Summons a DL VI Dragon
|
| 7
| 1
| Dragonskin
| Dragon, Abj.
| Get 8+CL/3 Dragonskins, each Dragonskin ignores a limb's worth of attacks (no leak)
| | 2
| Harm Dragon
| Dragon, Nec.
| This is a Harm that actually works on Dragons (puts a dragon to 1 hp, no halving of hp)
| | 3
| Immune Breath Weapons
| Dragon, Abj.
| Immune Breath Weapons (even non-dragon)
| | 4
| Summon Dragon VII
| Dragon, Summ.
| Summons a DL VII Dragon
|
| 8
| 1
| Dragonlancing
| Dragon, Enc.
| Add you or your mount's current hp (if it's a dragon) to your melee dmg
| | 2
| Lernaean
| Dragon, Nec.
| Choose one of your limbs (or your head), it is Lernaean
| | 3
| Shapechange Dragon
| Dragon, Alt.
| You Shapechange into a dragon (or) Shapechange Other on a dragon
| | 4
| Summon Dragon VIII
| Dragon, Summ.
| Summons a DL VIII Dragon
|
| 9
| 1
| Control Dragon
| Dragon, Cha.
| *Charm* (Subdue) a Dragon (no save, use CR at 1/10 rating, no MR)
| | 2
| Dragoncasting
| Dragon, Meta-Magic
| Add you or your mount's current hp (if it's a dragon) to your damaging spell effects
| | 3
| Immune Area Innates
| Dragon, Abj.
| Immune to area Innate abilities unless directly targetted
| | 4
| Summon Dragon IX
| Dragon, Summ.
| Summons a DL IX Dragon
|
| 10
| 1
| Anti-Dragon Shell
| Dragon, Abj.
| Hedges out all Dragons in your group; Immune to all Dragon damage and effects
| | 2
| Dispel Innates Zone
| Dragon, Anti-Magic
| Creates a DIZ (Dispel Innates Zone) (x1 Special)
| | 3
| Dragon of Tyr
| Dragon, Defil.
| 2F actions to cast, 1/d: Duplicate a 1st level Dragon of Tyr2 spell
| | 4
| Summon Dragon X
| Dragon, Summ.
| Summons a DL X Dragon
|
|
[PC2] Wizard Group Classes
Eelementalist(-15)
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| --- --- ---
| | 2
| 3
| --- --- ---
| | 3
| 6
| 1-- --- ---
|
| 4
| 12
| 2-- --- ---
| | 5
| 24
| 3-- --- ---
| | 6
| 48
| 41- --- ---
|
| 7
| 96
| 421 --- ---
| | 8
| 192
| 432 --- ---
| | 9
| 350
| 433 1-- ---
|
| 10
| 700
| 443 21- ---
| | 11
| 1050
| 444 22- ---
| | 12
| 1400
| 444 221 ---
|
| 13
| 1750
| 444 332 ---
| | 14
| 2100
| 444 443 ---
| | 15
| 2450
| 444 444 ---
|
| 16
| 2800
| 544 444 1--
| | 17
| 3150
| 554 444 2--
| | 18
| 3500
| 555 444 3--
|
| 19
| 3850
| 555 544 4--
| | 20
| 4200
| 555 554 41-
| | 21
| 4550
| 555 555 42-
|
| 22
| 4900
| 555 555 53-
| | 23
| 5250
| 555 555 54-
| | 24
| 5600
| 555 555 55-
|
| 25
| 5950
| 655 555 551
| | 26
| 6300
| 665 555 552
| | 27
| 6650
| 666 555 553
|
| 28
| 7000
| 666 655 554
| | 29
| 7350
| 666 665 555
| | 30
| 7700
| 666 666 555
|
| 31
| 8050
| 666 666 655
| | 32
| 8400
| 666 666 665
| | 33
| 8750
| 666 666 666
|
| 34
| 9100
| 777 666 666
| | 35
| 9450
| 777 777 666
| | 36
| 9800
| 777 777 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 15, Int 15
| | Alignment:
| any
| | HD/level:
| d5-1
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Specialized in Eelemental school, pick an opposite.
| |
| | Eelemental spells:
| |
|
| Spell
| Schools
| Effect
|
| Ooze Shieeld N
| Abj/Eel
| Eelemental damage shield 25*N% (EE=1)
| | Eelemental Form N
| Alt/Eel
| Become an Eelemental of EE=N
| | Eelemental Summoning N
| Cnj/Eel
| Summon a DL=N Eelemental
|
| Detect Eelementals N
| Div/Eel
| Detect all Elementals within 10^N feet, ID within sight
| | Charm Eelemental N
| Enc/Eel
| Charm a DL=N Eelemental
| | Eelusionary Double N
| Ill/Eel
| N Mirror Images, each has N^2 hp to be detected as such
|
| Eelemental Ball N
| Inv/Eel
| CLdN dmg to a group, no save, EE=N
| | Heel N
| Nec/Eel
| Cures (N+1)^2% of max hp
|
|
[PC2] Wizard Group Classes
Elemental Wizard1JG
| Level
| KXP
| Wizard 123 456 7
|
| 1
| 0
| 2-- --- -
| | 2
| 2
| 21- --- -
| | 3
| 4
| 321 --- -
|
| 4
| 8
| 422 --- -
| | 5
| 16
| 432 --- -
| | 6
| 32
| 432 1-- -
|
| 7
| 64
| 443 1-- -
| | 8
| 128
| 443 2-- -
| | 9
| 256
| 543 21- -
|
| 10
| 656
| 543 32- -
| | 11
| 1056
| 553 321 -
| | 12
| 1456
| 554 432 1
|
| 13
| 1856
| 655 543 2
| | 14
| 2256
| 666 654 3
| | 15
| 2656
| 666 666 6
|
| 16
| 3056
| 666 666 6
| | 17
| 3456
| 666 666 6
| | 18
| 3856
| 666 666 6
|
| 19
| 4256
| 666 666 6
| | 20
| 4656
| 666 666 6
| | 21
| 5056
| 666 666 6
|
| 22
| 5456
| 666 666 6
| | 23
| 5856
| 666 666 6
| | 24
| 6256
| 766 666 6
|
| 25
| 6656
| 776 666 6
| | 26
| 7056
| 777 666 6
| | 27
| 7456
| 777 766 6
|
| 28
| 7856
| 777 776 6
| | 29
| 8256
| 777 777 6
| | 30
| 8656
| 777 777 7
|
| 31
| 9056
| 888 777 7
| | 32
| 9456
| 888 887 7
| | 33
| 9856
| 888 888 8
|
| 34
| 10256
| 999 888 8
| | 35
| 10656
| 999 998 8
| | 36
| 11056
| 999 999 9
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Wis 12
| | Alignment:
| any
| | HD/level:
| +d6
| | Weapon Prof.:
| 1+level/3
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| FGE1JG
| | Groups:
| Wizard
| |
|
|
|
| Spell progression as per Druid1, with Wisdom bonus, but casts Wizard spells (not Priest).
| | Specialized in Elemental spells.
| | Level 1: 1F, 2/d: Polymorph into a normal or para elemental for (level) rounds. Your punching damage is (level)d4.
| | Level 1: 1V, 2/d: Fly for (level) rounds.
| | Level 1: 1V, 2/d: Pass Earth for (level) rounds.
| | Level 1: 1V, 2/d: Water Breathing and no hampered movement in water for (level) rounds.
| | Level 1: 1V, 2/d: Immune to fire for (level) rounds.
| | Level 1: 1M, 1/d: Summon Normal or Para Elemental, (Int+Wis+Con)% chance, has (level*4) or 32 HD (whichever is lower).
| | Level 1: Cannot destroy woodlands, avoid slaying wild animals
| | Level 1: Speak Druid language
| | Level 3: Identify Plant type; Identify Animal type; Identify pure water.
| | Level 3: Pass through overgrown areas without trace and at full movement rate.
| | Level 3: Gain 1 woodland language per level starting at 3rd. (centaur,dryad,elf,faun,gnome,green dragon,hill giant,lizard man,manticore,nixie,pixie,sprite,treant,etc.) Yes, you can use these as nonweapon proficiencies instead.
| | Level 7: Immunity to woodland Charms.
| | Level 7: Shape Change to Reptile/Fish, Bird, Mammal (each 1/day) 1M action, must be size T-L, heal 10%-60% hp
| | Level 12: Only 9 druids of this level in any region. If 9 of this level and advance, must fight one in spell/hand-to-hand combat, winner stays at 12th, loser goes to beginning of 11th.
| | Level 12: Gain three 1st to 9th level followers.
| | Level 13: Only 3 druids of this level in any region.
| | Level 14: Only 1 druid of this level in any region.
| | Level 14: Gain nine 11th level followers.
| | Level 15: Gain three 13th level followers, each has 4 bonus spell levels.
| | Level 15: 6 bonus spell levels, lost when advance to Level 16.
| | Level 16: Immunity to all poisons.
| | Level 16: Add level*10 to max age, considered "Young Adult" at all ages.
| | Level 16: Alter Appearance (NO action to use, at will). Cannot be detected by True Seeing or the like.
| | Level 17: Hibernate; Suspend Animation up to level*10 years.
| | Level 17: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects.
| | Level 18: Enter Elemental plane of Fire; Conjure Air Elemental at will; Immune to all fire and air based effects.
| | Level 19: Enter Elemental plane of Water; Conjure Magma/Ooze Para-Elemental.
| | Level 20: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
| | Level 21: Enter Para-Elemental planes.
| | Level 22: Enter plane of Shadow; immune to Shadow-based effects.
| | Level 23: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
|
|
[PC2] Wizard Group Classes
Elf0
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 4
| 2-- --- ---
| | 3
| 8
| 21- --- ---
|
| 4
| 16
| 22- --- ---
| | 5
| 32
| 221 --- ---
| | 6
| 64
| 222 --- ---
|
| 7
| 120
| 322 1-- ---
| | 8
| 250
| 332 2-- ---
| | 9
| 400
| 333 21- ---
|
| 10
| 600
| 333 32- ---
| | 11
| 850
| 433 321 ---
| | 12
| 1100
| 444 321 ---
|
| 13
| 1350
| 444 322 ---
| | 14
| 1600
| 444 432 ---
| | 15
| 1850
| 544 432 1--
|
| 16
| 2100
| 555 432 2--
| | 17
| 2350
| 655 443 2--
| | 18
| 2600
| 655 443 21-
|
| 19
| 2850
| 655 543 22-
| | 20
| 3100
| 655 544 32-
| | 21
| 3350
| 655 544 321
|
| 22
| 3600
| 665 554 322
| | 23
| 3850
| 666 654 332
| | 24
| 4100
| 776 655 432
|
| 25
| 4350
| 776 655 443
| | 26
| 4600
| 777 665 543
| | 27
| 4850
| 777 665 554
|
| 28
| 5100
| 887 666 654
| | 29
| 5350
| 887 776 655
| | 30
| 5600
| 888 777 665
|
| 31
| 5850
| 888 777 766
| | 32
| 6100
| 988 887 776
| | 33
| 6350
| 999 888 777
|
| 34
| 6600
| 999 988 887
| | 35
| 6850
| 999 999 888
| | 36
| 7100
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 6 5 5 3 3 0 1 1
| | +1
| 6 5 5 4 3 0 1 1
| | +2
| 6 5 5 4 4 0 2 1
|
| +3
| 10 8 8 7 7 1 2 2
| | +3
| 10 8 8 8 7 1 2 2
| | +4
| 10 8 8 8 8 2 3 2
|
| +5
| 14 11 11 11 11 2 3 3
| | +5
| 14 12 11 11 11 2 4 3
| | +6
| 14 12 12 11 11 3 4 3
|
| +7
| 16 14 14 15 15 3 4 4
| | +7
| 16 14 14 15 15 3 4 4
| | +8
| 16 14 14 15 15 3 4 4
|
| +9
| 16 14 14 15 15 3 4 4
| | +9
| 16 14 14 15 15 3 4 4
| | +10
| 16 14 14 15 15 3 4 4
|
| +11
| 16 14 14 15 15 3 4 4
| | +11
| 16 14 14 15 15 3 5 4
| | +12
| 16 14 14 15 15 4 5 4
|
|
| Requisites:
| Str 9, Int 9
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Elf0
| | Reference:
| RC0-25
| | Groups:
| Warrior, Wizard
| |
|
|
|
| Cannot specialize.
| | Level 1: May use 1 material component effect per spell as a zero action.
| | Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| | Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
| | Level 1: +1 slot in Weapon Mastery per level.
| | Level 1: Fighting Withdrawal: 2V: Disengage melee combat without receiving a parting shot.
| | Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage.
| | Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large).
| | Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed.
| | Level 10: +8 HNCL (this can't be picked)
| | Level 12: If you need a 2 or less to hit a target, you may attack it twice for each attack.
| | Level 24: If you need a 2 or less to hit a target, you may attack it three times for each attack.
| | Level 36: If you need a 2 or less to hit a target, you may attack it four times for each attack.
|
|
[PC2] Wizard Group Classes
Enchanter2 / Mesmeriser
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 32- --- ---
| | 5
| 20
| 421 --- ---
| | 6
| 40
| 422 --- ---
|
| 7
| 60
| 432 1-- ---
| | 8
| 90
| 433 2-- ---
| | 9
| 135
| 433 21- ---
|
| 10
| 250
| 443 22- ---
| | 11
| 375
| 444 33- ---
| | 12
| 750
| 444 441 ---
|
| 13
| 1125
| 555 442 ---
| | 14
| 1500
| 555 442 1--
| | 15
| 1875
| 555 552 1--
|
| 16
| 2250
| 555 553 21-
| | 17
| 2625
| 555 553 32-
| | 18
| 3000
| 555 553 321
|
| 19
| 3375
| 555 553 331
| | 20
| 3750
| 555 554 332
| | 21
| 4125
| 555 554 442
|
| 22
| 4500
| 555 555 443
| | 23
| 4875
| 555 555 553
| | 24
| 5250
| 555 555 554
|
| 25
| 5625
| 555 555 555
| | 26
| 6000
| 666 655 555
| | 27
| 6375
| 666 666 655
|
| 28
| 6750
| 666 666 666
| | 29
| 7125
| 777 766 666
| | 30
| 7500
| 777 777 766
|
| 31
| 7875
| 777 777 777
| | 32
| 8250
| 888 877 777
| | 33
| 8625
| 888 888 877
|
| 34
| 9000
| 888 888 888
| | 35
| 9375
| 999 988 888
| | 36
| 9750
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 9, Chr 16
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| PH2-31
| | Groups:
| Wizard
| |
|
|
|
|
|
[PC2] Wizard Group Classes
Ethereal Shaman60
| Level
| KXP
| Psi60 mMG SU
|
| 1
| 0
| 1-- --
| | 2
| 10
| 2-- --
| | 3
| 20
| 2-- --
|
| 4
| 30
| 2-- --
| | 5
| 40
| 21- --
| | 6
| 50
| 22- --
|
| 7
| 60
| 22- --
| | 8
| 100
| 22- --
| | 9
| 200
| 221 --
|
| 10
| 300
| 222 --
| | 11
| 400
| 322 --
| | 12
| 500
| 322 --
|
| 13
| 600
| 332 --
| | 14
| 1000
| 332 --
| | 15
| 1600
| 333 --
|
| 16
| 2200
| 433 1-
| | 17
| 2800
| 433 2-
| | 18
| 3400
| 443 3-
|
| 19
| 4000
| 443 3-
| | 20
| 4600
| 444 3-
| | 21
| 5200
| 444 3-
|
| 22
| 5800
| 444 4-
| | 23
| 6400
| 444 4-
| | 24
| 7000
| 444 4-
|
| 25
| 7600
| 544 4-
| | 26
| 8200
| 544 4-
| | 27
| 8800
| 554 41
|
| 28
| 9400
| 554 42
| | 29
| 10000
| 555 43
| | 30
| 10600
| 555 44
|
| 31
| 11200
| 555 54
| | 32
| 11800
| 555 54
| | 33
| 12400
| 555 55
|
| 34
| 13000
| 665 55
| | 35
| 13600
| 666 55
| | 36
| 14200
| 666 66
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 3 8 2 3 1 0 1
| | +1
| 5 4 8 2 3 1 0 2
| | +1
| 6 4 8 3 4 2 0 2
|
| +2
| 6 5 8 3 4 2 1 3
| | +3
| 6 5 9 3 4 2 1 3
| | +3
| 6 6 9 4 5 3 1 4
|
| +4
| 7 6 9 4 5 3 2 4
| | +5
| 7 7 9 4 5 4 2 5
| | +5
| 7 7 10 5 6 4 2 5
|
| +6
| 7 8 10 5 6 4 3 6
| | +7
| 8 8 10 5 6 5 3 6
| | +7
| 8 9 10 6 7 5 3 7
|
| +8
| 8 9 11 6 7 6 4 7
| | +9
| 8 10 11 6 7 6 4 8
| | +9
| 9 10 11 7 8 6 4 8
|
| +10
| 9 11 11 7 8 7 5 9
| | +11
| 9 11 12 7 9 7 5 9
| | +11
| 9 12 12 8 9 8 5 10
|
|
| Requisites:
| Str 9, Int 9, Wis 9
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| Pri
| | Save Table:
| Psi
| | Reference:
| DM {Planeshifted Astral Shaman30}
| | Groups:
| Wizard, Psionicist, Alternate
| |
|
|
|
| Gets Psi60 powers, see [Q60]
| | Level 1: 1M, level/d: Summon a (normal element) elemental of 4*level HD.
| | Level 1: 1V, sacrifice an elemental you control: Add (the elemental's HD)/4 spell levels to your memorization, or add (the elemental's HD)/2 to the caster level of your next spell.
| | Level 7: You may summon para elementals using the summon ability (Level 1).
| | Level 13: You may summon quasi elementals using the summon ability (Level 1).
| | Level 19: You may summon semi elementals using the summon ability (Level 1).
| | Level 25: You may summon chemical elementals using the summon ability (Level 1).
|
|
[PC2] Wizard Group Classes
Evoker2 / Invoker
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 32- --- ---
| | 5
| 20
| 421 --- ---
| | 6
| 40
| 422 --- ---
|
| 7
| 60
| 432 1-- ---
| | 8
| 90
| 433 2-- ---
| | 9
| 135
| 433 21- ---
|
| 10
| 250
| 443 22- ---
| | 11
| 375
| 444 33- ---
| | 12
| 750
| 444 441 ---
|
| 13
| 1125
| 555 442 ---
| | 14
| 1500
| 555 442 1--
| | 15
| 1875
| 555 552 1--
|
| 16
| 2250
| 555 553 21-
| | 17
| 2625
| 555 553 32-
| | 18
| 3000
| 555 553 321
|
| 19
| 3375
| 555 553 331
| | 20
| 3750
| 555 554 332
| | 21
| 4125
| 555 554 442
|
| 22
| 4500
| 555 555 443
| | 23
| 4875
| 555 555 553
| | 24
| 5250
| 555 555 554
|
| 25
| 5625
| 555 555 555
| | 26
| 6000
| 666 655 555
| | 27
| 6375
| 666 666 655
|
| 28
| 6750
| 666 666 666
| | 29
| 7125
| 777 766 666
| | 30
| 7500
| 777 777 766
|
| 31
| 7875
| 777 777 777
| | 32
| 8250
| 888 877 777
| | 33
| 8625
| 888 888 877
|
| 34
| 9000
| 888 888 888
| | 35
| 9375
| 999 988 888
| | 36
| 9750
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Con 16, Int 9
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| PH2-31
| | Groups:
| Wizard
| |
|
|
|
|
|
[PC2] Wizard Group Classes
Familiar Mage / Petmaster
Level
| KXP
| Wizard 123 456 789 ABC
| TH
|
| 1
| 0
| 1-- --- ---
| +0
| | 2
| 3
| 2-- --- ---
| +0
| | 3
| 6
| 21- --- ---
| +0
|
| 4
| 12
| 32- --- ---
| +1
| | 5
| 24
| 421 --- ---
| +1
| | 6
| 48
| 422 --- ---
| +1
|
| 7
| 96
| 432 1-- ---
| +2
| | 8
| 192
| 433 2-- ---
| +2
| | 9
| 384
| 433 21- ---
| +2
|
| 10
| 750
| 443 22- ---
| +3
| | 11
| 1500
| 444 33- ---
| +3
| | 12
| 2000
| 444 441 ---
| +3
|
| 13
| 2500
| 555 442 ---
| +4
| | 14
| 3000
| 555 442 1--
| +4
| | 15
| 3500
| 555 552 1--
| +4
|
| 16
| 4000
| 555 553 21-
| +5
| | 17
| 4500
| 555 553 32-
| +5
| | 18
| 5000
| 555 553 321
| +5
|
| 19
| 5500
| 555 553 331
| +6
| | 20
| 6000
| 555 554 332
| +6
| | 21
| 6500
| 555 554 442
| +6
|
| 22
| 7000
| 555 555 443
| +7
| | 23
| 7500
| 555 555 553
| +7
| | 24
| 8000
| 555 555 554
| +7
|
| 25
| 8500
| 555 555 555
| +8
| | 26
| 9000
| 666 655 555
| +8
| | 27
| 9500
| 666 666 655
| +8
|
| 28
| 10000
| 666 666 666
| +9
| | 29
| 10500
| 777 766 666
| +9
| | 30
| 11000
| 777 777 766
| +9
|
| 31
| 11500
| 777 777 777
| +10
| | 32
| 12000
| 888 877 777
| +10
| | 33
| 12500
| 888 888 877
| +10
|
| 34
| 13000
| 888 888 888
| +11
| | 35
| 13500
| 999 988 888
| +11
| | 36
| 14000
| 999 999 999 1
| +11
|
| 37
| 28000
| 999 999 999 2
| +12
| | 38
| 42000
| 999 999 999 3
| +12
| | 39
| 56000
| 999 999 999 4
| +12
|
| 45
| 140000
| A99 999 999 9
| +14
| | 54
| 266000
| AAA AAA AAA 91
| +17
| | 63
| 392000
| AAA AAA AAA A9
| +20
|
| 72
| 518000
| BBB BBB BAA AA1
| +23
|
|
| Requisites:
| Int 13, Chr 19, Cml 12
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level+3
| | RSW:
| level+6
| | PP:
| level+4
| | BW:
| level+2
| | Spell:
| level+5
| | Fort:
| level+0
| | Reflex:
| level+0
| | Will:
| level+0
| |
|
|
| Specialized in Conjuration; Normal in Abjuration; all other schools are Opposite.
| | Gets Int bonus to spell progression.
| | Can have 1 familiar per level. These function like "Wand of Find Familiar". You may cast it normally or at a (non-hostile) monster. In either case you will get a familiar type which has not existed before. You cannot generate familiars that are actually on the [S10] Familiar List.
| | 1/reset: Add a familiar type you have permanently to the [S10] Familiar List.
| | Level 9: As a 5th level spell, you can find a special Mount, which will be a new type. Each such mount occupies one familiar slot.
|
|
[PC2] Wizard Group Classes
Force Mage
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 3
| 2-- --- ---
| | 3
| 6
| 21- --- ---
|
| 4
| 12
| 32- --- ---
| | 5
| 27
| 421 --- ---
| | 6
| 48
| 422 --- ---
|
| 7
| 72
| 432 1-- ---
| | 8
| 108
| 433 2-- ---
| | 9
| 162
| 433 21- ---
|
| 10
| 300
| 443 22- ---
| | 11
| 450
| 444 33- ---
| | 12
| 900
| 444 441 ---
|
| 13
| 1350
| 555 442 ---
| | 14
| 1800
| 555 442 1--
| | 15
| 2250
| 555 552 1--
|
| 16
| 2700
| 555 553 21-
| | 17
| 3150
| 555 553 32-
| | 18
| 3600
| 555 553 321
|
| 19
| 4050
| 555 553 331
| | 20
| 4500
| 555 554 332
| | 21
| 4950
| 555 554 442
|
| 22
| 5400
| 555 555 443
| | 23
| 5850
| 555 555 553
| | 24
| 6300
| 555 555 554
|
| 25
| 6750
| 555 555 555
| | 26
| 7200
| 666 655 555
| | 27
| 7650
| 666 666 655
|
| 28
| 8100
| 666 666 666
| | 29
| 8550
| 777 766 666
| | 30
| 9000
| 777 777 766
|
| 31
| 9450
| 777 777 777
| | 32
| 9900
| 888 877 777
| | 33
| 10350
| 888 888 877
|
| 34
| 10800
| 888 888 888
| | 35
| 11250
| 999 988 888
| | 36
| 11700
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
| | +0
| 4 8 6 4 7 1 2 2
|
| +1
| 5 9 7 5 8 2 3 3
| | +1
| 5 10 7 5 9 2 3 4
| | +1
| 6 10 8 6 9 3 4 5
|
| +2
| 6 11 8 6 10 3 4 5
| | +2
| 7 12 9 7 11 4 5 6
| | +2
| 7 12 9 8 11 4 5 7
|
| +3
| 8 13 10 8 12 5 6 8
| | +3
| 8 13 11 9 12 6 7 8
| | +3
| 9 14 11 10 13 6 7 9
|
| +4
| 9 14 12 10 13 7 8 10
| | +4
| 10 15 13 11 14 8 9 11
| | +4
| 10 15 13 11 15 8 9 11
|
| +5
| 11 16 13 12 15 9 10 12
| | +5
| 11 16 14 12 15 9 10 13
| | +5
| 12 16 14 13 16 10 11 14
|
|
| Requisites:
| Con 10, Int 15, Wis 10
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| 1½xWiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Specializated in Force Magic (see list on next page); no opposite.
| | Gets Con or Wis bonus to spells (your choice).
| |
| | Note the TK Push spells can be reversed, to bring someone towards you.
| | Similarly, the TK Shield spells can be reversed to lower someone's AC.
|
|
[PC2] Wizard Group Classes
Force Mage Spells
| SL
| #
| Spell
| Effect
|
| 1
| 1
| Fly 3"
| Fly at 3" (F)
| | 2
| Force Feather Fall
| Feather Fall (or) Immune to TK or falling dmg this segment (can cast using 1bM action)
| | 3
| Force Ball 1
| CL*2 force dmg to one group (no save)
| | 4
| Shatter x0
| Destroys a x0 item
| | 5
| TK Push 1
| Size M target is pushed CL*10' (takes falling damage), ×/÷ 2 for each size difference
| | 6
| TK Shield 1
| AC +8+CL; +1 saves vs. anything that causes damage
|
| 2
| 1
| Fly 9"
| Fly at 9" (E)
| | 2
| Force Ball 2
| CL*4 force dmg to one group (no save)
| | 3
| Mass Feather Fall
| Feather Fall any number of targets within sight (each gets a save)
| | 4
| Shatter x1
| Destroys a x0 to x1 item
| | 5
| TK Push 2
| Size M target is pushed CL*20' (takes falling damage), ×/÷ 2 for each size difference
| | 6
| TK Shield 2
| AC +7+CL*4/3; +3 saves vs. anything that causes damage
|
| 3
| 1
| Fly 18"
| Fly at 18" (D)
| | 2
| Force Ball 3
| CL*6 force dmg to one group (no save)
| | 3
| Shatter x2
| Destroys a x0 to x2 item
| | 4
| TK Push 3
| Size M target is pushed CL*30' (takes falling damage), ×/÷ 2 for each size difference
| | 5
| TK Shield 3
| AC +6+CL*5/3; +6 saves vs. anything that causes damage
| | 6
| Wall of Force
| Wall of Force (not solid)
|
| 4
| 1
| Fly 30"
| Fly at 30" (C)
| | 2
| Force Ball 4
| CL*8 force dmg to one group (no save)
| | 3
| Shatter x3
| Destroys a x0 to x3 item
| | 4
| TK Push 4
| Size M target is pushed CL*40' (takes falling damage), ×/÷ 2 for each size difference
| | 5
| TK Shield 4
| AC +5+CL*2; +10 saves vs. anything that causes damage
| | 6
| Teleport
| Teleport
|
| 5
| 1
| Fly 45"
| Fly at 45" (B)
| | 2
| Force Ball 5
| CL*10 force dmg to one group (no save)
| | 3
| Gravity Wave
| Increase/decrease gravity in area by +/- CL G's (treat as a x1 Special)
| | 4
| Shatter x4
| Destroys a x0 to x4 item
| | 5
| TK Push 5
| Size M target is pushed CL*50' (takes falling damage), ×/÷ 2 for each size difference
| | 6
| TK Shield 5
| AC +4+CL*7/3; +15 saves vs. anything that causes damage
|
| 6
| 1
| Fly 63"
| Fly at 63" (A)
| | 2
| Force Ball 6
| CL*12 force dmg to one group (no save)
| | 3
| Shatter x5
| Destroys a x0 to x5 item
| | 4
| Solid Wall of Force
| Wall of Force (solid)
| | 5
| TK Push 6
| Size M target is pushed CL*60' (takes falling damage), ×/÷ 2 for each size difference
| | 6
| TK Shield 6
| AC +3+CL*8/3; +21 saves vs. anything that causes damage
|
| 7
| 1
| Fly 84"
| Fly at 84" (AA)
| | 2
| Force Ball 7
| CL*14 force dmg to one group (no save)
| | 3
| Hyperkinetic Haste A
| CL A Action Haste (party); The caster (not everyone in the Haste) can convert 2V->1QV, 2P->1QP, 2QV->1QQV, 2QP->2QQP, etc.
| | 4
| Shatter x6
| Destroys a x0 to x6 item
| | 5
| TK Push 7
| Size M target is pushed CL*70' (takes falling damage), ×/÷ 2 for each size difference
| | 6
| TK Shield 7
| AC +2+CL*3; +28 saves vs. anything that causes damage
|
|
[PC2] Wizard Group Classes
Force Mage Spells (continued)
| SL
| #
| Spell
| Effect
|
| 8
| 1
| Fly 108"
| Fly at 108" (SF)
| | 2
| Force Ball 8
| CL*16 force dmg to one group (no save)
| | 3
| Hyperkinetic Haste B
| CL B Action Haste (party); The caster (not everyone in the Haste) cannot have his hV, hP, bV, bP actions locked down
| | 4
| Shatter x7
| Destroys a x0 to x7 item
| | 5
| TK Push 8
| Size M target is pushed CL*80' (takes falling damage), ×/÷ 2 for each size difference
| | 6
| TK Shield 8
| AC +1+CL*10/3; +36 saves vs. anything that causes damage
|
| 9
| 1
| Fly 135"
| Fly at 135" (SW)
| | 2
| Force Ball 9
| CL*18 force dmg to one group (no save)
| | 3
| Hyperkinetic Haste C
| CL C Action Haste (party); The caster (not everyone in the Haste) cannot have his OppV, OppP actions locked down
| | 4
| Shatter x8
| Destroys a x0 to x8 item
| | 5
| TK Push 9
| Size M target is pushed CL*90' (takes falling damage), ×/÷ 2 for each size difference
| | 6
| TK Shield 9
| AC +CL*11/3; +45 saves vs. anything that causes damage
|
|
[PC2] Wizard Group Classes
Fortune Teller10
| Level
| KXP
| Wizard++Psi10 123 456 789 A
|
| 1
| 0
| 1-- --- --- -
| | 2
| 2.5
| 20- --- --- -
| | 3
| 5
| 21- --- --- -
|
| 4
| 10
| 320 --- --- -
| | 5
| 25
| 321 --- --- -
| | 6
| 50
| 432 0-- --- -
|
| 7
| 100
| 432 1-- --- -
| | 8
| 250
| 543 20- --- -
| | 9
| 500
| 543 21- --- -
|
| 10
| 1000
| 654 320 --- -
| | 11
| 1500
| 654 321 --- -
| | 12
| 2000
| 765 432 0-- -
|
| 13
| 2500
| 765 432 1-- -
| | 14
| 3000
| 776 543 20- -
| | 15
| 3500
| 776 543 21- -
|
| 16
| 4000
| 777 654 320 -
| | 17
| 4500
| 777 654 321 -
| | 18
| 5000
| 777 765 432 0
|
| 19
| 5250
| 777 776 543 1
| | 20
| 5500
| 777 777 654 2
| | 21
| 5750
| 777 777 765 3
|
| 22
| 6000
| 777 777 776 4
| | 23
| 6250
| 777 777 777 5
| | 24
| 6500
| 777 777 777 6
|
| 25
| 6750
| 777 777 777 7
| | 26
| 7000
| 888 877 777 7
| | 27
| 7250
| 888 888 877 7
|
| 28
| 7500
| 888 888 888 7
| | 29
| 7750
| 888 888 888 8
| | 30
| 8000
| 999 988 888 8
|
| 31
| 8250
| 999 999 988 8
| | 32
| 8500
| 999 999 999 8
| | 33
| 8750
| 999 999 999 9
|
| 34
| 9000
| AAA A99 999 9
| | 35
| 9250
| AAA AAA A99 9
| | 36
| 9500
| AAA AAA AAA A
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| -1
| 5 3 8 2 3 1 1 1
| | -1
| 5 4 8 2 3 1 1 2
| | -1
| 6 4 8 3 4 2 2 2
|
| -1
| 6 5 8 4 4 2 2 3
| | +0
| 7 5 9 5 4 3 2 3
| | +0
| 8 6 9 6 5 3 3 4
|
| +0
| 8 6 9 7 5 4 3 4
| | +0
| 9 7 9 8 6 4 4 5
| | +1
| 10 8 10 9 7 5 4 5
|
| +1
| 11 8 10 10 7 5 4 6
| | +1
| 11 9 10 11 8 6 5 6
| | +1
| 12 10 11 12 9 6 5 7
|
| +2
| 13 11 12 13 10 7 6 7
| | +2
| 14 11 13 14 10 7 6 8
| | +2
| 14 12 13 14 11 8 6 8
|
| +2
| 14 12 14 14 11 8 7 9
| | +3
| 14 13 14 14 12 9 7 9
| | +3
| 15 13 14 14 12 9 8 10
|
|
| Requisites:
| Int 15, Wis 10, Chr 15
| | Alignment:
| any
| | HD/level:
| d3
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Psi
| | Save Table:
| Wiz/Psi
| | Reference:
| DM, Roger
| | Groups:
| Wizard, Psionicist, PCDesigned
| |
|
|
|
| Casts Wizard spells or Psi10 powers. You get this progression twice, once for Wizard, once for Psi10. It is not one shared progression.
| |
| | The Wizard progression gets Int bonus. Specialized in Enchantment/Charm (no opposite). Can cast Priest Numbers or Thought spells as if they were Wizard spells.
| |
| | The Psi10 progression gets Chr bonus. Specialized in Empathy discipline. Psi10 PSPs = (LVL+Int+Wis+Chr-25)*5. Can "material component" Psi10 powers, by using 1V action.
|
|
[PC2] Wizard Group Classes
Frost Wizard1JG
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 1.2
| 2-- --- ---
| | 3
| 2.4
| 3-- --- ---
|
| 4
| 4.8
| 31- --- ---
| | 5
| 9.6
| 32- --- ---
| | 6
| 19.2
| 33- --- ---
|
| 7
| 38.4
| 331 --- ---
| | 8
| 76.8
| 332 --- ---
| | 9
| 153.6
| 333 --- ---
|
| 10
| 393.6
| 333 1-- ---
| | 11
| 633.6
| 333 2-- ---
| | 12
| 873.6
| 333 3-- ---
|
| 13
| 1113.6
| 333 31- ---
| | 14
| 1353.6
| 333 32- ---
| | 15
| 1593.6
| 333 33- ---
|
| 16
| 1833.6
| 333 331 ---
| | 17
| 2073.6
| 333 332 ---
| | 18
| 2313.6
| 333 333 ---
|
| 19
| 2553.6
| 333 333 1--
| | 20
| 2793.6
| 333 333 2--
| | 21
| 3033.6
| 333 333 3--
|
| 22
| 3273.6
| 333 333 31-
| | 23
| 3513.6
| 333 333 32-
| | 24
| 3753.6
| 333 333 33-
|
| 25
| 3993.6
| 333 333 331
| | 26
| 4233.6
| 333 333 332
| | 27
| 4473.6
| 333 333 333
|
| 28
| 4713.6
| 444 333 333
| | 29
| 4953.6
| 444 444 333
| | 30
| 5193.6
| 444 444 444
|
| 31
| 5433.6
| 555 444 444
| | 32
| 5673.6
| 555 555 444
| | 33
| 5913.6
| 555 555 555
|
| 34
| 6153.6
| 666 555 555
| | 35
| 6393.6
| 666 666 555
| | 36
| 6633.6
| 666 666 666
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +1
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +2
| 5 9 6 4 8 1 2 3
| | +2
| 5 9 7 5 8 2 3 3
|
| +3
| 5 10 7 5 9 2 3 4
| | +3
| 6 10 7 6 9 2 3 4
| | +4
| 6 10 8 6 9 3 4 5
|
| +4
| 6 11 8 6 10 3 4 5
| | +5
| 7 11 9 7 10 4 5 6
| | +5
| 7 12 9 7 11 4 5 6
|
| +6
| 7 12 9 8 11 4 5 7
| | +6
| 7 13 10 8 11 5 6 7
| | +7
| 8 13 10 8 12 5 6 8
|
| +7
| 8 13 11 9 12 6 7 8
| | +8
| 8 14 11 9 13 6 7 9
| | +8
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Con 14, Wis 14
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| Rog
| | Save Table:
| Wiz
| | Reference:
| FGE1JG
| | Groups:
| Wizard
| |
|
|
|
| Level 1: May choose a specialty god as if a priest (see [PC3]). The god chosen must be of weather, travellers, or some other connection to cold.
| | Level 1: Cold Flame: 1M, 3+LVL /week: Reverse Burning Hands for LVLd8 (save:½), "Immunity to Cold" is reduced to "Resist Cold" (Resist Cold is not reduced).
| | Level 1: Resist cold continuous. 1M, 1/d: Immune to cold for 1 turn.
| | Level 1: Any weapon does double damage/effect with a cold-based attack (e.g. Frost Brand).
| | Level 2: +LVL/2 damage.
| | Level 3: +LVL/3 AC.
|
|
[PC2] Wizard Group Classes
Generic Wizard (page 1)
Overall Level
| KXP
|
| 1
| 0
| | 2
| 2.5
| | 3
| 5
|
| 4
| 10
| | 5
| 20
| | 6
| 40
|
| 7
| 60
| | 8
| 90
| | 9
| 135
|
| 10
| 250
| | 11
| 375
| | 12
| 750
|
| 13
| 1125
| | 14
| 1500
| | 15
| 1875
|
| 16
| 2250
| | 17
| 2625
| | 18
| 3000
|
| 19
| 3375
| | 20
| 3750
| | 21
| 4125
|
| 22
| 4500
| | 23
| 4875
| | 24
| 5250
|
| 25
| 5625
| | 26
| 6000
| | 27
| 6375
|
| 28
| 6750
| | 29
| 7125
| | 30
| 7500
|
| 31
| 7875
| | 32
| 8250
| | 33
| 8625
|
| 34
| 9000
| | 35
| 9375
| | 36
| 9750
|
|
| ML
| Wizard 123 456 789
| KXP
|
| 1
| 1-- --- ---
| 0
| | 2
| 2-- --- ---
| 1.25
| | 3
| 21- --- ---
| 2.5
|
| 4
| 32- --- ---
| 5
| | 5
| 321 --- ---
| 10
| | 6
| 332 --- ---
| 20
|
| 7
| 432 1-- ---
| 30
| | 8
| 433 2-- ---
| 45
| | 9
| 443 21- ---
| 67.5
|
| 10
| 443 32- ---
| 125
| | 11
| 444 321 ---
| 187.5
| | 12
| 444 332 ---
| 375
|
| 13
| 444 432 1--
| 562.5
| | 14
| 444 433 2--
| 750
| | 15
| 444 443 21-
| 937.5
|
| 16
| 444 443 32-
| 1125
| | 17
| 444 444 321
| 1312.5
| | 18
| 444 444 332
| 1500
|
| 19
| 444 444 433
| 1687.5
| | 20
| 444 444 444
| 1875
| | 21
| 544 444 444
| 2062.5
|
| 22
| 554 444 444
| 2250
| | 23
| 555 444 444
| 2437.5
| | 24
| 555 544 444
| 2625
|
| 25
| 555 554 444
| 2812.5
| | 26
| 555 555 444
| 3000
| | 27
| 555 555 544
| 3187.5
|
| 28
| 555 555 554
| 3375
| | 29
| 555 555 555
| 3562.5
| | 30
| 655 555 555
| 3750
|
| 31
| 665 555 555
| 3937.5
| | 32
| 666 555 555
| 4125
| | 33
| 666 655 555
| 4312.5
|
| 34
| 666 665 555
| 4500
| | 35
| 666 666 555
| 4687.5
| | 36
| 666 666 655
| 4875
|
|
CL
| KXP
|
| 1
| 0
| | 2
| 1
| | 3
| 2
|
| 4
| 4
| | 5
| 8
| | 6
| 16
|
| 7
| 24
| | 8
| 36
| | 9
| 54
|
| 10
| 100
| | 11
| 150
| | 12
| 300
|
| 13
| 450
| | 14
| 600
| | 15
| 750
|
| 16
| 900
| | 17
| 1050
| | 18
| 1200
|
| 19
| 1350
| | 20
| 1500
| | 21
| 1650
|
| 22
| 1800
| | 23
| 1950
| | 24
| 2100
|
| 25
| 2250
| | 26
| 2400
| | 27
| 2550
|
| 28
| 2700
| | 29
| 2850
| | 30
| 3000
|
| 31
| 3150
| | 32
| 3300
| | 33
| 3450
|
| 34
| 3600
| | 35
| 3750
| | 36
| 3900
|
|
Stat Pts
| KXP
|
| 1
| 0
| | 2
| 0.5
| | 3
| 1
|
| 4
| 2
| | 5
| 4
| | 6
| 8
|
| 7
| 12
| | 8
| 18
| | 9
| 27
|
| 10
| 50
| | 11
| 75
| | 12
| 150
|
| 13
| 225
| | 14
| 300
| | 15
| 375
|
| 16
| 450
| | 17
| 525
| | 18
| 600
|
| 19
| 675
| | 20
| 750
| | 21
| 825
|
| 22
| 900
| | 23
| 975
| | 24
| 1050
|
| 25
| 1125
| | 26
| 1200
| | 27
| 1275
|
| 28
| 1350
| | 29
| 1425
| | 30
| 1500
|
| 31
| 1575
| | 32
| 1650
| | 33
| 1725
|
| 34
| 1800
| | 35
| 1875
| | 36
| 1950
|
|
[PC2] Wizard Group Classes
Generic Wizard (page 2)
|
|
Turn Lvl
| HD
| TH
| Wpn / NW Prof.
| Saves PD RS PP BW Sp Fo Re Wi
| KXP
|
| 1
| 1d4
| +0
| 1+0 / 1
| 4 7 5 3 6 0 1 1
| 0
| | 2
| 2d4
| +0
| 1+0 / 2
| 4 7 5 3 7 0 1 1
| 0.25
| | 3
| 3d4
| +0
| 1+0 / 3
| 4 8 5 4 7 0 1 2
| 0.5
|
| 4
| 4d4
| +1
| 1+0 / 4
| 4 8 6 4 7 1 2 2
| 1
| | 5
| 5d4
| +1
| 1+1 / 5
| 5 9 6 4 8 1 2 3
| 2
| | 6
| 6d4
| +1
| 1+1 / 6
| 5 9 7 5 8 2 3 3
| 4
|
| 7
| 7d4
| +2
| 1+1 / 7
| 5 10 7 5 9 2 3 4
| 6
| | 8
| 8d4
| +2
| 1+1 / 8
| 6 10 7 6 9 2 3 4
| 9
| | 9
| 9d4
| +2
| 1+1 / 9
| 6 10 8 6 9 3 4 5
| 13.5
|
| 10
| 10d4
| +3
| 1+2 / 10
| 6 11 8 6 10 3 4 5
| 25
| | 11
| 11d4
| +3
| 1+2 / 11
| 7 11 9 7 10 4 5 6
| 37.5
| | 12
| 12d4
| +3
| 1+2 / 12
| 7 12 9 7 11 4 5 6
| 75
|
| 13
| 13d4
| +4
| 1+2 / 13
| 7 12 9 8 11 4 5 7
| 112.5
| | 14
| 14d4
| +4
| 1+2 / 14
| 7 13 10 8 11 5 6 7
| 150
| | 15
| 15d4
| +4
| 1+3 / 15
| 8 13 10 8 12 5 6 8
| 187.5
|
| 16
| 16d4
| +5
| 1+3 / 16
| 8 13 11 9 12 6 7 8
| 225
| | 17
| 17d4
| +5
| 1+3 / 17
| 8 14 11 9 13 6 7 9
| 262.5
| | 18
| 18d4
| +5
| 1+3 / 18
| 9 14 11 10 13 6 7 9
| 300
|
| 19
| 19d4
| +6
| 1+3 / 19
| 9 14 12 10 13 7 8 10
| 337.5
| | 20
| 20d4
| +6
| 1+4 / 20
| 9 15 12 10 14 7 8 10
| 375
| | 21
| 21d4
| +6
| 1+4 / 21
| 10 15 13 11 14 8 9 11
| 412.5
|
| 22
| 22d4
| +7
| 1+4 / 22
| 10 15 13 11 15 8 9 11
| 450
| | 23
| 23d4
| +7
| 1+4 / 23
| 10 15 13 12 15 8 9 12
| 487.5
| | 24
| 24d4
| +7
| 1+4 / 24
| 11 16 13 12 15 9 10 12
| 525
|
| 25
| 25d4
| +8
| 1+5 / 25
| 11 16 14 12 15 9 10 13
| 562.5
| | 26
| 26d4
| +8
| 1+5 / 26
| 12 16 14 13 15 10 11 13
| 600
| | 27
| 27d4
| +8
| 1+5 / 27
| 12 16 14 13 16 10 11 14
| 637.5
|
| 28
| 28d4
| +9
| 1+5 / 28
| 12 16 14 14 16 10 11 14
| 675
| | 29
| 29d4
| +9
| 1+5 / 29
| 13 16 15 14 16 11 12 15
| 712.5
| | 30
| 30d4
| +9
| 1+6 / 30
| 13 16 15 14 16 11 12 15
| 750
|
| 31
| 31d4
| +10
| 1+6 / 31
| 14 16 15 15 16 12 13 16
| 787.5
| | 32
| 32d4
| +10
| 1+6 / 32
| 14 16 15 15 16 12 13 16
| 825
| | 33
| 33d4
| +10
| 1+6 / 33
| 14 17 16 15 16 12 13 17
| 862.5
|
| 34
| 34d4
| +11
| 1+6 / 34
| 15 17 16 16 16 13 14 17
| 900
| | 35
| 35d4
| +11
| 1+7 / 35
| 15 17 16 16 16 13 14 18
| 937.5
| | 36
| 36d4
| +11
| 1+7 / 36
| 16 17 16 16 17 14 15 18
| 975
|
|
| Requisites:
| Int 9
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard, Custom
| |
|
|
|
| Gets Int bonus to spell progression.
| | You may spend your XP in 8 categories for this class. You may spend XP unevenly (e.g. all towards ML). Note that level 1 in all categories costs 0 XP.
| | 50% category: ML
| | 40% category: CL
| | 20% category: Stat Points *
| | 10% categories: Hit Dice **, To Hit *, Proficiencies *, Saves
| | * These categories are not cumulative with other classes; you treat this as any other class. For example, if you are level 8 in ML and level 1 in Stat Pts, and level 4 in another (normal) class, you have 4 stat points (your highest level), not 4+1=5. (Using the "highest class" rule, the Generic Wizard class here counts as only level 1 for Stat Pts.)
| | ** If multi-classed, you still need to divide by number of classes, even if all this class gives is 1 hit die. Hit Dice listed is the total.
| |
| | The "Overall Level" is given so you know what level you are for purposes of energy drain and HNCL.
| | Note that it costs 150% (2.25 KXP for 2nd level) to actually raise all of these categories at the same time, so this class is less "efficient" than a normal Wizard class.
|
|
[PC2] Wizard Group Classes
Geo-Sage1JG
| Level
| KXP
| Ioun Stones nds cu
|
| 1
| 0
| 1-- --
| | 2
| 1.8
| 2-- --
| | 3
| 3.6
| 3-- --
|
| 4
| 7.2
| 31- --
| | 5
| 14.4
| 32- --
| | 6
| 28.8
| 33- --
|
| 7
| 57.6
| 44- --
| | 8
| 115.2
| 441 --
| | 9
| 230.4
| 442 --
|
| 10
| 590.4
| 443 --
| | 11
| 950.4
| 444 --
| | 12
| 1310.4
| 555 --
|
| 13
| 1670.4
| 555 1-
| | 14
| 2030.4
| 555 2-
| | 15
| 2390.4
| 555 3-
|
| 16
| 2750.4
| 555 4-
| | 17
| 3110.4
| 555 5-
| | 18
| 3470.4
| 666 6-
|
| 19
| 3830.4
| 666 61
| | 20
| 4190.4
| 666 62
| | 21
| 4550.4
| 666 63
|
| 22
| 4910.4
| 666 64
| | 23
| 5270.4
| 666 65
| | 24
| 5630.4
| 666 66
|
| 25
| 5990.4
| 766 66
| | 26
| 6350.4
| 776 66
| | 27
| 6710.4
| 777 66
|
| 28
| 7070.4
| 777 76
| | 29
| 7430.4
| 777 77
| | 30
| 7790.4
| 877 77
|
| 31
| 8150.4
| 887 77
| | 32
| 8510.4
| 888 77
| | 33
| 8870.4
| 888 87
|
| 34
| 9230.4
| 888 88
| | 35
| 9590.4
| 988 88
| | 36
| 9950.4
| 998 88
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 13
| | Alignment:
| any
| | HD/level:
| +++d4
| | Weapon Prof.:
| 1+level/2
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| FGE1JG
| | Groups:
| Wizard
| |
|
|
|
| Geo-Sages create Ioun Stones. Geo-Sages get no actual spells. The "spell progression" shows which "Open Stone" slots you have each reset:
| | n = Normal ioun stone, or stone-based item of 300 XP or less value, or a stone which holds 1 SL 0-1 spell (use once).
| | d = Don ioun stone, or stone-based item of 1000 XP or less value, or a stone which holds 1 SL 2-3 spell (use once).
| | s = Super ioun stone, or stone-based item of 3000 XP or less value, or a stone which holds 1 SL 4-5 spell (use once).
| | c = Congenio ioun stone, or stone-based item of 10000 XP or less value, or a stone which holds 1 SL 6-7 spell (use once).
| | u = Ultra ioun stone, or stone-based item of 30000 XP or less value, or a stone which holds 1 SL 8-9 spell (use once).
| | The ioun stone progression is downgradable at 2 per 1 (so 1u ® 2c ® 4s ® 8d ® 16n), so you can have a lot of normals.
| | If spell-storing stones are used, the spell effect must be a Wizard spell and cannot be material componented.
| | Once a stone is filled (no longer an Open Slot), that stone is fixed until the next reset. All stones "empty" at next reset (none of these stones are permanent). It is possible to "use up" an ioun stone (or spell stone), it then reverts to a dull grey stone (holding psionic PSPs) until next reset.
| | Level 1: Can use +LVL ioun stones at the same time, beyond the normal limit. (DM note: If you exceed this limit, remember you can create "Y-cable" ioun stones on the fly with "d" picks)
| | Level 1: 1M: Identify an item constructed of stone.
| | Level 1: 1M, 1/d: Locate a specific ioun stone type 5*LVL%.
| | Level 3: +LVL/3 damage.
| | Level 9: Can create one normal ioun stone per day, which is permanent.
| | Level 18: Can create one ioun Don stone per day, which is permanent.
| | Level 27: Can create one super ioun stone per day, which is permanent.
| | Level 36: Can create one Congenio ioun stone per day, which is permanent.
| | Level 45: Can create one Ultra ioun stone per day, which is permanent.
|
|
[PC2] Wizard Group Classes
Gruul Grave-Troll (MTG G/R)
| Level
| KXP
| Wizard 123 456 7
|
| 1
| 0
| 1-- --- ---
| | 2
| 3
| 2-- --- ---
| | 3
| 7
| 3-- --- ---
|
| 4
| 15
| 31- --- ---
| | 5
| 31
| 32- --- ---
| | 6
| 63
| 43- --- ---
|
| 7
| 127
| 431 --- ---
| | 8
| 255
| 432 --- ---
| | 9
| 510
| 543 --- ---
|
| 10
| 1020
| 543 1-- ---
| | 11
| 1531
| 543 2-- ---
| | 12
| 2041
| 654 3-- ---
|
| 13
| 2552
| 654 31- ---
| | 14
| 3062
| 654 32- ---
| | 15
| 3572
| 765 43- ---
|
| 16
| 4083
| 765 431 ---
| | 17
| 4593
| 765 432 ---
| | 18
| 5104
| 876 543 ---
|
| 19
| 5614
| 876 543 1--
| | 20
| 6124
| 876 543 2--
| | 21
| 6635
| 987 654 3--
|
| 22
| 7145
| 987 654 31-
| | 23
| 7656
| 987 654 32-
| | 24
| 8166
| A98 765 43-
|
| 25
| 8676
| A98 765 431
| | 26
| 9187
| A98 765 432
| | 27
| 9697
| A98 765 433
|
| 28
| 10208
| A98 765 444
| | 29
| 10718
| A98 765 555
| | 30
| 11228
| A98 766 666
|
| 31
| 11739
| A98 777 777
| | 32
| 12249
| A98 888 888
| | 33
| 12760
| A99 999 999
|
| 34
| 13270
| AAA AAA AAA
| | 35
| 13780
| BBB BBB BBB
| | 36
| 14291
| CCC CCC CCC
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +4
| 4 7 5 3 6 0 1 1
| | +5
| 4 7 5 3 7 1 1 1
| | +6
| 4 8 5 4 7 1 1 2
|
| +7
| 4 8 6 4 7 2 2 2
| | +8
| 5 9 6 4 8 2 2 3
| | +9
| 5 9 7 5 8 3 3 3
|
| +10
| 5 10 7 5 9 3 3 4
| | +11
| 6 10 7 6 9 4 4 4
| | +12
| 6 10 8 6 9 4 4 5
|
| +13
| 6 11 8 6 10 5 5 5
| | +14
| 7 11 9 7 10 5 5 6
| | +15
| 7 12 9 7 11 6 6 6
|
| +16
| 7 12 9 8 11 6 6 7
| | +17
| 7 13 10 8 11 7 7 7
| | +18
| 8 13 10 8 12 7 7 8
|
| +19
| 8 13 11 9 12 8 8 8
| | +20
| 8 14 11 9 13 8 8 9
| | +21
| 9 14 11 10 13 9 9 9
|
|
| Requisites:
| Str 14, Con 16, Int 14
| | Alignment:
| CG, CN, CE, or TN
| | HD/level:
| 1e6 (see note)
| | Weapon Prof.:
| 3+level/6
| | To Hit Table:
| Mon+3
| | Save Table:
| Wiz/Mon
| | Reference:
| DM {Planeshifted Golgari Brute22 / Troll}
| | Groups:
| Wizard, Monster, Alternate
| |
|
|
|
| Hit Dice: "1e6" is an open-ended d6's. If using "Max hp per HD" rule: You automatically roll a "6" once, then get the average (3.5) on the second roll (the max hp rule is not "deep"). So you get 9.5 hp per level (plus Con bonus).
| | Exceptional Con bonus.
| | Each time you kill a monster, you get +1 TH and +1 dmg for the rest of the fight (1 turn).
| | Level 1: You are immune to "summoning sickness" and "teleport sickness".
| | Level 1: +1 Con per level. This bonus cannot be used to qualify for this class, and you can't 2 for 1 trade it away.
| | Level 3: Barbarian Con bonus.
| | Level 5: 1M: Target takes 3*LVL*LVL fire dmg (BW save for 1/2; MR to avoid). The floor at your feet takes LVL Hull dmg.
| | Level 10: Your "fire dmg" ability at level 5 gives no saving throw.
| | Level 11: Free Action cont.
| | Level 12: Extra Barbarian Con bonus; i.e. bonus is (Con-16)*5/2, round down.
| | Level 24: Super Barbarian Con bonus; i.e. bonus is (Con-18)*3.
|
|
[PC2] Wizard Group Classes
Hag0
| Level
| KXP
| Wizard++Priest 123 456 789
|
| 1
| 3.6 (owe)
| 1-- --- ---
| | 2
| 7.2
| 20- --- ---
| | 3
| 10.8
| 21- --- ---
|
| 4
| 14.4
| 220 --- ---
| | 5
| 28.8
| 221 --- ---
| | 6
| 57.6
| 222 0-- ---
|
| 7
| 115.2
| 322 1-- ---
| | 8
| 216
| 332 20- ---
| | 9
| 432
| 333 21- ---
|
| 10
| 648
| 333 320 ---
| | 11
| 864
| 433 321 ---
| | 12
| 1080
| 444 321 ---
|
| 13
| 1296
| 444 322 ---
| | 14
| 1512
| 444 432 0--
| | 15
| 1728
| 544 432 1--
|
| 16
| 1944
| 555 432 2--
| | 17
| 2160
| 655 443 20-
| | 18
| 2376
| 655 443 21-
|
| 19
| 2592
| 655 543 22-
| | 20
| 2808
| 655 544 320
| | 21
| 3024
| 655 544 321
|
| 22
| 3240
| 665 554 322
| | 23
| 3456
| 666 654 332
| | 24
| 3672
| 776 655 432
|
| 25
| 3888
| 776 655 443
| | 26
| 4104
| 777 665 543
| | 27
| 4320
| 777 665 554
|
| 28
| 4536
| 887 666 654
| | 29
| 4752
| 887 776 655
| | 30
| 4968
| 888 777 665
|
| 31
| 5184
| 888 777 766
| | 32
| 5400
| 988 887 776
| | 33
| 5616
| 999 888 777
|
| 34
| 5832
| 999 988 887
| | 35
| 6048
| 999 999 888
| | 36
| 6264
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 2 2 2 2 2 2 2 2
| | +2
| 2 2 2 2 2 2 2 2
| | +3
| 3 3 3 3 3 3 3 3
|
| +4
| 3 3 3 3 3 3 3 3
| | +5
| 4 4 4 4 4 4 4 4
| | +6
| 4 4 4 4 4 4 4 4
|
| +7
| 5 5 5 5 5 5 5 5
| | +8
| 5 5 5 5 5 5 5 5
| | +9
| 6 6 6 6 6 6 6 6
|
| +10
| 6 6 6 6 6 6 6 6
| | +11
| 7 7 7 7 7 7 7 7
| | +12
| 7 7 7 7 7 7 7 7
|
| +13
| 8 8 8 8 8 8 8 8
| | +14
| 8 8 8 8 8 8 8 8
| | +15
| 9 9 9 9 9 9 9 9
|
| +16
| 9 9 9 9 9 9 9 9
| | +17
| 10 10 10 10 10 10 10 10
| | +18
| 10 10 10 10 10 10 10 10
|
|
| Requisites:
| Int 12, Wis 16
| | Alignment:
| any E
| | HD/level:
| ++d6
| | Weapon Prof.:
| 3+level/2
| | To Hit Table:
| Mon
| | Save Table:
| Mon +3 levels
| | Reference:
| DM
| | Groups:
| Wizard, Priest, Monster
| |
|
|
|
| Gets Barbarian Int and Wis.
| | Level N (each level) ¶: +1 Int and +1 Wis. This bonus cannot be used to qualify for the Hag0 class itself, and you can't 2 for 1 trade it away.
| | Casts Wizard and Priest spells. Gets the listed progression twice, once for Wizard (with Int bonus), and once for Priest (with Wis bonus).
| | Level 1 ¶: All items that cost <= LVL*3 gp cost 0 gp for you. This means you can have "Enough" or "Plenty" of those items.
| | Level 1: Occult Knowledge: Legend Lore 45+5*LVL%
| | Level 1: Sorcery: Can spend ½M+½V instead of 1M to cast spells
| | Level 1: (Green Hag) MPIRR LVL*10%.
| | Level 2: (Brine Hag) Can lose Green Hag, you gain: Curse shield (enemies take a curse each time they hit you; Spell save)
| | Level 3: (Scarwood Hag) Can lose Green or Brine Hag, gain: 1M: Unsummon a group of summons, or cause a group of henchmen to check morale.
| | Level 4: (Night Hag) Can lose Green, Brine, or Scarwood Hag, gain: 1M: Contact Outer Plane; and 1F, LVL/d: You Gate in a Larva, and it is under your control.
| |
| | Ogre/Hag Clans:
| | Choose one Ogre/Hag Clan at levels 1, 9, 18, 27, and 36. [The names of these clans come from World of Warcraft.] Note that these differ from their Ogre0 class descriptions.
| | Bladespire: Specify a species enemy (broad monster type such as Dragons). Get x2 CL vs. that enemy.
| | Bloodmaul: The "LVL*3 gp costing 0" power becomes LVL*12 gp instead.
| | Boulderfist: MPIRR +LVL*5%.
| | Crushridge: +1/3 Size; +1 Int; +2 Wis; If you become a Scarwood Hag the Unsummon ability costs 1V instead of 1M.
| | Deadwind: +2 Int; 1M: Summon a DL=(LVL+1)/2 creature of Monster Type = 1d20+20.
| | Dreadmaul: Extra-Barbarian Int bonus.
| | Dunemaul: Immune Fire, Heat, Sand, Colorless Fire.
| | Duskbelch: Mouth's P or Mouth's M, 3/d: Breathe Darkness (1 group, dmg = half current hp, no save)
| | Dustbelcher: Mouth's P or Mouth's M, 1/h: Breathe Dust (1 group, dmg = half current hp, no save)
| | Firegut: +1 Henchman slot that you can fill will 3 DL=(LVL+3)/2 Ogres during reset time for free.
| | Gordok: +3 Int; Sustain Int.
| | Gordunni: Resist Priest Magic, Resist Negative
| | Laughing Skull: +1 Henchman slot that you can fill will 30 DL=(LVL+4)/3 Ogres during reset time for free.
| | Mo'grosh: You can't be targetted by NPC Parties. You ignore MR, SR, MReflection.
| | Mok'Nathal: +3 HNCL.
| | Mosh'ogg: +1 Chr; If you are an Brine Hag you get +1M action.
| | Spirestone: +(LVL+2)/3 Normal Ioun Stones for free.
| | Splinter Fist: +3 saves; You do not generate "?" in underground caves/dungeons.
| | Stonemaul: x2 CL with Invocation spells.
| | Stonegullet: Resist Acid; 1M: Summon a (DL+1)/2 Black Dragon or Drake.
| | Torchbelcher: When you read a scroll, if it has more than one spell on it, they all resolve at once.
| | Urok: Use d10's instead of d6's for Hit Dice.
| | Warmaul: +1 Henchman slot, can use War Priest/Meat Helm's Henchmen table, no reduction in cost though
|
|
[PC2] Wizard Group Classes
Henchman
| Level
| KXP
| Hench. Villain 123 45 [1]
|
| 1
| 0
| 1-- -- [-]
| | 2
| 6.5
| 2-- -- [-]
| | 3
| 13
| 3-- -- [-]
|
| 4
| 26
| 31- -- [-]
| | 5
| 52
| 32- -- [-]
| | 6
| 104
| 42- -- [-]
|
| 7
| 208
| 421 -- [-]
| | 8
| 416
| 431 -- [-]
| | 9
| 825
| 432 -- [-]
|
| 10
| 1650
| 432 1- [-]
| | 11
| 3300
| 542 1- [-]
| | 12
| 3800
| 543 2- [-]
|
| 13
| 4300
| 543 21 [-]
| | 14
| 4800
| 543 22 [-]
| | 15
| 5300
| 543 32 [-]
|
| 16
| 5800
| 543 33 [-]
| | 17
| 6300
| 544 33 [-]
| | 18
| 6800
| 544 43 [-]
|
| 19
| 7300
| 544 44 [-]
| | 20
| 7800
| 554 44 [-]
| | 21
| 8300
| 555 44 [-]
|
| 22
| 8800
| 555 54 [-]
| | 23
| 9300
| 555 55 [-]
| | 24
| 9800
| 655 55 [-]
|
| 25
| 10300
| 665 55 [-]
| | 26
| 10800
| 666 55 [-]
| | 27
| 11300
| 666 65 [1]
|
| 28
| 11800
| 666 66 [1]
| | 29
| 12300
| 766 66 [2]
| | 30
| 12800
| 776 66 [2]
|
| 31
| 13300
| 777 66 [3]
| | 32
| 13800
| 777 76 [3]
| | 33
| 14300
| 777 77 [4]
|
| 34
| 14800
| 877 77 [4]
| | 35
| 15300
| 887 77 [5]
| | 36
| 15800
| 888 77 [5]
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 0 0 0 0 0 0 0 0
| | +2
| 1 1 1 1 1 1 1 1
| | +3
| 1 1 1 1 1 1 1 1
|
| +4
| 2 2 2 2 2 2 2 2
| | +5
| 2 2 2 2 2 2 2 2
| | +6
| 3 3 3 3 3 3 3 3
|
| +7
| 3 3 3 3 3 3 3 3
| | +8
| 4 4 4 4 4 4 4 4
| | +9
| 4 4 4 4 4 4 4 4
|
| +10
| 5 5 5 5 5 5 5 5
| | +11
| 5 5 5 5 5 5 5 5
| | +12
| 6 6 6 6 6 6 6 6
|
| +13
| 6 6 6 6 6 6 6 6
| | +14
| 7 7 7 7 7 7 7 7
| | +15
| 7 7 7 7 7 7 7 7
|
| +16
| 8 8 8 8 8 8 8 8
| | +17
| 8 8 8 8 8 8 8 8
| | +18
| 9 9 9 9 9 9 9 9
|
|
| Requisites:
| Dex 19, Int 17
| | Alignment:
| any E
| | HD/level:
| 3d6 (no Con bonus)
| | Weapon Prof.:
| 6+level/2
| | To Hit Table:
| Mon
| | Save Table:
| Mon
| | Reference:
| MTG {Reduced Villain}
| | Groups:
| Wizard, Concordant (x1)
| |
|
|
|
| Does not get any Con bonus at all on it's Hit Dice, and Con bonuses cannot be bought for this class in any way.
|
|
[PC2] Wizard Group Classes
Henchman Spells
| Level
| #
| Spell
|
| 1
| 1
| 1P, 1/d: Create a MINIATURE GIANT ROBOT, a DL (CL+3)/2 Golem or Technological monster (treat as a summon)
| | 1
| 2
| 0, 1/d: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero or Sidekick.
| | 1
| 3
| 1M: Monster Summoning (CL+1)/2
|
| 1
| 4
| You adjust all BlahR by -5*level%
| | 1
| 5
| +10% XP in Henchman, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| | 1
| 6
| You ignore one level of Resist Elements on other people (Immune -> Double Resist, Double Resist -> Resist, Resist -> nothing)
|
| 1
| 7
| You ignore one level of Resist Hold/Stun/Para. on other people
| | 1
| 8
| You ignore one level of Resist Action/Memory/Other Stealing on other people
| | 1
| 9
| 1V, 1/r: Choose one creature. He cannot use any V actions on his next segment.
|
| 1
| 10
| 1bM: Counter an Avoid Fate or Energy Control (Psi1/Psi2)
| | 1
| 11
| 1bF: Counter a counterspell effect.
| | 1
| 12
| You can have two summons (same group).
|
| 2
| 1
| 1V: Twist (Remove an effect on a person)
| | 2
| 2
| 1P, 1/d: Slay someone with the Sidekick class (PPD save)
| | 2
| 3
| 1M, 1/d: Contact Other Plane, Ask the Local Lord a question, or reverse Tempus Lawfulness
|
| 2
| 4
| 1M, 1/r: Causeall one target.
| | 2
| 5
| Pick a psionic power you have. +1M a round only for that psionic power, and it requires 2 saves to avoid.
| | 2
| 6
| Pick a spell you have. It is "material componented" for range for free, and it requires 2 saves to avoid.
|
| 2
| 7
| All your innate abilities can be used one extra time per day (e.g. 3/d becomes 4/d). Your Innates require 2 saves to avoid.
| | 2
| 8
| +1 minor in a psionic progression you have.
| | 2
| 9
| 1P, 1/r: Choose one creature. He cannot use any P actions on his next segment.
|
| 2
| 10
| 1M, #bM, only on your segment: Dispel # effects on one target (max #=LVL, you can borrow a lot here)
| | 2
| 11
| 1F, 1/d: Lower the "Time Reality Stability" ability on another person (PP save)
| | 2
| 12
| May wear two suits of armor, your AT sources fully stack
|
| 3
| 1
| You can have three summons (same group).
| | 3
| 2
| You can have one familiar. This spell does the "Find Familiar" effect when you take it.
| | 3
| 3
| 1M: Fascinate a group (Will save)
|
| 3
| 4
| 0, 1/t: Counter a chosen die roll (they have to roll it now) or rerolled die roll
| | 3
| 5
| 1M, 1/d: Set (reverse Reset) one target.
| | 3
| 6
| You ignore one level of Resist Elements and Eelements on other people (stacks with the lower level version of this)
|
| 3
| 7
| 1M, 1/r: Dispel a Haste effect. New Haste effects cannot be used in the room (this counts as a x1 Special).
| | 3
| 8
| 1M, 1/d: Segment 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
| | 3
| 9
| 1M, 1/r: Choose one creature. He cannot use any M actions on his next segment.
|
| 3
| 10
| 1M: Drop an Anti-Magic Shell, Anti-Psionic Shell, or Anti-Innate Shell
| | 3
| 11
| Anti-Sidekick shell SL 0-3 (Sidekick effects of SL 0-3 cannot be used within 20'r)
| | 3
| 12
| 1F, 1/d: Multiply an effect you do by x1+LVL/10.
|
| 4
| 1
| 5F, Marry the SIDEKICK'S SWEETHEART: The Sidekick in question is Pixelated.
| | 4
| 2
| You can't be targetted until your summons are destroyed.
| | 4
| 3
| 1M: But wait, the other Henchman over there FORGOT ONE SMALL THING and he is Crapped and Slain. (save for each)
|
| 4
| 4
| Pick a spell you have. It costs ½M to use.
| | 4
| 5
| Pick a psionic power you have. It costs ½M to use.
| | 4
| 6
| Pick an innate ability you have. It costs ½M to use.
|
| 4
| 7
| 1M, 1/d: Segments 9 and 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
| | 4
| 8
| +1 Opposing action. (Remember you can translate 1Opp -> 1F, so this still does something even if Opposings aren't available)
| | 4
| 9
| 1F, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
|
| 4
| 10
| 1bM: Counter a Limited Wish, Alter Reality, or Miracle 0-7
| | 4
| 11
| -1 actions of all types to everyone in the room (x1 Special)
| | 4
| 12
| 1F, 1/d: +1 to your multiplier for 1 round
|
| 5
| 1
| You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
| | 5
| 2
| You have a MOST ANNOYING CONSULTANT, you can "take back" an action once per round and try something else.
| | 5
| 3
| 10F, tell an enemy Sidekick your MASTER PLAN: Components of your Master Plan is affected by a X4 Grand (x2 effect)
|
| 5
| 4
| You see the ERROR OF YOUR WAYS, drop Henchman class (and can never return), gain Sidekick with x1.5 your Sidekick XP.
| | 5
| 5
| 1M: You ONE-UP a MYTH and LIE THROUGH YOUR TEETH, all Myth abilities in your group do not function for 1t.
| | 5
| 6
| 1F: Charm or Dominate target x0 or x1 creature (save)
|
| 5
| 7
| You adjust all AllR by -5*level% (this stacks with the lower level version of this)
| | 5
| 8
| 1V, 1/d: Ignore an Immunity to something.
| | 5
| 9
| 0, 1/r: Choose one creature. He cannot use Zero or Opposing actions this segment.
|
| 5
| 10
| 1M: All x1 and lower effects on one target are dispelled.
| | 5
| 11
| Lockdown X actions continuous in your group
| | 5
| 12
| 1V, LVL/d: You ignore one level of Resist to something
|
| Villain 1 (11)
| 1
| 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
| | Villain 1 (11)
| 2
| 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
| | Villain 1 (11)
| 3
| You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
|
| Villain 1 (11)
| 4
| You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
| | Villain 1 (11)
| 5
| +10% XP in all your non-Concordant classes.
| | Villain 1 (11)
| 6
| You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
|
| Villain 1 (11)
| 7
| You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
| | Villain 1 (11)
| 8
| You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
| | Villain 1 (11)
| 9
| 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
|
| Villain 1 (11)
| 10
| The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
| | Villain 1 (11)
| 11
| NF, may borrow: Counter a level N Concordant ability.
| | Villain 1 (11)
| 12
| xVL number of henchmen, followers, summons, familiars
|
|
[PC2] Wizard Group Classes
High Mage
Level
| KXP
| Wizard 123 456 789 ABC DEF
| TH
|
| 1
| 0
| 111 --- --- ---
| -1
| | 2
| 2.5
| 111 1-- --- ---
| +0
| | 3
| 5
| 111 11- --- ---
| +0
|
| 4
| 10
| 111 111 --- ---
| +0
| | 5
| 20
| 211 111 --- ---
| +0
| | 6
| 40
| 221 111 1-- ---
| +0
|
| 7
| 60
| 222 111 1-- ---
| +0
| | 8
| 90
| 222 211 11- ---
| +1
| | 9
| 135
| 222 221 11- ---
| +1
|
| 10
| 250
| 222 222 111 ---
| +1
| | 11
| 375
| 322 222 211 ---
| +1
| | 12
| 750
| 332 222 221 ---
| +1
|
| 13
| 1125
| 333 222 222 1--
| +1
| | 14
| 1500
| 333 322 222 2--
| +2
| | 15
| 1875
| 333 332 222 2--
| +2
|
| 16
| 2250
| 333 333 222 21-
| +2
| | 17
| 2625
| 433 333 322 22-
| +2
| | 18
| 3000
| 443 333 332 22-
| +2
|
| 19
| 3375
| 444 333 333 22-
| +2
| | 20
| 3750
| 444 433 333 321
| +3
| | 21
| 4125
| 444 433 333 322
| +3
|
| 22
| 4500
| 444 433 333 332
| +3
| | 23
| 4875
| 444 433 333 333
| +3
| | 24
| 5250
| 444 443 333 333
| +3
|
| 25
| 5625
| 444 444 333 333
| +3
| | 26
| 6000
| 444 444 433 333
| +4
| | 27
| 6375
| 444 444 443 333
| +4
|
| 28
| 6750
| 444 444 444 333
| +4
| | 29
| 7125
| 444 444 444 433
| +4
| | 30
| 7500
| 444 444 444 443
| +4
|
| 31
| 7875
| 444 444 444 444
| +4
| | 32
| 8250
| 544 444 444 444
| +5
| | 33
| 8625
| 554 444 444 444
| +5
|
| 34
| 9000
| 555 444 444 444
| +5
| | 35
| 9375
| 555 544 444 444
| +5
| | 36
| 9750
| 555 554 444 444 1
| +5
|
| 37
| 19500
| 555 554 444 444 2
| +5
| | 38
| 29250
| 555 554 444 444 3
| +6
| | 39
| 39000
| 555 554 444 444 4
| +6
|
| 45
| 97500
| 555 555 555 554 4
| +7
| | 54
| 185250
| 666 666 555 555 51
| +8
| | 63
| 273000
| 666 666 666 665 55
| +10
|
| 72
| 360750
| 777 776 666 666 661
| +11
|
|
| Requisites:
| Int 25
| | Alignment:
| any
| | HD/level:
| d2
| | Weapon Prof.:
| 1+level/11
| | To Hit Table:
| ½xWiz
| | Reference:
| DM
| | Groups:
| Wizard
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level+3
| | RSW:
| level+6
| | PP:
| level+4
| | BW:
| level+2
| | Spell:
| level+5
| | Fort:
| level+0
| | Reflex:
| level+0
| | Will:
| level+0
| |
|
|
| Can never specialize in a school of magic.
| | Cannot use "weird list" or "weird sheet" or "sheets that you know" spells at all, unless you spend 1 research point per spell on them. If you do, the spell is 1 spell slot (not the normal 2 or 3).
| | Can never get a stat bonus to spell progression.
| | Can never use ML adders, even "Limited ML". Level books (and other sources of full levels) do function normally.
| | Level 1: Gets Int bonus as an additional save penalty.
| | Level 1: 0, 1/d: Reset your spell memorization in High Mage.
|
|
[PC2] Wizard Group Classes
Historian1JG
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| --- --- ---
| | 2
| 1.5
| ½-- --- ---
| | 3
| 3
| 1-- --- ---
|
| 4
| 6
| 2-- --- ---
| | 5
| 12
| 3½- --- ---
| | 6
| 24
| 41- --- ---
|
| 7
| 48
| 52- --- ---
| | 8
| 96
| 63½ --- ---
| | 9
| 192
| 741 --- ---
|
| 10
| 492
| 852 --- ---
| | 11
| 792
| 963 ½-- ---
| | 12
| 1092
| A74 1-- ---
|
| 13
| 1392
| B85 2-- ---
| | 14
| 1692
| C96 3½- ---
| | 15
| 1992
| DA7 41- ---
|
| 16
| 2292
| EB8 52- ---
| | 17
| 2592
| FC9 63½ ---
| | 18
| 2892
| GDA 741 ---
|
| 19
| 3192
| HEB 852 ---
| | 20
| 3492
| IFC 963 ½--
| | 21
| 3792
| JGD A74 1--
|
| 22
| 4092
| KHE B85 2--
| | 23
| 4392
| LIF C96 3½-
| | 24
| 4692
| MJG DA7 41-
|
| 25
| 4992
| NKH EB8 52-
| | 26
| 5292
| OLI FC9 63½
| | 27
| 5592
| PMJ GDA 741
|
| 28
| 5892
| QNK HEB 852
| | 29
| 6192
| ROL IFC 963
| | 30
| 6492
| SPM JGD A74
|
| 31
| 6792
| TQN KHE B85
| | 32
| 7092
| URO LIF C96
| | 33
| 7392
| VSP MJG DA7
|
| 34
| 7692
| WTQ NKH EB8
| | 35
| 7992
| XUR OLI FC9
| | 36
| 8292
| YVS PMJ GDA
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 12, Int 13
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 1+level/3
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| FGE1JG
| | Groups:
| Wizard
| |
|
|
|
| Level 1: Gets the Bard rogue ability table, with 40 points per level.
| | Level 1: +LVL Nonweapon proficiencies, must be Int-based.
| | Level 3: +LVL-2 Secondary skills, must be Int-based.
| | Level 3: +LVL/3 damage.
| | Level 6: +LVL-5 Feats, must be Int-based.
| | Level 9: +LVL-8 Kits, must be Int-based.
|
|
[PC2] Wizard Group Classes
Historian2
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 1.2
| 1-- --- ---
| | 3
| 2.4
| 2-- --- ---
|
| 4
| 4.8
| 2-- --- ---
| | 5
| 9.5
| 21- --- ---
| | 6
| 19
| 21- --- ---
|
| 7
| 38
| 32- --- ---
| | 8
| 76
| 32- --- ---
| | 9
| 150
| 421 --- ---
|
| 10
| 300
| 421 --- ---
| | 11
| 450
| 422 --- ---
| | 12
| 600
| 422 --- ---
|
| 13
| 750
| 432 1-- ---
| | 14
| 900
| 432 1-- ---
| | 15
| 1050
| 433 2-- ---
|
| 16
| 1200
| 433 2-- ---
| | 17
| 1350
| 433 21- ---
| | 18
| 1500
| 433 21- ---
|
| 19
| 1650
| 443 22- ---
| | 20
| 1800
| 443 22- ---
| | 21
| 1950
| 444 33- ---
|
| 22
| 2100
| 444 33- ---
| | 23
| 2250
| 444 441 ---
| | 24
| 2400
| 444 441 ---
|
| 25
| 2550
| 555 442 ---
| | 26
| 2700
| 555 442 ---
| | 27
| 2850
| 555 442 1--
|
| 28
| 3000
| 555 442 1--
| | 29
| 3150
| 555 552 1--
| | 30
| 3300
| 555 552 1--
|
| 31
| 3450
| 555 553 21-
| | 32
| 3600
| 555 553 21-
| | 33
| 3750
| 555 553 32-
|
| 34
| 3900
| 555 553 32-
| | 35
| 4050
| 555 553 321
| | 36
| 4200
| 555 553 321
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 4 6 2 3 0 2 0
| | +0
| 6 4 6 3 4 1 3 0
| | +1
| 6 5 6 3 4 1 3 0
|
| +1
| 6 5 7 3 5 1 4 1
| | +2
| 6 6 7 3 5 2 4 1
| | +2
| 7 6 7 4 6 2 5 1
|
| +3
| 7 7 7 4 6 3 5 2
| | +3
| 7 7 8 4 7 3 6 2
| | +4
| 7 8 8 4 7 3 6 2
|
| +4
| 8 8 8 5 8 4 7 3
| | +5
| 8 9 8 5 8 4 7 3
| | +5
| 8 9 9 5 9 5 8 3
|
| +6
| 8 10 9 5 9 5 8 4
| | +6
| 9 10 9 6 10 5 9 4
| | +7
| 9 11 9 6 10 6 9 4
|
| +7
| 9 11 10 6 11 6 10 5
| | +8
| 9 12 10 6 11 7 10 5
| | +8
| 10 12 10 7 12 7 11 5
|
|
| Requisites:
| Int 12, Wis 10
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 2+level/4
| | To Hit Table:
| Rog
| | Save Table:
| Rog
| | Reference:
| S&S2
| | Groups:
| Wizard
| |
|
|
|
| Level 1: +1 slot in every "History" proficiency per level.
| | Level 2: Legend Lore | Identify Magic/Psi item | Identify Innate item | Identify Technological Item | Identify Artifact = 50*(LVL-1)%.
| | Level 3: Time-Reality Stability.
| | Level 4: Resist Time/Chronomancy and Anti-Time.
| | Level 5: 1M, 1/t: Locate a specific history book (same plane).
| | Level 9: 1M, 1/d: Summon a Time Elemental (any existant type).
| | Level 12: 1M, 1/t: Locate a specific history book (same multiverse).
| | Level 16: 1M, 1/t: Time Travel any distance (up to a temporal barrier).
| | Level 17: Immune Time/Chronomancy and Anti-Time.
| | Level 18: 1M, 1/d: Summon a Time Elemental, Anti-Time Elemental, or Time Elemental Grue (any existant or non-existant type).
| | Level 21: 1M, 1/t: Locate a specific history book (same omniverse).
| | Level 25: 1M, 1/t: Time Travel any distance (can cross one natural temporal barrier).
|
|
[PC2] Wizard Group Classes
Illogician-17
| Level
| KXP
| Wizard Psi-17 123 456 789 mMG S
|
| 1
| 0
| 1-- --- --- 1-- -
| | 2
| 2
| 2-- --- --- 2-- -
| | 3
| 14
| 21- --- --- 3-- -
|
| 4
| 36
| 32- --- --- 4-- -
| | 5
| 68
| 421 --- --- 5-- -
| | 6
| 110
| 422 --- --- 51- -
|
| 7
| 162
| 432 1-- --- 52- -
| | 8
| 224
| 433 2-- --- 53- -
| | 9
| 296
| 433 21- --- 54- -
|
| 10
| 378
| 443 22- --- 55- -
| | 11
| 470
| 444 33- --- 65- -
| | 12
| 572
| 444 441 --- 651 -
|
| 13
| 684
| 555 442 --- 652 -
| | 14
| 806
| 555 442 1-- 653 -
| | 15
| 938
| 555 552 1-- 654 -
|
| 16
| 1080
| 555 553 21- 655 -
| | 17
| 1232
| 555 553 32- 665 -
| | 18
| 1394
| 555 553 321 666 -
|
| 19
| 1566
| 555 553 331 766 -
| | 20
| 1748
| 555 554 332 776 -
| | 21
| 1940
| 555 554 442 777 -
|
| 22
| 2142
| 555 555 443 877 -
| | 23
| 2354
| 555 555 553 887 -
| | 24
| 2576
| 555 555 554 887 1
|
| 25
| 2808
| 555 555 555 887 2
| | 26
| 3050
| 666 655 555 887 3
| | 27
| 3302
| 666 666 655 887 4
|
| 28
| 3564
| 666 666 666 887 5
| | 29
| 3836
| 777 766 666 887 6
| | 30
| 4118
| 777 777 766 887 7
|
| 31
| 4410
| 777 777 777 888 7
| | 32
| 4712
| 888 877 777 888 8
| | 33
| 5024
| 888 888 877 988 8
|
| 34
| 5346
| 888 888 888 998 8
| | 35
| 5678
| 999 988 888 999 8
| | 36
| 6020
| 999 999 999 999 9
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| -12
| -10-10-10-10-10-10-10-10
| | -11
| -9 -9 -9 -9 -9 -9 -9 -9
| | -10
| -8 -8 -8 -8 -8 -8 -8 -8
|
| -9
| -7 -7 -7 -7 -7 -7 -7 -7
| | -8
| -6 -6 -6 -6 -6 -6 -6 -6
| | -7
| -5 -5 -5 -5 -5 -5 -5 -5
|
| -6
| -4 -4 -4 -4 -4 -4 -4 -4
| | -5
| -3 -3 -3 -3 -3 -3 -3 -3
| | -4
| -2 -2 -2 -2 -2 -2 -2 -2
|
| -3
| -1 -1 -1 -1 -1 -1 -1 -1
| | -2
| 0 0 0 0 0 0 0 0
| | -1
| 1 1 1 1 1 1 1 1
|
| +0
| 2 2 2 2 2 2 2 2
| | +1
| 3 3 3 3 3 3 3 3
| | +2
| 4 4 4 4 4 4 4 4
|
| +3
| 5 5 5 5 5 5 5 5
| | +4
| 6 6 6 6 6 6 6 6
| | +5
| 7 7 7 7 7 7 7 7
|
|
| Requisites:
| Wis 18
| | Alignment:
| C*
| | HD/level:
| d10
| | Weapon Prof.:
| 5+level
| | To Hit Table:
| +level-13 (d30)
| | Save Table:
| +level-11 (d30)
| | Reference:
| DM {Planeshifted Logician17}
| | Groups:
| Wizard, Psionicist, Alternate
| |
|
|
|
| Rolls d30's to hit and saves. Automakes (autohits) on 27-30. Automisses on 1-3.
| | Spec. Schools: Invocation, Reversed Logic (see below)
| | Opp. Schools: Abjuration, Divination
| | Can cast spells from Priest Chaos and Priest Astral Spheres
| | Level 1: +½M Action
| | Level 1: +1 extra Knowledge Prof/level
| | Level 1: Specialized spells cost only ½M to cast
| | Level 1: Can "burn" 1 hp/spell level to cast extra spells
| | Here's some sample "Logic" spells, until a better version is added to the Collective.
| | This class would cast the opposite of these.
| | Logic Spells, Level 1:
| | Communication: Allows communication with any creature with Int 1+
| | Detect Chaos: Detects all Chaotic creatures within 360'
| | Determine Operation of Mechanism: Can use a tech level object of less than or equal to Logician's level
| | Order Objects: Arrange group of small objects by some order (or) count a group of objects (or) weigh an object
| | Logic Spells, Level 2:
| | Command: As per priest spell but can use 2 words
| | Fast-Talking: All targets must save vs. spell at a penalty equal to double of Logician's level or believe what he is saying as true
| | Protection from Chaos: As per Pro.Evil but against Chaotic creatures
| | Logic Spells, Level 3:
| | Hold Monster: As per Enc/Cha spell, save at -(2*Logician's level)
| | Personal Illusion: Makes an exact illusion (all senses) of a creature
| | Logic Spells, Level 4:
| | Charm Lawful Creature: Target Lawful creature is charmed (no save)
|
|
[PC2] Wizard Group Classes
Illusionist1
| Level
| KXP
| Wizard 123 456 7
|
| 1
| 0
| 1-- --- -
| | 2
| 2.25
| 2-- --- -
| | 3
| 4.5
| 21- --- -
|
| 4
| 9
| 32- --- -
| | 5
| 18
| 421 --- -
| | 6
| 35
| 431 --- -
|
| 7
| 60
| 432 --- -
| | 8
| 95
| 432 1-- -
| | 9
| 145
| 533 2-- -
|
| 10
| 220
| 543 21- -
| | 11
| 440
| 543 32- -
| | 12
| 660
| 554 321 -
|
| 13
| 880
| 554 322 -
| | 14
| 1100
| 554 322 1
| | 15
| 1320
| 554 422 2
|
| 16
| 1540
| 555 432 2
| | 17
| 1760
| 555 532 2
| | 18
| 1980
| 555 533 2
|
| 19
| 2200
| 555 543 2
| | 20
| 2420
| 555 543 3
| | 21
| 2640
| 555 554 3
|
| 22
| 2860
| 555 555 4
| | 23
| 3080
| 555 555 5
| | 24
| 3300
| 666 655 5
|
| 25
| 3520
| 666 666 6
| | 26
| 3740
| 777 766 6
| | 27
| 3960
| 777 777 7
|
| 28
| 4180
| 888 877 7
| | 29
| 4400
| 888 888 8
| | 30
| 4620
| 999 988 8
|
| 31
| 4840
| 999 999 9
| | 32
| 5060
| AAA A99 9
| | 33
| 5280
| AAA AAA A
|
| 34
| 5500
| BBB BAA A
| | 35
| 5720
| BBB BBB B
| | 36
| 5940
| CCC CCC C
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 16, Int 15
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| PH1-26
| | Groups:
| Wizard
| |
|
|
|
| See "Specialist Wizards"
| | Level 1: Can consider any 1st edition illusionist spell (in PH1, UA1, etc.) as "Illusion" school.
|
|
[PC2] Wizard Group Classes
Illusionist2 /
Phantasmist
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 32- --- ---
| | 5
| 20
| 421 --- ---
| | 6
| 40
| 422 --- ---
|
| 7
| 60
| 432 1-- ---
| | 8
| 90
| 433 2-- ---
| | 9
| 135
| 433 21- ---
|
| 10
| 250
| 443 22- ---
| | 11
| 375
| 444 33- ---
| | 12
| 750
| 444 441 ---
|
| 13
| 1125
| 555 442 ---
| | 14
| 1500
| 555 442 1--
| | 15
| 1875
| 555 552 1--
|
| 16
| 2250
| 555 553 21-
| | 17
| 2625
| 555 553 32-
| | 18
| 3000
| 555 553 321
|
| 19
| 3375
| 555 553 331
| | 20
| 3750
| 555 554 332
| | 21
| 4125
| 555 554 442
|
| 22
| 4500
| 555 555 443
| | 23
| 4875
| 555 555 553
| | 24
| 5250
| 555 555 554
|
| 25
| 5625
| 555 555 555
| | 26
| 6000
| 666 655 555
| | 27
| 6375
| 666 666 655
|
| 28
| 6750
| 666 666 666
| | 29
| 7125
| 777 766 666
| | 30
| 7500
| 777 777 766
|
| 31
| 7875
| 777 777 777
| | 32
| 8250
| 888 877 777
| | 33
| 8625
| 888 888 877
|
| 34
| 9000
| 888 888 888
| | 35
| 9375
| 999 988 888
| | 36
| 9750
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 16, Int 9
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| PH2-31
| | Groups:
| Wizard
| |
|
|
|
|
|
[PC2] Wizard Group Classes
Incantatrix1
| Level
| KXP
| Wizard 123 456 7+
|
| 1
| 0
| 2-- --- -
| | 2
| 3
| 21- --- -
| | 3
| 6
| 22- --- -
|
| 4
| 12
| 32½ --- -
| | 5
| 24
| 421 --- -
| | 6
| 48
| 531 --- -
|
| 7
| 96
| 542 --- -
| | 8
| 200
| 652 ½-- -
| | 9
| 400
| 663 ½½- -
|
| 10
| 600
| 664 1½- -
| | 11
| 800
| 665 2½½ -
| | 12
| 1000
| 666 31½ ½
|
| 13
| 1200
| 666 42½ ½
| | 14
| 1400
| 666 53½ ½
| | 15
| 1600
| 666 641 ½
|
| 16
| 1800
| 666 652 ½
| | 17
| 2200
| 666 663 1
| | 18
| 2600
| 666 664 2
|
| 19
| 3000
| 666 665 3
| | 20
| 3400
| 666 666 4
| | 21
| 3800
| 666 666 5
|
| 22
| 4200
| 666 666 6
| | 23
| 4600
| 766 666 6
| | 24
| 5000
| 776 666 6
|
| 25
| 5400
| 777 666 6
| | 26
| 5800
| 777 766 6
| | 27
| 6200
| 777 776 6
|
| 28
| 6600
| 777 777 6
| | 29
| 7000
| 777 777 7
| | 30
| 7400
| 877 777 7
|
| 31
| 7800
| 887 777 7
| | 32
| 8200
| 888 777 7
| | 33
| 8600
| 888 877 7
|
| 34
| 9000
| 888 887 7
| | 35
| 9400
| 888 888 7
| | 36
| 9800
| 888 888 8
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 9, Wis 9
| | Alignment:
| non-L
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| Dragon
| | Groups:
| Wizard
| |
|
|
|
| Specialized in Incantatrix. Opposite schools are Conjuration and Invocation (you may instead choose 3 opposites).
| | Can cast normal Wizard spells. Anti-Magic-User spells cost 2 slots each for you. Other specialist Wizard spells cost 4 slots each for you.
| | Anti-Magic-Users may cast Incantatrix spells for 2 slots each. Other Wizards may cast Incantatrix spells for 4 (not 2) slots each.
| |
| | Incantatrix spells are Anti-Magical in nature, and are resisted using aMR instead of MR.
| | Level 3: Can see ethereal, astral, and out-of-phase creatures.
| | Level 4: Can attack ethereal, astral, and out-of-phase creatures as if they were on the same plane (including spells). This ability may reduce the number of plusses needed to hit that creature.
| | Level 5: 1V: Remove LVL-4 plusses of a "need +N weapon to hit" requirement.
| | Level 6: Hold Life. Immune Negative.
| | Level 8: Continuous Spellcraft and Dwoemercraft checks (assumed die roll is "1").
| | Level 14: 1M+1V, drain N charges from items you are touching: Heal (2*N)d4 hp, even above max.
| | Level 18: You may cast SL 8 spells out of your SL 7 spell slots.
| | Level 27: You may cast SL 9 spells out of your SL 7 spell slots.
| | Level 36: You may cast SL 10 spells out of your SL 7 spell slots, and SL 11 spells out of your SL 8 slots.
|
|
[PC2] Wizard Group Classes
Incantatrix1 Spells
| SL
| #
| Spell
| Effect
|
| 1
| 1
| Counter Wishoid
| 1bM: Counter a Wishoid or Miracle (need not be magical in nature)
| | 2
| Dispel Abjuration/Protection
| Dispels an Abjuration or Protection effect
| | 3
| Dispel Illusion/Metamagic
| Dispels an Illusion or Metamagic effect
| | 4
| Magic Resistance
| MR CL*10%
| | 5
| Memory Protection
| Immune to one memory/action/spell stealing effect (lasts until used)
| | 6
| Remove Magical Snare
| Removes a Magical Snare, a Glyph, or a Symbol (does not cover Magical Traps in general, see SL 3)
|
| 2
| 1
| Confusion
| One target is confused (save)
| | 2
| Countermagic
| 1bM: Counter a magical spell or magic item activation.
| | 3
| Detect/Dispel Charm/Ego
| Detects/Dispels Charm or Ego Domination (for 1s, lets you drop the item)
| | 4
| Dispel Magic
| Dispel Magic
| | 5
| Disrupt Concentration
| Target cannot heavy concentrate (no save)
| | 6
| Mind Blank
| Mind Blank
|
| 3
| 1
| Drainheal
| Drain the local MF by 1: Heal self.
| | 2
| Maladweomer
| Target has minimum effect with spells (others have +4 saves) for 1t, this can be reversed (Empradweomer)
| | 3
| Mini Globe of Invulnerability
| Immune to SL 0-2 spells
| | 4
| Remove Curse
| Remove Curse
| | 5
| Remove Magical Trap
| Removes a Magical Trap; you have 100+CL*5% chance in it (minus the usual FRTraps shift)
| | 6
| Steal Magical Enchantment
| Steal a magical effect someone is running; it is on you now, you need to maintain it
|
| 4
| 1
| Deflection
| 1bM: Redirect a magical spell or magic item activation to hit a different target.
| | 2
| Disrupt Undead
| Each segment for 4 segments, choose a group of undead: <= Shadow is D(usted), <= Lich takes CLd6 dmg
| | 3
| Maintain Dampen
| Everyone in the room gets -CL to their # of maintained effects (treat as a x1 Special), or affect just one target
| | 4
| Ray of Oblivion
| Target forgets how to cast CL spells by name (the spell slots are not regained until next reset)
| | 5
| Steal Mental
| Target loses 1M from his remaining mentals (or owes one), you gain 1M (target saves vs. Spell)
| | 6
| Steal Summon
| Steal someone's summon (your summon slot needs to be open to do this)
|
| 5
| 1
| Anti-Magic Shell 5
| Spells of SL 0-4 don't work in your group
| | 2
| Power Word Feeblemind
| Target with <= 80 hp is Feebleminded (no save)
| | 3
| Quash
| 1bM: Counter a magical spell or magic item activation. This cannot be responded to (except by Capital I Insist). This spell or item activation cannot be used again by that person for 1 turn.
| | 4
| Remove Magical Trap
| Removes a Magical Trap; you have 50+CL*10% chance in it (minus the usual FRTricks shift)
| | 5
| Spell Shield
| +CL saves vs. magic effects; +CL saves vs. mental effects (they do stack)
| | 6
| Steal Enchantment
| Steal an effect (not necessarily magical) someone is running; it is on you now, you need to maintain it
|
| 6
| 1
| Disenchant an Item
| Item loses 1 multiplier; x(-1) means the item is destroyed
| | 2
| Dispel Possession
| Dispels possession, magic jar, control actions, etc.
| | 3
| *Remove Curse*
| Remove Heavy Curse
| | 4
| Spell Reflection
| iMReflection CL*5%
| | 5
| Steal Item
| Pick Pockets CL*20% (-5% per LVL of target or -2% per HD of target)
| | 6
| Stealcharge
| Target item loses CL charges, one of your items gains 1 charge (you may reduce CL down to a minimum of 2)
|
| 7
| 1
| *Dispel Magic*
| Dispels a Prismatic Wall/Sphere (in one spell), an Anti-Dispel Magic Shell, or an entire Chain Contingency chain
| | 2
| Mordenkainen's Disjunction
| Mordenkainen's Disjunction
| | 3
| Remove Magical Special
| Removes a Magical Special; you have CL*15% chance in it (minus the usual FRSpecials shift)
| | 4
| Stealspell
| Target loses CL unused spell slots in memorization, you gain 1 of them (target saves vs. Spell) (you may reduce CL down to a minimum of 2)
| | 5
| Unbinding
| Hold, Stun, Guards and Wards, Temporal Stasis, Imprisonment, Time Stop, Wizard Lock, Wall of Force, Cube of Force, Forcecage, Maze all end immediately (no effect) if comes into contact with your group. Your group walks around as a mobile DMZ.
| | 6
| Unfamiliar
| Target loses a familiar (the familiar is returned to the Plane of Familiars) (save vs. Spells)
|
|
[PC2] Wizard Group Classes
Instantaneous Chaining Wizard
| Level
| KXP
| Wizard 123 456 789 A
|
| 1
| 0
| ½c- --- --- -
| | 2
| 7
| 10e --- --- -
| | 3
| 14
| 2½c g-- --- -
|
| 4
| 28
| 310 ei- --- -
| | 5
| 56
| 42½ cgk --- -
| | 6
| 112
| 531 0ei m-- -
|
| 7
| 168
| 642 ½cg ko- -
| | 8
| 252
| 753 10e imq -
| | 9
| 378
| 864 2½c gko -
|
| 10
| 700
| 975 310 eim -
| | 11
| 1050
| 986 42½ cgk -
| | 12
| 2100
| 997 531 0ei -
|
| 13
| 3150
| 998 642 ½cg z
| | 14
| 4200
| 999 753 10e x
| | 15
| 5250
| 999 864 2½c v
|
| 16
| 6300
| 999 975 310 t
| | 17
| 7350
| A99 986 42½ r
| | 18
| 8400
| A99 997 531 p
|
| 19
| 9450
| AA9 998 642 n
| | 20
| 10500
| AA9 999 753 l
| | 21
| 11550
| AAA 999 864 j
|
| 22
| 12600
| AAA 999 975 h
| | 23
| 13650
| AAA A99 986 f
| | 24
| 14700
| BAA A99 997 d
|
| 25
| 15750
| BAA AA9 998 b
| | 26
| 16800
| BBA AA9 999 ½
| | 27
| 17850
| BBA AAA 999 1
|
| 28
| 18900
| BBB AAA 999 2
| | 29
| 19950
| BBB AAA A99 3
| | 30
| 21000
| BBB BAA A99 4
|
| 31
| 22050
| CBB BAA AA9 5
| | 32
| 23100
| CBB BBA AA9 6
| | 33
| 24150
| CCB BBA AAA 7
|
| 34
| 25200
| CCB BBB AAA 8
| | 35
| 26250
| CCC BBB AAA 9
| | 36
| 27300
| CCC BBB BAA 9
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| -1
| 4 7 5 3 7 0 1 1
| | -1
| 4 8 6 4 7 1 2 2
| | -1
| 5 9 7 5 8 2 3 3
|
| +0
| 6 10 7 6 9 2 3 4
| | +0
| 6 11 8 6 10 3 4 5
| | +0
| 7 12 9 7 11 4 5 6
|
| +0
| 7 13 10 8 11 5 6 7
| | +0
| 8 13 11 9 12 6 7 8
| | +0
| 9 14 11 10 13 6 7 9
|
| +0
| 9 15 12 10 14 7 8 10
| | +0
| 10 15 13 11 15 8 9 11
| | +0
| 11 16 13 12 15 9 10 12
|
| +0
| 12 16 14 13 15 10 11 13
| | +0
| 12 16 14 14 16 10 11 14
| | +0
| 13 16 15 14 16 11 12 15
|
| +1
| 14 16 15 15 16 12 13 16
| | +1
| 15 17 16 16 16 13 14 17
| | +1
| 16 17 16 16 17 14 15 18
|
|
| Requisites:
| Dex 20, Int 35, Wis 20
| | Alignment:
| any
| | HD/level:
| d2
| | Weapon Prof.:
| 1+level/8
| | To Hit Table:
| ¼xWiz
| | Save Table:
| 2xWiz
| | Reference:
| DM {Planeshifted Quick Chaining Wizard}
| | Groups:
| Wizard, Concordant (x1)
| |
|
|
|
| Never has Channeling (or Semi-Channeling), and can never gain Channeling (or Semi-Channeling). This uses old style D&D spellcasting, once you cast a spell slot, it's gone until you reset.
| | Int bonus to spell progression.
| | This class has "Instantaneous Chaining": Whenever you cast a spell, you get 1IM (Instantaneous Mental) action to use before the end of the round. Exceptions: If you spent 1Z to cast the spell, you don't get any action back. If you spent ½M to cast the spell, you get ½IM back.
| | DM Note: IM actions are not "Quick"; if you use an IM in a segment, you cannot use an M in the same segment. If you material component a spell using 1IM+1V as your actions, the resultant spell is not Instantaneous and can be responded to.
| | Level 1: You may specialize in Red, and you "know" the Red Wizard class spells. If you do this, pick a major opposite school.
| | Level 3: You can convert 1IM -> 1IV action, as often as you like.
| | Level 4: Whenever you use 1M action to activate a wand, you get 1M action (not 1IM) to use before the end of the round.
| | Level 5: 0, lose 1 of your remaining IM actions, 1/t: Fork.
| | Level 9: +LVL-8 IZ actions.
| | Level 9: 1F, 1/reset: Reset Self (Artificial of course).
| | Level 21: 1F, 1/reset: Step Out of It.
| | Level 24: You can benefit from LVL-22 Artificial Resets per Natural Reset.
| | Level 27: Instantaneous Instantaneous Chaining: For SL=1 to (LVL-27)/2 spells, you get 1JM back instead of 1IM. J actions are instantaneous even to I, X, and G actions (they are the "same level" as H actions).
| |
| | New spell:
| | Lend Instantaneous Mental (SL=7): You lose 1IM action, target gains 1IM for this round.
| |
| | MTG Red spells from Red Wizard class:
| | Earthbind (SL=1): Target loses flying and takes double normal falling damage (no save).
| | False Orders (SL=1): (1bM to cast) Force a monster to attack someone else (he will only attack his enemies)
| | Raging River (SL=2): Create a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts for CL r.
| | Shatter (SL=2): Destroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect).
| | Stone Rain (SL=3): Deal CL Hull dmg to one inanimate object (no save)
| | Orcish Oriflamme (SL=4): All your subordinates get +1 offensive DL.
| |
| | Old MTG Red spells from Wizard of the Coast class (you can use these):
| | Lightning Bolt (SL=1): Target takes 30 lightning dmg (Spell save for 0)
| | Echoing Ruin (SL=2): Destroy all magic items of the same exact type (Disint. save each)
| | Fervor (SL=3): You and your summons are not summoning sick.
| | AEther Flash (SL=4): Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)
| | Fissure (SL=5): Slay target creature (RSW save), or Earthquake the floor
| | Dragon Roost (SL=6): Once per round, get a DL V Dragon as a summon (limit=LVL/3)
| | Flame Wave (SL=7): CL/3 groups each take 40 eldritch fire dmg (no save)
| | Insurrection (SL=8): Charm a group (Will save, ignores immunity to Charm effects)
|
|
[PC2] Wizard Group Classes
Itemizer0
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 22- --- ---
| | 5
| 20
| 221 --- ---
| | 6
| 40
| 222 --- ---
|
| 7
| 80
| 322 1-- ---
| | 8
| 150
| 332 2-- ---
| | 9
| 300
| 333 21- ---
|
| 10
| 450
| 333 32- ---
| | 11
| 600
| 433 321 ---
| | 12
| 750
| 444 321 ---
|
| 13
| 900
| 444 322 ---
| | 14
| 1050
| 444 432 ---
| | 15
| 1200
| 544 432 1--
|
| 16
| 1350
| 555 432 2--
| | 17
| 1500
| 655 443 2--
| | 18
| 1650
| 655 443 21-
|
| 19
| 1800
| 655 543 22-
| | 20
| 1950
| 655 544 32-
| | 21
| 2100
| 655 544 321
|
| 22
| 2250
| 665 554 322
| | 23
| 2400
| 666 654 332
| | 24
| 2550
| 776 655 432
|
| 25
| 2700
| 776 655 443
| | 26
| 2850
| 777 665 543
| | 27
| 3000
| 777 665 554
|
| 28
| 3150
| 887 666 654
| | 29
| 3300
| 887 776 655
| | 30
| 3450
| 888 777 665
|
| 31
| 3600
| 888 777 766
| | 32
| 3750
| 988 887 776
| | 33
| 3900
| 999 888 777
|
| 34
| 4050
| 999 988 887
| | 35
| 4200
| 999 999 888
| | 36
| 4350
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 5 2 3 0 1 1
| | +1
| 5 4 5 3 3 0 1 1
| | +1
| 5 4 5 3 4 0 1 2
|
| +1
| 5 5 5 3 4 1 2 2
| | +2
| 6 5 5 3 4 1 2 3
| | +3
| 7 6 7 4 6 2 3 3
|
| +3
| 7 6 7 5 6 2 3 4
| | +3
| 7 7 7 5 6 2 3 4
| | +3
| 7 7 7 5 7 3 4 5
|
| +4
| 8 7 7 5 7 3 4 5
| | +5
| 9 8 9 6 9 4 5 6
| | +5
| 9 8 9 7 9 4 5 6
|
| +5
| 9 9 9 7 9 4 5 7
| | +5
| 10 9 9 7 9 5 6 7
| | +6
| 10 9 10 7 9 5 6 8
|
| +7
| 11 10 11 8 12 6 7 8
| | +7
| 11 10 11 9 12 6 7 9
| | +7
| 11 11 11 9 12 6 7 9
|
|
| Requisites:
| Int 16, Wis 13
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| M-U0
| | Save Table:
| M-U0
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Can specialize in Enchantment, if you do, pick a major opposite school.
| | Each reset (including the first reset before the game starts), you create 1 magic item of your choice from the list on the following pages.
| | Potions you create have LVL doses each. Scrolls you create have double your CL, but do not "Blow Your Head Off".
| | These are normal magic items in every way, and can be sold (at half value), or given to other PCs at no penalty.
| | You may "split your level up" into several items, for example at level 8 you could make a level 5, a level 2, and a level 1 item.
|
|
[PC2] Wizard Group Classes
Itemizer0 Items
| Level
| Item
| gp Value
| XP Value
|
| 1
| Potion of Poison (save @ -6 for Death/40)
| 1000
| 100
| | 1
| Potion of Healing (70 hp total of healing)
| 2000
| 200
| | 2
| Potion of Agility (Dex becomes 18, or +1 to Dex)
| 3000
| 300
|
| 2
| Potion of Bug Repellant (Resist Bugs)
| 3000
| 300
| | 2
| Potion of Ethereality (Become ethereal at will)
| 3000
| 300
| | 2
| Potion of Flying
| 3000
| 300
|
| 2
| Potion of Human Control (Human Control)
| 3000
| 300
| | 2
| Potion of Speed (+1 P, +1 V)
| 3000
| 300
| | 2
| Potion of Water Breathing
| 3000
| 300
|
| 2
| Scroll of Pro.Elementals
| 3000
| 300
| | 2
| Scroll of Pro.Lycanthropes
| 3000
| 300
| | 3
| Potion of Dragon Control (Dragon Control (any type))
| 4000
| 400
|
| 3
| Potion of Fortitude (Con becomes 18 or +1 to Con)
| 4000
| 400
| | 3
| Potion of Giant Control (Giant Control (any type))
| 4000
| 400
| | 3
| Potion of Growth (Double base damage)
| 4000
| 400
|
| 3
| Potion of Invulnerability (+2/+2 protection)
| 4000
| 400
| | 3
| Potion of Polymorph Self
| 4000
| 400
| | 3
| Potion of Antidote (Neutralize Poison, Immune to Poison)
| 5000
| 500
|
| 3
| Potion of Defense (+5/+0 protection)
| 5000
| 500
| | 3
| Potion of Freedom (Free Action)
| 5000
| 500
| | 3
| Potion of Heroism (+(11-(highest War level))/3,round up War lvl)
| 5000
| 500
|
| 3
| Scroll of Pro.Magic
| 5000
| 500
| | 3
| Staff/Command (Command)
| 5000
| 500
| | 3
| Potion of Elemental Form (Normal elements only)
| 6000
| 600
|
| 3
| Potion of Giant Strength (Str becomes 24)
| 6000
| 600
| | 3
| Potion of Undead Control
| 6000
| 600
| | 3
| Scroll of Pro.Undead
| 6000
| 600
|
| 3
| Scroll of Shelter (1 M, 1/d: Rope Trick)
| 6000
| 600
| | 4
| Potion of Merging (Can merge up to 7 PCs into 1 body)
| 7000
| 700
| | 4
| Potion of Sight (Immune Blindness; True Sight)
| 7000
| 700
|
| 4
| Potion of Super-Healing (580 hp total of healing)
| 7000
| 700
| | 4
| Ring of Holiness (+1 Turn Undead roll; +1 Clr spell of SLs 1-3)
| 7000
| 700
| | 5
| Bag of Holding (10000 lbs.)
| 10000
| 1000
|
| 5
| Elven Cloak (can backstab 1/r)
| 10000
| 1000
| | 5
| Potion of Longevity (-10 yrs to age)
| 10000
| 1000
| | 5
| Potion of Luck (Choose 1 die roll)
| 10000
| 1000
|
| 5
| Ring of Plant Control (Plant Control)
| 10000
| 1000
| | 5
| Ring of Regeneration (Troll-like regen 1 hp/r)
| 10000
| 1000
| | 5
| Ring of Spell Storing (N=10= # SL's, max N = 54, max SL = 9)
| 10000
| 1000
|
| 5
| Rod/Domination (Psi1 Domination)
| 10000
| 1000
| | 5
| Scroll of Trapping (2V: Create 1 mechanical trap)
| 10000
| 1000
| | 5
| Slate of Identification (1 V,1 M: Identify)
| 10000
| 1000
|
| 5
| Scroll of Mages (1V: Spellcraft & Dweomercraft 1 effect)
| 12000
| 1200
| | 5
| Scroll of Seeing (1V, 1/d: Detect Life (type & number) 100'r)
| 12000
| 1200
| | 6
| Gauntlets of Ogre Power (Str 18; +3 TH when unarmed)
| 13000
| 1300
|
| 6
| Scroll of Questioning (1 M, 3/d: Ask inanimate object a question)
| 13000
| 1300
| | 6
| Scroll of Repetition (1 M, 1/d: Repeat a spell cast last segment)
| 15000
| 1500
| | 6
| Wand/Negation (Dispel Magic @ 24th CL)
| 15000
| 1500
|
| 7
| Scroll of Portals (1V, 2/d: Passwall)
| 16000
| 1600
| | 7
| Staff/Snake (+1/+1; staff can turn into snake)
| 16000
| 1600
| | 7
| Ring of Quickness (0, 1/d: +1 P, +1V for it, stacks with Haste)
| 18000
| 1800
|
| 7
| Scroll of Creation (1V, 1/d: Major Creation)
| 18000
| 1800
| | 7
| Ring of Life Protection (+1/+1 pro; 1M,l/d: Neg.Plane Prot)
| 19000
| 1900
| | 7
| Boots of Speed (x2 move rate. +1 V)
| 20000
| 2000
|
| 7
| Girdle of Giant Strength (Str 19)
| 20000
| 2000
| | 7
| Ring of Animal Control
| 20000
| 2000
| | 7
| Ring of Safety (0,1 ch: Make a save you missed [has 4 ch])
| 20000
| 2000
|
| 7
| Ring of Telekinesis (1 M: TK 2000 lbs.)
| 20000
| 2000
| | 7
| Scroll of Communication (2 Scrolls: message on one appears on other)
| 20000
| 2000
| | 7
| Scroll of Delay (1M, 1/d: Delay the next spell for 1r.)
| 20000
| 2000
|
| 7
| Wand/Polymorph (Poly Self or Other)
| 20000
| 2000
| | 8
| Ring of Remedies (0,1 ch: Do any 'cure' or 'remove' spell)
| 21000
| 2100
| | 8
| Scroll of Mapping (1V, lid: Map current dungeon level)
| 21000
| 2100
|
| 8
| Ring of Djinni Summ. (1M,1/d: Summon 1 Djinni; Resist 1 Ele.; Breathe & Free Action in Ele.)
| 24000
| 2400
| | 9
| Wand/Cold (Cone of cold 12d12 dmg (save: 1/2))
| 25000
| 2500
| | 9
| Wand/Fireballs (Fireball 24d6 dmg (save: 1/2))
| 25000
| 2500
|
| 9
| Wand/L.Bolts (Lightning bolt 18d8 dmg (save: 1/2))
| 25000
| 2500
| | 9
| Wand/Trap Det. (Detect ALL traps within 20')
| 25000
| 2500
| | 9
| Scroll of Spell Catching (1V (can borrow): Catch a spell cast at you)
| 26000
| 2600
|
| 9
| Potion of Create Any Monster
| 30000
| 3000
| | 9
| Scroll of Spell Catching
| 30000
| 3000
| | 9
| Amulet of Protection vs. Crystal Balls and ESP (& Scyring)
| 30000
| 3000
|
| 9
| Flying Carpet
| 30000
| 3000
| | 9
| Ring of Human Control
| 30000
| 3000
| | 9
| Ring of Memory (1M,1/d: Recast a spell you cast within last t)
| 30000
| 3000
|
| 9
| Ring of Wishes (N=#ofwishes,maxN=4)
| 30000
| 3000
| | 9
| Staff/Withering (Age target by 10 yrs)
| 30000
| 3000
| | 11
| Displacer Cloak (1st attack misses. +2/+2 protection)
| 40000
| 4000
|
| 11
| Ring of Fire Resistance (Resist Fire; -1 per die from Fire)
| 40000
| 4000
| | 11
| Ring of Survive (Don't need food, water, air)
| 40000
| 4000
| | 11
| Staff/Dispelling (Dispel Magic/Psi/Innate @ 15th CL)
| 40000
| 4000
|
| 12
| Rod/Cancellation (Mordenkainen's Disjunction)
| 45000
| 4500
| | 13
| Bowl Commanding Water Elementals
| 50000
| 5000
| | 13
| Ring of Seeing (True Sight)
| 50000
| 5000
|
| 13
| Scarab of Protection (Immune Curse; Immune Finger/Death)
| 50000
| 5000
| | 13
| Rod/Inertia (+3/+3; Stop one target)
| 55000
| 5500
| | 13
| Staff/Power (TK 2400 lbs. or CL 24 SL 6 wacky ball)
| 55000
| 5500
|
| 14
| Staff/Druids (+3/+3: +1 Druid spell per SL)
| 58000
| 5800
| | 14
| Crystal Ball with Clairaudience, Clairnasience, ESP
| 60000
| 6000
| | 14
| Rod/Health (heal 100 hp + restore all stats and XP)
| 60000
| 6000
|
| 14
| Staff/Striking (+1/+1; 1 ch: +3/+3)
| 60000
| 6000
| | 14
| Wheel of Fortune (similar to Deck of Many Things)
| 60000
| 6000
| | 15
| Quill of Copying (copy 1 scroll per day)
| 70000
| 7000
|
| 15
| Ring of Spell Turning (50% iMReflection)
| 70000
| 7000
| | 15
| Staff/Element (Resist 1 Ele; Summ.8 HD Ele; 16d6 Ele ball)
| 70000
| 7000
| | 16
| Rod/Wyrm (+5/+5: staff can turn into age 1 dragon)
| 74000
| 7400
|
| 16
| Rod/Parrying (+5/+5; +5/+0 protection)
| 75000
| 7500
| | 17
| Staff/Harming (70 dmg + Blindness, Disease, Poison)
| 85000
| 8500
| | 17
| Staff/Healing (heal 70 hp + Blindness. Disease, Poison)
| 85000
| 8500
|
| 18
| Staff/Wizardry (+1/+1; passwall; conjure 24 HD elemental or CL 27 SL7 wacky ball)
| 95000
| 9500
|
|
[PC2] Wizard Group Classes
Izzet Evoker (MTG U/R)
| Level
| KXP
| Spells 123 456 789
|
| 1
| 0
| ½½- --- ---
| | 2
| 3.875
| 11- --- ---
| | 3
| 7.75
| 21½ --- ---
|
| 4
| 15.5
| 221 --- ---
| | 5
| 31
| 321 ½-- ---
| | 6
| 62
| 332 1-- ---
|
| 7
| 124
| 432 1½- ---
| | 8
| 248
| 443 21- ---
| | 9
| 496
| 543 21½ ---
|
| 10
| 992
| 554 321 ---
| | 11
| 1488
| 654 321 ½--
| | 12
| 1984
| 665 432 1--
|
| 13
| 2480
| 765 432 1½-
| | 14
| 2976
| 776 543 21-
| | 15
| 3472
| 876 543 21½
|
| 16
| 3968
| 876 543 211
| | 17
| 4464
| 876 543 221
| | 18
| 4960
| 876 543 321
|
| 19
| 5456
| 876 544 321
| | 20
| 5952
| 876 554 321
| | 21
| 6448
| 876 654 321
|
| 22
| 6944
| 877 654 321
| | 23
| 7440
| 887 654 321
| | 24
| 7936
| 987 654 321
|
| 25
| 8432
| 987 654 322
| | 26
| 8928
| 987 654 332
| | 27
| 9424
| 987 654 432
|
| 28
| 9920
| 987 655 432
| | 29
| 10416
| 987 665 432
| | 30
| 10912
| 987 765 432
|
| 31
| 11408
| 988 765 432
| | 32
| 11904
| 998 765 432
| | 33
| 12400
| 998 765 433
|
| 34
| 12896
| 998 765 443
| | 35
| 13392
| 998 765 543
| | 36
| 13888
| 998 766 543
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 3 8 2 3 1 1 1
| | +0
| 5 4 8 2 3 1 1 2
| | +0
| 6 4 8 3 4 2 2 2
|
| +1
| 6 5 8 4 4 2 2 3
| | +1
| 7 5 9 5 4 3 2 3
| | +1
| 8 6 9 6 5 3 3 4
|
| +2
| 8 6 9 7 5 4 3 4
| | +2
| 9 7 9 8 6 4 4 5
| | +2
| 10 8 10 9 7 5 4 5
|
| +3
| 11 8 10 10 7 5 4 6
| | +3
| 11 9 10 11 8 6 5 6
| | +3
| 12 10 11 12 9 6 5 7
|
| +4
| 13 11 12 13 10 7 6 7
| | +4
| 14 11 13 14 10 7 6 8
| | +4
| 14 12 13 14 11 8 6 8
|
| +5
| 14 12 14 14 11 8 7 9
| | +5
| 14 13 14 14 12 9 7 9
| | +5
| 15 13 14 14 12 9 8 10
|
|
| Requisites:
| Int 20, Dex 14
| | Alignment:
| CG, CN, CE, or LN
| | HD/level:
| copy other class (see note)
| | Weapon Prof.:
| 1+level/4
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz/Psi
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Hit Dice: "copy other class" means you exactly copy the HD/level of one of your other classes (including bonuses). This class does not copy the "cumulative" (&) modifier. If you have no other classes, this class gets 1d2 per level.
| | You may copy a class that itself is a modifier (such as Boros Crossmage11). If all your classes are just modifiers, use the "no other classes" rule for each, then apply mods afterwards.
| | Barbarian Int bonus.
| | Channeling.
| | Int bonus to spells.
| | Specialized in Wizard Metamagic school.
| | Level 1: +1 borrowed M action per round.
| | Level 3: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell you cast this segment.
| | Level 5: +1 borrowed M action per round.
| | Level 9: For HD/level, this class copies the cumulative (&) modifier (if it's there on the class you're copying). This applies to all dice (even those below level 9).
| | Level 9: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell someone else cast.
| | Level 9: +1 Q borrowed M action per round.
| |
| | New spells:
| | Force Spike (Metamagic, SL 2): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
| | Mana Leak (Metamagic, SL 3): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| | Counterspell (Metamagic, SL 4): 1 borrowed M or 1 OppM: Counter target magical/psionic effect.
| | Fork (Metamagic, SL 4): 1 borrowed M or 1 OppM: Copy target magical/psionic effect.
| | Deflection (Metamagic, SL 5): 1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.
| | Quash (Metamagic, SL 6): 1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
|
|
[PC2] Wizard Group Classes
Jedi0 / Sith0
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| --- --- ---
| | 2
| 2.5
| 1-- --- ---
| | 3
| 5
| 2-- --- ---
|
| 4
| 10
| 21- --- ---
| | 5
| 20
| 22- --- ---
| | 6
| 40
| 221 --- ---
|
| 7
| 80
| 322 --- ---
| | 8
| 160
| 322 1-- ---
| | 9
| 320
| 332 2-- ---
|
| 10
| 500
| 332 21- ---
| | 11
| 875
| 433 22- ---
| | 12
| 1250
| 433 221 ---
|
| 13
| 1625
| 443 322 ---
| | 14
| 2000
| 443 322 1--
| | 15
| 2375
| 544 332 2--
|
| 16
| 2750
| 544 332 21-
| | 17
| 3125
| 554 433 22-
| | 18
| 3500
| 554 433 221
|
| 19
| 3875
| 655 443 322
| | 20
| 4250
| 655 443 322
| | 21
| 4625
| 665 544 332
|
| 22
| 5000
| 665 544 332
| | 23
| 5375
| 766 554 433
| | 24
| 5750
| 766 554 433
|
| 25
| 6125
| 776 655 443
| | 26
| 6500
| 776 655 443
| | 27
| 6875
| 877 665 544
|
| 28
| 7250
| 877 665 544
| | 29
| 7625
| 887 766 554
| | 30
| 8000
| 887 766 554
|
| 31
| 8375
| 988 776 655
| | 32
| 8750
| 988 776 655
| | 33
| 9125
| 998 877 665
|
| 34
| 9500
| 998 877 665
| | 35
| 9875
| 999 887 766
| | 36
| 10250
| 999 887 766
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 5 2 3 0 1 1
| | +1
| 5 4 5 3 3 0 1 1
| | +2
| 5 4 5 3 4 0 1 2
|
| +3
| 5 5 5 3 4 1 2 2
| | +3
| 6 5 5 3 4 1 2 3
| | +4
| 7 6 7 4 6 2 3 3
|
| +5
| 7 6 7 5 6 2 3 4
| | +5
| 7 7 7 5 6 2 3 4
| | +6
| 7 7 7 5 7 3 4 5
|
| +7
| 8 7 7 5 7 3 4 5
| | +7
| 9 8 9 6 9 4 5 6
| | +8
| 9 8 9 7 9 4 5 6
|
| +9
| 9 9 9 7 9 4 5 7
| | +9
| 10 9 9 7 9 5 6 7
| | +10
| 10 9 10 7 9 5 6 8
|
| +11
| 11 10 11 8 12 6 7 8
| | +11
| 11 10 11 9 12 6 7 9
| | +12
| 11 11 11 9 12 6 7 9
|
|
| Requisites:
| Str 18, Dex 9, Con 14, Int 20, Wis 20, Chr 25
| | Alignment:
| any G (Jedi0) (or) any E (Sith0)
| | HD/level:
| d20
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| Ftr0
| | Save Table:
| M-U0
| | Reference:
| Star Wars
| | Groups:
| Warrior, Wizard
| |
|
|
|
| Generic "Level:" abilities as per Warrior. Note this class is Wizard group, not Warrior group.
| |
| | Gets Wizard spells; there is a SL adjustment (positive numbers are bad), as follows:
| | Abj=+1, Alt=+0, Cnj=+3, Div=-1, Enc=+0, Ill=+2, Inv=+2, Nec=+2
| |
| | For example, a Jedi0 can use a SL=5 slot to cast a SL=2 Conjuration spell (it's a +3 penalty "School Robe").
| |
| | Level 1: Assumed to always have a light-saber. Base light-saber damage is 1d20.
| | Level 9: Base light-saber damage is 2d20.
| | Level 18: Base light-saber damage is 3d20.
| | Level 27: Base light-saber damage is 4d20.
| | Level 36+: Base light-saber damage is (LVL/36, round down)d100.
|
|
[PC2] Wizard Group Classes
Lex Luthor
| Level
| KXP
| Hen/GR Villain 123 45 [1]
| TH
|
| 1
| 0
| 1-- -- [-]
| +1
| | 2
| 3.3
| 2-- -- [-]
| +2
| | 3
| 6.6
| 21- -- [-]
| +3
|
| 4
| 13.2
| 31- -- [-]
| +4
| | 5
| 26.4
| 32- -- [-]
| +5
| | 6
| 52.8
| 321 -- [-]
| +6
|
| 7
| 106
| 322 -- [-]
| +7
| | 8
| 212
| 332 -- [-]
| +8
| | 9
| 424
| 332 1- [-]
| +9
|
| 10
| 660
| 432 1- [-]
| +10
| | 11
| 990
| 532 2- [-]
| +11
| | 12
| 1320
| 542 21 [-]
| +12
|
| 13
| 1650
| 543 21 [-]
| +13
| | 14
| 1980
| 543 22 [-]
| +14
| | 15
| 2310
| 543 32 [-]
| +15
|
| 16
| 2640
| 543 33 [-]
| +16
| | 17
| 2970
| 544 33 [-]
| +17
| | 18
| 3300
| 544 43 [-]
| +18
|
| 19
| 3630
| 544 44 [-]
| +19
| | 20
| 3960
| 554 44 [-]
| +20
| | 21
| 4290
| 555 44 [-]
| +21
|
| 22
| 4620
| 555 54 [-]
| +22
| | 23
| 4950
| 555 55 [-]
| +23
| | 24
| 5280
| 655 55 [-]
| +24
|
| 25
| 5610
| 665 55 [-]
| +25
| | 26
| 5940
| 666 55 [1]
| +26
| | 27
| 6270
| 666 65 [1]
| +27
|
| 28
| 6600
| 666 66 [1]
| +28
| | 29
| 6930
| 766 66 [2]
| +29
| | 30
| 7260
| 776 66 [2]
| +30
|
| 31
| 7590
| 777 66 [3]
| +31
| | 32
| 7920
| 777 76 [3]
| +32
| | 33
| 8250
| 777 77 [4]
| +33
|
| 34
| 8580
| 877 77 [4]
| +34
| | 35
| 8910
| 887 77 [5]
| +35
| | 36
| 9240
| 888 77 [51]
| +36
|
| 37
| 18480
| 888 77 [52]
| +37
| | 38
| 27720
| 888 77 [53]
| +38
| | 39
| 36960
| 888 77 [54]
| +39
|
| 45
| 92400
| 888 87 [77]
| +45
| | 54
| 175560
| 999 99 [881]
| +54
| | 63
| 258720
| 999 99 [998]
| +63
|
| 72
| 341880
| AAA AA [AA9 1]
| +72
|
|
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
| -1
| -1
| +3
| +8
| +0
| +3
| +0
| +0
| +0
| +0
| ÷1
|
|
|
| | Requisites:
| Con 10, Int 24, Chr 10,
| |
| Race Slots 1, Class Slots 2
| | Alignment:
| any E
| | HD/level:
| 4d6 (no Con bonus)
| | Weapon Prof.:
| 6+level/2
| | To Hit Table:
| Mon
| | Save Table:
| 4xMon
| | Reference:
| DM {Reduced Villain}
| | Groups:
| Wizard, Concordant (x1), Archetype
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level*2+0
| | RSW:
| level*2+0
| | PP:
| level*2+0
| | BW:
| level*2+0
| | Spell:
| level*2+0
| | Fort:
| level*2+0
| | Reflex:
| level*2+0
| | Will:
| level*2+0
| |
|
|
| Considered a "Human" race.
| | Does not get any Con bonus at all on it's Hit Dice, and Con bonuses cannot be bought for this class in any way.
| | Can manipulate an object with TechF equal to your level or less.
| | Level 1 ¶: Can use "2 for 1" ability score trading.
| | Level 1: +1 Technological proficiency slot per level (see [P8.8]).
|
|
[PC2] Wizard Group Classes
Lex Luthor (Henchman / Giant Robot Spells)
| Level
| #
| Spell
|
| 1
| 1
| +10% XP in Lex Luthor, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| | 1
| 2
| +10% XP in Lex Luthor, if this is your only class [Yes there are two of the same spell here]
| | 1
| 3
| 0, 1/d: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero or Sidekick.
|
| 1
| 4
| 1bF: Counter a counterspell effect.
| | 1
| 5
| 1bM: Counter an Avoid Fate or Energy Control (Psi1/Psi2)
| | 1
| 6
| 1M: Monster Summoning (CL+1)/2
|
| 1
| 7
| 1P, 1/d: Create a MINIATURE GIANT ROBOT, a DL (CL+3)/2 Golem or Technological monster (treat as a summon)
| | 1
| 8
| 1P, LVL/d: Create (LVL+1)/2 MINIATURE GIANT ROBOTS, which are DL=(LVL+1)/2 Golems (treat as a summon)
| | 1
| 9
| 1V, 1/r: Choose one creature. He cannot use any V actions on his next segment.
|
| 1
| 10
| MPIRR 5*LVL%
| | 1
| 11
| Resist Action/Memory/Ability Stealing
| | 1
| 12
| Resist all Elements
|
| 1
| 13
| Resist Hold/Stun/Para. (you become -5 / -25% on all actions if "half" stunned/held/paralyzed)
| | 1
| 14
| You adjust all BlahR by -5*level%
| | 1
| 15
| You can have two summons (same group).
|
| 1
| 16
| You ignore one level of Resist Action/Memory/Other Stealing on other people
| | 1
| 17
| You ignore one level of Resist Elements on other people (Immune -> Double Resist, Double Resist -> Resist, Resist -> nothing)
| | 1
| 18
| You ignore one level of Resist Hold/Stun/Para. on other people
|
| 2
| 1
| +1 limb (in a new set of limbs) [if this is taken more than once they are all in the same set]
| | 2
| 2
| +1 minor in a psionic progression you have.
| | 2
| 3
| +1 minor in a psionic progression you have.
|
| 2
| 4
| 1F, 1/d: Lower the "Time Reality Stability" ability on another person (PP save)
| | 2
| 5
| 1M, #bM, only on your segment: Dispel # effects on one target (max #=LVL, you can borrow a lot here)
| | 2
| 6
| 1M, 1/d: Contact Other Plane, Ask the Local Lord a question, or reverse Tempus Lawfulness
|
| 2
| 7
| 1M, 1/r: Causeall one target.
| | 2
| 8
| 1M, 1/t: Cureall one Robot or Golem target (can use on yourself).
| | 2
| 9
| 1P, 1/d: Slay someone with the Sidekick class (PPD save)
|
| 2
| 10
| 1P, 1/r: Choose one creature. He cannot use any P actions on his next segment.
| | 2
| 11
| 1V: Twist (Remove an effect on a person)
| | 2
| 12
| All your innate abilities can be used one extra time per day (e.g. 3/d becomes 4/d). Your Innates require 2 saves to avoid.
|
| 2
| 13
| All your innate abilities can be used twice as many times per unit time (e.g. 3/d becomes 6/d).
| | 2
| 14
| ER 5*LVL%
| | 2
| 15
| May wear two suits of armor, your AT sources fully stack
|
| 2
| 16
| Pick a psionic power you have. +1M a round only for that psionic power, and it requires 2 saves to avoid.
| | 2
| 17
| Pick a psionic power you have. It has double effect. [Pick a different power each time you pick this]
| | 2
| 18
| Pick a spell you have. It is "material componented" for range for free, and it requires 2 saves to avoid.
|
| 3
| 1
| +LVL C Actions
| | 3
| 2
| 0, 1/t: Counter a chosen die roll (they have to roll it now) or rerolled die roll
| | 3
| 3
| 0, 1/t: Reroll a die roll
|
| 3
| 4
| 1F, 1/d: Multiply an effect you do by x1+LVL/10.
| | 3
| 5
| 1F, 1/d: Reset one Golem or Robot target (can use on yourself).
| | 3
| 6
| 1M, 1/d: Segment 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
|
| 3
| 7
| 1M, 1/d: Set (reverse Reset) one target.
| | 3
| 8
| 1M, 1/r: Choose one creature. He cannot use any M actions on his next segment.
| | 3
| 9
| 1M, 1/r: Dispel a Haste effect. New Haste effects cannot be used in the room (this counts as a x1 Special).
|
| 3
| 10
| 1M: Drop an Anti-Magic Shell, Anti-Psionic Shell, or Anti-Innate Shell
| | 3
| 11
| 1M: Fascinate a group (Will save)
| | 3
| 12
| 1M: Hypnotize a group (Will save)
|
| 3
| 13
| Anti-Sidekick shell SL 0-3 (Sidekick effects of SL 0-3 cannot be used within 20'r)
| | 3
| 14
| Resist all Eelements and Unusual Materials
| | 3
| 15
| You can have one familiar. This spell does the "Find Familiar" effect when you take it.
|
| 3
| 16
| You can have three summons (same group).
| | 3
| 17
| You get +1 segment per round (starting at segment 11).
| | 3
| 18
| You ignore one level of Resist Elements and Eelements on other people (stacks with the lower level version of this)
|
| 4
| 1
| +1 Bug action. (1QQS or 1OppS only for technological effects)
| | 4
| 2
| +1 Opposing action. (Remember you can translate 1Opp -> 1F, so this still does something even if Opposings aren't available)
| | 4
| 3
| -1 actions of all types to everyone in the room (x1 Special)
|
| 4
| 4
| 1bM: Counter a Limited Wish, Alter Reality, or Miracle 0-7
| | 4
| 5
| 1F, 1/d: +1 to your multiplier for 1 round
| | 4
| 6
| 1F, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
|
| 4
| 7
| 1F, 1/t: Target loses 1 to his multiplier for 1 round (no save, TechR)
| | 4
| 8
| 1F: Choose one creature. He is Stopped, and cannot use any 0 or V actions on his next segment.
| | 4
| 9
| 1M, 1/d: Segments 9 and 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
|
| 4
| 10
| 1M: But wait, the other Henchman over there FORGOT ONE SMALL THING and he is Crapped and Slain. (save for each)
| | 4
| 11
| 1M: But wait, the other Robot or Golem over there FORGOT ONE SMALL THING and he is Crapped and Slain. (save for each)
| | 4
| 12
| 5F, Marry the SIDEKICK'S SWEETHEART: The Sidekick in question is Pixelated.
|
| 4
| 13
| Pick a psionic power you have. It costs ½M to use.
| | 4
| 14
| Pick a spell you have. It costs ½M to use.
| | 4
| 15
| Pick an innate ability you have. It costs ½M to use.
|
| 4
| 16
| You can convert 1M -> 1QM only for psionic powers.
| | 4
| 17
| You can't be targetted until your summons are destroyed.
| | 4
| 18
| Your summons can't be targetted.
|
| 5
| 1
| 0, 1/d: Gain an Immunity to something for the rest of the day (must be a narrow effect like a spell/psi power name)
| | 5
| 2
| 0, 1/r: Choose one creature. He cannot use Zero or Opposing actions this segment.
| | 5
| 3
| 10F, tell an enemy Sidekick your MASTER PLAN: Components of your Master Plan is affected by a X4 Grand (x2 effect)
|
| 5
| 4
| 1F: Charm or Dominate target x0 or x1 creature (save)
| | 5
| 5
| 1F: Remove Charm, Domination, Ego Domination, Control Actions, or Magic Jar on one target.
| | 5
| 6
| 1M: All x1 and lower effects on one target are dispelled.
|
| 5
| 7
| 1M: You ONE-UP a MYTH and LIE THROUGH YOUR TEETH, all Myth abilities in your group do not function for 1t.
| | 5
| 8
| 1V, 1/d: Ignore an Immunity to something.
| | 5
| 9
| 1V, LVL/d: You ignore one level of Resist to something
|
| 5
| 10
| AllR 5*LVL%
| | 5
| 11
| Lockdown X actions continuous in your group
| | 5
| 12
| You adjust all AllR by -5*level% (this stacks with the lower level version of this)
|
| 5
| 13
| You have a MOST ANNOYING CONSULTANT, you can "take back" an action once per round and try something else.
| | 5
| 14
| You have a MOST ANNOYING CONSULTANT: 0, 1/t: Fork one of your actions.
| | 5
| 15
| You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
|
| 5
| 16
| You have and may use 2Z actions per half-segment.
| | 5
| 17
| You see the ERROR OF YOUR WAYS, drop Lex Luthor class (and can never return), gain Brass Gnat with x1.5 your Lex Luthor XP.
| | 5
| 18
| You see the ERROR OF YOUR WAYS, drop Lex Luthor class (and can never return), gain Sidekick with x1.5 your Lex Luthor XP.
|
| Villain 1 (11)
| 1
| 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
| | Villain 1 (11)
| 2
| 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
| | Villain 1 (11)
| 3
| You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
|
| Villain 1 (11)
| 4
| You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
| | Villain 1 (11)
| 5
| +10% XP in all your non-Concordant classes.
| | Villain 1 (11)
| 6
| You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
|
| Villain 1 (11)
| 7
| You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
| | Villain 1 (11)
| 8
| You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
| | Villain 1 (11)
| 9
| 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
|
| Villain 1 (11)
| 10
| The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
| | Villain 1 (11)
| 11
| NF, may borrow: Counter a level N Concordant ability.
| | Villain 1 (11)
| 12
| xVL number of henchmen, followers, summons, familiars
|
|
[PC2] Wizard Group Classes
Life Master1
| Level
| KXP
| Wizard/Priest 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 1.77
| 2-- --- ---
| | 3
| 3.54
| 21- --- ---
|
| 4
| 7
| 211 --- ---
| | 5
| 14
| 221 1-- ---
| | 6
| 28
| 222 2-- ---
|
| 7
| 56
| 333 2-- ---
| | 8
| 112
| 333 31- ---
| | 9
| 224
| 443 32- ---
|
| 10
| 448
| 444 431 ---
| | 11
| 896
| 444 432 ---
| | 12
| 1792
| 444 433 ---
|
| 13
| 3584
| 444 444 ---
| | 14
| 3777
| 555 444 1--
| | 15
| 4111
| 555 554 2--
|
| 16
| 4444
| 555 555 3--
| | 17
| 4777
| 666 555 31-
| | 18
| 5111
| 666 665 32-
|
| 19
| 5444
| 666 666 43-
| | 20
| 5777
| 777 666 431
| | 21
| 6111
| 777 776 432
|
| 22
| 6444
| 777 777 443
| | 23
| 6777
| 888 777 444
| | 24
| 7111
| 888 887 544
|
| 25
| 7444
| 888 888 554
| | 26
| 7777
| 999 888 555
| | 27
| 8111
| 999 998 655
|
| 28
| 8444
| 999 999 665
| | 29
| 8777
| AAA 999 666
| | 30
| 9111
| AAA AA9 766
|
| 31
| 9444
| AAA AAA 776
| | 32
| 9777
| BBB AAA 777
| | 33
| 10111
| BBB BBB 877
|
| 34
| 10444
| CCC BBB 887
| | 35
| 10777
| CCC CCC 888
| | 36
| 11111
| CCC CCC 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 5 2 3 0 0 2
| | +0
| 8 4 6 3 4 0 0 3
| | +0
| 9 5 6 3 4 0 1 3
|
| +1
| 9 5 6 4 4 1 1 4
| | +1
| 10 6 7 4 5 1 1 4
| | +1
| 10 6 7 5 5 2 2 5
|
| +2
| 11 7 8 5 6 2 2 5
| | +2
| 11 7 9 6 6 2 2 6
| | +2
| 12 7 9 6 7 3 3 6
|
| +3
| 12 8 9 6 7 3 3 7
| | +3
| 13 8 10 7 8 4 3 7
| | +3
| 13 9 10 7 8 4 4 8
|
| +4
| 13 9 10 7 8 4 4 8
| | +4
| 14 9 11 8 9 5 4 9
| | +4
| 14 10 11 8 9 5 5 9
|
| +5
| 14 10 11 9 9 6 5 10
| | +5
| 15 11 12 9 10 6 5 10
| | +5
| 15 11 12 10 11 6 6 11
|
|
| Requisites:
| Str 9, Dex 12, Int 15, Wis 13, Chr 14
| | Alignment:
| any G
| | HD/level:
| d1+4
| | Weapon Prof.:
| 1+level/4
| | To Hit Table:
| Wiz
| | Save Table:
| Pri
| | Reference:
| DM {Planeshifted Death Master1}
| | Groups:
| Wizard, Priest, Alternate
| |
|
|
|
| Does not get Wis bonus to spells.
| | Limited spell selection: Gets access to one School and one Sphere per level. The School at level 1 must be Abjuration and the Sphere at level 1 must be Healing.
| | Level 1: Have their own language called "The Language of Life".
| | Level 1: +1 XP for each grave blessed; +2 XP for each buried body.
| | Level 1: +1d12 undead turned when successfully roll Turn Undead.
| | Level 1: Immune Unlive.
| | Level 1: 5% per level resistance to Necromancy spells.
| | Level 2: +2 XP for assisting in a child birth.
| | Level 4: Speak with anyone with Int > 10 at will.
| | Level 7: Locate Person 1/d.
| | Level 9: Immune to Stun, reversed healing, and any undead touch effect.
| | Level 11: Immune to all Energy/Stat drains.
|
|
[PC2] Wizard Group Classes
Logician17
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2
| 2-- --- ---
| | 3
| 14
| 21- --- ---
|
| 4
| 36
| 32- --- ---
| | 5
| 68
| 421 --- ---
| | 6
| 110
| 422 --- ---
|
| 7
| 162
| 432 1-- ---
| | 8
| 224
| 433 2-- ---
| | 9
| 296
| 433 21- ---
|
| 10
| 378
| 443 22- ---
| | 11
| 470
| 444 33- ---
| | 12
| 572
| 444 441 ---
|
| 13
| 684
| 555 442 ---
| | 14
| 806
| 555 442 1--
| | 15
| 938
| 555 552 1--
|
| 16
| 1080
| 555 553 21-
| | 17
| 1232
| 555 553 32-
| | 18
| 1394
| 555 553 321
|
| 19
| 1566
| 555 553 331
| | 20
| 1748
| 555 554 332
| | 21
| 1940
| 555 554 442
|
| 22
| 2142
| 555 555 443
| | 23
| 2354
| 555 555 553
| | 24
| 2576
| 555 555 554
|
| 25
| 2808
| 555 555 555
| | 26
| 3050
| 666 655 555
| | 27
| 3302
| 666 666 655
|
| 28
| 3564
| 666 666 666
| | 29
| 3836
| 777 766 666
| | 30
| 4118
| 777 777 766
|
| 31
| 4410
| 777 777 777
| | 32
| 4712
| 888 877 777
| | 33
| 5024
| 888 888 877
|
| 34
| 5346
| 888 888 888
| | 35
| 5678
| 999 988 888
| | 36
| 6020
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 18
| | Alignment:
| L*
| | HD/level:
| d0+10
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| StarTrek
| | Groups:
| Wizard
| |
|
|
|
| (spell progression may change later)
| | Spec. Schools: Divination, Logic (see below)
| | Opp. Schools: Necromancy, Wild Magic
| | Can cast spells from Priest Law and Priest Numbers Spheres
| | Level 1: +½M Action
| | Level 1: +1 extra Knowledge Prof/level
| | Level 1: All spells cost only 1M to cast
| | Level 1: Can "burn" 1 hp/spell level to cast extra spells
| | Here's some sample "Logic" spells, until a better version is added to the Collective.
| | Logic Spells, Level 1:
| | Communication: Allows communication with any creature with Int 1+
| | Detect Chaos: Detects all Chaotic creatures within 360'
| | Determine Operation of Mechanism: Can use a tech level object of less than or equal to Logician's level
| | Order Objects: Arrange group of small objects by some order (or) count a group of objects (or) weigh an object
| | Logic Spells, Level 2:
| | Command: As per priest spell but can use 2 words
| | Fast-Talking: All targets must save vs. spell at a penalty equal to double of Logician's level or believe what he is saying as true
| | Protection from Chaos: As per Pro.Evil but against Chaotic creatures
| | Logic Spells, Level 3:
| | Hold Monster: As per Enc/Cha spell, save at -(2*Logician's level)
| | Personal Illusion: Makes an exact illusion (all senses) of a creature
| | Logic Spells, Level 4:
| | Charm Lawful Creature: Target Lawful creature is charmed (no save)
|
|
[PC2] Wizard Group Classes
Loremaster3
| Level
| KXP
| Wizard Spells
|
| 1
| Wiz5
| +1 ML
| | 2
| 10
| +2 ML
| | 3
| 30
| +3 ML
|
| 4
| 60
| +4 ML
| | 5
| 100
| +5 ML
| | 6
| 150
| +6 ML
|
| 7
| 210
| +7 ML
| | 8
| 280
| +8 ML
| | 9
| 360
| +9 ML
|
| 10
| 450
| +10 ML
| | 11
| 550
| +11 ML
| | 12
| 660
| +12 ML
|
| 13
| 780
| +13 ML
| | 14
| 910
| +14 ML
| | 15
| 1050
| +15 ML
|
| 16
| 1200
| +16 ML
| | 17
| 1360
| +17 ML
| | 18
| 1530
| +18 ML
|
| 19
| 1710
| +19 ML
| | 20
| 1900
| +20 ML
| | 21
| 2100
| +21 ML
|
| 22
| 2310
| +22 ML
| | 23
| 2530
| +23 ML
| | 24
| 2760
| +24 ML
|
| 25
| 3000
| +25 ML
| | 26
| 3250
| +26 ML
| | 27
| 3510
| +27 ML
|
| 28
| 3780
| +28 ML
| | 29
| 4060
| +29 ML
| | 30
| 4350
| +30 ML
|
| 31
| 4650
| +31 ML
| | 32
| 4960
| +32 ML
| | 33
| 5280
| +33 ML
|
| 34
| 5610
| +34 ML
| | 35
| 5950
| +35 ML
| | 36
| 6300
| +36 ML
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +1
| 4 7 5 3 7 0 1 1
| | +1
| 4 8 5 4 7 0 1 2
|
| +2
| 4 8 6 4 7 1 2 2
| | +2
| 5 9 6 4 8 1 2 3
| | +3
| 5 9 7 5 8 2 3 3
|
| +3
| 5 10 7 5 9 2 3 4
| | +4
| 6 10 7 6 9 2 3 4
| | +4
| 6 10 8 6 9 3 4 5
|
| +5
| 6 11 8 6 10 3 4 5
| | +5
| 7 11 9 7 10 4 5 6
| | +6
| 7 12 9 7 11 4 5 6
|
| +6
| 7 12 9 8 11 4 5 7
| | +7
| 7 13 10 8 11 5 6 7
| | +7
| 8 13 10 8 12 5 6 8
|
| +8
| 8 13 11 9 12 6 7 8
| | +8
| 8 14 11 9 13 6 7 9
| | +9
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
|
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 0+level/3
| | To Hit Table:
| +level/2
| | Save Table:
| Wiz
| | Reference:
| DMG3-34
| | Groups:
| Wizard
| |
|
|
|
| No spell progression; gives "+1 memorization level to a Wizard class" per level. If you have no other Wizard classes, use Wizard3 progression with base level 0 (i.e. use your Loremaster3 level on the Wizard3 chart).
| | Level 1: Instant mastery: 4 ranks of a skill in which the character has no ranks
| | Level 2: Secret health: +3 hp
| | Level 2: Legend Lore | Identify Magic/Psi item | Identify Innate item | Analyze Dweomer | Identify Artifact = 40*LVL%.
| | Level 3: Secrets of inner strength: +1 Will saves
| | Level 4: Lore of true stamina: +1 Fort saves
| | Level 4: +1 language slot
| | Level 5: Secret knowledge of avoidance: +1 Reflex saves
| | Level 6: Weapon trick: +1 to hit
| | Level 7: Dodge trick: +1 AC
| | Level 8: Applicable knowledge: +1 feat
| | Level 8: +1 language slot
| | Level 9: Newfound arcana: +1 first level spell in any one memorization (even non-Wizard) per day
| | Level 10: More newfound arcana: +1 second level spell in any one memorization (even non-Wizard) per day
|
|
[PC2] Wizard Group Classes
Mage2
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 32- --- ---
| | 5
| 20
| 421 --- ---
| | 6
| 40
| 422 --- ---
|
| 7
| 60
| 432 1-- ---
| | 8
| 90
| 433 2-- ---
| | 9
| 135
| 433 21- ---
|
| 10
| 250
| 443 22- ---
| | 11
| 375
| 444 33- ---
| | 12
| 750
| 444 441 ---
|
| 13
| 1125
| 555 442 ---
| | 14
| 1500
| 555 442 1--
| | 15
| 1875
| 555 552 1--
|
| 16
| 2250
| 555 553 21-
| | 17
| 2625
| 555 553 32-
| | 18
| 3000
| 555 553 321
|
| 19
| 3375
| 555 553 331
| | 20
| 3750
| 555 554 332
| | 21
| 4125
| 555 554 442
|
| 22
| 4500
| 555 555 443
| | 23
| 4875
| 555 555 553
| | 24
| 5250
| 555 555 554
|
| 25
| 5625
| 555 555 555
| | 26
| 6000
| 666 655 555
| | 27
| 6375
| 666 666 655
|
| 28
| 6750
| 666 666 666
| | 29
| 7125
| 777 766 666
| | 30
| 7500
| 777 777 766
|
| 31
| 7875
| 777 777 777
| | 32
| 8250
| 888 877 777
| | 33
| 8625
| 888 888 877
|
| 34
| 9000
| 888 888 888
| | 35
| 9375
| 999 988 888
| | 36
| 9750
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 9
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| PH2-31
| | Groups:
| Wizard
| |
|
|
|
| May specialize as seen in the beginning of the [PC2] section.
| | Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Magic-User0
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 22- --- ---
| | 5
| 20
| 221 --- ---
| | 6
| 40
| 222 --- ---
|
| 7
| 80
| 322 1-- ---
| | 8
| 150
| 332 2-- ---
| | 9
| 300
| 333 21- ---
|
| 10
| 450
| 333 32- ---
| | 11
| 600
| 433 321 ---
| | 12
| 750
| 444 321 ---
|
| 13
| 900
| 444 322 ---
| | 14
| 1050
| 444 432 ---
| | 15
| 1200
| 544 432 1--
|
| 16
| 1350
| 555 432 2--
| | 17
| 1500
| 655 443 2--
| | 18
| 1650
| 655 443 21-
|
| 19
| 1800
| 655 543 22-
| | 20
| 1950
| 655 544 32-
| | 21
| 2100
| 655 544 321
|
| 22
| 2250
| 665 554 322
| | 23
| 2400
| 666 654 332
| | 24
| 2550
| 776 655 432
|
| 25
| 2700
| 776 655 443
| | 26
| 2850
| 777 665 543
| | 27
| 3000
| 777 665 554
|
| 28
| 3150
| 887 666 654
| | 29
| 3300
| 887 776 655
| | 30
| 3450
| 888 777 665
|
| 31
| 3600
| 888 777 766
| | 32
| 3750
| 988 887 776
| | 33
| 3900
| 999 888 777
|
| 34
| 4050
| 999 988 887
| | 35
| 4200
| 999 999 888
| | 36
| 4350
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 5 2 3 0 1 1
| | +1
| 5 4 5 3 3 0 1 1
| | +1
| 5 4 5 3 4 0 1 2
|
| +1
| 5 5 5 3 4 1 2 2
| | +2
| 6 5 5 3 4 1 2 3
| | +3
| 7 6 7 4 6 2 3 3
|
| +3
| 7 6 7 5 6 2 3 4
| | +3
| 7 7 7 5 6 2 3 4
| | +3
| 7 7 7 5 7 3 4 5
|
| +4
| 8 7 7 5 7 3 4 5
| | +5
| 9 8 9 6 9 4 5 6
| | +5
| 9 8 9 7 9 4 5 6
|
| +5
| 9 9 9 7 9 4 5 7
| | +5
| 10 9 9 7 9 5 6 7
| | +6
| 10 9 10 7 9 5 6 8
|
| +7
| 11 10 11 8 12 6 7 8
| | +7
| 11 10 11 9 12 6 7 9
| | +7
| 11 11 11 9 12 6 7 9
|
|
| Requisites:
| Int 9
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| M-U0
| | Save Table:
| M-U0
| | Reference:
| RC0-19
| | Groups:
| Wizard
| |
|
|
|
| Cannot specialize.
| | Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Magic-User1
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 32- --- ---
| | 5
| 22.5
| 421 --- ---
| | 6
| 40
| 422 --- ---
|
| 7
| 60
| 432 1-- ---
| | 8
| 90
| 433 2-- ---
| | 9
| 135
| 433 21- ---
|
| 10
| 250
| 443 22- ---
| | 11
| 375
| 444 33- ---
| | 12
| 750
| 444 441 ---
|
| 13
| 1125
| 555 442 ---
| | 14
| 1500
| 555 442 1--
| | 15
| 1875
| 555 552 1--
|
| 16
| 2250
| 555 553 21-
| | 17
| 2625
| 555 553 32-
| | 18
| 3000
| 555 553 321
|
| 19
| 3375
| 555 553 331
| | 20
| 3750
| 555 554 332
| | 21
| 4125
| 555 554 442
|
| 22
| 4500
| 555 555 443
| | 23
| 4875
| 555 555 553
| | 24
| 5250
| 555 555 554
|
| 25
| 5625
| 555 555 555
| | 26
| 6000
| 666 655 555
| | 27
| 6375
| 666 666 655
|
| 28
| 6750
| 666 666 666
| | 29
| 7125
| 777 766 666
| | 30
| 7500
| 777 777 766
|
| 31
| 7875
| 777 777 777
| | 32
| 8250
| 888 877 777
| | 33
| 8625
| 888 888 877
|
| 34
| 9000
| 888 888 888
| | 35
| 9375
| 999 988 888
| | 36
| 9750
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 6, Int 9
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| PH1-25
| | Groups:
| Wizard
| |
|
|
|
| May specialize as seen in the beginning of the [PC2] section.
| | Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Magic-User30
| Level
| KXP
| Wizard 123 456 789 AB
|
| 1
| 0
| 20a c-- --- --
| | 2
| 6
| 310 bc- --- --
| | 3
| 24
| 421 ab- --- --
|
| 4
| 60
| 532 0ac --- --
| | 5
| 120
| 643 10b --- --
| | 6
| 210
| 754 21a c-- --
|
| 7
| 336
| 865 320 b-- --
| | 8
| 504
| 976 430 ac- --
| | 9
| 720
| A87 541 0b- --
|
| 10
| 990
| A98 652 1a- --
| | 11
| 1320
| AA9 763 20c --
| | 12
| 1716
| AAA 874 30b --
|
| 13
| 2184
| AAA 985 40a --
| | 14
| 2730
| AAA A96 510 --
| | 15
| 3360
| AAA AA7 621 c-
|
| 16
| 4080
| AAA AA8 732 b-
| | 17
| 4880
| AAA AA9 843 a-
| | 18
| 5680
| AAA AAA 954 0-
|
| 19
| 6480
| AAA AAA A65 0-
| | 20
| 7280
| AAA AAA A76 1-
| | 21
| 8080
| AAA AAA A87 1-
|
| 22
| 8880
| AAA AAA A98 2-
| | 23
| 9680
| AAA AAA AA9 2-
| | 24
| 10480
| AAA AAA AAA 3c
|
| 25
| 11280
| BBB BBB BBB 3b
| | 26
| 12080
| BBB BBB BBB 4a
| | 27
| 12880
| CCC CCC CCC 40
|
| 28
| 13680
| CCC CCC CCC 50
| | 29
| 14480
| DDD DDD DDD 50
| | 30
| 15280
| DDD DDD DDD 51
|
| 31
| 16080
| DDD DDD DDD 61
| | 32
| 16880
| EEE EEE EEE 61
| | 33
| 17680
| EEE EEE EEE 71
|
| 34
| 18480
| FFF FFF FFF 71
| | 35
| 19280
| FFF FFF FFF 81
| | 36
| 20080
| FFF FFF FFF 82
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 10, Int 20, Wis 10
| | Alignment:
| any
| | HD/level:
| d30/4
| | Weapon Prof.:
| 0+level*2
| | To Hit Table:
| Wiz(d30)
| | Save Table:
| Wiz(d30)
| | Reference:
| (wizards)
| | Groups:
| Wizard, Futureshifted
| |
|
|
|
| Gets only 1/4 of a HD per level, so you get only 1/4 your Con bonus. Best way to calculate this is (30+Con bonus)*LVL/4, round up.
| | Rolls 1d30 to hit and for saves. Automatically hits (succeeds) on a natural 29-30. Automatically misses on a 1.
| | Gets Int bonus to spell progression.
| | Gets free material componenting, and can do double material componenting (x3 effect in one category or x2 in two categories) if 1V is spent.
| | All dice in all spells is replaced by d30 (so Magic Missile is 1d30+1, wacky balls are always d30 regardless of SL, etc.)
| | Rolls 1d30-10 for proficiency checks.
| | Level N (every level): +1 school of specialization (no opposite)
|
|
[PC2] Wizard Group Classes
Magical Pool Mage
| Level
| KXP
| Wizard 123 456 789 A
|
| 1
| 0
| 1-- --- --- -
| | 2
| 2.25
| 20- --- --- -
| | 3
| 4.5
| 21- --- --- -
|
| 4
| 9
| 320 --- --- -
| | 5
| 18
| 421 --- --- -
| | 6
| 35
| 431 a-- --- -
|
| 7
| 60
| 432 0b- --- -
| | 8
| 95
| 432 1ac --- -
| | 9
| 145
| 533 20b d-- -
|
| 10
| 220
| 543 21a ce- -
| | 11
| 440
| 543 320 bdf -
| | 12
| 660
| 554 321 ace -
|
| 13
| 880
| 554 322 0bd -
| | 14
| 1100
| 554 322 1ac -
| | 15
| 1320
| 554 422 20b -
|
| 16
| 1540
| 555 432 21a -
| | 17
| 1760
| 555 532 210 -
| | 18
| 1980
| 555 533 211 g
|
| 19
| 2200
| 555 543 221 f
| | 20
| 2420
| 555 543 321 e
| | 21
| 2640
| 555 554 321 d
|
| 22
| 2860
| 555 555 432 c
| | 23
| 3080
| 555 555 532 b
| | 24
| 3300
| 666 655 532 a
|
| 25
| 3520
| 666 666 642 0
| | 26
| 3740
| 777 766 643 1
| | 27
| 3960
| 777 777 743 1
|
| 28
| 4180
| 888 877 753 1
| | 29
| 4400
| 888 888 853 1
| | 30
| 4620
| 999 988 854 1
|
| 31
| 4840
| 999 999 964 2
| | 32
| 5060
| AAA A99 964 2
| | 33
| 5280
| AAA AAA A64 2
|
| 34
| 5500
| BBB BAA A75 2
| | 35
| 5720
| BBB BBB B75 2
| | 36
| 5940
| CCC CCC C75 3
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 14, Con 9, Int 18
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard, Mirror, Planar
| |
|
| | Specialized in Magical Pools, no opposite.
| | Gets Int bonus to spells.
| | Level 1: Identify Tricks and Magical Pools by sight.
| | Level 1: Swimming proficiency. Free Action underwater.
| | Level 4: 1F: Restore the local MF by 1. (This may be done multiple times.)
| | Level 9 ¶: When drinking from a magical pool, roll 2 results and pick the better.
| | Level 9: 1F: Restore the local PF by 1. (This may be done multiple times.)
| | Level 12: 1F, 1/reset: Make a Magical Pool permanent, infinite charges, and it's effects no longer count against your limit of maintains.
| | Level 16: 1F: Restore the local TF by 1. (This may be done multiple times.)
| | Level 25: 1F: Restore the local LoopF by 1. (This may be done multiple times.)
| |
|
|
|
| Magical Pool spells:
| | Note 1: Magical Pools have CL charges, each charge being a "drink" from the pool. Each person may drink from a Magical Pool only once (using 1V action). If at least one person drinks from a pool, all of that pool's effects together count as 1 effect against your limit of maintains until the next reset. If the pool effect is permanent, after the reset you no longer need to maintain the effect. Only 1 magical pool may be created in a room each reset.
| | Note 2: These spells are only a start. There are likely variants to these spells, such as a high level Healing Pool. Research Points may be spent here.
| | Abjuration Pool (SL=1): Magical Pool. The effect (when drank) is a random SL=1d4 defensive effect from [MC1] Monster Collective, Spells.
| | Create Water (SL=1): Creates a non-magical pool of ordinary water.
| | Healing Pool (SL=1): Magical Pool. The effect (when drank) is a random SL=1d4 Priest Healing spell.
| | Protection Pool (SL=2): Magical Pool. The effect (when drank) is a random SL=1d4 defensive effect from [MC2] Monster Collective, Psionics.
| | Reflecting Pool (SL=2): Magical Pool. Acts as a scrying device. Has only 1 charge, if drank, gives a random Divination effect of SL=1d6.
| | Wonder (SL=2): Does the Wand of Wonder effect on one target.
| | Acid Pool (SL=3): Creates a non-magical pool of nasty acid (1d100 dmg, no save). Can be left behind as a (-50%) Trap. Can be created "through" someone (damaging them).
| | Exploding Pool (SL=3): Hits a group, does a random SL=1d6+1 Invocation effect to the group. Does not count as a Magical Pool.
| | Remove Trick (SL=3): Removes a Trick in the room (can be reversed to create a random Trick).
| | Defensive Pool (SL=4): Magical Pool. The effect (when drank) is a random SL=1d8 defensive effect from [MC1] Monster Collective, Spells.
| | Transport via Water (SL=4): Teleport from one body of water to another.
| | Remove Special (SL=5): Removes a Special in the room (can be reversed to create a random Special).
| | Color Pool (SL=5): Creates a temporary Color Pool (treat as a Gate spell). Does not count as a Magical Pool.
| | Enhance Pool (SL=6): Adds CL charges to an existing Magical Pool. The reverse will destroy a Magical Pool.
| | Monster Pool (SL=6): Magical pool. Each segment, 1 charge is automatically used, and a DL=1d6+4 monster appears. The monster is not a summon, but will not attack the party, and will attack the party's enemies.
| | Enhancement Pool (SL=7): Magical Pool. Items put into the pool (using a charge) gain a small benefit (DM will roll a random 1d1000 item XP flag, or a half-plus). These effects are permanent but each item can be enhanced only once per reset.
| | Disjuncting Pool (SL=8): Magical Pool. An item placed in the pool is Disjuncted, with no Artifact Destruction or Retributive Strike effect. The item will absorb N*N charges from the pool, where N is it's multiplier. If the pool has insufficient charges, the item is unaffected. Can alternatively remove a x1 Terrain Feature completely.
| | Escape Pool (SL=9): Magical Pool. The effect (when drank) is to Escape to a safe location (home or a safe city/town). The effect is instantaneous (no delay).
| | Concordant Sampler Pool (SL=10): Magical Pool. The effect (when drank) is a random CSL=1d4-1 Concordant spell.
|
|
[PC2] Wizard Group Classes
Magus1JG
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2
| 2-- --- ---
| | 3
| 4
| 21- --- ---
|
| 4
| 8
| 32- --- ---
| | 5
| 16
| 421 --- ---
| | 6
| 32
| 422 --- ---
|
| 7
| 64
| 432 1-- ---
| | 8
| 128
| 433 2-- ---
| | 9
| 256
| 433 21- ---
|
| 10
| 656
| 443 22- ---
| | 11
| 1056
| 444 33- ---
| | 12
| 1456
| 444 441 ---
|
| 13
| 1856
| 555 442 ---
| | 14
| 2256
| 555 442 1--
| | 15
| 2656
| 555 552 1--
|
| 16
| 3056
| 555 553 21-
| | 17
| 3456
| 555 553 32-
| | 18
| 3856
| 555 553 321
|
| 19
| 4256
| 555 553 331
| | 20
| 4656
| 555 554 332
| | 21
| 5056
| 555 554 442
|
| 22
| 5456
| 555 555 443
| | 23
| 5856
| 555 555 553
| | 24
| 6256
| 555 555 554
|
| 25
| 6656
| 555 555 555
| | 26
| 7056
| 666 655 555
| | 27
| 7456
| 666 666 655
|
| 28
| 7856
| 666 666 666
| | 29
| 8256
| 777 766 666
| | 30
| 8656
| 777 777 766
|
| 31
| 9056
| 777 777 777
| | 32
| 9456
| 888 877 777
| | 33
| 9856
| 888 888 877
|
| 34
| 10256
| 888 888 888
| | 35
| 10656
| 999 988 888
| | 36
| 11056
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 12
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/3
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| FGE1JG
| | Groups:
| Wizard
| |
|
|
|
| Cannot specialize.
| | Level 12: Each level, roll an INT*2% check with no modifiers. If you make it, your familiar (if any) has it's familiar abilities of all levels (i.e. you get Level 18 and 27 abilities now).
|
|
[PC2] Wizard Group Classes
Master Wizard
| Level
| KXP
| Wizard 123 456 789 A.:
|
| 1
| 0
| 20- --- --- ---
| | 2
| 4
| 31- --- --- ---
| | 3
| 8
| 320 --- --- ---
|
| 4
| 16
| 431 --- --- ---
| | 5
| 32
| 432 0-- --- ---
| | 6
| 64
| 443 1-- --- ---
|
| 7
| 128
| 543 20- --- ---
| | 8
| 256
| 544 31- --- ---
| | 9
| 512
| 554 320 --- ---
|
| 10
| 800
| 654 431 --- ---
| | 11
| 1200
| 655 432 0-- ---
| | 12
| 1600
| 665 443 1-- ---
|
| 13
| 2000
| 765 543 20- ---
| | 14
| 2400
| 766 544 31- ---
| | 15
| 2800
| 776 554 32- ---
|
| 16
| 3200
| 876 654 430 ---
| | 17
| 3600
| 877 655 431 ---
| | 18
| 4000
| 887 665 442 ---
|
| 19
| 4400
| 987 765 543 ---
| | 20
| 4800
| 988 766 543 0--
| | 21
| 5200
| 998 776 554 1--
|
| 22
| 5600
| A98 876 654 2--
| | 23
| 6000
| A99 877 654 3--
| | 24
| 6400
| AA9 887 665 3--
|
| 25
| 6800
| BA9 987 765 40-
| | 26
| 7200
| BAA 988 765 41-
| | 27
| 7600
| BBA 998 776 42-
|
| 28
| 8000
| CBA A98 876 53-
| | 29
| 8400
| CBB A99 876 53-
| | 30
| 8800
| CCB AA9 887 54-
|
| 31
| 9200
| DCB BA9 987 640
| | 32
| 9600
| DCC BAA 987 641
| | 33
| 10000
| DDC BBA 998 652
|
| 34
| 10400
| EDC CBA A98 753
| | 35
| 10800
| EDD CBB A98 753
| | 36
| 11200
| EED CCB AA9 764
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 0 0 0 0 0 0 0 0
| | +0
| 1 1 1 1 1 1 1 1
| | +0
| 2 2 2 2 2 2 2 2
|
| +1
| 3 3 3 3 3 3 3 3
| | +1
| 3 3 3 3 3 3 3 3
| | +1
| 4 4 4 4 4 4 4 4
|
| +2
| 5 5 5 5 5 5 5 5
| | +2
| 6 6 6 6 6 6 6 6
| | +2
| 6 6 6 6 6 6 6 6
|
| +3
| 7 7 7 7 7 7 7 7
| | +3
| 8 8 8 8 8 8 8 8
| | +3
| 9 9 9 9 9 9 9 9
|
| +4
| 9 9 9 9 9 9 9 9
| | +4
| 10 10 10 10 10 10 10 10
| | +4
| 11 11 11 11 11 11 11 11
|
| +5
| 12 12 12 12 12 12 12 12
| | +5
| 12 12 12 12 12 12 12 12
| | +5
| 13 13 13 13 13 13 13 13
|
|
| Requisites:
| Str 9, Con 9, Int 12, Wis 9, Chr 16
| | Alignment:
| any
| | HD/level:
| d4+1
| | Weapon Prof.:
| 5+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| 1½xMon
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| In the spell progression, "." means SL=10+1 (level 10 plus 1 level of feats) and ":" means 10+2 (level 10 plus 2 levels of feats).
| |
| | Get Int bonus to spell progression. Can specialize in a school; pick an opposite.
| |
| | Every Level: This class gets a "Level:" pick from other Wizard classes. Take the XP for that Master Wizard-DM level, look it up on the other class's XP chart, and that is the level of the pick you get in the other class. See LordDM for an example.
| | If the other class has a level requirement, treat it as an additional 2^(L-1) KXP requirement, where L is the level needed. For example, if a class requires level 5 in another class, that would be treated as an additional 16 KXP requirement.
| | You may combine two (or more) picks together to get one pick, in which case you add the XP values together before referencing the other class. Again the pick cannot exceed your Master Wizard-DM level. This lets you pick from a very expensive class.
| |
| | Level 9: Choose "Priest", "Psionicist", or "Custom". You may now use picks on classes from that group, but your picks of that group get only half the KXP.
| | Level 18: Choose "Priest", "Psionicist", or "Custom" with effects as per Level 9. If you choose the same group twice, your picks of that group are at full KXP instead of halving.
| | Level 27: Choose any group other than "Concordant" with effects as per Level 9. Choosing a group three times or choosing "Wizard" has no effect.
| | Level 36: Choose any group other than "Concordant" with effects as per Level 9. With this choice only, if you choose a group three times or choose "Wizard", your picks in that group are at double KXP (limited still by your Master Wizard-DM level).
| |
| | Now to *really* confuse things, note that Master Wizard-DM can pick "Level:" abilities from it's own class, which would give it more group choices (did you follow that?).
| |
| | If you end up with one Rogue ability, you get 10*LVL rogue points. If you end up with two, you get 20*LVL points. If you end up with three or more, you get 30*LVL points (the maximum).
| |
| | Level 9: All other people in your group get a "256 KXP" Wizard pick, using the Master Wizard-DM rules above. (You do not get this in addition to your normal Level 9 pick). This ability cannot itself be picked.
| | Level 9: 0, 1/r: Lend Action (any type)
| | Level 9: Gets Chr bonus to spells in addition to Int bonus.
| | Level 18: All other people in your group get a "3600 KXP" Wizard pick, using the Master Wizard-DM rules above. (You do not get this in addition to your normal Level 18 pick). This ability cannot itself be picked.
| | Level 18: Free wild talent in one of the following psi frequencies: -12L/T, -9, -6 (any), 6 (any), 10, 11W, 12L/T, 18, 19 (any)
| | Level 18: 1F, 1/reset: Choose a (willing) ally. You can see/speak/hear through that ally's eyes. At double action cost, you may use your abiltiies through that person (e.g. you can cast a material componented spell through him with 2M+2V). When you use an action through him, he cannot use actions of the same type that segment.
|
|
[PC2] Wizard Group Classes
Mastermind5
| Level
| KXP
| Wizard 123 456 789 AB
|
| 1
| 0
| --½ --- --- --
| | 2
| 3.125
| --1 --- --- --
| | 3
| 6.25
| --1 ½-- --- --
|
| 4
| 12.5
| -½2 1-- --- --
| | 5
| 25
| -12 1½- --- --
| | 6
| 50
| ½23 21- --- --
|
| 7
| 100
| 123 21½ --- --
| | 8
| 200
| 123 321 --- --
| | 9
| 400
| 234 321 ½-- --
|
| 10
| 700
| 334 432 1-- --
| | 11
| 1100
| 444 432 1½- --
| | 12
| 1500
| 544 432 21- --
|
| 13
| 1900
| 554 432 21½ --
| | 14
| 2300
| 555 432 221 --
| | 15
| 2700
| 555 433 221 --
|
| 16
| 3100
| 555 433 321 --
| | 17
| 3500
| 555 433 322 --
| | 18
| 3900
| 555 433 332 ½-
|
| 19
| 4300
| 555 443 332 ½-
| | 20
| 4700
| 555 444 332 ½-
| | 21
| 5100
| 555 444 432 ½-
|
| 22
| 5500
| 555 544 432 1-
| | 23
| 5900
| 555 554 432 1-
| | 24
| 6300
| 555 555 432 1-
|
| 25
| 6700
| 555 555 432 2-
| | 26
| 7100
| 555 555 433 2-
| | 27
| 7500
| 555 555 443 2½
|
| 28
| 7900
| 555 555 543 2½
| | 29
| 8300
| 555 555 543 3½
| | 30
| 8700
| 555 555 544 3½
|
| 31
| 9100
| 555 555 554 3½
| | 32
| 9500
| 555 555 554 41
| | 33
| 9900
| 555 555 555 41
|
| 34
| 10300
| 555 555 555 42
| | 35
| 10700
| 555 555 555 43
| | 36
| 11100
| 555 555 555 44
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 17
| | Alignment:
| any
| | HD/level:
| d2
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Specializes in a school; you do not pick an opposite.
| | Each level, get one "5th edition" pick from the choices below.
| |
|
| Levels
| Pick
| Description
|
| Level 1-3:
| A
| +LVL nonweapon proficiencies
| | B
| +LVL AC
| | C
| +LVL*2 stat points for purposes of qualifying for classes
| | D
| Can trade nonweapon <-> weapon proficiencies 1 per 1
| | E
| +1 specialty school
|
| Level 4:
| Pick any Wizard5 class level 1-3
|
| Level 5-7:
| F
| +LVL-4 kits
| | G
| Can have 2 groups of the same summon
| | H
| Can have 2 of the same familiar using only 1 familiar slot
| | I
| +LVL saves
| | J
| Can convert 3M -> 1 OppM
|
| Level 8:
| Pick any Wizard5 class level 5-7
|
| Level 9-12:
| K
|
| | L
| Can have 3 groups of the same summon
| | M
| Can have 3 of the same familiar using only 1 familiar slot
| | N
| 0, 1/d: Immune to one [C] section effect for this day
| | O
|
|
| Level 13:
| Pick any Wizard5 class level 9-12
|
| Level 14-18:
| P
|
| | Q
|
| | R
|
| | S
|
| | T
|
|
| Level 18:
| Pick any Wizard5 class level 14-18
|
| Level 20-26:
| U
|
| | V
|
| | W
|
| | X
|
| | Y
|
|
| Level 27-36:
| Pick any Wizard5 class level 20-26
|
|
[PC2] Wizard Group Classes
Meat Head
| Level
| KXP
| Wizard 123 456 789 ABC
|
| 1
| 0
| 0b- --- --- ---
| | 2
| 9
| 00c --- --- ---
| | 3
| 18
| 000 d-- --- ---
|
| 4
| 36
| 000 0e- --- ---
| | 5
| 72
| 000 00f --- ---
| | 6
| 144
| 000 000 g-- ---
|
| 7
| 288
| 000 000 0h- ---
| | 8
| 576
| 111 111 1f- ---
| | 9
| 1000
| 111 111 10i ---
|
| 10
| 1450
| 111 111 100 j--
| | 11
| 1900
| 222 222 211 h--
| | 12
| 2350
| 222 222 211 0k-
|
| 13
| 2800
| 333 333 322 1i-
| | 14
| 3250
| 444 444 433 2g-
| | 15
| 3700
| 444 444 433 20l
|
| 16
| 4150
| 555 555 544 31j
| | 17
| 4600
| 666 666 655 42h
| | 18
| 5050
| 666 666 655 420
|
| 19
| 5500
| 777 777 766 531
| | 20
| 5950
| 777 777 777 652
| | 21
| 6400
| 777 777 777 763
|
| 22
| 6850
| 777 777 777 774
| | 23
| 7300
| 777 777 777 775
| | 24
| 7750
| 777 777 777 776
|
| 25
| 8200
| 777 777 777 777
| | 26
| 8650
| 877 777 777 777
| | 27
| 9100
| 887 777 777 777
|
| 28
| 9550
| 888 777 777 777
| | 29
| 10000
| 888 877 777 777
| | 30
| 10450
| 888 887 777 777
|
| 31
| 10900
| 888 888 777 777
| | 32
| 11350
| 888 888 877 777
| | 33
| 11800
| 888 888 887 777
|
| 34
| 12250
| 888 888 888 777
| | 35
| 12700
| 888 888 888 877
| | 36
| 13150
| 888 888 888 887
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| & +0
| 8 7 5 3 6 0 1 2
| | & +1
| 8 7 6 3 7 0 1 3
| | & +1
| 9 8 6 4 7 0 1 3
|
| & +2
| 9 8 6 4 7 1 2 4
| | & +3
| 10 9 7 4 8 1 2 4
| | & +3
| 10 9 7 5 8 2 3 5
|
| & +4
| 11 10 8 5 9 2 3 5
| | & +5
| 11 10 9 6 9 2 3 6
| | & +5
| 12 10 9 6 9 3 4 6
|
| & +6
| 12 11 9 6 10 3 4 7
| | & +7
| 13 11 10 7 10 4 5 7
| | & +7
| 13 12 10 7 11 4 5 8
|
| & +8
| 13 12 10 8 11 4 5 8
| | & +9
| 14 13 11 8 11 5 6 9
| | & +9
| 14 13 11 8 12 5 6 9
|
| & +10
| 14 13 11 9 12 6 7 10
| | & +11
| 15 14 12 9 13 6 7 10
| | & +11
| 15 14 12 10 13 6 7 11
|
|
| Requisites:
| Int 30, Class Slots 3
| | Alignment:
| any
| | HD/level:
| d5
| | Weapon Prof.:
| & 2+level/3
| | To Hit Table:
| & Wiz
| | Save Table:
| 2xWiz
| | Reference:
| DM
| | Groups:
| Wizard, Alternate
| |
|
| | This class may multi-class (or dual-class) with the other Meat classes, the combined two classes are only 4 class slots (total).
| | You get your (Int bonus)*LVL for bonus number of SL's in progression. For example, if you are level 6, have Ultra Bar Int, with an Int of 30, you would have 32*6 = 192 bonus SL's. If you spent all of it on SL=7 spells, you would have 192/7 = 27 bonus 7th's. Since you start with "g" (-7) 7th's, you actually get 27-7 = 20 of them.
| | Level 1: Sustain Int
| | Level 1: When casting (or choosing to channel) a spell, you may spend N spells of that SL to get N times the effect, with a maximum multiplier of LVL. Halve the N in cost if you are specialized in the school.
| | Level N (every level): +1 instance of Exc Int for this class. This is not optional, you must take this, even if your Int bonus would go down. Bonuses for Int levels are in the table below. Your number of Nonweapon proficiencies is (Int score)*((# Exc Int instances)+2)/2.
| |
| |
| |
| |
| |
|
|
| #
| Name
| Bonus
| Int 20
| Int 30
| Int 40
| Int 50
| Int 60
| Int 70
| Int 80
| Int 90
| Int 100
|
| 1
| Exc
| (Int-12)
| +8
| +18
| +28
| +38
| +48
| +58
| +68
| +78
| +88
| | 2
| Bar
| (Int-14)*2
| +12
| +32
| +52
| +72
| +92
| +112
| +132
| +152
| +172
| | 3
| Extra Bar
| (Int-16)*5/2
| +10
| +35
| +60
| +85
| +110
| +135
| +160
| +185
| +210
|
| 4
| Super Bar
| (Int-18)*3
| +6
| +36
| +66
| +96
| +126
| +156
| +186
| +216
| +246
| | 5
| Mega Bar
| (Int-20)*7/2
| +0
| +35
| +70
| +105
| +140
| +175
| +210
| +245
| +280
| | 6
| Ultra Bar
| (Int-22)*4
| -8
| +32
| +72
| +112
| +152
| +192
| +232
| +272
| +312
|
| 7
| Ancillary Bar
| (Int-24)*9/2
| -18
| +27
| +72
| +117
| +162
| +207
| +252
| +297
| +342
| | 8
| Massive Bar
| (Int-26)*5
| -30
| +20
| +70
| +120
| +170
| +220
| +270
| +320
| +370
| | 9
| Giga Bar
| (Int-28)*11/2
| -44
| +11
| +66
| +121
| +176
| +231
| +286
| +341
| +396
|
| 10
| Extreme Bar
| (Int-30)*6
| -60
| +0
| +60
| +120
| +180
| +240
| +300
| +360
| +420
| | 11
| Tera Bar
| (Int-32)*13/2
| -78
| -13
| +52
| +117
| +182
| +247
| +312
| +377
| +442
| | 12
| Utmost Bar
| (Int-34)*7
| -98
| -28
| +42
| +112
| +182
| +252
| +322
| +392
| +462
|
| 13
| Excessive Bar
| (Int-36)*15/2
| -120
| -45
| +30
| +105
| +180
| +255
| +330
| +405
| +480
| | 14
| Exorbitant Bar
| (Int-38)*8
| -144
| -64
| +16
| +96
| +176
| +256
| +336
| +416
| +496
| | 15
| Outlandish Bar
| (Int-40)*17/2
| -170
| -85
| +0
| +85
| +170
| +255
| +340
| +425
| +510
|
| 16
| Ultimate Bar
| (Int-42)*9
| -198
| -108
| -18
| +72
| +162
| +252
| +342
| +432
| +522
| | 17
| Inordinate Bar
| (Int-44)*19/2
| -228
| -133
| -38
| +57
| +152
| +247
| +342
| +437
| +532
| | 18
| Uber Bar
| (Int-46)*10
| -260
| -160
| -60
| +40
| +140
| +240
| +340
| +440
| +540
|
| +
| ?
| (Int-N*2-10)*(N/2+1)
|
|
[PC2] Wizard Group Classes
Mega-Channeler
| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 25
| (none)
| | 3
| 50
| (none)
|
| 4
| 100
| (none)
| | 5
| 200
| (none)
| | 6
| 400
| (none)
|
| 7
| 800
| (none)
| | 8
| 1600
| (none)
| | 9
| 3200
| (none)
|
| 10
| 4000
| (none)
| | 11
| 4800
| (none)
| | 12
| 5600
| (none)
|
| 13
| 6400
| (none)
| | 14
| 7200
| (none)
| | 15
| 8000
| (none)
|
| 16
| 8800
| (none)
| | 17
| 9600
| (none)
| | 18
| 10400
| (none)
|
| 19
| 11200
| (none)
| | 20
| 12000
| (none)
| | 21
| 12800
| (none)
|
| 22
| 13600
| (none)
| | 23
| 14400
| (none)
| | 24
| 15200
| (none)
|
| 25
| 16000
| (none)
| | 26
| 16800
| (none)
| | 27
| 17600
| (none)
|
| 28
| 18400
| (none)
| | 29
| 19200
| (none)
| | 30
| 20000
| (none)
|
| 31
| 20800
| (none)
| | 32
| 21600
| (none)
| | 33
| 22400
| (none)
|
| 34
| 23200
| (none)
| | 35
| 24000
| (none)
| | 36
| 24800
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
| | +0
| 4 8 6 4 7 1 2 2
|
| +1
| 5 9 7 5 8 2 3 3
| | +1
| 5 10 7 5 9 2 3 4
| | +1
| 6 10 8 6 9 3 4 5
|
| +2
| 6 11 8 6 10 3 4 5
| | +2
| 7 12 9 7 11 4 5 6
| | +2
| 7 12 9 8 11 4 5 7
|
| +3
| 8 13 10 8 12 5 6 8
| | +3
| 8 13 11 9 12 6 7 8
| | +3
| 9 14 11 10 13 6 7 9
|
| +4
| 9 14 12 10 13 7 8 10
| | +4
| 10 15 13 11 14 8 9 11
| | +4
| 10 15 13 11 15 8 9 11
|
| +5
| 11 16 13 12 15 9 10 12
| | +5
| 11 16 14 12 15 9 10 13
| | +5
| 12 16 14 13 16 10 11 14
|
|
| Requisites:
| Str 9, Dex 20, Int 20
| | Alignment:
| any
| | HD/level:
| 2dLVL
| | Weapon Prof.:
| 1+level/9
| | To Hit Table:
| Wiz
| | Save Table:
| 1½xWiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| This is a normal Mage using [P4.9] Channeling, except you do not have to pick which spells you have memorized until you cast them.
| | Level 9: 1M, 1/t: Mental Fury: Cast 1 instance of each spell you have all at the same time.
| | Level 18: 1M, 1/t: Step Out of It: Cast any number of instances of 1 spell you have all at the same time. You must select targets for all your effects before you resolve any of them (the effect isn't "deep" in any way). After the effect resolves, you lose that spell from your memorization until next reset, and you suffer 1 damage for each instance you cast.
|
|
[PC2] Wizard Group Classes
Mentaler0
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 22- --- ---
| | 5
| 20
| 221 --- ---
| | 6
| 40
| 222 --- ---
|
| 7
| 80
| 322 1-- ---
| | 8
| 150
| 332 2-- ---
| | 9
| 300
| 333 21- ---
|
| 10
| 450
| 333 32- ---
| | 11
| 600
| 433 321 ---
| | 12
| 750
| 444 321 ---
|
| 13
| 900
| 444 322 ---
| | 14
| 1050
| 444 432 ---
| | 15
| 1200
| 544 432 1--
|
| 16
| 1350
| 555 432 2--
| | 17
| 1500
| 655 443 2--
| | 18
| 1650
| 655 443 21-
|
| 19
| 1800
| 655 543 22-
| | 20
| 1950
| 655 544 32-
| | 21
| 2100
| 655 544 321
|
| 22
| 2250
| 665 554 322
| | 23
| 2400
| 666 654 332
| | 24
| 2550
| 776 655 432
|
| 25
| 2700
| 776 655 443
| | 26
| 2850
| 777 665 543
| | 27
| 3000
| 777 665 554
|
| 28
| 3150
| 887 666 654
| | 29
| 3300
| 887 776 655
| | 30
| 3450
| 888 777 665
|
| 31
| 3600
| 888 777 766
| | 32
| 3750
| 988 887 776
| | 33
| 3900
| 999 888 777
|
| 34
| 4050
| 999 988 887
| | 35
| 4200
| 999 999 888
| | 36
| 4350
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 5 2 3 0 1 1
| | +1
| 5 4 5 3 3 0 1 1
| | +1
| 5 4 5 3 4 0 1 2
|
| +1
| 5 5 5 3 4 1 2 2
| | +2
| 6 5 5 3 4 1 2 3
| | +3
| 7 6 7 4 6 2 3 3
|
| +3
| 7 6 7 5 6 2 3 4
| | +3
| 7 7 7 5 6 2 3 4
| | +3
| 7 7 7 5 7 3 4 5
|
| +4
| 8 7 7 5 7 3 4 5
| | +5
| 9 8 9 6 9 4 5 6
| | +5
| 9 8 9 7 9 4 5 6
|
| +5
| 9 9 9 7 9 4 5 7
| | +5
| 10 9 9 7 9 5 6 7
| | +6
| 10 9 10 7 9 5 6 8
|
| +7
| 11 10 11 8 12 6 7 8
| | +7
| 11 10 11 9 12 6 7 9
| | +7
| 11 11 11 9 12 6 7 9
|
|
| Requisites:
| Int 15, Dex 14
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| M-U0
| | Save Table:
| M-U0
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Hold M actions. You may convert 2M -> 1QM.
| | Level 3: +1M action (total +1)
| | Level 6: +1M action (total +2)
| | Level 9: +1M action (total +3)
| | Level 12: +1M action (total +4)
| | Level 15: +1M action (total +5)
| | Level 18: +1M action (total +6)
| | Level 21: +1M action (total +7)
| | Level 24: +1M action (total +8)
| | Level 27: +1M action (total +9)
|
|
[PC2] Wizard Group Classes
Minion (Arch-Henchman)
| Level
| KXP
| Hench./Acc. 123 45 [1]
|
| 1
| 0
| 1-- -- [-]
| | 2
| 7.5
| 2-- -- [-]
| | 3
| 15
| 21- -- [-]
|
| 4
| 30
| 31- -- [-]
| | 5
| 60
| 32- -- [-]
| | 6
| 120
| 321 -- [-]
|
| 7
| 240
| 421 -- [-]
| | 8
| 480
| 431 -- [-]
| | 9
| 960
| 431 1- [-]
|
| 10
| 1560
| 432 1- [-]
| | 11
| 2160
| 542 1- [-]
| | 12
| 2760
| 542 21 [-]
|
| 13
| 3360
| 543 21 [-]
| | 14
| 3960
| 543 22 [-]
| | 15
| 4560
| 543 32 [-]
|
| 16
| 5160
| 543 33 [-]
| | 17
| 5760
| 544 33 [-]
| | 18
| 6360
| 544 43 [-]
|
| 19
| 6960
| 544 44 [-]
| | 20
| 7560
| 554 44 [-]
| | 21
| 8160
| 555 44 [-]
|
| 22
| 8760
| 555 54 [-]
| | 23
| 9360
| 555 55 [-]
| | 24
| 9960
| 655 55 [-]
|
| 25
| 10560
| 665 55 [1]
| | 26
| 11160
| 666 55 [1]
| | 27
| 11760
| 666 65 [2]
|
| 28
| 12360
| 666 66 [2]
| | 29
| 12960
| 766 66 [3]
| | 30
| 13560
| 776 66 [3]
|
| 31
| 14160
| 777 66 [4]
| | 32
| 14760
| 777 76 [4]
| | 33
| 15360
| 777 77 [5]
|
| 34
| 15960
| 877 77 [5]
| | 35
| 16560
| 887 77 [6]
| | 36
| 17160
| 888 77 [6]
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +5
| 1 1 1 1 1 1 1 1
| | +6
| 2 2 2 2 2 2 2 2
| | +7
| 3 3 3 3 3 3 3 3
|
| +8
| 4 4 4 4 4 4 4 4
| | +9
| 5 5 5 5 5 5 5 5
| | +10
| 6 6 6 6 6 6 6 6
|
| +11
| 7 7 7 7 7 7 7 7
| | +12
| 8 8 8 8 8 8 8 8
| | +13
| 9 9 9 9 9 9 9 9
|
| +14
| 10 10 10 10 10 10 10 10
| | +15
| 11 11 11 11 11 11 11 11
| | +16
| 12 12 12 12 12 12 12 12
|
| +17
| 13 13 13 13 13 13 13 13
| | +18
| 14 14 14 14 14 14 14 14
| | +19
| 15 15 15 15 15 15 15 15
|
| +20
| 16 16 16 16 16 16 16 16
| | +21
| 17 17 17 17 17 17 17 17
| | +22
| 18 18 18 18 18 18 18 18
|
|
| Requisites:
| Str 16, Dex 19, Int 25, Logic 7; Class slots 3
| | Alignment:
| any E
| | HD/level:
| 2d13 (no Con bonus)
| | Weapon Prof.:
| 6+level
| | To Hit Table:
| 4+level
| | Save Table:
| 2xMon
| | Reference:
| DM {Reduced Villain/Anti-Hero}
| | Groups:
| Wizard, Rogue, Concordant (x1)
| |
|
|
|
| Does not get any Con bonus at all on it's Hit Dice, and Con bonuses cannot be bought for this class in any way.
| | Can cast Henchman or Accomplice spells.
| | Gets Exc Str, Dex, and Int.
| | Can weapon specialize and uses the "Ranger" line for number of attacks.
| | Gets 80 Rogue points per level. Gets an "Any Rogue" pick each level.
| | Level 25: Can cast Villain or Anti-Hero spells. Your CCL is your (CL-23)/2.
|
|
[PC2] Wizard Group Classes
Minion (Arch-Henchman) Spells
| Class
| Level
| #
| Spell
|
| Henchman
| 1
| 1
| 1P, 1/d: Create a MINIATURE GIANT ROBOT, a DL (CL+3)/2 Golem or Technological monster (treat as a summon)
| | Henchman
| 1
| 2
| 0, 1/d: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero or Sidekick.
| | Henchman
| 1
| 3
| 1M: Monster Summoning (CL+1)/2
|
| Henchman
| 1
| 4
| You adjust all BlahR by -5*level%
| | Henchman
| 1
| 5
| +10% XP in Henchman, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| | Henchman
| 1
| 6
| You ignore one level of Resist Elements on other people (Immune -> Double Resist, Double Resist -> Resist, Resist -> nothing)
|
| Henchman
| 1
| 7
| You ignore one level of Resist Hold/Stun/Para. on other people
| | Henchman
| 1
| 8
| You ignore one level of Resist Action/Memory/Other Stealing on other people
| | Henchman
| 1
| 9
| 1V, 1/r: Choose one creature. He cannot use any V actions on his next segment.
|
| Henchman
| 1
| 10
| 1bM: Counter an Avoid Fate or Energy Control (Psi1/Psi2)
| | Henchman
| 1
| 11
| 1bF: Counter a counterspell effect.
| | Henchman
| 1
| 12
| You can have two summons (same group).
|
| Accomplice
| 1
| 13
| 10*CL% iaIR
| | Accomplice
| 1
| 14
| +10% XP in Accomplice, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| | Accomplice
| 1
| 15
| 1M: LVLd6 dmg, E=1 element, one target, no save
|
| Accomplice
| 1
| 16
| 1M: Target is paralyzed (PPD save)
| | Accomplice
| 1
| 17
| 1M: Steal an action or memory (Will save)
| | Accomplice
| 1
| 18
| +CL/2 QV actions
|
| Accomplice
| 1
| 19
| +LVL SL's in one spell progression (Wizard or Priest)
| | Accomplice
| 1
| 20
| +2 CL with psionics
| | Accomplice
| 1
| 21
| +1 Str, Dex, Con, Int, Wis, and Chr
|
| Henchman
| 2
| 1
| 1V: Twist (Remove an effect on a person)
| | Henchman
| 2
| 2
| 1P, 1/d: Slay someone with the Sidekick class (PPD save)
| | Henchman
| 2
| 3
| 1M, 1/d: Contact Other Plane, Ask the Local Lord a question, or reverse Tempus Lawfulness
|
| Henchman
| 2
| 4
| 1M, 1/r: Causeall one target.
| | Henchman
| 2
| 5
| Pick a psionic power you have. +1M a round only for that psionic power, and it requires 2 saves to avoid.
| | Henchman
| 2
| 6
| Pick a spell you have. It is "material componented" for range for free, and it requires 2 saves to avoid.
|
| Henchman
| 2
| 7
| All your innate abilities can be used one extra time per day (e.g. 3/d becomes 4/d). Your Innates require 2 saves to avoid.
| | Henchman
| 2
| 8
| +1 minor in a psionic progression you have.
| | Henchman
| 2
| 9
| 1P, 1/r: Choose one creature. He cannot use any P actions on his next segment.
|
| Henchman
| 2
| 10
| 1M, #bM, only on your segment: Dispel # effects on one target (max #=LVL, you can borrow a lot here)
| | Henchman
| 2
| 11
| 1F, 1/d: Lower the "Time Reality Stability" ability on another person (PP save)
| | Henchman
| 2
| 12
| May wear two suits of armor, your AT sources fully stack
|
| Accomplice
| 2
| 13
| 10*CL% iaMR
| | Accomplice
| 2
| 14
| 1M, 2/d: Causeall
| | Accomplice
| 2
| 15
| +CL/3 QP actions
|
| Accomplice
| 2
| 16
| Pick a psionic power you have. It does not give a saving throw.
| | Accomplice
| 2
| 17
| 1M: Remove one Resist to something (no save, use ER)
| | Accomplice
| 2
| 18
| 10*CL% ER
|
| Accomplice
| 2
| 19
| 0, 3/d: Counter a counterspell
| | Accomplice
| 2
| 20
| 0, 2/r: Force an extra saving throw an effect (doesn't have to be your effect; choose the worst)
| | Accomplice
| 2
| 21
| 0, 2/r: Force an extra to hit roll on someone is attacking (choose the worst)
|
| Henchman
| 3
| 1
| You can have three summons (same group).
| | Henchman
| 3
| 2
| You can have one familiar. This spell does the "Find Familiar" effect when you take it.
| | Henchman
| 3
| 3
| 1M: Fascinate a group (Will save)
|
| Henchman
| 3
| 4
| 0, 1/t: Counter a chosen die roll (they have to roll it now) or rerolled die roll
| | Henchman
| 3
| 5
| 1M, 1/d: Set (reverse Reset) one target.
| | Henchman
| 3
| 6
| You ignore one level of Resist Elements and Eelements on other people (stacks with the lower level version of this)
|
| Henchman
| 3
| 7
| 1M, 1/r: Dispel a Haste effect. New Haste effects cannot be used in the room (this counts as a x1 Special).
| | Henchman
| 3
| 8
| 1M, 1/d: Segment 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
| | Henchman
| 3
| 9
| 1M, 1/r: Choose one creature. He cannot use any M actions on his next segment.
|
| Henchman
| 3
| 10
| 1M: Drop an Anti-Magic Shell, Anti-Psionic Shell, or Anti-Innate Shell
| | Henchman
| 3
| 11
| Anti-Sidekick shell SL 0-3 (Sidekick effects of SL 0-3 cannot be used within 20'r)
| | Henchman
| 3
| 12
| 1F, 1/d: Multiply an effect you do by x1+LVL/10.
|
| Accomplice
| 3
| 13
| 10*CL% iaPR
| | Accomplice
| 3
| 14
| +1 per damage die on your physical attacks; Enemies get --1 to hit you
| | Accomplice
| 3
| 15
| 0, 2/d: Set one target (Fort save, if they make it their hit points halve)
|
| Accomplice
| 3
| 16
| 1M: LVLd12 dmg, E=3 element, one target, no save
| | Accomplice
| 3
| 17
| 0, 2/d: Incurse one target (Will save, if they make it they lose 3M actions)
| | Accomplice
| 3
| 18
| +CL/4 QM actions
|
| Accomplice
| 3
| 19
| 1M: Sporacle a group (a random [C] section effect)
| | Accomplice
| 3
| 20
| 1V: Lend a V action to someone
| | Henchman
| 4
| 1
| 5F, Marry the SIDEKICK'S SWEETHEART: The Sidekick in question is Pixelated.
|
| Henchman
| 4
| 2
| You can't be targetted until your summons are destroyed.
| | Henchman
| 4
| 3
| 1M: But wait, the other Henchman over there FORGOT ONE SMALL THING and he is Crapped and Slain. (save for each)
| | Henchman
| 4
| 4
| Pick a spell you have. It costs ½M to use.
|
| Henchman
| 4
| 5
| Pick a psionic power you have. It costs ½M to use.
| | Henchman
| 4
| 6
| Pick an innate ability you have. It costs ½M to use.
| | Henchman
| 4
| 7
| 1M, 1/d: Segments 9 and 10 will not occur this round (beings with Time/Reality Stability can ignore this effect).
|
| Henchman
| 4
| 8
| +1 Opposing action. (Remember you can translate 1Opp -> 1F, so this still does something even if Opposings aren't available)
| | Henchman
| 4
| 9
| 1F, 1/s: Choose one creature. He cannot use any F or S actions on his next segment.
| | Henchman
| 4
| 10
| 1bM: Counter a Limited Wish, Alter Reality, or Miracle 0-7
|
| Henchman
| 4
| 11
| -1 actions of all types to everyone in the room (x1 Special)
| | Henchman
| 4
| 12
| 1F, 1/d: +1 to your multiplier for 1 round
| | Accomplice
| 4
| 13
| Pick a spell you have. It costs half the number of actions it normally requires.
|
| Accomplice
| 4
| 14
| Pick a psionic power you have. It costs half the number of actions it normally requires.
| | Accomplice
| 4
| 15
| +1 to number of segments per round (i.e. you get a segment 11)]
| | Accomplice
| 4
| 16
| +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
|
| Henchman
| 5
| 1
| You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
| | Henchman
| 5
| 2
| You have a MOST ANNOYING CONSULTANT, you can "take back" an action once per round and try something else.
| | Henchman
| 5
| 3
| 10F, tell an enemy Sidekick your MASTER PLAN: Components of your Master Plan is affected by a X4 Grand (x2 effect)
|
| Henchman
| 5
| 4
| You see the ERROR OF YOUR WAYS, drop Henchman class (and can never return), gain Sidekick with x1.5 your Sidekick XP.
| | Henchman
| 5
| 5
| 1M: You ONE-UP a MYTH and LIE THROUGH YOUR TEETH, all Myth abilities in your group do not function for 1t.
| | Henchman
| 5
| 6
| 1F: Charm or Dominate target x0 or x1 creature (save)
|
| Henchman
| 5
| 7
| You adjust all AllR by -5*level% (this stacks with the lower level version of this)
| | Henchman
| 5
| 8
| 1V, 1/d: Ignore an Immunity to something.
| | Henchman
| 5
| 9
| 0, 1/r: Choose one creature. He cannot use Zero or Opposing actions this segment.
|
| Henchman
| 5
| 10
| 1M: All x1 and lower effects on one target are dispelled.
| | Henchman
| 5
| 11
| Lockdown X actions continuous in your group
| | Henchman
| 5
| 12
| 1V, LVL/d: You ignore one level of Resist to something
|
| Accomplice
| 5
| 13
| 10*CL% aER
| | Accomplice
| 5
| 14
| +CL/5 Q0 actions
| | Accomplice
| 5
| 15
| Pick an action type. You are immune to actions of that type being locked down.
|
| Villain
| CSL 1 (11)
| 1
| 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
| | Villain
| CSL 1 (11)
| 2
| 1/r: You MYSTERIOUSLY ESCAPE (even past all barriers) from enemies, one of the enemies must be a Hero.
| | Villain
| CSL 1 (11)
| 3
| You have an ANNOYING HENCHMAN of half your Villain Level who always ESCAPES and causes trouble for the enemy.
|
| Villain
| CSL 1 (11)
| 4
| You adjust all irreducible BlahR by -5*level% and all reducible BlahR to 0%.
| | Villain
| CSL 1 (11)
| 5
| +10% XP in all your non-Concordant classes.
| | Villain
| CSL 1 (11)
| 6
| You ignore other people's Immunity to Inner Elements (unless it comes from a x3 or greater source)
|
| Villain
| CSL 1 (11)
| 7
| You ignore other people's Immunity to Hold/Stun/Para (unless it comes from a x3 or greater source)
| | Villain
| CSL 1 (11)
| 8
| You ignore other people's Immunity to Action/Memory/Other Stealing (unless it comes from a x3 or greater source)
| | Villain
| CSL 1 (11)
| 9
| 0, 1/s: Choose one creature. He cannot use any V actions on his next segment.
|
| Villain
| CSL 1 (11)
| 10
| The "Avoid Fate" ability cannot be used by any other creature (friendly or not) within 100 yards of you.
| | Villain
| CSL 1 (11)
| 11
| NF, may borrow: Counter a level N Concordant ability.
| | Villain
| CSL 1 (11)
| 12
| xVL number of henchmen, followers, summons, familiars
|
| Anti-Hero
| CSL 1 (11)
| 13
| 10*CCL% uWR (unadjustable WR, does shift, can't be lowered/halved)
| | Anti-Hero
| CSL 1 (11)
| 14
| 1M: LVLd60 dmg, E=CCL element, one target (no save, use XR to resist)
| | Anti-Hero
| CSL 1 (11)
| 15
| 1M: Target is Capital P Paralyzed (no save, use XR to resist)
|
| Anti-Hero
| CSL 1 (11)
| 16
| 1M: Capital E Extract, or steal actions of one type (no save, use XR to resist)
| | Anti-Hero
| CSL 1 (11)
| 17
| +1 QX action
| | Anti-Hero
| CSL 1 (11)
| 18
| +CCL to Str, Dex, Con, Int, Wis, Chr, Cml, Luck
|
| Anti-Hero
| CSL 1 (11)
| 19
| 1M: Target takes an Ego Domination attack with Ego=20*CCL (if he fails he is Dominated by you)
| | Anti-Hero
| CSL 1 (11)
| 20
| Duplicate a Level: ability of a non-Concordant class
| | Anti-Hero
| CSL 1 (11)
| 21
| Free wild talent in Psi81, PSPs=40*CCL, use ML=9+CCL in the Psi81 class.
|
|
[PC2] Wizard Group Classes
Myrmecologist
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2½- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 32½ --- ---
| | 5
| 20
| 421 --- ---
| | 6
| 40
| 422 ½-- ---
|
| 7
| 60
| 432 1-- ---
| | 8
| 90
| 433 2½- ---
| | 9
| 135
| 433 21- ---
|
| 10
| 250
| 443 22- ---
| | 11
| 375
| 444 33½ ---
| | 12
| 750
| 444 441 ---
|
| 13
| 1125
| 555 442 ½--
| | 14
| 1500
| 555 442 1--
| | 15
| 1875
| 555 552 1½-
|
| 16
| 2250
| 555 553 21-
| | 17
| 2625
| 555 553 32½
| | 18
| 3000
| 555 553 321
|
| 19
| 3375
| 555 553 331
| | 20
| 3750
| 555 554 332
| | 21
| 4125
| 555 554 442
|
| 22
| 4500
| 555 555 443
| | 23
| 4875
| 555 555 553
| | 24
| 5250
| 555 555 554
|
| 25
| 5625
| 555 555 555
| | 26
| 6000
| 666 655 555
| | 27
| 6375
| 666 666 655
|
| 28
| 6750
| 666 666 666
| | 29
| 7125
| 777 766 666
| | 30
| 7500
| 777 777 766
|
| 31
| 7875
| 777 777 777
| | 32
| 8250
| 888 877 777
| | 33
| 8625
| 888 888 877
|
| 34
| 9000
| 888 888 888
| | 35
| 9375
| 999 988 888
| | 36
| 9750
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Str 7, Dex 5, Con 6, Int 9
| | Alignment:
| L any
| | HD/level:
| d6
| | Weapon Prof.:
| 3+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Myrmecologist:
| | Specialized and School Robed (-1 SL) in Myrmecology (Ants).
| | Level 1: May use 1 material component effect per spell as a zero action.
| | Level 1: +1+(LVL/3) summon slots, only for Ants, Formians, or Myr.
| | Level 4: +1 Familiar, Animal Companion, or Beast Rider Mount slot in Giant Ant. (Level 1: +1 Str; Level 9: x2 PSPs for Psi2; Level 18: 1F: Heal.)
| | Level 8: You are considered a WereAnt and may polymorph yourself into a Giant Ant for 1V action. You have 6 limbs (the 2 extra limbs can be considered either arms or legs).
| |
| | Myrmecology Spells:
| | Ant Doom N (SL=N): Creeping Doom of Ants, (1d4+6)*(SL^3) dmg
| | Ant Shield N (SL=N): Damaging shield of type Ant (Insect), SL*25%
| | Fire Ant N (SL=N): Deals CLd(SL*2) Fiery Insect dmg (no save) plus Blindness (Reflex save) to a group
| | Summon Ant N (SL=N): Summon a DL=SL+1 Giant Winged Ant or (11-SL)^2 DL=SL Giant Ants (type Insect)
| | Summon Formian N (SL=N): Summon a DL=SL Formian (type Outer from Arcadia/Nirvana). They count as Ants for other spells.
| | Summon Myr N (SL=N): Summon a DL=SL Myr (type Golem from MTG). These do not count as Ants. See list below.
| | Wall of Ants (SL=N): Creates a Wall of Ants, anyone passing through takes (SL*2)d(SL*2) dmg.
| | Ant (SL=0): Summons a normal DL 0 Ant.
| | Speak with Ants (SL=1): You can speak with Ants and ask them questions, which they will give reasonable answers to.
| | Army Ants (SL=3): Earthquake (as spell)
| | Construction (SL=3): Your Ant summons can build a large building/structure or tunnel in a short amount of time. Every DL of Ants is 1 Hull point per S action they have.
| | Polymorph into Ant (SL=3): Polymorphs target into a (normal) Ant (PP save)
| | Carrion Ants (SL=4): Add +1 DL to your Ant summons (can repeat this spell up to DL X)
| | Saber Ants (SL=4): Whenever one of your Ant summons is killed by damage, get another Ant to replace it.
| | Yavimaya Ants (SL=4): Your Ant summons have haste.
| | Queen Ant (SL=6): Summons a DL VI Queen Ant. It adds a DL I Ant every segment to it's summon group (up to a max of 100).
| | Giant Ant Colony (SL=9): Summons a Fuckton (1000000) of DL I Giant Ants. They are in 100 groups of Plenty (10000) Giant Ants, but all together it counts as only one summon slot.
| | Giant Ant Empire (SL=10): Summons CL Fucktons (CL*1000000) of DL II Giant Flying Ants. They are in CL*100 groups of Plenty (10000) Giant Flying Ants, but all together it counts as only one summon slot. Alternatively, you can have a single group of 1 Metric Fuckton (100000000) of DL III Giant Flying Saber Ants.
| | (More spells will be added if this class is actively being played.)
| |
| | Myr Types (for reference; this doesn't count monster templates):
| | DL=1: Myr Mindservant, Myr Moonvessel, Myr Servitor; DL=2: Alpha Myr, Copper Myr, Coretapper, Gold Myr, Iron Myr, Leaden Myr, Myr Retriever, Omega Myr, Silver Myr; DL=3: Myr Adapter, Myr Landshaper, Suntouched Myr; DL=4: Lodestone Myr, Myr Quadropod, Sarcomite Myr; DL=5: Myr Prototype; DL=7: Myr Enforcer
|
|
[PC2] Wizard Group Classes
Necromancer1JG
| Level
| KXP
| Wizard 123 456 7
|
| 1
| 0
| 1-- --- -
| | 2
| 1.8
| 2-- --- -
| | 3
| 3.6
| 21- --- -
|
| 4
| 7.2
| 32- --- -
| | 5
| 14.4
| 421 --- -
| | 6
| 28.8
| 431 --- -
|
| 7
| 57.6
| 432 --- -
| | 8
| 115.2
| 432 1-- -
| | 9
| 230.4
| 533 2-- -
|
| 10
| 590.4
| 543 21- -
| | 11
| 950.4
| 543 32- -
| | 12
| 1310.4
| 554 321 -
|
| 13
| 1670.4
| 554 322 -
| | 14
| 2030.4
| 554 322 1
| | 15
| 2390.4
| 554 422 2
|
| 16
| 2750.4
| 555 432 2
| | 17
| 3110.4
| 555 532 2
| | 18
| 3470.4
| 555 533 2
|
| 19
| 3830.4
| 555 543 2
| | 20
| 4190.4
| 555 543 3
| | 21
| 4550.4
| 555 554 3
|
| 22
| 4910.4
| 555 555 4
| | 23
| 5270.4
| 555 555 5
| | 24
| 5630.4
| 666 655 5
|
| 25
| 5990.4
| 666 666 6
| | 26
| 6350.4
| 777 766 6
| | 27
| 6710.4
| 777 777 7
|
| 28
| 7070.4
| 888 877 7
| | 29
| 7430.4
| 888 888 8
| | 30
| 7790.4
| 999 988 8
|
| 31
| 8150.4
| 999 999 9
| | 32
| 8510.4
| AAA A99 9
| | 33
| 8870.4
| AAA AAA A
|
| 34
| 9230.4
| BBB BAA A
| | 35
| 9590.4
| BBB BBB B
| | 36
| 9950.4
| CCC CCC C
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 5 2 3 0 0 2
| | +0
| 8 4 6 3 4 0 0 3
| | +0
| 9 5 6 3 4 0 1 3
|
| +1
| 9 5 6 4 4 1 1 4
| | +1
| 10 6 7 4 5 1 1 4
| | +1
| 10 6 7 5 5 2 2 5
|
| +2
| 11 7 8 5 6 2 2 5
| | +2
| 11 7 9 6 6 2 2 6
| | +2
| 12 7 9 6 7 3 3 6
|
| +3
| 12 8 9 6 7 3 3 7
| | +3
| 13 8 10 7 8 4 3 7
| | +3
| 13 9 10 7 8 4 4 8
|
| +4
| 13 9 10 7 8 4 4 8
| | +4
| 14 9 11 8 9 5 4 9
| | +4
| 14 10 11 8 9 5 5 9
|
| +5
| 14 10 11 9 9 6 5 10
| | +5
| 15 11 12 9 10 6 5 10
| | +5
| 15 11 12 10 11 6 6 11
|
|
| Requisites:
| Dex 14, Int 15
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 3+level/4
| | To Hit Table:
| Wiz
| | Save Table:
| Pri
| | Reference:
| FGE1JG
| | Groups:
| Wizard
| |
|
|
|
| Specialized in Necromancy; pick an opposite.
| | Level 1: 1F, LVL /week: Animate a dead body; it becomes a type of undead equal to the HD/Level of the original creature (referencing the chart in [C6] Turning Undead; so a 9 HD creature animates as a Spectre). Your chance of control is 100% + LVL*5% - (HD of Undead)*5%. Even if you don't control it, the undead will not attack you or your party.
| | Level 5: 1V, (LVL-4)/d: Cure LVLd4 hp.
| | Level 8: 1M, (LVL-7)/d: Summon a spirit, it is a DL = (LVL/2) creature.
| | Level 10: +(LVL-9) AC.
| | Level 10: Detect Undead continuous. Detect Life continuous.
| | Level 13: May pick a specialty god as per a priest, must be of death, undeath, necromancy, etc.
| | Level 15: Detect Unlive continuous.
| | Level 17: 1M: Raise Dead or Slay Living
| | Level 23: 1M: Raise Dead Fully or Slay Living Fully
|
|
[PC2] Wizard Group Classes
Necromancer2 / Apparitionist
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 32- --- ---
| | 5
| 20
| 421 --- ---
| | 6
| 40
| 422 --- ---
|
| 7
| 60
| 432 1-- ---
| | 8
| 90
| 433 2-- ---
| | 9
| 135
| 433 21- ---
|
| 10
| 250
| 443 22- ---
| | 11
| 375
| 444 33- ---
| | 12
| 750
| 444 441 ---
|
| 13
| 1125
| 555 442 ---
| | 14
| 1500
| 555 442 1--
| | 15
| 1875
| 555 552 1--
|
| 16
| 2250
| 555 553 21-
| | 17
| 2625
| 555 553 32-
| | 18
| 3000
| 555 553 321
|
| 19
| 3375
| 555 553 331
| | 20
| 3750
| 555 554 332
| | 21
| 4125
| 555 554 442
|
| 22
| 4500
| 555 555 443
| | 23
| 4875
| 555 555 553
| | 24
| 5250
| 555 555 554
|
| 25
| 5625
| 555 555 555
| | 26
| 6000
| 666 655 555
| | 27
| 6375
| 666 666 655
|
| 28
| 6750
| 666 666 666
| | 29
| 7125
| 777 766 666
| | 30
| 7500
| 777 777 766
|
| 31
| 7875
| 777 777 777
| | 32
| 8250
| 888 877 777
| | 33
| 8625
| 888 888 877
|
| 34
| 9000
| 888 888 888
| | 35
| 9375
| 999 988 888
| | 36
| 9750
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 9, Wis 16
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| PH2-31
| | Groups:
| Wizard
| |
|
|
|
|
|
[PC2] Wizard Group Classes
Nicol Bolas (MTG B/U/R) (Dimir/Izzet/Rakdos)
| Level
| KXP
| Wizard 123 456 789 AB
|
| 1
| 0
| 2½- --- --- --
| | 2
| 5.625
| 31½ --- --- --
| | 3
| 11.25
| 421 --- --- --
|
| 4
| 22.5
| 532 ½-- --- --
| | 5
| 45
| 643 1½- --- --
| | 6
| 90
| 754 21- --- --
|
| 7
| 180
| 865 32½ --- --
| | 8
| 360
| 976 43½ --- --
| | 9
| 720
| A87 541 ½-- --
|
| 10
| 1440
| A98 652 1-- --
| | 11
| 2160
| AA9 763 2½- --
| | 12
| 2880
| AAA 874 3½- --
|
| 13
| 3600
| AAA 985 4½- --
| | 14
| 4320
| AAA A96 51½ --
| | 15
| 5040
| AAA AA7 621 --
|
| 16
| 5760
| AAA AA8 732 --
| | 17
| 6480
| AAA AA9 843 --
| | 18
| 7200
| AAA AAA 954 ½-
|
| 19
| 7920
| AAA AAA A65 ½-
| | 20
| 8640
| AAA AAA A76 1-
| | 21
| 9360
| AAA AAA A87 1-
|
| 22
| 10080
| AAA AAA A98 2-
| | 23
| 10800
| AAA AAA AA9 2-
| | 24
| 11520
| AAA AAA AAA 3-
|
| 25
| 12240
| BBB BBB BBB 3-
| | 26
| 12960
| BBB BBB BBB 4-
| | 27
| 13680
| CCC CCC CCC 4½
|
| 28
| 14400
| CCC CCC CCC 5½
| | 29
| 15120
| DDD DDD DDD 5½
| | 30
| 15840
| DDD DDD DDD 51
|
| 31
| 16560
| DDD DDD DDD 61
| | 32
| 17280
| EEE EEE EEE 61
| | 33
| 18000
| EEE EEE EEE 71
|
| 34
| 18720
| FFF FFF FFF 71
| | 35
| 19440
| FFF FFF FFF 81
| | 36
| 20160
| FFF FFF FFF 82
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +2
| 10 14 16 6 12 2 4 2
| | +3
| 12 14 16 6 14 2 6 4
| | +3
| 12 16 16 8 14 4 6 4
|
| +4
| 12 16 16 8 14 4 8 6
| | +4
| 12 18 18 8 16 4 8 6
| | +5
| 14 18 18 10 16 6 10 8
|
| +5
| 14 20 18 10 18 6 10 8
| | +6
| 14 20 18 12 18 8 12 10
| | +6
| 14 20 20 12 18 8 12 10
|
| +7
| 16 22 20 12 20 8 14 12
| | +7
| 16 22 20 14 20 10 14 12
| | +8
| 16 24 20 14 22 10 16 14
|
| +8
| 16 24 22 16 22 12 16 14
| | +9
| 18 26 22 16 22 12 18 16
| | +9
| 18 26 22 16 24 12 18 16
|
| +10
| 18 26 22 18 24 14 20 18
| | +10
| 18 28 24 18 26 14 20 18
| | +11
| 20 28 24 20 26 16 22 20
|
|
| Requisites:
| Dex 28, Int 26, Wis 17, 4 class slots
| | Alignment:
| LN
| | HD/level:
| d40
| | Weapon Prof.:
| 8+level
| | To Hit Table:
| Rog +5 levels
| | Save Table:
| (Wiz/Rog/Psi)*2
| | Reference:
| DM {Arch- Crosis Purger}
| | Groups:
| Wizard, Rogue, Monster
| |
|
|
|
| Super Barbarian Dex bonus [bonus = (Dex-18)*3]. Extra-Barbarian Int bonus.
| | Has 155+65*LVL Rogue points.
| | Some of this class's rogue abilities duplicate psionic powers. The number of PSPs being used (if this is needed, for effects like Cell Adjustment) is equal to the amount the roll is made by. The limit on how many PSPs can be spent is still obeyed. This class counts as 1 level higher for purposes of twilighting. You will twilight if you use a psionic power that is too high SL for you.
| | Channeling. Int bonus to spells. Specialized in Wizard Metamagic school.
| | Moving costs you only ½V action. (This effectively doubles your movement rate.)
| | Level 1: +1 borrowed M action per round.
| | Level 1: 1M: Summon a kobold (AC 10, hp 10, TH +1, dmg 1). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| | Level 3: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell you cast this segment.
| | Level 4: 1V: +1 QV next segment.
| | Level 4: 1V: Target cannot use V actions next segment (no save; aIR to avoid).
| | Level 4: 2M+½V: Target gets -4*LVL TH, dmg, AC, and saves until end of round.
| | Level 4: 1M: Summon a goblin (AC 20, hp 10, TH +20, dmg 20). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| | Level 5: +1 borrowed M action per round.
| | Level 9: 1P: +1 QP next segment.
| | Level 9: 1P: Target cannot use P actions next segment (no save; aIR to avoid).
| | Level 9: For HD/level, this class copies the cumulative (&) modifier (if it's there on the class you're copying). This applies to all dice (even those below level 9).
| | Level 9: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell someone else cast.
| | Level 9: +1 Q borrowed M action per round.
| | Level 9: 1M: Summon a ball lightning (AC 20, hp 10, TH +60, dmg 60). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| |
| | New spells:
| | Force Spike (Metamagic, SL 2): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
| | Mana Leak (Metamagic, SL 3): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| | Counterspell (Metamagic, SL 4): 1 borrowed M or 1 OppM: Counter target magical/psionic effect.
| | Fork (Metamagic, SL 4): 1 borrowed M or 1 OppM: Copy target magical/psionic effect.
| | Deflection (Metamagic, SL 5): 1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.
| | Quash (Metamagic, SL 6): 1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
|
| Lvl
| Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
| 1
| +rating/50 A actions /r this turn || B actions || C actions
| 1F
| 0
| Dex-20
| Dex-25
| | 1
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ½V
| 50
| Wis-14
| Wis-14
| | 1
| Do rating/50 physical attacks with one weapon
| ½P
| 50
| Str-10
| Str-18
|
| 1
| Duplicate a Psi1 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-9
| Chr-12
| | 1
| Duplicate a Psi2 minor ||| major ||| grand ||| super
| 1M
| 0
| Con-9
| Con-12
| | 1
| Duplicate a Psi3 SL=1 | SL=2 | SL=3 | etc.
| 1M
| 0
| Any-18
| Any-24
|
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| | 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| | 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
|
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| | 2
| Duplicate a Psi10 minor ||| major ||| grand ||| super
| 1M
| 0
| Int+Wis-24
| Int+Wis-32
| | 2
| Any Rogue Level 2 ability
| -
| -
| -
| -
|
| 3
| Duplicate a Psi5 minor ||| major ||| grand ||| super
| 1M
| 0
| Chr-15
| Chr-20
| | 3
| Any Rogue Level 3 ability
| -
| -
| -
| -
| | 4
| Any Rogue Level 4 ability
| -
| -
| -
| -
|
| 4
| Any Rogue Level 4 ability
| -
| -
| -
| -
| | 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
| | 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
|
| 6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| | 6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| | 7
| Any Rogue Level 7 ability
| -
| -
| -
| -
|
| 7
| Any Rogue Level 7 ability
| -
| -
| -
| -
| | 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
| | 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
|
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| | 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| | 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| | 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| | 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
|
[PC2] Wizard Group Classes
Numot Devastator (MTG U/R/W) (Azorius/Boros/Izzet)
| Level
| KXP
| Wizard / Psi 123 456 789 / mMGS
|
| 1
| 0
| 2½- --- --- / 2---
| | 2
| 5.175
| 32- --- --- / 3---
| | 3
| 10.35
| 43½ --- --- / 40--
|
| 4
| 20.7
| 442 --- --- / 41--
| | 5
| 41.4
| 543 ½-- --- / 42--
| | 6
| 82.8
| 654 2-- --- / 43--
|
| 7
| 165.6
| 764 3½- --- / 53a-
| | 8
| 331.2
| 776 42- --- / 540-
| | 9
| 662.4
| 876 53½ --- / 541-
|
| 10
| 1324.8
| 987 642 --- / 542-
| | 11
| 1987.2
| A98 642 ½-- / 543-
| | 12
| 2649.6
| AA9 754 1-- / 544-
|
| 13
| 3312
| BA9 864 1½- / 554-
| | 14
| 3974.4
| CBA 975 31- / 555-
| | 15
| 4636.8
| DCB 975 41½ / 655b
|
| 16
| 5299.2
| ECB 986 411 / 665a
| | 17
| 5961.6
| ECB 986 431 / 6660
| | 18
| 6624
| ECB A86 541 / 6661
|
| 19
| 7286.4
| ECB A88 641 / 6662
| | 20
| 7948.8
| ECB A98 642 / 6663
| | 21
| 8611.2
| EDB BA8 643 / 6664
|
| 22
| 9273.6
| EDD CA8 653 / 6665
| | 23
| 9936
| FFD CA9 753 / 6666
| | 24
| 10598.4
| GFD CA9 764 / 7666
|
| 25
| 11260.8
| GFE CB9 865 / 7766
| | 26
| 11923.2
| GFE CB9 886 / 7776
| | 27
| 12585.6
| HGE CBA A86 / 7777
|
| 28
| 13248
| HGE DCB A87 / 8777
| | 29
| 13910.4
| HGF DDC A97 / 8877
| | 30
| 14572.8
| HGF EDC B98 / 8887
|
| 31
| 15235.2
| IGG FEC BA8 / 8888
| | 32
| 15897.6
| IIH FED BA9 / 9888
| | 33
| 16560
| IIH GED CBA / 9988
|
| 34
| 17222.4
| IIH GFE CCB / 9998
| | 35
| 17884.8
| IIH GFE EDB / 9999
| | 36
| 18547.2
| IIH GFF EDC / A999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 7 8 3 6 1 1 2
| | +1
| 8 7 8 3 7 1 1 3
| | +1
| 9 8 8 4 7 2 1 3
|
| +2
| 9 8 8 4 7 2 2 4
| | +3
| 10 9 9 4 8 2 2 4
| | +3
| 10 9 9 5 8 3 3 5
|
| +4
| 11 10 9 5 9 3 3 5
| | +5
| 11 10 9 6 9 4 3 6
| | +5
| 12 10 10 6 9 4 4 6
|
| +6
| 12 11 10 6 10 4 4 7
| | +7
| 13 11 10 7 10 5 5 7
| | +7
| 13 12 10 7 11 5 5 8
|
| +8
| 13 12 11 8 11 6 5 8
| | +9
| 14 13 11 8 11 6 6 9
| | +9
| 14 13 11 8 12 6 6 9
|
| +10
| 14 13 11 9 12 7 7 10
| | +11
| 15 14 12 9 13 7 7 10
| | +11
| 15 14 12 10 13 8 7 11
|
|
| Requisites:
| Dex 18, Int 30, Chr 24, Class Slots 3
| | Alignment:
| LN, NG, CG, or CN
| | HD/level:
| 3d4 (Normal Chr bonus)
| | Weapon Prof.:
| 4+level
| | To Hit Table:
| Pri
| | Save Table:
| Wiz/Pri/Psi
| | Reference:
| DM
| | Groups:
| Wizard, Psionicist, Monster
| |
|
| | Extra-Barbarian Int bonus; stat bonus=(Int-16)*5/2. Barbarian Chr bonus (except for hit points, which uses Normal Chr bonus).
| | Channeling.
| | Int bonus to spell progression. Chr bonus to psionic progression, with their SLs shifted down by 1 (m=1, M=4, G=7, S=10).
| | Specialized in Wizard Invocation and Wizard Metamagic schools.
| | Has access to any 2 psionic frequencies.
| | PSPs = (Chr*2+Int)*LVL
| | Any psionic power that cures hp or removes baneful effects costs only ½M to use, costs ½ the number of PSPs, and is only ½ a memorization slot.
| | Turn Undead as a Priest of 3 levels lower.
| |
|
|
|
| Level 1: +1 borrowed M action per round.
| | Level 1: May cast Priest Healing sphere spells as if they were Wizard spells of the same level.
| | Level 2: 1M: Remove "summoning sickness" and/or "teleport sickness" from target.
| | Level 2: 1M: You will win initiative next segment.
| | Level 3: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell you cast this segment.
| | Level 3: 1M: Target loses LVL worth of C actions from his remaining number of actions. (e.g. if he has 2P+1V+1M remaining, and you're level 3, he can choose to lose 1P+1V or 1M.)
| | Level 3: 1M: Counter an effect from an item.
| | Level 4: Has access to another psionic frequency (pick one).
| | Level 4, 8, 12, etc.: Choose a Priest sphere. May cast spells of that sphere as if they were Wizard spells of the same level.
| | Level 5: +1 borrowed M action per round.
| | Level 9: For HD/level, this class gains the cumulative (&) modifier. This applies to all dice (even those below level 9).
| | Level 9: -1 to number of remaining M or borrowed M actions remaining this round: Copy a spell someone else cast.
| | Level 9: +1 Q borrowed M action per round.
| | Level 9: NM: Counter an effect from a xN item. This is a xN effect.
| | Level 9: Specialized in Priest Healing sphere spells.
| | Level 9: 1M: Target gains Free Action until end of turn.
| | Level 9: Gains a Specialty Priest pick. May replace "sphere" with "school" in the effect if desired.
| |
| | Izzet Metamagic spells:
| | Force Spike (Metamagic, SL 2): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
| | Mana Leak (Metamagic, SL 3): 1 borrowed M or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| | Counterspell (Metamagic, SL 4): 1 borrowed M or 1 OppM: Counter target magical/psionic effect.
| | Fork (Metamagic, SL 4): 1 borrowed M or 1 OppM: Copy target magical/psionic effect.
| | Deflection (Metamagic, SL 5): 1 borrowed M or 1 OppM: Redirect target magical/psionic effect to another target.
| | Quash (Metamagic, SL 6): 1 borrowed M or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
|
|
[PC2] Wizard Group Classes
Ovinomancer / Bovinomancer / Poultrymancer
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 32- --- ---
| | 5
| 22.5
| 421 --- ---
| | 6
| 40
| 422 --- ---
|
| 7
| 60
| 432 1-- ---
| | 8
| 90
| 433 2-- ---
| | 9
| 135
| 433 21- ---
|
| 10
| 250
| 443 22- ---
| | 11
| 375
| 444 33- ---
| | 12
| 750
| 444 441 ---
|
| 13
| 1125
| 555 442 ---
| | 14
| 1500
| 555 442 1--
| | 15
| 1875
| 555 552 1--
|
| 16
| 2250
| 555 553 21-
| | 17
| 2625
| 555 553 32-
| | 18
| 3000
| 555 553 321
|
| 19
| 3375
| 555 553 331
| | 20
| 3750
| 555 554 332
| | 21
| 4125
| 555 554 442
|
| 22
| 4500
| 555 555 443
| | 23
| 4875
| 555 555 553
| | 24
| 5250
| 555 555 554
|
| 25
| 5625
| 555 555 555
| | 26
| 6000
| 666 655 555
| | 27
| 6375
| 666 666 655
|
| 28
| 6750
| 666 666 666
| | 29
| 7125
| 777 766 666
| | 30
| 7500
| 777 777 766
|
| 31
| 7875
| 777 777 777
| | 32
| 8250
| 888 877 777
| | 33
| 8625
| 888 888 877
|
| 34
| 9000
| 888 888 888
| | 35
| 9375
| 999 988 888
| | 36
| 9750
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Con 7, Int 9, Chr 8
| | Alignment:
| T any (or) any N
| | HD/level:
| d5
| | Weapon Prof.:
| 2+level/7
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| MTG, DM
| | Groups:
| Wizard
| |
|
|
|
| Ovinomancer:
| | Specialized in Ovinomancy.
| | Level 1: May use 1 material component effect per spell as a zero action.
| | Level 3: +1 Familiar, Animal Companion, or Beast Rider Mount slot in Sheep. (The Sheep Familiar and Mount's abilities aren't currently defined, but will be, as need warrants.)
| | Level 5: You are considered a WereSheep and may polymorph yourself into a sheep for 1V action.
| | Level 9: Has knowledge of and may specialize in Bovinomancy or Poultrymancy (see below).
| |
| | Ovinomancy Spells:
| | Charm Sheep (SL=1): Charm all sheep in a group (no save).
| | Detect/Locate Sheep (SL=1): Detects and Locates sheep within CL miles.
| | Sheep Person (SL=1): Person becomes lethargic and loses all actions for CL rounds.
| | Sheep Swarm Summoning (SL=1): Summons CL*10 sheep. They are DL 0 monsters, and don't do much, but they suck up a lot of damage.
| | Sheepskin (SL=2): Get 6+CL sheepskins. Each sheepskin is a DL 20/- effect vs. one attack.
| | Polymorph to Sheep (SL=3): Target gets polymorphed into a sheep (PP save). If save missed target gains the mentality of a sheep (Will save).
| | Anti-Sheep Shell (SL=4): You are completely immune to anything a sheep might do to you. You can still affect them normally.
| | Sheep Life (SL=5): 0 action to cast, consume a sheep in your group: Heal self.
| | Sheeping Doom (SL=5): Like a Creeping Doom, but it's Rabid Dire Sheep. You get CL*3 sheep, each with 10 hp/dmg.
| | Sheep Machine (SL=6): Like Sheep Person, but no save. You don't see anything if you look at the target.
| | Stampede of Rabid Sheep (SL=9): Like a Meteor Swarm, but damage is of type Sheep and Poison instead of Eldritch Earth and Eldritch Fire. "Sheep" is an EE=3 Eelement. "Poison" is an E=3 Element (Alcohol+Negative).
| | (More spells will be added if this class is actively being played.)
| |
| | Bovinomancer:
| | Specialized in Bovinomancy.
| | Requires Str 7 instead of Con 7. Other data same as Ovinomancer.
| | Bovinomancy:
| | Replace "Sheep" with "Cow" in all the spell descriptions.
| | There is no "Stampede of Rabid Cow", add "Moo" as a 9th level spell, does a Moo on one target ([C] section effect).
| |
| | Poultrymancer:
| | Specialized in Poultrymancy.
| | Requires Dex 7 instead of Con 7. Other data same as Ovinomancer.
| | Poultrymancy:
| | Replace "Sheep" with "Chicken" in all the spell descriptions.
| | There is no "Chicken Machine", add "Undead Robotic Chicken" as a 6th level spell, which allows true time travel across barriers.
| | Replace "Polymorph to Chicken" with "Fowl Play" (same effect, it's just renamed).
|
|
[PC2] Wizard Group Classes
Ozla
| Level
| KXP
| Wizard/Psi19 123 456 789 ABC
| TH
|
| 1
| 0
| 0-- --- ---
| +1
| | 2
| 2.5
| 1-- --- ---
| +3
| | 3
| 5
| 2a- --- ---
| +5
|
| 4
| 10
| 21- --- ---
| +7
| | 5
| 20
| 22b --- ---
| +9
| | 6
| 40
| 221 --- ---
| +11
|
| 7
| 80
| 322 c-- ---
| +13
| | 8
| 160
| 322 1-- ---
| +15
| | 9
| 320
| 332 2d- ---
| +17
|
| 10
| 500
| 332 21- ---
| +19
| | 11
| 875
| 433 22e ---
| +21
| | 12
| 1250
| 433 221 ---
| +23
|
| 13
| 1625
| 443 322 f--
| +25
| | 14
| 2000
| 443 322 1--
| +27
| | 15
| 2375
| 544 332 2g-
| +29
|
| 16
| 2750
| 544 332 21-
| +31
| | 17
| 3125
| 554 433 22h
| +33
| | 18
| 3500
| 554 433 221
| +35
|
| 19
| 3875
| 655 443 322
| +37
| | 20
| 4250
| 655 443 322
| +39
| | 21
| 4625
| 665 544 332
| +41
|
| 22
| 5000
| 665 544 332
| +43
| | 23
| 5375
| 766 554 433
| +45
| | 24
| 5750
| 766 554 433
| +47
|
| 25
| 6125
| 776 655 443
| +49
| | 26
| 6500
| 776 655 443
| +51
| | 27
| 6875
| 877 665 544
| +53
|
| 28
| 7250
| 877 665 544
| +55
| | 29
| 7625
| 887 766 554
| +57
| | 30
| 8000
| 887 766 554
| +59
|
| 31
| 8375
| 988 776 655
| +61
| | 32
| 8750
| 988 776 655
| +63
| | 33
| 9125
| 998 877 665
| +65
|
| 34
| 9500
| 998 877 665
| +67
| | 35
| 9875
| 999 887 766
| +69
| | 36
| 10250
| 999 887 766 1
| +71
|
| 37
| 6
| 999 887 766 2
| +73
| | 38
| 7
| 999 887 766 3
| +75
| | 39
| 8
| 999 887 766 4
| +77
|
| 45
| 14
| 999 888 777 7
| +89
| | 54
| 23
| 999 999 988 81
| +107
| | 63
| 32
| 999 999 999 88
| +125
|
| 72
| 41
| AAA AAA 999 991
| +143
|
|
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
| +5
| +3
| +4
| +5
| +6
| +7
| +4
| +0
| +0
| +0
| ÷1
|
|
|
| | Requisites:
| Str 18, Dex 9, Con 14, Int 20, Wis 21, Chr 26,
| |
| Race Slots 1, Class Slots 2
| | Alignment:
| any G (or) any E
| | HD/level:
| d20
| | Weapon Prof.:
| & 7+level/2
| | To Hit Table:
| 2xWar
| | Save Table:
| 2xPri
| | Reference:
| DM
| | Groups:
| Warrior, Wizard, Archetype
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level*2+6
| | RSW:
| level*2+2
| | PP:
| level*2+4
| | BW:
| level*2+1
| | Spell:
| level*2+2
| | Fort:
| level*2-2
| | Reflex:
| level*2-2
| | Will:
| level*2+1
| |
|
|
| Is a "1st Edition" class and doesn't double XP cost beyond level 36.
| | Gets Exceptional Dex and Con. CF=4: Gets Barbarian Dex and Con.
| | Uses the Barbarian line for number of attacks. CF=4: Uses the Barbarian line for number of attacks at double level.
| | Can cast Wizard spells or Psi19 powers. For this class, Psi19 uses the following SL's: Minor=1, Major=3, Grand=6, Super=9.
| | Specialized in Chronomancy (no opposite).
| | PSPs = (Wis+Chr)*Level*2.
| |
| | Level 1: 1 reset of actions: Create a light-saber. You may have at most one light-saber at a time. It is a size M weapon, 1 pound weight, damage 1d10/1d20, and a crit range of 19 for x2 and 20 for x3. Pick "blue" or "green"; blue light-sabers have +LVL*3/2 TH (round down) and +LVL/2 dmg (round down) in plusses; green light-sabers have +LVL TH and +LVL dmg. It has the sharpness flag with range 20, the range improves by 1 per 7 levels. You must still hit the target in order for the sharpness flag to trigger.
| | Level 1: There is also the 0 edition light-saber you can have instead. It is 1d20 dmg at level 1, 2d20 at level 9, plus an additional 1d20 dmg every 9 levels after that. It has the normal 20+/x2 critical and no special powers.
| | Level 1: 1V, may borrow from the future: May parry up to LVL attacks this segment. Use your total attack bonus with the weapon (or you can use your bare hands, in case add Str+Dex+2 as usual), this is the amount of damage is reduced from the attack. You may parry each attack only once.
| | Level 1: 0, 1 attack: Attempt to disarm your opponent. Roll to hit and damage normally, but you do no damage, instead, keep track of this pseudo-damage. When it exceeds the target's Dex+HNCL (treating Warrior as double level and Psi19 classes as triple level), the target is disarmed and the weapon flies off (1d10)*10' in a random direction.
| | Level 3: Time/Reality Stability.
| | Level 5: Immune to haste and slow (this immunity may be lowered).
| | Level 8: Immune to gas.
| | Level 9: If your Wis is at least 20, you may parry each attack twice (reducing damage by twice your attack bonus).
| | Level 11: +LVL-10 segments per round.
| | Level 16: Immune to poison.
| | Level 18: If your Wis is at least 40, you may parry each attack three times (reducing damage by thrice your attack bonus).
| | Level 27: Can create a "purple" light-saber instead of "blue" or "green". This has a crit range of 19-20 for x3; +LVL*3/2 TH (round down) and +LVL dmg. It is vorpal instead of sharpness, with one less range than the sharpness flag.
|
|
[PC2] Wizard Group Classes
Ozla (Chronomancy Spells)
| Level
| #
| Spell
| Effect
|
| 1
| 1
| Delay Image
| +2 AC, +1 saves
| | 1
| 2
| Detect Temporal Anomaly
| Detect Temporal Anomaly
| | 1
| 3
| Haste A1
| +1A action
|
| 1
| 4
| Know Time
| Know date and day
| | 1
| 5
| Precognitive Sense
| Precognition
| | 1
| 6
| Slow Metabolism
| Need not eat/drink
|
| 2
| 1
| Accelerate Plant Growth
| Plant Growth
| | 2
| 2
| Haste A2
| +2A or +1B actions
| | 2
| 3
| Life Sounding
| Know target's age and how many years of natural lifespan is left
|
| 2
| 4
| Preserve
| Target object is preserved and will not spoil/rot
| | 2
| 5
| Time Stop Object
| Time stops an inanimate object for 1-3 rounds
| | 2
| 6
| Timeslip
| (can cast in response to being attacked) You disappear from the combat until next round.
|
| 3
| 1
| Articus's Melee Manager
| Target gets +CL/5 melee attacks per P action for 2*CL rounds
| | 3
| 2
| Haste A3
| +3A, +2B, or +1C actions
| | 3
| 3
| Life Tether
| You know when in time the target is at all times, when time travelling can use the target as anchor
|
| 3
| 4
| Minor Paradox
| Counter an effect that just occured last segment (it is undone)
| | 3
| 5
| Slow
| Slow (save)
| | 3
| 6
| Time Snare
| Target will do the same actions it did last time it acted (Spell save each round until made)
|
| 4
| 1
| Haste A4
| +4A, +3B, or +2C actions
| | 4
| 2
| Prophecy
| Improved Precognition
| | 4
| 3
| Summon Time Elemental
| Summons a normal (non-special) DL IV Time Elemental
|
| 4
| 4
| Temporal Push
| Target is thrown CL+1 rounds into the future (Will save)
| | 4
| 5
| Timeheal
| Heal (as spell), 5*N% chance of failure, where N is the number of rounds before now the target was at full health
| | 4
| 6
| Wesley's Temporal Disjunction
| -1 to #Att, always loses initiative for 1d10+5 days (Spell save)
|
| 5
| 1
| Accelerate Animal Growth
| Age a creature CL months, is at half number of attacks for CL turns (RSW save)
| | 5
| 2
| Articus's Devolutionary Warrior
| Target gets +1d6 Str/Dex/Con and -3d6 Int/Wis/Chr (minimum 1) (Spell save)
| | 5
| 3
| Create Slipgate
| Create a temporal gate
|
| 5
| 4
| Haste A5
| +5A, +4B, or +3C actions
| | 5
| 5
| Temporal Wall
| Anyone touching wall is double slowed and Wesley's Temporal Disjunction
| | 5
| 6
| Tempus Fugit
| Tempus Fugit
|
| 6
| 1
| Conceal Temporal Anomaly
| Hides an Anomaly and reduces it's effects
| | 6
| 2
| Haste A6
| +6A, +5B, or +4C actions
| | 6
| 3
| Magic Manager
| May use 2M /s for casting spells, after spell ends (in CL/2 rounds), you must rest for 2 rounds
|
| 6
| 4
| Paradox
| Duplicate a Wizard spell of SL 0-5 or a Priest spell of SL 0-4.
| | 6
| 5
| Tempus Lawfulness
| Fixes temporal anomolies in area
| | 6
| 6
| Unaging
| You do not age this day (Duration 1 day)
|
| 7
| 1
| Commune with Time of Legends
| Commune with Time of Legends
| | 7
| 2
| Haste A7
| +7A, +6B, or +5C actions
| | 7
| 3
| Incurse
| Target being or object is Rewritten out of time (i.e. Incursed) (RSW save)
|
| 7
| 4
| Sands of Time
| Reverse the effect of time on objects.
| | 7
| 5
| Temporal Eye
| Can scry into other times at this location
| | 7
| 6
| Wesley's Delayed Damage
| Whenever you take damage, you take only half, the rest is delayed until the spell ends (in 10+1d10 rounds)
|
| 8
| 1
| Accelerate Lifeline
| Target ages CL years (Spell save)
| | 8
| 2
| Haste A8
| +8A, +7B, or +6C actions
| | 8
| 3
| Item Supercharger
| A magic item can be used twice as often (per turn or day) or it's effects has twice duration
|
| 8
| 4
| Protection from Time
| Immune to and can't use temporal effects
| | 8
| 5
| Time/Reality Stability
| Time/Reality Stability (duration 1 day), reverse removes it (Spell save)
| | 8
| 6
| Timereaver
| Time Travel Other +/- 5*CL years (Spell save)
|
| 9
| 1
| Haste A9
| +9A, +8B, or +7C actions
| | 9
| 2
| Major Paradox
| Wish (as spell)
| | 9
| 3
| Sever Lifeline
| You do not have or require a silver cord. Immune to aging.
|
| 9
| 4
| Temporal Shell
| Immune time
| | 9
| 5
| Temporal Stasis
| The flow of time stops for the subject, he ceases to grow older, he is in suspended animation. The reverse can free the creature.
| | 9
| 6
| Time Stop
| Stops time for 1d4 rounds
|
|
[PC2] Wizard Group Classes
Permission Mage
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 3.75
| 2-- --- ---
| | 3
| 7.5
| 21- --- ---
|
| 4
| 15
| 32- --- ---
| | 5
| 33.75
| 421 --- ---
| | 6
| 60
| 422 --- ---
|
| 7
| 90
| 432 1-- ---
| | 8
| 135
| 433 2-- ---
| | 9
| 202.5
| 433 21- ---
|
| 10
| 375
| 443 22- ---
| | 11
| 562.5
| 444 33- ---
| | 12
| 1125
| 444 441 ---
|
| 13
| 1687.5
| 555 442 ---
| | 14
| 2250
| 555 442 1--
| | 15
| 2812.5
| 555 552 1--
|
| 16
| 3375
| 555 553 21-
| | 17
| 3937.5
| 555 553 32-
| | 18
| 4500
| 555 553 321
|
| 19
| 5062.5
| 555 553 331
| | 20
| 5625
| 555 554 332
| | 21
| 6187.5
| 555 554 442
|
| 22
| 6750
| 555 555 443
| | 23
| 7312.5
| 555 555 553
| | 24
| 7875
| 555 555 554
|
| 25
| 8437.5
| 555 555 555
| | 26
| 9000
| 666 655 555
| | 27
| 9562.5
| 666 666 655
|
| 28
| 10125
| 666 666 666
| | 29
| 10687.5
| 777 766 666
| | 30
| 11250
| 777 777 766
|
| 31
| 11812.5
| 777 777 777
| | 32
| 12375
| 888 877 777
| | 33
| 12937.5
| 888 888 877
|
| 34
| 13500
| 888 888 888
| | 35
| 14062.5
| 999 988 888
| | 36
| 14625
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 18, Wis 13
| | Alignment:
| any
| | HD/level:
| d4+1
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Specialization in Permission school (Counter-Magic); no opposite.
| | In combat, you act on the bottom of the segment (with the monsters) instead of the top of the segment with the rest of the PCs. If the party isn't in combat, is moving (using V actions) and encounters monsters, you cannot act again (beyond finishing moving your V action) until the bottom of the segment.
| | Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Permission Mage Spells
| Level
| #
| Spell
| Effect
|
| 1
| 1
| Foul Charges
| Foul (Destroy) 5*CL doses of potions or charges on items in someone's inventory (no save), the items can be fixed out of combat if done within the hour
| | 1
| 2
| Lapse
| Effect is countered unless they lose an additional action from their remaining actions this round (action must be of same type used to cast the effect).
| | 1
| 3
| Specific Counter
| When you choose this spell, choose a specific spell/power by name. This spell counters that spell or power.
|
| 2
| 1
| Fast Specific Counter
| [1Z to cast] When you choose this spell, choose a specific spell/power by name. This spell counters that spell or power.
| | 2
| 2
| Counterspell
| Counterspell
| | 2
| 3
| Twist
| Dispels one effect
|
| 3
| 1
| Absorb/Undermine
| [you may cast this spell even if you are as low as -29 hp] Counterspell, you are cured 30 hp, caster takes 30 dmg
| | 3
| 2
| Borrowed Borrowed Haste
| +1bbS action per round (counts as your Haste). bbS actions may be used during the PC's half of the segment.
| | 3
| 3
| Fork
| Fork
|
| 4
| 1
| Deflection
| Deflects an effect so it hits a different target than what the caster intended
| | 4
| 2
| Mana Drain
| Counterspell, you gain a spell slot equal to the SL of the countered effect (Twilighting still applies)
| | 4
| 3
| Splice
| Cast four SL's of Permission Mage spells this segment (max SL=3, each costs 1N to use).
|
| 5
| 1
| Anti-Magic Shell
| Turns off magical spells and effects of SL 0 to CL/2 in your group, Hole in the Middle for you.
| | 5
| 2
| Mass Twist
| Twist up to CL effects on one target, or twist every instance of one effect in a group.
| | 5
| 3
| Radiate
| An effect just cast hits every other target it could possibly target. You and the original caster both get your Head Blown Off.
|
| 6
| 1
| Create D_Z
| Create a DMZ, DPZ, DIZ, DRZ, DTechZ, or DNZ (treat as a x1 Special on the room, cannot be dispelled, must be Remove Special-ed at)
| | 6
| 2
| Erase Symbol
| Erases a "?", "!", or other symbol in the dungeon, or makes the party immune to the next segment's Wandering Monster check, or counter someone's moving (with a V) action.
| | 6
| 3
| Quick Borrowed Borrowed Haste
| +1bbQS action per round (counts as your Haste, but can be combined with Borrowed Borrowed Haste). bbQS actions may be used during the PC's half of the segment.
|
| 7
| 1
| Capital O Object
| Capital O Object (this spell cannot be channeled unless you are a Permission Mage)
| | 7
| 2
| Look at Me I'm the DCI
| Banhammer one effect in the room (treat this as a x1 Special on the room, cannot be dispelled, must be Remove Special-ed at)
| | 7
| 3
| Split Second
| Your next action that you use for a Permission school effect gets the "I" (Instantaneous, cannot be responded to) flag.
|
| 8
| 1
| Capital I Insist
| Capital I Insist (this spell cannot be channeled unless you are a Permission Mage)
| | 8
| 2
| Multiply
| Your next Permission school effect will be at xCL^(1/2) multiplier.
| | 8
| 3
| Mutual Lockdown
| You and one target have all actions locked down for CL segments
|
| 9
| 1
| Quick Quick Borrowed Borrowed Haste
| +1bbQQS action per round (counts as your Haste, but can be combined with the lower versions). bbQQS actions may be used during the PC's half of the segment.
| | 9
| 2
| Really O Object
| Really O Object (this spell cannot be channeled unless you are a Permission Mage)
| | 9
| 3
| Round Stop
| The current round will end after the end of this segment (the rest of the segments this round will not occur)
|
|
[PC2] Wizard Group Classes
Pet MageDM
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 3
| 2-- --- ---
| | 3
| 6
| 3-- --- ---
|
| 4
| 12
| 4½- --- ---
| | 5
| 24
| 41- --- ---
| | 6
| 48
| 42- --- ---
|
| 7
| 96
| 43- --- ---
| | 8
| 192
| 44½ --- ---
| | 9
| 384
| 441 --- ---
|
| 10
| 750
| 542 --- ---
| | 11
| 1500
| 643 --- ---
| | 12
| 2000
| 744 ½-- ---
|
| 13
| 2500
| 744 1-- ---
| | 14
| 3000
| 754 2-- ---
| | 15
| 3500
| 764 3-- ---
|
| 16
| 4000
| 774 4½- ---
| | 17
| 4500
| 774 41- ---
| | 18
| 5000
| 775 42- ---
|
| 19
| 5500
| 776 43- ---
| | 20
| 6000
| 777 44½ ---
| | 21
| 6500
| 777 441 ---
|
| 22
| 7000
| 777 542 ---
| | 23
| 7500
| 777 643 ---
| | 24
| 8000
| 777 744 ½--
|
| 25
| 8500
| 777 744 1--
| | 26
| 9000
| 777 754 2--
| | 27
| 9500
| 777 764 3--
|
| 28
| 10000
| 777 774 4½-
| | 29
| 10500
| 777 774 41-
| | 30
| 11000
| 777 775 42-
|
| 31
| 11500
| 777 776 43-
| | 32
| 12000
| 777 777 44½
| | 33
| 12500
| 777 777 441
|
| 34
| 13000
| 777 777 542
| | 35
| 13500
| 777 777 643
| | 36
| 14000
| 777 777 744
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 10, Chr 18, Cml 9
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Specialized in Conjuration; Normal in Abjuration; all other schools are Opposite.
| | Can have 1 familiar per level, and what types of familiars you can have are accelerated (see Familiars in section [S]).
|
|
[PC2] Wizard Group Classes
Physicist
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 1
| 2-- --- ---
| | 3
| 3
| 2½- --- ---
|
| 4
| 6
| 21- --- ---
| | 5
| 10
| 22- --- ---
| | 6
| 20
| 33- --- ---
|
| 7
| 30
| 33½ --- ---
| | 8
| 50
| 331 --- ---
| | 9
| 100
| 332 --- ---
|
| 10
| 150
| 332 ½-- ---
| | 11
| 200
| 332 1-- ---
| | 12
| 400
| 332 2-- ---
|
| 13
| 600
| 333 3-- ---
| | 14
| 800
| 333 3½- ---
| | 15
| 1000
| 333 31- ---
|
| 16
| 1200
| 333 32- ---
| | 17
| 1400
| 333 32½ ---
| | 18
| 1600
| 333 321 ---
|
| 19
| 1800
| 333 322 ---
| | 20
| 2000
| 333 333 ---
| | 21
| 2200
| 333 333 ½--
|
| 22
| 2400
| 333 333 1--
| | 23
| 2600
| 333 333 2--
| | 24
| 2800
| 333 333 2½-
|
| 25
| 3000
| 333 333 21-
| | 26
| 3200
| 333 333 22-
| | 27
| 3400
| 333 333 33-
|
| 28
| 3600
| 333 333 33½
| | 29
| 3800
| 333 333 331
| | 30
| 4000
| 333 333 332
|
| 31
| 4200
| 333 333 333
| | 32
| 4400
| 444 443 333
| | 33
| 4600
| 444 444 444
|
| 34
| 4800
| 555 554 444
| | 35
| 5000
| 555 555 555
| | 36
| 5200
| 666 666 666
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Con 10, Int 17
| | Alignment:
| any
| | HD/level:
| d5
| | Weapon Prof.:
| 1+level/3
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM {Planeshifted Chemist}
| | Groups:
| Wizard, Alternate, Technology
| |
|
|
|
| Level 1: Identify Technological Items and how to use them (level*10)%
| | Level 1: +1 Knowledge proficiency per level.
| | Level 1: Resist Gravity, Telekinesis, falling damage
| | Level 2: Identify Object/Person's weight, home plane, home multiverse (quantum signature) by sight.
| | Level 3: Specialization in Enchantment gained.
| | Level 3: Immune distance distortion, teleport/plane-shifting traps/tricks/specials
| | Level 4: 1/d: Create Technological item of TechL=LVL
| | Level 5: Unusual materials are considered elements of E=S for your spells.
| | Level 6: Can create ioun stones as a GeoSage of 5 levels lower.
| | Level 7: Specialization in Alteration gained.
| | Level 8: Identify Alchemical/Chemical item and (at a -50% penalty) function (level-7)*10%
| | Level 9: Identify plane and multiverse by sight.
| |
| | Sample Technology Levels (copied from [A10]):
| |
|
| TechF
| SFB TechL
| Examples
|
| 0
| -10X
| No basic tools
| | 1
| -9X
| Basic tools; Basic shelter; Basic herbal medicine; Cultivation of plants; Recognition of seasons
| | 2
| -8Xe
| Wheel; Use of fire; Star recognition; Constellations; Basic metallurgy; Pulleys; Levers; Basic anatomy; Alchemy
|
| 3
| -8Xs
| Basic astronomy and navigation; Windmills; Water wheels; Microscope/Magnifying Lens; Animal husbandry
| | 4
| -8Xl
| Recognition of other planets; Basic mechanics; Flood control; Cell theory; Classification of compounds
| | 5
| -7X
| Solar system mechanics; Steam power; Crude weather prediction; Geologic history; Fossils
|
| 6
| -6Xe
| Detailed anatomy; Crude surgery (leeches!)
| | 7
| -6Xs
| Simple chemistry
| | 8
| -6Xl
| Simple atomic theory; Organic chemistry
|
| 9
| -5X
| Hydroelectric power; Light-bulbs; Radio; X-rays
| | 10
| -4Xe
| Celestial mechanics; Heating and cooling systems; Heavy machinery; Tanks; Basic genetics/microbiology
| | 11
| -4Xs
| Stellar evolution; Transistors and Basic electronics; Theory of diseases (bacteriology); Earthquake prediction
|
| 12
| -4Xl
| Radio astronomy; Solid state electronics; Telephones; Basic artificial limbs; Microwave theory
| | 13
| -3X
| Relativity; Internal combustion; Simple Computers; DNA/gene research; Basic artificial organs; Organ transplants
| | 14
| -2Xe
| Basic astronautics (planet to moon); Unmanned space probes; Simple internet; Fission; Lasers
|
| 15
| -2Xs
| Manned spaceflight (planet to planet); Environmental suits; Simple cyberware/bioware; Fusion
| | 16
| -2Xl
| Unmanned interstellar probes; Advanced cyberware/bioware; Clones; Cold fusion
| | 17
| -1X
| Impulse; Manner interstellar travel; Gene surgery; Weather modification; Antimatter reactors
|
| 18
| 0Xe
| SemiWarp; Basic subspace mechanics; Micromolecular circuitry; Gravity control; Replicators; Phasers
| | 19
| 0Xs
| Warp; Dilithium; Deflector shields; Transporters; Tractor beams; Tricorders; Positional Stabilizer
| | 20
| 0Xl
| MicroWarp; Automation control systems; SFG; Cloaking Device; Temporal / alternate timeline theory
|
|
[PC2] Wizard Group Classes
Planeswalker Artificer
| Level
| KXP
| Wizard 123 456 789 AB
|
| 1
| 0
| 1-- --- --- --
| | 2
| 10
| 2-- --- --- --
| | 3
| 15
| 21- --- --- --
|
| 4
| 22
| 12- --- --- --
| | 5
| 33
| 021 --- --- --
| | 6
| 49
| 012 --- --- --
|
| 7
| 73
| 102 1-- --- --
| | 8
| 109
| 201 2-- --- --
| | 9
| 163
| 310 21- --- --
|
| 10
| 244
| 410 12- --- --
| | 11
| 366
| 521 021 --- --
| | 12
| 549
| 621 012 --- --
|
| 13
| 823
| 731 102 1-- --
| | 14
| 1234
| 832 101 2-- --
| | 15
| 1851
| 942 110 21- --
|
| 16
| 2776
| A42 110 12- --
| | 17
| 4164
| B53 211 021 --
| | 18
| 6400
| C53 211 012 --
|
| 19
| 6800
| D63 211 102 1-
| | 20
| 7200
| E64 221 101 2-
| | 21
| 7600
| F74 321 110 21
|
| 22
| 8000
| G74 321 110 32
| | 23
| 8400
| H85 322 111 32
| | 24
| 8800
| I85 322 111 33
|
| 25
| 9200
| J95 432 111 43
| | 26
| 9600
| K96 432 211 43
| | 27
| 10000
| LA6 432 211 44
|
| 28
| 10400
| NA6 432 211 44
| | 29
| 10800
| OB7 533 221 54
| | 30
| 11200
| PB7 543 221 54
|
| 31
| 11600
| QC7 543 221 55
| | 32
| 12000
| RC8 543 222 55
| | 33
| 12400
| SD8 643 322 55
|
| 34
| 12800
| TD8 643 322 65
| | 35
| 13200
| UE9 653 322 65
| | 36
| 13600
| VE9 653 322 66
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 7 5 3 6 0 1 2
| | +1
| 8 7 6 3 7 0 1 3
| | +1
| 9 8 6 4 7 0 1 3
|
| +2
| 9 8 6 4 7 1 2 4
| | +3
| 10 9 7 4 8 1 2 4
| | +3
| 10 9 7 5 8 2 3 5
|
| +4
| 11 10 8 5 9 2 3 5
| | +5
| 11 10 9 6 9 2 3 6
| | +5
| 12 10 9 6 9 3 4 6
|
| +6
| 12 11 9 6 10 3 4 7
| | +7
| 13 11 10 7 10 4 5 7
| | +7
| 13 12 10 7 11 4 5 8
|
| +8
| 13 12 10 8 11 4 5 8
| | +9
| 14 13 11 8 11 5 6 9
| | +9
| 14 13 11 8 12 5 6 9
|
| +10
| 14 13 11 9 12 6 7 10
| | +11
| 15 14 12 9 13 6 7 10
| | +11
| 15 14 12 10 13 6 7 11
|
|
| Requisites:
| Str 9, Con 12, Int 18
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| Wiz
| | Save Table:
| 2xWiz
| | Reference:
| MTG / DM
| | Groups:
| Wizard, Lost, Demigod (x1)
| |
|
|
|
| Gets Int bonus to progression. Specialized in Enchantment/Charm and Conjuration/Summoning.
| | Casts normal Wizard spells, not MTG spells. Could cast MTG spells at 2 slots each if they are known.
| | Can have up to LVL MTG magic items. The maximum CC (Casting Cost, treat as SL) for each is (LVL+2)/3.
|
|
[PC2] Wizard Group Classes
Planeswalker Artificer Items
| CC (SL)
| #
| Magic Item
| Effect
|
| 1
| 1
| AEther Vial
| 0, 1/r: Cast a Conjuration/Summoning spell.
| | 1
| 2
| Ivory Tower
| Regenerate 3 hp/s.
| | 1
| 3
| Skullclamp
| Your summons get +CL TH/dmg, -CL AC/saves/rhp
|
| 1
| 4
| Sol Ring
| +2 SL in progression.
| | 1
| 5
| Soul Net
| Whenever you kill someone with a spell, cure 1 hp.
| | 1
| 6
| Voltaic Key
| 1V: An item gets 1E action this segment.
|
| 2
| 1
| Chaos Orb
| 1V, 1/reset: Destroy a magic item, effect, or creature (creature gets PPD save)
| | 2
| 2
| Helm of Awakening
| All spells in the room are school/sphere robed (x1 Special)
| | 2
| 3
| Illusionary Mask
| Your summons are Dust of Disappearanced
|
| 2
| 4
| Lightning Greaves
| Your summons are not summoning sick
| | 2
| 5
| Scythe of the Wretched
| +1 summon slot; 1M: Animate Dead a creature you killed (it's your summon, -1 DL)
| | 2
| 6
| Sun Droplet
| Regenerate 10 hp/s.
|
| 3
| 1
| Ashnod's Altar
| 0, sacrifice a summon: Get back 2 SL in progression
| | 3
| 2
| Blasting Station
| 1N, sacrifice a summon: Deal 10 dmg to one target (no save, TechR to resist)
| | 3
| 3
| Caltrops
| 10 damage damaging shield (no save, TechR to resist)
|
| 3
| 4
| Fireshrieker
| One of your summons deals double damage
| | 3
| 5
| Forcefield
| Damage Threshold 10 from physical attacks
| | 3
| 6
| Loxodon Warhammer
| Vampiric Regen. (can be used on one of your summons)
|
| 4
| 1
| Giant Fan
| 1V: Move an effect from one person to another (aER to resist)
| | 4
| 2
| Icy Manipulator
| 1S: Target loses his next action.
| | 4
| 3
| Jester's Cap
| Target forgets how to cast 3 spells or effects by name
|
| 5
| 1
| Al-Abara's Carpet
| Immune to attackers unless they are flying
| | 5
| 2
| Coat of Arms
| Your summons get +N AC/saves/rhp/TH/dmg for each other summon of same race
| | 5
| 3
| Mirari
| 1bM, lose a SL=5 spell in memorization: Fork
|
| 6
| 1
| Joven's Tools
| 1M: Target creature ignores all defenses with one attack
| | 6
| 2
| Mindslaver
| 1M, 1/reset: Domination for 1 segment (no save, TechR to resist)
| | 6
| 3
| Mirror Universe
| 1M, 1/reset: Switch current hp with target (no save, TechR to resist)
|
| 7
| 1
| Legacy Weapon
| 1M: *Destroy* (or Capital S Slay) an item, effect, or creature (TechR to resist)
| | 8
| 1
| Aladdin's Ring
| 1M: 40 damage to one target (no resistance)
| | 9
| 1
| Darksteel Forge
| Your items are indestructible.
|
|
[PC2] Wizard Group Classes
Plator
| Level
| KXP
| MTG Wiz/Pri 123 456 789
| TH
|
| 1
| 0
| 1-- --- ---
| +0
| | 2
| 5
| 20- --- ---
| +1
| | 3
| 10
| 21- --- ---
| +1
|
| 4
| 20
| 320 --- ---
| +2
| | 5
| 40
| 421 --- ---
| +3
| | 6
| 80
| 422 0-- ---
| +3
|
| 7
| 160
| 432 1-- ---
| +4
| | 8
| 250
| 433 20- ---
| +5
| | 9
| 500
| 433 21- ---
| +5
|
| 10
| 700
| 443 22- ---
| +6
| | 11
| 900
| 444 330 ---
| +7
| | 12
| 1100
| 444 441 ---
| +7
|
| 13
| 1300
| 555 442 0--
| +8
| | 14
| 1500
| 555 442 1--
| +9
| | 15
| 1700
| 555 552 10-
| +9
|
| 16
| 1900
| 555 553 21-
| +10
| | 17
| 2100
| 555 553 320
| +11
| | 18
| 2300
| 555 553 321
| +11
|
| 19
| 2500
| 555 553 331
| +12
| | 20
| 2700
| 555 554 332
| +13
| | 21
| 2900
| 555 554 442
| +13
|
| 22
| 3100
| 555 555 443
| +14
| | 23
| 3300
| 555 555 553
| +15
| | 24
| 3500
| 555 555 554
| +15
|
| 25
| 3700
| 555 555 555
| +16
| | 26
| 3900
| 666 655 555
| +17
| | 27
| 4100
| 666 666 655
| +17
|
| 28
| 4300
| 666 666 666
| +18
| | 29
| 4500
| 777 766 666
| +19
| | 30
| 4700
| 777 777 766
| +19
|
| 31
| 4900
| 777 777 777
| +20
| | 32
| 5100
| 888 877 777
| +21
| | 33
| 5300
| 888 888 877
| +21
|
| 34
| 5500
| 888 888 888
| +22
| | 35
| 5700
| 999 988 888
| +23
| | 36
| 5900
| 999 999 999 1
| +23
|
| 37
| 11800
| 999 999 999 2
| +24
| | 38
| 17700
| 999 999 999 3
| +25
| | 39
| 23600
| 999 999 999 4
| +25
|
| 45
| 59000
| A99 999 999 9
| +29
| | 54
| 112100
| AAA AAA AAA 91
| +35
| | 63
| 165200
| AAA AAA AAA A9
| +41
|
| 72
| 218300
| BBB BBB BAA AA1
| +47
|
|
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
| -5
| +0
| +0
| +7
| +3
| +0
| +0
| +0
| +0
| +0
| ÷1
|
|
|
| | Requisites:
| Int 25, Wis 9,
| |
| Race Slots 1, Class Slots 2
| | Alignment:
| any
| | HD/level:
| d5
| | Weapon Prof.:
| 2+level/4
| | To Hit Table:
| Pri
| | Save Table:
| Wiz/Pri
| | Reference:
| MTG / DM
| | Groups:
| Wizard, Priest, Archetype
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level+3
| | RSW:
| level+6
| | PP:
| level+4
| | BW:
| level+2
| | Spell:
| level+5
| | Fort:
| level+0
| | Reflex:
| level+0
| | Will:
| level+0
| |
|
|
| Gets Int bonus to progression.
| | Has access to the following Schools/Spheres:
| | Artifact (Wizard School and Concordant School)
| | Black (Wizard School and Priest Sphere)
| | Blue (Wizard School and Psionic Discipline)
| | Gold (Wizard School, Priest Sphere, and Psionic Discipline)
| | Green (Priest Sphere)
| | Red (Wizard School)
| | White (Priest Sphere)
| | Spells are on the following pages. Can cast normal Wizard or Priest spells; they cost 2 spells each.
| | Artifact spells are generally cast once, then the effect lasts for the day.
|
|
[PC2] Wizard Group Classes
Plator (MTG Spells)
| School/Sphere
| SL
| #
| Spell
| Effect
|
| Artifact
| 1
| 1
| AEther Vial
| 0, 1/r: Cast a Conjuration/Summoning spell.
| | Artifact
| 1
| 2
| Ivory Tower
| Regenerate 3 hp/s.
| | Artifact
| 1
| 3
| Skullclamp
| Your summons get +CL TH/dmg, -CL AC/saves/rhp
|
| Artifact
| 1
| 4
| Sol Ring
| +2 SL in progression.
| | Artifact
| 1
| 5
| Soul Net
| Whenever you kill someone with a spell, cure 1 hp.
| | Artifact
| 1
| 6
| Summon Myr 1
| Summon a DL=1 Myr
|
| Artifact
| 1
| 7
| Voltaic Key
| 1V: An item gets 1E action this segment.
| | Black
| 1
| 1
| Darkness
| 1bM: Immune to a P attack from someone
| | Black
| 1
| 2
| Paralyze
| Target is paralyzed (PP save)
|
| Black
| 1
| 3
| Unholy Strength
| Get +2 TH and dmg (considered magical plusses), and +1 AC and saves.
| | Blue
| 1
| 1
| Ancestral Recall
| This spell can be cast only once per turn. Target regains 3 SL's in memorization.
| | Blue
| 1
| 2
| Flight
| Target flies at 12" (C).
|
| Blue
| 1
| 3
| Mind Games
| Target loses his next action (Spell save)
| | Green
| 1
| 1
| Awaken
| Removes sleep/fatigue effect on up to CL targets
| | Green
| 1
| 2
| Berserk
| Attacking creature does x2 dmg and is slain this segment (not 1bM)
|
| Green
| 1
| 3
| Force of Nature I
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
| | Green
| 1
| 4
| Giant Growth
| Target gets +3 TH, dmg, AC, and saves this round.
| | Green
| 1
| 5
| Instill Energy
| You get +1S action per round for CL r (counts as your haste).
|
| Green
| 1
| 6
| Natural Healing
| Target is cured equal to his Con score in hp
| | Green
| 1
| 7
| Nature’s Lore
| Know direction & distance to an object or person (if they are touching the ground)
| | Red
| 1
| 1
| Earthbind
| Target loses flying and takes double normal falling damage (no save).
|
| Red
| 1
| 2
| False Orders
| (1bM to cast) Force a monster to attack someone else (he will only attack his enemies)
| | Red
| 1
| 3
| Lightning Bolt
| Target takes 30 lightning dmg (Spell save for 0)
| | White
| 1
| 1
| Angel's Grace
| 1bM: Damage that would put you below 1 hp this segment puts you at 1 hp
|
| White
| 1
| 2
| Death Ward
| 1bM, cannot act next segment: Avoid a slay effect on someone.
| | White
| 1
| 3
| Healing Salve
| One target is cured 30 hp, or (1bM action) prevent the next 30 dmg to a target.
| | Artifact
| 2
| 1
| Chaos Orb
| 1V, 1/reset: Destroy a magic item, effect, or creature (creature gets PPD save)
|
| Artifact
| 2
| 2
| Helm of Awakening
| All spells in the room are school/sphere robed (x1 Special)
| | Artifact
| 2
| 3
| Illusionary Mask
| Your summons are Dust of Disappearanced
| | Artifact
| 2
| 4
| Lightning Greaves
| Your summons are not summoning sick
|
| Artifact
| 2
| 5
| Scythe of the Wretched
| +1 summon slot; 1M: Animate Dead a creature you killed (it's your summon, -1 DL)
| | Artifact
| 2
| 6
| Summon Myr 2
| Summon a DL=2 Myr
| | Artifact
| 2
| 7
| Sun Droplet
| Regenerate 10 hp/s.
|
| Black
| 2
| 1
| Animate Dead
| Animates a dead monster as your summon (1 DL lower)
| | Black
| 2
| 2
| Simulacrum
| 1bM: Redirect any amount of damage from you to one of your subordinates.
| | Black
| 2
| 3
| Terror
| Target is slain (PPD save, does not affect Undead or Golems, or things without souls)
|
| Blue
| 2
| 1
| Aura of Dominion
| Target can use 2M this segment.
| | Blue
| 2
| 2
| Force Spike
| 1bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another spell/psionic slot to it.
| | Blue
| 2
| 3
| Invisibility
| Improved Invisibility.
|
| Blue
| 2
| 4
| Time Walk
| This spell can be cast only once per turn. You get an extra segment this round (segment 11 at end).
| | Gold
| 2
| 1
| Angelic Shield
| All your summons get +1 rhp. You get 10 current hp. 0, sacrifice this effect: Unsummon (no save).
| | Gold
| 2
| 2
| Azorius First-Wing
| Summon a DL II Griffin, it flies, and can remove bad effects on people.
|
| Gold
| 2
| 3
| Azorius Guildmage
| Summon a DL II Vedalken Wizard, it can Stop someone, and can dispel Contingency effects.
| | Gold
| 2
| 4
| Crystalline Sliver
| Summon a DL II Sliver, it can't be targetted.
| | Gold
| 2
| 5
| Energy Arc
| 1bM: In your group, weapon damage does not occur this half-segment and your next half-segment.
|
| Gold
| 2
| 6
| Galina's Knight
| Summon a DL II Merfolk Knight, it is immune to area effect damaging spells/psi.
| | Gold
| 2
| 7
| Meddling Mage
| Summon a DL II Human Wizard, he Banhammers one spell or psi effect of SL 0-3 in the room [x1 Special]
| | Gold
| 2
| 8
| Overrule
| 1bM, spend N additional SL's: Counterspell, unless they spend 10*N SL's, and you are cured 10*N hp.
|
| Gold
| 2
| 9
| Pride of the Clouds
| Summon a DL II Elemental Cat, he flies, he has rhp = number of flying summons you control.
| | Gold
| 2
| 10
| Prismatic Boon
| Choose a school, sphere, or psionic frequency. A group is immune to that for 1s.
| | Gold
| 2
| 11
| Sygg, River Guide
| Summon a DL II Merfolk Wizard, he can give someone Water Breathing, and can counter one effect.
|
| Gold
| 2
| 12
| Wings of Aesthir
| Target gets +CL TH/dmg and flying 12" for 1t.
| | Gold
| 2
| 13
| Wings of Hope
| Target gets +1 TH/dmg, +3 AC/saves, and flying 12" for 1t.
| | Green
| 2
| 1
| Bind
| 1bM: Counter an item ability.
|
| Green
| 2
| 2
| Earth Bolt
| Deal CLd10 Eldritch Earth dmg to one target (no save)
| | Green
| 2
| 3
| Gaea’s Bounty
| Regain one first-level Plant/Animal spell to memorization
| | Green
| 2
| 4
| Gaea’s Cradle
| One of your summoned creatures is dispelled; Add it's hp/10 in SL to your memorization
|
| Green
| 2
| 5
| Gaea’s Might
| Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
| | Green
| 2
| 6
| Lifeforce
| 1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7 power.
| | Green
| 2
| 7
| Naturalize
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
|
| Green
| 2
| 8
| Regeneration
| You regenerate at CL hp/s. 0, this effect drops and you lose the spell slot: Avoid a slay effect.
| | Green
| 2
| 9
| Soothing Word
| Removes fear/horror effect on up to CL targets
| | Green
| 2
| 10
| Spiritual Energy
| +LVL Con
|
| Red
| 2
| 1
| Echoing Ruin
| Destroy all magic items of the same exact type (Disint. save each)
| | Red
| 2
| 2
| Raging River
| Create a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts for CL r.
| | Red
| 2
| 3
| Shatter
| Destroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect).
|
| White
| 2
| 1
| Abeyance
| Target cannot use M actions this segment (Will save)
| | White
| 2
| 2
| Circle of Protection
| When cast, name a school/sphere/psi freq. Lose 1 spell slot: Immune to 1 effect of that school/sphere/psi freq.
| | White
| 2
| 3
| Disenchant
| Dispel an effect.
|
| Artifact
| 3
| 1
| Ashnod's Altar
| 0, sacrifice a summon: Get back 2 SL in progression
| | Artifact
| 3
| 2
| Blasting Station
| 1N, sacrifice a summon: Deal 10 dmg to one target (no save, TechR to resist)
| | Artifact
| 3
| 3
| Brass Gnat 3-1
| 1M or 1T: 10 dmg 15' radius (Annihilation, centered on you, hole in the middle, no save). Taking this power more than once increases the damage by 10 each time.
|
| Artifact
| 3
| 4
| Brass Gnat 3-2
| +(LVL+1)/2 T actions per round, only for technological effects (including Brass Gnat spells). This cannot be picked more than once, but different SL versions of this same effect exist, which can be picked (once each).
| | Artifact
| 3
| 5
| Brass Gnat 3-3
| 1bV+1bP or 1bT+1bP: Get a full P action of attacks against someone you are getting a parting shot against (or) Get a parting shot against someone who is immune to parting shots, or who is blinking away / leaving the group instantaneously. This cannot be picked more than once.
| | Artifact
| 3
| 6
| Brass Gnat 3-4
| Charm Resistance (CR) = CL*15%. Picking this a second time gives aCR or NR, a third time gives aCR or NR (the other that you didn't pick), and the fourth time gives aNR.
|
| Artifact
| 3
| 7
| Brass Gnat 3-5
| When you take this power, pick Radiation, Magic, Psi, or Innate. 1M or 1T: Dispel an effect of the type chosen. Picking this more than once gives you another pick.
| | Artifact
| 3
| 8
| Brass Gnat 3-6
| Resist "Chaos", "Colorless", "Wild", and "Wonder" elements/effects (Colorless Fire, Colorless Time, Black Ice, Wild Magic Zones, etc.). Picking this twice gives Double Resist, but third and further picks do nothing.
| | Artifact
| 3
| 9
| Brass Gnat 3-7
| Resist Polymorph, Clone, Domination, Teleport Other. Picking this a second time gives Immunity.
|
| Artifact
| 3
| 10
| Brass Gnat 3-8
| 1M or 1T: Duplicate a Psi8 minor ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 minors.
| | Artifact
| 3
| 11
| Brass Gnat 3-9
| 1M or 1T, LVL/d: Raise or lower the Physical Factor (PF) of the area by 1 (min PF = 0, max PF = 11), even if current PF=0. This cannot be picked more than once.
| | Artifact
| 3
| 12
| Brass Gnat 3-10
| 1M or 1T: Raise or lower the Tech Level of an object by 1 (max Tech Level = N+LVL, where N is the number of times you pick this power).
|
| Artifact
| 3
| 13
| Brass Gnat 3-11
| When you take this power, pick Radiation, Magic, Psi, or Innate. 1bM or 1bT: Counter an effect of the type chosen. Picking this more than once gives you another pick.
| | Artifact
| 3
| 14
| Brass Gnat 3-12
| "Luck" effects doesn't work for anyone within sight. This cannot be picked more than once.
| | Artifact
| 3
| 15
| Brass Gnat 3-13
| 1N, 1/t: Immune to Head Blown Off or Summoning Sickness. Picking this more than once lets you use this power an additional time per turn.
|
| Artifact
| 3
| 16
| Brass Gnat 3-14
| When you take this power, pick Radiation, Magic, Psi, or Innate. 1M or 1T: Reverse an effect of the type chosen. (Can cast the effect's reverse within 1 round, even if the reverse is not known.) Picking this more than once gives you another pick.
| | Artifact
| 3
| 17
| Brass Gnat 3-15
| 1M or 1T: Summon a DL=CL (max DL=6) Alley creature, it has a DL% chance of becoming uncontrolled per segment. Picking this more than once increases the max DL by 1, but never beyond DL=9 in any case.
| | Artifact
| 3
| 18
| Caltrops
| 10 damage damaging shield (no save, TechR to resist)
|
| Artifact
| 3
| 19
| Fireshrieker
| One of your summons deals double damage
| | Artifact
| 3
| 20
| Forcefield
| Damage Threshold 10 from physical attacks
| | Artifact
| 3
| 21
| Loxodon Warhammer
| Vampiric Regen. (can be used on one of your summons)
|
| Artifact
| 3
| 22
| Summon Myr 3
| Summon a DL=3 Myr
| | Black
| 3
| 1
| Attrition
| Sacrifice a summon: Target is slain (PPD save)
| | Black
| 3
| 2
| Gloom
| [x1 Special] Priest spells cost triple spell slots to cast.
|
| Blue
| 3
| 1
| Charisma
| Your attacks are charm branded (Will save)
| | Blue
| 3
| 2
| Mana Leak
| 1bM or 1 OppM: Counter target magical/psionic effect unless its user devotes another 3 spell/psionic slots to it.
| | Blue
| 3
| 3
| Psionic Blast
| Target takes 40 psionic dmg, you take 20 psionic dmg (no save) (PR to resist)
|
| Gold
| 3
| 1
| Absorb
| 1bM: Counterspell, and be cured 30 hp.
| | Gold
| 3
| 2
| Azorius AEthermage
| Summon a DL III Human Wizard, it can refresh some of your spell/psi progressions.
| | Gold
| 3
| 3
| Chromatic Armor
| Choose a school, sphere, or psionic frequency. Target is immune to that for 1t.
|
| Gold
| 3
| 4
| Daring Leap
| One creature flies and gets +10 TH/dmg/AC/saves this segment.
| | Gold
| 3
| 5
| Demand (Supply/Demand)
| Wishoid for a SL 2 Psi11U/W spell
| | Gold
| 3
| 6
| Guiding Spirit
| Summon a DL III Angel, it flies, and makes your Summon Psi11U/W powers cost only ½M each.
|
| Gold
| 3
| 7
| Hanna, Ship's Navigator
| Summon a DL III Human Artificer, he can rebuild dispelled effects or magic items.
| | Gold
| 3
| 8
| Leering Gargoyle
| Summon a DL III Gargoyle, it flies, and it can become very tough (+20 rhp) but then cannot physically attack.
| | Gold
| 3
| 9
| Minister of Impediments
| Summon a DL III Human Advisor, he can lockdown one enemy's actions (Bosses and the like get a Will save).
|
| Gold
| 3
| 10
| Opaline Sliver
| Summon a DL III Sliver, if this Sliver dies due to enemy combat, you get one SL=2 spell added to your progression for 1t.
| | Gold
| 3
| 11
| Phantatog
| Summon a DL III Atog, it dispels spell/psi effects, you can spend spell slots to increase it's DL.
| | Gold
| 3
| 12
| Plumes of Peace
| Target creature is Slowed (Reflex save) and prevent his next P action (Will save)
|
| Gold
| 3
| 13
| Reparations
| Whenever an enemy targets you, gain 2 SL's back in Psi11U/W progression.
| | Gold
| 3
| 14
| Riptide Crab
| Summon a DL III Crab, when he dies, you get ½M you can use before the end of the round.
| | Gold
| 3
| 15
| Samite Archer
| Summon a DL III Human Cleric Archer, he cures 30 hp to one target and causes 30 hp to another target per action.
|
| Gold
| 3
| 16
| Silver Drake
| When casting, sacrifice a summon: Summon a DL IV Drake, it flies.
| | Gold
| 3
| 17
| Sky Spirit
| Summon a DL III Spirit, it flies.
| | Gold
| 3
| 18
| Spectral Shield
| Target gets a 20 hp Armor spell (stacks with other Armor spells), and he can't be targetted.
|
| Gold
| 3
| 19
| Tempest Drake
| Summon a DL III Drake, he flies and can Interpose to protect someone from being attacked.
| | Green
| 3
| 1
| Adaptation
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| | Green
| 3
| 2
| Ancestral Mask
| Target gets +LVL/+LVL TH/dmg for each other of same race in room
|
| Green
| 3
| 3
| Force of Nature II
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
| | Green
| 3
| 4
| Gaea’s Skyfolk
| Winged flight CL^2"
| | Green
| 3
| 5
| Nature’s Chosen
| +1S action
|
| Green
| 3
| 6
| Tranquility
| Dispel all effects on one target (use the 50% +/- 5% per CL difference rules)
| | Red
| 3
| 1
| Fervor
| You and your summons are not summoning sick.
| | Red
| 3
| 2
| Stone Rain
| Deal CL Hull dmg to one inanimate object (no save)
|
| White
| 3
| 1
| Arenson's Aura
| 0, sacrifice a maintained effect: Dispel a maintained effect.
| | White
| 3
| 2
| Reverse Damage
| 1bM: One effect that's damaging you heals you for that amount instead.
| | Artifact
| 4
| 1
| Giant Fan
| 1V: Move an effect from one person to another (aER to resist)
|
| Artifact
| 4
| 2
| Icy Manipulator
| 1S: Target loses his next action.
| | Artifact
| 4
| 3
| Jester's Cap
| Target forgets how to cast 3 spells or effects by name
| | Artifact
| 4
| 4
| Summon Myr 4
| Summon a DL=4 Myr
|
| Black
| 4
| 1
| Breeding Pit
| Once per round, get a DL I Thrull as a summon (limit=LVL)
| | Black
| 4
| 2
| Lich
| Cast a 1st level Lich spell. You go to 0 max and current hp for 1 turn.
| | Blue
| 4
| 1
| Coastal Piracy
| Whenever you kill a creature, restore 1 SL in memorization
|
| Blue
| 4
| 2
| Control Magic
| Charm Monster (Will save)
| | Blue
| 4
| 3
| Counterspell
| 1bM or 1 OppM: Counter target magical/psionic effect.
| | Gold
| 4
| 1
| AEthermage's Touch
| Get a temporary extra Summon slot this segment, summon a DL=1d4 creature, it disappears at end of segment.
|
| Gold
| 4
| 2
| Ayesha Tanaka
| Summon a DL IV Human Artificer, it can group monsters together, and counter magic item abilities.
| | Gold
| 4
| 3
| Azorius Ploy
| One creature deals no damage on his next P action; and one creature has all melee damage prevented to him for 1s.
| | Gold
| 4
| 4
| Cloud Cover
| Whenever someone dispels one of your spell/psi effects, you can recast that effect for ½M within the next round.
|
| Gold
| 4
| 5
| Glaciers
| x1 Special on room: Wacky balls cure instead of damage people. Spend a SL=2 spell slot each round to upkeep this.
| | Gold
| 4
| 6
| Grand Arbiter Augustin IV
| Summon a DL IV Human Advisor, he spell robes for you one Psi11U/W power for -1 SL, he also casts Psi11U/W powers.
| | Gold
| 4
| 7
| Harbor Guardian
| Summon a DL IV Gargoyle, he has near-infinite reach upwards.
|
| Gold
| 4
| 8
| Hazerider Drake
| Summon a DL IV Drake, it is immune to area effect damaging spells/psi.
| | Gold
| 4
| 9
| Kangee, Aerie Keeper
| Summon a DL IV Bird Soldier, he flies, and makes your other Bird summons +3 DL's higher.
| | Gold
| 4
| 10
| Meddling Kids
| Summon a DL IV Human Child, he Banhammers one spell or psi effect of SL 4-5 (not lower) in the room [x1 Special]
|
| Gold
| 4
| 11
| Reviving Vapors
| Up to 3 targets are cured (1d10+CL)*10 hp
| | Gold
| 4
| 12
| Sawtooth Loon
| When summoning, sacrifice a summon: Summon a DL V Bird, he isn't sick and can cast Psi11U/W powers.
| | Gold
| 4
| 13
| Stand // Deliver
| Unsummon a summon or dispel one effect, and cure one target 80 hp.
|
| Gold
| 4
| 14
| Trial (Trial/Error)
| Unsummon all creatures in a group, at least one of your summons must be in that group.
| | Gold
| 4
| 15
| Vanish into Memory
| Unsummon a creature. You gain 2*N-R SL's in your Psi11U/W progression, where N is it's DL and R is it's remaining rhp's.
| | Green
| 4
| 1
| Aluren
| You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.
|
| Green
| 4
| 2
| Earth Storm
| Deal CLd12 Eldritch Earth dmg 40' radius (no save)
| | Green
| 4
| 3
| Gaea’s Balance
| You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
| | Green
| 4
| 4
| Gaea’s Blessing
| Reconstruct up to three effects which were dispelled/twisted within the last turn
|
| Green
| 4
| 5
| Gaea’s Touch
| +1QM only for Pixie Queen spells
| | Green
| 4
| 6
| Harmony of Nature
| 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
| | Green
| 4
| 7
| Living Lands
| Summon CL Treefolk (DL=2), together they occupy 1 summon slot.
|
| Green
| 4
| 8
| Nature’s Blessing
| +CL distributed among AC/saves/TH/dmg as you like
| | Red
| 4
| 1
| AEther Flash
| Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)
| | Red
| 4
| 2
| Fork
| 1bM or 1 OppM: Copy target magical/psionic effect.
|
| Red
| 4
| 3
| Orcish Oriflamme
| All your subordinates get +1 offensive DL.
| | White
| 4
| 1
| Congregate
| Target gains 10*N hp, where N is the number of people in the party+summons
| | White
| 4
| 2
| Resurrection
| Resurrect someone who's been killed within the past CL s.
|
| Artifact
| 5
| 1
| Al-Abara's Carpet
| Immune to attackers unless they are flying
| | Artifact
| 5
| 2
| Coat of Arms
| Your summons get +N AC/saves/rhp/TH/dmg for each other summon of same race
| | Artifact
| 5
| 3
| Mirari
| 1bM, lose a SL=5 spell in memorization: Fork
|
| Artifact
| 5
| 4
| Summon Myr 5
| Summon a DL=5 Myr
| | Black
| 5
| 1
| Extinction
| Slay all creatures of one race in a group (PPD save)
| | Blue
| 5
| 1
| Deflection
| 1bM or 1 OppM: Redirect target magical/psionic effect to another target.
|
| Blue
| 5
| 2
| Evacuation
| A group of summons is unsummoned
| | Gold
| 5
| 1
| Armored Guardian
| Summon a DL V Cat Warrior, it can make people untargetable, and prevent damage.
| | Gold
| 5
| 2
| Hunding Gjornersen
| Summon a DL V Human Warrior, he is good at attacking single groups with lots of monsters in it.
|
| Gold
| 5
| 3
| Isperia the Inscrutable
| Summon a DL V Sphinx, it flies and it gives you an extra summon slot for itself (max=1 of these at a time).
| | Gold
| 5
| 4
| Ordered Migration
| Summon CL/6 DL I Birds
| | Gold
| 5
| 5
| Palliation Accord
| Whenever one of your summons physically attacks, you are cured N hp, where N is their DL.
|
| Gold
| 5
| 6
| Sky Hussar
| Summon a DL V Human Knight, he hastes you and all your summons by +1S action.
| | Gold
| 5
| 7
| Swift Silence
| The entire "stack" of spells is countered. You get +1sM action (Slow Mental, you can use it on segment 10)
| | Gold
| 5
| 8
| Teferi's Moat
| Specify a summon type. Creature of that type can't attack you unless they fly. You can't fly while running this.
|
| Gold
| 5
| 9
| Tobias Andrion
| Summon a DL V Human, he beats things.
| | Gold
| 5
| 10
| Windreaver
| Summon a DL V Elemental, it flies, can interpose, if it doesn't attack it gets +10 rhp, and it can blink.
| | Green
| 5
| 1
| Brute
| For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
|
| Green
| 5
| 2
| Call of the Wild
| Summon any real-world animal (your choice), you get CL/DL of them (round up)
| | Green
| 5
| 3
| Doubling Season
| Whenever you summon a creature, you get 2 instead (+1 slot too)
| | Green
| 5
| 4
| Force of Nature III
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
|
| Green
| 5
| 5
| Gaea’s Embrace
| Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
| | Green
| 5
| 6
| Life Essence
| If target has less than CL*CL current hp, it is cured so it has CL*CL hp
| | Red
| 5
| 1
| Fissure
| Slay target creature (RSW save), or Earthquake the floor
|
| White
| 5
| 1
| Angelic Chorus
| Whenever you summon a creature, cure it's hp on yourself
| | Artifact
| 6
| 1
| Brass Gnat 6-1
| 1M or 1T: Lower the CL on all effects by 2 in 30' radius (no save, can use ER). Picking this more than once increases the reduction by 2.
| | Artifact
| 6
| 2
| Brass Gnat 6-2
| +(LVL+1)/2 T actions per round, only for technological effects (including Brass Gnat spells). This cannot be picked more than once, but different SL versions of this same effect exist, which can be picked (once each).
|
| Artifact
| 6
| 3
| Brass Gnat 6-3
| Anti-x0/x1 Shell, SL 0-1: Immune to and cannot use 0th-1st SL x0-x1 effects.
| | Artifact
| 6
| 4
| Brass Gnat 6-4
| Effects Resistance (ER) = CL*10%. Picking this a second time gives you aER.
| | Artifact
| 6
| 5
| Brass Gnat 6-5
| Every other "Going Down a Hole" offense you do not actually go down the Hole. This cannot be picked more than once. (If you somehow get this effect twice, you immediately do down the Deeper Hole.)
|
| Artifact
| 6
| 6
| Brass Gnat 6-6
| 1N, 1/t: Immune to Twilight or draining the MF/PF/TF. Picking this more than once lets you use this an additional time per turn.
| | Artifact
| 6
| 7
| Brass Gnat 6-7
| 1M or 1T: Duplicate a Psi8 major or Psi16 minor ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 majors.
| | Artifact
| 6
| 8
| Brass Gnat 6-8
| 1bM or 1bT: Counter a x0 or x1 effect. This cannot be picked more than once.
|
| Artifact
| 6
| 9
| Brass Gnat 6-9
| 1bM or 1bT: Counter a counterspell. Picking this a second time gives you "2bM or 2bT: Insist an effect.". This cannot be picked more than twice.
| | Artifact
| 6
| 10
| Brass Gnat 6-10
| You shift TechR by CL*5%, not (CL-12)*5%. Your SL=3 Brass Gnat spells do not give TechR at all (but iTechR can be used at half percentage). This cannot be picked more than once.
| | Artifact
| 6
| 11
| Joven's Tools
| 1M: Target creature ignores all defenses with one attack
|
| Artifact
| 6
| 12
| Mindslaver
| 1M, 1/reset: Domination for 1 segment (no save, TechR to resist)
| | Artifact
| 6
| 13
| Mirror Universe
| 1M, 1/reset: Switch current hp with target (no save, TechR to resist)
| | Black
| 6
| 1
| Dark Offering
| Slay a creature (PPD save), you gain it's hp to current hp
|
| Blue
| 6
| 1
| Mind's Desire
| You can cast 1d6 spells of SL=1d6 next segment as 1M
| | Blue
| 6
| 2
| Quash
| 1bM or 1 OppM: Counter target magical/psionic effect. That person cannot use that effect for the rest of the day.
| | Gold
| 6
| 1
| Dovescape
| x1 Special on room: Everyone has +1 summon slot for Birds; All spells and psi are countered, get N DL I Bird summons instead, where N=SL.
|
| Gold
| 6
| 2
| Kasimir the Lone Wolf
| Summon a DL VI Human Warrior, he beats things down.
| | Gold
| 6
| 3
| Rasputin Dreamweaver
| Summon a DL VI Human Wizard, he can restore up to 6 SL's of your Psi11U/W progression, he also casts Psi11U/W powers.
| | Green
| 6
| 1
| Desert Twister
| Destroy something (PP save, like a Disintegrate spell)
|
| Green
| 6
| 2
| Gaea’s Herald
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| | Green
| 6
| 3
| Nature’s Cloak
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
| | Red
| 6
| 1
| Dragon Roost
| Once per round, get a DL V Dragon as a summon (limit=LVL/3)
|
| Red
| 6
| 2
| Gravity Sphere
| No one can fly or levitate in the area (x1 Special) (fliers in room take falling dmg when cast)
| | White
| 6
| 1
| Beacon of Immortality
| Double current hp (like a Tenser's, but a different source)
| | Artifact
| 7
| 1
| Legacy Weapon
| 1M: *Destroy* (or Capital S Slay) an item, effect, or creature (TechR to resist)
|
| Artifact
| 7
| 2
| Summon Myr 7
| Summon a DL=7 Myr
| | Blue
| 7
| 1
| Blatant Thievery
| Pick Pockets LVL*10% on each target in a group
| | Gold
| 7
| 1
| Gosta Dirk
| Summon a DL VII Human Warrior, he is not sick, and can Part/Lower Water.
|
| Gold
| 7
| 2
| Iridescent Angel
| Summon a DL VII Angel, it is immune to magic, psi, innates, and radiation.
| | Gold
| 7
| 3
| Ith, High Arcanist
| Summon a DL VII Human Wizard, he can save/rescue a creature from being in a nasty group of monsters.
| | Gold
| 7
| 4
| Jedit Ojanen
| Summon a DL VII Cat Warrior, he really beats things down.
|
| Green
| 7
| 1
| Force of Nature IV
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| | Green
| 7
| 2
| Nature’s Wrath
| Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
| | Green
| 7
| 3
| One with Nature
| For every 10 points of damage you deal in unarmed combat, add 1 SL to your memorization
|
| Green
| 7
| 4
| Seeds of Life
| 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
| | Green
| 7
| 5
| Tooth and Nail
| Summon DL VII, can pick type, or can pick creature within type
| | Red
| 7
| 1
| Flame Wave
| CL/3 groups each take 40 eldritch fire dmg (no save)
|
| White
| 7
| 1
| Look at Me, I'm the DCI
| An effect is banned from the room (x1 Special)
| | Artifact
| 8
| 1
| Aladdin's Ring
| 1M: 40 damage to one target (no resistance)
| | Black
| 8
| 1
| Decree of Pain
| Slay all creatures in two groups (PPD save) or one group (no save)
|
| Blue
| 8
| 1
| Beacon of Tomorrows
| You get an extra segment this round (segment 11 at end)
| | Green
| 8
| 1
| Biorhythm
| Each person in a group's current hp = (Number of summons)*10
| | Green
| 8
| 2
| Dual Nature
| Whenever you summon or create creatures, you get twice as many of them
|
| Green
| 8
| 3
| Force of Nature V
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
| | Green
| 8
| 4
| Gaea’s Avenger
| Immune to x5 and lower artifact effects that you (or your party) do not control
| | Red
| 8
| 1
| Insurrection
| Charm a group (Will save, ignores immunity to Charm effects)
|
| White
| 8
| 1
| Reverse the Sands
| Switch current hp totals with someone (no save)
| | Artifact
| 9
| 1
| Brass Gnat 9-1
| 1M or 1T: 100 dmg 15' radius (UltraBlack damage, centered on you, hole in the middle, no save), followed by a Put Out of Misery. Taking this power more than once increases the damage by 100 each time, (or) you can use a pick to have the effect followed by Really Put Out of Misery (and again for Beast of Xvim).
| | Artifact
| 9
| 2
| Brass Gnat 9-2
| 1M, 1/t: Do the T-Bear "Randomly pull an item from 20th century Earth" effect. Each time you use this power, previously pulled items disappear. Picking this more than once lets you do it an extra time per turn (and lets you have an additional item kept at the same time).
|
| Artifact
| 9
| 3
| Brass Gnat 9-3
| Immune to NPC status. 1M or 1T: Dust of Disappearance or Dust of Appearance.
| | Artifact
| 9
| 4
| Brass Gnat 9-4
| 1Z, eat a Larva, TechL 18+ item you control, or a DL 9+ item you control: Reset.
| | Artifact
| 9
| 5
| Brass Gnat 9-5
| When you take this power, pick Radiation, Magic, Psi, or Innate. 1bM or 1bT: Capital O Object an effect of the type chosen. Picking this more than once gives you another pick.
|
| Artifact
| 9
| 6
| Brass Gnat 9-6
| You may convert 2T -> 1QT as much a you like. Picking this more than once lets you convert to quicker types (second pick: 2QT -> 1QQT; third pick: 2QQT -> 1QQQT; etc.).
| | Artifact
| 9
| 7
| Brass Gnat 9-7
| 1M or 1T: Duplicate a Psi8 grand or Psi16 major ability. (This is resisted using TechR, not PsiR). Picking this twice lets you duplicate Psi16 grands.
| | Artifact
| 9
| 8
| Darksteel Forge
| Your items are indestructible.
|
| Green
| 9
| 1
| Child of Gaea
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| | Green
| 9
| 2
| Everhome
| Your home plane is every plane; when this effect ends, your home plane = current plane
| | Green
| 9
| 3
| Force of Nature VI
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
|
| Green
| 9
| 4
| Gaea’s Liege
| Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
| | White
| 9
| 1
| Blessed Wind
| Target's current hp becomes 200.
|
|
[PC2] Wizard Group Classes
Ponnet
| Level
| KXP
| Wizard/Psi30 123 456 789 ABC
| TH
|
| 1
| 0
| 1-- --- ---
| +0
| | 2
| 2.25
| 2½- --- ---
| +0
| | 3
| 4.5
| 21- --- ---
| +0
|
| 4
| 9
| 32½ --- ---
| +1
| | 5
| 18
| 421 --- ---
| +1
| | 6
| 36
| 422 ½-- ---
| +1
|
| 7
| 54
| 432 1-- ---
| +2
| | 8
| 81
| 433 2½- ---
| +2
| | 9
| 121.5
| 433 21- ---
| +2
|
| 10
| 225
| 443 22- ---
| +3
| | 11
| 337.5
| 444 33½ ---
| +3
| | 12
| 675
| 444 441 ---
| +3
|
| 13
| 1000
| 555 442 ½--
| +4
| | 14
| 1325
| 555 442 1--
| +4
| | 15
| 1650
| 555 552 1½-
| +4
|
| 16
| 1975
| 555 553 21-
| +5
| | 17
| 2300
| 555 553 32½
| +5
| | 18
| 2625
| 555 553 321
| +5
|
| 19
| 2950
| 555 553 331
| +6
| | 20
| 3275
| 555 554 332
| +6
| | 21
| 3600
| 555 554 442
| +6
|
| 22
| 3925
| 555 555 443
| +7
| | 23
| 4250
| 555 555 553
| +7
| | 24
| 4575
| 555 555 554
| +7
|
| 25
| 4900
| 555 555 555
| +8
| | 26
| 5225
| 666 655 555
| +8
| | 27
| 5550
| 666 666 655
| +8
|
| 28
| 5875
| 666 666 666
| +9
| | 29
| 6200
| 777 766 666
| +9
| | 30
| 6525
| 777 777 766
| +9
|
| 31
| 6850
| 777 777 777
| +10
| | 32
| 7175
| 888 877 777
| +10
| | 33
| 7500
| 888 888 877
| +10
|
| 34
| 7825
| 888 888 888
| +11
| | 35
| 8150
| 999 988 888
| +11
| | 36
| 8475
| 999 999 999 1
| +11
|
| 37
| 16950
| 999 999 999 2
| +12
| | 38
| 25425
| 999 999 999 3
| +12
| | 39
| 33900
| 999 999 999 4
| +12
|
| 45
| 84750
| A99 999 999 9
| +14
| | 54
| 161025
| AAA AAA AAA 91
| +17
| | 63
| 237300
| AAA AAA AAA A9
| +20
|
| 72
| 313575
| BBB BBB BAA AA1
| +23
|
|
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
| +2
| +1
| +2
| +4
| -1
| -1
| -2
| +0
| +0
| +0
| ÷1
|
|
|
| | Requisites:
| Str 7, Dex 5, Con 6, Int 12,
| |
| Race Slots 1, Class Slots 2
| | Alignment:
| C any
| | HD/level:
| & d6
| | Weapon Prof.:
| 1+level/3
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz+1
| | Reference:
| DM
| | Groups:
| Wizard, PC Designed, Archetype
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level+4
| | RSW:
| level+7
| | PP:
| level+5
| | BW:
| level+3
| | Spell:
| level+6
| | Fort:
| level+0
| | Reflex:
| level+1
| | Will:
| level+1
| |
|
|
| Counts as a "Human" race.
| | Specialized in Alteration and Myrmecology.
| | May use Psi30 powers as if they were spells with the following SL's: 2=Minor, 4=Major, 6=Grand, 8=Super, 10=Ultra. Your "successes" are equal to your CL.
| | Level 1 ¶: Can use "2 for 1" ability score trading.
| | Level 1 ¶: "Polymorph Other" is a 1st level spell for you. You may choose the general summon type (1-40) of what the target will turn into.
| | Level 1 ¶: May use Astral Perception and Astral Projection.
| | Level 9 ¶: 1F, 1/d: Target x0 being becomes a x1 being permanently.
| |
| | Myrmecology Spells:
| | Ant Doom N (SL=N): Creeping Doom of Ants, (1d4+6)*(SL^3) dmg
| | Ant Shield N (SL=N): Damaging shield of type Ant (Insect), SL*25%
| | Fire Ant N (SL=N): Deals CLd(SL*2) Fiery Insect dmg (no save) plus Blindness (Reflex save) to a group
| | Summon Ant N (SL=N): Summon a DL=SL+1 Giant Winged Ant or (11-SL)^2 DL=SL Giant Ants (type Insect)
| | Summon Formian N (SL=N): Summon a DL=SL Formian (type Outer from Arcadia/Nirvana). They count as Ants for other spells.
| | Summon Myr N (SL=N): Summon a DL=SL Myr (type Golem from MTG). These do not count as Ants. See list below.
| | Wall of Ants (SL=N): Creates a Wall of Ants, anyone passing through takes (SL*2)d(SL*2) dmg.
| | Ant (SL=0): Summons a normal DL 0 Ant.
| | Speak with Ants (SL=1): You can speak with Ants and ask them questions, which they will give reasonable answers to.
| | Army Ants (SL=3): Earthquake (as spell)
| | Construction (SL=3): Your Ant summons can build a large building/structure or tunnel in a short amount of time. Every DL of Ants is 1 Hull point per S action they have.
| | Polymorph into Ant (SL=3): Polymorphs target into a (normal) Ant (PP save)
| | Carrion Ants (SL=4): Add +1 DL to your Ant summons (can repeat this spell up to DL X)
| | Saber Ants (SL=4): Whenever one of your Ant summons is killed by damage, get another Ant to replace it.
| | Yavimaya Ants (SL=4): Your Ant summons have haste.
| | Queen Ant (SL=6): Summons a DL VI Queen Ant. It adds a DL I Ant every segment to it's summon group (up to a max of 100).
| | Giant Ant Colony (SL=9): Summons a Fuckton (1000000) of DL I Giant Ants. They are in 100 groups of Plenty (10000) Giant Ants, but all together it counts as only one summon slot.
| | Giant Ant Empire (SL=10): Summons CL Fucktons (CL*1000000) of DL II Giant Flying Ants. They are in CL*100 groups of Plenty (10000) Giant Flying Ants, but all together it counts as only one summon slot. Alternatively, you can have a single group of 1 Metric Fuckton (100000000) of DL III Giant Flying Saber Ants.
| | (More spells will be added if this class is actively being played.)
| |
| | Myr Types (for reference; this doesn't count monster templates):
| | DL=1: Myr Mindservant, Myr Moonvessel, Myr Servitor; DL=2: Alpha Myr, Copper Myr, Coretapper, Gold Myr, Iron Myr, Leaden Myr, Myr Retriever, Omega Myr, Silver Myr; DL=3: Myr Adapter, Myr Landshaper, Suntouched Myr; DL=4: Lodestone Myr, Myr Quadropod, Sarcomite Myr; DL=5: Myr Prototype; DL=7: Myr Enforcer
|
|
[PC2] Wizard Group Classes
Preserver2
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 20- --- ---
| | 2
| 2.5
| 21- --- ---
| | 3
| 5
| 220 --- ---
|
| 4
| 10
| 321 --- ---
| | 5
| 15
| 432 0-- ---
| | 6
| 25
| 432 1-- ---
|
| 7
| 50
| 543 20- ---
| | 8
| 75
| 543 21- ---
| | 9
| 100
| 654 320 ---
|
| 10
| 150
| 654 321 ---
| | 11
| 200
| 665 432 0--
| | 12
| 300
| 665 432 1--
|
| 13
| 750
| 666 543 2--
| | 14
| 1000
| 666 654 3--
| | 15
| 1250
| 666 665 4--
|
| 16
| 1500
| 666 666 5--
| | 17
| 1750
| 666 666 60-
| | 18
| 2000
| 666 666 61-
|
| 19
| 2500
| 666 666 62-
| | 20
| 3000
| 666 666 63-
| | 21
| 3500
| 666 666 640
|
| 22
| 4000
| 666 666 651
| | 23
| 4500
| 666 666 662
| | 24
| 5000
| 666 666 663
|
| 25
| 5500
| 666 666 664
| | 26
| 6000
| 666 666 665
| | 27
| 6500
| 666 666 666
|
| 28
| 7000
| 766 666 666
| | 29
| 7500
| 776 666 666
| | 30
| 8000
| 777 666 666
|
| 31
| 8500
| 777 766 666
| | 32
| 9000
| 777 776 666
| | 33
| 9500
| 777 777 666
|
| 34
| 10000
| 777 777 766
| | 35
| 10500
| 777 777 776
| | 36
| 11000
| 777 777 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 9, Chr 9
| | Alignment:
| any G
| | HD/level:
| d5
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DS2
| | Groups:
| Wizard
| |
|
|
|
| Gets Wisdom bonus as bonus Wizard spells. This bonus is in addition to any Wisdom bonus for Priests.
| | Level 1: 1M,1P: Give Strength to a Land (level/6 mile radius). This allows Druids to recover their spells, animals to live there, etc. It may take several uses of this ability if the local land is particularly hostile or has been completely drained.
| | Level 3: May cast Priest spells of Necromancy & Healing spheres as if they are 2 spell levels higher.
| | Level 4: 3M,3P: Restore PF of local area by 1 to a maximum of 10.
| | Level 9: 6M,6P: Restore MF of local area by 1 to a maximum of 10.
| | Level 9: May cast Priest spells of Necromancy & Healing spheres as if they are 1 spell level higher.
| | Level 16: 10M,10P: Restore TF of local area by 1 to a maximum of 10.
| | Level 27: May cast Priest spells of Necromancy & Healing spheres at the same spell level.
|
|
[PC2] Wizard Group Classes
Protector Mage
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 3.5
| 2-- --- ---
| | 3
| 7
| 21- --- ---
|
| 4
| 14
| 32- --- ---
| | 5
| 28
| 421 --- ---
| | 6
| 56
| 422 --- ---
|
| 7
| 84
| 432 1-- ---
| | 8
| 126
| 433 2-- ---
| | 9
| 189
| 433 21- ---
|
| 10
| 350
| 443 22- ---
| | 11
| 525
| 444 33- ---
| | 12
| 1050
| 444 441 ---
|
| 13
| 1575
| 555 442 ---
| | 14
| 2100
| 555 442 1--
| | 15
| 2625
| 555 552 1--
|
| 16
| 3150
| 555 553 21-
| | 17
| 3675
| 555 553 32-
| | 18
| 4200
| 555 553 321
|
| 19
| 4725
| 555 553 331
| | 20
| 5250
| 555 554 332
| | 21
| 5775
| 555 554 442
|
| 22
| 6300
| 555 555 443
| | 23
| 6825
| 555 555 553
| | 24
| 7350
| 555 555 554
|
| 25
| 7875
| 555 555 555
| | 26
| 8400
| 666 655 555
| | 27
| 8925
| 666 666 655
|
| 28
| 9450
| 666 666 666
| | 29
| 9975
| 777 766 666
| | 30
| 10500
| 777 777 766
|
| 31
| 11025
| 777 777 777
| | 32
| 11550
| 888 877 777
| | 33
| 12075
| 888 888 877
|
| 34
| 12600
| 888 888 888
| | 35
| 13125
| 999 988 888
| | 36
| 13650
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 7 5 3 6 0 1 2
| | +1
| 8 7 6 3 7 0 1 3
| | +1
| 9 8 6 4 7 0 1 3
|
| +2
| 9 8 6 4 7 1 2 4
| | +3
| 10 9 7 4 8 1 2 4
| | +3
| 10 9 7 5 8 2 3 5
|
| +4
| 11 10 8 5 9 2 3 5
| | +5
| 11 10 9 6 9 2 3 6
| | +5
| 12 10 9 6 9 3 4 6
|
| +6
| 12 11 9 6 10 3 4 7
| | +7
| 13 11 10 7 10 4 5 7
| | +7
| 13 12 10 7 11 4 5 8
|
| +8
| 13 12 10 8 11 4 5 8
| | +9
| 14 13 11 8 11 5 6 9
| | +9
| 14 13 11 8 12 5 6 9
|
| +10
| 14 13 11 9 12 6 7 10
| | +11
| 15 14 12 9 13 6 7 10
| | +11
| 15 14 12 10 13 6 7 11
|
|
| Requisites:
| Con 12, Int 12, Wis 15
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 1+level/3
| | To Hit Table:
| Pri
| | Save Table:
| Wiz/Pri
| | Reference:
| DM {Planeshifted Summoner Mage}
| | Groups:
| Wizard, Alternate
| |
|
|
|
| Multiply your maximum number of maintained effects by (LVL+1)/2.
| | Level 1: May have 2 instances of abjuration spells running on others, that stack (so you can give people 2 Armor spells, 2 Stoneskin spells, etc.)
| | Level 1: May material component abjuration spells for 2 effects of the same type, and at the same time increase range 0 to range touch.
| | Level 1: Specialized in abjuration with no opposite school.
| | Level 1: School robed in abjuration (each abjuration spell is 1 SL lower for you)
| | Level 1: 0, LVL/d: An abjuration effect does not require a maintenance slot (it can still be dropped with a 0 action).
| | Level 3: Your abjurations can't be dispelled or twisted.
| | Level 5: (Single) material componenting for abjuration spells is free.
| | Level 9: May have 3 instances of abjuration spells running on others, that stack.
| | Level 9: May double material component abjuration spells (costing a total of 1M+1V) for 3 effects of the same type (range 0 -> 30').
| | Level 9: Can hold abjuration effects across resets between sessions.
| | Level 12: 1bM: If a monster randomly rolls to attack someone, you can have it attack you instead.
| | Level 13: May have 4 instances of abjuration spells running on others, that stack.
| | Level 13: May triple material component abjuration spells (costing a total of 1M+2V) for 4 effects of the same type (range 0 -> sight).
| | Level 13: 1M: Steal someone else's abjuration effect. The other spellcaster (the person who created the effect, not necessarily the target) makes a Reflex save to resist this.
| | Level 21: May have 5 instances of abjuration spells running on others, that stack.
| | Level 21: May quadruple material component abjuration spells (costing a total of 1M+3V) for 5 effects of the same type (range 0 -> same plane in psi link).
| | Level 27: Your abjurations cannot be disjoined or instantaneous-ed.
|
|
[PC2] Wizard Group Classes
Quick Chaining Wizard
| Level
| KXP
| Wizard 123 456 789 A
|
| 1
| 0
| ½a- --- --- -
| | 2
| 5
| 10c --- --- -
| | 3
| 10
| 2½a e-- --- -
|
| 4
| 20
| 310 cg- --- -
| | 5
| 40
| 42½ aei --- -
| | 6
| 80
| 531 0cg k-- -
|
| 7
| 120
| 642 ½ae im- -
| | 8
| 180
| 753 10c gko -
| | 9
| 270
| 864 2½a eim -
|
| 10
| 500
| 975 310 cgk -
| | 11
| 750
| A86 42½ aei -
| | 12
| 1500
| B97 531 0cg z
|
| 13
| 2250
| CA8 642 ½ae x
| | 14
| 3000
| DB9 753 10c v
| | 15
| 3750
| ECA 864 2½a t
|
| 16
| 4500
| FDB 975 310 r
| | 17
| 5250
| GEC A86 42½ p
| | 18
| 6000
| HFD B97 531 n
|
| 19
| 6750
| IGE CA8 642 l
| | 20
| 7500
| JHF DB9 753 j
| | 21
| 8250
| KIG ECA 864 h
|
| 22
| 9000
| LJH FDB 975 f
| | 23
| 9750
| MKI GEC A86 d
| | 24
| 10500
| NLJ HFD B97 b
|
| 25
| 11250
| OMK IGE CA8 0
| | 26
| 12000
| PNL JHF DB9 ½
| | 27
| 12750
| QOM KIG ECA 1
|
| 28
| 13500
| RPN LJH FDB 2
| | 29
| 14250
| SQO MKI GEC 3
| | 30
| 15000
| TRP NLJ HFD 4
|
| 31
| 15750
| USQ OMK IGE 5
| | 32
| 16500
| VTR PNL JHF 6
| | 33
| 17250
| WUS QOM KIG 7
|
| 34
| 18000
| XVT RPN LJH 8
| | 35
| 18750
| YWU SQO MKI 9
| | 36
| 19500
| ZXV TRP NLJ A
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| -1
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 6 4 7 1 2 2
| | +0
| 5 9 7 5 8 2 3 3
|
| +0
| 6 10 7 6 9 2 3 4
| | +0
| 6 11 8 6 10 3 4 5
| | +0
| 7 12 9 7 11 4 5 6
|
| +0
| 7 13 10 8 11 5 6 7
| | +1
| 8 13 11 9 12 6 7 8
| | +1
| 9 14 11 10 13 6 7 9
|
| +1
| 9 15 12 10 14 7 8 10
| | +1
| 10 15 13 11 15 8 9 11
| | +1
| 11 16 13 12 15 9 10 12
|
| +1
| 12 16 14 13 15 10 11 13
| | +2
| 12 16 14 14 16 10 11 14
| | +2
| 13 16 15 14 16 11 12 15
|
| +2
| 14 16 15 15 16 12 13 16
| | +2
| 15 17 16 16 16 13 14 17
| | +2
| 16 17 16 16 17 14 15 18
|
|
| Requisites:
| Dex 15, Int 30, Wis 15
| | Alignment:
| any
| | HD/level:
| d3
| | Weapon Prof.:
| 1+level/7
| | To Hit Table:
| ½xWiz
| | Save Table:
| 2xWiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Never has Channeling (or Semi-Channeling), and can never gain Channeling (or Semi-Channeling). This uses old style D&D spellcasting, once you cast a spell slot, it's gone until you reset.
| | Int bonus to spell progression.
| | This class has "Quick Chaining": Whenever you cast a spell, you get 1QM action to use before the end of the round. Exceptions: If you spent 1Z to cast the spell, you don't get any action back. If you spent ½M to cast the spell, you get ½QM back.
| | DM Note: While you are using this 1QM action to cast a spell, you probably won't be able to material component it, unless you have QV actions, or a source of free material componenting (with QZ actions!).
| | Level 1: You may specialize in Chronomancy, and you "know" the Chronomancer class spells. If you do this, pick a major opposite school.
| | Level 2: During the normal (non-quick) half of the segment: 1M+1QM: Cast a spell at x2 CL. You get no actions back from this casting. You may material component this (going to x3 CL if you material component for CL).
| | Level 3: You can convert 1QM -> 1QV action, as often as you like.
| | Level 4: Whenever you use 1M action to read a scroll, you get 1M action (not 1QM) to use before the end of the round. (Before level 5 you get nothing because reading a scroll is not casting a spell in the normal sense.)
| | Level 5: 0, lose 1 of your remaining QM actions, 1/t: Counterspell.
| | Level 6: You may material component spells for a Z action. (You can use 1M+1V for the first spell, then 1QM+1Z for the second spell, if you haven't used your zero action; or alternatively you could do 1M+1Z then 1QM+1QV).
| | Level 7: +LVL-6 QZ actions.
| | Level 8: Whenever you use 1M to use a wand/rod/staff and the effect used charges, you get 1M action (not 1QM) to use before the end of the round. If the wand fired itself using it's 1E action, the wand gets 1E action instead of the 1M.
| | Level 9: 1F, 1/reset: Reset Self (Artificial of course).
| | Level 10: During the normal (non-quick) half of the segment: 1M+1QM+1V+1Z: Cast a spell at x5 CL. You get no actions back from this casting. You cannot material component this.
| | Level 11: If one of your spells is countered, and if you have the same action type available (either 1M or 1QM), you can spend that action and cast the spell again immediately (ignoring the rules about how often you can use actions on a given partial segment).
| | Level 12: You may material component spells for an N action (i.e. it costs no actions at all to material component).
| | Level 18: Quick Quick Chaining: For SL=1 to LVL-17 spells, you get 1QQM back instead of 1QM.
| | Level 21: 1F, 1/reset: Step Out of It.
| | Level 24: You can benefit from LVL-22 Artificial Resets per Natural Reset.
| |
| | New spell:
| | Lend Quick Mental (SL=5): You lose 1QM action, target gains 1QM for this round.
|
|
[PC2] Wizard Group Classes
Quintessential Mage6
| Level
| KXP
| Wizard 123 456 789 A.:
|
| 1
| 0
| 20- --- --- ---
| | 2
| 6
| 31- --- --- ---
| | 3
| 18
| 320 --- --- ---
|
| 4
| 36
| 431 --- --- ---
| | 5
| 60
| 432 0-- --- ---
| | 6
| 90
| 443 1-- --- ---
|
| 7
| 126
| 543 20- --- ---
| | 8
| 168
| 544 31- --- ---
| | 9
| 216
| 554 320 --- ---
|
| 10
| 486.4
| 654 431 --- ---
| | 11
| 729.6
| 655 432 0-- ---
| | 12
| 972.8
| 665 443 1-- ---
|
| 13
| 1216
| 765 543 20- ---
| | 14
| 1459.2
| 766 544 31- ---
| | 15
| 1702.4
| 776 554 32- ---
|
| 16
| 1945.6
| 876 654 430 ---
| | 17
| 2188.8
| 877 655 431 ---
| | 18
| 2432
| 887 665 442 ---
|
| 19
| 2675.2
| 987 765 543 ---
| | 20
| 2918.4
| 988 766 543 0--
| | 21
| 3161.6
| 998 776 554 1--
|
| 22
| 3404.8
| A98 876 654 2--
| | 23
| 3648
| A99 877 654 3--
| | 24
| 3891.2
| AA9 887 665 3--
|
| 25
| 4134.4
| BA9 987 765 40-
| | 26
| 4377.6
| BAA 988 765 41-
| | 27
| 4620.8
| BBA 998 776 42-
|
| 28
| 4864
| CBA A98 876 53-
| | 29
| 5107.2
| CBB A99 876 53-
| | 30
| 5350.4
| CCB AA9 887 54-
|
| 31
| 5593.6
| DCB BA9 987 640
| | 32
| 5836.8
| DCC BAA 987 641
| | 33
| 6080
| DDC BBA 998 652
|
| 34
| 6323.2
| EDC CBA A98 753
| | 35
| 6566.4
| EDD CBB A98 753
| | 36
| 6809.6
| EDD CBB A98 764
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 20
| | Alignment:
| any
| | HD/level:
| d10
| | Weapon Prof.:
| 6+level/9
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| Quintessential Wizard3
| | Groups:
| Wizard
| |
|
| | Gets Int bonus to spells.
| | In the spell progression, "." means SL=10+1 (level 10 plus 1 level of feats) and ":" means 10+2 (level 10 plus 2 levels of feats).
|
|
Levels 1-5: (2/level)
| A.
| Add your Chr bonus to your saves, or to the DC of your spells' saves {Knight of the Staff}
| | B.
| All magic items cost x0.9 normal price for you {Arcane Craftsman}
| | C.
| Can cast Priest Animal and Plant sphere spells {Hedge Wizard}
| | D.
| Can cast Priest Divination sphere spells {Investigator}
| | E.
| Detect possession, magic jar, ego domination, etc. {Exorcist}
| | F.
| 1F: Duplicate a 1st level Rogue ability at LVL*10% {Entertainer}
| | G.
| Extra summon slot only for Air Elementals; "Summon Air Elemental N" is a spell. {Wind Mage}
| | H.
| Legend Lore / Sage Knowledge LVL*10% {Academic}
| | I.
| 0: Shift the elemental composition of a spell you're casting to Earth {Geomancer}
| | J.
| +1 spell per SL, only for fire-based spells {Pyromancer}
| | K.
| 1 attack that hits: Steal a spell from memorization, add to yours (Spell save, aMR) {Spelleater}
| | L.
| Water Breathing, freedom of movement in water, cast spells in water normally {Sea Mage}
|
| Level 6: Pick two from: Quintessential level 1-5 or 5th edition level 1-3
|
Levels 7-11: (2/level)
| M.
| Brew Potions: 10F, 1/reset: Create 100*LVL XP value in potions. {Alchemist}
| | N.
| Choose species enemy (see Strider1), your spells do x2 effect vs. them {Arcane Avenger}
| | O.
| Contingency is a SL=4 spell for you; can have 2 Contingencies at same time {Tattoo Mage}
| | P.
| 1F: Duplicate a Psi10 1st-3rd level ability {Fortune Teller}
| | Q.
| Dust of Disappearance cont. {Gutter Mage}
| | R.
| Get a Specialty Priest pick {Theologian}
| | S.
| +1 Research Point per day; 0,1/r: Add +1 SL metamagic to a spell for free {Theoretician}
| | T.
| Resist Priest spells {Society of Atheists}
| | U.
| Write Scrolls: 10F, 1/reset: Create 100*LVL XP value in scrolls. {normal ability}
|
| Level 12: Pick two from: Quintessential level 1-11 or 5th edition level 1-7
|
Levels 13-17: (2/level)
| V.
| Affect +1 group with area damaging spells; Material componenting is ½V {War Mage}
| | W.
| Create Monster VI (SL=6): Create a DL=1 monster, it's loyal, it's not a summon slot {Soulforger}
| | X.
| Eldritch Fire Shield (SL=6): Eldritch Fire damaging Shield (200% back) {Sun Mage}
| | Y.
| iMR LVL*5%; 1bM: Counter a Wizard spell {Wizard Hunter}
| | Z.
| "Power Word" spells have double hp range and affect an entire group {Wordbearer}
| | AA.
| Spells on "weird lists" are only 1 spell slot each (still need to know them) {Arcane Avatar}
|
| Level 18: Pick two from: Quintessential level 1-17 or 5th edition level 1-11
|
|
[PC2] Wizard Group Classes
Red Robe1
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 2.5
| 1-- --- ---
| | 2
| 5
| 2-- --- ---
| | 3
| 10
| 21- --- ---
|
| 4
| 18
| 321 --- ---
| | 5
| 36
| 431 --- ---
| | 6
| 50
| 432 --- ---
|
| 7
| 90
| 432 1-- ---
| | 8
| 180
| 433 2-- ---
| | 9
| 350
| 433 21- ---
|
| 10
| 500
| 543 221 ---
| | 11
| 700
| 544 332 ---
| | 12
| 900
| 544 342 1--
|
| 13
| 1100
| 555 442 11-
| | 14
| 1300
| 555 442 21-
| | 15
| 1500
| 655 452 211
|
| 16
| 1750
| 655 553 211
| | 17
| 2000
| 655 553 321
| | 18
| 2250
| 665 553 322
|
| 19
| 2500
| 665 554 332
| | 20
| 2750
| 665 554 433
| | 21
| 3000
| 665 554 444
|
| 22
| 3250
| 665 555 544
| | 23
| 3500
| 665 555 555
| | 24
| 3750
| 666 655 555
|
| 25
| 4000
| 666 666 555
| | 26
| 4250
| 666 666 665
| | 27
| 4500
| 666 666 666
|
| 28
| 4750
| 776 666 666
| | 29
| 5000
| 777 766 666
| | 30
| 5250
| 777 777 666
|
| 31
| 5500
| 777 777 776
| | 32
| 5750
| 777 777 777
| | 33
| 6000
| 887 777 777
|
| 34
| 6250
| 888 877 777
| | 35
| 6500
| 888 888 777
| | 36
| 6750
| 888 888 887
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 6, Int 9
| | Alignment:
| C* or *N
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DLA1
| | Groups:
| Wizard
| |
|
|
|
| Specialized in Invocation. Has Enchantment and Necromancy as opposite schools.
| | Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
Red Wizard
| Level
| KXP
| Wizard/Red 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 22- --- ---
| | 5
| 20
| 221 --- ---
| | 6
| 40
| 222 --- ---
|
| 7
| 80
| 322 1-- ---
| | 8
| 150
| 332 2-- ---
| | 9
| 300
| 333 21- ---
|
| 10
| 450
| 333 32- ---
| | 11
| 600
| 433 321 ---
| | 12
| 750
| 444 321 ---
|
| 13
| 900
| 444 322 ---
| | 14
| 1050
| 444 432 ---
| | 15
| 1200
| 544 432 1--
|
| 16
| 1350
| 555 432 2--
| | 17
| 1500
| 655 443 2--
| | 18
| 1650
| 655 443 21-
|
| 19
| 1800
| 655 543 22-
| | 20
| 1950
| 655 544 32-
| | 21
| 2100
| 655 544 321
|
| 22
| 2250
| 665 554 322
| | 23
| 2400
| 666 654 332
| | 24
| 2550
| 776 655 432
|
| 25
| 2700
| 776 655 443
| | 26
| 2850
| 777 665 543
| | 27
| 3000
| 777 665 554
|
| 28
| 3150
| 887 666 654
| | 29
| 3300
| 887 776 655
| | 30
| 3450
| 888 777 665
|
| 31
| 3600
| 888 777 766
| | 32
| 3750
| 988 887 776
| | 33
| 3900
| 999 888 777
|
| 34
| 4050
| 999 988 887
| | 35
| 4200
| 999 999 888
| | 36
| 4350
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 5 2 3 0 1 1
| | +1
| 5 4 5 3 3 0 1 1
| | +1
| 5 4 5 3 4 0 1 2
|
| +1
| 5 5 5 3 4 1 2 2
| | +2
| 6 5 5 3 4 1 2 3
| | +3
| 7 6 7 4 6 2 3 3
|
| +3
| 7 6 7 5 6 2 3 4
| | +3
| 7 7 7 5 6 2 3 4
| | +3
| 7 7 7 5 7 3 4 5
|
| +4
| 8 7 7 5 7 3 4 5
| | +5
| 9 8 9 6 9 4 5 6
| | +5
| 9 8 9 7 9 4 5 6
|
| +5
| 9 9 9 7 9 4 5 7
| | +5
| 10 9 9 7 9 5 6 7
| | +6
| 10 9 10 7 9 5 6 8
|
| +7
| 11 10 11 8 12 6 7 8
| | +7
| 11 10 11 9 12 6 7 9
| | +7
| 11 11 11 9 12 6 7 9
|
|
| Requisites:
| Int 16, Dex 13
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| M-U0
| | Save Table:
| M-U0
| | Reference:
| DM, MTG
| | Groups:
| Wizard
| |
|
|
|
| May specialize in MTG Red school, if you do, pick a major opposite school.
| | Can cast Wizard or MTG Red spells.
| |
| | New MTG Red spells for Red Wizard class:
| | Earthbind (SL=1): Target loses flying and takes double normal falling damage (no save).
| | False Orders (SL=1): (1bM to cast) Force a monster to attack someone else (he will only attack his enemies)
| | Raging River (SL=2): Create a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts for CL r.
| | Shatter (SL=2): Destroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect).
| | Stone Rain (SL=3): Deal CL Hull dmg to one inanimate object (no save)
| | Orcish Oriflamme (SL=4): All your subordinates get +1 offensive DL.
| |
| | Old MTG Red spells from Wizard of the Coast class (you can use these):
| | Lightning Bolt (SL=1): Target takes 30 lightning dmg (Spell save for 0)
| | Echoing Ruin (SL=2): Destroy all magic items of the same exact type (Disint. save each)
| | Fervor (SL=3): You and your summons are not summoning sick.
| | AEther Flash (SL=4): Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)
| | Fissure (SL=5): Slay target creature (RSW save), or Earthquake the floor
| | Dragon Roost (SL=6): Once per round, get a DL V Dragon as a summon (limit=LVL/3)
| | Flame Wave (SL=7): CL/3 groups each take 40 eldritch fire dmg (no save)
| | Insurrection (SL=8): Charm a group (Will save, ignores immunity to Charm effects)
|
|
[PC2] Wizard Group Classes
Sage
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| --- --- ---
| | 2
| 2.75
| ½-- --- ---
| | 3
| 5.5
| 1-- --- ---
|
| 4
| 11
| 2-- --- ---
| | 5
| 22
| 3½- --- ---
| | 6
| 44
| 41- --- ---
|
| 7
| 88
| 52- --- ---
| | 8
| 176
| 63½ --- ---
| | 9
| 352
| 741 --- ---
|
| 10
| 627
| 852 --- ---
| | 11
| 902
| 963 ½-- ---
| | 12
| 1177
| A74 1-- ---
|
| 13
| 1452
| B85 2-- ---
| | 14
| 1727
| C96 3½- ---
| | 15
| 2002
| DA7 41- ---
|
| 16
| 2552
| EB8 52- ---
| | 17
| 2827
| FC9 63½ ---
| | 18
| 3377
| GDA 741 ---
|
| 19
| 3927
| HEB 852 ---
| | 20
| 4477
| IFC 963 ½--
| | 21
| 5027
| JGD A74 1--
|
| 22
| 5577
| KHE B85 2--
| | 23
| 6127
| LIF C96 3½-
| | 24
| 6677
| MJG DA7 41-
|
| 25
| 7227
| NKH EB8 52-
| | 26
| 7777
| OLI FC9 63½
| | 27
| 8877
| PMJ GDA 741
|
| 28
| 9977
| QNK HEB 852
| | 29
| 11077
| ROL IFC 963
| | 30
| 12177
| SPM JGD A74
|
| 31
| 13277
| TQN KHE B85
| | 32
| 14377
| URO LIF C96
| | 33
| 15477
| VSP MJG DA7
|
| 34
| 16577
| WTQ NKH EB8
| | 35
| 17677
| XUR OLI FC9
| | 36
| 19877
| YVS PMJ GDA
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| Wiz
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 6 4 7 1 2 2
| | +0
| 5 9 7 5 8 2 3 3
|
| +0
| 6 10 7 6 9 2 3 4
| | +0
| 6 11 8 6 10 3 4 5
| | +0
| 7 12 9 7 11 4 5 6
|
| +0
| 7 13 10 8 11 5 6 7
| | +1
| 8 13 11 9 12 6 7 8
| | +1
| 9 14 11 10 13 6 7 9
|
| +1
| 9 15 12 10 14 7 8 10
| | +1
| 10 15 13 11 15 8 9 11
| | +1
| 11 16 13 12 15 9 10 12
|
| +1
| 12 16 14 13 15 10 11 13
| | +2
| 12 16 14 14 16 10 11 14
| | +2
| 13 16 15 14 16 11 12 15
|
| +2
| 14 16 15 15 16 12 13 16
| | +2
| 15 17 16 16 16 13 14 17
| | +2
| 16 17 16 16 17 14 15 18
|
|
| Requisites:
| Int 12, Wis 9
| | Alignment:
| any
| | HD/level:
| 2d1
| | Weapon Prof.:
| 1+level/8
| | To Hit Table:
| ½xWiz
| | Save Table:
| 2xWiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Level 1: +1 Knowledge nonweapon proficiency per level, and another +1 nonweapon proficiency per level.
| | Level 1: Legend Lore (as the spell). This takes (XP value of item or creature) / (your level) rounds to research, but the result is always 100% correct (assuming the knowledge can be known at all).
| | Level 2: Divination spells are 1 spell level lower for you.
| | Level 9: Spell research [S5] takes half the normal amount of time, and has +level% to the chance of success.
|
|
[PC2] Wizard Group Classes
Sage0
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 1½- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 21½ --- ---
| | 5
| 20
| 221 --- ---
| | 6
| 40
| 221 ½-- ---
|
| 7
| 80
| 322 1-- ---
| | 8
| 150
| 322 1½- ---
| | 9
| 300
| 333 21- ---
|
| 10
| 450
| 333 32- ---
| | 11
| 600
| 433 321 ---
| | 12
| 750
| 444 321 ---
|
| 13
| 900
| 444 322 ---
| | 14
| 1050
| 444 322 ½--
| | 15
| 1200
| 544 432 1--
|
| 16
| 1350
| 555 432 2--
| | 17
| 1500
| 555 432 2½-
| | 18
| 1650
| 655 443 21-
|
| 19
| 1800
| 655 543 22-
| | 20
| 1950
| 655 543 22½
| | 21
| 2100
| 655 544 321
|
| 22
| 2250
| 665 554 322
| | 23
| 2400
| 666 654 332
| | 24
| 2550
| 776 655 432
|
| 25
| 2700
| 776 655 443
| | 26
| 2850
| 777 665 543
| | 27
| 3000
| 777 665 554
|
| 28
| 3150
| 887 666 654
| | 29
| 3300
| 887 776 655
| | 30
| 3450
| 888 777 665
|
| 31
| 3600
| 888 777 766
| | 32
| 3750
| 988 887 776
| | 33
| 3900
| 999 888 777
|
| 34
| 4050
| 999 988 887
| | 35
| 4200
| 999 999 888
| | 36
| 4350
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 5 2 3 0 1 1
| | +1
| 5 4 5 3 3 0 1 1
| | +1
| 5 4 5 3 4 0 1 2
|
| +1
| 5 5 5 3 4 1 2 2
| | +2
| 6 5 5 3 4 1 2 3
| | +3
| 7 6 7 4 6 2 3 3
|
| +3
| 7 6 7 5 6 2 3 4
| | +3
| 7 7 7 5 6 2 3 4
| | +3
| 7 7 7 5 7 3 4 5
|
| +4
| 8 7 7 5 7 3 4 5
| | +5
| 9 8 9 6 9 4 5 6
| | +5
| 9 8 9 7 9 4 5 6
|
| +5
| 9 9 9 7 9 4 5 7
| | +5
| 10 9 9 7 9 5 6 7
| | +6
| 10 9 10 7 9 5 6 8
|
| +7
| 11 10 11 8 12 6 7 8
| | +7
| 11 10 11 9 12 6 7 9
| | +7
| 11 11 11 9 12 6 7 9
|
|
| Requisites:
| Int 18
| | Alignment:
| any
| | HD/level:
| d3
| | Weapon Prof.:
| 1+level/4
| | To Hit Table:
| M-U0
| | Save Table:
| M-U0
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Specialized in Divination. Can specialize in another school, if you do, choose an opposite major school.
| | Level 1: May use 1 material component effect per spell as a zero action. If you use 1V action, you get double material componenting.
| | Level N (every level): +3 Nonweapon proficiencies.
| |
| | New Divination spells for Sage0 class:
| | True Lore (SL=1): Get a +20 on your next Int stat check (or Int-based proficiency or skill check).
| | Eagle Eye Vision (SL=2): Gives Eagle Eye Vision (far distance vision); reverse gives Fine/Telescopic Vision
| | Planar Locate Person/Object (SL=3): Tells you which plane a person or object is in (but not where in that plane).
| | Tap Psionic Link (SL=4): Taps a psionic link so you can listen in. At least one of the people in the link must be within sight.
| | No Friendly Fire (SL=5): While this effect is running, you know exactly how to center your area effects (even the huge ones) so you hit no friendly people.
| | Predict Chaos (SL=6): You can predict the outcome of the next chaotic effect (Wand of Wonder, Magical Pool, Deck of Many Things, etc.). This spell has a 37-LVL% (unadjustible) chance of causing you to be Spent and gain 1 insanity.
|
|
[PC2] Wizard Group Classes
Savant1
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 3-- --- ---
|
| 4
| 10
| 31- --- ---
| | 5
| 25
| 32- --- ---
| | 6
| 50
| 43- --- ---
|
| 7
| 80
| 431 --- ---
| | 8
| 115
| 532 --- ---
| | 9
| 155
| 543 --- ---
|
| 10
| 205
| 543 1-- ---
| | 11
| 280
| 553 2-- ---
| | 12
| 380
| 654 3-- ---
|
| 13
| 500
| 654 31- ---
| | 14
| 700
| 755 32- ---
| | 15
| 900
| 765 43- ---
|
| 16
| 1100
| 765 431 ---
| | 17
| 1300
| 775 532 ---
| | 18
| 1500
| 875 543 ---
|
| 19
| 1700
| 876 543 1--
| | 20
| 1900
| 976 553 2--
| | 21
| 2100
| 987 654 3--
|
| 22
| 2300
| 987 654 31-
| | 23
| 2500
| 997 755 32-
| | 24
| 2700
| 997 765 43-
|
| 25
| 2900
| 998 765 431
| | 26
| 3100
| 998 775 532
| | 27
| 3300
| 999 876 543
|
| 28
| 3500
| 999 877 553
| | 29
| 3700
| 999 987 654
| | 30
| 3900
| 999 988 664
|
| 31
| 4100
| 999 998 765
| | 32
| 4300
| 999 999 765
| | 33
| 4500
| 999 999 876
|
| 34
| 4700
| 999 999 887
| | 35
| 4900
| 999 999 998
| | 36
| 5100
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 16, Int 15, Wis 14
| | Alignment:
| any
| | HD/level:
| &0
| | Weapon Prof.:
| 0+level/9
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| Dragon
| | Groups:
| Wizard
| |
|
|
|
| Level 1: Read Languages (25+5*level)%.
| | Level 1: Legend Lore (15+5*level)%.
| | Level 1: Immune to detrimental effects from reading magical/psionic tomes.
| | Level 1: Read/Write/Speak 1 language, plus 1 more every 4 levels.
| | Level 1: One knowledge non-weapon proficiency per level for free. Can instead (for each slot) add 20% to Read Languages or 10% to Legend Lore.
| | Level 1: +(level/2, round up) on all knowledge-based proficiency checks.
| | Level 1: Considered specialized in the school of Divination. You may select an additional school to be specialized; in this case, you must also select an opposite school.
| | Level 9: Object Reading 1/d.
| | Level 10: Truename 1/w.
| | Level 12: Contact Other Plane 1/d.
|
|
[PC2] Wizard Group Classes
Scarlet Necromancer
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.7
| 20- --- ---
| | 3
| 5.4
| 21- --- ---
|
| 4
| 10.8
| 320 --- ---
| | 5
| 21.6
| 421 --- ---
| | 6
| 43.2
| 422 0-- ---
|
| 7
| 86.4
| 432 1-- ---
| | 8
| 172.8
| 433 20- ---
| | 9
| 345.6
| 433 210 ---
|
| 10
| 885.6
| 443 221 ---
| | 11
| 1425.6
| 444 321 0--
| | 12
| 1965.6
| 444 421 10-
|
| 13
| 2505.6
| 555 432 110
| | 14
| 3045.6
| 555 442 111
| | 15
| 3585.6
| 555 552 111
|
| 16
| 4125.6
| 555 553 211
| | 17
| 4665.6
| 555 554 321
| | 18
| 5205.6
| 555 554 321
|
| 19
| 5745.6
| 555 554 322
| | 20
| 6285.6
| 555 554 333
| | 21
| 6825.6
| 555 554 444
|
| 22
| 7365.6
| 555 555 555
| | 23
| 7905.6
| 666 666 666
| | 24
| 8445.6
| 776 666 666
|
| 25
| 8985.6
| 777 766 666
| | 26
| 9525.6
| 777 776 666
| | 27
| 10065.6
| 777 777 666
|
| 28
| 10605.6
| 777 777 776
| | 29
| 11145.6
| 777 777 777
| | 30
| 11685.6
| 887 777 777
|
| 31
| 12225.6
| 888 777 777
| | 32
| 12765.6
| 888 877 777
| | 33
| 13305.6
| 888 887 777
|
| 34
| 13845.6
| 888 888 777
| | 35
| 14385.6
| 888 888 877
| | 36
| 14925.6
| 888 888 887
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 5 2 3 0 0 2
| | +0
| 8 4 6 3 4 0 0 3
| | +0
| 9 5 6 3 4 0 1 3
|
| +1
| 9 5 6 4 4 1 1 4
| | +1
| 10 6 7 4 5 1 1 4
| | +1
| 10 6 7 5 5 2 2 5
|
| +2
| 11 7 8 5 6 2 2 5
| | +2
| 11 7 9 6 6 2 2 6
| | +2
| 12 7 9 6 7 3 3 6
|
| +3
| 12 8 9 6 7 3 3 7
| | +3
| 13 8 10 7 8 4 3 7
| | +3
| 13 9 10 7 8 4 4 8
|
| +4
| 13 9 10 7 8 4 4 8
| | +4
| 14 9 11 8 9 5 4 9
| | +4
| 14 10 11 8 9 5 5 9
|
| +5
| 14 10 11 9 9 6 5 10
| | +5
| 15 11 12 9 10 6 5 10
| | +5
| 15 11 12 10 11 6 6 11
|
|
| Requisites:
| Dex 10, Int 15, Wis 13
| | Alignment:
| LE (overwrite)
| | HD/level:
| d6
| | Weapon Prof.:
| 3+level/4
| | To Hit Table:
| Wiz
| | Save Table:
| Pri
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
| | For Alignment, "(overwrite)" means this class requires LE alignment, but it overwrites all of your other alignment restrictions to be LE as well.
| |
|
|
|
| Specialized in Necromancy; pick an opposite.
| | Has Barbarian Int bonus. Gets (Barbarian) Int bonus to spell progression.
| | Gets (Normal) Wis bonus to this class's Caster Level (CL). This cannot be improved to Exceptional or Barbarian (or higher).
| | May have 1.5*LVL (round up) "Revive slots" instead of the usual one "Summon slot". An animated xM (multiplier M) being uses up M*M Revive slots.
| | A Revive is an animated (undead) monster with half the original monster's stats. It also has half the original monster's special abilities. It cannot be healed, but it regenerates at N hp/r (where N is it's DL rating).
| | A Revive of a Revive has 1/4 the original stats, and so on. Round stats down. If the resultant creature has 0 max hp, the Revive fails.
| | Level 1: iNaNR 10*LVL%.
| | Level N (every level): Pick one Necromancy spell. That spell requires only ½ the number of Mental actions to cast.
| | Level 5: Detect Undead continuous. Detect Life continuous.
| | Level 8: Detect Unlive continuous.
| |
| | New spells:
| | Revive N (Necromancy, SL N): Revive a DL=N monster.
|
|
[PC2] Wizard Group Classes
Scribe1
| Level
| KXP
| Spells
|
| 1
| 0
| (special)
| | 2
| 2.25
| (special)
| | 3
| 4.5
| (special)
|
| 4
| 9
| (special)
| | 5
| 18
| (special)
| | 6
| 35
| (special)
|
| 7
| 60
| (special)
| | 8
| 95
| (special)
| | 9
| 145
| (special)
|
| 10
| 220
| (special)
| | 11
| 400
| (special)
| | 12
| 600
| (special)
|
| 13
| 800
| (special)
| | 14
| 1000
| (special)
| | 15
| 1200
| (special)
|
| 16
| 1400
| (special)
| | 17
| 1600
| (special)
| | 18
| 1800
| (special)
|
| 19
| 2000
| (special)
| | 20
| 2200
| (special)
| | 21
| 2400
| (special)
|
| 22
| 2600
| (special)
| | 23
| 2800
| (special)
| | 24
| 3000
| (special)
|
| 25
| 3200
| (special)
| | 26
| 3400
| (special)
| | 27
| 3600
| (special)
|
| 28
| 3800
| (special)
| | 29
| 4000
| (special)
| | 30
| 4200
| (special)
|
| 31
| 4400
| (special)
| | 32
| 4600
| (special)
| | 33
| 4800
| (special)
|
| 34
| 5000
| (special)
| | 35
| 5200
| (special)
| | 36
| 5400
| (special)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| Wiz
| 4 2 3 1 1 1 1 0
| | +0
| 5 2 4 2 1 1 1 0
| | +0
| 5 3 4 3 2 2 2 1
|
| +0
| 6 4 5 4 3 2 2 1
| | +0
| 7 5 6 5 4 3 2 1
| | +0
| 8 5 7 6 4 3 3 2
|
| +0
| 8 6 7 7 5 4 3 2
| | +1
| 9 7 8 8 6 4 4 2
| | +1
| 10 8 9 9 7 5 4 3
|
| +1
| 11 8 10 10 7 5 4 3
| | +1
| 11 9 10 11 8 6 5 3
| | +1
| 12 10 11 12 9 6 5 4
|
| +1
| 13 11 12 13 10 7 6 4
| | +2
| 14 11 13 14 10 7 6 4
| | +2
| 14 12 13 14 11 8 6 5
|
| +2
| 14 12 14 14 11 8 7 5
| | +2
| 14 13 14 14 12 9 7 5
| | +2
| 15 13 14 14 12 9 8 6
|
|
| Requisites:
| Dex 15, Int 16, Wis 10
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/9
| | To Hit Table:
| ½xWiz
| | Save Table:
| War
| | Reference:
| BoD4
| | Groups:
| Wizard
| |
|
|
|
| Spell Memorization = level*2+Int-35 spells;
| | if this result is negative, you cannot memorize spells yet.
| | Spells allowed to Scribes: Comprehend Languages, Erase, Explosive Runes, Glyph of Warding, Illusionary Script, Legend Lore, Read Magic, Symbol. The DM may add additional spells. There are no "spell levels", all spells allowed are treated the same to you (each costs 1 spell to cast).
| | Level 1: 1M, 1V: Write (as spell)
| | Level 1: 1M, 1F: Copy (as spell)
| | Level 1: +Intelligence score in Language proficiencies.
| | Level 1: Can accurately depit someone (or something's) image as a drawn illustration.
| | Level 1: Weight Sense and Volume Sense.
| | Level 1: Detect Magical Writings.
| | Level 2: Can read scrolls without "blowing your head off". You are not immune to it's effect, so if it's a Cursed Scroll, you're still cursed.
| | Level 3: 1M: Identify Scroll.
| | Level 4: Can read books without "blowing your head off". You are not immune to what the book does to you, however.
| | Level 5: 2M, 2F: Copy (as spell) something non-magical you saw within the last hour, from memory.
| | Level 6: 1M: Identify Book.
| | Level 8: Immune to negative effects from Scrolls or Books.
|
|
[PC2] Wizard Group Classes
Scribe2
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 1.2
| 2-- --- ---
| | 3
| 2.4
| 3-- --- ---
|
| 4
| 4.8
| 31- --- ---
| | 5
| 9.5
| 32- --- ---
| | 6
| 19
| 43- --- ---
|
| 7
| 38
| 431 --- ---
| | 8
| 76
| 532 --- ---
| | 9
| 150
| 543 --- ---
|
| 10
| 300
| 543 1-- ---
| | 11
| 450
| 553 2-- ---
| | 12
| 600
| 654 3-- ---
|
| 13
| 750
| 654 31- ---
| | 14
| 900
| 755 32- ---
| | 15
| 1050
| 765 43- ---
|
| 16
| 1200
| 765 431 ---
| | 17
| 1350
| 775 532 ---
| | 18
| 1500
| 875 543 ---
|
| 19
| 1650
| 876 543 1--
| | 20
| 1800
| 976 553 2--
| | 21
| 1950
| 987 654 3--
|
| 22
| 2100
| 987 654 31-
| | 23
| 2250
| 997 755 32-
| | 24
| 2400
| 997 765 43-
|
| 25
| 2550
| 998 765 431
| | 26
| 2700
| 998 775 532
| | 27
| 2850
| 999 876 543
|
| 28
| 3000
| 999 877 553
| | 29
| 3150
| 999 987 654
| | 30
| 3300
| 999 988 664
|
| 31
| 3450
| 999 998 765
| | 32
| 3600
| 999 999 765
| | 33
| 3750
| 999 999 876
|
| 34
| 3900
| 999 999 887
| | 35
| 4050
| 999 999 998
| | 36
| 4200
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 15
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| S&S2
| | Groups:
| Wizard
| |
|
|
|
| (spell progression may change later)
| | Level 1: +LVL language proficiencies
| | Level 1: 1F: Copy document (1 page per F action)
| | Level 1: 1M: Proofread document (1 page per M action)
| | Level 1: 2F: Translate document to a blank sheet (1 page per 2F actions) (both must be languages you know)
| | Level 1: 0, 1/s: Take dictation (1 page per 0 action)
| | Level 1: 1M: Write (as per spell)
| | Level 2: 1F: Forge document (1 page per F action)
| | Level 3: 1M: Identify forged document (1 page per F action) = 100% + (LVL)*5% - (forger's LVL)*5%
| | Level 4: 1M, 1/t: Illuminate document (it glows and can be read at night)
| | Level 5: 1 reset: Duplicate LVL in SLs of scrolls
| | Level 9: 2M: Read document of any language (1 page per 2M actions). This does not give you the read language proficiency.
|
|
[PC2] Wizard Group Classes
Seer2
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 1-- --- ---
| | 3
| 5
| 2-- --- ---
|
| 4
| 10
| 2-- --- ---
| | 5
| 20
| 21- --- ---
| | 6
| 40
| 31- --- ---
|
| 7
| 60
| 32- --- ---
| | 8
| 80
| 321 --- ---
| | 9
| 125
| 431 --- ---
|
| 10
| 200
| 432 1-- ---
| | 11
| 350
| 433 2-- ---
| | 12
| 650
| 433 21- ---
|
| 13
| 950
| 443 22- ---
| | 14
| 1250
| 444 33- ---
| | 15
| 1550
| 444 431 ---
|
| 16
| 1850
| 554 442 ---
| | 17
| 2150
| 555 442 1--
| | 18
| 2450
| 555 543 2--
|
| 19
| 2750
| 555 554 21-
| | 20
| 3050
| 555 555 32-
| | 21
| 3350
| 555 555 321
|
| 22
| 3650
| 555 555 322
| | 23
| 3950
| 555 555 332
| | 24
| 4250
| 555 555 333
|
| 25
| 4550
| 555 555 433
| | 26
| 4850
| 555 555 443
| | 27
| 5150
| 555 555 444
|
| 28
| 5450
| 555 555 544
| | 29
| 5750
| 555 555 554
| | 30
| 6050
| 555 555 555
|
| 31
| 6350
| 665 555 555
| | 32
| 6650
| 666 655 555
| | 33
| 6950
| 666 666 555
|
| 34
| 7250
| 666 666 665
| | 35
| 7550
| 766 666 666
| | 36
| 7850
| 777 666 666
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 15, Wis 15, Chr 13
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| S&S2
| | Groups:
| Wizard
| |
|
|
|
| Level 1: Specialized (2nd edition version) in Divination; pick an opposite.
| | Level 1: Can cast Priest Divination sphere spells as if they were Wizard Divination school spells.
| | Level 3: 1M: Message
| | Level 5: Can cast Psi2 Clairsentient powers as if they were spells (Minor = SL2, Major = SL5, Grand = SL8, Super = SL11). You do not get the Divination specialization bonus for this. These powers do not cost PSPs, they require no roll, and cannot power-score.
| | Level 6: 1M: Sending
| | Level 9: 1M: Demand
| | Level 18: 1M, 1/t: Avoid an Avoid Fate (only if the results of the Avoid Fate would harm you)
|
|
[PC2] Wizard Group Classes
Shadow Elf0
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 4
| 2-- --- ---
| | 3
| 8
| 21- --- ---
|
| 4
| 16
| 22- --- ---
| | 5
| 32
| 221 --- ---
| | 6
| 64
| 322 --- ---
|
| 7
| 120
| 332 1-- ---
| | 8
| 250
| 432 2-- ---
| | 9
| 400
| 443 2-- ---
|
| 10
| 600
| 543 21- ---
| | 11
| 850
| 653 32- ---
| | 12
| 1100
| 654 321 ---
|
| 13
| 1350
| 764 432 ---
| | 14
| 1600
| 765 432 1--
| | 15
| 1850
| 875 543 2--
|
| 16
| 2100
| 876 543 21-
| | 17
| 2350
| 886 654 32-
| | 18
| 2600
| 887 654 321
|
| 19
| 2850
| 887 765 432
| | 20
| 3100
| 888 765 443
| | 21
| 3350
| 888 765 444
|
| 22
| 3600
| 888 765 544
| | 23
| 3850
| 888 765 554
| | 24
| 4100
| 888 765 555
|
| 25
| 4350
| 888 766 555
| | 26
| 4600
| 888 766 655
| | 27
| 4850
| 888 766 665
|
| 28
| 5100
| 888 766 666
| | 29
| 5350
| 888 776 666
| | 30
| 5600
| 888 777 666
|
| 31
| 5850
| 888 777 766
| | 32
| 6100
| 888 777 776
| | 33
| 6350
| 888 777 777
|
| 34
| 6600
| 888 887 777
| | 35
| 6850
| 888 888 877
| | 36
| 7100
| 888 888 888
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 6 5 5 3 3 0 1 1
| | +1
| 6 5 5 4 3 0 1 1
| | +2
| 6 5 5 4 4 0 2 1
|
| +3
| 10 8 8 7 7 1 2 2
| | +3
| 10 8 8 8 7 1 2 2
| | +4
| 10 8 8 8 8 2 3 2
|
| +5
| 14 11 11 11 11 2 3 3
| | +5
| 14 12 11 11 11 2 4 3
| | +6
| 14 12 12 11 11 3 4 3
|
| +7
| 16 14 14 15 15 3 4 4
| | +7
| 16 14 14 15 15 3 4 4
| | +8
| 16 14 14 15 15 3 4 4
|
| +9
| 16 14 14 15 15 3 4 4
| | +9
| 16 14 14 15 15 3 4 4
| | +10
| 16 14 14 15 15 3 4 4
|
| +11
| 16 14 14 15 15 3 4 4
| | +11
| 16 14 14 15 15 3 5 4
| | +12
| 16 14 14 15 15 4 5 4
|
|
| Requisites:
| Dex 9, Int 9
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| Ftr0
| | Save Table:
| Elf0
| | Reference:
| DM {Planeshifted Elf0}, GAZ13
| | Groups:
| Wizard, Rogue, Alternate
| |
|
|
|
| Level 1: May use 1 material component effect per spell as a zero action.
| | Level 1: Over Hit: If you hit someone by more than 20, add +1 damage for each number over what you needed to hit.
| | Example: You need a -15 to hit someone, and you roll a 12. Damage bonus = Roll - Needed - 20 = 12 - -15 -20 = 7.
|
| Lvl
| Ability
|
| 1
| Any Rogue 1 ability
| | 2
| Any Rogue 1 ability
| | 3
| Any Rogue 2 ability
|
| 4
| Any Rogue 3 ability
| | 5
| Any Rogue 4 ability
| | 6
| Any Rogue 5 ability
|
| 7
| Any Rogue 6 ability
| | 8
| Any Rogue 7 ability
| | 16
| Any Rogue 10 ability
|
| 24
| Any Rogue 15 ability
| | 32
| Any Rogue 27 ability
|
|
[PC2] Wizard Group Classes
Shastack
| Level
| KXP
| Wizard (Ill +2) 123 456 789 A
| TH
|
| 1
| 0
| 1-- --- -
| +0
| | 2
| 3
| 20- --- -
| +0
| | 3
| 6
| 21- --- -
| +1
|
| 4
| 12
| 32a --- -
| +1
| | 5
| 24
| 421 --- -
| +2
| | 6
| 48
| 431 f-- -
| +2
|
| 7
| 90
| 432 b-- -
| +3
| | 8
| 135
| 432 1-- -
| +3
| | 9
| 200
| 533 2c- -
| +4
|
| 10
| 300
| 543 21- -
| +4
| | 11
| 500
| 543 32d -
| +5
| | 12
| 800
| 554 321 -
| +5
|
| 13
| 1100
| 554 322 e
| +6
| | 14
| 1400
| 554 322 1
| +6
| | 15
| 1700
| 554 422 2
| +7
|
| 16
| 2000
| 555 432 2
| +7
| | 17
| 2300
| 555 532 2
| +8
| | 18
| 2600
| 555 533 2
| +8
|
| 19
| 2900
| 555 543 2
| +9
| | 20
| 3200
| 555 543 3
| +9
| | 21
| 3500
| 555 554 3
| +10
|
| 22
| 3800
| 555 555 4
| +10
| | 23
| 4100
| 555 555 5
| +11
| | 24
| 4400
| 666 655 5
| +11
|
| 25
| 4700
| 666 666 6
| +12
| | 26
| 5000
| 777 766 6
| +12
| | 27
| 5300
| 777 777 7
| +13
|
| 28
| 5600
| 888 877 7
| +13
| | 29
| 5900
| 888 888 8
| +14
| | 30
| 6200
| 999 988 8
| +14
|
| 31
| 6500
| 999 999 9
| +15
| | 32
| 6800
| AAA A99 9
| +15
| | 33
| 7100
| AAA AAA A
| +16
|
| 34
| 7400
| BBB BAA A
| +16
| | 35
| 7700
| BBB BBB B
| +17
| | 36
| 8000
| CCC CCC C1
| +17
|
| 37
| 16000
| CCC CCC C2
| +18
| | 38
| 24000
| CCC CCC C3
| +18
| | 39
| 32000
| CCC CCC C4
| +19
|
| 45
| 80000
| CCC CCC CA
| +22
| | 54
| 152000
| DDD DDD CC1
| +26
| | 63
| 224000
| DDD DDD CCA
| +31
|
| 72
| 296000
| EEE DDD DDD 1
| +35
|
|
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
| -4
| +7
| -2
| +6
| -3
| +5
| +4
| +4
| +0
| -1
| ÷1
|
|
|
| | Requisites:
| Dex 25, Int 24, Chr 19,
| |
| Race Slots 1, Class Slots 2
| | Alignment:
| T any (or) C any
| | HD/level:
| 2d2
| | Weapon Prof.:
| -1+level*2
| | To Hit Table:
| 1½xWiz
| | Save Table:
| Wiz+1
| | Reference:
| DM
| | Groups:
| Wizard, Archetype
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level+4
| | RSW:
| level+7
| | PP:
| level+5
| | BW:
| level+3
| | Spell:
| level+6
| | Fort:
| level+0
| | Reflex:
| level+1
| | Will:
| level+1
| |
|
|
| Specialized in Illusion, no opposite.
| | Double School Robed in Illusion: Illusion spells are 2 SL lower for you. This never causes Twilighting.
| | Illusion spells cost ½M to cast.
| | Free Material Componenting for Illusion spells. You may Double Material Component (x3 effect) for ½V action. You may Triple Material Component (x4 effect) for another ½V action.
| | Gets Dex bonus to spell progression. Gets Int bonus to CL with spells from this class (max limit = +LVL).
| | This class treats all spells listed for Illusionist1 in Unearthed Arcana (1st Edition) as Illusion spells.
| | Level 1: +LVL to number of maintained effects.
| | Level 1: You continuously disbelive all Illusions, and automatically power score your check.
| | Level 1 ¶: +1 "illusionary" summon slot for illusionary monsters only.
| | Level 9: With a 7th level spell, you can create an illusion of a monster so real that persons fighting it actually gain XP from the "monster" if it is killed. Of course the illusion is capable of damaging it's enemy, as if it was a real version of the monster (any attempt to defeat this causes you to gain no XP from the encounter).
| | Level 18: With a 9th level spell, you can create illusionary potions which actually affect the persons drinking them. There is a 1% (non-adjustable) chance the drinker will somehow not be affected by the potion. In this case, the person will no longer be able to believe this power (or the Level 9 one, either). The person cannot control this in any way. The only way to avoid this result is with the Avoid Fate power.
| | Level 27: Any illusionary effect you create is in fact real. There is no way to distinguish the created item from a "real" one, except by using X14 or X21. Note that duplicating unique persons or items can be disastrous (due to Clone Insanity and Truename issues).
|
|
[PC2] Wizard Group Classes
Shastack (Delusionist1 Spells)
| SL
| #
| Spell
| Effect
|
| 3
| 1
| Chromatic Blast
| Chromatic Orb for a group, don't need to roll to hit
| | 2
| Displacement I
| Displaced (AC +2, first attack misses)
| | 3
| Illusion Summoning III
| Summons an Illusion/Hologram, attacks as a DL IV, defends as a DL II
| | 4
| Mirror Image III
| 6 Mirror Images, can't be dispelled/disbelieved
| | 5
| Phantom Shield
| AC +CL*2; saves +CL; MDeflection CL*10%
| | 6
| True Darkness
| Total Darkness, Infravision / See in Darkness / Truesight doesn't work
|
| 4
| 1
| Blur Zone
| Nothing can be targetting in the room (x1 Special)
| | 2
| Hold Illusion
| Next Illusion spell you cast requires no maintained, doesn't drop if you drop
| | 3
| Illusion Summoning IV
| Summons an Illusion/Hologram, attacks as a DL VI, defends as a DL II
| | 4
| Mirror Image IV
| 8 Mirror Images, can't be dispelled/disbelieved
| | 5
| Rope Trap
| Target is ejected to Astral and Heavily Stunned (PP save)
| | 6
| X-ray Vision
| X-ray Vision
|
| 5
| 1
| False Skin
| CL*3/2+5 False Skins (F.S.), each causes enemy to roll a natural "2" TH
| | 2
| Illusion Summoning V
| Summons an Illusion/Hologram, attacks as a DL VIII, defends as a DL II
| | 3
| Mirror Image V
| 10 Mirror Images, can't be dispelled/disbelieved
| | 4
| N-ray Vision
| N-ray Vision (pick an element it's blocked by)
| | 5
| Shadow Magic
| Wishoid for a SL 0-5 Wizard spell, has only 50% effect
| | 6
| Steal Illusion
| Gain control of an Illusion effect (no save, ER to resist)
|
| 6
| 1
| Displacement II
| Double Displaced (AC +4, first-second attacks miss)
| | 2
| Dust of Disappearance
| Dust of Disappearance (AC +8)
| | 3
| Fire Maze
| Like Maze but the subject takes 1 cumulative dmg per segment (no resist)
| | 4
| Illusion Summoning VI
| Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL III
| | 5
| Rope Special
| Entire room gets Rope Tricked (x1 Special, unwilling get RSW save)
| | 6
| Tempus Vere Fugit
| Like Tempus Fugit but x10 speed
|
| 7
| 1
| Delusion
| Potion of Delusion, works as real XPV LVL*100 potion unless disbelieved
| | 2
| Demi-Shadow Door
| Plane Shift up to CL/3 planes distance or to any Inner plane, no redirection
| | 3
| Demi-Shadow Magic
| Wishoid for a SL 0-7 Wizard spell, has only 50% effect
| | 4
| Disjoin Exhaustion
| Cure all damage taken; Get +1P and +1V action this round
| | 5
| Illusion Summoning VII
| Summons an Illusion/Hologram, attacks as a DL IX, defends as a DL V
| | 6
| Nightmare
| Group affected by a random SL 1d4+2 Psi10 effect (will be harmful, no save)
|
| 8
| 1
| Continuous Illusion
| Next Illusion spell you cast is Continuous
| | 2
| First Level Priest Spells
| 0, 1/r: Cast a 1st level Priest spell
| | 3
| Illusion Summoning VIII
| Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VI
| | 4
| Mass Mirage Arcana
| As Mirage Arcana but covers CL sq. miles
| | 5
| Planar Displacement
| Planar Displacement
| | 6
| Prismatic Beam
| Like Prismatic Spray but they take all 7 colors
|
| 9
| 1
| Change Reality
| Wishoid for a SL 0-9 Wizard spell, has only 75% effect
| | 2
| Disbelieve Reality
| Can disbelieve something that's real (Incursion - PP save)
| | 3
| Displacement III
| Triple Displaced (AC +6, first-third attacks miss)
| | 4
| Effects Bubble
| Your effects protect each other (and themselves); ER +CL*10%
| | 5
| Illusion Summoning IX
| Summons an Illusion/Hologram, attacks as a DL X, defends as a DL VIII
| | 6
| Second Level Priest Spells
| 0, 1/r: Cast a 2nd level Priest spell
|
|
[PC2] Wizard Group Classes
Shastack (Original Illusionist1 Spells)
| #
| 0th Level Spells
|
| 1
| Colored Lights
| | 2
| Dim
| | 3
| Haze
|
| 4
| Mask
| | 5
| Mirage
| | 6
| Noise
|
| 7
| Rainbow
| | 8
| Two-D'lusion
|
|
| #
| 1st Level Spells
|
| 1
| Audible Glamer
| | 2
| Change Self
| | 3
| Chromatic Orb
|
| 4
| Color Spray
| | 5
| Dancing Lights
| | 6
| Darkness
|
| 7
| Detect Illusion
| | 8
| Detect Invisibility
| | 9
| Gaze Reflection
|
| 10
| Hypnotism
| | 11
| Light
| | 12
| Nystul's Magic Aura
|
| 13
| Phantasmal Force
| | 14
| Phantom Armor
| | 15
| Read Illusionist Magic
|
| 16
| Spook
| | 17
| Ventriloquism
| | 18
| Wall of Fog
|
|
| #
| 2nd Level Spells
|
| 1
| Alter Self
| | 2
| Blindness
| | 3
| Blur
|
| 4
| Deafness
| | 5
| Detect Magic
| | 6
| Fascinate
|
| 7
| Fog Cloud
| | 8
| Fool's Gold
| | 9
| Hypnotic Patten
|
| 10
| Improved Phantasmal Force
| | 11
| Invisibility
| | 12
| Leomund's Trap
|
| 13
| Magic Mouth
| | 14
| Mirror Image
| | 15
| Misdirection
|
| 16
| Ultravision
| | 17
| Ventriloquism
| | 18
| Whispering Wind
|
|
| #
| 3rd Level Spells
|
| 1
| Continual Darkness
| | 2
| Continual Light
| | 3
| Delude
|
| 4
| Dispel Illusion
| | 5
| Fear
| | 6
| Hallucinatory Terrain
|
| 7
| Illusionary Script
| | 8
| Invisibility 10' Radius
| | 9
| Non-Detection
|
| 10
| Paralysis
| | 11
| Phantom Steed
| | 12
| Phantom Wind
|
| 13
| Rope Trick
| | 14
| Spectral Force
| | 15
| Suggestion
|
| 16
| Wraithform
|
|
| #
| 4th Level Spells
|
| 1
| Confusion
| | 2
| Dispel Exhaustion
| | 3
| Dispel Magic
|
| 4
| Emotion
| | 5
| Fire Charm
| | 6
| Improved Invisibility
|
| 7
| Massmorph
| | 8
| Minor Creation
| | 9
| Phantasmal Killer
|
| 10
| Rainbow Pattern
| | 11
| Shadow Monsters
| | 12
| Solid Fog
|
| 13
| Vacancy
|
|
| #
| 5th Level Spells
|
| 1
| Advanced Illusion
| | 2
| Chaos
| | 3
| Demi-Shadow Monsters
|
| 4
| Dream
| | 5
| Magic Mirror
| | 6
| Major Creation
|
| 7
| Maze
| | 8
| Projected Image
| | 9
| Shadow Door
|
| 10
| Shadow Magic
| | 11
| Summon Shadow
| | 12
| Tempus Fugit
|
|
| #
| 6th Level Spells
|
| 1
| Conjure Animals
| | 2
| Death Fog
| | 3
| Demi-Shadow Magic
|
| 4
| Mass Suggestion
| | 5
| Mass Invisibility
| | 6
| Mirage Arcane
|
| 7
| Mislead
| | 8
| Permanent Illusion
| | 9
| Phantasmagoria
|
| 10
| Project Image
| | 11
| Programmed Illusion
| | 12
| Shades
|
| 13
| True Sight
| | 14
| Veil
|
|
| #
| 7th Level Spells
|
| 1
| Alter Reality
| | 2
| Astral Spell
| | 3
| First-Level Magic-User Spells
|
| 4
| Mind Blank
| | 5
| Prismatic Spray
| | 6
| Prismatic Wall
|
| 7
| Shadow Walk
| | 8
| Simulacrum
| | 9
| Vision
|
| 10
| Weird
|
|
[PC2] Wizard Group Classes
Sorcerer3
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 2-- --- ---
| | 2
| 10
| 2-- --- ---
| | 3
| 30
| 3-- --- ---
|
| 4
| 60
| 31- --- ---
| | 5
| 100
| 42- --- ---
| | 6
| 150
| 421 --- ---
|
| 7
| 210
| 532 --- ---
| | 8
| 280
| 532 1-- ---
| | 9
| 360
| 543 2-- ---
|
| 10
| 450
| 543 21- ---
| | 11
| 550
| 554 32- ---
| | 12
| 660
| 554 321 ---
|
| 13
| 780
| 554 432 ---
| | 14
| 910
| 554 432 1--
| | 15
| 1050
| 554 443 2--
|
| 16
| 1200
| 554 443 21-
| | 17
| 1360
| 554 443 32-
| | 18
| 1530
| 554 443 321
|
| 19
| 1710
| 554 443 332
| | 20
| 1900
| 554 443 333
| | 21
| 2100
| 554 444 333
|
| 22
| 2310
| 554 444 433
| | 23
| 2530
| 554 444 443
| | 24
| 2760
| 554 444 444
|
| 25
| 3000
| 555 444 444
| | 26
| 3250
| 555 544 444
| | 27
| 3510
| 555 554 444
|
| 28
| 3780
| 555 555 444
| | 29
| 4060
| 555 555 544
| | 30
| 4350
| 555 555 554
|
| 31
| 4650
| 555 555 555
| | 32
| 4960
| 655 555 555
| | 33
| 5280
| 665 555 555
|
| 34
| 5610
| 666 555 555
| | 35
| 5950
| 666 655 555
| | 36
| 6300
| 666 665 555
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +1
| 4 7 5 3 7 0 1 1
| | +1
| 4 8 5 4 7 0 1 2
|
| +2
| 4 8 6 4 7 1 2 2
| | +2
| 5 9 6 4 8 1 2 3
| | +3
| 5 9 7 5 8 2 3 3
|
| +3
| 5 10 7 5 9 2 3 4
| | +4
| 6 10 7 6 9 2 3 4
| | +4
| 6 10 8 6 9 3 4 5
|
| +5
| 6 11 8 6 10 3 4 5
| | +5
| 7 11 9 7 10 4 5 6
| | +6
| 7 12 9 7 11 4 5 6
|
| +6
| 7 12 9 8 11 4 5 7
| | +7
| 7 13 10 8 11 5 6 7
| | +7
| 8 13 10 8 12 5 6 8
|
| +8
| 8 13 11 9 12 6 7 8
| | +8
| 8 14 11 9 13 6 7 9
| | +9
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 0, Con 0, Chr 0 (10)
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 5+level/9
| | To Hit Table:
| +level/2
| | Save Table:
| Wiz
| | Reference:
| PH3-48
| | Groups:
| Wizard
| |
|
|
|
| Level 1: Charisma bonus in spells.
|
|
[PC2] Wizard Group Classes
Spellbinder
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 32- --- ---
| | 5
| 20
| 421 --- ---
| | 6
| 40
| 422 --- ---
|
| 7
| 60
| 432 1-- ---
| | 8
| 90
| 433 2-- ---
| | 9
| 135
| 433 21- ---
|
| 10
| 250
| 443 22- ---
| | 11
| 375
| 444 33- ---
| | 12
| 750
| 444 441 ---
|
| 13
| 1125
| 555 442 ---
| | 14
| 1500
| 555 442 1--
| | 15
| 1875
| 555 552 1--
|
| 16
| 2250
| 555 553 21-
| | 17
| 2625
| 555 553 32-
| | 18
| 3000
| 555 553 321
|
| 19
| 3375
| 555 553 331
| | 20
| 3750
| 555 554 332
| | 21
| 4125
| 555 554 442
|
| 22
| 4500
| 555 555 443
| | 23
| 4875
| 555 555 553
| | 24
| 5250
| 555 555 554
|
| 25
| 5625
| 555 555 555
| | 26
| 6000
| 666 655 555
| | 27
| 6375
| 666 666 655
|
| 28
| 6750
| 666 666 666
| | 29
| 7125
| 777 766 666
| | 30
| 7500
| 777 777 766
|
| 31
| 7875
| 777 777 777
| | 32
| 8250
| 888 877 777
| | 33
| 8625
| 888 888 877
|
| 34
| 9000
| 888 888 888
| | 35
| 9375
| 999 988 888
| | 36
| 9750
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 12, Int 9, Wis 6, Chr 12
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| A spellbinder is a double (Collective) specialist in Illusion and Enchantment. Spells from either school cost ½ of a spell.
| | You must select 2 opposite schools (must be major schools).
|
|
[PC2] Wizard Group Classes
Spellshaper5
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 2-- --- ---
| | 2
| 3
| 3-- --- ---
| | 3
| 6
| 31- --- ---
|
| 4
| 12
| 32- --- ---
| | 5
| 24
| 321 --- ---
| | 6
| 48
| 422 --- ---
|
| 7
| 96
| 422 1-- ---
| | 8
| 192
| 432 2-- ---
| | 9
| 384
| 432 21- ---
|
| 10
| 576
| 533 22- ---
| | 11
| 750
| 533 221 ---
| | 12
| 1000
| 543 322 ---
|
| 13
| 1250
| 543 322 1--
| | 14
| 1500
| 544 332 2--
| | 15
| 1750
| 544 332 21-
|
| 16
| 2000
| 554 433 22-
| | 17
| 2250
| 554 433 221
| | 18
| 2500
| 555 443 322
|
| 19
| 2750
| 555 443 322
| | 20
| 3000
| 555 544 332
| | 21
| 3250
| 555 544 333
|
| 22
| 3500
| 555 554 433
| | 23
| 3750
| 555 554 443
| | 24
| 4000
| 555 555 443
|
| 25
| 4250
| 555 555 544
| | 26
| 4500
| 555 555 554
| | 27
| 4750
| 555 555 555
|
| 28
| 5000
| 655 555 555
| | 29
| 5250
| 665 555 555
| | 30
| 5500
| 666 555 555
|
| 31
| 5750
| 666 655 555
| | 32
| 6000
| 666 665 555
| | 33
| 6250
| 666 666 555
|
| 34
| 6500
| 666 666 655
| | 35
| 6750
| 666 666 665
| | 36
| 7000
| 666 666 666
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 9, Int 17
| | Alignment:
| any
| | HD/level:
| 2d2
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Spellshapers may specialize in a school of magic, if they do, pick an opposite major school. This specialization may be of the "+1 spell per SL" or the "spells cost ½ a spell slot" variety.
| | Spellshaper spells cannot be material componented. Spellshapers can cast normal Wizard spells.
| | To “Frugal” something means to give it one extra charge. An item can never gain more frugaled charges than it’s total number of charges when found (if you have the ability to recharge the item, the item can never gain more frugaled charges than it’s full charge count).
| | Each level, get one "5th edition" pick from the choices below.
| |
|
| Levels
| Pick
| Description
|
| Level 1-3:
| A
| 60F,1/d: Create a potion of <= LVL*100 XP value
| | B
| Has access to materials of “S” rating up to LVL; it’s cheaper: multiply cost by S/LVL
| | C
| Your SL=0 spells have double effect
| | D
| Cont. Detect Poison; 1M: Determine medicinal value of liquid; 60F,1/d: Frugal a potion
| | E
| Gain a minor familiar (this is in addition to the Find Familiar spell if you have it)
|
| Level 4:
| Pick two Spellshaper5 Level 1-3, one Bringer5 Level 1-3, or one Rogue5 Level 1-3
|
| Level 5-7:
| F
| 120F,1/d: Create a scroll of <= LVL*200 XP value
| | G
| +1M action per round, only for Spellshaper spells
| | H
| Your SL=0 and SL=1 spells have double effect (if already have 1-3 C, SL=0 is triple)
| | I
| Immune to head blown off; 1M: Know contents of scroll/book; 60F,1/d: Frugal a scroll
| | J
| Gain an extra minor familiar [this was major in Summer 2004 campaign]
|
| Level 8:
| Pick two from: Spellshaper5 Level 5-7, Bringer5 Level 1-3, Rogue5 Level 1-3
|
| Level 9-12:
| K
| 180F,1/d: Create ring or staff of <= LVL*300 XP value
| | L
| Add up your SLs together into one "mana pool"; spell of SL=X is X mana; max SL=(LVL+1)/2
| | M
| Your SL=0, SL=1, and SL=2 spells have double effect (each similar instance adds x[+1] )
| | N
| Immune to Retributive Strikes (your's or other's), Own Effects, Ego of x(LVL-6)/3 mult.
| | O
| Gain an extra major familiar
|
| Level 13:
| Pick 2: Spellshaper5 Level 9-12, Bringer5 Level 5-7, Rogue5 Level 5-7, other5 Level 1-3
|
| Level 14-18:
| P
| 240F,1/d: Create weapon or armor flag of <= LVL*400 XP value
| | Q
| +1QM action per round, only for Spellshaper spells
| | R
| Your SL=0 through SL=4 spells have double effect (each similar instance adds x[+1] )
| | S
| Time/Reality Stability; whenever a drastic event allows you 1 action to respond to it, you get 2 actions instead
| | T
| Gain an extra major familiar [this was grand in Summer 2004 campaign]
|
| Level 18:
| Pick 2: Bringer5 Level 9-12, Rogue5 Level 9-12, other5 level 5-7
|
| Level 20-26:
| U
| 300F,1/d: Create any magic item (of a type not listed in A,F,K,P above) of <= LVL*500 XP value
| | V
| You may "channel" spells by spending 2 spell slots each on them
| | W
| Your SL=0 through SL=6 spells have double effect (each similar instance adds x[+1] )
| | X
| You may cast anti-magical spells by spending 2 spell slots each, these are resisted used aMR instead of MR
| | Y
| Gain an extra grand familiar
| | Z
| Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
|
| Level 27-36:
| Pick 1 Level 20-26 (or lower) pick from any "5th Edition" class.
|
|
[PC2] Wizard Group Classes
Status Effect Mage
| Level
| KXP
| Status Effects 123 456 789 AB
|
| 1
| 0
| 2½- --- --- --
| | 2
| 2.5
| 31½ --- --- --
| | 3
| 5
| 421 --- --- --
|
| 4
| 10
| 532 ½-- --- --
| | 5
| 20
| 643 1½- --- --
| | 6
| 40
| 754 21- --- --
|
| 7
| 60
| 865 32½ --- --
| | 8
| 90
| 976 43½ --- --
| | 9
| 135
| A87 541 ½-- --
|
| 10
| 250
| A98 652 1-- --
| | 11
| 375
| AA9 763 2½- --
| | 12
| 750
| AAA 874 3½- --
|
| 13
| 1125
| AAA 985 4½- --
| | 14
| 1500
| AAA A96 51½ --
| | 15
| 1875
| AAA AA7 621 --
|
| 16
| 2250
| AAA AA8 732 --
| | 17
| 2625
| AAA AA9 843 --
| | 18
| 3000
| AAA AAA 954 ½-
|
| 19
| 3375
| AAA AAA A65 ½-
| | 20
| 3750
| AAA AAA A76 1-
| | 21
| 4125
| AAA AAA A87 1-
|
| 22
| 4500
| AAA AAA A98 2-
| | 23
| 4875
| AAA AAA AA9 2-
| | 24
| 5250
| AAA AAA AAA 3-
|
| 25
| 5625
| BBB BBB BBB 3-
| | 26
| 6000
| BBB BBB BBB 4-
| | 27
| 6375
| CCC CCC CCC 4½
|
| 28
| 6750
| CCC CCC CCC 5½
| | 29
| 7125
| DDD DDD DDD 5½
| | 30
| 7500
| DDD DDD DDD 51
|
| 31
| 7875
| DDD DDD DDD 61
| | 32
| 8250
| EEE EEE EEE 61
| | 33
| 8625
| EEE EEE EEE 71
|
| 34
| 9000
| FFF FFF FFF 71
| | 35
| 9375
| FFF FFF FFF 81
| | 36
| 9750
| FFF FFF FFF 82
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| -1
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 6 4 7 1 2 2
| | +0
| 5 9 7 5 8 2 3 3
|
| +0
| 6 10 7 6 9 2 3 4
| | +0
| 6 11 8 6 10 3 4 5
| | +0
| 7 12 9 7 11 4 5 6
|
| +0
| 7 13 10 8 11 5 6 7
| | +1
| 8 13 11 9 12 6 7 8
| | +1
| 9 14 11 10 13 6 7 9
|
| +1
| 9 15 12 10 14 7 8 10
| | +1
| 10 15 13 11 15 8 9 11
| | +1
| 11 16 13 12 15 9 10 12
|
| +1
| 12 16 14 13 15 10 11 13
| | +2
| 12 16 14 14 16 10 11 14
| | +2
| 13 16 15 14 16 11 12 15
|
| +2
| 14 16 15 15 16 12 13 16
| | +2
| 15 17 16 16 16 13 14 17
| | +2
| 16 17 16 16 17 14 15 18
|
|
| Requisites:
| Int 18, Wis 12
| | Alignment:
| any
| | HD/level:
| d5
| | Weapon Prof.:
| 2+level/8
| | To Hit Table:
| ½xWiz
| | Save Table:
| 2xWiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Specialized in Status Effects (aka "[C] section effects") school. Opposite to everything else except Aburation and Invocation (which it's Normal to).
| | On the following page is the Status Effects sorted by SL.
| | Currently, all Status Effects school spells are crosslisted with either Invocation or Abjuration. All of these spells are considered "Minor School" spells, however, so other wizards must spend 2 spells each to cast one of these spells.
| |
| | Status Effects + Invocation spells:
| | [Status Name] Bolt (Invocation, SL=SEL): Do this Status Effect to one target (Spell save: 0)
| | [Status Name] Ball (Invocation, SL=SEL+1): Do this Status Effect to one group (Spell save: 0)
| | [Status Name] Beam (Invocation, SL=SEL+2): Do this Status Effect to one target (no save)
| | [Status Name] Blast (Invocation, SL=SEL+3): Do this Status Effect to one group (no save)
| | DM Example: So with a 5th level slot, you can do an SEL=5 Bolt, an SEL=4 Ball, an SEL=3 Beam, or an SEL=2 Blast.
| | Each individual Status Effect and area type is a different spell (so Blind Bolt is a different spell than Deafness Bolt and Blind Beam).
| | Material Componenting a Bolt or Beam gives 2 targets, not a group.
| |
| | Status Effects + Abjuration spells:
| | Immune [Status Name] (Abjuration, SL=SEL): You are immune to this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1).
| | Remove [Status Name] (Abjuration, SL=SEL): You can remove this status. Double Resist is SEL-1 and Resist is SEL-2. So Double Resist Charm (SEL=3) is a 2nd level spell (SL=SEL-1=3-1).
| | [Status Name] Shield (Abjuration, SL=SEL): Whenever someone hits you with a melee attack, they suffer that Status Effect unless they make a save vs. Spell.
|
|
[PC2] Wizard Group Classes
Status Effects
| SEL=1
|
| 1
| Berserk
| | 2
| Dazed/Disoriented
| | 3
| Deaf
|
| 4
| Diseased
| | 5
| Drunk
| | 6
| Enraged
|
| 7
| Fumble
| | 8
| Immovable/Stopped
| | 9
| Insane
|
| 10
| Lycanthropy
| | 11
| Nauseated
| | 12
| Pain
|
| 13
| Prone
| | 14
| Reduced/Diminished (reverse Enlarge)
| | 15
| Silenced/Mute
|
|
| SEL=2
|
| 1
| Blind
| | 2
| Cannot Move
| | 3
| Cursed
|
| 4
| Dispel (effect)
| | 5
| Drowning
| | 6
| Enfeeblement
|
| 7
| Falling (takes CL*10' falling dmg)
| | 8
| Fascinated
| | 9
| Fear
|
| 10
| Hypnotized
| | 11
| Panic
| | 12
| Plagued
|
| 13
| Taunted
|
|
| SEL=3
|
| 1
| Charm
| | 2
| Confused
| | 3
| Exhausted/Fatigued
|
| 4
| Gravity (Zero/High) (CL*20' falling dmg)
| | 5
| Held
| | 6
| Morale (failed Morale)
|
| 7
| Paralyzed
| | 8
| Slowed
| | 9
| Stunned
|
| 10
| Summoning Sickness
| | 11
| Vulnerable Radiation
| | 12
| Wounded (as in the weapon effect)
|
|
| SEL=4
|
| 1
| Disjunct (effect)
| | 2
| DNA Scrambled
| | 3
| Dominated (Physically)
|
| 4
| Drained MF
| | 5
| Drained PF
| | 6
| Extract
|
| 7
| Feebleminded
| | 8
| Immune (can't drop) Psionic Link
| | 9
| Pissed
|
| 10
| Sleep
| | 11
| Vulnerable Magic
|
|
| SEL=5
|
| 1
| *Cursed*
| | 2
| Burned Out
| | 3
| Disintegrated
|
| 4
| Dominated (Mentally)
| | 5
| Harmed (reverse Heal)
| | 6
| Head Blown Off
|
| 7
| Immune (can't drop) Hastes
| | 8
| Magic Jar/Possessed
| | 9
| Slain/Killed/Dead
|
| 10
| Twilight
| | 11
| Unaware
| | 12
| Unconscious
|
| 13
| Vulnerable Psionics
|
|
| SEL=6
|
| 1
| Alley Effect (summon DL=CL/2 Alley vs. you)
| | 2
| Capital S Stun
| | 3
| Causeall
|
| 4
| Coma
| | 5
| Ego-Dominated
| | 6
| Enslaved
|
| 7
| Immune (can't drop) Healing
| | 8
| Petrified
| | 9
| Spent
|
| 10
| Vulnerable Innates
|
|
| SEL=7
|
| 1
| **Cursed** (Ancient Foul Cursed)
| | 2
| Anti-stats (CLd6 stat dmg)
| | 3
| Capital B Blasted
|
| 4
| Capital S Slain
| | 5
| Clone-Insane
| | 6
| Crapped
|
| 7
| Down a Hole
| | 8
| Flattened
| | 9
| Time Stop/Temporal Stasis
|
| 10
| Vulnerable Weapons
|
|
| SEL=8
|
| 1
| Annihilated
| | 2
| As You Are
| | 3
| Capital M Mauled
|
| 4
| Destructed (reverse Resurrected)
| | 5
| Imprisoned
| | 6
| Set
|
| 7
| Temporally Incursed / Rewritten Out of Time
| | 8
| Trap the Soul
| | 9
| Truename Dominated
|
|
| SEL=9
|
| 1
| Capital F Folded
| | 2
| Erased Forwards and Backwards in Time
| | 3
| Loop Incursed
|
| 4
| Lower Multiplier
| | 5
| Pawned
| | 6
| Pixelated
|
| 7
| Truename Erased
|
|
[PC2] Wizard Group Classes
Summoner Mage
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 3.5
| 2-- --- ---
| | 3
| 7
| 21- --- ---
|
| 4
| 14
| 32- --- ---
| | 5
| 28
| 421 --- ---
| | 6
| 56
| 422 --- ---
|
| 7
| 84
| 432 1-- ---
| | 8
| 126
| 433 2-- ---
| | 9
| 189
| 433 21- ---
|
| 10
| 350
| 443 22- ---
| | 11
| 525
| 444 33- ---
| | 12
| 1050
| 444 441 ---
|
| 13
| 1575
| 555 442 ---
| | 14
| 2100
| 555 442 1--
| | 15
| 2625
| 555 552 1--
|
| 16
| 3150
| 555 553 21-
| | 17
| 3675
| 555 553 32-
| | 18
| 4200
| 555 553 321
|
| 19
| 4725
| 555 553 331
| | 20
| 5250
| 555 554 332
| | 21
| 5775
| 555 554 442
|
| 22
| 6300
| 555 555 443
| | 23
| 6825
| 555 555 553
| | 24
| 7350
| 555 555 554
|
| 25
| 7875
| 555 555 555
| | 26
| 8400
| 666 655 555
| | 27
| 8925
| 666 666 655
|
| 28
| 9450
| 666 666 666
| | 29
| 9975
| 777 766 666
| | 30
| 10500
| 777 777 766
|
| 31
| 11025
| 777 777 777
| | 32
| 11550
| 888 877 777
| | 33
| 12075
| 888 888 877
|
| 34
| 12600
| 888 888 888
| | 35
| 13125
| 999 988 888
| | 36
| 13650
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 0 0 0 0 0 0 0 0
| | +0
| 1 1 1 1 1 1 1 1
| | +0
| 1 1 1 1 1 1 1 1
|
| +1
| 2 2 2 2 2 2 2 2
| | +1
| 2 2 2 2 2 2 2 2
| | +1
| 3 3 3 3 3 3 3 3
|
| +2
| 3 3 3 3 3 3 3 3
| | +2
| 4 4 4 4 4 4 4 4
| | +2
| 4 4 4 4 4 4 4 4
|
| +3
| 5 5 5 5 5 5 5 5
| | +3
| 5 5 5 5 5 5 5 5
| | +3
| 6 6 6 6 6 6 6 6
|
| +4
| 6 6 6 6 6 6 6 6
| | +4
| 7 7 7 7 7 7 7 7
| | +4
| 7 7 7 7 7 7 7 7
|
| +5
| 8 8 8 8 8 8 8 8
| | +5
| 8 8 8 8 8 8 8 8
| | +5
| 9 9 9 9 9 9 9 9
|
|
| Requisites:
| Con 12, Int 12, Chr 15
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 1+level/3
| | To Hit Table:
| Wiz
| | Save Table:
| Mon
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Spell progression as per Mage2.
| | Level 1: May control 2 summons (same type).
| | Level 1: May material component summoning spells for 2 creatures of the same type.
| | Level 1: Specialized in conjuration with no opposite school.
| | Level 1: School robed in conjuration (each conjuration/summoning spell is 1 SL lower for you)
| | Level 1: 0, LVL/d: Your summons are not summoning sick.
| | Level 3: Your summons can't turn against you even if they become uncontrolled.
| | Level 5: May control 2 summons (different types).
| | Level 5: (Single) material componenting for summoning spells is free.
| | Level 9: May control 3 summons (same type).
| | Level 9: May double material component summoning spells (costing a total of 1M+1V) for 3 creatures of the same type.
| | Level 9: Can hold summons across resets between sessions.
| | Level 10: Your summons can do "1S: Lend an S to you.".
| | Level 12: If a monster randomly rolls to attack you, you can have your summons be attacked instead.
| | Level 13: May control 4 summons (same type).
| | Level 13: May triple material component summoning spells (costing a total of 1M+2V) for 4 creatures of the same type.
| | Level 13: 1M: Steal someone else's summon. The other spellcaster (not the summon) makes a Will save to resist this.
| | Level 16: Your summons do not immediately disappear when slain / dropped below -10 hp. You have 1 turn to heal or repair the summon if you want to keep him. You can ignore this power and have him disappear anyway if desired.
| | Level 17: May control 2 groups of 2 summons (each group is the same type, but the groups don't have to be the same)
| | Level 18: Each of your summons may have 1 summon of their own.
| | Level 18: Your summons gain XP during the adventure and may "level up" in combat (if using "XP on the fly")
| | Level 21: May control 5 summons (same type).
| | Level 21: May quadruple material component summoning spells (costing a total of 1M+3V) for 5 creatures of the same type. You can save up the V actions, or use 1M+1V+1P+1QV in one segment.
| | Level 27: Your summons cannot be unsummoned by unsummon effects.
|
|
[PC2] Wizard Group Classes
Technologist
| Level
| KXP
| Wizard/Psi8 123 456 789
|
| 1
| 0
| ½½½ --- ---
| | 2
| 8
| 1½½ --- ---
| | 3
| 12
| 1½½ ½-- ---
|
| 4
| 18
| 2½½ ½-- ---
| | 5
| 27
| 21½ ½-- ---
| | 6
| 41
| 21½ ½½- ---
|
| 7
| 61
| 211 ½½- ---
| | 8
| 92
| 221 ½½- ---
| | 9
| 137
| 221 1½½ ---
|
| 10
| 206
| 222 1½½ ---
| | 11
| 308
| 222 11½ ---
| | 12
| 462
| 222 11½ ½--
|
| 13
| 692
| 222 111 ½--
| | 14
| 1038
| 322 211 ½--
| | 15
| 1557
| 322 211 1½-
|
| 16
| 2336
| 332 221 1½-
| | 17
| 3000
| 332 221 11-
| | 18
| 4000
| 332 221 11½
|
| 19
| 5000
| 333 222 111
| | 20
| 6000
| 433 322 211
| | 21
| 7000
| 443 332 221
|
| 22
| 8000
| 444 333 222
| | 23
| 9000
| 544 433 322
| | 24
| 10000
| 554 443 332
|
| 25
| 11000
| 555 444 333
| | 26
| 12000
| 655 544 433
| | 27
| 13000
| 665 554 443
|
| 28
| 14000
| 666 555 444
| | 29
| 15000
| 766 655 544
| | 30
| 16000
| 776 665 554
|
| 31
| 17000
| 777 666 555
| | 32
| 18000
| 877 766 655
| | 33
| 19000
| 887 776 665
|
| 34
| 20000
| 888 777 666
| | 35
| 21000
| 988 877 766
| | 36
| 22000
| 998 887 776
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 10, Int 10
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 7+level
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard, Technology
| |
|
|
|
| Specialized in Technology school; pick an opposite.
| | There is a "Create Technological Item" spell of each spell level; each spell creates an item of TechL = SL (material componenting may be used to double the TL). The item cannot weigh more than level^2 pounds, or it has some flaw which requires upkeep and/or repair to keep it operating effectively. The spell effect will end in level turns unless a Permanency spell is used.
| | Note that creating a temporary machine which creates a real machine is perfectly legal.
| | Level 1: +1 technological proficiency per level, see Psi8.
| | Level 1: May use Psi8 minors as if they were 2nd level spells.
| | Level 6: May use Psi8 majors as if they were 5th level spells.
| | Level 15: May use Psi8 grands as if they were 8th level spells.
| | Level 54: May use Psi8 supers as if they were 11th level spells.
|
|
[PC2] Wizard Group Classes
Tougher (Random Wizard #231172)
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 2
| ½-- --- ---
| | 2
| 20
| ½½- --- ---
| | 3
| 40
| ½½½ --- ---
|
| 4
| 62
| ½½½ ½-- ---
| | 5
| 89
| ½½½ ½½- ---
| | 6
| 126
| ½½½ ½½½ ---
|
| 7
| 178
| ½½½ ½½½ ½--
| | 8
| 261
| ½½½ ½½½ ½½-
| | 9
| 395
| ½½½ ½½½ ½½½
|
| 10
| 610
| 1½½ ½½½ ½½½
| | 11
| 872
| 11½ ½½½ ½½½
| | 12
| 1189
| 111 ½½½ ½½½
|
| 13
| 1596
| 111 1½½ ½½½
| | 14
| 1843
| 111 11½ ½½½
| | 15
| 2105
| 111 111 ½½½
|
| 16
| 2409
| 111 111 1½½
| | 17
| 2671
| 111 111 11½
| | 18
| 2975
| 111 111 111
|
| 19
| 3280
| 221 111 111
| | 20
| 3585
| 222 211 111
| | 21
| 3890
| 222 222 111
|
| 22
| 4196
| 222 222 221
| | 23
| 4502
| 222 222 222
| | 24
| 4808
| 333 222 222
|
| 25
| 5114
| 333 333 222
| | 26
| 5421
| 333 333 333
| | 27
| 5812
| 444 433 333
|
| 28
| 6203
| 444 444 443
| | 29
| 6524
| 444 444 444
| | 30
| 6986
| 555 554 444
|
| 31
| 7378
| 555 555 555
| | 32
| 7770
| 666 666 555
| | 33
| 8163
| 666 666 666
|
| 34
| 8556
| 777 777 766
| | 35
| 8949
| 777 777 777
| | 36
| 9509
| 888 888 887
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +1
| 4 7 5 3 7 0 1 1
| | +2
| 4 8 5 4 7 0 1 2
|
| +3
| 4 8 6 4 7 1 2 2
| | +3
| 5 9 6 4 8 1 2 3
| | +4
| 5 9 7 5 8 2 3 3
|
| +5
| 5 10 7 5 9 2 3 4
| | +6
| 6 10 7 6 9 2 3 4
| | +7
| 6 10 8 6 9 3 4 5
|
| +8
| 6 11 8 6 10 3 4 5
| | +8
| 7 11 9 7 10 4 5 6
| | +9
| 7 12 9 7 11 4 5 6
|
| +10
| 7 12 9 8 11 4 5 7
| | +11
| 7 13 10 8 11 5 6 7
| | +11
| 8 13 10 8 12 5 6 8
|
| +12
| 8 13 11 9 12 6 7 8
| | +13
| 8 14 11 9 13 6 7 9
| | +14
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 15, Int 9
| | Alignment:
| any
| | HD/level:
| d3
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| 2½xWiz
| | Save Table:
| Wiz
| | Reference:
| DM Random, Jason 12/08/07
| | Groups:
| Wizard, Random
| |
|
|
|
| Turn Undead as a Priest of 3 levels lower.
| | Level 1: +1 Con per level. This bonus cannot be used to qualify for this class, and you can't 2 for 1 trade it away.
| | Level 1: 0, 1 attack: Destroy a magic item.
| | Level 1: Undead must save vs. (8+DM's level) to attack the Death Master.
| | Level 1: Water Breathing, freedom of movement in water, cast spells in water normally {Sea Mage}
| | Level 2: 1bF: Counter a counterspell effect.
| | Level 4: Can map any area he's scrying into (via Crystal Ball or whatever).
| | Level 4: Lore of true stamina: +1 Fort saves
| | Level 4: Speak with anyone with Int > 10 at will.
| | Level 4: Speak with anyone with Int > 10 at will.
| | Level 6: 1M: Identify Book.
| | Level 10: You have AN EVEN BIGGER BOSS THAN YOU, which is any same-aligned god, you Automatic Divine Intervention 1/d.
| | Level 11: Immune to all Energy/Stat drains.
| | Level 13: Create Monster VI (SL=6): Create a DL=1 monster, it's loyal, it's not a summon slot {Soulforger}
| | Level 14: +1QM action per round, only for Spellshaper spells
| | Level 14: Train Slayer5: N resets of actions: A Slayer5 of LVL=N is raised by one level permanently.
| | Level 20: Your SL=0 through SL=6 spells have double effect (each similar instance adds x[+1] )
| | Level 22: 1/d: Create a GIANT ROBOT (a DL 10 Golem, you may make requests but exact statistics are determined by the DM).
| Gets 10 Rogue points per level, see table below:
|
| Lvl
| Rogue Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
| 4
| Any Rogue 3 ability
| -
| -
| -
| -
|
|
[PC2] Wizard Group Classes
Translator1JG
| Level
| KXP
| Wizard 123 456 7
|
| 1
| 0
| 1-- --- -
| | 2
| 1.2
| 2-- --- -
| | 3
| 2.4
| 21- --- -
|
| 4
| 4.8
| 32- --- -
| | 5
| 9.6
| 421 --- -
| | 6
| 19.2
| 431 --- -
|
| 7
| 38.4
| 432 --- -
| | 8
| 76.8
| 432 1-- -
| | 9
| 153.6
| 533 2-- -
|
| 10
| 393.6
| 543 21- -
| | 11
| 633.6
| 543 32- -
| | 12
| 873.6
| 554 321 -
|
| 13
| 1113.6
| 554 322 -
| | 14
| 1353.6
| 554 322 1
| | 15
| 1593.6
| 554 422 2
|
| 16
| 1833.6
| 555 432 2
| | 17
| 2073.6
| 555 532 2
| | 18
| 2313.6
| 555 533 2
|
| 19
| 2553.6
| 555 543 2
| | 20
| 2793.6
| 555 543 3
| | 21
| 3033.6
| 555 554 3
|
| 22
| 3273.6
| 555 555 4
| | 23
| 3513.6
| 555 555 5
| | 24
| 3753.6
| 666 655 5
|
| 25
| 3993.6
| 666 666 6
| | 26
| 4233.6
| 777 766 6
| | 27
| 4473.6
| 777 777 7
|
| 28
| 4713.6
| 888 877 7
| | 29
| 4953.6
| 888 888 8
| | 30
| 5193.6
| 999 988 8
|
| 31
| 5433.6
| 999 999 9
| | 32
| 5673.6
| AAA A99 9
| | 33
| 5913.6
| AAA AAA A
|
| 34
| 6153.6
| BBB BAA A
| | 35
| 6393.6
| BBB BBB B
| | 36
| 6633.6
| CCC CCC C
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 13, Chr 16
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/3
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| FGE1JG
| | Groups:
| Wizard
| |
|
|
|
| May specialize in Divination and/or Enchantment, if this is done, pick 1 opposite per specialty.
| | Level 1: +3 language slots per level (DM note: Note you need 2 slots to completely cover a language, one is "speak", the other is "read/write".)
| | Level 1: +1 beast language per level. This allows speaking with animals such as birds, rabbits, etc.
| | Level 1: 1M, 1/t: Charm Person.
| | Level 6: 1M, 1/t: Charm Monster.
| | Level 9: Detect Lie continuous.
| | Level 9: 1M, 1/d: Undetectable Lie for 1 turn.
| | Level 11: 1M, 1/t: Mass Charm.
|
|
[PC2] Wizard Group Classes
Transmuter2 / Alterationist
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2.5
| 2-- --- ---
| | 3
| 5
| 21- --- ---
|
| 4
| 10
| 32- --- ---
| | 5
| 20
| 421 --- ---
| | 6
| 40
| 422 --- ---
|
| 7
| 60
| 432 1-- ---
| | 8
| 90
| 433 2-- ---
| | 9
| 135
| 433 21- ---
|
| 10
| 250
| 443 22- ---
| | 11
| 375
| 444 33- ---
| | 12
| 750
| 444 441 ---
|
| 13
| 1125
| 555 442 ---
| | 14
| 1500
| 555 442 1--
| | 15
| 1875
| 555 552 1--
|
| 16
| 2250
| 555 553 21-
| | 17
| 2625
| 555 553 32-
| | 18
| 3000
| 555 553 321
|
| 19
| 3375
| 555 553 331
| | 20
| 3750
| 555 554 332
| | 21
| 4125
| 555 554 442
|
| 22
| 4500
| 555 555 443
| | 23
| 4875
| 555 555 553
| | 24
| 5250
| 555 555 554
|
| 25
| 5625
| 555 555 555
| | 26
| 6000
| 666 655 555
| | 27
| 6375
| 666 666 655
|
| 28
| 6750
| 666 666 666
| | 29
| 7125
| 777 766 666
| | 30
| 7500
| 777 777 766
|
| 31
| 7875
| 777 777 777
| | 32
| 8250
| 888 877 777
| | 33
| 8625
| 888 888 877
|
| 34
| 9000
| 888 888 888
| | 35
| 9375
| 999 988 888
| | 36
| 9750
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 15, Int 9
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| PH2-31
| | Groups:
| Wizard
| |
|
|
|
|
|
[PC2] Wizard Group Classes
Virologist / Virus Mage
Level
| KXP
| Wizard 123 456 789 ABC
| TH
|
| 1
| 0
| 1-- --- ---
| -1
| | 2
| 1
| 2-- --- ---
| +0
| | 3
| 3
| 21- --- ---
| +0
|
| 4
| 6
| 32- --- ---
| +0
| | 5
| 10
| 421 --- ---
| +0
| | 6
| 20
| 422 --- ---
| +0
|
| 7
| 30
| 432 1-- ---
| +0
| | 8
| 50
| 433 2-- ---
| +1
| | 9
| 100
| 433 21- ---
| +1
|
| 10
| 150
| 443 22- ---
| +1
| | 11
| 200
| 444 33- ---
| +1
| | 12
| 400
| 444 441 ---
| +1
|
| 13
| 600
| 555 442 ---
| +1
| | 14
| 800
| 555 442 1--
| +2
| | 15
| 1000
| 555 552 1--
| +2
|
| 16
| 1200
| 555 553 21-
| +2
| | 17
| 1400
| 555 553 32-
| +2
| | 18
| 1600
| 555 553 321
| +2
|
| 19
| 1800
| 555 553 331
| +2
| | 20
| 2000
| 555 554 332
| +3
| | 21
| 2200
| 555 554 442
| +3
|
| 22
| 2400
| 555 555 443
| +3
| | 23
| 2600
| 555 555 553
| +3
| | 24
| 2800
| 555 555 554
| +3
|
| 25
| 3000
| 555 555 555
| +3
| | 26
| 3200
| 666 655 555
| +4
| | 27
| 3400
| 666 666 655
| +4
|
| 28
| 3600
| 666 666 666
| +4
| | 29
| 3800
| 777 766 666
| +4
| | 30
| 4000
| 777 777 766
| +4
|
| 31
| 4200
| 777 777 777
| +4
| | 32
| 4400
| 888 877 777
| +5
| | 33
| 4600
| 888 888 877
| +5
|
| 34
| 4800
| 888 888 888
| +5
| | 35
| 5000
| 999 988 888
| +5
| | 36
| 5200
| 999 999 999 1
| +5
|
| 37
| 10400
| 999 999 999 2
| +5
| | 38
| 15600
| 999 999 999 3
| +6
| | 39
| 20800
| 999 999 999 4
| +6
|
| 45
| 52000
| A99 999 999 9
| +7
| | 54
| 98800
| AAA AAA AAA 91
| +8
| | 63
| 145600
| AAA AAA AAA A9
| +10
|
| 72
| 192400
| BBB BBB BAA AA1
| +11
|
|
| Requisites:
| Con 11, Int 15, Wis 15
| | Alignment:
| any
| | HD/level:
| d5
| | Weapon Prof.:
| 1+level/4
| | To Hit Table:
| ½xWiz
| | Reference:
| DM
| | Groups:
| Wizard
| | Complexity:
| CF=2
| |
|
| | Saving Throws:
|
| | PPD:
| level+3
| | RSW:
| level+6
| | PP:
| level+4
| | BW:
| level+2
| | Spell:
| level+5
| | Fort:
| level+4
| | Reflex:
| level+0
| | Will:
| level+5
| |
|
|
| Specialized in Virus Magic.
| | Gets Wis bonus to spell progression.
| | Level 1: Immune to Diseases, Viruses, Lycanthropy.
| | Level 2: Immune to becoming Undead or Unlive.
| | Level 3: Identify Object's chemical makeup by sight.
| | Level 4: Periodic Table elements are considered Semi for you.
| | Level 6: Periodic Table elements are considered Quasi for you.
| | Level 10: Periodic Table elements are considered Para for you.
| | Level 18: Periodic Table elements are considered normal for you.
| |
| | A list of diseases follows on the next page. These are not described in game terms, but will be as they are used. Each disease uses a spell slot (so a Cause Disease 1 that does "Andromeda Strain" is a different spell slot than a Cause Disease 1 that does "Berserker Plague").
| |
| | Virus School Spells:
| | Detect [Disease] (SL=0): Detects diseases of one particular type
| | Detect Disease (SL=1): Detects diseases of any type
| | Cause [Disease] 1 (SL=1): Cure/cause disease in one target (PPD save), material componenting does two targets (or the same target twice, but not a group)
| | Virus Summoning N (SL=N): Summons a DL=N Virus
| | Cause [Disease] 2 (SL=2): Cure/cause disease in one target (PPD save), material componenting does a group
| | Cure Disease (SL=3)
| | Contagion (SL=3)
| | Cause [Disease] N (SL=N, starting at SL=3): Cure/cause disease in N-2 groups (PPD save), material componenting does N-1 groups (can hit same group multiple times)
| | Virus [Disease] N (SL=N, starting at SL=3): As per Cure or Inflict Disease N-2; for each infected person, check CL% per segment, if made, travels to another person in the room
| | Inflict [Disease] 4 (SL=4): Cure/cause disease in one target (no save, aNR to resist), material componenting does two targets (or the same target twice, but not a group)
| | Inflict [Disease] 5 (SL=5): Cure/cause disease in one target (no save, aNR to resist), material componenting does a group
| | Cause [Lycanthropy] 5 (SL=5): Cure/cause lycanthropy in one target (PPD save, even when curing), material componenting does two targets, each type of Lycanthropy is a spell slot
| | Mummy Rot (SL=5): Your touch is Mummy Rot branded
| | Cause [Undead status] 6 (SL=6): Cure/cause undead status in one target (PPD save, even when curing), material componenting does two targets, each type of Undead is a spell slot
| | Heal (SL=6)
| | Inflict [Disease] N (SL=N, starting at SL=6): Cure/cause disease in N-5 groups (no save, aNR to resist), material componenting does N-4 groups (can hit same group multiple times)
| | Cureall (SL=7)
| | Cause [Unlive status] 8 (SL=8): Cure/cause unlive status in one target (PPD save, even when curing), material componenting does two targets, each type of Unlive is a spell slot
| | Virus Charm (SL=9)
| | Magical Plague (SL=10): [x2 Terrain Feature] Does a random SL 0-9 Virus spell /segment
|
|
[PC2] Wizard Group Classes
Viruses
| Virus
| Source
| Description
|
| Ancient virus
| Resident Evil series
| A rare viral strain found in queen ant genes. It was discovered by Alexia Ashford, while she was studying ants. When combined with Mother Virus (or Progenitor Virus) it creates the powerful T-Veronica virus. Probably the control power of it is due the Ancient virus.
|
| Andromeda Strain
| The Andromeda Strain (Michael Crichton)
| A deadly, green, crystalline, extra-terrestrial agent of indeterminate origin. It erodes the vessel walls of the vascular system, causing death by either triggering the body's coagulation response (resulting in the entire system clotting in a few seconds), or by cerebral hematomas (accompanied by dementia) if clotting is prevented. It evolves at a rapid rate, is spread by airborne transmission, and is extremely contagious.
|
| Angel Toxicosis
| Tales of Symphonia
| A disease that cannot be transmitted, and affects only those with an unmounted Cruxis Crystal. Causes victim to eventually lose ability to taste,sleep,cry, feel pain, and talk. Also increases the victim's hearing, strength and sight abilities, as well as eliminating the need to eat and sleep. In early beginnings it allows the victim to gain crystal-like wings and fly until the disease is destroyed. The final stage of this diseases causes the victim to give up his/her heart and memory, and ultimately their life. The disease lasts for an unknown time , those afflicted are slowly 'given' the symptoms via blessings of a person with a mounted Cruxis Crystal.A major example is Collette, one of the 8 protagonists of the game.}
|
| Apathy Syndrome
| Persona-Trinity Soul-
| ?
|
| Berserker plague
| Berserk (Tim Lebbon Novel)
| A pathogen that creates revenants-intelligent zombies. Tested by the UK as a bioweapon,presumably to make the subject immune to bullets. The infected-"Berserkers"-can stay alive for at least ten years without food, water, or oxygen. Some may manifest psionic tendencies. It has some supernatural attributes, such as a sensitivity to silver. Transmitted by bite.
|
| Bliss Virus
| Doctor Who: Gridlock
| Appeared around 1-3 billion years into the future on New Earth. it began when new Earthians developed a new mood-drug called Bliss. the world became addicted to it and, in Novice hame's words; "a virus mutated inside the compound and became airborne. everything died. even the virus in the end. it killed the world in seven minuites flat."
|
| Bloodfire
| Blood Nation
| A virus that gestated in wolves two thousand years ago. The first to be infected was Genghis Khan It causes the symptoms usually associated with Vampirism; Photosensitivity and invinibility. The entire nation of Russia in infected, exept for a few feral children. The virus can cause extreme mutation, for example the snakes tail present in the Khan's head scientist.
|
| Bone-itis
| Futurama
| In the Future Stock episode, That Guy suffers from bone-itis and claims that it is the only thing he regrets. It is a disease that causes the bones to twist and collapse very rapidly and is not to be confused with osteitis.
|
| Bonerplasia
| Saturday Night Live
| In the October 4, 2008 episode, Bonerplasia is a fictional condition which is allegedly a kind of chronic priapism. A man (played by Jason Sudeikis) used it as a fake explanation for why he constantly got erections around a woman, Amber (played by Anne Hathaway), he was secretly attracted to though claiming to be gay. However, she honestly believed him, because she "read the Bonerplasia article on Wikipedia", only for the man to then reveal "I actually wrote that article".
|
| Brain Cloud
| Joe Versus the Volcano
| The brain cloud has no symptoms—apart from quickly and painlessly killing in about six months.
|
| Captain Trips
| The Stand (Stephen King)
| A deadly, flu-based virus. Created as a biological weapon codenamed Blue. Causes a lethally high fever and is highly contagious. So deadly because as the body fights off the disease, it mutates into different strains of influenza, making immunity next to impossible. Also called Superflu.
|
| Chimera Virus
| Resistance: Fall of Man
| It mutates the infected into the enemies of the series
|
| Closed Shell Syndrome
| Ghost in the Shell: Stand Alone Complex
| A type of autism caused by cyberbrain implants.
|
| Cobra Event
| the Cobra Event
| A geneticly-engineered virus that causes nightmares, fever, chills, runny nose, encephilitus (brain swelling), and herpes-like boils in the mouth and genitals. Used as a bioterror weapon.
|
| ComaThe Coma
| Clive Barker's The Plague
| Affecting all children. Causing to fall into a coma for ten years then unanimously waking up and causing the children to kill all adults.
|
| Cooties[citation needed]
| Various
| A presumably fatal disease affecting males, leaving females mostly unaffected. The disease is known to feast on the souls of unsuspecting children (those unfamiliar with the "Cootie Lock") and incur embarrassing misfortune upon its host.[citation needed].
|
| Corprus
| Elder Scrolls III: Morrowind
| Corprus causes incredible mutations in humanoids, but it is an almost non-communicable disease. People infected with blight are often sent to a special institution called the Corprusarium, which was made for researching corprus. Corprus is caused by the volcanic ash that emanates from Red Mountain, but, as a positive side effect, grants 100% disease immunity. The only known antidote is proven to destroy corprus, but ends up killing the victim as well. However, the player is able to take the antidote without any adverse effects, presumably because he is the reincarnation of the demi-god Nerevar.
|
| Corrupted Blood
| World of Warcraft
| Initially contracted from fighting Hakkar, the God of Blood, in the dungeon of Zul'Gurub. Highly infectious, with an incubation period of 2 seconds and can infect any person in the immediate area. Referred to WoW players as "the Plague", "Hakkar's SARS" or "WoW AIDS" for a major outbreak of the virtual plague in the game due to a design oversight.
|
| Creeping Derangea
| Advance Wars: Days of Ruin
| An artificial virus that initially infects those under the age of 20. The outbreak is attributed to the post-Apocalyptic setting in which the game is set. The Virus is revealed as a failed Bio-Weapon by IDS, created to test the extent of IDS technology. The virus mutates into a strain that can infect older hosts over time. Causes flowers to grow inside a person and break out of the skin. A beautiful, albeit excruciatingly painful, way to die.
|
| Cyberbrain Sclerosis
| Ghost in the Shell: Stand Alone Complex
| Cyberbrain implant malady resembling multiple sclerosis, eventually fatal.
|
| Dark Gundam Cells
| G Gundam (anime)
| Nanomachines from the Devil Gundam (Dark Gundam in North American dub) infect living organisms and undergo mitosis, allowing the Devil Gundam to control the victim. The victim will gain super-strength and self-recovery abilities and if inside a Mobile Fighter, will spread the cells to the Mobile Fighter and give it the abilities of the Devil Gundam, often mutating the Mobile Fighter into a stronger robot. If the cells have not reached the brain, the victim can be cured.
|
| Dave's Syndrome
| Black Books
| A condition which is known to affect Manny, it is triggered by being exposed to a temperature of at least 88°F (31°C). While the exact effects of the disease are not described, a scene at the end of the episode shows the results - The area outside the shop has been completely ransacked, and a half-dressed Manny is jumping on top of a car yelling and holding a torch.
|
| Descolada
| Speaker for the Dead (Orson Scott Card)
| A quasi-conscious self-modifying organism capable of infecting any form of life."Descolada" is also the Portuguese word for "unglued". In the context of the book, this refers to the Descolada virus's effects; it breaks the link of the DNA double helix (ungluing it) and induces mutations.
|
| Desperation Disease
| Eureka 7 (anime)
| A disease that strikes randomly and has no known vector of contagion. Individuals gradually become detached from the world until they are completely catatonic. The name of the disease doesn't come from the victims' state, who seem to be communing with something metaphysical, but rather, from their families who despair of trying to wake them.
|
| Diathronitis
| Larn
| Afflicts daughter of player character; serves as primary motivation for gameplay.
|
| Doll Syndrome
| hack GU.hack//G.U.
| A mysterious medical condition in which a person falls into a completely unresponsive state. Doll Syndrome is in fact a physical side effect to an infection by AIDA. Salvador Aihara tries to do an undercover investigation regarding Doll Syndrome in especially young children for his show "Online Jack".
|
| Drafa Plague
| Babylon 5
| Neutralizes chemicals in the synaptic gap, thus inhibiting nerve signals from the brain to the rest of the body. Without clear direction from the brain as a result of the signals being blocked, the organs lose their ability to function correctly. For those that can be affected, the disease is 100% contagious, and if left untreated 100% terminal.
|
| Dryditch Fever
| Salamandastron (Brian Jacques)
| ?
|
| DX
| The Lost World (Michael Crichton)
| An unknown prion dubbed "DX" by scientists on Isla Sorna. It is similar to mad cow disease and was the result of feeding ground-up sheep to carnivorous dinosaurs. DX increased the mortality rate of newborn dinosaurs and is eventually fatal to adult dinosaurs. In order to combat DX, InGen scientists released animals into the wild of Isla Sorna. The virus initially infected carnivorous dinosaurs such as velociraptors and procompsognathus, which would then spread the disease to herbivores such as apatosaurus, and the apatosaur carcasses would be eaten by compys, which would then spread the disease to other carcasses, and the cycle would repeat. Ian Malcolm said at the end of the novel that, because of the imbalance of carnivores and herbivores due to DX, the dinosaurs were doomed to die out.
|
| Electrogonnorhea
| Futurama
| An STD humans can contract from robots. Called the "Noisy Killer."
|
| Fever"The Fever"
| Cabin Fever
| A flesh eating disease which causes massive hemorrhage and tissue necrosis. Victims typically bleed directly through the skin in early stages. In later stages, tissues become soft and slough away. It is known to be transmitted through drinking contaminated water.
|
| Forced Evolutionary Virus
| Fallout
| Originally known as the Pan-Immunity Viron Project, FEV, along with radiation, is responsible for many mutations in the wastelands. The most visible of these are the super mutants, former humans granted incredible strength and endurance as result of being infected. Exposure to the virus is also known to be fatal in many cases. FEV serves as a major plot element in both Fallout and Fallout 2.
|
| Foul-Drought
| Heir of Mistmantle (M. I. McAllister)
| Disease caused from drinking poisoned water. Animals who have it will have pain, blurry sight and some will eventually die.
|
| FoxDie
| Metal Gear Solid
| FoxDie is a virus responsible for killing people with certain genetic markers via cardiac arrest. FoxDie is given to protagonist Solid Snake by Dr. Naomi Hunter, only it is engineered to go off at an indeterminate time. FoxDie was also the cause of death of Liquid Snake, Decoy Octopus (impersonating DARPA chief Donald Anderson), and the Armstech President.
|
| Gangliated Utrophin Immuno Latency Toxin (GUILT)
| Trauma Center: Under the Knife
| A series of eight pathogens created by the medical-terrorist group Delphi. During ingame sequences where the player operates on patients, GUILT diseases are normally shown as a pseudo-sentient core that attacks the patient from within, using lacerations, tumors and other ailments. Individual strains are named after Greek days of the week (Kyriaki, Deftera, Triti, Tetarti, Pempti, Paraskevi, Savato), the only exception being the eighth strain, called "Bliss".
|
| Genie Flu
| Genie in the House
| A disease of Genies which causes them to change colours, become invisible and have squeaky voices.
|
| Gray Death
| Deus Ex
| A global plague engineered using nanotechnology within a Universal Constructor by Majestic-12, the Gray Death virus is actually a hybrid (cyborganic) disease of biological and mechanical structures. It is based on the adverse and ultimately lethal effects of nanotechnology on an unmodified human body. Named the Gray Death because of the gray patches of discolored scar tissue that cover its victims' skins, if and when the disease is cured. Symptoms include the aforementioned discoloration of the skin, coughing, physical pain and death.
|
| Gray DeathThe Gray Death
| Gail Carson Levine's The Two Princesses of Bamarre
| Disease created from the noxious gas from the defeated dragon Yune's stomach. It comes on with no warning and is not contagious. There are three stages of the disease. The first stage is the weakness, and it can last anywhere from a week to six months. The second stage is the sleeping, and it always lasts nine days. The last stage is fever, and it always lasts three days. At the end of the fever stage, the victim will die. The only cure is water sent down from the fairies' Mount Ziriat. The cure will only be discovered when cowards find courage and rain falls over all Bamarre.
|
| G-Virus
| Resident Evil 2
| A mutagenic pathogen which causes the host to become a big, constantly evolving, practically unstoppable killing machine, with exceedingly high attack power and immense vitality, in addition to the ability to regenerate and mutate so quickly the carrier virtually loses its mortality. The purified virus can be injected directly into the host, or a mutated host can implant a small larvae, called a G-embryo into another host. The latter mode of transmission is most successful when the host and the new victim are genetically similar. The virus would later merge with the T-Virus, creating an extremely dangerous, electromagnetic-capable variant called T/G Virus
|
| Hate Plague
| Transformers
| Bacterial spore of unknown origin transmitted by touch. Induces extreme paranoia and aggression in the infected, causing them to strike out against anyone or anything in an increasingly maddening desire to destroy. Symptoms include a deep reddish glow emanating from the infected. The only curative is intense logic and wisdom, which presumably counters the extreme irrationality the disease causes in its victims. First appearing during the Autobot-Decepticon wars (which necessitated the second resurrection of Optimus Prime), a relatively milder strain is seen again during the events of Beast Machines; Megatron triggers a pre-planted virus in Silverbolt, infecting him and the rest of the Maximals. The strain is cured, again, by intense logic and wisdom.
|
| Hemoglophagia (HGV)
| Ultraviolet
| Disease responsible for turning many humans into vampire-like creatures.
|
| Hyper-evolutionary virus
| StarCraft
| The Hyper-evolutionary virus is a retrovirus produced by Zerg Queens. It is used to mutate "lesser" creatures into zerg warrior breeds. Only a small percent of humanity is fully compatible, who retain personality, intelligence, and psionics. Others mutate into living bombs, utterly dominated by the Overmind. It has a re-animation side-effect. It is transmissible through fluid transfer only, much like Solanum.
|
| Incuritis
| Apollo Justice: Ace Attorney
| A rare, but lethal disease, curable only through the use of a medicine made from the Borginian Cocoon. The cure is very difficult to make, and if made incorrectly, it is a deadly poison, and thus the exportation of such a cocoon is illegal. The Chief Justice's son is afflicted with the disease.
|
| Jason Strain
| Friday the 13th: The Jason Strain (Christa Faust)
| A virus created when an artificial virus was exposed to undead killer Jason Voorhees, it was originally meant to be a cure-all and age retarding super drug. Those infected by the virus gain some of powers of Jason Voorhees, including superhuman strength and the inability to feel pain, but intelligence is severely reduced. Those infected with the virus can only be killed via decapitation. A cure for the virus is developed and released into the air and the original carrier, Jason (who was not affected by the airborne cure due to unique physiology) is rid of it when a heavy dosage of the cure is injected directly into his brain.
|
| Krippin Virus (KV)
| I Am Legend
| A genetically reengineered measles virus originally created as a "miracle cure" for cancer, but mutated into a lethal, highly-pathogenic strain. KV has a 90% mortality rate; less than 1% of humans are immune. Two transmission vectors for the pathogen are inhalation and infected blood, with two corresponding immunity profiles. Infected humans who did not die began exhibiting early symptoms of rabies and degenerated into a state driven by rage. A major symptom is that the adrenal glands are "permanently open", giving victims increased strength, speed and agility but also a faster metabolism. This results in increased body temperature, heart rate, and breathing speed, making those infected hyperventilate constantly. Pupils became permanently dilated and skin became hypersensitive to UV radiation, forcing infected hosts into a nocturnal life cycle. Loss of body hair is another symptom. Non-humans such as rats and dogs are also susceptible to KV. They are sensitive to blood. These infected are similar to vampires.
|
| Krytos virus
| Star Wars Expanded Universe
| The Krytos virus was a deadly and highly contagious virus that only attacked non-human species. It could spread via a number of avenues, including by water supplies and air. The virus often killed its host in less than two weeks, resulting in a painful death.
|
| Lampingtons Disease
| Last Holiday
| A rare neurological disease causing multiple brain tumors rapidly progressing to death within a few weeks if not treated with an exorbitantly expensive operation. The lead character is diagnosed with this disease by a faulty CAT scan machine, consequently spending her life's savings on a dream vacation.
|
| Las Plagas
| Resident Evil 4
| A parasitic, organism which can infect a variety of hosts, including humans. It has the ability to control its host's behavior, inducing a hive-like mentality among the infected and extreme hostility towards uninfected individuals. The infected retain most of the characteristics of humans such as fine motor skills as seen through their use of simple weapons such as scythes and axes, and more complicated weapons such as chainsaws and chainguns. The are seen to obey "Queen" parasites, much like ants.
|
| Lazar's Disease
| Doctor Who: Terminus
| A leprosy-like disease.
|
| Legacy Virus
| Marvel Multiverse
| A disease that targets only mutants.
|
| Life-Eater Virus
| Warhammer 40,000 (novels)
| The Life-eater virus is a flesh-eating disease that causes all biological matter to break down into it's componet parts, releasing toxic, flammable gas that can be ignited with a single explosion. The virus eats itself when there is nothing else to attack. It is quite effecive against Tyrranids. In the short-story anthology Planetkill, an updated strain goes after the soul, turning the population into zombies, created by a Techpreist inhabited by an Unclean One.
|
| Lurgy (The Dreaded Lurgi)
| The Goon Show
| A disease that causes anyone who catches it to say nothing but 'Eeee-yakkaboo!'.
|
| MacGregor's Disease
| Batman & Robin
| The disease that Mr. Freeze's wife Nora was suffering from and placed in cryogenic stasis for. The film also revealed that Batman's butler, Alfred Pennyworth, was also suffering from MacGregor's. Mr. Freeze successfully created the antidote for the disease, and gave some of it to Batman as an apology for thinking that Batman killed Nora (really Poison Ivy's doing).
|
| Macrovirus
| Star Trek: Voyager
| An airborne pathogen-by-proxy that infects endothermic humanoids with a virus, causing the host to get lethargic and churn out more macroviruses until he/she/it wastes away and dies. When some of the bugs invaded Voyager, the EMH was able to synthesize a cure.
|
| Madoba-2
| Whiteout
| Virus related to Ebola, causes the victim to receive fever and eventually bleed to death from all body openings.
|
| Moon Fever
| H2O,Just add Water
| a Mermaid disease that affects them when they see a full moon. This illness makes them catatonic and draws them to water like a magnet
|
| Motaba
| Outbreak
| A deadly, virulent virus from the jungles of Zaire. Early stages resemble the flu, with pink eyes, coughing and fever. In later stages, the fever rises as high as 108, and victims seize violently, break out in skin lesions and bleed internally, causing a dark rash on the skin. Motaba incubates in 24 hours and kills in 48. The virus is 100% fatal. There is an airborne strain of Motaba. There is no treatment, but a large outbreak in a small California town was stopped when antibodies were taken from a carrier.
|
| NAM37
| PatriotThe Patriot (1998)
| A highly contagious airborne virus which has been stolen from a government biological warfare laboratory. Its early symptoms include a rash, and it is quickly fatal. It is not clear in the film whether the virus was supposed to have been harvested from the wild (such as Ebola) and then grown as a weapon, or whether the laboratory first engineered it in some way. In the film, the leader of a local militia has obtained both the virus and what he believes to be a vaccine for it, and decides to start an epidemic with the virus, believing that he will be safe because he has taken the vaccine. A local doctor of Indian (Native American) ancestry fights to find a cure for it.
|
| NE_Alpha Parasite
| Resident Evil
| The NE-Alpha Parasite has an immunity to the T-virus, and is used to protect the higher brain functions of B.O.W.'s
|
| Petriold Regression
| Doctor Who: New Earth
| A condition that causes the sufferer to become stone (similar to petrification). Unknown origins.
|
| PhageThe Phage
| Star Trek: Voyager
| A necrotizing plague that affects members of the Vidiian species. Organ transplants are required for survival. Klingon DNA seems to be highly resistant to the phage. It was cured by the Think Tank.
|
| Plague of Insomnia
| One Hundred Years of Solitude (García Márquez)
| An epidemic brought into the Buendía household and the town of Macondo by Rebeca; the adopted daughter of José Arcadio Buendía and Úrsula Iguarán. This plague, originally coming from the northern indian kingdoms in La Guajira (Colombia), is identified by the symptoms of wide-open, glowing eyes like those of a cat, and the impossibility of sleeping. Those infected (in the novel consisting of the entire town of Macondo) feel no tiredness or sleepiness whatsoever and hence can work all day and night. However, as time advances, those infected begin to loose all their memories and knowledge of the world; ultimately leaving them in a state in which they have forgotten the names and uses of all things and their own identities. The plague is generally seen as one of the most prominent demonstrations of magical realism in García Márquez's literary works.
|
| Porphyric Hemophilia
| Elder Scrolls IV: OblivionThe Elder Scrolls IV: Oblivion
| Causes vampirism after an incubation period of three days. If the player is infected, they can go through a quest to cure the disease, however it is not necessary to be cured to complete the quest.
|
| Progenitor Virus
| Resident Evil
| In the back-story of the series, the Progenitor virus is the primary virus created by the Umbrella Corporation, a mutagen based on ebola. Successor viruses include the T-Virus, the G-Virus, and T-Veronica Virus.
|
| Psi-2000 Virus
| Star Trek
| A mutated form of water that spreads by touch which causes its victims to act in a way similar to being drunk. However, the effects do not wear off and eventually will cause victims to make dangerous decisions.
|
| Rage
| 28 Days Later and 28 Weeks Later
| Rage causes extreme aggression in a victim only seconds after being infected with the disease. The disease is easily transmissible through any bodily fluid. Because of this extreme contagiousness and very short incubation time, a crowd of hundreds could be infected by one single individual in a manner of minutes. A graphic novel based on the films purports that Rage is a recombinant strain of Ebola, though its symptoms are similar to that of rabies. Animal testing was being performed on the disease but one animal was released by activists unaware of the virus. The infection soon spread to eliminate the entire population of Britain save a few lucky individuals who managed to survive. Infected organisms die out in a few months, succumbing to starvation, since they do not actually eat their victims.
|
| Reaper
| Doomsday
| Reaper causes effects similar to black plague. It appears in Scotland in year 2008 and kills most of it inhabitants. Scotland is put under quarantine. Some decades later, Reaper reappears in London. A cure is found several days later, but it is unknown whether or not it will be given to the population.
|
| Red DeathThe Red Death
| Masque of the Red Death (Edgar Allan Poe)
| Victims bleed from their pores before eventually dying. (See also Scarlet Plague.)
|
| Re-vitiligo
| BoondocksThe Boondocks
| A disease that turns a white persons skin black over time. Uncle Ruckus claims to have it, though every flashback in which he appears, features him as black as he's in 2005-2008. He regards Michael Jackson as a "lucky bastard", as his skin turned from black to white.
|
| RipleyThe Ripley
| Dreamcatcher (Stephen King)
| An alien parasitoid macrovirus. The adult aliens resemble deformed potato beings with legs, while the younger aliens - nicknamed "shit-weasels" because they can be created in a host organism's stomach and escape by eating their host's body between the stomach and anus - are legless, smaller versions of the adult alien. Both adult and young aliens have a mouth consisting of a slit on the underside of the head that goes down the length of the worm. The lips separate to reveal hundreds of teeth that can bite through steel.
|
| Rust Lung
| Gears of War 2
| When the Lightmass bomb that killed the multitude of Locust monsters in the 1st game subliminated the liquid element "Imulsion", the gas seeped into the atmosphere of planet Sera, resulting into 'Rust Lung', a disease that spreads quickly and deadly.
|
| Scarlet Plague
| Scarlet Plague (Jack London)
| This 1912 novella, also known as the Scarlet Death, is a work of post-apocalyptic fiction treating the world after civilization has been destroyed by this fictional disease.
|
| Scurge
| Scurge: Hive
| A parasite that can infect biologincal, technological, or coherent energy systems. It takes about one minute to overwhelm the special filters designed to ward off it's infection.
|
| Shanti Virus
| Heroes
| A virus that only affects individuals with superhuman abilities or powers, deactivating those powers and slowly killing the infected. At least one strain exists which affects humans without superhuman powers, which is simply lethal.
|
| Snow Crash
| Snow Crash (Neal Stephenson)
| A dangerous drug which is both a computer virus capable of infecting the brains of unwary hackers in the Metaverse and a mind-altering virus distributed by a network of Pentecostal churches via its infrastructure and belief system. Both forms cause glossolalia, and the computer virus form appears as a snowy pattern of pixels.
|
| Solanum
| Zombie Survival Guide, World War Z
| Solanum is a virus that is transmitted through fluidic contact, such as a bite, transplant of infected biological matter, or pressing an open wound against a zombie. Once these situations occur, it is 100% communicable. It is only contagious in humans, however it is instantly fatal to other living creatures, whose bodies then become biohazardous. There are almost no known cases of survival, with no treatment to delay onset and no cure. Rarely, people have managed to survive by an immediate emergency field amputation of the limb where contact occurred, but even this is unlikely to work. It can be a sexually transmitted disease, but only if the sexual parter is in the very early stage of infection -- once reanimated, victims become infertile (and totally uninterested in sex). The virus travels to the brain and rapidly dissolves the frontal lobes, with effects akin to lobotomy. The brain changes, over 23 hours, into an organ that does not need oxygen. Tissues become toxic. The virus causes all life processes to stop, except for musculature and nervous systems. Tested as a bioweapon by Japan and the USSR with dismal results.
|
| SP-43
| Derailed (2002)
| SP-43 is a modified form of smallpox (variola) that has an extremely short incubation period. Its development is part of the backstory, which is not completely clear, but given the fact that it appears to have been stolen in Slovakia and is being transported to Munich by a NATO agent, it appears to have been developed by the Slovak government or some other Eastern Block country during the Cold War.
|
| Spectrox Toxaemia
| Doctor Who: The Caves of Androzani
| A fatal condition caused by touching the raw form of Spectrox, a residue from the saliva of bats found on the planet Androzani Minor, that contained a chemical similar to nitrogen mustard. The lifespan of the sufferer is then reduced to between two and three days; symptoms include a rash and/or cramp, followed by spasms, paralysis and finally Thermal Death Point. The only known cure was the milk of the Queen Bats.
|
| St. Mary's
| V for Vendetta
| A biological weapon engineered and released by the Norsefire party as a means of clandestinely gaining control over their own country.
|
| SuddsThe Sudds
| Spongebob Squarepants
| The sudds is an illness that only sponges can catch, which makes them sneeze out bubbles constantly. It is essentially a common cold.
|
| Technocyte Virus
| Dark Sector
| The metabolism of victims are increased and the surface of their skin hardens and forms a metallic exterior. The infection continues to mutate the host, driving them insane from the intense pain. The infected then become wildly aggressive and unpredictable, attacking anyone that is not infected on sight. The disease can be spread by physical contact and can affect animals as well as humans.
|
| The Host's Disease
| The Host
| The unnamed disease carried by the giant monster terrorizing South Korea. In actuality, there was no virus; the government claimed the monster was spreading a disease just to save face.
|
| The Ick
| SpongeBob SquarePants
| More of a fungus than a disease, the Ick is a green moss like form that spreads over the body, resulting in welts that shoot puss. Though it may not be fatal, it can be eliminated by feeding it to a bottom-feeder, such as Gary the Snail.
|
| Thing cells
| The Thing
| Triangle-pyramid viruses that makes up Thing monsters. If it enters another animal, it fuses with the host, imparting shape-shifting and unholy durability, at the cost of pyrosensitivity, and possession by the Alien.
|
| Tiberium poisoning
| Command & Conquer
| Tiberium crystals start to grow on a person's skin. These skin crystals eventually force their way through the persons vital organs, killing them. If the infestation is in a certain proportion, the victim mutates into a living bag of rotten skin and organs, called a visceroid.
|
| Torsonic Polarity Syndrome (TPS)
| South Park
| A genetic condition wich causes humans to be born with a set of buttocks over their facial organs. TPS is seen in South Park Ep.510 "How To Eat With Your Butt"
|
| T-Virus
| Resident Evil movies
| An artificial virus created by Umbrella. When a human is infected by it, the virus will destroy all cells, killing the host. Among two and four hours, all cells will be revitalized. But the virus will only activate one brain function: the hypothalamus, where feeding is controlled. The host becomes a violent mindless cannibal, and can infect other people by biting. Because of this effect, the virus was called the "cannibal disease".
|
| T-Virus
| Resident Evil
| A virus that causes dementia and cellular necrosis. It can easily mutate into other strains, some of which have mutagenic effects on the host. In insects or amphibians, the resulting mutation often involves increased aggressiveness, increased size, and (almost always) the development of poisonous traits. In mammals, the results include aggressiveness, physiological changes of varying degrees, and an extremely increased evolutionary rate. Variants include the NE-T virus, T-G Virus, the T-JCCC203 (used for pharmaceutical, but killed two people) and much other variants.
|
| Unnamed virus
| Transporter 2
| Created by scientists working for an assassin named Gianni, this unnamed virus kills everyone it infects within 48 hours. Whoever the infected person breathes on contracts the virus, and whoever they breathes on contracts it, ect. The Colombian drug cartel hires Gianni and his minions to use the virus to assassinate Jefferson Billings, the director of the National Drug Control Policy and all of the attendees of a major anti-drug conference. An antidote was also created, just in case, but was retrieved by the Billing Family's personal driver, Frank Martin.
|
| Vampiris
| I Am Legend (Richard Matheson)
| A bacillus (rod-shaped) bacterium that causes photosensitivity, hysterical blindness near mirrors, overdevelopment of canine teeth, and production of a bulletproof adhesive. Victims feed on blood. While in the body, it is anaerobic, and causes the victim to exhibit zombie-like behavior. Outside the body, it sporulates into dust. If an infected person is cut deep enough, the bacteria turns them into powder. Can be treated, but not cured, with a pill containing a fusion inhibitor and dehydrated blood.
|
| V-CIDS
| The Immortals
| An AIDS-like virus.
|
| Venus Particle
| Tyrannosaur Canyon
| An extraterrestrial infectious particle found in a lunar rock sample and within a fantastically well-preserved tyrannosaur fossil in the New Mexico desert. It is later revealed that the organism came to Earth via the Chicxulub asteroid which wiped out the dinosaurs. The particle, which was named for its resemblance to the symbol of Venus and femininity, causes rapid mitosis and apparent cellular differentiation in its host.
|
| Wailing Death
| Neverwinter Nights
| A bubonic-like plague that infects almost the entire city of Neverwinter. Thought to be just a natural plague, it is later discovered that it was magically created and unleashed upon the city.
|
| White Blindness
| Blindness (José Saramago)
| A mysterious epidemic of sudden blindness affecting virtually all humanity, leading to society's collapse. So-called because victims see nothing but a white glare. Not to be confused with the White Blindness in Watership Down which is a name the rabbits use for the real illness Myxomatosis which affects rabbits causing blindness and death.
|
| White Disease
| White Disease (Karel Capek)
| An incurable mysterious form of leprosy, killing people older than 30.
|
| White Plague
| White Plague (Frank Herbert)
| A genetically engineered virus that kills only women. Released only on Irish, English, and Libyan populace.
|
| X-5 Virus
| Beavis and Butthead Do America
| Genetically engineered disease created by the U.S. Military. Causes Ebola-like symptoms and eventual death. Apparently lethal and quick enough to "wipe out five states in five days".
|
| Yellow Death
| 1213 Episodes 1 to 3
| A strain of virus that affects cloned children on the Tessa Life Orbital Space Station. Most children just die after extreme pain and facial lesions, then rise up as mindless 'zombies'. There are several examples of mutations caused when the virus infects children. Prisoner 0916 for example can alter his skeletal system, making extra limbs, shooting darts, and creating huge spikes. One of the other prisoner's IQ raises exponentially as his body deteriorates.
|
|
[PC2] Wizard Group Classes
Wacky Ball Mage
| Level
| KXP
| Wacky Balls 123 456 789 AB
|
| 1
| 0
| 2½- --- --- --
| | 2
| 2.5
| 31½ --- --- --
| | 3
| 5
| 421 --- --- --
|
| 4
| 10
| 532 ½-- --- --
| | 5
| 20
| 643 1½- --- --
| | 6
| 40
| 754 21- --- --
|
| 7
| 60
| 865 32½ --- --
| | 8
| 90
| 976 43½ --- --
| | 9
| 135
| A87 541 ½-- --
|
| 10
| 250
| A98 652 1-- --
| | 11
| 375
| AA9 763 2½- --
| | 12
| 750
| AAA 874 3½- --
|
| 13
| 1125
| AAA 985 4½- --
| | 14
| 1500
| AAA A96 51½ --
| | 15
| 1875
| AAA AA7 621 --
|
| 16
| 2250
| AAA AA8 732 --
| | 17
| 2625
| AAA AA9 843 --
| | 18
| 3000
| AAA AAA 954 ½-
|
| 19
| 3375
| AAA AAA A65 ½-
| | 20
| 3750
| AAA AAA A76 1-
| | 21
| 4125
| AAA AAA A87 1-
|
| 22
| 4500
| AAA AAA A98 2-
| | 23
| 4875
| AAA AAA AA9 2-
| | 24
| 5250
| AAA AAA AAA 3-
|
| 25
| 5625
| BBB BBB BBB 3-
| | 26
| 6000
| BBB BBB BBB 4-
| | 27
| 6375
| CCC CCC CCC 4½
|
| 28
| 6750
| CCC CCC CCC 5½
| | 29
| 7125
| DDD DDD DDD 5½
| | 30
| 7500
| DDD DDD DDD 51
|
| 31
| 7875
| DDD DDD DDD 61
| | 32
| 8250
| EEE EEE EEE 61
| | 33
| 8625
| EEE EEE EEE 71
|
| 34
| 9000
| FFF FFF FFF 71
| | 35
| 9375
| FFF FFF FFF 81
| | 36
| 9750
| FFF FFF FFF 82
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| -1
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 6 4 7 1 2 2
| | +0
| 5 9 7 5 8 2 3 3
|
| +0
| 6 10 7 6 9 2 3 4
| | +0
| 6 11 8 6 10 3 4 5
| | +0
| 7 12 9 7 11 4 5 6
|
| +0
| 7 13 10 8 11 5 6 7
| | +1
| 8 13 11 9 12 6 7 8
| | +1
| 9 14 11 10 13 6 7 9
|
| +1
| 9 15 12 10 14 7 8 10
| | +1
| 10 15 13 11 15 8 9 11
| | +1
| 11 16 13 12 15 9 10 12
|
| +1
| 12 16 14 13 15 10 11 13
| | +2
| 12 16 14 14 16 10 11 14
| | +2
| 13 16 15 14 16 11 12 15
|
| +2
| 14 16 15 15 16 12 13 16
| | +2
| 15 17 16 16 16 13 14 17
| | +2
| 16 17 16 16 17 14 15 18
|
|
| Requisites:
| Dex 12, Int 18
| | Alignment:
| any
| | HD/level:
| d5
| | Weapon Prof.:
| 2+level/8
| | To Hit Table:
| ½xWiz
| | Save Table:
| 2xWiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Specialized in Wacky Balls. Opposite to everything else except Invocation (which it's Normal to)
| | Wacky Balls can be seen in the [S2] section.
| | Free Material Componenting.
|
|
[PC2] Wizard Group Classes
Wand Mage
| Level
| KXP
| Wands 123 456 789 A
|
| 1
| 0
| 1-- --- --- -
| | 2
| 1.8
| 2½- --- --- -
| | 3
| 3.6
| 21- --- --- -
|
| 4
| 7.2
| 32½ --- --- -
| | 5
| 14.4
| 321 --- --- -
| | 6
| 28.8
| 432 ½-- --- -
|
| 7
| 57.6
| 432 1-- --- -
| | 8
| 115.2
| 543 2½- --- -
| | 9
| 230.4
| 543 21- --- -
|
| 10
| 590.4
| 654 32½ --- -
| | 11
| 950.4
| 654 321 --- -
| | 12
| 1310.4
| 765 432 ½-- -
|
| 13
| 1670.4
| 765 432 1-- -
| | 14
| 2030.4
| 776 543 2½- -
| | 15
| 2390.4
| 776 543 21- -
|
| 16
| 2750.4
| 777 654 32½ -
| | 17
| 3110.4
| 777 654 321 -
| | 18
| 3470.4
| 777 765 432 ½
|
| 19
| 3830.4
| 777 776 543 1
| | 20
| 4190.4
| 777 777 654 2
| | 21
| 4550.4
| 777 777 765 3
|
| 22
| 4910.4
| 777 777 776 4
| | 23
| 5270.4
| 777 777 777 5
| | 24
| 5630.4
| 777 777 777 6
|
| 25
| 5990.4
| 777 777 777 7
| | 26
| 6350.4
| 888 877 777 7
| | 27
| 6710.4
| 888 888 877 7
|
| 28
| 7070.4
| 888 888 888 7
| | 29
| 7430.4
| 888 888 888 8
| | 30
| 7790.4
| 999 988 888 8
|
| 31
| 8150.4
| 999 999 988 8
| | 32
| 8510.4
| 999 999 999 8
| | 33
| 8870.4
| 999 999 999 9
|
| 34
| 9230.4
| AAA A99 999 9
| | 35
| 9590.4
| AAA AAA A99 9
| | 36
| 9950.4
| AAA AAA AAA A
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 19
| | Alignment:
| any
| | HD/level:
| ++d6
| | Weapon Prof.:
| 2+level/2
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Does not use Channeling.
| | Each "wand slot" allows you to create a temporary wand (which lasts until the end of the day). Each wand has 10*N charges, where N is the number in the spell progression for that SL (not counting stat bonus if you somehow generate a stat bonus for this progression). So, a 3rd level Wand Mage can make 2 SL=1 wands with 20 charges each, and 1 SL=2 wand with 10 charges. (Half-slots require school specialization and have 5 charges.)
| |
| | For each wand, you specify two spell effects it can do, of the appropriate SL. You can leave these choices as "open slots" as you like.
| |
| | It doesn't take any actions to make or choose the effects of these wands. You are assumed to always be wielding a wand in each hand that you have dictated for "wand usage". It doesn't cost any actions to switch wands either; but you do have to spend 1V if you switch from wand to non-wand (say to a shield) or vice versa.
| |
| | It requires only 1M action to active ALL wands you are wielding. This is an exception to the normal wand usage rules, and only Wand Mages can do this.
| |
| | You may specialize in a school, if you do, choose an opposite. Wands that do effects only from specialized schools cost only ½ a wand slot to make.
| |
| | You may "break" a wand, spending 1V, this causes the wand to release all of it's charges on both you and the target. For each charge, choose which wand effect resolves. If the wand is area effect, both you and the target are centers of each area effect. However, if you and the target are in the same group, only 1 area effect resolves per charge (not 2). (The point here is that no one should be hit by more than 1 effect per charge.)
| |
| | Going into each reset (at the beginning of the reset), you may keep some of your remaining temporary wands as permanent wands, to go into the next day. You can keep only LVL of these permanent wands total at a time.
| | You can also sell some of your permanent wands during the reset, but any wands you sell will count against this LVL limit for the next (upcoming) day. At the end of that day (tomorrow), your limit goes back to LVL as normal (essentially it takes 1 day for the limit to "forget" these wands). Wands sell for (SL+1)^2*C*5 gp, where C is the number of charges (assuming half cost for selling items).
| |
| | Level 6: You may construct staves; these are identical to wands, except they have only 2.5*N charges (round up), but do ALL of their effects when activated. The target must be the same for each effect. Staves count as wands for the "1M: Active all your wands" ability.
| | Level 9: Your wands of SL 1-3 can have 3 effects instead of 2.
| | Level 12: You may construct rods; these are like wands, but they don't have charges. Instead they have "1M: Do one of this rod's effects". This uses up your entire 1M action; rods do not count as wands for the "1M: Active all your wands" ability.
| | Level 18: Your wands of SL 1-3 can have 4 effects, and your wands of SL 4-6 can have 3 effects.
| | Level 27: Your wands of SL 1-3 can have 5 effects, and your wands of SL 4-6 can have 4 effects, and your wands of SL 7-9 can have 3 effects.
| | Level 36: Your wands of SL 1-3 can have 6 effects, and your wands of SL 4-6 can have 5 effects, your wands of SL 7-9 can have 4 effects, and your wands of SL 10 can have 3 effects.
|
|
[PC2] Wizard Group Classes
Warlock1
| Level
| KXP
| Witchcraft mMB
|
| 1
| 0
| 1--
| | 2
| 3.3
| 1--
| | 3
| 6.6
| 21-
|
| 4
| 9.9
| 21-
| | 5
| 13
| 31-
| | 6
| 33
| 32-
|
| 7
| 66
| 42-
| | 8
| 133
| 42-
| | 9
| 266
| 531
|
| 10
| 466
| 531
| | 11
| 666
| 631
| | 12
| 866
| 641
|
| 13
| 1066
| 741
| | 14
| 1266
| 741
| | 15
| 1466
| 851
|
| 16
| 1666
| 851
| | 17
| 1866
| 951
| | 18
| 2066
| 962
|
| 19
| 2266
| A62
| | 20
| 2466
| A62
| | 21
| 2666
| B72
|
| 22
| 2866
| B72
| | 23
| 3066
| C72
| | 24
| 3266
| C82
|
| 25
| 3466
| D82
| | 26
| 3666
| D82
| | 27
| 3866
| E93
|
| 28
| 4066
| E93
| | 29
| 4266
| F93
| | 30
| 4466
| FA3
|
| 31
| 4666
| GA3
| | 32
| 4866
| GA3
| | 33
| 5066
| HB3
|
| 34
| 5266
| HB3
| | 35
| 5466
| IB3
| | 36
| 5666
| IC4
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
| | +0
| 4 8 6 4 7 1 2 2
|
| +1
| 5 9 7 5 8 2 3 3
| | +1
| 5 10 7 5 9 2 3 4
| | +1
| 6 10 8 6 9 3 4 5
|
| +2
| 6 11 8 6 10 3 4 5
| | +2
| 7 12 9 7 11 4 5 6
| | +2
| 7 12 9 8 11 4 5 7
|
| +3
| 8 13 10 8 12 5 6 8
| | +3
| 8 13 11 9 12 6 7 8
| | +3
| 9 14 11 10 13 6 7 9
|
| +4
| 9 14 12 10 13 7 8 10
| | +4
| 10 15 13 11 14 8 9 11
| | +4
| 10 15 13 11 15 8 9 11
|
| +5
| 11 16 13 12 15 9 10 12
| | +5
| 11 16 14 12 15 9 10 13
| | +5
| 12 16 14 13 16 10 11 14
|
|
| Requisites:
| Int 9, Wis 9
| | Alignment:
| any
| | HD/level:
| d6
| | Weapon Prof.:
| 2+level/4
| | To Hit Table:
| Wiz
| | Save Table:
| 1½xWiz
| | Reference:
| BoD1
| | Groups:
| Wizard
| |
|
|
|
| Witchcraft for AD&D is described in Best of Dragon I.
| | # of minor powers = level/2, round up.
| | # of major powers = level/3, round down.
| | # of Group B powers = level/9, round down.
|
|
[PC2] Wizard Group Classes
Watcher5
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| ½-- --- ---
| | 2
| 5.625
| 1-- --- ---
| | 3
| 11.25
| 2½- --- ---
|
| 4
| 22.5
| 31- --- ---
| | 5
| 45
| 32½ --- ---
| | 6
| 90
| 321 --- ---
|
| 7
| 135
| 322 ½-- ---
| | 8
| 202
| 322 1-- ---
| | 9
| 303
| 322 2½- ---
|
| 10
| 562
| 322 21- ---
| | 11
| 800
| 322 22½ ---
| | 12
| 1100
| 322 221 ---
|
| 13
| 1400
| 322 222 ½--
| | 14
| 1700
| 322 222 1--
| | 15
| 2000
| 322 222 2½-
|
| 16
| 2300
| 322 222 21-
| | 17
| 2600
| 322 222 22½
| | 18
| 2900
| 332 222 221
|
| 19
| 3200
| 333 222 222
| | 20
| 3500
| 333 332 222
| | 21
| 3800
| 333 333 322
|
| 22
| 4100
| 333 333 333
| | 23
| 4400
| 443 333 333
| | 24
| 4700
| 444 433 333
|
| 25
| 5000
| 444 444 333
| | 26
| 5300
| 444 444 443
| | 27
| 5600
| 544 444 444
|
| 28
| 5900
| 555 444 444
| | 29
| 6200
| 555 554 444
| | 30
| 6500
| 555 555 544
|
| 31
| 6800
| 555 555 555
| | 32
| 7100
| 666 555 555
| | 33
| 7400
| 666 666 555
|
| 34
| 7700
| 666 666 666
| | 35
| 8000
| 777 776 666
| | 36
| 8300
| 777 777 777
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 9 7 5 8 2 3 3
| | +1
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
|
| +3
| 6 10 8 6 9 3 4 5
| | +4
| 6 11 8 6 10 3 4 5
| | +5
| 7 11 9 7 10 4 5 6
|
| +6
| 7 12 9 7 11 4 5 6
| | +7
| 7 12 9 8 11 4 5 7
| | +8
| 7 13 10 8 11 5 6 7
|
| +9
| 8 13 10 8 12 5 6 8
| | +10
| 8 13 11 9 12 6 7 8
| | +11
| 8 14 11 9 13 6 7 9
|
| +12
| 9 14 11 10 13 6 7 9
| | +13
| 9 14 12 10 13 7 8 10
| | +14
| 9 15 12 10 14 7 8 10
|
| +15
| 10 15 13 11 14 8 9 11
| | +16
| 10 15 13 11 15 8 9 11
| | +17
| 10 15 13 12 15 8 9 12
|
|
| Requisites:
| Str 6, Int 18, Wis 6
| | Alignment:
| any (most G)
| | HD/level:
| 2d4
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| Wiz +5 levels
| | Reference:
| Buffy
| | Groups:
| Wizard
| |
|
|
|
| Specialized in Necromancy.
| |
|
| Levels
| Pick
| Description
|
| Level 1-3:
| A
| Nerd/Knowledge: +LVL non-weapon proficiencies; languages cost half a slot each.
| | B
| Legend Lore & Identify 30+LVL*10%. This is doubled when dealing with Necromany, Undead, or the Occult.
| | C
| Occult Library: Each reset, gain LVL in SL's of spell scrolls. You can leave these as "open scrolls" until needed.
| | D
| Photographic Memory: You remember everything you see.
| | E
| Mr. Fix-It: 1M, 1/d: Mend.
|
| Level 4:
| Pick two Watcher5 Level 1-3, one Spellshaper5 Level 1-3, or one WhiteHat5 Level 1-3
|
| Level 5-7:
| F
| Gain a "0" or ("½" if using DM version of specialization) in next SL.
| | G
| Artistry: +LVL divided among Int, Wis, Chr, or CL.
| | H
| Contacts: Always have access to LVL*100 XP and less magic items, even when the current store is "limited".
| | I
| Resist demonic powers: This includes Psi6, Psi(-6), and innate abilities of evil outer-planar creatures.
| | J
| Influence: 1M, 1/d: Suggestion (save vs. Will)
|
| Level 8:
| Pick two Watcher5 Level 5-7, one Spellshaper5 Level 1-3, or one WhiteHat5 Level 1-3
|
| Level 9-12:
| K
| Immune to Blow Your Head Off, Twilight, Curse, bad effects of reading magical books/scrolls
| | L
| Strengthen Magic: +(LVL-6)/3 MF 30' r
| | M
| Fast-Write Scrolls: 1F, lose N SL=N spells in memorization: Write a SL=N permanent spell scroll
| | N
| Scale Down: Can cast a SL=M spell emulating a SL=N spell for xM/N the effect (where M<N)
| | O
| iaNR (Irreducible Necromancy Resistance) (LVL-8)*10%; Turn Undead with turning level = LVL*2-10
|
| Level 13:
| Pick two Watcher5 Level 9-12, one Spellshaper5 Level 5-7, or one WhiteHat5 Level 5-7
|
| Level 14-18:
| P
| 1M, 1V (can borrow): Cast the reverse of an effect (do N times to reverse a xN effect) (can use as counterspell)
| | Q
| Fast-Create Potions: 1F, lose N SL=N spells in memorization: Make a potion of a SL=N effect
| | R
| Scale Up: Can cast a SL=M spell emulating a SL=N spell for xM/N the effect (where M>N)
| | S
| Indirect casting: 1M, 1V, use N of a spell, where (2^N)*10' is distance to target: Can cast without seeing target
| | T
| Train Slayer5: N resets of actions: A Slayer5 of LVL=N is raised by one level permanently.
|
| Level 19:
| Pick two Watcher5 Level 14-18, one Spellshaper5 Level 9-12, or one WhiteHat5 Level 9-12
|
| Level 20-26:
| U
|
| | V
|
| | W
|
| | X
|
| | Y
|
| | Z
|
|
| Level 27-36:
|
|
|
[PC2] Wizard Group Classes
White Robe1
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 2.5
| 1-- --- ---
| | 2
| 5
| 2-- --- ---
| | 3
| 10
| 21- --- ---
|
| 4
| 20
| 32- --- ---
| | 5
| 38
| 421 --- ---
| | 6
| 55
| 422 --- ---
|
| 7
| 100
| 432 1-- ---
| | 8
| 200
| 433 2-- ---
| | 9
| 400
| 433 21- ---
|
| 10
| 600
| 443 221 ---
| | 11
| 800
| 444 332 1--
| | 12
| 1000
| 444 443 21-
|
| 13
| 1250
| 555 443 21-
| | 14
| 1500
| 555 443 21-
| | 15
| 1750
| 555 553 221
|
| 16
| 2000
| 555 554 221
| | 17
| 2250
| 555 554 332
| | 18
| 2500
| 555 554 333
|
| 19
| 2750
| 555 554 443
| | 20
| 3000
| 555 554 444
| | 21
| 3250
| 555 555 544
|
| 22
| 3500
| 555 555 554
| | 23
| 3750
| 666 655 555
| | 24
| 4000
| 666 666 655
|
| 25
| 4250
| 666 666 666
| | 26
| 4500
| 777 766 666
| | 27
| 4750
| 777 777 766
|
| 28
| 5000
| 777 777 777
| | 29
| 5250
| 877 777 777
| | 30
| 5500
| 887 777 777
|
| 31
| 5750
| 888 777 777
| | 32
| 6000
| 888 877 777
| | 33
| 6250
| 888 887 777
|
| 34
| 6500
| 888 888 777
| | 35
| 6750
| 888 888 877
| | 36
| 7000
| 888 888 887
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 6, Int 9
| | Alignment:
| any G
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| DLA1
| | Groups:
| Wizard
| |
|
|
|
| Specialized in Abjuration. Has Illusion and Necromancy as opposite schools.
| | Level 1: May use 1 material component effect per spell as a zero action.
|
|
[PC2] Wizard Group Classes
White Wanderer1JG
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2
| 1-- --- ---
| | 3
| 4
| 2-- --- ---
|
| 4
| 8
| 2-- --- ---
| | 5
| 16
| 21- --- ---
| | 6
| 32
| 21- --- ---
|
| 7
| 64
| 32- --- ---
| | 8
| 128
| 32- --- ---
| | 9
| 256
| 421 --- ---
|
| 10
| 656
| 421 --- ---
| | 11
| 1056
| 422 --- ---
| | 12
| 1456
| 422 --- ---
|
| 13
| 1856
| 432 1-- ---
| | 14
| 2256
| 432 1-- ---
| | 15
| 2656
| 433 2-- ---
|
| 16
| 3056
| 433 2-- ---
| | 17
| 3456
| 433 21- ---
| | 18
| 3856
| 433 21- ---
|
| 19
| 4256
| 443 22- ---
| | 20
| 4656
| 443 22- ---
| | 21
| 5056
| 444 33- ---
|
| 22
| 5456
| 444 33- ---
| | 23
| 5856
| 444 441 ---
| | 24
| 6256
| 444 441 ---
|
| 25
| 6656
| 555 442 ---
| | 26
| 7056
| 555 442 ---
| | 27
| 7456
| 555 442 1--
|
| 28
| 7856
| 555 442 1--
| | 29
| 8256
| 555 552 1--
| | 30
| 8656
| 555 552 1--
|
| 31
| 9056
| 555 553 21-
| | 32
| 9456
| 555 553 21-
| | 33
| 9856
| 555 553 32-
|
| 34
| 10256
| 555 553 32-
| | 35
| 10656
| 555 553 321
| | 36
| 11056
| 555 553 321
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 3 8 2 3 1 0 1
| | +0
| 5 4 8 2 3 1 0 2
| | +0
| 6 4 8 3 4 2 0 2
|
| +1
| 6 5 8 3 4 2 1 3
| | +1
| 6 5 9 3 4 2 1 3
| | +1
| 6 6 9 4 5 3 1 4
|
| +2
| 7 6 9 4 5 3 2 4
| | +2
| 7 7 9 4 5 4 2 5
| | +2
| 7 7 10 5 6 4 2 5
|
| +3
| 7 8 10 5 6 4 3 6
| | +3
| 8 8 10 5 6 5 3 6
| | +3
| 8 9 10 6 7 5 3 7
|
| +4
| 8 9 11 6 7 6 4 7
| | +4
| 8 10 11 6 7 6 4 8
| | +4
| 9 10 11 7 8 6 4 8
|
| +5
| 9 11 11 7 8 7 5 9
| | +5
| 9 11 12 7 9 7 5 9
| | +5
| 9 12 12 8 9 8 5 10
|
|
| Requisites:
| Int 14
| | Alignment:
| any
| | HD/level:
| ++d4
| | Weapon Prof.:
| 1+level/3
| | To Hit Table:
| Wiz
| | Save Table:
| Psi
| | Reference:
| FGE1JG
| | Groups:
| Wizard
| |
|
|
|
| Psionic progression as per Psi1 of half level (round up). Halve your level in the PSP calculation, or use this (original calculation from the source): PSPs = 15*LVL (note that ability scores do not factor in here).
| | Intelligence 14: May specialize in one psionic power. That power is double CL and costs half the number of PSPs.
| | Intelligence 17: May specialize in a second psionic power. That power is double CL and costs half the number of PSPs.
| | Intelligence 21: May specialize in a third psionic power. That power is double CL and costs half the number of PSPs.
| | Intelligence 29: May specialize in a fourth psionic power. That power is double CL and costs half the number of PSPs.
| | Intelligence 45: May specialize in a fifth psionic power. That power is double CL and costs half the number of PSPs.
|
|
[PC2] Wizard Group Classes
Wild Mage2
Level
| KXP
| Wizard 123 456 789 ABC D
| TH
|
| 1
| 0
| 11- --- --- -
| +0
| | 2
| 2.5
| 22- --- --- -
| +0
| | 3
| 5
| 321 --- --- -
| +0
|
| 4
| 10
| 432 --- --- -
| +1
| | 5
| 20
| 542 1-- --- -
| +1
| | 6
| 40
| 642 2-- --- -
| +1
|
| 7
| 60
| 743 21- --- -
| +2
| | 8
| 90
| 843 32- --- -
| +2
| | 9
| 135
| 943 321 --- -
| +2
|
| 10
| 250
| 944 322 --- -
| +3
| | 11
| 375
| 944 433 --- -
| +3
| | 12
| 750
| 944 444 1-- -
| +3
|
| 13
| 1125
| 955 544 2-- -
| +4
| | 14
| 1500
| 955 544 21- -
| +4
| | 15
| 1875
| 955 555 21- -
| +4
|
| 16
| 2250
| 955 555 321 -
| +5
| | 17
| 2625
| 955 555 332 -
| +5
| | 18
| 3000
| 955 555 332 1
| +5
|
| 19
| 3375
| 955 555 333 1
| +6
| | 20
| 3750
| 955 555 433 2
| +6
| | 21
| 4125
| 955 555 444 2
| +6
|
| 22
| 4500
| 955 555 544 3
| +7
| | 23
| 4875
| 955 555 555 3
| +7
| | 24
| 5250
| 955 555 555 4
| +7
|
| 25
| 5625
| 955 555 555 5
| +8
| | 26
| 6000
| 966 665 555 5
| +8
| | 27
| 6375
| 966 666 665 5
| +8
|
| 28
| 6750
| 966 666 666 6
| +9
| | 29
| 7125
| 977 776 666 6
| +9
| | 30
| 7500
| 977 777 776 6
| +9
|
| 31
| 7875
| 977 777 777 7
| +10
| | 32
| 8250
| 988 887 777 7
| +10
| | 33
| 8625
| 988 888 887 7
| +10
|
| 34
| 9000
| 988 888 888 8
| +11
| | 35
| 9375
| 999 998 888 8
| +11
| | 36
| 9750
| 999 999 999 91
| +11
|
| 37
| 19500
| 999 999 999 92
| +12
| | 38
| 29250
| 999 999 999 93
| +12
| | 39
| 39000
| 999 999 999 94
| +12
|
| 45
| 97500
| A99 999 999 99
| +14
| | 54
| 185250
| AAA AAA AAA 991
| +17
| | 63
| 273000
| AAA AAA AAA A99
| +20
|
| 72
| 360750
| BBB BBB AAA AAA 1
| +23
|
|
| Requisites:
| Dex 9, Int 16, Wis 12
| | Alignment:
| C any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Reference:
| TOM2
| | Groups:
| Wizard, Random
| | Complexity:
| CF=2
| |
|
| | Saving Throws:
|
| | PPD:
| level+3
| | RSW:
| level+6
| | PP:
| level+4
| | BW:
| level+2
| | Spell:
| level+5
| | Fort:
| level+0
| | Reflex:
| level+3
| | Will:
| level+4
| |
|
|
| Specialized in Wild Magic (2nd edition version of specialization only: +1 spell per SL), with no opposite school.
| | Level 1: (50+LVL)% chance to control the result of an Amulet of the Planes, Bag of Beans, Bag of Tricks, Deck of Illusions, Wand of Wonder, or Well of Many Worlds.
| | Level 1 ¶: 50% chance to control the result of a Deck of Many Things, however, repeat cards may not be drawn from the same deck with a controlled draw. If the draw is uncontrolled, repeat cards are allowed as usual.
| | Level 1 (optional, you can decide not to have this): Whenever you cast a spell from this class, add +1d6-1d6 to your CL, with a minimum CL = (your real CL)/2, round down.
| | Level 1 (optional, you can decide not to have this): Whenever you cast a spell from this class, you may create a Wild Surge LVL*5% of the time.
| | Level 1: For purposes of spell research, the school of Wild Magic is considered 1 spell level lower for you.
| |
| | Wild Magic spells:
| | High SL Sample N (SL=N): The DM casts a random offensive spell effect from [MC1] Monster Collective (spells) of spell level = N+2.
| | Hornung's Guess (SL=1): Count how many objects or people are in a group
| | Nahal's Reckless Dweomer (SL=1): Choose a spell you can cast (any SL). LVL% chance of getting that spell, otherwise, you get a Wild Surge.
| | Patternweave (SL=1): Reassemble a broken item (non-magical), solve a jigsaw puzzle, etc.
| | Chaos Shield (SL=2): Immune to your own Wild Magic spells and Wild Surges
| | Hornung's Baneful Deflector (SL=2): Missile attacks against you are instead deflected to a random target in your group (it can be yourself).
| | Nahal's Nonsensical Nullifier (SL=2): You give random results to Detect Good/Evil, Detect Lie, Know Alignment.
| | Alternate Reality (SL=3): (Can be cast using 1bM) One die roll (friendly or enemy) is rerolled.
| | Fireflow (SL=3): One fire source moves at LVL" move rate (under your control)
| | Fool's Speech (SL=3): You and people you specify can speak in a language that is unknowable (Tongues, Comprehend Languages, Legend Lore do not work)
| | There/Not There (SL=4): Target object is phased in or out (50%/50%) relative to each person in the room, check each time the person looks at the item (it costs a 0 action to "relook" at something to possibly switch modes)
| | Unluck (SL=4): Target must make 2 saves vs. effects (choose the worst)
| | Vortex (SL=5): Area effect, each person takes LVLd6 dmg (Vortex, save:½) and 5% chance of Wild Surge, lasts 1 round and moves randomly 1/s, can control direction but then can't use an M action this segment.
| | Waveform (SL=5): Form a liquid into any shape you like, or can TK a liquid (dmg would be LVLd4 if directed at someone)
| | Wildshield (SL=6): Absorb 2d6 SL's of magical effects vs. you; does not absorb entire area of effect; Wild Surges count as SL=1d6
| | Wildstrike (SL=6): Whenever target tries to cast a spell or use a magic item, a Wild Surge is generated against him
| | Hornung's Surge Selector (SL=7): Whenever you generate a Wild Surge, roll twice and choose a result.
| | Spell Shape (SL=7): Whenever you're targetted by a spell, get a Spell save, if you make it, take no effect.
| | Hornung's Random Dispatcher (SL=8): Target is teleported to a random plane (2 Spell saves, choose the worst)
| | Wildzone (SL=8): [x1 Special] Whenever a spell is cast in the area or a charge from a magic item is used, a Wild Surge is generated.
| | Stabilize (SL=9): [x1 Special] Wild Surges cannot be generated in the area.
| | Wildfire (SL=9): Wishoid for a Wizard spell of SL 0-8; can alternatively create a magic item of CL*100 XP value that lasts for 1 turn; unlike Wish this cannot duplicate Priest spells
| | Wildwind (SL=9): [x1 Special] Wildzone (see above); each person takes 2d6 light dmg /s; each charged item loses 1 charge (and generates a Wild Surge) /s
|
|
[PC2] Wizard Group Classes
Witch5
| Level
| KXP
| Wizard/Priest 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 4.5
| 20- --- ---
| | 3
| 9
| 21- --- ---
|
| 4
| 18
| 220 --- ---
| | 5
| 24
| 221 --- ---
| | 6
| 48
| 222 0-- ---
|
| 7
| 96
| 322 1-- ---
| | 8
| 192
| 332 20- ---
| | 9
| 384
| 333 21- ---
|
| 10
| 750
| 333 320 ---
| | 11
| 1125
| 433 321 ---
| | 12
| 1500
| 444 321 ---
|
| 13
| 1875
| 444 322 ---
| | 14
| 2250
| 444 432 0--
| | 15
| 2625
| 544 432 1--
|
| 16
| 3000
| 555 432 2--
| | 17
| 3375
| 655 443 20-
| | 18
| 3750
| 655 443 21-
|
| 19
| 4125
| 655 543 22-
| | 20
| 4500
| 655 544 320
| | 21
| 4875
| 655 544 321
|
| 22
| 5250
| 665 554 322
| | 23
| 5625
| 666 654 332
| | 24
| 6000
| 776 655 432
|
| 25
| 6375
| 776 655 443
| | 26
| 6750
| 777 665 543
| | 27
| 7125
| 777 665 554
|
| 28
| 7500
| 887 666 654
| | 29
| 7875
| 887 776 655
| | 30
| 8250
| 888 777 665
|
| 31
| 8625
| 888 777 766
| | 32
| 9000
| 988 887 776
| | 33
| 9375
| 999 888 777
|
| 34
| 9750
| 999 988 887
| | 35
| 10125
| 999 999 888
| | 36
| 10500
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 7 5 3 6 0 1 2
| | +0
| 8 7 6 3 7 0 1 3
| | +0
| 9 8 6 4 7 0 1 3
|
| +1
| 9 8 6 4 7 1 2 4
| | +1
| 10 9 7 4 8 1 2 4
| | +1
| 10 9 7 5 8 2 3 5
|
| +2
| 11 10 8 5 9 2 3 5
| | +2
| 11 10 9 6 9 2 3 6
| | +2
| 12 10 9 6 9 3 4 6
|
| +3
| 12 11 9 6 10 3 4 7
| | +3
| 13 11 10 7 10 4 5 7
| | +3
| 13 12 10 7 11 4 5 8
|
| +4
| 13 12 10 8 11 4 5 8
| | +4
| 14 13 11 8 11 5 6 9
| | +4
| 14 13 11 8 12 5 6 9
|
| +5
| 14 13 11 9 12 6 7 10
| | +5
| 15 14 12 9 13 6 7 10
| | +5
| 15 14 12 10 13 6 7 11
|
|
| Requisites:
| Int 17, Wis 17
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/4
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz/Pri
| | Reference:
| DM {Planeshifted Bringer5}, Buffyverse
| | Groups:
| Wizard, Priest, Alternate
| |
|
|
|
| Exceptional Int bonus to spells.
| | Gets two schools or spheres per level. If you pick the same school/sphere twice, you are specialized in it.
| | Each level, get one "5th edition" pick from the choices below.
| |
|
| Levels
| Pick
| Description
|
| Level 1-3:
| A
| Languages: +LVL Languages (can convert each to ½ a Nonweapon prof.)
| | B
| Misfit: -N Chr, +N SL's in progression (max N=LVL)
| | C
| Occult Knowledge: Legend Lore 45+5*LVL%
| | D
| Telekinesis: 1M: Target takes (LVL+2)*10' falling damage
| | E
| 1F: Dispel Magic
|
| Level 4:
| Pick one from: Bringer5 Level 1-3, one Spellshaper5 Level 1-3, or Watcher5 Level 1-3
|
| Level 5-7:
| F
| Addiction: If you are single classed, you do double effect with spells
| | G
| Nerd: +LVL stat points to Int or Wis
| | H
| Rat-ification: 1M: Target becomes a x0 rat (save)
| | I
| Sorcery: Can spend ½M+½V instead of 1M to cast spells
| | J
| 1F: Remove *Curse* (Heavy Curse)
|
| Level 8:
| Pick one from: Bringer5 Level 5-7, Spellshaper5 Level 5-7, or Watcher5 Level 1-3
|
| Level 9-12:
| K
|
| | L
|
| | M
|
| | N
|
| | O
|
|
| Level 13:
| Pick one from Bringer5 Level 9-12, Spellshaper5 Level 9-12, Watcher5 Level 5-7, other5 Level 1-3
|
| Level 14-18:
| P
|
| | Q
|
| | R
|
| | S
|
| | T
|
|
| Level 18:
| Pick one from Bringer5 Level 14-18, Spellshaper5 Level 14-18, Watcher5 Level 9-12, other5 Level 5-7
|
| Level 20-26:
| U
|
| | V
|
| | W
|
| | X
|
| | Y
|
| | Z
| Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
|
| Level 27-36:
| Pick one from Bringer5 Level 20-26, Spellshaper5 Level 20-26, Watcher5 Level 14-18, other5 Level 9-12
|
|
[PC2] Wizard Group Classes
Witch Doctor
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 1
| 2-- --- ---
| | 3
| 2
| 21- --- ---
|
| 4
| 4
| 22- --- ---
| | 5
| 8
| 221 --- ---
| | 6
| 16
| 222 --- ---
|
| 7
| 32
| 222 1-- ---
| | 8
| 64
| 222 2-- ---
| | 9
| 128
| 222 21- ---
|
| 10
| 256
| 222 22- ---
| | 11
| 450
| 322 22- ---
| | 12
| 650
| 332 221 ---
|
| 13
| 850
| 333 222 ---
| | 14
| 1050
| 333 322 ---
| | 15
| 1250
| 333 332 ---
|
| 16
| 1450
| 433 333 1--
| | 17
| 1650
| 443 333 2--
| | 18
| 1850
| 444 333 3--
|
| 19
| 2050
| 444 433 3--
| | 20
| 2250
| 444 443 3--
| | 21
| 2450
| 444 444 31-
|
| 22
| 2650
| 444 444 42-
| | 23
| 2850
| 444 444 43-
| | 24
| 3050
| 444 444 44-
|
| 25
| 3250
| 544 444 44-
| | 26
| 3450
| 554 444 44-
| | 27
| 3650
| 555 444 441
|
| 28
| 3850
| 555 544 442
| | 29
| 4050
| 555 554 443
| | 30
| 4250
| 555 555 444
|
| 31
| 4450
| 555 555 544
| | 32
| 4650
| 555 555 554
| | 33
| 4850
| 555 555 555
|
| 34
| 5050
| 666 555 555
| | 35
| 5250
| 666 666 555
| | 36
| 5450
| 666 666 666
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 5 2 3 0 1 1
| | +1
| 5 4 5 3 3 0 1 1
| | +1
| 5 4 5 3 4 0 1 2
|
| +1
| 5 5 5 3 4 1 2 2
| | +2
| 6 5 5 3 4 1 2 3
| | +3
| 7 6 7 4 6 2 3 3
|
| +3
| 7 6 7 5 6 2 3 4
| | +3
| 7 7 7 5 6 2 3 4
| | +3
| 7 7 7 5 7 3 4 5
|
| +4
| 8 7 7 5 7 3 4 5
| | +5
| 9 8 9 6 9 4 5 6
| | +5
| 9 8 9 7 9 4 5 6
|
| +5
| 9 9 9 7 9 4 5 7
| | +5
| 10 9 9 7 9 5 6 7
| | +6
| 10 9 10 7 9 5 6 8
|
| +7
| 11 10 11 8 12 6 7 8
| | +7
| 11 10 11 9 12 6 7 9
| | +7
| 11 11 11 9 12 6 7 9
|
|
| Requisites:
| Int 6
| | Alignment:
| any
| | HD/level:
| d2
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| M-U0
| | Save Table:
| M-U0
| | Reference:
| DM
| | Groups:
| Wizard
| |
|
|
|
| Can specialize in a school, but pick 2 opposites.
| | Level 1: Can read scrolls of any spell level without "blowing your head off".
| | Level 1: Can weapon specialize as per Ranger1.
| | Level 8: Can create potions as per an Alchemist of ½ the Witch Doctor's level.
|
|
[PC2] Wizard Group Classes
Wizard3
| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 10
| 2-- --- ---
| | 3
| 30
| 21- --- ---
|
| 4
| 60
| 32- --- ---
| | 5
| 100
| 321 --- ---
| | 6
| 150
| 332 --- ---
|
| 7
| 210
| 432 1-- ---
| | 8
| 280
| 433 2-- ---
| | 9
| 360
| 443 21- ---
|
| 10
| 450
| 443 32- ---
| | 11
| 550
| 444 321 ---
| | 12
| 660
| 444 332 ---
|
| 13
| 780
| 444 432 1--
| | 14
| 910
| 444 433 2--
| | 15
| 1050
| 444 443 21-
|
| 16
| 1200
| 444 443 32-
| | 17
| 1360
| 444 444 321
| | 18
| 1530
| 444 444 332
|
| 19
| 1710
| 444 444 433
| | 20
| 1900
| 444 444 444
| | 21
| 2100
| 544 444 444
|
| 22
| 2310
| 554 444 444
| | 23
| 2530
| 555 444 444
| | 24
| 2760
| 555 544 444
|
| 25
| 3000
| 555 554 444
| | 26
| 3250
| 555 555 444
| | 27
| 3510
| 555 555 544
|
| 28
| 3780
| 555 555 554
| | 29
| 4060
| 555 555 555
| | 30
| 4350
| 655 555 555
|
| 31
| 4650
| 665 555 555
| | 32
| 4960
| 666 555 555
| | 33
| 5280
| 666 655 555
|
| 34
| 5610
| 666 665 555
| | 35
| 5950
| 666 666 555
| | 36
| 6300
| 666 666 655
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +1
| 4 7 5 3 7 0 1 1
| | +1
| 4 8 5 4 7 0 1 2
|
| +2
| 4 8 6 4 7 1 2 2
| | +2
| 5 9 6 4 8 1 2 3
| | +3
| 5 9 7 5 8 2 3 3
|
| +3
| 5 10 7 5 9 2 3 4
| | +4
| 6 10 7 6 9 2 3 4
| | +4
| 6 10 8 6 9 3 4 5
|
| +5
| 6 11 8 6 10 3 4 5
| | +5
| 7 11 9 7 10 4 5 6
| | +6
| 7 12 9 7 11 4 5 6
|
| +6
| 7 12 9 8 11 4 5 7
| | +7
| 7 13 10 8 11 5 6 7
| | +7
| 8 13 10 8 12 5 6 8
|
| +8
| 8 13 11 9 12 6 7 8
| | +8
| 8 14 11 9 13 6 7 9
| | +9
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Dex 0, Con 0, Int 0 (10)
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 5+level/9
| | To Hit Table:
| +level/2
| | Save Table:
| Wiz
| | Reference:
| PH3-52
| | Groups:
| Wizard
| |
|
|
|
| May specialize in a school, pick an opposite.
| | Level 1: Intelligence bonus for spells.
| | Level 1: Scribe Scroll feat.
| | Level 1: Read/Write Draconic proficiency.
| | Level 5: LVL/5 bonus feats. These feats must be a metamagic feat, an item creation feat, or Spell Mastery.
|
|
[PC2] Wizard Group Classes
Wizard of the Coast
| Level
| KXP
| MTG Wiz/Pri 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 5
| 20- --- ---
| | 3
| 10
| 21- --- ---
|
| 4
| 20
| 320 --- ---
| | 5
| 40
| 421 --- ---
| | 6
| 80
| 422 0-- ---
|
| 7
| 160
| 432 1-- ---
| | 8
| 250
| 433 20- ---
| | 9
| 500
| 433 21- ---
|
| 10
| 700
| 443 22- ---
| | 11
| 900
| 444 330 ---
| | 12
| 1100
| 444 441 ---
|
| 13
| 1300
| 555 442 0--
| | 14
| 1500
| 555 442 1--
| | 15
| 1700
| 555 552 10-
|
| 16
| 1900
| 555 553 21-
| | 17
| 2100
| 555 553 320
| | 18
| 2300
| 555 553 321
|
| 19
| 2500
| 555 553 331
| | 20
| 2700
| 555 554 332
| | 21
| 2900
| 555 554 442
|
| 22
| 3100
| 555 555 443
| | 23
| 3300
| 555 555 553
| | 24
| 3500
| 555 555 554
|
| 25
| 3700
| 555 555 555
| | 26
| 3900
| 666 655 555
| | 27
| 4100
| 666 666 655
|
| 28
| 4300
| 666 666 666
| | 29
| 4500
| 777 766 666
| | 30
| 4700
| 777 777 766
|
| 31
| 4900
| 777 777 777
| | 32
| 5100
| 888 877 777
| | 33
| 5300
| 888 888 877
|
| 34
| 5500
| 888 888 888
| | 35
| 5700
| 999 988 888
| | 36
| 5900
| 999 999 999
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 7 5 3 6 0 1 2
| | +1
| 8 7 6 3 7 0 1 3
| | +1
| 9 8 6 4 7 0 1 3
|
| +2
| 9 8 6 4 7 1 2 4
| | +3
| 10 9 7 4 8 1 2 4
| | +3
| 10 9 7 5 8 2 3 5
|
| +4
| 11 10 8 5 9 2 3 5
| | +5
| 11 10 9 6 9 2 3 6
| | +5
| 12 10 9 6 9 3 4 6
|
| +6
| 12 11 9 6 10 3 4 7
| | +7
| 13 11 10 7 10 4 5 7
| | +7
| 13 12 10 7 11 4 5 8
|
| +8
| 13 12 10 8 11 4 5 8
| | +9
| 14 13 11 8 11 5 6 9
| | +9
| 14 13 11 8 12 5 6 9
|
| +10
| 14 13 11 9 12 6 7 10
| | +11
| 15 14 12 9 13 6 7 10
| | +11
| 15 14 12 10 13 6 7 11
|
|
| Requisites:
| Int 16
| | Alignment:
| any
| | HD/level:
| d5
| | Weapon Prof.:
| 2+level/4
| | To Hit Table:
| Pri
| | Save Table:
| Wiz/Pri
| | Reference:
| MTG / DM
| | Groups:
| Wizard, Priest, Lost
| |
|
|
|
| Gets Int bonus to progression.
| | Has access to the following Schools/Spheres:
| | Black (both a Wizard School and a Priest Sphere)
| | Blue (Wizard School)
| | Green (Priest Sphere)
| | Red (Wizard School)
| | White (Priest Sphere)
| | Some sample spells follow on the next page. Can cast normal Wizard or Priest spells; they cost 2 spells each.
| | 2/reset: Convert a spell not on the list from MTG to D&D.
|
|
[PC2] Wizard Group Classes
Wizard of the Coast Spells
| School/Sphere
| SL
| #
| Spell
| Effect
|
| Black
| 1
| 1
| Darkness
| 1bM: Immune to a P attack from someone
| | Blue
| 1
| 1
| Mind Games
| Target loses his next action (Spell save)
| | Green
| 1
| 1
| Berserk
| Attacking creature does x2 dmg and is slain this segment (not 1bM)
|
| Red
| 1
| 1
| Lightning Bolt
| Target takes 30 lightning dmg (Spell save for 0)
| | White
| 1
| 1
| Angel's Grace
| 1bM: Damage that would put you below 1 hp this segment puts you at 1 hp
| | Black
| 2
| 1
| Animate Dead
| Animates a dead monster as your summon (1 DL lower)
|
| Blue
| 2
| 1
| Aura of Dominion
| Target can use 2M this segment.
| | Green
| 2
| 1
| Bind
| 1bM: Counter an item ability.
| | Red
| 2
| 1
| Echoing Ruin
| Destroy all magic items of the same exact type (Disint. save each)
|
| White
| 2
| 1
| Abeyance
| Target cannot use M actions this segment (Will save)
| | Black
| 3
| 1
| Attrition
| Sacrifice a summon: Target is slain (PPD save)
| | Blue
| 3
| 1
| Charisma
| Your attacks are charm branded (Will save)
|
| Green
| 3
| 1
| Ancestral Mask
| Target gets +LVL/+LVL TH/dmg for each other of same race in room
| | Red
| 3
| 1
| Fervor
| You and your summons are not summoning sick.
| | White
| 3
| 1
| Arenson's Aura
| 0, sacrifice a maintained effect: Dispel a maintained effect.
|
| Black
| 4
| 1
| Breeding Pit
| Once per round, get a DL I Thrull as a summon (limit=LVL)
| | Blue
| 4
| 1
| Coastal Piracy
| Whenever you kill a creature, restore 1 SL in memorization
| | Green
| 4
| 1
| Aluren
| You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.
|
| Red
| 4
| 1
| AEther Flash
| Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)
| | White
| 4
| 1
| Congregate
| Target gains 10*N hp, where N is the number of people in the party+summons
| | Black
| 5
| 1
| Extinction
| Slay all creatures of one race in a group (PPD save)
|
| Blue
| 5
| 1
| Evacuation
| A group of summons is unsummoned
| | Green
| 5
| 1
| Doubling Season
| Whenever you summon a creature, you get 2 instead (+1 slot too)
| | Red
| 5
| 1
| Fissure
| Slay target creature (RSW save), or Earthquake the floor
|
| White
| 5
| 1
| Angelic Chorus
| Whenever you summon a creature, cure it's hp on yourself
| | Black
| 6
| 1
| Dark Offering
| Slay a creature (PPD save), you gain it's hp to current hp
| | Blue
| 6
| 1
| Mind's Desire
| You can cast 1d6 spells of SL=1d6 next segment as 1M
|
| Green
| 6
| 1
| Desert Twister
| Destroy something (PP save, like a Disintegrate spell)
| | Red
| 6
| 1
| Dragon Roost
| Once per round, get a DL V Dragon as a summon (limit=LVL/3)
| | White
| 6
| 1
| Beacon of Immortality
| Double current hp (like a Tenser's, but a different source)
|
| Blue
| 7
| 1
| Blatant Thievery
| Pick Pockets LVL*10% on each target in a group
| | Green
| 7
| 1
| Tooth and Nail
| Summon DL VII, can pick type, or can pick creature within type
| | Red
| 7
| 1
| Flame Wave
| CL/3 groups each take 40 eldritch fire dmg (no save)
|
| White
| 7
| 1
| Look at Me, I'm the DCI
| An effect is banned from the room (x1 Special)
| | Black
| 8
| 1
| Decree of Pain
| Slay all creatures in two groups (PPD save) or one group (no save)
| | Blue
| 8
| 1
| Beacon of Tomorrows
| You get an extra segment this round (segment 11 at end)
|
| Green
| 8
| 1
| Biorhythm
| Each person in a group's current hp = (Number of summons)*10
| | Red
| 8
| 1
| Insurrection
| Charm a group (Will save, ignores immunity to Charm effects)
| | White
| 8
| 1
| Reverse the Sands
| Switch current hp totals with someone (no save)
|
| White
| 9
| 1
| Blessed Wind
| Target's current hp becomes 200.
|
|
[PC2] Wizard Group Classes
WuJen1
| Level
| KXP
| Wu Jen 123 456 789
|
| 1
| 0
| 1-- --- ---
| | 2
| 2
| 2-- --- ---
| | 3
| 4
| 21- --- ---
|
| 4
| 8
| 32- --- ---
| | 5
| 18
| 321 --- ---
| | 6
| 36
| 422 --- ---
|
| 7
| 65
| 432 1-- ---
| | 8
| 100
| 433 2-- ---
| | 9
| 140
| 533 21- ---
|
| 10
| 280
| 543 22- ---
| | 11
| 600
| 544 221 ---
| | 12
| 800
| 554 222 ---
|
| 13
| 1100
| 554 422 1--
| | 14
| 1400
| 654 422 2--
| | 15
| 1700
| 654 433 2--
|
| 16
| 2000
| 665 443 2--
| | 17
| 2300
| 665 543 21-
| | 18
| 2600
| 665 544 22-
|
| 19
| 2900
| 666 554 22-
| | 20
| 3200
| 666 554 33-
| | 21
| 3500
| 766 654 331
|
| 22
| 3800
| 776 655 331
| | 23
| 4100
| 777 665 332
| | 24
| 4400
| 777 665 442
|
| 25
| 4700
| 877 666 442
| | 26
| 5000
| 887 766 543
| | 27
| 5300
| 888 776 543
|
| 28
| 5600
| 888 777 553
| | 29
| 5900
| 998 877 654
| | 30
| 6200
| 998 877 655
|
| 31
| 6500
| 998 877 665
| | 32
| 6800
| 998 877 666
| | 33
| 7100
| 998 877 776
|
| 34
| 7400
| 998 877 777
| | 35
| 7700
| 998 888 877
| | 36
| 8000
| 998 888 888
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 4 7 5 3 6 0 1 1
| | +0
| 4 7 5 3 7 0 1 1
| | +0
| 4 8 5 4 7 0 1 2
|
| +1
| 4 8 6 4 7 1 2 2
| | +1
| 5 9 6 4 8 1 2 3
| | +1
| 5 9 7 5 8 2 3 3
|
| +2
| 5 10 7 5 9 2 3 4
| | +2
| 6 10 7 6 9 2 3 4
| | +2
| 6 10 8 6 9 3 4 5
|
| +3
| 6 11 8 6 10 3 4 5
| | +3
| 7 11 9 7 10 4 5 6
| | +3
| 7 12 9 7 11 4 5 6
|
| +4
| 7 12 9 8 11 4 5 7
| | +4
| 7 13 10 8 11 5 6 7
| | +4
| 8 13 10 8 12 5 6 8
|
| +5
| 8 13 11 9 12 6 7 8
| | +5
| 8 14 11 9 13 6 7 9
| | +5
| 9 14 11 10 13 6 7 9
|
|
| Requisites:
| Int 13
| | Alignment:
| non-L
| | HD/level:
| d4+1
| | Weapon Prof.:
| 1+level/6
| | To Hit Table:
| Wiz
| | Save Table:
| Wiz
| | Reference:
| OA1
| | Groups:
| Wizard
| |
|
|
|
| Wu Jen spells are in OA1. Wu Jen must spend 2 spells to cast a normal Wizard spell. Other wizards must spend 2 spells to cast a Wu Jen spell.
| | Level 1: Free Martial Arts style, +1 maneuver per level.
| | Level 1: +3 to initiative (1r) 1/d.
| | Level 1: Can select one element (Earth/Metal, Water, Fire, Air/Wind, or Wood). All saves vs. his spells of that element are at -1 and all damage is +1 per die. All saves he makes vs. that element are at +1.
| | Level 1: Tengu and Oni languages for free. +4 reaction vs. these creatures.
| | Level 1: Select one taboo, plus one more every 5 levels: Cannot eat meat; Cannot have more treasure than can carry; Cannot bathe; Cannot cut one's hair; Cannot touch a dead body; Cannot drink alcohol; Cannot wear a certain color; Cannot light a fire; Cannot sit facing east.
| | Level 4: Cast any spell that a Wu Jen of 3 levels lower could cast, at double effect (as if he was using a material component). This ability costs 1 mental action to use and is 1/d.
|
|
[PC2] Wizard Group Classes
Zantriss
| Level
| KXP
| Wizard 123 456 789 ABC DE
| TH
|
| 1
| 0
| 2½- --- --- --
| +1
| | 2
| 4
| 31½ --- --- --
| +2
| | 3
| 8
| 421 --- --- --
| +3
|
| 4
| 16
| 532 ½-- --- --
| +4
| | 5
| 32
| 643 1½- --- --
| +5
| | 6
| 64
| 754 21- --- --
| +6
|
| 7
| 96
| 865 32½ --- --
| +7
| | 8
| 144
| 976 43½ --- --
| +8
| | 9
| 216
| A87 541 ½-- --
| +9
|
| 10
| 400
| A98 652 1-- --
| +10
| | 11
| 600
| AA9 763 2½- --
| +11
| | 12
| 1000
| AAA 874 3½- --
| +12
|
| 13
| 1400
| AAA 985 4½- --
| +13
| | 14
| 1800
| AAA A96 51½ --
| +14
| | 15
| 2200
| AAA AA7 621 --
| +15
|
| 16
| 2600
| AAA AA8 732 --
| +16
| | 17
| 3000
| AAA AA9 843 --
| +17
| | 18
| 3400
| AAA AAA 954 ½-
| +18
|
| 19
| 3800
| AAA AAA A65 ½-
| +19
| | 20
| 4200
| AAA AAA A76 1-
| +20
| | 21
| 4600
| AAA AAA A87 1-
| +21
|
| 22
| 5000
| AAA AAA A98 2-
| +22
| | 23
| 5400
| AAA AAA AA9 2-
| +23
| | 24
| 5800
| AAA AAA AAA 3-
| +24
|
| 25
| 6200
| BBB BBB BBB 3-
| +25
| | 26
| 6600
| BBB BBB BBB 4-
| +26
| | 27
| 7000
| CCC CCC CCC 4½
| +27
|
| 28
| 7400
| CCC CCC CCC 5½
| +28
| | 29
| 7800
| DDD DDD DDD 5½
| +29
| | 30
| 8200
| DDD DDD DDD 51
| +30
|
| 31
| 8600
| DDD DDD DDD 61
| +31
| | 32
| 9000
| EEE EEE EEE 61
| +32
| | 33
| 9400
| EEE EEE EEE 71
| +33
|
| 34
| 9800
| FFF FFF FFF 71
| +34
| | 35
| 10200
| FFF FFF FFF 81
| +35
| | 36
| 10600
| FFF FFF FFF 821
| +36
|
| 37
| 21200
| FFF FFF FFF 822
| +37
| | 38
| 31800
| FFF FFF FFF 832
| +38
| | 39
| 42400
| FFF FFF FFF 833
| +39
|
| 45
| 106000
| FFF FFF FFF 866
| +45
| | 54
| 201400
| FFF FFF FFF A99 1
| +54
| | 63
| 296800
| FFF FFF FFF AA9 9
| +63
|
| 72
| 392200
| FFF FFF FFF CCB B1
| +72
|
|
| Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
| +3
| +3
| +4
| +6
| -4
| +3
| +2
| +4
| +10
| +2
| ÷1
|
|
|
| | Requisites:
| Str 10, Dex 10, Con 12, Int 18, Chr 10,
| |
| Race Slots 1, Class Slots 2
| | Alignment:
| any G
| | HD/level:
| & d5
| | Weapon Prof.:
| 1+level/4
| | To Hit Table:
| Mon
| | Save Table:
| Wiz+1
| | Reference:
| DM
| | Groups:
| Wizard, Monster, Archetype
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level+4
| | RSW:
| level+7
| | PP:
| level+5
| | BW:
| level+3
| | Spell:
| level+6
| | Fort:
| level+0
| | Reflex:
| level+1
| | Will:
| level+1
| |
|
|
| Considered a "Pocket Dragon" race.
| | Level 1 ¶: Get one instance of each of the Psi15 Minor Alterations, as follows. You get 1 extra Psi15 pick per even level.
|
| Add Breath Weapon [1st]
| Breath weapon is 3/d. Choose a normal (E=1) element. Breath = 50% of current hp total.
|
| Add Breath Weapon [2nd]
| Breath weapon is once per 3 rounds. Choose a normal (E=1) element. Breath = (CL+1)d(CL*2+2).
| | Add Resistance
| Resist one normal (E=1) element, this can be taken twice for an E=2, thrice for an E=3, etc.
| | Add Scales
| Natural AT source = +CL
|
| Add Tail
| Tail does 1d(CL*2) damage
| | Add Wings
| Flight at (CL+1)*3" rate
| | Alter Resistances
| Alter two resistances (or one immunity) to be of different element(s) (Pick an E factor = original)
|
| Improve Breath Freq.
| Can use breath 4/d or once per 2 rounds (Pick again: 5/d or every r.) (Pick 3rd time: 6/d or per 5 s.)
| | Improve Breath Element
| Add 1 to the E factor of your breath weapon element. (Choose a new element when you pick this.)
| | Increase Bite Damage
| (+1)d(+2) with bite attacks
|
| Increase Breath Damage
| +10% of current hp total to breath dmg [or (+1)d(+2) breath dmg if using set breath dice]
| | Increase Claw Damage
| (+2)d(+0) with claw/hand attacks
| | Increase Tail Damage
| (+0)d(+4) with tail attacks
|
| Versatile Breath Element
| Your can alternatively use a second element, with E factor equal or less than your normal breath.
|
| Level 1: Pink Bow: 0, 1/t: Alter the breath weapon you breathe to an element of the same E or less, until you use this ability again. You are immune to that element, until you use this ability again.
| | Level 1: Each level, pick one spell. That spell requires only ½ of a spell to cast. This isn't cumulative with school specialization.
| | Level 1: MR adjustment is -5*level% instead of +60-5*level%.
| | Level 1: Can specialize in 1 school for free. Can specialize in another school, but then must pick an opposite.
| | Level 3: All of your spells that offer a saving throw now require 2 saving throws, if either is failed, the target is treated as having not saved.
|
|
[PC3] Priest Group Classes
Specialty Priests "Great God List" (GGL)
| Mythos
| Deity
| God of
| Mult
| Req
| AL
| Turn
| Specialty Priest Abilities
|
| Amer. Indian
| Coyote
| Crafts, Thievery
| x4
| Dex +9
| C
| No
| 1) Rogue Abilities as per Thief2, max of 10th level abilities
| | Amer. Indian
| Earth
| Nature, Food
| x5
| Str +5, Wis +6
| T
| Yes
| 1) Immune wooden and stone weapons; 4) Summon and Control 6 DL II Animals
| | Amer. Indian
| Great Spirit
| Life, Creation
| x9
| Wis +9, Str +9
| LG
| No
| 5) Shape Change animal; 7) Control Weather; 10) Raise Dead 1/w
|
| Amer. Indian
| Moon
| Protection, Women
| x5
| Dex +5, Int +5
| G
| No
| 1) x2 CL (max bonus CL from this effect = +12); 1) 0: Moonlight (doesn't blind)
| | Amer. Indian
| Snake
| Reptiles, Aging
| x4
| Wis +9
| NG
| No
| 10) Summon Snakes; 15) Immune Aging; 15) Control Age
| | Amer. Indian
| Sun
| Light, Heat
| x5
| Str +7, Dex +7
| non-E
| Yes+2
| 1) 1M: Summon DL N Animal (N=LVL, beyond 10 uses Monster Templates); 1) Eye's P, gaze: Blindness (save)
|
| Aztec
| Huitzilopochtli
| War, Light
| x5
| Str +6, Con +5
| any
| No
| 1) +LVL dmg with Javelins; 1) WReflection LVL*10%
| | Aztec
| Mictlantecuhtil
| Death
| x5
| Con +7, Wis +5
| any
| Yes x2
| 1) 1M: Animate Dead; 1) Eye's M, gaze: Stun 1d10 r (save)
| | Aztec
| Ometeotl
| Creation
| x9
| Wis +9, Int +9
| any
| Yes
| 1) Turn Undead as 2 levels higher; 10) Invisibility
|
| Aztec
| Quetzalcoatl
| Air, Wisdom
| x5
| Int +7, Wis +7
| G
| Yes x2
| 1) 0: Message; 1) +1 school of immunity for having high Wis (and another +1 for high Int)
| | Aztec
| Xochipilli
| Beauty, Luck
| x5
| Chr +9
| any
| No
| 1) +1 saves; 5) +2 saves; 10) second attempt on any failed save
| | Aztec
| Metzli
| Night, AnimalGrow
| x5
| Str +9
| NG
| Yes
| 1) Infravision; 10) can cast from wizard Illusion school
|
| Celtic
| Daghdha
| Crops, Weather
| x6
| Dex +5, Wis +5
| G
| No
| 1) Overwrite spell progression with Druid1; 1) 1 attack with a club: Coup-de-grace
| | Celtic
| Diancecht
| Medicine, Healing
| x5
| Wis +9
| G
| No
| 1) All Healing sphere spells are -1 SL for you
| | Celtic
| Goibhniu
| Smiths, Weapons/Armor
| x5
| Str +5, Con +5
| T or N
| No
| 1) ++1 TH; 1) Heroes' Feast; 3) 1P, LVL/d: Enchant weapon/armor with LVL*2/5 half-plusses
|
| Celtic
| Lugh
| Art, Commerce
| x6
| Wis +9
| N
| No
| 1) Darkness/Light 100'r 1/d; 3) x3 move rate; 9) Enchant Item 1/w
| | Celtic
| Math Mathonwy
| Magic
| x5
| Int +9
| N
| No
| 6) Gain Mage2 progression and spells as if 5 levels lower
| | Celtic
| Oghma [2]
| Speech, Writing
| x5
| Int +5, Wis +5
| G
| No
| 3) 1M: Charm Person; 5) 1M: Charm Monster; 8) 1M: Mass Charm
|
| Chinese
| Chung Kuel
| Truth, Testing
| x5
| Int +7, Wis +7
| non-E
| No
| 1) 1F: Dispel x1 effect; 5) Detect Lie (cont.); 10) Detect Lie (cont., know real truth)
| | Chinese
| Fu Hsing
| Happiness
| x5
| Chr +9
| G
| Yes
| 1) Immune Fear; 5) Bard2 progression; 10) Spells require only 1M
| | Chinese
| Kuan-Ti
| War, Fortune Telling
| x5
| Str +7, Wis +6
| G
| No
| 2) Free Wild Talent in Psi10; 9) Mix in a Warrior group class with a Wis requirement
|
| Chinese
| Lei Kung
| Thunder, Revenge
| x5
| Wis +9
| any
| No
| 1) 3rd level Thief2 abilites; 12) 12th level Thief2 abilities
| | Chinese
| Shang-Ti
| Creation, Order
| x7
| Int +9, Chr +9
| L
| Yes
| 5) Charisma becomes 19; 5) Detect Lie
| | Chinese
| Yen-Wang-Yeh
| Death
| x5
| Str +5, Con +5
| L
| Yes+1
| 1) Move Silently 100%; 1) ½V: Invisibility; 3) 1N, talking: Speak with Dead
|
| DM
| Cypho
| Love, Rejuvenation
| x3
| Cml +9
| G
| Yes+2
| 1) CharmPerson; +1 Chr,+2 Cml; 4) CharmMonster; 8) MassCharm
| | DM
| Originator
| (pick a color)
| x22
| HNCL 18
| any
| Yes!
| You are Grand in Cosmos (all Spheres except exotic spheres unique to certain classes)
| | DM
| Smiley ArchLich
| Liches, Munchkins
| x9
| Int +9, HNCL 9
| any
| No!
| 9) Become a Lich; 9) Determine what's right; 9) +1 MF even if MF=0
|
| DM
| Supreme Being
| Creation, Time, Bandits
| x9
| Chr +14
| any
| Yes
| 1) 1M: Find the Path; 1) Any Rogue 1 with 40+LVL*10 points; 9) 1M: Between to Time of Legends
| | DM
| Thanatos
| Incantatrix, Theft
| x3
| Wis +9
| E
| Yes+3
| 1) Can use spells from Wiz Incantatrix school; 1) lvl*2% GR
| | DM
| Velonya
| Fertility, Death
| x6
| Wis +13
| E (non-J)
| Yes x3
| 1) Free Wraith Racial Adjective, Those you energy drain away become Wraiths in 1d4 segments
|
| DMGR4
| Solonar Thelandira
| [Elf] Archery, Hunt
| x5
| Dex +9, Con +9
| CG
| No
| 1) +1 TH bow; 3) Speak w/animal; 7) +2 TH bow; 9) +1 Dex or Con
| | DMGR4
| Dumathoin
| [Dwarf] Mining
| x5
| Con +9
| T
| No
| 1) Stoneskin; 5) Stone Shape; 9) Detect Gems
| | DMGR4
| Nebelun
| [Gnome] Inventions
| x3
| Int +9
| CG
| No
| 1) Reroll 1 roll 1/d; 5) Free Action; 9) Can use Alteration school
|
| Egyptian
| Ra
| Sun, Kings
| x8
| Wis +9, Int +9
| LG
| Yes
| 1) Light; 5) Cont. Light; 10) Shape Change Hawk; 15) Sunray
| | Eqyptian
| Isis
| Marriage, Magic
| x5
| Int +9
| non-E
| No
| 1) MR 5*level%; 10) Make all saves vs. magical effects
| | Egyptian
| Thoth
| Knowledge
| x4
| Int +9
| any
| No
| 1) Detect Lie; 5) +1 Int, +1 Wis; 10) Commune; 15) +1 Int, +1 Wis
|
| Greek
| Zeus
| Heavens, Law
| x8
| Str +9, Con +9
| any
| No
| 1) Lightning Bolt CLd4; 15) Polymorph Self
| | Greek
| Hermes
| Travel, Trade
| x5
| Con +9
| non-E
| No
| 1) -level AC up to level=10; 5) Detect Lie; 10) Haste cont.
| | Greek
| Hades
| Death, Wealth
| x5
| Wis +9
| E
| Yes
| 3) See in dark; 5) Darkness; 10) Death Touch; 20) Regen 5 hp/r
|
| Greyhawk
| Beory
| Nature, Rain
| x6
| Wis +9
| NN
| No
| 1) Druid "Level:" abilities (if you are a Druid, get them twice as fast)
| | Greyhawk
| Boccob
| Magic, Planes
| x6
| Int +9
| N
| No
| 1) +2 CL Divin. sphere; 7) Commune; 10) Considered Wiz group
| | Greyhawk
| Celestian
| Wanderers
| x5
| Int +9
| G,T
| No
| 1)F.Fall; 3)Jump; 5)Levitate; 7)S.Climb; 9)Fly; 11)DDoor; 16)TWE
|
| Greyhawk/DM
| Circle of Eight
| Magic, Heroics
| x2
| Int +9
| G
| No
| 4) Limited Wish 1/d; 9) Cast a Hero Spell 1/d; 16) Avoid Fate 1/d
| | Greyhawk
| Ehlonna
| Woodlands
| x5
| Chr +9
| G
| Yes-3
| 1) Tracking prof.; 5) Move Silently lvl*10%; 7) Hide in Woodlands
| | Greyhawk
| Erythnul
| Malice, Envy
| x4
| Str +9
| E
| Yes-4
| 4) Fear; 7) Strength; 9) Enchant an Item incl. Wounding effect
|
| Greyhawk
| Fharlanghn
| Travel, Distance
| x5
| Con +9
| T
| No
| 1) +25% move rate; 3) +3 Running prof.; 5) DimDoor; 9) WindWalk
| | Greyhawk
| Heironeous
| Rightful Combat
| x5
| Str +9
| LG
| Yes-2
| 1) +2 fear saves; 4) Cloak Bravery; 6) Hold Strength; 11) PW Stun
| | Greyhawk
| Hextor
| Scourge of Battle
| x5
| Dex +9
| E
| No
| 1) +1 Str; 3) Ambidexterity; 5) Ray Enfeeble.; 9) x2 dmg for 1t 1/d
|
| Greyhawk
| Incabulous
| Plague, Famine
| x6
| Wis +9
| E
| Yes
| 1) Imm. disease; 5) Hypnosis; 6) Contagion; 7) Enervate; 8) Sleep
| | Greyhawk
| Istus
| Future Destinies
| x6
| Int +9
| N
| No
| 1) +2 CL Divin. sphere; 3) Augury; 6) Divination; 7) Hold Monster
| | Greyhawk
| Iuz
| Cruelty
| x3
| Wis +9
| E
| Yes+1
| 3) Change Self; 5) +2 save vs. Good; 7) Fear; 9) Enervation
|
| Greyhawk
| Kord
| Combat, Strength
| x4
| Str +9
| C
| Yes
| 1) +2 vs. fear; 4) Strength; 7) +2 save vs. Law; 9) May use Wiz Ele
| | Greyhawk
| Lendor
| Time
| x4
| Int +9
| LN
| No
| 3) Slow; 7) Immune Time; 12) Time Stop
| | Greyhawk
| Mayaheine
| Protection,Survival
| x3
| Str +9
| LG
| Yes
| 3) Pro.Evil; 5) Cloak Bravery; 9) Use a Pro./Wards SL 1-6 spell 1/r
|
| Greyhawk
| Nerull
| Death, Suffering
| x6
| Wis +9
| E
| Yes
| 1) Lowered surprise; 6) Evard's Black Tentacles; 12) Destruction
| | Greyhawk
| Obad-Hai
| Nature, Wild
| x5
| Wis +9
| N
| No
| 1) Use Druid spell progression table & minor/major/grand spheres
| | Greyhawk
| Olidammara
| Thieves, Pranks
| x5
| Dex +9
| CN
| No
| 1) Hide in Shadows; 5) Alter Self; 7) Tasha Laughter 10) Confusion
|
| Greyhawk
| Pelor
| Sun, Strength
| x6
| Str +9
| G
| Yes+1
| 1) +1/die with Cure spells; 5) Immune Blindness/Darkness; 9) Fly
| | Greyhawk
| Pholtus
| Law, Order
| x5
| Chr +9
| L
| Yes
| 1) Dispel Darkness; 5) Glow; 9) Reflect; 12) Holy Word
| | Greyhawk
| Procan
| Sea, Weather
| x4
| Con +9
| CN
| No
| 1) Swim prof.; 3) Water Walk; 6) Water Breathing; 8) Airy Water
|
| Greyhawk
| Ralishaz
| Chance, Ill-Luck
| x5
| Dex +9
| C
| No
| 3) Sleep; 5) x½ dmg from 1 att 1/r; 7) Fumble; 9) Save of 18
| | Greyhawk
| Rao
| Mediators
| x6
| Chr +9
| LG
| Yes-4
| 1) Friends; 4) +2 mental saves; 7) Emotion; 9) True Seeing
| | Greyhawk
| St. Cuthbert
| Dedication, Law
| x5
| Wis +9
| L
| Yes-4
| 2) Friends; 3) Shillelagh; 4) ESP; 9) True Seeing
|
| Greyhawk
| Tharizdun
| Insanity, Illusion
| x5
| Wis +9
| E
| Yes
| 1) Can use cold Wiz spells; 5) Suggestion; 9) Otilukes Freezing Sph
| | Greyhawk
| Ulaa
| Miners, Hillsmen
| x4
| Str +9
| L
| No
| 1)Enemy[Ran2]; 4)Dig; 7)Passwall; 10)Stone/Flesh; 12)Imm. Earth
| | Greyhawk/DM
| Vecna
| Fallen Gods
| x0
| Wis +18
| E
| Yes+6
| 1) Become Undead; 3) Speak w/ Dead God; 9) Imprisonment
|
| Greyhawk
| Wee Jas
| Magic, Death
| x5
| Int +9
| L
| Yes
| 1) +1 save vs. magic; 6) Ench school; 9) Alt, Ill, Invo schools
| | Greyhawk/DM
| Zagyg
| Humor, Occult
| x3
| Int +9
| C
| No
| 1) Imm Chaos/Punomancy; 3) Contact Plane; 5) Random Gate
| | Greyhawk
| Zilchus
| Money, Business
| x4
| Chr +9
| LN
| No
| 1) +2 mental save; 3) Appraisal [no fail]; 7) +1 Chr; 9) True Seeing
|
| Indian
| Brahman
| Everything
| x9
| Wis +9, Int +9
| any
| Yes
| 1) Major access to all spheres; 18) Grand access to all spheres
| | Indian
| Siva
| Destruction
| x5
| Wis +9
| NE
| Yes
| 1) Immune to Fire
| | Indian
| Kali
| Life, Death
| x5
| Dex +9
| CE
| Yes
| 1) Move Silently lvl*10%, Hide in Shadows lvl*10%; 10) Invisibility
|
| Japanese
| Tsuki-Yomi
| Time, Moon
| x5
| Wis +9
| G
| Yes
| 1) Infravision; 15) Time Stop
| | Japanese
| Hachiman
| War
| x5
| Str +9
| any
| No
| 1) THAC0 and Saves as Warrior; 10) +3/+3 enchant on 1 weapon
| | Japanese
| O-Kuni-Nushi
| Medicine, Sorcery
| x5
| Int +9
| G
| Yes
| 5) Charm Animal; 12) Can cast from a wizard school (your choice)
|
| Nehwon
| Issek of the Jug
| Tortured Souls
| x5
| Wis +9
| G
| Yes
| 1) Escape Bonds; 2) Create 1 gallon of any liquid 1/d
| | Nehwon
| Gods of Trouble
| Chaotic Actions
| x5
| Dex +9
| C
| Yes
| 1) Gaze of Failure: Save or fail at current action; 8) Shadow Walk
| | Nehwon
| Tyaa
| Avians
| x5
| Dex +9
| E
| No
| 1) On death Reincarnate to a bird; 5) Shape Change Bird
|
| Norse
| Odin
| War, Wisdom
| x8
| Str +9, Wis +9
| any
| Yes
| 1) +level hp; 10) THAC0 as per Warrior
| | Norse
| Sif
| Excellence, Skill
| x5
| Int +9
| any
| No
| 5) +1 to any ability score; 10) Advance directly to 11th level
| | Norse
| Hel
| Death, Disease
| x5
| Wis +9
| any
| No
| 5) Imm. disease/poison; 10) Speak w/ Dead; 15) ½ Physical dmg
|
| Oerld/DM
| Albrecht
| Magic, Technology
| x5
| Int +9
| G
| Yes
| 1) Can use Wiz schools; 2) Techn of ½ level; 9) Int Bonus spells
| | Oerld/DM
| Delusha
| Foresight, Sun
| x3
| Con +9
| L
| Yes x2
| 1) Get two saves, Wpn is Sun Blade; 2) Any Rog 2; 9)Any Rog 9
| | Oerld/DM
| Lishori
| Love, Peace
| x3
| Chr +9
| N
| Yes-5
| 1) No Wis vs.your effects; 1) +lvl AC 30'r; 9)Must save to attack you
|
| Oerld/DM
| Nethlar
| Knowledge, Psi
| x3
| Int +9
| any
| Yes
| 1) +lvl NonWeapon, Legend Lore lvl*10%, Div school; 18) Use 2M/s
| | Oerld/DM
| Setesh
| Destruction, Desert
| x4
| Str +9
| C
| Yes+1
| 1) +1 HD/lvl, +lvl TH or dmg, Imm Fire/Sand; 2) 1M: Cast Inv 1 spell
| | Oerld/DM
| Treaton
| Nature, Woodlands
| x4
| Chr +9
| T
| Yes-3
| 1) 0, 1/r: Cure lvl hp; 2) Find the Path; 7) Raise Dead Fully
|
| Toril
| Ao
| Creation
| x9
| HNCL 6
| any
| Yes
| Creation spells are 1 SL lower
| | Toril
| Auril
| Cold
| x3
| Wis +6, Con +9
| NE
| No
| 1) Immune Cold; 8) Ice Storm; 12) Summon Ice Elemental
| | Toril
| Azath
| Mages, Energy
| x3
| Wis +6, Int +9
| LN
| No
| 1) Spellcraft prof.; 2) May cast one Wiz school at ½ CL
|
| Toril
| Bane
| Strife, Hatred
| x6
| Str +9
| LE
| No
| 1) Immune Fear; 5) Aura of Fear 10*CL'
| | Toril
| Beshaba
| Mischief, Bad Luck
| x4
| Wis +6
| CE
| Yes
| 1) -CL to one enemy roll /d
| | Toril
| Bhaal
| Death
| x4
| Wis +6, Con +9
| LE
| Yes
| 9) Aerial Servant; 10) Plane Skipping
|
| Toril
| Chauntea
| Agriculture
| x6
| Wis +6, Chr +9
| NG
| No
| 1) Druid2 abilities
| | Toril
| Cyric
| Death, Murder
| x6
| Wis +6, Int +9
| NE
| Yes+2
| 1) Immune Fear/Emotion; 5) Aerial Servant; 9) Convert to Cyric
| | Toril
| Deneir
| Literature, Art
| x3
| Wis +6, Int +15
| NG
| Yes
| 1) Resist Books; 1) Speak all known languages; 1) ID Rune/Symbol
|
| Toril
| Eldath
| Peace, Pools
| x3
| Wis +6, Chr +9
| NN
| Yes
| 1) Remove Fear; 3) Sleep; 5) Silence; 10) Breathe Water
| | Toril
| Elemental Cult
| Elementals
| x4
| Con +6
| any
| Yes
| 5) Summon Elemental
| | Toril
| Gond
| Artifice, Craft
| x4
| Wis +6, Int +9, Dex +9
| NN
| No
| 1) +2 w/ craft profs.; 1) Open Locks CL*20%
|
| Toril
| Helm
| Endurance, Suffer
| x4
| Wis +6, Con +9
| LG
| No
| 1) Resist Pain; 1) +2 Con checks; 1) Remove Fear/Emotion
| | Toril
| Lathander
| Spring, Dawn
| x6
| Wis +6, Chr +9
| NG
| Yes+4
| 1) +2 w/ art profs.; 3) Faerie Fire
| | Toril
| Leira
| Deception, Illusion
| x3
| Wis +6, Int +9, Dex +9
| CN
| Yes
| 1) Can read Wiz scrolls; 5) Misdirection; 13) Mislead
|
| Toril
| Lliira
| Joy, Happiness
| x3
| Wis +6, Chr +9
| CG
| Yes
| 1) Dancing prof.; 1) Mass Remove Fear; 1) +2 TH natural
| | Toril
| Loviatar
| Pain, Hurt
| x3
| Wis +6, Con +9
| LE
| No
| 1) Pain Touch; 9) White Wand [absorbs 10 SLs]
| | Toril
| Malar
| Hunters, Beasts
| x3
| Wis +6, Str +9
| CE
| No
| 1) Hunting prof.; 1) Cestus 1d+2 natural; 3) ID plants/animals
|
| Toril
| Mask
| Thieves, Intrigue
| x4
| Wis +6, Dex +9
| NE
| No
| 1) Thief2 abilties at 20 pts/lvl; 1) Thieves' Cant
| | Toril
| Mielikki
| Forests, Rangers
| x4
| Wis +6, Str +9, Dex +9, Con +9
| NG
| Yes
| 1) Ranger2 abilities (but not Warrior abilities)
| | Toril
| Milil
| Poetry, Song
| x3
| Wis +6, Int +9, Chr +9
| NG
| Yes
| 1) Singing/Music prof.; 1) Entrall; 10) Suggestion
|
| Toril
| Myrkul
| Dead, Decay
| x6
| Wis +6, Int +9, Str +9
| NE
| Yes
| 1) Turn=3d12; 1) Imm.Disease; 1) Feign Death; 10) Summon Death
| | Toril
| Mystra
| Magic
| x6
| Wis +6, Int +9
| NG
| Yes
| 1) +2 magic saves; 1) Function in dead/wild magic; 1) Detect Magic
| | Toril
| Oghma
| Knowledge, Bards
| x6
| Wis +6, Int +9
| NN
| Yes
| 1) +4 turn vs. outer; 1) +2 TH natural; 3) Identify; 10) Legend Lore
|
| Toril
| Selune
| Moon, Stars
| x4
| Wis +6, Con +9
| CG
| Yes
| 1) Infravision; 1) Navigation prof.; 1) Can control Lycanthropy
| | Toril
| Shar
| Dark, Night
| x6
| Wis +6, Str +9
| NE
| Yes
| 1) Darkness; 1) Immune Darkness; 5) Cont. Darkness; 7) Forget
| | Toril
| Silvanus
| Nature, Druids
| x6
| Wis +6, Chr +9
| NN
| No
| 1) Druid1 spell progression
|
| Toril
| Sune
| Beauty, Love
| x6
| Wis +6, Chr +9
| CG
| Yes
| 1) Charm Opposite Sex; 9) +2d4 Chr
| | Toril
| Talona
| Disease, Poison
| x3
| Wis +6, Con +9
| CE
| No
| 1) Resist Poison; 3) ID Poison; 10) Cause Disease
| | Toril
| Talos
| Storms, Destruction
| x6
| Wis +6, Str +9
| CE
| Yes
| 7) Lightning Bolt; 10) Control Weather
|
| Toril
| Tempus
| War
| x6
| Wis +6, Str +9
| CN
| Yes
| 1) Berserk; 1) +1/+1 w/ one weapon; 1) ID magic weapons
| | Toril
| Torm
| Duty, Loyalty
| x3
| Wis +6, Con +9
| LG
| Yes
| 1) x2 duration w/ Divination/Protection spells; 1) Command
| | Toril
| Tymora
| Adventurers, Skill
| x5
| Wis +6, Dex +9
| CG
| Yes
| 1) +CL to one die roll /d
|
| Toril
| Tyr
| Justice
| x6
| Wis -6
| LG
| Yes
| Note the requirement is a negative shift to the normal class requirement
| | Toril
| Umberlee
| Oceans, Waves
| x4
| Wis +6, Con +9
| CE
| No
| 1) Swimming prof.; 5) Breathe Water; 10) Underwater Action
| | Toril
| Waukeen
| Trade, Money
| x4
| Wis +6, Int +9, Chr +9
| NN
| Yes
| 1) Appraising & Gem Cutting prof.; 1) ID Metal
|
| Beholder
| Great Mother
| Fertility, Tyranny
| x5
| Int +5; Chr +10
| L any
| Yes
| L1: 1M, LVL/d: Create a DL=(LVL+1)/2 Beholder, acts as a summon but not a summon slot
| | Beholder, Ang.
| Omarax the Eye Tyrant
| Atrocities
| x4
| Con +7
| L any
| Yes +2
| L1: +LVL eyes, Wild Talent in Psi29; L9: Once: Shapechange Self to a Beholder type, no XP divisor
| | Beholder, DM
| Sporacle of Absolute
| Absoluteness
| x3
| All Six +3
| A any
| Yes +1
| L1: Eye's M, LVL/d: Fork; L1: Eye's M, LVL/d: Twist; L5: +LVL-4 QEye'sM; L9: +LVL-8 IEye'sM
|
| Bugbear
| Grankhul
| Hunting, Senses
| x5
| Dex +7; Int +5
| CE/CN/NE
| No
| L1: Ranger tracking; L4: Infravision/Ultravision; L7: x(LVL-5) movement rate, +(LVL-6)V actions
| | Bugbear
| Hruggek
| Violence, Combat
| x6
| Str +8
| CE/CN/NE
| No
| L1: 1M, LVL/d: Command (IR; no save); L4: +1 size; L7: 1M, LVL/d: Hold Person (IR; no save)
| | Bugbear
| Skiggaret
| Fear
| x3
| Wis +2
| CE/CN/NE
| No
| L1: Cold damaging shield; L3: 1M, 1/d: Slay Living; L5: Immune Fear, Cold, Paralysis, Darkness
|
| DM, Bear
| Invisible Polar Bears
| Martial Arts, Bears
| x8
| Str +6; Con +3
| C any
| Yes
| L1: Immune Cold; L1: Free Martial Arts style, +LVL maneuvers; L1: +LVL^2 pp /d (1 pp = 5 gp)
| | DM, Sigil
| Lady of Pain
| Sigil, Dread, Blades
| x9
| Str +9
| L any
| Yes
| L1: 1M: Dimension Door; L4: 1M: Find the Path; L9: Immune Insanity, Hold M actions
| | DM, Time B.
| Master of Evil
| Technology, Time
| x8
| Int +6; Chr +6
| any E
| Yes x2
| L1: Know and can cast Chronomancy spells (x2 spell slots each); L9: Plane Shift to Time of Legends
|
| Dwarf
| Berronar Truesilver
| Safety, Truth, Home
| x6
| Wis +3
| LG/LN/NG
| Yes -4
| L1: +4 CL; L3: Ring of Truth cont.; L5: 1M: Wall of Force/Iron/Stone; L9: +1 Healing spell per SL
| | Dwarf
| Clandeggin Silverbeard
| Battle
| x5
| Str +8
| LG/LN/NG
| No
| L1: 1M: Command (2 words); L5: +LVL-4 Str; L9: 1M, 1/d: x3 dmg with axes for 1 turn
| | Dwarf
| Moradin
| Creation, Smithing
| x7
| Str +7
| LG/LN/NG
| Yes
| L1: +2 Chr; L5: Wpn. Spec. Warhammer (Non-War); L9: Luckstone allies in your group
|
| Elf
| Aerdrie Faenya
| Air, Weather, Avians
| x5
| Dex +3
| C any
| No
| L1: Fly; L3: Double Resist Air; L5: Wind Walk; L9: 1M: Summon 4 DL VII Avians
| | Elf
| Corellon Larethian
| Magic, Arts/Crafts
| x7
| Str +6, Int +6
| CG/CN/NG
| Yes
| L1: +2 Chr; L5: Double Resist Poison; L9: Giant-class gets no saves vs. your Priest spells
| | Elf
| Sehanine Moonbow
| Mysticism, Dreams
| x6
| Int +6; Wis +7
| any G
| Yes +2
| L1: Resist slain (halve hp instead); L3: True Sight; L5: 1M: Moonbeam; L9: Wild Talent in Psi10
|
| Elf, Drow
| Klaransalee
| Undead, Vengeance
| x3
| Wis +2
| CE/CN/NE
| Yes +3
| L1: +1 Revive slot, 1M: Animate Dead; L5: Touch causes 2d6 hp drain; L9: 1M: Cure undead status
| | Elf, Drow
| Lolth
| Spiders, Darkness
| x5
| Wis +7
| CE/CN/NE
| Yes -2
| L1: Immune Poison, gain all "Elf, Drow" abilities (have them twice if already a Drow)
| | Elf, Drow
| Vhaerun
| Thievery, Territory
| x4
| Dex +6
| any E
| Yes -4
| L1: Non-Detection cont.; L5: Immune to one thing you're Vulnerable/Severe Allergy to
|
| Gnome
| Baervan Wildwanderer
| Forests, Travel
| x6
| Con +5
| any G
| Yes -4
| L1: Leave no tracks; L3: Free Action; L7: +LVL-5 AC, +LVL-5 saves; L9: +1 Animal Companion
| | Gnome
| Baravar Cloakshadow
| Illusion
| |