Name:                                                                                              
Campaign date:                                                                                              
Armor Class:                             Alignment:                            
Hit Points:                             gold:                            
 
( Req. )
(           )
(           )
(           )
(           )
(           )
(           )
(           )
(           )
  Base Race Racial
Adjectives
Trading Level Items Total
Str                                                                                                  
Dex                                                                                                  
Con                                                                                                  
Int                                                                                                  
Wis                                                                                                  
Chr                                                                                                  
(Cml)                                                                                                  
(Luck)                                                                                                  
Effects Adj.
Total
                           
                           
                           
                           
                           
                           
                           
                           
Overwrite
(set stat)
             
             
             
             
             
             
             
             
Bonus
type
Bonus
                           
                           
                           
                           
                           
                           
                           
                           
Raw XP:                                   XP Multiplier: x             XP Divisor: ÷             Net XP:                                  
Class #1:                                         Level:             XP:                   XP/next:                   ML:             CL:             Wpn Prof.:                
Class #2:                                         Level:             XP:                   XP/next:                   ML:             CL:             Wpn Prof.:                
Class #3:                                         Level:             XP:                   XP/next:                   ML:             CL:             Wpn Prof.:                
Class #4:                                         Level:             XP:                   XP/next:                   ML:             CL:             Wpn Prof.:                
Class #5:                                         Level:             XP:                   XP/next:                   ML:             CL:             Wpn Prof.:                
Class Adjectives:
 
Base Race and Abilities:
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
Racial Adjectives and Abilities:
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
Class / Miscellaneous Abilities:
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
                                                                                                           
Saving Throws (saves): Class Items Other Total
Paralyzation, Poison, Death                                                        
Rod, Staff, Wand                                                        
Petrification, Polymorph                                                        
Breath Weapon                                                        
Spell                                                        
Fortitude                                                        
Reflex                                                        
Willpower                                                        
Progressions: Min   Maj   Gra   Sup
SL: 1 2 3 4 5 6 7 8 9 10 11
Class #1:                                                                                        
Bonus #1:                                                                                        
Class #2:                                                                                        
Bonus #2:                                                                                        
Class #3:                                                                                        
Bonus #3:                                                                                        
Class #4:                                                                                        
Bonus #4:                                                                                        
Class #5:                                                                                        
Bonus #5:                                                                                        

Name:                                                                                                                                                  
Campaign date:                                                                                                                                                  
Armor Class (AC):
10 (base AC) 10
Race              
Armor              
Shields              
Dex              
Class abilities              
Martial arts              
Misc. items              
Spell effects              
Psi effects              
Total AC:              
 
Actions
V              
P              
M              
S              
F              
X              
A              
B              
C              
QV              
QP              
QM              
QQV              
QQP              
QQM              
                     
 
BlahR's
CR              
DR              
ER              
IR              
MR              
NR              
PR              
RR              
SR              
TechR              
WR              
XR              
                     
Weapon #1:
Item (what is it):
 
 
Number of Attacks:          
 
 
Weapon #1:
To Hit bonus (TH or AB):
Race              
Base (class)              
Class abilities              
Str              
Dex              
2 (if unarmed)              
Specialization              
Weapon mastery              
Weapon plusses              
Misc. items              
Off-hand penalty              
Spell effects              
Psi effects              
Total TH              
 
Weapon #1:
Damage bonus (dmg):
Race              
Base (class)              
Class abilities              
Str              
Specialization              
Weapon mastery              
Weapon plusses              
Misc. items              
Off-hand penalty              
Spell effects              
Psi effects              
Total dmg bonus              
Weapon base dmg              
Average dmg              
(Backstab mult.) (x         )
(Avg Backstab) (           )
Weapon #2:
Item (what is it):
 
 
Number of Attacks:          
 
 
Weapon #2:
To Hit bonus (TH or AB):
Race              
Base (class)              
Class abilities              
Str              
Dex              
2 (if unarmed)              
Specialization              
Weapon mastery              
Weapon plusses              
Misc. items              
Off-hand penalty              
Spell effects              
Psi effects              
Total TH              
 
Weapon #2:
Damage bonus (dmg):
Race              
Base (class)              
Class abilities              
Str              
Specialization              
Weapon mastery              
Weapon plusses              
Misc. items              
Off-hand penalty              
Spell effects              
Psi effects              
Total dmg bonus              
Weapon base dmg              
Average dmg              
(Backstab mult.) (x         )
(Avg Backstab) (           )
Weapon #3:
Item (what is it):
 
 
Number of Attacks:          
 
 
Weapon #3:
To Hit bonus (TH or AB):
Race              
Base (class)              
Class abilities              
Str              
Dex              
2 (if unarmed)              
Specialization              
Weapon mastery              
Weapon plusses              
Misc. items              
Off-hand penalty              
Spell effects              
Psi effects              
Total TH              
 
Weapon #3:
Damage bonus (dmg):
Race              
Base (class)              
Class abilities              
Str              
Specialization              
Weapon mastery              
Weapon plusses              
Misc. items              
Off-hand penalty              
Spell effects              
Psi effects              
Total dmg bonus              
Weapon base dmg              
Average dmg              
(Backstab mult.) (x         )
(Avg Backstab) (           )

Name:                                                                                                                                                  
Campaign date:                                                                                                                                                  
Weapon Proficiencies Total =                   Slots
                                   
                                   
                                   
                                   
                                   
                                   
                                   
                                   
                                   
                                   
                                   
                                   
Nonweapon Prof. Total =                   Slots
                                   
                                   
                                   
                                   
                                   
                                   
                                   
                                   
                                   
                                   
                                   
                                   
Kits Total =                   Slots
                                   
                                   
                                   
                                   
                                   
                                   
                                   
Feats Total =                   Slots
                                   
                                   
                                   
                                   
                                   
                                   
                                   
Equipment
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               
                                                                                                                                               

[P1] How to create a Player Character


[P1.1] Classes: Select which classes and levels you wish to be, using [P4].
Starting XP may be spent freely (multi-classed characters do not have to divide evenly).
If starting XP is 0, you may be 1st level in up to 1 class as a single or dual-classed character, or up to four 1st level classes as a multi-classed character.
Single classed characters have an XP bonus of +100% (you start with double XP and gain XP at double amounts).
Both multi- and dual-classed characters have a limit of 4 classes.
If XP is not spent, it may be saved for later use (the XP does not have to "sit" in one of your classes).
[P1.2] Class Adjectives: Select which class adjectives you would like, see [P4.8].
[P1.3] Race: Select a race from [P3] that uses the appropriate class system, keeping in mind ability score modifiers.
The race selected may require you to redo [P1.1], as XP divisors also apply to starting XP.
Make a note of special abilities the race possesses.
If you do not wish to be a race from [P3], and would like to play a monster, see [P8].
XP divisors are lowered by .5 for each level above 8th (retroactively), so a 10th level character can have an XP divisor of 2 with no penalty.
[P1.4] Racial Adjectives: Add Racial Adjectives (if available in the campaign), see [P3.5].
[P1.5] Age (Optional): Select an age category for your character (child, young, adult, old, or venerable), and make a note of modifiers from [A3].
[P1.6] Ability Scores: Place these six scores as you like among the six ability scores: 18, 16, 14, 12, 10 , 8.
You may instead use these six scores: 13, 13, 13, 13, 13, 13.
You can add 1 point to a stat by subtracting 2 points from other stat(s). This 1 for 2 trading may be done once per reset, as long as no stat falls below 0. Humans may use 1 for 1 trading instead (again, once per reset).
Comeliness: This you get to choose. Pick a number from 3 to 18.
Apply racial modifiers.
Add 1 point to 1 stat for each level. This advancement due to level uses the character's highest level, so a level 2/5 multi-classed PC gets 5 stat points, not 7.
[P1.7] Sub-Ability Scores: You may adjust your subability scores (see [P2]).
The most you can adjust an ability score is equal to your highest level (e.g. An ability score of 14 at level 4 can be at most 10/18 or 18/10.)
Make a note of what your modifiers are due to stats.
(Old System, no longer used: Make a note of how many mental actions and max # psi frequencies your character has.)
[P1.8] Alignment: Choose an alignment for your character, keeping in mind your classes and your kit and diety selections.
[P1.9] Proficiencies: Calculate your number of weapon proficiencies from [P4] and your number of nonweapon proficiencies from [P6].
Add on any proficiencies that you get from class (Druid or Bard) and those that are free.
(Old System, no longer used: 1/4 of all nonweapon proficiencies must be spent on Occupations or Hobbies, unless you are a human.)
Some or all of your proficiencies may be left as Open Slots for later.
[P1.10] Kits: You are allowed 1 kit per 2nd edition class ("Fighter2", "Ranger2", etc.), with extras possible for 4 nonweapon slots.
Your kits can be left as an Open Kits to use later; you don't have to pick them now.
[P1.11] Skills: Calculate your skills, see [P9].
[P1.12] Feats: Calculate your feats, see [P11].
[P1.13] Spell Memorization: Make a note for each class how many of each spell type and level the PC can cast, using [PC0]. Also make a note of which spell levels can be cast as 1M action instead of 1M+1P.
 
[P1.14] Wizard Spellbooks: If you can cast wizard spells, add your Int and level, and divide the result by 2 if you are a Wizard, 3 otherwise (round fractions down). This is how many 1st level spells you have in your spellbook.
Reduce this number by 2 for each spell level above first, up to the maximum spell level you are able to cast, with a minimum of 4 per level.
(Example: a level 11 mage with Int 12 would have 11,9,7,5,4 spells in his book.)
If you have more than 1 class that casts wizard spells, take Int/2, and add level/2 for each wizard class and level/3 for each non-wizard class.
 
[P1.15] Specialty Priests: If you are a priest, you may sdelect one god to be a specialty priest of.
See [PC3] for descriptions of gods. Specialty priests have an additional stat requirement which is cumulative with your class.
PCs other than priests may also be specialty followers, but (except in rare cases) do not gain any powers (however, the choice could still influence play dramatically).
[P1.16] Rogue Abilities: Calculate your rogue abilities seperately for each class that you have that uses them.
If you have the same ability duplicate times from various sources, they don't stack, pick which source you are using.
Rogue abilities are modified by race; the stat adjustments due to race also apply to rogue abilities (for percentage-based rogue abilities, each point is 5%).
Armor also modifies rogue abilities, see [E2].
[P1.17] Psionic Powers: Figure how many and which psionic powers your character knows, using the appropriate rules from section [Q].
If your character is both a wild talent and a psionicist of the same frequency, you may choose the higher of either set of numbers for # of psionic points and powers.
[P1.18] Magic and Psionic Items: Take your starting magic item XP and use it to purchase magic and psionic items.
If this number is not given, start with your character starting XP, take the square root of it, and multiply by 20.
Item XP not spent is converted to gold (see [P1.15]).
Item XP and Class XP can be converted back and forth using the ratio: 1 Item XP = 10 Class XP.
If this reduces your experience level, you must recalculate the previous steps again.
[P1.19] Normal Equipment: Take your highest level, square it, and multiply the result by your Chr score.
This is how many gold pieces you have to purchase beginning equipment.
This money cannot be used to purchase magic/psionic items, but Item XP can be converted using the ratio: 1 Item XP = 10 gp. It is legal, therefore, to convert Class XP to gp on a 1 for 1 basis, but not back.
[P1.20] Armor Class: Calculate your Armor Class, using the following rulings:
1. If the PC has more than 1 AC type (called "AT"), take the best, and add +1 bonus for each extra source of AT rating.
2. "Protection" items and "Armor" use the base AC rating and the higher of the two plusses, i.e. Leather+1 and Cloak/Prot+3 yields Leather+3. Bracers of Defense AT +6 added on would yield Bracers of Defense AT +7 (best AT with a +1 for second source) with a +3 protection. Note that if the Cloak was off we would have Bracers AT +7 with +1 protection.
3. Different sources of protection items add together, unless they are of the same physical type (two rings don't add, you get the best).
[P1.21] To Hit Bonus and Damage/Attack: Calculate your adjusted To Hit Bonus, number of attacks, and damage for each weapon. Remember that there are many sources of plusses to hit and damage: base, stats (Str/Dex), race adj., magic, specialization, martial arts, and miscellanious magic/psionic items.
[P1.22] Hit Points: No class stops gaining hit dice at any level (i.e. a 25th level mage has 25d4 hp).
(Old System, no longer used: When rolling for hit points, roll 2 dice, and take the larger of the two results.
You may also use the following "average" results without rolling: 1d2=1.5, 1d3=2, 1d4=3, 1d6=5, 1d8=6, 1d10=8, 1d12=10.)
In Collective 1.1, all hit dice rolls are maximum (you'll need it!).
1. For single-classed characters, take max at 1st level, add on Con bonus, add race adj., and then add on magic/psionic items that modify hit points.
2. For multi-classed characters, calculate each class seperately, add them together, divide by your number of classes, and then add on race adj. and magic/psionic items that modify hit points.
3. For dual-classed characters, calculate the hit points for your first class, add on any extra hit points from the second class if it exceeds the first in level, and repeat for each additional class. It requires a Limited Wish to change the order of your classes (for example, if you are a mage 5 & fighter 7 and want the fighter hit points for the first 5 levels and want it to be your second class, you'll need to get a Limited Wish to reorder your classes).
[P1.23] Last Check and Name: Go through all the steps quickly again, to make sure that later steps did not affect earlier ones (the biggest example being magic items affecting stats).
If everything looks OK, select a name for your character (or names, along with subtitles if desired) and character generation is complete.

[P2] Ability Scores


[P2.1] Ability Scores [Collective 1.x & 3rd Edition]


Score
Normal
Bonus
Exc.
Bonus
Barb.
Bonus
Bonus Spells
123 456 789 ABC D
0 -5 -12 -28 --- --- --- --- -
2 -4 -10 -24 --- --- --- --- -
4 -3 -8 -20 --- --- --- --- -
6 -2 -6 -16 --- --- --- --- -
8 -1 -4 -12 --- --- --- --- -
10 0 -2 -8 --- --- --- --- -
12 +1 0 -4 1-- --- --- --- -
14 +2 +2 0 11- --- --- --- -
16 +3 +4 +4 111 --- --- --- -
18 +4 +6 +8 111 1-- --- --- -
20 +5 +8 +12 211 11- --- --- -
22 +6 +10 +16 221 111 --- --- -
24 +7 +12 +20 222 111 1-- --- -
26 +8 +14 +24 222 211 11- --- -
28 +9 +16 +28 322 221 111 --- -
30 +10 +18 +32 332 222 111 --- -
32 +11 +20 +36 333 222 211 --- -
34 +12 +22 +40 333 322 221 --- -
36 +13 +24 +44 433 332 222 1-- -
38 +14 +26 +48 443 333 222 1-- -
40 +15 +28 +52 444 333 322 1-- -
42 +16 +30 +56 444 433 332 1-- -
44 +17 +32 +60 544 443 333 1-- -
46 +18 +34 +64 554 444 333 1-- -
48 +19 +36 +68 555 444 433 1-- -
50 +20 +38 +72 555 544 443 11- -
52 +21 +40 +76 655 554 444 11- -
54 +22 +42 +80 665 555 444 21- -
56 +23 +44 +84 666 555 544 21- -
58 +24 +46 +88 666 655 554 21- -
60 +25 +48 +92 766 665 555 21- -
62 +26 +50 +96 776 666 555 21- -
64 +27 +52 +100 777 666 655 21- -
66 +28 +54 +104 777 766 665 21- -
68 +29 +56 +108 877 776 666 221 -
70 +30 +58 +112 887 777 666 221 -
72 +31 +60 +116 888 777 766 321 -
74 +32 +62 +120 888 877 776 321 -
76 +33 +64 +124 988 887 777 321 -
78 +34 +66 +128 998 888 777 321 -
80 +35 +68 +132 999 888 877 321 -
82 +36 +70 +136 999 988 887 321 -
84 +37 +72 +140 A99 998 888 321 -
86 +38 +74 +144 AA9 998 888 332 -
88 +39 +76 +148 AAA 999 988 332 -
90 +40 +78 +152 AAA A99 998 432 1
92 +41 +80 +156 BAA AA9 999 432 1
94 +42 +82 +160 BBA AAA 999 432 1
96 +43 +84 +164 BBB AAA A99 432 1
98 +44 +86 +168 BBB BAA AA9 432 1
100 +45 +88 +172 CBB BBA AAA 432 1
Strength/Efficiency:
To hit for melee weapons & unarmed.
Max Light Load = 2*((bonus+5)^2)
Strength/Muscle:
Damage for melee weapons & unarmed.
Max Press = (bonus+5)^3
Dexterity/Coordination:
To hit for missile weapons & unarmed.
Dexterity/Balance: (also Dexterity/Reflex)
Armor Class.
Reflex saving throws.
Constitution/Fitness:
Hit points per HD.
Constitution/Health: (also Constitution/Fortitude)
Fortitude saving throws.
Regeneration rate = (bonus-4)/r.
Intelligence/Knowledge:
Nonweapon Proficiencies.
Max Spell Level for Wizards (SL=bonus+5)
Intelligence/Reason:
Illusion spell immunity (SL=bonus-4)
Bonus spells for progressions that get Int bonus.
Wisdom/Intuition:
Charm spell immunity (SL=bonus-4)
Bonus spells for progressions that get Wis bonus.
Wisdom/Willpower:
Necromancy spell immunity (SL=bonus-4)
Will Saving throws.
Max Spell Level for Priests (SL=bonus+3)
Charisma/Presence:
Comeliness adjustment.
Bonus spells for progressions that get Chr bonus.
Charisma/Leadership:
Maximum henchmen (based on 4), Loyalty adj.
Luck pts per reset (0: spend bonus pt as +- 1 on roll)
Comeliness:
Reaction adjustment.
Stats beyond 100:
See [P2.2]

[P2] Ability Scores


[P2.2] Ability Scores [above 100]


Score
Normal
Bonus
Exc.
Bonus
Barb.
Bonus

Bonus Spells
125 +57 +113 +222 15 1st ... one 14th
150 +70 +138 +272 18 1st ... one 15th
175 +82 +163 +322 21 1st ... one 15th
200 +95 +188 +372 24 1st ... one 16th
225 +107 +213 +422 27 1st ... one 17th
250 +120 +238 +472 30 1st ... one 17th
275 +132 +263 +522 33 1st ... one 18th
300 +145 +288 +572 37 1st ... one 18th
325 +157 +313 +622 40 1st ... one 19th
350 +170 +338 +672 43 1st ... one 19th
375 +182 +363 +722 46 1st ... one 20th
400 +195 +388 +772 49 1st ... one 20th
425 +207 +413 +822 52 1st ... one 21st
450 +220 +438 +872 55 1st ... one 21st
475 +232 +463 +922 58 1st ... one 22nd
500 +245 +488 +972 62 1st ... one 22nd
525 +257 +513 +1022 65 1st ... one 22nd
550 +270 +538 +1072 68 1st ... one 23rd
575 +282 +563 +1122 71 1st ... one 23rd
600 +295 +588 +1172 74 1st ... one 24th
625 +307 +613 +1222 77 1st ... one 24th
650 +320 +638 +1272 80 1st ... one 24th
675 +332 +663 +1322 83 1st ... one 25th
700 +345 +688 +1372 87 1st ... one 25th
725 +357 +713 +1422 90 1st ... one 25th
750 +370 +738 +1472 93 1st ... one 26th
775 +382 +763 +1522 96 1st ... one 26th
800 +395 +788 +1572 99 1st ... one 26th
825 +407 +813 +1622 102 1st ... one 27th
850 +420 +838 +1672 105 1st ... one 27th
875 +432 +863 +1722 108 1st ... one 27th
900 +445 +888 +1772 112 1st ... one 28th
925 +457 +913 +1822 115 1st ... one 28th
950 +470 +938 +1872 118 1st ... one 28th
975 +482 +963 +1922 121 1st ... one 28th
1000 +495 +988 +1972 124 1st ... one 29th
1100 +545 +1088 +2172 137 1st ... one 30th
1200 +595 +1188 +2372 149 1st ... one 31st
1300 +645 +1288 +2572 162 1st ... one 32nd
1400 +695 +1388 +2772 174 1st ... one 33rd
1500 +745 +1488 +2972 187 1st ... one 34th
1600 +795 +1588 +3172 199 1st ... one 35th
1700 +845 +1688 +3372 212 1st ... one 36th
1800 +895 +1788 +3572 224 1st ... one 36th
1900 +945 +1888 +3772 237 1st ... one 37th
2000 +995 +1988 +3972 249 1st ... one 38th
2100 +1045 +2088 +4172 262 1st ... one 39th
2200 +1095 +2188 +4372 274 1st ... one 40th
2300 +1145 +2288 +4572 287 1st ... one 40th
2400 +1195 +2388 +4772 299 1st ... one 41st
2500 +1245 +2488 +4972 312 1st ... one 42nd
2600 +1295 +2588 +5172 324 1st ... one 42nd
2700 +1345 +2688 +5372 337 1st ... one 43rd
2800 +1395 +2788 +5572 349 1st ... one 44th
2900 +1445 +2888 +5772 362 1st ... one 44th
3000 +1495 +2988 +5972 374 1st ... one 45th
3100 +1545 +3088 +6172 387 1st ... one 46th
3200 +1595 +3188 +6372 399 1st ... one 46th
3300 +1645 +3288 +6572 412 1st ... one 47th
3400 +1695 +3388 +6772 424 1st ... one 48th
3500 +1745 +3488 +6972 437 1st ... one 48th
3600 +1795 +3588 +7172 449 1st ... one 49th
3700 +1845 +3688 +7372 462 1st ... one 49th
3800 +1895 +3788 +7572 474 1st ... one 50th
3900 +1945 +3888 +7772 487 1st ... one 51st
4000 +1995 +3988 +7972 499 1st ... one 51st
4100 +2045 +4088 +8172 512 1st ... one 52nd
4200 +2095 +4188 +8372 524 1st ... one 52nd
4300 +2145 +4288 +8572 537 1st ... one 53rd
4400 +2195 +4388 +8772 549 1st ... one 53rd
4500 +2245 +4488 +8972 562 1st ... one 54th
4600 +2295 +4588 +9172 574 1st ... one 54th
4700 +2345 +4688 +9372 587 1st ... one 55th
4800 +2395 +4788 +9572 599 1st ... one 55th
4900 +2445 +4888 +9772 612 1st ... one 56th
5000 +2495 +4988 +9972 624 1st ... one 56th
5100 +2545 +5088 +10172 637 1st ... one 57th
5200 +2595 +5188 +10372 649 1st ... one 57th
5300 +2645 +5288 +10572 662 1st ... one 58th
5400 +2695 +5388 +10772 674 1st ... one 58th
5500 +2745 +5488 +10972 687 1st ... one 59th
5600 +2795 +5588 +11172 699 1st ... one 59th
5700 +2845 +5688 +11372 712 1st ... one 60th
5800 +2895 +5788 +11572 724 1st ... one 60th
5900 +2945 +5888 +11772 737 1st ... one 61st
6000 +2995 +5988 +11972 749 1st ... one 61st
6100 +3045 +6088 +12172 762 1st ... one 62nd
6200 +3095 +6188 +12372 774 1st ... one 62nd
6300 +3145 +6288 +12572 787 1st ... one 63rd
6400 +3195 +6388 +12772 799 1st ... one 63rd
6500 +3245 +6488 +12972 812 1st ... one 63rd
6600 +3295 +6588 +13172 824 1st ... one 64th
6700 +3345 +6688 +13372 837 1st ... one 64th
6800 +3395 +6788 +13572 849 1st ... one 65th
6900 +3445 +6888 +13772 862 1st ... one 65th
7000 +3495 +6988 +13972 874 1st ... one 66th
7100 +3545 +7088 +14172 887 1st ... one 66th
7200 +3595 +7188 +14372 899 1st ... one 66th
7300 +3645 +7288 +14572 912 1st ... one 67th
7400 +3695 +7388 +14772 924 1st ... one 67th
7500 +3745 +7488 +14972 937 1st ... one 68th
7600 +3795 +7588 +15172 949 1st ... one 68th
7700 +3845 +7688 +15372 962 1st ... one 68th
7800 +3895 +7788 +15572 974 1st ... one 69th
7900 +3945 +7888 +15772 987 1st ... one 69th
8000 +3995 +7988 +15972 999 1st ... one 70th
8100 +4045 +8088 +16172 1012 1st ... one 70th
8200 +4095 +8188 +16372 1024 1st ... one 70th
8300 +4145 +8288 +16572 1037 1st ... one 71st
8400 +4195 +8388 +16772 1049 1st ... one 71st
8500 +4245 +8488 +16972 1062 1st ... one 72nd
8600 +4295 +8588 +17172 1074 1st ... one 72nd
8700 +4345 +8688 +17372 1087 1st ... one 72nd
8800 +4395 +8788 +17572 1099 1st ... one 73rd
8900 +4445 +8888 +17772 1112 1st ... one 73rd
9000 +4495 +8988 +17972 1124 1st ... one 74th
9100 +4545 +9088 +18172 1137 1st ... one 74th
9200 +4595 +9188 +18372 1149 1st ... one 74th
9300 +4645 +9288 +18572 1162 1st ... one 75th
9400 +4695 +9388 +18772 1174 1st ... one 75th
9500 +4745 +9488 +18972 1187 1st ... one 75th
9600 +4795 +9588 +19172 1199 1st ... one 76th
9700 +4845 +9688 +19372 1212 1st ... one 76th
9800 +4895 +9788 +19572 1224 1st ... one 76th
9900 +4945 +9888 +19772 1237 1st ... one 77th
10000 +4995 +9988 +19972 1249 1st ... one 77th
20000 +9995 +19988 +39972 2499 1st ... one 106th
30000 +14995 +29988 +59972 3749 1st ... one 129th
40000 +19995 +39988 +79972 4999 1st ... one 148th
50000 +24995 +49988 +99972 6249 1st ... one 165th
60000 +29995 +59988 +119972 7499 1st ... one 180th
70000 +34995 +69988 +139972 8749 1st ... one 194th
80000 +39995 +79988 +159972 9999 1st ... one 206th
90000 +44995 +89988 +179972 11249 1st ... one 219th
100000 +49995 +99988 +199972 12499 1st ... one 230th
200000 +99995 +199988 +399972 24999 1st ... one 323rd
300000 +149995 +299988 +599972 37499 1st ... one 394th
400000 +199995 +399988 +799972 49999 1st ... one 454th
500000 +249995 +499988 +999972 62499 1st ... one 506th
600000 +299995 +599988 +1199972 74999 1st ... one 554th
700000 +349995 +699988 +1399972 87499 1st ... one 598th
800000 +399995 +799988 +1599972 99999 1st ... one 639th
900000 +449995 +899988 +1799972 112499 1st ... one 677th
1000000 +499995 +999988 +1999972 124999 1st ... one 714th

Stats beyond 100:
Mod. = +(stat-10)/2
bonus 1st = (stat-4)/8
highest bonus SL = sqrt((stat-18)/2)+7
Stat you need to get a bonus spell of SL = 2*SL*SL - 28*SL + 116
 
Bonus spells 1-9 = (stat-SL*2-2)/8, round down
Bonus spells 10+ = (stat-(SL-7)^2*2)/18, round down
Barbarian Bonuses:
0: Normal = (Stat-10)/2
1: Exc = (Stat-12)
1½: Intermediate = (Stat-13)*3/2 (This one is rare)
2: Barb = (Stat-14)*2
3: Extra Barb = (Stat-16)*5/2
4: Super Barb = (Stat-18)*3
5: Mega Barb = (Stat-20)*7/2
6: Ultra Barb = (Stat-22)*4
7: Ancillary Barb = (Stat-24)*9/2
8: Massive Barb = (Stat-26)*5
9: Giga Barb = (Stat-28)*11/2
10: Extreme Barb = (Stat-30)*6
11: Tera Barb = (Stat-32)*13/2
12: Utmost Barb = (Stat-34)*7
13: Excessive Barb = (Stat-36)*15/2
14: Exorbitant Barb = (Stat-38)*8
15: Outlandish Barb = (Stat-40)*17/2
16: Ultimate Barb = (Stat-42)*9
17: Inordinate Barb = (Stat-44)*19/2
18: Uber Barb = (Stat-46)*10
N: N-ary Barb = (Stat-N*2-10)*(N/2+1)

[P2] Ability Scores


[P2.6] Going to 0 in an ability score:

Str: Always roll a natural 1 "to hit" when attacking. Cannot carry any object over 1 pound weight.
Dex: Cannot make any saving throws that are physical in nature. Base movement rate of 0.
Con: Maximum hit points degenerate at 1 hp per round. Does not benefit from any healing spells.
Int: Become an NPC immediately. Alignment becomes "Nil". Lose all XP and proficiencies.
Wis: Cannot make any saving throws that are mental in nature. Cannot cast spells or use psionics.
Chr: All creatures (friendly or not) may give you a Command or Suggestion as 1M action.
Cml: You're damn ugly. You will induce Horror (Will save) on sight to any intelligent creature with less than 1 hit die.
Luck: No special effects (most x0 and x1 creatures have a Luck score of 0).

[P2] Ability Scores


[P2.8] Ability Score Table [Collective 1.0] (Optional)

(Old System: This table is no longer used.)
 
Ability
Score
Norm
Bonus
Exc
Bonus
Super
Bonus
0 -10 -10 -10
1 -7 -6 -5
2 -5 -4 -4
3 -4 -3 -3
4 -3 -2 -2
5 -2 -1 -1
6 -2 -1 0
7 -1 0 0
8 -1 0 0
9 0 0 0
10 0 0 0
11 0 0 0
12 0 0 0
13 0 +1 +1
14 0 +1 +2
15 +1 +2 +3
16 +1 +2 +4
17 +2 +3 +5
18 +2 +4 +6
19 +3 +5 +7
20 +4 +6 +8
21 +5 +7 +9
22 +6 +8 +10
23 +7 +9 +11
24 +8 +10 +12
25 +9 +11 +13
26 +10 +12 +14
27 +11 +13 +15
28 +12 +14 +16
29 +13 +15 +17
30 +14 +16 +18
31 +15 +17 +19
32 +16 +18 +20
33 +17 +19 +21
34 +18 +20 +22
35 +19 +21 +23
36 +20 +22 +24
37 +21 +23 +25
38 +22 +24 +26
39 +23 +25 +27
40 +24 +26 +28
41 +25 +27 +29
42 +26 +28 +30
43 +27 +29 +31
44 +28 +30 +32
45 +29 +31 +33
46 +30 +32 +34
47 +31 +33 +35
48 +32 +34 +36
49 +33 +35 +37
50 +34 +36 +38
Applies to:
Strength/Efficiency: To hit for melee weapons & unarmed.
Weight Allowance (0 = 50 lbs; multiply by [bonus+1])
Strength/Muscle: Damage for melee weapons & unarmed.
Max Press (0 = 100 lbs; multiply by [bonus+1])
Dexterity/Coordination: To hit for missile weapons & unarmed.
P/V actions: Spend +4 to get a V, +8 to get a P.
Dexterity/Balance: Armor Class.
Saving throws vs. area effects.
Constitution/Fitness: Hit points per HD.
Constitution/Health: Saving throws vs. PPD.
Regeneration rate = (bonus-4)/r.
Intelligence/Knowledge: Nonweapon Prof (don't use table, use Kn+Lvl)
Max Spell Level for Wizards (SL=bonus+5)
Intelligence/Reason: Illusion spell immunity (SL=bonus-4)
Chance to learn spell (50+bonus*5 %)
Wisdom/Intuition: Charm spell immunity (SL=bonus-4)
Bonus spells SL 1-4 Priests (spend 3*bonus in SLs, max=bonus)
Wisdom/Willpower: Necromancy spell immunity (based on SL -4)
Saving throws vs. mental attacks.
Bonus SL 5-8 Priests (3*bonus in SLs, decreasing)
Charisma/Presence: Comeliness adjustment.
Reaction adjustment.
Charisma/Leadership: Maximum henchmen (based on 4), Loyalty adj.
Luck pts per reset (0: spend bonus pt as +- 1 on roll)
Normal Bonus: What everyone normally gets.
Exceptional Bonus: All the ability scores which are requisites for your class.
You can buy any exceptional bonus for 2 proficiencies.
Super Bonus: A few classes give these for free ("Barbarian" bonus).
You can buy super bonus for any requisite for 4 prof.
You cannot buy a super bonus if not a requisite.
 
You cannot buy more bonuses than your experience level divided by 4, round up.
Re+Wis
+Pr
#M
Actions
# Psi
freq.
0-2 0 0
3-9 0.25 0
10-14 0.5 0
15-24 1 0
25-39 1 1
40-43 1 2
44-49 1.5 2
50-59 2 2
60-69 2 3
70-74 2.5 3
75-84 3 3
85-94 3 4
95-99 3.5 4
100-109 4 4 <