[S0] Spells and Innates, General Rules


[S0.1] Material Componenting

No spell requires the use of a material (M) component. Material components act as a catalyst, making the spell more effective. They require the use of 1 movement action. Material components will:
1. Double the range; if the spell was touch, it becomes 10 yards. Spells with range 0 become range touch.
2. Double the area of effect (each dimension).
3. Double the duration.
4. Double the actual effect of the spell (i.e. hp of damage, etc.). This doubles the die type rolled for random effects, not the number of dice.
5. Double the caster's level for purposes of magic/spell resistance.
6. Replace a V or S component.
7. Double the caster's level for purposes of saving throw DC.
8. Increase the spell level by 2 for purposes of anti-magic.
It is possible to use more than 1 material component for a single spell, if you have "Ability to Double Material Component" (using 1 movement action for each component), but if the same bonus is selected twice, the bonus is triple (not quadruple).
Cost of Material Componenting (Optional):
This is an optional rule if the DM requires the PCs to have expensive materials to use this section.
There are 2 basic types of material components: consumed and re-usable.
Consumed components are less expensive (and usually less bulky) than re-usable components.
 
Spell
Level
Consumed
gp cost
Re-usable
gp cost
0 0.5 15
1 1 50
2 3 150
3 10 500
4 30 1500
5 100 5000
6 300 15000
7 1000 50000
8 3000 150000
9 10000 500000
10 30000 1500000

[S1] Warrior Spells


[S1.1] Level 1 Warrior Spells

SL # Name Class Effect Source
1 1 Accelerated Movement Ranger Can move at normal rate while balancing, climbing, or moving silently CAdv3-142
1 2 Alarm Ranger Alarm PH3-197
1 3 Animal Messenger Ranger Message PH3-198
1 4 Arrow Mind Ranger +1 parting shot / attack of opportunity with Bows CAdv3-143
1 5 Berserk Barbarian As [C] section effect DM
1 6 Bless Paladin All allies in your group get +1 TH and +1 fear saves PH3-205
1 7 Bless Water Paladin Transforms 1 flask of water into Holy Water PH3-205
1 8 Bless Weapon Paladin Weapon is considered a +CL weapon PH3-205
1 9 Bloodhound Ranger Can roll two Tracking checks, choose better CAdv3-144
1 10 Branch to Branch Ranger +50% Climb Walls in trees CAdv3-144
1 11 Calm Animals Ranger Calms 2d4 + 1/lvl HD of Animals PH3-207
1 12 Camouflage Ranger +50% Hide in Shadows Und3-56
1 13 Charm Animal Ranger Charms one Animal (Will save) PH3-208
1 14 Create Water Paladin Creates 2 gallons/level of pure water PH3-215
1 15 Cure Light Wounds Paladin Cure 1d8+CL (6+CL) hp PH3-215
1 16 Deafening Clang Paladin Deafness (1 group, Fort save) MoF3-87
1 17 Delay Poison Ranger Slow Poison PH3-217
1 18 Detect Animals or Plants Ranger Detect Animals or Plants PH3-218
1 19 Detect Poison Paladin Detects poison PH3-219
1 20 Detect Poison Ranger Detect Poison PH3-219
1 21 Detect Snares and Pits Ranger Detect Snares and Pits PH3-220
1 22 Detect Undead Paladin Detects undead PH3-220
1 23 Divine Favor Paladin +CL/3 (minimum +1) TH and dmg PH3-224
1 24 Divine Sacrifice Paladin 0, take 2*N dmg: Deal +Nd6 dmg with one attack (max N=5) CDiv3-163
1 25 Easy Trail Ranger Can pass easily through underbrush CAdv3-147
1 26 Endure Elements Paladin Resist Heat and Cold PH3-226
1 27 Endure Elements Ranger Resist Heat/Cold PH3-226
1 28 Entangle Ranger Entangle PH3-227
1 29 Entangling Staff Ranger Entwine (1 target Entangle) Brand a weapon for 1t CAdv3-147
1 30 Exacting Shot Ranger Weapon's critical range is increased by 1 for 1t CAdv3-148
1 31 Extend Shifting Ranger A polymorph / shapechange effect is extended for 1t RoE3-185
1 32 Eyes of the Avoral Ranger +8 Spot checks BoED3-99
1 33 Faith Healing Paladin Cure 8+CL hp to someone who worships your god MoF3-93
1 34 Golden Barding Paladin Mount gets AT +CL source with +CL/+CL AC/saves CDiv3-166
1 35 Grave Strike Paladin Can backstab undead CAdv3-150
1 36 Ground Smoke Ranger Removes smoke/fog in area DR263-73
1 37 Guided Shot Ranger No penalties due to distance; ignore partial cover CAdv3-150
1 38 Hawkeye Ranger Eagle Eye (Distance) Vision CDiv3-166
1 39 Healing Lorecall Ranger Can replace CL with ranks in Heal with healing spells CAdv3-151
1 40 Hide from Animals Ranger Invisibility to Animals PH3-241
1 41 Hunter's Mercy Ranger Next shot with a bow hits automatically MoF3-101
1 42 Instant Search Ranger 0, 1/r: Search the room CAdv3-153
1 43 Jump Ranger Jump PH3-246
1 44 Lantern Light Paladin Fires CL/2 (minimum 1) rays: 1d6 dmg holy light BoED3-101
1 45 Locate City Ranger Locates the closest city with at least the given population RoD3-167
1 46 Longstrider Ranger +3" move rate PH3-249
1 47 Low-Light Vision Ranger Low-Light Vision CArc3-113
1 48 Magic Fang Ranger One weapon gets +1/+1 for 1t PH3-250
1 49 Magic Weapon Paladin Weapon gets +1 TH and dmg PH3-251
1 50 Marked Man Ranger +10 Search/Tracking if have an item from thing you're tracking DR253-71
1 51 Naturewatch Ranger Determine the health of animals/plants in area CDiv3-170
1 52 Pass without Trace Ranger Pass without Trace PH3-259
1 53 Protection from Evil Paladin Pro. Evil PH3-266
1 54 Ram's Might Ranger Your unarmed attacks inflict normal damage (instead of nonlethal) MoF3-112
1 55 Raptor's Sight Ranger +5 Spot checks and only -1 penalty per range increment RotW3-175
1 56 Read Magic Paladin Can read scrolls / spell books PH3-269
1 57 Read Magic Ranger Read Magic PH3-269
1 58 Resist Energy Ranger Resist one element PH3-272
1 59 Resistance Paladin +1 all saves PH3-272
1 60 Restoration, Lesser Paladin Cures 1d4 ability score damage PH3-272
1 61 Resurgence Paladin Target gets another save vs. an effect affecting him CDiv3-177
1 62 Ride of the Valenar Ranger +5 Ride checks RoE3-189
1 63 Second Wind Paladin +4 Con checks BoED3-106
1 64 Shifter Prowess Ranger +8 Balance, Climb, Jump checks RoE3-190
1 65 Silverbeard Paladin +2 AC MoF3-117
1 66 Silvered Claws Ranger Your unarmed attacks are considered to be silver BoED3-107
1 67 Silvered Weapon Paladin Weapon is considered Silver material BoED3-107
1 68 Smell of Fear Ranger Triples the chance of wandering encounters MoF3-119
1 69 Sniper's Shot Ranger Can use Sneak Attack / Backstab at range CAdv3-157
1 70 Snowshoes Ranger Ice Walking; Snow Walking; Trail in snow is as per normal ground DR123-65
1 71 Speak with Animals Ranger Speak with Animals PH3-281
1 72 Speed Swim Ranger Swimming 9" MoF3-121
1 73 Stalking Brand Ranger Ignore disguise, polymorph, invis. on one target MoF3-123
1 74 Strategic Charge Paladin +4 AC vs. parting shots / attacks of opportunity MoF3-125
1 75 Summon Nature's Ally I Ranger Summons a DL I Animal PH3-288
1 76 Surefoot Ranger +10 Dex checks MoF3-127
1 77 Towering Oak Ranger +10 bonus on Intimidate checks MoF3-128
1 78 Traveler's Mount Paladin Mount gets +3" move rate CDiv3-184
1 79 Traveler's Mount Ranger Mount gains +3" move rate CDiv3-184
1 80 Vengeful Mount Ranger Target mount becomes unruly (Will save) DR263-74
1 81 Vine Strike Ranger Can Sneak Attack / Backstab to Plants (even if immune) CAdv3-158
1 82 Virtue Paladin Target gains +1 current hp (can go above max by 1 hp) PH3-298
1 83 Vision of Glory Paladin Target gets +1 on one save MoF3-131
1 84 Warning Shout Paladin All within half a mile hear up to 5 words that the caster speaks MoF3-132

[S1] Warrior Spells


[S1.2] Level 2 Warrior Spells

SL # Name Class Effect Source
2 1 Aura of Glory Paladin CL targets get cured 1 hp and +2 fear saves (may multi-target) MoF3-78
2 2 Balancing Lorecall Ranger +4 Dex checks; Climb Walls 40% CAdv3-143
2 3 Barkskin Ranger Target gets +1+CL/3 AC PH3-202
2 4 Bear's Endurance Ranger +4 Con for 1t PH3-203
2 5 Bladebane Paladin Pick a broad summon type. One weapon +2 TH, +2d6 dmg vs. that type UE3-48
2 6 Blades of Fire Ranger Up to two weapons get +1d6 Fire damage for one round CArc3-99
2 7 Blessed Aim Paladin All allies in group get +2 TH w/ ranged attacks CDiv3-154
2 8 Briar Web Ranger Entangle, anyone who enters group within 1t also becomes Entangled CDiv3-156
2 9 Bull's Strength Paladin +4 Str for CL m PH3-207
2 10 Burrow Ranger Claws do 1d6 dmg; Burrow at 3" move rate Und3-56
2 11 Call Mount Paladin Calls a special Mount (as per Beast Rider of half level) BoED3-93
2 12 Cat's Grace Ranger +4 Dex for 1t PH3-208
2 13 Clarity of Mind Paladin Target gains +4 charm saves, doesn't miss with attacks vs. Displacement/Blur Und3-57
2 14 Claws of the Beast Ranger Hands become 1d8 dmg for 1t PGF3-101
2 15 Cloak of Bravery Paladin +CL fear saves CWar3-117
2 16 Cure Light Wounds Ranger Cure 1d8+CL hp PH3-215
2 17 Delay Poison Paladin Slow Poison PH3-217
2 18 Divine Insight Paladin +5+CL on a skill / nonweapon check CAdv3-147
2 19 Eagle's Splendor Paladin +4 Chr for CL m PH3-225
2 20 Easy Climb Ranger Climb Walls 100% CAdv3-147
2 21 Estanna's Stew Paladin Goodberry spell, acts as Badberry vs. Undead BoED3-99
2 22 Hand of Divinity Paladin Target gets +2 saves MoF3-98
2 23 Haste, Swift Ranger +1 to # attacks; +1 AC; +9" move rate for 1t CAdv3-151
2 24 Hold Animal Ranger Holds one Animal (PPD save) PH3-241
2 25 Insignia of Alarm Paladin Each creature wearing an Insignia from caster hears a chime in his head RoD3-166
2 26 Listening Lorecall Ranger Hear Noise 40% CAdv3-154
2 27 Moment of Clarity Paladin Target gets a save vs. an effect affecting him BoED3-103
2 28 Nature's Favor Ranger Animal gains +CL/3 TH/dmg for 1t CAdv3-155
2 29 One with the Land Ranger +2 with nature-based skill checks MoF3-111
2 30 Owl's Wisdom Paladin +4 Wis for CL m PH3-259
2 31 Owl's Wisdom Ranger +4 Wis for 1t PH3-259
2 32 Protection from Energy Ranger Choose an element; Absorb 12*CL dmg of that element PH3-266
2 33 Reachwalker's Wariness Ranger Detect Invisibility RoE3-189
2 34 Remove Paralysis Paladin Remove Paralysis, Slow PH3-271
2 35 Resist Energy Paladin Pick one element. Resist that element. PH3-272
2 36 Righteous Fury Paladin +CLd4 current hp, +2 AC, +2 Str, +2 Dex, +2 Fort saves for CL m MoF3-114
2 37 Scent Ranger Clairnasience CDiv3-178
2 38 Shield Other Paladin +1 AC, +1 saves, Resist damage (all types), immobile PH3-278
2 39 Silvered Weapon Ranger One weapon is considered to be silver for 1t BoED3-107
2 40 Snare Ranger Creates a normal (mechanical) trap PH3-280
2 41 Speak with Plants Ranger Speak with Plants PH3-282
2 42 Spike Growth Ranger Special in one area: 1d4 dmg/s to anyone who moves PH3-283
2 43 Stone Fist Paladin Unarmed dmg is +1d+4 and considered Cold Iron RoS3-163
2 44 Strength of Stone Paladin +1d4+1 Str for CL h, effect lost if loses contact with ground MoF3-125
2 45 Summon Nature's Ally II Ranger Summons a DL II Animal PH3-288
2 46 Train Animal Ranger Animal gains CL/2 tricks CAdv3-157
2 47 Undetectable Alignment Paladin AL is undetectable PH3-297
2 48 Wind Wall Ranger Wall of Air (stops gas, gaseous forms, missile weapons) PH3-302
2 49 Woodland Veil Ranger Party gets 50% Hide in Shadows and Move Silently in forest RotW3-176
2 50 Zeal Paladin Pick an enemy. +4 TH vs. all enemies except the chosen enemy. CDiv3-191
2 51 Zone of Truth Paladin Detect Lie PH3-303

[S1] Warrior Spells


[S1.3] Level 3 Warrior Spells

SL # Name Class Effect Source
3 1 Blade Storm Ranger Do 1 weapon attack with each weapon on everyone in your group CAdv3-144
3 2 Blade Thirst Ranger One weapon gets +3/+3 and glows (light source) MoF3-82
3 3 Blessed Sight Paladin Detect Alignment (with duration) BoED3-92
3 4 Blessing of Bahamut Paladin DR 10/+0 CDiv3-154
3 5 Bottle of Smoke Ranger Phantom Mount CDiv3-155
3 6 Command Plants Ranger Charm 1 group of plants (Will save) PH3-211
3 7 Cure Moderate Wounds Paladin Cure 2d8+CL (12+CL) hp PH3-216
3 8 Cure Moderate Wounds Ranger Cures 2d8+CL hp PH3-216
3 9 Darkvision Ranger Darkvision PH3-216
3 10 Daylight Paladin Sunlight (1 group) PH3-216
3 11 Decoy Image Ranger 1 Mirror Image MoF3-88
3 12 Detect Favored Enemy Ranger Detect closest Chosen Enemy CDiv3-162
3 13 Diminish Plants Ranger Plant Growth (reversed) PH3-221
3 14 Discern Lies Paladin Detect Lie (with duration) PH3-221
3 15 Dispel Magic Paladin Dispel Magic PH3-223
3 16 Earth Hammer Paladin Weapon gets +1 size, bludgeoning dmg only, considered +2 weapon RoS3-162
3 17 Fang Blade Ranger Target snake is polymorphed into a sword, caster can wield as a weapon DR303-71
3 18 Forceward Paladin Anyone must Will save to enter your group; Your group gets +2 saves PGF3-102
3 19 Forestfold Ranger +100% Hide in Shadows and Move Silently in 1 type of terrain CAdv3-149
3 20 Heal Mount Paladin Your mount cured 10*CL hp, ability dmg, blind, confusion, disease, insanity, stun, poison PH3-239
3 21 Insignia of Blessing (AC) Paladin Your party gets +1 AC and Fort saves RoD3-166
3 22 Insignia of Blessing (TH) Paladin Your party gets +1 TH and fear saves RoD3-166
3 23 Inspired Aim Ranger Allies in your group get +2 TH with ranged attacks BoED3-101
3 24 Know Greatest Enemy Paladin Determines the biggest threat in area MoF3-103
3 25 Living Prints Ranger Can track as if tracks were up to 30 days younger MoF3-106
3 26 Loyal Vassal Paladin CL/3 targets get +3 mental saves, +1 TH, +1 fear saves MoF3-106
3 27 Magic Circle against Chaos Paladin Pro. from Chaos scroll effect PH3-249
3 28 Magic Circle against Evil Paladin Pro. from Evil scroll effect PH3-249
3 29 Magic Fang, Greater Ranger One target creature gets +1+CL/4 TH and dmg PH3-250
3 30 Magic Weapon, Greater Paladin Weapon gets +CL/4 TH and dmg PH3-251
3 31 Mark of the Hunter Paladin Choose one target, get +4 TH and ignore cover vs. that target CDiv3-168
3 32 Mind Bond Paladin +2 extra TH when flanking; Your mount gets +CL/3 TH BoED3-102
3 33 Neutralize Poison Ranger Neutralize Poison PH3-257
3 34 Phantasmal Decoy Ranger Create an illusion of target's most hated enemy CDiv3-172
3 35 Pissed Barbarian +level TH, +level dmg, -level AC, -level saves DM
3 36 Plant Growth Ranger Plant Growth PH3-262
3 37 Prayer Paladin All allies in your group get +1 TH, dmg, saves, skill checks; enemies get opposite PH3-264
3 38 Reduce Animal Ranger Animal Growth (reversed) PH3-269
3 39 Remove Blindness/Deafness Paladin Remove Blindness or Deafness PH3-270
3 40 Remove Curse Paladin Remove Curse PH3-270
3 41 Remove Disease Ranger Cure Disease PH3-271
3 42 Repel Vermin Ranger Insects must Will save to move into your group (then they take 2d6 dmg) PH3-271
3 43 Safe Clearing Ranger Special in room: No one can attack unless they Will save each segment MoF3-114
3 44 Smite Heretic Paladin +2 TH and +2*CL dmg vs. target Evil creature BoED3-107
3 45 Snowshoes, Mass Ranger Snowshoes (see SL 1) but on whole party DR123-65
3 46 Summon Nature's Ally III Ranger Summons a DL III Animal PH3-288
3 47 Tree Shape Ranger Tree PH3-296
3 48 Tremorsense Ranger Locate Person or Object that is touching the ground Und3-62
3 49 Undead Bane Weapon Paladin Weapons gets +2+CL/9 TH and +2d6+CL/9 dmg vs. undead PGF3-117
3 50 Water Walk Ranger Water Walking PH3-300
3 51 Wild Instincts Ranger Retain your Dexterity bonus to AC at all times RoE3-191

[S1] Warrior Spells


[S1.4] Level 4 Warrior Spells

SL # Name Class Effect Source
4 1 Animal Growth Ranger Animal Growth PH3-198
4 2 Arrow Storm Ranger Make CL attacks with Bow (max 1 attack per target) CAdv3-143
4 3 Aspect of the Werebeast Ranger Gain Lycanthropy for 1t RoE3-183
4 4 Bane Bow Ranger Weapon gets Slayer vs. one creature type; and +5/+5 TH/dmg for 1t CDiv3-151
4 5 Blinding Beauty Ranger Gain the beauty of a Nymph; Gaze to Blind (Fort save) BoED3-92
4 6 Blood of the Martyr Paladin Transfer any number of current hp to a target BoED3-92
4 7 Break Enchantment Paladin Remove curse, enchantment, polymorph, shapechange, and petrification PH3-207
4 8 Burrow, Mass Ranger Burrow (see SL 2) on CL targets Und3-56
4 9 Camouflage, Mass Ranger Camouflage (see SL 1) on party CDiv3-157
4 10 Commune with Nature Ranger Commune with Nature PH3-211
4 11 Cure Serious Wounds Paladin Cure 3d8+CL (18+CL) hp PH3-216
4 12 Cure Serious Wounds Ranger Cures 3d8+CL hp PH3-216
4 13 Darkvision, Mass Ranger Darkvision (see SL 3) on party T&B3-93
4 14 Darkvision, Superior Ranger Darkvision to all senses (can hear in silence, etc.) UE3-53
4 15 Death Ward Paladin Immune to slain, Negative levels, ability dmg PH3-217
4 16 Deeper Darkvision Ranger Darkvision even in Magical (Special) Darkness Und3-58
4 17 Dispel Chaos Paladin Like Dispel Evil but vs. chaos PH3-222
4 18 Dispel Evil Paladin Dispel Evil PH3-222
4 19 Favor of Ilmater Paladin Remove subdual dmg, charm, dazed, or stunned; can act at up to -9 current hp PGF3-102
4 20 Foebane Ranger You resist the innate effects of one creature type CAdv3-149
4 21 Freedom of Movement Ranger Free Action PH3-233
4 22 Glory of the Marty Paladin CL targets get +1 AC and saves (may multi-target); You can take 1/2 their dmg BoED3-99
4 23 Hand of Torm Paladin Immobile 10' radius: Those of your god may enter, others are stunned (Fort save /s) MoF3-99
4 24 Holy Sword Paladin Weapon gets +5/+5, +2d6 dmg vs. Evil, Pro. Evil PH3-242
4 25 Implacable Pursuer Ranger Locate Person, but with duration (CL h) CDiv3-166
4 26 Land Womb Ranger Passwall 10', can go up/down as well as left/right MoF3-104
4 27 Lawful Sword Paladin Weapon gets +5/+5, x2 dmg vs. Chaos, Pro. Chaos PGF3-105
4 28 Mark of Justice Paladin Target gets -6 to one ability score, -4 TH/saves/skills, or lose 50% of actions (no save) PH3-252
4 29 Neutralize Poison Paladin Neutralize Poison; target cannot be poisoned again for CL t PH3-257
4 30 Nondetection Ranger Nondetection PH3-257
4 31 Restoration Paladin Remove all negative levels, ability score dmg, fatigue, exhaustion PH3-272
4 32 Revenance Paladin Raise Dead (if killed within CL r), current hp is at 1/2 max hp CDiv3-178
4 33 Sacred Haven Paladin Target +2 AC, doesn't lose Dex bonus ever; caster knows where target is, can touch him at range CDiv3-178
4 34 Seek Eternal Rest Paladin +2 CL for purposes of Turn Undead MoF3-115
4 35 Snakebite Ranger Arm turns into poisonous snake (1d6 Con dmg + Paralysis, PPD save) MoF3-120
4 36 Spear of Valarian Ranger Non-magical weapon gains +1/+1 Arrow of Slaying effect (vs. Magical Beasts) BoED3-107
4 37 Spiritual Chariot Paladin Mini Chariot of Sustarre (caster + 2 people only) CDiv3-181
4 38 Stars of Arvandor Ranger CL stars; 0, launch a star: 1d8 dmg (one target, no save) BoED3-108
4 39 Summon Nature's Ally IV Ranger Summons a DL IV Animal PH3-288
4 40 Sword of Conscience Paladin Target Evil creature takes 2d8 Wis and Chr dmg (Will save for each) BoED3-109
4 41 Tree Stride Ranger Plant Door PH3-296
4 42 Visage of the Deity, Lesser Paladin +4 Chr; Acid/Cold/Lightning Resistance 10 CDiv3-187
4 43 Weapon of the Deity Paladin +(CL-3)/3 TH and dmg with your god's favored weapon, gets one random flag (Defender, etc.) CDiv3-188
4 44 Winged Mount Paladin Mount gains wings, can fly at 18" (B) CDiv3-190

[S1.5] Level 5 Warrior Spells

SL # Name Class Effect Source
5 1 Physical Fury Barbarian Can use all your P actions this segment, afterwards are Exhausted and cannot use P actions for 1 turn DM
5 2 Summon Nature's Ally V Ranger Summons a DL V Animal DM

[S2] Wizard Spells


[S2.0] Level 0 Wizard Spells (Cantrips)

# Name School Effect Source New?
1 Arcane Mark Meta Place magical writings in area {Touch, 1 group} PH3
2 Armor 0 Abj +CL*0.5 current hp DM
3 Bee Cnj Honeybee appears; 90% likely to sting someone {1 creature} UA1
4 Belch Evo Target belches {1 creature} UA1
5 Blink (cantrip) Evo Target blinks its eyes {1 creature} UA1
6 Bluelight Cnj 5' radius dim light {1 group} UA1
7 Bug Cnj Insect appears; Pinches if appears on someone {1 creature} UA1
8 Change Alt Turns one animal/plant into another (similar) {1 target} UA1
9 Charming 0 Enc Charms a monster, gets a new save every segment DM
10 Chill Evo Chills one target -40° C {1 target} UA1
11 Clean Abj Cleans one area {1 group} UA1
12 Color Evo Colors one target {1 target} UA1
13 Colored Lights Alt,Ill One 12", two 6", three 4", or four 3" dim lights {1-4 targets} UA1
14 Cone of Cold 0 Inv CL cold dmg to a group (save:½) DM
15 Cough Evo Target coughs {1 creature} UA1
16 Creak Evo Creaking sound (like rusty door hinges) UA1
17 Curdle Enc Hastens spoilage or wilting {1 object} UA1
18 Dampen Evo Dampens one area {1 group} UA1
19 Dancing Lights (cantrip) Ill 1-4 illusionary lights, you can move them around {1 group} PH3
20 Daze Enc Target makes no actions next segment (save) {1 creature} PH3
21 Death Spell 0 Nec Slay 1d4 HD of creatures (save) DM
22 Delayed Blast Meta You next spell has a chosen time delay (max 1 day) DM
23 Detect/Identify Radiation Div Detect Radiation; 1M, 1/t: Identify Radioative Item/Effect DM
24 Detect Magic (cantrip) Meta Detect magic (type/power require 1r to get) 60' {self only} PH3
25 Detect Poison Div Detect poisons within 22+3L' r {self only} PH3
26 Detect Radiation Div Detect radiation (incl. RS rating) 30' {self only} DM
27 Dim Alt,Ill Light source sheds only half normal light {1 target} UA1
28 Dirty Evo Dirties an area {1 group} UA1
29 Disrupt Undead Nec 1d6 dmg positive (no save); Only affects undead {1 creature} PH3
30 Distract Enc All within sight look at a spot within 10' of caster {1+ creatures} UA1
31 Dry Abj Dries one area {1 group} UA1
32 Dust Abj Dusts (removes dirt) from an area {1 group} UA1
33 Dusty Evo Makes an area dusty {1 group} UA1
34 Exterminate Abj 1 dmg disintegration to a small creature (save) {1 creature} UA1
35 Feeblemind 0 Enc -2 mental stat points (randomly distributed in packet of 2) (save per packet) DM
36 Fire Shield 0 Abj Anyone who melees with you takes 5% dmg back DM
37 Fireball 0 Inv CL/2 fire dmg to a group (save:½) DM
38 Firefinger Alt,Evo 1 dmg fire (save) {1 target} UA1
39 Flare Evo -1 TH (no save) {1 creature} PH3
40 Flavor Enc Changes the flavor of a target {1 target} UA1
41 Footfall Ill Footsteps sound UA1
42 Freshen Enc Refreshes spoiled food; stops spoilage {1 object} UA1
43 Gather Alt Gathers (sorts) small objects in area {1 group} UA1
44 Ghost Sound Ill Can create sounds in area PH3
45 Giggle Enc Target giggles {1 creature} UA1
46 Gnats Cnj Cloud of gnats; Distracts 1d4 s (save) {1 group} UA1
47 Groan Ill Groaning sound UA1
48 Hairy Alt Causes hair / hair-like growth to thicken {1 target} UA1
49 Haze Alt,Ill -1 TH; +1 saves; +5% Hide in Shadows in area UA1
50 Hide Ill Hides one small object from view {1 object} UA1
51 Knot Alt Rope-like object becomes (hard) knotted {1 object} UA1
52 Light (cantrip) Evo Object glows w/ light 20' r (No blindness/AC adj.) {Touch, 1 object} PH3
53 Lightning Bolt 0 Inv CL/2 lightning dmg to a group (save:½) DM
54 Mage Hand Alt Telekinesis 5 lbs. {1 object} PH3
55 Magic Missile 0 Inv (CL+1)/8 missiles, each does 1d4+1 force dmg (no save) DM
56 Mask Alt,Ill Target's face changes appearance {1 creature} UA1
57 Mending (cantrip) Alt Repairs a small tear or break {1 object} PH3
58 Mirage Ill Target area appears as something else {1 group} UA1
59 Moan Ill Moaning sound UA1
60 Mouse Cnj Mouse appears {1 creature} UA1
61 Mute Alt Turns one small mineral object into another {1 object} UA1
62 Natural/Necromancy Resistance Abj NaNR 70+CL*5% [duration 15 minutes] DM
63 Nod Evo Target nods {1 creature} UA1
64 Noise Ill Sounds in area as caster chooses {1 group} UA1
65 Open/Close Alt Opens or closes a (unlocked) door or container {1 object} PH3
66 Original Haste 0 Alt x5/4 # Attacks, x5/4 move rate DM
67 Palm Ill Caster can hide an object in his hand {Touch, 1 object} UA1
68 Polish Alt Polishes (makes smooth) an object {1 object} UA1
69 Power Word Blind 0 Cha Blinds & stuns a creature if current hp < -200 (no save) DM
70 Power Word Kill 0 Cha Kills a creature if current hp < -150 (no save) DM
71 Power Word Stun 0 Cha Stuns a creature if current hp < -400 (no save) DM
72 Present Alt Teleports a small object to caster's hand {1 object} UA1
73 Prestidigitation (cantrip) Meta Minor "magic tricks" (hide objects,play music,…) PH3
74 Quick Zero Haste Chrono +1QZ action per round (duration 1 turn) (counts as a Haste effect) DM
75 Rainbow (cantrip) Alt,Ill Creates a colorful rainbow; save or look at it 1-4s {1 group} UA1
76 Rattle Ill Rattling sound (like chains) UA1
77 Ravel Alt Unravels / unstitches an object {1 object} UA1
78 Ray of Enfeeblement 0 Cha -2 physical stat points (randomly distributed in packet of 2) (save per packet) DM
79 Ray of Frost Cnj,Evo 1d3 dmg cold (no save) {1 target} PH3
80 Ray of Heat {reverse: Ray of Ooze} Evo CLd2 heat {ooze} damage, area 1 target, no save DM
81 Read Magic (cantrip) Meta Can read magical writings at 1 page per minute {self only} PH3
82 Resistance Abj +1 saves {Touch, 1 target} PH3
83 Salt Evo Salts a target {1 target} UA1
84 Scratch Evo Target scratches himself {1 creature} UA1
85 Shield 0 Abj AT +1 source DM
86 Shine Alt Makes an object shine; remove rust, corrosion {1 object} UA1
87 Smokepuff Evo Small cloud of smoke appears {1 group} UA1
88 Sneeze Evo Target sneezes {1 creature} UA1
89 Sour Evo Makes a target taste sour {1 target} UA1
90 Spell Turning 0 Abj Turns the next CL/8 SL's of spells DM
91 Spice Evo Adds ginger, pepper, bay, garlic, parsely to obj {1 object} UA1
92 Spider Cnj Spider appears; 5% chance of poisonous {1 creature} UA1
93 Spill Alt Causes contents of a container to spill out {1 object} UA1
94 Sprout Alt Causes plants to sprout seeds/flowers {1 group} UA1
95 Stitch Alt Sew seams in cloth or leather {1 group} UA1
96 Sweeten Evo Adds suger, honey, syrup to object {1 object} UA1
97 Tangle Alt Rope-like object becomes tangled {1 object} UA1
98 Tap Evo Tapping/Rapping sound UA1
99 Tarnish Alt Object becomes tarnished (rusted/corroded) {1 object} UA1
100 Tenser's Transformation 0 Alt +2% of max hp to current hp, -4 TH melee DM
101 Thump Ill Thump sound (like something fell) UA1
102 Tie Alt Tie a (easy) knot in a rope or rope-like object {1 object} UA1
103 Tweak Cnj Unseen finger/thumb pinches target {1 creature} UA1
104 Twitch Evo Target twitches {1 creature} UA1
105 Two-D'lusion Ill Wall of illusion; static (non-changing) {1 group} UA1
106 Unlock Cnj Unlocks a simple lock {1 object} UA1
107 Untie Alt Unties a rope object (nullifies Tie, Knot, Tangle) {1 object} UA1
108 Wacky Ball 0 / Normal / 0 Evo Ld2 dmg normal element (save: 0) {1 group} DM
109 Wacky Ball 0 / Normal / ½ Evo Ld1 dmg normal element (save: ½) {1 group} DM
110 Wacky Ball 0 / Normal / ns Evo 1 dmg normal element (no save) {1 group} DM
111 Wacky Bolt 0 / Normal / 0 Evo Ld4 dmg normal element (save: 0) {1 target} DM
112 Wacky Bolt 0 / Normal / ½ Evo Ld2 dmg normal element (save: ½) {1 target} DM
113 Wacky Bolt 0 / Normal / ns Evo Ld1 dmg normal element (no save) {1 target} DM
114 Warm Evo Warms one target +40° C {1 target} UA1
115 Whistle Evo Whistling sound (sharp or eerie, not a cat-call) UA1
116 Wilt Enc Wilts a plant; Plant creatures take 1 dmg (save) {1 target} UA1
117 Wink Enc Target winks {1 creature} UA1
118 Wrap Alt Wraps (bundles and secures) a group of objects {1 group} UA1
119 Yawn Evo Target yawns; Vulnerable to Sleep 1r {1 creature} UA1

[S2] Wizard Spells


[S2.1] Level 1 Wizard Spells

# Name School Effect Source New?
1 Accuracy Enc L missiles get double range categories {L objects} OA1
2 Acid Stream 10' line of acid shoots from open hand DM? (i?)
3 Affect Normal Fire Reduce or enlarge normal fires PH2
4 Affect Normal Fires Alt,Ele Double or halve the effect of a fire {1 group} PH1
5 Alarm 4 hour +½h/level If anyone enter the area of effect the spell let out an alarm PH2
6 Alarm (1) Evo Any creature who approaches triggers a sound {1 group} UA1
7 Alarm (3) Abj Sends mental alarm to you if creature approach {1 group} PH3
8 Alley Summoning I Cnj, Wild Summons a DL II alley monster, under your control, 1% chance per segment of losing control DM
9 Analyze Div Learn 1 characteristic of an item (magic/psi/tech) {Touch, 1 object} RC0
10 Animate Dead Animals Creates skeletons or zombies from normal animals Nec
11 Animate Rope Alt Animates 1 rope-like object {1 object} PH3
12 Animate Wood Alt Animates 1 wood object {Touch, 1 object} OA1
13 Anti-Magic Shell 1 Abj Anti-Magic of SL 0 DM
14 Armor AC6 until 8+1/level points of damage had been sustained by subject PH2
15 Armor (1) Cnj,Abj AC 8 source; +8+L or +2L hp (even above max) {Touch, 1 creature} UA1
16 Armor (2) Cnj,Abj AC 6 source {Touch, 1 creature} PH2
17 Armor 1 Abj +CL*2 current hp DM
18 Armor, Set hp Abj +CL current hp, cannot raise current hp above CL*10 (counts as Armor spell but can receive multiples) DM 4.0
19 Armoring, Physical Abj Take -CL dmg per physical attack (counts as Armor spell) DM 4.0
20 Audible Glamer Ill Makes sounds at target location PH1
21 Audible Glamer Makes illusions of sounds PH2
22 Aura Fire Alt -2 AC {1 target} Thay
23 Awaken Caster awakens when trigger set off DM? (i?)
24 Barrier Abj (5*CL hp Armor spell) South
25 Bigby’s Bookworm Bane Bookworm It’s not actually a protection rather a search and kill spell, which annihilates every bookworm is your library. GRA1
26 Bigby’s Feeling Finger Caster can detect secret door with above average chance. GRA1
27 Bigby's Bookworm Bane Evo Kills bookworms in 100 books/scrolls per minute GRA1
28 Bigby's Feeling Fingers Evo Disembodied hand, can search for secret doors GRA1
29 Blink To Alt Target creature is blinked into your group (Reflex save) DM 4.0
30 Blink Wounding Caster "blinks" randomly if struck by weapon DM? (i?)
31 Breathe Alt (Can breathe anywhere!) South
32 Burning Hand 1d3+2/level hp fire damage PH2
33 Burning Hands (1) Alt,Ele L dmg fire (no save) PH1
34 Burning Hands (2) Alt,Ele 1d3+2L dmg fire (save:½) PH2
35 Burning Hands (3) Alt,Ele Ld4 dmg fire (save:½) PH3
36 Burst Monster I Cnj Summons a DL II monster, not sick, has only 1S action, disappears after 1r DM 4.0
37 Cantrip ALL Can cast 1 cantrip (Wiz 0) per round as Z action PH2
38 Cantrip The lesser art of spellcasting PH2
39 Carasting's Repulsiveness Other creatures try to avoid spell target DM? (i?)
40 Cat Spirit Target has senses/improved reflexes of a cat DM? (i?)
41 Catapult Alt Can throw a large rock +3 TH, dmg=3d6+1 {1 object} FRA2
42 Catapult Spell throwing missiles as a catapult FRA
43 Cause Fear Nec Fear (save) {1 creature} PH3
44 Chain Lightning 1 Inv Do CL lightning hits for CLd1 dmg, decreases 1 die per hit DM
45 Chameleon Ill Target matches surroundings {Touch, 1 target} OA1
46 Change Self Ill Change appearance to anything +/- 1' in size {self only} PH1
47 Change Self Changes the appearance of the caster PH2
48 Charm Any I Enc Charm any one monster with 3 HD or less (save), creature with < 1 HD gets no save DM 4.0
49 Charm Person Enc Charm 1 humanoid {1 creature} PH1
50 Charm Person Charms a person, the charmed being favors the command of the caster PH2
51 Charming I Enc Charms a monster, gets a new save every round DM
52 Chill Touch Nec Add "Save or 1d4 dmg & 1 Str loss" to unarmed {self only} PH2
53 Chill Touch Touch Long lasting spell which causes 1d4 hp of chill damage plus the victim loose 1 point of Strength, has additional effect on undead PH2
54 Chromatic Orb Evo,Ill 1=Pearly (1d4; light in area; save or blinded for L r or until leaves area)
2=Ruby (1d6, save or -1 Str and -1 Dex for 1 r)
3=Flame (1d8; save or 2 fire dmg)
4=Amber (1d10; save or blinded 1d4+4 r)
5=Emerald (1d12; save or nauseated until leaves area)
6=Turquoise (2d8; save or magnetised 3d4 r)
7=Sapphire (2d4; save or paralyzed 5d4 r)
10=Amethyst (slowed 2d4 r (no save); save or petrified)
12=Ashen (paralyzed 1d4+1 r (no save); save or slain) {1 creature}
UA1
55 Chromatic Orb 30 yard Multicolored sphere causing damage by color, has additional effect per color, must be aimed and thrown PHBR2
56 Circle Evo (Combine) Thay
57 Cloud Ladder Alt Creates a ladder {1 group} OA1
58 Cloud Walk Allows target to rest upon or walk on clouds DM? (i?)
59 Color Spray Alt,Ill Unc. if <L; Blind if <L+3; Stun if >L+2 (save if >6) {1d6 creatures} PH1
60 Color Spray Lower HD become unconscious, more HD blind or stun PH2
61 Compass Miniture arrow that always points north DM? (i?)
62 Comprehend Languages Alt Read/Write (not speak) 1 language {Touch, 1 creature} PH1
63 Comprehend Languages Caster can comprehend one creature or writing PH2
64 Cone of Cold 1 Inv CLd2+CL cold dmg to a group (save:½) DM
65 Confuse Language Confuses the speech of one creature or confuses the language on one written object PH2
66 Conjure Spell Component Cnj Material componenting costs 1Z instead of 1V {self only} TM2
67 Conjure Spell Component Conjures spell component under 1 gp value ToM
68 Copy Evo Copies 1 nonmagical book or 1 spellbook page {1 object} PHBR4
69 Copy Copies one written page PHBR2
70 Corpse Light 1 undead body per level can be made illuminating for 1t/level FRA
71 Corpse Link Sensory link between the caster and a dead bony Nec
72 Corpse Visage Ill,Nec Makes target's face appears as a rotting corpse {Touch, 1 creature} PHBR4
73 Corpse Visage Subject’s face become so horrid that anyone gazing upon it will surprise or (1 or lower HD) flee PHBR2
74 Corpselight Alt,Nec Dead/Undead bodies glow; -1 AC penalty {L targets} FRA2
75 Create Item I Cnj Creates an item of <= CL gp value, lasts for 2 turns DM
76 Dancing Light Creates lights which appears to be torches or will-o-wisp or one human shaped light globe PH2
77 Dark Pillar Pillar of darkness that drains consciousness DM? (i?)
78 Darkness Alt,Ill Magical darkness; can blind if targetted (save) {1 group} PH1
79 Death Spell 1 Nec Slay 1d12 HD of creatures (save) DM
80 Delay Image Tim,Ill +2 AC bonus; +1 saves {Touch, 1 creature} Chro2
81 Deny Cold Abj (Resist Cold) Thay
82 Detect Boss/NPC party Div Gives location of Boss and NPC party(ies) on current DL DM 4.0
83 Detect Disease Div Detect disease incl. type within 30' {self only} PHBR4
84 Detect Disease Detect normal and magical diseases PHBR2
85 Detect Illusion Div,Ill Can detect and automatically disbelieve illusions {Touch, 1 creature} PH1
86 Detect Invisibility Div,Ill Det. invisible, astral, ethereal, hidden, out/phase {1 creature} PH1
87 Detect Magic Detect magic in area of effect PH2
88 Detect Magic (1) Div Gives school and general power level within 60' {self only} PH1
89 Detect MF/PF/TF/LF Div Gives current MF/PF/TF/LF, current time, current location DM 4.0
90 Detect Motive Gives an idea about the target's motives DM? (i?)
91 Detect Phase Div,Dim Detects fully phased and ethereal creatures {self only} S&M2
92 Detect Secret Doors Div Detect secret/hidden/concealed doors/containers {self only} PH3
93 Detect Secret Passage/Portal Div Detect secret/hidden/concealed doors/containers {self only} S&M2
94 Detect Temporal Anomaly Tim,Div Detect time distrurbance & cause within 90' {self only} Chro2
95 Detect Undead Div,Nec Detects undead within 60+10L' {self only} PH2
96 Detect Undead Detect the presence of undead PH2
97 Detect/Identify Magic Div Detect Magic; 1M, 1/t: Identify Magic Item/Effect DM
98 Detho's Delirium Nec (Speak with Drunk) Thay
99 Dictation Evo,Geo Any words spoken in area appear on paper {1 group} S&M2
100 Discourage Entry Makes unwelcome visitors afraid to enter lab DM? (i?)
101 Dispel 1/3 Enc 33% chance to dispel 1 effect (ER to resist); can material component to make it 67% DM 4.0
102 Dispel Exhaustion 1 Alt Restore 5% of dmg taken, get an Original Haste 1 for 1 round DM
103 Divining Rod Div,Enc Detects 1 type of general object {self only} PHBR4
104 Divining Rod Much like the locate object spell PHBR2
105 Drawmij's Beast of Burden Alt Halves the effective weight a mount is carrying {1 creature} GRA1
106 Drawmij's Light Step Alt Target leaves no tracks; Walk across water {1 creature} GRA1
107 Drowsy Insects Cnj Swarm of Insects; save or slept 2d6 r {1 group} OA1
108 Dust Warriors Dust/bone creatures appear (caster's control) DM? (i?)
109 Electric Blades 1-4 electric blades shoot from fingertips DM? (i?)
110 Elemental Blast I Inv CLd2 dmg to one group (no save, random E=1 element each time) DM 4.0
111 Elemental Burst Cnj,Ele 1d8 dmg, choose a basic element (save:½) {1 group} OA1
112 Endure Elements Abj -5 dmg/r from 1 of: acid/cold/lightning/fire/sound {Touch, 1 creature} PH3
113 Enlarge Alt +/- 20L% size {1 target} PH1
114 Enlarge Enlarge the affected creature or object by 10%/level of caster. Enlarged characters cause more damage PH2
115 Erase Alt Removes writing {1 target} PH1
116 Erase Removes writing from pages, it can erase explosive runes, glyph of warding, sepia snake sigil and wizard mark PH2
117 Expeditious Retreat Alt x3 move rate; Can jump 15' {self only} S&M2
118 Feather Fall Alt Max = (L+1)*200 lbs {1+ targets} PH1
119 Feather Fall Cause the fall of one individual to become more gentle and no damage is suffered upon landing PH2
120 Feeblemind 1 Enc -5 mental stat points (randomly distributed in packet of 5) (save per packet) DM
121 Fiery Eyes Cnj Gaze causes Fascination (save) {self only} OA1
122 Find Familiar Cnj,Enc See [S4], or finds your familiar {1 creature} PH1
123 Find Familiar Conjures a loyal familiar for the caster PH2
124 Find Water Detects the location of water within 10 miles DM? (i?)
125 Fire Burst Alt,Evo L dmg fire (save) {1 group} TM2
126 Fire Burst 1 hp/level of fire damage delivered to anyone near the targeted fire source ToM
127 Fire Shield 1 Abj Anyone who melees with you takes 10% dmg back DM
128 Fireball 1 Inv CLd2 fire dmg to a group (save:½) DM
129 Firewater Alt Turns water into a flammable (2d6) substance UA1
130 Fist of Stone Alt,Ele Str 18 with unarmed attacks {self only} TM2
131 Fist of Stone Turns caster fist into stone giving him a strength of 18/00 ToM
132 Floating Disc Evo Can carry 100L lbs.; Moves at caster's rate {1 group} RC0
133 Fog Phantom Pillar of fog which the caster can see through DM? (i?)
134 Forward Haste I Alt +2C' actions per turn (not every round, you get these only once per fight) DM 4.0
135 Friends Enc +2d4 Chr {self only} PH2
136 Friends The caster appears more friendly, +2d4 Chr PH2
137 Gaze Reflection Alt,Ill Any gaze/eye attack reflection upon enemy {self only} PH2
138 Gaze Reflection Gaze Protect form gaze attack PH2
139 Ghost Light Cnj Ghostly light; Int<6 or HD<2 save or feared 1 r {1 group} OA1
140 Globe of Invulnerability 1 Abj Immune to spells with SL=0 DM
141 Grease Evo Surface becomes greasy/slippery {1 group} UA1
142 Grease Anyone within the area must roll saving throw or slip and fall PH2
143 Hail of Stone Cnj,Evo Ld3 dmg earth (two saves: 1make=½, 2make=0) {1 group} OA1
144 Hold Portal Alt Magically locks a door {1 group} PH1
145 Hold Portal Hold a door securely closed for spell duration PH2
146 Hornung's Guess Div,WM Know how many persons/objects of one type {1 group} TM2
147 Hunting Hound Small dog that can smell but not see or fight DM? (i?)
148 Hypnotism Enc,Ill Suggestion (two saves, fails if both fail) {1d6 creatures} PH1
149 Hypnotism The caster suggest a course of action to be taken to the subject PH2
150 Identify Identifies magical items PH2
151 Ignite Flame Evo (1d3 dmg) South
152 Inaudibility Ill Make no sound when walking (reduces wandering monsters) DM
153 Influence Emotion Slight influence over target's emotion DM? (i?)
154 Insulation Electricity Give +3 bonus to saving throw vs. electricity and halves all damage sustained SSouth
155 Jump Caster can jump farther and into more height whit this spell PH2
156 Jump (1) Alt Can jump 30'; Has 1+L/3 jumps {Touch, 1 creature} PH1
157 Jump (2) Alt Can jump 30' {Touch, 1 creature} PH2
158 Kestrel's Bat Voice Can "see" with sonar in complete darkness DM? (i?)
159 Know History Div General information on history of target {1 target} OA1
160 Know School Div Know schools is specialized/opposite to target {1 target} FRA2
161 Know School Detect the specialization of another mage FRA
162 Ladder Alt (Ladder) South
163 Lasting Breath Alt Can hold breath for duration {L creatures} TM2
164 Lasting Breath Helps subject holds his breath ToM
165 Light Alt,Ill Magical light; can blind if targetted (save) {1 group} PH1
166 Light Brighten surrounding PH2
167 Lightning Bolt 1 Inv CLd2 lightning dmg to a group (save:½) DM
168 Locate Remains Detect the physical remains of dead beings Nec
169 Mage Armor Cnj,Abj +4 AC {Touch, 1 creature} PH3
170 Magic Eye Caster can see through immobile invisible eye DM? (i?)
171 Magic 'mental Magical energy elemental (not under control) DM? (i?)
172 Magic Missile Ball of energy causing 1d4+1 hp damage, you can cast one per every other level you have PH2
173 Magic Missile (0) Evo (2*L+3)/5 missiles; 1d6+1 dmg force (no save) {1+ creatures} RC0
174 Magic Missile (1) Evo (L+1)/2 missiles; 1d4+1 dmg force (no save) {1+ creatures} PH1
175 Magic Missile 1 Inv (CL+1)/2 missiles, each does 1d4+1 force dmg (no save) DM
176 Magic Mouth Magical mouth speak when conditions are met PH2
177 Magic Weapon Alt,Enc Weapon has +1/+1 TH/dmg {Touch, 1 object} PH3
178 Melt Alt Melts snow or ice {1 group} UA1
179 Memorize Song Caster can remember a song for 1 decade DM? (i?)
180 Mending Mends broken, cut or otherwise apart object PH2
181 Message Alt Sends a secret message to target PH1
182 Message Pointed individual receive message and can reply to it PH2
183 Metallic Orb Evo,Ill 1=Lead (1d6; -3 to base movement rate (save))
2=Tin (1d8; Chill L r (save))
3=Bronze (1d10; Cold 2'r, dmg=1d6 (save:0))
4=Copper (1d12; Hypnotism L r (save))
6=Silver (2d6; -2 Con 1 d (no save); Stun L r (save))
8=Electrum (2d8; -20% MR 1 d (no save); -10% RR 1 d (no save); Feeblemind (save))
9=Gold (2d10; Weakness (no save); Dispel E/N/G(save))
11=Steel (2d12; Color Spray 5'r; Prismatic Spray 5'r)
13=Platinum (3d8; Maze (no save); Imprisonment (save)) {1 creature}
DM
184 Metamorphose Liquid Metamorphoses liquid into an other liquid ToM
185 Metamorphose Liquids Alt Turns one liquid into another (nonmagical) {Touch, 1 group} TM2
186 Minor Annoyance Small buzzing sound & pinch in target's ear DM? (i?)
187 Monster Swarm Summoning I Cnj Summons CL*4.5 (round down) DL 0 monsters DM
188 Mordenkainen's Pro. Avians Abj Avians have -2 TH target {Touch, 1 creature} GRA1
189 Mount Cnj Summons a horse/camel/elephant mount {1 creature} UA1
190 Mount Conjure up a mount for a few hour PH2
191 Murdock’s Feathery Flyer Caster can glide with this spell ToM
192 Murdock's Feathery Flyer Alt Can glide {self only} TM2
193 Nahal's Reckless Dweomer Evo,WM L% desired spell you know; else Wild Surge TM2
194 Nauseating Gas Enc Area effect: Nauseated (-5 all actions) (Fort save) DM
195 Negative Bolt Nec One target takes CL*DL*5 negative dmg (DL=LVL^0.5 if target's DL is not available) DM 4.0
196 Noise Filter Filters out offensive or obtrusive sounds DM? (i?)
197 Nystul’s Magical Aura Makes an object radiate magic PH2
198 Nystul's Dancing Werelight Alt Light spell that follows caster, can dim/brighten GRA1
199 Nystul's Flash Evo Dazed 1d4 r (no save); Blind 1d4 r (save) {1 group} GRA1
200 Nystul's Magic Aura Ill Target is considered a magical item {Touch, 1 target} PH1
201 Nystul's Undetectable Aura Ill Object immune to detect spells {Touch, 1 object} PH3
202 Obscuring Mist Cnj Everything has cover to each other {1 group} PH3
203 Original Haste 1 Alt x4/3 # Attacks, x4/3 move rate DM
204 Otiluke's Bubbling Buoyancy Alt Up to 100L lbs float on a cloud of bubbles GRA1
205 Otiluke's Smoky Sphere Evo Smoke, save or coughing (-2 TH/saves) 1d4+1r {1 group} GRA1
206 Otto's Chime of Release Alt All shackles/ropes on creature released {1 creature} GRA1
207 Painting Illusionary magical painting appears (framed!) DM? (i?)
208 Panic Enc Target is Panicked (50% flee, 50% taunted towards you) (Will save) DM
209 Patternweave Div Know what jumble of objects is supposed to be {1 group} TM2
210 Petition Asks an outer planar being a question DM? (i?)
211 Phantasmal Force Ill Area is sq'; Visual only {1 group} PH1
212 Phantasmal Force Makes illusionary images PH2
213 Phantom Armor Alt,Ill AC 3 source; +L hp (even above max); +1 saves {Touch, 1 creature} UA1
214 Poisonous Claws Nec Natural fighting has poison (CL*4 dmg, save for CL) DM
215 Power Word Blind 1 Cha Blinds & stuns a creature if current hp < -160 (no save) DM
216 Power Word Kill 1 Cha Kills a creature if current hp < -120 (no save) DM
217 Power Word Stun 1 Cha Stuns a creature if current hp < -320 (no save) DM
218 Precipitation Alt Light rain in area {1 group} UA1
219 Precognitive Sense Tim,Div Know an event which will occur within 6L h {self only} Chro2
220 Prepared Blast Meta Your next spell has -CL saves, -CL*5% MR (or) +CL/2 to CL DM
221 Prismatic Wall 1 Abj 1 Prismatic color DM
222 Protection from Chaos Abj +2 AC, +2 saves vs. evil; Prevents bodily contact {Touch, 1 creature} PH3
223 Protection from Evil Abj +2 AC, +2 saves vs. evil; Prevents bodily contact {Touch, 1 creature} PH3
224 Protection from Evil Evil Evil creatures fight with penalties, protect from possession and evil mental control, protect from conjured beings PH2
225 Protection from Good Good Good creatures fight with penalties, protect from possession and mental control, protect from conjured beings PH2
226 Protection from Hunger and Thirst One creature can live without nourishment and water for 1 day/level of caster PHBR2
227 Protection from Hunger/Thirst Abj Requires no food or water for duration {Touch, 1 creature} PHBR4
228 Protection from Vermin Abj Protection from creatures <1 HD {Touch, 1 creature} S&M2
229 Push Cnj Push up to 50L lbs.; Can knock over (save) {1 target} PH1
230 Quiet Passage Allows quiet/safe passage if nonhostile intent DM? (i?)
231 Radiation Resistance Abj RR 60+CL*5% [duration 1 hour] DM
232 Rary's Empathic Perception Div Sense emotions, 1 creature per 5r {1+ creatures} GRA1
233 Ray of Enfeeblement (3) Nec -1d6-L/2 Str (save) {1 creature} PH3
234 Ray of Enfeeblement 1 Cha -5 physical stat points (randomly distributed in packets of 5) (save per packet) DM
235 Ray of Fatigue Nec Target is fatigued (save) {1 creature} S&M2
236 Read Illusionist Magic Div,Ill Can read/identify illusionist writings/scrolls {self only} UA1
237 Read Magic With this spell the wizard can read magical scripts PH2
238 Redirection (low) Ill (1bM to cast), you have a summon: A monster selecting you selects your summon instead DM 4.0
239 Reduce Alt -10L% size (max reduction = 50%) {1 target} PH3
240 Reduce Make creature smaller, smallness depends on the level of caster PH2
241 Reveal Colorpool Detects presence of windows to other planes DM? (i?)
242 Reverse Magic I Casts effect's reverse if 1st level & in range DM? (i?)
243 Run Enc (L+1)/2 targets; Move rate doubles {Touch, 1+ creatures} UA1
244 Runetrue Creates a small magical ward against demons DM? (i?)
245 Scales Abj DR (CL*2)/+(CL/2) [duration 1 day] DM
246 Scatterspray Alt Small objects fly about, dmg is 1d6 (save) {1 group} FRA2
247 Scatterspray Floating object cause minimal damage FRA
248 Scroll, Quill and Ink Summons a scroll, quill, and ink from lab DM? (i?)
249 Secret Signs Alt Caster and 1 target can communicate secretly OA1
250 Shield Negates magical missile attacks, provides AC2 vs. hand-hurled missiles, AC3 vs. device-propelled missiles and AC4 vs. other attack, grants +1 saving throw vs. frontal attack PH2
251 Shield (1) Evo,Abj Immune Force; AC2 source; +1 saves {self only} PH1
252 Shield (3) Abj +7 AC; +3 area saves {self only} PH3
253 Shield 1 Abj AT +4 source DM
254 Shielder Abj +CL AC, +CL saves; pick an element, you're immune to it DM 4.0
255 Shock Bolt {reverse: Grave Bolt} Evo CLd4 lightning {grave} damage, area 30' line, no save DM
256 Shocking Grasp Alt,Ele 1d8+L dmg electricity (no save) {Touch, 1 target} PH1
257 Shocking Grasp Touch 1d8+1/level electrical damage PH2
258 Silent Image Ill Area is 10' cubes; Illusion sight component only {1 group} PH3
259 Silvadel's Magic Feather Allows remote manipulation of a feather DM? (i?)
260 Slay I Nec Slay one DL I monster (PPD save, aNR to resist) DM 4.0
261 Sleep Affect 2d4 HD, but monster with more than a 4+3 HD are unaffected, there is no saving throw against this spell PH2
262 Sleep (0) Enc 2d8 HD slept (no save); max HD/creature=4+1 RC0
263 Sleep (1) Enc 4d4 HD slept (no save); max HD/creature=4+2 {1 group} PH1
264 Sleeping Levitation Caster levitates 1'-6' off ground when asleep DM? (i?)
265 Slide Slides a light object across a surface DM? (i?)
266 Slow Metabolism Tim,Alt Slows poison; Needs to eat only once every 12h {Touch, 1 creature} Chro2
267 Sneakabout Light Small light that follows caster/target around DM? (i?)
268 Snilloc’s Snowball Snowball causing 1d3 damage or 1d6 vs. fire dwelling or using creature FRA
269 Snilloc's Snowball Evo 1d3 dmg snow (no save) {1 target} FRA2
270 Sparkle Beam Beam of radiance that makes undead glow/hurt DM? (i?)
271 Specific Monster Summoning I Cnj Choose Animal, Plant, Arctic, or Faerie. You summon 10 DL I monsters of that type. DM 4.0
272 Spectral Voice Like the ventrilquism but voice emits from a undead Nec
273 Spell Turning 1 Abj Turns the next CL/7 SL's of spells DM
274 Spider Climb Alt Climb Walls 200%; No Material componenting {Touch, 1 creature} PH1
275 Spider Climb Subject can climb surfaces, but items glue to his hand PH2
276 Spidereyes caster can see through the eyes of a spider Drow
277 Spook Ill Fear; Target gets a save each round {1 creature} UA1
278 Spook Play upon natural fear, roll saving throw every round PH2
279 Sporacle Orb (low) Ill One target: 1 random low [C] section effect (save) (DM knows what "low" means) DM 4.0
280 Starlight Creates a small bright star miles up in sky DM? (i?)
281 Stepping Stones Creates stones in midair, can be stepped on DM? (i?)
282 Still Water Alt Stills (calms) water in area {1 group} OA1
283 Summon Monster I Cnj Summons a DL 1 creature to fight for you {1 creature} PH3
284 Summon Monster Recall I Cnj Summons 2 DL I monsters. Next time you cast this, you get the same thing unless you spend another slot. DM 4.0
285 Summon Undead Cnj;Nec (2d6 undead; HD<CL) Thay
286 Swim Alt Target can swim at move rate 12 {1 creature} OA1
287 Talk in Sleep Sleeping target starts to talk in sleep DM? (i?)
288 Taunt Enc One or more creatures of 1 type taunted (save) {1 group} PH2
289 Taunt Victims try to attack the caster physically PH2
290 Tenser’s Floating Disc This energy disc can hold up to 45 kg/level of caster PH2
291 Tenser's Eye of the Tiger Alt Night Vision; Has only -1 TH while blind {Touch, 1 creature} GRA1
292 Tenser's Floating Disc Evo Can carry 100L lbs.; Moves at rate 6 {1 group} PH1
293 Tenser's Steady Aim Alt Target has no missile penalty TH while moving {1 creature} GRA1
294 Tenser's Transformation 1 Alt +5% of max hp to current hp, -3 TH melee DM
295 Torture Targets are struck with pain and must lie down DM? (i?)
296 Treacherous Tripwire Invisible and moving tripwire DM? (i?)
297 Tree Swipe Causes a branch of a tree to swing at target DM? (i?)
298 True Strike Div Your next attack is at +20 TH {self only} PH3
299 Tune Instrument plays a tune by itself DM? (i?)
300 Turn Correct Page Turns to correct page in familiar book DM? (i?)
301 Umbrella Invisible umbrella of force, moves with target DM? (i?)
302 Unseen Servant Cnj Invisible servant, can carry 40 lbs. {1 group} PH1
303 Unseen Servant 1hour+1t/lv It serves the caster in mundane tasks like opening doors, dusting, cleaning up etc. PH2
304 Ventriloquism Ill Ventriloquism {1 target} PH1
305 Ventriloquism Sound appears to come from somewhere else PH2
306 Veschiul's Shadowbolt Black ray that causes weakness/depression DM? (i?)
307 Wacky Ball 1 / Normal / 0 Evo Ld4 dmg normal element (save: 0) {1 group} DM
308 Wacky Ball 1 / Normal / ½ Evo Ld2 dmg normal element (save: ½) {1 group} DM
309 Wacky Ball 1 / Para / 0 Evo Ld2 dmg para element (save: 0) {1 group} DM
310 Wacky Ball 1 / Para / ½ Evo Ld1 dmg para element (save: ½) {1 group} DM
311 Wacky Ball 1 / Para / ns Evo 1 dmg para element (no save) {1 group} DM
312 Wacky Bolt 1 / Normal / 0 Evo Ld6 dmg normal element (save: 0) {1 target} DM
313 Wacky Bolt 1 / Normal / ½ Evo Ld4 dmg normal element (save: ½) {1 target} DM
314 Wacky Bolt 1 / Normal / ns Evo Ld2 dmg normal element (no save) {1 target} DM
315 Wacky Bolt 1 / Para / 0 Evo Ld4 dmg para element (save: 0) {1 target} DM
316 Wacky Bolt 1 / Para / ½ Evo Ld2 dmg para element (save: ½) {1 target} DM
317 Wacky Bolt 1 / Para / ns Evo Ld1 dmg para element (no save) {1 target} DM
318 Wall of Darkness 10'x30' wall of complete darkness DM? (i?)
319 Wall of Fog Alt,Ill Blocks sight (incl. Infravision) PH1
320 Wall of Fog 2d4r+20’cube+10’cube/level Obscure light and vision PH2
321 Ward Enc (Wall: Save or want to leave) South
322 Warp Wood Alt Warps wood OA1
323 Water Protection Alt,Abj Immune Drowning; Breathe Underwater {1 target} OA1
324 Waterproof Makes an object resistant to water damage DM? (i?)
325 Weapon Snap Force that tries to break a weapon DM? (i?)
326 Weapon Strike Force that tries to have weapon swing at user DM? (i?)
327 Wish 1 Meta Wish for a SL=0 Wizard spell DM
328 Wizard Glue Very sticky mass of glue DM? (i?)
329 Wizard Mark Alt Makes a permanent mark on target object {1 group} UA1
330 Wizard Mark Writes personal mark upon surface PH2
331 Write Evo Can copy 1 page of magical writings per hour. Does a rough copy of a spell so it can be properly inscribed later. A character may inscribe his caster level in spell levels each day into a format he can memorize from. {1 object} PH1
332 Zile's Rememberance Remembers images of a dead creature's life DM? (i?)

[S2] Wizard Spells


[S2.2] Level 2 Wizard Spells

# Name School Effect Source New?
1 Accelerate Plant Growth Tim Accelerates plant growth by L months {1 group} Chro2
2 Agannazar’s Scorcher Cause 3d6 hp of damage within AE, like flame-thrower. It last for 2 rounds, so it can deliver an additional round of damage FRA
3 Agannazar's Scorcher Evo Target takes 6d6 dmg fire (save:½); others 2d8 {1 group} FRA2
4 Alley Summoning II Cnj, Wild Summons a DL IV alley monster, under your control, 2% chance per segment of losing control DM
5 Alter Self Alt,Ill Alter Appearance; +/- 50% size; Fly 3"; Swim {self only} UA1
6 Alter Self Changes the appearance of the caster, even adding other appendage PH2
7 Animal Companion Enc Make an animal your companion (not familiar) {1 creature} OA1
8 Animate Water Cnj,Enc Animates water, moves at 6", dmg Ld2 /attack OA1
9 Anti-Magic Shell 2 Abj Anti-Magic of SL 0 to 1 DM
10 Apparition Ill -L Cml; causes fear in others <1 HD (save) {Touch, 1 creature} OA1
11 Arcane Lock Abj Locks a look/container {Touch, 1 object} PH3
12 Armor 2 Abj +CL*4 current hp DM
13 Armoring, Mystical Abj Take -CL dmg per spell/psi/innate (counts as Armor, can be used w/ Physical) DM 4.0
14 Bigby’s Dexterous Digits 3t/level A hand which can use tools under the caster control. You can experiment from far away. GRA1
15 Bigby’s Silencing Hand Silence a creature by a hand on it’s mouth. GRA1
16 Bigby's Dextrous Digits Evo Pair disembodied hands; Can use caster's NWP GRA1
17 Bigby's Silencing Hand Evo;Enc Silence (save) {1 creature} GRA1
18 Bind Alt,Enc Animates 1 rope-like object {1 object} UA1
19 Bind Caster can command a rope to knot, tie, coil etc. PH2
20 Bladethirst Alt Weapon gets +3/+0 {Touch, 1 object} FRA2
21 Bladethirst Gives an one time bonus to hit with slashing weapons FRA
22 Blindness Ill Blindness (save); can be dispelled/cured {1 creature} PH2
23 Blindness Cause illusionary blindness, so Cure Blindness won’t remove it PH2
24 Blindness/Deafness Alt Blindness or Deafness (caster's choice) (save) {1 creature} PH3
25 Blur Enemies fight with penalties against blurred wizard PH2
26 Blur (1) Ill +4 AC; +1 saves {self only} PH1
27 Blur (3) Ill 20% WR vs. creatures without True Sight {self only} PH3
28 Bull's Strength Alt +1d4+1 Str {Touch, 1 creature} PH3
29 Burst Monster II Cnj Summons a DL III monster, not sick, has only 1S action, disappears after 1r DM 4.0
30 Cat's Grace Alt +1d8 or +1d4+1 (your choice) Dex {Touch, 1 creature} S&M2
31 Chain Lightning 2 Inv Do CL lightning hits for CLd2 dmg, decreases 1 die per hit DM
32 Chaos Shield Abj Protection from your own wild surges (get save) {self only} TM2
33 Charm Any II Enc Charm any one monster with 8 HD or less (save), creature with < 2 HD gets no save DM 4.0
34 Charming II Enc Charms up to 2 monsters, gets a new save every turn DM
35 Choke Nec;Cnj Ld4 dmg necromantic (save:½) {1 creature} PHBR4
36 Choke 30 yard 1d4 hp suffocating damage/round, there is saving throw to suffer only half damage PHBR2
37 Cloak from Undead Alt;Abj Invisibility to Undead {Touch, 1 creature} FRA2
38 Cloak from Undead Like invisibility to undead FRA
39 Cloak Undead Nec;Abj Undead are invisible, also to Detect Undead {1 group} FRA2
40 Cloak undead Make undead undetectable with detect undead, and the naked eye FRA
41 Combus Evo Thay
42 Cone of Cold 2 Inv CLd4+CL cold dmg to a group (save:½) DM
43 Cone of Eldritch Shards {Acid} Evo CLd6 eldritch shards {acid} damage, area 40' cone, no save DM
44 Continual Flame Ill Magical flame (illusionary); no heat {Touch, 1 object} PH3
45 Continual Light Alt Magical light; can blind if targetted (save) {1 group} PH1
46 Continual Light Causes a globe of light to be appear PH2
47 Create Item II Cnj Creates an item of <= CL^2 gp value, lasts for 4 turns DM
48 Damage Mirror Alt (All in 10' take dmg you take) South
49 Darkness 15’ Radius Cause surrounding to become engulfed in total darkness PH2
50 Darkness, 15' radius Alt Magical darkness {1 group} PH2
51 Darkvision Alt Can see in darkness {Touch, 1 creature} PH3
52 Darsson’s Cooling Breeze 4 hour/lv Provide air ventilation in a room. SSouth
53 Darsson’s Fiery Cube Create a cube of fire causing 1d4 hp of damage/level. SSouth
54 Daylight Evo Object sheds daylight 60' r {Touch, 1 object} PH3
55 Deafness Ill Deafness (save); can be dispelled/cured {1 creature} PH1
56 Deafness Cause illusionary deafness, no curative magic will remove it PH2
57 Death Recall Nec;Div Visualizes last few minutes of a corpse's death {Touch, 1 object} PHBR4
58 Death Recall Visualize the final minutes of the dead PHBR2
59 Death Spell 2 Nec Slay 2d12 HD of creatures (save) DM
60 Decastave Evo Staff: 1d6 dmg force + 1d4 dmg draining {self only} FRA2
61 Decastave 1d6 Wizard must be proficient in staves. It is considered magical FRA
62 Deeppocket Extradimensional space which can contains more mass than the pocket would indicate PH2
63 Deeppockets Alt,Enc Extradimensional space (100 lbs.) {Touch, 1 object} UA1
64 Delay Death One creature can fight after he reached 0 hp till -10 hp, of course with penalties. 1t/level PHBR2
65 Deny Fire Abj (Resist Fire) Thay
66 Detect Evil Detect the presence of evil PH2
67 Detect Evil (0) Div Detect evil / evil intent 60' {self only} RC0
68 Detect Evil (2) Div Detect evil / evil intent 180' {self only} PH2
69 Detect Good Detect the presence of goodness PH2
70 Detect Invisibility Detect invisible being PH2
71 Detect Life Div Detect life 10L' {self only} PHBR4
72 Detect Life Detect the presence of life PHBR2
73 Detect Poison Div Thay
74 Detect Psionics Div Detect Psionics 60' {self only} DM
75 Detect Psionics Detect the presence of psionic activity DS
76 Detect Thoughts Div Detect surface thoughts 60' {self only} PH3
77 Detect/Identify Psionics Div Detect Psionics; 1M, 1/t: Identify Psionic Item/Effect DM
78 Dispel 1/2 Enc 50% chance to dispel 1 effect (ER to resist); can material component to make it 100% DM 4.0
79 Dispel Exhaustion 2 Alt Restore 10% of dmg taken, get an Original Haste 2 for 1 round DM
80 Dispel Radiation Abj Dispels Radiation (1 target = auto success) {1 group} DM
81 Displace Self Alt;Dim Displaced {self only} S&M2
82 Drawmij's Adventurer's Luck Alt Luckstone effect {Touch, 1 creature} GRA1
83 Drawmij's Breath of Life Alt Cannot drown, don't need air, immune to gas {L creatures} GRA1
84 Drawmij's Scent Mask Ill Conceal all odors coming from creatures {Touch, L creatures} GRA1
85 Drawmij's Swift Mount Alt Doubles movement rate {Touch, L/2 creatures} GRA1
86 Elemental Blast II Inv CLd4 dmg to one group (no save, random E=2 element each time) DM 4.0
87 Embalm Protect a dead bony from decaying Nec
88 Enchanted Blade Evo,Enc Electrical sword: +(L+3)/4 TH, total Ld6 dmg {Touch, 1 creature} OA1
89 Endurance Alt +1d4+1 Con {Touch, 1 creature} PH3
90 Entangle (0) Enc Animates a rope; can entangle a creature (save) {1 object} RC0
91 ESP Detect the surface thoughts of other beings PH2
92 ESP (0) Div Can read surface thoughts (no save) {1+ creatures} RC0
93 ESP (1) Div Can read surface thoughts (no save) {1+ creatures} PH1
94 Fascinate Ill Charmed and Fascinated (save) {1 creature} UA1
95 Feeblemind 2 Enc -10 mental stat points (randomly distributed in packets of 5) (save per packet) DM
96 Filter Abj Immune Gas; takes ½ dmg from Chlorine Gas {Touch, 1 group} PHBR4
97 Filter Gases Invisible globe around touched individual. PHBR2
98 Fire Shield 2 Abj Anyone who melees with you takes 25% dmg back DM