| Buff Sphere spells (all of these spells are duration 1d): (* = new)
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| Armor Class (SL=1): The party gets +LVL AC.
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| Damage (SL=1): The party gets +LVL dmg with attacks.
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| Hit Points (SL=1): The party gets +LVL*6 max hp.
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| Proficiencies (SL=1): The party gets +LVL proficiencies.
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| Saving Throws (SL=1): The party gets +LVL saving throws.
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| To Hit (SL=1): The party gets +LVL to hit.
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| BlahR (SL=1): The party gets +(LVL-2)*10% RMPIR.
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| Damage Resistance (SL=2): The party gets -(LVL-1) dmg per physical attack.
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| Kits/Feats (SL=2): The party gets LVL-1 among Kits or Feats.
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| Movement Rate (SL=2): The party gets +(LVL-1)*3" movement rate.
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| Rogue Ability (SL=2): The party gets +20*(LVL-1) Rogue points and one "Level LVL/2:" pick (round up).
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| * Turn Undead (SL=2): The entire party can turn undead at your LVL-1. (Do not adjust this for your GGL picks.)
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| Ability Scores (SL=3): The party gets +LVL-2 among ability scores.
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| B Actions (SL=3): The party gets +LVL-2 B actions.
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| BlahR Evasion (SL=3): The party evades 25*(LVL-2)% of RMPIR.
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| * Summons (SL=3): The party is allowed +1 monster per summon slot (e.g. "normal" summon slots can now hold 2 monsters).
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| Buff Buff (SL=4): One of your Buff spells has double effect (can run LVL-3 of these).
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| * Attacks (SL=4): The party gets +1 attack per weapon per P action.
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| Caster Level (SL=5): The party gets +LVL-4 CL.
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| Spell Damage (SL=5): The party gets +LVL-4 dmg per die with damaging spells.
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| * Lampreys (SL=5): Each party member gets 1 Lamprey (combined Eel-Leech, moves on its own, removes a [C] section effect)
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| Chr (SL=6): The party gets +LVL-5 Chr.
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| Con (SL=6): The party gets +LVL-5 Con.
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| Dex (SL=6): The party gets +LVL-5 Dex.
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| Int (SL=6): The party gets +LVL-5 Int.
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| Str (SL=6): The party gets +LVL-5 Str.
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| Wis (SL=6): The party gets +LVL-5 Wis.
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| * Buff Lens (SL=6): Your Buffs also affect subordinates.
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| True Saves (SL=7): The party gets ++LVL-6 saves.
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| True To Hit (SL=7): The party gets ++LVL-6 to hit.
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| Summon Rhp (SL=8): The party's summons get +CL-7 rhp.
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| Immuner (SL=9): The party gets +LVL-8 immunities to [C] section effects (as per Immuner).
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| Memorization (SL=9): The party gets +LVL-8 SL's in memorization.
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| Wear Locations (SL=10): The party gets +LVL-9 wear locations (as per the Mini class).
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| * Research (SL=10): The party gets +1 research point per character per reset.
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