Buffer



Level

KXP
Priest
123 456 789 ABC

TH
1 0 1-- --- --- +0
2 3.5 2-- --- --- +1
3 7 21- --- --- +1
4 14 32- --- --- +2
5 28 421 --- --- +3
6 56 422 --- --- +3
7 84 432 1-- --- +4
8 126 433 2-- --- +5
9 189 433 21- --- +5
10 350 443 22- --- +6
11 525 444 33- --- +7
12 1050 444 441 --- +7
13 1575 555 442 --- +8
14 2100 555 442 1-- +9
15 2625 555 552 1-- +9
16 3150 555 553 21- +10
17 3675 555 553 32- +11
18 4200 555 553 321 +11
19 4725 555 553 331 +12
20 5250 555 554 332 +13
21 5775 555 554 442 +13
22 6300 555 555 443 +14
23 6825 555 555 553 +15
24 7350 555 555 554 +15
25 7875 555 555 555 +16
26 8400 666 655 555 +17
27 8925 666 666 655 +17
28 9450 666 666 666 +18
29 9975 777 766 666 +19
30 10500 777 777 766 +19
31 11025 777 777 777 +20
32 11550 888 877 777 +21
33 12075 888 888 877 +21
34 12600 888 888 888 +22
35 13125 999 988 888 +23
36 13650 999 999 999 1 +23
37 27300 999 999 999 2 +24
38 40950 999 999 999 3 +25
39 54600 999 999 999 4 +25
45 136500 A99 999 999 9 +30
54 259350 AAA AAA AAA 91 +36
63 382200 AAA AAA AAA A9 +42
72 505050 BBB BBB BAA AA1 +48
Requisites: Con 14, Int 14, Wis 18
Alignment: any
HD/level: d10
Weapon Prof.: 1+level/2
To Hit Table: Pri
Reference: DM
Groups: Priest
Complexity: CF=3
   
Saving Throws:  
PPD: level+6
RSW: level+5
PP: level+3
BW: level+1
Spell: level+2
Fort: level+5
Reflex: level+0
Will: level+6
   
Grand in Buff Sphere.
The Buff sphere spells have duration 1 day. They use LVL instead of CL.
You may cast a Buff sphere spell on 1 person (instead of the whole party), if you do, it has double effect.
Each Buff can be ran only once.
Buff Sphere spells (all of these spells are duration 1d):
Armor Class (SL=1): The party gets +LVL AC.
Damage (SL=1): The party gets +LVL dmg with attacks.
Hit Points (SL=1): The party gets +LVL*6 max hp.
Proficiencies (SL=1): The party gets +LVL proficiencies.
Saving Throws (SL=1): The party gets +LVL saving throws.
To Hit (SL=1): The party gets +LVL to hit.
BlahR (SL=1): The party gets +(LVL-2)*10% RMPIR.
Damage Resistance (SL=2): The party gets -(LVL-1) dmg per physical attack.
Kits/Feats (SL=2): The party gets LVL-1 among Kits or Feats.
Movement Rate (SL=2): The party gets +(LVL-1)*3" movement rate.
Rogue Ability (SL=2): The party gets +20*(LVL-1) Rogue points and one "Level LVL/2:" pick (round up).
Ability Scores (SL=3): The party gets +LVL-2 among ability scores.
B Actions (SL=3): The party gets +LVL-2 B actions.
BlahR Evasion (SL=3): The party evades 25*(LVL-2)% of RMPIR.
Buff Buff (SL=4): One of your Buff spells has double effect (can run LVL-3 of these).
Caster Level (SL=5): The party gets +LVL-4 CL.
Spell Damage (SL=5): The party gets +LVL-4 dmg per die with damaging spells.
Chr (SL=6): The party gets +LVL-5 Chr.
Con (SL=6): The party gets +LVL-5 Con.
Dex (SL=6): The party gets +LVL-5 Dex.
Int (SL=6): The party gets +LVL-5 Int.
Str (SL=6): The party gets +LVL-5 Str.
Wis (SL=6): The party gets +LVL-5 Wis.
True Saves (SL=7): The party gets ++LVL-6 saves.
True To Hit (SL=7): The party gets ++LVL-6 to hit.
Summon Rhp (SL=8): The party's summons get +CL-7 rhp.
Immuner (SL=9): The party gets +LVL-8 immunities to [C] section effects (as per Immuner).
Memorization (SL=9): The party gets +LVL-8 SL's in memorization.
Wear Locations (SL=10): The party gets +LVL-9 wear locations (as per the Mini class).

Buffer


Buff Sphere spells (all of these spells are duration 1d): (* = new)
Armor Class (SL=1): The party gets +LVL AC.
Damage (SL=1): The party gets +LVL dmg with attacks.
Hit Points (SL=1): The party gets +LVL*6 max hp.
Proficiencies (SL=1): The party gets +LVL proficiencies.
Saving Throws (SL=1): The party gets +LVL saving throws.
To Hit (SL=1): The party gets +LVL to hit.
BlahR (SL=1): The party gets +(LVL-2)*10% RMPIR.
Damage Resistance (SL=2): The party gets -(LVL-1) dmg per physical attack.
Kits/Feats (SL=2): The party gets LVL-1 among Kits or Feats.
Movement Rate (SL=2): The party gets +(LVL-1)*3" movement rate.
Rogue Ability (SL=2): The party gets +20*(LVL-1) Rogue points and one "Level LVL/2:" pick (round up).
* Turn Undead (SL=2): The entire party can turn undead at your LVL-1. (Do not adjust this for your GGL picks.)
Ability Scores (SL=3): The party gets +LVL-2 among ability scores.
B Actions (SL=3): The party gets +LVL-2 B actions.
BlahR Evasion (SL=3): The party evades 25*(LVL-2)% of RMPIR.
* Summons (SL=3): The party is allowed +1 monster per summon slot (e.g. "normal" summon slots can now hold 2 monsters).
Buff Buff (SL=4): One of your Buff spells has double effect (can run LVL-3 of these).
* Attacks (SL=4): The party gets +1 attack per weapon per P action.
Caster Level (SL=5): The party gets +LVL-4 CL.
Spell Damage (SL=5): The party gets +LVL-4 dmg per die with damaging spells.
* Lampreys (SL=5): Each party member gets 1 Lamprey (combined Eel-Leech, moves on its own, removes a [C] section effect)
Chr (SL=6): The party gets +LVL-5 Chr.
Con (SL=6): The party gets +LVL-5 Con.
Dex (SL=6): The party gets +LVL-5 Dex.
Int (SL=6): The party gets +LVL-5 Int.
Str (SL=6): The party gets +LVL-5 Str.
Wis (SL=6): The party gets +LVL-5 Wis.
* Buff Lens (SL=6): Your Buffs also affect subordinates.
True Saves (SL=7): The party gets ++LVL-6 saves.
True To Hit (SL=7): The party gets ++LVL-6 to hit.
Summon Rhp (SL=8): The party's summons get +CL-7 rhp.
Immuner (SL=9): The party gets +LVL-8 immunities to [C] section effects (as per Immuner).
Memorization (SL=9): The party gets +LVL-8 SL's in memorization.
Wear Locations (SL=10): The party gets +LVL-9 wear locations (as per the Mini class).
* Research (SL=10): The party gets +1 research point per character per reset.