| Level 1: Speak Bullroar language.
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| Level 1: CR 60+LVL*5%.
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| Level 1: 1/reset: You accept a bribe for (1d10)*100 gp. (Has no game effect other than money)
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| Level 1 ¶: Only during reset: Spend 20*N gp: +N XP.
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| Level N (every level): Choose one Sage knowledge in one of these areas:
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| A. Specifics on any town business: income, taxes, prices, profit, etc.
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| B. Specifics on any town proprietor: class and level
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| C. Ownership of magic items in town: limit one item per person
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| D. Specifics on any other town bureau or board: inner workings, procedures, purpose, effectiveness, accomplishments, problems, etc.
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| E. Specifics on the town nobility, if any: know the names and titles of all nobles in his town
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| F. Specifics on town officials, mayor, aldermen, sheriff, etc.
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| G. Specifics on shady town occupants: assassins. guild, thieves guild, bully gangs, protection rackets, press gangs, waterfront bars, etc.
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| H. Local heraldry
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| I. Signs and sigils
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| J. Cryptography
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| K. Demography of humans, demihumans, and humanoids in town
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| L. History of town or city
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| M. History of county or country
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| N. Legends and folklore of area
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| O. Local laws
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| P. Town customs
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| Q. Genealogy of prominent citizens
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| R. Source of maps of town showing sewers, old construction, proposed construction, etc.
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| S. Maps of buildings in town . not necessarily depicting the interior, or all the rooms, of a structure
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| T. Information on monsters in the locale
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| U. Timetables for ships, barges, wagons, coaches, etc.
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| V. Knowledge of town tariffs, taxes and levies
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| W. Knowledge of local dialects and languages; the ability to translate them
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| X. Specific facts on local temples and their occupants
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| Y. Information on local magic-users and illusionists
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| Z. Information on rangers or paladins in the area
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| AA. Knowledge, of one of the above sorts, of another town or city in the area
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