| Level
| KXP
| Priest 123 456 7
|
| 1
| 0
| 1-- --- -
| | 2
| 1.8
| 20- --- -
| | 3
| 3.6
| 21- --- -
|
| 4
| 7.2
| 320 --- -
| | 5
| 14.4
| 331 --- -
| | 6
| 28.8
| 332 0-- -
|
| 7
| 57.6
| 332 1-- -
| | 8
| 115.2
| 333 20- -
| | 9
| 230.4
| 443 21- -
|
| 10
| 590.4
| 443 320 -
| | 11
| 950.4
| 544 321 -
| | 12
| 1310.4
| 655 322 -
|
| 13
| 1670.4
| 666 422 0
| | 14
| 2030.4
| 666 532 1
| | 15
| 2390.4
| 666 642 1
|
| 16
| 2750.4
| 777 643 1
| | 17
| 3110.4
| 777 753 2
| | 18
| 3470.4
| 888 864 2
|
| 19
| 3830.4
| 998 864 2
| | 20
| 4190.4
| 999 875 2
| | 21
| 4550.4
| 999 986 2
|
| 22
| 4910.4
| 999 996 3
| | 23
| 5270.4
| 999 997 3
| | 24
| 5630.4
| 999 998 3
|
| 25
| 5990.4
| 999 998 4
| | 26
| 6350.4
| 999 999 4
| | 27
| 6710.4
| 999 999 5
|
| 28
| 7070.4
| 999 999 6
| | 29
| 7430.4
| 999 999 7
| | 30
| 7790.4
| 999 999 8
|
| 31
| 8150.4
| 999 999 9
| | 32
| 8510.4
| AAA A99 9
| | 33
| 8870.4
| AAA AAA 9
|
| 34
| 9230.4
| AAA AAA A
| | 35
| 9590.4
| BBB BAA A
| | 36
| 9950.4
| BBB BBB B
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 8 4 5 2 3 0 0 2
| | +1
| 8 4 6 3 4 0 0 3
| | +1
| 9 5 6 3 4 0 1 3
|
| +2
| 9 5 6 4 4 1 1 4
| | +3
| 10 6 7 4 5 1 1 4
| | +3
| 10 6 7 5 5 2 2 5
|
| +4
| 11 7 8 5 6 2 2 5
| | +5
| 11 7 9 6 6 2 2 6
| | +5
| 12 7 9 6 7 3 3 6
|
| +6
| 12 8 9 6 7 3 3 7
| | +7
| 13 8 10 7 8 4 3 7
| | +7
| 13 9 10 7 8 4 4 8
|
| +8
| 13 9 10 7 8 4 4 8
| | +9
| 14 9 11 8 9 5 4 9
| | +9
| 14 10 11 8 9 5 5 9
|
| +10
| 14 10 11 9 9 6 5 10
| | +11
| 15 11 12 9 10 6 5 10
| | +11
| 15 11 12 10 11 6 6 11
|
|
| Requisites:
| Wis 12
| | Alignment:
| any
| | HD/level:
| d8
| | Weapon Prof.:
| 2+level/3
| | To Hit Table:
| Pri
| | Save Table:
| Pri
| | Reference:
| FGE1JG
| | Groups:
| Priest
| |
|
|
|
| Level 1: 1M, 1/d: Summon Aid LVL*5%
| | Level 1: Instead of Turn Undead, gets Turn Opposite Alignment and Control Same Alignment. The Control Same Alignment is at a double HD penalty (e.g. A 15 HD monster is treated as if 30 HD).
| | Level 1: 1M, LVL/w: Bless an item, it gains a +LVL/4 bonus to hit (if below level 4, is considered a +0 magical weapon).
| | Level 3: +LVL/3 damage.
|
|