Diabolist3


Level KXP Wizard
Spells
1 Wiz5 +1 ML
2 10 +2 ML
3 30 +3 ML
4 60 +4 ML
5 100 +5 ML
6 150 +6 ML
7 210 +7 ML
8 280 +8 ML
9 360 +9 ML
10 450 +10 ML
11 550 +11 ML
12 660 +12 ML
13 780 +13 ML
14 910 +14 ML
15 1050 +15 ML
16 1200 +16 ML
17 1360 +17 ML
18 1530 +18 ML
19 1710 +19 ML
20 1900 +20 ML
21 2100 +21 ML
22 2310 +22 ML
23 2530 +23 ML
24 2760 +24 ML
25 3000 +25 ML
26 3250 +26 ML
27 3510 +27 ML
28 3780 +28 ML
29 4060 +29 ML
30 4350 +30 ML
31 4650 +31 ML
32 4960 +32 ML
33 5280 +33 ML
34 5610 +34 ML
35 5950 +35 ML
36 6300 +36 ML
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  7  5  3  6  0  1  1
+1  4  7  5  3  7  0  1  1
+1  4  8  5  4  7  0  1  2
+2  4  8  6  4  7  1  2  2
+2  5  9  6  4  8  1  2  3
+3  5  9  7  5  8  2  3  3
+3  5 10  7  5  9  2  3  4
+4  6 10  7  6  9  2  3  4
+4  6 10  8  6  9  3  4  5
+5  6 11  8  6 10  3  4  5
+5  7 11  9  7 10  4  5  6
+6  7 12  9  7 11  4  5  6
+6  7 12  9  8 11  4  5  7
+7  7 13 10  8 11  5  6  7
+7  8 13 10  8 12  5  6  8
+8  8 13 11  9 12  6  7  8
+8  8 14 11  9 13  6  7  9
+9  9 14 11 10 13  6  7  9
Requisites:  
Alignment: LE
HD/level: d4
Weapon Prof.: 1+level/5
To Hit Table: +level/2
Save Table: Wiz
Reference: BoVD3-56
Groups: Wizard
 
Level 1: +1 to memorization level in another Wizard class per level. (Diabloist3 does not get a spell progression of it's own.)
Level 1: Diabolism: 0, 1+level/3 per day: A damaging spell you cast does +1d6 damage and is considered unholy.
Level 2: Imp Familiar: Gain an Imp as a familiar, will replace a previous familiar.
Level 5: The Diabolism power (see Level 1) does another +1d6 damage (total +2d6).
Level 8: Vile Diabolism: 0: Do half damage with a spell, all of the damage is Vile damage (cannot be healed until next reset).
Level 10: The Diabolism power (see Level 1) does another +1d6 damage (total +3d6).