| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 2
| (none)
| | 3
| 4
| (none)
|
| 4
| 8
| (none)
| | 5
| 16
| (none)
| | 6
| 32
| (none)
|
| 7
| 64
| (none)
| | 8
| 128
| (none)
| | 9
| 256
| (none)
|
| 10
| 450
| (none)
| | 11
| 550
| (none)
| | 12
| 660
| (none)
|
| 13
| 780
| (none)
| | 14
| 910
| (none)
| | 15
| 1050
| (none)
|
| 16
| 1200
| (none)
| | 17
| 1360
| (none)
| | 18
| 1530
| (none)
|
| 19
| 1710
| (none)
| | 20
| 1900
| (none)
| | 21
| 2100
| (none)
|
| 22
| 2310
| (none)
| | 23
| 2530
| (none)
| | 24
| 2760
| (none)
|
| 25
| 3000
| (none)
| | 26
| 3250
| (none)
| | 27
| 3510
| (none)
|
| 28
| 3780
| (none)
| | 29
| 4060
| (none)
| | 30
| 4350
| (none)
|
| 31
| 4650
| (none)
| | 32
| 4960
| (none)
| | 33
| 5280
| (none)
|
| 34
| 5610
| (none)
| | 35
| 5950
| (none)
| | 36
| 6300
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 10 9 8 5 6 2 1 0
| | +2
| 10 9 8 6 6 2 1 0
| | +3
| 10 9 8 6 7 3 2 0
|
| +4
| 12 11 10 8 9 3 2 1
| | +5
| 12 11 10 9 9 4 2 1
| | +6
| 12 11 10 9 10 4 3 1
|
| +7
| 14 13 12 11 12 5 3 2
| | +8
| 14 13 12 12 12 5 4 2
| | +9
| 14 13 13 12 12 6 4 2
|
| +10
| 16 15 14 14 15 6 4 3
| | +11
| 16 15 15 14 15 7 5 3
| | +12
| 16 15 15 15 15 7 5 3
|
| +13
| 16 15 15 15 15 7 5 3
| | +14
| 16 15 15 15 15 7 5 3
| | +15
| 16 15 15 15 15 7 5 3
|
| +16
| 16 15 15 15 15 7 5 3
| | +17
| 16 15 15 15 15 7 5 3
| | +18
| 16 15 15 15 15 7 5 3
|
|
| Requisites:
| Chr 0, Rogue 4
| | Alignment:
| C any
| | HD/level:
| d12
| | Weapon Prof.:
| 0+level
| | To Hit Table:
| +level
| | Save Table:
| Dwarf0
| | Reference:
| DM {Planeshifted Dwarven Defender3}
| | Groups:
| Warrior, Rogue, Alternate
| |
|
|
|
| Gets 20 Rogue points per level. Gets an "Any Rogue" pick every odd level.
| | Level 1: Offensive Stance: 0, [(LVL+1)/2] /d: +2 Str, +2 Con, -2 all saves, -4 AC, lasts for 3+(Con bonus) rounds.
| | Level 1: Get +LVL parting shots whenever the opportunity for parting shots arise.
| | Level 2: Offensive Awareness: Gets Dex bonus to TH with melee weapons.
| | Level 5: When you flank someone, get +LVL to hit. When you're behind someone, get +LVL*2 to hit.
| | Level 6: Ignore DR.
| | Level 10: Your traps (and your traps that you've captured) do double effect.
| | Level 10: Ignore WR, aWR.
|
|