Elemental Druid0


Level KXP Priest
123 456 7
1 0 0-- --- -
2 1.5 1-- --- -
3 3 20- --- -
4 6 21- --- -
5 12 220 --- -
6 25 221 --- -
7 50 322 0-- -
8 100 332 1-- -
9 200 333 20- -
10 300 443 21- -
11 400 443 320 -
12 500 444 321 -
13 600 554 322 -
14 700 555 332 -
15 800 655 333 -
16 900 655 443 0
17 1000 665 443 1
18 1100 665 443 2
19 1200 765 444 2
20 1300 765 444 3
21 1400 765 554 3
22 1500 765 554 4
23 1600 776 654 4
24 1700 876 655 4
25 1800 876 655 5
26 1900 877 665 5
27 2000 887 666 5
28 2100 887 776 5
29 2200 887 776 6
30 2300 888 777 6
31 2400 888 887 6
32 2500 988 887 6
33 2600 998 888 7
34 2700 999 888 8
35 2800 999 998 8
36 2900 999 999 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  7  6  4  2  3  0  0  2
+1  7  6  4  3  3  0  0  3
+1  7  6  4  3  4  0  1  3
+2  7  6  5  3  4  1  1  4
+3  9  8  6  4  5  1  1  4
+3  9  8  6  5  5  2  2  5
+3  9  8  6  5  6  2  2  5
+4  9  8  7  5  6  2  2  6
+5 11 10  8  6  7  3  3  6
+5 11 10  8  7  7  3  3  7
+5 11 10  8  7  8  4  3  7
+6 11 10  9  7  8  4  4  8
+7 12 11 10  8  9  4  4  8
+7 12 11 10  9  9  5  4  9
+7 12 11 10  9 10  5  5  9
+8 12 11 11  9 10  6  5 10
+9 13 12 12 10 11  6  5 10
+9 13 12 12 11 11  6  6 11
Requisites: Wis 15, Con 14
Alignment: any T
HD/level: d7
Weapon Prof.: 2+level/3
To Hit Table: CTD0
Save Table: Clr0
Reference: DM
Groups: Priest
 
Elemental Druids don't get to pick spheres: they get Elemental, Astral as Grand; Healing, Weather, All as Major; Charm, Divination, Elemental, Protection, Sun as Minor. Elemental Druids may flip-flop 1 Major with 1 Minor if desired.
Level N (each level): Gain a resistance to 1 element. You may change these at reset (and can "leave them open" until you are attacked).
Level 1: Speak Druid language
Level 3: Identify Elemental/Element type
Level 3: Do not suffer from ill effects from being in an elemental plane.
Level 3: Gain 1 elemental language per level starting at 3rd. You can use these as nonweapon proficiencies instead.
Level 7: Shape Change to Elemental form (3 different forms, each 1/day) 1M action, must be size T-L, heal 10%-60% hp
Level 8: Enter Elemental plane of Earth; Conjure Water Elemental at will; Immune to all earth and water based effects.
Level 9: Enter Elemental plane of Fire; Conjure Air Elemental at will; Immune to all fire and air based effects.
Level 10: Enter Elemental plane of Water; Conjure Magma/Ooze Para-Elemental.
Level 11: Enter Elemental plane of Air; Conjure Ice/Ooze Para-Elemental.
Level 12: Enter Para-Elemental planes.
Level 13: Enter plane of Shadow; immune to Shadow-based effects.
Level 14: Enter any Inner plane; Roam Inner Plane Probability Lines (7th dim.); Enter Concordant Opposition; immune to Quasi-Elemental effects and Positive and Negative energy.
Level 16: Add level*10 to max age, considered "Young Adult" at all ages.
Level 17: Hibernate; Suspend Animation up to level*10 years.
New Elemental spells for Elemental Druid0 class:
Charm Elemental (all SL's): Charm an Elemental (if DL<=SL, no save)
Elemental Ball (all SL's): CLdSL dmg to a group, no save, E=SL
Elemental Shield (all SL's): Elemental damage shield 25*SL% (E=1, can raise E by 1 by lowering percentage by 25%)
Elemental Summoning (all SL's): Summon a DL=SL Elemental
Psi15 minor (SL=3): Cast a Psi15 minor power. If it's a "permanent" effect (like a tail), you lose the spell slot until you drop the effect.
Psi15 major (SL=6): Cast a Psi15 major power. If it's a "permanent" effect (like a tail), you lose the spell slot until you drop the effect.