Elemental Warrior15



Level

KXP
Wacky Balls
123 456 789 A

TH
1 0 ½-- --- --- - +0 ++1
2 3.5 1½- --- --- - +1 ++1
3 7 21- --- --- - +2 ++1
4 14 32½ --- --- - +3 ++1
5 28 431 ½-- --- - +4 ++1
6 56 542 1-- --- - +5 ++1
7 112 653 2½- --- - +6 ++1
8 224 764 3½- --- - +7 ++1
9 448 875 41½ --- - +8 ++1
10 750 986 521 --- - +9 ++1
11 1100 A97 632 ½-- - +10 ++1
12 1450 AA8 743 ½-- - +11 ++1
13 1800 AA9 854 ½-- - +12 ++1
14 2150 AAA 965 1½- - +13 ++1
15 2500 AAA A76 21- - +14 ++1
16 2850 AAA A87 32- - +15 ++1
17 3200 AAA A98 43- - +16 ++1
18 3550 AAA AA9 54½ - +17 ++1
19 3900 AAA AAA 65½ - +18 ++1
20 4250 AAA AAA 761 - +19 ++1
21 4600 AAA AAA 871 - +20 ++1
22 4950 AAA AAA 982 - +21 ++1
23 5300 AAA AAA A92 - +22 ++1
24 5650 AAA AAA AA3 - +23 ++1
25 6000 BBB BBB BB3 - +24 ++1
26 6350 BBB BBB BB4 - +25 ++1
27 6700 CCC CCC CC4 ½ +26 ++1
28 7050 CCC CCC CC5 ½ +27 ++1
29 7400 DDD DDD DD5 ½ +28 ++1
30 7750 DDD DDD DD5 1 +29 ++1
31 8100 DDD DDD DD6 1 +30 ++1
32 8450 EEE EEE EE6 1 +31 ++1
33 8800 EEE EEE EE7 1 +32 ++1
34 9150 FFF FFF FF7 1 +33 ++1
35 9500 FFF FFF FF8 1 +34 ++1
36 9850 FFF FFF FF8 21 +35 ++1
37 19700 FFF FFF FF8 22 +36 ++1
38 29550 FFF FFF FF8 32 +37 ++1
39 39400 FFF FFF FF8 33 +38 ++1
45 98500 FFF FFF FF8 66 +44 ++1
54 187150 FFF FFF FFA 991 +53 ++1
63 275800 FFF FFF FFA A99 +62 ++1
72 364450 FFF FFF FFC CBB 1 +71 ++1
Requisites: Str 15, Dex 12, Con 16
Alignment: any
HD/level: 2d6
Weapon Prof.: 6+level
Reference: DM
Groups: Warrior, Planar
Complexity: CF=3
 
Saving Throws:
PPD: level+5 Fort: level+4
RSW: level+7 Reflex: level+3
PP: level+5 Will: level+0
BW: level+9
Spell: level+5
 
Specialized in Wacky Balls. Wacky Balls do CLd(SL*2) dmg, assuming area and a Reflex save for ½.
Exceptional Str and Dex bonus. Intermediate Con bonus.
Note that this class gets ++1 to hit.
Level 1: All your weapons are branded with an E=1+LVL/4 element, that does an additional 2*LVL dmg per strike. You may change this element with 1V action. Unarmed attacks do double this bonus damage.
Level 1: You have a breath weapon which does LVL*10% of your max (not current) hp; BW save for ½. It can be used LVL times per turn. It is an E=1+LVL/5 element. The element can be changed with 1P action.
Level 1: You have a damaging shield of a E=1+LVL/3 element; it does 10*CL% dmg back. The element may be changed with 1M action.
Level 1: 1M: Summon a DL=1+LVL/2 Elemental. You may have SN of these in one summon slot (SN=Session Number).
Level 1: You do xx2 dmg with any elemental-type special weapon (Frost Brand, Flame Tongue, Ice Sickle, etc.)
Level N (every level): Immune to one element or eelement.

Elemental Warrior15


List of Elements (Normal, Para, Quasi)

NORMAL ELEMENTS (E=1):
Air
Earth
Fire
Water
Wood {extra +1}
Flesh {extra +2}
Original Time {extra +12}
PARA ELEMENTS (E=2):
Acid (Fire+Water)
Alcohol (Air+Fire+Water)
Cold (Air+Water)
Composite (Air+Ear+Fir+Wat)
Fungus/Seaweed(Wood+Wat)
Glass (Air+Earth+Water)
Heat / Warmth (Air+Fire)
Magma / Lava (Earth+Fire)
Metal (Earth+Fire+Water)
Ooze / Mud (Earth+Water)
Shards (Air+Earth)
Sound (Air+Earth+Fire)
Thorns/Thicket (Wood+Earth)
ENERGY ELEMENTS (E=2 or +1):
Negative Energy / Death
Positive Energy / Life
Shadow (Negative+Positive)
Chaos, Law
Darkness, Light
Holy {incl. Eldritch / Unholy}
Magic
Psionic / Thought
Radioactive {extra +1}
Anti-Magic {extra +1}
Anti-Psionic {extra +2}
Anti-Radioactive {extra +3}
Godly {extra +6}
Anti-Godly {extra +9}
QUASI ELEMENTS (E=3):
Ash / Cinder (Fire+Negative)
Bark (Thorns+Negative)
Blizzard (Cold+Positive)
Blood (Glass+Positive)
Bone (Flesh+Negative)
Dust (Earth+Negative)
Firestorm (Magma+Positive)
Fog (Cold+Shadow)
Ice / Snow (Cold+Negative)
Impact (Water+Shadow)
Inertia (Earth+Shadow)
Lightning (Air+Positive)
Magnetism (Metal+Positive)
Minerals (Earth+Positive)
Mist (Heat+Shadow)
Napalm (Heat+Positive)
Plasma (Fire+Shadow)
Poison (Alcohol+Negative)
Quicksand (Ooze+Negative)
Radiance (Fire+Positive)
Rainbow (Composite+Pos.)
Rot (Wood+Negative)
Rust (Metal+Negative)
Salt (Water+Negative)
Sand (Glass+Negative)
Silence (Sound+Negative)
Silt (Ooze+Negative)
Silverglade (Thorns+Positive)
Slag / Tar (Magma+Negative)
Smoke (Heat+Negative)
Splinters (Wood+Air+Shadow)
Storm (Ooze+Positive)
Sugar (Alcohol+Positive)
Steam (Water+Negative)
Thunder (Sound+Positive)
Vacid / Umbra (Comp.+Neg.)
Vacuum (Air+Negative)
Verdant (Wood+Positive)
Vibration (Air+Shadow)

Elemental Warrior15


List of Elements (others)

HOLY PARA-ELEMENTS (E=3):
Aether (Composite+Holy)
Forbiddance (Air+Holy)
Grave (Earth+Holy)
Holy Water (Water+Holy)
Pyre (Fire+Holy)
MAGICAL PARA-ELEMENTS (E=3):
Force (Air+Magic)
Tempest (Composite+Magic)
Mithril (Metal+Magic)
HOLY QUASI-ELEMENTS (E=4):
Eldritchiron (Iron+Holy+Shad.)
Heaveniron (Iron+Holy+Pos.)
Helliron (Iron+Holy+Neg.)
MAGICAL QUASI-ELEMENTS (E=4):
Adamantite (Mithril+Positive)
Animation (Force+Positive)
Chromatic (Tempest+Neg.)
Disintegration (Force+Neg.)
Harming (Magic+Negative)
Healing (Magic+Positive)
Prismatic (Tempest+Pos.)
MAGICAL HOLY ELEMENTS (E=5):
Nether (Holy+Magic+Neg.)
Spirit (Holy+Magic+Pos.)
SEMI-ELEMENTS (E=4):
Aexus (Chaos+Anti-Time)
Conduit
Diamond (Earth+Gravity)
Gravity
Imprisonment, Freedom
Nexus (Chaos+Time)
Time / Temporal
Void
Anti-Time {extra +3}
ULTRA-ELEMENTS (E=7):
Annihilation
Creation
Hole / Anti-Hole
Loop / Looporal
Anti-Loop {extra +6}
EXOTIC ELEMENTS (varies):
Abyssal Water (Water + Chaos + Imprison.) {6}
Colorpool (Water + Magic + Conduit) {7}
Furnace (Metal + Radioactive) {4}
Metallic (Composite + AntiMagic + Neg.) {5}
Rainbow Silver (Rainbow + Silver + Anti-Psi) {10}
Solid Neutronium (Gravity + Any Chem + Conduit) {13}
The Nothing (Anti-Psi + Void) {7}
Venderant Nelaborong (Godly + Aexus + Holy
+ Radioactive + Slag) {17}
Vibranium (Vibration + Disintegration) {6}