Level
| KXP
| Wizard 123 456 789 ABC
| TH
|
| 1
| 0
| 1-- --- ---
| +0
| | 2
| 3
| 2-- --- ---
| +0
| | 3
| 6
| 21- --- ---
| +0
|
| 4
| 12
| 32- --- ---
| +1
| | 5
| 24
| 421 --- ---
| +1
| | 6
| 48
| 422 --- ---
| +1
|
| 7
| 96
| 432 1-- ---
| +2
| | 8
| 192
| 433 2-- ---
| +2
| | 9
| 384
| 433 21- ---
| +2
|
| 10
| 750
| 443 22- ---
| +3
| | 11
| 1500
| 444 33- ---
| +3
| | 12
| 2000
| 444 441 ---
| +3
|
| 13
| 2500
| 555 442 ---
| +4
| | 14
| 3000
| 555 442 1--
| +4
| | 15
| 3500
| 555 552 1--
| +4
|
| 16
| 4000
| 555 553 21-
| +5
| | 17
| 4500
| 555 553 32-
| +5
| | 18
| 5000
| 555 553 321
| +5
|
| 19
| 5500
| 555 553 331
| +6
| | 20
| 6000
| 555 554 332
| +6
| | 21
| 6500
| 555 554 442
| +6
|
| 22
| 7000
| 555 555 443
| +7
| | 23
| 7500
| 555 555 553
| +7
| | 24
| 8000
| 555 555 554
| +7
|
| 25
| 8500
| 555 555 555
| +8
| | 26
| 9000
| 666 655 555
| +8
| | 27
| 9500
| 666 666 655
| +8
|
| 28
| 10000
| 666 666 666
| +9
| | 29
| 10500
| 777 766 666
| +9
| | 30
| 11000
| 777 777 766
| +9
|
| 31
| 11500
| 777 777 777
| +10
| | 32
| 12000
| 888 877 777
| +10
| | 33
| 12500
| 888 888 877
| +10
|
| 34
| 13000
| 888 888 888
| +11
| | 35
| 13500
| 999 988 888
| +11
| | 36
| 14000
| 999 999 999 1
| +11
|
| 37
| 28000
| 999 999 999 2
| +12
| | 38
| 42000
| 999 999 999 3
| +12
| | 39
| 56000
| 999 999 999 4
| +12
|
| 45
| 140000
| A99 999 999 9
| +14
| | 54
| 266000
| AAA AAA AAA 91
| +17
| | 63
| 392000
| AAA AAA AAA A9
| +20
|
| 72
| 518000
| BBB BBB BAA AA1
| +23
|
|
| Requisites:
| Int 13, Chr 19, Cml 12
| | Alignment:
| any
| | HD/level:
| d4
| | Weapon Prof.:
| 1+level/5
| | To Hit Table:
| Wiz
| | Reference:
| DM
| | Groups:
| Wizard
| | Complexity:
| CF=3
| |
|
| | Saving Throws:
|
| | PPD:
| level+3
| | RSW:
| level+6
| | PP:
| level+4
| | BW:
| level+2
| | Spell:
| level+5
| | Fort:
| level+0
| | Reflex:
| level+0
| | Will:
| level+0
| |
|
|
| Specialized in Conjuration; Normal in Abjuration; all other schools are Opposite.
| | Gets Int bonus to spell progression.
| | Can have 1 familiar per level. These function like "Wand of Find Familiar". You may cast it normally or at a (non-hostile) monster. In either case you will get a familiar type which has not existed before. You cannot generate familiars that are actually on the [S10] Familiar List.
| | 1/reset: Add a familiar type you have permanently to the [S10] Familiar List.
| | Level 9: As a 5th level spell, you can find a special Mount, which will be a new type. Each such mount occupies one familiar slot.
|
|