Generic Rogue



Level

KXP
Wiz/Pri/Rog
123 456 789

TH
1 0 1-- --- +0
2 1.5 2-- --- +0
3 3 21- --- +1
4 6 31- --- +1
5 12 32- --- +2
6 24 321 --- +2
7 48 331 --- +3
8 96 332 --- +3
9 192 332 1-- +4
10 492 333 1-- +4
11 792 333 2-- +5
12 1092 333 21- +5
13 1392 333 31- +6
14 1692 333 32- +6
15 1992 433 321 +7
16 2292 443 331 +7
17 2592 444 332 +8
18 2892 444 432 +8
19 3192 444 443 +9
20 3492 444 444 +9
21 3792 554 444 +10
22 4092 555 444 +10
23 4392 555 544 +11
24 4692 555 554 +11
25 4992 555 555 +12
26 5292 665 555 +12
27 5592 666 555 +13
28 5892 666 655 +13
29 6192 666 665 +14
30 6492 666 666 +14
31 6792 776 666 +15
32 7092 777 666 +15
33 7392 777 766 +16
34 7692 777 776 +16
35 7992 777 777 +17
36 8292 777 777 1 +17
37 16584 777 777 2 +18
38 24876 777 777 3 +18
39 33168 777 777 4 +19
45 82920 888 777 7 +22
54 157548 999 988 81 +26
63 232176 999 999 88 +31
72 306804 AAA AAA 991 +35
Requisites: Dex 18
Alignment: any
HD/level: d6
Weapon Prof.: 2+level/2
To Hit Table: Rog
Reference: DM
Groups: Rogue, Custom
Complexity: CF=2
   
Saving Throws:  
PPD: level+4
RSW: level+3
PP: level+5
BW: level+1
Spell: level+2
Fort: level+0
Reflex: level+6
Will: level+0
   
Does not get the normal 40 Rogue points per level.
Does not automatically get the spell progression listed.
Level N (every level) ¶: Choose two:
A. 40 Rogue points
B. N levels of Rogue picks; if you pick this twice within a single level, you may combine these (e.g. at level 3 you could get a "Level 6:" pick).
C. Spell progression: You get the difference from ML=N and ML=N-1. (e.g. at Level 6 you get one 3rd). This can be used as Wizard, Priest, or Rogue spells.
D. +1V action, or add a "Q" to one of your existing V actions.
E. +1 Hit Die (it's a d6).
F. +1 Dex.
G. Counts as two picks: One level of Exceptional Dex.
H. Counts as two picks: A "Level N:" (or less) Rogue ability from a class you know.
Level 9, 18, 27, etc.: Instead of the "Any Rogue" ability you get from being in Rogue group, you may have another choice (above) instead.