Golem16


Level KXP Psi16
mMG S
1 0 1-- -
2 4 2-- -
3 8 3-- -
4 16 4-- -
5 32 5-- -
6 64 6-- -
7 128 7-- -
8 256 8-- -
9 512 81- -
10 900 82- -
11 1300 83- -
12 1700 84- -
13 2100 85- -
14 2500 86- -
15 2900 87- -
16 3300 88- -
17 3700 98- -
18 4100 981 -
19 4500 982 -
20 4900 983 -
21 5300 984 -
22 5700 985 -
23 6100 986 -
24 6500 987 -
25 6900 988 -
26 7300 998 -
27 7700 998 1
28 8100 998 2
29 8500 998 3
30 8900 998 4
31 9300 998 5
32 9700 998 6
33 10100 998 7
34 10500 998 8
35 10900 999 8
36 11300 999 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  1  1  1  1  1  1  1  1
+2  2  2  2  2  2  2  2  2
+3  3  3  3  3  3  3  3  3
+4  4  4  4  4  4  4  4  4
+5  5  5  5  5  5  5  5  5
+6  6  6  6  6  6  6  6  6
+7  7  7  7  7  7  7  7  7
+8  8  8  8  8  8  8  8  8
+9  9  9  9  9  9  9  9  9
+10 10 10 10 10 10 10 10 10
+11 11 11 11 11 11 11 11 11
+12 12 12 12 12 12 12 12 12
+13 13 13 13 13 13 13 13 13
+14 14 14 14 14 14 14 14 14
+15 15 15 15 15 15 15 15 15
+16 16 16 16 16 16 16 16 16
+17 17 17 17 17 17 17 17 17
+18 18 18 18 18 18 18 18 18
Requisites: Str 16, Con 19
Alignment: any
HD/level: & d10
Weapon Prof.: & 0+level
To Hit Table: Mon
Save Table: 2xMon
Reference: DM
Groups: Monster, Technology
 
See [Q16] for Psi16 rules and powers.
Can manipulate an object with TechF equal to your level or less.
Level 1: +1 Technological proficiency slot per level (see [P8.8]).
Level 1: Immune Poison
Level 1: Immune Hold, Charm, Fear
Level 1: You may choose to be Class VI/Esper-blind if you like. This does not cover Psi8, Psi16, and X24, but it covers all other frequencies.