| Level
| KXP
| Spells
|
| 1
| 0
| (none)
| | 2
| 3.375
| (none)
| | 3
| 6.75
| (none)
|
| 4
| 13.5
| (none)
| | 5
| 27
| (none)
| | 6
| 54
| (none)
|
| 7
| 108
| (none)
| | 8
| 216
| (none)
| | 9
| 432
| (none)
|
| 10
| 864
| (none)
| | 11
| 1296
| (none)
| | 12
| 1728
| (none)
|
| 13
| 2160
| (none)
| | 14
| 2592
| (none)
| | 15
| 3024
| (none)
|
| 16
| 3456
| (none)
| | 17
| 3888
| (none)
| | 18
| 4320
| (none)
|
| 19
| 4752
| (none)
| | 20
| 5184
| (none)
| | 21
| 5616
| (none)
|
| 22
| 6048
| (none)
| | 23
| 6480
| (none)
| | 24
| 6912
| (none)
|
| 25
| 7344
| (none)
| | 26
| 7776
| (none)
| | 27
| 8208
| (none)
|
| 28
| 8640
| (none)
| | 29
| 9072
| (none)
| | 30
| 9504
| (none)
|
| 31
| 9936
| (none)
| | 32
| 10368
| (none)
| | 33
| 10800
| (none)
|
| 34
| 11232
| (none)
| | 35
| 11664
| (none)
| | 36
| 12096
| (none)
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +0
| 5 4 6 2 3 1 2 0
| | +1
| 6 4 6 3 4 1 3 0
| | +2
| 6 5 6 3 4 2 3 1
|
| +3
| 6 5 7 4 5 2 4 1
| | +4
| 7 6 7 5 5 3 4 1
| | +5
| 8 6 7 6 6 3 5 2
|
| +6
| 8 7 7 7 6 4 5 2
| | +7
| 9 7 8 8 7 4 6 2
| | +8
| 10 8 9 9 7 5 6 3
|
| +9
| 11 8 10 10 8 5 7 3
| | +10
| 11 9 10 11 8 6 7 3
| | +11
| 12 10 11 12 9 6 8 4
|
| +12
| 13 11 12 13 10 7 8 4
| | +13
| 14 11 13 14 10 7 9 4
| | +14
| 14 12 13 14 11 8 9 5
|
| +15
| 14 12 14 14 11 8 10 5
| | +16
| 14 13 14 14 12 9 10 5
| | +17
| 15 13 14 14 12 9 11 6
|
|
| Requisites:
| Str 16, Con 14, Wis 14
| | Alignment:
| LE, NE, CE, or TN
| | HD/level:
| 2½d0 (see note)
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| War
| | Save Table:
| War/Rog
| | Reference:
| DM
| | Groups:
| Warrior
| |
|
|
|
| Hit Dice: "2½d0" means you get 2½ times your Con bonus per level (round down).
| | Exceptional Str bonus.
| | Gets Wis bonus to physical attacks in addition to Str and/or Dex.
| | Gets Rogue abilities: 1 at Level 1, plus 1 on every level divisible by 3. Doesn't get the level 9 pick (this class isn't a Rogue). Has 30+10*LVL Rogue points.
| | Level 1: Vampiric Regeneration (for every 2 damage you deal in melee: regen 1 hp, cannot go above max).
| | Level 5: 1M: Raise Dead.
| | Level 5: 1M: Target person gets +LVL TH, dmg, AC, and saves until end of turn.
| | Level 9: Double Vampiric Regeneration (for every 1 damage you deal in melee: regen 1 hp, cannot go above max).
| | Level 10: 1M: Raise Dead Fully.
| | Level 16: Your Vampiric Regeneration affects your missile weapons too.
|
|