Green Warrior


Level KXP War/Green
123 456
1 0 *-- ---
2 2 1-- ---
3 4 2-- ---
4 8 21- ---
5 16 31- ---
6 32 32- ---
7 64 321 ---
8 120 331 ---
9 240 332 ---
10 360 332 1--
11 480 333 1--
12 600 333 2--
13 720 333 21-
14 840 333 31-
15 960 333 32-
16 1080 433 321
17 1200 443 331
18 1320 444 332
19 1440 444 432
20 1560 444 443
21 1680 444 444
22 1800 554 444
23 1920 555 444
24 2040 555 544
25 2160 555 554
26 2280 555 555
27 2400 665 555
28 2520 666 555
29 2640 666 655
30 2760 666 665
31 2880 666 666
32 3000 776 666
33 3120 777 666
34 3240 777 766
35 3360 777 776
36 3480 777 777
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  6  5  4  3  2  1  1  0
+1  6  5  4  3  3  1  1  0
+2  6  5  4  4  3  2  2  1
+3  8  7  6  5  4  2  2  1
+3  8  7  6  5  5  3  2  1
+4  8  7  6  6  5  3  3  2
+5 10  9  8  7  6  4  3  2
+5 10  9  8  7  7  4  4  2
+6 10  9  8  8  7  5  4  3
+7 12 11 10  9  8  5  4  3
+7 12 11 10  9  9  6  5  3
+8 12 11 10 10  9  6  5  4
+9 12 12 11 10  9  7  6  4
+9 12 12 11 10 10  7  6  4
+10 12 12 11 11 10  8  6  5
+11 13 12 12 11 10  8  7  5
+11 13 12 12 11 11  9  7  5
+12 13 12 12 12 11  9  8  6
Requisites: Str 16, Con 13
Alignment: any
HD/level: d8
Weapon Prof.: 4+level/3
To Hit Table: Ftr0
Save Table: Ftr0
Reference: DM, MTG
Groups: Warrior
 
Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
Can cast Warrior or MTG Green spells. Can cast one 1st level MTG Green spell (not a Warrior spell) at level 1.
New MTG Green spells for Green Warrior class:
Giant Growth (SL=1): Target gets +3 TH, dmg, AC, and saves this round.
Instill Energy (SL=1): You get +1S action per round for CL r (counts as your haste).
Lifeforce (SL=2): 1bM: Counter a MTG Black, Necromancy/Necromantic, or Psi7 power.
Regeneration (SL=2): You regenerate at CL hp/s. 0, this effect drops and you lose the spell slot: Avoid a slay effect.
Tranquility (SL=3): Dispel all effects on one target (use the 50% +/- 5% per CL difference rules)
Living Lands (SL=4): Summon CL Treefolk (DL=2), together they occupy 1 summon slot.
Old MTG Green spells from Wizard of the Coast class (you can use these):
Berserk (SL=1): Attacking creature does x2 dmg and is slain this segment (not 1bM)
Bind (SL=2): 1bM: Counter an item ability.
Ancestral Mask (SL=3): Target gets +LVL/+LVL TH/dmg for each other of same race in room
Aluren (SL=4): You may cast SL 0-3 Conjuration/Summoning spells as a 0 action.
Doubling Season (SL=5): Whenever you summon a creature, you get 2 instead (+1 slot too)
Desert Twister (SL=6): Destroy something (PP save, like a Disintegrate spell)
Tooth and Nail (SL=7): Summon DL VII, can pick type, or can pick creature within type
Biorhythm (SL=8): Each person in a group's current hp = (Number of summons)*10