Guide2


Level KXP
Spells
1 0 (none)
2 1.5 (none)
3 3 (none)
4 6 (none)
5 12 (none)
6 25 (none)
7 50 (none)
8 100 (none)
9 200 (none)
10 400 (none)
11 600 (none)
12 800 (none)
13 1000 (none)
14 1200 (none)
15 1400 (none)
16 1600 (none)
17 1800 (none)
18 2000 (none)
19 2200 (none)
20 2400 (none)
21 2600 (none)
22 2800 (none)
23 3000 (none)
24 3200 (none)
25 3400 (none)
26 3600 (none)
27 3800 (none)
28 4000 (none)
29 4200 (none)
30 4400 (none)
31 4600 (none)
32 4800 (none)
33 5000 (none)
34 5200 (none)
35 5400 (none)
36 5600 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+1  5  2  4  2  1  1  1  0
+2  5  3  4  3  2  2  2  1
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
Requisites: Dex 10, Wis 12, Chr 9
Alignment: any
HD/level: d8
Weapon Prof.: 3+level/4
To Hit Table: War
Save Table: War
Reference: S&S2
Groups: Warrior
 
Level 1: Direction Sense, Local History and Local Geography proficiencies.
Level 1: Tracking as per a Ranger2.
Level 1: Avoid Getting Lost: If an effect would make you considered lost, you have a 25% chance of ignoring it (and you are not lost). This goes up by 10% for each Nonweapon proficiency you spend on this ability. This works even on special effects like Tricks and the Maze spell.
Level 1: Speaking (but not Read/Write) Languages cost only ½ of a Nonweapon per language.
Level 1: Climb Walls 65+LVL*15%. Can assist others, giving them a Climb Walls score at 50% below yours.
Level 1: Can sense dungeon depth, shifting rooms, new construction, etc. as per the Dwarf race.