Instantaneous Mentaler0


Level KXP Wizard
123 456 789 AB
TH
1 0 2½- --- --- -- +1
2 4.75 31½ --- --- -- +1
3 9.5 421 --- --- -- +1
4 19 532 ½-- --- -- +1
5 38 643 1½- --- -- +2
6 76 754 21- --- -- +3
7 152 865 32½ --- -- +3
8 285 976 43½ --- -- +3
9 570 A87 541 ½-- -- +3
10 855 A98 652 1-- -- +4
11 1140 AA9 763 2½- -- +5
12 1425 AAA 874 3½- -- +5
13 1710 AAA 985 4½- -- +5
14 1995 AAA A96 51½ -- +5
15 2280 AAA AA7 621 -- +6
16 2565 AAA AA8 732 -- +7
17 2850 AAA AA9 843 -- +7
18 3135 AAA AAA 954 ½- +7
19 3420 AAA AAA A65 ½- +7
20 3705 AAA AAA A76 1- +8
21 3990 AAA AAA A87 1- +9
22 4275 AAA AAA A98 2- +9
23 4560 AAA AAA AA9 2- +9
24 4845 AAA AAA AAA 3- +9
25 5130 BBB BBB BBB 3- +10
26 5415 BBB BBB BBB 4- +11
27 5700 CCC CCC CCC 4½ +11
28 5985 CCC CCC CCC 5½ +11
29 6270 DDD DDD DDD 5½ +11
30 6555 DDD DDD DDD 51 +12
31 6840 DDD DDD DDD 61 +13
32 7125 EEE EEE EEE 61 +13
33 7410 EEE EEE EEE 71 +13
34 7695 FFF FFF FFF 71 +13
35 7980 FFF FFF FFF 81 +14
36 8265 FFF FFF FFF 821 +15
37 16530 FFF FFF FFF 822 +15
38 24795 FFF FFF FFF 832 +15
39 33060 FFF FFF FFF 833 +15
45 82650 FFF FFF FFF 866 +18
54 157035 FFF FFF FFF A99 1 +21
63 231420 FFF FFF FFF AA9 9 +25
72 305805 FFF FFF FFF CCB B1 +29
Requisites: Int 30, Dex 26
Alignment: any
HD/level: d2
Weapon Prof.: 2+level/3
To Hit Table: M-U0
Reference: DM
Groups: Wizard
Complexity: CF=5
   
Saving Throws:  
PPD: 4+level
RSW: 3+level
PP: 4+level
BW: 1+level
Spell: 2+level
Fort: 0+level
Reflex: 7+level
Will: 0+level
   
Hold M actions. You may convert 2M -> 1 IM (Instantaneous Mental). Instantaneous Mentals cannot be responded to except by J actions (or better).
Level N (every level): +1M action
Level 6: When using an IM action, your spells that offer a Reflex-based saving throw give no saving throw instead.
Level 9 ¶: You may convert 4M -> 1JM. You may convert 2 IM -> 1 IQM.
Level 12: When using an IM action, your spells that offer a Will-based saving throw give no saving throw instead.
Level 15: When using an IM action, your spells that offer a Fort-based saving throw give no saving throw instead.
Level 18 ¶: You may convert 8M -> 1KM. You may convert 2JM -> 1JQM.
Level 21: When using an IM action, your spells that offer a saving throw give no saving throw instead.
Level 27 ¶: You may convert 2KM -> 1KQM. You may convert 2scrM -> 1 IscrM. (scrM = Script Mental)
Level 36 ¶: You may convert 16M -> 1LM. You may convert 2X -> 1 IX.
 
Old spell (from Instantaneous Chaining Wizard class):
Lend Instantaneous Mental (SL=7, Metamagic): You lose 1 IM action, target gains 1 IM for this round.
 
New spells:
Lend J Mental (SL=9, Metamagic): You lose 1JM action, target gains 1JM for this round.
Lend K Mental (SL=11, Metamagic): You lose 1KM action, target gains 1KM for this round.
Lend L Mental (SL=13, Metamagic): You lose 1LM action, target gains 1LM for this round.