| Level
| KXP
| Wizard 123 456 789
|
| 1
| 0
| --- --- ---
| | 2
| 2.5
| 1-- --- ---
| | 3
| 5
| 2-- --- ---
|
| 4
| 10
| 21- --- ---
| | 5
| 20
| 22- --- ---
| | 6
| 40
| 221 --- ---
|
| 7
| 80
| 322 --- ---
| | 8
| 160
| 322 1-- ---
| | 9
| 320
| 332 2-- ---
|
| 10
| 500
| 332 21- ---
| | 11
| 875
| 433 22- ---
| | 12
| 1250
| 433 221 ---
|
| 13
| 1625
| 443 322 ---
| | 14
| 2000
| 443 322 1--
| | 15
| 2375
| 544 332 2--
|
| 16
| 2750
| 544 332 21-
| | 17
| 3125
| 554 433 22-
| | 18
| 3500
| 554 433 221
|
| 19
| 3875
| 655 443 322
| | 20
| 4250
| 655 443 322
| | 21
| 4625
| 665 544 332
|
| 22
| 5000
| 665 544 332
| | 23
| 5375
| 766 554 433
| | 24
| 5750
| 766 554 433
|
| 25
| 6125
| 776 655 443
| | 26
| 6500
| 776 655 443
| | 27
| 6875
| 877 665 544
|
| 28
| 7250
| 877 665 544
| | 29
| 7625
| 887 766 554
| | 30
| 8000
| 887 766 554
|
| 31
| 8375
| 988 776 655
| | 32
| 8750
| 988 776 655
| | 33
| 9125
| 998 877 665
|
| 34
| 9500
| 998 877 665
| | 35
| 9875
| 999 887 766
| | 36
| 10250
| 999 887 766
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 5 4 5 2 3 0 1 1
| | +1
| 5 4 5 3 3 0 1 1
| | +2
| 5 4 5 3 4 0 1 2
|
| +3
| 5 5 5 3 4 1 2 2
| | +3
| 6 5 5 3 4 1 2 3
| | +4
| 7 6 7 4 6 2 3 3
|
| +5
| 7 6 7 5 6 2 3 4
| | +5
| 7 7 7 5 6 2 3 4
| | +6
| 7 7 7 5 7 3 4 5
|
| +7
| 8 7 7 5 7 3 4 5
| | +7
| 9 8 9 6 9 4 5 6
| | +8
| 9 8 9 7 9 4 5 6
|
| +9
| 9 9 9 7 9 4 5 7
| | +9
| 10 9 9 7 9 5 6 7
| | +10
| 10 9 10 7 9 5 6 8
|
| +11
| 11 10 11 8 12 6 7 8
| | +11
| 11 10 11 9 12 6 7 9
| | +12
| 11 11 11 9 12 6 7 9
|
|
| Requisites:
| Str 18, Dex 9, Con 14, Int 20, Wis 20, Chr 25
| | Alignment:
| any G (Jedi0) (or) any E (Sith0)
| | HD/level:
| d20
| | Weapon Prof.:
| 4+level/2
| | To Hit Table:
| Ftr0
| | Save Table:
| M-U0
| | Reference:
| Star Wars
| | Groups:
| Warrior, Wizard
| |
|
|
|
| Generic "Level:" abilities as per Warrior. Note this class is Wizard group, not Warrior group.
| |
| | Gets Wizard spells; there is a SL adjustment (positive numbers are bad), as follows:
| | Abj=+1, Alt=+0, Cnj=+3, Div=-1, Enc=+0, Ill=+2, Inv=+2, Nec=+2
| |
| | For example, a Jedi0 can use a SL=5 slot to cast a SL=2 Conjuration spell (it's a +3 penalty "School Robe").
| |
| | Level 1: Assumed to always have a light-saber. Base light-saber damage is 1d20.
| | Level 9: Base light-saber damage is 2d20.
| | Level 18: Base light-saber damage is 3d20.
| | Level 27: Base light-saber damage is 4d20.
| | Level 36+: Base light-saber damage is (LVL/36, round down)d100.
|
|