| Level 1: Pick weapon of choice; are considered 5 levels higher for # of Attacks purposes. | 
	| Level 1: +1 to hit per 6 levels (round up) with mounted lance, and +1 damage per level with lance. | 
	| Level 1: Free Riding (land-based) proficiency (1 slot). | 
	| Level 1: Immune to Fear; Protection from Fear 10'r | 
	| Level 1: Resistance of 23+2*level % versus the following effects: Beguiling, Charm, Domination, Hold, Hypnosis, Magic Jar, Possession, Sleep, Suggestion, and Psionic/Mind Blast. | 
	| Level 1: Can operate at negative hit points equal to 1st lvl Cavalier hp total.  (Cannot be offensive in this state) | 
	| Level 1: Effective Chr with warriors of lesser level than the cavalier is increased by the level difference (maximum bonus = 5). | 
	| Level 1: +1 on all saving throws; not cumulative with paladin or knight bonus. | 
	| Level 1: +2 saves vs. Illusions | 
	| Level 3: +1 to hit per 3 levels (round down) with any one type of sword (Cavalier's choice). | 
	| Level 3: +1 Str, Dex, or Con  (replaces percentage rules) | 
	| Level 4: Weapon of Choice: The PC selects one weapon (which he does not have to specialize in), and the Cavalier is considered 3 levels higher for purposes of number of attacks per round.  This must be a melee weapon. | 
	| Level 5: +1 to hit per 5 levels (round down) with mace, flail, or military pick (Cavalier's choice). | 
	| Level 6: +1 Str, Dex, or Con, must be a different stat from the one picked at Level 3 | 
	| Level 7: Free Riding (air-based) proficiency (1 slot). | 
	| Level 9: +1 Str, Dex, or Con, the last stat not picked from the Level 3 and Level 6 picks. |