| You must find and consume a Potion of Master Lichdom in order to become a Master Lich.
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| Gets an X action.
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| Gets Int bonus to Master Lich Concordant spell progression. Concordant SLs are 10 higher than non-Concordant SLs, so you need to use your bonus 11th's to get bonus 1st's here. As usual, you need to spend a feat for every SL past SL 9 (i.e. one feat plus another feat for every Lich SL) in order to qualify for the stat bonus.
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| If using the normal stat table, the bonus spells are as follows (round down):
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| SL=1 bonus: (Int-32)/18
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| SL=2 bonus: (Int-50)/18
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| SL=3 bonus: (Int-72)/18
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| SL=4 bonus: (Int-98)/18
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| SL=5 bonus: (Int-128)/18
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| SL=6 bonus: (Int-162)/18
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| SL=7 bonus: (Int-200)/18
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| SL=8 bonus: (Int-242)/18
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| It turns out that "Simplified Wisdom Bonus" is never really better than the above, so you should just use the normal bonus.
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| +1 extra Kit per level.
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| +(Lich level)*2 or better weapon needed to hit you. This cannot be ignored.
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| Level 0 Lich spells (cantrips) are not on the progression; these are 1/4 of a 1st level spell each.
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| Several Lich spells trigger by touch. They all trigger whenever someone is touched (or whenever someone touches you), and can be conducted through weapons (spend 2 Feats to be able to do this). You may pick the same touch spell more than once to allow it to trigger more than once per touch.
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| The "wish" type abilities ("0, 1/r: Any …") can be taken more than once to allow them to be used more than once per round.
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