Master Wizard


Level KXP Wizard
123 456 789 A.:
1 0 20- --- --- ---
2 4 31- --- --- ---
3 8 320 --- --- ---
4 16 431 --- --- ---
5 32 432 0-- --- ---
6 64 443 1-- --- ---
7 128 543 20- --- ---
8 256 544 31- --- ---
9 512 554 320 --- ---
10 800 654 431 --- ---
11 1200 655 432 0-- ---
12 1600 665 443 1-- ---
13 2000 765 543 20- ---
14 2400 766 544 31- ---
15 2800 776 554 32- ---
16 3200 876 654 430 ---
17 3600 877 655 431 ---
18 4000 887 665 442 ---
19 4400 987 765 543 ---
20 4800 988 766 543 0--
21 5200 998 776 554 1--
22 5600 A98 876 654 2--
23 6000 A99 877 654 3--
24 6400 AA9 887 665 3--
25 6800 BA9 987 765 40-
26 7200 BAA 988 765 41-
27 7600 BBA 998 776 42-
28 8000 CBA A98 876 53-
29 8400 CBB A99 876 53-
30 8800 CCB AA9 887 54-
31 9200 DCB BA9 987 640
32 9600 DCC BAA 987 641
33 10000 DDC BBA 998 652
34 10400 EDC CBA A98 753
35 10800 EDD CBB A98 753
36 11200 EED CCB AA9 764
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  0  0  0  0  0  0  0  0
+0  1  1  1  1  1  1  1  1
+0  2  2  2  2  2  2  2  2
+1  3  3  3  3  3  3  3  3
+1  3  3  3  3  3  3  3  3
+1  4  4  4  4  4  4  4  4
+2  5  5  5  5  5  5  5  5
+2  6  6  6  6  6  6  6  6
+2  6  6  6  6  6  6  6  6
+3  7  7  7  7  7  7  7  7
+3  8  8  8  8  8  8  8  8
+3  9  9  9  9  9  9  9  9
+4  9  9  9  9  9  9  9  9
+4 10 10 10 10 10 10 10 10
+4 11 11 11 11 11 11 11 11
+5 12 12 12 12 12 12 12 12
+5 12 12 12 12 12 12 12 12
+5 13 13 13 13 13 13 13 13
Requisites: Str 9, Con 9, Int 12, Wis 9, Chr 16
Alignment: any
HD/level: d4+1
Weapon Prof.: 5+level/6
To Hit Table: Wiz
Save Table: 1½xMon
Reference: DM
Groups: Wizard
 
In the spell progression, "." means SL=10+1 (level 10 plus 1 level of feats) and ":" means 10+2 (level 10 plus 2 levels of feats).
 
Get Int bonus to spell progression. Can specialize in a school; pick an opposite.
 
Every Level: This class gets a "Level:" pick from other Wizard classes. Take the XP for that Master Wizard-DM level, look it up on the other class's XP chart, and that is the level of the pick you get in the other class. See LordDM for an example.
If the other class has a level requirement, treat it as an additional 2^(L-1) KXP requirement, where L is the level needed. For example, if a class requires level 5 in another class, that would be treated as an additional 16 KXP requirement.
You may combine two (or more) picks together to get one pick, in which case you add the XP values together before referencing the other class. Again the pick cannot exceed your Master Wizard-DM level. This lets you pick from a very expensive class.
 
Level 9: Choose "Priest", "Psionicist", or "Custom". You may now use picks on classes from that group, but your picks of that group get only half the KXP.
Level 18: Choose "Priest", "Psionicist", or "Custom" with effects as per Level 9. If you choose the same group twice, your picks of that group are at full KXP instead of halving.
Level 27: Choose any group other than "Concordant" with effects as per Level 9. Choosing a group three times or choosing "Wizard" has no effect.
Level 36: Choose any group other than "Concordant" with effects as per Level 9. With this choice only, if you choose a group three times or choose "Wizard", your picks in that group are at double KXP (limited still by your Master Wizard-DM level).
 
Now to *really* confuse things, note that Master Wizard-DM can pick "Level:" abilities from it's own class, which would give it more group choices (did you follow that?).
 
If you end up with one Rogue ability, you get 10*LVL rogue points. If you end up with two, you get 20*LVL points. If you end up with three or more, you get 30*LVL points (the maximum).
 
Level 9: All other people in your group get a "256 KXP" Wizard pick, using the Master Wizard-DM rules above. (You do not get this in addition to your normal Level 9 pick). This ability cannot itself be picked.
Level 9: 0, 1/r: Lend Action (any type)
Level 9: Gets Chr bonus to spells in addition to Int bonus.
Level 18: All other people in your group get a "3600 KXP" Wizard pick, using the Master Wizard-DM rules above. (You do not get this in addition to your normal Level 18 pick). This ability cannot itself be picked.
Level 18: Free wild talent in one of the following psi frequencies: -12L/T, -9, -6 (any), 6 (any), 10, 11W, 12L/T, 18, 19 (any)
Level 18: 1F, 1/reset: Choose a (willing) ally. You can see/speak/hear through that ally's eyes. At double action cost, you may use your abiltiies through that person (e.g. you can cast a material componented spell through him with 2M+2V). When you use an action through him, he cannot use actions of the same type that segment.