Meat Shield


Level KXP
Spells
1 0 (none)
2 9 (none)
3 18 (none)
4 36 (none)
5 72 (none)
6 144 (none)
7 288 (none)
8 576 (none)
9 1000 (none)
10 1450 (none)
11 1900 (none)
12 2350 (none)
13 2800 (none)
14 3250 (none)
15 3700 (none)
16 4150 (none)
17 4600 (none)
18 5050 (none)
19 5500 (none)
20 5950 (none)
21 6400 (none)
22 6850 (none)
23 7300 (none)
24 7750 (none)
25 8200 (none)
26 8650 (none)
27 9100 (none)
28 9550 (none)
29 10000 (none)
30 10450 (none)
31 10900 (none)
32 11350 (none)
33 11800 (none)
34 12250 (none)
35 12700 (none)
36 13150 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  2  4  2  1  1  1  0
+1  6  4  5  4  3  2  2  1
+2  8  5  7  6  4  3  3  2
+3  9  7  8  8  6  4  4  2
+4 11  8 10 10  7  5  4  3
+5 12 10 11 12  9  6  5  4
+6 14 11 13 14 10  7  6  4
+7 14 12 14 14 11  8  7  5
+8 15 13 14 14 12  9  8  6
+9 15 14 15 15 13 10  8  6
+10 15 14 15 15 14 11  9  7
+11 15 14 15 15 15 12 10  8
+12 15 15 15 15 15 13 11  8
+13 16 15 15 15 15 14 12  9
+14 16 15 16 15 15 15 12 10
+15 16 16 16 15 15 16 13 10
+16 16 16 16 16 16 17 14 11
+17 17 16 16 16 16 18 15 12
Requisites: Con 30, Class Slots 4
Alignment: any
HD/level: 10d0 (anti-&)
Weapon Prof.: 4+level/2
To Hit Table: War
Save Table: 2xWar
Reference: Internet term
Groups: Warrior
 
This class costs 4 class slots (or 3 class slots in campaigns where there are only 3 slots).
If this class is factored into any multi-class framework, it's hit points do not count at all in the hit point calculation (numerator or denominator) . Example: A Meat Shield / Wizard would use only it's Wizard's HD.
Mini classes and x2 (and above) classes may be used in combination with this class, and the hit points combine normally.
Level N (every level): +1 instance of Exc Con for this class. This is not optional, you must take this, even if your Con bonus would go down. Bonuses for Con levels follows:
Level 1: Sustain Con
   
# Exc Con Name Bonus Con 20 Con 30 Con 40 Con 50 Con 60 Con 70 Con 80 Con 90 Con 100
1 Exc (Con-12) +8 +18 +28 +38 +48 +58 +68 +78 +88
2 Bar (Con-14)*2 +12 +32 +52 +72 +92 +112 +132 +152 +172
3 Extra Bar (Con-16)*5/2 +10 +35 +60 +85 +110 +135 +160 +185 +210
4 Super Bar (Con-18)*3 +6 +36 +66 +96 +126 +156 +186 +216 +246
5 Mega Bar (Con-20)*7/2 +0 +35 +70 +105 +140 +175 +210 +245 +280
6 Ultra Bar (Con-22)*4 -8 +32 +72 +112 +152 +192 +232 +272 +312
7 Ancillary Bar (Con-24)*9/2 -18 +27 +72 +117 +162 +207 +252 +297 +342
8 Massive Bar (Con-26)*5 -30 +20 +70 +120 +170 +220 +270 +320 +370
9 Giga Bar (Con-28)*11/2 -44 +11 +66 +121 +176 +231 +286 +341 +396
10 Extreme Bar (Con-30)*6 -60 +0 +60 +120 +180 +240 +300 +360 +420
11 Tera Bar (Con-32)*13/2 -78 -13 +52 +117 +182 +247 +312 +377 +442
12 Utmost Bar (Con-34)*7 -98 -28 +42 +112 +182 +252 +322 +392 +462
13 Excessive Bar (Con-36)*15/2 -120 -45 +30 +105 +180 +255 +330 +405 +480
14 Exorbitant Bar (Con-38)*8 -144 -64 +16 +96 +176 +256 +336 +416 +496
15 Outlandish Bar (Con-40)*17/2 -170 -85 +0 +85 +170 +255 +340 +425 +510
16 Ultimate Bar (Con-42)*9 -198 -108 -18 +72 +162 +252 +342 +432 +522
17 Inordinate Bar (Con-44)*19/2 -228 -133 -38 +57 +152 +247 +342 +437 +532
18 Uber Bar (Con-46)*10 -260 -160 -60 +40 +140 +240 +340 +440 +540
(beyond) ? (Con-N*2-10)*(N/2+1)