Mordenkainen1


Level KXP Wizard
123 456 789 AB
TH
1 0 2*- --- --- -- +0
2 5 31* --- --- -- +0
3 10 421 --- --- -- +1
4 20 532 ½-- --- -- +1
5 40 643 1½- --- -- +2
6 80 754 21- --- -- +2
7 120 865 32½ --- -- +3
8 180 976 43½ --- -- +3
9 270 A87 541 ½-- -- +4
10 500 A98 652 1-- -- +4
11 750 AA9 763 2½- -- +5
12 1500 AAA 874 3½- -- +5
13 2250 AAA 985 4½- -- +6
14 3000 AAA A96 51½ -- +6
15 3750 AAA AA7 621 -- +7
16 4500 AAA AA8 732 -- +7
17 5250 AAA AA9 843 -- +8
18 6000 AAA AAA 954 ½- +8
19 6750 AAA AAA A65 ½- +9
20 7500 AAA AAA A76 1- +9
21 8250 AAA AAA A87 1- +10
22 9000 AAA AAA A98 2- +10
23 9750 AAA AAA AA9 2- +11
24 10500 AAA AAA AAA 3- +11
25 11250 BBB BBB BBB 3- +12
26 12000 BBB BBB BBB 4- +12
27 12750 CCC CCC CCC 4½ +13
28 13500 CCC CCC CCC 5½ +13
29 14250 DDD DDD DDD 5½ +14
30 15000 DDD DDD DDD 51 +14
31 15750 DDD DDD DDD 61 +15
32 16500 EEE EEE EEE 61 +15
33 17250 EEE EEE EEE 71 +16
34 18000 FFF FFF FFF 71 +16
35 18750 FFF FFF FFF 81 +17
36 19500 FFF FFF FFF 821 +17
37 20250 FFF FFF FFF 822 +18
38 21000 FFF FFF FFF 832 +18
39 21750 FFF FFF FFF 833 +19
45 26250 FFF FFF FFF 866 +22
54 33000 FFF FFF FFF A99 1 +26
63 39750 FFF FFF FFF AA9 9 +31
72 46500 FFF FFF FFF CCB B1 +35
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
-2 +1 +2 +10 +2 +5 +2 +0 +0 +0 ÷1
 
Requisites: Dex 12, Con 14, Int 25,
  Race Slots 1, Class Slots 3
Alignment: L any [or] any G
HD/level: d2
Weapon Prof.: 3+level/8
Reference: DM
Groups: Wizard, Concordant (x1), Archetype
Complexity: CF=3
 
Saving Throws:
PPD: level*2+2 Fort: level*2+3
RSW: level*2+10 Reflex: level*2+3
PP: level*2+6 Will: level*2+3
BW: level*2+0
Spell: level*2+15
 
CF=3 or less: The *'s on the spell progression are - (dash).
CF=4 or more: The *'s on the spell progression are ½ (half).
 
Barbarian Int bonus.
Gets 2*(Int Score) bonus to spell progression (double your Int score, then look on the table).
Gets Normal Int bonus to CL, with a maximum bonus of +LVL.
Specialized in LVL Schools with no opposite.
Gets +1 familiar per level (including level 1).
Gets +1 research point per level (including level 1). Can research spells from the Arcane Wizard class at 1 spell per research point.
Level N (Each level): Pick one spell. That spell requires only ½ of a spell to cast. This isn't cumulative with school specialization.
Level N (Each level): Pick one spell. That spell requires only ½ the number of M actions to cast.
Level 1: Free material componenting. Can double material component if 1V is spent.
Level 1: MR adjustment is -5*level% instead of +60-5*level%.
Level 1: No ill effects for casting a spell above normal casting ability due to being too low level.
Level 3: All of your spells that offer a saving throw now require 2 saving throws.
Level 7: All of your spells that offer a saving throw now require 3 saving throws.
Level 9: When modifying an existing spell using spell research [S5], the base time is in days instead of weeks, and CL (Caster level) is 3*LVL (for this rule only).
Level 9: Each level starting at 9th, pick one spell. That spell offers no saving throw (even with Scarab of Protection) and MR cannot be used against it, even irreducible MR. If the target is immune to a spell's effect (Fireball vs. a Red Dragon), the spell still has no effect.
Level 12: All of your spells that offer a saving throw now require 4 saving throws.
Level 18: Each level starting at 18th, pick one spell. That spell can be cast as a 0 action.
Level 18: All of your spells that offer a saving throw now require 5 saving throws.
Level 25: All of your spells that offer a saving throw now require 6 saving throws. They also require 2 MSaves instead of 1 if using the [X] section rules.
Level 27: For spells with multiple saves, for each save that is missed, the target gets another instance of that effect on himself.
Level 33: All of your spells that offer a saving throw now require 7 saving throws. They also require 3 MSaves instead of 1 if using the [X] section rules.