Mortal Hunter


Level KXP MortalH
CDE
1 0 1--
2 13000 2--
3 26000 3--
4 52000 31-
5 104000 32-
6 208000 33-
7 416000 43-
8 832000 44-
9 1664000 54-
10 2900000 55-
11 4200000 65-
12 5500000 66-
13 6800000 661
14 8100000 662
15 9400000 663
16 10700000 664
17 12000000 665
18 13300000 666
19 14600000 766
20 15900000 776
21 17200000 777
22 18500000 877
23 19800000 887
24 21100000 888
25 22400000 988
26 23700000 998
27 25000000 999
28 26300000 A99
29 27600000 AA9
30 28900000 AAA
31 30200000 BAA
32 31500000 BBA
33 32800000 BBB
34 34100000 CBB
35 35400000 CCB
36 36700000 CCC
Requisites: HCL 27, HNCL 45, Str 182, Dex 130, Con 78, Wis 65, Luck 39
Alignment: any
HD/level: & 3m0
Weapon Prof.: & 25+level*6
To Hit Table: ˝xDemigod
Save Table: ˝xPDemigod
Reference: DM
Groups: Demigod (x3)
 
[X] Section stats
ihp +3
iTH +3
P Save +3
M Save +3
War +3
Rog +3
PPsi +3
Wiz +3
Pri +3
MPsi +3
 
Mortal Hunter class gets 12th, 13th, and 14th level Concordant spells (nothing lower level).
Gets 1G action per round.

Mortal Hunter


Mortal Hunter Spells

Level # Spell
12 1 +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
12 2 Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
12 3 All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
12 4 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
12 5 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
12 6 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
12 7 -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
12 8 Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
12 9 |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.
13 1 +1 IQOppX (Instantaneous Quick Opposing X action) which can't be locked down.
13 2 You may convert 10X actions to 1G action (you may do this as many times as you like, prefixes are kept).
13 3 All x1 (and x0 if you desire) beings who see you are Incursed and Annihilated (GR to resist, this ignores immunities). "Blindfighting" and X-ray vision cannot be used against you.
13 4 1G: Incurse and Annihilate (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
13 5 1G: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x3 Special (extra -DCL*25% to remove using Rogue abilities).
13 6 ||AC|| 20+DCL (true absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit from Demigod classes (but not items) works against this ability, but Lady's Smile, Luck, and other die-setting effects do not.
14 1 1G: Target is lowered by DCL multipliers (to a minimum x0 multiplier, aGR to resist).
14 2 ||AC|| 20+DCL.
14 3 All x1 (and x0 if you desire) beings who are within sight of you are Pixelated (non-ignorable GR to resist, this ignores immunities). "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.