Ovinomancer / Bovinomancer / Poultrymancer


Level KXP Wizard
123 456 789
1 0 1-- --- ---
2 2.5 2-- --- ---
3 5 21- --- ---
4 10 32- --- ---
5 22.5 421 --- ---
6 40 422 --- ---
7 60 432 1-- ---
8 90 433 2-- ---
9 135 433 21- ---
10 250 443 22- ---
11 375 444 33- ---
12 750 444 441 ---
13 1125 555 442 ---
14 1500 555 442 1--
15 1875 555 552 1--
16 2250 555 553 21-
17 2625 555 553 32-
18 3000 555 553 321
19 3375 555 553 331
20 3750 555 554 332
21 4125 555 554 442
22 4500 555 555 443
23 4875 555 555 553
24 5250 555 555 554
25 5625 555 555 555
26 6000 666 655 555
27 6375 666 666 655
28 6750 666 666 666
29 7125 777 766 666
30 7500 777 777 766
31 7875 777 777 777
32 8250 888 877 777
33 8625 888 888 877
34 9000 888 888 888
35 9375 999 988 888
36 9750 999 999 999
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  7  5  3  6  0  1  1
+0  4  7  5  3  7  0  1  1
+0  4  8  5  4  7  0  1  2
+1  4  8  6  4  7  1  2  2
+1  5  9  6  4  8  1  2  3
+1  5  9  7  5  8  2  3  3
+2  5 10  7  5  9  2  3  4
+2  6 10  7  6  9  2  3  4
+2  6 10  8  6  9  3  4  5
+3  6 11  8  6 10  3  4  5
+3  7 11  9  7 10  4  5  6
+3  7 12  9  7 11  4  5  6
+4  7 12  9  8 11  4  5  7
+4  7 13 10  8 11  5  6  7
+4  8 13 10  8 12  5  6  8
+5  8 13 11  9 12  6  7  8
+5  8 14 11  9 13  6  7  9
+5  9 14 11 10 13  6  7  9
Requisites: Con 7, Int 9, Chr 8
Alignment: T any (or) any N
HD/level: d5
Weapon Prof.: 2+level/7
To Hit Table: Wiz
Save Table: Wiz
Reference: MTG, DM
Groups: Wizard
 
Ovinomancer:
Specialized in Ovinomancy.
Level 1: May use 1 material component effect per spell as a zero action.
Level 3: +1 Familiar, Animal Companion, or Beast Rider Mount slot in Sheep. (The Sheep Familiar and Mount's abilities aren't currently defined, but will be, as need warrants.)
Level 5: You are considered a WereSheep and may polymorph yourself into a sheep for 1V action.
Level 9: Has knowledge of and may specialize in Bovinomancy or Poultrymancy (see below).
Ovinomancy Spells:
Charm Sheep (SL=1): Charm all sheep in a group (no save).
Detect/Locate Sheep (SL=1): Detects and Locates sheep within CL miles.
Sheep Person (SL=1): Person becomes lethargic and loses all actions for CL rounds.
Sheep Swarm Summoning (SL=1): Summons CL*10 sheep. They are DL 0 monsters, and don't do much, but they suck up a lot of damage.
Sheepskin (SL=2): Get 6+CL sheepskins. Each sheepskin is a DL 20/- effect vs. one attack.
Polymorph to Sheep (SL=3): Target gets polymorphed into a sheep (PP save). If save missed target gains the mentality of a sheep (Will save).
Anti-Sheep Shell (SL=4): You are completely immune to anything a sheep might do to you. You can still affect them normally.
Sheep Life (SL=5): 0 action to cast, consume a sheep in your group: Heal self.
Sheeping Doom (SL=5): Like a Creeping Doom, but it's Rabid Dire Sheep. You get CL*3 sheep, each with 10 hp/dmg.
Sheep Machine (SL=6): Like Sheep Person, but no save. You don't see anything if you look at the target.
Stampede of Rabid Sheep (SL=9): Like a Meteor Swarm, but damage is of type Sheep and Poison instead of Eldritch Earth and Eldritch Fire. "Sheep" is an EE=3 Eelement. "Poison" is an E=3 Element (Alcohol+Negative).
(More spells will be added if this class is actively being played.)
Bovinomancer:
Specialized in Bovinomancy.
Requires Str 7 instead of Con 7. Other data same as Ovinomancer.
Bovinomancy:
Replace "Sheep" with "Cow" in all the spell descriptions.
There is no "Stampede of Rabid Cow", add "Moo" as a 9th level spell, does a Moo on one target ([C] section effect).
Poultrymancer:
Specialized in Poultrymancy.
Requires Dex 7 instead of Con 7. Other data same as Ovinomancer.
Poultrymancy:
Replace "Sheep" with "Chicken" in all the spell descriptions.
There is no "Chicken Machine", add "Undead Robotic Chicken" as a 6th level spell, which allows true time travel across barriers.
Replace "Polymorph to Chicken" with "Fowl Play" (same effect, it's just renamed).