Pawn


Level KXP Pawn
Spells
1 0
2 250
3 500
4 750
5 1000
6 1250
7 1500
8 1750
9 2000
10 2250
11 2500
12 2750
13 3000
14 3250
15 3500
16 3750
17 4000
18 4250
19 4500
20 4750
21 5000
22 5250
23 5500
24 5750
25 6000
26 6250
27 6500
28 6750
29 7000
30 7250
31 7500
32 7750
33 8000
34 8250
35 8500
36 8750
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  4  6  2  3  0  2  0
+0  6  4  6  3  4  1  3  0
+1  6  5  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  6  6  7  3  5  2  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  7  4  6  3  5  2
+3  7  7  8  4  7  3  6  2
+4  7  8  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  8 10  9  5  9  5  8  4
+6  9 10  9  6 10  5  9  4
+7  9 11  9  6 10  6  9  4
+7  9 11 10  6 11  6 10  5
+8  9 12 10  6 11  7 10  5
+8 10 12 10  7 12  7 11  5
Requisites: HNCL 9
Alignment: any
HD/level: &2d0
Weapon Prof.: level
To Hit Table: Rog
Save Table: Rog
Reference: DM
Groups: Concordant (x2)
 
[X] Section stats
ihp -2
iTH -10
P Save -2
M Save -3
War +0
Rog +0
PPsi +0
Wiz -1
Pri +1
MPsi -1
   
When you gain the Pawn class, pick another being to be a pawn of (he is the "Pawner").
If the Pawner is at least x2 multiplier, you become a x2 being (unless your multiplier is already higher).
If the Pawner is x0 or x1, your multiplier does not change.
Pawn adds its level to your CL (but not your ML or HNCL).
Pawn gives 1X action per round. Pawn powers are resisted using "Spirit Resistance" (XR).
As you gain Pawn levels, you *must* fill the spell slots immediately (you cannot have "open spell slots"). You cannot take the same spell more than once. The Pawn spell list shown is complete; there are no other Pawn spells possible.

Pawn


Pawn Spells

Level # Spell Description
1 1 Match Alignment Your alignment becomes equal to Pawner's, can't be changed, this can't be dropped
1 2 Pawner lending you actions +LVL A actions (1A?1V, 2A?1P, 3A?1M)
1 3
1 4
1 5 Miracle Progression For each n from 1 to LVL, gain "1X, (LVL-n+1)/d: Miracle n" (so at LVL=3 you have 3,2,1)
2 1
2 2 Pawner lending you spells 0, 1/r: +LVL SLs in memorization
2 3
2 4
3 1
3 2 Pawner lending you psionics 0, 1/r: +LVL
3 3
4 1 Accidently raise Pawn XP 1 in 6 chance per reset of spending all your XP to Pawn class
4 2 Pawner lending you XP +LVL*5% XP (or) +LVL*10% XP only for Priest group (both retroactive); +1 class slot
5 1 Become NPC You become an NPC immediately.