Pharmacist5


Level KXP Priest
123 456 7
1 0 2-- --- -
2 3 21- --- -
3 6 22- --- -
4 12 320 --- -
5 24 421 --- -
6 48 531 --- -
7 96 542 --- -
8 200 652 0-- -
9 400 663 00- -
10 600 664 10- -
11 800 665 200 -
12 1000 666 310 0
13 1200 666 420 0
14 1400 666 530 0
15 1600 666 641 0
16 1800 666 652 0
17 2200 666 663 1
18 2600 666 664 2
19 3000 666 665 3
20 3400 666 666 4
21 3800 666 666 5
22 4200 666 666 6
23 4600 766 666 6
24 5000 776 666 6
25 5400 777 666 6
26 5800 777 766 6
27 6200 777 776 6
28 6600 777 777 6
29 7000 777 777 7
30 7400 877 777 7
31 7800 887 777 7
32 8200 888 777 7
33 8600 888 877 7
34 9000 888 887 7
35 9400 888 888 7
36 9800 888 888 8
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  8  4  5  2  3  0  0  2
+1  9  5  6  3  4  0  1  3
+1  9  5  6  4  4  1  1  4
+2 10  6  7  5  5  2  2  5
+3 11  7  8  5  6  2  2  5
+3 12  7  9  6  7  3  3  6
+4 12  8  9  6  7  3  3  7
+5 13  9 10  7  8  4  4  8
+5 13  9 10  7  8  4  4  8
+6 14 10 11  8  9  5  5  9
+7 14 10 11  9  9  6  5 10
+7 15 11 12 10 11  6  6 11
+8 16 12 13 10 11  7  6 11
+9 16 13 13 11 12  8  7 12
+9 16 13 14 12 12  8  7 13
+10 16 14 14 13 13  9  8 14
+11 16 14 15 13 13  9  8 14
+11 16 15 15 14 14 10  9 15
Requisites: Con 7, Int 6, Wis 9, Chr 8
Alignment: non-L
HD/level: d6
Weapon Prof.: 3+level/3
To Hit Table: Pri
Save Table: 1˝xPri
Reference: DM
Groups: Priest
 
Grand in Drugs. Drugs is a Priest Sphere. Drug spells create 1 dose (charge) of a drug. When casting a Drug spell, decide whether you want to drug to be fresh for temporary or permanent duration. If you choose temporary, the drug must be used within 1 turn or it becomes worthless. If you choose permanent, the drug can be stored and kept for later days, but that spell slot is completely used for the day (even if channeling).
Pharmacist can use it's spell slots on normal Priest spheres.
It takes 1V action to consume or administer a drug (must be willing). The effects of a drug are usually immediate.
"Drugged" (as a state) can be cured with Heal (for SL=1 to 4 drugs) or Cureall (for SL=1 to 6 drugs). A SL=7 drug requires a Fix.
   
Levels Pick Description
Level 1-3: A Can brew potions as if an Alchemist of half level.
B Can create chemicals as if an Chemist of half level.
C 1M: Detect Drug Influence
D In a decent sized city, can sell your permanent drugs for (SL+1)^2*((Chr bonus)+5) gp per dose.
E In a decent sized city, can buy permanent drugs for (SL+1)^2*20 gp per dose.
Level 4: Pick two from: Pharmacist5 Level 1-3, Witch Level 1-3, or Psi30 minor
Level 5-7: F 1M: Identify Drug, Potion, or Chemical
G You can cast a Drug spell directly at someone; they make a save vs. Poison or are affected by a drug.
H 1F: Cure Drug Effect of SL=LVL/3 or less (no save, ER to resist)
I 1M, spend a SL spell slot: Anti-Drug Shell levels 0 to (SL-1)
J 1M, spend a SL spell slot: Summon a DL=SL Drug Elemental; comprised of a random drug; does that effect with attacks
Level 8: Pick two from: Pharmacist5 Level 5-7, Witch Level 5-7, or Psi30 major
Level 9-12: K Can "material component" Drug spells directly at a group, and have the drug affect an entire group (save vs. Poison)
L Gain 3-30 followers. They are Slut1 class of level 1-4; each requires their level in SL's of drugs per day, or you lose them as followers.
M Drugs that you take or create last 1 hour instead of 1 turn.
N Can take or administer the same drug twice, and they stack.
O 1M, spend a SL spell slot: Enhance an existing drug (even one you didn't create or understand) up to SL+1
Level 13: Pick two from: Pharmacist5 Level 9-12, Witch Level 9-12, or Psi30 grand

Pharmacist5


Pharmacist5 Drugs

Optional Addiction Rule: Each time a drug is taken, add it's SL to the COA (Chance of Addiction) for that drug for that person. Roll 1d100, if <= COE, this person is addicted, and the effect of the drug is reduced by 1 SL. An "Addicted" person is -1 all stats cumulative for each day they do not take the drug. If the COA exceeds 100, subtract 100 for double addiction (reduce effect by 2 SL and -2 all stats), etc.
# Drug Effect (lasts 1 turn) Source
1 Alcohol -SL*3 dmg/att; -SL Dex, Int, Wis (Real World)
2 Athelas / Kingsfoil Cure SLd6 vile dmg Lord of the Rings
3 Black Lace Regen SL hp/s Cyberpunk
4 Blinkmoth Serum +SL Int, Wis MTG
5 Blue Grass Ethereal Projection Cyberpunk
6 Boost +SL Int Cyberpunk
7 Cocaine Regen SL hp/s; +SL Dex, Int; -SL*2 Chr (Real World)
8 Cordrazine Remove SL instances of stun, hold, para., sleep, etc. Star Trek
9 Crack Cocaine Regen SL hp/s; +SL*2 Dex; -SL*2 Chr (Real World)
10 Craze Roll a random drug on this table DM
11 Deathsticks Resist slay effects SL/2 times; -SL Wis Star Wars
12 Dorph Regen SL*2 hp/s; -SL Dex, AC Cyberpunk
13 Drug of Delusion Identifies as different drug; 10*SL^2 poison dmg instead DM
14 Dust Telepathy SL^2*30' Babylon 5
15 Dyne Regen SL hp/s; -SL dmg/att; -SL Int City of Heroes
16 Ecstacy Regen SL hp/s; -SL Dex, Int; Astral Perception (Real World)
17 Excelsior -SL*2 dmg/att City of Heroes
18 Heroin Regen SL hp/s; -SL Int; take 5*SL dmg at end (Real World)
19 Hydronalin Cure Radiation up to RS=SL*2 Star Trek
20 Hyper Microscopic Tactile Touch Shadowrun
21 Kamikaze +SL Str, Dex Shadowrun
22 Kick +SL CL with Radiation powers (e.g. Psi9) Marvel
23 LSD SL*15% chance of Astral Projection; 40-SL*5% Fear (Real World)
24 Maggot Froth -SL*3 dmg/att; -SL Con, Chr DM
25 Marijuana Regen SL hp/s; -SL Dex; take 2*SL dmg at end (Real World)
26 Methamphetamines Regen SL hp/s; +SL Dex; take 10*SL dmg at end (Real World)
27 Mutant Growth Hormone Get SL random minors in Psi (1d8-2)*9 Marvel
28 Opium -SL dmg/att; Resist Time SL/3 times (Real World)
29 Pan Galactic Gargle Blaster -SL*6 dmg/att; -SL*2 Int, Wis Hitchhiker's Guide
30 Panacea Miracle for spell level 0-SL Healing spell Traveller
31 Phoenix Down Resurrect someone who's been dead < SL^3 s Final Fantasy
32 Pylene 50 Charmed to person giving the drug (Will save -SL^2) Blake's 7
33 Quasit Piss Gain a random Psi6E power DM
34 Retinax SL2: Cure Blindess; SL4: Far Sight Star Trek
35 Smash Regen SL hp/s; +SL/2 Dex; take 2*SL dmg at end Cyberpunk
36 Space Mead Suspend Animation; Astral Projection; High Freq. Sample Cthulhu
37 Speedheal Regen SL*3 hp/s; -SL Dex Cyberpunk
38 Stim Regen SL hp/s; +SL Dex; -SL Will saves Cyberpunk
39 Syncomp 15 Reverses a poison or a SL Drug Cyberpunk
40 Synthcoke Regen SL*2 hp/s; +SL*2 Dex; -SL*3 Will saves Cyberpunk
41 Synthehol -SL dmg/att; -SL Wis; Can throw off effects anytime Star Trek
42 Triox Compound Need not breathe; Resist Vacuum SL/2 times Star Trek