| Level
| KXP
| Psi mMG S
|
| 1
| 0
| 1-- -
| | 2
| 10
| 2-- -
| | 3
| 20
| 31- -
|
| 4
| 40
| 42- -
| | 5
| 80
| 53- -
| | 6
| 160
| 641 -
|
| 7
| 320
| 752 -
| | 8
| 640
| 863 -
| | 9
| 1000
| 974 -
|
| 10
| 2000
| A85 1
| | 11
| 3000
| B96 2
| | 12
| 4000
| CA7 3
|
| 13
| 5000
| DB8 4
| | 14
| 6000
| EC9 5
| | 15
| 7000
| FDA 6
|
| 16
| 8000
| GEB 7
| | 17
| 9000
| HFC 8
| | 18
| 10000
| IGD 9
|
| 19
| 11000
| JHE A
| | 20
| 12000
| KIF B
| | 21
| 13000
| LJG C
|
| 22
| 14000
| MKH D
| | 23
| 15000
| NLI E
| | 24
| 16000
| OMJ F
|
| 25
| 17000
| PNK G
| | 26
| 18000
| QOL H
| | 27
| 19000
| RPM I
|
| 28
| 20000
| SQN J
| | 29
| 21000
| TRO K
| | 30
| 22000
| USP L
|
| 31
| 23000
| VTQ M
| | 32
| 24000
| WUR N
| | 33
| 25000
| XVS O
|
| 34
| 26000
| YWT P
| | 35
| 27000
| ZXU Q
| | 36
| 28000
| [YV R
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| Mon
| 5 4 8 2 3 1 0 2
| | +1
| 6 5 8 3 4 2 1 3
| | +1
| 6 6 9 4 5 3 1 4
|
| +2
| 7 7 9 4 5 4 2 5
| | +2
| 7 8 10 5 6 4 3 6
| | +3
| 8 9 10 6 7 5 3 7
|
| +3
| 8 10 11 6 7 6 4 8
| | +4
| 9 11 11 7 8 7 5 9
| | +4
| 9 12 12 8 9 8 5 10
|
| +5
| 10 13 12 8 10 8 6 11
| | +5
| 11 14 13 9 11 9 7 12
| | +6
| 11 14 13 10 12 10 7 13
|
| +6
| 13 15 14 12 13 11 8 14
| | +7
| 15 15 15 14 14 12 9 15
| | +7
| 15 16 16 15 15 12 9 16
|
| +8
| 16 16 16 15 16 13 10 17
| | +8
| 16 16 16 16 16 14 11 18
| | +9
| 16 16 16 16 16 15 11 19
|
|
| Requisites:
| Str 10, Con 11, Int 19, Wis 11, Chr 11
| | Alignment:
| any
| | HD/level:
| +++d2
| | Weapon Prof.:
| 5+level/2
| | To Hit Table:
| ½xMon
| | Save Table:
| 2xPsi
| | Reference:
| DM
| | Groups:
| Psionicist
| |
|
|
|
| See the relevant [Q] sections for rules and powers.
| | PolyPsionicist Psionic Power Point Pool (PPPPPP's) = (Str*2+Dex+Con*3+Int*5+Wis*4+Chr*6)*(X+1)*(level)/10,
| | rounded up, where X is the number of ability scores of 23 or above.
| | This entire class counts as 1 frequency towards maximum number of frequencies limit.
| | Each level, you gain 1 attack or defense for Psi1/Psi2/Psi6 (or any other frequency that uses attacks & defenses).
| | When you gain a power on the Poly-Psionicist progression, pick any power from any frequency.
| | Your caster level (CL, CH, KiL, etc.) is equal to your experience level.
| | This is the same as Psi1/Psi2 PSPs. See [Q11] for conversion system between frequency point systems
|
|