Ponnet


Level KXP Wizard/Psi30
123 456 789 ABC
TH
1 0 1-- --- --- +0
2 2.25 2½- --- --- +0
3 4.5 21- --- --- +0
4 9 32½ --- --- +1
5 18 421 --- --- +1
6 36 422 ½-- --- +1
7 54 432 1-- --- +2
8 81 433 2½- --- +2
9 121.5 433 21- --- +2
10 225 443 22- --- +3
11 337.5 444 33½ --- +3
12 675 444 441 --- +3
13 1000 555 442 ½-- +4
14 1325 555 442 1-- +4
15 1650 555 552 1½- +4
16 1975 555 553 21- +5
17 2300 555 553 32½ +5
18 2625 555 553 321 +5
19 2950 555 553 331 +6
20 3275 555 554 332 +6
21 3600 555 554 442 +6
22 3925 555 555 443 +7
23 4250 555 555 553 +7
24 4575 555 555 554 +7
25 4900 555 555 555 +8
26 5225 666 655 555 +8
27 5550 666 666 655 +8
28 5875 666 666 666 +9
29 6200 777 766 666 +9
30 6525 777 777 766 +9
31 6850 777 777 777 +10
32 7175 888 877 777 +10
33 7500 888 888 877 +10
34 7825 888 888 888 +11
35 8150 999 988 888 +11
36 8475 999 999 999 1 +11
37 16950 999 999 999 2 +12
38 25425 999 999 999 3 +12
39 33900 999 999 999 4 +12
45 84750 A99 999 999 9 +14
54 161025 AAA AAA AAA 91 +17
63 237300 AAA AAA AAA A9 +20
72 313575 BBB BBB BAA AA1 +23
Race Adjustments:
Str Dex Con Int Wis Chr Cml AT hp TH Div
+2 +1 +2 +4 -1 -1 -2 +0 +0 +0 ÷1
 
Requisites: Str 7, Dex 5, Con 6, Int 12,
  Race Slots 1, Class Slots 2
Alignment: C any
HD/level: & d6
Weapon Prof.: 1+level/3
To Hit Table: Wiz
Save Table: Wiz+1
Reference: DM
Groups: Wizard, PC Designed, Archetype
Complexity: CF=3
   
Saving Throws:  
PPD: level+4
RSW: level+7
PP: level+5
BW: level+3
Spell: level+6
Fort: level+0
Reflex: level+1
Will: level+1
   
Counts as a "Human" race.
Specialized in Alteration and Myrmecology.
May use Psi30 powers as if they were spells with the following SL's: 2=Minor, 4=Major, 6=Grand, 8=Super, 10=Ultra. Your "successes" are equal to your CL.
Level 1 ¶: Can use "2 for 1" ability score trading.
Level 1 ¶: "Polymorph Other" is a 1st level spell for you. You may choose the general summon type (1-40) of what the target will turn into.
Level 1 ¶: May use Astral Perception and Astral Projection.
Level 9 ¶: 1F, 1/d: Target x0 being becomes a x1 being permanently.
Myrmecology Spells:
Ant Doom N (SL=N): Creeping Doom of Ants, (1d4+6)*(SL^3) dmg
Ant Shield N (SL=N): Damaging shield of type Ant (Insect), SL*25%
Fire Ant N (SL=N): Deals CLd(SL*2) Fiery Insect dmg (no save) plus Blindness (Reflex save) to a group
Summon Ant N (SL=N): Summon a DL=SL+1 Giant Winged Ant or (11-SL)^2 DL=SL Giant Ants (type Insect)
Summon Formian N (SL=N): Summon a DL=SL Formian (type Outer from Arcadia/Nirvana). They count as Ants for other spells.
Summon Myr N (SL=N): Summon a DL=SL Myr (type Golem from MTG). These do not count as Ants. See list below.
Wall of Ants (SL=N): Creates a Wall of Ants, anyone passing through takes (SL*2)d(SL*2) dmg.
Ant (SL=0): Summons a normal DL 0 Ant.
Speak with Ants (SL=1): You can speak with Ants and ask them questions, which they will give reasonable answers to.
Army Ants (SL=3): Earthquake (as spell)
Construction (SL=3): Your Ant summons can build a large building/structure or tunnel in a short amount of time. Every DL of Ants is 1 Hull point per S action they have.
Polymorph into Ant (SL=3): Polymorphs target into a (normal) Ant (PP save)
Carrion Ants (SL=4): Add +1 DL to your Ant summons (can repeat this spell up to DL X)
Saber Ants (SL=4): Whenever one of your Ant summons is killed by damage, get another Ant to replace it.
Yavimaya Ants (SL=4): Your Ant summons have haste.
Queen Ant (SL=6): Summons a DL VI Queen Ant. It adds a DL I Ant every segment to it's summon group (up to a max of 100).
Giant Ant Colony (SL=9): Summons a Fuckton (1000000) of DL I Giant Ants. They are in 100 groups of Plenty (10000) Giant Ants, but all together it counts as only one summon slot.
Giant Ant Empire (SL=10): Summons CL Fucktons (CL*1000000) of DL II Giant Flying Ants. They are in CL*100 groups of Plenty (10000) Giant Flying Ants, but all together it counts as only one summon slot. Alternatively, you can have a single group of 1 Metric Fuckton (100000000) of DL III Giant Flying Saber Ants.
(More spells will be added if this class is actively being played.)
Myr Types (for reference; this doesn't count monster templates):
DL=1: Myr Mindservant, Myr Moonvessel, Myr Servitor; DL=2: Alpha Myr, Copper Myr, Coretapper, Gold Myr, Iron Myr, Leaden Myr, Myr Retriever, Omega Myr, Silver Myr; DL=3: Myr Adapter, Myr Landshaper, Suntouched Myr; DL=4: Lodestone Myr, Myr Quadropod, Sarcomite Myr; DL=5: Myr Prototype; DL=7: Myr Enforcer