Psi(--2)


Level KXP Psi--2
mMG S
1 0 3-- -
2 4.4 5-- -
3 8.8 7-- -
4 17.6 91- -
5 33 A1- -
6 60 B2- -
7 110 C2- -
8 200 D3- -
9 400 E31 -
10 800 F41 -
11 1200 G41 -
12 1600 H52 -
13 2000 I52 -
14 2400 J62 -
15 2800 K63 -
16 3200 L73 1
17 3600 M73 1
18 4000 N84 1
19 4400 O84 1
20 4800 P94 2
21 5200 Q95 2
22 5600 RA5 2
23 6000 SA5 2
24 6400 TB6 3
25 6800 UB6 3
26 7200 VC6 3
27 7600 WC7 3
28 8000 XD7 4
29 8400 YD7 4
30 8800 ZE8 4
31 9200 [E8 4
32 9600 \F8 5
33 10000 ]F9 5
34 10400 ^G9 5
35 10800 _G9 5
36 11200 `HA 6
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  3  8  2  3  1  0  1
+1  5  4  8  2  3  1  0  2
+2  6  4  8  3  4  2  0  2
+3  6  5  8  3  4  2  1  3
+4  6  5  9  3  4  2  1  3
+5  6  6  9  4  5  3  1  4
+6  7  6  9  4  5  3  2  4
+7  7  7  9  4  5  4  2  5
+8  7  7 10  5  6  4  2  5
+9  7  8 10  5  6  4  3  6
+10  8  8 10  5  6  5  3  6
+11  8  9 10  6  7  5  3  7
+12  8  9 11  6  7  6  4  7
+13  8 10 11  6  7  6  4  8
+14  9 10 11  7  8  6  4  8
+15  9 11 11  7  8  7  5  9
+16  9 11 12  7  9  7  5  9
+17  9 12 12  8  9  8  5 10
Requisites: Con 12, Int 11, Chr 15
Alignment: non-C
HD/level: d6
Weapon Prof.: 9+level/5
To Hit Table: War
Save Table: Psi
Reference: DM {Mirror Psi-2}
Groups: Psionicist, Mirror
 
See [Q--2] for rules and powers.
PSPs = Chr*2+Int+Con-40+(Chr-5)*(level-1)
Psi--2 powers are resisted using aaPR.
Level 1: +1 Nonweapon Proficiency per level. These slots may be spent on existing Psi--2 powers (not additional ones). Each slot increases a power's check score both by 1, or you can roll an extra 1d20 (choose better result).

Psi(--2)


Psi--2 Devotions (Minors)

# Power Disip. Check PSPs Effect Power Score Source
1 Adrenalin Command Metab Int-8 12+6/r [Pick Str, Dex, Con] Sustain that stat Exceptional that stat DM
2 Biosaveback Metab Int-7 9+5/r -2 dmg/energy att; +CL/3 saves +CL saves instead DM
3 Blink Port Con-4 11+5/r Blink Controlled Blink DM
4 Cell Arrangement Metab Int-8 2*N cures 5*N% of max hp (max N=CL*5+35) Half cost in PSPs DM
5 Connect (Contact) Telep Chr-5 Int*3/2+2/r -2 check if resisting Need only 2 tangents DM
6 Deflection Kinet Con-5 6 [pick R,M,P,I] Deflection CL*5% pick 2, or Reflection on 1 DM
7 Double [C] Metab Int-8 11 Doubles a harmful [C] section effect Becomes capital lettered DM
8 Endurance of the Land Metab Int-7 15+3/r +5 max hp; +3 AC; +3 saves; IR 25% Lasts 5r after maint. DM
9 Enhanced Int/Dex Metab Chr-8 3N+N/r +N Int or Dex, max N=CL both stats DM
10 Ethereal Projection Port Con-5 9+3/h Ethereal Perception Ethereal Projection DM
11 Gird M-Psi Con-3 2*M/m Maintain powers w/o conc. Maintain in sleep DM
12 Graft Natural Metab Int-10 15+2/r Natural attacks can use specialization -- DM
13 Hypercelerate Metab Int-7 15+15/m -3M, +1QM lose only -2M instead DM
14 Inertial Wall Kinet Int-8 11+8/r Melee: -CL dmg/att; Missile: Delay 1s Another Melee -CL/att DM
15 Inverse Carapace Metab Con-5 8+2/r +level TH; -(11-level) Wis No Wis loss DM
16 Magnify M-Psi Chr-5 25M+M/r Mult. power (Max=level/5+1) M+1, no extra cost DM
17 Receptacle M-Psi Chr-5 1/r Item PSPs = (2*Chr+Int+Con-40)*CL Can be Magnified DM
18 Resist Disease Metab Int-8 18/d Resist disease Immune disease DM

Psi(--2)


Psi--2 Sciences (Majors)

# Power Disip. Check PSPs Effect Power Score Source
1 Death Trade Metab Int-12 60 You and target up to 10*CL^3 dmg (necro) You take half DM
2 Demolish Kinet Int-8 27 CLd6 normal ele. dmg (group, save:½) (2*CL)d6 instead DM
3 Endorphin Command Metab Wis-9 24+12/r [Pick Int, Wis, Chr] Sustain that stat Exceptional that stat DM
4 Energy Command Metab Int-7 10 Pick an element, you resist it You double resist it DM
5 Ethereal Travel Port Con-5 25+12/h Go to Ethereal physically Go to Phlogiston DM
6 Immediate Healing Metab Int-5 45 Heal, can have no more Heals this day this hour instead DM
7 Put Out of Misery Kinet Chr-9 60 Put Out of Misery Really Put Out of Misery DM
8 Regen Metab Int-6 24+9/t Troll-like regen CL hp/r 2*CL instead DM
9 Split Soul M-Psi Chr-8 60+9/r +1S action +1 more S action DM

Psi--2 High Sciences (Grands)

# Power Disip. Check PSPs Effect Power Score Source
1 Alter Reality All Any-15 375 Alter Reality (any Psi major) Double CL effect DM
2 C Acceleration Metab Int-9 30/r +CL/2 C actions /r (self) +CL instead of +CL/2 DM
3 Duplicate Action M-Psi *Auto* 400 +1 of an action type you have -- DM
4 Eeelemental Composition Metab Int-9 36+5/r Can be any Normal/Para/Quasi Eeele Can be Semi Eeele DM
5 Endurance of the World Metab Int-11 15/r +9 TH; +9 dmg; IECNR +25% Lasts 5r after maint. DM
6 Grand Acidify Kinet Int-5 27 CLd20 acid damage Use d30's DM
7 Legendary Command Metab Wis-29 36+18/r [Pick Cml, Luck, CL] Sustain that stat Exceptional that stat DM
8 Nonweapon Familiarity Clair Con-13 300/d +1 slot in every nonweapon prof +CL/2 kits DM
9 UltraArmor [--X] Telep Wis-10 30 iunPaPaaPaaaPR CL*2% CL*4 instead DM

Psi--2 Supers

# Power Disip. Check PSPs Effect Power Score Source
1 Z Acceleration Metab Wis-15 45/r +CL Q0 actions /r (self) Cast Psi using 0 actions DM
2 Change Reality All Any-25 600 Change Reality (any Psi grand) Double CL effect DM
3 Psi Inertial Improver Port Str-23 105/r Psi gives no save in your group -- DM
4 Planetary Demolish Kinet Int-30 5400 1 idmg in any E=CL/6 element 2 idmg; CL/3 instead DM
5 Public Access Keyring Clair Con-25 135/r Know Truename up to CL/10 targets CL/5 x2 targets or CL/2 x1 DM
6 Spirit in the Ethereal Telep Wis-20 1/week Can't move or use V actions; can use 2S/s Can use 3S /s DM